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3s foreign
30s hello and welcome to Alliance tournament
33s 19 I am CCP overload and we're here once
36s again for some guaranteed spaceship
38s explosions I have been looking forward
39s to this for so long I am joined on the
42s desk by Blackboard pirate and moderator
44s we have so many amazing matches for you
47s in this coming couple of weeks uh we had
49s the feeder tournaments a little while
50s ago winner stays on it was a super
53s exciting thing this year most
56s importantly only the top four teams from
58s last year got the direct invite there
60s was no more flexing the Plex and buying
62s your way in so the feeders every single
64s team had to go through that meaning that
66s this year's selection of competition 32
69s teams 32 of the best teams in all of new
72s Eden are going to compete for that
73s number one spot in Alliance tournament
75s 19. Bart how excited are you I'm so
78s excited I love the feeders we're a
80s little bit over a month away from uh
82s having just finished them off they were
84s fantastic matches every single team
85s that's in like you said they deserve to
87s be here they all played fantastically I
89s think we're gonna maybe have one of the
91s best Alliance tournaments we've ever
92s seen with some of the best play we've
93s ever seen this is awesome I'm so glad to
96s be back here too I'm overview motivator
98s I'm so excited to be back here in lovely
100s Nottingham with the crew for another
102s amazing Alliance tournament just like
104s BBB said the teams are stacked this year
106s I'm ready for some excellent matches
108s yeah I mean just in our round one
109s matches we have a couple of really cool
111s ones so we have temples calcif versus
113s boundary experts we have we form Volta
116s versus Darkseid hidden Leaf Village
118s Ninja Assassin Squad Esports versus
120s rotcapel and exodus versus platinum
122s sensitivity that's four incredible
124s matches and we're gonna see them all
125s today uh bar any of those do you think
127s are going to be really exciting oh I am
129s always always so happy to watch the team
132s that I will not say the entire name of
134s because I will not say it correct but uh
136s Esports uh just because I know that uh
139s the Baza hopes so much for them to win
141s and I love seeing his reactions so I
143s like to see it for maybe slightly evily
146s reasons but I do love watching those
147s guys play they always do some
148s interesting stuff before we get to that
150s match we have our first match which is
152s going to be truth on a light versus
154s lazox truth on the lights last year's
156s defending Champions uh this is the first
158s match of the year they had to go up
159s against laser Hogs historically they did
161s pretty well in Alliance tournament 15
163s but since then a little bit of a
164s struggle for them let's have a look at
165s the bands and see what these teams have
167s chosen to ban in our first match of
169s Alliance tournament 19.
172s okay so truth on a light here Banning
174s out the curse the executive Navy issue
176s the Scorpion Navy issue and the Jesus
179s whereas laser Hawks Banning out the
180s oniros the guardian the Blackbird and
182s the Sentinel moderator what do you think
184s of these bands here yeah truth honor
186s light basically saying hey we don't want
188s to deal with getting damned out really
189s hard we don't want to deal with tracking
191s disruption in newts both teams really
193s opting to deal with getting rid of you
195s know jams getting rid of tracking
197s disruption and Laser Hawks going heavy
199s for Logie first time we've ever seen the
201s four bands ever for each side get played
204s and we're seeing a lot of comps get
206s pushed out of the way as a result yeah
208s we've gone up to four bands this year
209s from three last year so it's definitely
211s going to make more depth in some of
213s these uh these comps that the teams are
215s gonna have to field I guess we're going
216s to see a lot of Blackbird bands it's
218s always a popular band and now with four
220s available bands it's almost going to be
222s for some teams so easy just like hey get
225s rid of that thing ECM we don't want to
226s see it I think it's really interesting
227s to see the executive Navy issue get
229s banned it was a very popular ship last
231s year in the max threat comp which was
233s one of the Apex comps of the year and
234s it's still a generally very good ship of
236s course it's also discounted this year
238s it's a point reduced due to the galenti
240s Federation sponsoring this year's
242s Alliance tournament uh Bart do you think
244s we're gonna see a lot of afternoon of
246s issue bands I think we will it is
248s probably one of the most uh cost
250s effective ships you can possibly have
252s right now uh it was we saw a couple
254s people would like fly two to three of
255s them last year to really good effect
257s like you said it's cheaper this year uh
259s Mass amounts of damage and in all
261s honesty we're gonna see a lot of these
264s like medium gun High DPS setups in the
266s executive issue is like
267s kind of a key to that awesome well it is
270s time for us to head over to the Vina for
272s our first match of Alliance tournament
274s 19 it's going to be truth on a light
276s they're going to go against laser Hawks
277s and your casters are firvana and the
279s Basilisk
283s hello everyone welcome to the arena and
285s this isn't just any Arena this is in
287s fact the Bernie NATO Arena so laser
289s Hawks truth unlike are going to Christen
290s it here with some blood some fire some
292s explosions
293s um bringing us all the joy of the
295s tournament realm um so I'll ask you all
297s in twitch chat to spam your 07s you're
298s less than three is your rips for those
300s that we've lost over the past year and
302s let's enjoy the explosions that are
303s coming our way fear what are we looking
304s at here
305s on the red side it is truth honor light
308s bringing a comp we have not seen in a
310s long time it is genuine fly killer with
314s artillery nearest and hurricane
316s Fleet issues meanwhile on the blue side
319s what do we have from laser Hawks looks
321s like a fairly conventional sort of
322s pseudo dad that we're calling it here
323s with a bunch of uh you know battle
325s Cruisers with medium guns all girl
327s navies as well so they're just going to
328s be trying to project from range here I
329s think and the arbitrator hoping to just
330s disrupt those um artillery boats on the
333s other side
334s there's a firearm mall is doing a lot of
335s work off the start from truth on our
337s light look at all those damps going out
339s uh as well as their celestes all the
341s stamps and tracking us up there's and
342s they immediately delete a Confessor off
344s the side of laser Hawks laser Ox has to
346s burn in to make anything work but they
348s are up against a shield setup who's
350s going to be faster and has a lot of
352s volley with these medium artillery
353s cannons yeah that's the power of this
355s artillery comb is what they want to do
356s is just frag off anything small that
357s comes in to confess of the Hecate uh
359s they are actually going for the astarte
360s now which surprises me a little bit but
361s I'm not gonna doubt these guys in their
363s target calling we obviously know what
364s they're doing
365s um we do see we don't see any webs
366s actually applied here so
368s um I'd expect Caba to be able to catch
370s reps on this assatee and the Old Navy
371s taking damage as well but they are
373s getting in in closer here but not
375s actually I mean they're going to be
376s lacking on tackle in their comp they're
377s up against a higher they don't have any
379s range webs themselves Navy auger getting
381s painted by the hyenas as well as webs
383s landing on the Absolution Navy auger so
385s this is devolving into a brawl my
386s favorite of the pseudo dad who has a
387s little bit more DPS overall but this OG
389s Navy issue uh is going down very very
393s quickly from laser Hawks and they have
395s not been able to trade onto this Fleet
396s hurricane quite yet only getting a paint
398s right now from the laser Hawk side and
401s they lose their ognavius Baku yeah I
404s mean there's not much tackle on that
405s side and of course they've got damp
407s control on the on the truth on the light
408s side as well with the Osprey and the
409s mawlers gonna be making it very
410s difficult for anything that does get in
411s range to actually lock
413s um and you know apply those webs so
414s laser Hawks continuing to get kites
416s around here are still there they are
418s shooting the fleet hurricane he's going
419s into low Shield but he's still not
420s actually tackled down at all so he's
422s just going to keep burning and uh you
423s know
425s barakas going down under the structure
428s already these medium artilleries do a
430s lot of volley and they just aren't able
432s to hold them up with just an auger from
434s the laser Hawk side uh this is a
437s complete surprise I think no one
438s expected to see fly killer especially
440s first match from truth on or light but
442s they're showing a comp that we haven't
444s seen in years and they're flying it
446s really well into the comp that a lot of
448s teams thought was going to be the top of
449s the matter this is going to change a lot
451s of uh teams thought processes going into
454s the rest of the day yeah with the
456s arbitrator going down there that makes
457s it just even easier for these
458s artilleries to hit as we said the heck
459s to get the lead straight through no
461s chance of the auger catching him he was
462s gone and I think there reason they chose
464s fly killer is because it's I mean it is
465s a hard comp to fly but if you can do it
467s right and they definitely can you can
468s reap the rewards of it
470s um you know it they trust in themselves
472s in each other to execute the trans
474s matching the positioning the kiting
476s that's necessary to make this come work
478s and they're showing against laser Hawks
479s here they've still got it
481s yeah I mean expect nothing less from the
483s defending Champions I think one thing
485s that we saw a lot of from them in Cedar
487s dad last year when they brought it was
489s they had uh tracking disruptors and
491s damps on a lot of their mid slots you
493s can't do that this year because those
495s modules are now only allowed on chips
497s that are bonus to them and we see uh
500s they're still using the crucifiers the
501s losses the mollus to their advantage but
503s just taking straight into we are faster
506s than you we do more volley than you and
509s our projection is just better because we
511s can fight and fall off unlike you
513s they're onto this Oracle as well this is
515s going to be a hundred zero to truth on
517s our light to start off the match I
519s expect nothing less of the defending
521s Champions yeah for sure this was always
522s going to be a doomed bracket for laser
524s Hawks to be honest I I would I mean I'm
526s not surprised at all to see them with
528s that bring a com without a flagship in
530s the first match because you come into
531s this matchup against the reigning
533s Champions you know that if you bring
534s your Flagship odds are it's probably
536s gonna die and you maybe want to save it
537s for the lower bracket it is an
538s unfortunate bracket draw for them but
540s you gotta you gotta so sometimes it
542s comes your way sometimes it doesn't on
543s this occasion it hasn't come their way
544s for laser Hawks
546s no not at all
548s I mean laserox is a team that hasn't had
551s a whole lot of success since uh at 15 at
554s 16. uh they do have some very good
557s placements in those tournaments but have
559s really been trying to claw back uh their
562s uh once winning ways and this time
564s they're gonna have to claw back through
566s the lower bracket they are going to face
567s the loser of barcode versus ancients
569s which is the next matchup as our star
572s Day falls I mean this is just absolute
574s perfect execution from truth on our
577s light on what is a comp that I might
579s stress we have not seen this compy meta
581s in quite some time
583s yeah I like their adaptations of putting
585s you know sprinkling some Eeyore in the
587s low end as well now that we've got the
588s whole restrictions as to what ships can
590s actually fit you or they've opted to use
591s their basically their entire low end for
593s ewall you know they've got a decent
594s spread there of dance
596s um of tracking destruction of you know
598s they've got uh receiver support probably
601s from the jackdaw they've got webs
603s um and it means that this match this com
606s which tends to play quite slowly it
608s still has a very sort of snowbally feel
610s as you concentrate that you are on the
612s remaining targets
614s yeah I mean perfect control I mean we're
616s seeing some uh Jam drones going out as
619s well uh from some of these chips with
621s drum Bays uh from truth on the lightest
623s they chew through one more ship it is
625s the Absolution five minutes remain left
627s in the match they're gonna go to Cava in
629s the Agra and then uh blurby burgundy in
632s the OG Navy and that will be all she
635s wrote for the first match Baza uh we're
638s back in the 18. we all ready to start it
641s out yeah I mean Hydra obviously coming
643s into this uh we're just such heavy
645s favorites obviously you know their
647s incredible team and obviously you have
649s to think first match you know your first
651s up to the plate you're giving your
653s presentation first in class would there
654s be any nerves probably not from them is
656s the pressure on laser Hawks maybe lower
657s though maybe they maybe feel you know
659s we're not expected to win this can we
660s perform an upset would that be how
662s awesome would that be they're probably
663s pretty hyped yeah it was it was a good
664s match to skip things off for sure Hydra
666s still got it
667s Hydra definitely do you still got it as
670s we wait for the arc Navy issue of blurry
672s burgundy to fall these are artillery
675s accountants uh begins to ship that has a
677s buffer bonus so uh it does take a little
680s bit of time to chew through the Agra
682s Navy issue especially if they have to
683s deal with artillery reloads they're
685s finally back on in the structure and uh
688s as soon as this goes we're going to send
689s it to their desk to uh bring us or a
692s break excuse me then bring it to the
694s desk for barcode versus the Ancients you
696s won't want to mess it we'll be right
697s back after this
719s thank you
739s ass
749s there's nothing back there for you and I
751s see
752s full control
755s help
757s where are you guys
760s something went angry dude they weren't
762s angry before kill him
764s it's on the clock I'm gonna get owned by
768s Reds not like this kill the rats
776s I was yellow to these it's dead
780s rat meeting they were white a second ago
782s and then they just got all Angry
784s
788s truth honor light there the defending
790s Champions showing why they are the
792s defending Champions as they annihilate
794s laser Hawks 100 to zero in a just
797s commanding Victory but we saw a lot of
800s interesting things going on a lot of uh
801s Throwbacks to last year's meta some new
803s stuff as well uh talk to me about what
805s happened in that match oh a whole lot
807s happened so we we saw fly killer um
809s which for those who don't know is when
811s you get uh generally it's artillery
814s based ships we saw Fleet hurricanes and
815s slipkners which just go from the bottom
817s up and they one shot things and they do
819s uh absolute damage I think we saw you
822s know immediately truth honor light got
824s ahead they one shot the enemy and then
826s they kind of just slowly popped up their
827s wiping out the entire setup of uh the
830s bottom in there sorry I just got
831s distracted slightly
833s um but yeah no they played it really
834s well uh they brought a lot of ECM and
838s different types of ECM which is
839s something interesting because of the way
841s that the rule set works this year
842s yeah we saw uh what looked like a bunch
845s of ec300 drones flying around there and
847s causing absolute Havoc the laser Hawks
849s team lots of ship just getting hit by
851s those jams moderator uh ec300
854s yeah they could be that or they could be
856s the uh Vespas the medium drones you
858s combine those um EC drones with uh you
861s know the dams they had target range and
864s Target and Lock speed so you get jammed
866s and then you're like oh crap and then I
868s have to relock it takes forever maybe
870s you get another Jam cycle in like the 20
872s seconds it's going to take that auger
873s who was getting damped down everywhere
875s and that's why we see a lot of those
877s laser Hawk ships not being able to get
879s get any reps yeah we really saw the
881s lasauce team struggle to get reps from
883s that augural onto almost any pilot
885s really like we were standing watching at
886s the Modern you were pointing out like
888s Lucas Oracle still not got raps don't
889s look at reps and that auger he was 50 m
892s n a b so he was just struggling to keep
894s up the rest of his buddies and with the
895s amolis and the celestes on the field
897s from truth on the light chances are he
900s could not lock very fast and he could
901s not lock very far away at all but I mean
903s how powerful do you think is this method
905s going to be uh I think we saw this is
907s that team fly killer has been
908s traditionally very very difficult to fly
910s so whether or not it's going to be the
913s meta or maybe it was just the truth on
915s her light meta I don't know but we still
918s saw dams are incredibly powerful
919s tracking disruptors are incredibly
920s powerful and the reason why you
921s generally don't bring ships like amalus
924s is because all of the medium guns on the
927s laser Hawks team
928s theoretically should be able to outfit
930s but their medium guns were damped down
932s they were tracking disrupted down they
934s couldn't kill anything a very very good
936s play on truth on her light side and
938s they're showing that despite these kind
940s of slightly different rules you can
942s still bring similar setups and still do
945s really really well with them I think one
947s of the interesting changes this year to
949s the rules is the Restriction of ewar to
952s ships with the bonuses on the hulls so
955s last year we saw a lot of armor jackdaws
957s people just you know jacked obviously a
959s shield chip so it has lots of mid slots
960s people would take those mid slops and
962s just Ram them full of jams track and
965s disruptors guidance disruptors damps
966s whatever they really wanted and just
968s armor tank this little jackdaw super
969s powerful super popular last year this
972s year you can't do that you can only
973s bring dams on ships that have the bonus
975s so that things like the celestes things
976s like the malice and of course if you are
978s offended by those personally you are
980s more than welcome to ban them
982s bar do you think we're going to see a
984s lot of uh Banning of damp ships dabs are
986s powerful uh I don't know if we're gonna
988s see a lot of banning of them all this
989s like so we have four bands this year
991s which is
992s there's a potential of up to 12 bands so
994s you're kind of doing the math in the
995s background there if every team bans the
997s exact same ship and everyone team bands
999s a different one that's a lot of bands
1000s but I think that at the end of the day
1002s like do you use one of your bands on a
1005s celestis when they can just bring a
1006s malice or maybe in a razu or you know
1009s something else like it carries um I
1011s don't know if damps are the things to
1013s ban maybe tracking disruptors and we did
1015s see a curse band and curses have
1016s traditionally been for years and years
1018s one of the best ships in the at
1020s um but then again you know this is the
1022s first match the meta evolves throughout
1024s the whole thing uh maybe maybe truth on
1026s our light will get Target banned who
1028s knows who knows and moderate did you
1029s agree with that in terms of uh band
1031s strategies around things like damps
1032s guidance disruptors tracking disruptors
1034s yeah I mean we saw one of the Bands
1036s being used on a logistics I Believe by
1038s the hydro side and what do they do they
1040s just bring uh you know carries or sorry
1043s uh celestis and then a mollusk the tech
1045s one version instead of the tech two ship
1047s that's much more expensive and they used
1048s it very effectively so it can be very
1050s difficult to ban you know an entire
1052s higher class of ecmship or you know
1055s e-warship
1056s and one last thing uh Bart do you think
1058s there's anything really that lizards
1059s could have done against that now you
1060s talked about how they should have been
1062s able to just Alpha off or volley off uh
1064s that that's less is uh the most right
1066s the very start and they were not
1068s well because they've done differently
1069s with what they had there uh for what
1071s they had I mean they could have pushed
1072s in better um but that hyena on the tree
1075s thunder light team was just like
1076s constantly swapping webs around and
1078s slowing them down uh I don't necessarily
1080s want to say that the game was lost from
1082s the start but I do feel like the laser
1083s Hawks team setup was very much based
1086s around bringing a Navy executor because
1088s we saw Navy augers which are not the
1090s same ship as Navy executors in any way
1093s shape or form beyond that they are a
1094s Navy armor Cruiser I think that if laser
1098s Hawks had been able to bring Navy
1099s executors that gives you so much more
1101s projection damage and range that they
1103s could have pulled it off so you kind of
1104s have to like when you're designing your
1105s team comps assume they might ban your
1107s key ship and have a replacement for it
1110s that is similar and a Navy auger it's
1112s just it's like not the same range not
1113s same speed not same Tracking not same
1115s damage
1116s not the same equivalent ship mods what
1119s do you think about bringing auger so
1121s laserbox were the ones that banned out
1122s the nearest and the guardian both to
1124s Tech Two Logistics Cruisers in armor
1126s band and then they choose to bring armor
1127s of the tech one Logistics Cruiser I mean
1130s it's a lot weaker it doesn't have those
1131s Tech Two resists
1133s what do you think yeah I think that's
1135s one of the risks that you run into when
1137s you end up deciding hey we're going to
1139s be bringing a very heavy you know battle
1141s cruiser core you run out of points and
1142s then you're like okay we either need to
1144s bring frig logic we need to bring tech
1145s one Logie and we saw that you know with
1148s the weaker sensor strength they just got
1150s completely outplayed the auger just
1152s wasn't fast enough being an after
1153s burning ship to keep up and Hydra just
1155s absolutely played around that and you
1157s know picked them apart bottom up yeah
1160s this is one of these teams they've been
1161s doing this for a very long time uh 2008
1163s again last year's defending Champions
1165s you can actually see them if we cut to
1166s the white shop by the way uh this is uh
1168s the alliance tournament monument in
1170s Monarch this does Exist in-game by the
1172s way you can fly to this right now in the
1173s high side custom of Monarch and see this
1175s so there's the main statue in the middle
1177s which is uh pretty cool and then there's
1179s a beacon for every team there's everyone
1181s in Alliance tournament we have banded
1183s Brothers right at the very start we have
1184s some historic teams like pandemic Legion
1186s we've got the tuskers co we see Vedra
1188s vilalded we see the alliance open that's
1190s temples right there and then of course
1193s your truth on a light so it's a pretty
1195s cool Monument I recommend heading over
1197s to Monarch if you feel uh feel like
1198s checking it out
1200s so let's move on to look at our next
1201s match so it's going to be the entrance
1203s versus barcode Alliance and let's take a
1206s look at the bands and see what those
1207s teams have chosen to avoid
1210s okay so barcode uh Banning out the
1213s balgorn the curse the abandon and the
1215s Nighthawk whereas the Ancients are going
1217s for bar guest the indicator oniros and
1220s Scimitar Bart what were you thinking
1222s here it's uh it's interesting to see all
1225s of those kind of Amar based ships being
1227s banned out by barcode uh the abaddens is
1230s an incredibly High DPS sort of laser
1232s Rush ship curses you know we're gonna
1234s we're gonna see them appear and be
1236s absolutely dominant at some point so
1238s that getting banned has been a staple
1239s for years and years and years
1242s um Nighthawk you know the classic Rush
1244s there I don't really know about a
1245s balgorn band though I think that in sort
1248s of the modern times the balgorn's points
1250s are so high that bringing one is like
1252s you're kind of all ining with the
1254s balgorn at that point yeah I kind of
1256s agree with you there I mean they're bad
1257s like you say really good laser
1259s projection you do see them quite a lot
1261s in those laser Rush comps barga is a
1264s very powerful ship last uh two years ago
1265s in fact it was uh down pointed because
1267s we're responsible by more just Legion
1268s this year it's kind of more expensive
1270s still a very very good ship as a
1272s battleship a lot of comps based around
1273s it's very kite it's got the long range
1275s scram uh I mean what kind of comps you
1277s think you would base that around here
1279s moderator well the bar guest is a ship
1281s that very much can fill into Arthur and
1284s armor or a shield roll we see that you
1287s know that's one of the reasons why
1288s people take it as a flagship so much
1289s this year is because you can really Flex
1291s around the modules to do whatever you
1293s need in a given setup and with that
1295s bonus long range scram you get from the
1297s mortise bonus it is very effective at
1300s defensively preventing anyone from
1301s getting on top of you and it's you know
1304s a lot of utility and those High slots as
1307s well besides the rapid Heavies that are
1308s commonly used it's you know going to be
1310s one of the most banned ships throughout
1311s the day yeah I mean that flexibility is
1313s definitely one of the reasons why the
1314s Ancients are going to choose to ban that
1315s here but what about the Vindicator uh
1317s but it's usually not the strongest
1320s tournament ship it's kind of got uh it's
1322s great if you set right if your enemy
1323s sets right next to you and lets you web
1325s them and then you press F1 and they kind
1328s of vanish but if you stay more than that
1330s you know 20 kilometers away from that
1331s Vindicator you're probably gonna be okay
1333s I think the thing with the Vindicator is
1335s it's really really scary to teams that
1338s aren't maybe necessarily prepared to go
1340s against it you can't you can tackle a
1343s Vindicator but your tackle is going to
1345s get Vindicated like at that's basically
1347s how the ship works is no matter what you
1349s tackle it with it's going to 90 webview
1350s and switch to it if the Vindicator
1351s Pilot's being you know smart
1354s um there are ways to deal with it I mean
1355s ecm's always great on it uh tracking
1357s disruptors work fairly well but
1359s interestingly enough it's a little bit
1360s harder to bring those this year so I
1362s could see uh you know at the end of the
1364s day these teams practice and maybe their
1366s practice partner has been rolling in
1367s with the Vindicator well sorry at the
1369s end of the day I hope these teams have
1370s been practicing and maybe they've been
1372s getting rolled by a Vindicator so they
1373s could be scared yeah sometimes you see
1375s teams uh they have a practice partner
1377s sometimes multiple practice partners and
1379s they almost develop their own metas
1380s within their little uh group and you see
1383s these telegraphed on day one of an
1385s alliance tournament where the bands can
1387s be a little bit weird as people haven't
1388s really figured out the true meta yet and
1390s it's just sort of what they think the
1391s matter is what the meta is in their
1393s practice Partners sometimes we see this
1395s work to great effect I think Alliance
1396s tournament uh 15 or 16 was the the rise
1399s of Octodad which didn't come until right
1401s at the end and suddenly it was unveiled
1402s and then that was then the Apex comp
1404s that was developed uh how to reload and
1407s video exclusive practice Partners
1408s discovered that basically themselves and
1410s then next year suddenly everyone was
1412s bringing it because it was it very very
1414s good
1415s now they've also banned a bunch of bunch
1417s of stuff there but what what are your
1419s predictions for what we might see oh
1421s gosh
1422s um well so what they didn't ban unlike
1424s the last one was
1426s the executor Navy and the ability to
1428s bring that you know Max threat pseudo
1432s dad whatever you want to call it I'm not
1433s gonna use the other one because I hate
1434s that one
1435s um but they didn't bring the ability
1437s they did not ban out the ability to
1438s bring a medium gun spam and obviously
1441s this is match two so we can't say well
1443s as we've seen in this tournament so far
1445s uh but what you did see in the feeders
1447s the uh Max DPS long range gun setups
1451s just wiped the floor with some teams so
1454s I think that that's
1455s I think one team is going to bring that
1457s I don't know if both of them are going
1457s to do but somebody's bringing that and
1459s they're going to do a ton of damage
1460s awesome well I'm super excited for it so
1463s we can pretty much get ready to go to
1465s the arena for this one so it is going to
1466s be barcode and they're going up against
1468s the Ancients with your casters Wagner
1470s cross and gintan
1488s welcome to the last time with the ever
1490s globally ever glorious ever golden
1492s gintan and we have what looks to be an
1493s absolute bloodbath of a match this is
1495s barcode versus the Ancients and it's
1497s either going to be an absolute Landslide
1499s or an upset and I'm honestly excited
1501s either way what are you thinking
1502s it is absolutely amazing look at all of
1505s the DPS we've got here from the blue
1507s side team bringing a Macario here to
1510s kind of anchor around that Rush that's a
1511s very unusual ship and on the other side
1513s we've got a redeemer so there's a lot of
1515s interesting uh uh chips we do not see
1519s very often what do you think that
1521s Macario is going to be attempting to do
1522s in this match Wingnut murder things as
1524s fast as can the good thing is it's got
1525s high speeds we can catch things all run
1527s away but I'm very curious with the
1529s choice of macaron over maybe a tempest
1530s Fleet or even just a tempest on its own
1532s this is a very surprising call but I am
1534s a fan of a Makara it is a big thick
1536s heavy machine it's good for DPS underway
1539s here we go it's got so much utility as
1541s well but I'm not sure if it's going to
1542s be enough versus all of the medium guns
1545s that are being brought here by barcode
1546s they should be able to eviscerate this
1548s low end and those scalpels shouldn't
1549s sorry the scalpel killer and shouldn't
1550s be long for this world but it looks like
1551s they're focusing that fire on the
1553s skyfleet issue of Ikea just trying to
1555s take the fast tackle effectively Off the
1557s Grid here uh and uh give themselves the
1560s complete tackle Advantage they're gonna
1561s be up to you tank the size of the
1564s easiest thing to kill on that grid for
1565s them that will provide the most DPS lost
1566s remember going for the Oracle the other
1568s side this is the obvious call and it
1569s might have been it could potentially be
1571s the bad one if for instance people start
1572s overtanking their oracles but at the
1574s moment he's tanking very nice but at the
1576s moment that sci Fleet is not looking
1577s very happy
1578s and it just doesn't look like this Rush
1581s team from the Ancients is putting a hell
1582s of a lot back down range they're only
1584s just getting about halfway through that
1585s punish and now and they're already on
1587s their way to losing their first chip uh
1589s why are they not able to to apply here
1593s I just don't think they're close enough
1594s for the moment and that Oracle is just
1596s playing really well it's staying as far
1597s away as he can meanwhile opponential
1599s just tackles down the mccarrel for a
1600s while there and now I see it's so
1603s Fleet trying to get in as well they're
1604s just they're not being able to get there
1606s just yet
1609s barcode just sniping that zipple had
1612s really low transversal and they were
1613s able to take quick advantage of it the
1615s safely issue now has uh it looks like
1617s he's broken attack a little bit managing
1618s to get away here uh Survivor for just a
1620s little bit longer but they are quickly
1621s and moving on to Sierra sin taking a
1624s different ship off the grid here this is
1626s great not tunnel visioning not getting
1628s uh locked down on that first Target you
1630s shoot and they are going to take a kill
1632s for it here and losing nothing in return
1635s that's the problem right here they have
1637s gone for the circle hard this Oracle is
1639s really tanking at this point that road
1640s Diva I don't think that Oracle is going
1641s to die with that Redeemer holding him on
1643s they gotta switch and pick something
1644s else quickly and just start really
1645s breaking up the redeemer's Reps at the
1647s moment they're not doing anything
1647s they're just they're putting all DPS
1649s into one ship and it's not dying
1653s yeah I got to call out uh start my link
1655s here the Old Navy issue pilot from
1656s barcode because he's doing a great job
1658s just tackling down this uh Macario he's
1660s a big chunky ship he's not gonna be able
1661s to catch anything else but he is he's
1663s got his objective and he's just holding
1664s on there then mccarrel isn't turning to
1666s Newt him out yet and because of that
1668s he's just completely useless in this
1670s match
1672s can you also tell that uh Barker is
1674s being really smart this as well because
1675s at the moment they've actually got an
1676s Old Navy just staying next to their Ro
1677s Diva and just playing defensively in
1679s case this team manages to break away and
1680s charge and remove the lodgy he's there
1682s ready to go he's firing for his distance
1683s at distance distance as well so he's not
1685s in a bad spot that team is just getting
1686s obliterated now that just can't do
1687s anything
1688s wrong he's going for the back line the
1691s desperation play trying to catch that
1692s Redeemer but he just right click
1694s approached spiraling now chasing him and
1697s I think he might have gotten tagged by
1698s the org Navy issue there very briefly
1699s lost a lot of speed
1701s gonna eventually catch that Redeemer but
1703s it's not gonna be enough and his
1704s teammates will not be able to reject
1705s enough to uh kill him although that's a
1707s slightly chasing after as well
1711s Jaguar we'll talk about the slept new I
1713s believe is currently free he's gotten
1714s away from the Old Navy so he might get
1715s there but honestly by the time he does
1717s what's that Gonna Change he'll kill the
1719s logic for sure but they've already lost
1721s their entirely they can't they're big
1722s ship the mccarrel is about to die as
1723s well this has just been just pulling
1725s this team apart
1728s yeah absolutely they weren't able to use
1729s that initial push they weren't able to
1731s use that initial slap of DPS and I think
1733s honestly barcode have been applying more
1734s DPS throughout the entire fight really
1737s great piloting from them
1738s this was basically a Minotaur Rush with
1740s a macarial but they kind of started at
1742s range and weren't able to really rush in
1743s time and when they killed courts I mean
1745s they caught the ship which when you look
1747s at it oh it's an article you kill that
1748s but I'm obviously starting to see more
1750s really tanked oracles or even
1752s pre-wrapped oracles because they are
1754s just the obvious targets so this Oracle
1755s actually outlasted their entire team
1758s yeah not only that you also lose the
1760s broadsword for bringing the Macario in
1762s this composition and that is so brutal
1764s the fact that they don't have any sort
1765s of long range scrams to hold things so
1768s that they can get on top of them in that
1769s first burst of speed it looked like it
1772s just crippled them in this game yeah
1773s that had to rely on the simple one as
1775s you saw and as you said the simple diet
1776s instantly for that the second yeah
1779s keeping perfect transversal yeah
1781s yeah the Jaguar did survive which is
1784s good that's you know Jacobs are
1785s incredibly tanky little frigates they're
1788s actually one of my favorite assault
1789s fragrance because they can be an
1790s absolute nightmare to even attempt to
1792s kill but he didn't really manage to do
1795s anything until the end here
1796s and even then they could not get the
1798s Redeemer kill it's too late his uh just
1800s died that's it
1804s yeah and now we're just watching us let
1806s me get very very quickly killed uh not
1808s even his xlasb can sustain through this
1811s much DPS
1812s they're a tanky ship not tanky enough no
1816s no
1817s still I think this is uh the comp here
1819s from barcode is something we're going to
1820s see a lot during this first weekend it's
1822s so versatile it's so hard to ban out and
1824s as you can see it is brutally effective
1826s if well piloted so with that let's hand
1829s it back to the studio and find out about
1830s maybe what could possibly stop it
1852s thank you
1884s foreign
1918s welcome back to Alliance tournament 19
1920s IMC speed overload and that was barcode
1922s defeating the Ancients in our second
1925s match of the tournament on our first day
1928s of four four full days of these
1930s fantastic spaceship explosions moderator
1932s what happened there
1934s yeah so it felt like the side of
1937s ancients they definitely wanted to bring
1939s a bit of a minotaur Rush comp but the
1941s problem was uh they ended up putting way
1944s too many points it felt like in the high
1946s end so they had a Macario double slept
1948s near they wanted to bring something like
1950s a Nighthawk which was banned and then
1953s they had so few points in their low end
1955s uh they were failing to deal with kind
1958s of the rush concept of getting on top of
1959s one thing
1961s except they tried they got on the Oracle
1963s which people think oh you know it's an
1965s oracle it'll die easily not at all in
1967s the at you put you know a proper brick
1969s tank on that it's going to have near 85
1972s 90 resist if you Max it out so they went
1975s all in on that and it was not the right
1976s target yeah I feel like Oracle is one of
1979s those ships that you always have to get
1981s rid of it pretty quickly because of the
1982s DPS Potential from a ship like that
1984s especially the projection especially if
1986s you're bringing a shield comp like we
1987s just saw there bar I mean do you think
1989s maybe Target fixation on the wrong ship
1991s there is there a better Target they
1992s could have gone for I think that it's
1994s always worth trying because what if it's
1996s like you said like what if it's an
1997s oracle with three heat sinks and it just
1999s explodes immediately because that is
2000s massive damage uh the problem is is that
2003s they stayed on the Oracle and normally
2004s if the ship's not breaking like
2006s sometimes you want to hang out on it for
2008s 20 30 seconds just because maybe it's
2010s not breaking because the logic has its
2012s wrappers fully heated and they just
2013s could all burn out now you win maybe
2015s it's not breaking because the Oracle has
2017s its hardness heated except in this
2018s specific case they stayed on a ship when
2021s when the other team had a ro Diva and so
2023s they had a ramping triglevian lodgy that
2026s continues to get higher and higher rough
2028s amounts and they just were like oh yeah
2029s maybe we'll break the Oracle well the
2032s other ship reps it more and more and
2035s more
2036s this is an uphill battle at that point
2038s yeah yeah so the Redeemer for those of
2040s you who maybe don't know uh it's one of
2042s the trigolivian lodgy ships it's tech
2043s one lodgy ship still but it has the
2046s spilling mechanic that we see in other
2048s triglavian ships at this time instead of
2050s DPS it spills the rep amount but if
2053s you're shooting something and you're not
2055s already breaking it it's just going to
2057s get harder and harder as you say Bart uh
2059s one of the things that people will do
2060s against a Divas perhaps switch targets
2063s because then it breaks its spool but we
2065s didn't really see that much there I mean
2066s the mercario in the first place uh mode
2069s bit of an interesting choice not a
2071s common ship that we see in the alliance
2073s tournament why not yeah the problem with
2076s Macario is that it's basically worth the
2078s same as other pirate faction battleships
2080s at 23 points but what do you get out of
2082s mercario you get some optimal range
2084s bonus but you don't get like the scram
2087s that you would get on a bar guest you
2088s don't get the you know the web of The
2090s Vindicator it just doesn't that do that
2093s much damage or have that much utility
2094s for the point economy and you know if
2097s you put 23 points into one ship that's
2099s other points you're not putting into the
2101s rest of the team that's why we saw uh
2103s you know they had to bring you know
2105s those Fleet sites and those uh you know
2106s lodgy frigates is they spent all their
2108s points on three ships so I was just
2110s looking at the bands for that last match
2112s there was ships like the the typhoon
2114s Fleet issue where it was available Bart
2116s do you think maybe that would have been
2117s a better choice in this case no why not
2119s typhoon Fleet is deserved not that great
2121s um but the tip of sweet issue is really
2123s good and a tempest is actually really
2125s good and we saw uh a couple it was
2128s either last year the year before we saw
2129s this kind of resurgence of the mimitar
2131s rush where they would use a tempest like
2134s just a bog standard Tempest as the sort
2137s of key Battleship which it's not the
2139s same as a material but it's very very
2141s similar to a material um and maybe if
2144s you use that you just freed up several
2145s points well that's another maybe that's
2147s another simple maybe that's another
2148s tackle ship maybe that's another you
2151s know Fleet site there uh and if they had
2153s done that instead of using you know
2154s playset 23 Point material
2156s there's not that much that a material
2158s gives you like all the things that make
2159s them good on Tranquility aren't really
2162s as effective in the at we also saw the
2165s engines there bringing uh Jewel
2166s slatner's Jewel Fleet sights and maybe a
2169s good time more to talk about the point
2170s inflation rule how does that work in the
2172s last tournament yeah so if you bring
2174s more than one of a ship every other
2176s subsequent ship is going to be two
2178s points so for example a swept near is
2180s normally 18 points as a command ship but
2183s now you bring two of them and now
2184s they're both worth 19 points so it's 38
2187s instead of 36 so that's two less points
2189s you can bring somewhere else so you run
2192s into that issue where you know maybe I
2195s wanted to bring Nighthawks well now you
2197s can't because they're banned or maybe
2199s you you know have trouble and then you
2201s have to bring some you know much cheaper
2203s ships on the lower end and that's we're
2205s going to see a lot of with four bands
2207s you know on each side maybe your company
2209s gets banned out and you just have to
2210s pick something else
2212s and Bart when teams are coming up with
2213s uh these comps and things how much are
2215s they taking into Point inflation like at
2217s what point do you say no I'm going to
2219s take 10 completely different ships even
2221s though one of them is slightly less good
2222s versus spending more points to bring two
2224s of the same like what's the trade-offs I
2226s I don't think we really will see that
2228s too much except for
2229s um with these setups where you're doing
2230s like maximum medium gun range but we
2233s have seen since the point inflation
2234s rules put into place you'll almost never
2236s see three of the same ship anymore like
2238s that's been a it's a very rare thing
2239s because even if um like last year we saw
2241s a couple teams bring three Navy
2242s executors and it's six points each but
2245s with three of them now they're eight
2246s points each and that's at that point
2247s like that's basically another ship so uh
2250s you'll still bring two of the same ship
2251s we'll see it a lot but you're not gonna
2253s bring three unless you have some like
2254s really wacky crazy plan I don't think uh
2257s I know that one of our ATS in the past
2258s you could only bring one of each ship
2261s which was crazy
2263s um but there's a reason why people like
2265s were really angry about that rule and
2267s it's specifically because like sometimes
2269s you want to double up like two seconds
2270s is better than one three slept news is
2272s maybe too many points though yeah I
2274s believe one time we saw a forward Daimos
2276s comp uh from from our friends and
2279s snuffed out yeah
2280s um who actually made it through this
2281s year into alliance tournament 19 uh in
2284s the feeders they got to the final
2285s galante Gambit uh and managed to just
2288s squeak through by the Skin of Their
2290s Teeth uh into alliance for 19. the very
2292s last team team 32 of 32 to secure the
2295s replace in the last tour at 19. I hope
2298s for the sake of all snuff members that
2299s they have moved on from the Four
2300s Diamonds meta but we will find out later
2303s on when we see them see them play Bart
2305s is there anything really else that maybe
2306s the Ancients could have done in that
2307s particular uh I I just think that um and
2310s it's similar to like last match
2312s they brought a bad Shield rush and
2315s something that you can kind of tell like
2317s especially after you've watched this you
2319s know watch the at for a while is you
2321s know the attack defense and Etc bars
2322s when those attack bars in a shield Rush
2325s is like really small that's bad like
2328s because your entire purpose of your team
2329s is to get on top of them as fast as
2331s possible and just like pump an insane
2333s amount of DPS into them and if you show
2335s up in your attack bars like you know
2337s smaller than the other persons and
2339s they're not flying a rush you're screwed
2341s like you're not gonna be able to DPS
2342s rush them down and you can kind of just
2345s look at that and say oh something's
2347s wrong here and then they lost and it's
2349s like ah something was wrong there so
2351s yeah we also saw the defense bar of
2354s barcode was just Phil girth maxed out uh
2357s so for those of you maybe new to the
2358s tournament you'll see on the UI
2361s um at the bottom of your screen during
2362s the matches there is the list of the the
2364s the two teams all their ships their
2366s speed things like that you see the
2368s points you see the pilots and above
2369s those uh you see three bars attack
2372s defense and control uh attack is
2374s basically just DPS uh so the size of the
2377s bars the potential DPS if everyone's
2379s applying fully with the ammo they have
2380s loaded if the bar is much smaller than
2382s that they're not applying or they're not
2383s shooting for some reason that's
2385s considered bad and then above that you
2387s have your defense bar so that is all of
2390s the ehp the little purple bit at the end
2393s that's super cool that is actually
2394s active local reps so if you're running
2396s an ancillary armor repairer you will see
2398s this purple thing appear so that's
2400s someone wrapping themselves locally and
2402s in the control bar that is things like
2404s e-war things like guidance disruptors
2406s tracking disruptors ECM modules that
2409s will affect someone in a way that to
2411s control their ability to do stuff
2413s whether it be locking whether it be
2415s tracking someone even energy
2416s neutralization which controls people's
2418s ability to just exist basically in the
2420s tournament field uh so it's a super
2422s useful assault huge amount of
2424s information uh that we can watch and you
2426s also see the different effects being
2427s applied to each ship so you'll see if
2429s someone is being dragging disrupted is
2431s being damped is receiving repairable
2433s repairs from from their Allied ships so
2435s make sure keep an eye on those bars you
2437s can kind of see what's going on as the
2438s match unfolds
2440s um it's just a lot of information but
2442s super super good
2443s uh bar Anderson to add to that
2447s um yeah just the one thing is sort of
2448s like and you'll see it as I believe that
2450s there's been you know lots of posts
2452s about it but as the meta evolves you'll
2455s kind of get used to looking at some
2457s setups and like as a viewer you can
2458s actually be like oh something like I
2460s said something's a miss here
2461s um when you see a rush that has less
2463s damage than the guys that they're trying
2464s to rush
2465s you probably need to adjust your setup
2468s and it is hard
2470s um because ships get banned out like I
2471s think that sort of mod touched on it but
2473s I think when the Nighthawk got banned
2474s out they were like oh crap we'll just
2477s bring slapners instead but maybe we
2479s should mess with things at the last
2480s minute and if your team gets banned out
2482s at the last minute and you're not like
2484s ready to handle that
2486s um you're kind of screwed but also we
2487s have four bands now so you need to be
2489s like even more prepared than last year
2490s for that to happen yeah it's definitely
2492s gonna weed out uh the the true 3D
2494s Crafters now let's look at our next
2496s match which is going to be drakaris
2497s versus pandemic horde and see what they
2500s have chosen to ban in this great
2502s Gauntlet of Champions so drakara's
2504s Banning out this Scimitar The Vindicator
2505s the balgorn and the Deacon it's our
2507s first Logistics frigate ban uh pandemic
2510s horror choosing to Banner the slept near
2512s the night talk the Loki and the
2513s Armageddon Navy issue so a game see the
2515s Battleground band a game seed of
2517s indicator and the the Nighthawk is a
2519s popular ship of course uh mod what do
2521s you what do you think of these bands
2522s here
2523s well we see that pandemic court is very
2525s clearly saying hey we just don't want to
2526s get rushed down we see slept near
2528s Nighthawk Loki is the core to a good
2531s Shield Rush Armageddon Navy issue is
2533s just a generically good Battleship uh
2535s this year we see a lot of teams choosing
2536s it as their Flagship uh balgorn
2539s Vindicator again the faction Battleship
2542s you kind of utility that you get uh with
2545s that and then Deacon is the best of the
2547s t2
2548s um armor frigates and Scimitar says I
2550s don't want to see a kite comp it's the
2553s shield Tech 2 Logistics that is by far
2556s the fastest the most mobile the hardest
2558s to pin down
2559s uh and Bart Loki ban is a kind of an
2562s uncommon one what do you think there uh
2564s it is a it is an uncommon ban um but
2566s like moderator said if you get rid of
2569s the low-key and the Nighthawk and the
2570s slap mirror you've basically
2572s cut the generic Shield rush out and
2574s Loki's uh usually they're flown as heavy
2577s assault missile ships which is a little
2579s weirder than people usually see them on
2580s TQ but the long range webs they have
2583s massive Shield buffer and they do a ton
2584s of damage so
2586s Penny McCord is like really scared
2588s whatever they're bringing it probably
2589s loses to Shield Rush unless they're
2592s doing some really weird mind game stuff
2593s here which you know that if you start
2596s trying to predict that you're just gonna
2597s sit there and run it around in circles
2599s yeah my my advice uh is never get into
2601s the the Mind Game Banning system because
2603s it's just an endless spiral to the depth
2606s of insanity you're like five band
2607s they're still ban that so I should ban
2609s this but then they'll ban that and then
2611s you end up Banning like a Oracle or
2613s something which isn't even a legal Band
2614s by the way uh but you're like yes I have
2617s a I have five headed my way into uh
2619s Banning just complete nonsense and then
2621s you then start bringing just complete
2623s wild off the off the wall stuff to try
2625s and counter your own bands and they turn
2626s up on a perfectly normal comp and you're
2628s like ah
2629s so I mean you've done this mod
2632s like not the the struggling but you've
2634s been part of the team that's like trying
2635s to like come up with a Banning strategy
2637s how easy is it to start thinking that
2639s way
2640s so the difficulty is basically you have
2644s to understand what your comps can do
2647s when they are banned out you need to
2649s have substitutes for you know your band
2652s ships and realize you know if these are
2654s my bands what can my opponent bring if
2656s my bands are this what can they bring
2658s and basically make a matrix of you know
2660s the different comps and how they fare
2662s against each other that's why you
2663s practice to know what's good against
2664s each other and as a result you just have
2668s to work around that that's a lot of what
2669s we see throughout you know the theory
2672s crafting we're going to talk a lot about
2673s what was and was not good theory
2676s um you know last match not so great
2678s Theory we'll see how our upcoming match
2680s they do awesome well it's time to go to
2682s that match so let's head over to the
2684s arena for two cars versus pandemic horde
2687s with the casters fear vinum and the
2688s Basilisk
2694s welcome back to the arena my name is
2696s sirvana joined by the Basilisk and on
2698s the red side it is dracaris from Chinese
2702s time zone bringing a pseudod comp and on
2706s the blue side what do we see from
2708s pandemic or do we see a rather more
2710s interesting controlling focused comp
2712s here lots and lots of points being spent
2714s on the evil the curse the celestis the
2716s arbitrator they've got range web support
2717s from the Confessor they're kind of I'd
2720s say maybe lacking a little bit of damage
2721s but they have managed to sneak in an adx
2723s echo as well obviously lots and lots of
2724s damage from those ships very very
2725s popular
2726s yeah I mean if you look at the control
2728s bar it's almost in the maximum length
2730s but the defense bar and attack bars are
2733s larger for jakaris this is a team a lot
2736s of people didn't expect to even make it
2738s through feeders and they made it in one
2740s match so I'm excited to see how they
2742s pull up against horde who uh has uh
2744s ended up being the merger of two teams
2746s this year is Fancy Pants uh his merch
2748s into the main horde team that said this
2750s hyena of dindel being absolutely deleted
2752s off the start from the side of uh
2755s drakaris yeah this is what happens when
2757s you come up against one of these um
2759s pseudo dad gun spam console they do
2760s manage to catch him this is what you're
2761s at risk of happening if you haven't if
2763s you're not running sort of damp controls
2764s to spread across those
2766s um battle cruises and try and control
2767s them from fragments until they are going
2769s to fracture this Confessor Brad Admiral
2770s Akbar though he goes down but yeah
2772s that's what they're trying to do at the
2773s start they try and volley something very
2774s very squishy and just break it in a
2776s couple Cycles before the Reps can really
2777s land
2779s yeah I mean the range control Advantage
2781s definitely goes in favor of pandemic
2783s core just because of the amount of
2783s e-board they have on this comp remember
2785s that control bar is absolutely massive
2787s but look at this attack bar it's so
2789s girthy uh from the side of jakaris and
2792s they're able to burst through a lot of
2793s things even with the oniros Reps they're
2794s onto this EOS now as their exact Navy
2796s has been held through only an auger to
2799s rep them some damages going on the
2800s profit maybe of Scott J right now and
2802s maybe under the auger of fish DK who I
2805s believe yeah it's just damped out he's
2807s not uh being webbed right now and
2809s dindale goes down yeah they're trying to
2811s spread these tracking disruptors from
2812s the arbitrator but it's clearly not
2813s enough as they are just losing ships the
2814s hyena goes down there
2816s um the EOS of Atticus has been wrapped
2817s back up I believe but
2819s um I mean it's not it's not going great
2820s and they're only really putting damage
2821s into Scott Nate Scott J in the prophecy
2823s Navy which is not really an attractive
2824s Target he's gonna be very very tanky
2825s they are putting shots into fj5000 as
2827s well though I think they need to deal
2828s with those XX navies as quickly as
2829s possible they give so much damage if
2831s they can kill them they could swing this
2833s on air illicondo and the curse is being
2835s taken down very low that new pressure
2837s and the tracking of suffers can be so
2839s potent uh as well with those wrong range
2842s newts and tynero down almost in a
2844s structure he has no neroes to try to
2846s wrap them back up and they do have range
2847s control from some of these dams and some
2849s of these tracking disrupters but this
2850s curse is solo finally catches reps just
2854s at the end of that as he dips into half
2856s structure and the damage from dracarus
2859s is swapped onto the abaddin yeah this is
2861s the tough thing about flying the ineros
2862s is you're going to fit large armor UPS
2864s which Cycles slowly and you need to wait
2866s because you're an armor company to wait
2867s till the end of the cycle that they're
2868s already on so you've got to decycle them
2870s cycle them on your target so switch them
2872s and then wait for the end of that cycle
2873s and they'll actually rep so you can have
2874s difficulty catching things as we did see
2876s the Confessor and the hyena go down
2877s earlier and match he does just about
2878s manage to catch Pioneer in the curse
2880s um reps him back up and fj5000 is still
2882s going down here but they've switched
2884s onto the Baton of run act he's going to
2885s catch reps as well I think now from Hoya
2887s but are they going to be able to apply
2888s better to him bigger Target compared to
2889s the curse much bigger Target that said
2892s has a lot of resists just being in a an
2894s abaddin has the uh resists per level in
2897s Amar Battleship as well as just being a
2900s really uh normally tanky Battleship and
2902s have the play bonus as well and just as
2903s we see the abandoned catches reps
2905s they're back to the EOS of Atticus so
2907s they're really trying to string this on
2908s Euros uh between the ships and burst
2910s someone down before the large drops can
2912s catch the next Target yeah and of course
2914s when you're under some sort of cap
2915s pressure just from cycling your reps
2917s permanently like you're constantly
2918s trying to catch things there's mental
2919s strikes you're trying to manage down to
2921s the curse are they going to be able to
2922s switch the Reps in time is hollyo gonna
2923s be able to catch him I think I saw a rep
2925s cycle go off there I think he is going
2926s to catch him again but this is edge of
2928s your seat stuff for horde if they lose
2929s this curse they know that this match is
2930s going to absolutely collapse on them
2931s with the loss of those TDS the battle
2933s creatures on the other side will
2934s absolutely blast through them they need
2935s to keep this curse alive
2937s they are keeping the curse alive dear
2939s the musan currently being the target
2941s from horde but once again horde has not
2943s killed anything from the suit or not
2945s setup just because they don't have that
2947s much damage it's really only abandoned
2949s in drones of EOS uh to help them out uh
2952s some damage is now going on this oniers
2954s of Hoyer he is not tackled at the moment
2957s but uh neither is really anybody on the
2960s side of dracarus or hordes so both these
2962s teams playing their distance right now
2963s but FJ 5000 finally going into structure
2966s perhaps but he might be traded for the
2968s other exact Navy now yeah be incredibly
2970s named I eat paper bag is going into
2972s structure here they might be able to
2973s make this trade at the same time there's
2975s just exact Navy's all gonna die all
2976s three of them are going to die in short
2977s succession here unless they can keep
2979s these reps on and kill over enough
2980s damage the first one goes down are they
2981s going to be able to keep paperback alive
2993s is now being taken down low as well into
2997s about one third armor remaining now
2999s damage is going on to the celestis from
3001s the strikara's side this is a really
3003s tight match but if they can get one
3005s control ship off the grid they can maybe
3008s snowball a little bit harder they've
3010s only lost one trip now and it wasn't
3011s even trade but they have of course got
3013s the control on their side that's going
3014s to be more oppressive against them the
3015s arbitrator and this Curse still totally
3017s alive still applying those TDS and
3019s there's one less ship to spread them
3020s across now um and their momison is still
3022s slowly going down here
3024s um this is going to be very dangerous
3025s both these teams have seen well you know
3026s we've both got exact navies they're
3028s they're killable they do a lot of damage
3029s that's just both focus on killing these
3030s exact neighbors and we see the third
3032s exec Navy off the match going into
3033s structure here he is finally gonna die
3036s here they all grow and I can't quite
3037s catch him and they haven't made the
3038s logite trade at this point in the match
3039s which probably you know I I feel like an
3042s arrows though I feel like this is
3043s okay
3048s he's also webbed so this the scenarios
3052s is still going to keep speed tanking
3053s here he's gonna have a decent local tank
3054s 600 meters per second in the nearest
3056s until we get webs and now they get a web
3057s applied on him so he's gonna start slow
3058s down we're going to track a bit more but
3060s he's still got a very small Sig these
3061s TDS are going to be raining hell on them
3062s and Demon son is still going the heck he
3065s goes down as well of cmff or does he yes
3067s he does he does
3069s stays alive this is a really tight match
3072s 15 points to 11 and this has been a lot
3075s of DPS swapping between targets but
3077s there's a mirrors now so low he's in the
3080s 16 armor remaining with this tackle
3082s going on to the scenarios that might be
3085s all that it needs to uh for jakaris to
3088s win this match yeah that Nero starring
3090s is going to be really really dangerous
3091s from here the curse obviously now going
3092s to have no protection the arbitrate to
3093s Celeste is their support wing of control
3095s is just going to fall apart here unless
3096s they can clear off this exact Navy the
3098s Old Navy so quickly but they've still
3099s got the Reps to pump through the old
3100s girl and this is suddenly looking very
3102s bad yeah remaining
3107s and it's all over jacarus a team that
3111s has never competed in the at before a
3113s member of the Imperium from uh the cntz
3117s region only three teams uh cntz autz in
3120s the tournament it is uh fraternity
3123s dracaris and of course Platinum
3125s sensitivity uh this is a team I don't
3128s think anyone expected to do well in the
3130s tournament and they're taking down horde
3131s in the first match in a well flown match
3134s from drakaris yeah this was I mean this
3136s was a great match from both sides just
3138s as a spectator experience this was so
3139s close
3140s um so many points there were so many
3141s pivotal moments in this you know I mean
3143s it could have gone either way the curse
3144s living now he is going to see his
3145s fateful end
3146s um at the hands of these gun battle
3147s cruises but for the aniros to keep those
3149s three targets alive for so long juggle
3150s his reps was a really really impressive
3152s showing even though they are going to
3153s come away with a losser
3155s yeah I mean I'm excited to see how horde
3157s works in the lower bracket they are of
3159s course up against a loser of a band
3160s apart versus goonsworm Federation uh
3162s which is our next match but uh still
3165s dracarus well played to you first a t
3167s and uh already uh kicking ass and taking
3171s names as it were they will be up against
3172s truth on our light though or sorry
3174s winner of a bad apart versus goonestorm
3176s Federation and then uh probably truth on
3179s her light uh in the next couple of
3181s matches we'll see how well they do
3184s moving forward as they take down the
3185s stork uh something we didn't talk about
3187s stork in a uh armor match uh I believe
3190s that's probably just a triple info stork
3192s though yeah I think that's quite likely
3193s I think it's more likely that the the
3195s EOS is just there
3197s um you know to run uh armor and Skirmish
3200s and you can bring the store can get some
3201s info on there as well
3203s um you know I'm not 100 sure why they
3205s wouldn't go for a Ponte I guess they
3206s just wanted more receivers in one slot
3207s and then that allows you to bring more
3209s control elsewhere in the com and sort of
3210s back it up with the receivers to avoid
3212s against getting damped out by you know
3213s if the enemy brings a celesticism might
3215s be trouble if your TDS can't look
3216s anything
3218s yeah I mean still I mean two exciting
3221s matches thus far that we've casted I'm
3224s excited for the next one we're casting
3226s tuskers versus Soul control that one's a
3228s bit of a grudge match so I'm looking
3229s forward to that one we'll talk about
3230s that a bit more once we get on grid for
3233s it but now it's just this final celestis
3234s with a minute 42 to go once he goes down
3237s we're going to take a quick break you're
3239s going to see some ads and then we're
3240s going to go back to the desk any final
3242s words to closes out Baza no I think yeah
3245s I mean just want to Echo your props to
3246s dracara it's obviously coming in as a
3248s first time theme and you know people
3250s don't really have that many expectations
3251s they haven't got that they haven't seen
3252s that much before they saw one match in
3253s three years I think they Advance after
3254s one matching feeders that was that you
3256s don't have really much to go on so
3258s come in and you know horde is a fairly
3260s decent team so to come in and have a
3261s really close match not lose your nerve
3264s um and carry it through and get the win
3266s is really impressive
3281s that was a fun match
3284s all right back up
3290s oh
3303s yeah
3304s are you ready yeah see somebody's house
3307s on the way what do you think it would
3309s feel like if a ship worked through your
3312s house I might have some weird effect
3314s like imagine
3315s sneezing like they get explosive
3317s diarrhea or something like that
3319s I like the sneezing more yeah if he's
3323s out of your ass
3328s hey what you started with the all right
3333s you know what jump there's never
3334s happened let's move on
3336s here's our secondary Target this is me
3338s broadcasted if they're jumping now then
3340s we can
3344s I want bubbles all over this with me
3347s guys
3366s jakarovs there finishing off pandemic
3368s horde in that exciting match the best
3371s one we've seen so far today uh of course
3373s today is Young there are many more
3374s explosions coming in the next few hours
3376s but that was a particularly good one
3378s black part pirate talk to me about that
3380s match there what kind of went wrong for
3382s pandemic horde because at the start it
3383s was kind of back and forth back and
3384s forward but then once it started to go
3386s wrong it really went wrong I think that
3388s uh what we saw there is the first like
3390s good massive damage application set up
3393s from jakaris and pandemic horde they
3396s actually piloted very very well I want
3398s to kind of do a pseudo shout out to the
3401s curse pilot um the curse pilot did their
3403s job they got in they took damage they
3405s flew out and they got repped back to
3407s full which that is what you do if you're
3409s not tackled you try and avoid taking
3410s damage really really smart uh the
3412s problem was is that once the curse is
3414s out of range it can't apply its newts
3416s and the thing that makes a curse good is
3418s the tracking disruptors are awesome but
3420s they had an arbitrator so they already
3421s had that covered the newts of the curse
3423s are absolutely insane and jakaris was
3425s able to kind of swap damage around make
3428s sure that they were applying it to
3429s proper tackled stuff and if dracars had
3431s a massive amount of damage like you saw
3432s the attack bar
3433s like 75 of the way full like that's what
3435s you want to see uh I think Penny McCord
3438s maybe went a little too heavy on trying
3439s to have control and so they didn't quite
3441s have the damage to take anyone down
3443s where jakarus was like oh we want to
3444s delete that ship all right tackle it
3446s Target paint it delete it done
3449s and moderator any any further comments
3451s on that one yeah I mean you have to use
3453s the newts of the curse like bbp was
3456s saying
3456s um the problem they ran into is that
3459s um if you don't shut down the guns you
3461s know of those Amar laser ships or you
3464s don't shut down the Reps of the auger
3465s when you're in a relatively lower damage
3468s uh composition you're never going to
3470s punch through it and we saw that P horde
3471s throughout the entire match just had
3473s trouble really punching through much of
3474s anything and as a match went on jakarts
3477s just kind of ground them out and
3478s snowballed
3479s um you know once you start you know
3482s losing ships against a setup that's got
3484s that much more damage and you're in kind
3486s of a sort of control
3487s it's really hard to recover if not
3490s impossible from there yeah especially
3491s when one of those ships is the oniros we
3494s saw that ship just holding on for dear
3495s life and once that went down that was
3497s kind of the end of it we were watching
3498s that live Bart and uh you commented uh I
3501s think it was the the Absolution you were
3503s saying he just needs to control space he
3505s just needs to control space because so
3506s often we see a ship ramming in to try
3509s and uh kill its uh declared enemy and
3512s they outtrack themselves because they
3513s they like bounce off them or they fly by
3515s and one of the best things you can do
3517s about what is it just control space
3518s press F1 it's you know it's you see it a
3521s lot with battleships it I will say that
3523s um we used to see it a lot more back in
3525s the day the piloting and Eve online
3526s especially for the alliance tournament
3528s has gotten significantly better over the
3530s years but every once in a while you'll
3532s see like uh an Absolution go flying past
3535s at maximum nwd speed and he actually saw
3537s the lasers missing like on the screen
3539s you can see these lasers missing so it's
3541s not just me being like Oh I think he's
3542s missing because he's piloting a little
3544s rough it's
3545s yeah you're missing like we see it
3547s everybody sees it just control space
3548s press F1 overheat your guns apply
3551s maximum DPS
3552s awesome now I'm actually looking really
3554s forward to our next match uh it features
3556s two teams with uh a very different
3558s tournament pedigrees so we have a band
3561s apart uh led by Rex javix uh that team
3564s has been competing for a very long time
3566s we've always referred to them as
3568s aggressively mid-tier they've also been
3569s one of those Defenders of the top 16 you
3572s know if you want to make it to be a true
3573s top 16 team you're definitely going to
3575s have to get through a team like a band
3577s apart like they are definitely solid
3580s roadblock if you're not a good team they
3581s will stop you and they're going up
3583s against gunsworth Federation now
3585s historically goodons have either failed
3587s to get into the alliance rate for one
3588s reason or another or just not done very
3590s well this year they managed to get
3591s through the feeders and we can see here
3592s uh the historic performance of goods run
3595s Federation in Alliance tournament
3597s overall so over 70 Pilots have played
3599s for goonsworm Federation with rent
3601s hacker being the most experienced
3603s playing 14 different matches but look at
3605s this matches played when lost so 10
3606s losses only three wins really struggled
3609s in Alliance tournament uh we've been
3611s lost twice last year lost twice the year
3613s before we have to go back to Alliance
3615s tournament 16 where they won a single
3617s match against lumpy and then back to
3619s Alliance tournament 15 where they won
3620s the second match and then the previous
3622s win I don't even know but we're down to
3624s Alliance tournament 11 at that point so
3626s it has been some time uh I do remember
3628s of course I think it was the lumpy match
3630s uh the matani on field in a polarized
3634s augural Navy issue it was a a great
3636s moment in the livestream history I super
3638s enjoyed it and I always like back in my
3640s mind I'd always root for the goons uh
3642s they've just always fall flat in their
3644s face I mean do we think they're going to
3645s do any better this year Bart uh I I hope
3647s so I feel like they I mean most of these
3649s teams actually had really good
3651s performances in the feeders and that is
3653s a good indicator I think last year the
3655s team that Odin's call who was the team
3658s that ended up in the crazy Minotaur
3660s tribal you know finals of the feeders so
3663s they had to play a ton of games actually
3663s got second place so teams that dig in
3666s the feeders it shows that you have the
3668s ability to play well uh I think goons
3671s it'd be cool to see them win at least a
3673s couple matches maybe not win overall
3674s there would be uh actual rioting in game
3677s if that happened but it would be nice to
3678s actually see them make it you know a
3680s little bit farther because at this point
3681s we've been kind of punching bagging on
3683s them for 10 years
3685s I want to see them win actually that'd
3687s be awesome I mean they got to the point
3689s they just made their own tournament uh
3691s the anger games which has been super
3693s successful uh soft Russell and Dirk been
3695s running that for a while I believe a lot
3697s uh anger game six has actually not been
3699s officially confirmed I know I've been
3700s confirming it for best part of sex
3702s monster probably getting DMS right now
3703s but I believe I believe it is actually
3705s confirmed uh so before we do anything
3708s else let's take a look at the bands for
3709s this upcoming match uh between goods
3711s from Federation and the band apart see
3713s what these teams are choosing to to ban
3714s out so band apart blaming out back
3716s Blackbird Griffin so ECM not their
3719s friends uh Scimitar and curse whereas
3721s the goons Banning out Le Shack
3723s abandoners and bar guest very different
3726s Banning strategies here modulator what
3728s do you think yeah so goons worm is just
3730s saying I don't want to deal with super
3731s heavy armor composition so that's going
3734s to be your Le Shack and the abaddin the
3736s owneros is just generally one of the
3739s better Logistics uh you know Cruisers a
3742s bargist is just going to be a generic
3744s good armor and shield Battleship banned
3747s throughout the entire tournament and ABA
3750s is basically saying if you want to bring
3752s ECM you have to commit to a rook or a
3754s falcon and we also don't want to get
3756s controlled by a curse you know another
3758s band we're going to see throughout the
3760s tournament
3761s foreign
3771s just so powerful in a tournament format
3773s it it's not as bad as it used to be but
3776s it does shut down your ability to play
3778s your ship the way you want to uh if you
3780s get jammed you can only target the
3782s that's jamming you
3783s um which sometimes doesn't matter I mean
3785s if you're shooting the Blackbird already
3787s with your ships it doesn't matter if the
3788s Blackbird jams you but if you jam like a
3790s logistics Cruiser or frigate it can't
3792s rep the people that you're shooting at
3793s if you jam their ECM their ecms to focus
3796s on you uh ECM being any of that like it
3798s forces you to Target a specific ship
3801s which maybe is not necessarily your plan
3803s and while it is RNG there's a lot of
3806s ways to make that RNG very high in your
3808s favor and it also like actually enrages
3810s people and they get mad and then they
3812s play badly so very very powerful and
3815s sometimes being tilted or tilting your
3816s enemies is enough to you know to secure
3819s the W yeah we can see that you know
3822s black pirated also with that knowledge
3824s also probably a black bird pirate as
3826s well no no I don't think I've ever on a
3829s blackbird hope we can change that yeah
3831s we can we can fix that we'll uh we'll
3833s we'll sort that at some point yeah the
3835s Black Road has a disgustingly low at
3837s long range as well so you can just set
3839s the opposite side of the Arena so wave
3841s at the guy that you're jamming and be
3842s like if you want to shoot someone you're
3844s going to have to burn all the way over
3845s to me uh which of course he doesn't want
3847s to do he does not want to do that so he
3849s has to just sit and wait that 20 seconds
3850s and hope you miss your next one
3852s which you know if that doesn't happen
3855s that's kind of hockey's cookies oh Keys
3858s yes yes so Bart what what you kind of
3861s anticipating for this particular match
3863s then what do you think we'll see between
3864s these two teams I mean both of them
3866s actually do have a lot of tournament
3867s experience like I know we meme a little
3868s bit on on the goons but they've been
3870s running in tournaments for a while
3871s especially recently with the anger games
3873s uh they went through the theaters we
3875s have seen them perform a lot better in
3878s my opinion in the last 12 months than
3880s potentially for a while at a band apart
3882s under new leadership I believe Rex is
3883s retired uh the new captain smudge 245 uh
3886s you know is the change of the Guard
3888s going to be enough to to help propel
3889s them up from that sort of mid-tier to
3892s the top teams what do you think uh I'm
3894s hoping goons does really well uh the
3896s cool thing that goons has always done is
3897s because it's such a large Alliance they
3900s will often develop their own meta uh
3902s We've not really ever seen it do
3904s particularly well but maybe this is the
3906s time maybe they're going to come out
3907s with something wild that we haven't seen
3908s in the feeders and we haven't seen today
3910s yet so kind of hoping for that
3912s awesome uh well I mean I'm always
3915s interested to see like new and exciting
3917s matters especially uh from uh goons like
3920s you say there's such a huge group in the
3921s game that they can easily just do their
3923s own internal practices if they wanted to
3924s they can easily get 20 Pilots I'm sure
3926s uh 20 decent Pilots it remains to be
3931s seen but we can find out if they can get
3932s at least 10 decent Pilots immediately
3934s now as we head to the arena with the
3936s casters uh working across and jintan
3947s hello everyone and welcome to the arena
3950s where we are about to watch an amazingly
3951s interesting game here with Amanda par
3954s and goons Federation both bringing very
3956s similar ideas just trying to Ram into
3958s their opponent and project a lot of DPS
3960s in uh but taking completely different
3963s methods of bringing that to the field
3964s with uh goonsville Federation having
3966s brought a Max threat slash pseudo dad
3969s slash whatever we're calling that
3971s composition uh going up against a three
3973s Battleship core from a band apart
3976s uh well what can you tell me about these
3978s three Battleship cores what's going to
3979s be the difficulty for them in applying
3981s all that DPS getting to the opponent
3984s because the thing about the team the
3984s versing a team doesn't have to be at
3985s zero that 10 F5 it could be at 30 and 40
3987s and still apply to them meanwhile this
3989s uh double uh Blaster Battleship at
3991s Armageddon core has to basically get it
3993s zero and honestly trying to get two boss
3996s Battleship to zero it's not easy when
3999s the team knows you're trying to do it
4000s you can already see that Russian and
4002s they're getting of course getting
4002s long-range news which does help apply to
4004s stuff but that is there's a lot of you
4007s know well-applied well-damaged ships on
4008s the other opposing side they're going to
4009s make this a really hard fight you see
4011s look at the notes spreading everywhere
4012s he's noting four different targets
4014s yeah and just to keep an eye on things
4016s you can see that both of both teams
4017s attack bars are relatively the same size
4019s in terms of the gray portion and that
4021s means that they are going to be able to
4022s put out theoretically the same amount of
4024s DPS but goon swarms they're already
4026s ticking up they're already sitting
4028s around you know one-fifth one sixth
4030s utilization whereas a band apart have
4032s yet to put almost anything down range
4035s now opposed to the last team where our
4036s team brought a lot of control and no
4038s damage this team has brought a lot of
4039s control moles Sentinel RB they've got
4042s the control there they've actually
4043s brought a lot of damage to back it up if
4045s they can get that damage at zero so the
4048s potentially can make a good mix here but
4050s it's all going to rely on can you get a
4052s Hyperion or a mega Navy at zero okay
4056s so far look at where that Hyperion is
4059s he's right in the middle of things uh he
4061s is webbed now so he's going to be
4062s slowing down but all of his buddies are
4064s cowering around around him and uh
4066s goonestorm's getting pushed up against
4067s the edge of the Arena here obviously you
4069s can only move 125 kilometers away from
4071s the center Beacon before getting
4073s explorated
4078s was the Confessor because that is
4080s basically the only tackle on this team
4082s they've got a lot of control but they're
4084s basically they need to catch things on
4085s their own you see the mega neighbors
4087s you're taking a little bit of armor
4088s damage now
4089s but what if they if they caught anything
4091s yet no have they done any real damage no
4093s it's
4095s just a spot on the bouncing off one
4097s another here you can see both of them
4098s doing roughly the same amount of damage
4100s to each other but not enough oh no oh
4103s that's not good that's really not good
4108s how exact Navy is in trouble
4111s yeah it's not as crippling as you think
4113s it's not as crippling as losing one of
4114s those Navy executors would be for the
4116s goonsworm side here because it's not
4117s going to affect their ability to
4118s actually apply they just need to use
4121s their ability to get into position here
4122s they need to lock one thing down and
4125s start chewing their way through the
4126s abandon part team
4128s but they haven't yet been able to force
4129s a screen that's the real issue here they
4131s have been because they only have that
4133s Confessor here for tackle they've got
4135s nothing to run in there and force that
4137s skybreaker to come in the only thing
4139s they have really for tackle for this uh
4141s Battleship Rush is the base of the
4142s Armageddon has no guns it is a full
4144s neutrageddon so if they can stack eight
4147s heavy notes or whatever they've got onto
4149s one ship and bring it it's my warp drive
4150s off they can definitely get on top of it
4152s and I think they might actually got the
4153s Merm Navy with the strategy because he's
4155s starting to slow down by the looks but
4157s it's still like okay you might get
4158s managed to make this work but it's
4160s taking you how long and how much have
4161s you lost yeah they've lost that
4162s arbitrator now as well so that's both of
4164s their guidance disrupting and tracking
4166s disrupting ships off the field they're
4167s no longer going to be able to prevent uh
4169s the greensworn Federation chips from
4171s concentrating DPS down on those thaliers
4173s and deacons and yep we see that going
4174s right away for it just killing off all
4176s that low end now they get perfect
4177s application towards it so they'll get
4180s this Navy which is good that's
4181s definitely a good start what's next and
4183s if you look around for where these
4184s battleships are there is nothing nearby
4186s them this the it's opposing team is
4188s playing this very well by it they don't
4189s need to be next to each other they can
4190s be as far as they need because no damage
4192s will get to them as long as they're at
4193s range so if Navy will go down but it's
4196s gonna I think they're gonna be the exact
4197s same spot we were five minutes ago
4198s whereas these ships are chasing things
4200s and can't really kill them while their
4201s team is falling apart behind them yeah I
4203s think their best shot now actually is
4204s just to burn towards the center of the
4206s Arena after they get done with this um
4208s Navy issue and then try an mjd onto
4211s something because that's what exactly I
4212s hope they need to grab onto the
4214s Absolution the prophecy Navy one of
4216s those major DPS ships because they're
4218s never going to be able to catch those
4219s cruises at this point and then just hope
4221s and pray that they can last until timer
4223s runs out and that's doing some math at
4226s the moment right and but looks of it
4227s they could mjd on some targets some
4229s targets are almost perfectly within 20K
4230s if they do an mjd play but do they even
4232s have mjds I hope they do but each of
4234s these ships has four or five mid slots
4236s so that is obviously a pretty heavy
4238s thing to put on these ships well they're
4239s only 20K away from the beacon so one
4241s pulse of an mwd would get them in range
4243s into Central Beacon
4245s and the murmidon's about to go down too
4248s and that's now going to be three
4248s battleships first as the world and it's
4250s a world of DPS that they live in
4252s unfortunately uh it looks like they've
4253s grabbed the Navy prophecy so they're
4254s probably going to move on to that here
4255s but that's just gonna spread they're
4257s just going to continue to get slowly
4258s picked away here
4260s because that thing is yeah it's drifting
4262s out of grapple range
4265s the newts are going as well but I'm not
4267s seeing really any functional notes I see
4268s notes on the exact Navy and notes on the
4270s org it's not really doing all that much
4274s I don't know they're the prophecy maybe
4276s has pulled out has Paul Ranger is
4278s leaving this area
4280s and we also see smart bombs occasionally
4281s from his battleships they are trying to
4283s remove the drones on the opposing team
4284s but they're basically just removing like
4287s trends at the moment there's a few
4288s infiltrators and valks in there but I've
4289s seen a lot of acolytes and warriors
4291s getting popped
4293s yeah get into a federation here just
4294s playing it really really calmly playing
4296s it really safe you can see if we zoom
4298s out just how far away all these ships
4300s are from one another meaning that even
4302s if by some miracle one of them does get
4304s caught now it's still going to be game
4305s for them that Armageddon is going to
4307s take a while to go down but once it does
4308s uh goonson have nothing to frighten them
4311s with uh absolutely brilliant execution
4314s here not something we we normally say
4316s when we're talking about games for
4317s Federation exactly that they know
4318s exactly what they had to do against us
4319s comp and they immediately did it and
4321s that's usually like the first half of
4322s the fight is knowing what you need to do
4324s and then executing that perfectly
4326s and honestly I'm kind of sad I love my
4330s battleships I love aggressive Battleship
4331s parts you've bought three battleships
4333s and I haven't seen a single mjd yet
4338s though luckily so no we might get that
4342s that's an Absolution never mind my
4344s apologies wrong ship I just made an
4345s assumption
4346s yeah it'll be interesting to see if we
4348s do have any of these 3bs cores uh do
4351s well in other matches uh they're very
4354s very points intensive to bring and I
4355s think you get a lot they could work yeah
4357s but it's
4358s they okay bring I love that's a ship
4360s that I think really just provides a lot
4362s of aggressive utility but bringing twin
4364s Blaster battleships
4366s like bring a tempest Fleet please at
4369s least you can shoot at range then you
4370s know like going full Blaster rush I I
4372s love it it makes you feel like a man but
4374s there there's a time and place there's a
4376s comp deflated this wasn't it
4378s yeah absolutely absolutely it was it was
4381s an attempt at a control company you
4383s really need one of the the higher end
4385s control comp control ships I think for
4387s that curse Blackbird something in that
4389s respect so that's just going to
4390s completely disrupt your opponent's
4391s ability to concentrate fire
4393s whereas here it was a lot more range
4395s control mixed with a ship that wants to
4397s be right well the three ships that want
4399s to be right on top of your opponent's
4400s face and that just seems like a moving
4403s in two completely different directions
4404s here right you want to make them so they
4407s force them to come close but the problem
4408s is if they don't want to you like look
4409s at me ships are shooting them you've got
4411s one two three four five six seven
4413s different ships all shooting at range
4415s can you really control all of those for
4417s the entire flight enough so they they
4418s have to get close to you the answer is
4420s no you can't
4421s but if you had to say maybe a tempest
4423s Fleet you could at least be harassing
4424s them back and hurting ships and causing
4425s some trouble these Mega this Mega Navy
4427s are Hyperion are just being entirely
4429s cooked at the moment there's no chance
4431s of doing anything
4433s ah
4436s we're gonna see we're gonna see a lot
4437s more Mega Navy issues I think as we go
4439s through but Hyperion probably less
4444s does so much DPS for its points it's
4446s it's a great little pocketbook it can
4448s use an mjd why is it not got an M chain
4453s it's the captain of course Left Behind
4454s to last as well smudge 245.
4462s oh he's gonna die
4464s pretty well Hyperion is really good at
4466s that but uh you ain't gonna matter to
4468s you if you're gonna go down
4470s this is uh
4473s just give me a just give me a matter of
4474s how long can smudge you know protect his
4476s team's honor there's no way he makes it
4478s to that team to the uh to the one minute
4480s Mark here
4481s not a chance in a billion years
4484s well actually they've been smart bombing
4486s for most of this match there's still
4488s drones on them they're still medium
4490s storm so they have a lot of drones just
4491s being sicked on these ships
4496s yeah uh you know there's a lot of
4498s interesting choices here and I hope that
4500s the desk does go over them I I've got to
4502s say the mum Navy issue being brought in
4504s one of these pseudo dads is very odd
4506s because you don't get the instant
4507s application uh but we'll go over all
4509s this in the studio I'm sure so let's
4511s hand it back
4531s thank you
4570s thank you
4593s thank you
4599s you are one of two people that couldn't
4603s listen and couldn't check bookmarks and
4605s find your own way out the route the
4607s entire route was literally bookmarked
4609s out to losac a bookmarked the 10 minutes
4612s in advance
4613s good and swarm Federation
4615s following the advice on my hat or just
4618s don't be bad and taking the W there over
4620s a band apart uh you love to see it goons
4623s form well done we're all very proud of
4625s you here at Alliance tournament 19. I am
4627s CC overload and I'm joined on the desk
4629s by two brand new faces I have CCP
4631s convict and I have mystical mites uh Mr
4633s how are you today yeah not too bad I'm
4635s glad to be here what did you think about
4637s last match I think it was a very
4639s interesting match I'm glad that goons
4640s have managed to ecow to win you know
4642s it's not something that they're used to
4643s so it's it's great to see this happening
4645s on the desk
4646s um yeah no it was some good piloting I
4648s think we have some things to talk about
4649s later
4650s awesome and CCP convict uh enjoy that
4653s match as well very much so uh band apart
4655s obviously low SEC Pirates door warts and
4657s participated in so many Alliance
4659s tournaments and greenstone Federation
4660s that was a match to me no matter who won
4662s I was going to feel good because
4663s somebody you know got another feather in
4666s their cat and you feel good yeah I do
4668s feel good goons deserve it awesome we
4670s all feel good then I think we're all
4671s very happy about that so thank you for
4672s joining me uh here on the desk today csb
4674s convict uh you are here to talk a little
4676s bit about some of the cool giveaways are
4678s going on in twitch tell us all about
4679s them yeah so obviously all the the main
4681s action is happening on the live stream
4683s itself
4684s um but uh in twitch chat we've got a
4686s whole bunch of people who are watching
4686s we've got some things we want to give
4688s away to you guys over the weekend as is
4689s tradition so every day of the alliance
4692s tournament prior to the break we'll do a
4693s raffle where we'll give away um a stack
4696s of the weekend Fleet packs which is like
4698s three days a meager and 50 Plex so you
4700s can go in the hunt for that during the
4701s breaks we'll do a quiz which you can
4703s interact with on the stream itself just
4705s by clicking in the window we'll throw up
4706s instructions on the screen when that
4708s quiz starts during the break uh first
4709s price for that is 1000 complex second
4711s place is 500 third place is 250 Plex and
4714s then we'll do another raffle after the
4715s break sometime later in the evening
4717s where we will be giving away either one
4719s of the Eve online 20th anniversary
4720s Collector's Editions or an Eve online
4723s watch I'm actually super excited for
4725s that collector's edition the megathron
4726s model is looking uh hashtag poggers I
4730s believe is the official description of
4731s it yeah of course the little Federal
4732s plushie uh that that model though like
4735s yeah yeah I mean ship even online is a
4738s game about internet spaceships so I'm
4740s told and uh Eve online spaceship models
4743s people have been like clamoring for them
4745s for years and years we had the really
4746s cool integral reality Labs models for a
4748s while that we were giving away in
4749s previous Alliance tournaments
4750s Unfortunately they they're no longer
4752s producing them because they've decided
4753s to go and do other things and so to get
4755s another opportunity to get a really cool
4756s ship model into people's hands
4758s especially something as iconic as the
4759s megathront is really cool yeah and it's
4762s quite a substantial size model as well I
4764s believe it's it's a good size I'm told
4766s it's not life-size I hear no no no it's
4769s not the same size as well it's actually
4770s eight inches long okay yeah yeah so not
4773s not the same size as a real magazine so
4775s it's smaller yeah that's right that's
4776s right okay and it's dehydrated
4777s megatronics dehydrated magnesium Just
4779s Add Water yeah and you too could be
4781s flying around in your very own spaceship
4783s that's right and of course in addition
4784s to the the Raffles and giveaways all
4786s throughout the alliance tournament you
4787s can accumulate uh Channel points on our
4788s twitch Channel just by watching the
4790s broadcast when you get 10 000 Channel
4791s points you can claim a gel net skin from
4795s the uh Eve to twitchbot which is in our
4797s Channel but you must make sure to
4798s register your in-game character name
4800s with your with the bot so it knows what
4802s your Twitch name is and how that
4803s corresponds there's instructions for
4804s that if you just scroll down underneath
4806s the stream window there's a section on
4807s the galnet skins on how to do that and
4810s if you're coming up a little bit short
4812s just by watching the stream with Channel
4813s points obviously we're having the
4815s predictions running before every single
4817s match so if you're Savvy and you predict
4820s wisely you can increase your channel
4822s points much much more quickly and be
4824s able to get your hands on more of those
4825s skins faster yeah I do love it when we
4827s get one of those big upsets and I
4829s believe we've had one so far uh was it
4831s jakaris versus pandemic horde most
4832s people putting their points on pandemic
4834s horde yes 60 9-31 was the actual uh
4837s split of the um of the channel points on
4840s that one and of course Jakarta is
4842s bringing it home means that anyone who
4843s put their Channel points into them
4844s essentially doubled up so um it was if
4846s you bet onto carus you did pretty well
4848s and if you can keep that up for the rest
4849s of the tournament you can get as many of
4851s those Galaxy skins as you want yeah
4852s those glass guns are pretty nice so uh
4854s definitely make sure you slap all your
4856s Twitch Channel points on the The
4857s Underdogs always put them in The
4859s Underdogs that never ever goes wrong if
4862s you actually if you do exclamation mark
4863s schedule in the chat and you look at the
4865s schedule something I've noticed watching
4867s through all the feeders is really weird
4869s but like one one column either red or
4872s blue seems to win overwhelmingly
4874s interesting yeah and if you can if you
4876s sort of see which way it's going you
4877s just keep betting on red or blue you'll
4879s win more than you lose you're giving
4881s away yeah I'm gonna have to get chat GPD
4884s to update the script here yeah that's
4885s right if if we're doing it that simple
4887s then people are going to start gaming
4888s this yeah well this is that's literally
4890s terrible advice but I'm just waiting to
4892s see who just decides to take that on
4893s board speaking of gamer uh we are all
4896s Gamers and you can come meet fellow
4898s gamers in Nottingham where the studio is
4900s on Thursday tell us about that yeah so
4902s um for this for this at several of us
4905s from CCP uh traveled from Iceland to
4907s Nottingham and because uh you know
4909s they're obviously in subsequent weekends
4910s we thought well why don't we just sort
4911s of like stay Nottingham for the whole
4912s week we can work remote uh and then we
4914s don't have to travel back and forth and
4916s we figured while we're in town we could
4918s set up a player meet and invite people
4919s from in and around Nottingham uh to come
4921s and hang out with us and it's happening
4923s this Thursday
4924s um at 6 pm at uh bunkers Hill but we
4927s only have limited capacity at the venue
4928s so we're asking if you would like to
4930s attend to please uh pre-register and you
4932s can do so by going if you go to
4934s Eventbrite and look for CCP games you'll
4936s find our Eventbrite page where that
4937s event is listed or if you go onto the
4939s official Eve online Discord at the top
4941s of the channel list on the left there is
4943s a uh events section you click on that
4945s you can see the eve Nottingham meet up
4946s and the Eventbrite linkers and that so
4948s we're very close to actually capping out
4950s we've got room for 80 people we've
4952s already got 70 people who have signed up
4953s wow so if you live in and around 9 them
4955s or you're just willing to make the
4956s journey to come and hang out with us if
4958s you live a little bit further afield go
4960s ahead and like register for the event
4961s we're gonna have some we've got like a
4963s private space to ourselves we'll have
4964s our own private bar in this venue uh
4966s we'll have um like snacks and finger
4967s food and stuff like that and we might
4968s even put in some I saw them at replays
4970s on the screens in there awesome and just
4973s to get right to add tickets are free you
4975s just have to register so we kind of know
4976s roughly the idea of the capacity and you
4978s get to meet in person such Alliance
4980s tournament Legends as the mystical
4982s Knights Blackboard pirate and moderator
4984s as well as of course uh some some
4985s glorious CCP games over you there I will
4988s be there CCP Swift CCP Kestrel CCP
4990s zealous and ccpb yeah we'll be there as
4994s well did you see CP Swift I did I think
4995s I said him first well he may be there
4997s twice we'll never know uh now let's
4999s quickly look at the bands for the next
5000s match because we've only got a few
5001s minutes and this is going to be the
5002s tuscaras versus Hull control tusker is
5004s one of the teams that went top four last
5005s year getting a buy straight into this uh
5008s particular room and we see our first
5009s trickle bands finally I get to talk
5010s about these so tusker is called baling
5013s out the oniros the Scimitar the Loki and
5015s the EOS Hull control Banning out the
5017s slat near at the ineros the Scimitar and
5019s the curse now because each team gets
5021s four bands he's a blind band and there's
5023s two duplicates here the Scimitar and the
5026s oniros both teams Banning those they get
5028s told hey you both Ban two identical
5030s ships so you get two more bands we call
5032s these trickle bands so in this case and
5034s they don't have duplicate issues so in
5036s this case the dusker is choosing to
5038s Banner also the balgorn and The
5040s Vindicator whereas Hull control batting
5042s out the bar guest and the Armageddon
5044s Navy issue mystical might what do you
5046s make of these bands here I actually
5048s quite like some of the Bands we're
5049s seeing here the slept near and the curse
5051s I think are just time old bands that
5052s we're gonna see tournament to tournament
5054s uh we've seen them previously the slept
5056s near is one of the essential ships for
5058s things like fly color which was brought
5059s in the first match of this tournament by
5061s the truth on a light team and we also
5064s have the curse which is just a really
5066s strong tracking disruption guidance
5068s disruption newting amount and range mix
5071s which is fairly difficult to deal with
5074s and it can bring armor rep box as well
5076s which just solidifies difficulty when it
5079s comes to trying to kill that team so
5081s standard bands on that or on that part
5084s but um I think the nearest and Scimitar
5086s bands are also fairly interesting they
5088s are both the more mobile varieties of
5091s their respective rep types so the
5093s aneroses are fast difficult to kill
5096s um armor rep armor remote rep boat sorry
5099s and the Scimitar is like a really fast
5102s fairly decently tanky Shield rep boats
5105s so if they want to be kiting around the
5107s grid and moving quickly they're going to
5109s need to either adapt a guardian from
5111s like warp drive or bring a Micro Drive
5112s augura or maybe his arm or a diva for
5115s the armor or they're gonna have to lean
5117s back on something like a scythe for the
5120s mimitar so it's fairly limiting I
5122s suppose when it comes to
5124s kiting setups and being able to move
5125s around the grid with that logic what I
5127s think is interesting as well here is uh
5129s both teams with a kind of similar
5131s Banning matter
5133s um I mean tusker is like a top four team
5134s last year so they're they're probably
5136s going to be quite well versed with
5137s what's going on this year as well you
5139s would like to think I believe a lot of
5140s team members uh have moved have retained
5143s from previous years uh whole control I
5145s can't remember exactly how they did last
5147s year but I'm sure they've been around
5148s and doing okay for a while so if they're
5149s coming up with a similar Banning method
5151s to a top four team like the tuskers then
5154s that's going to be a good sign for their
5155s theater Crafters what do you think about
5157s that I think the theory crafting this
5159s year is going to be fairly interesting
5160s we know that tuskers have relied on
5162s their unique Theory crafting Styles in
5164s previous tournaments so they are one of
5166s the teams that brought a basically
5167s Shield setup which had no tank in the
5169s mid slots and it was just tracking
5170s disruptors and guidance disrupters so
5172s they really do think that outside the
5174s box when it comes to their approach to
5176s matches and throwing their opponents on
5178s the back foot with like really strange
5180s that no one's expecting
5182s um I don't know how well they're gonna
5183s fare in The Meta with the fact that the
5186s track and disrupters and fence
5187s disruptors are now limited to e-war
5189s bonus ships I think that's one of the
5191s struggles that they're going to need to
5192s overcome based on like some of my chats
5194s with Mira who is the captain for the
5196s tuskers team
5197s um but on the other hand I also think
5199s it's fairly interesting that they're
5201s approaching this match in the same way
5202s with their band setups
5204s um I think the key difference that I'm
5205s seeing here is that whole control banned
5207s the boggiest an armed Navy issue both of
5210s which are
5212s like commonly picked flagships this year
5215s um so I don't know if they're trying to
5216s force a flagship pick
5218s um by Banning those two ships or if
5220s they've practiced against them and think
5221s they're like super strong if uh if
5223s they're fielded but I feel like they're
5225s kind of replaceable at least the
5226s Armageddon Navy issuers
5228s interesting well we will find out in a
5231s couple of minutes uh when we do go to
5232s that match uh CP convict there's been a
5235s couple of really good matches obviously
5236s spoke earlier on about the drakaris
5237s pandemic horde one
5239s um and I think when you we were talking
5240s about it you said that should be your
5241s favorite one so far
5244s um are you looking forward to any and
5245s teams in particular that you're going to
5247s see this this tournament yeah there's a
5248s couple of teams coming up um later today
5250s who are I'm really looking forward to
5251s I've got a soft spot for platinum
5253s sensitivity who are playing later in
5254s this evening um B-side is out there uh
5256s Brave of course you know you know
5258s they're always like adorable underdogs
5260s that you sort of root for when they come
5261s on so the actual range arrangement of
5265s teams for this first days is phenomenal
5267s it's really really really good matchups
5269s um and this one's no exception because
5271s you were talking about tuskers you know
5272s being a top four they're also Alliance
5274s tournament champions formerly they've
5276s been very consistently strong for the
5277s last few years in particular but um
5285s so they've shown what they've got what
5287s it takes and so I I I'm sure they're
5289s going to make it deep in this tournament
5291s but um I I actually think uh it would be
5293s great to see some well you know for them
5295s to renew their reign as Champions
5297s um uh just to sort of like shake things
5300s up a little bit from the last uh fewer
5302s last tournaments yeah yeah it's been a
5304s it's been a couple of really dominant
5305s teams for the last last few years but I
5306s mean we've had errors of domination from
5308s other teams pandemic Legion of course uh
5310s winning a whole bunch in a row uh and
5312s you're just going by and of course the
5313s last one was one two and three we're all
5314s won by a Band of Brothers so we have
5316s seen uh dynasties in the past uh but
5318s it's time uh to see if the tuskers can
5320s start forming a new Dynasty as they go
5322s up against Hull control with your
5323s casters free Viner and the Basilisk
5330s Hello everybody welcome back to the grid
5332s we do still have whole control and
5334s tuskers Just landing and me and fear of
5336s seeing these ships landing and we've had
5338s a little chat we don't really know what
5339s to make of either comp here two very
5340s unusual comments too why don't you pick
5342s and choose one that you want to start
5343s talking us through
5344s on the red side it is the tuskers co who
5348s have brought their flag Navy Armageddon
5350s issue as the Navy Armageddon was bounds
5352s they've gone for that but they've got uh
5355s armor Logie with a claymore a fleet
5357s cyclone and a hugin so I'm very
5359s interested as to what they're doing
5360s they're warped in at 50 so I assume
5362s they're cutting yes it's got quite
5365s controlling low end as well on both
5366s teams here the black brother Sentinel to
5367s crucifier and more or less for tuskers
5369s on the other side from hole control we
5371s see uh you know Logistics couple
5372s blackbirds in there as well so they're
5373s leaning more into ECM and we're going to
5375s be we're gonna have to see if the damps
5377s from tuskers can keep that ECM under
5378s control blackbirds very very annoying to
5380s deal with if left uncontrolled as we do
5382s get the 30 second countdown starting
5383s these teams are gonna have to pretty
5384s quickly figure out what they want to do
5385s here these are two fairly unconventional
5387s looking comps I'd say
5389s yeah I will say it's a rapid heavy Army
5391s got a Navy issue I assume these are
5393s going to be officer rapid Heavies and
5395s all the other stuff this dies of course
5397s we will uh see the kill Mill and the
5399s desk will be able to analyze it but at
5401s the same time the attack bar not very
5403s large for either of these teams it's
5405s mostly in control as uh this is also an
5408s armor uh varker not really a ship you
5410s typically associate with the armor rep
5412s but it has enough low slots that it
5414s could work
5415s um something to note about these teams
5417s whole control have taken two players
5419s from the tuskers Coalition Jita and to
5421s Abel one are now on Hall control and we
5424s do see them in uh the Magus for to Able
5427s one and Jita in the hakate uh meanwhile
5431s tuscars have capped a lot of the same
5432s core from last year and they are one of
5434s the teams that went for the Navy
5435s Armageddon Flagship instead of the bar
5436s guest I'm excited to see how this works
5438s out especially with the two newts these
5440s could either be officer or X-Type there
5442s isn't a whole lot of difference between
5443s them but they are very very long range
5446s as damage was going on in the Sentinel
5448s and Blackbird at the moment
5449s yeah I mean both these comps are fairly
5452s heavy in control so we're going to see I
5453s think the battleship of vld the
5454s Armageddon may be pushing forward here
5456s and I would have expected to see the
5457s Varga of Carib pushing forward as well
5459s but he's still just sort of sitting
5460s fairly compact both these teams just
5462s sort of probing each other out looking
5463s for weaknesses it's going to be very
5464s difficult to you know break apart
5466s targets there's going to be interplay
5467s between the jams the damps all the evil
5469s going on here uh you know whether they
5470s can break the logic both teams fairly
5472s low on DPS as you mentioned so the
5474s guardian on one side the auger on the
5475s other probably going to be able to keep
5477s their comrades up although whether they
5478s can keep themselves up is going to be
5480s maybe a different issue once they get in
5481s range
5482s yeah I will say uh there is one
5484s Blackbird on the side of the tuskers
5487s versus two typically that means that you
5490s can jam off the Blackbird that's jamming
5492s your other Blackbird and stuff like that
5493s uh but at the same time uh any Jam being
5497s used on blackbirds is a jam not being
5499s used on a DPS or potential other utility
5502s ship as we've seen you know Sentinel
5505s Crews fire lots of tracking to stop
5506s there's got long range newts uh as well
5508s as long range news on the get Navy and
5510s the lucchesis with those damps uh can be
5513s pretty potent right now although we do
5514s see them just full damping on the enemy
5517s moss and the Armageddon Navy at the
5518s moment yeah the Vengeance of sowey has
5520s come out to actually tackle down this
5521s arm again and maybe I think they want to
5522s stop him pushing in because if those
5523s officer news or X-Type use can get into
5525s proper range on the guardian and start
5527s capping them out that can be a very very
5528s dangerous situation they've said okay
5529s you know the kittens coming in Vengeance
5531s you need to go and deal with him and
5532s he's holding him well as I say that the
5534s Guardians tackled and being taken out
5536s very low yeah that's not good I mean
5538s there's so many bots on him at the
5539s moment as well there's a absolute swarm
5541s of red uh hop goblins and Valkyries just
5543s pumping DPS into them and that's damage
5545s that you can't really mitigate obviously
5546s through TDS or jams or you know
5547s reallocating your control those drones
5549s are just stuck there unless you're gonna
5550s allocate your own drones or your own
5551s guns killed and they're going to keep
5552s shooting
5553s yeah the target disopters are lending
5556s pretty potently uh from the side of
5558s tuskers they focus them all under the
5560s Varga and the Navy myrmidon uh actually
5562s as uh the match has gone on the augura
5565s has gotten uh not caught but he is being
5568s painted right now the guardian still
5570s holding about two-thirds armor uh half
5572s to two-thirds armor so uh really we're
5575s just waiting for one team to find an
5576s opening and they may have found it onto
5578s Jorma as he seems to be the DPS primary
5580s uh from the side of the tuskers
5584s yeah uh this all girl is taking chunks
5586s as well I think both these teams realize
5587s they're pretty low DPS and it is going
5589s to have to come down to a lottery trade
5590s first if they try and break through you
5591s know an AV Armageddon or a Varga on the
5594s other side you know with jams in play
5595s one Jam cycle can just ruin if you're
5597s shooting your clip you get 15 missiles
5598s in and you get jammed your attempt at
5600s killing that ship is done and you've
5601s wasted all that time you've got to get
5602s the jam off you've got to reload and
5604s start again so they're saying we need to
5605s deal with the logic first both these
5606s teams are trying to deal with the logic
5607s at the moment Jacob Moritz is looking
5609s worse for wear here I think the
5610s Armageddon Navy may be approaching the
5611s end of his clip the guardian is still
5613s holding Jager is not
5615s yeah Jager might be the first one to
5618s fall uh we see sometimes going on the
5620s drama vsera and the Blackbird as well I
5622s will point out uh tuskers did bring a
5624s hue gun so the long range webs are being
5626s put on various different targets the
5628s Vengeance smaller the Varga I wouldn't
5630s be surprised if this Armageddon Navy had
5631s a gotens or Pi Tobias web on it either
5634s which would be a 30 kilometer webs uh
5637s with links uh that's uh this auger of
5640s Jagger mortis is actually down to uh
5643s half structure but they're not actually
5644s chewing through him right now I'm
5646s interested to see why they're not able
5648s to apply their damage I mean he is
5650s really really far away I think is the
5651s main thing this Varga maybe 100
5654s kilometers away from him obviously not
5655s much DPS else that can project the Navy
5657s meridon maybe if he's got bouncers can
5659s shoot that far on a couple homies but
5660s it's unlikely so damage gonna be pretty
5662s anemic from this point out on the ogre
5663s he may still take a little bit of
5664s residual maybe some drones falling in or
5666s something but it looks like
5668s but the Blackbird yeah the Blackbird
5670s just goes down there
5675s there it is
5677s and he goes yeah that's it the org is
5679s down so this means now that um hold
5681s control here can start choosing some
5682s other targets but have they lost too
5683s much already the heck he goes down the
5685s Blackbird already lost the Vengeance
5686s into low armor they have made the logite
5688s trade will they be able to use the rest
5689s of their upper end core and take make
5692s some progress here maybe the center or
5693s the other Blackbird that's trying to
5694s look through this control here
5696s or control now or the Blackbird of
5698s Katarina uh illumination as uh they saw
5701s their Guardian up they're not able to
5702s hold on to the low end it is nine points
5704s to 15 still relatively low scoring game
5706s as we approach the halfway point but
5708s this could snowball either way very
5710s quickly remember the Sentinel the
5711s crucifier on the ball is still up for
5714s the side of the tuskers CO as the
5716s Blackbird is down a half armor but he is
5719s uh able to stabilize a little bit right
5721s now doesn't have any reps from the rest
5722s of his team but if he just burns away uh
5724s from this Varga from this murmidon Navy
5726s uh he can stay alive and live to win
5729s potentially
5737s and it looks like my co-host has dc'd so
5740s I'm Gonna Keep solo casting for the time
5741s being uh Katarina elimination still in
5745s half armor there's damage from the
5747s tuskers going out to a couple of targets
5749s but it looks like they're still holding
5750s on a long range webs they have a scram
5752s on the Mahler uh of uh yente Tasia at
5757s the moment I'm gonna look at this Muller
5758s right now is it a full new Mauler it
5760s looks like it is so uh those newts off
5764s the table are pretty nice to have they
5766s also have some damage into stavlad in
5769s the Blackbird at the moment he is down
5770s about one-third armor remaining this
5772s Guardian gonna try to keep him up but he
5774s might be jammed out right now by
5775s Katarina uh actually the yeah the
5778s guardian is probably gemmed out we see
5779s the gems being cycled and the Blackbird
5781s goes down from hole control and this is
5783s starting to snowball in favor of the
5785s tuskers co uh Wingnut has joined me to
5787s replace back uh how are you look feeling
5790s looking at this match right now
5792s I was surprised it was getting this
5794s close but uh they're going back for the
5796s guardian now which is probably the right
5797s call but without Blackbird going down
5799s those are the controls are going through
5800s a lot of DPS left it's it's kind of
5803s surprising how close this is it looks a
5804s bit messy but losing your logic makes it
5806s really hard
5807s yeah Katarina elimination
5809s down finally so 22 points to 15 with uh
5815s 313 left in the match sandals two minor
5818s also being taken down pretty low right
5820s now remember the only projected DPS I
5822s really have is this Varga and maybe the
5823s murm Navy issue we see the guardian uh
5826s just cashkin uh currently being webbed
5828s down by this hugue and as the damage
5830s finally goes on to the hugin uh from the
5833s side of pole control but I think it'll
5835s be too little too late this Guardian is
5837s falling rapidly uh through the rapid
5838s heavy clips of the vld
5841s I'm actually honestly surprised the
5842s guardian did so well earlier now he's
5844s just gonna get ripped apart quickly and
5845s like Tusk is without that logic earlier
5847s on I'm going to pull this back really
5848s quickly and yeah avaga's good DPS so is
5851s a mom Navy but when you verse in
5853s Claymore Claymore Fleet and they uh
5856s and armaged navy sorry it's it's not
5859s that much honestly it's not very well
5861s applied
5861s damage going on a little Jesus now of
5864s brain Bashi uh obviously The Damp
5866s pressure of lucchesis can be very uh
5869s nice to have uh it didn't see any real
5871s scram Scott so I assume this is just
5873s full damn mid slots no scrams he is
5875s finally down though and Flack Inquisitor
5877s staying alive right now on this hug and
5878s the DPS is still alive and available
5880s from the side of tuskers are from Whole
5882s control excuse me but they just haven't
5884s been able to burst through anything
5885s since they took down that auger
5889s now a lot of the ship's gone as well
5890s that's uh crucifier is able to
5892s constantly ruin the vagus tracking as
5893s well it's making it even harder for that
5894s basically the last DPS they've got left
5895s to do work Cuban wouldn't potentially go
5898s down but honestly when it goes down
5900s what's going to be changed for this team
5901s and honestly I don't see anything
5903s there's damage coming after them they've
5904s lost their support link it's just the
5906s core with a magus
5908s yeah I mean the Oregon control from
5909s tuskers this is a very tusker is US
5911s can't uh kind of weird which uh ships
5913s you don't see together all that often uh
5916s but they make it work uh using you know
5919s an armor cycling flute an armor Claymore
5920s something that we would have seen last
5921s year when they were able to fit uh
5924s tracking disruptors and uh and the damps
5928s in the mids oh nice we saw a couple
5930s comps one I called hammer time where we
5932s saw Shield chips fit with armor in doing
5934s that but this year I assume since these
5937s are armors like Claymore and Cyclone
5938s Fleet issue uh these are probably uh
5941s remote remote tracking computers on them
5944s to help out their team mjd to try and
5946s get away he did get away from it now the
5948s drones are back on so you will still die
5949s but the mjd bought him a good amount of
5951s time until they finally croaked it
5953s so respect of the hugin jump there man
5955s cool thinking outside the box
5956s immediately getting away with it
5958s yeah I'm also you know these are two
5961s constantly didn't really
5963s yeah we didn't really have a great idea
5965s of what they were doing other than their
5966s armor and their control at the start of
5969s the match and I think uh this is just
5971s kind of the the creative uh Theory
5973s crafting that tuskers are known for and
5975s maybe some of that being brought on to
5977s whole control with their acquisition of
5979s Gita and able one uh that said they will
5982s get knocked down into the lower bracket
5984s and uh face uh abandon wait no not a
5988s band apart excuse me the loser paper
5989s numbers versus Deepwater Hooligans which
5991s is our next match uh still tuskers still
5995s a great team I assume this is just
5997s something that they wanted to show in
5999s the first match versus hole control
6000s bring something creative against their
6002s former members uh but they will be
6005s moving on to the next round where they
6006s face the winner of paper numbers versus
6008s Deepwater Hooligans as this Fargo goes
6010s down we are to send it to the desk as
6013s time has run out we'll be right back
6015s after this break
6036s thank you
6044s 24 times
6071s guys stop being casual they're really
6073s bad we should not lose anybody to this
6076s warp off warp off take the fleet warp
6078s everybody warp off this is a really
6079s really bad execution I'm very
6081s disappointed
6086s rain are you in the armor Vagabond or
6088s something no um I've got axle ISP
6093s and polarized guns or what
6096s laughs
6101s there you are at the tuskers court as
6103s for your viney would say still a great
6104s team uh beating out whole control there
6107s in their first appearance in Alliance
6109s tournament 19 and the mystical might we
6111s saw some interesting uh ship decisions
6113s there in a shield comp talk to me about
6115s it yeah so as I mentioned just before
6117s the match tuskers are well known for
6119s some wacky Concepts when it comes to
6121s using typically Shield tank ships in
6124s armor setups so as we saw we had the
6126s Claymore and the Cyclone Fleet issue
6129s both typically used with Shield
6130s extenders and involves because they're
6132s fairly quick and they do decent damage
6134s out to range I think we don't actually
6136s get to see the tuskers fits but what I'm
6138s assuming they fit were a bunch of
6141s guidance computers in the mid slots
6142s along with maybe a Target painter or
6144s sense booster or something like that
6145s which allows them to counter the
6147s potential for damps on the Hostile team
6148s so they can still lock out and apply the
6151s damage but it also means that they can
6152s apply their damage further with the
6154s missile guidance computers and hit
6156s things better so pairing all of that
6158s together it means they can sit very far
6160s away they're very hard to catch and it
6163s means that they're still applying decent
6164s damage even against the team that brings
6166s something like a leakisis that has
6168s multiple damps in the mid slot so I
6170s think it was a very interesting setup to
6172s see and I'm glad that they're still
6173s finding ways to bring off metash I was
6176s gonna say
6179s um to the tournament yeah yeah I think
6180s it was a great first you know match for
6183s this year awesome
6184s um and we saw some of the first usage of
6187s the micro jump beacons in the arena and
6189s I believe we can just take a look at the
6191s layer of the arena with this uh quick
6193s primer video so the the teams are
6195s teleported into the system at these
6197s different staging beacons and they just
6198s choose one at random and they get
6200s teleported there automatically by the
6202s referees they're then told to warp into
6204s the arena at a range of their choice
6205s between 0 and 50 if they warping at a
6207s different range outside of that they
6209s will probably be teleported to Zero by
6211s the referees and they have to stay 0 to
6213s 50 for their War pins once they're in uh
6216s the arena itself is 125 kilometers in
6219s radius and if you go outside that as you
6220s can see the kill little boundary you
6222s just immediately explode there is no F's
6225s but oh you know can I maybe think about
6227s it nope as soon as you cross that
6228s boundary by one meter you just explode
6230s of course some people do that more often
6232s than others cough Casper 24 model to be
6234s fair to Casper he's been better in
6235s recent years some people strive to do it
6237s some people get as far as I can yeah
6239s currently the boundary held by gun from
6240s Federation as you're an argument 232.5
6243s kilometers which is quite something and
6246s maybe we'll see that uh beaten this year
6248s and who knows I actually look forward to
6250s it so see if you can get past that now
6252s we have only a few minutes before our
6253s next match uh because the last match was
6255s a little bit delayed so let's take a
6256s quick look at the bands and see what uh
6258s paper numbers versus Deepwater hooligans
6260s are choosing to ban out
6261s so paper numbers Banning out the curse
6263s The Sentinel the EOS and the carries
6266s Deepwater Hooligans Banning out the
6268s slept near the Nighthawk The Sentinel
6270s and the Blackbird both of course Banning
6272s those Sentinels both get a trickle ban
6274s uh paper numbers choosing the Deacon
6275s whereas deep water uh Hooligans going
6278s for the crucifier mystical might a quick
6280s 30 second analysis on this uh these
6282s teams hate e-war so they were like
6285s the Blackbird don't want jams we want to
6287s be able to lock ships The Sentinel and
6289s The crucial fire bands were both
6290s targeted against the dragon disruptors
6292s against disruptors at range they're
6294s really difficult to kill really hard to
6296s hit but they do a lot for a team and
6298s then the curse is just a standard band
6300s The slept during the Nighthawk were
6301s basically to prevent Rush which we've
6303s seen worked really well in previous
6304s years this year probably not going to
6306s work so well because there's a lot of
6307s other options that do a lot of damage at
6309s range like the pseudo dad but we'll
6312s maybe see the match up later on in the
6314s day awesome well let's head over to the
6316s arena now for paper numbers versus
6317s Deepwater Hooligans with your casters or
6319s Wagner cross and The Intern
6325s and welcome back to the arena meds I'm
6326s of course Winger joined by the
6327s everglorious gintan and my favorite boys
6330s are here we got uh riferson and paper
6332s numbers yes they're separate versus uh
6334s Deepwater Hooligans and honestly I'm
6337s surprised the battleships on the
6338s Deepwater hooligan side what do you
6339s think
6340s I've got to say I love it the double
6343s Shack the amount of potential DPS that
6345s Deepwater kilograms can put out here is
6347s unbelievable but they're gonna have to
6349s live for that uh for a very long period
6351s of time for that to become reality and I
6353s think paper numbers are going to do
6354s absolutely everything they can to avoid
6356s that look at how close they've warped in
6358s and look at the DPS
6361s this is going to be an absolute wham bam
6363s thank you man of a match and watch that
6365s low end from Deep Water Hooligans it's
6367s not going to exist for very long
6369s they exactly they're going to try the
6371s best the Magus the Celeste uh the
6373s swipple the Confessor they're going to
6375s try their best to tackle never mind
6376s moles went pop now you need to try and
6379s Tackle these uh runaway ships because
6380s yeah the Shack's gonna be at zero and
6381s the entire comp from paper numbers are
6383s going to try and keep their distance
6384s they don't need to be at zero they don't
6386s care and yeah pop second one pop Griffin
6388s pop just brutal
6392s run away I just dc'd for half a second
6395s please take over keep over oh man that's
6397s easy right okay they've gone for the
6398s executive Navy at the moment I don't uh
6400s it's quite a distance away I'm actually
6402s very excited going for that meanwhile
6403s the Ripple of kclp is also being primary
6406s we also see the maggots also been shot
6407s so they're just ripping apart the small
6409s side of this Fleet not even bothering
6410s with all the Shacks just yet and they
6413s honestly actually don't want uh Theology
6415s of luck Aramis is trying to keep them
6416s alive and doing pretty well
6418s though uh Confessor is down to one third
6421s armor as well they all they're starting
6423s to hold now this Lisa the ships that are
6425s left are actually quite tanky the
6426s Confessor the Magus they did quite well
6429s but uh they're kind of a threat to them
6430s hello there how you doing now it seems
6432s like new traits are striking left right
6434s and center today no I'm I'm still here
6435s don't worry I just I just dc'd
6442s I mean these double the Shacks are just
6444s getting kiked around like crazy let's
6445s just do a little trichost let's do
6446s something a little bit experimental oh
6448s no
6449s we're certainly gonna need him over the
6452s place
6455s yeah look the universe of lock has now
6457s been caught and with that go on these
6458s little sharks lose their longevity here
6459s and they're gonna start getting killed
6461s pretty quickly as well as a simple and
6462s Confessor which I assume we're going to
6464s be tackling things but I'm looking
6465s they're not doing that they're not
6467s tackling at all they're just sitting in
6468s the middle of the Arena just doing
6469s something I don't know eating lunch or
6471s something
6473s yeah I was seeing some weird decisions
6474s as well for me to the Shacks though
6475s spooling up currently on a frigate is uh
6478s uh Erica now
6479s um whilst Crimson I believe is also
6482s doing the exact same thing they're just
6483s trying to focus down on a frigate rather
6484s than ramping up their DPS on their
6486s target which would actually matter
6488s yeah the books that they're both moving
6490s towards the British Navy Captain Shinken
6492s but uh brother you are not catching that
6494s another Shack not even Tula Shack she
6496s couldn't even Corner him if you tried so
6498s I get what they're trying for but they
6499s need they should have been using their
6500s professor in their simple as soon as
6502s they're able to tackle things down you
6503s can see actually this football uh was
6506s tackling down the uh hyena and then
6508s immediately died for his troubles
6512s yeah this is surprising
6516s sorry man just get caught at boys it's
6518s nothing you can do about it confess it
6519s goes pop now you just got two big
6521s thickler Shacks unable to do anything in
6523s this Arena well done well played
6526s yeah I think it's worth noting that you
6528s know Deepwater Horizon uh sorry
6530s Deepwater hooligans are not a bad team
6532s they executed incredibly well when they
6534s were going through the theaters for this
6536s tournament and um you know took out a
6538s lot of good teams uh whilst they were on
6540s their path to this at Birth but they
6544s were just absolutely controlled the the
6547s uh the tackle from paper numbers here
6549s was just absolutely suffocating I don't
6551s think they got a single match up where
6553s any of their ships had an advantage
6555s after the start of the match
6557s yeah they put a lot of points and a lot
6559s of their team in these Tula shacks and
6561s honestly it's kind of similar to that uh
6562s triple Battleship call where you've got
6564s these really heavy good DPS newling
6566s ships but then you can't get them on a
6568s Target to do anything like the left
6570s Shack actually is kind of in range of
6572s this hyena and look at that these it
6574s looks like a shooting iron just doesn't
6575s care you can't apply please control
6577s space ergonaut called uh please control
6579s space
6581s even if you did the uh the
6584s the signature bonus on that hyena is
6586s probably going to keep him safe which is
6588s why Shield has not yet been breached on
6590s an armor tank chip uh whilst Aaron Gaul
6593s is going through the last final scraps
6595s of a hole here
6596s yeah an absolutely dominating Victory I
6599s believe that's our first 10 100 zero of
6601s the day it might not be potentially
6603s because a crimson Serenity has now
6604s Switched Off to go after the arbitrator
6606s so he was actually not even trying on he
6608s thought that was a bad idea so he might
6610s get the arbitrator but yeah 100 zero
6612s it's gonna be that no matter what I'm
6614s just hoping
6617s though because paper numbers decided
6619s they didn't even need to bring their
6621s full 100 points allowance to this match
6624s that's a 99 Point comp there for paper
6627s numbers the disrespect
6629s yeah that's a good comp though it's I
6631s like this it is
6633s but a surprise surprise a matching paper
6634s numbers where Ryerson did not use an mjd
6637s this is incredible they're breaking new
6639s ground and with that we'll go back to
6640s studio and see what they think on this
6641s one
6666s oh
6687s okay you guys are are looking at the
6690s planets
6692s control
6697s help
6711s kill the rats
6715s relax
6716s I'm gonna die dude I was yeah I was
6719s yellow to these it's dead
6723s they were white a second ago and then
6725s they just got all angry dude
6730s well looks like Deepwater Hooligans
6731s forgot their water wings as they got
6733s dismantled by paper numbers there
6736s um only getting one point by paper
6738s numbers just not bringing a full hundred
6740s Point comp they only brought 99 9 19
6742s points they're like okay so we need I'll
6743s need to beat you and that turned out to
6745s be in fact entirely correct uh mystical
6747s Knight what happened there
6750s effectively uh paper numbers brought a
6753s bunch of medium weapon systems like
6755s rails and presumably beams because they
6757s were shooting quite far uh they coupled
6759s that with a few Target painters and they
6761s deleted the Deepwater Hooligans team
6764s that is
6766s it was it was quick it was good it was a
6769s very efficient dismantling of a
6774s maybe mid 30
6776s okay yeah and we saw we saw a lot of use
6778s there of Target painting
6781s um and I believe we have a video we can
6783s show you about the mechanical Target
6784s painting mystical might take us through
6785s it so what you want to be doing with the
6788s target painter is you want to be using
6790s it to bloom the signature on fairly
6792s difficult to hit ships when you apply
6795s the target pin to to your target what it
6797s does is it makes the so the signature
6800s radius is something that's used in the
6803s code of Eve to determine how hard you're
6806s going to hit a ship or whether you can
6807s actually track a ship at all with your
6809s guns it helps a little bit with missiles
6811s as well and making it a little bit
6812s easier there's a explosion radius and
6815s tagged with missile so it's a little bit
6816s easier to determine like how hard you'll
6818s hit harder with the tracking formula
6821s because that's
6822s a mythical code thing it's it's math yes
6825s but essentially what you can do in a
6828s tournament setup is you can put it on
6829s something like a logic frigate or on
6831s demolishes for example and it will just
6833s ensure that you'll be applying
6836s maybe not full damage but really good
6838s damage to a Target and if it's got low
6840s ehp so small hit points then it's just
6843s going to evaporate really quickly
6844s awesome now you may have noticed we are
6846s joined in the desk by none other than
6848s CSP Swift CP Swift how are you today I
6851s am doing great Alliance tournament is
6852s one of my favorite things to do
6855s um both as a player and a CCP here uh so
6858s watching the teams explode and shoot
6859s each other and also listening to kind of
6862s like uh twitch chat a 10 out of 10.
6864s they're always right I don't know how
6866s they do it
6867s I mean I'd love to know how to Twitch
6868s that sometimes I get some of my takes
6870s from twitch chat I mean I'm looking at
6872s twitch chat right now to see if there's
6873s any any fantastic tics in there
6876s um at the moment people just uh people
6878s just saying hello to you please be swift
6879s people saying some some nice thing if
6881s anyone has any uh some great hot takes
6883s uh for me then we might see if we can
6884s use them uh at the moment
6887s um people just people say nice things
6888s which is very very like normal twitch uh
6891s honestly
6893s always very nice a very mannered
6896s positive gamers
6898s one person saying Pop Tarts or ravioli
6900s opinions
6902s I don't I don't like that wow why not
6904s both together no they're saying that Pop
6907s Tarts are ravioli oh
6909s I agree with that that's weird well
6911s actually no I disagree unless the pop
6913s tart is maybe like a pasta shell type
6915s thing well that would just feel like
6916s that would be ravioli then well maybe
6918s he's onto something I don't know these
6920s are the Deep cuts that we're looking for
6922s in uh Alliance horn and commentary I
6924s feel like using this logic train you
6925s could then say like a cheese toasty is
6927s ravioli
6928s could you have like a sweet ravioli
6931s I don't know would that be good do we
6933s have any Italians on set I think they
6935s just got offended and just left so yeah
6940s it's ravioli still I'm incredibly
6943s apologetic to our Italian viewers
6946s um for this deep offense I believe that
6948s we may be causing right now yeah no c2b
6951s Swift
6952s at CCP you're one of our wonderful
6954s Community developers and one of the
6956s things that you do a lot of work with is
6957s the Council of Styler management the CSM
6960s what is the CSM and what's happening
6962s soon uh cool so it's hard to say it in
6965s words real quickly but essentially the
6967s CSM or a group of players that we at CCP
6970s like speak with we give them an NDA we
6973s show them all this cool stuff that we're
6975s working on uh and we just kind of listen
6977s to their feedback
6979s some people think that the CSM get to
6981s decide what CCB work on that's not quite
6984s how it works uh we have a path that we
6986s are going on the cesm just gets to kind
6989s of move the till of the ship a little
6991s bit
6992s um and also provide really great
6993s feedback uh stuff that players kind of
6995s present sometimes they don't want to
6997s present it to CCP or don't know how but
6999s they do know like someone in their
7000s Alliance or someone that they can kind
7002s of see on the CSM they go up to them and
7004s say hey this is an issue that like I'm
7006s facing with gameplay I don't think it's
7008s very good for the game here's like some
7010s some pain points can you please show
7012s this to CCP and they'll bring it to us
7014s through their CSM and csm17 has been
7018s incredibly powerful and Incredibly
7020s useful as they usually are but part of
7023s the reason that csm17 is different from
7025s CSM 16 and 15 before that is because
7029s there were term limits installed uh from
7032s csm13 so basically we've got a whole
7034s bunch of like fresh views fresh faces
7036s and fresh areas of space that were being
7039s represented uh now we're coming up with
7042s elections for csm-18 the next CSM and
7045s we've actually expanded the CSM because
7047s they've been so great from 10 up to 12.
7051s uh and kind of the elections are still
7053s going to work very similarly so you'll
7055s elect your top 10 and then from the next
7058s 10 so basically if you finish top 20 uh
7061s CCP will uh kind of pick two members
7064s that finished in the top 20 based on
7066s what aligns with like the direction that
7068s we're going for
7070s um so this kind of gives us a little bit
7071s more power to put players and candidates
7074s who might be from underrepresented
7076s groups but we still really want to hear
7077s about them
7079s um for example like lossec or pakven or
7081s npsi or wormholes and stuff like that
7084s historically wormholes haven't really
7086s been able to get a candidate on the CSM
7089s Mark resurrect this says change that but
7091s that's kind of what that rule is in
7092s place for and so we're super excited
7095s voting begins soon right now candidates
7098s are putting their applications in
7101s so if you want to run for CSM
7103s you can do it so if I was a capture
7105s leader and Eve online going by the name
7107s mystical Knight and I wanted to run for
7109s CSM what would I do to be able to run
7110s for TSM uh so you have to put in an
7113s application
7113s uh you don't need a passport anymore you
7116s used to need a passport you just need
7117s some sort of ID that says you can enter
7119s into a legally binding contract
7121s um and then you send that to us and then
7123s we like we we Mash on the keyboard for a
7126s little bit we're like oh this guy's
7127s great uh and then we kind of you know
7130s talk about you as a candidate and we're
7132s like oh man this is what he would do on
7133s the CSN would be so nice but even if it
7136s isn't going to be nice we still say okay
7139s now you can run and then you are allowed
7141s to put in your uh campaign Forum Post
7145s Run for the CSM and try and trick as
7147s many caps layers to put you in the first
7149s place spot as you can do naturally yeah
7152s yeah yeah it's definitely that's
7154s definitely the way forward now uh when
7156s you talk about like uh people bringing
7158s these pain points through the CSM to CCP
7160s we were talking today about some some
7162s good examples of this and you were
7163s talking about like the recent faction
7164s Warfare changes and before that the the
7166s apocryphan changes talk to me a little
7169s bit about that what happened there yeah
7170s so um ever since Uprising we've been
7172s kind of uh tinkering with uh factional
7174s Warfare space uh the ecosystem's been
7176s incredibly healthy but there are some
7178s pain points that the players identified
7180s uh such as like victory points The Meta
7183s they were feeling was a little bit stale
7184s they weren't you know they didn't kind
7186s of um provide us the exact changes that
7189s they wanted to make but all these groups
7191s who are usually shooting each other came
7193s together and said hey here's an issue
7195s that's kind of bothering us here's
7197s another one and they gave us this great
7198s document and they reached out to us also
7201s with through the CSM but also to us
7204s directly and said hey you know we shoot
7206s each other but this is what we think are
7208s some issues and our designers were able
7211s to kind of look at that and say oh this
7213s is an issue cool we can we can make a
7215s design an iterative change and that's
7217s what we did last week so there were
7219s about I don't know a dozen or so changes
7221s uh to the faction Warfare ecosystem
7223s based on that feedback and um yeah it's
7226s been great so we're really really
7227s excited whenever we get feedback like
7229s that because that's something that we
7230s can work with and that's something that
7232s we can make changes with
7234s awesome uh so we look forward to hearing
7236s anything like that from from you guys
7237s out there you know we we're all we are
7239s always listening uh we'd love to hear uh
7241s your suggestions uh a lot of them I mean
7243s I've read a lot of your suggestions guys
7245s a lot of them are really bad uh but the
7247s good ones we will probably at least
7248s consider now uh we have about five
7251s minutes to go to our next match so let's
7253s look at the bands uh for white squall
7255s versus snuffed out
7258s okay so white squirrel Banning out the
7259s carries the curse the bar guest and the
7262s Blackbird Blackbird already a super
7263s popular band we see a lot of them and
7265s snuffed out Banning out the balgorn the
7267s Scimitar executive issue and the Osprey
7270s Misty Banning the Scimitar and the
7271s Osprey uh interesting
7273s yeah I think it's a fairly interesting
7275s take on the bands um it looks like
7277s they're trying to weaken some of the
7278s shield setups you still do have the
7280s option to bring the Scythe which is the
7282s tech one version of the Scimitar or the
7284s Basilisk which is the tech 2 version of
7286s the Osprey but it also looks like
7288s they're trying to weaken some of the
7289s armor setups they might go up against
7290s I've advocated for Banning the exact
7293s Navy multiple times today already it is
7296s one of the ships that has been reduced
7298s due to the gallante sponsorship of the
7300s tournament which means that instead of
7302s it costing the same price as any other
7304s Navy Cruiser it costs I believe one less
7307s point so you can bring more of them
7310s so it's and it's also an incredibly
7313s strong ship due to the fact that it has
7315s the medium rail weapon system that
7317s applies fairly well to some of the
7318s smaller ships that we've been seeing in
7319s the tournament so far on the other side
7322s I would say that the curse and the
7323s Blackbird are just standard bands so
7325s yeah I mean the crash is such a popular
7327s uh weapons disruption platform it gets
7330s uh usually be seen with either game
7331s disruptors or Dragon disruptions
7333s sometimes times both it just depends
7335s like how confident you are that you can
7337s you know trick someone into bringing a
7338s full missile comp and you you just Stack
7340s Up on guidance disruptors other times
7342s you won't maybe hedge your bets you
7344s bring a little bit of both uh I mean if
7346s you're trying to fill the team uh Misty
7348s how do you decide like how many of each
7350s are you going to bring
7351s when it comes to trying to decide
7353s between the split of track and
7355s disruptors and guidance disruptors that
7356s you bring to a field you have to take
7358s into account the bands um that are laid
7360s out so you know if a lot of these strong
7363s uh missile ships are banned then you're
7365s probably less likely to see missile
7367s ships brought against you so you don't
7369s need to skew towards guidance disruptors
7371s that much especially with the changes to
7373s evil being only allowed on ships with
7376s bonus ewar we're also less likely to see
7379s things like jackdaw sitting at the edge
7381s of the arena with track and disrupters
7382s so you don't need to have the one or two
7384s GDs to lower their range and protect
7386s some of your smaller ships
7387s however I think screwing too far towards
7390s a track and disruptor or a guidance
7392s disruptor heavy comp means that you're
7394s basically gambling and while snuffed out
7396s did win the glente gamble to get into
7398s the tournament I wouldn't advocate for
7400s gambling your entire tournament run on
7402s I'm just not going to bring any of this
7404s disruption because that's a great way to
7407s sit on the grid and have some of your
7408s fleetmates just do nothing while their
7410s entire team gets ripped apart so yep
7412s look at the bands think about what
7414s people have fielded historically but
7416s still bring a couple of the other
7419s guidance disruptors if you have the
7421s slots for them which is a little bit
7422s harder now that we have equal limited to
7424s burnerships only
7426s um because it still protects you and
7428s they're still likely to be one or two
7429s that you can focus on because one of the
7431s things about ewar like uh ECM track and
7434s disruptions guidance disruptions
7436s anything like that is the more of the
7438s enemy ships that you take down over the
7439s course of the match the more powerful
7441s Euro ewar becomes because there's less
7443s targets for it to be split across so if
7445s you start with maybe four targets and
7447s you're for tracking disruptions and then
7449s two of them are are dead you can now get
7452s two on each I know that sounds pretty
7454s obvious it can really start to make a
7456s match snowball
7457s um and you see that's not to happen
7458s where they just really start to just it
7460s starts to go and then it just goes
7462s really quickly all the way to the other
7463s side but I do believe we are ready to
7465s head over to the arena for white scroll
7468s white squall vs snuffed out with your
7470s casters foo fighter and the Basilisk
7481s welcome back to the arena my name is
7482s kirvana joined by the Basilisk and on
7485s the red side we have white squall who
7489s have brought pseudo Dad up against one
7490s on the blue side knocked out who have
7493s also brought a kind of weird pseudo dad
7495s but I think their adaptation here is one
7496s that I like when they come up against
7497s this arbitrator they come against the
7499s battle cruises and they say we're going
7500s to bring a bunch of damps with these two
7502s celestances backed up with an aerial
7503s store hopefully be able to keep them
7504s alive
7505s um so I think I prefer snapped out
7507s slight variation here let's see how it
7509s goes I mean this is this is going to be
7510s a very a very interesting and I think
7513s target calling Focus match you know
7514s whichever team has the more experience
7515s and can call the right targets when
7517s you're up against two comps that are
7518s very very similar knowing what you need
7520s to take down in what order is very very
7521s important and it's going to come down to
7523s you know who they're going to have
7524s similar DPS similar tanks and other this
7526s that and the other
7527s um so yeah it's going to come down to
7528s making sure they get those Target calls
7530s right the first time
7531s yeah double celestis versus an
7533s arbitrator they've also got a sentinel
7534s on the side of snuffed out and really
7537s they don't have anything uh from white
7539s squall that's going to mitigate that
7541s Sentinel
7542s well teams starting out I mean they've
7544s got similar ranges similar engagement
7546s profiles I assume they're going to go
7547s straight for the low end and in fact uh
7549s snuffed out going straight to this Hound
7551s not a ship we see all that often uh
7554s basically since the days of of Tinker we
7556s haven't seen a whole lot in the way of
7557s uh in the way of bombers in the at but
7561s uh still ship that's not gonna apply
7563s damage very well but still has quite a
7565s bit for a ship that's only worth three
7567s points yeah it does a decent amount of
7569s damage but I have to question why you
7570s would bring a Hound instead of a
7571s purifier here the only thing I can think
7573s of is you know they're concerned about
7575s two too much of a homogenous damage
7576s profile when they've already opened the
7577s Navy Harbinger the Navy Omen and the
7579s harbinger so they don't want to index
7581s too much into em damage but from my
7584s theory crafting my opinion is that the
7585s purifier is basically in an armor comp
7587s just better in every way than the Hound
7588s there's there's no way to make the Hound
7590s as tanky as the purifier
7592s um you have to sacrifice quite a lot on
7593s the Hound it's just a little bit short
7594s on power grid so it's an interesting
7595s choice here they've gone to go for him
7596s but he has actually just tanked here
7598s he's not actually broken through Shield
7600s um still a very slow match from both
7601s these teams
7603s yeah we see uh
7605s snuffed out actually I'm in trouble
7607s killing this Brooks Navy this year they
7609s swapped onto the harbinger Navy issue as
7610s well I will say the attack bar is a
7612s little bit bigger uh from the side of
7615s white squall so that does help them a
7617s bit uh I think really what's going to
7619s happen is take a look at the logic of
7621s this game both teams have a neuros logic
7623s which is very difficult to deal with
7625s when both these comps have opted for a
7626s little bit extra e-war compared to the
7628s typical student setup that we have seen
7631s yeah it may just come down to whittling
7633s down with cap charges and waiting for
7634s the cap pressure
7635s um or it may come down to one of the
7636s nearest is getting tackled
7638s um but I think with the amount of
7639s disruption that's on the field it's
7640s going to be it's going to continue to be
7642s a fairly slow match as long as both
7643s these seams just sit here and and you
7645s know posture at each other but don't
7646s make any outright aggressive moves or
7648s charges in um it's just going to be the
7650s logic you know doing what they need to
7651s do and wrapping up a little bits of
7653s damage that come through
7654s yeah and the arbitrary has been
7656s completely nullified by these
7657s celestances we see no truck interceptors
7659s going on to snap that at all so they're
7661s gonna have as much damage as they can
7663s apply uh reasonably without any
7665s disruption on their guns but they just
7667s can't get very close but these teams
7668s kind of staying around 50 kilometers
7669s away from each other poking and prodding
7671s unfortunately for both the teams I think
7673s you do need to burn in eventually if you
7675s want to break lodgy the Sentinel of your
7677s Millennium uh now being taken down a
7680s little bit Low by the side of white
7682s skull but it is finally caught by the
7684s ineros so they're not going to kill that
7686s I mean if you look at the scoreboard
7688s white school are actually in a one-nil
7689s lead here from it from snuffed out only
7691s bringing 99 points so if I'm white
7693s school I'm actually saying yeah okay
7695s we're fine you know let's chill let's
7696s see what happens let's run it to time
7698s you know they the onus is on them to
7700s make the first move both these teams are
7701s clearly willing to play it slow they
7703s know that they are you know set up for
7704s range DPS they've got fairly similar
7706s comps if you've got a one-point lead and
7708s you think the other team might be forced
7709s into making a mistake to try and right
7711s that wrong as they perceive it then yeah
7714s power to you do it
7716s out versus sooner or not I feel like you
7718s kind of got to play like a shield Rush
7719s matchup though just go in at zero and
7721s make efficient trades this kind of like
7723s poking a product at long range I mean
7725s you're using longer range ammo it
7727s doesn't do as much TPS you're dealing
7728s with on an Eros uh who's gonna be able
7730s to rep up that amount of DPS especially
7733s because once again both these teams have
7734s brought uh quite a bit in the way the
7736s war Cruisers uh so they're missing out
7738s on a DPS Cruiser and a comp that's
7740s supposed to have a DPF ships typically
7743s uh in fact in snuffed out the case they
7745s brought two uh e-war Cruisers so that's
7747s double that they finally have a bit of
7750s damage onto this harboring or navy
7751s issues it looks like snuffed out are
7753s finally burning in uh to krapotkin Peter
7756s at the moment he's down to half armor
7759s remaining and the ineros hasn't quite
7760s caught up to him yet uh the ineros is
7763s not being targeted by this e-war at the
7765s moment but he is not able to deal with
7768s the close range damage that snuffed out
7770s of bringing at the moment this is the
7772s attack from snuffed hair this Vengeance
7773s of lateral is charged angle scram and
7775s webble Miss harbingers you're saying
7776s reportkin is going into low armor here
7777s with now the full night of these snuffed
7779s out guns bearing down on him he's not
7781s going to be able to keep this up this is
7782s going to be very difficult in this
7783s Harbinger Navy Republican is going to go
7785s down are they going to be able to get
7786s anything in return can they get tackle
7787s near us they've tried to web off this
7788s Vengeance and stop him tackling down the
7791s harbinger but it's not going to be
7791s enough obviously the vengeance is going
7793s to be a very very sticky Target to get
7794s off him once he's once he's on and he
7795s goes into Hull krapoken into Hull
7797s yeah he's not getting any reps right now
7799s we see uh lots of the damn pressure
7801s going on to yabi in the oniros and
7805s finally with uh krapokkin Peter going
7808s down this does leave snuff out with the
7810s uh same size attack bar but still much
7812s more control and much more ehp available
7815s to them there are maybe Omen as well as
7817s Slim Jim Tim who has been webbed by the
7820s Vengeance as well who did not die to the
7821s initial volleys that came in from white
7824s squall yeah that was a very nice switch
7826s and push from snuffed out there at the
7828s same time coordinating the movement of
7830s the Vengeance going in to grab something
7831s with the damps onto the an arrow
7832s stopping them from getting reps and
7833s being able to punch through him before
7834s those reps can land they are going to do
7836s the same sort of trick on the Navy
7837s Airmen of slim jim he is featuring on
7839s the edge in Hull here probably going to
7841s go down very shortly and the aniros will
7843s probably be the target after that yabby
7844s in the nearest scrambling webbed down so
7846s he is primed for the picking here
7850s yeah I mean it's
7852s enough to out pulled the trigger and
7854s they just had uh the better option when
7856s they finally did they're also getting
7858s some damage on the spitball of Hillary
7859s uh kenned
7861s um
7862s really they just have their pick of the
7863s litter now that they've devolved into a
7866s brawl and they are just stronger at the
7870s moment in terms of raw DPS we see their
7871s attack bar has not changed at all
7872s meanwhile the attack bar uh from white
7875s squall keeps getting smaller and smaller
7877s and smaller and once the simple goes
7878s down it's going to be smaller again so
7880s it does 500 DPS unheated uh 600 DPS
7883s heated uh if it's Shield fit does a bit
7885s less of its armor fit simple goes down
7887s they can now maybe focus on another
7888s sound maybe go on to one of the larger
7890s ships they have their picket of litter
7891s really
7893s yeah it's going to be a slow bleed out
7895s from here for white school
7896s um yeah as you say snuffed out just
7898s pulled the trigger very very effectively
7899s managed to communicate there's different
7900s elements of their comp and yeah well
7901s execute to switch those damps across I
7903s like this adaptation of the comp here
7905s bringing these two damp chips seeing
7906s that the white school band The carries
7908s and said well you know they've zoned in
7910s on that and said you don't want to see
7911s damps we can we can work with this we
7913s can we can work some celestances in here
7915s and yeah a good choice for a good comp
7918s adaptation to the bands coming out and
7919s and encouraging for their route forward
7921s for sure
7923s yeah this is the team that made it in
7924s through the gallante gamble I will uh
7926s also point out that last year
7929s um the team that made it in through the
7931s last chance to qualifier in feeders I
7934s believe that was Odin's call ended up
7936s playing uh to second place in the
7938s alliance tournament uh so we'll see how
7940s well snapped out does with those extra
7942s matches and feeders uh that said they're
7944s under this arbitrator of dab statsarik
7947s should be an easier Target to kill than
7949s the Hound just because the bomber seg
7950s radius is so small they also have a bit
7952s of damage onto the Confessor of uh hey
7956s I have no idea how to pronounce that
7957s yeah
7959s the average Tiger goes down and uh just
7962s working on the low end as you do instead
7964s or Dad yeah I'm a little bit surprised
7965s they didn't go through the nearest but I
7967s mean if they've got him scrammed they've
7968s got them held there and they're punching
7969s through the small the slow end just fine
7970s you know they're killing off the slip or
7971s the arbitrator
7972s you know why not keep doing it if it
7974s ain't broke don't fix it and they're
7976s clearly making progress in the match not
7977s really losing anything infinitas you
7979s know going to be saying there's not much
7980s damage coming in they're all damped out
7982s obviously as we said at the start of the
7983s match as the e-board gets more and more
7985s concentrated it becomes more and more
7986s difficult than Navy brutics the Estates
7988s probably having great difficulty
7989s actually locking anything at all here so
7991s you know just take the three kills take
7992s clean up slowly methodically and you
7995s know cleanly no need to try and make any
7997s rash decisions try and maybe you know
8000s burst through the nearest local tank
8002s just
8003s keep bumping DPS get get off the hand
8005s get rid of this vipple
8006s I have spot DPS between the hound and
8008s the verdicts Navy issue which is keeping
8010s yabby and the ineros Very occupied right
8012s now he was able to get half the armor HP
8015s back of Ram uh gadreen
8018s um earlier on but he is losing his
8020s Britax Navy of a lieutenant alter who is
8024s now in a structure some damage going on
8026s this Vegas and the Sentinel view
8027s Millennium actually hitting structure as
8029s well so this won't be a completely clean
8031s uh match from snuffed out but they have
8034s snowballed sufficiently and I wouldn't
8035s be surprised if they're able to keep the
8036s Sentinel up and they do an Eros and
8039s finitos doing very well in this instance
8042s yeah and at this point for snuffed out
8044s the alliance tournament this year at
8045s least has been a success I mean they won
8047s 40 skins through their run through the
8049s feeders from four wins there they get
8051s another win today that's another 10
8052s skins 50 wins for the team they haven't
8054s risked their Flagship they've lost some
8056s ships on Thunderdome they're free
8057s they've lost no ships here on
8058s Tranquility so you know it's all profit
8061s margin for snuff so far and props to
8063s them for for coming in strong at the
8064s start
8066s Confessor going down as well
8069s and it's just an a star day and an Eros
8071s and Harbinger I mean clean Victory from
8073s snuffed out uh that's what we want to
8075s see in a lot of these mere matchups is
8077s uh if the team has the cleaner Victory
8079s they obviously uh uh make a strong case
8084s for themselves moving further in the
8085s tournament especially because we've been
8087s seeing a lot of pseudo dad today they're
8089s finally onto this harbringer of Carl to
8091s zash and I think they're just going to
8092s ignore the ineros for now kill the
8094s harbinger kill their start eye and then
8095s finally the neros maybe not times 34
8098s seconds remaining so we might not even
8100s uh get to full wipe before the end of
8103s the match yeah I think the ineros May
8105s well be muted out by this point with The
8106s Descent long grid
8108s um you know just pumping us into the
8109s Navy Olga as well and it's gonna be very
8111s difficult for him to really keep
8112s anything alive that Eeyore is going to
8113s be so overwhelming and yeah it's just
8115s gonna be a a quick wipe up here for
8117s these last 20 seconds of the match for
8118s snuff that will be able to celebrate
8119s their Britain but what does this mean
8120s for white school I mean they are going
8122s to have to go up against the loser Brave
8124s Collective your own team versus White
8125s Flag which is coming up next
8127s um that's going to be a pretty dangerous
8128s position for them I think yeah
8130s yeah I think Brave uh if they lose that
8133s they were a top uh 12 team last year uh
8136s made two and two uh two through the
8139s upper bracket two through lower bracket
8141s so uh can be quite scary for white
8143s squall at the same time if White Flag
8145s ended up getting upset by Brave
8146s Collective uh it would mean they're up
8149s against what a lot of people have said
8151s is the number two team in the tournament
8152s as they are hydra's practice partners
8154s with that though we're gonna take a
8156s quick break when we return the desk will
8158s break down that match and bring us into
8159s the next one
8172s oh
8212s foreign
8246s with a commanding victory over white
8249s squall mystical might we were watching
8252s that match it looked kind of a bit
8254s stalematey at the start we were actually
8256s questioning is it going to happen is the
8258s team going to win a match without
8259s killing a single ship is a team going to
8261s lose a match they're killing a single
8263s ship by virtue of Simply Having one team
8265s bring a 99 point com but that does not
8266s be that's what I ended up however during
8268s that match
8269s we were taking notes and you as a note
8272s to my note sheets and it just says basm
8275s is wrong yeah can you please elaborate
8277s uh so I disagree that the purify would
8281s have been a better choice as a bomber in
8282s that match one of the things that we
8284s need to consider is that damps are going
8286s to be more prevalent in this tournament
8287s alongside you know track Interrupters
8288s all that kind of stuff and with the
8290s Hound I believe you get an additional
8292s Med slot over a purifier which means
8294s that you're able to bring more in the
8296s way of things like remote eccm if you're
8299s going up against jams remote lock range
8301s or scan res depending on whether you're
8303s being damped by you know scammers damps
8306s or lock range damps from the celestees
8308s that we saw on grid and also importantly
8310s it allows you to bring one of those
8311s Target painters that we just spoke about
8313s which allows you to apply your damage
8315s more effectively to smaller targets so I
8318s I think the Hound is a fairly decent
8319s choice I know Baza did mention that the
8322s Hound also allows you to bring
8323s explosively bonus damage to a comp where
8326s a lot of your damage is tied to Thermal
8328s because of the railguns and the lasers
8329s but also em as well a little bit of
8332s kinetic so explosive is really one of
8334s the damage types that they didn't have
8336s much of and I think that filled the hole
8338s quite nicely awesome now CCP Swift
8340s during that match I mean this is just
8342s taking on from most people talking about
8343s all the different damage types you were
8344s just commenting how good all the
8346s different damage effects are on the
8347s missiles talk to a little bit about that
8349s what's new yeah so with the Viridian we
8352s changed a few things with missile
8354s effects in game so when you are firing
8357s for example mjolnir missiles you can see
8360s those blue explosions and it's really
8362s the the teams that are responsible for
8365s this are really trying to make it so
8366s we're not just making visual changes for
8368s the sake of changes right we're doing it
8370s so you can learn a little bit of more
8372s information based on like how these
8374s explosions go so you might be seeing
8376s like oh there's some red explosions over
8378s here there's some blue explosions over
8379s here but now you know like what damage
8382s type these people are firing their
8383s missiles for uh you know like oh maybe I
8386s have to overheat my thermal hardener if
8387s they're shooting thermal at me without
8389s trying to like look at the damage log
8391s and just try and like hyper focus on it
8393s so it's a really nice way to you know
8396s just get better at the game by looking
8397s at the game of course it has a lot of
8399s color to the universe as well uh we see
8401s even more color coming in uh with the
8403s skinner too uh I think it was three
8405s minutes 14 seconds from when that
8407s launched until we had our first pink
8408s structure in space I believe the Holy
8410s Roman Empire uh Mark resurrect is his
8413s Corp they had a pink fortizarre in just
8415s over three minutes which is uh I guess
8417s we should have expected that yeah pretty
8419s much
8421s it looks like when you travel through
8423s space you see so many like pink uh keep
8425s Stars pink Ford is ours of course the
8428s players would just pick pink for
8429s everything yeah of course now we can uh
8432s we can actually look at one of our
8433s graphs right now so we have this kill
8435s chart which is going to show us the top
8437s 10 battle Cruisers in Alliance
8439s tournament uh this goes back all the way
8441s to Alliance tournament seven this is
8443s individual fieldings of those battle
8445s Cruisers so we can see the top one the
8447s slept near by far uh almost 700 Slackers
8451s have been fielded in the livestream
8452s matches the second one I probably
8453s wouldn't have guessed that myself but
8455s it's the EOS it's a chunk darn from the
8457s slept near but that's still a
8458s criticizable amount of them I guess of
8460s course the business years where drone
8462s comps were super popular and it's a
8463s super valuable ship for that but then
8465s the British Navy issue and then the
8467s British starting to really like Chase up
8468s uh into the top four as well Mr Kumai
8471s anything else can I jump out at you here
8472s I actually
8474s quite like seeing the damnation down
8475s towards low rent I mean it's one of the
8479s command ships that isn't really known
8481s for doing a lot of damage but it is just
8484s a brick so it's like just the chicken
8486s that sits on top of you and you can't
8487s move it tackles you down it plinks away
8490s at you with its damage but it's not
8491s going to be like breaking your tank
8493s alone probably
8494s um so I think it's quite nice to see
8495s that up in there
8497s um but the Britax Navy being so high up
8498s already before we go into a galente
8501s sponsored tournament where
8503s galante Navy ships are going to be a
8505s point reduced compared to their
8507s counterparts I think we're going to see
8509s that bar Surge and maybe overtake the
8511s eels you know the slept near is
8513s definitely one of the sort of iconic
8515s ships of Alliance tournament over the
8516s years It's featured in in many comps
8518s like uh fly killer for example it's
8520s basically built around the slept near
8522s and if you go back long time ago it was
8525s pretty much the the hull people would
8527s associate with Alliance especially back
8529s in the days
8531s um Elise Randolph when you were playing
8533s a part of a part of course part of
8535s pandemic Legion there uh the slept near
8537s was a super super powerful ship still is
8539s we still see it being used all the time
8540s but just not quite as often as uh as we
8543s used to yeah there's a lot more parity
8545s in those Hills uh recently we've seen
8548s like the Resurgence of the Nighthawk uh
8550s you were talking about the damnation
8551s like it paired really well with the
8554s sacrilege uh thing we just couldn't kill
8556s anything and these guys would slowly
8558s pick you apart
8559s um yeah EOS as you mentioned uh during
8562s that everyone's favorite uh drone era
8566s where you just dropped drones run around
8567s the arena and hope you don't get caught
8569s and then every once in a while you make
8571s a turn and then all the drones hit and
8572s explode like a linchpin and then the
8574s game game's over yeah that was even
8576s worse when you had one drone bunny who
8577s so you just as a player you just
8579s undocked and just burned around you
8580s didn't even have to lock people and
8581s press F someone did that for you so I
8584s I'm glad that the Drone meta has
8586s slightly passed us on now
8588s um we have just a couple of minutes
8589s until our next match which is brave
8591s Collective versus White Flag so let's
8593s take a look at the bands for these two
8594s teams and see what they have chosen to
8596s avoid facing here in the last term at
8598s 19. any moment now we shall look at the
8600s bands here we are okay so brave
8602s Collective Banning out the executive
8603s Navy issue already becoming a staple
8605s band as is the Blackbird nothing
8607s surprising they're sentinelawn carries
8608s again I feel that's not super unexpected
8611s powerful e-warships for a little amount
8613s of points White Flag going for the
8615s Ishtar the Armageddon the Bargas and the
8617s curse curse mystery you spoke about that
8619s before what do you think about the other
8620s three bands uh the Ishtar I think is a
8623s fairly wild one to throw out there I
8625s don't think we've really seen any drone
8627s comps fielded much at all so far in the
8629s tournament I mean we're only so many
8631s matches in but most people are screwing
8633s towards just like lots of medium guns so
8635s the Ishtar is a strange ban I guess it
8638s does offer you a little bit in the way
8640s of heavy tackle that's fairly difficult
8642s to dislodge but if you were Banning out
8644s a drone comp you might want to ban the
8646s EOS for example or you know vax navies
8649s or something that's a little bit harder
8651s to replace because there's no like for
8653s like ship that you can replace it with I
8655s think the itch does fairly replaceable
8656s the bar guest band is also fairly
8659s interesting I can't quite remember what
8660s was picked for the brave collective's
8662s flagship
8666s so if it's not the bar guest it means
8669s that they can't feel well guess at all
8670s see Armageddon Navy issue interesting
8673s which is unbanned
8674s I mean so a thing with the flagships is
8677s that if for example with Armageddon Navy
8679s issue were banned in this case they
8682s would still be able to fill their
8683s Flagship Armageddon Navy issue because
8685s it can be used to circumvent bands
8688s um which is why I was asking whether the
8689s barges was what their Flagship so I
8692s guess it just limits their choices I
8694s don't know why they banned the
8695s Armageddon
8696s that seems like a fairly strange one as
8699s well it's annoying to get new
8700s today just it looks like they went
8702s through the strategy of banned stuff
8703s that's annoying to fly against yeah
8706s but I don't know if it's necessarily a
8708s ship that would prevent you from winning
8710s a match so I don't know I mean we'll see
8713s maybe they were practice Partners at
8714s some point and they know what each side
8715s can bring or maybe they've just been
8717s traumatized in their own practices
8718s against Armageddon and ishtars for some
8721s reason I believe again does get a newt
8724s range bonus so it's one of the longer
8726s ranged uh Newton chips that you can
8728s field of course the curse if you go full
8730s Meme and stick a large Neutron that you
8732s can mute out to like 80 kilometers of
8734s course you you die if anyone even looks
8736s at you the wrong way because you have to
8738s sacrifice everything else to fetch your
8740s one meme mute on it but it's kind of
8742s cool I guess uh well I guess it's time
8744s to find out as we head over to the arena
8745s with the casters Wagner cross and yentan
8753s hello everyone and welcome to this match
8756s and we are about to see a brave
8758s Collective go up against White Flag here
8760s two relatively good teams this is a
8763s match that we normally expect to see
8764s much much later on in the brackets but
8765s we're getting curated to it day one and
8768s we have Brave Collective here in a I'm
8771s not entirely sure what that composition
8773s is uh but what have white flag brought
8775s here uh for a swing nut they've brought
8777s one of my favorite comments to shout out
8779s because they brought Boom headshot I
8781s love it so much they've got four ships
8783s all with artillery and all it takes is
8785s one lucky volley and a ship gets
8786s obliterated with brave kind of bringing
8789s I don't know armor I guess is the word
8792s entire little bit of control with the
8794s Army in the celestes but I really feel
8795s it's not going to do much against this
8796s Con match underway it looks like a
8799s slower version of the pseudo dad setup
8801s and that novel is taking a pounding but
8803s his ADC has been clicked he's gonna
8806s probably live through that he just needs
8807s to get a bit of transversal and be able
8808s to survive and the rest of the Brave
8811s comp here is pushing in so it looks like
8812s they want a brawl they need to be
8813s utilizing those Cruisers to lock some
8815s things down those Old Navy is going to
8817s be critical here and it looks like a
8819s white flag have noticed that pounding
8820s DPS right back into bracus there what do
8823s you think uh they should be focusing on
8825s tackling down here from the White Flag
8826s team
8828s uh sleigh I don't know because it's very
8831s much gonna be much of a game of catch
8833s something I don't really care what it is
8835s to begin with but catch something first
8836s and then decide what to do from that
8838s point onwards because at the moment they
8839s kind of need to go do that because
8840s otherwise they're just going to be kind
8842s of shot to hell to be fair though
8843s they're organized their their battle
8845s Cruisers pretty tanky stuff so is the
8847s guardian and they're supporting the
8849s noble Avengers pretty tanky is what I
8850s think the weak spots here might be the
8852s ones that get obliterated is the RB and
8853s the celestis they T1 resists and a lot
8856s of volley from these battle Cruisers
8857s could really remove them but that'd be
8858s said the vengeance is being shot rather
8860s hard right now
8861s yeah both of these frigates are doing a
8863s good job though they're staying behind
8864s the main the front line of those Old
8866s Navies they're making sure they have the
8867s ability to pull back into the guardian
8869s whenever they start getting shot and
8871s also that crucifies taking a ton of
8872s damage now finally the uh the pseudonym
8874s nature of this setup just working really
8876s in their favor the crucifier is going to
8878s slowly get a bit more yeah getting his
8880s transversal up reducing the amount of
8882s DPS that can be applied but that was a
8884s great little swap there keeping white
8885s flag on their toes it's gonna be a
8887s positional game
8888s all it needs is for one team to set to
8891s mess up all it needs is one of these
8892s frigates to not have transversion for
8894s long enough or one of these battle
8895s Cruisers from White Flag to get caught
8897s and things will turn instantly
8900s yeah and uh well one of the great parts
8902s around is what Tim Baron is going to do
8903s some amazing work you're trying to keep
8904s his team alive especially because these
8906s were the crucifying the Moors not much
8908s buffer to play with there you're really
8909s going to be on the ball with that and at
8911s the moment he's doing well the chrisfire
8912s is holding he drops the three oh he
8913s drops in the armor some damage coming in
8915s the venture's now going into low armor
8917s as well these might just go
8921s there we go
8924s no that's not good we're gonna get the
8926s crucifier and trade but OJ Deeds the
8929s crucified MJ deed away from the DPS
8931s amazing little play there from Monkey
8933s onlin enough to keep him alive for just
8936s a little bit longer in this game and
8938s meanwhile they've only got one frigate
8939s now the nurkaline he just gets you why
8941s are you say that why'd you say that
8943s why'd you say they're gonna frigate they
8945s heard you
8947s oh my God that's the power of artillery
8950s ladies and gentlemen Boom headshot two
8952s ships gone took him a little while to
8953s get to it now Chris fire is still alive
8955s and now it's the only thing is now it's
8957s pretty chunky stuff but I think the
8958s obvious lessons might tend to still be
8960s the right cool but who do I what do I
8961s know these guys are doing way better
8962s than I can say
8964s Absolution okay
8965s yeah it's not it's not close to game
8967s over yet but now it's going to be really
8969s really difficult like I said it's down
8970s to just these two organ AV issues the
8972s only things that can potentially land on
8975s one of those slept nears and lock them
8976s down and they need to do that at this
8978s point they need to take some of this
8980s long range DPS off the field or they're
8981s not going to survive look at dujac now
8983s in about half HP there's probably a bit
8985s of bait tank in there there's a there's
8987s no reason to wrap him up until he gets
8988s relatively low although Ali Aras is also
8990s taking DPS look at that it doesn't look
8992s like they're quite on top of her yet but
8994s they are getting close and that is gonna
8996s be terrifying they're just pulling
8998s around the back line and without no
8999s frigates to threaten it oh no
9002s the point is about the sheer amount of
9004s ECM drones currently on the Absolution
9006s of do Jack I'm seeing at least three
9009s maybe four flats of hornets on it I've
9011s lived that hell do Jack I feel your pain
9014s through and through the garden goes pop
9017s and at this point they're going to get
9018s picked apart really aggressive they
9020s haven't caught anything they're being
9021s kited unless they pull a miracle out of
9024s their hat I fortunately I think this is
9026s gonna go Only One Direction
9028s yeah all the rep Bots just left on
9030s xandar who was taking you know some DPS
9032s I guess
9033s um not swapped over to Ali Harris quick
9035s enough and that alone just let her die
9037s unfortunately
9039s great Logistics pilot but just not quite
9041s able to run away from the sheer levels
9043s of long-range DPS that uh hoodie Mafia
9046s and the rest of the White Flag gang have
9047s brought to the grid here
9050s I'm trying
9051s to way around this for this team they're
9053s not really fast enough to catch anything
9054s and they're not really being able to
9056s kill anything either because they're
9056s being uh just Kylie entire way through
9058s maybe an mjd player could maybe adjust
9061s this board a bit but I feel like this
9063s was going to kind of go the same way at
9064s least on wallpaper if dread pirate
9066s Roberts could intercept on
9069s uh the sleptner hoodie Mafia maybe but
9071s he would have had to start moving in
9072s that direction a good while ago they are
9075s going to eventually catch the hurricane
9076s Fleet issue of grunt Cato here it looks
9078s like but it's not going to be enough now
9080s at this point that they're just not they
9082s don't have enough DPS left on the grid
9084s to start burning through all this ehp
9085s especially as the arbitrator and the
9087s celesters get taken off the grid yeah
9089s even if they're at the BPS unfortunately
9091s it's just going to be like a losing race
9092s the Osprey will keep repping as hard as
9094s possible to keep the hurricane flee up
9095s just for long enough whereas their team
9097s has lost their logic all they can do is
9099s basically just rely on the experi
9101s arbitrator they can't
9103s yeah we were uh we were both serenaded
9106s by the Lamentations of fear weiner in
9109s the moments leading up to this match
9111s um we can only hope that he has uh
9114s survived watching this with his sanity
9116s interactors Brave now just gets slowly
9118s picked apart here
9120s the trick is to never be sane to begin
9122s with but they've gotten some damage on
9124s the Osprey but uh unfortunately he is
9126s also a billion trillion miles away from
9128s every single Target this team initially
9130s the um White Flag team was sticking
9132s together kind of moving as a group but
9133s now at this point the scale themselves a
9135s little bit because it doesn't really
9136s matter anymore they can kind of move
9138s into different spots and sit where they
9139s want to sit
9140s there's literally nothing they can do
9141s about it
9143s yeah and plus they're flying a Max
9145s threat team that doesn't have the
9147s maximum amount of threats you know I've
9149s never been a fan of the uh the mixing of
9151s those two archetypes if you're bringing
9153s the maximum amount of medium guns you
9155s want to just focus on that strength and
9158s use it to crush through the fact that
9160s they couldn't break a crucifier a tech
9162s one ewall frigate with a composition
9165s whose main advantage is the ability to
9166s be able to do that and then brawl which
9169s is the main differentiator between it
9170s and fly killer it just says a lot about
9173s the comps construction here
9174s unfortunately
9175s exactly that's a little should be a lot
9177s of medium targets that can destroy
9178s basically any small ship and the fact
9181s that they couldn't get the Chris fire
9182s the moles a high in oil Jack they
9184s couldn't really break any of these small
9185s scale stuff and just kind of got
9186s controlled kited and killed
9188s it is man I just hate to see it but you
9192s know there are chances perhaps a team
9195s like this could uh definitely pull it
9196s back in the losers bracket right in the
9200s past
9201s they didn't have a Target painter I'm
9204s not gonna lie I wasn't looking for it
9206s throughout the match but you know just
9207s one TP probably would have been enough
9209s to tip tip them over the edge when
9210s trying to shoot that crucifier too and a
9213s quick note as well is that whenever you
9214s see um Boom headshot There is almost
9216s always
9217s always without fail a hyena in the comp
9220s and sure enough White Fire border and
9222s hyen is basically the perfect ship to
9224s bring into boot match shot because it
9225s both slows them and boot blooms they're
9227s sick it base makes any ship just dead
9230s meat
9231s so very good uh pretty much the standard
9234s pick there but it's still a very good
9235s pick to bring and knowing how to use
9236s your comp
9238s yeah and I think profits the prophecy
9240s Navy issue is going to be one of the
9241s sneaky overpicked trips of the
9243s tournament it's the first tournament
9244s where it's been legal to pick it
9246s obviously last year if they didn't exist
9248s and uh oh sorry
9252s they had just existed uh but they were
9255s Exempted from being picked in the
9257s tournament because we weren't sure about
9258s how to balance them and you know we're
9260s just going to see these new this new
9263s section the murm Navy issue already has
9266s been picked a ton in feeders and expect
9268s we'll see that continue but the prophecy
9270s Navy issue is just so so powerful it has
9273s all of the Drone Bay for utility which
9276s is key in these tournament matches and
9278s then it does you know 500 600 even 700
9281s DPS with its turrets it's good to see as
9284s well the old dogs of um of the lights
9286s tournament pedigree the slept near being
9288s the old king of fly killing the old king
9290s of mimitar Rush there may be some new
9292s dogs in the arena with the Navy battle
9293s quiz but I tell you right now the slept
9295s near does not care
9298s absolutely it is gone through pit Peaks
9301s and troughs Peaks and troughs as All
9302s Ships do but uh whenever the
9306s whenever we see memital rush I slept
9308s near as the key is the key part of it it
9310s moves fast and it hits hard and what
9311s more could you ask for in a ship
9314s anyway with that uh torment over let's
9316s hand it back to the studio
9343s are you ready yeah see somebody's house
9346s on the way what do you think it would
9349s feel like if a ship worked through your
9351s house I might have some weird effect
9353s like imagine like sneezing like they get
9356s explosive diarrhea or something like
9358s that
9359s I like the sneezing more
9362s if he's out of your ass
9367s hey what you started with the all right
9372s you know what jump this never happened
9374s let's move on
9375s here's our secondary Target this is me
9377s broadcasted now then we can
9384s I want bubbles all over this bit nice
9387s I'm done now do it now
9405s White Flag bear with a solid win over
9408s Brave Collective uh who need to hook up
9410s their trousers now because they are down
9411s into the elimination bracket uh in I
9414s mean a systematic dismantling there of
9417s the Brave Collective team
9419s um by White Flag who are basically
9421s comprised of the members of lock range
9422s enjoyers from Alliance tournament 18 who
9425s uh I believe joined fifth place which is
9428s pretty respectable finish uh just
9431s outside the the threshold to get a
9433s direct invite so they had to go through
9435s uh the feeders this year of course they
9437s went through with relative ease they are
9439s a solid solid team I believe they're
9441s practice partners with truth honor light
9443s the current defending Champions and you
9445s can see that in the comp that was
9447s brought there exactly the same as the
9449s comp that we saw truth honor light
9450s bringing in match one and we were
9453s talking a little bit about these sort of
9454s archetypes during the match Blackberry
9455s pirate you've rejoined us tell me a
9457s little bit about what we saw fly killer
9459s so the flight killer setup is generally
9462s you bring a lot of artillery ships and
9464s you try and Alpha something right off
9466s the bat we did not see that happen there
9468s because Brave actually flew really
9470s really well and uh it's kind of set up
9472s to just like one shot something and
9475s didn't quite happen like that they kite
9477s it around for a while dodged a lot of
9479s hits and then eventually
9481s um some things happened quite a lot of
9483s things happened but it ended up uh that
9486s brave was unable to keep their small
9488s ships alive because that is what fly
9489s killer is really good at is blowing up
9491s your frigates and then they slowly got
9492s dismantled over time yeah we saw a
9495s really interesting thing it looked like
9496s the crucifier on the White Flag side
9498s made a mistake and burnt out his prop
9500s mods but uh he and the team recovered
9503s really well from that what happened so
9505s it seems like the crucifier at some
9507s point in the match burned houses brought
9508s mod and instead of just sitting on the
9510s grid and allowing himself to eventually
9513s die because he was much easier to hit he
9515s slow boated towards one of the mjd
9517s beacons that we have dotted around the
9519s arena and then decided to mjd from
9522s Beacon to Beacon to prevent the brave
9524s team from actually being able to catch
9526s up and destroy him so that allows him to
9528s remain on grid still effectively apply
9530s his tracking disruptors to a largely gun
9532s focused team which minimized their
9534s ability to threaten anything else in the
9536s fly killer setup it takes a lot of
9538s situational awareness
9541s um of what's going on in the arena
9542s positioning uh I mean in a good team you
9545s have nine other people usually
9547s um and you've got 10 enemies potentially
9550s and you have to kind of know roughly
9551s where everybody is at all times you have
9553s to know what you're doing you have to
9554s communicate it's not like a lot of
9556s fleets on Tranquility where you'll have
9557s maybe like NFC you'll probably when you
9559s warp in have one or two people who are
9561s discussing the strategy but once the
9563s match starts it tends to be just a lot
9565s of like talking communicating as
9567s everyone kind of knows what they need to
9568s be doing
9569s in a situation like this where someone
9571s has made a mistake and they have burned
9573s out their prop mod uh like how does that
9575s get communicated like what's the team
9577s Vibe when something like that happens
9578s Mister you've been in like these
9580s high-end teams like this yeah so I guess
9582s the the key thing to take into account
9585s whenever a mistake is made is assessing
9587s really quickly how much this actually
9589s impacts the strategy that you're trying
9590s to play with so the crucifier in this
9593s case burning is prop mod isn't as
9595s disastrous as it might seem since he was
9598s close to one of the beacons if he was in
9600s the middle of the arena with no beacon
9601s in sight then it's a little bit harder
9603s to play around but it's not
9605s necessarily damning to your team if you
9607s lose the crucifier because it is
9609s effectively a couple of tracking
9610s disruptors that you're losing at that
9612s time it's not crazy as like your one
9615s Flagship balgorn burning its prop model
9616s webs out because then that really does
9619s hamper the comp that you're that you're
9620s trying to to play so effectively
9623s communicating that you've burned your
9624s prop mod assessing your options
9626s understanding where you are in the grid
9628s versus where they are and what you can
9630s do to try and minimize or at least
9631s extend how long it's going to take for
9633s them to kill you
9634s and then just implementing that strategy
9637s now sorry about that uh the uh the key
9641s is that communication needs to be done
9644s without blame so if someone says that
9647s they've done their prop mod you can't
9648s spend like 10 to 20 seconds complaining
9650s that they burn their prop mod because
9652s it's already happened so you need to be
9653s spending that time effectively
9655s understanding and communicating a new
9657s strategy based on the information that
9658s you have
9659s instead of just saying like oh you're
9661s crap because you burn your front more
9663s than an at match and you've really lost
9664s the game right so I would say Keep Calm
9667s remain collected
9669s play to win and then after the match you
9672s can assess what went wrong and why and
9675s then take steps to actually adjust your
9677s strategy or adjust piloting because that
9679s these mistakes don't happen again later
9680s on when you're going up against even
9681s more difficult teams that have proven
9683s that they can win matches yeah and those
9685s micro jump uh beacons are in the arena
9688s there's uh nine of them there's one in
9692s dead center and then there's eight
9693s farming e-cube which is 100 kilometers
9696s across on each uh each side and uh that
9699s one in the center is like 87.5 thanks to
9702s our good old friend Pythagoras and they
9704s obviously ping you 100 kilometers
9705s straight forward so you can sort of move
9707s around in this Cube if you get on top of
9709s it we sort of a lot during drone comps
9711s or we might see it um if a team loses
9713s their um their Logistics Cruiser you
9715s might see them spread out to beacons if
9717s they can apply at range and they know
9719s they're not going to get reps they can
9720s just activate one of those beacons jump
9721s to somewhere else and get out of uh get
9723s out of Dodge as it were
9725s so let's look forward to our next match
9727s which is going to be Odin's call versus
9728s plug and play and see what these teams
9730s have decided to ban so uh Odin's call
9733s Banning out the Deacon the curse the
9735s Scimitar and the hyena uh nothing super
9738s outrageous here I don't think Plug and
9740s Play Banning the Deacon Natalia the
9742s Bargas the Le Shack and the trickle
9745s bands we see Odin's cult Banning the
9746s nearest and plug and play Banning the
9749s Nighthawk uh Blackboard pirate uh Le
9751s Shack I mean is that is that a
9753s bandworthy ship in your opinion it's
9755s super weird
9756s um we've seen Le Shacks be really good
9759s in the past but they are so high points
9762s nowadays so Le Shack's being 25 points
9764s means just bringing one is a quarter of
9767s your setup right
9768s um I don't know there's so many ways to
9771s counter them like when they first came
9772s out there was a tournament where they
9774s were discounted to insanely low points
9776s and they were oppressively overpowered
9778s uh since then we've kind of seen them
9780s for several years now where it's like
9782s okay well you know if you need it or you
9784s ECM it or you track and just to Oblivion
9786s they stopped being as powerful it's kind
9788s of a ship that I wouldn't necessarily
9790s say it's been solved like it's still a
9791s threat but it's not the same threat as
9793s something like a Vindicator is where
9796s even if you tackle a Vindicator it can
9798s kill your tackle like the shack we kind
9800s of know how to beat it and it's a
9801s massive Point investment uh last year we
9803s didn't see them do particularly well
9805s this year we have seen one lose so far
9807s I'm not sure if that means anything but
9809s I don't think that it's really it's not
9811s the ship that it was it's not this
9813s Powerhouse where if they bring a Le
9815s Shack we lose we're several years ago
9817s you brought alishak where you lost I
9820s think this ban might be coming from a
9823s place somewhere up here because uh
9825s Odin's call last year were one of the
9827s few teams that did bring the double the
9829s shack comp and did actually do
9831s relatively well with it I mean they've
9832s got to the the grand finals uh where
9834s they they lost on the end to truth on a
9836s light so clearly they like Villa Shack
9838s they've always liked the Le Shack
9840s um and this might be the reason why Plug
9843s and Play have chosen a you know he's
9844s always call guys they do favor that the
9847s shack we have one extra band here with
9849s four bands this year's maybe we just uh
9851s we just banned that that old boy out but
9854s as you mentioned we saw two the Shacks
9856s in a compelling run that's 52 points
9859s with point and flesh that's more than
9860s half I would go as far to say 52 of your
9863s available points uh being invested into
9864s just two ships I mean mystical Knights
9867s what's your thoughts on that it depends
9870s there are more efficient ways of using
9873s your points and being able to spread
9874s your damage out across eight ships as
9876s we've seen with some of the pseudo dad
9878s setups which is effectively just a bunch
9879s of Navy Cruisers and navy battleships or
9882s normal battleships at Battle Cruisers
9884s sorry that are being brought to the grid
9885s all with medium guns versus having all
9889s of your damage focused into two ships
9891s the issue with having
9893s you know a large majority of your damage
9895s being focused into Tula Shacks is that
9898s it's easier to neuter Tula Jackson is to
9900s new to eight damage ships that are
9903s across the arena from you so you can pin
9905s down one the track and suddenly half of
9907s the team's damage is stuck in one
9909s position whereas if you tackle down one
9911s Cruiser you've still got seven other
9913s battle Cruisers and cruisers pushing in
9915s towards your lodgy so it's a lot harder
9917s to screen effectively
9919s um but on the other hand the Le Shack
9922s again with a nice little bit of wacky
9924s Eve code there's a thing called a
9925s wrecking shot in even line and the
9927s lashac has a single gun and the more
9929s that it shoots at you the more damage
9931s that gun does sometimes if you're
9933s extremely lucky
9934s you can get a wrecking shot and it
9936s basically just deletes a ship if it has
9938s 11 off hit points because it I think it
9941s multiplies the damage that you would
9943s have done by a certain amount so it
9945s really does benefit from that little
9946s mechanic but it's not enough to want to
9948s gamble your entire 80 life on it well
9951s we're not going to see that now because
9952s they have banded and we are ready to go
9953s to the arena Odin's called bringing a
9956s flagship bar guest by the way so let's
9958s head in with our casters fear and Baza
9965s welcome back to the arena my name is
9966s Sarah Vonda joined by the Basilisk and
9968s on the red side we have Odin's call
9970s filling the first Flagship of the
9972s tournament in their flag bargast but
9974s unlike a lot of other Vargas costs the
9976s rabbit heavy Berg they have hams on
9978s their Loki's and navy caracal this is
9980s Shield Rush with the flag Berg what half
9983s Plug and Play brought but Plug and Play
9985s Very interestingly have also brought
9986s what looks to be a very Shield rushy
9988s comp pair with these sleptness you know
9990s naked mermaid on broadsword there's not
9991s going to be some easy targets here
9993s although they may find the uh the
9994s jackdaws getting picked apart here if
9995s they're not like miss outfit I think
9997s they have worked in at range so they are
9998s probably going to be like myself it so
9999s there is going to be a bit of a brawl
10000s probably between these heavier end ships
10002s the barges though
10003s um not wanting to risk that Vlog
10004s bloggers bringing it in close obviously
10006s he's got the range of the rapid heavy so
10007s they are going to try and pull away here
10009s the Osprey Navy issue from Odin's
10011s burning and straight away
10013s um well the rest of his team kites out
10017s for the time being the Salisbury Navy is
10018s rapid light fit so we will be able to
10020s deal with these uh LML jackdaws that we
10023s actually saw from uh plug and play in
10025s feeders as they were able to knock down
10028s uh I keep want to say Nano fiber tokens
10030s whatever their new name is uh that said
10032s their Shield exec Navy is being taken
10035s down pretty quickly right now by the uh
10038s rapid Heavies of Melinda one in the bar
10041s guest of course uh Shield bar guest
10043s Shield Flagship Bargas does something
10045s like 1500 1600 DPS uh just out of Rapid
10049s heavy Club so all alone can take down a
10052s field exec Navy which is not a ship that
10054s typically you see in Shield yeah I think
10056s this is really smart piloting from
10057s Odin's here they're using their low end
10059s to just sort of uh drive by scram drive
10061s by web where there was a web on gravity
10062s for a little bit there that's now
10063s dropped
10064s um but we're seeing this this Shield
10067s Rush comp as we called it but they are
10068s actually kiting around they're using the
10070s effect of the missiles they see what
10071s they're up against and it's a bunch of
10072s sleptness that want to come in close
10074s they need to round with those Auto
10075s cannons to apply reasonable damage so if
10077s you burn away you can effectively
10078s increase the range of the hams on those
10079s low Keys you can screen them off you're
10081s still doing decent damage at 20 30k the
10083s slept news are not so this is
10087s in taken down pretty low I think that
10089s was just the rest of the rapid heavy
10090s clip being used as well as some of the
10092s rapid lights from the Osprey Navy issue
10094s of graves Grace but he is going to be
10095s wrapped back up there's more damage now
10097s going on in this rupture of Nymph as it
10099s looks like the ham boats of uh of Odin's
10103s call have gotten on top of the uh Shield
10106s spray
10109s oh that's actually pretty big it's
10111s pretty important they could Frank that
10112s if they're all close to it but he's
10113s actually quite in the in the distance
10115s here there's a jackdaw next to him but
10116s there's not much else from Plug and Play
10117s actually on top of them here obviously
10119s with the two sluttoners the broads are
10120s not going to have the best damage at
10121s range but I think they are still
10122s shooting the Osprey they are doing some
10124s decent damage to the shield
10126s uh trying to do some damage to toast
10128s prop 995 but meanwhile they've already
10130s lost quite a bit of the uh low end or
10132s mid-end DPS from plug and play and
10134s deciph Lead issue gets deleted as the
10136s rapid heavy Clips come through with the
10138s hams of these double low case empirical
10140s Navy issues owns calls yet to lose a
10142s ship they're keeping their jackdaw alive
10144s right now uh which I believe yeah this
10146s is a tackle jacked all uh currently
10148s being tackled by a near but he is
10150s able to survive using that kaldari uh
10154s Hull or uh resists up against uh what is
10157s the tech 2 ammo of the nears uh to
10160s his Advantage remember not Navy issue of
10162s dentessi calden also going down and this
10165s is just an absolute Massacre from Odin's
10168s call
10168s yeah it's really difficult to play it
10170s when you've only got the Osprey for reps
10172s and you're trying to rep against what is
10173s actually a very high DPS company maybe
10175s kiting away from you but the way you're
10176s dopplering yourself into the missiles
10178s the rapid Heavens barges the hands from
10180s the low-keys the two other cruises as
10181s well there's gonna actually be a lot of
10182s DPS and it's very very difficult if it
10184s name possible for the Osprey to actually
10186s absorb that and keep stuff alive and if
10188s you get screened off as we saw these
10190s threateners get consistently do
10192s throughout the match just drive by
10193s scrams you know the Jack Dory guns and
10194s he gets a web on you he drifts out of
10196s range he goes to the next one you know
10197s it's very very difficult for the
10198s sleptness to get into meaningful damage
10199s range and we are going to see radicoss
10201s in the broadsword team captain goes down
10205s and now more damage going on a tank Plus
10207s in the osprey I think it's just a
10209s spiffle and maybe the rapid Heavies of
10211s Melinda going in and I'm at the moment
10213s toast part 995 in his own Osprey now
10215s dipping into armor
10216s he's not long for the world will be
10218s first Blood uh for Plug and Play so at
10221s least they'll have points this match
10224s they've lost pretty much all their DPS
10226s just two LML jackdaws and two slept
10228s nears versus the world their Osprey goes
10230s down as well and uh yeah Odin's called
10232s just putting on a clinic uh using Shield
10235s setups to their advantage and this is
10237s actually something we saw from them last
10238s tournament they were one of the teams
10240s that preferred The Shield bar gust over
10241s the armor bar gust
10243s um and one team that we see use the
10245s flagship quite often uh last year so as
10249s they make their way in through the
10250s winners bracket they will be up against
10251s the winner of temples calcif versus
10253s boundary experts uh as the one slapnaire
10256s goes down they're gonna go on a tour on
10257s gorp as well and maybe they'll let the
10259s jackdaws go for the edge of glory
10261s yeah I think we should just take well
10263s we've got a couple of minutes to spare I
10264s think we should just take a closer look
10265s at this Odin's called comp because it is
10266s quite an interesting setup they've got
10268s here with the two Loki's they sort of
10270s they they land on it gives them a very
10272s versatile aspect right because they can
10273s land or grid and they can say we can web
10275s you we can rush you know we've got ham
10276s lokies we've got ham cruises we've got
10277s rapid heavy Burgers we can rush you but
10278s they've also got that range control from
10280s those two Loki's if they need to kite in
10282s this situation if they come up against a
10284s Russia rush they've got that insurance
10285s they can still say we can range control
10287s you know we can keep those letters at
10289s range and with the Nighthawk band
10291s um the Claymore does a lot less damage
10293s you might think okay we're gonna go for
10294s the slept near and that's a good call to
10296s sort of sense out this adaptation from
10298s Plug and Play say you know we ban the
10300s night we're gonna bring sweaters
10302s um we can screen them off with two
10303s lokies
10306s yeah but uh as I said this is uh the
10309s type of thing that install has done very
10311s well they've uh been very good at these
10313s kinds of Shield setups as we see jacked
10315s off Chris Pronger going for the Edge of
10317s Glory don't think they'll live he does
10320s get tackled so uh won't be able to go
10322s for a boundary unfortunately but uh
10325s still with that we're going to take a
10326s quick break when we return temples
10328s calcif versus boundary experts
10351s thank you
10371s foreign
10388s thank you
10412s all right
10417s okay Sig you you are one of two people
10421s that couldn't listen and couldn't check
10423s bookmarks and find your own way out the
10426s route the entire route was literally
10428s bookmarked out to losac I bookmarked it
10430s 10 minutes in advance
10433s well unfortunately for plug and play it
10435s looks like the drivers were not
10436s installed this time as they get handily
10438s dismantled by Odin's call uh in what
10440s looked like a rush versus Rush matchup
10443s Holden's call just executed it super
10445s well uh Plug and Play maybe a little bit
10447s a bit of a stumble for them there uh
10449s mystical might where did it go wrong for
10451s plug and play it looked like that you
10453s know should have been a pretty solid
10453s start for them uh so we thought it was a
10456s fairly interesting matchup I think Plug
10458s and Play actually had the advantage to
10460s begin with when it came to what they
10463s should have done to execute at the very
10464s beginning of the match we had the Navy
10466s Osprey of the Odin school team burning
10469s in
10470s to the middle of the plug-and-play team
10472s and then managing to turn around and
10473s burn away with absolutely no tackle
10476s being aimed in his Direction so first of
10478s all if plug and player had to managed to
10480s pin down the Navy Osprey they'd been
10482s able to quickly and easily kill it
10484s already minimizing damage that they
10485s would have to later on tank on grit the
10488s next thing that they really struggled
10489s with was managing to burn in as a
10491s cohesive team we saw that Turin gorp got
10494s tackled off to the side often like a
10495s little corner of the screen by a rocket
10497s jackdoor no one else was next to him on
10500s his team which meant that he wasn't able
10502s to effectively clear the Jack door from
10504s tackling him which means that he can't
10506s contribute any of his damage to
10509s any of the target studies teamed in
10511s later on decides to shoot so what they
10513s should have done is have all of their
10515s brush strips group up they should have
10517s moved towards one target together if any
10520s of them get tackled by the speeple and
10521s the jackdaw they can then turn their
10523s weapon systems onto those two ships
10525s clear them really quickly because
10526s they're not going to tank against the
10528s rush that they had and then they can
10529s continue on their little journey to try
10531s and wipe out the Odin school team they
10533s didn't do that we saw them picked apart
10535s quite effectively by odden's call making
10537s the right calls to burn away when they
10539s landed on grid and noticed that they
10540s were also a rush team
10542s um and yeah it really showed that one
10545s team was just better than the other yeah
10546s of course Odin's call last year uh
10548s coming second in the entirety of the
10550s tournament so definitely a solid solid
10553s team they brought their Flagship bar
10555s guys here evading that ban uh let's talk
10557s a little bit flagships so Blackboard
10559s pirate what's a flagship what does it
10561s mean
10562s so the flagship
10564s you know first off as you just said it
10565s allows you to evade a ban they can only
10568s be battleships and it can be any
10570s battleship in the game besides a
10572s rattlesnake a valgorn a widow or a Le
10576s Shack and obviously you can't be a
10578s nester either as nesters are banned from
10580s the alliance tournament since then you
10581s could refit your stuff in the mid thing
10583s and that'd be way too cool and
10584s overpowered um but they allow you to
10587s evade certain module restrictions uh the
10590s key ones is guns and there's a couple
10593s tank mods not all of them there's a
10596s couple damage mods not all of them
10598s nowadays I don't believe that it's
10601s anywhere near as oppressive as yield in
10603s days but that's kind of a combination
10604s two of us not having you know uh
10606s hakeem's modified balgorns webbing you
10608s at 60 kilometers but generally they're
10610s just very powerful bargists are
10612s traditionally a very very common one I
10614s think that this year once again they are
10615s the most picked of uh flagships whether
10619s or not we'll see lots of them will find
10620s out you don't have to bring it in fact
10622s this is the second time we have seen
10623s anyone bring about uh a flagship but
10626s yeah they're very very powerful clearly
10629s Odin's had a plan here like they got the
10631s bargasband uh they chose to bring a
10634s Vargas but I actually was kind of
10635s looking at the Plug and Play team and I
10638s feel like their setup might have been
10639s set up to kill a flagship because it had
10642s a absolutely massive amount of
10644s short-range DPS and they brought a
10646s Hector so I'm kind of wondering if they
10647s banned the Bargas to try and like snipe
10650s the Odin's Flagship and Odin's are just
10652s like yeah nice try if we're better than
10654s you but I like when I first thought I
10656s was actually like oh crap they might get
10657s on top of it and just blow it up right
10658s away I was kind of thinking that as well
10660s when they came in I was like a rush comp
10662s against your Flagship sometimes you will
10665s see teams just like hey this this comp
10668s probably will beat us but we could just
10670s all in on this Flagship and get a very
10671s expensive uh kill meal especially if
10673s it's against one of the top teams you
10675s know they're going to invest in their
10677s Flagship they're going to put a lot of
10678s expensive modules on them sometimes you
10680s see these pop up on on zedcal and people
10682s who are maybe not watching the
10682s tournament they get the little
10683s notification in their feed like what the
10686s heck why someone lost 140 billion is uh
10689s Bargains like what the heck's going on
10691s just Flagship uh the cool thing as well
10693s but flagships obviously as you mentioned
10695s as I mentioned uh the Dodge bands you
10696s could just bring them but once they are
10698s dead
10699s you can no longer bring it that's it for
10700s the whole tournament so if you lose your
10702s Flagship on day one that could be uh
10705s that could be pretty bad for you
10707s depending where you come up against
10708s later it's always super handy to have
10710s one in your back pocket
10712s bicycle Mike we saw at the start there
10714s you know brush versus brush we saw
10716s Odin's pilling away
10717s but how did the other team not get on
10719s top of them anyway
10720s so I guess it kind of cools back to the
10723s fact that they weren't playing as a
10724s kikisive team so Plug and Play
10726s realistically should have been able to
10727s burn towards anyone on the audience core
10730s team and that Target should have
10731s eventually died the Plug and Play team I
10734s believe was faster than some of the
10735s ships on the Odin school team I don't
10737s think the Navy caracal is necessarily
10739s known for its speed especially when
10741s especially when compared to things like
10743s the broadsword you've got the slept
10744s nears as well also they're very fast
10747s ships
10748s but again they were just picked apart by
10751s the fact that the Odin school team had
10752s two Loki's which meant that they could
10754s effectively web the two slapners when
10757s they tried to burn in we had these
10758s people and the jackdaw that were able to
10760s secure some hard tackles on the
10761s sleptness when they were out of position
10764s and away from the rest of their team and
10766s then Plug and Play just never really
10767s made the call to actually clear those
10768s ships that would have allowed them to
10770s execute their strategy properly I think
10772s if they'd done that they would have
10774s actually been able to win the match they
10775s would have been able to get on top of
10777s the bar guest kill that they would have
10779s been able to burn off to things like the
10780s Osprey and kill that really quickly
10781s instead of killing it later on in the
10783s match like we saw they had much more
10786s damage they just did not play as well as
10788s they could have
10789s okay now before we move on to our next
10791s match which is Templars calcif versus
10793s boundary experts I want to take a look
10794s at the Templars team so templates have
10796s been around for a while now competing in
10798s various tournaments and here's their
10799s history in Alliance tournament
10801s specifically so the Last Spartan uh has
10803s been with them for pretty much most of
10804s this uh as is still answering a couple
10806s of the other guys uh 39 people have
10808s flown with templates calcif and they've
10810s had a pretty solid success for it uh a
10812s lot more wins than losses and look at
10815s this the last time they they lost a
10817s match uh last year was to truth honor
10819s light which is again pretty respectable
10821s uh they won against a lot of pretty
10822s solid teams there including Odin's call
10824s I believe knocking wooden's called her
10826s into the lower bracket at one point
10828s um and of course they famously upset uh
10830s Hydra reloaded in Alliance term I
10833s believe 15 and one of the first week
10836s matches everyone expected uh had to just
10838s walk straight through it and they did
10840s not uh 10 plus Cal so if that was the
10842s sort of them bursting onto the scene
10843s they then went on to win the alliance
10845s open which was the event run tournament
10847s in the gap between last year 16 and 17
10850s where we used a rule we called the Wild
10853s Card rule where because it was on uh
10855s London you could bring unique ships as
10857s in Atlanta price ships either two
10860s frigates or one Cruiser
10861s they stormed through that entire
10863s tournament they did not bring their wild
10865s card at any point they did not lose a
10866s single match I believe they lost
10868s something like five ships the entire
10869s tournament they defeated everyone just
10872s one two three four all the way straight
10874s through it was a phenomenal run uh since
10876s then we've been uh looking for them to
10878s do great things in their lives
10880s tournament proper um they are in the in
10882s the monument that is their logo there a
10884s line in the alliance tournament monument
10886s in Monarch so you can see them there but
10889s they're looking to get like the alliance
10891s tournament win or at least higher up and
10893s we definitely want to see that but now
10895s let's take a look at the bands for uh
10897s templas Castle versus boundary experts
10900s yeah so templates Banning out the curse
10903s The Sentinel the guardian and the
10905s universe boundary experts going for the
10907s curse the arbitrator the Deacon the
10909s Nighthawk and then with trickle bands in
10911s temples aside we have the crucifier and
10913s in Behringer expert side we have the
10914s abandon so uh Bart what do you see here
10917s I mean this is starting to look like
10918s curses you know let's get that thing
10920s right out of here Sentinel as well it
10922s seems fairly understandable those small
10924s newts can be really devastating on a
10925s logistics Cruiser and it's not really
10927s jump out to you here uh every single
10929s tracking disruptor ship has been banned
10931s there will be no tracking disruptors uh
10934s I'm sure somebody's about to be like you
10935s missed one but like almost all the
10937s tracking disruptors and guidance
10938s disruptorships have been banned so
10940s because of the rules you cannot fit uh
10942s tracking disruptors or guidance
10943s disruptors unless the ship is bonused
10944s the curse is Sentinel the crucifier and
10946s the arbitrator are banned
10952s that would be weird so that you could
10955s bring a pilgrim um I don't think you
10956s probably will they're not particularly
10958s great ships but maybe definitely have
10960s seen them in the live stream them yeah
10961s to do the band evasion but uh the thing
10964s you see is both teams got rid of these
10965s so maybe both teams are thinking Pilgrim
10968s math yeah this is this is the big five
10969s head this is the band meta the band
10971s spiral where they're like okay if we ban
10973s every ship but the pilgrim they're not
10974s gonna expect us to bring a pilgrim and
10976s then we'll bring it let's see four
10977s pilgrims now oh yeah I mean you could do
10981s four pilgrims on both teams and have
10982s eight pilgrims okay I mean that's that's
10984s that is
10986s to get four of the same ship
10989s um what do you think we will see here
10991s other than obviously pilgrims uh I think
10993s that we're probably
10995s if both teams are Banning this out I
10997s think neither of them want to see
10998s perjection against each other so I'm
10999s almost sort of feeling a kite thing and
11001s templas has been uh traditionally a team
11004s that excels at these like light missile
11006s and heavy missile kite setups so uh
11008s We've sort of seen one today if you want
11011s to call whatever tuskers flew a heavy
11013s missile kite comp but
11015s um that's kind of I feel like somebody's
11017s bringing a missile kite this time yeah
11019s boundary experts finished last year uh
11021s uh tied 13th templates ties seventh
11025s place so two top 16 teams here so this
11027s this is going to be a tough match for
11029s either of them let's go by any kind of
11031s projections going on here in terms of
11033s which team I think is going to win or
11035s composite they're going to bring to the
11036s grid anything I mean you can you can
11037s predict anything you want doesn't even
11039s have to be about you online like there's
11040s anything oh okay well in that case
11044s um it's preferable for the country that
11047s we are attempting to deliver if it's
11049s related we'll save the Pop-Tarts ravioli
11051s thing for later then yeah that's fine um
11053s I think that and I I'm gonna agree with
11056s bot here that we saw the abandoned band
11059s as well I Believe by bandra experts
11061s which also makes me think that they're
11063s looking to minimize as much projection
11064s as possible and looking to kite around
11067s the edges at the arena whether they're
11069s going to bring something like heavy
11070s missiles I'm not sure it's equally
11072s likely that they'll just look to bring
11073s battle Cruisers and cruisers again we
11076s didn't see really any of those bands so
11077s they could bring the Navy X secures they
11079s could bring the absolutions they could
11081s bring
11086s so there's still a variety of different
11089s types of e-war on the grid you've got
11090s the ECM you've got the damps
11093s and you got the damage all right it's
11095s time to find out uh as we go to the
11098s arena with your casters uh Wingnut and
11101s Yin tan
11107s hello ladies
11108s not joined by the golden one gen 10 and
11110s we have a beautiful match quad BC versus
11111s Triple Battleship and it's going to be
11113s very curious to see does Temple
11114s castleder Mojo or is it going to be
11116s absolute upset for boundary experts Jin
11118s my man tells what we've got going on
11119s here well but he was absolutely correct
11121s when he predicted that we were going to
11123s see some form of missile kite with uh
11125s boundary experts having brought a three
11127s Battleship Shield flight uh sorry King
11130s Slayer here with three rapid heavy
11132s missile uh battleships uh making up
11135s their top end and they're going up
11136s against this modified version of pseudo
11138s dad from templar's calcif so temples
11140s calcif here they're going to want to try
11141s and run in grab one of those typhoon
11143s Fleet issue or bar guests and just crush
11146s it down as soon as humanly possible
11147s maybe even try and stop them getting
11149s their first clip out meanwhile boundary
11151s experts just trying to spread out trying
11153s to live and oh no they're not even doing
11154s that they're moving head-on it looks
11156s like they're both going for the center
11157s of the Arena it's just going to be a
11159s bloodbath and we're going to see whose
11160s HP bar runs out first some man
11163s screamingly right the August fine blog
11165s is getting absolutely obliterate we've
11166s got four by the way but Navy Cruisers
11168s two Navy's two Orca navies so that's a
11170s lot of like Cruiser's support as well as
11172s of course the main core of four battle
11173s Cruisers but the augura there is no way
11175s you can run my friend he's just holding
11178s on for dear life actually might they are
11179s rapid Heavies he could maybe do it oh my
11182s Lord when you see two teams running into
11184s each other at the start of the match one
11186s team is making a poor decision and right
11187s now it looks like it's temples calcif
11189s who's made the poor decision that type
11191s of Fleet issue is already in low armor
11193s and it's a shield
11195s oh this could be the biggest upset oh
11198s because he has a lot of deepest about
11200s 800 plus DPS removed instantly but that
11202s that tell everybody's still going down
11203s no
11205s there we go that's one of the three main
11207s DPS ships off the field here for
11208s Temple's Castle now they're down to
11210s about two-thirds of their DPS whilst
11211s boundary experts look at that attack bar
11213s it's so big and it's so red it might as
11216s well be Cliff of the dock
11218s meanwhile they all go swim block is
11219s still being hit occasionally they're
11220s still trying to kill this auger with
11222s something there's no drones on it it's
11223s just someone is shooting at him and they
11225s could be shooting other ships around the
11226s entire core is right next to them and
11228s this auger is still absolutely living
11230s and he's gonna just wait till the end
11232s and come back at the very end of this
11233s match meanwhile killer in the burgers
11235s already going through Shields down to
11236s armor this is not looking good they
11238s might have thrown this one so much on
11239s the table boundary experts here just
11242s seeing their route to Victory and taking
11244s it full force ignoring the usual way
11246s that the play pseudo dad uh of going
11249s after these frigates trying to snap them
11251s off trying to get your aggression in
11252s they saw the hesitation from um
11254s templar's calcif they saw their
11256s opportunity and they pounced on it here
11258s look it's just gonna be clean up after
11260s this bar guest goes down because there
11262s will be nothing left to threaten them
11263s even with their Logistics down and you
11265s can tell them reload you still got bugs
11268s are stuck on reel right now because they
11269s can't kill anything the Orca just pops
11270s so finally they got really all good
11271s congratulations unfortunately you're
11273s already dead
11274s as the Park's about to go down at least
11276s one block of DPS this is they throw this
11279s infection through this is like I get
11280s some collusions in chat please oh my God
11283s what in the world is this yeah they're
11286s gonna take down this brutex Navy here
11287s that'll be the final gas from Last
11289s Spartan but it would take some
11291s absolutely God tip piloting to pull this
11294s one back Spartan would have to somehow
11296s manage to Juke their his way out of the
11299s rest of this game with that said he is
11300s free he isn't tackled right now there is
11302s a chance he could kite the rest of this
11304s out but the projection from all of these
11306s medium range ships is going to be enough
11308s to tickle him down he needs to have
11310s these frigates these frigates they need
11311s to screen for him they need to just die
11313s to give him a few more seconds a few
11315s more inches of HP just so that maybe he
11318s can get that reload off at the late game
11320s that's what they're playing for here
11321s they're playing to get an xlasb reload
11323s that's their only possible route to
11325s Victory
11327s this the Spartan is pulled back for more
11328s Spartan can activate and absolutely ruin
11330s this but it's it's a very hard to kill
11332s to climb the scaffold and Kieran are
11333s still alive providing him more time but
11336s that is that is gonna be such a hardcore
11338s four Navy Cruisers two one a Navy battle
11340s cruiser and then a command ship that is
11343s a giant wall of DPS and armor to rip
11345s them okay there we go all the frigates
11346s have now committed all the frigates have
11348s now committed they're trying to make
11349s this turn with the Bargas but he is
11351s scrammed and webbed that's that's almost
11353s certainly it because they're all within
11355s range nothing isn't tackled off uh in
11358s the 50 60 kilometer Mark where it would
11359s probably matter to his tank oh God they
11363s made it close though it it it's it's not
11366s entirely over yet but pretty much
11371s it's very unexpected
11374s I I honestly I am surprised to see the
11377s three battleships running in there was
11378s no in my opinion there was no reason to
11380s do that when you can engage while
11382s they're rushing towards you the fact
11383s that they charged and gave the um
11385s Banning experts basically that extra
11387s time they could have had they gave it to
11389s boundary experts for that moment and
11390s that just kind of ruined it it just kind
11392s of threw it all on the table that being
11393s said the hard Navy will should go down I
11396s say that as I'm watching the buggers go
11398s into Hull please kill the harp Navy
11400s first please come on Spartan
11402s one last spot and one last kill please
11406s there we go one last piece of Victory
11408s and now it's just gonna be mop up Duty
11411s um
11412s I I what a game though um I hope to see
11416s some more of this triple Battleship comp
11417s uh it seems like that's probably
11419s intended to be the apex predator of all
11422s kite comps considering so much of the
11424s the kite uh was left open by both teams
11427s that would be my suspicion is that
11429s Templars Kels have expected boundary
11431s experts to bring some sort of HMO kite
11433s which they then could have absolutely
11435s curb stomped with the sheer amount of
11437s ehp in range an application really that
11440s you get out of those three battleships
11441s whilst you know sacrificing their low
11443s end to the wind
11445s but you know boundary experts they saw
11448s what their opponents were trying to bait
11449s them into and they moved in the opposite
11451s direction they zigged when their
11452s opponents expected them to zag and that
11454s takes some real real skill we shouldn't
11456s take that away from boundary experts
11457s this wasn't just a choke from temples
11459s calcif this was them uh skillfully
11463s picking the picking rock over uh
11465s scissors and honestly a big big respect
11468s goes to spin Block in that order he was
11471s basically dead but he made them kill him
11473s at the end whether they had someone one
11475s of them firing at them or maybe one of
11476s the small ships tried he made them pay
11479s for him and in doing so they lost their
11481s typhoon Fleet and then we're already
11482s losing some of their Bargas so a big
11484s respect to Sven that honestly bought all
11486s the time 8 18 potentially needed
11489s but bloody hell that is a bloody matched
11491s four Navy Cruisers that's a lot
11495s yeah you love to see it like the points
11498s Valley that you get out of these ships
11499s is just insane though that the I believe
11502s the Old Navy is the highest amount of
11504s ehp per points you can get in the entire
11506s tournament
11509s and adding on top of that the fact that
11511s it can run in and do it's surprisingly
11512s fast too you always think the Old Navy
11515s is slow until it's mjding into your
11517s black line and suddenly you realize it's
11519s fast enough to grab that frigate before
11520s it can react I mean if a no prop
11523s Battleship can mjd onto your comp
11525s anything can catch you if you SM if
11527s you're thinking outside the box enough
11528s so yeah that's you scared of the Navy
11531s org
11532s thank you very much to tampus calcif
11534s there for walking gently out of the
11536s Arena rather than making us wait the
11537s whole time so we'll hand this back to
11539s the studio and uh yeah
11566s foreign
11598s guys stop being casual they're really
11600s bad we should not lose anybody to this
11603s warp off warp off take the fleet warp
11604s everybody warp off this is a really
11606s really bad execution I'm very
11607s disappointed
11612s rain are you in the armor Vagabond or
11615s something no um I've got Axel ISP
11620s and polarized guns or what
11622s laughs
11628s well are there any uh upset enjoyers out
11631s there in twitch chat because that was an
11632s upset occurring to you guys at only 14
11634s of you picked boundary experts with your
11637s Twitch Channel points 86 percent of you
11639s going for 10 plus calcium 2.5 million
11643s Channel points just got redistributed uh
11646s over to the people who had faith in the
11648s boundary experts there uh one person put
11650s a hundred thousand Channel points on
11652s templar's calcif and they're all gone uh
11655s I cry every time that was a heck of a
11658s match from both teams uh we love to see
11660s a really good match any quick highlights
11662s from from you there Misty
11663s yeah uh boundary experts played it
11665s really well they decided to headshot one
11668s of the three battleships that was
11669s dealing damage and yeah we just see that
11672s many ships doing damage better than few
11674s ships doing damage okay well I mean with
11678s that top tier analysis I really don't
11680s think there's much more to be said so
11681s we're going to go for a short break we
11684s will be back in about 30 minutes for
11685s more spaceship on spaceship action so
11688s stay tuned
11690s foreign
11745s welcome back we have loads more
11747s spaceship explosions for you here in
11749s Alliance tournament 19 live from the
11751s event issues and Nottingham don't forget
11753s there's a Meetup here on Thursday so we
11755s hope to see you there there's not many
11756s tickets left and they are free so do try
11758s and come down if you're in the local
11759s area
11761s um we have like I say more matches so
11763s let's just start talking about them our
11764s first match is going to be till Doomsday
11766s versus no vacancies so let's see what
11768s these teams have chosen to ban out in
11770s this upcoming match
11772s so tell doomsday Banning out the
11774s guardian the Blackbird the curse The
11775s Sentinel no vacancies Banning out the
11777s Bargas the carries the mollusk and the
11780s Scimitar so Novak basically being like
11781s hey those small ships that can uh they
11784s can dampers no thank you uh moderator
11786s what do you think here
11788s yeah so Novak clearly um they feel
11790s better about having to deal against
11792s maybe illegesis or a celestis you know
11795s some of the larger ships more mid slots
11798s but maybe also a little bit easier to
11800s get on top of and Tackle uh till
11802s doomsday also on the other side of
11805s things says Hey Novak says no damps but
11808s we're gonna say no tracking disruption
11810s so a lot of that e-war being taken out
11812s the only thing really still open I would
11814s say would be in ECM but we already see a
11816s blackbird band so
11818s um makes a lot of sense to me just
11820s people not wanting to have to deal with
11821s that
11822s and what do you think here bbp this is I
11825s mean scimitaring band is obviously a bit
11827s of a killer for any Katie Shield comps
11829s but there's still Lots open here there
11831s is uh we still see the sort of however
11834s you want to call Max threat uh set up
11836s being open here uh we're not seeing we
11839s were seeing a curse span that's pretty
11840s normal
11841s um I think we've been seeing we've been
11842s seeing a lot of these like very medium
11844s gun Focus teams and so I'm kind of
11846s feeling like we're gonna see that again
11847s because no curse so there's no TDS from
11850s that ship though we did learn that
11852s there's things called pilgrims uh
11853s actually about an hour ago so if you
11856s didn't know that there are pilgrims in
11857s this game uh yeah I'm feeling like we're
11859s gonna see just
11860s kind of what's developing as this meta
11862s is these like very battle cruiser heavy
11864s setups coming into this next match yeah
11866s we saw that Char Aaron showing uh the
11868s the top battle Cruisers over over time
11871s since last tournament seven when our
11872s data goes back to uh we saw the slatner
11874s obviously number one EOS number two and
11875s then the British Navy and the brutics
11877s critically three and four and I think
11879s we're all expecting to see those numbers
11881s rise substantially throughout Alliance
11883s tournament 19 just due to the the points
11886s uh reduction so the galante Federation
11889s sponsoring Alliance tournament 19 thank
11890s you very much Clinton Federation
11892s um so the prize ships are in fact uh
11894s gallante based and all the points are
11897s reduced for those ones as well and also
11899s there's these phenomenal skins so every
11901s team who wins
11903s um a match including in the feeders gets
11906s 10 of these uh these skins for every
11908s match they win so uh you know if you win
11910s one match you get 10 skins to share
11912s amongst your team these these can go for
11914s for quite a lot of money sometimes if
11916s you win five matches you get 50 of these
11918s skins so that's pretty darn good I think
11920s look incredible I'm super excited to get
11922s my hands on some of them now I believe
11924s we are ready to pretty much to go to the
11926s arena for until Doomsday versus no
11928s vacancies uh but I'm being told they're
11931s just landing at the minute so let's just
11932s hold off for just a moment I've also uh
11936s uh nope we'll talk about that in a
11937s moment
11938s any predictions while we're here I mean
11940s till Doomsday versus Novak who do you
11942s think mod I felt like Novak showed
11944s themselves pretty well in the galante
11945s gamble so I'm gonna have to give him the
11947s edge here
11948s and Bart uh I feel like Novak's been
11951s doing pretty well too so let's let's go
11953s with it we'll cast records them right
11954s now okay right here right now sure why
11957s not I'm also going for Novak get the
11958s full three nail curse on the go
11960s um and let's uh let's send it to gal
11962s Mill's cutest tag team Alec and Chad
11969s Alexa card and Chad flame here with tilt
11972s Doomsday versus no vacancies do not let
11974s that uh ticker there on the stream
11976s confuse you
11978s Chad what do we have here for till
11980s Doomsday
11981s uh tool doomsday we're looking at a
11984s lecheck Absolution uh Navy Yard Navy
11988s Magus vexer Navy Talia Deacon and
11991s Confessor
11993s meanwhile for no vacancies we have a bar
11996s cast armaged Navy EOS double arbitrators
11999s being a Core theme of their comp we're
12001s gonna see a lot of drones a lot of
12003s upfront damage
12004s and quite a bit of control here for no
12007s vacancies it'll be very interesting to
12009s see whether those arbitrators are in
12011s fact tart disruption fit if they are
12013s they may have a commanding advantage in
12016s this matchup
12017s yeah we're gonna have to see if those
12019s arbitrators are going to make a play on
12021s this match shutting down a lot of those
12022s uh turret-based guns uh is going to make
12025s this match very bad for the lashac and
12029s medium uh
12030s uh guns on the other team
12033s yeah we're seeing
12035s it's all doomsday doing a variation on
12037s the max threat set up with these OG Navy
12039s issues prophecy Navy Absolution but
12042s instead of investing more into the low
12043s end they're putting a lot of eggs in the
12045s basket of this little Shack
12047s it'll be very interesting to see how
12048s that plays out for them they're really
12050s up against a nightmare comp with this
12052s double arbitrator setup that is going to
12054s be a lot of disruption on much fewer
12056s ships than they otherwise would and
12058s they're responding accordingly by
12060s primary the arbitrator and it's now in
12062s deep Shield about to hit its armor
12065s hey we're already seeing those weapon
12067s disruptors out on the lecheck as well as
12068s the top end of the Doomsday team
12070s wrecking their tracking and or range
12072s that LE shark's gonna have to get in
12074s there to be able to actually use its 25
12076s points that it's costing to do anything
12078s as well as Novac screening off a lot of
12080s these battle Cruisers
12083s yeah you're seeing this team's streak
12085s toward each other now kind of clumping a
12087s little bit
12087s uh the no vacancies arbitrators have
12090s pulled range successfully their command
12092s ships and electronic warfare Corps are
12094s fairly safe with the vectors acting as a
12097s screening Force meanwhile their
12099s Armageddon Navy issue right there in the
12101s middle of things uh getting pounded on
12103s pretty harshly possibly the only
12104s valuable Target that lecheck can
12106s actually reach and track simultaneously
12109s uh in return the vexer Navy issue of
12113s hornet being primaried and taken down
12115s pretty drastically vexer is not
12117s necessarily known for their tanks
12119s although the vni does have a rep bonus
12121s we'll see if that comes into play
12123s yeah if you're trading a vni though for
12125s this you know Navy getting that that is
12127s a trade I'd make any day and it seems
12129s like the uh get a Navy put himself out
12131s front trying to really buy time for
12133s those arbitrators to get range you might
12135s be losing a about a 30-year damage if
12137s not more than that just to try and keep
12139s those arbitrars on you're not doing
12140s enough work to really trade evenly for
12142s that right now and again there's a huge
12144s huge aspect of their comp it's not just
12146s damage it's also newts it's it's helping
12148s keep things within reach of that bar gas
12151s massive damage
12153s and they're having a really okay smart
12155s bombs popping off now you're seeing
12157s distributed damage across a large amount
12159s of the till doomsday team but it's Chip
12161s damage don't let it uh don't let it fool
12164s you here The Inquisitor of no vacancies
12166s and the no vacancies Armageddon Navy
12168s issue are the ones really under threat
12170s here they're getting absolutely shredded
12172s uh they start maintaining their hit
12174s point bars so just barely The Inquisitor
12177s now taking a lot of damage that's a tech
12178s one frigate it's providing a lot of
12180s value for reps but does not have much
12182s tank of its own and it's falling fairly
12184s rapidly he's trying to hold on here the
12187s more time he buys the better but it's
12189s it's tenuous
12191s on top of that though smart move by
12193s chill doomsday shooting that frigate
12194s getting some reps off of that getting
12196s Navy as well there's forcing the Deacon
12198s and or rep Bots to be splitting their
12200s reps and The Inquisitor still does not
12202s look to be holding and they're still
12203s just damaging into that get a Navy
12204s hopefully those sucks getting some spool
12207s on it and their damage is starting to
12208s get uh applied better but it seems like
12210s everything is holding us the vexer Navy
12213s actually for Tool doomsday is about to
12214s go down
12216s oh he's he's getting shot they've
12218s re-allocated their drones onto that
12220s vexer and he is down that is a vexer
12223s down that is a pretty sizable chunk of
12226s damage and utility but that Armageddon
12228s Navy still very much under threat as it
12230s dips to about one-third getting
12231s perilously close to 25 armor it looks
12234s like they're going to try to trade
12235s another faction Cruiser in return as
12237s this OG Navy drops into half hit points
12240s and that is a big hit point pool to be
12242s taking such huge chunks out of it
12244s indeed like I said you can kill off
12246s those two factional cruisers on the till
12248s doomsday team but they have a lot more
12250s uh evenly distributed damage between
12252s their whole team as no vacancies as
12254s putting a lot more damage and utility
12255s and a lot of those top end ships is
12257s getting Navy looking to enter structure
12259s and if it goes down to trade for this
12261s live Navy it still might not be the
12262s greatest trade in the world
12264s no that is a that is a fairly terrible
12266s trade OG Navy's fantastic ship I love
12268s them but not nearly as valuable as an
12270s Armageddon Navy issue
12272s and that Armageddon Navy is hanging on
12274s by a threat he's in half structure now
12275s this is not a galenti ship that
12277s structure is thin oh he's he's trying to
12281s claw back some armor it's not going to
12282s be enough he is going to go down and he
12284s is he is down that Inquisitor is still
12287s taking Firepower that was not even the
12289s full DPS of the Tilt doomsday team and
12292s inquisitor's still under pressure and
12294s now a huge amount of Firepower and
12296s utility off of the new vacancies team
12298s they're starting to struggle here even
12300s though they still have a slight
12302s advantage
12303s yeah the points differential is not too
12305s far off each other as we're someone
12307s approaching the halfway point through
12309s this match it seems as though until
12311s doomsday have a lead but vacancies is
12314s doing a good job still controlling them
12316s and slowly picking away damage off their
12318s team the question is can they continue
12320s to do this for another five minutes and
12322s 15 seconds and try to pull this back I I
12326s don't know if that's going to be very
12327s possible
12328s uh the the geta Navy is a big pile of
12331s points however No Vacancy still has a
12333s ship advantage and I think given their
12335s comp they still have a slight advantage
12338s in general it's now this OG Navy issue
12340s is going down you can see they still
12342s have a tremendous amount of damage on
12343s the field the vexers are going to be
12345s putting out a lot of damaged arbitrators
12347s do some damage in their own right they
12349s might wind up trading for their
12350s Inquisitor here yes they've lost that
12352s Inquisitor for an OG Navy that is a
12354s pretty serious blow for them is now this
12356s Deacon has no support the Deacon of No
12359s Vacancy is sure to join his partner
12361s shortly and you can see them immediately
12363s react by trying to go after the till
12365s doomsday Thalia trying to even out the
12368s logite trade
12369s yeah at this point the match going for
12371s that larger trade seems to be the right
12372s call uh it now vacancies is a little bit
12375s behind on that and with that Battleship
12377s being done as well it just seems like
12379s the only thing they can do is go for
12380s this large trade and hope that their uh
12382s arbitrators put in work on what is
12383s remaining of those gunboats now being
12386s less gunboats on grid
12388s um the arbitrator is going to be doing
12389s more work on those ships though so that
12391s does work in their favor while a lot of
12393s other factors are not working their
12395s favor this is still a close match even
12396s though it might not look it it's also
12398s even in points as well at this point
12400s now we can see the new vacancies drawer
12402s is starting to take a significant amount
12404s of damage and doesn't have a way to pull
12405s those hit points back the drug is just a
12408s chunk of their damage
12410s looks like the partner says webs on it
12412s oh that's gonna be tough me Model A Shaq
12415s he's getting absolutely pounded here but
12417s he's hanging tough at about half armor
12419s they're splitting fire between him and
12421s the Deacon you're likely seeing the the
12423s larger caliber weapons go after the
12425s Little Shack while the smaller caliber
12427s guns and drones try to take out the
12428s Deacon but the Deacon is tanking really
12430s really hard
12432s he is surrounded by an absolute cloud of
12435s Imperial Navy acolytes but he's tanking
12437s like a champ
12438s still hanging in an armor is going to go
12441s down they might trade him for the
12442s dragger here that is actually a pretty
12444s good trade for till Doomsday
12447s if their Le Shack was looking healthier
12449s I think they would feel more confident
12450s about this match but as it stands it's
12452s out on knife's edge and it really is
12455s that lecheck does not look to be tanking
12457s the Vargas could clip at any moment now
12459s and that little shot could pull back a
12460s little bit it's all going to come down
12461s if that little shot can hold as long as
12464s possible and put out as much damage as
12466s possible but it does not seem like that
12467s damage is being fully applied as the
12469s strutters starting to look like a stop
12471s taking massive chunks and the Bargas is
12474s semi-stable
12475s yeah the Drucker has a cloud of
12477s hobgoblins chasing it hobgoblins the
12480s slowest of the light drones so they are
12482s oh okay the the hobgoblins have been
12484s reassigned we're going to see what their
12486s next Target is shortly they have given
12488s up attempting to kill the jogger that is
12490s a huge and pivotal decision it's not the
12493s Le Shack dips into structure it doesn't
12495s have any armor wrappers it's purely
12497s passive Tanked oh it ends dropping much
12500s much faster than the vexer here the
12502s vexer will probably go down but they'll
12504s trade the Le Shack that is a fantastic
12506s trade for no vacancies
12508s no vacancies looking to pull it back
12510s since that get in loss you know they've
12512s only lost a few low end ships that
12513s aren't really worth a lot of points and
12515s that Bargas was webbed at one point and
12517s has gotten free it looks like it was the
12519s Le shark that was holding that down but
12520s it seems like they're starting to
12521s stabilize without any logic on grid for
12523s either team you're looking at two um gun
12526s battle Cruisers versus a bar guest in
12528s EOS with all those weapon disruptors on
12530s grid I don't think till doomsday is
12532s going to be able to bring this back
12534s now I think the door is closing pretty
12536s rapidly on this now that Confessor
12538s succumbs to the Drone cloud and they're
12540s moving on to their next Target which
12541s looks to be
12543s uh the barcast and the Absolution are
12547s going to be taking the Lion's Share of
12549s the damage here that barg has a
12551s extremely thick tank at this point it is
12554s active wrapped it's pulling its hip
12555s points back the Absolution also passive
12558s till doomsday has no active reps
12560s remaining on their team the Magus is
12563s probably there for utility it will have
12565s some drones to contribute but is not
12567s doing much he's hanging out about by the
12569s mjds he's looking to just live to win
12572s here he's popping links for no one
12574s because he's out of range
12577s an interesting note too neither teams
12579s choosing rep Bots here which is a
12581s interesting choice usually you see at
12583s least one team running some rep bots so
12585s what you see is the rappers on their
12587s ships as well as their ehp no support
12589s from any rep Bots to help people crawl
12592s back you're not you're not going to see
12593s a rough back Cloud save them from the
12595s minuscule amount of damage that seems to
12597s be coming out from both teams as they're
12598s not dying overly fast but the rapper on
12601s the bar doing more work than it seems
12603s the passive tank app solution is able to
12605s do
12606s that's a great note Chad and probably a
12608s very pivotal call from no vacancies in
12610s the planning stage of this match they
12611s invested a lot of points in control with
12614s those double arbitrators but knowing
12616s that they'll still need to get some
12617s kills they invested the rest of their
12619s team into damage drones which may have
12622s given them just the DPS they needed if
12625s they had gone rep Bots that LE Shack
12627s probably would have Smart Bond them off
12629s and we'd be looking at a very different
12630s match
12632s exactly and it goes both ways too you
12635s know the other team having smart bombs
12636s might have been able to survive through
12637s the uh Argus plus EOS damage it's not
12641s very high damage that the Novak team had
12643s but they were able to crawl through
12644s things slowly per se this Absolution as
12647s we see that go down now and time has run
12650s out in the match
12652s throwing this back to the desk
12660s all right
12697s ass
12704s there's nothing back there for you and I
12706s see
12707s full control
12712s where are you guys something went angry
12716s dude they weren't angry before kill him
12718s which which one's grabbing this one on
12720s the clock
12721s owned by Reds not like this kill the
12724s rats
12727s relax
12729s I'm gonna die dude I was yeah I was
12731s yellow to these it's dead
12735s they were white a second ago and then
12737s they just got all Angry
12742s Novak there handily I say handily just
12746s clawing a victory there from till
12748s doomsday in one of our most exciting
12750s matches uh that we've seen thus far
12752s that's probably my favorite of the day I
12753s really enjoyed that one uh it was super
12755s close we saw till doomsday with that LE
12757s Shack spilling for ages on that uh that
12761s again just trying to get it done trying
12762s desperately to kill it took them I think
12764s four minutes and 10 seconds to kill that
12767s ship meanwhile Novak just trying to
12769s apply DPS trying to just get some of the
12771s little things at the bottom end of uh of
12773s until doomsday side we saw them go for
12775s the logistics figures near the start
12776s they recognize hey that's not working we
12779s need to swap targets and it was just
12781s it's back and forth back and forward and
12783s Bart I think you were saying you don't
12784s think Novak wins that they didn't bring
12786s the flagship so good good decision there
12789s by Novak to bring that Flagship then it
12790s was and it's always a risk especially on
12792s day one to just like basically set up
12795s and say all right cool we're doing this
12797s um they've almost lost it
12799s so if they had lost it then we'd say oh
12801s they were dumb for bringing their
12802s Flagship because you know that's that's
12803s how it always is uh yes they were
12804s incredibly smart and skilled and
12806s talented because they didn't lose and if
12808s they had lost you'd be like haha they
12810s lost their Flagship day one look at
12811s their look at their kill mail look how
12813s bad he could have fun but yeah I don't
12814s think they won that without bringing a
12816s flagship
12816s um the bargist is probably one of the
12819s best scaling flagships in the game uh
12823s just because of the way uh officer rapid
12825s Heavies which is I'm guessing they're
12827s probably using that's sort of the reason
12828s why you bring a Bargas um officer rabbit
12830s heavy is like drastically increase your
12832s damage uh and so much so that you can
12835s actually bring an armor bargist fitted
12837s incredibly tanky uh like model Saints
12840s probably had double low slot reps and
12843s still do drastically more DPS than a
12845s shield bargist and just stomp stuff
12848s um I think that without that that extra
12850s couple hundred DPS the extra fire rate I
12853s don't think that Novak won that because
12855s it was a super close match yeah it
12857s really really was well done to those
12858s teams I was I was super questioning of
12861s the the the value of bringing a tech one
12863s Logistics frigate with your Deacon I I
12866s don't like that I always find that if I
12868s if I'm your opponent and I see you have
12870s one Tech too they just expect one tech
12872s one Logistics frigate well I just killed
12874s attack one one because it's quite easy
12875s to kill and then your attack two
12877s Logistics has nobody and it is easy to
12879s kill it just doesn't seem to to work for
12881s me but this time we saw till doomsday
12883s really struggling to kill that
12884s Inquisitor so excellent Logistics
12886s piloting by both of the uh both teams
12888s really to be honest to make it as close
12890s as it was uh but especially uh with a
12892s Inquisitor for one point uh pretty good
12894s value the fact that it kept that alive
12895s for so long uh it was one of the reasons
12898s along with the flagship of course that
12900s Novak were able to eke out that W uh
12902s let's look forward to our next match
12904s which I'm looking forward to because
12905s it's fraternity versus bright side of
12906s death two alliances with very similar
12909s experiences in the alliance tournament
12911s let's see if we can throw up their uh
12913s their team sort of stats over the years
12916s so we're looking at fraternity first 40
12918s pilots and just a little bit more in
12921s terms of wins and losses uh it's
12923s actually super close eleven one and uh
12926s eight losses there for Fraternity uh
12928s they lost last year to the network and
12929s literally triggered other than that so
12931s it's more than more than 50 I say it's
12933s pretty decent now let's have a look over
12935s at uh bright side of death now and you
12938s can see again 44 not that many more
12940s pilots have played this time 10 wins and
12943s nine losses so both teams just right on
12946s that the cusp of each other in terms of
12947s a number of Pilots number of matches
12950s played number of wins number of losses
12951s so this is uh two very very evenly
12954s matched teams so I'm very excited to see
12957s how this one goes
12960s like my pirate what are you thinking
12961s they make what might happen here I think
12963s uh something to look at is that faffi
12965s wafi is like one of the most tournamenty
12969s Veterinary uh Pilots of all time and if
12971s you saw in the little list there uh he's
12974s played 50 rounds which is a lot like
12976s most teams you know if you go zero two
12978s that's two rounds if you go zero two for
12980s every Alliance tournament that's maybe
12982s like what 38 38 nice good job
12985s um so he's played at least 50 rounds uh
12987s and I believe it's the team captain of
12989s bright side of death and they've been
12990s performing pretty well for the last
12992s couple years I think they've kind of uh
12994s people really like to say like oh I got
12996s a hard bracket and that's why I lost but
12997s I think that bright side of death has
12998s actually been getting really hard
13000s brackets recently and they're a very
13003s very scary team
13005s um also because they sort of have uh
13007s generally the people that they practice
13009s with are maybe a little bit more off
13011s meta like you're not going to see public
13012s practices from Bright Side of death so
13014s they might bring something weird like
13016s they've always brought weird stuff well
13017s let's take a look at the bands for this
13019s match and see if the bands perhaps are
13021s also a little bit weird so if fraternity
13023s versus both of the death fraternity
13025s Banning out the balgorn the Scimitar the
13027s Osprey and the arthrus whereas bees are
13030s choosing to ban out the curse the
13031s arbitrator at the Sentinel and the
13033s crucifier so that says to me we do not
13036s like weapon disruption moderator what do
13040s you think of this
13041s yeah I mean it says to me that I want to
13044s bring either one of two things I want to
13046s bring a cop that can kite very far out
13047s and weapon disruption is going to
13049s basically completely shut that down or
13051s they want to bring maximum threat here
13054s meanwhile fraternity saying hey uh we
13056s also don't want to deal with some kiting
13057s orthos being kind of a kite ship uh
13060s Scimitar being kind of the ideology and
13062s if you're forced to bring
13065s um the Basilisk
13067s um not just a but an excellent
13068s commentator for the alliance tournament
13070s team it's a lot slower
13073s um so that would be difficult and also
13076s the balgorn has been banned as well
13078s which is does a good job at having its
13081s long range web bonus to you know get on
13083s top of any sort of a kiting ship I find
13086s the Osprey ban here kind of an
13087s interesting one because it's not the
13088s tattoo basilisk it's just the tech one
13091s Logistics Cruiser bar any any reason why
13094s you might find that I think that if
13096s you're still going to try to do a shield
13098s kite you can't really use the logistics
13100s frigates because they're too slow
13102s um obviously you can't use the scimitary
13103s because it's banned and generally uh
13106s Ospreys are actually very fast for a T1
13108s lodgy ship so you could theoretically
13111s run an osprey with a shield kite instead
13115s of using a scimitar but you can't really
13117s use a bassless because again basilisks
13119s also slow so I think that
13121s they're thinking is like we want a band
13123s Shield cut out completely
13125s um but I don't really think that we're
13128s going to be seeing that because they
13130s tell you what we will see a pilgrim nope
13133s a flagship Vindicator on the fraternity
13136s side as we are ready to head over to the
13138s arena with our casters uh mizir and Mark
13141s resurrectus
13147s hello everyone and welcome to Arena this
13150s is match number 12 and I miss and
13151s Whitney is a Marcus erectus and this is
13154s a fraternity in red versus the bright
13156s side of death in the blue so there's a
13158s lot of big guns on this field you can
13160s tell me about them
13161s yeah miss working at a a flagship
13164s Vindicator from our team from fraternity
13167s we have fabuki waifu in the vindi and
13170s then not a ton of other DPS we've got
13172s the oniros as their soul logy and then
13175s double Pilgrim a lot of control Magus
13177s Pawnee Blackbird carries Sybil Professor
13180s Ms tell me about the team from Bright
13182s Side of death
13184s they're called onion and big guns with
13186s two abandons at Redeemer and two Oracle
13188s so all these big lasers that's why they
13190s wanted to bend our tracking disruptors
13192s but the red team just brought some
13195s pilgrims so let's see if this play is
13197s going to pay off them as the game has
13198s begun yeah half the ships uh from Bright
13201s Side of death are Fielding are Fielding
13203s Battleship lasers uh so this is a ton of
13206s DPS if they can get to apply and right
13208s now going in early on the Blackbird
13210s trying to get rid of some of that ECM
13212s that can cause some problems especially
13213s for that for their uh you know for the
13216s frigate lodgy down below
13218s yeah these leadership usually can shoot
13220s very fine Reach Out And Touch that black
13223s bird but the pilgrims are going to make
13225s it difficult for them as they're trying
13226s to like apply a real amount of damage
13228s they're trying to switch to confess or
13229s taking some armor damage but will they
13231s be able to finish it off you can see the
13233s three battleships from Bright Side of
13235s death Mosey across the field they're
13236s trying to close some range uh that being
13239s said they get within range of The
13240s Vindicator The Vindicator again Flagship
13241s Vindicator from fraternity you gotta
13243s think that things got a little bit of
13245s the old drip uh so it would be a it
13247s would be a dangerous spot to be in but
13249s at the same time if you're that
13250s Vindicator you're looking at you're
13251s looking at five different sets of
13253s Battleship pulse lasers has a lot to
13255s deal with yeah it looks like there's a
13257s team that's going to go back to a
13260s microgram Drive pick and then like
13261s Channel out maybe waiting for a play
13263s there they're being patient as you do
13265s see two of the battleships from The Blue
13267s Team burning one that only one routine
13270s by the enclosed the third uh Battleship
13273s coming in
13274s yeah frat team really playing this smart
13276s I mean they're playing it slowly they're
13277s they're being careful not extending
13279s themselves too much and and to be clear
13281s letting these three battleships just
13283s kind of come in if they get too far away
13285s from the rest of the team that you know
13287s and give them a little bit too far
13289s extended they can really kind of spring
13290s the trap on them uh if they want to
13294s yeah for the pulling off a micro drum
13296s Drive move is going to be difficult so
13298s it's going to be high risk play Let's
13300s see if they're actually going to do do
13302s it or they're just chilling out here
13303s they're not really all on the beacon
13305s there still have the S3 pool and the
13307s confess on the front
13309s we're starting to see the Oracle of
13310s kirilako coming down to join his friends
13312s in the battleships uh and and again
13315s they're not now the team is sitting
13316s quite on the beacon so you think that
13318s they may be you know not quite in the in
13321s the right area where you want them to be
13322s able to be to make that play but uh you
13325s know the Vindicator taking a little bit
13326s of damage the spiffle of chess player
13328s and the frat team taking a little bit of
13329s damage now but none of this is too much
13330s nulls being everything's being held up
13332s just fine at this point
13335s yeah we're having some damage drones
13336s from the red team on the blue uh lucky
13339s frigate but wrapping up easily and I
13341s think the other support chips are like
13343s just killing off these damage Thrones so
13345s just throwing away that damage don't try
13346s absolutely nothing
13348s yeah I it's an interesting position here
13350s because the the Fret team doesn't have
13352s it we mentioned this fight team does not
13353s have a ton of DBS has a lot of control
13355s opposite situation for the team from
13357s Bright Side of death so if you're fret
13359s you really need to be you have to be
13361s careful because you need to be you have
13363s to make sure that I can all of that
13365s control you've got all of those Cruisers
13366s all those those uh Desi's and frigates
13369s are are you know are staying up that's
13371s the way you win this game if you can
13372s keep those ships alive and apply Max
13374s images you see now a lot of damage going
13376s in here on silent 2000 in the avadon has
13379s he dips into uh oh he's getting into
13382s armor
13383s yeah so it looks like he's actually
13384s being whipped by The Vindicator now and
13386s they're just shooting at each other and
13388s indicators not going in hard right now
13391s just keeping a bit of a distance like
13392s shooting at each other uh I think
13394s they're really really scared of
13396s committing because they have that
13397s disadvantages when it comes to Raw
13399s damage
13400s yeah I would certainly I mean again it's
13403s just a lot of damage there's a lot of I
13404s mean you can see the difference on the
13407s screen right now between the Frat attack
13409s part and the bright side of The Deck bar
13410s it is more than half or more than double
13413s sorry as much available DPS it's all
13416s about what they're going to be able to
13417s apply how much control they're gonna be
13419s able to maintain across this grid if if
13421s they can and that's the thing if the
13422s Vinny gets close enough then a lot of
13424s this track instruction isn't going to
13425s matter so he's he's being careful he's
13426s keeping his he's keeping assistance here
13431s you're not seeing a lot of damage going
13433s on there's still a lot of new things
13435s like the blue team having that Redeemer
13437s with the bonus new sliders and the red
13440s team having two pilgrims so they're like
13442s trying to to put pressure on each
13444s other's capacity and trying to win out
13446s that their new team wall
13448s oh the Navitas of Burden Burden for X
13452s Shanna of bright side of death goes down
13454s got caught a little bit out of position
13455s coming up to try and help out the homies
13457s now they might try to make a make a
13459s trade here for chess player in the
13461s snipple chess player he moved up to to
13463s to grab that kill there is a little bit
13466s but you're trading Logie for a t3d it's
13469s probably a pretty good most people
13470s probably take that trade yeah let's take
13472s that trade any day so this chess player
13474s actually knows how the trading Works in
13476s chess as well like sacrificing just a
13478s pawn for a important piece uh this could
13481s be what uh brings the uh and Red Team
13484s fraternity team in the leadership finish
13486s off they quit somehow with no one else
13488s to prep him up yeah The Inquisitor is
13490s going to go down you can see the
13491s Confessor as well of Casimir exhusai
13494s exercise uh taking a little bit of
13497s damage but again well done so far by the
13499s owneros pilot again keeping plenty of
13501s range keeping the keeping the boys up
13503s keeping everybody healthy uh all the
13505s while this confeder this uh this this
13507s Vindicator sorry goodness this
13509s Vindicator is still trying to keep a
13511s little bit of range but you can see that
13512s they're starting to close in on him uh
13515s Desi keys in the avadon is getting with
13517s not quite there but he's getting within
13519s range close enough to be a little bit
13521s spooky
13522s yeah he's getting close enough to
13523s actually apply some damage to that black
13525s bird but when you should be able to talk
13527s him off easily so that looks like the
13530s personality team is a really good uh
13532s comfortable position as they're like
13533s fishing off the pontifex taking off
13535s those links making it easier to kill the
13537s big guys yes yes they're doing this
13539s exactly the way they needed to exactly
13541s where they need to they they're faced
13542s with overwhelming damage and when you're
13544s in that position and you don't have
13546s nearly as much you have to string them
13548s out be careful that being said I say
13550s this fabuki waifu is taking quite a bit
13552s of damage now you can see those lasers
13554s are starting to apply as they've said to
13556s come into range and he is tackled by
13558s this malediction uh and uh it's gonna be
13562s a lot of effort on the oneros now to
13564s keep him up
13569s the blue team is losing more and more
13571s ships and they have to like really do
13573s something quickly because
13574s uh even though the Vindicator is like
13576s the only real DPS the red team have they
13579s the blue team just doesn't have much
13580s control so it's not sure if they can
13582s actually finish that one off because
13583s they can just get harassed by everything
13586s else trying to make your life difficult
13588s and I said that and immediately the
13590s malediction got smoked they must be
13591s listening to our comms uh but yeah again
13594s still more damage going in on Cylon 2000
13596s in the Abaddon the Magus of kinwaru from
13599s Bright Side of death also now taking a
13601s lot of damage swarmed by drones
13603s currently and he will go down leaving
13606s just the large laser battleships and
13610s battle Cruisers remaining but now fabuki
13613s waifu in that flag vinty is half armor
13616s half armor if he can't stay up that's
13618s going to be that is almost all of their
13621s DPS they have almost nothing left
13624s yes the blue really need to finish off
13626s that Vindicator right now as the only
13628s hope to actually get something done in
13630s this match today I was trying to
13632s accommodate in the Oracle of clearly
13634s cool got in too close but he's doing the
13636s right thing he's like burning back
13637s pulling back forcing them to go in close
13639s if they wanted to kill
13641s uh just a heroic effort by copper CN and
13644s the ineros right now uh to try and keep
13646s this his his homie fabuki waifu alive
13649s long enough to take down this Abaddon
13651s try and clear some of this DPS it's just
13654s so much DPS and the effort is being
13656s rewarded the owneros putting him back
13658s over the halfway point of armor what a
13661s play here so well done yeah if we did
13665s the right thing like this is something
13666s that could be really hard to do as an
13668s indicator pilot but actually pulling
13669s away sort of like Get topped off and
13671s then turning back in when you're like uh
13674s at full HP again
13676s we've got two minutes remaining and
13677s again in this position you don't have to
13680s make a play you don't have to dive in
13682s try and kill the Abaddon you don't have
13684s to dive in try and go for the Oracle you
13686s can do exactly what they're doing right
13687s now keep your distance keep pulling back
13688s make forcing to come towards you and use
13691s those strong Vindicator webs to keep
13693s them at range if they can keep this up
13694s for the next two minutes the score is
13696s not very I mean the score the the number
13698s of kills right now are pretty low we've
13700s only it's four to 17 right now but frat
13702s does have that Advantage if they can
13704s keep this up they're going to take this
13705s match
13707s they're being extremely patient they're
13710s not trying to like get greedy or
13711s anything they're still being extremely
13713s defensively and just taking what the the
13716s blue team is offering them and uh that
13720s same swarm of drones from earlier has
13722s now come down on kyrillico in the Oracle
13725s who is getting this is smoked smoked I
13729s say by a cloud of drones that will
13731s reduce significantly the outcoming DPS
13734s from the team from from uh bright side
13736s of death
13737s yeah in the meantime silly on 2000s
13739s getting so low armor there's not much to
13742s keep him alive so even then can get a
13745s grinder down slowly even if it's just a
13747s single ship they're doing it well you're
13749s absolutely right Ms and you can see
13750s right now he seems to realize that he
13752s has done an about face and is burning
13754s away from The Vindicator he knows he
13757s knows he does not is not long for this
13759s world if the Vinnie can apply keep
13760s applying to him at range he is in whole
13763s essentially against remaining today
13764s running out of times they actually want
13766s to kill him but they don't have to but
13767s it's still like I could like final uh
13770s trophy yeah yeah just get one more for
13772s the road just a little taste just a
13774s little bit you know just a little
13775s something something for the folks back
13776s home
13779s really well done
13781s yeah yeah really well done by fret five
13785s seconds remaining
13788s absolute hero played by the years people
13790s to getting that the
13792s logic Killers we see fraternity taking
13794s the win against the right side of her
13798s death and uh with that we'll send it
13800s back to the boys in the studio
13832s thank you
13865s foreign
13887s to their turning the lighter on bright
13889s side of death as they take that
13891s well-fought Victory uh our number one
13894s fraternity FC mystical Knight will be
13897s extremely pleased to see his team taking
13899s that dub in a hard-fought match there
13902s both teams just flew excellently I think
13905s we were all in agreement on that there
13908s um beside at the start mod you were
13909s pointing out they did the right thing
13911s they just balled up I mean The
13912s Vindicator was 90 long range webs
13914s especially a flagship Vindicator
13917s you're going to get screened off so they
13919s stuck all together and moved in like
13920s tell me a little bit about that strategy
13922s yeah so the idea is that the bad ends
13925s want to try to stick together with the
13927s Redeemer as well if you get one ship you
13929s know pulled away from everyone else The
13931s Vindicator can really kind of pounce on
13933s that and take it out especially a flag
13935s of indicator like fabuki waifu so
13938s um they did an excellent job of also you
13940s know protecting their oracles as well
13941s but
13943s um the fraternity side they did you know
13945s an even better job of using their
13947s pilgrims the only unbanned guidance
13950s disruption ship and they completely just
13952s shut down the range of you know those
13955s Amar lasers
13957s super interesting to see if we see more
13960s pilgrims start to appear I do feel like
13963s of all the all the ships that can bring
13965s tracking and guidance disruption Bart
13967s the pilgrim is probably the least likely
13969s one to be brought if the other ones are
13971s all available
13972s um so it's only ever really going to
13974s come up in these situations where
13975s they're all banned do you agree with
13976s that yeah I mean it's it's so unlikely
13978s that a couple about an hour ago I
13980s actually forgot that it existed um and
13982s you know misty misty was able to you
13984s know actually there's a pilgrim uh I
13987s don't know if that's what happened with
13988s uh bright side of death maybe they
13989s forgot pilgrims assisted too but I do
13991s think that you know when you get into
13992s something like Band Theory
13994s um
13995s obviously we talked about the spiraling
13997s and The Madness of like well if they if
13999s I ban this what if they ban that but
14001s there's a certain point where if you ban
14002s four of the five tracking disruptorships
14004s you're probably saying I really don't
14006s want to see tracking disruption and I do
14009s think that maybe if you are going to do
14011s that maybe we should take out the
14013s pilgrim because the pilgrim has it's a
14015s dual role and actually it's almost like
14017s three rules because they actually do
14018s decent drone damage which we saw there
14019s it wasn't just the Bendy doing damage uh
14022s they knew really really well and they
14024s tracking guide assist rep really really
14025s well so ban the curse ban the pilgrim
14028s ban The Sentinel
14031s maybe leave the crucifier up
14033s putting that out there arbitrators
14035s should probably ban that one too but
14036s like of them all I mean we did see a
14038s crucifier kind of sort of won a match by
14040s doing some weird mjd plays after they
14041s burned their prop mod but that's
14043s probably less likely to happen your
14045s Shield crucifier somehow surviving
14047s versus like 90 PS ships than uh we saw
14050s earlier today but hey strange things
14051s have been happening today so here we are
14052s I've got pilgrims also have uh drone Bay
14055s as well so we saw what looked like a
14058s large clouds of red bots on top of that
14060s Flagship Vindicator probably one of the
14062s key things that kept it alive towards
14063s the end there where it looked like miso
14065s had got into position and they're like
14067s hey we need to all in on this it's been
14069s because they had tackle on it near the
14070s start and it you know it slipped away
14073s and then later on we saw that the uh I
14076s think the Redeemer was getting screened
14077s off by that Flagship Vindicator with 90
14079s webs you ain't getting close to anything
14081s and one of the abandons came in gave it
14083s a dunk knocked it closer which is a
14085s really good way of moving ships around
14086s under 90 webs if you're uh you know uh
14089s wrinkly enough to be able to do
14091s something like that
14092s screening as well moderator we saw um
14095s return to do a really good job of
14096s screening off that Besar team talk to me
14098s about what screening actually is
14100s yeah so screening is basically the use
14103s of typically frigates or Cruisers these
14106s more faster mobile ships to either
14109s defensively protect your key ship so
14112s that's usually going to be like a lodgy
14113s maybe defending something like a curse
14116s or in this case a pilgrim and the idea
14118s there is that you're using you know your
14121s support your lower cost chips to
14123s basically defend the most important
14124s pieces so you know like a chess player
14127s uh you know sometimes you know you use
14129s your pawns to protect your queen so
14133s awesome thank you for that wonderful
14135s analogy there uh let's move on to our
14137s next matchup which is another one I'm
14138s looking very much forward to it's we
14140s form Volta versus Darkseid so let's take
14142s a look at the bands for this match
14145s we from Volta uh Banning of the EOS the
14148s Deacon Italia and the Loki so really
14150s taking out both of the armor Logistics
14152s uh Tech 2 frigates Dark Side banning at
14155s the hyena Osprey Navy issue caracal Navy
14157s issue and a badon character Aviation is
14160s an interesting one here Blackboard what
14162s do you think about this uh the caracal
14163s Navy issues this kind of weird ship
14165s where it can be both a ham Rush ship or
14168s a rapid light ship but kind of both ways
14170s they do a substantial amount of damage
14172s actually and um weirdly enough if you
14175s want to do a rapid light kite nowadays
14178s some of the main ships you want to ban
14179s is an osprey Navy issue and a caracal
14181s Navy issue because just the way the
14183s points have kind of worked out over the
14185s years you know you're not going to take
14186s cerberuses because they take way too
14187s many points so seeing a hyena bin and
14190s Osprey Navy Band and a caracal Navy ban
14192s that's like it's really hard to do a
14194s rapid light kite and I think uh you know
14198s Volta traditionally very very good
14200s Pilots
14201s um one of the uh maybe not necessarily
14203s this year we haven't seen it yet but
14205s kind of one of the old tactics was if
14207s you knew a team that you were like we
14210s don't necessarily think you're as good
14211s as us you would just hit them with like
14213s the kite stuff the the rapid light kite
14215s ships blow up their small end and then
14217s just fly around in circles with them so
14218s maybe Darkseid is not prepared to fight
14220s up against that and so that's why
14222s they're like hey what if you can't bring
14223s it yeah I like the hyena band here from
14226s Dark Side uh hyena has a very very good
14228s screening ship uh very good uh
14231s assistantship with his uh bonus Target
14233s Panthers as well and flown a lot by
14235s teams like Volta using to see Pilots
14237s like toxic flying around in that hyena
14240s extremely powerful for a very small
14242s amount of points moderator why is hyena
14244s just so powerful so the hyena is so
14247s powerful because it costs very little as
14249s an electronic attack frigate but it has
14251s a bonus to its uh painting and also its
14255s web range so for very few points you get
14257s kind of the almost equivalent of what
14260s you would have to spend a balgorn or a
14262s hugin's point on and the problem with
14264s getting any of the Minotaur kind of
14268s heavy Cruisers is that they're so
14270s expensive so the hyena very difficult to
14272s Pilot but when flown correctly it's one
14274s of the most powerful ships for the point
14275s value in the game of course one of the
14278s downsides of a ship with like a hyena is
14280s because it's an electronic attack
14281s frigate it is not very tanky whatsoever
14283s so you do need to be really on the ball
14286s with your positioning
14288s um your your awareness if you get caught
14289s up by a flight of drones like if you
14291s come in and as a hyena and you see like
14293s a worm on the other side you really got
14295s to be careful because you can just you
14296s can chase you down he's quite fast you
14298s can drop his drone so you can press F
14300s and you're in trouble so you got to be
14302s as close really as possible to your uh
14304s Logistics pilot without being caught and
14306s that brings a little bit of a topic but
14308s positioning so Bart we talked time to
14310s talk about the teams making a
14312s positioning mistake or a pilot being out
14313s of position what does that really mean I
14315s think it's a at the end of the day you
14317s know Eve is very much a slightly slower
14320s paced game and once you commit to these
14322s big fights especially in an at situation
14324s sometimes you can be locked down um we
14326s saw in this specific match or the last
14329s match we saw really good positioning on
14331s bright side of death where they kept all
14333s their battleships together they kept
14334s their back line in range of their
14336s battleships and they moved in as a unit
14338s which meant that even though they did
14340s get screened eventually and they got
14341s neuted and jammed and all those fun
14343s things they were still kind of all
14345s together whereas earlier today we saw a
14347s team that kind of messed up their
14348s positioning and they got screened really
14349s split apart and just picked apart and
14351s 100 to zeroed and there was you know no
14353s contest on that so making sure you're in
14355s the right spot is super important
14357s because once you're tackled a lot of
14360s times you're going to stay tackled
14361s especially if Nobody's around you to
14363s actually save you yeah I mean both these
14366s teams here Volta and dark side have two
14368s really good Logistics Pilots uh you're
14370s likely to see them flying Logistics just
14372s continuously they're never going to swap
14373s around it's one of those positions in
14374s the alliance tournament team that you
14376s get someone or maybe two people who are
14378s very very good at it and those are the
14379s only things that they do is just fly
14381s those and both like I say Walter Android
14384s said have excellent Logistics Cruiser
14386s pilots and great examples of people to
14388s watch their positioning you'll probably
14390s see them moving around staying so their
14392s team is between them and the enemies
14394s they're going to keep themselves in
14395s range to be able to wret their buddies
14397s if someone overextends you might see
14398s them sometimes die for just enough
14401s um as opposed to maybe a slightly less
14402s experienced pilot they see a friend
14404s getting a hit on who's been screened
14406s further down they come flying in they
14408s over commit the other team just switches
14410s straight onto that Logistics Cruiser so
14412s positioning very very important and
14414s really good teams are sort of just
14416s keeping aware situational awareness of
14418s what's happening in the arena to take
14420s advantage of these positional mistakes
14422s moderate or any any sort of uh comments
14424s on the positioning and the importance of
14426s it yeah I mean if you uh you know you
14428s see for your friend getting hit on
14430s usually you want to wingman them but
14432s literally in this case if you're um a
14434s logic Pilot We were talking about
14435s screening earlier and they're like one
14438s of the key ships that you have to screen
14440s I had the kind of the pleasure of
14441s speaking to ryload earlier for an
14443s interview he as you were referring to is
14445s probably one of the better lodgy pilots
14447s in the game uh playing now for Volta so
14450s uh definitely a player to look out for
14453s absolutely
14454s um so we've got about two minutes for
14456s this matchup and um I I know this is
14459s this I think has been one of those
14460s matches that uh I know the Volta team
14462s have been you know trying to prepare
14463s themselves for Darkseid is a tough
14465s opponent they're a really experienced
14467s team they've been uh a team that's had
14469s great success in last tournament in the
14470s past they have their video winner um but
14472s I believe they've got definitely top it
14474s a number of times I think last year
14475s there were top seven for example which
14477s is pretty good uh Volta last year uh
14479s came third year before they came second
14481s uh and of course a number of the pilots
14483s still in the team uh one Alliance
14485s tournament in Alliance tournament 10
14486s with Roger collapse so this is to
14488s extremely experienced teams going up
14490s against each other here so I expect we
14492s will see some excellent piloting uh some
14494s excellent ship fittings some excellent
14497s compositions I just think this is going
14499s to be a really good match
14500s um anything further to say before we
14502s hand this one over I feel like you're a
14503s little biased yeah no no no no no no I'm
14506s completely and utterly unbiased
14508s um in this particular thing go Volta all
14511s right let's hand over two Alex and Chad
14514s in the arena for beef on Volta versus
14516s dark side
14521s welcome to the arena I am Chad flame
14523s here with Alex I have card watching the
14525s we form Volta vs Darkseid match Alex
14528s would you like to go over the dark side
14529s comp for us
14530s dark side has brought a modified pseudo
14533s dad set up investing in those long-range
14535s medium guns but with a bit of a tweak
14537s they have a Vigilant here which is a
14541s smaller version of The Vindicator it
14543s gets a very powerful web bonus which
14545s will be really helpful for any ships
14547s that are coming in
14549s and on the reform volatile side we're
14551s looking at a heavy armor control comp
14553s with the shock Widow Guardian as well as
14555s a blackbird for some more damps and some
14558s tackle Cruisers to hold back the dark
14561s side team and the match links are going
14563s up Matt's going to be going underway in
14565s a second let's see what these opening
14566s moves are
14567s there you see Volta kind of uh balled
14570s themselves up into two distinct balls
14572s whereas dark side oh my gosh that Magus
14575s is gone
14576s absolutely gone a very key Target called
14579s taking links away from the Volta team
14582s they still have a pontificon grid you're
14584s gonna see how they split those links up
14586s I'm sure that all the armor links are
14588s not necessarily on that pawn fix so that
14590s is definitely going to make a big
14591s difference as we see these fitbull being
14593s the next Target and Volta has not
14594s applied any meaningful damage to the
14596s dark side team yet
14598s it's definitely one of the most
14599s consequential and effective initial
14601s volleys we've seen from one of these
14603s long-range teams very popular comp today
14605s but never quite as dramatic as that
14608s taking that Vegas out almost immediately
14610s uh meanwhile the vexer now of zebediah
14613s crane taking a lot of damage while Fern
14615s Scorch carries is about to drop for
14618s Darkseid
14620s uh seeing gems split really well between
14622s the uh Volta uh Widow and Blackbird as
14626s damage seems to have fallen off a little
14628s bit from the Dark Side onto the Volta
14630s team as well as damps though coming from
14633s the Dark Side teams carries as you said
14635s that could go down that would free up
14637s some of the vaults was damaged to
14638s potentially get a few other targets down
14640s just when it looked like he would drop
14642s he's pulling the armor back almost to
14644s full now both teams applaud their
14646s electronic warfare fantastically with
14648s the jams going out from the Volta side
14650s Dark Side just applying a whole range of
14653s damps and as soon as those damps went
14655s out you saw that damage drop off like a
14657s rock
14658s both teams are going to have a hard time
14660s concentrating their fire with this much
14662s electronic warfare on the field you see
14665s the Vigilant taking a lot of focus from
14667s the Volta team now that is a high
14669s priority Target with those webs it also
14671s does a pretty fair amount of damage on
14673s its own right meanwhile the vexer is
14676s still under Fire and whatever ships can
14678s hit it are shooting that blackbird
14680s interesting you point out with all this
14682s e-word
14683s um Dark Side taking advantage before the
14685s e-board could land instantly deleting
14687s that Magus getting the one crucial hit
14689s just uh get the match started but from
14692s that we have seen two minutes of just
14694s picking at each other's team with no
14696s meaningful damage being done and just
14698s you were swapping all left right and
14700s center but what I say that the vexer
14702s actually about to go down
14703s yeah he is dropping very rapidly now and
14706s he is down that's the loss of a pretty
14708s sizable amount of damage that wasn't
14710s even with the webs
14712s that was just a raw man mode with these
14716s long-range medium guns High tracking
14718s high damage uh the hulls that they've
14720s brought are are fairly well bonused for
14723s that kind of thing now they're going
14724s after the Confessor of pretorius
14725s momentous and he is dropping rapidly
14728s trying to get some reps from that
14730s Guardian which is a very powerful
14732s logistic ship but will it be enough it
14735s seems to possibly be it's really going
14737s to come down to Planet Six and how well
14739s he can adjust because it seems like
14742s whatever Darkseid wants to shoot if they
14744s don't get that logy rep in time it will
14746s go down
14747s yeah Planet Six known for being one of
14749s the really high tier lodging Pilots
14751s showing right here keeping that
14752s Confessor alive in half structure also
14755s noting though Volta is heavily relying
14757s on these jams Landing to shut down these
14759s mid-range medium turret um Cruisers and
14763s battle Cruisers which are effectively
14764s tracking and doing damage at whatever
14766s range they choose and picking apart
14768s these targets it really puts Focus uh to
14771s that Guardian pilot you never know
14772s what's going to be next the amount of
14774s value they put out is extremely high and
14776s shoot very fast being armor ships they
14778s have to wait for the end of the cycle of
14780s that armor wrap to go off to receive
14781s those reps if you live that long it
14784s comes down to that kind of and those
14785s jams heading yeah and being in the
14788s meantime dark sides carries has dropped
14791s which will drop the dams from the Volta
14793s team they're now going to be able to
14794s coordinate their fire a lot more
14796s effectively we'll see how that affects
14798s this match here but you're absolutely
14800s right if they get a window where the
14802s jams don't land again it's it's a roll
14804s the diocese to whether the ECM will
14806s actually break the locks of these ships
14808s if they can coordinate their fire they
14810s have clearly shown the ability to punch
14812s through one of these ships before Planet
14814s six's reps will land
14816s and they're trying to do that with the
14818s Mauler here it's one of the tougher
14819s Targets on the Volta team but they're
14822s still giving Planet Six a run for his
14824s money here meanwhile Sky Keller's
14826s Harbinger Navy is taking tremendous
14828s amount of fire not known for the tank
14830s the hard Navy and it is dipping
14833s the Confessor now getting shot again it
14835s looks like they switched targets uh
14837s Confessor down instantly that's another
14838s tactic a lot of teams team tend to use
14840s uh against these when these pseudo dad
14842s setups is because you can shoot a Target
14844s switch quick enough before the latch can
14846s trade but now that hard going down
14848s that's a fair amount of uh damage coming
14850s from the Dark Side team going down yeah
14852s and that is the power of the Le Shack
14854s Annie gardett Le Shack was on top of
14856s that hard fully spooled up and you could
14859s see it cut through those hit points like
14860s butter and unfortunately not many of the
14863s dark side ships are gonna fare much
14865s better once the lecheck gets on top of
14867s them but can it will it lose too much of
14870s its surrounding team before it does it's
14872s it's quite far from the next available
14874s Target and we'll see what happens here
14877s uh he's currently motoring toward the
14879s Volta ball excuse me toward the dark
14882s side ball as they quite quite dutifully
14884s move in the exact opposite direction and
14887s begin to spread out a little bit moving
14889s like a school of fish evading a shark
14891s here
14892s there's only so much Arena to do that in
14894s so it's going to really come down to
14895s piloting by both teams of cornering
14897s teams or getting away from being
14899s cornered uh one thing to note that
14901s carries going down uh he was definitely
14903s causing issues for that Blackbird and
14905s Widow it seemed like only one of them
14906s was able to jam at a time now every
14908s single ship almost on the dark side team
14910s has active jams on it we don't know if
14913s they're hitting every time but that must
14915s be a absolute pain for Darkseid as we
14917s start to see their lodgy pilot taking
14919s damage
14920s now if you're the dark side FC you are
14923s looking desperately for a way to
14924s position your Fleet to get around that
14927s Central that Central area of control
14929s that LE Shack get to the other side of
14931s it so you can hit the blackbird with the
14934s Blackbirds tank and their damage output
14937s they definitely have enough to kill it
14938s in one shot and it would be a huge turn
14940s but unfortunately the Blackbird is
14942s taking advantage of its range it's very
14944s far away and it's got the entire rest of
14947s its team between him and all of the dark
14949s side damage
14952s it definitely is going to come down to
14954s uh positioning here it seems like Volta
14956s has them cornered and they're gonna have
14959s to try to make a play outside of this as
14961s they are down by 15 or sorry down by
14964s about 15 points right now you got to
14966s turn around and get something down and
14968s it just seems like everything is stalled
14970s out since that curious has died
14972s yeah that may change now that the auger
14974s is down for dark side that is a huge
14976s component to them staying alive in this
14978s match they've got about three minutes
14979s left to go if they want to just run the
14982s clock out but they need to actually make
14984s some progress because they're behind on
14985s points and not having Logistics means
14988s any chip damage any drones any glancing
14990s hits it's all going to take its toll
14992s they have no way to really pull that
14994s back at this point and the Vigilant
14996s desperately needs to as it's dipping
14998s into about one-third armor they're
15000s trying to go for a logic trade now
15001s shooting Planet Six is Guardian but
15003s that's a much tougher nut to crack than
15006s the T1 auger
15007s also the more ships that are dying for
15010s this dark side team the more focused you
15012s can make those gems from the Widow and
15013s the blackward making it harder to commit
15015s onto this Guardian as you're going to
15017s have your target lock just canceled out
15019s where you can only lock the window on
15021s Blackbird due to these ecms they might
15023s be able to take them down but that trade
15026s might be too late because their damage
15027s is going down just as fast
15029s absolutely right that job just got a lot
15031s harder for them losing that Vigilant and
15034s now they have two fully specked out ECM
15037s ships attempting to jam only six ships
15039s on the enemy side they are probably
15042s gonna have two jams for every pilot the
15044s chances that they're going to miss both
15045s of them are not great and you can
15047s already see that Guardian beginning to
15049s stabilize he's he's teetering close to
15051s 50 armor but every couple seconds you
15054s see him pull back a nice big chunk of
15055s hit points meanwhile The Harbinger he's
15058s about to drop to half and he has no way
15060s to bring those hit points back
15062s and he is tackling he is not going
15064s anywhere as well as the Absolution being
15066s scrammed this little shuck is probably
15068s about to have a field day going in I
15071s want to shoot that Target I'm going to
15072s shoot that Target next I just want to
15074s spool and do damage is tackling coming
15076s out and starting to tackle down the dark
15078s side team to allow the shock pilot to do
15080s whatever it pleases yeah and he's now in
15084s perfect position for the harbinger you
15085s can see that full spool taking its toll
15088s absolutely shredding through the
15089s structure hit points of Sam Punisher as
15091s he explodes in a glorious ball of fire
15094s along at the chances of Darkseid coming
15096s back into this match they now only have
15099s five ships left against a blackbird and
15101s Widow backed up by the damage of villa
15104s Shack the logistics still alive for
15106s waveform Volta he stabilized at about 50
15109s percent it's been about a minute and
15111s they haven't been able to make much
15112s progress past that 50 percent line
15114s they're trying to now pivot to the Widow
15117s and testing its tank which doesn't seem
15119s to be that great but it's going to be
15121s too little too late as the British Navy
15123s issue is getting spooled on by the Le
15125s Shack and will soon join the rest of his
15127s Navy battle cruiser friends in The
15128s Dugout he is getting absolutely
15130s brutalized right now and they're not
15133s going to be able to do enough damage
15134s quickly enough to come back there's less
15136s than 30 seconds remaining this British
15138s Navy will go down they will get nothing
15140s in trade congratulations we form Volta
15143s on this thrilling Mash
15145s you might see Dark Side here getting
15147s Planet Six done by the end of the game
15149s but I don't see 15 seconds left them
15151s doing it it's kind of interesting the
15153s e-war match play up both teams having e
15156s wore a very slow start to this match but
15158s as the e-war went down first on Dark
15160s Side Volta collected used their lashac
15163s and the power of their ecms to take
15165s control of this match winning by e-war
15168s as well as a lashac and Tackle doing the
15170s damage it's expected to but that though
15172s the match is over and we are going to
15173s send it back to the dusks
15202s thank you
15207s are you ready yeah see somebody's house
15210s on the way what do you think it would
15212s feel like if a ship worked through your
15215s house I might have some weird effect
15217s like imagine
15218s sneezing like they get explosive
15220s diarrhea or something like that
15222s I like sneezing more yeah if he's out of
15227s your ass
15229s guys
15232s you started with the all right you know
15236s what jump this never happened let's move
15238s on
15239s here's our secondary Target this is me
15241s broadcasted they're jumping now then we
15243s can
15247s I want bubbles all over this big guys
15251s undock now do it now
15269s we form Volta there with the hard-fought
15271s w over dark side in a very tense very
15275s exciting match there uh the the Widow
15278s from Volta plus the Blackbird just
15280s managing to hold on stabilize for long
15282s enough until you know those dice rolls
15284s started to land exactly as intended and
15287s allowed them to really start to Snowball
15289s the match and we talk about ECM
15291s snowballing sometimes uh where once you
15293s you take out one ship you can focus that
15295s ECM power onto less and less and less of
15298s them and I think we saw that in action
15299s there also what we saw was uh the power
15302s of a well-flowing electronic attack
15304s frigate the carries there from dark side
15307s which you can tell as soon as that died
15309s it all started to swing back towards
15310s Volta like that ship with its damps was
15313s really able to
15314s um uh hurt the logistics pilot uh Planet
15317s Six there reload it was able to hurt the
15318s Widow is it the heart the Blackbird it
15320s was just flying around Volta tried to
15321s hit it really hard they recognized that
15323s threat but it minus to survive excellent
15325s piloting there from that that carries
15327s pilot and it really just shows how
15329s strong it is I'm joined by CP Kestrel
15331s how are you hi I'm good
15333s did you enjoy that match oh yeah that
15335s was a really good match it was uh a
15338s great match for showing what like one of
15340s the ships that you can fly really early
15342s on can do it's really a cheap ship
15344s slightly 30 million-esque but it that
15346s his role in that match was pretty much
15349s what decided the whole thing exactly
15351s like if he'd say the light a little bit
15353s longer I really could have just started
15355s to uh to have even further and further
15356s towards Darkseid uh bar any other
15358s comments about that match
15362s out of the park but uh I do think that
15364s you know one thing that is super
15366s interesting that is the first Widow that
15368s we've seen for the at obviously we've
15369s only done so many matches but that is
15371s also one of the first times I've seen a
15373s widow win in years so really good job
15376s devolta for successfully taking kind of
15379s what I thought is a curse ship and what
15380s many have and actually doing something
15382s with it and succeeding in a really cool
15384s match with a really cool setup yeah it's
15386s really not as not a super common ship at
15387s all uh and I don't know perhaps we can
15389s get a graph at some point probably not
15391s right now about uh Widow usage in
15393s Alliance tournament that'd be pretty
15394s cool so maybe come back to that but for
15396s now let's look at our next match up
15398s which is going to be rusty Hyena's Clan
15399s versus arrival so let's take a look at
15401s the Bands so rustyness Clan Banning out
15404s the Nighthawk the curse the Blackbird
15406s and the Scimitar I feel like that's
15408s fairly straightforward bands right there
15410s and then a rival going for executive
15411s Navy issue or grow an avsu osprey and
15414s hyena
15416s um talk to me he's be careful what do
15418s you think about these bands here yeah
15419s these all look fairly standard to me the
15421s extra Aviation or navy showed the two
15423s most common Cruisers we've seen just
15425s because they're really powerful navy
15426s Cruisers the Osprey is probably one of
15429s the more popular uh Shield Logistics
15431s Cruisers and then the hyena is just a
15433s pivotal ship because of the website it
15435s brings so yeah they all look fairly
15437s standard to me
15439s Telegraph anything to you in terms of
15441s what these teams plan to bring arrival
15443s have done pretty well over the last
15444s couple of ATS they I don't think they've
15445s broken into top eight let me check what
15447s they did last night last year they went
15449s ninth which is pretty decent so they're
15450s just like cusping on that top nine any
15452s any predictions of what we might see
15454s from these teams uh I'm kind of feeling
15455s like a shield rush out of arrival here
15458s um it sort of looks set up in a way to
15459s maybe encourage the other team to bring
15462s like a kind of Battleship heavy setup
15465s um getting rid of those uh specific
15467s Cruisers the executor Navy and the auger
15469s Navy actually makes it very difficult to
15471s do this like high projection medium gun
15472s Max threat setup
15474s um I would love to see a really well
15476s executed Shield rush I don't think we've
15478s actually seen one with the exception of
15480s Odin's call which they
15482s played that in a slightly different way
15484s and if you did not watch that match you
15485s should go watch it because it was a very
15486s interesting Shield Rush setup but I'm
15488s kind of feeling like a rival bringing a
15490s shield rush and just trying to roll
15491s their opponent right here
15493s all right so uh we do have a chart
15495s that's going to show uh the the weather
15497s usage I see this on my screen here I
15499s don't know if it's right attached to
15500s throw up on the screen so I'm going to
15502s talk as if it is and see if it will
15504s appear I know it's literally just been
15506s posted by viter Nara our incredible
15507s tools guy in the back end who's been uh
15510s just working with our great database and
15511s here we go look at this this is the
15513s Widow usage in tournaments I mean that's
15515s pretty phenomenal when you look at the
15517s usage obviously spiked way back in
15520s Alliance tournament 13 and then the
15522s users has just kind of dropped off right
15524s there and then and almost uh exactly 50
15526s 46 have survived 46 have died uh and
15530s teams like hydride Factory one of the
15532s top uses of the Widow so not the most
15535s common ship 44 wins the 48 losses means
15537s it does die more often than it does lose
15539s more often than it wins but there you
15542s are that is the Widow in Alliance
15543s tournament so pretty cool to see that
15545s and pretty cool to see that ship being
15546s used all right let's head over to the
15548s arena now with Messier and Mark
15550s resurrectus Clan versus
15558s Hello friends and welcome back today we
15561s have on the grid Rusty hyenas Clan
15564s versus a rival and we have Rusty hyenas
15567s running an IHOP setup yes that's right
15570s folks IHOP that's the International
15571s House of Pancakes for you Europeans with
15574s double Bargas double arthrus Osprey Navy
15577s stork bifrost scalpel Kieran and vigil
15580s Nazir what do we have for our friends
15582s from arrival yeah it looks like they're
15584s right with the even more rust than the
15586s rusty hyenas did they have like one clay
15589s mod two Cyclone fleeties you said Loki
15591s and some killari ships some
15595s two lucky figures and a jackdaw and
15598s character so like a all right like Heidi
15600s said about Russia
15603s so they're going to go hard oh they are
15606s Russian no they do they do be Russian
15609s though Museum they are coming across
15610s hard with the Osprey Navy we can see the
15614s both Oscar navies are burning across the
15616s map trying to get in within their ham
15617s range uh and taking quite a bit damage
15619s on the way over zags and the Oscar Navy
15621s from arrival now dipping into low Shield
15623s but they are going to pick up the stork
15624s from Firestarter are you who will go
15626s down but trading the stork for the
15628s Osprey Navy I'm not sure that's a decent
15630s trade but it is stock went into screen
15632s and that put him in a really
15633s uncomfortable
15637s positions meantime
15640s but they're still going in still rushing
15642s while the red team or the hyenas are
15643s like trying to burn back they're not
15645s really applying uh or they're actually
15647s giving you the Aspen Navy second
15648s entrepreneur issue down really quickly
15650s yeah they are getting the second half of
15652s Navy issue then but at the same time a
15653s toner asked them a sick for however in
15656s the world he's supposed to pronounce
15657s that uh uh is dipping into or taking
15661s some Shield damage now but again being
15663s uh you know using those those local reps
15665s to to stay up just fine you've got some
15668s uh some rap drones over there as well so
15670s he seems to be doing okay and at the
15671s same time they're just picking off DPS
15673s now we see larynx austrine in the
15675s caracal from arrival uh is gonna get
15677s clapped here in just a moment in fact he
15679s might be able to hear it
15681s if he goes down here
15683s I was gonna make a good joke but he is
15685s staying up uh so they must have they
15687s must be he's either out of range or they
15689s are out of clip
15690s I mean you start out of things because
15692s it's right into the problem yeah he's
15693s because he's right there
15695s seeing the swarm of repair drone's eyes
15698s so damage drones on him uh but there's
15700s not enough to like they're wrapping him
15702s up
15703s at the meantime the red team lost one
15706s attack here in so the scalp is cooked to
15708s follow after okay is just getting torn
15712s apart by the arrival team
15714s scalpel does go down for the for the the
15717s rusty Haynes team and now they are out
15719s of a lot of frigates uh so but but again
15723s you're making decent trades here the
15725s Bargas of atona uh Austin Sixth is oh
15729s man taking a lot of of Shield damage
15731s right now a lot of damage from all these
15733s hams you can see Hampton is getting
15735s devoured oh it absolutely
15739s structure you hate to see it but it is
15742s so beautiful thanks to these lovely
15744s missile effects courtesy of the CCP art
15747s team oh and that Vargas does go down
15749s this is turning quickly first Pancake
15752s getting served and didn't even have any
15754s game for it uh and then we didn't even
15756s have butter Messier we didn't have
15757s butter we'd have time to butter it or
15759s apply a little bit of syrup and it is
15760s down they devoured it quickly the
15762s bifrost goes down this is turned almost
15765s in on a head away from our friends from
15768s Rusty hyenas and they are they might it
15771s looks like they're going to get this
15772s Cyclone Fleet issue which is good it's
15773s important but they're down to I mean
15776s penis here is trying to burn away which
15778s might not be the best choice since he's
15780s burning out the Reigns of his lucky
15781s figures uh and these missiles can reach
15784s him anyways but it looks like the second
15786s pancake actually far away so it could
15788s get out of range now yeah he is far away
15790s but he has been tackled there is a
15792s jackdaw over there right on top of him
15794s now in fact the entire team is right on
15797s top of him they did not quite figure out
15799s how to run these Vargas I'm going to
15800s tell you we're gonna be a little secret
15801s the secret to running these Vargas is to
15803s get away from things uh because when
15806s stuff gets right up on top of you it
15807s will not it will not be a good time uh
15810s he is not having a good time right now
15811s the second Bargas low Shield very low
15815s Shield yeah
15816s yeah so the rival team they did a really
15818s good job with rushing these things down
15820s they didn't hesitate they ran straight
15822s for the throat and they got these uh
15825s juicy pancakes and stuff they did lose
15827s the ejector but at this point they're a
15829s five commanding leaders they take down
15831s that bag and stuff and they said racer
15833s absolutely absolutely and again you know
15836s these these double Bargains are strong
15838s it's easy to become intimidated when you
15840s see setups double faction Battleship uh
15843s you know triple Battleship these these
15845s big you know these these really strong
15846s comps fear Viner would call them King
15848s killer cops or King Slayer or whatever
15849s he says but again all you have to do is
15852s have a plan attack and you will be
15854s successful in this case the team from
15856s arrival has done exactly that they said
15858s Shield rush they Shield rushed and now
15861s they've got our friends from Rusty
15863s hyenas on the ropes
15867s really quickly with this rush like
15869s boosting up so many ships right away at
15872s the at this point I just don't have the
15874s damage to break anything the uh arrival
15877s team still hang both the largest alive
15879s and having like four tanky uh DPS
15883s battleships
15885s yeah
15887s but still thinks like a battle cruiser
15890s you know you can see the uh the orthos
15892s of bazinga Mungus Bazinga Bazinga mogas
15896s sorry vizing mogus is trying to kite
15899s away from a swarm of drones and he
15902s quickly approaching Loki of drinty uh or
15905s drink to rather
15907s um but again it's just it's it's without
15909s those Bargas that the compass flipped
15911s upside down this is just everything that
15912s has this point is just a formality
15915s it's like a really quick crucial but the
15917s thing is the lucky got the long range
15919s web defiers and this is like a really
15920s strong acid to have when you want to
15922s rush something down you can reach up and
15924s drop those uh juicy Pancakes there and
15927s now also the offers which I believe is
15929s the name of the Hound from or something
15932s but I'll tell you I'll tell you miss the
15934s thing about pancakes and what they don't
15936s you know you a lot of people just assume
15938s you want to make sure the batter is nice
15939s and thin nice and smooth that's not the
15942s case you don't want to over mix it if
15943s you overthink it you mix it up too much
15945s you're gonna have flat pancakes you got
15946s to leave a little bit of batter and then
15947s a little just just give it a little bit
15949s of a mix make it make it nice you know
15951s you just have to act on instinct which
15953s is not what not quite what happened here
15954s they were a little over you know they
15956s they thought about it too much they got
15958s tackled uh they you know they didn't
15960s play to their strengths and by doing
15962s that they just I mean again there's a
15964s ton of damage coming out of these these
15965s uh cycling plates in the Claymore
15966s goodness gracious yeah it looks like the
15969s second offers gotta run down
15972s so this project is just a cleanup job
15974s for these uh arrival team like they
15976s develop the pancakes and now they're
15977s doing the dish just keeping the
15979s Everything clean just need to like
15982s remember to wipe off the drones to make
15984s our cleanup crew extra happy you were
15986s exactly right Nazir in fact I've often
15988s said the authors kind of looks like a
15989s space Fork you know what so does the
15991s vigil too this is an apt metaphor better
15993s than my pancake metaphor so uh really
15996s well done by the team from arrival
15997s they've played this one very well I want
15999s to see if either of these uh go for the
16002s Edge of Glory here you can see the vigil
16004s is just burning straight down well maybe
16006s not quite straight down
16008s hanging around down there just just just
16010s chilling
16012s yeah he's just enjoying the view of his
16015s friends getting Davao at the
16017s yeah yeah maybe he's just waiting for
16020s the rust to really settle there I don't
16022s know like uh this point there's not much
16024s to do as a Bacardi desire of the rival
16027s team saying a GFS in a local so he's
16030s pretty confident they have the Victory
16032s and I can
16033s really I agree with him
16036s yeah I mean they can try and wait this
16038s one out if they want to we still have a
16039s couple minutes left in this match this
16041s this went by pretty quickly so if the uh
16043s you know I'm I'm sure the oh yeah the
16046s team from arrival is trying to track
16047s down that orthos trying to get some uh
16049s some damage on them so they can wrap
16051s this thing up the check is on the table
16054s they have asked for the bill the server
16057s has come over and given it to them and
16059s they are ready to head home and take a
16062s nap so you have to we have to go aim him
16065s fall from a twitch chest saying that
16067s hyenas team didn't even bring a hyena
16069s but that's true like did they bring a
16071s ghetto hyena like
16075s you say
16078s yeah I mean yeah they did do that you're
16080s correct
16082s it's like the uh you know it's the
16085s oh man that's that was really really
16088s funny yes they have finally caught valid
16091s gallic uh in the orthos uh have you know
16095s are now applying damage to them the the
16097s the the the ghetto vigil uh or the the
16101s ghetto hyena rather uh is still you know
16104s casually nosing around the bottom of the
16106s map just waiting to uh waiting for his
16109s his time really if you think about that
16111s way
16112s yeah so tell me market like how do you
16114s like your pancakes served uh I so I
16118s here's the I'm gonna be I'm gonna be
16119s real with you for a second is here I
16120s don't actually like pancakes I live in
16122s Georgia uh in the great state of Georgia
16124s the United States and the thing we're
16125s known for the most are the old waffle
16127s house so I'm a bit of a waffle guy
16129s myself and I perform with just a little
16130s bit of butter and some and some syrup
16132s and a peanut butter if you if you do
16134s just swap the uh swap the syrup for
16137s peanut butter beautiful it's it's
16139s delicious
16143s still exists like there used to be like
16146s a affiliated with the pandemic uh Legion
16148s like a snake waffle and they had this
16151s really awesome advertisements with the
16153s with the waffles oh yeah yeah I do
16155s remember those man it was a long time
16157s ago uh yeah you know I'm sure they're
16159s around listen Eve online is one of those
16161s games where nothing ever really truly
16162s dies uh they just kind of go into
16164s irrelevancy for a while and then time
16166s passes and they come back so maybe one
16168s day we'll have the waffle Resurgence who
16170s knows
16172s who knows but still getting a pancake
16175s served and this offers is slowly going
16178s down it's like 30 second remaining the
16180s video might actually survive this match
16182s like saving like
16183s a few few million days ago like this is
16187s some TQ so this is real isk so they're
16189s doing the best to save that freaking so
16190s you can use it for later maybe orthos
16193s might survive too we're at five seconds
16194s the game the match has ended valdictald
16198s did Sir oh I said that Andy it was
16200s immediate killed uh so what a match well
16202s done by the team from arrival uh and you
16205s know extremely well played Shield Rush
16207s uh we will head back to the desk with
16210s our friends over at even t
16232s thank you
16259s thank you
16287s thank you
16299s casing you you are one of two people
16302s that couldn't listen and couldn't check
16305s bookmarks and find your own way out the
16307s route the entire route was literally
16309s bookmarked out to losac I bookmarked it
16312s 10 minutes in advance
16314s press the Hyena's Clan there could use a
16316s bit more WD-40 as they get taken apart
16319s by arrival in a pretty close match at
16320s the start but it really did start to
16322s turn as the match progressed uh CP
16326s casual what happened there for both
16328s teams really we saw a rival on the back
16329s 50 lost those two in Ospreys but then
16331s they started to really pull it back yeah
16333s so uh Rusty hyenas Clan bought a rapid
16335s light set up and it was like they had a
16337s pretty good like initial part of the
16339s fight because they killed two Hammer
16341s sprays they did lose their links the
16342s stalk but then their bifrost kind of got
16345s tackled and got away and it looked like
16346s uh or I've actually wasted quite a lot
16348s of hand DPS trying to kill him but then
16350s arrival able to catch on to the bar
16353s guests they were able to kill it it died
16355s super fast I'm not sure how it was fit
16357s we think it might be like super greedy
16359s with like double guidance computer or
16361s something like that because it just died
16362s Mega fast and then they kind of just
16364s fell apart after that that's one of the
16366s problems with uh rapid Heavies and Rapid
16368s lights right this is if you can't kill a
16371s lot of their comp in that first initial
16372s clip the second clip then and you just
16375s kind of fall apart at the end yeah so I
16377s just found the um the kill Mill for that
16379s bar gas here so em Shield hardener a
16382s multi-spectrum and Exile uh ancillary
16385s Shield booster uh looks like the extent
16387s of the tank uh bar any thoughts I mean
16389s that died so quick did he just forget he
16391s had the xlasb because it didn't look
16394s like he used it I don't remember I'm
16397s peeking over here so it does look like
16399s he had all these blisters located so the
16401s button was not hit
16403s um I don't know if maybe he accidentally
16406s used it and was reloading but you know
16409s the button was not hit so I don't think
16411s I don't think I saw that Vargas but
16412s really shot before then that's died very
16415s fast utterly devastating uh if you fit a
16418s pro tip
16419s for me to you if you fit an XL ASB as
16423s your tank
16424s please do activated while being shot it
16426s is much more likely you will survive
16428s than if you do not uh I mean CP Castro
16431s seems like good advice yeah it could
16434s also be that he got caught out with
16435s hardness like one thing that you'd often
16437s do right is you pre-overload your Shield
16440s hardness and maybe he just like got
16443s jumped on and he's like oh no and like
16445s to hit them like five seconds after like
16447s his shield HP is already all gone
16449s because he had no buffer with no large
16450s Shield extenders oh that's uh it's
16453s utterly devastating to hear that but
16455s that because we were watching that go at
16457s the time and that bar gas died so
16459s quickly that we were wondering if
16460s perhaps it's some sort of you know
16462s untanked Meme fit with just more utility
16464s in the mid slots uh just because of the
16467s speed of its demise but in this case
16469s nope just the uh minor minor piloting
16473s error so I mean it happens it does it
16475s does happen it's a stressful situation
16477s like a lot of people I know that there's
16479s a lot of people that play the at because
16480s it's one of the only things in Eve that
16482s still gets their like adrenaline going
16483s and get you that assignment where it's
16485s like you know after after you've lost
16486s you know several hundred billiona ships
16488s trying to like solo PVP your PVP et
16490s cetera you're kind of like oh no I lost
16492s my orthos but if you go into the at it's
16494s like oh this is there's some real prizes
16496s on the line here like you losing that it
16498s matters yeah I mean it's it's so easy to
16501s to point and look haha but you're right
16503s the the stress and like the like the
16505s heart rates goes you get the combat
16507s shakes I remember one time flying in a
16508s match uh in the mark Championship where
16511s I went to for some reason I went to
16513s click with my mouse to turn on my guns
16516s which were in my my first slot I missed
16518s and uh collect the unstack all my guns
16521s so they unstacked across the top and I
16523s panicked and turned them all on one at a
16525s time of course then you can't restack
16527s them because they're all cycling so I
16529s was like overheating each one
16530s individually to try and like manage the
16532s heat it was kind of chaotic and real
16534s building them was a bit of a nightmare
16535s as well but I didn't want to lose a time
16537s to turn them all off again so I spent
16539s the whole match just doing them all like
16540s that so yeah I I actually I understand
16543s Mr Vargas pilot I forgive you in this
16545s case you have my forgiveness you have my
16547s permission to go to your team and say
16548s it's okay CCP overload said I was fine I
16551s did well so all right let's look at our
16553s next match which is uh hidden Leaf
16555s Village engine whereas it's root Coppell
16557s so hidden Leaf Banning out the Blackbird
16559s the executor Navy issue the guardian and
16562s the abaddin Rook Capel banning at the
16564s EOS the Osprey the executive shoot the
16567s Osprey Navy issue and our trickle bands
16569s are the Scimitar for hidden Leaf Village
16571s ninja and uh the Ishtar for rotcapel
16574s please be Castro what do you think about
16575s the Ishtar band second time we've seen
16577s one of those a very strange band in my
16579s opinion yeah the Ishtar is a ship that
16581s has been really strong in past 80s when
16584s we've had drone comps normally when it's
16586s been super strong is when we've had
16587s tattoo drones be enabled the Estuary is
16590s actually really powerful and the arena
16591s especially if you're able to like
16592s utilize the mjd beacons because you can
16594s kind of drop drones like assign your
16596s drones over to someone else it has like
16598s a really long lock range as well and
16600s then you just like go over to an ndd
16601s Beacon and you just constantly MGD
16603s around so it can be like super strong
16605s against comps that don't really have
16606s like mini scrams or any way to like
16608s really deal with that
16610s and bar and you're seeing anything
16612s really jumping out here I feel like
16613s we're starting to see a very obvious
16615s trend and meta for Banning a lot of
16617s these ships we're seeing get banned
16619s regularly uh anything anything different
16620s here for you I think the big difference
16622s here is that we're seeing in EOS and an
16625s Ishtar Band by the same team and if you
16628s ban an EOS and initial
16630s um nowadays that's functionally Advanced
16632s most drone setups like there's some
16634s weird stuff you can do with Dominic's
16635s but there are a lot of points and
16637s they're not really that good so uh we
16639s haven't seen a drone setup yet I believe
16641s we saw one in the feeders that did
16642s pretty okay but Road Capel is actually
16646s functionally banned drones out
16648s which is kind of weird because you know
16650s like CCP Castro said they're not that
16653s good anymore but maybe there's something
16655s we don't know maybe Rock Pell has been
16657s having trouble against your own teams so
16658s this could be them saying hey like if we
16660s have an extra band let's just get rid of
16662s this entire archetype by itself yeah I
16664s mean you can kind of start to infer that
16667s by the fact it's one of the trickle
16668s bands so they run and test necessarily
16670s anticipating guessing that ban they got
16672s an extra single ban and decided hey
16674s Let's uh let's get rid of that star uh
16676s in case you just tuned in trickle bands
16678s the way they work is every team gets
16680s four blind bands so the referees convo
16682s the captains and they ask for the bands
16684s the captains provide four ships
16687s um and you can only ban I think three of
16689s a particular size so you could only buy
16691s three battleships for example not four
16693s um those bands are done blind so each
16695s Captain is converted individually they
16697s referee receives those bands they put
16699s them on the spreadsheet and if any of
16701s them are duplicates in this case there
16703s was at least one duplicate the captains
16705s are told hey you have one additional ban
16707s if there's two duplicates you have two
16709s up to four additional bands so if all if
16711s both teams ban the same four ships then
16713s there's four tracker bands so potential
16715s I believe for 12 bands in these
16718s particular matches
16719s in this case we didn't have 12 we had
16721s much less than that
16722s um but we can go pretty now pretty much
16724s to the arena to see who wins between uh
16727s hidden Leaf Village Ninja Assassin Squad
16729s Esports versus rotcapel with your
16732s casters Alec and Chad
16737s oh Alexa cart here well we have a very
16741s interesting match ninja Lee Village
16742s ninja assassination Squad Esports has
16745s brought a best of rapidly rapid heavy
16749s missile Battleship set up with a
16750s broadcast type and Fleet issue
16752s Armageddon Navy high-end backed up by a
16754s double purifier pick in the low end with
16758s their sights firmly set on that
16760s Nighthawk Chad breakdown Road Coppell we
16763s are seeing Nighthawk double Loki Cyclone
16766s Fleet Osprey Navy Carol Navy stork
16768s double lodgy frigs and a sky breaker as
16771s you said it seems like those rapid
16773s Heavies and torps are going to have a
16775s fun time trying to shoot that Nighthawk
16776s no this is a flag Argus brought by
16780s hidden links
16782s really putting the money on the line
16783s here and it's pimped out it's got an
16786s amazing looking skin it's got rapid
16788s Heavies on it you can imagine probably a
16791s lot of uh very expensive low slots with
16793s ballista controls
16795s and that is going to look to take a big
16797s chunk out of the high end of the row
16798s Capel setup but it's also a very
16801s tempting Target for them if they can
16802s bring it down that is going to be a huge
16804s loss for the ninja Leaf Village
16807s with the opening moves are if they do
16809s attempt to try to headshot the flag bark
16811s or if they try to get rid of some of the
16813s control or bombers on this hidden Leaf
16815s team a lot of things looking nice to
16817s shoot as this is an armor comp by the
16819s way if anyone hasn't seen that yet but
16820s The Argus and typhoon matching the
16823s gedden and we are seeing a cyclone Fleet
16825s be the primary by hidden leaf
16827s yeah they're doing the narrative run in
16829s the other direction but unfortunately
16830s the typhoon Fleet issue has been webbed
16833s down by those Loki's the Cyclone Fleet
16836s issue is paying the price for it though
16837s is it is going to die well ahead of the
16839s typhoon Fleet issue which is yet to
16841s reach Armor
16842s and a hyena also looks to be maybe a
16845s target for the small end as the top end
16847s shooting the typhoon Fleet of hindley
16849s Village Ninja Assassin Squad Esports
16852s um the Cyclone Fleet barely holding but
16854s I don't think very much longer
16857s yeah he is dropping very rapidly the
16859s damage output of the broke Capell team
16860s cannot be underestimated and there is no
16862s mitigation to be had in those
16864s battleships once they get into range of
16866s the road Capel damage they're gonna drop
16869s pretty fast uh meanwhile the Osprey Navy
16871s issue is getting taken down pretty
16875s quickly he's going to do his best to try
16876s to mitigate and buy some time but he
16878s really can't drops there they're going
16880s to trade for the typhoon Fleet issue
16882s that is a great trade for Road Capell
16884s this batch is still very much
16887s competitive here as the Basilisk taking
16890s a break from Alliance tournament count
16891s showing analysis to rock the hyena he is
16894s being primary but is so far definitely
16896s evading death here as the Thalia of
16899s slimatics gets switched onto and is now
16902s already into about 80 percent armor
16905s dropping slowly but just gets caught by
16907s the Deacon reps and that has stabilized
16909s and as we see on the other team in the
16911s carical Navy being the primary about
16913s half Shield bouncing slightly up and
16915s down but fully tackled new painted
16918s webbed and
16919s um going to probably go down soon
16922s depending on the reload times of these
16924s battleships being rapid Heavies but also
16926s we see webs down in the get in Navy and
16928s that seems like they're switching off to
16929s that being the target
16931s that's going to be a key factor of this
16933s match the rapid heavy Clips once they're
16936s out there's going to be no appreciable
16938s damage incoming from the hidden Leaf
16940s Village into assassination Squad Esports
16942s so that we'll give the opportunity for
16944s Road capell's logistics team to prepare
16947s the shields of the affected ships which
16949s will then have to go back through to
16951s just hit all those hit points again
16954s but at the same time Road Coppell has a
16957s very similar restriction a lot of their
16959s ships have a similar mechanic here the
16961s reload times are going to be pretty
16962s equivalent
16964s oh it is tough but the purifier still
16967s remaining alive on the side of the
16969s Hidden leaf that is providing a lot of
16971s uh additional damage the Thalia is now
16974s dipping below half armor they seem to
16976s have gotten onto it and gotten a bit of
16978s web and painting onto it it's now taking
16980s a lot more fire and really struggling to
16982s hang in there
16984s yeah we're watching the road Capel team
16985s losing a lot of their DPS ships as well
16987s not being able to seem to take down this
16989s Armageddon Navy and you know they're
16991s bouncing onto this lodgy now to maybe
16993s try and help themselves get ahead in the
16996s you know using their DPS effectively and
16998s breaking things but like I said that is
17000s a flag bar guest on grinning and if
17002s they're having trouble killing things
17003s currently I don't know if they're going
17005s to be able to kill that or much other
17007s things on grid yeah that Loki is uh he's
17010s bleeding armor pulling back Shields but
17012s it's not enough he's losing armor every
17014s time and if that goes down they are
17017s going to really struggle the thali can
17019s already tank the entirety of the rest of
17021s their team
17023s it is very very low
17032s could be crucial but I don't know if
17034s it'll be enough to mitigate the loss of
17036s this Loki as it drops meanwhile the
17039s scalpel of Rima abramalk seems to be
17042s like that's going to be the next primary
17043s target here either that or the caracal
17046s Navy issue which is still sitting at
17048s about two-thirds Shield they have
17049s options here
17052s they have options but it seems like
17054s their damage isn't really breaking much
17056s things on grid whereas hidden Leaf is
17058s might not be instantly breaking things
17059s on grid but slowly whittling things down
17062s and taking more of an advantage in the
17063s match as it progresses
17065s yeah the torpedo Jutsu from these
17067s purifiers is really starting to come
17069s into play here is they're just
17070s relentlessly pounding this team uh the
17074s the lower Sig weapons are tearing into
17076s the scalpel he's drawing all of the
17078s Kirin reps but it's not going to be
17080s enough it's trying to stabilize but
17082s meanwhile the Loki is now dipping into
17084s two-thirds Shield the damage from hidden
17087s Leaf is just too much they're able to
17090s spread it onto multiple targets the
17092s short range of the Karen and scalpel
17094s repair is not able to properly keep up
17096s with the target calling and they're
17098s really struggling to match the damage
17100s output here with any kind of repairs or
17102s even return fire the bar gases started
17105s to take some fire they're going for the
17107s headshot of the of the flagship but it's
17109s just hitting armor now
17110s it seems they do have tackle on this
17112s flag Burgess and it seems like this
17114s might be their only hope to walk away
17115s with at least some sort of victory in
17117s this match you know taking out these
17119s expensive black Vargas means you can no
17121s longer field these um battleships ever
17123s again in the tournament you take it out
17125s it is gone and it cannot be fielded with
17127s those blingy modules again so they're
17129s looking for one last hole but maybe not
17131s a victory in the match but a victory in
17133s the isk wallets
17136s supreme or go out like Jiraiya we're
17139s about to find out it is it is dropping
17141s slowly but I think too slowly because
17144s the character Navy issue has been
17146s re-primaried and it's now in the
17148s structure they're trying to catch it
17149s with some Shields but it's not going to
17151s do it the structure bleeds through and
17153s that's down that is
17157s looking in those Shield two probably not
17158s going to hold very long either they can
17159s probably get rid of enough damage to
17161s save this flag bargist
17164s oh they're doing it the flag bar guest
17166s is slowly clawing back those hit points
17169s bro Capel trying to adjust Now by going
17171s back after the Thalia but they weren't
17173s able to break it before and this Loki of
17175s proxy is about to drop oh my God this is
17179s falling apart for rocapel
17181s and now also the Nighthawk being the
17183s only ship left which is going to be the
17185s easiest for those bombers to apply to
17187s probably going to go down extremely fast
17188s in itself that it's just going to be
17190s clean up with a small and they're going
17191s to have no meaningful damage left to
17193s kill anything on this grid
17195s yeah the Nighthawk is their sole source
17197s of remaining damage the stork is
17199s basically there for links Karen and
17200s scalpel repair team the sky breaker is
17202s doing what it can for drones but it's
17204s not going to be much of a threat to a a
17206s full tank ship
17208s and the Nighthawk is now starting to
17210s take primary fire and you can see the EM
17212s damage from these purifiers just cutting
17214s right through it the purifier is finally
17217s getting around to being primary by the
17218s road Capel team but it's going to be too
17220s little too late they don't have a lot of
17222s kill pressure left the Nighthawk does
17224s get an application bonus but it alone is
17226s not going to be able to overpower the
17228s Reps from the Deacon Thalia repair team
17230s the hidden leaf
17232s yeah usually you see most teams try and
17234s get rid of those bombers right away
17235s they're pretty squishy that do high DPS
17237s slow points sometimes they're free kills
17240s but it does seem like with the setup
17241s that rokapo brought they do not really
17243s have the option to clear those bombers
17244s and they were free to just sit off in
17246s the distance the entire match just
17248s putting those torps into whatever ship
17250s they chose
17251s yeah you got to believe those purifiers
17253s are about seven to eight hundred DPS
17255s each
17256s uh just raining missile stem for the
17259s entirety of that match that is an insane
17261s amount of damage to leave there and
17263s their tanks are not awesome you've got
17264s to believe if they had primary them
17266s earlier it would have been an easy kill
17268s I think they uh
17270s overestimated their ability to mitigate
17272s the damage coming out from the hidden
17274s Leaf Village ninja assassination Squad
17276s Esports team and just weren't able to do
17279s it they were hitting them like trucks
17282s exactly I think rockapel realized you
17284s know they were not breaking things uh
17286s part of the way through that match and
17288s they saw that flag Bargas and said maybe
17290s we can get a kill on this but I think
17292s they said that a little bit too late if
17294s they did that slightly earlier in the
17295s match they might have been able to break
17297s a flag Vargas which also could have been
17299s a Difference Maker in this match but the
17300s amount of damage it puts out but also
17302s the fact that even if you don't win the
17304s match you walk away with a nice Flagship
17306s kill that is always a great feeling even
17308s after a loss
17310s yeah unfortunately they are not going to
17312s enjoy that feeling
17314s as both the Gated Navy and the broadcast
17316s are alive and quite safe
17319s this Nighthawk is doing what it can but
17322s it there's just no way it's going to be
17323s able to claw back the Deacon and the
17325s Thalia are going to be able to easily
17327s repair the damage you can see the hyena
17328s here it is taking some fire but it's
17331s tanking even easier than it was early in
17332s this match if the Nighthawk were to
17335s Pivot and primary the Thalia or the
17337s Deacon it still would not be enough the
17340s Deacon will be able to rep the Thalia
17342s the Thalia will be able to rep the
17344s Deacon I feel like that Nighthawk is at
17346s this point fairly well contained where
17349s less than a minutes ago it might survive
17351s to the end of the match but I think that
17353s is it in terms of kills for Road Capell
17355s they're going to close this match out
17357s with just 27 points which is a far cry
17360s from what they needed to advance here
17362s they did a good job in getting on that
17365s typhoon Fleet issue and they did take
17366s that down you know fairly fast they're a
17369s high DPS comp but it did seem from that
17371s point on that hidden Leaf took out
17373s enough of those factional Cruisers and
17374s battle Cruisers to mitigate that damage
17376s and then just pilot it around to not
17378s allow them to be on top of them or not
17381s get webbed because those uh low end does
17384s have a lot of Sig to uh Lo Sig to avoid
17387s this and it just seemed like rocapel was
17388s not able to put enough damage on things
17390s to actually finish them off well they
17393s had the damage on grid
17395s Yeah in our closing seconds here you saw
17397s the Kieran go down the scalpel will fall
17399s I might be able to grab another kill
17401s before time they're five seconds
17403s remaining we're gonna throw this back to
17405s the analyst desk for a breakdown
17445s crazy
17450s wow
17464s guys stop being casual they're really
17467s bad we should not lose anybody to this
17469s warp off or pause take the fleet warp
17471s everybody warp off this is a really
17473s really bad execution I'm very
17474s disappointed
17479s rain are you in the armor Vagabond or
17481s something no um I've got axle ISP
17487s polarized guns or what
17494s our head and leaf found their Village
17498s um as wrote cafel at the end of that
17501s match uh giving the W to Hidden Leaf
17503s Village Ninja Assassin
17506s Squad Esports that is their full name
17509s good job guys uh Bart what happened in
17512s that match there uh it was it was a very
17515s good match
17516s um we saw kind of a pseudo Shield rush
17519s it was a shield rush it was maybe a
17521s little lower on damage um try and take
17523s out what I feel like that one's kind of
17525s safe to say it was a kingslayer it was a
17527s triple rapid heavy launchers
17529s um they did uh rockapel
17532s almost pulled it off I think it was very
17534s very close at a couple of moments there
17535s but the uh sort of kingslayer Rapid
17538s heavy has this ability to pick a Target
17540s and just blow it up in the clip of the
17542s rapid Heavies and hidden Leaf team was
17545s able to very very well uh intelligently
17548s Target down and take out the ships from
17550s the bottom up pulled it off uh we were
17552s sitting there talking like oh he should
17553s have been shooting this oh he should
17554s have been shooting this oh he should
17555s have been shooting this at the end of
17556s the day they shot the right targets and
17557s they won I think there was some
17559s confusion of whether it was a flag
17560s bargist or a flag Navy getting but uh
17563s regardless uh good piloting on both ends
17566s no neither of them died uh shout out to
17568s virion because we used to fly together a
17570s whole bunch back in the day and that's
17572s good to see that he's on a team that's
17573s winning this time yeah we'll hear from
17575s Varian in just a moment but before we do
17577s CC Castro anything you wanted to say
17579s about that match
17580s uh yeah it was pretty nice to see like
17583s how well executed it was just being able
17586s to keep those like low-keys and The
17587s Nighthawks at Bay and just slowly
17589s whittled down killed the right targets
17591s with rapid heavies
17593s it's also nice to see the Armageddon
17595s flag up again Navy issue be used again
17597s after it got buffed in uprising
17600s uh
17600s I'm not too sure like what making it a
17603s flagship really brings other than
17604s getting like a bit more tank like I know
17606s you get the like faction rapid heavy so
17608s you have like two more in the clip or
17610s something like that if I remember
17611s correctly yeah it's been a pretty
17612s popular uh Flagship actually this year
17614s so I'm sure we'll see when the first one
17616s goes down uh what the the secrets to the
17619s the flag get an AVR but um we're gonna
17621s go check in with moderator who's been
17624s conducting interviews with uh captains
17626s and cool captains for the teams in
17628s Alaska over 19. this time he speaks to
17630s Varian sunshard from the hidden Leaf
17633s team I'm not saying that name again
17637s ultimately get involved with the at even
17639s as new pilot and then grow into a team
17641s captain pretty much as far as I can
17644s remember I always watch the at with uh
17646s absolute Fascination and eventually the
17649s original Captain for spectrafleet who
17651s was very well known for doing nothing
17653s but YOLO hole rushes which ended up
17655s being a bit of a meme perspective Fleet
17657s for quite some years at the very last
17658s minute the year that I wanted to join he
17660s decided to quit so I had one week to set
17663s up a team and suddenly figure out hey
17665s how do you even run an alliance
17667s tournament team obviously that run I
17669s mean we still won two matches
17671s um but you know didn't go too well after
17673s that yeah just year after year after
17674s that kept doing the same thing kept
17676s trying to figure it out the hard way and
17677s that's also part of the reason I wanted
17679s to try something different this year
17680s instead of uh running my own team try
17682s and get a feel for how other people do
17684s an alliance tournament team last year
17686s hidden Leaf Village assassin Esports
17688s Squad managed to qualify through the
17691s theater event and then you went uh one
17694s and two out in 24th this year year you
17697s qualified after beating x877 in the one
17702s and done and now you're into the at how
17704s does it feel to be back in the mix I
17705s have to admit that the feeder match we
17708s got was a bit of a mixed bag no offense
17711s to the other team but it definitely feel
17713s like it was a bit of a violo let's see
17715s what happens uh kind of a team because
17717s the setup that we came across was unique
17720s certainly obviously I'm glad that we're
17722s in but I can't really say that it felt
17724s like a a big achievement to get through
17726s the feeders for us not a major major
17729s achievement yeah of course we're super
17731s happy to be in and uh for us I mean a
17733s free win in Eve is still a win you're
17736s gonna take but you know a little bit of
17737s a challenge is also fun so speaking of a
17739s bit of a challenge your very first round
17741s match is against Rogue hell how do you
17744s feel about that draw I don't want to be
17746s that guy and uh immediately get to uh
17749s ahead of myself but you know doing some
17751s digging into uh how they like to fly
17753s their matches over the previous years
17754s and and all that kind of stuff behind
17756s the scenes yeah yeah too we have a
17758s decent chance and do you have any
17759s rivalries in the alliance tournament
17761s either through Specter Fleet or now in
17764s the hidden Leaf Jutsu I'd say the the
17766s two you I wouldn't immediately call it a
17769s rivalry but for respectively and myself
17772s personally uh going up against snuff is
17774s always a fun one we just have a
17775s long-standing history of uh respectfully
17777s messing with snuff out and the other way
17779s around and another personal favorite is
17781s uh Brave this year they used a setup
17783s that was quite similarly based on a
17785s setup that we used against them in the
17788s anger games and they use that setup to
17790s smash through their first match as well
17791s so that was quite fun hoping we can
17793s fight against them and see if we can get
17795s a little bit of a mirror or something
17796s along those lines going what do you feel
17798s the strengths of your tournament team
17800s roster are
17801s um I'd say as low SEC Pirates this year
17803s we have a lot more pilots that are
17805s already more individually capable so we
17808s have a lot of people that are already
17809s used to doing a bit more solo PVP
17811s whereas respectively the people that I
17813s had in my team were more used to just
17815s being a fleet member which is great for
17818s fleets but in the alliance tournament
17819s obviously you need to have a little bit
17821s more individual knowledge on how to fly
17823s your ship and how to make the right call
17824s outs do you have any Star players that
17826s you'd like to kind of out that you think
17828s we should look out for well sadly our
17830s dear original Captain basilisk has
17832s decided to abandon us for commentary
17834s instead this year but luckily we still
17836s have our leader figure at boltram flying
17839s with us so as long as he's there and we
17840s obviously can't lose all right well it's
17842s been a pleasure to speak to you and best
17843s of luck on grid thank you
17846s moderator speaking to variant Stone
17849s chart there from the hidden Leaf team uh
17852s some pretty insightful comments uh we
17854s look forward to seeing more of them as
17855s they progress through the the brackets
17857s uh speaking of we have one more match in
17859s the winners bracket before we move on to
17861s our final three matches of the day in
17862s the elimination bracket uh our last
17865s match of the winners bracket is
17866s happening in just a few minutes so let's
17867s take a quick look at the bands between
17869s Exodus and platinum sensitivity
17872s extra choosing to Banner the lucky the
17874s curse the B Frost and the executor Navy
17876s issue whereas Platinum sensitivity going
17878s for the bar guest the abaddin the curse
17881s and the Deacon we then have some trickle
17882s bands with X disbanding at the stork and
17885s platinum sensitivity Banning out the
17886s Sentinel CP Kestrel uh thoughts on this
17889s one The Exodus bands are actually pretty
17891s interesting with them taking out the
17893s shield command destroyers so definitely
17895s trying to force them to either bring
17898s armor commanders uh armored come on
17900s commands Destroyers I can't say that
17902s word or just like Shields like a shield
17904s set up like Nighthawks and certain is
17906s which is interesting so maybe they're
17908s trying to bait them into like a shield
17910s rush and then they have a decent counter
17911s for it yeah uh bar any any final
17914s comments on that as well uh honestly
17916s that's pretty much what I saw too it's
17918s like if you're Banning both Shield
17919s command destroyers that actually really
17921s forces you to either bring Shield battle
17924s Cruisers which means you're going to
17926s probably be rushing or not bring Shield
17929s okay well I mean let's go through and
17930s find out uh as we go for X this verse
17933s Platinum sensitivity with mizier and
17935s Mark resurrectus
17940s hello everyone and welcome back to Arena
17942s this is the last match in the upper
17944s break before we're going to move on to
17945s the liver break it's uh
17947s and and this and with me is Mark special
17950s actors and this is uh actually doesn't
17952s red versus platinum sensitivity in blue
17954s so can you tell me about these uh setups
17956s they have a lot of similar assets yeah
17959s the uh the team from uh Platinum
17961s sensitivity is doing a what we call in
17963s the business like kinda father set up or
17965s with uh four uh turned battleships sorry
17970s battle Cruisers uh with dual log navies
17972s because they are strong hog for lodgy
17974s carries uh for uh damps of course and
17978s then Confessor Mueller for tackle and
17980s other support and and miss what we see
17982s here for the team from uh Exodus Above
17985s Top
17986s yeah extras actually brought two years
17989s our nearest slot here at each time two
17992s arbitrators the vaccinated hyena tears
17994s and confessions would actually being the
17996s first like drone heavy comp receiving
17998s this year
17999s well it's funny because these are both
18001s obviously Rush camps and they are both
18003s rushed and they are just crashing
18004s against each other here in the middle of
18006s the Arena you can see the OG Navy's
18008s diving in the both of the eos's from
18012s Exodus crashing in and the the the uh
18015s oniros from eggs is taking a lot of
18017s early pressure as is the the hurricane
18019s Fleet issue of nightcap from Platinum
18022s sensitivity
18024s yeah we've seen him going straight for
18026s that lucky trying to get the the
18029s Exodus the nearest but it looks like he
18031s actually managed to get fun of a way to
18033s for them to switch as they're like
18034s trying to go for the vaccine ABC of uh
18036s Jr fatal
18039s oh yeah and the auger Navy or the auger
18041s by itself sorry of platinum sensitivity
18044s is being swarmed and battered down there
18047s that is their only Logic on grid right
18050s now and they cannot keep it up that OG
18051s is in structure and now in the uh or on
18056s the kill board rather
18057s team opted to bring damage to him so
18060s they didn't have any luck James to
18061s assist that the augural so they're just
18063s going early in for the damage and they
18065s manage the kill of that eviction Navy
18066s issue and also
18068s uh Curious but I don't think it's a good
18070s trade when you're losing your own lucky
18071s for it yeah we just nightcap of the
18074s hurricane Fleet is you now taking a lot
18075s of armor damage has no no rep Bots no
18079s rep ships no rep nothing looks like
18082s they're getting that to our nearest town
18083s that she might be good for the year that
18085s would actually be a pretty good trade
18086s that is that was a decent trade they do
18089s lose uh you can Fleet issue but all they
18091s still got more DPS chips on the grid and
18093s trying to get the death wind and the
18094s aperture down getting rid of these
18096s checking to shropters a lot of much more
18098s flexibility when it comes to like a
18099s phasing of targets it's just it's a race
18102s now it's a race who can do who can out
18104s DPS who you can see heinkel Al bullet in
18107s the Harvey Navy taking a lot of armor
18109s damage right now from all these drones
18111s as he's trying desperately to run away
18113s uh but you can't run he's tap oh sorry I
18116s lied look at the wrong ship he is tackle
18118s he's not moving he's just uh laid there
18120s to accept his fate yeah he's pinned down
18122s not much he can do about it at the same
18124s time
18125s and trying to get a lot of these support
18127s ships on The Exodus team I'm not really
18129s sure if that's a good choice they should
18130s maybe go and get this DPS off the field
18133s there two years on HT are still a good
18136s chunk of DPS well yeah and it looks like
18138s it you know because of so many ships
18140s have died so far but the team from
18142s Platinum City still has quite a bit of
18143s DPS left the British Navy the Absolution
18145s of course doing a lot of damage both as
18147s OG Navy's very strong we've seen so much
18149s of them in the tournament already uh the
18151s hyena about to drop as is the Ishtar of
18154s Exodus they need to hang in for
18156s application uh or to help you know slow
18159s down anything that's trying to kite away
18160s uh and they need the you know the extra
18162s because a third of their DPS and it's
18164s also gone so that sucks
18167s yeah and now the actions team only got
18169s two years and arbitrary has remain but
18170s these years got a really chunky tank so
18173s they are doing their best to last as
18175s long as they can as they're trying to
18176s finish off these uh belly Cruisers
18182s like living on trying to fight away from
18185s the drones
18187s it's an interesting setup here an
18189s interesting setup
18191s because in the exit or the the EOS of
18194s sabotage uh as it were you can see he's
18197s trying to stay up as much as possible
18198s this brutex Navy of Luke
18201s um
18202s uh I'm LTL Bazaar LTL Bazaar uh is gonna
18206s go down here it will die to those drones
18209s and then we're at an interesting point
18210s can the EOS stay alive long enough I'm
18213s going to look at the points just want to
18215s do some quick math here I wasn't a math
18216s student oh they're not quite over it
18219s they still need they need to kill one
18220s more thing and they will be in range of
18223s pulling it out again if they can keep
18225s the EOS alive
18226s yeah and they're actually going sabotage
18229s is doing his best right cut away but
18231s these uh
18234s yeah he dropped some accurators uh I've
18238s been trying to like sniper of someone
18239s they're going for a mic bridges in the
18241s Absolution but uh I don't think they can
18243s kill him in time
18245s yeah at this point I mean it's it's
18247s tough to say what the best Target is I
18249s don't know if I personally would go for
18251s the uh the t2 battle cruiser what T2
18253s resists
18255s um but you know this is what the team
18256s for platinum sensitivity is doing it's
18258s working out pretty well for them so uh
18260s this EOS of sabotage will go down that
18262s will limit half of their remaining DPS
18264s and that what me this is basically in
18266s the bag at this point for the team from
18269s Platinum sensitivity
18272s yeah that's right they're just having so
18274s much more DPS on the grid like I'm both
18276s command ship and to uh or navy issue
18279s like there are powerful relationships
18281s all three of them are still having like
18283s the confess on mola for supporting them
18285s I actually haven't checked if them all I
18286s have any guns I've just for nudes
18289s yeah both these uh both these Rush comps
18292s you know are are capable of doing quite
18294s a bit of damage
18295s so it does have a extra GPS so just yeah
18299s just having too much DPS uh for the
18302s access team to put ahead now
18304s yeah I mean you know the this this
18306s Platinum sensitivity team has just top
18309s to bottom the comp was really
18310s well-rounded uh having those kind of of
18313s Cruisers in the middle like the OG
18315s navies like the exec navies that we've
18317s seen can really help to round out a comp
18319s like this uh and it's it's done it's
18321s worked Spades for them today this is
18323s this is really well done
18324s yeah I've seen gifs and local and this
18326s was a really bloody match like a it
18329s could have gone both ways I believe I
18330s guess
18331s a lot of ships are dying in the
18333s beginning but in the end the Platinum
18335s sensitivity did pull ahead and secure
18338s the victory as they're trying to finish
18339s off sir excellent light blade in the
18341s areas he's trying his best to like take
18344s Mike Bridges with him but uh
18350s Excel knife blade knows that he is
18352s destined for hell and he's doing
18354s everything he can to drag Mark bridges
18356s down with him if they can get this it
18358s might not be a victory but it will be a
18360s moral Victory and really at the end of
18362s the day isn't that what matters
18365s I mean it's not it's points matter but
18367s you know more victories are nice too
18372s yeah it looks like mine is going to
18373s survive that sister actually does go
18375s down to the ears and with this we're
18377s having Platinum sensitivity securing the
18379s victory
18380s and let's uh send it back to the boys in
18382s the studio
18405s past
18415s there's nothing back there for you
18418s and I see full control
18423s where are you guys
18426s something went angry dude they weren't
18428s angry before kill him
18430s it's on the clock
18433s owned by Reds not like this kill the
18435s rats
18442s I was yellow to these it's dead all
18445s right
18446s they were white a second ago and then
18449s they just got all Angry
18453s Exodus they're dropping that match to
18456s platinum sensitivity uh who I mean it
18459s looked pretty close at one point but
18460s they really just took command of of that
18463s uh spaceship versus Spaceship Spaceship
18465s combat simulation uh and uh took the the
18468s final W mystical might you've joined us
18471s again what did you make of that match I
18473s mean as a
18475s as the owner of the mark Bridges fan
18477s club alongside disc I think we are both
18479s ecstatic with the performance that we've
18481s seen today from Platinum sensitivity
18483s another excellent win from one of our
18485s favorite teams no bias by the way this
18487s one awesome good to know uh now bar I
18491s want to talk to you about a couple of
18492s things that from Exodus there one of the
18494s first times we've seen a drone comp
18496s fielded this year uh talk to me a little
18498s bit about why people might feel drawn
18500s comps I mean they used to be super
18501s popular but they're not So Much Anymore
18502s what can happen there so what is drunk
18504s up why aren't they as popular anymore so
18507s a drone setup is when you fly mostly
18509s drones uh which they did they have been
18511s on and off over the years uh I want to
18514s say I'm not going to say the 18 name
18516s because I'm going to be wrong about it
18517s but about 10 years ago plus or minus a
18519s little bit of time uh there was a very
18521s very powerful setup where you would fit
18523s a bunch of damps in your drone ships and
18525s then kite around and have your drones do
18527s damage to them while they couldn't lock
18528s you uh that was nerfed
18531s um several of the ships have been nerfed
18533s you know extra Navy's I'm sure there's
18534s people that probably used to writing
18536s them back in the day when you could
18537s field five heavy drones which you can't
18538s anymore with the extra Navy uh drones in
18541s general have taken a decent amount of
18543s nerfing over the years and most
18545s importantly we don't do Tech 2 drones in
18547s this tournament uh we did them a few
18549s years ago and drones were a lot more
18552s popular then but they still never have
18553s been sort of back at that Peak
18555s amazingness that they were back in the
18557s day we kind of saw it here like this is
18560s a case where I think if there were Tech
18561s 2 drones Exodus won this because tachy
18563s drones are way way way way stronger than
18566s their Navy variants we only allow the
18568s Navy variants OR tech one if you wanted
18570s to be really cheap you could use those
18572s but not using Tech 2 drones not a choice
18574s Exodus made they couldn't do it but the
18577s Drone just ships do significantly less
18579s DPS and that's why we don't see them
18581s that much
18582s missing normally with a team like Exodus
18585s they're known for basically being more
18587s of the execution uh teams like they are
18590s they're very very solid Pilots they will
18592s they will kite to run they're almost
18593s always flying uh fly killer type ship
18597s comps like really kite like high skill
18600s piloting is this a bit of a bit of a
18602s surprise to see them Fielding a comp
18604s like this or what do you think is going
18606s on here I still think to a certain
18609s degree some of the Drone setups that we
18610s see require some degree of skill it's
18613s not so much a case of you just land on
18615s grid anchor up on somebody assign your
18617s drones to somebody else and go AFK
18619s there's still a degree of considering
18621s your positioning on the grid you need to
18623s make sure that you're actually in range
18624s of the targets that your drum bunny is
18626s going on to because if you're not in
18629s range then your drones will not aggro
18630s even if the drum bunny the drum bunny in
18633s this case being somebody that you assign
18635s all of your drones to so that they can
18637s trigger on a Target and then all of the
18639s drones will approach and aggress that
18640s Target at the same time which gives you
18642s a significant degree of alpha which is
18645s just a lot of damage applied at the same
18646s time right so it makes it a lot harder
18648s to actually catch reps on ships that
18651s you're you're selecting and it makes
18653s sure that everyone is doing damage at
18654s the same time to the right ship
18656s so in those circumstances you still need
18658s to be in range with your drumbo even if
18660s you aren't the one picking which Target
18662s you're shooting you need to be
18664s considering
18665s um how else you can be using your ship
18667s sometimes in these drone setups we have
18668s local tackle or like scrams and things
18671s like that on these ships so that they
18672s can start screening for their Logistics
18675s or like other key ships in their setups
18678s it's not as execution based as some of
18681s the other comps that we might expect
18682s next just to bring things like fly
18683s killer for example I think are a bit
18685s more execution based because you need to
18686s consider your transversal to different
18687s ships but
18689s I I don't think it's surprising to CX
18691s just bringing it I think they're always
18693s going to go for something that's not
18694s necessarily always matter
18696s they're going to rely on execution a bit
18698s more
18699s and also I think they've lost some of
18700s their key players over the years so
18702s they're falling back on things that they
18703s may be more familiar with to make up for
18706s what may be a lack of theory crafting
18708s know-how and and stuff like that from
18710s actually playing on TQ for the last few
18711s years yeah X is one of those teams
18713s they've been around for a very very long
18714s time speaking of drone comms that we've
18716s just been talking about it's very often
18718s don't come to a sentence around galenti
18720s ships they're the ones that tend to
18721s carry the Drone bonuses across other uh
18723s ships do have drum points as well but
18725s glenty do favor them this particular
18727s tournament is sponsored by galente and
18729s we can see here the top 10 galenti ships
18731s as used in the alliance tournament so
18733s pretty obvious number one the neros one
18736s of the best Logistics Cruisers in the
18739s game from when it comes to tournaments
18741s um is your number one choice for armor
18743s and armor control comps have been quite
18745s dominant for the last couple of years so
18747s very unsurprising to see that there the
18749s vexer super low points especially
18752s um when it's a tournament sponsored by
18754s the glante Federation is a very useful
18756s ship it has those drones you can fit it
18758s as a heavy tank boat so you fed it with
18760s tank you fit it with newts in the high
18763s slots and you just send it in to latch
18765s onto something like a little limpid and
18767s stay there and mute it for as long as
18768s possible then of course we start to get
18770s into more utility ships like the EOS
18772s bringing your links the models with
18773s those damps and then kind of interesting
18776s to see the ishker this high up uh
18779s Blackberry pirate why do you think I'm
18780s gonna see the ishkra there this must be
18782s a throwback to the old proper drone spam
18784s days yeah I think so I think it was
18786s probably from
18787s um before my time but I more importantly
18790s it's probably from before the days of
18792s the command Destroyer where bringing an
18795s ishkar would give you a assault frigate
18797s that still has drones and we've seen
18799s that drones are just like this insane
18801s utility where you know you can use light
18803s drones and sit it after their little
18804s tiny like mollusk somewhere and just
18806s fire and forget you can send EC drones
18808s after anything you want or you can fill
18810s it with reptrone so the ishqer just
18811s gives you kind of a tanky version of you
18814s know a full flight of light drones you
18815s can use and some teams we've seen not
18818s really any today there's been a couple
18820s of rep drone teams but like having the
18822s ability to put 50 rep drones on a Target
18824s is actually kind of insane so it's
18827s probably from back in the day I don't
18828s think we've seen industry yet but hey
18831s maybe it'll make a comeback maybe uh I'm
18833s going to guess not
18835s um is kind of garbage uh so I wouldn't
18838s expect to see one uh in a Matt giant
18840s time soon but hey you know maybe maybe
18842s we do see one you never know uh so let's
18846s look at our next match which is going to
18847s be an elimination match so we're now
18849s into our final three matches of the day
18850s these are elimination matches so if you
18853s lose this you are going home first one
18855s is laser Hawks versus the Ancients both
18857s these teams are on one one of them will
18859s go uh Owen two and be out of the last
18861s tournament 19. so these are expanding
18863s out the abaddin the Blackbird the
18865s executive Navy issue and celestis the
18867s ancient spanning out the bar guest the
18869s executive Navy issue the ogre Navy issue
18871s and the curse of course two executive
18873s Navy issue bands here gives us trickles
18875s which are oniros and the balgorn
18878s mystical might your thoughts here
18880s I'm thinking that the Blackbird is a
18882s pretty typical band that we've been
18884s seeing over the the course of the day
18885s alongside the curse uh so there's no
18888s real surprises there I think the
18889s celestis is a great one to see because
18891s we've seen the celestis really pay off
18893s in some of the setups that we've seen
18894s earlier where we've seen double
18895s celesters really preventing teams from
18897s being able to put their damage out
18899s simply because they lack the lock range
18900s to do so and I think with the celestis
18904s on grid you also have the issue of not
18905s being able to burn too far away from
18907s your logistic ships which means that
18909s you're Tethered to a central point in
18911s space which you then have to move slowly
18913s with which really limits some of the
18915s comps that we've been seeing the abaddin
18917s is a typical one I'm not sure how many
18918s people watching at the moment remember
18920s some of the previous setups from things
18922s like the alliance opens maybe the first
18925s at back after the break but we had like
18928s a Providence type setup where it was
18930s oracles and patterns and it just vomited
18933s DPS and much as we love that term across
18936s the grid out to like 80 kilometers it
18938s was very difficult to to mitigate you
18940s couldn't really Sig tank it so I think
18942s that may also be a call back to some of
18945s the high DPS setups that we've seen in
18947s previous days there are other ships that
18949s can do similar things but not quite as
18951s well as the abandoned Oracle combo could
18954s so the next thing I want to talk about
18955s bar is as I mentioned this is an
18957s elimination match so I mean these teams
18960s haven't got themselves skins at this
18961s point they've got some skins through the
18963s feeders and so they're going to want to
18965s probably get some more
18966s um but I mean how all end do you go now
18968s like this is this is the match that
18970s you're playing to stay in the alliance
18971s tournament uh is this like feel that
18973s Flagship bring your your best comp you
18975s know what do you think these teams are
18977s thinking I mean the correct names is you
18979s all win otherwise you're a giant coward
18980s and you deserve to lose uh that being
18983s said uh depending on how much these
18985s teams have practiced it's possible that
18987s so generally when you're Fielding a
18989s flagship you will have specific Flagship
18991s comps around it like you don't just be
18993s like oh
18994s I'm just going to bring my flag bargist
18996s because I feel like it and just try and
18998s Slot it into whatever you can I mean and
19000s to be fair Vargas are one of the ships
19002s you can almost do that with but
19005s um you should bring your Flagship here
19007s unless like your specific flag set up
19009s like let's say you only had one which
19011s you shouldn't but that's okay
19014s um if that got banned out maybe there's
19016s a good reason to do it like I can
19018s understand not all inning at this point
19020s if you are super unconfident about
19021s winning and you're like yeah maybe we
19022s don't want to lose our multi-billion two
19025s multi-tens a billion is Flagship
19026s personally though for myself and for the
19029s sake of the viewers we are the most
19031s important people uh you should all in
19034s it's it's for the entertainment like
19035s this is your moment if you lose then you
19037s just go down in history as a loser but
19039s if you win you're less of a loser
19041s because just on the lower bracket but
19042s you're like a winner of the lower
19043s bracket true and you get skins
19046s um and you get 10 more skins just by by
19048s taking a taking a win uh and everyone
19050s loves skins Misty you love skins yes
19053s Bart do you love skins
19055s except for pink keep Stars
19058s terrible test yes
19061s so yeah these are the skins you can see
19063s right now I think these ones are
19065s incredible uh the gold the green the
19068s pattern oh they are so good uh I'm
19071s definitely going to try and pick one of
19072s these up uh the cool thing about these
19074s Victory skins is they apply to multiple
19076s ships uh you see here of course uh you
19078s got like the Dominic's Navy the the mega
19080s Navy you go to EOS I think in there or
19083s remember the Navy I can't remember
19084s they're neros uh executive I mean it's
19087s just such a a cool range of ships uh
19090s with with all those dope AF skins so uh
19095s I mean I would go on almost just for the
19097s Skins because if you take the when even
19098s if you lose your Flagship depending on
19100s how you fit your Flagship you might come
19102s out uh it's positive and I am being told
19104s that the engines are indeed feeling a
19107s flagship bar guest so uh I mean based on
19111s their age they call themselves the
19112s ancient they're all wise experienced
19113s players of course giate runs uh the fun
19116s Inc uh group and they do uh Eva's fun
19120s with friends believe or better with
19122s friends and they did lots of npsi fleets
19124s super good Community stuff I highly
19126s recommend checking it out I'm sure
19128s someone somewhere is posting the link
19130s into twitch please do it if you uh if
19132s you have it uh because it's a really
19133s really cool service I highly recommend
19135s checking it out
19136s um can they win though well we'll have
19138s to find out as we head over to the arena
19140s for laser Hawks versus the ancient with
19142s Alex and Chad
19148s oh well I in for a treat
19153s we have the Ancients versus laser Hawks
19155s ancients with the Flag barcast fleet
19157s typhoon Navy Armageddon they are uh
19161s gonna be putting out just an absolutely
19163s insane amount of damage Chad what do we
19165s have for laser Hawks we are seeing a
19167s shield set up with Nighthawk Claymore
19169s double Loki double caracal Navy and some
19173s lodgy frigates
19176s these are variations of teams we've seen
19178s before as we have about 10 seconds until
19180s match start how are you predicting this
19182s match to unfold
19184s I I'm excited to see what this flag
19186s bargast can put out as this is an
19188s elimination match do we see it go
19190s bye-bye do we see it make a turn in the
19193s match and it's all going to revolve
19195s around that I feel like
19197s and here we go laser Hawks charging
19200s forward ancients holding their ground as
19202s both teams clash in the center of the
19204s Arena it looks like laser Hawks has some
19207s of their tacklers flying past the
19209s battleships uh potentially looking to
19211s get into that back line but now they've
19213s turned around and they're now settling
19216s on a Target looks like they're going
19218s after this and it is already in half
19220s armor as we see it looks like we are
19222s going to see our first Flagship down of
19225s the alliance tournament this year
19227s oh he's under so much pressure and
19229s they're not returning fire with much of
19231s anything the character Navy issue is
19232s tanking the forecast goes down kiyaki no
19237s and there it is the official first loss
19239s of a flag bargist or any Flagship this
19241s at everything on the line This is an
19243s elimination match we're seeing the
19245s caracals slowly go down but the damage
19246s is overwhelming as we see tackle being
19248s spread across multiple ancient ships
19251s excellent will drop here that is a
19253s terrible trade a terrible terrible trade
19256s for the Ancients they're they're proud
19258s Flagship is gone ruined the Thalia of
19262s zero cool is tanking my podcast co-hosts
19265s showing his worth here unfortunately the
19267s Armageddon Navy issue cannot say the
19269s same as it is now dipping into
19271s two-thirds armor trying to claw that
19273s back but not doing a great job of it as
19276s they are facing an absolutely Relentless
19278s pounding of missiles here
19280s yeah both uh running three battleships
19282s we're about to see two of those down one
19284s being a flag you're losing over
19286s two-thirds of your DPS in those ships
19288s that are going down
19289s and they just evaporated from the grid
19291s just they were there and now they're not
19293s and you just you don't think that they
19295s have the damage to to really kill many
19296s other things on this Grid at this point
19298s and if things couldn't get any worse you
19300s now see the phalia dropping after having
19302s been heavily tackled that means the
19304s Deacon will shortly follow as the
19305s Armageddon Navy issue goes down this
19307s Deacon will drop leaving the typhoon
19309s Fleet issue without support he's got
19311s tackle but not enough damage to crack
19313s anything and his team will slowly fall
19315s apart around him
19318s at this point you look at the match and
19320s it just seems like the laser Hawks team
19323s is just spreading damage a little bit
19325s but they don't really have to focus
19326s their damage much seems like the Deacon
19328s is what they're shooting at this point
19329s it's just cleaning up what is left on
19331s grid those battleships went down so fast
19334s to the high DPS that laser Hawks team
19337s has brought in this Rush shut up they
19338s got on top of everything instantly and
19341s just applied that damage absolutely
19343s laser Hawks with a laser focus here they
19345s knew exactly what they wanted to do
19347s exactly which key parts of the Ancients
19349s team that needed to go after and they
19351s methodically
19352s spectacularly
19354s dramatically punched through every high
19357s priority Target they needed to do with
19360s very little wasted motion very little
19362s wasted time and now they're just running
19364s down the remainder of the Ancients team
19365s trying to close this match out
19368s yep and and with that being said it's
19370s only one ship was taken down so far very
19373s much they might take this caracal Navy
19374s with them as well but that they traded
19376s away everything and only took one ship
19379s out they were not even able to get to
19381s reload on those rapid Heavies and it
19383s just showed instantly everything seemed
19385s to instadie laser Hawks bringing a
19388s massive attack bar in their defense bar
19390s is still not shy as we start to see the
19392s Ancients typhoon Fleet go down
19395s yeah ancients is trying to split their
19397s focus here trying to get the caracal
19399s Navy or the scalpel but they won't take
19401s neither as clarity's drops
19404s oh now just the three remaining
19406s electronic warfare ships for the
19408s Ancients as they try to kite to win
19410s unfortunately there is a massive cloud
19412s of drones chasing them all down the
19414s Sentinel drops the mollusk will follow
19416s shortly leaving just Freya Gray's
19418s arbitrator alone surrounded by enemies
19423s yeah we're about to see the rest of
19425s these guys go down everything is tackled
19427s and cleanup will be happening I'm sure
19428s we'll be sending it back to dusk and
19430s they'll be breaking down a flagship
19431s Vargas for us here in a second but we
19433s got to stay here and watch these amazing
19435s explosions and uh thank you to the
19437s ancients for coming sadly you otude and
19439s you will not be able to move on farther
19441s hopefully next year is a better year for
19443s you
19444s um and hope that Flagship wasn't too
19446s expensive laser Hawks making the most of
19449s the remaining time of the match they've
19450s actually wrapped the arbitrator so that
19453s they can go loot the field
19455s all of these matches taking place on
19458s Tranquility this is the live server
19460s they've paid for these ships with isk
19461s out of their own wallets and they're
19463s gonna take some of that isk back out of
19465s the hulls and corpses of their enemies
19469s exactly just trying to waste a little
19471s bit of time get some screen time get
19473s some Loot on grid like you said
19475s everything is actually Worth real-isk to
19477s these players as it is on the live
19479s server and just sitting here getting
19482s camera time getting Loot and making sure
19484s they uh give us more things to talk
19486s about
19486s uh speaking of things being on the live
19488s server we do have a look now at the fit
19490s of the broadcast and as the arbitrator
19493s still has full Shields we're gonna run
19495s it down real quick uh oh maybe not we'll
19498s throw it back to the desk for the
19500s breakdown
19532s foreign
19586s foreign
19593s laser Hawks they're thriving in their
19595s natural habitat arranged fights as they
19598s take that W over the entrance securing
19600s themselves continuation in Alliance
19602s tournament 19 they left to fight another
19604s day the engines Unfortunately they do
19607s depart us today we do we won't see them
19609s anymore they have gone on to they lost
19611s their Flagship as well right to the end
19613s there he actually Fielding that bar
19615s guest uh we salute you sir and we we
19617s look forward to seeing you uh in space
19620s in in the future mystical might
19623s talk to me about that match we're really
19624s gonna go wrong for uh uh the Ancients
19627s there I would say that the major issue
19629s with that match for the Ancients was
19631s just the match-up so I think it was a
19633s case of bringing three battleships into
19635s what was essentially just a full high
19637s damage Rush
19639s um or ham Rush
19640s there's no real way for them to prevent
19642s the ships from getting on top of their
19643s battleships because the battleships are
19645s slow
19646s and the ham ships are fast I think
19648s that's fairly basic deduction there but
19651s also the sheer amount of damage means
19653s that they couldn't be held up with reps
19655s so it was a simple case of getting on
19656s top of the bar guest it evaporates you
19658s move on to the next Target it dies so on
19660s so forth and by the time that you lose
19662s your third Battleship you have nothing
19663s left on grid besides some support and
19666s that's it that's the game so it's just
19669s laser Hawks bringing a really good setup
19671s we've seen Rush do fairly well so far in
19674s the tournament
19676s it's a shame that the Ancients decided
19679s to bring three battleships I think
19680s that's performed less well
19683s in this tournament but there's still
19685s potential for it to pull out some wins
19686s as we've seen with other matches so far
19688s it's just not as good yeah I mean it was
19691s a valiant effort I'm just looking at the
19692s the kill meal for cactus Flagship it's
19695s listed on zedco at 3.2 billion so not
19698s not uh not super high end uh I guess we
19701s probably didn't really expect to see one
19702s of these monster 140 billionaires
19705s flagships I mean we were speculating
19706s Misty during that fight it was probably
19708s going to be mainly faction maybe a
19710s couple of Dead Space ones here and there
19711s and that's pretty much exactly what we
19713s see but you know they fielded it they
19716s brought it they they don't live to win
19718s as people like to say they in fact did
19720s the opposite of that but I'm sure they
19722s had fun and if I know those guys which I
19724s do I've met some of them in real life as
19726s well they definitely had fun I know
19728s character is coming to Fan Fest as well
19730s this year so uh hopefully we'll see him
19731s there uh so once again thank you guys
19733s and see you next time moderator any
19736s final comments about that match yeah I
19738s mean just piggybacking off the the three
19740s Battleship comp we started to see these
19742s in kind of the lower bracket and frankly
19744s like Misty and I had been talking about
19747s these kind of um in the Green Room a
19748s little bit they're not quite as good as
19751s it used to be the tournament rules have
19752s changed so you can in fact not put you
19755s know 60 65 points and three ships you
19758s need you know a quart to round out your
19759s team and you know when you lose one of
19761s those ships like it did it just snows
19763s both so quickly and then you lose your
19765s Flagship and go 0-2 in the tournament
19767s yeah that is uh usually not uh not what
19769s we call a winning strategy uh now we
19772s have about 10 minutes to go until our
19773s next match which is going to be pandemic
19775s horde versus the band apart another
19776s elimination match uh but we can cut to
19779s our very own moderator who's going to be
19781s interviewing uh the captain of pandemic
19783s horde so let's check that out now
19785s let's tournament Captain this year 4p
19787s horde so I was the captain last year and
19790s kept on the roll this year as well
19793s um originally I became the captain
19794s because no one else was willing and I
19797s had some Captain experience in some
19799s previous tournaments I basically got
19801s handed the keys so how did you get
19802s involved in the tournament scene to
19804s begin with originally it was adronix's
19806s 5v5s they were just it was even before
19809s that like League Play became a thing
19811s they were just they put it on Reddit at
19813s one point I want to say and just had a
19814s bunch of people getting on CC and just
19816s ramming some ships together in like a
19817s draft format and that's how I originally
19819s got into tournaments do you have any
19821s advice for players who might be new to
19823s the tournament space for how they could
19824s get involved it's probably different for
19827s each organization
19828s um I can say that I can tell you for our
19831s organization I recruit heavily from our
19834s small gang Sig that is run by my
19836s Corporation it's called goblins and I
19839s generally will see you know some really
19841s solid Pilots built out of that small
19842s game shake and be like hey I think you'd
19844s be a really good fit here you want to
19845s try to Come Aboard it's not the only way
19847s but that is probably the best way that
19849s we've done it through my organization
19851s other organizations are probably
19852s different it seems to be kind of a
19854s common theme that a lot of people who
19855s end up doing small gang content end up
19857s moving over to you know kind of the
19860s structured tournament play we have like
19861s an awesome guy leading it a paper bag
19863s he's super awesome he's pretty well
19866s known in the community I think and um
19868s yeah he does a fantastic job do qualify
19870s for the main events you had to go up
19872s against only cows in the very first
19874s round of the feeder and you ended up
19875s winning that match I'd say fairly
19877s soundly how did it feel to play in that
19879s match and then to qualify for the main
19881s event having a good win is always good
19882s it was definitely a little more Rocky
19885s than I would have liked we definitely
19886s had some hiccups on our end but overall
19887s we were able to pull it through this
19889s very first match you're going to be
19890s going up against Taurus and then it's
19893s quite possible that you may be facing
19895s goons one Federation in the second match
19897s what would that mean for you guys to uh
19899s potentially fight and take down your um
19902s Rivals I mean it would be phenomenal
19905s because is I mean having like the
19907s in-game rivalries you know come across
19909s to the tournament setting is always a
19911s lot of fun so yeah there'd be a lot of
19913s hype behind that at least for the for
19915s the entire organization do you have any
19916s choice words for your Rivals I'm not
19918s typically a smack talker
19920s um but I look forward to the opportunity
19922s to uh put our skills against theirs what
19924s are some of the strengths of the
19926s pandemic Award Team we actually have a
19928s lot of really good Pilots we you know
19930s the small gang stick has created and
19932s developed a very sizable chunk of solid
19935s Pilots across the board and so we've
19938s grown a lot and become a pretty
19939s effective organization in that side so I
19942s would say our biggest strength is
19943s honestly our execution we need players
19945s of course to execute well who do you
19947s feel are some of the star players or
19948s people we should really look out for on
19950s grid I mean honestly people on key ships
19952s you know well I'll just use for example
19954s like our feeders match like you know the
19956s hanging and making good plays and that
19958s match right occur you know curves curses
19959s you know have the potential to make your
19961s living Place basically Lynch paying
19963s ships people flying those are typically
19964s the ones that you make your math last
19966s year you went up against some pretty
19968s strong teams both in your very first
19971s match and then in the lower bracket do
19973s you have any goals for pandemic horror
19975s this time around my biggest goal and
19977s this is gonna be my last year running
19979s the organization because of real life
19981s obligations my goal so leaving a winning
19984s Legacy in horde and then hand this
19986s organization off with this with the
19988s winning Legacy on top 16 is really
19990s really important to me we have the
19992s potential to go better but we'll see top
19994s 16 to get some of those prize ships
19996s what's it like recruiting you know
19998s outside of the Sig do you guys have any
19999s mercenaries or do you keep everything
20001s internal most of the mercenaries that
20003s we've picked up over the last couple
20005s years have ended up joining like
20007s sometimes or Corporation or Horde proper
20009s we do have a couple mercenaries really
20011s like I said recruiting is almost
20012s exclusively through the Sig there are a
20014s few exceptions well best of luck on grid
20016s okay thank you
20018s there you are moderator talking to the
20021s captain of the pandemic or team there
20023s mod he did a bunch of these interviews
20024s uh over the the last couple of weeks uh
20027s how's it been doing them yeah no it was
20029s really good I just was able to you know
20031s just hop off the desk get on a call with
20033s densar and just get his thoughts
20035s um but no in all seriousness I was able
20037s to interview uh with my colleague here
20040s around you know 20 8 29 of the 32 teams
20044s and it was really good to get the
20045s perspective of you know where all these
20047s teams are from not just in space but
20049s also throughout the world and their
20052s different views on the tournament how
20053s they got here you know we have vets that
20055s have been here for all of you know 10 15
20058s years eve is a 20 year old game and then
20061s we've got people who you know were
20063s saying hey you know I'm a 20 million SP
20065s new player I'm here to have fun and
20068s that's been a wonderful experience
20071s awesome well I look forward to hearing
20072s more of these as we progress to the
20073s tournament
20074s um they've been super interesting about
20076s the inside definitely you can hear
20077s people uh really excited to be part of
20079s the tournament uh which again we we love
20081s to see especially newer players coming
20082s in so let's move on to our next match
20085s which is one of these elimination
20086s matches where we do see pandemic hard
20088s we're going up against a band apart so
20090s let's take a look at these Alliance
20091s profiles uh maybe let's see if we can
20093s look at all right operator's choice but
20095s everyone comes up first we'll look at uh
20097s we have both pandemic horde here we go
20099s pedemic word first so uh pandemic horde
20101s uh have one one match and lost five so
20104s they've struggled a bit in Alliance
20106s tournament over the years 26 different
20108s uh Pilots have flown for them
20110s um with one person flying for 10 rounds
20112s but only everyone else reaching four so
20114s clear a lot of high turnover and you can
20116s see uh in the last couple of years they
20118s haven't had too much success they did
20120s eke out a win back in Alliance
20122s tournament 18 against Arcos core but
20124s then they lost to Volta which is you
20126s know a pretty respectful team to lose
20127s against they lost against Dark Side a
20129s good team to lose against and then of
20131s course the cars earlier on today let's
20133s see if we can swap over to a band apart
20135s and have a little comparative look
20138s so a band apart they've got more
20139s experience just as a team uh they've got
20142s some veteran Pilots uh you're saying uh
20144s Rector not actually flying with the team
20145s usually left a while back and Rex is uh
20147s retired from Alliance tournament
20149s competition he says uh they have uh 13
20152s losses to nine wins so they have managed
20155s to uh eke out some success over the
20157s years but I mean we can see there on on
20159s the right uh it's not been recently uh
20161s their last win in fact coming against
20163s Fraternity in Alliance tournament 16 so
20166s a while back now uh since then they've
20168s lost a number of matches to teams like
20170s cast about Volta uh fraternity uh
20173s interestingly enough the last few have
20175s been quite quite solid teams uh Platinum
20177s sensitivity and of course good and swarm
20178s Federation earlier on today let's now
20181s look at the bands for these two teams as
20183s they go up against each other in this
20185s elimination match
20187s so pandemic horde Banning out the bar
20189s gas the slept near the Nighthawk and the
20191s Loki a band apart going for the
20194s Blackbird the Griffin the bar guest and
20196s the curse and with our trickle bands we
20199s get the shack for pandemic horde and the
20202s Scimitar for a band apart mystical might
20204s what are you what are you thinking here
20205s I'm thinking that the pandemic called
20207s bands all seem fairly targeted towards
20210s rush so they've seen how Russia's
20212s performed over the course of the
20214s tournament so far maybe also a little
20216s bit with fly killer with the slept near
20217s band it kind of touches on both and
20219s they've decided that they are either
20221s unable to deal with it due to their
20223s practice setups and the fact that they
20224s either haven't practiced against it too
20226s much or they haven't found a way to beat
20227s it with the setups that they have in
20229s mind
20230s or
20231s or they're trying to bait the the team
20233s in to bringing something that's they're
20235s weaker with right like if we think that
20237s Panda part is going to be really strong
20238s with rush you remove rush they have to
20240s bring something that they're perhaps
20241s less comfortable with it's a little bit
20243s easier for you to outplay them at that
20244s point so that there's a couple different
20245s reasons why they might abandon and then
20247s a band apart has just decided that ewall
20250s sucks so they're gonna ban that too
20252s you were does sometimes suck unless it
20255s works for you in which case is a
20256s fantastic fair and balanced mechanism
20258s that does not need to be changed at all
20260s but it never does
20268s no bias whatsoever we're fair and
20271s unbiased here just like ECM uh as he
20273s hoarder bringing their Flagship
20275s Armageddon Navy issue to this match so
20277s again they're following uh Bart's rule
20279s of go big or go home in this case like
20282s uh the entrance it could be go back and
20284s go home uh we'll certainly find out in
20286s the next couple of minutes
20288s um I mean the flagship Navy getting we
20291s see a lot more of them this year than
20292s we've ever seen before historically kind
20294s of are not a good ship but they got a
20296s bit of a buff recently and now it's uh
20298s either the second or third most popular
20300s Flagship this year more than any
20301s thoughts on that yeah so we see it kind
20304s of as the second behind the bar guest
20306s overwhelmingly the first but we see some
20309s decent teams have brought the Navy get
20310s in just the added damage it's received
20313s but also the bonus Newt uh kind of feels
20315s like the range of a curse but on a
20317s battleship so you can even have more
20319s range and more power hour and it's kind
20323s of been in this place where you can also
20326s Flex it between having all those on our
20328s lasers or not being locked to that
20330s damage and going with rapid heavy so it
20333s just brings kind of a lot of utility and
20334s it makes sense if you're a team that
20336s says hey I want to play Heavy Armor and
20338s that's what we're good at and we're just
20339s going to play bar not bar guest which
20341s can be kind of a kite or kind of a
20344s control armor setup awesome well it is
20347s time to head over to the arena to see
20349s pandemic versus abandon the casters
20351s Miser and Mark resurrectus
20358s welcome back everybody to the second of
20360s today's three elimination matches I am
20362s Mark resurrectus with me of course is
20364s mazier we have Pandemic horde in red and
20368s a band apart in blue horde has chosen
20370s the big boy comp Bal Gordon getting a
20373s Navy which is a flagship of course thank
20375s you CCP overload Abaddon a couple of
20378s command destroyers for links celestis
20380s friglaji and Thalia Deacon and then
20382s Sentinel and Confessor for support Miz
20385s what are we looking at for the team from
20386s a band apart yeah so they have brought
20389s one less Battleship and only having like
20390s a background on the bed and butter in
20392s return they're having a stronger
20393s supportive with like it remember the
20395s Navy issue and Oracle which set your
20397s name is just Lester's arbitrator Talia
20400s Deacon and Confessor so they're trading
20402s one Battleship for getting like two
20404s really strong bad YouTubers and some
20405s cruises on top of that
20407s we can already see track and disruption
20409s being thrown across the map right now uh
20412s very important for these teams to you
20414s know especially with so many turrets on
20416s the field if you can if you can apply
20417s that tracking disruption keep them at
20419s you know either force them to pull in or
20421s keep them at range to to negate some of
20423s that damage you've got to be putting
20424s yourself in a strong position here miss
20427s yeah and looks like a panda part team
20429s are going in they're keeping close
20431s together so that I'm actually not going
20432s uh to stay apart they're going to stay
20435s close instead
20436s yeah yes they are not a bad apart they
20439s are a band together in many ways uh but
20442s horde here now quickly going in on the
20444s Oracle storm father you know oracle's
20446s not known for being particularly tanky
20448s that Oracle is dropping rapidly uh as is
20451s they have a handful of things being shot
20453s at the same time tier near elecon in the
20456s celestious four horde is also taking
20458s damage now if they lose it celestious
20460s that that that might hurt
20462s yeah so despite actually having the
20464s arbitrator for the training disruption
20465s day yeah the whole team did manage to
20469s like kill after the Oracle where the
20471s long range production of the battleships
20473s there it's actually a bit unrespected
20476s that the Oracle should have a tank ever
20478s again if at least they're fitted
20480s probably
20481s foreign
20491s having that arbitrator on grid uh you
20494s would think the opportunity to be able
20495s to mitigate a lot of that damage we see
20497s now damage from The Horde team going on
20499s to dark caveman and the exec Navy and
20502s Rachel and Dashi in the murm maybe both
20504s strong ships especially that executive
20506s we've seen so many of those fielded over
20508s the last couple of hours they are a
20509s popular choice in this tournament
20514s a lot of ships just piled on top of each
20518s other like shooting and cross on the new
20520s thing and the big pile of mess and I
20523s think like this is what these abandoned
20524s apart guys normally like on the TQ but
20527s in this case actually getting out prone
20529s by The Horde yeah and especially with
20531s that get with it with a flag get a Navy
20533s on grid those newts can do you can can
20536s project out so far into so much damage
20539s uh and honestly it's so is it has so
20542s much ehp uh and they're playing it well
20544s they're keeping it kind of you know
20545s they're keeping it back a little bit and
20547s they did pick off some of the logic
20548s already I think it was lodgy maybe I was
20550s wrong let's see what went down just now
20553s um
20558s yep it was a Navy exit yep
20562s team hadn't managed to break anything
20564s yet at the same time that own team is
20567s like falling apart losing Natalia as
20569s well so that Deacon is easy to follow as
20571s well
20572s yeah Chad's pointing out as well there's
20574s a huge thick control bar for pandemic
20577s hoarder now you can see so much e-war
20580s flying back and forth across this map
20581s and they're doing very well to apply as
20584s much as possible to try and give
20586s themselves the advantage over what is
20587s left of the team from a band apart yeah
20590s so these uh the whole team having a
20593s really strong new presence like you're
20594s having both far gone and get a Navy
20597s issue like this is a gunball gun so it
20599s does doesn't have all Newton High slots
20601s but since I get on the Navigator and
20603s also got new slices they have like this
20606s combined neuting power they're going to
20608s make it really difficult for the band
20611s apart team to actually do much since
20612s manifestatives do rely on that capacitor
20615s yeah if the camera can zoom in over here
20617s there's a a tense battle going on right
20619s now back between smudge 245 in the
20621s Abaddon and chosen one air cannon in the
20625s balgorn back and forth they're basically
20626s just sitting right on top of each other
20628s giving each other a good blast and
20630s giving each other a little bit of a suck
20631s if you're the Battleground is known for
20633s second uh capacitor that is and the
20637s abbottom smudge 245 dropping quickly
20639s into into uh into hole rather and
20642s there's not much left on grid that is
20644s going to be able to keep him up
20646s yeah at this point like I don't think
20648s the event apart team really can do much
20650s like even when there was four strength
20653s they couldn't really pressure the whole
20655s team that marched on the disc rate like
20657s they passes I was just going to like
20659s take its toll on the band apart team
20661s like they're going to feel those nudes
20664s as their capacitor starts getting
20665s trained uh
20667s yeah especially with especially with
20669s setups like this where these these ships
20670s are so capable we hadn't chosen one
20672s getting a heavy amount of damage but he
20675s he's getting a like getting the Reps on
20677s him right now so I think they'll catch
20680s him like I don't think he'll break yeah
20682s he's got a lot of armor maintenance
20684s spots around him right now they still
20686s have both their frig lodgy up I'm not
20688s quite sure yep they are still they're
20689s they're pretty close so they can apply
20691s as much as possible I mean and there's
20693s just not a whole lot left of this uh
20694s this team from Banda Park can do Devin
20696s shardo in the balgorn is quickly
20699s dropping into and the Deacon goes down
20701s yeah that that'll be the end of it for
20702s the balgorn he doesn't have any more
20705s lodgy to keep himself up and he is I
20708s mean aside from whatever the mermaid you
20709s can pop out and the Confessor really the
20711s last of the DPS
20713s yeah and that's a hard control bar just
20715s remains being as chunky as the chunk as
20718s they ever chunked it oh it's so chunky
20720s just to steal if it has a word so we
20723s can't they're using himself like this is
20725s like real Chunk from these Holdings it's
20728s very chunky exactly extreme and really a
20732s lot of chunking going on here too as as
20734s their this armor is being chunked
20735s through from the murm Navy of Rachel and
20738s Dashi uh this one will go down quickly
20740s and after this point it's just a matter
20742s of mopping up whatever is left well
20744s played by the team from pandemic horde
20746s uh came out with a strong showing so far
20748s in this match they will advance to the
20751s uh the next round however our friends
20754s from a band apart unfortunately will go
20756s home they will be eliminated at the
20758s conclusion of this match uh which you
20760s know is not nothing to be listen at this
20762s point there's nothing to be ashamed of
20764s so many of these teams are are so good
20766s and so much of this is a is a coin flip
20769s too about who Which comp you run into so
20771s everybody who who's made it this far and
20773s is participating in these matches should
20775s feel good about what they've
20776s accomplished this is it's a it's a lot
20777s of fun to do and it really means a lot
20779s to a lot of these people who come out
20781s and watch you know what I mean
20783s yeah it happened they're doing really
20785s good didn't they
20786s I get really excited to see if I didn't
20789s record to do this well like uh now
20791s they're like the pl a team like uh yeah
20794s these these guys are doing better than
20796s the pl one day they are doing well and I
20799s we saw the interview before with that
20801s Captain Darren uh sorry I think you've
20804s done a banasi and I'm really hoping
20807s these guys uh to do well so they can
20809s like hand over the team on a big fire so
20812s the chunky is the trunk controlled bar
20815s took a band apart and uh I love that
20818s well we are done here today for me and
20821s mazier we'll head back to the desk with
20823s Mod Misty and CCP overload thank you
20826s folks and we'll see you tomorrow
20828s thank you
20852s Planet are you ready yeah see somebody's
20855s house on the way what do you think it
20858s would feel like if a ship worked through
20860s your house I might have some weird
20862s effect like imagine
20864s sneezing like they get explosive
20866s diarrhea or something like that
20875s what the hey what you started
20879s with uh all right you know what jump
20882s there's never happened let's move on
20884s he's our secondary Target this is me
20886s broadcasted I jump in now then we can
20893s I want bubbles all over this big guys
20897s do it now
20915s pandemic over there taking the win over
20917s a band apart who sadly depart Alliance
20919s tournament 19 uh that is it for for them
20922s we won't see them again they joined the
20923s agents uh in the elimination bucket I
20926s guess they've been eliminated from the
20928s tournament pandemic World left to fight
20930s another day there are Flagship survives
20931s as well which is uh which is pretty good
20933s for them
20934s now I'm actually quite excited the fact
20937s that we played the interview with the
20938s pandemic World captain and then pandemic
20940s horde one this is in start contest
20943s contrast to last year uh jintan one of
20946s our commentators this year he did a
20947s bunch of interviews with a bunch of
20949s captains and we played a number of them
20951s throughout uh the tournament and it's
20953s just so happened that gentan
20955s Barney's hobby was also the Grim Reaper
20957s because he was just like every time he
20959s played an interview that team then
20962s immediately went out immediately without
20963s fail it was like eight in a row or
20965s something it was brutal teams were
20967s almost asking us not to play the
20969s interviews and I remember Jim time
20970s almost big on his knees like begging for
20972s one of the teams to win so that the car
20974s should be broken so it's good that we're
20976s starting off positive here with uh we
20978s play the interviews and the team of wins
20979s so excellent good job moderator you
20982s don't have the the dark touch like uh
20983s like jintan had
20987s uh let's take a look at some of the
20989s stuff that happened in that match so one
20990s of the things I want to talk about is
20992s occasionally we see teams bringing 99
20994s points more often than not teams bring
20996s 100 points because that's what you can
20998s bring all the ships have points values
20999s you can bring up to 100 and up to 10
21001s Pilots however you combine that really
21003s is up to you but 98 points is a is a
21007s strange one because two points isn't one
21010s point in fact it is twice as much and in
21013s this instance we saw a band apart
21014s bringing uh Italia and a deacon if they
21017s for example brought two Deacons
21020s that's 100 points I think you also
21022s pointed out that the abaddin could have
21024s been upgraded to a Navy Armageddon and
21026s there are 100 points what's happening
21028s why do you think that they left those
21030s two points and those potential upgrades
21031s on the table
21033s it feels like it could have been either
21035s they didn't you know do the math
21037s correctly someone might have gotten on
21038s the wrong ship at the last minute like
21040s it happens all the time where there's a
21041s lot of nerves and stress you know you're
21043s in the lower bracket you're like hey you
21044s know I gotta do the thing and sometimes
21046s you get in the wrong ship and then you
21048s get teleport and you're like hey guys
21050s sorry uh I did the thing and then
21053s everyone hopefully doesn't tilt and get
21054s mad at you but in this case yeah it's a
21057s bit of a kind of a a question mark
21059s sometimes
21061s um there's a reason some of the teams
21063s are in the lower bracket is because they
21065s don't think of you know how to comp
21067s these ships and the best and then they
21068s go O2 so I mean your hat
21072s yes that's true uh pay attention to the
21075s hats ladies and gentlemen it's uh it's
21076s always solid advice uh mystical mate
21078s have you ever done the thing
21080s I have not done the thing but I my most
21084s memorable almost
21087s screw up was being in a malice in a
21090s match and then hitting 50 packet loss
21093s for the entire duration of it so that
21095s was fun yeah like just half the things
21098s that I was doing weren't sending maybe
21100s gonna boundary of malice because I can't
21101s double click it's fine I can't hear
21103s anything on comms I'll just fly in it's
21105s okay yeah it was a good time nice I
21108s think for me my one was I was capturing
21110s a team in the MRI championship and I was
21112s so focused on making sure everyone else
21114s remembered all the different ammos I was
21116s flying an auto Cannon Muller
21118s um and whatever other accounts I had at
21119s the time it was uh 120 rounds in them
21122s and I was making sure everyone had all
21123s the animals and we get teleported and
21125s like this ammo I have loaded is not the
21127s optimal ammo for this uh this match I
21129s shall reload to Superior Auto can enamel
21131s right click to reload I have forgotten
21134s all of my ammo I only have the rounds
21136s that are in the weapons I have no ammo
21139s in my hold uh luckily we we won the
21141s match
21142s um and when we won I think I had
21143s something like three rounds left in all
21145s the guns so if anything it was 3D craft
21147s imperfection no more than needed in fact
21150s I could have probably hit just into
21152s three three extra shots didn't need them
21154s it was all planned from the beginning
21155s right exactly planned from the beginning
21157s that's true Brilliance I was amazed at
21160s the depth of my own 3D crafting
21162s knowledge at that point that even though
21163s I had it
21165s uh the other thing that Mr you pointed
21167s on that match we saw two balgones uh we
21169s haven't seen very much of them so far
21170s why aren't we seeing Battlegrounds as
21171s much as we maybe we used to
21173s I think balgon works really well in some
21175s of the control setups that we've seen
21177s again in yesteryear of the alliance
21179s tournament where you'd have about gone
21182s typically Flagship pushing out from
21185s their team and it would essentially just
21187s go out and grab something with its long
21188s range webs apply a bunch of notes to it
21191s so it can't go anywhere maybe nude out
21192s some of the logistics as well and you
21195s can nibble away at the ship that you
21197s have tackled until it dies
21199s with the rise of so much long-range
21202s damage coming out we've seen I think
21204s really balgorn fell off when things like
21206s Octodad first came around in its proper
21208s Carnation where you had just battle
21209s cruiser spam and okay you have a balcon
21212s but you can't web down all the ships you
21214s can't nude out all the ships and they
21216s shoot you from ranges that you can't do
21218s anything in right and we've just seen a
21220s similar Trend kind of Carry On from
21222s there where we've seen various
21224s iterations of Octodad turn into Cruiser
21226s spam we had drones as well which kind of
21229s goes against the balgorn because newts
21231s don't matter so much against drum boats
21233s you did sometimes see smart bombs fit
21235s there were a few variations of the
21236s background that we could see but in
21238s general they became weaker ships as the
21240s evolving matter of the alliance
21242s tournament
21243s kind of moved further and further away
21245s from them and in similar setups nowadays
21248s where we have things like the black
21249s birds where you need control and you
21251s only have a couple battleships of the
21253s upper end to act as your damage ships
21254s the balgorn doesn't actually do that
21256s much damage and other ships can do the
21259s same thing better the Redeemer for
21261s example does a lot of damage it nukes
21264s less it doesn't have the long range webs
21266s but it projects further
21267s it fills that damage hole a lot better
21269s same thing with the Le Shack
21272s fills the damage hole much better than
21274s the balgon does again lacks the utility
21276s a bit but you do have I think three
21278s newts which is still fairly decent there
21281s are a lot of other ships to choose from
21282s basically and the background just
21284s doesn't cut anymore
21285s yeah the balgarh famously was one of the
21287s the more Apex flagships for a very long
21290s time uh back in the pre-abistle days
21293s um when you could fit pretty much
21294s anything to a flagship and any ship
21297s could be a flagship the Battleground was
21298s normally chosen by a lot of the top
21300s teams because it scaled so well uh with
21303s officer Webbs specifically if you had a
21306s high-end officer web then you could warp
21308s a battle Garden at zero and it could
21310s with links and overheat it could web
21312s anything within I think it was 54 or 58
21314s kilometers from the center of the arena
21316s and as you saw earlier on today teams
21319s must warp in between 0 and 50. so your
21321s enemy Logistics Cruiser which comes in
21323s at 50 is in immediate range of your
21326s balgorn so the match starts you lock up
21328s that uh that Cruiser and you put a web
21331s on it and a bargain web is going to be
21332s pretty strong that is of course unless
21334s you get jammed immediately before you
21335s have the opportunity to do so mystical
21337s night I believe that happened to you
21338s once oh no yeah what what a shame uh
21342s let's look at our next match which is
21343s our last match of the day and again
21344s another elimination match so it's whole
21346s control versus deep water Horizon uh
21350s Hull control Banning out the oniros and
21353s the Scimitar uh the slept near and the
21356s bar guest add deep water burning out
21359s Armageddon Navy issue Blackbird curse
21361s and Carries
21363s um mystical Knight what do you see here
21364s so I think it's interesting that deep
21366s water Horizon has banned out the
21368s Armageddon Navy issue I can't remember
21370s exactly what the whole control Flagship
21372s is
21373s um if you could draw that up while I'm
21374s also going to talk about the other bands
21377s um the curse again just a standard band
21379s The carries is fairly interesting
21381s it's a fairly strong damping boat I
21385s don't know if I would favor over the
21386s mola since the moles is cheaper on
21388s points and still gives you the same
21389s damping utility
21391s and then on the whole control side we
21393s see again the kaiti
21395s skirmishy fast Logistics being banned
21398s out in the nearest and the Scimitar they
21400s are fairly hard to pin down the slept
21402s near preventing again a little bit of
21404s the rush setup but also trying to neuter
21406s the fly killer that we've seen earlier
21408s on in the day and then the bargasban
21410s again not sure what the Deepwater
21412s Hooligans Flagship so deep water have a
21416s um Flagship bar guest and Hull control
21418s have a flagship Vindicator okay well The
21421s Vindicator not banned at all that's fine
21423s but it does mean that if the water want
21425s to bring our guests they need to filter
21427s Flagship which is an interesting
21430s maneuver considering they're both in the
21431s lower bracket so you are encouraged to
21433s bring your Flagship anyway
21436s awesome
21437s um and mod any any further commentary on
21439s those particular bands and maybe what
21440s might go on here
21442s yeah no I I feel like Misty kind of uh
21444s hit on a lot of it that you know
21446s Deepwater Horizon if they do bring their
21448s Flagship in and dies it will be a very
21450s very expensive wreck
21452s um so I mean that's kind of one of the
21454s risks of banning a bar guest and then
21456s you realize oh hey we're in the you know
21458s the lower bracket so maybe the band just
21461s doesn't matter because we bring a
21462s flagship which evades the band anyway
21465s awesome uh we've got just a few minutes
21467s before we go to that match and as I
21469s mentioned uh this is our last match of
21471s the day elimination match uh so make
21474s sure you you stick around uh for that
21476s and then tomorrow we will be back for
21478s more spaceship on special violence I see
21481s that deep water are bringing in their
21483s Flagship bar guests so this should be
21485s exciting
21486s um it would be extra exciting full
21487s control also about their Vindicator and
21489s we see Flagship versus Flagship but I
21491s don't think that's gonna happen uh based
21493s on what I'm seeing on my little
21495s townscreen down there
21496s um as I was mentioning uh tomorrow we
21498s are back same time uh same place the
21501s internet uh twitch.television four slash
21504s CCP uh make sure you do too then of
21506s course CP conflict already told you
21507s there is plenty of uh Channel points to
21510s be won and you can redeem those for all
21513s sorts of cool prizes and of course the
21514s gal net skins as well
21516s um we will speak with more of uh the CP
21519s guys who are here tomorrow uh talk about
21521s some more cool things but before that
21524s let's go to our last match of the day
21525s whole control versus Deepwater uh
21528s Hooligans with our casters Alec and Chad
21536s welcome to the arena I'm chadwin here
21537s dogs live card and we are here to see
21539s the final match of today it is a
21541s elimination match between Deepwater
21543s Hooligans and Hulk control
21545s a team run it through
21548s Deepwater Hooligans is rolling the dice
21550s bringing their Flagship bar cast with
21552s two typhoon Fleet issues going for that
21554s King slayerish comp of Rapid heavy
21556s missile launchers they're supported by a
21558s pair of command destroyers and a small
21560s frigate repair team the hyena they're
21563s only real tackle there although that
21565s jackdaw could have some surprises for us
21567s what about hold control chat
21569s we are seeing what looks to be more like
21572s a I can't tell if this is going to be a
21574s range fit or if they're going to try to
21575s get on top of things but a medium turret
21579s comp with a belgorn at its head with
21582s Guardian reps and a small tackle Wing
21584s this is going to be an interesting match
21585s to see to end the day off
21588s indeed indeed and teams are in fact
21590s charging toward each other
21591s if they weren't long range they're
21593s looking to adjust that slightly
21596s uh it did look like railguns to me but
21598s it could be they're trying to get into
21599s antimatter range the other probably
21601s trying to get in there and deal as much
21603s damage as possible because it does not
21604s matter their range but these missiles on
21606s grid as long as the missiles can shoot
21608s them it does not matter if you are at
21610s zero or at 50 so they're probably
21612s getting there to do maximum DPS
21615s absolutely and we're seeing both teams
21617s take their time with positioning neither
21619s opening up yet as both teams are fresh
21622s no Shield damage yet but you can see
21624s some Target painter effects going out
21630s taking lead here for his team as the
21632s rest of the whole control sits back a
21634s little bit and waits to see how deep
21635s water postures for the match deep water
21637s holding their Clips to see if any of
21640s Hull control are at a position and try
21642s to take advantage of that
21644s yeah basically what we see is the
21645s Battleground bullying effectively the
21648s Deepwater Hooligans team forcing them to
21650s react to him because they don't want to
21651s get tied down and muted but now we see
21653s deep water opening up they've targeted
21656s one of the execure Navy issues they've
21657s already stripped out of its Shields and
21659s more to come
21661s yeah it seems like the typhoon Fleet is
21664s burning in a little bit ahead of the
21666s group and and the damage was going on to
21668s the exact and now it seems like damage
21669s is going on to the balgorn
21671s yeah the background is the more logical
21673s Target it's far in front it's the
21675s battleship it's what they're going to
21676s apply fully to and if they take it out
21679s that is a ton of the kill pressure off
21680s of the whole control team with those
21682s newts being a
21684s pretty much their only way to
21686s successfully hold down a Target outside
21688s of that nurgle which while it's very
21690s tough it can only do so much we see that
21692s bad we're now dipping into about half
21694s armor having trouble staying alive here
21697s I I believe they're probably going to
21699s clip by the time that the uh the bar the
21702s ballroom will live through the clip most
21703s likely as it is being webbed down
21705s currently by the sky breaker which is
21706s the target of the whole control
21707s attempting to clear off the tackle from
21709s their battleborn so he could pull back
21710s and hopefully reset by the time the
21712s Rapids are reloaded and or clipped but
21714s as we said the Belgian is going into low
21717s armor he is losing huge chunks and it's
21720s hard to know exactly when that clip
21721s happens when it does we should see him
21723s pull back a significant amount of armor
21725s but it might not be the whole thing
21727s despite that Guardian trying its hardest
21729s here
21730s uh the sky breaks meanwhile still has
21733s some Shields it's hanging on there and
21735s the stroke taking a bit of Chip damage
21737s now we see the sky breaker really taking
21738s a pounding that'll go down here but not
21741s an essential part of their comp they're
21743s still very much in the mix
21745s exactly as we see they clipped on the
21747s deep water side and the belgorn is
21749s slowly pulling back armor and the
21750s question is is it going to be enough the
21752s nurgles seeming to be the primary now
21753s from the small end of deep water the
21755s hyena goes down very fast
21757s yeah that hyena is a bit more of a
21759s significant loss for deep water they're
21761s now going to have a little bit of
21762s trouble applying to some of the smaller
21763s ships here as you can immediately see
21765s that nurgle's starting to pull back some
21767s armor as the guardian gives it some love
21769s and it is uh it's a very tough ship it's
21772s basically a hack and an assault
21773s frigate's body it puts out a ton of
21775s damage and it's extremely tough now the
21778s uh the barcus of the fleet typhoons
21779s they've reloaded that Battleground is
21781s back on the menu it barely got up to
21783s half hit points so it is unlikely to
21786s live through this clip assuming they're
21788s able to empty all of the missiles into
21790s carob
21791s we might not see all the missiles get
21793s emptied us I see a tackled typhoon Fleet
21795s on grid and we might see him go down and
21798s they might be trading a belgorn for one
21801s of those rapid heavy missile ships which
21802s could work in their favor but it does
21804s not seem to be breaking as fast as you'd
21806s expect as the scalpel seems to now be
21808s the primary target
21810s yeah he's getting some local reps as
21812s well on top of his repair team that
21813s ancillary Shield booster work in
21815s overtime to try to keep Alex excuse me
21817s Akon stows in this match meanwhile
21820s Locker Rasmus and the scalpel he is
21822s getting absolutely brutalized trying to
21824s hang on here as they really need to take
21826s this Battleground down before they lose
21828s any more of their comp meanwhile the uh
21831s the nurgle seems to have pulled range
21832s and he's doing much better he's actually
21834s beginning to recover some Shields and is
21836s now going back into the mix to try to
21839s chase down the Kirin and scalpel team
21841s from Deep Water Hooligans I know from
21843s experience having flown that ship in the
21845s at environment it is scary effective at
21848s killing enemy Logistics frigates if he
21850s can get on top of them he's currently
21852s getting kited pretty hard
21854s as we see the Bell uh the Belgium has
21857s lived again through another clip but is
21859s not really pulling back much health if
21861s we don't get the health of that belgorm
21862s up soon it will be breakfast on that
21864s next clip and it looks like home control
21867s is going all in on this typhoon Fleet
21869s issue now the nurgle has broken off it's
21871s no longer pursuing the logistics
21873s frigates it's tackled one of the typhoon
21875s Fleet issues and the other one is
21877s getting absolutely slammed right now
21879s meanwhile a drone cloud surrounding the
21882s logistics fragrance it seems like that's
21883s how they want to approach this puzzle as
21885s the type and Fleet issue has run out of
21887s charges and run out of support it's
21889s going through armor at a terrible Pace
21891s this will be devastating for deep water
21893s Hooligans if Alex stoves drops
21896s also note the Bargas is also scrim so
21899s they now have a follow-up Target ready
21900s to go once they get this typhoon down
21902s and are eliminating as many of these
21904s rapid heavy ships as possible to attempt
21906s to save this battleborn
21908s oh and it is down that nerd will push it
21910s over the edge
21911s and that is a huge pile of their
21914s missiles they might not be able to even
21915s kill that Battleground under the
21917s guardian reps I don't know what his tank
21919s looks like but it's terrifying meanwhile
21921s that scaffold just caught unaware or
21923s dropped immediately just absolutely
21926s shredded with no reaction from the Kirin
21929s I'm sure that kieran's going to be next
21930s getting rid of as much of this lodgy as
21932s possible but it seems like they're going
21934s all in on this Bargas trying to go for
21936s the 100-0 sweep as the battleborn has
21939s seemed to pull back and be able to tank
21941s grid as the British Navy is the new
21944s Target of deep water
21945s yeah the Battleground has uh his maybe
21948s micro jumped away it looks like
21950s he's at the far edge of the Arena now
21953s quite safe no one around him he's not
21955s contributing to the mansion anymore but
21957s his armor hit points will remain as the
21959s kieran's Armory points go to zero
21961s structure hit points about to follow the
21964s Kirin is down that is all the logistics
21966s off of the Deepwater Hooligans team they
21968s still have some local reps but as we've
21970s seen that is not nearly enough to stay
21972s alive against this the whole control
21974s comp
21975s yeah no that earlier in that match that
21978s uh hyena going down very fast allowing
21980s the nurgle to actually put in work and
21982s go to whatever Target it desired and
21984s pester and spawn anything it wanted to
21986s as you said the nurbal a very strong
21987s ship for what it is worth in the assault
21989s frigate role putting out damage as well
21990s as tackle as well as having tank to do
21992s whatever it pleases and it really showed
21994s in that match
21995s yeah and now it is parked right on top
21997s of that bar cast which is trying to
21999s Shield boost its way to the end of this
22001s match not very successfully as its
22004s bleeding armor every cycle meanwhile the
22006s British Navy issue still looking
22007s relatively healthy I mean it's got a
22009s third of its armor it is unlikely to go
22011s down before this Marcus drops and that
22013s typhoon Fleet issue does not have the
22016s oomph to get through this Guardian
22022s is absolutely a hero for his team
22025s keeping that Battleground up under
22027s absolutely withering fire from three
22029s Rabid Heavy missile battleships and it
22032s seems like they're gonna wrap this match
22034s up
22035s yeah definitely uh keeping everyone up
22038s through the eclipse of those rapid heavy
22040s ships that's one thing that you worry
22041s about is sometimes when you have to clip
22043s damage falls off and that allows the
22044s other team's Logitech to play catch-up
22046s you'd have to kill something with your
22048s clip if you do not you really fall
22049s behind fast in this match and it showed
22052s here good work by the logic team as well
22054s as positioning of hole control to keep
22055s as many ships alive
22057s and while we've seen a lot of uh gun
22060s balgorns in this tournament this appears
22062s to be full nude I'm looking at them I
22064s don't see turrets which meant he was
22066s able to fully commit his low slots to
22068s tank not needing any damage mods
22070s probably the only reason he's still
22072s alive right now
22074s yeah he's very crispy uh as I look at
22078s his ship as well doing an amazing job
22080s staying live mgding out good work to the
22082s guardian pilot keeping him up through
22084s all of that damage definitely carried
22087s that match to him and the guardian I
22089s don't know if our our camera team can
22091s get a zoom in on that Battleground but
22093s it's it's sizzling baby you could really
22096s see the Battle Scars here as that uh as
22099s the Battleground is beginning to get
22101s ripped just to make sure he's nice and
22102s topped off but the typhoon Fleet issue
22104s no such luck doesn't have any love for
22107s the rest of its team as it is The Last
22109s Ship to fall here
22111s and that is it that is a great way to
22114s end the day of seeing ships barely
22116s surviving in Hull as we see whole
22118s control taking out deep water Hooligans
22120s deep water great tournament hopefully we
22122s see you next year and with that we will
22124s send it back to the desk
22139s all right
22182s thank you
22207s foreign
22215s people that couldn't listen and couldn't
22218s check bookmarks and find your own way
22220s out the route the entire route was
22223s literally bookmarked out to lossec I
22225s bookmarked it 10 minutes in advance
22228s you know deep water had the blower and
22230s they are out of the tournament as Hall
22232s control come in to clean up and go 100
22234s to zero uh was that 100 to zero yeah
22240s spill of a Bargas but you know before
22242s that was too expensive we cleaned up the
22244s the gulf in score there between 100 to
22247s nil let me just check Zed kill and see
22249s if that Vargas has come through yet I
22250s don't think it has uh which is a crying
22253s shame because we'll have to talk about
22254s it tomorrow uh so that was our last
22256s match of the day we are back 1500
22258s tomorrow uh uh Eve time which is the
22262s same time as we started today for our
22263s first match white squall versus Brave
22265s Collective another elimination match so
22267s we will continue with the elimination
22268s bracket uh we are here twitch.tv forward
22271s slash CCP 1500 tomorrow uh thank you
22274s very much for watching I hope you really
22276s enjoyed it uh you guys why we do this uh
22278s and of course thank you to all of our
22280s teams even more so especially the guys
22282s we said goodbye to today
22284s um we hope you had a great time and yeah
22286s see you tomorrow
22288s foreign