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I was thinking about this the other day, there used to be some mechanics that maybe made sense to the devs, but have changed because they were bad, like max SP based on clone grade/quality.

This got me wondering about other mechanics that devs might have thought of but never made it into the game.

I think it would have been horrible if they had cargo transfer rates in the game. Imagine sitting next to a loot can, but you can only transfer 5m^3 per second from the can into your cargo hold.

Or if they had made mining lasers cut off chunks of ore that spawn an "ore ball" that you need to scoop into your ore hold with a midslot "ore tether"

Or if they had put "space mines" in the game and let people surround gates with them.

Can you think of anything that seems "dev possible" but thankfully never made it into the game.... yet

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over 2 years ago - /u/ccp_habakuk - Direct link

Originally posted by Procrastinating_Brit

Don't give them ideas!

Already taking notes :D (but nearly all bad ideas were discussed at some point in the past.)

And yeah, as mentioned by others the mines were a thing. I can still remember, when I was testing them on the test server to determine their lag, while I was still a normal player. :)

And about those ore chunks: We had some prototypes already about a similar mechanic like this, but it was not implemented this way. Although, who can remember the loot scatter mechanic, which was introduced in 2013 to hacking containers, and then removed again in 2015? This was a bit related to this.