about 2 years ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
about 2 years ago - EVE Online - Direct link
Energized Capsuleers,

Fuel the frenzy during the Alliance Tournament XVIII with not one, but two 24-hour 1v1 Abyssal Proving Ground events, clashing capriciously in powerful cruisers starting at downtime on Saturday 12 November and finishing the weekend with frenetic Frigate combat on Sunday 13 November!

CRUISER 1V1 – SATURDAY
Only the Augoror Navy Issue, Omen Navy Issue, Osprey Navy Issue, Caracal Navy Issue, Exequror Navy Issue, Vexor Navy Issue, Scythe Fleet Issue, and Stabber Fleet Issue may enter this event.
  • 25% increase to turret & missile damage and afterburner and microwarpdrive speed boost.
  • 50% reduction to afterburner and microwarpdrive capacitor usage.
  • +500 bonus to shield, armor, and hull hitpoints for all ships.
  • Overheat bonuses for turrets & missile launchers and tackle, propulsion, repair, resistance, and energy warfare modules are doubled.
  • Pilots receive 50 million ISK payout per match where they deal at least 5000 damage.
  • Sensor dampeners & weapon disruptors, core defense field purgers, shield boost amplifier, recharger, power relay, and flux coil modules cannot be fitted.
  • Maximum of one local repair module per ship (shield or armor).
  • Modules and implants are restricted to meta level 5 and below.
FRIGATE 1v1 – SUNDAY
This event begins at 11:00 UTC on 13 November, and runs for exactly 24 hours.

The ruleset is as follows:

  • Only the Punisher, Tormentor, Merlin, Kestrel, Incursus, Tristan, Rifter, Breacher, Executioner, Condor, Atron, and Slasher may enter this event
  • 25% increase to turret & missile damage and afterburner and microwarpdrive speed boost.
  • 50% reduction to afterburner and microwarpdrive capacitor usage.
  • +500 bonus to shield, armor, and hull hitpoints for all ships.
  • Overheat bonuses for turrets & missile launchers and tackle, propulsion, repair, resistance, and energy warfare modules are doubled.
  • Sensor dampeners & weapon disruptors, core defense field purger rigs, and shield boost amplifier, recharger, power relay, and flux coil modules cannot be fitted.
  • Maximum of one local repair module per ship (shield or armor).
  • Modules and implants are restricted to meta level 5 and below.

Fit your ships, load up on popcorn & Proving Ground Filaments (available from Abyssal Deadspace, Triglavian wrecks in Pochven, or the in-game market), and fight with ferocity in equal measure to that of the teams flying in ATXVIII during an action-packed weekend of glorious combat – proving your prowess, climbing the leaderboards, and earning special rewards!