over 5 years ago - EVE Online - Direct link

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7s all right welcome to the great Yves
10s downunder AMA with our lovely CCP
12s representatives the first one up is
14s Kigali go ahead sir today Kigali Kigali
17s braved newbies brave collective my
20s question is relating to the current
24s state of the game appears to be well the
26s current state of melsek appears to be a
29s collection of giant blue donuts where
32s everybody is trying to turn your sandbox
34s into a car park diplomatic agreements
38s going around and making friends with
40s these guys and non invasion agreements
43s and blowing up with these people he is
48s actually making everything straight
51s lines and destroying conflict in the
54s game what have you got for us how can we
58s turn it back into the sandbox that we
62s know and love okay I can try though okay
88s so there's a couple of answers to that
90s question so do we have a concrete plan
94s that we're moving on right now the
96s answer is no but do we recognize that
98s it's a problem yes and the reason why
101s it's a problem is in some ways a game
103s design it's also in some ways just
105s player behavior winning in an economic
110s game often times the best way to do that
113s is not to go around and start a bunch of
114s fights and so we we are looking at game
119s design options to change it and we're
121s also looking at social options to change
123s it and sometimes the two will cross over
124s so I guess the direct answer your
126s question is yes but no specifics have
129s been decided yet
133s if I maybe comment a little bit on why I
136s believe it is the case like what are the
139s conditions that brought this about I
142s think we have over the past seven eight
147s years been giving too many tools to know
154s SEC alliances to increase comfort
155s I think the first mistake was to earn a
161s CIMMYT of symmetry size the mineral
164s distribution where people came self
166s sufficient for the resource acquisition
169s it in its region the game was actually
171s completely designed to be the reverse so
174s that it would never be self-sufficient
176s so you would have to you would have to
180s have access to the whole map either
182s through aggression or pact making I
185s think that's one condition I think the
188s the soft system has been like stagnant
193s in a way where everything has kind of
196s settled into a certain comfort zone I
199s think there are growth dynamics in the
202s game the game is maintaining its player
206s base it's not growing and when you when
210s you have a fixed map and a growing game
212s you almost force elements to UM topple
215s pretty regularly and I think these
218s conditions combined have brought about
221s the stasis we're watching now and I
224s think if you systematically start to
226s unwind that we need to quote-unquote
228s off with a mineral distribution we
231s need to do something with a soft system
233s which is I don't really have an answer
236s but I think it's providing too much
239s control in comfort and then I think
242s there are limits elements like how like
246s the local chart system creates even more
249s mechanisms to provide control I think we
253s have to systematically unwind some of
255s these things to bring about conflict
258s again
259s and make it scary again and I think we
262s need to get moving on that
265s and I would rather do the wrong thing
268s and cause havoc rather than to what sit
273s in fear and just shimmy too so I don't
277s like the idea of taking the ant hills
280s and just or put them aflame put in the
285s absence of any better idea that is what
289s needs to happen next question is by I
302s promise of Korea so I so many Korean
307s player like paratus toid you about
310s worried about your so good part of it
314s made up a k2 visa system so it is
318s opportune use so and transfer many
322s people ship is serviced on Japan that is
327s a completely breakdown so same happen to
331s be worried about Korea's Korean
334s translator translate
341s we worry about that so far away's
346s parodies interesting your java
350s technology not that evil evil right i
352s piece of tell you some korean game press
356s worried about new that is
358s seventeen-year-old it is too late to
361s come korea korean so many people korean
368s press the korean play italian interest
370s eve online i hope i hope more korean guy
374s come evil right but they will not
379s because of because of pearl abyss korean
384s players would not come yes i realize but
391s you if you could maybe ask the question
396s again so I can better understand is your
398s concern about even Korea or is your
402s concern about about the translation yes
408s okay so so here would be my answer to
413s that so poor Lopez has an irrational
418s interest in EVE Online and and we us and
429s pearl abyss are willing to do irrational
431s things in Korea because of my irrational
436s interest in Korea and their irrational
438s interest in EVE Online when we were
442s working on the Japanese translation with
446s lakhs maximum the problem is the
449s economics of maintaining the
451s translations did not hold there the the
455s ROI of maintaining the Japanese
457s translation it's very high to maintain
460s high quality Japanese translation so we
464s share it down I do not think it will
467s happen with the Korean translation
469s because it is not necessarily done for
474s business reasons
476s it's it's done for the purposes of ccpm
479s product is working together on a project
480s that we want to be successful on so I
484s would say the the conditions why we're
487s making a Korean translations for iman
490s line are built on a mutual interest in
494s bringing together even Korea that are
499s turned so in an irrational way so even
501s if we don't have tens of thousands of
504s people from Korea playing human line if
505s we have a few thousands that will allow
509s us to work together on a project which
511s both companies are extremely excited to
513s do and it's mainly done out of a massive
519s petitioning by Pearl of his employees
521s demanding that we have a Korean
524s translation of even Korea so that would
528s be my answer so have faith Jurek Rd from
537s havoc cooperation in test alliance
539s please ignore my question is with the
541s recent production of the breakdown of
546s players banned for boat like behavior by
549s CCP peligro when of the community in EVE
551s going to get an npc base within the
554s drawing regions to help you deal with
556s these BOTS menace so I like your
564s question about the NPC base in the
566s throne regions because it's extremely
569s solution oriented I did not realize that
572s that was a way to address it shame on me
575s I'm very stupid but I learnt about it
578s last night I think it's an excellent to
581s apple solution which we should
583s absolutely consider because the
586s challenge with proof-of-work in EVE
590s Online are quite enormous and I think we
593s have let it slide for too long and now
596s that we're taking action we're seeing a
598s whole host of issues coming out of the
600s woodwork but I I like your question
603s because your phrasing it has a solution
604s i I did not realize
609s I'm sure some people in the design team
611s I probably had similar ideas as well for
617s how we can tackle boating and we're
619s working closely with the CSM on that to
622s get their feedback and also find the
624s solutions that we can you know try to
626s figure out and help with the boating
629s situation in a phone line sorry I cut
631s you in there Kevin one thing that I will
634s say is we are considering that solution
638s but it is not the only solution we're
639s considering Thank You Matthew Fontana
646s from brave collective I'm just curious
648s if in the early days of investigating VR
651s i Matthew Fontana from brave collective
654s I'm curious if in the early days of
656s investigating VR you ever put together a
658s test build a VR client for EVE Online
662s itself and how it went we we did talk
668s about that but we did not do it the main
671s challenge is that we have our own
673s proprietary to engin brief and it's a
676s lot of work to have that work on the
678s earth and it's work that requires kind
682s of unicorn resources which are usually
684s PC in EVE Online backlog work Valkyrie
688s was very much
690s our first step in doing spaceships in
693s hundred four and we're doing the same
696s with Eve ether wars were using 104
699s I think at some point in the distant
702s future we might even consider unreal
705s fourth for Eve right now Eve is better
707s at doing spaceships than on air for is
709s but those guys are really good at
712s improving their anthem I think there
714s will be a point in time where unreal 4
718s will outclass even our own engine once
722s they have done some things which I know
724s are on the roadmap but are not high
726s priority because not many people have
728s the problem we have with tens of
729s thousands of people talking out so we we
733s talked about it I think Eve would make a
735s good four year experience especially
737s sort of passive activities like mining
740s there's a kind of a hypnotic
742s aspect that happens when you're kind of
745s sort of serenely mining it's it's almost
748s meditational so we talked about it think
751s about it but we never moved on it
752s because it would have required people
755s that are usually busy improving the
757s engine for him online and not where we
758s are thank you blackouts in the kit by
765s the way
768s well Alliance bookmarks weaned people
781s can't actually what here what I'm gonna
783s say this is something that I know you
785s guys have asked for a lot we have some
789s ideas cooking in the background that we
793s are hoping to get out sooner rather than
798s later it's just a matter of how do I say
803s this there's some things that we work on
808s us as pet projects that we know really
812s really delivered to certain desires of
815s the community I suppose certain certain
817s wishes of things that you guys have
818s asked for for a long time they often
821s take aside a sideline to other bigger
825s things because we need to look after the
827s whole community and so there are some
831s things that we've been working on on the
833s sidelines I can't say when they're
835s coming out I can't say if they're going
837s to answer what you have in your mind
839s about water lines bookmarks are but they
842s are things that are being worked on that
844s I hope will get into your heads you know
847s rather than later and and maybe go after
850s that because I have a mic and I also
856s have a voice
858s so I mean it's a little embarrassing to
861s sit on panels for decades asking about
863s the Lions bookmarks and we never really
865s have a good answer a it's a it's a it's
869s pretty fundamental in the the whole of
872s the Eve architecture why alliance
875s bookmarks are
876s really difficult to make it involves a
878s construct we created 20 years ago called
880s the DP row and that has certain
883s limitation with Alliance bookmarks and
885s frankly some aspects of Eve males rap up
888s against extremely critically
891s so while Alliance bookmarks sound like a
893s little same we have core pockmarks why
895s can't we have Alliance bookmarks they
898s like trigger this weak point in the in
901s the architecture able to do them well we
904s actually have to create a whole new
906s construct on how you manage persistent
910s state in the database over to the user
911s interface of him online it is done with
913s the system called the DP bro which is
915s extremely efficient and allows even line
918s to be so sophisticated in terms of like
921s them its axial nests in space but
924s Alliance book Mars posts it beyond its
926s limits so we have to take a pretty
928s fundamental
929s reaaargh it acting on some of those
932s interaction patterns to be able to do
934s them well and that's why we are talking
937s on it as much as we have so that is the
942s answer it's maybe not a great answer but
945s that is the reason why we are taking so
948s long to tackle this it's not because we
950s don't understand the problem are aware
952s of the need and all that it is just it
956s triggers a whole cascade of things we
959s have to have to do and to to invest the
964s work in doing that we would have to
965s forego a lot of other things in the
966s meantime maintained of in tourism part
977s of the Watchmen my questions regarding
981s the sisters a of these we're wondering
983s if those horrors are going to give us
985s any capitals can you can you say that
992s again it's so a yeah they're gonna give
995s us any capitals here so if we were
999s releasing new ships according to our new
1002s company guidelines for how we're making
1004s announcements I would not
1006s I can tell you though that if you look
1011s at everything that we've said this
1014s weekend you should be looking at try
1018s Glavine ships in the near future
1020s sisters of Eve is beloved and it's not
1023s off the table but it's not on our
1025s immediate roadmap hello I'm Gavin an
1032s Aussie from tickle the release of track
1034s Lavigne ships from concept of idea to
1036s actually releasing in-game can you guys
1037s tell us a little bit what that process
1039s looks like or the work involved yet at
1044s the try or the release of track Lavigne
1046s ships from initial concept to actually
1048s releasing in-game can you guys talk
1049s about what that process looks like and
1051s maybe some of the work involved the
1058s design of the new tech 2 ones and and
1061s they're performing well and the tech one
1062s ones just you know from the concept of
1064s we're going to really struggle avian
1065s ships to released in game this will be
1068s size matters I know too much about this
1074s game so so there were many constructs
1078s that went into the track libyans one of
1082s them was is that we have another system
1084s like DB row called dogma and and that is
1087s the system that manages all the
1088s attribute posting man if I like it's all
1093s the attributes in all the effects and we
1096s had not made a new weapons effect in a
1100s long time and we wanted to explore where
1103s is a different weapons effect from like
1106s lasers and hybrids and protectors and
1108s and all the current weapon in fact we
1110s had and the system underneath is
1113s actually extremely capable but it's very
1116s difficult to author new weapon effects
1119s inside that system but it's it's it's
1123s very like you can do a lot so CTP Rhys
1127s is named the telomeres in remembering
1132s all the dynamics is sometimes a struggle
1134s it's just not that most people yeah
1136s exactly
1139s like that indeed yeah he so he came up
1144s with this concept of the of the time
1148s wrapping up or the time is wrapping up
1151s over time so the the the elements were
1154s built around that okay we want to
1157s leverage this new weapon effect to make
1158s new weapon systems to make new skills so
1161s that was one strand of the inspiration
1163s the other strands had more to do with
1166s the art and but they came together in
1170s this kind of the way like it's probably
1173s the best example where we designed
1175s something end to end from oh here's the
1178s weapons effect here's the graphics and
1180s the construct mats it so when you look
1182s at this yet it all makes sense through
1185s and through a lot of the early spaces of
1188s even line the the actual gameplay of
1190s them and the look of them were kind of
1193s sort of retrofitted together after the
1195s fact because we have designers and an
1197s artist working in isolation and then it
1199s just kind of came together and then we
1201s saw that doesn't really fit does it and
1204s that's why you see turrets kind of just
1206s like they're juxtaposed on some of the
1207s ships I won't name any names but with
1210s the Tri Clarion's it started with his
1212s weapon in fact the art was built around
1214s it and that's why they are as cool as
1217s they are I might add to that and I don't
1221s know if I'm spoiling something or not
1224s rise and pointy bits worked on that
1228s together pointy bits is was one of the
1230s concept artists on the graphics and
1233s audio side and has since moved on to new
1236s projects for him but they worked
1238s together and came up with the idea of
1240s the entropic just integrators and that's
1245s not right is it
1246s yeah and and originally that was going
1249s to be a weapon system for anything it
1252s wasn't just going to be four trillion
1254s ships and then the ships came out and
1256s then the design team working on the
1259s turret for the for the e DS pushed it
1263s towards those ships specifically and
1265s then it became a true gravy and weapon
1267s system specifically because we developed
1269s that orb that came up off of the hull so
1272s then
1272s sort of it started general and then it
1274s became more isolated and more specific
1277s until it was just that but the tech that
1280s was laid down in the design of it is
1282s there and so the technology in New Eden
1286s for these things is is present and so
1289s it's possible for other races or other
1294s types of ships potentially to develop
1298s similar weaponry within the world of New
1300s Eden but of the design process was also
1304s the feel that we wanted for the NPC's in
1307s that particular space and some of the
1309s gameplay we really wanted to have in the
1312s MPC groups and so while that didn't that
1315s didn't force her hand at all with the
1317s design of the missile ships it it did
1320s give us a little bit of guidance and
1322s encouragement in different directions I
1325s know at the time we also looked at
1327s perhaps breaking away from some of the
1329s established I guess tropes of the of the
1331s universe every race has two types of
1334s Ewok except caldari and all of that sort
1337s of thing and we thought maybe maybe
1339s these guys don't have to comply to all
1341s of the standardized rules across the
1343s different races it goes for seven from
1348s tactical supremacy happy birthday
1350s birthday should we sing happy birthday
1356s to you know that Chinese really don't
1359s wanna hear that someone take this I've
1361s just learned to take like a ten-second
1362s poles every time so my question is about
1364s our local skill injectors and the sort
1366s of exponential growth of basically money
1368s in assets do you think you guys have
1369s gone a little too far with the ease of
1372s access from being able to go from one
1374s roll call to to default you know etc etc
1377s and the fact that this is contributing
1380s to the excessive amounts of like
1381s tightens supers and all those kind of
1383s things that are just blobbing the hell
1384s out of the game right now the fact that
1386s I've been dropped by a three-day-old
1387s Titan character is kind of concerning so
1389s do you guys think you've taken it just a
1391s little step too far
1391s are there any plans to maybe look at
1393s that or do you just enjoy making us hate
1395s our lives
1401s so anytime that you attempt to do an
1406s action in E or really in any game and
1408s there's one and only one logical choice
1411s we need to consider doing some design
1414s work and right now mining is in that
1417s position to a large degree so we've
1421s actually had several conversations about
1422s exactly how we're going to address it
1424s and we don't have a firm plan yet but it
1427s does need to be addressed we recognize
1428s that we need to sit down pull all the
1431s mining ships out and go like what what
1434s reason do I have to use this one what
1435s reason do I have to use this one and
1437s when we answer that question then we'll
1441s have a basis to answer all the other
1443s what about the injectors because that
1444s seems to be the key part of it because
1446s that's where you get the multiple roles
1447s in one guy so having the skills to fly a
1452s ship is not a problem if the ship is
1456s balanced so it's actually a great that
1467s needs event I I heard a great idea last
1470s night to solve the the mining issue is
1475s that when you have this massive
1476s industrial ships there's no downside in
1479s using them they they they just mind like
1482s Kevin was saying it's just more more
1484s more avant on the curve but it doesn't
1486s really work like that in reality every
1488s time you use extremely big industrial
1490s methods you ruin your environments at
1493s the same time like doing green
1495s sustainable farming it's a lot of effort
1497s for better product between industrial
1499s farming is is leave scorched earth
1503s behind so the idea i heard about
1506s yesterday which I found critical is that
1509s if the big industrial ships destroy the
1512s resources around the mastermind so they
1515s would have a strip mining effect where
1517s they where for every mineral mind they
1519s destroy ten others from the rocky mining
1521s from or they cause a danger for the raft
1524s to explode of course a toxic cloud to
1526s believe on a massive constellation level
1529s and things like that and it
1530s that's an interesting way to bring a
1533s counter action where we were the only
1535s mine in your enemy's territory with
1536s interest in terrestrial mining but at
1538s home you will be totally sustainable
1540s mining with lasers because you're like
1543s it's your cottage industry and you're
1545s protecting your own region so I think
1547s like this idea of like global warming
1548s like scorched earth and so these are
1551s elements we need to bring more into the
1553s question of like space harmony and
1555s protection so just an idea do I need to
1560s start texting people back in Iceland and
1563s probably panicking already
1572s captain endo from tactical supremacy um
1575s I was just wondering if there was any
1576s roadmap for the idea of Corp and
1579s Alliance roles to be a CEO based instead
1581s of the current system that's something
1587s that we've spoken about um
1589s team five-o it's we we maintain a wish
1593s list of things and one of them is a
1596s rework of corpse and alliances and in
1598s particular the roles especially seeing
1600s as we worked on all those structures and
1602s their ACL system in the first place it's
1607s unfortunately quite a long wish list and
1609s so it's it's not quite at the top
1612s there's there's other things that we
1614s want to do first but it is something
1615s that we have spoken about we'd really
1617s like to look at how you guys self
1620s organize I think it's really interesting
1622s especially we often get requests to up
1626s the cult members member limits because
1630s you guys like being in big groups and
1633s that might solve it for a couple of
1635s groups but it isn't necessarily solves
1638s it for everyone and so looking at how
1640s you guys self organize and therefore how
1644s you need to share the types of access to
1646s certain things is an interesting puzzle
1648s but it's not on our roadmap at the
1650s moment unfortunately it is something we
1652s think about that easy thank you
1656s I want to understand this a little more
1659s explain why you want to use a CL versus
1662s the Corporal can you can you well at the
1664s moment the way the Corp roles work it's
1667s not very intuitive some roles affect
1669s things you wouldn't expect like I
1672s believe to play within I hope you need
1674s structure management but not the other
1677s roles and then vice versa and then for
1680s actual hanger access you only have a sec
1684s so you've got your X number of hangers
1687s and you used to be able to use home
1689s stations but I don't believe that's
1690s currently working in studios so that
1693s limits you to one set of hangers but the
1697s way to when I use ACLs so then you could
1700s set each hanger individually station
1703s specifically with an ACO list so like
1706s Bob can pull from this system this
1709s hanger okay so you want to larger groups
1720s you have multiple structures way yeah
1722s well usually we think that the COPE and
1724s they just apply it to everybody now they
1726s wouldn't be able to apply it to a
1728s certain so it almost would be like in in
1735s like network security you would say like
1738s this particular folder has this
1741s particular like roles yeah you only need
1746s to be in a co-op to be given access to
1748s hangar I see so you know instead of
1750s taking all rows and applying to a Corp
1752s you want to take the roles and apply it
1753s to a specific container yeah I see okay
1762s hello don't tinkle with brave newbies so
1766s so with the implementation of right our
1771s oohs and sautés and Athyn oars and tatar
1774s --is there's this been explosion this
1776s huge democratization of industry in eve
1780s in which as we talk as you brought up
1783s earlier you can mine things pretty much
1785s everywhere and build what you need to
1786s build and it spread out from a very
1788s small teeny crew that was involved in
1791s that gameplay to now pretty much every
1793s player in the game can participate in
1795s this so that has been a very positive
1797s thing especially for new players they
1799s can build one thing to do that so when I
1801s hear discussion of well maybe we need to
1803s restrict that and go back to everything
1805s has to go to jitta we get the same
1807s effect like with contaminated Laurence
1809s fluid which is super expensive because
1810s it only comes out of one place how do
1812s you balance the pain that people who
1815s want to engage in this would now endure
1817s of I can't get it locally I can and I
1820s can't get this off a local market versus
1824s we're gonna create conflict because you
1825s have to go there how do you balance
1828s those things and I don't need the answer
1834s I just how do you prod you decide so I'm
1838s gonna of deftly avoid answering that in
1841s specific but generally speaking you you
1847s need to have multiple levels of
1848s engagement so new players should be able
1854s to access most systems not every system
1857s I was about to say that but that's not
1858s true a and there needs to be an entry
1862s point and needs to be things for them to
1863s do but that does not necessarily mean
1865s that they have to do everything so you
1867s can take a lot of that extra
1869s complication or extra steps and just
1872s bump it up so that it's it doesn't
1876s prevent you from getting involved with
1878s the system it just prevents you from
1879s mastering it and do you think that leads
1882s to conflict or does it just mean to more
1884s jump writers in outer jitta it honestly
1887s depends on how you that depends on the
1891s specifics which I don't think the person
1894s qualified to answer that is
1895s here thank you well since nobody's
1899s qualified opinions I I think what you're
1907s looking for like in terms of like you
1909s say balance out it's a it's a
1911s misunderstanding that you can balance a
1914s game like him online
1914s there's no staple equilibrium that
1918s exists that is gonna keep humans engaged
1920s so you have to like balance unbalanced
1924s and and it's more about the movement and
1926s the chains than it is a bringing about
1929s some perfect balance a perfectly
1931s balanced even line would be that boring
1933s we maybe are living in the current to
1936s Paul and Steve online so there isn't
1939s like a solution to the problem but the
1942s the the lack of movement I would say is
1945s there is the current issue there's just
1948s some of these things have just gone too
1951s stagnant and and and and just changing
1954s them even if it's bad changes which I
1957s wouldn't necessarily promote but they're
1959s better than no changes
1961s that's the I would say is the worst
1963s situation right now it's just there
1965s there we are too indecisive because we
1968s are afraid to make mistakes
1969s because it's extremely painful to make
1971s mistakes with this I know I'm aligned
1974s but it's also extremely painful to just
1977s what's the the game crystallize in in
1980s action and it's currently doing i I
1982s can't speak the design subside but I
1984s can't speak to the economic side which
1986s is I think a goal would be to have
1988s social mobility like there's a large
1991s concentration of wealth but if if a
1994s system can be designed by our wonderful
1995s designers that allow social mobility
1998s between the different strata from new
2000s players to experienced players and
2001s what-have-you and creative destruction
2002s in that system as well to bring the
2004s people at the top perhaps down a couple
2006s of notches I think that would be ideal
2013s hi I'm Vangelis from work girl
2016s supers I'm from lowsec and excluding
2021s faction warfare I'm not involved in that
2023s there's a distinct lack of conflict
2026s drivers in low second moment especially
2029s since the Moon mining changes if you
2032s look at our discourse all pings just
2034s about poking a structure or just trying
2037s to bait someone it's all things we go
2040s out of our way to do to get a fight
2042s rather than actually fighting over
2044s something that we want there any
2046s thoughts or plans to introduce something
2050s desirable in lowsec that big groups can
2054s really get stuck in to each other
2063s so her team has several plans to do that
2068s a lot of them are currently on hold for
2073s various reasons but we do recognize that
2076s it's important and you mentioned
2078s excluding factional warfare redoing
2082s factional warfare is pretty high a lot
2085s of people's lists including our creative
2087s director so I think rather than
2092s excluding correctional warfare from the
2094s equation we would be designing it to be
2098s more engaging to everyone and to provide
2100s those goals that you're talking about
2108s find noise from horn Amaya so while on
2111s CEOs asked me today yes what if anything
2116s does CCCP have on the horizon to help
2119s content creators of small groups be
2121s successful or even incentivized to put
2125s little full-time job effort to make it
2127s happy near nave I didn't catch the end
2131s of that sorry so he wants to know what
2135s is on the horizon for the content
2138s creators of small groups to be
2139s successful or even in sensitized to put
2142s in a little full-time job effort to make
2144s it happen in eight so we actually for
2149s this year had a program that we were
2151s working on which unfortunately is on
2153s hold for right now but we're trying to
2155s do a different approaches and tactics to
2157s help surface conduct content creators
2161s especially in there on Twitch or like
2162s fan sites to provide them support to
2166s basically allow them to do the things
2168s that are doing best and help them get
2172s the exposure they need and bring the
2175s content they're doing closer to the
2176s players themselves like I cannot really
2178s give you any specifics right now but we
2180s very much recognize that we can be doing
2183s a better job in terms of supporting our
2185s content creators and this is something
2188s we want to be doing moving forward Pease
2199s passing pleasure seekers I was wondering
2202s if there's metrics for player attention
2204s for players who start immediately start
2207s playing the game with a friend either
2209s that friends new as well or experienced
2212s and if there is that increased retention
2214s some sort of buddy system for new
2218s players that can immediately team up
2220s with someone who's experienced at the
2221s game and possibly go through the various
2224s elements of Eve together and then maybe
2226s eventually join the the court with them
2228s or then help other people yes yes
2237s yes there there is a body system both
2244s for those that are invited into the game
2247s that both invitee and the inviter get
2250s rewards for and they have also been
2253s somebody I don't know how far they've
2256s gotten but there's been a bunch of ideas
2258s of reworking that system because
2260s recruiting a friend or joining with a
2262s friend has such a big impact there have
2266s been sorry this is ridiculous I'm sorry
2270s I know that yeah it just it's just
2274s better we we are focusing on that and
2276s we're always trying to find a the best
2279s way there's also talk about trying to
2281s push people closer or at least
2284s highlighting the community type
2287s initiatives where people join in small
2291s groups or go on open rooms or or things
2293s like that because becoming involved as
2295s somebody who's going to teach you what
2297s to do pull them through those early
2299s stages in the game has a huge impact on
2301s that we also slightly actually saw
2315s dragon member of Darkness and also one
2318s of the CSM members we've the election
2320s now coming and the the people who have
2324s been announced the one thing that we
2326s find our CSM members is we know how
2329s important we are to you the problem is
2332s the player base doesn't know how
2333s important we are to you and I would
2337s prefer that you guys would when it comes
2341s to some of the NDA stuff a little bit
2343s needs to be relaxed but at least when it
2345s comes to the election time now
2347s especially Hilma who sat with us before
2349s and explained how important you are to
2350s our to you I think with the election
2353s coming it would be very important to
2354s have the players know how you guys feel
2356s and how important is to vote even if
2358s it's not for me or any of the other CSA
2360s members that are here but how important
2362s it is to have a healthy Council that
2365s represents everybody because everybody
2367s gets hadn't votes and not just the
2369s blocks of the insinuate
2370s that only blocks vote yeah I totally
2373s agree in terms of us needing to do a
2377s better job in communicating the value
2380s that the system brings to us and also
2382s the impact and all the different either
2384s ideas or things you guys are helping us
2387s with I'm not entirely sure if changing
2389s the NDA is the way to go about it
2391s but there are definitely different ways
2393s we can approach that subject just just
2395s out on the NDA it's not changed in India
2397s I've seen it is important otherwise we
2398s will be able to give you any help but
2400s the question that I have is sometimes
2402s there are people saying like why are we
2405s so heavily bound by it and I'm not
2406s saying we shouldn't be but explaining
2408s what the NDA is to the CSM and it's not
2411s just three letters and what you expect
2413s from in a mob as a an agreement with
2416s both parties why we agree to it and what
2419s comes from it like it's not about
2420s removing it but I don't know if I'm
2422s making sense yeah III think the only
2424s real answer to this is just to own port
2427s this I I think over the pastor of two to
2431s three years the productive relationship
2435s between CCP and the CSM has increased
2438s massively like we've gone up and down
2441s over the whatever 12 years we've had the
2444s current cycle of CSM you actually had a
2447s CSM back in 2003 also where we
2449s hand-picked people which is often
2451s forgotten but since we rebooted it in
2454s its current form it's gone all over the
2457s map but the past two to three years have
2459s been extremely good like extremely good
2462s the past few CSM's have done a
2465s phenomenal job on on building trust with
2468s the developers and vice versa and it's a
2470s it's in a zone apart from some recent
2474s elements which maybe maybe whatever it's
2478s just this but it is so I think maybe are
2480s doing a better job of expressing that
2482s outwards is probably something we have
2485s just assumed happens on its own so I I
2491s think what you're telling us is that we
2494s should do a better job of relating how
2497s productive it has been in the last two
2498s to three years because sometimes it's
2501s been pretty pants
2502s and oft and that became more public when
2506s things are going really well nobody
2507s hears about them but they're going
2508s poorly for sure people hear about it so
2510s I I would just say like the past two to
2513s three years have been really good
2514s brought a lot of value and and we should
2518s just say that more why I I guess there
2521s is no other answer than that so I have
2524s one more question that kind of links to
2525s that because I know the answer to it but
2527s it's obviously something that I want you
2528s to tell the players when we went in
2530s January to the summit it was a shock for
2532s the CSM to see so many new people at the
2535s company it was uplifting it was also
2539s good to see could you explain the
2542s positive aspects of pearl abyss having
2545s on CCP in this year in the future and
2548s how you feel it's been a puzzle had a
2550s positive effect on your company I mean
2552s the the the reason why we partnered with
2555s poly base is that CCP before horse owned
2558s by investors and investors eventually
2561s want to sell their shares either by
2564s going public or selling to strategic
2567s partner and and it does matter who owns
2570s the company it just thoughts I've been a
2572s CEO for what now since 2004
2576s whatever that is 15 years and it was
2579s tossed matter and it was just the right
2581s time to change the the the ownership of
2586s the company and we went through a whole
2588s process of doing that and we talked to
2590s think about 40 different entities yeah
2594s let me get to it it's a bit of a speech
2596s Siana can talk so somebody has to talk
2599s so and and out of that we picked
2602s holidays and and that because they are
2606s MMO developers personal platinum outs
2608s over us it allows us to do much more
2611s long-term investment like I hope you're
2613s seeing in some of the the things
2614s representing now some of the things
2617s we're doing especially on the tax side
2618s make no sense unless you're building for
2621s decades to come and that is a function
2623s of them really having an appreciation
2625s and understanding of what we do and how
2628s we do it and why it's important and then
2630s also having a mock review on a most like
2634s they are an MMO developer
2636s out of Korea which is frankly the
2637s perfect place of mmo's really if you
2639s look at it from Kingdom of the winds
2641s over to black desert so that just
2645s changed it's our posture much more I
2648s think than people realize
2649s so that allows us to like do more
2652s long-term investment in Thailand to more
2654s long-term investment in pack even if
2657s they don't bear fruit immediately that
2659s it allows us to take a look at some of
2661s the fundamental aspects of human line
2663s which need to be taken a look at to
2666s build the game for decades to come
2669s so real quick I want to take a step back
2675s talking about the CSM I wanted to share
2677s a story you asked us to more accurately
2682s talk about the good aspects of dealing
2684s with CSM and this one does not violate
2687s any NDA's but it's already shipped so
2689s the last time the CSM came to iceland a
2692s week or so before CCP Ryze had come to
2696s me I'm the design director for those of
2698s you don't know and said that he wanted
2700s to do some ship rebalancing and he had a
2702s list and I told him no it does not fit
2706s in our 2019 goals came back a week or so
2710s later and said the CSM wants to talk
2713s about this and they have a lot of the
2715s same ideas that I do and so it's like
2718s the CSM is bringing to us we're honor
2720s bound to sort of pay attention and and
2722s listen to it and give it a fair shake
2724s and we did we had one meeting and then
2727s at the end of that meeting the decision
2730s was made it was like okay now go back
2732s and ask talk about specifics in a second
2734s meeting because we're absolutely doing
2735s this now so the recent shipper balance
2738s is an example of CSM coming to us with
2741s concerns that we we knew were problems
2744s but we're not high on our to-do list and
2746s changing our priorities and creating a
2748s positive effect many many ortega B
2755s Brewers cooperative while I applaud what
2760s the CCP have done for those with vision
2764s impairment you might say is there any
2770s add-on that can be done for those in
2773s that actual gameplay itself because you
2776s also have not just those with color
2778s blindness but also with things such as
2780s photophobia where you have going into a
2784s system you've got bright lights coming
2785s straight at the face rather than have to
2787s wear something like yellow glasses or
2790s red tinted glasses and things like that
2792s and can that be addressed in some some
2796s manner in the game so I can't directly
2803s answer that question because I have not
2804s the art director but I have seen
2806s technology in the past couple of weeks
2809s that we've been working on which could
2812s be used to do that or I should say might
2815s be used to do that I'm not the art
2816s director so I don't know that for sure
2818s and I did talk to you yesterday and I'm
2820s absolutely going to bring your concerns
2822s to the attention of the our director
2824s well apologize for sending all that holo
2827s porn last night no apologies necessary
2831s for last night from anybody hopefully
2833s I'll make mention quickly because it's
2837s not just a art concern some of those
2839s issues are our quality concerns as well
2841s which I know that the color blindness
2844s mode that was implemented was heavily
2847s advocated both by the team that worked
2850s on it and specifically their QA who is
2852s CCP the funk who is tremendous and I
2855s hope he's at home watching but we all
2857s push for improving accessibility for
2861s you've online and whether that's making
2863s tweaks to our settings to enable people
2864s to adjust the things that they see or
2867s the things that their system whether
2870s it's biological or a technological can
2872s handle we we like introducing that stuff
2875s we love opening the game up to people to
2880s anyone and if it's if it's simple if
2883s it's something like putting on a filter
2885s or reducing flashing effects that that
2888s might cause reactions for some people
2892s well certainly I mean it's a it's a no
2895s brainer to take that on board and to
2897s investigate how to apply it and then
2899s to go ahead and move on that when it
2901s becomes more complex we we want to get
2903s it right and that's that's what really
2906s takes up the bulk of time there the the
2907s color blindness mode was not a simple
2909s addition there were a lot of other
2911s changes that needed to take place both
2913s with visual assets and with UI elements
2915s in order to make sure that it works and
2917s we don't like putting something out
2918s there and saying hey here we go and not
2920s having it do the job that it needs to do
2922s so so that's that's one of the key
2926s blockers there is making sure that what
2928s we deliver does what it says on the tin
2930s and provides for the people that it
2932s needs a pipe or tickle so China has a
2947s server serenity is that correct
2951s so there's talk about Chinese community
2955s coming over to tranquility some
2959s wondering if that means anything to you
2961s or it's just business as usual so we
2967s have long wanted to integrate the
2970s communities of serenity and tranquility
2973s together so it could be one community
2976s even if it's two separate servers and I
2981s think the fact that it's taken us a
2985s while to transition in China as I opened
2988s up this situation where the Chinese
2992s players are kind of integrating the
2994s communities for us I think that's a
2997s really positive thing and it seems to be
2999s a very positive thing here in Australia
3001s because the UK shares time zone so
3003s there's more action in your time zone so
3006s I think it's great so I don't saying -
3015s he much about like you're traveling to
3017s China to me like what are the numbers
3020s like compared to tranquility versus
3023s China
3024s so right now we're in a closed beta in
3027s the transition in China so I mean the
3031s Tau is actually quite high but but we
3034s can't really comment on it in any detail
3036s until we go through the license
3039s application which the government has now
3043s started to approve games and and the
3045s even if they're doing it at a slower
3046s rate than before I think we are pretty
3049s high in the stack for lack of a better
3050s word so once we're through that then we
3054s will start to communicate more about
3056s what we will do in China with naty's
3059s which would be different than what we
3061s did in China with density weight not
3071s cross naked oil body builders no
3074s question about the eighty you mentioned
3076s the last eighty when we had to close it
3077s that you're gonna help out with play run
3079s tournaments but would the Thunderdome
3080s being destroyed we had anger management
3082s not banger games don't work we had
3084s trouble with stream fleets showdown
3085s Wednesday it's all gonna be functional
3087s and working I guess so first of all the
3095s tournament tool was never a part of the
3097s support that we're offering for this
3098s year one of the reasons why we've put a
3101s halt on 80 was exactly to reevaluate our
3105s options and the way we can be doing
3108s things the tournament two was one of the
3110s blockers that we you know we can
3111s identify like the state of it it's not
3114s being in a way that it's allowing us to
3117s properly actually run tournaments and
3119s also give it to the to the community
3121s itself we haven't had the concrete
3125s discussions for the next year just yet
3127s as were strongly focusing on the war
3129s tour and everything that is happening
3130s right now but we very much are trying to
3133s help the community organizers to run
3138s their events or tournaments this year
3140s obviously with with the tools and the
3143s resources that we have right now we
3146s there is just one more guy that has a
3148s question so we'll just let him ask his
3150s question and then you guys can finally
3151s get off the stage
3154s sorry Marcy Hillman um just one
3158s commenting a question like you guys have
3160s miss you down the road map but I've
3161s counted 25 pieces right now that on your
3162s roadmap the question I have is jitters a
3166s chokepoint economically I think a lot of
3168s the Wardak behavior and a lot of this
3169s sort of behavior in general seems to
3171s consult it around the Jedi are sort of
3172s perimeter regions and so forth have you
3174s guys given much thought to way you can
3176s displace that so send things out to more
3178s regional areas and sort of break the
3180s back of that thing a little bit more to
3181s disperse content I guess that comes back
3188s to how we were talking earlier or how
3191s him I was talking earlier this is it's
3195s definitely a needful for change things
3197s staying the same way but also we I know
3202s it's now going to be counter to what he
3204s says about the fear of changing certain
3206s things when you have something like
3209s jitta and perimeter to some extent
3212s around it which is basically become what
3214s it is because of your actions and game
3217s if we come along and start poking holes
3219s and things and changing things in ways
3221s that we don't look at all the aspects
3224s that are there it's there's no telling
3227s what what will happen which in some
3230s cases is good and and in other cases is
3232s bad it's just I think in highsec it's a
3235s little bit different because that's
3236s where all of our new players are and so
3239s creating so much chaos in a place then
3243s we can't predict what's going to happen
3244s and you also need to make sure that we
3247s have not necessarily safe but certainly
3252s a space that we can just that newer
3255s players can at least predict what will
3257s happen as they're learning the game it
3260s becomes difficult if we shake up too
3262s much in the safe space I I would very
3267s much agree with Shona because like in
3270s the outer space of human liners to be
3272s wild west and it should be chaotic
3274s dangerous and and all that but the flip
3277s side is where highsec space comes in
3280s it's like it's it's a it's a very human
3283s thing to develop stable structure there
3286s like Rome
3287s Rome it's been Rome for 2,000 years and
3290s and it's there and you can depend on it
3293s and it's part of the legacy so I
3295s actually think how tira has become this
3297s massive traitor which is completely a
3299s merchant nobody picked IRA as being a
3302s traitor and I guess it was you like
3304s before and we try to break that up with
3305s a when we broke up you lie and then we
3308s go Teta so I think we would rather lean
3311s into the fact that Dida has become like
3313s a Nasdaq or a New York Stock Exchange
3315s and I would rather build that up as the
3318s sort of here's worthy the massive secure
3322s large-scale trading occurs and then you
3325s will not have a natural dynamics or
3327s flowing from the outer regions into into
3330s the the main trade market which is again
3332s it's a very human pattern that just
3334s emerges so as much as I would like to
3336s Fox it up in the outer regions I would
3339s like to build up high sex base even more
3341s to lean into what you guys are built in
3343s terms of infrastructure there but if you
3347s were to consolidate in terms of high
3349s tech in terms of new players in that
3350s area to sort of cultivate and nurture
3352s and sort of create a bit of an
3354s incubation system going but the history
3357s and that the behavior today is that's
3358s where most of these people feed on that
3360s behavior to so they will do the negative
3362s it's not just the positive so things
3364s like ganking knowing full well the
3366s Concord has delays or has cured delays
3368s that get to it so it kind of creates
3370s this feeding behavior as well as much as
3372s a positive and a negative so when that
3375s keep going then that would be counter to
3376s ative to the whole life cycle growth of
3379s a new player yeah and I guess that then
3385s becomes more of a discussion about
3387s what's the evolution of the city as city
3390s becomes as everybody floods in and grows
3392s and everybody becomes much in class and
3394s starts prosper and get more but then the
3397s the wealth inequality starts to seep in
3400s and you get your you get your slums yeah
3404s sorry I'm not trying to offend anybody
3407s you might
3410s but but you you get that that stage
3413s where the the different types of
3415s behaviour and people will feed on other
3417s people and and therefore you added a
3419s different type of ecosystem within that
3422s space and so letting that keep its own
3426s evolution to see where that would
3429s progress to because as we said we didn't
3431s make Teeter you heisted and how that
3434s evolves and what happens when those that
3437s live here revolt or those I don't know
3441s it's it's what happens if that city is
3444s allowed to become a metropolis or or
3447s take over an even larger area of space
3449s it's I think it's one of the stories of
3453s Eve that you guys keep creating that
3456s keeps going on and on and jitta is one
3458s of those evolving stories and so letting
3461s it do its own thing is probably her just
3464s have to see where it goes all right
3467s thank you very much everybody for your
3470s questions and could I say one more thing
3471s sorry no so pretty please so on your
3475s last point about safety of new players
3480s the problem is not that jitta is not
3483s safe for new players or that any system
3485s is not safe for new players the problem
3487s is that we have systems to message how
3489s safe a system is right now if you go to
3492s the right place at the right time you
3493s can look and you can see how many people
3494s were killed in the last hour in any
3496s system in EVE the problem is that we
3499s don't message that well to new players
3501s so a lot of these problems are are are
3505s solvable and need to be solved but not
3507s necessarily in the most direct
3509s traditional way that we've solved them
3511s in the past thank you very much to
3514s everybody who asked questions and to our
3516s lovely panel on the stage if your
3519s question wasn't answered there will be a
3521s 2 a.m. a in the roundtable room with CCP
3524s mimic
3531s the the the shirts have arrived so as
3536s you leave today you can go and collect
3539s your shirts we've back here tomorrow at
3542s 11 a.m. a late staff everybody who has a
3544s hangover and we'll see you guys then
3547s thanks very much have a great night
3551s [Laughter]