over 2 years
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EVE Online
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0s | foreign |
---|---|
1s | [Applause] |
7s | we have a number of updates to faction |
9s | Warfare including new complexes for |
11s | people to take part in new systems that |
14s | impact the war zone and new ways to play |
16s | around those systems as well |
18s | by adding additional objectives Beyond |
20s | just your regular complexes we're seeing |
22s | a shake-up to the complexes that we're |
24s | adding to faction Warfare with new |
26s | restrictions a large new number of |
28s | complexes and a whole lot more variety |
31s | for you to play with the faction Warfare |
33s | system that you've become accustomed to |
35s | is still there it's forming the |
37s | foundation of the uprising expansion but |
39s | we're adding new layers on top of it to |
41s | round out the gameplay in addition to |
43s | the complexes that you're used to in |
44s | faction Warfare while there are more of |
46s | them there are also additional |
47s | objectives that you'll see in space such |
50s | as Supply Depots there that are owned by |
53s | the owners of the system or Supply |
55s | caches by the attackers Rendezvous |
58s | points where you can assault enemy |
60s | fleets and more all of these things will |
62s | factor into what is called the Advantage |
64s | system the Advantage system simulates |
66s | exactly which faction that is fighting |
69s | over a system has an advantage how well |
72s | are they doing in the war effort is |
74s | there propaganda up to par in terms of |
76s | turning the citizens of that system over |
78s | to their side or are their fleets well |
81s | supplied or are they being attacked at |
84s | mid-transport all of these things are |
86s | factored into the advantage score the |
87s | better your faction does the higher |
89s | their score the more victory points |
91s | you'll earn when completing complex |
93s | which means the faster you can capture |
95s | systems with Uprising we're creating a |
97s | healthy foundation for the faction |
98s | Warfare ecosystem which will continue to |
100s | build on going into the future in the |
102s | future there will be more objectives as |
104s | well as additional ways for people who |
106s | are not actively in a militia today to |
109s | join without having to leave their |
110s | corporation or Alliance the faction |
112s | Warframe system has long been beloved by |
114s | many players and it's a very important |
116s | part of the Eve online ecosystem and |
118s | it's about time that we return to it |
120s | give it a new facelift and begin to |
123s | expand on the foundation that is already |
125s | there |
129s | you've already seen eight new ships |
131s | released last month and with Uprising |
133s | expansion we're expanding the selection |
135s | of navy ships even further with a new |
137s | set of Navy destroyers for each faction |
140s | as well as navy dreadnoughts we chose |
142s | these ships because they'll fill some |
143s | gaps in the existing Navy lineup as well |
146s | as creating new and diverse engagements |
147s | in the faction Warfare ecosystem with |
150s | the dreadnoughts we wanted to give |
151s | players something that was really |
152s | aspirational a large goal to work |
155s | towards something really special and |
156s | something that'll help to mix up the |
158s | capital ecosystem elsewhere in the game |
161s | we want to find new and unique uses for |
163s | these ships in the Eve online ecosystem |
164s | that isn't just going to step on the |
167s | toes of other existing vessels each |
170s | affection has their own like kind of |
172s | like mini guidelines regarding that the |
174s | Phoenix is uh for example a ship that |
178s | needed to be updated the base Phoenix |
181s | itself is getting all the new textures |
184s | and model pieces that the Navy one has |
188s | minus some details that we just uniquely |
191s | made for the for the Navy version for |
193s | every animation or if I stayed the ship |
196s | can go in we've added more animations |
199s | incorporating uh VFX so like if |
202s | something is moving there's a really |
204s | good chance that the zombie effects are |
207s | involved the end and uh highlighting |
209s | that I can't wait to see these ships get |
211s | into your hands see what you do with |
213s | them and look at the deaths on ziko |
218s | players identity in new Eden is |
221s | important to them what they want to do |
222s | is they want to showcase off who they |
224s | belong to a corporation or Alliance and |
227s | being able to kind of go proudly into a |
229s | fight with other players the first thing |
231s | that we are releasing are emblems |
234s | emblems allow them to put their |
237s | corporation on Alliance logos on shape |
239s | and kind of fly in Fleet formation into |
240s | these battles |
242s | down the line kind of what we are hoping |
244s | to achieve with heraldry is that we want |
246s | to enable players to do more uh to kind |
250s | of sculpt their identity within new Eden |
252s | in a better way at release players will |
255s | be able to acquire emblems for around |
258s | 100 ships and then over time we will |
260s | gradually be seeding more ship holes |
262s | into the game |
266s | we decided to visually update the Apple |
269s | hangers |
270s | because it's a place that players spend |
273s | a lot of time in it's also an |
275s | environment for us to try out new things |
277s | because they're kind of content in this |
279s | Hangar environment so we used it to push |
282s | a lot of new tech stuff that is giving |
286s | us a lot of possibilities in the future |
290s | the main part also that we wanted to |
292s | emphasize is the scale of the game so |
295s | within the hangars there is this main |
297s | horse and in that one for the first time |
301s | now we have multiple |
302s | placements for ships which gives players |
306s | a sense of scale between the ships also |
309s | to be able to you know see what shapes |
313s | they have in their hangout inventory |
314s | before I would have been like why would |
317s | I want to talk in a hanger you know now |
319s | I'm like why would I ever want to leave |
320s | the hanger it's it's amazing it's uh |
323s | it's way more visceral way more like |
326s | interesting I should just you're able to |
328s | like swap between chips and it'll fly |
330s | through the hangar get the boosters |
333s | going off and then you're actually |
335s | taking off if you uh and there's |
338s | actually a couple different like ways uh |
341s | or like waste for you to play with your |
343s | ship kind of uh so you can hit cancel |
345s | and if you hit cancel in the first |
347s | second then the ship will go and then |
350s | all the lights and all the stuff is |
351s | going on and I think it's kind of taking |
353s | off but if you hit cancel and go back |
354s | down like oh |
356s | if you cancel just like two seconds in |
359s | uh then it'll actually take off and |
361s | it'll do a little fly around the hangar |
363s | which is really really sweet so we |
365s | actually got to fly around in hangers a |
368s | little bit and if you do cancel after |
372s | the third second then well you're not |
374s | canceling you're you're taking you made |
376s | the decision you know you lost a chance |
377s | you're going out |
381s | another determinist design is something |
384s | that we started earlier this year we |
386s | well we have done it sometime in the |
388s | past in some shape so far but we sort of |
391s | wanted to escalate it so like in the |
393s | past in the lead up to for example a |
395s | visual debt space we had a story going |
399s | on and kind of mystery and things for |
402s | players to discover etc etc and we sort |
405s | of wanted to apply that to basically as |
409s | much as we can when we're creating new |
411s | features for even online this summer we |
414s | have had things happening around athenon |
416s | where kaltarian galante are like |
419s | stroking it out we have things happening |
422s | in Turner where the Amar started having |
426s | to stellar transmuters and and the |
428s | miniature trying to stop them we have |
430s | Tech races between the empires and we |
433s | want these player activities and events |
436s | really sort of control how the features |
439s | are rolled out and in whatsoever and |
440s | then that players actually do affect the |
443s | storyline and their history of of new |
446s | Eden for example with the uh with the |
449s | gate Construction in athenon both the |
451s | kaltari wanted to get into atanan and |
453s | the galante and it was totally up to the |
455s | players to determine when or if their |
459s | empire managed to construct the gate |
460s | into atan and we are quite willing if if |
464s | players do not manage to actually |
466s | construct the gate |
468s | you know meet the requirements for the |
469s | Empire to actually construct the game |
471s | into into athenon they will never get |
473s | the gate into atana so it's totally and |
475s | completely in in player hands |
478s | what we are really trying is to co-write |
481s | the story of new eaten with players and |
483s | player input and make player input |
485s | meaningful to that story and then |
488s | actually affect the politics of new it |
490s | and and the world of newita |
495s | the little things is an SDF where we |
498s | collect ideas from players on how to |
500s | improve their everyday in life we do |
503s | this on the forums we go through Twitter |
507s | the Reddit and also in game some of the |
511s | little things coming in Uprising are |
513s | foreign |
528s | [Music] |
542s | [Music] |
549s | foreign |
553s | [Music] |
574s | [Music] |
582s | [Music] |
599s | we hope those little things will have a |
600s | big impact on your life in new Eden if |
603s | you have more suggestions please go to |
605s | our form thread |
606s | [Applause] |
611s | [Music] |