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0s | [Laughter] |
---|---|
5s | I haven't started yet you guys are |
22s | clapping a little prematurely I think |
25s | well hello everybody I'm exude kuzey and |
29s | today I'm going to be giving a |
30s | presentation on wormhole space |
33s | specifically I'm going to be talking |
35s | about trends and things going on in |
37s | wormhole space since last fanfest if |
40s | you've never seen one of my |
41s | presentations I give an annual wormhole |
44s | recap talking about what's been going on |
46s | since the last time you guys listen to |
48s | me ramble about wormhole space so for |
52s | today though if you're if you've watched |
54s | those before I'm focusing on the latter |
56s | half that is I don't have time to do a |
59s | full month by month walkthrough that you |
61s | might be accustomed to I'll be doing |
63s | that in the future on talking in |
65s | stations but for today we're gonna be |
67s | looking at some data we're gonna be |
69s | talking about some trends if you're very |
71s | familiar with wormhole space already |
73s | today might teach you some things it |
76s | might be like oh I knew that already if |
78s | you're not that familiar with wormhole |
80s | space I'm hoping that some of this will |
81s | be interesting and you might learn |
83s | something and it will debunk a couple |
86s | myths and talk about try Glavine ships |
89s | and whatnot since that's this year's |
90s | theme so real quick what we're gonna run |
94s | through I'm gonna tell you very briefly |
95s | about Who I am so you're like who's this |
98s | dude and the weird cape rambling at me |
99s | we're gonna talk about ships dying risk |
102s | dying in wormhole space I'm gonna cover |
104s | the different wormhole classes and how |
106s | pvp is looking a bit different across |
108s | some of them and both the kills the Esk |
110s | and some of the ships that are gonna use |
112s | I'm going to talk about capital ships |
114s | because everybody likes to hear about |
115s | capital ships dying good news there's a |
117s | lot of them dying in wormholes and |
119s | finally we're gonna talk about some ship |
122s | trends especially about try Glavine's |
124s | again on how the wormhole brawling kind |
127s | of our fight meta has been evolving over |
129s | the last 15 16 months and then I'm going |
132s | to end on a recap of kind of just a |
134s | brief snapshot of what it looks like |
136s | today so |
138s | if you don't know who I am my name is |
140s | Uzi I'm the CEO of the dark space |
142s | initiative which if you haven't heard of |
144s | that corp you might have heard of scary |
146s | wormhole people and seen the cracking |
148s | around so that's the group I roll with |
151s | I've been in wormhole space for over 10 |
154s | years now it's actually the only thing |
157s | I've really done primarily wormhole |
158s | space so I'd like to think I'm qualified |
161s | to talk to you about it and while I've |
163s | been there I've done pretty much |
165s | everything there is we've I've been |
167s | ganked ganked capital ships brawling |
170s | facts pilot FC small gang been evicted |
173s | done evictions I've dabbled in a bit of |
176s | all of it not saying I'm good at any of |
177s | it but I've done all of it so where I |
182s | get the data from that we're gonna be |
183s | talking about today though because |
185s | people are always like whoa where do you |
187s | get your data |
187s | 1.the all this data is public if you |
190s | didn't know the monthly economic report |
192s | the CCP publishes every month actually |
194s | has an excel sheet in it that has every |
197s | single person ship that died that month |
200s | unless you died the rats in which CCP |
202s | laughs at you but it's not in the |
204s | spreadsheet so that being said I do have |
208s | data on drifter losses so if you're |
211s | dying to the drifter specifically it is |
214s | in fact in the kill dump but otherwise |
216s | all the data I've got here is based off |
219s | of losses so it's not necessarily always |
222s | completely you know right on with what's |
225s | actually getting use but I think it's a |
227s | fairly safe assumption that if ships are |
229s | being used more and more of that ship is |
231s | probably dying so some of the x-values |
235s | that will touch on might be a bit |
237s | different than Zee kill CCP his numbers |
239s | have gotten a lot better over the years |
241s | I give this slide is practically like |
243s | cut and paste off of my presentation |
245s | every year but that gap has closed and |
249s | there's actually a typo on this slide we |
252s | had to send these in at the beginning of |
253s | this week and Mae's monthly economic |
256s | report dropped on Tuesday so all of my |
258s | charts are updated to go all the way to |
261s | last month up to May but I clearly |
264s | didn't fix that one so so one of the my |
268s | favorite things that I love debunking |
269s | and talking to people about is the |
271s | wormhole space |
273s | despite what you might hear despite what |
275s | but people might be crying about on |
277s | reddit things are blowing up in wormhole |
279s | space and in fact things are blowing up |
281s | more and wormhole space now then for the |
283s | most part they ever were you know we |
285s | have our spin months we have our slow |
287s | months but you know I've got a nice |
290s | little trend line going on here there |
292s | are more things dying across the place |
294s | than than usual March 2019 set an |
299s | all-time record for the amount of ships |
301s | dying in wormhole space now that number |
304s | might be small to other parts of space |
306s | but there's a you know there's more |
309s | people out there killing stuff so I love |
311s | sharing that news that if you're like oh |
313s | I'm bored in whatever part of space I'm |
315s | in I'm in right now I think you should |
316s | seriously consider giving wormhole space |
318s | a shot it's not dead depending if you |
321s | know where to look and if you think oh I |
323s | can't do that you can probably do |
325s | something else if you're not a cat pilot |
327s | plenty of corpse don't use caps if |
329s | you're only a cat pilot there are corpse |
331s | that use those although probably not as |
332s | much as you might like then and there's |
334s | plenty of corpse out there that are not |
336s | super ISKCON intensity you know for you |
341s | to go out there and fly so I'd always |
344s | recommend that people do that so right |
346s | here is the same chart that I kind of |
349s | just showed with last year added in |
351s | something that I think was really |
353s | interesting to note 2017 summer had a |
357s | very pronounced summer slump that you |
360s | can kind of see on the left side like |
362s | you can just see multiple months it was |
364s | low the 2018 summer was not as not quite |
369s | as low and not quite as pronounced we |
371s | had some stuff and like I noted March |
373s | 2019 highest amount of kills ever |
376s | destroyed in a wormhole to date I don't |
378s | have all 10 years up here to show I |
381s | don't actually have some of the earliest |
383s | years data really but I can say with |
386s | confidence that in the last five years |
388s | all of these most of this slide is just |
390s | continuously going up so it's a there's |
394s | a lot more stuff going on there so |
396s | you're like okay great so wingspans |
399s | killing lots and lots of herons on the |
401s | highsec wormhole great story so let's |
404s | talk about the |
406s | so there's a lot of ships dying cool |
409s | there's also a lot of us being blown up |
412s | and what I wanted to kind of really just |
414s | highlight for everybody here though is |
416s | this year has seen some of the most |
418s | consistently dangerous months on record |
421s | on average four point one five trillion |
424s | esque is dying every month in wormhole |
426s | space and that's like I mentioned |
428s | previously that's before counting all |
430s | the people just flat out dying the |
432s | sleepers there's lots of those too The |
436s | Drifter numbers are on here but normal |
439s | sleepers are not and neither all the |
440s | ventures dying in ordinary primitive |
442s | reservoirs so you know if you don't get |
446s | that joke there's a gas site that has |
448s | five century turrets in it lots of |
451s | people make the mistake of warping in |
453s | the centuries lock really fast and |
456s | you're dead so you know either I don't |
459s | have such data but I think it'd be |
461s | hilarious to get an idea of which sites |
463s | people die in the most because I bet you |
465s | that gas sites like number one for gas |
469s | so you know this loosely follows the |
472s | kill chart that we kind of looked at and |
474s | talked about as you can see it's fairly |
477s | consistent the summer was a little slow |
480s | but it's not as easy to tell here and |
482s | one of the things that's kind of |
483s | noticeable in wormhole spaces ever since |
485s | we've added low-power structures to the |
489s | game structures blow up more and wear |
491s | structures are blowing up there's people |
493s | ships blowing up because in wormhole |
495s | space we don't have asset safety so if |
497s | you're also asking XO are what you know |
500s | are your numbers including that guy who |
502s | blows up 400 shuttles when he blows up |
505s | the Astros yes yes that is included here |
507s | it's not easy at all to prune those out |
510s | of the data set so not necessarily every |
514s | ship that's dying actually had a pilot |
516s | in it not every risk that's showing up |
519s | here in the chart had a pilot in it but |
521s | those are all they're still tons of |
524s | stuff blowing up though so and just like |
526s | I did last time this is multiple years |
530s | we just saw the right side of this chart |
532s | on the left you can see 2017 summer it |
536s | was a very distinct slump |
539s | I think that boils down to a mixture of |
541s | we've got more people coming in so it |
543s | doesn't get as quiet and during the |
545s | summer when it does get quiet and people |
547s | stop fueling their Astra houses they |
549s | come back a couple weeks later and it's |
551s | gone and so is all their stuff so you |
554s | know that's going on um in comparison to |
556s | the last time I got up and gave this |
558s | presentation |
559s | the average is being destroyed per month |
562s | and wormhole space has gone up by almost |
565s | a trillion we went from three point four |
567s | to four point one five so that's a lot |
571s | of esque if you're unfamiliar with |
573s | wormhole disk it's your average ship |
576s | value is generally a bit higher than it |
579s | is in null SEC it's not uncommon for |
581s | almost all fights and wormhole space the |
584s | top a billion unless it's just two |
586s | people shooting each other |
587s | wingspan killing herons so you know it's |
592s | it's out there but there's lots of stuff |
595s | like if you will only take one thing |
597s | away from my presentation what I want |
599s | you to take away is wormhole space has |
602s | lots of things blowing up and if you |
604s | like blowing things up maybe you should |
606s | come blow things up in wormhole space so |
609s | if you're unfamiliar with wormhole space |
612s | there are six primary wormhole classes |
615s | there is class thirteen I don't have it |
618s | on here |
619s | there is not a wormhole so it's not |
620s | going to be on here on the left we have |
624s | we have a proportion of of all the ships |
627s | that died in a wormhole which class did |
629s | they die in and on the right we have all |
632s | the ships that died in a wormhole and |
634s | how much they cost where did all the |
635s | Explo up couples and this is where you |
638s | know if you're familiar with wormhole |
640s | space this chart might not be super |
643s | surprising to you you know we've got c5 |
648s | and c6 space are the two things that I |
651s | think are noteworthy here and that |
652s | they're the two classes that went from |
654s | whatever chunk of the kills to a much |
657s | larger chunk of the Esk c2 space is |
660s | actually the most busy as far as traffic |
662s | goes that's primarily because all c2s |
665s | are always connected to two other |
667s | systems one of which is k space high sec |
670s | low Seconal sex the others and |
672s | their wormhole clasp they have the |
674s | highest traffic of all of wormhole space |
676s | and thus they have the most ships |
680s | blowing up those ships are not the most |
682s | expensive shifts because herons aren't |
684s | that expensive |
686s | i'ma prepare the the herons gonna keep |
689s | showing up because it's actually the |
690s | number one ship that dies in wormhole |
692s | space after pods |
694s | it's the Heron followed by the venture |
696s | followed by a bunch all your other tech |
698s | one forgets that are dying when new |
700s | players like here's my wormhole tutorial |
703s | says it'll be a fun time and they jump |
704s | in and the saber blows them up so you |
707s | know that's how it goes but herons rep |
710s | at the table so you're high class |
714s | wormhole space c5 space is generally |
716s | thought of as being the busiest and most |
718s | full of PvP that's not necessarily true |
721s | as we can see from the left there's tons |
724s | of stuff dying everywhere else if you're |
727s | looking for PvP C 1 and C 6 are probably |
730s | not the best place but you're not gonna |
732s | go wrong in 2 3 4 or 5 they are all busy |
737s | they're all having stuff blow up if you |
739s | want the really juicy stuff you probably |
741s | want to go to c5 space but that's also |
743s | because c5 and c6 space if you're |
745s | unfamiliar with wormholes those are the |
747s | two classes that permit capitals to move |
750s | between them so these are the classes |
752s | that have carriers dying while they're |
753s | rolling holes dreads are farming in them |
756s | use you know frequently and when when |
758s | big corpse go and clash that's where |
760s | you're having those big fights that |
762s | frequently can top 30 billion desk |
765s | speaking of capital ships everybody |
768s | likes to hear the capital ships are |
770s | blowing up and so I can bring you the |
772s | good news this is true and wormhole |
773s | space there are more capital ships |
776s | blowing up than pretty much ever before |
778s | I don't have a big multi-year chart here |
781s | for this one for you but what I thought |
783s | some people might find interesting is |
785s | the second half of that chart has seen |
788s | very stark increase in capital kills a |
791s | lot more people are out there using them |
794s | a lot more people don't know what |
796s | they're doing and are losing them |
797s | dreadknots make up the lion's share of |
800s | all this stuff and they're out there |
801s | dying left and right and you know |
804s | carriers are |
805s | usually because they're rolling holes |
807s | I'm not gonna focus and mentally on the |
810s | mechanics of how to roll wormholes I |
812s | don't think that would be the most |
813s | interesting topic to tell a couple |
815s | hundred people how to do but you know if |
817s | that's something you're like XO give me |
819s | a lesson on rolling wormholes I can |
821s | teach you later I'm very good at it so |
824s | and one of the things I did think was |
827s | also just interesting to note is war |
829s | koala usage and by usage I mean dying is |
832s | pretty consistent across the year I |
836s | don't get into the who's dying in war |
839s | clause but I can tell you having dug |
841s | into it a little bit people that want to |
843s | be using work walls and wormholes will |
845s | continue no matter how many times you |
847s | blow their hora so you know that you've |
850s | got your small month here |
852s | they lose their work well if they're in |
855s | anything besides the five or six they |
857s | have to build a new one so for a couple |
859s | of weeks they're not mining and then |
860s | they get it again and then they go |
862s | mining and then it blows up so you've |
863s | got that cycle of dead work walls and |
865s | building them to replace and then dying |
867s | again so it's pretty consistent but |
871s | Dredd youth and facts use are primarily |
873s | suggestive of farming dreads are used a |
875s | lot in farming and c5 and c6 is and |
878s | faxes are primarily used for PvP so |
881s | where we see fax usage going up |
883s | you've got more fights where people are |
885s | crushing into each other and in most |
888s | cases one of their faxes dies |
891s | moving on to some smaller ships and |
894s | hopefully this charts easy to read I |
895s | spend a lot a lot of time playing with |
897s | the colors to make these read readable |
899s | but you know the theme this year is try |
901s | Glavine stuff so in case you were |
904s | unfamiliar with wormhole space general |
907s | PvP meta for host base fights usually a |
910s | close-range right on the wormhole and so |
912s | that combined with slaves making armor |
916s | almost always a better choice than |
918s | shield outside of systems that give |
920s | specific bonuses to tanking and fit |
922s | types you see short-range |
925s | armor ships is the general problem and I |
927s | say general you've got you know plenty |
929s | of people that are like oh I use any O's |
931s | or you know this or that but these are |
934s | the big these are the five big ships |
935s | that you see so what we have here is a |
938s | year long |
939s | friend of Loki's and legions with shacks |
942s | damn Nations and rec of X now at the |
945s | beginning we only see three lines |
947s | because the try Glavine ships hadn't |
949s | been introduced yet |
950s | once the lost shacks introduced you know |
953s | the frigate and the crews are not |
955s | generally used much in wormhole space I |
957s | did actually take some time to look at |
959s | zarm x' they have no significant major |
962s | increases that would be interesting |
964s | enough to really show and talk about |
965s | well the shacks start to show up a |
967s | little bit people are like wow this |
969s | thing is really cool and it can do a ton |
970s | of damage if I sit here for a long time |
974s | but they didn't really pick up that |
977s | widespread adoption |
978s | what did once it was introduced as you |
981s | can see on the far right you have that |
983s | very sharply angle line if the colors |
987s | are a little hard to see that's the |
988s | Drecker BEC now the dreck of ik is kind |
991s | of just rolling right on through |
993s | everything because within that |
994s | mediumship class the Drac of ik is |
997s | significantly better than almost every |
999s | other choice there are pros and cons for |
1002s | sure but I think the chart speaks for |
1004s | itself and how quick these things shot |
1007s | up to the top and what you'll notice is |
1009s | in most of the months where the dreck of |
1011s | ik and the shack pickup all the other |
1013s | ships go down so what I think will be |
1016s | something that'll be interesting and |
1017s | I'll be watching and I'm sure I'll |
1019s | sharing it again at some point in the |
1021s | future is I suspect that we're going to |
1023s | see those keep going up a bit and the |
1025s | other ships will go down as try Glavin |
1027s | ships continue to dominate the wormhole |
1029s | space meta worth noting also as far off |
1032s | to the right the last shack sees a |
1034s | significant bump over the last two ish |
1037s | months a lot of your larger corpse have |
1039s | kind of finally gotten there love shack |
1040s | fleets put together and then they lose |
1042s | them then they put another one together |
1044s | as everyone's kind of feeling out and |
1046s | right now we're at we're seeing right |
1048s | now wormhole space figuring out what the |
1051s | new meta is there are corporations that |
1053s | know what they're doing there are |
1054s | corporations that don't generally one of |
1057s | those corpse does better than the other |
1059s | one and you're seeing a lot more of the |
1062s | shacks getting used as a mainline DPS |
1065s | ship out there and when the fleet's of |
1066s | the shacks run into each other the |
1068s | generally gets pretty high so the last |
1073s | thing I'm going to kind of run through |
1075s | and again if there's one thing you take |
1077s | away from my presentation on wormholes |
1080s | is there are a lot of people and |
1082s | wormholes more than you might expect and |
1084s | there's a lot more stuff blowing up I |
1086s | did not get into events and the who's |
1090s | and what corpse died here and what |
1092s | corpse showed up here that I do of |
1093s | frequently in my other presentations |
1095s | because we didn't have time but I did |
1097s | think it would be silly you're not |
1098s | mentioned since my last presentation |
1100s | wormhole space has set itself its new |
1102s | record for the largest combat ever seen |
1105s | if you're unfamiliar with it in December |
1109s | the initiative and some other groups |
1111s | along with them staged an eviction of |
1114s | hard knocks as keep stars in the |
1115s | wormhole known as rage and that set a |
1118s | significant bar pushing the top of well |
1121s | over 2,000 pilots were involved in a |
1124s | system I'm told it's the first time CCP |
1128s | ever actually put enough effort into |
1130s | reinforcing a wormhole node it's been |
1132s | asked for in the past and they're just |
1133s | like yeah there's like ten of you you |
1135s | don't need a better node but you know |
1137s | then initiative was like where there are |
1139s | two and they're like aw that's a lot of |
1141s | people then we'll do it so the the node |
1143s | was reinforced for rage previous to rage |
1146s | the largest combat ever seen in war most |
1148s | space was the Battle of Hydra which was |
1151s | March of 2018 when pause party was |
1153s | evicted from their wormhole which saw |
1155s | over 800 pilots so we went from 800 |
1157s | being the peak to well over 2,000 so I |
1161s | don't think we're gonna see that trend |
1163s | keep going cuz 5,000 people in a |
1166s | wormhole is going to be both a lot of |
1168s | work to get them all there and is |
1169s | probably going to melt so I don't think |
1173s | we'll see that to keep trending but |
1174s | we'll keep an eye on it so what I've got |
1179s | here I'm not going to read each of these |
1181s | lines but what I do every year when I do |
1183s | this presentation is I look at how many |
1186s | corporations are killing stuff and |
1187s | wormholes which is I think generally a |
1189s | decent indicator of overall activity |
1192s | along with how many they're killing and |
1195s | what I would focus in on is a couple of |
1197s | the lines towards the bottom are your |
1199s | corpse that have much higher kill counts |
1201s | these are corporate |
1203s | that are there living a wormhole space |
1205s | been around for a bit and they're also |
1208s | out there just you know killing lots of |
1210s | people you don't accidentally kill over |
1213s | a thousand ships usually so you know |
1217s | what we saw is we had 84 corpse last |
1220s | time they killed over a thousand now we |
1222s | have 94 |
1223s | we went from a lot of the middle tier |
1225s | kinds that I have the like was this now |
1227s | it's this most of those went up many of |
1230s | the ones that didn't is primarily |
1232s | because those corpse moved down or like |
1234s | down my chart but up and killed so that |
1236s | we see people heading up there's more |
1238s | corpse out there fighting each other |
1242s | pvp spreads out a bit some people have |
1245s | generally found themselves on the |
1247s | misconception that there's only a couple |
1248s | big PvP corpse there's a lot of PvP |
1251s | corpse the amount of PvP made up by the |
1256s | top eighteen I don't know why I use |
1259s | eighteen the last two years I just |
1260s | picked that number and now it would be |
1262s | silly to not keep going the top 18 |
1265s | wormhole corpse based on the number of |
1267s | ships they killed excluding the drifter |
1269s | because he's actually the number one |
1271s | killer and wormhole space wormhole |
1273s | urza's can't stop feeding ships to to |
1276s | the drifters made up 20 percent last |
1281s | year of all kills was just these 18 |
1283s | corpse it dropped to 19 not significant |
1286s | movement but I'd say largely a positive |
1288s | direction is other corpse join that |
1291s | group and this I thought might be |
1293s | interesting to people that aren't |
1295s | wormhole ER is especially of all the |
1298s | iske dying in EVE one out of every 10 |
1302s | esque died in a wormhole |
1303s | so the N that number has a is trending |
1307s | upwards last year it was about nine |
1310s | point six and now it's ten point nine |
1312s | ten point nine of all is destroyed in |
1315s | may died and wormhole space I don't know |
1319s | what percentage of the playerbase lives |
1321s | in a wormhole but I suspect wormhole |
1323s | space as far as it goes are punching |
1325s | above their weight maybe not surprising |
1327s | because most of wormhole space is |
1329s | thought of being really rich for some |
1332s | reason when I tell people I need them to |
1333s | go buy ships they tell me they're poor |
1335s | but |
1336s | you know like what largely we're all |
1339s | thought of being very rich or maybe it's |
1341s | because they spent all of it on their |
1343s | monocles I'm not sure but you know |
1346s | wormhole space has a positive trend and |
1349s | we're ten percent of all the people the |
1351s | Esk and eve is dying in wormholes which |
1353s | i think is just a really cool statistic |
1355s | so that's another one all you know the |
1358s | list of things I said you had to |
1359s | remember it actually it's like three now |
1361s | so remember that one so that's it for my |
1366s | chat |
1366s | I really hope everybody found some of |
1369s | this interesting and had fun but uh we |
1372s | talked about you know stuff dying is |
1374s | dying covered the wormhole classes and |
1377s | the trends of the brawl which is |
1379s | something that I'll be touching on again |
1380s | in the future if you missed the first |
1383s | part of my usual presentation where I do |
1385s | the month by month walkthrough in the |
1387s | near future that I'll be getting done on |
1388s | talking stations because I just couldn't |
1390s | cram it into this half-hour so thank you |
1393s | everybody and enjoy the rest of the |
1395s | ignores |
1396s | [Applause] |
1397s | [Music] |
1398s | [Laughter] |
1401s | you |