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6s | foreign |
---|---|
34s | good evening good morning wherever you |
36s | are in the world and welcome once again |
38s | to the alliance tournament here on |
41s | twitch.com |
43s | and we are starting off Alliance |
46s | tournament 18. it's finally here with |
49s | the trial so this is essentially a |
52s | replacement for the feed around so the |
54s | teams that didn't make it into the main |
56s | Alliance tournament either by not |
58s | getting an invite uh due to not |
60s | finishing top three in the anger games |
62s | or Alliance tournament 17 our team |
64s | suggest didn't have enough money to just |
66s | buy their way in with the silent auction |
68s | uh we have a whole bunch of teams 35 |
70s | competing for seven spots in the |
74s | alliance tournament and conveniently uh |
76s | there is seven tribes in the Minotaur uh |
80s | primitar group so each of those tribes |
83s | is going to have little uh group Death |
84s | Match and each of those tribes I'm going |
86s | to put one team four forward for the |
89s | alliance tournament |
90s | of course |
91s | um if you come second in your group it's |
93s | not uh not the end of the world you're |
95s | not completely out there is a remaining |
96s | tribe who will be putting forward the |
98s | winner in a Redemption Arc I'm ethical |
101s | Hulk I am joined by some incredibly |
104s | talented people uh black part pirate and |
106s | mystical might uh Bart how are you today |
110s | I'm doing pretty good I think uh speak |
113s | for all the U.S times when people that |
114s | some of us are up pretty early for |
116s | Saturday especially since we're all you |
118s | know Eve Gamers so but super happy to be |
120s | here glad the tournament's back and uh |
122s | ready to watch some explosions |
124s | awesome and someone who doesn't have to |
126s | be up early today uh mystical mate how |
129s | are you |
130s | it's still early in the day for me uh |
132s | you know yeah I'm really excited to see |
134s | some really good games today fingers |
135s | crossed I'll be interesting to see uh |
138s | where team's heads are at really with |
140s | the meta |
142s | um and whether they're going to feel |
143s | some interesting comes to some |
144s | interesting bands already so we'll see |
146s | if that carries forward |
148s | yeah this is going to be it's actually |
149s | our first look at what the meta for |
151s | Alliance number in 18 may end up looking |
153s | like |
155s | um unlike previous Alliance tournament |
157s | feed around it's not a one and done it |
159s | is um a series of matches in those |
161s | groups uh with the the leader of in |
163s | standings going forward |
166s | um that's a bit of a change from |
167s | previous years as mentioned no longer |
168s | best of one Bart do you think that we |
170s | will see teams still being conservative |
172s | with what they bring you know hoping not |
174s | to give away too much information before |
176s | they get to the main tournament or do |
177s | you think it's still going to be hey we |
179s | we really need to win as much as |
180s | possible here |
182s | I mean I I think that it really does |
184s | depend on the teams um but I don't think |
187s | that you are going to really hold back |
188s | you know you have I think at least four |
191s | games that you're playing no matter what |
193s | like even if you go you lose almost |
195s | every game I think if you lose every |
197s | game you're going into three games maybe |
199s | four depending on the bracket so you |
201s | can't really hold back like you have |
203s | four different you can see people's meta |
205s | evolve throughout the tournament just |
207s | because they're gonna be playing so much |
208s | uh I do think we're gonna see some |
210s | really weird stuff some really |
211s | interesting stuff and you know hopefully |
213s | uh get a good idea of what November is |
215s | going to look like |
218s | yeah and our first couple of matches are |
220s | literally minutes away |
222s | um as I see teams have literally just |
224s | landed on grid as I say that |
226s | um for the first match of Alliance |
228s | tournament 18 trials uh it's gonna be |
230s | all Hilton app versus the network let's |
232s | take a quick look at the band for this |
234s | match coming up uh Misty what have we |
237s | seen here in terms of bands looks like |
238s | uh also now Banning the Battleground and |
240s | the bar guest and the network band is |
242s | slipping out in the abandoned what's |
243s | what's your takeaway here |
245s | I mean these are all typically strong |
247s | ships from the previous tournaments that |
249s | we've seen uh the balgorn I think is |
251s | always the boogeyman any team coming |
253s | into the at just because of the |
255s | combination of strong newts and long |
256s | range webs but the bar guest is pretty |
259s | flexible we saw lots of Flagship I guess |
261s | last year and the slept near is usually |
262s | the linchpin ship in a typical mimitar |
265s | rush so it looks like they're just |
267s | trying to cover all their bases for the |
269s | first match of this Alliance tournament |
270s | at least the feeders or trials |
274s | um and yeah we'll see how it develops |
275s | over time whether these bands are really |
277s | the ones that teams will continue to go |
278s | for when uh the meta sells out a little |
281s | bit |
282s | awesome well um we're almost ready to go |
284s | to the arena so we will go in probably |
286s | about 30 seconds but I just want to take |
288s | a moment to remind you guys uh that you |
290s | can choose to completely spunk your |
292s | channel points up the wall and bet on |
295s | your team's uh in twitch right now uh |
298s | and there's a whole bunch of prizes uh |
300s | that you can redeem skins and I've heard |
302s | rumors there might be more prizes coming |
304s | at some point later and maybe in the |
306s | main tournament itself so make sure you |
307s | get in deck those uh those matches and |
310s | see uh if you can get any right I know I |
312s | will get most of them wrong |
314s | um but there's time to find out so let |
317s | us go to the first match of the alliance |
319s | tournament 18 feeders all hill now |
321s | versus the network with your casters |
323s | Wagner cross and Jin tan |
331s | hello everyone and welcome to the arena |
334s | we are going to have a really |
335s | interesting and possibly quite slow |
337s | paced match here as we have a drone kite |
339s | set up coming up against a missile kite |
342s | setup what do you think are going to be |
344s | the the key pieces in this match |
347s | I think the very start we're going to |
348s | see all the ishtars at the Alexa and the |
350s | EOS is dropping drones and setting them |
351s | probably directly onto that Scimitar but |
353s | from there it's going to be what Target |
355s | calls are made both teams have splurged |
357s | on the t2 logic Cruisers so it's |
359s | definitely going to be like can they |
360s | break through targets also there's |
363s | there's both the stalk and a Nighthawk |
365s | on the uh on the Shield team which is I |
368s | don't know that's they're really |
369s | committed to the links |
372s | yeah meanwhile we've got two eos's there |
374s | for the uh or our hail Gnar team so |
377s | things should be quite spicy that's the |
378s | match is started you can see all of |
380s | those Shield kite ships just moving |
382s | towards the opposite direction it's just |
384s | going to be a question of whether |
385s | they're able to kill off this tackle I |
387s | think that's going to be the key part of |
388s | this match here can they kill off this |
390s | tackle before it lands on top of them as |
391s | it heads towards it that hyena really |
393s | low and dead already |
395s | that did not take long at all and all |
398s | these drones which are rushing in trying |
399s | to get into range |
400s | not seeing any drones really out at the |
402s | moment so they haven't got anything yet |
403s | meanwhile the Confessor is now being |
404s | primary of course rapid lights in these |
406s | caracals and Osprey Navy is just going |
407s | to rip these things apart even under TT |
410s | lodgy reps it's just you can't hold |
413s | us like this um |
415s | it looks like this hyena from Noir is |
418s | doing a really really good job just |
419s | sitting there screening tapping Target |
420s | paints and stuff like that that said |
422s | look at all these shits they are the |
423s | ishtars now they're in the middle of the |
425s | uh blob of Shield ships they're starting |
428s | to push everything away they might be |
429s | fit with newts and if they are if |
430s | they'll allow them to play this really |
431s | aggressively as they come in and there |
433s | we go heavy drones are on the field now |
434s | as well so a lot of DPS is going to |
436s | start getting put out here |
437s | it's just a question of whether they uh |
439s | whether this rlml team can successfully |
442s | break tackles here |
444s | but I believe there's also newts on is |
446s | that the EOS no never mind there's a |
448s | direct maybe newting something I think |
450s | in the next time doing so yeah they've |
451s | got newts in this comp so let's see what |
453s | that can do but obviously the Scimitar |
455s | is playing smart and staying well away |
457s | from the situation |
459s | which means you have to go to the |
460s | Breakthrough ships under a scimitar reps |
463s | yeah you can see that they've only got |
465s | effectively two offensive tackle ships |
467s | left now it's vipple and the Confessor |
468s | Shawna alabel in the vexer is just |
471s | sitting on top of their neros preparing |
472s | to screen it if anything else Dives in |
475s | um not really willing to burn into the |
478s | heat of those heavy missiles which it |
479s | would die to you very very quickly that |
481s | said Robert Mason now he's out of |
483s | shields the DPS is starting to do work |
485s | here for the Drone kite team |
488s | more and more |
491s | and that's going to be pretty painful |
492s | for this Shield cut team losing that |
494s | much DPS as well as a pretty sizable |
495s | ship even with your Scimitar still on |
497s | grid that's that's going to hurt sure |
499s | the other team has lost a bunch of |
500s | tackle but that's a painful loss as the |
502s | Drake maybe goes down oh the hyena looks |
505s | like it's tackled by the Confessor as |
506s | well if they can pull some DPS onto that |
508s | and kill it off quickly that's going to |
509s | really really harm this HML application |
512s | here that said the neros it doesn't look |
514s | like he's been caught but they're just |
516s | able to project onto him here they might |
519s | be able to kill this and neros before |
520s | he's able to burn away |
522s | yeah I get what they're going for |
523s | they're trying to kill off tackle first |
524s | and then go for this oneris but now |
526s | they've uh got some of the stuff tackled |
527s | might as well kill the Americas now and |
529s | honestly if they can do that they start |
530s | pulling apart these ishtars and or even |
532s | that free vexer kill that's sitting |
533s | there |
534s | so they gotta get the nurse and he's |
535s | tanking he's tanking very well |
538s | he's attacking very well but he's not |
540s | really burning away I don't think he |
541s | thinks it's worth it yeah there we go |
543s | though DPS now landing on the Scimitar |
546s | it looks like we're going for a |
546s | logistics trade here uh our hell Nara |
549s | significantly behind on it but those |
551s | drones will play out better in a late |
554s | game where you can sit on jump beacons |
555s | and just project across the arena |
557s | without really worrying about where your |
559s | project where your position |
561s | the one on the nearest Kobe doesn't |
562s | doesn't like doesn't like being tackled |
564s | particularly well the Scimitar really |
565s | doesn't like being tackled it's being |
567s | held down by two ishars now who are |
568s | probably trying to Newt it out maybe |
570s | even remove the Adaptive off of it as |
572s | well now neuros is getting close to |
573s | going down they could maybe break |
575s | through them |
576s | but they need to be quick because the |
577s | Scimitar is on borrowed time |
580s | well we can actually see Heavy Armor |
581s | maintenance spots on this scenario |
582s | somehow they've managed to actually find |
585s | some room in the drones uh in the Drone |
587s | ships to fit those in and keep it alive |
589s | just a bit a little bit longer there we |
590s | go we see the Scimitar finally going |
592s | down and the ineros is burning away from |
594s | the fight now they might not even be |
595s | able to project onto him oh as I say |
597s | that Caster curse goes down |
601s | those are some light the vects are |
603s | actually brought it's pretty much the |
604s | standard vexer uh Loadout of drones all |
608s | of it was rep drones there he brought |
609s | like two Heavies two mediums and a light |
610s | to try and repair that on Euros but it |
612s | was just a bit too late |
614s | but luckily two teams have downloaded |
616s | the logic now so now at the race |
618s | what do you think about this cool to go |
619s | on the Nighthawk here rather than the |
621s | squishier Drake Navy issue or even the |
623s | Osprey Navy shooter potentially protect |
625s | the attack was swinger |
627s | I'm not the biggest fan but people they |
629s | might be seeing something different |
630s | maybe they had him tackled they thought |
631s | miles will go for him I would I would |
633s | agree I would probably start nuking |
634s | characters if you can get your hands on |
636s | them of course but they are quite a good |
638s | distance away that being said of uh |
640s | cavegi is actually just tackled down one |
642s | of the caracals so I suspect the caracal |
645s | Navy of Ikea will be the next Target as |
647s | he's now currently held down |
651s | yeah it looks like this is more of a |
652s | drone aggro team than the Drone kite |
654s | team that we thought at the start of |
656s | this match uh the Ishtar is finally |
658s | getting tickled but he's gonna have an |
659s | ADC to protect himself for a few seconds |
661s | here uh by his team a lot more time |
665s | um as you can see the rest of the kite |
667s | team though they're scattering now |
668s | they're starting to move towards these |
669s | different jump beacons and make it as |
671s | difficult as possible for this drone |
673s | block to catch them it's going to cause |
675s | a lot of delay between the target |
676s | changes on uh as we go later on in this |
679s | match as a caracal Navy finally goes |
681s | down there as well so that's uh |
684s | do they have anything tackled anywhere I |
687s | think so actually yeah they've scattered |
689s | entirely and nothing's held down so at |
690s | this point that was looking pretty bad |
692s | for the Shield team but now they've |
693s | actually got distance they've got the |
695s | hyena still on field that's constantly |
696s | keeping control and a carriage was just |
698s | damping things out they're actually in a |
700s | pretty good spot All Things Considered |
702s | even with you know the loss of a good |
705s | chunk of their comp |
706s | this is interesting this could actually |
708s | go either way right now depending on the |
709s | pilots |
711s | yeah there's gonna have to be a lot of |
712s | really good work done here by the |
714s | frigates though they they are pretty |
715s | much safe as long as they don't get too |
717s | close to that Vector but they need to |
719s | have as much impact as possible on this |
720s | match |
722s | okay |
727s | uh it looks kind of like carvagi is not |
729s | going to be very very long for this one |
731s | oh no he's successfully mjd'd he's no |
732s | longer taking DPS he managed to escape |
735s | oh yeah this is the downside of playing |
737s | a kite comp if you can't lock down a |
739s | Target they can use these ngd because |
741s | they're scattered across the arena to |
743s | just move 100 kilometers away and that |
746s | is pretty much out of the weapon range |
747s | of anything realistically brought in the |
749s | tournament |
751s | and look at the reptons from the Vex are |
753s | now coming over to help out the ishtay |
755s | like this vexer is basically just a |
756s | logic vexer now with his rep Wing let's |
759s | go buddy hell yeah I love this |
763s | is |
765s | going down |
768s | this is actually a really commanding |
769s | position now for our hail na uh as they |
772s | work their way through that final top |
773s | end DPS ship uh without that oh how not |
776s | is gonna have sorry without that Noir is |
778s | gonna have a real real bad time if |
780s | they're trying to break these uh break |
782s | these Cruisers |
787s | you've got to say |
790s | oh yeah it's it's honestly like seeing a |
792s | uh a drone rush and then having like the |
795s | vexer which is you think is just more |
796s | drones no no he's he's like a support |
798s | vexer as well as having some DPS I I |
800s | Honestly Love Like the match up here |
802s | I st I kind of feel like no one might |
804s | have tossed on the table a few times |
805s | there like surely you could you know |
807s | jump away yourself and try and keep away |
808s | you've got the the hyena still on grid |
810s | you should be providing control right |
812s | now |
813s | but they're just getting caught way too |
815s | easily |
819s | can get out of there my man run |
822s | even if he does there's not much that |
824s | that can really do you know they're |
826s | gonna have about 120 kilometers and out |
828s | there he is they've just converged on |
830s | him he's scrammed down he's new he got |
831s | caught by once at the same moment |
836s | you're caught the exact same taken by |
838s | two different ishtars my man |
841s | I absolutely love the piloting here from |
843s | our hill now though they've been doing |
844s | really well about spreading their |
846s | approaches into different directions and |
848s | then converging on a target from that we |
850s | have good fights put out in local here |
852s | from our hail uh sorry from the network |
855s | uh seems like they have effectively |
857s | given up in this match you can see a |
859s | couple of people heading towards the |
860s | very edge of the arena there we'll see |
862s | if anyone goes and manages to hit a long |
863s | jump record but really really excellent |
867s | execution there I hope we I look forward |
873s | yeah they use the newts really really |
875s | effectively there just to turn off all |
877s | of the hardness of uh the heavy DPS |
881s | ships from the network and that it |
884s | turned out was just the crucial Factor |
885s | they were never going to be able to |
887s | really out kite them in a long game so |
889s | they held off but in a little bit |
892s | managed to make a few key catches and |
894s | then from there turned the game on uh to |
896s | their side |
897s | random question do you think those one |
900s | of those maybe had a skirmish link or |
901s | two to try and make their guys go even |
902s | faster because they were catching things |
904s | really well in these ish Stars |
907s | almost certainly but I'd be surprised if |
909s | the uh if the network didn't have a |
911s | skirmish link of their own at least |
912s | rapid deployment |
915s | uh tackle ishtars what a day we live in |
919s | yeah it looks like we're gonna just see |
921s | uh See the the network team here just |
923s | play out the clock demonstrate to us how |
926s | bad Cruisers typically are at catching |
928s | frigates uh and zip around the arena not |
931s | being caught for a while so we have a |
932s | bit more time to talk about this match |
935s | um this is why we've seen quite a lot of |
937s | EOS bands in scrims for myself that |
940s | obviously we finally see someone |
941s | boundary |
942s | uh I've seen a lot of EOS bands because |
944s | without the EOS this composition just |
946s | really really struggles you don't have |
948s | enough ships that can bring a full |
950s | complement of heavy drones and uh |
952s | effectively put out enough DPS to break |
954s | a logistics |
956s | the only thing I've seen that |
958s | potentially comes close to it is that |
959s | the occasional Proteus comp |
962s | which has been recently lost |
967s | I really hope we see one or two of those |
970s | yeah well the stalk is about to leave |
972s | the arena and there we go |
976s | yep that's game so let's head it back to |
978s | the studio where they can tell us even |
980s | more about what's happened here and what |
981s | we have to expect |
984s | now for the triglavian weather report |
986s | brought to you by Exodus integration |
996s | and that's the weather forever |
1007s | for just 10 million ISC a month you can |
1011s | save the life of a high SEC minor |
1019s | foreign |
1051s | take a win over the network |
1054s | um looks like you guys out in |
1056s | Deutschland didn't expect that most of |
1057s | you voting for the network most of you |
1060s | wrong |
1061s | um which is unfortunate as all your |
1062s | points have gone goodbye mystical might |
1065s | uh what happened there looked like the |
1067s | network we're in a good position |
1068s | um I saw that the cemetery was tackled |
1071s | like where did it all go wrong for them |
1074s | I think you kind of pointed out where it |
1076s | went wrong for the network |
1078s | um PVP and I were just chatting in the |
1080s | back channels and he pointed out that |
1082s | primering the Haida on the network side |
1084s | was a really good first move because it |
1087s | effectively allows them to kite around |
1089s | the arena without those long-range webs |
1090s | on grid so theoretically they'd be able |
1093s | to stay away from that drone setup that |
1095s | we saw unfortunately I don't think they |
1098s | really had a chance to utilize their |
1101s | hyena as effectively as perhaps they |
1102s | should have but when you're going up |
1104s | against so many ships all with tackle |
1106s | and newts it is really difficult to keep |
1108s | them away from all of the important |
1110s | ships on your side so we saw these |
1112s | people and a couple ishtars get on top |
1114s | of the Scimitar and I think that's |
1116s | really where it went downhill |
1117s | importantly these the ishtars both had |
1120s | medium newts I would assume maybe some |
1123s | Smalls as well and that would |
1125s | effectively remove the Scimitar from |
1126s | play completely as it wouldn't have |
1128s | capacitor to run its reps |
1131s | um so yeah I think that's really where |
1132s | it began to go downhill for the network |
1135s | and bbp |
1137s | um you mentioned um obviously that how |
1140s | you know being headshot at the start why |
1142s | is it why is it such an important ship |
1143s | to her you know in comps like this |
1146s | uh so you know they're they're running a |
1149s | drone setup and they're using mostly |
1151s | heavy drones which uh well they have |
1154s | pretty uh they don't really have issues |
1155s | applying too much except for like you |
1157s | know a oversized a b Lodge you forget uh |
1159s | they are kind of slow uh so having the |
1162s | hyena you know they got Target painters |
1164s | um I obviously we don't know what their |
1165s | fit is but I can assume it probably had |
1167s | at least two uh pretty long range cases |
1169s | webifiers so taking that out as a kiting |
1172s | team which the network hypothetically |
1174s | was would allow them to run away um |
1176s | obviously you know like Misty said every |
1179s | single ship on ahel nella's team was a |
1182s | tackle ship I'm guessing the ishtars |
1184s | probably were scram web fit they |
1185s | definitely had nudes but you know yes |
1188s | the you're probably not going to get |
1189s | away with it Nighthawk I do feel that |
1192s | the network probably under utilized |
1194s | their own carries and their own hyena |
1198s | um I think that you know there's a |
1199s | moment that when the Network's Scimitar |
1202s | got tackled where uh Misty mentioned |
1205s | this in our little back action but maybe |
1207s | the carries and the hyena could have |
1209s | combined to like web the web the simple |
1211s | off the Scimitar use the carries damps |
1214s | to make it so the owneros had to come in |
1216s | closer so they could have killed it |
1217s | earlier |
1218s | um it was a pretty rough one though I |
1220s | think that maybe they weren't |
1221s | necessarily outplayed but |
1223s | drones have always been traditionally |
1225s | really good against uh damping setup so |
1228s | the carries as damps were really that |
1230s | good due to drone assist and then just |
1232s | the oh hell now is just really good |
1234s | tackling made it so that the kiting team |
1236s | wasn't able to kite |
1239s | you mentioned damps and it's probably |
1242s | time to talk about the elephant in the |
1244s | room uh mystical night dance what's |
1245s | changed in Alliance tournament 18 versus |
1247s | Alliance tournament 17 with respect to |
1249s | dams |
1251s | yes uh not just stamps but most scripted |
1254s | e-war modules I believe |
1255s | um or all scripted equal modules so in |
1258s | the previous Alliance tournament and in |
1259s | some of the tournaments before that you |
1261s | could bring damps you could bring track |
1264s | and disruptors or missile guidance |
1265s | disrupters but you weren't allowed to |
1267s | bring a script to make it extremely |
1269s | powerful at disrupting one specific |
1271s | thing so you could use a damp and it |
1274s | would lower the lock or rather it would |
1276s | raise the lock time for the Hostile ship |
1279s | and it would also reduce the lock range |
1281s | now in 8018 that restriction has been |
1285s | removed so you can now script your damps |
1288s | or your track and disruptors if you want |
1290s | to |
1291s | um to specifically reduce you know lock |
1293s | range in this instance is what I think |
1296s | would have been useful if they were able |
1298s | to slap a bunch of lock range damps on |
1301s | the ineros then it may have I've broken |
1303s | the anaris's lock on the sweeper when |
1305s | they were primaring it and they would |
1306s | have been able to kill it you know these |
1307s | important little things they can try and |
1309s | play around with now so that is one of |
1311s | the major changes that's why installment |
1314s | and Bart do you think that's going to be |
1316s | something that we're going to see really |
1317s | influence the meta in Alliance |
1319s | tournament 18 the prevalence of uh |
1322s | scripted dance |
1325s | I I really do uh obviously we will see |
1327s | what people choose to bring in the |
1329s | feeders which can always be a little bit |
1332s | of a toss-up since we do have some teams |
1334s | that have never competed before but |
1336s | scripted damps haven't been in for |
1338s | several tournaments I believe that there |
1340s | was a reason for that which was at the |
1342s | time that was kind of the meta was to |
1344s | just bring a ton of them and make it so |
1346s | people couldn't enjoy their lock range |
1348s | in any way shape or form so now that |
1351s | they're back I fully expect to see some |
1352s | like absolutely absurd you know maybe 15 |
1355s | scripted dance and you're able to lock |
1358s | two kilometers out setups coming out of |
1360s | your uh obviously we haven't quite |
1362s | really seen that yet but we've also |
1364s | we're only one match in so we'll see |
1365s | what happens for the rest of the day |
1366s | yeah don't don't give people ideas |
1368s | please |
1370s | yeah as uh as fellow lock range enjoyers |
1373s | I'm sure many many competitors out there |
1375s | are going to be uh quite upset when they |
1378s | can just not lock anything in particular |
1380s | matches I'm looking forward to it |
1382s | um so that was of course the network |
1383s | dropping a match to all hill now they're |
1385s | not out of the feeders uh they have time |
1387s | to feed again |
1389s | um as they are in a grip stage with a |
1391s | couple of other teams all hill now uh |
1393s | Prismatic Legion shut up I'm trying |
1397s | um we from blob because uh yeah that's |
1399s | and a bunch more uh there's a whole |
1401s | bunch of teams uh in each of those |
1404s | tribes that's not what I'm looking for |
1405s | uh and they are all going to be |
1407s | competing multiple times so we will see |
1408s | the network again so they have time to |
1410s | go away and think about what they're |
1412s | doing in life now let us uh move forward |
1415s | look at the next match which is only a |
1417s | few minutes away it's going to be |
1418s | Prismatic Legion uh versus shut up and |
1420s | trying in soccer Group B and make sure |
1423s | you check out uh the challenge brackets |
1425s | by the way I'm sure there's some sort of |
1427s | uh exclamation mark command in twitch so |
1429s | you can get them up or someone will put |
1430s | the link in and then you can see what on |
1432s | Earth we're talking about so Prismatic |
1434s | Legion |
1435s | um Bart they're choosing to ban the |
1437s | balgorn and the EOS interesting choice |
1439s | they're taking some links off the field |
1441s | shut up I'm trying a great name uh |
1443s | Banning the Nightmare and the |
1444s | thunderchild the thunderchild bar what |
1447s | is going on here |
1449s | uh I the only thing I can think of is |
1452s | that |
1463s | hello ladies and gentlemen it is me |
1465s | Ithaca Hawk streaming from my own |
1467s | computer as an emergency backup uh from |
1471s | our producer Mr brj who has suffered |
1473s | some technical issues |
1475s | um so this is uh now a scuffed stream |
1478s | and we are going to be uh doing our best |
1480s | to get the mainstream back online as |
1482s | soon as possible good news everybody |
1485s | um we're at least back and also in the |
1487s | next match seriously suspicious versus |
1489s | the minions |
1490s | um the minions have actually |
1491s | unfortunately had to Forfeit so we will |
1493s | be able to get back on schedule uh for |
1495s | the match hole control versus bright |
1496s | side of death but in the meantime |
1500s | um let's see if we can get a match |
1504s | underways it's going to be really hard |
1505s | for you to see what's going on because I |
1508s | only have one client running I don't |
1509s | have the fancy stuff going on board so |
1511s | you're gonna have to bear with us |
1513s | um but I think the countdown should be |
1514s | coming pretty soon |
1517s | um |
1518s | um I'm just going to cast this with um I |
1520s | see CCP Swift is here with me hello CC |
1522s | Swift how are you |
1526s | I'm doing great |
1528s | um we're really excited for this one |
1530s | we've got some uh pretty funky teams |
1533s | coming up here I am very partial to the |
1536s | Prismatic Legion team I like what |
1538s | they're throwing out here |
1540s | yeah awesome so I'm waiting for the |
1542s | counter to come in local |
1544s | um and I'll do my best with that with |
1546s | volume I am literally doing this |
1548s | as we go |
1552s | uh no pressure uh but we just go quickly |
1554s | through it uh uh the uh Prismatic Legion |
1558s | team which you'll see in red has a |
1560s | Vindicator Navy Mega Navy brutics brutix |
1563s | Navy executor vexer Navy issue enyo uh |
1568s | vexer and then two bombers so they're |
1569s | going no lodging whatsoever uh pure |
1572s | Blaster Rush DPS |
1575s | yeah I mean this is a certainly an |
1577s | interesting comp from uh from shut up |
1579s | I'm trying as well uh double bar I Got7 |
1582s | Oracle star kind of carries uh they seem |
1584s | to have just forgotten that they are |
1586s | allowed to bring out to 10 Pilots |
1588s | choosing and not to do that |
1590s | um and that will be uh I mean it's a lot |
1592s | of damage coming out to a bar I guess a |
1594s | lot of reps coming out of a scimitar and |
1595s | of course that Rook is going to be able |
1597s | to put out a lot of jamming power uh |
1599s | personally I'm interested to see if they |
1601s | can just kite away from this uh this |
1604s | Blaster Rush what are you thinking |
1608s | um I think uh stuff is gonna die really |
1610s | quick I'm not sure if the blue team is |
1613s | is trying super hard uh maybe they know |
1616s | something we don't uh in that the with |
1618s | their their super core but if they can |
1621s | stay away and if they can kite perfectly |
1623s | and if Prismatic Legion or |
1626s | um uh fitting something uh incredibly |
1629s | awkward |
1630s | then I think they've got a pretty good |
1632s | chance |
1633s | yeah I mean I'm gonna have to apologize |
1635s | to the viewers as well we're not gonna |
1636s | be able to get colors in the brackets |
1637s | normally this is look behind the curtain |
1639s | but normally we crop this part out of |
1640s | the bottom of the screen and then we |
1642s | overlay a separate overlay |
1644s | um from a separate client which shows |
1646s | the different colors so you're gonna |
1647s | have to bear with us here these are I'll |
1650s | take you through it with my beautiful |
1651s | voice right the The Blob in the middle |
1653s | that's the Prismatic Legion team uh they |
1655s | are currently rushing at the shut up I'm |
1657s | trying team right now the shut up and |
1659s | trying team worked in at 50. Prismatic |
1661s | Legion warped in at zero |
1664s | yeah I mean that's kind of what you want |
1666s | to do if you want to rush in on top of |
1668s | someone with a whole tanked Rush comp |
1669s | that annual though uh getting drunk |
1671s | pretty hard but look at that bar guest |
1673s | of CJ he has got all the effects landing |
1675s | on him there webbed uh grappled wrapped |
1678s | as well which is nice for him and I see |
1680s | a whole bunch of drones flying around as |
1682s | well uh some of them these Imperial |
1683s | neighbor uh guys do nothing and these |
1685s | light Shield maintenance but it's also |
1686s | doing nothing |
1688s | uh yeah it looks like The Rook is damped |
1691s | out completely so he cannot get a jam |
1693s | off as we can see the control bar on |
1696s | that blue side is incredibly small |
1699s | um you know you would expect them to be |
1700s | exerting quite a bit more but looks like |
1703s | the vexer is going to go down pretty |
1704s | quickly here uh so shut up I'm trying do |
1707s | actually get first blood as they're |
1709s | about to trade their Bargas out though |
1710s | yeah not a great trade losing a bar gas |
1713s | for a lowly vexer uh and that bar gas is |
1715s | a bit good then there he goes uh the |
1718s | problem with bringing on demand comp is |
1720s | obviously you can bring lots of heavy |
1721s | ships however when they go down you lose |
1723s | a larger portion of your comp entirely |
1725s | so that second bar guy is now choosing |
1728s | to sit completely stationary and just |
1729s | eat damage from these whole tank Blaster |
1732s | Rush bold move |
1734s | yeah we talked a bit about uh how dams |
1737s | were gonna play a big role in this uh |
1738s | tournament uh at least how we suspected |
1741s | it now you see the Shadow from trying |
1742s | team did bring a carries which is one of |
1744s | the better damping platforms uh |
1746s | unfortunately they're going up against a |
1747s | team that doesn't need to lock past 10 |
1750s | kilometers because that's about where |
1751s | their optimal is anyway uh so that |
1754s | carries died good stuff for that one uh |
1756s | the Prismatic Legion are about to lose |
1758s | one of their tackle annuals which is |
1760s | quite crucial but they are getting |
1762s | phenomenal trades here with a rook and a |
1764s | Bargas going down simultaneously yeah |
1767s | and conveniently they're all choosing to |
1769s | set stationary in the center which is |
1770s | certainly helping my first time |
1772s | operating a camera in Alliance |
1773s | tournament match as it's really not that |
1775s | difficult but we can zoom in there and |
1777s | see this fantastic explosion as the |
1779s | second bar guys goes down it's really |
1780s | just an oracle which is also going there |
1782s | in a stark and finally the Scimitar so |
1784s | this is going to be a pretty easy win |
1786s | for prismatic Legion uh shut up I'm |
1788s | trying uh trying but obviously not hard |
1790s | enough here |
1792s | indeed and yeah the the shut up I'm |
1794s | trying Scimitar uh the last one to go |
1797s | down uh usually in tournament as we see |
1799s | a logistics primary first but the |
1802s | Prismatic Legion team uh they saw what |
1804s | their opponents brought identified that |
1806s | they had just a massive DPS to overwhelm |
1808s | them uh they didn't even bring the |
1809s | logistics themselves so they just went |
1812s | all out let's take the the battleships |
1814s | out quickly so a great shot calling from |
1816s | the Prismatic Legion team they probably |
1818s | had a little bit of an advantage here |
1819s | too but you got to give them credit when |
1821s | they do everything right anyways |
1823s | yeah they certainly um give it their |
1825s | best shot uh so not for lack of trying |
1827s | uh two bar guests though is putting a |
1830s | lot of your points into two baskets |
1833s | really and uh 24 points each is heavy |
1835s | obviously CC Swift there's a rule in |
1837s | this Alliance tournament where if you |
1838s | bring the same ship they all go up in |
1840s | points do you think perhaps maybe one of |
1842s | those Burgers could be swapped for |
1843s | something else |
1844s | uh yeah that would actually allow them |
1846s | to bring uh more pilots which is always |
1849s | a good thing in this tournament as you |
1850s | mentioned uh Prismatic Legion worked |
1852s | around this by bringing a Vindicator and |
1854s | a Navy Mega |
1856s | uh and then a brutics and a Navy brutics |
1858s | so you can see what they were thinking |
1859s | there to save a few points |
1862s | yeah well it is now uh shut up we tried |
1867s | um it does not don't go well for them |
1869s | they killed the vexer which is |
1870s | unfortunate is not enough to to really |
1871s | do any damage and there you have it 100 |
1873s | to four |
1875s | um in favor of Prismatic Legion shut up |
1877s | I'm trying dropping this match |
1880s | um we do have a studio to return to |
1882s | uh because uh it lives on Mr beard juice |
1885s | computer and it's currently not working |
1888s | um so we can just we can just talk here |
1891s | um mystical might I'm going to ask you |
1892s | to give us some thoughts on that while I |
1894s | try and hide any intel that may appear |
1896s | on screen |
1898s | yep uh where to begin with that match |
1902s | I made a lot of notes and then had to |
1905s | throw them all out and the match began |
1907s | because uh the suit team or the shut up |
1911s | I'm trying team decided to effectively |
1913s | sit still |
1915s | um watching the galante team uh rushed |
1917s | towards them which is not the ideal |
1918s | position to be in when you were flying a |
1920s | bar guest so |
1922s | I was gonna say that the bomber |
1924s | shouldn't really have been too much of a |
1925s | deciding factor in that because the bar |
1928s | guest would kite and all this stuff but |
1930s | uh yeah essentially it was just a good |
1932s | old brawl |
1933s | um and it favored the team they had what |
1935s | people and had brawling ships |
1941s | nice I see the Microsoft Paint coming up |
1943s | feel free to talk about yourself |
1945s | oh dude I will absolutely Talk Amongst |
1947s | yourselves I uh I feel like we have |
1950s | achieved optimal trials |
1953s | um with you know like let's just say |
1955s | this like those two team setups with the |
1957s | production quality we had matched each |
1959s | other perfectly all right like if you're |
1962s | bringing a blasters Rush ever I mean I |
1964s | think that's the first time we've ever |
1965s | seen a blaster Rush actually win |
1967s | but |
1968s | does it count if you beat people that |
1970s | bring six people I I guess like points |
1973s | do count but uh yeah it's uh |
1976s | that's pretty great I did uh I will say |
1979s | um so the Carries On the Underman team |
1982s | actually did do a really good job |
1984s | damping out the bombers on the Blaster |
1987s | Rush setup so I think that uh those |
1989s | bombers weren't actually able to shoot |
1990s | very much it's a good call like good job |
1993s | actually using some strategy and stuff |
1995s | but man I they got rammed by that vexer |
1998s | like that vexer charged and tackled down |
2000s | or if actually maybe she charged in a |
2001s | tackle down that Bargas right off the |
2002s | bat so yeah it kind of just it didn't |
2004s | work it fell apart it's very unfortunate |
2007s | yeah I actually had a a primary list |
2010s | kind of sorted out for the suit or the |
2012s | shut up I'm trying team which says to |
2015s | shoot the primary uh sorry shoot the |
2017s | tackle and then shoot the exact Navy and |
2019s | the vexer Vex the Navy issue because |
2021s | they would be the next fastest ships on |
2023s | the grid |
2024s | um I assume that they would have more |
2026s | time to do all of these things before |
2028s | they were actually nailed down and |
2029s | tackled by The Tackle wing of prism but |
2033s | um yeah I mean we're able to see the |
2035s | exact Navy issue in the Vex Navy issued |
2037s | of extra zip across the grid because |
2038s | they are actually pretty quick ships |
2040s | especially when they are structure |
2042s | tanked so I don't believe |
2045s | um structure tanking modules |
2047s | reduce your velocity like plates do |
2050s | because I don't think they actually add |
2051s | much mass to the ship so that allows |
2054s | them to zip across the grid much faster |
2055s | than they normally would be able to and |
2057s | that's one of the benefits I think of |
2058s | them bringing no Logistics in this |
2061s | particular setup that they came with |
2064s | yeah they did they did fly it very very |
2066s | well |
2067s | um like they definitely understood what |
2070s | they had uh what they had to do like |
2072s | Prismatic Legion understood what their |
2073s | win conditions were and they were able |
2075s | to get in very very quickly uh they were |
2078s | able to get tackle on the most important |
2079s | ships and I do think that um I feel like |
2082s | the Bargas maybe could have done a |
2084s | little bit better trying to get away but |
2086s | at the end of the day like |
2087s | they do have even though they're pretty |
2089s | fast for kiting ships they do have like |
2090s | an acceleration that that whole tank |
2092s | Vector Navy issue |
2094s | um and all those other small ships |
2095s | really didn't have but yeah I I do agree |
2098s | um if they had primaried off the tackle |
2100s | maybe they could have done something I |
2101s | just don't think they were really |
2104s | prepared to be Blaster rushed like that |
2107s | yeah it definitely came across that way |
2110s | um I would also |
2112s | I'm not calling anyone out on the suit |
2114s | team but I did see that one bar guest |
2117s | was tackled and one was perhaps |
2119s | approaching the other |
2120s | so I'm not sure if there was a call to |
2122s | Anchor if someone wasn't comfortable |
2124s | flying their ship that's absolutely fine |
2125s | it is a great environment I think to to |
2129s | learn these skills like double clicking |
2130s | but I do think one bar guest effectively |
2133s | tackled Itself by uh by approaching his |
2135s | friend there |
2137s | hey it does happen um it does a reading |
2140s | twitch chat which is uh probably my |
2142s | favorite thing to do during any Alliance |
2144s | tournament for the insightful and uh |
2147s | high quality commentary on how we are |
2149s | doing and how the matches are I do |
2151s | believe that the suit team captain or |
2154s | one of their team members was saying |
2156s | that they were having some uh issues |
2158s | today unfortunately so you know who |
2160s | knows um hopefully maybe they can get |
2162s | those resolved later on because like we |
2164s | have talked about a couple times they |
2165s | are not out uh they are just down one |
2168s | point and I believe they will be playing |
2171s | either one or two more games so if they |
2174s | can kind of get that sorted they might |
2176s | be able to actually end up taking this |
2179s | bracket still so uh who knows |
2183s | yeah I am gonna forewarn all of the |
2185s | teams playing today by the way that I am |
2187s | basically betting on Blue |
2190s | um and blue so far has been the network |
2191s | and shut up I'm trying followed by the |
2193s | minions |
2195s | um so you know if you're in the blue |
2199s | bracket and uh I'm betting on you you |
2202s | might just be cast a cast and you might |
2203s | lose unlucky what can you do |
2207s | it always goes |
2209s | I I'm not gonna lie I'm actually uh |
2211s | pretty pretty uh zero and two right now |
2213s | on my bets as well but that's okay uh |
2216s | Channel points are just uh just a |
2219s | figment of my imagination |
2221s | um |
2222s | I guess we're playing hangman now that's |
2224s | uh pretty exciting |
2226s | this is this is perfect like this is the |
2229s | production that I've actually wanted for |
2230s | the at and the at feeders for years and |
2234s | years now well I mean I wasn't expecting |
2235s | to have to suddenly stream this at all |
2239s | um so at least we have a desk |
2242s | um the vector died last match this is uh |
2244s | as good as we can get we could have a |
2246s | game of scribblue while we're waiting |
2247s | and we have the next match coming up I |
2250s | think uh |
2253s | 1600 so that is 24 minutes from now so |
2258s | you guys have some time to fill this is |
2261s | a great time to have a bio break if |
2262s | you're watching uh maybe go make a |
2264s | coffee |
2265s | um and we'll see if we can keep this |
2266s | going I think it might be time to go to |
2269s | a short break |
2271s | um so we will keep the stream up |
2273s | um see you in about 10-15 minutes |
2284s | uh nobody saw anything welcome back uh |
2287s | everything is working |
2289s | um nothing possibly could ever go wrong |
2292s | um we are back on schedule |
2294s | um it is time for Hall control versus |
2296s | bright side of death thankfully um the |
2298s | minions uh they actually saw this coming |
2300s | and they gave us some time to fix |
2302s | everything by forfeiting their match |
2304s | um but yeah back on schedule let's go |
2306s | straight to this match now between hold |
2308s | control and Brightside of death Alliance |
2310s | sermon 18 feeder trials continue |
2317s | hello and welcome to the arena for match |
2320s | four out of three I'm here with jentan |
2325s | and we've got the bright side of death |
2326s | versus whole control and they've both |
2329s | brought Rush setups |
2331s | uh that's not quite this case actually |
2333s | because whole control have brought two |
2335s | artillery sleptness and the rare Arty |
2338s | Vaga but they've brought them in at zero |
2340s | this is a really bizarre turn of events |
2342s | looks like they're gonna be trying to |
2343s | fly it similar to a fly killer just try |
2346s | and SWAT off those forget early games so |
2348s | let's see if these tackle pilots from uh |
2352s | the minus 15 team I believe that's |
2354s | bright side of death can successfully |
2356s | keep themselves alive as they rush in |
2358s | here and try and Tackle stuff down you |
2359s | see there's air takes a big chunk of |
2361s | damage but uh he is able to look down |
2363s | for Sama and that sleptner is going down |
2366s | so so fast |
2368s | yeah they're about a there's about a |
2370s | thousand DPS per Command Ship going up |
2373s | against that slept near and they have a |
2375s | lot more DPS from hams on the Loki and |
2378s | the and the auto cans of the broadsword |
2381s | and he just got deleted and stablot is |
2383s | going down secondarily |
2386s | the Osprey Navy issues of hole control |
2388s | are killing the Lord she of uh |
2391s | Brightside but they're gonna be so far |
2393s | behind on DPS once they actually have |
2396s | those ships down you think they can hold |
2400s | this back |
2401s | I mean these are this is only two points |
2403s | of logistics here for the bright side of |
2405s | death team is between the burst and the |
2406s | Bantam they're effectively not killing |
2408s | anything you know very if uh bright side |
2410s | of death are able to succeed in killing |
2412s | this Griffin and it looks like they're |
2413s | going to be able to that's already more |
2414s | points taken off the board for them |
2416s | you're just going the Griffin because |
2419s | they have to as well like he must have |
2422s | gotten some Jam stuff there |
2424s | yeah there's quite a lot of range |
2427s | you have the slip nurse uh surviving |
2430s | better than I thought given how fast the |
2434s | other one died but uh the bright side of |
2436s | death are also not going to be able to |
2438s | overheat their guns for super long as he |
2441s | just goes down stablad being dead and |
2443s | they have to rely on the Varga to get |
2445s | any heavy work done |
2447s | yeah and maybe it would have been |
2449s | possible for them to uh win through the |
2451s | kite at this point but unfortunately it |
2453s | looks like the Osprey Navy issues are |
2454s | all tackled as well uh whole control |
2456s | have gonna have a really really hard |
2458s | time coming back into this match it's |
2459s | going to take some amazing power plays |
2461s | from this marker and with everything |
2462s | sitting on zero with it even if they're |
2464s | battle Cruisers that artillery is going |
2466s | to really struggle to trap |
2468s | given how tanky the um the ships are |
2472s | remaining for Hall control for a bright |
2474s | side are now I don't even think it |
2476s | matters but they lost a lot like that |
2478s | Margaret just doesn't have the DPS to |
2480s | kill a note Hawk or a sleptner in that |
2484s | time |
2485s | yeah this just seems like um one of |
2487s | those things that was lost at the |
2488s | warping uh whole control clearly |
2491s | expecting something a little bit |
2492s | different maybe an armor control comp |
2494s | and hoping to just open up with a really |
2496s | really strong volley |
2498s | um take out some key you know frigate |
2500s | targets and then kite back uh but I'm |
2504s | pretty sure they were uh Rush |
2506s | I'm pretty sure they were also looking |
2508s | to us there those don't seem to be |
2511s | artillery but uh they uh they had to |
2515s | rely too much on trying to get support |
2517s | chips down and they they brought |
2521s | a lot more control elements going up |
2523s | against somebody who |
2525s | all of the high slots are either links |
2528s | or damage no |
2529s | faffing around with uh extra damps and |
2535s | gems |
2536s | and Crystal Steel in that wargre is |
2538s | taking a lot of damage he's going down |
2540s | fast |
2542s | yeah something else to talk about with |
2544s | regards to the bright side of Def comp |
2545s | is just the sheer number of mimitar |
2547s | ships were brought for those of you who |
2549s | aren't aware the tie Breakers if every |
2551s | team in a group ends up being one one |
2553s | and one is determined by the amount of |
2556s | mimitar ships you have brought over the |
2558s | course of your matches so this puts a |
2561s | bright side of Death at a huge advantage |
2563s | in terms of those tie Breakers all |
2565s | they're going to need to do now is |
2567s | um even if they lose the next one bring |
2569s | a couple more Minotaur ships and they're |
2571s | going to be winning coasting through to |
2573s | the playoffs just off that basis |
2576s | yeah it really feeds into the archetype |
2578s | as well they've gone for a Highlander |
2581s | setup in order to not have to pay any |
2583s | points for duplicates you just normally |
2587s | see Triple Sumner or triple Nighthawk in |
2590s | a comp like that but they've opted for |
2591s | one claim or one Nighthawk and one |
2593s | sleptner in order to spread the points |
2596s | out and pay as little as possible in |
2598s | these rules |
2600s | what do you think about this |
2601s | stormbringer being bought g-tech you |
2604s | know it's a quite an expensive ship but |
2605s | it does have a lot of tank and a lot of |
2608s | utility with those uh Eden comp guns |
2612s | it is good in two situations in |
2615s | particular if your opponent were to |
2617s | bring sentries which are pretty |
2619s | reasonable in this tournament format and |
2622s | they're good against that killing off uh |
2625s | like tightly grouped drones but |
2627s | primarily I like it against rap bots in |
2631s | an armor com if you're up against |
2633s | somebody who |
2635s | wants to keep their ships Alive by |
2638s | putting a whole bunch of heavy armor |
2640s | maintenance spots on on Narrows or |
2642s | something like that the stormbringer |
2644s | just chews through them and really takes |
2647s | that out quickly |
2652s | yeah and it's only 50 more than a |
2655s | regular Cruiser it's not gonna really |
2658s | hurt your wallet that much and it's |
2660s | incredibly tanky |
2664s | yeah now we can see finally getting |
2666s | caught as it went for the micro jump |
2667s | drive Beacon just trying to uh either |
2669s | send itself on a long jump record or uh |
2672s | survive for just a little bit longer but |
2674s | yeah there is not a hope in hell for a |
2677s | whole control to really come back into |
2679s | this match and less bright side of death |
2681s | decides to |
2682s | really aggressively throw |
2685s | in a previous year my team got knocked |
2688s | out by right side of death so I have a |
2690s | bit of respect for |
2692s | having to face them in a tournament |
2694s | setting |
2696s | and also that time we were flying The |
2698s | Nighthawks |
2701s | yeah really nice execution here I'm |
2704s | interested to see if we're going to see |
2705s | more of the broadsword actually be |
2706s | bought in this tournament it seemed so |
2708s | so potent in that get in this game oh we |
2711s | can see some mjd plays coming out just |
2712s | to catch that more lesson close up this |
2714s | match really quickly |
2716s | the combination of the broadsword and |
2718s | the Loki are often going to keep |
2720s | somebody |
2721s | completely locked down with a long-range |
2724s | scrum and long range web |
2727s | at a reasonably long distance yeah |
2731s | as the match starts if you're within 20 |
2734s | or 30 kilometers you're likely to be |
2737s | locked down immediately |
2740s | and with that we're sending it back to |
2741s | the desk |
2744s | now for the triglovian weather report |
2746s | brought to you by Exodus |
2748s | calls for this integration |
2756s | and that's the weather forever |
2766s | for just 10 million is a month you can |
2771s | save the life of a high SEC minor |
2783s | foreign |
2807s | controller getting rolled out by bright |
2809s | side of death uh in the pretty harsh |
2813s | stomping uh it has to be said |
2816s | um mystical might I wanted to ask you a |
2818s | little bit about something that we |
2820s | noticed in that match uh the war pins |
2823s | uh can you can you talk to us a bit |
2824s | about that |
2826s | sure so on the |
2829s | I'm gonna say whole control team two |
2831s | slept news and the bug they came in at |
2833s | zero |
2835s | um which |
2836s | is a very risky play at the best of |
2839s | times |
2840s | um importantly they also walked their |
2842s | support Wing at range and I couldn't |
2844s | tell whether their Logistics frigates |
2846s | were 1mn or tannerman so the reason I'm |
2849s | mentioning all of this is that when you |
2851s | walk to zero against the team that you |
2852s | actually don't know what you're going up |
2854s | against it puts you in a very weak |
2856s | position because if you're going up |
2858s | against a team where you would prefer to |
2859s | burn away because perhaps they have more |
2861s | damage than you do as we saw in this |
2863s | case you don't really have any |
2864s | flexibility with your positioning you're |
2866s | committed before the match has even |
2868s | begun and warping your Logistics |
2870s | frigates at range in that case |
2872s | especially if they are when a man fit |
2874s | which means that they are harder to hit |
2876s | but they're also slow on grid |
2878s | um they're unable to get into range to |
2880s | really support you at the beginning of |
2882s | that brawl and we saw that first let me |
2884s | go down like within seconds it was very |
2886s | very quick at the rate that it went down |
2889s | and the second one survived a little bit |
2890s | longer and I'm thinking that's because |
2891s | Logistics frigates managed to get into |
2894s | range to support him a little bit better |
2897s | and Bart what about the the difference |
2899s | in uh the low end support for each of |
2902s | those columns it looked like uh once I |
2904s | chose control once I chose DPS |
2909s | uh whole control they kind of they |
2911s | brought a little bit of control |
2913s | um it's it's hard to do control setups |
2915s | with shields just because you have to |
2917s | dedicate some tank to it but I feel like |
2919s | bright side like their smallest ship was |
2922s | a Sipple which isn't particularly |
2923s | squishy like they almost didn't really |
2925s | have a low end in the sense that like |
2927s | you know a cyber Fleet issue is a ton of |
2930s | DPS a simple is still a ton of DPS so |
2933s | it's like really what do you target |
2935s | there I mean obviously killing a triple |
2937s | first is smart I think that it was a |
2938s | decent idea |
2940s | um but if you look at what hold control |
2942s | had you know they had a marker so they |
2945s | put a ton of points into this very you |
2947s | know heavy uh High DPS Battleship that |
2951s | probably you know obviously you can hit |
2953s | a small frigate with the marker I'm sure |
2955s | everybody who's played Eve in the last |
2957s | you know year or two has lost a small |
2959s | fur gets two vargers but at the same |
2961s | time you know if you're looking up |
2963s | against like sleptner's uh Shield |
2965s | Cruisers maybe hold control should have |
2967s | gone after something that was a little |
2969s | bit easier for a Varga to apply damage |
2972s | to uh whereas you know bright side of |
2975s | death they clearly have bought that |
2977s | match before they've done the |
2978s | calculations they were like okay we know |
2980s | that we have probably seven or eight |
2982s | thousand DPS on grid we know that we can |
2984s | blow a sleptner up in seconds and they |
2987s | just went top down and just completely |
2990s | demolished whole controller |
2992s | yeah |
2993s | speaking about that Varga |
2995s | um I just wanted to come in and ask you |
2997s | something about that uh the Varga |
2999s | obviously on TQ uh Bastion Mojo uh that |
3003s | can just click that button and be very |
3004s | hard to kill |
3006s | um can we use that here |
3008s | no no that's the module is banned |
3012s | um I think we've had previous |
3013s | tournaments where Bastion modules were |
3015s | allowed |
3016s | um and I think we also had a record |
3017s | number of overtime matches where it was |
3020s | essentially one Marauder bashing its |
3022s | head against another Marauder as |
3024s | assistant continued to speed up until |
3026s | someone's APM couldn't match uh the rate |
3029s | that the system was going so no Bastion |
3031s | modules are banned because they are |
3032s | boring to watch |
3035s | very well said and the other thing I |
3038s | wanted to ask you about was the |
3039s | stormbringer interesting choice uh to |
3042s | bring in in this only six points which |
3044s | is uh which is pretty good |
3046s | um what do you think about that that |
3047s | ship Choice they're missing is it a good |
3048s | ship to bring in a tournament |
3049s | environment or do you think that maybe |
3051s | those six points could have been spent |
3053s | elsewhere |
3054s | so the sky breaker which is the frigate |
3058s | version of the stormbringer and the |
3061s | thunderchild is a really good ship to |
3063s | bring I think in a tournament setting |
3065s | because it is so |
3068s | um |
3068s | a small Point wise |
3071s | um but it also does a great job at |
3072s | clearing drones whereas the stormbringer |
3074s | which is the cruiser variant that we saw |
3076s | in the last match |
3078s | has a hard time applying to some of |
3080s | those smaller drones I actually watched |
3082s | the stormbringer shoot some ec600s which |
3085s | are an ECM drones medium ECM drones and |
3088s | it got it to half Shields from the time |
3091s | it took to travel across the entire |
3093s | Arena so not exactly the strongest ship |
3096s | to bring especially if you're in a kite |
3097s | with it but it is fairly tanky so it can |
3099s | be used as a ship to tackle down other |
3102s | ships if need to be |
3104s | also decent amount of Med slots and if |
3106s | you're to bring it in an armor comp then |
3108s | those mid slots could be used |
3110s | um for example |
3112s | um ebar modules scripted Ur modules you |
3113s | could slap a couple of damps in there so |
3115s | it could just be a bit of a utility belt |
3117s | and again only six points |
3119s | um actually not that bad depending on |
3120s | how effective it can be uh Bart you're |
3122s | looking awfully glum so I'm going to uh |
3126s | cheer you up by telling you there's a |
3127s | match coming up in just a few minutes uh |
3129s | the first of our mimitar roleplay cards |
3132s | like this Matari uh they're gonna be |
3134s | very excited to be participating in this |
3136s | representing the the brutor tribe going |
3138s | off against High SEC miners uh let's see |
3141s | if we can take a look at the bands going |
3142s | on between these two teams here |
3146s | so uh legislative choosing to ban the |
3149s | Loki and the curse uh meanwhile High set |
3152s | miners Banning the Nighthawk and the |
3154s | unneros uh Bart what do you think about |
3156s | these bands here |
3158s | I think that these are I would say |
3160s | probably the first like |
3163s | bands that are thought out in regards to |
3166s | you know past tournament meta um |
3168s | so high SEC minors from what we what we |
3171s | can tell are uh related to a team last |
3175s | tournament that brought a hamrush almost |
3178s | every single time so Loki's are |
3180s | traditionally very very good in hamrush |
3182s | curses are just absurdly powerful right |
3184s | now uh especially since nowadays we have |
3187s | the scripted ewar |
3189s | um it does look like high SEC miners you |
3191s | know Nighthawks are both good kiting |
3193s | ships and both uh and very good Rush |
3196s | ships I'm not really sure about the |
3197s | onero span um I don't think that |
3199s | innoneros is particularly |
3201s | uh Irreplaceable like if you can bring a |
3203s | guardian with it or you know maybe |
3205s | universe so I think that uh Alexis |
3207s | matari's bands I really really like they |
3209s | definitely have some thought put into |
3211s | them um High SEC minors |
3213s | probably just don't want to deal with |
3214s | any kiting setups but I don't think that |
3216s | the Nighthawk is necessarily a ship to |
3219s | ban in that case so kind of would like |
3221s | to see like a scimitar band instead |
3224s | Misty by the virtue of having |
3226s | functioning cameras now um I can see you |
3228s | nodding away as Bart is talking uh your |
3231s | thoughts there |
3233s | yeah I was just more thinking about the |
3236s | the curse ban |
3239s | um and what that may kind of predict |
3241s | what we see on grid just thinking back |
3242s | to the conversation we had earlier |
3244s | around the allowance for scripts and E1 |
3247s | modules because a very effective |
3249s | long-range new boat but also really good |
3252s | at applying those tracking disruptors |
3253s | and those guys guidance disrupters |
3256s | um so you know it may be that they want |
3258s | to be able to apply damage at range |
3261s | um which would be fairly tricky if you |
3264s | are going up against a curse in those |
3265s | situations |
3267s | yeah curse is a great email platform and |
3269s | of course with the um |
3271s | uh ability to bring scripted e-war uh is |
3274s | just more powerful this year than than |
3276s | the last how many years since uh we |
3279s | banned scripted Ebor modules I remember |
3282s | I think it was Alliance tournament 13 or |
3284s | 14 where it was just celestes all the |
3287s | way down uh damps were the order of the |
3289s | day obviously the game has changed a bit |
3291s | since then so see if it becomes as |
3294s | powerful this year as other years |
3296s | um I see both teams are in system |
3299s | um and on field so I think what we'll do |
3302s | is we'll hand over to the arena and let |
3303s | our commentators talk you through what |
3305s | they see on grid uh so this one is going |
3307s | to be a lesson Atari versus high SEC |
3309s | minors with your casters Wingnut cross |
3312s | and gentan |
3317s | foreign |
3320s | and we have kingslayer versus a full |
3324s | order Cannon rush it looks like everyone |
3326s | thought Minotaur is the uh definitely |
3327s | the style of the day and we've got this |
3329s | is gonna be very interesting to be |
3330s | honest agent |
3332s | yeah this is we've seen we're seeing |
3334s | some unusual ships be brought by both |
3336s | sides here we can see Asia Elkin |
3339s | um member of the CSM uh piloting the |
3342s | ashimu there and Jack Harvey in the |
3344s | hugin from the high SEC minors site |
3347s | um both of those are ships that we don't |
3348s | often see in the alliance tournament and |
3351s | they both provide some really really |
3352s | powerful long-range webs although the |
3354s | hugin is significantly better and the |
3356s | reason we don't normally see them is |
3357s | because they are incredibly fragile if |
3360s | anything's able to get on top of them |
3361s | and they aren't able to use their |
3363s | control effectively it is going to lead |
3365s | them to their Doom very very very easily |
3369s | that said and especially actually with |
3371s | sorry go ahead sorry go ahead |
3375s | um that that hugin is especially going |
3377s | to be under pressure from all of those |
3378s | rapid heavy missiles from the two |
3380s | typhoon Fleet issues and the typhoon you |
3383s | know you're looking at nearly 3 000 DPS |
3385s | that can apply pretty much perfectly uh |
3388s | to any Cruiser on the grid |
3391s | interesting of course as well is that um |
3393s | Isaac Myers have decided to bring in the |
3395s | hugin and a scimitar so they've gone |
3396s | pretty healthy it's their support |
3397s | meanwhile it looks like Alexis Matari |
3399s | went you know what no we just bring |
3400s | frigates they're good enough the import |
3402s | of visual Fleet instead of our hyena so |
3403s | they are really committing to this |
3405s | triple type in Fleet core as the match |
3407s | goes now |
3408s | wow look at that tackle streaming in |
3411s | from the high SEC |
3412s | minus side getting into those back lines |
3415s | almost immediately uh but the slept near |
3418s | of Khan appears to be the first primary |
3419s | very very unusual |
3421s | um uh Choice there from the kingslayer |
3423s | team normally you want to head um |
3424s | headshot the logic quickly uh before |
3427s | your Clips run out and the visual Fleet |
3429s | issue is taking a lot of DPS too |
3432s | yeah we see actually ECM drives coming |
3434s | out on an ashimu and looks like the |
3435s | slips being hit the typhoon they've |
3437s | actually picked on the typhoon first so |
3439s | we have to see if they can break through |
3440s | this guy obviously probably the weaker |
3441s | of the three battleships there visual |
3443s | fleets being primary as well as |
3444s | fitbull's being primary there is damage |
3445s | going everywhere at the moment everyone |
3447s | seems to be holding which smoke |
3450s | yeah a Khan's obviously going to be |
3452s | burning through his xlasb charges he's |
3454s | being held off of the primary which is |
3455s | Cloak and divery Insidious in the |
3457s | typhoon oh this Ripple there goes down |
3459s | very very quickly looks like Khan is |
3461s | finally breaking here but it's going to |
3463s | be a question of whether or not sorry |
3465s | how many shots these typhoons have left |
3467s | in their Clips after he goes down oh my |
3469s | God in the aftermath of this |
3472s | there we go that's the first kill that's |
3475s | something that kingslayer is incredibly |
3477s | powerful at they have so much front |
3478s | loaded DPS people want to see that |
3479s | attack bar drop very very sure uh drop |
3482s | very preceptively for his precipitously |
3484s | as they all go on to reload and then |
3486s | they're going to elect us material are |
3488s | going to need to tank out the remainder |
3490s | of their time it's going to take them 45 |
3492s | seconds to reload off that but the site |
3494s | Fleet issue is going down in seconds as |
3496s | well this uh the Scimitar just doesn't |
3499s | seem to be having any reps but out he |
3501s | must be getting damped or something |
3504s | maybe the ashimu actually just double |
3506s | check they assume we're currently on |
3507s | scimitar |
3508s | no he's not so it's not him never mind |
3510s | but yeah interesting enough of course |
3511s | like now they've um killed off one of |
3514s | those battleships that typhoon is not |
3515s | going to hold permanently so they're |
3516s | trying to pick off the small ships now |
3517s | Deacon pontifex and it doesn't matter so |
3519s | if I just went down to what is this |
3521s | Scimitar doing |
3524s | uh yeah it does look like |
3527s | um it doesn't look like he's even he is |
3529s | getting damped I think uh I can't quite |
3531s | tell our uh we don't have fancy UI for |
3533s | those who don't know and wow a stupid |
3534s | flea issue goes down as well this is |
3536s | just the power of these rhmls just |
3538s | plowing through this Cruiser ehp this is |
3542s | a really dominant Victory here from |
3543s | electivism Atari just controlling this |
3545s | Rush absorbing all the pressure that's |
3546s | coming out and winning off the back of |
3549s | that |
3551s | yeah it was a classic Myers they tried |
3553s | to go for the uh you know Hedgehog off |
3555s | the battleships but it just didn't |
3557s | didn't play out for me didn't have the |
3558s | DPS to break through meanwhile these |
3559s | three three typhoons can just rip apart |
3561s | one ship very easily and then pick off |
3563s | whatever went off look at the Scimitar |
3564s | now all those heaviest was just coming |
3566s | in oh God look at that I only got two |
3570s | reps out of his XL ASB before he was |
3573s | destroyed this is great stuff from |
3575s | electus Matari uh it seems like high SEC |
3578s | miners they came in here with a game |
3580s | plan they were going to out mimitar the |
3581s | mimitar RP Alliance and they have |
3583s | completely failed in that endeavor uh I |
3586s | guess they know yeah they've got to |
3587s | think of them at least all right yeah |
3591s | something really good like that during |
3593s | during the early part of that match was |
3595s | Aussie Elkin and a couple other ships |
3597s | just holding those slutness away forcing |
3599s | them to shoot into fall off range |
3601s | forcing them off of hail off of the |
3604s | highest DPS uh ammunition and using that |
3608s | space to just operate all those typhoon |
3610s | issues back and away from one another |
3613s | and just carry the game from there great |
3616s | stuff yep big respect to workers matara |
3619s | here this is not what I expect to see |
3620s | from this match I love seeing the old |
3621s | triple typhoon comp back in Action |
3623s | kicking butt and with like the Matari |
3626s | taking the win there we're going to send |
3627s | it back to the boys in the studio see |
3628s | what they think |
3631s | apart |
3678s | foreign |
3711s | welcome back ladies and gentlemen there |
3713s | so |
3714s | um Alexis from Atari uh showing that |
3716s | with enough duct tape you can do |
3718s | anything as high SEC minors |
3721s | um shouldn't quit their day jobs uh |
3723s | going down and losing that one fairly |
3725s | substantially uh mystical might |
3729s | um what do you think about the execution |
3730s | of |
3732s | um the high tech miners team there |
3736s | I think that the house like miners team |
3739s | um they had a reasonably strong setup |
3741s | mimitar Rush has historically been |
3744s | pretty strong within the alliance |
3746s | tournament |
3747s | um and this year I think it's especially |
3749s | strong given some of the rule changes |
3752s | that we've seen their decision to |
3754s | primary the typhoon at the very |
3755s | beginning wasn't necessarily a bad one |
3759s | um as the typhoon is the weakest of the |
3761s | three battleships that were on grid for |
3763s | the electus Matari team |
3765s | but |
3767s | they weren't really able to trade |
3768s | favorably so they very quickly allowed |
3771s | the match to get away from them when |
3773s | they began to trade a slept near for |
3775s | nothing |
3776s | um at the very beginning and then that |
3778s | just kind of spiraled from there |
3780s | um so I think they perhaps should have |
3782s | switched to the logifrags |
3785s | on the electus Matari team sooner and |
3788s | then played out some of the support they |
3789s | also had in the form of the armor links |
3791s | on the pontifex just to weaken the |
3793s | battleships that they were going up |
3794s | against |
3796s | awesome and uh Blackboard pirate I |
3799s | wanted to ask you a little bit you had |
3800s | some comments um in our in a production |
3803s | chat |
3804s | um about uh the choice of ships from |
3807s | high set miners you weren't a fan of |
3809s | that hugin |
3810s | um can you can you talk through what do |
3812s | you like about that cruise ship other |
3814s | than its Aesthetics it looks like yeah |
3816s | yeah they are it is probably one of the |
3819s | uh the ugliest ships left in the game |
3820s | since you know it's the old MOA has been |
3823s | uh fixed I guess it's been like 10 years |
3826s | since that happened though now uh yeah I |
3828s | know the hugin it's it's so many points |
3831s | and I don't think you really need one |
3833s | like it's it's not that I don't like |
3836s | hugin I just don't really like the hugin |
3838s | in their setup so if you're running a |
3840s | Minotaur Rush setup the entire point is |
3842s | to like get in there as fast as possible |
3844s | and you know Scythe Fleet issues are |
3846s | extremely fast uh even you know even |
3849s | like slept news Nighthawks claimers they |
3850s | didn't have Nighthawks but all those |
3852s | ships are very quick and they can get on |
3853s | top of something super fast and bringing |
3856s | the hug and it's like okay we have a |
3857s | long Wing range web but |
3860s | what are you going to really use it for |
3861s | I think that maybe a high SEC minors |
3864s | thought they were going to be going up |
3865s | against like a drone kite or some kind |
3868s | of light missile setup but even then I |
3870s | mean all of the minotaurships are faster |
3871s | so I'm kind of sitting here like well |
3873s | you spend you know I think like what was |
3875s | it 14 points 13 points on a ship that |
3878s | you could have spent that on something |
3880s | else and maybe done a little bit better |
3882s | um |
3883s | you know that being said I don't think |
3884s | that was necessarily what the real |
3885s | problem was uh Alexis Matari just |
3888s | screamed so well and stopped that |
3890s | initial push in and that was kind of the |
3892s | power of like that that two-point vigil |
3894s | Fleet issue you don't see that very much |
3896s | but it's basically you know it's like a |
3898s | miniature hyena which is what I would |
3900s | rather see than a hugin pretty much any |
3903s | day |
3905s | yeah I would say Alexis batari did a did |
3907s | a fantastic job there uh flying uh the |
3910s | the completely brought really well |
3912s | execution could sometimes be where some |
3914s | teams fall down |
3916s | um historically you know it's very easy |
3917s | to look at a comp uh on find it on Zed |
3920s | Kell from a previous Alliance tournament |
3922s | update it to the current meta and then |
3924s | bring it and then get just curb stomped |
3926s | by someone else bringing the same thing |
3927s | because you fail in execution |
3930s | um Mr Mike how important is that kind of |
3932s | stuff like is there some comp you can |
3934s | just power through with |
3936s | um your execution versus some other |
3938s | comps that maybe are like very high |
3940s | skill |
3942s | yeah so I mean any Rush comp I suppose |
3945s | is gonna rely Less on execution more On |
3949s | Target calling so the order in which you |
3951s | kill the enemy team is going to be very |
3952s | important in a rush comp because you're |
3954s | basically using your hit points as |
3956s | damage right like the longer you're |
3958s | alive the more damage you're putting out |
3960s | um you're looking to trade over time but |
3963s | you're also looking to overwhelm them |
3964s | with the amount of damage that you have |
3966s | so being able to clear the right Targets |
3968s | in the right order is very important but |
3970s | then you also have the very technical |
3971s | setups where you're going to be bringing |
3974s | you know |
3975s | um we've seen ECM startups in previous |
3977s | years for example where being able to |
3980s | communicate what you're jamming who |
3981s | you're jamming looking around the grid |
3983s | to see whether there are any remotes |
3986s | um sensor boosters coming out from the |
3988s | Hostile health Team to support their |
3989s | essential ships like the logistics |
3991s | cruisers for example these are all |
3993s | things that would need to be |
3994s | communicated and decisions need to be |
3996s | made on the fly so I would definitely |
3998s | say that that is more difficult to |
4000s | achieve and execute than a rush comp |
4003s | but |
4004s | there is no all proof setup that you can |
4008s | really bring to the alliance tournament |
4009s | matches right it's all going to depend |
4011s | on how you execute that on the day |
4012s | because you could bring the simplest |
4014s | thing that has like two buttons you |
4016s | could bring an oracle Just Guns just a |
4018s | my Corp Drive and you could still forget |
4020s | to click one of them and screw your |
4022s | entire team over so yeah people need to |
4024s | bring their a games to the matches |
4026s | regardless of the concept |
4029s | yeah I think it's fair to say as well |
4030s | that in general the quality of piloting |
4034s | and 3D crafting needed |
4036s | um to do well on the alliance term has |
4038s | just continued to get you know more and |
4041s | more advanced if you go back to like a |
4043s | Lancer in 10 11 and stuff like that the |
4044s | number of teams that are executing the |
4046s | crafting super well compared to the |
4048s | number of teams that we're just able to |
4050s | get you know reasonably far with um with |
4052s | a couple of easier to execute comps with |
4055s | certainly a different ratio I remember |
4056s | getting |
4058s | um we went two and two myself cadaver |
4060s | with the bastards basically using a |
4062s | mimitar rush for four matches |
4065s | um and it was relatively successful and |
4067s | I just don't think that that kind of uh |
4069s | play would have as much success these |
4071s | days |
4071s | um we mentioned earlier but worth |
4072s | mentioning again |
4074s | um the trials it's no longer best of one |
4076s | and you know wham bam thank you ma'am |
4078s | and you're done it is a group stage so I |
4083s | wanted to highlight this particular |
4084s | group the router group so the six teams |
4087s | in this group are Alexis Matari High SEC |
4088s | minors kitchen sinkhole shrakhan turbo |
4092s | feeder glory and no vacancies this is a |
4095s | super interesting group because Alliance |
4096s | room 18 is sponsored by the mimitar |
4098s | Republic |
4100s | so Minotaur ships are underpointed |
4102s | compared to some of the other |
4104s | um uh Empires and uh in the trials if |
4108s | there is a tie on matches then the uh |
4110s | the rust Factor whoever brought the most |
4112s | Minotaur ships is used to break that tie |
4115s | this is also the group with both |
4118s | of the well-known mimitar uh role role |
4123s | play groups Alexa better and ishra Khan |
4125s | both essentially competing for one spot |
4128s | in the main Alliance tournament there is |
4130s | the Redemption bracket of course so |
4131s | maybe we see one tick that lead position |
4134s | and one taking into the Redemption where |
4136s | they'll have to fight through more |
4137s | matches to try and secure their place uh |
4140s | Bart what do you think about the the two |
4142s | Minotaur uh role play cards ending up in |
4145s | the same tribe right now that's uh |
4148s | that's quite something |
4150s | well I'm not gonna lie we did a little |
4152s | tier list stream which was you know us |
4154s | just kind of taking the piss at uh teams |
4157s | and I put both of them into the good |
4159s | luck tier uh however you know Alexis |
4162s | Matari is now up one and zero so clearly |
4165s | you know there's some something here uh |
4167s | we'll see I believe the next match |
4168s | actually will have the other one in it |
4170s | so hopefully I redeem my uh talking |
4173s | there uh it is unfortunate it would be |
4175s | kind of cool for both Minotaur role play |
4177s | teams to be in separate brackets so that |
4179s | because of the way it works one of them |
4182s | might have a chance of 100 going through |
4184s | and the other one will like at best have |
4187s | to go play up against the best of the |
4189s | rest so uh it is possible both of them |
4192s | get through I don't think it's |
4193s | particularly likely |
4195s | it it is what it is but I I kind of wish |
4198s | they had been in separate brackets |
4199s | because it could have been their their |
4200s | dream run I mean this is the tournament |
4201s | for your Minotaur role-playing teams to |
4203s | actually win right |
4204s | we'll see what happens though |
4207s | so yeah I'll point out in that um tier |
4209s | list stream bar I put uh both |
4211s | electricity and usual can in the uh the |
4215s | middle tier and I was out voted and |
4218s | people used vetoes to put them back down |
4219s | again so I'm sitting quite smug right |
4222s | now that lesson tarry uh were sold when |
4225s | you were dominant in that last match |
4227s | over High SEC minors so that's uh that's |
4229s | good for me unfortunately I've got to |
4230s | put any twitch points on it otherwise uh |
4232s | I could have won a whole bunch don't |
4234s | forget out there in twitch land you can |
4236s | use your Twitch points uh the bet on the |
4238s | matches you can use them to redeem for |
4240s | our skins amongst other things or if |
4243s | you're a true Chad you can continue to |
4245s | bet them until you've got as many points |
4246s | as possible |
4248s | um let's look at our next match part you |
4250s | mentioned it briefly and it's going to |
4252s | be ushra can versus turbo feed Or Glory |
4255s | terrible Fleet Or Glory of course being |
4258s | um a wormhole group |
4260s | um with Mark resurrecter CSM member and |
4264s | hero slash villain of wormholes |
4266s | depending on your point of view and last |
4269s | Alliance tournament the basically it was |
4271s | all terrible feed there was no glory so |
4273s | they're looking to get a bit of Glory |
4275s | this time instead of instead of the |
4277s | trouble feeding the bands are on screen |
4279s | right now now ushra can have |
4281s | historically not done very well in |
4283s | Alliance tournament in the past they've |
4284s | played a bunch not really done very well |
4286s | so what we have here is two teams |
4289s | historically who both lose going up |
4292s | against each other so good news one of |
4294s | them probably has to win here ishra can |
4297s | Banning Bargas and hug him and the |
4299s | trickle-down ban as well which is that |
4301s | the first time we've seen those |
4304s | um Misty just quickly explained to me |
4305s | the trickle bands |
4308s | yeah sure so |
4311s | the way that the trickle bands work is |
4313s | that both teams get two bands initially |
4315s | so these will be blind bands they'll be |
4318s | able to put down the ships that they |
4319s | don't want to see coming up in the next |
4321s | match if both teams put the same ship |
4323s | down in this case we can see it's the |
4325s | bar guest then they both get the option |
4328s | to ban a different ship while the bar |
4330s | guest remains banned so |
4333s | um you know usual Khan kabo feel the |
4334s | glory both don't want to see the Bargas |
4336s | probably because it's a fairly flexible |
4338s | missile platform that can be used in |
4340s | both a shield and an armor setup and |
4342s | they're pretty hard to deal with in most |
4345s | scenarios they're very good damage very |
4347s | good with projection and they're very |
4348s | quick with two utility highs as well but |
4352s | we can see here that Usher Khan is very |
4353s | scared of webs because not only have |
4355s | they banned hugin as their second |
4357s | initial ban but they've also opted to |
4360s | ban the hyena as well so that gives me |
4362s | the idea that perhaps they're hoping to |
4363s | be very mobile they don't want to be |
4365s | pinned down too much but they also don't |
4367s | want to deal with too much projection |
4368s | coming out their way so they're looking |
4369s | to out project the enemy team |
4372s | yeah and then uh Bart the turbo feed |
4375s | team Banning that Scimitar it's a very |
4377s | popular ship in Shield comps especially |
4379s | kiting field comps |
4382s | um there isn't really much of a uh |
4384s | replacement for that unlike the nearest |
4385s | which you can mostly replace with a |
4387s | guardian the uh the Basilisk is just not |
4391s | a replacement for a scimitar why do |
4393s | people usually consider that |
4396s | uh the reality is is that you know the |
4398s | Scimitar has a very very good resist |
4400s | profile and is extremely fast for a |
4403s | logistic ship um that scimitars are |
4405s | faster than most uh possible armored |
4408s | tackle ships if you're flying them while |
4410s | you're at YouTube mwd uh versus you know |
4413s | basilisks are pretty slow they actually |
4415s | have pretty nasty em holes and well |
4418s | obviously in TQ land there's a lot of |
4421s | ways to solve all those problems in the |
4423s | at you kind of want to have the ability |
4425s | to self-rep sustain and avoid damage as |
4428s | much as possible you don't have 15 of |
4430s | your buddies there they can rep you and |
4432s | save you at the last minute |
4433s | um by Banning out the Scimitar I'm not |
4436s | going to say that they can't Shield kite |
4437s | because obviously you can do whatever |
4439s | you want I just don't think that you'll |
4441s | be able to do it anywhere near |
4442s | successfully as if you had the Scimitar |
4444s | in there so turbo feed clearly does not |
4447s | want to go up against the Shield kite |
4448s | they really I mean they ban the bargist |
4450s | and the Scimitar so they've kind of |
4452s | taken out two of the big ships they |
4454s | don't want to go up against light |
4455s | missile setups probably |
4458s | I think that you know they're very much |
4460s | showing what they want to do but we'll |
4461s | see if uh see if ushakon's able to read |
4464s | that sort of counter |
4467s | Mister you've uh you've flown in a |
4469s | couple of |
4470s | um upper tier teams in your time |
4473s | um we form Volta |
4475s | um Hydra of course as well uh now uh as |
4479s | a |
4480s | key member of the fraternity team when |
4482s | you see |
4484s | um bands coming in are you likely to try |
4487s | and say hey they are going to be |
4489s | avoiding they don't want to see Shield |
4490s | kiting are you going to try and still |
4492s | get Shield kiting in there because you |
4494s | know that they think they're weak |
4495s | against it or are you gonna say okay |
4497s | well our Shield case income has been |
4498s | weakened we're going to bring something |
4499s | completely different |
4502s | so I would say it depends on both the |
4506s | team that you're going up against and |
4507s | how far into the tournament you are at |
4510s | these initial stages where many of these |
4512s | teams are flying for the first time in |
4514s | quite a while |
4515s | it's probably going to be quite hard to |
4517s | predict what they actually mean or |
4519s | intend with their bands it may just be |
4521s | that they've practiced against it and |
4523s | they haven't figured out how to deal |
4524s | with that particular ship not |
4526s | necessarily an archetype |
4528s | um light kiting but just the fact that |
4530s | okay they see about August on grid and |
4532s | they are absolutely terrified of it so |
4533s | they just don't want to see it in an |
4535s | actual match that could be very well |
4536s | some of the thought processes that we're |
4538s | seeing with these teams here |
4540s | um but |
4542s | when it comes to deciding whether you |
4544s | play into the bands that the enemy team |
4545s | have and you bring something that you |
4547s | don't think they want to see the risk is |
4549s | that in your mind game it yourself I |
4551s | think you're better served just bringing |
4553s | a compost setup that you are very |
4555s | comfortable with not playing into the |
4559s | fears or the expectations of the enemy |
4560s | team because we've done that before in |
4562s | Volta and it has historically not worked |
4565s | out very well so uh yeah I cannot |
4568s | recommend |
4569s | awesome we can talk a bit more about uh |
4572s | mind games and The Meta of uh Alliance |
4575s | tournament uh a little bit later because |
4577s | it's time to go to the match I see the |
4578s | teams have landed in the arena so it's |
4580s | going to be usra can versus turbo feat |
4582s | Or Glory will they have Glory or will |
4585s | they trouble feed to shrekan uh let's |
4588s | hand over to the arena with dujek and |
4589s | Wingnut |
4597s | hello and welcome to the arena we have |
4601s | um ushra Khan versus turbo theater glory |
4603s | and the turbofit have brought a typical |
4606s | uh Rush setup whereas uh usho Khan have |
4610s | a |
4611s | very top heavy Battleship setup |
4615s | what do you think about this the triple |
4617s | battleships all at zero |
4621s | that'd be very interesting |
4624s | both have opted for uh frigate laundry |
4627s | in this uh case but we have Shield |
4629s | versus Armor and the match is just about |
4632s | to begin |
4635s | yeah it's gonna be very interesting |
4636s | because this that is an order kind of |
4638s | slept near as well so they basically |
4639s | have a rush comp against a triple |
4641s | Battleship core right in front of them |
4642s | and yeah they're they're going in for it |
4644s | Knight Hawking they've been hard tackled |
4645s | and here comes the DPS ECM drones and |
4648s | everything |
4649s | yeah |
4650s | um the turbo feed team have uh decided |
4654s | to pick off a slightly less tanky but |
4657s | less powerful ship in the Scythe Fleet |
4659s | whereas uh for sure can't have gone |
4662s | straight for a Nighthawk taking out the |
4664s | most powerful uh Shield links and uh a |
4668s | lot of the damage and he's taking a lot |
4670s | of damage |
4671s | they're not going to enjoy having that |
4674s | trade |
4676s | yep Noah's about to go down there we go |
4679s | so sci-fi for a Nighthawk they're gonna |
4680s | trigger for a step of Fleet now some |
4681s | damage to go to the ruptures they were |
4683s | having a bit of a Communications there |
4685s | but if they can get disruption to stab a |
4687s | fleet that's a lot of DPS but is that |
4688s | really worth a Nighthawk |
4691s | certainly not in the EPS but perhaps in |
4695s | uh control like it's going to be much |
4698s | harder to actually chew through a |
4700s | battleship for uh turbo feed at all |
4703s | especially if they lose their two uh |
4706s | largest DPS contributors in the sleptner |
4709s | and the Nighthawk the most over 1 100 |
4713s | DPS on paper each whereas the rupture is |
4717s | probably only like 350 or so and he's |
4720s | going down but they can't continue to |
4722s | trade like this forever like three |
4725s | smaller ships for one battle cruiser is |
4729s | not going to work in the long end and |
4731s | well that means |
4733s | he's about to die now |
4736s | yeah he's uh um |
4742s | so they've actually tried to escape away |
4744s | and he got caught down by one of the |
4745s | battleships just before his niled friend |
4747s | died so I think he's trying to get away |
4748s | knowing he was next he's still doing |
4750s | quite well he loves you from this Kirin |
4752s | and scalpel is still around trying to |
4753s | save him so he could maybe buy some time |
4755s | but they gotta find another Target to |
4757s | kill soon |
4758s | yeah if they don't get something down |
4761s | and the battle re commences but without |
4765s | any log she on the utrechan side that is |
4768s | going to be the way turbo feeds take |
4771s | this down but if they lose the sleptner |
4773s | before they take out either the Deacon |
4776s | or the Thalia |
4778s | I can't see this going their way |
4781s | yep that's unfortunately that's probably |
4783s | going to be the moment right there that |
4785s | that's a lot of DPS loss typhoon Fleet |
4787s | is taking damage but the valley Deacon |
4788s | are currently still up so they should be |
4790s | able to buy him quite a lot of times I'd |
4791s | have killed another Target so I think |
4793s | honestly that slip to going down was |
4795s | probably their last asked I say that the |
4797s | typhoon is still slowly falling Maybe |
4801s | yeah the fleet typhoon of 40 is also the |
4806s | person who's um being |
4809s | um guidance disruption probably by the |
4811s | Jack diamond or the steeple on the glory |
4813s | side |
4815s | he is not having a good day in that case |
4820s | really they could |
4822s | be back |
4826s | Billy dying |
4827s | yeah you could imagine that uh the turbo |
4831s | feed side might get a bonus from having |
4835s | smaller ships now it might actually be |
4839s | difficult for the other side to apply |
4843s | fully to them maybe the |
4846s | paper DPS in this case isn't going to be |
4849s | what makes the difference |
4851s | three percent structure and he's just |
4853s | getting enough repairs |
4857s | he's up to 10 hours he's logging been |
4859s | trying their best so close |
4862s | I think he's funny yeah |
4866s | but this is gonna wow |
4869s | I I think that if they get the grapples |
4873s | uh properly applied and lock something |
4876s | down this is gonna |
4879s | be a very uphill battle for turbofit |
4881s | despite having more ships on field now |
4883s | but they are doing significant damage to |
4886s | sarin Nathalia who has just launched as |
4888s | well |
4890s | like honestly |
4892s | it starts way |
4895s | yeah this Jack die is still gonna keep |
4897s | killing the Deacon probably if there's |
4900s | people helping him |
4901s | but if they lose the Onyx |
4905s | they don't really seem to be going to |
4908s | everything now and that Beacon is gonna |
4910s | just leave |
4912s | then swapped onto the pontifex and |
4914s | they're going to trade the pontifex for |
4916s | an onyx |
4918s | yeah that Deacon is burning around with |
4920s | they be doing like 900 Ms so he's very |
4922s | hard to hit with mostly I don't think |
4924s | anything's rapid lights I think they're |
4926s | uh hams right |
4928s | that we're checking yeah yeah I assume |
4932s | so I think so so yeah that's gonna be |
4933s | really hard to apply to that Beacon |
4936s | yeah the control bar of the ushra Khan |
4939s | is incredibly large into that balgorn |
4943s | and the Sentinel with nude sweps and |
4946s | disruption |
4948s | but the damage bar for Turbo feed does |
4952s | nothing |
4953s | you can barely see it they're not |
4955s | applying or shooting anything |
4957s | significant at the moment yep stepper |
4960s | Fleet just got killed |
4961s | I love that but it's just not going |
4963s | to do well with the Tempest Fleet and a |
4964s | bowel gone just ruining your day |
4967s | Cerberus I don't think that service |
4971s | yeah but I don't think that Cerberus |
4973s | could actually kill any of the |
4975s | battleships even if there was nothing |
4977s | else on field at this point there just |
4979s | isn't enough so I mean you could maybe |
4982s | do it but it wouldn't be definitely |
4983s | wouldn't be within battle time for sure |
4985s | it would take him some time |
4988s | everyone nurse make a hamster |
4992s | and he actually will get the Deacon so |
4994s | respect for that that does get rid of |
4995s | the lodgy but it's too little too late |
4997s | maybe go for the central next try and |
4998s | remove that Bloody ewall but |
5000s | it's it's strong several feet are also |
5002s | too far behind on points they would have |
5005s | to kill |
5007s | well let's see they they wouldn't |
5009s | actually catch up even if they killed |
5011s | the balgorn they have to kill at least |
5013s | two shots |
5016s | yeah server is going to go down so that |
5018s | there's pretty much no chance of it but |
5019s | you know in our hearts we can imagine |
5021s | them killing the Ponting Sentinel and |
5022s | maybe somehow killing the Tempest of the |
5024s | Battleground but |
5027s | and killed |
5030s | yeah they're the scoring points matters |
5032s | they had a lot of uh men with our ships |
5035s | on their team like high breaks could |
5038s | potentially matter in this format if uh |
5042s | their opponents if the bracket ends up |
5045s | with uh one win one loss on each team |
5049s | that could be the case |
5052s | yeah I think there's a few moments this |
5054s | match could have flipped in the other |
5055s | way there was actually like that attempt |
5057s | that typhoon taking that little bit |
5058s | longer to die might have bought them a |
5060s | bit of extra time I don't think we |
5061s | particularly needed it but could maybe |
5063s | have happened the slept near he tried to |
5065s | run away but a bit too late so you got |
5066s | caught by these battleships so there are |
5069s | probably some chances here it could have |
5070s | maybe flipped but honestly it was going |
5072s | to be a tall mountain to climb with as a |
5073s | triple Battleship core in front of your |
5075s | face |
5077s | yeah |
5079s | and so much control I think the usual |
5082s | Khan team was uh |
5084s | prepared for several eventualities like |
5087s | the balgorn is a gun Gorn but like they |
5090s | have the new they have some |
5093s | uh disruptions they've got web scrapples |
5096s | quite a few things about going is the |
5099s | eventuality |
5101s | could do most things to be honest it's a |
5103s | very good ship to have big old ball of |
5105s | control |
5108s | yeah there is a reason why they're |
5109s | banned as flagships later in the |
5111s | tournament they would just be a little |
5113s | bit too good to getting all of the |
5116s | benefit from having officer mods |
5120s | and useful ones at that newts and webs |
5126s | well at least there's two on two that's |
5128s | a fair fight right |
5130s | oh yeah definitely this is a fair fight |
5132s | in the YouTube Battleship versus two |
5133s | destroyers definitely fair |
5135s | I I 100 support this |
5142s | I mean that was yeah it's we saw three |
5145s | battleships warping in at zero and they |
5146s | did not lose for it so congratulations |
5148s | for that one that's uh improving the |
5150s | analysts wrong no no it's a lot of |
5153s | Courage at least |
5156s | oh yeah you gotta slap him on the table |
5158s | don't you know |
5159s | yeah |
5160s | also I feel like a lot of these Rush |
5163s | setups have |
5165s | been a bit lighter on DPS than I was |
5168s | expecting like you and like when I think |
5172s | Shield rush I think three battle |
5175s | Cruisers |
5177s | doing |
5178s | a lot of damage there's a lot of |
5182s | support going on and a lot of |
5185s | High application but lower damage ships |
5189s | as well |
5191s | like if you're going yeah you should |
5193s | kind of thing uh channeling their uh |
5195s | mimitar Heritage here and they brought |
5197s | like a honestly a great mix between |
5198s | control and high DPS ships it was |
5201s | honestly like there's also quite a comp |
5203s | I don't think it'd be a metacom layer |
5204s | down the line but it's definitely a good |
5206s | mix of stuff that really just proved |
5208s | quite potent here especially against the |
5210s | uh the hopeful Nighthawk slope near rush |
5212s | they had going against them |
5216s | yeah and the bands make sense in light |
5219s | of what we've seen turbo feed definitely |
5222s | wanting something that didn't kite away |
5224s | from them too much and they got that to |
5226s | be fair |
5227s | they got people staying at zero and uh |
5230s | brawling there |
5235s | yep well I'm just gonna call that zero |
5237s | gravitas Banksy you cheeky bugger get |
5240s | down there and either get out the arena |
5242s | or get killed I don't care which please |
5245s | nevermind the match has ended perfect |
5247s | timing thank you so much boys we'll head |
5249s | back to the studio and see what they |
5250s | think on this one |
5253s | in the Silence of the night we will |
5255s | always hear the screams so this is our |
5259s | story wolves are monks to strangers |
5263s | did you know that anything can happen in |
5266s | Ultra fleets |
5268s | are you still shaving Jesus why you |
5272s | messed up some big balls yeah |
5276s | yeah literally anything |
5295s | thank you |
5298s | foreign |
5314s | sorry the second minitar group uh |
5317s | winning there as trouble feeder Glory I |
5319s | would say that wasn't quite a turbo feat |
5321s | I would say that was like a minor feed |
5322s | however their name implies that they |
5324s | only accept binary responses so in this |
5327s | case it was a terrible feed |
5329s | um it's for Canada both one and O in |
5332s | this instance uh mystical might uh what |
5335s | do you want to talk about in that match |
5336s | I saw a whole bunch of things I saw |
5338s | absolute hero tanking by uh 40 Wings in |
5341s | that iPhone using the power of the |
5343s | Republic to his benefit to just declined |
5346s | to die which is uh certainly a strong |
5349s | superpower to have in an alliance |
5351s | tournament match I also saw a bunch of |
5353s | newts on the logifricts from a sentinel |
5356s | and that looked pretty important as well |
5358s | uh what what do you want to talk about |
5359s | I'll let you let you choose |
5362s | sure uh I'll talk about the usra Khan |
5364s | side of things if that's okay with uh |
5366s | black bar uh I'll leave the other team |
5369s | to you |
5370s | um with the usual con side of things uh |
5373s | yeah you identified that 40 Winks in the |
5375s | typhoon Fleet issue managed to prolong |
5377s | his death by burning away from that Loki |
5380s | and their Onyx when he was hitting |
5382s | structure about half structure |
5384s | um we were talking in the back channels |
5386s | and I was saying that really he should |
5387s | have been burning away much earlier than |
5389s | that when he still had plenty of armor |
5390s | left because he had the benefit of being |
5393s | able to project around the arena whereas |
5396s | the two ships that were already shooting |
5397s | him at that time the onyx and the Loki |
5401s | uh effectively cap dry events of alcohol |
5404s | so they weren't able to tackle him down |
5406s | and so he should have put that to use |
5409s | um and burned out of their weapon |
5411s | you didn't and unfortunately a step of |
5413s | Fleet issue was able to chase him down |
5414s | and finish him off towards the end but |
5416s | he did a really good job of prolonging |
5418s | his life as long as possible by figuring |
5421s | out that he should probably burn away |
5422s | sooner rather than later |
5425s | um you know if he'd been a little bit |
5426s | sooner he would have lived the entire |
5427s | time I think |
5428s | but with the bow gone uh one perhaps |
5431s | suggestion for improvement is with the |
5435s | balcon newts for anyone who's not too |
5437s | aware of them |
5438s | um the balcor can have |
5440s | three utility highs |
5442s | I think typically you'll fill these with |
5446s | notes um and they're bonus notes so |
5448s | they'll new an extreme amount compared |
5450s | to what a normal nuke would |
5452s | on another ship |
5455s | nice uh the problem is you might get |
5459s | extremely wide there |
5461s | wide I've been I've been trying to do it |
5463s | on my end yeah |
5467s | um uh yeah sorry the problem was uh with |
5471s | a nuke that strong dedicating that neat |
5473s | to a ship like a speeple or a Kirin or a |
5476s | scalpel that are already being pressured |
5478s | by The Sentinel that Usher Khan had is |
5480s | effectively a waste of that neutralizer |
5482s | because they have such a long cycle time |
5484s | that um you're not really getting much |
5486s | out of it if you're newting out as |
5488s | people so if he had spent that entire |
5490s | time muting out the core |
5493s | of the other team that I think they |
5495s | would have performed a lot better |
5496s | um but yeah I mean they won anyway so |
5498s | Props to Usher Khan are not quite as |
5501s | garbage as Blackboard thought |
5503s | there you are so |
5505s | um I'm gonna come over to you in our |
5506s | wide bark pirate |
5508s | um what do you think that tribal feeder |
5510s | Glory could have done differently in |
5512s | that particular match uh to secure |
5514s | themselves to win because as Misty said |
5516s | um I made a few mistakes like they could |
5519s | have been capitalized on but they didn't |
5523s | uh yeah I think that honestly I really |
5525s | liked turbo feed start um I think that |
5527s | them taking out the uh you know they |
5529s | took out the site Fleet issue the |
5531s | stabber the rupture right off the bat I |
5532s | think that was very smart on their end |
5534s | uh because all three of those ships |
5536s | really aren't that tanky like they're |
5537s | all they're all taquan Cruisers they |
5539s | melted really fast |
5540s | um I maybe it wasn't necessarily like |
5543s | the perfect choice I'm sure if they did |
5545s | it again they'd try something different |
5546s | but for what they did that was a great |
5548s | idea I did not like the follow-up on |
5551s | that where they then tried to take down |
5553s | and ended up succeeding |
5556s | after a very long amount of time due to |
5558s | you know the hero tanking uh of that |
5560s | Battleship and uh like Misty said that |
5563s | Sentinel was like the key of that Fleet |
5567s | I don't know if they would have been |
5568s | able to take the Sentinel down with the |
5569s | remaining ships that they had but I |
5571s | think that you know you have to try and |
5573s | by not taking it down you pretty much |
5575s | guaranteed your loss um we saw the |
5578s | entire time that turbo feeds Logistics |
5581s | frigates had Sentinel notes on them |
5583s | which cycle very quickly I'm sure those |
5585s | Logistics forgets for me to be getting |
5586s | like |
5587s | one cycle off every couple of seconds at |
5590s | most like maybe a single rep every |
5592s | couple seconds and they also had a ton |
5594s | of EC drones on top of them so you know |
5597s | this this poor logic forgets they had a |
5598s | really bad time uh I think that turbo |
5601s | feed they had to take the Sentinel out I |
5603s | don't know if they would have been able |
5604s | to it's entirely possible it wouldn't |
5605s | have gone down but not even really |
5607s | trying until the last minute kind of |
5609s | sealed their defeat |
5611s | yeah and of course um with fourth year |
5613s | length tanking so long it just prolongs |
5615s | the match like that's that's more time |
5618s | that you could be shooting somebody else |
5619s | like I know that sounds pretty obvious |
5621s | but every second that you keep yourself |
5622s | Alive by doing something smart like |
5624s | burning away getting out of range |
5627s | um you know focusing on the drones that |
5629s | are killing anything along those lines |
5630s | means that there's more time that the |
5632s | other TMS has been shooting you well |
5634s | you're still alive shooting them and |
5636s | that can be uh when are lost and set |
5639s | scenarios so yeah great job uh the |
5642s | momentary Republic thanks you for your |
5644s | service now let's look forward to the |
5646s | next match it's going to be scary |
5648s | Wormhole people uh AKA versus Specter |
5652s | Fleet |
5653s | um the uh Infamous |
5655s | mpsi group |
5657s | let's have a look at the bands for these |
5659s | two matches so |
5661s | scary one more people Banning the balgar |
5662s | and that makes sense they're a wormhole |
5664s | grip they're probably terrified |
5665s | Battlegrounds and lookies |
5667s | um whereas interesting coming in from |
5669s | Specter Fleek here zarmsad and a gila uh |
5673s | Bart what are you making the zombie |
5676s | I I mean I think that it's a very |
5679s | strange ban uh just because the zarm is |
5682s | so many points and it has uh some |
5685s | glaring weaknesses it does have some |
5687s | very good strengths it is probably the |
5689s | most difficult to kill Logistics Cruiser |
5691s | in the game both on TQ and in the |
5694s | alliance tournament as we don't have uh |
5696s | Alliance tournament ships anymore for |
5699s | those but |
5700s | it's so many points like it is a massive |
5703s | number of points it can only rep one |
5704s | thing at once I'm very curious of what |
5707s | Specter feat's plan is by Banning it |
5709s | like it maybe they're planning on |
5710s | splitting DPS among amongst a bunch of |
5712s | ships or maybe they're just like oh |
5714s | zarms that's kind of a wormholer ship |
5715s | let's ban that |
5717s | um if they're using you know if they're |
5718s | doing it intelligently though I like I |
5720s | would expect Specter to do some kind of |
5722s | multiple Target you know like maybe |
5724s | they're gonna hit the slow end and the |
5726s | high end at the same time uh maybe just |
5728s | their practicing has said that this |
5730s | arm's a very good ship though we really |
5732s | don't know |
5734s | awesome well let's find out is this arm |
5736s | uh going to be a good ship not in this |
5738s | match at least because it's banned uh |
5740s | but let's see what else they bring |
5741s | instead as we go to scary bar more |
5742s | people versus Specter Fleet with Wingnut |
5744s | cross and gentan |
5751s | hello everyone and welcome to the arena |
5754s | as you can see we have a really |
5756s | interesting matchup here with a triple |
5758s | Battleship all in comp from uh Spector |
5761s | Fleet going up against what looks like a |
5762s | shield kingslayer variation uh from |
5765s | scary Wormhole people |
5769s | uh yeah it's gonna be very very |
5771s | interesting once we get to the screen |
5773s | hold on there we go okay so uh just to |
5777s | introduce things uh we've got a very |
5779s | interesting match up here with a three |
5780s | Battleship all in being brought by |
5782s | Specter Fleet um going up against what |
5784s | looks to be a shield King Slayer |
5786s | variation from scary Wormhole people |
5789s | without heavy battleships that are gonna |
5792s | try and pound it they're gonna charge |
5794s | you with everything Tempest baby it's |
5796s | gonna be creatively it has yeah |
5799s | Leroy |
5805s | and they're off |
5807s | yeah these caracals from TDC are gonna |
5809s | have to put in work they need to get on |
5811s | top of those bombers and start dpsing |
5813s | them down quickly or their own |
5814s | battleships are going to fall in seconds |
5816s | uh to the sheer amount of DPS that they |
5819s | can put out on this grid there you go |
5820s | you can already see those light missiles |
5822s | doing work on that yeah oh my God |
5825s | but he's in he's in he's in he's in but |
5829s | how long is he gonna be alive for us he |
5831s | sits there at about 20 armor starting to |
5834s | get a little bit of reps now but my |
5836s | goodness he is falling quickly to the |
5839s | combined Torpedoes he did yes on the |
5841s | Ravens the weakest one there go go go |
5843s | the characters are picking off bombers |
5844s | in the background I've got two bombers |
5845s | in the back trying to provide extra |
5846s | Battleship DPS that Vindicator is now |
5848s | going into Hull come on my man do it I |
5851s | believe |
5852s | if they can kill that Raven before the |
5854s | windy goes down that's going to be huge |
5855s | for them though um it will let them just |
5857s | get those last few licks in on the |
5859s | Scorpion Navy issue and put it under so |
5860s | much pressure before it manages to uh |
5862s | it's almost regening Health what's going |
5864s | on here how is how is he surviving |
5866s | massive rep drones rep drones everywhere |
5868s | there's so many of them he's gold not |
5870s | for dealer left the second bomber goes |
5872s | down the Raven is in Hell come on I |
5874s | believe in you buddy you can do it |
5876s | yeah and there we go the Raven is in |
5878s | very very low Hull here it looks like |
5880s | he's doing this amazing stuff |
5882s | respectively they're winning the all-in |
5884s | race it looks like all of these |
5886s | battleships are just sitting in the |
5887s | middle of one another in a ball there |
5889s | are smart bombs firing they're trying to |
5891s | kill off uh kill off these rap drones |
5892s | but it's just not happening fast enough |
5894s | and the Scorpion Navy issues they're |
5896s | going to be running out of Rapid heavy |
5897s | missile charges soon enough and that's |
5899s | going to put them at such a disadvantage |
5901s | versus the Specter fleet team which |
5902s | could just keep pressing F1 harder than |
5905s | them and longer than them and this is |
5907s | the worst thing about bringing the |
5908s | kingslayer cop it is an amazing comp |
5909s | until you do not kill at which point you |
5912s | are worthless these battleships have to |
5914s | reload now and this vinegar is just |
5915s | sitting there not giving the slices of |
5917s | shits and is now beating down on a scorp |
5919s | Navy which is by the way an incredibly |
5921s | tanky ship and Adidas doesn't care |
5925s | yeah they were able to use those |
5926s | caracals to just clear off those bombers |
5928s | but those deacons are still alive and |
5931s | they're gonna they're gonna need to go |
5932s | in and try and pressure them now they're |
5934s | gonna need to pick off one of these |
5935s | deacons early um sorry one of these |
5936s | deacons to really turn the match in |
5938s | their favor this scorpion Navy issue of |
5940s | Carl brutor he's not dying nearly as |
5941s | fast as his compatriot in The Raven and |
5943s | and |
5944s | low back into Hull |
5948s | Here We Go Round Two vindy can you |
5950s | survive another one I don't think you |
5951s | can though it's not enough rep drones on |
5952s | them but I think a bunch got smart |
5953s | bombed off this might be the end for the |
5955s | window K to come on my men I believe in |
5957s | you |
5958s | yeah there's also a really interesting |
5959s | tackle war going on in the background |
5961s | with these Cruisers just trying to |
5963s | screen off the hawk screen off the um |
5965s | and uh just keep them from really having |
5968s | an impact on this match from getting in |
5969s | on these battleships it's going well so |
5972s | far this question of how long they can |
5974s | hold up after that vindicate it again |
5979s | wow my man |
5981s | instantly oh my man you got the big |
5984s | balls in this battlefield I love it so |
5986s | much the Scorpion Navy though is |
5987s | actually incredibly tanky himself I |
5989s | honestly thought they'd kill him by now |
5990s | but he's still there Phantom goes down |
5992s | this one of the uh Roger freaks had just |
5995s | been deleted I suspect the web of windy |
5997s | finished that one off oh it goes down |
5999s | though there goes the windy there goes |
6001s | the vindi at long last it took them a |
6003s | while but now it's even two battleships |
6005s | a piece uh we've still got oh no we've |
6007s | still got the two Logistics frigates |
6009s | alive though that's gonna give them the |
6010s | sustain as this match goes on uh and |
6012s | they've also got all the utility from |
6013s | those 10 best Fleet issues still at play |
6015s | these scorpion Navy issues can't don't |
6018s | have quite the same amount of mids free |
6019s | to really control the match and slow it |
6022s | down as things go on that said gaming513 |
6024s | Tyler he is taking chunks as well |
6026s | they're gonna need to get on top of |
6027s | these Cruisers really they've got to |
6029s | stop chewing away at Carl brutal he is |
6031s | not breaking they need to disengage from |
6034s | this Central battle and start picking |
6035s | away at this support you leverage the uh |
6038s | High tracking of those Auto cannons and |
6040s | just power through the rest of this team |
6042s | if those scorpion Navy issues are |
6043s | sitting there on their own there's no |
6044s | way they can win this match |
6047s | they're going to kill something now they |
6049s | can't just sit here it's just just not |
6050s | working for them at the moment they'd be |
6051s | fair one of them is held down but the |
6052s | other Tempest Fleet could definitely do |
6053s | some damage they have a good range |
6054s | application as well |
6056s | this is just you gotta change tactics |
6058s | now I I get the commit I love it I'm all |
6061s | for it but you gotta change up find |
6063s | something else there's this Nighthawk |
6064s | nearby you could beat down on the |
6066s | caracals are not not too far away burst |
6068s | gets deleted there are options here make |
6070s | use of them you can do it |
6073s | yeah we are seeing a lot of newts come |
6075s | out from these scorpion Navy issues but |
6077s | they should be able to just power |
6078s | through them with um with cat boosters |
6080s | for at least a little while they will |
6082s | run out eventually the you know the |
6084s | Tempest way issues they have a |
6085s | surprisingly little amount of cargo bay |
6086s | uh you've only got around five minutes |
6088s | of three two hundreds to charge through |
6091s | this |
6092s | um |
6094s | wow this is just rough temperatures |
6100s | this is the Make It or Break It moment |
6102s | that they're fully committed to the |
6103s | sculpt Navy now there's too late to |
6104s | change this fleet's about to go but |
6106s | maybe you go down this is full |
6108s | commitment mode guys all in get that |
6110s | scorp Navy overheat Fray they've killed |
6112s | the lodgy so just maybe just maybe they |
6114s | can hold but he's getting real low |
6118s | is that maybe like a regen School Navy |
6121s | or something like that I don't |
6122s | understand how he's tanking so well with |
6124s | no Logistics on the grid you must have |
6126s | like three levels please |
6132s | empathy live please I want to see this |
6134s | The Vindicator can't lose |
6137s | mm-hmm |
6138s | this Nighthawk though is doing amazing |
6141s | work I I believe I don't know if he's a |
6143s | ham or not I haven't checked uh and I |
6145s | probably should have before the start |
6146s | this match but he is just sitting here |
6148s | not really being pressured and just |
6150s | pounding damage into this field |
6153s | uh I believe those are hams so he is |
6155s | putting out nearly a thousand DPS and he |
6157s | hasn't even been touched none of the |
6158s | attack was gone for him another tackles |
6159s | tried to screen him gaming 513 regening |
6162s | a bit of armor here though this is |
6163s | really close this is gonna go |
6165s | how's the tanking what in the world is |
6168s | going on how |
6170s | how is he still tanking there's no logic |
6173s | left |
6175s | there's no Logistics left but he has |
6177s | just so so much ehp by the looks of |
6179s | things that it doesn't matter like he's |
6181s | he's just representing that he just |
6183s | wrapped up they are not making an |
6185s | emotion and the purpose goes down oh no |
6191s | uh your baby The Vindicator is |
6194s | apparently not a windicator in this case |
6195s | it's going to take some major major |
6197s | plays here perspectively to come back |
6199s | into this game even with those deacons |
6201s | now uh they've lost a flight of heavy |
6204s | red drones from the other Tempest Fleet |
6206s | issues so Varian Stone Shard should go |
6208s | down quickly here |
6209s | getting too hard and for too long on |
6212s | something that wasn't working here |
6213s | respectively really unfortunately yeah |
6216s | that's particularly definitely burned |
6216s | their guns for sure Tempest Fleet I |
6218s | don't think he's even firing anymore |
6222s | oh no |
6224s | oh yeah you can see that attack bar is |
6227s | minuscule it is smaller than me |
6230s | wow that just goes to show how how much |
6235s | um how much you can out think yourself |
6237s | in matches like this all it takes is |
6239s | holding down shift for too long and not |
6242s | clicking it on quite the right cycle |
6243s | when suddenly you're an illusion it |
6245s | wasn't a comp's fault right the comp was |
6247s | good it's just that they they went too |
6249s | hard over here the guns yep it's |
6250s | definitely not the cop the cop was going |
6251s | to win this is all spectacle Fleet |
6253s | throwing out the window I can't blame |
6255s | The Vindicator |
6258s | yeah that that is this is probably the |
6260s | uh biggest choke we'll see today uh |
6263s | respectively absolutely had the |
6264s | advantage in that early game uh but they |
6267s | committed too hard onto that scorp Navy |
6268s | and then ultimately burnt out their guns |
6271s | trying to break it before then purposely |
6274s | just leaving say look like he 'd have |
6275s | done that at any point picked pick |
6277s | Target he's now leaving after it no |
6279s | longer matters like they could |
6281s | hear the other options he's just leaving |
6283s | me I'm like I'm done I'm just going for |
6284s | the edge see you guys yeah they're |
6286s | finally putting DPS on these caracals |
6288s | you know if they'd have done that |
6289s | earlier on in the game maybe they'd have |
6291s | been able to keep their frigates alive |
6292s | keep their tackle alive uh hold |
6295s | something else down and control the |
6297s | match you know that |
6298s | it's it's a real shame uh we see the |
6301s | deacons here finally getting DPS down by |
6303s | these uh Miracles and the reigning |
6304s | tackle from the scary Wormhole people's |
6307s | side |
6307s | nice execution I gotta say you've got to |
6309s | hand it to um scary Wormhole people for |
6312s | not folding under the pressure not |
6313s | giving up when they lost the advantage |
6315s | and keeping on pressuring knowing their |
6317s | roots to Victory which was through to |
6319s | destroying that top end and killing off |
6321s | those uh bombers right in the early game |
6325s | I'm not sure I can give them any props |
6327s | my heart is broken The Vindicator is |
6328s | lost yeah they honestly just did really |
6331s | well they tanked it quite well they |
6332s | tried to uh remove the logic drones as |
6334s | well so they they honestly sat there |
6336s | took the pressure from the rush they |
6337s | managed to hold on did lose a ship but |
6340s | yeah just |
6341s | burning guns not that's not the way you |
6343s | want to lose |
6344s | no no it's such a tough way to it's such |
6347s | a tough way to lose |
6348s | um it's one of those ones where |
6350s | you you everyone knows it's not what you |
6352s | want to do but |
6354s | you you try and try your best |
6358s | uh but sometimes the RNG goes against |
6361s | you there unfortunately |
6364s | it looks like durian stage |
6366s | the fat guy uh long jump record though |
6369s | as he burns towards that Beacon let's |
6371s | see how far he can get a battleship out |
6372s | of the Arena |
6374s | are you seconds he's gonna do it now |
6376s | there we go |
6380s | honorable weirdness |
6387s | um |
6388s | and he is 207 kilometers out of the |
6391s | Arena that's a that's quite the that's |
6393s | quite the jump you gotta say wait no |
6396s | we're just waiting here for a mop-up |
6399s | um I don't know if we'll see this Shield |
6400s | uh The Shield kingslayer brought out |
6403s | again it's uh |
6404s | it's one of those comps where you lack |
6406s | the typical control that allows you to |
6408s | get through the reload of the armor |
6410s | kingslayer uh bringing it is very very |
6413s | bossy and it's paid off here for TD sin |
6416s | so let's hand it back to the studio and |
6418s | we'll discuss a bit more about how that |
6420s | happened and how to not burn out your |
6421s | guns |
6431s | foreign |
6471s | there you are a scary Wormhole people uh |
6474s | dunking on Specter Fleet actually that's |
6476s | not entirely true respectively they're |
6478s | dunking on Specter Fleet |
6480s | um as the uh inability to manage heat on |
6483s | the guns potentially cost them the match |
6486s | um worth shouting out Ensign like Leon |
6489s | in that Vindicator near the start that |
6490s | was some hero piloting from him just |
6492s | tanking and tanking declining to die but |
6495s | like three reloads of the rapid Heavies |
6497s | coming in to try and actually take them |
6499s | out uh I'm actually going to use the |
6500s | power investors in me to promote him |
6502s | from Ensign to um Junior Lieutenant |
6505s | there you go that's what I'm gonna do uh |
6507s | so mystical might other than pure heat |
6510s | management |
6511s | um what was going on in that match that |
6513s | seemed to be a bit of a bit of a |
6514s | curveball the whole thing |
6517s | yeah it was quite the slog I think for |
6519s | both teams |
6520s | um The Shield setup that we saw coming |
6522s | out from want to say scary Wormhole |
6526s | people so say one |
6528s | um yeah it suffered quite a bit from the |
6531s | fact that they had to reload their |
6532s | weapons throughout various points in |
6534s | that match so at the very beginning we |
6536s | saw that The Vindicator actually dropped |
6537s | fairly low I expected The Vindicator to |
6540s | die within that first minute there of |
6543s | those ships kind of locking horns but I |
6546s | hadn't realized by that time that the |
6548s | Raven and the Scorpion Navy issues had |
6550s | rapid Heavies so a I guess a unique |
6554s | um characteristic of Rapid missile |
6557s | systems whether they're lights or |
6559s | Heavies is that they're able to burst |
6562s | damage very very well so they get I |
6565s | think 20 cycles of their missiles and |
6568s | then they have to go into a very long |
6569s | reload and in that time they basically |
6572s | do absolutely nothing for you so yeah I |
6575s | think that's really where some of the |
6577s | struggles came in for for the scary |
6579s | Wormhole people team |
6582s | yeah I mean |
6585s | that was just one of those matches where |
6586s | it could have gone either way and I |
6588s | would have loved to see what would |
6589s | happened if |
6591s | um the respect for the team had managed |
6592s | to keep their guns intact and firing uh |
6594s | because I think they were in a good |
6596s | position to to bring it back just based |
6598s | on how long that um Vindicator survived |
6601s | they were able to start going through |
6602s | going through things now are one thing |
6604s | we did see a lot of in both teams in |
6606s | that last matches uh kind of a Target |
6608s | fixation you know you're shooting |
6610s | someone and you're not killing them but |
6612s | you keep shooting them and you just keep |
6614s | shooting them and you keep shooting them |
6615s | sort of hoping for something to change I |
6617s | guess I mean we heard the casters uh |
6619s | calling for them to change up and do |
6620s | something |
6621s | um why does that happen like how is it |
6624s | so easy to get suck it into just |
6625s | shooting something when it's not working |
6628s | it's always hard to tell if you're not |
6630s | breaking someone because |
6632s | you're you don't have enough DPS for it |
6634s | or if you're not breaking them because |
6636s | like maybe you're not in optimal range |
6637s | yet maybe you're you know out tracking |
6640s | yourself maybe your newts haven't landed |
6642s | yet |
6642s | um |
6643s | so I it kind of makes sense I'm I'm |
6646s | wondering if Specter Fleet like when |
6648s | we'd have to re-look it to figure out |
6650s | the exact moment when the gun's burned |
6652s | out on that TFI but I I'm wondering if |
6655s | they didn't really say anything about |
6657s | the guns burning out for a little bit |
6658s | and |
6660s | possibly like if they had called it |
6663s | immediately like then oh crap my guns |
6664s | burned out and then maybe swapped it |
6666s | might have worked uh that scorpion Navy |
6668s | definitely was very slowly almost |
6669s | breaking for a while and I think that |
6671s | they just kind of were like well if we |
6673s | can just take this one shift down we'll |
6674s | win |
6675s | they fixated on it like you said um they |
6678s | respectively did do a good job swapping |
6679s | uh to the logic frigates when they |
6683s | realized that they weren't actually |
6684s | breaking anything that first time I |
6685s | think that maybe if they had continued |
6687s | to like work on that bottom end |
6689s | um you know telling a raven great idea |
6691s | scorpion Navy issue is the next Target I |
6693s | mean that's |
6694s | still one of the most tanky ships in the |
6696s | game regardless as if you have logic or |
6698s | not so I think that if they kind of kept |
6700s | that plan of going from like lodgy |
6703s | fruits and maybe working on like those |
6704s | caracals or maybe even the Nighthawk |
6705s | they could have done something even with |
6707s | the burn guns |
6709s | awesome and uh Misty we actually saw at |
6711s | the start a couple of bombers on the the |
6714s | Specter fleet team and there you go ask |
6716s | dunk pretty quickly why would you focus |
6719s | on bombers right at the start like that |
6723s | in a setup where your top end is |
6725s | essentially three battleships |
6728s | um bombers are super scary especially if |
6731s | you're not going to be moving anywhere |
6732s | right so |
6733s | um I think it was a very important |
6735s | decision for them to take those bombers |
6736s | out at the very beginning because they |
6738s | are essentially two more battleships |
6740s | worth of damage at the Specter Fleet |
6743s | um team would have been able to bring to |
6744s | the grid |
6745s | um I think that's really where we saw |
6747s | the Raven dying so quickly at the start |
6748s | is because those bombers were still |
6750s | alive at that time |
6752s | um and importantly if they hadn't |
6753s | removed those bombers later on in the |
6755s | match we would have seen that scorpion |
6757s | Navy issue also probably dying a damn |
6759s | lot you know faster than it actually was |
6761s | and virion burning his guns wouldn't |
6764s | matter so much |
6765s | um if they were still up you know so by |
6767s | removing them at the very beginning it |
6769s | sets themselves up to win later on |
6771s | because they're not going to be |
6772s | attritioning HP so quickly |
6775s | awesome and then before we look at the |
6777s | next match I actually want to take a |
6778s | moment uh to tell you where this is |
6780s | taking place this is taking place on the |
6782s | Thunderdome server which is not |
6784s | Tranquility it is a completely separate |
6786s | server but everyone has maximum skills |
6788s | and all the ships are free |
6790s | um that means that everyone's on equal |
6792s | playing Ground no one has the best or |
6794s | skills everyone has absolutely maximum |
6796s | skills this is really good for things |
6798s | like the feeders uh because it means |
6800s | that the teams that are here don't have |
6802s | to worry about losing you know lots of |
6804s | ships they can compete they can be on |
6805s | the same level playing Ground as all the |
6807s | other alliances and it's a really great |
6809s | way to get involved in Alliance |
6811s | tournament if you've never been in one |
6813s | before I highly recommend getting |
6815s | involved next year if you're not in this |
6817s | year if you've ever thought about |
6818s | putting a team in get a couple of mates |
6819s | together and at least try the feeders it |
6821s | costs you literally nothing so thank you |
6823s | to all the people who make that happen |
6824s | uh CP zealous has basically picked up |
6827s | Alliance tournament then they don't |
6828s | placed it on top of his back you can't |
6830s | see my hands but I was guessed during |
6831s | what I was doing there but the cameras |
6833s | are so thin |
6834s | um and he is carrying out to this stage |
6836s | that we're at now so big thank you from |
6838s | us to him |
6839s | um we we love the alliance tournament |
6841s | and I hope you guys do it as well and |
6842s | hope you all competing it next year as |
6844s | well now let us look to the next match |
6847s | Rusty hyena Clan versus no visual dot uh |
6851s | if we can throw the bands up on screen |
6852s | quickly and see what these teams are |
6854s | choosing to ban |
6856s | so Rusty hyena is it bang the |
6858s | Battleground the Cerberus |
6860s | um no visual also bearing the |
6861s | Battleground and a nightmare first one |
6863s | we've seen those yet and the trickle |
6865s | Downs uh taking the slept near and the |
6867s | curse uh mystical might nightmare |
6870s | interesting ban |
6872s | I was gonna say I think we saw maybe a |
6875s | nightmare ban in one of the earlier |
6876s | matches I can't quite remember I thought |
6878s | I'd seen it might have been distracted |
6880s | chaos that happened yeah yeah absolutely |
6883s | Fair |
6885s | um I don't like the nightmare in the |
6888s | alliance tournament I've said this in |
6889s | previous 80s I think the nightmare is |
6892s | absolute crap if you can't fit you know |
6895s | Dead Space modules to it which is why |
6897s | it's really good on TQ because you can |
6899s | fly with high grade snakes and all the |
6901s | finest modules in the game |
6903s | um and then is really really good one of |
6905s | the better ships and that you could pick |
6907s | for that for that purpose but in the |
6909s | alliance tournament I think that it just |
6912s | doesn't really perform anything that |
6915s | well that another ship can't do better |
6918s | is essentially where I'm at the only |
6920s | really good thing that it has going for |
6922s | it is the fact that it can move quickly |
6924s | with an afterburner |
6927s | which in some cases might be might be |
6929s | quite useful for getting through things |
6930s | like screening if they don't have much |
6932s | in the way of webs but most teams that |
6934s | we're seeing now that webs on their |
6936s | ships |
6937s | um and that's an effective counter or |
6939s | nightmare Mobility |
6941s | great and uh with that it's time to go |
6944s | to the match so |
6945s | um it's going to be Russia Hyena's Clan |
6947s | versus |
6949s | um no Visual and it's gonna be casted by |
6950s | dojek and Wing that cross meanwhile |
6952s | we'll stay here but Black Backpack will |
6954s | enjoy the rest of his white claw and I |
6956s | will see you after the match |
6964s | hello and welcome to the arena I am |
6966s | douchek and I'm here with wing not cross |
6967s | we have the rusty hyenas team and they |
6971s | have brought |
6972s | an incredibly tanky long-range Cruise |
6975s | setup |
6977s | and they're up against bargists what do |
6979s | you have to say about that |
6980s | well we've got yeah triple Cruise |
6983s | battleships for Rusty highness versus a |
6985s | paper which kite control buggers comp |
6987s | but there's nowhere they can run because |
6989s | they've got these Golems can reach the |
6992s | entire map pretty much |
6993s | they've got a Morse that can definitely |
6994s | damp one one or two of them down and try |
6996s | and reduce that range but going against |
6998s | cruising the company this is not going |
6999s | to be a fun ride that Scimitar is going |
7001s | to be working overtime |
7003s | yeah we're gonna have to see what kind |
7005s | of uh extra um you were they have on the |
7008s | jack does which is one of the strengths |
7010s | of all the mids on that ship but I think |
7013s | the no visual teams is gonna have a |
7016s | uphill battle given that barges are |
7019s | neither longer range nor tankier than |
7022s | the counterparts they're going up |
7023s | against them they're losing their |
7025s | Scimitar wow that's so quick |
7028s | dude |
7033s | had |
7034s | he didn't even go into armor |
7036s | particularly and the bargains are going |
7039s | up against the Nighthawk trying to get |
7041s | those links off the field as soon as |
7043s | possible |
7045s | The Tackle Wing that they've brought |
7047s | with these Golems is insane Raptor |
7049s | Merlin Republic Fleet fighter and a |
7051s | skybreaker that is brutal tackle work |
7053s | they got that Scimitar within seconds oh |
7056s | it's being primary because he's being |
7057s | very annoying probably but that is |
7059s | they've got an incredible Wing going on |
7061s | here and they're going to kill that |
7062s | small end as well as whatever else they |
7063s | decide to shoot |
7065s | yeah the damage to split on the bar |
7067s | guests as well I I'm guessing there |
7070s | might be targeting range issues going up |
7072s | here for the rusty hyenas team but |
7075s | they're not really losing anything |
7078s | either and uh there's such a big |
7082s | difference between they have four ships |
7085s | that are almost all their points and six |
7088s | frigates to compensate for it including |
7091s | Tech One |
7093s | largy |
7095s | indeed interesting as well is that these |
7097s | are golden I believe are also kept |
7098s | transferring the Nighthawk next to them |
7100s | so this is true this is Cap transfer |
7102s | setup as well with these golems and uh |
7104s | scorp Navy if they once they killed us |
7106s | more or less they all have full range to |
7108s | shoot over the entire Arena however they |
7110s | like and that is going to be a really |
7112s | painful experience with no visual here |
7115s | yeah the no visuals team is just going |
7118s | to have to do two things kill the taco |
7122s | try to keep their moles alive and see if |
7125s | they can't keep a range where only they |
7128s | can shoot because their opponents cannot |
7130s | lock that far but that is difficult |
7132s | against Golems Marauders have an |
7134s | insanely long lock range Baseline and |
7137s | the malice happens to be dead and a |
7139s | Bargas is joining him in hell yeah I |
7143s | think basically they brought missile cut |
7145s | and a lot of control and there is just |
7147s | nowhere in the arena they can go though |
7149s | where can you run against Cruz and |
7151s | probably these Crews didn't even warp in |
7153s | at zero they walked in at range and they |
7155s | can still shoot the entire Arena that is |
7158s | that is a painful experience to live |
7161s | yeah I mean the cruise is always going |
7163s | to hit the entire Arena unless they're |
7165s | uh missile guidance disrupted that like |
7168s | targeting range is always the limiting |
7170s | factor there but it isn't anymore the |
7174s | damps are off the other TM and that |
7176s | Bargas is |
7177s | dying and nothing is going to say |
7180s | anything that as well |
7182s | the core of this comp has not been |
7184s | touched and they're ready for it like |
7185s | they've got lodgy drones on my Nighthawk |
7187s | they're all sitting next to each other |
7188s | kept transferring with me B like they're |
7190s | sitting in a absolutely like dominating |
7192s | position and just haven't been touched |
7193s | they've just been able to pull apart |
7195s | this team at their own Leisure however |
7196s | they want they lost a bit of their |
7198s | tackle but honestly they had tackle the |
7200s | spare this is yeah |
7205s | the Golem Sni and Nighthawk in and of |
7208s | themselves are all in the top list of |
7212s | most tanky ships there are |
7215s | like golems with the rep bonus and snys |
7218s | and I talked with the resist bonuses |
7221s | they just they're hard to kill |
7224s | and going up against a team that |
7227s | has to kill something quickly |
7230s | I think they might have tried to go for |
7232s | support and kiting only in this match |
7235s | they started on Nighthawk and it just |
7237s | didn't work out |
7239s | yeah in the nicest way I think this |
7241s | match was pretty much entirely one but |
7243s | by the moment people picked their comps |
7244s | like there was just nothing these bar |
7246s | these pancakes could do they would just |
7248s | they at the moment they entered on grid |
7249s | it's there's just no real way you can |
7251s | beat this as far as I can see it's just |
7253s | too tanky too much brick and you're in |
7256s | the wrong comp to fight it |
7262s | there's no visuals team we're certainly |
7264s | hoping for somebody to rush after them |
7267s | with their double web ships and |
7270s | and fast yep abs |
7276s | just watching the visual Fleet now being |
7278s | killed by cruise missiles and drones |
7280s | like trying to fire Crews at a visual |
7282s | Fleet is not a fun experience I've been |
7285s | there before it's gonna it's gonna die |
7287s | sooner or later there are plenty of oh |
7289s | he's gone left on the rusty Hyena's team |
7291s | at least |
7292s | like the Golems also have probably one |
7296s | bonus paint each that's 60 percent |
7300s | size increase each |
7306s | um this is um |
7309s | just formalities left of this match |
7313s | unfortunately for no visuals |
7318s | yeah there's also like it's they |
7320s | couldn't exactly win with this setup |
7323s | let's say hey it makes it easy for the |
7325s | pilots right you have to worry about uh |
7326s | boundary don't have to worry about mjd |
7327s | or maneuvering just to sit in one |
7329s | position fire missiles and keep applying |
7332s | DPS to forehead until dead |
7335s | yeah the last tournament Vargas were |
7338s | actually |
7340s | discounted on points and this was what |
7343s | we tried against it we tried triple |
7345s | scorpion Navy against Marcus and that |
7347s | felt |
7348s | okay |
7350s | or against might have been a little bit |
7351s | too |
7352s | strong in that setting but |
7356s | it's it's a fair match |
7359s | artists are way less tanky and |
7365s | cost a lot of points |
7368s | yeah well a single Jack door left uh |
7371s | pecano I don't know how to pronounce |
7373s | that name at all but uh well he's just |
7375s | gonna take a bit of time dying I don't |
7377s | know if he's trying to go for the edge |
7378s | of the arena or if he's uh |
7380s | just taking up some time while he can |
7383s | but it's actually I'm actually kind of |
7385s | surprised how well these Golems are |
7386s | still applying I mean yeah I get it I |
7387s | got Target planners but that's still a |
7389s | pretty good amount of application on a |
7390s | defense mode jackal |
7393s | is a shield ship it's a signature is at |
7396s | least large enough for it to not |
7398s | matter his uh only defense would be |
7400s | speed and now he's dead |
7403s | yeah we're going back to the desk |
7410s | now for the triglovian weather report |
7412s | brought to you by Exodus the weather |
7414s | calls for this integration |
7421s | and that's the weather forever |
7432s | for just 10 million is a month you can |
7436s | save the life of a high-sec minor |
7471s | a rusty Hyena's Clan taking the W there |
7474s | over no visual I tell you what uh |
7477s | mystical might the only thing that I saw |
7478s | no visual of was that Scimitar uh as he |
7481s | just got absolutely deleted at the start |
7483s | of that match that was uh zero lifespan |
7486s | of whatsoever uh what happened there to |
7489s | that scimitar |
7491s | uh as you uh |
7494s | so observantly pointed out I think it |
7496s | died it died very quickly |
7499s | um yeah no why gollums why did it die so |
7502s | quickly Golems have bonus Target |
7505s | painters it's one of their whole bonuses |
7508s | and |
7509s | um all three of the battleships on the |
7512s | rusty hyena side and cruise fit |
7515s | um so that allows them to apply to most |
7517s | corners of the Arena regardless of where |
7519s | they are but more importantly it also |
7521s | allows them to apply really good damage |
7523s | to Cruisers and up because of those |
7525s | bonuses |
7526s | um for the painters Scimitar had nowhere |
7528s | that it could go had no chance for |
7530s | reducing damage and it fell apart really |
7532s | quick so |
7533s | um I'd be interested to see if it |
7535s | actually had any buffer or if it was |
7536s | completely resist and ASB fit which is |
7540s | sometimes what we see in the 80. |
7544s | yeah now speaking of things we've seen |
7546s | in the at Blackboard pirate that comp |
7548s | fielded by Rusty hyenas looked awfully |
7551s | familiar to me |
7552s | um where do you think we might have seen |
7553s | that one before |
7555s | well uh Ithaca of uh Volta I believe |
7559s | that it was used several times in the |
7562s | final match between hydroloded and Volta |
7565s | and it was uh completely undefeated I'm |
7568s | so I watched the match for about 30 |
7570s | seconds and then I kind of knew it was |
7572s | over so sorry sorry to be cringy Edge |
7574s | Lord but I was like yeah this I don't |
7576s | need to see the rest of this I know how |
7577s | it goes uh because Rusty hyenas pretty |
7580s | much played it exactly as some of the |
7582s | final matches of at 17 was |
7584s | um I will say they did an incredibly |
7586s | good job tackling that Scimitar he was |
7588s | tackled within about 10 seconds right |
7589s | off the bat you saw all the rusty hyenas |
7591s | tackle Rush him tackle him he died |
7594s | as soon as that happened like I could |
7596s | just watch it and be like all right well |
7598s | these three battleships are cap transfer |
7600s | each other they're all cruise missile |
7601s | fit they're just going to sit here and |
7604s | slowly Wipe Out the |
7605s | team um |
7607s | it has been used I don't think it's |
7609s | actually been eaten yet in any uh |
7612s | matches that people have gone up against |
7613s | it so uh I will leave Misty to decide |
7617s | whether or not he wants to spoiler alert |
7619s | what the possible strategies are against |
7621s | it but we did see you know it's kind of |
7624s | cool because we saw a team that prepared |
7626s | and actually looked at past matches and |
7629s | was like cool yeah we're going to copy |
7630s | this comp and run it again so we saw the |
7632s | E.T winner last time just win and you |
7635s | know sometimes it's important to |
7637s | actually look at history |
7639s | awesome well we actually have nine |
7641s | minutes until the next match uh so it's |
7642s | time for our first feature of the day |
7644s | which is called Ithaca Hawks Deep dive |
7645s | where we take a deep dive into a |
7647s | particular comp and how to beat it |
7648s | mystical might as a member of the |
7650s | fraternity team if you were to come up |
7652s | against a comp such as that which looks |
7654s | kind of like a bit of a cruise Tinker |
7655s | what would you suggest to your team |
7657s | fraternity uh in order to beat them |
7660s | yeah there's plenty of time yeah yeah |
7663s | that's fine uh so before I answer that |
7665s | question I had another question which |
7667s | was did they have a raptor I can't quite |
7670s | remember because I did zone out once the |
7672s | Scimitar died |
7675s | um I think it's it's important for |
7677s | myself I had something |
7679s | there's something fast I always tackled |
7681s | because if it is a raptor that tackled |
7684s | the Scimitar okay I can see in twitch |
7685s | chat people are saying yes thank you |
7687s | very much for the assist |
7689s | um the Raptor the reason I wanted to |
7691s | point it out is uh the reason it was |
7693s | able to get onto the Scimitar so quickly |
7695s | is because I believe Raptors Crusaders |
7701s | Tyrannosaurus I want to say and |
7705s | Clause all have overheat bonuses to the |
7708s | micro drives so you're able to get a |
7711s | tech2 fit interceptor up to like 8 or |
7715s | 10K a second very easily just by |
7717s | overheating a microb drive and that |
7718s | allows it to zip across the grid and |
7721s | snag whatever it wants to really quickly |
7723s | the downside to that is that typically |
7726s | they die because they're out of position |
7728s | because it happens very easily so that's |
7730s | one thing I wanted to get out of the way |
7732s | back to your original question |
7735s | um yes please let's go back to that |
7736s | question yeah yeah let's go back to that |
7738s | question that's fine |
7740s | um |
7741s | none of these ships have cap transfer |
7743s | range bonuses I I think is all that |
7746s | really needs to be said right it's uh |
7748s | there's simple ways that you can beat |
7750s | thinkers in any 80 and it is positioning |
7754s | or it is damage either you out damage |
7757s | what the tink is able to rep or you |
7760s | position yourself and them in a way that |
7762s | you like I think has always been how |
7765s | it's been |
7766s | um anyone that's looking back at |
7767s | previous matches where Tinkers were |
7768s | fielded |
7770s | would also be able to kind of deduct or |
7772s | deduce that from |
7774s | history I suppose or ECM I suppose would |
7777s | also be another effective counter |
7779s | um in some cases sometimes no one is |
7780s | rolling the dice however |
7782s | um I was going to say rolling the dice |
7785s | doesn't typically work in my favor at |
7788s | least |
7789s | um whether I'm using the ECM or I am |
7791s | flying against ECM uh it's never been on |
7794s | my side so you know yeah |
7797s | in the finals of a live stream at 17 and |
7800s | we saw this comp fielded um we actually |
7802s | saw it almost get beaten um when if |
7806s | memory starts correctly Annie gardett in |
7808s | the Vault of Flagship bar guest uh |
7810s | managed to get a couple of really good |
7812s | bumps in against those battleships split |
7814s | them up and then the water team started |
7816s | to uh do some damage but it was a bit |
7819s | too little too late in that particular |
7820s | match and I think I might have been the |
7822s | third and final match of the of the day |
7825s | um really good comp |
7827s | um I think this is one of the first |
7828s | times we've seen a picked up from 8017 |
7831s | comp dropped almost unchanged into uh |
7834s | the feeders thus far |
7837s | yeah a bar I think I mean obviously you |
7839s | need to actually look at it but I think |
7842s | that was exactly almost like a dead |
7844s | straight copy you know I'm sure there's |
7846s | a little bit of adjustment to some |
7847s | points but yeah it was pretty much them |
7849s | to copy pasting it applying it in |
7852s | exactly the same way too like at |
7853s | shotology and then just work your way |
7856s | down |
7856s | so yeah it'd be interesting to see if |
7858s | some more teams bring this because as |
7860s | mentioned um undefeated seems to have |
7863s | worked again this uh this uh meta |
7866s | already so I look forward to seeing more |
7868s | teams bringing or defeating those that |
7870s | will be extremely extremely interesting |
7873s | uh now we've used the term Tinker a |
7875s | couple of times |
7877s | um or can you just maybe elaborate what |
7879s | we're actually meaning when we say |
7880s | tinker |
7882s | yeah uh so the original OG Tinker has |
7886s | been dead |
7888s | for like five or six years now maybe |
7890s | even longer but kind of nowadays what it |
7892s | is is it's sort of the equivalent of |
7894s | like a spider tanking Dominic setup some |
7896s | of those setups where basically your |
7899s | ships are using a local tank and then |
7901s | they're cap transferring each other so |
7902s | that they can run it permanently uh |
7904s | generally with Shield ships specifically |
7906s | like I don't I don't think armor Tinker |
7908s | is viable anymore but with Shield ships |
7910s | they'll use an ancillary Shield booster |
7912s | and once the cap charges of the |
7914s | ancillary Shield booster Runs Out |
7917s | it's still boosts for the same amount it |
7919s | just uses up a mass amount of cap so |
7920s | what you do is instead you have your |
7922s | ship's Gap transferred to each other so |
7924s | that you can continue to run the |
7925s | ancillary Shield booster without cap |
7926s | charges and get that insane ancillary |
7930s | Shield booster tank build |
7931s | um like I said it kind of only works |
7933s | with Shield armor |
7936s | reps work in a different way so you run |
7938s | out of paste in your answer your armor |
7939s | repair and it just sucks whereas if you |
7941s | run out of cap boosters and you answer |
7943s | your Shield repair |
7944s | it just sucks your cap a different kind |
7946s | of sucking one kind's better than the |
7948s | other in this specific case |
7951s | well said well said |
7953s | um it's worth uh worth mentioning as |
7956s | well |
7957s | um the way the reason that this works is |
7960s | in the universe of uh new Eden the cap |
7963s | transfer modules |
7965s | give to your friend more cap than they |
7967s | consume while cycling so you can |
7970s | essentially create an infinite Circle |
7972s | object of energy and keep your bodies |
7975s | alive |
7976s | um we have about four minutes to go |
7977s | until our next match which is snuffed |
7980s | out versus percussive Pizza Time |
7981s | diplomacy which is a fantastic name so |
7984s | after of course self-proclaimed Kings of |
7986s | lossec |
7987s | um for many many years because of Peace |
7989s | time diplomacy also loss like residents |
7991s | living in gal Mill space |
7994s | um great guys uh give a shout out to the |
7996s | uh the rest of the galante Federation |
7997s | doing their bit to hashtag build the |
7999s | gate so |
8001s | I've been involved a little bit in there |
8002s | so faction Warfare recently in a couple |
8004s | of Alpha alts and it's been a lot of fun |
8005s | I've been flying with some of those guys |
8007s | and uh good group of people so check |
8010s | them out let's have a look at their |
8011s | bands uh we have snuff Banning out EOS |
8014s | and slept near two link ships removed |
8016s | and trickle-down ban into the gedden |
8018s | meanwhile percussive Pizza Time Banning |
8020s | out Loki and EOS and the typhoon Fleet |
8023s | issue mystical might uh double EOS band |
8026s | what do you make of that |
8028s | so I'm not sure if this is based on some |
8032s | of the practices that they've perhaps |
8033s | been doing in the background |
8035s | um with their own practice Partners or |
8036s | whether this is based on what we saw |
8038s | earlier with the EOS performing fairly |
8040s | well in that drone setup I think that we |
8042s | saw as the first match of the day |
8045s | um EOS is a fairly strong boat |
8047s | it seems like they don't want to go up |
8049s | against a drone setup so they're |
8050s | removing one of the key ships for the |
8052s | Drone setup uh the EOS being a mobile |
8055s | damage platform which can use drones but |
8057s | also usually the ship that carries links |
8060s | as well for the team by removing the EOS |
8063s | there isn't really I think another |
8066s | command ship that really does the same |
8068s | job in the same way so it makes it much |
8071s | harder for a team to put that drone comp |
8073s | together I'm sure there are Replacements |
8075s | that they can bring but they just |
8076s | wouldn't perform as well as the EOS |
8078s | would so that seems to be the first step |
8080s | in their kind of ban allocations there I |
8083s | think the Armageddon is also an |
8084s | interesting one to see from snow |
8086s | yeah so um snuff have I'm just looking |
8090s | at what they've got a very interesting |
8091s | comp so I want to give the casters a |
8093s | little bit of time to talk about this |
8094s | one so let's hand over to the match now |
8096s | uh snuff diverse is a percussive pizza |
8098s | time diplomacy uh with William cross and |
8100s | jintan |
8108s | g'day mates Welcome to the Real |
8110s | Thunderdome here we have an insane match |
8113s | going on snuffed out have decided to |
8115s | bring all of the Blaster battleships |
8117s | plus some ECM and meanwhile because of |
8119s | pizza box have brought the triple |
8120s | Battleship comp gin what the bloody |
8123s | world have we entered |
8125s | uh we have entered the Thunderdome by |
8127s | the looks of things I will go through |
8129s | all the reasons where you probably |
8131s | shouldn't bring four of the shame same |
8132s | ships in the analysts desk after this uh |
8135s | but all of the real pressure here is |
8138s | going to be put on the rupture heretic |
8139s | and svipel uh of snuffed out Superman |
8142s | and uh percussive Pizza Time diplomacy |
8144s | uh they are going to need to screen off |
8147s | these diamoses stop them from getting on |
8150s | top of their battleships and as long as |
8152s | they can as long as they can keep them |
8153s | more than 10 kilometers away from them |
8155s | they're going to easily Coast to a |
8157s | victory here the newts uh the new |
8159s | pressure especially from that battleborn |
8160s | is going to do so much work in turning |
8162s | off these dimasses if they can survive |
8164s | the opening minute of the game keep your |
8166s | eyes peeled uh because this has exactly |
8170s | support it's crazy |
8174s | yeah just ridiculous it's gonna be |
8176s | mental |
8178s | if those are dual prop dymoses this |
8180s | might be a little harder in the late |
8181s | game but uh that Vindicator is going to |
8183s | stop them from sick tanking particularly |
8185s | well the 90 webs are going to make uh |
8188s | you know the space where dymoses want to |
8190s | be which is about uh pretty much in |
8193s | docking range is the most deadly place |
8195s | to possibly be for a Vindicator I'm |
8197s | surprised that you focus here we go the |
8199s | presence of the divorce is not the your |
8201s | favorite ship in the game I think it |
8202s | might be about to pick up this is going |
8205s | to be the greatest match of all time |
8206s | because everyone is screaming in at Max |
8208s | Speed Leroy let's go actually the video |
8211s | isn't moving Vindicator wake up I know |
8213s | my has been tackled first dmos has been |
8214s | primed and here we go the Party begins |
8217s | wobbles are probably tapping his ABC |
8219s | right now but is it going to be a |
8220s | question of they really should just swap |
8222s | over to another Dimos burn another ADC |
8224s | at this point uh you can see that active |
8226s | rep bonus that the diamonds have really |
8228s | coming into its own turning him um |
8231s | all the way back to halfway |
8234s | the diamond The Vindicator seems to be |
8236s | the most primary that's a good call |
8237s | but |
8239s | wow |
8240s | um lots of DPS trade getting traded back |
8242s | and forth you can see both of those |
8243s | attack bars starting to really fill up |
8245s | now there's the residual speed from the |
8248s | burn in has uh faded |
8250s | Off the Grid |
8255s | there are four threats on the field |
8257s | they've identified them they just need |
8259s | to kill them the Kitsune the Griffin the |
8261s | more less they aren't going to have a |
8263s | huge impact on this game |
8266s | running directly into Vindicator web |
8268s | range is always just absolute suicide |
8272s | and this Vindicator is still barely |
8274s | Dying by the way they've really brought |
8275s | deacons this team brought a guardian for |
8277s | their lodgy and it cannot survive triple |
8279s | Battleship to the face under Vindicator |
8282s | webs this is just Madness |
8285s | yeah um you can see that the |
8288s | um snuffed out tackle they're just |
8290s | sitting around the edge of this fight |
8291s | they're trying to stop the Zippo and the |
8292s | heck they from getting on top of their |
8294s | own ewall support this is clever stuff |
8296s | from them they're trying to control the |
8299s | um actual influence that those smaller |
8301s | ships can now have on the wider battle |
8303s | but it's not going to matter if they |
8304s | can't kill uh if they can't kill this |
8306s | Vindicator |
8307s | especially as those nukes are getting |
8309s | spread out really really well by this |
8310s | Picasso Pizza Time team that said the |
8313s | guardian's completely safe |
8315s | really at some point they need to make a |
8317s | burn for that wow the guardian's getting |
8318s | sniped I don't even know how that |
8320s | happened or we just got way too close to |
8322s | the Zippo and died |
8323s | Ah that's a that's a rough one |
8327s | Casino down Griffin is still alive but |
8329s | he got primary as well they're trying to |
8330s | get rid of the ECM that vindicate is |
8331s | starting to actually crawl towards 30 |
8334s | armor they could maybe get away with |
8336s | this the dmos is still alive it all |
8337s | takes us one lucky shot and he'll go |
8339s | straight down at the hull so this this |
8341s | could still flip that Vindicator should |
8343s | stop moving right now dude stop moving |
8345s | you're gonna make it hard |
8347s | this Ripple the heretic they're all |
8350s | going for this Griffin now they're gonna |
8351s | be able to grab him it looks like they |
8353s | have yep that's gonna be it that's gonna |
8355s | be another piece of evil off the field |
8356s | and that's going to be enough to let |
8357s | this Dimos probably go down if not they |
8360s | basically have no evil no frigate |
8362s | support at this point uh these t3ds |
8365s | should be free to go through onto this |
8366s | Guardian now tackle him down pressure on |
8369s | his cap |
8370s | this is brutal this is a this is going |
8372s | to be us that's the moment right there |
8375s | I think all stuff down |
8379s | yeah all snuffed out can really do at |
8380s | this point is try and turn on some of |
8381s | these frigates uh use their Superior |
8383s | tracking to get them down and try and |
8385s | avoid the 100 zero the slam dunk Victory |
8388s | from percussive pizza time |
8391s | man Vindicator home sent Victory all the |
8394s | time I don't talk about never lost yep |
8396s | uh yeah they're just they almost managed |
8399s | to get away with it almost like they had |
8400s | to really rip those vindicate a bit |
8402s | faster but the problem is you're rushing |
8403s | blasters into a ship which loves holding |
8406s | people stealing Blaster range that was |
8409s | never really gonna win |
8411s | I I don't know what the idea was but |
8414s | whatever the idea was it didn't come to |
8416s | fruition unfortunately it's never a |
8419s | snorber in the guardian now finally |
8420s | tackled he's got three destroyers on top |
8422s | of him |
8423s | um the the other ones are just putting a |
8425s | little bit of pressure on this Magus |
8426s | trying to take the last few ships Off |
8428s | the Grid nice and quickly of clinical |
8430s | clinical finish here from Picasso Pizza |
8433s | Time diplomacy but not too many |
8435s | decisions they really had to make |
8437s | um one thing I love about this match at |
8439s | the start the Vinnie didn't even bother |
8441s | to move because he just knew they kind |
8443s | of come to me anyway who cares just sit |
8445s | right here |
8447s | yeah don't mess up your own tracking 100 |
8449s | and get zero transversal on you and just |
8451s | fire away |
8453s | it didn't even matter like the balgorn |
8456s | actually was going to be pretty |
8457s | destructive against these demos is just |
8458s | constantly capping them out as well like |
8460s | this is |
8462s | not for playing their own game man I |
8465s | mean we make jokes about them and sinus |
8467s | but like what in the world was that |
8469s | really the only way they could have won |
8471s | this game was by turning back you know |
8473s | burning away going to one of those MGD |
8475s | beacons weighing out letting the tackle |
8477s | maybe from Picasso Pizza time to from a |
8479s | diplomacy spread out a little re-engage |
8481s | at that point kill off a bunch of their |
8483s | tackle and then move in and they just |
8486s | weren't able to I thought for a second |
8487s | that you were going to say turn around |
8488s | run back and then get out the arena |
8492s | I don't see enough there's ever going to |
8494s | be a win |
8495s | I don't know except defeat |
8498s | now |
8499s | it's done |
8503s | oh |
8504s | yeah I |
8506s | like so many upsets away I think pretty |
8508s | much every team that we decided was |
8510s | significantly favored on our uh pre-show |
8513s | last weekend has just immediately lost |
8517s | um the minions didn't even show up a |
8519s | team that we thought might be favored |
8520s | it's enough doubt are losing here |
8523s | um uh ushra Khan and I like desmetari |
8527s | both picking up wins what a day of |
8529s | upsets um already in this feeder |
8531s | tournament |
8532s | Yep this has been an interesting uh day |
8535s | for sure and pontifex is now going for |
8537s | the Edge of Glory he's going to try and |
8539s | break the record because that's the only |
8541s | thing his team's going to be able to |
8542s | break today that's for sure |
8544s | yep yep you can see that Kai and Mark's |
8546s | sitting pretty he's got a bit of fire in |
8548s | this hole but he doesn't really care |
8550s | he's probably feeling like an absolute |
8552s | chat at this point |
8554s | I know right that is that's probably my |
8556s | maximum chat energy right there just I |
8558s | managed to take down four demosses and |
8560s | win let's go boys definitely didn't have |
8563s | a team behind me yep |
8566s | just soloed them just soloed them |
8569s | uh looks like info infinitas is just |
8571s | getting to chill out there single drone |
8573s | orbiting him there we go he's fighting |
8575s | no he's stayed inside the arena |
8579s | we get to watch this for just a little |
8581s | bit longer there's a ripple and all that |
8584s | uh |
8585s | yeah I can't even boundary properly you |
8588s | know |
8590s | you guys did not hear that from us like |
8592s | we heard that from someone else in the |
8594s | call so |
8596s | just casually getting roasted by people |
8598s | in the background as well my man |
8604s | oh there we go he's going to the |
8605s | boundary again will he achieve it no |
8607s | he's turning around it seems like he is |
8610s | just here to to waste uh |
8613s | is he oh yeah no he is he's aimed the |
8616s | right way |
8617s | God bless |
8622s | utter lunacy let's go back to the studio |
8625s | and watch |
8627s | the the endless trying answer what just |
8629s | happened |
8660s | foreign |
8688s | thank you |
8713s | well there you have it because of Pizza |
8715s | Time diplomacy taking a couple of slices |
8717s | out of that somewhat cheesy comp brought |
8720s | by snuffed out welcome to the alliance |
8722s | sermon 18 feeders if you're wondering |
8725s | what the worst comp was going to be in |
8726s | the tournament then wait no longer we |
8728s | have just seen it |
8729s | um four dimoses someone hasn't read the |
8733s | rules I don't think or they just didn't |
8735s | like their points anyway because uh |
8737s | mystical might tell me about how points |
8740s | work when you bring multiples of the |
8742s | same ships |
8743s | okay I don't like that question so I'm |
8745s | going to change it slightly |
8748s | um how can they bring four damos's to |
8750s | begin with I think uh yeah |
8755s | um I'm gonna do that because I can't do |
8757s | maths |
8757s | so uh |
8761s | that's fine go on tell me the math no |
8764s | you asked me the question uh so it's 12 |
8766s | points for Dimos |
8768s | um I believe and every time you bring an |
8770s | extra diamonds it becomes an additional |
8772s | point |
8773s | uh so if you bring Lord I misses it's 60 |
8776s | points which means that there's just 12 |
8778s | points that you just left sitting on a |
8781s | table somewhere uh by itself without any |
8784s | parent or Guardian around to supervise |
8786s | you just left them alone |
8788s | um and that's what results I mean this |
8790s | is kind of like if you've ever seen |
8791s | those goats that kind of bash heads |
8792s | against each other that's essentially |
8793s | what we had there with those two comps |
8795s | except one of the goats was a Vindicator |
8796s | and the other goat was four demos's that |
8798s | cost too much uh no back to back to you |
8801s | Misty you may continue your point |
8803s | okay cool |
8805s | um yeah so the other rule change that I |
8808s | wanted to point out so that is one of |
8809s | them where if you bring the same ship |
8811s | hole multiple times then each one costs |
8815s | more than it normally would right it's |
8816s | uh the replica rule I suppose I don't |
8819s | actually know what it's called |
8820s | um |
8821s | the other rule change that we've seen is |
8823s | that in the last 80 you could only bring |
8825s | three of a certain ship plus so you |
8829s | could only bring three Cruisers you |
8831s | could only bring through three |
8832s | battleships three frigates three |
8835s | destroyers whatever it is that you want |
8836s | to use you could only bring three |
8839s | um in at18 you can now bring four of |
8842s | each ship class that you want to field |
8844s | so |
8846s | you know it opens up I suppose different |
8849s | teams to uh the different comps that |
8852s | they may want to try and run it's going |
8853s | to change the meta quite a bit I think |
8855s | making certain setups stronger like for |
8857s | our setups where you can have now four |
8859s | Cruisers plus some command ships |
8862s | um and it might make some comps weaker |
8863s | like I think a setup that we saw earlier |
8866s | where now that there's so much more |
8867s | damage on grid it becomes a little bit |
8869s | harder to tank where you're going to be |
8871s | finding |
8872s | um when you're warping onto grid you |
8874s | know so yeah I think two interesting |
8876s | rules that will shape how tend to think |
8879s | of outcomes |
8881s | definitely and until that's called the |
8883s | point inflation rule that's the uh the |
8884s | official name for that particular rule |
8887s | um it's not much more to break down |
8888s | about that last match |
8890s | um it was pretty interesting all around |
8892s | really |
8893s | um I don't recommend if if you're |
8895s | getting into last term I don't recommend |
8896s | you to copy that comp try the previous |
8898s | match |
8899s | um but for now we are going to take a |
8901s | short break |
8902s | um and we will be back for hidden Leaf |
8904s | Village Ninja Assassin Esports Squad |
8907s | versus off sound mind uh in |
8910s | approximately 30 minutes so see you then |
8916s | foreign |
8923s | to day one of the alliance tournament 18 |
8927s | mimitar feeder trial rounds uh we have |
8931s | three more days after today but before |
8933s | that we have the rest of today I am |
8935s | joined by two more incredible uh people |
8938s | in the eve Community zuruzak destroyer |
8940s | and Jin tan so how are you today |
8944s | I'm pretty good just I'm pretty |
8946s | relocated for the evening so I can |
8948s | present this lovely tournament today but |
8949s | otherwise doing quite well thank you |
8952s | awesome and Jin tan a man who |
8954s | self-identifies as smaller than the |
8957s | attack bar for Specter Fleet how are you |
8960s | today |
8961s | I'm doing very well I've been enjoying |
8963s | watching these uh comedy festive games |
8965s | we've had so far this evening really for |
8967s | us about seeing what people have brought |
8970s | out whilst playing for allegedly their |
8972s | tournament |
8974s | yeah so Jen you've been obviously |
8975s | commentating uh with us the day so far |
8978s | has there been any matches that stood |
8979s | out to you as a some fantastic ones to |
8981s | watch back |
8983s | I think the first game |
8985s | um the Drone kite versus the Drone kite |
8987s | that turned into a drone aggro versus |
8990s | um The Shield fight game is probably the |
8993s | best one to watch that it gives you an |
8996s | example of how to identify the wind |
8997s | conditions of your opponent attack them |
8999s | and then win the match |
9002s | up even if it's not what your |
9003s | competition is we're trying to do |
9006s | I can't remember what team played sorry |
9007s | it's all a little bit of a blur after |
9009s | three or four hours commentating |
9012s | um but you want to know how to fight |
9013s | tackle well how to approach aggressively |
9016s | in the theme that is a vote |
9021s | yeah so that first match you're |
9022s | referring to is all Hill novice the |
9023s | network where all hill now took that |
9025s | Victory uh in a very exciting match so |
9027s | yeah great one to watch |
9029s | um we have had half our matches down as |
9030s | mentioned and we're going into the |
9032s | second half of the day uh our first |
9034s | match is going to be between hidden Leaf |
9036s | Village Ninja Assassin |
9039s | Esports squad team I can't remember |
9041s | their full name it's obscene and uh |
9044s | they're going up against of sound mind |
9046s | Zoo what did you think about this |
9048s | matchup uh I think a lot of the casters |
9050s | previously have put a lot of uh a lot of |
9052s | power behind hidden Leaf like do you do |
9054s | you think that's that's rightfully |
9055s | rightfully put there |
9058s | uh I think hidden Eve have had a strong |
9060s | showing I believe they were one of the |
9063s | teams that I think just randomly formed |
9066s | for the anger games I believe and being |
9069s | done doing strong since |
9071s | um kind of one of these meme names that |
9072s | just kind of sticks to the end of the |
9073s | day but uh memes aside they've been |
9076s | having quite strong showings on all |
9078s | their participations from what I've seen |
9081s | um so hopefully it can probably be one |
9082s | of the teams who makes leaders here um |
9085s | loving the format for computers by the |
9086s | way |
9088s | yeah definitely |
9089s | um I love the performance of these |
9091s | videos too by the way it's a great job |
9092s | please be zealous just quickly look at |
9093s | the band cybers and slept near from |
9095s | hidden Leaf whatever and typhoon Fleet |
9097s | issue hugin from officer in mind so this |
9100s | should result in some very interesting |
9101s | matchups Billy it's time to go to the |
9104s | arena and watch the match itself uh |
9106s | hidden Leaf Village |
9108s | Etc versus officer in mind with your |
9110s | casters fear finer and moderator |
9117s | hello everybody my name is fear joined |
9120s | by moderator and I'm excited to bring |
9122s | you the second half of the day |
9125s | starting out on the red side it is |
9128s | hidden Leaf Village Ninja Assassin Squad |
9131s | Esports uh bringing a uh battle cruiser |
9136s | kind of Shield uh core lineup I believe |
9139s | this looks like a kite setup based on |
9141s | the rapid lights in the low end but uh I |
9144s | actually uh I'm having a hard time |
9146s | telling that this is a ham or an HML |
9148s | Nighthawk |
9150s | yeah those are going to be uh ham so |
9153s | we've seen kind of a bit of a a mix we |
9155s | see that of sound mind is going for |
9157s | Rapid |
9158s | um light and kind of uh kiting uh with |
9161s | the 720 Auto cannons whereas ultram's |
9163s | team is going full heavy assault |
9165s | missiles already we see that |
9167s | um the of some line teams trying to kite |
9169s | away and run away but look at how fast |
9170s | those Osprey sites and particles are |
9172s | closing on top just trying to tackle on |
9174s | things |
9176s | yeah drum blob onto the jackdaw right |
9179s | now is the Scorpion Navy issue is being |
9180s | burned past they're gonna try to burn |
9182s | onto this bar guest it looks like as |
9184s | baltram in the hurricane Fleet issue is |
9185s | taking a bit of damage uh upside mines |
9187s | jackdaw though is uh taking damage for |
9191s | them at the moment but they're finally |
9192s | getting all of their DPS onto dark |
9194s | hydron in this bar guest with the shield |
9196s | Rush setup this bar guest's going to |
9198s | melt he doesn't have a whole lot of ehp |
9200s | yeah we see that the drones on top of |
9203s | the jackdaw but the bar guest is now |
9205s | fully uh surrounded by an orthos uh |
9208s | hurricane fleas shoot Scythe caracal and |
9210s | it's going to go down jackdawg drops to |
9212s | drones |
9213s | um the bar guest doing what he can to |
9214s | Shield rep |
9216s | um they're gonna lose a bar guess |
9217s | probably about the same time the |
9218s | hurricane Fleet issue goes down Ah |
9220s | that's an excellent trade if you're |
9222s | hitting life right now |
9224s | yeah interestingly uh the setup did take |
9227s | a basilisk so you actually got a little |
9228s | bit more rep power uh than you do out of |
9231s | a semitar which is why the hurricane |
9232s | Fleet is being able to stay alive for a |
9235s | little bit longer than perhaps we would |
9237s | accept uh with that Scimitar in the |
9240s | lineup of course semitar being faster |
9241s | and with better cap that said the |
9243s | Scorpion Navy now down into half shields |
9245s | in this hurricane Fleet issue of Baltron |
9247s | uh he's being able to wrap up all the |
9249s | way through this rapid heavy reload I |
9250s | would have to assume of this scorpion |
9252s | Navy issue and with that as an eye into |
9255s | armor it looks like the game is already |
9257s | over uh for of sound mind hidden Leaf |
9260s | ninja Village assassin Squad Esports uh |
9263s | should be taking this one uh after this |
9265s | Sni goes down |
9267s | yeah that's kind of one of the risks |
9269s | that you run when you bring only two of |
9271s | these battleships that go rapid heavy |
9273s | kind of two to three sort of where you |
9275s | get the threshold that you need to |
9276s | really effectively clip out a battle |
9279s | cruiser and just two in this case wasn't |
9282s | enough to do it we saw that uh balstrum |
9284s | did get down into armor about once all |
9287s | the RS uh and dark uh you know hit their |
9290s | reload or in darth's case died |
9292s | um it was pretty much all over and we |
9295s | see that Frosty knee |
9297s | um is going down already just gets |
9299s | absolutely eviscerated uh by that heavy |
9302s | assault missile damage um you know just |
9305s | look at the attack bar right of now of |
9307s | hidden Leaf they they definitely came to |
9309s | brawl and um I've found mind |
9313s | um didn't really have much in the way of |
9315s | the ability to screen any of these ships |
9318s | I mean you have a jacked off Fleet size |
9321s | caracal Navy Osprey and then authoris |
9323s | all trying to close on top of you you're |
9325s | not going to be able to pull away from |
9326s | that |
9328s | yeah just it's one of those cases don't |
9331s | scream for the bar guests and the bar |
9332s | guests weren't able to self-screen |
9334s | effectively so I Fleet if she goes down |
9336s | we did notice uh a griffin of hydro goes |
9339s | down uh from hidden Leaf Village uh so |
9343s | they will not 100 to zero this game but |
9346s | uh either way that initial trade going |
9348s | very well uh for them with that Shield |
9351s | Rush setup able to take out the bar |
9352s | guest which is the ship that they're |
9354s | afraid that actually might kite them out |
9356s | um so really well played from them and |
9358s | making a very clean match to start off |
9361s | this afternoon |
9363s | yeah I almost can't help but feel like a |
9366s | hidden Leaf just kind of won it in draft |
9369s | um and just really out executed |
9372s | um of sound mind on top of just having a |
9375s | uh |
9376s | a better equipped comp to deal with what |
9379s | was going on |
9381s | um as Felix Dodgers is now or Dodgers is |
9384s | now doing the very uh best that they can |
9386s | to try to uh hide out but if this match |
9389s | is very very over |
9391s | um nearly 100 to zero dunk with the |
9394s | exception of that Griffin |
9396s | um as we see this Scythe Fleet issue |
9399s | um streaming across the field at uh you |
9401s | know nearly 3 000 kilometers a second uh |
9404s | closing on top of the caracal uh the |
9406s | speed of that Scythe Fleet issue these |
9408s | carical Navy issues is you know or |
9411s | through Skilling over three thousand |
9412s | you're not going to be able to kite away |
9414s | from that in a bar list even |
9416s | so yeah very uh decisive |
9421s | yeah caracal maybe not a ship we see a |
9422s | whole lot of but in the at and ham Rush |
9425s | setups it is very cheap uh for quite a |
9429s | bit of damage on that heavy assault |
9430s | missiles |
9431s | um as it is a particularly HML and ham |
9435s | bonus chip not a rapid light fit as we |
9437s | normally see with caracals uh they catch |
9439s | up Felix storgers around the jump Beacon |
9443s | and that is all she wrote for the match |
9445s | 100 two three for hidden Leaf Village uh |
9448s | any final comments before we send it |
9450s | back to the desk |
9452s | yeah it's nice to see some of these |
9454s | other faction uh ships get used now that |
9456s | the points have been changed but I'm |
9458s | sure that's the desk to decide |
9461s | all right back to the desk we go |
9464s | and on to the next one |
9491s | foreign |
9531s | welcome back hidden Leaf Village ninja |
9534s | Etc taking a match there off of of sound |
9536s | mind any commanding Victory uh 100 |
9539s | points to three very very well executed |
9542s | there by the hidden Leaf team uh zoo I |
9545s | want to come to you first on this one |
9547s | um sometimes we see these comps where |
9549s | they are heavy in battleships lots of |
9551s | points and very few ships in that case |
9553s | it was a Vargas and a Navy Scorpion and |
9556s | they were up against a team that is |
9557s | choosing to spread their points across |
9559s | lots more medium-sized ships a bunch of |
9562s | battle Cruisers and cruisers |
9564s | um what's the kind of like thought |
9565s | process behind the decisions here and |
9567s | maybe the benefits of each one |
9570s | so the battleship you can think of a |
9573s | more eggs in one boss kind of style |
9576s | um it's a big chunky core to get behind |
9578s | especially with battleships having that |
9580s | bonus towards plates and extenders uh |
9583s | gaming shield and you know they have the |
9585s | nukes which can be devastating they have |
9586s | grapples grapples can be devastating |
9588s | they have good drone based so they |
9590s | normally while we're not seeing |
9592s | flagships in this kind of tournament you |
9593s | can almost consider them a kind of like |
9595s | as teams or compositions Flagship uh you |
9597s | might see this actually especially with |
9599s | the Shacks um that's primarily a kind of |
9602s | an all X and one basket uh normally |
9604s | because of the shack is quite |
9606s | devastating uh but you know you pay a |
9608s | lot of points for that but I kind of |
9610s | prefer the hidden Leaf approach of |
9612s | spreading more it means you can keep |
9614s | your momentum going uh you know you only |
9616s | lose a slight bit as each thing gets |
9618s | removed going down the ledge but you |
9620s | know uh we kind of saw that happening |
9623s | here for sound |
9624s | um oh you got these chunky boys that are |
9626s | going to be doing a lot for your team |
9627s | your problems built around them but the |
9630s | moment they're really removed whether |
9632s | what's the rest of your team going to do |
9633s | where versus a hidden Leaf if they |
9635s | started losing ships they could still uh |
9637s | you know they still got the damage they |
9638s | still got the tackle they probably had a |
9640s | lot of tackle spread throughout their |
9641s | account as well |
9643s | um and I think a lot of the accomplish |
9644s | just focus doing the same thing versus |
9646s | um sounds being kind of missiles but in |
9650s | a sense still split in a bad way with |
9653s | ranges and reloads and weapon types |
9656s | slightly |
9658s | awesome and |
9660s | um just speaking of the way that the the |
9662s | floor fluid as well we'd sometimes talk |
9664s | about uh winning in the draft or winning |
9667s | um in the comp or winning an execution |
9669s | uh the hidden Leaf team in this case uh |
9672s | played really well they flew really well |
9674s | didn't tan you were talking a little bit |
9675s | about a defensive piloting |
9678s | um and uh how that caused the off Zone |
9680s | 19 to sort of stretch out a little bit |
9682s | too far and over extend can you just uh |
9685s | explain a little bit about that for us |
9687s | yeah not not just actually uh out |
9690s | forcing sound to overextend but Ultram |
9692s | in that match uh when he was getting |
9693s | shot rather than sit there you know |
9696s | pounding his DPS into the primary what |
9698s | you would think you might want to do if |
9699s | you're a classic F1 monkey you know just |
9702s | ignore what's happening to your own ship |
9704s | and just keep doing what your FC tells |
9706s | you you burnt all the way back managed |
9708s | to outrange the rapid Heavies and in |
9710s | doing so he forced all of the sound |
9712s | tackle to try and follow him upload him |
9714s | within that range and that gave a |
9716s | crucial opportunity for the rest of his |
9718s | team with those rapid light missiles to |
9720s | just eviscerate The Tackle wing of sound |
9722s | and from that point they had no ability |
9725s | to hold down the much much faster ships |
9728s | of the Hidden Leaf ninja side and at |
9731s | that point so little they can do they |
9733s | have no control over the actual flow of |
9735s | the battle they just have to hope their |
9736s | opponents make a mistake and pound |
9738s | enough DPS downrange to kill off those |
9740s | battle Cruisers and win through sheer |
9743s | stats and thankfully unfortunately it |
9745s | was just a matter of hidden Leaf not |
9747s | falling into that trap and executing |
9749s | better than that |
9751s | so what do you think about the hidden |
9753s | Leaf team Banning out the slept near and |
9755s | then bringing the comp which arguably |
9757s | could be improved with a slept near in |
9759s | it |
9761s | yeah I think |
9764s | I I like it in a sense but um sometimes |
9768s | sometimes you remove the better ships |
9769s | option from the enemy because |
9772s | if if that's kind of like if you were to |
9774s | be on a consider an equal playing field |
9777s | even |
9778s | um you know or actually in this case |
9780s | hiddenly almost maybe considering |
9781s | themselves better than the other team |
9783s | just take the better ships away from |
9785s | them |
9786s | um and you know you're already taking |
9787s | down uh so you know stop giving any team |
9790s | free easy bonuses the free easy bonuses |
9792s | off the step having a ridiculous tank |
9794s | the free easy bonus of this slap doing |
9796s | the you know like a pretty easy bonus of |
9798s | all that damage you know so take the |
9800s | free energy bonuses away and uh bring |
9803s | them down a bit and you know uh make it |
9805s | let your pilot encounter a bit more than |
9807s | the actual |
9809s | yeah we also saw a couple of support |
9811s | ships from both sides that were perhaps |
9814s | important for this match uh hidden Leaf |
9815s | bringing a Griffin and a jackdaw and |
9818s | um The Ultimate Team bring a sky breaker |
9820s | a fly catcher and a jackdaw jintan what |
9823s | do you make of these support chords |
9824s | especially that Griffin like it seems |
9826s | sometimes like that's a very easy ship |
9827s | to remove especially when you come |
9829s | against the team with you know a jackdaw |
9833s | yeah so there's two kind of schools of |
9834s | thought about how your how you should |
9836s | use a Griffin in a comp the first school |
9839s | of thought is that you use a griffin to |
9841s | basically I am gonna send three points |
9844s | I'm gonna stop one ship that I think is |
9846s | really crucial for my opponents from |
9848s | having any impact on the match for the |
9849s | first 30 seconds to maybe a minute and |
9852s | force tackle out of position whilst they |
9854s | try and chase me and then you die um you |
9856s | know you're effectively just trying to |
9858s | get that key bit of momentum at the |
9860s | start of the match because fights in Eve |
9862s | online snowball so so quickly and the |
9864s | other theory is you try and use it more |
9866s | defensively you burn away at the start |
9868s | of the fight you don't put out your ECM |
9870s | you just try and survive until the late |
9872s | game but you can come back in turn off |
9874s | the logistics turn off a tackle ship get |
9876s | something free in the middle get in the |
9878s | mid game maybe and and really have the |
9881s | impact there the main thing is though |
9883s | you're only going to have one shot at it |
9885s | have once you once you come into the |
9887s | range of something a tackle that can |
9889s | dive out at you you are going to die in |
9890s | a griffin you have no tank and you are |
9893s | slower than most other frigates in the |
9895s | game |
9896s | and Jen another question for you in |
9899s | terms of things like 3D crafting and |
9902s | piloting and execution |
9905s | um which of those if you had to put one |
9906s | at the top is the most important for our |
9908s | team to actually win like is it okay to |
9910s | have mediocre theater crafting but |
9912s | excellent execution or can um you know |
9915s | really talk to you through your crafting |
9916s | and pre-execution still pull out a win |
9920s | oh sorry was that for me |
9922s | um yeah yeah uh |
9925s | um I think |
9926s | you know that you need a little of both |
9928s | you can't go into it you can't go into a |
9930s | game with terrible Theory crafting and |
9931s | just hope to play your way out of it I |
9933s | mean some teams have managed to do that |
9935s | uh but you need your opponents to under |
9936s | execute for that to work |
9939s | I I think the theory crafting tends to |
9942s | be the most important at this level |
9945s | um when you're playing in a theater |
9947s | tournament having a good solid comp that |
9950s | doesn't have any key flaws is going to |
9952s | win you more matches than being better |
9954s | practiced and better executing than your |
9955s | opponents once you get into the actual |
9957s | tournament and both teams have like kind |
9959s | of good understanding of the Baseline |
9961s | meta that's when the execution |
9963s | differences really come into effect |
9964s | that's when having a tackle pilot you |
9967s | can get past two pieces of defensive |
9969s | tackle and get in on a logistics will |
9971s | win you a match whereas in this sort of |
9974s | level it's more about making sure that |
9976s | you have those two defensive tackles to |
9978s | protect your Logistics |
9980s | awesome thank you now let's look forward |
9982s | to our next match which is going to be |
9984s | in just over five minutes from now it's |
9986s | gonna be Singularity Syndicate versus |
9988s | wolves among strangers so let's see if |
9990s | we can take a look at the bands for |
9992s | these two teams so as you can see |
9994s | sitting guide is in the Banning the |
9996s | bargain quite a few teams actually |
9997s | chosen to ban the balgorn uh they're |
9999s | also Banning the typhoon Fleet issue |
10001s | meanwhile wolves among strangers Banning |
10003s | the EOS the other ship we're seeing a |
10005s | lot of bands off and the celestis zoo |
10009s | um Celesta span what do you think about |
10010s | that |
10012s | interesting band |
10014s | um celesters are being the T1 galante |
10016s | e-war bonus ship uh the bonus towards |
10019s | damps obviously this is one of the first |
10021s | tournaments long time I think where |
10023s | we're seeing dams come back uh but I |
10026s | mean damps with scripts uh which is the |
10028s | big part here so Celeste is obviously |
10030s | being able to have a big harness towards |
10032s | that being a really scary e-worship I do |
10035s | feel it's a bit of an interesting band |
10037s | because normally when you're considering |
10040s | things like |
10041s | um ECM even webs |
10044s | um |
10045s | anywhere you generally take a look of |
10047s | the electronic attack ships electronic |
10050s | tech frigates all the T1 frigates first |
10052s | so you know when you're looking at ECM |
10053s | you're looking at the Griffin you're |
10054s | looking at the Kitsune when you look at |
10056s | the webs and paints the hyenas you know |
10058s | Top Dog pretty much uh when you're |
10059s | looking at that's even so I went for |
10061s | damps you'd be considering the carries |
10064s | and the more or less most of the time |
10065s | the reason that being is these ships can |
10067s | be quite evasive and uh you know do a |
10070s | lot of in a sense damage for the e-wars |
10073s | or the mitigation they apply with that |
10074s | kind of control from a really long range |
10076s | being mobile |
10078s | um and I think as Jensen was pointing |
10080s | out earlier with Griffin |
10081s | um you know that kind of setup that can |
10083s | have you know living to win doing a lot |
10085s | of damage or just doing that vital uh |
10087s | but they need to do at the beginning so |
10089s | if damso you're concerned you'd probably |
10091s | be looking maybe more towards those |
10093s | they're also a cheap thing to throw in |
10095s | whereas the celestis |
10096s | um It's Five Points only I believe um |
10099s | but it's a bit more of a commitment |
10100s | being a cruiser hole first off that's |
10102s | another consideration you need to take |
10104s | um as well |
10105s | um frigates are generally easier to fit |
10107s | in Cruisers can be a bit contested a lot |
10109s | of the times so might just be something |
10112s | they've been seeing during their uh |
10114s | scrims but I prefer to ban the frigates |
10117s | normally over the Cruisers |
10119s | yeah that's an interesting thing you |
10121s | mentioned there the scrims uh Jen |
10123s | obviously you've spent a lot of time in |
10124s | the last uh like last tournament cycle |
10127s | and this year practicing with |
10129s | um the fox Hollows team um I believe |
10131s | you've if not team captain you've been |
10133s | definitely one of the leadership of that |
10135s | team |
10136s | um how have you seen the kind of |
10138s | practice meta evolved like do teams kind |
10140s | of find the method with their own |
10142s | practice partners and then kind of get |
10144s | dialed into it sometimes |
10146s | uh that definitely happens when teams |
10149s | have like a set practice partner who |
10150s | they'll play with every week you'll end |
10152s | up with both teams kind of going down |
10154s | One path you know figuring out what |
10156s | ships uh individual Pilots tend to be |
10159s | particularly good with and then moving |
10161s | on from there you know figuring out the |
10162s | matchups but most teams prefer to uh at |
10166s | least mid-tier teams will prefer to have |
10167s | a wide range of practice opponents |
10170s | either mix up every couple of weekends |
10172s | or just go with completely different |
10174s | partners every weekend and maybe even |
10176s | weekday practices if you're really try |
10178s | Harding and because of that you end up |
10180s | fighting a lot of different comps and it |
10182s | becomes a little easier to understand |
10185s | the varying matchups that certain |
10187s | compositions can have |
10190s | um I would say it's always very |
10191s | difficult anyone who's tried to do |
10192s | Sports will know the pain of trying to |
10194s | get 10 human beings or 11 human beings |
10197s | together uh on one particular time and |
10200s | uh |
10202s | yeah it's good fun though I really would |
10204s | encourage everyone to give joining a |
10207s | team at some point a chance it is in my |
10209s | opinion the best way to play Eve online |
10211s | you get you know two to three hours of |
10213s | guaranteed Fair PVP at no cost you don't |
10216s | have to grind up ships for it you don't |
10218s | have to go in and make your bookmarks |
10220s | unless you're the poor sort who has to |
10221s | set up the arena |
10223s | um it is fantastic fun |
10226s | I cannot recommend it and it's got a lot |
10227s | easier these days with their multi-fit |
10230s | and Thunderdome I remember uh running |
10232s | teams back in the day where a couple of |
10234s | you had to get on hours before and set |
10237s | and fit up every individual ship one by |
10239s | one by one so I'm glad that those times |
10242s | have long gone uh welcome back to you |
10244s | and talk to you a little bit more later |
10245s | on about that whole like how to run a |
10247s | team how to practice and things like |
10248s | that because I think that's something a |
10249s | lot of people have been considering you |
10251s | know joining the at would be interested |
10253s | to hear about but for now it's time to |
10255s | go to the match it's gonna be |
10256s | Singularity Syndicate versus wolves |
10258s | among strangers with your casters Alec |
10261s | and bbp |
10266s | just as you |
10272s | hello and welcome to the match where we |
10275s | have Singularity Syndicate versus wolves |
10277s | among strangers uh Singularity Syndicate |
10279s | is bringing what looks to be a heavy |
10281s | missile launcher kite but they have |
10283s | decided to bring a couple of carries and |
10285s | mollus as well so they're gonna try and |
10288s | damp people down while pulling as much |
10290s | range as possible uh Alec are you with |
10293s | me |
10296s | awesome perfect I got this all right we |
10299s | also have uh welcome strangers bringing |
10302s | a double Bargas double Cerberus or |
10303s | thrust by Frost with some hyenas doing a |
10306s | light missile setup so we have two |
10307s | separate hiding setups that look like |
10308s | they're going to be attempting to out |
10311s | kite and outly each other I do really |
10313s | appreciate the hyena on the Wolves among |
10315s | stranger side and we will see how this |
10318s | goes down we have about 15 seconds left |
10320s | before this match starts |
10329s | yeah hey bark stepping in for this match |
10331s | due to some technical difficulties we |
10333s | have |
10334s | um what are your kind of early |
10335s | predictions here |
10337s | uh I'm uh I'm really liking Singularity |
10340s | Syndicate I think they're the first |
10341s | heavy missile uh kite setup that we have |
10343s | seen this match but this is really going |
10345s | to come down to who's able to apply |
10347s | damage and who's able to actually get |
10349s | something done in this initial stuff we |
10351s | are seeing damps going out on the Argus |
10353s | and the servers from Bulls among |
10354s | strangers which should make it so that |
10355s | their lock range isn't quite that high |
10356s | some of the damage from multiple |
10358s | strangers is going straight onto that |
10359s | Navy Drake kind of an interesting choice |
10361s | there but they are relatively squishy |
10362s | ships but Singularity Syndicate is doing |
10364s | a lot of damage to this orthos from |
10365s | Worlds among strangers |
10367s | yeah I'm definitely liking the trade |
10369s | against going for arthrus it's a |
10371s | relatively squishy its tank is probably |
10373s | just going to be an ancillary Shield |
10375s | booster and you know whatever the burst |
10377s | in the Phantom can apply whereas a |
10379s | Drake's gonna be a bit harder to break |
10381s | but you know kind of uh |
10384s | um interesting as you were describing to |
10386s | see kind of a bit of something of a |
10388s | mirror match between heavy missile kite |
10390s | we see that the harpy from uh |
10392s | Singularity sync it is trying to close |
10394s | range a little bit maybe get some tackle |
10397s | uh nothing really breaking just teams |
10399s | front position right now is this Loki is |
10401s | trying to close range and maybe get |
10403s | bonus webs on something |
10406s | yeah we're getting a little bit of |
10408s | damage out on Cole's carries uh actually |
10411s | they didn't might break through it uh |
10413s | dropping it into a Shield's armor |
10414s | structure and it does catch at the last |
10416s | second but I think it's still going to |
10417s | go down and it does drop quite quickly |
10419s | uh Singularity Syndicate though it |
10420s | appears to have damage applied to |
10422s | Stewart's burst though looks like |
10424s | they're having a little bit of trouble |
10425s | applying those heavy missile launchers |
10427s | to the logistics rivets |
10430s | yeah we do see that there are |
10433s | on top of them that would help a little |
10435s | bit but uh it may not be enough |
10439s | um the burst is doing a decent enough |
10441s | job at trying to whole range from what |
10444s | would be heavy missiles so that may be |
10446s | mitigating some of the damage uh Karen |
10449s | Rayleigh now as it appears to be the |
10451s | primary |
10452s | um taking damage he was in front a |
10455s | little bit maybe now trying to burn away |
10459s | um yeah he's trying to pull range a |
10461s | little bit now oh no he's he's anchoring |
10463s | uh-oh that's not that's not good part |
10466s | not I don't know I mean anchoring is a |
10468s | pretty cool tactic right like everyone |
10470s | does it in TQ all the time I've heard |
10472s | that it's uh perhaps the best way to fly |
10474s | your chips but uh yeah in the at |
10475s | anchoring generally isn't a great idea |
10477s | uh he doesn't seem to be holding pretty |
10479s | well I wonder if that's because of the |
10480s | ADC though and you know interestingly |
10483s | enough uh because they're anchored |
10484s | everybody's taking decent amount of |
10485s | damage from that stormbringer on |
10487s | Singularity which we don't really see |
10488s | that much |
10491s | yeah |
10492s | um normally we see stormbringers do a |
10494s | really good job of killing um drones |
10496s | it's actually cleared off a good amount |
10498s | of Shield maintenance bonds that would |
10499s | be fair enough but if you're carrying in |
10502s | that situation and you're being the |
10503s | primary what you need to do is choose to |
10506s | earn away uh right now we see that um |
10508s | jacked off here of Razer |
10511s | um was you know also anchored and |
10513s | jackdaw is not going to have a |
10515s | survivability of any of these other |
10518s | Cruisers |
10520s | can you guys hear me |
10522s | oh yeah we can totally hear you uh but |
10524s | yeah it turns out absolutely maybe isn't |
10526s | the correct Choice here and they have |
10527s | chosen to die and this authors is now |
10529s | taking a massive amount of damage so uh |
10531s | welcome to the party Alec uh |
10533s | how how is everything just in time to |
10535s | see that Singularity is Syndicate |
10536s | basilisk run into a big heap of treble |
10539s | that is about to drop |
10541s | oh |
10543s | yeah they did uh |
10547s | he's got to be feeling that one it looks |
10549s | like he had an ancillary Shield booster |
10551s | but he couldn't have gotten off more |
10552s | than one or two charges there they were |
10554s | really hoping that basil has tanked a |
10556s | bit longer and now their Loki is about |
10557s | to join him this is a big potential |
10559s | turnaround for Bulls among strangers |
10563s | yeah it is I think that maybe there's a |
10565s | chance here now uh because they still do |
10566s | have those two burgers they are going to |
10568s | probably lose Corey in the Cerberus but |
10570s | it looks like they might trade it for |
10572s | the Loki here and something to note both |
10575s | these teams are kind of kiting fit that |
10576s | they're kind of blobbed up right on top |
10578s | of each other uh |
10579s | which is not exactly where you want to |
10581s | be uh the Basilisk pilot actually was |
10584s | directly on top of the Argus and uh that |
10587s | probably led to its demise quite quickly |
10590s | yeah the bar guests have abandoned the |
10592s | kiting strategy entirely and they're now |
10593s | trying to run down and Maul The Cutting |
10597s | team from Singularity Syndicate and it |
10599s | is working for them they seem to be |
10601s | boxing them out uh kind of pushing them |
10603s | more toward the edge of the Arena where |
10605s | they're running out of room to run and |
10606s | it's allowing them to land these scrams |
10608s | that said they're about to lose that |
10610s | bifrost which should be links that will |
10612s | slow them down |
10615s | yeah it will and I I'm wondering uh it |
10617s | looks like the Navy Drake of Cyrus is |
10619s | tackled down by a vargist and they're |
10620s | both sitting uh pretty much directly on |
10622s | top of it I would like to see uh maybe |
10624s | one of these Argus pull off and you know |
10626s | they're pretty long range ships that |
10627s | they don't need to be directly on top of |
10628s | the Navy Drake so I think that uh |
10630s | Singularity is gonna have to start |
10631s | really seriously kiting here I'm a |
10633s | little worried because two bargists even |
10635s | if they were anchoring up on each other |
10637s | which they still might be doing are |
10639s | incredibly difficult to take down with |
10641s | only a tingu and a Drake and a Navy |
10643s | Drake except said Navy Drake is about to |
10645s | drop over the hyena on Wheels among |
10646s | strangers does drop as well which means |
10648s | there's no more webs on grid because I |
10649s | don't think those Vargas have them fit |
10651s | and very critically not only are the |
10653s | bargs hard to take down but they are a |
10655s | massive pile of points that is 48 points |
10658s | for the Wolves among stranger team right |
10660s | there if they manage to stay alive that |
10663s | itself opens up a tremendous opportunity |
10665s | for them to win on points if this goes |
10667s | to time and like you said they have a |
10669s | pretty stiff tank or they should anyway |
10671s | we're about to see that here as Hill of |
10674s | monies bar gas tank is being tested |
10675s | right now |
10677s | it is being tested but uh they are |
10679s | taking down the Drake of East tibian at |
10681s | this moment and again both of these |
10682s | Vargas uh finally split up so maybe one |
10685s | of them decided to stop anchoring at |
10686s | this point uh splitting up and going for |
10688s | other ships and I don't know I don't |
10690s | think you can actually break up Argus |
10691s | with Justie tingu any stormbringer as |
10693s | DPS |
10694s | yeah I was just about to say that the |
10696s | Tango is really the last significant |
10698s | piece of damage they have the stork and |
10700s | the harpy could potentially be putting |
10702s | out a fairly sizable amount themselves |
10704s | but not enough to take down a pair of |
10706s | battleships |
10709s | is managing to stay alive that is |
10712s | impressive buying that team a little |
10714s | more time to get the points back |
10717s | well wolves does have both of their |
10719s | Logistics forget still alive even though |
10721s | they are tech one and uh I think two |
10723s | tech one Logistics forgets can still |
10725s | slightly barely tank against a single |
10727s | tingu any Stormbreaker so I'm uh up on |
10731s | points right now it is actually on |
10733s | Singularity Syndicate to kill one of the |
10735s | bargs if they don't there's no way that |
10737s | they're coming out of this tournament or |
10738s | excuse me of this match with a win and |
10740s | advancing the tournament and that Tengu |
10742s | is about to drop he is clawing back |
10745s | Shields but every time he does his |
10746s | structure is bleeding more and more |
10749s | oh that's a big chunk oh he's down |
10752s | self-rep tingu almost survived so I mean |
10755s | that's good points up here but uh yeah |
10757s | wolves with their uh possible anchoring |
10759s | and |
10760s | such strategy uh definitely proved that |
10763s | at the end of the day you know comps |
10765s | matter and Vargas are very very powerful |
10766s | here but |
10768s | I don't know I don't I don't think |
10769s | wolves can possibly lose this unless one |
10770s | of the Vargas decides to take a journey |
10772s | to the outer edge of the Arena |
10774s | oh and there if you look at the barks |
10776s | they are paired up very tightly together |
10778s | into a little death ball there and |
10780s | they've even managed to tackle the |
10782s | stormbringer and now that is probably |
10784s | gonna drop as well stormbringer just a |
10787s | great idea in concept I really like the |
10789s | pick of the ship but |
10791s | just ran into the wrong comp for it but |
10794s | these bar guests the lack of drones uh |
10796s | there really wasn't a lot for the |
10798s | stormbringer to affect and it was wound |
10799s | up being a big pile of points that was |
10801s | not doing a lot of work for them |
10804s | I think that it maybe had an opportunity |
10806s | here um I'm wondering if they were |
10808s | planning on fighting Up Against drones |
10810s | or something and then just decided to |
10811s | bring it anyways but I agree the |
10813s | Stormbreaker really didn't uh do all |
10815s | that much in this match and we have |
10817s | about two minutes remaining I believe |
10819s | that was among strangers Vargas are |
10820s | probably on a rapid heavy reload before |
10822s | they clear this grid so you know at this |
10824s | point uh I guess it's kind of up to both |
10826s | these teams to decide you know is |
10828s | anchoring a good thing is losing to |
10830s | people that anchors a good thing |
10832s | I don't think there's any shame in |
10834s | anchoring as a tried and true Eve tactic |
10836s | for certain comps I think it can work |
10839s | and one advantage of anchoring versus |
10842s | not anchoring is it takes the math the |
10844s | mental math away from the anchoring |
10846s | Pilots so they can focus their brains on |
10849s | other things |
10851s | if your comp can get away with it it's a |
10853s | great way to give your Pilots more |
10856s | mental capacity to manage their modules |
10859s | to look at what the enemy comp is doing |
10862s | it's not necessarily a death sentence |
10864s | just by itself |
10867s | oh that is uh as we say that the support |
10869s | wing of Singularity Syndicate is |
10871s | suiciding itself against these bargs |
10873s | flying into scram a new range |
10876s | yeah uh somebody had a good idea on TQ |
10878s | or in the tournament |
10880s | well and you know here's the thing is |
10882s | that they the points actually do matter |
10884s | like the amount of points you lose by |
10886s | does matter because this isn't something |
10887s | where they're out like if this ends up |
10889s | in a tie what if Singularity Syndicate |
10892s | ends up losing the tiebreaker by 11 |
10893s | points because they didn't keep historic |
10895s | Aries alive something to think about |
10897s | teams if you want to uh possibly worry |
10899s | about this tiebreaker matches |
10901s | and it looks like the car race has |
10903s | gotten the memo because he is kiting for |
10905s | dear life right now |
10911s | we are now 30 seconds left and the |
10914s | ultimate test is to see if this guy is |
10916s | gonna survive he's hanging around a |
10917s | micro jump Beacon right now looks like |
10919s | he's maneuvering himself around to make |
10921s | a jump but will he go for Glory or go |
10924s | for survival that is the question |
10927s | well it appears that uh he went for |
10929s | missing the jump B completely and uh is |
10932s | now turning back towards the jump Deacon |
10934s | so drop it out and his head points to go |
10936s | there you go yep doesn't matter he goes |
10939s | down uh just as the match ends and we |
10942s | are going to send that back to the desk |
10946s | now for the triglovian weather report |
10948s | brought to you by Exodus the weather |
10950s | calls for this integration |
10957s | and that's the weather forever |
10969s | for just 10 million isk a month you can |
10972s | save the life of a high-sec minor |
10975s | foreign |
11007s | wolves among strangers they are |
11009s | deploying the elite pack tactics of |
11011s | anchoring to Victory and quanting down |
11014s | those Cindy memes in twitch chat uh Jin |
11018s | tan I'm going to just let you take the |
11021s | thought you had some comments on uh the |
11023s | screening there from Singularity |
11025s | syndicate |
11026s | yeah so Singularity Syndicate had two |
11029s | pieces of defensive tackle they had |
11031s | their primary defensive tackle in the I |
11033s | believe it was a heartbeat it was either |
11034s | the harpy or a hawk it was one of the |
11035s | kaldari assault frigates and then there |
11038s | they had some emergency defensive tackle |
11040s | in their stalk and they didn't use |
11042s | either of it those two ships were still |
11044s | alive right at the end of the match and |
11046s | you know you can maybe make some blame |
11049s | on the Basilisk there for getting caught |
11051s | because realistically in a basilisk you |
11053s | shouldn't be getting caught by a |
11054s | battleship |
11055s | that is a mistake on their part but |
11058s | those those frigates should have gone in |
11060s | at that point they should have tackled |
11061s | down one of those battleships and they |
11063s | should have made sure that they were |
11064s | spread apart made sure they couldn't |
11065s | concentrate their fire onto one target |
11067s | but they didn't instead they chose to be |
11069s | selfish chose to keep themselves alive |
11072s | and as a result of that their team lost |
11074s | I think Cindy had a quite a clear |
11076s | Advantage at the midpoint of that match |
11077s | and |
11079s | um once uh wolves wolves amongst |
11081s | strangers change their approach went in |
11083s | for a really aggressive run with those |
11084s | bar guests the fact that they didn't |
11086s | react to that counter it with you know |
11089s | going in for a bit of suicide tackle |
11090s | holding off that front and letting them |
11092s | finish off the rest of the fleet support |
11094s | before the bar guests managed to get on |
11096s | top of the Basilisk that cost uh Cindy |
11099s | that match should be perfectly honest if |
11101s | uh if Cindy had been able to soak that |
11103s | pressure it would have won off the back |
11104s | of that |
11106s | yeah I think that comes back a little |
11107s | bit to what we spoke about earlier on |
11109s | where some team some ships and some |
11111s | people |
11112s | um are basically designated to die as |
11116s | soon as the match starts like that's |
11117s | your job is to live as long as you can |
11121s | but do not let this guy free like or |
11124s | tackle him and just stay on them until |
11126s | they kill you and you know leaving that |
11129s | alone to go try and save yourself or |
11130s | running back to your logistic ship |
11132s | saying hey rep me rep me while he's |
11133s | trying to rep |
11135s | like to be a win for the team and |
11138s | obviously you win or you lose as a team |
11140s | here in the alliance tournament speaking |
11143s | of doing things as a team Zoo |
11145s | um it looked like perhaps we saw some |
11148s | anchoring in the world's team uh is that |
11151s | right |
11154s | well you can say anchoring or some very |
11156s | coordinated double clicking in space we |
11159s | can say |
11160s | um but normally you have Kai comps you |
11162s | could consider it in a sense of accurate |
11164s | it's look it's not the end of the world |
11165s | obviously we're frowned upon it because |
11167s | we're all uh Elite pvpers here in the AP |
11169s | uh sphere |
11171s | um you're doing sometimes a Kai comp you |
11175s | maybe want to keep that uh you can |
11177s | travel around this ball normally while |
11178s | you have a logic app you want to keep |
11180s | that cluster up to make sure Logie |
11182s | doesn't need to run all over the map |
11183s | chasing all the little children lost |
11185s | around the map to wrap them up if Logie |
11187s | goes down you can do something called a |
11189s | starburst and then it's just pretty much |
11190s | in a sense every man for itself is |
11192s | something to apply but something which |
11195s | people sometimes don't consider in the |
11196s | sense of anchoring is when there's a lot |
11199s | of e-war pretend showing grid so let's |
11201s | say damps uh you don't know how what's |
11202s | gonna have missile guidance disruptors |
11204s | anything like that and you're running |
11205s | this long-range missile |
11208s | compared every accounts every shot |
11211s | counts are connected |
11213s | you don't know what's going to happen |
11214s | with your range disruptions |
11216s | um you can suddenly be like okay we're |
11218s | cutting uh you know here at or I can |
11221s | shoot this guy or you can't shoot this |
11222s | guy you know one of these podcasts go |
11224s | down to 40 kilometers suddenly and the |
11226s | other one can't so if they try and keep |
11228s | themselves clustered up or anchored we |
11231s | can say in this case |
11232s | um the FC can just try and figure out |
11234s | what is the minimum distance uh I need |
11237s | to be now for the entire fleet to apply |
11239s | all their damage that being said |
11242s | um I do feel arriving on grid uh wolves |
11245s | probably should have assessed quite |
11247s | sooner that hiding against the e-war |
11250s | heavy team uh well you know is not the |
11253s | best in that setup because the others |
11255s | team could constantly shoot them while |
11257s | uh wolves was against stamps all the |
11259s | time and we saw it took a great effect |
11261s | when we all suddenly realized why are we |
11263s | cutting let's just fight them at Point |
11265s | Blank use these new to use these smart |
11267s | bombs we have on these bar gas there's |
11269s | no reason to kite if we have the bigger |
11271s | Firepower |
11273s | yeah and they actually say turned around |
11276s | and changed their tactics moved in and |
11277s | just started dismantling at one point it |
11279s | was 50 points a piece uh with those two |
11281s | bar gas and then two points in the |
11283s | logistics frigates uh the tech one |
11285s | Logistics frigates going up against more |
11287s | ships but less uh less chunky boys uh |
11290s | jintan uh we don't normally see very |
11292s | many Tech three Cruisers uh but that |
11295s | last comp we saw a Tengu and a Loki |
11297s | fielded by the same team why don't we |
11299s | see those those ships as often as we may |
11301s | be able to think |
11304s | um there's a couple of reasons uh some |
11305s | of them are just due to the limitations |
11306s | of the format as we described before |
11309s | with regards to the nightmare Tech 3s |
11311s | are one of those ships that gain so so |
11313s | much from being able to bling them they |
11316s | have really strong percentage bonuses |
11318s | but those percentage bonuses only really |
11319s | apply one um they apply so much better |
11322s | when you have a very high baseline from |
11325s | good modules |
11327s | um and the other one is just the points |
11328s | value of them in the tournament the uh |
11330s | Tech threes are all pointed at 16 points |
11333s | and that makes them effectively two |
11335s | points cheaper than a heavy assault |
11338s | Cruiser but four sorry in a command ship |
11341s | but four points more expensive than a |
11343s | heavy assault Cruiser and that means |
11345s | that you know a Tengu is better than a |
11348s | Cerberus but it's not Four Points better |
11350s | than the servers it's not better than an |
11351s | extra third of one in the overall team |
11353s | so you tend to not see them raw except |
11356s | in comps like this where you really need |
11358s | as many heavy missile carriers as you |
11359s | possibly can |
11360s | in addition that that high point total |
11363s | is typically brought uh brought up by |
11365s | the power of the Loki Loki is such a |
11367s | strong ship because it brings High DPS |
11369s | High tank and then one of the most |
11372s | crucial things in a tournament |
11373s | composition which is bonus webs |
11376s | um the ability to control range either |
11378s | offensively or defensively in a low-key |
11380s | uh means that it's normally worth the 16 |
11383s | points but that means that the Tengu the |
11386s | Proteus and even worse than that the |
11388s | legion generally don't get a look in in |
11390s | the tournament setting |
11392s | and speaking of controlling range let's |
11394s | look at our next match as one of the |
11396s | teams here Exodus uh very storied |
11398s | tournament team very uh good TQ Pilots |
11401s | as well lots of Katie BS they like to |
11403s | fly up against the initiative uh the |
11406s | bands are on screen right now we have uh |
11408s | balgar and band again and bar guest by |
11410s | Exodus along with the shack first time |
11412s | we've seen that I think uh initiative |
11415s | choosing to ban balgar and EOS and the |
11417s | Gila uh Zoo what are you thinking about |
11419s | these bands here we've seen a lot of uh |
11421s | balgarh bands why why ban the shack |
11426s | so the shack being a trickle ban |
11428s | obviously with both teams Banning the |
11430s | bulgar and they both got an additional |
11431s | band here |
11433s | um The Shack is an interesting one I'm |
11434s | not too sure how much we've been seeing |
11436s | it at all it is a scary ship but the |
11439s | shack normally by itself is quite |
11441s | expensive |
11442s | um it does a ridiculous amount of damage |
11444s | but does require time to get up to that |
11446s | particular amount of damage but I also |
11448s | feel it's a bit of an odd demand |
11450s | considering scripted Ebor is back in so |
11453s | I was talking about that spool of the |
11455s | shack so it can ramp up to ridiculous |
11457s | amount of dams I think if you feel it |
11459s | you know in a certain way over 2000 or |
11460s | business breaking 2000 Mark um tracking |
11463s | is pretty good on them as well but the |
11465s | problem with triggerating weapons is if |
11467s | they have an optimal range they have |
11469s | zero fall off so if any uh if they go |
11471s | out of that full of their optimal I mean |
11473s | they immediately stop so with something |
11475s | like scripted ewar I mean uh damps and |
11478s | tracking disruptors you can literally |
11480s | just you don't need to keep disrupting |
11482s | the The Shack you can just cycle once do |
11484s | it nice heated overload cycle of that |
11486s | and go like okay uh start from Zeal or |
11488s | Shaq have fun |
11490s | um but it is an expansive ship like I |
11492s | mentioned before uh with the damage it |
11494s | has the new bonus |
11496s | um normally it's been used in the past |
11498s | with armor control pumps um there's a |
11501s | shack being very expensive to cut you |
11503s | off their Zoo as we are ready to go to |
11505s | the match itself I'm afraid um it's |
11507s | going to be excess versus the initiative |
11510s | countdown about to start up your hand |
11511s | over to fear and moderator |
11519s | welcome back ladies and gentlemen to |
11521s | this next round of the alliance |
11523s | tournament theaters we have |
11526s | um the initiative in a you know |
11528s | Battleship heavy core |
11530s | um 3bs going with those uh rapid heavy |
11532s | missiles and uh walk me through kind of |
11534s | the archetype of Excellence |
11537s | uh they brought uh triple Battleship as |
11541s | well and another armor control type of |
11542s | matchup but this time rolling it out |
11544s | with blasters with the Dual vin with a |
11546s | Vindicator megathorn Navy and important |
11549s | distinction and it brought rhmls on |
11552s | their get in it's a full new get in from |
11554s | Exodus dot as we start the match in uh |
11558s | right now indicator's starting to burn |
11560s | in towards these dual typhoon Fleet |
11562s | issues now typhoon Fleet a little bit of |
11564s | a faster ship we'll see if they're gonna |
11566s | be able to catch him with this low end |
11567s | but both teams low ends are burning back |
11569s | right now waiting for an opening |
11572s | yeah I can't help but feel like that is |
11574s | shimu um who is now turning around is |
11576s | going to try to um use some of his |
11578s | utility long-range webs to try to slow |
11580s | down Exodus as that Vindicator at |
11583s | megathron and that stabber Fleet are now |
11584s | closing to range uh but as far as the |
11587s | new war I can't help but feel like X is |
11589s | probably going to uh mitigate a lot of |
11592s | that as she moves newts right now we see |
11594s | wasps we see |
11596s | um taking some damage that's gonna be |
11597s | from a Grappler and a web we see those |
11600s | uh mashima webs getting on top of Wasa |
11602s | and slowing down sabotage is Battleship |
11607s | yeah the stabber Fleet issue going down |
11610s | pretty low trying to run scream for the |
11613s | rest of his team but he's starting to |
11614s | burn back as the vindicators keep moving |
11616s | in they're trying to go on to this |
11619s | ashimu now there's a big thorn in their |
11621s | side they need to get these webs off the |
11622s | table but the style is actually taking |
11624s | damage right now I'm not sure exactly uh |
11626s | what's on top of him it looks like just |
11627s | drones the stopper Fleet goes down first |
11630s | yeah that's going to be a lot of the |
11632s | rapid heavy clip from |
11634s | um initiative depend on killing waltha |
11636s | QC let's see what exes can do in return |
11639s | as and it's probably going to have to |
11641s | reload before they can really kill |
11642s | anything else they will put some damage |
11644s | onto their actual Nightblade of course |
11646s | but they won't be able to let them out |
11647s | meanwhile um they're going to continue |
11649s | to apply damage to that ashimu who is |
11652s | being sat on at zero by uh Blaster ships |
11655s | does go down Valley continues to take |
11658s | damage as you had mentioned but it's |
11659s | only from drones nothing's on top of f |
11661s | of yet |
11663s | well Magus uh is diving in towards the |
11665s | rest of this team giving them boost |
11666s | importantly this arm again is actually |
11667s | Doven all the way towards this thorax on |
11670s | the back side of the fight he's got the |
11672s | long range uh newts on top of him but uh |
11676s | he's playing a little bit further away |
11677s | from these vindies uh zaraxel Knight |
11680s | blade uh currently just got a bunch of |
11682s | armadrons on top of him he's staying |
11684s | alive is this typhoon Fleet of shig |
11686s | appears to be the new primary for Exodus |
11688s | Dot |
11689s | yeah um Shake is running pretty far away |
11692s | here |
11693s | um the Rex will continue to apply a new |
11696s | pressure to the initiative |
11699s | um Armageddon trying to trade out since |
11700s | he's got more Newt and trying to shut |
11703s | down the Thalia and the D and with |
11705s | applied uh new pressure maybe turn off |
11707s | some hardeners or turn off propulsion |
11709s | modules you can see that uh El Orion is |
11712s | going to be 1mnab moving at around 800 |
11715s | 900 meters a second despite being |
11717s | scrammed so uh scram's usually not super |
11720s | effective at stopping um these nope |
11723s | tattoo I forget logic |
11726s | yeah they're having trouble tracking |
11727s | this Dahlia right now the vindicators |
11729s | are deep in the sauce at the moment |
11732s | might actually be on top of the thorax |
11734s | right now and that appears to be their |
11735s | new primary so the stalia got out uh |
11738s | using that afterburner to his Advantage |
11739s | but importantly not a lot has fallen |
11742s | quite yet these King killer rapid heavy |
11744s | ships haven't been able to take down |
11745s | this getting quite yet as they lose uh |
11748s | their first Cruiser off the match |
11751s | yeah and kind of interesting to note |
11755s | um Exodus choosing to bring a jackdaw in |
11757s | this composition you wouldn't normally |
11759s | think you know |
11761s | um you know jacked off uh but they've |
11763s | also got you know a purifier and a hound |
11765s | and I can't help but feel like |
11767s | um Exodus |
11768s | auger fighting with this awesome Saga is |
11771s | going down very low right now these |
11772s | typhoon Fleet issues getting their |
11774s | damage down this could take off the |
11776s | lodgy and the Armageddon will be in a |
11778s | lot of trouble only having rep drones on |
11780s | top of them the auger is dead and the |
11781s | logic's gone from the table for Exodus |
11784s | yeah that's going to be a kind of a |
11786s | crucial uh trade that initiative did |
11788s | here they realize they can't break any |
11790s | of the Battleship so you know you have |
11793s | to play for the support and going after |
11795s | an auger is I would say definitely the |
11797s | call there uh so that's going to prompt |
11800s | access to try to close the range get on |
11801s | top of something and they have gotten on |
11804s | top of uh shig tawny's |
11806s | um Battleship we see that the indicator |
11808s | and the megathon are planted on top of |
11810s | him at zero slamming him uh with void |
11813s | and I don't think he's going to be able |
11815s | to hold against that kind of damage here |
11818s | yeah dolology frags are very good but |
11821s | not enough to deal with uh two ships |
11823s | with a full rack of blasters uh doing |
11826s | void damage at zero Shake about to go |
11830s | down they're gonna lose significant |
11832s | chunk of the rapid heavy power but |
11833s | remember this is a rapid heavy getting |
11835s | so they will have at least some damage |
11837s | on that get in while they move on to the |
11839s | rest of these ships uh but that said |
11841s | this Vindicator megathon Navy have been |
11842s | untouched this match now they're getting |
11844s | damage on top of the cabin of Kenny |
11848s | yeah unfortunately for Kenny he's being |
11850s | shot on again by a megathron in |
11852s | Armageddon and if you look at |
11853s | initiatives attack bar I don't even know |
11855s | if they have any clip left |
11857s | um they're continuing to try to put |
11858s | pressure onto zaraxon light blade and |
11860s | just get the nudes off of them but uh |
11862s | it's not really working right now for |
11865s | them right now we see drones on Del |
11866s | orientalia uh putting split pressure on |
11869s | that and the Armageddon who is |
11871s | desperately trying to Smart bomb drones |
11873s | off of him uh but it's going to be two |
11875s | little two ladies is going down into |
11877s | whole uh Thalia going down into hole and |
11880s | will pop just before this Armageddon of |
11882s | Kenny drops |
11884s | and that's pretty much all she wrote for |
11886s | this match single typhoon Fleet issue |
11888s | does do some damage but not nearly |
11890s | enough to deal with three battleships uh |
11893s | from Exodus dot taking the win a little |
11895s | bit of a scary start poking and prodding |
11898s | they lose their laundry but they make |
11900s | the commitment onto the battleships and |
11901s | they end up pulling ahead and uh should |
11903s | be able to clean up this match just fine |
11906s | yeah before um the uh excuse me for the |
11911s | auger of night or drop down I was trying |
11913s | to talk about compounding the purifier |
11915s | who have been sitting just at range |
11917s | kiting with javelin missile staying uh |
11920s | very smartly out of the range of Rapid |
11922s | Heavies from |
11924s | um the core of initiative and they've |
11927s | just been pelting them with you know 400 |
11929s | damage worth of their torpedo Staying |
11932s | Alive because initiative just didn't |
11934s | really have the tools |
11936s | um to really get on top of these bombers |
11938s | and death wind |
11940s | um you would think oh hey that's a |
11941s | shield ship in that Jack thought uh no |
11944s | he's just been applying um amps and just |
11947s | harassing being annoying to initiative |
11949s | uh making them either have to lock |
11951s | longer or take |
11953s | um you know closer engagements and uh |
11956s | not be able to necessarily lock on top |
11958s | of those bombers |
11960s | yeah and the armor jacked uh I mean it's |
11962s | a really interesting pick but I think |
11963s | you're right the damp utility that it |
11966s | brings is really nice even though |
11967s | they're on bonus stamps you have a lot |
11969s | of mid slots uh and enough low slots |
11972s | that you can successfully armor tank the |
11974s | ship in these types of Ops |
11976s | um this is actually why you see some TQ |
11978s | fleets actually bring damp Daws uh in |
11981s | their kind of Mainline t3d dog Trends |
11983s | because they have a lot of mid slots |
11985s | especially for t3d uh so I like the uh |
11988s | damp flit I will hope to see what the |
11991s | desk thinks about that is Magus and |
11993s | vexar are the last two alive Magus looks |
11995s | like he's going for the boundary right |
11997s | now |
11998s | oh now he's turning back in |
12000s | yeah the vexer is just trying to kite |
12002s | towards one of the corner micro jump |
12004s | drive beacons |
12005s | um X is having a really strong showing |
12007s | in this event I think at the |
12010s | um onset of this tournament we said that |
12013s | um them alongside Odin's call are |
12015s | probably uh the two best teams in this |
12017s | entire feeders event |
12019s | um I think mini on the desk myself |
12021s | included thought that they would have uh |
12023s | bought in or paid enough into the main |
12025s | event |
12027s | um but you know they're absolutely on a |
12029s | tear in this qualification bracket and |
12032s | dismantling initiative uh very |
12035s | decisively and showing why they're the |
12038s | tournament Mainstay that they've been |
12039s | essentially forever |
12043s | yeah really strong showing as they win |
12045s | the match off a boundary from the vexer |
12047s | taking the mjd to glory and that's all |
12050s | for this one we'll turn it back to the |
12052s | desk before we move on to all hell and |
12055s | all versus we Farm blob |
12080s | did it |
12088s | again |
12110s | foreign |
12141s | sexist they're uh taking the W over the |
12147s | initiative uh who in this case not in it |
12149s | to win it uh they are more likely in it |
12152s | to bin it |
12153s | um so interesting parts of discussion uh |
12156s | there are many for this one uh zoo I |
12159s | wanted to ask you first |
12160s | um we saw their Exodus brought two |
12162s | stealth bombers and they were just left |
12165s | unmolested the entire match even though |
12169s | um the inner team had a couple of big |
12170s | ships which would be getting absolutely |
12172s | pounded by those bombers uh why didn't |
12175s | they try and remove those bombers do you |
12177s | think |
12180s | um bombers have in a sense really been |
12182s | seen they're kind of a gloss Cannon |
12185s | um so they could have honestly just |
12187s | underestimated the potential these bring |
12189s | because what a lot of people in the |
12191s | Torpedoes from Super far away Torpedoes |
12193s | have a really slow flight so you're |
12195s | sitting there a minute into the match |
12197s | going farmers are good why should we |
12199s | care about them and then the damage just |
12202s | keeps coming in and that by that time |
12204s | your plan might have changed you might |
12206s | not have ships free people might have |
12207s | been you know tackled up already so no |
12210s | one might be free to engage |
12211s | um and I think uh bombers also start |
12213s | shining a lot more in this form right |
12215s | now where damps uh and odor stamps come |
12218s | into play so the combination of the |
12220s | armor jacket or being able to use its |
12221s | mids for damps um armors would be able |
12224s | to use their mids for camps so these |
12226s | armors can just set a super long range |
12229s | take advantage of that and just play a |
12230s | range game pretty much out blocking the |
12233s | enemy and just putting that steady |
12234s | stream of damage onto a full application |
12236s | battleships |
12238s | yeah it's just like the worst possible |
12240s | thing to see when you're in a comp that |
12243s | relies on heavy battleships and you |
12245s | don't really have much that can deal |
12247s | with bombers you're just gonna have to |
12248s | sit there and take it in the face all |
12250s | day unless you can do something about |
12252s | them in this case and it |
12254s | um seem to be inexperienced facing |
12256s | bombers uh perhaps that's a throwback to |
12258s | take you I'm not really sure uh jintan |
12261s | I'm in Volta so my math isn't entirely |
12263s | great but by my calculations a deacon |
12266s | and Natalia is 10 points and an auger is |
12270s | nine points but of course the over only |
12272s | gets tech one resists what do you think |
12274s | about that choice there from Exodus |
12276s | yeah T1 Logistics are a really |
12279s | interesting choice they're very very |
12281s | hard to keep alive you're effectively |
12282s | you know some in a lot of these fights |
12285s | you will see your Logistics go down |
12286s | towards the mid game once tackle gets |
12289s | into position on them uh but that is |
12291s | even more the case with the T1 Logistics |
12293s | you need to spend a lot of effort just |
12295s | to keep them alive for three four |
12297s | minutes where they can have their effect |
12299s | whereas the logistics frigates you have |
12302s | to spend two pilots on them so your |
12304s | you're kind of impacting the rest of how |
12306s | your team's constructed if you fit them |
12308s | with 10mm those things can be really |
12310s | really hard to kill unless you have a |
12312s | composition that's uh designed to deal |
12314s | with them I said Exodus kind of dealt |
12317s | with the |
12319s | um the downsides of bringing a T1 |
12320s | Logistics really effectively in that |
12322s | match uh they had so many damps |
12325s | um from their damp door and also the |
12327s | pontifex and the Magus had dams fit |
12330s | which is something that's a little more |
12331s | unusual uh they were able to stop the |
12333s | typhoon fully issues uh the kid Lynch |
12336s | pin of what we often called a kingslayer |
12338s | composition which relies on the |
12339s | projection application of Rapid heavy |
12341s | missiles to just reach across the grid |
12343s | and kill our Logistics quickly they |
12346s | couldn't lock those that augura and |
12348s | because of that they weren't able to do |
12350s | what they wanted and it let that augural |
12352s | live well into the game and just keep |
12354s | that Armageddon which ended up being |
12356s | their backup primary alive until you |
12359s | know until it was practically too late |
12361s | for initiative to regain the advantage |
12363s | of that |
12365s | pretty sold execution grafting and a |
12368s | whole our own well put together a comp |
12370s | there by Exodus um I think it was |
12373s | mentioned by the casters that many of us |
12375s | favor Exodus is one of the strongest |
12377s | teams in these particular feeder |
12379s | brackets along with Odin's call both |
12382s | teams with a lot of historic good |
12385s | success in Alliance room and Odin's |
12387s | being the newer one of those two of |
12389s | course uh but in recent years they've |
12391s | been doing some pretty cool things and |
12392s | we will see them in about 20 40 minutes |
12395s | or so from now |
12396s | um but before that we have at least two |
12399s | more matches and the next one is going |
12401s | to be all hill now versus wheat form |
12403s | blob so we're back to the a we |
12405s | form that sorry we hill now we're the |
12408s | first Gods all our hill now where the |
12411s | first team we saw today so many team |
12414s | names |
12415s | um and they won against the network so |
12416s | they're currently sitting pretty in a |
12418s | one and all position in their uh their |
12422s | tribal bracket so if they can win now |
12423s | and go two and oh they're in a very |
12426s | strong position to guarantee themselves |
12428s | entry into the alliance tournament we |
12431s | form blob this is their first match of |
12432s | the day so they're looking to come out |
12434s | strong and and try and take that first |
12436s | Victory and also critically stop a hill |
12439s | now going to an O the bands here on |
12442s | screen right now balgarh Burgess and |
12444s | Vindicator from ahil now so they don't |
12447s | want to see big heavy battleships they |
12448s | don't want to see The Vindicator aka the |
12450s | windicator and they really don't want to |
12452s | see those uh potentially long-ranged |
12454s | webs uh we form blob also don't want to |
12456s | see the bar guest uh they don't want to |
12458s | see an EOS and they don't see a |
12459s | Nighthawk interesting sets of bands for |
12462s | them uh these Pilots of course probably |
12464s | going to be |
12465s | um somewhat fatigued already because |
12468s | they'll be have to be defending from uh |
12470s | fraternity Invasion I believe that's why |
12472s | mystical might left us to go uh and |
12474s | invade the uh the space of Reform blob |
12478s | on TQ |
12480s | so gentan anything jump out of you in |
12483s | these bands uh the EOS band for example |
12485s | seen quite a few of them what's your |
12486s | thoughts there |
12488s | yeah as I said the EOS is just the the |
12490s | EOS is the linchpin of the Drone kite |
12493s | comp and I think what we see from the |
12495s | other two bands as well is that we form |
12497s | blob don't want to deal with something |
12499s | that can project from range we normally |
12501s | associate the Nighthawk more with the |
12503s | ham Rush uh you know uh sort of |
12506s | compositions where you're trying to get |
12507s | in and do a lot of damage but it it |
12509s | wouldn't fit with heavy missiles it can |
12510s | do the kite roll just as effectively it |
12513s | tends to be the linchpin of some of |
12514s | their heavy missile kite comps that |
12516s | we've seen be thrown around |
12521s | awesome thank you and |
12523s | um zoo in terms of the format today |
12526s | um |
12527s | now are going to want to go up to no |
12529s | obviously |
12530s | um but how critical is it like are they |
12533s | going to be able to just relax after |
12534s | this or does everyone still matter going |
12537s | forward |
12539s | um well wins always matter |
12541s | um because another team I'm trying to |
12544s | think no other team can also no they |
12546s | come on it's only one team I think two |
12548s | owner bracket now trying to do some |
12549s | Volta Maps here it's not working out but |
12552s | I don't think it's ever a good idea to |
12553s | rest on your laurels in an at format |
12555s | especially theaters |
12557s | um it doesn't matter also um if you win |
12560s | sometimes it matters how good you win so |
12562s | win win hard and keep winning is the |
12565s | basic principle I'd say if you want to |
12567s | get a highest placement as possible |
12569s | I I will note that the um the person who |
12572s | wins the group doesn't automatically |
12574s | Advance there's actually a playoffs that |
12576s | will be taking place next Saturday |
12579s | um uh so this is effectively just a |
12581s | seeding unless you are the last in your |
12582s | group in which case it's good night |
12584s | goodbye |
12587s | exactly well put so still plenty to play |
12589s | for |
12591s | um eye on that versus we form blobs |
12593s | coming up pretty much right now so let's |
12595s | go to the arena as I see both teams are |
12597s | in local and we can let the casters talk |
12599s | a little bit about what they see on grid |
12601s | so let's hand it over to Alec and |
12603s | Blackboard part |
12609s | welcome back to the alliance tournament |
12612s | 18 trials where we have two teams that |
12614s | have decided to throw caution to the |
12616s | wind and warp in at zero with their |
12618s | cores ahelna bringing a sleptner |
12621s | claymore Gila rush and we form blob |
12625s | thinking that they might have an idea |
12627s | and brings a armor version of what we've |
12629s | seen a couple times already today uh |
12630s | Alex how are we thinking this is gonna |
12632s | go |
12634s | I am thinking this is going to be a |
12635s | short match one way or the other |
12637s | waveform blob with two Tempo sleet |
12639s | issues an Armageddon OG Navy |
12641s | two command destroyers two deacons right |
12645s | interesting choice there and then |
12647s | Vengeance Mauler they're definitely |
12649s | leaning more into the tank |
12651s | I think waveform blob has the slight |
12653s | Edge but we are gonna find out very fast |
12656s | as both teams are on top of each other |
12659s | yeah I uh I have noticed the twitch chat |
12662s | does in fact think that this is a |
12663s | completely even match um I don't think |
12666s | that's quite as true as it could be but |
12668s | you know we're gonna see how this goes |
12670s | uh the Sila is rapid light fit which is |
12672s | a little bit different so he's going to |
12673s | be able to apply some damage from far |
12674s | away but the big deal like you said |
12676s | quick match the sleptner's and the ham |
12679s | Claymore are sitting at zero on top of |
12681s | the Tempest Fleet issues in the |
12682s | Armageddon so uh there's not going to be |
12685s | really that much screening I'm wondering |
12686s | if anyone's going to burn straight away |
12687s | or if this is just going to be one of |
12688s | those three minute Giga brawls |
12692s | uh I hard to say now the Gila is very |
12695s | far away the broadsword also came in |
12697s | slightly at range it looks like the uh |
12700s | not is |
12702s | they've got a bit more of their team |
12704s | spread out I think that'll be easier for |
12706s | them to control the range with their |
12707s | backline we form blob is just about all |
12710s | in except for one of their deacons which |
12713s | may have come into the wrong range |
12716s | oh I mean there's the links it might be |
12717s | the ultimate tactical or it could be the |
12719s | ultimate tactic here but uh Ohio Mel is |
12722s | immediately burning their back line |
12723s | straight towards that Deacon that is at |
12725s | the wrong range which is a little bit |
12726s | weird it looks like he's gonna get |
12727s | tackled by the sky breaker here dress is |
12729s | already taking massive amounts of damage |
12730s | so it does appear that ahelm knot is |
12732s | going after the blob Logistics at least |
12735s | with some amount of damage meanwhile |
12736s | their Tempest is already dropping quite |
12737s | low with a massive amount of damage from |
12739s | the sort of mimitar ham Rush coming from |
12741s | Ohio now |
12743s | and that tackle is actually really huge |
12746s | that's going to pin the Deacon out of |
12747s | position it's going to really limit his |
12750s | amount ability to do reps armor wraps |
12752s | rather short range compared to Shield |
12754s | which have very long fall off so he's |
12756s | really in trouble neither of them are |
12758s | going to be able to support this Tempest |
12760s | Fleet issue which is dipping into |
12761s | one-third armor both the deacons are |
12763s | also taking fire as they're about to |
12765s | lose a Claymore on the oh hell no side |
12769s | yeah disclaimer does drop before the |
12771s | Tempest Fleet issue drops but I think |
12773s | that the Tempest Fleet issue is also |
12774s | going to go down you did make a very |
12776s | good point we formed blobs deacons are |
12778s | actually tackled outside of their |
12779s | optimal range on that Tempest Fleet so |
12781s | they're not able to apply enough reps |
12783s | and they are also being soloed down by |
12785s | that Sipple in the jackpot which is |
12787s | pretty strong The Tempest Fleet does go |
12788s | down and it looks like the Deacon of uh |
12790s | dryas is probably going to drop as well |
12793s | I have to say overall I think this is |
12796s | favorable for we form blob uh they |
12799s | traded a command ship for a tempest The |
12801s | Tempest did last a while the uh sleffner |
12804s | that's currently Under Fire is burning |
12806s | through its ancillary Shield booster |
12807s | charges at a rather rapid rate they will |
12810s | lose this Deacon but if it's already out |
12812s | of position it's not adding a lot of |
12814s | value this is really going to come down |
12815s | to a DPS race between the command ships |
12818s | and the battleships |
12821s | burn in |
12823s | yeah they are and the deacons were able |
12824s | to burn in kind of at the last minute I |
12826s | do believe they might be uh tenement |
12827s | afterburner fit but you know you're |
12830s | right is that the battleships are it's |
12832s | it's kind of even even here but you know |
12834s | again still has their Logistics where |
12837s | the second Deacon has now dropped from |
12839s | we form blob |
12841s | now the Tempest do have a bit of local |
12843s | on them so it's not the end of their |
12846s | world meanwhile oh the the ASB is run |
12850s | out on etria dropping very rapidly half |
12853s | structures trying to claw back some |
12855s | Shield but it's just not happening |
12860s | oh this is a race |
12863s | and there it goes Tempest Fleet is still |
12865s | alive now the DPS should slow on it |
12867s | considerably now but can it pull back |
12869s | any armor looking like no but it's |
12872s | trying |
12873s | there's a very very small amount of |
12875s | self-rep you know one last gas before it |
12877s | does drop and uh you know that that is |
12879s | most of the DPS down this Armageddon |
12881s | does actually have two lasers on it |
12883s | which is a little bit weird but the |
12885s | links go down from we form blob and you |
12887s | know so far you free to your entire top |
12888s | end and your logistics for a sleptner to |
12890s | Claymore which is not a position you |
12892s | ever want to be in the alliance |
12893s | tournament |
12895s | yeah I think they would really love to |
12897s | have had a little bit of time to chew on |
12899s | this last remaining sleffner just the |
12901s | sleffner versus the get and Mauler OG |
12903s | Navy it will probably able to tank this |
12905s | comfortably |
12906s | that battle ended on a knife's edge |
12909s | there about which of these two top ends |
12911s | was going to win the race and |
12913s | unfortunately uh not only did we form |
12917s | blob lose that race but in the process |
12918s | they lost their entire bottom half of |
12920s | their team |
12922s | yeah I think we've uh we saw it earlier |
12924s | about the the warping in at zero but I |
12926s | believe a mystical Mite said that |
12928s | warping at zero is almost never a good |
12930s | idea and we're kind of seeing why uh |
12932s | they did not have enough time we from |
12934s | Bob didn't have enough time to screen |
12935s | any of those tackle ships which were |
12937s | able to do a lot of pressure to the |
12938s | beacons here and you know the soccer |
12940s | Navy goes down at this point all |
12941s | knowledge is cleaning up they did lose a |
12943s | little bit of ships but I think that |
12945s | they you know we from Bob had to take |
12947s | down at least one more DPS to have any |
12949s | shot here |
12951s | yeah absolutely and to all hell not as |
12954s | credit they did disperse their DPS |
12956s | across four or five ships rather than |
12958s | concentrating it in three so that was |
12960s | their that was their strategic decision |
12963s | it's paid off for them here I think if |
12966s | those deacons had started off a little |
12968s | bit closer into the fight and could have |
12969s | better supported each other and that |
12971s | initial Tempest you've got to wonder if |
12973s | this fight would have played out very |
12975s | differently |
12977s | yeah having having this fight start with |
12980s | them having the full amount of DPS |
12981s | applied to your uh top end and them not |
12984s | having to even bother like you know you |
12986s | can't even tackle them you can't screen |
12987s | whatsoever like you know just future |
12990s | reference for teams that are going to be |
12991s | uh continue to compete working at zero |
12993s | is probably never a good idea |
12996s | ever even if you're a rush team but that |
12998s | being said both teams did warp at zero |
12999s | oh hell not does end up taking this |
13001s | they're kind of just picking away at the |
13003s | schedule what do you think about a laser |
13004s | get it |
13006s | I think it's a very curious Choice |
13009s | um you know the Armageddon gets its |
13010s | bonuses to neutral irises and drones but |
13012s | it does have a pretty diverse high slot |
13016s | turret hard point so you could do |
13018s | turrets you could do missiles most |
13020s | people would think to do missiles |
13022s | because it doesn't take capacitors you |
13023s | can put that capacitor toward the newts |
13026s | using a laser which is the most cap |
13029s | intensive turret that's questionable |
13034s | well uh I don't think that was why they |
13036s | lost but it definitely wasn't the |
13037s | smartest idea ever matches over in |
13040s | slightly longer than five minutes and we |
13041s | are going to send that back to the desk |
13043s | so they can take a good look at this and |
13044s | tell you all about it |
13056s | oh |
13060s | us |
13090s | there are a lot of fun dice games but |
13092s | rolling the number you need to win is |
13094s | pure luck or is it |
13104s | oh |
13106s | welcome back ladies and gentlemen uh to |
13109s | that matchup where we form blob uh |
13112s | formed a blob of molten scrap metal uh |
13115s | Under The Guns of a hill now taking the |
13119s | W there uh jintan interesting matchup uh |
13123s | everyone kind of walking in all over the |
13125s | place mostly at zero it was discussed a |
13128s | bit during the match about how that's |
13129s | generally considered not an optimal |
13132s | strategy |
13133s | um but what could these teams have done |
13135s | differently I think you said that you |
13136s | thought that um The Blob comp and setup |
13139s | was actually the superior comp there |
13145s | I cannot hear you gentan |
13148s | left myself muted a classic mistake |
13150s | there uh but no I think we form blob had |
13153s | the comp to win that match |
13155s | um they had a lot of really tanky |
13157s | Cruisers in the augura Navy issue and |
13159s | the Mala that should have been able to |
13161s | disrupt the rush as you know in theory |
13165s | um their opponents are Helena were |
13167s | coming in and they just because of the |
13169s | way they walked in they weren't able to |
13170s | affect that what they should have been |
13172s | you know in an armor control comp you |
13174s | want to spread your opponents out and |
13176s | then concentrate your force of your |
13178s | armaged and your bowel gone whatever |
13179s | ship like that you have available that's |
13181s | going to just turn something off and |
13183s | make sure it dies no matter how little |
13185s | DPS you're really applying to it |
13187s | um and they weren't able to do that |
13189s | because they just came in at zero they |
13191s | must have been expecting a kite comp or |
13193s | something like that where they needed uh |
13196s | those Armageddon newts to apply from uh |
13198s | zero zero on the clock but you know |
13201s | we're gonna we're gonna talk that to |
13204s | death if we talk any more about how they |
13205s | shouldn't have walked to zero |
13208s | yeah |
13209s | um just in terms of like other ranges |
13211s | obviously zero is a is a great range uh |
13214s | to be if you're a logistic ship and |
13216s | that's where you want to you know rep |
13217s | your palsy or you're definitely going to |
13218s | be out of range |
13220s | um but Logistics frigates uh don't have |
13222s | the same kind of range as their Tech to |
13225s | Cruiser counterparts Zoo what's the kind |
13227s | of the main problems with those |
13229s | so Logistics frigates |
13232s | um so they use small reps so it doesn't |
13234s | matter if they have the bonuses to the |
13236s | repair optimon fall off obviously it |
13238s | still helps but they don't really have |
13241s | that much numbers to work with initially |
13243s | anyway so even though they're bonus they |
13245s | don't get bonus that much obviously |
13246s | Shield |
13247s | um has the more fall off armor has a |
13249s | better optimal but you can kind of say |
13251s | you freakology wants to be normally |
13253s | around at 12 15 kilometer range and they |
13256s | can comfortably still wrap something at |
13258s | 30 kilometers I'd say |
13260s | but after that it starts getting really |
13261s | really dice here really quickly |
13263s | especially for the armor so beacons you |
13265s | kind of want to like you want to be |
13267s | telling your boys hey you're getting out |
13269s | of range quite quickly |
13270s | um so another thing we saw there at the |
13272s | start is I think those deacons were |
13274s | having an uphill battle right off the |
13276s | bat |
13277s | um when you warp it in I know we're kind |
13278s | of getting back to warpings here but you |
13280s | want to set yourself up when you want to |
13282s | set yourself up or you can start |
13283s | focusing on the job you want |
13286s | um and unfortunately the things those |
13288s | deacons have looked like we're focusing |
13289s | on first is I need to get back to my |
13290s | frame I need to get make sure I'm in his |
13292s | range because if he dies I die and you |
13295s | know they had to suddenly start fighting |
13297s | their own little battle for positioning |
13298s | there the other pressure was being |
13299s | applied everywhere else so just that the |
13301s | small disruption in the war pins already |
13303s | kind of like put these deacons in a |
13306s | separate kind of mindset |
13307s | um I don't want to say tunnel vision |
13309s | because Logistics Pilots normally have a |
13310s | lot more reference I'd say like you know |
13312s | they knew what was their priority and |
13314s | unfortunate that priority wasn't really |
13315s | coinciding with maybe what was happening |
13317s | with the rest of the match so |
13318s | positioning uh for freak lodgy is |
13321s | exceptionally important because you have |
13323s | to be thinking for two people at the |
13324s | same time all the time |
13327s | yeah having good Logistics ship pilots |
13330s | in your team in Alliance tournament or |
13332s | any tournament really in Eve is such an |
13335s | important thing like they are they're |
13337s | worth their weight in gold if you have |
13339s | someone who's able to position |
13340s | themselves and their ship well while |
13342s | also keeping an eye on the positioning |
13344s | of the rest of the team while also |
13346s | keeping an eye on the positioning of the |
13347s | enemy team while also managing local |
13350s | tank modules remote calling for drones |
13352s | it can just be a huge amount of work and |
13354s | uh there's a couple of Pilots out there |
13356s | who are just really really good at it |
13358s | Planet sex reload uh for example from |
13361s | the Volta team uh fantastic Logistics |
13363s | Pilots as a Starfleet Commander uh |
13365s | people like General Hungary from the |
13367s | tuskers a couple of the other ones whose |
13369s | name's Escape me uh jintan speaking of |
13372s | teams and organizing teams I want to go |
13374s | back to that a little bit so you've been |
13376s | spending a bit of time with the |
13377s | foxhallers team uh kind of like running |
13379s | practices and just kind of generally |
13382s | being pathogen tan to the team what kind |
13386s | of workload is involved now like how |
13388s | would someone who wants to start a team |
13390s | and maybe from next year or a small |
13391s | tournament get started with this |
13394s | um it depends what your uh what your |
13396s | aims are like if you're trying to be a |
13397s | top tier Alliance tournament team you're |
13399s | normally going to be screaming two to |
13400s | three times a week |
13402s | um it depends how long for depends on |
13404s | how long uh you have the tournament |
13406s | announced for most of these teams are |
13408s | probably only been screaming for about a |
13409s | month and a half which is how long the |
13411s | format's been announced although I know |
13413s | some teams had actually started to scrim |
13415s | kind of before that in anticipation of |
13416s | the announcement uh and then all of |
13419s | their Theory crafting was kind of thrown |
13420s | out of whack when the new rule changes |
13422s | were announced |
13424s | um but what you're generally looking to |
13426s | do as a captain is you're also trying to |
13429s | help teach people so not every not every |
13433s | practice has to be hey we're going to go |
13435s | 10 Man versus ten man we're gonna just |
13437s | play out eight matches sometimes you can |
13439s | play some you can do some drills you can |
13441s | say okay we've got a logistics pilot |
13443s | we've got a couple of tackle Pilots |
13445s | we've got a couple of other tackle |
13446s | Pilots you guys are going to try and you |
13448s | know one team is going to try and defend |
13450s | the logistics one team's gonna try and |
13452s | attack the logistics and if you get a |
13453s | tackle on the logistics your little team |
13455s | wins or if you successfully defend it |
13458s | for a certain amount of time the |
13459s | defending team wins so you can sort of |
13462s | make things work if you've only got four |
13464s | or five people online at a certain time |
13465s | it's just uh generally less effective |
13469s | than getting a 10v10 in because |
13471s | communication ends up being one of the |
13473s | key aspects you have to learn in an |
13476s | alliance tournament match because it is |
13478s | so different to Tranquility uh a lot of |
13480s | the time you know you if you're if |
13482s | you're used to flying in big fleets |
13483s | you'll hear you know die quietly and |
13486s | lovely phrases like that that we use to |
13490s | indicate that people should just you |
13492s | know get on with things do what you're |
13493s | told and then leave the decisions up to |
13495s | your Fleet commanders and you know comms |
13498s | open for your Scouts and other people |
13499s | who are gonna |
13500s | inform you if the Strategic situation is |
13503s | changing but in the 80s all purely about |
13506s | tactics so communicating absolutely |
13508s | everything that's important is and doing |
13511s | it in a concise way that's easily |
13513s | understandable so that the decisions |
13515s | being made can be changed on the dot |
13517s | that's what ends up being in key in an |
13520s | at |
13521s | uh in terms of cut time commitment again |
13523s | depends on what what uh how competitive |
13525s | you want to be |
13527s | yeah if you have a couple of |
13529s | um really really good communicators that |
13531s | can really make a huge difference a good |
13533s | example is uh let's say you have a |
13534s | pretty solid Logistics pilot he can't |
13536s | predict who the enemy is going to shoot |
13538s | but if his um DPS Pilots are calling out |
13541s | I'm being yellow boxed by everyone and |
13543s | he knows to perhaps get ready to swap |
13545s | his reps across and that little bit of |
13546s | communication I mean those reps land you |
13549s | know three four five seconds faster than |
13551s | without it and that can be a huge huge |
13553s | difference especially against the comp |
13554s | that is uh like kingslayer designed to |
13557s | just blast through people as quickly as |
13559s | possible |
13560s | um those are all things that you can |
13562s | practice either just by doing those |
13564s | little drills that you mentioned gentan |
13565s | or even just like flying around on TQ as |
13567s | a group like a lot of |
13569s | um teams especially in bigger alliances |
13571s | will do almost like 80 training rooms |
13574s | where they'll all fly together in sort |
13575s | of like Haiti Nano ships around roaming |
13578s | looking for content and just sort of |
13579s | practice flying understanding how each |
13581s | person communicates with each other and |
13583s | generally building up that team Rapport |
13585s | zoo let's let's look forward to our next |
13589s | match up here so we just had all hail |
13591s | now go 2-0 versus uh we form blob of |
13593s | rather in their division by beating we |
13595s | form blob and we're going to go forward |
13597s | to Prismatic Legion so this is Tucker B |
13600s | we're looking at now and they're going |
13601s | up against uh shut up I'm trying so both |
13603s | of these teams already played today |
13605s | Prismatic Legion uh beat shut up I'm |
13608s | trying already so they are 1-0 in this |
13611s | particular matchup now they are actually |
13613s | playing as a best of three because of |
13615s | the um uh the teams that have dropped |
13619s | out of the bracket themself they're in |
13621s | one of the smaller tribes so they don't |
13624s | actually have to play everyone else they |
13626s | just have to play each other as the best |
13627s | of three so good opportunity here for a |
13629s | shot up I'm trying to try and take a |
13630s | match back and take it to one and all |
13632s | this Varga ban Zoo |
13634s | I don't understand this but then sure if |
13636s | I'm trying also buying a Golem enlighten |
13639s | me here |
13641s | Marauders are apparently scary they say |
13643s | but unfortunately we have not allowed |
13645s | the Bastion module to come back |
13647s | um but the Varga I think we saw it I saw |
13650s | a lovely I think double Varga comp in |
13652s | Anger games I think uh there were some |
13655s | scary stuff there I absolutely love |
13656s | seeing that com |
13658s | uh Margaret absolutely having I think |
13660s | most of the time uh it has a ridiculous |
13662s | partnership that damage part is |
13663s | obviously I have the utility highs uh |
13666s | the new smart bombs always have |
13668s | effective to bring all your utility you |
13670s | can to an engagement make sure you can |
13673s | take comers |
13674s | um and the Golem known for its |
13677s | ridiculous paintballs |
13678s | so most of the time when you're bringing |
13680s | some missile ships you normally will |
13682s | have a ship dedicated on the side which |
13683s | is going to be doing the painting for |
13685s | you a Golem is an all-inclusive package |
13688s | it can apply the damage and it can make |
13689s | sure that the damage is applying uh we |
13692s | can say it like that |
13693s | but |
13694s | um just are expensive they can't use the |
13697s | Bastion module |
13698s | um so it's interesting to see them band |
13701s | here because I don't know maybe this the |
13703s | teams are just getting to know each |
13704s | other because of this sfd format it's |
13707s | more worthwhile to investigate the team |
13710s | you'll be fighting against I'd say it |
13712s | might be that and this might be a scrim |
13714s | bubble we're seeing against but I will |
13716s | say seeing a double murder band in the |
13719s | sense of each team Banning an individual |
13720s | order is quite interesting maybe not the |
13724s | best but the teams sometimes do know |
13726s | better than us |
13729s | awesome awesome |
13731s | um I'm looking forward to seeing if uh |
13733s | shut up I'm trying can go 2-1-1 on the |
13736s | series and push it to the final match in |
13737s | the best of three uh obviously Prismatic |
13739s | Legion would rather than not happen and |
13741s | rather they go to and know and put |
13742s | themselves in a very solid position to |
13744s | go forward |
13746s | um and teams landing on the fields now |
13748s | looks like a couple of interesting ships |
13749s | to be sure uh no uh no no vargers no |
13755s | Golems because they've both been banned |
13757s | I would put money on the EOS and the |
13760s | balgar and being our most banned ships |
13762s | thus far uh gentana I've asked you about |
13764s | the other a couple of times and we've |
13765s | heard about spoken about the balgarh |
13768s | um are they really that powerful that |
13769s | they are ban or bring |
13773s | I think it's less that they are that |
13775s | powerful and more that they are ships |
13777s | which you can ban individually to take |
13780s | out a com |
13781s | um we've seen armor control be brought |
13784s | with uh two Tempest Fleet issues quite |
13786s | regularly now uh so it doesn't look like |
13788s | that's going to be as effective as maybe |
13789s | some teams think it is but algons really |
13792s | do make uh armor control so much more |
13795s | terrifying it basically presents a you |
13797s | know 30 40 kilometer window where you |
13799s | can't be inside it or you will die uh |
13802s | just due to the power of the webs and |
13803s | the nudes |
13805s | um and the EOS as I've said it's the |
13806s | linchpin of the Drone kite comps so by |
13808s | Banning those two ships you take those |
13810s | two comps off the table you limit what |
13812s | your opponents can bring feasibly and it |
13814s | allows you to think a bit more about |
13816s | okay I can bring these comps that would |
13818s | otherwise be counted by those two |
13820s | columns which is you know typically |
13822s | mimitar rush and a few other things that |
13824s | we've seen quite prevalently |
13826s | yeah as we're about to go to the match |
13829s | um I just wanted to let you people out |
13830s | there on Twitter know if you've never |
13832s | played the match yourself |
13833s | um the way it works is you're teleported |
13835s | from station into system way off D scan |
13837s | from the other team you can't move you |
13839s | can't warp you're then told by the uh |
13842s | the GMS to uh warp to the arena at a |
13845s | range of your choice between 0 and 50. |
13849s | um after you're all in warp it's locked |
13850s | again and you kept moving until the |
13852s | match starts if you were up at another |
13853s | range or somewhere else for example the |
13856s | Sun and then you are teleported by the |
13859s | GM to zero whether you like it or not |
13862s | and uh that has just happened by one of |
13864s | the teams here |
13866s | shut up I'm trying try to walk to the |
13868s | arena work to the Sun and got moved to |
13872s | zero so with that let's hand over to the |
13874s | match uh with fear and moderator |
13882s | welcome back to the arena I'm fear |
13883s | that's moderator and we have the second |
13886s | match of a bo3 between Prismatic |
13889s | religion and shut up I'm trying |
13890s | Prismatic Legion bringing uh a what |
13894s | appears to be an rhml comp with |
13896s | rattlesnake and Scorpion uh if you'll |
13899s | introduce what shut up I'm trying is |
13901s | bringing |
13903s | so shut up I'm trying earlier in the day |
13907s | didn't bring a full team of and |
13911s | players they once again only have seven |
13913s | I have to wonder if they even have |
13916s | um 10 people on their roster |
13918s | um it's interesting we would see a |
13920s | Vindicator uh brought with a Scimitar |
13923s | indicator being you know almost always |
13925s | an armored battleship |
13927s | and as the desk was saying he warped to |
13930s | the arena at zero or walk to the Sun |
13933s | instead of the Arena so this will be |
13936s | interesting he's the first primary makes |
13938s | a lot of sense armor ship in a shield |
13940s | comp I'm not going to be tanked well |
13942s | unless this is somehow full |
13946s | um |
13947s | yeah and I see he's actually not taking |
13949s | a whole lot of damage through his home |
13951s | yeah it means your his armor and his |
13953s | Shields died very quickly |
13955s | yeah so this is the whole time |
13958s | yeah he's gotta get on top of someone |
13960s | first though this caracal dies but I |
13963s | mean he's so far away from these |
13965s | scorpion Navy issues there's keeping on |
13966s | kiting the spitball of uh Yvette has |
13969s | screened him off in this Vindicator I |
13971s | mean he's got no reps on him obviously |
13973s | because he's a whole time vendy and he's |
13975s | about to go down there's not a whole lot |
13977s | more that they can do and once again uh |
13980s | not bringing 10 people and uh mixing |
13982s | your uh tank types not exactly what you |
13985s | want to do uh in the tournament looks |
13987s | like Prismatic should be able to just |
13988s | run over this one |
13990s | yeah and uh it's kind of unfortunate |
13992s | that |
13993s | um this happened in the same half of a |
13996s | bracket with a prismatic and shut up I'm |
13998s | trying being the only two teams |
14000s | charismatic won their game |
14002s | um earlier and now with celendus's |
14004s | Barger |
14006s | um |
14006s | you know does finally drop here it means |
14010s | that Prismatic Legion will be 2-0 so |
14012s | that's going to mean they will advance |
14014s | uh ashborn is taking a good amount of |
14017s | damage uh the Scimitar doing what they |
14020s | can to keep him up someone bringer on |
14022s | top of the mid zero holding him down |
14026s | um Osprey Navy issue now taking rapid |
14028s | heavy damage from the Scorpion Navy |
14031s | issue and rattlesnake |
14034s | yeah and these door rabbit have these |
14036s | chefs uh on top of the drones that the |
14038s | rattlesnake can bring it's just a whole |
14039s | lot of damage to deal with uh once again |
14042s | this is a shield King killer setup we've |
14044s | seen two different varieties uh the |
14046s | armor and the shields the armor being a |
14048s | little bit more popular but this time |
14050s | around the working way uh from that |
14052s | Vindicator now uh through the rest of |
14055s | the team starting with these Cruisers |
14056s | the sauce by Navy tanking up as best as |
14058s | he can with his ASB uh and with the |
14061s | Scimitar but once that ancillary Shield |
14062s | booster is dead uh there's no more in |
14065s | the tank for him and he will die |
14068s | yeah we see that this fight pool is now |
14070s | the primary right now in being held down |
14072s | by |
14074s | um this Onyx and the Osprey Navy issue |
14076s | that he was trying to get tackle on top |
14078s | of |
14079s | um hugin has scram on top of him he may |
14083s | be a primary uh here shortly uh but at |
14087s | this point it Almost Doesn't Really |
14088s | Matter What Prismatic Legion does any |
14091s | application of damage anywhere is going |
14094s | to win them the match at this point |
14097s | um they've chosen the Scimitar which is |
14099s | a goodest call as any as that's going to |
14102s | be the logistics we see that drones are |
14104s | chasing after him |
14106s | um I don't know if the heavy drones from |
14108s | the rattlesnake um can even really keep |
14111s | up with the microwave thriving Scimitar |
14114s | um that said |
14117s | the Osprey Navy issue of Prismatic |
14121s | Legion is living to win right now as |
14124s | he's still being held down by this Onyx |
14126s | and being neuted out |
14129s | yeah doing as best as he can asriel |
14131s | Delta uh you know it's it's one of those |
14136s | cases where we'll see both of these |
14138s | teams in the playoffs regardless uh |
14140s | because there's no third team remember |
14142s | the top one gets seated first in their |
14144s | playoffs a half goes against second |
14146s | place from the other side of the group |
14148s | so we will see both these teams in |
14149s | playoffs regardless but the top seed of |
14152s | them will be Prismatic Legion they lose |
14154s | another ship uh they're honest hugin now |
14157s | um but once again there's just not a |
14158s | whole lot of single scorp Navy can do |
14160s | they take down the Osprey Navy but the |
14162s | semitar is still alive and both these uh |
14165s | rabbit heavy ships are alive uh to take |
14167s | out the enemy Logistics as well uh Onyx |
14170s | and stormbringer and the Scorpion Navy |
14172s | the last ones remaining |
14175s | yeah I mean Prismatic Legion that they |
14177s | will get on top of their bracket but I |
14178s | have to be a little bit worried about |
14180s | them |
14182s | um you really shouldn't be losing Navy |
14184s | Osprey a stabber Fleet issue a swivel |
14187s | and a caracal to a seven point |
14189s | maybe a seven person composition with a |
14192s | kind of a troll pack in the whole tank |
14195s | indicator uh may want to tighten that up |
14198s | a little bit |
14199s | um going up against what will be the |
14201s | winner of the other side of the bracket |
14203s | um otherwise they're going to be in for |
14205s | a world |
14208s | yeah that's onyx |
14210s | about to go all the way down to zero and |
14215s | Chad Chad is mentioning this could |
14216s | actually be a multi-boxer for shut up |
14219s | I'm trying I'm not actually sure of what |
14221s | the story of uh shut up I'm trying is |
14223s | but it would make it fun if that was |
14224s | actually uh the the case here with uh |
14227s | one man doing seven ships |
14230s | um either way Prismatic Legion I mean we |
14232s | could talk about them on TQ they're kind |
14234s | of cool uh one uh earn Alliance |
14237s | dedicated to uh lgbtqia people so uh do |
14242s | like to see that uh this Onyx is going |
14244s | down though |
14246s | yeah |
14248s | um |
14250s | definitely uh proud of the fact that |
14252s | they're going to be winning their half |
14253s | of the bracket as it's just uh CJ okasi |
14257s | just kiting |
14258s | um at the very edge of |
14261s | their rapid heavy uh range putting |
14264s | Target paints getting Target painted |
14267s | actually |
14269s | um creating paints with the other Navy |
14271s | scorpion uh one Navy scorpion though |
14273s | does not win against the Navy scorpion |
14275s | that rattlesnake and support court here |
14277s | the rest of the Prismatic Legion team is |
14279s | trying to close distance and get on top |
14281s | of him uh the worm |
14284s | um trying to close range and get some |
14287s | tackle realizing that they're a little |
14289s | bit out of the Reps of the rest of the |
14292s | team and deciding to pull back before |
14294s | they uh get killed |
14297s | yeah they they want to keep their points |
14299s | uh that said uh that's pretty much all |
14303s | they have for this match don't know the |
14305s | exact time remaining as I don't have |
14306s | fancy UI because once again uh |
14309s | Thunderdome is weird like that I believe |
14313s | there's a little bit under two minutes |
14315s | remaining |
14316s | yeah we got about um three and a half |
14318s | three and a half minutes here the |
14320s | Scorpion Navy issue of CJ okasi is slow |
14323s | boating towards a tournament micro jump |
14326s | drive unit and trying to see maybe if |
14330s | they can hit the Edge of Glory uh that |
14332s | would be rather entertaining see how |
14334s | much range they can get |
14336s | um they're shooting the rapid Heavies |
14337s | into the other native scorpion but of |
14340s | course uh that will not be breaking with |
14342s | zorexia's uh reps on top of them |
14346s | um |
14347s | now about 10 kilometers off that micro |
14349s | drum Drive Unit |
14351s | and two and a half minutes remaining in |
14354s | this match here the warm prying once |
14356s | again possibly to get taco onto CJ |
14359s | before they can fall out of here let him |
14362s | njd let them mjd let them boundary I |
14364s | want to say the Edge of Glory why you |
14366s | got to do this why do you gotta why do |
14368s | you do you have to remove the |
14370s | entertainment value by tapping the |
14373s | Scorpion Navy I mean he's blowing the |
14375s | mjd right now this form doesn't scram |
14376s | does he |
14377s | yeah he does he's got the scrim on top |
14379s | of him and Rocket shooting so uh no no |
14382s | boundary for tjo coffee once uh the rest |
14386s | of the team eventually catches up |
14390s | um and I'm wondering if there are even |
14391s | really |
14392s | major propulsion modules on top of uh |
14396s | Prismatic Legion they don't seem to be |
14397s | going fast okay they're picking up a |
14399s | little bit of speed the Scimitar appears |
14401s | to be moving at around what you would |
14403s | expect with the nmn After Burner not a |
14405s | micro warp drive uh the Navy scorpion |
14409s | um just picking up a little bit of speed |
14411s | okay and now he does he will be let uh |
14415s | away and he does pull away so the warm |
14417s | let him go and that'll be the end of |
14420s | this |
14447s | foreign |
14486s | foreign |
14490s | versus shut up I'm trying |
14493s | um and credit to shut up I'm trying |
14495s | where it's due they are trying like |
14497s | they're on demand clearly and and still |
14499s | bringing comps bringing as many points |
14501s | as they can and you know giving a a damn |
14504s | good try and that's to be honest all you |
14507s | can really ask for it could they could |
14508s | have easily just forfeited the match and |
14510s | left us with 40 minutes of blank space |
14512s | but you know they wanted to compete they |
14514s | wanted to play and play they did they |
14517s | also brought the absolute Chad move of |
14519s | the whole tanked Vindicator |
14522s | um I would have respected them even more |
14524s | if it was |
14525s | um polarized of course but uh I've been |
14528s | I've been informed reliably that it was |
14529s | not a polarized Hull indicator so next |
14533s | time |
14534s | um jintan let's talk a little bit about |
14536s | the rules in the format of Alliance |
14538s | tournament 18. so one of the |
14542s | um the interesting things is it's |
14543s | sponsored by the mimitar Republic which |
14546s | means the Minotaur ships are under own |
14548s | pointed and everything else has you know |
14551s | been rebalanced to whatever it needs to |
14552s | be |
14553s | um there's a lot of really really good |
14555s | Minotaur chips that you can get |
14557s | relatively inexpensively I'll come back |
14559s | to those but first of all uh Zoo one of |
14562s | the rules that has changed is uh you can |
14565s | bring four of a particular whole size |
14567s | rather than three like last year how is |
14570s | that going to change the The Meta do you |
14572s | think |
14573s | I think by face value when you see that |
14576s | first off you you get this kind of cold |
14578s | feeling going through like ah four we |
14581s | can take four of a whole type we're just |
14582s | gonna see very you know someone's gonna |
14584s | find a good ship spam it and we're going |
14586s | to see very repetitive comps but it's in |
14589s | a good uh position to come in in |
14591s | combination with that plus one |
14592s | duplication rule |
14594s | um because now you have in a sense |
14598s | um diversity being enforced by that but |
14601s | you're actually not really trying to say |
14603s | crippled by your choices as much |
14606s | um so I I really do like that uh for |
14608s | real giving it allows for more diverse |
14610s | comments to be shown a lot more you you |
14612s | can actually focus more on the things |
14614s | you want to focus like if you want to do |
14616s | a hacker if you want to do four diamosas |
14618s | okay that's you but you could have done |
14620s | you know two DMS is two sex |
14622s | um you know so if you want to go and |
14624s | hacks you can actually properly go into |
14625s | hacks if you want to go into battle |
14627s | cruiser sure you can't do daddy |
14629s | um that's thing but you can actually |
14631s | have a proper focus on you know battle |
14633s | cruises if you wanted you can somehow do |
14635s | four battleships um you can focus more |
14637s | on tackle things so it allows you to |
14639s | actually focus a lot more on what you |
14641s | want to focus uh on what you think is |
14643s | the core of your comp but then the plus |
14645s | one rule Works quite well in conjunction |
14647s | with it you stop that stale meta and to |
14650s | stop you abusing and what might be a |
14651s | really powerful |
14654s | yeah and speaking of uh Shepstone |
14656s | actually briefly you mentioned the |
14658s | Octodad comp that was a a comp that saw |
14660s | a lot of success in I believe Alliance |
14662s | tournament 16 uh mainly focused on |
14664s | bringing eight battle Cruisers uh to to |
14667s | the field uh it was so dominant and |
14670s | Powerful that it meant that the next |
14672s | year uh in Alliance tournament 17 and |
14674s | actually in the alliance opened uh we |
14676s | introduced a rule |
14678s | um where you can only bring three a |
14679s | particular Hull the logistics do not |
14682s | count towards that so you could bring |
14683s | for example three frigates and two |
14686s | Logistics friggers now that's been up to |
14687s | four |
14688s | um so yeah we'll see how that goes uh |
14691s | this year I'm already looking forward to |
14692s | seeing the method develop it's |
14694s | interesting when there's just little |
14695s | changes like that they can have quite a |
14696s | big ripple effect now gentana has |
14698s | mentioned earlier on about some of the |
14700s | under pointed ships and the ones that |
14703s | we're seeing a lot of people using uh |
14705s | stabberfully and Scythe Fleet why are |
14707s | they so popular |
14709s | yeah so one of the big impacts obviously |
14712s | is that the sponsorship role is only a |
14714s | flat one point decrease on all of these |
14717s | ships |
14718s | um and that has a really big impact |
14720s | sorry it has more of an impact on the |
14722s | overall points cost of a ship the |
14723s | smaller it is uh the visual Fleet and |
14726s | the Republic Fleet firetail where it's a |
14728s | one-third points decrease we haven't |
14731s | really seen those as much we've seen |
14732s | them here and there uh but generally |
14735s | people have been trying to put more |
14737s | points into their uh tackle Wings anyway |
14739s | so yeah because they're just not very |
14742s | survival unfortunately so we're unlikely |
14745s | to see a huge amount of those but this |
14747s | there is such a sweet point it when you |
14750s | get to the stabberly issue and the |
14751s | Sci-Fi issue the very fast that they're |
14753s | very good at dealing with other frigates |
14755s | and they let you basically and they and |
14758s | most importantly actually they can work |
14759s | in both armor and shield uh the real |
14763s | power of them is that they're great at |
14765s | bullying your opponent's tackle |
14768s | um if your opponent has brought a lot of |
14769s | assault for a Gates or they're running |
14771s | around with something else like a |
14772s | Punisher that's trying to get in there |
14774s | and do a lot of damage and try and |
14776s | Survive by just being small the |
14778s | stabberly issue in the cycling issue are |
14780s | so good at dealing with them and they |
14782s | just allow you to occupy a large amount |
14784s | of space on the grid which your opponent |
14787s | opposing frigate Pilots have to Pilot |
14789s | around to get to where they want to be |
14792s | um for the standard Fleet issue that's |
14795s | because it has a massive tracking bonus |
14796s | it's uh 10 per level I believe uh and |
14800s | with the already incredibly High track |
14802s | based tracking of autocannons that means |
14805s | you can almost always hit a frigate on |
14808s | the approach and you know combine that |
14810s | with a good bit of lurch speed you can |
14812s | if you grab a scram on a web on I forget |
14813s | it's normally going to die or at least |
14815s | force one or two reps from the logistics |
14817s | to go on to it to keep it alive and at |
14820s | that point it's effectively dead in the |
14821s | water anyway because it's not tackling |
14823s | something it wants to be tackling the |
14825s | safely issue on the other hand is a lot |
14827s | faster but it has the downside of not |
14830s | having that same tracking bonus it's |
14832s | it's got to use either rapid lights or |
14834s | Auto cannons and it needs to rely on the |
14836s | utility highs that it has so putting out |
14838s | newts or putting out if it's armor fit |
14841s | two three webs to allow the rest of the |
14844s | fleet to just quickly apply to that bit |
14845s | of tackle that's wandered a bit too |
14847s | close and kill it through that |
14849s | we're going to see a lot of these going |
14851s | forwards in the tournament in my opinion |
14853s | they are just so so powerful of the |
14855s | ships especially the staff of Fleet |
14857s | issue which in my opinion is the better |
14859s | of the two |
14862s | do you think that these ships are going |
14864s | to be powerful enough and impactful |
14865s | enough that we might see teams start to |
14867s | ban them or do you think that there's |
14869s | not linchpin enough to to comments that |
14872s | they're worth burning a ban on maybe not |
14874s | in feeders when there's only two bands |
14875s | but what about in the main A.T |
14879s | um yeah so it's a good point that you |
14880s | make about the two versus three bands so |
14882s | with the trials here all the feeders we |
14885s | only have two bands and going to the |
14886s | main tournament there'll be three bands |
14887s | so there's also more potential for |
14889s | overlapping bands which you know they |
14891s | can then in their potential you could |
14892s | see what's that uh six nine depends well |
14896s | we're bad at Mass here on the panel |
14898s | apparently |
14899s | um but I like you said I don't think |
14902s | they're a make or break style ship they |
14904s | normally augment a style uh we see safe |
14906s | leads being thrown into some rapid icons |
14909s | they have that bonus maybe not the best |
14910s | because they suffer on Range a bit uh |
14912s | most of the time they excel at the kind |
14914s | of Rush there Auto cannons that jinton |
14916s | was speaking about |
14918s | um but you won't see Purity like I don't |
14921s | think if someone wanted to really do a |
14923s | rush you would like oh safely bad we |
14926s | can't do a rationale |
14928s | um you know the other thing still the |
14930s | Hicks always good |
14932s | um |
14933s | the broadswords classic slappers there's |
14937s | things you want to do if you want to do |
14938s | a rush The Shield Rush with the hams |
14940s | hadari ironically makes a good Rush |
14942s | still |
14943s | um |
14944s | so no I don't think they're a make or |
14946s | break they will never really be an |
14950s | optimal fan it's one of those things |
14951s | also if you really really wanted a band |
14953s | a rush you're gonna have to earn so many |
14955s | things normally you're better off going |
14957s | for something like a slap |
14960s | awesome awesome awesome so we are going |
14962s | to look forward to our next match it's |
14964s | going to be seriously suspicious versus |
14965s | Odin's call now Odin's call a team that |
14968s | the casters have put a lot of pressure |
14971s | on to perform well uh ranking them |
14974s | pretty highly and seriously suspicious |
14976s | uh this is their first match of the day |
14978s | they should have played delay on versus |
14979s | the minions but the minions forfeited so |
14981s | they haven't had a chance to warm up |
14982s | they're going in cold here against a |
14985s | highly ranked team seriously suspicious |
14987s | Banning the balgar and The Vindicator |
14990s | mean well Odin's called band in the |
14991s | slept near and the Loki two very |
14993s | different band strategies at play here |
14995s | and The Vindicator in the background |
14997s | heavy battleships with a lot of control |
14999s | whereas Odin's Banning the slept near |
15001s | and the Loki not wanting to see things |
15004s | perhaps like a fly killer or a county |
15006s | comp and they don't want to see those |
15007s | long-range low-key webs super super |
15010s | interesting |
15012s | um we're pretty much ready to go to the |
15014s | arena itself there actually so let's |
15015s | hand it over to fear and moderator to |
15018s | look at what's on field here or personal |
15020s | Legion sorry seriously suspicious and |
15023s | Odin's call with Alec and bbp and 52 |
15026s | points in two ships |
15034s | hello and welcome seriously suspicious |
15037s | taking advantage of that uh Point |
15039s | reduction that Yin tan mentioned at the |
15041s | top of the analyst desk here double |
15043s | typhoon Fleet issue hurricane Fleet |
15045s | issue broadsword Osprey Navy issue |
15047s | bifrost scythefleet issue scalpel hyena |
15050s | mollus |
15053s | they do and uh they also happen to warp |
15056s | in most of their Fleet at zero so uh |
15059s | just to put it out there these are |
15062s | torpedo typhoon Fleet issues |
15064s | so uh it's a little bit different than |
15067s | what we've been seeing most of the day |
15068s | here we've been seeing a lot of not |
15070s | torpedo type and Fleet issues we've been |
15072s | seeing a lot of uh rapid heavy typhoon |
15074s | issues it's a very very different I love |
15076s | the torpedo configuration |
15078s | I really do I love it |
15082s | yeah it's uh it's a lot of damage uh |
15084s | they are also running uh autocannon |
15086s | broadsword autocannon hurricane Fleet |
15088s | issue so there's a mass amount of |
15089s | anti-battleship DPS which is maybe |
15092s | unfortunate for Odin's call who has |
15093s | spent 52 points in two Le Shacks with a |
15096s | smattering of other ships so they do |
15098s | have a curse which is pretty good I |
15100s | think that's one of the first curses |
15101s | we've seen today actually |
15104s | yeah it's the the first of my |
15106s | recollection they also got a celestis |
15108s | was an interesting addition especially |
15110s | with scripted damps being part of the |
15112s | tournament here |
15113s | it's going to be a battle of the |
15115s | battleships here but seriously |
15117s | suspicious has a bit of a thicker low |
15118s | end we'll see how well that does for |
15121s | them |
15122s | and we're off well it does look like |
15123s | seriously suspicious is actually burning |
15125s | straight in to grab a tackle on |
15128s | something though that site Fleet issue |
15130s | of mosquito does get screened by uh |
15132s | looks like Mauler webs and then also |
15134s | grab down a does look like mosquito is |
15136s | going to be able to pull away here not a |
15138s | huge amount of damage coming out lots of |
15140s | tracking disruptors on both of those |
15141s | Fleet typhoons right now so that'll |
15142s | reduce the damage quite a bit though the |
15143s | shack of Colonel Kurtz is tackled and |
15145s | already into armor |
15147s | now the type of inflate issues are |
15148s | screaming across the field they are far |
15150s | faster than a battleship should be and |
15152s | they have closed the gap on top of the |
15154s | little Shacks in record fashion here |
15157s | there's a massive cloud of thoughts |
15159s | coming out |
15161s | I think yeah there's a mass amount of |
15162s | rep Bots they do need to get these |
15163s | typhoon Fleet issues hopefully they have |
15165s | got smart bombs I might normally make a |
15167s | comment about uh XX gen XX overshooting |
15170s | his Target but with perps it doesn't |
15171s | really matter that much and he's moving |
15173s | in newts are going out but you know this |
15176s | Shack is dropping through both of these |
15178s | typhoons already and unlike rabbit |
15180s | Heavies there's not going to be a |
15180s | respite when they have to reload |
15183s | an interesting difference here seriously |
15185s | suspicious went damaged drones whereas |
15187s | Odin's call is going rep Bots very |
15190s | different approaches here the Odin's |
15192s | call team electing for more control |
15194s | trying to extend the length of the match |
15196s | whereas zero suspicious is all in |
15198s | straight away tank and spank and right |
15201s | now they are unfortunately getting the |
15203s | bad end of the spanking as that typhoon |
15205s | Fleet issue is about to drop he's trying |
15207s | to claw back his shield but it's just |
15209s | not enough the ramped up damage from |
15211s | these little Shacks doing work about to |
15213s | drop it and once it goes their chances |
15216s | of breaking kernel kurts drop |
15218s | drastically |
15220s | yeah I think it was a it was a really |
15222s | really good attempt but Shield typhoon |
15224s | Fleet issue is just so squishy I mean |
15225s | look how fast he just lost half of his |
15227s | shield and like two volleys on jantus |
15229s | and I'm assuming their Shield tank |
15231s | because it is a shield setup I don't |
15233s | know I mean it was a really really cool |
15234s | idea but we're not we're not really |
15236s | seeing it work all that well uh it does |
15238s | appear that they have swapped over to |
15239s | shooting at warring in the vexer so |
15242s | giving up on that LE chat kill already |
15245s | yeah and In fairness they are making |
15247s | good progress in him that vexer will go |
15249s | down but it's a very poor trade for |
15251s | uh one of the two main pieces of DPS on |
15254s | their team now I did say seriously |
15256s | suspicious has a thicker low end that is |
15258s | true but especially in their torpedo |
15261s | setup these Fleet typhoons were the |
15263s | Lion's Share of damage on that team |
15266s | yeah both of them already dropping uh it |
15268s | does look like that low end of seriously |
15269s | suspicious is actually doing a pretty |
15271s | decent job taking out the load of Odin's |
15273s | call but you know these two Le Shacks I |
15275s | mean that was amazing damage like |
15276s | there's so much potential here from |
15278s | seriously suspicious to just completely |
15280s | dumpster uh Odin's call here and it just |
15283s | didn't happen 52 points of the Shacks by |
15285s | itself probably can win this match at |
15287s | this point |
15289s | yeah the test for Odin's call is whether |
15292s | or not they could weather the early |
15293s | Storm from seriously suspicious their |
15295s | damage drone Focus |
15297s | high damage short range orientation to |
15300s | their comp if they could last past that |
15302s | initial push and start to you know clip |
15305s | some of that damage down it allows the |
15307s | control setup to really get comfortable |
15310s | that's what we're seeing here as pretty |
15312s | much all the damage from seriously |
15314s | suspicious is stopped they're trying to |
15316s | kill the Confessor but they're not even |
15319s | really making progress against it |
15320s | meanwhile they are losing ships at a |
15322s | regular consistent Pace this Scythe lead |
15325s | issue absolutely torn apart like it was |
15327s | made of paper |
15329s | yeah I think he went down in about four |
15331s | seconds there which is uh pretty dang |
15334s | fast |
15334s | um where these little Shacks are having |
15336s | absolutely no issue applying damage to |
15339s | everything Odin's call I believe you |
15341s | know they were talking that some of them |
15342s | aren't the same people as last year |
15343s | maybe they aren't the same team but uh |
15346s | as a team that went 5-2 in the 80 last |
15348s | year was a very very good team they're |
15350s | showing that they still have at least |
15352s | some level of magic as they are |
15354s | completely stopping the seriously |
15355s | suspicious team uh you know they're |
15357s | suspicious definitely brought an |
15359s | off-the-wall setup too so you never know |
15360s | how people are going to react to |
15361s | something like that but they're just |
15362s | dumpstering it this Osprey Navy she's |
15364s | taking Mass amounts of damage as well |
15365s | kind of boosting through it but you know |
15367s | it's not not long for this world |
15370s | you know and frankly the seriously |
15371s | suspicious team their comp was not bad |
15374s | they just had to execute one thing |
15376s | correctly which was |
15378s | basically kill one of those Shacks |
15380s | before they lost anything |
15382s | that didn't happen and the entire rest |
15384s | of the match ran away from them |
15386s | well in I think I feel like they maybe |
15388s | had a little bit of a chance there if |
15390s | they had uh possibly like like instead |
15392s | of wearing Fleet typhoons brought |
15393s | scorpions or something like that because |
15396s | uh imagine this setup |
15399s | picture it in your head where the fleet |
15401s | typhoons aren't garbage tank Shield |
15404s | ships that die in like 20 seconds to do |
15407s | the Shacks just putting that out there |
15409s | this might have worked with some |
15410s | scorpion Navy issues |
15412s | yeah perhaps uh I think the fleet |
15415s | typhoon probably went with it for the |
15416s | reduced points value but they kind of |
15418s | undercut that by bringing two of the |
15420s | same Hull |
15421s | I have |
15422s | I bet they're kicking themselves right |
15424s | now for not doing one Fleet typhoon and |
15426s | then maybe a tempest Fleet issue and |
15427s | then using that other point somewhere |
15429s | else |
15430s | I also think the hyena inclusion is a |
15434s | bit odd considering they already have |
15435s | the broadsword maybe something tankier |
15437s | to keep those webs on for longer would |
15440s | have been a better option maybe |
15441s | something that could bring a little more |
15442s | than just the web |
15444s | maybe bringing two laundry frigates |
15445s | instead of just one |
15447s | instead of a hyena perhaps that's a |
15448s | possibility too yeah there's some uh |
15450s | there's some serious uh glaring holes in |
15452s | the seriously suspicious setup but I |
15455s | don't know I think maybe they'll learn |
15456s | from this and be like hey we should |
15458s | bring better ships it's time yeah I mean |
15460s | the core idea was good uh we're now |
15463s | seeing their bifrost The Last Man |
15464s | Standing not standing for long in deep |
15467s | armor now hitting structure about to |
15469s | drop he does take down the Confessor so |
15472s | they didn't come away completely |
15473s | empty-handed but they have been wiped |
15475s | out by who this call as we throw this |
15477s | back to the desk |
15483s | thank you |
15509s | forever |
15538s | thank you |
15540s | foreign |
15561s | 's call answering the call there and |
15563s | taking one out over seriously suspicious |
15566s | uh shout out to Hodor there in the |
15569s | Confessor boundaring for Odin's call |
15570s | right at the end there he thought we |
15572s | didn't notice but we did I saw that you |
15575s | you went outside the arena for no reason |
15577s | speaking of doing things for no reason |
15579s | uh Jin tan bringing a single Logistics |
15583s | frigate uh question mark question mark |
15586s | exclamation mark |
15588s | yeah I mean I don't really have an |
15591s | answer for that one of the benefits of |
15592s | logistics frigates is that you can bring |
15594s | two of them uh if you're strapped for |
15597s | points you can you know it allows them |
15599s | to self-support and self-wrap one |
15600s | another |
15601s | if you're if you're that strapped for |
15604s | points bring a T1 Logistics trigger and |
15606s | a T2 Logistics forget you know it only |
15608s | costs six points it takes up one slot |
15610s | but then hey you've got points free to |
15612s | maybe uh provide something somewhere |
15614s | else in your composition |
15617s | I've got no answer for you on that one |
15619s | Ithaca sorry |
15620s | foreign |
15621s | yeah I mean it's an interesting one it |
15623s | just feels like there's there's very |
15626s | little reason to to bring one it's five |
15628s | points that |
15629s | isn't really going to do very much at |
15631s | this point you may as well bring either |
15632s | you know some other ship that's worth |
15634s | those five points that does damage or |
15636s | drop something else and bring a second |
15637s | one having One unsupported I must say |
15641s | when I saw that I was suspecting that |
15644s | maybe it was going to be something like |
15645s | a tenement scalpel and I was gonna |
15647s | expect a huge amount of Records coming |
15649s | up to support it which could be a viable |
15651s | strategy you know bait them onto that |
15653s | skull pools reduce signature Tandem and |
15655s | rep I'll keeping it up |
15657s | um but then Odin had the bigger rep |
15659s | valve and barely anything on that scalpa |
15661s | anyway so really weird strategy there |
15665s | yeah I mean we like to see Off the Wall |
15667s | strategies and crazy things sometimes uh |
15669s | when you're going up against a really |
15671s | well disciplined team you sometimes see |
15673s | them lose to some just complete cheese |
15675s | strategy because I mean you can't really |
15678s | practice against stuff that's that's |
15680s | kind of a little bit weird a little bit |
15682s | wild and occasionally it gets lucky uh |
15685s | unfortunately for seriously suspicious |
15687s | it was not to be today they are still |
15689s | one-on-one on the day uh due to the |
15691s | minions forfeiting that earlier match so |
15693s | not All Is Lost for them Odin's call |
15694s | that was their first match they go one |
15696s | and oh in the CBS Store bracket |
15701s | um quick shout out to everyone who's |
15702s | been creating and submitting the adverts |
15704s | that we've been broadcasting on the way |
15707s | back and forward to the desk |
15709s | um if you want to submit your own |
15711s | adverts to be broadcast during Alliance |
15713s | tournament 18 then the details are in |
15715s | the most recent online streaming blog I |
15717s | believe |
15718s | um in terms of what you need to do what |
15720s | the format has to be what the |
15722s | requirements of content are CCP zealous |
15725s | is just very kindly Linked In twitch |
15727s | chat the actual Forum itself to submit |
15730s | them I think the deadline off the top of |
15732s | my head is somewhere around November 5th |
15734s | for Alliance tournament 18 so if you |
15737s | want to advertise your Eve Corp your |
15739s | you've programmed whatever and make sure |
15741s | you do it there's been a couple of |
15742s | really good ones so far uh shout out of |
15745s | course to the fun and guys and kayakti |
15747s | uh all the mpsi groups that you can go |
15749s | on I think that's pretty cool they've |
15751s | got an advert in |
15752s | um so make sure to check them out as |
15755s | well |
15756s | right let's look forward |
15758s | um to our next match which is nine |
15760s | minutes away and we're going into the |
15763s | last couple of the day three more today |
15764s | we have whole control versus bright side |
15766s | of death |
15768s | um we've seen price of that already go |
15769s | up against Hall control this is another |
15770s | best of three |
15772s | um and bright side of death came out |
15774s | Victorious jintan uh I think you were |
15777s | casting that one |
15779s | um any any sort of uh things to to give |
15783s | advice to whole control what maybe they |
15784s | can do to try and pull a win out here |
15788s | um I'm gonna be honest with you I don't |
15790s | remember precisely what happened in |
15791s | their match but I will say the bright |
15793s | side of death a really really good |
15794s | execution comp |
15797s | um sorry a really good team for |
15799s | execution so they're gonna need whole |
15801s | control are gonna need to bring |
15802s | something that's going to challenge them |
15804s | probably on a comp level rather than an |
15806s | execution level uh |
15808s | given the bands here that we're looking |
15810s | at I'm not sure entirely what I bring |
15812s | but maybe something rushy something |
15814s | where if you get a nice pick early on |
15815s | you can snowball out of control rather |
15818s | than something where you're going to try |
15819s | and out execute like an armor control or |
15822s | a king Slayer or something along those |
15823s | lines |
15825s | yeah that's actually something I wanted |
15827s | to talk a little bit about is control |
15829s | and what we mean when we talk about that |
15831s | and that last match |
15833s | um we saw Odin's call have a pretty |
15836s | substantial control bar as some people |
15839s | would say is as wide as black pirate was |
15841s | earlier on in whiteboard mode |
15845s | um control Zoo what is control |
15849s | so well we can first go basically |
15851s | controllers you want to control what's |
15853s | happening in the game |
15855s | um control is normally some a really |
15857s | scary comp and really |
15859s | um for teams that are really good at |
15861s | execution because it allows you to kind |
15864s | of in a sense lose that you know rock |
15866s | paper scissors of the blind bands |
15868s | matchups turn on grids so you can |
15870s | actually show up on grid b in a sense in |
15873s | a worse matchup of arm control and |
15875s | actually being a good pretty good spot |
15877s | to quarterback if you've got the |
15878s | execution this is because normally the |
15881s | tools that control gives you so if |
15883s | control we're talking normally about the |
15885s | worst stuff |
15886s | um and it kind of can also be a bit |
15888s | grindy that's why we see the shack |
15890s | featured so when you talk about e-war |
15891s | you normally see something like |
15893s | blackbirds kitsunes uh Rooks I've also |
15897s | featured with this |
15898s | um so you start controlling what the |
15900s | enemy can shoot you dictate uh you know |
15903s | and that comes in with damps as well |
15904s | tracking disruptors so you pretty much |
15907s | it's two things you control all where |
15910s | the enemy can apply DPS so that also |
15913s | comes on your site you need to make sure |
15914s | that you're presenting the right target |
15916s | at the same time as well it doesn't help |
15918s | if you're jamming or damping and then |
15920s | you know something that is in range or |
15922s | is lockable should it is getting a shot |
15925s | at um sorry what I mean is you know |
15926s | doesn't help if you're dabbing and your |
15928s | Logistics is staying in range so you |
15930s | know then just to be aware of that |
15932s | um but then it's also the ability to |
15933s | just make sure whatever you're grabbing |
15936s | on you can just slowly grind it down and |
15938s | it's like anything you normally latch is |
15940s | in a way a guaranteed kill which is why |
15942s | we see it Le chat come into that where |
15944s | it just has that spool grinding grinding |
15947s | and grinding away and get that going |
15949s | um so in a nutshell control is just |
15952s | limiting what your opponent can shoot |
15955s | and being able to choose your Target to |
15958s | pick apart the enemy team |
15961s | and we usually see um control comps |
15964s | armor control is super popular obviously |
15966s | because the tank modules for armor go |
15969s | into the low slots and most uh offensive |
15971s | e-war and control modules go into the |
15974s | mid slots obviously there's some high |
15975s | slot ones like newt |
15977s | um but again lots of armor ships are |
15979s | very very strong with newts as well so |
15981s | we do see armor control really really |
15983s | often it's one of those |
15985s | um archetypes where the longer the match |
15987s | goes on the more powerful those control |
15990s | modules essentially become especially |
15992s | when it comes to things like uh engine |
15994s | neutralizers you know you're not going |
15996s | to be infinitely regenerating capacitor |
15998s | you're going to be burning through |
15999s | boosters if you have them your compass |
16001s | is going to get lower and lower and |
16002s | lower and eventually you might not be |
16003s | able to shoot or run your tank modules |
16005s | at all whereas you know at the start of |
16007s | the match when you've got full capacitor |
16008s | you're in a much better position |
16010s | in terms of the actual UI that we see on |
16013s | the screen now you might sometimes hear |
16014s | the casters referred to as fancy fancy |
16016s | UI that's the internal name it's known |
16018s | as and that's the bars across the bottom |
16020s | of your screen with the ship types the |
16022s | points and a couple of bits of |
16023s | information like speed and of course all |
16025s | the different effects being applied you |
16028s | know NG neutralizers webs uh tackle |
16031s | modules things like that you can see |
16033s | which modules being applied on what ship |
16035s | you also have the defense bar the attack |
16037s | bar and the control bar we've just spoke |
16038s | about control defense is essentially ehp |
16041s | and if you see a little purple bit in |
16042s | the end that's active reps so things |
16044s | like your ancillary armor repair as |
16047s | opposed to Pure HP and attack is DPS the |
16051s | number is in your fitting window added |
16054s | together across all your ships Whoever |
16056s | has the most has the biggest attack bar |
16058s | so that's what you're seeing when you're |
16060s | looking at it in the matches now um if |
16063s | we can bring those bands back up for |
16065s | whole control versus right side of death |
16067s | if you spend a bit of time talking about |
16069s | control whole control have control in |
16071s | their name but they're banning off one |
16072s | of the most popular control ships the |
16074s | balgorn |
16076s | um gen 10 I think you spoke a little bit |
16077s | about what you expect to see here what |
16079s | do you think they don't want to see |
16082s | uh well they don't want it what they |
16084s | seem to not want to see is I don't know |
16087s | it just seems like power bands it's not |
16089s | a consistent theme because they're |
16090s | banning something that's going to be |
16092s | really powerful close range and |
16093s | something that's going to be either a |
16094s | really powerful close range or further |
16097s | away in the Nighthawk you'd normally see |
16099s | a slept near band or something a little |
16101s | more geared towards |
16102s | um taking the metal rush off the table |
16104s | if you're worried about that uh |
16106s | personally I I tend to ban the low-key |
16108s | if I'm worried about rush because I find |
16110s | that the combination of hands and Ernest |
16112s | webs is is probably the most important |
16114s | part of it something really interesting |
16116s | though is the fact that no team has |
16117s | banned the EOS here so we might actually |
16120s | end up seeing a uh a drone kite mirror |
16123s | or potentially one of these two teams |
16125s | has found something that they believe is |
16126s | the counter to the Drone kite comp and |
16129s | they're going to bring that and hope |
16130s | that their opponents uh fall for the |
16132s | Trap and bring the EOS which has been |
16134s | left unbanned for the first time in |
16135s | quite a few matches I believe |
16138s | that would be super interesting we |
16140s | haven't seen any mirrors yet in the |
16142s | alliance tournament trials as far as I |
16144s | can remember there's been some comps |
16146s | with similar themes uh you know Russian |
16148s | punch each other the face comps coyote |
16150s | comps that we've not really seen any |
16152s | pure mirrors where both teams bring |
16154s | essentially almost the same ship lineup |
16156s | maybe just some difference in their in |
16158s | fittings I love seeing mirror matchups |
16160s | because at that point it can come down |
16162s | to execution Target calling and just who |
16164s | is the better team whereas sometimes you |
16167s | find that matches are one in the draft |
16169s | they're one in the Banning there's one |
16170s | in chip selection and ship fitting |
16173s | um we're almost ready to go to our next |
16175s | match uh whole control versus right side |
16176s | of death I see that twitch uh you guys |
16179s | are strongly favoring bright side of |
16181s | death uh 650 000 of you putting your |
16184s | Twitch points put on right side there so |
16187s | only 140 000 for hold control so very |
16190s | strongly uh people expecting Brightside |
16192s | death to go 2-0 in this series uh we'll |
16196s | find out in in just a moment as let's |
16198s | hand over to the arena for this match |
16201s | with your commentators fear and |
16203s | moderator |
16210s | welcome back to this next match of the |
16212s | alliance tournament theaters lady and |
16213s | gentlemen we see that whole control has |
16217s | choose to bring |
16218s | two Cruise fit and very fabulously pink |
16223s | um Golem |
16225s | ships and bright side of death has |
16227s | brought a |
16228s | claymore and a slept near and just a |
16232s | very fast support court here |
16235s | yeah it's Shield Rush with the Tempest |
16238s | Fleet issue added on top of it we'll see |
16240s | how that works uh the true minimatar |
16243s | Rush uh only having three caldari ships |
16246s | in the entire Shield comp uh it's |
16248s | interesting because we actually saw this |
16249s | exact dual Golem single scorpion Navy |
16251s | issue Tinker setup uh and I don't know |
16255s | if these are tinkered yet we'll see if |
16256s | there are cap transfers earlier in the |
16258s | day and it won but whole control I don't |
16261s | know if they've actually practiced with |
16262s | this comp yet we'll see because it is |
16264s | very difficult to execute these kinds of |
16266s | setups if you haven't tried them before |
16268s | believe me uh I know because this is |
16271s | actually something that we had prepped |
16273s | for last at until we got knocked out by |
16275s | bright side of death in the feeders |
16277s | we'll see if bright side of death are |
16278s | able to go up 2-0 in the series though |
16280s | as we're about to start right now |
16283s | yeah interestingly the Scorpion Navy |
16285s | issue is the loan |
16287s | um of that Battleship Corps that has |
16289s | gone with uh rapid Heavies instead of |
16291s | going Cruise like the Golems um Cruise |
16294s | Golems you know kind of make some sense |
16296s | the Golems are going to use their uh |
16299s | painter bonus to try to apply better and |
16302s | I would expect them to try to pick apart |
16304s | at the support core of the solder tri-2 |
16307s | headshot one of the larger ships and |
16309s | they're choosing to go after the Stamper |
16311s | Fleet issue trying to get rid of that um |
16313s | fast tackle but immediately we can see |
16316s | that wanto is deciding he's going to |
16318s | burn far away he doesn't want any of |
16320s | that smoke uh meanwhile the psalm is |
16323s | going to be the primary as the slept |
16325s | near Tempest and Claymore all closed on |
16327s | top of them at zero and are going to be |
16328s | slamming into him with auto cannons at |
16330s | close range |
16332s | yeah interestingly this Vagabond also |
16334s | staying far back trying to protect this |
16336s | Osprey but now he's got the opening |
16338s | going back in this uh whole control team |
16341s | is very very tightly balled together and |
16344s | the answer onto the Scorpion Navy issue |
16346s | remember he's the lone rapid heavy ship |
16348s | out of the uh comp they'll have to deal |
16350s | with rapid heavy reloads but he is |
16352s | getting through the safe lead issue |
16353s | right now alongside those bonus paints |
16355s | from the cruise missile golems and he's |
16358s | in Hull now the Scythe leader issue |
16359s | about to go down does Griffin though has |
16361s | been caught out on the side uh by these |
16363s | drones nearly volleyed and both fall at |
16365s | the same time |
16367s | yeah the Scorpion Navy issue is just |
16370s | trying to survive as long as he can |
16373s | um only really having a burst for reps |
16376s | is not going to be sustainable at this I |
16379s | say the Bantam goes down at the same |
16380s | time so one of those pieces of frig |
16382s | lodging not quite as survivable as if he |
16384s | had a scimitar on top of him but I mean |
16386s | that's what you get when you bring |
16387s | triple Battleship you just don't have |
16389s | the points for um heavier laundry and |
16391s | now that one of those yeah frigates is |
16393s | going down the burst is going down |
16395s | vasama is in low armor and will be dying |
16397s | fairly soon and uh they need to kill |
16399s | more of the support core of B solder |
16401s | they're going to be in a world of hurt |
16402s | here |
16404s | yeah I don't think there's a whole lot |
16406s | left in the attack in fact these tankers |
16408s | set up uh as they were tankers we did |
16409s | see the cap transfers uh hitting |
16412s | um importantly uh as was mentioned in uh |
16416s | by the analyst uh by mystical might as a |
16419s | couple more ships die here is that if |
16421s | Tinker gets bumped out off of each other |
16423s | especially with these big heavy ships |
16425s | they're no longer able to tank as |
16426s | effectively more ships just dying left |
16428s | and right from hold control as this |
16430s | Golem is now into half Shields but look |
16432s | he's not able to rep significantly at |
16435s | the moment because bright side of death |
16437s | has actually been able to get these |
16438s | bumps off |
16440s | yeah and besided they've been having |
16442s | their um you know their lighter ships |
16444s | like the jackpot the stabber and the |
16445s | Vega Bond |
16447s | um have been just absolutely picking |
16448s | apart the the Bantam the bursts the |
16450s | Marlin the fleet vigil very well played |
16452s | uh on their part realizing that they can |
16454s | get more value out of their um low rent |
16457s | before choosing to a breakthrough |
16459s | um the core of um whole |
16462s | I'm sorry of um of hole control rather |
16464s | than just having it all go for the |
16466s | Golems while they focus their heavier |
16468s | ships on top of the Golem as karab does |
16471s | drop stavland will be the last major |
16473s | ship along with Pavel in the Claymore |
16475s | and it's been pretty one-sided for what |
16477s | you thought here |
16479s | um executing their Rush very very well |
16481s | against the Golem team that probably |
16484s | thought that they would have more time |
16486s | um to apply those cruises and maybe |
16488s | Whittle away at chips but |
16491s | um bright side of death just absolutely |
16493s | controlled the arena didn't allow that |
16494s | to happen and has been picking apart |
16496s | full control here |
16499s | yeah and this is why they were predicted |
16501s | to be one of the top teams going into |
16502s | the tournament they're very good at |
16503s | execution uh we saw them Place top eight |
16505s | in the last at we'll see if they're |
16506s | going to be able to make that happen |
16507s | again as they will move on to the |
16510s | playoffs for the feeders we'll see if |
16512s | they're gonna be able to move on at A.T |
16513s | but uh all that being said uh well |
16516s | played from Bright Side of death of |
16518s | course whole control being in a two-team |
16520s | group will still automatically be |
16522s | runner-up and we'll be playing in the |
16524s | playoffs next Saturday as well just as |
16526s | the second seed from the group and not |
16528s | their first seed |
16531s | yeah um faffy waffy critically no longer |
16534s | part of this right side of death team |
16537s | um we were wondering how good of a |
16540s | roster they would be kind of without him |
16542s | he's moved on to Darkseid who is |
16544s | qualified into the main tournament uh |
16546s | we're also wondering how well some of |
16548s | these um Russian teams would do after |
16550s | the um kind of implosion of vydra and |
16554s | with some of their members spreading |
16556s | across to the Four Winds and also with |
16558s | what's going on in Eastern Europe right |
16560s | now but um |
16562s | seems like uh bright side of ditch is |
16564s | not having too much trouble with that as |
16565s | they drop the Claymore of Pavel and the |
16568s | sky breaker |
16569s | um of Crystal trying to burn towards the |
16572s | edge of the Arena here as bright side of |
16574s | death takes a commanding Victory as |
16576s | Crystal Burns and boundaries |
16580s | we're gonna send it back to the dust to |
16581s | break that one down and bring us into uh |
16585s | the next match which will be Alexis |
16587s | Matari vs kitchen sinkhole we'll be |
16589s | right back after this |
16614s | thank you |
16632s | foreign |
16636s | foreign |
16656s | death they're shining brightly as they |
16659s | take out whole control in what seemed to |
16662s | be a pretty commanding Victory they are |
16665s | in our 2-0 on the day looking strong uh |
16669s | as uh as fear mentioned during that |
16671s | match uh one of the favorites |
16672s | potentially to do quite well and get |
16674s | through into the uh into the main |
16676s | tournament there was a couple of |
16677s | questions raised about losing one of |
16679s | their key members on one of their key 3D |
16681s | Crafters but it goes to show that |
16684s | um not just one person can make a team |
16686s | you know one person can certainly have a |
16688s | huge influence on a team uh jintan I'm |
16690s | sure you've seen some of that in the |
16692s | teams that you've been with uh Fox |
16694s | holders uh I believe you're obviously we |
16696s | said this a few times but you've been |
16697s | leading a lot of the practices uh I |
16699s | think it'd be safe to say you know if |
16701s | someone like yourself wasn't in that |
16702s | team then they would maybe you know |
16704s | struggling a bit more than perhaps they |
16705s | they might would have been you know |
16707s | having one linchpin anchor person or |
16710s | personality can really make a huge |
16712s | difference so very pretty nice to see |
16713s | that besides are still doing well even |
16716s | though you have lost one of their |
16718s | historic members uh jintan what did you |
16721s | make of that match though is there |
16722s | anything whole control could have done |
16724s | differently do you think |
16725s | uh Brother Bear comp |
16728s | um |
16730s | in terms of actual execution there's not |
16733s | a huge amount you can do with a tanker |
16734s | you are very much a pseudo thinker we |
16737s | shouldn't really call it a tinker there |
16738s | is no Tinker Logistics involved in there |
16741s | um it's just trying to project a lot of |
16743s | DPS out onto the field and go from there |
16746s | uh yeah you are match-up fishing really |
16749s | hard when you bring a tinker you're |
16750s | hoping your opponents bring some sort of |
16752s | control uh control or kite setup ideally |
16756s | a control setup that doesn't have newts |
16758s | or a kite setup that doesn't have the |
16760s | option to go aggressive and they just |
16762s | weren't able to do they they weren't |
16763s | able to find that you know maybe it |
16765s | would have done well against the Drone |
16767s | setup I can imagine that being the case |
16769s | all you'd need is a couple of smart |
16770s | bombs on the golems and uh some you know |
16773s | and the ability to project onto their |
16775s | Logistics and you could have won via |
16777s | that that might have been their their uh |
16779s | train of thought but unfortunately uh |
16782s | bright side of death they saw through |
16784s | the ruse they believed in themselves and |
16786s | they brought a simple execution comp |
16787s | rather than the powerful comp that |
16789s | everyone else seems to fear and because |
16791s | of that they were able to pull out a |
16792s | very simple Victory there |
16795s | yeah and uh and Zoo |
16798s | um what do you make of burst Bantam like |
16801s | it's only two points it's two Logistics |
16803s | fragrance tech one Logistics fragrance |
16805s | not even Tech Two |
16807s | um and you're bringing them with some |
16809s | pretty heavy ships like the Golems uh |
16811s | and the Navy Scorpion and the Claymore |
16813s | are they really gonna have the rep power |
16815s | to to keep these ships alive do you |
16817s | think I mean obviously not we've we can |
16819s | answer that question factually uh but do |
16821s | you think that's something that they |
16822s | could have done differently with those |
16823s | ships |
16825s | I don't think there's too much that |
16827s | could have done different |
16828s | um what we also saw happening there that |
16829s | was picking the frequency apart was |
16831s | there was uh looks like bright side |
16833s | broad uh light drones uh DPS drones to |
16836s | supplement their Rush teams normally |
16837s | might have EC drones or Logistics drones |
16841s | um and Bryce titles had a jack draw so a |
16843s | combination of those two allowed them to |
16845s | put a lot of like sideline pressure on |
16847s | those frequency in a sense forget them |
16849s | and focus on their main target but what |
16851s | someone like hold control might have |
16853s | been hoping for with these things um is |
16857s | supplementing your reps what you're kind |
16859s | of hoping for is sense of like a |
16860s | Breaking Point |
16861s | um you're hoping that the friglogy even |
16864s | though it's just T1 can give you just |
16866s | that edge to remain |
16868s | um above that your kind of breaking |
16870s | point on your self rep for your |
16871s | battleships so the battleships can |
16873s | hopefully start getting off enough EPS |
16875s | you know so |
16876s | um hopefully the frequency then survives |
16878s | are relying on their small sick radius |
16880s | and |
16881s | um Melody and all of that uh just put up |
16884s | enough rep power to make sure the |
16885s | battleships just stay just just staying |
16887s | in there and then hopefully the |
16889s | battleships would have gotten rid of |
16890s | some of the DPS you know that was |
16892s | rushing them but obviously that's not |
16894s | the case here um |
16897s | you mostly due to a lot of DBS coming in |
16900s | um not enough DPS going out and the |
16903s | potential for the split DBS from bright |
16905s | side and quite an effective folder I'd |
16906s | say as well I'm not completely tunneling |
16909s | on their primary target understanding |
16911s | like cool this fruit Lodge you aren't |
16912s | going to do it much but they might just |
16915s | buy enough time so let's do what we can |
16917s | about them so if everything that can |
16919s | perfectly apply to them perfectly right |
16921s | and they decided that was deductible and |
16923s | they're like drunk |
16925s | yeah well |
16927s | it wasn't to be unfortunately for them |
16929s | those two points uh were just not enough |
16932s | to keep uh the hopes of Hull control |
16935s | alive and well against the bright side |
16937s | of death |
16938s | um they are now owned two |
16941s | um so it's gonna be a tough climb for |
16943s | them uh to try and make it through into |
16945s | the consolidation bracket they still |
16947s | have some more matches to play tomorrow |
16948s | so we'll see if uh if they can carry a |
16951s | couple of wins there and perhaps take it |
16953s | to the tie break uh that will certainly |
16955s | be very very interesting uh now speaking |
16959s | of interesting our last two matches of |
16961s | the day are going to be uh featuring our |
16964s | Minotaur uh role play corpse once again |
16966s | Alexis material they're not playing each |
16968s | other yet uh that would be super |
16970s | interesting and they are playing |
16971s | respectively let's retire playing |
16973s | kitchen sinkhole and ushra Khan playing |
16975s | no vacancies both of them |
16978s | um put into the good luck tier by a |
16981s | number of the casters not me uh in our |
16984s | tier list show and both of those teams |
16987s | doing relatively well |
16989s | Gentile I think from what I remember |
16991s | Alex matai looked maybe the more put |
16994s | together more uh more experienced team |
16997s | what do you think |
16999s | yeah I have to say I like this Matari |
17001s | looked really really good in that in |
17002s | that first match they must have been |
17004s | practicing that comp quite a lot uh I |
17007s | think it's gonna it's gonna come down to |
17009s | is that a comp that they've sat down and |
17010s | run you know 10 you know 15 times or is |
17014s | it just that their base skills are |
17016s | actually good you know a lot of times a |
17019s | team will narrow in on one style of comp |
17021s | or one specific comp exactly and just |
17024s | practice that over and over and over |
17026s | especially for a tournament like this |
17027s | and try and get really good with it and |
17030s | then they'll neglect to do other styles |
17032s | of com so it's gonna be a question of |
17034s | you know do they have an aggro comp in |
17035s | their back pocket do they have something |
17037s | else that they can bring and maybe |
17039s | surprise no vacancies with because no |
17041s | vacancies I haven't played yet today so |
17044s | they haven't shown anything uh sorry |
17046s | kitchen sinkhole have played today my |
17047s | bad I'm looking at the wrong match |
17053s | no they haven't played they haven't |
17055s | played sorry my bad |
17057s | um you're right the first time |
17059s | I was correct I just had the wrong teams |
17061s | but it's gonna be a question of uh can |
17064s | they bring something different and maybe |
17065s | surprise kitchen sinkhole |
17067s | um or are they gonna bring the same |
17069s | thing and maybe get counted that's |
17070s | always a possibility especially a |
17072s | tournament like this where you're trying |
17075s | to conserve a little bit of theory |
17076s | crafting as well because you want to |
17078s | prepare yourself well for the playoffs |
17079s | you don't want to show everything right |
17081s | now |
17083s | yeah Alex Cemetery also uh have uh RCA |
17086s | Elkin member of uh this Council of |
17089s | Stellar management Uh current sitting |
17090s | member |
17092s | um they are in the same uh tribe as |
17094s | total feeder Glory uh who have Mark |
17097s | resurrect his Wormhole candidate uh |
17100s | sorry one more CSM member sitting in the |
17102s | CSM everyone in csm17 |
17104s | um it would be interesting if uh if |
17106s | those two fight off against each other |
17107s | perhaps the loser will resign their seat |
17109s | who knows uh that would be certainly uh |
17112s | very very interesting |
17114s | um I'm looking forward to I'm looking |
17117s | forward to tomorrow to be honest because |
17118s | today's match is well interesting uh are |
17121s | just like the group level matches all |
17123s | right so tomorrow is when we start to |
17124s | see teams basically starting to get |
17126s | eliminated uh or in positions to be |
17129s | eliminated from The Alliance tournament |
17131s | trials |
17133s | um you know no one has really secured |
17134s | themselves a spot yet and some teams are |
17137s | really looking a bit shaky whether or |
17139s | not they're going to make it through |
17141s | um but tomorrow is when we start to see |
17143s | those uh those chances you know firm up |
17146s | or or wash out completely |
17150s | and Lexus Matari and kitchen sinkhole |
17153s | see what these teams have decided they |
17155s | do not want to face |
17157s | so if we can pop them up on screen |
17162s | cool so Alexis Matari interesting sets |
17164s | of bands here Banning the curse and |
17166s | banning that Loki so as jintan mentioned |
17169s | a couple of times uh if you want to |
17170s | avoid that sort of ham Nighthawk Loki |
17173s | Rush then he thinks behind that Loki and |
17175s | those long range webs is the more |
17177s | powerful of those bands the curse also a |
17179s | very powerful e-war platform especially |
17181s | with scripted e-war the guide |
17182s | instructors are tracking disruptors and |
17184s | the energy neutralizers that you can |
17186s | slap on that bad boy can cause a lot of |
17188s | disruption uh kitchen sink Banning that |
17190s | zarmsad uh we've only seen that band |
17192s | once thus far it's a very very powerful |
17194s | single Target logistic ship not normally |
17197s | the most picked Logistics Cruiser |
17200s | um in any format really because it's |
17203s | inability to rapidly switch between |
17205s | targets and tournament environment but |
17206s | still very strong and of course that |
17209s | typhoon flea tissue sometimes known as |
17212s | the flun which it can be just vomiting |
17215s | out DPS and has those utility highs |
17217s | usually filled with heavy energy |
17220s | neutralizers at Zoo anything else really |
17223s | jumping out of you here from these bands |
17227s | well I'm loving to see the curse in some |
17229s | capacity Chris is one of my favorite |
17231s | ships but it's always a good band um |
17232s | because it's kind of like a cheap |
17236s | um self like bring all kind of armor |
17239s | control all you want in a sense it's got |
17241s | the drones it's got you know the e-war |
17242s | it's got newts um oh like that's awesome |
17245s | uh but those arms also kind of you could |
17247s | say another thing that falls into the |
17248s | armor control style that we've said |
17250s | before |
17251s | um thriving in an area where if you're |
17254s | controlling what the enemy team can |
17255s | shoot and his arm ramping up you know |
17257s | being able to uh rep just one shift |
17259s | stronger and stronger stronger |
17261s | um if you're limiting the enemy's |
17263s | ability to switch targets |
17265s | um you know that's uh that's where his |
17267s | arm can Thrive there |
17269s | um stuff isn't really jumping out I |
17270s | think Jin Tan's mentioned quite before |
17272s | Halal Loki uh is normally a sign that |
17274s | you might be scared of something like a |
17276s | rush |
17277s | um so I'm wondering if we're also going |
17280s | to see more frequency |
17282s | um coming in from sorry I forget teams |
17284s | now here if I just go back uh from uh |
17287s | electus |
17288s | um because a curse with its small nudes |
17291s | can be quite effective which is |
17292s | absolutely ruining for watch these days |
17294s | with those cycle time bonuses and being |
17297s | able to spread them all around but I |
17299s | sometimes feel like Shield might suffer |
17301s | a bit more from nudes as well you |
17303s | genuinely want to keep that hiding |
17305s | potential you have |
17306s | um getting your microwave drive shut |
17307s | down is a tense amount of death at that |
17310s | point so I want to say that Alexis might |
17313s | be trying to go for a more Shield uh |
17315s | kite style here |
17318s | all right well uh let's find that |
17320s | however right you are zoo or if you're |
17322s | wildly wrong uh we'll know in just a |
17324s | moment as we hand over to the arena to |
17326s | see this match between Alexis Matari and |
17329s | kitchen sinkhole with your casters Alec |
17331s | and Blackboard pirate |
17333s | foreign |
17343s | matchup these teams starting very far |
17345s | away from each other Alexis macharia has |
17348s | a pair of EOS a hugin a murmidon Ishtar |
17351s | vexer Navy athalia Deacon vexer and |
17354s | skybreaker very drone heavy comp |
17357s | Blackboard what do we have from Kitchen |
17359s | sinkhole |
17361s | and kitchen sinkhole is uh done |
17362s | something a little bit interesting here |
17364s | they are actually running Auto Cannon |
17366s | hurricane Fleet issues and slip ner but |
17369s | they did work in at 50 so very very far |
17372s | away uh but with a lot of very close |
17374s | range damage uh also they have a hugin |
17377s | you got a kitsun they got a carius they |
17378s | have a pretty solid e-ore and control |
17380s | setup and they're rounding off that low |
17382s | end with jack off like catcher |
17384s | stabbers it's an interesting hybrid of a |
17386s | pretty rush and an e-war control |
17390s | indeed and they you know I I really |
17392s | actually like their setup because |
17393s | they've got some good close range damage |
17394s | they've got some good anti-tackle though |
17397s | it does look like the flycatcher and the |
17399s | jacked off are uh well the fly catchers |
17402s | rocket and the jackdaws lightness so |
17403s | there's kind of a little bit of a |
17405s | yeah I don't know maybe a mix of |
17406s | opinions here long range short range |
17408s | e-war who knows |
17411s | yeah unfortunately it gets the Drone |
17413s | comp all of that control is not going to |
17414s | help them a ton uh doesn't matter if the |
17417s | Drone ships are webbed far off damps |
17419s | will be helpful but I don't have enough |
17421s | damps for the whole team and the jams |
17423s | are going to be effectively meaningless |
17425s | so I actually think Lexus Matari may |
17427s | have the edge in this rock paper scissor |
17429s | War but it will all come down to the |
17431s | execution here they need to be putting |
17433s | the drones on the right target they need |
17435s | to get that Target tackled down so the |
17437s | drones can apply |
17439s | you know that is true uh however to help |
17442s | them get that Target tackled down Alexis |
17444s | montari also has a hugin uh the question |
17446s | is is Kitchen sinkhole going to be able |
17448s | to prevent said hugin from doing any |
17450s | tackling I think they do have a decent |
17452s | Eeyore setup so like you said this is |
17455s | what would be your solution |
17458s | would you would you if you were kitchen |
17460s | sinkhole would you try to e-war the |
17462s | hugin and count on your Kitsune and |
17465s | Carries to keep it isolated or would you |
17466s | try to primary it |
17469s | you know I think in this case like I |
17471s | would damp the heck out of that hugin |
17472s | and then maybe ignore it but uh you know |
17474s | we're gonna see I'm a little something |
17476s | that we we actually haven't seen in |
17477s | eos-based drone setup yet and I'm kind |
17479s | of curious to see if lectus Matari has |
17481s | filled all of the mid slots on that with |
17483s | amps of their own which we're going to |
17485s | find out in about five seconds here |
17487s | yep links are up the teams are raring to |
17490s | go and we're off |
17493s | gigantic heavy drone cloud is already |
17496s | out so we're not seeing any sentries uh |
17498s | we'll take a little bit for this damage |
17499s | to apply uh it looks like long range |
17501s | webs are already on the vexer and uh |
17503s | kitchen sinkhole is has their hugin and |
17506s | their carries and their Scimitar Dam so |
17508s | it does look like Alexis Matari has fit |
17510s | quite a lot of sensor damps on a variety |
17512s | of their ships here |
17514s | yep and we can see like this Atari |
17517s | Fanning out now meanwhile kitchen |
17519s | sinkhole driving desperately in a |
17521s | straight line to catch anything their |
17522s | flag catcher has zoomed out very far |
17525s | ahead of the rest of them and oh that's |
17527s | a pop |
17529s | well you know the fly catcher actually |
17531s | just dropped a stasis webifier bubble on |
17534s | top of all the drones so that's kind of |
17535s | an interesting tactic there uh |
17536s | unfortunately by doing so it has also |
17538s | stasis webified itself and all of those |
17540s | heavy drones are doing Mass amounts of |
17542s | damage to the fly catcher it does look |
17543s | like the sky breaker is going to drop |
17545s | first uh and then the vector Navy's |
17547s | taking a decent amount of damage and |
17549s | actually this fly catcher almost is |
17550s | holding but I think it is eventually |
17552s | going to drop here very interesting use |
17554s | of web bubbles right there |
17555s | that's Simi is doing a lot of work |
17557s | buying time on this fly catcher I think |
17559s | he will die but the vexer may go first |
17563s | uh |
17566s | um it is actually keeping it alive but |
17568s | all the drones did swap over to the |
17569s | Scimitar uh who is not moving but is |
17572s | also not tackled I believe they damped |
17573s | the Scimitar down it flew in to get on |
17575s | the Fly Catcher And then Alexis Matari |
17577s | switched all of their drones over |
17578s | towards it uh is boosting for its life |
17580s | and the vector Navy issue drops down |
17581s | here so kitchen sinkhole is actually |
17582s | doing a really really good job versus |
17584s | drone setup |
17586s | yeah the semi surrounded by a cloud of |
17588s | hostile drones no wrap drones on their |
17590s | side so as soon as since his ancillary |
17592s | Shield booster charges run out he will |
17594s | drop very rapidly but it looks like |
17596s | they're gonna go for a lodgy trade here |
17598s | they know that's about to happen so |
17600s | they've taken out the Thalia now it |
17602s | seems like they're splitting damage |
17603s | across the hugin and the Deacon the |
17605s | hugin not the greatest armor tank in the |
17607s | world |
17608s | oh and that's their semi Okay so |
17612s | this match is evolving in a very |
17614s | interesting Direction I think kitchen |
17615s | sinkhole has the edge of the snowball |
17618s | here but things are far from certain now |
17619s | that their lodgy is down |
17622s | well and we're gonna we're gonna see if |
17623s | electus mataria has actually practiced |
17625s | drones it does look like they have as |
17626s | all of their drone uh ships are |
17628s | starbursting towards beacons this is a |
17630s | classic tactic whenever you are flying |
17632s | drone ships is to get away from |
17633s | everything because the drones don't your |
17635s | ship does not need to be near the drone |
17636s | target uh the hugin is tackled and will |
17638s | drop but none of the other Alexa Atari |
17640s | ships are down so now the drones are |
17642s | going to be flying around while kitchen |
17644s | sinkle has to chase after their targets |
17646s | uh very very interesting setup here this |
17648s | match could definitely go either way |
17649s | still at this point |
17652s | yeah I think the challenge now for |
17654s | Alexis metaria is they're not going to |
17655s | be able to slow down any of these ships |
17657s | you can see the kitchen sinkhole Fleet |
17659s | microworp driving away kind of dragging |
17661s | that cloud of drones behind them the |
17663s | drones not able to do their theoretical |
17666s | full damage because they have to speed |
17668s | up catch up fire every time |
17670s | it's enabling this hurricane Fleet issue |
17672s | to stay alive a lot longer than you'd |
17674s | think although he is running out of |
17676s | shield and running out of Runway |
17679s | quick |
17684s | yeah he just uh he just turned and maybe |
17686s | he's gonna survive uh he's kiting the |
17688s | drones extremely well here |
17690s | um very very good play on kitchen |
17692s | sinkhole they've definitely playing a |
17694s | fought Up Against drones before and they |
17696s | have the vexer of Lord and mega tackle |
17698s | up getting that's gonna be the next |
17699s | Target and yeah this hurricane Fleet |
17700s | issue is living to win just kiting |
17702s | drones extremely well |
17704s | has his armor is dropping but these |
17706s | these drones are just so slow I wonder |
17708s | if by putting so much e-war in their mid |
17711s | slots they forgot to put the Drone nav |
17713s | computers to allow those drones to get |
17715s | onto Target |
17717s | Ah that's very possible and it's |
17719s | actually kind of surprising how well |
17721s | they're kiting here I think that you |
17723s | know Alexis of Atari maybe needs to look |
17724s | into swapping to a different Target but |
17726s | you know somehow they're playing almost |
17727s | no damage uh a lot of this is the Drone |
17730s | choice too there's a lot of Navy |
17731s | Predators out which are quite slow I |
17733s | think that maybe if they had Berserkers |
17734s | or something they could do more damage |
17735s | but peroath is still living to win here |
17737s | uh very very low armor but you know the |
17740s | EOS of uh Athen is tackled and probably |
17742s | gonna go down maybe even before parole |
17745s | and the most concerning thing is you |
17747s | mentioned swapping to another Target |
17748s | that's the best Target they've got the |
17751s | hurricane Fleet issues are by far the |
17754s | best option for these for this drone |
17755s | Cloud to park itself on and it's still |
17757s | kiting them out |
17760s | yeah at this point uh yeah parole's just |
17764s | flying Burl it's actually going to |
17765s | outlive the EOS as well uh layer of the |
17768s | match right here EOS going down verol is |
17770s | still alive with this massive drone |
17772s | cloud and kitchen sinkhole is uh just |
17774s | handling Alexis Makari who's massively |
17777s | over committed like they're tunnel |
17778s | visioning on this poor hurricane Fleet |
17779s | issue |
17781s | now they have no tackle to really pin |
17783s | down anything else this is I've this is |
17787s | a runaway and it's all thanks to the |
17789s | piloting that Hurricane's lead issue |
17792s | yeah and uh they're swapping over to the |
17794s | Ishtar now who is tackled down uh three |
17797s | drone ships left not really that much |
17800s | damage I I don't think that Alexis |
17802s | batari has any chance here uh this star |
17805s | is just gonna drop so quickly and we're |
17806s | not seeing any drone damage to fly to |
17807s | anybody on kitchen sinkhole yet |
17811s | we're seeing a lot of uh hate on drone |
17813s | comps in the twitch chat it's not that |
17814s | they're bad they they are quite good but |
17816s | you need to pair them with a little bit |
17818s | of tackle that was a glaring Gap in the |
17821s | electus Matari comp here it just didn't |
17824s | have it and the very little bit of |
17826s | tackle they did have got taken out way |
17828s | too easily rather than invest so many |
17830s | points in a fragile hugin it might have |
17832s | been better off Distributing those |
17834s | points than to several tanky frigates |
17837s | no I mean it might have even been better |
17838s | off just having like your EOS be a |
17841s | tackle or something but uh you know and |
17842s | I thought that for a while Alexis |
17844s | actually had this because that Scimitar |
17846s | um did not the cemetery lived way longer |
17849s | than it should have like it was sitting |
17851s | at zero on top of their uh lie catcher |
17853s | and had a ton of drones on it the |
17855s | Scimitar just tanked which was very |
17857s | surprising uh I'm not sure if Alexis had |
17859s | the drones on the wrong target or maybe |
17860s | they just messed up but you know there's |
17862s | definitely a little bit of tunnel |
17864s | visioning here and we're kind of seeing |
17865s | I mean we're seeing the result of that |
17867s | right now |
17870s | yeah no no viable options I'm I've got |
17873s | to assume that the ease and the mermaid |
17875s | and neither of them has a scram or web |
17877s | if they did they would probably be |
17878s | trying to go in and apply it on |
17880s | literally anything at this point |
17883s | uh but they are so far behind in both |
17885s | the DPS and e-war race I would be |
17888s | shocked if they could even Target |
17889s | anything with both the carries and the |
17891s | katsune still alive |
17892s | those drones are probably running on |
17894s | autopilot |
17897s | yeah it looks like they're uh they might |
17899s | get uh kidris flycatcher down which has |
17901s | been uh surviving in like 30 structure |
17903s | for the last you know five minutes or so |
17905s | uh |
17906s | maybe I did see another web bubble and |
17909s | some kiting away but yeah this is just |
17911s | uh I just again totally handled kitchen |
17913s | sinkholes definitely practiced Against |
17915s | drones they were ready to fight drones |
17916s | and they're doing a fantastic job |
17918s | against them |
17920s | yeah it was probably one of the best |
17921s | defensive flying we've seen against the |
17924s | Drone comp in any tournament setting in |
17926s | a very long time just absolutely |
17928s | fabulous I think there's nothing in the |
17930s | kitchen sinkhole comp that suggests you |
17933s | know they had some kind of uh rock paper |
17936s | scissor type advantage over this drone |
17938s | comp this was purely down to Target |
17940s | selection and personal piloting |
17944s | yeah they did a they did just pop that |
17946s | kitsun uh kind of out of nowhere I think |
17948s | that was probably the only target |
17950s | um but you know that's that's way too |
17952s | late here the murmidon is now tackled |
17954s | down and they're gonna like slowly |
17957s | slowly wipe this one out uh they left |
17959s | the mermaid on for last probably the |
17960s | least dangerous ship here and you know |
17962s | again huge shout out to parole I think |
17964s | probably some of the best piloting we've |
17966s | seen today more or less single-handedly |
17968s | wasting Alexis matari's DPS for like |
17971s | three minutes straight which was a again |
17973s | very very good play |
17977s | unfortunately the EOS for electives |
17979s | Atari not long for this world pixie |
17982s | Warrior is about to drop now the EOS |
17985s | does have a very beefy tank one of the |
17987s | tankiest especially in terms of active |
17990s | tank if all the command chips so we'll |
17992s | take them a little bit to grind him down |
17993s | but I think it's a foregone conclusion |
17996s | uh his drones just do not have the DPS |
17998s | now he's in structure it's dissipating |
18001s | very rapidly and kitchen sinkhole is |
18004s | about to claim a very spectacular |
18006s | Victory as we throw it back to the |
18008s | analyst desk |
18021s | thank you |
18029s | something stupid I think it's called |
18031s | it's Alton like uh F4 I think just going |
18035s | in |
18037s | so what's gonna happen here is Derek is |
18039s | going to undock the Titan and Bridge us |
18045s | foreign |
18058s | there are a lot of fun dice games but |
18060s | rolling the number you need to win is |
18062s | pure luck or is it |
18074s | welcome back ladies and gentlemen as |
18077s | Alexa Matari dropped that match to |
18079s | Kitchen sinkhole |
18080s | in what is considered clearly a bit of |
18083s | an upset uh not just on uh what we saw |
18086s | in the field but also to you you're in |
18088s | twitchland uh 428 of you put 600 000 of |
18093s | your channel points on Alexa Matari and |
18096s | you lost all of them meanwhile 240 of |
18098s | you choosing to bet 200 000 on uh |
18101s | kitchen sinkhole you get to be smug you |
18104s | are the winners in that particular one |
18105s | uh you can of course redeem those for uh |
18107s | some pretty cool skins uh there's a bot |
18109s | that's doing it |
18111s | um it sometimes gets overwhelmed not |
18113s | used to having so many people trying to |
18114s | talk to any one time so be patient but |
18117s | you will get some pretty cool skins for |
18119s | 10 000 points jintan uh exact quote from |
18123s | you during that match in our production |
18125s | chat uh quote I think em have this end |
18129s | quote what did you see at that |
18131s | particular moment that made you think |
18133s | that and what changed |
18136s | uh yeah so this was a point in the match |
18138s | where um Alexis Matari had yet to lose |
18141s | any major DPS ship so they still had |
18144s | um all four of their major drone DPS |
18146s | things in play and |
18149s | um their opponents had lost their |
18151s | Logistics at that point in theory you |
18153s | should be able to go to all your beacons |
18155s | and there is so much ground that a rush |
18157s | team uh like kitchen sinkhole have has |
18160s | to cover before they can apply their DPS |
18163s | whereas Alexis Matari can just sit and |
18166s | apply their DPS from pretty much any |
18168s | range that I think I thought that they |
18170s | should have been able to win it from |
18172s | that point unfortunately the range |
18175s | control of the hugin and um uh got |
18178s | caught at that point uh just as I said |
18180s | it unfortunately sorry Arthur give you |
18182s | the uh gave you the old curse there |
18185s | um and from that point kitchen sinkhole |
18187s | were actually really able to execute |
18189s | really well you've got to give props to |
18191s | their tackle to be perfectly honest uh |
18193s | they did really well on not all ganging |
18195s | on one target but spreading around |
18197s | making sure they'd caught as many ships |
18200s | as possible communicating the handoffs |
18202s | well you actually saw a couple of times |
18204s | a fast ship would go in grab one thing |
18206s | uh a slower companion like the fly |
18209s | catcher would come in grab grab hold of |
18211s | it afterwards and then that fast chip |
18212s | would move off and grab another ship |
18214s | those sort of handoffs uh and making |
18217s | sure that you don't have the opportunity |
18219s | to press activation on a jump break-in |
18222s | or mwd off another couple of cycles and |
18225s | just give yourself that little bit more |
18226s | time is so so crucial when you're flying |
18228s | a rush comp like that that's going to |
18230s | need to get pretty much within docking |
18232s | range of your opponents to uh properly |
18234s | kill them |
18236s | you know sometimes something we see with |
18238s | drone comps when they go up against a |
18240s | team like this is that as soon as one |
18243s | person's attacking them will just |
18244s | scatter in every direction uh go set on |
18246s | beacons get ready to jump around make it |
18249s | so that sure Rush comp may have more DPS |
18251s | it may have more control it may be able |
18253s | to lock people down but it is going to |
18255s | have to finish some someone off pack up |
18258s | all their belongings get in the car |
18259s | drive across the arena and get ready to |
18261s | set up again and kill the next person |
18263s | and of course the whole time uh your |
18266s | drones are just doing what they have |
18267s | been programmed to do which is just |
18269s | wreck nerds uh Zoo is there anything |
18272s | else you think that Alex Cemetery could |
18275s | have done here we saw some interesting |
18276s | plays from um the kitchen sinkhole team |
18279s | with specifically the wobble coming out |
18282s | um but yeah let's retire could they |
18284s | really have done much more or do you |
18285s | think Jin tan kind of covered it |
18287s | well I think he covered it but another |
18290s | good point he uh touched on to was the |
18293s | hugin |
18294s | um hugin might have been a bit of a |
18296s | wasted points there so it's a Recon a T2 |
18299s | uh electronic warfare Cruiser pretty |
18301s | much |
18302s | um you could say normally that role or |
18305s | that slot even with those specific |
18307s | points and allocation is a lot better |
18309s | support operator spent on something like |
18311s | a curse or a rook a falcon |
18315s | um I'm not too sure if we're going to be |
18316s | seeing arousers in the Jesus yet who |
18318s | knows maybe someone's going to do |
18319s | something Jackie |
18321s | um that's normally where though that |
18323s | role actually shines normally when |
18324s | you're looking at webs and paints um the |
18327s | hyena is so much better more efficient |
18329s | more mobile you can even look at 10mn |
18332s | options uh which our production has |
18333s | mentioned in our chat as well uh becomes |
18335s | extremely survivable and it can do |
18338s | pretty much everything especially when |
18339s | you're going for an armor a hyena |
18341s | possibly you know you have you can go |
18342s | like double whip paint or you know two |
18345s | paints a web so you're not actually |
18347s | lacking anything that I you can kind of |
18350s | brought so I think that's the biggest |
18351s | thing maybe a bit more optimization on |
18353s | their comps |
18354s | um the other unfortunate thing is |
18357s | um so good job for kitchen sink on their |
18359s | piling uh but with drones they do we |
18362s | speak about obviously starbursting the |
18364s | potential that drone comps have to just |
18366s | scatter and make that it's a real drag |
18368s | to catch them all and you know a lot of |
18371s | time wasting travel between but it is a |
18373s | double-edged sword that drones |
18375s | unfortunately have to travel as well the |
18378s | disadvantage that drones have is |
18380s | um if you're in space and you have Tech |
18382s | overlay and you see lovely blue arrows |
18384s | or something we talk a lot about double |
18386s | clicking so if you're approaching |
18387s | someone and someone is going to your |
18390s | there you don't fly towards where they |
18392s | were you fly towards their where they're |
18394s | going to go you set an entice of course |
18396s | unfortunately drones come on do that so |
18398s | when someone's ready to go to filing as |
18400s | we saw a kitchen sink I can do like |
18402s | drones can really lag behind and never |
18404s | really catch up to a Target to apply |
18406s | especially if they're not the right |
18408s | drones they're not the fastest drones in |
18409s | their class as well so maybe some better |
18412s | optimization on their uh the webs and |
18415s | better optimization on their drone |
18416s | choices maybe but I will say kitchen |
18418s | sink did a good game as well |
18421s | yeah so definitely well done the kitchen |
18423s | sinkhole |
18424s | um going uh one up on uh Alexis Matari |
18428s | there let's retiring now a bit of |
18429s | pressure to pull out some wins tomorrow |
18431s | so we'll see them again as mentioned |
18434s | this is a group tournament at this point |
18436s | to get to the top of each of the tribes |
18439s | now this is an opportunity for isra can |
18442s | to take that top position in that tribe |
18444s | by going 2-0 as they go up against no |
18446s | vacancies let's take a look at the bands |
18450s | for this upcoming match and |
18452s | who or so what Israel can No Vacancy |
18455s | choosing to ban so usual can choosing to |
18457s | ban the bar guest and the Scorpion Navy |
18459s | issue uh big heavy DPS ships with decent |
18463s | amount of control especially that |
18464s | scorpion Navy and no vacancies Banning |
18467s | the typhoon free tissue and the balgorn |
18470s | uh nothing super unsurprising here |
18473s | jintan or there's something jump out at |
18476s | you |
18477s | I think the main thing that jumps out to |
18479s | me is ushra Khan Banning two rapid heavy |
18481s | missile ships um between the Scorpion |
18483s | Navy issue and the Bargas and then that |
18485s | combined with the Novak ban of the |
18487s | typhoon Fleet issue and again another |
18488s | ship that we typically see uh brought |
18491s | with rapid Heavies apart from that one |
18493s | instance of uh top typhoons |
18496s | um kind of makes me think that we're |
18498s | going to see a couple of Tech 2 |
18500s | Logistics possibly even tech one |
18502s | Logistics Cruisers rather than the uh |
18504s | the logistics frigates that seem to have |
18507s | had much much more prevalence during the |
18509s | rest of this feeder because the natural |
18511s | predators of them have now been taken |
18513s | off the field |
18516s | yeah and um do any any further thoughts |
18519s | from you and those particular bands um I |
18521s | think uh gentan as before you can cover |
18524s | it pretty well |
18525s | um but I'm just waiting for teams to to |
18526s | land on the field right now so any any |
18528s | additional Thoughts From You There is a |
18531s | um I kind of picked up the same thing on |
18532s | the rapid column so that kind of forward |
18534s | heavy loaded DPS especially coming from |
18536s | those two ships |
18538s | um that would really Excel normally uh |
18540s | just blitzing off something in the |
18542s | cruiser category or something out of |
18543s | Cruiser category including uh Cruiser |
18546s | Logistics |
18547s | um which I don't think we've actually |
18549s | been seeing it too much people prefer to |
18551s | focus on the freak Logistics and they |
18553s | kind of just the uh durability it almost |
18556s | gives you um you know a kind of Duo |
18559s | tandem-ness of just increasing |
18560s | survivability |
18562s | um but who knows maybe we're going to |
18563s | see some more focus on Cruiser Logic on |
18565s | their side and they just felt that |
18566s | something that was already weak point of |
18568s | theirs and I just want to make sure that |
18570s | weak point isn't exploited |
18573s | awesome well uh let's not drone on any |
18575s | further and uh let's hand over it to the |
18578s | match and see if Israel can go 2-0 or if |
18581s | no vacancies I can take this W uh with |
18585s | your casters fear and moderator |
18593s | welcome back to the arena on the red |
18595s | side it is ushra Khan bringing an armor |
18598s | control with a key Vindicator and |
18601s | Tempest Fleet issue the Armageddon has |
18602s | lasers on it we'll see how it goes up |
18604s | against what do we have here for no |
18605s | vacancies moderator |
18607s | we have |
18610s | no laundry team where no vacancies has |
18614s | decided to bring either two or three of |
18617s | every well actually they have lodging |
18618s | excuse me I cannot read |
18620s | um double slept near double Fleet Scythe |
18622s | double stabber through the shoe and |
18624s | sniper going to make sure that no matter |
18626s | what they would not lose on tie break |
18628s | with the absurd amount of Minotaur ships |
18631s | um that No Vacancy side is all cannons |
18635s | um all day no artillery they're just |
18637s | going to try to get on top of things at |
18639s | zero all coming in at a 15 |
18642s | um kilometer warp range interestingly a |
18644s | custom warp range uh indicating they've |
18647s | probably practiced with that specific |
18648s | setup once or twice before uh it would |
18651s | not surprise me if they immediately get |
18653s | on top of that Tempest Fleet issue in |
18655s | Vindicator and immediately chew through |
18657s | it |
18659s | yeah I mean we've seen the shield Rush |
18661s | versus Armor control matchup time and |
18663s | time again we'll see if utra Khan can |
18665s | actually pull ahead in this one remember |
18666s | it's a gun getting so they have a little |
18668s | bit more DPS out of that than you would |
18669s | normally see with one that just uh uses |
18671s | its drones the full nudes but at the |
18673s | same time you're not gonna have as much |
18675s | of a good time against these uh Scimitar |
18677s | and the other uh Shield ships here from |
18680s | no vacancies we're off to the start of |
18683s | the match though |
18684s | one second left we'll see who dives who |
18688s | if I'm the disciples I get on top of the |
18690s | deacon or the valley I kill those I send |
18692s | my shield |
18694s | um battle Cruisers and cruisers and kill |
18696s | one of the major |
18698s | um whole ships instead though they're |
18699s | gonna try to kill off the fight Fleet |
18701s | issue and the Snapper Fleet issue |
18703s | um trading out much better breaking uh |
18705s | deep paga and debt meanwhile josefin is |
18708s | just taking some Shield damage |
18710s | yeah it's like Felicia should just get |
18712s | melts as a cave and stab her fleet has |
18715s | some Ansel Chargers has I slept near to |
18718s | help him uh through this and in fact he |
18721s | is not melting to this DPS right now as |
18722s | these counterpart debt just died in the |
18725s | stabber Fleet as well the guitar role |
18728s | play corpse they started the day off |
18729s | strong we'll see if both end up one and |
18731s | one on the day though as this |
18733s | stabberfleet issue of zaphan starts |
18735s | going into armor |
18738s | is going to drop now going into armor |
18740s | but now 40 Winks of The Vindicator is |
18743s | going to be the primary and I'm liking |
18745s | uh where no vacancies is out a little |
18747s | bit more I would like if there's viples |
18749s | uh broke off and tried to kill you know |
18751s | the demon and the thalias I'd mentioned |
18753s | earlier uh probably more efficient than |
18755s | trying to just pound everything you know |
18758s | full face rush into The Vindicator but |
18761s | um they might win anyway |
18763s | um 40 Winks already down into Holland |
18764s | Sandra Min now down at the hull as well |
18767s | but I'm liking this trade much better |
18769s | even |
18770s | um with the amount of damage going into |
18773s | sendermen |
18774s | importantly though starcatcher and this |
18777s | Auburn again and actually The Sentinel |
18778s | of kale are neuting out the Scimitar so |
18780s | he's not able to actually give any sort |
18781s | of reps as he's trying to run away uh |
18785s | from this heavy new pressure this fibble |
18787s | of Alex is about to go down but first |
18789s | that Vindicator Falls now the only DPS |
18791s | left on the field that's actually in the |
18793s | middle of the brawl is this Tempest |
18794s | Fleet issue |
18797s | yeah and unfortunately you see a bunch |
18800s | of um Vespa EC 600s from what are |
18804s | probably |
18805s | um you know some of the core ships on |
18807s | the side of ashra Khan but um the |
18810s | Scimitar is just burning away he's |
18812s | getting well outside of the optimal |
18814s | range of those newts and without |
18816s | anything really to catch down the |
18817s | timetar he's going to be fine he's |
18819s | continuing to apply some reps we see |
18821s | those effects go out into Alex harico uh |
18824s | who's rep down up to uh full shield and |
18827s | just bouncing back if he takes damage |
18828s | but uh into Miner uh down into low armor |
18832s | and no vacancies running away with it |
18836s | yeah I mean the shield Rush setup once |
18839s | again into these armor control comps uh |
18841s | can be very potent because the armor |
18843s | control has to execute a much higher |
18846s | level than these Shield Rush setups have |
18849s | to they just need to get their targets |
18850s | right and they have taking out that |
18852s | Vindicator about to take out this |
18854s | Tempest Fleet issue as well and uh they |
18856s | don't even need to talk about these |
18857s | logic frags it's all over uh for this |
18860s | one and for the second time today team |
18863s | goes one and one so tomorrow is going to |
18866s | be big for them and it's out of their |
18867s | hands for both these memstar role play |
18869s | corpse as uh whether or not they make it |
18873s | in on tie breaks |
18876s | foreign yeah definitely going to be |
18879s | um |
18880s | very |
18882s | um influential with the amount of the |
18884s | Minotaur holes being the tie break |
18886s | format uh now is Harkin in the Thalia |
18890s | goes down |
18892s | um this will be the first match we've |
18894s | actually seen out of |
18896s | um no vacancies |
18898s | um thus far in this event so they still |
18900s | have one more to play to try to |
18903s | demonstrate you know their prouts in the |
18905s | bracket and you know |
18907s | essentially getting a near perfect |
18909s | Victory is a good way to start that as a |
18911s | star catcher will be the next primary |
18913s | for Novak |
18916s | yeah there's not a whole lot left uh to |
18918s | say about this one no vacancies just |
18920s | execute better uh Usher Khan I mean they |
18923s | tried to go for that Scimitar with this |
18926s | gun get in but the cemetery outran them |
18928s | eventually they weren't able to turn off |
18929s | this prop and uh unfortunately even |
18933s | taking the Scimitar out of the fight for |
18934s | as long as they did uh it just was not |
18937s | enough to turn the ties in their favor |
18940s | so we've been talking a lot about |
18942s | control setups and |
18945s | one of the kind of the tenets of the |
18947s | control setups is that in order to beat |
18949s | a rush that if what you need to do is |
18951s | you need to be able to pull apart |
18955s | um these Rush setups and prevent the |
18957s | rough setups from being able to really |
18958s | get a critical mass of you know a death |
18961s | ball on top of you that can break |
18963s | through your core and then try to you |
18965s | know just Whittle them out grind them |
18966s | out get those new Supply and pressure |
18968s | shut off hardeners and eventually take |
18970s | the match but that's not really |
18972s | something you can do when you warp your |
18975s | entire core at zero and you're all with |
18977s | 15 you know kilometers away from a rush |
18980s | comp that will instantly get on top of |
18982s | you uh before locks even resolve for |
18986s | either team and no vacancies was able to |
18989s | get on top of those battleships and once |
18991s | they did they secured your wish win |
18993s | condition |
18996s | yeah I mean uh we'll see uh what the |
18999s | dust thinks about this matchup but I do |
19001s | think uh this is just a another win for |
19004s | shield Rush maybe we see a repeat of uh |
19007s | last year with a dominant Shield Rush |
19009s | meta we'll see what the desk thinks |
19010s | though take it away guys |
19024s | apart |
19069s | foreign |
19099s | getting dunked upon there by an entire |
19103s | Minotaur uh to slept nears7 Tara two |
19107s | Fleet size two stopper Fleet and three |
19109s | is V pools so just relying on that |
19113s | tiebreaker there are no vacancies taking |
19115s | a solid solid win over extra pounds so |
19118s | both memitar role player teams going one |
19119s | and one today and that means that |
19122s | they're going to be fighting for their |
19124s | positions tomorrow as the alliance |
19127s | tournament 18 mimitar prayable trials |
19130s | will continue then that was the last |
19133s | match of the day uh thank you Imperium |
19135s | news I saw you rated us a little bit |
19137s | late uh not the first time you've been |
19139s | late to report on something but there we |
19140s | are |
19142s | um now we have to take one moment to |
19145s | thank the people that make this possible |
19146s | of course uh CSP zealous has been an |
19148s | absolute hero in the background making |
19149s | everything actually work and get |
19151s | together but he has got a whole team of |
19153s | people GMS and some CCP dares to help |
19155s | them out uh we've got a GM style or GM |
19159s | Maverick koi Ashi GM goat and czp Swift |
19163s | there uh they've been the ones uh doing |
19165s | the referee uh refereeing teleporting |
19168s | people around and pushing the buttons to |
19169s | make the game happen of course behind |
19171s | the scene here we have a discrete error |
19174s | who's been putting all the stuff up on |
19175s | the screen and generally tracking |
19177s | everything we have uh art J as our main |
19180s | streamer and apparently now myself as |
19183s | Deputy mainstreamer for when that goes |
19185s | wrong and of course all of our casters |
19187s | and commentators today uh Wingnut cross |
19189s | didn't Han do Jack CCP Swift for |
19192s | stepping in uh moderator firvana Alec |
19196s | and Blackboard pirate and of course not |
19198s | forgetting uh mystical Knight and |
19200s | zurijat Destroyer on the desk with me I |
19204s | have been Ithaca Hawk |
19206s | um thank you very much for watching we |
19208s | will see you tomorrow for more spaceship |
19210s | on spaceship violence stick around and |
19212s | enjoy the raid see you then |
19238s | thank you |