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9s right I'd like to welcome everybody to
13s the near final of their Vegas has
18s everyone had a great time
20s [Music]
22s that's very enthusiastic clearly I'm not
25s drunk enough right welcome to ship
29s fittings and misadventures with me
31s Baltic born
35s I mean pandemic Legion
38s world I have been around the block a
39s little bit I did spend six years with
42s goons and he here barely on the corner
46s high nowhere right um some of you might
52s remember me from there such talks is my
56s mega throne was picked with the
57s following and I may be partly
62s responsible for these little buggers
63s being all over North SEC refused to sign
65s Oz and now all for those of you who are
73s new to come to my talks I'm gonna give
76s you like a little bit of a warning don't
80s take anything away from this thinking
81s that you're learning anything because
85s please me you be probably not and what
88s I'm about to give you is a whole Lord of
90s terrible advice that you probably
91s shouldn't in any way follow but you
97s might have a lot of fun if you do so
99s just be warned your air your leadership
101s may not thank you for it
104s now that said let's crack on with quite
108s possibly one of the best things CC Peter
110s has done for quite some time
112s that's abyssal space or as I call it
116s spooky space because it's done very
120s terrifying now for those of you new to
124s wave or who have been living under a
127s rock and staying somewhere abyssal space
131s is a new type of space full of
134s Nasty's desperate to turn you inside out
137s and the only way it into fire this hot
140s enter this horrifying area of space is
142s by using filaments and the only ships at
145s the moment I can get into them are
147s Cruiser sized holes now this has led to
151s a good few people who asking me can I
156s offers run these things now I am good
160s for a challenge but just take in a maxed
163s out alpha isn't going to be solved Lake
166s challenging enough for me so I decided
168s look how soon is too soon to fly into
174s abyssal space now to do this I had to
179s start off with brand spanking new player
182s source it hello - not a rabbit does
189s anybody want to guess what we put not a
190s Raider in any guesses and room
197s the king of low effort ships the vector
202s and no I did do this for a good few
205s reasons the first one is that a turret
207s to me aren't that great in these sites
211s BSE you want to go for missiles drones
213s which is why everybody uses a gala what
217s a vector is a beautiful ship to start
218s out in because drones are a lot easier
221s for new players to get into the do have
225s a few problems or namely that they're
227s incredibly suicidal and there was a lot
230s of ways that can find to die in this
232s area space so you do have to watch these
235s things like a hawk but as long as you
237s look after them babysit them nurture
239s them if you will and you kept you will
243s get results out of them now or I do have
248s a video no this is the first video I've
251s done does anybody remember freelancer
255s right you'll know how old I am now so
261s I've not done a video since then so
263s hopefully this is going to work
267s [Music]
274s [Music]
306s [Music]
388s and there we have it yes yes it is
395s possible and how many of you actually
397s knew miss Larock she behaved like that
399s because I certainly didn't so I'm gonna
408s have to give you a crash course in how
410s to do these things because there's a lot
411s more than just a ship fittin to go into
414s these things you have to know what are
416s you doing and the first thing to know is
417s nor your filaments so the first one up
421s is the comm site now these ones are by
424s far the easiest these are the ones that
426s babe your alphas I want to go to go for
429s straight off the bus because these are
431s the ones that you will be able to do
433s they do come with a 30 percent penalty
436s which I'll get into later
437s yeah next one is the agitators step up
442s in the NPCs and the same penalty you
447s then get to face jump in the penalties
449s jump in the NPCs want to kill you
453s region another big junk then you use
457s penalties another big jump in dem pcs
459s and finally chaotic these are by far the
464s nastiest and as a certain CSM member
470s phoned out also very pricey because
476s these things will eat you alive and yes
478s they do pod here in the in there so you
482s got to watch out for them now there's
484s also five flavours of sites that can go
488s into first Rob is electrical now the
491s penalty and this one is there am resists
493s or you get a bonus to capacitor recharge
496s you then have exotic penalty to connect
500s resists fifty percent bonus to scan
503s resolution he then have firestorm
507s penalty of thermal resists fifty percent
510s bonus to um
511s hitpoints gamma penalty to explore some
517s resists 50% bonus to hit points shield
521s hit point sorry
523s and finally dark yeah I wasn't gonna go
527s there penalty to turret fall-off an
531s optimal range and you get a 50% bonus to
534s max velocity so it's important to pay
540s attention to these is you're gonna
542s wander it's gonna make your life a lot
544s easier
545s depending what fit you go with what
547s filament you choose to go with they all
549s make a really big impact on what you're
551s going to be facing in those things
553s well another of the big ones are some of
556s the structures that are inside try
560s gradient ours this one is there the
565s tracking tower he can easily identify it
567s because it was a big glowing orb around
569s it but some of these have a bit of a
573s double-edged sword especially this one
577s this is the deviant autonomous
580s suppressor also known as a flak tower
584s now what these things do is they will
587s shoot down all drones rogue drones and
590s missiles I couldn't then range of them
594s and their range is 15 or 40 kilometres
597s now these can be really handy if you go
600s in there and you want to get rid of a
601s lot of rats around you or there gonna be
603s another nightmare if one of the
604s battleships ends up under one of them
606s and you're flying the gala and none of
608s your things can hit it because it keeps
609s on killing them you then have two types
614s of cloud you've got the blue one which
618s increases your signature radius by 300%
621s and then you've also got this one the
625s orange one which is actually the more
627s dangerous one if you fly in a shield
629s active shield fit because it will be a
632s forty percent penalty to shield boosting
634s and duration so if you get yourself into
637s one of these things chances are it's
638s gonna kill you and these are all the
644s skills
645s the my alpha pile is hard when he
648s successfully did the Bissell run and
652s when you look at it there's not a huge
654s amount on there that's really special
657s in fact it only came out to just over a
661s million skill points so how soon can you
664s get into these things pretty quickly
667s really but you will end up dying a lot
673s of them so it's always better to get
676s your skills up this is the fit and I
680s heart
680s now before you point laugh at it a lot
683s of this is down to actually the lack of
685s skills so for example I've got a sense
688s of booster their reason for that one
690s locking skills were bad so I needed the
693s extra Ranger net there does look fit
696s they're fairly chunky but two reps in
698s there but again you've got low skills
701s that's gonna hurt you wrap around but as
704s your skills go up the tank goes up so
707s life becomes easier as you play and as
712s you get more more skills more more money
714s you can beef up this ship we play some
717s of the mods with some they're more
718s useful ones get a second web on there
720s perhaps completely up to you but it does
725s mean if you want to get in to a
726s Bissell's straight away from starting
728s you're going to have to specialize into
730s a ship like this specialization is the
734s key to news players get into eve
736s properly now was at this point i was
740s going to talk you while all about ACM
742s and I have this amazing faithful I was
745s going to show you but while I was making
749s this CCP announced err a little change
751s that came out which completely threw
754s that out the window so I've had to make
757s a few subtle changes to where to what
760s I'm going to be doing nobody'll know all
764s this so every ship has sensor strength
770s the law the sense of strength the harder
773s idiot right the easy it is to jam you've
777s then got
778s the census require the strength of the
780s ECM module you feed these into a formula
785s taken to account the number of jammers
787s and don't forget to take into account
789s your ship and your bonuses and if you'll
792s fall off or if you've got rigs or the
795s other ship has anything fitted that's
796s going to help him and you can say hold
800s this is you know a complete nightmare so
804s rather than try to explain this to
806s mathematics to a bunch of borderline
809s raging alcoholics I'm gonna do this in a
813s way that a lot of us nerds can
815s understand so we've got our adorable at
822s newbie floating around in his lines
825s patrolling this space in an ECM Ibis
828s don't laugh because they have exist is
832s he comes across this blue shark now with
836s just a point and amid in the a point on
838s the ACM in the mids our brave little
840s pilot a game of circle activates the ECM
844s and calls for help
848s he jams him he keeps on Germany
855s at this point the fleet's on the way and
858s the shock pilot is absolutely region and
861s local and then this happens the logic
868s locks our little Libous and unleashes
872s 3000 DPS of pure rage on them and that's
878s how ECM worked
881s it's an incredibly below it's incredibly
883s powerful when it works but because it's
887s chance based you always get the unlucky
889s roll of the dice unless you go with
894s something a bit more specialized like
896s this the rook it's to me if the rook is
900s one of those criminally underused ships
902s because it is actually pretty amazing
907s for one thing it's one of the few ACM
911s ships that actually does come with some
912s teeth attached to it and if you go all
916s smart with the mids you can get a pretty
918s decent shield buffer out of it and
920s combined it with powerful ECM the fact
924s the ship does not show up and the day
925s scan and you've got a very irritating
928s ship and this is the fit that I've had
936s quite a lot of their success in a lot of
939s fun now I've done a few unpopular things
945s with this ship despite the fact I'm
949s flying ACM I've got only two ECM mods in
958s there now most people will fill all
960s those slots are from a proper mode with
963s ECM now what I always say that's a bad
966s idea in this because when you get that
968s and look here all where's your tank it's
971s gonna die so if you've got a tank they
973s use the ECM mods as basically like use
976s webs it's there to help you you don't
978s rely on them or more on popular lore
983s I've put heavy assault missiles in there
985s now they do have a reputation for having
987s the damage application of a wet
989s Howell but they're not as bad as many
992s claimed in the bay you can't get some
995s pretty decent firepower to this thing
999s this is one of those ships that can
1001s punch way above its weight a combination
1005s of its shield buffer that's the ECM the
1007s firepower it was a solid asset to a
1010s flate or at least it used to be a solid
1013s asset to a plate of so low because we
1017s were back to the changes and the rooks
1021s fed fairly badly out of this if you want
1024s to take a solo because CCP changed the
1028s way everything's worked and if you
1029s haven't already listened to how these
1031s changes have happened this is basic law
1035s down so going back to our little Griffin
1039s under the new plan when he lands a jam
1043s on that ship that ship will be jammed to
1048s everything what the Griffin so he can
1051s shoot that Griffin so ECM is still in a
1057s fairly powerful position he can disrupt
1059s logistics you know except except right
1061s but if you're relying on ECM as a sole
1064s or pilot well I'm sorry but I think
1068s people are going to be a little more
1069s happy than you about this change and
1072s that is one of the problems about being
1075s very specialized because if you're very
1078s specialized every so often disappear
1081s you're going to become at you and
1082s they're going to clobber you so
1086s eventually you're going to want to be
1088s nerf proof as this year and the best
1091s wear is to be a generalist now for me
1094s the best general ship out there at the
1096s minute is this the Praxis Yves more
1102s slightly ship to be possessed by a demon
1104s because look at the thing
1110s it's also one of these most adaptable
1113s ships she gets seven high slots seven
1116s min slots seven loss Lots
1117s three rigs and this thing is equally
1121s happy being fit with any tank you want
1123s which is just look at the resist profile
1126s it's exactly the same and all starts so
1130s that means you can hold tank this thing
1132s you can shield tank it you can armor
1134s tank it it's just as happy and as
1138s bonuses are pretty amazing as well 25%
1141s bonus to all large turrets that's all of
1144s them you then get a 25% bonus too heavy
1149s missiles cruise missiles and torpedo
1150s damage 50% bonus to draw on hip points
1155s and damage and some problem bonus but
1159s who cares of all that really all of that
1164s together makes the Praxis the holy grail
1167s to people like me who just love messing
1170s about with ship of hitting because it's
1174s a ship that will allow you to do
1175s practically anything with it such as
1179s this you've got an animal shield blaster
1182s set up perfect for going on a room with
1184s or company get with or this one
1189s terrifying new platform gets decent
1194s damage out with the drones as well or
1197s few spod brains out in delve
1204s now you think I'm joking about this but
1208s this thing does actually make a decent
1209s miner and let's face it you will be by
1213s far the flyest miner in the belt with
1215s this thing just don't get caught there
1222s are a few downsides to the ship law it's
1225s definitely not the fastest in fact it's
1226s probably one of the slowest battleships
1228s out there and like all generalists it
1231s can do an awful lot of things but the
1235s specialized ships will be better than it
1239s well for me it's you know it's it's a
1242s it's a beautiful ship it's beautiful to
1244s fit it's fun to fly but it's what it is
1248s one of my favorite ships at the moment
1254s now this is normally we're going to the
1257s questions and answers but after the last
1260s talk I did I got north lot and males
1261s come through asking an awful lot of
1264s questions and so I've decided I'm gonna
1267s do a few of those and the first one is I
1272s get it
1273s using a battleship in law SEC is a dumb
1276s idea but let's just say I want to do
1278s something really stupid what could be
1281s better a scorpion or even with like
1283s missiles or rapid like missiles and I've
1287s actually done this before with a raven
1290s so i'm gonna go into a scorpion this
1293s time round for him now normally a
1296s scorpion is fit like this and it is
1300s absolutely well used to be absolute
1301s cancer when you met one of these on a
1304s loss again how many of you have fallen
1305s victim to something like this going
1307s through a gear gear camp good figure but
1313s that's not what our friend wants he
1316s wants something ridiculous like where he
1318s wants something rapid light so let's go
1320s over this one now bearing in mind I've
1326s made this before the ECM changes came in
1328s so yeah this is vice is completely
1331s useless to him but say what we did here
1336s was use the bonuses
1337s this year which is all need to ACM well
1341s slept in a couple of light missile
1342s launches we'll got a dude in there we
1346s shield tanked it and let's fiercest if
1351s you pull a law battleship and law sick a
1353s frigate gams gonna want to come and kill
1354s you aren't that so this thing could in
1358s what used to in theory be able to white
1362s people out but there seems out the
1365s changes have come in just add more tank
1367s to the thing this is was the next one no
1372s this was I got an awful lot of this I
1374s got ganked in highsec is there anywhere
1377s to transport it off and not be ganked
1380s now all the advice over the years has
1382s been fairly simple don't put billions in
1389s the cargo hold don't fly without a tank
1391s don't afk and the gate without a tank
1394s with billions in the cargo hold
1395s next to cord but that's not really
1400s helpful so I'm going to go to what I
1404s think is probably the hardest thing to
1406s kill in highsec for haulin it's this
1412s blockade runners can be phenomenally
1416s hard to kill this is my personal
1419s favorite one the procurer really one
1424s point there now first up it gets a
1428s co-op's clock now this is really
1429s important because the co-op's clock
1431s allows you to warp clocked so that means
1435s you're not having to do a mic warp drive
1436s trick to get off these gates it also has
1442s a sub 3 second align time using this fit
1447s it's not invincible but combined with
1450s the clock nothing's going to lock you
1452s and I get it's also ludicrously fast
1456s this particular one gets 80 near you a
1459s second because I've got high grades
1461s plugged in a lot of the interceptors in
1465s the game will never hit that speed
1469s it's effectively like take in our career
1474s and allow them to deliver parcels a mark
1476s 5 but of course none of that matters if
1482s you do all of that and then you die here
1485s on Jada probably the most lethal trap if
1489s the game has ever known but there are
1493s there is a very simple way of making
1495s sure you don't get blown up on this
1499s thing and all you need is two bookmarks
1506s first one you stick deep inside that
1510s hangar beer that's the one you warped it
1514s when you go into the station you can
1516s instantly dock from that point the
1518s second one if you burn straight out from
1520s that dock and beer straight ahead as far
1524s as you want to go or sweet warp to it
1527s that means the second year one dock you
1530s walk into that point nothing can lock
1532s you your cloaked you're gone now all
1536s using these tools correctly in my
1539s opinion you're pretty much on gang
1541s cobble and I say pretty much because
1544s quite frankly you've always going to
1547s have that stupid moment when you decide
1551s now I don't need to worry about there's
1552s nobody there and that's when they get
1554s you know I do have time for a few Q&A is
1563s if we've got some people with some brass
1565s lungs
1572s is the practice better than the
1574s megaphone well for everybody else yes
1580s personally though and it's a little far
1583s just can't react
1593s what level often was the it was too
1598s basic
1598s so he go up with the calm filament we
1601s started out there with there when you're
1604s going with that particular of XA
1605s anything else you will probably melt in
1608s seconds where's anybody else
1615s yep I didn't because I had my heart set
1625s on that one and I didn't have enough
1627s time to test all of the range sort of
1630s things so I had to pathetic it was it
1640s was it was abysmal aw it was said we're
1643s talking somewhere around 180 to 200 sort
1648s of range but as I said when you get your
1651s skills up especially in the drawing
1653s skills it really really quickly climbs
1655s up so the vector will get up to a pretty
1658s decent fire pole pretty quickly I was
1661s just trying to solve get it done as
1663s quickly as I could to see how quickly
1666s you can get into it sort of thing but
1669s the VEX a is perfectly fine it's at warm
1672s and one alphas running these things and
1675s I do have a theory that you can go up to
1678s level twos have yet to do that so don't
1682s take it on me but if you want to try
1683s feel freedom
1693s it's a really weird feeling I mean I
1696s said this at the time when I care about
1697s several years ago how weird it felt
1700s because I was never expecting this but
1704s their face these days when people say oh
1707s bottle fighting and I can turn around
1710s and say who you fighting me cheapest
1720s where steal from somebody with the odd
1727s they are really cheap on the market the
1729s one of the cheap well yeah one of the
1730s cheap where in other people do be
1733s clusters faction battleships yeah this
1738s is the only like 100 and something mill
1740s so yeah grab grab hold one and play with
1742s this they're really cheap
1752s [Music]
1754s with great difficulty and great expense
1759s basically um it was well but had an
1765s Omega throne that will shield tanked and
1768s Nana loves in the laws and an awful lot
1773s of cat mods in it and unfortunate out to
1776s do whale guns because the harpy shot a
1779s fair distance away but I also had to put
1781s in high-grade ascensions
1782s implants to get the speed up to where it
1786s needed to be and but at the time I think
1789s I was spending two two and a half
1792s billion to get the ship to do what a 55
1795s million s copy would do which is
1799s ludicrous when you think about it well
1800s at the time it was all a lot of fun
1806s right can't see any more hands mostly
1810s because of this light so I'm gonna
1813s finish off and we've got real Lord in
1817s the room or is he still working I think
1820s he's probably still working Bob few
1823s weeks ago yeah well had this happened
1828s was a weekend of gaming for charity now
1832s unreal or Airstream I made a little bit
1837s of a commitment if his stream hit 9,500
1843s pounds I said I would do a challenge in
1846s the red call uniform know a few people
1848s have asked me where is this uniform this
1850s year and the answer is I'm doing a
1857s challenge eNOS I'm hiking to the death
1863s of Captain Cook in the red Corps uniform
1869s I'm not doing this for any other reason
1872s that I promised on the stream that I
1875s would do this if we raised money and all
1877s the time it was sitting at nine thousand
1880s four hundred within about ten minutes it
1883s was a nine thousand six hundred
1885s so yeah I'm now doing this for charity
1890s and if any of you haven't already if you
1893s could please make you donate Ornish into
1895s AbleGamers through amazing charity and
1899s they could really do with their any help
1901s you can give them and unfortunately this
1907s is just a bolded for Vegas so all we've
1911s got left to look forward to is the
1912s closing ceremony so thank you very much
1915s for coming yeah thank you very much
1920s [Applause]
1921s [Music]