about 1 year ago - EVE Online - Direct link

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0s now coming on to the importance of
2s hauling why I feel that uh it is
6s something that moves everything uh uh
9s and it is it plays a very important part
11s in our whole economy uh and everything
14s that a player does everything that we
15s are able to accomplish is because
17s there's some bit of falling involved
19s whether it is uh uh you moving your own
23s stuff someone moving your stuff uh
25s Alliance is moving
27s um they're free everything right even
28s ganking uh happens because we we move
32s that stuff
37s so yeah
39s um now coming on to uh types of colors
43s um I have divided them into three type
44s of followers one is what the if you if
47s you if you were presented causes
50s presentation they are divisional Traders
52s or Trader haulers
54s um these are the people who are moving
56s stuff from one region to another trying
57s to figure out which regions make better
60s profits for them and to increase their
63s margins they basically move their own
65s stuff
66s yeah uh and then second we have
68s industrial hauler so if you saw the data
72s set that the last uh CCP data team was
75s sharing Dell has a lot of movement of
77s Freighters and docking so I think
79s primarily that is because these are the
81s haulers who are moving uh their
83s production materials from one Citadel to
85s another uh and uh that can be
88s accomplished in Freighters so that can
90s so these are the people who are moving
91s their own stuff from one production
93s cycle to next intermediate materials or
96s whatever
97s and they they fall into this industrial
99s Hollow category and the finals are the
102s professional haulers or The Courier
103s contract haulers uh which we are or
106s which I am
107s um so we basically cut across both of
110s these uh play styles
112s uh if Regional haulers feel that they
115s can you know take a dip in their margins
118s for the safety that uh of someone else
120s taking the risk will provide
122s then they they will use us uh or they
125s are basically people who will move
127s anything for some isk yeah so they carry
130s the highest risk uh and they carry all
133s the all the risk and that's why they are
135s rewarded for that
137s so yeah uh
140s this is
142s uh so I think it's self-explanatory but
144s okay what new Eden fields we do we are
147s these space uh spaceship cargo haulers
150s moving stuff from one place to another
152s like a ship captain
153s what gankers will we do we just
155s autopilot uh or we have Bots or half of
158s us are Bots
160s what we think we do
162s um so
163s we think we are the Han Solo moving
166s through this
169s moving through the the treacherous Inuit
171s evading Pirates evading gankers and then
174s getting the stuff to where they are
176s needed what we actually do is we just
179s watch Netflix
180s on the other screen
182s so yeah that's that's uh yeah of what we
186s do so now coming on to the main topic uh
188s how do you become a hauler so you
191s maybe there is something that you find
193s it interesting or you want to get into
195s it
196s and these are the requirements that I
198s feel uh are basic requirements to get
200s into hauling
201s first is you need minimum of two
203s accounts I say that because it is Eve if
207s you use your hauler to move your stuff
209s you are going to get get killed so you
211s need two accounts the one will be your
213s hidden uh one who accepts the contract
216s and the other one who actually moves the
218s contract so uh you subcontract it to
220s your other pilot so nobody knows who is
223s your real freighter alt yeah that's why
225s you need two and the second one is that
227s your uh the one who accepts the contract
230s can also uh Scout ahead and scouting is
232s very important because
235s ganking
237s uh and yeah any ship type so uh can be a
241s hauling ship if you look at it right it
243s can be sunesis which is a really good uh
245s Destroyer which has the biggest cargo
248s capacity very versatile ship and can use
251s it can be used for hauling in a way but
253s don't use it uh
260s uh and then yeah any any ship which has
262s an M3 can be moved can be a hauling ship
265s but then there are specific hauling
267s ships made in Eve uh which have which
269s provide larger cargo capacities for the
272s stuff which are big
274s um and they and we'll get into that in a
276s bit and then collateral you need
279s collateral to cover the
281s amount uh if you're moving someone
283s else's good collateral is something that
285s you will need so that you can cover the
286s isk or the risk from the person you are
289s accepting the contract from this can
292s start from anywhere if you're public on
293s uh hauling you can it can start from say
296s 10 million 15 million and go up to 300
299s billion for a bank contract
302s um and then strain the skills that
304s matter for hauling so there are very few
306s skills that can help you move faster so
308s these will be your agility skills
312s um your tanking skills uh depending on
315s the ship type you use it can be Shield
316s tank or armor tank Fuel and range this
320s is specifically for jump rating so if
322s you are using
323s uh you need jdc jump drive calibration
327s five to be most effective
329s um and the other jump fuel conservation
332s or jump rater skills to optimize how
334s much fuel you're consuming so that you
336s don't get stranded in a null sex system
339s um and then speed
341s um so there are few skills that increase
343s your subvert velocity uh and they they
345s also come in handy so if you have
347s trained these skills the then you are on
350s your path to you can start hauling in in
352s a way
354s uh now coming on to public versus
357s private hauling this is something that
359s is uh ever lasting debate that keeps on
362s going
364s um so CCP data team was uh kind enough
366s to provide some data on this as well to
370s us to see how how much it actually is
373s there so I'll just delve into it
375s so if you look at the distribution of
377s Courier contracts
379s um you will see that public private
382s contracts make up three times the so
384s this this data set is for past six
385s months by the way so from January to
388s June 2023.
390s uh so private contracts make up almost
394s three times the number of public
395s contracts that are that are out there
397s across all six status
400s um
401s and that is contrary to popular belief
404s that public contracts are widely used uh
406s we when we when I saw this data I was
408s surprised as well uh and if you if you
411s start breaking this down a bit you will
413s see that private contract distribution
415s how does it look like across sex
417s statuses it can also give you a view
420s into how accessible something is uh for
422s if players which can affect this uh
426s distribution
428s so if you look at this uh High SEC makes
430s up 63 percent of all the private
433s contracts being private Courier
435s contracts being generated
436s 32 percent is Null Sec and then a very
439s tiny bit in uh low SEC which didn't show
442s up because by check
447s this is origin
449s orange yeah
452s uh yeah so high second Null Sec make up
454s the bulk of the private Courier
455s contracts that are there nulsek
458s uh in a way it is I mean it's uh it's
461s it's it can explain by the fact that a
465s lot of these big huge alliances that you
467s guys are part of have their own Freight
469s freight services that go from their
472s region to uh the market hubs and that is
475s and and since you can control the access
477s of who docs in the stations and
478s everything it is their own folks who are
481s doing The Courier contract so it is it
483s can make up a lot of private contracts
486s um we are not able to decipher why
489s private contracts and high SEC is such
491s big part of it
494s um if you look at the public contract
496s distribution it is 92 percent of all the
499s contracts being generated in uh
502s in high SEC is basically uh
506s public contract you know
508s so yeah so this is because I mean this
510s can be explained that uh for haulers if
513s you if you see high SEC is the most
515s accessible place you can go anywhere you
517s want and that is why it shows that 92
520s percent of those contracts that are
522s there are really accessible to a lot of
524s haulers but if you start moving to low
526s SEC which is still again accessible but
529s it is a bit harder to get into
532s uh it so it makes up a small percentage
535s of it and then it completely dies off in
537s Null Sec
539s uh so yeah public hauling uh is more
542s predominant in high SEC if uh if you can
545s say that
545s uh choosing the right hauling ship so
548s once you have decided you want to either
549s go with the private hauling or a public
552s hauling you want to choose the right
554s ship type yeah
556s so this is my cheat sheet that uh
560s um I'll not go through each of these but
562s I'll just quickly tell you that oops
564s sorry
566s I'll just quick quickly tell you uh
568s Interceptor destroyers are a good
570s starting ship if you want to try hauling
574s um they they they they can they are low
576s tank uh very low tank they can be smart
578s bombed up uh smart bombed on your way
580s from uh going through Amazon
584s verse system uh cargo value they can
587s carry is really high a lot of people use
589s uh
590s uh what do you say move their bpcs and
593s bpos in interceptors or sunasis
596s um and it is really safe ship but if it
599s is in high SEC it is really safe in a
601s way cargo capacity is limited so if you
604s see sonosis has the highest one that is
607s 600 M3
608s uh whereas the uh um if you use
611s interceptors you get hundred hundred and
612s fifty M3 which is very less
616s um speed very high so when I talk about
618s speed it is basically moving from point
620s A to point B uh they can move at very
623s high velocities uh blockade Runners are
626s a bit upgrade or a starting level safest
629s ships to move high value cargo
631s and then deep space transport is again a
635s dsts again are very good ships if you so
638s they have a limited uh
640s um what do you say cargo value because
642s you don't want to carry a lot of stuff
644s into lowsec or null sex system I I do
648s have the destruction data for all of
650s these so we'll just go through all of
651s this uh quickly how how safe they can be
654s in a specific system
657s you have a deep space transport the same
659s as a generator
666s I'm also
669s that is yeah I messed up
673s no no so this goes to 62 500 M3 at the
677s maximum
678s and that is 360 000 yeah I need to work
681s on that I I'll I'll share the updated
683s one
687s yeah yeah
690s jump rate is high yeah
693s no I think I had updated it but this is
695s probably the old old version uh but I'll
697s share the updated one
699s um yeah and then jump raters are the
702s fastest ship that can go around from
703s point A to point B because they have
705s jump drives so something like Freight in
708s a freighter if you move from Jita to
709s Amar through high sex system and don't
712s take uh any shortcuts through Amazon you
715s will reach there in
717s two hours and where is if you use a jump
720s freighter you you can probably reach
722s there in 20 minutes that's how fast it
725s is
726s um so yeah you can use this as a as a if
730s you want to try to figure out which ship
732s type to use you can use this
735s and then if you look at public versus
737s private contract one of the other thing
739s is the failure rate right how much risk
742s is involved in all of these
745s um so private so let's look at private
747s private contracts first so two percent
749s of all the private contracts have been
751s failed so the data that we were provided
753s doesn't say uh whether it was ganged or
757s it was failed
758s um because the item inside was valuable
761s for the for the person
763s so we don't have that clarification so
765s we are just clubbing it clubbing it all
767s and under the gank and thinking it's
769s mostly gank
771s um so if you look at it two percent of
773s all the public private contracts are
775s getting failed in uh in past six months
777s so that that is almost 7 000 contracts
781s uh and if you look at the distribution
783s of this two percent where it goes
785s 1.9 percent is high sec
788s 4.8 percent is low SEC and two percent
791s is Null Sec so that is the distribution
793s of those 7500 contracts
795s and if you look at public contracts
799s 2.6 percent is the failure rate which is
803s 2564 contracts or the 90 000 contracts
806s that are that are made uh in the last
808s six months and the distribution of this
810s looks like something like this
812s so if you see I did public contracts are
815s something that is if you post it on uh
818s public haulers Channel
820s something good and rewarding will get
822s quickly snatched up but then the risk
825s involved are very high in a way
827s relatively
828s so people are competing like there's a
831s high competition uh there's lower
833s rewards because public contracts are
835s generally paid lower than what you can
837s get in private contracts
839s and the risk you carry is a lot higher
841s so when you when you try to choose
843s between if you want to be a public
845s hauler or private hauler that can be
847s something
848s Um this can be a good indicator to look
850s at it that way uh to gauge the risk and
852s reward
854s um and now I just wanted to give you a
856s reference point on how it looks like
857s with one of the bigger uh like voice X
860s Red Frog or a bigger hauling Corporation
863s how does these failure rates look like
865s and our data is basically gank rates uh
868s what are gank rates look like uh so for
870s high circuit is 0.42
873s for low circuit is 0.23 percent and null
877s second zero percent
878s so not bragging but yeah
885s this is that uh this is against our own
887s data of how much contracts we get
890s um yeah on that
893s uh Hollow destruction so my friend Zee
896s was able to scrap through all the zekel
899s data to give us some of uh the data that
903s I'm going to show you around ship
904s destruction and hollership destruction
906s um one caveat with this is this is all
909s the destruction that is posted on zikal
911s so lot of the gankers try to hide it by
914s not providing the apis to their kills to
918s zekel and sometimes the haulers don't
922s want to be shamed so they they don't
926s post their uh kill on on zekel so unless
929s it is not on zekel it's not shown up
932s here
935s destruction how it looks like across the
937s four categories that is the
939s um
940s Blockade Runner DST jump freighter and
943s freighter if you look at it
945s dsts and blockade Runners make a very
948s big part of the ship destruction and I
952s don't know if this one has a laser
953s pointer
954s this is the last six months yeah uh till
957s from June from January to June and then
959s July because we wanted to look
962s and because we wanted to look at how
964s does it look like with Lancers coming
966s into the picture
967s uh so if you see
970s um for freighter specifically
972s um it starts picking up in May it almost
974s doubles the number of kills this is
976s because
977s uh safety was trying to do a lot of
979s ganking in high sec
981s and it it and there was only one person
984s who does it so it just spiked and then
988s he he slowly is burning out or I don't
991s know
993s so it's on a downwards Trend but if you
995s see jump raters they were not making up
998s that much of kills in high sec in June
1001s it suddenly spikes up to 57 kills which
1003s is almost five times the number of kills
1005s that usually happens this is again
1008s because that specific player started
1010s killing jump Raiders in um Jita
1013s and then it again dwindles off because
1015s killing jump Raiders and high SEC
1017s requires a lot of DPS a lot of
1021s um
1021s planning yeah very initially because you
1025s don't get much time to prepare if a
1026s freighter is coming through a certain
1028s system it is usually three or four jumps
1030s before you need to figure out uh is it
1032s worth taking or ganking them or not
1034s unless they are autopiloting
1037s um so yeah this is what it looks for
1038s high sec
1039s uh and this is what it looks for low sec
1043s um so if you see again dsts and blockade
1046s Runners make up a very big part of the
1049s ship kills almost 300 to 400 kills every
1052s month every month
1054s um and again Freighters I don't know why
1056s they're in low SEC but they are there
1059s uh and they they make a 40 to 50 kills
1062s every every uh every month and jump
1064s Freighters if you see it has started
1067s picking up from June to July
1070s um and I think it has and now it will
1073s pick up more
1074s this doesn't show land circles
1078s um I'm yet to check if it does I don't
1080s think it shows land circles
1083s um but with Lancers it's very tricky
1085s because they don't show up on Z kill uh
1088s specifically the people are trying to
1089s hide it and that's why it uh I think
1092s this is this regular all the all the
1094s jump fighter kills that are happening
1095s and it is started picking up and I think
1097s it's a lot more higher right now with
1099s all the risk involved and the another
1100s thing is that's a kind of uh if I can
1104s say uh ripple effect that is happening
1107s is if they're not getting killed in
1109s low-sec you will see them trickle down
1111s to high SEC it is because the entry
1113s points to these high-sec systems have
1115s been cut down a lot because now you
1118s cannot use stations that are very far
1121s away from the gates right you need to
1122s either have your own citadels near the
1124s grid
1125s or you need to have an empty system
1128s um and so a lot of gankers have started
1131s uh you know getting into these choke
1135s points that are that are good systems to
1137s get into high SEC and you will see if
1139s they are not happening there they will
1140s they will if they are the targets they
1142s will happen over there
1144s now
1145s coming on to why pros and cons of public
1148s hauling and uh private hauling so if you
1152s look there's no commitment required in
1155s when you become a public holiday right
1156s you can it's like a switch if you want
1158s if you feel like it you go go out and
1161s haul someone's accept someone's contract
1163s and just go out and haul
1166s um and if you don't feel like it you
1167s don't need to haul if you can go months
1169s without hauling you can ah
1171s Hall every day
1173s if you look at the other one which is
1175s the choose any ship type so
1177s once the contract is accepted what ship
1180s type you use to get that delivery done
1182s doesn't matter and till the time the
1185s delivery is made
1187s and even if you lose that ship the and
1189s you have covered it through collateral
1191s uh the person who has made the
1193s contractors and loses anything so you
1195s can use any ship type there's no
1196s standard operating procedure that you
1197s need to use this specific ship types
1200s yeah uh no Sops and you build your own
1203s brand so you say you are into it for a
1206s long time so someone like a moon pyre if
1208s you guys know him uh he has made his own
1210s brand by evacuating fraternity out of uh
1214s or was it fire
1216s yeah he he evacuated fire and moved like
1219s one
1220s something 20 years 20 years so he just
1222s moved a lot of stuff for them and he has
1224s built a brand brand around evacuation
1226s for large null second alliances and that
1229s is how you can make your own brand if
1231s you're doing your own thing and that is
1233s one of the pros of public hauling and
1235s you get to keep what you earn you don't
1236s need to share it with anyone
1238s so that's a good part uh cons so if you
1242s look at the cons of it is you have to
1245s figure out everything on your own you
1246s have to go through a lot of stuff as
1248s eBay's you have to read through a lot of
1250s Articles best practices around hauling
1253s you have to read through all of those
1255s and then you have no access to
1257s sophisticated tools so um shortly after
1259s some time I'll show you what tools we
1261s use at push X and those have been built
1264s across last 10 years so very
1266s sophisticated tools that helps us keep
1268s our sanity uh but if you are someone
1272s getting into hauling you don't have any
1274s access to sophisticated tools you you
1276s use contract Windows mostly uh to figure
1279s out what contracts to pick up are they
1280s gang contracts or not you have to figure
1282s everything out on your own
1286s higher risk with lower rewards so if you
1288s look looked at the uh looked at the last
1291s destruction charts if you looked at how
1293s much competition is there for the
1295s limited number of amounts of public
1296s contacts that are out there
1298s uh as us said
1301s uh it doesn't make a lot of sense the
1304s risk reward doesn't make a lot of sense
1307s too much competition for good contracts
1309s and then lack of standardization uh in a
1312s way that
1314s you don't have a volume limited systems
1317s in place so 360
1320s 1000 M3 of materials can be moved in a
1323s jump freighter as well as a freighter so
1325s you you are free to use anything so
1327s there's no standardization of what what
1329s chip type to use for what
1332s private hauling uh Pros good money to be
1335s made really good
1337s it is uh very good money I mean if you
1340s want to try it and want to join a
1343s private hauling corporations they make
1344s tons of money I think
1346s I don't know uh push X in last 10 years
1349s has a total reward of 15 trillion amor I
1353s don't know
1354s um and then access to sophisticated
1356s tools access to private structures a lot
1359s of private haulers if you're in an
1361s alliance and your goons you have your
1363s Amazon structure that you can use to get
1365s into Gita which is really safe it is
1367s 1000 kilometers of uh of the grid so if
1371s you are part of a big Corporation or a
1373s big Alliance you get to have access to
1376s structures that where otherwise you
1378s would be using NPC stations which are a
1380s lot more scarier
1382s um yeah so so that makes Hollings a bit
1385s safer
1387s um years of knowledge on private wikis
1389s um if
1391s there are a lot of there's a lot of
1392s small details when you when you are
1394s hauling apart from the big ones that you
1397s the small nuances that you need to keep
1399s uh
1400s keep in mind so that you are more safer
1402s than the general haulers and these are
1405s in a way walled behind a lot of these
1409s private wikis that they have you know um
1412s the data the knowledge has been
1414s accumulated over a long period of time
1419s that is the wrong one
1421s you don't keep what you want this is
1423s again an outdated one
1426s uh minimum required hauling so if you
1430s are private part of a private Courier
1432s contract group you need to keep certain
1434s minimum activity to not be kicked out uh
1437s because at the end of the day if the
1439s goal is to do as many Courier contracts
1441s as possible uh then you need to be
1445s actively doing it
1449s stringent interview process to join so I
1451s don't know about rff but at push X we
1453s have a very huge uh interview uh
1459s Google forms that you need to fill out
1461s before you join us
1462s and it takes an hour to fill it out so
1464s it's very it we basically want you to
1468s know what you're doing we're not there
1470s to train you uh and and that is that is
1473s how it works uh because uh
1476s people trust us with moving their goods
1478s from pointer to point B we cannot be
1480s teaching them how to do it so public
1483s hauling can be a good start to get into
1484s it and once you get a Vibe of it and you
1486s want to stick around and want to start
1488s making money then probably private
1490s career contracts or something waiting
1492s times to join can be High
1494s um retrog has a six months waiting time
1498s um so yeah that so if they are filled up
1502s to capacity and normally freighting is
1504s something that scales up the more amount
1506s of oils that you can add
1509s um so because it's uh one click action
1513s per system in a way
1515s um so it scales up if you have more
1517s Freighters and you start making more
1519s money
1520s um so that way uh if it's a demand
1523s Supply thing you're getting a number of
1525s contracts you have enough people who can
1527s control that amount of or move that
1530s amount of stuff then they don't need
1532s additional people uh coming in and
1534s taking the contracts away right so
1536s joining awaiting times can be a bit High
1538s uh
1540s will give you a percentage of earnings
1542s of attacks so for push X it is three
1545s percent that we need to give uh as uh
1548s tax every week that we earn to the
1551s corporation
1552s and
1554s um for
1555s Red Frog it is 10 to 15 including the
1560s insurance so they also provide insurance
1561s so if you lose your stuff they will
1563s reimburse you the whole money we don't
1566s uh
1568s you are a small Cog in a machine so at
1571s the end of the day you join them you
1573s move the stuff and you move out so some
1576s someone like me I came here uh I'm
1579s talking about hauling and then maybe
1581s I'll move to a different Alliance
1583s different Corporation but uh you guys
1585s will remember that push X did a
1586s presentation right so so so uh we are
1591s all a small Cog in the machine our CEOs
1593s keep changing
1595s um our CEO changed in the last two years
1597s he was there for last eight years but
1598s you guys don't remember him nobody does
1600s we also sometimes forget so so at the
1603s end of the day we are all working for a
1604s brand uh not the we we don't work for
1608s ourselves whatever we do reflects on
1610s what we are trying to build as an
1612s alliance as a corporation so at the end
1614s of the day you um
1616s are a small Cog in a machine
1618s uh
1620s first ever sneak peek into R2 I don't
1622s know how many of you have seen our tool
1624s but this is something that we have built
1626s over uh last 10 years it keeps on
1629s getting upgraded
1631s uh I'll just quickly walk you through
1633s what it what it can do
1636s so it automatically segregates the
1638s contracts that comes to us on based on
1641s their type so if it is a large jump Rita
1644s contract it will get categorized as jump
1646s rater if it is standard it will get
1648s categorized as standards and the rush
1649s contracts which are the what do you say
1653s the Amazon rush I don't know one day
1654s delivery thing uh that that gets
1658s segregated on the top
1660s uh that is how it works it helps Pusher
1662s keep track of their in-progress
1664s contracts so if you see up there there
1666s is an in progress tab so it keeps uh it
1669s helps you keep the track of what
1671s contracts you have in progress you have
1672s accepted those what are what what is the
1674s number of time left to deliver those
1677s where does the expiration looks like and
1679s everything like that
1680s PR also helps you find contracts on
1683s Route so uh if you're moving from Gita
1685s to Omar you don't necessarily move into
1688s a deadhead like without any cargo it can
1692s that you find something in rents to pick
1694s up so our PIR our software will
1696s basically tell you that there's
1698s something in range that you can pick up
1699s while going to Omar
1700s so it helps you min max the amount of
1704s money you can or and contracts you can
1706s do and the money you can make
1708s internal leaders for internal
1710s leaderboards for pushers so uh weekly
1713s we'll show you uh who are the top
1716s pushers who are moving a lot of stuff
1718s around uh and how many contracts they
1720s have finished and you can see the whole
1722s Leaderboard on our
1724s leaders like the main page
1727s uh it helps you send completion contract
1730s to our customers so if you might have
1731s used any any project Services you might
1734s have gotten a completion email uh that
1737s states that your stuff has been moved by
1739s this Pusher uh we used to have it that
1742s you need to click on that email email
1745s thing and then it gets the mail gets
1748s sent out but now I think we have
1750s automated that as well so
1752s we constantly keep working on it uh
1755s helps you keep track of your bonus
1756s payout so we have a bonus payout system
1758s I'll not go into that if you join us
1760s I'll let you know uh but it it helps you
1763s keep track of how much bonus you are
1765s earning in a week uh that is a part in
1768s above more um
1770s about what you want as a pusher like
1773s from the rewards
1775s helps you set up root so if you see we
1777s have a router system there which and
1780s that is one of the best part about it
1782s that it doesn't work with the in-game
1784s router system it we have built our own
1787s router database uh within within our
1789s software which helps you make routes uh
1792s much better and then export it to
1794s in-game so so you can just quickly make
1797s routes in in here avoid whatever you
1799s want to avoid go wherever you want to go
1801s and then export it to a game
1803s so it helps you be more efficient
1806s filter out the contracts for your needs
1808s so if you see there's a queue filter
1810s over there which can help you so say for
1812s example your freighter has a 848 000 M3
1815s capacity you are filled up to 800 000.
1818s now there's only 48 000 left you put in
1821s the volume 48 000 you put in the
1823s collateral that you have left
1826s um and then it will figure out all the
1829s contracts that you need that you can
1830s take up while going uh wherever you are
1833s headed
1835s um check cargo values in an instant to
1837s Janice so if you see the links tab over
1839s there which is basically hyperlinks to
1841s every
1842s um every useful website and articles uh
1846s it will take you to Janus where uh you
1848s can put anything you want as a I I mean
1851s appraise the cargo value that you're
1853s moving
1854s and then you can see if it is over
1856s collateral or someone has just put in
1858s you know being smart and put the lower
1860s collateral value for
1862s uh for moving the stuff
1864s and much more so this is just the tip of
1867s the iceberg of what this software can do
1868s it has it's lot more uh sophisticated
1871s than this and if you if you ever decide
1874s to join us uh it will be a great
1876s experience hauling with this tool it
1878s makes life much more easier and helps us
1880s keep our sanity
1882s uh how to spot gang contracts so okay so
1885s if you look at it you have decided
1887s between private contract public contract
1889s you have decided chip type to use you
1891s have decided uh that you want to get
1893s into hauling and now you want to figure
1896s out how to find out gang contracts or
1900s scam contracts
1902s uh and they can be really pain in the
1904s ass so they they will be very lucrative
1907s for the efforts or something like Jita
1909s to UA dhamma
1911s um
1913s uh say it's a 5 billion is collateral
1916s it's 500 million reward oh that sounds
1919s good so you you might just think oh I
1921s can deliver it it's just six jumps seven
1923s jumps extremely high collateral
1926s or it can be something like Gita to
1929s Shera you guys know that the adjacent
1932s system to Amazon
1934s and then it will be so it's goes through
1936s Amazon so it's gonna die uh
1941s so so you might think it's six jumps and
1943s then you accept it it's very high
1945s collateral uh you pay the collateral and
1948s then if it dies the so the the
1952s issuer gets the money back uh so yeah so
1956s if you see something that is very
1958s lucrative and sounds too good to be true
1959s which is true with Eve don't take it
1963s freighter size contracts in high SEC
1965s Island so if you guys know what high SEC
1967s Islander it is a system of high SEC
1969s islands that is connected or that will
1972s need to go through a low sex system to
1974s reach to that high SEC Island uh so a
1977s lot of what people do is they create
1978s contracts
1980s um I think incursion Runners have uh
1982s have these high SEC Islands sometimes so
1985s what basically will happen is they they
1987s will need to go through uh low sex
1990s system to reach that high SEC and once
1993s you have accepted that contract uh
1995s you've there's no other way so if they
1997s are freighter sized you will need to
2000s move it in a freighter you cannot move
2001s it anything else so it will be like 5
2003s billion collateral and its Pi materials
2006s worth 100 million so you you can't do
2008s anything uh
2010s private structures this is my biggest
2013s concern is that docking accesses or ACLS
2016s can be switched in an instant uh my
2021s like yeah this is I don't like this uh
2023s so what happens is that once you accept
2026s the contract even if it's a private
2028s contract uh or a public contract but in
2031s a high sex system what will happen is
2033s they will accept the contract and then
2035s they will switch the docking rights off
2037s uh to that structure but now I think
2040s there's also called delivery boxes that
2042s you can put it in the delivery box but
2045s again it's a very tedious process so if
2047s you're standing there in a freighter in
2049s a 0.5 system very highly High chances
2051s that you might get ganked check past
2053s contract history of the people who are
2055s making these public contracts the very
2057s lucrative ones so if you see a lot of
2059s failed contracts then uh there's
2061s something fishy going on over there
2063s because if a person's lot of uh the
2066s issuers a lot of past history or failed
2068s contracts that basically means that
2070s something wrong is happening in that
2072s area
2073s uh contracts not being picked up for
2076s some time so if you see something that
2078s is not picked up by anyone in a long
2080s time then there's something going on
2083s over there yeah that's the biggest
2084s indicator like if you see uh something
2086s like uh contract that is not being
2089s picked up first with a 500 million
2091s reward not being picked up for past
2094s seven days then yeah if people are not
2096s touching it don't touch it
2101s best practices as a hauler so
2103s autopiloting is just asking for it to be
2105s killed don't do it
2107s I would suggest even if it is boring and
2110s you looking at the screen for a long
2112s time for two hours you're just hitting
2114s one button
2115s CCP needs to update that I talked to a
2117s lot of people but yeah if you're looking
2120s at uh one screen for two hours and just
2122s making one action every system it gets
2124s boring but do not autopilot it's uh it's
2129s very risky uh and gankers get a lot of
2132s time to set up because you're Landing 15
2134s kilometers off gate and you're moving at
2136s sub 100 M3 uh speed meters per second
2139s sorry uh speed and then it you they get
2143s a lot of time to scan you and then if
2145s you are worthy enough or they are bored
2147s enough you're dead
2149s so always Scout uh
2152s and use Intel tools so there are a lot
2154s of free Intel tools available you have
2156s gank Intel channel in game uh you have
2160s gate cam Checker that is out of game uh
2164s you have zekel out of game you can use
2167s these tools to figure out if the route
2168s you are going to is safe enough how safe
2170s it safe enough it is when to move your
2172s stuff
2173s um yeah so that that's that will help
2175s have John Wick's Focus
2179s you need to be very focused because with
2181s scouting a lot of gankers are now
2185s so if you know there's a stream that
2186s runs 24 7. um
2188s Scout so gankers are now trying to get
2192s around it by
2195s by moving out of the regions that are
2198s the systems that have eyes in so if
2201s you're moving your stuff and you are
2202s seeing your Dharma Scout you will see
2205s that there's no one in the system it's
2206s empty for example uh
2209s and then they will basically be hiding
2211s in the next uh so for UA Dharma it will
2215s be in kubernet so it's a nearest low sex
2217s system they will just hide there so they
2220s will not show up on any of the streams
2221s your scout will not check the low sex
2223s system because it's the least expected
2225s system for for the gankers to come in
2227s from and then suddenly when your
2229s Freighters jumps in you will have 20
2231s bombers in front of you and they move
2233s really quick so you need to keep looking
2235s around and you need to be very active in
2237s your scouting trying to figure out what
2239s potential places can the gankers come
2241s from uh yeah
2244s Fleet up this is basically for webbing
2247s um so if you're if you are in a uodama
2250s or in a very tight Sports system you can
2254s web out if you want to uh and webbing is
2257s again a different concept I did not have
2260s not covered it in here but if you are
2263s moving from point A to point B
2265s uh if you're fleeted up it's more easier
2268s to see where your freighter is and and
2270s then web them uh short cuts in
2275s no shortcuts it should be no shortcuts
2277s don't take shortcuts
2279s uh if you take shortcuts it's again
2282s asking for to be killed
2284s prime example someone moving from Gita
2286s to uh Amar and taking Amazon
2290s so don't take it uh
2293s don't be a loot pinata so if you see
2295s there are some zekel contracts that have
2298s 13 billion in freighter but getting
2300s moved CCP Arora told me yesterday she
2302s moved 13 billion in a freight and I was
2303s like don't you don't do that
2306s so if someone is moving 13 billion in a
2308s freighter or 15 billion in a freighter
2310s 10 billion in a freighter the risk
2312s rewards gets completely skewed because
2314s the people who are trying to make that
2316s uh or trying to kill you will will have
2320s a very good time and they don't have
2322s much of risk I'll just quickly start
2324s going through a lot of these because I
2325s think I've covered a lot uh dual
2328s invitations don't accept have it off by
2330s default or in in your general settings
2333s there's a way to turn off dual dual
2335s invitations have it off on your
2337s freighter not on your Weber
2340s um cloak plus mwd is your friend in DST
2342s you always use it if you are in an empty
2344s system if you are in a system filled
2346s with a lot of people always use it it
2349s will keep you safe and it's one of the
2351s best practices uh and follow your gut so
2354s a lot of time I have been saved by
2355s following my gut you will see this empty
2358s slasher sitting on the uh on a on a gate
2362s and they will and you are not paying
2364s attention they will scan you passively
2366s scan you and there's no way to tell you
2368s or tell that apart from seeing the
2371s animation that happens with it that they
2374s have scanned you and you wouldn't know
2376s that so unless you're paying attention
2377s uh you wouldn't know that you have been
2380s scanned and you have been picked up as a
2381s Target
2382s so follow your gut sometimes it just
2384s feels that I don't I should not go
2386s through this system at this time just
2387s don't do it uh
2389s gankers are evolving so suicide ganking
2392s as I said the scanners are being
2394s replaced by bumping and scanning
2396s materials so scanners are very uh if you
2399s see at them at them you will see that
2401s they are just sitting there and they
2403s just scan everything that passes through
2404s so it becomes more uh giveaway so what
2408s they've started doing is they've started
2409s using bumping materials bumping was
2411s nerfed right now there's a three minute
2414s warp off timer on bumping but what they
2416s are doing is when they're bumping you
2418s the materials will scan you and if uh
2421s they are if you are worthy enough of
2423s being ganged the fleet will come in and
2425s they will kill you
2426s hiding in the nearest logic system I
2428s think I covered this uh using bombers
2430s instead of catalyst bombers have really
2432s high application for the capital ship
2434s classes so if uh so and they are a lot
2437s more agile so if they're hiding in a
2439s system they can easily move two to three
2441s systems while the time you get into the
2444s gank system so your Scouts will be out
2447s of place your Webers might be out of
2448s place and it gives them a lot of time
2450s and Agility to gank you
2452s ganking Lancers have brought in a huge
2455s change to the jump rating meta uh
2457s they're hiding uh Lancers through
2461s because they they Lance it it can't work
2463s they get scrammed by the fleet and then
2466s the Lancer takes a 20 minute uh timer
2469s um that the Z the kill mail refresh
2471s timer they will hide for next 20 minutes
2473s they'll keep the scram on and then uh
2476s they will reship and then they will kill
2478s you so they don't show up on zekel so we
2480s don't know how much impact they are
2481s making uh in the overall uh system
2483s reshipping to hide the impact of lances
2486s is something I talked about and using
2487s Citadel gate fighters to de-cloak ships
2489s at gate camps uh so if you see there are
2492s a lot of ships that uh citadels that can
2494s project fighters to the gate and they
2496s when they set up the gate camps in low
2498s SEC they will have these Fighters orbit
2501s the gate so that when uh when you jump
2504s into the system and try the mwd plus
2506s cloak trick it takes 10 seconds before
2509s you warp Off the Grid but the fighters
2511s that move uh with their nwds they are so
2514s fast they will de-cloke you and then the
2516s fleet will catch you so yeah that's
2519s something that they are there so now
2523s Courier contracts yeah this is for the
2526s customers so if as someone who is making
2528s a contract always use the 100 210
2531s collateral rule always ensure your stuff
2533s in your insurance
2535s uh like having a collateral is your
2539s insurance that if something goes wrong
2541s uh you get your stuff back so this these
2544s are all from now the hollow point uh
2546s from a customer point of view so if it
2548s is uh if you're making a contract
2551s uh collateral is paid by the holler not
2553s you so if someone uh reaches out to you
2555s and says oh can you return me my
2557s collateral after a delivery don't do
2559s that they already get it back so uh no
2562s actual hauler will ask you for your
2563s collateral to be returned after delivery
2565s uh it's a scam
2567s so so haulers have one way to scan ah
2570s so set right reward
2572s um
2573s if you if you choose a reward very low
2576s it might not get picked up if you put it
2578s very high it will get picked up uh but
2581s then you are giving more money for that
2584s thing so how much you reward the haulers
2587s really depends if you if you will see
2590s your stuff in the station that you want
2591s to buy the next play session uh public
2594s reward calculator so you have Hollis
2596s Channel they have uh public uh they have
2599s a lot of links uh a lot of resources to
2601s figure out how much to reward if you're
2603s using a public contract
2605s private haulers have their own channels
2607s they have their own calculators which
2609s will show you how much uh certain things
2611s will cost you to move stuff and there's
2613s Eve hauling advisor uh that's uh that's
2617s a
2618s what do you say a website which
2620s basically Compares it Compares your move
2623s stuff that you want to move across the
2625s across all the private haulers and tell
2628s you whichever one is the cheapest
2631s uh I think you guys already know this
2637s customers finding right haulers uh
2643s yeah uh so if you see customers point of
2646s view finding the right haulers
2649s if you are a public hauler creating a
2652s public contract you will have wide
2653s availability of followers who are ready
2654s to accept the contract for the right
2656s price you have to pay lower cost so you
2660s uh you're paying uh bits like bit less
2664s than what you are paying to a private
2665s contracts and it supports new players so
2667s if anybody wants to start into hauling
2669s public contracts are the most accessible
2671s ones so you are helping a new player get
2673s into that uh uh get into the hauling
2676s aspect of Eve so that helps with that
2679s but the cons are that you don't know if
2681s it's a day one player going to accept a
2683s contract or a veteran who has been doing
2685s it for past 10 years you don't have
2686s control over that so it might be that
2688s you might just lose your stuff or it
2691s might be that it will get delivered
2693s safely a reward based sorting so lot of
2696s public haulers who are doing contracts
2698s they will sort it by rewards so the
2700s first reward the highest reward will get
2702s picked up first and then it trickles
2705s down so if you have put it at lower
2707s reward it will take some time but it
2711s will get picked up I've heard that it
2712s does get picked up little to no
2714s communication so if your stuff gets
2717s uh if your stuff gets delivered you will
2720s not receive a completion email if it
2723s gets stuck somewhere you will not
2724s receive a completion email so till the
2727s time uh the stuff has to be delivered it
2730s will it will not show up um
2732s but there's no communication
2737s so with private contracts you get
2739s reputation and trust a lot of these
2742s private hauling corporations have been
2744s going on for past 10 15 years so they
2746s have trust uh you are basically paying
2749s for the reputation and trust that your
2751s stuff will get moved safely you are
2753s paying for the expertise that they bring
2755s onto the table uh
2757s that they know what they're doing and
2760s then there's a good customer service
2762s really good and across across the
2764s Spectrum I think
2766s there's if you reach out to any of these
2768s private contract career contracts they
2770s will help you set up the contract they
2772s will help you figure out what
2774s um what to do for your specific scenario
2776s and and it's really good
2779s um cons is it's costly a bit more costly
2782s than what you would see on public
2784s contracts
2785s peak time delay so sometime it is
2787s earlier we had this where there was we
2790s were so cheap uh that the guy in Amar
2793s used to mine everything like the ice
2795s compressed Dice and then move it to Jita
2797s so we would get 50 50 contracts full
2800s fully loaded from Amar to Gita so it
2803s really clogs up our system and we need
2806s to have lot more people moving that
2807s stuff but now we have made it more
2809s expensive so they don't use us
2813s because uh we we want to manage what we
2816s what we want to do uh and moving
2819s compressed dice is not something we want
2821s to do uh and lack of personalization so
2824s uh you have to fit in with our limits
2828s that we that that we have on our
2830s websites that we have on uh uh set up
2833s that if certain contracts will not be
2836s moved if it is a jump rater uh say for
2839s example someone tells us why don't you
2841s use a freighter to move my stuff we
2843s can't do that if it is more if it is
2845s going to low sec
2846s and it it is above say 60 000 M3 we will
2851s use a jump fader I mean we'll not use a
2853s DST or a Blockade Runner for that so
2857s uh so yeah so you don't get to
2860s personalize the requests that much but
2862s if you have something like you say I
2864s want to move 500 billion ISC of stuff
2867s can you guys do it will definitely do it
2870s we just move the keepstar so
2875s sorry yeah yeah okay yeah yeah uh and
2878s this is almost done this is uh
2882s yeah so this is what happened so this is
2884s the trust and reputation you're paying
2885s for someone created a contract and they
2888s did uh 29 billion reward for a 600
2891s million
2892s collateral which is not happening right
2895s so we reached out to them saying that
2897s you have made a wrong contract we have
2900s rejected your contract uh would would
2902s you like to remake it and that that was
2904s their response yeah so so you're paying
2907s for that trust uh you're paying for that
2910s reputation that the corporation has
2912s built
2912s uh at the end of the day everyone is a
2914s hauler uh public private doesn't matter
2917s uh you you are hauling and supporting
2921s the eve economy and this is a small
2923s video that that we have made and this is
2926s basically from all these screenshots
2928s that we uh have captured during one of
2931s our competitions internal competitions
2933s so you get to so we have a lot of time
2936s so we took we take a lot of good
2937s screenshots so
2940s so yeah this is this is what it is
2959s thank you
2966s foreign
2998s foreign
3029s foreign
3044s thank you so much
3046s so yeah
3052s so yeah it is uh shared uh uh we are all
3056s part of the single economy single
3057s universe trying to get stuff from point
3059s A to point B for everyone and get this
3063s whole new hidden economy moving in one
3065s way or another enabling the fights
3067s enabling everything so yeah that's
3069s that's uh
3071s that's us if you have any questions uh
3073s yeah oops Yeah if you have any questions
3077s we don't have ah so if you find me
3079s anywhere uh you can ask me uh that's
3081s fine I'm sorry I overshoot the time