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So, it wouldn't surprise me if someone already thought of this, but I want to suggest a tweak to 0.0 asset safety to bring more risk.

Basically make the asset safety system spit out some of the loot. The loot dropped from a citadel kill is randomly selected, and the loot not dropped goes into standard asset safety.

The kicker would be diminishing returns based on the combined value of assets, so the more assets there is in a citadel, the larger the percentage of assets spat out into space, extreme example would be a random citadel in esoteria with sub 200b combined assets in it has a 90% save rate and 10% drop rate, while the thetastar in 1dq would have 40% save and 60% drop. Of course the numbers have to be tweaked and balanced and sh*t, but this would not benefit large groups roflstoping smaller ones for loot, but bring real risk to larger groups.

This could all obviously be counteracted by citaspam and diversifying assets between them, but imo, even if the coding behind it might also be unrealistic, this would feel like a step towards making assets worth actually fighting over again.

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over 5 years ago - /u/CCP_Falcon - Direct link

I'd prefer no asset safety personally.

And limits on hangar capacity in upwell structures.

And no more tethering, only mooring for supercapitals.

And supercapitals not being able to dock in structures.

And limits on number of supercaps that can moor at a structure.

But that's just me...

over 5 years ago - /u/CCP_Falcon - Direct link

Originally posted by randomirez

so since you are online again, fake hair and all, why is ccp selling sp?

We put some SP into a starter pack because we thought it'd help new players with the restriction of buying one per account.

We failed to restrict the starter pack to new accounts, and when this was pointed out by the community, we realized we'd screwed up and released a clarification to say that we'd be fixing this. A fix is in the works afaik.

Whether you like it or not, the games industry is changing and EVE needs to change with it. That's just the reality of things.

The intention isn't to break down the core pillars of what make EVE the game it is, but at the same time if we can ease the path for new players to get into the game and have fun, then we'll look at doing so - even at the risk of rustling the jimmies of some of our existing players along the way.

I'll be direct and say that this is of course my own opinion and not the opinion of CCP, but personally I'm getting tired of people freaking out every time we try something that might help with new player retention or give them an easier path to get into the game and stay.

There are of course some valid concerns, and my job is to listen to what people are talking about, but once I'm done listening, it's getting to the point where I just roll my eyes at a lot of the REEEEEE that happens when we talk about changes and the same groups of people start screeching about "pay to win" and "muh sandbox".

I'll hold my hands up and say I'm guilty of that myself - I try to do as much as I can to make sure that EVE stays true to its roots, but we've been super direct with our new player retention numbers, with our second logon numbers, our 30 day retention numbers too - we even showed these off at EVE North and a few other events to talk about the unique issues that EVE faces with retaining rookies.

If it comes down to a choice between EVE struggling through a lack of fresh blood, or pissing a few people off and seeing some noise on the internet because we've decided to do something different, then prepare your jimmies mate, because imma come a rustlin'.

over 5 years ago - /u/CCP_Falcon - Direct link

Originally posted by querns_gsf

Fortunately, the developers of citadels understood a very basic fact: players will perform acts of drudgery adjacent to self-harm to reduce risk, if the alternative is there. That alternative is NPC stations. These developers had the following bold precept in mind when they developed the feature: players should enjoy the video game, and not have to do bullshit make-work.

That alternative is NPC stations.

Yeah, that's why I'd also stop caps from docking in NPC stations too, and put a cap their hangar capacity as well :)

over 5 years ago - /u/CCP_Falcon - Direct link

Originally posted by StainGuy

Well i prefer strong NPC nullsec with PVP oriented groups living there again.
And removal of easy LP - aka burners
And no injectors
And single structure per system capable of providing basic needs for all players.
And upper limit on how many accounts player can have.
And no interdiction on interceptors.
But this is just me...

As for your points :

I'd prefer no asset safety personally.
players will keep most of the assets in NPC stations
And limits on hangar capacity in upwell structures.
read above
And no more tethering, only mooring for supercapitals.
hell why not, RIP NCPL fleet
And supercapitals not being able to dock in structures.
been there, liked it
And limits on number of supercaps that can moor at a structure.
yes please ... but be sure it will not lead to structure spam
But that's just me...

over 5 years ago - /u/CCP_Falcon - Direct link

Originally posted by Gunzbngbng

You can only make me so hard. Be careful with the power you wield.

I don't wield any power.

If I did, New Eden would be a hellscape of hardcore torture where you had to work to achieve and maintain greatness.

over 5 years ago - /u/CCP_Falcon - Direct link

Originally posted by querns_gsf

Everywhere? Even lowsec and highsec?

Caps docking in NPC stations - yes, everywhere - you want to own them, be prepared to have to build the infrastructure to support them.

Capping NPC station hangar capacities - no not everywhere, just in nullsec - if organizations out there want to hold space, they should have to create their own infrastructure from the ground up in order to do so.

Like it or not, NPC nullsec is called NPC nullsec for a reason. It doesn't belong to a player alliance, it belongs to the faction that holds sov.

over 5 years ago - /u/CCP_Falcon - Direct link

Originally posted by cursepilot001

has there been any discussion of public fleets for brand new players to get them to that first player engagement that's so crucial?

Yep, it's something that we've talked about - I think CCP karkur has been investigating some stuff related to it, but I'm not 100% sure :)

over 5 years ago - /u/CCP_Falcon - Direct link

Originally posted by partyprez

Structure spam online holy f**k dude

Yeah, that's why I'd also restrict the number of structures you could put down in a system, or perhaps a constellation, too.

over 5 years ago - /u/CCP_Falcon - Direct link

Originally posted by partyprez

No asset safety means I’ll never come back if I take a break and lose my shit. My wife gets cancer and I afk. I’m gone from your game. Sounds like you don’t care.

How do I then use a super pilot for anything else if I can’t dock it and reship?

Limiting hangar space means I’ll just anchor EVEN MORE STRUCTURES....

Limiting the number of tether on a structure... EVEN MORE STRUCTURE SPAM...

Do you even play the game dude?????

Do you even play the game dude?????

Extensively, and like many others I'm aware of the fact that structure and cap proliferation as well as obscenely unbalanced wealth distribution are some of the largest issues there are.

Limits on the number of structures a system/constellation/region can host is also viable for capping structure spam.

As for AFKing - there's a simple solution - don't put all your eggs in one basket.

over 5 years ago - /u/CCP_Falcon - Direct link

Originally posted by Undeadhorrer

Bad Falcon! please dont get rid of asset safety or supercaps docking, having to coffin a character in a supercap realllly sucks, so does losing everything in a home in null if you have to do some RL Afking. Also wait why do you like mooring for supercaps and not docking?

I like the fact that they're visually exposed and you can use their presence as intelligence to track fleet movements, buildup of arms and use it to gauge someone's military capability.

over 5 years ago - /u/CCP_Falcon - Direct link

Originally posted by querns_gsf

Seems like, to me, that such a vignette would drastically increase the value of 0.0 adjacent to lowsec. In addition, it'd render the value of 0.0 not adjacent to lowsec somewhere around the value of dog shit.

I suppose if you were trying to compress the map, this would work -- you could give the game a year to consolidate powers even further along the bits of nullsec that can actually support life (next to lowsec,) and then delete the untrafficked regions.

Is it cowardly and risk averse? Absolutely. Thankfully, no one who matters actually cleaves to that sort of high-faluting grandstanding bullshit. Advantages are to be seized by one's jaws and shaken mercilessly until candy falls out.

There are other ways to give people the incentive to move deeper into nullsec.

Re-balancing resource distribution, for instance.

Maybe introducing depletable or diminishing resources...

All manner of things.

over 5 years ago - /u/CCP_Falcon - Direct link

Originally posted by Undeadhorrer

Thats not really a simple solution if your null group lives out in far null. Having to constantly run back and forth to npc stations sucks.

Oh no, perish the thought of having to do logistics runs if you want to hold space.

over 5 years ago - /u/CCP_Falcon - Direct link

Originally posted by AXSAmazingJay

one thing that concerns me when the topic of POS removal comes up is that there will be no "safe" place to titan bridge from. Currently I can drop a 500m POS, set it to a password only I know and titan bridge from it in hostile space. You cannot do the same with any structure due to bumps.

I'll agree with you on that point that cap bumping in general is mega sh*tty, but that's just how destiny works.

Not sure if we'd ever revisit the physics engine for EVE, but it'd be interesting for sure.

over 5 years ago - /u/CCP_Falcon - Direct link

Originally posted by Undeadhorrer

Yes PERISH THE THOUGHT, its more than just logistic runs Falcon in that case and it is a BAD THING despite your mockery >:(

<3 I'm just messing with you bud!

over 5 years ago - /u/CCP_Falcon - Direct link

Originally posted by Gunzbngbng

Hey. Um. Could we maybe see something done about equipping stabs to drone boats? Or stabs in general equipped to ratting ships?

Honestly, I'd love to just delete stabs from the game.

over 5 years ago - /u/CCP_Falcon - Direct link

Originally posted by partyprez

Best news yet.

Maybe lead off with this. Not with the shitting on everyone stuff

But where's the fun in that? :P <3

over 5 years ago - /u/CCP_Falcon - Direct link

Originally posted by Fofalus

Are you implying people don't do any logistics to own their space now? Because I know a lot of people who would say it is basically an entire job to keep their infrastructure running.

I'm aware of this - I ran a corporation orders of magnitude smaller than most of the alliances out there for almost a decade, and even that was a ballache.

I'm talking on an individual level, having to actually be out in space is a good thing - regardless of what you're doing.

over 5 years ago - /u/CCP_Falcon - Direct link

Originally posted by querns_gsf

Well, then -- I'm glad that we've come to the conclusion that such changes to asset safety are meaningless if the will to also apply it to lowsec is missing. This was a good discussion.

Yeah, well, you know, that's just, like, your opinion, man.

over 5 years ago - /u/CCP_Falcon - Direct link

Originally posted by angry-mustache

Your thoughts on allowing alliances to Pearl Harbor each other's moored Supercaps?

It'd be an interesting mechanic, that's for sure.