almost 3 years
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EVE Online
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3s | [Applause] |
---|---|
8s | hello fan fest |
11s | i'll give you a few seconds to sit down |
16s | who was at the pub cult tonight last |
18s | night |
19s | [Music] |
21s | special shout out to capital fusion |
24s | who i was hanging out with |
25s | see you |
27s | and steve veronica are you here |
30s | uh here's the two trunk |
34s | and |
35s | the abyss watchers are you here |
38s | no |
40s | i see you |
43s | all right let's get this started |
46s | so something i heard yesterday was |
48s | what's the living universe |
50s | and |
51s | it's basically everything that players |
53s | experience after the academy the academy |
55s | is a runway into the living universe so |
58s | and we're constantly improving that |
60s | but |
60s | at the same time we have to release |
62s | stuff into into them into the wild and |
64s | and |
65s | it might be easy to think about highsec |
67s | lowsec |
68s | uh nullsec it's not that simple you're |
71s | not a new player in hisec so |
75s | i'm going to |
76s | quickly go through this because i assume |
79s | people have seen the keynote |
82s | so if you're not |
83s | you'll have to watch that and then watch |
85s | me tomorrow |
87s | so heraldry is a way for both players |
89s | and corporations to display what they |
91s | want others to see |
93s | this is something we've talked about |
95s | promised seen concepts before and |
98s | we're all excited about it super excited |
100s | about it |
101s | and it opens up customization like uh |
104s | beyond belief |
109s | uh and a fundamental drive for that is |
111s | the fact that it has to be earned like |
113s | it can't be bought it's not plex it's |
115s | not risk you have to earn it |
118s | and it either takes time or teamwork for |
121s | collective goals |
122s | or you can't buy kill marks |
124s | that's for sure |
126s | and no shortcuts so |
129s | if you were you've earned it |
132s | and |
133s | quickly through this interbus credits |
135s | will be |
136s | generated through activity |
138s | can't be traded |
140s | you can just think of it as loyalty |
142s | points for now it's very similar |
144s | or frequent flyer miles it's a very |
146s | similar topic |
148s | but you'll |
149s | you'll earn it and you'll earn |
151s | enterprise credits for your corporation |
152s | if you belong to it at probably a |
154s | one-to-one ratio the game design is is |
156s | in its final stages but that's probably |
158s | the way it is |
160s | so every corporation will gain from |
162s | active members doing stuff building |
164s | everything together collective goals |
169s | the fitting window obviously something |
171s | we need to tackle to support all these |
173s | new cosmetics |
174s | but this is um |
176s | i think i want to try to keep the the |
179s | the way it is for now so it's |
182s | user friendly people know how it is we |
184s | don't want to create another user |
186s | experience |
188s | but earning them let's talk a little bit |
190s | about that |
193s | it starts by doing activities in-game |
195s | and we want more players playing doing |
198s | stuff in space and that's good for |
199s | everyone |
201s | these challenges could like earning |
203s | interbus could be doing literally |
205s | anything events challenges |
208s | finishing the career program that's |
209s | something that |
211s | they talked about yesterday seems to be |
213s | nomad |
214s | and uh to reward good students for |
216s | finishing their school and the |
218s | corporations that actually recruit them |
220s | while the court career program is going |
222s | on or afterwards |
224s | but |
225s | do activities |
226s | be omega that will just mean that you |
228s | get more |
230s | credits |
232s | if you join a corporation you'll |
234s | contribute to the organization |
237s | and then you buy your own stuff for your |
238s | own ships for your own interbus credits |
242s | and the corporation |
244s | gets credits by having members who do |
246s | stuff |
250s | if you retain them |
252s | recruit them train them and retain them |
254s | they'll continue generating credits for |
256s | you |
257s | for those |
258s | special cosmetics that you want |
260s | or heraldry |
261s | and if members convert to omega good for |
263s | them good for you |
265s | you spend your interface credits on |
267s | alliance logos for your structures or |
269s | things like that |
271s | and then |
272s | ultimately if you want to help them you |
274s | can always buy |
275s | plex or mega them for plex that they |
277s | earned together so this is the core loop |
281s | we also want to open up manual donations |
284s | to corporation not between characters |
286s | only up |
288s | we also know that some corporations or |
290s | alliances have multiple |
292s | corporations under umbrella but they |
294s | still want to contribute to the alliance |
296s | so that would be possible |
298s | i'm sorry |
300s | and then corporation tax and i'll talk |
302s | about that |
304s | but omega is the key |
306s | it simply multiplies the interface |
308s | credits as you get |
311s | and the first activity that will grant |
313s | enterprise credits is made for players |
314s | by players and i want to explain that |
317s | this is something i'm very passionate |
318s | about because it addresses the |
320s | fundamental problem and unique issue of |
323s | the online it is a game it is |
327s | with rewards |
328s | and being the most sophisticated |
330s | player-run economy that exists |
332s | we have three things to keep in mind |
334s | we need to give out items as rewards |
337s | it's simply what we need |
339s | we want to respect the work of plane |
341s | manufacturers |
343s | and we don't want to disrupt the economy |
345s | with unnecessary risk faucets |
349s | but we can't simply buy items from the |
351s | ccp player market because that would set |
353s | an artificial price |
355s | or floor |
356s | on the uh for the market |
359s | so the first iteration would be to |
360s | create npc donation missions where the |
362s | award is enterprise credit |
364s | now it's a choice for someone to either |
366s | manufacture the items or simply buy the |
368s | item from the market and donate them |
370s | either way the manufacturer is getting |
372s | paid for their work |
373s | uh there's no pay to win here because |
375s | the enterprise credits are are heraldry |
377s | and heraldry is cosmetic only so that's |
380s | never going to work |
383s | and new players really have to learn so |
384s | much |
385s | and what we're doing as veterans is |
387s | we're helping them we're supplying |
389s | convenience to them they don't have to |
391s | go through all of the learning before |
392s | they go into space |
395s | get blown up |
396s | repeat rinse and repeat |
398s | so we believe they will be more |
399s | motivated to stick around if they have |
401s | access to ships |
403s | and we're not spawning them for them so |
405s | you're helping them |
407s | while this has been uh when this has |
410s | been thoroughly tested um there's no |
412s | reason to not expand this to a much more |
415s | complete suite a fully integrated system |
418s | with all rewards even skill points from |
420s | the player market |
422s | and giving out more ships |
424s | to new players throughout the academy |
428s | i talked about stronger organizations |
430s | yesterday |
432s | and |
433s | i'm going to talk about organizational |
435s | income |
438s | if interbus credits aren't lp |
440s | and we can tax lp |
443s | that means we unlock |
446s | organizational income for corporations |
449s | because then we can tax a new or they |
452s | can tax this new activity |
454s | without relying on donations from those |
456s | players |
460s | that's a person that does accounting for |
463s | their alliance and corporation |
468s | so |
470s | the reason why it's so easy to do |
472s | bounties is because it's easy to tax |
474s | that's very clear |
476s | that also means that there's a |
479s | unnecessary friction or kind of i would |
482s | say pressure on corporation members to |
485s | do bounties |
486s | we don't want everyone to be doing |
488s | bounties and ratting for the corporation |
491s | if they could just do what they want to |
493s | do |
494s | and contribute automatically to the |
496s | corporation that is win-win for everyone |
499s | so we want organizations to have money |
501s | because they fuel the wards the fuel |
504s | destruction |
505s | and through srp and pay soft bills |
508s | so |
510s | that's good for the business good for |
511s | the game it's good for everyone |
513s | and there's another tax that we could |
516s | introduce |
517s | i'll say again ccp is not introducing |
519s | this is a organizational tax on their |
522s | members optional |
524s | so if you want to tax |
526s | also we could introduce vat tax so |
530s | basically try to set a tax on anything |
533s | that's sold on the market so the |
535s | corporation would simply take a tiny |
537s | percentage of all so whether you mine |
540s | and sell the mine the ore whether you |
542s | take the ore in the manufacturer and |
544s | sell it then or take the lp items and |
546s | sell them basically some part of that |
549s | wealth stream would be going to the |
550s | corporation |
552s | very easy |
553s | not that hard |
555s | and that's something that's just a tool |
556s | for for your directors out there |
559s | and really it's for the everyone in the |
562s | corporation |
563s | it's not |
565s | unfair because otherwise there's going |
566s | to get a bill every month to say like |
568s | you own x million because i think you're |
570s | looting something in in wormholes |
575s | this also helps with with that |
577s | management |
579s | so we want to strengthen public access |
582s | the data |
583s | currently we only have the mer which is |
585s | kind of |
586s | you have to upload the csvs you have to |
588s | do some |
588s | do some stuff you want to really want to |
590s | dig into it |
592s | and uh if you're not a web developer i |
594s | am not for example and i have a hard |
596s | time |
597s | understanding the api and i don't have |
599s | time for that |
600s | so what we're trying to do here is to |
603s | give a structured data warehouse to |
606s | players at their fingertips through |
608s | excel so you basically |
610s | open excel |
612s | get the eve plugin from the official |
614s | store and then you have access to the |
617s | same data as everyone else has |
618s | so very easy access |
621s | this will be fantastic for small and mid |
622s | corporation as well |
627s | then |
628s | one thing we want to keep our new |
630s | players |
631s | and i want to talk about high sec pvp |
634s | so |
635s | briefing |
637s | is |
637s | something that i'm concerned about so |
640s | we've recently spent considerable time |
642s | on and resources on studying uh high sec |
646s | and the results are very clear there are |
648s | two main patterns of gameplay so |
650s | briefing it's blowing up new players in |
653s | new playerships with nothing in them |
656s | the attacker gains nothing |
659s | and the victim has no means to respond |
662s | he doesn't expect to be killed |
664s | does not understand why he was killed |
667s | and from then on bootstrapping back to |
669s | into that ship will be hard and |
670s | difficult for them because they don't |
672s | really know what to do next |
674s | and the verdict for us is this doesn't |
676s | fit our cruel but fair pillar it's |
679s | simply cruel |
680s | there's nothing there |
682s | ganking |
684s | long veterans finishing |
687s | blink abyss gilas orca miners |
691s | marauders doing missions |
693s | this is a massive reward for players |
695s | for good kill |
697s | and the victim can choose the risk |
699s | there's plenty of ways to reduce it but |
701s | you can't eliminate it because that's |
703s | not |
704s | how eve works |
705s | and they know how to bootstrap back if |
707s | they lost something they they'll figure |
709s | it out |
710s | so the verdict on that is cruel but fair |
713s | and our efforts will almost exclusively |
715s | focused on reducing the griefing aspect |
717s | not the ganking aspect so |
719s | gankers you're safe |
728s | so the living universe today mining |
730s | volume is back to historical norms |
732s | lyricans showed us yesterday wealth |
734s | distribution integration is also more |
736s | diverse new players are doing gas mining |
738s | there's all kinds of things that weren't |
740s | there before pi is more valuable a lot |
742s | of things are more valuable routing |
744s | isn't |
745s | but that was also part of the design |
747s | it doesn't mean we're stopped in |
749s | improving routing but it's not the only |
751s | way to make money especially if we |
753s | introduce those organizational income |
754s | pillars |
756s | upcoming structure changes will make |
758s | conflict much better and we're seeing |
759s | that in a week from now like or |
761s | literally on |
762s | next deployment |
764s | the red knots are a critical part of the |
766s | puzzle |
768s | their logical first capital and |
770s | aspirational goal they allow punching up |
773s | and now at a much better rate to supers |
775s | and titans |
776s | they work at home defense and they work |
778s | at hunting they can do pve with crabs |
781s | and the new experimental capital routing |
783s | sites that we have been doing the white |
785s | anchorage was the first one in december |
787s | hoping to see more very soon |
791s | and the strategic commitment is this |
794s | and i want to explain the faction |
795s | warfare aspect of it |
798s | we're looking to create a more dynamic |
799s | living universe |
801s | vibrant metropolis is one of the pillars |
804s | faction warfare is a setting it does not |
806s | mean it's only faction warfare it means |
808s | that we want to introduce change through |
810s | factions and the empires in that area of |
812s | space |
815s | structures and sovereignty are still the |
816s | key elements of |
818s | going forward |
819s | and the arcs are simply a vehicle to |
821s | deliver content through story and player |
824s | activity |
827s | and we're looking at |
829s | something |
831s | they'll talk about it later |
832s | in a few minutes |
835s | content in this case ranges from new |
837s | ships sites and rewards of course we're |
839s | not stopping to do we're not do not |
841s | doing new shifts we're not |
843s | doing sites everything is coming but in |
845s | a narrative flavor and |
848s | sometimes mystery is is something that |
850s | people look forward to and we want to |
852s | keep it under wraps but obviously |
854s | there's content coming |
857s | and it's not just content for faction |
858s | warfare it seems it's going into it |
861s | spills into the living universe |
863s | and not just for lowsac and not just for |
865s | current fashion warfare players |
869s | and now here is ccpra to actually |
874s | shed a lot more light on that |
876s | she asked for two hours she only has |
879s | half |
883s | thank you |
890s | good morning everyone i'm happy to see |
892s | that most of you have woken up today uh |
894s | it was a struggle i will admit i was uh |
897s | i was a bit nervous yesterday thank you |
898s | for sticking with me |
900s | you guys are terrifying |
903s | all right so let's talk a little bit |
905s | more about faction warfare yesterday i |
907s | talked about it in brief i introduced a |
909s | dynamic frontline system and today what |
911s | i want to do is i want to dig in a |
913s | little bit more into exactly what that |
915s | means what we're looking at |
916s | so the slides will have |
918s | words today uh none of my slides had |
921s | words yesterday um which also means i |
923s | have no notes |
924s | so we'll be looking at this together um |
926s | as i said |
928s | faction warfare is our primary focus |
930s | that doesn't mean that content won't be |
932s | introduced to other areas of the game |
934s | but what it does mean is that faction |
936s | warfare is the vehicle through which it |
938s | might be introduced |
939s | for example there could be changes to |
941s | null sec |
942s | which would be introduced through a |
944s | faction warfare storyline but then spill |
946s | out into the rest of the universe |
950s | and it could touch all sorts of things |
952s | whether that's structures because we're |
954s | not done with them yet we still have a |
955s | lot of thoughts on structures |
957s | and they're super important |
959s | it could be territory control |
961s | how you control space whether it's |
964s | inside faction warfare whether it's |
966s | sovereignty |
967s | or maybe even new systems elsewhere |
970s | claiming a wormhole system claiming a |
972s | high sex system |
974s | and of course ship and fleet balance |
975s | i'll never be done with that i uh i |
978s | buffed the proteus recently |
980s | uh proteus is a great ship |
982s | [Applause] |
986s | speed subsystem maybe one day |
990s | and we'll be looking at all of the |
992s | content in various areas of the game |
994s | especially faction warfare because it |
995s | needs it the most |
997s | but this could be content in other |
999s | places as well so we're looking at |
1001s | updating faction warfare complexes |
1003s | even just little tweaks quality of life |
1005s | things that are really need to be done |
1006s | and i'll go into that a little bit more |
1008s | later |
1008s | new battlefield sites make it really |
1010s | feel like a war right now faction |
1012s | warfare feels like you're scavenging |
1014s | like it's a post-apocalyptic society |
1017s | and you're like |
1019s | there's like four others out here and |
1020s | they might hurt me |
1022s | but |
1024s | maybe maybe you'll run into them maybe |
1025s | you won't it doesn't feel like a war and |
1027s | we want to give you that war feeling |
1029s | and as i said |
1031s | it's just kind of a vehicle to introduce |
1033s | cool new changes overall |
1036s | so i want to talk a little bit about |
1038s | what i'm thinking when when i'm looking |
1040s | at faction warfare what sort of things |
1041s | do i have in mind |
1043s | top of the list is we want to make |
1045s | meaningful geography |
1047s | the geography and eve as some people |
1049s | have kind of noticed over the years the |
1051s | value of that has decreased so |
1054s | one system is not very different from |
1056s | the next system one null sex system that |
1058s | you own |
1059s | is very similar to any other null sex |
1061s | system and so it makes choosing space or |
1063s | fighting for a particular region that |
1065s | you care about |
1066s | a little too simple |
1068s | you you want each system to have a |
1070s | unique value a strategic meaning |
1073s | and so we're looking at that in fact |
1075s | warfare space as well |
1078s | and we want to we want people to be |
1079s | loyal to their factions |
1081s | right now in faction warfare there is a |
1082s | tier system |
1084s | that is |
1086s | it results in some rather unpleasant |
1089s | game play where large groups will just |
1091s | kind of rapidly switch back and forth |
1093s | and they wash board |
1095s | the faction warfare space back and forth |
1097s | and we don't want that we want you to |
1099s | commit to a faction we want you to have |
1100s | clear goals we want you to succeed |
1105s | and of course we need to give factual |
1107s | warfare space some love it really needs |
1109s | it it's been a long time |
1110s | uh i'll go into that a little bit more |
1113s | um that said this isn't a total rework |
1116s | the core of faction warfare is actually |
1118s | pretty cool the fact that there's so |
1120s | many faction warfare players here in |
1121s | this audience is a testament to that |
1124s | i mean you guys wouldn't still be there |
1125s | if there wasn't something |
1127s | involved that was really valuable and we |
1129s | don't want to discard that what we want |
1131s | to do is we want to augment it we want |
1133s | to add new things on top of it bring new |
1135s | people into the space and just make it |
1137s | more vibrant and more healthy |
1140s | and of course we want we want your |
1142s | choice to matter like this is the living |
1144s | universe team it's not the stagnant |
1145s | universe team |
1146s | uh that would be a really weird team |
1148s | name for us to have |
1151s | so when you when you achieve a victory |
1153s | it should actually mean something and |
1154s | there should be a clear victory once |
1156s | again it's not just an endless tug of |
1157s | war side to side across the battlefield |
1160s | but it's a clear objective a clear win a |
1163s | clear loss and a clear nice payout of |
1166s | rewards once you get through it |
1170s | and we want we want to bring new people |
1171s | into the into the uh battle battlefields |
1175s | we want players in space |
1177s | and we want them to have fun |
1179s | so as we're as we're looking at all of |
1181s | these things that we want to do we need |
1182s | to keep in mind also |
1184s | things that we need to consider |
1187s | risk reward effort balance a lot of |
1189s | people talk about risk reward but we |
1191s | look at it also in terms of the effort |
1194s | pillar which is often forgotten how much |
1196s | time did you spend setting up rolling |
1199s | holes getting everybody together picking |
1201s | your alliance just to run like a couple |
1203s | c5 sites before somebody got bored and |
1204s | left |
1206s | there's a reason that content is a |
1208s | little bit more valuable because there's |
1209s | a large effort component |
1212s | even if your holes are rolled and the |
1213s | risk is not that high |
1215s | i know because i do that and it's great |
1217s | money |
1220s | we want to design for player interaction |
1222s | and this is something that i'm really |
1223s | passionate about |
1225s | we want to bring people together so |
1227s | that's not just people in a system |
1231s | i also care about all of the places in |
1233s | the system |
1235s | that people could be |
1237s | so for example if you are in an lsx |
1239s | system and there are |
1242s | 32 anomalies 16 structures eight planets |
1246s | 64 moons |
1247s | the list can get really big and so even |
1250s | though you're in a system with 100 |
1251s | people |
1252s | it can feel quiet you're not getting |
1254s | those spontaneous interactions that |
1256s | really drive eve |
1258s | and that's something that i think we |
1259s | should always keep in mind how can we |
1261s | bring people into close proximity |
1264s | so that they can have meaningful and |
1266s | interesting interactions with each other |
1269s | whether that's making friends or |
1270s | shooting |
1274s | and of course we want to consider |
1275s | different play styles |
1277s | uh as you all know it's really hard for |
1279s | us to get like |
1280s | very clear feedback like this is exactly |
1282s | what's wrong well i take that back we |
1284s | get a lot of feedback that's like this |
1286s | is exactly what's wrong with eve and |
1288s | then someone else always like no no no |
1290s | it's not |
1292s | and so we need to consider all of these |
1294s | different groups that play the game |
1296s | and how our changes might impact them |
1299s | so i had introduced an allegiance and |
1301s | loyalty system |
1302s | yesterday |
1304s | which is a way for us to kind of have a |
1307s | more binary declaration of allegiance |
1310s | right now in faction warfare that is a |
1312s | militia system if you join an alliance |
1314s | that's in a |
1315s | in a militia then you get entered into |
1317s | their militia but we want to we want to |
1319s | clean that up that's a really strange |
1321s | choice to have to make |
1323s | there's a lot of players elsewhere in |
1324s | the game that are part of alliances that |
1326s | would like to participate in faction |
1328s | warfare that cannot today |
1331s | i am |
1332s | i did ask for two hours that would have |
1334s | been much better |
1339s | yeah i'm i'm moving along all right so |
1341s | we want npc factions to set their own |
1343s | goals so for example capture this system |
1345s | so that we can do this thing |
1349s | and of course we want you to be rewarded |
1350s | for them i'll go into rewards a little |
1352s | bit more later but we're effectively |
1354s | looking at reworking the tier system and |
1356s | introducing something new in its place |
1358s | that has |
1359s | better aligned incentives with what |
1360s | players actually want to do |
1371s | all right so i had talked about dynamic |
1373s | front lines yesterday um there as i said |
1375s | there are 180 systems in fact warfare |
1378s | space |
1379s | and they're all about the same |
1381s | uh and so that's something that we want |
1383s | to take a look at we want to make |
1384s | geography more meaningful |
1386s | and this can be done in both dynamic and |
1389s | static ways like the mountain range is a |
1392s | mountain range it's a difficult thing to |
1394s | cross |
1395s | but |
1396s | as uh like an army invading it could |
1399s | technically seize control of that |
1400s | territory so that would be a dynamic |
1402s | versus the static mountain range and a |
1404s | little bit of both makes for really |
1406s | colorful space |
1409s | so the way that we're looking at these |
1410s | front line systems right now you can see |
1412s | like the red is controlled by one team |
1415s | and then the blue is controlled by |
1416s | another |
1417s | uh we're looking at a really simple |
1419s | definition at the moment which is just |
1421s | if a system borders another system |
1424s | then is declared a frontline system |
1427s | and then if a system borders a frontline |
1430s | but not an enemy system then it would be |
1432s | declared a command operation system |
1435s | command operations would kind of have |
1436s | its own tactical value |
1438s | that's exactly what that is yet is still |
1440s | being decided but in this case one of |
1443s | the things that we're thinking is |
1445s | what if what if you cut off a system |
1448s | from its support it no longer has a |
1450s | command operation system behind it to |
1452s | help feed those front lines |
1454s | that system might be easier to capture |
1456s | and so there could be new emergent |
1457s | gameplay created through the system |
1460s | special strategies like uh we're having |
1462s | trouble taking this but if we cut it off |
1465s | that would be really cool we can take |
1467s | that system |
1470s | so what were the front lines look today |
1472s | uh some of you will recognize datlan |
1475s | it is a well-known player tool |
1478s | i just did a really bad job in paint do |
1480s | forgive me |
1482s | but what you see here in red those are |
1484s | what would be the frontline systems if |
1486s | we just turned on this magically today |
1489s | that would be where you would find the |
1490s | action |
1491s | that's where you would find like the |
1492s | special news sites that we're looking to |
1494s | add to them and you know if you're |
1496s | entering faction warfare you want to |
1498s | push those systems because they'll be |
1499s | more effective and you'll get better |
1501s | rewards |
1502s | and then the green would be the command |
1504s | operations systems |
1508s | at the moment in the marmon mattar |
1509s | faction warfare zone instead of having |
1512s | i don't remember what the total is |
1513s | whatever those numbers add up to |
1515s | we would have 23 frontline systems |
1518s | 14 second line which is an old term that |
1521s | we were using before that would be 14 |
1524s | command operation systems |
1526s | and 33 systems which are considered rear |
1529s | guard |
1530s | so those rear guard systems we're |
1533s | kind of looking at those as they're |
1535s | they're entrenched they're difficult to |
1537s | capture |
1539s | and you're going to take |
1541s | it's not very rewarding to do so it's |
1543s | going to be a long slog |
1545s | like that's that's not exactly where you |
1546s | want to put your tactical effort but i |
1548s | also don't want to entirely close the |
1550s | door |
1551s | so maybe it would be rewardless but you |
1553s | could attack a |
1555s | rearguard system |
1557s | in order to gain a future strategic |
1558s | advantage if you thought that that would |
1561s | be beneficial |
1564s | and then we were going to look to layer |
1566s | an objective system over the top of it |
1569s | so each faction would kind of declare |
1571s | like we need you to take this system |
1574s | if you take the system we'll achieve our |
1576s | goals |
1578s | and it'll |
1579s | add it'll add additional vibrance to |
1582s | this new frontline terrain of faction |
1585s | warfare space all of a sudden there are |
1587s | choke systems where there weren't |
1589s | previously |
1595s | and so this is the sort of just talking |
1597s | about the extra gameplay |
1599s | that we were thinking about adding to |
1601s | the faction warfare space so we want to |
1603s | bring more people in |
1605s | the existing faction warfare crowd is |
1606s | awesome |
1607s | but you guys need some more friends |
1612s | and so we want to we want to expand the |
1614s | gameplay variety in here as well so |
1617s | an objective might not be simply capture |
1620s | this system |
1621s | it could also be |
1623s | capture the system |
1624s | build the station and hold it while we |
1627s | accomplish something |
1629s | and then that could help us bring in |
1631s | new gameplay such as like war zone |
1634s | salvaging there could be logistics |
1635s | operations where you're having to like |
1637s | bring supplies to the front lines in |
1639s | order to support them |
1640s | it adds a whole lot of new vibrancy on |
1643s | top of the existing gameplay |
1645s | where you're still trying to fight and |
1647s | capture and control systems |
1650s | exactly what this will be |
1652s | still yet to be determined we're very |
1654s | much in the expiration phase at the |
1655s | moment uh so i've had a lot of |
1658s | conversations i'm about to get a whole |
1660s | lot more at that faction warfare |
1661s | roundtable i'm sure um but if you have |
1664s | ideas things that you think would work |
1665s | well things that you have concerns about |
1667s | now's the time to ask them so that i can |
1669s | make sure that those thoughts make it |
1670s | into our |
1671s | designs which will be happening |
1673s | next week |
1676s | and of course |
1677s | i said that faction warfare needs some |
1679s | love |
1680s | so there are a number of issues up all |
1682s | structures in faction warfare space |
1684s | are not great |
1686s | because |
1687s | the meaningful control of that territory |
1689s | was somewhat undermined by allowing |
1691s | enemy militias to simply still have |
1694s | perfectly fine tether and docking access |
1697s | in space that you control |
1699s | so that's absolutely something we want |
1701s | to take a look at |
1703s | we want to kind of look at complexes so |
1706s | the current complex design is |
1708s | rather simple like can we can we make it |
1711s | so that pirate ships can't enter novice |
1713s | complexes for example that would be |
1715s | really satisfying to those people who |
1717s | can't afford pirate ships |
1719s | like myself most of the time |
1722s | and can we can we kind of shift things |
1724s | so there's extra value for navy ships |
1727s | value for navy ships is a really big |
1728s | thing navy ships are really cool but |
1730s | sometimes they get overshadowed like how |
1732s | can we make those brighter |
1736s | apparently there's a mouse uh |
1738s | we also want to take a look at faction |
1740s | warfare missions faction warfare |
1742s | missions currently do not fit well into |
1744s | the ecosystem of faction warfare |
1747s | they're kind of a thing that non-faction |
1749s | warfare pilots do to extract money at |
1751s | the expense of reducing the value of the |
1754s | lp earned by people actually doing the |
1756s | fighting in the system control |
1758s | i'm not going to eliminate them entirely |
1761s | but just know that it's something that |
1762s | we're keeping an eye on in particular |
1765s | the tags are on my mind i want to make |
1767s | sure that you can earn your faction wifi |
1769s | rewards you can actually access the lp |
1771s | store without having to go grind for |
1773s | those tags in faction warfare missions |
1775s | if that's not exactly your thing |
1778s | and we want to take a look at uh |
1781s | the sites themselves so at the moment |
1783s | every site is the same in terms of like |
1785s | how valuable it is strategically like |
1787s | how much how many victory points did you |
1788s | earn whether you're running a novice in |
1790s | a t1 frigate or an open in a battleship |
1795s | so adding a little bit more value to |
1797s | those larger sites just makes sense it |
1799s | rewards people for putting those larger |
1801s | ships on field |
1804s | speaking of rewards we're looking at |
1806s | reworking them so we're |
1809s | when i say that we're looking to remove |
1811s | the tier system what i mean is we're |
1813s | kind of getting rid of it so it no |
1815s | longer will like the winning faction |
1818s | uh get rewards for just having more |
1819s | systems but instead they'll get rewards |
1822s | for completing objectives successfully |
1825s | so if you assist in completing an |
1826s | objective you'll be entered into a pool |
1829s | of communal rewards |
1831s | and then what's that |
1833s | sorry the microphone's there |
1835s | once that objective succeeds or fails |
1837s | you'll be paid out accordingly at the |
1839s | same time there's also we want to reward |
1841s | loyalty |
1842s | so win or lose if you're sticking with |
1844s | the same faction |
1845s | there's a track that you're working |
1847s | along |
1849s | where as you earn rewards you earn your |
1851s | loyalty you get cool stuff for it |
1858s | and taking a little bit of a turn um |
1859s | we're also looking at structures |
1861s | as we said we're not done instructors |
1863s | still need some love |
1865s | i think a lot of people will agree with |
1866s | the top point |
1868s | we want to ensure attacker commitment so |
1871s | at the moment someone can show up and |
1872s | just shoot your citadel |
1874s | and |
1875s | there's |
1877s | if they don't return you still have to |
1879s | form a defense fleet you don't know if |
1880s | they're coming back |
1882s | and that can be a really unsatisfying |
1884s | thing |
1884s | nobody likes made you form |
1887s | so |
1888s | imagine for an example where like in |
1891s | order to attack that structure the |
1893s | attacker has to come in and drop like a |
1896s | seed structure |
1897s | and that seeds truck sure powers up and |
1899s | it like breaks through the structure |
1901s | which then allows them to bash it but |
1902s | they can't remove it from the field and |
1904s | that thing is a little bit pricey |
1907s | if they don't show up again |
1909s | the defenders will simply destroy it |
1912s | take a valuable |
1913s | bit of loot out of it and they'll get |
1915s | paid for having to show up and defend |
1917s | their structure |
1918s | and the attackers will have lost |
1920s | whatever that was |
1921s | whatever system we put in place here we |
1923s | want to ensure that people are committed |
1925s | when they're actually a threat |
1927s | to the places that you live |
1936s | there's also some lessons that we |
1937s | learned from world war b |
1939s | two three |
1941s | never mind |
1943s | the casino roar or whatever you wanna |
1944s | call it um |
1947s | so there's |
1949s | at the moment if you if you go and |
1950s | you're fighting a nelson warfare |
1952s | and you attack a flex structure the |
1954s | defender just drops another one almost |
1956s | immediately and it makes it feel really |
1958s | pointless so we're looking at like can |
1960s | we add a tactical window if you take out |
1962s | their ansiblex gate or if you take out |
1965s | their cyanobeacon |
1967s | how can you open a window where you can |
1970s | where it takes time for them to put it |
1971s | back so that you can actually make use |
1974s | of that |
1975s | rather than just taking a small cash |
1977s | penalty for making them replace the flex |
1978s | structure |
1981s | we're also looking at uh capital ship |
1983s | re-tether time i know this one's a |
1985s | little spicy |
1986s | but at the moment there's a there's a |
1988s | difference between a sub-capital ship |
1990s | which has a 60-second tether time for |
1992s | the combat timer when it lands on the |
1994s | structure that 60-second timer is really |
1997s | a lot if we look at this in terms of a |
2000s | hp 2 second metric |
2003s | capital ships are totally in a different |
2005s | league |
2006s | and so we want to make sure that that |
2008s | balance is reasonable |
2010s | so |
2011s | fighting on an undock can still be a |
2012s | thing like you can still put your |
2014s | capitals on your undock and fight but |
2015s | once you untether there's actually |
2017s | meaningful risk similar to that sub cap |
2020s | risk that already exists |
2024s | in general improved gameplay and |
2025s | counterplay around antiblack skates |
2027s | they're a super useful nullsack tool but |
2029s | at the same time they're also really |
2030s | frustrating for anyone who wants to |
2033s | mess with you |
2035s | so the ability there's there's kind of |
2037s | two points here |
2038s | one is projection which is the thing |
2040s | that i'm not exactly taking a look at |
2042s | and the other is counter play |
2044s | if you see someone in a system and |
2046s | they're on an ansplex gate |
2048s | you don't really want to engage because |
2050s | they can instantly disappear at any time |
2052s | so |
2053s | you know that it's not going to be |
2054s | successful for you and so why would you |
2056s | take that risk |
2059s | and of course continue looking at passes |
2061s | so |
2062s | that could be uh possess currently have |
2064s | two uses one is like capital storage and |
2067s | one as day tripping into a wormhole with |
2069s | a |
2070s | a cheap easy rapid to set up structure |
2072s | so we're taking a look at that |
2076s | and there's other changes we want to |
2077s | make as well so as i said these might |
2080s | get introduced through faction warfare |
2082s | but there's a lot that can be done to |
2085s | make eve more fun more well-rounded |
2089s | whether that's new toys and tools for |
2092s | example |
2093s | a damage module that like applies a |
2095s | damage over time effect |
2097s | something brand new you can you can hit |
2099s | someone with it if you get close enough |
2101s | and run away and it continues to tick |
2103s | down |
2104s | who knows |
2105s | purely an example please don't get |
2107s | don't get too too taken with that |
2110s | and of course balance i want to pull up |
2112s | the weaker ships |
2113s | and i want to |
2115s | like the proteus i did recently |
2117s | and i want to reshape the dominant ones |
2119s | so |
2120s | looking at hacks for example i'm sure |
2123s | there's a lot of opinions on heavy |
2124s | assault cruisers i don't want to destroy |
2126s | them |
2128s | as much as some people would really love |
2130s | us to like nerf these things into the |
2131s | ground every ship should have its role |
2135s | and of course we're still looking at the |
2136s | tough issues i don't have answers for |
2138s | you today on what rattati talked about |
2139s | in terms of high set ganking but it is |
2141s | something on our radar |
2144s | quality of life updates uh who here |
2146s | would like to be able to instantly clone |
2149s | jump without a cooldown in an npc |
2150s | station |
2152s | [Applause] |
2158s | maybe |
2162s | [Music] |
2163s | i i can't take it away now yeah |
2166s | uh more readable maps the endgame map is |
2168s | great but there's a reason that i use |
2170s | dotland on a previous slide |
2177s | and of course we're looking at capital |
2178s | ships we want to ensure that the capital |
2180s | ecosystem is healthy every ship has its |
2182s | role for example |
2184s | dreadnoughts can maybe have a role in |
2186s | structure fights again |
2188s | and every ship has its counters so |
2192s | they're they're currently it's it's not |
2194s | terrible but there are things that could |
2196s | be improved um carriers are in a strange |
2198s | place right now where they're both |
2199s | overpowered |
2200s | and have no purpose which is a very |
2203s | strange place for any ship to be in |
2206s | and of course we're looking at navy |
2207s | ships it's faction warfare time |
2209s | so we want to make sure those navy ships |
2211s | are valuable we want to make sure that |
2212s | your lp rewards are worth it to you |
2215s | and so we're going to take a look at you |
2216s | know buffing the navy ships armageddon |
2219s | navy is terrible |
2221s | that one's on my list |
2223s | and even even more wild things can we |
2226s | add value to them in other ways such as |
2228s | adding fashion bonuses special bonuses |
2231s | within faction warfare space that would |
2233s | be of course well balanced |
2235s | uh for the game around them |
2237s | and with that i would like to |
2239s | hand it back over |
2241s | to actually nope snorri is not taking it |
2244s | ccp emerald |
2246s | who is our new brand manager |
2255s | hey everybody |
2257s | so great to see you all here after last |
2260s | night |
2262s | um hi everybody i'm ccp emerald um i'm |
2266s | new to fan fest it's already been such |
2268s | an inspiring week though i've really |
2269s | enjoyed getting to know you |
2271s | i've met some of you this week |
2273s | and i look forward to |
2275s | meeting more of you tonight especially |
2277s | with the party at the top of the world |
2279s | who's excited |
2282s | all right come on come on all right so |
2285s | uh now that you've seen some of the |
2287s | incredible plans coming from |
2290s | living universe i wanted to take a |
2293s | minute to walk you through how we're |
2295s | evolving from quadrants |
2298s | so but let's take a quick look back |
2300s | first uh for many years uh expansions |
2304s | were released in eve i'm sure you |
2306s | remember the days where you waited in |
2308s | anticipation for the next big expansion |
2310s | all so you could finally get all of your |
2313s | cool new space stores to play with |
2315s | um so |
2317s | a few years ago we decided it was time |
2318s | to evolve from expansion so that we |
2320s | could be a little bit more flexible with |
2322s | our releases |
2324s | keeping new eden alive and dynamic |
2328s | so eve evolved into quadrants and that |
2330s | was a two year era |
2332s | quadrants allowed us to be dynamic with |
2334s | our releases ensuring that there was |
2336s | always a steady stream of fresh new |
2338s | content and eve |
2341s | and within quadrants we told longer term |
2344s | stories as with the triglavian invasion |
2346s | trilogy |
2349s | and our goal is to keep the dexterity |
2351s | that we've had with quadrants but we |
2352s | want to build on that foundation |
2356s | telling even deeper and more immersive |
2358s | stories |
2359s | but more importantly setting the stage |
2361s | for you to play a part in shaping the |
2364s | future of new |
2367s | eden so |
2369s | we're planning to |
2371s | roll out something new |
2373s | and we're calling it arcs |
2377s | each arc tells a cohesive story in which |
2380s | you play an important role |
2382s | it'll feature a steady |
2384s | steady stream of narrative driven events |
2386s | and content |
2388s | that lead you to a climactic moment |
2390s | revealing a significant change in new |
2392s | eden |
2394s | just now aurora walked you through how |
2396s | this might play a part in factional |
2397s | warfare |
2399s | and in just a little bit ccp loki is |
2401s | going to talk about the narrative behind |
2404s | this |
2407s | but in addition to introducing narrative |
2410s | arcs to eve |
2412s | we're also going to be moving towards |
2414s | reintroducing |
2416s | expansions |
2418s | but they're going to look a little bit |
2419s | different than the expansions you're |
2421s | used to |
2422s | expansions will become the major content |
2424s | releases in eve |
2426s | they will contain |
2427s | big content moments in arcs new features |
2431s | significant tech evolutions art and |
2433s | audio enhancement and so much more and a |
2436s | lot of what you guys saw yesterday in in |
2438s | in the plans |
2439s | um but a key difference here and with |
2442s | this new era of expansions uh you're |
2444s | still going to be able to expect a |
2446s | steady stream of releases seasonal |
2448s | events challenges story progression |
2450s | moments and balance changes in between |
2452s | so it's not going to be |
2454s | nothing happening in between there's |
2456s | going to be plenty for you guys to do |
2459s | and this will keep new eden active and |
2461s | vibrant with regular seasonal events |
2464s | regular |
2465s | challenges and new story lines told |
2467s | through arcs |
2469s | but there's going to be something big to |
2471s | look forward to |
2473s | making this really the best of both |
2474s | worlds |
2477s | you can expect the first expansion |
2479s | moment to come |
2481s | in q4 2022 |
2483s | and we're really excited to reveal more |
2485s | to you |
2486s | then |
2489s | and but now for the fun part |
2492s | i'm going to hand the mic over to ccp |
2493s | loki |
2495s | who's going to be doing a deeper dive on |
2498s | some of the narrative development plans |
2499s | for this and he's going to give you a |
2501s | peek at where we're headed with arcs |
2503s | but let's hope he doesn't get |
2505s | interrupted this time |
2508s | [Applause] |
2513s | good morning |
2521s | why are we here |
2525s | true |
2527s | falls under we want to be entertained |
2531s | when playing a game we want to be |
2532s | challenged and want to be immersed in |
2534s | that game |
2536s | and everyone here at ccp to do |
2538s | should be aimed |
2539s | to enforce those feelings including when |
2542s | including features into |
2544s | new eden |
2546s | when you play |
2547s | you should feel like you're stepping |
2549s | into this universe this place called new |
2551s | eden |
2553s | a living universe is something that |
2555s | evolves and changes over time and is |
2558s | constantly affected by events that take |
2560s | place inside it |
2561s | now many of new eat and most spectacular |
2563s | events were created by you the |
2565s | capsuleers |
2567s | over periods spanning almost 20 years |
2569s | now |
2571s | heist another 30 deeds have been |
2573s | committed |
2575s | null sex feuds and wars lasting decades |
2578s | have been fought |
2579s | and player empires have risen and faded |
2581s | away |
2583s | i find it fascinating that all these |
2585s | events become part of new ethan history |
2589s | and lore |
2590s | and with the passage of time they |
2592s | somehow become more mythical or |
2595s | legendary even |
2599s | books have even been written about it |
2601s | and many of you |
2602s | in here can actually say |
2604s | wait for it |
2606s | i was there |
2609s | i'm telling you |
2611s | i was there |
2615s | i was there when we filmed it |
2619s | the goal of narrative driven design is |
2622s | to create more moments for you in the |
2624s | future that you can say i was there |
2628s | the feeling of taking a part in a story |
2629s | unfolding on a grand scale |
2632s | that leaves a permanent mark on newton |
2636s | now |
2638s | here we can talk for example about |
2640s | poshman |
2641s | a password was an event where you could |
2643s | actually affect the outcome and it |
2646s | leaves like a very big permanent mark on |
2648s | new ethan it's not completely scripted |
2650s | it's up to you it was up to you how it |
2653s | panned out |
2654s | so you will be able to take an active |
2656s | part in determining the outcome of a lot |
2659s | of these events |
2660s | this is how new features will be |
2662s | introduced and this is how you get a |
2665s | sense of belonging to your function |
2667s | this will be providing a way for you to |
2670s | interact with the lore and co-create it |
2673s | with us |
2675s | now how are we going to going to do this |
2679s | in many ways we have done all kinds of |
2681s | these kinds of things before for example |
2683s | in the lead up to epistle ted space and |
2685s | the triclavian invasion |
2687s | and taking the lessons learned from |
2689s | these events and experiments we're going |
2692s | to do this on a much larger scale |
2694s | this is why we're holding back a lot of |
2698s | content during this keynote |
2701s | we want all the |
2703s | toys whether it's ships structures |
2706s | whatever it is |
2707s | to feed out throughout the ark into your |
2710s | hands |
2713s | because if i would tell you if we would |
2715s | tell you what is coming in the next |
2717s | months it would take away all element of |
2719s | mystery and discovery it would be like |
2722s | george lucas in 1980 saying yeah you |
2724s | liked star wars i'm going to make a new |
2726s | movie i'm going to call it the emperor's |
2727s | tracks back and at the end of it you're |
2730s | going to find out the darth vader is |
2732s | luke's father |
2733s | oh sorry sorry |
2736s | oh |
2738s | i'll just quit now sorry |
2741s | yeah |
2742s | but you can say you know one of the |
2744s | lessons we learned is that you each arc |
2747s | will have a very clear beginning climax |
2750s | and a conclusion |
2753s | to make this clear we can look at some |
2755s | previous and hypothetical examples |
2759s | and |
2761s | again i want to emphasize even though |
2763s | i'm using these as an example we are not |
2765s | going to do the same thing exactly again |
2768s | each arc will feel unique have its own |
2770s | storyline own twists and plots all |
2773s | its own custom events and all that |
2775s | shenanigans |
2777s | so each arc has its own story |
2780s | now in naruto design in the simplest |
2783s | form we are basically introducing a |
2785s | feature to narration |
2788s | i mean while this still beats patch |
2790s | notes |
2791s | it still lacks a very like fundamental |
2793s | element we want to lean more into and |
2795s | that's engagement with you |
2801s | so again to use previous examples |
2806s | in the beginning of each ask and i want |
2808s | to emphasize the first arc has already |
2810s | started there are clues out there so |
2811s | keep your eyes and ears open |
2814s | but each arc starts with you just |
2816s | thinking what the hell is going on |
2819s | over some period evens takes place and |
2821s | clues are dropped and you have to |
2823s | accomplish tasks |
2824s | and you are and |
2827s | again during this period which we are in |
2829s | now there is complete radio silence from |
2832s | us we're not telling you |
2834s | that we're going to have a super star |
2836s | destroyer in the empire strikes back |
2839s | there is complete selling you need to |
2841s | figure this out yourselves |
2846s | later on in the discovery phase |
2849s | and slowly as more objectives are |
2850s | achieved and more clues are revealed |
2852s | your theories will become will sort of |
2855s | become closer to reality what we're |
2857s | actually going to do |
2859s | and for those of you who are not |
2861s | engaging directly and participating in |
2863s | the events you will still get a feedback |
2866s | on what's going on |
2867s | eventually knew it the news or the scope |
2870s | might clear things up or not in this |
2872s | case you actually got a nobel prize |
2874s | winner to explain how traglovian |
2877s | well episode that space works |
2879s | but at that end of this period |
2883s | ccp will break its radio challenge we |
2885s | will discuss the feature we will have |
2887s | the usual conversation with you as we |
2889s | always do about |
2891s | you know |
2892s | it will come out on cc balance issues |
2895s | all those things it's basically the |
2897s | first phase which we are in now where |
2899s | the with where we have a mystery face |
2901s | where we're not telling you anything you |
2903s | need to figure this out |
2906s | the last stage is sort of raised to |
2908s | complete completion at this point in the |
2911s | arc it has become clear what is going on |
2914s | and what are your faction objectives in |
2917s | many cases it would be a race between |
2919s | the factions to get |
2921s | things done |
2924s | now here the goals will be extremely |
2927s | clear there is no mystery the empire |
2929s | will directly tell you what they want to |
2931s | do |
2932s | because it's an extremely important |
2934s | lesson from the past that when running |
2936s | these things for example i'm just going |
2939s | to say it out loud like in pashwen right |
2941s | from the beginning you should have known |
2942s | what's at stake when fighting for the |
2944s | systems |
2945s | and what would the end result would be |
2947s | we have picked up some we learned |
2949s | sometimes sometimes |
2953s | and during this phase things must start |
2955s | to appear in the game |
2957s | you might see like half built structure |
2959s | you might see the empires on the move |
2961s | and and and and try to get them to do |
2963s | your their pitting |
2965s | and |
2967s | it's now up to you to achieve your |
2969s | faction goals and for example acquire a |
2972s | new technology for your faction |
2975s | this will utilize the frontline system |
2977s | the allegiance system all the things we |
2979s | talked about the narrative is just tying |
2981s | the whole thing together and sort of |
2984s | just make it have a purpose |
2988s | so |
2989s | previously again |
2991s | we released |
2993s | these guys and they just came out |
2996s | now if we were doing this |
2999s | you would actually have to fight for the |
3001s | galata or the kaltari perhaps even two |
3004s | different things maybe fight against |
3006s | each other to acquire the technology |
3008s | first |
3013s | and as ccp or mentioned |
3016s | you will have to make a long-term |
3017s | decision when it comes to playing place |
3020s | pledging your allegiance without with a |
3022s | faction |
3023s | because we want this also to spill out |
3026s | of factional warfare so for example like |
3029s | earlier when we were talking about the |
3030s | ships |
3032s | you if you participate in the event |
3034s | itself you get extra rewards for doing |
3037s | that for your faction but the remainder |
3039s | all the other |
3041s | capsuleers who are in your faction they |
3043s | won't have the ship until |
3046s | the faction has completed the goal |
3048s | and we're going to play on a lot more |
3050s | things than just giving thanks out to |
3052s | you this might have like economy results |
3054s | where we're sort of experimenting with |
3056s | all kinds of effects that we'll have on |
3057s | the world we really want the empires to |
3060s | come alive |
3062s | and |
3062s | while we have like pretty cool |
3064s | backstories and lore the empires have |
3066s | always felt a bit stagnant in the game |
3068s | there we have fraction warfare which has |
3070s | been sort of is popular on its own we |
3072s | want to make it much bigger and we want |
3074s | it to spill out into the whole game |
3077s | you will feel like you belong to the |
3079s | empire when your empire does well you |
3081s | are doing well when your empire is doing |
3083s | badly you are doing badly up to a point |
3086s | [Laughter] |
3090s | and |
3092s | again |
3093s | we will |
3095s | see more visible to npcs will be more |
3098s | visible during events uh actually in the |
3100s | game right now you will see some of the |
3103s | things that are sort of starting to wind |
3105s | up we sort of started today this morning |
3107s | at downtime |
3108s | i can this is like the real world don't |
3110s | expect world war three we are ramping |
3113s | slowly up this is a journey not a you |
3115s | know this is a marathon not a sprint |
3119s | and we're going to use the npcs a lot to |
3121s | tell the story we're going to see them |
3123s | fight we're just going to do all kinds |
3125s | of shenanigans as usual |
3128s | just on a much bigger scale |
3135s | and onto the narrative as you have not |
3138s | noticed we have started to tell more |
3140s | character trim stories |
3142s | and show more of new eating in our |
3144s | videos |
3145s | over the past year the faction leaders |
3147s | have become more visible |
3150s | and the faction culture and traits will |
3153s | also continue to be more seen and felt |
3155s | throughout videos and other media we |
3158s | sort of want to |
3159s | i assume most of you know who sauria |
3162s | triclave is |
3164s | what's his name |
3168s | get a free peer letter |
3170s | we want to make these characters iconic |
3173s | we want them you know to |
3176s | be the identity of your faction |
3179s | and we'll continue to see more of ships |
3182s | and station interiors and surfaces and |
3184s | planet surfaces and so on |
3186s | now are those tanks gonna come into the |
3188s | game itself |
3189s | no probably not |
3192s | but these places are a part of the eve |
3195s | universe and showing them goes a long |
3198s | way in creating a living breathing |
3200s | universe this is world building this is |
3202s | immersion and you know hey |
3205s | it's uh you know a lot of it's just |
3207s | entertainment i you know |
3209s | i had some fun making this one |
3213s | fun fact |
3214s | when the guys come running out |
3216s | that's all me |
3218s | it's me in a mocap suit in my house |
3221s | running into the kitchen |
3226s | yeah |
3228s | i had my son as the director |
3231s | so you will continue to see more of |
3233s | these things and you know we are just we |
3236s | are sort of getting to a place where we |
3237s | can |
3239s | speed up the process and create a lot |
3241s | more of these and just we're getting |
3242s | better and better and better and you |
3243s | know sorry about the animation sometimes |
3245s | i'm getting that |
3252s | and uh |
3255s | again the first arc has started |
3258s | the clues are already out there |
3261s | so keep your eyes |
3263s | and ears open |
3265s | here we go |
3272s | capsuleers attending a session of the |
3274s | interstellar anti-smuggling encounter |
3276s | piracy conference at the geeta four tac |
3278s | four trade hub were surprised when a |
3281s | concord presentation on rising smuggler |
3283s | activity was apparently hijacked by the |
3286s | very same smugglers |
3289s | [Music] |
3291s | platitudes blandishments lies |
3294s | you of all people know that concord and |
3296s | the empires have no interest in common |
3298s | with you they have done nothing for you |
3301s | they shall do nothing for you |
3304s | how long will you listen to their empty |
3306s | words |
3307s | in recent days as is their pitiful habit |
3311s | concord has made use of you to advance |
3314s | their own agenda |
3316s | these free trade outposts you have so |
3318s | willingly cleared of my associates have |
3320s | been taken over by concord's worst |
3323s | lucero |
3325s | perhaps you don't believe me |
3327s | check for yourself |
3328s | i have broadcast the new signatures of |
3331s | those sites to all |
3332s | why should you not destroy the sorrow |
3334s | bully boys they have always sought to |
3337s | control you |
3339s | do their bidding no more |
3340s | open your eyes |
3342s | seize your destiny and |
3345s | if you would |
3346s | join me the deathless |
3350s | embarrassed by this intrusion concord |
3353s | officials have refused to comment on |
3355s | sorrow activity at occupied smuggler |
3357s | outposts other than to state that |
3359s | measures are simply being carried out to |
3361s | ensure the complete eradication of |
3363s | illegal smuggling activities |
3365s | any recent improvements in the strained |
3367s | diplomatic relationship between the |
3369s | galente federation and the khaldari |
3370s | state have been overshadowed by claims |
3373s | that a galente diplomat was involved in |
3375s | a massive spy ring operating within the |
3378s | khaldari state |
3379s | the khaldari state's chairman akima |
3381s | kasaraki delivered a fiery speech in a |
3384s | live broadcast from the kalduri chief |
3386s | executive panel yesterday the scheduled |
3389s | speech was reportedly originally aimed |
3391s | at promoting interstellar diplomacy due |
3393s | to the ongoing jita 4-tac 4 summit |
3396s | however with state corporations and |
3398s | citizens expressing outrage over the new |
3400s | allegations the delivered speech leaned |
3403s | heavily into patriotic rhetoric and |
3405s | evoked previous hostilities with the |
3407s | galente state |
3410s | we remain |
3414s | no matter the cost |
3417s | no direct response or comments have been |
3419s | made by the galente federation so far |
3422s | but federation navy and customs forces |
3424s | have been placed on heightened alert |
3426s | status |
3427s | this is alton hovery reporting for the |
3430s | scope |
3440s | [Music] |
3452s | at least three clues in that so |
3455s | go look at it screenshot it |
3458s | i just want to recap |
3460s | everything we talked about for the |
3461s | league universe we're looking at |
3463s | three pillars |
3464s | organizational income |
3466s | heraldry |
3468s | made for players by players |
3471s | cruel but fair we're looking at fair |
3473s | access of data through spreadsheets |
3475s | anti-cheat improvements |
3476s | high sac ganking and griefing |
3479s | and for metropolis we're looking at |
3481s | evolving meta and quality of life as csb |
3484s | aurora went through |
3485s | dawn of the dreadnoughts that's my |
3487s | sentence don't take her |
3489s | don't blame her hanger immersion |
3491s | i think it's incredibly important |
3494s | our emotional attachment is to our ships |
3496s | and that is very clear |
3498s | structures and sovereignty that is a key |
3501s | pillar for all of our attention to |
3502s | faction warfare looking at upward |
3504s | structures for example in faction |
3505s | warfare is a way to start |
3507s | tackling these problems specifically |
3509s | area by area security by security issue |
3512s | by issue |
3513s | high value front lines i don't think |
3515s | that came clear enough through is that |
3519s | if you have border states you have |
3521s | people on both sides |
3523s | the problem with high value sites |
3526s | content |
3527s | is when it happens |
3529s | way beyond sovereignty somewhere safe |
3532s | we have lost the risk part of the reward |
3535s | this creates a pinnacle conflict driver |
3537s | opportunity for us to put very valuable |
3540s | things on borders |
3543s | all building on factual warfare |
3544s | foundation without being only for |
3546s | faction warfare players |
3548s | looking at epic era and arcs coming this |
3551s | year |
3552s | multi-account benefits |
3554s | and omega boosting interbus credits to |
3556s | help with heraldry |
3558s | so |
3559s | this is us the living universe thank you |
3561s | for your attention and listening |
3565s | [Applause] |