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5s Warriors of Legend
14s hallowed and venerated Among the Stars
17s themselves
23s [Music]
26s those bold enough to join this
29s Gladiators Pantheon
31s this gallery of Champions
36s there's only one rule
41s winner stays on
56s hello and welcome back to day four of
60s the alliance tournament 19 uh feeder
62s rounds we have 12 teams remaining
65s competing for just four spots in the
68s final tournament four direct invites
70s from last year's top four we've had uh
73s 24 teams have gone through the gauntlet
76s thus far and secured themselves a spot
78s in the alliance tournament and we have
80s 12 teams who have stumbled at various
82s opportunities haven't managed to secure
84s that spot uh but they have one final
87s opportunity today to secure it so we're
89s going to see a bunch of exciting matches
91s that are all elimination matches so the
94s first set of matches every single time a
96s team loses they are gone they are
98s eliminated from Alliance tournament 19
100s contention after that we will have three
103s matches where the winner goes in and the
106s loser will drop into the galente gamble
109s uh CCP zealous went into a dark room one
112s day and came out with the rules for this
114s uh you can only bring galented bonus
117s chips there are no bands uh and it is
120s just a complete it's going to be Madness
122s it's going to be absolute Madness and
124s I'm super looking forward to it but
125s three teams will go into the glenty
127s gamble one of them will go through into
129s alliance tournament 19. I'm CP overload
132s I'm joined today by moderator and
134s Blackboard pirate mod how are you today
136s excellent I'm excited for a round of
138s exhilarating and elimination spaceship
140s matches
142s as am I on BART how about you how are
144s you doing
145s oh I'm I'm always fantastic
148s excellent and you did a fantastic job
150s yesterday I believe you uh you you
151s pushed me out to my seat you ran the
153s show yesterday uh it sounds like it went
155s very well
157s uh yeah I think it went pretty well uh
159s we had a lot of really awesome matches
160s too yesterday which was super fantastic
163s um day started off great I loved that
165s like I think it was like three
166s back-to-back really solid matches and we
168s ended on that just incredible like 46
171s structure Cliffhanger where one of the
173s teams like almost flipped this uh
176s flipped the script as it were at the
177s last second so just really really good
180s yeah I love when we end on a super
182s exciting match like that so uh excellent
186s matches yesterday even more exciting
187s ones today especially because as we say
189s elimination matches like this is it like
192s if you do not win you have no way into
195s the alliance tournament in like at all
197s like that said you have to win today
198s this is the day where you put all your
201s cards on the table you bring everything
202s that you possibly can bring and you need
205s to pull out that W mod do you think
207s that's definitely gonna be weighing on
208s some of these teams here today
210s yeah I mean if you are one of these
212s teams and you think you have a setup or
214s something in your pocket that you feel
216s is you know like your win card
218s um you know you got to go For Broke or
220s you feel like you're an underdog you
222s gotta roll the dice and you know go all
224s in so I think we're gonna see some crazy
226s matches because people are definitely
228s feeling the pressure that if they don't
231s you know put up now they're gonna have
232s to shut up later
234s yeah I'm very excited for our second
236s match of the day pandemic Legion versus
238s boundary experts both of them uh lost
241s their matches yesterday PL against white
243s flag and then boundary experts against
245s Fraternity in what I believe is quite an
247s upset so they're going to compete today
249s in a elimination match only one of those
252s teams can advance both teams uh with
254s quite a lot of uh quite a lot to to to
257s uh to do basically and try to get
258s through now we have about five minutes
260s before our first match which is going to
261s be sons of Baden versus
264s x877 so before we go anywhere further
267s let's take a look at the bands for this
269s particular match so sons of Bane are
272s Banning out the bar guest and the
273s stormbringer at x877 Banning out the
278s balgorn and the Blackbird uh Bart what
280s do you make of this the Stormbreaker
282s we've seen a few people starting to ban
283s them um it's still a bit of a strange
285s one
286s yeah I don't I don't think the
287s Stormbreaker is a particularly good band
290s um there's a very specific team comp
292s that is like really really good with a
296s stormbringer which I don't think we've
297s seen it um I don't think we're going to
299s see it it's sort of at a the triple
301s cruise missile Battleship pseudo Tinker
303s with a stormbringer
304s um but I don't know like maybe that's
307s something sons of Bane is practiced
308s against and they're really scared of it
309s so I I don't get the Stormbreaker but
312s maybe they're smarter than me
314s yeah and mod I feel like the x877 bands
317s are pretty standard bands balgar very
319s powerful tournament ship Blackbird as
321s well you know it's an easy ship to ban
323s the power level on that ship is is
324s pretty high so if you don't want to face
326s it just just ban it
327s um what do you think we might see from
328s from these teams here
331s yeah I mean it's kind of hard to say
333s there's so much open right like
335s um you can do like all sorts of Shield
337s rushes you can do kind of the max threat
339s uh kind of Octodad comp uh you can do
342s basically most anything really
345s um a lot that you can still do with
347s those bands but people just saying hey I
349s really hate dealing with the you know
351s tanky long range bugs I really hate
352s dealing with ECM so common bands like
355s you said we're gonna see them today and
356s all throughout the main tournament
358s yeah quick explanation about the van
360s system for the feeders as well if you're
362s just joining us today
363s um the teams get blind bands so the
366s captains are uh convoed by one of our
368s GMS or referees and they say hey uh
371s which two ship do you don't want to see
372s and the captains will tell them uh and
375s then the referee will put them together
377s and if any of those bands are duplicates
379s so if both sides ban say uh the the ball
382s gorm then both sides are offered an
384s additional trickle ban uh which you know
387s they can pick anything else as well so
388s in theory it's possible to get six ships
390s banned if both people both teams ban the
392s same ship at the start uh then both
394s teams would get two more trickle bands
396s so you could get up to six total ships
397s banned or as low as four if everyone
400s just bans the same thing or just two
403s um so I'm looking forward to this match
404s I think it's gonna be very interesting I
405s know Wingnut cross is a big fan of Sons
407s of bean uh he is very much looking
409s forward to this uh him and Mark
411s resurrect is discussing tactics for for
413s this one
415s um any predictions for this match Bart
418s uh I I feel like sons of Bane actually
421s played relatively well in their other
423s match they just ended up going against a
425s sort of more pedigreed better team and
429s I'm feeling that they're going to be
430s winning this one so just twitch chat so
432s we always have to agree with twitch chat
433s because twitch chat is Geniuses uh
436s extremely wrinkly brains
438s indeed uh and speaking of twitch chat uh
440s do make sure you are collecting your
442s Twitch Channel points uh you get them by
444s watching any stream on CCP twitch
446s channel uh including this one and you
448s can wager them on the matches uh by just
451s looking on the twitch chat area if you
453s have not uh linked up your in-game name
456s uh to to redeem the prizes you can do so
459s by just typing exclamation mark IGN and
461s your character name so you get the the
463s codes will be mailed to you in game so
466s looking at the the Wagers here I'm
468s seeing x877 uh just under 100 000 sons
472s have been 300 000 so the twitch
474s Collective hive mind very much favoring
477s sons of Ben
479s so we I mean sounds like uh like you say
482s wrinkly brains Barbed uh they're
484s probably going to be right but we did
485s see some pretty substantial swings
487s yesterday in uh in twitch Channel points
489s with uh some some strong upsets how did
491s that go down
493s uh we definitely saw I think right off
495s the rip we saw castabouts
497s um do a massive upset which was really
500s funny uh other than that though I don't
502s know if there was I think I feel like
503s fraternity had a pretty big upset too
506s um I think that was like a it's like a
508s point seven points uh or like they were
511s it was like a 30 to 70 in fraternity
513s just like app absolutely stomped that
516s game so it could happen again here I
518s mean it's it's always funny because then
520s you see people spamming exclamation
522s point refund which does not work
524s um that was a that was a troll don't do
526s that or do it's up to you you can type
528s it
529s um there's zero guarantees that any
531s channel points will actually ever make
533s it their their way back to you but
535s you're more than welcome to type it uh
537s as much as you want into twitch chat I
539s think we're almost ready to head over to
541s the arena and it looks like our casters
544s for this match are going to be Mark
545s resurrected on Wingnut cross so let's
547s head in for Sons of vain versus x877
554s g'day mates welcome to the arena and I
556s am bloody excited because my boys in
558s Bain have brought a Vindicator I'm so
561s happy then again they have ruined it
562s because they brought his arm out so
564s this is gonna be very interesting we've
566s got the uh the battle cruiser cool with
568s the Navy execs and a basilisk so a
571s shield battle cruiser cool
574s wait hold on she would have started
575s Shield prediction okay uh yeah I think
577s we're in la la land yeah this is an odd
580s situation here uh wingnet I'm looking at
582s a basilisk and then a lot of gallante
584s ships not necessarily known for their
586s good Shield tanks at all but again you
589s know I like brutix's I like a star days
591s I guess we'll see how this goes I
593s suspect they're hoping for some real
595s face melting levels of DPS but I I get
599s the feeling that might not be what
601s they're gonna get here but also a
603s redeemer on the sons of Bane side so
605s that's even another weird ship too
606s interesting choice the x8717 is starting
609s to pull back the Britax Navy of Tristan
611s getting that info a little bit late but
613s they are all starting to pull away uh
616s back towards the corner of the Arena as
617s the sons of Bane team moves in Shadow
620s guard in the Oracle taking a lot of
621s early damage that zarmas is going to
624s have to start schooling early to catch
625s him those oracles do not tank super well
628s that we can see The Vindicator of course
630s charging in as well as his smaller buddy
632s I'm just checking to make sure I believe
633s that mole is another nuke mower no one's
635s got guns never mind
637s that's a gun more my bad of course being
640s the first Target to shoot at I I agree
642s with that it also is the most obvious
644s Target to shoot so the zombies but
646s potentially even pre-wrapping male guy
648s okay damage spread as well interesting
650s yeah x877 choosing to spread damage onto
652s the exact Navy which odd choice to
655s spread damage we've talked about this
656s before never the optical play but the
659s exec Navy is a good Target oh yeah exit
661s Navy is a good Target to call uh they
664s are extra oh the bass he got caught mate
666s vindi and more uh
668s pop Vindicator range that's not a good
671s thing
679s a choice
681s yeah you know what you're actually right
683s I uh that's that blew right past my
685s brain it is still very early in the
687s morning uh but you're right making the
688s the Tsar Mass choose and it did work out
690s in that case but again swapping your
692s your lobby for the exec Navy I don't
695s know if that's a good trade uh but it is
696s the one they made and now we see a lot
698s of damage coming on Tristan in the
699s British Navy uh while the x877 team
702s still tries to find a way to break this
704s Oracle Shadow guard
706s also please don't talk about being early
708s in the morning it's 2 A.M here uh yeah
711s but these are these now logulis Shield
714s battle Cruisers
715s are going to die incredibly quickly
718s because they didn't have the best buffer
720s to begin with
722s and now their buffer is even thinner
723s without the lodgy so this Vindicator is
726s just going to have fun like you can see
728s I'm already shooting another ship it's
729s just
730s I I think J.A illusius is having
733s probably the best day of his life at the
735s moment I imagine he is we see erikai
738s warp being hard tackled by the Mueller
740s of Lord
742s um the genus Slayer okay uh down near
745s the bottom of the Arena that Assad they
747s probably won't be long for this world
748s either uh maybe has the most remaining
750s buffer of anything left but it's still
752s not very much
753s now I believe yeah the uh nurgle is
756s actually going over to his Ahmed brother
758s so I'm willing to bet this I might have
759s some backup smaller rappers for the uh
762s for the nurgle to try and keep him alive
763s but he's just being picked apart by
766s drones potentially also some um extra
768s Firepower from someone who knows I'm
771s actually seeing some uh skybreaker shots
773s as well going into that to nurgle so
775s they're trying oh no sir sorry yeah Sky
777s breaker that's right yep they're going
778s in to try and kill the drones off of the
780s noble and honestly it worked yeah
783s yeah we have a nemelk Abramovich in the
787s British Navy now trying to cut away from
789s this DPS uh towards the edge of the
791s Arena it's getting pretty close to the
793s boundary not right on top of it yet but
794s it is dipping deep into whole will
797s probably not be long for this world now
798s uh and at this point I really do feel
801s like some of the Bane are in the
802s driver's seat I'm very happy with this
805s these boys are good fun to fight and
807s take you like they've given me some
808s great fights so it's good to see that
809s when it comes to a tournament setting
811s they can bring the noise here too so
812s very happy with that also they brought
815s my favorite chip so I feel like they
816s were kind of sirens calling me to begin
817s with
818s I do you know I I like this setup from
821s 877 you know there there were some
823s questions about the the comp they
824s brought yesterday but there's something
825s to be said about these kind of these
827s these DPS heavy uh uh you know setups
831s that you know you can bring when you
832s have verdixes you have a star days uh
834s but that that logic going down so early
836s really crippled their ability to have
838s any kind of staying power in this fight
839s I I do like the idea of their comp
841s except for one glaring hole which is why
844s the bloody hell did you bring a Bassey
846s with these ships yeah not not the
848s optimal Choice here I don't think
849s Scimitar may be better Scimitar probably
851s better
852s yeah I think neither of those
856s I mean if you're gonna go for if you're
858s going for a full DPS all send then you
861s want all those low slots for as many mag
863s stabs as you can get and you know you
866s have to free up those low slots you
867s don't have the tank anymore I mean you
869s could fit Nanos but then you don't you
870s know that and I think what they were
872s doing here was not unsound uh but again
875s the passing going down so early was just
876s it's such a crippling blow and we see
878s now the assertive Attica warp is going
880s to be going shortly there's not a whole
882s lot of DPS on it but it is in structure
885s and has no reps left
887s I also could say big respect to the uh
888s sons of Bane sport Wing as well they've
890s got that obviously the mole going around
891s the sky breaker removing the drones to
893s the nurgle even though the amount was
894s already in the driver's seat for them
895s they were able to work together there
897s and keep the vehicle going it was you
899s know it's a little things like that here
900s and there like the noble recognizing
902s that he needs reps the Czar mat is busy
904s I need to fly to this arm and get him to
906s use his smaller wrappers on me it's
908s those little things that can win you a
909s match every once in a while absolutely
919s interesting
920s I wonder if yeah probably wouldn't have
923s mattered no definitely interesting I
925s mean they might pick off one more yeah
926s the sky breaker goes down uh here but
928s again the sky breaker at this point
930s isn't adding a whole lot of
931s functionality
933s um to this Fleet I mean maybe a little
935s bit of extra tackle maybe pulling off
936s some drones I just not a whole lot left
939s to do here at this point
941s yeah honestly like the sky breaker tends
944s to be used as I wouldn't say suicide
946s tackle but they definitely get used to
948s hold targets down and uh well The
950s Vindicator managed to get on top of
952s their lodgy so I mean it's in the nicest
955s way he didn't do his job no no you can
959s at least drive by scram the guy every
961s once in a while to try and slow him down
962s but that Vindicator looked like it was
964s entirely untouched the whole way in
966s yeah as a tackle pilot any kind of
969s tackle pilot you have to have that kind
970s of visibility to see when something big
972s and you know something that is going to
974s cause a lot of trouble for your lodging
975s like the uh Vindicator like a balgorn
978s would do like an Armageddon uh those are
981s the kind of things you have to
982s absolutely be right on top of keep on on
984s those even if you're not you know
986s hanging out in their Zone the entire
988s time putting yourself at risk at least
990s doing the absolute bare minimum to try
992s and keep them off of those extremely
994s valuable but also extremely fleshy ships
997s like the Basilisk uh you've got to be
999s Johnny on the spot with those yeah and
1002s it's important as well to kind of see
1003s what the win comes for your team is and
1005s basically one of the most obvious win
1006s cons is to not lose ships to a
1008s Vindicator so having someone try and
1010s stop The Vindicator from being useful
1012s which honestly I love the ship it is
1014s remarkably easy sometimes to keep a
1016s Vindicator locked down
1018s so you've got to kind of realize this
1020s needs to happen for us to win should
1022s probably be stopping the ship AKA
1024s skybreaker browger hell even when even a
1028s um
1029s even the hyena could focus on that yeah
1031s you got to keep the Vindicator uh locked
1033s down and that I'm in control but the
1035s rest of the team is now dying off got
1037s this uh Shield exec navies that are a
1040s billion miles away from everything
1042s yeah just a lot of work being done by
1043s drones and this nurgle now just anything
1045s they can catch up you can see the rest
1046s of the team from Sons of being have just
1048s outside the camp out in the middle of
1050s the Arena we see now one of the exec
1052s Navy is diving for the boundary
1054s uh probably will get there and it still
1056s has quite a bit of Shield buffer left
1057s and these are just drones chasing them
1058s so uh that one will go down and the
1061s other on the other side of the Arena
1063s just slowly boating around very casually
1065s chill you know I'm definitely gonna be
1068s curious what the guys think about the
1070s Redeemer pick here it's probably a
1072s really cool ship it's probably like
1073s there probably some reason for it but
1074s I'm just looking at going why did you
1076s spend the points on this
1079s yeah I mean with the benefit of
1080s hindsight obviously it was a winning
1082s comp
1083s um you know but I don't know if the
1084s Redeemer necessarily was the ultimate I
1086s mean again Navy in this situation would
1088s have been just fine
1089s um you know it
1091s yeah I kind of just question what what
1094s they spent the points on with this
1096s but again I would love to hear what the
1097s guys back in the list will think of that
1098s one go wait for these uh exact navies to
1101s you know admit defeat and explode yeah
1106s well they haven't yet uh they are still
1108s just voting around uh the sons of Maine
1111s team taking part shots from the middle
1112s of the Arena uh not getting too many
1115s hits but our zik is now getting close to
1118s armor will be probably the first one to
1120s go and then Maleficent's heart is again
1123s just casually boating around the outside
1125s of the Arena waiting for either the
1127s timer to tick down or something to come
1128s out here and Tackle these ships and call
1131s it good
1132s I think the problem is this is this is
1133s like the old uh solo Nano guy in null
1137s sick back in the day exactly he would
1139s just sit at range and just dare you to
1141s come after him
1143s especially the exact navies these things
1144s could actually just kill anything that
1146s tried to go after them that's fast
1147s enough so
1148s we're just gonna wait till this match is
1149s over we've got a minute left while these
1151s exact babies dancing around the grid
1153s that's true but you know he listening at
1155s the end of the match is like this you
1157s know this is an elimination match our
1158s friends at x877 will be going home after
1161s this if you have the opportunity to save
1162s for the last few moments then say for
1164s the last few moments you know you don't
1166s get to do this very often the the at
1167s only comes around once a year uh it's
1170s it's nice to see uh you know they're
1172s really enjoying these these last last
1174s few seconds they have before things wrap
1176s up I just want to point out that that
1177s one that just died there was nothing
1179s nearby him but the Vindicator
1182s so The Vindicator managed to Corner him
1184s and kill him with no
1186s today
1188s respect to the windy always respect the
1190s windy
1193s okay five seconds left so yep this match
1196s has been over congratulations to my boys
1198s sons of Bane sobs and with that we'll go
1202s back to the studio and see what they
1203s think
1220s could be anywhere
1222s [Music]
1227s foreign
1248s [Music]
1258s foreign
1264s x877 forgot to offline their plates they
1267s have rolled themselves straight out of
1268s the tournament we will not see them
1270s anymore thank you for playing sons of
1272s Ben Advance into the next stage of this
1275s particular bracket so they still are in
1277s with a shot of getting in through the uh
1281s either straight win in their next match
1282s or in via the galenti gamble but x877 no
1286s more for them now
1288s interesting matchup guys uh first of all
1291s I have to ask moderator we see these
1294s like traditional armor ships with a
1296s basilisk involved what's going on there
1299s well it seems that this match that they
1302s were actually Shield fit
1304s um the question that both myself and
1305s black bar pirate had was okay
1308s you take all of these chips that are not
1310s gonna have a strong tank but in exchange
1312s you just throw a ton of Meg's dabs and
1314s maybe some Nanos or some tracking
1316s enhancers in your lows and you pump out
1318s damage
1320s um the question that we had was where
1322s was the damage throughout that match uh
1324s it didn't seem like they were applying
1326s uh much too much of anything really on
1328s the French side
1332s yeah and bar uh Redeemer also a bit of a
1335s strange one uh it's it's a good ship
1337s especially after it's been buffed not
1339s too long ago but I mean the Armageddon
1341s Navy issue was available would that not
1343s been a better choice
1344s uh probably not redeemers are actually
1347s really really good
1348s um we saw them being used a bunch by uh
1352s truth.honor.light and uh with a specific
1355s double battleships event it was actually
1357s Vindicator Redeemer um it's very very
1359s powerful ship they do a absolutely mass
1361s amount of damage we're talking like
1363s about a thousand cold damage with uh
1366s conflag and then they also have pretty
1368s powerful newts so redeemers are better
1371s than Armageddon Navy issues except that
1373s they take a little bit more DPS
1375s um their tank isn't quite as good but
1377s it's it's a very solid ship uh they
1380s clearly worked here I don't think it's
1381s necessarily a one for one replacement or
1384s you can bring it every single time but
1386s they're very good like I I understand
1387s why they brought it um it's almost like
1389s it's like a better balgorn in a lot of
1391s ways uh just because it does so much
1393s more DPS so yeah like props to the
1394s Redeemer um and then again like kind of
1396s agreeing with moderator on the DPS from
1398s the other team though like you could see
1401s by the attack bars that their fits were
1403s weird because they should have had more
1404s DPS but they didn't
1407s yeah that's a good point actually uh if
1409s you've if you're just joining us if
1411s you've never really watched these
1412s tournaments before then uh let me
1413s quickly explain how the the UI looks in
1415s in the matches so what you're seeing uh
1417s we call it fancy UI because it is kind
1419s of fancy uh there's a couple of key bits
1421s of that and the big ones are there's
1423s some bars across the screen you'll see
1425s attack defense and control uh attack is
1428s essentially all of the potential applied
1431s damage uh that can be generated from
1433s that particular comp if you reload into
1436s a higher damage ammo your attack bar
1438s grows uh it's just how it works it's all
1441s calculated out in terms of potential DPS
1443s the defense is ehp and if you see a
1446s little purple bit that's active reps so
1448s if you're running until the armor repair
1449s you will see your uh your attack your
1451s defense bar have a little purple bit
1453s right at the very end and then control
1455s is uh black magic and Wizardry but
1458s essentially what it's doing is looking
1459s at things like er modules uh they're all
1462s weighted and they all go into that so if
1464s you have a couple of energy neutralizers
1466s some web some paints these all count as
1468s control modules so you sometimes we talk
1471s about armor controls are very popular uh
1474s sort of Mainline Doctrine where you have
1476s armor ships so big defense bars maybe
1479s not as much attack bars but a very
1481s strongest control bar so you control
1482s your enemies and you kill them slowly
1484s over time
1486s one of the things that is interesting in
1488s terms of control we saw in that last
1489s match the uh gun molar so Muller very
1492s popular to be fit with newts uh mod what
1496s tell me about the the new to Mueller in
1498s tournaments
1499s yeah so the new Mauler basically fills
1502s the role of saying okay
1504s the molar is Attack One Cruiser so it's
1506s very cheap to bring but it also has
1508s built-in uh resist bonus to that ship
1511s and instead of putting guns on it what
1513s you do is you basically throw
1515s um all the medium and small energy
1517s neutralizes you can and you treat it as
1520s kind of like a really inexpensive curse
1523s or
1524s um doll porn and you want to try to put
1526s that on top of either
1528s you know battle cruiser or
1531s um a YG if you can manage to catch it
1533s and you just sit on it and you say okay
1535s uh you're just not gonna have capacitor
1537s and we're going to pressure you out for
1539s the entirety of the match and
1542s um between the tank and kind of the
1544s fitting it has it's pretty good at that
1546s role and again very cheap for what it
1549s does
1550s yeah and so super popular ship is you
1552s sometimes you see it replaced with a new
1554s vexer as well for the same kind of role
1555s it's depending on the comp
1558s um but yeah anyway
1559s I realized we're only a few minutes out
1561s from our next match and I want to talk
1563s about it it's pandemic Legion versus
1564s boundary experts uh I think this is
1566s going to be exciting I think twitch chat
1568s seems to be undecided about who's the
1571s favorites here it's almost 50 50 in
1572s terms of uh Channel points uh probably
1575s some uh Channel Point wealthy PL people
1578s uh backing their team there somewhere
1580s but let's take a quick look at the bands
1582s so pandemic Legion Banning out the
1584s Nighthawk and the brutix Navy issue
1587s um boundary experts are spanning out the
1589s curse and the Deacon uh Blackberry
1591s Pirates what do you make of these bands
1593s interesting bands from PL
1594s they are interesting bands the um
1598s the Nighthawk is like I've always
1601s considered it pretty much a wasted van
1603s uh but Banning a Nighthawk is a really
1605s good I don't want to get rushed uh
1608s signal however you can replace
1609s Nighthawks with slipkners on a
1610s one-to-one basis uh brutix Navy issue
1612s though we've been seeing this ship be
1614s really really good this entire
1616s tournament and I think it's kind of one
1618s of the core ships of this uh you know
1620s Max threat High rail gun uh projection
1623s galente setup that we've been seeing and
1625s especially with its reduced Point costs
1626s like I think this is the first time
1628s you've seen a British Navy should get
1629s banned and I think that it's actually a
1630s that's a really solid ban on PL spot uh
1634s I do think that I would probably if you
1635s really didn't want to see that I think
1637s Banning a Navy executor and the British
1638s Navy would be smart but I kind of get
1641s where they're looking here and I think
1642s that this is you know pretty intelligent
1644s on pl's part
1646s yeah PL historically a very successful
1649s team you usually we consider them one of
1651s the the best in terms of the The Meta
1654s figuring out the meta uh and winning
1656s before they'd even walked into the arena
1658s uh they sometimes stumbled to more
1661s execution focused teams of course in the
1663s last tournament 14 finals where they
1665s lost to the tuskers uh PL probably with
1668s a better theater crafting team but they
1669s just lost out an execution this looks
1671s like mod a
1673s quite a Smart Band strategy they've got
1676s going on as far as Bart Singh
1679s yeah I like
1680s I don't like the nighthawker as much
1682s like what part was saying I think you
1684s have better options for what again like
1686s an Executor Navy issue as you just said
1689s um but also talking about the bands on
1691s the other team we saw boundary experts
1693s get rid of the deacon and getting rid of
1696s the curse so Deacon is going to be
1699s generally considered the better of the
1701s two um armor Logistics frigates so it's
1704s like yeah you can bring double Thalia
1706s but do you really want to um
1708s saying you need to bring either some
1711s sort of a tech one or Tech Two Cruiser
1713s if you want to bring armor
1715s um into that sort of setup and curse is
1718s just going to be a pretty common band
1720s um that in the arbitrator and Sentinel
1722s you're just kind of like your three main
1724s guidance and tracking disruption chips
1726s and the curse course being a bit heavier
1729s in terms of the tank and the new
1731s pressure can apply out to range
1733s yeah I'm one of the other things that
1735s makes me excited for this match is this
1737s is two pretty like seasoned good teams
1740s right now uh both competed last year in
1741s Alliance tournament 18. uh boundary
1744s experts going two and two and pl going
1746s one and two so they're kind of evenly
1748s matched in terms of experience uh and
1751s pedigree at this point this is an
1753s elimination match for them so only one
1755s of these two teams will be in
1756s potentially Alliance tournament uh 19.
1759s they have to start by winning this match
1761s uh so let's see who can take it as we
1763s head over to arena with our casters
1764s firvena and yentan
1771s welcome to the arena my name is firvana
1773s joined by yintan and on the red side we
1776s have Pandemic Legion
1778s bringing a Navy Dominics plus a bunch of
1782s drone boats on their team I'm interested
1785s in how they're actually gonna play this
1787s one I haven't taken a look at the vexer
1789s Navy issues quite yet uh to see how
1791s they're fit though
1793s yeah meanwhile we've got a bit of an
1795s interesting projection mix here from the
1798s other team from the blue side bringing
1800s an abaddin and a paladin both fit with
1801s pulses so they're going to try and
1802s project that hijacking High DPS uh uh
1807s through Scorch across the arena at the
1809s start of this match and hopefully take
1810s down one of those cruises before they
1812s can really get into position and start
1813s to lock them down uh void here are going
1816s to have such a massive control Advantage
1818s with all of those Cruisers which should
1819s be able to lock down ships from the
1821s Hostile team although right now and
1823s right now it looks like blue team is
1824s just running away
1826s yeah they have the ability to do that
1828s all this uh Paladin is uh burning in a
1832s little bit right now I need to fix my
1834s camera real quick so hold on one second
1836s uh but at the moment Navy Dominick's
1839s being jammed out alongside the ineros
1841s and the Confessor uh by this blackbird
1845s yeah I think this is going to be a
1847s relatively slow match here we see
1848s although I said we do see the red team
1851s here pandemic Legion just pushing
1852s directly into that it doesn't seem like
1854s boundary experts have been able to
1856s screen them particularly well and those
1857s battleships are in Prime position now to
1859s start hammering on the vni look at how
1861s fast that red attack bar is rising for
1863s them
1864s yeah dolcash Khan all the way down to
1866s the low armor already uh gonna try to
1869s get healed up by the arniros but
1871s immediately gets deleted from the map
1874s more damage now going on to Morgan l
1876s Johnson and this other vexer Navy issue
1878s as this has kind of started devolving
1880s into an all-out brawl this Navy Dominics
1883s trying to get on top of the pandemic
1885s Legion team right now he's not being
1887s held down by anything uh but just as I
1890s say that as he's on top of the Paladin
1892s he's going to try to put DPS into that
1894s but he's already lost one of his ships
1896s and I'll lose another one real quick
1899s yeah and losing those Vector Navy issues
1901s is going to be such a problem here for
1903s pandemic Legion they're no longer going
1904s to have anything that could really uh
1906s threaten uh the small the low end of
1909s this boundary experts Team without that
1911s new pressure it's going to be so hard
1912s for them to pin down the pontiflex in
1914s the Magus that right now is screening
1915s off that Dominic's Navy issue and that
1917s exact Navy issue is taking chunks as
1920s well this is just get a disaster here
1922s right now for uh pandemic Legion they're
1924s not putting any punches back
1926s no they aren't and this Dominic's Navy I
1929s mean he's onto the Paladin right now and
1931s it is worth noting for those of you who
1933s haven't watched tournaments before
1934s Marauders don't get to fit the Bastion
1936s module
1937s in the at but
1939s at the same time still has the wrapping
1941s bonuses is is able to to stay alive
1944s quite effectively as the damage from
1947s panel Legion just isn't there to chew
1948s through the Paladin as I say that Eric
1950s abstraight has been tackled and is being
1953s neuted in the scenarios he will not
1955s belong to the world already down to half
1957s armor and dipping very quickly
1961s yeah and that is a brutal loss hit for
1963s pandemic Legion they really needed to be
1966s able to kill off that Paladin here and
1968s then maybe stabilize off the back of
1969s that but that's not gonna be possible if
1971s that neuros goes down that said the Vex
1973s are here for pandemic Legion rear entry
1975s he is peeling like that confesses
1977s excessively there is a chance that the
1978s neros could survive here it's going to
1980s be close he's about three kilometers
1981s away from getting out of that scram
1982s range
1984s that structure and he goes down
1988s I mean it's a close play from pandemic
1991s Legion and it is worth nothing yeah
1993s pandemic Legion is a fairly storied team
1995s a very storied name in The Alliance
1998s tournament but uh part of the the thing
2000s about PL is that a lot of the players
2003s from back in the day aren't on the team
2006s anymore and we talk about tournament
2009s pedigree as kind of this like monolithic
2012s right we have this team has been really
2014s good in the at for so so long and then
2017s over time people change people change
2019s alliances people leave the game stuff
2022s like that there are a couple players
2023s from the pl team who have been around
2024s for a long time Mr Reef being a good
2026s example but as the team had to rebuild
2028s last year under radicos and then radicos
2031s left to made plug and play uh it's just
2033s turned into kind of one of these
2035s unfortunate stories where uh despite the
2038s pedigree and they just got some bad
2040s matchups in the feeders and it looks
2042s like they're gonna go O2 as destroy on
2044s the Dominic's Navy issue is in the half
2045s structure
2047s yeah what do you think about the fact
2049s that pandemic Legion didn't choose to go
2051s for a different game plan
2052s um during this match once they saw the
2054s Paladin wasn't breaking uh do you feel
2056s like they maybe could have leveraged
2057s their head drone Rush onto some other
2059s targets effectively
2061s that already lost both their Vex or navy
2063s issues so I think at that point they're
2065s already committed uh you really can't
2067s kill anything else with this Dominic's
2069s Navy issue other than the Paladin the
2071s abaddin and both are really hard to kill
2072s uh the abandon because of its resist
2074s bonuses uh and therefore more effective
2077s local reps that way and the Paladin just
2078s because a has got Tech 2 resists and B
2081s it also has uh a rep bonus and and one
2086s of the better rep bonuses in the game
2087s for armor reps it's probably a dual rep
2089s fit Paladin and once again even without
2091s bastard module very very difficult to
2093s kill so pandemic Legion unfortunately
2095s going zero two boundary experts I mean
2098s they're also on a bit of a rebuild as uh
2100s radicos left for PL last year and then
2102s it was on plug and play uh and that
2105s team's been through a bit of a shake-up
2106s but uh this year hey they're able to
2109s knock out PL they're going to be going
2111s on to the next round and they will be
2113s facing I believe it is Sons of Bane to
2116s determine who moves on to the uh final
2120s round of their bracket until it gets
2122s eliminated oh we do see November here
2125s though he is attempting to make uh Elise
2128s Randolph proud going for that mjd bacon
2131s near the edge of the Arena attempting to
2132s make some fireworks although it does
2134s look like Chewie's gonna try and stop
2136s him but he's not fast enough letting him
2138s just Waltz out of the arena there
2141s in many ways it's been quite nice for
2142s pandemic Legion though
2144s 197 kilometers that's actually pretty
2146s impressive
2148s does sound good for an EOS as well
2152s that is actually very good for anything
2154s else I mean we typically see like
2155s distances like that with smaller ships
2157s either way we're going to take a quick
2159s break and when we return the desk will
2161s break down that matchup and bring us
2163s into the next one
2166s guys stop being casual they're really
2169s bad we should not lose anybody to this
2171s warp off warp off take the fleet warp
2173s everybody warp off this is a really
2175s really bad execution I'm very
2176s disappointed
2181s another great hall back from Amar damn
2184s I'm thirsty
2186s [Music]
2187s ah
2189s that hits the spot
2191s [Music]
2194s [Applause]
2194s [Music]
2203s Yeah we actually lost a bet as CCP
2205s collectively so that's why that Alliance
2208s logo is in the game of course you could
2210s change your alliance by leaving but that
2211s would be kind of a jerk move that kind
2213s of oh you know leggings this Lego sucks
2216s I'm gonna go join
2218s foreign
2232s [Music]
2234s and with that pandemic Legion go all
2236s into and exit the tournament we will not
2238s see them in the main Alliance tournament
2241s this year there was no buying in this
2243s year if you're wondering why some of
2245s these more experienced wealthy Alliance
2247s teams aren't straight in you can no
2249s longer Flex the Plex and just buy your
2251s way into the main tournament as it's
2253s been possible in previous years everyone
2255s has to compete through these feed around
2256s with the exception of four direct
2258s invites for the top four finishers last
2260s year
2261s um pandemic Legion brought a comp which
2266s was questionable uh in terms of
2268s execution Blackberry pirate what
2269s happened there
2270s uh so pandemic Legion brought a drone
2272s setup kind of like they did have a
2274s little bit of some weirdness in there
2276s um and then they flew it like a kind of
2280s like a shield rush I would say like they
2282s rushed all their ships in and tried to
2284s all on a paladin and the thing is is
2287s like
2288s first off the Paladin has smart bombs on
2290s it the Dominic's Navy also had smart
2291s bombs on it so PL was kind of blowing up
2293s their own drones a little bit there I
2294s think they stopped pretty fast but you
2296s know we were kind of looking at like oh
2298s hey
2298s they're smart bombing their own drones
2300s as a drone setup that's a little silly
2303s um but the big thing with drone setups
2305s specifically in the at is you almost
2308s always want to go after the opponent's
2311s Logistics Cruiser uh what you don't want
2313s to do is Ram all your ships into a giant
2316s blob and then fight because using drones
2318s so you don't have to be an optimal
2319s weapon range your drones are the weapon
2321s range and they fly around we actually
2324s saw PL do a really good job using their
2325s eocena Dominics Navy to tackle down the
2329s boundary experts battleships and that
2331s was super smart like that was fantastic
2333s the problem is every other PL ship also
2335s was in range of those two ships that
2337s were tackled and then PL tried to all in
2339s a paladin which
2341s paladins are kind of weird in the at
2343s because they don't have the ability to
2345s Bastion but they still have those Tech 2
2346s Battleship resists they still have
2348s really good self rep and there is no
2349s neros they was just like it almost
2352s looked like he was orbiting which is
2353s totally fine because it wasn't getting
2355s hit and the nearest was almost orbiting
2357s an optimal range of the Paladin just
2359s putting out maximum reps on it so you
2362s know there they could have played a lot
2363s better
2364s by putting the drones on the oneros
2366s which is kind of generally what you're
2368s considered supposed to do with a drone
2369s setup by all ending on a paladin I mean
2372s we saw what happened they got 100 zeroed
2375s yeah uh that was the tart questionable
2379s Target choice at the start I think going
2381s for for a pound of all the targets on
2383s field I just I wonder what the what the
2385s logic behind that was now one of the
2387s things that we wanted to talk about a
2388s little as well is the use of uh rep bots
2392s in a drone mod you had some thoughts on
2395s this
2396s yeah so one of the downsides of bringing
2398s a all drone comp is you've decided okay
2402s um I have to bring all damage or mostly
2405s all damage drones because if I bring
2407s logic drones I'm in the Drone comp I'm
2409s doing no damage uh what this means
2411s unfortunately is when Eric abstract uh
2414s in the onero skits caught he has
2416s literally nothing keeping him up and we
2418s saw how quickly he went down
2420s like they're being really not that that
2423s much damage on top of him
2426s um if there were laundry bots on top
2429s um he would have been completely fine
2431s and
2432s um that's kind of one of the reasons
2434s that
2436s um drone setups like Bart was saying
2437s have fallen out of favor a little bit
2440s um
2441s drones in the past
2444s um you used to kind of bring tattoo
2445s variants of them uh that's kind of been
2448s toned down a little bit since because
2450s they were too dominant and
2453s So Meta changes a little bit things
2455s shift out
2457s um and then again like not going for the
2460s owner earlier you have an ish a
2463s Confessor and affects her to go attack
2465s on that but you didn't so you lose
2467s fortunately
2469s yeah or do you think that with what was
2472s on field there
2473s um
2474s they could have won if they just went
2476s straight for the nearest at the start
2479s I'm not going to say they could have won
2481s if they went straight for the ineros at
2484s the start like 100 but I think that they
2487s could have done significantly better uh
2489s the and the thing about it too is like
2491s this is one of those cases where you
2493s know generally we say like okay oh
2495s there's new teams in the feeders they do
2496s silly stuff pl's not a new team like
2498s some of the people on that team have
2500s actually I believe I saw at least two
2501s people that I know for a fact have
2503s actually won the alliance tournament in
2505s the past on the pl team so
2507s hypothetically they should know how to
2509s fly a drone setup because they were like
2512s one of the top two teams in Eve online
2514s when drones were in a Heyday so it's
2516s really really interesting that they
2518s chose to do that drones in general have
2521s been like like moderator said they've
2522s been significantly nerfed over time uh
2524s like the vexer Navy can only fly four
2526s drones instead of five which it used to
2527s be able to do back in the day
2529s um there's not T2 drones so that's the
2530s significant damage loss but I do think
2533s that
2534s with a team-like pandemic Legion
2537s they should know that you use your
2540s drones to kite like you kite with your
2543s drone ships and use your drones to like
2544s headshot Cruisers not trying to go all
2547s in on top of a paladin
2550s awesome yeah there's a graphic we can
2552s throw up on the screen here which is
2554s showing uh some historic data for uh
2558s pandemic Legion in the alliance
2559s tournament this is a the event database
2561s that goes back to I believe Alliance
2563s tournament seven or eight
2564s um and you can see over the over the
2566s years 110 different individual Pilots
2568s have flown in the pandemic region team
2571s they've won 60 matches and only lost 24
2573s matches uh just the sheer number of
2576s matches alone shows you how experienced
2579s uh like some of the people in these
2581s teams are like that is nearly it's 84
2583s matches that's that's a large number of
2585s matches there's a lot a lot a lot of
2587s experience with some individual pilots
2588s flying in more than 50 different
2591s Alliance tournament matches and just for
2593s for reference like if you look at
2594s pandemic Legion this year uh going all
2597s into there's only two matches this year
2599s they played three matches last year so
2601s it kind of shows you how dominant they
2602s were in their Peak that they were just
2603s playing with so many matches by virtue
2605s of just continuously getting deeper and
2607s deeper into tournaments all the way up
2609s to Grand finals which are usually course
2611s best of fives so sad to see pandemic
2614s Legion go it's nice to see boundary
2616s experts moving forward into the next
2618s stage of the of the tournament
2621s now one of the other things I wanted to
2622s talk about briefly is these skins so um
2626s there are pretty cool Victory skins that
2628s you get uh by simply winning a match in
2631s the alliance tournament and this year
2632s also by winning a match in the alliance
2634s tournament feed around so just simply by
2636s turning up and playing and winning you
2639s get your team 10 of these skins which
2641s apply to all of these these chips and uh
2645s I believe they're known as being hashtag
2646s poggers they are incredibly cool looking
2648s skins
2649s um so unfortunately in this case
2651s obviously PL go home with zero of them
2653s um and uh we know boundary experts have
2656s at least 10 so that's fantastic for them
2658s I think it's super cool we were able to
2660s extend it this year to uh the feeders
2663s normally it's just in the main
2664s tournament so having them in the theater
2666s is super super cool now one of the
2668s questions that was asked is one or two
2671s teams had pulled out of the feeders
2673s prior to the start meaning that their
2675s opponents basically got a free buy
2677s either into the main tournament or into
2679s a later round and the question was hey
2682s does this count as winning a game to get
2685s a skin uh and in fact it does not count
2687s uh you you get a free entry into the
2689s alliance tournament instead I'd say
2690s that's probably a better reward so if
2693s you want these skins you have to
2694s actually win matches so uh do that don't
2699s lose now let's look at our next match
2701s which I can see uh twitch chat is
2703s extremely excited for based on the
2705s amount of moving uh going on in twitch
2708s chat hashtag moo
2710s um and let's take a look at the bands
2712s for only cows
2715s where I says I could do better so uh I
2719s could do better Banning out the
2721s near and the Loki with only carriers
2723s Banning out the universe and the curse
2726s uh moderator thoughts on these bands
2728s here
2730s yeah so um on University is going to be
2732s the more common of the armor Logistics
2734s at two level and just faster more mobile
2738s than its Guardian counterpart curse
2740s pretty common band and then uh Bart
2744s you're probably liking the slepner band
2745s as opposed to a Nighthawk and Loki being
2748s sort of kind of part of that Shield rush
2751s but again I don't even feel like it's
2753s the most important ship in that Shield
2755s Russian doesn't really do much outside
2758s of that maybe a bit of a wasted band
2760s there
2762s what do you think about that part
2764s uh so it's possible I think that banning
2767s a sleptner Loki actually does really
2770s damage the shield rush because generally
2771s you want to do Loki's with Nighthawks if
2774s you're trying to do that uh because then
2775s you get those long-range bridge and long
2777s range webs wow and uh lookies actually
2780s do a ton of DPS
2782s um the thing that kind of confuses me
2783s about this is so if you look back
2786s yesterday when we saw only cows go up
2788s against pandemic horde uh only cows
2790s brought this ridiculously tight-tuned
2793s ECM setup that was reminiscent of what
2797s truth honor light actually won several
2799s matches last at with in fact it was
2801s almost a carbon copy for it
2803s so I could do better is Banning out
2805s Shield Rush against a team that
2807s basically was confident to bring one of
2809s the hardest to execute setups in the
2812s entire game
2814s kind of you gotta like think about that
2816s it's like is that has the have these
2818s guys shown Shield rush at all no did
2819s they played something that is
2820s significantly more difficult than Shield
2822s Rush only cows was incredibly impressive
2824s yesterday I don't think that they're a
2827s team that's going to be like oh yeah
2828s we're falling back onto a Nighthawk
2829s Shield Rush which you know generally we
2832s see teams that maybe aren't necessarily
2834s as confident flying that uh because it's
2836s really it's like a three-year-old meta
2838s at this point like we've Shield Rush has
2839s been solved I think that maybe those
2842s weren't the correct bands
2844s uh so Lord Bart says Shield Rush has
2846s been solved uh what's the solution
2851s well I don't want to just give away
2853s everything there but um Shield Rush is
2856s best basically solved in that everyone
2858s understands largely at the kind of the
2861s top level of the game how to fly and
2863s what it's weak to so
2866s um the fact of the matter is that if you
2868s basically ban out certain things and you
2872s have certain comps open and then you you
2876s just beat Shield Rush it's very well
2878s understood comp people know how to deal
2882s with it and not get killed by it and one
2886s of the ways you can deal with it is
2889s just ringing out a lot of those ships or
2891s interrupting them uh preventing all the
2894s you know damage from being put on top of
2896s you while you deal with their logic and
2898s then you pick apart their uh either low
2901s end and then you work up to the high end
2904s so what do you think black farmer
2908s uh yeah pretty much I think we we saw um
2911s laser Hawks actually almost lose using a
2914s using like the perfect Shield rush like
2916s the laser Hawk Shield Rush was that is
2918s the quintessential Nighthawk Shield rush
2919s and they almost lost to a team that
2922s hypothetically they should not Rock
2924s Paper Scissors because there's not
2925s really rock paper scissors in this but
2927s pretty much rock paper scissors beat uh
2929s because the team they were up against
2930s did exactly what she said they spread
2932s out and they screened The Nighthawks off
2934s and that's what the team like with the
2936s setup that generally loses to Shield bar
2938s so if somebody knows how to beat it like
2940s I I think that this uh like eight DPS
2943s long range threat medium gun setup will
2945s just Crush sealed rush but uh I mean
2947s we'll see it's it's gonna be happening
2949s soon if I don't think we're gonna see a
2951s shield rush in this match anyways so who
2952s knows
2954s yeah the match is pretty much ready to
2955s rock and roll uh this this stake looks
2958s like it's about medium rare so I'm gonna
2960s serve it up and hand it over to Mark
2962s Gras rectus and magnet cross
2967s hello everybody I am Mark resurrectus
2969s with me is Wingnut cross and I will not
2971s be making any cow puns we are here with
2974s our friends from I could do better
2975s versus only cows I could do better bring
2978s a triple Battleship setup balgorn get a
2981s navy and avadon with frigate Logie in
2984s dual deacons an odd Choice Wingnut what
2986s are we seeing with our friends from only
2988s cows
2989s they have brought something that is I've
2993s been wanting to bet that control bar is
2995s that's the size of a farm at this point
2997s they've got two blackbirds celesters
2999s they've got even got a guardian backing
3000s up and assist and a sentinel and an
3002s arbitrator it's like most of your team
3004s is focused on just ruining the other
3006s guy's day and you've got like one bug in
3008s an episode for actual damage the
3010s Confessor should be able to murder these
3011s deacons the drugs are hopefully the same
3013s but this is such a it's an interesting
3016s choice in that Marcus interesting choice
3018s on that bargas2 Wing that because that
3020s is it has to be I mean I would hope
3023s not known for high DPS but they do have
3026s a lot of mid slots for control
3029s yes it's we've seen a few of them but
3032s most of them will like we've seen armor
3033s bugs and more thick comps this is um
3036s this is a whole lot of weird but
3038s honestly it's going to be a lot of
3040s control if they can weather the storm
3042s here remove some lodgy drones they can
3044s potentially win this
3046s but I I I don't want to be I wouldn't
3048s want to be the opposing team man I would
3050s not be amused by this no neither would I
3052s we see now the uh the triple battleships
3055s of I could do better or yes I can do
3058s better sorry coming across the middle of
3060s the map trying to push the team from
3062s only cows down into the corner keeping
3064s them from cutting away too quickly and
3066s we see the team for only cows not really
3067s doing much to try and push away from
3069s this like in fact a couple of these
3071s ships are getting caught kind of in the
3072s middle here
3073s I'm just watching uh some of the ships
3075s moving around just trying to spot
3076s anything particularly weird and honestly
3078s so far batches exactly as expected yeah
3081s and uh confess is up front trying to
3083s tackle down someone I believe he's going
3084s for the uh
3087s yeah that Absolution is uh is caught
3089s down here we can see the the abaddons on
3091s top of him we see the bowel growing on
3093s top of him as well
3096s can be attend the Absolution entirely
3098s off basically just leaving there
3100s are they gonna go for the episode
3102s they're going to go past them I think
3103s they're going to go for the episode one
3104s thing they can hold down
3105s yeah you can see the spreading damage
3107s just a little bit here trying to poke
3109s and pride and see what what the
3110s Squishies Target is but at the same time
3112s the DPS or the uh the lodgy now rather
3115s from Gideons in the car in the Deacon
3117s taking a lot of incoming damage uh that
3119s has that that you can see a swarm of rep
3122s drones around him trying to keep him up
3123s uh but he is now in half armor and
3125s dropping sorry I'm just I'm just I'm
3127s quite amused by this there's a spiffle
3129s basically dueling a drauga and both have
3131s like entire wings of lodgy drones
3137s just getting ripped apart I believe yeah
3139s Confessor has got him held down but look
3141s at the amount of lodgy drones on the guy
3143s like Fest is gonna go through like what
3145s 15 lodgy drones
3149s Deacon is actually going to survive he
3151s could probably survive purely off the
3152s rep drone power at this point there are
3153s so many of them on him yeah the Deacon
3156s is pulling back just a little ways away
3157s trying to get away from that Confessor
3159s too and you can see now the Deacon the
3161s other Deacon and the Civil coming into
3162s support that Confessor now taking a
3164s little bit of damage you see the
3165s Sentinel of uh or remedy Cruz yeah sorry
3168s the uh The Sentinel of crucifier uh had
3172s me for a second it was wild uh is is
3175s getting ripped up just a little bit and
3177s the Absolution so also taking some of
3178s that Battleship damage yeah he's got
3180s some luxury drones on him the Sentinel
3181s of crucify as you said he was pushed
3183s well off by the exact Navy so this point
3185s I'm pretty sure he's well out of range
3186s so the exactly may be doing well screen
3187s them off got him out of there made him
3189s useless then turned back in and I think
3191s actually might be the same exact Navy
3193s that is giving the Confessor an
3195s absolutely yeah that Confessor is
3197s regretting this decision now it still
3199s made the I mean the play was not a bad
3201s play to go in after that the the the
3203s Deacon try to pick off the one that was
3206s so low in the hall I mean it was down
3207s um we could see now he had like I mean
3210s maybe 30 whole left went in for the easy
3212s kill but has now got himself tackled and
3215s will be and he's gonna be cleared here
3216s before too long and they're very good
3218s unfortunately and honestly it's kind of
3220s sad that he did because um he was
3221s definitely pressuring the Deacon but he
3222s was also one of the few ships left on
3223s grid that could have actually started
3225s just Mass deleting these rep Trends
3227s because both teams invested heavily in
3229s rep drones
3231s to remove your planet reptiles it really
3233s does remove that whoa God I just went
3235s partying absolutely Smoked by heavy
3239s lasers was caught held down and just
3242s sent to the shadow Realm by this this
3245s Trio of armored battleships in goodness
3249s indeed yep uh that uh Guardian just got
3252s his high tanned meanwhile the celestes
3255s has also just not doing particularly at
3257s this point this absolute control comp
3259s this team brought they're gone there's
3261s nothing they can do the guardian was
3262s kind of holding them all together while
3264s they used their very mediocre DPS
3266s they're going to get pulled apart piece
3268s by piece it's uh
3270s it's not gonna go well no you see two
3273s more drop immediately I mean it was
3275s almost too fast to see the Absolution
3278s will probably be next maybe the
3279s arbitrator probably the arbitrator
3280s actually uh will go down you can see the
3282s balgorn sitting right on top and giving
3284s him the good old look
3286s that arbitrator is going to go and again
3288s there's just all this all the all the
3290s remaining DPS is still on this Deacon
3292s desperately trying to kill this Deacon
3293s and the Deacon is just the Deacon of
3295s Gideon's in the car just too strong has
3298s too much Deacon energy
3300s yeah I'll talk about chips that kind of
3301s like linchpins for the entire comp and
3303s um
3304s unfortunately for the guardian the
3307s stakes behind for him because if he went
3309s down this entire team was going to fall
3310s apart and you can just see immediately
3312s he's gone every single ship is going to
3314s be gone and uh do they even kill I don't
3316s think they killed a single thing as well
3319s yeah no not even I mean I mean it got
3321s close again it got really close with
3323s that with that Deacon if they'd gotten
3325s the Deacon a little bit earlier if
3326s they've been able to pick that one off
3328s maybe this changes but still there's a
3330s he I mean you can still see it on the
3331s map right now there's a swarm of logic
3333s drones that are just now starting to
3335s pull away from this Deacon who has done
3337s the God's work of trying to keep up his
3338s own team and uh and you know maintain
3341s maintain his own survivability
3343s throughout this entire fight
3345s yes unfortunate isn't there uh the the
3347s only casting got slaughtered here but
3349s big respect to the Deacon Pilots first
3351s for actually being able to call out that
3352s he's being attacked and then I have his
3353s entire team just send the entire lodgy
3356s wave over to him like you can see it
3357s again uh look at the exact Navy of uh of
3360s Vietnam he got targeted he's in half
3362s armor and immediately you can just see
3364s every single larger giant is now on him
3366s already
3367s every single set they've not a single
3369s set of water drones is Left Behind
3370s they're already all there yeah I mean
3372s every single member of the team who has
3374s drones saw that heard the call and put
3376s drones on within what five ten seconds
3378s that is very well flown and when you're
3381s relying on frigate forget largely not
3383s quite as robust in a lot of cases and
3385s and you know at the risk of going down
3387s if either one of those loses you need
3389s all the Drone launching uh or rather all
3391s the rep drones you can you have on grid
3393s to be as effective as possible if they
3396s don't do that we've T we've seen teams
3398s fall apart before because they they're
3400s you know their rep drones when people
3401s aren't paying attention to them they
3402s were getting split and you know you lose
3405s so much from that the last two ships
3407s here now will go down for the team from
3409s only cows who again you know I said I
3412s promise I wouldn't make any uh cow puns
3414s but we are going to have to do they were
3416s a bunch of bull a bunch of bull from The
3420s Slaughterhouse me Mark resurrected with
3422s wing neck cross back to the desk CCP
3424s overload moderator and black Bart pirate
3428s thank you
3432s [Music]
3447s [Applause]
3449s [Music]
3452s [Applause]
3454s no no no no no no no no no no no no no
3456s no no
3460s connected Channel switched
3462s well it would have been a easy fight
3464s right but guess what dude I'm not seeing
3466s it people can't get together
3472s Crush our enemies your temps are
3475s completely damped out Crush I'm dumped
3477s out I'm dumped out get on that Travis
3478s boys future hubs wow everything down
3482s I've not been able to look in
3486s I'm jammed
3488s and there we have it uh I don't think
3491s only carriers were aware that this Arena
3493s was in fact the abattoir uh the the
3496s other team serving up a well-fired
3499s selection of beef jerky there uh and
3502s just completely curdling all chances of
3504s uh only cows getting through into any
3507s further parts of the tournament but a
3508s good match nonetheless I raise my milk
3510s to you guys
3512s and I hope we see you another time
3514s Blackboard pirate what went wrong for
3517s only cars
3519s uh well they lost
3522s but you know the the real thing is they
3524s they played a very very very hard to
3528s execute setup that has certain things
3531s that it's not very good at and they
3533s didn't play it perfectly and if you're
3535s gonna play a setup that requires you to
3536s play almost perfectly you better play
3539s almost perfectly
3540s um you know we saw a deacon like live
3543s barely because it was taking no damage
3546s but the the DPS on the only cow setup
3548s was extremely low like you have to get
3549s you know your jam set up perfectly you
3552s have to get your notes set up perfectly
3553s you have to hold back until you charge
3555s in like there's so many little tiny
3556s things there and it's not that uh
3560s it's it's definitely not that the other
3564s team was better or played an easier comp
3567s um they just didn't have as many moving
3569s parts that they had to you know move
3571s juggle like they're not trying to
3572s balance 10 plates they're trying to
3574s balance two plates and only cows was
3576s trying to balance 10 plates and they
3577s balanced like seven they played pretty
3578s well but they really had to balance all
3580s ten otherwise you're like haha look you
3582s you failed and that's what happened
3585s and then a question for you uh moderator
3588s could they have done anything different
3590s in this particular uh instance like did
3592s they execute it kind of as well as they
3595s they could have or is there a different
3597s strategy they could have deployed and
3598s maybe it's been a bit easier to manage
3601s um I would have liked to have seen maybe
3603s a little bit more
3605s um nude spread across maybe um jams
3608s coordinated slightly better
3610s um you basically you have to solve for
3612s that many rough drones going on top of
3615s the deacon uh we saw that
3618s um that they did a very good job at
3620s coordinating like um you know with
3622s saying of getting like all of the Drone
3623s Cloud on top of that Deacon very quickly
3625s and that means you either need the
3627s Confessor to basically like almost
3629s unsplit your guns and like try to like
3632s cycle as many of them out or you need to
3634s find a way to neither Newt or jam out uh
3637s it's rep buddy so that it's not also
3640s receiving reps and uh rep drones at the
3642s same time
3643s um once it became apparent that that
3645s Deacon wasn't going to die it was
3648s basically uh the beginning of the end
3650s for them and like black pirate was
3652s saying I don't want to take anything
3654s away they flew the comp reasonably well
3657s but there are certain comps where if you
3659s can't do them a hundred percent
3662s um don't do it because it just won't
3664s work out for you
3666s and if you're if you're an aspiring team
3668s uh and you see comps like this that are
3670s you know very powerful but hard to
3672s execute bar what what do you say to
3674s these teams do you say just practice
3676s more with it or do you recommend that
3677s maybe they start with slightly easier to
3679s execute comps and go from there
3681s yeah I would say I'd say start with
3683s easier comps and it's this weird thing
3684s that um I know I've personally said it
3687s for like several years uh doing this
3690s whole commentator thing so you know
3692s sitting up here atop our Untouchable
3694s mountain and pretending like we know
3695s what we're talking about uh but
3697s generally we always give these advice to
3699s these teams that we see where it's like
3701s hey
3702s if you want a starting point go look at
3704s the last
3705s years tournament and grab some comps
3707s from that which is what only cows did
3709s the problem is that they chose like the
3712s most difficult setup to run
3714s um so maybe kind of look at it and if
3717s you if you see it and you understand why
3718s it works
3720s maybe do it but then even then uh you
3723s know you could do something like what
3724s fraternity did fraternity basically
3726s copied a very similar Navy executive
3729s Rush that we saw last year and they
3731s absolutely stomped with it and that's so
3733s much easier to execute here uh the other
3735s thing too is you really need to be
3737s careful only cows ran the exact same
3739s comp twice in a row right like it was a
3742s copy paste and I think that um
3746s you know looking at it it looked like
3749s that I could do better put a bunch of
3751s sensor boosters on their ships like you
3753s could see the sensor booster thing
3754s activated on every single ship so that
3756s makes ECM harder uh they brought the
3758s double uh command destroyers which means
3761s you know the podifix gives you the
3763s ability to do info links that makes it
3764s stronger there so like if you run the
3766s same comp twice you need to worry about
3768s like what if the people are like oh well
3770s we could put some modules on to make
3772s this better and I think that they maybe
3773s didn't necessarily get countered but uh
3775s I could do better was prepared for that
3777s setup and only cows was clearly not
3781s prepared for the other setup
3783s yeah when it comes to getting yourself
3785s prepared against the team like this mod
3788s you you've been in these situations
3789s before you see a team that has brought
3790s something how much do you skew what you
3793s bring to counter what you think the team
3795s is going to bring like at what point are
3797s you risking getting yourself stuck in
3799s this like 3D crafting hell hole where
3801s you just spiral
3803s yeah I mean that's definitely something
3805s that you have to almost kind of train
3807s yourself out of
3808s um you have to look at the bins that
3810s you've brought look at the bands that
3812s the other team has brought and you need
3814s to basically tailor the comp that you
3816s bring around a combination of what you
3820s know the comps that are available uh
3822s bring the one that you feel can beat the
3824s most of the possible comps that your
3826s enemy can bring don't just hyper fix say
3828s I'm like one or two complexing them
3830s bring because it's how you get yourself
3832s playing five-dimensional chess and then
3835s your opponent Brin plays Checkers and
3837s you lose
3838s um so playing what you're comfortable
3840s with playing what you fly competently
3842s like black pirate was saying that
3844s fraternity Rush that's a cop that you
3847s only have to play like I would say you
3849s know 80 percent of the way and it still
3851s absolutely will slap people just like
3853s they did in the last round
3855s um so you know don't overthink things
3857s when you definitely don't need to and
3860s just be confident what you have and
3862s you'll do so much better yeah
3864s awesome and then Bart what do you think
3866s about this format in the feeders that we
3868s have here with just two bands the
3870s alliance room itself has significantly
3872s more bands especially when we get into
3873s the usually the final stages sometimes
3876s there's things like Conquest bands where
3877s entire comps are banned out
3879s obviously in the the speed around we
3882s don't want to put too much the
3884s aircrafting pressure on on teams so
3885s there's only two bands per team where do
3887s you think that kind of Falls in in terms
3889s of like the theory crafting effort for
3891s bands
3892s so I I think that having only two bands
3894s in the feeders is actually a really uh
3898s good thing and I could talk about
3899s tournament practice for far longer than
3903s probably this entire stream would go and
3904s comp set up and all that silliness but
3906s uh you know to make it super succinct um
3909s only two bands
3911s makes it a lot easier for an entry level
3914s team that maybe doesn't have a
3916s ridiculous like several years of
3917s tournament Theory
3918s uh to be able to get in which is a
3920s really really good thing because the
3921s entire point of the feeders is for teams
3923s to be able to be like oh I want to try
3925s the alliance tournament out there's very
3927s very low entry you don't risk your ships
3929s in Thunderdome and you can just hop on
3932s and have fun uh so it's a good thing to
3934s have only two bands I will say that it
3936s is drastically different like three
3938s bands is a whole nother uh ball game
3940s because that's when you start seeing a
3942s lot more trickle bands too because
3943s people will figure out okay well maybe
3947s the Navy executor becomes like this ship
3949s that everybody bans and so now it's not
3951s three bands it's actually Four bands or
3953s you could get five bands so not even
3955s going into Conquest bands it is a
3957s totally different ball game uh but the
3959s actual tournament too has much higher
3960s Stakes
3961s so
3963s it's it makes sense that the way we do
3965s it
3966s um I I do like the barrier of Entry
3968s being lower for the feeders uh it does
3971s mean sometimes you have to worry more
3972s about getting like Shield Rush
3974s constantly because it's really hard to
3975s ban a shoulder side with two bands it's
3977s actually pretty easy to ban a shoulder
3978s shot with three
3980s and binding Theory becomes this whole uh
3983s like other dimension you see teams that
3985s have a really good understanding of
3986s targeted bands like Banning one
3988s particular ship to make it more
3990s difficult to build a particular comp or
3992s you force them to bring a weaker version
3993s which you know you can counter and you
3995s just like surgically apply bands in very
3998s very specific ways we just see newer
4000s teams they'll just potentially ban
4001s things that they just don't like or they
4003s that was good against them in practice
4005s so sometimes you will see strange bands
4007s coming in but speaking of bands uh let's
4010s look forward to the next one uh which is
4012s shut up I'm trying versus all lessons so
4014s shut up I'm trying Banning out the curse
4017s and the celestis and obvious and
4019s spanning out the Bargas and the typhoon
4021s Fleet issue mod I understand the you are
4024s bands from talking about trying here
4025s Carson very powerful guidance and track
4027s and disruption platform celestis can
4029s obviously damp the heck out of people
4030s but what's going on with this typhoon
4032s flu tissue here
4034s yeah so typhoon flea issue uh we were
4037s talking about it yesterday is it's a
4039s ship that used to be very good in
4041s previous metas but
4043s um it frankly hasn't kept up in the
4046s current year and the bar guest has been
4048s a ship that's
4049s good
4051s um you know throughout the last few
4053s aligned tournaments you can definitely
4055s fly Shield or armor and the ability to
4058s have the long range scram means you can
4061s play it very offensively or defense keep
4063s things off of you so
4067s um interestingly enough uh I don't know
4068s if shut up I'm trying will do it but
4070s Banning per celestis definitely would be
4073s things that you would want to ban if you
4075s were going to bring like a six or seven
4078s man tinker and if I recall correctly
4081s shut up I'm trying only had six people
4083s in their last match
4086s yeah um that will certainly be
4088s interesting uh
4089s Bart I want to push you for some
4091s predictions here what do you think we'll
4092s see based on these bands
4095s uh I think that based on the Bands I
4100s think I actually think of essence bands
4101s are very very smart because it bans out
4104s the ability for somebody to fly like a
4106s quad Battleship rapid heavy missile
4108s launcher Rush which is something we were
4110s kind of like hey if you got six people
4111s fly that
4112s um so I I really hope I don't I'm
4116s predicting
4117s that shut up I'm trying we'll bring a
4119s four Battleship setup because that's
4120s what I hope they bring and that is
4121s something that especially if they are
4123s still going under band that has a chance
4125s of doing a really wild upset just from
4128s having big holes and doing massive
4130s damage so that's what I'm hoping we'll
4131s see what actually happens
4133s yeah well I'm just looking at the China
4135s Point production it's very strongly
4136s favoring all that since uh over shut up
4139s I am trying but it's pretty much time to
4142s hand over to the arena for this match
4144s with our casters fear Vina and jinton
4152s hello everyone and welcome to the sign
4154s system of 6q5 I'm Yin tan here joined by
4158s fear Viner and on The Blue Team side we
4161s have a what seems to be a relatively
4163s common setup from teams here with the
4165s balgorn and Vindicator just try and use
4167s those really heavy battleships to punish
4169s an opposing composition and uh what if
4172s soup brought in uh return
4176s an under pointed uh comp that consists
4180s of an a star day two Navy verdixes a
4182s latch and an ABX Zack uh I haven't had a
4185s chance to actually look at the weapon
4187s systems here but I believe those are
4190s blasters that are on the suit team so
4193s they're gonna try to rush in an
4194s underband and underpoint to cop uh we'll
4198s see how that works up against these
4199s heavy battleships from uh the side of uh
4203s of us since
4204s yeah well we shouldn't underestimate of
4206s essence's ability to throw back in
4209s return considering a loss to recarus in
4211s their last game uh because they decide
4213s to shoot an uh a badon instead of an
4216s auger Navy issue with three minutes left
4218s on the clock
4220s yep I was wrong those are real guns I'm
4223s just bad they're shooting Alexander
4225s cardio and the simple right now and he
4229s is going down pretty quickly actually
4231s what the uh with logulis I would not be
4235s surprised if these were actually Shield
4236s fit just go ahead and bolster the walls
4238s DPS but this football now is catching
4241s reps and they've decided to swap onto
4243s the Punisher as little the Jesus is
4245s being taken on very quickly
4247s yeah they are applying a reasonable
4249s amount of damage here you've got a lot
4251s of DPS here I I suppose this is probably
4253s the better time best time of any to talk
4255s about why we're going to see so many
4257s medium railguns and it's not all just
4259s because of the points uh benefits that
4262s you get for running them these things
4264s are so empowerful at the start of a
4266s match you saw it with that zipper going
4268s right to like 10 armor remaining as an
4271s executor Navy just gets slotted out of
4273s existence boundary by cabal phytactius
4278s I that's very unfortunate uh
4281s no you see a lot of medium rails well
4283s it's because back in the day there was a
4287s setup called Octodad back before there
4289s were ship restrictions in eat or you
4291s would bring eight battle Cruisers and
4293s two smaller ships and with medium rails
4297s and medium uh beams you would basically
4302s have a lot of DPS and you were able to
4304s kite out fairly effectively even as
4306s armor ships uh and just kind of at the
4309s same time control your ranges you have
4311s better ranges than basically everybody
4312s else with medium long range weapons and
4315s wither the storm and take your opponents
4317s down now last year we saw a couple teams
4320s but most notably truth on our light in
4322s the finals bring a team comp that you
4326s like to call Max threat I call pseudodad
4329s which is for battle Cruisers with medium
4332s rails and medium beams and then uh
4336s two three four uh
4339s medium long range guns in the uh Cruiser
4344s variety
4346s and when you have all that it's very
4349s similar you do a little bit less DPS
4351s than the octodadable and you have a
4352s little bit less tank but at the same
4354s time you're able to still keep these
4357s range controls and have the option to
4360s play Closer or further away depending on
4363s how things go and your ships are fairly
4365s fast especially compared to Battleship
4367s comms so as we're seeing right now even
4370s though they have this Battleground this
4371s Vindicator and the simplest lead issue
4373s they're not actually able to catch
4374s anything from the suit team uh the exact
4377s Navy died tuned to a battery and the
4379s laches had some poor positioning but as
4381s we see uh suit just decided that they're
4384s going to split all of their ships uh all
4387s over the arena and just try to take
4390s things down as a group uh completely
4393s split off from each other and it's not
4395s working quite so well for them because I
4397s only have three ships on the field but
4398s they are staying alive for a lot longer
4400s than perhaps you would expect for
4401s another manned comp
4403s yeah and all honestly this shows like a
4405s fairly decent understanding of how they
4406s wanted to play the match out there's
4408s good piloting here they're all moving in
4411s pretty decent uh coherence with one
4413s another and very importantly they're
4415s also putting fire onto the Civil War the
4417s Mala kind of pressuring them away
4419s whenever they make moves in to try and
4422s Tackle something although we just did
4423s see an amazing mjd play there uh from
4426s elocon in the TFI mjding right on top of
4428s those bnis and that's probably going to
4430s be enough to close the game out for them
4433s yeah nice mjd play from of essence I
4437s mean this is a team last year uh as
4439s percussive Pizza Time diplomacy did
4442s fairly well uh for themselves
4445s um but this time around they got knocked
4447s down in the first round and what I think
4448s a lot of people thought was a bit of an
4450s upset versus drakaris uh but at the same
4453s time uh they're gonna keep on keeping on
4456s and they're gonna face I could do better
4458s at 1840 Eve time in match number 42
4462s it'll be uh we'll be casting that one
4464s but sons of Bane versus Banner experts
4466s will come up first uh I also want to
4468s just give a shout out to shut up I'm
4470s trying uh last year they also played in
4472s the feeders with another man comp and it
4475s is worth noting that yes while underman
4477s comps typically don't do very well in
4479s the at uh the feeders as Bart had
4482s already mentioned they're about having
4484s fun uh getting a group of friends
4486s together very low uh entry it's only
4488s like 500 Plex and then using that uh
4493s team kind of thing just to get some
4496s guaranteed PVP which we all very much
4499s like I mean the scrums are a huge part
4501s of this too uh I don't know who has been
4504s scrimming but I assume they've been
4505s doing that because uh otherwise they
4507s wouldn't necessarily have the ability to
4510s come up with these comps uh and that do
4513s better than I think a lot of people
4515s would expect an underband comp to do
4518s yeah if anything I think we should just
4520s consider this an advertisement for all
4521s those out there who are on a in an
4523s alliance or a group that doesn't want to
4525s participate in the alliance tournament
4526s reach out to teams like uh suit who you
4529s know are going to be taking part in the
4531s feeders and ask if you can join that
4532s team because you know there are spaces
4534s here there are very clearly spaces on
4536s teams if you want to try your hand at
4538s flying you can find a team that will be
4540s interested in having you around for
4542s practices and flying in games
4545s yeah the mercenary role was a really big
4548s uh addition to the at rules and has
4552s really opened up a lot of teams to
4554s collaboration with smaller alliances uh
4557s players not having to leave their
4559s alliances to join teams just for a
4561s tournament and then go back to their
4562s other one unless you're in a very
4565s specific situation like fancy pants as
4567s in the past couple years uh either way
4569s four rounds left in the match this to
4571s start a finally gonna go down and then
4574s we'll send it back to a break and then
4575s back to the desk to bring us into uh the
4579s final two elimination matches before the
4581s break after the break we will have uh
4584s win and in and lose in gamble matches
4587s I'll be snuffed out versus Novak whole
4589s control versus cast abouts and the
4590s winner of Sons of band and Boundary
4591s experts versus the winner of I could do
4593s better and of essence uh this started
4598s actually tanking up a lot longer a lot
4600s more than I think we would expect out of
4602s a self-harp to start I but he will
4604s eventually go down and there we go
4606s dipping in a structure now
4614s and with that we're going to get to a
4617s break
4618s and the desk will bring us into the next
4620s match we'll see you right after this
4627s [Music]
4633s [Music]
4640s rain are you in the armor Vagabond or
4642s something no um I've got Axel ISP
4648s polarized guns or what
4655s casing you you are one of two people
4658s that couldn't listen and couldn't check
4661s bookmarks and find your own way out the
4663s route the entire route was literally
4665s bookmarked out to losac a bookmarked the
4668s 10 minutes in advance
4670s guys stop being casual they're really
4672s bad we should not lose anybody to this
4675s warp off work off take the fleet warp
4677s everybody warp off this is a really
4678s really bad execution I'm very
4680s disappointed
4687s of essence
4688s handily taking that match
4691s um in what will go down in history as a
4694s match of all time
4696s um
4697s not not a huge amount to say on this one
4699s uh we are actually going to refund the
4700s channel points uh for that particular uh
4703s match
4704s um obviously there's no specific rules
4706s in the live stream it says hey you have
4708s to uh bring 10 people and you have to
4710s bring 100 points sometimes you see
4712s people bringing 99 points
4714s um because they can't quite uh fit in
4718s the 100 Point comp but in this instance
4721s uh you know
4723s you you want uh you want people to
4726s actually try properly and I think uh
4729s shut up and trying didn't have the the
4731s people and weren't able to you know
4734s gather any mercenaries to join them
4736s um and decided to show up which is fine
4738s and I always appreciate that but uh I
4741s don't think that was a fully legitimate
4743s match so we have indeed refunded do all
4745s those points but this is a good
4746s opportunity to talk about moderator
4749s on-demand comps because occasionally
4751s underman comps do have success like
4753s we've seen people bring six-man comps
4755s usually with battleships uh very heavy
4758s top end and they can fill those hundred
4759s points out like what kind of other
4761s options were there for uh shut up I'm
4763s trying here
4764s yeah so we've seen compositions where
4767s it's basically you bring a Nighthawk
4770s um for some links and a good amount of
4773s Shield tank
4775s um you bring like three scorpion navies
4777s or equivalent like ships like a Golem
4780s and then you might have something like
4783s basilisk for Logistics and all you do
4787s basically with that is you have a series
4790s of cap transfers where everyone is
4791s breaking the laws of thermodynamics and
4794s generating more cap than they
4797s cost to transfer and you basically just
4800s fit a series of local tests and what you
4802s do with those is say hey you know we
4805s have a lot of cruise missiles we can
4806s project far and we're going to be really
4810s difficult to actually kill you know any
4812s one of our given ship
4815s so if one of the things that people talk
4818s about uh is Tinkers and pseudo Tinkers
4820s uh so a tinker comp is something that
4823s was very popular back in the day when
4824s you could fit uh your Tech 3 cruiser
4827s with a remote repair module so the Tengu
4830s for example uh was a super popular ship
4832s back then uh if you look at this graph
4833s which I believe we could throw up on the
4835s screen you can actually see pretty much
4836s when Tinkers were eliminated from the
4840s tournament uh if you want to have a
4841s guess which year that happened uh you
4844s can type your answers in chat
4846s um but it used to be that you would fit
4848s your Tengu with remote wrappers and
4851s you'd spark a bunch of battleships
4852s around it and then you would just
4856s sorry you would just rep everybody and
4858s it was super easy to keep everyone alive
4859s and very hard to kill that Tengu and it
4862s was just a ball up project over the
4864s entire Arena
4866s um people who've done to pseudo tankers
4867s when that was uh banned and that was
4869s taking something like a basilisk fencing
4871s a game with a very powerful local tank
4873s one a very cap heavy local tank and then
4876s parking it in the middle of a blob of
4877s pretty high uh projection battleships
4880s and just trying to stay together Bart
4883s what was one of the I mean pseudo
4884s tankers was obviously still a thing
4885s imagine some team right now had brought
4887s a pseudo tanker and balled up what's the
4889s what's a good character to something
4891s like that
4892s uh we actually saw it done really really
4895s well
4895s um so two tournaments ago uh the grand
4898s finals actually of uh Hydra reloaded
4901s versus Volta uh Hydra reloaded brought a
4905s quote-unquote suit or Tinker it was um I
4908s don't remember the exact ships I want to
4909s say it was like double scorpion Navy
4910s issue and then Golem and then like a
4913s Nighthawk and a stormbringer something
4915s like that
4916s um it's probably not exactly what it is
4917s and I'll probably get a DM from one of
4919s them being like well actually it was
4920s this but uh basically the the triple
4923s battleships and the Nighthawk were cat
4926s transferring to each other and then they
4927s were self-reving uh and they used cruise
4931s missiles to shoot from very long range
4933s and Whittle down the Volta team uh the
4936s Volta Flagship Vargus pilot actually was
4941s like oh I have an idea and rammed their
4943s pancake directly into the middle of the
4946s battleships and broke it up really
4947s really well
4949s um it was a little too late like if they
4950s had immediately right off the rip ran in
4953s and broken the battleships up they could
4954s have probably won that match it did not
4957s happen exactly like that but there is a
4959s really really good shot by our camera
4960s people of that ramming happening and
4963s that is kind of one of the big ways to
4964s do it because if you're not in a
4966s basilisker guardian your cap transfer
4968s range is only about 10 kilometers and if
4971s your battleships are slow and they get
4972s rammed out of range they can't cap
4974s transfer anymore and then they run out
4975s of capacitor really fast and then they
4977s die so that's kind of one of the the big
4978s ways the other way is obviously getting
4980s a ton of newts on top of them at zero
4982s but that's also pretty hard because
4984s there's a ton of DPS coming out uh
4988s there's cruise missiles they do quite a
4989s bit of damage to battleships
4992s yeah and uh that was a good example of
4995s an application talking Roman at random
4997s and tried to break up that tanker of on
5001s on the Fly basically changing the
5004s strategies of the match looking at
5005s what's going on a lot of times you see a
5006s team come in and Target fixate we kind
5009s of saw it with uh PL earlier on today
5011s where they just went all in on that
5012s Paladin and they just kept shooting and
5014s kept shooting it even though it became
5015s pretty clear relatively quickly that it
5017s wasn't breaking and you'll sometimes see
5020s teams just like it's like a sunk cost
5022s fallacy you've already put two minutes
5024s into uh you know shooting this thing if
5026s we stop shooting it now you just you
5028s wasted those two minutes you've done
5030s you've accomplished nothing except
5031s reduced the number of ammunition charges
5033s in your hold
5034s having the ability to sort of take a
5036s little step back change what you're
5038s doing and like hey this isn't working we
5040s need to swap good teams do that quickly
5042s they come in they assess what's
5044s happening and then they have usually
5045s backup plans like okay we're going to
5047s try and all in on this doesn't work
5048s here's the next step mod like how does
5050s that stuff usually work for these these
5052s teams
5054s so usually how that works is you land on
5057s grid right you have a certain amount of
5059s time
5060s um you look at what the enemy team has
5062s then you look at what kind of guns they
5065s have fit right so in that case you see
5067s oh hey they have a series of cruise
5069s missile tanker not rapid Heavies uh not
5072s rep you know not Torpedoes and that
5073s changes you know you see like what kind
5076s of threat profile that the enemy
5078s composition has and then you say Hey you
5081s know uh you know these frigates you know
5083s assign you screen up you know you're
5085s gonna protect our Logie things like that
5088s and then you say hey this is our plan
5089s and then you kind of have backup where
5094s you say hey like if this doesn't work uh
5096s we're going to swap onto this or you
5098s just called it on the Fly and people
5100s know from having scrims you know this is
5102s our backup and you get used to as you
5104s just have more scrims more practice more
5106s reps you know just having to call an
5109s audible on the Fly
5111s yeah and um if you've if you're watching
5114s the tournament you're thinking hey this
5115s looks fun and then you know we have this
5118s server the Thunderdome server
5120s um and you know for any future
5122s tournaments uh You'll Play Around ones
5124s for example the captain's cup
5125s um you know I encourage you guys to get
5127s involved with the the Grassroots level
5128s there's a lot of uh players starting to
5130s run different tournaments in tan ran
5132s that one it was it was awesome
5134s um there's obviously opportunities to do
5136s things like mercenaries uh you don't
5138s have to necessarily be in the alliance
5139s anymore uh at least in a tournament like
5141s this which again a fantastic opportunity
5144s to get into tournament play and give it
5146s a go it's way more accessible uh than it
5149s used to be it used to be you had to
5150s basically be in a team that could afford
5153s to pay into the tournament and then
5155s practice on Singularity which meant you
5157s had to spend a lot of time and effort
5158s setting stuff up and then when you lost
5161s your ships it was all on on DQ so now
5163s we've got Thunderdome it's super super
5165s nice all right we have uh I believe a
5168s exciting match coming up for you right
5170s now sons of Bain versus boundary experts
5172s so both of these teams already played
5174s today and again these are elimination
5177s matches so both of them have one but one
5180s of them will lose now statistically and
5183s go home the other one advancing into the
5185s the final stage where they might
5187s actually be able to secure themselves a
5188s spot but let's take a look at the bands
5190s so sons of Bane Banning out the bar
5193s guest and the stormbringer and Boundary
5195s experts Banning out the curse and the
5197s Deacon uh bbp what do you think about
5200s these bands here
5202s uh this is the third time that sons of
5204s Bane to spanned out the stormbringer um
5206s so
5207s yeah same comments as last couple times
5210s uh I don't really know what their plan
5212s is exactly here uh I haven't seen them
5213s fly a setup that the Stormbreaker would
5215s be a particularly counter to
5218s um so that's kind of weird I like I said
5221s maybe they know something we don't uh
5222s it's entirely possible uh boundary
5224s experts Banning curse Deacon again uh
5226s again these are the same bands for them
5228s uh it is important to note that the
5229s turnaround time between the matches for
5232s boundary experts was uh less than an
5236s hour and same thing with sons of Bane it
5239s was like about an hour so they might
5240s just have been like all right you know
5242s what we know what we're doing we're
5243s gonna plug in the same bands we're just
5244s gonna run it back uh I don't know if
5246s there was a particularly large amount of
5247s thought behind this
5249s um besides let's just do some I mean a
5251s deacon band's good a curse band is good
5253s like a Vargus band is good storm rear
5255s band's a little weird but those are all
5256s three like solid generic bands that
5259s honestly there's nothing wrong with them
5261s and I think it's more the turnaround
5264s time is probably why they did what they
5265s did
5266s yeah specifically on the turnaround time
5268s um if you've never been part of a match
5269s before although you see the guys
5271s appearing in the arena moving cut to
5272s them there's a whole bunch of stuff that
5273s happens prior to that
5275s um and that includes when you get their
5277s conversation started with the referees
5278s to submit their bans that happens about
5280s 45 minutes before the match time so if
5283s you have a one hour turnaround basically
5285s as soon as you finish a match you're
5287s getting a conversation from a GM being
5290s like hey give me the bands for your next
5291s match and you have a very limited window
5292s of time to actually submit those bands
5294s uh before they're just decided for you
5297s through the power of randomization
5298s luckily no one's ever actually had to do
5300s that
5301s um but once you've submitted those bands
5303s you now have to you know
5305s recompose yourself get yourself ready
5307s like okay we've just won that match it's
5309s good now you know Focus again get back
5311s into that mindset and although we don't
5313s see that much
5315s um in the feeders in terms of coming
5316s from a losing match just because of the
5318s nature of this format especially in the
5320s best of series The Best of Threes And
5322s best of fives and towards the Grand
5323s Final if you've just lost the match and
5325s suddenly you've got the immediate
5326s conversation for a setup bands for the
5328s next one it's quite intense uh you have
5331s to just play okay forget it we lost now
5333s we need to do uh better we need to win
5335s with the next one so you have to start
5336s really thinking about it and it could be
5338s Giga intense
5340s all right I believe we are ready no as
5343s soon as I said that the word delay
5344s popped up on my screen literally as I
5346s said that uh so we've got a few more
5348s minutes it seems to be some sort of
5349s problem
5350s um moderator let's go to you for some
5352s predictions what do you think in terms
5354s of uh sons of Bane versus boundary
5355s experts two pretty solid teams here
5358s yeah
5359s um with that said I feel like I'm gonna
5360s have to give the edge to boundary
5363s experts I feel like they've been a
5365s little bit more consistent throughout
5367s the event look at that literally as soon
5369s as I say that they change it to never
5371s mind let's go
5372s what is this what is this I can't work
5375s like this all right let's go to the
5377s arena with Martin resurrectus and Ragnar
5379s cross
5383s a lot of Yale Mike's welcome back to the
5385s arena yep there is no delay that just
5387s driving a poor overload mad and we have
5390s balgo on Tempest Fleet versus Paladin
5392s Abaddon this is just really thick uh
5396s Mario and Battleship showing up and it's
5398s gonna be a very very curious match
5400s there's a lot of DPS and control
5401s scattered here and there I'm let's see
5404s how this match goes looks very
5405s interesting
5406s yeah really interesting to see if sons
5407s of Maine can learn from previous
5409s failures by other teams and not just Ram
5411s the Paladin not always a winning
5413s strategy uh but there is a lot of laser
5415s DPS coming out of this team uh from
5418s boundary experts with that Abaddon and
5420s the Pally and man those dual execs have
5423s been so good throughout the uh the
5425s couple days of this tournament so far
5427s me I'm not entirely sure I'm a fan of
5429s the Oracle over just bringing another
5430s exec Navy and you can see almost exactly
5432s immediately why it was the very first
5434s primary because Oracle great DPS not
5436s exactly the well known for its tank
5438s yeah everybody goes for the Oracle first
5440s so BlackMart pirate I'm sure is it has
5442s plenty of the uh to say about this in
5444s the back right now everybody always goes
5446s for the Oracle which is not always a
5448s terrible move the oracles are pretty
5450s squishy uh but you know they you know
5453s this this Oracle specifically is holding
5455s on uh pretty okay I say as he dips into
5459s uh no no he's catching rips well okay
5463s yeah I was gonna say I'm gonna stop
5465s talking about let him do its own thing
5466s and the Confessor of back uh bakla back
5470s slack went straight in for the bowel
5472s going and I believe at this point he's
5474s actually held him fully down there
5476s should be a a nosed Confessor I believe
5478s and isn't dates that Confessor will not
5480s let go of the ball until he dies
5481s and a Confessor in defense mode has like
5484s 36 Sig and a really good resist so he is
5487s not going to die
5489s no it's really hard one's locked down
5492s I don't think that's the right choice a
5493s lot of DPS going in on this Paladin
5495s right now of Xander Adelis you can see
5497s there's a swarm of rep drones around him
5499s as well uh and the Tempest Fleet is
5501s sitting right on top of him just
5503s pounding him with those with those guns
5505s uh and he again we said earlier don't go
5508s all in on the Paladin but here we can
5510s see the Paladin not
5512s it suffered a little bit it's having a
5514s hard time winging that no he's doing all
5516s right he looks pretty bad but I think
5518s it's because Daenerys was I wasn't quite
5519s ready for that but at this point he's
5520s repairing him because he's holding very
5522s comfortably above 70. the Paladin will
5524s not go down meanwhile The Tempest Fleet
5525s already passing 50 simply well it may be
5528s a tempest hole can be made to be very
5530s tanky but unfortunately you are you are
5533s sitting perfectly in range of an Abaddon
5535s and a paladin as well as two executive
5537s navies who could shoot you when they
5538s decide to so that simple is going to die
5540s remarkably quickly I suspect if they
5542s continue shooting him
5546s yeah his web down to just about nothing
5548s here too he is barely moving uh you can
5552s see he's he's kind of locked in place so
5554s unless he's able to get you know
5557s you also see the nurgle on his team
5559s attempting to shoot the Magus off of him
5562s by just killing it out right The Tempest
5564s is now starting to tank a little more
5565s comfortably he's went up to 40 per
5567s second there he's yeah he's still
5568s solidified pretty well so now my crisis
5571s averted dead and Ergo may actually be
5572s able to kill or Force the mega soft but
5574s I suspect unless he's fully ramp it's
5576s not going to happen I think it's that
5578s Meg is actually nosing on nuding a nogal
5580s to try to stop him from doing that but
5582s Magus is catching reps now too I mean
5584s there's just the damage is kind of all
5586s over the place right here the Magus is
5587s taking damage the hyena was taking
5588s damage the Paladin damage the abaddon's
5591s taking damage while at the same time the
5593s team from Battery experts is all focused
5594s in on this Tempest Fleet right now I was
5596s I was wondering if the molar of Lord
5598s bigness of six layer was a full new one
5600s but no he's actually a gun Mauler who's
5601s holding the Abaddon down he's also just
5603s approaching him and just shooting him up
5605s the butt it's actually kind of funny but
5607s uh I was thinking to myself that if that
5609s mall is a full Newt Mauler he could
5611s maybe just keep moving the Abaddon down
5613s until he runs the 3200s but it looks
5615s like they're not going to be the case
5616s here
5617s inclusive to affect that Abaddon
5619s I'm pretty sure it's a proctology fit on
5622s that uh on that Muller which is great
5624s the balgorn also webbed Down From a
5626s Distance by this Confessor uh doing its
5630s best to try and put pressure on the
5631s Abaddon keep it from firing
5634s behemians he's been either caught or
5636s just being shot at I think he's just
5637s being shot yeah executive Navy just
5639s sitting on the side just blinking at him
5641s honestly it worked yeah that is not good
5645s at all and immediately things are not
5647s going to go well very quickly all these
5649s ships that were holding before are now
5651s incredibly squishy and uh unless they
5654s overheat and push the Paladin over right
5656s now they're done it's over they they
5659s need to make their move now and I think
5660s you can see the palette actually getting
5662s close to Hull damage in the Avatar as
5664s well what the hell
5665s quickly kill it kill it yeah they need
5668s to focus in on this Paladin right now
5669s they need they can't be splitting damage
5671s I don't know whether that damage is
5672s coming from I think the Oracle might be
5674s firing conflag or something it's
5677s down
5683s yeah Paladin's comfortably revving armor
5685s now the Abaddon also is uh just too much
5688s buffer to burn through now they just
5689s don't have a lot of DPS left the Tempest
5691s fleet has is pretty thick but they're
5692s losing a lot of their back end uh and
5695s without any laundry that Tempest is
5696s exposed it's so exposed at every single
5699s ship that dies means those black birds
5701s can focus the damn the uh jams on less
5703s and less ships they gotta pray for this
5707s also I think by the way people are
5709s worrying about the bands I'm going to
5710s say out loud just so you can hear it
5711s they Banning bogus and the Stormbreaker
5715s BS SOB is Banning BS I feel like it's a
5718s meme I don't think there's actually
5719s they're they're worried about the storm
5721s bringer I feel like it's a joke this is
5723s Wingnuts Pepe silvium with the with the
5725s uh the aluminum foil hat I swear man I
5729s swear the aliens the aliens man there's
5731s a tempest fleet's about to die
5733s this is that they had a chance we leave
5735s the Abaddon surprisingly close to death
5737s but I suspect they're just bait taking
5739s it because it isn't Abaddon it has an
5741s immense amount of uh resist and buffer
5744s yeah with the TFI down there's nothing
5746s really left that they can use to chunk
5747s through either one the Paladin or the
5748s avadon it's not going to get done with
5750s just a single exit Navy and a nurgle
5752s maybe the balgorn
5754s um but unless I am wrong
5757s the Ponte maybe might die as a sympathy
5760s death but it's it's over here
5763s Unfortunately they honestly did
5764s surprisingly well for there they managed
5766s to pull a few ships back from the brink
5767s and keep it going I feel like they had
5769s the tools to make this work and just
5771s didn't quite use like the nogal could
5773s have gone off and potentially ruined the
5774s the Blackbirds day could have maybe
5777s killed the hyen it could have done a lot
5778s of different things
5779s so could have other ships in this comp
5780s but I feel like they kind of
5782s they went too hard in the Paladin and
5784s did nothing really else besides that but
5787s I I'm I'll be glad to be wrong I know
5789s we've talked a lot about in the past
5791s about how you can't focus down something
5792s too hard if you see something isn't
5794s going to break but the problem with the
5795s with the battle was if Helen looked on
5797s several different occasions like it
5798s might go through and when you have an
5800s opportunity to get that many points off
5802s a single ship and push something that
5804s has I mean the Paladin is not a small
5805s amount of DTS either so I I understand
5808s the appeal I get it fully but in this
5811s case just not the right play I mean I
5814s also feel like the opposite happened as
5815s well like while they didn't Focus too
5816s much on the power they also had a molar
5818s tackling the Abaddon which had guns so
5820s that Maul could have been shooting the
5821s Paladin as well and pushed a little bit
5822s extra like it's like they focused too
5824s hard where it didn't need to and it
5826s didn't Focus hard enough when they
5828s really needed to yeah so just don't
5830s think it quite worked for them
5831s unfortunately I also like seeing uh I
5833s think uh who was that well it was the
5835s pontifex of Moki actually just dropped
5836s uh cat boosters for his Paladin brother
5838s so even now the matches in this on their
5841s side they've got the win already they're
5842s still playing at smart dropping cap
5843s boosters for their battleships and
5844s keeping this fight on going good fight
5846s Michael and I can respect it for sure
5848s yeah I mean it was not I wouldn't say it
5850s was probably a a poor play just a lot of
5853s positioning issues got the especially
5855s with the TFI getting locked in where it
5856s was I mean right in between the two uh
5858s the Paladin and the avadon that were
5860s both themselves locked down if it had
5862s been in a different spot maybe it lose a
5863s little bit long but then at the same
5864s time it's not nearly able to uh affect
5867s as much DPS onto that Paladin as it was
5869s so I'm pretty well I mean again across
5872s the board not too bad from the team from
5873s boundary experts I I'm uh I'm excited to
5876s see them do well here yep I'm sad my
5878s son's a baby boys you guys well done
5882s like uh honestly float flew very well
5885s and considered just again there's always
5886s a few critical mistakes here and there
5887s that kind of cost a match and hey this
5889s is how you learn right
5891s this is the only way to learn you go out
5893s you try you fail
5894s and then you come back and do it next
5895s year again and go better yeah you're
5898s right
5899s oh now we get to watch two uh come on
5901s destroyers die I don't think it'll take
5904s too long the uh the magazine is swarmed
5907s with the pawn effects the Confessor and
5908s the exec Navy right now uh it is Eve
5911s Wally down and out that will do it for
5914s myself and wing nut cross we send it
5916s back to the desks CCB overload moderator
5919s and BlackMart pirate for the final round
5921s of the first batch of today's games
5925s bro remember
5941s this could be anywhere
5943s [Music]
5952s thank you
5967s foreign
5969s [Music]
5983s experts keeping it within the lines this
5986s time as they eliminate sons of Bane from
5988s Alliance tournament 19 contention that
5990s is it for the embroidery experts move on
5992s they're still in the hunt for one of
5994s those final four remaining spots in
5997s Alliance tournament 19. uh pretty
5999s exciting match at the start you know we
6001s had to still meet back and forth back
6003s and forth in those situations where like
6006s you're shooting stuff and it's not
6007s breaking and you're being shot but
6009s you're not breaking your lodges keep it
6010s on top of things more what's it like in
6012s those situations like what do you do
6013s it's kind of a stalemate something has
6015s to change
6019s muterator strikes
6024s well that has never happened before uh
6027s in my life uh because I always call the
6029s correct primary and we always just win
6031s our matches um off the bat however
6035s um you know if for whatever reason
6036s something didn't work what you do is you
6039s kind of have to go and do what we talked
6042s about in the last break which is you
6044s have to adjust
6046s um and recognize okay
6048s um here's where we're at right now
6049s here's where the other team is at what
6051s are our win conditions for this match
6053s what do we have to do right now to exit
6055s that uh do we need to get something on
6057s top of the Logie do we need to apply
6060s um more ECM to this Logistics so it
6065s breaks do we need you know more time for
6067s newts to apply so cap passenger uh goes
6071s out and we end up winning that way
6074s um in this case I think it was something
6076s a little bit much more simple uh Shadow
6079s guard's Oracle was the first primary
6083s um on the side of Sons of Daniel and I
6085s think he panicked us for I think Bart
6088s and I were seeing that for a solid three
6090s minutes he was just shooting the wrong
6092s primer and had he shot the Paladin and
6096s not be
6098s at that end um that Paladin die
6102s you think that was a pretty key turning
6105s moment in the match there uh part like
6107s you know it's easy to point out and say
6110s hey why is this that guy not shooting
6111s you know the other Target but as uh as
6114s Morgan pointed out perhaps he he panics
6115s it's very easy that when you walk it
6117s warp into one of these matches and stuff
6119s starts to happen just you know kilograms
6122s of spaghetti can flying straight out of
6124s your pockets and you have to just
6125s struggle to shrive it all back in again
6127s while being shot well positioning
6129s yourself for will trying to do what
6131s you're being told by your FC it is quite
6133s quite stressful uh was that maybe the
6135s key moment there
6137s I think it was
6138s um and you know we try like collectively
6141s to not necessarily call out individual
6143s Pilots too hard in the theaters because
6144s we know that for some people this is
6146s their first at and we don't want you
6147s know their first at experience to be
6149s like oh some some stupid space nerds up
6153s on a panel are saying I'm bad and none
6155s of them are flying in the tournament so
6157s like what do they know uh but we saw
6159s that like when the Oracle did swap
6161s targets
6162s the Paladin almost died in like 30
6165s seconds like it bled into like I think
6168s 40 50 structure or something like that
6170s so if the Oracle had been on the correct
6172s primary from the beginning boundary
6174s experts 100 loses that match like 100
6177s that Paladin would have died in the
6179s first probably minute and a half and
6181s then just like that it's like oh cool 30
6183s of the DPS is gone we win
6185s um I will say and I think uh I think
6187s Mark brought it up uh the Oracle getting
6190s shot sop did a fantastic job keeping
6192s their Oracle alive too like boundary
6194s experts kind of did the same thing or
6195s they went after the wrong Target and
6198s they kind of all in on the Oracle there
6199s for too long and there's it's hard
6201s because sometimes you don't know is this
6204s ship surviving because our tank is
6206s overheated or their reps are overheated
6209s because eventually you run out of heat
6210s right but in this specific case uh
6213s boundary experts swapped off could they
6215s swapped earlier I mean yeah but they
6218s still swapped they're like oh This
6219s ship's not breaking let's swap kill
6220s other ships you know they blew up in
6222s onerous and they won
6224s um sons of Bane had a different thing
6226s where they continued all in but nobody
6228s like took the time to see like wait why
6230s are the lasers from our Oracle hitting
6232s the wrong ship and that's something that
6234s like your FC's or your team captains or
6237s even the entire team is sort of like
6239s that's not everybody like somebody
6240s should have looked at it and said hey
6241s the lasers are shooting the wrong guy
6243s like
6245s just putting that out there you know you
6246s got to be really coordinated this it's
6247s hard 80's hard 80 is hard and a lot of
6251s like the the top teams as well will uh
6254s when someone dies like obviously you're
6255s in your capsule you can you can't lock
6257s anything but you are still on grid and
6259s you can provide a lot of extremely
6261s valuable information you can be like
6263s like hey your lasers are in the wrong
6266s person or watch out this guy's like
6267s approaching you like you sort of Zoom
6269s your camera and you start being that
6271s additional uh you know super important
6274s uh bit of Intel and honestly it's like
6276s it's so valuable having that kind of
6279s like team communication Dynamic if you
6281s listen to The Experience teams run if
6283s you ever get to fly with them or be uh
6285s or hear the recordings of their comps uh
6287s I recommend checking out on on YouTube
6289s there's a bunch of teams have put up
6291s videos over the years uh with their
6293s comms including the Volta team uh the uh
6295s Hydra reloaded team from Alliance
6297s tournament 17 and Truth on the light
6299s from last year put theirs out as well
6301s and you can hear this communication
6303s Dynamic uh it's not like one person
6305s calling you know I can FC in a fleet
6307s just telling everyone what to do it's a
6309s lot of everyone talking and people kind
6311s of you know sharing that information mod
6313s like
6314s how do teams develop that kind of uh
6317s sort of strategies
6321s yeah so that is
6323s basically comes through a whole thing
6327s first off at most of these teams
6330s um you have players specializing in
6332s certain roles so you're gonna have like
6333s your battleship pilot right uh you're
6336s gonna have the one or two people that
6338s you have fly Logistics you're gonna have
6340s a couple people that fly Cruisers
6343s and a lot of these roles are very kind
6345s of synergistic and
6348s um you know you kind of build a rapport
6350s understanding like how your teammates
6351s communicate and speaking very succinctly
6354s saying I'm on this like you go do this
6357s and saying hey like I've got this taken
6360s care of you can go deal with this other
6362s thing and then saying hey I've lost
6364s tackle on
6366s um this you know maybe I've been jammed
6367s or neuted off and saying you need to
6369s adjust to make sure you know that this
6371s frigate or whatever doesn't get on top
6373s of my logic and we lose the match
6374s because of it so a lot of that is a
6377s function of uh people who've known each
6379s other for years but um even if you
6381s haven't known each other for that long
6383s you just practice and you get reps in
6385s and over time these sort of skills will
6388s naturally develop
6390s exactly and getting practice
6393s is sounds super easy you can like do
6395s loads and loads of practice matches but
6397s then the second you're teleported into
6398s the arena in an actual match it's the
6401s intensity will just go through the roof
6403s and that type of practice only comes
6405s from being involved doing these
6406s tournaments and being part of teams so
6409s encourage everyone to give it a go it is
6411s actually quite difficult but a lot of
6413s fun very rewarding very intense all
6415s right we have one more match before
6416s we're going to go to a break and again
6418s this is an elimination match there to
6420s get our last
6422s team into the uh three matches after the
6425s break of which are win and ends uh lose
6427s and into the glancy gamble so this next
6429s match is going to be I could do better
6431s versus of essence and let's have a quick
6434s look at the band so I could do better
6435s Banning out the balgorn and the bar
6437s guest of essence Banning out the bar
6440s guest and the Armageddon Navy issue and
6443s then we have some trickle bands so I
6445s could do better at Banning out the Loki
6447s and of essence Banning out the typhoon
6449s Fleet but I feel like nothing here is
6451s particularly outrageous what do you
6453s think
6454s uh not particularly I think of essence
6456s is typing Fleet issue band is a little
6458s uh not that great typing flea cheeses
6461s are just it's it's like this old
6463s venerable like used to be really good
6467s ship and they've just not performed well
6468s in the last several years just because
6470s of all the different balance changes but
6471s yeah I mean bargasbans barks are great
6474s uh balgorns they've been pretty well and
6476s we've seen a ton of Armageddon Navy
6478s issues uh especially if you are smart
6480s and put lasers on you're getting Navy
6481s issues it is an incredibly formidable uh
6484s spaceship I think uh
6486s all of this makes sense um low-keys are
6488s also really good like these are these
6490s are intelligent bands they're banning
6491s out some of the key ships that are very
6493s very difficult to play around and aren't
6495s really showing any strategy so
6498s I'm not they're they're pretty smart
6499s it's a solid call we're seeing these
6501s teams start to understand the band meta
6504s and start to you know become real a t
6507s teams as this goes on
6509s are you ATT as well such praise from uh
6512s from Blackboard pirate there you're a
6513s real A.T team uh moderator what do you
6516s think we might see being brought in this
6518s particular matchup
6520s yeah I mean I still think that um heavy
6522s armor is uh something that both of the
6525s teams have been bringing throughout the
6526s tournament and there's more than enough
6529s ships for uh both of these teams to do
6531s that and successful with so I would not
6533s be surprised that direction
6536s awesome well I see teams are in the
6539s arena uh so let's go over to the arena
6543s four I could do better versus of essence
6545s with your casters fear Viner and Yin tan
6551s welcome back to the arena my name's
6553s sirvana joined by yenton and on the red
6555s side it is
6557s uh I almost said about the sense it's I
6560s could do better bringing a redeemer and
6562s a fleet Tempest at the top of their comp
6565s they like this Redeemer we'll see how it
6566s works out for them meanwhile what have
6568s of essence brought
6570s of essence have brought their own
6572s version of this heavy armor three
6574s Battleship core but they've brought up
6576s the shack to top things off as well as
6578s Vindicator to really help with that
6580s close range DPS so they're going to want
6582s to try and drag this match out for as
6584s long as possible hopefully get that
6585s little Shack spooling on some sort of
6587s big Target and then not have it be
6589s broken uh by anything from that hole
6591s punch site and they don't look like they
6593s have any e or either so there's not
6595s gonna be anything to disrupt that little
6596s Shack damage
6597s how powerful is that going to be in this
6599s match up there
6600s well it's gonna be fairly powerful but
6602s you also have to take a look at this
6604s Redeemer who I would have to imagine has
6606s to be the target from the Le Shack just
6608s do the bonus newts that it gets uh yes
6610s the Redeemer has uh full guns on it
6613s which is to be expected because it's a
6615s redeemer and unlike every other new
6617s ownership of the game actually get the
6619s bonus to its weapon system uh being
6621s lasers but
6623s at the same time Jason flamerad gonna be
6625s taking the beginnings of the damage but
6628s of essence really need to actually catch
6630s someone and get on top of them put a
6631s little Shack to start spooling so we're
6633s just gonna see pot shots for the time
6634s being as uh The Tackle of of essence
6637s Alexander cardio is being taken down
6639s pretty quickly but is being uh kept
6642s Alive by uh the Deacon the Nathalia
6645s right now
6647s yeah and I think of essence are moving
6648s in a really sane manner here though
6650s they're pushing with those battleships
6651s in the front trying to make sure that
6653s then that none of the backline of hole
6656s punches can slide around them and get on
6658s top of these tackle because if that
6659s tackle goes down it's going to make the
6661s late game near near impossible for
6664s Essence to actually win if they get into
6666s a position where they've got that the
6667s shack Left Alive and uh very little
6669s tackle they're not going to be able to
6670s keep the spool up that said the spool is
6672s working amazingly well on that Redeemer
6674s already we're starting to see it get
6675s chunked through even with the full
6678s attention of both those deacons onto
6680s them
6681s yeah the Little Shack just hasn't been
6683s screened right now I think this is a bit
6684s of a mistake uh from hole punchers just
6687s because uh if the shack doesn't get in
6689s range of your Redeemer he can't actually
6691s kill them remember the Le Shack doesn't
6692s have a fall off or Chuck Libyan ships
6695s don't have a fall off they just have uh
6697s a range for their guns and if you break
6699s that range you break their spool and you
6701s have to start back from zero we see
6704s elcon Amazon taking a little bit of
6706s damage right now and this Redeemer has
6707s been able to rep back up as Little Shack
6710s has I believe stopped
6712s nice I'll shoot egg uh but it's uh
6716s longer range ammo we see the Mueller
6718s going in for tackle right now alongside
6719s this Punisher so all that Essence are
6721s going to start committing to this right
6722s now uh Edward and gravonier uh currently
6726s sitting at 45 armor remaining and the
6728s smaller might have to turn back towards
6730s his lodgy but the Punisher is right up
6731s towards the front right now and looking
6733s to get on top of this deacon
6735s yeah we can see that the uh hyena of
6738s tattoo is doing the best he can to try
6740s and curb this Advance that's why the
6742s model is taking so much damage just been
6743s webbed off this whole time by the hyena
6747s um but the deacon now for Gideon is
6749s finally taking some DPS looks like it's
6750s just like dreads for now with that
6751s Punisher is right on top of him he's
6753s managed to sneak on through this vipple
6755s the executive Navy issue just completely
6757s asleep at the wheel letting him walk in
6759s past and now they're potentially going
6760s to lose their Logistics here
6762s yeah he was able to get tackle onto this
6765s Deacon which is very important but a
6767s Punisher doesn't really have all that
6768s much in the way of damage uh being a
6771s tech one frigate so really needs the
6773s rest of his team to support him as he
6774s holds down the enemy lodgy Wing at the
6776s moment uh the Mueller is being rubbed
6778s back up and we see yaspin Yoon in the
6780s simple actually taking quite a bit of
6782s damage at the moment as well as
6784s Alexander cardio and the septal from of
6786s essence
6787s yeah this is a really intense match now
6789s both teams just punching at each other's
6791s low ends just trying to find that one
6793s weakness once they start being able to
6796s um take out a key type or component for
6798s the others they'll be able to
6799s concentrate their tackle and then move
6800s these battleships around as they want to
6802s you can see there's some real attention
6804s going on to tattoo he is not tackled
6807s down though so he's just gonna be able
6808s to slip out the back here take advantage
6810s of that nwd and just reposition whilst
6812s Alexander is still getting beaten I bet
6815s his a b is running at 90 heat right
6817s about now
6819s yeah he's webbed and grappled so uh
6822s grappled by one of these fake
6824s battleships and we see actually Noel
6825s Sasson and the about and uh from hole
6827s punchers is finally taking damage
6830s as it looks like The Vindicator got
6831s right on top of him Chad flame making
6833s the move he needs to his simple goes
6835s down but they will take down the Sabaton
6837s now because with the 90 webs he's not
6839s going anywhere the little Shacks now in
6841s range and going against spooling on the
6843s abandoned this is a very good trade for
6845s of essence
6847s we don't really see any um newts coming
6850s out from this Redeemer I can't see them
6851s being applied to any of these
6853s battleships um from of essence so a huge
6855s part of the power of that ship just
6857s isn't being utilized here and because of
6859s that this DPS is just raining down onto
6862s the I could do better team that bad now
6864s sitting so so low in Hull and gone
6867s oh that's such a great counter punch
6869s here from of essence
6871s it's worth mentioning that the Redeemer
6873s has a uh neutralization amount bonus but
6876s doesn't have a range bonus unlike the
6878s tech one variant and the Armageddon so
6880s uh well he needs to actually be in range
6883s of these newts heavy nudes still have a
6885s decently long range but now damage is
6887s going on to the hole puncher's hyena uh
6889s who is webbed right now as well so they
6892s should be able to get some damage into
6893s him but meanwhile Nevada he's taking the
6895s brunt of the damage from The Tempest
6897s leadership and Redeemer now
6899s yeah yeah this is not even closed over
6901s both of these teams have Roots back into
6903s Victory if they can keep this hyena
6904s alive hole punches and push them okay I
6907s say that and there it goes down again
6909s but if they can kill off that the shack
6912s there's gonna be so so little long-term
6914s DPS on the grid here for Rob Essence
6917s they're relying at almost entirely on
6919s their Shack for the late game uh other
6921s than with the exception of maybe that
6923s Vindicator still it's not going to be
6924s able to break through stuff on its own
6927s yeah the unfortunate thing about the
6929s shack and The Vindicator is the
6930s birthbury good at getting things once
6932s they're held down uh and The Vindicator
6934s can hold something down once uh someone
6936s else got tackle on them but you really
6938s need low end to make those ships work
6940s right now they're currently dealing with
6942s a Mauler and a Punisher it's their low
6944s end who haven't really been able to get
6946s on top of the Tempest leadership or the
6947s Redeemer quite yet but if they can they
6950s should be able to turn this match in
6951s their favor but you got to be careful
6953s because the Le Shack into 60 armor they
6955s are getting a bit of damage on a Yasmine
6957s Yoon and the simple right now as it
6958s looks like he's helping uh down this
6961s Thalia but uh at the moment it does
6964s appear like of Essence still or having
6967s trouble actually pinning something down
6969s to kill
6971s yeah and of course are you going to give
6973s a shout out to hole punches here for
6975s being able to make keep that kite oh I
6977s say that there's one of those Ripple
6978s dies again every time I try and
6979s compliment them something seems to die
6981s but they've kept this kite up well they
6983s didn't get um balled up when that
6984s Punisher tackled their Deacon and they
6986s were able to extract it they've still
6987s got room to play into this game even as
6989s the exact Grand Navy takes a ton of
6991s damage here they just need to push
6992s through that the shack find some way to
6994s push off those deacons and Nathalia from
6996s their opponents it seems so difficult
6999s and The Punisher is right on top of Rick
7002s anduin and the Deacon as the acts like
7003s Navy Falls a little bit too far forward
7005s uh getting muted by the abandoned and
7008s the Little Shack but this Punisher I
7009s mean I understand the importance of
7011s keeping a deacon down but I feel like
7013s you really need to get on top of this
7014s Tempest Fleet issue or on top of this
7016s Redeemer to enable your team to actually
7018s Snowball the match because right now
7020s even though the low end War has been
7022s completely and totally won by of essence
7025s and the war of attrition they have the
7027s shorter Range Guns
7029s absolutely they've just been pushing
7031s through this entire match making sure to
7033s keep them on the run and just not really
7036s letting them get their teeth into
7037s anything nothing from this of essence
7039s side has been so out of position watch
7042s the molar though Tempest Fleet issue a
7044s paladin about to get yielded by The
7046s Vindicator of Chad flame and the baller
7048s of Edward and Graven air where are the
7050s webs is lit in a second there it is and
7053s the fleet Tempest has been caught and
7056s will now go down underneath the
7058s Vindicator Le Shack and a baton guns
7061s that should be enough to win the match
7063s for of essence
7064s yeah you can see here they're just
7066s giving up now they're trying to put DPS
7068s down on their bad and just realizing
7070s that all hopes lost at breaking the
7071s shack before it makes a significant
7073s impact
7074s and we're just going to watch that red
7076s bar from of essence just Spike through
7079s the roof here as it spools up on the
7081s Tempest Fleet issue you'll be looking at
7083s almost 6000 DPS when all three of these
7085s battleships get on top of something and
7087s apply perfectly it is there's no hope
7090s even if you had two anirosis you
7092s wouldn't be able to keep that alive let
7094s alone two Deacons
7097s yeah and meanwhile the deacons are
7099s actually being taken down by the of us
7101s since low end uh at present getting a
7104s car being taken on by them but uh The
7106s Tempest leadership of Paladin which is
7108s not flying a paladin interesting uh is
7111s going to go down once the Le Shack
7113s spools up appropriately he's currently
7115s sitting in 30 armor uh and the about and
7117s meanwhile 56 for money but once the
7120s Tempest leadership goes down you should
7122s be able to stabilize Gideon zendikar
7124s though 27 armor remaining on that deacon
7127s yeah do you think that there was any way
7129s that um I could do better could really
7131s have leveraged their slightly more
7133s potent low end better in this mansion
7135s and brought themselves to a Victorious
7137s position
7139s so there's this concept of the wolf pack
7142s I think as mystical Mike calls it where
7145s basically your low end uh can act as a
7148s completely separate unit to your high
7150s end and a lot of different match-ups so
7152s what we saw of essence do there is use
7154s their low ends kind of as a wolf pack
7156s and get uh the other the low end of hole
7160s punchers of I could do better uh into
7163s difficult positions taking them out
7166s while their battleships were able to
7168s supplement that DPS and once that
7171s happened once the low end and all the
7173s screen was gone from hole punchers of
7175s essence was able to use their low ends
7176s to then effectively get on top of these
7179s battleships uh that they weren't able to
7181s get on top of previously due to uh the
7183s low end of I could do better so I think
7185s I could do better uh if they spent more
7188s time focusing on coordinating their low
7191s end and actually using that to take down
7193s targets instead of just screening and
7196s this is like a more advanced comments up
7197s right is screening is kind of like the
7199s level to concept of low end the level
7201s three concept is basically using your
7203s low ends to kill the enemy's low end
7205s while keeping the enemy's low end off
7208s your high end
7209s um and we saw of essence was able to do
7211s that and hole punchers didn't really
7213s have that level of coordination quite
7214s yet but they looked pretty good this
7216s tournament and I hope we'll see them in
7219s the next tournament that's all for this
7220s match we're going to send it back to the
7222s desk to take us in to the first break of
7224s the day you won't want to miss it we'll
7226s be right back
7229s [Music]
7236s thank you
7245s [Applause]
7249s [Music]
7252s [Applause]
7254s [Music]
7255s [Applause]
7258s thank you
7260s connected Channel switched well it would
7263s have been a easy fight right but guess
7265s what dude I'm not if seeing it people
7266s can't get they're fit together
7272s crash our enemies your attempts are
7275s completely damned out Crush I'm dumped
7277s out I'm downtown boys
7287s I'm jammed
7289s of essence securing uh them their
7291s continuation in Alliance tournament 19
7293s as I could do it better you know all
7296s seven they are they're done so they are
7298s out no more from them in this case their
7301s best was not good enough
7303s as of essence tick took that match and
7305s that was a great example of
7307s um one of those slow burning matches
7309s where it looks like not very much is
7311s going on but it's a fantastic uh
7314s piloting skill on on both sides really
7316s to keep the pressure up for a very long
7318s very long time obviously it's a really
7320s good job of just moving around the arena
7322s uh you know projecting keeping
7324s themselves uh relatively composed and it
7326s was only about uh so almost seven and a
7329s half minutes into the match when the
7331s first Battleship to the other side went
7332s down and really started to uh you know
7334s signal the end for I could do better any
7338s any final thoughts on that match Bart
7341s uh not particularly uh I would say that
7344s the Vindicator pilot on of essence's
7346s side which I believe was Chad flame did
7348s a really really good job uh using the
7350s taking advantage of the fact that
7352s vindicators are generally very difficult
7354s chips to screen because if you screen of
7356s indicator in web it it will rub you back
7358s for 90 and then blast you
7360s um so obviously it's hard to screen
7362s vindicators you still have to do it uh
7364s Vindicator is not being screened means
7366s it just runs around in the back line and
7367s blows up your entire back line by itself
7369s so good piloting on their part
7372s um
7373s I I feel like the other team probably
7375s could have leveraged their DPS a lot
7376s better like they had a lot of it but it
7378s didn't really ever reply uh you know
7381s whether that's just because of screening
7383s or range or who knows but of essence
7385s definitely played fairly well there
7388s that they did indeed so we'll see them
7390s after the break uh we're gonna have
7392s three matches each of those matches are
7394s win and in uh there's the you know for
7396s three of the four final slots uh and
7398s then the the losers will drop into the
7400s galante gamble later on today but we're
7403s gonna take a short break we'll be back
7404s in about 10 minutes or so to go into
7406s those matches so stay tuned
7409s welcome back to the alliance tournament
7411s 19 theater rounds we have only six more
7415s matches for you today we have six teams
7418s remaining and uh we have four spots for
7421s them so four of these teams will make it
7424s into alliance tournament uh 19 but which
7427s four we will find that out very soon a
7430s quick recap of who we've seen progressed
7432s today and who we've seen eliminated we
7434s see sons of veins boundary experts I
7436s could do better of essence uh all make
7439s their way through into this next stage
7441s competing for those spots and eliminated
7443s we saw x uh 877 pandemic region all new
7448s cars shut up I am trying
7450s um sorry sons of beans were in fact
7452s eliminated and I could do better as well
7454s so the teams remaining in the alliance
7457s tournament are snuffed out no vacancies
7460s hole control cast about boundary expert
7462s time of essence so we're gonna have
7464s three matches in a row now where it is
7467s win and in if you win these match
7469s matches you get yourself one of those
7471s four remaining spots this is the moment
7474s like once you lost that first match and
7477s dropped into this loser's bracket this
7479s is what you're aiming for you're aiming
7480s to get to these matches and get one of
7483s these very hard to get in our spots so
7486s when I'm actually and you're in you can
7487s go until uh August when the main
7489s tournament starts if you lose three of
7491s those teams will lose and they will go
7493s into the galante gamble uh which will be
7496s rather insane later on so I'm looking
7498s forward to that I I guess the teams
7500s probably are not looking forward to
7502s getting into that so I think they hope
7503s they're going to win but let's start
7505s talking about these upcoming matches so
7507s snap direct versus no vacancies that's
7509s going to be our first one and let's see
7511s what these teams have chosen to ban so
7513s snuffed out Banning out the Scimitar and
7515s the balgarm
7517s Novak Banning out the Blackbird and the
7520s Ishtar I'm joined by the Basilisk Baza
7523s what do you think of these uh these
7524s bands here
7525s this is pretty interesting especially
7527s the Ishtar ban is what I'm uh most drawn
7529s to because it's a ship that we haven't
7530s really seen at all
7533s um really I think maybe PL may have
7535s flown it and they're ill-fated uh drone
7537s rush earlier but just drones in general
7539s is a cop that we haven't seen a huge
7540s amount of so I'm quite curious as to why
7541s no vacancies deemed matters a
7544s that's worth Banning uh Scimitar and
7545s Blackbird are pretty much Mainstays
7547s we've seen teams of all sorts Banning
7548s those and the Battlegrounds pretty
7549s common as well it's just the Ishtar
7551s mainly that piques my interest
7554s yeah indeed that is an interesting band
7556s I think the Blackbird has as you say is
7557s very very good band uh Scimitar as well
7561s one of the strongest shield Logistics
7563s Cruisers uh moderator obviously the baz
7565s uh the Basilisk is still uh available uh
7568s not only for hosting on this desk with
7570s me but as a ship to be fielded in the
7572s tournament is how is that not as good as
7574s a scimitar
7576s well the battles gives an excellent
7577s tournament player but the ship
7579s unfortunately uh suffers from a bit of
7583s um theme issue that the guardian
7585s suffered for is that it's a little bit
7587s slower a little bit um less uh mobile
7590s and as a result it's kind of easier to
7593s get on top of so that's why we see a lot
7595s of teams choose to not bring it
7597s um
7598s so Scimitar typically signals um kind of
7601s kitecon comp or a lot of Mobility
7605s and yeah what do you think basilisk is
7608s your namesake
7609s yeah it's just a bit slower I think also
7611s one of the big things is the resist
7612s profile I think the scimitol resist
7614s profile Tech 2 Minotaur is really really
7615s good because with just a multi-spec you
7617s can get really good Omni resists on it
7619s with the damage control as well whereas
7620s with the Basilisk if you just fit a
7622s multi-spec you're going to have a
7623s massive em hole that you need to do
7624s something about whether that's with the
7625s rig slots or where the name hardener so
7627s uh you know to get the similar sort of
7629s survivability on the Basilisk combined
7631s with its slower speed requires a lot
7633s more investment
7635s awesome so we are ready to go to the
7637s arena for this win and in match between
7640s snuffed out and no vacancies who will
7642s get that slot uh we'll find out with uh
7645s your casters Alec and BTT
7653s Alec here with Brett Thomas Thomas
7655s snuffed has brought a very interesting
7658s setup we've got a broadcast making a
7661s rare armor appearance Navy getting EOS
7664s curse with a very impressive low end
7667s control setup a tech one Logistics
7670s frigates making an appearance here in
7671s the alliance tournament feeder rounds
7673s but Thomas Thomas what do we have on the
7675s new vacancy side
7676s no vacancies have gone with what we
7678s usually see which is the Armageddon and
7680s a badon but interestingly it's not the
7683s Navy Armageddon it's the street
7684s Armageddon which allows them to fit an
7687s Absolution and an EOS those command
7689s ships bringing those extra links with a
7691s vexer arbitrator for tackle and ewall
7694s with Deacon Sentinel Punisher and
7696s Inquisitor 1t1 lodgy and one T2 and it
7700s looks like it's starting as everybody's
7701s just starting to pull away
7704s yeah we see the snuffed out team kiting
7706s backwards a little bit particularly
7708s their low end trying to get some space
7710s here from the newts presumably ophiria
7712s adilis and the new vacancies getting the
7715s getting does get a range bonus it's also
7717s drone damage bonus as we can see now the
7720s no vacancies team slowly but surely
7722s making their way forward
7724s as it looks like snuffed out is pivoting
7726s to try to buy themselves a little bit
7727s more time
7729s yeah it looks like they're all just
7731s slowly pulling away you are seeing the
7733s Armageddon lead the charge but as it is
7736s an armor Battleship it is going to be a
7738s little bit slower they do have a lot of
7740s long-range damage between them so
7742s they're probably just going to be
7743s training damage looking for something to
7745s get caught out of position and then send
7747s those smaller ships in just to catch
7749s them
7750s and neither side really applying a lot
7752s of that damage yet drones have not even
7754s been deployed both teams waiting to see
7756s what the other does I like the decision
7758s to charge forward with the Armageddon it
7760s gives them a big sphere of control with
7763s those long-range heavy neutralizers
7765s anything that gets into range is going
7766s to get neutered out and slowly pinned
7768s down as it turns off the micro warp
7770s drive and it's gradually corralling the
7772s snuffed out team cutting off the arena
7774s and forcing them into a fight as we now
7777s start to see the first shots trade the
7779s curse from uh stuffed out beginning to
7782s be primary here he is taking a pretty
7784s heavy amount of damage but he is going
7786s to get some reps
7787s yeah it looked like the Armageddon just
7789s got far enough to hit it with that Newt
7791s all at once and turn off its prop mod
7793s until it can cap boost back up now and
7795s start to pull it away the damage is
7797s going onto the EOS which is one of those
7800s heavier ships sort of moved forward but
7803s they've identified it as one of the
7805s easiest of those larger ships to shoot
7808s yeah and we've already got maintenance
7810s spots going out for the EOS
7812s so we'll uh repair itself quite
7814s comfortably it has a very very heavy
7817s resist profile lots of hit points strong
7819s resists possibly even some local reps
7821s depending how they have it fit it's
7823s quite a tanky boy not usually the first
7825s thing you see primary but it might be
7827s the only target they have available as I
7829s say that though they're switching over
7830s to the vexer Navy issue of rain row a
7834s big DPS source and a pretty favorable
7837s DPS to hit point ratio
7840s yeah and oftentimes these vaccine Navy
7843s issues fill those top end with newts so
7846s while it's doing damage with its drones
7847s it can lock something down and mute it
7849s down if it's one of those smaller ships
7850s it is starting to try and pull back and
7853s get out of range but we'll try and see
7854s if it's enough
7856s sure enough it is a gunless vexer so it
7858s is packing extra dudes however not being
7861s tackled down it's going to be fairly
7863s easy for it to pull range here that said
7865s the projection on the on excuse me on
7868s the snuffed out team is pretty strong
7869s with that bar cast a lot of drone damage
7872s coming off of that team they can keep on
7875s that vexer Davey but if they can't put
7877s it down they're gonna have trouble
7878s applying and as it's pulled range you
7880s can see it getting rep back up to full
7882s meanwhile their vacancies have switched
7884s over to the magus
7886s yeah that maggots did get grappled for a
7889s little bit and muted so it was really
7891s quite slow but the fact that it was only
7893s a grapple allowed that when it capped
7896s boost the cycled it could burst back out
7898s of range they're just Feathering the
7899s edge of that range and trying not to get
7901s scrambled but as I say that the biggest
7902s of Newt Michael is scrammed and locked
7904s down
7906s yeah and this was kind of that
7907s inevitability with the Armageddon
7908s surging forward only so much room to run
7911s for stuffed out and they ran out of Road
7914s here the bar gets tackled down oh it's
7917s getting absolutely punished as an armor
7919s tanking ship it does not have a lot of
7921s hit points and resists to work with and
7923s it's getting absolutely withered folks
7929s 126 kilometers just drifted out of range
7933s they are fighting at 101 so a little bit
7936s of inattention while you're flying can
7938s result in something like that happening
7940s and with that boundary it seems like the
7942s entirety of snuffed out has just fallen
7944s off of a cliff as they are running out
7946s of ships here quite rapidly no vacancies
7948s now taking a numbers Edge All Ships
7951s dancing quite close to the boundaries
7953s there could be more boundaries on both
7954s teams given where these teams have
7956s chosen to have their fight but they're
7958s slowly wearing down the snuffed out EOS
7961s he is dipping into about 80 75 armor
7965s meanwhile the stuffed out trying to go
7967s after the logistics wing for no
7969s vacancies which would be a pretty big
7971s blow if it goes down
7973s yeah they are applying damage to Sierra
7975s KATU in The Inquisitor he is floating
7977s just outside a damage range but he is
7980s managing to just keep his speed up and
7982s stay alive and just manage to get enough
7984s mitigation that he doesn't get killed
7986s with his Allied logistics for guitar
7988s reps it's going to be rough for him he's
7990s nuded scrammed webbed and a tech one
7993s frigate he's not gonna have the
7995s resistances of its Tech 2 counterpart
7997s and see him getting dipped down it is a
8000s frigate though and there's a lot of uh
8002s heavier damage on the soft-out team so
8004s he's gonna be able to mitigate a bit of
8006s it
8007s yeah
8008s he's been getting a lot of it he's
8010s pulling back to full
8011s yeah the afterburner with overheat just
8015s managing to get him enough speed to try
8017s and get out of there
8019s um
8020s you're seeing him just about managed to
8022s survive here he's getting a big boost in
8024s speed as he gets away from one web and
8026s then drop down really hard when a second
8029s web goes on him and those new tit
8032s it looks like temporarily the vexer Navy
8034s issue for no vacancies opt out some
8037s repair Bots to keep him up but has now
8039s switched back to damage I saw him pull
8041s him in and put him out again so now
8043s we're seeing The Inquisitor dipping down
8044s again as he's struggling but meanwhile
8046s the curse from from snuffed is taking
8049s dangerous amounts of fire that would be
8051s a fantastic trade for no vacancies
8053s they'll happily go for it and the duck
8056s Slayer is down and they're not even
8058s trading for The Inquisitor The
8059s Inquisitor is stabilizing now this is a
8061s huge turn
8063s yeah with the cast down that also stops
8066s those tracking disruptors that were on
8068s the Abad and the abandon can finally
8070s start applying damage to something other
8073s than the EOS of the Armageddon now it's
8076s free to shoot whatever it can
8078s and it looks like it's happy to keep on
8080s shooting the ears just doing way more
8082s damage to it as now it's dipping below
8084s half armor struggling to maintain this
8087s hit point balance despite The Inquisitor
8089s and the Navitas no doubt putting
8090s overheated reps into it at this point
8092s meanwhile their Sentinel is also drawing
8094s some negative attention taking out its
8096s Shields
8097s yeah and while that EOS is desperately
8100s trying to stay alive with that bonus
8102s repair that it has it's going to really
8104s struggle because this Armageddon has sat
8106s on top of it for the past minute or so
8108s it has drained it absolutely dry
8111s yeah his capacitor is screaming right
8113s now he's struggling to hold on to any
8115s shred of armor to keep that structure
8116s protected it's now dipping into one
8118s third structure and it's down the EOS is
8120s down the product of a lot of hard work
8122s and capacitor management from the new
8124s vacancies team and now they're going
8125s after the one remaining big chunk of
8127s damage on the snuffed out team the
8130s Armageddon Navy issue of jaza bronikovic
8132s is now taking severe fire already as I'm
8136s talking dipping into about 75 armor and
8138s dropping rapidly
8140s I want you to notice as well on the No
8143s Vacancy side how all of their low end
8146s has a streak of e-war all along them
8148s that even despite losing three or four
8151s ships
8152s snuffed out all really well applying all
8156s their uh ewall here which is a very good
8158s sign for them going through into the
8159s galante gamble that they can apply this
8162s really well
8163s yeah this match could have gone either
8165s way at the start both teams seemed very
8167s hesitant to commit but once the commit
8169s did happen it was in the vacancy's favor
8172s the superior positioning there you've
8174s got to imagine that the loss of the
8175s pontifex links really coming back to
8178s bite snuff now that this match has gone
8179s into the deep end speaking of the deep
8181s end uh Jose bronkovic is drowning in
8185s laser and missile fire right now the
8188s Drone swarm around him is pretty thick
8190s it's mostly damaged and it's taking him
8192s into deep structure now
8195s yeah it looks like it's finally going to
8197s be dropping those armageddon's just
8199s trading blows at the end right next to
8201s each other now that all the larger ships
8204s are down there's not much snuffed out
8206s can do to pull this from pull this back
8209s they don't have any of that damage left
8212s the Magus has a little bit of drones but
8214s they're probably defunct this long into
8216s the match
8217s yeah stuff down sacrificing a lot of
8219s points to bring that bar gas to 23-point
8221s ship by far the most expensive piece of
8224s their team and I don't really feel like
8226s it delivered a lot of value for them I'm
8227s not sure what the game plan was but they
8230s did not execute it uh as the remaining
8233s manship goes down followed by their
8235s cares followed soon by this Inquisitor
8237s the stuff team is falling apart right
8239s now with no possible way back into this
8241s match latching lacking any source of
8243s damage on their team
8245s yeah the difference between the buggers
8248s and the Armageddon in these type of
8249s situations is the while they both do
8252s rapid heavy Clips you can fit the
8255s Armageddon with guns whereas the barges
8257s is a lot more about control with those
8259s bonused scrums you can scram any of the
8262s fast moving tackle off and keep them
8264s away from you but he didn't manage to do
8267s that he just got swarmed by the multiple
8269s tackle on the vacancy side and couldn't
8271s keep anything away from him yeah
8274s unfortunately the Newt range of the
8275s Armageddon far exceeds the scram Rage of
8278s the bar cast and that was the deciding
8279s factor here as snuffed out just their
8282s Sentinel remaining as the final seconds
8284s ticked down for this match it may
8286s survive to the end of match time but
8289s that is a very small consolation prize
8292s for snuffed out as they're going to be
8294s forced into the glenty gamble with the
8296s remaining seconds ticking down we're
8297s going to send it back to the analyst
8299s desk
8303s [Music]
8310s [Music]
8312s thank you
8316s Ryan are you in the armor Vagabond or
8319s something no um I've got axle ISP
8324s and polarized guns
8326s [Laughter]
8332s you are one of two people that couldn't
8336s listen and couldn't check bookmarks and
8338s find your own way out the route the
8341s entire route was literally bookmarked
8342s out to losac I bookmarked the 10 minutes
8345s in advance
8346s guys stop being casual they're really
8349s bad we should not lose anybody to this
8351s warp off work off take the fleet warp
8353s everybody warp off this is a really
8355s really bad execution I'm very
8356s disappointed
8362s well they may be called No vacancies but
8364s they have indeed found a vacancy in the
8366s Lions tournament 19. Novak moves into
8369s the main tournament in August we will
8371s see them then as they drop snuffed out
8374s down into the galenti gamble the first
8376s of the teams that are going to have to
8377s go through that brutal bracket uh
8380s snuffed out of course they're they're
8381s not out they're they're little flame of
8384s Hope still exists it has not been
8385s entirely snuffed
8387s um it still flickers gently and stuffed
8390s out have of course been practicing for
8391s the golden gamble all the way since last
8393s year when they brought Four Diamonds uh
8395s so they they've been you know doing 5G
8397s chess when the rest of us have just been
8398s playing internet spaceships uh the
8400s Basilisk what happened there like we got
8403s told that uh nuke Michael the captain of
8405s snuff and in the bar gas actually deseed
8408s uh prior to him dying obviously that's a
8411s pretty big thing and it's pretty
8412s unfortunate but what else could have
8414s been done differently there
8416s well I don't want this uh this lost by
8418s enough to distract you from jet 1X dying
8420s in towels Nestle
8422s um but regarding this match
8425s um the barges getting caught was for
8427s sure a big deal I think what we saw
8429s actually was I said before the match
8430s with the bands the Ishtar was
8432s particularly interesting I think we saw
8433s a little bit of five head play here from
8434s no vacancies Banning the Ishtar saying
8436s don't worry about drones we're not
8438s bringing any drones nothing nothing to
8439s worry about there's no drones coming and
8440s then they turn up against this snuff
8442s comp that's very heavy on disruption
8443s with TDS and GDs and damps and stuff and
8446s they weren't a drone comp per se but
8448s they had the Armageddon Scott drones the
8449s EOS has drones the vexal Navy has drones
8452s and they made really really good use of
8453s those both the damage drones and the rep
8454s drones keeping The Inquisitor alive but
8456s there was very little that snuff could
8457s do against
8458s you know they couldn't really disrupt
8460s those drone application that we saw them
8461s go on the curse at the start they didn't
8462s break through and then they got the
8463s Bargas held down and just absolutely
8464s went straight through it
8466s and mod there was one kind of key
8469s difference that I that I noticed in that
8471s last match is uh Novak they went for
8473s those command ships they went for an EOS
8475s and an Absolution for their links and
8477s DPS meanwhile snuff chose to bring the
8480s Magus and the pontifex obviously the
8482s links aren't as strong uh you know do
8484s you think this maybe played a part of it
8485s as well
8489s he's back it's the meter Raider hands up
8492s from you to Raider let's go the
8495s different difference there is so my new
8497s that it's uh basically next to
8499s importance of the link strength
8502s um the real downside was that one of the
8504s snuffed out Pilots
8506s um unfortunately uh boundary violated at
8508s 126 kilometers just I realized what he
8512s was doing at the very last minute but
8513s didn't turn it around so
8516s um
8517s yeah and when you lose a command ship uh
8520s it's kind of a big deal
8523s yeah I mean I was going to ask about the
8526s boundary actually because I know uh Baza
8529s has personally piloted his ships fitter
8531s to the arena in the past but based on
8533s either of him being incredibly still uh
8536s for fear or although he's gone now there
8538s you go he's definitely disconnected I
8539s was wondering if he thought I was like a
8541s dinosaur and I only I think I'm still
8542s here I think I'm still here on voice
8543s it's just me
8545s how did one boundary violate in the
8547s alliance tournament
8548s so you uh there's a sphere around the
8551s arena center of 125 kilometers and what
8553s you do is you expertly position your
8555s ship instead of inside that sphere you
8557s maneuver it in such a way that it
8558s actually becomes in its entirety outside
8560s of that sphere so there's no there's no
8562s overlap between your ship and that
8564s sphere anymore and that causes your ship
8565s to instantaneously explode
8568s it's a very high skill maneuver it's not
8570s one that you can really
8571s learn you know you're either born with
8573s it or you're not
8574s yeah and it used to be of course if you
8576s were one of these uh talented
8578s individuals you got and invite straight
8579s to habitual euthanasia but now the
8582s skills of boundary violating have been
8584s spread out across the arena stuffed out
8586s uh boundary violated in their very first
8588s match in fact uh we're also burning out
8590s their guns and a rather unfortunate uh
8592s incident uh but like I said they are
8595s going to be back in the gallante gamble
8597s let me just quickly go through what the
8600s heck the galante gamble is so normally
8602s you see these
8604s um these guys putting in bands they put
8606s in uh you know they had certain
8608s limitations of ships you can only bring
8610s say three of one particular size for
8612s example
8613s um and that you know that's kind of it
8615s but now in the going to gamble there are
8617s no bands there are no Hull restrictions
8620s so the points logic and inflation rules
8623s still apply so if you bring multiple
8624s copies of the same ship it costs more
8626s but you could bring 10 Cruisers like you
8629s could do it you could channel the
8631s ancient wisdom of star fraction and
8632s bring 10 Cruisers and just you know
8635s running in and only galante ships are
8638s allowed uh so ships with the galenti
8640s racial bonus and that includes pirate
8642s ships and I do believe that means that
8644s uh things like the bar guests and stuff
8646s are actually eligible because they have
8647s those bonuses uh moderator are you
8650s looking forward to seeing this
8652s uh yeah well I mean I'm going to have to
8654s right because uh my friends and snuff
8657s are in the galante Gamble and they're
8658s gonna have to make it out of that round
8659s robin secure the 32nd and final uh
8663s position in the Lions tournament but I'm
8666s ready to see all sorts of uh Clowny uh
8669s Shenanigans of teams scrambling uh that
8672s probably have practiced many of the
8674s actual tournament rules but I don't
8676s think anyone is actually practiced the
8679s galante Campbell I'd be very surprised
8681s to have so uh people probably making
8683s last minute setups to make that happen
8686s yeah I feel like if you're practicing
8688s for failure then you're probably going
8689s to reach it in the in the end so uh so
8692s actually probably a good point that
8693s these teams have not had much time to
8695s practice this uh you know they might get
8696s here
8698s um no let's look at our next match which
8699s is coming up in just a few minutes it's
8700s whole control versus cast About Now cast
8703s about had a bit of an upset Victory the
8704s other day uh Hull control I think did
8707s pretty all right
8708s um but I'm looking forward to see if
8710s they can pull this off versus cast about
8712s always been a very very good gatekeeping
8714s Dean cast about it so let's take a look
8715s at the bands all right so uh whole
8718s control Banning Loki and scimitar cast
8722s about sparing EOS and mollus disembodied
8725s voice of The Bachelors are you still
8727s with us I am still with you yes
8729s excellent what do you make of these
8730s bands
8731s uh the Loki Scimitar I mean the low-key
8733s is we most commonly see it is in the ham
8735s Rush setup so I think that's their
8736s attempt at either saying you're not
8738s going to fly hamross or if you are uh
8740s you know you may have to sort of face
8741s the reality that you're not going to be
8742s able to easily get on top of us and
8743s we're able to spread out and sort of
8745s mitigate the uh you know the impact of
8747s having all these short-range camera
8748s ships pushing at us scimitaries as we've
8750s said mainly for kiting EOS and mawlers I
8753s think the EOS is a really strong ban
8754s again we haven't really seen like I said
8755s in the last match we haven't seen
8756s particularly drone focused comps or
8759s bands but I think in general the EOS uh
8761s just by virtue of being able to sort of
8763s get its full DPS from using drones while
8766s also fitting three or even four links uh
8768s you know just makes it a really strong
8770s command ships even in non-drone comps
8773s and mod uh your thoughts on this as well
8776s uh you know what what do these bands say
8778s to you
8779s yeah I mean to Echo what Battlefield
8781s said about the Scimitar and the Loki uh
8783s itself hitting at any sort of a kiting
8786s setup or even the Drone or not sorry not
8790s drone the ham Rush setup uh it targets
8792s that we haven't seen very many mollusk
8795s bands so far uh largely because celestis
8798s carries are still available uh we even
8800s saw one team bring a what she said
8802s earlier uh something we might see in the
8804s main tournament but uh not haven't seen
8806s so much in the prelim
8809s awesome well I'm certainly looking
8810s forward to this match again to reiterate
8812s these are now win and in matches again
8815s whoever wins this match gets into Lance
8817s tournament 19. and that's what you want
8818s that's what we're here for like if
8820s you're if you're not doing that you're
8821s not doing well so I hope all these guys
8824s can indeed pull out a dub uh who will
8827s obviously have to find out but it is
8829s time for us to Slither over to the arena
8832s with your casters Alec and Brett Thomas
8834s Thomas
8839s greetings ladies and gentlemen my name
8841s is Brett Thomas Thomas I'm here with
8842s Allah we are here watching whole control
8845s in the red side with cast about in the
8847s blue Alec why don't you introduce us to
8849s what cast about have brought
8851s the astronauts have brought an extremely
8853s interesting setup kind of a variation on
8855s Max threat but bringing some ships we
8857s haven't seen before the drakavec and the
8859s Ika tursa own with some control from the
8862s curse also both teams sporting a nergo
8864s my favorite chip in the game
8866s yeah whereas hold controller brought a
8869s slightly more traditional one with a
8871s balgorn fleet Tempest Absolution with
8873s the Navy auger Navy exec in those
8876s Cruiser rolls with Thalia Deacon as evil
8879s as Logistics
8882s yeah this is gonna be a really
8884s interesting matchup the ecotursa is a
8886s massive points investment it's a
8888s forgiving hack coming in at 15 points
8890s but I would have to say the whole
8892s control team is one of the more ideal
8894s teams to have fielded for actually it's
8897s going to mitigate a lot of the damage
8898s from The Tempest lead issue as both
8900s teams go after what they think are going
8902s to be the uh more flimsier ships on the
8905s enemy teams the whole control executive
8908s Navy and the curse of cast abouts both
8911s taking primary fire here although some
8913s split damage we're seeing multiple ships
8915s in the castabouts team take fire
8917s yeah you saw this negle on the swivel
8919s immediately dive the back line with no
8921s hesitation they went right into the back
8923s line they have both been caught and been
8925s locked down miles away from that
8927s Guardian so you are seeing Guardian rep
8930s star to jump on but it has allowed all
8932s of the damage from hold control to
8934s immediately start firing on them
8937s oh the sacrifice play as this vipple
8940s goes down surrounded by just a cloud of
8942s damaged drones the whole control team
8944s very aggressive here
8948s yeah you're seeing a now that the naggle
8951s is finally starting to take damage it is
8953s dropped right on top of the Tempest
8955s Fleet issue I think they were hoping to
8957s hold stuff down while they Bend
8959s everything else forward and try to
8961s headshot some of the smaller things but
8964s those deacons have managed the Deacon
8967s and the Thalia managed to keep
8968s everything up while those medium guns
8970s haven't been able to do much
8972s yeah and unfortunately the balcorn is
8974s now nuding the guardian for cast about
8976s that is not the position he wants to be
8978s in and I don't think he has much chance
8980s of escaping it either uh the nurgle goes
8983s down
8983s unfortunately that Guardian is gonna
8985s have a really hard time keeping anyone
8987s else on his team alive under that
8989s massive new pressure
8990s and it's just gonna get worse from here
8992s it's it is not being screened so that
8995s organ Navy is bending towards it and so
8997s is the balcon it looks like the
8998s backgrounds just managed to get in range
9000s to drop those ball going webs on it so
9002s you should start seeing it slowing down
9004s and start taking a lot of damage
9007s I'm trying to see what the cast of mouse
9008s curse is doing here it looks like it's
9010s circled around to the back line it's
9012s trying to Newt the logistics frigates it
9015s doesn't seem to be doing a great job of
9016s it as neither of them are having trouble
9018s keeping their team alive the way that
9020s the guest abouts team is
9022s yeah it's using all of its e-water
9024s trying to stop the track and get the
9026s fully Tempest of the Absolution but it
9027s doesn't really matter because everything
9029s they're shooting is only going 30
9031s kilometers per second
9034s oh and that's the guardian down oh
9038s not a strong attack on the guardian as
9040s you'd hope to have likely unable to run
9042s its local rep if they fit it with one
9044s and now the ikutarsa is coming we'll see
9047s if the points are worth it here but
9048s without a guardian to keep him up the
9050s high resist and signature tanking for
9051s the ecotursa not gonna be a huge Factor
9055s here it's not going to be able to
9056s replace the hit points that it's losing
9057s neither will the drakovic which also
9059s comes with a resist bonus and a ton of
9062s damage not a lot of deck on it though as
9064s you can see without the guardian to
9065s replace it the hit points are just
9067s getting ground down off of these ships
9070s yeah it looks like the Absolution and
9073s the drakovic when able to apply enough
9076s long-range damage that you usually get
9078s to see with these double Battleship as
9080s the top end comes
9084s very disappointing the actresses there
9087s is primarily the OG Navy issue not the
9089s ship you'd want to be primaring it's
9091s it's a big pile of hit points it doesn't
9093s do a lot of damage
9094s there's so many other targets for that
9096s ecotursa to choose from I'm not sure why
9099s he's priming the auger Navy issue and
9102s you've got the logistics frigates still
9103s alive the extra Navy issue still alive
9105s but it's not gonna matter soon
9109s he could have been he was in the perfect
9111s opportunity earlier to get on top of
9114s those smaller ships and get something
9116s that
9117s it can easily apply damage to like them
9119s I guess and get those links off the
9121s field but it hasn't and now it's sitting
9123s and dying at a fire underneath all the
9125s damage of everything else
9127s yeah the the high tracking of the
9129s drekovic and the Inca tersa not being
9131s leveraged here to clear out the low end
9133s and the spooling damage of both of them
9135s not being put onto the high value of
9137s Battleship size targets either kind of
9140s the worst of Both Worlds as far as
9142s Target calling for the triglavian guns
9144s leaving a lot of value on the table and
9146s they sunk so many points into them and
9149s they're really paying for it here it's
9150s now their Absolution is about to drop
9151s followed by the curse and crucifier in
9153s short order
9155s yeah the cast and the crucifier tried as
9158s hard as they could at the start of the
9160s match to mitigate the most amount of
9162s damage they could with those tracking
9164s disrupters but it didn't help that both
9166s the swivel and the Nagel were right at
9169s zero so that it didn't matter underneath
9172s the balgo webs tracking didn't matter
9175s they could just load to short range
9176s Amazon just pop them at the start
9179s yeah a lot of confidence on that initial
9181s charge from the cast about the team but
9183s in hindsight it was ill-placed as this
9185s curse is about to drop
9187s and unfortunately for them well to me
9190s fortunately for them they'll have one
9191s more chance at this in the galente
9193s Gamble
9194s and Cass may have an edge given their
9196s galenti pedigree but they're certainly
9198s not having an edge here the alliance
9200s tournament despite their tournament
9201s background whole control going to take
9203s this match as they
9205s forced me to keep talking is this curse
9208s is
9209s oh here let's see how far it gets out
9213s he's got a lot of speed I'm optimistic
9217s 199.
9221s very nice we'll throw this back to the
9224s desk
9243s could be anywhere
9245s [Music]
9259s thank you
9272s [Music]
9286s they are so whole control sliding
9288s straight into alliance tournament 19
9290s with a couple of bumps along the way but
9292s they made it uh cast about Unfortunately
9295s they drop into the galante gamble as
9298s well they joined snuffed out there and
9300s there's one remaining spot in that uh
9304s that final gamble to see who gets that
9306s remaining spot in Alliance tournament
9308s 19.
9309s um the Basilisk you are back you've done
9311s your human skin once again how was that
9314s match for you
9315s yeah it was good I quite liked um whole
9317s controls come to be honest I think we've
9319s seen quite a lot of teams bring these
9320s multiple Battleship sort of heavy armor
9322s control comps and I feel like their
9325s variant was one of the best if not the
9327s best that we've seen just because it it
9329s all felt like it fit together rather
9330s well they hadn't over indexed into
9331s anything there wasn't too many
9332s battleships or you know not enough
9334s control I felt like it was quite a
9335s balanced comp and quite versatile uh
9337s setup they had
9339s yeah moderator is an interesting setup
9342s as well with
9344s um a number of ships we don't see super
9345s often uh you know we saw both teams
9347s Fielding narigals
9349s um we saw drakovic and ekitarissa you
9351s know talked about these ships how can we
9353s not see these as often as maybe we would
9355s expect
9356s yeah so one of the issues with that kind
9360s of point
9362s setup is that
9364s um the lecheck again very expensive a
9367s Couture's a very expensive direct back
9370s very expensive so the reason that
9372s they're more expensive than say like a
9374s normal one chip is because uh they spool
9377s over time and
9379s um that's a feature of the true Lobby
9381s ships where if you're an old shack
9385s start out maybe not doing all that much
9387s but by the time you're fully spooled on
9389s top of someone in a battleship brawl
9391s you're doing well over 2000 damage and
9393s to account for that uh CCP and their
9396s infinite wisdom has decided to make them
9397s expensive than say you know it Baden or
9401s attempt because of that ability
9405s yeah and one of the other thing was that
9407s Um this can impact
9409s um is sometimes we see people bring
9410s multiple of the same ships uh you talk
9412s about expensive ships but basilis can
9414s you explain the point inflation rule
9416s that we have uh going on in the alliance
9418s tournament
9419s sure so every ship has a certain cost
9422s right so eggs like navies that we've
9423s seen all the time they're six points
9425s um but if you bring a second exec Navy
9427s they both become seven points and if you
9429s bring a third one they all become eight
9430s points so every time you bring an extra
9432s copy of the same ship uh they each
9434s increase in cost
9436s um so it's I think I quite like it the
9438s rule in general I think it adds a sort
9439s of interesting Dynamic where teams need
9441s to decide you know is the ship good
9443s enough to bring two of them is it good
9444s enough to bring three of them in certain
9446s in certain circumstances
9448s um and I think we've seen you know it it
9450s adds a lot of
9451s um variation to comps because different
9453s teams have different opinions on whether
9454s or not certain ships are worth bringing
9456s multiple copies
9458s yeah I feel like I also can uh force a
9462s comp to have almost unintended changes
9464s so for example if you have a comp that
9466s has
9467s um like a deacon and Italia and someone
9470s bans out the Deacon sure you can replace
9473s it with Italia but they're both going to
9475s go up a point which means that you have
9477s to underpoint something else somewhere
9479s and so it's not just a case of swapping
9480s one ship out for another if you're
9482s swapping in a duplicate then you're
9484s going to end up with a situation where
9486s you're like oh heck I need to find two
9488s extra points maybe I have to take my
9490s curse and drop it down to an arbitrator
9491s and then change something else as well
9493s so it can be quite quite impactful just
9495s with a single band when you look at the
9496s the points inflation moderator how do
9499s you think teams tend to try and counter
9500s this
9503s um so we see it a lot kind of the
9506s maximum threat comps where
9509s um they don't all bring the same battle
9511s Crews at right you see we have like an
9513s Absolution we have our hurricane our
9516s Harbinger Fleet issue we have vertex
9518s Navy issue we have
9520s all these sort of um you know faction
9522s and then the tech one battleships and
9525s then of course you have the faction
9526s Cruisers so that's a setup where you
9529s don't see any duplicates of any real
9532s ships but
9533s they all do sort of the same thing they
9536s all have roughly the same tank same
9538s projection that's why conflict that are
9540s very hard to ban out
9542s um then there are comps where really
9545s there's only one ship of that type that
9548s does that and a lot of those are going
9549s to be your pirate faction ships where
9551s they have unique bonus like say the bar
9553s guest or balgo
9556s awesome thank you and then basilisk
9558s you're obviously uh working quite
9560s closely with uh one of the teams and I
9561s believe that you're running practices
9562s and scrims and stuff when you're trying
9564s to put together a comp are you fitting
9568s in alternatives for when this might
9570s happen like are you saying hey this ship
9571s gets banned out we replace it with this
9573s if this one gets manually replace it
9575s with that like how deep does it go when
9576s you come up with a a composition
9580s I am um so for the gun spam comp that we
9584s ran yesterday with all the battle
9585s Cruisers that we thankfully won with I
9587s think we had about nine or ten different
9588s variations to go just based on
9591s um you know what the opponents might ban
9592s what we feel like we're bringing what
9593s what the band's set up for
9596s um but to be honest I don't think it was
9598s particularly necessary because that comp
9600s in particular as Maude was just saying
9602s is very easy to substitute something in
9603s and out
9604s um that's more just sort of preparation
9605s for the 80 proper where as you said
9607s earlier on in the day four bands is just
9610s such a totally different environment
9611s there can be so much more pressure
9612s exerted
9613s um you know on a team and also it's part
9615s of sort of the exploration process of
9617s building a comp you know you might build
9618s a version and you say you know what
9620s happens if we trade this ship for
9621s another ship and sort of see how it
9623s turns out see how everyone feels about
9624s changing these ships how it performs
9625s differently what the different strengths
9627s and weaknesses are and you you might not
9629s rate it as the best version but you
9631s might still just sort of keep it on the
9632s side and think you know this might come
9633s in handy at some point maybe they'll you
9635s know ban the hob engine Navy so we need
9637s to bring something else let's just stick
9638s this one there and save it in the back
9639s pocket in case we yeah
9642s also remember you were preparing for
9644s these features with your your team did
9647s you consider or practice to do any form
9649s of 3D crafting should you end up in the
9652s gallante gamble or are you just banking
9654s on that not actually existing
9656s I absolutely did know I have no idea
9659s what's going to happen in the Glenside
9660s gamble I have no clue
9662s one of the other exciting rules about
9665s the Glen to gamble so is a round robin
9667s system uh there'll be three teams uh
9669s each team will play each of the other
9671s teams once uh so each team basically
9673s plays two matches but the match results
9675s in terms of win loss actually have no
9678s bearing on who gets through uh the the
9681s person the team that gets through will
9683s be the team that scores the most points
9684s by killing the most ships first and
9686s foremost so you could actually lose both
9689s of your matches
9690s and still in theory get in if you you
9693s know maybe lost by a point and you
9695s killed 99 and they killed 100 in one of
9697s those matches and you did that twice you
9699s get in with like 198 points or something
9701s like that's how you get in so
9704s just winning is no longer the objective
9706s like if you're if you're too timid if
9708s you're too backline and you let them get
9711s some points and you don't get any points
9712s you know maybe you win the match but if
9714s you win the match like five to Zero by
9715s killing one chip it's not gonna help you
9717s uh mod
9719s does this not sound terrifying uh for
9722s Pilots
9724s um yeah that's just absolutely
9726s the worst possible thing you're you're
9729s definitely thinking okay not only do I
9732s have to win I just have to win big
9734s because the last thing you want to do is
9736s give your opponents any point uh but you
9739s also have to try to you know turbo dunk
9741s so you have to think okay what are comps
9743s that we can not just you know win but
9746s win big with
9748s um and a lot of these Rush versus Rush
9751s comps I'm gonna let you know up front
9752s like those aren't going to be clean
9754s matches you are going to lose chips if
9757s you just decide hey we're going to bring
9758s like four megathrons or hyperions and
9761s we're just gonna run them into each
9762s other things are going to die and
9764s they're going to be very exploding
9765s they're going to go boom boom pew pew
9767s and you know you you better have an
9771s answer for them
9772s yeah it is going to be pretty chaotic I
9775s actually remember I think from Alliance
9777s tournament 16 when we had uh basically a
9780s brawl at the center of the arena and I'm
9782s sure stuffed out was involved in it uh
9783s with a flagship it was a flagship
9786s Vindicator around or something
9788s um and everyone worked in at zero on
9792s both sides and uh it's like oh no
9794s imagine warping into the arena and
9797s seeing yourself you know five kilometers
9799s away from two of indicators like uh this
9801s is not going to end well it's like quick
9803s spam lock spam F1 overheat your belief
9806s uh and you know hands off the keyword
9808s and hope basically how those matches are
9810s gonna go down so I'm excited to see are
9812s are there going to be tactics are there
9813s going to be uh just brawling into each
9816s other's faces who knows
9818s um we have one more spot available in
9820s the galante Gamble and we have one more
9822s direct entry spot in Alliance tournament
9824s 19. we have 30 of the 32 teams in
9828s Alliance tournament 19 now confirmed
9830s just those two spots remaining one for
9832s the winner one for the winner of this
9835s next match so boundary experts going up
9838s against all their Essence in this
9839s upcoming match
9841s let's take a quick look at the bands for
9843s this so boundary experts Banning out the
9845s Deacon and the Talia so saying hey no
9847s friglogy please thank you uh armor
9850s forgot you I should say and obvious in
9852s spanning out the bar guest and the
9854s typhoon Fleet moderator your thoughts on
9857s these bands here
9858s so all this essentially hasn't changed
9860s their strategy for literally all of
9862s today it's the same bands they've been
9864s going with
9865s um in again I still don't like the
9867s typhoon Fleet issue band bargasban is
9869s perfectly fine uh boundary experts has
9871s been previously Banning Deacon but also
9874s curse as well uh but they've decided to
9876s swap the curse band for Banning the
9878s other Tech 2 armor-free Logistics the
9881s Thalia as well so
9883s um what are your thoughts on that
9886s are you asking me or basilisk there you
9889s know I think I cut off I meant to say
9890s basil the uh uh yeah
9893s I think it's quite a smart adaptation
9895s from boundary experts because as as you
9897s said a lot of these teams not just in
9898s the bands but in the comps a lot of them
9900s obviously they haven't had much time to
9902s prepare their their in a situation where
9904s they lose and they're out so if you win
9906s you think you know let's just keep going
9907s with that it's winning right it's good
9909s and Boundary experts have looked to of
9910s Essences matches and said they quite
9912s like these logic frigate comps you know
9913s we've seen a couple different variations
9915s I think they had the Bindi one time and
9916s the Battleground another time but
9918s overall still pretty heavy armor control
9920s comps and they've said well if we ban
9921s the Deacon in the Thalia you you are
9923s going to have to severely this comp
9925s or you are gonna have to run something
9926s else so I quite like it from boundary
9928s experts to sort of put off Essence off
9930s on the back foot and make them fly
9931s something where perhaps not as
9932s comfortable with coming up you know for
9934s the first time compared to a comp
9936s they've flown multiple times already
9937s today
9938s yeah when we look at frigate logic uh
9940s like the ticket and Natalia are being
9942s obviously the the armor Tech 2
9944s equivalent we don't see as much Shield
9948s frigate logic as we do armor frigate
9950s logic uh moderator why why might that be
9955s part of the reason
9956s um is just because
9958s um
9959s you get a lot more utility frankly out
9962s of
9963s armor Logie um then you do the shield
9965s one the the armor ones are a bit more
9968s difficult to kill frankly than the
9970s shield oblaji Arc and that's kind of the
9973s reason of what we do it's very common
9976s for the armor
9978s um Tech 2 forget logic to be fit with
9980s tenement afterburner and that's
9983s something that you can sort of kind of
9986s do with the shield forget Logie but it's
9989s much much more difficult to do and
9992s um the signature radius on the armor
9996s refrigerator logic is also notably
9998s smaller field
10000s uh buzzer uh mod just mentioned there
10003s about the 10mn AVS but correct me if I'm
10006s wrong isn't that a cruiser-sized prop
10009s mod please explain it is it is so in
10012s certain circumstances You may wish to um
10014s over prop because it's called over prop
10015s certain ships now obviously the benefit
10018s of this is you're going to go a lot
10019s faster at top speed the downside is it
10021s handles like a truck
10023s um so it can be very very difficult
10025s um for some players to sort of control
10026s especially in uh logic frigates where
10029s your range you know your rep range I
10030s think optimal range is like 15
10031s kilometers you've got a little bit of
10033s fall off
10034s um so you're still doing decent reps out
10035s to like 30 kilometers but it just can be
10037s a lot more difficult to sort of control
10038s your positioning and keep your speed up
10039s because obviously that's where your tank
10041s is that's the important thing you need
10042s to keep moving but you need to keep
10044s moving in a Direction that's not
10045s completely away from the guy you're
10047s trying to rep and it's also not into the
10048s guy who's trying to kill you so it puts
10050s you in a very sort of action-intensive
10052s situation where you need to be perfectly
10054s in control of your positioning and it's
10055s quite difficult but I think it is if
10057s you're good at it you can definitely
10058s reap the rewards
10060s yeah you see that sometimes see uh good
10063s Pilots like that who will turn off the
10065s prop MOD turn then turn it back on again
10067s because obviously you get a lot of
10069s inertia when you have that oversized
10071s prop mod done so cycling it between
10073s essentially directions like sprinting
10075s stopping turning and sprinting again is
10077s what they're rather than trying to turn
10078s with it on which is like you say it
10080s handles like a truck
10082s um and yeah I've experienced that those
10085s Logistics frigates as well stiffer hard
10088s to to run effectively because you're
10090s positioning I mean positioning in any
10092s logistic ship Cruisers obviously
10094s um the the normal talk but positioning
10097s in those Logistics is so important and
10099s so difficult because like you say very
10101s short range like you have to get in
10103s right up next to people who are being
10104s shot and if you're wrapping someone
10106s who's being shot chances are the people
10107s who are shooting them are also in range
10108s of you now whereas uh you know they're
10110s just exclusive you're much more likely
10112s to be able to keep that to uh you know
10113s much much further uh away from from the
10116s enemies mod do you have a preference for
10119s Cruisers or logic
10122s um I think they serve two distinctly
10124s different roles in kind of uh different
10126s ops they do very different
10128s um with uh a lot of the cruiser
10131s Logistics here more vulnerable
10134s to
10135s kind of like heavy new pressure or
10139s held down uh like really far backline
10142s with uh some of the logistics frigates
10145s you're more worried about getting uh
10148s muted out by some intentional or um like
10151s a newt vexer or something like that
10152s where yeah you can inject but man it's
10155s gonna suck
10157s here
10159s [Music]
10162s I think it depends entirely on the comp
10164s how the rest of your comp is built I
10166s think you want to run the frigates where
10167s you're sure that you're going to have
10168s like sort of short-range new control
10170s where you're saying you know we're
10171s confident that if this devolves into a
10173s close range brawl that's where we want
10175s to be more than the other team and I
10176s think the Cruisers are better if you're
10178s saying you know we don't really want to
10179s brawl we want to keep our lodgy sort of
10181s safe and out of Harm's Way a little bit
10183s you know it's only going to be the heavy
10184s mutes that are maybe threatening in but
10186s their cycle time is so long you can
10187s effectively just cat boost and try and
10189s sort of mitigate it a little bit so I
10191s think it definitely depends on the
10192s content you're building around both are
10193s totally viable and of course it's also
10195s slight differences in point costs right
10197s I mean the tech one cruises are nine
10199s points two frigates if you take the two
10200s different ones or ten points Tech Two
10202s logic Cruisers are what 16 points so
10204s again it just depends what else you want
10206s to juggling around those pieces and make
10208s it all fit into 100.
10210s yeah you also have to consider that if
10212s you bring dual Logistics fragrance then
10214s you have two pilots doing that job
10216s versus a logistics Cruiser is One Pilot
10219s doing that job so you have an extra
10220s pilot to do something else obviously
10222s that's you know you're paying a point
10224s premium for that in in this case
10226s um but the difference between eight you
10229s know utility and DPS ships versus nine
10231s can be quite quite important I mean
10232s sometimes we see on demand comps
10234s historically they don't do very well
10236s simply because the power of having you
10238s know the full complement of currently 10
10240s used to be 12 for example having those
10243s extra people those extra bodies on the
10245s field was super super important all
10248s right we have just another minute or so
10250s before we're ready to go to this match
10251s between I could do better sorry or
10254s boundary experts and or lessons and I'm
10256s just looking at the twitch Channel
10258s points right now so it looks like you
10259s guys are on the side of boundary experts
10262s right now I see well over a million
10264s Channel points going on to boundary
10265s experts uh to the 400k all of essence
10269s that seems like quite a strong uh
10272s preference for boundary experts but all
10274s of essence have been performing really
10275s well do you have a production for this
10278s buzzer
10280s I think I would lean on the side of
10281s boundary experts I think their
10282s execution's been maybe a little bit
10284s better I mean of essence looked very
10285s cautious particularly in the match
10286s against
10287s um sharp I'm trying and the five-man
10289s comp I mean it took them quite a while
10290s to I know they were kaiti and you know
10292s trying to get their minute in the
10294s Limelight but I feel like they could
10295s have been a little bit more proactive at
10297s maybe fine of maybe lacking confidence
10299s and also I think there's the chance this
10301s entire thing is rigged because let's be
10303s real snuffed out they got to go into the
10304s glenter gamble they fielded their four
10306s demos is only right Caster belts it's a
10308s glente Corp they've got to go into
10310s glenter gamble of essence also a galante
10312s Corp they've got to go into the glinte
10313s gamble so I think it's shaping up to be
10315s a three galente glente gamble which is
10317s going to be wonderful and that obviously
10319s means I think boundary experts are gonna
10320s take this one all right so before Basel
10323s leaks any more of the script I'm gonna
10325s hand over to the arena with our casters
10327s Alec and Brett Thomas Thomas
10334s welcome to this match of essence bring a
10337s very familiar setup at this point
10339s sticking with what got them here for the
10341s most part
10343s we've got a balgorn Vindicator a star
10345s day Absolution Exeter Navy pretty strong
10347s high-end DPS with some fairly
10350s conventional low ends we're seeing a Fed
10351s Navy Comet make an appearance in the
10353s tournament right Thomas Thomas what do
10355s we have on the other side
10359s we have at the top end as we've seen
10361s multiple times a paladin and an abundant
10364s getting brawl so they're trying for
10366s these long-range Lanes the damage with
10368s the ownerosa support and then the usual
10370s Suite of lows with the exact navies and
10372s the Blackbird the Blackbird is what is
10374s being shot first they're trying to get
10376s that down with those medium rails but
10378s they're training it by shooting The
10379s Inquisitor
10380s Inquisitor will be a tough loss for them
10382s if you lose one Logistics frigate you're
10384s pretty likely to lose the other one in
10386s short order and as we said in previous
10388s matches these tech one frigates the most
10390s fragile Logistics you can hope to bring
10392s that said Curran bergenberg is holding
10395s tough bringing back some of his armor
10397s here through his piloting trying to
10400s mitigate that damage meanwhile they're
10402s having some trouble focusing fire
10404s of essence spreading damage across three
10407s different people
10408s yeah you all seeing damage go on to that
10410s black bed because the Blackbird is
10412s trying to jam out the starter in the
10414s Absolution when it does get a jam off
10416s they will shoot it while they can but
10418s you're seeing damage try to get traded
10420s on what they want as they push forward
10422s but we are seeing that Absolution start
10424s to drop down now
10426s now we're starting to see things come
10428s into Focus here there looked like they
10430s were going for the extra Navy issue of
10432s badging experts team but now pivoting
10434s toward the rest of the low end is the
10435s hyena and Confessor take heavy damage
10437s the Blackbird continuing to get whittled
10439s down the hyena and Confessor might both
10441s die at around the same time meanwhile
10443s the uh of essence Absolution absolutely
10446s getting withered now in very very deep
10449s armor the logistics frigates are trying
10451s to reposition to claw that armor back
10453s but it's going to be a very tall order
10455s he is slowly gaining ground but it's
10458s going to be very difficult for him he's
10460s fairly well tackled so he's not going to
10461s be able to escape
10462s yeah it looks like the Blackbirds
10464s finally got down so you are going to see
10465s damage pop up a little bit full of
10468s essence but the one thing nobody's
10469s noticed yet is the mother is sitting at
10472s zero on the runeros it doesn't have any
10474s tackle but what it does have is the new
10477s teasing on the owner so you're gonna
10478s start to see their rep power drop off
10480s slightly
10482s and that could be what we're seeing here
10483s when the Absolution is getting reps he's
10485s able to hold but when he's not getting
10487s reps he's dropping and he does drop
10488s around the same time as their comment
10490s Navy the combination is a devastating
10492s loss for the of essence team that's a
10494s lot of their damage and a big chunk of
10496s their links
10498s yeah you are seeing damage go about
10500s we're seeing this battle going just
10502s popping damage where The Vindicator of
10504s Chad flame is being held off by this
10507s Confessor we are seeing stuff try and
10509s save it and get it moving again but the
10511s Vindicator is just going nowhere
10515s yeah that then vindi is pinned down by a
10519s lowly Confessor holding back this
10521s enormous Battleship of course it is
10523s counter webbing it but they're not able
10525s to apply a ton of damage to it yet it's
10527s not really drawing most of the of
10529s essence team's fire instead they're
10530s going all in on this a bad end which is
10533s one of the tankiest uh ships that they
10536s could be shooting uh maybe they're
10538s afraid they're not going to be able to
10538s bring it down if they lose more of their
10540s damage unclear but right now they're
10542s taking it to about half armor and
10544s they're having trouble pushing it much
10545s further than that you are seeing this
10548s matter of Quinn going down there finally
10549s swapping over to we get to get relief
10552s for that or near us because that one
10553s nearest is probably suffering really
10555s badly at the moment with the amount of
10557s cops that's been on it we are seeing the
10559s hyena of Sulu go down it looks like that
10563s Bal uh got managed to get a web on it
10565s and they shut it down relatively quickly
10567s and as soon as the new molar goes down
10570s you see that uh baton popping back to
10572s full
10573s of essence now switching their fire
10575s going after Jay Johnson's ex-gren Navy
10577s issue again though should have a better
10580s chance of bringing this down but they
10581s need to tackle it I believe it's still
10583s moving around quite freely at this point
10586s yeah it just looks like each team has
10588s realized they're not going to be able to
10590s break the high end so they're just
10593s swapping to these medium and these
10594s smaller ships and doing as much as they
10596s can to shoot it you are seeing this
10597s Inquisitor gets shot though that might
10599s be the breaking point
10601s unfortunately uh the railgun Exeter Navy
10605s and the starting on the of essence team
10606s most of their shots missing the
10608s Australia fairing slightly better but
10611s you're seeing a lot of their railgun
10612s fire just fly off into the distances
10614s they're having trouble tracking uh now
10617s that this extra Navy has been a little
10618s bit more heavily tackled they are
10619s applying a bit better but it's still
10622s it's gonna be a very tall order for them
10624s and I believe they've switched fire now
10626s they're going after the ineros
10629s is also being missed quite a bit by
10633s these not tracking bonus railgun ships
10635s it is taking some fire it's going to be
10638s difficult for it to tank but Bunny's
10639s balgorn is probably going to pay the
10641s price here it's dropping into very deep
10643s armor and it's going to be tough to claw
10645s back an interesting thing I would have
10648s liked to see is The Vindicator probably
10650s can't shoot that Confessor with how
10652s close it is but the balgone might have
10655s been able to shoot the Confessor get the
10657s Confessor off the vindi and get the
10659s Vinnie on top of something just slow it
10660s down because it looks like they're just
10662s being kept too far out of the fight and
10664s can't help at all
10666s oh and that is the Battleground for of
10668s essence that's a huge chunk of their
10669s control they're not going to be able to
10671s Newt down the ineros anymore it's got a
10674s big cloud of rep drones around it it's
10676s got a big clone of damage turns around
10678s it as well it is currently teetering at
10680s about two-thirds armor going back and
10682s forth meanwhile the logistics frigates
10684s above Essence now taking fire from
10686s boundary experts the Navitas seems to be
10690s perhaps taking the bulk of that fire
10692s getting down to about half armor but
10693s they're splitting damage between it and
10695s The Vindicator which is gonna force them
10697s to make some tough choices
10700s yeah The Vindicator is just trying to
10702s shoot whatever gets close to it but
10705s anything that it can try to hit it is
10707s swapping between multiple things and not
10709s able to hit much of them I telling a lie
10711s it is actually
10714s not shooting at all at the moment
10717s which is a shock could be on a Reload
10720s could be on a Reload but yeah its guns
10723s are silent at the minute which is
10725s worrying that is the bulk of their
10727s damage at the moment the Navitas about
10730s to drop the Vindicator about to drop
10732s both of them are in very precarious
10734s positions The Inquisitor of kurgen
10736s bergenberg also taking damage the of
10739s essence team is in danger of falling
10741s apart here if that Navitas Goes Down The
10744s Inquisitor will sure be followed and
10746s while The Vindicator does have a big
10747s pile of structure hit points it's
10749s clearly armor tanked here you're not
10751s going to see the big buffer that we've
10752s seen on some of the mega Navy's earlier
10754s in the tournament here we go
10757s so the windy is managing to fire again
10759s it's just a little too late as it goes
10761s down it the moment it started five
10764s moment it started firing it dropped that
10766s Magus instantly from low shield into
10768s about half armor
10771s oh and that's that's both the logistics
10773s fragrance now Justin astarde and Exeter
10776s Navy remaining they're both railgun fit
10778s and have had a hard time applying to
10779s untackled Targets in this match and now
10782s they have nothing to tackle with it is
10784s unlikely uh boundary experts are
10787s suffering any more casualties here as
10789s they can kite around and you're seeing
10790s it now with the Magus it's using its
10793s micro warp drive to just move around the
10795s map here and it's going so fast the
10796s astarte cannot track it it's now moved
10799s in to tackle the extra Navy issue and it
10801s has landed scrams and webs
10804s yeah the astate goes down and the exact
10806s Navy is just going to eat it all now
10809s that Paladin and a burden can reach out
10811s and touch you regardless of where you
10813s are on the field so getting that tackle
10815s is just going to allow it to apply all
10817s of its atrocious damage to you
10820s thank you of essence for providing the
10823s match to show for anyone that asks for
10825s rail executor navies to be a Doctrine in
10827s their Alliance is the best reason not to
10829s do it is my kids he and I finally goes
10833s down very shortly it's taking deep
10835s structure damage now boundary experts
10838s congratulations on making it in of
10839s essence we'll see you one more time as
10842s we throw it back to the desk for a break
10845s guys stop being casual they're really
10848s bad we should not lose anybody to this
10850s warp off warp off take the fleet warp
10852s everybody warp off this is a really
10854s really bad execution I'm very
10855s disappointed
10860s another great hall back from Amar damn
10863s I'm thirsty
10865s [Music]
10868s that hits the spot
10870s [Music]
10872s [Applause]
10873s [Music]
10882s uh yeah we actually lost a bet as CCP
10884s collectively uh so that's why that
10886s Alliance logo is in the game of course
10888s you could change your alliance by
10889s leaving but that would be kind of a jerk
10892s move that kind of oh you don't like it
10893s now sucks I'm gonna go join
10910s [Music]
10913s boundary experts securing one of the
10916s last remaining two spots in Alliance
10919s tournament 19 and relegating over since
10921s Darren into the galante gamble uh it's
10924s going to be essential for them there to
10927s to fight back through this win kill a
10929s bunch of stuff with galante ships and
10931s try and get that final spot and they
10933s have to do it against two pretty solid
10935s teams snuffed out and cast about so that
10938s is going to be something to watch the
10940s certainly going to be three matches and
10942s it's certainly going to be exciting I'm
10944s looking forward to it we're going to
10945s take a short break we'll be back in
10947s about 10-15 minutes with the galante
10949s gamble on Alliance tournament 19.
10953s welcome back ladies and gentlemen for
10956s the culmination of the alliance
10958s tournament 19 feeder rounds for one Just
10962s One Singular remaining spot in Alliance
10965s tournament 19. there are 31 teams we
10968s will see in August there are three teams
10970s remaining only one of them can be seen
10973s in August uh snuffed out casteroutes and
10976s all vessels have to now go through the
10979s galante gamble it is going to be intense
10982s it is going to be wild it is going to be
10985s galenti themed uh so to remind you of
10988s the rules now
10989s um winds no longer occurred they don't
10991s matter it's all about how many points
10993s you score by killing people and there
10995s are no bands there are no Hull
10997s restrictions so you can bring as many of
10999s a thing as you want but you know the
11001s points inflation still still kicks in so
11003s it will cost you more but you can do it
11005s and only galantis ships are allowed so
11008s ships with the galenti racial bonus and
11010s that does include pirate ships Mr right
11014s are you ready for this
11016s yeah I think so I think it's going to be
11018s pretty exciting we've been Theory
11020s crafting our own bad little comps for
11022s this galante gamble in the background
11025s um I forgot one of the rules already so
11027s one of the comps that I just pasted in
11028s the back channels is actually not valid
11030s hopefully it's teams landing on grid
11032s don't make the same mistake as I did
11034s because I think it's uh it's a departure
11036s from what we're used to
11038s that indeed it is a departure from what
11041s we're used to It's Gonna I don't think
11043s teams have had actually any time to
11045s practice for this because you know the
11047s only way you make it to the galante
11048s gamble is first of all you lose your
11050s first match then you win a bunch of
11051s matches and get right down to this stage
11053s the chances of making it here for a lot
11055s of teams obviously quite slim so you're
11057s just not going to practice that like
11059s you're not going to practice for this
11060s completely wild nonsense that's about to
11062s happen uh so you know I don't know how
11065s you prepare for this other than being
11066s like oh crap we're in uh start the year
11069s crafting boys let's go uh as I'm pretty
11072s sure that's probably what's happened so
11073s our first match is going to be between
11075s snuffed out and cast about so let's take
11078s a quick look at the bands for this
11080s upcoming match
11083s okay so it looks like uh interesting
11085s choices here snuffed out choosing to ban
11087s nothing whatsoever as our cast about
11090s it's Banning Banning no ships uh uh at
11093s all like really just nothing at all and
11095s that's intended because that's the rules
11097s you don't get any bands that's right no
11100s bands
11101s Bart what do you think of her no bands
11105s uh I think it's great I think that uh
11107s this setup is actually
11109s kind of wild
11111s um I think we're gonna see some weird
11112s stuff like this is going to be did the
11116s teams read the rules and prepare for
11119s this eventuality and if they did
11121s somebody might be about to Stomp the
11123s floor and if they didn't then well
11126s horrible things are going to happen to
11128s them but uh we'll we'll have so much
11130s time to talk about the absolute Madness
11132s that we're about to see so we'll save
11134s that for later oh boy I'm seeing already
11136s what's uh warping in uh this is going to
11140s be interesting that I can promise you we
11144s can we can cut to the arena in just a
11146s just a few minutes uh and also I've just
11148s been told turns out it's the this is the
11150s Atlantic Gambit I think I've been
11151s calling it The glenty gamble for like
11153s two two weeks now no one's ever bothered
11155s to correct me but now we get here people
11157s like hey did you know it's actually
11158s called the Glenda Gambit uh apparently I
11160s did not so these teams are ready to
11162s gamble on this Gambit and see if they
11164s can uh they could pull out a uh well
11166s actually they don't care about the
11167s double all they care about is points
11169s points points points and points mean
11170s prizes in this case the prize is getting
11172s into alliance tournament 19. all right
11175s let's head over and see what the heck
11177s happens with this match between software
11179s and casteros with your casters the
11181s Basilisk and jintang
11186s hello everybody Welcome to the arena for
11188s this the first match of the galento
11190s Gambit gamble whatever you want to call
11191s it I don't know what it's called I don't
11193s know what the hell is going on gin I
11195s don't think you know either these two
11196s teams are going to absolutely blast each
11198s other who's gonna win I have no clue
11200s well I can tell you what we have here
11202s from calcif though uh sorry not khalsif
11204s uh from The Blue Team here we have a
11207s rapid heavy missile set up from them
11210s with three bar guests this is a thrown
11213s back to an Ancient Ancient old setup
11216s back in the day although this time
11217s they're trying to run it with no
11219s Logistics as opposed to the Basilisk
11221s that would have been part of it normally
11222s that and near us if infinitas is sitting
11225s in is almost guaranteed to be dead right
11229s away what's the counterpunch coming here
11231s from the red team
11233s I mean they've got a lot of DPS here
11234s they have opted for a fairly drone heavy
11236s comp with the two eos's and the two
11238s ishtars um but they've also got two
11240s hecates in Eris who I imagine they're
11241s just going to burn in and start
11242s absolutely blasting as hard as they can
11244s so I think there are gonna be a lot of
11246s things dying here uh what exactly is
11248s going to die first yet to be seen Minton
11249s benadel in the hecti is going to be the
11251s first one going down here I think
11252s straight into llama is he gonna catch
11253s reps in time or are these rapid Heavies
11255s just gonna blind off there but he does
11256s catch reps from indinitas just in time
11258s here I imagine switch to defensive and
11261s uh you know he's actually keeping him up
11262s but they are still burning in here I'm
11264s going to start applying damage
11266s and look at all those centuries that
11268s they've dropped as well and they're just
11269s not tracking this and advertise that
11271s they're throwing them on they've got um
11272s Target painters on him but obviously
11274s with no ability to bring any uh mimitar
11277s ships you can't bring a hyena you can't
11279s bring any bonus paints but that has not
11282s stopped these rapid heavy missiles from
11283s taking out a ship there I believe that's
11286s the comet going down from stuff now and
11288s that uh Eris has followed yeah the RS
11290s goes down the other thing is though I
11292s mean you say you can't bring ranged webs
11294s but they've got a lot of drones so
11295s hopefully if they can you know maybe if
11297s they get out of range of the centuries
11298s abandoned the centuries drop heavy
11299s drones and chase them down get on top of
11301s something but at the moment they don't
11302s really seem to be pushing forward that
11304s aggressively uh their smallest Navy
11305s looks like he might be tackled I think
11307s he is getting focused but there's not
11309s too much else being caught here the
11310s eosity the Ishtar are pushing forward
11311s but these three Bargas are just kiting
11313s back and I think this is sort of an
11315s interesting
11317s um sort of consequence of this format is
11319s you know it's All galente Ships galente
11321s they're gonna have hybrid guns right so
11323s you're thinking well what's really good
11324s against cyber guns glenotec 2
11326s you come up against a lot of railguns
11329s you're feeling great bar guests they can
11331s just load explosive missiles so this is
11333s maybe not what snuff had in mind of
11335s coming up against here
11337s again it's worth noting though that the
11339s these teams aren't playing for the win
11341s here they're playing to try and kill as
11342s much as possible so snuffed out still
11345s has a lot of incentive to go in and try
11346s and take out one of these Bargas rather
11348s than kite out play the long game and
11350s look for a mistake as they would
11351s normally and you can see that they're
11353s finally putting some damage there onto
11354s pleasure and it seems like they're
11356s making their move here chucking some
11357s newts onto him using the fact that those
11359s uh eos's can be gunless but losing a
11362s Hecate on the move-in and that's going
11364s to cut their attack bar down
11365s considerably even if they are applying
11367s reality really well that bogus is taking
11370s a lot of damage though do you think
11372s there's a risk it goes down here
11374s I think there is a severe chance it goes
11375s down here because I mean their game plan
11377s so far has been to chitin with these
11378s logic frigates they don't really want to
11379s come back in here and risk themselves
11381s getting caught as well and as you said
11382s it is about the points here it's a
11384s totally different environment it's not
11385s about getting the win it's about killing
11386s as many points as you can if if this
11388s match was to end now at 11 to zero this
11390s would be a very bad result for both
11392s teams because obviously there's two
11393s matches left to be played you'd expect a
11395s higher score in both of them as that I
11396s believe it was an Ishtar does just go
11398s down of Matthews but the bar gets to
11400s play Jordan is going into structure now
11402s he is gonna go down here but what are
11404s they gonna how many points are they
11405s gonna be able to rack up both teams
11407s before the end of this match I mean this
11409s bar guest is a huge chunk of points with
11411s the inflation 25 points from this one
11413s Bargas from killing pledge Allen when he
11415s does go down but he's still just slowly
11418s going through structure 60 structure
11419s this will be about a third of their
11421s incoming DPS that's off the field when
11423s he dies but you know they've got to go
11426s through this whole process again of
11427s catching another bar guest putting their
11428s significantly reduced damage into that
11430s bloggers and trying to kill us I'm not
11432s sure if they're gonna get a huge amount
11433s more if they go for a second Bargas here
11435s they may have to switch them looks like
11436s that's it as well they've clipped
11437s they've clipped cost about some clipped
11439s snuffed out has a chance to pull back
11440s into the match here and potentially kill
11442s maybe another bar guest or just rip
11444s through the support uh uh cats aren't
11447s gonna be putting out any damage for
11449s another like 30 seconds or so and they
11451s do have they do have the second bargain
11452s of Eli Stan tackled here he's got the
11454s ish on top of him the EOS is coming in
11455s as well so they're gonna start applying
11457s you start getting these drones on top of
11458s this bar guest of Eli Stan and that's
11460s going to be another huge chunk of points
11462s going snuffed out's way if they can kill
11463s this barges
11465s yeah you guys got counter tackle on
11466s Joseph so I imagine he'll be the next
11468s primary but that's only going to be one
11469s out of the three major DPS ships and
11471s don't underestimate what that vexer and
11473s that Hecate are doing that vexer is
11475s already flying around just dropping
11476s newts onto things and that will have a
11479s huge impact if he can land on some of
11481s that cast about small and uh sorry low
11484s end especially one of those navitases
11486s turning off those uh a little bit of
11488s residual reps they have left on the
11489s field be so impactful here
11491s yeah the other thing is with these comps
11493s that Caster mounts have brought with
11495s these three Bargas they're low in
11496s they've got what a Magus two lodgy
11498s frigates and then a bunch of tackle they
11499s have absolutely zero new pressure so
11501s infinitas is just going to be unloading
11503s these reps onto his allies and when this
11505s second bargest of Eli stand goes down
11506s there's not going to be enough damage
11508s left to break through the Reps here so I
11510s mean it's not gonna I think it's enough
11511s to this point are gonna win the match
11512s how many points are they going to be
11514s able to collect in the time how many
11515s points are cast about it's going to be
11516s able to collect from the time we're
11517s gonna have to do what is basically a
11519s Caster sin effectively and try and do
11522s maths on broadcast and figure out over
11523s the course of these matches who is
11525s actually winning who has the best shot
11526s of going through to the glinte gamble of
11528s course both these teams have another
11530s match to play after this
11531s um at the moment still very very close
11533s 25-24 uh not massive Point scores here
11536s if we're if we're totally honest I'm
11538s sure the second bargain stuff Eli stand
11539s is going to go down and bump snuffed out
11540s up to 50 points
11543s um but yeah I mean this is this is
11544s definitely an interesting first match of
11546s this galante Gamble
11547s yeah you can see though that they have
11549s finally finished that reload they're
11551s putting out a ton of DPS Back Off the
11552s Grid clearing off that Hecate just
11554s trying to make as much out of these
11556s remaining shots that Eli's gonna get as
11558s he dips low into structure there how
11561s many more missiles can he put out how
11563s many more ships can they potentially
11564s take down before
11568s they just take them off the grid here oh
11570s my God she's going to come down to them
11571s this is going to be the final kill I
11573s think for cut for cost about they're not
11575s going to be able to kill anymore with
11576s just the one Bargas left for damage it's
11578s going to be about how much can snuffed
11579s get
11580s um you know in return can they clear any
11582s of these frigates or are these frigates
11583s just gonna like sort of troll them and
11584s keep away a little bit you know it's not
11585s doing them a huge amount of good you
11588s know it's only a couple points but it
11589s might hurt snuff and in the end as we
11591s say the points are all that matters here
11593s um so you know you just need to try and
11594s deny it as many points as you can if you
11596s can't kill anything you just need to try
11597s and stay alive we saw in a couple
11598s matches indeed in my own you know end of
11600s the match less boundary in this
11602s situation no you need to live as long as
11603s you can give no points away for free
11605s because it's all going to come down to
11606s that final calculation who has killed
11607s the most this Navitas of Deadlock is
11609s gonna go down I'm not sure how the
11611s drones are chasing him but it is looks
11613s to be a bunch of Berserkers and prey
11615s tools and he's just outrunning them so
11616s I'm not sure and he's catching reps here
11618s from his Thalia body so I think he is
11619s actually going to be okay for the time
11620s being I'm not sure what else they can
11622s get on top of it
11623s yeah it's gonna be it's gonna come down
11625s here to uh how well that neg and Jose
11628s from this snuffed out team compiler
11630s they're the only two ships that really
11632s have a potential to catch anything here
11634s and hold it down to the point where they
11636s can kill more points they really want to
11638s get that 100 points or as close to it as
11641s humanly possible with the three minutes
11642s that are left on the clock here as
11644s that's what's going to propel them
11645s through to the final spot that's
11647s available out of the this uh upcoming
11650s Swiss round they've managed to get Nazca
11653s it looks like they'll take another
11654s couple of points there but that's not
11656s the big chunk they really want to grab
11658s that bar guest and see if they can
11659s Whittle him down although do you really
11661s think that they have the DPS to even do
11662s it if they can catch him at this point I
11664s don't know I do think nazgath has been
11666s doing God's work here with the scram
11667s range bonus and the mortise Navy I've
11668s just seen him flying around being an
11670s absolute menace to the EOS and iftars as
11672s you said they're trying to get on this
11674s bug if they would love to get on that
11675s Bargas and put all their drones on them
11676s for another 25 points but with that more
11678s or less maybe just constantly switching
11679s scrams between stuff he was making it
11681s very very difficult to actually make any
11682s progress of course towards that August 2
11684s then he's gonna have his own scrams so
11686s you need to be fully committed as a team
11687s to getting him down so they are choosing
11688s to get rid of the support in the
11689s tyrannus now goes down as well I'm not
11691s sure if they're going to have time to
11692s deal with the Bargas they may be able to
11693s clear out the rest of the support Wing
11694s but
11695s this is this is not it's not the
11698s absolute bloodbath that some of us might
11699s have been expecting at the start you
11700s know with a bunch of Mega navys and
11701s vindies ramming into each other so what
11703s happens in these next two matches is
11704s going to be absolutely critical for both
11706s of these teams oh and another catch
11708s there from Joseph managing to latch on
11709s to uh Ivory in the Magus they're doing
11712s great work here just catching all of
11714s these little frigates pinning them in
11716s the into the well they weren't even
11717s pinning them into the center I'm not
11719s quite sure how that Magnus got caught
11720s did you see Basin I think I think they
11722s might have switched drones here I think
11723s they've said you know the heavy drones
11724s they're just not catching so I can see
11726s all the Berserkers and pretors that have
11727s abandoned them and they've switched to
11728s Warriors so the Warriors are just
11729s running down after these three gets an
11731s absolutely blasting through them the rep
11732s range obviously very limited now looking
11733s at the mawless of uh red house and those
11736s Warriors arrive onto him and he is
11737s probably gonna die pretty quickly
11738s there's a swarm of like 20 or 30
11740s Warriors just all over that more or less
11744s yeah and you can see some of the heavier
11746s drones are just now trailing over this
11748s near-ass chipping away um as soon as
11750s they can spare a little bit of tackle uh
11753s that an eras will drop incredibly fast
11755s because they just don't have any rep
11756s drones left on the field to keep him
11758s alive
11760s is going to go down here as well but
11762s those those ships are so little point
11763s you know you kill the you kill the
11764s Navitas it takes 20 seconds to set the
11766s drones on and get them over there and
11767s have them kill them and you get one
11768s point for doing it you kill the mawless
11769s you get another three points it's the
11771s table scraps here that Snapper
11773s collecting here they're going for the
11774s Thalia that's another five points it's
11776s like you're spending so much time and
11778s you're just trying to get what you can
11780s you're trying to scrape the bottom of
11781s the barrel here we can't get the Bargas
11782s let's just get all the little juice the
11784s little crumbs out of this match that we
11785s can they might be able to kill the
11787s carries that's that's going to be it we
11789s see the drones going for the carries I
11790s think that will be the last kill they'll
11791s get snuff aren't going to lose anything
11793s else it is a gonna be a resounding
11794s victory in the match for snuff is it a
11796s hard enough Victory I mean that we'll
11798s have to see
11799s keep running keep yourself alive run out
11803s that timer
11804s he is really trying but I don't think
11806s it's going to be enough there's just so
11807s many drones left on the field they can't
11808s kill anything else they are trying to go
11810s through infinitas with the barges clip
11811s I'm not sure if he's gonna be able to
11812s clip obviously a drone comp they come up
11814s against not gonna have a huge amount of
11816s red Bots obviously especially not with
11818s all those Warriors currently chasing
11819s that carries and absolutely toning him
11821s to be honest
11822s um is the aniros gonna go down before
11824s time I think not less than 30 seconds
11825s remaining in the match
11827s um just over 10 seconds in fact so this
11828s is going to survive the carries will he
11830s live will he save those extra five
11832s points for his team and against snuffed
11834s out I think
11836s he does
11838s okay I'm ready for two more of those
11840s because I don't know what the hell just
11841s happened but that was that was a lot of
11843s fun
11851s [Music]
11864s [Music]
11885s thank you
11891s [Music]
11909s down here
11912s [Music]
11913s [Applause]
11915s [Music]
11924s snuffed out they're taking the W
11927s overcast about and securing most
11929s importantly 70 crucial points for their
11933s uh their attempt through the galante
11935s Gambit Castle boats gets 29 Points so of
11939s course they are very much still in it if
11940s they 100 to zero their next match uh
11943s then you know that will put them up to
11944s 129 points if enough wins or loses with
11948s maybe only 50 points they would have
11950s less at only 120 so it's all to play for
11953s still is anyone's game just because
11957s snuff have a good solid Advantage right
11959s now does not mean that that could swing
11962s completely hard the other way uh
11965s Blackboard pirate what did you make of
11967s that match that was uh quite intense
11970s yeah that was really wild
11971s um I I like when we do weird stuff like
11974s this kind of at the end of the feeder
11976s round because uh I think in the at it
11978s would be a little bit too crazy but for
11980s this like that's awesome
11981s um we gotta see uh a little bit of
11984s creativity I feel like cast abouts was
11987s sort of prepared and they had a good
11988s idea of like what the rule limitations
11992s were because I saw I saw twitch chat a
11994s lot of people be like oh why are there
11995s Burgers that's because Bargas have a
11996s glinte bonus which means you can bring
11998s them to the galente stuff castlebath
12000s clearly read the rules and were like aha
12002s we could bring three bargists um
12004s obviously it didn't work out too well uh
12006s which uh Missy Missy had a really good
12008s comment about why that didn't happen
12010s um if you would like to uh share that
12012s one
12014s yeah um just quickly on the uh a racial
12018s bonus there so the bar guest does as you
12021s point out have a racial bonus for the
12023s galenti battleship skill for every level
12025s of gleny Battleship you have you got 10
12027s bonus to scram disruptor range that is
12029s why it is a illegal ship to bring pirate
12032s ships that have galante bonuses are
12035s legal in the galante Gambit
12037s um Mr Goma do you want to answer a bars
12039s question
12040s yeah absolutely
12042s um
12043s so over the course of the match we saw
12045s that the bar gas were pretty effective
12047s at clearing some of the lower end so the
12048s hecates that snuff brought Unfortunately
12052s they reached a point where one of their
12053s Bargas was pinned down and they invested
12056s a lot of time and importantly missile
12058s clips into things like the vexer and the
12062s Ishtar later on when the second Bargas
12064s got tackled both of which are ships that
12066s are going to be extremely difficult to
12068s burst through when the ineros is
12069s wrapping them I think a more effective
12071s use of that time and a better way for
12073s them to actually acquire some more
12074s points in the match since that is the
12076s overall goal not necessarily winning but
12080s doing as much damage as possible was to
12083s fire all three bogus missiles at the
12085s ineros we saw that one bogus was able to
12088s get the nearest down to about half armor
12089s over time if you had three Bargas
12091s shooting it I imagine it would probably
12093s die and that way your remaining
12095s battleships have a better chance of
12097s actually killing things like the vexer
12099s the Ishtar the rest of the lower end
12101s maybe even an EOS all of which are
12103s points that you can then hoard for the
12106s end of this little galante gamble thing
12109s um to give you a better chance of going
12111s through
12112s yeah the the bar gas is uh just a
12115s continuously popular ship really uh in
12117s the tournament since it was introduced I
12119s saw in that graph we just saw had a big
12121s spike up in Alliance tournament 17 that
12123s was for two reasons uh that tournament
12125s was actually sponsored by mordu's Legion
12127s so the uh murders Legion ships including
12130s the bar guests were uh Point discounted
12132s and the rules for flagships in the
12135s Atlanta tournament changed as well so uh
12137s the traditional uh choices for flagships
12139s like the balgorn and the lecheck uh were
12142s outlawed so many teams chose to pick up
12144s the bar guests there Misty looked like
12147s he has a had an opinion I I have a
12149s comment I I read something in twitch
12151s chat someone saying that the bar gas
12153s should have a primary Daenerys from the
12155s very beginning
12157s um that is often a good strategy to use
12159s especially when you have uh chips that
12162s can help with demo damage application
12163s and you have heavy missiles however in
12167s this case I think it's fine to clear
12168s some of the hecates if we think about
12170s them as fast tackle that you'll be able
12172s to burst through because it means that
12173s your bug SLS likely to be pinned down
12175s earlier on in the match so you have a
12178s bit more freedom to burn around a bit
12179s more time to burn around and put that
12181s damage to you so killing the headcakes
12183s first is fine I think but killing the
12185s Daenerys afterwards I think is very
12187s important to enable the the remainder of
12190s your comp once you've lost a ball guest
12192s or two to actually do some more damage
12194s to the to the enemy Fleet
12196s as I mentioned flagships and we have
12198s some time between these matches uh to
12201s make sure that the teams actually have
12202s enough time to prepare for the next one
12203s because they're all playing pretty much
12205s one after the other
12207s um let's talk about some of the
12208s differences between these feeder rounds
12210s and uh the main Alliance tournament
12212s which will take place in August the
12214s first one which is pretty obvious is
12215s that this is happening on the
12217s Thunderdome server not Tranquility so
12219s these these ships don't count uh they're
12221s free all everyone gets um max skilled
12223s characters so you don't have to worry
12225s about not having you know large Blaster
12227s specialization five you're just as
12229s effective as everybody else everyone's
12231s Level Playing Field and like I say these
12233s ships are free you can basically just
12234s spawn them on this server so it's you
12237s it's level of playing field as there
12238s possibly could be it's down to Pilot
12240s skill and 3D crafting one of the other
12242s big differences is uh the flagship rule
12245s Bart could you maybe tell us a little
12246s bit about what flagships are and uh how
12248s they work
12249s absolutely uh flagships are going to be
12253s battleships you can have a specific
12255s Battleship so you pick one before the
12257s alliance tournament even starts um I
12259s believe the uh time for them to be
12261s picked is coming up probably relatively
12263s soon uh once it's done it is locked in
12266s everybody who is participating knows
12268s what your Flagship is not necessarily
12270s the fit but you can kind of guess based
12272s off that uh and then you can use the
12275s flagship whenever you want but once it
12277s dies that's it and the flagship can
12279s ignore bands and certain fitting
12282s restrictions so uh like you can't put on
12284s an estimils Adaptive and vulnerability
12286s field on your Flagship because that
12288s would be really really broken if you
12290s know what that is it is a extremely
12292s powerful defensive but you could put on
12294s estable's lock uh rapid heavy missile
12297s launchers on your bargist and do more
12298s damage there's a couple little specific
12300s restrictions in there all the rules are
12302s up there but generally some of the uh
12307s mods that are really really really
12308s absurdly overpowered you can't use but
12311s you can definitely use damage mods uh
12314s guns uh generally self reps are okay but
12318s you can't there's some other rules on it
12320s so like you can't do a triple officer
12322s rep Paladin or something like that um
12324s it's a ton of rules you can go look them
12326s up I can't use the Bissell mods we tried
12328s that one year and it was interesting
12331s um it worked out fine but there's
12333s definitely a couple ships where you're
12334s like oh that Abyssal rolled record made
12337s it so that it lived versus three people
12339s and it probably shouldn't have
12342s yeah the other thing about the Bissell
12343s mods is when if a ship Flagship dies
12346s with say these stml launchers you see
12349s and that that pops up on Zed kill and we
12352s all get to point and laugh uh they're
12354s very expensive loss
12356s um if you Abyssal roll it it just shows
12358s up as an Abyssal World thing it could be
12360s Tech too as far as you know so it's
12361s pretty hard to tell exactly how it was
12363s fit obviously that only gets revealed
12365s once the ship dies and appears on dead
12367s kill
12368s um but yeah that's that's one of the
12370s reasons why uh you can no longer use
12372s Abyssal modules so uh there are some
12375s other restrictions as part mentioned but
12377s that's one of them
12380s um I hope you enjoyed the feeders uh the
12382s first round everyone winning in and then
12384s people lost into this this Gauntlet have
12387s culminated here how have you enjoyed it
12388s so far
12389s I think it's a good change from the the
12392s way of Entry that we had in previous
12393s tournaments
12395s um a lot of the teams that would have
12396s made it in with like the silent auctions
12399s um and like the random Raffles and
12400s things like that are teams that have
12401s already been knocked out in the feeders
12403s right
12404s um I think it's going to make the main
12406s event
12407s um High skilled that there's more
12409s potential for upsets to happen I think
12411s there's going to be more interesting
12413s matches it's going to be less like one
12415s team bring seven people because they're
12416s unable to feel default team which is
12418s absolutely fine
12420s um I think it's great that these teams
12422s can take part in the tournament
12425s um represent their alliances experience
12427s Eve online tournament culture and make a
12431s good shot of it right like some of the
12433s the on-demand teams sometimes do okay in
12436s the first couple matches of the 80. but
12440s you know I think it's going to be much
12443s more interesting that every single team
12444s has been battle hardened somewhat either
12447s by winning in previous tournaments or by
12449s having come through the feeders playing
12451s a number of matches especially the ones
12453s that have lost their first match and had
12455s to go through and run that Gauntlet now
12457s they've got matches under their belt
12459s where they've tried their comps they've
12460s practiced their execution in a natural
12462s environment where they have that stress
12464s and they have those pressures on their
12466s shoulders of if we lose we're out I
12468s think that's all very important for
12470s insurance that they can do well in the
12471s actual tournament itself
12473s they're also interesting to note uh last
12476s year's feeders which were mimitar themed
12478s and had a had a Redemption round so very
12482s similar to this Clemente Gambit where
12484s you know people who hadn't done bad
12486s enough to be eliminated they hadn't done
12487s good enough to go in kind of all
12489s collected into this uh this Final
12490s Redemption run competing for a single
12492s spot and the team that came through that
12495s and won uh was Odin's call who went on
12498s to eventually take uh silver medal in
12501s the alliance tournament overall so yeah
12503s just because the team hasn't just
12504s scooted straight through uh doesn't mean
12507s that there's not a huge amount of
12509s potential in some of these teams to you
12511s know really as you say cause some upsets
12512s I think people expected Odin's call last
12514s year to do well but I don't think anyone
12517s would have packed them for a finalist
12518s team so that was that was super exciting
12520s to see
12522s um so we have about eight moments before
12523s this next match up Bart what do you
12526s think we're gonna see this time so it's
12528s going to be snuffed out versus snuff
12530s obviously just did pretty well with what
12532s they brought
12533s do you think I'm going to bring the same
12534s thing or is it going to try something
12536s different
12537s I think that uh just because of the way
12540s like the low amount of time that snuff
12543s has for turnaround here that it is very
12545s likely that they just bring the same
12546s setup like this might have been their
12547s okay we made it to the glinte gamble
12549s this is our setup that we bring
12551s um for of Essences side I they've been
12554s flying a lot of like vindicators and
12556s things like that and this is kind of the
12557s moment uh I really really really want to
12560s see a team do a 10 DPS ship galente
12563s Blaster Rush normally we kind of would
12565s make fun of that um it's traditionally
12567s not done very well over the last few
12569s years but like this is the moment to fly
12571s like five executive Navy issues in a
12574s Vindicator and some vigilance and
12575s thoraxes and just you know approach F1
12578s and Destroy someone so that's what I'm
12580s hoping to see I feel like snuff's gonna
12582s bring what they just brought I think of
12584s essence will probably bring something
12585s based around a Vindicator because that's
12587s been kind of the thing their theme for
12589s this entire feeders
12591s I'm I'm hoping to see I don't know I
12594s don't really even know at this point
12596s like I'm I'm almost second guessing
12598s myself when I'm thinking snuff probably
12600s should try and bring something different
12601s to avoid getting countered by
12604s obviousness just bringing something to
12605s counter what they just brought but then
12607s you're like well if that's the case why
12608s wouldn't we just bring something that
12610s counters what they would break the
12611s counter is and I could see this
12613s spiraling incredibly quickly especially
12615s with the the much more limited selection
12617s of ships available Misty like as a
12619s theory crafter when you get to this
12620s situation
12621s it's gonna be a lot easier to kind of
12624s put educate the guesses of what the the
12626s enemy is going to bring right
12628s I don't think you should really ask me
12630s about my my personal Theory crafting I
12633s think
12633s um Hydra has been terrorized with my
12635s ideas that they just see appear on the
12638s spreadsheet every now and then
12640s um whenever I'm coming up with them
12642s um I think that
12644s it is just going to be a case of
12646s whatever kind of speaks to somebody's
12648s heart
12649s um in Eve they're just going to try and
12650s bring that to the grid you know I I
12652s think that I want to see like four or
12654s five gilas four five worms on the grid I
12656s think that'd be great just like a full
12658s garista's drone comp
12660s um because it's really hard to avoid the
12662s damage and they can just run around the
12664s arena and they don't even need lodgy
12665s because you know just go sit on separate
12667s corners and throw your drones on
12668s something
12669s um but then you could also have a full
12671s Blaster rush you know that there's so
12673s many different options I don't think you
12675s can really try and calculate and figure
12677s out what people are going to bring
12678s because all of their previous concert
12681s they've brought are completely useless
12682s now
12684s the only thing that they can really tell
12686s you is their play style and the fact
12688s that we haven't seen drones used so far
12690s really is either because everyone thinks
12693s drones are which I mean they're not
12695s necessarily wrong or because they're not
12698s comfortable using them in the right way
12700s and that may also reflect on the
12702s composite they bring in this
12704s all right do you think the Drone comes
12707s there should or do you think the
12708s drumcoms have potential here
12710s I think in this specific moment drone
12713s comps have potential I think overall
12715s drone comps are really not that good uh
12718s the key drone comp ships have actually
12720s been relatively nerfed over the years
12723s and then also we don't have T2 drones
12725s this time um we've tried to I think even
12727s when we had TT drones like maybe it was
12729s two or three lines tournaments ago they
12730s still weren't that great but without
12732s Tech 2 drones
12734s you're losing so much damage
12737s um but in this specific instance when
12739s we're doing the galante Gambit I think
12741s that uh yeah there's a potential I mean
12743s we just saw them win so if it wins once
12746s then it can clearly win again I get I
12748s think that's how the math works right
12751s I believe that is indeed how the math
12752s works the more often you win the higher
12755s win percentage is uh which is which is
12758s good now one of the other things that
12760s you get by winning and this is good for
12761s the teams that made it to this Glenda
12763s Gambit if they make it through from this
12764s well winning a couple of matches uh they
12767s get more skins so the uh Victory skin
12771s this year sponsored by the galenti
12772s Federation uh is this awesome gold and
12776s kind of green uh setup as you could
12778s probably see and
12780s um every time you win a match including
12782s in the feeders
12784s you get your team 10 skins
12787s um which is pretty cool because these
12788s skins tend to have like a decent amount
12790s of value to them I normally you would
12792s only get them by uh winning matches in
12795s the main tournament so you've entered
12797s the the feeders you've not progressed
12798s you've not really gone home with
12800s anything you've not really lost anything
12801s now you entered You've Won some matches
12805s maybe you've been eliminated but you
12807s have a bunch of really nice skins to
12809s slap on your ships to sell for some some
12811s uh isk and just to like show off that
12813s you participated like you were here you
12815s did it uh I'm looking forward to trying
12817s getting my hands on one of these skins
12819s as soon as uh as soon as they hit the
12820s market uh Misty obviously you probably
12822s got a nice collection of uh of Victory
12824s skins where do you rank these ones
12827s I think these ones are one of the better
12828s looking ones for sure
12830s um I would be Keen to get my hands on
12833s some of the galante victory skins
12835s um unfortunately not part of a team so I
12837s won't be getting any like through that
12839s method but I might have to actually
12840s spend some risk this time
12842s um and it's important to note so you
12843s mentioned that teams will be winning you
12845s know 10 skins per victory that they
12847s score these skins can rate anywhere from
12850s like five Villa pop to like 15 bill
12852s right so these teams that are coming in
12855s and trying their hand at the at for the
12856s first time they may have won a couple
12858s matches but not made it all the way into
12860s the tournament they've still walked away
12862s with anywhere between 100 and 300
12864s billionesque right to spread amongst
12866s their members so it's not just a case of
12869s you enter in you enter into the at with
12872s a Chance of just getting price ships
12873s which are of course very valuable but
12875s every step along the way you're getting
12878s that experience and you're also making a
12881s fair amount of risk
12882s um for every match that you win so
12884s definitely definitely worth getting
12887s involved in
12888s yeah and of course the the true prize is
12890s the friends we make along the way uh
12892s let's see if we can throw up a quick uh
12894s graphic that shows the current Point
12896s situation in the galenti Gambit
12900s um so as you can see stuff don't cast
12902s about both I've played one match uh all
12905s vessels have yet to play uh it's not
12908s currently on 70 points cast the votes on
12911s 29 Points and of course obviously is
12912s having not played uh sitting on zero so
12916s that's the current score line uh this
12919s currently as it stands snuffed out will
12921s advance to Alliance tournament 19. they
12924s are in a match pretty much right now
12926s against of essence this is their chance
12928s to put themselves into a commanding
12930s position so it is now snuff's position
12934s to lose the other teams are going to
12937s face an uphill battle or vessence of
12939s course if they if they 100 to zero this
12941s they're going to put themselves into a
12942s very strong position uh so it's really
12945s going to be super important for us
12947s enough to not only score some points but
12950s specifically try and avoid feeding any
12953s because if they can win this like 10 to
12955s zero or something or even lose it like
12957s 5-0 they will still be quite
12960s significantly ahead you know if they
12962s lost 5-0 they would be on 70 points and
12964s obviously on five and that's a quite a
12967s that's quite a swing so it's going to be
12968s more important for them not to lose
12970s ships than it is to score more points
12973s almost but I believe we are ready to go
12976s for match two in the galante Gambit uh
12979s snuffder versus of essence and your
12981s casters the vasilisk and Yin tan
12988s hello everyone and we're about to see a
12991s very unoriginal move from snuffed out
12993s bringing the exact same comp as before
12995s going up against of essence he brought a
12999s really interesting thing kind of in line
13001s with what bbp had Theory crafted take us
13005s through it about it what do you think
13006s they're going to be trying to do uh in
13007s this match I think I think their game
13009s plan can be summarized by the word Ram
13012s because they've walked pretty much
13013s everything to zero they've got a vindi
13015s here they've got a Domi Navy they've got
13017s a bundle of nexx Mike head's been flying
13019s the Navy executor all day this time he
13020s must have convinced his team just how
13022s powerful they are because boonie and
13024s Alexander cardio have jumped into them
13026s as well they've got a couple vexo Navy's
13028s a Magus and a vexor and they are mostly
13030s at zero the Magus and the exact sitting
13031s back a little bit but everything else I
13033s imagine is just gonna RAM and yeah like
13036s the last match I have no idea how this
13038s is gonna go so let's just uh strap in
13041s tight and see how this happens see how
13042s this goes I can confirm that all of
13044s those ships are fit with blasters as
13046s well including the Vex and navy issues
13048s which which is why you see that attack
13050s bar stretching so far to the right of of
13053s essence snuffed out are gonna need to
13055s run away and potentially even sacrifice
13058s some of that small tackle just to get
13060s off that said they're gonna be charging
13062s into all of these heavy drones and
13063s taking so much damage on the Russian and
13066s it looks like um the Eris is going to be
13068s the first primary here for them
13071s mjds on these two battleships here the
13073s Domi and the vindi are going to jump in
13074s but right behind them and immediately I
13077s imagine turn around and oh they they
13078s expect Navy got on the beacon as well so
13080s they're actually mjd from the center of
13081s the Arena here and getting in behind
13082s them plowing towards this oniros of
13085s infinitas but lunic in that uh xx4 of
13088s essence goes down there rapidly and now
13090s they're going to start losing destroys
13091s as well the heckity the heiress of
13093s duckslayer and Minton are going into low
13094s armor here they are taking heavy damage
13096s and this obesity team is just piling in
13098s from both directions so you've got the
13099s battleships and a couple cruises coming
13101s in from behind you've got the vexon
13102s Navy's pushing in from the front the
13104s heiress tried to wobble them I think at
13105s the start um that was uh Doc's layer in
13108s the in the Eris I think he burned in and
13110s just dropped to wobble on his way
13111s through that Battleship core but
13112s obviously the mjd they don't care about
13114s the Wubble they're jumping 100
13115s kilometers straight behind you
13117s yeah and obviously the pain of they use
13119s uh about these cruises with all these
13121s plates on them is that they can't turn
13123s around very fast and even if they saw
13125s those mjds coming it wasn't enough a lot
13128s of these Cruisers now are tackled down
13129s for the snuffed out team you see the
13131s heiress the effects are being neros even
13133s all locked into position and the
13135s infinitas is going down here once he
13137s drops this is going to be uh basically
13140s just mopping up from the of essence team
13143s I mean neither team is going to have
13145s lodgy after this but this scenaris is
13146s lasting a lot longer than the exact
13148s crore did I think this is a bit more
13149s broadly that we were expecting this is
13151s going to be a much higher Point
13153s um game for both of these teams here
13154s obviously this is going to be in favor
13155s of snuffed out if they can just kill as
13157s much as they can I believe if they score
13158s what what was it you said like 59 points
13160s or something they're all mathematically
13161s eliminate cluster bouts obviously then
13163s obviousness will then have the game in
13165s their hands against cost about to try
13167s and claim the spot and steal it off of
13169s snuffed out with a particularly high
13170s scoring game themselves but at the
13172s moment it feels like they've taken too
13173s long to deal with Infinitis even though
13175s they got the Bindi webs on and the
13176s natural resists of that oniros and of
13178s course now following up the eoses and
13179s the iftars just so strong so even though
13181s the vindi webs landed on and they were
13183s shooting a huge amount of DPS into him
13184s that Cruiser Wing they brought those in
13186s XX and the vexal Navies is just getting
13188s absolutely eviscerated here
13190s yeah right now it really doesn't matter
13192s to other essence of how much points they
13193s lose it matters how many they kill
13195s because they are racing against the
13197s maximum of whatever snuffed out can get
13199s plus their previous score if they can
13201s beat that now they're pretty much
13203s guaranteed to win given what snuffed out
13205s is uh dropping on the field here
13208s yeah they just need to get these vindi
13210s webs on whatever they can and just try
13211s and chew through it as quickly as
13212s possible at this point the match is
13214s going to be lost they are going to lose
13215s the effects on maybe they're going to
13216s lose the Magus they just need to grab
13218s what they can maybe grab an EOS grab an
13220s Ishtar look at what is the most points
13222s on the field and just say we're going to
13223s kill this if we kill nothing else it is
13225s what it is but at least we can try and
13226s claim these 18 points from these eos's
13228s and that gives us that would give us or
13230s them a respectable sort of total going
13232s into that next final match
13235s yeah you've got to give a huge shout out
13237s to the hacker tape sorry all the three
13239s sorry four frigate Destroyer pilots from
13242s the snuffed out surviving for so so long
13244s even though it looks like Athena might
13246s be potentially caught here might be
13247s going down they've lasted for ages and
13250s because of that snuff that is going to
13251s have a huge points buffer to work with
13253s it's going to make the difficult job of
13256s of essence even harder coming into this
13258s final match in fact if the point to stay
13261s as they are I don't think they can win I
13263s think snuffed out of mathematically
13264s almost already won
13266s how how do you think these Dominic's
13268s Navy and Vindicator a tank do you think
13270s there is a chance of their whole tanked
13271s and they'll be able to just Whittle
13272s through something maybe get the Bindi
13274s webs on something
13275s um you know and just break through it
13276s and burn around maybe their extended
13278s capacitor compared to these Cruisers
13279s they might be able to whittle them down
13280s over the duration of this match I mean
13282s there's not a huge amount of tackle on
13283s the other side obviously nothing like
13284s the hyena is legal in this format with
13286s the glente ships only is now just those
13288s two battleships what can they do this
13290s Eris is parked up on top of the
13292s Vindicator and it's not really dying
13296s yeah I mean if you look at the defense
13298s bars of both of the teams of Essence
13300s still actually has the most HP left on
13303s the field even with eight out of 10 of
13305s their ships Dead that shows you just how
13307s much those uh the plate bonus has done
13309s for battleships uh in recent patches
13313s and that's going to give them the time
13315s to take down some of these destroyers
13316s but I don't know if that's going to be
13317s enough for them here yeah I did see a
13320s massive volley come out from Chad Flames
13321s that areas just goes absolutely melted
13323s the hecti of Athena the heckerty of
13325s Minton the Federation Navy Comet of
13327s manka they are all in armor but it's
13329s only really going to be the drones
13330s that's able to deal with those three
13331s ships obviously the battleships can have
13333s a really hard time actually you know
13334s getting on top of the number one and
13335s actually applying the damage to number
13337s two so I think it's just going to be DPS
13338s drones chasing them around they did Kill
13340s the lodgy earlier on and they are up
13341s against the Drone comp so there may not
13343s be that many rep Bots you know it comes
13344s down again what can these drones do in
13346s the later stages of the matches can they
13347s kill the hecates can they kill the comet
13349s can they then get the Vindicator and the
13351s Dominion may be on something maybe new
13352s pressure from the domain Navy maybe they
13354s can just snag one lucky cycle of a web
13356s onto something and that lets you catch
13358s it there's still plenty of time left in
13360s this match for all Essence to make some
13361s Headway here oh no The Vindicator speeds
13365s just dropped massively it's gone down to
13367s a couple of hundred meters a second
13369s hopefully he's just cycling so he can
13371s point yourself in the right direction
13372s and he hasn't burned it out because if
13374s he has that would be catastrophic if the
13376s other Essence team they need that
13377s Vindicator moving around the grid making
13379s a couple of catches with 24 points they
13383s would be nearly mathematically yeah they
13385s would be mathematically eliminated at
13387s this point against uh snuffed outs total
13389s of 127 currently that said with Athena
13392s going into low structure oh there they
13395s go down but I think you're right I think
13397s in the in the tenseness of this
13398s situation which obviously is so no Chad
13400s flame has maybe he was just neutered out
13402s and waiting for cap cat booster to
13403s reload and recycle something that was a
13405s good spot that his speed went down so
13406s low but he is accelerating back again
13408s now I think he must have just pumped a
13409s 3200 got neutered out and needed to wait
13411s for the whole cycle time and the reload
13413s to get going again so he does pick up
13414s speed again what are they going to be
13416s able to kill he is going into low armor
13418s 20 armor here and we are seeing the
13421s defense bar of essence is
13423s being whittled down here so I don't
13425s think this is going to be a holiday
13426s that's enough that's enough if they can
13428s kill if they can kill either of these
13430s two frigates they are no longer
13431s mathematically eliminated and they can
13433s come back in the second match of the
13434s series The comet's burning away they're
13436s looking at the heckerty and said one
13437s lucky shot of Indy shooting him the Domi
13439s I believe is also shooting him the
13441s heckerty is in two what is that two
13443s percent
13444s oh my goodness
13449s Minton is still burning away in four
13451s percent structure I think he is gonna
13452s live here unless he gets one lucky shot
13454s I can see the shot
13457s two percent Shield he is living to win
13460s here this is absolutely nerve-wracking
13463s for both these teams Chad flame going
13464s into low structure the entire hopes of
13467s of essence are going to be on elec on
13468s the shoulders here obviously when they
13470s lose this vindi that is going to be
13471s another 23 points going the way of
13473s snuffed out which I think may put them
13475s out of reach here goodness me this is oh
13478s and chat line does go down and Minton is
13480s gonna live I think Minton is going to
13481s survive and this is disastrous for
13483s obesity snuffed out their work is done
13485s here they've won both their matches
13487s they're going to win them fairly
13488s comfortably they're going to have a
13489s really solid point so I think we'll have
13490s to you know check check up with the desk
13492s to be certain obviously I said in the
13494s last match you know doing maths on
13495s broadcasters
13497s goes down minty goes down they claim
13499s Four Points back can they get anything
13501s else obviously the Domi Navy he's I
13502s think he mjd'd out there to get in range
13504s and just absolutely blast them and maybe
13506s the heckit he didn't notice that he was
13507s coming in he has got drones out he does
13510s have I believe
13511s um some DPS drones out so what can he
13513s stick them on what can he kill him yeah
13515s look at his positioning though he's
13517s right by that mjd Beacon and there are
13519s ships that might just be within range
13521s room to mjd onto and we've seen he has a
13523s grapple earlier this is his one chance
13526s if he can land onto something here he
13528s can maybe make this make a potential
13531s climb back they need to have at least 50
13534s points out of this match to be able to
13536s win still and secure their place in the
13539s final tournament so what do they need to
13542s kill here they need to kill 26 points oh
13544s God
13545s no no just 16 so if they could kill him
13548s yeah I think that would leave them in it
13550s and but we can see elicon rails shooting
13552s at this Ishtar assume rail for maybe
13554s maybe blast of it and he's just you know
13556s hoping and praying for the lucky shot
13557s that he got on the hecatee doesn't
13559s really seem to be doing a huge round
13560s here no he is actually taking him
13561s through Shield I suppose obviously it is
13563s going to be an armor tanked Ishtar and
13564s obviously with the resist it's gonna be
13566s very very resilient to that hybrid
13567s damage
13568s it's just going to be so difficult for
13570s him to get on top of anything but he
13571s also is the ishtars they know he's gonna
13573s has mjd capability so just you know stay
13575s at 50 kilometers you don't want to be
13577s 100 kilometers away you obviously don't
13578s want to be on top of him just try and
13579s use that agility and stay at a range
13581s where he can't easily sort of maneuver
13582s himself on top of you
13585s yeah I know this is just this is so so
13588s heartbreaking here for Rob Essence they
13590s played this match out as well as they
13591s could uh but they just weren't able to
13594s break through the excellent screening
13595s here from snuffed out and they've
13597s somewhat redeemed themselves it's going
13599s to be very difficult for elacron to
13601s break it now with only 30 seconds left
13603s but he is trying he's put the mjd on
13605s let's see where he lands is he gonna be
13608s able to make it
13610s this is looking like a death by a
13612s Thousand Cuts here as there's just so
13613s many drones
13615s and he's a villain nowhere so those
13617s drones are going to burn across 30
13618s seconds remaining elicon is going to
13620s live he is going to save his team 20
13621s points but second in the glente gamble
13624s is just the first loser and it's looking
13626s like of essence are gonna be faced in
13629s that position here with snuffed out such
13630s a comfortable win here in terms of
13632s points 80 points for them added to the
13634s 70 they got last time that is a really
13636s really impressive score and I think as
13638s you're saying I think that does lock
13639s snuffed out into alliance tournament 19.
13643s yeah you got to give them
13644s congratulations here they came back from
13646s a very very rough uh you know first loss
13649s and then clawed their way back through
13651s only to take another rough loss before
13654s you know taking the match here I'm
13657s actually really excited to see what
13658s we're gonna see from the uh remaining
13660s team so with nothing to play for but
13662s Pride there's going to be some uh Beauty
13664s on display there I think but anyway
13666s let's send it back to the studio and uh
13668s talk some more about how this match
13669s played out
13671s thank you
13679s [Music]
13685s rain are you gonna armor Vagabond or
13688s something no um I've got Excel ISP
13693s and polarized guns
13695s [Laughter]
13701s you you are one of two people that
13705s couldn't listen and couldn't check
13706s bookmarks and find your own way out the
13709s route the entire route was literally
13711s bookmarked out to Lasik I bookmarked it
13714s 10 minutes in advance
13715s guys stop being casual they're really
13718s bad we should not lose anybody to this
13720s warp off take the fleet warp everybody
13722s warp off this is a really really bad
13724s execution I'm very disappointed
13731s there you go that's it we have 32 teams
13735s now in Alliance tournament 19 the final
13737s slot goes to snuffder they were I
13740s believe the very first match of the
13743s feeders uh back on day one where they
13745s lost to goons Farm Federation and they
13747s took that personally uh they spent uh
13750s the next couple of days just grinding
13752s their way through uh couldn't quite seal
13755s the deal earlier on today versus no
13757s vacancies uh and they took that
13758s personally as well and they came into
13761s the galante Gamble and they said we
13763s don't need all three matches we can just
13766s do it uh and they did they came they saw
13769s they conquered they scored a combined
13771s 150 points uh over their two matches
13774s scoring 70 and 80. and mathematically uh
13779s that means that no other team can
13781s actually uh could pass on the last match
13784s between customers and all of essence
13786s who are on 29 and 34 points respectively
13788s even if one of them goes 100 points
13790s that's a smaller number than 150. I I do
13794s believe uh Blackberry party your arm
13795s resident math expert is that correct
13798s uh that is correct it is in fact a
13800s smaller number uh by a decent amount
13803s um it was it was pretty close though so
13805s good good attempts but hey you know what
13807s they uh I think we're still doing the
13808s next match because oh yeah your Skin's
13811s like damn right we are there are skins
13813s there are 10 of those incredible skins
13815s on the line and as mystical might put
13817s out uh those skins go from anywhere
13819s between sort of three to 15 billion so
13822s you have 10 minutes to secure yourself
13825s and your team potentially somewhere
13827s between 30 and 150 billion isk if of
13831s course you choose to sell them and of
13833s course bragging rights you get to slap
13835s those skins on your ship and look cool
13837s in space and everyone knows uh adding a
13840s cool skin does indeed make your ship do
13842s more damage mystical might because done
13846s anything else there it was so close at
13847s the end with Chad flame in that
13848s Vindicator if he'd survived such a
13850s little bit longer they were just clawing
13852s their way back into mathematically
13854s feasible and then when that Vindicator
13856s died that was kind of it
13858s yeah I'm not really sure there's much
13860s else that they could have done
13862s um to kind of draw out their death there
13864s they the primary issue I think was
13867s pinning down the core of snuffed out
13870s right because they're drum boats and
13871s because they're long-range projection
13873s boats with the rails they don't actually
13875s have to stick together and they don't
13876s have to be close so every single time
13878s you pin one down like an EOS for example
13880s or an Ishita then the rest of this Fleet
13883s is just gonna burn out to 100K in random
13885s directions and then you have to spend
13886s that time burning again to catch up with
13889s them we did I think see uh rails on the
13892s Navy dummy so that kind of cuts out a
13894s little bit of the issue of having to
13895s burn after people
13896s but rails on a Navy dummy I don't think
13898s are necessarily going to swing a match
13900s by themselves so I think that was the
13903s primary issue it's just that drones in
13905s an organ take setup are apparently
13907s fairly strong
13909s yep who who would have thunk it
13912s um I've got one other short announcement
13914s for for you guys out there uh I know
13916s you've been you've been hankering to
13918s find out uh the seating for Alliance
13921s tournament 19 well now we have all 32
13924s teams we know who they are now uh so
13927s make sure you stick around because after
13929s our final match today uh CCP zealous
13932s will be joining us and we will be uh
13935s announcing some seating details uh so
13938s you will know where your team if you
13940s have made it in is seated
13943s um within the next sort of 40 minutes or
13945s so by the time we do our last match and
13947s get c2b sales on so make sure you stick
13950s around
13951s um to find out those all that
13953s information uh Blackberry part this has
13956s been a very exciting feeders tournament
13958s uh any highlights from you
13961s oh yeah I uh I mean we've had so many
13964s good matches like I think I I have to
13966s say that I feel that every single year
13968s the feeders get better and then using
13971s that uh I'm guessing that the actual
13973s tournament will get better uh once we
13974s started doing the feeders we saw that
13975s the tournament itself became like the
13978s skill of the piloting involved was
13980s fantastic but even this year I feel that
13981s there is so many more like quality
13984s matches than maybe like last year's
13987s feeders or the first years feeders so uh
13989s teams are getting better that's which is
13991s super awesome
13992s um I know that yesterday we had so many
13994s good matches like we had one that uh we
13996s had a somebody live at like 47 structure
13998s and that won the game for them we had
14000s people uh have just some of the best
14002s back and forth so we also saw people
14004s just get shellacked out in two and a
14006s half minutes so just I don't know a
14008s cop-out but I've really enjoyed this
14009s entire one this has been probably my
14011s favorite feeders we've done so far
14014s yeah I agree just I'm just looking
14016s through the the schedule looking back at
14018s some of the matches you know we opened
14019s uh with gunstorm Federation versus
14021s snuffed out good and securing themselves
14024s uh a spot straight into alliance
14026s tournament 19 uh in a move that shocked
14028s the World by winning a match uh
14031s something that they're not known to do
14033s uh when it comes to tournament play
14034s we're all very proud of them and they
14036s will be in the tournament in August
14039s ready to you know be uh be one two kings
14042s uh so we we hope hope to see them then
14045s uh there was of course some fantastic
14046s matches uh later on that day moving into
14049s day two we we saw teams like barcode go
14052s up against test lines please ignore if I
14053s remember correct that was quite a good
14054s one plug and play versus youth Pray Love
14057s uh another another good highlight uh and
14060s a couple more matches on weekend two
14062s Bart yesterday you were just talking
14064s there about I believe of essence versus
14066s dracaris was a super super tight one of
14069s essence losing it by just the 20 seconds
14071s right at the end that's what catapulted
14073s them in to the galante Gambit today and
14077s you know has resulted in them
14079s unfortunately being eliminated so you
14082s know again incredible matches some some
14084s really fun teams to watch Misty any uh
14086s any highlights from you
14088s I mean I have to say the Frat match is
14091s always good uh glad to see the alliance
14093s making it on through into the main
14094s tournament
14096s um I think that the
14098s I think the second match that test
14100s played was actually also fairly
14101s interesting they um they brought and
14104s executed I think a decent comp in that
14106s match against was it literally triggered
14109s I believe yeah we also saw
14114s uh I think of essence have actually been
14116s one of the better
14118s who is it whole control played against
14120s someone uh that was interesting as well
14123s but I think of essence a really good
14124s multiple people including test lines
14126s please ignore who they defeated in an
14127s elimination match that may also be the
14129s interesting match from Whole control
14131s yeah so I would say them and I think of
14135s essence as well I think has been pretty
14137s cool to watch
14138s um they've done well I think to make it
14141s this far they've earned themselves some
14142s skins
14143s um and also Mike head I believe is a
14146s renowned BSB poster who uh yeah it's
14150s nice to see him in the tournament
14151s setting
14153s exactly
14154s um so let me see if we can just uh toss
14156s those skins up on screen one more time
14158s and this is what the teams are now
14160s competing for in this final match that
14163s we're going to see of essence uh versus
14165s cast about uh they are one of those
14169s teams is going to win uh that's a
14171s mathematical certainty uh Blackberry
14173s pirate can confirm that later but I'm
14174s pretty certain it is
14176s um and they will get these uh incredible
14179s skins the art team as always knocking it
14181s out of the park uh just some Skins are
14184s like super subtle I know like the blood
14186s Raiders Victory skin for example one of
14188s the only ways you can tell is you zoom
14190s all the way in and you see it says uh
14192s Alliance tournament on it and that's it
14193s uh last year's skins uh the mimitar ones
14196s were awesome as well it's a nice glowy
14198s bits but these with the the gold and the
14201s pattern I just think are superb I'm very
14204s excited for them
14206s um we have about 10 minutes until this
14208s final match
14209s um
14210s I have no more topics to discuss we've
14212s literally covered everything we we've
14214s basically finished the tournament
14215s completed it made uh so yeah thanks for
14219s joining us it's been very exciting
14222s um I'm looking forward to the main
14223s tournament coming in August uh Misty is
14225s there any teams that you're looking
14226s forward to seeing based on what we've
14228s seen in the in the theater so far
14230s yeah I'm looking forward to seeing the
14232s team that's staying at the gamer house
14233s in uh in Nottingham for the live
14235s production there's going to be some good
14236s stuff
14238s um I think it'll be interesting to see
14240s some of the top teams that got invited
14243s directly to the tournament so
14246s um I think it'll be interest got the
14248s invite right so I think it should be
14249s interesting to see how they fare without
14252s being able to lean on the Fairly unique
14256s trait that Tosca has which is bringing
14258s evil in their Med slots on ships that
14260s shouldn't necessarily have e-war and
14262s maybe have tank
14263s that has worked very well for them it's
14265s got them into that final weekend that's
14267s got them I think like fourth or third
14270s um I think it was dead
14271s I might be wrong on that
14273s there were fourth last year okay fourth
14276s I might be wrong on that
14278s um yeah so you know it's done well but
14280s they can't do it again this year so I
14281s want to see how their Theory crafting
14283s changes to reflect the new rules and see
14286s how they perform against some of the
14287s teams that have now had a bit more
14288s experience in the fire at The Crucible
14290s of defeaters rounds
14293s yeah and Bart coming to you as well uh
14296s any teams that you weren't expecting
14297s that have performed super well in these
14300s feeders that you're looking forward to
14301s see in the main tournament later this
14303s year
14304s uh after sort of learning so you know
14308s there's a ton of teams we're playing
14309s under different names that in hindsight
14311s were actually teams from last year um I
14313s think that like block range enjoyers was
14315s playing under I'm gonna say white flag
14318s and that might not be exactly what it
14320s was but like we found out it's like oh
14321s yeah it's those guys so
14323s um once you once you figure out like oh
14325s you see the same group of Pilots just
14326s under a different name every year uh at
14329s Hydro truth on or late
14331s um it does kind of get a little
14332s confusing but I think that
14334s um most of the teams that got through
14338s after seeing them play everybody
14339s deserves to get through like obviously
14342s we had one or two teams that got buys
14343s but generally I think that this year
14345s like the competition was again it was
14347s better uh it was a higher tier I think
14350s we're going to have fantastic matches uh
14352s I'm kind of in the same spot as Misty
14354s though where there's several teams that
14357s their meta kind of got shaken up
14360s significantly so when we get to the
14362s actual Alliance tournament like tuskers
14364s they're gonna have to completely
14366s redesign their play uh truth on or light
14368s same kind of situation Odin's too
14371s um all of these teams were being these
14373s very like heavy control setups with uh
14376s other things and you can't do that this
14380s year or can you uh you know I'm sure
14383s they're going to bring something wild
14384s out but I just I'm just excited to see
14386s what kind of new wild things people are
14388s going to choose in uh in August
14391s yeah now both of you mentioned the stuff
14393s about the the e-war changes uh so let's
14397s talk about them for for a few minutes so
14399s previously you could put uh ewar on
14402s pretty much whatever you wanted uh you
14404s couldn't necessarily script stuff but
14405s you could still put it on on things then
14407s we changed it last year and allowed
14408s script to D War uh offensive you were
14411s again and uh that's when you started to
14414s see Shenanigans like the arm rejector uh
14417s it's not traditionally an armor ship but
14419s it turns out it has a lot of mid slots
14421s and you can fit them all with things
14423s like guidance disruptors tracking
14425s disruptors uh you know sensor dampers
14428s and things like that uh Misty how is
14430s that different from this year
14432s so this year you can only fit evil on
14436s ships that have an equal bonus and I
14438s believe you can only use metaphor
14439s modules as well just to dampen down I
14442s suppose the strength that these E1
14443s modules have in small gang settings so
14447s if you want to bring damps you need to
14448s bring a more or less or a carries for
14450s example jams would have to be fit on a
14452s blackbird Griffin kitsun those sorts of
14454s ships
14455s so on and so forth same for tracking
14457s disrupters Target painters
14459s um guidance disruptors things like that
14461s now it does create a fairly interesting
14464s environment because you can start Target
14466s Banning the type of ewall that you want
14468s to avoid some ships are hard to replace
14470s so if you ban the Blackbird there is no
14472s tech one equivalent for the kardari
14475s um in in the caldari line to bring that
14478s allows you to bring ECM in that Cruiser
14480s form you would have to then spend more
14482s points on something like a rook or a
14486s falcon which will ruin the rest of your
14487s comp basically right because then you
14488s have to change everything to adjust
14491s um so I think that's a fairly
14492s interesting development
14494s but also in this galante Gambit one
14498s thing that I don't think we mentioned
14499s was that snuff brought remote sensor
14501s boosters on their eos's because they
14503s knew that the only type of evil that
14505s they could encounter
14506s was damps so they could effectively fit
14509s to counter the only type of evil they
14511s would encounter
14512s which means that you know damps played
14514s no real role in stuff's uh in a
14518s potential stuff loss rather
14519s so I think that's also an interesting
14522s way in which the meta has developed you
14523s can more accurately fit to counter stuff
14526s then you would be able to otherwise
14529s yeah so I think it's gonna like like you
14531s said it's gonna shake things up we're
14532s gonna see it develops some teams
14534s um relied on that fairly heavily over
14536s the last couple of years uh tuskers is a
14539s great example uh they they love a good
14541s uh you are mid so they do those Tasker
14545s boys
14546s um so it'll be very interesting to see
14547s how that uh shakes it up the The Meta
14550s overall from last year to this year I
14553s suspect isn't going to be vastly
14555s different but these little changes are
14558s actually going to be quite powerful if
14560s you understand the the implications
14562s correctly and encounter it in in some
14564s way so you can probably pull out some
14567s some ship comps from last year and like
14569s massage them around a little bit and
14570s make them effective but the teams that
14572s are actually able to digest the the true
14575s impact of some of these rules will be
14577s the ones that uh bubble to the top of
14579s this cauldron of mediocrity as we
14581s sometimes called now if you've been
14583s enjoying the uh the adverts after each
14587s of the matches you could put your own
14590s adverts in as well that's the thing you
14592s can send us adverts
14594s um so the deadline for their adverts for
14596s the main tournament uh is towards the
14599s end of July I believe July 25th the
14601s rules are on the uh Eve online website
14604s under the launch tournament section uh
14606s along with the restylance tournament
14607s rules they are quite strict in terms of
14610s what we can and cannot put on the the
14612s broadcast so make sure you read those
14614s rules closely before you submit
14617s something uh because you don't want to
14619s do that and then have it rejected so
14621s make sure you pay very close attention
14622s to those rules but I encourage you guys
14625s to make some cool advertisements uh it
14627s can be for pretty much anything uh as
14629s long as it's eve related so I look
14631s forward to seeing some more of those so
14633s July 25th that's your uh that's your
14635s deadline for that
14637s uh we have three minutes until the the
14640s next match is ready to to go I believe
14643s um
14643s this is probably an interesting one but
14645s predictions because bearing in mind
14648s entry into the tournament is now off the
14650s cards but Skins are still so they're
14653s still going to be taking this seriously
14654s it's not going to be a cheese fest match
14656s it's going to be a proper match I think
14657s Bart any thoughts in this
14660s uh I really liked that of essence did do
14664s a semi-blaster rush
14666s um I just I'm concerned for them because
14669s if you know we saw snuff bring the same
14671s thing twice in a row if Bob Essence
14673s doesn't have another setup uh and the uh
14676s they've had time their opponents have
14678s had time to be like oh they're Blaster
14680s rushing we'll switch it up so I'm gonna
14682s I'm predicting that their opponent wins
14684s this
14685s um just because they've seen what of
14687s essence has in the lesson essence of
14689s essence has been like aha what if we mix
14691s it up completely so
14695s I missed it you you similar
14698s I'm hoping that cost about twins because
14700s I think cost about they've turned up in
14702s previous tournaments have they've not
14704s done well every time but I think they've
14706s put on an excellent show in the feeders
14708s and I'm actually sad that they didn't
14709s get through
14711s um
14712s they don't really get much of a chance
14713s after the first match where they weren't
14715s able to kill Daenerys or rather didn't
14718s kill Daenerys with them I guess if they
14720s had I think they'd have stood a much
14722s better chance of getting through at the
14724s end here
14725s um I'm hoping that they pull out
14726s something interesting hopefully it's not
14728s just triple bargest again
14730s hopefully they go with something fairly
14732s unique something that we haven't seen so
14733s far and uh execute it well
14736s awesome well um in terms of where these
14739s two teams are scoring in the galante
14741s Gambit of essence on 34 Caster votes on
14744s 29 so in in the overall score thing
14747s there's not very much in it so this is
14749s very much going to be whoever wins is
14751s basically the winner in general anyway
14753s but uh you will win the match you will
14755s get your skins it's going to be pretty
14756s awesome I see team members all appear to
14760s be pretty much on grid so let's let's
14762s just go straight to the arena and see
14764s this final match of the alliance
14766s tournament 19 feeders the last match of
14768s the galante game but it is cast about
14770s versus of essence with your casters the
14773s Basilisk and Yin tan
14779s welcome to the arena for this final
14781s match at the Glendale Gambit as we were
14783s saying both these teams sadly eliminated
14784s but there is pride on the line and to
14786s show
14787s this the pride that they have the honor
14789s that they feel in this situation both
14791s teams have basically walked to zero and
14793s this isn't going to be a match fitting
14795s of the final glente Gambit because oh my
14798s goodness there is about to be a brawl
14801s yeah and we're seeing three different
14804s Mega throw and holes being used here by
14806s castabouts we've got the rarely seen
14808s Kronos even making an appearance here so
14811s they're gonna have a ton of large hybrid
14813s damage I expect those The Vindicator in
14815s the dummy Navy from obvious and they're
14816s going to get obliterated here but how
14818s fast can they trade back in return look
14820s at all of those blasters from those
14822s Cruisers oh my God it's gonna be a
14824s massacre
14825s what's the what's the best primary I
14827s have no idea what are they going to
14828s shoot I don't know they are let's just
14830s see how it goes boonie and the XX Navy's
14832s the first primary Vindicator on the
14833s other side of Jay ambrell is going to
14835s take huge chunks into armor as well I
14836s think this is just they're going to go
14837s down at a rate of knots here this the
14839s xsec of booty is taking massive chunks
14842s of armor he's going straight through as
14843s is The Vindicator on the other side
14844s there's no second calling here no second
14846s guessing on the primary you pick
14848s something you shoot it booney dies
14849s that's it first blood in this match
14852s oh the disgusting the disgusting DPS
14854s going down and they're more or less it's
14856s cowardly running away from the fight oh
14858s my God the absolute cowardice here from
14860s cast about using something as disgusting
14862s as tactics in an in a brawl in a blaster
14865s brawl God
14867s the vexile Navy's not moving the Chronos
14870s aren't moving the XX movies aren't
14872s moving nothing's moving everyone is just
14873s fully onto guns screw propulsion we
14875s don't need to move we've got guns and
14877s Jay ambrell is taking massive damage
14880s through hull here he is just about
14881s catching reps I think from whatever the
14883s logic freak is I haven't looked down
14884s there I don't care about them they
14885s haven't got guns on them there is some
14886s logical but he does go down
14889s um so they've traded that first
14890s Battleship so it is now a 2v2 situation
14892s in terms of battleships how much DPS
14894s have they got left in the rest of the
14895s compo the one exact Navy of Alexander
14897s cardio and the two vexile navies both of
14899s X was taking large damage and armor here
14902s and losing our Vindicator is going to be
14903s so so painful for them as well because
14905s now they don't have anything to really
14907s help them track the Vex and navy issues
14909s and the executives from the other side
14910s but it doesn't seem to matter there is
14912s another Cruiser goes down that megathon
14914s navy red house though he is dropping
14916s really really quickly and once he goes
14918s down there's gonna be so little DPS just
14921s that Kronos really left for cast abouts
14923s to pull the game back with and look at
14925s how much HP of essence have left for him
14927s to burn through
14928s yeah there's going to be Newton coming
14929s into play here as well I think the
14931s Kronos is going to have newts to dummy
14932s Navy is probably also going to have a
14934s couple of newts here and there I mean
14936s it's very hard to look at look at the
14937s ships on grid and figure out what's
14939s happening it's all to do with the health
14940s bars right now because everything is
14941s shooting everything there's drones
14942s everywhere there's guns everywhere it's
14943s just an absolute mess of effects and red
14945s house is going into low hole here he's
14947s again trying to catch wretch from the
14948s two three hits that I don't care about
14949s but it's not going to be enough it's
14951s overwhelming DPS coming in they are
14953s going to trade I think for the second
14954s vexil Navy of korok but then it is going
14956s to be the two battleships against the
14957s Kronos Knight based on their previous
14958s Target calling I imagine they're just
14960s gonna say well you know it's worked for
14961s the previous two let's just go straight
14962s through pledgeab and as soon as red
14964s house goes down he is still holding in
14966s low armor here yeah correct's trying to
14968s do his best to Newt out those Logistics
14970s frigates but he's just died that's the
14972s reason why deadlock was going down so
14973s low without him they no longer have any
14975s Cruisers apart from Joseph to lock these
14978s things down it's gonna be so difficult
14979s but then the megaphone goes back oh my
14981s God this is so close spazzer and they've
14984s still got the exec of lunic spoons just
14986s sat out there chilling you know he's
14987s fine nobody is going to go 20 kilometers
14989s that is basically the other side of the
14991s universe for these guys in the in the
14992s battleships here so he's going to be
14994s pumping his full rep capacity onto these
14996s two battleships that are left the Magus
14997s may go down here the vexor of Joseph
14999s ghosty is probably going to go down as
15001s well but I mean there's still so much
15003s damage left on the field from the
15005s vindian the Dominion once you're at zero
15006s obviously both these teams getting their
15008s dicks out and saying we're going to park
15009s up at zero you're not getting away from
15010s him once you're in the situation this is
15012s it that's how it starts and that's how
15013s it's going to end in a massive blood bar
15016s oh and finally it looks like cast about
15018s to managed to hold on to that and it's
15020s Acura I've been wondering what that Navy
15022s Morse has been doing for the last couple
15024s of minutes but he's finally managed to
15025s latch onto him and look how quickly that
15027s executor is going down just from void
15030s DPS from a single Kronos the power of
15032s that fall off range but they are trading
15035s it for their own failure no more reps
15038s now on the field for both teams it's
15039s just gonna be a punching match but look
15042s at the tiny amount of the HP that's left
15044s the uh castabouts they're going to be
15046s relying almost entirely on the local
15048s reps from the Chronos to try and keep
15049s themselves in this match and I don't
15051s think that's going to last for six
15052s minutes
15053s thing is there is also the aspect of the
15055s resists here and there was so many
15057s warriors on that executor I think that
15059s is what did the Lions show the damage to
15060s him they're just absolutely pwning him
15062s just a swarm of like 30 Warriors
15063s absolutely blasting and this Kronos now
15065s is actually running away here blue
15067s Jordan has pulled a bit of range 25
15068s kilometers so he's trying to get a bit
15070s of distance from his Vindicator he
15071s spotted the option and said the website
15073s on me this is my chance I need to get a
15074s bit of range to get a bit of time a bit
15076s of space to play with in this 1v2
15077s Battleship matchup they are going to
15079s kill the Magus of Quinn Joseph ghosty
15080s and the vixel is going to go down next
15082s he's been surviving for quite a while
15083s here the Magus of batter Shin is going
15084s to be traded on the other side still no
15086s idea which way this is going Jim
15089s it's going right down to the wire we
15091s couldn't ask for a better last match to
15092s the thing uh to the evening we've got
15094s the Federation Navy Comet of NASCAR just
15097s holding on for dear life trying to act
15099s as a little putt two-point parking break
15101s to elecron in this domination uh
15102s Dominic's Navy issue not able to tap him
15105s with his drones really all his railguns
15108s uh The Vindicator of Chad flame he has
15110s got to do all the work now of cleaning
15112s up the remaining ships on this cast of
15114s outside
15115s yeah this is this is uh this is quite a
15118s funny looking Grid at the moment because
15119s you zoom in at zero and there's just so
15121s many wrecks so many stationary drones
15122s it's like if you you found this on TQ
15125s like you walked to a gate and you saw
15126s this you'd be like well you know some
15128s violence happened here a little while
15130s ago there's nobody left it is just a
15132s bunch of wrecks and drones but there was
15133s definitely some violence and uh we are
15135s now seeing Chad flame in this Vindicator
15137s with the help of that um fed Navy Comet
15139s who I believe is tackling down this uh
15141s this Dominator here oh no he's actually
15144s going to help you he's clearly he's
15145s clearing he's clearing spectacle off of
15147s the Dominion yeah he's saying you can't
15149s deal with him but don't worry I've got a
15150s 90 web I'm going to come and blast him
15151s for you and NASCAR is now going to go
15153s down I think now the Windy's arrived on
15154s the scene these two battleships working
15156s in tandem here and now it is just the
15158s 2V1 matchup I don't think the mawless is
15160s going to be able to uh you know swing it
15161s on his own in this 2-1 matchup what can
15163s the Chronos do outnumbered and maybe
15165s outgunned yeah Chad flame is informing
15168s Us in local that he is violently
15169s screaming in columns and I'm not sure
15171s why because he's got this match almost
15173s certainly sewn up here he just has to
15175s avoid uh feeding himself away and he has
15178s 10 more skins to his name
15180s and he's also uh Quinn Rhodes the
15183s captain of the appearsing team has like
15184s wants to uh inform our audience to
15186s remember to brush their teeth foreign
15189s there appears to be a lot of violence
15191s screaming going on in Columbus judge
15193s based on what these two teams are saying
15194s in local uh we are now seeing Chad flame
15196s burn in here and to be honest this is
15198s sort of a dream matchup Province you
15200s know you land at zero everyone else is
15201s at zero you get to just pump your guns
15203s into anything you want and uh you know
15205s he hasn't been primary does we've seen a
15206s lot of these matches for example against
15207s Shield Rush of Indy is there and just
15209s gets sworn by Nighthawks didn't happen
15211s in this case Chad flame has got to have
15212s the time of his life here firing those
15215s blasters into whatever he could and he
15216s is now pulling up on this Kronos gonna
15219s uh oh my woman shinduru and absolutely
15221s blast him into another dimension
15224s yeah it's just going to be at the last
15226s few shots here as we go into the final
15229s stretch of this match I suppose it's
15231s really just a question of Ken plus
15232s Jordan with those uh kin therm bonus
15235s resists and the amount of rep power that
15237s a Chronos has even without a uh Bastion
15239s survive until the end of the match
15242s place your bets now team
15245s I mean the stormy Davis
15247s [Laughter]
15249s yeah gambling is definitely legal after
15250s the match has started you can't be
15252s placing points on that that is called
15253s cheating and therefore CCP convict is on
15255s hand to make sure that the bets are
15257s closed at the start of the match so you
15258s know if you're wondering why that
15259s predict button is not working it's
15260s because it would be you know cheating so
15263s nice try uh is this Chronos going to
15265s survive to the end of match they don't
15266s care about them all a susapathetic
15267s little frigate he's free to do his own
15269s thing the Kronos now the Domino arrives
15270s on the scene I think the Kronos is going
15272s to go down here he's trying his best to
15273s Smart bomb drones but the pressure from
15275s The Blasters is just going to be
15276s absolutely overwhelming on them
15278s yeah shout out to kirchive though
15280s running away just as they uh they did in
15283s the last match against snuffed out
15284s protecting those final couple of points
15287s even though it's not gonna matter in
15288s this uh to the outcome of this match or
15291s indeed her cast about to tournament run
15293s unfortunately we won't see both of these
15295s teams progress through to the main
15297s tournament which is a shame because they
15298s did relatively well last year
15302s I mean they did relatively well this
15304s year to get this Farm I put on a
15307s brilliant show through this feeder
15308s tournament the Kronos is going into Hull
15310s now he is going down play Jordan is
15312s gonna go down it's just going to be the
15313s more or less left whether the how long
15315s this morlist is able to keep this match
15316s going I mean you know he could just play
15317s around against these two battleships
15319s forever
15320s um so he's going to enjoy his extra
15321s minute and a half in the in the
15323s Limelight here but yeah just props to
15324s these two teams for forgetting so far
15326s even though they don't make it in
15327s freelance tournament they've played a
15328s lot of matches they've put on a great
15329s show he does boundary actually for the
15331s Final Act of the alliance tournament
15333s feeders so congratulations to OB Essence
15335s for winning those extra 10 skins and we
15337s are going to send it back to the studio
15338s and we are shortly gonna engage in some
15340s marbling
15344s [Music]
15351s thank you
15360s [Applause]
15364s [Music]
15367s [Applause]
15369s [Music]
15370s [Applause]
15375s connected Channel switched well it would
15378s have been a fun easy fight right but
15380s guess what dude I'm not if seeing it
15381s people can't get they're fit together
15388s enemies your temps are completely damned
15391s out Crush I'm dumped out I'm dumped out
15393s you don't like Champions Boys Pizza hips
15396s yeah everything down I've not been able
15398s to look at the thing again
15402s I'm jammed
15403s and there you have it we are done the
15406s alliance tournament 19 feeders is over
15408s we have all 32 teams uh some people went
15411s home with a whole bunch of skins they're
15413s gonna be very pleased uh obvious since
15415s they're taking uh 10 extra skins as
15418s consolation prize for not getting into
15420s the main tournament I'm sure if they
15422s wanted to buy one of the new ships once
15424s they're sold someone will sell it to
15425s them but it will be expensive so you're
15428s gonna have to start selling those skins
15429s as soon as you get them and try and get
15431s some of that cash up and running
15433s um thank you very much everyone for
15434s watching make sure you stick around
15436s because we will do the main tournament
15439s seating in about 10 minutes or so 10-15
15443s minutes uh but in the meantime uh just
15447s wanted to take a bit of time to to thank
15449s everyone who makes Productions like this
15451s possible uh generally you just see uh us
15454s nerd sitting on your screen but there is
15457s a whole lot of people in the background
15458s that if they weren't doing a lot of
15461s stuff uh we couldn't bring you this
15463s great content and so in no particular
15465s order uh thank you so much to CP convict
15468s uh CP arcades to be fabulous CCP
15471s chimichanga uh CCP Swift and CCP zealous
15475s uh for doing a lot of things in the
15477s background uh we've had a bunch of the
15479s GMS helping us with all the refereeing
15481s GM Tigris GM Kobayashi GM Lex GM
15484s Maverick GM starlard GM trogctor GM
15487s chaos and of course the one and only saw
15490s Brazil who has been helping us out with
15491s the wrestling crew as well thank you
15493s very much to all the isds have been
15494s helping out in chat ISD Forge fire ISD
15496s Chiara have been super useful
15499s um and then of course thank you to all
15500s of our incredible Talent not only the
15503s people that you see on this on the
15504s screen but the people that you hear in
15506s the matches the camera operators and the
15509s people in the background pushing the
15511s buttons like Mr brj of course there's
15513s also be a Blackboard pirate moderator
15515s mystical right Alexia of cardi the
15518s Basilisk Mark resurrectus Chad flame
15520s yentan fear weiner Wagner cross Thera
15523s valorax goodjack one eye disc reader
15527s torrentine biohazard and Brett Thomas
15529s Thomas
15530s it takes a lot of people to put this
15532s stuff together I have been CCP overload
15534s uh we will see you in a few minutes for
15537s the uh the seating and feeling that
15539s we'll see you in August for the main
15540s tournament thank you for watching
15547s how are you doing that was a fantastic
15551s wrap up to the alliance tournament
15553s feeders
15554s uh maybe possibly I don't think so
15561s there we go uh got a classic mutorator
15564s moment uh hope you've all been doing
15566s fantastically uh thank you very much for
15568s joining me for this live marble stream
15571s uh I've been fortunately joined by the
15574s wonderful uh CP overload and the
15576s Basilisk uh to give us a cast of the
15580s marbles match uh just to let you guys
15582s know we're just gonna run through the
15584s marbles to decide the seating for
15585s positions at 5 to 28 so the the top four
15589s positions were decided by
15591s um the winners from last year uh so once
15594s this is done I'll be able to plot these
15597s all into a nice challenge which I'll be
15599s posting over into the Discord after uh
15603s after we've seen what the results are
15606s um well enough with that let's get on
15609s with the marbling shall we
15613s I am born to Marble I don't know about
15615s you basilisk that I am oh I love novels
15618s oh look at that hidden Leaf Village
15619s Ninja Assassins called Esports starting
15621s right near the start there that is a
15623s optimal starting position I think unless
15625s of course you want to not finish first I
15627s have no idea how uh it's going to be
15630s allocated at the end in which case maybe
15631s a spot near the back might be better who
15632s the hell knows well goon's finished
15634s first and then they went straight
15635s through into the tournament so finishing
15637s first probably beneficial uh in this
15640s particular instance all right if you've
15641s never seen marbles before uh this is uh
15644s one of the top Esports currently uh
15646s globally
15647s um your alliances basically formed into
15649s the form of a sphere and then shoved
15651s down this giant run and that's it like
15654s you you it's all about belief like if
15656s you are sending the belief from your
15658s alliance to your marble it will be
15660s faster so make sure you are all
15662s overheating your belief and getting
15664s ready to watch some balls roll it's all
15667s about spontaneous gameplay as well
15668s because as we can see we can't see the
15670s rest of the marble track you're gonna
15671s have to take it as it comes you know we
15672s have no idea what kind of twists and
15674s turns await these little spheres so you
15677s know you can't come in with a optimal
15678s comp for a straight line track you've
15679s got to just uh you know see how it goes
15681s all right let's say armor armor tanked
15684s marbles are going to be slower so we'll
15685s see how they go uh zealous uh are you
15688s ready to rock I am ready to rock and
15690s roll let's see where these marbles roll
15693s all right well it's lights out and away
15696s they go uh immediately hidden Leaf
15699s getting into a good position but can
15701s they get through I see Brave Collective
15703s uh
15705s paper numbers as well and snuffed out
15708s going around the loop-de-loop bit and I
15709s don't know what these red bits are in
15710s the middle I don't know if they're holes
15711s or what but they're just zooming
15713s straight possum they don't give a
15714s they're going straight through round
15715s another loop-de-loop bit the quality is
15717s horrible so it's kind of hard to see the
15718s names
15719s um is that white school at the back no
15720s white spools at the front at the back
15721s sorry Brave Collective arrival coming in
15723s for the lead as well now I think that's
15724s white flag as well very very scary team
15726s you don't want to be matched up against
15727s them so team at the back instead of
15729s white flag coming up against white flag
15730s at the front there's a brief Collective
15732s looking like in a very strong position a
15733s rival right behind them uh ready to try
15736s and get into number one position no
15738s one's really lagging behind at the
15740s moment is the field is starting to
15741s spread out but I'm not sure when they're
15743s gonna uh pet to change marble tires but
15745s that might be happening uh unless this
15747s is a Sprint race of course in which case
15749s they're not obliged to change marble
15750s tires
15752s there might be pretty particularly sort
15755s of demanding on those what the hell
15756s those boxes exploded is that meant to
15758s happen
15759s look at that old stacking up what is
15761s this oh my God I have no idea just like
15764s a safety car equivalent yeah get out of
15767s the safety marble someone deployed the
15768s safety marble okay here we go it's we're
15770s all back on they've all bunched up
15772s behind the safety marble the track is
15774s green they're on their way right now
15775s getting ready to go this is this has
15777s changed everything arrival they had a
15779s commander lead now look how close
15781s everyone has behind them this is big
15783s they've got a skirt through I think
15785s those are like triglavian lasers or
15786s something that are spilled up and if you
15787s marble touches them you die but everyone
15788s seems to have made it through fairly
15790s safely we're going on to another open
15791s section with a bunch of red holy things
15792s I've no idea still what they are uh
15794s maybe they're like little bumps and
15795s everyone jumps through them into this
15796s giant thing that is absolutely ruining
15798s my graphics card I can't see any of this
15799s going on here because there's so many
15800s effects yeah it's it's fine it's fine
15803s there's going through this gigantic
15805s tumbly nonsense thing and white squall
15807s comes out in the lead this is massive
15809s they've suddenly just popped out right
15811s at the front where did they come from
15812s Templars in second bright side of death
15814s in third engines and platinum
15816s sensitivity it is all shaking it up this
15819s is just not what we expected uh White
15821s scroll getting right into that first
15823s position they are in good good standing
15825s yeah it's already oh this is the end
15827s actually so it was a disastrous Pit Stop
15829s phase for Reflections well what the hell
15832s is going to happen but the white school
15833s goes straight through white school
15834s finishes first but the rest of the teams
15836s are just gonna get caught by in here
15837s hiddenly Village comes second that's an
15838s excellent performance from till doomsday
15840s taking that final Podium spot the rest
15841s of filtering in now drakaris abandon
15843s Park fraternity Brave collected paper
15846s numbers and Rusty hyenas finishing out
15848s the top ten and at the back in the
15849s equivalent of the Hass or whatever slow
15852s fear is in Eve online plug and play and
15854s Laser Hawks slowly making their way down
15857s on the TV in the laser Hawks marble uh
15859s on his way to the final uh the final
15862s marble over the line closing us off and
15865s there we have it white squall are going
15867s to be that fifth seed in Alliance
15869s tournament uh it looks like fifth is
15872s white squall sixth hidden Leaf Village
15873s ninja then till Doom sutrikaras a band
15876s of part of fraternity Exodus Brave and
15879s paper numbers rounding out uh sorry I
15881s must think he has Clan rounding out the
15883s the top 10 so that's your seats right
15885s there 4 Lions tournament 19. wow which I
15888s believe means whole control Dark Side
15890s plug and play and Laser Hawks will be
15892s matching up against the top four Auto
15895s qualified teams so there's going to be a
15896s very scary matchup especially that dark
15898s side match I don't know who they're
15899s going to face but any of those top four
15901s teams against Darkseid in the first
15902s round that is a terrifying terrifying
15904s matchup yeah it certainly is uh but that
15907s was it that was the marbles that was all
15909s the marbles uh I'll hand it back to CCB
15911s zealous to to play us out that was some
15915s expert commentary there from our guest
15917s commentators thank you very much for
15918s helping me out with that it's uh greatly
15920s appreciated so as I say I will be
15922s posting this over onto the uh 80
15924s announcements Channel over on Discord
15925s momentarily uh just so you can see how
15927s the settings lays out for the alliance
15929s tournament in August uh until then
15933s we'll see you in space