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5s | hello everyone and welcome to the stream |
---|---|
6s | I'm ccbb and I'm joined by two fantastic |
9s | senior game designers first of all CCP |
11s | Nikon welcome hello and we also have CCP |
14s | nomat welcome hello this is the first |
18s | out of two segments we're going to do |
20s | for the Revenant expansion which is |
21s | coming on the 12th of November we |
24s | showing this actually this is a |
25s | pre-recorded segment we decided to do |
27s | and show in the at break today should be |
30s | Sunday when you're seeing this uh the |
32s | thing that we're going to talk about is |
34s | the uh Stronger goals and project uh |
38s | that came out we had a Blog come out |
40s | earlier this week we also had a video |
42s | with both of you featuring in it and |
44s | we're also going to talk about the |
45s | updates coming to Skinner and we're |
47s | going to dive into the the exact uh |
49s | parts of that we have expanded feature |
52s | parameters is one of them I know that's |
54s | one of your favorites is that correct |
56s | yeah expanded project |
58s | parameters yeah it is definitely my my |
61s | favorite because it allows |
64s | creating much more complex projects or |
68s | manifesting much more complex |
70s | Corporation goals and showing them to to |
73s | the members and allowing them to |
74s | contribute Perfect When dive it in just |
76s | a second but we also have project |
79s | deadlines something that's been |
80s | requested to be able to actually put an |
83s | end to a project and not to run it |
85s | indefinitely we also have participation |
88s | limit so uh explain to us what that is |
92s | so participation limit allows the |
95s | project Creator to set uh a limit on how |
100s | much an individual can contribute to a |
103s | project so for example a project is to |
107s | bring 10 Carles but the limit is two |
111s | Carles per member so each member in the |
114s | Corp can bring only up to two Carles and |
117s | those will be counted as contributions |
120s | this allows essentially to spread out |
122s | the participation among more more |
124s | members allowing more members to |
126s | participate in the projects so if in |
129s | your C you have someone who just does a |
133s | lot uh in the corporation and brings all |
136s | the stuff usually person like that would |
139s | just block other people from |
140s | contributing so it's to basically stop |
142s | someone from just hogging all of the uh |
144s | the core projects and just doing them |
146s | all before the rest can actually start |
148s | digging at it as well correct yeah |
150s | that's correct of course for some |
152s | projects it is beneficial to have people |
154s | like that because you you just want the |
155s | project itself to be completed and and |
158s | that's the goal but in other instances |
160s | you want actually engagement from your |
162s | members and you want that engagement to |
164s | be across all members so in that case |
167s | that particular feature is very useful |
169s | also if you want to incentivize them |
171s | with something really valuable maybe you |
173s | don't want one person taking all the |
175s | rewards it makes a lot of sense and then |
177s | we also have ship insurance which which |
180s | is an improvement on the existing |
181s | feature which we called ship loss which |
184s | came with equino is that correct that is |
186s | correct so ship loss was just following |
191s | the pattern or the framework of core |
194s | projects that we established so far so |
196s | it was pretty Limited in functionality |
198s | as in it required the corporation to |
202s | create multiple projects one per each |
205s | ship type that the corporation would |
207s | want to compensate for and just assign |
210s | uh fixed isk value um as a reward for |
215s | contributing in quotes to that |
218s | project um this time |
221s | around uh we are releasing ship |
223s | insurance which is a dynamic |
226s | contribution method what it |
228s | means is that every time I lose a ship |
233s | for example and I'm a member of a Corp |
236s | that has this project running then that |
239s | project valuates the kill mail that I |
242s | received or particularly the the value |
245s | of the loss which includes the ship and |
248s | the cargo and the fitting so the value |
250s | of the loss in es becomes my quote |
254s | contribution to the project so this is |
255s | the |
257s | amount that I will get compensated for |
260s | so this is automatic in this case and |
262s | allows one project to handle multiple |
265s | types of ships and multiple types of |
267s | feedings like multiple variations of the |
270s | ships in the doctrine because each loss |
273s | is evaluated individually and |
276s | automatically at the same time it allows |
279s | the project Creator to set up the ratio |
283s | at which the loss is uh covered so for |
287s | example I can set it to 100% so the |
289s | compensation will be exactly the amount |
292s | displayed on the Kil mail as the value |
294s | of the loss but I can set it also to 50% |
296s | or |
297s | 150% if I want to pay less or more per |
301s | loss depending of on what the fitting |
304s | might be or what my intentions are |
306s | essentially so project deadlines uh the |
310s | name um itself should be |
314s | self-explanatory but also it sounds |
316s | quite dystopian right like we're |
319s | bringing like corporate deadlines into |
321s | Eve um so what it does is essentially |
324s | enables you the project Creator to to |
328s | create an end date for a project that |
330s | which it will just automatically expire |
333s | as simple as that before you had to |
337s | manually tend to to your project to |
339s | cancel the ones that you don't want to |
341s | be running anymore before they got |
343s | completed in this case you can set the |
346s | end date in advance so for example if we |
349s | go with deliver item project we want |
352s | some item delivered that that be rifter |
355s | as per |
356s | usual uh we can select the |
358s | destination and then the number of items |
360s | to be delivered okay so this is like my |
363s | test server is not the |
365s | fastest |
367s | um we want like 28 rifters and we can |
370s | set end |
372s | date um we have few presets that are |
376s | just handy so I want this project to be |
378s | running for one month for example and |
381s | this uh is adjusted to that date I can |
384s | change it further I can set like |
387s | specific day of the month or even an |
389s | hour in the day it will confirm the |
392s | actual duration here so 30 days 23 hours |
395s | 57 |
396s | minutes if I this seems really really |
400s | useful so since uh aquinox my |
402s | interaction with Corp goals like this |
405s | has been um magmatic gas and that's |
408s | something that I know the person who was |
409s | tending to to getting Outsourcing the |
412s | the you know getting of a bunch of |
414s | magmatic gas he had to tend to it every |
416s | day every week because the prices were |
418s | fluctuating so much with something like |
420s | this you could say I will pay this for |
422s | magmatic gas for 4 days yeah and then |
426s | I'll re-evaluate see if the market has |
428s | changed if I'm underpaying overpaying |
431s | this seems really really useful yeah |
433s | exactly and then the project expires and |
435s | you can easily just right uh just clone |
438s | it from from this menu right after it |
440s | expires you can find it in history and |
443s | just clone the project again and it will |
445s | have the same preset for days which you |
448s | can change but you don't have to if you |
450s | want to do this every 4 days for |
452s | example it sounds very useful um looking |
456s | at the uh participation limit I saw |
459s | there was a ticker there above the end |
461s | date one is that the one where you you |
463s | select how often you can contribute to |
465s | it uh it's not necessarily how often but |
468s | it is how much one Corp member can |
472s | provide to this particular project so if |
475s | we have if the whole project needs 28 |
478s | rifters for example |
481s | and I limit this to five rifters per |
484s | member so each individual can bring only |
486s | up to five for the total amount of up to |
489s | 28 then it tells me I need at least six |
493s | at least six members in my Corp to be |
496s | contributing to this project fully for |
498s | the project to be completed like if |
500s | there's less people than that |
501s | contributing then the project can never |
503s | be completed because of this limit so |
505s | this is useful to know like I can know |
509s | how many people in my Corp can actually |
511s | um provide some input to this project so |
514s | this is how I can set this uh limit for |
518s | it to be |
520s | realistic that's really cool um ship |
524s | insurance I know it kind of ties into uh |
526s | the expanded feature as well but let's |
529s | talk about ship insurance and how that |
530s | works so we cannot show ship insurance |
534s | yet it's still in production okay so |
537s | it's not ready for all uh yeah |
540s | yeah um but how would it |
545s | concept so as described before it every |
549s | time someone loses a ship in the in the |
551s | corporation it just takes the kill mail |
553s | is value of the ship and assigns that as |
557s | a compensation so it's fully automated |
560s | and covers all types of ships of course |
564s | uh with the limitations of which ships |
567s | you have added but maybe let's talk |
569s | about expanded project parameters and |
571s | how that can play |
575s | with cheap insurance in the future so |
578s | expanded project parameters |
581s | is like |
583s | today let |
584s | me take this project for |
587s | example so today you can only specify |
591s | one value per each parameter in a |
593s | project so for example this project |
594s | destroy capsulier ship which is |
596s | essentially just kill another capsulier |
599s | uh um today you can input here only one |
603s | name be that name of a capsulier or a |
606s | corporation or an alliance or a faction |
609s | if you are targeting uh FW |
612s | militia but after November you will be |
614s | able to include multiple names so for |
617s | example |
619s | um I want to Target like minm Republic |
622s | militia and galente militia at the same |
625s | time um and I can also Target a |
628s | particular Corp right like this one I |
632s | can Target a particular |
634s | character so I can add up to 10 values |
637s | per like in this field and those are the |
642s | relationship between the values is or as |
646s | in it can be the target can be from |
648s | minmal Republic or galent Federation or |
651s | from this Corp or this particular |
652s | character so this is very powerful way |
655s | to to set up projects that that are |
657s | quite complex and I can do that not on |
659s | in this field capsuleers or |
661s | organizations but I can do this in for |
663s | ship types so for example which ship |
665s | types we want to Target of course we |
668s | don't like rifters so we target |
671s | these but I can also Target groups of |
676s | ships like all |
680s | battleships so it's it's essentially |
682s | taking what was one um value per |
685s | parameter for these these goals and |
687s | expanding it to just multi parameters |
691s | per multi per parameter much much more |
694s | complex goals than you could do uh with |
697s | the feature before exactly and the same |
699s | goes for |
701s | locations to does work with with every |
704s | project that currently exists no we |
707s | adding this functionality the expanded |
709s | project parameters functionality |
711s | specifically to for existing |
714s | contribution |
715s | methods which is destroy capsu ships uh |
719s | that damage capsule here earn loyalty |
722s | points and mine |
724s | materials so these four contribution |
726s | methods will get this treatment on the |
729s | release day |
731s | and over time we'll be adding it to all |
733s | contribution |
735s | methods awesome so you could have it |
737s | like earn this LP or this LP or this LP |
740s | and then of course you could be taxing |
741s | that as the as the Corp |
743s | owner precisely yes uh just last thing |
747s | about the locations uh this field now |
750s | will support not only solar systems but |
752s | also |
753s | constellations and |
755s | regions so that's new and that should be |
759s | very useful for some project |
761s | types interesting you could be gank all |
764s | haulers |
766s | in this region in HEC type of thing yeah |
769s | and then here's your free Catalyst |
773s | back nice wink yes wink wink indeed yeah |
778s | um those are the four different features |
780s | that are coming this is really taking |
782s | what uh I mean core projects I know you |
785s | you added more things or you guys added |
787s | more things to them in the aquanex |
789s | expansion which was being built on the |
790s | the Havoc editions before that this is |
794s | now now becoming a more and more robust |
797s | version of Corp calls every time um how |
800s | much how much further do you think we're |
802s | going to build this |
804s | feature uh yes that's the answer |
810s | like you can still see there are limits |
813s | to it and we want to expand it because |
815s | our |
816s | aim is for organizations to use it |
820s | to to keep their members engaged um |
826s | essentially like we have some uh login |
830s | rewards for example incentivizing |
832s | players to log in to take their reward |
834s | and hopefully stay in the game for |
836s | longer and engage with it this this has |
840s | similar aim as in every time I log in |
844s | there's stuff for me to do as a Corp |
847s | member there's a mission there's |
848s | something that you know that the group |
850s | you're in needs doing and and this is |
853s | how they want to pay you to do it and it |
855s | doesn't take a person to tell you you |
857s | can just log in and see it on a list yes |
860s | like I open the Corp window and I can |
862s | see all the things that I could |
864s | contribute to so so now there's a reason |
868s | for me to to do stuff for the Corp and |
870s | get paid for it but also to feel |
872s | valuable for the organization right |
875s | because the the managers can see who |
879s | contributes to projects and to what |
880s | extent and they may offer some extras |
883s | for it of course this is not uh part of |
886s | the the system yet they they will do it |
888s | on on their own but in the future why |
890s | not why why we shouldn't allow like |
893s | corporations to give automatically |
895s | medals for example for participation or |
897s | some extra rewards so we have a lot of |
900s | things on our list uh wish list when it |
904s | comes to this feature and how we want to |
906s | expand it but of course reality uh will |
909s | dictate what we'll do next I think it's |
912s | awesome what you built with it so far |
913s | and I mean expanding the ship plus into |
916s | ship insurance this is like you said |
918s | going to include the the fit of the ship |
920s | even the the modules in the cargo and |
923s | you can decide to pay higher for |
925s | logistic ships that are being lost than |
927s | Mainline DPS ships so you could be |
929s | paying like 150 and and |
932s | incentivizing that you're paying them |
934s | 150% of the the lodgy ship's worth |
936s | because you need more logy pilots it's |
939s | things like that right yeah yeah of |
941s | course if you put it too high then um |
944s | you may make it so that it's just |
947s | unreasonable to fly loogi rather than |
949s | just lose them in the first minute and |
952s | then fly another one right because just |
955s | making money be careful yeah but it does |
958s | it with a a trust group it opens up like |
961s | the automating of |
963s | srping you know you could have have |
965s | highly you know doctrin ships with |
968s | things in cargo that they need refits or |
970s | you know other things and this would |
972s | cover all of that in certain |
975s | scenarios yeah and most importantly it's |
979s | just enough to have one project and it |
981s | will proportionately cover the losses to |
984s | what the loss amount was right rather |
986s | than having to create multiple projects |
990s | one per each ship type so this this is |
993s | pretty powerful it is it's a little |
996s | scary too as an FC if if everyone starts |
998s | looting the grid and then dying you're |
999s | like oh |
1000s | no everyone you see real time how the |
1004s | cor wallet shrinks |
1007s | yeah I think this is fantastic uh I |
1010s | think this has really gotten to a point |
1012s | where I I know people have been using |
1013s | this a bunch in the last year I know |
1015s | they started using it more after aquinox |
1018s | and the kind kind of feed back we were |
1019s | getting from players it seems to be |
1021s | building on those things they were |
1022s | asking for multiple parameters uh they |
1025s | were asking for a timed Corp goal so |
1027s | they wouldn't have to manually do all |
1029s | the work of turning them off and making |
1031s | new ones like that this is becoming a |
1033s | really cool feature yes like all all the |
1037s | additions that we are making um we're |
1040s | getting them mostly from player feedback |
1042s | but at the same time it just matches |
1045s | what we wanted to do anyway so it it's |
1047s | just beautiful to to provide the |
1048s | features that we wanted to to do but |
1051s | also that we hear from from the players |
1053s | from you uh of what you want so all the |
1057s | expanded project parameters or like the |
1059s | limit per contributor specifically this |
1061s | was asked by CSM but also I saw it on |
1064s | Reddit similar with end date like you |
1068s | want this stuff there you go it's |
1072s | fantastic um thank you very much I'm |
1074s | going to hop over to CP neon now we're |
1076s | going to look at the updates coming to |
1078s | the uh the skinner but if you see |
1080s | anything feel free to chime in as well |
1082s | Mr NAD thank so CCP neon let's actually |
1085s | talk about Skinner now and let's talk |
1088s | about where that's going uh with the the |
1091s | update that's coming yeah so first of |
1094s | all we have targeted listings which is |
1097s | at the very top of my list here yeah |
1099s | it's the probably the most requested |
1101s | feature is that correct uh here it might |
1103s | be easier for me to just show you as |
1105s | well absolutely if I go into my |
1107s | collection I have a skin |
1110s | that uh I can |
1112s | sell by the way but yeah thank you uh in |
1115s | the availability um you can choose to |
1118s | make it public which is available for |
1121s | everyone and then it just goes on the on |
1123s | the paragan Hub correct like it like it |
1125s | has been since Equinox exactly exactly |
1128s | um and then you could also select it |
1131s | just for your corporation so anyone in |
1134s | your corporation can then buy it and |
1136s | it's locked to only your corporation so |
1138s | no one else can see it um you can also |
1141s | do the same with uh your alliance uh |
1144s | through the my alliance um option and |
1148s | same thing locked only to your alliance |
1151s | and anyone in your alliance can purchase |
1152s | it at that point or you can put in |
1155s | specific and you can type in anything |
1158s | that you want um |
1161s | so like and if it searches |
1167s | oh lady name there we go yeah lady name |
1169s | so I could sell it directly to that |
1171s | person and no one else would be able to |
1173s | buy it at that point um so it's very |
1177s | cool very uh powerful in that sense so |
1181s | corporations will be able to distribute |
1183s | skins so everyone can fly the same |
1185s | colors uh if you're making skins as a as |
1189s | a new job um for your character you can |
1192s | sell them directly to someone if you've |
1195s | worked out a deal with them um and you |
1197s | can list it for any price that you want |
1200s | um one of the the big things though is |
1203s | if you're selling for your corporation |
1206s | uh to your corporation or to your |
1207s | alliance and you're a brand |
1209s | manager um if you have the brand manager |
1212s | role uh when you sell it uh you won't |
1215s | get dinged with any uh Hub vendor fees |
1218s | or Hub listing fees um so you're able to |
1222s | to put certain people in charge of being |
1223s | the brand manager of the the Corp yes |
1227s | and those can then make skins just like |
1229s | we've been doing since aquinox yep and |
1231s | then they can list those skins only to |
1234s | their Corp and charge them there's no |
1238s | Market fees nothing like that if they |
1240s | want to sell it for for for zero is |
1242s | hypothetically yep they they could do |
1245s | that uh so they can just like they can |
1247s | sell it for free if they want there's no |
1250s | fees no no uh taxes or anything like |
1254s | that um the way that uh that kind of |
1258s | works the way that we had to even it out |
1260s | is there will be a small evermark charge |
1263s | now and that is based on the tear of the |
1266s | skin that's being sold for those who |
1268s | don't remember the tears uh the the more |
1270s | complex a skin gets the higher in tier |
1273s | it goes so if it only like a couple of |
1274s | colors then it would be a lower tiar |
1276s | like you can see the number above there |
1278s | yeah and I remember when we were playing |
1280s | around with this Tool uh before June it |
1283s | did it you know it wasn't too hard to |
1285s | make a super cool looking skin at tier |
1287s | three four five we didn't have to go all |
1290s | the way to the max to make them look |
1291s | cool and honestly most of the skins that |
1293s | I've made have just been couple of |
1295s | googly eyes and you know something like |
1297s | that you could easily distribute to your |
1299s | entire group if you wanted to oh for |
1301s | sure so uh I have a couple listings here |
1305s | um when you're selling to your |
1306s | corporation or Alliance uh when you go |
1309s | into the Paragon Hub you'll see a couple |
1311s | new sections there's uh a section just |
1313s | for Corporation skins and a section just |
1316s | for Alliance skins and then also a |
1318s | section for skins that are targeted |
1320s | directly at you um when it's from a |
1324s | brand manager it will have a different |
1326s | color background in the card here uh and |
1329s | when you hover over it it will tell you |
1331s | how many ever marks you're going to be |
1333s | charged uh when you purchase that skin |
1336s | uh whereas if it's just from anyone else |
1338s | uh it won't have that um so that's one |
1341s | way you can tell if it's a branded skin |
1344s | is what we're calling it um or not will |
1347s | it always cost Ever marks on top if |
1349s | you're if you're selling it to your Corp |
1351s | if you're charging for it yes um so that |
1355s | uh that's to help counteract the the |
1356s | zero taxes and zero fees yeah um but |
1361s | yeah like like I said uh brand managers |
1363s | can sell it for zero so uh they can make |
1368s | it extremely easy for everyone um the |
1371s | way that the ever marks are balanced is |
1374s | we looked at uh how many ever marks you |
1377s | can claim a day from doing par |
1379s | missions uh and then looked at what the |
1382s | most popular tier skin is and we kind of |
1385s | uh equalized it that way and then the |
1388s | lowest amount of error marks that you |
1389s | can make a day or for like a tier one |
1392s | skin and the absolute maximum you can |
1394s | make a day is for tier 20 and then it |
1396s | just kind of distributed it uh in |
1399s | between that so yeah the tier list has |
1401s | actually gone up to 20 now and I would |
1403s | assume that's because we're adding |
1405s | another functionality which is second |
1408s | pattern SL |
1409s | yeah so the the secondary pattern slot |
1412s | is something that uh we've played around |
1414s | with a lot um here in the studio uh we |
1418s | also have 45 new patterns coming out |
1421s | which is a huge amount so uh they'll be |
1424s | all over in loot tables um throughout |
1426s | new Eden as well so you can get those um |
1430s | but yeah so you can put in one pattern |
1432s | and then you can select a second pattern |
1435s | they can each have uh a different Nano |
1438s | coating on there uh you can move them |
1441s | around |
1442s | separately uh you can blend them |
1444s | together with a bunch of different blend |
1446s | modes um yeah we've just been we've been |
1450s | playing with this non-stop in the in the |
1453s | team and everyone just has a blast with |
1456s | it you also explained it really well in |
1457s | the video that came out on Friday you |
1458s | can like subract them from each other |
1460s | you can Nest them in each other so you |
1462s | could have like a pattern within a |
1464s | pattern all kinds of really cool things |
1466s | with it yeah you can mask them um |
1469s | it's it's really it's kind of tough to |
1473s | explain but once you actually get in |
1475s | there and start playing around with it |
1478s | uh the names of them really make sense |
1481s | um yeah we also added uh another cool |
1485s | little feature uh which is |
1487s | randomize um see yeah where you can |
1492s | randomize go dude your skin and uh it's |
1495s | just a really good starting point for |
1498s | for creating your own skin and uh yeah |
1501s | will it fill out every slot when you |
1502s | randomize it'll fill both patterns and |
1504s | all colors yeah so it will fill out |
1507s | everything um and randomize the position |
1510s | of the patterns all that and uh it does |
1513s | take into account whether or not you |
1515s | have the the tick box to show only owned |
1518s | so if you randomize with stuff that only |
1520s | you own it will only use those or if you |
1523s | want to see what is possible uh just |
1526s | tick that off and it will show |
1527s | absolutely everything |
1529s | that's really cool this is |
1531s | great for someone like me who has zero |
1534s | artistic skills just a random button is |
1537s | like just random yeah it I think it's |
1541s | like you said a really good way to to |
1542s | have a starting point as well for a skin |
1544s | if you're completely creatively blocked |
1547s | and you're like I need to make something |
1548s | cool but I don't know where to start |
1550s | it's too much choice in some way you can |
1553s | hit that random button till you see |
1554s | something you really like and then maybe |
1556s | change that line to Gold that thing to |
1557s | White and make it |
1559s | kind of tweak it from from that that |
1562s | first step yeah yeah exactly um and then |
1565s | to uh to help out everyone uh for the |
1568s | first two weeks of the expansion we're |
1571s | actually lowering down the sequencing |
1573s | time um so everyone can get new skins |
1576s | quicker as well um so I believe we're |
1580s | taking 50% off of the time that it takes |
1582s | to normally sequence the skin for the |
1584s | first two weeks of the expansion so |
1588s | trying trying to play around with with |
1589s | some things make it a bit easier to |
1591s | people uh to get into the Skinner and |
1594s | play around and get new skins in the |
1595s | game I think uh besides adding a a |
1599s | second pattern the the biggest ticket |
1601s | thing here is the direct listing and |
1603s | being able to yeah send your alt or |
1606s | friend or you know a Corp mate or |
1608s | someone like just this hey I made this |
1611s | for you and it costes zero or here I'm |
1614s | you know my entire cor I want them all |
1616s | to be using this this skin and this is |
1618s | finally going to actually enable it |
1620s | where they you know it could be done in |
1622s | a in a proper manner yeah yeah it's a |
1625s | it's huge it's one of the most requested |
1628s | features that we've had ever since |
1630s | Skinner came out so I have this vision |
1632s | of a future uh cinematic shot of some |
1636s | big big big battle with like, 1500 2,000 |
1639s | people and you can clearly see like oh |
1642s | there go the goons and there are the |
1644s | brave guys and you can just like without |
1647s | any overview you can just tell exactly |
1649s | who's where I think oh yeah like |
1652s | genuinely I think the the updates coming |
1654s | to to Revenant with you know Skinner are |
1657s | going to get us closer to that reality |
1659s | yeah yeah hopefully I mean it would be |
1661s | awesome just see huge Fleet fights with |
1664s | everyone like just in matching skins he |
1666s | can really easily tell who's who's who |
1669s | and yeah I think it'll be a lot of fun |
1672s | and like you said a marks I think a lot |
1674s | of people have a bunch of that saved up |
1676s | anyway so I think we might get there |
1679s | quicker than than expected actually but |
1681s | you still have note I just want to make |
1684s | one note uh there's another feature that |
1687s | we announced in the blog uh a couple |
1690s | days ago that will be coming after the |
1692s | expansion which will allow completing |
1695s | daily goals with everm marks so don't |
1698s | spend all of them on SK don't spend them |
1701s | all you have to you have to budg it |
1703s | between our two features for sure yeah |
1706s | ever marks went from being something |
1708s | where people like why do I have this to |
1709s | like stons this is the best thing I need |
1711s | more um but honestly this is both of |
1714s | these things the the improvements to |
1716s | goals that are coming and the |
1717s | improvements here to Skinner the tool of |
1719s | course is fantastic and making skins is |
1721s | super it's it's fun and it's like super |
1725s | unique what you can actually make now |
1727s | the actual way of of getting them to the |
1729s | people you want is far more real than it |
1733s | was before this is fantastic yeah and |
1735s | and something that we want to continue |
1737s | um improving upon uh adding new features |
1740s | in all that fun stuff so uh hopefully |
1744s | hopefully we can keep doing that 100% I |
1748s | think uh since we are doing this is a |
1750s | pre-recorded segment and uh the alliance |
1752s | tournament needs to go on I think this |
1754s | is going to cut our time basically short |
1756s | but we managed to cover most of what we |
1758s | wanted to do you think we missed |
1759s | anything from either one of |
1761s | you think we got everything on on the |
1765s | Skinner side of |
1767s | things yeah I think we got everything at |
1770s | least from the things that are |
1771s | officially announced so far yeah um yeah |
1774s | we covered that we also had a a Blog go |
1777s | out uh last week or this week uh and we |
1781s | had a video with both of you uh but but |
1784s | I wanted to dive into this this is |
1785s | something that we've started doing for |
1786s | for all the expansions and it's nice to |
1788s | see you guys play around with the Tes as |
1790s | well um but thank you both for your time |
1794s | and believe the next thing is up is uh |
1797s | is match thir 30 in the alliance |
1799s | tournament uh good luck to whoever's |
1802s | competing and we'll see you guys one |
1804s | week from now uh next Sunday I'm going |
1807s | to be interviewing CCB trash Panda and |
1809s | we're going to go over the mercenary dce |
1811s | the new deathless ships and the all new |
1814s | damage overtime weapon system that's |
1816s | coming we'll see you then bye-bye |