over 1 year ago - /u/ccp_habakuk - Direct link

Hey!

We are planning a mass test on Singularity tomorrow, Tuesday, September 27th, at 17:00 UTC (= EVE time) to test several technical improvements to our audio and graphics engine, which should hopefully improve the performance in fleet fights significantly!

All the details on how to join and what we are testing can be found at https://forums.eveonline.com/t/mass-test-on-singularity-tuesday-september-27th-2022/377718

It would be great to see many of you there, so that we can simulate fleet fight conditions as close as possible, to validate those improvements.

External link →
over 1 year ago - /u/ccp_habakuk - Direct link

Hey!

We are planning a mass test on Singularity tomorrow, Tuesday, September 27th, at 17:00 UTC (= EVE time) to test several technical improvements to our audio and graphics engine, which should hopefully improve the performance in fleet fights significantly!

All the details on how to join and what we are testing can be found at https://forums.eveonline.com/t/mass-test-on-singularity-tuesday-september-27th-2022/377718

It would be great to see many of you there, so that we can simulate fleet fight conditions as close as possible, to validate those improvements.

External link →
over 1 year ago - /u/ccp_habakuk - Direct link

Originally posted by Twizz_8

EVE has sound?

I was already waiting for this one. :D

over 1 year ago - /u/ccp_habakuk - Direct link

Originally posted by 11zagy

The real question is if this will fix the mega lag on undock problems since the dx12 update

Unfortunately I don't know, as I was not able to reproduce this mega lag. Some lag at undocking into a grid with many ships (like Jita undock) is expected, and this lag should be indeed reduced quite a bit by these changes.

over 1 year ago - /u/ccp_habakuk - Direct link

Originally posted by 11zagy

Theres been a lot of threads on reddit since, a lot of my friends have the same issues, undocking has gotten so bad to the point that u get 1 frame every 5 sec, now obviously not everyone has this issue, but it is an existing issue for a lot of people

Edit: this started with dx12 update, and turning off dx12 doesnt help

https://www.reddit.com/r/Eve/comments/x56u60/is_anyone_else_experiencing_severe_lag_when/
One of the many threads since patch

Yeah, I have followed this thread and tried to reproduce this in-house, but without any real luck.

Did you manage to improve anything with it? Could it be related to disk speed? Is your EVE client on a SSD or HDD?

over 1 year ago - /u/ccp_habakuk - Direct link

Originally posted by Significant_Salad_52

Yeah, I have had the same issues. Even in systems when no one else is even in local. Seems to be the worst with the first undock after logging in. Almost like the game still hasn't fully loaded into RAM.

Have you managed to figure out any details, like if it could be related to a slow disk?

over 1 year ago - /u/ccp_habakuk - Direct link

Originally posted by 11zagy

It is on HDD. But idk if there's a correlation there, since the game worked completely fine before the dx12 patch.

When I was playing around with seeing what I can do for performance the only thing that helped for some reason was verifying integrity of downloaded files and purging extra files (in the launcher). After I did that the game worked fine for about 3 days after which undocking became a massive problem again. Any attempt at verifying&purging after that didnt help at all anymore. Clearing cache didnt work either.

I should note that it is only a problem on the first undock, after that the game works fine. And that its an issue even if the system is empty.

Thanks for the description and that's a really odd issue. I checked with the relevant graphics programmer and he can also not explain this behavior.

It would be great, if you could try this on Singularity and see if it is improved there. Some of the file access should be reduced with our changes, so maybe you are lucky and this patch is indeed fixing / improving it. I will also keep my eyes open to see, if I can track anything down.