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5s | hello everyone welcome back to the |
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6s | reader i'm miss and with me is bess and |
9s | this is entropic thunder in |
12s | blue versus |
13s | nc dot in red and nc dot did bring the |
16s | flagship it's column and quits in the |
18s | darkest |
20s | and yeah bass can you tell me about |
22s | these uh setups what did they bring |
24s | so nc dot of brother fairly i'd say |
26s | cookie cutter again shield missile con |
28s | with drake navy issues cerberus an |
30s | authorist two kirins and two jackdaws so |
32s | it's sort of a variation on the theme |
33s | here you see all these sort of cerberus |
35s | although skila drake navy issues knights |
37s | all these sort of ships um fairly |
39s | interchangeable and this looks like a |
40s | fairly standard comp like that whereas |
42s | flaming dragons or uh entropic thunder |
45s | otherwise known on the other side have |
46s | brought something very very different |
48s | they brought two le shacks i believe the |
49s | first le shacks of the day and an |
51s | erosive prophecy three confessors two |
53s | purifiers and a punisher |
56s | yes both teams walked in there fairly |
58s | long range like |
60s | nc daughter all at the 50 while with the |
63s | um |
63s | framing dragon's team at staggered |
66s | ranges with their |
68s | battleships on tackle being at 30 and |
69s | their support ships at |
71s | 50. and yeah the lcd is having these |
75s | kirin logi frigates and they they can |
77s | direct two ships so they got a weakness |
79s | to em damage and |
81s | look at that uh the framing dragons have |
84s | three confessors fast cruisers with |
87s | strong lasers |
89s | so this could maybe something the if uh |
92s | and traffic thunder team can utilize on |
94s | to get out these um |
96s | logi uh freakish |
99s | yeah i think it's going to be really |
100s | really critical for these confessors um |
102s | what they can do in this match what they |
103s | can contribute whether they can keep |
105s | things pinned down for these shacks |
106s | because obviously those tracks need to |
107s | get on top of them and start ramping up |
108s | and if they're not able to do that it |
110s | severely uh hampers their effectiveness |
112s | but i'm also particularly worried for |
113s | these purifiers here i mean if you're in |
115s | a purifier and you land on grid and you |
116s | see two jackdaws two cerberuses and |
118s | authors you're thinking you're possibly |
120s | not long for this world um and these |
123s | prfs obviously pump out um torpedo |
125s | damage huge amounts of damage for the |
126s | point investment and yeah it's going to |
128s | be very very it's going to be a huge |
130s | task for daniel sunkist in the o'neills |
132s | to keep him alive but if he can do it |
133s | the payoff could be enormous |
135s | yeah so key thing in this matter i |
137s | believe is what the midslash |
139s | if you can put |
140s | weapon disruptions on these |
143s | missile ships you might be able to |
144s | easily keep your bombers alive and |
146s | likewise if you get tracking disrupters |
148s | on the shacks you can keep your smaller |
150s | ships alive and the match has begun and |
152s | we are seeing like the ncaa team pulling |
154s | back and spreading out a bit in the |
156s | meantime the |
158s | tropic front that they are also pulling |
160s | back with the smaller ships while the |
162s | bigger ships are trying to push in |
164s | they're taking damage on the jiangxian |
166s | in the confessor and julius and other |
168s | confessors also taking heavy damage like |
169s | the lucky pilot have to be really fast |
171s | otherwise these are going down yeah and |
173s | of course these iron boats are rep |
174s | supply at the end of the cycle so you're |
175s | very very tight on time and the first |
176s | compressor does go down and this is so |
178s | critical for for entropic thunder they |
180s | they want to stay compact so everyone |
182s | arrives on the scene at the same time |
183s | but they they're such a tough time |
185s | constraint because they they can't they |
187s | can't move slowly because they're just |
188s | going to get kissed around the arena so |
189s | they need these confessors to go and |
191s | tackle something but they don't want the |
192s | confessor to get too far ahead of |
193s | anything else um so it's very very |
195s | difficult for them to execute yeah so |
196s | and and she has having a projectile |
199s | lagging behind and he's taking damage |
200s | he's in vulnerable position the uh in |
202s | tropic fun that did lose their punishers |
203s | so there's already two title ships going |
205s | down meantime the nc team having all the |
207s | ships |
210s | yeah and it's going to be really really |
211s | hard for entropic thunder to get on top |
212s | of them if these confessors go down i |
214s | also just wanted to note that they only |
215s | brought prophecy for links which is |
217s | quite an unusual ship we don't see that |
218s | particularly of the tech one battle |
219s | cruiser uh i'm going to assume he has uh |
222s | two or three links fitted i think is |
224s | that the maximum you can fill on a take |
225s | one battle cruiser um obviously slightly |
226s | weaker than a command ship cheaper in |
228s | points as well but yeah it's just it's |
229s | not something we see very often but he |
230s | potentially could be like for example |
232s | newt fit in the high slots um but yeah |
234s | these confessors are so so critical to |
236s | this match and the second one of etria |
237s | is now taking chunks as well and daniel |
239s | sunkist is not able to keep him alive |
241s | and he goes down |
243s | yeah at this point is looking really |
244s | really bad for the intrepid thunder they |
247s | are losing these small ships and |
250s | yeah they're losing to this rapid heavy |
252s | rapid light missile ships this is like a |
254s | least thing you want to see with rely on |
256s | these small ships to get tackled at this |
258s | point like the sharks are trying to burn |
260s | in and trying to to get in shooting |
262s | range and we're seeing one being far |
264s | behind maybe he tried some |
267s | mjd things but he landed so out of |
269s | position |
270s | and the prophecy is in close but i'm not |
273s | sure if he can actually get tackled on |
275s | something long enough for the shacks to |
277s | do that work |
278s | yeah we've seen bomber going down we've |
281s | seen quite a few bombers so far today i |
282s | just wanted to talk about that a little |
283s | bit more i think we saw three of them |
284s | fielded by tnt who then um rather |
286s | swiftly lost as well and i think just |
288s | bringing bombs in general is such a huge |
290s | risk because there's so many ships in |
292s | the meta that are good that can apply to |
293s | them and nc dot seem to have brought |
295s | basically all of them they brought |
296s | jackdaw authoris cerberus gilas as well |
298s | like i said all these things absolutely |
300s | munch through bombers they devour them |
302s | for breakfast and |
304s | of course bombers apply best battleships |
306s | but this doesn't seem so far to be a |
307s | battleship focused meta in the last |
309s | alliance tournament um as i say this the |
311s | anirus is taking chunks and daniel |
312s | sunkist is probably not long for this |
314s | world but in the last alliance |
315s | tournament it seemed to be a three |
316s | battleship meta where you had vindicator |
318s | you had le shack and you had balgon but |
320s | with the flagship rule changes resist |
321s | rule changes various changes since then |
324s | it seems to be more command ship focused |
326s | and bombers slightly less effective |
327s | against that kind of meta |
330s | yeah at this point i get |
332s | ejected out of kutana it did take some |
335s | armor damage but it's getting reps again |
337s | and getting out of the shooting range so |
340s | it's going to look like a clean sweep |
343s | for the nc team so even though our |
347s | our nerds as the desk might have hold |
348s | and brush they did actually manage to |
350s | execute as well they it well and when |
353s | you take out these uh tiger ship |
355s | it's a good color tire calling as well |
357s | and at this point i just need to clean |
359s | up these uh the shacks like the drake |
362s | navy of |
363s | db blue is taking shield damage but i |
366s | think he can just catch reps and then |
367s | the tank |
369s | yeah this is all she wrote um in this |
371s | match at least for entropic thunder but |
373s | i just wanted to talk a little bit about |
374s | more about the comps because i feel like |
376s | this entropic thunder squad is so |
378s | the whole comp is so reliant on getting |
379s | on top of something and if you come up |
380s | against this shield com i mean you've |
382s | got to expect it at this point these |
383s | shield comps are so prevalent they're |
385s | absolutely ubiquitous everyone is flying |
387s | um these kind of ships all through |
388s | skillers etc and if you haven't got the |
390s | control to get on top of them with these |
391s | le shacks it's going to be very very |
393s | difficult to to actually make a |
395s | meaningful den in them and so i was just |
397s | wondering what you what you thought |
398s | about the com how would you switch out |
399s | if you were going to switch anything |
402s | uh like i think the first thing that |
403s | should have switched out is that bands |
405s | they left all these anti-frigates ships |
408s | open you get the uh looking at the |
410s | brands the entropic thunderband the |
412s | nighthawk the loki and the slavenia so |
415s | they left all these rapid light ships |
417s | open and this just |
419s | invites |
421s | someone to to pick up their that tackle |
423s | wing |
424s | and it just is exactly what happened |
427s | you you couldn't have |
428s | didn't have the |
430s | you didn't have your |
432s | yeah you're not you so your support wing |
434s | it wasn't protected there's nothing to |
435s | keep in my life i'm not sure if they had |
437s | that many |
439s | guidance disruptors |
440s | that was also a thing they could have |
442s | done swapped some of the ships for |
443s | something with the |
444s | with the guidance disruptors and that |
446s | could have |
446s | [Music] |
448s | prevented the office and stuff to shoot |
450s | that far to apply that well but at this |
453s | point like |
454s | we see they make a mistake and now |
456s | they're paying for it |
458s | oh and the nc dot did lose the drake |
460s | navy issue they're not as tanky as the |
462s | nighthawks but they |
464s | certainly did well in this matchup and |
466s | that's also one thing you can talk about |
468s | the |
469s | drake navy issues versus nighthawks uh |
471s | neighborhoods are known to be these |
473s | really strong borders with the strong |
475s | links but the dragonair issue can be |
477s | rather good kiting ships with the heavy |
479s | missiles and they got the application |
481s | bonus so |
482s | they just make them even stronger |
484s | against smaller chips |
485s | yeah i completely agree especially about |
487s | the bands as well i think um they're |
489s | scared we saw um in the |
491s | uh alliance open last year that |
493s | nighthawk loki was like the favorite |
495s | archetype but |
496s | um clearly you can just sub these things |
498s | out there's so many different options |
499s | and with that nc are going to take a |
501s | commanding victory um over entropic |
503s | thunder who will go down into the lower |
504s | bracket and with that we'll send it back |
506s | to the studio |