about 2 months ago - EVE Online - Direct link

Transcript (by Youtube)


3s welcome back ladies and gentlemen to
6s Alliance tournament 20 I am CCP overload
9s I am joined once again by mystical might
10s and blackbart pirate and we're here on
12s day two of four of our internet
15s explosions of spaceships and I am
17s looking forward to seeing many more of
18s them go pop hopefully some more
20s expensive ones we all love to see
21s expensive kill Mills um we lost three
23s teams yesterday we did salutations and
25s goodbye but we lost them they all went
27s out there was elimination matches the
28s last three matches of the day uh some
31s great teams went out tempas cive was
32s probably a bit of an upset no one
34s expected them to go 0 and two and out I
36s don't think um but we are going to be
37s starting today with more elimination
39s matches these matches that you're going
41s to see the losers go home like that's
43s said for them the winners stay in they
45s begin the skin run the skin run Strat
47s which is what fraternity are are
49s definitely going for this this time
50s around last year's defending Champions
52s they are joining uh these other teams in
54s this low bracket Mr Kai any highlights
56s from yesterday you really wanted to talk
57s about uh my team is still in so that is
60s fantastic I love that uh I think we had
63s the 1- nil match as well with white
65s squall that was I think the most
67s exciting match that we had yesterday not
69s you know because we saw lots of
71s explosions but because we didn't see any
73s explosions that was fantastic yeah that
75s was actually a very interesting match um
77s because not only was it I think the
79s first one nil victory in Alliance tman
81s history um white squall have advanced
84s through the winners bracket they're now
85s definitely top 24 H they haven't killed
87s a single ship nor have they lost the
89s single ship they literally done nothing
91s uh they're going for the peaceful run I
93s think just trying to be full pacifist
95s get all the way through kill nothing
97s kill no one be lose nothing just get
100s through in technicalities bar any other
102s any other good moments from yesterday um
104s you know obviously the one was great
105s because it was kind of think it was
107s historical um honestly all the matches
109s yesterday were really good there's a
110s couple uh there's a couple sort of teams
111s that we were uh kind of questioning I
114s think on some of the various streams we
115s were like oh I don't know if this is
116s going to be good and like everyone's
117s showing up it's been fantastic uh I did
120s really like the second fraternity match
122s mostly because I was sitting there
123s watching him just being like come on
126s come on guys I never doubted yeah uh I
129s don't know about that one but uh yeah no
131s it was just good stuff um fantastic
132s matches I mean day one was great yep and
134s we saw a lot of uh different ships being
136s used yesterday and I believe we have a
137s couple of Graphics uh which we can throw
139s up which kind of show us which of the
141s ships were more popular than the others
143s um so looking at our most commonly
145s brought ships in Alli tournament 20 so
147s far on day one I can see the highest one
151s was the ponx pontif effect obviously
152s super uh super useful ship brings links
155s uh obviously in your command Destroyer I
157s did hear a rumor that someone has bought
158s all the pones ineta which is kind of
160s hilarious um so you know good job fa
162s that was uh and then of course it's the
163s Deacon and then number three armag get
166s Navy issue very popular ship yesterday
168s Mr your thoughts on this
171s losers losers well I mean we could check
173s the win loss as well in fact and we can
175s see that it has W more often than it's
177s lost the Armageddon Navy isue wins when
179s fielded for 42 times and has lost 39
181s times does it really count if you're
183s flying omagad Navy issues into
184s Armageddon Navy issues
187s yes of course it can just yeah well okay
190s fine they survive a bit less though but
192s I mean I can see the usage in
193s tournaments obviously has spiked very
195s recently uh with the the Buffs a couple
197s years ago before that it was uh I mean
199s let's be honest it was hot garbage no
200s one used it shout out to whatever Chads
202s in Alliance tournament 7 brought them
205s though uh they're basically the only
206s people that have brought them in the
207s last 15 years until Alliance tournament
209s uh eight rate basically were some some
212s gamers in Alliance tournament 7 don't
214s know what was happening back then in
215s ancient history but that's pretty cool
217s um so yeah I'm expecting to see more
218s Armageddon Navy issues perhaps less
220s pontif effectes because there's not
221s available unless you've already bought
223s yours which you should do Market PVP is
225s just part of EV on line uh so if you're
227s not buying up your stuff before your
229s matches that's the skill issue yeah well
232s somebody what two billion isk someone
233s had to pay for aonix allegedly like yeah
236s well I mean welcome to Eve welcome to
239s Eve I mean our first match of the day
241s let's talk a quickly about that um I
244s will just pull it up on the schedule uh
246s so it is going to be no need loose face
249s versus of essence so again elimination
251s match Mr D what do you think about this
252s match I think it's going to be quite
254s exciting um I think that teams have had
258s the first day to kind of settle in um
260s they've had a bit of experience in the
261s arena now so there's probably hopefully
263s going to be less nerves when they're
264s hitting grid and trying to make their
265s decisions so hopefully that comes
268s through in the decision making that
269s we're going to be seeing on the grid
271s from these two teams but you know
272s someone has to go home um so they're
274s going to be fighting for their
275s tournament lives yeah and let's go to
277s the arena and see which of these teams
279s is going home which of them is
280s continuing their run through Alliance
281s tournament 20 let's go watch that
285s now name is Ali Aris here with Wingnut
288s cross and Welcome to our first match of
290s the day we have no need loose face
292s versus of essence of essence showing up
295s here with the quote unquote pseudo
296s Tinker comp they have three battleships
298s those battleships are going to stick
299s next to each other give each other cap
302s so they can rep a whole bunch and tank
305s this opposing side Wingnut what have no
307s need loose face brought well they're
308s going to need to tank that much because
310s no new face went we are bringing the
311s flag they've gone for Triple B as well
313s all Cruisers and a lot of even bomber
316s damage backing it up as well so this is
317s going to be a lot of damage coming at
319s them and also the ability to move so
321s there's an old strategy with stinker
323s bump and they've got the ships to do it
325s yeah and one of the things that's going
326s to be tough with this is the pseudo
328s Tinker it relies on having these three
330s battleships alive ready and all foced up
334s next to each other you lose one and all
336s of a sudden that starts to get really
338s rough for that team and even another one
340s as well is that the Nighthawk it's not
342s as as important but also if you lose the
344s links that the sutin loses a lot of tank
346s as well so it's also a rather important
348s ship every other ship
350s exposable yep and though one of the
352s advantages of this is you can shoot
354s these uh three battleships the scorp
356s navies and the Golem can shoot really
358s far so they are able to reach black dog
361s in the tyon fleet issue across the arena
363s even before we've seen any damage coming
365s from the no need team onto of essence
368s someone has dropped a cargo container
369s already here's the thing this team this
371s is the one thing this year is different
372s to for sutina there is two SS which
374s could be loaded with cap boosters for
377s the pseudo Tinker I already see a cargo
379s contain so maybe yeah two cargo
380s containers they're already dropping
381s boosters I think it's not just two
383s squalls it's two squalls in a badger we
386s have the combat Badger back in the
387s alliance tournament and uh they're going
390s straight on for the logy of of essence
392s one burst down one bantom left to go uh
395s but the damage is coming back onto black
397s dog and the typhoon Fleet issue the of
400s essence team just trying to get
401s everything that they can get before they
404s lose too many of their critical ships
406s indeed indeed it's going to be very
407s curious to see if they can get through
408s this Fleet typhoon it's going to be
409s constant pressure Cruisers do not care
412s but um once they get past that that
414s means they can win but at the moment the
415s fleet tyon tanking very well and the
416s Cruisers struggle to hit basically
418s anything else you're kind of stuck
420s shooting battleships yep and the big
422s thing with this is uh you normally when
425s teams lose their Logistics that's a
427s really big problem for them you lose
428s your lodgy all of a sudden all you have
430s left is your buffer thing is several the
433s ship yeah yeah they've got beefy local
435s tanks they've got cap boosters for days
438s and cap transfers I think as well just
439s to make it a little extra and really
441s just nail in the wholeo aspect yeah we
444s can see that the uh scorp navies they're
446s all bundled up together if you look in
448s close you'll be able to see those little
449s gold old icons going back and forth
451s that's the cap transfer and it's not
453s just the scorp navies all these ships
456s are huddled up next to each other and
458s transferring cap which is going to be
459s very important against the NES from the
460s armagedon Navy issues and the typhoon
462s Fleet issue oh exactly we and look
465s they're tanking exactly they're holding
466s at the moment now the old strategy for
468s beating sutin is to bump bump bump bump
470s keep pushing them away and they don't
472s really have any real way to stop them
473s from bumping at the same time they're
476s not doing it we're not seeing no need
479s lose fa get in here these battleships
481s they're just able to sit cluster enjoy
484s life and uh black dog is going into low
487s armor and the thing is he can't run
489s every in the arena he can be shot they
491s have to they have to change the game up
492s or they're just going to lose it's this
493s is going to be the First time seen Su
494s Tinker actually function really well
496s because usually it does tend to slowly
497s break I can't remember the last time he
499s actually show up one I think it has but
501s it's been a while we saw this a couple
503s of times we saw at least once in the
504s feeders and it didn't do well there but
507s here of essence just coming out showing
509s that you even though it's not a popular
511s comp you got to have that in the back of
513s your head you got to have that you got
514s to be able to respect it the Golem
515s pressure look at the Golem pressure now
517s they starting to pressure this is triple
518s rapid heavy so it can hurt but that
520s thing that Golem should be like really
522s well fit for just max tank he's kind of
525s holding but I think he's going into
526s armor now yeah yeah yeah he's going into
527s armor dipping down this is a this is
529s rough but black dog that's a big source
531s of pressure off of the Aries that might
534s be so poorly timed for no need loose
535s face that might be so poorly timed they
537s still going to get the Golem I things so
538s the Golems now repping that boosting
540s that might have just been it that might
542s just been it like they were that that
543s close even with quote unquote not
545s playing correctly by bumping them away
547s they were that close to getting it and
549s then lost the ship that's that is so
550s brutal yeah yeah you got to call the
553s think they just called The Switch they
554s said all in let's heat the Golem heat
556s heat heat heat heat just Leroy this yeah
558s you know it doesn't matter so one ship
560s down it's not over yet they had to have
563s a flag they can still definitely use
565s that as pressure and again they can
566s still just bump a ship yeah and we can
568s see these NES have been going onto these
569s Shield chips constantly so even though
571s they're able to cap transfer between
573s each other even though they have those
575s boosters from those carg containers
577s those squalls able to provide so much
579s sustain at some point the NES are just
582s going to really hurt in in this
584s situation I'm kind of surprised know Le
586s face hasn't tried to to dunk squs cuz
588s they are definitely providing more cap
589s boosters so just go shoot turn over
591s shoot it get rid of the capacitors even
593s blow the wreck got Go the whole way make
596s sure cuz that's going to be the one
597s strength that Essence has is that they
599s don't normally can cap out a su Tinker
600s generally to some point they can't do it
602s here there's no stopping it until those
604s squs are gone yeah and these squalls
606s they're not nothing in the DPS area we
609s usually haven't seen a lot of you know
610s big damage from industrial Squall newer
612s ship it was the garlic of the feeders
615s and uh that garlic is definitely spicing
617s up this comp although this Golem simus
619s going into deep armor yeah oh I I'm
624s watching that that's I wonder if his his
625s X has be might have run out and he's not
627s got the capacity or maybe the truly
629s cursed moment did not turn off order
630s reload in the XB oh that's the worst
632s although it's still boosting boosting a
635s little bit back and forth and this is
636s this is a critical moment if they can
638s get through if they can get through they
640s have a chance of winning if they don't
641s it's over and they they're rapidly going
643s through their clip come on come on come
645s on you can maybe get this come on you're
646s this close I mean honestly whoever wins
648s this is an amazing match to open up the
650s day this is sud Tinker versus a flag
653s sign me up I'm happy with this yeah and
656s this is both teams are here they're
659s doing quite well just watching these HP
662s bars back and forth back and forth the
663s Golem finally able to boost up there's
665s reload there's reload that's the the
667s battleships have now into are into
669s reload now they're not shooting anymore
670s okay so it's going to be about 40
672s seconds before we see that damage go
673s back on the Golem Golem currently
675s turning everything off right click
677s repair your heat look at the school it's
679s in the bloody pseudo Tinker B I know
682s they're all they're all transferring to
684s each other this isn't this isn't just
685s the battleship it's the whole call scho
688s Justice it's the H C well we we're got 3
692s minutes left them to potentially try and
693s pull this back but at the moment it's
694s looking like avence has got this yeah
696s although yeah there hold on hold on I
699s should not have said I I should not have
701s said anything here comes the damage
702s again does the Golem actually have the
704s rep capability now that's a good
706s question again those NES are just taking
709s it out of the Scorpion they're taking it
711s out of the Nighthawk uh he's getting
714s real low that some of those shots could
716s go go do through Shield H damage I think
719s just lost some
720s actually oh come on come on come on hold
723s on hold on hold on Buddy let to TI live
726s we got to know and you oh no there he
729s goes goem down okay okay but they have
732s they have pushed this other Navy genon
734s almost into Hull they can get through
736s him they're still in the game yep we've
739s just got to be able this is a really
741s tight race here and it looks like they
742s finally heard you Wing that they just
743s took out a Squall hard switch one Squall
746s down is the next one next to fall see
750s meanwhile that Armageddon Navy is you
752s holding on and the no need lose face
754s team they still have their logistic ship
756s they still have a deacon and athalia
758s that are able to get oh no the schools
760s have been massacred what have they done
762s to my
763s boy it's tragic and those that
766s Armageddon Navy issue seems to be
768s stabilizing that ofalia they're able to
770s get their reps on they're able to do
771s what they need H they aren't being
773s pressured by any sort of ewar NES
776s nothing like that I think yeah this
778s again this way P2 ly freets do very well
781s the longer the match goes long as they
782s stay alive they can really just provide
783s that little bit of extra rep they're not
785s they can't tank full comps but when a
787s comp is half dead they have enough
790s exactly exactly and with the Armageddon
791s Navy issue here that ship is likely
794s Fielding a local rep Y and so once that
798s pressure gets off he gets to listen to
800s the logistics chips oh no the battle
802s Badger they've they've just been
804s massacring all the poor Guys these guys
806s are just trying to haul they're not
807s fighting here they're just hauling
808s through jve space mate we we just picked
810s them up on the way but they're all gone
812s and now it's just the two Navy scorpions
814s Nighthawk and a sky Breer who's probably
816s spending the entire game shooting every
818s drone he can find indeed we can see the
820s and speaking of drones these uh the
822s Drone bays and the scorp navies and the
825s Golem dropped centuries so we've got
827s some centuries active here aing in the
830s DPS and with the light and down is is
834s really really tough foressence to pull
836s back I think this is this is
837s Unfortunately they went out a break
838s through because they consistently
840s pressuring nothing's changed they can't
842s really win at this point like they'll
843s probably survive a good amount of time
845s but it it's shown that they don't have
847s enough teeth they can't get through
849s exactly and this they could try
852s switching to this low end here I mean
854s with Cruisers that is some wishful
856s thinking I like look maybe in a blue
858s moon with a following wind they can
859s maybe tap a frig with a cruise but they
862s not getting through they're chance was
863s to try and kill the battleships they
864s tried they got one fortunately they were
867s like this close to getting the second
868s one they missed out by that much so
871s we've got just under a minute left in
873s this match they do have Target painters
876s left you can load Precision you can get
878s your target painters on try and pick up
880s a couple more points Chad flame trying
882s to tank it out you say that they are tar
884s they are T targeting the megas they are
886s trying for it oh but the logy frigs
888s they're just repping it back up I think
889s if they if they were going to do
890s anything it would have had to been
891s switch to the logi frig try to get that
894s extra rep off the table in order to be
897s able to actually just chew through the
898s buffer but too little too late and
901s honestly as you say it's quite hard to
904s hit those teu frigs with their very good
906s s i' I've made some fits you need a lot
908s of help to apply to FRS Al I'm also this
911s is one of the times you have not seen
912s anyone bump the uh the cedo Tinker
914s that's happened every other time
915s basically they didn't even try they
917s didn't even bother they initially didn't
919s see they were going to go through then I
920s guess they might have reloaded to the
921s right missiles maybe even loaded Rage or
922s something just went all in with it
924s exactly and with that match is over good
927s fights to both of essence thank you for
929s that lovely comp and we will send it
931s back to the desk where we'll hear
932s everything more
934s there all Ence uh bringing a classic
938s comp a pseudo Tinker comp that we saw
939s win Alliance tournament 17 um we all
942s know how to defeated now it's it's been
944s fairly well solved uh no need lose face
948s basically won that despite their best
949s efforts they attempted not to win it but
951s they they managed to get through and
952s pull out the dub Bart Bartholomew yes
956s tell me about what a sudo Tinker is
959s and how do you be how do you beat it all
961s right so of essence brought so we're
963s calling audo Tinker uh history lesson
966s not super important on that part
968s basically what they do is the
969s battleships are cap transferring each
970s other and they are all using ancillary
972s Shield boosters without the charges of
974s them uh an ancillary Shield booster
976s boosts a lot of Shield without the
979s charge hello oh oh thank you excellent
984s anyways uh C Tinker um an Shield
986s boosters without the charge still boost
988s the same amount they just use a ton of
989s cap
990s everybody's cap transferring each other
991s and that's how they keep themselves
993s Staying Alive um however they have to be
996s very very close together and if you
998s notice there's a lot of really really
999s good camera shots of the essence team
1001s just like sort of doing this little
1004s dance around each other and at any point
1006s in time you could just fly a battleship
1008s in and bump them apart because those cap
1010s transfers have like a seven or eight
1011s kilometer range and you've uh you've
1013s solved your problem however um they
1016s didn't do that they still won by just
1019s bashing their head into the Golem for
1021s you know 8 minutes straight and
1022s eventually the Golem broke probably
1024s because you know it's a flagship armagan
1025s Navy issue they did a lot of damage and
1028s you know unfortunately for a Essence
1030s that's it they're gone
1032s uh I don't think it was a particularly
1035s uh well fought match um on either team
1038s I'm just I'm to be honest I feel like
1040s well I feel like the pseudo Tinker
1041s should do more damage right you're you
1043s have three cruise missile battleships
1044s that are some of the highest paper DPS
1046s ships in the game and for some reason
1049s they were like not applying at all it I
1052s don't know it was we were talking about
1053s a lot we were like huh this is not going
1055s the way that it should the team that won
1059s won by not doing what they were supposed
1061s to do but it didn't matter and here we
1063s are yep now Misty do you think um of
1066s Ence could have won that anyway like it
1069s felt like as Bart says they probably
1070s should have won um but yet they didn't
1073s as we have just witnessed um what could
1075s they have done differently like is there
1077s anything they could have really done I
1078s feel like this going to be an age-old
1080s classic answer but shooting the enemy
1082s team at the beginning would have been a
1084s fantastic First Step there was a period
1086s of time and you know keeping in mind
1089s that the pseudo Tinker has cruise
1090s missiles so they can reach effectively
1092s every corner of the Arena right the fact
1095s that they weren't shooting the typon
1097s fleet issue at the very beginning they
1099s were kind of like eh I'm going to wait
1101s for it to get super close um and then
1103s they continued to wait and we were kind
1105s of like hm where is their damage what's
1108s happening it took them a while for the
1109s attack bar to actually go up uh once it
1112s did we saw that they were slowly
1113s grinding their way through but if they'
1115s started shooting earlier it gives them
1116s more time to break through that ehp and
1118s break through the Reps um and they
1120s probably would have had their Golem
1122s probably be a little bit more um you
1124s know it would have more armor left it
1126s would have more structure left when the
1127s typon fleet went down which makes it
1129s easier for it to try and tank through
1131s the clips of the Navy gedon um which we
1133s saw happen quite a few times right like
1134s the the Golem would dip slowly slowly
1138s slowly and then uh the Navy gons would
1141s have to go and
1142s reload now if you bring a redeemer what
1144s would happen if they were redeemers wow
1147s let me tell you um yeah you know bring a
1150s redeemer instead of these Navy gons man
1152s come on come on um but yeah the bump
1154s bumping as well is very important
1157s there's a lot of NES coming out from the
1159s Navy genon Team if they couple that with
1162s the fact that you can break up the cap
1164s transfers like Bart was saying it makes
1166s it very hard for the Golem team to
1168s continue transferring and tanking
1170s because they're running off of capacitor
1172s right once you run out of charges you
1173s don't go to reload you just carry on
1175s boosting off of your Camp um the key to
1178s that would have been killing the squalls
1180s I believe at the very beginning um to
1182s ensure that you're not getting scrammed
1184s when you're burning in right cuz usually
1185s you're going to have some tackle on the
1186s lower end to make sure that you can't
1188s get bumped out of position but they're
1190s going to tank a lot less as well cuz
1191s you've got no remote reps coming out so
1194s um of essence had the chance to win
1197s because you know the other team just
1199s wasn't playing it effectively but uh
1202s they also played it effectively there
1204s you are well we are in the the lore
1206s bracket uh so you know I guess what do
1208s you expect uh all right let's look at
1210s our next match in this low bracket it's
1211s going to be unspoken Alliance versus
1213s plug-and play and we have the bands
1214s available so we can take a look at that
1216s unspoken Alliance are Banning out the
1218s abadin the mollus the arthurus and the
1221s ashimmu interesting ban there H and plug
1223s andplay Banning out the Loki the
1224s Armageddon the EOS and the Nighthawk
1227s Bart what do you think of these bands
1228s here uh I so the ashm band is silly um
1232s but I do like the rest of them like uh
1234s we I think we saw plug- and play
1235s actually use kind of this uh interesting
1237s laser with a fleet typhoon set up
1240s yesterday so I can understand you know
1241s abadin are very scary they do a lot of
1244s damage um mlles again we've seen them
1247s use it h orthus is a bit weird I don't
1249s think uh I think they're just kind of
1251s trying to hedge their bets um I do like
1253s the plug-and playay bands very very
1254s strong though uh you know lokis are
1256s fantastic if if you ban a Loki and a
1258s Nighthawk and somebody tries to ham rush
1260s you still you're probably gonna win
1261s because they brought a bad comp right um
1263s Armageddon again you know we've seen
1265s some very very good Armageddon drone
1267s setups that did a lot better than we
1270s expected uh I like I said I like the
1272s bands EOS bands plug- and plays bands
1274s great Mak sense perfect unspoken are a
1276s little like uh I think they're targeted
1278s to plug-in play plug-in play is kind of
1280s just like we're Banning stuff we don't
1281s want to fight so y research done we are
1283s in the lower bracket so I'm expecting to
1285s start seeing a lot of flagships being
1286s thrown around uh this morning B
1289s basically because um yep and as I say
1291s that it comes up on my screen to tell me
1293s that there is a flagship Armageddon Navy
1295s issue coming from plug and play in this
1296s in this next match so yeah I mean if if
1298s you're going to go out and you want to
1300s at least get some wins and get some
1301s skins uh this is the time to you know
1303s bring bring those flagships M how many
1306s of these flagships are we going to see
1307s die do you think today oh a lot yeah oh
1309s yeah um thankfully um teams are going to
1313s be encouraged to bring their Flagship
1315s because you want the chance to win some
1316s of these new prize ships that are coming
1318s out uh for the first time in ever I
1320s think so 20 years since we had the last
1323s Battleship prizes given out um but more
1325s importantly like the battleships instead
1326s of just being like fancy are actually op
1329s so um there's an there's reason for
1332s people to be throwing down isk right cuz
1333s you even if you lose your Flagship but
1335s you get through the match um you will be
1338s able to recoup your losses if you manage
1339s to get some of these PR ships so yeah um
1341s yeah we're going to see a lot of
1342s flagships die and remember 90% drop rate
1345s event going on right now so make sure to
1347s actually kill the flagship on the enemy
1349s team please yeah and obviously it's up
1351s to you but you if you lose your Flagship
1352s and you sell some chips alive you can
1354s shoot the wreck you know if you want to
1356s be those guys uh and deprive your your
1359s opponents of getting the load you can do
1360s that that's totally optional um all
1362s right I think we have we can go to the
1364s arena now for this match in Alliance
1366s tournament
1369s 20 welcome back to the arena guys I'm of
1371s course Wing joined by Ali and we have
1373s another Flagship on the arena but it's
1374s coming up against a wall of DPS get us
1377s through Ally what we got so on the on
1380s the blue side we have a big or sorry on
1383s the red side my apologies we have a big
1385s rush uh this is a double alligator
1387s double slep Rush with a gila and a
1390s crucifier for a little bit of bonus uh a
1394s little bit of bonus eward there and this
1396s Rush is running without the Nighthawk or
1399s the Loki cuz those got banned by them I
1401s think by them yeah Wing not what do we
1402s have on the other side we have Plug and
1404s Play playing very similar comp to what
1405s they lost in last time but they've gone
1407s you know no we're done losing we're
1409s going all in they've brought a flagon
1411s Navy with us of course to going with
1412s their Paladin and Dema and they've
1414s brought double control ship they' got
1416s crucifier and Sentinel which honestly is
1418s going to really blunt this Rush yeah
1421s we've got mixed weapon systems here the
1422s alligators are have missiles for their
1425s damage these slep have tracking or have
1429s guns sorry which are disrupted by
1431s tracking disruptors so whatever that
1434s Sentinel and crucifier showed up with in
1436s their mids those are going to be
1438s effective here
1439s it's really going to be a rough spot for
1442s The Rush yep we'll see where the
1443s projection starts going first what's
1445s getting hit okay they're shooting a
1446s crucified begin with okay fair enough
1449s honestly applying to it better than
1450s expected but no it's going to tank DEA
1452s being hit first are they rushing they're
1455s not really rushing in are they they yeah
1456s yeah I was uh confident I was quite
1459s confident about this but maybe a little
1461s bit too confident are autoc Cannon sleps
1464s but they're they're not doing the usual
1465s lering in they're just like we're going
1467s to go around and be cheeky we're going
1469s to pick our our slot I mean maybe this
1470s is a uh Flagship assassination attempt
1473s aiming for ier XX unspoken Alliance they
1476s were here yesterday and they brought
1478s their flag and lost their flag so maybe
1481s they're just trying to trade it back and
1483s with that though the damage is all going
1485s on this Sentinel honestly yeah get rid
1487s of the the ew War let their rush really
1489s Rush they're going for the megas too
1491s trying to blunt this comp they're doing
1492s very well hitting these smaller ships
1493s and constantly pressing and one does go
1495s down wow they've already started doing
1497s pretty well honestly I didn't I did like
1499s this comp when I first saw it because of
1500s the mixed guns but that's a good start
1503s yeah honestly being able to and this is
1505s one of the things that really separates
1507s the good teams from the the less good
1509s teams when you show up and it's a little
1511s bit of an awkward matchup for you so
1512s Rush obviously usually rushes in what's
1515s the problem when you rush in well this
1517s big armor control team is going to
1519s separate you apart if you maybe hang
1523s back a little bit don't all run in right
1525s at the start wait for your opportunity
1528s then maybe maybe you have an opportunity
1529s to make something happen clear out a
1531s sentinel get someone who's a little bit
1533s out of position and that's what happened
1534s here that said they are now all in on
1537s dant in the Redeemer and so far there's
1540s no real damage being traded back onto
1543s this Rush there something hit the left
1544s and a I'm kind of curious can you do me
1545s a favor and check the alligator is that
1546s hams or Heavies cuz this could be a kidi
1550s comp
1550s instead like I I but I see slip the
1553s order can I'm assuming it's a rush but
1554s they can't project yeah no this is a
1556s this does appear to be a uh a ham okay
1559s is good fair enough I was making sure
1561s like feel like I'm in like you know La
1562s La Land but they are doing quite well
1564s look at the demer actually they are
1565s pounding this guy down this is going
1567s better than it has any right to be yeah
1570s this is a bit of a surprising one the
1571s demer just I mean honestly you get so
1573s many of these Ships coming in and you've
1575s got selectable damage types so you can
1577s move away from those reactive armor
1579s hardeners the alligators yeah maybe they
1580s can't apply with their hams across the
1582s whole Arena but they can definitely
1583s apply with their drones oh yeah
1585s disgusting things those are but the de
1587s is about to go into hell this Rush is
1589s doing rush things and it's so far it's
1592s looking very good as a sleer on their
1594s side still at about half Shields I
1596s haven't count the xcl speed Cycles I'm
1597s not sure how many he's gone through but
1599s he's definitely gone through a few yeah
1601s yeah and this crucifier is actually
1602s doing a ton of work and redeemer's down
1605s those tracking disruptors from the
1606s crucifier were being applied to the
1608s Paladin and the Redeemer presumably
1609s they're going to go to the Paladin and
1610s the armagan Navy issue here and those
1613s tracking disruptors that's part of why
1616s the unspoken Alliance has been keeping
1618s their range unspoken wants to be able to
1620s stay enough split up from the
1623s battleships in a sense they're flying a
1625s control comp versus the battleship rush
1628s tactically so this is really well flown
1631s I also just notice I'm so used to
1632s getting navies being missiles I stopped
1633s looking I should have looked it's a gun
1636s getting Navy of course yeah yeah and
1637s this is what this is what mti's been
1639s wanting to see all week or well all
1641s tournament uh feels like a week feels
1644s like it's been that long right yeah yeah
1645s yeah but he's been saying you know oh
1647s you can take a you can take an armag
1648s Navy issue you can take a redeemer well
1651s Plug and Play they've shown up with an
1652s Armageddon Navy issue they've shown up
1653s with Redeemer they've shown up with the
1654s Paladin and these ships are just getting
1658s destroyed by The Rush from the other
1659s side getting deleted yep one of the Lo
1661s ships is now going the inquis is
1662s probably going to follow rather quickly
1664s they are picking apart this comp this is
1666s a rush you know we expected Russians to
1667s do well we were honestly kind of almost
1669s discounting him a little bit yesterday
1671s because a lot of control showed up but
1673s Rush still does very well against
1675s battleships if you can get them all in
1677s and they managed to avoid the usual pits
1679s at the start and still get in and stop
1680s punching yeah just really well piloted
1682s from unspoken here knowing what they
1684s want to do in the matchup and we've seen
1686s the logistics for plug andplay fall that
1689s Paladin's in low armor there's no reps
1692s to keep that Paladin alive meanwhile
1694s they've only traded onto a single
1696s slepnir yep and that s paid for like
1700s took his life and wait took as much time
1701s as he could with it he made them pay him
1703s blood and this is I mean this is again
1705s what you want to the position you want
1707s to be in in a rush rush you're often
1708s trading DPS trying to get that out and
1711s one of the things that again really
1712s separates the good teams from the you
1714s the good Rush execution from the so so
1716s is knowing when not to rush and unspoken
1720s they know when not to rush and they
1721s they've gone you know what we lost our
1723s flag yesterday I guess will take
1725s yours cuz yeah they're going onto the
1728s flag now they've got more than enough
1730s Rush left to kill it this is going to be
1732s a flag down to a team without a flag and
1735s but usually like we've seen teams be
1737s almost spiteful and kill a flag when
1738s they're about to leave a tournament
1739s these guys going to be going to kill the
1741s flag and win the match exactly exactly
1743s although wa that they have they don't
1745s have a flag of their own so we've talked
1747s about people like upgrading your flag so
1749s you kill the enemy flag you loot it
1751s hopefully it has some purple modules
1753s that you don't have and then you just
1754s make your flag better and better and
1756s better and in this case they're going to
1757s kill the flag and it's not going to make
1759s their flag better it's just going to
1761s make their team payout better yeah but
1763s you know if you discount the flag loss
1764s they just pay off their tournament costs
1766s exactly exactly and even for for a non-f
1772s flag comp you invest quite a bit of isk
1774s into your oh yeah tournament comps two
1777s alligators two slipers that's not
1779s significant amount of money indeed and
1780s this is happening on the live server
1782s tranquility and there goes that Flagship
1785s goodbye boom they've got the squalls
1788s right up on that wreck let's see if we
1790s can get that uh that wck looted the
1793s Squall is going to look the this is why
1796s you bring squalls to the match you need
1798s the Industrials so you can fit all the
1800s modules right just like open up your
1803s purse sticking the bread sticks in you
1805s know it's the oh my God it's like the
1808s guy that comes into your sight when
1809s you're finished just grabs all the
1813s stu oh the greed the squir there's
1816s nothing left to really stop him now this
1817s this match is entirely over well played
1819s on spoken again I will eat my words I
1822s did not expect this to go well in the
1824s slightest and they managed to make it
1825s work congratulations yeah we've got the
1828s uh last crucifier remaining 106 km 108
1833s km from the steam he's headed for a
1834s beacon try for if we get a new Edge of
1838s Glory record from NC
1841s 177e in the crucifier this is going to
1844s be a excellent uh way out yep to Val
1850s spooling
1851s loading he's not gonna break the record
1853s nope not at all only 170 well thank you
1856s very much to Plug and Play it was a very
1859s good match we're gonna go on break and
1860s back to the Sho and see what they think
1861s about
1863s it they have been unplugged from
1865s Alliance tournament uh 20 they are going
1867s home they lost an expensive Flagship as
1869s well in that match uh the comp coming
1872s from the other side from unspoken
1872s Alliance was an interesting one it first
1874s we thought it looked like the classic
1875s Florida man comp then we were like oh no
1877s maybe it's fly killer is this Florida
1879s killer but then we noticed that those
1881s were um AC s nears Mr might your
1884s thoughts on that comp from unspoken I
1886s mean we were discussing it yesterday
1888s when we were looking at things like
1889s Nighthawk bands um I mentioned that the
1891s alligator is a suitable replacement is
1893s not as good um I would say as the
1896s Nighthawk but we saw that it can be
1898s flown very effectively um we saw that
1901s the unspoken team is it unspoken
1904s unspoken okay perfect you're not
1906s supposed to say the name though ah it's
1908s unspoken I've broken the rule um managed
1911s to even though they were ham and AC fit
1914s right um they kept their range at the
1916s very beginning they used the alligator
1918s and the Gil drones to try and weaken and
1921s soften up the lower end um of the plug
1923s andplay team they killed the Sentinel at
1925s the very beginning to remove some of the
1927s tracking disruptors which was a very
1928s effective play and also importantly it
1930s removes some of the small NES because
1931s small noes can be very effective they
1933s cycle quickly they actually n a fair
1935s amount um and it would have been tricky
1938s for them to keep their hardeners on if
1940s that Sentinel was still alive right um
1942s with the heavier NES that come out from
1944s the battleships it's much easier to try
1945s and time your your invol Cycles so that
1947s you still have your resist
1949s but with a sentinel still on grid you
1950s would never be able to turn your resist
1952s mods on um and that would effectively
1955s mean that your ships are a lot squish
1956s yet um however that is irrelevant if you
1961s just shoot a slepnir instead of the
1962s alligators with laser ships at the very
1964s beginning um and then you spend the
1966s entire match just trying to kill one
1967s ship so Target selection Target
1970s selection yeah it's a underrated skill
1973s in Alliance tournament you know you warp
1974s in uh the referee says okay warping is
1976s unlocked you head warp he locks it again
1979s you land you get your first look at what
1980s the enemy is bringing uh and then the
1982s spaghetti just starts flying everywhere
1984s at that point and you have to try and
1985s like keep yourself composed uh and call
1987s the right targets and also make sure
1989s that you don't start like flipping
1990s around and like you stick with something
1992s but you also know when to change like
1994s it's a really it is an underrated skill
1997s um you can take a really good comp with
1999s good Pilots but if you just call the
2000s wrong targets then it will still lose uh
2003s Bart I mean I wouldn't say it was a
2005s really good
2006s comp I was saying Theory you could do um
2010s I do think so one of the things that the
2012s uh the unspoken Alliance team had is
2015s they did bring a crucifier in a shield
2017s Rush which is weird because like usually
2019s I dislike it when people do that CU
2020s you're wasting a ship slot but the
2022s Nighthawk alligator or the not Nighthawk
2025s the alligator hea sner setup had so much
2027s DPS didn't matter um I think I'm going
2030s to I'm going to give them the benefit of
2031s the doubt here the reason why they shot
2033s the sleer is because I I think the
2035s crucifier was like all tracking
2037s disruptors I think they kind of got red
2039s there and um I don't think they could
2041s shoot anything else so I think what
2043s happened is they literally were like ah
2046s well I guess this is yeah and then you
2049s know with the
2050s sner that's actually a ship that's
2052s usually a good idea to just stay on it
2053s because eventually the ASB charges run
2055s out you know after like say nine or so
2056s cycles and then you're like oh oh now it
2058s dies that one lived forever though like
2060s big big shout out to the heat management
2062s and the logy pilots from unspoken um
2064s yeah they did bring guns on an Eman Navy
2067s yeah yeah yeah yeah we can talk about
2068s the AR Navy issue like speaking of Cu
2070s it's a flagship people that didn't
2072s didn't continue to stay alive uh the
2074s flagship armag Navy issue so um Zed
2077s Kell's valuing it at 75 B billion isk
2079s which is a lot um we see thanks to the
2082s 90% lot drop uh we see that the Goan
2084s modified status web far has indeed
2086s dropped it's a 22 Bill web super useful
2088s if you have a flagship Bal Gorn and that
2090s dropped in front of you slap that thing
2092s right on that's going to be amazing um
2094s and also we see a very fancy damage
2096s control so uh it's quite Poss unspoken
2098s have just got a nice little upgrade to
2100s their
2100s flagships what do you think of this
2102s Flagship M I know you love getting
2103s navies so much well I was going to say
2105s uh it says 202 bill but it's more like
2107s air quotes because during at season
2110s these kind of modules Skyrocket um I
2112s would probably advise if they aren't
2113s going to use it themselves don't sell it
2116s until you're out of the tournament or
2117s else you may come up against it later on
2119s and be like ah damn um but you know for
2122s these teams if they do end up going out
2125s they've still made Bank basically just
2127s killing this one flag it means that
2128s they've got a super strong web that they
2130s can sell um and it's always exciting to
2132s see these flagships hit the grid I I
2134s think that I probably would have gone
2137s for some officer guns maybe if if you're
2139s going to Splash the cash if you're going
2140s to have a really expensive damage
2141s control unit and like one of the the
2144s better webs in the game probably just
2146s spash the extra cash for stronger guns
2148s as well um but yeah I mean it's it's
2150s nice to see a decent Flagship fit uh wow
2156s better could do better yeah I mean tech
2158s one rigs what's this where is my Tobias
2160s web where is my strategio Grappler yes
2163s yes yes I want those you want those yes
2165s you you providing them if anyone wants
2168s to buy a
2169s gra all right uh so our next match which
2171s is coming up in uh just about five
2173s minutes or so is going to be slow
2174s children at play versus only fleets and
2176s I believe we can hear from the
2178s spokesperson for slow children at
2187s Play ja of all trades alliance with a
2189s focus in nulc in cloud ring but you'll
2192s see us all over the place like high SEC
2194s War HQ Bashan against some pirate groups
2197s uh lowack faction Warfare and even some
2199s spooky Wormhole Shenanigans this is our
2202s first time in the alliance tournament
2203s and we look forward to making this an
2205s every year thing for slow as we hone and
2207s improve on our abilities our current
2209s Alliance tournament team is being led by
2211s Aragon who has former experience in
2213s Alliance tournament as well as some
2215s awesome members in slow with varying
2216s degrees of experience from vet
2218s to new players we're looking forward to
2221s facing off against our friends and
2222s snuffed out as it will not only be a
2224s challenge but also a great way to prove
2227s and improve on our abilities we hope
2229s others and Eve cheer on our little team
2231s of underdogs as our Eve story has always
2233s been that of the underdog with a strong
2235s focus on hidden up and helping those
2237s being bullied and a strong Outreach to
2239s new players we may be slow but we will
2242s always catch you in the end so to the
2244s other Alliance tournament teams watch
2247s out
2249s thank you from uh slow children at play
2251s it's always nice to hear from some of
2253s the the teams especially maybe ones that
2254s haven't competed L tourament before and
2256s a slow TR and this is their first time
2258s um I'm hoping to see uh I I like when
2260s Underdog teams do well we all do it's
2262s just much more fun no one likes it when
2264s you know the same people are just
2266s continuously winning all the time it's
2267s nice like last year we had fraternity
2268s come in and win for the first time uh
2270s you know don't think anyone had that in
2272s their prediction at the start of the
2273s tournament except Mr biased might over
2276s there um but yeah that was that was
2278s great we always love to see that so
2279s let's have a look at the band for this
2281s upcoming match slow children at play
2282s versus only fleets so slow children
2284s Banning out the pontifex and the Magus
2286s so both armor command destroyers have
2289s been removed so pretty solid bands uh
2291s cycl F issue and the Loki then we have
2293s only fleets Banning out the arbitrator
2295s armagedon Navy isue EOS and the zarm
2298s BART what do you think about these bands
2300s you know for for a group that it says
2301s that you know it's their first time
2302s doing an alliance tournament I mean the
2304s Pontius mag ponteix Magus ban hard uh
2308s that's really really smart like that is
2311s if you get rid of those it makes it so
2313s hard to fly most armor setups um this
2315s basically it means you have to bring in
2317s EOS which is a lot of points and once
2319s you do that you're kind of sort of
2320s locking yourself into certain specific
2322s setups so I really like so when that
2323s plays bands you know they've definitely
2325s done their research they understand Band
2326s Theory uh to a degree um which is pretty
2329s cool uh I do really like that and again
2331s they kind of took some of the shield
2332s Rush setups though as we just saw a
2334s alligator heess leer Shield Rush clearly
2336s you could bring an alligator heess Le if
2338s you wanted to so I don't know if that
2339s really says anything um and you know
2341s same thing uh only Fleet spans really
2344s really good too uh zarm zarm as that one
2347s this one I'll ask chat how to pronounce
2348s Zar Maad zarm Maad Zar mazad I think we
2352s can go with nice I like that you need to
2354s really annunciate the second syllable
2355s zarm Azad zarm Azad yes so you know
2359s they've basically banned armor out right
2360s you can't bring the ponix you can't
2362s bring the Magus you can't bring the EOS
2364s so the only armor setup you can maybe
2366s bring would be sort of a links set up
2368s like medium gun spam um links are very
2371s important in the alliance tournament I
2373s think sometimes people don't understand
2374s just like how broken they are in a small
2376s setting like this uh and then yeah you
2379s know arbitrators they've been disgusting
2381s it's kind of been The Unsung ship of uh
2383s yesterday I feel like cuz we saw so many
2384s matches where an arbitrator just
2386s destroyed the ability for the other team
2388s to play so you know yeah they're both on
2390s the lower bracket but like they're
2391s they're being very smart and if you're
2393s doing ban smart it means you're probably
2394s picking comp smart maybe possibly we'll
2396s find out y I mean I also like the fact
2398s that uh only fleets responded to the pon
2401s effect Magus ban with that EOS ban like
2404s CH both sides are sort of you know
2406s fairly switched on in terms of Band
2407s Theory and like picking the right thing
2408s to to get rid of um the the armade being
2411s taken out as well means that obviously
2413s Teo thetic Cruisers are available but
2415s why would you bother bringing them now
2416s when all the links like you say have
2417s been taken out Misty is this one of the
2420s situations where if you have a strong
2421s armor comp you still want to bring it
2424s are you going to try and force it or are
2425s you going to try and just swap into
2426s Shield or something it's it's always the
2429s case you can have some variations of a
2431s strong comp but at a certain point you
2433s kind of just have to let it go and
2434s accept Okay we can't run this comp
2437s because to do so just because you're
2438s comfortable with it doesn't mean that
2439s it's good in the matchup um there are
2443s other things you can do yeah you can
2444s just bring BC spam um the zarm probably
2447s wouldn't factor that well into a BC spam
2449s anyway um typically you're going to have
2452s um various ships like some some ships
2454s cutting in getting tackle stuff like
2455s that getting shot every now and then so
2456s you want to swap your reps around
2458s um but yeah I I think at this point I
2461s was actually going to mention I think
2462s the CFI and Loki bands aren't so much
2464s for ham rush but I think it's more to
2467s try and remove some strong kiting ships
2469s um I think cycl Fleet issue does a
2471s better job with heavy missiles kiting
2472s around the edge of the Arena um then it
2474s does with hams as they are still fairly
2477s squishy compared to other battle
2479s Cruisers um but they are very fast and
2481s have decent range so I I I think slow
2483s Chan is just trying to remove any
2484s potential kite and force an armor comp
2487s or um a a ham Rush from the only fleet's
2491s side yeah I think having um that zarm in
2493s there as well from uh the only Fleet
2495s side kind of removes the Widow comp as
2498s well it's like a two for one ban because
2500s uh obviously Widow kind of a tauny boy
2502s um you really want to be able to spool
2503s on him um with your with your rep so by
2506s removing that arm you kind of hamstring
2509s uh the the widow or you you know just
2511s don't bring it at all I see as well that
2513s uh slow are bringing their Flagship
2515s Vindicator uh I'm sure there's a very
2517s happy Australian somewhere in the
2518s building right I think I might have
2519s heard him I think I might have heard I
2521s think I heard it um Wingnut does love
2524s his his vindicators so dearly uh so
2527s let's make him happy and send it to the
2528s desk so he can talk all about
2532s it hello and welcome back to the desk
2536s hello and welcome or hello welcome back
2538s to the arena I know where I am good
2540s morning good afternoon and good evening
2542s everyone we are here to watch a vicious
2545s Rush attempt to assassinate my colleague
2548s Wing nut's favorite ship wi at the skin
2550s look at the skin it's so beautiful it's
2553s glorious but it's going to die this is a
2555s lot of rush they need to do what
2557s Vindicator should never do run indeed
2560s and we've seen this before with rush we
2563s need that ericon needs everyone on their
2566s team to Pile in screen them off string
2569s them out try and prevent these ships
2571s from getting on top of them it's going
2572s to be a little bit easier than it
2574s usually is you know why this Rush does
2576s not have an onyx it does does not have a
2578s Loki there is no extra bonus long
2582s distance way to slow things down so here
2585s we have the rush streaming over and we
2588s can immediately see that like half their
2589s team is wept yep and Bam one's gone they
2592s just killed some on the small in there
2594s yeah that's a nurgle so one of those
2596s nice tackle screening ships out of the
2598s way Vindicator is webbed uh here we go
2601s Shield sheld going all righty boys this
2605s is a tank tank moment this Vindicator is
2607s going to get the gaming of their life
2609s moment get that cap injector running
2611s overheat the the rep hope you brought a
2614s good one y and damage coming in on stsh
2617s meanwhile trying to trade off as much of
2619s that damage as we can splitting between
2621s The Vindicator and the dger right now
2623s actually yeah trying and kill more stuff
2624s they got to kill stash fast and
2625s immediately switch where I think blades
2627s is the next one they can go for he's
2629s never mind he's not actually that close
2630s they need to switch something else
2631s something near by The Vindicator can
2632s shoot maybe the Drake Navy they need to
2634s just keep it going keep going keep going
2636s the vind tanking very good right now and
2638s the draga is holding to have they maybe
2641s managed it or am I jumping too soon here
2644s it's tough to say it's a little bit
2645s close to call blades scar going down in
2647s the ospry naue I will note that aerican
2651s and the Nighthawk is down uh and you can
2653s see that these 90% webs are being
2655s switched between American and Melinda
2657s back and forth back and forth no no no
2659s no that's not allowed not allowed to do
2661s that no he's got a cool skin he's got
2663s the cool skin protection he's got the
2664s cool skin but he's got two Nighthawks
2666s and a caracle both sitting at zero right
2669s on top of them piling the missiles in
2672s please this is a flagship assassination
2675s attempt and I hope that with this all of
2677s Aron's teammates are going out trying to
2681s spread out prevent themselves from
2682s getting tackled because they might lose
2684s their Vindicator but they can still win
2686s this match might it's not looking like
2688s my it's looking really bad they've
2689s killed a lot of DPS ships but there's
2692s still too many please Deacon Thalia save
2695s him save the boy he reps indeed now
2699s damage coming on of the Carle Navy they
2700s might be trying to do something a little
2702s bit smart here The Nighthawks no there
2704s it goes my
2707s condolences he's doing so well they're
2710s still going to win there's going to get
2711s Vengeance hopefully no one blows up
2714s the indeed indeed so the estarte of
2717s Phoenix is still in this blob with The
2719s Nighthawks with the Drake Navy issue but
2721s the rest of the team has spread out the
2722s Stratos are some 30 37 km away the ders
2726s in a little bit close trying to keep
2728s tackle on that Drake Navy issue and we
2730s can see some tackle on the only fleet's
2732s Logistics that scalpel pair uh trying to
2735s prevent them from being able to maneuver
2737s around the arena so these Nighthawks
2740s they're pretty much in one place
2741s everyone sort of piled on this uh the
2744s sarte and this might still go in the in
2748s favor of the slow team so no Flagship
2751s but maybe they get to continue in the at
2754s maybe some more skins for them we got to
2756s do it for the vindy boy we have we have
2757s to honor him at the moment they are
2759s doing quite well the AAR is absolutely
2762s tanking that man it look seems even
2763s thicker than The Vindicator hery but
2766s they are getting the drag Navy which is
2767s the last of the squishy ships they can
2769s shoot then after that it's going through
2771s the disgusting amount of HP that is a
2773s Nighthawk indeed and Wingnut there's one
2775s more reason to leave The Nighthawks for
2777s last and that is because galente Tech 2
2779s resists would love to be shot by your
2781s kinetic bonus Nighthawks so the DPS
2784s Nighthawks they do quite a lot of damage
2786s oh there's the switch clear that out
2789s fair enough but probably going to get
2791s traded for the Drake Navy issue and then
2793s again just these two Nighthawks
2794s remaining the Night Hawks are free
2796s they're able to or were free they were
2798s able to move out a little bit uh Melinda
2801s is out aa's tackled uh presumably by
2804s that aarte which is still right upos
2807s which is all right up in that orinal
2809s Stratos the Stratos I don't know which
2810s one that is but right he just burned
2813s straight past the Nighthawk got grabbed
2815s that they were these St been playing
2816s smart carding the whole time he's now
2818s been caught and that is a free kill he's
2820s just handed these Nighthawks boom
2823s disrespecting the vindy you got to do it
2826s right please but he's he's going to die
2828s but what's next what can this stard kill
2831s is he going to go for a Nighthawk he's
2832s going to go playing chasy with the big
2833s the small ships I feel like at this
2835s point the slow team really needs to take
2837s out this Logistics they've lost some
2839s damage I mean obviously The Vindicator
2840s was a huge DPS loss on their side with
2844s presumably the loss of the Stratos is
2846s not dead yet maybe tanking maybe there's
2848s a reactive look at the Vigilant okay I
2850s was about to say the vigilant's probably
2851s the best ship to go murdering a LOD fr
2853s the Vigilant is out back behind the Lodi
2856s frig away from the N Hawk he might be
2859s able to go in there grab the web on it
2861s it's not going to be a fancy web but
2862s it's still a Vigilant web it's not
2863s exactly a weak thing yeah and we can see
2865s some damage going on to KO zad in the oh
2868s there he goes he got the web he got the
2869s web and what watch this thing just get
2871s deler there we go Vigilant there
2873s beautiful serpenta superiority indeed
2877s getting those 90% webs the Vigilant has
2879s been an absolutely key ship in these
2882s more medium gun spam type comps this is
2885s you the big version of the medium gun
2887s span perhaps where we have the uh The
2889s Vindicator in here as well medium gun
2891s yeah yeah yeah extra medium gun and this
2894s Stratos is tanking nicely just like I
2897s wear medium shirts definitely yeah not
2899s not not large medium but Stratus I'm
2902s mostly surprised is doing so well but
2903s the damage has now been flipped to a
2904s deacon and I mean two nigh hooks with a
2907s vigil trying to shoot a deacon they're
2908s actually applying better than I'd expect
2910s them to the Vigilant is providing paints
2912s there is no webs I think there's no webs
2915s okay we're good yeah we've got the it's
2917s a little every time you see me look
2918s around I'm just trying to make sure I
2920s don't say anything silly about uh ewar
2921s effects and indeed no webs on the Deacon
2923s Deacon comfortably coasting along
2925s probably a 1n deacon so it's got a low
2928s Sig as well just based more maneuverable
2931s with an tenna men which is always a it's
2933s always fun to drive the bus indeed uh
2936s it's a it's a thrilling experience y
2939s going uh anyone who's flyting over
2941s propers know the feeling you got to
2942s think like 10 seconds ahead of where
2943s you're going but these dickons they can
2944s just play it smart or Deon Thalia and
2947s they are slowly chewing through a knaw
2948s they will kill one which means I think
2951s at that point it will be GG they will
2954s have it fully secure because these
2955s Nighthawks basically can't do that much
2957s this is why you bring a Loki or an onyx
2960s or a Hena with your Nighthawks indeed
2964s that Nighthawk not able to reach across
2966s the arena and and and get things in the
2968s only Target in the neighborhood of that
2970s Nighthawk is the estarte which is
2972s absolutely not something they want to
2974s shoot they just like come at me
2976s bro but yeah n hooks do require a little
2978s bit of application help it's why the
2980s Loki is preferred to the Onyx because it
2981s gives you the webs but it lets them keep
2983s blooming their stick with Michael War
2984s Drive so it's like a free shooting one
2987s down one left indeed Gideon zandar in
2989s the vigil providing those Target panners
2991s a little bit of extra uh points and
2993s Gideon zenar in the vigil is actually
2995s streaming away from the rest of the this
2997s could be another Beacon jump attempt
3000s let's just uh take a quick look uh oh no
3003s there's a turn no he went way too fast
3005s he missed it oh yeah yeah yeah I see
3007s it's the you got to these beacons they
3009s have a range of 5 km and so if you're
3013s just going too fast when you approach
3014s the beacon yeah can't remember if it
3017s actually happened but I'm swearing I
3018s remember a guy that was over propped who
3019s tried to go to the beacon did not stop
3021s beforehand and just kept burning past
3024s the beacon and
3025s boundary is that my that happened please
3028s someone remembers let me know cuz I
3030s remember that being funny There Goes
3031s Melinda and that means there's one
3032s visual left who is just uh flying around
3034s having fun good fights and local and it
3035s was a very good fight the assassination
3037s attempt it worked it worked they did
3039s lose and they did very they did quite
3041s well for what they did but they they
3043s killed a vindy therefore they can never
3044s be forgiven indeed well fortunately for
3047s you uh only fleets this is an
3048s elimination match for them uh they will
3051s be going on to the uh audience bracket
3055s uh or the beer and nachos bracket as I
3057s uh called it when I was playing a lot of
3058s Magic Gathering uh slow children at play
3061s meanwhile we'll see more of them in the
3062s tournament they can keep going on their
3064s skin run through the losers bracket
3066s trying to get some more prizes Gideon
3068s zendar here still trying to get that
3073s thing get that uh that jump let's just
3075s see is it is it spooling no no Gideon
3079s hanging out at the very edge of the
3081s boundary I love looking at like the
3082s local chat right obviously you kind see
3084s they're all going go go go go you can do
3086s it
3088s believe for something completely
3090s different uh as we've mentioned we are
3092s here on site in rikic Iceland uh
3095s beautiful place very exciting to be here
3096s at the CCP headquarters one of the most
3099s exciting things though is this means we
3100s get to see the Northern Lights and with
3103s that there goes gy and zenar lights out
3105s for them we're going to send this back
3107s to a break and then back to the desk
3110s children at play taking their first
3112s victory in Alliance tournament 20 they
3114s do progress on the Deep skin run they
3116s did lose their FL ship Vindicator um I
3119s was watching it here in this room and I
3120s heard sad Australian noises emanating
3122s from somewhere else in the building uh
3124s as that Vindicator went down uh we took
3126s a took a quick look at that Flagship
3128s Vindicator lost mail um and it's uh it's
3131s modest uh some would say but I mean
3133s considering uh slow said this was their
3135s first time doing the Lance tournament um
3137s I think it's a relatively well fit one
3139s it's you know did its job this is one of
3141s those examples where if it was a little
3143s bit more expensive it might have
3144s actually survived um just a bit more
3146s tank uh cuz it was so close um when they
3149s were were shedding damage from the only
3151s Fleet side uh they were just about on
3153s the verge I think of a little bit more
3155s you know bling on this thing it does
3156s survive so you know but like like we
3158s said 90% Loot drop so they'll be able to
3161s have picked up their own uh wreck and
3163s get most of that money back but uh
3166s obviously they can't Dodge more bands
3167s now with with The Vindicator so it's a
3168s bit of a shame for them but
3170s congratulations on your first win and
3171s you get skins so more definitely more
3173s than the value of that Vindicator uh so
3175s I'm joined on the desk by a new face
3177s fear Fe Vina how about you today uh I'm
3179s doing well excited to uh be on the desk
3181s for the first time for at yeah we're
3184s excited to have you here we've been
3185s enjoying your commentary in the in the
3186s dungeon um usually it's just I think
3188s it's still got Australians in it I can't
3190s tell if they've been allowed back out I
3192s think we've let them out yeah I saw him
3193s Wonder past that means there's a Rog
3195s Australian in this building there I
3197s don't know where he is I don't know
3198s where to look so I have to kind to track
3200s him down um but yeah let's talk about
3202s that match uh fear you wanted to talk
3203s about some things in particular so one
3206s thing that I noticed um was Loki was
3208s banned and then they still bring this
3209s Shield Rush um typically when you see
3212s Shield Rush it's brought with a Loki
3214s because you want the long range webs and
3215s you want the ham damage and the
3217s tankiness that the Loki brings you in
3218s that comp but really it is the longrange
3220s webs if you're chasing after something
3222s especially the smaller ships these
3224s battle Cruisers down that were
3225s starbursting after The Vindicator uh was
3227s tackled in a shield rush you need to be
3230s able to grab them from a distance
3232s because uh especially Nighthawks you're
3233s not going to be faster than a lot of
3234s these ships so you see uh typically Loki
3237s Loki got banned you have a couple their
3240s options in that in a shield Rush uh
3242s we've seen onyx's this tournament um
3244s back in the alliance open some teams
3246s used uh frat actually used uh
3250s broadswords um but we had uh various
3253s different options and instead they
3254s brought a shield Rush with no tackle and
3256s as we saw that time and I think Miss is
3257s going to talk about uh that doesn't
3259s really work if you're up against a comp
3261s that's going to be able to kite you
3262s outside of the one ship yeah and Misty
3265s let's talk about that you also want to
3266s talk about about like Target priority
3268s and like when do you should watch ships
3270s especially against a a rush comp like
3271s that yeah I I think the decision to go
3274s all in on The Vindicator at the very
3275s beginning wasn't necessarily the wrong
3277s decision at the time um it was basically
3280s a lot of the damage on that slow
3283s children that played team was focused in
3284s The Vindicator uh but there was also the
3287s estar there's a Vigilant which is
3289s incredibly squishy and still does a
3291s decent amount of damage um you had the
3293s Stratos as well it wasn't so much the
3296s target priority for DPS it's the fact
3298s that all of the tackle was centered on
3300s basically one one or two individuals
3302s which allowed the rest of the team to
3303s burn away um once the vindicate once The
3306s Vindicator goes down you've traded about
3308s half your team's worth of damage for
3310s that one ship but the next thing that
3312s you then have to contend with is the
3313s fact that the other ships that you want
3315s to go chasing down have all burned away
3317s from you there's a lot of travel time
3319s involved which means that you're not
3320s doing any damage while you're still
3322s receiving damage um so yeah I I think
3324s slow played it very well um trying to
3326s pull the some of their ships back I know
3328s that a Stratos was out of position which
3330s is why we wanted to talk about it um got
3332s tackled by The Nighthawks but somehow
3334s managed to survive which makes me think
3336s that someone may have been a little
3337s overzealous with their heat um don't
3340s want to call any Nighthawks out but I am
3344s I am calling you both out um I think you
3346s both may be burned your missiles at the
3348s very end there I'm not quite sure um so
3351s do let us know but the other thing I
3353s wanted to say real quick just to get a
3355s little dig in um only fleets I think is
3359s the epitome of very experienced small
3361s gangers on
3363s TQ not doing so well in the alliance
3365s tournament right and we talk about
3367s transferable skills and how much how
3369s different it is to be playing in a 10
3371s V10 environment versus on TQ on TQ you
3374s have a lot of other things that you can
3375s kind of add in you got you know your
3377s implant sets you've got you can you can
3379s pimp your ships um and you can also kind
3381s of choose your engagements um in the
3383s 1010 environment just because people are
3386s very experien and very good small
3387s gangers doesn't always mean that they're
3389s going to be a good team together or make
3391s the right choices when they need to be
3393s made right um and it's about keeping
3396s that morale up keeping that positive
3398s mental attitude attitude up sorry um
3401s when things start to go wrong and not
3403s just kind of choking and not doing
3405s anything towards the end um it's
3407s something that they perhaps need to keep
3409s in mind I think they should probably try
3411s another run next year mhm um but yeah
3414s yeah I think this yeah really epitomizes
3416s what's gang looks like in in the
3418s alliance Melinda is one of the pilots on
3420s the only food side very experienced
3421s pilot done a lot of things lot of good
3423s threee crafting uh super valuable to
3425s have in your team he has done a sort of
3427s reverse Alliance tournament career
3429s progress doing worse every year now uh
3432s from uh when they I think it went second
3434s when they were still with Odin's call I
3435s think that was before he left Odin's um
3438s yeah just slowly getting worse which is
3440s uh bizarre cuz he is actually very
3442s talented pilot uh all right so our next
3445s match is going to be between two small
3447s relatively unknown alliances uh one of
3449s them I think they're called let me check
3450s is goon goon swarm Federation I believe
3453s is what they go by and the other one is
3454s pandemic horde so um I don't know much
3457s about these guys but I think we have a
3459s video from yeah goonswarm we can have a
3461s video from them to see what they think
3463s about
3467s [Music]
3473s themselves ladies and gentlemen I am
3475s bris gral the spokesman for the Goon
3477s swarm federation's Alliance tournament
3480s team now is the time for all the small
3482s gangers in the audience to mute their
3484s audio and start chirping at me in the
3486s chat like their toddlers when Paw Patrol
3488s comes on great now that we got that out
3491s of the way as you can see our team is a
3493s little bit distracted right now because
3497s we're
3498s moving now I wasn't expecting the fact
3501s that we would be moving the last time we
3503s did one of these videos so we said we
3505s lived in Del well we don't don't live in
3506s Del anymore at least not going to
3508s relatively soon we're going to be living
3510s in tenus and impass and ensia and all
3514s those places in the
3515s Southeast now I want to say I hope that
3518s in the move all of the important things
3521s like my scotch and like all of the
3524s Abyssal and other mods that we're going
3526s to be using in the tournament don't get
3527s caught in a jump frighter on the 49 T 8
3531s that would suck anyway we did well in
3534s the feeders we're looking forward to
3535s some good fights in the finals assuming
3537s that Dirk wakes up on time to actually
3540s fly with the
3541s team finally I'd like to say good luck
3543s to everybody competing except horde and
3546s we look forward to seeing you all at the
3554s tournament there you are good swarm
3556s Federation uh and uh I can't tell if
3559s that was brisk and Frank in the same
3561s room at the same time I've never seen
3562s that before which is interesting uh so
3564s you know who knows maybe we can debunk
3565s some uh some some fake videos I'm not
3567s convinced that is entirely real all
3569s right we have only a couple minutes
3570s before this match and this one should be
3571s an interesting one let's just take a
3572s look at the bands so good swarm
3574s Federation uh they are Banning out the
3577s Loki the abadon the curse the Armageddon
3579s Navy issue and the onos meanwhile
3582s pandemic hord also Banning out the
3584s Armageddon uh the abadin the prophecy
3586s Navy issue the EOS and the Deacon uh
3588s fear what do you think about these bands
3589s here so uh to me it screams first of all
3593s you take out the Loki we don't want to
3595s get rushed that's the key sh for a lot
3596s of rushes as we were discussing but they
3598s also don't want to deal with some of
3599s these armor projection setups and some
3601s of the new pressure that the armag Navy
3602s issue and the abadon can bring uh and
3605s the curse no tracking disruption
3607s honestly it's kind of a hodg podge of
3609s like we don't want to face generally
3612s strong armor ships um Banning the curse
3615s specifically is a little bit weird to me
3617s because typically when you see bands
3618s targeted towards uh tracking disruption
3621s you ban multiple of those ships and not
3623s just the curse so maybe goons have some
3625s particular read on what pandemic hord
3627s can bring but uh either than that goons
3630s kind of just generally armor bands and
3632s they don't want to get rushed yep and
3634s speaking of russes uh hord are bringing
3636s their Flagship Vindicator in this match
3638s so um unless it's some really bizarre
3640s kiting rail Vindicator uh which if
3643s that's the case you should feel bad um
3645s this probably will be some sort of like
3646s Rush armor control comp it'll be up to
3648s gwor Federation to to cter that see if
3650s they can come out with W um usually
3653s goror Federation plenty of L's in the
3655s alliance tournament so I'm kind of
3656s rooting for them here to hope that they
3657s get a a nice solid dub for a change uh I
3660s don't know if darkk has woken up have
3662s not had the confirmation for that but we
3663s will find out so let's hand over to the
3665s uh the commentators for this exciting
3670s match hello I am moderator joined by
3673s Brett Bart pirate here for another
3676s exciting match between pandemic horde
3678s and the goonswarm Federation two Titans
3682s of NC block Warfare now 10 V10 instead
3685s of 1 V 1000 so pandemic hord has elected
3689s to bring their Flagship Vindicator
3692s piloted by villy and they're going to be
3694s in a bit of an armor control rush and
3697s walk me through the Goon comp so uh goon
3699s storm Federation has decided to uh kind
3702s of do something that they're not known
3703s for and they are going to be trying to
3705s Elite PVP a little bit here with a heavy
3707s missile and Rapid light setup uh you
3710s know cord around a scimitar and they
3713s have some kiting Gators which is a
3715s little bit strange but we will see how
3716s it is you know goons have always done
3718s their own thing and the match has
3720s started and right off the bat we are
3722s seeing goons realize that they should
3723s probably not get close to a Vindicator
3725s and are heading the other direction yeah
3727s that's understandable usually in these
3728s missile kitec you'll see people run away
3731s immediately or they'll go towards a
3732s beacon right so villy again in the last
3735s match uh they dealt with a shield kite
3737s comp against um evasive maneuvering and
3740s unfortunately they lost to that so right
3741s now what we're seeing is uh no initial
3744s Target paint on the nurgle uh pandemic
3747s horde it makes a lot of sense to me if
3749s you're in this kind of goon comp you
3750s know you're not going to be able to kill
3752s any of the battleships you'd really have
3753s to work through the low end and then
3755s maybe the guardian absolutely and it
3757s does look like that uh goons are
3759s currently trying to take a nurgle down
3761s but very very difficult chip to take
3762s down um it is successfully cting the
3764s drones off and actually the nurgle is
3765s ramming in right now going for a tackle
3768s and it looks like that we have a
3769s alligator tackled and Fleet Cyclone
3771s tackled which is not how you want your
3772s kiding setup to be starting off at so uh
3775s little bit of danger here battleships
3776s are moving into position very very
3777s quickly here if goons cannot clear this
3779s tackle they are about to start losing
3780s ships very fast you know I might have
3782s missed it is it possible that villy hit
3783s a micro jump drive play or did they just
3785s approach on this Ken comp because we see
3787s everything going on at 110 kilometers
3790s off of the very center of the Arena the
3792s snurgle is getting pounded but Ranchi is
3794s continuing to run through all of his ASB
3796s charges and he doesn't have much left no
3798s he doesn't and uh they did not do an mjd
3800s play they just got rammed and uh
3802s everybody knows that ramming is the
3803s ultimate way to play this game uh Ranchi
3805s already dropping very very quickly now
3806s in range of those two battleships and
3808s fortunately for goons they forgot that
3810s when you're playing kite you need to
3811s actually kite because they are now down
3812s one ship which is not where you want to
3814s be that being said uh goons are taking
3816s the crucifier out which is probably
3817s playing absolute Havoc with their
3819s ability to do damage yeah understandable
3822s so the crucifier and the arbitrator
3823s right we've been talking about how these
3825s ships can do a lot to mitigate against a
3827s kite comp whether that be missiles
3829s whether or not that be guns right and
3832s goons might have been in a bit of a
3833s situation where they're like oh um we
3835s can't actually project any damage we
3836s have to get close and realizing that the
3839s crucifier maybe they weren't able to
3841s kill it they're now swapping onto bartac
3842s Francis of that guardian and meanwhile
3845s Lord Jackson is getting rather low a lot
3847s of spread damage across this comp it
3849s it's kind of what you'd expect you know
3851s what gets tackled is what you're going
3852s to be shooting at Lord Jackson does have
3854s a Vindicator that is of the flagship
3857s variety hitting him right now uh the
3859s guardian does appear to have gotten out
3860s of range and that was mitigating the
3862s damage a little bit though it is very
3863s difficult to actually outrange things
3865s but uh some how I'm not actually sure
3867s how but it appears they have stopped
3869s doing DPS to Lord Jackson because uh
3872s apparently the super tackled Vindicator
3873s Webb alligator is able to tank and I
3875s think that this Guardian is actually
3877s going to go down and it does before Lord
3878s Jackson so the game kind of just got
3880s opened up again yeah that's a little bit
3882s um different so uh it looked like that
3885s the G the alligator and other things oh
3886s the mol has boundary violated to 144
3889s kmet um not sure quite what happened
3892s with that yeah I I mean I got sometimes
3896s you know sometimes you're just too busy
3897s watching the match instead of watching
3899s where your ship is going but uh again
3901s this alligator it is probably going to
3903s go down but it lived way longer than it
3905s had any right to amazing Lodie pilot on
3907s that end and uh I don't know if pic
3910s decides to continue to boundary violate
3911s their ships they might actually have
3912s some trouble here the Confessor goes
3914s down and goons are actually doing really
3915s good Target calling they are wiping out
3916s anything that can actually tackle them
3918s and if you noticed nothing of goons
3920s swarm is tackled now with the exception
3922s I say that and then the Scimitar gets
3923s grabbed but the nurgle also goes down so
3926s uh the citar is no longer tackled once
3928s again um very very good play on goons
3930s they kind of choked a little bit in the
3931s beginning there but now they're just
3932s completely wiping the lowend out and
3933s this might turn into one of those
3934s matches where goon is just going to kite
3936s around for the rest of the match they
3938s don't actually need to kill that much
3939s more Pam mord as this crucifier goes
3942s down the matches tied 69 and 69 which
3944s are absolutely the best numbers to be
3946s tied at yeah I mean I also have to agree
3948s that's pretty nice so what we're seeing
3950s now is that the Scimitar actually has
3951s been held down of the kite comp and that
3953s looks like a Grappler and a heavy web so
3956s something that people don't always think
3957s about is that The Vindicator it doesn't
3959s have a bonus to its web range but you
3961s know if you have a top tier officer web
3963s and you heat it you can hit in the
3964s mid-30s and that's a 90% web and when a
3966s simitar is going six meters a second I'm
3969s thinking you got caught by a Vindicator
3970s yeah it is uh it did get explod defied
3972s we saw it lose half of its shield in a
3974s single volley which is about what you
3976s would expect there and also now we have
3978s a Jacka that is uh tied down so you know
3981s I feel like goons were doing a good job
3982s kiing and then they started not doing a
3984s good job kiing uh Jack dies very very
3986s quickly this maggus is getting hit quite
3988s hard as well as Pawn effects it's kind
3990s of just a little bit crazy they're sort
3992s of just spreading damage and hitting
3993s everything they can um I this is still
3996s very very close but I think it's a a bit
3998s of an uphill battle now for goons you
4000s know they were tied up for a bit now
4001s they're having some trouble should take
4003s this ponix down here in just a second
4004s and as those link drop things do become
4006s a lot harder to kite also you know
4008s they've been slowly damaging this
4010s Redeemer down U I don't know goons are
4012s just kind of they're really stressing
4013s them out in a lot of ways everyone's
4015s taking tons of damage here yeah so this
4017s Vindicator right now is being um
4019s scrammed by what appears to be uh the
4022s Merlin of all things the hero uh
4024s dropping that so goonswarm I think
4026s they're making the right call they're
4027s going for the low end realizing that
4029s punching through the Redeemer um when
4031s you still have the links is going to be
4032s difficult but now uh pandemic horde um
4035s you know they're punching through the
4036s low end and with 4 minutes and um about
4039s 30 seconds realizing that okay if we
4042s break through the Redeemer we kill the
4043s arbitrator we can just stay away get
4046s away from The Vindicator we don't have
4047s to kill it we can just out point and win
4050s yeah and it definitely does help that uh
4051s it took uh villy quite a while to
4054s remember that he does in fact have 90%
4056s webs which he then applied to the person
4057s tackle him and blew him up uh one thing
4059s when you screen a Vindicator they will
4060s vindicate you back uh does look like
4062s while the Merlin is down and villy is
4064s free the Redeemer is also dropping
4066s because there's still so much damage and
4068s so now uh somehow as as we would kind of
4071s expect we have a very messy match where
4073s you know goons have four ships left
4074s pandemic cord has two but one of them is
4076s still that Flagship Vindicator which is
4078s very very powerful yeah so just doing
4080s kind of the quick math here um goor
4082s Federation is up 14 points here so villy
4085s um really what he's going to have to do
4086s is he's going to have to um probably try
4089s to maybe play for a micro jump drive
4090s beak and get on top of something uh
4092s because he will have the officer um
4095s micro warp drive which will speed you up
4096s a little bit but you're not going to be
4097s as fast as an orthis right or a gator so
4100s you're going to have to try to maybe get
4101s to a center Beacon or use that officer
4103s web or Grappler somehow to slow
4105s something down uh and we see Grant here
4107s doing a really good job in jackdaw he's
4109s just gone off in propulsion mode or to
4112s um longrange targeting mode rather he's
4114s just pumping damage safely getting
4115s chased down by some light drones yeah
4117s and uh so Vilas actually looks like that
4120s he's chasing after the gator of uh Durk
4122s satel who I believe is the captain or
4125s the co- captain of the Goon Storm Team
4126s uh they're very very close but I don't
4129s think there was like this brief moment I
4131s swear he was probably like sitting there
4132s mashing the button trying to get it to
4133s activate cuz I think he was almost in
4135s range for split second there but uh uh V
4137s has realized that he is not catching the
4139s gator and is now turning around and kind
4142s of just looking at like he's okay where
4144s what do I get what do I get and you know
4145s goons are kind of playing this perfectly
4147s uh Grant's jackob probably is going to
4150s go down here though so he is oh he's
4152s doing the perfect thing so he was
4153s getting chased by a cloud of drones and
4155s he was get a micro jump drive but the
4157s drones killed him before and if he
4158s wasn't in defensive mode uh you know
4160s shooting in targeting mode he would have
4162s had less HP critically though that you
4165s know was good to get the points on the
4167s board but it's not enough so pandemic
4169s horde is probably going to lose their
4171s arbitrator in the next couple minutes
4172s meaning that they'll be down a total of
4174s 16 points so Bell Coast won't be enough
4176s you have to catch an orthis have to
4178s catch a gator if you're Vil in the next
4179s two minutes and orthis is are not known
4182s for getting caught no um I I don't think
4187s villy is going to have to either do some
4188s amazing piloting you know as they uh
4189s arbitrator now goes down or they're
4192s going or pandemic cord is going to have
4193s to massively um not V goons from are
4196s going to have to massively mess up here
4197s and you know goons doing a really good
4200s job here uh basically we have a
4201s Vindicator just kind of flailing around
4203s helplessly in the middle of the Arena
4205s trying to chase something down uh slowly
4207s going down there's you know there's
4208s actually a lot of damage still on field
4210s that flag vindy could still die I I mean
4214s I look at its defense bar and yes it's
4215s got some of the uh drones that are on
4217s top of it uh but if I'm goonswarm
4220s Federation what I'm going to do now is
4222s I'm trying to put all of my ships on an
4224s mjd Beacon get away from that Vindicator
4227s and as soon as it tries to get close to
4228s me I'm going to try to jump um again
4232s this oruro is getting rather close I
4233s hope he's not entirely kind of capped
4235s out you should be able to outrun uh we
4238s see the orthus is going around 7 800
4240s kmers a second faster yeah I I don't
4242s think the I don't think the Vindicator
4243s catches it I think actually uh villy and
4246s it's it might be too late because they
4248s only have a minute left but villy needs
4249s to get onto an njd Beacon and instead of
4251s we're seeing the the classic battles
4254s shery where there you know helplessly
4256s chasing ships that are much much faster
4258s than them oh no villy you know what
4259s looking at the trajectory he's going I
4261s think he approaching yeah and what you
4263s need to do in this kind of situation is
4265s you need to anticipate where you think
4267s the ship is going to be and try to chase
4269s but villy I don't know if his prop has
4271s been burnt out cuz he's not going
4272s anywhere now you know this could be
4274s hands could be off the keyboard right
4276s now um but yeah the the prop has been
4279s cut I don't know if he burnt it I don't
4280s know if he just decided to turn it off
4282s uh I don't know if he has given up hope
4284s I could kind of understand it with
4285s seconds left in the match but uh yeah
4287s and you know yeah I was going to say
4290s he's kind of dropping low but then he
4291s just repped up big big magical Flagship
4293s reps um crazy match that's that's about
4296s what we expected something wild yeah I
4298s expected something absolutely messy and
4300s we got a very very messy match but
4302s goonswarm Federation uh proving that at
4304s least um on Tranquility uh they are the
4307s Better Block when it comes to um maybe
4310s not Bob blob warfare that's to be
4312s determined but better in the 10v 10
4314s Arena than pandemic cord that's fair we
4317s already knew that though let's be real
4319s um I don't know if we did but we do now
4322s and we'll send it to a break and to the
4323s death to break that one
4325s down SW Federation they get it they get
4328s a w they win they they beat pandemic
4330s horde knocking pandemic horde out of
4333s Alliance tournament 20 hord uh do at
4335s least keep their Flagship Vindicator uh
4338s I assume that it would be relatively
4340s pricey uh coming from uh a man of such
4343s resources as villy uh almost certainly
4345s it would be a very spicy meatball um
4348s fear talk to me about that match what
4350s happened what happened what did hord do
4351s wrong so what hord did was they saw the
4354s abadin was banned by goons and they
4356s replaced the abadin in their comp from
4358s yesterday with a redeemer and then what
4360s goons did was say horde is not going to
4363s bring a different comp than yesterday
4365s and they lost H Mite yesterday so we're
4366s going to bring H Mite and horde and so
4369s what we saw was a repeat of yesterday
4371s with worse execution than what evasive
4373s maneuvering did but still a repeat of
4375s yesterday exploring the exact same
4377s weaknesses that Hort had in the comp and
4380s in the actual gameplay yesterday coming
4383s out with the w yeah and yeah goods are
4385s on the uh the low bracket tear now
4388s straight to the Grand finals let's go
4390s I'm all about that now uh mystical kns
4392s your thoughts on that match uh I just
4394s wish Nani flew as well as he drank I met
4396s him in Vegas he he convinced me that
4399s they were going to deliberately go into
4400s the losers bracket for the skin run um
4402s and then I just watched the man boundary
4404s so um
4406s buddy come on what what is that we're
4409s going to need to work on this for next
4410s year um but yeah no um it it was sad um
4415s to see at the very end I think villy may
4416s have burned his prop mod um started
4418s crawling around at like 155 meters a
4420s second there routs um and then the
4422s orthus also seemed to slow down almost
4425s immediately afterwards uh but sadly just
4427s due to the distances involved vly wasn't
4430s able to capitalize unsure if the author
4432s us burn their prop mod out um but if
4434s they did then had really still had his
4437s prop mod I think hord would have won
4438s that match so it's it it came down to
4440s fine margins um and like f said I think
4443s the execution was a bit shaky from goons
4446s um they brought a kite comp and then
4447s proceeded to not kite at the very
4448s beginning um got tackled a bunch um
4451s which made it a lot closer than it
4452s really should have been yeah there was a
4454s lot of ships that shouldn't be getting
4455s uh Vindicator webbed that were getting
4456s Vindicator webbed in that match I was
4459s watching the citar uh as the The
4461s Vindicator just it closed in on it and
4463s it speed dropped all the way down to I
4464s think it was six MS before it died once
4466s you get into the range of a Vindicator
4469s um there's very little chance you're
4470s getting out of it it's it's a pretty
4472s pretty bad spot to be uh in general but
4474s you know like we say uh Goods take the
4476s win uh we'll see them again uh that's it
4479s for hord they can go back to spinning
4481s isar in in Havens I guess uh I guess
4483s that's what they do I don't know we
4484s haven't heard from them for a while um
4486s but yeah so uh I think we can move on to
4488s the next match which I think is also
4491s going to be an interesting one it's
4491s actually going to be snuffed out versus
4492s Ronin reloaded and I'm told that we can
4495s can hear from snuff out directly as we
4497s have one of their spokespeople on the
4499s line let's hear them
4501s there hello I am Wally Mars and I the
4503s spokesperson for snuff out who are
4505s competing in the alliance tournament
4507s snuff out is a lowc PVP Alliance based
4509s out of Black Rise we've competed in the
4511s Lions tournament for a total of six
4513s times we have some teams in the Lions
4515s tournament that we are very excited to
4516s fly against namely gench and impact we
4518s are close friends with our snuff out
4520s team if snuff out doesn't make it to the
4522s finals I anticipate either genin impact
4524s or C of coming out on top both teams
4527s have a collection of Pilots that are far
4528s above the skill level of the others if
4531s you see us in a match for the at I would
4532s bet Channel points on us because of our
4534s team's ability to adapt we've come out
4536s on top in Anger games and at matches in
4539s the past with the odd stacked against us
4541s whether it be a counter comp or a team
4542s that historically does very well we
4544s won't quit our team captain is n Michael
4547s he has a lot of experience in both the
4548s anger games and the at and expects the
4550s best from our Pilots I hope you enjoy
4552s watching our team compete as much as I
4554s will
4556s [Music]
4558s and there we have it so that is snuffed
4559s out uh letting us know what they do in E
4562s online except sit in on Gates uh with
4564s expensive ships and just kind of farm
4566s kill Mills they like to do that as well
4568s uh all right so let's take a look at the
4570s the bands I don't sure if we have the
4571s bands available yet actually no we don't
4573s so we'll come back to those in a little
4574s bit mytical M uh talk to me about uh
4576s snuff we talked about them a bit
4578s yesterday they can be a very sort of
4580s like when it works it works and when it
4582s doesn't it really doesn't team they they
4584s showed a lot of potential in the feeders
4585s they executed really well brought some
4587s smart comps and other times they've
4589s brought just kind of garbage and done
4590s really poorly so it's kind of which
4592s version of snuf we're going to get they
4594s did lose yesterday um was it they just
4597s got beaten or are they not a good team
4600s this year Well R me did they bring
4602s flists yesterday they brought flumist ah
4604s um terrible terrible choices um I'm not
4607s a fan of the Tempest Fleet issue so um I
4611s do think that with a bit more the
4613s crafting they had so many options
4615s available to them that I think that
4617s bringing the Tempest Fleet wasn't the
4619s ideal Choice um but I do think that they
4623s are able to execute fairly well um we've
4625s seen them do really well with some of
4627s the shield kite setups um or at least
4629s like medium gun span but with a shield
4631s fit using their range Advantage um to
4634s win out matches in the feeders so I
4636s think that they should kind of just
4637s Resort back to some of the things that
4639s they're comfortable with um maybe just
4641s drop the fists pick anything else Dees
4645s no no not again four demoses please hey
4649s medium gun spam it will it will work it
4652s will work Shield demoses please oh God
4655s uh please do not listen to what he says
4656s all right let's take a look at the band
4657s snuff Dart versus Ronin reloaded so
4660s snuff D Banning out the EOS the arthurus
4662s the Loki and the armagedon Navy issue
4665s meanwhile Ronin are Banning out the onus
4667s the abadon the kerries and the mullus
4670s fear what do you think about these bands
4671s here so uh snuffed out once again
4674s Banning that Loki don't want to get
4675s rushed um meanwhile they ban out orthis
4678s which is just generally strong for
4679s missile kite and then EOS is uh very
4682s common for armor uh links and then get
4685s Navy issues just get Navy issue um
4687s meanwhile Roden reloaded uh again it's
4689s just kind of General armor bands you ban
4692s the carries um you ban them all so they
4694s don't want to get damped but things like
4696s the celestus are still up on the table
4698s if they want to do that um but they also
4699s ban the aneros so they don't want to
4701s face any sort of T2 armor logy and don't
4703s want to be uh dealing with s medium gun
4706s spam comp yeah and we can see a nice
4707s little sneak preview here of the new
4709s carries model um it's gaining some some
4712s girth um yeah Mr any any further
4714s thoughts on going to say that carries
4716s was looking mighty like a turkey I don't
4718s know it's uh not not the carries I'm
4720s used to but I'm looking forward to some
4722s changes it's the new model yeah it looks
4724s good um no I I think it should be an
4726s interesting match I'm hoping that um
4729s snuff have made some revisions to their
4730s comps um because I do think that they
4733s have the ability to make a fairly decent
4734s run
4735s um it it will just come down to whether
4737s they actually bring a good setup really
4741s for me okay uh so I mean we haven't done
4743s it yet today because we've been too busy
4744s yapping on about other stuff but let's
4746s do some predictions fear what's your
4747s prediction in this match snuffed out or
4748s ruin reloaded I'm going to go with
4750s snuffed out here uh run and reloaded a
4753s relatively new team to the alliance
4754s tournament uh snuffed out has some
4756s veteran members and have actually added
4758s some members of uh XL teams on their
4760s roster so uh despite their performance
4763s yesterday I think they probably have The
4765s Experience Advantage here and should be
4767s able to win this one out yeah I think I
4769s agree with you uh they yeah you pointed
4771s out uh some very experienced members
4772s from PL have joined the snuff team uh so
4775s hopefully we get to see a solid snuff
4777s performance here Mr Gite do you agree or
4779s do you think roren could take this I'm
4782s going to predict that whichever team
4783s wins is the one that I'm going to pick
4785s and uh I'm going to wait until after the
4786s match to tell you which team I'm
4788s supporting okay I have no idea you've
4790s locked it in your head right you would
4791s you wouldn't possibly change that it
4793s yeah yeah for sure definitely yeah okay
4795s okay good to know that we can trust you
4796s like that uh I see twitch chat you guys
4798s are also predicting uh with your channel
4799s points uh you should definitely gamble
4801s all of them uh snar is the favorites
4803s though 1.2 million to 800,000 so it's
4805s not a heavy favorite but it's still a
4806s favorite so let's head over to the arena
4808s and see who's going to win between
4810s snuffed out and Ronin
4813s reloaded welcome back to the alliance
4815s tournament where we have snuffed out
4817s versus Ronin reloaded where uh as the
4819s commentators predicted it seems that we
4821s have the other snuffed out this time as
4822s they have decided to bring a shield
4825s medium gun setup that is very
4826s reminiscent of what they stomped in the
4828s feeders that made us all think oh this
4830s is snuffed out's good this is going to
4831s be great and here they are again and
4833s they're going to be going up against
4834s Ronin reloaded who brought something
4836s that moderator was kind of H about yeah
4839s so Ronin reloaded has seen that oh hey
4842s so genon Navy is banned we're just going
4844s to bring the regular genon but crucially
4846s that these are going to be uh no Hardo
4848s so what that means is no rapid uh heavy
4850s no cruise missile so they're all going
4852s to be NES on top so they have two two
4855s giant curses supported by aarm and
4857s double arbitrator that if those have
4858s tracking disruption and we'll see here
4860s in a minute uh could play Havoc with
4862s snuff if I'm snuff I probably need to
4863s get um you know a lot of damage very
4866s early get on top of uh you know these
4868s Ronin support ships and there's a lot of
4870s tracking disruption going on there there
4872s is a lot of tracking disruption um they
4874s almost snuff almost sniped the ponix
4876s right off the bat so that was actually
4877s uh that could have been the game right
4879s there if you lose links that fast it is
4881s absolutely horrible a little bit of
4882s damage spread going out snuff is
4883s extremely tracking disrupted right right
4885s now um at least uh five or six tracking
4887s disruptors potentially more I think that
4890s Ronin maybe read them a little bit here
4892s but that being said the trick with
4894s tracking disruptors is you can do the
4895s greatest strategy of all time and even
4897s online the video game which is ram in
4899s and press F1 on a single Target so if
4901s snuff decides to brawl out the nice
4903s thing about the Ronin reloaded team for
4905s snuff is that they don't actually have
4907s that much damage yeah so the Ronin
4909s reloaded team is actually giving Chase
4910s with these gons they're trying to close
4912s meanwhile the snuffed out team is
4914s approaching one of these mjd beacons at
4916s the very bottom of the map we see some
4918s chip damage with drones being assigned
4920s across the board uh snuff trying to
4922s maybe harass a little bit in the
4923s backline with some of that but neither
4925s side really committing all that much so
4927s snuffed out their attack bar being
4928s rather low again that's going to be a
4930s lot of this tracking disruption really
4932s just not been committed and Ronan
4933s reloaded again double Armageddon double
4936s arbitrator Magus ponx and two vexor not
4940s a lot of damage uh but a lot of control
4942s and they are applying these NES to the
4944s citar to the Navy far trying to just
4946s really Whittle down the capacitor I mean
4948s the longer you go against these medium
4950s Battleship holes with heavy NES the
4951s worse but meanwhile look at the snap to
4954s the Magus yeah they they did almost take
4955s it down it does appear to have been even
4957s catching reps um one of the things about
4959s this is that uh though again Navy Fox is
4962s tackled by foror not a great thing but
4965s that isn't actually that bad because we
4967s have citar reps which are fantastic
4969s versus a very very low amount of damage
4971s um it does look like sn's kind of just
4972s trying to do a little bit of positioning
4973s fight here uh they are going to
4976s basically they've kind of balled up
4978s around the Navy far they've like okay
4980s well you know what you tackle them
4981s they're spreading out snuff is actually
4983s kind of rushing a little bit around I
4985s think they might be about to go for the
4986s back line here so enough what actually
4988s they've done here we can see that the
4990s damage is going on to Razer they've
4991s swapped to antimatter they're going to
4992s close and try to just punch through uh
4995s that Armageddon before the um zad of bed
4997s de boss can get a full spool and with
4999s this much damage off these Shield chips
5001s I think they might just be able to do it
5002s meanwhile throwing some drones onto
5005s harass the Confessor uh really force a
5007s split rep situation which is very good
5009s against his arm it is and the thing is
5011s is too is that uh you know they're
5012s switching they might break the arm again
5014s I feel like it's going to be one of
5015s those ones will the rep spool up enough
5016s in time for them to actually do it uh
5018s but even if they don't they're in
5019s perfect position to snap to the other
5021s one so we're going to see what happens
5022s this is very very tight it looks like
5023s it's about to start bleeding structure
5025s here but again as these reps slowly
5028s spool up there's a chance that we might
5029s see it go completely other direction and
5030s then snuff is going to have to Target
5031s call uh that being said for laoren is
5033s starting to break the NES and the Drone
5035s damage uh starting to make it very very
5037s difficult to tank it but the structure
5039s is beginning to bleed of Razor Razor's
5042s Armageddon so I really what snuff is
5044s doing here what they've done is they
5045s spread out a lot of damage between Kira
5047s and on that pontif effect and the Magus
5049s and maybe realizing okay maybe we don't
5051s break Razer here but we're going to
5052s break a ponx we're going to break a
5053s Magus you're not going to be able to
5054s spool um you know to save some of these
5056s smaller ships and if you break the links
5059s you know eventually you can come back
5060s and say hey now we're going to kill your
5062s gon they can do that but it does look
5064s like the genon is is actually catching
5065s the the power of those spooling reps and
5067s hopefully I think snuff might have left
5069s it a little bit late here to do a Target
5070s SWOT because like if you're not breaking
5072s it through those reps you are never
5074s going to break it it does look like they
5075s are swapping over to the Magus and the
5076s Magus is very very low and the Magus
5078s goes down and that is absolutely massive
5080s here uh those are the Skirmish links
5082s those potentially are some armor links
5084s that is really huge uh that being said
5085s you know forn is starting to finally
5087s bleed into armor but we're really seeing
5089s the anemic DPS of these drone comps uh
5091s it does look like we did just lose a uh
5094s a breaker um just kind of out of nowhere
5097s just got slapped by drones happens and
5098s we are about to also lose this FX Navy
5101s issue yeah so I mean yeah they're going
5103s to kill a fedu Navy issue and we do see
5105s damage onto the Scimitar but it's taken
5107s them four minutes to kill a single
5109s Battleship our battle cruiser rather
5111s meanwhile snuffed um really needs to
5114s figure out like what they're going to do
5115s with a lot of their damage um they're
5117s going after looks like midnight at
5119s Advent in the Confessor and maybe now
5121s trying to go onto the Armageddon we see
5123s more damage um realizing that hey maybe
5126s with the spool having dropped off the
5127s genon to try to save um that you know
5130s Magus earlier that the spool might not
5132s be fully there but uh snuff Scimitar is
5135s rather rather low at the moment and
5136s dipping down into uh armor that said we
5139s do see an ASB two vexor though in the
5141s backline are just chilling on top of the
5143s simitar uh Fury and slave Matt doing a
5146s really really good job they're just
5147s completely isolating and neutralizing
5149s the Scimitar yeah it's uh it's it's not
5151s in a great spot and this is kind of a
5152s big deal the citar is very very far away
5154s the INF fessor does finally drop here um
5157s which they've been kind of like you said
5158s but I the thing about this is is right
5160s you have a you have a tackled Scimitar
5162s it's too far away from anything like I
5165s don't know what the damage from like it
5167s seems like Ronin is kind of spreading
5169s their DPS here where I think at any
5171s point in time like they can just send
5172s drones and kill the citar because
5174s they're slowly feeding some of these
5175s ships like both their link ships are
5177s down now um that me said you know SAR is
5180s starting to drop but every time those
5181s those big ASB charges are going to keep
5182s it up for probably at least another
5183s minute or two and uh I've been watching
5185s the snuffed out chips they really have
5187s never stopped shooting the gon like even
5189s when they stop shooting the genon they
5190s just kind of switch back and like okay
5191s maybe we should shoot the genon again
5192s that does look like they're doing some
5193s damage to the zarm though critically the
5195s zarm is taking a lot of damage from
5197s medium range guns and this Sky Breer of
5199s the quartermaster is approaching in
5201s rather much remic okay so the sky Breer
5203s does get scram web on top of the zarm we
5205s see a cloud of drones hitting that zarm
5208s if they punch through the zarm here I
5209s mean it's snuff you know their simitar
5211s is getting low dto is about to die but I
5214s mean justtin points if you kill a zarm
5216s and you can eventually punch through Aon
5218s you're going to be in a pretty good spot
5219s yeah no I I agree and I think they
5221s should get this zarm uh it's very
5223s tackled and just the drones alone will
5224s probably get it um but again snuff is
5226s kind of they're being weird here right
5229s if like if you look at the position a
5230s lot of their ships are very spread out
5231s when I think that they're un tackled
5232s they're spread out and they have an
5233s opportunity to really push in there
5234s because the only thing that's actually
5236s kind of tackled is a fantasm with a
5238s Grappler uh snuff can basically be free
5241s like their citar tackled off in the
5242s middle of nowhere snuff can like pull
5245s everybody off and go blow up the zarm
5246s right now and they're not doing that and
5248s I don't know why well some of the
5250s trouble they might be having is that um
5252s their fantasm has been grappled down
5254s that fantasm has been doing actually a
5256s pretty good job uh previously of holding
5258s down um the Armageddon of um excuse me
5262s looks like uh poy uh po at Fila in the
5266s kind of the back line but that's kind of
5267s given up at this point snuff is trying
5269s to get damage onto the zarm and maybe
5272s trying to get onto the arbitrator here
5274s as well well but um it's kind of anic
5277s damage it it is they're starting to get
5279s in there and you do have to remember you
5280s know there are two arbitrators that are
5281s probably tracking disrupting them into
5283s utter Oblivion now that some of the
5285s ships have gotten a lot closer like we
5286s have fantasms that are basically on top
5288s of his arm at this point uh they're
5289s being able to kill it uh looks like this
5291s MOA is actually dropping very very
5292s quickly moa's weirdly not that tanky in
5295s the alliance tournament so uh Ronin has
5297s realized that maybe they should actually
5298s start killing things the Moa drops and
5300s it looks like the simitar is finally out
5301s of ASB charges at about the time we
5303s would expect it but they are probably
5304s going to go do Lodi trade here uh that
5306s zarm is getting very very low incredibly
5308s tanky Lodi [ __ ] but it's not going to
5310s survive all that long the question is
5312s does snuff still have enough DPS left to
5314s do anything off this yeah so just kind
5315s of looking at the point calculations so
5317s snuff really has to kill the armarm and
5319s then they have to kill an Armageddon but
5321s they have to do it in the span of two
5323s minutes and what I'm looking at is a lot
5325s of Republic Fleet Warriors that are on
5327s top of his arm and meanwhile the fantasm
5329s of agodon is getting rather low they
5331s can't lose a fantasm at this point and
5333s you know kill his arm and a get in it's
5335s not going to be enough points no uh it's
5337s not and you know I think one of the
5338s things too that's really really just
5340s hurting them right now like those
5341s tracking disruptors are insane and I
5343s think that as we're seeing the zarm
5345s actually start to claw back here a
5346s little bit um I think that what happened
5348s is now that so many ships on the snuffs
5350s team are dead you know there's only
5352s three real turret ship okay sorry two
5354s real turret ships as the fantasm drops
5356s and uh they're able to focus so many of
5358s those arbitrator track IND disruptors on
5359s it that they can't even hit aarm even
5361s though they're basically on top of it
5363s yeah I mean look how fast this
5364s arbitrators dying though I feel like if
5366s snuff had really instead of gone like
5367s all in for the zarm and realized that
5369s yeah we've got this zarm kind of tackled
5371s in Narnia we can commit to the
5373s arbitrator the's probably not even range
5375s to rep it and we can really break the uh
5378s arbitrator um snuff members now giving a
5381s GF in local unfortunately this will be
5383s the end of the road for snuff out yeah
5386s no it it was it was a pretty messy uh
5388s pretty messy win I would say on ronin's
5390s team but you know at the end of the day
5391s they still have their entire core um it
5394s maybe took a little longer than it
5395s needed to but snuff is starting to lose
5397s their last few ships here uh you know
5399s the vulture standing strong and draging
5401s disrupted into Oblivion arbitrators I
5403s mean that's kind of The Unsung ship
5405s almost like they've been doing so much
5406s work this entire tournament yeah I mean
5408s we kind of have talked about how some
5410s teams have committed you know 30 points
5412s of arbitrators like fraternity did and
5414s it was completely ineffectual but there
5416s are other times where not only are they
5418s just good they just outright carry the
5421s match for you and this is one of those
5422s cases where they just shut down so many
5425s points and Ronan did a good enough job
5426s with the vexor a good enough job with
5428s the Confessor of really screening things
5430s out and dragging it out long enough
5432s where snuffed out maybe didn't even have
5434s the damage um or capacitor really to
5437s even activate their guns I mean you have
5438s to think with two gons you know battle
5441s cruiser um you know capacitor is not
5443s that good at the end of the day no and
5445s they are sh battle Cruisers as well so
5447s generally you know you do have to make
5448s an actual conscious decision of do I
5450s want to be able to deal with NES or do I
5452s want to be able to deal with taking
5454s damage and uh at the end of the day I'm
5455s not sure if snuff was completely nuded
5457s out or if they just didn't have the
5459s ability to attack anything but Ronin
5461s reloaded does win 164 points to 34 uh
5464s kicking snuffed out of the tournament
5465s and back to loc where they belong and we
5467s will send this back to the
5470s desk snuffed out being snuffed out uh
5473s once again from Alliance tournament 20
5475s they they can go home they can go back
5476s to LC and uh start dropping faxes on
5478s things all the time with all their
5479s Marshals again plenty of time for that
5481s now um mystical M what happened in that
5484s match there cuz it really I mean I know
5486s I just kind of Meed a little bit on
5487s snuff but just to be clear they went
5489s down fighting like it was a pretty solid
5491s performance um in the situation that
5493s they were in uh they did not just get
5495s wiped they actually did you know gave it
5497s a really good run and it could have gone
5499s either way at one point but break it
5500s down a little bit more for me yeah okay
5502s so true to my word I was actually um
5506s betting on snuff winning here um I
5509s thought that they actually did have a
5510s chance when they ended up bringing the
5511s exact comp that I was suggesting that
5513s they just go back to um it did have a
5514s real chance at winning the genon
5517s actually piloted really well um flying
5519s away from the medium gun spam um while
5523s ensuring that the Navy foxes were nuded
5525s out so it makes it very hard to chase
5527s when you can't turn your prop mod on um
5529s every single cycle you know you can get
5530s a burst in here or there but eventually
5532s you're going to have to slow down um
5534s being able to pull away while also being
5535s zarm wed meant that the genon caught in
5538s about like 90 95% structure um did trade
5541s a Magus for it but it meant that the
5544s snuff team had burn through a bunch of
5546s cat boosters were wildly out of position
5548s unable to really capitalize on anything
5550s and the tracking disruptors from the
5551s arbitrators meant that they weren't able
5553s to reach out and kill like the Magus and
5554s the pon effect at the very beginning um
5556s so the gons had links the entire time
5559s which is a huge increase to the
5561s effective hit points and the repping
5562s power that the team can put out so I'd
5565s say and I think fear is going to want to
5568s expand on this a little bit but uh the
5570s arbitrators were definitely um one of
5573s the key parts of the the comp against
5575s snuff um but I also think that snuff
5577s should have just kind of brought in um
5579s they did a good job pulling away and
5580s trying to draw the team out in the line
5583s um but I think they should have turned
5584s sooner um and committed more especially
5587s the sky Breakers to keep the armag
5588s getting tackled and I think it's the
5590s lack of tackle that really clinched the
5592s loss for snuff here um if they'd been
5594s able to pin down the Armageddon at the
5596s very beginning and finish it off I think
5598s they would have won yeah honestly I
5600s think I agree with you um we saw some
5601s really good individual piloting uh that
5603s scimitar survived for way longer than he
5606s had any right to survive on uh so you
5608s know excellent job I'm pretty sure he
5609s managed to get at least one reload maybe
5610s even two reloads of e ASB in there which
5613s is which is you know good heat
5615s management good good good skills H fear
5617s these arbitrators uh like Misty said
5619s they're probably quite an important part
5621s of that comp tell me about them so uh
5624s one thing that uh we saw there when the
5627s match started and I commented about this
5629s when we were watching the match from
5630s here on the desk is that uh the
5632s arbitrators go out and Ty Ally when you
5635s have two arbitrators in a team comp
5636s you're going to make a split of uh
5638s tracking disruption and missile guidance
5640s disruption that is not what we saw we
5642s saw uh five tracking disruptors go out
5645s all over the SN out team which means
5647s that uh run and reloaded had the read
5649s that uh SN out was probably going to do
5651s some form of medium gun spam against
5653s them and uh with those trackon
5654s disruptors Grant new as Misty said they
5656s wanted to brawl in eventually and make
5658s that commitment as a result of these
5660s arbitrators being there but it does make
5662s it more difficult to have the exact r
5664s range control that you want as a medium
5665s gun spam when you have uh five maybe six
5668s tracking disruptors on the enemy team
5670s and all of your ships uh have guns yep
5674s so uh that was the last of our losers
5676s bracket uh matches for now we're going
5678s to go back into the winners bracket
5680s winners only uh for the next while and I
5682s have something uh to show you guys um
5685s it's quite heavy so give me a second let
5686s me see if I can I can actually get this
5688s thing up onto there there we are there
5691s we are so this is what your competing
5694s for ladies and gentlemen uh ignore the
5697s actual plaque on the back as a laser tag
5700s uh trophy uh but this is actually this
5701s is a liance tournament 20 the trophy
5704s this is it it's solid gold it's really
5707s heavy oh look at that look at that
5708s camera angle where's the
5711s focus there it is uh yeah so this is uh
5714s I know it made it look like it was light
5716s there but that is just my pure strength
5718s it is in fact extremely heavy solid
5720s solid gold uh this is like black gold so
5723s let's pick but this is what we're
5724s competing for and our next match in the
5726s winners bracket between Exodus until
5729s doomsday till doomsday you're familiar
5731s with Misty because they knock your team
5732s into the lower bracket so they're
5734s already in doing in a great position
5736s exus are a very experienced team we know
5738s that and in fact we can hear from Exodus
5741s right now so let's go to their
5742s spokesperson
5744s video pass me some more of those sweet
5746s leaves and uh what was your name
5749s again Marcus Jason dude right on from
5754s exodons right or Exodus you guys live in
5759s Fuller dude we're just a group of small
5761s gangers that live in low SEC lot of gas
5763s huffing and Tess bong action going on in
5765s 413 out there man busy times drop by
5768s sometime cool ma'am and there in the uh
5772s G attorney this year
5774s huh yeah buddy this is our 11th
5777s tournament over 100 years experience in
5779s the team well I'm still not betting my
5783s twitch points on you
5785s I saw a few of your past at commercials
5787s and you guys are
5789s weird thanks bro we were CCP rise's
5793s preferred tournament Alliance a bunch of
5795s hosers Bud with a couple Americans and
5797s an Australian guy named Mr
5799s Falcon and what did you mean when you
5802s said The thunderchild Meta guy chill
5805s open Channel we're hoping the other
5806s teams haven't figured out this year's
5808s meta yet cool sorry bro my guy we've got
5812s the number two Eve online player Quebec
5814s Wasa QC as our captain this year ZX and
5817s night blade one of our previous captains
5819s he's backing him up he taught me
5820s everything there was to know about baby
5822s medal and viton he's our alliance leader
5824s man he bankrolls the dudes makes sure
5826s they've got some fresh mods guys's a
5828s straight up Gangster been a new blood on
5830s the team this year too well right on man
5833s and good luck this year but I'm g roll
5835s out to bwf thanks for not warping your
5838s scepter then for sure dude I was waiting
5841s for you to decloak your Loki blaz it
5845s there you are that is Exodus uh and this
5848s is again as we say what you're all
5850s competing for uh some expenses have been
5852s spared in the production of this
5854s tournament uh but not this one this is
5856s as I mentioned gold did the gista still
5859s that they probably did they probably did
5862s still that that's what they would do
5864s yeah yeah um all right let's look at the
5865s bands for till Doomsday versus Exodus
5867s this is uh going to be an interesting
5868s set of bands we have a mollus and a
5870s curse from till doomsday as well as the
5871s Deacon and the Widow so uh Widow through
5874s uh removed Exodus Banning out the Loki
5877s the crucifier the the Zade and the Unos
5880s uh mytical might what are your quick
5881s thoughts on these bands here yeah I
5883s think it's quite interesting to see the
5885s Z anos ban in the second phase from
5887s Exodus uh the crucify and the curse kind
5891s of makes sense um the curse is a spooky
5894s ship in the sense that not only does it
5897s bring track and disruptors but it also
5898s has the medium nudes which is why we
5901s often see the curse band but we also see
5903s like pilgrim left open uh cuz it's a
5905s weaker version of The Curse typically
5907s it's going to be armor fit instead of
5908s Shield fit so there's more restrictions
5910s on when you can bring a pilgrim for it
5911s to be truly effective um but yeah I I I
5915s think these are pretty I'm sad to see
5917s the Widow ban I I want to see more
5919s widows in the tournament I think widows
5920s are fairly cool we've seen them used
5922s effectively once or twice um I'd like to
5924s see more widows please more widows all
5927s right you heard the man widows please
5929s all right so we're going to go ahead
5930s into the arena for this match between
5932s till doomsday and Exodus Exodus are
5933s bringing a flagship armagan Navy issue
5935s so they are committing and they're going
5937s to try and take a a win and make
5939s themselves into top 16 whoever wins this
5941s match guarantees some prize ships
5943s including a prize Battleship this is
5945s where the prizes start to become
5947s legitimate like you win this you have
5949s one prize ship so let's head into the
5950s arena and see if they can do
5954s that hello I am moderator joined by my
5957s good colleague Brett Bart pirate and
5961s black Bart pirate even not Brett Thomas
5963s Thomas we have a Kings Slayer
5965s composition so three rapid heavy
5967s battleships and the flagship AI of
5970s sabotage going up against a drone comp
5973s interestingly Exodus has a pair of
5976s bombers maybe not going to do a ton
5978s against a drone comp uh it it could it'd
5981s be really cool if it does um we will
5982s find out uh exodus yes they are bringing
5985s a king killer uh they brought their
5986s Flagship um we're kind of seeing an old
5988s school drone comp here with some uh
5989s eos's and uh the uh
5992s often talked [ __ ] about Stratos but uh
5994s the match has started both teams are at
5996s the maximum range of the warpin so I
5998s think they were a little bit scared of
5999s engaging too much here uh probably
6002s favors The Exodus team a bit here
6003s because they have the ability to you
6006s know basically shoot from wherever what
6008s they want massive cloud of drones out
6009s already so many heavy drones and some
6011s light drones and some medium drones
6013s rushing straight at Exodus not sure what
6015s they're about to hit yet but it does
6016s look like they're probably I would
6018s expect to go for the bombers right uh
6020s yeah I would think so you would want to
6022s do that and it looks like that that or
6023s The Inquisitor we see some drone damage
6025s that looks like it's heading towards um
6027s The Inquisitor uh kind of on the
6029s backline of Von here meanwhile battle
6031s has been joined the typhoon Fleet issues
6033s and the Armageddon Navy issue are just
6034s duking it out in the very center of the
6036s arena with the EOS and I like that if
6039s I'm Exodus even if you guidance disrupt
6041s me right and they have been guidance
6042s disrupted heavily if you're on an EOS at
6044s zero it's not really going to matter too
6046s much if your guidance disrupted no and
6048s we're we're seeing that the EOS which is
6049s generally considered to be probably one
6051s of the tankiest ships in the alliance
6053s tournament is actually dropping quite
6054s low but once again we are seeing these
6056s triglavian reppy boys and uh if you know
6059s especially against rapid heavy missile
6061s launchers very very powerful because
6063s they will have to stop shooting at some
6065s point when they have to reload for you
6066s know 30 seconds or so but uh that being
6068s said the Hound actually gets blown up
6070s byound God the hound and the hyena this
6072s was jabate so the hyena was chasing
6074s after um this Inquisitor and they both
6077s bound read however if I lose an
6079s Inquisitor for a hyena I'm happy with
6082s that that hyena is going to be doing a
6083s good job at keeping away uh The Exodus
6086s core but both teams that should know
6088s better inting key ships however speaking
6090s of inting that EOS is getting rather
6092s rather low uh meanwhile the Magus does
6094s drop as well for the side of Exodus yeah
6098s that's that's really bad like inting an
6100s Inquisitor because you were trying to
6101s kite uh basically means the second
6103s Inquisitor is going to die at some point
6104s because now half of your reps are gone
6106s they can't rep each other uh we thought
6107s the EOS was going to die but it actually
6109s did exactly what we had thought was
6110s going to happen or what I predicted and
6113s the battleships have clipped and now the
6114s EOS is going to get ripped all the way
6115s back up to full and you know this is
6117s rough like this is the the problem with
6119s the setup that Exodus brought is that if
6121s this specific situation happens and you
6123s have wasted so much time now you're just
6125s getting picked apart you know we have
6127s lost the Hound we've lost the Magus
6129s we've lost the Inquisitor uh they're
6131s slowly losing ships here until doomsday
6133s is very very ahead like you said one
6134s hyena for an Inquisitor who cares so one
6137s thing I really don't like here with
6138s what's going on with Exodus is okay it
6140s looks like they've reloaded um or
6142s starting to reload I would like to see
6144s some split um neutralization between the
6147s two eos's and the Riva so the Riva will
6149s have its cap being pressured which will
6151s matter a lot on this upcoming reload
6153s meanwhile I would like to also see the
6155s EOS right just grind them out over time
6158s on the capacitor right you have a core
6160s of Fleet typhoons and navy Armageddon
6163s really if you're on top of these ships
6165s at zero um you're about to lose your Pon
6167s effects you're about to lose your links
6168s you're about to lose a lot of tankiness
6170s but just try to make sure that the eos's
6172s just don't have any resist mods no
6174s that's a very good idea but you know
6176s what is not a good idea is after you
6178s fail to kill an EOS that is being repped
6180s by a triglavian reppy boy you then
6182s attempt to do it again while the reps
6184s are still spooled up uh it does look
6186s like Exodus realized that was a bad idea
6187s and have hard swap to the prophecy which
6189s they should be able to kill and I think
6190s that they actually might have uh either
6193s the I think the Riva was not able to rep
6195s it I don't think the Riva reped it at
6196s all yeah I was just looking at kind of
6198s the bar here the rep is on the EOS not
6200s the prophecy at all maybe a complete
6201s misplay or the Redal was completely out
6203s of capacitor but that prophecy does
6206s break uh meanwhile Mo in the purifier is
6209s going to drop so really the only ships
6211s left for exus are going to be their
6212s heavy Point core but I mean if that Riva
6216s is still capped out if that EOS is
6217s capped out um exus could be in an okay
6221s position um zarel meanwhile though is
6223s taking a lot of damage from the Drone
6225s Cloud yeah so uh really interestingly um
6228s the Ashu of wasak QC almost got tackle
6231s on the Riva which would have been really
6232s bad it does have web on it but it has
6234s been screened by a stro so we're seeing
6236s some uh some counterplay with the
6237s Cruisers in the back that is uh maybe a
6239s little bit hard to see compared to the
6242s you know crazy action going on right
6243s here um the Riva is very very very far
6246s away right now and it is uh still in rep
6249s range barely but like yeah I I think
6252s they're in trouble here this typhoon
6253s Fleet issue is entering kind of middle
6255s to lowish armor right here nothing is
6257s happening to this EOS they're trying to
6258s kill it again which you know I mean
6260s maybe what definition Insanity try three
6262s times and yeah and mean meanwhile I mean
6265s again the RAS had the Reps on top of
6267s this e entire time ex isn't about to
6269s break it zal night blade however is
6272s about to break maybe try for a Stratos
6274s try for an arbit trator try for
6276s literally anything else but I don't know
6278s if Exodus can even project because their
6280s Fleet typhoons their Navy Armageddon are
6282s completely held down at this point and
6284s their TD they probably can't shoot more
6286s than 15 km at most no they they got I
6289s mean they got countered a little bit
6290s here like you know arbitrator again hey
6293s would you look look at that the
6293s arbitrators are doing really really good
6295s um there's a couple moments I think
6296s Exodus had here they are going to lose
6298s this Fleet typhoon now that being
6300s said you know one of the fleet typhoons
6302s isn't tackled and it looks like uh looks
6304s like the fleet typhoon of Aaron is
6306s actually burning away right now trying
6307s to grab something else to get and kill
6309s here and I say that and gets tackled
6311s again um but you know they're they're
6313s trying to do stuff tackled by a m nav is
6314s sh I do think you're right like you're
6316s up against a you know triangle boy reppy
6319s ship spread your DPS some right like do
6321s something here uh get your drones out I
6322s don't know really what they're doing
6324s besides feeding right now yeah I mean
6326s right now till doomsday on their oiva
6328s they're just kind of spreading things
6329s out meanwhile I mean the issue that
6331s Exodus has right now is that their
6332s typhoon fleo shoe is kind of out in
6335s Narnia relative to the Armageddon Navy
6337s issue so they can't really support each
6340s other and concentrate damage on anything
6342s meanwhile uh the Riva is just happy to
6345s kind of split reps across the board yes
6347s it is finally getting um some n pressure
6351s um it looks like from you know the um
6354s one of the battleships at long long
6356s range so deep in follow this Riva though
6359s is playing basically perfectly staying
6361s at the very very edge of optimal uh you
6363s know it doesn't matter in a Riva if
6365s you're at 2 kilm or you know if you're
6367s at the very edge um you still do the
6369s same amount and Aon eega is about to
6371s drop yeah and you know I do a really
6373s huge shout out the Riva the arbitrators
6375s and honestly the estrados uh as you know
6377s much as people don't like to kind of say
6379s mean things about it uh fantastic
6381s screening and just avoiding and not
6382s getting tackled and killed because while
6384s they are track and disrupted into
6385s Oblivion they still would do quite a bit
6387s of damage and it does look the typhoon
6389s Fleet issue is slowly starting to drop
6390s here uh breaking into structure really
6393s does show that some of these drone
6395s setups don't really do all that much
6396s damage but at the end of the day it
6398s doesn't matter because if you are able
6399s to prevent yourself from going down uh
6401s you're going to do fine and the EOS you
6403s know actually kind of got wrecked a
6404s little bit you know this those Flagship
6407s rapid Heavies we were just looking at
6408s them they do a lot of damage but again
6411s like you're not going to kill it you've
6413s tried what four times now yeah so
6415s interestingly enough um I would have
6418s thought that till doomsday might have
6419s tried to kill the uh Navy gon at this
6421s point maybe not the fleet typhoon
6422s because they've already won the match
6424s and maybe there's an opportunity because
6426s you're playing against Exodus right that
6428s you can upgrade some of the loot you
6430s know exus is not poor they will have you
6433s know a good web good launchers right
6435s good micro warp drive probably a very
6438s good damage control as well but I don't
6440s know ifin the next 2 minutes and 30
6442s seconds they'll be able to kill that
6443s Navy
6444s Armageddon um Exodus though
6447s interestingly enough they brought a
6448s purifier and a Hound which is what they
6450s did last match I feel like till doomsday
6454s kind of counter comped them and exodus
6455s was maybe showing a little bit too much
6457s by bringing the same setup twice in a
6459s row yeah you you got to be really
6461s careful about that like every single
6462s match is public obviously you guys are
6464s watching it right now at home or
6465s wherever it is you are you can see what
6466s the teams are bringing and you can look
6467s at and be like huh oh they they they
6469s brought this well you know clearly there
6471s was a lot of guidance disruptors here I
6473s don't know if they Allen it that's
6474s generally a little bit dangerous but um
6476s Exodus got you know pretty much neutered
6478s here like they killed the hyena because
6480s it killed itself dying to The Inquisitor
6483s which was perfect like great they got
6485s the prophecy I think that might have
6486s been a little bit of a piloting error on
6487s the riva's fault but you know other than
6489s that I mean you know here we are now you
6491s said that they might not have enough
6493s time but it actually does look like they
6495s are kind of eating through this Navy
6497s genon um I bet you that it is having
6499s some uh I don't know maybe he gave up
6501s maybe he burned something or maybe they
6503s and did a you know doing a little bit of
6505s a par Strat he put all of his low slots
6507s as a damage modules to try and do
6509s something but I think they might
6510s actually be losing their genon here no I
6512s think they are I mean people kind of say
6514s that um you know the eos's don't do a
6516s ton of damage but really I mean look at
6518s the attack bar that till doomsday has
6519s it's not nothing right like we see that
6521s there is an active um rep uh amount in
6524s the defense bar in purple and that's
6525s going to be those X Type um you know
6527s reps that are going to be doing an
6529s excellent job at keeping sabotage up
6530s right he's been doing his you know level
6533s but this isimu of Wasa is just
6535s eventually going to fall and uh to the
6539s DS they shouldn't kill they're going to
6540s kill both of them don't kill the isimu
6542s stop on the isimu so you can loot the
6544s Navy genon because if you blow up too
6546s late cuz now they're going to kill the
6547s flagship they're not going to be able to
6548s loot it because as soon as that Navy
6550s genon dies that's it well In fairness
6553s the EOS are on top of this Navy genon at
6555s zero they're going to loot it um the
6556s desk is probably going to be able to
6558s give us in some insight into how shiny
6560s of a kill mail that is because I'm
6562s expecting you know top tier metal
6565s officer launchers and you know defensive
6567s offensive mods very well played by till
6569s doomsday counter compt and again who
6572s thought that these Frenchies would go
6574s you know 20 in the winner
6577s side yeah back to the
6580s desk getting knocked down into the lore
6583s bracket now and losing their Flagship uh
6585s we'll check out that K when it comes
6587s through uh a bit of an upset there uh I
6589s think everyone uh well twitch chat you
6591s guys all seem to mostly predict EX would
6593s win I thought Exodus would win they're a
6595s very experienced team kind of a bit of a
6596s surprise to see them go out but till
6598s doomsday have turned up and shown that
6600s they are to be taken seriously they come
6602s in first match of Alliance tournament 20
6605s they take on the defending Champions and
6607s they knock them into the lower bracket
6608s then they go up against Exodus one of
6610s the most experienced teams uh in the
6612s tournament ever and they win sending
6614s them into the lower bracket and taking
6615s out their Flagship as well so till dims
6617s day are making a really good showing so
6619s far and they are the first prize ship
6621s enjoyers uh of alliance at 20 they have
6624s now confirmed some prize ships which is
6626s awesome they get a battleship they get
6627s two FRS and two Cruisers uh incredible
6630s what an amazing return so far for them
6632s I'm joined by CCB Aurora and Ali arz how
6634s are you guys doing today CCB Aurora I'm
6636s doing good thanks for having me back
6638s again yeah tell me about that match like
6641s that was an exciting match to watch how
6642s was it for you yeah it was it was quite
6645s interesting the uh I I think that the uh
6648s Exodus team was expecting a comp that
6651s wasn't brought so so uh they had uh two
6654s bombers which would have been really
6656s good if the other side had brought some
6657s sort of Battleship core um but what they
6659s saw instead were two eos's a lot of
6662s drones and a lot of control um those uh
6665s their low end was picked off really fast
6667s and they just weren't able to hold it
6669s through the end of the match um it was
6672s uh I think they basically lost in comp
6674s selection I think I agree with that as
6676s well now Ally um it has been mentioned
6678s once or twice uh this particular ship
6680s but let's talk a bit about the
6681s arbitrator it's again rearing its head
6684s and showing why it can be so devastating
6686s in the right hands what happened there
6687s with that so in this case the till the
6691s till doomsday team brought two
6692s arbitrators and this time they split
6694s their disruptor matchups they had enough
6696s missile guidance disruptors to really
6698s impact the missiles of the Kings Slayer
6700s and impacting those missiles is going to
6702s mean that those rapid heavy ships they
6704s can't reach as far as they normally
6705s would we saw the Riva was never targeted
6709s by the till doomsday Corp if there
6711s weren't for the arbitrators there that
6712s log you probably would have been dead
6714s yeah and I agree I just had a look at
6716s the uh the kill mail for this Armageddon
6718s Navy issue of Exodus and I believe it's
6720s our most expensive one thus far in the
6722s tournament uh over a 100 bill on uh on
6725s Zed killboard uh full rack of sml's
6728s Rapid Heavies in the highs um and uh
6731s they dropped of course 90% Loot drop
6733s event going on right now which is
6734s excellent if you if you have to kill a
6736s flagship so I'm hoping tills Doom today
6737s managed to scoop that all up uh but yeah
6740s those launchers alone are about 67
6744s billion you then have a pretty good web
6746s 22 billion there and a pretty decent
6749s damage control so that is a hecking
6752s pricey Flagship cpar it is I want to
6755s point out one thing though uh they went
6757s up against the Drone comp and they have
6758s no smart bombs on this ship so if they
6760s had had smart bombs it would have been
6762s potentially a really clutch pick they
6763s would have been able to clear some of
6764s those drone swarms they might not have
6766s lost their Flagship at the end of the
6767s day um if they had been able to get on
6769s top of the enemy Fleet they could have
6771s cleared rep Bots from from other ships
6774s uh the the choice of neutralizers in
6776s that Flagship is a very particular one
6778s uh that very much says to me they
6780s weren't expecting Mr drone camp and yeah
6782s yeah so again uh want to call it out you
6784s know well done till doomsday that was a
6786s a solid win against a very experienced
6788s team um with you know really good uh
6791s access to some hecking expensive modules
6793s for their ship so well done we'll see
6795s them uh I think next weekend now uh they
6797s can rest for the week uh when they're
6799s not scrimming of course they should be
6800s practicing straight to the gulag um and
6803s yeah so let's move on to our next
6804s winners bracket match it's going to be
6806s platinum sensitivity versus we form
6808s Volta and we can hear from Platinum
6810s sensitivity spokesman about what they do
6812s on
6814s Tranquility hello my name is l stone
6817s spokesperson of pum sensitivity we are
6820s living in nor exstatic F Hall Bing
6823s around new to have good fights the usual
6827s end up against those but we have
6830s one and honestly at this point we don't
6833s remember how many times we've competed
6835s in Alliance tournament our loot dates
6838s back to lovely 10 years
6841s ago back then he was more tied but
6844s nowadays it's just a bunch of old
6847s friends and now Captain is
6850s kentus who also has 10 years of
6853s experience in small scale
6855s pvps oh he used to be a beast but I
6858s think he's kind of used up now let's see
6860s if Mark bles and new face
6863s can call him and lastly we would like to
6866s extend this message to express our
6869s gratitudes for all the players around
6872s the universe especially teams that have
6874s fought practice matches and tournament
6877s matches with us and that's it that is
6881s platinum sensitivity telling us a little
6883s bit about their Alliance so this matchup
6885s is going to be an exciting one again you
6887s win this you get ships uh we're in the
6889s winners bracket this is like if you get
6891s through this you can go into next week
6892s you comfortable that you're at least top
6894s 16 and try and make a a Deep Run further
6896s into the tournament get more of those
6897s exciting ships let's look at the bands
6900s for this matchup so Platinum sensitivity
6901s Banning out the mollus the crucifier the
6904s Sentinel the Loki and the Jack doll
6906s meanwhile we form Volta choosing to ban
6907s out the arbitrator the crucifier The
6909s Sentinel the Loki and the curs so all of
6911s this sort of guidance destruction
6912s tracking disruption that's been so
6914s effective in the last couple of matches
6916s a lot of it has been banned now Ali yeah
6918s so again we've been seeing it all
6920s weekend whenever it's unbanned it shows
6922s up on field this guidance disruption
6925s tracking disruption it really impairs
6926s your ability to bring one of those gun
6928s spam comps it impairs your ability to
6930s bring maybe a king Slayer we've seen a
6931s lot of that it's just really effective
6933s at disrupting what other teams want to
6936s do and so by banning all of this with
6938s the exception of the pilgrim Pilgrim
6939s still open uh Volta is opening
6942s themselves up to be able maybe they're
6943s going to bring a medium gun span maybe
6945s they're going to bring a king Slayer
6946s maybe this will let them bring their
6947s bargus Flagship if nobody will be able
6949s to cut that down meanwhile Platinum
6951s sensitivity
6953s a little bit more of a mixed bag of
6954s bands and we'll see what that ends up
6957s coming for them yeah and TP Roar is
6959s anything you see in these bands uh yeah
6962s I mean the when you leave this stuff
6964s unbanned uh it really limits the field
6966s of what are the potential applicable
6969s comps um very much as uh AR was saying
6973s um that's that's part of the reason that
6975s we saw that drone comp in the last match
6977s because those drones aren't so affected
6980s by by all of this sort of ewar they just
6981s kind of get on the target it doesn't
6983s matter if you've been tracking disrupted
6984s or guidance disrupted it's it's very
6986s much a hedge against all of that control
6989s um by Banning it out it means that uh
6991s all of those control uh comps are off
6993s the table and so there's a lot more that
6995s they can bring um we could see medium
6997s guns gun spam that seems very open at
6999s this point it seems like a very good
7000s choice for both teams I wouldn't be
7002s surprised if we saw a medium gun span
7004s match up on both sides um or one side
7007s could bring a rush versus medium gun
7009s span on the other side uh I think this
7011s will be a little bit more of a bloody
7012s match given these bands yeah and I was
7015s just having a quick look in the in the
7016s in the history books uh this match up
7018s has happened before we have seen
7019s Platinum sensitivity versus we form
7021s Volta in an alliance tournament uh
7023s winners bracket before uh last year
7025s Alliance tournament 19 um where uh
7028s Platinum sensitivity took the win so
7030s this is a kind of like Revenge comeback
7032s tour potentially for Volta or you know
7034s maybe they get knocked down twice like
7036s it can be sort of this is one the
7038s moments where you start to like you know
7040s double guess yourself because you've
7041s done this before against the same team
7043s and you lost and it's like okay well do
7045s we just kind of execute what we think we
7047s can do well or do we try and play into
7048s the fact that we've played them once or
7049s twice before there are of course
7051s flagships available for both teams I
7053s don't know if anyone's bringing one yet
7054s I have not heard any confirmation either
7055s way um but either either way I think
7058s this is going to be an exciting match
7059s these are two very experienced teams uh
7061s with great individual pilots on both
7063s sides uh the logistics pilots from the
7065s Volta side uh last time we saw planet 6
7067s and outet nopro in logistics frigs
7070s they're very experienced Pilots doing
7071s that over Plum sensitivity you have Mark
7074s Bridges he's been running uh with teams
7075s for a long time again super experienced
7077s so this is going to be a good one I
7080s think so let's head over to the arena
7081s now for platinum sensitivity versus we
7083s form
7085s Volta
7087s oh hey welcome to the arena already
7090s we're still warping in at the moment so
7091s we're not quite ready but uh just
7093s keeping an eye out is that a flag bar
7096s guest I I see a barest there is a barest
7099s on grid your we have to see we have to
7102s see in local if it getss announc in
7104s local it is that's the flag I can see
7107s the sweat already building on the SL he
7109s like oh no here we go so obviously pla
7111s sensitivity versus ref from volter vter
7113s bringing their Flagship argust with a
7116s lovely psych Fleet issues on their side
7118s as well a bit of kiting going on I think
7119s on them for them I love the triple
7121s Squall triple Squall so a lot of King
7124s but what of P you brought P you have
7126s brought by looks of it medium gums spam
7129s yeah I am perfectly fine with that
7130s they've gone for triple mher around like
7132s the double merer Omen versions we've
7134s seen this is Triple M so they've gone
7135s for the thickest T1 Cruis they can get
7137s their hands on so would you think well
7138s rter oh wait there's is n man there see
7140s there's one in the bottom the volter
7142s need to probably get rid of the lowend
7143s and stuff or they could just try and
7144s burst through maybe a battle cruiser one
7146s of the two faction battle Cruisers but I
7148s think more likely we might see maybe the
7150s omen or the deacons it depends what gets
7152s into the range first right but my first
7153s Target would be the original Omen yeah
7155s Omen first from there you got to vary a
7157s bit and the good thing is teams like
7158s Volta they can adapt really quickly they
7160s know what to do and as we see t on the
7162s omen immediately vter burning away this
7165s is going to be literally a chasing game
7166s for platin stivity they're going to have
7168s to get in close get the damage on
7169s quickly because volter do have a bit
7171s advantage on the Range first Target is
7172s the omen Omen should go down plent
7175s damage yeah I mean do you think the pl
7177s City need to go for they're going for a
7179s school right now do you think they
7180s should probably go for anything bigger
7181s or do you think school's a good call
7183s school's an okay cool it's kind of like
7185s the omen of their comp yeah if you can
7187s get your hands on it the hyena but
7188s they've got gone hyena vigil you've gone
7190s double on the paint and web strength p
7193s as the scho does go down the M taking a
7195s lot of damage and your Omen as well so
7196s maybe the switching targets going for
7198s the MERS now M into low low armor now a
7201s second score down for vter they need to
7203s get some some points on the board at
7204s this point I think the omen pulled out a
7206s rid of range whereas now they're going
7207s for the mo mo is going to die pretty
7208s quick yeah very mes are pretty tanky but
7211s you know this is a lot of damage coming
7212s in this cop is attempting to kite for
7214s its life no one's tackled so which is
7215s perfect yeah I think Volta need to just
7217s get some stuff down they need to go for
7219s the a second score goes down for Supreme
7221s leau they need to be careful now cuz
7222s they're going to third score that's
7224s third score down the third score sorry
7225s they're going to get close to the
7226s boundary now and this is kind of the
7227s problems of of the kiting comp so if you
7229s go to Coastal boundaries you're risking
7232s getting you know pushed up against the
7234s wall oh yeah I would not want to be the
7235s pilot in a flag bargus attempting to
7237s avoid the boundry I know and right now
7240s it is not looking too good for vter I'm
7242s starting to sweat a bit here guys I mean
7244s right H's tackled now that's they one of
7246s their best application ships about to
7248s die they're going for a deacon try to
7249s maybe kill off the lodgy before
7250s everything goes poor hyena down Hing it
7253s down it's starting to fall apart it's
7255s not looking too good for for the volter
7256s guys vigil is only application left the
7259s Deacon is now taking a lot of damage
7260s going into L armor they if they get the
7262s Deacon off it's still it can still
7265s happen it can definitely and honestly
7266s even if they don't their ships going to
7268s be very very very hard to catch and all
7270s these battle Cruisers they're pretty
7271s fast but a barus with an extendo scram
7273s could hopefully keep going click click
7275s click click click and constantly slow
7276s them down could definitely try and keep
7277s things away but the Deacon is still
7279s alive he's trying trying their best to
7281s kill him I think he's a heavy missile
7283s cycling F you think uh yeah I mean right
7285s now the the priority for Volta is to get
7287s this get a deacon down and get the Reps
7289s off but Planet Six RI in the simar
7291s taking a lot of damage he's not long for
7294s this and now they now they're trying to
7295s just go for the battle Cruisers uh which
7297s I think probably is a good call just
7299s trying you know big Sig easy to get
7301s through kill something they gone for the
7303s Navy har probably the least tank of them
7305s pretty good damage tracking bonus is
7307s pretty nice get rid of it hopefully
7308s maybe also I think these MERS I going
7310s double check these are be MERS right I'm
7312s not crazy yeah I mean yes they are you
7315s see the damage right now on the har Navy
7316s issue I mean I just go to think like if
7318s they did that at the beginning would it
7320s matter yeah exactly they the damage they
7321s wasted on the de that was in the in the
7323s half Navy but then again they probably
7324s thought they can break the it's one of
7326s those you think this is going to work oh
7328s crap it doesn't work react and these
7329s guys did react quick enough they didn't
7331s me take like a minute to go oh [ __ ] I
7332s mean platin 7 C performing really well
7335s here and just defanging basically
7336s volta's kiting comp um still they're
7339s still trying to go for the har Navy
7340s issue but he should stabilize the 2D on
7342s him I mean and now s eating out is
7345s taking a bit of damage this is such a
7346s hard game for vter to come back from I
7349s there is a flag bar on grid we have to
7351s you know it's it's probably a very
7352s expensive the simitar is only being hit
7354s by drones now they're now switching to
7356s the S Fleet so some pl6 built got away
7358s maybe he can get a Reload off even by
7360s being pressured by drones maybe I mean I
7362s don't know that's a pretty risky play
7363s with a ship chasing he's got a omen that
7366s the they tried to kill is hunting him
7367s down it's a it's a risky play but it's
7369s the only thing he's got he's going into
7370s structure I think yeah yeah yep M now
7373s being shot as well they the damage is
7374s starting to spread cycl Fleet gets
7377s boundaried he gets bound boundar yeah
7380s look sticky oh
7383s dear guys come on uh this poor man this
7386s poor man like it looks like th th and
7390s Annie just left Annie the captain in the
7391s varus I mean at this point I think it's
7394s time to it's time to just not die yeah y
7398s okay Annie It's Time To Play Beacon
7399s bounce just keep running he should be
7401s able to as as the L is coming into the
7405s commentating Studio the game's not
7407s finished yet no no no put it on put it
7409s on give it to him there we go put the L
7412s on I have to can I how do I do that I'll
7414s just do that do yeah wait is that
7417s working not really but it's still very
7419s amusing there we go I'll just hold it
7420s yeah it's very amusing he's got to hold
7422s he's got to hold the L is is is still
7426s he's about to go down but I believe in
7427s Annie Annie guard it can take it to the
7430s end come on my friend I think we need to
7431s take you somewhere for
7434s delusions and he's now on his own I
7436s think I mean he can probably stay alive
7438s potentially if he plays the game of
7440s bouncing beacons and then hey if they're
7442s about to kill him aim that mjd the other
7444s direction and be like you're not getting
7445s my stuff a The Omen trying to go for him
7447s as well of course he is yeah the omen
7449s that was that probably would have wished
7451s was dead at the start of the match
7452s honestly we've been kind of no I would
7454s say [ __ ] but we've been hitting
7456s volter on this match but Platinum played
7458s really well yeah I mean honestly like I
7459s we we kind of giving volter a bit of bit
7461s of trash for this but Plum did it very
7462s well the omen pulled away the ships kept
7465s each other alive they got the whole the
7466s whole Rush is still alive I'm sorry
7468s Annie's about to go down he's going to
7470s go down do you know what it's going it's
7472s it should be a good lost mail I think so
7474s yeah we going to say that right you
7475s going to say it's a good lost mail it's
7476s going to be good it's not going to hurt
7478s the killboard it's going to be a good
7479s one I mean well played I think panon
7482s doing really well ex biggest respect of
7484s platinum well done flag bar down and
7487s with that we're going to get back to the
7488s studio and I'm going to deal with star
7490s lead here
7492s you're all good
7496s buddy they're knocking we for Volta down
7499s into the low bracket and also taking out
7501s the flagship fielded by Annie gardette
7503s the flag bar guest uh the L is now being
7506s handed to to me on the desk I think
7508s someone forgot that uh I'm not in Volta
7510s anymore but I will leave it here uh
7512s because I do stand Volta there there are
7513s some some good Pilots um what went wrong
7516s CB aora for VTA in that match uh what
7519s went wrong was mostly the comp selection
7521s so the
7522s uh they banned out all of the control um
7525s leaving open that medium guns bam comp
7527s that we've seen a lot of uh so far over
7529s this weekend that Medium gun spam comp
7531s is strong it has incredibly good range
7534s um and uh they brought a kutting comp
7537s which isn't going to outrange the medium
7540s gun spam comp um so I'm not quite sure
7543s what they were hoping would happen in
7545s that matchup uh perhaps they were really
7547s hoping that uh Platinum sensitivity were
7549s going to bring something else uh but
7551s what they fac was not a good counter or
7554s not a good setup for uh what they
7557s actually brought yeah and I think we did
7559s see some some good experience piloting
7561s obviously from both sides but sometimes
7563s when you come up in a match like that
7564s you saw uh volter realized what their
7566s win condition was so usually we talk
7567s about when you come in okay this thing
7569s needs to happen for us to win the match
7571s and they recognized pretty quickly um
7573s that their win condition was to kill the
7574s deacons and they had the hyena and they
7576s had the vigil and the deacons at one
7578s point got split up a little bit they
7580s were about 30 or 40 kmers away from each
7581s other and VTA doen they just committed
7584s suicide in that hyena to try and like
7586s lock it down and just try and kill it
7588s before uh his body could get into range
7590s it didn't work unfortunately for them uh
7592s but those sort of like decisions uh are
7594s what kind of separates the the top tier
7596s teams from the lower tier teams like
7598s being able to sort of recognize and then
7600s execute on something sometimes it
7602s doesn't work uh Ally what else could
7603s they have done differently did you think
7605s so I mean as CCP R said it was really
7608s there was really a draft problem here uh
7611s one of the things that Volta did one of
7614s the things that Platinum sensitivity did
7615s really well piloting wise you talk about
7617s C CCB overload you talk about the way
7619s that people recognize what has to happen
7621s in a match they did a really good job of
7623s as soon as somebody got shot they ran
7625s away like yes if your merer runs away if
7628s your Omen runs away that that is ship
7631s isn't doing damage anymore and your
7635s overall DPS is lowered for a little bit
7637s but your total DPS is larger for more of
7639s the match because the ship is still
7641s there to come back back later so really
7644s good job on that in terms of other
7645s things vola could have
7646s done mostly just you trying to get those
7650s fast Target Swifts honestly this is two
7652s really experienced teams Volta needed
7655s Platinum sensitivity to make a mistake
7657s and platinum sensitivity was too good to
7658s do that yeah and uh I just looked at the
7661s Kil Mill for the flagship barest uh it's
7663s uh definitely the most expensive one
7665s we've seen so far Zed kill's listing at
7667s uh around 167 billion uh of your finest
7670s internet spaceship isk um Again full
7673s rack of esls in the high most of it
7675s dropped even though 90% Loot drop is in
7677s place a bunch of expensive stuff didn't
7678s actually drop this time so lot fairy
7680s firmly said maybe this time um so CU two
7683s of those launchers uh did not drop and
7685s those two launchers alone are 26 billion
7687s like these are expensive launchers uh
7689s but then everything in the mids dropped
7691s including a Tobias scram uh and a nice
7693s sml's large Shield booster um and then
7697s back down into the low slots we get some
7699s some more expensive stuff with sml's
7701s modified ballistic Control Systems all
7702s of which dropped all three that's 40
7705s billion and of course a very fancy uh
7707s damage control so uh these prices are
7709s sort of like estimates because there's
7711s not a huge amount of these things in
7713s existence and they don't really get
7714s traded very much on on like the open
7716s market they kind of go through like
7717s Private Sales so this could be anywhere
7719s from about 167 to maybe even 300 billion
7723s isk CCB Aurora flagships we talked about
7726s a little bit about them yesterday but
7727s you what would you pick as your Flagship
7729s if you were had to Captain a team H that
7732s that is a tricky one I would probably do
7734s as volted did here and pick the bar
7735s guest um it is a very flexible ship you
7738s can kind of slot it into a bunch of
7740s different comps and have it work really
7741s well um you can you can Shield fit it
7744s you can armor fit it technically um
7747s there's a lot that you can do with it it
7749s puts out insane amount of damage it has
7751s uh decent speed for a for a battleship
7754s um it is just a very solid pick all
7757s around that gives you a lot of
7758s flexibility um one of the things that
7760s you can see with a lot of uh
7762s Flagship uh flag Flagship choices is
7765s that they can kind of lock you into a
7766s very specific uh Team comp which other
7769s people can plan against which the Bargas
7771s helps to avoid so particularly if if you
7774s were to say instead that you uh picked a
7776s leack for example um especially with all
7780s of the the control that we're seeing
7782s right now um we saw a a flag leack
7784s yesterday struggle under those scenarios
7787s because they knew they could bring it
7789s and they they brought exactly what would
7791s counter it and it's a lot harder to do
7792s that to a ship that's just generally
7794s good yeah uh I mean I I think I agree I
7797s like the barest um I like the
7798s flexibility um I'm I'm pretty sure a
7801s team like Volta is either going to have
7802s two of them one armor and one um Shield
7805s or they just refit depending on some of
7806s these expensive modules might be moved
7807s around between the two of them um but
7810s that's all it's still a lot of money
7811s into into flagships and of course Vol
7813s not out they will be back uh in the
7815s lower bracket but not having uh their
7817s Flagship um going forward from weekend
7820s one is going to be a bit of a P they can
7822s no longer Dodge the bands uh they don't
7824s have that flexibility of the extra
7826s strength of all of these uh these like
7828s really fancy modules um that's going to
7830s hurt them later um sometimes you know
7833s I'm pretty sure obviously they would
7835s prefer to if they're going to lose not
7836s lose the flagship but there was no way
7837s with 5 minutes left that Annie was going
7839s to be able to kite around with the
7841s amount of platinum sensitivity still on
7843s the field uh Ally any thoughts on uh
7845s more on this match so it was really it
7847s was a really good match it was really
7848s interesting to see those two teams see
7851s two teams playing again really really
7853s well uh one of the things that we saw is
7857s you both good execution good lodgy
7859s piloting and yeah just one of the
7862s interesting things with these kinds of
7864s matches is whenever you're going into
7866s the arena you have to know what level to
7869s be on and so we talked about Volta
7871s losing in draft one of the things that
7873s might have happened here is a little bit
7875s of I know that you know that I know that
7878s gun spam is open so it's possible that
7881s they said ah yes well we banned like we
7884s were going to bring Gun spam so now
7885s nobody's going to bring Gun spam and we
7887s can just kite them out and yeah maybe
7889s they got a little bit leveled there so
7890s kudos to platinum sensitivity for
7891s finding finding the right lane Yep this
7894s is going to uh I'm sure tilt a bunch of
7896s the the the Vol members because this is
7897s the second year in a row that they've
7898s been knocked down uh by Platinum
7900s sensitivity so congratulations to
7902s platinum sensitivity before we move on
7903s though I want to take a quick look at uh
7905s Annie gardet he was the pilot in the
7907s barast there H he's a very experienced
7910s Alliance tournament pilot you can see
7911s how many matches he's played in over the
7913s years it goes way back I'm pretty sure
7915s he was part of yeah you see their verge
7917s of collapse when they won Alliance
7919s tournament 10 or 11 um he flies the bar
7922s guest a lot and usually the flagship bar
7923s guest uh we've seen it in the grand
7925s finals in Alliance tournament 17 and he
7927s flew the flagship barast against Hydra
7929s reloaded uh Hydra took that particular
7932s uh Alliance tournament and Volta were
7934s second uh but yeah Annie gardette uh
7936s extremely experienced pilot one of the
7938s best in the business for sure especially
7940s in those flagship bar guests all right
7943s uh let's move on to our next match now
7946s which is another great one like these
7948s matches are now just bangers for the
7949s next little while by the way because now
7951s we have truth on the light versus white
7952s squall now white squall have as I said
7956s earlier on they're doing this like
7957s pacifist run I think right now because
7959s they have killed nothing literally
7961s killed nothing so far in the alliance
7962s tournament but yet here they are uh in
7964s the upper bracket with a win thanks to a
7966s 1- nil win the other day uh the bands
7969s are up on the screen let's take a quick
7970s look at them so it's Jack dot C
7971s Armageddon and Armageddon Navy issue
7973s from truth on all light and then white
7975s squall choosing to ban out the EOS the
7977s Blackbird the Loki and the crucifier so
7981s these are two again very experienced
7982s teams uh going up against each other I'm
7984s pretty sure the truth on the light and
7985s white squall are practice Partners as
7986s well so this is these are the matches
7988s where you start to get really cookie
7990s setups because you're going up against
7992s the people that you know best
7994s essentially in in these matches in this
7996s particular tournament as well so you
7997s know what they think is good they know
7999s what you think is good and then you get
8000s into this like death spiral of trying to
8002s outthink yourself CP what do you think
8004s about these bands here uh yeah so when
8007s we talk about teams that are this good
8009s uh you actually have to think a lot more
8010s about what the
8013s banss when when you're trying to make a
8015s ban against a good team you're not
8016s saying what do I not want to play
8017s against which is what most people think
8019s a ban is what you're actually saying is
8021s what do I want them to think I don't
8022s want to play against and the better the
8024s teams are and the closer they are as
8025s practice Partners the more that 40 CH
8027s chess just kind of spirals I think we
8029s know from past Alliance tournaments that
8032s trying to figure out what truth on our
8033s light is going to bring based on their
8034s bands is a fruitless effort they're
8036s actually really good at OB skating uh
8039s and and kind of like hiding their
8040s intention by giving fairly generic bands
8042s and I think that's kind of what we see
8043s here um they ban out the armag the armag
8046s Navy issue just kind of solid uh armor
8050s uh like King Slayer comp type
8051s battleships with with decent control and
8053s decent damage um the curse is just kind
8055s of a good allaround ban the the jack do
8058s vaguely signals like maybe we want fly
8061s something Kae don't pick us off um but
8064s it's hard to say um I I I would caution
8067s anyone from reading too much into THL
8070s bands at any point in time and I think
8072s truth and like are one of those teams
8073s that are likely to not bring the best
8077s stuff on weekend one if they can avoid
8079s it because we've seen this time and time
8080s again happened to the last tournament 17
8082s happened to the last tournament 18 they
8084s turned up in the second weekend and
8086s brought something completely different
8087s that up until that point nobody had
8089s really the crafted against and suddenly
8091s The Meta just shifted and now there's no
8093s time to react so whether it becoming the
8096s the sort of strange sto Tinker the won
8097s Alliance tournament 17 or things like
8099s bringing fantasms with medium gun spam
8101s that kind of just all appeared all of a
8102s sudden so it would be interesting to
8104s find out if white squall versus on the
8107s light is going to be some sort of
8110s indication of where this is going or
8112s whether they think people are going to
8113s think that and they're going to bring
8113s something kind of a bit more crazy in
8115s the other direction like this is the
8117s Mind Games this is this is when we start
8119s to like cook and come up with just
8120s nonsense and then this is when you end
8122s up with like those meme matches where
8124s somebody brings a melstrom and tries to
8127s convince everyone it's good it's not um
8130s I honestly don't know who to predict in
8131s this one I know truth on a light have
8133s the pedigree I mean let me just check
8134s twitch chat to see what you guys think I
8136s know what you're going to think but I'm
8137s going to check it anyway yep so truth on
8138s the light you guys are predicting nearly
8140s 4 million Channel points they have an
8142s opportunity right now to get so many
8144s Channel points if they just lose this
8146s match it would be great like it depends
8148s what you value more Alliance tournament
8150s prize ships or Channel points Channel
8152s points anyway Channel points 100% one of
8154s the things that I notice about those
8156s bands is that the armor gun spam is
8157s still open so if these if this is a hide
8160s your hide your good comps it's just
8162s going to be gun spam we're just going
8163s straight back to the feeders you got
8164s your gun spam you've got most of the
8166s rush options still available let's let's
8169s just see some uh good old classic Eve
8171s you have the potential for counters here
8172s too uh there's a lot of uh those
8175s tracking disruption ships that are also
8176s still open so this is where the Mind
8178s Games come in like we've left that open
8179s are we going to bring that That's a
8180s classic maybe we'll bring uh maybe we'll
8183s bring the counter to that maybe maybe
8184s we'll bring a rush who knows it would be
8187s kind of funny if both teams brought
8188s essentially ineffective counters of each
8190s other's comp and we got another like
8192s one- nil Victory like I would be
8194s extremely pleased if a team managed to
8196s get into top 16 and win prize ships
8198s achieving literally nothing else than
8200s just arriving there like no kills just
8202s sort of coasted in that would be it is
8204s theoretically possible to win the
8206s alliance tournament while killing
8207s nothing I guess technically make it
8210s happen make it Happ Happ guys that's
8212s that's has to happen all right uh let's
8214s just go to the arena this is going to be
8215s a fantastic match truth honor light
8217s versus uh white
8222s squall welcome back to the arena we have
8224s truth on a light versus white score and
8227s on on on the grid right now we've got
8228s some interesting comps all m i I saw the
8231s Hyperion I was like oh hello damage comp
8235s that comp is very interesting like the
8237s Hyperion is the one thing I'm looking at
8239s going okay I know two night bring in two
8242s abandons and a Hyperion as they call
8244s with two sentinals so a lot of tracking
8245s disruption paired with some logy freaks
8248s as well and what have white school got
8249s white school have brought the Redeemer
8251s temper setup but they've got a pilgrim
8253s as their backup control chip and they're
8255s nearest for that to the best RS possible
8257s and they also brought a very eclectic
8260s but pretty effective small wing yeah and
8262s also yeah so both teams have different
8264s types of logistics don't they they've
8265s got so TL have the sort of close range
8268s T1 uh T2 sorry uh logi frigs andly whol
8271s have the anos for that bit more of a
8272s projecting logy so do you think that
8275s gives them a bit of an edge it's going
8276s to be like a game of what are they going
8278s to do against these AB the abon can
8279s apply there's not much to stop them
8281s applying like they can shoot at range
8282s there's not really any tracktion to stop
8284s them yeah so the abdons will be shooting
8286s I'm look at that look at that there been
8288s tties on both sides my apology I think I
8289s missed a there some t on both sides
8290s there Pilgrim right yeah duh my brain
8293s entirely forgot Pilgrim does that I'm
8294s used to just nuding me pilgrims
8296s definitely the the core for the uh ew
8298s War for white SCH lots of some Bots I'm
8301s guessing we're going to see a lot of
8302s bots here oh yeah oh yeah Bots are going
8304s to come out it's one of the best things
8305s about the Hyperion the Drone Bay is
8306s thick the other B Drone Bays aren't bad
8308s as well so control freak taking a bit of
8310s damage right now and the SLE for Tom but
8312s I think we're going to start to see when
8314s things start getting locked down we're
8315s going to start to see the damage coming
8316s I think Redeemer should be the primary
8319s for and I'm just looking DEA should be
8322s tackled yet demer is hard tack here we
8323s go hper with blast at zero oh my this is
8327s my favorite place to be I mean if you're
8329s squir and you're looking at this comp
8331s you kind of thinking every Battleship
8332s here is really tanky I'm probably
8334s looking at going oh God o f oh God o f
8336s uh I mean probably the right call to go
8339s for the Hyperion I think just based on
8341s you can try and get some NES on him he's
8343s he's going to have a big local tank as
8345s well you can break through a Hyperion
8347s you cannot break through an abidon where
8348s they resist getting better and better
8350s because of the reactives at least in my
8352s opinion abidon you can maybe grind
8354s through but the Hyperion you can maybe
8355s once he runs out of rep reps push and
8357s break it's going to be a tough I think
8358s it's for school it's going to be a bit
8360s tough oh yeah they do have a lot of
8362s small wing they got spple Confessor they
8364s should be able to go around and start
8365s murdering the backline yeah and also
8366s they've got um a little p purifier as
8369s well just a bit bit of extra DPS people
8371s always forget about I think oh we've
8373s seen a few bombers this this year which
8375s have been very good because bombers used
8376s to be one of the things you saw almost
8377s every comat like King Slayer stars and
8379s stuff just deleting big ships we've seen
8381s them a bit here and they not been as
8383s picked as expected nor killed as much as
8384s expected the Redeemer though taking a
8387s lot of damage from THL I mean and
8390s there's not much return damage going on
8392s the hyp media dark space is not really
8394s taking any damage right now I also want
8395s to give a respect to the Hye looks like
8397s he's control spaced or kind of they've
8400s actually stopped moving thankfully good
8403s there's there's just a big melee going
8404s on right now as which is so many B Parts
8407s keep blood like orbiting or burning away
8410s it's the hardest thing to get a player
8411s who's probably been flying frots their
8412s entire life to sit still I think we're
8414s going to have first Blood going to THL
8417s as a r oh look at the Smart bomb as well
8418s I S just saw a smart bomb there we go
8419s smart bombing off the rep drones for the
8421s Dema this triple comp this is beautiful
8423s but the Dema goes down but the Dema goes
8425s down exactly the purifier is about to go
8427s down as well I think that's a good move
8429s from THL just get that free kill get
8431s that damage cuz it is one of those ships
8433s that can Linger on the game and still
8435s has
8437s arounds the like I could do something
8439s the the reps are are landing fast but I
8442s just don't think I think the the
8443s advantage right now is for THL they just
8445s have a stronger call oh wow I'm just
8446s looking the pond I believe has got the
8449s uh Pilgrim tackled yeah Pont went out
8451s and tackled the pilgrim and look at the
8452s battleships running in for it respect
8454s who's the Ponty Parts name hold on I
8456s need to find him hold on TIG no was it
8458s TIG Tiger Tiger well done mate that's
8460s beautiful he tackled right at the time
8462s the ship died I mean he is a I mean the
8464s THL team has a lot of season Pence a lot
8467s of parts they go I'm a tackle ship I
8468s tackle things like no you need to tackle
8469s at the right time he tackled the moment
8471s it was time to move to a new Target so
8473s he didn't basically give attention to
8474s himself he was quiet sneaky tackle and
8477s here we go they are all coming for the
8478s kill I also think white school if
8480s they're going to have a chance to take
8481s this down they got to get the uh the tu2
8484s log FRS down I think this is such an
8486s uphill battle for wh score they still
8488s have the rest their team like contact
8491s together right now but obviously the
8492s pilgrim will be the next Target which I
8494s think is a good call get the TDS off but
8496s I don't think there's any real immediate
8498s danger to like any of the B they have to
8500s murder the small land like white scool
8502s has the tools they've got super
8503s Confessor they got a sky Breer to start
8504s deleting drones they need to start
8505s killing the load as quickly as they can
8507s because in a bwl against B ships they
8509s will not win they and so in these sort
8511s of matches if you if right now it's 3 to
8514s one batt oh oh I just no something uh
8516s The Tempest fleet has decided to hug the
8519s Hyperion you should be the other side of
8521s the Arena sir you have projection you
8523s don't need to be within zero why did you
8525s go towards it most most likely the
8529s Hyperion probably Amia dce man probably
8531s just is on top of him scramming him
8533s which he is and probably was his
8534s probably his Target call for the start
8536s and as soon as as soon as um the
8539s Redeemer died he probably just went
8540s straight to him so I mean he's going to
8541s try and go for the kill I get he's
8543s probably loaded hail you need to control
8544s space Tempest bro I guess he's trying to
8546s go for the kill here but my man you
8548s could have been like 40K away shooting
8549s him you didn't need to be at zero my boy
8551s I think um I mean right now the damage
8553s is going across the board on score I
8555s think THL are kind of splitting their
8557s damage to try and confuse maybe the unus
8558s or something the pilgrim is in low armor
8561s right now I mean am Mia Darkman is
8562s taking a lot of armor damage but he's I
8564s mean he's not in any trouble I don't
8566s think like he's got a local tank he's
8567s got the still the Reps from the Lodi
8569s frigs the purifi taking a bit of damage
8571s I think we're going to I think what THL
8573s need to do get the pilgrim down that
8575s basically frees up their guns the aband
8576s can then apply also quick mention as
8578s well the logy frigs for truth on a l I
8580s just seen where they are they are close
8582s to the Hyperion but they are away from
8584s the Tempest Fleet and other Target they
8585s are at the perfect spot rep your friend
8587s and not get caught I mean logi fre pting
8590s is actually really hard it's I honestly
8592s I'm glad I don't try to do it because
8593s it's like you have to know the entire
8594s grid and know your own range it's such a
8597s it's like a dance right it's an art you
8598s got to get just right and you need to
8600s know your partner because in the logy
8602s figs usually you're off burner which
8605s means you basically you can go really
8607s fast in One Direction but turning can be
8608s a bit of a nightmare Tempest Fleet stop
8610s moving control space just control space
8612s stop trying to move control space and
8614s just shoot him please I just saw him
8615s move in like semi bump the Hyperion
8617s again and it's I'm not going to lie it's
8619s mildly triggering purifier is about to
8621s go down getting bit reps the is doing a
8623s fantastic job for wh score I mean we
8625s can't write them off that quickly right
8627s now they paid good money for the onos
8628s and the pilgrim and they've done pretty
8630s well with those Parts I just feel
8631s they're kind of lacking the to really
8633s start getting some damage however I was
8636s kind of joking on The Temper Fleet the
8638s Hyperion starting to tick down he's
8640s taking a bit of damage and also the th
8641s has taking damage the Deacon's got a bit
8643s of damage the purifier is about to go
8645s down but he's not he's he's he's the
8646s sliver of structure he does go down soit
8649s a lot of damage going off the grid for
8651s school um they are they're very cheap
8653s and they have about 500 I say 500 DPS
8655s using torps I think oh yeah oh yeah and
8656s that's that basically Bou up killers
8658s look at the abon just flying and just
8660s Ram the temper Fleet he's probably going
8662s to ruin his tracking for a little while
8663s that was beautiful he just came just
8665s bumped him it's probably actually going
8666s to help temper Fleet he'll get him off
8668s of zero on the and the and the Hyperion
8670s I think THL probably switching to The
8671s Tempest just because I think maybe the
8673s pressure on the Hyperion he may be
8675s feeling it he might be running out a
8677s pace or something and they just like get
8678s it down he's right next to him anyway
8679s you can just start shooting him yeah I
8681s just one moments where I I'm kind of
8682s silly what they've got two Sentinels
8685s yeah there's M there's a reason why the
8686s temper Fleet is at zero yeah yeah he
8688s he's trying to get as close as he can
8690s and also like he's going to get locked
8691s down Anyway by the Hyperion so it
8693s doesn't really matter what H yeah that
8695s now that I remember that like yeah fair
8696s enough he's probably getting to zero to
8697s try and get hailed actually app yeah I
8700s mean whoops my bad there's a lot of
8702s damage going across the field on THL
8703s right now I think wh SC just trying to I
8706s mean the deacons the Deacon and the
8707s Thalia need to sort of Bounce Around The
8709s Grid to try and keep things up and the
8711s Sentinels are probably pretty far away
8713s from them right now uh which they are I
8715s think I think cess PR being pressured by
8717s something what is he being shot by is
8718s that bunch of Warriors yeah bunch of
8720s worries on him right now but he has come
8722s back to his his logy frigs I'm honestly
8724s amazed like these Sentinels should be
8725s free pickings for like two tactical
8727s destroyers and a bunch of drones and
8728s they're still chilling on grid the vles
8731s are looks to be locked down in the
8732s center Thalia taking a lot of damage as
8734s well I mean this is a real dance we've
8736s only seen like two ships die but it's
8738s very close everything is so low in armor
8740s especially on THL I mean the Magus the H
8742s period is getting so low my man I'm
8744s getting scared magas y Magus getting
8745s pounded down the magas is going to go
8747s down which is huge links going off the
8749s grid for for SC they still have the
8752s Ponty links as well but Amilia dark in
8753s the Hyperion is getting low but that
8755s being said the Tempest Fe issue I think
8757s is going to go down soon I think even if
8759s the Hyperion goes down now there's got
8761s two abdons that are basically sitting
8762s perfectly at zero with no movement just
8765s deleting him so I think even the
8766s Hyperion goes down which would be a true
8768s shame to lose a Hyperion I mean they're
8770s still going to get the fact of the
8771s matter is like the fact that the Tempest
8774s Fue is still holding on after all this
8776s time and managing to well they they
8778s haven't really haven't killed anything
8780s yet
8781s if come a bit close if we we've got to a
8783s low structure on a low armor and a lot
8785s of things but I mean the the the Lodi
8787s figs Lucas Quan and Tin are doing a
8789s fantastic job keeping everybody up as
8791s well Hillary in the near I think the
8793s both the logi parts on both sides doing
8795s a good job obviously Hillary's got a bit
8796s of a harder job because there's a lot
8798s more damage coming out from uh the THL
8801s team and probably there's a lot of
8802s pressure right now on the 10 exactly
8804s that I'm also wondering I think the onos
8807s might be getting like turbo nuded out by
8810s the Sentinels
8811s uh potentially one of them I believe is
8813s on top of him yes is he on top yeah I
8815s think there we go yep one is definitely
8817s ning that has been suffering cap issues
8820s he been suffering a lot of damage so
8822s honestly big respect to Hillary for the
8823s good logi work here you've managed to
8825s keep this team up together when honestly
8827s I I didn't think it would last this long
8828s yeah I mean we're going to see now snor
8830s going into low structure about to go
8831s down hit the The Last Hope of the school
8834s team and there's only 41 seconds on the
8836s clock THL not losing anything game a
8839s clean sweep it's very before two ships
8841s go down in a second they're well two
8842s ships go down I think that is it now for
8844s score I mean fantastically well played
8846s by THL and also I think the survives and
8849s the Hyperion survives Amelia survives in
8851s the Hyperion and also I don't think
8854s they've I think THL got um 200 to zero
8856s in well in the last match so I don't
8858s think they've lost the ship yet I
8860s believe the only thing they've spent in
8861s these tournaments is ammo that's that's
8863s it just just I know we see some people
8867s saying that someone someone DCd or
8869s something local but that's that's just
8872s part of the the experience it's
8874s tournaments man things happen things
8875s happen and it can't control them there's
8877s the Tim of there thank you so much truth
8879s on a light well played I love the
8880s Hyperion and with that we'll take a
8882s break and go back to the
8884s studio on a light taking the victory
8887s over white squall um but most
8889s importantly the white squall pacifist
8891s run is still alive uh unfortunately for
8893s them they didn't actually manage to kill
8894s a ship in that that uh that matchup
8896s right there um but boy did they make it
8899s difficult for a truth on a light
8901s I shout out the Lodie pilot on white
8903s squall yesterday um he basically put the
8906s team on his back and carried them into
8907s that one-nil Victory by keeping
8909s everybody alive today he made it really
8912s really hard for truth on the light to to
8914s break some of them like that purifier
8915s lived for ages like way longer than he
8917s had any right to do so and honestly at
8919s one point that Hyperion was like pretty
8921s close to breaking it was just if the if
8923s the purifier was still alive then
8925s perhaps perhaps that would have happened
8927s uh but Ali let's talk about the Sentinel
8929s it's a it's a ship in these type of
8932s matchups getting uh flashbacks from
8934s every single time I've been an alliance
8936s tournament match and in this situation
8938s like that onos and hearing the capacitor
8940s is empty the capacitor cap the capacitor
8942s is empty so the Sentinel has small NES
8946s and a a Nos and it Cycles very very
8949s quickly so once that Sentinel drains a
8951s ship's capacitor it can just leave the
8953s NOS on you turn a n on occasionally and
8956s it makes it very very hard to take get
8958s Advantage from your cat boosters so even
8960s though you can boost through uh against
8963s large NES usually you can boost activate
8965s your modules have like 5 Seconds of time
8967s to do anything against a sentinel really
8969s there's not any time yeah and um you
8973s mentioned it briefly but I just want to
8974s hit on is a lot of people with uh things
8976s like Sentinel uh with nozes and nutes
8978s they will just slap everything on the
8979s Target that they are they are nting and
8981s nosing obviously the NOS lets them keep
8983s their own capacitor up but if you pay
8985s attention and see that you're getting
8986s nothing back from the energy uh nose you
8989s can just turn off the NES because you
8991s know that it is dead in cap and you
8993s don't have to waste your own cap running
8994s an extra n as well so we did see a
8996s couple of times um the N went off the
8998s Unos and then a little while later it
9000s came back on again cuz this is like sort
9002s of high level piloting where every
9003s little bit of capacitor counts so you're
9005s going to be turning it off managing it
9007s CP Aurora do you think um there was a
9009s path to victory for white s in that
9010s particular matchup I think they were
9013s they they had a rough match up just
9015s based on the the ships that hit the
9016s field so uh white squall had brought a
9018s lot of uh ships that could be used for
9020s screening on their low end um kind of
9023s anticipating a very positional game with
9025s truth honor light which is a smart move
9028s given uh your opponent um but truth
9030s honor light uh didn't quite go that way
9033s they weren't they weren't going for for
9035s things that were very range dependent uh
9037s they mostly they they brought three
9039s super thick battleships um anybody who
9042s has played the game is is roughly
9043s familiar that the the badens and the
9045s Hyperion they just have a ton of tank um
9049s and so they're really just kind of
9051s bricks and the way that you defend them
9052s instead of screening and positional
9054s Gameplay at least for truth honor light
9056s lights comp was to just flood them with
9059s control um so during that match you saw
9061s basically the control bar for almost
9063s every ship on the other side was just
9064s utterly full uh it was very much a dance
9067s of uh trying to get things on and off um
9072s uh what they really needed to do was try
9073s and get at some of those smaller support
9076s ships on the truth honor Light Side they
9077s weren't able to do that yeah uh but
9080s again just wanted to shout out that
9082s that's a that a tough matchup uh for any
9084s team uh truth on a light uh multiple
9086s lines Tournament winning uh Team
9088s basically made up of uh Champions
9090s essentially just some of the best
9091s individual pilots in the game Amelia is
9094s also one of the current CSM members um
9097s CSM elections are open right now by the
9099s way go and vote uh it's super good um
9102s and then you have a people like control
9103s freak he used to be in the Volta team uh
9105s there was plenty of people from Hydra
9106s reloaded there a couple of PL guys in
9108s there tons of M
9110s uh over the years from this team so one
9112s of the most individually experienced
9114s teams and of course cadesh he is one of
9117s the best three Crafters the D L's
9118s probably ever seen and the maintainer of
9120s pipa so I like that too thank you very
9122s much we like pipa here um but yeah that
9124s was an awesome one let's look at our
9125s next matchups this one is going to be
9127s paper numbers versus root Capel and
9129s before we get to the bands before we get
9131s to the bands no one pushed the button
9132s yet I believe we have a spokesperson
9133s video for RO Capel so let's uh see what
9136s Ro Capel have to say about
9138s themselves hey there space friends my
9140s name my name is R Hino and I'm a member
9142s of root Capel rot was formed in 2008 as
9145s a PVP focused Alliance and we've been
9147s all over the Galaxy looking for fights
9149s from Syndicate to Providence to Aquarius
9152s to Great wildlands to Tribute to pan and
9155s now back to great wildlands we go where
9158s the small gang action is and where there
9159s isn't any we make more rot first
9162s competed in Alliance tournament 7 but
9164s our founding members were part of the
9165s star fraction team that Beat Band of
9167s Brothers with the 10 thorax charge in
9169s at4
9170s since then we've been in it most every
9172s year winning some spectacular matches
9174s and losing some Heartbreakers it's not
9176s easy balancing tournament practice with
9178s PVP on Tranquility but our team is
9180s dedicated and we make it work you should
9183s cheer for whoever brings you Joy this
9185s tournament aside from my own team I
9187s always cheer for templus they've won it
9189s all before they're always fun to watch
9191s and they're just a good bunch of dudes
9193s but if you do choose to cheer for Road
9195s Capel make sure to spam those mados up
9200s there you are that is root Capel I see
9202s plenty of madmazel being spammed in chat
9205s uh I always appreciate a good madelle
9207s spamming all right let's look at the
9208s bands for paper numbers versus root
9210s Capel and these are interesting ones The
9211s Sentinel the one we just talked about uh
9213s they're like yep GTFO don't want to face
9216s that just get that right out curse
9217s crucifier arbitrator as well and then uh
9220s Ro Capel Banning out the night talk the
9222s Loki so getting rid of that ham Rush the
9224s arth and of course the zlade uh what do
9226s you make of this so paper numbers are
9228s doing some bands that we've seen a lot
9230s through this tournament this is the I
9232s want to fly ships and not deal with that
9235s pesky very effective control comp we've
9237s seen arbitrators we've talked about
9238s Sentinels none of those get them out of
9240s there meanwhile the Rog Capel bands are
9243s shutting out a lot of the most effective
9244s Shield comps so no rush the orthis is
9247s often a key ship in the missile kite and
9249s the Zade in case you plan to bring armor
9252s control anyway think again get a worst
9254s lodgy ship yep and CCP any any comments
9257s on these bands here uh like we said in
9260s previous matches when you ban out all of
9262s this uh uh these control ships like the
9264s Sentinel the curse the crucifier the
9266s arbitrator it is uh opening up the
9268s number of comps that that we can field
9271s um I think most notably is the medium
9273s gum spam that we've sent so much of this
9275s uh this weekend it's very likely we
9277s could see uh additional implementations
9279s of that in this match um those haven't
9281s been hit so much uh there is still a lot
9284s open uh that could be interesting uh
9287s given these bands uh it was just very
9289s specifically
9290s that particular uh those particular
9293s control comps are very limiting and so
9295s this gives the teams a little bit more T
9297s more room to kind of like out maneuver
9299s and outthink each other in the comp
9301s selection I think one thing I think that
9304s is worth also adding on is that uh both
9307s teams have their flagships available
9309s we've seen some Flagship assassination
9310s squads so far wrote Capel they've banned
9313s the flagship assassination Squad oh
9315s that's rud that's very rid of them but I
9318s mean with this uh with this arm M BAND
9321s um the we've seen another team bring a
9322s Riva into that um what are your quick
9325s thoughts on on that bringing Riva
9327s instead both those ships have very
9329s strong repping abilities based on that
9332s scaling rep it's just like the
9334s triglavian damage you spool the rep up
9336s to Max and then it deals it reps
9339s fantastic amount at Fantastic ranges the
9341s zarm is much better even than the onos
9343s or other T2 armor logi ships the Riva
9346s it's a little bit less survivable but
9348s honestly it's still more survivable than
9350s its T1 equivalent so it's better than
9353s the augur it's much better than the exe
9355s which we barely ever see on the grid so
9357s it if there is a comp that could take
9360s the Zade it might take the Riva instead
9363s awesome well let's find out so let's
9365s head over to the arena for paper numbers
9367s versus root
9370s Capel good day there mates welcome to
9372s the arena I'm of course Winer and we've
9373s got a beautiful match of one of my
9375s favorite teams versus R Capel who's also
9377s kind of one of my favorite teams what
9378s are you looking at here uh safy all
9379s right now R Capel armagan EOS two
9382s pilgrims Vex Navy Shon effect with nuron
9384s two loif figs I mean is there a flag on
9387s grid there is a flag on grid and it's
9389s flown by quite literally my favorite
9391s pilot in the AR T Ryerson however I
9393s believe he had some issues and the flag
9395s got put to
9397s zero which is good it could be good or
9400s bad I would say that except if you look
9402s what's the closest ship next to him it's
9403s a nural I mean yeah this is about to be
9408s a very very painful day it's always a
9411s number rule never to go zero anyway CU
9412s you don't know what you're going to be
9413s up against so you know being at range is
9415s good so the Dagan might have to burn
9417s away and try and get away he's going to
9419s burn the nles might go in and Tackle him
9422s but I do like the paper numbers team I
9424s think the the armagan on the a road team
9426s and the
9427s EOS good comes the tackle Here Comes The
9430s Tackle and nle going straight in I mean
9432s drones out we've got plenty of hornets
9434s we got Valkyries we' got acolytes we got
9436s peras out so the looks like the oh wait
9438s hold on did he not get did he get away
9441s with that okay no he's been webbed he's
9442s been SC fair enough I think they just
9444s Ned nle out for a cycle there so he is
9446s tackled the flag is tackled straight
9448s away the flag is tackled straight away
9449s which I think I don't think could be the
9451s good choice here Khan in the Vex Navy
9453s she will be paper numers primary which I
9454s think is a good primary T1 faction
9457s Cruiser however it does get that very
9459s very sexy rep bonus so it's it's one of
9461s the tankiest T1 Cruiser to try and kill
9464s I also well he's not tackled right now
9466s um he should be able to oh he is tackled
9468s sorry he's got a web and he's got TP on
9470s so he's definitely yeah he'll definitely
9471s go down I think that's a really good
9473s call get him off the grid and I think
9475s maybe they should try and go for the
9476s pilgrims I think wait hold that's KH
9478s wasn't K Pas in the r flag last match
9480s they were in um which is very funny CU
9482s so he's currently being targeted by a
9483s flag so it's like one of those beautiful
9485s turnarounds but and as I said they came
9487s off the armag again Navy not a good
9489s choice for that I think he's going if
9490s he's fit correctly he's going to have a
9491s l of tank so I think go for the deacons
9495s and much better get the Reps down first
9497s um KH goes down the Vex naav she first
9499s Bob to pap num I think paper numbers
9501s really capitalizing this right now cuz
9502s their Deacon does go down so time will
9504s run out for them exactly yeah and man
9506s going up against double Pilgrim that is
9508s pain look at the amount of guidance
9509s disruptors they they went heavy on the
9511s guidance disruptors on this comp so they
9513s are just absolutely suffering right now
9515s there's a lot of control on F A lot of
9516s evil going on a lot of webs and I think
9519s they're going for the Deacon again which
9520s I think is a good move for finish it off
9521s finish get rid of the Reps and just
9523s focus on they probably battleships
9525s afterwards yes I would suspect they
9527s would definitely go for a TFI there
9529s however there is a certain little uh
9531s purifier that might want to be deleted
9533s first I think yeah get the damage off
9534s the G but they could put they could put
9536s a couple Jones on him and he don't
9537s forget the score and the sore we mustn't
9539s forget the sore who arm a s who is
9541s actually pting really well and is really
9543s far away from the fight right now yeah
9544s exactly that he's just free missiles but
9545s the damage right now from papers is not
9547s really Landing anywhere they are going
9549s for the vexa they are trying to break
9551s through him which to be fair T1 tank is
9553s kind of hopeful to kill him off but he's
9555s too I think he's just a bit too far away
9556s he's only got a TP on him and I don't
9558s think he'll die I think he's too far
9559s away simply because of the guidance
9560s disruptor that is ruining all of these
9562s triple batt battleships at the moment
9563s yeah I think that the pilgrims are
9565s really doing a number the Deacon goes
9566s down so that is a rep's gone for paper
9568s numbers this is not good it's not
9570s looking too good for Ron in there I'm my
9572s go nav sh my boys my boys I I don't know
9575s want to know what that flag is how shiny
9577s it is but they're looking poor at the
9578s moment purify about to go down as well
9581s and the Ponte in a bit of armor purify a
9584s good call get the damage damage off
9586s which is it's free it's easy to kill Get
9588s It Off the Grid get some points on but
9590s numbers guys you need to lock down
9591s something and go for it but the pilgrims
9593s are doing their work aren't they oh yeah
9594s I don't they can lock down anything
9596s they're like being double webbed down by
9597s something I'm trying to figure out
9598s exactly which Target is webbing though
9600s well right now Rotan looks to be the
9601s primary oh no the Deacon's about to go
9603s down well paper number is now going to
9604s go for the Deacon um from Ro which is I
9608s mean if they can get him down that is a
9609s huge win he is grappled he is tpd he is
9612s now normal webbed as well he's starting
9613s to pull away he's trying to get range
9615s the other guys come in for the Reps as
9616s well and he's down saved they kill him
9619s anyway well done
9620s a huge win from paper numbers get theia
9622s down they still have three Bs left a lot
9625s of HP a lot of damage and a lot of
9627s utility in those top end ships and I
9628s think R have now realized this and
9630s thought we need to get the battleships
9631s down y yep and I just noticed as well
9633s that at the moment the Armageddon Navy
9635s is slightly free to do what he wants and
9637s he doesn't get um strong NES but he does
9639s get the extra range which is kind of
9640s useful they are beating down the aalia
9642s now as well I really think paper numers
9645s getting the Thalia down here and I think
9646s they should just go for the gon
9648s immediately after this don't time on
9650s anything else try I mean there are
9651s pilgrims on grid but I think if they get
9653s the armag again down I think they're
9655s safe I'll probably say vexa first then
9657s armagedon but yes I do agree kill it
9659s kill it kill right now Pap numbers are
9661s in a lead I don't know that's such a
9663s hard I thought that's hly a hard call I
9665s kind of get what you're saying but like
9666s the more the match goes on the more
9668s ships die the more those pilgrims become
9670s utterly ruinous I mean but they got
9672s three battles ships on grid yeah they're
9673s completely tackled and you know they're
9675s not going anywhere but they have a lot
9677s more HP than than the uh Road team the
9680s vas is about to go down as well the reps
9681s are all gone for both teams I do favor
9683s papers here they just need to start
9685s really applying their damage as best as
9687s they can with the pilgrims they're never
9688s going to get the pilgrims they're too
9689s far away leave them alone they are too
9691s far away there's no point in going for
9692s them they got to make it work I think
9694s you got to go for the get I wouldn't
9695s even go for the EOS that's also a very
9696s annoyingly tanky ship sometimes I think
9698s get the vexa down and now go for
9699s whatever's next to you and just try and
9701s get him down the gedon is in well
9703s everything's really close to EOS re in
9704s the center another option maybe cheekily
9707s try and volley off the nurgle who was
9708s right next to the Ty which means he's
9710s perfectly in grapple range so maybe try
9713s and quickly kill but I think go big
9714s people numers need to focus now on on on
9717s on a and it looks like they're going for
9719s the ears which I think is a good call
9720s trying to get him down he is yeah he's
9722s the closest to all the battleships which
9723s is I wonder how many missiles they got
9725s left in this clip before they reload I
9727s think they are rapid Heavies I didn't
9728s actually check I mean even even yeah how
9731s Miss they got left before they clip out
9732s can they kill them in time even even so
9734s I think they will uh even if they even
9736s if they don't finish the clip I think
9737s they've got plenty of time I mean look
9739s how slow J and the Typhon F she's dying
9742s yeah he he's repping up himself with
9744s what I believe is an Anil and when that
9745s runs out he'll still have some rep he's
9748s got a lot of drone mean look at the
9748s Drone ball on him I'm not he's not going
9750s to be entirely left alone but when again
9753s it starts to get really bad really quick
9755s you think you're good all a sudden the
9756s an runs out you're like oh no he's still
9757s got a lot of drones in him he's a lot
9759s lot of um hornets and Vespers on him
9761s right now but if he they trade him for
9763s an EOS that's massive that's a really
9765s good trade I agree if they could trade
9767s him for the EOS entirely that's honestly
9769s an absolute win they can now just focus
9770s down the again that's the last real
9771s damage on the comp and also look at the
9773s nle just got deleted I don't what killed
9774s it the just died I think it was a couple
9776s of drones that got him or something yeah
9777s actually hold on let me just check yeah
9779s that was a bunch of drones I believe
9780s well done EOS goes down honestly hell
9783s yeah to paper numbers I was worried but
9785s you were right I mean they are so back
9788s they are so back this is like your the
9790s first match you had we're done we're
9792s done we're done oh we're back and this
9794s is the one of the real pros of having
9796s like a three Battleship top heavy core
9797s because then you can still sacrifice
9800s your logic figs and you trade well and
9802s at the end like a game like this you're
9804s you're on top you have more HP more
9806s damage and you can just last out Outlast
9808s the other team look I mean J is now in
9810s structure he should be able to
9812s potentially rep up I think the get might
9813s be able to get him down but look how
9815s fast the again is going down now I don't
9816s know if he be a to wrap up at the very
9817s least he will take so long to die now I
9819s think he may not even die at all no he's
9822s he's going to take a long time to get
9823s there I think he's going to survive for
9824s the rest of it and also to note there is
9826s a flag uh armagan Navy issue which yeah
9829s which is which is basically say like a
9831s armag nav and a half or potentially two
9833s so it's like you know they have like
9835s three and a half BHS basically extra
9837s half on the ship and yeah exactly
9838s essentially in terms of tank and and
9840s damage and things I think actually yeah
9842s they with the with the situation as it
9844s is they've got it well done I honestly
9845s was really worried that the pilgrims
9847s looked very scary I know I mean at the
9849s beginning you saw there like Pap is kind
9851s of faltering a bit not really too sure
9853s what to do but they just got through
9854s those as soon as the two lodic frigs
9856s from rope went down they thought we've
9858s got this now the main the barrier that
9860s was the only barrier because the
9862s pilgrims can just track and disrupt or
9864s GD everything Y and then just sit back
9866s and make waiting game but it managed to
9868s get through the deacons and I like
9871s watching the small end constantly Dying
9872s by the way like another Mish just about
9873s to go down they killed a uh I think it
9875s was the the PO Ponty a little bit
9877s earlier than that they are just
9878s murdering the small end but the big end
9880s just died so it's like well you killed a
9882s few small ships but you did kind of lose
9884s the last big damage you got get him
9885s going down but Rach still trying to kill
9887s some stuff which I really I really rate
9889s it teams don't just give up and they
9891s just keep keep fighting till the end two
9894s pilgrims left and a Ponte for RO Capel I
9896s mean fantastic win for paper numbers I'm
9898s so happy for my boy paper numbers like
9900s said again rifles is one of my favorite
9902s Parts he didn't do the usual rifon thing
9904s mjd absolutely everywhere well he got
9907s put at zero yeah he got put at zero and
9909s got tackled so yeah which kind of worked
9911s out cuz they went for him at the
9913s beginning and then we're like oh no was
9915s it for debate I don't know I know
9919s probably not it's in the rules that if
9921s you know if you miss your War
9923s window to zero um but I mean he played
9927s it well I mean he did burn back to get
9929s back to his team and I think I think he
9931s his team moved forward as well to kind
9933s of like match and get together I wonder
9935s if that was I'm that wonder if that was
9936s 4D chess they like oh no I've been put
9939s to zero now you guys will shoot me I
9941s think I think rot though they should
9943s have just gone past him and ignored him
9944s don't even bother shooting him there's
9946s such a hard thing to say though cuz
9948s again the main part of this compo is
9949s three you kind have to deal with them at
9950s some point it's one of those like you're
9953s kind of damned if you do gam if you
9954s don't you got to find the right way
9955s through the path but hey brao well done
9958s for both teams I mean looking at
9960s iscandar in the last Pilgrim about to go
9962s down you're happy for your boys aren't
9964s you yes yes there we go mate thank you
9967s very much paper numbers thank you much R
9969s Capel and with that we'll take a break
9970s and then go back to the
9973s studio paper numbers uh taking the
9976s Victory and moving One Step deeper into
9979s the upper bracket they will go forward
9981s to face truth honor light in their next
9983s matchup that will be next Saturday uh
9986s our other
9987s uh moving forward into the upper bracket
9990s teams are till doomsday who will play
9991s Platinum sensitivity uh we have a couple
9993s more uh upper bracket matches to go
9995s through today to get the whole top eight
9998s uh sorted for next time um and our next
10001s match which we'll get in a little bit
10002s will be one of those as well so uh fear
10005s welcome back fear and bart fart or maybe
10008s Bart and fear beer that's probably
10009s better let's go with beer yeah I think
10011s we'll go with the second one second
10012s one's better yeah definitely a better
10013s one um what do you think about that
10015s match fear uh you know there's one of
10019s these things right you ban out every
10021s single trackon dis ship except one right
10024s you leave the pilgrim up other team
10026s brings a pilgrim what happens um so
10028s typically we've seen teams ban the uh
10031s track and disruption when they've wanted
10032s to take something like a medium gun spam
10034s this time around it's a very generic set
10036s of bands as well they decide to go with
10039s uh rapid Heavies and with their Flagship
10041s um so when the pilgrims come in they
10043s have three guidance disruptors and those
10045s guidance disruptors go on top of the
10046s rapid heavy ships and that works out
10048s perfectly fine for them however uh those
10051s rapid heavy ships only have one guidance
10052s disruptor on each of them it's not like
10054s it's cheesed or anything like that so
10055s you have everything split out and you're
10057s able to actually apply two things as we
10060s saw the the rabbit Heavies plus a couple
10062s paints from a Squall and another source
10065s uh we're able to take down these Lodi um
10067s despite the fact that they're high Fe
10068s missiles up against uh after burning uh
10070s logy frots and uh from there they just
10073s kind of were able to snowball and work
10075s around these guidance disruption in a
10077s more effective way than we've seen a lot
10078s of other teams deal with the same type
10081s of ships yeah and B any any other
10084s hard-hitting analysis of that particular
10086s match up there yeah it's I don't know I
10088s mean it's it's a king Slayer setup they
10090s apply very very well there's they did
10092s not bring enough guidance disruptors I
10093s think also the the positioning was just
10096s not there um at the end of the day like
10099s why are your deacons close enough to get
10100s blown like why are your why are your
10101s logistic ships ever close enough to a
10104s guidance disrupted Battleship to take
10106s damage from it right um you know it is
10108s what it is there there was a chance I
10110s actually uh when the match first started
10111s I looked in I was like ah okay well you
10113s know I had to really quickly run off and
10115s you know get get some M&M's as one does
10117s and I uh was like ah I see well I I know
10120s who wins this one I came back and you're
10122s like oh they logi traded and then it
10123s went horribly wrong so um you know it is
10125s what it is I think there was maybe a
10126s little bit of positioning error there
10128s that did not happen to happen but it did
10131s uh not talking about you know the
10132s battleship that was mysteriously in the
10134s middle of the Arena but you know that
10136s was not uh I guess that kind of was a
10138s positioning error yes that was a that
10140s was a skill error uh essentially so if
10142s you've never played in an alliance
10143s tournament before um the way it works is
10146s you sit in a station wherever you want
10147s to be GAA is pretty common uh you sit
10150s there you get your your your boys
10151s together in in the fleet and when the
10154s match is about to start the uh referees
10156s basically teleport the whole team uh
10158s into different beac you can't see the
10160s other team you can't descan them they
10161s way out of range uh and you're like in a
10163s really nice line all the ships are kind
10164s of one by one by one it's very aesthetic
10166s it's way you take the screenshots um
10169s this when this happens you are locked
10170s like you can't do anything you can't
10172s move um and then the warping is unlocked
10175s everyone their warps to the arena it's
10176s locked again so the idea being that you
10178s can't like send someone really fast and
10180s then wait to see what's coming in on
10182s desan and then tell the rest of your
10183s your buddies to warp in after you you
10185s need to be in warp before that is
10187s possible if you don't then you get
10189s teleported to zero for basically
10192s breaking the rules now in that last
10194s match uh the flagship Armageddon Navy
10196s issue uh he forgot to warp he just
10199s forgot uh he went through his checklist
10201s he was like drones check ammo check
10204s preheated everything check right I am
10206s ready and at that point he realized the
10208s rest of his team was gone um so he was
10210s teleported to zero uh so bit of a
10212s positioning eror they luckily managed to
10213s recover it he managed to pull back uh
10215s and they obviously took the took the dub
10217s you know I think it kind of might have
10218s worked out for them actually yeah I want
10220s Bart on this one like I think it's it's
10222s one of those it's it's a happy accident
10224s you know there's there's you know no
10225s mistakes just just happy little
10226s accidents like getting teleported at
10228s zero and the other team not having a
10230s comp like cuz imagine if you get
10232s teleported at zero and they have a
10233s shield Rush you're like oo my flagships
10236s dead oh that's bad but in this case it
10238s actually was kind of like oh there's a
10239s little bait ship there they now have to
10241s play around the fact that they're
10242s already closer than they would be
10243s expected those they worked out you know
10245s Ron's a very good pilot he's done the at
10247s a lot him getting teleport to zero it's
10250s like he's like yeah well yeah you know
10253s what we could work with this well the
10254s other thing right is that they're
10256s against disruption setup so your
10257s teleport to zero your gance disruption
10259s is actually less effective because
10261s you're going to be closer to the enemy
10263s team than uh What uh you initially
10267s thought with the guidance disruption so
10269s uh as you mentioned happy little
10271s accident yep all right let's move on to
10272s our next match this is another uh upper
10274s bracket one uh and the last one before
10276s the break so the tuskers co versus Rage
10278s Quit cancel and before we talk about the
10280s bands uh let's have the tusker
10282s spokesperson tell us a little bit about
10284s their
10287s AllianceOne um I'm Cur lion I am the
10291s spokesperson of the alliance of the
10293s tuskers for this year um we live
10296s predominantly in wormholes uh but we do
10299s not discriminate we PVP uh mainly Nano
10302s gang and solo PVP all over New Eden
10306s factional Warfare NC you're going to
10308s find us everywhere um we love nanog
10311s ganking versus uh much larger numbers
10315s than us so if you see five dudes King 50
10318s dudes that's probably us um how many
10321s times we've competed I think it must be
10323s over 15 with various levels of success
10326s all over them even winning ones um yes
10330s there are some teams that are definitely
10332s in our eyesight like um fraternity for
10335s example definitely ear in our eyes sites
10338s uh Hydra always with all their teams um
10343s why should people cheer for our team
10344s well we're always polite and we play by
10347s the rules and we love a non-toxic
10351s environment so you know if you believe
10354s in our tenants and our cor core values
10356s of being modest and being polite
10360s definitely cheer for us um you we're
10363s always a safe bet for for your points
10366s like we win most of the matches so there
10369s you go uh my message to the other teams
10372s go have fun um if you're a new team or
10374s if you're an old team that's all that
10376s matters go have fun um the captain of
10379s our team is our esteemed miror Chief and
10383s um I do have a message for the alliance
10385s members go out there do you think you're
10388s the best you know it and wax is sex
10392s thank you very much and let's hope we
10393s all have a good tournament
10396s bye-bye awesome that is the T Co a very
10400s experienced team uh they've been around
10401s in Tranquility for a very long time they
10402s won Alliance tournament 14 they came
10404s second last year so a lot of experienced
10407s people uh in in over years in that
10410s Alliance let's take a quick look at the
10411s bands for this upcoming match between
10412s the tuskers co and rage quit cancel sub
10414s uh the tuskers Banning out the zarm
10417s maard uh this time uh the Scimitar the
10420s crucifier and the pilgrim I think the
10422s zard is a variation of the armade um I
10425s think it's like the faction version uh
10426s and then R Council sub Banning out the
10428s EOS the aarti the onos and the mher uh
10432s Bart what do you think about these bands
10433s here yeah this is a rage quit cancel sub
10435s is targeting exactly what tuskers
10437s brought in their last match and they I
10439s think they looked at it and they're like
10441s oh we can't beat that because the
10442s tuskers flagship we're going to have to
10444s assume I mean they are rich they made a
10446s lot of money last uh tournament so I
10448s think rage kit cancel basically was like
10450s oh no we have no way of beating that so
10453s they're banning out that comp is it's I
10455s would say it's pretty banned out except
10457s that at the end of the day you know when
10458s you have Mira Chief's massively wrinkly
10461s brain on the desk uh you know he's doing
10464s the planning he's probably like you
10466s think you can stop me no so we'll we'll
10468s see what happens on that one um tuskar
10470s bands are just kind of like you know we
10472s don't want to be track and disrupted we
10473s want SARS we don't want uh was it the
10475s zarm zarm maard zard the faction Zade
10479s the faction zlade so it happens all
10482s right well let's head over to the arena
10484s for this match between the tuskers co
10486s and rage quit cancel sub
10490s welcome back to the arena we have
10492s tuskers versus Rage Quit cancel sub and
10495s yes on your screen you are seeing a
10497s guardian with Fleet Cyclones and
10500s Cyclones welcome to the Mad mind of Mir
10503s what's going on interesting what of Rage
10504s Quit got right now I'm looking just
10506s double check I believe this is a full
10507s mimar rush but I'm also just making sure
10508s I'm not crazy and there like artillery
10510s but no those are old cannons this is a
10511s mimar rush with broadswords and and and
10516s and rage quit cancel sub brought went at
10518s zero completely
10519s Z they're going to completely rush in
10521s and try and get Tusk Tusk is going have
10523s to kite away I actually do like kite
10525s away in a guardian that's that that does
10527s not sound like a fun experience I
10529s actually do like the tuska setup I think
10531s it's really interesting I mean they've
10532s got the hugin which is going to be and
10534s the Bell Co as well so the huging being
10536s a key part of the Tusk team VOD has got
10539s a job on his hand in this game they're
10541s going to be able to apply really easily
10542s I think they're definitely going to go
10543s for the the ruptures maybe first they're
10545s probably the the easiest yeah ruptures
10547s are the free kill the Rapture the rapor
10549s will probably charge in right at the
10550s start which means it' be an instant kill
10551s but that'll be rupture you've got the
10553s Raptor the mo and the rupture and
10554s they're going to be the first ones out
10555s we go match starts let's see what the
10556s Raptor does no no the Raptor went the
10558s other way well done my man well done but
10560s as expected though the rest of the call
10562s going in webbed across the board from V
10564s really good screening but some will get
10566s through I here's the webs look at the
10567s webs immedately the uh hugan being a
10569s real pain double broads being both
10570s webbed as well as the rupture so this
10572s team is going to struggle to get in s
10574s webbed as well they are really
10575s stretching out those webs tusco is
10577s priming the moment of that of loud I
10579s think good call he's still coming out of
10581s front I think what they done they've
10582s they've webbed everything else and let
10584s the mo come towards him which is a
10586s fantastic really good pting from VD
10589s exactly and the mo is about to die
10590s that's honestly very well done the
10592s Raptor I just noticed is being shot did
10593s he try and sneak in yeah the Raptor
10595s turned around and tried to rush in and
10596s he's yeah yeah exactly mate like I I
10599s know I know what you were trying to do
10601s it was never going to work it's
10603s difficult for the Raptor as soon as he
10604s comes back in they're going to switch
10605s into yeah exactly you're going to be
10607s targetting you need to wait and like
10608s wait your turn but yeah Bo gets deleted
10609s as well has this comp grab
10612s something no is the answer right now tus
10616s is in a fantastic job of just kiting
10618s away VD really good in the hugging
10620s keeping everything back right now
10621s they're in a really good position right
10622s now Raptor's down M's down so two on the
10625s scal now and pained I suspect they about
10627s to try and delete the scal we'll see if
10628s that actually happens I see damage
10629s coming on to rupture right now I think
10631s they can just burst through the T1
10632s rupture quite easily but the scal now
10634s you're right next to him is looks to be
10636s the primary right now it makes the life
10638s so much EAS if the logic goes you can
10639s just take your time yeah pretty much I
10641s think if they get the scalo down I think
10643s that's pretty much over for the rage
10645s quit team but V taking a bit damage M
10648s car's taking a bit of damage as well but
10650s probably just a little bit of you know
10652s in optimal uh in fall off sorry for
10654s maybe even drones actually I'm looking I
10655s think that might be some drones up there
10656s yeah there's a bunch of acolytes up
10657s there so it looks like some drone damage
10659s coming in Tusk is here this is a master
10661s class and controlling your opponent team
10663s this is a rush comp and they have it so
10665s gimped that they can't even really shoot
10667s like they' got the the hugan that is
10669s just reaching out and webbing everything
10670s and the mes are damping them while
10672s they're there they can't even fire
10673s barrage it's I mean the the the M the
10675s two MERS combined combined with the
10677s carries as well and the hugan loads of
10679s damps loads of webs most these probably
10681s the sness can't even shoot can't even
10683s use Barrage at all the rupture about to
10685s go down I mean the the oppression the
10687s oppressive nature of the tusker setup is
10689s immense and it must be really
10691s frustrating a car's did get caught it
10693s will not be a clean sweep unless the
10695s carries get saved which to be fair the
10697s Guardians got nothing else to do with
10698s this time
10699s no I think the the carries would
10700s definitely die but I mean the scalers
10702s are still holding on as I say that NEX
10704s him just goes down you just cursed the
10708s poor man he's like I'm doing great look
10709s at me dead but and immediately dies I
10712s mean with him going down I mean the
10713s chances of Rage crit getting anything I
10715s think have basically gone out of there
10716s they're basically zero unless that hugan
10718s manages to boundary or maybe DC this
10721s team is perfectly controlled from now
10724s until doomsday now can they do anything
10726s they can maybe try and pull back go for
10727s mjd play or do something else but
10729s chasing will be a zero sum game for
10732s there's just going to be no no chance of
10733s Victory second scal goes down carrye
10735s does die he was the only thing that was
10736s tackled but right now they're not
10738s looking too good I think VOD is going to
10741s be the less ships on grid he's look at
10742s it literally us webbing every single
10745s ship so I mean with the armor comp right
10747s now with VOD and hugging armor he's
10750s going to have a bunch of web he's got a
10751s full set of mids so he's probably got a
10753s decent probably two or three webs I
10755s would assume in his mid slots and
10756s probably a marich driver something as
10759s well and so he can definitely lock down
10760s a bunch of a bunch of targets quite
10762s easily I mean I'm wondering what's in
10763s the mids of The Fleets now I wonder if
10764s they may got a cheeky xlp or if it's
10766s full like um like missile guid and stuff
10768s like that probably probably on something
10771s along those lines I'm expecting is that
10772s but this is the thing this is a tuska
10773s team with mirror in it I expect the
10775s weird stuff to come out but this looks
10777s like a very just full-on competent kcom
10779s yeah you want to probably maximize your
10780s your damage as much as possible and
10782s increase your range cuz you're going to
10783s be fighting um you know you want to be
10784s projecting as far away as possible um
10786s the brur goes down as well I mean s uh H
10790s Fleet sorry of um Lucius is about to go
10792s down as well that makes things worse too
10794s cuz with another ship dead the webs now
10795s go to the next ship and this is the one
10797s it's a it's a cast list that happens oh
10799s yeah same with the damps and like as
10800s soon as one ship goes down you start
10802s switching damps around and they get more
10803s oppressive the more it's like it gets
10805s worse and worse and worse it's like the
10807s old ECM Thing Once one one ship dies the
10809s ECM it just gets worse but yeah I'm
10811s willing a bit Missy as some in the
10812s background probably like going this is
10814s how you do it this is how you fly this
10815s thing I mean a really creative comp from
10817s tuskers the first we've seen of this I
10819s think this at uh the concept's been
10821s around I think for other ATS but in this
10823s one really well piloted as well the
10825s carries did get caught yeah it it sorry
10828s P it doesn't it doesn't really matter
10831s though I mean the Lynch pin of this is
10833s the huging yeah exactly and ALS like I
10835s say this probably the first kiting
10837s Guardian I've
10838s seen maybe ever in my time with combined
10841s with a kiting comp yeah exactly a kiteen
10844s guard like actual kiteen Guardian not
10846s Guardian staying away it's literally a
10847s kite Guardian that's trying to run away
10849s it's something very weird and unique and
10851s honestly biggest respect for tusas for
10852s just again making a weird but but unique
10855s but good comp I think this is a really
10856s strong comp as well I mean it could it
10858s could have a bit of problems with some
10859s other comps Oh yeah double arbitrator
10861s would really be a real painful day but
10862s you got the damps as well this a very e
10864s heavy um Lucen broads just gets
10867s annihilated Off the Grid Lucien and H
10869s Fleet is she still holding on really far
10871s away everybody he left the post code
10874s he's 105 km from from the I don't think
10877s he particular going anywhere
10878s particularly as well he's just kind of
10879s running he's not even going for the
10881s boundary he's he's going around the edge
10882s going towards the beacon maybe he's
10885s going around the edge right now there
10886s switching to Lily in s good fights and
10888s local the H fleu does die he did get
10890s shot that that that range hold on a
10892s minute that is a lot of range I mean
10895s they've definitely got um uh some
10897s guidance in the mid just to amplify the
10900s range um so they can reproject out like
10903s that almost feels like Cruise range from
10904s that distance that looked about like 80
10906s to 100K but I'm probably exaggerating
10908s that's insane I think that's some good
10910s banter in local right now I came here to
10912s rage crit cancel sub
10915s accomplish love it a good fight it's
10917s good it's all good bantering exctly yeah
10919s and it was a very good fight from both
10920s team like the rage quit they did kind of
10922s just get get fully controlled I don't
10924s know how much most teams could really
10926s react to this I think a lot of teams
10927s would kind of get stuck this is the
10928s whole thing you get stuck chasing the
10929s kaers right I think Rage Quit up against
10932s war on this one this comp was kind of
10934s designed to beat this really you're
10936s going to bring a rush are you well
10937s perfect we've got the exact tools
10938s required got webs and damps you're going
10940s to shoot anything plus a little purifier
10941s again as well don't forget the purifier
10943s on tuska's team glassie in the purifier
10945s are we going to come back to the old
10946s days where there was a bommer sprinkled
10948s in every comp yeah definitely I mean
10949s obviously MVP goes to vodly a stressful
10952s role for him to keep everything away but
10955s overall a fantastic pting from tuskers
10957s he's now webbing his own team he's he's
10960s webbing his own team in he's so happy
10962s he's so good he's getting confused now
10965s he's in the zone so much he just I need
10966s web ships that are moving maybe he's
10969s maybe he's multiboxing the guy he's
10970s lucky for his friends he's probably just
10972s you know a debug uh still holding on and
10976s VOD now axing his
10978s ins and then um yeah that's I just love
10982s watching like a little bit of
10983s shenanigans what about your friends
10986s what's the sedid doing is he uh he's
10988s dying to has a lot of drones by the way
10990s they never went for a single rep drone
10991s by looks of it at least not many they
10992s went almost full DPS drones and the slep
10995s N going into into structure uh f
10998s fantastic play by tuskers and I think
11000s we're going to go straight back to the
11001s desk I believe
11005s yes tuskers Co there taking the victory
11009s uh in that exciting matchup a classic
11011s match uh mimar rush we don't see that
11013s very often uh unfortunately it did not
11015s rush hard enough in this particular
11016s instance and H they dropped down into
11018s the lower bracket we're going to go on a
11021s short break uh for about half an hour or
11023s so um and in the meantime we have an
11025s awesome INF Focus video uh with ccpb CCP
11029s noad and CCP nickon we'll leave you with
11031s that and we'll see you in about 30
11037s minutes hello everyone and welcome to
11039s the stream I'm ccbb and I'm joined by
11041s two fantastic senior game designers
11043s first of all CCP Nikon welcome hello and
11047s we also have CCP Nomad welcome hello
11050s this is the first out of two segments
11052s we're going to do for the Revenant
11054s expansion which is coming on the 12th of
11056s November we showing this actually this
11058s is a pre-recorded segment we decided to
11060s do and show in the at break today should
11063s be Sunday when you're seeing this uh the
11066s thing that we're going to talk about is
11068s the uh Stronger goals and projects uh
11071s that came out we had a Blog come out
11073s earlier this week we also had a video
11075s with both of you featuring in it and
11077s we're also going to talk about the
11078s updates coming to Skinner and we're
11080s going to dive into the the exact uh
11082s parts of that we have expanded feature
11085s parameters is one of them I know that's
11087s one of your is that correct yeah
11090s expanded project
11091s parameters yeah it is definitely my my
11095s favorite because it allows
11098s creating much more complex projects or
11101s manifesting much more complex
11103s Corporation goals and showing them to to
11106s the members and allowing them to
11108s contribute perfect we'll dive it in just
11110s a second but we also have project
11112s deadlines something that's been
11114s requested to be able to actually put an
11116s end to a project and not to RN it
11119s indefinitely we also have participation
11121s limit so uh explain to us what that is
11126s so participation limit allows the
11128s project Creator to set uh a limit on how
11133s much an individual can contribute to a
11136s project so for example a project is to
11140s bring 10 Carles but the limit is two
11144s Carles per member so each member in the
11147s Corp can can bring only up to two Carles
11150s and those will be counted as
11152s contributions this allows essentially to
11155s spread out the participation among more
11157s more members allowing more members to
11159s participate in the projects so if in
11162s your Corp you have someone who just does
11166s a lot uh in the corporation and brings
11169s all the stuff usually person like that
11172s would just block other people from
11173s contributing so it's to basically stop
11176s someone from just hogging all of the uh
11178s the core projects and just doing them
11180s all before the rest can actually start
11181s digging at it as well correct yeah
11184s that's correct of course for some
11185s projects it is beneficial to have people
11187s like that because you you just want the
11189s project itself to be completed and and
11191s that's the goal but in other instances
11193s you want actually engagement from your
11196s members and you want that engagement to
11197s be across all members so in that case
11200s that particular feature is very useful
11203s also if you want to incentivize them
11204s with something really valuable maybe you
11206s don't want one person taking all the
11208s rewards makes a lot of sense and then we
11211s also have ship insurance which is an
11213s improvement on the existing feature
11215s which we called ship loss which came
11217s with Equinox is that correct that is
11220s correct so ship loss was just following
11224s the pattern or the framework of cor
11227s projects that we established so far so
11229s it was pretty Limited in functionality
11232s as in it required the corporation to
11235s create multiple projects one per each
11238s ship type that the corporation would
11240s want to compensate for and just assign
11244s uh fixed isk value um as a reward for
11249s contributing in quotes to that
11251s project um this time
11254s around uh we are releasing ship
11256s insurance which is a dynamic
11260s contribution method what it
11261s means is that every time I lose a ship
11267s for example and I'm a member of a Corp
11270s that has this project running then that
11272s project evaluates the kill mail that I
11275s received or particularly the the value
11279s of the loss which includes the ship and
11281s the cargo and the fitting so the value
11283s of the loss in es becomes my quote
11287s contribution to the project so this is
11289s the
11290s amount that I will get compensated for
11293s so this is automatic in this case and
11295s allows one project to handle multiple
11298s types of ships and multiple types of
11300s feedings like multiple variations of the
11303s ships in the doctrine because each loss
11306s is evaluated individually and
11309s automatically at the same time it allows
11312s the project Creator to set up the ratio
11316s at which the loss is uh covered so for
11320s example I can set it to 100% so the
11323s compensation will be exactly the amount
11325s displayed on the Kil mail as the value
11327s of the loss but I can set it also to 50%
11330s or
11331s 150% if I want to pay less or more per
11334s loss depending of on what the fitting
11337s might be or what my intentions are
11340s essentially so project deadlines uh the
11343s name um itself should be
11348s self-explanatory but also it sounds
11350s quite dystopian right like we're
11352s bringing like corporate deadlines into
11354s Eve um so what it does is essentially
11358s enables you the project Creator to to
11361s create an end date for a project at
11363s which it will just automatically expire
11366s as simple as that before you had to
11370s manually tend to to your project to
11373s cancel the ones that you don't want to
11374s be running anymore before they got
11376s completed in this case you can set the
11380s end date in advance so for example if we
11383s go with deliver item project we want
11385s some item delivered let that rifter as
11388s per usual uh we can select the
11392s destination and the number of items to
11394s be delivered okay so this is like my
11396s test server is not the
11398s fastest
11400s um we want like 28 rifters at we can set
11404s and
11405s date um we have few presets that are
11409s just handy so I want this project to be
11412s running for one month for example and
11414s this uh is adjusted to that date I can
11418s change it further I can set like
11420s specific day of the month or even an
11422s hour in the day it will confirm the
11425s actual duration here so 30 days 23 hours
11428s 57
11430s minutes if I this seems really really
11433s useful so since uh aquinox my
11436s interaction with Corp goals like this
11438s has been um magmatic gas and that's
11441s something that I know the person who was
11443s tending to to getting Outsourcing the
11446s the you know getting of a bunch of
11447s magmatic gas you had to tend to it every
11449s day every week because the prices were
11452s fluctuating so much with something like
11454s this you could say I will pay this for
11456s magmatic gas for 4 days yeah and then
11459s I'll re-evaluate see if the market has
11461s changed if I'm underpaying overpaying it
11464s seems really really useful yeah exactly
11467s and then the project expires and you can
11469s easily just write uh just clone it from
11472s from this menu right after it expires
11474s you can find it in history and just
11476s clone the project again and it will have
11479s the same preset for days which you can
11482s change but you don't have to if you want
11483s to do this every 4 days for
11485s example it sounds very useful um looking
11490s at the uh participation limit I saw that
11492s was a ticker there above the end dat one
11495s is that the one where you you select how
11497s often you can contribute to it uh it's
11500s not necessarily how often but it is how
11502s much one Corp member can provide to this
11506s particular project so if we have if the
11510s whole project needs 28 rifters for
11513s example and I limit this to five rifters
11517s per member so each individual can bring
11519s only up to five for the total amount of
11522s up to 28 then it tells me I need at
11525s least six at least six members in my
11528s Corp to be contributing to this project
11530s fully for the project to be completed
11533s like if there's less people than that
11535s contributing then the project can never
11537s be completed because of this limit so
11539s this is useful to know like I can know
11542s how many people in my cor can actually
11545s um provide some input to this project so
11547s this is how I can set this uh limit for
11551s it to be realistic right that's really
11555s cool um ship insurance I know it kind of
11559s ties into uh the expanded feature as
11561s well but let's talk about ship insurance
11563s and how that works so we cannot show
11566s ship insurance yet it's still in
11568s production okay so it's not ready for
11572s all
11573s yeah um but how would
11578s con so as described before it every time
11582s someone loses a ship in the in the
11584s corporation it just takes the kill mail
11587s is value of the ship and assigns that as
11590s a compensation so it's fully automated
11593s and covers all types of ships of course
11597s uh
11598s with the limitations of which ships you
11600s have added but maybe let's talk about
11603s expanded project parameters and how that
11606s can play
11608s with cheap insurance in the future so
11611s expanded project parameters
11614s is like
11616s today let
11618s me take this project for
11620s example so today you can only specify
11624s one value per each parameter in a
11626s project so for example this project
11628s destroy capsulier ship which is
11630s essentially just kill another capsulier
11633s um today you can input here only one
11637s name be that name of a capsulier or a
11639s corporation or an alliance or a faction
11642s if you are targeting uh FW
11645s militia but after November you will be
11648s able to include multiple names so for
11650s example
11652s um I want to Target like minm Republic
11656s militia and galente militia at the same
11658s time um and I can also Target a
11662s particular Corp right like this one I
11665s can Target a particular
11667s character so I can add up to 10 values
11670s per like in this field and those are the
11675s relationship between the values is
11678s or as in it can be the target can be
11682s from minmal Republic or gal Federation
11684s or from this Corp or this particular
11686s character so this is very powerful way
11688s to to set up projects that that are
11690s quite complex and I can do that not only
11693s in this field capsuleers or
11694s organizations but I can do this in for
11696s ship types so for example which ship
11698s types we want to Target of course we
11701s don't like rifters so we target
11704s these but I can also Target groups of
11709s ships like all
11713s battleships so it's it's essentially
11715s taking what was one
11717s um value per parameter for these these
11720s goals and expanding it to just multi-
11723s parameters per multivalue per parameter
11727s much much more complex goals than you
11729s could do uh with the feature before
11732s exactly and the same goes for
11735s locations does work with with every
11737s project that currently exists no we are
11740s adding this functionality the expanded
11743s project parameters functionality
11744s specifically to four existing
11747s contribution
11748s methods which is destroy capsu ships uh
11752s damage capsuleer earn loyalty points and
11756s mine
11757s materials so these four contribution
11760s methods will get this treatment on the
11762s release day
11764s and over time we'll be adding it to all
11767s contribution
11768s methods awesome so you could have it
11770s like earn this LP or this LP or this LP
11773s and then of course you could be taxing
11775s that as the as the Corp owner
11777s precisely yes uh just last thing about
11780s the locations uh this field now will
11783s support not only solar systems but also
11787s constellations and regions so that's new
11791s and that should be very useful for some
11793s project
11794s types interesting you could be gank all
11798s haulers
11799s in this region in HEC type of thing yeah
11803s and then here's your free Catalyst back
11807s nice wink yes wink wink indeed y um
11812s those are the four different features
11813s that are coming this is really taking
11816s what uh I mean core projects I know you
11819s you added more things or you guys added
11820s more things to them in the aquanex
11822s expansion which was being built on the
11824s the Havoc editions before that this is
11827s now now becoming a more and more robust
11830s version of Corp go every time um how
11834s much how much further do you think we're
11835s going to build this feature
11839s uh yes that's the
11843s answer like you can still see there are
11845s limits to it and we want to expand it
11848s because our
11849s aim is for organizations to use it
11854s to to keep their members engaged um
11860s essentially like we have some uh login
11863s rewards for example incentivizing
11865s players to login to to take their reward
11868s and hopefully stay in the game for
11870s longer and engage with it this has
11873s similar aim as in every time I log in
11878s there's stuff for me to do as a Corp
11880s member there's a mission there's
11882s something that you know that the group
11884s you're in needs doing and and this is
11886s how they want to pay you to do it and it
11888s doesn't take a person to tell you you
11890s can just log in and see it on a list yes
11893s like I open the Corp window and I can
11896s see all the things that I could
11897s contribute to so so now there's a reason
11901s for me to to do stuff for the Corp and
11904s get paid for it but also to feel
11906s valuable for the organization right
11908s because the the managers can see who
11912s contributes to projects and to what
11914s extent and they may offer some extras
11916s for it of course this is not uh part of
11919s the the system yet they they will do it
11921s on on their own but in the future why
11923s not why why we shouldn't allow like
11926s corporations to give automatically
11928s medals for example for participation or
11930s some extra rewards so we have a lot of
11933s things on our list uh wish list when it
11937s comes to this feature and how we want to
11939s expand it but of course reality uh will
11942s dictate what we'll do next I think it's
11945s awesome what you built with it so far
11947s and I mean expanding the ship loss into
11949s ship insurance this is like you said
11951s going to include the the fit of the ship
11954s even the the modules in the cargo and
11956s you can decide to pay higher for
11959s logistic ships that are being lost than
11961s Mainline DPS ships so you could be
11963s paying like 150 and and
11965s incentivizing that you're paying them
11967s 150% of the the lodgy ship's worth
11969s because you need more lodgy pilots it's
11972s things like that right yeah yeah of
11974s course if you put it too high then um
11977s you may make it so that it's just
11980s unreasonable to fly loogi rather than
11983s just lose them in the first minute and
11986s then fly another one right because just
11988s making money be careful yeah but it does
11991s it with a a trusting group it opens up
11994s like the automating of
11996s srping you know you could have have
11999s highly you know Doctrine ships with
12001s things in cargo that they need refits or
12003s you know other things and this would
12006s cover all of that in certain
12008s scenarios Y and most importantly it's
12012s just enough to have one project and it
12014s will proportionately cover the loss to
12017s what the loss amount was right rather
12020s than having to create multiple projects
12023s one per each ship type so this this is
12027s pretty powerful it is it's a little
12029s scary too as an FC if if everyone starts
12031s looting the grid and then dying you're
12033s like oh
12034s no everyone you see real time how the
12037s Corp wallet shrinks yeah
12040s yeah I think this is fantastic uh I I
12043s think this has really gotten to a point
12045s where I I know people have been using
12047s this a bunch in the last year I know
12049s they started using it more after aquinox
12051s and the kind of feedback we were getting
12053s from players it seems to be building on
12055s those things they were asking for
12056s multiple parameters uh they were asking
12058s for a timed Corp goal so they wouldn't
12060s have to manually do all the work of
12063s turning them off and making new ones
12065s like that this is becoming a really cool
12067s feature yes like all all the additions
12071s that we are making um we're getting them
12074s mostly from player feedback but at the
12076s same time time it just matches what we
12078s wanted to do anyway so it it's just
12080s beautiful to to provide the features
12082s that we wanted to to do but also that we
12085s hear from from the players from you uh
12087s of what you want so all the expanded
12091s project parameters or like the limit per
12093s contributor specifically this was asked
12095s by CSM but also I saw it on Reddit
12098s similar with end date like you want this
12102s stuff there you go it's
12105s fantastic uh thank you very much I'm
12108s going to hop over to CP Nikon now we're
12109s going to look at the updates coming to
12111s the uh the Skinner but if you see
12113s anything feel free to chime in as
12116s well thank you so CCP neon let's
12119s actually talk about Skinner now and
12121s let's talk about where that's going uh
12123s with the the update that's coming yeah
12126s so first of all we have targeted
12129s listings which is at the very top of my
12131s list here yeah it's the probably the
12133s most requested feature is that correct
12136s uh Here Am my might be easier for me to
12137s just show you as well absolutely if I go
12140s into my collection I have a skin here
12143s that uh I can sell that by the way but
12147s yeah thank you uh in the availability um
12150s you can choose to make it public which
12153s is available for everyone and then it
12155s just goes on the on the Paragon Hub
12157s correct like it like it has been since
12159s Equinox exactly exactly um and then you
12163s could also select it just for your
12165s corporation so anyone in your
12167s corporation can then buy it and it's
12169s locked to only your corporation so no
12172s one else can see it um you can also do
12175s the same with uh your alliance uh
12178s through the my alliance um option and
12182s same thing locked only to your alliance
12184s and anyone in your alliance can purchase
12186s it at that point or you can put in
12189s specific and you can type in anything
12191s that you want um
12195s so like and if it searches
12200s oh lady name there we go yeah lady name
12203s so I could sell it directly to that
12205s person and no one else would be able to
12207s buy it at that point um so it's very
12210s cool very uh powerful in that sense so
12214s corporations will be able to distribute
12217s skins so everyone can fly the same
12219s colors uh if you're making skins as a as
12222s a new job um for your character you can
12225s sell them directly to someone if you've
12228s worked out a deal with them um and you
12230s can list it for any price that you want
12234s um one of the the big things though is
12236s if you're selling for your corporation
12239s uh to your corporation or to your
12241s alliance and you're a brand
12243s manager um if you have the brand manager
12245s role uh when you sell it uh you won't
12248s get dinged with any uh Hub vendor fees
12251s or Hub listing fees um so you're able to
12255s to put certain people in charge of being
12257s the brand manager of the the Corp yes
12260s and those can then make skins just like
12262s we've been doing since aquinox Y and
12265s then they can list those skins only to
12267s their Corp and charge them there's no
12271s Market fees nothing like that if they
12273s want to sell it for for for zero isk
12276s hypothetically yep they they could do
12278s that uh so they can just like they can
12280s sell it for free if they want there's no
12283s fees no no uh taxes or any anything like
12287s that um the way that uh that kind of
12292s works the way that we had to even it out
12294s is there will be a small evermark charge
12297s now and that is based on the tiar of the
12299s skin that's being sold for those who
12301s don't remember the tears uh the the more
12304s complex a skin gets the higher in tier
12306s it goes so if it only like a couple of
12308s colors then it would be a lower tier
12310s like you can see the number above there
12312s yeah and I remember when we were playing
12313s around with this Tool uh before June it
12316s did it you know it wasn't too hard to
12318s make a super cool looking skin at tier 3
12321s four five we didn't have to go all the
12323s way to the max to make them look cool
12325s and honestly most of the skins that I've
12327s made have just been couple of googly
12328s eyes and you know something like that
12331s you could easily distribute to your
12332s entire group if you wanted to oh for
12334s sure so uh I have a couple listings here
12338s um when you're selling to your
12339s corporation or Alliance uh when you go
12342s into the Paragon Hub you'll see a couple
12344s new sections there's uh a SE just for
12347s Corporation skins and a section just for
12349s Alliance skins and then also a section
12352s for skins that are targeted directly at
12354s you um when it's from a brand manager
12358s you'll have a different colored
12360s background in the card here uh and when
12363s you hover over it it will tell you how
12364s many ever marks you're going to be
12366s charged uh when you purchase that skin
12369s uh whereas if it's just from anyone else
12372s uh it won't have that um so that's one
12375s way you can tell if it's branded skin is
12378s what we're calling it um or not will it
12380s always cost Ever marks on top if you're
12382s if you're selling it to your Corp yes
12384s you're charging for it yes um so that uh
12388s that's to help counteract the the zero
12390s taxes and zero fees yeah um but yeah
12394s like like I said uh brand managers can
12396s sell it for zero so uh they can make it
12401s extremely easy for everyone um the way
12405s that the ever marks are balanced bed is
12407s we looked at uh how many ever marks you
12410s can claim a day from doing Paragon
12413s missions uh and then looked at what the
12415s most popular tier skin is and we kind of
12419s uh equalized it that way and then the
12421s lowest amount of error marks that you
12423s can make a day or for like a tier one
12425s skin and the absolute maximum you can
12427s make a day is for tier 20 and then it
12430s just kind of distributed uh in between
12432s that so yeah the T list has actually
12435s gone up to 20 now and I would assume
12437s that's because we're adding another
12439s functionality which is second pattern
12442s slot yeah so the the secondary pattern
12445s slot is something that uh we've played
12447s around with a lot um here in the studio
12451s uh we also have 45 new patterns coming
12454s out which is a huge amount so uh they'll
12457s be all over in loot tables um throughout
12460s new Eden as well so you can get those um
12463s but yeah so you can put in one pattern
12466s and then you can select a second pattern
12468s they can each have uh a different Nano
12471s cating on there uh you can move them
12474s around
12475s separately uh you can blend them
12477s together with a bunch of different blend
12479s modes um yeah we've just been we've been
12483s playing with this non-stop in the in the
12486s team and everyone just has a blast with
12489s it you also explained it really well in
12490s the video that came out on Friday you
12492s can like subract them from each other
12494s you can Nest them in each other so you
12495s could have like a pattern within a
12497s pattern all kinds of really cool things
12499s with it yeah you can mask them um it's
12503s it's really it's kind of tough to
12506s explain but once you actually get in
12509s there and start playing around with it
12511s uh the names of them really make sense
12514s um yeah we also added uh another cool
12518s little feature uh which is
12521s randomize um see yeah where you can
12525s randomize
12526s your skin and uh it's just a really good
12530s starting point for for creating your own
12532s skin and uh yeah will it fill out every
12535s slot when you randomize it'll fill both
12537s patterns and all colors yeah so it will
12540s fill out everything um and randomize the
12543s position of the patterns all that and uh
12546s it does take into account whether or not
12548s you have the the tick box to show only
12551s owned so if you randomize with stuff
12553s that only you own it will only use those
12556s or if you want to see what is possible
12559s uh just tick that off and it will show
12561s absolutely everything that's really cool
12563s this is
12565s great for someone like me who has zero
12567s artistic skills just a random button is
12570s like just random yeah oh I think it's
12574s like you said a really good way to to
12576s have a starting point as well for a skin
12577s if you're completely creatively blocked
12580s and you're like I need to make something
12581s cool but I don't know where to start
12583s it's too much choice in some way you can
12586s hit that random button until you see
12587s something you really like and then maybe
12589s change that line to Gold that thing to
12591s White and make it kind of tweak it from
12594s from that that first step yeah yeah
12597s exactly um and then to uh to help out
12600s everyone uh for the first two weeks of
12603s the expansion we're actually lowering
12605s down the sequencing time um so everyone
12608s can get new skins quicker as well um so
12612s I believe we're taking 50% off of the
12615s time that it takes to normally sequence
12617s the skin for the first two weeks of the
12619s expansion so trying trying to play
12622s around with with some things make it a
12623s bit easier to people uh to get into the
12626s Skinner and play around and get new
12628s skins in the game I think uh besides
12631s adding a a second pattern the the
12633s biggest ticket thing here is the direct
12636s listing and being able to yeah send your
12639s alt or friend or you know a Corp mate or
12642s someone like just this hey I made this
12644s for you and it costs zero or here I'm
12647s you know my entire cor I want them all
12649s to be using this this skin and this is
12652s finally going to actually enable it
12654s where they you know it could be done in
12655s a in a proper manner yeah yeah it's a
12659s it's huge it's one of the most requested
12662s features that we've had ever since
12663s Skinner came out so I have this vision
12666s of a future cinematic shot of some big
12669s big big battle with like, 1500 2,000
12672s people and you can clearly see like oh
12675s there go the goo
12676s and there are the brave guys and you can
12679s just like without any overview you can
12681s just tell exactly who's where I think
12684s yeah like genuinely I think the the
12686s updates coming to to Revenant with you
12689s know Skinner are GNA get us closer to
12691s that reality yeah yeah hopefully I mean
12694s it would be awesome just see huge Fleet
12696s fights with everyone like just in
12698s matching skins he can really easily tell
12701s who's who's who and yeah I think it'll
12704s be a lot of fun and like you said a
12707s marks I think a lot of people have a
12708s bunch of that saved up anyway so I think
12711s we might get there quicker than than
12713s expected actually but you still have to
12715s on note I just want to make one note uh
12719s there's another feature that we
12721s announced in the block uh a couple days
12724s ago that will be coming after the
12726s expansion which will allow completing
12728s daily goals with e marks so don't spend
12732s all of them on SK don't spend them all
12735s yeah you have to you have to budget
12737s between our two features for sure ever
12740s marks went from being something where
12741s people like why do I have this to like
12742s stons this is the best thing I need more
12745s yeah um but honestly this is both of
12748s these things the the improvements to
12749s goals that are coming and the
12751s improvements here to Skinner the tool of
12753s course is fantastic and making skins is
12755s super it's it's fun and it's like super
12759s unique what you can actually make now
12761s the actual way of of getting them to the
12763s people you want is far more real than it
12766s was before this is fantastic yeah and
12769s and something that we want to continue
12771s um improving upon adding new features in
12774s all that fun stuff so uh hopefully
12777s hopefully we can keep doing
12779s that 100% I think uh since we are doing
12783s this a pre-recorded segment and uh the
12785s alliance tournament needs to go on I
12787s think this is going to cut our time
12789s basically short but we managed to cover
12791s most of what we wanted to do you think
12792s we missed anything from either one of
12794s you think we got everything on on the
12798s Skinner side of
12800s things yeah I think we got everything at
12803s least from the things that are
12804s officially announced so far yeah um yeah
12808s we covered that we also had a a Blog go
12811s out last week or this week uh and we had
12815s a video with both of you uh but but I
12817s wanted to dive into this this is
12818s something that we've started doing for
12820s for all the expansions and it's nice to
12821s see you guys play around with the Tes as
12824s well um but thank you both for your
12827s time believe the next thing is up is uh
12831s is match 30 in the alliance tournament
12834s uh good luck to whoever is competing and
12836s we'll see you guys one week from now uh
12839s next Sunday I'm going to be interviewing
12841s CCB trash Panda and we're going to go
12843s over the mercenary dance the new
12845s deathless ships and the all new damage
12848s overtime weapon system that's coming
12850s we'll see you then bye-bye
12858s welcome back to Alliance tournament 20 I
12860s am still and will continue to be CB
12862s overload joined once again by what chat
12864s has decided his fart um uh we are super
12867s excited to have you back we have more
12869s matches to go today bunch more uh in the
12871s winners bracket before we head down to
12872s the eliminate elimination matches once
12875s again and see some more teams go home
12877s this next match let's take a quick look
12878s at the band it's going to be between
12880s deteriorated and postp Clarity so
12883s deteriorated choosing to Banner the onos
12885s the black bird the pontif effect and the
12887s Mago meanwhile postp pod Clarity Bing
12890s out the Loki the Armageddon the abadin
12892s and the Nighthawk Bart what do you think
12893s about these band yeah I'm I'm a big fan
12896s you know loky Nighthawk band excellent
12898s you know it gets rid of the very
12899s powerful [ __ ] thrush uh
12903s I Blackbird I don't have we seen a
12905s blackbird yet this I don't think we've
12907s seen one I don't think we've seen but
12908s we've seen it banned we've seen it
12909s banned two or three times we haven't
12911s seen one yet nobody's really flown uh
12913s obviously we saw the Widow ECM setup but
12915s no one's really one out yet and I I
12917s would love to see them I personally love
12918s Blackbird matches and I love talking
12919s about Blackbird matches I know people I
12922s I feel like twitch chat dislikes
12924s Blackbeard matches and also just likees
12926s talking about Blackbeard matches but uh
12927s I'd love to see one I won't happen here
12929s strange band maybe they know something
12931s that we don't and they're like oh these
12932s guys are ECM players but yeah uh blackb
12934s band's interesting it feels kind of
12936s wasted with the current meta but maybe
12937s again they could know something we don't
12939s yeah I mean this this says to me that um
12942s maybe like in their practice they found
12944s something that they really don't like
12945s with the Blackbird
12946s uh I mean most people who get jammed uh
12948s don't particularly enjoy the experience
12950s it's exceptionally frustrating in a
12952s tournament situation I mean uh what is
12955s the uh previous gista uh Flagship or uh
12959s at ship says uh some Pilots complain
12962s that ECM is unfair Jam those ones first
12966s and shoot them last exactly that's
12967s exactly what you need to do all right so
12969s both teams are fing their Flagship
12970s Armageddon Navy issues in this match so
12972s let's head over to the arena for
12973s deteriorated versus postp pod clarity
12978s hello I am moderator joined by the
12981s wonderful CCP Aurora for this next match
12983s of deteriorated in postp pod Clarity
12986s both teams electing to bring their
12987s Flagship Navy Armageddon so deteriorated
12990s going with a bit of a uh heavy uh
12993s missile comp in the Rapids and postp pod
12995s Clarity electing for a combination of
12997s control with the arbitrators and then a
12999s bit of a drone comp yes um the they have
13002s quite these are quite varied ships and
13004s they're not quite the same uh strong uh
13007s like triple of of some ship that we were
13009s seeing before we're seeing uh and with
13012s the m to start we've got links going out
13016s um sorry go ahead yeah so we're seeing
13020s that both sides again are going for the
13022s rapid heavy uh missile and the
13024s arbitrators are already doing what they
13026s do best and they are tracking disrupting
13027s the Navy Armageddon wanting to make sure
13029s that that incoming damage uh is
13031s mitigated significantly meanwhile the
13033s purifier or rather the mest woods damp
13036s ing one of the arbitrators trying to
13037s mitigate that but right now uh we see
13039s that the PRS of the zarm that are going
13041s on to the Confessor uh that's been
13043s something that's been pretty typical
13045s we've seen that um the arms are wanting
13047s to pre-lock kind of these weaker ships
13049s on the support side just not trying to
13051s get one tapped by you know those rapid
13053s Heavies from a fleet typhoon or navy
13054s gedon yep it looks like deteriorated
13056s might be trying to pull those uh uh reps
13059s off of the Confessor maybe to try and
13061s open up that Target by primarying the
13062s Navy Armageddon uh so that zarm might
13064s need to move over and start SP on him if
13066s they don't decide to change uh targets
13068s but this is a fairly slow match off the
13070s start here we have those arbitrators
13071s applying uh guns disruption to the heavy
13074s battleships on the deteriorated side
13076s both sides just trying to find a good
13078s position here to open up see if they can
13080s find something weak and poke it down so
13082s speaking of positioning right now we see
13084s that deteriorated has gathered on one of
13085s the micro jump drive beacons meanwhile
13087s postp pod Clarity is full in Chase with
13089s the Confessor of Vex being in the lead
13092s meanwhile supported by uh the EOS and
13095s the vexer so just zooming on these uh
13098s you know red battleships in a minute
13100s we're going to see they're starting to
13102s align themselves looking to position off
13104s that micro jump drive Beacon and in a
13106s moment here I think they're going to go
13107s for the spool try to pick off something
13109s in the backline meanwhile the vexer is
13111s very much trying to close Chase making
13114s you know the most of an opportunity to
13115s try to scram anything and right now we
13117s are seeing a full micro jump drive
13118s Activation so in the backline we're
13120s going to see jumps in a second and the
13122s vexer not quite getting anything just
13124s yet yeah they've just jumped over the
13127s other the other team so this is actually
13129s a really quite nice positioning the uh
13131s postp Clarity team was trying to push up
13133s that uh that screen in order to kind of
13135s control the positioning fight H however
13137s they've just maneuvered off to the side
13139s only that mollus and Nathalia are left
13141s behind however leaving one of their
13143s their logistic ships uh on the other
13146s side might be a bit of a crippling play
13148s it looks like he's about to get tackled
13149s by that V yeah so this tholly of parot
13152s unfortunately made a pretty significant
13153s misplay and they were not in position to
13155s take the jump drive so we already see
13157s NES webs par is going to get snapped and
13159s what this does is it's going to force
13160s deteriorated to really heavy to commit
13162s they are on another micro jump drive
13164s Beacon and they're going to have to go
13165s after his arm or something because once
13166s you lose athalia it means your deacons
13169s you know shortly to follow the Thalia
13170s does drop deteriorated is now on the
13172s clock they must commit onto something or
13174s they're just going to lose in a Tre
13176s without any sort of lodgy support yep
13178s first blood is that Thalia goes down um
13181s we can see the the mollus has managed to
13183s successfully run away trying to regroup
13185s with a for another micro jump drive
13187s Beacon play here and speaking of micro
13189s jump drive Beacon plays the zarm zad has
13191s been uh looking like it's about to get
13193s caught by this bifrost it is heavy
13195s webbed the Armageddon Navy issue of Zak
13198s is now right in position to deal with um
13202s that uh capture that the bifrost has
13204s been able to make the zarm that is
13205s taking a significant amount of damage
13207s the entirety of deteriorated has
13209s committed onto the zarm and if they're
13211s able to get it yeah you lost your Thalia
13213s but trading a zarm for athalia I'll make
13214s that every single day absolutely that
13217s was an excellent uh we we've saw we saw
13219s them use these uh micro jump drive plays
13221s in their first match uh they're using
13223s them to great effect again this is
13225s another double micro jump drive play to
13227s get on the backline of that enemy team
13229s uh playing around their their support
13231s and their ability to uh outpos you uh so
13234s it's excellent so if they can get that
13235s zaras down which they have uh they uh
13239s that is now an incredible trade compared
13241s to losing that Thalia so now the
13242s arbitrator has dropped that means that a
13244s lot of the tracking disruption that's
13245s harassing this Navy genon uh this Fleet
13248s typhoon in the practice as well some of
13250s that's going to be off the grid right
13251s and we also see uh webs on top of the
13253s Confessor right this confessors doing uh
13255s their level best to harass we see a lot
13256s of damage actually on the Deacon as a
13259s result and once this arbitrator drops
13260s the Confessor drops that's really the
13262s support lynchpin right um you know you
13264s don't want to necessarily have to send
13265s your Navy Armageddon and EOS if your
13267s postp pod Clarity on top of things but
13270s yes you did Kill the Thalia Deacon but
13272s you're losing too much here with the
13274s double arbitrator and the Confessor soon
13275s to follow yeah they they have lost their
13278s their last uh logistic support ship um
13280s and they are a little bit slow taking
13282s down that Confessor so he manages it
13284s looks like he's managing to hold he's
13285s got some uh remote repair bots on him at
13287s the moment um but it is uh probably not
13291s going to last too much longer as he goes
13292s into armor o the hyena down as well both
13295s both teams are or the deteriorated team
13297s is losing a lot of its uh low-end for
13299s positioning control uh which might allow
13301s postp pod Clarity to kind of pull back
13303s and reposition once again yeah the the
13305s hyena of Trent had been caught out by uh
13307s DEA in the Vengeance and I mean it was a
13310s really good capture by the Vengeance
13311s it's very difficult usually to get on
13313s top of the hyena but uh the Vengeance
13315s these vexor are now trying to make plays
13316s to deal with the bifrost the droger
13318s right really getting rid of these
13319s command links and making it easier for
13321s the Navy Armageddon of Zak and
13323s Lamborghini in the Eos punch through but
13324s speaking of punching through you're
13326s dealing with Flagship rapid heavy
13328s missile launchers and NES that are just
13330s destroying the EOS and now that the EOS
13332s doesn't have his arm it's getting
13333s destroyed Lamborghini Off the Grid and
13336s deteriorated is absolutely demolishing
13338s postp pod Clarity at this point yep all
13340s they have left is that Navy Armageddon
13342s to try and deal some damage but they
13343s don't have those arbitrators to shut
13345s down the the battleship core that
13346s deteriorated has brought that prais Navy
13349s Armageddon and Fleet typhoon are all
13351s just open to just give an absolute
13353s beating to the postp Pod Clarity team
13355s and this is going to snowball from here
13358s I really do like the call of the dger
13360s from postp pod Clarity trying to get rid
13361s of the remaining links that would be on
13363s the side of deteriorated uh but so far I
13366s mean the dger has had to get counter
13369s grappled the vexer does drop and then
13371s it's going to be a Navy Armageddon of
13374s Zak uh against the entirety of the world
13377s and in the main remaining four minutes
13379s about that we've got uh the Gap in
13381s points really uh Aurora is just too much
13383s it's going to be nigh impossible uh for
13386s z now that you know he's grappled he's
13388s Ned he's painted it's going to be taking
13389s full damage um unfortunately not any way
13393s for postp pod Clarity to come back at
13395s this point no uh that Navy Armageddon
13397s does look like he's trying to live he's
13398s trying to pull a little bit of range uh
13401s but he is he is facing fairly outw
13403s overwhelming numbers um they also in
13406s addition to that Battleship core also
13408s note that they have a purifier he's
13409s slowly getting mitted down by some
13411s drones at this point but that's another
13412s like 800 DPS going onto that Battleship
13415s fully applying at this point yeah we see
13417s that Dria has been able to get on top of
13419s the perier basically at zero our
13421s cameraman and uh doing a great shot of
13424s there um so really good credit to the
13427s support core right the Vengeance of the
13429s Confessor and the dger did what they
13431s needed to um you know in any normal
13434s match to really commit so some maturity
13436s and depth there but unfortunately you
13438s know without the EOS without the zarm
13440s kind of getting picked apart getting
13441s jumped on you know you needed your top
13444s end to perform as well as your kind of
13445s your low end the fleet typhoon getting
13447s rather low uh I mean that's going to be
13449s the flagship uh you know officer rapid
13452s missiles is punching through the typhoon
13454s now that he no longer has links but I
13456s mean zck down into low armor even if the
13458s fleet typhoon drops I think it's going
13460s to be the end of the world for this Navy
13461s Armageddon the Navy Armageddon is now
13463s going into Hull that Fleet typhoon it
13466s was looking very close but he's
13467s repairing Shields now they're coming
13468s back fairly steadily I think he will
13470s live to the end of this match uh and the
13472s Navy Armageddon is about to fall as he
13475s goes into lwh Hall yeah the Navy
13476s Armageddon we could see the attack bar
13478s completely fall off he was on a rapid
13480s reload anyway just like you were saying
13482s and now that he's gone it's just the
13484s Vengeance who has been grappled um in
13486s local we're about to see some good
13488s fights and I mean really well played by
13490s deteriorated I mean earlier on in the
13492s tournament yesterday we saw them bring
13494s out a very unique and um I would say
13497s rather impressive uh Widow composition
13500s and really just handing it to post pod
13502s Clarity yep absolutely this is
13504s incredibly well played uh
13505s congratulations to deteriorated on your
13508s uh perfect 200 win for eliminating the
13510s other team and we'll take it back to the
13512s desk Clarity there are going to be
13515s having a Moment of clarity as they've
13517s just uh lost that match they dropped
13519s down into the the lower bracket now so
13521s they are down but not out that was not
13522s elimination match they just no longer
13524s are in the upper brackets which is where
13526s the winners live um and because they are
13528s not winners anymore they must be removed
13532s uh however great matchup for
13533s deteriorated uh they came in they played
13535s strong um they they they do be loving
13538s those micro jump drives uh Ali talk to
13540s me about the the micro jump drives plays
13542s that we have seen from this team so
13543s deteriorated in that match the
13546s jumped away from the oncoming post pod
13549s Clarity team and one of the things you
13551s might have noticed is they jumped away
13552s from the team but their Thalia was
13554s unfortunately left behind and the likely
13556s reason for that is when you're making
13557s one of those micro jump plays you really
13559s have to commit to the jump before
13562s everyone is 100% on the beacon and ready
13565s you have to have your first people
13566s activate the beacon and start spooling
13568s because if you don't commit you will
13570s wait too long and you will get caught
13572s the supplies if you're running away the
13573s supplies if you're jumping in really you
13576s have to go on time so they committed
13578s nine players made it the Thalia probably
13580s clicked a couple seconds one tick too
13582s late and uh sadly sacrificed his life
13585s however another micro jump on top of the
13587s zarm as sealed the deal taking away that
13589s very important logistic ship yeah I mean
13592s we were watching it here in the studio
13594s and we saw all the little icons go like
13596s Tink Tink Tink across and then one
13598s little Talia we're like oh no oh no look
13600s at him he's by himself and he the morus
13604s as well the morus failed to jump but
13606s decided to just burn straight across the
13608s arena I was like nope I don't want to be
13609s here wait a minute I'm fast I don't need
13611s that stupid micro jump unit uh if you've
13614s never seen it by the way the arena has
13615s uh nine micro jump drive units in it
13617s there's uh eight in a cube and then one
13619s in the center um so you can if you're
13622s Pro Gamers you can like Ping around the
13623s cube uh cuz they're 100 colets away from
13625s each other and if you're like a semi-pro
13627s gamer you can ping off into uh nowhere
13630s and die uh so don't don't do that but uh
13632s there's also one in the center which is
13633s super useful sometimes we see people
13634s just go hang out there um and if no one
13637s has a scram on you leave we saw a
13640s redeemer survive in like 5% armor
13642s yesterday I believe um because they just
13646s sat on the center Beacon and jumped away
13648s and then his friend tried to do the same
13649s thing and got tackled so you know yeah
13652s it works once and the timing on on these
13654s micro jump plays can be uh really really
13657s difficult to get right because you're
13658s like dying at a certain rate and you're
13660s like this will take me 8 seconds from I
13662s hit this button until I am propelled
13665s into to a new location um you're dying
13668s at a certain rate and then you kind of
13669s forget that there's a massive Sig Bloom
13672s like you're like ah I can easily tank
13674s this for at least 10 seconds that's 2
13676s seconds of spare time and you click the
13678s button and all of a sudden uh you start
13680s absolutely eating [ __ ] because uh your
13683s uh Sig just gets bloomed suddenly the
13685s things that were kind of hitting you now
13687s are very very much definitely hitting
13689s you so you have to remember that when
13690s you when you going for these mjd plays
13692s but we do see some like fantastic use of
13694s mjd drives uh we see uh like the varer
13697s the other day from arrival was kind of
13700s pinging around a little bit um and
13701s speaking of that uh Mr M the new
13704s alliance tournament Cruiser yes well uh
13708s well I wanted to buy one cheap but I
13709s guess I can also mention that the
13711s cruiser along with being a force Recon
13713s that gets you know Advanced tackle range
13715s bonuses uh depending on how low your sex
13717s status is also can fit an mjd uh so it
13721s seems like it's going to be a bit wacky
13723s and cool yeah I'm looking forward to
13725s seeing uh some of those when they go out
13727s and of course I'm mentioning that
13728s because the teams that are playing now
13730s every time they win they're getting more
13732s and more and more of these ships like by
13734s getting top 16 uh you get ships like
13737s just straight up you don't have to get
13738s to like top three top four anymore you
13739s can go top 16 and you get some ships
13741s including Alliance tournament priz
13743s Battleship which is uh # poggers uh all
13747s right our next match uh is going to be a
13750s uh good one I think it's barcode versus
13753s evasive maneuvering let us take a quick
13755s look at the bands for this particular
13758s match so barcode um
13761s or are banning at the Armageddon Navy
13763s issue the Armageddon the crucifier and
13766s the Sentinel evasive maneuvering Banning
13769s out the Talia and the Deacon the megas
13771s and the pontif effects these seem like
13773s pretty standard bands to me Mr git what
13775s do you think yeah I mean we're seeing
13777s the removal of the magas pontif effects
13778s again so it's pushing people towards um
13781s armor battle Cruisers if they want to
13782s bring a BC core you can also uh bring
13785s the joger we did see that earlier today
13787s um when the maggot and P effects were
13789s banned out it's a strong ship it still
13792s fulfills the same role it gives you
13793s links but it's a little bit more pricey
13796s um so it's harder to fit into your
13798s standing comp uh we also saw the ability
13801s of crucifier and Sentinel band as well
13803s um less annoying sometimes than the
13805s arbitrator the arbitrators at least are
13807s fairly slow so if your team is mobile
13809s you can kind of jump in get on top of
13811s them like we saw in the previous match
13812s where they were able to mjd in catch the
13814s Z kill it and then move on to the
13815s arbitrators if they jumped in on a
13818s crucifier or Sentinel the chances are
13820s that that Sentinel or crucifier would be
13822s 50 km away from where they were jumping
13824s by the time that they land because
13825s they're so mobile they're so quick um so
13827s by just Banning them out you don't have
13828s to deal with the hard to hit hard to
13830s track hard to reach um tracking
13833s disruptors yeah I think in that last
13835s match actually we we saw like you
13836s mentioned some joggers um the Magus and
13839s the pon effect were both banned out uh
13840s so it's quite likely that that practice
13842s was subbed in for another armagedon Navy
13844s issue to reduce its points so they could
13846s bring the dger as said to still bring
13848s that armor h i I always forget about the
13851s the dger it's a great ship it does a lot
13852s of DPS and uh sometimes you're in an
13855s Allied tournament match right and you
13857s warp p and there's some small ships and
13859s you're in your jogger and you can just
13860s be a dger gamer you can just like fly
13861s around just you know spool on things and
13864s they just go poof and disappear uh it's
13866s exceptionally fun and the other team
13868s remembers you're there and then you get
13870s drug or gamed so that is exactly what
13872s happened in one of the matches we just
13873s saw a scalpel fly across the screen and
13875s then a drer flew across the screen as
13877s well and then uh eventually they were
13879s like we're going to kill this dger now
13881s because it's just flying around but yeah
13882s it's uh it's a fun time to be either a
13884s drugger or an urle just going to do your
13886s own thing yeah okay so um I think we
13888s have a a short spokesperson video for
13891s invasive maneuvering uh for this one so
13893s we can head over to them and hear about
13896s their
13898s Alliance I'm rer kinan and I'm the
13900s spokesperson for evasive maneuvering
13903s we're a multinational team of Russian
13905s speaking players from Russia Ukraine
13908s Canada Israel Poland and Serbia we
13911s primarily operate out a wormhole space
13914s where we look for small gang fights
13915s mostly flying kidi ships but once in a
13918s blue moon we can press the siege button
13919s at zero this is evasive maneuvering
13922s first time in the alliance tournament
13924s however many of us have been tournament
13926s endures for many years playing on behalf
13928s of dark side in the Glory Days and for
13931s the past few years as well our team
13933s captain is fafy waffy
13935s for many years he has been trying to win
13937s the alliance tournament this year is the
13939s one we can feel it we'd like to wish the
13943s best of luck to Odin's call and Boundary
13945s exerts May the best team win in our
13947s feeder group the match we're looking
13950s forward to the most is when we get to
13952s play against a rival hopefully in the
13954s finals finally to any of our alliance
13957s members who are watching the tournament
13959s watch carefully your turn on grid is
13963s next here we are and that was evasive
13966s maneuvering telling us a little bit
13967s about themselves on Tranquility now we
13969s have about 2 minutes until this match
13970s kicks off but during that video Al you
13972s pointed something interesting about the
13973s bands yeah so both teams banned almost
13976s completely different ships than they
13978s banned in their previous matches barcode
13980s previously flew against goons they've
13982s played a very safe comp that Medium gun
13984s spam Banning out all the tracking
13986s disruption this time they left a couple
13987s more of their ships open evasive
13989s maneuvering likewise safe comp they
13991s played a competent kite did a very good
13993s job of evading things and their bands
13995s were completely different than their
13997s bands in this match what does that mean
13999s well likely it means that both teams are
14001s going to be bringing different setups
14002s than they brought before notably both of
14004s these teams are very skilled teams both
14006s of them have gone very far in Alliance
14007s tournaments before and likely we might
14010s actually see some good comps out of both
14012s of them I would hope so uh it would be
14014s very very bold questionable choice to
14016s bring a bad comp um although J I say
14018s that lot of teams do it anyway yeah true
14021s just very yeah yeah very true very true
14023s well unsafe yeah bringing Navy gons and
14026s fls hey none of that all right let's
14030s head over to the arena for this match
14031s between barcode and evasive
14039s maneuvering and we currently have uh
14041s barcode versus evasive maneuvering
14043s currently Landing in the arena uh
14045s preparing for their next match uh do you
14048s want to tell me what you see yeah so
14050s evasive maneuvering has chosen to bring
14052s medium gun spam and barcode has also
14054s chosen to bring median gun gun spam so
14057s the only real difference between uh
14059s these compositions is that barcode has
14060s interestingly chosen to bring the Riva
14063s and evasive maneuvering has chosen to
14065s bring uh an augur the reason You' go
14067s with some of these um you know Tech 1
14070s Logistics as opposed to bit of the tech
14072s 2 is that you know in a medium gun spam
14075s comp you expect them to die very quickly
14076s you're just kind of um really also
14078s wanting to upoint your backline and
14081s evasive maneuvering and barcode both
14083s really warping at very safe uh ranges of
14086s 30 to 50 km we're going to see a lot of
14088s kind of prepositioning here then battle
14090s being joined but unfortunately the
14092s mullus here um may not do a ton uh
14096s except for maybe possibly damps onto the
14098s augur but actually getting damps onto
14100s the bruix and they started actually this
14102s could be huge it looks like both sides
14104s are going to go for a logi trade evasive
14106s maneuvering having their augur being
14107s primed immediately getting down very low
14109s they a diva being primed uh but not
14112s taking a ton of damage I'm actually very
14114s very happy for my team here because I
14116s was about to possibly be worried about
14118s holding an l and killing the augurer
14120s before the Riva is going to be a very
14122s very good situation for barcode and it
14124s looks like that Riva is holding out just
14126s a little bit longer I take that back
14128s this looks like it might be an even
14129s trade as both ships are going into hole
14131s and that Riva goes down uh that was
14133s quite a fast kill augur follows quickly
14135s behind it uh neither side has lodgy at
14138s this point now it's just going to be uh
14140s effectively a DPS race as they both try
14142s to take out uh ke ships on the other
14144s side side trying to figure out what's
14146s softest what's within range and uh
14148s overheat their guns without burning them
14150s out so right now we've seen that the
14152s barcode side has they've gone for the
14153s aity of Pandy and they're also getting
14155s some damage on the Muller uh looks like
14158s however Pand is just having the drones
14160s um aside to it for damage and uh barcode
14163s has kind of given up on that as a main
14164s primary they're really trying to commit
14166s to uh the merer and really we're going
14169s to see a lot of that you know going back
14170s and forth as you get primed uh the way
14172s that you survive in these comps is you
14174s just run away you overheat faster than
14176s the opponent so part of the reason that
14178s evasive maneuvering would go for a Navy
14179s bruix is that a Navy BRS does a lot of
14181s damage but also as the Galen Tech Two
14183s hole it doesn't run away very quickly
14185s one thing to note here however is that
14187s the uh Barco team has brought a mollus
14189s which is applying some uh additional
14191s power so every time one of these ships
14192s runs away it pulls into the backline
14194s kind of like we saw the estarte do it
14196s actually had to stop shooting as it was
14198s damped down lost range it wasn't able to
14200s apply giving uh barcode just a little
14202s bit of extra time to apply some of that
14204s damage in between and without the aard
14206s uh on the evasive maneuvering side does
14208s go down yeah and critically I mean I'm
14210s trading in Navy aard sorry a Navy Brooks
14212s for an AAR I mean I'm going to make that
14213s trade every single day of the week if
14215s I'm barcode I'm very happy to be in that
14217s position barcode now choosing to uh
14219s primary the Navy brucks of Rico Russ and
14222s this molus actually doing absolute work
14225s we can see that these damps are actually
14226s having a significant effect actually
14228s really forcing evasive maneuvering to
14230s hard commit right and that's going to
14232s make it very difficult barod does lose a
14235s mer here but when you have to hard
14236s commit right onto these um barcode ships
14239s and then barcode just runs away and
14241s you're being forced to kind of swap
14242s targets it's a very good situation but
14244s that said I mean we're still on a nice
14246s Edge uh barcode is having their uh
14248s Vigilant of Sid the Kid get primaried he
14250s is webbed down and so far the merer is
14253s not taking a ton of damage the Navy
14255s harbinger of Sky killer Russ is the
14257s primary you we see an absolute cloud of
14259s angry drones following as the aard runs
14262s him uh down and the nav harer from Huey
14265s and Ellis and it looks like that Navy
14267s Harbinger is about to be traded for the
14269s Vigilant that barode just lost however
14271s at this point we still have the aardi
14273s Navy prophecy and navy Harbinger that is
14275s three battleships or battle Cruisers I'm
14277s sorry compared to the one Absolution on
14280s the uh evasive maneuvering side um uh
14283s ships are taking damage all over the
14285s place we've got a mer and Omen uh uh The
14287s Omen has just gone down it looks like
14289s the mer is soon to follow the mer of
14291s beam Adon is about to follow after that
14294s uh Absolut blood bath uh I think barod
14296s just needs to get down these last couple
14298s uh DPS ships and they have a lot of HP
14300s on their side now looks like it's in
14302s their favor yeah so I mean looking right
14304s now at the attack and defense bars right
14307s both teams have amount the same rough
14309s amount of kind of buffer remaining and
14311s barcode is applying just as much if not
14313s slightly less HP but critically though
14316s fafy waffy is the only remaining link
14318s ship right barcode still has an a start
14320s Navy prophecy Navy Harbinger and really
14323s what that means if you're bar code is
14324s that you know your links are going to
14326s continue to allow you to go faster tank
14328s Carter and now this last um Omen does
14331s fall off for Sam Punisher Tai low has
14334s been able to kind of get away uh Huey
14337s Conte now being webbed down it looks by
14340s um The Omen right of the uh side of uh
14345s pillin 2000 so pillin might trade
14347s himself out for naving Harbinger I'm
14349s pretty happy to make that trade if I'm
14350s evasive maneuvering but I mean look at
14352s the defense bar for evasive it's
14353s shrinking fast than uh barcodes and I'm
14357s very happy to be a barcode uh member
14359s evasive maneuvering an absolutely
14361s monsterous team we were kind of afraid
14363s of them and I know the boys are pumped
14364s right now as Omen of pillin goes down
14367s that's one more remaining ship the M are
14369s getting low as well Alice will go down
14372s but I mean a start Navy prophecy against
14374s a baller Absolution bar code's got this
14376s well in hand yep and we're now seeing
14378s that Absolution start to enter half AR
14380s uh half armor continuing to go down it
14382s looks like that mollus which has been so
14384s critical this match is dealing with uh
14386s he had two drones on him which have now
14388s fallen off so the ship that had those on
14389s him uh is is gone so it looks like that
14392s mollus might live in below half hole so
14395s congratulations to Striker for being
14398s absolute clut ship uh in this in this
14400s match so I mean CCP Aurora used to be a
14404s member of you know Brave newbies right
14406s and you know you have a lot of new
14408s players that get into the game and they
14409s are flying things like the molus right
14412s and sometimes you think of oh well I'm
14413s just a new person right I'm two weeks
14415s into the game what kind of impact can I
14417s really have and the answer is if you're
14419s Striker erer you just carried that match
14422s on your back forcing evasive maneuvering
14424s to have to get into uncomfortable you
14426s know situations that they couldn't
14427s really navigate and barcode just being
14429s able to not be damped uh was able to
14432s kind of outmaneuver out position and
14434s they have made evasive maneuvering
14437s maneuver right into the little
14439s racket excellent pun they have H seeing
14442s new players being able to fly their
14443s ships has always been one of the the
14445s highlights I think of my Eve experience
14447s uh you you can have a two- week new
14449s person who managed to get a clutch Jam
14451s in the middle of a fight totally
14452s changing the outcome uh and when they're
14455s in the hands of skilled Pilots like we
14457s see on these teams it's just even even
14459s scarier monster yeah well I'm very
14462s excited that barcode has managed to win
14463s this absolute Knife Fight uh we'll send
14466s it back to the desk after this short
14467s break to really break down what goes on
14469s in very high level mirror matches like
14471s this I'm sure they'll have a lot to say
14475s barode continuing their run in the upper
14477s bracket last year they managed to cruise
14478s into a solid third place I think in
14481s Lions tournament so an extremely
14483s competent team and uh putting that on
14485s display there uh Vasa maneuvering there
14488s a new name in in the tournament but they
14490s are a very experienced team they're made
14492s up of a lot of uh experienced members
14494s from teams like dark side VI raled uh so
14497s that was that was always going to be a
14498s hard match up for anybody U and I think
14500s we saw a lot of good piloting on both
14502s sides but mystical might kind of bre
14504s down for me a little bit what happened
14505s in that match there to to lead to the
14507s victory for barode yeah so I turned
14509s around to grab a chair and both the Lodi
14510s died um and then from there um it really
14514s just came down to Target selection so I
14516s believe the evasive maneuvering team I
14518s saw at one point that they began to
14520s shoot a vigil while the barcode team
14524s just went directly for anal and the m at
14526s the same time now the damage split
14528s wasn't ideal because it gave aive
14530s maneuvering time to change their target
14531s priority they swapped to a Navy bruck
14533s that then proceeded to die very quickly
14536s but um yeah I I think that bco just had
14540s a better idea about what they wanted to
14541s be shooting and what they needed to get
14542s rid of to make sure that they could win
14544s the match the vigil really isn't going
14547s to do much you know you leave that vigil
14548s alive like bco did till the very end
14551s changes nothing about the match because
14552s you're just trading ships um so I think
14555s if AAS maneuvering had you know decided
14558s to shoot the Navy bruixes or the Navy
14560s hinger first they may have had a chance
14563s to win uh since they did have the two
14565s MERS and the two Omens but I don't think
14568s that they effectively utiliz their comp
14570s really I think the damage splits from
14572s both teams um are not what we expect
14574s from from these teams we expect these
14576s teams to play really high um based on
14579s their previous performances and who they
14580s are um and it's kind of a shame to see
14583s that the damage PL is happening it may
14584s be down to position a little bit but I
14586s would suggest that they move around get
14588s into range of the targets they need to
14589s be shooting um but yeah I mean we we see
14593s how Target priority can payoff in a
14594s match especially in a mirror yep and Ali
14597s any any comments from you yeah so I
14599s mentioned before the break that I was
14600s hoping to see quote unquote good comps
14602s of course those were good comps uh but
14604s they were also comps we've seen before
14606s we've seen a lot of those gun spam
14609s mirrors throughout the feeders we've
14611s also seen some Rush other stuff and it's
14613s a very familiar comp at this point both
14616s teams had very good setups uh the slight
14619s decrease in DPS on barcode what with the
14621s molus feeds into what Misty was just
14623s saying barcode technically was a little
14625s bit behind in that in a guns spam mirror
14629s much like in a rush mirror the point is
14630s to just kill the other ships faster than
14632s the other team kills yours hence the
14634s lodgy trade you kill their lodgy then
14636s you kill all the rest of your ships they
14638s kill your lodgy they kill the rest of
14639s your ships and whoever has the most ship
14641s standing at the end wins the game uh EV
14644s on line very easy yeah I mean that's it
14647s like simply reduce the enemy's H to zero
14650s prior to yours being reduced to zero and
14652s then you win priz ships true just win
14654s just just win just win just win just
14655s don't be bad no skill issues um I
14658s thought that was a fun match I always
14659s like merror matchups specifically um
14661s because there's a lot of times where we
14663s see games that are decided in the draft
14666s and that's one amazing way to you know
14669s flex your knowledge Etc and it's it's
14671s fantastic sometimes you see uh just two
14673s comps that are very different and it's
14675s an execution match but mirror matchups
14677s are I find them quite interesting
14679s because the two things have the same
14680s strengths and weaknesses and you have to
14682s maximize your strengths while minimizing
14685s your weaknesses and your opponent are
14686s try to do the same so it does change the
14688s way you play against a mirror matchup
14690s and of course this being e on line like
14692s a ship is not just a ship it's can be
14694s fit thousands of different ways so
14696s although something could look like a
14697s mirror match up it can actually be
14698s little tiny differences here and there
14700s or sometimes even big differences like
14702s completely different weapon selection
14703s that can change the whole way a mirror
14705s matchup uh can can play out Mr you've
14708s been in a couple of teams what happens
14710s when you you land on grid and you're
14712s you're Des scanning as you're Waring in
14713s and you see the same ships what happens
14716s uh it depends on how much you've
14717s practiced um sometimes you'll be
14719s punching in the air sometimes you'll be
14722s celebrating you be like yes this is
14723s great we know how to play this um it
14726s reminds me of Alliance opens I believe
14728s where we were doing basically mirror
14731s matchups it was ham rush it was like
14733s Nighthawks low Keys sometimes tangus
14735s depending on what was banned but one
14737s team bringing the exact same setup would
14740s fit an extra hardener or something that
14743s would really skew it so that you You' be
14744s shooting kinetic into a super high
14746s kinetic resist and it means that even
14748s though you have the same ships because
14749s you haven't accounted for um potential
14752s like counterfeiting because they know
14754s your play style you will lose even if
14757s technically you have an extra DPS ship
14759s on grid just because it reduces the
14762s effectiveness of your comp so much so
14764s it's always interesting um and yeah it
14767s it that comes down to the theory
14768s crafting at the end of the day yeah and
14770s I think um like Theory crafting and and
14772s the meta and the knowledge become such
14774s an important part of some of these
14775s tournaments like the people who are
14777s playing matches later they will be
14779s watching closely the matches of their
14781s their future opponents they will be
14783s looking back through uh what they've
14785s brought before they'll be looking at
14786s individual Pilots they'll be trying to
14788s like see if they can you know get a
14789s little bit of extra knowledge and
14790s sometimes you see this in the ban stage
14792s when there's like a specific ban it's
14794s not normally what that team might choose
14795s to ban but they know that the team that
14797s they're playing against like favors a
14798s particular ship and they decide to
14800s Target it and this extra kind of
14801s knowledge and uh like the way you do all
14804s this kind of really separates the team
14806s some teams and it's fine come in just do
14809s the best they can do in their own little
14810s bubble and this is a great way to get
14812s started in the tournament um and then
14813s when you get to like a certain stage you
14814s have to start really like researching
14816s and and and playing it all out uh but I
14818s think what they aren't accounting for is
14822s the power of colors themselves so uh it
14825s seems to be there's a bit of a of a
14828s strength of being red or blue in the
14831s arena uh when it's it's random um but
14835s I'm looking at this graph here red
14837s versus blue wins on day two so far and
14842s red is dominant you want to be red you
14845s do not want to be blue mystical might
14848s what what does this mean for the mattera
14849s it's a funny shade of blue
14852s um yeah it's just pick red get red if
14856s you don't get red then don't don't walk
14857s in you know just refuse I guess um I
14860s think it it often happens on these
14863s weekends where a bunch of good teams
14866s will end up on the same side of the
14867s sheet and you're like okay this team's
14869s red um and then we get stats like this
14872s um the colors don't mean anything um is
14875s what we want you to think exactly do the
14878s colors mean something who knows I know
14880s who knows CP arcade knows uh so you
14883s should slide into his DMS uh on on
14885s Discord um he says he'll tell the first
14888s 50 people to do the secret to red and
14890s blue uh all right so our next match in a
14893s little bit uh is one that I've been
14894s looking forward to actually for most of
14895s the day uh it is Odin's call versus
14898s arrival so solid teams um we have the
14901s flag varer which is the meme and I'm so
14904s happy for it and Odin's call are kind of
14906s like are they the good Odin's call this
14908s year or are they not and we're still
14910s kind of I think they are the good one so
14911s far they've been the good one but we'll
14913s see if that continues so let's take a
14914s look at the bands for this upcoming
14916s match so we have the EOS the zarm
14918s wrestle the orthis and the scalpel for
14920s Odin's call and a Ral Banning of the
14922s arbitrator curse Pilgrim and crucifier
14925s Ali what do you make of these particular
14927s bands so the arrival bands are a band
14930s set that we've seen a lot take the four
14933s tracking disruption ships that you like
14935s the least and ban those this is the
14936s arbitrator curse Pilgrim crucifier
14939s sometimes we've seen the Sentinel filled
14941s in instead of the pilgrim of course the
14943s Sentinel also has some additional
14944s utilities so maybe they want to reserve
14946s that one for themselves meanwhile Odin's
14948s call scalpel one of the best Shield
14950s lodgy frigs uh and they've got that
14953s zaras there preventing some different
14956s armor control setups from zaras has both
14959s very good armor control ships and the
14961s orthis preventing uh you know some of
14963s the stronger Shield kite setups so again
14966s these bands it's also interesting the
14967s bands come in the first ones come in and
14970s then the teams get a chance to think
14971s about those and put in the second so
14973s sometimes it's interesting when you have
14976s uh bands that are very different on both
14978s sides to think about what was this team
14979s reacting to so we have a bunch of armor
14981s removed okay if there's if we can't a
14984s good armor setup let's maybe Nerf The
14987s Shield setups as well so we can put
14989s ourselves in a slot for Success yeah I
14991s find the the scalpel an interesting ban
14993s it just seems to sort of come in on the
14995s end it's like hello I'm I'm the scalpel
14998s and oh I forgot about you uh but yet
15001s it's been banned here which I find super
15002s interesting meanwhile arrival um the
15005s keep people with the flag vargar are
15007s Banning every form of tracking
15008s disruption they can get their hands on
15010s uh mystical M do you
15012s think maybe that they're telegraphing
15014s they're going to bring their flag varer
15016s well if you wanted to bring a flag varer
15018s and it shoots out to about 8 km then
15021s tracking disruptors would kind of suck
15024s but I think with the flag Vara you're
15025s going to want to be on top of whatever
15027s you're shooting anyway so I don't think
15028s it really matters that much from the
15030s Vaga sense but they usually pair the
15032s Vaga with guns spam which it would have
15036s an impact on so removing the track and
15039s disruptors May mean that they want to
15040s bring their guns B with the Vaga uh but
15042s it also might mean that they want to
15044s uh bring you know Shield Rush they've
15045s done that before as well with squalls um
15049s and I would say people may not consider
15051s but squalls don't necessarily have great
15054s cap and you're not going to be using
15055s your mids for cap boosters usually and
15057s you do want your hardeners to remain on
15059s leaving the Sentinel in maybe takes away
15061s from that idea a little bit but um yeah
15063s removing NES that are long range is
15066s generally a good
15067s thing what's your opinion on
15070s fler mine I love I love the fer I love
15073s in particular the fact that the fer gets
15075s to fit the local micro jump drive the
15079s vargar the Marauders in general have
15081s this fantastic micro jump drive bonus we
15083s saw a lot of this in the Anor game 6
15085s tournament where these vargar would have
15087s this local micro jump drive and they
15088s just ping around the arena there was
15091s nowhere that was safe from the vargar
15093s there was very little way short of
15095s having a scram and actually getting on
15096s top of it to prevent that vargar from
15099s just zipping off wherever they want it
15101s to be so wonderful ship very excited uh
15105s cheering for them although I have many
15107s friends on Odin's call so it's a
15110s heartbreak moment yeah I'm just looking
15112s to see um what you lovely people out in
15115s in twitch land uh think on this one so
15117s Odin's call are the favorites here uh by
15120s uh not insignificant margins but 1.7
15122s million Channel points to to 1 million
15125s uh uh for arrival and I mean twitch chat
15129s you you are
15131s knowledgeable you are wise
15134s um and you often wrong uh and I think
15137s this me in my opinion this may be one of
15139s the cases that they are wrong I think
15140s this one is on arrival they they're the
15143s most off the- wall I think so far in
15145s this tournament in terms of where
15146s they're going with their like sort of
15147s top end meta with this the fer um Misty
15151s any any sort of further thoughts on that
15153s I think it's hard to call Odin has done
15155s well with armor comps into Shield rush
15156s or Shield cutting setups before arriv
15159s Ral likes to fly a shield so I'm I'm
15162s seeing a a match up here that isn't in
15164s arriv ral's favor but I also think that
15166s arrival might be the more competent
15167s pilot um so I'm going to go with arrival
15171s for this one I likewise it's uh it's a
15175s little tough uh I see that both teams
15177s are Fielding flagships yep according to
15179s the screen in front of me so that's very
15180s ex time baby fler versus Arma Navy
15183s that's a good point which team is red oh
15186s um I actually don't know I think it's
15188s going to be Odin all right Odin okay
15190s Odin it is damn we might be in trouble
15192s now all right let's head over to the
15194s arena and find out who's going to win is
15195s it red is it blue we don't
15198s know hello I am moderator once again
15201s joined by CCP Aurora and we have not one
15204s but we have two flagships so we see uh
15207s Hy babes deciding to go with a rival
15209s arriv rival the only team to bring a
15211s flag varer and a very similar if not
15213s almost identical composition uh just
15215s with some actually very minor variations
15217s to what they brought last time and
15219s Odin's call bringing their flag Navy
15222s Armageddon and Fleet typhoons a bit of a
15224s change up we've seen mostly Navy
15226s Armageddon but uh you start to run into
15228s some um you know duplicate Point issues
15231s yeah um the seeing these two flagships
15234s is really exciting this uh this varer is
15236s the only flag varer in the entire
15237s tournament the only team who signed up
15239s to bring these we've seen a lot of Navy
15240s AR Armageddon it's a little bit less
15243s interesting in some ways but it's still
15244s fun to see them die uh so as uh as the
15248s match gets started here both of the
15250s teams are kind of uh rotating around a
15252s little bit trying to get into position
15254s we can see uh the uh the vargar team
15257s pulling off here um uh one team pulling
15260s up one team pulling down uh arrivals
15262s kind of poking at Odin's call low and
15264s they've got a Target painter on The
15266s Inquisitor of AAL inura hoping to try
15268s and score an easy quick kill and we can
15271s see that Odin's call has responded with
15273s uh tracking disruption on the VAR vargar
15275s and navy farx which are uh the tracking
15278s disruption is definitely what that varer
15279s does not want to see no so uh the vargar
15281s has uh very good bonuses to optimal
15284s range um notably again in the alliance
15286s tournament Bastion module is not allowed
15289s um because it would be absolutely broken
15291s we had a tournament wear that was
15292s allowed about 10 years ago and nothing
15294s died and it was awful so uh we've
15296s changed the rules that's not allowed
15297s however what is allowed is for uh The
15300s Blue Team of arrival to just chill on
15302s this micro jump drive Beacon and try to
15304s make a bit of a positional play I like
15306s um kind of the options you get with that
15308s um then they've actually they've jumped
15310s into the backline um some things are
15312s maybe not jumping at the same range as
15314s we would expect but uh really we're
15316s seeing a rival try to get some picks
15317s onto the low end and if they can get on
15319s top of the Sentinel that'll be
15321s incredibly impactful and they do they
15323s get webs and paints onto that once that
15324s Sentinal dies it's going to be TVs off
15326s of the varer off of the Navy foox yep
15329s with that Sentinel going down that is
15330s huge because it's opening up that vargar
15332s Navy farx to truly wreak the H Havoc
15334s that they were brought for um the Odin
15337s call team does not have very many ships
15338s which have bonuses to those tracking
15340s disruptors we no longer see tracking
15341s disruptors on that arrival team so those
15344s uh varer and farx instantly Unchained
15347s and we can see them making full use of
15349s that as they punch that uh Fleet typhoon
15351s of Colonel CTS into low Shield okay so
15353s the jack do does get sacrificed but in
15355s exchange they get The Inquisitor once
15357s The Inquisitor dies um the purifier is
15359s probably going to be very likely the
15361s next primary right purifiers have
15363s exactly basically zero HP but what they
15365s do is a ton of torpedo damage and if
15367s you're a varer if you're a Navy foox you
15369s don't want to get hit by Torpedoes
15371s however this Navy foox is getting
15373s absolutely deleted by rapid Heavies and
15377s as I may have forecasted the purifier
15379s got deleted so now a rival is choosing
15381s to go through the low end right kill the
15383s Magus then the pon effects then once the
15386s links fall off then you can try to
15387s choose to chew through the uh the
15389s typhoon and the Navy armag get in here
15391s yep uh that Navy FX going into low hall
15393s now that will be a fairly big hit to
15395s that arrival team uh if it goes down as
15398s it is a decent portion of their damage
15400s however they have a fleet varer which is
15402s going to be able to push out quite a lot
15404s of damage not quite the same amount as
15406s those uh typhoons and Armageddon however
15410s um but it looks like the Odin call team
15411s is now on rapid reload their attack bar
15413s has fallen off there's no damage going
15415s out uh the uh arrival team gets a chance
15418s to breathe here for a few moments trying
15420s to pick off a couple extra ships on the
15422s low end uh leaving almost only those uh
15425s those battleships um with their with
15427s their inquisitors gone those Fleet
15428s typhoons do not have a chance to rep up
15431s um in in this uh downtime which rival
15433s doesn't really have you can see damage
15435s is just pounding away at that uh Fleet
15437s typhoon of the parodian um as he starts
15440s to dip into armor yeah so the varer I
15443s mean earlier had just one tapped this
15445s ponteix right I mean has excellent
15447s projection stats on top of it and these
15448s fantasms of Duru and Furious uh dentu is
15451s going to go down but what they're doing
15453s right now is really getting a good
15455s amount of screen on this Fleet typhoon
15457s and the hyena is actually pretty
15459s critical here because um what you really
15461s need right to hit a Fant f is you need a
15464s web in a paint because with that 10mn um
15466s afterburner that a lot of these fantasms
15468s will have if you're able to just kind of
15470s afterburn even rapid Heavies have
15472s difficulty hitting you so this hyena is
15474s getting absolute money right now um you
15476s know webbing down um these chips that
15478s are being able to um get that support
15481s and application right now the hen is
15483s getting nuded it is getting chased down
15485s by a handful of light drones and
15488s eventually the hyena will probably fall
15489s but the varer has gotten um webbed the
15493s Bell getting one tapped Again by those
15495s rapid Heavies and arrival here yes you
15498s have a flag varer yes it is very good at
15500s tanking I mean look at that purple right
15502s that active rep bar but Odin's call
15504s their uh attack bar is absolutely
15506s massive right it's going to chew through
15508s the stormbringer then the stor once the
15510s links are off uh then they're going to
15512s try to go for the varer I mean both of
15514s these teams very much understand their
15516s win conditions but Odin's call is just
15517s executing on their slightly better yeah
15520s um the uh rival needs to get some of
15524s those uh uh battleships down on the
15526s Odin's call side they they keep uh
15529s touching on that uh that Fleet typhoon
15532s of the paradine um but we haven't seen
15534s damage go onto him for about a minute at
15536s this point as he's pulled quite far into
15538s the backline he's out of uh uh premium
15541s optimal at this point so I think the uh
15544s that varer is trying to figure out who
15546s is who is his optimal Target as he um is
15549s pulling out there is uh a single drone
15552s on him uh which is is not going to do a
15553s whole lot to that uh Battleship um we we
15556s see the hyena is webbed and nuded uh
15559s Odin call however have a very commanding
15561s point lead so uh even if uh if they can
15564s keep those three battleships alive we
15566s now see webs going on to the varer if
15567s they can put all three of those
15569s battleships on that VAR they might be
15570s able to take down that Flagship which
15572s would completely secure the match
15573s because the Rival would has no other
15575s ships to deal DPS so what the hyena was
15577s doing here is he did a bit of a drive by
15579s um scram to try to slow down the varer
15581s right and the hyet realized that what
15583s he's going to be doing is sacrificing
15584s himself um in order to do this but it's
15587s worth it right the hyena now has been
15589s able to kind of get away uh the varer
15592s did get some heavy NES and it's throwing
15594s um Imperial Navy acolytes onto this
15596s hyena the hyena is not really moving
15598s right it's you know going uh 300 km a
15601s second it's pretty much completely
15602s captur but this varer right has to kill
15604s the hyena and what Odin call is doing is
15607s they're recognizing uh we don't want to
15609s get anywhere near an autoc Canon Vargo
15611s right they're just going to try to put
15612s their ships I would imagine as far as
15614s possible away because they're ahead on
15616s points they don't need to try to commit
15618s to anything they just need to get away
15620s to the best of their ability and right
15623s what they're doing is painting the
15624s Scimitar they're nuding the Scimitar I
15627s really like that call because again when
15629s they kill it it's 32 more points off the
15632s grid and a varer it's going to have to
15634s kill you know a fleet typhoon and you
15637s know one of these other battleships and
15639s with three minutes and 20 seconds left I
15641s don't think Hy babes has time he might
15644s not however that varer is still fairly
15645s well supported um with that cimar to
15647s give him reps it's it's effectively
15650s pointless to try and shoot that varer so
15651s they need to deal with him first uh
15653s being webbed and nuded is a good start
15655s they've also got had Target paints on
15657s the stor they've been poking at him but
15659s really haven't quite managed to scratch
15660s the surface uh if they could take that
15662s stor down it would help to remove a
15663s decent chunk of the defens defensibility
15666s of that Barger hopefully to like make
15668s take advantage oh that's pretty big as
15670s the hyena goes down so critically what
15671s the hyena was doing is it was Absolut
15673s chasing down the Scimitar right and
15674s that's why we saw the web and some of
15676s the paint but now the Scimitar is doing
15678s its absolutely level best we can see you
15680s know it it's going rather quickly he's
15682s heating his prop mod trying to just get
15684s away from the you know 60 70 km range
15686s right now we see howling wind looks like
15689s they might have gotten off an ASB reload
15690s because he's you know ASB trying to um
15693s you know push through things so right
15694s now as it stands um arriv Ral if they
15698s kill any one of the fleet of the fleet
15702s typhoons they will be in the lead but if
15703s they kill the Navy Armageddon they will
15705s be tied and then we would go to sudden
15707s death so with Colonel CTS getting rather
15710s low um this varer is going to want to
15712s chase something down because again
15714s killing Colonel Curts is a match win at
15716s this point it looks like the citar has
15717s broken range that citar is is a bit
15720s faster than those battleships he's
15721s pulled away and he is currently living
15724s uh we've got a n still on him uh coming
15726s from uh the Armageddon Navy issue um
15730s which is uh probably bonus and long
15732s range so he's not going to to be doing a
15733s lot of repping but Colonel kurs is now
15735s in Hull uh this varer is going to put
15737s out a whole bunch of hurt he's been
15738s chasing the battleships that are chasing
15740s that citar they've been almost baited
15743s into this position okay so what's going
15744s on right now is that the vargar looks
15746s like he's loaded um absolute barrage
15748s right and the varer is getting nuded out
15750s by the fleet typhoon but Colonel Curts
15752s is also getting counter nuded and
15754s there's just this tiny little cloud of
15756s drones chasing after this Fleet typhoon
15759s and now it looks like we have driveby
15761s tackle from one of the other Fleet and
15763s an absolutely clutch play so what this
15765s is going to do it's going to hold down
15766s Hy babes with this Colonel Kurt should
15768s be able to Break range and that means
15770s that the varer are going to have to hard
15772s commit and switch because if Colonel
15774s Curts is this low oh my God these drones
15777s there's three tiny drones on top of it
15778s colonel Curts does not have any active
15780s tank and there's a minute left if these
15782s drones are still in range um Colonel
15784s kurts could go down and that would be a
15786s match win but Hy bab's getting rather
15788s low here yeah Colonel Curt's now 108 km
15791s at out heading towards the edge of the
15793s Arena he's uh probably about 70 km away
15796s from this uh varer at this point the
15797s vargar is going to start going to fall
15799s off he's going to have trouble hitting
15800s the varo goes down the Rival is going to
15802s be out with that the um Colonel Kurt has
15806s managed to survive in 6% structure had
15809s that not been the case and he had not
15811s been able to continue to pump damage
15812s onto the varer that arrival varer would
15815s have survived Odin's call showing an
15817s absolute master class in a absolutely
15820s nail-biting performance I can hear the
15823s analysts outside on the disc absolutely
15825s screaming and they're absolutely right
15827s to this right here is the kind of
15831s defining match play that you would
15833s expect out of a grand finals match this
15835s is easily one of the most exciting and
15836s enjoyable matches that I've been able to
15839s commentate it's been an absolute
15840s privilege and pleasure to work alongside
15842s you Aurora and with that I think we're
15845s going to have to send it to a break and
15846s then the analysis to to pull this one
15848s apart we still have a oh no we are at
15850s time so
15853s match of the day so far what an absolute
15857s clutch save by Odin's call holy hell
15860s that was awesome so right at the end
15863s like if you didn't catch it that was
15865s some incredible piloting and decision
15867s making by Odin's call H you saw there
15870s was two of those Fleet typhoons left and
15872s the the flag varer was going to have to
15874s pick one and go for it he's decided to
15876s go for Colonel CTS he was killing
15879s Colonel CTS and then if if what happened
15882s happened a little bit too early in the
15883s match then it would probably wouldn't
15884s have worked but uh the Paradigm comes
15886s barreling in in his because most of the
15889s damage has now been put onto um the
15890s other one there's not enough time left
15891s in the match to swap back over to the
15893s Paradigm so he comes flying in to just
15895s bang punch into that uh that varer and
15899s let Colonel CTS pull as much range as
15901s possible uh saving him so absolute hero
15904s move from the Paradigm 6% structure I'm
15906s told um and uh it looks like yep a spicy
15910s Flagship vargar hzy babe uh it's list on
15914s zad kill 76 billion isk um and it looks
15918s like yeah lots of uh modified gyro stabs
15921s some some Spacey damage controls but
15923s yeah wow mystical M that was incredible
15927s yeah I think that was a really exciting
15928s match to watch um I thought we were
15930s going to end the streak of red teams
15931s winning but you know unfortunately not
15934s um there were questions that I had
15935s around the arrival team um and the
15938s decision making of howling wind in the
15940s simitar um I mentioned you know wasn't
15943s quite sure why the simitar had decided
15944s to not burn back in and try and get reps
15946s on the Vaga um we saw reps land for a
15949s little bit and we thought that the Vaga
15950s might hold um just as Hy was entering
15953s structure and then the Reps dropped off
15956s again now Ali was right when it when um
15961s they said that the simitar was forced
15963s away from the varaga because the three
15965s battleships sorry were chasing um and
15969s there was a lot of n pressure over that
15970s time period as well where the simitar
15972s would have to be managing cap burning
15973s through cap boosters probably
15975s overheating my drive quite a bit to get
15976s away but I don't think that really
15978s impacts the high slots that much you
15980s know once the simitar was out of range
15983s it had the ability to burn around and
15985s come back in especially when they
15986s switched attention to the Vaga because
15988s the worst thing that could have possibly
15989s happened is that they stopped shooting
15991s the varaga and they switched back to the
15992s simitar which I think would have been a
15994s worthwhile trade and a way to run down
15996s the clock a little bit more and give
15997s that Vaga some room to move around um
16000s and try to finish off the uh called Cuts
16003s yeah I think the one of the things
16004s that's challenging about the Scimitar
16006s and in particular the capacitor on the
16007s simitar is the Scimitar doesn't have a
16009s lot of cap many at fits are trying to
16012s get as much rep out of their highs as
16014s they can and in order to do that you fit
16016s the biggest reppers that you can the
16017s most cap hungry reppers that you can
16020s many scimitars can't actually be flown
16023s microw warp drive all your highs
16025s especially not all your high overheated
16027s when you're overheating your Shield reps
16029s they're cycling faster you're sucking
16031s through cap more often so if the
16034s Scimitar pilot was dry and like chewing
16038s cap boosters to get out of the heavy n
16039s range coasts a little bit too far turns
16043s around and then all of a sudden you have
16045s to chew cap boosters just to mwd plus
16049s run your highs you're not running all
16050s your highs you get maybe three of them
16051s heated it's kind of a rough time yeah I
16054s see um in twitch chat Hing wind saying
16057s he ran out of Camp boosters H so what a
16060s way to lose 75 billion Hing why didn't
16063s you just bring more of them true like
16065s what is this it's a skill issue that's
16066s what this is I'm not defaming you good
16069s sir I'm flaming you good there's a big
16072s difference uh yeah I mean if you had
16074s simply brought more then you know
16076s Flagship varer the fler dream is dead
16079s that's the that's the the main takeaway
16080s from here I will say um to arrival uh I
16084s like that they did something different
16085s uh like it's so easy for a lot of teams
16087s to just go yes the Bal Gorn or The
16091s Vindicator or the armag Navy I should
16092s this is why all most of the teams this
16094s is the best variety of flagships we've
16095s had for a while in this tournament uh
16097s I'm super excited about it like the B is
16098s back uh we still have a couple of the
16100s Shacks kicking around for a couple of
16102s people who think we're still in the
16103s liance tournament 16 um we have a couple
16105s of indicators for Australians um we have
16108s uh the armag Navy isue of course being
16110s super popular and then we have some bar
16111s guests for the pro Gamers but then the
16113s varo came along and I was like question
16116s mark question mark and honestly I was
16118s impressed I think it went quite well so
16120s good job arrival for entertaining us and
16122s bringing
16123s something interesting and fun to the L
16125s because that was awesome all right our
16127s next match this is going to be a good
16128s one this is going to be Exodus versus
16131s Ronin reloaded let's take a quick look
16133s at the band for this one Exodus Banning
16136s out okay here we go I need to lean in
16137s for this one Banning out the Loki and
16139s the zarman and there's an emoji for
16141s cheese here uh so I'm not sure if it's
16144s silence cheese or if I pronounce the
16145s cheese but this is zarman cheese uh also
16148s the Armageddon the anos the abadin for R
16151s reloaded uh the armagedon Navy isue the
16153s cimer and the Jack doll Ally have a look
16156s at these bands what do you think so
16158s Exodus uh Ron reloaded previously has
16160s flown one of those nice drone control
16162s setups with the zarman cheese as the
16165s seasoning on the top very important
16167s element so baning that out means either
16169s they don't get to bring that or they're
16171s forced to bring the Riva one of the
16172s things I noticed with all of these banss
16174s is we haven't banned any of those
16176s disruption ships so it's likely that
16179s control is going to be the name of the
16180s game yeah I I think think that's a a
16183s high likelihood I mean exus are
16185s extremely experienced team uh with some
16187s extremely experienced pilots in it as
16188s well uh this is a if I'm not mistaken
16192s this is in fact a elimination match as
16194s well that's right yes yes these are
16196s elimination matches so uh teams if they
16199s lose this they are gone from the
16200s alliance tournament uh the last match we
16202s just saw was the last one in the winners
16203s bracket we have now joined the losers
16205s we're back with the losers um so we get
16208s to find out who is the most losingest in
16210s this particular matchup Mr Gite any pred
16212s of what we might see in this
16215s match yes let's think about it for great
16219s thank you're welcome um no I'm thinking
16221s probably going to be like guns spam
16222s again guns spam seems like a fairly safe
16224s bet especially for teams where um they
16227s can focus more on execution um if we
16230s were to see you know a guns spam um
16233s mirror match I'd expect that Exodus
16235s would be able to kind of edge out over
16237s Ronan um just due to their past
16240s experience but also um just yeah like
16243s execution in general uh but you know you
16246s mentioned there's no tracking disruptors
16248s it seems like a safe bet you could also
16249s go Shield kite you could do Shield gun
16252s spam you could do triple
16254s Battleship just not with the Armageddon
16256s Navy issue which is fantastic yep um I
16258s think the flagships are uh I think the
16261s Texas L their Flagship can't remember I
16263s feel like I've seen so many matches and
16265s then so many have been so good that I'm
16266s struggling to start to like tease them
16268s apart in my brain now they lost the
16270s flagships um sabotage was flying the
16272s Flagship and it had two Missour webs yes
16274s that's right we talked about that
16275s yesterday excellent okay so no Flagship
16278s um for exus uh means that they are
16281s potentially going to be in the back fot
16282s with TS of bands they don't have that to
16284s to pull out and to to band Dodge of
16285s course the additional power that having
16287s a flag ship will give you uh this could
16290s be useful for run and reloaded uh they
16292s know this now uh so we might see like
16294s you mentioned some of this gun spam um
16297s there is a lot of e War still available
16299s lots of eir so this honestly these bands
16302s I feel like there just so much that they
16304s didn't ban um this time that I really
16306s don't know where this is going to go but
16307s we can head to the arena and find out so
16309s let's just do that Exodus versus Ron and
16310s reloaded now on Alliance tournament
16316s 20 welcome back to the arena my name is
16318s Fe Vina joined by the lovely Starfleet
16321s Commander once again and we are ready to
16323s go Exodus on the red side run and
16325s reloaded on the blue side and exodus
16327s have brought a drone comp but unlike all
16330s the rest of the Drone comps we've seen
16331s today and yesterday not even a drone
16333s control comp it is just drones just
16335s loads of drones they just thought how
16337s many drones can we get in a comp let's
16338s just get them in and R loaded with the
16340s rush right now SL and CLS and BR at zero
16343s so literally going to they're going to
16345s bum it in aren't they yeah they warp at
16348s zero and Rush is always a bit of
16349s something that is looked down upon uh
16352s but also in Rush typically you all have
16354s the same gun systems uh this time around
16356s you have slers and broadswords yeah but
16357s you also have a claymore onx and squalls
16359s so it's a mix of uh it ham and auto
16363s cannons some of those faster ships like
16365s the broadsword might be able to get
16367s something on top of the sexus squad but
16369s their drones they can just kite away
16371s pretty much infinitely so we'll see how
16373s this gets done Exodus has to out execute
16375s here if they want to win this oh
16376s definitely but the Claymore did war at
16378s 50 so I think he's heav missile I think
16381s he's going to step back with with the
16382s schools at the moment but obviously as
16384s expected the sers and on it's going in
16386s those hick scrams will be doing
16387s everything right now they're going to
16388s try and lock some stuff down the Brads
16390s are webbed at the moment uh so hopefully
16393s they can get free the Hena is the Lynch
16394s pin right now of ex's um comp curate is
16397s dropped warden's dropped and bounc has
16399s dropped some damage going down on the
16401s burst but hopefully he get if he's
16403s webbed and tpd they'll get him down yeah
16405s and uh those hamb boats actually all
16408s worked at 50 but I did check they are
16410s hand so they're running in uh Grant
16412s Claymore has a range bonus to those
16414s heavy assault missiles so it makes
16415s things a bit easier uh if you want to
16417s war them behind the SL there as we see
16419s Wasa QC and the hyena dropping very
16421s rapidly into AR
16422s that paint very important for drone
16424s comps in order to get application for
16426s any of your drones was QC though
16429s currently holding under the Deon Thia
16430s reps R realizing and notifying that R QC
16434s is the most important ship on their team
16436s he is the lynchman of their entire setup
16438s if they lose him that is their
16439s application gone and their also
16441s defensive web's completely gone so he
16443s needs to be so so careful Razer in the
16445s slep now the primary for the eos's um I
16448s mean he should I think he should go down
16451s here they've only got the burst and the
16453s and the Bantam for reps do you think he
16454s can break it uh well once he's out of XL
16457s ASB charges uh definitely uh razor Razer
16461s uh pretty low in Shields already I
16463s haven't been counting the XPS yet so I
16465s haven't seen if it's nine uh quite yet
16468s but we see a massive clown of drones on
16470s top of them uh lots of various ones and
16472s also uh these were centuries from the
16474s EOS so centuries in center of the Arena
16476s uh the slep N does not do what you need
16479s to do against centries which is burn in
16481s and get as close as you can and since
16483s there's no real tackle oh the Deacon
16485s hold up gun down the Deacon down for for
16488s the burst for the burst trading and that
16490s that burst completely evaporated I mean
16493s exus need to work quickly here yet get
16495s the bantom down and start working
16496s through that DPS Vex Navy V Navy isue
16499s your sniper is in low armor right now so
16501s the rush team opting to go straight for
16502s the D DPS ignore the other thallia and
16505s go straight for the damage ships yeah uh
16507s scrammed by one of those broadswords and
16509s the other broadsword has scrammed the
16510s Ishtar of viton so that will be the next
16513s Target from this Rush setup Razer Razer
16515s now into half armor uh but this vexor
16517s Navy issue of sniper Bros 15 will be the
16520s trade for it in low structure right now
16522s still the hyena alive most of the DPS
16524s still alive for Exodus we see uh Ronin
16527s reloaded still has the higher attack bar
16529s but the control bar for Exodus is much
16531s much greater uh that said the other
16533s broadsword found the other Vex Navy
16535s issue so they're going to move on to
16536s this isar and then to the other vexter
16538s Navy uh very good job by these hick
16540s Pilots of going and getting continual
16542s tackle in a chain so that the rush can
16544s keep on rushing the slip is now the
16546s primary I think exist are doing the
16548s right cool here just get rid of the top
16549s end ships while they have the DPS to do
16551s it because if they waste time they could
16553s kill like the Onyx and and BR maybe to
16555s get the tackle off but I think if they
16556s get the slip near off I think it might
16558s be better in the long run but they still
16559s need to get through the broad swords and
16561s they can lock them down but they got
16562s they have the Hena still and athalia so
16565s the one Thia can really come into play
16567s later on yeah I mean xlb on the SL there
16570s uh no other form of logi for him so as
16574s soon as they get him into armor and he
16576s no longer has any xlb charges they will
16578s kill him uh we see this vexor Navy issue
16581s going down the stalia uh staying alive
16583s and kind of living to win right now uh
16586s has not been really tackled by anything
16587s they've got this hick scram they've got
16589s this web on the vexter Navy issue now
16591s poed has actually been webbed uh by the
16594s hyena so should now go down to the Drone
16597s blob as the vni Falls I mean the S
16599s they're going to trade up with a slip
16600s net I mean everything else on the exus
16602s team isn't tackled right now they're
16604s completely free which is exactly where
16605s they want to be they still have a Thia
16607s why a QC in the high is still up so I I
16609s still think Exodus can take this away
16612s yeah Exodus currently 80 to 71 uh now
16615s they have to go for either the
16616s broadswords or the Claymore or the Onyx
16619s uh the Onyx I believe is actually the
16621s most tanky of those uh by some
16624s significant margin cuz the Claymore
16626s doesn't have the rep bonus that the
16628s tech1 variant does uh whereas the Onyx
16630s just has a massive resist bonus being a
16632s Tech 2 galari Hall uh that said uh
16635s really no damage has come out from when
16637s reloaded onto this exus squad nothing's
16639s tackled down we see some paints onto
16640s this hyena a little bit of drone damage
16642s at the moment but if the stalia can get
16644s some back on the hyena it's going to be
16647s a for them and wasak QC uh trying to get
16651s away from the Drone damage as we blocks
16653s is the primary uh from these eos's and
16655s nishar Waki burning burning towards the
16658s thall to try and get reps I mean this is
16660s a dance for wazaki and aalia Mr Falcon
16663s has no external reps so he's very easy
16665s to kill but he's it's so important to
16667s keep wazer up as the broads is in half
16669s armor a half Shield sorry but I think I
16672s think if if exus play this correctly
16673s they could get the they could get keep
16675s the lead ahead right now I think so I'm
16677s actually a bit interested as to why uh
16681s these are buffer broadswords uh
16683s typically when you think of a broadword
16685s you typically think of it as an EXL ASB
16687s ship or at least I do uh when I use a
16690s Broad Sword I typically active rep so uh
16693s it's a bit interesting that it's full
16695s buffer especially because you had T1
16696s frig lodgy and you had these uh self-re
16699s SN on your team um does mean that it's a
16703s lot of buffer and it's a lot for these
16704s drones to chew through so it probably
16706s was the right call uh this particular
16708s time but uh still a bit interesting and
16711s fitting they might go into that on the
16713s desk I mean the FIA is holding on into
16715s low armor the the the ishar now of Aaron
16718s about to go into structure he does go
16720s down I the points that on Ronin reloaded
16722s getting some points now ahead on points
16724s I believe um so I think that exus really
16729s needs to get the Bal down to get some
16730s points back on the board the th about to
16732s go down sabotage now primary I mean I
16734s think Ron reload are just going to power
16736s through yeah they have this broadsword
16737s and the Onyx tackled one of the eos's
16739s sabotage has been caught up with and
16741s this is the the thing I think right run
16744s and reloaded they're like okay uh you
16746s don't want to see rush because you
16748s banned the ly we're going to rush you
16750s anyway and uh we teaming two Hicks this
16753s time we're going to bring three so
16755s you're not getting away you're not
16757s getting away and of course the
16758s broadsword is uh the fastest of the
16760s Hicks um we blocks now into low
16763s structure and these are actually
16765s incredibly tanky versus the throne
16767s damage uh because uh galente uh ships if
16772s they have glent drones out which uh I'm
16774s looking to see these
16776s are actually a mix of drones there's a
16779s mix of Dres right now curators uh Warden
16782s um so they're doing not the best damage
16787s type into te mimar resists typically you
16790s want to be doing kinetic um but this
16792s time around the broadsword uh you're
16794s kind of hitting into teu mimar uh Happy
16798s places yeah I mean with wak QC
16800s dangerously though now armor he's got
16802s drones in him with no th on grid he's
16803s definitely going to go down in the
16804s second here he is pointed as well
16806s sabotage going down his slow armor I
16808s think R have got this I mean what a
16811s grueling match for both sides to be
16813s honest yeah it's it's been very
16816s difficult for Exodus after that initial
16818s start uh run and reloaded as I mentioned
16820s right they did a very good job with
16822s their Hicks um and coordinating them and
16824s always having a Target tackled for The
16826s Rush to come in and DPS down this EOS
16830s Falls run and re loading are going to
16831s end up taking this match and uh this is
16834s not a type of comp that we really have
16837s seen a whole lot of mixed AC and ham
16840s Rush what do you make of it I think the
16842s the well the Hicks are the key part of
16844s this hit and also let's not forget
16845s there's two schools secretly doing
16847s damage at the back as well so there a
16849s lot of little extra damage being applied
16851s at range as well so I I do I mean I
16854s think that it would lose to other Rush
16856s setups obviously I think that they kind
16858s of read the bands really well like you
16859s said I think they just thought hey
16861s they're going to do something we're
16862s going to lock you down cuz the Ishtar
16863s the Drone comps want to spread out
16865s completely yeah like to try and mitigate
16868s their damage they they don't need to be
16869s next to each other anymore once the
16870s drones are dropped they can move away
16872s yeah and uh on top of that right you
16874s need to uh as you mentioned do that you
16877s can Starburst you can try to string out
16879s a rush um but the thing is unlike your
16882s traditional what we've seen in this
16883s tournament with one nigh Hawk two lokis
16885s or some teams have brought two Hicks
16887s when you have three tackle ships right
16890s that adds a little bit to um the
16893s equation right you have uh another
16895s tackle ship you can have a backup tackle
16897s ship in case one of them dies uh you can
16899s continue to string people out and when
16901s you have these things that are Starburst
16902s if you have one of your ships tackled
16904s that's expected at the start of the
16905s match but the second that uh you have
16908s one tackled and then two different ships
16910s can chase in two different directions
16912s right then that becomes much more
16915s difficult for you to deal with spread
16916s out you waste time that's the whole
16918s point when it comes to if you're in a
16919s drone comp you know with these es and
16921s stuff you want to waste as much time for
16923s The Rush team to go from one ship to the
16924s other and while you just Whitted it all
16926s the way down I unfortunately I think
16928s this is the end of the road for Exodus
16930s which I'm kind of actually but Ron
16933s reloaded PR enjoyers I mean r reloaded I
16937s mean I thought ex is going to have this
16938s one actually and if re South waza and
16941s and the guys to be knocked out the
16942s tournament but congratulations to R
16944s Reloaded The morus is The Last Ship left
16946s on the grid he is burning around he's
16948s just look at him look at him go he's
16951s he's ways away from the rest of the team
16952s Edge of Glory yeah get to the might not
16955s get prize ships but you can try to be a
16957s Z's record come on I think he could he
16959s could position himself to a m you know a
16962s driving start and just jump out the
16963s arena be really good I mean Ral loaded
16966s not a team I had I mean they're in the
16967s losers but they they're powering through
16969s against a team that has a massive
16970s tournament pedigree yeah and uh R
16973s reloaded um these teams are or these uh
16976s Pilots have a bit of tournament
16977s experience under the beds uh bed the
16979s boss has uh been a captain of a couple
16982s of tournament teams before so looks good
16984s for them getting those prize ships
16986s you're guaranteed at least one of the
16988s Battleship Two Cruisers two frigs uh and
16990s that is a significant Payday for you uh
16994s and the rest of your team depending on
16996s how you distribute that we're going to
16997s send it to a quick break and then
16998s afterwards the desk will break that game
17000s down and bring us into the next match we
17002s will be right back after
17004s this that Exodus sadly departs aliance
17007s tournament 20 uh they they dropped the
17010s ball a little bit there but I mean that
17013s was an exciting match to watch they went
17015s back and forward we saw some excellent
17017s displays of individual piloting uh by uh
17020s pilots on both sides of that match there
17022s we had uh Wasa QC in that hyena just
17025s like doing a great job webbing
17027s everything down keeping a lot of ships
17028s controlled with his one uh and using
17031s that team used afterburners to great
17032s effect obviously uh they were up against
17035s Hicks which have a bonus scram but if
17036s you have afterburners that scram
17038s essentially does very little it does
17040s stop you micro jump driving away it's
17041s pretty much the only thing really left
17042s to do but um having those uh
17045s afterburners to just kind of keep moving
17047s around we saw the survivability of those
17049s ships the hyena really did not die for a
17051s very long long time uh Bart welcome back
17053s to the desk oh thank you how was that
17054s match for you uh it was pretty good um a
17057s little weird seeing uh you know this
17059s whole at has been as seeing these kind
17060s of old comps like it's like ah we saw
17063s Balor and battle Cruisers we've seen you
17065s know like a like we saw you Mirch and
17067s the tuskers bring back the same thing
17068s they brought for like four years and
17069s beat people with it again and now we
17072s finally we saw an Ishtar vexer Navy
17074s issue heavy drone comp and it was like
17076s yeah we haven't seen that for a couple
17078s years and I mean I don't like there's a
17080s reason for it it's not that good uh I
17083s don't think that's necessarily why they
17084s lost per se was cuz they brought ishar
17086s heavy drone comp I think that just in
17088s general we've seen for a while that a uh
17092s heavy drone setups have a lot of trouble
17095s versus rushes because the whole point of
17097s that setup is to basically put their
17099s drones on something kill it and then
17100s kind of Starburst and spread away the
17102s problem is is that if every ship on the
17103s enemy team is able to solo your ship
17105s which is kind of how the rushes work
17107s that that's what you know that's what
17109s happens you keep trying to spread out
17110s and be like okay well send guy tack tack
17112s you here tack you here and then it was
17113s gun down so it was okay I mean it was a
17115s good match there was really good
17117s piloting like everyone piloted really
17119s well I think the Exodus comp was
17122s actually terrible yeah I mean Exodus um
17125s we say this all the time and it it
17126s continues to be true um that they have
17128s some really amazingly skilled individual
17130s Pilots but they have sometimes stumbled
17131s a little bit on the uh the comp
17133s selection uh the the sort of the more
17135s meta thing they do really enjoy more
17138s vintage styles of comps I I tend to
17140s notice each here uh if there's a team
17143s that's likely to bring something that
17144s was popular x amount of years ago uh
17147s they they would be one to do it and they
17148s will do it well like let's be clear
17150s they'll probably do it quite well as
17151s well as it can be done whether or not
17153s it's the right comp for the situation of
17154s course it remains to be to be seen Mr
17158s any thoughts I was just going to add
17159s that I think if they'd been going into
17162s anything but the three Hicks they may
17164s have actually done better um the
17168s scripted point on a hick reaches out to
17170s about 37.5 with
17172s T2 and it stops you from being able to
17174s micro drump drive so if they'd gone up
17176s against anything else um they wouldn't
17179s have had that issue the oses that were
17180s on the beacon would have been able to
17181s jump away uh much sooner um and they may
17184s have had a chance at drawing out the
17185s match and actually winning um so I think
17187s even though we don't often see Hicks uh
17190s you know people favor usually um Navy
17194s caracal Navy ospre bunch of battle
17196s Cruisers Etc with their hand rushes um
17199s in this particular case they do serve
17201s actual purpose that most other ships in
17203s the tornament can't fulfill yeah all
17205s right so um we are still in the
17207s elimination bracket and we have another
17208s match coming up in about 5 minutes and
17210s this is going to be an exciting one this
17212s is we form Volta versus good swarm
17214s Federation uh so uh someone has managed
17217s to convince Annie to come down from the
17218s Eiffel Tower he's back at his desk ready
17220s to game again uh so will they of course
17222s be able to defeat gorm Federation uh
17225s that remains to be seen uh let's hear
17228s from we form VTA spokesperson though
17230s about what they do on
17232s Tranquility hello there my name is
17234s reload AKA Planet 6 and I represent the
17239s team we form Volta Volta is currently
17242s living in Thea to do active PVP in NC
17247s via
17248s wormholes Balter itself has competed in
17252s the tournament about 10 or so
17256s times or a few times also in community
17260s game tournaments as well uh the last
17263s time we won the tournament was Alliance
17265s tournament 10 that was under a different
17268s name of verge of collapse and that is
17271s actually the only time voltr won was was
17274s the first time we
17282s competed and that was uh we for VTA uh
17286s what they do in Tranquility uh thank you
17288s for that all right let's take a quick
17290s look at the B for this upcoming match H
17293s so we form VTA Banning out the Sentinel
17295s the curse the Loki and the Kieran so not
17297s the scalpel this time it's the Kieran um
17299s and gwor Federation Banning out the
17302s armagedon the Loki and the
17306s onos uh Misty or oh together I guess you
17309s could be
17312s bisty not quite as good as the
17314s other when one word can do yes I could
17317s remind
17318s you yes there are some examples where
17320s this is not work and two words are by
17323s far the superior option but I like bti
17326s so Misty of bti Fame uh tell me about
17328s these bands uh let me I'm trying to see
17332s them a little bit I'm going to step
17333s across you a little bit buddy oh there
17335s we go we're back back we're back we're
17337s gaming now okay um so Sentinel curse
17340s pretty typical banss I think they're
17342s banning The Sentinel curse not because
17343s they're necessarily worried about the um
17346s tracking disruptors alone but also the
17348s pairing of strong NES that come out of
17351s both chips the Loki typical ban and as
17354s we can see with the formatting because
17356s both teams banned it towards the end of
17358s their their ban phase there are no
17360s duplicates right for the second round of
17361s bans um so wasted ban kind ofish um the
17366s Kieran is an interesting one I value the
17368s Kieran more than I do the Scout Bell I
17370s think that the additional tank that you
17371s get from a Kieran is actually more
17373s useful in a match than the reduced
17376s signature that the scapel has um so it
17380s it it just seems kind of like semi-
17382s typical bands we've seen most of these
17384s bands over the course of the last two
17385s days the Kieran is really the only thing
17387s that stands out here yeah so it looks
17389s like um I'm just looking at twitch uh
17391s just now so you guys are predicting as
17392s well uh we form Volta um have 3.5
17395s million Channel points to 1 million
17396s Channel points so people are heavily
17398s favoring Volta here I'm wondering how
17400s much of those points that are on goons
17401s are members of we form Volta so that if
17403s they lose they can go well least I got
17405s my channel points I mean yeah that's
17408s they're going to need some like massive
17410s massive amounts of if they lose here
17412s like I think uh starf Commander is in
17414s this building if he's somewhere if they
17417s lose to gwor Federation right now I mean
17419s VTA is a a self-proclaimed uh great
17422s Alliance tournament team yeah um like in
17426s theory based on our educated opinions
17429s they should win this comfortably but you
17431s know you never know could be opposite
17433s day could be what color are they oh
17436s that's a good point uh who knows what
17437s color they are yeah they're a color
17440s they're one of the two possib
17441s and they the winning color or the losing
17443s color yes yes all right well let's go to
17445s the re and find out so we form VTA
17447s versus G Federation here on Alliance
17449s tournament
17451s 20 welcome back to the arena where we
17454s have we from vter and goons SW
17457s Federation on your on your screen we
17459s from VTA got Dominic Armageddon with a
17461s zag and two arbitrators what have goons
17463s SW brought they prob medium gun spam
17466s pretty much an exact clone of a medium
17468s gun spam we saw earlier today with uh
17471s full Navy uh BCS uh with a meran with
17476s Meridan uh not the exact same thing but
17480s uh the the full Navy BC uh Vigilant uh
17483s kind of way interestingly enough also
17484s went for an exac um typically with
17487s medium gum span you see a Tech 2 logic
17490s Cruiser yeah so uh it's going to be a
17492s little bit more difficult for them to
17494s work around the captain buffer if Volta
17496s decide to go for uh a logy trade um I'm
17499s checking right now to see if these
17501s Dominic and gon are full n or if they've
17503s got guns and missile launchers on them I
17506s mean I think VTA they need to just it's
17509s going to be a bit of a tough one Planet
17511s Six in the in the zza is going have a
17512s bit of a time for him cu the damage
17514s switching will be quite quick he's going
17515s have be really on his toes at this point
17518s um as a match under the way goons swor
17520s with one point so vter well
17523s gowor are ahead at the beginning with
17525s the one point uh drones Dro down no Pro
17528s taking the damage right now Zer looks to
17530s be the target for the VTA team um he's
17532s going to go really low probably a really
17533s good call T1 logy get it down quick yeah
17536s and dual Arby from VTA spreading out
17539s their three tracking computers across
17540s the high end of goon swarm Federation I
17542s did check the Armageddon and the dami
17544s are both full n so this is fully drones
17548s as far as DPS is concerned from me for
17550s multi you see the attack bar is a bit
17552s smaller it should increase as more
17554s drones get dropped uh but at the same
17556s time this hyena getting primary by goons
17558s for Federation that's the exact right
17559s thing and it's gone the Down K kov one
17563s down from we from vter and a very
17565s important ship off the grid the
17566s application is going to be rela luster
17568s now the executor is holding on still got
17570s TP on him right now Zeb in the vexa now
17573s the primary I think volter need to
17575s switch targets right now ah this exac
17578s has local reps and they've got a drone
17580s blob on top of them uh we see a lot of
17585s uh bouncers
17587s infiltrators uh from and a couple light
17590s armor mainten spot from Volta meanwhile
17592s it's full DPS drones from uh goon storm
17595s Federation they don't have any rep Bots
17596s with this exac but the exac is holding
17598s on significantly longer than really any
17600s tech1 logic Cruiser should have this
17602s Navy Harbinger currently tackled Lord
17605s Jackson webbed uh padrick in the exac
17609s Staying Alive meanwhile goon storm
17611s hasn't really uh been able to get on top
17613s of anything uh quite yet they got the
17615s sexor tackled down but he was able to
17616s get the full spool of his arm rep so
17618s even though goons have first Blood right
17619s now they're struggling to kill anything
17621s from VTA at the present yeah right now
17623s this gon a th FX in Theon is going to be
17626s nting out the bruix Navy issue and the
17627s har Navy issue and the prophecy as well
17629s so those guns are going to go off the
17631s longer this goes on for the worse it is
17633s for the battle cruiser I can tell you
17634s I've been in that situation you know the
17636s cap pressure will be immense feat for
17637s them as the harbinger Navy issue isn't a
17639s half armor his harders are definitely
17640s off at this point so so what I will say
17642s even though the nav radon is a little
17643s bit of a weird chip it's bit strange
17645s it's it's it's very strange for medium
17647s gun spam to have a harb Navy um but the
17650s rest of the
17651s pretty much make sense uh I will say
17653s goorm Federation actually did something
17657s um did a good thing at the start of the
17659s match which was take out the hyena um
17662s that is how you're supposed to play
17663s medium guns spam so they did execute on
17666s gun spam at the start of the match but
17668s they're having trouble right now because
17670s at the moment they're kind of in an
17671s allout brawl and they're under the
17674s threat of these NES from the full noot
17675s Dy and the full noot genon and these
17677s tracking disruptors as well and they
17679s just haven't been able to kill anything
17681s this Navy harbringer of Lord Jackson
17682s into low uh structure right now and even
17685s though this Vex is webbed they've got
17686s nothing else T tackled they pulled the
17688s web on the vexer the Z hasn't even had
17690s to rep anything in a while no I think
17692s Planet 6 should be okay I think he
17693s should be sitting quite pretty the the
17695s truck and disruption is probably doing
17696s huge and now with that Harbinger down
17698s that tracking disruption is going to get
17699s even more Amplified for the Brut Navy sh
17701s I don't think he's going to be hitting
17702s much at all this this tournament and
17704s also the NES are definitely going to be
17706s more stacked as well yeah and Planet Six
17709s in that zarm uh boating around right now
17712s not sure if that's uh AB or mwd fit
17715s quite yet uh but got webbed uh zarm has
17719s still a very tanky uh ship with its
17721s local reps very difficult to kill if you
17724s don't get on top of it at zero with
17725s these medium guns uh at the moment this
17728s Vigilant also in trouble I assume it's
17730s the Vigilant that's got that zarm webbed
17732s uh and the Vigilant going down in a low
17735s armor already the Vigilant is being
17736s tackled by Annie right now he's right
17738s next he's right next to the planet six Z
17741s you going after the zarm if you don't
17742s have Z the zag is actually chilling he
17745s is tpd in web right now but it's it's
17747s only webbed by the amen yeah um they
17750s need to go after the Vigilant goes down
17752s they need to kill the omen immediately
17754s they they absolutely do cuz Planet Six
17756s is in pretty low armor I just I
17759s understand getting the initial tackle
17760s but I feel like the Vigilant should be
17762s the one who's trying to get that tackle
17763s on the zarm ass because of the 90% webs
17765s they would have killed the zast already
17767s and would have had a much better trade
17769s uh this time around they are going to
17771s lose Planet Six in his arm so the points
17773s are going to favor goons swarm ever so
17775s slightly it's actually two points for
17777s Volta my mental math was not mathing but
17780s uh still uh goonswarm they really really
17784s got to get on zero on top of people to
17786s actually do anything at the moment and
17788s they've only got tax on this vexer
17789s they're going to go for the vexer now
17791s but remember the the battleships are
17792s still going to be applying new pressure
17794s across all the ships here so I really
17796s think in the long run I think goons
17798s going to have a problem applying their
17799s DPS only be coming from the Navy
17801s Prophecy in the M the bruck he's going
17804s to be Ned the whole time and his links
17805s are going to go off but the OM Navy she
17807s does go down Ze Zea is about to go down
17809s in the vexa I still think volter are
17811s still in the lead here I think they
17814s definitely are and you know part of the
17816s execution Bart keeps saying with me and
17819s gum span sometimes you just got to go in
17821s Vol VTA does this and then goorm tries
17824s going in but they go for the logi after
17827s the hyena do you think VTA potentially
17830s should have turned maybe on one of these
17832s BHS I think I think that V losing H that
17837s early on was a big was a big problem for
17840s vter um are you talking about should
17843s goons have gone for one of the I I think
17845s so yeah yeah they should have gone for
17847s the battleships now and tried to get
17848s them down because the mulus is about to
17850s go down the omen reload mulus goes down
17852s the ens are going into structure and
17853s supreme lead M from the last match
17855s earlier today held on really long for a
17857s long time so I think if he can just hold
17858s on for a long time wasting much damage
17860s as possible Omen goes down I really
17862s think the NES are really having a mass
17864s basically I think the brut's Navy sh is
17866s not doing anything anymore yeah I mean
17868s we look at the attack bar goor
17869s Federation started with a larger attack
17871s bar this time around even the red part's
17872s a bit larger they're applying a bit more
17874s damage at the moment the great part
17876s Volta is now firmly in the lead just
17877s purely with drones we see uh another
17880s ship deleted and uh it's this merer this
17884s Navy bruck this name this prophecy all
17887s just having a very rough time of getting
17889s on top of any Target that is not tackled
17892s I think you're right they should have
17893s gone for these battleships I mean the
17895s the two arbitrators icon and no proo
17897s they doing immense job just getting
17899s removing the I mean b yeah the bruix is
17900s Ted out and they're just focusing the
17902s NES on the m and the prophecy Navy issue
17904s exra going to structure and with that I
17905s think that it secures volage victory
17909s yeah uh you can breathe a little bit
17911s easier now happy about you can breathe a
17913s little bit easier now W Prime PR ship
17915s and I'm being I'm being impartial
17917s obviously this is how it is but as a bit
17919s as a part of me it's like okay guys we
17922s keep it together we got this I mean
17925s there would have been I think some
17928s questions I would no C would have come
17931s in here with another L and I would have
17933s got in my forehead
17935s R and stey about to go down though in
17937s the Magus but the bruix Navy issue in
17939s half armor he'll be really easy to kill
17941s his harders are definitely off but I
17943s think th and and Annie in the
17944s battleships could definitely clean up
17946s the rest of the of the of the um goons
17948s swor team so so we already talking about
17950s what go form could have done differently
17951s in this match uh potentially to to make
17954s the best out of the situation talk a
17956s little about what VTA has done to
17958s capitalize on goor here I actually think
17960s that gor's first choice of Target was
17963s perfect yes it was get rid of the Hena
17964s and I was a bit like that's terrible
17966s that's the worst thing can happen on on
17968s your on volter team because K one and
17970s Hina he's a Lynch pin of the application
17973s and the webbing and also screening as
17974s well if they need to I think if goons
17976s swam I mean it's a bit of a problem
17978s really because you look at the comp and
17980s you think lots of NES lots of TDS the
17982s longer the game goes on the worse it's
17983s going to be for us so you have to either
17985s get the arbitrators down just like like
17987s literally as you said just rush in and
17989s just kill stuff as as fast as possible I
17992s think because they have the the more DPS
17995s uh goom in terms of like immediate
17996s damage so I think if they probably just
17998s have to gamble and go in yeah uh and we
18002s from VTA I mean taking advantage of uh
18004s some less practiced uh goons swor
18007s members obviously uh goons swor is
18009s rather a large Alliance but the German
18010s team has a lot of turnover yeah I mean
18012s goon's still taking down a bunch of
18013s ships I mean we can't we can't deny that
18015s that it's they' they managed to get the
18016s Z Down The Omen basically the MVP for
18019s gonor getting the web on the zamad I
18022s think the Vigilant got hard hard tackled
18024s quite early on so I think he got Annie
18026s went straight for him but Annie still
18027s taking still a lot of damage on grid and
18029s the Navy Prof Navy putting Annie into a
18032s bit of armor but obviously he's got a
18033s local tank but I think um volter doing a
18036s good job like not getting you know when
18038s you lose ships in the match you kind of
18040s get bit worried so I think keeping it
18042s you know calm and and trying to find a
18044s break in the in the go set yeah uh just
18047s well played by Volta obviously and gwor
18050s this is their best showing in the at in
18053s a very long time they get a win versus
18056s pandemic qu and uh that of course gives
18058s them bragging rights on TQ uh they
18062s unfortunately bragging rights hey hey
18064s heyy hey you know the the side that was
18068s on the B2 side of the B2 War took out uh
18072s pandemic hord so you know we're totally
18074s okay with that right right you and may
18076s we're okay with that I think so yeah
18078s although my voter just took out goons
18080s from the tournament as well I mean I
18082s mean yeah they're no longer blue it's
18083s fine good but either way you know goons
18087s making their best showing in a long time
18089s in the tournament uh well played to them
18091s Unfortunately they will not be PRI
18092s shipping joers unfortunately for you uh
18095s Volta will of course be prior ship
18097s enjoyers we'll see them later on in the
18099s lower bracket them quite a while to chew
18101s through the rest of the go for comp 10
18103s seconds left hopefully they can get this
18105s Navy prophecy down so the desk has a
18107s little bit more time uh to analyze that
18110s we're going to send it to a quick break
18111s when we return the desk will break that
18113s match down and bring us into the next
18116s match we form VTA continues the skin run
18120s um I I didn't catch the match um and
18122s Starfleet Commander told me that it was
18124s a cam composed collected easy Victory
18127s straight from uh from we VTA uh Mr Kite
18131s how did you enjoy that match I thought
18133s it was uh an excellent match um sadly
18135s didn't go the way that I would have
18137s wanted it to go you know I would have
18138s loved to have seen the uh the bees take
18141s out another team um I do actually think
18143s that
18144s goons had the win in the bag um at one
18148s point I think they fumbled the bag a
18150s little bit um just too much to hold on
18153s to you know no one was there on the grid
18155s telling them what to do so they were all
18156s confused bumbling about once the an died
18159s they were in trouble yes exactly just
18160s bumbling around the grid um I think that
18163s they should have all in on the Dominic
18165s and then the Armageddon I think by
18167s removing those two ships you basically
18169s remove most of the damage coming out of
18171s the other team um vter would have had a
18173s couple vexas a couple of arbitrators
18175s left which isn't really going to be able
18177s to burn through the rest of your comp um
18179s so if goons had played it properly I
18181s think that we would see them advancing
18183s in the tournament yeah I mean honestly
18185s um I've seen good play in a bunch of
18188s matches over the years like although
18190s they haven't historically done overly
18192s well they have played and a bunch of
18193s them they have some experienced people
18195s and some good theat crafters and they
18197s they flew great there um like shout out
18199s to the entire goor Federation team uh
18202s Volta is a tough tough uh team to beat
18205s um and they really give them a run for
18207s their money um I'm absolutely certain
18210s that uh the Volta guys would have been
18212s in full squeaky bum mode in that match
18213s because like they really got pushed
18216s against the wall by gwor there staffle
18218s was nervous Ling at one point I I I was
18220s crouched down in front of the TV to
18221s check it out and he was just staring and
18223s just laughing to himself a little bit it
18225s was good yeah so yeah excellent but
18227s unfortunately that was an elimination
18228s match so gsor Federation as is tradition
18231s is now eliminated from Alliance
18233s tournament 20 uh we thank you for your
18235s your participation um Volta continues
18238s they get some skins now so they can
18239s start to offset some of that uh that bar
18241s guest loss from earlier on uh they're
18243s going to need a few more wins to to
18245s Really offset it uh but you know down
18248s but not out okay so we still have have a
18250s couple more elimination matches to go
18251s today U and this next one should be
18253s interesting it's white squall versus
18255s slow children at play so let's take a
18258s look at the bands for this white squall
18260s choosing to Banner the EOS the
18261s Armageddon the Blackbird and the curse
18264s and this is think the third time we've
18265s seen a blackbird band but I don't think
18266s we've actually seen it fielded yet um
18268s and the Soul at play Banning out the
18270s pontif effect Omas the slip far uh
18273s excellent job by the way uh on that one
18276s and the Loki um mystical M your thoughts
18279s on these bands whoever came up with the
18282s bands excellent work uh production team
18285s does that mean the slep near is
18287s available yes I think so yeah I think
18289s that is exactly how it goes they could
18290s run gush if they wanted to they could
18292s which is gun rush so what happens if you
18294s have a slep far and then you approach it
18297s does it become a slep
18300s near and what if the ban then cuz if you
18302s ban the S far and you really far away
18306s from the S near and it becomes a SL far
18307s does it just get deleted like how does
18308s this work would you rather fight one
18310s full size slep or 10 slep far size s are
18314s they f with artillery or autoc cannons H
18317s they're slep far is probably probably
18320s artillery yeah probably the S then yeah
18323s okay I was going to say to actually
18326s comment on the band uh the Blackbird ban
18329s is a fairly interesting one I think I
18331s don't think we've really seen much ECM
18333s in the tournament at all uh people
18335s favoring the more reliable um ew War
18338s setups using track and disruptors
18340s presence disruptors and damps because
18342s they will apply all of the time instead
18343s of kind of being a dice roll um some
18346s people get really unlucky in dice rolls
18347s I would know uh other people get really
18350s lucky in dice rolls my opponents would
18351s know U as we found out in previous
18354s previous tournaments I think that it's
18357s interesting to see white scull Banning
18359s the Blackbird here maybe it's something
18360s that they've found has been really
18362s effective against some of their comps in
18363s practice uh it might be because they are
18365s going to stack most of their damage into
18367s a few select ships and they don't want
18370s them to be um both screened off and then
18373s jammed out so they can't actually do
18374s anything to to clear that tackle um
18377s that's the only real reason I could see
18378s them Banning the black bird yeah I think
18381s both these teams unless I'm mistaken
18382s here have their flagships available as
18384s well um white squa went up against truth
18386s on a light earlier on uh and and lost in
18388s a another pretty like intense match like
18391s we've had a couple of these like team a
18393s should win against Team B type matches
18396s uh VTA goons is another example um and
18398s the team that was sort of I guess
18400s expected to lose did lose but really
18402s made it difficult for the expected
18404s winners now you could say is this just
18407s like a a general increase in quality in
18409s the tournament and I think generally I
18410s think it probably is uh because uh we
18412s continuously see more like better teams
18415s getting better and better and better
18416s especially with the new feeders format
18419s uh previously you could like Buy in and
18421s now you can't do that so teams have had
18422s to like work their way through into uh
18425s into the tournament by at least having
18427s some level of basic competency it's like
18429s a like a little check to make sure that
18431s you're not completely bad at the game
18433s you're sort of at least mediocre at
18436s best yeah yeah they get filtered now
18438s honestly like there's a lot of uh lot of
18440s ancient old decrepit horrible uh maybe
18445s Legions of them teams that just don't
18447s make it anymore and there's a reason for
18449s it you know it's the feeders are amazing
18451s the games we've had since we started
18453s doing these like rough feeders that I
18454s mean we I read the eve tournament
18457s General chat the amount of apologies oh
18461s yeah no it's great it's great hope you
18462s recover H yeah I don't know we'll see
18465s but the the amount of crying in that
18468s chat about the feeders for years every
18471s year someone's like oh it's not fair
18473s this this format was terrible for me and
18474s it's like well you know you could have
18477s just won like at the end of the day you
18480s know how it's the same way how do you
18481s win the at well you beat the other teams
18482s how you get through the feeders but
18483s people be like well you know this
18485s specific format that we did was super
18487s toxic to my specific team because of
18489s this and you're just like come on bro
18490s like I feel like the way to annoy
18493s tournament enjoying even online players
18495s the most is to Simply have a tournament
18497s yeah the existence of a tournament um is
18499s just Riles them up into such rage uh
18502s that you know this is where we end up so
18504s you're welcome guys but if you don't
18506s have a tournament then oh yeah Shing of
18510s tournament yeah was my favorite was when
18511s they're like they complain when they're
18513s like oh well this one it was too close
18514s to the summer uh how will I go outside
18517s and you're like do you really though
18520s well you know I I don't think it I don't
18523s know about that one guys yeah you know
18527s so toxic I mean yeah but that's what
18529s we're here for uh let's do predictions
18531s white squall welcome back to the the
18533s bisty show white squall versus slow
18535s children at play um I'm asking both of
18538s the besties um what we'll start with the
18541s isty part of bti uh which which are you
18543s going to predict here which SC SL J to
18544s play slow I guess that just makes you
18548s just B
18551s yeah
18553s um he got all the letter yeah I yeah uh
18557s no I'm GNA I'm going to predict uh you
18559s predicted slow yeah really yeah but you
18562s don't pay attention no surprised I
18565s thought he was I thought he was going to
18566s go the other way
18568s no slow slow well I mean most of my
18571s letters said slow so I'm guess I'm going
18572s with slow as well I'm going to see what
18574s twitch chat uh in their Infinite Wisdom
18576s which team is
18577s red keep forgetting about that uh twitch
18580s chat believes in white squall and you
18582s know what guys are always right I'm
18583s going to go for white squall as well so
18585s let's just throw this one straight to
18586s the arena and find out who will win
18587s between these two
18590s teams welcome back to the arena my name
18592s is Fier joined by the ever lovely star
18595s fleet commander and we are getting ready
18597s to go on the red side we have white
18598s skull who have brought Shield medium gun
18600s spam what if Slow Children Play SL
18602s children have gone for a shield but with
18604s missiles a big bargus and three offices
18607s and an ospre Cary stalk by us I like
18610s well this going be interesting because
18611s you got one team that has got the
18613s projection quickly a quick well both
18615s teams are projecting but one is
18617s immediate basically in terms of damage
18619s so I'm going to be really interesting as
18620s we always see with medium rail spam
18623s white SC have you know they got to make
18625s their target quickly at the beginning
18627s yeah and uh just double cheing these
18630s weapon systems right now uh that is uh
18634s looks to be rapid lights on these
18637s orthoses and not hmls so would mean you
18640s know your your
18642s typical uh setup with these which means
18645s High burst from both the orres and the
18647s barest but still has that long reload
18649s time that's said the orthis since
18651s they're using frot sized weapons are
18653s going to apply perfectly to the low end
18654s of white skull unfortunately for them
18656s the only frigs for wh Squall are the
18658s burst and the bantom yeah I think I
18659s think wh s are probably going to try and
18661s go for maybe one they could go for the
18663s ospray immediately which is what they're
18665s going to do TP on him right now look at
18666s those damps I think that's a good the
18668s damps come out immediately as well I
18670s think the ospre is the right core and I
18671s think they definitely need to just go
18673s straight in yeah these uh triple damps
18675s on all three Navy foxes and correctly
18677s identifying really what the threat is
18679s and going for the fleet hurricane who uh
18681s can't really uh do a whole lot in terms
18685s of uh getting away from slow play at the
18688s moment is the fastest of the BCS that
18690s are brought but right off the match uh
18692s Bargas have insane amount of range with
18694s rapid Heavies especially if you're not
18696s uh getting any sort of uh control on
18699s them and as I said say that the jackar
18700s Falls jackar dies for slow Bantam into
18702s armor but recovering back next to the
18704s burst Mo Freeman did survive cuz he did
18707s just burn away out of the the range of
18708s the of the rapid lights Jack doll now
18711s being shot as well I mean I think wh
18713s School wh school just going to be trying
18715s to clear as much off as possible you can
18716s see on your screen that that the the
18718s rest of the battle Cruisers continued on
18720s in whilst moar went away Shield Navy
18723s though get mean I'm not surprised the
18725s the Osprey completely just evaporates as
18727s well so a huge win for um wh school to
18730s get the L down yeah so even though these
18732s damps had been put out by slow play wh
18735s score made the correct call here they
18737s just burned in because slow children at
18738s play out project white squall in every
18740s single part of this map so just load
18741s short range ammo you're going to be
18743s getting in and very fast and uh they B
18747s away with the fleet hurricane now it's
18748s getting reps this MOA getting some
18750s damage right now but they're right on
18751s top of this barest who is melting quite
18754s rapidly completely just wailing on him
18756s right now and that is the right call
18758s they've got rid of the ospr just go for
18760s the battleship and get rid of him right
18761s now yeah exactly and um kind of to this
18765s thing right so this is the second time
18766s today that we've seen Bargas Shields
18771s K that is true I we don't talk about the
18773s other one though we don't talk about any
18774s flag Bargas that's that's not true okay
18778s okay so so so uh I'm jumping the gun a
18780s little bit here because uh white squall
18782s are snowballing this and they're getting
18784s a lot of damage in very quickly on these
18786s targets they killed the Jack dolls
18788s that's yeah uh one of the things that
18790s can kill their Lodi uh don't really care
18792s about the orthoses Cu uh ospre goes down
18795s and they go for the barest so uh white
18797s squall making quick work of slow play
18800s who just could not out kite the what
18803s turned into Shield rush and and also Mo
18806s Freeman doing a really fantastic job of
18807s just wasting time when you have Clips um
18810s in in your rapid lights like he burnt
18812s away to just mitigate as much Dage as
18814s possible and wasting that that damage
18816s because if he doesn't do that he would
18818s have died immediately and then would
18819s have been a completely different game
18821s game first off goes down I mean I think
18823s white school just played this really
18824s well the restling pushed in while mo mo
18826s Freeman went back uh to go back to the
18828s logifix to get the Reps but I'm just
18830s trying to think could have slow children
18832s played differently maybe gone for maybe
18835s just went for and immediately switch or
18837s you could you could fake battle cruiser
18838s to go back and then put all your DPS on
18840s one of the FES maybe well so I think
18843s part of the thing here right is you pick
18845s orthoses they're going to be rapid light
18846s fit more often than not can fit hmls to
18850s them more often they're going to be R
18851s light fit rabid lights are really good
18853s at killing things that are destroyer and
18854s fr sized uh they run into the same
18857s problems as rapid Heavies when they
18859s start killing things that are Cruiser or
18861s battle cruiser size because they are the
18864s weapon system of the thing down and
18866s therefore uh the drawback is that long
18868s reload time and so what we saw here was
18870s they were almost able to take down that
18872s Fleet hurricane he burns away gets to
18874s the brist and bantom now they're going
18876s to this Navy exac and they can barely
18878s break them but after that they just
18880s don't have a whole lot left in the tank
18882s and the barest ends up uh falling
18884s because white squall did what they
18885s needed to do right you lose out long
18887s range rush in with the comp Bart will be
18889s very happy that they chose to do that
18893s you should in this scenario you should
18895s just go in there's no point in being
18897s like defensive or anything get your
18899s damage in really quickly B Force going
18901s to go down and your at the same time and
18903s congratulations to white school and
18904s we're going to go to a little break and
18905s then back to the
18907s desk the comfortable Victory continuing
18910s their run in the lower bracket of
18912s Alliance tournament 20 I'm CCP Overlord
18914s welcome back to the bti show guys talk
18916s to me about that
18919s match isty yes I'll take isty first oh
18921s okay hello uh yeah it was uh I thought
18925s slow had it slow should have had it when
18928s well okay fine fine B sorry B seems to
18933s believe that the slow team wasn't built
18936s in a way they were built different but
18939s in theong way yes basically buil built a
18941s horribly malformed and evil and needed
18943s to be put down I thought the far guest
18945s and arthes would be able to kite just
18947s long enough to be able to lower the
18949s damage on the other team uh and
18952s unfortunately that was not the case um
18955s yeah they just fell apart immediately
18957s slow actually did a very good job of
18959s swapping targets so the hurricane Fleet
18961s issue burned away the Navy exac was
18963s burning in so they correctly swapped to
18964s the Navy XX really quickly to get rid of
18966s some additional DPS on the grid um it
18969s immediately fell apart because it's a
18970s shield tanked Navy
18971s exe but unfortunately in that time frame
18975s they also traded both track doors and
18977s Osprey and then began to lose their core
18980s so uh it it was just well piloted
18983s um like Shield Rush basically or like
18986s Shield gun spam kite is
18989s Rush nice Snappy name is there it is a
18991s less Snappy name but it's an accurate
18993s description so and what what do you
18996s think yeah I I mean so first off the
18998s only reason I said slow in the first
19001s place because I had to contractually as
19003s team bisty um but uh second yeah I mean
19007s there's a reason why we don't see rapid
19010s light based Shield kite setups anymore
19013s and a lot of that is because that uh you
19016s know previously back in the day when you
19017s could take a jackdaw with its you know
19019s plethora of mids slots and put a bunch
19021s of tracking disruptors in it you could
19023s fly that setup and have all of your
19024s ships with their abundance of mids slots
19026s have tracking disruptors and make it so
19027s that the other team couldn't snipe you
19029s from the same range you're shooting them
19031s uh you can't do that anymore um due to a
19033s lot of tiar by certain Alliance teams
19036s and also us just being like yeah maybe
19038s this is kind of silly
19040s um but there's a reason why we don't see
19042s it and is because all you have to do to
19043s counter it is bring guns that hit as far
19045s as their missiles hit you because at the
19047s end of the day like you know a Navy Fox
19050s is pretty tanky and orthus is not when
19053s you're in the alliance tournament and
19055s your entire
19056s um game plan is to stay away from from
19059s the enemy it's a lot harder than on TQ
19062s where you know you can have uh you know
19064s your snake pods and your 12 billion isk
19067s nightmares with Abyssal out everything
19068s and just go in a straight line and be
19070s like aha chase us and we'll shoot you
19072s they have a big sphere they have to play
19073s in so they can't really kite as well if
19076s the opponent like you can't get far
19077s enough away from them not to hit you and
19079s we saw it there is like the amount of
19081s damage that slow put out was good white
19086s squall did more they applied more and
19088s they just blew them up yeah that is a
19090s really good tactic for uh Alliance
19092s tournament is apply more damage than
19094s than your enemies uh especially if you
19096s do it faster yes doesn't really matter
19097s if you do it in like 25 minutes because
19099s ain't no one got time for that so we're
19101s going to have to do it much quicker um
19103s so I want to talk a little bit about the
19105s prize ships for this year um I just
19108s assume someone else in the building has
19110s made a graphic for this so I'm just
19111s going to start talking as if there's
19112s going to be a graphic and one might come
19113s up uh but this is the first time in a
19116s long time that we have Alliance
19118s tournament PRI
19120s battleships which I think is pretty cool
19122s um so obviously this tournament is
19123s sponsored by gista it was hijacked off
19126s of Concord so we have our three hulls uh
19128s one based on top of the pacifer one on
19131s top of the uh the monitor Hull and then
19133s one on top of the uh Black Ops
19135s Battleship whose name I figured Marshall
19137s Marshall that's the one good old
19139s Marshall um and this is like I say the
19141s first time in almost 20 years Bart 20
19144s years Alliance T battleships yeah that's
19147s crazy this is wild yeah it's um
19149s I don't um I I know stats exist for them
19153s I don't think we've talked about it yet
19154s are they a public um there's fully
19156s public yeah I think they're on Reddit
19158s yeah okay cool I I was going to say you
19160s know it's one of those things where like
19161s you start kind of being like okay is
19162s this something we're allowed to talk
19163s about or not or what is yeah well
19165s they're broken they're insane yeah and
19168s uh also they're going to be very very
19170s very very very very expensive so uh I
19172s loved when the Marshall came out um I
19174s was a big black ops enjoyer uh Marshalls
19177s are cool this is going to be like like I
19180s I'm just I'm so excited to watch
19182s somebody take this get baited by procure
19185s that they're blops on because they
19186s having fun and then lose like a 500
19188s billion isk Battleship
19190s just it's going to be like probably like
19192s a day after that the contracts go out
19194s too somebody all right let's go yeah yes
19197s contracts but no they're they're they're
19198s incredible ships um it's really cool I
19201s love that it's a Black Ops so I think
19203s we're going to see people using them in
19206s probably a lot more because it's harder
19208s for you to like you you can people be
19210s trying to fish them people will be
19211s dropping supers on them they'll be being
19213s dropped on supers it's you know ratting
19215s carriers it's going to be crazy BL the
19217s Black Ops is super fun you never done it
19218s an Eve online GO train it this is going
19221s to be great and the ship is like broken
19223s yeah it's so much damage I feel like
19224s Black Ops is one of those parts of the
19225s game where it's like an hour and a half
19229s of nothing waiting and then like 10
19233s seconds of exciting chaos and afterward
19235s you're like that was a great use of my
19236s time I had a great time and I would do
19238s it again yeah no I mean people do it and
19239s they'll just be like what'd you do like
19242s oh I I killed the procure but I had
19245s super like have so much fun doing like
19247s me and 20 of my best friends took
19249s billions and billions of es worth of
19251s ships spent more than the enemy ships
19253s that died in fuel alone yep but we had
19256s fun and that's what matters and the
19257s amount of like effort that you had to do
19258s to make it happen too you know
19260s somebody's just sitting there like I'm
19261s having fun with my game and you're like
19262s we've been hunting him for 3 hours it's
19264s like he's just been in the same spot
19266s you're like but you don't know what we
19267s had to do to get here so I've
19269s experienced that myself when you're like
19270s sitting on one side of a wormhole
19272s connection with the scarr leg he's like
19274s not yet guys wait and then like an hour
19276s later you're like he's almost there he's
19278s like okay and then another hour passes
19279s she
19280s like anything and then like he doed up
19283s okay yeah at least we got a you know
19285s what it's the best best uh best ship is
19287s friendship you got to hang out with your
19288s friends so that is true but the ships
19291s are called the side Winder which is the
19292s frot the Cobra which is the cruiser and
19294s the python which is the battleship and
19296s there are hundreds of these ships been
19297s giving out they've been going to be
19299s given out in this tournament all the way
19301s down to uh the top anyone in top 16
19304s right this is something we introduced in
19305s Alliance tournament 17 uh it was no
19307s longer just top three four teams that
19309s got ships um and it was no longer just
19311s 50 of each total it is like just
19314s hundreds hundred 100s in fact it says
19316s here
19317s 385 ships will be given out and the
19320s winning team will get 40 side winders 40
19321s cobras and 20 pythons and this scales
19324s down uh in quite a quite a fair way down
19326s to top 16 uh so you get get two side
19329s renders two cobras and a python so
19331s anyone who makes top 16 in Alliance
19333s tournament 20 is going to go home with
19334s at least one Alliance tournament
19336s Battleship for their team um it if you
19339s want to steal that and take it for
19340s yourself Mr Alliance executiv you're
19342s more than welcome to that's how we game
19344s here um but I also think that the ah
19346s here we go we have some cool graphics
19348s now so check this out someone went
19350s absolutely ham with a paintbrush on
19353s these ships so that is The Sidewinder
19354s it's a cover Ops frig uh so it can do
19356s all the normal cover Ops frig stuff also
19359s having a bunch of gista bonuses and
19362s let's be fair it looks pretty godamn
19364s cool as well um the uh Cobra I'm
19368s actually really looking forward to that
19369s one I think it's going to be super
19371s exciting it has um extra bonuses uh to
19375s uh be able to fit the micro jump drive
19377s so this is a cruiser with a micro jump
19378s drive and because it is a Recon you can
19381s lock out super far away so there is
19384s absolute maximum meane potential with
19386s this thing you can just lock someone up
19387s from 115 km away micro jump on top of
19390s them shoot some stuff jump away again
19392s it's going to be some some absolute Giga
19395s gaming going on with these things and
19397s then of course there is the the
19399s battleship the python itself um I just
19402s think it looks phenomenal and I think
19404s like you say it's going to be a bunch of
19406s people sitting in these fancy Black Ops
19407s ships getting ready to just drop on all
19409s their friends and I just love the I just
19413s love the look of them I think they look
19414s fantastic yeah it's like a uh it's like
19417s a big shark that's covering graffi
19419s yeah but like in a good way I feel like
19421s Concord are watching this and just
19423s getting more and more annoyed what have
19425s you done what have you done to our ships
19427s yeah they were like we're going to host
19429s our own Alliance tournament we're
19430s Concord and then it got just yed out
19432s from underneath them um uh by the G's
19435s Pirates so uh super exciting all right
19438s let's look forward to our next match
19439s which is again another elimination match
19441s this one is going to be between root
19443s Capel and unspoken Alliance so let's
19445s take a quick look at the bans for this
19447s so rot Capel Banning the mollus the Loki
19450s the Nighthawk and Zar she blows uh
19453s excellent good job eight out of 10
19455s unspoken Alliance spanning out the EOS
19457s the orthus the Deacon and the BRK Navy
19460s issue Bisal might what do you think
19463s about this which one of
19466s us I don't know about that one right
19469s there um I would
19472s say Okay so the Loki and the Nighthawk
19475s band seem to be trying to get rid of
19477s some of the ham Rush that we used to um
19480s I think that the BRX Navy issue ban is
19484s probably the more interesting one of all
19485s the ones listed mainly because it's
19487s taking away one of the core ships that
19489s we often see in the armor rail um spam
19492s comps and the brick Navy issue is
19494s actually a really good point efficient
19496s ship for what it does which is a
19498s buttload of damage out to range um I do
19501s think it's kind of strange to see an
19502s author ban I think the auth ban is
19504s probably the only one on there that I
19505s would count as kind of like out of place
19507s considering the fact that the author
19509s hasn't really been incredibly strong in
19511s any comp that we've seen we saw we've
19513s seen it in the last match and it kind of
19516s fell apart CU It's Paper yeah they fed
19518s yeah so it's it feels like a bit of a
19520s waste of ban but there may be some
19522s practice that went on in the background
19524s that gave away some of the idea about
19525s like maybe it's meta that was developed
19527s internally between the two teams and
19529s they know that Rell has a strong comp
19532s that utilizes the orthus and it's hard
19534s to replace it so they want to get rid of
19536s that comp that's as I'm reaching right
19539s I'm guessing but why else would you ban
19541s the orthus yeah I feel I feel like we
19544s have seen maybe an orthus ban or two
19546s before but it's always been in the
19547s second phase of banning as opposed to
19549s the first phase I think you're mostly
19551s right on this when you say uh like it's
19552s a strange bat uh B any any other
19554s thoughts on these bands here no I mean
19556s not not on these specific bands but on
19558s just bands in general is that I think um
19560s you know uh isty definitely got on a
19565s really good point there is that we when
19567s we're seeing teams ban ship they're not
19569s necessarily because they're good ships
19570s they're because they're ones that they
19572s think they will have trouble with which
19574s generally is due to their practice and
19576s people usually very rarely nowadays
19578s people do internal practices cuz like
19581s you know if you can if you can afford to
19582s get enough people to do it it's great
19584s but you'll always have a B team and an a
19586s team so you still want to go out and see
19588s what other teams are doing and so I
19589s think that you know he's completely
19590s correct unspoken whoever they were
19593s practicing with they were getting just
19594s shellacked by orthis and they're just
19596s kind of like H yeah we don't know how to
19597s counter this
19599s does that mean rot knows how to use them
19601s no does that mean this is a good way to
19603s do it probably not honestly I think that
19605s you should not be banning things that
19606s like you shouldn't be looking at an
19607s individual ship and saying this is hard
19610s for us to beat you should be trying to
19612s ban them into picking something that you
19614s can beat personal opinion but hey I mean
19617s what do I know right I just I just come
19619s up here I don't even you're just a a
19621s yapper yeah I'm a yapper I am one who
19623s yaps so yes uh I also find the bricks
19625s Navy an interesting ban I think it's
19629s if you're trying to get rid of like
19630s medium gun spam with battle Cruisers I
19632s think there's more effective ships to
19633s ban uh Misty what would you ban instead
19636s of a brck Navy for example I think if
19639s you're trying to get rid of the medium
19640s gun spam I don't know br's Navy seems
19643s like a decent ban to me um you might
19645s want to go for uh Navy Harbinger perhaps
19649s um those are really the the two main
19651s bands the estar is kind of easily
19652s replaceable with an Absolution at that
19654s same level and point cost uh but the
19656s Navy brucks Navy harbinger don't really
19659s have other counterparts that you can
19660s bring you can bring like a Navy prophecy
19661s but it's not quite the same it does have
19663s an optimal range bonus I believe um so
19665s it makes it decent but it's also I think
19667s a fair bit slower than the Navy bruix
19669s and the Navy Harbinger um alternatively
19672s you have the Navy or the fleet hurricane
19674s not the same at all I I would not
19676s suggest bringing artilleries in your um
19680s gun rushes because um it it's just it
19683s does not have the same effect y um I
19685s mean let's do a couple of predictions
19686s now Rock Capel uh We've long said
19688s they're kind of a defender of the upper
19689s bracket uh some might even say
19691s aggressively mid-tier um are they still
19694s aggressively mid- tier we're in the
19695s elimination bracket here Bart yeah I I
19697s feel like honestly they're playing
19699s pretty dang well um like I said the team
19702s everybody's gotten way better so they
19703s used to be if you can beat them good and
19706s if you can't beat them it's like oh
19707s that's expected but now like I I feel
19708s like rach's been doing very well I agree
19711s personally so I I'm going to predict for
19712s them okay because also you know I mean
19714s come on Twitch chat oh yeah what does
19716s twitch chat say I almost forgot to check
19718s with the ultimate source of Truth in all
19720s that is right in the world uh they say
19722s Ro Capel as well all right all right so
19724s and root are bringing their flag
19725s Armageddon Navy issue uh so this should
19728s be interesting all right let's hand it
19729s over to the arena and see who wins this
19731s match in Alliance tournament
19735s 20 hello I am moderator joined by Oli
19738s Aris for what should be a very very
19739s exciting match so unspoken they have
19742s brought what we're going to call the
19743s Florida man rush so alligator sleer
19746s coming from the depths and the swamps
19748s and they're to try to take a bite out of
19750s rapel especially that Flagship Navy
19752s Armageddon flown by KH yeah and rapel
19755s they have a control comp uh featuring
19759s that Flagship Armageddon Navy the double
19761s arbitrator for the tracking disrupture
19763s and disruption and guidance disruption
19765s normally I would say Okay mixed weapon
19768s systems tracking disruptors guidance
19770s disruptors not a great shot however
19772s guidance disrupting an alligator or a
19774s gila isn't the best place these tracking
19777s disrupting the sers they're a see who
19779s cares they wanted to get at zero anyway
19781s and most likely unspoken is going to be
19783s going top down meanwhile rot Capel
19786s they've got to find a way to get onto
19787s those bombers and stem the bleeding yeah
19790s so I mean if you have a hand in a
19791s purifier I'm thinking that's like 600
19793s damage nearly free to be pumping onto
19796s that Navy Armageddon but there are two
19798s arbitrators and what they really want to
19800s do here is start you know applying those
19802s GDs but already we see that the
19805s Armageddon is being painted and I don't
19807s see any guidance disruption I see one
19809s now on the alligator another on the
19810s alligator uh that will be some of the
19812s heavy um assault missile damage
19814s mitigated but the alligators aren't even
19816s in range to ply just yet yeah and arm
19819s alligators they also have their drones
19821s their drones are important too and
19822s before the match mod you were talking
19824s about the ishar and the role that this
19825s ishar might play in taking out those
19828s bombers unspoken Alliance recognizing
19830s that are also shooting the isher yeah I
19833s mean the ishar though so far hasn't
19835s really you know committed to anything
19838s and speaking of committing we're seeing
19839s a lot of heavy drones being committed
19841s onto this hila of orange 0401 and so far
19845s the heila is making I think the correct
19847s call and kind of um pulling away and so
19851s far with these heavy drones uh being
19853s deployed by rot they're not going to
19854s really be able to punch into these
19856s bursts or to at maybe the purifier we
19859s see the purifier taking some chip damage
19861s here getting nuded out but I mean the
19863s ishar getting scrammed it seems like the
19865s ishar is kind of committing onto the
19866s backline you were mentioning that the
19868s the isher it can do a lot but it can't
19870s int and speaking of inting it is getting
19872s really low
19873s here that's right mod this purifier it
19876s is a shield purifier this is a shield
19878s comp and we're seeing unspoken play this
19879s comp very similarly to how they played
19881s it earlier today they're not hard
19884s committing they're not going in when
19885s they don't need to they're staying a
19887s little bit back they're circling around
19888s they're looking for their opportunity
19890s and purifier is saved meanwhile damage
19893s still going onto that armag again yeah
19895s and I mean critically the isher it seems
19896s like they were able to pop their ADC and
19898s then they were able to Pivot back
19899s towards the um you know those logi
19902s support in the Thalia here and I mean
19905s critically the Deacon being ban means
19906s that you had to bring double Thalia
19908s meanwhile this Armageddon has been
19909s continuing to take a pounding speaking
19911s of taking a pounding Rima amabell has
19914s been hard swapped onto what looks like
19916s the drones here it's not even webbed or
19917s anything it's just getting absolutely
19919s demolished by these bonus medium drones
19922s those bone those medium drones can
19924s really really put out a a punishment and
19927s Rema really struggling to stay alive
19929s quite far away from Stu Stu is off 33 km
19932s away from Rema your when your Lodie
19934s buddy is that far away they're repping
19936s and fall off the Lodi fets really need
19937s to stick together and here they've
19939s gotten separated recognizing that
19941s unspoken took apart it looks like that
19943s purifier might be the trade but I think
19945s this is still favoring unspoken Alliance
19947s right now oh yeah really heavily I mean
19949s yes you'll probably kill the purifier at
19951s this point but I mean look at the HP
19952s right now of kilit kabanov even down
19955s into looks like a third of its remaining
19957s armor and purifier now somehow
19959s stabilizing regening a little bit of its
19962s Shield I mean roaches wanted to try to
19964s punch through the alligators but it's
19965s just not being able to do so I mean
19967s looking at the attack Bar Road is not
19968s applying it well unspoken Alliance the
19971s purifier does finally go down but it's
19973s gotten so much value absolutely and
19976s these alligators they have very big
19979s tanks like they have the gista or the
19981s gist's bonus where you get a bonus to
19983s your Shield resist so you don't need to
19985s fit as many mods
19987s but it's it's uh yeah Armageddon down
19990s yeah I mean now that the armageddon's
19992s down that's a lot of NES off the board
19993s that we see now just fall off and again
19996s these medium um you know Shield battle
19998s Cruisers the one thing that they're
19999s incredibly uh vulnerable to is nuding
20001s speaking of things that people are
20002s nuding uh vulnerable to uh Stu is
20006s invulnerable to uh drones as his buddy
20008s is no longer alive he's been taking an
20010s absolute pounding the ishar has been
20012s doing his level best to try to get into
20013s the backline and get some tackle onto
20015s unpredictable but Nathalia is now down
20018s and
20019s unspoken for the first time ever I don't
20021s believe they've ever won prize ships but
20023s winning here means that they will make
20024s top 16 and they'll get those prize ships
20026s with it yeah meanwhile rot Capel doing
20030s fairly well this team but they might not
20031s make that top 16 cutoff it's not over
20034s yet though Navy Armageddon it's a
20036s flagship we saw comp Paso piloting this
20039s yesterday clutching it out in a very
20041s close matchup it could happen again that
20044s Navy Armageddon I'm sure tons of purple
20046s but also taking quite a bit of damage
20049s this alligator going down is going to
20051s take off a lot of the pressure but Khan
20052s doesn't have any logy in order to
20055s increase his bonus reps and this is the
20057s other problem being in a drone comp it
20059s means that your drones are doing damage
20060s it means critically you do not have rep
20062s Bots to support you so once the Bas are
20064s gone it's your local tank and looking at
20066s the local tank right in that purple bar
20068s it's pretty substantial right but I mean
20071s again you have two sers an alligator and
20073s a heala sitting on you at zero there's
20075s basically nothing in the game that can
20077s survive that um you know for a good
20079s amount of time and if Khan drops it's
20081s going to be 44 more points towards
20083s unspoken that's as many points as R
20084s capel's been able to make in five
20086s minutes play definitely if Khan drops
20089s here also that's a whole bunch of the
20092s potential attack bar for rogel gone Khan
20094s has good launchers good drones all right
20097s taking out the Hound that's a really big
20099s bonus those hounds uh this comp we're
20102s talking about it before the match
20103s appears to be a battleship assassination
20105s comp and Khan completely assassinated
20108s yeah Khan has gone down and that will be
20109s R capel's Flagship eliminated unspoken
20112s Alliance interestingly enough they had a
20114s BAL Gorn at declared as a flagship
20116s earlier but it's dead too so both teams
20118s here flagless uh so R Capel here down a
20122s total of 54 points so the prophecy now
20125s the primary that one makes a lot of
20127s sense to me right you've got it tackled
20129s you're able to you know freely commit uh
20131s drones on top of it and Chase down other
20133s ships that's one of the key features of
20135s these drone comps is once you hold it
20137s down you can just throw your drones you
20139s can try to you know scatter and get on
20141s top of other things and I mean Ro they
20144s just don't have enough damage to break
20145s through a sleer which will have a bonus
20147s to anery Shield boosting an alligator or
20149s a heila yeah your guidance disrupting it
20151s but they just get on top of you at zero
20153s and it's going to be over for you we've
20155s seen also unspoken leaving these
20157s arbitrators for last even though the
20159s arbitrator is a very good ship we've
20160s seen a lot of them in this tournament
20161s we've seen them really disrupt things
20163s and the arbitrator is able to activate
20165s its modules is able to interfere with
20167s its Target
20168s it's really not enough the alligator and
20170s the hila both of those like you
20171s mentioned bonus medium drones a lot of
20174s their power is completely invulnerable
20176s to that disruption and that power is
20178s being applied to this vexer Navy issue
20181s in ishar so where it kind of feels like
20183s things really went wrong for R Capel is
20186s that if you're running this sort of a
20188s composition right and you know that
20190s unspoken has done this kind of Rush
20192s before you have to think okay what
20195s happens if our Apex flag comp runs into
20198s to the setup that they ran in the
20199s literal last match that they played and
20202s if you don't have an answer for how do
20204s we kill the logi frigs right how do we
20206s kill the two bombers that they know they
20207s brought the last time well okay you're
20210s running into you know four battle
20212s Cruisers worth of damage and two bombers
20214s you know that's you know nearly 4,000
20218s upwards damage nothing is going to
20219s survive through that and if you don't
20221s have an answer for you know we send a uh
20224s ship like a sple Confessor into the
20226s backline to really break the burst break
20229s the Hound you're just going to lose the
20231s DPS race and that's exactly what
20232s happened here I think one of the
20233s advantages that unspoken had with this
20235s comp is the first time we saw this comp
20237s it was this morning so rot Capel they've
20240s probably already warmed up they've
20242s already played today so they didn't have
20246s a chance they had to once they knew that
20249s they lost their previous match they knew
20250s they were going to be in this
20251s elimination match all they had was
20254s spreadsheets pytha and Theory crafting
20256s they probably didn't have enough time to
20258s actually undock test it in a scrim maybe
20262s you run this best out of three maybe
20264s it's going to go different the second or
20266s third time but this first time it went
20268s exactly the way unspoken Alliance
20270s planned yeah and I mean unspoken
20271s Alliance did beat Plug and Play earlier
20273s with this comp like we were saying in
20275s order to get here but if you wrote and I
20279s I don't want to be too critical because
20280s they had a decent run of things they had
20282s a decent comp but the ability to really
20284s adjust on the Fly and identify what did
20287s my opponents bring earlier today in the
20289s last you know 2 3 hours is really what
20291s separates the teams that you know go out
20294s here in 24th Place like wrote and
20296s Unspoken Who with this win makes top 16
20299s and what that means is they get the
20301s prize ships right unspoken could go no
20304s further than this and they're already in
20305s the money right unspoken they brought
20307s what we were kind of jokingly calling a
20309s poverty born right where they didn't
20311s have any officer mods well now you've
20313s won two of the frig you've won two of
20315s the cruiser I don't recall if they've
20317s won any of the
20319s won a BH so right there you add all of
20321s that up that's over a trillion easily
20323s between all those ships so they're no
20325s longer poverty and with that money they
20327s can you know come back into the next
20329s Alliance tournament and be like hey
20330s listen this time we had you know a 5
20334s billion isk Flagship next time we can
20337s bring a 50 you know billion isk Flagship
20339s and use that to really fuel a run
20341s because again you get these skins that
20343s were excellently made by uh T Amber
20346s right you know known as C Prime Pony
20348s Club member of the community and these
20350s skins I mean I don't know if we've shown
20353s them yet on the desk but they're
20354s absolutely gorgeous I'm sure they're
20355s going to be selling well and every win
20357s you get here is going to be another 10
20359s of those for your team and those packs
20361s are going to be worth a ton of money
20363s definitely and the Skins are beautiful
20365s we have seen them and the ships are
20368s beautiful and a ton of fun to fly and
20370s with that we'll send it back to the desk
20372s to break down this
20373s match Capel more like lost Capel as they
20377s exit Alliance tournament 20 um in a a
20381s pretty well executed uh version of what
20383s we call the Florida man style comp um
20385s mystical might you wanted to talk a
20387s little bit about the band choice in this
20390s match yeah so we've seen unspoken bring
20392s this comp before um they flew it really
20394s well the first time as well um taking
20396s their time to burn in instead of rushing
20398s headlong um and using their drones to
20400s soften up the lower end of the the enemy
20402s team we've seen them effectively do the
20404s same thing again they put their drones
20406s on the um logi fets to clear them away
20409s before they fully committed to the
20410s battleships which meant that it was a
20412s lot easier for them to to eventually
20415s break through right um what I was
20417s questioning is okay we saw a Nighthawk
20421s ban we saw a Loki ban I was curious why
20424s they wouldn't ban the Nighthawk and the
20426s alligator as there's no real
20429s Replacements within that category you
20431s could bring a claimer if you wanted to
20433s but it doesn't really do the same thing
20435s that the Nighthawk or the alligator does
20437s um it's a little bit less damage it's a
20440s little bit more tank um but it's it it
20443s it doesn't quite kick as hard so I think
20445s if they were worried about hams and and
20448s the ham Rush variant that unspoken have
20450s been flying they should have banned the
20451s alligator and the Nighthawk yeah and
20454s welcome to the desk how are you today
20456s I'm doing all right it's been a bit very
20458s good day so far a lot of good matches
20460s there has been a lot of good matches uh
20461s there was uh a flx Vindicator oh mate
20464s why was I not there for that one I I saw
20466s I'm like please please please please
20468s please but it died yeah yeah it that
20471s seems to be the me measure of it every
20473s time I see a flag V like it's amazing it
20475s dies we got I got one yesterday that won
20477s and it was the greatest moment and I've
20479s been regretting it ever since I'm
20481s beginning to think Wing that cross I'm
20483s beginning to think that the flagship
20485s Vindicator is not the solution hey hey
20489s hey hey look the flagship Vindicator
20491s arrived to the wrong party okay we came
20493s to the Balor race and all of a sudden
20494s there's a Vindicator like I've got great
20496s webs and the balor's looking at it
20497s that's that's adorable you can web at 20
20500s I can web at 50 The Vindicator standing
20502s in the corner going they don't know how
20504s hard I can web while everyone else is
20506s Dancing with B at 70 km that's basically
20510s how it's like a like kid versus a guy
20511s who's got really long arms just like
20513s holding him right there like come on
20514s come on poor Vindicator but speaking of
20517s flagships by the way H there was a
20519s flagship in that last match fielded by
20520s RH Capel um and it is uh it's a very
20523s dead Flagship now and uh you can
20526s sometimes tell like how a team feels
20528s about the the run like what not NE
20531s taking it seriously but like if they're
20533s ready to commit to it they're going to
20534s put up some you know some real do into
20536s some of these things and you can see
20538s here uh on this one that uh Ro Capel you
20541s know put some put some effort into this
20542s it's almost 100 billion isk in this
20544s Armageddon Navy issue um most of that is
20547s in the SML launchers uh of course 90%
20550s drop most of them dropped uh well 80% of
20553s them dropped it's close enough um
20554s there's some decent uh mods in the mid
20557s slots and then in the low slots again uh
20559s it's pretty all right we have a nice
20561s fancy damage control so a pretty solid
20564s Flagship all around from Ro Capel um
20567s Misty like we tal we've talked a lot
20568s about flagships we've talked a lot about
20570s a lot of different things um for me it's
20574s still the bar guest I think even seeing
20576s how things are going I feel like the bar
20579s guest is still the number one choice I
20581s would pick I think it's just the
20582s flexibility although we've seen so far
20586s two flag bargs and they're both dead
20588s I I think that's
20589s unrelated what do you think I think
20591s that's what a volter member would say
20593s yeah there we member would say you're an
20595s next member correct I was also going to
20598s say the b is kind of cool I agree so
20601s it's thing we're I I do like the um
20604s flexibility I do like the flexibility of
20606s the bar guest and the fact that you can
20607s bring it in armor or Shield comps I
20609s would probably favor it more in armor
20611s comps because it gives you more mids for
20614s things like scrams so you have better
20616s control over the Hostile team um but I
20620s mean the Balor is also a natural one to
20622s swing for despite the fact that it has
20624s an immense Point cost in this tournament
20626s compared to it's one cheaper than the
20627s bar guest yes it is cheaper than the bar
20629s guest the men's Point cost it is cheaper
20632s yeah but it's more expensive than the G
20634s Navy issue or my favorite the Redeemer
20638s so um I would have probably suggested if
20640s people were going to go for bar guest
20642s you could also probably swing a born but
20645s it is less flexible um but does give you
20647s one point back which is probably not
20649s going to be that much use yeah well um
20652s we
20653s have um uh another match coming up um
20657s which I think we should talk about so
20658s let's look at the bands for Rage Quit
20659s cancel sub versus no need loose face so
20662s this time we have the arm geddon and the
20664s armagedon Navy isue the arbitrator and
20667s the Sentinel uh no need to lose face
20669s Banning out the Widow the uh zarm bwe Z
20674s babwe oh I see I see I see I see see
20677s what's going on here uh the the zarm
20679s babwe uh the anos and the crucifier uh
20683s Wing what do you think about these bands
20685s uh the get get Navy is becoming a very
20686s common one Al especially with the track
20688s disruption backing it up cuz the track
20690s disruption is very potent but the NES is
20691s also absolute pain in the butt and gons
20693s just kind of fit every armor comp you
20695s can make the Widow and and the Z I feel
20697s like you could ban one and get the same
20699s result just want to shout out the guy in
20701s twitch chat who suggested zarillo
20704s um that's a good one that's a good one
20707s good job
20708s name stop typing everyone Rous radar
20710s well done well done we like that one um
20713s do you know if you type exclamation mark
20715s and then some version of the name zad
20717s you might win a prize so you should all
20720s do that the correct thought might be Z
20722s if it's the right one I'm not going to
20723s tell you which one to do it but if you
20724s find the right one you can go ahead and
20725s try and get that um predictions though
20728s so we should talk about this so band
20730s coming back to you uh we're going we
20731s talked a little bit about some bands the
20733s Widow one is an interesting one because
20735s we've only seen one window fielded and
20736s it was fed with a arm exactly and
20739s they've banned both I feel like you can
20740s just get one ban and just do it ban the
20743s armarm and then the wids kind of semi
20745s out anyway not really like not entirely
20747s that's not entirely correct but it's but
20749s the zarm really makes it that much
20751s better they go let it
20754s begin is good the Z definitely I think
20757s like really synergize what the Widow
20758s wants to do but you could just ban the
20760s Widow and just remove the problem
20761s entirely yep yeah I mean I don't know I
20765s I think if you're afraid of ECA like a
20768s really strong ECM setup then you want to
20769s remove the Widow I don't think removing
20771s the Z stops you from being able to bring
20773s a widow because the Z initially I think
20775s reps less than let say a guardian would
20777s it's just a case of um The Guardian is
20780s also able to split reps right the has
20783s some unique features which is the more
20785s it reps the more it reps that's how it
20788s works wow I know incredible evil line
20792s mechanic this is why we bring Misty
20794s right this is this the big this is what
20796s we this is what I'm here for
20798s um The Guardian initially will do more
20800s reps but it doesn't have quite the same
20802s range so you will have to be closer the
20803s arm can about 72 km away and still get
20805s the full effect of its reps so there is
20808s benefit to bringing the guardian over
20809s the zarm in some cases I don't think
20811s removing the zarm stops you from
20813s bringing widow or other ECM setups and
20815s in fact I think that the guardian in
20817s some cases May in fact be stronger
20818s because it allows you to then send your
20820s tackle out and you can still keep them
20822s alive when the Widow misses its Champs
20824s which it will every now and then so what
20826s you're saying is just just ban the Widow
20828s and the problem will be solve solve
20829s itself now let me tell you about a comp
20832s that I came up with in my Hydra days
20834s called banana split it was multiple
20837s scorpions and black birds and you just
20838s fly around the arena and jam Jam
20841s everything off of your friends you know
20842s it's fine it will work for sure I we saw
20845s that like a test try of that a year or
20846s two ago people brought like Cru
20848s scorpions and bounc from Beacon to
20849s Beacon trying to be a real pain in the
20850s ass it it will win I think it was
20853s definitely annoying I'm not sure if it
20854s won someone bring it you will win
20857s I don't think that's
20859s true I think you are lying Mr he said it
20863s it must be true I would fly it I don't
20865s believe you we should do a
20868s Rome okay let's do that yes we can do
20870s that that sounds fun um okay so we have
20872s about 2 minutes until this next match so
20874s let's maybe let's do some predictions uh
20876s obviously uh twitch chat um Bing of
20878s Truth etc etc you guys um are putting it
20881s oh it's almost 50/50 Rage Quit cancel
20883s sub a little bit ahead in the polls
20885s right now um I honestly I'm not sure
20888s which one to go for in this either uh
20890s wingland what do you think I think I
20892s want to go for Rage Quit because if they
20893s win they win and if they lose well
20895s they're going to rage quit anyway so
20897s they win anyway there's no losing for
20899s them there true grass touching will
20901s become available again for them Mr glate
20904s what about you I'm going to go for no
20905s need I believe uh I remember liking that
20909s comp more than I did the rage quit comp
20912s and I think it's because Rage Quit
20913s fielded Navy gons I mean Navy gon are
20915s great so I'm definitely going to go for
20916s them then so can't bring it this time
20918s they're banned oh damn it all right
20920s let's go to the arena uh for this match
20922s here in Alliance tournament
20924s 20 H hello everyone hello everyone and
20928s welcome back to the arena we are here
20930s for Rage Quit cancel sub versus no need
20932s loose face no need lose face they fought
20935s a tinker previous round they have looked
20937s at it and they have said great I'll take
20939s it this is a pseudo Tinker with three
20942s Golems or two Golems a Navy Raven and
20945s interestingly a bomber for high DPS yes
20947s mod what have Rage Quit brought so Rage
20949s Quit cancels up has brought one of the
20950s comps that is actually very very good at
20952s breaking Tinkers and they have brought a
20954s combination of minmatar and calar ships
20957s that do not just a little bit but a lot
20959s of heavy assault missile damage look at
20960s that attack bar from Rich quit cancel
20962s sub so what are tankers how do they work
20966s well you have a bunch of energy uh
20968s transferring ships and they all kind of
20971s um give each other capacitor and they
20974s try to basically self-re right um or
20977s maybe this isn't a tanker maybe it's
20979s just honest to God three battleships
20980s because the Squall and the stor are uh
20982s trying to screen but look at all of
20984s these uh ships basically grouping up
20987s they're going to Target paint and web
20989s the stor that stor is probably going to
20990s last all of about 2 seconds meanwhile
20992s the Osprey is painted I do like that
20995s call you do try to in you know either a
20998s tinker or a pseudo Tinker you're going
21000s to try to kill the Lodi and then kind of
21002s usually work your way um down up right
21004s so you kill the Osprey then you kill the
21006s soll and then you deal with like the
21008s fleet Cyclone or a Loki um however great
21011s canel sub also kill the stor kill the
21013s lyns then they kill a Squall then
21015s they're going to work their way with um
21017s you know webs through a Kieran and a
21019s scalpel so I'm liking the call so far
21021s yeah moderator I will say uh we called
21023s this a pseudo Tinker because it has all
21025s the ships for a pseudo Tinker but if you
21027s zoom in and you look at the battleships
21028s they are not currently tinkering I do
21030s not see cap transfers going between
21032s these three battleships which means that
21034s all three of these battleships are
21035s simply relying on their own
21037s relying on large cargo Bays large things
21040s and possibly extra cat boosters stored
21043s in that Squall that gives them a little
21045s bit more Mobility but they are
21047s definitely still going to have to fight
21050s off this Onslaught from Rage cancel sub
21053s osprey's a good start Fleet Cyclone's a
21055s good start but that Navy Raven issue is
21056s dipping into very low Shield yeah so
21059s judging by what we see from the attack
21062s bar and from the missiles right these
21063s are not Torpedoes ironically Torpedoes
21066s would be perfect against this um but
21068s often they're usually not brought
21069s because they're pretty onedimensional
21070s right these look like um what appear to
21072s be cruise missiles um however and what
21076s we see now is that the fleet Cyclone is
21078s down the Navy Raven's going to drop but
21079s if they can really punch through the
21081s Nighthawk that will be pretty impactful
21083s however for the economy I don't like it
21086s kill the squals they are basically at
21089s the end of the day haulers they don't
21090s have a ton of tank Nighthawk yes it does
21093s like 1400 damage but you're a Golem
21095s right you have really good kinetic
21097s resists um Nighthawk does not do awesome
21100s damage against you get rid of these
21101s squalls I agree get rid of the squalls
21103s but they're really uh punching through
21106s stuff Golem in very low very low
21111s structure just starting to boost I am
21113s seeing maybe some cap transfer effects
21115s going on here so maybe it was just like
21116s a slow cap chain kind of situation
21119s meanwhile mod I think they heard you
21121s target paint on the Squall damage on the
21122s Squall is it too little too late so
21125s looking at the defense bar and the
21126s attack bar from from no need to lose
21127s face yes absolutely so like we were
21129s saying right you look at the attack bar
21131s from R quit cancel sub they have already
21133s lost 88 points of value and look at how
21136s massive it is right yeah they kill the
21138s skull but look at how long it took so
21140s the thing about a lot of these comps is
21142s that basically Evon line as we all know
21146s courtesy of the Microsoft partnership is
21148s a spreadsheet game it is officially
21150s certified an Excel spreadsheet game so
21153s what this means is that sometimes you
21155s figure out okay how long does it take
21157s for us to do 7,000 damage okay we have
21160s 7,000 damage you have this many HP you
21163s divide these two you know I think you
21165s you know come up with a bit of a
21167s division there and then you get your
21168s output okay so in nerd numbers yeah you
21171s basically did the Excel Division and
21174s speaking of excelling Rage Quit cancel
21176s sub is excelling at breaking apart this
21178s composition right we've been here for
21180s like three minutes nearly four minutes
21183s and no need lukace has nothing left I
21185s blinked and the match was over
21187s absolutely bifrost is uh going down
21190s Manor last to hang on uh got some drones
21194s and soon to be the rest of the team
21196s chasing out to that manacor to catch
21199s them and end the match for us the uh
21202s good fights have already gone out in
21203s local uh teams say that match was a lot
21206s of fun indeed it was a lot of fun and it
21207s was over very very quickly thanks to as
21210s you said that big damage yeah so I mean
21214s no need to lose face what could have
21215s they done differently
21217s um not a whole lot but generally the
21220s problem that you run into when you have
21222s these golems and navy Raven you know
21224s what I would talk about better things to
21225s do but the match is already over so
21227s we'll send it to the break and let the
21229s analyst do the job of analyzing the
21231s match and talking about competitions how
21233s do they
21235s work welcome back to Alliance tournament
21238s 20 uh mystical M wng lros they join me
21241s on the desk once again um we don't see
21244s Tinkers very often anymore in Alliance
21245s tournament um this is the second kind of
21248s pseudo Tinker now in Lance room in 20
21250s there was a time when every single match
21252s was basically just Tinkers versus
21253s Tinkers uh it got a little bit
21255s oppressive uh so now with the you can't
21258s fit Logistics modules to your Tech three
21260s Cruisers the the true Tinker God Rest
21263s his soul is long Dead uh but we have
21265s these pseudo Tinkers now you pointed out
21269s very very correctly that there was
21270s something kind of maybe missing from
21271s this particular sudo Tinker tell me
21272s about that yeah normally stiners bring a
21274s very tanky Command Ship generally the
21275s Nighthawk to sit there and provide the
21277s links while also actually surviving this
21279s team went yeah we don't really need
21281s those we'll just bring two command
21282s destroyers they'll survive and they're
21283s gone it was I was curious why it wasn't
21287s banned as far as I'm aware oh well they
21290s got a reason I don't know it Mr why
21292s would you why would you bring command
21293s destroyers in a tinker set because
21295s normally you try and just consolidate as
21297s many points as possible into a few ships
21300s that just hug each other and the rest of
21302s it are disposable uh but your links are
21305s very not disposable especially in a
21306s tinker when you really rely on just the
21308s every little bit of extra tank possible
21311s why would you do this I think theth
21313s would describe it as a very economically
21317s ineffective strategy right it's it's
21319s it's poor budget management I think um
21322s they went for two Golems I think
21324s typically with these Tinker setups we
21326s see one um because they're very
21328s expensive ships um I don't think it's
21331s necessarily terrible to bring the store
21333s and by Frost it is not ideal by any
21335s means um in fact it probably is terrible
21338s uh but what's even worse is then taking
21340s the stalker by Frost and trying to use
21341s them to screen the Russian comp um
21345s knowing that you basically have no logic
21346s to keep them alive and knowing that they
21348s are your links uh you want to keep your
21350s links alive for as long as possible so I
21353s would have suggested burning away with
21354s the stalk and bu Frost and maybe flying
21356s by every now and then to give the
21358s command links where they could um to
21360s ensure that the Golems um and I believe
21364s the Navy Raven had the ehp increase pie
21366s es from their Shield links um yeah just
21371s just bring bring a battle cruiser next
21373s time I guess well unfortunately there
21375s isn't a next time uh that was an
21376s elimination match so uh they are gone
21378s from Alliance tournament 20 um if
21380s there's another Alliance tournament
21382s sometime in the future who knows uh then
21384s uh you could bring it then perhaps but
21386s we will definitely find out I wonder
21388s what the the the red blue is up to by
21392s the way um if someone if someone in the
21394s back could check the red and the blue uh
21396s that would be nice cuz I'm interested I
21398s forgot to check it myself um
21401s so we don't see Marauders very often um
21405s although I feel like this year we're
21407s starting to see them kind of have a
21408s Resurgence uh in use in tournaments uh
21411s we just saw two Golems we obviously had
21413s a flagship vargar um we've seen a few
21415s paladins kind of cutting around mystical
21417s mate one of the best things about a
21419s Marauder is you have a little module mhm
21422s it's known as the basting module M um
21424s you click the basan module ah and then
21427s everyone around you ceases to be able to
21430s kill you and they all then die why why
21433s why can't we just simply Bastion in the
21436s alliance tournament I think the the
21438s descriptor changes depending on who you
21441s ask if if you ask a wonderful nuluk
21444s member in their staging system whopping
21446s to a gate to shoot some small gangers
21448s they're going to say this is a wonderful
21449s button if you ask the small ganger there
21451s may be a lot of bleeps about the modu
21455s and yeah so um it it it's up for debate
21459s but in the alliance tournament we used
21461s to have Bastion modules on Marauders in
21464s one the alliance tournaments essentially
21466s it would come down to one more order on
21468s one team one more order on the other
21470s team both of them Bastion just kind of
21472s sitting there throwing missiles or
21474s shooting beams um and then we would hit
21476s reverse dday and the system the same
21479s thing but faster the speed up and speed
21481s up and speed up and it became a case of
21482s like you're basically just tapping your
21484s keyboard constantly trying to do module
21485s management running your cap booster make
21487s sure you don't over rep make sure you're
21488s not burning things out um it became a
21491s very intense experience for two people
21494s and a very boring one for everyone else
21496s yes um which is basically the reason why
21499s we don't have these bastia modules
21501s anymore in the tournament um you need to
21503s rely on your own skill you need to
21505s actually like position around the arena
21508s um they're still strong without the
21509s Bastion module just due to their bonuses
21512s and the fact that they are Tech Two
21514s battleships but
21516s you don't just have a I shall win button
21519s yeah I mean I remember that was a liance
21521s tournament 13 um was the The Marauder
21524s heavy tournament and yeah I still
21527s remember there was so many matches where
21529s it just would be 18 people um were doing
21532s whatever they wanted to do and then two
21534s people in Bastion punching each other in
21536s the face uh for most likely 15 minutes
21539s um and not the most exciting thing Lions
21541s did this basically just back and forward
21542s it's like oh it repped oh it red y um
21546s but there was one moment that I remember
21547s from L stre 13 it was the only possible
21550s basan versus Bastian Marauder uh
21552s exciting moment that I could possibly
21553s remember uh there was a Golem with range
21556s sitting far away from a paladin both of
21560s them of course are in Bastin both of
21561s them are shooting each other the uh
21564s Paladin was slowly dying and he couldn't
21567s kill the uh the Golem because it was you
21569s know you know full full full tank full
21571s cap he comes out of Bastion immediately
21574s starts dying much quicker because he's
21575s no longer in Bastion but Lins up mjd's
21579s lands in like 25% Hull immediately rebas
21582s starts repping again and then puts all
21584s these NES on the Golem shuts down the
21586s Golem's tank and kills it and I was like
21588s well done that was excellent now we
21590s shall remove the basan module because he
21593s shouldn't have had to do that we have
21594s now peaked yeah we had the one moment of
21597s actual good play yes and that's all we
21598s needed took us a tour to get there true
21600s yep so yeah so if if you're first time
21602s uh watching last stre and you see some
21604s of these Marauders I've seen a few
21605s questions in chat ask like if they can
21607s feel the basan module that is why they
21609s cannot it is not fun for the rest of us
21612s all right we have one more match uh of
21616s the day but before I see we have our red
21618s versus blue wins have been updated uh
21621s let's see if we can throw that up right
21622s now and look at that wow red is still
21625s dominant um and the blue specifically
21629s blue not green wins it looks like
21631s there's been a few more since I I
21632s remember the blue section of the graph
21635s which is represented here in green um it
21638s being smaller proportionately I do
21640s believe it was smaller yeah I I believe
21642s it went from this to this for those of
21646s you who are looking at the charts and
21648s not the cameras Mr Gite was gesturing
21650s like a pie there you go yeah that was it
21653s there you are that was the increase it
21654s was like one or two matches we don't
21656s need graphs anymore we have graphs at
21658s home we us theph yes we have graphs at
21660s home um yes the uh the blue side CL it
21664s back a little bit yeah we we we can all
21667s hope and dream little bit little bit way
21668s to go next weekend is their weekend know
21671s it's scheduled for the blue teams next
21673s weekend exactly that's the script oh did
21677s I leave the script up I meant to say
21679s that oh we have some more we have some
21681s more let we have some more graphs I'm
21683s I'm I'm graph wealthy now uh let's throw
21685s this one up this is the most commonly
21687s brought ships in Alliance tournament 20
21689s so the P effects obviously it's super
21692s super valuable um pretty much every
21695s armor control comp is is bringing them
21697s uh the Deacon is the numbers are
21698s slightly inflated because they tend to
21700s be brought in pairs but due to points
21701s inflation that's not always reliable so
21703s it's still super popular you can see
21705s here the Armageddon Navy has lost a spot
21707s uh it was I think it may be tied but it
21709s was you know Undisputed third place the
21712s Magus is now moved up there as well and
21714s of course the arbitrator we talked about
21715s it a bunch today it's a a super powerful
21717s ship and it's very cheap pointwise very
21719s cheap it doesn't have to be anywhere
21721s near anybody to do its job effectively
21723s it can just fly off into the AR end of
21726s the arena and just kind of like throw
21729s tracking disruption across it the the
21731s most important thing we saw there was
21732s the number of squalls brought yeah um I
21734s think you'll be hard pressed to find
21736s somebody that doesn't agree with the
21738s statement more Squall equals more good
21740s yes um that is that has been how most of
21743s these teams got into the feeders in the
21744s first place yes all s all the time and I
21746s think that these teams should be
21748s reestablishing and getting to grips with
21750s their Squall routs I mean the team won
21752s the last match three squs yep more squs
21755s see there you go there I think the
21757s point's proven the point is definitely
21758s proven I I think that's undisputable uh
21761s so let us uh get more squalls uh okay so
21764s I'm looking for there's so many charts
21766s now here we go is this our bands no we
21768s don't have our bands yet uh so our last
21770s match of the day uh is going to be postp
21773s Clarity versus genin impact Alliance uh
21777s so
21778s genin again to remind you we're in the
21780s elimination bracket right now genin are
21783s here having never lost a ship
21787s all right now you may be think thinking
21789s hey just be Overlord how could they
21791s possibly have lost a match without
21793s losing any ships oh I know I know I know
21796s Mr Wingnut tell me what how did that
21797s happen they did not bring 200 points and
21800s the opposing team brought 200 points and
21803s neither team killed anything for 10
21805s minutes and it was possibly one of the
21808s best matches I've ever
21809s commentated it was a really good match
21811s and that team by the way still in the
21813s tournament and didn't kill anything for
21816s the next match as well look I'm not I'm
21818s not angry all right I'm just
21821s disappointed like 200 points just bring
21823s you 200 points come on all right hey we
21826s have the bands now okay let us uh take a
21828s look at the bands between postp pod
21829s Clarity and genjin impact Alliance so
21832s post paused Clarity Banning of the
21834s Armageddon the Armageddon Navy issu is
21836s now becoming a standard The Sentinel and
21838s the arbitrator uh meanwhile genion
21840s impact Alliance Banning out the the slep
21842s near not the slep far that's unbanned uh
21844s the zarm Bony the e and the ly um
21848s Wingnut you yeah what do you think about
21850s these bands here those top bands seem a
21852s little familiar feel like we've seen
21853s this exact set of bands the previous
21856s match I wonder if they just decide to
21859s copy the other guys you know just copy
21860s their homework and go home with
21862s it yeah I mean I think that's probably
21864s probably a safe assumption as well Mr
21866s might anything you interesting you see
21867s here I mean armag Navy is just so
21869s powerful I'm trying to remember exactly
21872s which team brought what but I think
21873s postp Clarity was the one that brought
21875s to aares and then gun spam I think or
21878s maybe it was the other way around one of
21879s them brought two aart days and gun spam
21881s one of them brought I think it was
21883s double Navy Garden or something at some
21886s point um so I'm just expecting to see
21889s some more gun spam shrim as just gun
21893s spam just gun spam gun spam gun spam gun
21896s spam all right um and here we go a uh
21899s another chart uh I see these guys are on
21902s point with charts I I do love me some
21905s charts this is a our chart of the most
21907s often destroyed ships in Alliance
21908s tournament XX day one we need to work on
21912s conciseness of naming I think but you
21914s know okay Deacon Pon effects uh
21917s destroyed often cuz the ponts is you're
21920s going to take them out because them your
21921s links then the the the megus the molus
21923s and then the armag Navy issue there he
21925s is again lots of armag Navy issues so
21926s lots of them die um yeah and look an
21929s ashim I didn't realize how many people
21930s were bringing ashim to be honest like a
21932s handful of them yeah there have been
21933s quite a few yeah I haven't quite noticed
21934s there's that many ashim mytic there not
21936s the common ship it's because when you
21938s look it's probably a wck that dies first
21940s in most matches aim it's it's a fairly
21944s cheap ship that you can bring for
21946s middling range webs um so people slot it
21950s into their setups where they had the
21951s room um so yeah I mean that's that's
21955s ultimately why you see it die a lot
21956s because it's burning in it's screening
21959s um it's getting shot and they dies the
21963s teams generally
21966s sometimes win sometimes
21967s lose wow we are so good at our jobs
21971s sometimes I can't remember whether most
21974s teams that bring ashamu lose I don't
21975s think that's the case I feel like you
21977s have to have a certain level of
21978s self-confidence to bring an ashamu in
21979s the first
21981s place or cluelessness or cluelessness
21984s yes that is also either one works yes
21987s you can tell ladies and gentlemen in
21989s twitch land you can tell we're getting
21990s towards the end of the
21992s stream because it has been a long day it
21994s has been a day full of explosion
21996s full of explosions some amazing matches
21999s some absolute classic alltime matches uh
22003s we had volter losing uh a very expensive
22006s Flagship to um Platinum sensitivity we
22009s had uh like goons coming and Performing
22012s really well uh but unfortunately still
22014s getting knocked out we had a couple of
22015s nail biters of course let's not forget
22017s uh that incredible one with Odin's call
22019s versus arrival definitely one of the
22021s best matches so far of the tournament
22023s incredible plays by some Pilots there
22025s the Paradigm coming in and just saving
22027s Colonel CTS in just such a small amount
22030s of structure incredible amounts of
22032s matches this uh this weekend and
22033s there'll be even more next weekend uh
22035s there will be a whole bunch more and
22036s we'll also have the grand finals uh and
22040s and that will be us but we have to get
22042s there first so we have one more match
22044s for you tonight uh genjin Impact versus
22046s postp pod Clarity and I see here on my
22048s screen that uh genin are bringing their
22051s Flagship Armageddon Navy issue are they
22053s going to kill something hopefully so I
22055s think that's what they want to do uh and
22057s hopefully they brought 200 points see if
22059s we come to the arena and I see a number
22060s that's not zero I'm going to be again
22064s very disappointed in you okay so all
22066s right let's head over to the arena now
22067s and see how disappointed I shall
22070s be hello I moderator joined by alars for
22073s the final but not least of all match
22076s tonight genin impact have their Navy
22079s Armageddon piloted by sailor as we had
22081s from the analyst desk and they're going
22083s to be running a rapid um on that
22086s supported by a pair of abadin of
22088s celestus that may not do all too much
22090s against a medium all-in gun setup from
22093s postp pod Clarity look at those attack
22095s bars I mean abatons are bricks they do a
22097s ton of damage but medium beams and
22100s medium rail guns also known for doing a
22102s lot of damage yeah the crucifier and
22104s genin impact Alliance is going to have
22106s to be working overtime hopefully they
22108s pack tracking disruptors uh if so though
22111s might be able to start blunting the
22112s damage from that postp pod Clarity side
22115s uh as you said say celestus maybe not
22117s going to have the greatest time however
22119s uh with the split weapon systems that
22120s tracking or the guidance disruptor from
22122s the crucifier actually able to do
22124s something onto this Navy Armageddon so I
22126s really like the call from these Lodi
22128s frigs to PR up their crucifier because
22130s if I'm these aartis or the Navy bruck
22132s and I want to try to get a cheap cheeky
22134s pick in the first 30 seconds it's going
22136s to be the cruy right so we see crucially
22138s that the celestus that I said might not
22140s do a ton is damping the crucifier that
22143s means that the crucifier of post pod
22144s would have to commit in very close as I
22147s say that the damp falls off so um what
22149s that means really is if you're damped uh
22151s in your F your chain breaker on the side
22153s of post pod you'd really have to get
22154s closer than you'd like interestingly
22157s enough this Navy Armageddon is getting
22159s nosed and what that's telling me is that
22161s one of these ships is nsing his friendly
22164s uh buddy for capacitor maybe a little
22166s bit premature for that though yeah it
22168s badens they are big slow laser brick
22170s boats I believe this is very this is
22172s certainly very similar to if not
22174s identical to the the comp that genin
22176s impact played in their exciting match
22178s versus white squall uh it's not known
22181s for its speed we can see that the badens
22184s are I hate to cut you off here Ali but
22186s we see there's a micro jump drive play
22188s coming from the side of postp pod
22189s Clarity they're looking to it looks like
22191s jump to yet another uh Beacon and from
22194s there if they're able to organize
22196s they're in a perfect range to try to get
22197s onto the backline but so far gench
22200s impact is recognizing this and they're
22201s trying to close the gap making it so
22203s that snow kidf fox or any other ship
22205s can't be an easy pick you know what mod
22208s looking at the score line not only does
22210s this look very similar to the comp that
22211s they brought against white squall it has
22213s the same fatal flaw it's 199 points
22217s postp pod Clarity they watch that match
22219s too if you're in a tournament you watch
22221s the footage of all of your opponents
22222s post pod maybe they're going to they're
22225s staying grouped up on that Beacon they
22227s might be setting up to jump again should
22229s any of these slow ships get anywhere
22231s nearby what that means hopefully gench
22234s and impact learns from that last
22236s one and they make a decisive play here
22239s so critically you're absolutely right
22241s postp Clarity could try to run out the
22243s clock and they would win genin impact
22246s one of the issues they have is looking
22248s at the ships that they've got they don't
22250s really have anything that says I'm going
22252s to go out and Tackle yes they have a
22254s pontif effect and omegas that can do it
22256s but you really don't want to because
22258s those are your only two link ships on
22260s the entire grid and we've seen Time
22262s After Time what happens when you lose
22263s your links in a comp like this not only
22266s that but with frig Lodie it's really
22268s hard to send one ship in deep to grab
22271s tackle for the other team to catch up if
22273s you if that maggus goes in that pontif
22275s effect maybe that vigil Fleet issue if
22277s one of them were to go in their Lodie
22278s buddies would have to choose between
22281s trying to rep them and opening
22283s themselves up to the medium guns their
22285s tracking is well known for being quite
22287s strong or just letting that ship die so
22291s interestingly enough the Deacon of
22292s yanna's aate had a bit of a misplay on
22295s the beacon and just now uh he is
22297s overheating his little heart out uh
22300s absolutely doing its level best to try
22302s to get back to his mates and he is
22303s getting long range nuded out and
22306s actually he might even be 5 MN and just
22309s now he's getting active reps but there
22310s is a cloud of small rep or small damage
22313s drones getting on top of yanos Yana's
22315s now getting notice the damps on that
22317s Thalia so yanos is getting attack
22320s getting Ned and Thia got damped off like
22323s you just said oh my God Yan's this
22324s Thalia he might be targeting range and
22327s scan res damp so if they split those the
22329s Thalia might have no targeting range and
22331s no lock time and guess what the Deacon
22333s goes down so genjin this is I think
22335s their one of their first um they they're
22339s no longer in the situation where the
22340s clock can run out postp pod Clarity with
22342s losing that they now have to hard commit
22344s to something yeah genin is now in the in
22347s the spot where if they just run the
22348s clock out they'll be good and post pod
22350s recognizing that is maybe starting to
22353s come in but all of these battleships are
22355s getting on top of postcard tackling the
22356s brck spreading those NES uh so sailor
22360s has used what is almost obviously an
22362s officer um scram and an officer web to
22365s hold down a lord servant in the Navy
22367s brck so crucially that means with the
22369s scram you can't commit to the micro jump
22371s drive Beacon it won't activate when
22373s you're scrammed and look at how much of
22374s a pounding he's taken the thol is going
22376s down to a cloud of uh damage drones and
22380s the Navy bruix is been the primary from
22382s this flag comp yeah with the lot with
22385s the deacon down Nathalia has no more
22387s reps to no more incoming reps save for
22389s whatever Lodi drones are available on
22391s their team and those loggy drones it's
22394s not enough to keep the Thalia up and
22395s with the Thalia down this Navy bruck is
22397s also going to fall so postp pod Clarity
22400s they had an option like you were saying
22401s where it looked like what they wanted to
22403s do was to try to literally just run the
22405s clock out but the problem is it requires
22407s all 10 of your players to not make any
22410s you know uh mistakes or to double click
22412s in space and uh misalign yourself going
22414s from Beacon to Beacon and they had their
22416s most critical ship one of the Lodi frigs
22419s do that and it's been kind of downhill
22421s that post pod's been disjointed and
22423s unable to find their footing sense yeah
22425s one of the things that we've talked
22426s about a lot is the different Flagship
22427s choices one of the advantages that the
22429s Armageddon Navy issue brings here is the
22431s Armageddon Navy issue unlike the Bal
22432s Gorn another popular choice the
22434s Armageddon Navy issue has n range so
22437s that Deacon n it was being applied from
22440s many more kilometers than that Deacon
22442s might have been expecting yeah and now
22444s postp pod what they're trying to do is
22445s they're trying to get webs on the pontif
22447s effects that's going to be the Vigilant
22448s and I understand yeah you got to kill
22450s the links to try to punch through the
22451s deacons but you just traded your
22453s Vigilant maybe you get the pontif effect
22455s but man it's really not worth it at this
22457s point and now the St the Absolution is
22460s being held down the MERS are being held
22462s down genjin is playing pretty damn well
22466s definitely and postp pod they did their
22468s best they were going around that Beacon
22469s that was a very good strategy for them
22471s to try as you say unfortunately that
22473s Deacon just a little bit not quite in
22475s the right place that Navy Armageddon
22477s able to catch up able to open open it up
22480s with that kill and with the Lodie down
22482s post pod has no additional sustain
22485s beyond their buffer and these medium
22488s gunships they're quite good ships but
22490s they don't have that much buffer and
22492s that's absolutely true I will say that
22494s nine of the players you know did their
22496s very best but again this is a game where
22498s it really only takes one of your players
22500s to be um something kind of a of a weak
22503s link or for a misplay and for things to
22505s kind of spiral out and we were saying
22507s earlier on maybe the celestus won't do
22509s that much but it turns out that the
22510s celestus was the MVP because what they
22513s did it looked like is they applied you
22514s know two targeting rage damps and two
22517s scan uh res damps so that means you have
22519s no targeting range and it then takes you
22521s forever to lock anything he overshot his
22524s buddy couldn't get lock and then it was
22526s all she wrote indeed as we're watching
22529s these uh ships clean up uh genin impact
22531s Alliance looks to be continuing in the
22533s alliance tournament still having never
22535s lost ship so congratulations to them uh
22538s it's unlikely that this Fleet vigil or
22540s any of these other ships is going to
22541s fall uh this is the last match of the
22543s day we'll be wrapping this up and then
22545s coming back next week with more matches
22547s in the top 16 yeah critically what this
22550s means for genin impact is that most of
22552s these people are from the infinity
22554s Avenger Corp in snuffed out so what this
22557s means is that genin impact their first
22559s ever time in the alliance tournament
22561s will make top 16 will get at the very
22564s least two of those frigs to the Cruisers
22566s and a battleship and they've done better
22568s than the actual EU and US time zone
22571s snuffed out that's been trying to get
22572s here for the last 5 years and then
22574s you've got till doomsday which has
22576s snuffed out French members so really who
22578s is like the snuffed out MVP at this
22581s point it's a it's a tough question and
22583s this is the great thing about the
22584s alliance tournament is you can get these
22586s uh is it's all based on alliances in TQ
22588s so not only do we have these rivalries
22593s between the teams but you also have a
22595s little bit of uh rivalries between the
22596s alliances we've already seen the goons
22598s swarm versus pandemic horde Battle of
22600s the large null blocks uh here the
22602s question who is the real snuffed out so
22606s the real snuffed out May stand up but um
22610s I hate to admit it but the weeps have
22612s won uh that means we can get the IAS in
22616s chat um so Kev Hammer goes down the
22619s asard is The Last Ship remaining genin
22624s impact I want to credit them for really
22626s seizing on the initiative they knew what
22628s they had to do they knew what their
22629s wicon was they immediately identified
22632s and the differentiation between these
22634s teams that really make it to top 16 make
22636s it to top 12 is not just knowing what to
22638s do but making that snap call quickly
22641s identifying and seizing on the moment
22643s and you know that's what you have to do
22645s if you really want to make it deep yeah
22647s I really I also want to credit postp pod
22649s Clarity on a very good run postp pod
22651s they came in through feeders they've
22653s made it this far anyone who's gotten
22655s here they've done a good job so great
22658s job to both of you have a good evening
22661s and we'll send it back to the desk to
22663s wrap this
22665s up and there you have it genin impact
22667s Alliance they take the W CP you're
22670s unclocked
22671s again what the [ __ ] uh they take the W
22674s um in this one and we have just checked
22678s they are officially one and two sorry
22680s two in one two wins yeah one loss
22682s haven't lost a single ship the entire
22683s tournament so far they a single ship
22685s while losing a match because they they
22687s left off a point they then didn't lose
22689s any ships in the last two matches so
22691s this is the most economical Alli
22693s tournament run think I've ever seen like
22695s the only expenses thus far have been
22697s ammunition which I say as well if it
22699s wasn't for yanisa they were this far
22701s away from doing it again going 199 and
22704s 200 and losing one point from the start
22706s so they did not learn the lesson why
22710s both both teams messed up in that match
22712s genin not learning their lesson and
22714s Yanni you ruined a great meme you've
22717s ruined it I would start looking for a
22719s new
22721s call all right that was the last match
22724s of today uh we are back next week of
22726s course uh for the continuation of
22727s Alliance tournament 20 uh of course
22729s thank you to all the the staff members
22731s that are behind the scenes that make
22732s this happen there's just so many people
22734s uh here to make this this go on thank
22736s you of course to all the pilots who have
22738s been flying today we we appreciate your
22740s sacrifices and of course thank you to
22742s you in twitch uh for for being here and
22744s enjoying this show with is I am CCB
22746s overload I will be CCB overlo again next
22748s week so make sure you tune in I am
22750s pretty sure but I can't be 100% sure
22752s make sure you tune in next week same
22754s time same place twitch. television CCP
22757s we'll see you then