Intrepid Capsuleers,
With today’s release (13 October) we will be temporarily disabling both the player bounty and kill rights features on Tranquility. We are taking this action as part of an ongoing initiative at CCP into the exploration of server and client performance during large fleet fights. When these features are disabled for an extended amount of time, we will be able to take a different look at how both the server and client performs.
In regards to the performance load from these features, the primary load that comes from the player bounties is not the awarding of the bounties themselves but rather the client-side requests to know the bounty values placed on various characters. This is something that players may see during large fleet fights through “Outstanding calls”. This server-side load however does not manifest on the same process that is running the fleet fight, and in fact it is a process running on an entirely different machine and so does not directly contribute to the load on the process running the solar system simulation. Nevertheless we wish to do further analysis of server performance with these features disabled for the short term future.
Please note that this is a temporary action while we experiment and learn. We are currently aiming to have both features disabled for approximately one month until the next release in November, however we may choose to extend this duration if we require further analysis.
We have chosen this course of action based on yours and CSM’s feedback, and we will update this forum post when we have chosen a date to re-enable these two features.
Thank you.
FAQ
Does this affect NPC Bounties?
No, you will still receive bounty payouts from NPC kills as usual. The feature that is being temporarily disabled is the player-to-player bounties feature which only involves playable characters, corporations, and alliances.
Will I have any player bounty I have set on other capsuleers reimbursed?
We have chosen not to reimburse the money currently in the player bounty system at this time as this is a temporary measure and as such we are aiming to have this feature re-enabled in the near future.
Why are both features being disabled together?
The features are partially interconnected, with one way including when clients are requesting information from the server. Because of this we’ve chosen to disable both features together.
What happens to killrights while the feature is disabled?
You will be unable to earn killrights or activate/share them during this period when the feature is disabled. Killrights that were earned before today may or may not expire depending on when we re-enable these systems.
Can I have my money back from previously activating a killright?
No. This course of action of a temporary disabling of these features does not represent any outstanding issues with the features that would consider any reimbursement action.