I was thinking about this the other day, there used to be some mechanics that maybe made sense to the devs, but have changed because they were bad, like max SP based on clone grade/quality.
This got me wondering about other mechanics that devs might have thought of but never made it into the game.
I think it would have been horrible if they had cargo transfer rates in the game. Imagine sitting next to a loot can, but you can only transfer 5m^3 per second from the can into your cargo hold.
Or if they had made mining lasers cut off chunks of ore that spawn an "ore ball" that you need to scoop into your ore hold with a midslot "ore tether"
Or if they had put "space mines" in the game and let people surround gates with them.
Can you think of anything that seems "dev possible" but thankfully never made it into the game.... yet
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