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0s | [Laughter] |
---|---|
4s | all right ladies general welcome back |
6s | our next guest for the keynotes this |
10s | morning is CCP mimicked my voice is |
22s | rubbish so I'm sorry but it's really |
32s | really awesome to be back this is it's |
35s | quite overwhelming to see so many |
38s | familiar faces that I have to admit that |
40s | I have missed more than I should have |
42s | but yes anyway we'll carry on with the |
44s | prison I get all teary-eyed this is of |
47s | course the third day of the Eve World |
50s | Tour invasion which kicked off in |
53s | wonderful Amsterdam just at the end of |
55s | March and we are watching the wrong feed |
59s | so please can I have my slide showing on |
61s | the screen because I got a nice pretty |
63s | picture thank you oh yes we kicked it |
68s | off at the end of March in Easter damn |
71s | which I suppose could probably be called |
74s | the youngest sibling of Eve down under |
76s | there they started in a bar meet in 2013 |
80s | so a little bit younger than you down |
82s | under but it was a fantastic way to kick |
86s | off the tour because they broke their |
88s | attendance record with well over 400 |
90s | members so I just wanted to give a shout |
92s | out to those guys because it was |
93s | fantastic that they were all there and |
95s | then of course in the beginning of May |
98s | just a couple of weeks ago was st. |
100s | Petersburg which was again the largest |
103s | Russian player gathering that we've ever |
105s | had |
106s | again well over 400 members and we for |
110s | the first time ever hosted the mature |
112s | the main content in Russian which meant |
116s | that we could we could really showcase |
120s | what what's the best part about our |
122s | russian-speaking community and there we |
126s | were lucky enough to get players from |
128s | not just Russia but the Ukraine and |
130s | Belarus and a whole bunch of other |
131s | countries and |
132s | in the region and there a large part of |
134s | our community as as I'm sure you guys |
137s | have have come across them and you know |
139s | in the wee night hours but so it was |
142s | fantastic to be able to speak with them |
145s | and be a part of that community and of |
147s | course I was there at st. Petersburg |
149s | that we announced the summer expansion |
151s | which is coming in just four days |
154s | [Music] |
159s | eve online invasion is going to see an |
162s | invasion on a scale never seen before |
166s | and there's a bunch of new PvE content |
168s | that's coming out with brand new |
170s | challenges and visuals and it's not just |
173s | new stuff that we that we bring you out |
176s | as as CCP helm I was speaking about |
178s | earlier we're also remembering our roots |
182s | and what basically look taking a look at |
187s | the tech that supports you online and |
190s | part of this is updating all the |
193s | gameplay systems which I'll talk about a |
195s | little bit later and the transition to |
198s | the 64-bit client and DirectX 12 and I |
201s | also just want to give a shout out to |
203s | all of you guys the community has been |
207s | quite amazing I need better adjectives I |
212s | suppose quite amazing in helping us with |
215s | the testing for Eve 64 and the |
219s | attendance for the math tests has been |
221s | phenomenal and it's been feedback like |
224s | that and all all the bug reports and all |
226s | the things that have come to light |
228s | through your interaction with us through |
230s | this collaboration that has meant that |
231s | you've been able to highlight some of |
234s | the issues that came up in the beginning |
235s | and work through them much faster than |
238s | we thought and so we're going to be |
240s | going into upton open beta on May the |
243s | 28th alongside the expansion and we had |
246s | originally thought that we were going to |
248s | need a substantial amount more time but |
252s | it's it's been through what you guys |
255s | have been putting into helping us figure |
257s | out what heed to get it to the standard |
260s | that that it should be that's really |
262s | helped us so kind of opposed to any of |
264s | you guys who've been |
266s | while actually all of you just because |
267s | you're part of the community but thank |
269s | you in particular to anybody who's ever |
271s | helped with any of the math tests or |
273s | filed a bug report or anything else so |
275s | thank you and like we said before it's |
283s | not just looking at the technical |
286s | infrastructure of Eve but also revisit |
289s | revisiting some of the more established |
291s | gameplay systems that make Eve what it |
295s | is and one of the big parts of the |
297s | summer expansion is going to be the |
300s | latest overhaul of the Warnock system |
303s | which is of course been around since |
307s | since the beginning of Eve pretty much |
309s | and it got it a few light changes back |
312s | in EVE Online Exodus which was in |
316s | November 2004 which is quite some time |
320s | ago |
321s | and this was when they introduced formal |
324s | alliances and so everybody needed |
325s | somewhere to fight against each other |
327s | and it was thrown only then in 2012 that |
331s | they good next few little bits of bits |
334s | of update where war reports were |
336s | introduced and a bit more detailed on to |
338s | kill males and being able to understand |
341s | a bit more about what had happened in |
343s | combat but there's obviously a lot was |
346s | needed still to happen so in December |
350s | last year we introduced the beginning of |
351s | these changes and as we were as CCP |
356s | Helmer was saying part of part of our |
359s | investigations and to what's happening |
362s | in the game and how you guys are all |
364s | interacting brought to light that there |
367s | was a lot of unfairness in the early the |
372s | earlier game that quite a few new |
374s | players encounter which is the war tech |
375s | system and highsec and so we were |
377s | looking at protecting new players to |
381s | some degree but also trying to reduce |
382s | griefing the way that Oconee was so in |
386s | December last year we introduced war |
388s | eligibility which meant that anybody who |
390s | wanted to be a part of a war had to have |
393s | a structure in space had to have a |
395s | little bit of skin in the game then in |
399s | March |
399s | introduced a few more updates this was |
401s | mainly again focused on new players and |
404s | trying to eliminate quick and easy ways |
407s | to gain the system and and prevent any |
410s | kind of abuse we were closing loopholes |
412s | that people use to try and get around |
414s | get around things and then in April we |
418s | introduced probably one of the most |
421s | frequently asked for features from the |
424s | community and that was the removal of |
426s | remote logistics and command bursts from |
429s | affecting high tech wars so so this is |
435s | now hidden behind green safety settings |
438s | so no more accidental Concord |
441s | intervention and then of course that |
444s | brings us to now to May and we're with |
447s | this latest update we're going to be |
449s | introducing a bunch of UI changes just |
453s | for increased clarity on what's actually |
455s | happening in the war like progress of |
457s | the war more discoverability about the |
461s | the rules of how things work its side |
464s | note that I don't know if I should say |
466s | but it's quite surprising how many rules |
468s | we discovered as we were going through |
471s | there like I don't know it did that |
473s | there's no documentation of what it did |
476s | before and so awesome that you guys were |
479s | able to play with this video before |
480s | anyway we're fixing all of that there's |
484s | also one of the things that we've done |
486s | is simplified the wall cast before you |
489s | had to determine how big the attacker |
491s | was the defender how many wars were |
492s | ongoing and all that taken all of that |
494s | out now all wars will allow all |
496s | aggressive or simply be a hundred |
498s | million ask per week simple as we're |
501s | making some changes to mutual wars as |
503s | well where it's now going to be an |
506s | invite acceptance system similar to Corp |
509s | recruitment and there's no cost |
513s | associated with that no war |
515s | eligibilities no need for structure in |
517s | space and either side can end the war |
519s | any time that they want and just going |
522s | back to aggressive war sorry the last |
524s | thing that we're doing or adding in one |
526s | of the main things is something that |
529s | we're calling war headquarters where any |
532s | organization |
533s | mas or any attacking attacking |
536s | organization needs to declare a high sex |
539s | structure to be the war headquarters and |
542s | if the structure is removed from space |
544s | for any reason say for example it's an |
547s | anchor door |
548s | I don't know spontaneously combusts then |
550s | the war ends so this way at least we're |
554s | hoping that the defending defending |
557s | hopes at least have a chance or at least |
561s | we increase their sense of agency that |
564s | they have something that they can go |
566s | against or at least get friends to help |
568s | them to help them fight but it's one of |
572s | the things that we believe sorry I |
574s | skipped ahead a bit but one of the |
576s | things we believe is that the stuff that |
577s | happens in the high SiC can really |
580s | affect what happens in the rest of New |
581s | Eden especially as we were talking about |
584s | newer players and this slide is up here |
587s | because I want to give a shout out to |
590s | CSM 13 which is the current council of |
594s | still a management they have been a |
596s | pretty big part in shaping the way that |
599s | the war deck system has gone and they've |
601s | been apart really early on a really |
604s | great sounding board for some of the |
607s | ideas that we didn't even bother |
608s | developing some pretty crazy stuff so |
611s | just wanna say thanks to them they've |
614s | they've been focused on on getting us a |
619s | more balanced vortex system and |
622s | definitely a risk versus reward focus |
626s | which has been fantastic so if you can |
628s | please a huge fan of opposed to CSM |
631s | [Applause] |
635s | and the CSM is really important when it |
640s | comes to looking at the more established |
643s | gameplay systems and they have insights |
646s | into or especially given the given the |
651s | feedback that you guys feed through them |
654s | inside senses like quality of life and |
657s | accessibility aspects of certain systems |
659s | which we can't always see because we |
662s | can't know all the ways that you use |
664s | different things and so you just wanted |
667s | to say that that's going to be time for |
670s | the new console to be voted in soon |
673s | voting will be between June the 10th and |
676s | June the 17th I have some slides of the |
681s | 44 candidates that are going to be |
684s | running but as you can hear I'm sorry |
687s | candidates but there'll be a dev blog |
690s | and all the names and everything and |
691s | they'll see speed dopamine will also go |
693s | through it in the closing terrible I'm |
695s | gonna save this for the voice for for |
698s | other things so yeah they are everybody |
701s | we've got seven incumbent candidates I |
704s | believe and then yeah total of 44 so I'm |
708s | gonna read the names sorry everybody but |
710s | yes okay that's them |
713s | voting as I said June the 10th between |
715s | the 17th and we'll announce the results |
718s | on June the 22nd which is the next leg |
722s | of the Eve world invasion world tour |
726s | which is Eve North in Toronto |
734s | okay back to Tuesday as I said there's |
741s | thanks that system for shaping the water |
744s | except which I know a lot of you guys |
747s | probably aren't well some of you are in |
750s | in the teaching corporations but a lot |
753s | of you don't necessarily interact with |
755s | with the watering system but as we were |
758s | talking about before we need to we need |
761s | to allow people to be in eve and grow |
765s | and find find what they what they want |
769s | to do what interests them what are they |
771s | going to develop and it's these trying |
775s | to rework the systems that currently |
776s | exist which hamper that which which |
779s | destroy all those dreams that we need to |
782s | rework and focus on and another thing |
785s | that can affect us is the agency which |
789s | in the conversations that we've had like |
791s | last night and a little bit today you |
794s | guys getting close to those elite |
798s | players with their mark the years of |
800s | tenure that you have getting close to |
803s | your seven average seven point one years |
804s | and so things like the agency aren't |
807s | maybe not the most obvious place for you |
811s | guys to find content when it comes to |
814s | you but there's there's a great deal to |
820s | do in in the game and it can often be |
822s | very overwhelming for new players to |
824s | find what they want to do what could |
825s | interest them how that best fits with |
828s | their gameplay style and so we're |
830s | spending time on working with agency |
833s | making things easier for people to find |
836s | dependent regardless of their skill or |
838s | knowledge level helping people find |
841s | content that appeals to them so |
843s | ultimately so that they under |
846s | find their passion and bump into you |
849s | guys somewhere out there in space and |
851s | eventually become part of your ranks we |
853s | want people to grow in their eave |
856s | careers and that means that in the |
857s | beginning we need to help them find what |
859s | it is that they're interested in so |
862s | we're going to be bringing back the |
864s | agent find out |
865s | and making career agents a lot more |
868s | prominent so that right in the very |
871s | early stages people can learn more and |
874s | be be guided a little bit better on what |
878s | they need and of course there's going to |
879s | be lists or agents who want more |
882s | advanced more advanced capsuleers to |
886s | take on tasks and in the higher skills |
887s | we're also going to be working on adding |
890s | a little bit more spatial I suppose |
895s | spatial awareness listing the types of |
899s | things that you might encounter that's |
900s | close by and what what could be there |
902s | what could be out there and this is not |
904s | going to be limited just to combat and |
907s | mining sites as we progress and as we |
910s | iterate into the future faction warfare |
914s | and abyssal content is also going to |
916s | start appearing so this is gonna all |
919s | happen in stages and you just this is |
922s | why we're spending time on this as we |
923s | were talking a little bit before about |
926s | making sure that people have a good |
929s | grounding or a good understanding of |
930s | what's out there what they could |
932s | experience and how they could develop us |
934s | as players and again this is a little |
938s | placeholder slide because I I'm just |
944s | gonna talk about going back to something |
948s | that CCP Hellman I said with how the |
952s | majority of elite players and Eve really |
955s | identify as helpers and it's it comes |
958s | off it comes up a lot in conversations |
960s | as well where these people are but I |
963s | really enjoy telling people this or I |
965s | hang out and the in the help channel or |
968s | can't you let me back into a rookie help |
970s | which comes up blood oh there's just a |
972s | bunch of you guys and you all help each |
973s | other while you're in your call and so |
975s | we I'm very proud to be working on the |
980s | team that helped put this in this next |
983s | feature and this is the help pointer |
986s | I'll just play it |
991s | [Music] |
997s | the one |
999s | and what they doing is creating links |
1003s | which the the one who's being held |
1005s | clicks on and then UI UI pointer will |
1011s | tell him different aspects so you no |
1013s | longer have to try and explain to |
1015s | somebody |
1015s | oh you know when you click on the three |
1017s | little lines above your portrait up on |
1019s | the left and then you go down and it's |
1021s | the third one on the bottom and then all |
1023s | that no no no no more of that you can |
1026s | just simply create the chatter create |
1028s | the links and sorry I forgot to mention |
1047s | that's going to be in the neocon and |
1049s | utilities so you just only the three |
1051s | little lines at the top and it's okay |
1053s | don't I'd swear you're the notepad and |
1056s | the calculator anyway so going back to |
1062s | what I mentioned before about as I and |
1064s | Ian you've on an evasion is we're |
1069s | introducing a bunch more brand-new sorry |
1075s | and new content and I'm dying so I'm |
1080s | gonna get C's Balearic and to talk about |
1081s | this but yes yeah |
1084s | brand new challenges brand new stuff |
1086s | [Applause] |
1092s | so coming in EVE Online invasion we are |
1096s | going to see the introduction of three |
1098s | brand new tech to Triglav Ian ships and |
1106s | these hulls were designed from the |
1108s | ground up to go on the offensive |
1110s | now the stats are finalized and all of |
1112s | their bonuses so we're going to take a |
1113s | look in a second but before we take a |
1116s | look I I just think we need to |
1118s | understand how important this moment is |
1121s | because we're establishing how you |
1124s | pronounce the names of these ships |
1127s | forever okay so like I cannot get this |
1132s | wrong all right so just just being me |
1135s | bear with me please |
1136s | so this is the first one and it's the |
1139s | Nergal it's a tattoo variant of the demo |
1143s | Vic and it's an extremely strong |
1145s | short-range brawler dangerous enough to |
1148s | even go up against largest ships once |
1150s | they ramp up the damage given its role |
1153s | bonuses it'll also be pretty decent at |
1155s | remote repair and this will make it |
1157s | great for abyssal fleet runs or if you |
1159s | know you just want to bring it along on |
1160s | a frigate and do sort of some sort of |
1162s | dual DPS repair role I know that never |
1165s | goes sideways next up is the dragger |
1171s | it's the tech tree version of the kim |
1174s | amaura this whole trade some of the |
1177s | kimmm ores are ranged for command bonus |
1180s | historico men destroy bonuses and it can |
1183s | use a marker jump field generator as |
1184s | well his damage output is is pretty high |
1187s | making it versatile versatile enough for |
1190s | a bunch of different compositions and |
1191s | it's the only command burst ship that is |
1195s | able to use both skirmish and |
1197s | information warfare command bonuses yeah |
1200s | that's right and finally there's the |
1204s | Iquitos are the tech to cruiser it's |
1208s | based originally on the ved Mac and |
1211s | probably the scariest of all three of |
1214s | these brand new ships it's you know we |
1217s | took the Vette Mac and we're like maybe |
1218s | we should make it even tougher |
1220s | so it has tech to bonuses and the |
1223s | ability to fit an assault damage control |
1225s | it has huge damage potential with the |
1229s | weapon ram up ramp up and plenty of room |
1232s | for utility high slots and the fitting |
1234s | room to actually be able to fit them as |
1236s | well so for those of you guys who are |
1241s | skilled into Triglav Ian's ships all |
1243s | these three ships will be available in |
1245s | just four days with even lion invasion |
1248s | and we're super excited to see what you |
1250s | do with them but what would be new ships |
1253s | with also without us also adding new you |
1256s | know plasmids as well so with the |
1258s | induction of the trigger avian heavy |
1261s | assault ship and soul frigate we're |
1264s | going to introduce some even line |
1266s | invasion we'll see the introduction of |
1268s | three brand new muta plasmid groups |
1270s | damage controls assault damage controls |
1274s | and ancillary shield and armor repair is |
1279s | the benefits of the trigger IV and arm |
1282s | race just keep coming to pilots brave |
1285s | enough to challenge them tips also |
1300s | rewards for its coming but basically |
1302s | what it comes down to is the two |
1304s | Clarion's are going on the offensive |
1306s | going to end up nobody knows it's going |
1311s | to be all new environments or new |
1314s | effects sorry |
1317s | rather than me try to stumble through |
1321s | telling me what's gonna happen |
1322s | we prepared a little bit something |
1324s | earlier I'm just gonna let the trailer |
1327s | do it for you so for the first time ever |
1328s | like we did the last I was here I'm |
1331s | gonna show the trainer I'm sorry I'm |
1334s | just skipping through all the trailers |
1336s | it looks awesome please go to CCP |
1338s | antiquarians talk where he's going to |
1340s | talk a little bit more about the art of |
1342s | Eve and what's going in but four days |
1346s | time we've got the invasion and |
1353s | heads up I'm activating the abyssal |
1356s | filament if you need to reload kinetic |
1358s | ammo weapons do it now |
1361s | kinetic mo what are you talking about we |
1368s | went over this super simple dozen ships |
1370s | we kill them all right guys stuff |
1375s | together |
1390s | this is weird right here if someone |
1396s | already run this pocket but the gates |
1398s | open |
1399s | that's not possible come on follow me |
1401s | they're not bad all right |
1409s | did anyone see that maybe we should just |
1415s | head back to the gate we can do a |
1418s | different development come on Doc it was |
1425s | that's something I hid there |
1441s | oh my god |
1462s | guys oh I have implants of it |
1490s | Oh |
1501s | why do I even play with you guys |
1504s | [Music] |
1522s | you |
1530s | [Applause] |
1537s | I'm sorry I wasn't able to describe all |
1541s | the exciting stuff before but we've got |
1545s | an AMA later today at 4:00 so all of the |
1549s | devs are going to be there so please |
1550s | bring your questions if you've got |
1551s | anything about what's what's happening |
1553s | in the expansion in just four days I'm |
1555s | super excited for you guys to play |
1558s | around with this and see you see what |
1559s | you like something for for everybody but |
1562s | yeah thank you and enjoy the rest of |
1565s | your day |
1566s | [Applause] |
1569s | [Laughter] |