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3s | to shape Destiny is within all of |
---|---|
11s | us with upwell you can shape the |
20s | universe unlocking the potential of the |
22s | stars and planets you call home has been |
25s | the unwavering focus of our finest Minds |
31s | and now we stand on the cusp of a new |
40s | era introducing |
44s | Equinox an unrival Suite of solutions |
48s | for a new age of |
53s | colonization revolutionary structures |
56s | that offer unprecedented systemwide |
59s | control |
61s | all operated and maintained by an |
64s | efficient and skilled |
70s | Workforce embrace the freedom to shape |
73s | space in your image and seize the dream |
77s | of a star system entirely under your |
83s | command aquinox from upwell |
92s | hello everyone and welcome to the stream |
94s | I am ccbb and next to me is CCB Castro |
97s | hello hello nice to be here how you |
99s | doing today I'm doing great uh you guys |
101s | are tuning into the second InFocus |
103s | stream where we're going to be talking |
104s | about the new shipes coming in the |
106s | aconic expansion on June 11th uh are you |
109s | ready to go talk about spaceships and |
111s | showcase the Squall Deluge torrant and |
114s | Avalanche oh yeah I'm already I'm always |
116s | ready to talk our spaceships exactly |
119s | let's undock here we're actually the |
120s | middle of nowhere on a test server and |
122s | we're going to do what we did last |
123s | couple of uh kind of expansions we're |
126s | going to go around show you them in |
127s | space talk about their stats talk about |
130s | their kind of stats layouts their |
132s | fitting and all that stuff let me get |
134s | moved over to the first |
138s | place to the Squall I see we're still on |
141s | there can we get moved over there we go |
143s | this is the Squall can you talk to us |
144s | about this ship first of all what is it |
147s | for yeah so the scho is the sort of end |
150s | level hauler that we have for this set |
153s | so it'll have an infrastructure Bay |
155s | which all of them will all of them will |
158s | have and in that infrastructure Bay you |
160s | can put in the new reagents yes you can |
163s | which are required for some s upgrades |
166s | uh for the expansion you can also put |
168s | planetary interaction materials in there |
171s | you can put fuel blocks in there and |
174s | every upwell structure as well as Sol |
177s | structures Sol upgrades Etc basically |
179s | anything for upgrading space in NOC as |
183s | well as just you know I want to put up |
186s | an apor in LC then you can put |
187s | everything in there that you need to be |
189s | able to set up that aore this is the |
191s | first one out of this is uh kind of the |
193s | entry level one right so if we if we |
195s | stack this up against other ships in |
198s | kind of its category would you say that |
200s | these are are on the same level as like |
202s | kind of the badger and the U the |
204s | nervious and in that kind of they're |
206s | like the tier one holl right yeah so |
209s | these are a little more powerful |
210s | um I'd say it's probably best to think |
212s | of it kind of like a Navy hauler okay um |
216s | it is a lot more expensive than the |
217s | basic tech1 Industrials so the basic |
220s | techon Industrials right now they around |
222s | 2 to three million is to build on TQ uh |
225s | this will be around 20 million isk at |
228s | our current estim estimations the |
230s | materials that you need to build it are |
232s | the same as a badger oh sorry same as a |
235s | mower okay for example with some added |
237s | like Pi materials required on top so |
240s | they'll be around 20 to 25 million |
243s | roughly so people can expect them to |
246s | roughly cost as much as a T1 Cruiser is |
249s | yes yes so uh T1 Cruisers have a bit |
251s | more slots than them and like more |
253s | weapons and stuff so when when you fully |
255s | fit a te 2 uh a cruiser with te 2 |
259s | modules and such like a school with te 2 |
261s | modules will be about the same price so |
265s | let's talk actually about that because |
266s | out of all the haulers everyone's heard |
269s | of the battle badger and the narus um I |
272s | myself am a big narus enjoyer I think |
274s | I'm still in the top 100 of narus |
276s | killers on on Zill I remember enjoying |
278s | that ship a lot before um before |
281s | nullification changes changed a lot of |
283s | Gap camping um but this thing here is |
285s | going to have a lot more bite and |
287s | different can you tell us what sets this |
289s | apart to the naras for example yeah so |
292s | this one has had a bit of love from the |
294s | M Legion as the part of the upow |
296s | Consortium and they've actually gave it |
299s | like pretty decent uh missile damage |
301s | bonuses and so this can put out about |
304s | the same level of damage as the Caro and |
306s | the Bellos can with their missiles so |
309s | it's got about the same Firepower as |
311s | those and I think the design intent |
314s | behind this so you said this is going to |
316s | be able to do all of the kind of hauling |
319s | and and the kind of need to upkeep your |
322s | sh area but they're also going to |
325s | hopefully be used in raiding skyhooks |
328s | can you talk to us first of all for |
330s | those who might have missed it last week |
331s | what are sky hooks that are coming in |
333s | the expansion so Sky hooks are a new |
335s | structure that's coming and they'll only |
337s | be able to be placed in |
339s | sovn and there are new uh resources in |
342s | NC so there's Workforce which is used to |
346s | power upgrades there's uh Power or |
348s | energy as well which is used to also |
350s | power s upgrades there's also reagents |
353s | which are consumables that come from Ice |
356s | and lava planets and they're also used |
358s | to power specific upgrades and these are |
361s | going to be on planet and they're going |
364s | to have a similar type of of heist |
366s | mechanic as ESS is have um and I believe |
370s | one of the design philosophies behind |
373s | this ship and this this whole line of |
375s | ships is that you didn't want what |
377s | happens with ess's right now where |
379s | people bring along an ALT that just kind |
381s | of goes robbing the ESS no one cares |
384s | about it you just kind of let it do its |
386s | thing and then you focus on your main |
387s | account with this you're hoping that |
390s | people maybe with this or the other te 2 |
392s | versions that they use them on their |
394s | main is that correct yeah like we really |
396s | wanted to make a ship that can haul that |
400s | doesn't feel like it's just an a task |
402s | for an all yeah so like if you wanted to |
405s | raid Sky Hooks and let's say me and you |
406s | wanted to go together one of us needs to |
409s | fly some fly a huler to get some stuff |
412s | out of it we wanted it to feel like you |
415s | can still contribute and feel like you |
418s | can play a role in gangs so for example |
420s | if I was flying a Caracol and you were |
422s | flying the squo yeah like we both have |
425s | like a similar level of power obviously |
427s | uh you know the valuable goods are |
429s | inside you so you're probably going to |
431s | be a bigger Target and I think the Carle |
434s | is also quite a bit faster more mobile |
436s | and and and all those things let's |
438s | actually hop into the ship since we have |
440s | it right |
441s | here uh and let's look at the slot |
444s | layout of that let's look at the bonuses |
445s | let's let's look at all these things |
448s | have a little bit of a talk about them |
450s | we're going to show info that is not the |
451s | right ship I wanted to show info on the |
453s | ship that I'm actually in we're going to |
455s | open up a couple of tabs for those you |
457s | who don't know you can open several tabs |
458s | if you just hold shift I'm going to open |
460s | another one |
462s | and show info here we're going to have |
465s | this one on fitting maybe and then we're |
468s | going to have show info |
471s | on |
473s | attributes so first of all this you said |
475s | it has a flat missile bonus Dage it's |
477s | not getting any kind of range or |
479s | projection range it's just flat out |
481s | damage and with this you said it would |
484s | be about the same damage as a as a |
486s | cruiser right yeah so uh this is a 20% |
488s | damage per level it has three launchers |
490s | so that means it has six effective |
492s | launchers uh the caracal has 6.66 |
496s | effective launchers CU it has five of a |
497s | rate of fire bonus yeah and the Bellos |
499s | right now has 5.33 I think but it has |
502s | like a pretty big drone Bay so this is |
504s | doing about the same kind of missile |
506s | Firepower that you would expect from |
507s | like a kakur or Bellos |
511s | as you can tell here with with navy |
512s | missiles I'm I'm currently doing about |
515s | 268 um the range is about 42 which is is |
519s | kind of normal now for Rapid lights |
521s | thankfully they were pulled back on on |
522s | certain HS um and it's not nothing to |
526s | scuff at like ehp wise uh the resist |
529s | profile in this ship uh it seems to have |
532s | um just a higher native em uh sorry |
535s | kinetic and and explosive is that |
537s | correct yeah so they actually have the |
539s | same resistance profile as the Eden |
541s | ships do those were also produced by |
545s | upwell yeah so it's gonna have slightly |
548s | lower em and thermal resists uh but this |
551s | T1 version here it's it's it's up there |
554s | in in decent resists uh it's an exciting |
557s | shape I'm actually I'm most excited for |
559s | the torrent but this one is definitely a |
561s | strong second for me from what I've seen |
563s | so far um let's talk about another thing |
566s | that I know people have been have been |
568s | thinking about the how much these Hall |
570s | how much how big is the the cargo hold |
573s | and all those things let's let's dive |
574s | into that for a second yeah so these |
577s | ships uh have a slightly smaller cargo |
580s | hold than the version that's kind of |
583s | similar to them so the school for |
584s | example has if you had a Max skilled |
587s | Badger and then you had a Max skill squo |
589s | it has about half the cargo bay because |
592s | it has the infrastructure holds yeah and |
595s | this thing is an infrastructure hold of |
597s | 67,000 67 and a half ,000 cubic meters |
601s | yeah that's with Max skills with the new |
602s | skill you need to fly it which is uh |
605s | upwell indust it's called upwell huler |
607s | could actually open that up as well look |
609s | at the |
610s | requirement um yeah just up huler itself |
614s | yeah yep and it's a very easy to train |
616s | you can trade it straight away because I |
618s | think every character starts out with |
619s | spaceship command level three yes the |
621s | only requirement is that this is an |
623s | Amiga only skill yes so you're not going |
626s | to be playing um any of these uple |
629s | haulers unless you're a yeah which is a |
632s | little bit different I believe you can |
633s | fly you said the aathal for example |
635s | without yeah you can fly yeah you can |
637s | fly the EP as an alpha um you can't do |
639s | pi as an alpha but you could for example |
642s | maybe trade Pi Goods or move them around |
645s | and try to make money that way |
647s | yeah it's just admired for a second I |
650s | like the uh the engine especially when |
652s | you hop into one of these in a citadel |
653s | and the engine's going to kick on cuz |
655s | it's such an aggressive engine slot |
657s | layout on the back the way it looks yeah |
658s | it's such a cool ship |
660s | let's warp this thing over to uh the |
664s | Deluge and let me see |
667s | control9 we're going to talk about how |
669s | this differs to the uh the the bigger |
671s | brother so to speak the cloy version of |
674s | this we hop over to the Del you |
676s | know yeah and on to the previous |
679s | question you asked me about the size of |
681s | the bay yeah yeah this one has a base |
684s | value of |
686s | 45,000 so which is actually the same as |
688s | the epol right now |
690s | so it can hold about ho the same amount |
692s | as the epol but this is obviously about |
695s | 10 times the cost of the epol so because |
697s | you said it cost |
698s | about about a T1 Cruiser price you said |
702s | yeah a bit more than a T1 Cruiser but |
704s | fitted about the same |
706s | yeah I like it we're going to be landing |
709s | now on grid with a few other ships in |
712s | this category we have uh the Deluge |
715s | which is going up against the crane |
718s | against the pro Raider the prowler and |
720s | the V now these These are the the ones |
723s | that people have gotten used to over the |
724s | years as the cloaky haulers can you talk |
726s | a bit about what sets this apart that |
729s | once you get up to a cloy holder what |
730s | can that do that a a tech one can't yeah |
733s | so the blockade Runners uh first of all |
735s | they're immune to Cargo scanners so you |
738s | can maybe try and haul some valuable |
740s | Goods like blueprints although some |
742s | people do do the uh tornado roulette on |
745s | the J undock so it might not completely |
748s | save you uh they can use cover ups |
750s | cloaks like you mentioned they can also |
752s | fit coverop sinos as well for like |
755s | getting things behind uh Enemy Lines |
757s | they can also be bridge too which is |
758s | also so they they have a lot more |
761s | utility than ATT Attack One version |
762s | because you can move them around a lot |
765s | safer and you can obviously Bridge them |
767s | with either Black Ops battleships uh and |
770s | they're they're actually my favorite way |
772s | of hauling my I'm I'm a big Vier fan |
774s | being able to move things around when I |
776s | need to yeah they also warp super fast |
778s | too if you have Max skills like |
779s | transport ship's level five it actually |
781s | has the same W speed as an Interceptor |
782s | so when it comes to PVP capabilities |
785s | does this hold the same as the Squall is |
787s | it able to uh so it is a little bit yeah |
790s | it is a little bit weaker than the score |
792s | it has a slightly smaller missile damage |
794s | bonus has 15% damage per level instead |
797s | of 20% yeah which is kind of similar to |
799s | you know like the rapia |
802s | versus like the cloaky M Recon versus |
806s | like a caracal yes um but it is speedier |
811s | yes so this one is actually really fast |
813s | um it's actually slightly faster than |
815s | the prowler in terms of Max speeds yeah |
817s | but the tradeoff is this actually has |
819s | the worst agility of all of the blockade |
821s | Runners so it's slightly less agile than |
824s | the crane which is the least agile one |
827s | right now let me see did I hop into it |
829s | already I think I did look at on |
832s | ship uh in a couple of the tests I know |
835s | you guys do all kinds of tests uh I |
837s | remember in one of them I fit this up |
840s | with uh with the intent of going as fast |
842s | as I could with it with highr snakes and |
844s | the whole CH bang and I think it would |
846s | be interesting to have one of these on |
847s | grid cloaked waiting right as maybe a |
851s | robbery is happening and if this is the |
852s | main ship you're flying someone else is |
854s | maybe cycling up on the uh the Skyhook |
858s | yours your reason to be there in this |
860s | ship is to pick up everything and be the |
861s | guy holding it but being able to decloak |
864s | and go I mean this is with no implants |
866s | nothing at all as it stands it's 2300 |
869s | that's nothing the scoff at that's |
870s | that's a decently fast ship overheated |
873s | this thing is going to be breaking 3K |
875s | 3.3 and obviously if we add snakes and |
878s | drugs and all kinds of things onto this |
880s | uh this thing can thing can |
883s | zoom it has the same amount range 42 km |
886s | Rapids but what do you envision people |
889s | fitting missile bu do you think people |
890s | will stick with rapid missiles rapid |
892s | lights or do you think they'll use heavy |
893s | missiles or HS you can actually use any |
896s | missile type you like and even Rockets |
898s | or just regular like Miss if you really |
900s | wanted to if you wanted to fit like a |
902s | bigger tank like you get like an extra |
904s | large Shield Extender on or maybe you |
906s | know something we don't do you think |
907s | Rockets are going to be the one you know |
908s | I I listen rocket Castro is the best |
911s | Castro and so you know I'm going to be |
913s | playing a rocket |
916s | s rocket squore it had that just innate |
919s | bonus to to missile damage right so it |
922s | can it bonuses any missiles you fit onto |
925s | it also has the warp speed warp |
927s | acceleration uh and I know that chat |
929s | probably wants to know most of all even |
932s | though they want to know about the |
933s | fitting of it and they want to know |
935s | attributes they probably want to know |
937s | about the cargo how much does this hold |
939s | compared to the the squad so this holds |
942s | 4,000 M cubed base and it doesn't have a |
945s | bonus to increase it like the crane or |
947s | any of the other blockade Runners yeah |
949s | and so U it'll hold about half or a bit |
952s | less than that bit more than thator of |
954s | like what the other blockade Runners |
956s | have if they were in Max cargo fits but |
958s | it does it is is the only Blockade |
960s | Runner with like a specialized hold and |
963s | it has an infrastructure hold it is |
965s | smaller than the schools one yeah it's a |
967s | 30,000 M cubed base instead of 45,000 on |
971s | the school so but you it's still enough |
973s | for you to maybe put like an apan or in |
975s | there and the stuff you need from naal |
977s | and maybe a week's worth of fuel or |
979s | something like that but it being cloaky |
982s | means it has a little bit it has to have |
984s | some kind of you know some some it can't |
987s | be better than the Squall in in |
989s | everything right |
992s | um it has the same uh no it doesn't have |
995s | the same um profile damage profile does |
997s | it because it's a Tech 2 version yeah so |
1000s | these are the tech 2 version the torren |
1002s | and the delug yeah they have anti- |
1004s | triglavian resistances and the trig |
1007s | leing gun does uh primarily thermal with |
1009s | some explosive yeah and so they have uh |
1013s | basically 75% extra thermal resistances |
1016s | and 50% extra explosive on shield and |
1018s | armor so it actually has a very high |
1021s | native resist against that so if you if |
1023s | you plug the other ones for a for a |
1025s | cloaky haer at 54k this is this is |
1028s | fairly tanky too once you decloak and |
1030s | you want to start shooting at whatever |
1032s | is uh stopping you from robbing the |
1034s | Skyhook then I think this could actually |
1036s | hold its own quite |
1038s | well um we're going to move on from this |
1041s | one to the uh what is basically my |
1044s | favorite of all all of these the |
1047s | torrent now let's go over to the |
1051s | torrent what sets the torrent apart from |
1054s | the delage because they're both tack too |
1056s | so the torrent is very similar to the |
1058s | other deep space transports versus the |
1060s | blockade Runners so for example the Ora |
1063s | versus the Veta the Veta is obviously |
1065s | way faster than the Arca is yeah the |
1067s | arada can't fit the cod's cloak and it |
1069s | has like way worse agility Etc but it |
1073s | does get a really big Fleet hanger and |
1074s | it does get high resistances and high |
1077s | hit points and the torrent is very |
1078s | similar so it has a bigger |
1080s | infrastructure hold it also does have a |
1082s | fleet hanger like other deep space |
1084s | transports but it's quite a bit smaller |
1086s | than the other deep space transports |
1087s | because we don't want it to like |
1089s | obsolete them |
1092s | yeah let me see let's open up all the |
1094s | stats before I hop in it so it doesn't |
1096s | override with my own skills in there |
1098s | too show info show info and show info |
1102s | probably should have done this with the |
1103s | other ones when I was looking at it we |
1106s | can see traits fitting and attributes a |
1108s | lot easier it doesn't have my fits on |
1109s | there as well um one thing this also |
1112s | does is it's able to fit mgds right yep |
1115s | it can fit uh micro jump drives and all |
1117s | of these can fit any class modules that |
1120s | any of the other ships could yeah so the |
1122s | the tent for example can fit an |
1124s | interdiction nullifier like every other |
1125s | deep space transfer yeah you could be |
1128s | nullified and uh and mg it's kind of |
1131s | hard to hold these things down these |
1132s | things also have the built-in warp core |
1135s | strength um but what set this one apart |
1138s | for example to the |
1140s | um the the master done and the bustard |
1143s | is there's just sheer tank on this thing |
1146s | uh if we look at this this fit that I |
1148s | currently have on without simulating it |
1151s | you said it has the base resist against |
1153s | triglavian so it has the thermal and |
1155s | explosive but this thing becomes pretty |
1158s | tanky here when it's got everything on |
1162s | and it also has uh it has that overheat |
1164s | bonus right I think you actually still |
1166s | have the Del up there oh I'm still in |
1169s | the yeah yeah yeah I was like wait a |
1170s | minute should be |
1171s | higher HP back into this thank you that |
1176s | looks a lot more like it yeah yeah so it |
1178s | has a shield resistance bonus like the |
1180s | busted and the masteron which then |
1182s | actually increases how much so the ocer |
1185s | has a bonus to like active tank really |
1188s | yeah whereas this thing just becomes |
1190s | incredibly tanky once you once you |
1193s | overheat um I'm not sure do do you think |
1195s | this might be maybe a little overtuned |
1197s | with the current stats or do you think |
1198s | this is |
1201s | very strong yeah the tan is pretty |
1203s | strong um I know the CSM have like boil |
1205s | this up a little bit especially if you |
1207s | don't fit like any uh like launchers in |
1211s | the high slots you just like yeah go |
1213s | like triple large Shield extender or |
1214s | something it's definitely something that |
1216s | we're going to keep an eye |
1217s | on um one thing that you guys pulled |
1220s | back from Recently was you um I think |
1223s | you made some of its its car gold a |
1225s | little bit smaller so you couldn't fit |
1227s | certain uh certain things in there could |
1228s | you speak to that a little bit uh yeah |
1230s | so uh in the uh when it was showed off I |
1233s | think a week ago in the little preview |
1236s | in the video that we had it had yeah it |
1238s | had a lot bigger infrastructure hold |
1240s | than it has now so right now it has an |
1243s | infrastructure hold with back skills |
1245s | with |
1245s | 90,000 a lot of that was part of |
1248s | feedback from players and from the CSM |
1250s | mostly because uh the XL uh Quantum cuse |
1254s | for the keep in theou they 95,000 M |
1258s | cubed I didn't want someone showing up |
1260s | with an interdiction alifi ship scooping |
1263s | up a a a keep star core yeah keep star |
1265s | core and then just mjd out right yeah |
1267s | that would be a bit too broken and also |
1270s | it means that uh you won't be able to |
1272s | like set up a keep staring a class one |
1273s | Wormhole no which might be pretty hard |
1275s | to to |
1277s | SI since you can the only hard yeah the |
1280s | only Battleship you can get in the class |
1281s | one is a nest unless you build them in |
1284s | you'd have to go in and live there for |
1286s | many months and pump out ships um |
1289s | um out of all three of these which one |
1292s | is your favorite I actually really like |
1295s | the uh the the school personally just |
1298s | because like it's the kind of ship that |
1299s | I think I would fly quite a lot as a Sol |
1301s | of PVP yeah I think so too it's going to |
1303s | be it's definitely might my in strong |
1306s | second for me I just think that the that |
1308s | torrent is going to see so much use as |
1310s | like let's say there's a battleship gang |
1313s | fighting another one this could be |
1315s | sitting there on grid with cap boosters |
1317s | and this it could be a really tough |
1319s | little nut to crack to to you know to |
1322s | stop this mobile cap booster thing next |
1324s | to you right yeah I mean it won't be |
1326s | able to hold as many C boosters as the |
1328s | other D face transports cuz the fleet |
1330s | hanger on this is about half the size of |
1332s | the regular |
1334s | ones but you could still hold like a |
1337s | pretty sizable amount of cap boosters |
1339s | for them |
1340s | yes I think uh this could also be a |
1342s | really fun way to go out and and do like |
1345s | a like a salvager SL fighter thing where |
1348s | you go and and fight people because it |
1350s | actually has enough bite I've been |
1351s | flying Massad a little bit recently just |
1353s | to meme around with a salvager and and |
1357s | just follow fights around and be tanky |
1358s | this could actually do it and hit back |
1361s | right this does more damage than Del |
1363s | does it not uh yeah so this one uh kind |
1367s | has a slightly higher damage bonus so |
1368s | this has 25% per level instead of uh 15% |
1372s | per level on the Deluge and the score is |
1373s | 20% so this is the highest DPS of the |
1375s | three of the three haulers yeah yeah |
1379s | this thing is going to be an absolute |
1381s | blast it also has a uh a pretty hidden |
1384s | extra bonus too a little smaller uh it |
1388s | actually has a bonus to overheating uh |
1390s | energy neutralizers and uh noser as well |
1394s | regular deep space transport transports |
1396s | don't get that but this one has that so |
1399s | you can maybe if you wanted to fit a |
1401s | hauling curse I me it's not as strong as |
1404s | a curse because you don't have the range |
1406s | and you don't have quite as much nuding |
1408s | power but if you wanted to fit like a a |
1410s | small n and try and like nude off |
1412s | someone who's tackling you or something |
1414s | then this is a neat pretty nice bonus I |
1417s | like it it actually had escaped me when |
1418s | I was looking at them uh the next thing |
1421s | we're going to be looking at is the uh |
1423s | the big one the |
1425s | Avalanche uh let's close all these tabs |
1429s | let's talk a little bit about the |
1430s | Avalanche and what sets it apart from |
1432s | other freighter because that's a it's a |
1434s | big boy right yeah oh it's the only |
1437s | frighter in the game game that has uh |
1440s | High slots |
1442s | yes that's actually going to set it a p |
1444s | from from other faders in in a couple of |
1446s | different ways um but you cannot I |
1448s | believe uh put a cloak on it no so uh |
1451s | you can't fit a cloak on it no that |
1453s | would be a bit |
1455s | too it' be maybe a little bit crazy if |
1457s | you could do the cloak micro DFT trick |
1459s | with it yeah it would also look really |
1460s | ugly if it was like you know yeah moving |
1463s | at a 90° angle |
1465s | true but when it comes to the Avalanche |
1468s | compared to other fighers this one |
1470s | actually has a whole lot of bites right |
1473s | yeah so it has a it has a missile damage |
1475s | bonus like these other threee yeah and |
1477s | it has enough missile Firepower to match |
1481s | most battleships so this actually has |
1483s | the same damage bonus as a barest it |
1485s | doesn't have the range of a barus but it |
1487s | does the same damage of a barus and it |
1489s | has even more damage if you use Auto |
1491s | targeting missiles and this actually |
1493s | does more damage than a uh a Golem in |
1496s | Bast Bastion if you use Auto targeting |
1499s | missiles on it we're going to talk a |
1501s | little bit about the auto targeting |
1502s | missiles in a second uh but let's just |
1504s | first of all uh appreciate it it's just |
1507s | the way it looks because I think it |
1508s | looks real cool every time I see it I |
1511s | think of that uh that old song of X |
1512s | going give it to you and if it's warping |
1515s | sideway it's a big plus too right |
1518s | yeah it's a really cool looking ship uh |
1521s | people with a 3D mouse you're going to |
1523s | enjoy the fact that you can actually go |
1524s | into this tube and go all the way |
1526s | through the the the middle part and it |
1529s | looks really cool they've like thought |
1530s | about people with 3D mice to make it |
1533s | make it look extra cool here we're going |
1535s | to hop into |
1536s | this and we're going to look |
1540s | at the stats and the layout and uh and |
1543s | what this thing can do let's start off |
1545s | uh the other end this time let's start |
1546s | off with the cargo hold how much this |
1548s | can haul how does it stack up against |
1550s | the other freighter so very similar to |
1553s | like the design of the other ones this |
1554s | one has about half the size of the |
1556s | regular uh cargo container yeah so this |
1560s | has about the right now this is half I |
1562s | think it's half the size of like a |
1565s | Sharon the Kari Freer at level five so |
1568s | it won't be able to hold as much regular |
1570s | modules or ships as the other freighter |
1572s | do no but it does have a super huge |
1574s | infrastructure hold which is uh the |
1577s | biggest hold in the game yes a 3 million |
1581s | uh M3 it's a sizable hold that it can I |
1583s | can carry there uh let's look at the |
1586s | actual bonuses that it has you see said |
1588s | it had a a very strong bonus just to |
1591s | missile damage itself but it's |
1593s | specifically one that is here to uh to |
1596s | order targeting missile which is twice |
1598s | the amount yeah and that actually Stacks |
1600s | with the top bonus there as well so it |
1603s | has uh nine effective launches with uh |
1606s | regular missiles which is the same as |
1608s | the baras like I mentioned yeah but with |
1610s | all the targeting missiles it's uh 18 |
1612s | times effective that's uh it's going to |
1615s | hit really really hard it has another |
1618s | bonus which which is kind of interesting |
1619s | uh can you tell us what a capital Flex |
1621s | Shield hardeners yeah so the capital |
1623s | Flex Shield hardener is uh a module uh |
1626s | it's a capital only module uh at least |
1628s | until now well the F the Avalanche is |
1631s | still kind of a capital but yeah uh it's |
1633s | essentially like a uh it's a sh harder |
1636s | that you can script to like a specific |
1638s | resistance type if you want so you could |
1640s | put a script in you can be like hey I |
1641s | would rather defend against this |
1644s | specific damage type yeah so if you were |
1646s | in high SEC for example you jump in and |
1648s | you see 20 catalysts on the other side |
1651s | you might want to load kinetic in there |
1653s | yes or maybe try and close the thermal |
1655s | hole because it has the same kind of |
1657s | bonus resist the resist profile as the |
1659s | uh the Eden com ship yeah so it has a |
1661s | native 30 30 57 57 here if we turn this |
1664s | on without anything scripted uh this |
1667s | thing is going to be about 460,000 ehp |
1671s | of course all this could change uh but |
1673s | if we slap in one of these let's say |
1675s | just the EM one that's going to push |
1677s | that em resist up to 78 which is really |
1680s | cool to be able to on the Fly go oh this |
1683s | might look like it's going to gank me |
1684s | let's actually put the resist in for |
1687s | that |
1689s | um there is one more thing we're going |
1691s | to do which is going to warp this thing |
1693s | around because it looks so cool let's |
1695s | close this thing |
1697s | here let's move over to the one and gate |
1703s | here click click click and click |
1710s | I think it's such a cool ship with the |
1712s | with the prop mod on we were trying this |
1714s | actually to see if we could get it into |
1716s | into warp with one cycle of a prop mod I |
1718s | think it's two cycles yeah if you |
1720s | overheat it so uh CCB Swift said you |
1722s | have to fit an X type because it's |
1723s | shaped as an |
1725s | ax I'm going to try and stop it |
1727s | completely here it's not going to be |
1728s | completely stopped but uh I'm going to |
1730s | do an overheated cycle of the prop mod |
1732s | it's not going to be a one cycle type |
1735s | thing uh but maybe if you abyssle a |
1737s | couple of prop mods and get a really |
1738s | good one who knows maybe you can yeah |
1740s | you could also maybe take the ballistic |
1742s | Control Systems you need the damage on |
1744s | there |
1746s | obviously but you could obviously fit |
1748s | intials on this and uh yeah so if you if |
1751s | you only have one account and you cut |
1753s | you don't have a uh like a all like a |
1756s | rapia then you can you can maybe solo |
1758s | move around with |
1760s | this let me |
1762s | see it's a really cool looking ship |
1766s | while we're actually here let's talk |
1767s | about the auto targeting cells because |
1769s | there is one thing in my in my holder |
1770s | that people may not have seen people |
1772s | would like know look at the attributes |
1774s | but they would like to see the |
1774s | attributes as well Y and I'd also like |
1777s | you to go over what what things can go |
1779s | into that's a good point let's cover |
1782s | both of those thank you Mr con let's |
1785s | open up |
1786s | the traits on this let's also open |
1790s | up oh the cargo hold let's open up show |
1794s | info go over to the attributes let's go |
1797s | over |
1799s | the fitting on |
1802s | it let's go through them just bit by bit |
1804s | let's talk about the um the bonuses |
1806s | first of all can we cover them yeah we |
1809s | kind of covered them but we can go over |
1811s | them again so it gets 10% bonus to |
1813s | missile damage as base it has six |
1816s | launchers so it has nine effective |
1818s | launchers if you use whatever the auto |
1820s | targeting you covered before y it can't |
1822s | use a cloaking device like you said it's |
1824s | the only freighter to have a high slot |
1825s | but you can't can't cloak with it uh if |
1828s | you look at the slot layout of it it has |
1831s | six High slots it has three mid slots |
1834s | three low slots and then attribute wise |
1837s | um if I just slowly pan down people can |
1840s | take the screenshots they need of things |
1841s | that they they care about the most this |
1844s | is obviously with me in the |
1846s | ship and yeah and for the I guess what |
1849s | what people probably want to what people |
1851s | probably care about is the maybe the |
1852s | lock speed on it and how many targets it |
1854s | can have yes the lock speed for it is |
1857s | like a bit worst than like the I think |
1860s | like the Raven or the like worst |
1861s | Battleship that we had so it's between |
1863s | dreads and BH fairly slowed locking |
1866s | things but that's why you have Auto |
1867s | targeting missiles that's why you have |
1868s | Auto targeting missiles it also warps |
1870s | quite slowly yeah yeah same as regular |
1872s | freighter for that and it's see the |
1874s | requirements as well yes and they take |
1877s | inut sign on |
1878s | them coming up lots of questions coming |
1881s | up no it's good thank you uh let's start |
1884s | at the requirements for them so people |
1886s | can see actually what they need to fly |
1888s | them |
1889s | yeah so to fly them you need opell frer |
1892s | which is a new skill and to fly that to |
1895s | train that you just need uh up Haller to |
1897s | level three |
1899s | yeah um and this is going to come in in |
1901s | the aquex expansion is that right yes |
1903s | both of those skills are coming in in |
1904s | the equinux expansion and for the cost |
1907s | of the skill is the same as like a |
1909s | regular freighter so like mimar |
1910s | freighter think is around 70 to 90 |
1913s | million I don't remember the exact |
1914s | number but something like that it's not |
1917s | like super expensive for the skill yeah |
1919s | what about uh High and now show the |
1922s | materials show the blueprint now they |
1924s | show the |
1924s | blueprint they want to see everything |
1928s | that as well just click on all of the |
1929s | tabs just have everything I need more |
1931s | screens here I'm sure the Lord nerds |
1933s | also when you to click on the |
1934s | description to yeah yeah yeah yeah yeah |
1938s | uh Mastery and and skins and then let's |
1942s | go for this so we can see this |
1944s | uh comic dask can it fit a Sino in high |
1948s | slots |
1948s | no it can't fit a |
1950s | Soo sinos are only on Black Ops and |
1953s | Recon ships and it can't fit an |
1955s | industrial signo either no um and here |
1959s | you can see basically everything that |
1961s | would go into it as of right now |
1962s | anything of this could change between |
1964s | now and the expansion itself keep that |
1966s | in mind oh yeah and for the cost of the |
1969s | Avalanche the blueprint is 2 billion is |
1971s | okay which is the same as the other |
1973s | racial fighers and the cost to build is |
1976s | roughly the same as another freighter as |
1978s | well so it won't be like significantly |
1979s | more expensive than like a Sharon or |
1982s | theis |
1984s | or before we jump this gate let's |
1987s | actually talk about um there's one thing |
1989s | here because we have Auto Target |
1991s | missiles loaded but there is another |
1992s | thing here what are these yeah so that's |
1994s | a uh Legion M order targeting heavy |
1997s | missile so we actually have uh faction |
2001s | order targeting missiles in the game |
2003s | yeah but they are very expensive because |
2006s | they don't actually drop from like any |
2008s | NPC in the game they also are not in any |
2011s | LP store in the game so they're un |
2013s | unobtainable yes the the only the ones |
2015s | that are on TQ right now the course four |
2018s | million is and jeda they came from like |
2020s | a Dev that accidentally put them in on |
2022s | the dev Ro and got killed like six years |
2025s | ago yeah that so they're super rare but |
2029s | uh for the expansion since there are no |
2031s | there are no like obtainable order |
2034s | faction order targeting missiles we |
2035s | renamed all of the existing faction ones |
2037s | yeah to uh Legion instead of like the |
2041s | Navy the M Legion tiean I like it yeah |
2043s | and they'll be in the mest legion |
2045s | loyalty Point store okay in Equinox and |
2048s | they'll cost about the same as like the |
2050s | same type of missile they have so like a |
2053s | a morest legion crew like aut targeting |
2055s | cruise missile is about the same as like |
2058s | a Cod Navy okay they follow that same |
2061s | same kind of pricing if we look at the |
2063s | damage difference between these because |
2064s | they don't they don't apply better they |
2066s | apply exactly the same they just have a |
2067s | higher amount of damage is that right we |
2070s | currently have uh |
2073s | 1360 DPS if we overheat here this is a |
2077s | pretty chunky amount of damage obviously |
2079s | this is with auto targeting myself I |
2080s | can't really choose what it's hitting |
2082s | it's hitting things that are first |
2084s | aggressing you right that's how aut |
2085s | targeting missile work so Auto targeting |
2087s | missiles you always go for whoever is |
2090s | the closest aggressing thing to you yeah |
2092s | and so uh people who like the Avalanche |
2096s | has insane like on paper DPS but really |
2099s | smart players can uh deliberately uh |
2103s | like manually pilot and yes they could |
2106s | could kind of jump in and out of the |
2108s | range yeah so like if me and you were uh |
2110s | maybe killing CCP convict in his |
2112s | Avalanche you know like I could be at |
2114s | the front and his missiles would be |
2116s | hitting me and then as soon as I get low |
2118s | I could pull away and go like bjor you |
2120s | You' be like the closest person to him |
2122s | and then the missiles would switch over |
2123s | to you and that way we could like I |
2125s | could maybe reload my anel and then when |
2127s | you're low jug the damage that's coming |
2130s | in Let's uh let's jump through this gate |
2133s | and and obviously since we're just |
2134s | gating a freight around nothing bad |
2136s | could possibly happen right um let's see |
2140s | if uh if oh no would you look at that |
2143s | the whole Community team which is |
2144s | waiting here to shoot us in oracles who |
2147s | would have thought uh let's see if they |
2150s | if they are able to crack this thing I'm |
2152s | sure they're just there to web you into |
2153s | walk yeah yeah obviously that's why they |
2155s | put up a bubble and stuff too right |
2157s | let's actually showcase two things here |
2159s | we wanted to showcase the fact that uh |
2162s | you can reload obviously they're all |
2164s | doing em and thermal damage because |
2166s | they're all oracles and let also see |
2168s | what it looks like without me locking |
2169s | anything to just show clicking just the |
2172s | missiles they're just going to start |
2173s | shooting on their own whatever Target is |
2175s | closest aggressing us we're going to |
2177s | decloak here first of all they're going |
2180s | to all lock us up if they're awake and |
2182s | at the computers and they're going to |
2183s | start shooting |
2185s | us we're going to turn on just one |
2187s | hardener and we're going to see our |
2189s | damage get get pumped in here a little |
2191s | bit we're going to go ahead and load the |
2194s | EM resist into the flex hardener and our |
2197s | incoming damage is going to go drop |
2199s | significantly here so they're going to |
2201s | hit us for about 3 400 instead of the |
2203s | the much harder hits than we do before |
2206s | and then we just click one button and |
2207s | our missile should go and start shooting |
2210s | whatever is closest looks like they're |
2212s | going over there to to Mr Swift who |
2215s | seems to be oring the closest now |
2219s | if you're getting ganked in HEC |
2220s | something like this is pretty nice where |
2221s | you don't have to lock the things you |
2223s | just click a button let's say I don't |
2225s | know 15 catalysts or something on top of |
2227s | you oh one down what's are we shooting |
2229s | next and it just does it it just keeps |
2231s | shooting it's shooting the next Target |
2233s | here we're going to lock up the rest to |
2235s | see what they all look cuz you don't |
2237s | have to lock them to |
2238s | shoot and it's doing a chunky amount of |
2241s | damage we're still using the T one |
2242s | version we're not using the uh Legion |
2244s | ones it looks like we're over on Mr yen |
2248s | he is down but this thing has got quite |
2251s | a bit of bite |
2252s | back I like it I like it a lot but you |
2256s | can't only just fit this what uh what |
2257s | other missiles can you fit to the ship |
2259s | uh so you could fit any type of missiles |
2261s | that you want to fit probably the uh the |
2264s | best types to fit would probably be like |
2266s | rapid lights with a the targeting |
2268s | missiles maybe cuz then they'll be like |
2270s | really good to killing like small stilet |
2272s | or saber that like catches you you could |
2276s | also fit cruise missiles because they |
2278s | have Auto targeted missiles and that |
2279s | does like the best like consistent DPS |
2282s | so you have rapid Heavies right now |
2284s | which have the highest like burst DPS |
2287s | with especially with all the targeting |
2288s | missiles but you can also fit torpedo |
2290s | launchers on them too you can also fit |
2293s | like heavy missiles as well if you |
2295s | wanted to like apply it like slightly |
2297s | better to Cruisers although rapid |
2299s | Heavies are probably better than like a |
2301s | lot of front loaded damage sitting in |
2303s | there you can also have Newt toiz slots |
2306s | you can fit any of those things smart |
2307s | bombs technically yeah you could fit |
2309s | small bombs you could fit like a heavy |
2312s | neutralizer we are now sitting here at |
2315s | uh lower and lower shield but we have |
2317s | reloaded yet again and I think uh with |
2320s | that we're going to shoot banquet and |
2322s | and |
2323s | zeis let me see missiles are out heading |
2326s | over to whoever is on that |
2328s | side and these things hit pretty damn |
2331s | high and obviously this is like a nice |
2332s | scenario where we're being shot with em |
2335s | so I could load the right thing in the |
2336s | in the flex harder |
2338s | looks like he's down and the missiles |
2340s | are going to be shooting over to the |
2341s | last Target which I |
2343s | think might have been GM |
2347s | banquet I like this ship I think it's |
2349s | cool I think it's it's cool to get |
2350s | something like this that can with the |
2353s | right I guess preparation if you have |
2356s | the flex hardener fit and you see and |
2357s | you you notice hey these things are |
2359s | probably going to come and gank me cuz |
2361s | often people do that in the same ship |
2363s | they all have like a gang of of the |
2365s | similar type ganking ships if you can |
2367s | just Rel the right resists then maybe |
2370s | you have a chance of surviving obviously |
2372s | if it was 15 oracles I probably would |
2373s | have just |
2376s | died all right do you think we' |
2378s | forgotten anything about this we could |
2380s | maybe talk a little bit about the uh how |
2383s | you get the tech two haulers the torrent |
2385s | and the Del cuz I don't think we really |
2386s | covered that too much I don't think we |
2388s | covered that that's right you I believe |
2391s | would have to to invent it from the uh |
2394s | the soll blueprint is that right yeah |
2395s | yeah so you'd have to take the S |
2397s | blueprint and run a copy job on it and |
2399s | then run an invention job on the schr |
2401s | blueprint but it will require a new |
2404s | skill to do that that the uh upo ship |
2407s | encryp encryption methods okay I think |
2410s | that's what it's called upo Starship |
2412s | engineering something like that uh which |
2416s | the skill book for that you'll have to |
2418s | buy from the uh factional Warfare |
2421s | militia LP stores okay you can't |
2424s | actually buy it from the character sheet |
2425s | you have to buy it from the militia LP |
2427s | stores or buy from someone who has uh |
2429s | faction Warfare LP yeah and that's also |
2431s | true for the data cause as well okay |
2434s | they they're own they're exclusive to |
2436s | faction faction Warfare LP stores gotcha |
2439s | eligible things for the infrastructure B |
2441s | El yes what can you put into the |
2444s | infrastructure Bay of this and any of |
2446s | these |
2446s | ships yeah so uh because you said this |
2449s | has a a massive infrastructure Bay if we |
2451s | open that again for a second uh INF Bay |
2454s | of 3 million what can uh what can |
2456s | actually go in here yeah so you can put |
2458s | in any upwell structure so for example a |
2461s | keep star a tatara you can put in uh any |
2466s | module that goes onto a structure an |
2468s | uple structure so like a uple bomb |
2471s | launcher a standup cloning service you |
2474s | can put structure rigs inside it I'm |
2478s | assuming you can also put in all the new |
2479s | things um if you need to put up a new |
2482s | sovereignty Hub if you need to put up |
2484s | Sky Hooks and and everything um uh the |
2488s | new auto um matox Moon drill it |
2491s | basically does it can hold all the |
2493s | things you would need to to set up and |
2495s | maintain your spins is that correct yeah |
2497s | that's true or or even just the like I |
2499s | mentioned like the regular uph |
2500s | structures too yeah it can also fit like |
2503s | as we mentioned Pi materials so the |
2506s | Avalanche could be really good if you |
2507s | have like a lot of uh Pi maybe a lot of |
2510s | people in your Corp doing pi and you |
2511s | want to just move a bunch of uh water |
2514s | all at once somewhere then |
2518s | you can do that it it can also carry uh |
2520s | moon materials as well menox Moon drill |
2524s | uh generates uh raw moon materials and |
2527s | so you can actually put those in the bay |
2529s | too it can't carry regular minerals but |
2530s | it can carry like Tech medium and yeah |
2534s | Cobalt and that kind of |
2536s | stuff I like it I think for the most |
2539s | part we've covered it |
2541s | um so yeah these are all coming on June |
2544s | 11th with the the aquinox expansion |
2547s | we're going to lowb out of this uh this |
2548s | bubble here and then try and make it to |
2550s | safety having uh just about survived |
2555s | this heinous gank from the community |
2556s | team how dare they I'll feed them next |
2559s | time we're on live to feed which we need |
2561s | to join sometime soon maybe after the |
2563s | expansions out um thank you all so much |
2565s | for tuning in today I hope you you |
2567s | enjoyed the kind of deeper look into the |
2569s | ships themselves uh if you missed any of |
2571s | the stuff last week we went over the new |
2574s | Sky hooks uh the whole system that's |
2576s | coming to to to NX sovereignty space and |
2580s | how that's going to affect the wider EV |
2582s | ecosystem really uh this time we decided |
2585s | to go over the ships themselves next |
2587s | week we're going to be uh maybe looking |
2588s | at some some Skinner tool stuff uh Mr |
2592s | Castro thank you so much for taking the |
2593s | time to come talk to us to have a deeper |
2595s | in-depth look at the design philosophy |
2598s | behind these what we're hoping to see |
2600s | players use them for and and the |
2602s | potential fits and and what what you |
2604s | think people will useing thank you so |
2606s | much for your time yeah thank you for |
2608s | inviting me on here thank you all for |
2609s | tuning in as well and uh I think |
2612s | tomorrow we're going to do another live |
2613s | de feed and then next week more streams |
2616s | have an awesome rest of the day we'll |
2617s | catch you next time bye everyone |