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5s | Warriors of Legend |
---|---|
14s | hallowed and venerated Among the Stars |
17s | themselves |
23s | [Music] |
26s | those bold enough to join this |
29s | Gladiators Pantheon |
31s | this gallery of Champions |
36s | there's only one rule |
41s | winner stays on |
56s | hello and welcome back to day four of |
60s | the alliance tournament 19 uh feeder |
62s | rounds we have 12 teams remaining |
65s | competing for just four spots in the |
68s | final tournament four direct invites |
70s | from last year's top four we've had uh |
73s | 24 teams have gone through the gauntlet |
76s | thus far and secured themselves a spot |
78s | in the alliance tournament and we have |
80s | 12 teams who have stumbled at various |
82s | opportunities haven't managed to secure |
84s | that spot uh but they have one final |
87s | opportunity today to secure it so we're |
89s | going to see a bunch of exciting matches |
91s | that are all elimination matches so the |
94s | first set of matches every single time a |
96s | team loses they are gone they are |
98s | eliminated from Alliance tournament 19 |
100s | contention after that we will have three |
103s | matches where the winner goes in and the |
106s | loser will drop into the galente gamble |
109s | uh CCP zealous went into a dark room one |
112s | day and came out with the rules for this |
114s | uh you can only bring galented bonus |
117s | chips there are no bands uh and it is |
120s | just a complete it's going to be Madness |
122s | it's going to be absolute Madness and |
124s | I'm super looking forward to it but |
125s | three teams will go into the glenty |
127s | gamble one of them will go through into |
129s | alliance tournament 19. I'm CP overload |
132s | I'm joined today by moderator and |
134s | Blackboard pirate mod how are you today |
136s | excellent I'm excited for a round of |
138s | exhilarating and elimination spaceship |
140s | matches |
142s | as am I on BART how about you how are |
144s | you doing |
145s | oh I'm I'm always fantastic |
148s | excellent and you did a fantastic job |
150s | yesterday I believe you uh you you |
151s | pushed me out to my seat you ran the |
153s | show yesterday uh it sounds like it went |
155s | very well |
157s | uh yeah I think it went pretty well uh |
159s | we had a lot of really awesome matches |
160s | too yesterday which was super fantastic |
163s | um day started off great I loved that |
165s | like I think it was like three |
166s | back-to-back really solid matches and we |
168s | ended on that just incredible like 46 |
171s | structure Cliffhanger where one of the |
173s | teams like almost flipped this uh |
176s | flipped the script as it were at the |
177s | last second so just really really good |
180s | yeah I love when we end on a super |
182s | exciting match like that so uh excellent |
186s | matches yesterday even more exciting |
187s | ones today especially because as we say |
189s | elimination matches like this is it like |
192s | if you do not win you have no way into |
195s | the alliance tournament in like at all |
197s | like that said you have to win today |
198s | this is the day where you put all your |
201s | cards on the table you bring everything |
202s | that you possibly can bring and you need |
205s | to pull out that W mod do you think |
207s | that's definitely gonna be weighing on |
208s | some of these teams here today |
210s | yeah I mean if you are one of these |
212s | teams and you think you have a setup or |
214s | something in your pocket that you feel |
216s | is you know like your win card |
218s | um you know you got to go For Broke or |
220s | you feel like you're an underdog you |
222s | gotta roll the dice and you know go all |
224s | in so I think we're gonna see some crazy |
226s | matches because people are definitely |
228s | feeling the pressure that if they don't |
231s | you know put up now they're gonna have |
232s | to shut up later |
234s | yeah I'm very excited for our second |
236s | match of the day pandemic Legion versus |
238s | boundary experts both of them uh lost |
241s | their matches yesterday PL against white |
243s | flag and then boundary experts against |
245s | Fraternity in what I believe is quite an |
247s | upset so they're going to compete today |
249s | in a elimination match only one of those |
252s | teams can advance both teams uh with |
254s | quite a lot of uh quite a lot to to to |
257s | uh to do basically and try to get |
258s | through now we have about five minutes |
260s | before our first match which is going to |
261s | be sons of Baden versus |
264s | x877 so before we go anywhere further |
267s | let's take a look at the bands for this |
269s | particular match so sons of Bane are |
272s | Banning out the bar guest and the |
273s | stormbringer at x877 Banning out the |
278s | balgorn and the Blackbird uh Bart what |
280s | do you make of this the Stormbreaker |
282s | we've seen a few people starting to ban |
283s | them um it's still a bit of a strange |
285s | one |
286s | yeah I don't I don't think the |
287s | Stormbreaker is a particularly good band |
290s | um there's a very specific team comp |
292s | that is like really really good with a |
296s | stormbringer which I don't think we've |
297s | seen it um I don't think we're going to |
299s | see it it's sort of at a the triple |
301s | cruise missile Battleship pseudo Tinker |
303s | with a stormbringer |
304s | um but I don't know like maybe that's |
307s | something sons of Bane is practiced |
308s | against and they're really scared of it |
309s | so I I don't get the Stormbreaker but |
312s | maybe they're smarter than me |
314s | yeah and mod I feel like the x877 bands |
317s | are pretty standard bands balgar very |
319s | powerful tournament ship Blackbird as |
321s | well you know it's an easy ship to ban |
323s | the power level on that ship is is |
324s | pretty high so if you don't want to face |
326s | it just just ban it |
327s | um what do you think we might see from |
328s | from these teams here |
331s | yeah I mean it's kind of hard to say |
333s | there's so much open right like |
335s | um you can do like all sorts of Shield |
337s | rushes you can do kind of the max threat |
339s | uh kind of Octodad comp uh you can do |
342s | basically most anything really |
345s | um a lot that you can still do with |
347s | those bands but people just saying hey I |
349s | really hate dealing with the you know |
351s | tanky long range bugs I really hate |
352s | dealing with ECM so common bands like |
355s | you said we're gonna see them today and |
356s | all throughout the main tournament |
358s | yeah quick explanation about the van |
360s | system for the feeders as well if you're |
362s | just joining us today |
363s | um the teams get blind bands so the |
366s | captains are uh convoed by one of our |
368s | GMS or referees and they say hey uh |
371s | which two ship do you don't want to see |
372s | and the captains will tell them uh and |
375s | then the referee will put them together |
377s | and if any of those bands are duplicates |
379s | so if both sides ban say uh the the ball |
382s | gorm then both sides are offered an |
384s | additional trickle ban uh which you know |
387s | they can pick anything else as well so |
388s | in theory it's possible to get six ships |
390s | banned if both people both teams ban the |
392s | same ship at the start uh then both |
394s | teams would get two more trickle bands |
396s | so you could get up to six total ships |
397s | banned or as low as four if everyone |
400s | just bans the same thing or just two |
403s | um so I'm looking forward to this match |
404s | I think it's gonna be very interesting I |
405s | know Wingnut cross is a big fan of Sons |
407s | of bean uh he is very much looking |
409s | forward to this uh him and Mark |
411s | resurrect is discussing tactics for for |
413s | this one |
415s | um any predictions for this match Bart |
418s | uh I I feel like sons of Bane actually |
421s | played relatively well in their other |
423s | match they just ended up going against a |
425s | sort of more pedigreed better team and |
429s | I'm feeling that they're going to be |
430s | winning this one so just twitch chat so |
432s | we always have to agree with twitch chat |
433s | because twitch chat is Geniuses uh |
436s | extremely wrinkly brains |
438s | indeed uh and speaking of twitch chat uh |
440s | do make sure you are collecting your |
442s | Twitch Channel points uh you get them by |
444s | watching any stream on CCP twitch |
446s | channel uh including this one and you |
448s | can wager them on the matches uh by just |
451s | looking on the twitch chat area if you |
453s | have not uh linked up your in-game name |
456s | uh to to redeem the prizes you can do so |
459s | by just typing exclamation mark IGN and |
461s | your character name so you get the the |
463s | codes will be mailed to you in game so |
466s | looking at the the Wagers here I'm |
468s | seeing x877 uh just under 100 000 sons |
472s | have been 300 000 so the twitch |
474s | Collective hive mind very much favoring |
477s | sons of Ben |
479s | so we I mean sounds like uh like you say |
482s | wrinkly brains Barbed uh they're |
484s | probably going to be right but we did |
485s | see some pretty substantial swings |
487s | yesterday in uh in twitch Channel points |
489s | with uh some some strong upsets how did |
491s | that go down |
493s | uh we definitely saw I think right off |
495s | the rip we saw castabouts |
497s | um do a massive upset which was really |
500s | funny uh other than that though I don't |
502s | know if there was I think I feel like |
503s | fraternity had a pretty big upset too |
506s | um I think that was like a it's like a |
508s | point seven points uh or like they were |
511s | it was like a 30 to 70 in fraternity |
513s | just like app absolutely stomped that |
516s | game so it could happen again here I |
518s | mean it's it's always funny because then |
520s | you see people spamming exclamation |
522s | point refund which does not work |
524s | um that was a that was a troll don't do |
526s | that or do it's up to you you can type |
528s | it |
529s | um there's zero guarantees that any |
531s | channel points will actually ever make |
533s | it their their way back to you but |
535s | you're more than welcome to type it uh |
537s | as much as you want into twitch chat I |
539s | think we're almost ready to head over to |
541s | the arena and it looks like our casters |
544s | for this match are going to be Mark |
545s | resurrected on Wingnut cross so let's |
547s | head in for Sons of vain versus x877 |
554s | g'day mates welcome to the arena and I |
556s | am bloody excited because my boys in |
558s | Bain have brought a Vindicator I'm so |
561s | happy then again they have ruined it |
562s | because they brought his arm out so |
564s | this is gonna be very interesting we've |
566s | got the uh the battle cruiser cool with |
568s | the Navy execs and a basilisk so a |
571s | shield battle cruiser cool |
574s | wait hold on she would have started |
575s | Shield prediction okay uh yeah I think |
577s | we're in la la land yeah this is an odd |
580s | situation here uh wingnet I'm looking at |
582s | a basilisk and then a lot of gallante |
584s | ships not necessarily known for their |
586s | good Shield tanks at all but again you |
589s | know I like brutix's I like a star days |
591s | I guess we'll see how this goes I |
593s | suspect they're hoping for some real |
595s | face melting levels of DPS but I I get |
599s | the feeling that might not be what |
601s | they're gonna get here but also a |
603s | redeemer on the sons of Bane side so |
605s | that's even another weird ship too |
606s | interesting choice the x8717 is starting |
609s | to pull back the Britax Navy of Tristan |
611s | getting that info a little bit late but |
613s | they are all starting to pull away uh |
616s | back towards the corner of the Arena as |
617s | the sons of Bane team moves in Shadow |
620s | guard in the Oracle taking a lot of |
621s | early damage that zarmas is going to |
624s | have to start schooling early to catch |
625s | him those oracles do not tank super well |
628s | that we can see The Vindicator of course |
630s | charging in as well as his smaller buddy |
632s | I'm just checking to make sure I believe |
633s | that mole is another nuke mower no one's |
635s | got guns never mind |
637s | that's a gun more my bad of course being |
640s | the first Target to shoot at I I agree |
642s | with that it also is the most obvious |
644s | Target to shoot so the zombies but |
646s | potentially even pre-wrapping male guy |
648s | okay damage spread as well interesting |
650s | yeah x877 choosing to spread damage onto |
652s | the exact Navy which odd choice to |
655s | spread damage we've talked about this |
656s | before never the optical play but the |
659s | exec Navy is a good Target oh yeah exit |
661s | Navy is a good Target to call uh they |
664s | are extra oh the bass he got caught mate |
666s | vindi and more uh |
668s | pop Vindicator range that's not a good |
671s | thing |
679s | a choice |
681s | yeah you know what you're actually right |
683s | I uh that's that blew right past my |
685s | brain it is still very early in the |
687s | morning uh but you're right making the |
688s | the Tsar Mass choose and it did work out |
690s | in that case but again swapping your |
692s | your lobby for the exec Navy I don't |
695s | know if that's a good trade uh but it is |
696s | the one they made and now we see a lot |
698s | of damage coming on Tristan in the |
699s | British Navy uh while the x877 team |
702s | still tries to find a way to break this |
704s | Oracle Shadow guard |
706s | also please don't talk about being early |
708s | in the morning it's 2 A.M here uh yeah |
711s | but these are these now logulis Shield |
714s | battle Cruisers |
715s | are going to die incredibly quickly |
718s | because they didn't have the best buffer |
720s | to begin with |
722s | and now their buffer is even thinner |
723s | without the lodgy so this Vindicator is |
726s | just going to have fun like you can see |
728s | I'm already shooting another ship it's |
729s | just |
730s | I I think J.A illusius is having |
733s | probably the best day of his life at the |
735s | moment I imagine he is we see erikai |
738s | warp being hard tackled by the Mueller |
740s | of Lord |
742s | um the genus Slayer okay uh down near |
745s | the bottom of the Arena that Assad they |
747s | probably won't be long for this world |
748s | either uh maybe has the most remaining |
750s | buffer of anything left but it's still |
752s | not very much |
753s | now I believe yeah the uh nurgle is |
756s | actually going over to his Ahmed brother |
758s | so I'm willing to bet this I might have |
759s | some backup smaller rappers for the uh |
762s | for the nurgle to try and keep him alive |
763s | but he's just being picked apart by |
766s | drones potentially also some um extra |
768s | Firepower from someone who knows I'm |
771s | actually seeing some uh skybreaker shots |
773s | as well going into that to nurgle so |
775s | they're trying oh no sir sorry yeah Sky |
777s | breaker that's right yep they're going |
778s | in to try and kill the drones off of the |
780s | noble and honestly it worked yeah |
783s | yeah we have a nemelk Abramovich in the |
787s | British Navy now trying to cut away from |
789s | this DPS uh towards the edge of the |
791s | Arena it's getting pretty close to the |
793s | boundary not right on top of it yet but |
794s | it is dipping deep into whole will |
797s | probably not be long for this world now |
798s | uh and at this point I really do feel |
801s | like some of the Bane are in the |
802s | driver's seat I'm very happy with this |
805s | these boys are good fun to fight and |
807s | take you like they've given me some |
808s | great fights so it's good to see that |
809s | when it comes to a tournament setting |
811s | they can bring the noise here too so |
812s | very happy with that also they brought |
815s | my favorite chip so I feel like they |
816s | were kind of sirens calling me to begin |
817s | with |
818s | I do you know I I like this setup from |
821s | 877 you know there there were some |
823s | questions about the the comp they |
824s | brought yesterday but there's something |
825s | to be said about these kind of these |
827s | these DPS heavy uh uh you know setups |
831s | that you know you can bring when you |
832s | have verdixes you have a star days uh |
834s | but that that logic going down so early |
836s | really crippled their ability to have |
838s | any kind of staying power in this fight |
839s | I I do like the idea of their comp |
841s | except for one glaring hole which is why |
844s | the bloody hell did you bring a Bassey |
846s | with these ships yeah not not the |
848s | optimal Choice here I don't think |
849s | Scimitar may be better Scimitar probably |
851s | better |
852s | yeah I think neither of those |
856s | I mean if you're gonna go for if you're |
858s | going for a full DPS all send then you |
861s | want all those low slots for as many mag |
863s | stabs as you can get and you know you |
866s | have to free up those low slots you |
867s | don't have the tank anymore I mean you |
869s | could fit Nanos but then you don't you |
870s | know that and I think what they were |
872s | doing here was not unsound uh but again |
875s | the passing going down so early was just |
876s | it's such a crippling blow and we see |
878s | now the assertive Attica warp is going |
880s | to be going shortly there's not a whole |
882s | lot of DPS on it but it is in structure |
885s | and has no reps left |
887s | I also could say big respect to the uh |
888s | sons of Bane sport Wing as well they've |
890s | got that obviously the mole going around |
891s | the sky breaker removing the drones to |
893s | the nurgle even though the amount was |
894s | already in the driver's seat for them |
895s | they were able to work together there |
897s | and keep the vehicle going it was you |
899s | know it's a little things like that here |
900s | and there like the noble recognizing |
902s | that he needs reps the Czar mat is busy |
904s | I need to fly to this arm and get him to |
906s | use his smaller wrappers on me it's |
908s | those little things that can win you a |
909s | match every once in a while absolutely |
919s | interesting |
920s | I wonder if yeah probably wouldn't have |
923s | mattered no definitely interesting I |
925s | mean they might pick off one more yeah |
926s | the sky breaker goes down uh here but |
928s | again the sky breaker at this point |
930s | isn't adding a whole lot of |
931s | functionality |
933s | um to this Fleet I mean maybe a little |
935s | bit of extra tackle maybe pulling off |
936s | some drones I just not a whole lot left |
939s | to do here at this point |
941s | yeah honestly like the sky breaker tends |
944s | to be used as I wouldn't say suicide |
946s | tackle but they definitely get used to |
948s | hold targets down and uh well The |
950s | Vindicator managed to get on top of |
952s | their lodgy so I mean it's in the nicest |
955s | way he didn't do his job no no you can |
959s | at least drive by scram the guy every |
961s | once in a while to try and slow him down |
962s | but that Vindicator looked like it was |
964s | entirely untouched the whole way in |
966s | yeah as a tackle pilot any kind of |
969s | tackle pilot you have to have that kind |
970s | of visibility to see when something big |
972s | and you know something that is going to |
974s | cause a lot of trouble for your lodging |
975s | like the uh Vindicator like a balgorn |
978s | would do like an Armageddon uh those are |
981s | the kind of things you have to |
982s | absolutely be right on top of keep on on |
984s | those even if you're not you know |
986s | hanging out in their Zone the entire |
988s | time putting yourself at risk at least |
990s | doing the absolute bare minimum to try |
992s | and keep them off of those extremely |
994s | valuable but also extremely fleshy ships |
997s | like the Basilisk uh you've got to be |
999s | Johnny on the spot with those yeah and |
1002s | it's important as well to kind of see |
1003s | what the win comes for your team is and |
1005s | basically one of the most obvious win |
1006s | cons is to not lose ships to a |
1008s | Vindicator so having someone try and |
1010s | stop The Vindicator from being useful |
1012s | which honestly I love the ship it is |
1014s | remarkably easy sometimes to keep a |
1016s | Vindicator locked down |
1018s | so you've got to kind of realize this |
1020s | needs to happen for us to win should |
1022s | probably be stopping the ship AKA |
1024s | skybreaker browger hell even when even a |
1028s | um |
1029s | even the hyena could focus on that yeah |
1031s | you got to keep the Vindicator uh locked |
1033s | down and that I'm in control but the |
1035s | rest of the team is now dying off got |
1037s | this uh Shield exec navies that are a |
1040s | billion miles away from everything |
1042s | yeah just a lot of work being done by |
1043s | drones and this nurgle now just anything |
1045s | they can catch up you can see the rest |
1046s | of the team from Sons of being have just |
1048s | outside the camp out in the middle of |
1050s | the Arena we see now one of the exec |
1052s | Navy is diving for the boundary |
1054s | uh probably will get there and it still |
1056s | has quite a bit of Shield buffer left |
1057s | and these are just drones chasing them |
1058s | so uh that one will go down and the |
1061s | other on the other side of the Arena |
1063s | just slowly boating around very casually |
1065s | chill you know I'm definitely gonna be |
1068s | curious what the guys think about the |
1070s | Redeemer pick here it's probably a |
1072s | really cool ship it's probably like |
1073s | there probably some reason for it but |
1074s | I'm just looking at going why did you |
1076s | spend the points on this |
1079s | yeah I mean with the benefit of |
1080s | hindsight obviously it was a winning |
1082s | comp |
1083s | um you know but I don't know if the |
1084s | Redeemer necessarily was the ultimate I |
1086s | mean again Navy in this situation would |
1088s | have been just fine |
1089s | um you know it |
1091s | yeah I kind of just question what what |
1094s | they spent the points on with this |
1096s | but again I would love to hear what the |
1097s | guys back in the list will think of that |
1098s | one go wait for these uh exact navies to |
1101s | you know admit defeat and explode yeah |
1106s | well they haven't yet uh they are still |
1108s | just voting around uh the sons of Maine |
1111s | team taking part shots from the middle |
1112s | of the Arena uh not getting too many |
1115s | hits but our zik is now getting close to |
1118s | armor will be probably the first one to |
1120s | go and then Maleficent's heart is again |
1123s | just casually boating around the outside |
1125s | of the Arena waiting for either the |
1127s | timer to tick down or something to come |
1128s | out here and Tackle these ships and call |
1131s | it good |
1132s | I think the problem is this is this is |
1133s | like the old uh solo Nano guy in null |
1137s | sick back in the day exactly he would |
1139s | just sit at range and just dare you to |
1141s | come after him |
1143s | especially the exact navies these things |
1144s | could actually just kill anything that |
1146s | tried to go after them that's fast |
1147s | enough so |
1148s | we're just gonna wait till this match is |
1149s | over we've got a minute left while these |
1151s | exact babies dancing around the grid |
1153s | that's true but you know he listening at |
1155s | the end of the match is like this you |
1157s | know this is an elimination match our |
1158s | friends at x877 will be going home after |
1161s | this if you have the opportunity to save |
1162s | for the last few moments then say for |
1164s | the last few moments you know you don't |
1166s | get to do this very often the the at |
1167s | only comes around once a year uh it's |
1170s | it's nice to see uh you know they're |
1172s | really enjoying these these last last |
1174s | few seconds they have before things wrap |
1176s | up I just want to point out that that |
1177s | one that just died there was nothing |
1179s | nearby him but the Vindicator |
1182s | so The Vindicator managed to Corner him |
1184s | and kill him with no |
1186s | today |
1188s | respect to the windy always respect the |
1190s | windy |
1193s | okay five seconds left so yep this match |
1196s | has been over congratulations to my boys |
1198s | sons of Bane sobs and with that we'll go |
1202s | back to the studio and see what they |
1203s | think |
1220s | could be anywhere |
1222s | [Music] |
1227s | foreign |
1248s | [Music] |
1258s | foreign |
1264s | x877 forgot to offline their plates they |
1267s | have rolled themselves straight out of |
1268s | the tournament we will not see them |
1270s | anymore thank you for playing sons of |
1272s | Ben Advance into the next stage of this |
1275s | particular bracket so they still are in |
1277s | with a shot of getting in through the uh |
1281s | either straight win in their next match |
1282s | or in via the galenti gamble but x877 no |
1286s | more for them now |
1288s | interesting matchup guys uh first of all |
1291s | I have to ask moderator we see these |
1294s | like traditional armor ships with a |
1296s | basilisk involved what's going on there |
1299s | well it seems that this match that they |
1302s | were actually Shield fit |
1304s | um the question that both myself and |
1305s | black bar pirate had was okay |
1308s | you take all of these chips that are not |
1310s | gonna have a strong tank but in exchange |
1312s | you just throw a ton of Meg's dabs and |
1314s | maybe some Nanos or some tracking |
1316s | enhancers in your lows and you pump out |
1318s | damage |
1320s | um the question that we had was where |
1322s | was the damage throughout that match uh |
1324s | it didn't seem like they were applying |
1326s | uh much too much of anything really on |
1328s | the French side |
1332s | yeah and bar uh Redeemer also a bit of a |
1335s | strange one uh it's it's a good ship |
1337s | especially after it's been buffed not |
1339s | too long ago but I mean the Armageddon |
1341s | Navy issue was available would that not |
1343s | been a better choice |
1344s | uh probably not redeemers are actually |
1347s | really really good |
1348s | um we saw them being used a bunch by uh |
1352s | truth.honor.light and uh with a specific |
1355s | double battleships event it was actually |
1357s | Vindicator Redeemer um it's very very |
1359s | powerful ship they do a absolutely mass |
1361s | amount of damage we're talking like |
1363s | about a thousand cold damage with uh |
1366s | conflag and then they also have pretty |
1368s | powerful newts so redeemers are better |
1371s | than Armageddon Navy issues except that |
1373s | they take a little bit more DPS |
1375s | um their tank isn't quite as good but |
1377s | it's it's a very solid ship uh they |
1380s | clearly worked here I don't think it's |
1381s | necessarily a one for one replacement or |
1384s | you can bring it every single time but |
1386s | they're very good like I I understand |
1387s | why they brought it um it's almost like |
1389s | it's like a better balgorn in a lot of |
1391s | ways uh just because it does so much |
1393s | more DPS so yeah like props to the |
1394s | Redeemer um and then again like kind of |
1396s | agreeing with moderator on the DPS from |
1398s | the other team though like you could see |
1401s | by the attack bars that their fits were |
1403s | weird because they should have had more |
1404s | DPS but they didn't |
1407s | yeah that's a good point actually uh if |
1409s | you've if you're just joining us if |
1411s | you've never really watched these |
1412s | tournaments before then uh let me |
1413s | quickly explain how the the UI looks in |
1415s | in the matches so what you're seeing uh |
1417s | we call it fancy UI because it is kind |
1419s | of fancy uh there's a couple of key bits |
1421s | of that and the big ones are there's |
1423s | some bars across the screen you'll see |
1425s | attack defense and control uh attack is |
1428s | essentially all of the potential applied |
1431s | damage uh that can be generated from |
1433s | that particular comp if you reload into |
1436s | a higher damage ammo your attack bar |
1438s | grows uh it's just how it works it's all |
1441s | calculated out in terms of potential DPS |
1443s | the defense is ehp and if you see a |
1446s | little purple bit that's active reps so |
1448s | if you're running until the armor repair |
1449s | you will see your uh your attack your |
1451s | defense bar have a little purple bit |
1453s | right at the very end and then control |
1455s | is uh black magic and Wizardry but |
1458s | essentially what it's doing is looking |
1459s | at things like er modules uh they're all |
1462s | weighted and they all go into that so if |
1464s | you have a couple of energy neutralizers |
1466s | some web some paints these all count as |
1468s | control modules so you sometimes we talk |
1471s | about armor controls are very popular uh |
1474s | sort of Mainline Doctrine where you have |
1476s | armor ships so big defense bars maybe |
1479s | not as much attack bars but a very |
1481s | strongest control bar so you control |
1482s | your enemies and you kill them slowly |
1484s | over time |
1486s | one of the things that is interesting in |
1488s | terms of control we saw in that last |
1489s | match the uh gun molar so Muller very |
1492s | popular to be fit with newts uh mod what |
1496s | tell me about the the new to Mueller in |
1498s | tournaments |
1499s | yeah so the new Mauler basically fills |
1502s | the role of saying okay |
1504s | the molar is Attack One Cruiser so it's |
1506s | very cheap to bring but it also has |
1508s | built-in uh resist bonus to that ship |
1511s | and instead of putting guns on it what |
1513s | you do is you basically throw |
1515s | um all the medium and small energy |
1517s | neutralizes you can and you treat it as |
1520s | kind of like a really inexpensive curse |
1523s | or |
1524s | um doll porn and you want to try to put |
1526s | that on top of either |
1528s | you know battle cruiser or |
1531s | um a YG if you can manage to catch it |
1533s | and you just sit on it and you say okay |
1535s | uh you're just not gonna have capacitor |
1537s | and we're going to pressure you out for |
1539s | the entirety of the match and |
1542s | um between the tank and kind of the |
1544s | fitting it has it's pretty good at that |
1546s | role and again very cheap for what it |
1549s | does |
1550s | yeah and so super popular ship is you |
1552s | sometimes you see it replaced with a new |
1554s | vexer as well for the same kind of role |
1555s | it's depending on the comp |
1558s | um but yeah anyway |
1559s | I realized we're only a few minutes out |
1561s | from our next match and I want to talk |
1563s | about it it's pandemic Legion versus |
1564s | boundary experts uh I think this is |
1566s | going to be exciting I think twitch chat |
1568s | seems to be undecided about who's the |
1571s | favorites here it's almost 50 50 in |
1572s | terms of uh Channel points uh probably |
1575s | some uh Channel Point wealthy PL people |
1578s | uh backing their team there somewhere |
1580s | but let's take a quick look at the bands |
1582s | so pandemic Legion Banning out the |
1584s | Nighthawk and the brutix Navy issue |
1587s | um boundary experts are spanning out the |
1589s | curse and the Deacon uh Blackberry |
1591s | Pirates what do you make of these bands |
1593s | interesting bands from PL |
1594s | they are interesting bands the um |
1598s | the Nighthawk is like I've always |
1601s | considered it pretty much a wasted van |
1603s | uh but Banning a Nighthawk is a really |
1605s | good I don't want to get rushed uh |
1608s | signal however you can replace |
1609s | Nighthawks with slipkners on a |
1610s | one-to-one basis uh brutix Navy issue |
1612s | though we've been seeing this ship be |
1614s | really really good this entire |
1616s | tournament and I think it's kind of one |
1618s | of the core ships of this uh you know |
1620s | Max threat High rail gun uh projection |
1623s | galente setup that we've been seeing and |
1625s | especially with its reduced Point costs |
1626s | like I think this is the first time |
1628s | you've seen a British Navy should get |
1629s | banned and I think that it's actually a |
1630s | that's a really solid ban on PL spot uh |
1634s | I do think that I would probably if you |
1635s | really didn't want to see that I think |
1637s | Banning a Navy executor and the British |
1638s | Navy would be smart but I kind of get |
1641s | where they're looking here and I think |
1642s | that this is you know pretty intelligent |
1644s | on pl's part |
1646s | yeah PL historically a very successful |
1649s | team you usually we consider them one of |
1651s | the the best in terms of the The Meta |
1654s | figuring out the meta uh and winning |
1656s | before they'd even walked into the arena |
1658s | uh they sometimes stumbled to more |
1661s | execution focused teams of course in the |
1663s | last tournament 14 finals where they |
1665s | lost to the tuskers uh PL probably with |
1668s | a better theater crafting team but they |
1669s | just lost out an execution this looks |
1671s | like mod a |
1673s | quite a Smart Band strategy they've got |
1676s | going on as far as Bart Singh |
1679s | yeah I like |
1680s | I don't like the nighthawker as much |
1682s | like what part was saying I think you |
1684s | have better options for what again like |
1686s | an Executor Navy issue as you just said |
1689s | um but also talking about the bands on |
1691s | the other team we saw boundary experts |
1693s | get rid of the deacon and getting rid of |
1696s | the curse so Deacon is going to be |
1699s | generally considered the better of the |
1701s | two um armor Logistics frigates so it's |
1704s | like yeah you can bring double Thalia |
1706s | but do you really want to um |
1708s | saying you need to bring either some |
1711s | sort of a tech one or Tech Two Cruiser |
1713s | if you want to bring armor |
1715s | um into that sort of setup and curse is |
1718s | just going to be a pretty common band |
1720s | um that in the arbitrator and Sentinel |
1722s | you're just kind of like your three main |
1724s | guidance and tracking disruption chips |
1726s | and the curse course being a bit heavier |
1729s | in terms of the tank and the new |
1731s | pressure can apply out to range |
1733s | yeah I'm one of the other things that |
1735s | makes me excited for this match is this |
1737s | is two pretty like seasoned good teams |
1740s | right now uh both competed last year in |
1741s | Alliance tournament 18. uh boundary |
1744s | experts going two and two and pl going |
1746s | one and two so they're kind of evenly |
1748s | matched in terms of experience uh and |
1751s | pedigree at this point this is an |
1753s | elimination match for them so only one |
1755s | of these two teams will be in |
1756s | potentially Alliance tournament uh 19. |
1759s | they have to start by winning this match |
1761s | uh so let's see who can take it as we |
1763s | head over to arena with our casters |
1764s | firvena and yentan |
1771s | welcome to the arena my name is firvana |
1773s | joined by yintan and on the red side we |
1776s | have Pandemic Legion |
1778s | bringing a Navy Dominics plus a bunch of |
1782s | drone boats on their team I'm interested |
1785s | in how they're actually gonna play this |
1787s | one I haven't taken a look at the vexer |
1789s | Navy issues quite yet uh to see how |
1791s | they're fit though |
1793s | yeah meanwhile we've got a bit of an |
1795s | interesting projection mix here from the |
1798s | other team from the blue side bringing |
1800s | an abaddin and a paladin both fit with |
1801s | pulses so they're going to try and |
1802s | project that hijacking High DPS uh uh |
1807s | through Scorch across the arena at the |
1809s | start of this match and hopefully take |
1810s | down one of those cruises before they |
1812s | can really get into position and start |
1813s | to lock them down uh void here are going |
1816s | to have such a massive control Advantage |
1818s | with all of those Cruisers which should |
1819s | be able to lock down ships from the |
1821s | Hostile team although right now and |
1823s | right now it looks like blue team is |
1824s | just running away |
1826s | yeah they have the ability to do that |
1828s | all this uh Paladin is uh burning in a |
1832s | little bit right now I need to fix my |
1834s | camera real quick so hold on one second |
1836s | uh but at the moment Navy Dominick's |
1839s | being jammed out alongside the ineros |
1841s | and the Confessor uh by this blackbird |
1845s | yeah I think this is going to be a |
1847s | relatively slow match here we see |
1848s | although I said we do see the red team |
1851s | here pandemic Legion just pushing |
1852s | directly into that it doesn't seem like |
1854s | boundary experts have been able to |
1856s | screen them particularly well and those |
1857s | battleships are in Prime position now to |
1859s | start hammering on the vni look at how |
1861s | fast that red attack bar is rising for |
1863s | them |
1864s | yeah dolcash Khan all the way down to |
1866s | the low armor already uh gonna try to |
1869s | get healed up by the arniros but |
1871s | immediately gets deleted from the map |
1874s | more damage now going on to Morgan l |
1876s | Johnson and this other vexer Navy issue |
1878s | as this has kind of started devolving |
1880s | into an all-out brawl this Navy Dominics |
1883s | trying to get on top of the pandemic |
1885s | Legion team right now he's not being |
1887s | held down by anything uh but just as I |
1890s | say that as he's on top of the Paladin |
1892s | he's going to try to put DPS into that |
1894s | but he's already lost one of his ships |
1896s | and I'll lose another one real quick |
1899s | yeah and losing those Vector Navy issues |
1901s | is going to be such a problem here for |
1903s | pandemic Legion they're no longer going |
1904s | to have anything that could really uh |
1906s | threaten uh the small the low end of |
1909s | this boundary experts Team without that |
1911s | new pressure it's going to be so hard |
1912s | for them to pin down the pontiflex in |
1914s | the Magus that right now is screening |
1915s | off that Dominic's Navy issue and that |
1917s | exact Navy issue is taking chunks as |
1920s | well this is just get a disaster here |
1922s | right now for uh pandemic Legion they're |
1924s | not putting any punches back |
1926s | no they aren't and this Dominic's Navy I |
1929s | mean he's onto the Paladin right now and |
1931s | it is worth noting for those of you who |
1933s | haven't watched tournaments before |
1934s | Marauders don't get to fit the Bastion |
1936s | module |
1937s | in the at but |
1939s | at the same time still has the wrapping |
1941s | bonuses is is able to to stay alive |
1944s | quite effectively as the damage from |
1947s | panel Legion just isn't there to chew |
1948s | through the Paladin as I say that Eric |
1950s | abstraight has been tackled and is being |
1953s | neuted in the scenarios he will not |
1955s | belong to the world already down to half |
1957s | armor and dipping very quickly |
1961s | yeah and that is a brutal loss hit for |
1963s | pandemic Legion they really needed to be |
1966s | able to kill off that Paladin here and |
1968s | then maybe stabilize off the back of |
1969s | that but that's not gonna be possible if |
1971s | that neuros goes down that said the Vex |
1973s | are here for pandemic Legion rear entry |
1975s | he is peeling like that confesses |
1977s | excessively there is a chance that the |
1978s | neros could survive here it's going to |
1980s | be close he's about three kilometers |
1981s | away from getting out of that scram |
1982s | range |
1984s | that structure and he goes down |
1988s | I mean it's a close play from pandemic |
1991s | Legion and it is worth nothing yeah |
1993s | pandemic Legion is a fairly storied team |
1995s | a very storied name in The Alliance |
1998s | tournament but uh part of the the thing |
2000s | about PL is that a lot of the players |
2003s | from back in the day aren't on the team |
2006s | anymore and we talk about tournament |
2009s | pedigree as kind of this like monolithic |
2012s | right we have this team has been really |
2014s | good in the at for so so long and then |
2017s | over time people change people change |
2019s | alliances people leave the game stuff |
2022s | like that there are a couple players |
2023s | from the pl team who have been around |
2024s | for a long time Mr Reef being a good |
2026s | example but as the team had to rebuild |
2028s | last year under radicos and then radicos |
2031s | left to made plug and play uh it's just |
2033s | turned into kind of one of these |
2035s | unfortunate stories where uh despite the |
2038s | pedigree and they just got some bad |
2040s | matchups in the feeders and it looks |
2042s | like they're gonna go O2 as destroy on |
2044s | the Dominic's Navy issue is in the half |
2045s | structure |
2047s | yeah what do you think about the fact |
2049s | that pandemic Legion didn't choose to go |
2051s | for a different game plan |
2052s | um during this match once they saw the |
2054s | Paladin wasn't breaking uh do you feel |
2056s | like they maybe could have leveraged |
2057s | their head drone Rush onto some other |
2059s | targets effectively |
2061s | that already lost both their Vex or navy |
2063s | issues so I think at that point they're |
2065s | already committed uh you really can't |
2067s | kill anything else with this Dominic's |
2069s | Navy issue other than the Paladin the |
2071s | abaddin and both are really hard to kill |
2072s | uh the abandon because of its resist |
2074s | bonuses uh and therefore more effective |
2077s | local reps that way and the Paladin just |
2078s | because a has got Tech 2 resists and B |
2081s | it also has uh a rep bonus and and one |
2086s | of the better rep bonuses in the game |
2087s | for armor reps it's probably a dual rep |
2089s | fit Paladin and once again even without |
2091s | bastard module very very difficult to |
2093s | kill so pandemic Legion unfortunately |
2095s | going zero two boundary experts I mean |
2098s | they're also on a bit of a rebuild as uh |
2100s | radicos left for PL last year and then |
2102s | it was on plug and play uh and that |
2105s | team's been through a bit of a shake-up |
2106s | but uh this year hey they're able to |
2109s | knock out PL they're going to be going |
2111s | on to the next round and they will be |
2113s | facing I believe it is Sons of Bane to |
2116s | determine who moves on to the uh final |
2120s | round of their bracket until it gets |
2122s | eliminated oh we do see November here |
2125s | though he is attempting to make uh Elise |
2128s | Randolph proud going for that mjd bacon |
2131s | near the edge of the Arena attempting to |
2132s | make some fireworks although it does |
2134s | look like Chewie's gonna try and stop |
2136s | him but he's not fast enough letting him |
2138s | just Waltz out of the arena there |
2141s | in many ways it's been quite nice for |
2142s | pandemic Legion though |
2144s | 197 kilometers that's actually pretty |
2146s | impressive |
2148s | does sound good for an EOS as well |
2152s | that is actually very good for anything |
2154s | else I mean we typically see like |
2155s | distances like that with smaller ships |
2157s | either way we're going to take a quick |
2159s | break and when we return the desk will |
2161s | break down that matchup and bring us |
2163s | into the next one |
2166s | guys stop being casual they're really |
2169s | bad we should not lose anybody to this |
2171s | warp off warp off take the fleet warp |
2173s | everybody warp off this is a really |
2175s | really bad execution I'm very |
2176s | disappointed |
2181s | another great hall back from Amar damn |
2184s | I'm thirsty |
2186s | [Music] |
2187s | ah |
2189s | that hits the spot |
2191s | [Music] |
2194s | [Applause] |
2194s | [Music] |
2203s | Yeah we actually lost a bet as CCP |
2205s | collectively so that's why that Alliance |
2208s | logo is in the game of course you could |
2210s | change your alliance by leaving but that |
2211s | would be kind of a jerk move that kind |
2213s | of oh you know leggings this Lego sucks |
2216s | I'm gonna go join |
2218s | foreign |
2232s | [Music] |
2234s | and with that pandemic Legion go all |
2236s | into and exit the tournament we will not |
2238s | see them in the main Alliance tournament |
2241s | this year there was no buying in this |
2243s | year if you're wondering why some of |
2245s | these more experienced wealthy Alliance |
2247s | teams aren't straight in you can no |
2249s | longer Flex the Plex and just buy your |
2251s | way into the main tournament as it's |
2253s | been possible in previous years everyone |
2255s | has to compete through these feed around |
2256s | with the exception of four direct |
2258s | invites for the top four finishers last |
2260s | year |
2261s | um pandemic Legion brought a comp which |
2266s | was questionable uh in terms of |
2268s | execution Blackberry pirate what |
2269s | happened there |
2270s | uh so pandemic Legion brought a drone |
2272s | setup kind of like they did have a |
2274s | little bit of some weirdness in there |
2276s | um and then they flew it like a kind of |
2280s | like a shield rush I would say like they |
2282s | rushed all their ships in and tried to |
2284s | all on a paladin and the thing is is |
2287s | like |
2288s | first off the Paladin has smart bombs on |
2290s | it the Dominic's Navy also had smart |
2291s | bombs on it so PL was kind of blowing up |
2293s | their own drones a little bit there I |
2294s | think they stopped pretty fast but you |
2296s | know we were kind of looking at like oh |
2298s | hey |
2298s | they're smart bombing their own drones |
2300s | as a drone setup that's a little silly |
2303s | um but the big thing with drone setups |
2305s | specifically in the at is you almost |
2308s | always want to go after the opponent's |
2311s | Logistics Cruiser uh what you don't want |
2313s | to do is Ram all your ships into a giant |
2316s | blob and then fight because using drones |
2318s | so you don't have to be an optimal |
2319s | weapon range your drones are the weapon |
2321s | range and they fly around we actually |
2324s | saw PL do a really good job using their |
2325s | eocena Dominics Navy to tackle down the |
2329s | boundary experts battleships and that |
2331s | was super smart like that was fantastic |
2333s | the problem is every other PL ship also |
2335s | was in range of those two ships that |
2337s | were tackled and then PL tried to all in |
2339s | a paladin which |
2341s | paladins are kind of weird in the at |
2343s | because they don't have the ability to |
2345s | Bastion but they still have those Tech 2 |
2346s | Battleship resists they still have |
2348s | really good self rep and there is no |
2349s | neros they was just like it almost |
2352s | looked like he was orbiting which is |
2353s | totally fine because it wasn't getting |
2355s | hit and the nearest was almost orbiting |
2357s | an optimal range of the Paladin just |
2359s | putting out maximum reps on it so you |
2362s | know there they could have played a lot |
2363s | better |
2364s | by putting the drones on the oneros |
2366s | which is kind of generally what you're |
2368s | considered supposed to do with a drone |
2369s | setup by all ending on a paladin I mean |
2372s | we saw what happened they got 100 zeroed |
2375s | yeah uh that was the tart questionable |
2379s | Target choice at the start I think going |
2381s | for for a pound of all the targets on |
2383s | field I just I wonder what the what the |
2385s | logic behind that was now one of the |
2387s | things that we wanted to talk about a |
2388s | little as well is the use of uh rep bots |
2392s | in a drone mod you had some thoughts on |
2395s | this |
2396s | yeah so one of the downsides of bringing |
2398s | a all drone comp is you've decided okay |
2402s | um I have to bring all damage or mostly |
2405s | all damage drones because if I bring |
2407s | logic drones I'm in the Drone comp I'm |
2409s | doing no damage uh what this means |
2411s | unfortunately is when Eric abstract uh |
2414s | in the onero skits caught he has |
2416s | literally nothing keeping him up and we |
2418s | saw how quickly he went down |
2420s | like they're being really not that that |
2423s | much damage on top of him |
2426s | um if there were laundry bots on top |
2429s | um he would have been completely fine |
2431s | and |
2432s | um that's kind of one of the reasons |
2434s | that |
2436s | um drone setups like Bart was saying |
2437s | have fallen out of favor a little bit |
2440s | um |
2441s | drones in the past |
2444s | um you used to kind of bring tattoo |
2445s | variants of them uh that's kind of been |
2448s | toned down a little bit since because |
2450s | they were too dominant and |
2453s | So Meta changes a little bit things |
2455s | shift out |
2457s | um and then again like not going for the |
2460s | owner earlier you have an ish a |
2463s | Confessor and affects her to go attack |
2465s | on that but you didn't so you lose |
2467s | fortunately |
2469s | yeah or do you think that with what was |
2472s | on field there |
2473s | um |
2474s | they could have won if they just went |
2476s | straight for the nearest at the start |
2479s | I'm not going to say they could have won |
2481s | if they went straight for the ineros at |
2484s | the start like 100 but I think that they |
2487s | could have done significantly better uh |
2489s | the and the thing about it too is like |
2491s | this is one of those cases where you |
2493s | know generally we say like okay oh |
2495s | there's new teams in the feeders they do |
2496s | silly stuff pl's not a new team like |
2498s | some of the people on that team have |
2500s | actually I believe I saw at least two |
2501s | people that I know for a fact have |
2503s | actually won the alliance tournament in |
2505s | the past on the pl team so |
2507s | hypothetically they should know how to |
2509s | fly a drone setup because they were like |
2512s | one of the top two teams in Eve online |
2514s | when drones were in a Heyday so it's |
2516s | really really interesting that they |
2518s | chose to do that drones in general have |
2521s | been like like moderator said they've |
2522s | been significantly nerfed over time uh |
2524s | like the vexer Navy can only fly four |
2526s | drones instead of five which it used to |
2527s | be able to do back in the day |
2529s | um there's not T2 drones so that's the |
2530s | significant damage loss but I do think |
2533s | that |
2534s | with a team-like pandemic Legion |
2537s | they should know that you use your |
2540s | drones to kite like you kite with your |
2543s | drone ships and use your drones to like |
2544s | headshot Cruisers not trying to go all |
2547s | in on top of a paladin |
2550s | awesome yeah there's a graphic we can |
2552s | throw up on the screen here which is |
2554s | showing uh some historic data for uh |
2558s | pandemic Legion in the alliance |
2559s | tournament this is a the event database |
2561s | that goes back to I believe Alliance |
2563s | tournament seven or eight |
2564s | um and you can see over the over the |
2566s | years 110 different individual Pilots |
2568s | have flown in the pandemic region team |
2571s | they've won 60 matches and only lost 24 |
2573s | matches uh just the sheer number of |
2576s | matches alone shows you how experienced |
2579s | uh like some of the people in these |
2581s | teams are like that is nearly it's 84 |
2583s | matches that's that's a large number of |
2585s | matches there's a lot a lot a lot of |
2587s | experience with some individual pilots |
2588s | flying in more than 50 different |
2591s | Alliance tournament matches and just for |
2593s | for reference like if you look at |
2594s | pandemic Legion this year uh going all |
2597s | into there's only two matches this year |
2599s | they played three matches last year so |
2601s | it kind of shows you how dominant they |
2602s | were in their Peak that they were just |
2603s | playing with so many matches by virtue |
2605s | of just continuously getting deeper and |
2607s | deeper into tournaments all the way up |
2609s | to Grand finals which are usually course |
2611s | best of fives so sad to see pandemic |
2614s | Legion go it's nice to see boundary |
2616s | experts moving forward into the next |
2618s | stage of the of the tournament |
2621s | now one of the other things I wanted to |
2622s | talk about briefly is these skins so um |
2626s | there are pretty cool Victory skins that |
2628s | you get uh by simply winning a match in |
2631s | the alliance tournament and this year |
2632s | also by winning a match in the alliance |
2634s | tournament feed around so just simply by |
2636s | turning up and playing and winning you |
2639s | get your team 10 of these skins which |
2641s | apply to all of these these chips and uh |
2645s | I believe they're known as being hashtag |
2646s | poggers they are incredibly cool looking |
2648s | skins |
2649s | um so unfortunately in this case |
2651s | obviously PL go home with zero of them |
2653s | um and uh we know boundary experts have |
2656s | at least 10 so that's fantastic for them |
2658s | I think it's super cool we were able to |
2660s | extend it this year to uh the feeders |
2663s | normally it's just in the main |
2664s | tournament so having them in the theater |
2666s | is super super cool now one of the |
2668s | questions that was asked is one or two |
2671s | teams had pulled out of the feeders |
2673s | prior to the start meaning that their |
2675s | opponents basically got a free buy |
2677s | either into the main tournament or into |
2679s | a later round and the question was hey |
2682s | does this count as winning a game to get |
2685s | a skin uh and in fact it does not count |
2687s | uh you you get a free entry into the |
2689s | alliance tournament instead I'd say |
2690s | that's probably a better reward so if |
2693s | you want these skins you have to |
2694s | actually win matches so uh do that don't |
2699s | lose now let's look at our next match |
2701s | which I can see uh twitch chat is |
2703s | extremely excited for based on the |
2705s | amount of moving uh going on in twitch |
2708s | chat hashtag moo |
2710s | um and let's take a look at the bands |
2712s | for only cows |
2715s | where I says I could do better so uh I |
2719s | could do better Banning out the |
2721s | near and the Loki with only carriers |
2723s | Banning out the universe and the curse |
2726s | uh moderator thoughts on these bands |
2728s | here |
2730s | yeah so um on University is going to be |
2732s | the more common of the armor Logistics |
2734s | at two level and just faster more mobile |
2738s | than its Guardian counterpart curse |
2740s | pretty common band and then uh Bart |
2744s | you're probably liking the slepner band |
2745s | as opposed to a Nighthawk and Loki being |
2748s | sort of kind of part of that Shield rush |
2751s | but again I don't even feel like it's |
2753s | the most important ship in that Shield |
2755s | Russian doesn't really do much outside |
2758s | of that maybe a bit of a wasted band |
2760s | there |
2762s | what do you think about that part |
2764s | uh so it's possible I think that banning |
2767s | a sleptner Loki actually does really |
2770s | damage the shield rush because generally |
2771s | you want to do Loki's with Nighthawks if |
2774s | you're trying to do that uh because then |
2775s | you get those long-range bridge and long |
2777s | range webs wow and uh lookies actually |
2780s | do a ton of DPS |
2782s | um the thing that kind of confuses me |
2783s | about this is so if you look back |
2786s | yesterday when we saw only cows go up |
2788s | against pandemic horde uh only cows |
2790s | brought this ridiculously tight-tuned |
2793s | ECM setup that was reminiscent of what |
2797s | truth honor light actually won several |
2799s | matches last at with in fact it was |
2801s | almost a carbon copy for it |
2803s | so I could do better is Banning out |
2805s | Shield Rush against a team that |
2807s | basically was confident to bring one of |
2809s | the hardest to execute setups in the |
2812s | entire game |
2814s | kind of you gotta like think about that |
2816s | it's like is that has the have these |
2818s | guys shown Shield rush at all no did |
2819s | they played something that is |
2820s | significantly more difficult than Shield |
2822s | Rush only cows was incredibly impressive |
2824s | yesterday I don't think that they're a |
2827s | team that's going to be like oh yeah |
2828s | we're falling back onto a Nighthawk |
2829s | Shield Rush which you know generally we |
2832s | see teams that maybe aren't necessarily |
2834s | as confident flying that uh because it's |
2836s | really it's like a three-year-old meta |
2838s | at this point like we've Shield Rush has |
2839s | been solved I think that maybe those |
2842s | weren't the correct bands |
2844s | uh so Lord Bart says Shield Rush has |
2846s | been solved uh what's the solution |
2851s | well I don't want to just give away |
2853s | everything there but um Shield Rush is |
2856s | best basically solved in that everyone |
2858s | understands largely at the kind of the |
2861s | top level of the game how to fly and |
2863s | what it's weak to so |
2866s | um the fact of the matter is that if you |
2868s | basically ban out certain things and you |
2872s | have certain comps open and then you you |
2876s | just beat Shield Rush it's very well |
2878s | understood comp people know how to deal |
2882s | with it and not get killed by it and one |
2886s | of the ways you can deal with it is |
2889s | just ringing out a lot of those ships or |
2891s | interrupting them uh preventing all the |
2894s | you know damage from being put on top of |
2896s | you while you deal with their logic and |
2898s | then you pick apart their uh either low |
2901s | end and then you work up to the high end |
2904s | so what do you think black farmer |
2908s | uh yeah pretty much I think we we saw um |
2911s | laser Hawks actually almost lose using a |
2914s | using like the perfect Shield rush like |
2916s | the laser Hawk Shield Rush was that is |
2918s | the quintessential Nighthawk Shield rush |
2919s | and they almost lost to a team that |
2922s | hypothetically they should not Rock |
2924s | Paper Scissors because there's not |
2925s | really rock paper scissors in this but |
2927s | pretty much rock paper scissors beat uh |
2929s | because the team they were up against |
2930s | did exactly what she said they spread |
2932s | out and they screened The Nighthawks off |
2934s | and that's what the team like with the |
2936s | setup that generally loses to Shield bar |
2938s | so if somebody knows how to beat it like |
2940s | I I think that this uh like eight DPS |
2943s | long range threat medium gun setup will |
2945s | just Crush sealed rush but uh I mean |
2947s | we'll see it's it's gonna be happening |
2949s | soon if I don't think we're gonna see a |
2951s | shield rush in this match anyways so who |
2952s | knows |
2954s | yeah the match is pretty much ready to |
2955s | rock and roll uh this this stake looks |
2958s | like it's about medium rare so I'm gonna |
2960s | serve it up and hand it over to Mark |
2962s | Gras rectus and magnet cross |
2967s | hello everybody I am Mark resurrectus |
2969s | with me is Wingnut cross and I will not |
2971s | be making any cow puns we are here with |
2974s | our friends from I could do better |
2975s | versus only cows I could do better bring |
2978s | a triple Battleship setup balgorn get a |
2981s | navy and avadon with frigate Logie in |
2984s | dual deacons an odd Choice Wingnut what |
2986s | are we seeing with our friends from only |
2988s | cows |
2989s | they have brought something that is I've |
2993s | been wanting to bet that control bar is |
2995s | that's the size of a farm at this point |
2997s | they've got two blackbirds celesters |
2999s | they've got even got a guardian backing |
3000s | up and assist and a sentinel and an |
3002s | arbitrator it's like most of your team |
3004s | is focused on just ruining the other |
3006s | guy's day and you've got like one bug in |
3008s | an episode for actual damage the |
3010s | Confessor should be able to murder these |
3011s | deacons the drugs are hopefully the same |
3013s | but this is such a it's an interesting |
3016s | choice in that Marcus interesting choice |
3018s | on that bargas2 Wing that because that |
3020s | is it has to be I mean I would hope |
3023s | not known for high DPS but they do have |
3026s | a lot of mid slots for control |
3029s | yes it's we've seen a few of them but |
3032s | most of them will like we've seen armor |
3033s | bugs and more thick comps this is um |
3036s | this is a whole lot of weird but |
3038s | honestly it's going to be a lot of |
3040s | control if they can weather the storm |
3042s | here remove some lodgy drones they can |
3044s | potentially win this |
3046s | but I I I don't want to be I wouldn't |
3048s | want to be the opposing team man I would |
3050s | not be amused by this no neither would I |
3052s | we see now the uh the triple battleships |
3055s | of I could do better or yes I can do |
3058s | better sorry coming across the middle of |
3060s | the map trying to push the team from |
3062s | only cows down into the corner keeping |
3064s | them from cutting away too quickly and |
3066s | we see the team for only cows not really |
3067s | doing much to try and push away from |
3069s | this like in fact a couple of these |
3071s | ships are getting caught kind of in the |
3072s | middle here |
3073s | I'm just watching uh some of the ships |
3075s | moving around just trying to spot |
3076s | anything particularly weird and honestly |
3078s | so far batches exactly as expected yeah |
3081s | and uh confess is up front trying to |
3083s | tackle down someone I believe he's going |
3084s | for the uh |
3087s | yeah that Absolution is uh is caught |
3089s | down here we can see the the abaddons on |
3091s | top of him we see the bowel growing on |
3093s | top of him as well |
3096s | can be attend the Absolution entirely |
3098s | off basically just leaving there |
3100s | are they gonna go for the episode |
3102s | they're going to go past them I think |
3103s | they're going to go for the episode one |
3104s | thing they can hold down |
3105s | yeah you can see the spreading damage |
3107s | just a little bit here trying to poke |
3109s | and pride and see what what the |
3110s | Squishies Target is but at the same time |
3112s | the DPS or the uh the lodgy now rather |
3115s | from Gideons in the car in the Deacon |
3117s | taking a lot of incoming damage uh that |
3119s | has that that you can see a swarm of rep |
3122s | drones around him trying to keep him up |
3123s | uh but he is now in half armor and |
3125s | dropping sorry I'm just I'm just I'm |
3127s | quite amused by this there's a spiffle |
3129s | basically dueling a drauga and both have |
3131s | like entire wings of lodgy drones |
3137s | just getting ripped apart I believe yeah |
3139s | Confessor has got him held down but look |
3141s | at the amount of lodgy drones on the guy |
3143s | like Fest is gonna go through like what |
3145s | 15 lodgy drones |
3149s | Deacon is actually going to survive he |
3151s | could probably survive purely off the |
3152s | rep drone power at this point there are |
3153s | so many of them on him yeah the Deacon |
3156s | is pulling back just a little ways away |
3157s | trying to get away from that Confessor |
3159s | too and you can see now the Deacon the |
3161s | other Deacon and the Civil coming into |
3162s | support that Confessor now taking a |
3164s | little bit of damage you see the |
3165s | Sentinel of uh or remedy Cruz yeah sorry |
3168s | the uh The Sentinel of crucifier uh had |
3172s | me for a second it was wild uh is is |
3175s | getting ripped up just a little bit and |
3177s | the Absolution so also taking some of |
3178s | that Battleship damage yeah he's got |
3180s | some luxury drones on him the Sentinel |
3181s | of crucify as you said he was pushed |
3183s | well off by the exact Navy so this point |
3185s | I'm pretty sure he's well out of range |
3186s | so the exactly may be doing well screen |
3187s | them off got him out of there made him |
3189s | useless then turned back in and I think |
3191s | actually might be the same exact Navy |
3193s | that is giving the Confessor an |
3195s | absolutely yeah that Confessor is |
3197s | regretting this decision now it still |
3199s | made the I mean the play was not a bad |
3201s | play to go in after that the the the |
3203s | Deacon try to pick off the one that was |
3206s | so low in the hall I mean it was down |
3207s | um we could see now he had like I mean |
3210s | maybe 30 whole left went in for the easy |
3212s | kill but has now got himself tackled and |
3215s | will be and he's gonna be cleared here |
3216s | before too long and they're very good |
3218s | unfortunately and honestly it's kind of |
3220s | sad that he did because um he was |
3221s | definitely pressuring the Deacon but he |
3222s | was also one of the few ships left on |
3223s | grid that could have actually started |
3225s | just Mass deleting these rep Trends |
3227s | because both teams invested heavily in |
3229s | rep drones |
3231s | to remove your planet reptiles it really |
3233s | does remove that whoa God I just went |
3235s | partying absolutely Smoked by heavy |
3239s | lasers was caught held down and just |
3242s | sent to the shadow Realm by this this |
3245s | Trio of armored battleships in goodness |
3249s | indeed yep uh that uh Guardian just got |
3252s | his high tanned meanwhile the celestes |
3255s | has also just not doing particularly at |
3257s | this point this absolute control comp |
3259s | this team brought they're gone there's |
3261s | nothing they can do the guardian was |
3262s | kind of holding them all together while |
3264s | they used their very mediocre DPS |
3266s | they're going to get pulled apart piece |
3268s | by piece it's uh |
3270s | it's not gonna go well no you see two |
3273s | more drop immediately I mean it was |
3275s | almost too fast to see the Absolution |
3278s | will probably be next maybe the |
3279s | arbitrator probably the arbitrator |
3280s | actually uh will go down you can see the |
3282s | balgorn sitting right on top and giving |
3284s | him the good old look |
3286s | that arbitrator is going to go and again |
3288s | there's just all this all the all the |
3290s | remaining DPS is still on this Deacon |
3292s | desperately trying to kill this Deacon |
3293s | and the Deacon is just the Deacon of |
3295s | Gideon's in the car just too strong has |
3298s | too much Deacon energy |
3300s | yeah I'll talk about chips that kind of |
3301s | like linchpins for the entire comp and |
3303s | um |
3304s | unfortunately for the guardian the |
3307s | stakes behind for him because if he went |
3309s | down this entire team was going to fall |
3310s | apart and you can just see immediately |
3312s | he's gone every single ship is going to |
3314s | be gone and uh do they even kill I don't |
3316s | think they killed a single thing as well |
3319s | yeah no not even I mean I mean it got |
3321s | close again it got really close with |
3323s | that with that Deacon if they'd gotten |
3325s | the Deacon a little bit earlier if |
3326s | they've been able to pick that one off |
3328s | maybe this changes but still there's a |
3330s | he I mean you can still see it on the |
3331s | map right now there's a swarm of logic |
3333s | drones that are just now starting to |
3335s | pull away from this Deacon who has done |
3337s | the God's work of trying to keep up his |
3338s | own team and uh and you know maintain |
3341s | maintain his own survivability |
3343s | throughout this entire fight |
3345s | yes unfortunate isn't there uh the the |
3347s | only casting got slaughtered here but |
3349s | big respect to the Deacon Pilots first |
3351s | for actually being able to call out that |
3352s | he's being attacked and then I have his |
3353s | entire team just send the entire lodgy |
3356s | wave over to him like you can see it |
3357s | again uh look at the exact Navy of uh of |
3360s | Vietnam he got targeted he's in half |
3362s | armor and immediately you can just see |
3364s | every single larger giant is now on him |
3366s | already |
3367s | every single set they've not a single |
3369s | set of water drones is Left Behind |
3370s | they're already all there yeah I mean |
3372s | every single member of the team who has |
3374s | drones saw that heard the call and put |
3376s | drones on within what five ten seconds |
3378s | that is very well flown and when you're |
3381s | relying on frigate forget largely not |
3383s | quite as robust in a lot of cases and |
3385s | and you know at the risk of going down |
3387s | if either one of those loses you need |
3389s | all the Drone launching uh or rather all |
3391s | the rep drones you can you have on grid |
3393s | to be as effective as possible if they |
3396s | don't do that we've T we've seen teams |
3398s | fall apart before because they they're |
3400s | you know their rep drones when people |
3401s | aren't paying attention to them they |
3402s | were getting split and you know you lose |
3405s | so much from that the last two ships |
3407s | here now will go down for the team from |
3409s | only cows who again you know I said I |
3412s | promise I wouldn't make any uh cow puns |
3414s | but we are going to have to do they were |
3416s | a bunch of bull a bunch of bull from The |
3420s | Slaughterhouse me Mark resurrected with |
3422s | wing neck cross back to the desk CCP |
3424s | overload moderator and black Bart pirate |
3428s | thank you |
3432s | [Music] |
3447s | [Applause] |
3449s | [Music] |
3452s | [Applause] |
3454s | no no no no no no no no no no no no no |
3456s | no no |
3460s | connected Channel switched |
3462s | well it would have been a easy fight |
3464s | right but guess what dude I'm not seeing |
3466s | it people can't get together |
3472s | Crush our enemies your temps are |
3475s | completely damped out Crush I'm dumped |
3477s | out I'm dumped out get on that Travis |
3478s | boys future hubs wow everything down |
3482s | I've not been able to look in |
3486s | I'm jammed |
3488s | and there we have it uh I don't think |
3491s | only carriers were aware that this Arena |
3493s | was in fact the abattoir uh the the |
3496s | other team serving up a well-fired |
3499s | selection of beef jerky there uh and |
3502s | just completely curdling all chances of |
3504s | uh only cows getting through into any |
3507s | further parts of the tournament but a |
3508s | good match nonetheless I raise my milk |
3510s | to you guys |
3512s | and I hope we see you another time |
3514s | Blackboard pirate what went wrong for |
3517s | only cars |
3519s | uh well they lost |
3522s | but you know the the real thing is they |
3524s | they played a very very very hard to |
3528s | execute setup that has certain things |
3531s | that it's not very good at and they |
3533s | didn't play it perfectly and if you're |
3535s | gonna play a setup that requires you to |
3536s | play almost perfectly you better play |
3539s | almost perfectly |
3540s | um you know we saw a deacon like live |
3543s | barely because it was taking no damage |
3546s | but the the DPS on the only cow setup |
3548s | was extremely low like you have to get |
3549s | you know your jam set up perfectly you |
3552s | have to get your notes set up perfectly |
3553s | you have to hold back until you charge |
3555s | in like there's so many little tiny |
3556s | things there and it's not that uh |
3560s | it's it's definitely not that the other |
3564s | team was better or played an easier comp |
3567s | um they just didn't have as many moving |
3569s | parts that they had to you know move |
3571s | juggle like they're not trying to |
3572s | balance 10 plates they're trying to |
3574s | balance two plates and only cows was |
3576s | trying to balance 10 plates and they |
3577s | balanced like seven they played pretty |
3578s | well but they really had to balance all |
3580s | ten otherwise you're like haha look you |
3582s | you failed and that's what happened |
3585s | and then a question for you uh moderator |
3588s | could they have done anything different |
3590s | in this particular uh instance like did |
3592s | they execute it kind of as well as they |
3595s | they could have or is there a different |
3597s | strategy they could have deployed and |
3598s | maybe it's been a bit easier to manage |
3601s | um I would have liked to have seen maybe |
3603s | a little bit more |
3605s | um nude spread across maybe um jams |
3608s | coordinated slightly better |
3610s | um you basically you have to solve for |
3612s | that many rough drones going on top of |
3615s | the deacon uh we saw that |
3618s | um that they did a very good job at |
3620s | coordinating like um you know with |
3622s | saying of getting like all of the Drone |
3623s | Cloud on top of that Deacon very quickly |
3625s | and that means you either need the |
3627s | Confessor to basically like almost |
3629s | unsplit your guns and like try to like |
3632s | cycle as many of them out or you need to |
3634s | find a way to neither Newt or jam out uh |
3637s | it's rep buddy so that it's not also |
3640s | receiving reps and uh rep drones at the |
3642s | same time |
3643s | um once it became apparent that that |
3645s | Deacon wasn't going to die it was |
3648s | basically uh the beginning of the end |
3650s | for them and like black pirate was |
3652s | saying I don't want to take anything |
3654s | away they flew the comp reasonably well |
3657s | but there are certain comps where if you |
3659s | can't do them a hundred percent |
3662s | um don't do it because it just won't |
3664s | work out for you |
3666s | and if you're if you're an aspiring team |
3668s | uh and you see comps like this that are |
3670s | you know very powerful but hard to |
3672s | execute bar what what do you say to |
3674s | these teams do you say just practice |
3676s | more with it or do you recommend that |
3677s | maybe they start with slightly easier to |
3679s | execute comps and go from there |
3681s | yeah I would say I'd say start with |
3683s | easier comps and it's this weird thing |
3684s | that um I know I've personally said it |
3687s | for like several years uh doing this |
3690s | whole commentator thing so you know |
3692s | sitting up here atop our Untouchable |
3694s | mountain and pretending like we know |
3695s | what we're talking about uh but |
3697s | generally we always give these advice to |
3699s | these teams that we see where it's like |
3701s | hey |
3702s | if you want a starting point go look at |
3704s | the last |
3705s | years tournament and grab some comps |
3707s | from that which is what only cows did |
3709s | the problem is that they chose like the |
3712s | most difficult setup to run |
3714s | um so maybe kind of look at it and if |
3717s | you if you see it and you understand why |
3718s | it works |
3720s | maybe do it but then even then uh you |
3723s | know you could do something like what |
3724s | fraternity did fraternity basically |
3726s | copied a very similar Navy executive |
3729s | Rush that we saw last year and they |
3731s | absolutely stomped with it and that's so |
3733s | much easier to execute here uh the other |
3735s | thing too is you really need to be |
3737s | careful only cows ran the exact same |
3739s | comp twice in a row right like it was a |
3742s | copy paste and I think that um |
3746s | you know looking at it it looked like |
3749s | that I could do better put a bunch of |
3751s | sensor boosters on their ships like you |
3753s | could see the sensor booster thing |
3754s | activated on every single ship so that |
3756s | makes ECM harder uh they brought the |
3758s | double uh command destroyers which means |
3761s | you know the podifix gives you the |
3763s | ability to do info links that makes it |
3764s | stronger there so like if you run the |
3766s | same comp twice you need to worry about |
3768s | like what if the people are like oh well |
3770s | we could put some modules on to make |
3772s | this better and I think that they maybe |
3773s | didn't necessarily get countered but uh |
3775s | I could do better was prepared for that |
3777s | setup and only cows was clearly not |
3781s | prepared for the other setup |
3783s | yeah when it comes to getting yourself |
3785s | prepared against the team like this mod |
3788s | you you've been in these situations |
3789s | before you see a team that has brought |
3790s | something how much do you skew what you |
3793s | bring to counter what you think the team |
3795s | is going to bring like at what point are |
3797s | you risking getting yourself stuck in |
3799s | this like 3D crafting hell hole where |
3801s | you just spiral |
3803s | yeah I mean that's definitely something |
3805s | that you have to almost kind of train |
3807s | yourself out of |
3808s | um you have to look at the bins that |
3810s | you've brought look at the bands that |
3812s | the other team has brought and you need |
3814s | to basically tailor the comp that you |
3816s | bring around a combination of what you |
3820s | know the comps that are available uh |
3822s | bring the one that you feel can beat the |
3824s | most of the possible comps that your |
3826s | enemy can bring don't just hyper fix say |
3828s | I'm like one or two complexing them |
3830s | bring because it's how you get yourself |
3832s | playing five-dimensional chess and then |
3835s | your opponent Brin plays Checkers and |
3837s | you lose |
3838s | um so playing what you're comfortable |
3840s | with playing what you fly competently |
3842s | like black pirate was saying that |
3844s | fraternity Rush that's a cop that you |
3847s | only have to play like I would say you |
3849s | know 80 percent of the way and it still |
3851s | absolutely will slap people just like |
3853s | they did in the last round |
3855s | um so you know don't overthink things |
3857s | when you definitely don't need to and |
3860s | just be confident what you have and |
3862s | you'll do so much better yeah |
3864s | awesome and then Bart what do you think |
3866s | about this format in the feeders that we |
3868s | have here with just two bands the |
3870s | alliance room itself has significantly |
3872s | more bands especially when we get into |
3873s | the usually the final stages sometimes |
3876s | there's things like Conquest bands where |
3877s | entire comps are banned out |
3879s | obviously in the the speed around we |
3882s | don't want to put too much the |
3884s | aircrafting pressure on on teams so |
3885s | there's only two bands per team where do |
3887s | you think that kind of Falls in in terms |
3889s | of like the theory crafting effort for |
3891s | bands |
3892s | so I I think that having only two bands |
3894s | in the feeders is actually a really uh |
3898s | good thing and I could talk about |
3899s | tournament practice for far longer than |
3903s | probably this entire stream would go and |
3904s | comp set up and all that silliness but |
3906s | uh you know to make it super succinct um |
3909s | only two bands |
3911s | makes it a lot easier for an entry level |
3914s | team that maybe doesn't have a |
3916s | ridiculous like several years of |
3917s | tournament Theory |
3918s | uh to be able to get in which is a |
3920s | really really good thing because the |
3921s | entire point of the feeders is for teams |
3923s | to be able to be like oh I want to try |
3925s | the alliance tournament out there's very |
3927s | very low entry you don't risk your ships |
3929s | in Thunderdome and you can just hop on |
3932s | and have fun uh so it's a good thing to |
3934s | have only two bands I will say that it |
3936s | is drastically different like three |
3938s | bands is a whole nother uh ball game |
3940s | because that's when you start seeing a |
3942s | lot more trickle bands too because |
3943s | people will figure out okay well maybe |
3947s | the Navy executor becomes like this ship |
3949s | that everybody bans and so now it's not |
3951s | three bands it's actually Four bands or |
3953s | you could get five bands so not even |
3955s | going into Conquest bands it is a |
3957s | totally different ball game uh but the |
3959s | actual tournament too has much higher |
3960s | Stakes |
3961s | so |
3963s | it's it makes sense that the way we do |
3965s | it |
3966s | um I I do like the barrier of Entry |
3968s | being lower for the feeders uh it does |
3971s | mean sometimes you have to worry more |
3972s | about getting like Shield Rush |
3974s | constantly because it's really hard to |
3975s | ban a shoulder side with two bands it's |
3977s | actually pretty easy to ban a shoulder |
3978s | shot with three |
3980s | and binding Theory becomes this whole uh |
3983s | like other dimension you see teams that |
3985s | have a really good understanding of |
3986s | targeted bands like Banning one |
3988s | particular ship to make it more |
3990s | difficult to build a particular comp or |
3992s | you force them to bring a weaker version |
3993s | which you know you can counter and you |
3995s | just like surgically apply bands in very |
3998s | very specific ways we just see newer |
4000s | teams they'll just potentially ban |
4001s | things that they just don't like or they |
4003s | that was good against them in practice |
4005s | so sometimes you will see strange bands |
4007s | coming in but speaking of bands uh let's |
4010s | look forward to the next one uh which is |
4012s | shut up I'm trying versus all lessons so |
4014s | shut up I'm trying Banning out the curse |
4017s | and the celestis and obvious and |
4019s | spanning out the Bargas and the typhoon |
4021s | Fleet issue mod I understand the you are |
4024s | bands from talking about trying here |
4025s | Carson very powerful guidance and track |
4027s | and disruption platform celestis can |
4029s | obviously damp the heck out of people |
4030s | but what's going on with this typhoon |
4032s | flu tissue here |
4034s | yeah so typhoon flea issue uh we were |
4037s | talking about it yesterday is it's a |
4039s | ship that used to be very good in |
4041s | previous metas but |
4043s | um it frankly hasn't kept up in the |
4046s | current year and the bar guest has been |
4048s | a ship that's |
4049s | good |
4051s | um you know throughout the last few |
4053s | aligned tournaments you can definitely |
4055s | fly Shield or armor and the ability to |
4058s | have the long range scram means you can |
4061s | play it very offensively or defense keep |
4063s | things off of you so |
4067s | um interestingly enough uh I don't know |
4068s | if shut up I'm trying will do it but |
4070s | Banning per celestis definitely would be |
4073s | things that you would want to ban if you |
4075s | were going to bring like a six or seven |
4078s | man tinker and if I recall correctly |
4081s | shut up I'm trying only had six people |
4083s | in their last match |
4086s | yeah um that will certainly be |
4088s | interesting uh |
4089s | Bart I want to push you for some |
4091s | predictions here what do you think we'll |
4092s | see based on these bands |
4095s | uh I think that based on the Bands I |
4100s | think I actually think of essence bands |
4101s | are very very smart because it bans out |
4104s | the ability for somebody to fly like a |
4106s | quad Battleship rapid heavy missile |
4108s | launcher Rush which is something we were |
4110s | kind of like hey if you got six people |
4111s | fly that |
4112s | um so I I really hope I don't I'm |
4116s | predicting |
4117s | that shut up I'm trying we'll bring a |
4119s | four Battleship setup because that's |
4120s | what I hope they bring and that is |
4121s | something that especially if they are |
4123s | still going under band that has a chance |
4125s | of doing a really wild upset just from |
4128s | having big holes and doing massive |
4130s | damage so that's what I'm hoping we'll |
4131s | see what actually happens |
4133s | yeah well I'm just looking at the China |
4135s | Point production it's very strongly |
4136s | favoring all that since uh over shut up |
4139s | I am trying but it's pretty much time to |
4142s | hand over to the arena for this match |
4144s | with our casters fear Vina and jinton |
4152s | hello everyone and welcome to the sign |
4154s | system of 6q5 I'm Yin tan here joined by |
4158s | fear Viner and on The Blue Team side we |
4161s | have a what seems to be a relatively |
4163s | common setup from teams here with the |
4165s | balgorn and Vindicator just try and use |
4167s | those really heavy battleships to punish |
4169s | an opposing composition and uh what if |
4172s | soup brought in uh return |
4176s | an under pointed uh comp that consists |
4180s | of an a star day two Navy verdixes a |
4182s | latch and an ABX Zack uh I haven't had a |
4185s | chance to actually look at the weapon |
4187s | systems here but I believe those are |
4190s | blasters that are on the suit team so |
4193s | they're gonna try to rush in an |
4194s | underband and underpoint to cop uh we'll |
4198s | see how that works up against these |
4199s | heavy battleships from uh the side of uh |
4203s | of us since |
4204s | yeah well we shouldn't underestimate of |
4206s | essence's ability to throw back in |
4209s | return considering a loss to recarus in |
4211s | their last game uh because they decide |
4213s | to shoot an uh a badon instead of an |
4216s | auger Navy issue with three minutes left |
4218s | on the clock |
4220s | yep I was wrong those are real guns I'm |
4223s | just bad they're shooting Alexander |
4225s | cardio and the simple right now and he |
4229s | is going down pretty quickly actually |
4231s | what the uh with logulis I would not be |
4235s | surprised if these were actually Shield |
4236s | fit just go ahead and bolster the walls |
4238s | DPS but this football now is catching |
4241s | reps and they've decided to swap onto |
4243s | the Punisher as little the Jesus is |
4245s | being taken on very quickly |
4247s | yeah they are applying a reasonable |
4249s | amount of damage here you've got a lot |
4251s | of DPS here I I suppose this is probably |
4253s | the better time best time of any to talk |
4255s | about why we're going to see so many |
4257s | medium railguns and it's not all just |
4259s | because of the points uh benefits that |
4262s | you get for running them these things |
4264s | are so empowerful at the start of a |
4266s | match you saw it with that zipper going |
4268s | right to like 10 armor remaining as an |
4271s | executor Navy just gets slotted out of |
4273s | existence boundary by cabal phytactius |
4278s | I that's very unfortunate uh |
4281s | no you see a lot of medium rails well |
4283s | it's because back in the day there was a |
4287s | setup called Octodad back before there |
4289s | were ship restrictions in eat or you |
4291s | would bring eight battle Cruisers and |
4293s | two smaller ships and with medium rails |
4297s | and medium uh beams you would basically |
4302s | have a lot of DPS and you were able to |
4304s | kite out fairly effectively even as |
4306s | armor ships uh and just kind of at the |
4309s | same time control your ranges you have |
4311s | better ranges than basically everybody |
4312s | else with medium long range weapons and |
4315s | wither the storm and take your opponents |
4317s | down now last year we saw a couple teams |
4320s | but most notably truth on our light in |
4322s | the finals bring a team comp that you |
4326s | like to call Max threat I call pseudodad |
4329s | which is for battle Cruisers with medium |
4332s | rails and medium beams and then uh |
4336s | two three four uh |
4339s | medium long range guns in the uh Cruiser |
4344s | variety |
4346s | and when you have all that it's very |
4349s | similar you do a little bit less DPS |
4351s | than the octodadable and you have a |
4352s | little bit less tank but at the same |
4354s | time you're able to still keep these |
4357s | range controls and have the option to |
4360s | play Closer or further away depending on |
4363s | how things go and your ships are fairly |
4365s | fast especially compared to Battleship |
4367s | comms so as we're seeing right now even |
4370s | though they have this Battleground this |
4371s | Vindicator and the simplest lead issue |
4373s | they're not actually able to catch |
4374s | anything from the suit team uh the exact |
4377s | Navy died tuned to a battery and the |
4379s | laches had some poor positioning but as |
4381s | we see uh suit just decided that they're |
4384s | going to split all of their ships uh all |
4387s | over the arena and just try to take |
4390s | things down as a group uh completely |
4393s | split off from each other and it's not |
4395s | working quite so well for them because I |
4397s | only have three ships on the field but |
4398s | they are staying alive for a lot longer |
4400s | than perhaps you would expect for |
4401s | another manned comp |
4403s | yeah and all honestly this shows like a |
4405s | fairly decent understanding of how they |
4406s | wanted to play the match out there's |
4408s | good piloting here they're all moving in |
4411s | pretty decent uh coherence with one |
4413s | another and very importantly they're |
4415s | also putting fire onto the Civil War the |
4417s | Mala kind of pressuring them away |
4419s | whenever they make moves in to try and |
4422s | Tackle something although we just did |
4423s | see an amazing mjd play there uh from |
4426s | elocon in the TFI mjding right on top of |
4428s | those bnis and that's probably going to |
4430s | be enough to close the game out for them |
4433s | yeah nice mjd play from of essence I |
4437s | mean this is a team last year uh as |
4439s | percussive Pizza Time diplomacy did |
4442s | fairly well uh for themselves |
4445s | um but this time around they got knocked |
4447s | down in the first round and what I think |
4448s | a lot of people thought was a bit of an |
4450s | upset versus drakaris uh but at the same |
4453s | time uh they're gonna keep on keeping on |
4456s | and they're gonna face I could do better |
4458s | at 1840 Eve time in match number 42 |
4462s | it'll be uh we'll be casting that one |
4464s | but sons of Bane versus Banner experts |
4466s | will come up first uh I also want to |
4468s | just give a shout out to shut up I'm |
4470s | trying uh last year they also played in |
4472s | the feeders with another man comp and it |
4475s | is worth noting that yes while underman |
4477s | comps typically don't do very well in |
4479s | the at uh the feeders as Bart had |
4482s | already mentioned they're about having |
4484s | fun uh getting a group of friends |
4486s | together very low uh entry it's only |
4488s | like 500 Plex and then using that uh |
4493s | team kind of thing just to get some |
4496s | guaranteed PVP which we all very much |
4499s | like I mean the scrums are a huge part |
4501s | of this too uh I don't know who has been |
4504s | scrimming but I assume they've been |
4505s | doing that because uh otherwise they |
4507s | wouldn't necessarily have the ability to |
4510s | come up with these comps uh and that do |
4513s | better than I think a lot of people |
4515s | would expect an underband comp to do |
4518s | yeah if anything I think we should just |
4520s | consider this an advertisement for all |
4521s | those out there who are on a in an |
4523s | alliance or a group that doesn't want to |
4525s | participate in the alliance tournament |
4526s | reach out to teams like uh suit who you |
4529s | know are going to be taking part in the |
4531s | feeders and ask if you can join that |
4532s | team because you know there are spaces |
4534s | here there are very clearly spaces on |
4536s | teams if you want to try your hand at |
4538s | flying you can find a team that will be |
4540s | interested in having you around for |
4542s | practices and flying in games |
4545s | yeah the mercenary role was a really big |
4548s | uh addition to the at rules and has |
4552s | really opened up a lot of teams to |
4554s | collaboration with smaller alliances uh |
4557s | players not having to leave their |
4559s | alliances to join teams just for a |
4561s | tournament and then go back to their |
4562s | other one unless you're in a very |
4565s | specific situation like fancy pants as |
4567s | in the past couple years uh either way |
4569s | four rounds left in the match this to |
4571s | start a finally gonna go down and then |
4574s | we'll send it back to a break and then |
4575s | back to the desk to bring us into uh the |
4579s | final two elimination matches before the |
4581s | break after the break we will have uh |
4584s | win and in and lose in gamble matches |
4587s | I'll be snuffed out versus Novak whole |
4589s | control versus cast abouts and the |
4590s | winner of Sons of band and Boundary |
4591s | experts versus the winner of I could do |
4593s | better and of essence uh this started |
4598s | actually tanking up a lot longer a lot |
4600s | more than I think we would expect out of |
4602s | a self-harp to start I but he will |
4604s | eventually go down and there we go |
4606s | dipping in a structure now |
4614s | and with that we're going to get to a |
4617s | break |
4618s | and the desk will bring us into the next |
4620s | match we'll see you right after this |
4627s | [Music] |
4633s | [Music] |
4640s | rain are you in the armor Vagabond or |
4642s | something no um I've got Axel ISP |
4648s | polarized guns or what |
4655s | casing you you are one of two people |
4658s | that couldn't listen and couldn't check |
4661s | bookmarks and find your own way out the |
4663s | route the entire route was literally |
4665s | bookmarked out to losac a bookmarked the |
4668s | 10 minutes in advance |
4670s | guys stop being casual they're really |
4672s | bad we should not lose anybody to this |
4675s | warp off work off take the fleet warp |
4677s | everybody warp off this is a really |
4678s | really bad execution I'm very |
4680s | disappointed |
4687s | of essence |
4688s | handily taking that match |
4691s | um in what will go down in history as a |
4694s | match of all time |
4696s | um |
4697s | not not a huge amount to say on this one |
4699s | uh we are actually going to refund the |
4700s | channel points uh for that particular uh |
4703s | match |
4704s | um obviously there's no specific rules |
4706s | in the live stream it says hey you have |
4708s | to uh bring 10 people and you have to |
4710s | bring 100 points sometimes you see |
4712s | people bringing 99 points |
4714s | um because they can't quite uh fit in |
4718s | the 100 Point comp but in this instance |
4721s | uh you know |
4723s | you you want uh you want people to |
4726s | actually try properly and I think uh |
4729s | shut up and trying didn't have the the |
4731s | people and weren't able to you know |
4734s | gather any mercenaries to join them |
4736s | um and decided to show up which is fine |
4738s | and I always appreciate that but uh I |
4741s | don't think that was a fully legitimate |
4743s | match so we have indeed refunded do all |
4745s | those points but this is a good |
4746s | opportunity to talk about moderator |
4749s | on-demand comps because occasionally |
4751s | underman comps do have success like |
4753s | we've seen people bring six-man comps |
4755s | usually with battleships uh very heavy |
4758s | top end and they can fill those hundred |
4759s | points out like what kind of other |
4761s | options were there for uh shut up I'm |
4763s | trying here |
4764s | yeah so we've seen compositions where |
4767s | it's basically you bring a Nighthawk |
4770s | um for some links and a good amount of |
4773s | Shield tank |
4775s | um you bring like three scorpion navies |
4777s | or equivalent like ships like a Golem |
4780s | and then you might have something like |
4783s | basilisk for Logistics and all you do |
4787s | basically with that is you have a series |
4790s | of cap transfers where everyone is |
4791s | breaking the laws of thermodynamics and |
4794s | generating more cap than they |
4797s | cost to transfer and you basically just |
4800s | fit a series of local tests and what you |
4802s | do with those is say hey you know we |
4805s | have a lot of cruise missiles we can |
4806s | project far and we're going to be really |
4810s | difficult to actually kill you know any |
4812s | one of our given ship |
4815s | so if one of the things that people talk |
4818s | about uh is Tinkers and pseudo Tinkers |
4820s | uh so a tinker comp is something that |
4823s | was very popular back in the day when |
4824s | you could fit uh your Tech 3 cruiser |
4827s | with a remote repair module so the Tengu |
4830s | for example uh was a super popular ship |
4832s | back then uh if you look at this graph |
4833s | which I believe we could throw up on the |
4835s | screen you can actually see pretty much |
4836s | when Tinkers were eliminated from the |
4840s | tournament uh if you want to have a |
4841s | guess which year that happened uh you |
4844s | can type your answers in chat |
4846s | um but it used to be that you would fit |
4848s | your Tengu with remote wrappers and |
4851s | you'd spark a bunch of battleships |
4852s | around it and then you would just |
4856s | sorry you would just rep everybody and |
4858s | it was super easy to keep everyone alive |
4859s | and very hard to kill that Tengu and it |
4862s | was just a ball up project over the |
4864s | entire Arena |
4866s | um people who've done to pseudo tankers |
4867s | when that was uh banned and that was |
4869s | taking something like a basilisk fencing |
4871s | a game with a very powerful local tank |
4873s | one a very cap heavy local tank and then |
4876s | parking it in the middle of a blob of |
4877s | pretty high uh projection battleships |
4880s | and just trying to stay together Bart |
4883s | what was one of the I mean pseudo |
4884s | tankers was obviously still a thing |
4885s | imagine some team right now had brought |
4887s | a pseudo tanker and balled up what's the |
4889s | what's a good character to something |
4891s | like that |
4892s | uh we actually saw it done really really |
4895s | well |
4895s | um so two tournaments ago uh the grand |
4898s | finals actually of uh Hydra reloaded |
4901s | versus Volta uh Hydra reloaded brought a |
4905s | quote-unquote suit or Tinker it was um I |
4908s | don't remember the exact ships I want to |
4909s | say it was like double scorpion Navy |
4910s | issue and then Golem and then like a |
4913s | Nighthawk and a stormbringer something |
4915s | like that |
4916s | um it's probably not exactly what it is |
4917s | and I'll probably get a DM from one of |
4919s | them being like well actually it was |
4920s | this but uh basically the the triple |
4923s | battleships and the Nighthawk were cat |
4926s | transferring to each other and then they |
4927s | were self-reving uh and they used cruise |
4931s | missiles to shoot from very long range |
4933s | and Whittle down the Volta team uh the |
4936s | Volta Flagship Vargus pilot actually was |
4941s | like oh I have an idea and rammed their |
4943s | pancake directly into the middle of the |
4946s | battleships and broke it up really |
4947s | really well |
4949s | um it was a little too late like if they |
4950s | had immediately right off the rip ran in |
4953s | and broken the battleships up they could |
4954s | have probably won that match it did not |
4957s | happen exactly like that but there is a |
4959s | really really good shot by our camera |
4960s | people of that ramming happening and |
4963s | that is kind of one of the big ways to |
4964s | do it because if you're not in a |
4966s | basilisker guardian your cap transfer |
4968s | range is only about 10 kilometers and if |
4971s | your battleships are slow and they get |
4972s | rammed out of range they can't cap |
4974s | transfer anymore and then they run out |
4975s | of capacitor really fast and then they |
4977s | die so that's kind of one of the the big |
4978s | ways the other way is obviously getting |
4980s | a ton of newts on top of them at zero |
4982s | but that's also pretty hard because |
4984s | there's a ton of DPS coming out uh |
4988s | there's cruise missiles they do quite a |
4989s | bit of damage to battleships |
4992s | yeah and uh that was a good example of |
4995s | an application talking Roman at random |
4997s | and tried to break up that tanker of on |
5001s | on the Fly basically changing the |
5004s | strategies of the match looking at |
5005s | what's going on a lot of times you see a |
5006s | team come in and Target fixate we kind |
5009s | of saw it with uh PL earlier on today |
5011s | where they just went all in on that |
5012s | Paladin and they just kept shooting and |
5014s | kept shooting it even though it became |
5015s | pretty clear relatively quickly that it |
5017s | wasn't breaking and you'll sometimes see |
5020s | teams just like it's like a sunk cost |
5022s | fallacy you've already put two minutes |
5024s | into uh you know shooting this thing if |
5026s | we stop shooting it now you just you |
5028s | wasted those two minutes you've done |
5030s | you've accomplished nothing except |
5031s | reduced the number of ammunition charges |
5033s | in your hold |
5034s | having the ability to sort of take a |
5036s | little step back change what you're |
5038s | doing and like hey this isn't working we |
5040s | need to swap good teams do that quickly |
5042s | they come in they assess what's |
5044s | happening and then they have usually |
5045s | backup plans like okay we're going to |
5047s | try and all in on this doesn't work |
5048s | here's the next step mod like how does |
5050s | that stuff usually work for these these |
5052s | teams |
5054s | so usually how that works is you land on |
5057s | grid right you have a certain amount of |
5059s | time |
5060s | um you look at what the enemy team has |
5062s | then you look at what kind of guns they |
5065s | have fit right so in that case you see |
5067s | oh hey they have a series of cruise |
5069s | missile tanker not rapid Heavies uh not |
5072s | rep you know not Torpedoes and that |
5073s | changes you know you see like what kind |
5076s | of threat profile that the enemy |
5078s | composition has and then you say Hey you |
5081s | know uh you know these frigates you know |
5083s | assign you screen up you know you're |
5085s | gonna protect our Logie things like that |
5088s | and then you say hey this is our plan |
5089s | and then you kind of have backup where |
5094s | you say hey like if this doesn't work uh |
5096s | we're going to swap onto this or you |
5098s | just called it on the Fly and people |
5100s | know from having scrims you know this is |
5102s | our backup and you get used to as you |
5104s | just have more scrims more practice more |
5106s | reps you know just having to call an |
5109s | audible on the Fly |
5111s | yeah and um if you've if you're watching |
5114s | the tournament you're thinking hey this |
5115s | looks fun and then you know we have this |
5118s | server the Thunderdome server |
5120s | um and you know for any future |
5122s | tournaments uh You'll Play Around ones |
5124s | for example the captain's cup |
5125s | um you know I encourage you guys to get |
5127s | involved with the the Grassroots level |
5128s | there's a lot of uh players starting to |
5130s | run different tournaments in tan ran |
5132s | that one it was it was awesome |
5134s | um there's obviously opportunities to do |
5136s | things like mercenaries uh you don't |
5138s | have to necessarily be in the alliance |
5139s | anymore uh at least in a tournament like |
5141s | this which again a fantastic opportunity |
5144s | to get into tournament play and give it |
5146s | a go it's way more accessible uh than it |
5149s | used to be it used to be you had to |
5150s | basically be in a team that could afford |
5153s | to pay into the tournament and then |
5155s | practice on Singularity which meant you |
5157s | had to spend a lot of time and effort |
5158s | setting stuff up and then when you lost |
5161s | your ships it was all on on DQ so now |
5163s | we've got Thunderdome it's super super |
5165s | nice all right we have uh I believe a |
5168s | exciting match coming up for you right |
5170s | now sons of Bain versus boundary experts |
5172s | so both of these teams already played |
5174s | today and again these are elimination |
5177s | matches so both of them have one but one |
5180s | of them will lose now statistically and |
5183s | go home the other one advancing into the |
5185s | the final stage where they might |
5187s | actually be able to secure themselves a |
5188s | spot but let's take a look at the bands |
5190s | so sons of Bane Banning out the bar |
5193s | guest and the stormbringer and Boundary |
5195s | experts Banning out the curse and the |
5197s | Deacon uh bbp what do you think about |
5200s | these bands here |
5202s | uh this is the third time that sons of |
5204s | Bane to spanned out the stormbringer um |
5206s | so |
5207s | yeah same comments as last couple times |
5210s | uh I don't really know what their plan |
5212s | is exactly here uh I haven't seen them |
5213s | fly a setup that the Stormbreaker would |
5215s | be a particularly counter to |
5218s | um so that's kind of weird I like I said |
5221s | maybe they know something we don't uh |
5222s | it's entirely possible uh boundary |
5224s | experts Banning curse Deacon again uh |
5226s | again these are the same bands for them |
5228s | uh it is important to note that the |
5229s | turnaround time between the matches for |
5232s | boundary experts was uh less than an |
5236s | hour and same thing with sons of Bane it |
5239s | was like about an hour so they might |
5240s | just have been like all right you know |
5242s | what we know what we're doing we're |
5243s | gonna plug in the same bands we're just |
5244s | gonna run it back uh I don't know if |
5246s | there was a particularly large amount of |
5247s | thought behind this |
5249s | um besides let's just do some I mean a |
5251s | deacon band's good a curse band is good |
5253s | like a Vargus band is good storm rear |
5255s | band's a little weird but those are all |
5256s | three like solid generic bands that |
5259s | honestly there's nothing wrong with them |
5261s | and I think it's more the turnaround |
5264s | time is probably why they did what they |
5265s | did |
5266s | yeah specifically on the turnaround time |
5268s | um if you've never been part of a match |
5269s | before although you see the guys |
5271s | appearing in the arena moving cut to |
5272s | them there's a whole bunch of stuff that |
5273s | happens prior to that |
5275s | um and that includes when you get their |
5277s | conversation started with the referees |
5278s | to submit their bans that happens about |
5280s | 45 minutes before the match time so if |
5283s | you have a one hour turnaround basically |
5285s | as soon as you finish a match you're |
5287s | getting a conversation from a GM being |
5290s | like hey give me the bands for your next |
5291s | match and you have a very limited window |
5292s | of time to actually submit those bands |
5294s | uh before they're just decided for you |
5297s | through the power of randomization |
5298s | luckily no one's ever actually had to do |
5300s | that |
5301s | um but once you've submitted those bands |
5303s | you now have to you know |
5305s | recompose yourself get yourself ready |
5307s | like okay we've just won that match it's |
5309s | good now you know Focus again get back |
5311s | into that mindset and although we don't |
5313s | see that much |
5315s | um in the feeders in terms of coming |
5316s | from a losing match just because of the |
5318s | nature of this format especially in the |
5320s | best of series The Best of Threes And |
5322s | best of fives and towards the Grand |
5323s | Final if you've just lost the match and |
5325s | suddenly you've got the immediate |
5326s | conversation for a setup bands for the |
5328s | next one it's quite intense uh you have |
5331s | to just play okay forget it we lost now |
5333s | we need to do uh better we need to win |
5335s | with the next one so you have to start |
5336s | really thinking about it and it could be |
5338s | Giga intense |
5340s | all right I believe we are ready no as |
5343s | soon as I said that the word delay |
5344s | popped up on my screen literally as I |
5346s | said that uh so we've got a few more |
5348s | minutes it seems to be some sort of |
5349s | problem |
5350s | um moderator let's go to you for some |
5352s | predictions what do you think in terms |
5354s | of uh sons of Bane versus boundary |
5355s | experts two pretty solid teams here |
5358s | yeah |
5359s | um with that said I feel like I'm gonna |
5360s | have to give the edge to boundary |
5363s | experts I feel like they've been a |
5365s | little bit more consistent throughout |
5367s | the event look at that literally as soon |
5369s | as I say that they change it to never |
5371s | mind let's go |
5372s | what is this what is this I can't work |
5375s | like this all right let's go to the |
5377s | arena with Martin resurrectus and Ragnar |
5379s | cross |
5383s | a lot of Yale Mike's welcome back to the |
5385s | arena yep there is no delay that just |
5387s | driving a poor overload mad and we have |
5390s | balgo on Tempest Fleet versus Paladin |
5392s | Abaddon this is just really thick uh |
5396s | Mario and Battleship showing up and it's |
5398s | gonna be a very very curious match |
5400s | there's a lot of DPS and control |
5401s | scattered here and there I'm let's see |
5404s | how this match goes looks very |
5405s | interesting |
5406s | yeah really interesting to see if sons |
5407s | of Maine can learn from previous |
5409s | failures by other teams and not just Ram |
5411s | the Paladin not always a winning |
5413s | strategy uh but there is a lot of laser |
5415s | DPS coming out of this team uh from |
5418s | boundary experts with that Abaddon and |
5420s | the Pally and man those dual execs have |
5423s | been so good throughout the uh the |
5425s | couple days of this tournament so far |
5427s | me I'm not entirely sure I'm a fan of |
5429s | the Oracle over just bringing another |
5430s | exec Navy and you can see almost exactly |
5432s | immediately why it was the very first |
5434s | primary because Oracle great DPS not |
5436s | exactly the well known for its tank |
5438s | yeah everybody goes for the Oracle first |
5440s | so BlackMart pirate I'm sure is it has |
5442s | plenty of the uh to say about this in |
5444s | the back right now everybody always goes |
5446s | for the Oracle which is not always a |
5448s | terrible move the oracles are pretty |
5450s | squishy uh but you know they you know |
5453s | this this Oracle specifically is holding |
5455s | on uh pretty okay I say as he dips into |
5459s | uh no no he's catching rips well okay |
5463s | yeah I was gonna say I'm gonna stop |
5465s | talking about let him do its own thing |
5466s | and the Confessor of back uh bakla back |
5470s | slack went straight in for the bowel |
5472s | going and I believe at this point he's |
5474s | actually held him fully down there |
5476s | should be a a nosed Confessor I believe |
5478s | and isn't dates that Confessor will not |
5480s | let go of the ball until he dies |
5481s | and a Confessor in defense mode has like |
5484s | 36 Sig and a really good resist so he is |
5487s | not going to die |
5489s | no it's really hard one's locked down |
5492s | I don't think that's the right choice a |
5493s | lot of DPS going in on this Paladin |
5495s | right now of Xander Adelis you can see |
5497s | there's a swarm of rep drones around him |
5499s | as well uh and the Tempest Fleet is |
5501s | sitting right on top of him just |
5503s | pounding him with those with those guns |
5505s | uh and he again we said earlier don't go |
5508s | all in on the Paladin but here we can |
5510s | see the Paladin not |
5512s | it suffered a little bit it's having a |
5514s | hard time winging that no he's doing all |
5516s | right he looks pretty bad but I think |
5518s | it's because Daenerys was I wasn't quite |
5519s | ready for that but at this point he's |
5520s | repairing him because he's holding very |
5522s | comfortably above 70. the Paladin will |
5524s | not go down meanwhile The Tempest Fleet |
5525s | already passing 50 simply well it may be |
5528s | a tempest hole can be made to be very |
5530s | tanky but unfortunately you are you are |
5533s | sitting perfectly in range of an Abaddon |
5535s | and a paladin as well as two executive |
5537s | navies who could shoot you when they |
5538s | decide to so that simple is going to die |
5540s | remarkably quickly I suspect if they |
5542s | continue shooting him |
5546s | yeah his web down to just about nothing |
5548s | here too he is barely moving uh you can |
5552s | see he's he's kind of locked in place so |
5554s | unless he's able to get you know |
5557s | you also see the nurgle on his team |
5559s | attempting to shoot the Magus off of him |
5562s | by just killing it out right The Tempest |
5564s | is now starting to tank a little more |
5565s | comfortably he's went up to 40 per |
5567s | second there he's yeah he's still |
5568s | solidified pretty well so now my crisis |
5571s | averted dead and Ergo may actually be |
5572s | able to kill or Force the mega soft but |
5574s | I suspect unless he's fully ramp it's |
5576s | not going to happen I think it's that |
5578s | Meg is actually nosing on nuding a nogal |
5580s | to try to stop him from doing that but |
5582s | Magus is catching reps now too I mean |
5584s | there's just the damage is kind of all |
5586s | over the place right here the Magus is |
5587s | taking damage the hyena was taking |
5588s | damage the Paladin damage the abaddon's |
5591s | taking damage while at the same time the |
5593s | team from Battery experts is all focused |
5594s | in on this Tempest Fleet right now I was |
5596s | I was wondering if the molar of Lord |
5598s | bigness of six layer was a full new one |
5600s | but no he's actually a gun Mauler who's |
5601s | holding the Abaddon down he's also just |
5603s | approaching him and just shooting him up |
5605s | the butt it's actually kind of funny but |
5607s | uh I was thinking to myself that if that |
5609s | mall is a full Newt Mauler he could |
5611s | maybe just keep moving the Abaddon down |
5613s | until he runs the 3200s but it looks |
5615s | like they're not going to be the case |
5616s | here |
5617s | inclusive to affect that Abaddon |
5619s | I'm pretty sure it's a proctology fit on |
5622s | that uh on that Muller which is great |
5624s | the balgorn also webbed Down From a |
5626s | Distance by this Confessor uh doing its |
5630s | best to try and put pressure on the |
5631s | Abaddon keep it from firing |
5634s | behemians he's been either caught or |
5636s | just being shot at I think he's just |
5637s | being shot yeah executive Navy just |
5639s | sitting on the side just blinking at him |
5641s | honestly it worked yeah that is not good |
5645s | at all and immediately things are not |
5647s | going to go well very quickly all these |
5649s | ships that were holding before are now |
5651s | incredibly squishy and uh unless they |
5654s | overheat and push the Paladin over right |
5656s | now they're done it's over they they |
5659s | need to make their move now and I think |
5660s | you can see the palette actually getting |
5662s | close to Hull damage in the Avatar as |
5664s | well what the hell |
5665s | quickly kill it kill it yeah they need |
5668s | to focus in on this Paladin right now |
5669s | they need they can't be splitting damage |
5671s | I don't know whether that damage is |
5672s | coming from I think the Oracle might be |
5674s | firing conflag or something it's |
5677s | down |
5683s | yeah Paladin's comfortably revving armor |
5685s | now the Abaddon also is uh just too much |
5688s | buffer to burn through now they just |
5689s | don't have a lot of DPS left the Tempest |
5691s | fleet has is pretty thick but they're |
5692s | losing a lot of their back end uh and |
5695s | without any laundry that Tempest is |
5696s | exposed it's so exposed at every single |
5699s | ship that dies means those black birds |
5701s | can focus the damn the uh jams on less |
5703s | and less ships they gotta pray for this |
5707s | also I think by the way people are |
5709s | worrying about the bands I'm going to |
5710s | say out loud just so you can hear it |
5711s | they Banning bogus and the Stormbreaker |
5715s | BS SOB is Banning BS I feel like it's a |
5718s | meme I don't think there's actually |
5719s | they're they're worried about the storm |
5721s | bringer I feel like it's a joke this is |
5723s | Wingnuts Pepe silvium with the with the |
5725s | uh the aluminum foil hat I swear man I |
5729s | swear the aliens the aliens man there's |
5731s | a tempest fleet's about to die |
5733s | this is that they had a chance we leave |
5735s | the Abaddon surprisingly close to death |
5737s | but I suspect they're just bait taking |
5739s | it because it isn't Abaddon it has an |
5741s | immense amount of uh resist and buffer |
5744s | yeah with the TFI down there's nothing |
5746s | really left that they can use to chunk |
5747s | through either one the Paladin or the |
5748s | avadon it's not going to get done with |
5750s | just a single exit Navy and a nurgle |
5752s | maybe the balgorn |
5754s | um but unless I am wrong |
5757s | the Ponte maybe might die as a sympathy |
5760s | death but it's it's over here |
5763s | Unfortunately they honestly did |
5764s | surprisingly well for there they managed |
5766s | to pull a few ships back from the brink |
5767s | and keep it going I feel like they had |
5769s | the tools to make this work and just |
5771s | didn't quite use like the nogal could |
5773s | have gone off and potentially ruined the |
5774s | the Blackbirds day could have maybe |
5777s | killed the hyen it could have done a lot |
5778s | of different things |
5779s | so could have other ships in this comp |
5780s | but I feel like they kind of |
5782s | they went too hard in the Paladin and |
5784s | did nothing really else besides that but |
5787s | I I'm I'll be glad to be wrong I know |
5789s | we've talked a lot about in the past |
5791s | about how you can't focus down something |
5792s | too hard if you see something isn't |
5794s | going to break but the problem with the |
5795s | with the battle was if Helen looked on |
5797s | several different occasions like it |
5798s | might go through and when you have an |
5800s | opportunity to get that many points off |
5802s | a single ship and push something that |
5804s | has I mean the Paladin is not a small |
5805s | amount of DTS either so I I understand |
5808s | the appeal I get it fully but in this |
5811s | case just not the right play I mean I |
5814s | also feel like the opposite happened as |
5815s | well like while they didn't Focus too |
5816s | much on the power they also had a molar |
5818s | tackling the Abaddon which had guns so |
5820s | that Maul could have been shooting the |
5821s | Paladin as well and pushed a little bit |
5822s | extra like it's like they focused too |
5824s | hard where it didn't need to and it |
5826s | didn't Focus hard enough when they |
5828s | really needed to yeah so just don't |
5830s | think it quite worked for them |
5831s | unfortunately I also like seeing uh I |
5833s | think uh who was that well it was the |
5835s | pontifex of Moki actually just dropped |
5836s | uh cat boosters for his Paladin brother |
5838s | so even now the matches in this on their |
5841s | side they've got the win already they're |
5842s | still playing at smart dropping cap |
5843s | boosters for their battleships and |
5844s | keeping this fight on going good fight |
5846s | Michael and I can respect it for sure |
5848s | yeah I mean it was not I wouldn't say it |
5850s | was probably a a poor play just a lot of |
5853s | positioning issues got the especially |
5855s | with the TFI getting locked in where it |
5856s | was I mean right in between the two uh |
5858s | the Paladin and the avadon that were |
5860s | both themselves locked down if it had |
5862s | been in a different spot maybe it lose a |
5863s | little bit long but then at the same |
5864s | time it's not nearly able to uh affect |
5867s | as much DPS onto that Paladin as it was |
5869s | so I'm pretty well I mean again across |
5872s | the board not too bad from the team from |
5873s | boundary experts I I'm uh I'm excited to |
5876s | see them do well here yep I'm sad my |
5878s | son's a baby boys you guys well done |
5882s | like uh honestly float flew very well |
5885s | and considered just again there's always |
5886s | a few critical mistakes here and there |
5887s | that kind of cost a match and hey this |
5889s | is how you learn right |
5891s | this is the only way to learn you go out |
5893s | you try you fail |
5894s | and then you come back and do it next |
5895s | year again and go better yeah you're |
5898s | right |
5899s | oh now we get to watch two uh come on |
5901s | destroyers die I don't think it'll take |
5904s | too long the uh the magazine is swarmed |
5907s | with the pawn effects the Confessor and |
5908s | the exec Navy right now uh it is Eve |
5911s | Wally down and out that will do it for |
5914s | myself and wing nut cross we send it |
5916s | back to the desks CCB overload moderator |
5919s | and BlackMart pirate for the final round |
5921s | of the first batch of today's games |
5925s | bro remember |
5941s | this could be anywhere |
5943s | [Music] |
5952s | thank you |
5967s | foreign |
5969s | [Music] |
5983s | experts keeping it within the lines this |
5986s | time as they eliminate sons of Bane from |
5988s | Alliance tournament 19 contention that |
5990s | is it for the embroidery experts move on |
5992s | they're still in the hunt for one of |
5994s | those final four remaining spots in |
5997s | Alliance tournament 19. uh pretty |
5999s | exciting match at the start you know we |
6001s | had to still meet back and forth back |
6003s | and forth in those situations where like |
6006s | you're shooting stuff and it's not |
6007s | breaking and you're being shot but |
6009s | you're not breaking your lodges keep it |
6010s | on top of things more what's it like in |
6012s | those situations like what do you do |
6013s | it's kind of a stalemate something has |
6015s | to change |
6019s | muterator strikes |
6024s | well that has never happened before uh |
6027s | in my life uh because I always call the |
6029s | correct primary and we always just win |
6031s | our matches um off the bat however |
6035s | um you know if for whatever reason |
6036s | something didn't work what you do is you |
6039s | kind of have to go and do what we talked |
6042s | about in the last break which is you |
6044s | have to adjust |
6046s | um and recognize okay |
6048s | um here's where we're at right now |
6049s | here's where the other team is at what |
6051s | are our win conditions for this match |
6053s | what do we have to do right now to exit |
6055s | that uh do we need to get something on |
6057s | top of the Logie do we need to apply |
6060s | um more ECM to this Logistics so it |
6065s | breaks do we need you know more time for |
6067s | newts to apply so cap passenger uh goes |
6071s | out and we end up winning that way |
6074s | um in this case I think it was something |
6076s | a little bit much more simple uh Shadow |
6079s | guard's Oracle was the first primary |
6083s | um on the side of Sons of Daniel and I |
6085s | think he panicked us for I think Bart |
6088s | and I were seeing that for a solid three |
6090s | minutes he was just shooting the wrong |
6092s | primer and had he shot the Paladin and |
6096s | not be |
6098s | at that end um that Paladin die |
6102s | you think that was a pretty key turning |
6105s | moment in the match there uh part like |
6107s | you know it's easy to point out and say |
6110s | hey why is this that guy not shooting |
6111s | you know the other Target but as uh as |
6114s | Morgan pointed out perhaps he he panics |
6115s | it's very easy that when you walk it |
6117s | warp into one of these matches and stuff |
6119s | starts to happen just you know kilograms |
6122s | of spaghetti can flying straight out of |
6124s | your pockets and you have to just |
6125s | struggle to shrive it all back in again |
6127s | while being shot well positioning |
6129s | yourself for will trying to do what |
6131s | you're being told by your FC it is quite |
6133s | quite stressful uh was that maybe the |
6135s | key moment there |
6137s | I think it was |
6138s | um and you know we try like collectively |
6141s | to not necessarily call out individual |
6143s | Pilots too hard in the theaters because |
6144s | we know that for some people this is |
6146s | their first at and we don't want you |
6147s | know their first at experience to be |
6149s | like oh some some stupid space nerds up |
6153s | on a panel are saying I'm bad and none |
6155s | of them are flying in the tournament so |
6157s | like what do they know uh but we saw |
6159s | that like when the Oracle did swap |
6161s | targets |
6162s | the Paladin almost died in like 30 |
6165s | seconds like it bled into like I think |
6168s | 40 50 structure or something like that |
6170s | so if the Oracle had been on the correct |
6172s | primary from the beginning boundary |
6174s | experts 100 loses that match like 100 |
6177s | that Paladin would have died in the |
6179s | first probably minute and a half and |
6181s | then just like that it's like oh cool 30 |
6183s | of the DPS is gone we win |
6185s | um I will say and I think uh I think |
6187s | Mark brought it up uh the Oracle getting |
6190s | shot sop did a fantastic job keeping |
6192s | their Oracle alive too like boundary |
6194s | experts kind of did the same thing or |
6195s | they went after the wrong Target and |
6198s | they kind of all in on the Oracle there |
6199s | for too long and there's it's hard |
6201s | because sometimes you don't know is this |
6204s | ship surviving because our tank is |
6206s | overheated or their reps are overheated |
6209s | because eventually you run out of heat |
6210s | right but in this specific case uh |
6213s | boundary experts swapped off could they |
6215s | swapped earlier I mean yeah but they |
6218s | still swapped they're like oh This |
6219s | ship's not breaking let's swap kill |
6220s | other ships you know they blew up in |
6222s | onerous and they won |
6224s | um sons of Bane had a different thing |
6226s | where they continued all in but nobody |
6228s | like took the time to see like wait why |
6230s | are the lasers from our Oracle hitting |
6232s | the wrong ship and that's something that |
6234s | like your FC's or your team captains or |
6237s | even the entire team is sort of like |
6239s | that's not everybody like somebody |
6240s | should have looked at it and said hey |
6241s | the lasers are shooting the wrong guy |
6243s | like |
6245s | just putting that out there you know you |
6246s | got to be really coordinated this it's |
6247s | hard 80's hard 80 is hard and a lot of |
6251s | like the the top teams as well will uh |
6254s | when someone dies like obviously you're |
6255s | in your capsule you can you can't lock |
6257s | anything but you are still on grid and |
6259s | you can provide a lot of extremely |
6261s | valuable information you can be like |
6263s | like hey your lasers are in the wrong |
6266s | person or watch out this guy's like |
6267s | approaching you like you sort of Zoom |
6269s | your camera and you start being that |
6271s | additional uh you know super important |
6274s | uh bit of Intel and honestly it's like |
6276s | it's so valuable having that kind of |
6279s | like team communication Dynamic if you |
6281s | listen to The Experience teams run if |
6283s | you ever get to fly with them or be uh |
6285s | or hear the recordings of their comps uh |
6287s | I recommend checking out on on YouTube |
6289s | there's a bunch of teams have put up |
6291s | videos over the years uh with their |
6293s | comms including the Volta team uh the uh |
6295s | Hydra reloaded team from Alliance |
6297s | tournament 17 and Truth on the light |
6299s | from last year put theirs out as well |
6301s | and you can hear this communication |
6303s | Dynamic uh it's not like one person |
6305s | calling you know I can FC in a fleet |
6307s | just telling everyone what to do it's a |
6309s | lot of everyone talking and people kind |
6311s | of you know sharing that information mod |
6313s | like |
6314s | how do teams develop that kind of uh |
6317s | sort of strategies |
6321s | yeah so that is |
6323s | basically comes through a whole thing |
6327s | first off at most of these teams |
6330s | um you have players specializing in |
6332s | certain roles so you're gonna have like |
6333s | your battleship pilot right uh you're |
6336s | gonna have the one or two people that |
6338s | you have fly Logistics you're gonna have |
6340s | a couple people that fly Cruisers |
6343s | and a lot of these roles are very kind |
6345s | of synergistic and |
6348s | um you know you kind of build a rapport |
6350s | understanding like how your teammates |
6351s | communicate and speaking very succinctly |
6354s | saying I'm on this like you go do this |
6357s | and saying hey like I've got this taken |
6360s | care of you can go deal with this other |
6362s | thing and then saying hey I've lost |
6364s | tackle on |
6366s | um this you know maybe I've been jammed |
6367s | or neuted off and saying you need to |
6369s | adjust to make sure you know that this |
6371s | frigate or whatever doesn't get on top |
6373s | of my logic and we lose the match |
6374s | because of it so a lot of that is a |
6377s | function of uh people who've known each |
6379s | other for years but um even if you |
6381s | haven't known each other for that long |
6383s | you just practice and you get reps in |
6385s | and over time these sort of skills will |
6388s | naturally develop |
6390s | exactly and getting practice |
6393s | is sounds super easy you can like do |
6395s | loads and loads of practice matches but |
6397s | then the second you're teleported into |
6398s | the arena in an actual match it's the |
6401s | intensity will just go through the roof |
6403s | and that type of practice only comes |
6405s | from being involved doing these |
6406s | tournaments and being part of teams so |
6409s | encourage everyone to give it a go it is |
6411s | actually quite difficult but a lot of |
6413s | fun very rewarding very intense all |
6415s | right we have one more match before |
6416s | we're going to go to a break and again |
6418s | this is an elimination match there to |
6420s | get our last |
6422s | team into the uh three matches after the |
6425s | break of which are win and ends uh lose |
6427s | and into the glancy gamble so this next |
6429s | match is going to be I could do better |
6431s | versus of essence and let's have a quick |
6434s | look at the band so I could do better |
6435s | Banning out the balgorn and the bar |
6437s | guest of essence Banning out the bar |
6440s | guest and the Armageddon Navy issue and |
6443s | then we have some trickle bands so I |
6445s | could do better at Banning out the Loki |
6447s | and of essence Banning out the typhoon |
6449s | Fleet but I feel like nothing here is |
6451s | particularly outrageous what do you |
6453s | think |
6454s | uh not particularly I think of essence |
6456s | is typing Fleet issue band is a little |
6458s | uh not that great typing flea cheeses |
6461s | are just it's it's like this old |
6463s | venerable like used to be really good |
6467s | ship and they've just not performed well |
6468s | in the last several years just because |
6470s | of all the different balance changes but |
6471s | yeah I mean bargasbans barks are great |
6474s | uh balgorns they've been pretty well and |
6476s | we've seen a ton of Armageddon Navy |
6478s | issues uh especially if you are smart |
6480s | and put lasers on you're getting Navy |
6481s | issues it is an incredibly formidable uh |
6484s | spaceship I think uh |
6486s | all of this makes sense um low-keys are |
6488s | also really good like these are these |
6490s | are intelligent bands they're banning |
6491s | out some of the key ships that are very |
6493s | very difficult to play around and aren't |
6495s | really showing any strategy so |
6498s | I'm not they're they're pretty smart |
6499s | it's a solid call we're seeing these |
6501s | teams start to understand the band meta |
6504s | and start to you know become real a t |
6507s | teams as this goes on |
6509s | are you ATT as well such praise from uh |
6512s | from Blackboard pirate there you're a |
6513s | real A.T team uh moderator what do you |
6516s | think we might see being brought in this |
6518s | particular matchup |
6520s | yeah I mean I still think that um heavy |
6522s | armor is uh something that both of the |
6525s | teams have been bringing throughout the |
6526s | tournament and there's more than enough |
6529s | ships for uh both of these teams to do |
6531s | that and successful with so I would not |
6533s | be surprised that direction |
6536s | awesome well I see teams are in the |
6539s | arena uh so let's go over to the arena |
6543s | four I could do better versus of essence |
6545s | with your casters fear Viner and Yin tan |
6551s | welcome back to the arena my name's |
6553s | sirvana joined by yenton and on the red |
6555s | side it is |
6557s | uh I almost said about the sense it's I |
6560s | could do better bringing a redeemer and |
6562s | a fleet Tempest at the top of their comp |
6565s | they like this Redeemer we'll see how it |
6566s | works out for them meanwhile what have |
6568s | of essence brought |
6570s | of essence have brought their own |
6572s | version of this heavy armor three |
6574s | Battleship core but they've brought up |
6576s | the shack to top things off as well as |
6578s | Vindicator to really help with that |
6580s | close range DPS so they're going to want |
6582s | to try and drag this match out for as |
6584s | long as possible hopefully get that |
6585s | little Shack spooling on some sort of |
6587s | big Target and then not have it be |
6589s | broken uh by anything from that hole |
6591s | punch site and they don't look like they |
6593s | have any e or either so there's not |
6595s | gonna be anything to disrupt that little |
6596s | Shack damage |
6597s | how powerful is that going to be in this |
6599s | match up there |
6600s | well it's gonna be fairly powerful but |
6602s | you also have to take a look at this |
6604s | Redeemer who I would have to imagine has |
6606s | to be the target from the Le Shack just |
6608s | do the bonus newts that it gets uh yes |
6610s | the Redeemer has uh full guns on it |
6613s | which is to be expected because it's a |
6615s | redeemer and unlike every other new |
6617s | ownership of the game actually get the |
6619s | bonus to its weapon system uh being |
6621s | lasers but |
6623s | at the same time Jason flamerad gonna be |
6625s | taking the beginnings of the damage but |
6628s | of essence really need to actually catch |
6630s | someone and get on top of them put a |
6631s | little Shack to start spooling so we're |
6633s | just gonna see pot shots for the time |
6634s | being as uh The Tackle of of essence |
6637s | Alexander cardio is being taken down |
6639s | pretty quickly but is being uh kept |
6642s | Alive by uh the Deacon the Nathalia |
6645s | right now |
6647s | yeah and I think of essence are moving |
6648s | in a really sane manner here though |
6650s | they're pushing with those battleships |
6651s | in the front trying to make sure that |
6653s | then that none of the backline of hole |
6656s | punches can slide around them and get on |
6658s | top of these tackle because if that |
6659s | tackle goes down it's going to make the |
6661s | late game near near impossible for |
6664s | Essence to actually win if they get into |
6666s | a position where they've got that the |
6667s | shack Left Alive and uh very little |
6669s | tackle they're not going to be able to |
6670s | keep the spool up that said the spool is |
6672s | working amazingly well on that Redeemer |
6674s | already we're starting to see it get |
6675s | chunked through even with the full |
6678s | attention of both those deacons onto |
6680s | them |
6681s | yeah the Little Shack just hasn't been |
6683s | screened right now I think this is a bit |
6684s | of a mistake uh from hole punchers just |
6687s | because uh if the shack doesn't get in |
6689s | range of your Redeemer he can't actually |
6691s | kill them remember the Le Shack doesn't |
6692s | have a fall off or Chuck Libyan ships |
6695s | don't have a fall off they just have uh |
6697s | a range for their guns and if you break |
6699s | that range you break their spool and you |
6701s | have to start back from zero we see |
6704s | elcon Amazon taking a little bit of |
6706s | damage right now and this Redeemer has |
6707s | been able to rep back up as Little Shack |
6710s | has I believe stopped |
6712s | nice I'll shoot egg uh but it's uh |
6716s | longer range ammo we see the Mueller |
6718s | going in for tackle right now alongside |
6719s | this Punisher so all that Essence are |
6721s | going to start committing to this right |
6722s | now uh Edward and gravonier uh currently |
6726s | sitting at 45 armor remaining and the |
6728s | smaller might have to turn back towards |
6730s | his lodgy but the Punisher is right up |
6731s | towards the front right now and looking |
6733s | to get on top of this deacon |
6735s | yeah we can see that the uh hyena of |
6738s | tattoo is doing the best he can to try |
6740s | and curb this Advance that's why the |
6742s | model is taking so much damage just been |
6743s | webbed off this whole time by the hyena |
6747s | um but the deacon now for Gideon is |
6749s | finally taking some DPS looks like it's |
6750s | just like dreads for now with that |
6751s | Punisher is right on top of him he's |
6753s | managed to sneak on through this vipple |
6755s | the executive Navy issue just completely |
6757s | asleep at the wheel letting him walk in |
6759s | past and now they're potentially going |
6760s | to lose their Logistics here |
6762s | yeah he was able to get tackle onto this |
6765s | Deacon which is very important but a |
6767s | Punisher doesn't really have all that |
6768s | much in the way of damage uh being a |
6771s | tech one frigate so really needs the |
6773s | rest of his team to support him as he |
6774s | holds down the enemy lodgy Wing at the |
6776s | moment uh the Mueller is being rubbed |
6778s | back up and we see yaspin Yoon in the |
6780s | simple actually taking quite a bit of |
6782s | damage at the moment as well as |
6784s | Alexander cardio and the septal from of |
6786s | essence |
6787s | yeah this is a really intense match now |
6789s | both teams just punching at each other's |
6791s | low ends just trying to find that one |
6793s | weakness once they start being able to |
6796s | um take out a key type or component for |
6798s | the others they'll be able to |
6799s | concentrate their tackle and then move |
6800s | these battleships around as they want to |
6802s | you can see there's some real attention |
6804s | going on to tattoo he is not tackled |
6807s | down though so he's just gonna be able |
6808s | to slip out the back here take advantage |
6810s | of that nwd and just reposition whilst |
6812s | Alexander is still getting beaten I bet |
6815s | his a b is running at 90 heat right |
6817s | about now |
6819s | yeah he's webbed and grappled so uh |
6822s | grappled by one of these fake |
6824s | battleships and we see actually Noel |
6825s | Sasson and the about and uh from hole |
6827s | punchers is finally taking damage |
6830s | as it looks like The Vindicator got |
6831s | right on top of him Chad flame making |
6833s | the move he needs to his simple goes |
6835s | down but they will take down the Sabaton |
6837s | now because with the 90 webs he's not |
6839s | going anywhere the little Shacks now in |
6841s | range and going against spooling on the |
6843s | abandoned this is a very good trade for |
6845s | of essence |
6847s | we don't really see any um newts coming |
6850s | out from this Redeemer I can't see them |
6851s | being applied to any of these |
6853s | battleships um from of essence so a huge |
6855s | part of the power of that ship just |
6857s | isn't being utilized here and because of |
6859s | that this DPS is just raining down onto |
6862s | the I could do better team that bad now |
6864s | sitting so so low in Hull and gone |
6867s | oh that's such a great counter punch |
6869s | here from of essence |
6871s | it's worth mentioning that the Redeemer |
6873s | has a uh neutralization amount bonus but |
6876s | doesn't have a range bonus unlike the |
6878s | tech one variant and the Armageddon so |
6880s | uh well he needs to actually be in range |
6883s | of these newts heavy nudes still have a |
6885s | decently long range but now damage is |
6887s | going on to the hole puncher's hyena uh |
6889s | who is webbed right now as well so they |
6892s | should be able to get some damage into |
6893s | him but meanwhile Nevada he's taking the |
6895s | brunt of the damage from The Tempest |
6897s | leadership and Redeemer now |
6899s | yeah yeah this is not even closed over |
6901s | both of these teams have Roots back into |
6903s | Victory if they can keep this hyena |
6904s | alive hole punches and push them okay I |
6907s | say that and there it goes down again |
6909s | but if they can kill off that the shack |
6912s | there's gonna be so so little long-term |
6914s | DPS on the grid here for Rob Essence |
6917s | they're relying at almost entirely on |
6919s | their Shack for the late game uh other |
6921s | than with the exception of maybe that |
6923s | Vindicator still it's not going to be |
6924s | able to break through stuff on its own |
6927s | yeah the unfortunate thing about the |
6929s | shack and The Vindicator is the |
6930s | birthbury good at getting things once |
6932s | they're held down uh and The Vindicator |
6934s | can hold something down once uh someone |
6936s | else got tackle on them but you really |
6938s | need low end to make those ships work |
6940s | right now they're currently dealing with |
6942s | a Mauler and a Punisher it's their low |
6944s | end who haven't really been able to get |
6946s | on top of the Tempest leadership or the |
6947s | Redeemer quite yet but if they can they |
6950s | should be able to turn this match in |
6951s | their favor but you got to be careful |
6953s | because the Le Shack into 60 armor they |
6955s | are getting a bit of damage on a Yasmine |
6957s | Yoon and the simple right now as it |
6958s | looks like he's helping uh down this |
6961s | Thalia but uh at the moment it does |
6964s | appear like of Essence still or having |
6967s | trouble actually pinning something down |
6969s | to kill |
6971s | yeah and of course are you going to give |
6973s | a shout out to hole punches here for |
6975s | being able to make keep that kite oh I |
6977s | say that there's one of those Ripple |
6978s | dies again every time I try and |
6979s | compliment them something seems to die |
6981s | but they've kept this kite up well they |
6983s | didn't get um balled up when that |
6984s | Punisher tackled their Deacon and they |
6986s | were able to extract it they've still |
6987s | got room to play into this game even as |
6989s | the exact Grand Navy takes a ton of |
6991s | damage here they just need to push |
6992s | through that the shack find some way to |
6994s | push off those deacons and Nathalia from |
6996s | their opponents it seems so difficult |
6999s | and The Punisher is right on top of Rick |
7002s | anduin and the Deacon as the acts like |
7003s | Navy Falls a little bit too far forward |
7005s | uh getting muted by the abandoned and |
7008s | the Little Shack but this Punisher I |
7009s | mean I understand the importance of |
7011s | keeping a deacon down but I feel like |
7013s | you really need to get on top of this |
7014s | Tempest Fleet issue or on top of this |
7016s | Redeemer to enable your team to actually |
7018s | Snowball the match because right now |
7020s | even though the low end War has been |
7022s | completely and totally won by of essence |
7025s | and the war of attrition they have the |
7027s | shorter Range Guns |
7029s | absolutely they've just been pushing |
7031s | through this entire match making sure to |
7033s | keep them on the run and just not really |
7036s | letting them get their teeth into |
7037s | anything nothing from this of essence |
7039s | side has been so out of position watch |
7042s | the molar though Tempest Fleet issue a |
7044s | paladin about to get yielded by The |
7046s | Vindicator of Chad flame and the baller |
7048s | of Edward and Graven air where are the |
7050s | webs is lit in a second there it is and |
7053s | the fleet Tempest has been caught and |
7056s | will now go down underneath the |
7058s | Vindicator Le Shack and a baton guns |
7061s | that should be enough to win the match |
7063s | for of essence |
7064s | yeah you can see here they're just |
7066s | giving up now they're trying to put DPS |
7068s | down on their bad and just realizing |
7070s | that all hopes lost at breaking the |
7071s | shack before it makes a significant |
7073s | impact |
7074s | and we're just going to watch that red |
7076s | bar from of essence just Spike through |
7079s | the roof here as it spools up on the |
7081s | Tempest Fleet issue you'll be looking at |
7083s | almost 6000 DPS when all three of these |
7085s | battleships get on top of something and |
7087s | apply perfectly it is there's no hope |
7090s | even if you had two anirosis you |
7092s | wouldn't be able to keep that alive let |
7094s | alone two Deacons |
7097s | yeah and meanwhile the deacons are |
7099s | actually being taken down by the of us |
7101s | since low end uh at present getting a |
7104s | car being taken on by them but uh The |
7106s | Tempest leadership of Paladin which is |
7108s | not flying a paladin interesting uh is |
7111s | going to go down once the Le Shack |
7113s | spools up appropriately he's currently |
7115s | sitting in 30 armor uh and the about and |
7117s | meanwhile 56 for money but once the |
7120s | Tempest leadership goes down you should |
7122s | be able to stabilize Gideon zendikar |
7124s | though 27 armor remaining on that deacon |
7127s | yeah do you think that there was any way |
7129s | that um I could do better could really |
7131s | have leveraged their slightly more |
7133s | potent low end better in this mansion |
7135s | and brought themselves to a Victorious |
7137s | position |
7139s | so there's this concept of the wolf pack |
7142s | I think as mystical Mike calls it where |
7145s | basically your low end uh can act as a |
7148s | completely separate unit to your high |
7150s | end and a lot of different match-ups so |
7152s | what we saw of essence do there is use |
7154s | their low ends kind of as a wolf pack |
7156s | and get uh the other the low end of hole |
7160s | punchers of I could do better uh into |
7163s | difficult positions taking them out |
7166s | while their battleships were able to |
7168s | supplement that DPS and once that |
7171s | happened once the low end and all the |
7173s | screen was gone from hole punchers of |
7175s | essence was able to use their low ends |
7176s | to then effectively get on top of these |
7179s | battleships uh that they weren't able to |
7181s | get on top of previously due to uh the |
7183s | low end of I could do better so I think |
7185s | I could do better uh if they spent more |
7188s | time focusing on coordinating their low |
7191s | end and actually using that to take down |
7193s | targets instead of just screening and |
7196s | this is like a more advanced comments up |
7197s | right is screening is kind of like the |
7199s | level to concept of low end the level |
7201s | three concept is basically using your |
7203s | low ends to kill the enemy's low end |
7205s | while keeping the enemy's low end off |
7208s | your high end |
7209s | um and we saw of essence was able to do |
7211s | that and hole punchers didn't really |
7213s | have that level of coordination quite |
7214s | yet but they looked pretty good this |
7216s | tournament and I hope we'll see them in |
7219s | the next tournament that's all for this |
7220s | match we're going to send it back to the |
7222s | desk to take us in to the first break of |
7224s | the day you won't want to miss it we'll |
7226s | be right back |
7229s | [Music] |
7236s | thank you |
7245s | [Applause] |
7249s | [Music] |
7252s | [Applause] |
7254s | [Music] |
7255s | [Applause] |
7258s | thank you |
7260s | connected Channel switched well it would |
7263s | have been a easy fight right but guess |
7265s | what dude I'm not if seeing it people |
7266s | can't get they're fit together |
7272s | crash our enemies your attempts are |
7275s | completely damned out Crush I'm dumped |
7277s | out I'm downtown boys |
7287s | I'm jammed |
7289s | of essence securing uh them their |
7291s | continuation in Alliance tournament 19 |
7293s | as I could do it better you know all |
7296s | seven they are they're done so they are |
7298s | out no more from them in this case their |
7301s | best was not good enough |
7303s | as of essence tick took that match and |
7305s | that was a great example of |
7307s | um one of those slow burning matches |
7309s | where it looks like not very much is |
7311s | going on but it's a fantastic uh |
7314s | piloting skill on on both sides really |
7316s | to keep the pressure up for a very long |
7318s | very long time obviously it's a really |
7320s | good job of just moving around the arena |
7322s | uh you know projecting keeping |
7324s | themselves uh relatively composed and it |
7326s | was only about uh so almost seven and a |
7329s | half minutes into the match when the |
7331s | first Battleship to the other side went |
7332s | down and really started to uh you know |
7334s | signal the end for I could do better any |
7338s | any final thoughts on that match Bart |
7341s | uh not particularly uh I would say that |
7344s | the Vindicator pilot on of essence's |
7346s | side which I believe was Chad flame did |
7348s | a really really good job uh using the |
7350s | taking advantage of the fact that |
7352s | vindicators are generally very difficult |
7354s | chips to screen because if you screen of |
7356s | indicator in web it it will rub you back |
7358s | for 90 and then blast you |
7360s | um so obviously it's hard to screen |
7362s | vindicators you still have to do it uh |
7364s | Vindicator is not being screened means |
7366s | it just runs around in the back line and |
7367s | blows up your entire back line by itself |
7369s | so good piloting on their part |
7372s | um |
7373s | I I feel like the other team probably |
7375s | could have leveraged their DPS a lot |
7376s | better like they had a lot of it but it |
7378s | didn't really ever reply uh you know |
7381s | whether that's just because of screening |
7383s | or range or who knows but of essence |
7385s | definitely played fairly well there |
7388s | that they did indeed so we'll see them |
7390s | after the break uh we're gonna have |
7392s | three matches each of those matches are |
7394s | win and in uh there's the you know for |
7396s | three of the four final slots uh and |
7398s | then the the losers will drop into the |
7400s | galante gamble later on today but we're |
7403s | gonna take a short break we'll be back |
7404s | in about 10 minutes or so to go into |
7406s | those matches so stay tuned |
7409s | welcome back to the alliance tournament |
7411s | 19 theater rounds we have only six more |
7415s | matches for you today we have six teams |
7418s | remaining and uh we have four spots for |
7421s | them so four of these teams will make it |
7424s | into alliance tournament uh 19 but which |
7427s | four we will find that out very soon a |
7430s | quick recap of who we've seen progressed |
7432s | today and who we've seen eliminated we |
7434s | see sons of veins boundary experts I |
7436s | could do better of essence uh all make |
7439s | their way through into this next stage |
7441s | competing for those spots and eliminated |
7443s | we saw x uh 877 pandemic region all new |
7448s | cars shut up I am trying |
7450s | um sorry sons of beans were in fact |
7452s | eliminated and I could do better as well |
7454s | so the teams remaining in the alliance |
7457s | tournament are snuffed out no vacancies |
7460s | hole control cast about boundary expert |
7462s | time of essence so we're gonna have |
7464s | three matches in a row now where it is |
7467s | win and in if you win these match |
7469s | matches you get yourself one of those |
7471s | four remaining spots this is the moment |
7474s | like once you lost that first match and |
7477s | dropped into this loser's bracket this |
7479s | is what you're aiming for you're aiming |
7480s | to get to these matches and get one of |
7483s | these very hard to get in our spots so |
7486s | when I'm actually and you're in you can |
7487s | go until uh August when the main |
7489s | tournament starts if you lose three of |
7491s | those teams will lose and they will go |
7493s | into the galante gamble uh which will be |
7496s | rather insane later on so I'm looking |
7498s | forward to that I I guess the teams |
7500s | probably are not looking forward to |
7502s | getting into that so I think they hope |
7503s | they're going to win but let's start |
7505s | talking about these upcoming matches so |
7507s | snap direct versus no vacancies that's |
7509s | going to be our first one and let's see |
7511s | what these teams have chosen to ban so |
7513s | snuffed out Banning out the Scimitar and |
7515s | the balgarm |
7517s | Novak Banning out the Blackbird and the |
7520s | Ishtar I'm joined by the Basilisk Baza |
7523s | what do you think of these uh these |
7524s | bands here |
7525s | this is pretty interesting especially |
7527s | the Ishtar ban is what I'm uh most drawn |
7529s | to because it's a ship that we haven't |
7530s | really seen at all |
7533s | um really I think maybe PL may have |
7535s | flown it and they're ill-fated uh drone |
7537s | rush earlier but just drones in general |
7539s | is a cop that we haven't seen a huge |
7540s | amount of so I'm quite curious as to why |
7541s | no vacancies deemed matters a |
7544s | that's worth Banning uh Scimitar and |
7545s | Blackbird are pretty much Mainstays |
7547s | we've seen teams of all sorts Banning |
7548s | those and the Battlegrounds pretty |
7549s | common as well it's just the Ishtar |
7551s | mainly that piques my interest |
7554s | yeah indeed that is an interesting band |
7556s | I think the Blackbird has as you say is |
7557s | very very good band uh Scimitar as well |
7561s | one of the strongest shield Logistics |
7563s | Cruisers uh moderator obviously the baz |
7565s | uh the Basilisk is still uh available uh |
7568s | not only for hosting on this desk with |
7570s | me but as a ship to be fielded in the |
7572s | tournament is how is that not as good as |
7574s | a scimitar |
7576s | well the battles gives an excellent |
7577s | tournament player but the ship |
7579s | unfortunately uh suffers from a bit of |
7583s | um theme issue that the guardian |
7585s | suffered for is that it's a little bit |
7587s | slower a little bit um less uh mobile |
7590s | and as a result it's kind of easier to |
7593s | get on top of so that's why we see a lot |
7595s | of teams choose to not bring it |
7597s | um |
7598s | so Scimitar typically signals um kind of |
7601s | kitecon comp or a lot of Mobility |
7605s | and yeah what do you think basilisk is |
7608s | your namesake |
7609s | yeah it's just a bit slower I think also |
7611s | one of the big things is the resist |
7612s | profile I think the scimitol resist |
7614s | profile Tech 2 Minotaur is really really |
7615s | good because with just a multi-spec you |
7617s | can get really good Omni resists on it |
7619s | with the damage control as well whereas |
7620s | with the Basilisk if you just fit a |
7622s | multi-spec you're going to have a |
7623s | massive em hole that you need to do |
7624s | something about whether that's with the |
7625s | rig slots or where the name hardener so |
7627s | uh you know to get the similar sort of |
7629s | survivability on the Basilisk combined |
7631s | with its slower speed requires a lot |
7633s | more investment |
7635s | awesome so we are ready to go to the |
7637s | arena for this win and in match between |
7640s | snuffed out and no vacancies who will |
7642s | get that slot uh we'll find out with uh |
7645s | your casters Alec and BTT |
7653s | Alec here with Brett Thomas Thomas |
7655s | snuffed has brought a very interesting |
7658s | setup we've got a broadcast making a |
7661s | rare armor appearance Navy getting EOS |
7664s | curse with a very impressive low end |
7667s | control setup a tech one Logistics |
7670s | frigates making an appearance here in |
7671s | the alliance tournament feeder rounds |
7673s | but Thomas Thomas what do we have on the |
7675s | new vacancy side |
7676s | no vacancies have gone with what we |
7678s | usually see which is the Armageddon and |
7680s | a badon but interestingly it's not the |
7683s | Navy Armageddon it's the street |
7684s | Armageddon which allows them to fit an |
7687s | Absolution and an EOS those command |
7689s | ships bringing those extra links with a |
7691s | vexer arbitrator for tackle and ewall |
7694s | with Deacon Sentinel Punisher and |
7696s | Inquisitor 1t1 lodgy and one T2 and it |
7700s | looks like it's starting as everybody's |
7701s | just starting to pull away |
7704s | yeah we see the snuffed out team kiting |
7706s | backwards a little bit particularly |
7708s | their low end trying to get some space |
7710s | here from the newts presumably ophiria |
7712s | adilis and the new vacancies getting the |
7715s | getting does get a range bonus it's also |
7717s | drone damage bonus as we can see now the |
7720s | no vacancies team slowly but surely |
7722s | making their way forward |
7724s | as it looks like snuffed out is pivoting |
7726s | to try to buy themselves a little bit |
7727s | more time |
7729s | yeah it looks like they're all just |
7731s | slowly pulling away you are seeing the |
7733s | Armageddon lead the charge but as it is |
7736s | an armor Battleship it is going to be a |
7738s | little bit slower they do have a lot of |
7740s | long-range damage between them so |
7742s | they're probably just going to be |
7743s | training damage looking for something to |
7745s | get caught out of position and then send |
7747s | those smaller ships in just to catch |
7749s | them |
7750s | and neither side really applying a lot |
7752s | of that damage yet drones have not even |
7754s | been deployed both teams waiting to see |
7756s | what the other does I like the decision |
7758s | to charge forward with the Armageddon it |
7760s | gives them a big sphere of control with |
7763s | those long-range heavy neutralizers |
7765s | anything that gets into range is going |
7766s | to get neutered out and slowly pinned |
7768s | down as it turns off the micro warp |
7770s | drive and it's gradually corralling the |
7772s | snuffed out team cutting off the arena |
7774s | and forcing them into a fight as we now |
7777s | start to see the first shots trade the |
7779s | curse from uh stuffed out beginning to |
7782s | be primary here he is taking a pretty |
7784s | heavy amount of damage but he is going |
7786s | to get some reps |
7787s | yeah it looked like the Armageddon just |
7789s | got far enough to hit it with that Newt |
7791s | all at once and turn off its prop mod |
7793s | until it can cap boost back up now and |
7795s | start to pull it away the damage is |
7797s | going onto the EOS which is one of those |
7800s | heavier ships sort of moved forward but |
7803s | they've identified it as one of the |
7805s | easiest of those larger ships to shoot |
7808s | yeah and we've already got maintenance |
7810s | spots going out for the EOS |
7812s | so we'll uh repair itself quite |
7814s | comfortably it has a very very heavy |
7817s | resist profile lots of hit points strong |
7819s | resists possibly even some local reps |
7821s | depending how they have it fit it's |
7823s | quite a tanky boy not usually the first |
7825s | thing you see primary but it might be |
7827s | the only target they have available as I |
7829s | say that though they're switching over |
7830s | to the vexer Navy issue of rain row a |
7834s | big DPS source and a pretty favorable |
7837s | DPS to hit point ratio |
7840s | yeah and oftentimes these vaccine Navy |
7843s | issues fill those top end with newts so |
7846s | while it's doing damage with its drones |
7847s | it can lock something down and mute it |
7849s | down if it's one of those smaller ships |
7850s | it is starting to try and pull back and |
7853s | get out of range but we'll try and see |
7854s | if it's enough |
7856s | sure enough it is a gunless vexer so it |
7858s | is packing extra dudes however not being |
7861s | tackled down it's going to be fairly |
7863s | easy for it to pull range here that said |
7865s | the projection on the on excuse me on |
7868s | the snuffed out team is pretty strong |
7869s | with that bar cast a lot of drone damage |
7872s | coming off of that team they can keep on |
7875s | that vexer Davey but if they can't put |
7877s | it down they're gonna have trouble |
7878s | applying and as it's pulled range you |
7880s | can see it getting rep back up to full |
7882s | meanwhile their vacancies have switched |
7884s | over to the magus |
7886s | yeah that maggots did get grappled for a |
7889s | little bit and muted so it was really |
7891s | quite slow but the fact that it was only |
7893s | a grapple allowed that when it capped |
7896s | boost the cycled it could burst back out |
7898s | of range they're just Feathering the |
7899s | edge of that range and trying not to get |
7901s | scrambled but as I say that the biggest |
7902s | of Newt Michael is scrammed and locked |
7904s | down |
7906s | yeah and this was kind of that |
7907s | inevitability with the Armageddon |
7908s | surging forward only so much room to run |
7911s | for stuffed out and they ran out of Road |
7914s | here the bar gets tackled down oh it's |
7917s | getting absolutely punished as an armor |
7919s | tanking ship it does not have a lot of |
7921s | hit points and resists to work with and |
7923s | it's getting absolutely withered folks |
7929s | 126 kilometers just drifted out of range |
7933s | they are fighting at 101 so a little bit |
7936s | of inattention while you're flying can |
7938s | result in something like that happening |
7940s | and with that boundary it seems like the |
7942s | entirety of snuffed out has just fallen |
7944s | off of a cliff as they are running out |
7946s | of ships here quite rapidly no vacancies |
7948s | now taking a numbers Edge All Ships |
7951s | dancing quite close to the boundaries |
7953s | there could be more boundaries on both |
7954s | teams given where these teams have |
7956s | chosen to have their fight but they're |
7958s | slowly wearing down the snuffed out EOS |
7961s | he is dipping into about 80 75 armor |
7965s | meanwhile the stuffed out trying to go |
7967s | after the logistics wing for no |
7969s | vacancies which would be a pretty big |
7971s | blow if it goes down |
7973s | yeah they are applying damage to Sierra |
7975s | KATU in The Inquisitor he is floating |
7977s | just outside a damage range but he is |
7980s | managing to just keep his speed up and |
7982s | stay alive and just manage to get enough |
7984s | mitigation that he doesn't get killed |
7986s | with his Allied logistics for guitar |
7988s | reps it's going to be rough for him he's |
7990s | nuded scrammed webbed and a tech one |
7993s | frigate he's not gonna have the |
7995s | resistances of its Tech 2 counterpart |
7997s | and see him getting dipped down it is a |
8000s | frigate though and there's a lot of uh |
8002s | heavier damage on the soft-out team so |
8004s | he's gonna be able to mitigate a bit of |
8006s | it |
8007s | yeah |
8008s | he's been getting a lot of it he's |
8010s | pulling back to full |
8011s | yeah the afterburner with overheat just |
8015s | managing to get him enough speed to try |
8017s | and get out of there |
8019s | um |
8020s | you're seeing him just about managed to |
8022s | survive here he's getting a big boost in |
8024s | speed as he gets away from one web and |
8026s | then drop down really hard when a second |
8029s | web goes on him and those new tit |
8032s | it looks like temporarily the vexer Navy |
8034s | issue for no vacancies opt out some |
8037s | repair Bots to keep him up but has now |
8039s | switched back to damage I saw him pull |
8041s | him in and put him out again so now |
8043s | we're seeing The Inquisitor dipping down |
8044s | again as he's struggling but meanwhile |
8046s | the curse from from snuffed is taking |
8049s | dangerous amounts of fire that would be |
8051s | a fantastic trade for no vacancies |
8053s | they'll happily go for it and the duck |
8056s | Slayer is down and they're not even |
8058s | trading for The Inquisitor The |
8059s | Inquisitor is stabilizing now this is a |
8061s | huge turn |
8063s | yeah with the cast down that also stops |
8066s | those tracking disruptors that were on |
8068s | the Abad and the abandon can finally |
8070s | start applying damage to something other |
8073s | than the EOS of the Armageddon now it's |
8076s | free to shoot whatever it can |
8078s | and it looks like it's happy to keep on |
8080s | shooting the ears just doing way more |
8082s | damage to it as now it's dipping below |
8084s | half armor struggling to maintain this |
8087s | hit point balance despite The Inquisitor |
8089s | and the Navitas no doubt putting |
8090s | overheated reps into it at this point |
8092s | meanwhile their Sentinel is also drawing |
8094s | some negative attention taking out its |
8096s | Shields |
8097s | yeah and while that EOS is desperately |
8100s | trying to stay alive with that bonus |
8102s | repair that it has it's going to really |
8104s | struggle because this Armageddon has sat |
8106s | on top of it for the past minute or so |
8108s | it has drained it absolutely dry |
8111s | yeah his capacitor is screaming right |
8113s | now he's struggling to hold on to any |
8115s | shred of armor to keep that structure |
8116s | protected it's now dipping into one |
8118s | third structure and it's down the EOS is |
8120s | down the product of a lot of hard work |
8122s | and capacitor management from the new |
8124s | vacancies team and now they're going |
8125s | after the one remaining big chunk of |
8127s | damage on the snuffed out team the |
8130s | Armageddon Navy issue of jaza bronikovic |
8132s | is now taking severe fire already as I'm |
8136s | talking dipping into about 75 armor and |
8138s | dropping rapidly |
8140s | I want you to notice as well on the No |
8143s | Vacancy side how all of their low end |
8146s | has a streak of e-war all along them |
8148s | that even despite losing three or four |
8151s | ships |
8152s | snuffed out all really well applying all |
8156s | their uh ewall here which is a very good |
8158s | sign for them going through into the |
8159s | galante gamble that they can apply this |
8162s | really well |
8163s | yeah this match could have gone either |
8165s | way at the start both teams seemed very |
8167s | hesitant to commit but once the commit |
8169s | did happen it was in the vacancy's favor |
8172s | the superior positioning there you've |
8174s | got to imagine that the loss of the |
8175s | pontifex links really coming back to |
8178s | bite snuff now that this match has gone |
8179s | into the deep end speaking of the deep |
8181s | end uh Jose bronkovic is drowning in |
8185s | laser and missile fire right now the |
8188s | Drone swarm around him is pretty thick |
8190s | it's mostly damaged and it's taking him |
8192s | into deep structure now |
8195s | yeah it looks like it's finally going to |
8197s | be dropping those armageddon's just |
8199s | trading blows at the end right next to |
8201s | each other now that all the larger ships |
8204s | are down there's not much snuffed out |
8206s | can do to pull this from pull this back |
8209s | they don't have any of that damage left |
8212s | the Magus has a little bit of drones but |
8214s | they're probably defunct this long into |
8216s | the match |
8217s | yeah stuff down sacrificing a lot of |
8219s | points to bring that bar gas to 23-point |
8221s | ship by far the most expensive piece of |
8224s | their team and I don't really feel like |
8226s | it delivered a lot of value for them I'm |
8227s | not sure what the game plan was but they |
8230s | did not execute it uh as the remaining |
8233s | manship goes down followed by their |
8235s | cares followed soon by this Inquisitor |
8237s | the stuff team is falling apart right |
8239s | now with no possible way back into this |
8241s | match latching lacking any source of |
8243s | damage on their team |
8245s | yeah the difference between the buggers |
8248s | and the Armageddon in these type of |
8249s | situations is the while they both do |
8252s | rapid heavy Clips you can fit the |
8255s | Armageddon with guns whereas the barges |
8257s | is a lot more about control with those |
8259s | bonused scrums you can scram any of the |
8262s | fast moving tackle off and keep them |
8264s | away from you but he didn't manage to do |
8267s | that he just got swarmed by the multiple |
8269s | tackle on the vacancy side and couldn't |
8271s | keep anything away from him yeah |
8274s | unfortunately the Newt range of the |
8275s | Armageddon far exceeds the scram Rage of |
8278s | the bar cast and that was the deciding |
8279s | factor here as snuffed out just their |
8282s | Sentinel remaining as the final seconds |
8284s | ticked down for this match it may |
8286s | survive to the end of match time but |
8289s | that is a very small consolation prize |
8292s | for snuffed out as they're going to be |
8294s | forced into the glenty gamble with the |
8296s | remaining seconds ticking down we're |
8297s | going to send it back to the analyst |
8299s | desk |
8303s | [Music] |
8310s | [Music] |
8312s | thank you |
8316s | Ryan are you in the armor Vagabond or |
8319s | something no um I've got axle ISP |
8324s | and polarized guns |
8326s | [Laughter] |
8332s | you are one of two people that couldn't |
8336s | listen and couldn't check bookmarks and |
8338s | find your own way out the route the |
8341s | entire route was literally bookmarked |
8342s | out to losac I bookmarked the 10 minutes |
8345s | in advance |
8346s | guys stop being casual they're really |
8349s | bad we should not lose anybody to this |
8351s | warp off work off take the fleet warp |
8353s | everybody warp off this is a really |
8355s | really bad execution I'm very |
8356s | disappointed |
8362s | well they may be called No vacancies but |
8364s | they have indeed found a vacancy in the |
8366s | Lions tournament 19. Novak moves into |
8369s | the main tournament in August we will |
8371s | see them then as they drop snuffed out |
8374s | down into the galenti gamble the first |
8376s | of the teams that are going to have to |
8377s | go through that brutal bracket uh |
8380s | snuffed out of course they're they're |
8381s | not out they're they're little flame of |
8384s | Hope still exists it has not been |
8385s | entirely snuffed |
8387s | um it still flickers gently and stuffed |
8390s | out have of course been practicing for |
8391s | the golden gamble all the way since last |
8393s | year when they brought Four Diamonds uh |
8395s | so they they've been you know doing 5G |
8397s | chess when the rest of us have just been |
8398s | playing internet spaceships uh the |
8400s | Basilisk what happened there like we got |
8403s | told that uh nuke Michael the captain of |
8405s | snuff and in the bar gas actually deseed |
8408s | uh prior to him dying obviously that's a |
8411s | pretty big thing and it's pretty |
8412s | unfortunate but what else could have |
8414s | been done differently there |
8416s | well I don't want this uh this lost by |
8418s | enough to distract you from jet 1X dying |
8420s | in towels Nestle |
8422s | um but regarding this match |
8425s | um the barges getting caught was for |
8427s | sure a big deal I think what we saw |
8429s | actually was I said before the match |
8430s | with the bands the Ishtar was |
8432s | particularly interesting I think we saw |
8433s | a little bit of five head play here from |
8434s | no vacancies Banning the Ishtar saying |
8436s | don't worry about drones we're not |
8438s | bringing any drones nothing nothing to |
8439s | worry about there's no drones coming and |
8440s | then they turn up against this snuff |
8442s | comp that's very heavy on disruption |
8443s | with TDS and GDs and damps and stuff and |
8446s | they weren't a drone comp per se but |
8448s | they had the Armageddon Scott drones the |
8449s | EOS has drones the vexal Navy has drones |
8452s | and they made really really good use of |
8453s | those both the damage drones and the rep |
8454s | drones keeping The Inquisitor alive but |
8456s | there was very little that snuff could |
8457s | do against |
8458s | you know they couldn't really disrupt |
8460s | those drone application that we saw them |
8461s | go on the curse at the start they didn't |
8462s | break through and then they got the |
8463s | Bargas held down and just absolutely |
8464s | went straight through it |
8466s | and mod there was one kind of key |
8469s | difference that I that I noticed in that |
8471s | last match is uh Novak they went for |
8473s | those command ships they went for an EOS |
8475s | and an Absolution for their links and |
8477s | DPS meanwhile snuff chose to bring the |
8480s | Magus and the pontifex obviously the |
8482s | links aren't as strong uh you know do |
8484s | you think this maybe played a part of it |
8485s | as well |
8489s | he's back it's the meter Raider hands up |
8492s | from you to Raider let's go the |
8495s | different difference there is so my new |
8497s | that it's uh basically next to |
8499s | importance of the link strength |
8502s | um the real downside was that one of the |
8504s | snuffed out Pilots |
8506s | um unfortunately uh boundary violated at |
8508s | 126 kilometers just I realized what he |
8512s | was doing at the very last minute but |
8513s | didn't turn it around so |
8516s | um |
8517s | yeah and when you lose a command ship uh |
8520s | it's kind of a big deal |
8523s | yeah I mean I was going to ask about the |
8526s | boundary actually because I know uh Baza |
8529s | has personally piloted his ships fitter |
8531s | to the arena in the past but based on |
8533s | either of him being incredibly still uh |
8536s | for fear or although he's gone now there |
8538s | you go he's definitely disconnected I |
8539s | was wondering if he thought I was like a |
8541s | dinosaur and I only I think I'm still |
8542s | here I think I'm still here on voice |
8543s | it's just me |
8545s | how did one boundary violate in the |
8547s | alliance tournament |
8548s | so you uh there's a sphere around the |
8551s | arena center of 125 kilometers and what |
8553s | you do is you expertly position your |
8555s | ship instead of inside that sphere you |
8557s | maneuver it in such a way that it |
8558s | actually becomes in its entirety outside |
8560s | of that sphere so there's no there's no |
8562s | overlap between your ship and that |
8564s | sphere anymore and that causes your ship |
8565s | to instantaneously explode |
8568s | it's a very high skill maneuver it's not |
8570s | one that you can really |
8571s | learn you know you're either born with |
8573s | it or you're not |
8574s | yeah and it used to be of course if you |
8576s | were one of these uh talented |
8578s | individuals you got and invite straight |
8579s | to habitual euthanasia but now the |
8582s | skills of boundary violating have been |
8584s | spread out across the arena stuffed out |
8586s | uh boundary violated in their very first |
8588s | match in fact uh we're also burning out |
8590s | their guns and a rather unfortunate uh |
8592s | incident uh but like I said they are |
8595s | going to be back in the gallante gamble |
8597s | let me just quickly go through what the |
8600s | heck the galante gamble is so normally |
8602s | you see these |
8604s | um these guys putting in bands they put |
8606s | in uh you know they had certain |
8608s | limitations of ships you can only bring |
8610s | say three of one particular size for |
8612s | example |
8613s | um and that you know that's kind of it |
8615s | but now in the going to gamble there are |
8617s | no bands there are no Hull restrictions |
8620s | so the points logic and inflation rules |
8623s | still apply so if you bring multiple |
8624s | copies of the same ship it costs more |
8626s | but you could bring 10 Cruisers like you |
8629s | could do it you could channel the |
8631s | ancient wisdom of star fraction and |
8632s | bring 10 Cruisers and just you know |
8635s | running in and only galante ships are |
8638s | allowed uh so ships with the galenti |
8640s | racial bonus and that includes pirate |
8642s | ships and I do believe that means that |
8644s | uh things like the bar guests and stuff |
8646s | are actually eligible because they have |
8647s | those bonuses uh moderator are you |
8650s | looking forward to seeing this |
8652s | uh yeah well I mean I'm going to have to |
8654s | right because uh my friends and snuff |
8657s | are in the galante Gamble and they're |
8658s | gonna have to make it out of that round |
8659s | robin secure the 32nd and final uh |
8663s | position in the Lions tournament but I'm |
8666s | ready to see all sorts of uh Clowny uh |
8669s | Shenanigans of teams scrambling uh that |
8672s | probably have practiced many of the |
8674s | actual tournament rules but I don't |
8676s | think anyone is actually practiced the |
8679s | galante Campbell I'd be very surprised |
8681s | to have so uh people probably making |
8683s | last minute setups to make that happen |
8686s | yeah I feel like if you're practicing |
8688s | for failure then you're probably going |
8689s | to reach it in the in the end so uh so |
8692s | actually probably a good point that |
8693s | these teams have not had much time to |
8695s | practice this uh you know they might get |
8696s | here |
8698s | um no let's look at our next match which |
8699s | is coming up in just a few minutes it's |
8700s | whole control versus cast About Now cast |
8703s | about had a bit of an upset Victory the |
8704s | other day uh Hull control I think did |
8707s | pretty all right |
8708s | um but I'm looking forward to see if |
8710s | they can pull this off versus cast about |
8712s | always been a very very good gatekeeping |
8714s | Dean cast about it so let's take a look |
8715s | at the bands all right so uh whole |
8718s | control Banning Loki and scimitar cast |
8722s | about sparing EOS and mollus disembodied |
8725s | voice of The Bachelors are you still |
8727s | with us I am still with you yes |
8729s | excellent what do you make of these |
8730s | bands |
8731s | uh the Loki Scimitar I mean the low-key |
8733s | is we most commonly see it is in the ham |
8735s | Rush setup so I think that's their |
8736s | attempt at either saying you're not |
8738s | going to fly hamross or if you are uh |
8740s | you know you may have to sort of face |
8741s | the reality that you're not going to be |
8742s | able to easily get on top of us and |
8743s | we're able to spread out and sort of |
8745s | mitigate the uh you know the impact of |
8747s | having all these short-range camera |
8748s | ships pushing at us scimitaries as we've |
8750s | said mainly for kiting EOS and mawlers I |
8753s | think the EOS is a really strong ban |
8754s | again we haven't really seen like I said |
8755s | in the last match we haven't seen |
8756s | particularly drone focused comps or |
8759s | bands but I think in general the EOS uh |
8761s | just by virtue of being able to sort of |
8763s | get its full DPS from using drones while |
8766s | also fitting three or even four links uh |
8768s | you know just makes it a really strong |
8770s | command ships even in non-drone comps |
8773s | and mod uh your thoughts on this as well |
8776s | uh you know what what do these bands say |
8778s | to you |
8779s | yeah I mean to Echo what Battlefield |
8781s | said about the Scimitar and the Loki uh |
8783s | itself hitting at any sort of a kiting |
8786s | setup or even the Drone or not sorry not |
8790s | drone the ham Rush setup uh it targets |
8792s | that we haven't seen very many mollusk |
8795s | bands so far uh largely because celestis |
8798s | carries are still available uh we even |
8800s | saw one team bring a what she said |
8802s | earlier uh something we might see in the |
8804s | main tournament but uh not haven't seen |
8806s | so much in the prelim |
8809s | awesome well I'm certainly looking |
8810s | forward to this match again to reiterate |
8812s | these are now win and in matches again |
8815s | whoever wins this match gets into Lance |
8817s | tournament 19. and that's what you want |
8818s | that's what we're here for like if |
8820s | you're if you're not doing that you're |
8821s | not doing well so I hope all these guys |
8824s | can indeed pull out a dub uh who will |
8827s | obviously have to find out but it is |
8829s | time for us to Slither over to the arena |
8832s | with your casters Alec and Brett Thomas |
8834s | Thomas |
8839s | greetings ladies and gentlemen my name |
8841s | is Brett Thomas Thomas I'm here with |
8842s | Allah we are here watching whole control |
8845s | in the red side with cast about in the |
8847s | blue Alec why don't you introduce us to |
8849s | what cast about have brought |
8851s | the astronauts have brought an extremely |
8853s | interesting setup kind of a variation on |
8855s | Max threat but bringing some ships we |
8857s | haven't seen before the drakavec and the |
8859s | Ika tursa own with some control from the |
8862s | curse also both teams sporting a nergo |
8864s | my favorite chip in the game |
8866s | yeah whereas hold controller brought a |
8869s | slightly more traditional one with a |
8871s | balgorn fleet Tempest Absolution with |
8873s | the Navy auger Navy exec in those |
8876s | Cruiser rolls with Thalia Deacon as evil |
8879s | as Logistics |
8882s | yeah this is gonna be a really |
8884s | interesting matchup the ecotursa is a |
8886s | massive points investment it's a |
8888s | forgiving hack coming in at 15 points |
8890s | but I would have to say the whole |
8892s | control team is one of the more ideal |
8894s | teams to have fielded for actually it's |
8897s | going to mitigate a lot of the damage |
8898s | from The Tempest lead issue as both |
8900s | teams go after what they think are going |
8902s | to be the uh more flimsier ships on the |
8905s | enemy teams the whole control executive |
8908s | Navy and the curse of cast abouts both |
8911s | taking primary fire here although some |
8913s | split damage we're seeing multiple ships |
8915s | in the castabouts team take fire |
8917s | yeah you saw this negle on the swivel |
8919s | immediately dive the back line with no |
8921s | hesitation they went right into the back |
8923s | line they have both been caught and been |
8925s | locked down miles away from that |
8927s | Guardian so you are seeing Guardian rep |
8930s | star to jump on but it has allowed all |
8932s | of the damage from hold control to |
8934s | immediately start firing on them |
8937s | oh the sacrifice play as this vipple |
8940s | goes down surrounded by just a cloud of |
8942s | damaged drones the whole control team |
8944s | very aggressive here |
8948s | yeah you're seeing a now that the naggle |
8951s | is finally starting to take damage it is |
8953s | dropped right on top of the Tempest |
8955s | Fleet issue I think they were hoping to |
8957s | hold stuff down while they Bend |
8959s | everything else forward and try to |
8961s | headshot some of the smaller things but |
8964s | those deacons have managed the Deacon |
8967s | and the Thalia managed to keep |
8968s | everything up while those medium guns |
8970s | haven't been able to do much |
8972s | yeah and unfortunately the balcorn is |
8974s | now nuding the guardian for cast about |
8976s | that is not the position he wants to be |
8978s | in and I don't think he has much chance |
8980s | of escaping it either uh the nurgle goes |
8983s | down |
8983s | unfortunately that Guardian is gonna |
8985s | have a really hard time keeping anyone |
8987s | else on his team alive under that |
8989s | massive new pressure |
8990s | and it's just gonna get worse from here |
8992s | it's it is not being screened so that |
8995s | organ Navy is bending towards it and so |
8997s | is the balcon it looks like the |
8998s | backgrounds just managed to get in range |
9000s | to drop those ball going webs on it so |
9002s | you should start seeing it slowing down |
9004s | and start taking a lot of damage |
9007s | I'm trying to see what the cast of mouse |
9008s | curse is doing here it looks like it's |
9010s | circled around to the back line it's |
9012s | trying to Newt the logistics frigates it |
9015s | doesn't seem to be doing a great job of |
9016s | it as neither of them are having trouble |
9018s | keeping their team alive the way that |
9020s | the guest abouts team is |
9022s | yeah it's using all of its e-water |
9024s | trying to stop the track and get the |
9026s | fully Tempest of the Absolution but it |
9027s | doesn't really matter because everything |
9029s | they're shooting is only going 30 |
9031s | kilometers per second |
9034s | oh and that's the guardian down oh |
9038s | not a strong attack on the guardian as |
9040s | you'd hope to have likely unable to run |
9042s | its local rep if they fit it with one |
9044s | and now the ikutarsa is coming we'll see |
9047s | if the points are worth it here but |
9048s | without a guardian to keep him up the |
9050s | high resist and signature tanking for |
9051s | the ecotursa not gonna be a huge Factor |
9055s | here it's not going to be able to |
9056s | replace the hit points that it's losing |
9057s | neither will the drakovic which also |
9059s | comes with a resist bonus and a ton of |
9062s | damage not a lot of deck on it though as |
9064s | you can see without the guardian to |
9065s | replace it the hit points are just |
9067s | getting ground down off of these ships |
9070s | yeah it looks like the Absolution and |
9073s | the drakovic when able to apply enough |
9076s | long-range damage that you usually get |
9078s | to see with these double Battleship as |
9080s | the top end comes |
9084s | very disappointing the actresses there |
9087s | is primarily the OG Navy issue not the |
9089s | ship you'd want to be primaring it's |
9091s | it's a big pile of hit points it doesn't |
9093s | do a lot of damage |
9094s | there's so many other targets for that |
9096s | ecotursa to choose from I'm not sure why |
9099s | he's priming the auger Navy issue and |
9102s | you've got the logistics frigates still |
9103s | alive the extra Navy issue still alive |
9105s | but it's not gonna matter soon |
9109s | he could have been he was in the perfect |
9111s | opportunity earlier to get on top of |
9114s | those smaller ships and get something |
9116s | that |
9117s | it can easily apply damage to like them |
9119s | I guess and get those links off the |
9121s | field but it hasn't and now it's sitting |
9123s | and dying at a fire underneath all the |
9125s | damage of everything else |
9127s | yeah the the high tracking of the |
9129s | drekovic and the Inca tersa not being |
9131s | leveraged here to clear out the low end |
9133s | and the spooling damage of both of them |
9135s | not being put onto the high value of |
9137s | Battleship size targets either kind of |
9140s | the worst of Both Worlds as far as |
9142s | Target calling for the triglavian guns |
9144s | leaving a lot of value on the table and |
9146s | they sunk so many points into them and |
9149s | they're really paying for it here it's |
9150s | now their Absolution is about to drop |
9151s | followed by the curse and crucifier in |
9153s | short order |
9155s | yeah the cast and the crucifier tried as |
9158s | hard as they could at the start of the |
9160s | match to mitigate the most amount of |
9162s | damage they could with those tracking |
9164s | disrupters but it didn't help that both |
9166s | the swivel and the Nagel were right at |
9169s | zero so that it didn't matter underneath |
9172s | the balgo webs tracking didn't matter |
9175s | they could just load to short range |
9176s | Amazon just pop them at the start |
9179s | yeah a lot of confidence on that initial |
9181s | charge from the cast about the team but |
9183s | in hindsight it was ill-placed as this |
9185s | curse is about to drop |
9187s | and unfortunately for them well to me |
9190s | fortunately for them they'll have one |
9191s | more chance at this in the galente |
9193s | Gamble |
9194s | and Cass may have an edge given their |
9196s | galenti pedigree but they're certainly |
9198s | not having an edge here the alliance |
9200s | tournament despite their tournament |
9201s | background whole control going to take |
9203s | this match as they |
9205s | forced me to keep talking is this curse |
9208s | is |
9209s | oh here let's see how far it gets out |
9213s | he's got a lot of speed I'm optimistic |
9217s | 199. |
9221s | very nice we'll throw this back to the |
9224s | desk |
9243s | could be anywhere |
9245s | [Music] |
9259s | thank you |
9272s | [Music] |
9286s | they are so whole control sliding |
9288s | straight into alliance tournament 19 |
9290s | with a couple of bumps along the way but |
9292s | they made it uh cast about Unfortunately |
9295s | they drop into the galante gamble as |
9298s | well they joined snuffed out there and |
9300s | there's one remaining spot in that uh |
9304s | that final gamble to see who gets that |
9306s | remaining spot in Alliance tournament |
9308s | 19. |
9309s | um the Basilisk you are back you've done |
9311s | your human skin once again how was that |
9314s | match for you |
9315s | yeah it was good I quite liked um whole |
9317s | controls come to be honest I think we've |
9319s | seen quite a lot of teams bring these |
9320s | multiple Battleship sort of heavy armor |
9322s | control comps and I feel like their |
9325s | variant was one of the best if not the |
9327s | best that we've seen just because it it |
9329s | all felt like it fit together rather |
9330s | well they hadn't over indexed into |
9331s | anything there wasn't too many |
9332s | battleships or you know not enough |
9334s | control I felt like it was quite a |
9335s | balanced comp and quite versatile uh |
9337s | setup they had |
9339s | yeah moderator is an interesting setup |
9342s | as well with |
9344s | um a number of ships we don't see super |
9345s | often uh you know we saw both teams |
9347s | Fielding narigals |
9349s | um we saw drakovic and ekitarissa you |
9351s | know talked about these ships how can we |
9353s | not see these as often as maybe we would |
9355s | expect |
9356s | yeah so one of the issues with that kind |
9360s | of point |
9362s | setup is that |
9364s | um the lecheck again very expensive a |
9367s | Couture's a very expensive direct back |
9370s | very expensive so the reason that |
9372s | they're more expensive than say like a |
9374s | normal one chip is because uh they spool |
9377s | over time and |
9379s | um that's a feature of the true Lobby |
9381s | ships where if you're an old shack |
9385s | start out maybe not doing all that much |
9387s | but by the time you're fully spooled on |
9389s | top of someone in a battleship brawl |
9391s | you're doing well over 2000 damage and |
9393s | to account for that uh CCP and their |
9396s | infinite wisdom has decided to make them |
9397s | expensive than say you know it Baden or |
9401s | attempt because of that ability |
9405s | yeah and one of the other thing was that |
9407s | Um this can impact |
9409s | um is sometimes we see people bring |
9410s | multiple of the same ships uh you talk |
9412s | about expensive ships but basilis can |
9414s | you explain the point inflation rule |
9416s | that we have uh going on in the alliance |
9418s | tournament |
9419s | sure so every ship has a certain cost |
9422s | right so eggs like navies that we've |
9423s | seen all the time they're six points |
9425s | um but if you bring a second exec Navy |
9427s | they both become seven points and if you |
9429s | bring a third one they all become eight |
9430s | points so every time you bring an extra |
9432s | copy of the same ship uh they each |
9434s | increase in cost |
9436s | um so it's I think I quite like it the |
9438s | rule in general I think it adds a sort |
9439s | of interesting Dynamic where teams need |
9441s | to decide you know is the ship good |
9443s | enough to bring two of them is it good |
9444s | enough to bring three of them in certain |
9446s | in certain circumstances |
9448s | um and I think we've seen you know it it |
9450s | adds a lot of |
9451s | um variation to comps because different |
9453s | teams have different opinions on whether |
9454s | or not certain ships are worth bringing |
9456s | multiple copies |
9458s | yeah I feel like I also can uh force a |
9462s | comp to have almost unintended changes |
9464s | so for example if you have a comp that |
9466s | has |
9467s | um like a deacon and Italia and someone |
9470s | bans out the Deacon sure you can replace |
9473s | it with Italia but they're both going to |
9475s | go up a point which means that you have |
9477s | to underpoint something else somewhere |
9479s | and so it's not just a case of swapping |
9480s | one ship out for another if you're |
9482s | swapping in a duplicate then you're |
9484s | going to end up with a situation where |
9486s | you're like oh heck I need to find two |
9488s | extra points maybe I have to take my |
9490s | curse and drop it down to an arbitrator |
9491s | and then change something else as well |
9493s | so it can be quite quite impactful just |
9495s | with a single band when you look at the |
9496s | the points inflation moderator how do |
9499s | you think teams tend to try and counter |
9500s | this |
9503s | um so we see it a lot kind of the |
9506s | maximum threat comps where |
9509s | um they don't all bring the same battle |
9511s | Crews at right you see we have like an |
9513s | Absolution we have our hurricane our |
9516s | Harbinger Fleet issue we have vertex |
9518s | Navy issue we have |
9520s | all these sort of um you know faction |
9522s | and then the tech one battleships and |
9525s | then of course you have the faction |
9526s | Cruisers so that's a setup where you |
9529s | don't see any duplicates of any real |
9532s | ships but |
9533s | they all do sort of the same thing they |
9536s | all have roughly the same tank same |
9538s | projection that's why conflict that are |
9540s | very hard to ban out |
9542s | um then there are comps where really |
9545s | there's only one ship of that type that |
9548s | does that and a lot of those are going |
9549s | to be your pirate faction ships where |
9551s | they have unique bonus like say the bar |
9553s | guest or balgo |
9556s | awesome thank you and then basilisk |
9558s | you're obviously uh working quite |
9560s | closely with uh one of the teams and I |
9561s | believe that you're running practices |
9562s | and scrims and stuff when you're trying |
9564s | to put together a comp are you fitting |
9568s | in alternatives for when this might |
9570s | happen like are you saying hey this ship |
9571s | gets banned out we replace it with this |
9573s | if this one gets manually replace it |
9575s | with that like how deep does it go when |
9576s | you come up with a a composition |
9580s | I am um so for the gun spam comp that we |
9584s | ran yesterday with all the battle |
9585s | Cruisers that we thankfully won with I |
9587s | think we had about nine or ten different |
9588s | variations to go just based on |
9591s | um you know what the opponents might ban |
9592s | what we feel like we're bringing what |
9593s | what the band's set up for |
9596s | um but to be honest I don't think it was |
9598s | particularly necessary because that comp |
9600s | in particular as Maude was just saying |
9602s | is very easy to substitute something in |
9603s | and out |
9604s | um that's more just sort of preparation |
9605s | for the 80 proper where as you said |
9607s | earlier on in the day four bands is just |
9610s | such a totally different environment |
9611s | there can be so much more pressure |
9612s | exerted |
9613s | um you know on a team and also it's part |
9615s | of sort of the exploration process of |
9617s | building a comp you know you might build |
9618s | a version and you say you know what |
9620s | happens if we trade this ship for |
9621s | another ship and sort of see how it |
9623s | turns out see how everyone feels about |
9624s | changing these ships how it performs |
9625s | differently what the different strengths |
9627s | and weaknesses are and you you might not |
9629s | rate it as the best version but you |
9631s | might still just sort of keep it on the |
9632s | side and think you know this might come |
9633s | in handy at some point maybe they'll you |
9635s | know ban the hob engine Navy so we need |
9637s | to bring something else let's just stick |
9638s | this one there and save it in the back |
9639s | pocket in case we yeah |
9642s | also remember you were preparing for |
9644s | these features with your your team did |
9647s | you consider or practice to do any form |
9649s | of 3D crafting should you end up in the |
9652s | gallante gamble or are you just banking |
9654s | on that not actually existing |
9656s | I absolutely did know I have no idea |
9659s | what's going to happen in the Glenside |
9660s | gamble I have no clue |
9662s | one of the other exciting rules about |
9665s | the Glen to gamble so is a round robin |
9667s | system uh there'll be three teams uh |
9669s | each team will play each of the other |
9671s | teams once uh so each team basically |
9673s | plays two matches but the match results |
9675s | in terms of win loss actually have no |
9678s | bearing on who gets through uh the the |
9681s | person the team that gets through will |
9683s | be the team that scores the most points |
9684s | by killing the most ships first and |
9686s | foremost so you could actually lose both |
9689s | of your matches |
9690s | and still in theory get in if you you |
9693s | know maybe lost by a point and you |
9695s | killed 99 and they killed 100 in one of |
9697s | those matches and you did that twice you |
9699s | get in with like 198 points or something |
9701s | like that's how you get in so |
9704s | just winning is no longer the objective |
9706s | like if you're if you're too timid if |
9708s | you're too backline and you let them get |
9711s | some points and you don't get any points |
9712s | you know maybe you win the match but if |
9714s | you win the match like five to Zero by |
9715s | killing one chip it's not gonna help you |
9717s | uh mod |
9719s | does this not sound terrifying uh for |
9722s | Pilots |
9724s | um yeah that's just absolutely |
9726s | the worst possible thing you're you're |
9729s | definitely thinking okay not only do I |
9732s | have to win I just have to win big |
9734s | because the last thing you want to do is |
9736s | give your opponents any point uh but you |
9739s | also have to try to you know turbo dunk |
9741s | so you have to think okay what are comps |
9743s | that we can not just you know win but |
9746s | win big with |
9748s | um and a lot of these Rush versus Rush |
9751s | comps I'm gonna let you know up front |
9752s | like those aren't going to be clean |
9754s | matches you are going to lose chips if |
9757s | you just decide hey we're going to bring |
9758s | like four megathrons or hyperions and |
9761s | we're just gonna run them into each |
9762s | other things are going to die and |
9764s | they're going to be very exploding |
9765s | they're going to go boom boom pew pew |
9767s | and you know you you better have an |
9771s | answer for them |
9772s | yeah it is going to be pretty chaotic I |
9775s | actually remember I think from Alliance |
9777s | tournament 16 when we had uh basically a |
9780s | brawl at the center of the arena and I'm |
9782s | sure stuffed out was involved in it uh |
9783s | with a flagship it was a flagship |
9786s | Vindicator around or something |
9788s | um and everyone worked in at zero on |
9792s | both sides and uh it's like oh no |
9794s | imagine warping into the arena and |
9797s | seeing yourself you know five kilometers |
9799s | away from two of indicators like uh this |
9801s | is not going to end well it's like quick |
9803s | spam lock spam F1 overheat your belief |
9806s | uh and you know hands off the keyword |
9808s | and hope basically how those matches are |
9810s | gonna go down so I'm excited to see are |
9812s | are there going to be tactics are there |
9813s | going to be uh just brawling into each |
9816s | other's faces who knows |
9818s | um we have one more spot available in |
9820s | the galante Gamble and we have one more |
9822s | direct entry spot in Alliance tournament |
9824s | 19. we have 30 of the 32 teams in |
9828s | Alliance tournament 19 now confirmed |
9830s | just those two spots remaining one for |
9832s | the winner one for the winner of this |
9835s | next match so boundary experts going up |
9838s | against all their Essence in this |
9839s | upcoming match |
9841s | let's take a quick look at the bands for |
9843s | this so boundary experts Banning out the |
9845s | Deacon and the Talia so saying hey no |
9847s | friglogy please thank you uh armor |
9850s | forgot you I should say and obvious in |
9852s | spanning out the bar guest and the |
9854s | typhoon Fleet moderator your thoughts on |
9857s | these bands here |
9858s | so all this essentially hasn't changed |
9860s | their strategy for literally all of |
9862s | today it's the same bands they've been |
9864s | going with |
9865s | um in again I still don't like the |
9867s | typhoon Fleet issue band bargasban is |
9869s | perfectly fine uh boundary experts has |
9871s | been previously Banning Deacon but also |
9874s | curse as well uh but they've decided to |
9876s | swap the curse band for Banning the |
9878s | other Tech 2 armor-free Logistics the |
9881s | Thalia as well so |
9883s | um what are your thoughts on that |
9886s | are you asking me or basilisk there you |
9889s | know I think I cut off I meant to say |
9890s | basil the uh uh yeah |
9893s | I think it's quite a smart adaptation |
9895s | from boundary experts because as as you |
9897s | said a lot of these teams not just in |
9898s | the bands but in the comps a lot of them |
9900s | obviously they haven't had much time to |
9902s | prepare their their in a situation where |
9904s | they lose and they're out so if you win |
9906s | you think you know let's just keep going |
9907s | with that it's winning right it's good |
9909s | and Boundary experts have looked to of |
9910s | Essences matches and said they quite |
9912s | like these logic frigate comps you know |
9913s | we've seen a couple different variations |
9915s | I think they had the Bindi one time and |
9916s | the Battleground another time but |
9918s | overall still pretty heavy armor control |
9920s | comps and they've said well if we ban |
9921s | the Deacon in the Thalia you you are |
9923s | going to have to severely this comp |
9925s | or you are gonna have to run something |
9926s | else so I quite like it from boundary |
9928s | experts to sort of put off Essence off |
9930s | on the back foot and make them fly |
9931s | something where perhaps not as |
9932s | comfortable with coming up you know for |
9934s | the first time compared to a comp |
9936s | they've flown multiple times already |
9937s | today |
9938s | yeah when we look at frigate logic uh |
9940s | like the ticket and Natalia are being |
9942s | obviously the the armor Tech 2 |
9944s | equivalent we don't see as much Shield |
9948s | frigate logic as we do armor frigate |
9950s | logic uh moderator why why might that be |
9955s | part of the reason |
9956s | um is just because |
9958s | um |
9959s | you get a lot more utility frankly out |
9962s | of |
9963s | armor Logie um then you do the shield |
9965s | one the the armor ones are a bit more |
9968s | difficult to kill frankly than the |
9970s | shield oblaji Arc and that's kind of the |
9973s | reason of what we do it's very common |
9976s | for the armor |
9978s | um Tech 2 forget logic to be fit with |
9980s | tenement afterburner and that's |
9983s | something that you can sort of kind of |
9986s | do with the shield forget Logie but it's |
9989s | much much more difficult to do and |
9992s | um the signature radius on the armor |
9996s | refrigerator logic is also notably |
9998s | smaller field |
10000s | uh buzzer uh mod just mentioned there |
10003s | about the 10mn AVS but correct me if I'm |
10006s | wrong isn't that a cruiser-sized prop |
10009s | mod please explain it is it is so in |
10012s | certain circumstances You may wish to um |
10014s | over prop because it's called over prop |
10015s | certain ships now obviously the benefit |
10018s | of this is you're going to go a lot |
10019s | faster at top speed the downside is it |
10021s | handles like a truck |
10023s | um so it can be very very difficult |
10025s | um for some players to sort of control |
10026s | especially in uh logic frigates where |
10029s | your range you know your rep range I |
10030s | think optimal range is like 15 |
10031s | kilometers you've got a little bit of |
10033s | fall off |
10034s | um so you're still doing decent reps out |
10035s | to like 30 kilometers but it just can be |
10037s | a lot more difficult to sort of control |
10038s | your positioning and keep your speed up |
10039s | because obviously that's where your tank |
10041s | is that's the important thing you need |
10042s | to keep moving but you need to keep |
10044s | moving in a Direction that's not |
10045s | completely away from the guy you're |
10047s | trying to rep and it's also not into the |
10048s | guy who's trying to kill you so it puts |
10050s | you in a very sort of action-intensive |
10052s | situation where you need to be perfectly |
10054s | in control of your positioning and it's |
10055s | quite difficult but I think it is if |
10057s | you're good at it you can definitely |
10058s | reap the rewards |
10060s | yeah you see that sometimes see uh good |
10063s | Pilots like that who will turn off the |
10065s | prop MOD turn then turn it back on again |
10067s | because obviously you get a lot of |
10069s | inertia when you have that oversized |
10071s | prop mod done so cycling it between |
10073s | essentially directions like sprinting |
10075s | stopping turning and sprinting again is |
10077s | what they're rather than trying to turn |
10078s | with it on which is like you say it |
10080s | handles like a truck |
10082s | um and yeah I've experienced that those |
10085s | Logistics frigates as well stiffer hard |
10088s | to to run effectively because you're |
10090s | positioning I mean positioning in any |
10092s | logistic ship Cruisers obviously |
10094s | um the the normal talk but positioning |
10097s | in those Logistics is so important and |
10099s | so difficult because like you say very |
10101s | short range like you have to get in |
10103s | right up next to people who are being |
10104s | shot and if you're wrapping someone |
10106s | who's being shot chances are the people |
10107s | who are shooting them are also in range |
10108s | of you now whereas uh you know they're |
10110s | just exclusive you're much more likely |
10112s | to be able to keep that to uh you know |
10113s | much much further uh away from from the |
10116s | enemies mod do you have a preference for |
10119s | Cruisers or logic |
10122s | um I think they serve two distinctly |
10124s | different roles in kind of uh different |
10126s | ops they do very different |
10128s | um with uh a lot of the cruiser |
10131s | Logistics here more vulnerable |
10134s | to |
10135s | kind of like heavy new pressure or |
10139s | held down uh like really far backline |
10142s | with uh some of the logistics frigates |
10145s | you're more worried about getting uh |
10148s | muted out by some intentional or um like |
10151s | a newt vexer or something like that |
10152s | where yeah you can inject but man it's |
10155s | gonna suck |
10157s | here |
10159s | [Music] |
10162s | I think it depends entirely on the comp |
10164s | how the rest of your comp is built I |
10166s | think you want to run the frigates where |
10167s | you're sure that you're going to have |
10168s | like sort of short-range new control |
10170s | where you're saying you know we're |
10171s | confident that if this devolves into a |
10173s | close range brawl that's where we want |
10175s | to be more than the other team and I |
10176s | think the Cruisers are better if you're |
10178s | saying you know we don't really want to |
10179s | brawl we want to keep our lodgy sort of |
10181s | safe and out of Harm's Way a little bit |
10183s | you know it's only going to be the heavy |
10184s | mutes that are maybe threatening in but |
10186s | their cycle time is so long you can |
10187s | effectively just cat boost and try and |
10189s | sort of mitigate it a little bit so I |
10191s | think it definitely depends on the |
10192s | content you're building around both are |
10193s | totally viable and of course it's also |
10195s | slight differences in point costs right |
10197s | I mean the tech one cruises are nine |
10199s | points two frigates if you take the two |
10200s | different ones or ten points Tech Two |
10202s | logic Cruisers are what 16 points so |
10204s | again it just depends what else you want |
10206s | to juggling around those pieces and make |
10208s | it all fit into 100. |
10210s | yeah you also have to consider that if |
10212s | you bring dual Logistics fragrance then |
10214s | you have two pilots doing that job |
10216s | versus a logistics Cruiser is One Pilot |
10219s | doing that job so you have an extra |
10220s | pilot to do something else obviously |
10222s | that's you know you're paying a point |
10224s | premium for that in in this case |
10226s | um but the difference between eight you |
10229s | know utility and DPS ships versus nine |
10231s | can be quite quite important I mean |
10232s | sometimes we see on demand comps |
10234s | historically they don't do very well |
10236s | simply because the power of having you |
10238s | know the full complement of currently 10 |
10240s | used to be 12 for example having those |
10243s | extra people those extra bodies on the |
10245s | field was super super important all |
10248s | right we have just another minute or so |
10250s | before we're ready to go to this match |
10251s | between I could do better sorry or |
10254s | boundary experts and or lessons and I'm |
10256s | just looking at the twitch Channel |
10258s | points right now so it looks like you |
10259s | guys are on the side of boundary experts |
10262s | right now I see well over a million |
10264s | Channel points going on to boundary |
10265s | experts uh to the 400k all of essence |
10269s | that seems like quite a strong uh |
10272s | preference for boundary experts but all |
10274s | of essence have been performing really |
10275s | well do you have a production for this |
10278s | buzzer |
10280s | I think I would lean on the side of |
10281s | boundary experts I think their |
10282s | execution's been maybe a little bit |
10284s | better I mean of essence looked very |
10285s | cautious particularly in the match |
10286s | against |
10287s | um sharp I'm trying and the five-man |
10289s | comp I mean it took them quite a while |
10290s | to I know they were kaiti and you know |
10292s | trying to get their minute in the |
10294s | Limelight but I feel like they could |
10295s | have been a little bit more proactive at |
10297s | maybe fine of maybe lacking confidence |
10299s | and also I think there's the chance this |
10301s | entire thing is rigged because let's be |
10303s | real snuffed out they got to go into the |
10304s | glenter gamble they fielded their four |
10306s | demos is only right Caster belts it's a |
10308s | glente Corp they've got to go into |
10310s | glenter gamble of essence also a galante |
10312s | Corp they've got to go into the glinte |
10313s | gamble so I think it's shaping up to be |
10315s | a three galente glente gamble which is |
10317s | going to be wonderful and that obviously |
10319s | means I think boundary experts are gonna |
10320s | take this one all right so before Basel |
10323s | leaks any more of the script I'm gonna |
10325s | hand over to the arena with our casters |
10327s | Alec and Brett Thomas Thomas |
10334s | welcome to this match of essence bring a |
10337s | very familiar setup at this point |
10339s | sticking with what got them here for the |
10341s | most part |
10343s | we've got a balgorn Vindicator a star |
10345s | day Absolution Exeter Navy pretty strong |
10347s | high-end DPS with some fairly |
10350s | conventional low ends we're seeing a Fed |
10351s | Navy Comet make an appearance in the |
10353s | tournament right Thomas Thomas what do |
10355s | we have on the other side |
10359s | we have at the top end as we've seen |
10361s | multiple times a paladin and an abundant |
10364s | getting brawl so they're trying for |
10366s | these long-range Lanes the damage with |
10368s | the ownerosa support and then the usual |
10370s | Suite of lows with the exact navies and |
10372s | the Blackbird the Blackbird is what is |
10374s | being shot first they're trying to get |
10376s | that down with those medium rails but |
10378s | they're training it by shooting The |
10379s | Inquisitor |
10380s | Inquisitor will be a tough loss for them |
10382s | if you lose one Logistics frigate you're |
10384s | pretty likely to lose the other one in |
10386s | short order and as we said in previous |
10388s | matches these tech one frigates the most |
10390s | fragile Logistics you can hope to bring |
10392s | that said Curran bergenberg is holding |
10395s | tough bringing back some of his armor |
10397s | here through his piloting trying to |
10400s | mitigate that damage meanwhile they're |
10402s | having some trouble focusing fire |
10404s | of essence spreading damage across three |
10407s | different people |
10408s | yeah you all seeing damage go on to that |
10410s | black bed because the Blackbird is |
10412s | trying to jam out the starter in the |
10414s | Absolution when it does get a jam off |
10416s | they will shoot it while they can but |
10418s | you're seeing damage try to get traded |
10420s | on what they want as they push forward |
10422s | but we are seeing that Absolution start |
10424s | to drop down now |
10426s | now we're starting to see things come |
10428s | into Focus here there looked like they |
10430s | were going for the extra Navy issue of |
10432s | badging experts team but now pivoting |
10434s | toward the rest of the low end is the |
10435s | hyena and Confessor take heavy damage |
10437s | the Blackbird continuing to get whittled |
10439s | down the hyena and Confessor might both |
10441s | die at around the same time meanwhile |
10443s | the uh of essence Absolution absolutely |
10446s | getting withered now in very very deep |
10449s | armor the logistics frigates are trying |
10451s | to reposition to claw that armor back |
10453s | but it's going to be a very tall order |
10455s | he is slowly gaining ground but it's |
10458s | going to be very difficult for him he's |
10460s | fairly well tackled so he's not going to |
10461s | be able to escape |
10462s | yeah it looks like the Blackbirds |
10464s | finally got down so you are going to see |
10465s | damage pop up a little bit full of |
10468s | essence but the one thing nobody's |
10469s | noticed yet is the mother is sitting at |
10472s | zero on the runeros it doesn't have any |
10474s | tackle but what it does have is the new |
10477s | teasing on the owner so you're gonna |
10478s | start to see their rep power drop off |
10480s | slightly |
10482s | and that could be what we're seeing here |
10483s | when the Absolution is getting reps he's |
10485s | able to hold but when he's not getting |
10487s | reps he's dropping and he does drop |
10488s | around the same time as their comment |
10490s | Navy the combination is a devastating |
10492s | loss for the of essence team that's a |
10494s | lot of their damage and a big chunk of |
10496s | their links |
10498s | yeah you are seeing damage go about |
10500s | we're seeing this battle going just |
10502s | popping damage where The Vindicator of |
10504s | Chad flame is being held off by this |
10507s | Confessor we are seeing stuff try and |
10509s | save it and get it moving again but the |
10511s | Vindicator is just going nowhere |
10515s | yeah that then vindi is pinned down by a |
10519s | lowly Confessor holding back this |
10521s | enormous Battleship of course it is |
10523s | counter webbing it but they're not able |
10525s | to apply a ton of damage to it yet it's |
10527s | not really drawing most of the of |
10529s | essence team's fire instead they're |
10530s | going all in on this a bad end which is |
10533s | one of the tankiest uh ships that they |
10536s | could be shooting uh maybe they're |
10538s | afraid they're not going to be able to |
10538s | bring it down if they lose more of their |
10540s | damage unclear but right now they're |
10542s | taking it to about half armor and |
10544s | they're having trouble pushing it much |
10545s | further than that you are seeing this |
10548s | matter of Quinn going down there finally |
10549s | swapping over to we get to get relief |
10552s | for that or near us because that one |
10553s | nearest is probably suffering really |
10555s | badly at the moment with the amount of |
10557s | cops that's been on it we are seeing the |
10559s | hyena of Sulu go down it looks like that |
10563s | Bal uh got managed to get a web on it |
10565s | and they shut it down relatively quickly |
10567s | and as soon as the new molar goes down |
10570s | you see that uh baton popping back to |
10572s | full |
10573s | of essence now switching their fire |
10575s | going after Jay Johnson's ex-gren Navy |
10577s | issue again though should have a better |
10580s | chance of bringing this down but they |
10581s | need to tackle it I believe it's still |
10583s | moving around quite freely at this point |
10586s | yeah it just looks like each team has |
10588s | realized they're not going to be able to |
10590s | break the high end so they're just |
10593s | swapping to these medium and these |
10594s | smaller ships and doing as much as they |
10596s | can to shoot it you are seeing this |
10597s | Inquisitor gets shot though that might |
10599s | be the breaking point |
10601s | unfortunately uh the railgun Exeter Navy |
10605s | and the starting on the of essence team |
10606s | most of their shots missing the |
10608s | Australia fairing slightly better but |
10611s | you're seeing a lot of their railgun |
10612s | fire just fly off into the distances |
10614s | they're having trouble tracking uh now |
10617s | that this extra Navy has been a little |
10618s | bit more heavily tackled they are |
10619s | applying a bit better but it's still |
10622s | it's gonna be a very tall order for them |
10624s | and I believe they've switched fire now |
10626s | they're going after the ineros |
10629s | is also being missed quite a bit by |
10633s | these not tracking bonus railgun ships |
10635s | it is taking some fire it's going to be |
10638s | difficult for it to tank but Bunny's |
10639s | balgorn is probably going to pay the |
10641s | price here it's dropping into very deep |
10643s | armor and it's going to be tough to claw |
10645s | back an interesting thing I would have |
10648s | liked to see is The Vindicator probably |
10650s | can't shoot that Confessor with how |
10652s | close it is but the balgone might have |
10655s | been able to shoot the Confessor get the |
10657s | Confessor off the vindi and get the |
10659s | Vinnie on top of something just slow it |
10660s | down because it looks like they're just |
10662s | being kept too far out of the fight and |
10664s | can't help at all |
10666s | oh and that is the Battleground for of |
10668s | essence that's a huge chunk of their |
10669s | control they're not going to be able to |
10671s | Newt down the ineros anymore it's got a |
10674s | big cloud of rep drones around it it's |
10676s | got a big clone of damage turns around |
10678s | it as well it is currently teetering at |
10680s | about two-thirds armor going back and |
10682s | forth meanwhile the logistics frigates |
10684s | above Essence now taking fire from |
10686s | boundary experts the Navitas seems to be |
10690s | perhaps taking the bulk of that fire |
10692s | getting down to about half armor but |
10693s | they're splitting damage between it and |
10695s | The Vindicator which is gonna force them |
10697s | to make some tough choices |
10700s | yeah The Vindicator is just trying to |
10702s | shoot whatever gets close to it but |
10705s | anything that it can try to hit it is |
10707s | swapping between multiple things and not |
10709s | able to hit much of them I telling a lie |
10711s | it is actually |
10714s | not shooting at all at the moment |
10717s | which is a shock could be on a Reload |
10720s | could be on a Reload but yeah its guns |
10723s | are silent at the minute which is |
10725s | worrying that is the bulk of their |
10727s | damage at the moment the Navitas about |
10730s | to drop the Vindicator about to drop |
10732s | both of them are in very precarious |
10734s | positions The Inquisitor of kurgen |
10736s | bergenberg also taking damage the of |
10739s | essence team is in danger of falling |
10741s | apart here if that Navitas Goes Down The |
10744s | Inquisitor will sure be followed and |
10746s | while The Vindicator does have a big |
10747s | pile of structure hit points it's |
10749s | clearly armor tanked here you're not |
10751s | going to see the big buffer that we've |
10752s | seen on some of the mega Navy's earlier |
10754s | in the tournament here we go |
10757s | so the windy is managing to fire again |
10759s | it's just a little too late as it goes |
10761s | down it the moment it started five |
10764s | moment it started firing it dropped that |
10766s | Magus instantly from low shield into |
10768s | about half armor |
10771s | oh and that's that's both the logistics |
10773s | fragrance now Justin astarde and Exeter |
10776s | Navy remaining they're both railgun fit |
10778s | and have had a hard time applying to |
10779s | untackled Targets in this match and now |
10782s | they have nothing to tackle with it is |
10784s | unlikely uh boundary experts are |
10787s | suffering any more casualties here as |
10789s | they can kite around and you're seeing |
10790s | it now with the Magus it's using its |
10793s | micro warp drive to just move around the |
10795s | map here and it's going so fast the |
10796s | astarte cannot track it it's now moved |
10799s | in to tackle the extra Navy issue and it |
10801s | has landed scrams and webs |
10804s | yeah the astate goes down and the exact |
10806s | Navy is just going to eat it all now |
10809s | that Paladin and a burden can reach out |
10811s | and touch you regardless of where you |
10813s | are on the field so getting that tackle |
10815s | is just going to allow it to apply all |
10817s | of its atrocious damage to you |
10820s | thank you of essence for providing the |
10823s | match to show for anyone that asks for |
10825s | rail executor navies to be a Doctrine in |
10827s | their Alliance is the best reason not to |
10829s | do it is my kids he and I finally goes |
10833s | down very shortly it's taking deep |
10835s | structure damage now boundary experts |
10838s | congratulations on making it in of |
10839s | essence we'll see you one more time as |
10842s | we throw it back to the desk for a break |
10845s | guys stop being casual they're really |
10848s | bad we should not lose anybody to this |
10850s | warp off warp off take the fleet warp |
10852s | everybody warp off this is a really |
10854s | really bad execution I'm very |
10855s | disappointed |
10860s | another great hall back from Amar damn |
10863s | I'm thirsty |
10865s | [Music] |
10868s | that hits the spot |
10870s | [Music] |
10872s | [Applause] |
10873s | [Music] |
10882s | uh yeah we actually lost a bet as CCP |
10884s | collectively uh so that's why that |
10886s | Alliance logo is in the game of course |
10888s | you could change your alliance by |
10889s | leaving but that would be kind of a jerk |
10892s | move that kind of oh you don't like it |
10893s | now sucks I'm gonna go join |
10910s | [Music] |
10913s | boundary experts securing one of the |
10916s | last remaining two spots in Alliance |
10919s | tournament 19 and relegating over since |
10921s | Darren into the galante gamble uh it's |
10924s | going to be essential for them there to |
10927s | to fight back through this win kill a |
10929s | bunch of stuff with galante ships and |
10931s | try and get that final spot and they |
10933s | have to do it against two pretty solid |
10935s | teams snuffed out and cast about so that |
10938s | is going to be something to watch the |
10940s | certainly going to be three matches and |
10942s | it's certainly going to be exciting I'm |
10944s | looking forward to it we're going to |
10945s | take a short break we'll be back in |
10947s | about 10-15 minutes with the galante |
10949s | gamble on Alliance tournament 19. |
10953s | welcome back ladies and gentlemen for |
10956s | the culmination of the alliance |
10958s | tournament 19 feeder rounds for one Just |
10962s | One Singular remaining spot in Alliance |
10965s | tournament 19. there are 31 teams we |
10968s | will see in August there are three teams |
10970s | remaining only one of them can be seen |
10973s | in August uh snuffed out casteroutes and |
10976s | all vessels have to now go through the |
10979s | galante gamble it is going to be intense |
10982s | it is going to be wild it is going to be |
10985s | galenti themed uh so to remind you of |
10988s | the rules now |
10989s | um winds no longer occurred they don't |
10991s | matter it's all about how many points |
10993s | you score by killing people and there |
10995s | are no bands there are no Hull |
10997s | restrictions so you can bring as many of |
10999s | a thing as you want but you know the |
11001s | points inflation still still kicks in so |
11003s | it will cost you more but you can do it |
11005s | and only galantis ships are allowed so |
11008s | ships with the galenti racial bonus and |
11010s | that does include pirate ships Mr right |
11014s | are you ready for this |
11016s | yeah I think so I think it's going to be |
11018s | pretty exciting we've been Theory |
11020s | crafting our own bad little comps for |
11022s | this galante gamble in the background |
11025s | um I forgot one of the rules already so |
11027s | one of the comps that I just pasted in |
11028s | the back channels is actually not valid |
11030s | hopefully it's teams landing on grid |
11032s | don't make the same mistake as I did |
11034s | because I think it's uh it's a departure |
11036s | from what we're used to |
11038s | that indeed it is a departure from what |
11041s | we're used to It's Gonna I don't think |
11043s | teams have had actually any time to |
11045s | practice for this because you know the |
11047s | only way you make it to the galante |
11048s | gamble is first of all you lose your |
11050s | first match then you win a bunch of |
11051s | matches and get right down to this stage |
11053s | the chances of making it here for a lot |
11055s | of teams obviously quite slim so you're |
11057s | just not going to practice that like |
11059s | you're not going to practice for this |
11060s | completely wild nonsense that's about to |
11062s | happen uh so you know I don't know how |
11065s | you prepare for this other than being |
11066s | like oh crap we're in uh start the year |
11069s | crafting boys let's go uh as I'm pretty |
11072s | sure that's probably what's happened so |
11073s | our first match is going to be between |
11075s | snuffed out and cast about so let's take |
11078s | a quick look at the bands for this |
11080s | upcoming match |
11083s | okay so it looks like uh interesting |
11085s | choices here snuffed out choosing to ban |
11087s | nothing whatsoever as our cast about |
11090s | it's Banning Banning no ships uh uh at |
11093s | all like really just nothing at all and |
11095s | that's intended because that's the rules |
11097s | you don't get any bands that's right no |
11100s | bands |
11101s | Bart what do you think of her no bands |
11105s | uh I think it's great I think that uh |
11107s | this setup is actually |
11109s | kind of wild |
11111s | um I think we're gonna see some weird |
11112s | stuff like this is going to be did the |
11116s | teams read the rules and prepare for |
11119s | this eventuality and if they did |
11121s | somebody might be about to Stomp the |
11123s | floor and if they didn't then well |
11126s | horrible things are going to happen to |
11128s | them but uh we'll we'll have so much |
11130s | time to talk about the absolute Madness |
11132s | that we're about to see so we'll save |
11134s | that for later oh boy I'm seeing already |
11136s | what's uh warping in uh this is going to |
11140s | be interesting that I can promise you we |
11144s | can we can cut to the arena in just a |
11146s | just a few minutes uh and also I've just |
11148s | been told turns out it's the this is the |
11150s | Atlantic Gambit I think I've been |
11151s | calling it The glenty gamble for like |
11153s | two two weeks now no one's ever bothered |
11155s | to correct me but now we get here people |
11157s | like hey did you know it's actually |
11158s | called the Glenda Gambit uh apparently I |
11160s | did not so these teams are ready to |
11162s | gamble on this Gambit and see if they |
11164s | can uh they could pull out a uh well |
11166s | actually they don't care about the |
11167s | double all they care about is points |
11169s | points points points and points mean |
11170s | prizes in this case the prize is getting |
11172s | into alliance tournament 19. all right |
11175s | let's head over and see what the heck |
11177s | happens with this match between software |
11179s | and casteros with your casters the |
11181s | Basilisk and jintang |
11186s | hello everybody Welcome to the arena for |
11188s | this the first match of the galento |
11190s | Gambit gamble whatever you want to call |
11191s | it I don't know what it's called I don't |
11193s | know what the hell is going on gin I |
11195s | don't think you know either these two |
11196s | teams are going to absolutely blast each |
11198s | other who's gonna win I have no clue |
11200s | well I can tell you what we have here |
11202s | from calcif though uh sorry not khalsif |
11204s | uh from The Blue Team here we have a |
11207s | rapid heavy missile set up from them |
11210s | with three bar guests this is a thrown |
11213s | back to an Ancient Ancient old setup |
11216s | back in the day although this time |
11217s | they're trying to run it with no |
11219s | Logistics as opposed to the Basilisk |
11221s | that would have been part of it normally |
11222s | that and near us if infinitas is sitting |
11225s | in is almost guaranteed to be dead right |
11229s | away what's the counterpunch coming here |
11231s | from the red team |
11233s | I mean they've got a lot of DPS here |
11234s | they have opted for a fairly drone heavy |
11236s | comp with the two eos's and the two |
11238s | ishtars um but they've also got two |
11240s | hecates in Eris who I imagine they're |
11241s | just going to burn in and start |
11242s | absolutely blasting as hard as they can |
11244s | so I think there are gonna be a lot of |
11246s | things dying here uh what exactly is |
11248s | going to die first yet to be seen Minton |
11249s | benadel in the hecti is going to be the |
11251s | first one going down here I think |
11252s | straight into llama is he gonna catch |
11253s | reps in time or are these rapid Heavies |
11255s | just gonna blind off there but he does |
11256s | catch reps from indinitas just in time |
11258s | here I imagine switch to defensive and |
11261s | uh you know he's actually keeping him up |
11262s | but they are still burning in here I'm |
11264s | going to start applying damage |
11266s | and look at all those centuries that |
11268s | they've dropped as well and they're just |
11269s | not tracking this and advertise that |
11271s | they're throwing them on they've got um |
11272s | Target painters on him but obviously |
11274s | with no ability to bring any uh mimitar |
11277s | ships you can't bring a hyena you can't |
11279s | bring any bonus paints but that has not |
11282s | stopped these rapid heavy missiles from |
11283s | taking out a ship there I believe that's |
11286s | the comet going down from stuff now and |
11288s | that uh Eris has followed yeah the RS |
11290s | goes down the other thing is though I |
11292s | mean you say you can't bring ranged webs |
11294s | but they've got a lot of drones so |
11295s | hopefully if they can you know maybe if |
11297s | they get out of range of the centuries |
11298s | abandoned the centuries drop heavy |
11299s | drones and chase them down get on top of |
11301s | something but at the moment they don't |
11302s | really seem to be pushing forward that |
11304s | aggressively uh their smallest Navy |
11305s | looks like he might be tackled I think |
11307s | he is getting focused but there's not |
11309s | too much else being caught here the |
11310s | eosity the Ishtar are pushing forward |
11311s | but these three Bargas are just kiting |
11313s | back and I think this is sort of an |
11315s | interesting |
11317s | um sort of consequence of this format is |
11319s | you know it's All galente Ships galente |
11321s | they're gonna have hybrid guns right so |
11323s | you're thinking well what's really good |
11324s | against cyber guns glenotec 2 |
11326s | you come up against a lot of railguns |
11329s | you're feeling great bar guests they can |
11331s | just load explosive missiles so this is |
11333s | maybe not what snuff had in mind of |
11335s | coming up against here |
11337s | again it's worth noting though that the |
11339s | these teams aren't playing for the win |
11341s | here they're playing to try and kill as |
11342s | much as possible so snuffed out still |
11345s | has a lot of incentive to go in and try |
11346s | and take out one of these Bargas rather |
11348s | than kite out play the long game and |
11350s | look for a mistake as they would |
11351s | normally and you can see that they're |
11353s | finally putting some damage there onto |
11354s | pleasure and it seems like they're |
11356s | making their move here chucking some |
11357s | newts onto him using the fact that those |
11359s | uh eos's can be gunless but losing a |
11362s | Hecate on the move-in and that's going |
11364s | to cut their attack bar down |
11365s | considerably even if they are applying |
11367s | reality really well that bogus is taking |
11370s | a lot of damage though do you think |
11372s | there's a risk it goes down here |
11374s | I think there is a severe chance it goes |
11375s | down here because I mean their game plan |
11377s | so far has been to chitin with these |
11378s | logic frigates they don't really want to |
11379s | come back in here and risk themselves |
11381s | getting caught as well and as you said |
11382s | it is about the points here it's a |
11384s | totally different environment it's not |
11385s | about getting the win it's about killing |
11386s | as many points as you can if if this |
11388s | match was to end now at 11 to zero this |
11390s | would be a very bad result for both |
11392s | teams because obviously there's two |
11393s | matches left to be played you'd expect a |
11395s | higher score in both of them as that I |
11396s | believe it was an Ishtar does just go |
11398s | down of Matthews but the bar gets to |
11400s | play Jordan is going into structure now |
11402s | he is gonna go down here but what are |
11404s | they gonna how many points are they |
11405s | gonna be able to rack up both teams |
11407s | before the end of this match I mean this |
11409s | bar guest is a huge chunk of points with |
11411s | the inflation 25 points from this one |
11413s | Bargas from killing pledge Allen when he |
11415s | does go down but he's still just slowly |
11418s | going through structure 60 structure |
11419s | this will be about a third of their |
11421s | incoming DPS that's off the field when |
11423s | he dies but you know they've got to go |
11426s | through this whole process again of |
11427s | catching another bar guest putting their |
11428s | significantly reduced damage into that |
11430s | bloggers and trying to kill us I'm not |
11432s | sure if they're gonna get a huge amount |
11433s | more if they go for a second Bargas here |
11435s | they may have to switch them looks like |
11436s | that's it as well they've clipped |
11437s | they've clipped cost about some clipped |
11439s | snuffed out has a chance to pull back |
11440s | into the match here and potentially kill |
11442s | maybe another bar guest or just rip |
11444s | through the support uh uh cats aren't |
11447s | gonna be putting out any damage for |
11449s | another like 30 seconds or so and they |
11451s | do have they do have the second bargain |
11452s | of Eli Stan tackled here he's got the |
11454s | ish on top of him the EOS is coming in |
11455s | as well so they're gonna start applying |
11457s | you start getting these drones on top of |
11458s | this bar guest of Eli Stan and that's |
11460s | going to be another huge chunk of points |
11462s | going snuffed out's way if they can kill |
11463s | this barges |
11465s | yeah you guys got counter tackle on |
11466s | Joseph so I imagine he'll be the next |
11468s | primary but that's only going to be one |
11469s | out of the three major DPS ships and |
11471s | don't underestimate what that vexer and |
11473s | that Hecate are doing that vexer is |
11475s | already flying around just dropping |
11476s | newts onto things and that will have a |
11479s | huge impact if he can land on some of |
11481s | that cast about small and uh sorry low |
11484s | end especially one of those navitases |
11486s | turning off those uh a little bit of |
11488s | residual reps they have left on the |
11489s | field be so impactful here |
11491s | yeah the other thing is with these comps |
11493s | that Caster mounts have brought with |
11495s | these three Bargas they're low in |
11496s | they've got what a Magus two lodgy |
11498s | frigates and then a bunch of tackle they |
11499s | have absolutely zero new pressure so |
11501s | infinitas is just going to be unloading |
11503s | these reps onto his allies and when this |
11505s | second bargest of Eli stand goes down |
11506s | there's not going to be enough damage |
11508s | left to break through the Reps here so I |
11510s | mean it's not gonna I think it's enough |
11511s | to this point are gonna win the match |
11512s | how many points are they going to be |
11514s | able to collect in the time how many |
11515s | points are cast about it's going to be |
11516s | able to collect from the time we're |
11517s | gonna have to do what is basically a |
11519s | Caster sin effectively and try and do |
11522s | maths on broadcast and figure out over |
11523s | the course of these matches who is |
11525s | actually winning who has the best shot |
11526s | of going through to the glinte gamble of |
11528s | course both these teams have another |
11530s | match to play after this |
11531s | um at the moment still very very close |
11533s | 25-24 uh not massive Point scores here |
11536s | if we're if we're totally honest I'm |
11538s | sure the second bargain stuff Eli stand |
11539s | is going to go down and bump snuffed out |
11540s | up to 50 points |
11543s | um but yeah I mean this is this is |
11544s | definitely an interesting first match of |
11546s | this galante Gamble |
11547s | yeah you can see though that they have |
11549s | finally finished that reload they're |
11551s | putting out a ton of DPS Back Off the |
11552s | Grid clearing off that Hecate just |
11554s | trying to make as much out of these |
11556s | remaining shots that Eli's gonna get as |
11558s | he dips low into structure there how |
11561s | many more missiles can he put out how |
11563s | many more ships can they potentially |
11564s | take down before |
11568s | they just take them off the grid here oh |
11570s | my God she's going to come down to them |
11571s | this is going to be the final kill I |
11573s | think for cut for cost about they're not |
11575s | going to be able to kill anymore with |
11576s | just the one Bargas left for damage it's |
11578s | going to be about how much can snuffed |
11579s | get |
11580s | um you know in return can they clear any |
11582s | of these frigates or are these frigates |
11583s | just gonna like sort of troll them and |
11584s | keep away a little bit you know it's not |
11585s | doing them a huge amount of good you |
11588s | know it's only a couple points but it |
11589s | might hurt snuff and in the end as we |
11591s | say the points are all that matters here |
11593s | um so you know you just need to try and |
11594s | deny it as many points as you can if you |
11596s | can't kill anything you just need to try |
11597s | and stay alive we saw in a couple |
11598s | matches indeed in my own you know end of |
11600s | the match less boundary in this |
11602s | situation no you need to live as long as |
11603s | you can give no points away for free |
11605s | because it's all going to come down to |
11606s | that final calculation who has killed |
11607s | the most this Navitas of Deadlock is |
11609s | gonna go down I'm not sure how the |
11611s | drones are chasing him but it is looks |
11613s | to be a bunch of Berserkers and prey |
11615s | tools and he's just outrunning them so |
11616s | I'm not sure and he's catching reps here |
11618s | from his Thalia body so I think he is |
11619s | actually going to be okay for the time |
11620s | being I'm not sure what else they can |
11622s | get on top of it |
11623s | yeah it's gonna be it's gonna come down |
11625s | here to uh how well that neg and Jose |
11628s | from this snuffed out team compiler |
11630s | they're the only two ships that really |
11632s | have a potential to catch anything here |
11634s | and hold it down to the point where they |
11636s | can kill more points they really want to |
11638s | get that 100 points or as close to it as |
11641s | humanly possible with the three minutes |
11642s | that are left on the clock here as |
11644s | that's what's going to propel them |
11645s | through to the final spot that's |
11647s | available out of the this uh upcoming |
11650s | Swiss round they've managed to get Nazca |
11653s | it looks like they'll take another |
11654s | couple of points there but that's not |
11656s | the big chunk they really want to grab |
11658s | that bar guest and see if they can |
11659s | Whittle him down although do you really |
11661s | think that they have the DPS to even do |
11662s | it if they can catch him at this point I |
11664s | don't know I do think nazgath has been |
11666s | doing God's work here with the scram |
11667s | range bonus and the mortise Navy I've |
11668s | just seen him flying around being an |
11670s | absolute menace to the EOS and iftars as |
11672s | you said they're trying to get on this |
11674s | bug if they would love to get on that |
11675s | Bargas and put all their drones on them |
11676s | for another 25 points but with that more |
11678s | or less maybe just constantly switching |
11679s | scrams between stuff he was making it |
11681s | very very difficult to actually make any |
11682s | progress of course towards that August 2 |
11684s | then he's gonna have his own scrams so |
11686s | you need to be fully committed as a team |
11687s | to getting him down so they are choosing |
11688s | to get rid of the support in the |
11689s | tyrannus now goes down as well I'm not |
11691s | sure if they're going to have time to |
11692s | deal with the Bargas they may be able to |
11693s | clear out the rest of the support Wing |
11694s | but |
11695s | this is this is not it's not the |
11698s | absolute bloodbath that some of us might |
11699s | have been expecting at the start you |
11700s | know with a bunch of Mega navys and |
11701s | vindies ramming into each other so what |
11703s | happens in these next two matches is |
11704s | going to be absolutely critical for both |
11706s | of these teams oh and another catch |
11708s | there from Joseph managing to latch on |
11709s | to uh Ivory in the Magus they're doing |
11712s | great work here just catching all of |
11714s | these little frigates pinning them in |
11716s | the into the well they weren't even |
11717s | pinning them into the center I'm not |
11719s | quite sure how that Magnus got caught |
11720s | did you see Basin I think I think they |
11722s | might have switched drones here I think |
11723s | they've said you know the heavy drones |
11724s | they're just not catching so I can see |
11726s | all the Berserkers and pretors that have |
11727s | abandoned them and they've switched to |
11728s | Warriors so the Warriors are just |
11729s | running down after these three gets an |
11731s | absolutely blasting through them the rep |
11732s | range obviously very limited now looking |
11733s | at the mawless of uh red house and those |
11736s | Warriors arrive onto him and he is |
11737s | probably gonna die pretty quickly |
11738s | there's a swarm of like 20 or 30 |
11740s | Warriors just all over that more or less |
11744s | yeah and you can see some of the heavier |
11746s | drones are just now trailing over this |
11748s | near-ass chipping away um as soon as |
11750s | they can spare a little bit of tackle uh |
11753s | that an eras will drop incredibly fast |
11755s | because they just don't have any rep |
11756s | drones left on the field to keep him |
11758s | alive |
11760s | is going to go down here as well but |
11762s | those those ships are so little point |
11763s | you know you kill the you kill the |
11764s | Navitas it takes 20 seconds to set the |
11766s | drones on and get them over there and |
11767s | have them kill them and you get one |
11768s | point for doing it you kill the mawless |
11769s | you get another three points it's the |
11771s | table scraps here that Snapper |
11773s | collecting here they're going for the |
11774s | Thalia that's another five points it's |
11776s | like you're spending so much time and |
11778s | you're just trying to get what you can |
11780s | you're trying to scrape the bottom of |
11781s | the barrel here we can't get the Bargas |
11782s | let's just get all the little juice the |
11784s | little crumbs out of this match that we |
11785s | can they might be able to kill the |
11787s | carries that's that's going to be it we |
11789s | see the drones going for the carries I |
11790s | think that will be the last kill they'll |
11791s | get snuff aren't going to lose anything |
11793s | else it is a gonna be a resounding |
11794s | victory in the match for snuff is it a |
11796s | hard enough Victory I mean that we'll |
11798s | have to see |
11799s | keep running keep yourself alive run out |
11803s | that timer |
11804s | he is really trying but I don't think |
11806s | it's going to be enough there's just so |
11807s | many drones left on the field they can't |
11808s | kill anything else they are trying to go |
11810s | through infinitas with the barges clip |
11811s | I'm not sure if he's gonna be able to |
11812s | clip obviously a drone comp they come up |
11814s | against not gonna have a huge amount of |
11816s | red Bots obviously especially not with |
11818s | all those Warriors currently chasing |
11819s | that carries and absolutely toning him |
11821s | to be honest |
11822s | um is the aniros gonna go down before |
11824s | time I think not less than 30 seconds |
11825s | remaining in the match |
11827s | um just over 10 seconds in fact so this |
11828s | is going to survive the carries will he |
11830s | live will he save those extra five |
11832s | points for his team and against snuffed |
11834s | out I think |
11836s | he does |
11838s | okay I'm ready for two more of those |
11840s | because I don't know what the hell just |
11841s | happened but that was that was a lot of |
11843s | fun |
11851s | [Music] |
11864s | [Music] |
11885s | thank you |
11891s | [Music] |
11909s | down here |
11912s | [Music] |
11913s | [Applause] |
11915s | [Music] |
11924s | snuffed out they're taking the W |
11927s | overcast about and securing most |
11929s | importantly 70 crucial points for their |
11933s | uh their attempt through the galante |
11935s | Gambit Castle boats gets 29 Points so of |
11939s | course they are very much still in it if |
11940s | they 100 to zero their next match uh |
11943s | then you know that will put them up to |
11944s | 129 points if enough wins or loses with |
11948s | maybe only 50 points they would have |
11950s | less at only 120 so it's all to play for |
11953s | still is anyone's game just because |
11957s | snuff have a good solid Advantage right |
11959s | now does not mean that that could swing |
11962s | completely hard the other way uh |
11965s | Blackboard pirate what did you make of |
11967s | that match that was uh quite intense |
11970s | yeah that was really wild |
11971s | um I I like when we do weird stuff like |
11974s | this kind of at the end of the feeder |
11976s | round because uh I think in the at it |
11978s | would be a little bit too crazy but for |
11980s | this like that's awesome |
11981s | um we gotta see uh a little bit of |
11984s | creativity I feel like cast abouts was |
11987s | sort of prepared and they had a good |
11988s | idea of like what the rule limitations |
11992s | were because I saw I saw twitch chat a |
11994s | lot of people be like oh why are there |
11995s | Burgers that's because Bargas have a |
11996s | glinte bonus which means you can bring |
11998s | them to the galente stuff castlebath |
12000s | clearly read the rules and were like aha |
12002s | we could bring three bargists um |
12004s | obviously it didn't work out too well uh |
12006s | which uh Missy Missy had a really good |
12008s | comment about why that didn't happen |
12010s | um if you would like to uh share that |
12012s | one |
12014s | yeah um just quickly on the uh a racial |
12018s | bonus there so the bar guest does as you |
12021s | point out have a racial bonus for the |
12023s | galenti battleship skill for every level |
12025s | of gleny Battleship you have you got 10 |
12027s | bonus to scram disruptor range that is |
12029s | why it is a illegal ship to bring pirate |
12032s | ships that have galante bonuses are |
12035s | legal in the galante Gambit |
12037s | um Mr Goma do you want to answer a bars |
12039s | question |
12040s | yeah absolutely |
12042s | um |
12043s | so over the course of the match we saw |
12045s | that the bar gas were pretty effective |
12047s | at clearing some of the lower end so the |
12048s | hecates that snuff brought Unfortunately |
12052s | they reached a point where one of their |
12053s | Bargas was pinned down and they invested |
12056s | a lot of time and importantly missile |
12058s | clips into things like the vexer and the |
12062s | Ishtar later on when the second Bargas |
12064s | got tackled both of which are ships that |
12066s | are going to be extremely difficult to |
12068s | burst through when the ineros is |
12069s | wrapping them I think a more effective |
12071s | use of that time and a better way for |
12073s | them to actually acquire some more |
12074s | points in the match since that is the |
12076s | overall goal not necessarily winning but |
12080s | doing as much damage as possible was to |
12083s | fire all three bogus missiles at the |
12085s | ineros we saw that one bogus was able to |
12088s | get the nearest down to about half armor |
12089s | over time if you had three Bargas |
12091s | shooting it I imagine it would probably |
12093s | die and that way your remaining |
12095s | battleships have a better chance of |
12097s | actually killing things like the vexer |
12099s | the Ishtar the rest of the lower end |
12101s | maybe even an EOS all of which are |
12103s | points that you can then hoard for the |
12106s | end of this little galante gamble thing |
12109s | um to give you a better chance of going |
12111s | through |
12112s | yeah the the bar gas is uh just a |
12115s | continuously popular ship really uh in |
12117s | the tournament since it was introduced I |
12119s | saw in that graph we just saw had a big |
12121s | spike up in Alliance tournament 17 that |
12123s | was for two reasons uh that tournament |
12125s | was actually sponsored by mordu's Legion |
12127s | so the uh murders Legion ships including |
12130s | the bar guests were uh Point discounted |
12132s | and the rules for flagships in the |
12135s | Atlanta tournament changed as well so uh |
12137s | the traditional uh choices for flagships |
12139s | like the balgorn and the lecheck uh were |
12142s | outlawed so many teams chose to pick up |
12144s | the bar guests there Misty looked like |
12147s | he has a had an opinion I I have a |
12149s | comment I I read something in twitch |
12151s | chat someone saying that the bar gas |
12153s | should have a primary Daenerys from the |
12155s | very beginning |
12157s | um that is often a good strategy to use |
12159s | especially when you have uh chips that |
12162s | can help with demo damage application |
12163s | and you have heavy missiles however in |
12167s | this case I think it's fine to clear |
12168s | some of the hecates if we think about |
12170s | them as fast tackle that you'll be able |
12172s | to burst through because it means that |
12173s | your bug SLS likely to be pinned down |
12175s | earlier on in the match so you have a |
12178s | bit more freedom to burn around a bit |
12179s | more time to burn around and put that |
12181s | damage to you so killing the headcakes |
12183s | first is fine I think but killing the |
12185s | Daenerys afterwards I think is very |
12187s | important to enable the the remainder of |
12190s | your comp once you've lost a ball guest |
12192s | or two to actually do some more damage |
12194s | to the to the enemy Fleet |
12196s | as I mentioned flagships and we have |
12198s | some time between these matches uh to |
12201s | make sure that the teams actually have |
12202s | enough time to prepare for the next one |
12203s | because they're all playing pretty much |
12205s | one after the other |
12207s | um let's talk about some of the |
12208s | differences between these feeder rounds |
12210s | and uh the main Alliance tournament |
12212s | which will take place in August the |
12214s | first one which is pretty obvious is |
12215s | that this is happening on the |
12217s | Thunderdome server not Tranquility so |
12219s | these these ships don't count uh they're |
12221s | free all everyone gets um max skilled |
12223s | characters so you don't have to worry |
12225s | about not having you know large Blaster |
12227s | specialization five you're just as |
12229s | effective as everybody else everyone's |
12231s | Level Playing Field and like I say these |
12233s | ships are free you can basically just |
12234s | spawn them on this server so it's you |
12237s | it's level of playing field as there |
12238s | possibly could be it's down to Pilot |
12240s | skill and 3D crafting one of the other |
12242s | big differences is uh the flagship rule |
12245s | Bart could you maybe tell us a little |
12246s | bit about what flagships are and uh how |
12248s | they work |
12249s | absolutely uh flagships are going to be |
12253s | battleships you can have a specific |
12255s | Battleship so you pick one before the |
12257s | alliance tournament even starts um I |
12259s | believe the uh time for them to be |
12261s | picked is coming up probably relatively |
12263s | soon uh once it's done it is locked in |
12266s | everybody who is participating knows |
12268s | what your Flagship is not necessarily |
12270s | the fit but you can kind of guess based |
12272s | off that uh and then you can use the |
12275s | flagship whenever you want but once it |
12277s | dies that's it and the flagship can |
12279s | ignore bands and certain fitting |
12282s | restrictions so uh like you can't put on |
12284s | an estimils Adaptive and vulnerability |
12286s | field on your Flagship because that |
12288s | would be really really broken if you |
12290s | know what that is it is a extremely |
12292s | powerful defensive but you could put on |
12294s | estable's lock uh rapid heavy missile |
12297s | launchers on your bargist and do more |
12298s | damage there's a couple little specific |
12300s | restrictions in there all the rules are |
12302s | up there but generally some of the uh |
12307s | mods that are really really really |
12308s | absurdly overpowered you can't use but |
12311s | you can definitely use damage mods uh |
12314s | guns uh generally self reps are okay but |
12318s | you can't there's some other rules on it |
12320s | so like you can't do a triple officer |
12322s | rep Paladin or something like that um |
12324s | it's a ton of rules you can go look them |
12326s | up I can't use the Bissell mods we tried |
12328s | that one year and it was interesting |
12331s | um it worked out fine but there's |
12333s | definitely a couple ships where you're |
12334s | like oh that Abyssal rolled record made |
12337s | it so that it lived versus three people |
12339s | and it probably shouldn't have |
12342s | yeah the other thing about the Bissell |
12343s | mods is when if a ship Flagship dies |
12346s | with say these stml launchers you see |
12349s | and that that pops up on Zed kill and we |
12352s | all get to point and laugh uh they're |
12354s | very expensive loss |
12356s | um if you Abyssal roll it it just shows |
12358s | up as an Abyssal World thing it could be |
12360s | Tech too as far as you know so it's |
12361s | pretty hard to tell exactly how it was |
12363s | fit obviously that only gets revealed |
12365s | once the ship dies and appears on dead |
12367s | kill |
12368s | um but yeah that's that's one of the |
12370s | reasons why uh you can no longer use |
12372s | Abyssal modules so uh there are some |
12375s | other restrictions as part mentioned but |
12377s | that's one of them |
12380s | um I hope you enjoyed the feeders uh the |
12382s | first round everyone winning in and then |
12384s | people lost into this this Gauntlet have |
12387s | culminated here how have you enjoyed it |
12388s | so far |
12389s | I think it's a good change from the the |
12392s | way of Entry that we had in previous |
12393s | tournaments |
12395s | um a lot of the teams that would have |
12396s | made it in with like the silent auctions |
12399s | um and like the random Raffles and |
12400s | things like that are teams that have |
12401s | already been knocked out in the feeders |
12403s | right |
12404s | um I think it's going to make the main |
12406s | event |
12407s | um High skilled that there's more |
12409s | potential for upsets to happen I think |
12411s | there's going to be more interesting |
12413s | matches it's going to be less like one |
12415s | team bring seven people because they're |
12416s | unable to feel default team which is |
12418s | absolutely fine |
12420s | um I think it's great that these teams |
12422s | can take part in the tournament |
12425s | um represent their alliances experience |
12427s | Eve online tournament culture and make a |
12431s | good shot of it right like some of the |
12433s | the on-demand teams sometimes do okay in |
12436s | the first couple matches of the 80. but |
12440s | you know I think it's going to be much |
12443s | more interesting that every single team |
12444s | has been battle hardened somewhat either |
12447s | by winning in previous tournaments or by |
12449s | having come through the feeders playing |
12451s | a number of matches especially the ones |
12453s | that have lost their first match and had |
12455s | to go through and run that Gauntlet now |
12457s | they've got matches under their belt |
12459s | where they've tried their comps they've |
12460s | practiced their execution in a natural |
12462s | environment where they have that stress |
12464s | and they have those pressures on their |
12466s | shoulders of if we lose we're out I |
12468s | think that's all very important for |
12470s | insurance that they can do well in the |
12471s | actual tournament itself |
12473s | they're also interesting to note uh last |
12476s | year's feeders which were mimitar themed |
12478s | and had a had a Redemption round so very |
12482s | similar to this Clemente Gambit where |
12484s | you know people who hadn't done bad |
12486s | enough to be eliminated they hadn't done |
12487s | good enough to go in kind of all |
12489s | collected into this uh this Final |
12490s | Redemption run competing for a single |
12492s | spot and the team that came through that |
12495s | and won uh was Odin's call who went on |
12498s | to eventually take uh silver medal in |
12501s | the alliance tournament overall so yeah |
12503s | just because the team hasn't just |
12504s | scooted straight through uh doesn't mean |
12507s | that there's not a huge amount of |
12509s | potential in some of these teams to you |
12511s | know really as you say cause some upsets |
12512s | I think people expected Odin's call last |
12514s | year to do well but I don't think anyone |
12517s | would have packed them for a finalist |
12518s | team so that was that was super exciting |
12520s | to see |
12522s | um so we have about eight moments before |
12523s | this next match up Bart what do you |
12526s | think we're gonna see this time so it's |
12528s | going to be snuffed out versus snuff |
12530s | obviously just did pretty well with what |
12532s | they brought |
12533s | do you think I'm going to bring the same |
12534s | thing or is it going to try something |
12536s | different |
12537s | I think that uh just because of the way |
12540s | like the low amount of time that snuff |
12543s | has for turnaround here that it is very |
12545s | likely that they just bring the same |
12546s | setup like this might have been their |
12547s | okay we made it to the glinte gamble |
12549s | this is our setup that we bring |
12551s | um for of Essences side I they've been |
12554s | flying a lot of like vindicators and |
12556s | things like that and this is kind of the |
12557s | moment uh I really really really want to |
12560s | see a team do a 10 DPS ship galente |
12563s | Blaster Rush normally we kind of would |
12565s | make fun of that um it's traditionally |
12567s | not done very well over the last few |
12569s | years but like this is the moment to fly |
12571s | like five executive Navy issues in a |
12574s | Vindicator and some vigilance and |
12575s | thoraxes and just you know approach F1 |
12578s | and Destroy someone so that's what I'm |
12580s | hoping to see I feel like snuff's gonna |
12582s | bring what they just brought I think of |
12584s | essence will probably bring something |
12585s | based around a Vindicator because that's |
12587s | been kind of the thing their theme for |
12589s | this entire feeders |
12591s | I'm I'm hoping to see I don't know I |
12594s | don't really even know at this point |
12596s | like I'm I'm almost second guessing |
12598s | myself when I'm thinking snuff probably |
12600s | should try and bring something different |
12601s | to avoid getting countered by |
12604s | obviousness just bringing something to |
12605s | counter what they just brought but then |
12607s | you're like well if that's the case why |
12608s | wouldn't we just bring something that |
12610s | counters what they would break the |
12611s | counter is and I could see this |
12613s | spiraling incredibly quickly especially |
12615s | with the the much more limited selection |
12617s | of ships available Misty like as a |
12619s | theory crafter when you get to this |
12620s | situation |
12621s | it's gonna be a lot easier to kind of |
12624s | put educate the guesses of what the the |
12626s | enemy is going to bring right |
12628s | I don't think you should really ask me |
12630s | about my my personal Theory crafting I |
12633s | think |
12633s | um Hydra has been terrorized with my |
12635s | ideas that they just see appear on the |
12638s | spreadsheet every now and then |
12640s | um whenever I'm coming up with them |
12642s | um I think that |
12644s | it is just going to be a case of |
12646s | whatever kind of speaks to somebody's |
12648s | heart |
12649s | um in Eve they're just going to try and |
12650s | bring that to the grid you know I I |
12652s | think that I want to see like four or |
12654s | five gilas four five worms on the grid I |
12656s | think that'd be great just like a full |
12658s | garista's drone comp |
12660s | um because it's really hard to avoid the |
12662s | damage and they can just run around the |
12664s | arena and they don't even need lodgy |
12665s | because you know just go sit on separate |
12667s | corners and throw your drones on |
12668s | something |
12669s | um but then you could also have a full |
12671s | Blaster rush you know that there's so |
12673s | many different options I don't think you |
12675s | can really try and calculate and figure |
12677s | out what people are going to bring |
12678s | because all of their previous concert |
12681s | they've brought are completely useless |
12682s | now |
12684s | the only thing that they can really tell |
12686s | you is their play style and the fact |
12688s | that we haven't seen drones used so far |
12690s | really is either because everyone thinks |
12693s | drones are which I mean they're not |
12695s | necessarily wrong or because they're not |
12698s | comfortable using them in the right way |
12700s | and that may also reflect on the |
12702s | composite they bring in this |
12704s | all right do you think the Drone comes |
12707s | there should or do you think the |
12708s | drumcoms have potential here |
12710s | I think in this specific moment drone |
12713s | comps have potential I think overall |
12715s | drone comps are really not that good uh |
12718s | the key drone comp ships have actually |
12720s | been relatively nerfed over the years |
12723s | and then also we don't have T2 drones |
12725s | this time um we've tried to I think even |
12727s | when we had TT drones like maybe it was |
12729s | two or three lines tournaments ago they |
12730s | still weren't that great but without |
12732s | Tech 2 drones |
12734s | you're losing so much damage |
12737s | um but in this specific instance when |
12739s | we're doing the galante Gambit I think |
12741s | that uh yeah there's a potential I mean |
12743s | we just saw them win so if it wins once |
12746s | then it can clearly win again I get I |
12748s | think that's how the math works right |
12751s | I believe that is indeed how the math |
12752s | works the more often you win the higher |
12755s | win percentage is uh which is which is |
12758s | good now one of the other things that |
12760s | you get by winning and this is good for |
12761s | the teams that made it to this Glenda |
12763s | Gambit if they make it through from this |
12764s | well winning a couple of matches uh they |
12767s | get more skins so the uh Victory skin |
12771s | this year sponsored by the galenti |
12772s | Federation uh is this awesome gold and |
12776s | kind of green uh setup as you could |
12778s | probably see and |
12780s | um every time you win a match including |
12782s | in the feeders |
12784s | you get your team 10 skins |
12787s | um which is pretty cool because these |
12788s | skins tend to have like a decent amount |
12790s | of value to them I normally you would |
12792s | only get them by uh winning matches in |
12795s | the main tournament so you've entered |
12797s | the the feeders you've not progressed |
12798s | you've not really gone home with |
12800s | anything you've not really lost anything |
12801s | now you entered You've Won some matches |
12805s | maybe you've been eliminated but you |
12807s | have a bunch of really nice skins to |
12809s | slap on your ships to sell for some some |
12811s | uh isk and just to like show off that |
12813s | you participated like you were here you |
12815s | did it uh I'm looking forward to trying |
12817s | getting my hands on one of these skins |
12819s | as soon as uh as soon as they hit the |
12820s | market uh Misty obviously you probably |
12822s | got a nice collection of uh of Victory |
12824s | skins where do you rank these ones |
12827s | I think these ones are one of the better |
12828s | looking ones for sure |
12830s | um I would be Keen to get my hands on |
12833s | some of the galante victory skins |
12835s | um unfortunately not part of a team so I |
12837s | won't be getting any like through that |
12839s | method but I might have to actually |
12840s | spend some risk this time |
12842s | um and it's important to note so you |
12843s | mentioned that teams will be winning you |
12845s | know 10 skins per victory that they |
12847s | score these skins can rate anywhere from |
12850s | like five Villa pop to like 15 bill |
12852s | right so these teams that are coming in |
12855s | and trying their hand at the at for the |
12856s | first time they may have won a couple |
12858s | matches but not made it all the way into |
12860s | the tournament they've still walked away |
12862s | with anywhere between 100 and 300 |
12864s | billionesque right to spread amongst |
12866s | their members so it's not just a case of |
12869s | you enter in you enter into the at with |
12872s | a Chance of just getting price ships |
12873s | which are of course very valuable but |
12875s | every step along the way you're getting |
12878s | that experience and you're also making a |
12881s | fair amount of risk |
12882s | um for every match that you win so |
12884s | definitely definitely worth getting |
12887s | involved in |
12888s | yeah and of course the the true prize is |
12890s | the friends we make along the way uh |
12892s | let's see if we can throw up a quick uh |
12894s | graphic that shows the current Point |
12896s | situation in the galenti Gambit |
12900s | um so as you can see stuff don't cast |
12902s | about both I've played one match uh all |
12905s | vessels have yet to play uh it's not |
12908s | currently on 70 points cast the votes on |
12911s | 29 Points and of course obviously is |
12912s | having not played uh sitting on zero so |
12916s | that's the current score line uh this |
12919s | currently as it stands snuffed out will |
12921s | advance to Alliance tournament 19. they |
12924s | are in a match pretty much right now |
12926s | against of essence this is their chance |
12928s | to put themselves into a commanding |
12930s | position so it is now snuff's position |
12934s | to lose the other teams are going to |
12937s | face an uphill battle or vessence of |
12939s | course if they if they 100 to zero this |
12941s | they're going to put themselves into a |
12942s | very strong position uh so it's really |
12945s | going to be super important for us |
12947s | enough to not only score some points but |
12950s | specifically try and avoid feeding any |
12953s | because if they can win this like 10 to |
12955s | zero or something or even lose it like |
12957s | 5-0 they will still be quite |
12960s | significantly ahead you know if they |
12962s | lost 5-0 they would be on 70 points and |
12964s | obviously on five and that's a quite a |
12967s | that's quite a swing so it's going to be |
12968s | more important for them not to lose |
12970s | ships than it is to score more points |
12973s | almost but I believe we are ready to go |
12976s | for match two in the galante Gambit uh |
12979s | snuffder versus of essence and your |
12981s | casters the vasilisk and Yin tan |
12988s | hello everyone and we're about to see a |
12991s | very unoriginal move from snuffed out |
12993s | bringing the exact same comp as before |
12995s | going up against of essence he brought a |
12999s | really interesting thing kind of in line |
13001s | with what bbp had Theory crafted take us |
13005s | through it about it what do you think |
13006s | they're going to be trying to do uh in |
13007s | this match I think I think their game |
13009s | plan can be summarized by the word Ram |
13012s | because they've walked pretty much |
13013s | everything to zero they've got a vindi |
13015s | here they've got a Domi Navy they've got |
13017s | a bundle of nexx Mike head's been flying |
13019s | the Navy executor all day this time he |
13020s | must have convinced his team just how |
13022s | powerful they are because boonie and |
13024s | Alexander cardio have jumped into them |
13026s | as well they've got a couple vexo Navy's |
13028s | a Magus and a vexor and they are mostly |
13030s | at zero the Magus and the exact sitting |
13031s | back a little bit but everything else I |
13033s | imagine is just gonna RAM and yeah like |
13036s | the last match I have no idea how this |
13038s | is gonna go so let's just uh strap in |
13041s | tight and see how this happens see how |
13042s | this goes I can confirm that all of |
13044s | those ships are fit with blasters as |
13046s | well including the Vex and navy issues |
13048s | which which is why you see that attack |
13050s | bar stretching so far to the right of of |
13053s | essence snuffed out are gonna need to |
13055s | run away and potentially even sacrifice |
13058s | some of that small tackle just to get |
13060s | off that said they're gonna be charging |
13062s | into all of these heavy drones and |
13063s | taking so much damage on the Russian and |
13066s | it looks like um the Eris is going to be |
13068s | the first primary here for them |
13071s | mjds on these two battleships here the |
13073s | Domi and the vindi are going to jump in |
13074s | but right behind them and immediately I |
13077s | imagine turn around and oh they they |
13078s | expect Navy got on the beacon as well so |
13080s | they're actually mjd from the center of |
13081s | the Arena here and getting in behind |
13082s | them plowing towards this oniros of |
13085s | infinitas but lunic in that uh xx4 of |
13088s | essence goes down there rapidly and now |
13090s | they're going to start losing destroys |
13091s | as well the heckity the heiress of |
13093s | duckslayer and Minton are going into low |
13094s | armor here they are taking heavy damage |
13096s | and this obesity team is just piling in |
13098s | from both directions so you've got the |
13099s | battleships and a couple cruises coming |
13101s | in from behind you've got the vexon |
13102s | Navy's pushing in from the front the |
13104s | heiress tried to wobble them I think at |
13105s | the start um that was uh Doc's layer in |
13108s | the in the Eris I think he burned in and |
13110s | just dropped to wobble on his way |
13111s | through that Battleship core but |
13112s | obviously the mjd they don't care about |
13114s | the Wubble they're jumping 100 |
13115s | kilometers straight behind you |
13117s | yeah and obviously the pain of they use |
13119s | uh about these cruises with all these |
13121s | plates on them is that they can't turn |
13123s | around very fast and even if they saw |
13125s | those mjds coming it wasn't enough a lot |
13128s | of these Cruisers now are tackled down |
13129s | for the snuffed out team you see the |
13131s | heiress the effects are being neros even |
13133s | all locked into position and the |
13135s | infinitas is going down here once he |
13137s | drops this is going to be uh basically |
13140s | just mopping up from the of essence team |
13143s | I mean neither team is going to have |
13145s | lodgy after this but this scenaris is |
13146s | lasting a lot longer than the exact |
13148s | crore did I think this is a bit more |
13149s | broadly that we were expecting this is |
13151s | going to be a much higher Point |
13153s | um game for both of these teams here |
13154s | obviously this is going to be in favor |
13155s | of snuffed out if they can just kill as |
13157s | much as they can I believe if they score |
13158s | what what was it you said like 59 points |
13160s | or something they're all mathematically |
13161s | eliminate cluster bouts obviously then |
13163s | obviousness will then have the game in |
13165s | their hands against cost about to try |
13167s | and claim the spot and steal it off of |
13169s | snuffed out with a particularly high |
13170s | scoring game themselves but at the |
13172s | moment it feels like they've taken too |
13173s | long to deal with Infinitis even though |
13175s | they got the Bindi webs on and the |
13176s | natural resists of that oniros and of |
13178s | course now following up the eoses and |
13179s | the iftars just so strong so even though |
13181s | the vindi webs landed on and they were |
13183s | shooting a huge amount of DPS into him |
13184s | that Cruiser Wing they brought those in |
13186s | XX and the vexal Navies is just getting |
13188s | absolutely eviscerated here |
13190s | yeah right now it really doesn't matter |
13192s | to other essence of how much points they |
13193s | lose it matters how many they kill |
13195s | because they are racing against the |
13197s | maximum of whatever snuffed out can get |
13199s | plus their previous score if they can |
13201s | beat that now they're pretty much |
13203s | guaranteed to win given what snuffed out |
13205s | is uh dropping on the field here |
13208s | yeah they just need to get these vindi |
13210s | webs on whatever they can and just try |
13211s | and chew through it as quickly as |
13212s | possible at this point the match is |
13214s | going to be lost they are going to lose |
13215s | the effects on maybe they're going to |
13216s | lose the Magus they just need to grab |
13218s | what they can maybe grab an EOS grab an |
13220s | Ishtar look at what is the most points |
13222s | on the field and just say we're going to |
13223s | kill this if we kill nothing else it is |
13225s | what it is but at least we can try and |
13226s | claim these 18 points from these eos's |
13228s | and that gives us that would give us or |
13230s | them a respectable sort of total going |
13232s | into that next final match |
13235s | yeah you've got to give a huge shout out |
13237s | to the hacker tape sorry all the three |
13239s | sorry four frigate Destroyer pilots from |
13242s | the snuffed out surviving for so so long |
13244s | even though it looks like Athena might |
13246s | be potentially caught here might be |
13247s | going down they've lasted for ages and |
13250s | because of that snuff that is going to |
13251s | have a huge points buffer to work with |
13253s | it's going to make the difficult job of |
13256s | of essence even harder coming into this |
13258s | final match in fact if the point to stay |
13261s | as they are I don't think they can win I |
13263s | think snuffed out of mathematically |
13264s | almost already won |
13266s | how how do you think these Dominic's |
13268s | Navy and Vindicator a tank do you think |
13270s | there is a chance of their whole tanked |
13271s | and they'll be able to just Whittle |
13272s | through something maybe get the Bindi |
13274s | webs on something |
13275s | um you know and just break through it |
13276s | and burn around maybe their extended |
13278s | capacitor compared to these Cruisers |
13279s | they might be able to whittle them down |
13280s | over the duration of this match I mean |
13282s | there's not a huge amount of tackle on |
13283s | the other side obviously nothing like |
13284s | the hyena is legal in this format with |
13286s | the glente ships only is now just those |
13288s | two battleships what can they do this |
13290s | Eris is parked up on top of the |
13292s | Vindicator and it's not really dying |
13296s | yeah I mean if you look at the defense |
13298s | bars of both of the teams of Essence |
13300s | still actually has the most HP left on |
13303s | the field even with eight out of 10 of |
13305s | their ships Dead that shows you just how |
13307s | much those uh the plate bonus has done |
13309s | for battleships uh in recent patches |
13313s | and that's going to give them the time |
13315s | to take down some of these destroyers |
13316s | but I don't know if that's going to be |
13317s | enough for them here yeah I did see a |
13320s | massive volley come out from Chad Flames |
13321s | that areas just goes absolutely melted |
13323s | the hecti of Athena the heckerty of |
13325s | Minton the Federation Navy Comet of |
13327s | manka they are all in armor but it's |
13329s | only really going to be the drones |
13330s | that's able to deal with those three |
13331s | ships obviously the battleships can have |
13333s | a really hard time actually you know |
13334s | getting on top of the number one and |
13335s | actually applying the damage to number |
13337s | two so I think it's just going to be DPS |
13338s | drones chasing them around they did Kill |
13340s | the lodgy earlier on and they are up |
13341s | against the Drone comp so there may not |
13343s | be that many rep Bots you know it comes |
13344s | down again what can these drones do in |
13346s | the later stages of the matches can they |
13347s | kill the hecates can they kill the comet |
13349s | can they then get the Vindicator and the |
13351s | Dominion may be on something maybe new |
13352s | pressure from the domain Navy maybe they |
13354s | can just snag one lucky cycle of a web |
13356s | onto something and that lets you catch |
13358s | it there's still plenty of time left in |
13360s | this match for all Essence to make some |
13361s | Headway here oh no The Vindicator speeds |
13365s | just dropped massively it's gone down to |
13367s | a couple of hundred meters a second |
13369s | hopefully he's just cycling so he can |
13371s | point yourself in the right direction |
13372s | and he hasn't burned it out because if |
13374s | he has that would be catastrophic if the |
13376s | other Essence team they need that |
13377s | Vindicator moving around the grid making |
13379s | a couple of catches with 24 points they |
13383s | would be nearly mathematically yeah they |
13385s | would be mathematically eliminated at |
13387s | this point against uh snuffed outs total |
13389s | of 127 currently that said with Athena |
13392s | going into low structure oh there they |
13395s | go down but I think you're right I think |
13397s | in the in the tenseness of this |
13398s | situation which obviously is so no Chad |
13400s | flame has maybe he was just neutered out |
13402s | and waiting for cap cat booster to |
13403s | reload and recycle something that was a |
13405s | good spot that his speed went down so |
13406s | low but he is accelerating back again |
13408s | now I think he must have just pumped a |
13409s | 3200 got neutered out and needed to wait |
13411s | for the whole cycle time and the reload |
13413s | to get going again so he does pick up |
13414s | speed again what are they going to be |
13416s | able to kill he is going into low armor |
13418s | 20 armor here and we are seeing the |
13421s | defense bar of essence is |
13423s | being whittled down here so I don't |
13425s | think this is going to be a holiday |
13426s | that's enough that's enough if they can |
13428s | kill if they can kill either of these |
13430s | two frigates they are no longer |
13431s | mathematically eliminated and they can |
13433s | come back in the second match of the |
13434s | series The comet's burning away they're |
13436s | looking at the heckerty and said one |
13437s | lucky shot of Indy shooting him the Domi |
13439s | I believe is also shooting him the |
13441s | heckerty is in two what is that two |
13443s | percent |
13444s | oh my goodness |
13449s | Minton is still burning away in four |
13451s | percent structure I think he is gonna |
13452s | live here unless he gets one lucky shot |
13454s | I can see the shot |
13457s | two percent Shield he is living to win |
13460s | here this is absolutely nerve-wracking |
13463s | for both these teams Chad flame going |
13464s | into low structure the entire hopes of |
13467s | of essence are going to be on elec on |
13468s | the shoulders here obviously when they |
13470s | lose this vindi that is going to be |
13471s | another 23 points going the way of |
13473s | snuffed out which I think may put them |
13475s | out of reach here goodness me this is oh |
13478s | and chat line does go down and Minton is |
13480s | gonna live I think Minton is going to |
13481s | survive and this is disastrous for |
13483s | obesity snuffed out their work is done |
13485s | here they've won both their matches |
13487s | they're going to win them fairly |
13488s | comfortably they're going to have a |
13489s | really solid point so I think we'll have |
13490s | to you know check check up with the desk |
13492s | to be certain obviously I said in the |
13494s | last match you know doing maths on |
13495s | broadcasters |
13497s | goes down minty goes down they claim |
13499s | Four Points back can they get anything |
13501s | else obviously the Domi Navy he's I |
13502s | think he mjd'd out there to get in range |
13504s | and just absolutely blast them and maybe |
13506s | the heckit he didn't notice that he was |
13507s | coming in he has got drones out he does |
13510s | have I believe |
13511s | um some DPS drones out so what can he |
13513s | stick them on what can he kill him yeah |
13515s | look at his positioning though he's |
13517s | right by that mjd Beacon and there are |
13519s | ships that might just be within range |
13521s | room to mjd onto and we've seen he has a |
13523s | grapple earlier this is his one chance |
13526s | if he can land onto something here he |
13528s | can maybe make this make a potential |
13531s | climb back they need to have at least 50 |
13534s | points out of this match to be able to |
13536s | win still and secure their place in the |
13539s | final tournament so what do they need to |
13542s | kill here they need to kill 26 points oh |
13544s | God |
13545s | no no just 16 so if they could kill him |
13548s | yeah I think that would leave them in it |
13550s | and but we can see elicon rails shooting |
13552s | at this Ishtar assume rail for maybe |
13554s | maybe blast of it and he's just you know |
13556s | hoping and praying for the lucky shot |
13557s | that he got on the hecatee doesn't |
13559s | really seem to be doing a huge round |
13560s | here no he is actually taking him |
13561s | through Shield I suppose obviously it is |
13563s | going to be an armor tanked Ishtar and |
13564s | obviously with the resist it's gonna be |
13566s | very very resilient to that hybrid |
13567s | damage |
13568s | it's just going to be so difficult for |
13570s | him to get on top of anything but he |
13571s | also is the ishtars they know he's gonna |
13573s | has mjd capability so just you know stay |
13575s | at 50 kilometers you don't want to be |
13577s | 100 kilometers away you obviously don't |
13578s | want to be on top of him just try and |
13579s | use that agility and stay at a range |
13581s | where he can't easily sort of maneuver |
13582s | himself on top of you |
13585s | yeah I know this is just this is so so |
13588s | heartbreaking here for Rob Essence they |
13590s | played this match out as well as they |
13591s | could uh but they just weren't able to |
13594s | break through the excellent screening |
13595s | here from snuffed out and they've |
13597s | somewhat redeemed themselves it's going |
13599s | to be very difficult for elacron to |
13601s | break it now with only 30 seconds left |
13603s | but he is trying he's put the mjd on |
13605s | let's see where he lands is he gonna be |
13608s | able to make it |
13610s | this is looking like a death by a |
13612s | Thousand Cuts here as there's just so |
13613s | many drones |
13615s | and he's a villain nowhere so those |
13617s | drones are going to burn across 30 |
13618s | seconds remaining elicon is going to |
13620s | live he is going to save his team 20 |
13621s | points but second in the glente gamble |
13624s | is just the first loser and it's looking |
13626s | like of essence are gonna be faced in |
13629s | that position here with snuffed out such |
13630s | a comfortable win here in terms of |
13632s | points 80 points for them added to the |
13634s | 70 they got last time that is a really |
13636s | really impressive score and I think as |
13638s | you're saying I think that does lock |
13639s | snuffed out into alliance tournament 19. |
13643s | yeah you got to give them |
13644s | congratulations here they came back from |
13646s | a very very rough uh you know first loss |
13649s | and then clawed their way back through |
13651s | only to take another rough loss before |
13654s | you know taking the match here I'm |
13657s | actually really excited to see what |
13658s | we're gonna see from the uh remaining |
13660s | team so with nothing to play for but |
13662s | Pride there's going to be some uh Beauty |
13664s | on display there I think but anyway |
13666s | let's send it back to the studio and uh |
13668s | talk some more about how this match |
13669s | played out |
13671s | thank you |
13679s | [Music] |
13685s | rain are you gonna armor Vagabond or |
13688s | something no um I've got Excel ISP |
13693s | and polarized guns |
13695s | [Laughter] |
13701s | you you are one of two people that |
13705s | couldn't listen and couldn't check |
13706s | bookmarks and find your own way out the |
13709s | route the entire route was literally |
13711s | bookmarked out to Lasik I bookmarked it |
13714s | 10 minutes in advance |
13715s | guys stop being casual they're really |
13718s | bad we should not lose anybody to this |
13720s | warp off take the fleet warp everybody |
13722s | warp off this is a really really bad |
13724s | execution I'm very disappointed |
13731s | there you go that's it we have 32 teams |
13735s | now in Alliance tournament 19 the final |
13737s | slot goes to snuffder they were I |
13740s | believe the very first match of the |
13743s | feeders uh back on day one where they |
13745s | lost to goons Farm Federation and they |
13747s | took that personally uh they spent uh |
13750s | the next couple of days just grinding |
13752s | their way through uh couldn't quite seal |
13755s | the deal earlier on today versus no |
13757s | vacancies uh and they took that |
13758s | personally as well and they came into |
13761s | the galante Gamble and they said we |
13763s | don't need all three matches we can just |
13766s | do it uh and they did they came they saw |
13769s | they conquered they scored a combined |
13771s | 150 points uh over their two matches |
13774s | scoring 70 and 80. and mathematically uh |
13779s | that means that no other team can |
13781s | actually uh could pass on the last match |
13784s | between customers and all of essence |
13786s | who are on 29 and 34 points respectively |
13788s | even if one of them goes 100 points |
13790s | that's a smaller number than 150. I I do |
13794s | believe uh Blackberry party your arm |
13795s | resident math expert is that correct |
13798s | uh that is correct it is in fact a |
13800s | smaller number uh by a decent amount |
13803s | um it was it was pretty close though so |
13805s | good good attempts but hey you know what |
13807s | they uh I think we're still doing the |
13808s | next match because oh yeah your Skin's |
13811s | like damn right we are there are skins |
13813s | there are 10 of those incredible skins |
13815s | on the line and as mystical might put |
13817s | out uh those skins go from anywhere |
13819s | between sort of three to 15 billion so |
13822s | you have 10 minutes to secure yourself |
13825s | and your team potentially somewhere |
13827s | between 30 and 150 billion isk if of |
13831s | course you choose to sell them and of |
13833s | course bragging rights you get to slap |
13835s | those skins on your ship and look cool |
13837s | in space and everyone knows uh adding a |
13840s | cool skin does indeed make your ship do |
13842s | more damage mystical might because done |
13846s | anything else there it was so close at |
13847s | the end with Chad flame in that |
13848s | Vindicator if he'd survived such a |
13850s | little bit longer they were just clawing |
13852s | their way back into mathematically |
13854s | feasible and then when that Vindicator |
13856s | died that was kind of it |
13858s | yeah I'm not really sure there's much |
13860s | else that they could have done |
13862s | um to kind of draw out their death there |
13864s | they the primary issue I think was |
13867s | pinning down the core of snuffed out |
13870s | right because they're drum boats and |
13871s | because they're long-range projection |
13873s | boats with the rails they don't actually |
13875s | have to stick together and they don't |
13876s | have to be close so every single time |
13878s | you pin one down like an EOS for example |
13880s | or an Ishita then the rest of this Fleet |
13883s | is just gonna burn out to 100K in random |
13885s | directions and then you have to spend |
13886s | that time burning again to catch up with |
13889s | them we did I think see uh rails on the |
13892s | Navy dummy so that kind of cuts out a |
13894s | little bit of the issue of having to |
13895s | burn after people |
13896s | but rails on a Navy dummy I don't think |
13898s | are necessarily going to swing a match |
13900s | by themselves so I think that was the |
13903s | primary issue it's just that drones in |
13905s | an organ take setup are apparently |
13907s | fairly strong |
13909s | yep who who would have thunk it |
13912s | um I've got one other short announcement |
13914s | for for you guys out there uh I know |
13916s | you've been you've been hankering to |
13918s | find out uh the seating for Alliance |
13921s | tournament 19 well now we have all 32 |
13924s | teams we know who they are now uh so |
13927s | make sure you stick around because after |
13929s | our final match today uh CCP zealous |
13932s | will be joining us and we will be uh |
13935s | announcing some seating details uh so |
13938s | you will know where your team if you |
13940s | have made it in is seated |
13943s | um within the next sort of 40 minutes or |
13945s | so by the time we do our last match and |
13947s | get c2b sales on so make sure you stick |
13950s | around |
13951s | um to find out those all that |
13953s | information uh Blackberry part this has |
13956s | been a very exciting feeders tournament |
13958s | uh any highlights from you |
13961s | oh yeah I uh I mean we've had so many |
13964s | good matches like I think I I have to |
13966s | say that I feel that every single year |
13968s | the feeders get better and then using |
13971s | that uh I'm guessing that the actual |
13973s | tournament will get better uh once we |
13974s | started doing the feeders we saw that |
13975s | the tournament itself became like the |
13978s | skill of the piloting involved was |
13980s | fantastic but even this year I feel that |
13981s | there is so many more like quality |
13984s | matches than maybe like last year's |
13987s | feeders or the first years feeders so uh |
13989s | teams are getting better that's which is |
13991s | super awesome |
13992s | um I know that yesterday we had so many |
13994s | good matches like we had one that uh we |
13996s | had a somebody live at like 47 structure |
13998s | and that won the game for them we had |
14000s | people uh have just some of the best |
14002s | back and forth so we also saw people |
14004s | just get shellacked out in two and a |
14006s | half minutes so just I don't know a |
14008s | cop-out but I've really enjoyed this |
14009s | entire one this has been probably my |
14011s | favorite feeders we've done so far |
14014s | yeah I agree just I'm just looking |
14016s | through the the schedule looking back at |
14018s | some of the matches you know we opened |
14019s | uh with gunstorm Federation versus |
14021s | snuffed out good and securing themselves |
14024s | uh a spot straight into alliance |
14026s | tournament 19 uh in a move that shocked |
14028s | the World by winning a match uh |
14031s | something that they're not known to do |
14033s | uh when it comes to tournament play |
14034s | we're all very proud of them and they |
14036s | will be in the tournament in August |
14039s | ready to you know be uh be one two kings |
14042s | uh so we we hope hope to see them then |
14045s | uh there was of course some fantastic |
14046s | matches uh later on that day moving into |
14049s | day two we we saw teams like barcode go |
14052s | up against test lines please ignore if I |
14053s | remember correct that was quite a good |
14054s | one plug and play versus youth Pray Love |
14057s | uh another another good highlight uh and |
14060s | a couple more matches on weekend two |
14062s | Bart yesterday you were just talking |
14064s | there about I believe of essence versus |
14066s | dracaris was a super super tight one of |
14069s | essence losing it by just the 20 seconds |
14071s | right at the end that's what catapulted |
14073s | them in to the galante Gambit today and |
14077s | you know has resulted in them |
14079s | unfortunately being eliminated so you |
14082s | know again incredible matches some some |
14084s | really fun teams to watch Misty any uh |
14086s | any highlights from you |
14088s | I mean I have to say the Frat match is |
14091s | always good uh glad to see the alliance |
14093s | making it on through into the main |
14094s | tournament |
14096s | um I think that the |
14098s | I think the second match that test |
14100s | played was actually also fairly |
14101s | interesting they um they brought and |
14104s | executed I think a decent comp in that |
14106s | match against was it literally triggered |
14109s | I believe yeah we also saw |
14114s | uh I think of essence have actually been |
14116s | one of the better |
14118s | who is it whole control played against |
14120s | someone uh that was interesting as well |
14123s | but I think of essence a really good |
14124s | multiple people including test lines |
14126s | please ignore who they defeated in an |
14127s | elimination match that may also be the |
14129s | interesting match from Whole control |
14131s | yeah so I would say them and I think of |
14135s | essence as well I think has been pretty |
14137s | cool to watch |
14138s | um they've done well I think to make it |
14141s | this far they've earned themselves some |
14142s | skins |
14143s | um and also Mike head I believe is a |
14146s | renowned BSB poster who uh yeah it's |
14150s | nice to see him in the tournament |
14151s | setting |
14153s | exactly |
14154s | um so let me see if we can just uh toss |
14156s | those skins up on screen one more time |
14158s | and this is what the teams are now |
14160s | competing for in this final match that |
14163s | we're going to see of essence uh versus |
14165s | cast about uh they are one of those |
14169s | teams is going to win uh that's a |
14171s | mathematical certainty uh Blackberry |
14173s | pirate can confirm that later but I'm |
14174s | pretty certain it is |
14176s | um and they will get these uh incredible |
14179s | skins the art team as always knocking it |
14181s | out of the park uh just some Skins are |
14184s | like super subtle I know like the blood |
14186s | Raiders Victory skin for example one of |
14188s | the only ways you can tell is you zoom |
14190s | all the way in and you see it says uh |
14192s | Alliance tournament on it and that's it |
14193s | uh last year's skins uh the mimitar ones |
14196s | were awesome as well it's a nice glowy |
14198s | bits but these with the the gold and the |
14201s | pattern I just think are superb I'm very |
14204s | excited for them |
14206s | um we have about 10 minutes until this |
14208s | final match |
14209s | um |
14210s | I have no more topics to discuss we've |
14212s | literally covered everything we we've |
14214s | basically finished the tournament |
14215s | completed it made uh so yeah thanks for |
14219s | joining us it's been very exciting |
14222s | um I'm looking forward to the main |
14223s | tournament coming in August uh Misty is |
14225s | there any teams that you're looking |
14226s | forward to seeing based on what we've |
14228s | seen in the in the theater so far |
14230s | yeah I'm looking forward to seeing the |
14232s | team that's staying at the gamer house |
14233s | in uh in Nottingham for the live |
14235s | production there's going to be some good |
14236s | stuff |
14238s | um I think it'll be interesting to see |
14240s | some of the top teams that got invited |
14243s | directly to the tournament so |
14246s | um I think it'll be interest got the |
14248s | invite right so I think it should be |
14249s | interesting to see how they fare without |
14252s | being able to lean on the Fairly unique |
14256s | trait that Tosca has which is bringing |
14258s | evil in their Med slots on ships that |
14260s | shouldn't necessarily have e-war and |
14262s | maybe have tank |
14263s | that has worked very well for them it's |
14265s | got them into that final weekend that's |
14267s | got them I think like fourth or third |
14270s | um I think it was dead |
14271s | I might be wrong on that |
14273s | there were fourth last year okay fourth |
14276s | I might be wrong on that |
14278s | um yeah so you know it's done well but |
14280s | they can't do it again this year so I |
14281s | want to see how their Theory crafting |
14283s | changes to reflect the new rules and see |
14286s | how they perform against some of the |
14287s | teams that have now had a bit more |
14288s | experience in the fire at The Crucible |
14290s | of defeaters rounds |
14293s | yeah and Bart coming to you as well uh |
14296s | any teams that you weren't expecting |
14297s | that have performed super well in these |
14300s | feeders that you're looking forward to |
14301s | see in the main tournament later this |
14303s | year |
14304s | uh after sort of learning so you know |
14308s | there's a ton of teams we're playing |
14309s | under different names that in hindsight |
14311s | were actually teams from last year um I |
14313s | think that like block range enjoyers was |
14315s | playing under I'm gonna say white flag |
14318s | and that might not be exactly what it |
14320s | was but like we found out it's like oh |
14321s | yeah it's those guys so |
14323s | um once you once you figure out like oh |
14325s | you see the same group of Pilots just |
14326s | under a different name every year uh at |
14329s | Hydro truth on or late |
14331s | um it does kind of get a little |
14332s | confusing but I think that |
14334s | um most of the teams that got through |
14338s | after seeing them play everybody |
14339s | deserves to get through like obviously |
14342s | we had one or two teams that got buys |
14343s | but generally I think that this year |
14345s | like the competition was again it was |
14347s | better uh it was a higher tier I think |
14350s | we're going to have fantastic matches uh |
14352s | I'm kind of in the same spot as Misty |
14354s | though where there's several teams that |
14357s | their meta kind of got shaken up |
14360s | significantly so when we get to the |
14362s | actual Alliance tournament like tuskers |
14364s | they're gonna have to completely |
14366s | redesign their play uh truth on or light |
14368s | same kind of situation Odin's too |
14371s | um all of these teams were being these |
14373s | very like heavy control setups with uh |
14376s | other things and you can't do that this |
14380s | year or can you uh you know I'm sure |
14383s | they're going to bring something wild |
14384s | out but I just I'm just excited to see |
14386s | what kind of new wild things people are |
14388s | going to choose in uh in August |
14391s | yeah now both of you mentioned the stuff |
14393s | about the the e-war changes uh so let's |
14397s | talk about them for for a few minutes so |
14399s | previously you could put uh ewar on |
14402s | pretty much whatever you wanted uh you |
14404s | couldn't necessarily script stuff but |
14405s | you could still put it on on things then |
14407s | we changed it last year and allowed |
14408s | script to D War uh offensive you were |
14411s | again and uh that's when you started to |
14414s | see Shenanigans like the arm rejector uh |
14417s | it's not traditionally an armor ship but |
14419s | it turns out it has a lot of mid slots |
14421s | and you can fit them all with things |
14423s | like guidance disruptors tracking |
14425s | disruptors uh you know sensor dampers |
14428s | and things like that uh Misty how is |
14430s | that different from this year |
14432s | so this year you can only fit evil on |
14436s | ships that have an equal bonus and I |
14438s | believe you can only use metaphor |
14439s | modules as well just to dampen down I |
14442s | suppose the strength that these E1 |
14443s | modules have in small gang settings so |
14447s | if you want to bring damps you need to |
14448s | bring a more or less or a carries for |
14450s | example jams would have to be fit on a |
14452s | blackbird Griffin kitsun those sorts of |
14454s | ships |
14455s | so on and so forth same for tracking |
14457s | disrupters Target painters |
14459s | um guidance disruptors things like that |
14461s | now it does create a fairly interesting |
14464s | environment because you can start Target |
14466s | Banning the type of ewall that you want |
14468s | to avoid some ships are hard to replace |
14470s | so if you ban the Blackbird there is no |
14472s | tech one equivalent for the kardari |
14475s | um in in the caldari line to bring that |
14478s | allows you to bring ECM in that Cruiser |
14480s | form you would have to then spend more |
14482s | points on something like a rook or a |
14486s | falcon which will ruin the rest of your |
14487s | comp basically right because then you |
14488s | have to change everything to adjust |
14491s | um so I think that's a fairly |
14492s | interesting development |
14494s | but also in this galante Gambit one |
14498s | thing that I don't think we mentioned |
14499s | was that snuff brought remote sensor |
14501s | boosters on their eos's because they |
14503s | knew that the only type of evil that |
14505s | they could encounter |
14506s | was damps so they could effectively fit |
14509s | to counter the only type of evil they |
14511s | would encounter |
14512s | which means that you know damps played |
14514s | no real role in stuff's uh in a |
14518s | potential stuff loss rather |
14519s | so I think that's also an interesting |
14522s | way in which the meta has developed you |
14523s | can more accurately fit to counter stuff |
14526s | then you would be able to otherwise |
14529s | yeah so I think it's gonna like like you |
14531s | said it's gonna shake things up we're |
14532s | gonna see it develops some teams |
14534s | um relied on that fairly heavily over |
14536s | the last couple of years uh tuskers is a |
14539s | great example uh they they love a good |
14541s | uh you are mid so they do those Tasker |
14545s | boys |
14546s | um so it'll be very interesting to see |
14547s | how that uh shakes it up the The Meta |
14550s | overall from last year to this year I |
14553s | suspect isn't going to be vastly |
14555s | different but these little changes are |
14558s | actually going to be quite powerful if |
14560s | you understand the the implications |
14562s | correctly and encounter it in in some |
14564s | way so you can probably pull out some |
14567s | some ship comps from last year and like |
14569s | massage them around a little bit and |
14570s | make them effective but the teams that |
14572s | are actually able to digest the the true |
14575s | impact of some of these rules will be |
14577s | the ones that uh bubble to the top of |
14579s | this cauldron of mediocrity as we |
14581s | sometimes called now if you've been |
14583s | enjoying the uh the adverts after each |
14587s | of the matches you could put your own |
14590s | adverts in as well that's the thing you |
14592s | can send us adverts |
14594s | um so the deadline for their adverts for |
14596s | the main tournament uh is towards the |
14599s | end of July I believe July 25th the |
14601s | rules are on the uh Eve online website |
14604s | under the launch tournament section uh |
14606s | along with the restylance tournament |
14607s | rules they are quite strict in terms of |
14610s | what we can and cannot put on the the |
14612s | broadcast so make sure you read those |
14614s | rules closely before you submit |
14617s | something uh because you don't want to |
14619s | do that and then have it rejected so |
14621s | make sure you pay very close attention |
14622s | to those rules but I encourage you guys |
14625s | to make some cool advertisements uh it |
14627s | can be for pretty much anything uh as |
14629s | long as it's eve related so I look |
14631s | forward to seeing some more of those so |
14633s | July 25th that's your uh that's your |
14635s | deadline for that |
14637s | uh we have three minutes until the the |
14640s | next match is ready to to go I believe |
14643s | um |
14643s | this is probably an interesting one but |
14645s | predictions because bearing in mind |
14648s | entry into the tournament is now off the |
14650s | cards but Skins are still so they're |
14653s | still going to be taking this seriously |
14654s | it's not going to be a cheese fest match |
14656s | it's going to be a proper match I think |
14657s | Bart any thoughts in this |
14660s | uh I really liked that of essence did do |
14664s | a semi-blaster rush |
14666s | um I just I'm concerned for them because |
14669s | if you know we saw snuff bring the same |
14671s | thing twice in a row if Bob Essence |
14673s | doesn't have another setup uh and the uh |
14676s | they've had time their opponents have |
14678s | had time to be like oh they're Blaster |
14680s | rushing we'll switch it up so I'm gonna |
14682s | I'm predicting that their opponent wins |
14684s | this |
14685s | um just because they've seen what of |
14687s | essence has in the lesson essence of |
14689s | essence has been like aha what if we mix |
14691s | it up completely so |
14695s | I missed it you you similar |
14698s | I'm hoping that cost about twins because |
14700s | I think cost about they've turned up in |
14702s | previous tournaments have they've not |
14704s | done well every time but I think they've |
14706s | put on an excellent show in the feeders |
14708s | and I'm actually sad that they didn't |
14709s | get through |
14711s | um |
14712s | they don't really get much of a chance |
14713s | after the first match where they weren't |
14715s | able to kill Daenerys or rather didn't |
14718s | kill Daenerys with them I guess if they |
14720s | had I think they'd have stood a much |
14722s | better chance of getting through at the |
14724s | end here |
14725s | um I'm hoping that they pull out |
14726s | something interesting hopefully it's not |
14728s | just triple bargest again |
14730s | hopefully they go with something fairly |
14732s | unique something that we haven't seen so |
14733s | far and uh execute it well |
14736s | awesome well um in terms of where these |
14739s | two teams are scoring in the galante |
14741s | Gambit of essence on 34 Caster votes on |
14744s | 29 so in in the overall score thing |
14747s | there's not very much in it so this is |
14749s | very much going to be whoever wins is |
14751s | basically the winner in general anyway |
14753s | but uh you will win the match you will |
14755s | get your skins it's going to be pretty |
14756s | awesome I see team members all appear to |
14760s | be pretty much on grid so let's let's |
14762s | just go straight to the arena and see |
14764s | this final match of the alliance |
14766s | tournament 19 feeders the last match of |
14768s | the galante game but it is cast about |
14770s | versus of essence with your casters the |
14773s | Basilisk and Yin tan |
14779s | welcome to the arena for this final |
14781s | match at the Glendale Gambit as we were |
14783s | saying both these teams sadly eliminated |
14784s | but there is pride on the line and to |
14786s | show |
14787s | this the pride that they have the honor |
14789s | that they feel in this situation both |
14791s | teams have basically walked to zero and |
14793s | this isn't going to be a match fitting |
14795s | of the final glente Gambit because oh my |
14798s | goodness there is about to be a brawl |
14801s | yeah and we're seeing three different |
14804s | Mega throw and holes being used here by |
14806s | castabouts we've got the rarely seen |
14808s | Kronos even making an appearance here so |
14811s | they're gonna have a ton of large hybrid |
14813s | damage I expect those The Vindicator in |
14815s | the dummy Navy from obvious and they're |
14816s | going to get obliterated here but how |
14818s | fast can they trade back in return look |
14820s | at all of those blasters from those |
14822s | Cruisers oh my God it's gonna be a |
14824s | massacre |
14825s | what's the what's the best primary I |
14827s | have no idea what are they going to |
14828s | shoot I don't know they are let's just |
14830s | see how it goes boonie and the XX Navy's |
14832s | the first primary Vindicator on the |
14833s | other side of Jay ambrell is going to |
14835s | take huge chunks into armor as well I |
14836s | think this is just they're going to go |
14837s | down at a rate of knots here this the |
14839s | xsec of booty is taking massive chunks |
14842s | of armor he's going straight through as |
14843s | is The Vindicator on the other side |
14844s | there's no second calling here no second |
14846s | guessing on the primary you pick |
14848s | something you shoot it booney dies |
14849s | that's it first blood in this match |
14852s | oh the disgusting the disgusting DPS |
14854s | going down and they're more or less it's |
14856s | cowardly running away from the fight oh |
14858s | my God the absolute cowardice here from |
14860s | cast about using something as disgusting |
14862s | as tactics in an in a brawl in a blaster |
14865s | brawl God |
14867s | the vexile Navy's not moving the Chronos |
14870s | aren't moving the XX movies aren't |
14872s | moving nothing's moving everyone is just |
14873s | fully onto guns screw propulsion we |
14875s | don't need to move we've got guns and |
14877s | Jay ambrell is taking massive damage |
14880s | through hull here he is just about |
14881s | catching reps I think from whatever the |
14883s | logic freak is I haven't looked down |
14884s | there I don't care about them they |
14885s | haven't got guns on them there is some |
14886s | logical but he does go down |
14889s | um so they've traded that first |
14890s | Battleship so it is now a 2v2 situation |
14892s | in terms of battleships how much DPS |
14894s | have they got left in the rest of the |
14895s | compo the one exact Navy of Alexander |
14897s | cardio and the two vexile navies both of |
14899s | X was taking large damage and armor here |
14902s | and losing our Vindicator is going to be |
14903s | so so painful for them as well because |
14905s | now they don't have anything to really |
14907s | help them track the Vex and navy issues |
14909s | and the executives from the other side |
14910s | but it doesn't seem to matter there is |
14912s | another Cruiser goes down that megathon |
14914s | navy red house though he is dropping |
14916s | really really quickly and once he goes |
14918s | down there's gonna be so little DPS just |
14921s | that Kronos really left for cast abouts |
14923s | to pull the game back with and look at |
14925s | how much HP of essence have left for him |
14927s | to burn through |
14928s | yeah there's going to be Newton coming |
14929s | into play here as well I think the |
14931s | Kronos is going to have newts to dummy |
14932s | Navy is probably also going to have a |
14934s | couple of newts here and there I mean |
14936s | it's very hard to look at look at the |
14937s | ships on grid and figure out what's |
14939s | happening it's all to do with the health |
14940s | bars right now because everything is |
14941s | shooting everything there's drones |
14942s | everywhere there's guns everywhere it's |
14943s | just an absolute mess of effects and red |
14945s | house is going into low hole here he's |
14947s | again trying to catch wretch from the |
14948s | two three hits that I don't care about |
14949s | but it's not going to be enough it's |
14951s | overwhelming DPS coming in they are |
14953s | going to trade I think for the second |
14954s | vexil Navy of korok but then it is going |
14956s | to be the two battleships against the |
14957s | Kronos Knight based on their previous |
14958s | Target calling I imagine they're just |
14960s | gonna say well you know it's worked for |
14961s | the previous two let's just go straight |
14962s | through pledgeab and as soon as red |
14964s | house goes down he is still holding in |
14966s | low armor here yeah correct's trying to |
14968s | do his best to Newt out those Logistics |
14970s | frigates but he's just died that's the |
14972s | reason why deadlock was going down so |
14973s | low without him they no longer have any |
14975s | Cruisers apart from Joseph to lock these |
14978s | things down it's gonna be so difficult |
14979s | but then the megaphone goes back oh my |
14981s | God this is so close spazzer and they've |
14984s | still got the exec of lunic spoons just |
14986s | sat out there chilling you know he's |
14987s | fine nobody is going to go 20 kilometers |
14989s | that is basically the other side of the |
14991s | universe for these guys in the in the |
14992s | battleships here so he's going to be |
14994s | pumping his full rep capacity onto these |
14996s | two battleships that are left the Magus |
14997s | may go down here the vexor of Joseph |
14999s | ghosty is probably going to go down as |
15001s | well but I mean there's still so much |
15003s | damage left on the field from the |
15005s | vindian the Dominion once you're at zero |
15006s | obviously both these teams getting their |
15008s | dicks out and saying we're going to park |
15009s | up at zero you're not getting away from |
15010s | him once you're in the situation this is |
15012s | it that's how it starts and that's how |
15013s | it's going to end in a massive blood bar |
15016s | oh and finally it looks like cast about |
15018s | to managed to hold on to that and it's |
15020s | Acura I've been wondering what that Navy |
15022s | Morse has been doing for the last couple |
15024s | of minutes but he's finally managed to |
15025s | latch onto him and look how quickly that |
15027s | executor is going down just from void |
15030s | DPS from a single Kronos the power of |
15032s | that fall off range but they are trading |
15035s | it for their own failure no more reps |
15038s | now on the field for both teams it's |
15039s | just gonna be a punching match but look |
15042s | at the tiny amount of the HP that's left |
15044s | the uh castabouts they're going to be |
15046s | relying almost entirely on the local |
15048s | reps from the Chronos to try and keep |
15049s | themselves in this match and I don't |
15051s | think that's going to last for six |
15052s | minutes |
15053s | thing is there is also the aspect of the |
15055s | resists here and there was so many |
15057s | warriors on that executor I think that |
15059s | is what did the Lions show the damage to |
15060s | him they're just absolutely pwning him |
15062s | just a swarm of like 30 Warriors |
15063s | absolutely blasting and this Kronos now |
15065s | is actually running away here blue |
15067s | Jordan has pulled a bit of range 25 |
15068s | kilometers so he's trying to get a bit |
15070s | of distance from his Vindicator he |
15071s | spotted the option and said the website |
15073s | on me this is my chance I need to get a |
15074s | bit of range to get a bit of time a bit |
15076s | of space to play with in this 1v2 |
15077s | Battleship matchup they are going to |
15079s | kill the Magus of Quinn Joseph ghosty |
15080s | and the vixel is going to go down next |
15082s | he's been surviving for quite a while |
15083s | here the Magus of batter Shin is going |
15084s | to be traded on the other side still no |
15086s | idea which way this is going Jim |
15089s | it's going right down to the wire we |
15091s | couldn't ask for a better last match to |
15092s | the thing uh to the evening we've got |
15094s | the Federation Navy Comet of NASCAR just |
15097s | holding on for dear life trying to act |
15099s | as a little putt two-point parking break |
15101s | to elecron in this domination uh |
15102s | Dominic's Navy issue not able to tap him |
15105s | with his drones really all his railguns |
15108s | uh The Vindicator of Chad flame he has |
15110s | got to do all the work now of cleaning |
15112s | up the remaining ships on this cast of |
15114s | outside |
15115s | yeah this is this is uh this is quite a |
15118s | funny looking Grid at the moment because |
15119s | you zoom in at zero and there's just so |
15121s | many wrecks so many stationary drones |
15122s | it's like if you you found this on TQ |
15125s | like you walked to a gate and you saw |
15126s | this you'd be like well you know some |
15128s | violence happened here a little while |
15130s | ago there's nobody left it is just a |
15132s | bunch of wrecks and drones but there was |
15133s | definitely some violence and uh we are |
15135s | now seeing Chad flame in this Vindicator |
15137s | with the help of that um fed Navy Comet |
15139s | who I believe is tackling down this uh |
15141s | this Dominator here oh no he's actually |
15144s | going to help you he's clearly he's |
15145s | clearing he's clearing spectacle off of |
15147s | the Dominion yeah he's saying you can't |
15149s | deal with him but don't worry I've got a |
15150s | 90 web I'm going to come and blast him |
15151s | for you and NASCAR is now going to go |
15153s | down I think now the Windy's arrived on |
15154s | the scene these two battleships working |
15156s | in tandem here and now it is just the |
15158s | 2V1 matchup I don't think the mawless is |
15160s | going to be able to uh you know swing it |
15161s | on his own in this 2-1 matchup what can |
15163s | the Chronos do outnumbered and maybe |
15165s | outgunned yeah Chad flame is informing |
15168s | Us in local that he is violently |
15169s | screaming in columns and I'm not sure |
15171s | why because he's got this match almost |
15173s | certainly sewn up here he just has to |
15175s | avoid uh feeding himself away and he has |
15178s | 10 more skins to his name |
15180s | and he's also uh Quinn Rhodes the |
15183s | captain of the appearsing team has like |
15184s | wants to uh inform our audience to |
15186s | remember to brush their teeth foreign |
15189s | there appears to be a lot of violence |
15191s | screaming going on in Columbus judge |
15193s | based on what these two teams are saying |
15194s | in local uh we are now seeing Chad flame |
15196s | burn in here and to be honest this is |
15198s | sort of a dream matchup Province you |
15200s | know you land at zero everyone else is |
15201s | at zero you get to just pump your guns |
15203s | into anything you want and uh you know |
15205s | he hasn't been primary does we've seen a |
15206s | lot of these matches for example against |
15207s | Shield Rush of Indy is there and just |
15209s | gets sworn by Nighthawks didn't happen |
15211s | in this case Chad flame has got to have |
15212s | the time of his life here firing those |
15215s | blasters into whatever he could and he |
15216s | is now pulling up on this Kronos gonna |
15219s | uh oh my woman shinduru and absolutely |
15221s | blast him into another dimension |
15224s | yeah it's just going to be at the last |
15226s | few shots here as we go into the final |
15229s | stretch of this match I suppose it's |
15231s | really just a question of Ken plus |
15232s | Jordan with those uh kin therm bonus |
15235s | resists and the amount of rep power that |
15237s | a Chronos has even without a uh Bastion |
15239s | survive until the end of the match |
15242s | place your bets now team |
15245s | I mean the stormy Davis |
15247s | [Laughter] |
15249s | yeah gambling is definitely legal after |
15250s | the match has started you can't be |
15252s | placing points on that that is called |
15253s | cheating and therefore CCP convict is on |
15255s | hand to make sure that the bets are |
15257s | closed at the start of the match so you |
15258s | know if you're wondering why that |
15259s | predict button is not working it's |
15260s | because it would be you know cheating so |
15263s | nice try uh is this Chronos going to |
15265s | survive to the end of match they don't |
15266s | care about them all a susapathetic |
15267s | little frigate he's free to do his own |
15269s | thing the Kronos now the Domino arrives |
15270s | on the scene I think the Kronos is going |
15272s | to go down here he's trying his best to |
15273s | Smart bomb drones but the pressure from |
15275s | The Blasters is just going to be |
15276s | absolutely overwhelming on them |
15278s | yeah shout out to kirchive though |
15280s | running away just as they uh they did in |
15283s | the last match against snuffed out |
15284s | protecting those final couple of points |
15287s | even though it's not gonna matter in |
15288s | this uh to the outcome of this match or |
15291s | indeed her cast about to tournament run |
15293s | unfortunately we won't see both of these |
15295s | teams progress through to the main |
15297s | tournament which is a shame because they |
15298s | did relatively well last year |
15302s | I mean they did relatively well this |
15304s | year to get this Farm I put on a |
15307s | brilliant show through this feeder |
15308s | tournament the Kronos is going into Hull |
15310s | now he is going down play Jordan is |
15312s | gonna go down it's just going to be the |
15313s | more or less left whether the how long |
15315s | this morlist is able to keep this match |
15316s | going I mean you know he could just play |
15317s | around against these two battleships |
15319s | forever |
15320s | um so he's going to enjoy his extra |
15321s | minute and a half in the in the |
15323s | Limelight here but yeah just props to |
15324s | these two teams for forgetting so far |
15326s | even though they don't make it in |
15327s | freelance tournament they've played a |
15328s | lot of matches they've put on a great |
15329s | show he does boundary actually for the |
15331s | Final Act of the alliance tournament |
15333s | feeders so congratulations to OB Essence |
15335s | for winning those extra 10 skins and we |
15337s | are going to send it back to the studio |
15338s | and we are shortly gonna engage in some |
15340s | marbling |
15344s | [Music] |
15351s | thank you |
15360s | [Applause] |
15364s | [Music] |
15367s | [Applause] |
15369s | [Music] |
15370s | [Applause] |
15375s | connected Channel switched well it would |
15378s | have been a fun easy fight right but |
15380s | guess what dude I'm not if seeing it |
15381s | people can't get they're fit together |
15388s | enemies your temps are completely damned |
15391s | out Crush I'm dumped out I'm dumped out |
15393s | you don't like Champions Boys Pizza hips |
15396s | yeah everything down I've not been able |
15398s | to look at the thing again |
15402s | I'm jammed |
15403s | and there you have it we are done the |
15406s | alliance tournament 19 feeders is over |
15408s | we have all 32 teams uh some people went |
15411s | home with a whole bunch of skins they're |
15413s | gonna be very pleased uh obvious since |
15415s | they're taking uh 10 extra skins as |
15418s | consolation prize for not getting into |
15420s | the main tournament I'm sure if they |
15422s | wanted to buy one of the new ships once |
15424s | they're sold someone will sell it to |
15425s | them but it will be expensive so you're |
15428s | gonna have to start selling those skins |
15429s | as soon as you get them and try and get |
15431s | some of that cash up and running |
15433s | um thank you very much everyone for |
15434s | watching make sure you stick around |
15436s | because we will do the main tournament |
15439s | seating in about 10 minutes or so 10-15 |
15443s | minutes uh but in the meantime uh just |
15447s | wanted to take a bit of time to to thank |
15449s | everyone who makes Productions like this |
15451s | possible uh generally you just see uh us |
15454s | nerd sitting on your screen but there is |
15457s | a whole lot of people in the background |
15458s | that if they weren't doing a lot of |
15461s | stuff uh we couldn't bring you this |
15463s | great content and so in no particular |
15465s | order uh thank you so much to CP convict |
15468s | uh CP arcades to be fabulous CCP |
15471s | chimichanga uh CCP Swift and CCP zealous |
15475s | uh for doing a lot of things in the |
15477s | background uh we've had a bunch of the |
15479s | GMS helping us with all the refereeing |
15481s | GM Tigris GM Kobayashi GM Lex GM |
15484s | Maverick GM starlard GM trogctor GM |
15487s | chaos and of course the one and only saw |
15490s | Brazil who has been helping us out with |
15491s | the wrestling crew as well thank you |
15493s | very much to all the isds have been |
15494s | helping out in chat ISD Forge fire ISD |
15496s | Chiara have been super useful |
15499s | um and then of course thank you to all |
15500s | of our incredible Talent not only the |
15503s | people that you see on this on the |
15504s | screen but the people that you hear in |
15506s | the matches the camera operators and the |
15509s | people in the background pushing the |
15511s | buttons like Mr brj of course there's |
15513s | also be a Blackboard pirate moderator |
15515s | mystical right Alexia of cardi the |
15518s | Basilisk Mark resurrectus Chad flame |
15520s | yentan fear weiner Wagner cross Thera |
15523s | valorax goodjack one eye disc reader |
15527s | torrentine biohazard and Brett Thomas |
15529s | Thomas |
15530s | it takes a lot of people to put this |
15532s | stuff together I have been CCP overload |
15534s | uh we will see you in a few minutes for |
15537s | the uh the seating and feeling that |
15539s | we'll see you in August for the main |
15540s | tournament thank you for watching |
15547s | how are you doing that was a fantastic |
15551s | wrap up to the alliance tournament |
15553s | feeders |
15554s | uh maybe possibly I don't think so |
15561s | there we go uh got a classic mutorator |
15564s | moment uh hope you've all been doing |
15566s | fantastically uh thank you very much for |
15568s | joining me for this live marble stream |
15571s | uh I've been fortunately joined by the |
15574s | wonderful uh CP overload and the |
15576s | Basilisk uh to give us a cast of the |
15580s | marbles match uh just to let you guys |
15582s | know we're just gonna run through the |
15584s | marbles to decide the seating for |
15585s | positions at 5 to 28 so the the top four |
15589s | positions were decided by |
15591s | um the winners from last year uh so once |
15594s | this is done I'll be able to plot these |
15597s | all into a nice challenge which I'll be |
15599s | posting over into the Discord after uh |
15603s | after we've seen what the results are |
15606s | um well enough with that let's get on |
15609s | with the marbling shall we |
15613s | I am born to Marble I don't know about |
15615s | you basilisk that I am oh I love novels |
15618s | oh look at that hidden Leaf Village |
15619s | Ninja Assassins called Esports starting |
15621s | right near the start there that is a |
15623s | optimal starting position I think unless |
15625s | of course you want to not finish first I |
15627s | have no idea how uh it's going to be |
15630s | allocated at the end in which case maybe |
15631s | a spot near the back might be better who |
15632s | the hell knows well goon's finished |
15634s | first and then they went straight |
15635s | through into the tournament so finishing |
15637s | first probably beneficial uh in this |
15640s | particular instance all right if you've |
15641s | never seen marbles before uh this is uh |
15644s | one of the top Esports currently uh |
15646s | globally |
15647s | um your alliances basically formed into |
15649s | the form of a sphere and then shoved |
15651s | down this giant run and that's it like |
15654s | you you it's all about belief like if |
15656s | you are sending the belief from your |
15658s | alliance to your marble it will be |
15660s | faster so make sure you are all |
15662s | overheating your belief and getting |
15664s | ready to watch some balls roll it's all |
15667s | about spontaneous gameplay as well |
15668s | because as we can see we can't see the |
15670s | rest of the marble track you're gonna |
15671s | have to take it as it comes you know we |
15672s | have no idea what kind of twists and |
15674s | turns await these little spheres so you |
15677s | know you can't come in with a optimal |
15678s | comp for a straight line track you've |
15679s | got to just uh you know see how it goes |
15681s | all right let's say armor armor tanked |
15684s | marbles are going to be slower so we'll |
15685s | see how they go uh zealous uh are you |
15688s | ready to rock I am ready to rock and |
15690s | roll let's see where these marbles roll |
15693s | all right well it's lights out and away |
15696s | they go uh immediately hidden Leaf |
15699s | getting into a good position but can |
15701s | they get through I see Brave Collective |
15703s | uh |
15705s | paper numbers as well and snuffed out |
15708s | going around the loop-de-loop bit and I |
15709s | don't know what these red bits are in |
15710s | the middle I don't know if they're holes |
15711s | or what but they're just zooming |
15713s | straight possum they don't give a |
15714s | they're going straight through round |
15715s | another loop-de-loop bit the quality is |
15717s | horrible so it's kind of hard to see the |
15718s | names |
15719s | um is that white school at the back no |
15720s | white spools at the front at the back |
15721s | sorry Brave Collective arrival coming in |
15723s | for the lead as well now I think that's |
15724s | white flag as well very very scary team |
15726s | you don't want to be matched up against |
15727s | them so team at the back instead of |
15729s | white flag coming up against white flag |
15730s | at the front there's a brief Collective |
15732s | looking like in a very strong position a |
15733s | rival right behind them uh ready to try |
15736s | and get into number one position no |
15738s | one's really lagging behind at the |
15740s | moment is the field is starting to |
15741s | spread out but I'm not sure when they're |
15743s | gonna uh pet to change marble tires but |
15745s | that might be happening uh unless this |
15747s | is a Sprint race of course in which case |
15749s | they're not obliged to change marble |
15750s | tires |
15752s | there might be pretty particularly sort |
15755s | of demanding on those what the hell |
15756s | those boxes exploded is that meant to |
15758s | happen |
15759s | look at that old stacking up what is |
15761s | this oh my God I have no idea just like |
15764s | a safety car equivalent yeah get out of |
15767s | the safety marble someone deployed the |
15768s | safety marble okay here we go it's we're |
15770s | all back on they've all bunched up |
15772s | behind the safety marble the track is |
15774s | green they're on their way right now |
15775s | getting ready to go this is this has |
15777s | changed everything arrival they had a |
15779s | commander lead now look how close |
15781s | everyone has behind them this is big |
15783s | they've got a skirt through I think |
15785s | those are like triglavian lasers or |
15786s | something that are spilled up and if you |
15787s | marble touches them you die but everyone |
15788s | seems to have made it through fairly |
15790s | safely we're going on to another open |
15791s | section with a bunch of red holy things |
15792s | I've no idea still what they are uh |
15794s | maybe they're like little bumps and |
15795s | everyone jumps through them into this |
15796s | giant thing that is absolutely ruining |
15798s | my graphics card I can't see any of this |
15799s | going on here because there's so many |
15800s | effects yeah it's it's fine it's fine |
15803s | there's going through this gigantic |
15805s | tumbly nonsense thing and white squall |
15807s | comes out in the lead this is massive |
15809s | they've suddenly just popped out right |
15811s | at the front where did they come from |
15812s | Templars in second bright side of death |
15814s | in third engines and platinum |
15816s | sensitivity it is all shaking it up this |
15819s | is just not what we expected uh White |
15821s | scroll getting right into that first |
15823s | position they are in good good standing |
15825s | yeah it's already oh this is the end |
15827s | actually so it was a disastrous Pit Stop |
15829s | phase for Reflections well what the hell |
15832s | is going to happen but the white school |
15833s | goes straight through white school |
15834s | finishes first but the rest of the teams |
15836s | are just gonna get caught by in here |
15837s | hiddenly Village comes second that's an |
15838s | excellent performance from till doomsday |
15840s | taking that final Podium spot the rest |
15841s | of filtering in now drakaris abandon |
15843s | Park fraternity Brave collected paper |
15846s | numbers and Rusty hyenas finishing out |
15848s | the top ten and at the back in the |
15849s | equivalent of the Hass or whatever slow |
15852s | fear is in Eve online plug and play and |
15854s | Laser Hawks slowly making their way down |
15857s | on the TV in the laser Hawks marble uh |
15859s | on his way to the final uh the final |
15862s | marble over the line closing us off and |
15865s | there we have it white squall are going |
15867s | to be that fifth seed in Alliance |
15869s | tournament uh it looks like fifth is |
15872s | white squall sixth hidden Leaf Village |
15873s | ninja then till Doom sutrikaras a band |
15876s | of part of fraternity Exodus Brave and |
15879s | paper numbers rounding out uh sorry I |
15881s | must think he has Clan rounding out the |
15883s | the top 10 so that's your seats right |
15885s | there 4 Lions tournament 19. wow which I |
15888s | believe means whole control Dark Side |
15890s | plug and play and Laser Hawks will be |
15892s | matching up against the top four Auto |
15895s | qualified teams so there's going to be a |
15896s | very scary matchup especially that dark |
15898s | side match I don't know who they're |
15899s | going to face but any of those top four |
15901s | teams against Darkseid in the first |
15902s | round that is a terrifying terrifying |
15904s | matchup yeah it certainly is uh but that |
15907s | was it that was the marbles that was all |
15909s | the marbles uh I'll hand it back to CCB |
15911s | zealous to to play us out that was some |
15915s | expert commentary there from our guest |
15917s | commentators thank you very much for |
15918s | helping me out with that it's uh greatly |
15920s | appreciated so as I say I will be |
15922s | posting this over onto the uh 80 |
15924s | announcements Channel over on Discord |
15925s | momentarily uh just so you can see how |
15927s | the settings lays out for the alliance |
15929s | tournament in August uh until then |
15933s | we'll see you in space |