So, it wouldn't surprise me if someone already thought of this, but I want to suggest a tweak to 0.0 asset safety to bring more risk.
Basically make the asset safety system spit out some of the loot. The loot dropped from a citadel kill is randomly selected, and the loot not dropped goes into standard asset safety.
The kicker would be diminishing returns based on the combined value of assets, so the more assets there is in a citadel, the larger the percentage of assets spat out into space, extreme example would be a random citadel in esoteria with sub 200b combined assets in it has a 90% save rate and 10% drop rate, while the thetastar in 1dq would have 40% save and 60% drop. Of course the numbers have to be tweaked and balanced and sh*t, but this would not benefit large groups roflstoping smaller ones for loot, but bring real risk to larger groups.
This could all obviously be counteracted by citaspam and diversifying assets between them, but imo, even if the coding behind it might also be unrealistic, this would feel like a step towards making assets worth actually fighting over again.
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