over 1 year ago - EVE Online Team - Direct link

Salutations,

The following page will list patch notes for all updates within this release (Version 20.08). We invite you to join the player discussion about the content of this release on EVE Online forums:

Initial Release Date: 2022-09-13
Last update: 2022-10-04

🤝 - Indicates a change inspired by player's feedback or suggestions.

RELEASES:    2022-09-13.1 |    2022-09-14.1 |    2022-09-15.1 |   2022-09-20.1 |   2022-09-21.1 |   2022-09-27.1 |   2022-09-29.1 |   2022-09-30.1 |   2022-10-04.1 |   2022-10-06.1 | NEW



Patch Notes For 2022-10-06.1

Features & Changes:

Events:

The Prototype Stellar Harvester in Vard has been activated!

  • The system of Vard will now provide research points for the faction that controls the system through factional warfare, in addition to Turnur and Egmar.
  • Stellar Observatory Sites will now spawn in the Hed constellation in addition to the Eugidi and Angils Constellations.

Defect Fixes:

Ships:

  • Fixed an issue with the Prophecy Navy Issue traits not showing correctly.



Patch Notes For 2022-10-04.1

Features & Changes:

Audio:

  • Added new atmosphere for systems containing construction sites related to Factional Warfare events.

Events:

The Prototype Stellar Harvester in Egmar has been activated!

  • Controlling the system of Egmar will now provide research points for the faction that controls the system of Egmar in addition to Turnur
  • Stellar Observatory Sites will now spawn in the Angils constellation in addition to the Eugidi Constellation

Made various improvements to the Stellar Observation Data Hub sites based on player feedback 🤝

  • The Imperial Laboratory in Mehatoor and the Republic Laboratory in Amo will now trade 100 Stellar Research data for 10 loyalty tokens instead of 50 for 5 tokens. (Ratio is the same).
  • The sites will now despawn immediately after all the containers have been hacked.
  • Decreased the warp speed of the NPCs so players have more breathing time to hack and a chance to escape between the NPC waves.
  • Increased the number of waves in the site.
  • Reduced the amount of loyalty tokens needed for the new Navy Exploration Frigates to 125, and new Navy Combat Battlecruisers to 1,250.

Localization:

  • Many more items have now been localized into Spanish.

Ships:

  • Reduced the amount of faction loyalty tokens needed for the new navy ships by approximately 16%
Hull Size Loyalty Tokens Needed
Navy Exploration Frigate 125 - ~~150~~
Navy Combat Battlecruiser 1250 - ~~1500~~



Patch Notes For 2022-09-30.1

Defect Fixes:

User Interface:

  • Fixed an issue that prevented the Faction Campaigns section of the Agency from being opened by players located in wormhole space.

Graphics:

  • Fixed an issue that caused Stellar Transmuter laser effects to not appear properly for some players.




Patch Notes For 2022-09-29.1

Features and Changes:

Events:

  • The first Factional Campaigns have launched! These will include special limited-time events where capsuleers can choose to assist or oppose the major factions of New Eden in their goals. Through these events, capsuleers can impact the balance of power within New Eden and write the ongoing history of the cluster.
  • The Factional Campaigns window can be found on the front page of The Agency, as well as under the encounters section.
  • The Gallente Federation and Caldari State have placed utmost importance on controlling the Athounon system, and are attempting to build stargates leading back to Amygnon and Samanuni respectively, Capsuleers can assist either faction by occupying Athounon through factional warfare, and mining unique ore in the Serthoulde constellation.
    • Ore can be turned in at each factions gate building site in Athounon for loyalty tokens needed to get early access to the new navy ships!
    • Caldari and Gallente stargates use different construction methods so require different types of ore, Caldari require Dense Polycrase while Gallente require Dense Moissanite. Each type of ore site is more likely to spawn in systems that are occupied by that faction in Factional Warfare.
    • One or both of these factions may be able to reach their goal of constructing the stargate based on capsuleer actions. "If you build it, they will come."
  • The Amarr Empire and the Minmatar Republic are both attempting to develop new technology derived from Triglavian Stellar Transmuters. To advance this research they are fighting over control of prototype Stellar Transmuters that the Amarr has constructed within the warzone, as well as data collected from remote observation facilities spread throughout the local constellations.
    • The Prototype Stellar Harvester in the system of Turnur has become active! Controlling the system of Turnur will be vital for each faction's research progress, and Stellar Observatory sites are being launched throughout all of the Eugidi constellations systems to collect valuable research data.
    • Players can find these sites using scanner probes in the Eugidi constellation, although be wary, as soon as a player warps to a stellar observatory they will become visible on the overview to all capsuleers in the system!
    • These sites will only allow Tech 1, Navy and Pirate Frigates to enter, and will belong to the faction that currently controls the system through factional warfare occupancy. The owning faction will have NPC guards that will attack any capsuleer not aligned to their militia, additionally, neutral players not in factional warfare will receive a suspect timer if they enter the site. The valuable data containers housed within the site contain coveted encrypted stellar research data.
    • Players can support the Minmatar Republic by bringing the Encrypted Stellar Research Data to their laboratory in Amo, and Amarr by bringing the data to their laboratory facility located in Mehatoor. Players will be rewarded by each faction with loyalty tokens for doing so. You can also bring Duct tape to the Minmatar lab - it won't be rewarded, but will still be appreciated.
  • Loyalty Tokens can be brought to the respective LP stores of that faction's militia in exchange for exclusive early access to the new navy Frigates and Battlecruisers!

Ships:

  • Introducing new Navy Issue Battlecruisers - Click Below to see the Attributes
Cyclone Fleet Issue

Cyclone Fleet Issue

  • 9% bonus to Heavy Missile and Heavy Assault Missile rate of fire (previously 7.5%)
  • 5% bonus to Heavy Missile and Heavy Assault Missile explosion velocity
  • 5% reduction to ship signature radius

Role Bonus:

  • Can use one Command Burst module
  • 25.0% bonus to Missile Velocity
  • 50.0% bonus to Command Burst area of effect range
Fitting Stats
Powergrid 1,215 MW
CPU 600 tf
Capacitor Capacity 2,900 GJ
Capacitor Recharge Time 12m 5s
Slot Layout
High 8
Medium 5
Low 5
Launchers 6
Turrets 2
Rigs
Rig Slots 3
Calibration 400
Navigation
Max Velocity 190 m/sec
Inertia Modifier 0.68 x
Warp Speed 3.50 x
Drones
Drone Capacity 50.00 m3
Drone Bandwidth 50.00 Mbit/sec
Targeting
Max Target Range 50,000 m
Max Locked Targets 6
Sensor Strength 18
Signature Radius 250m
Scan Resolution 220.00 mm
Structure
Structure Hitpoints 5,625 HP
Mass 12,400,000.00 kg
Volume 216,000.00 m3 (15,000 m3 packed)
Cargo Capacity 450.00 m3
Shields
Shield Capacity 7,875 HP
Shield EM Resist 0%
Shield Thermal Resist 20%
Shield Kinetic Resist 40%
Shield Explosive Resist 50%
Armor
Armor Hitpoints 5,625 HP
Armor EM Resist 60%
Armor Thermal Resist 35%
Armor Kin Resist 33%
Armor Explosive Resist 33%

Ferox Navy Issue

Ferox Navy Issue

  • 10.0% bonus to Medium Hybrid Turret damage
  • 7.5% bonus to Medium Hybrid Turret tracking speed
  • 7.5% reduction in Shield Booster capacitor use
  • 7.5% reduction in Shield Booster PG and CPU requirements

Role Bonus:

  • Can use one Command Burst module
  • 25.0% bonus to Medium Hybrid Turret optimal and falloff
  • 50.0% bonus to Command Burst area of effect range
Fitting Stats
Powergrid 1,250 MW
CPU 565 tf
Capacitor Capacity 2,900 GJ
Capacitor Recharge Time 12m 5s
Slot Layout
High 7
Medium 7
Low 4
Launchers 0
Turrets 6
Rigs
Rig Slots 3
Calibration 400
Navigation
Max Velocity 170.00 m/sec
Inertia Modifier 0.66 x
Warp Speed 3.50 x
Drones
Drone Capacity 25.00 m3
Drone Bandwidth 25.00 Mbit/sec
Targeting
Max Target Range 67,500 m
Max Locked Targets 8
Sensor Strength 20
Signature Radius 300m
Scan Resolution 195.00 mm
Structure
Structure Hitpoints 6,000 HP
Mass 14,250,000.00 kg
Volume 252,000 (15,000 m3 packed)
Cargo Capacity 475.00 m3
Shields
Shield Capacity 7,875 HP
Shield EM Resist 0%
Shield Thermal Resist 20%
Shield Kinetic Resist 40%
Shield Explosive Resist 50%
Armor
Armor Hitpoints 5,250 HP
Armor EM Resist 50%
Armor Thermal Resist 45%
Armor Kin Resist 25%
Armor Explosive Resist 10%

Myrmidon Navy Issue

Myrmidon Navy Issue

  • 10.0% bonus to Drone hitpoints and damage
  • 10.0% bonus to Stasis Webifier Drone factor of velocity decrease
  • 10.0% bonus to Medium Hybrid Turret damage
  • 7.5% bonus to Armor Repairer amount

Role Bonus:

  • Can use one Command Burst module
  • 25.0% bonus to Medium Hybrid Turret optimal range and falloff
  • 12.5% bonus to Drone microwarp velocity
  • 50.0% bonus to Command Burst area of effect range
  • No Additional Passengers 🤝
Fitting Stats
Powergrid 1,100 MW
CPU 400 tf
Capacitor Capacity 2,900 GJ
Capacitor Recharge Time 12m 5s
Slot Layout
High 6
Medium 5
Low 6
Launchers 0
Turrets 4
Rigs
Rig Slots 3
Calibration 400
Navigation
Max Velocity 155.00 m/sec
Inertia Modifier 0.70 x
Warp Speed 3.50 x
Drones
Drone Capacity 250.00 m3
Drone Bandwidth 100.00 Mbit/sec
Targeting
Max Target Range 57,500 m
Max Locked Targets 7
Sensor Strength 19
Signature Radius 305m
Scan Resolution 200.00 mm
Structure
Structure Hitpoints 7,125 HP
Mass 12,700,000.00 kg
Volume 270,000 (15,000 m3 packed)
Cargo Capacity 400.00 m3
Shields
Shield Capacity 5,250 HP
Shield EM Resist 0%
Shield Thermal Resist 20%
Shield Kinetic Resist 40%
Shield Explosive Resist 50%
Armor
Armor Hitpoints 6,750 HP
Armor EM Resist 50%
Armor Thermal Resist 35%
Armor Kin Resist 35%
Armor Explosive Resist 10%

Prophecy Navy Issue

Prophecy Navy Issue

  • 7.5% bonus to Medium Energy Weapon damage
  • 10.0% bonus to Medium Energy Weapon range
  • 10.0% bonus to ship armor hitpoints
  • 5.0% bonus to Drone hitpoints, damage

Role Bonus:

  • Can use one Command Burst module
  • 25.0% bonus to Medium Energy Weapon optimal range and falloff
  • 12.5% bonus to Drone microwarp velocity
  • 50.0% bonus to Command Burst area of effect range
Fitting Stats
Powergrid 1,300 MW
CPU 440 tf
Capacitor Capacity 4,000 GJ
Capacitor Recharge Time 16m 40s
Slot Layout
High 5
Medium 4
Low 7
Launchers 1
Turrets 4
Rigs
Rig Slots 3
Calibration 400
Navigation
Max Velocity 170.00 m/sec
Inertia Modifier 0.57 x
Warp Speed 3.50 x
Drones
Drone Capacity 125.00 m3
Drone Bandwidth 50.00 Mbit/sec
Targeting
Max Target Range 65,000 m
Max Locked Targets 7
Sensor Strength 18
Signature Radius 270m
Scan Resolution 210.00 mm
Structure
Structure Hitpoints 6,000 HP
Mass 15,300,000.00 kg
Volume 234,000 (15,000 m3 packed)
Cargo Capacity 400.00 m3
Shields
Shield Capacity 4,500 HP
Shield EM Resist 0%
Shield Thermal Resist 20%
Shield Kinetic Resist 40%
Shield Explosive Resist 50%
Armor
Armor Hitpoints 8,250 HP
Armor EM Resist 50%
Armor Thermal Resist 35%
Armor Kin Resist 40%
Armor Explosive Resist 20%

  • Introducing new Navy Issue Frigates
Probe Fleet Issue

Probe Fleet Issue

  • 7.5% bonus to Core and Combat Scanner Probe strength
  • 10.0% bonus to Light Missile and Rocket rate of fire

Role Bonus:

  • 99% reduction in Scan Probe Launcher CPU requirement
  • 5.0 + bonus to Relic and Data Analyzer virus strength
Fitting Stats
Powergrid 40 MW
CPU 200 tf
Capacitor Capacity 235 GJ
Capacitor Recharge Time 2m 10s
Slot Layout
High 4
Medium 4
Low 3
Launchers 2
Turrets 0
Rigs
Rig Slots 3
Calibration 400
Navigation
Max Velocity 385.00 m/sec
Inertia Modifier 3.58 x
Warp Speed 5.00 x
Drones
Drone Capacity 0.00 m3
Drone Bandwidth 0.00 Mbit/sec
Targeting
Max Target Range 32,500 m
Max Locked Targets 4
Sensor Strength 10
Signature Radius 38m
Scan Resolution 465.00 mm
Structure
Structure Hitpoints 400 HP
Mass 1,123,000.00 kg
Volume 19,500 (2,500 m3 packed)
Cargo Capacity 400.00 m3
Shields
Shield Capacity 525 HP
Shield EM Resist 0%
Shield Thermal Resist 20%
Shield Kinetic Resist 40%
Shield Explosive Resist 50%
Armor
Armor Hitpoints 525 HP
Armor EM Resist 60%
Armor Thermal Resist 35%
Armor Kin Resist 25%
Armor Explosive Resist 10%

Heron Navy Issue

Heron Navy Issue

  • 7.5% bonus to Core and Combat Scanner Probe strength
  • 30% bonus to Light Missile and Rocket damage

Role Bonus:

  • 99% reduction in Scan Probe Launcher CPU requirements
  • 5.0 + bonus to Relic and Data Analyzer virus strength
Fitting Stats
Powergrid 38 MW
CPU 220 tf
Capacitor Capacity 245 GJ
Capacitor Recharge Time 2m 15s
Slot Layout
High 4
Medium 5
Low 2
Launchers 2
Turrets 0
Rigs
Rig Slots 3
Calibration 400
Navigation
Max Velocity 345.00 m/sec
Inertia Modifier 3.57 x
Warp Speed 5.00 x
Drones
Drone Capacity 0.00 m3
Drone Bandwidth 0.00 Mbit/sec
Targeting
Max Target Range 37,500 m
Max Locked Targets 4
Sensor Strength 12
Signature Radius 40m
Scan Resolution 430.00 mm
Structure
Structure Hitpoints 350 HP
Mass 1,150,000.00 kg
Volume 18,900 (2,500 m3 packed)
Cargo Capacity 400.00 m3
Shields
Shield Capacity 700 HP
Shield EM Resist 0%
Shield Thermal Resist 20%
Shield Kinetic Resist 40%
Shield Explosive Resist 50%
Armor
Armor Hitpoints 350 HP
Armor EM Resist 50%
Armor Thermal Resist 45%
Armor Kin Resist 25%
Armor Explosive Resist 10%

Imicus Navy Issue

Imicus Navy Issue

  • 7.5% bonus to Core and Combat Scanner Probe strength
  • 5% bonus to Small Hybrid Turret damage
  • 10.0% bonus to Drone hitpoints and tracking speed

Role Bonus:

  • 99% reduction in Scan Probe Launcher CPU requirement
  • 5.0 + bonus to Relic and Data Analyzer virus strength
Fitting Stats
Powergrid 39 MW
CPU 180 tf
Capacitor Capacity 270 GJ
Capacitor Recharge Time 2m 30s
Slot Layout
High 3
Medium 4
Low 4
Launchers 0
Turrets 2
Rigs
Rig Slots 3
Calibration 400
Navigation
Max Velocity 345.00 m/sec
Inertia Modifier 4.15 x
Warp Speed 5.00 x
Drones
Drone Capacity 50.00 m3
Drone Bandwidth 20.00 Mbit/sec
Targeting
Max Target Range 35,000 m
Max Locked Targets 5
Sensor Strength 12
Signature Radius 41m
Scan Resolution 450.00 mm
Structure
Structure Hitpoints 475 HP
Mass 997,000.00 kg
Volume 21,500 (2,500 m3 packed)
Cargo Capacity 400.00 m3
Shields
Shield Capacity 475 HP
Shield EM Resist 0%
Shield Thermal Resist 20%
Shield Kinetic Resist 40%
Shield Explosive Resist 50%
Armor
Armor Hitpoints 600 HP
Armor EM Resist 50%
Armor Thermal Resist 35%
Armor Kin Resist 35%
Armor Explosive Resist 10%

Magnate Navy Issue

Magnate Navy Issue

  • 7.5% bonus to Core and Combat Scanner Probe Strength
  • 20% bonus to Small Energy Turret damage

Role Bonus:

  • 99% reduction in Scan Probe Launcher CPU requirement
  • 5.0 + bonus to Relic and Data Analyzer virus strength
Fitting Stats
Powergrid 49 MW
CPU 195 tf
Capacitor Capacity 325 GJ
Capacitor Recharge Time 3m 00s
Slot Layout
High 3
Medium 3
Low 5
Launchers 0
Turrets 2
Rigs
Rig Slots 3
Calibration 400
Navigation
Max Velocity 350.00 m/sec
Inertia Modifier 3.80 x
Warp Speed 5.00 x
Drones
Drone Capacity 0.00 m3
Drone Bandwidth 0.00 Mbit/sec
Targeting
Max Target Range 34,000 m
Max Locked Targets 4
Sensor Strength 11
Signature Radius 39m
Scan Resolution 445.00 mm
Structure
Structure Hitpoints 400 HP
Mass 1,072,000.00 kg
Volume 22,100 (2,500 m3 packed)
Cargo Capacity 400.00 m3
Shields
Shield Capacity 400 HP
Shield EM Resist 0%
Shield Thermal Resist 20%
Shield Kinetic Resist 40%
Shield Explosive Resist 50%
Armor
Armor Hitpoints 700 HP
Armor EM Resist 50%
Armor Thermal Resist 35%
Armor Kin Resist 25%
Armor Explosive Resist 20%

Players will be able to get exclusive, early access to these ships by obtaining faction loyalty tokens from completing Factional Campaign events, such as mining in the Serthoulde constellation, and hacking in the Eugidi constellation, then using the tokens in the FW Militia LP stores.

Blueprint LP Store Loyalty Tokens Required
Magnate Navy Issue 24th Imperial Crusade 150
Heron Navy Issue State Protectorate 150
Imicus Navy Issue Federal Defense Union 150
Probe Fleet Issue Tribal Liberation Front 150
Prophecy Navy Issue 24th Imperial Crusade 1500
Ferox Navy Issue State Protectorate 1500
Myrmidon Navy Issue Federal Defense Union 1500
Cyclone Fleet Issue Tribal Liberation Front 1500

Science & Industry:

  • Navy Battlecruiser Blueprints
Input Material Quantity
Tritanium 2,800,000
Pyerite 1,000,000
Mexallon 180,000
Isogen 20,000
Nocxium 10,000
Zydrine 4,000
Megacyte 2,000
Auto-Integrity Preservation Seal 100
Life Support Backup Unit 50
G-O / R-O / S-R / U-C Trigger Neurolink Conduit 8
  • Navy Frigate Blueprints
Input Material Quantity
Tritanium 32,000
Pyerite 6,000
Mexallon 2,500
Isogen 500
Nocxium 30
Zydrine 20
Megacyte 10
Auto-Integrity Preservation Seal 10
Life Support Backup Unit 5
G-O / R-O / S-R / U-C Trigger Neurolink Conduit 1



Patch Notes For 2022-09-27.1

Features and Changes:

Localization:

  • Updates to various German, Russian, Korean, Japanese and French text.



Patch Notes For 2022-09-21.1

Defect Fixes:

User Interface:

  • Fixed an issue where the 'Sell PLEX for ISK' button in the Inventory and Wallet was not working.



Patch Notes For 2022-09-20.1

Defect Fixes:

Gameplay:

  • Removed expired Liberation Games boosters from the market.

User Interface:

  • Several UI sounds like for the Directional Scanner and Project Discovery are now again playing each event and not only every few events.
  • Fixed an issue where it was not possible to add more than 2 items to the Sell window the first time it was opened.

Photon UI:

  • Fixed an issue where the Drone count was sometimes incorrect.



Patch Notes For 2022-09-15.1

Defect Fixes:

Gameplay:

  • Fixed an issue with the Compression Window UI not correctly updating after compressing ore.

Gameplay:

  • The AIR NPE introduction video will now have subtitles when the client is set to Spanish.

Technical:

  • Fixed an issue that caused the Mac client to spam error into logs.

User Interface:

  • You are now able to use the Selected Items window to Launch Drones, Engage Target, and Scoop to Drones Bay again.
  • The Planetary Industry section of the Agency now opens correctly.



Patch Notes For 2022-09-14.1

Defect Fixes:

New Player Experience:

  • Various window and input restrictions from the AIR NPE will no longer be carried over into the first Career Agent mission.

Photon UI:

  • Wallet settings now save after you have closed the window.
  • Shattered Planets now have the correct label next to them in the in-space right click menu.
  • Structures now appear again in the in-space right click menu.



Patch Notes For 2022-09-13.1

Features & Changes

Defect Fixes

Features & Changes:

Air Career Program:

  • Careers, Activities and Goals can be dragged into chat and mails to have their details shared.

Localization:

The first steps have been taken to localize EVE Online into European Spanish. Some aspects of the game client, the official EVE Online web site and the official forums are now available in Spanish. We will be iterating on and adding to the translations, working with the players to build on todays release. 🤝

  • Spanish Help and Recruitment Channels have been added in-game.
  • Additional updates have been made to Korean, Japanese, German, French, and Russian text.

User Interface:

  • It is now possible to multi-fit strategic cruisers. 🤝 (Wormholer btw)
  • The Apply Skill Points windows will automatically set the number of skill points needed to train to the next level. 🤝

Photon UI:

  • Moved the "Toggle Market Ticker" option to the top right 'More' menu of the window.
  • Updated Drones window.
    • Using Compact Mode now removes the header of the window.
    • Added Launch Drones, Engage Target, Return and Orbit,and Return to Drone Bay buttons to groups.
    • Changed the 'Aggressive/Passive' radio buttons to an 'Auto Attack' checkbox.
    • Improved Tooltips.
    • Improved feedback when dragging and dropping Drones.
  • Added Anomalies to the in-space right-click menu.
  • Planet type now displayed in the in-space right-click menu.
  • Clicking on the sub-menu of Asteroid Belts, Planets, Stargates, Stations, and Anomalies will now warp the ship to 0m. This is also the case with the Moons sub-menu as well as clicking Customs Office.

Join us in the discussion on the Drone Window as well as other additions to Photon UI on the EVE Online forums.




Defect Fixes:

Audio:

  • Sounds are now properly stopped at logging off to character selection screen.

AIR Career Program:

  • Increased Reward Crate volumes to match the items inside to prevent accidentally overloading of ships cargo hold when crate is opened while inside a ship. Also because of physics.
  • The screen no longer gets stuck while docking.
  • Reward Crates are now in the strong boxes category of the market.
  • Fixed some overlapping issues between text and icons on different languages for the Career Program.



Graphics:

  • Edencom Heavy GunStar turret wrecks now have an icon.
  • Angel structure glass sections are now shown with the correct shader.
  • Monument camera "Look At" locators have been tweaked to no longer encounter zoom issues.
  • The blood splatter patterns on Blood Raider structures has been ... corrected. The Blood Raiders thank everyone who donated corpses to the cause.



New Player Experience:

  • New players now have improved instructions on steps to take when selling items.
  • New players now have improved instructions on steps to take when starting a Career path.
  • Removed the 'View in Ship Tree' button in the AIR Astero's information window.



PvE:

  • Cash Flow For Capsuleers (1 of 10) will now only complete after all enemies within the site are destroyed.
  • Aura will again instruct players to flee the site during Cash Flow for Capsuleers (4 of 10).



Technical:

  • Fixed an issue with the Faction Warfare agency section taking a long time to load.
  • Redeem Queue pointer now says "this element doesn't appear on your screen right now" rather than claiming the pointer is invalid when the player has no items in their redeeming queue. Pointers have feelings, too.



User Interface:

  • Adjusted Customization label position in the Character Customization screen to avoid overflow.
  • Security color for systems will now appear correctly in both the Contracts and Contract details windows.
  • Aligned the used Calibration meter to its boundary in the Fitting window.
  • Pressing the Compare button under Variations tab of the Show Info window now adds variations to the Compare Tool window again.
  • The Next button in the Contacts section of the People & Places window now shows correctly if the user has more than 50 contacts.
  • Item names in Trade window no longer overlap when dropped on character portrait.
  • The performance of the Personal Assets window has been improved.
  • The Apply Skill Points window no longer has overflowing elements.
  • Removed the option of adding Moon Chunk to the Overview.
  • The D-Scan graphic now always follows your ship.
  • Text for the 'Membership applications enabled' checkbox has been re-added.
  • Fixed an issue with the "Fit Ship" button being incorrectly grayed out when fitting a T3 cruiser.
  • Removed the view in ship tree button from the AIR Astero's information window.
  • Fixed an issue causing new notes to not be correctly saved in some circumstances.
  • Fixed an issue resulting in no error being thrown when selling multiple damaged items.
  • You will no longer incorrectly see the market order history for another character on the same account if they share the same corporation.
  • Fixed an issue where the top of the Upwell Cargo Deposit window was not responsive.

Photon UI:

  • No longer any overlapping elements on the Planetary Industry section of the Agency.
  • The 'View Application' and 'Apply to Join' windows within the Alliances section of the Corporation window no longer have overlapping elements.
  • The close button on the New Event window that pops up on login no longer overflows the window.
  • The "Open Existing Bug Reports" button in the Report Bug window no longer overlaps any window elements and the button now works correctly. Alanis Morissette was dissapointed she had to remove "Bugs with bug reports" from her next song.
  • The Launchpad location drop down on the Customs Office Configure window is no longer overflowing the window.
  • The Customs Office Upgrade Hold window no longer has overlapping UI elements.
  • Reintroduced the line between Sellers and Buyers in the Market Data section of the Regional Market window.
  • The Set Quantity window in Repair Facilities no longer has overlapping elements.
  • The clickable area of the small action buttons has been made larger when the Selected Items window has been resized to its smallest.
  • The New Event window in the Calendar now looks correct.
  • No longer any overlapping elements in the Corporation Ads section of the Corporation window.
  • The 'Mailing list management' window now shows correctly.
  • Removed the persistent glow effect after right-clicking on icons in the Neocom.
  • Compress button no longer highlights for a moment if ore that cannot be compressed is added to compression window.
  • No longer any overlap in the Factional warfare Infrastructure hub upgrade window.
  • Text is now visible in drop-down list in the New Eden store.
  • The Mail Subject field no longer overlaps the text format options.
  • Notes field now accessible after choosing Shared Folder option in Create Folder window.
  • The Create Decoration window no longer has overlapping elements.
  • The Give Shares window from within the Corporation Wallet no longer has overlapping elements.
  • The lower half of the Change Active Division button can now be clicked.
  • We have made a change to the Personal Assets window that makes it more responsive when searching and loading items.
  • The Progress bar for Seasons that shows Points Earned is now aligned correctly.
  • Text is no longer cut off in the Inventory window when using the icon view.
  • Opening the Cargo of a wreck when the Inventory is in Compact Mode will no longer open a separate window.
  • The Accept button when finishing a resource wars mining site is now clickable again.
  • Using the Radial Menu for Drones now works correctly.
  • Pressing 'Engage Target' on a group of drones now sends all drone in the group. No drone left behind.