8 months ago - EVE Online - Direct link

Transcript (by Youtube)


26s but there was seats up here yeah I
29s see
89s I
119s h
149s oh
179s you
245s hello welcome all uh my name is CCV zope
249s uh senior audio programmer for Ev online
252s and welcome to this special audio
254s session uh today we'll be celebrating
257s the past and exploring the future of the
258s sound and music of Eve online by
261s chatting with those that have been
262s shaping the soundscapes of Eve for your
264s oil consumption over the past 20 years I
267s want to stress that this is not an open
269s Panel but as more of a moderated
271s discussion think of it as a talk show of
274s sorts I will be your host for this
276s session and have prepared a set of
278s questions uh for our guests and as with
281s all good talk shows there will also be a
283s musical performance at the
285s end um over its 20e history the audio
289s experiences in Eve and its underlying
291s audio systems have grown along with the
293s game what began first as just simply
295s triggering a few sounds for important
297s events grew into full-blown ambient
299s sounds capes worthy of their own place
301s in ambient music
303s history amazingly over 20 years less
306s than 10 individuals have put their
308s direct artistic imprint onto the sound
310s of Eve in this session I want to honor
314s those that have been integral to shaping
315s the soundscapes of Eve through
317s conversations because I personally find
319s their stories and insights to be
322s inspiring um let's bring on our first
325s two guests CCP old boy and CCP Christian
338s so CCP old boy has been shaping the
340s sounds of Eve for 15 years now this is
342s old boy hello and he plays a huge part
346s in giving soul to Eve uh he's a
348s generator of Abyssal Harmony and emplo
351s he employs a lot of analog synthesis to
353s create Rich atmospheres sound effects
355s and musical scores uh CCP Christian
359s hello has been involved with Eve for
362s about 10 years now he is currently the
364s main composer for Eve online and is a
366s maestro of vertical Supremacy his
369s compositions and sound design can be
371s found in the tutorial the uprising
373s release Travian space and the upcoming
376s Havoc release just to name a few uh
380s these two here are the current and only
382s sound designers for Ev on line and they
384s produce an extraordinary amount of
386s content for E online everything you hear
388s in the game produced by these
391s individuals so
394s welcome thank you thank you
397s Eric thank you so much um first question
401s is for CCP old boy uh how did you first
404s get involved with
406s Eve um so before I uh continue uh I want
410s to correct one thing uh sure we do all
412s the sound but we have outside help from
415s time to time just to get another uh
417s perspective and also just good point uh
420s we don't have time for everything all
421s the time but yeah like 95% we do so
425s you're
426s correct so um yeah I uh so that's 15
431s years ago uh last May I think that I
435s started uh joined CCP yeah you just hit
438s your 15 year anniversary right uh yeah
440s so I had been um so my background is uh
444s audio uh music and stuff like that uh
448s I've uh worked in the radio
450s uh you know recording just general
453s engineering for many
455s years uh and my education as well and at
458s the time I I tried joining CCP was a
462s time when I was not doing any of that I
464s was doing I was selling switches and
466s routers and stuff like that so I was
469s like uh yeah I want to go back and so I
472s I knew a couple of people at CCP at the
474s time I worked with them uh in the '90s
477s trying to do virtual uh real reality
480s things uh so I just called them up and
483s they at the time they were
485s actually uh they just happen to be uh
489s considering uh putting more energy into
491s audio so it was good timing I guess but
493s then how did you actually get the gig
494s did you give them a like an album like
499s um or is just I I don't remember exactly
503s how it was I just I just uh got the job
507s somehow just magically got it
511s I yeah they knew me and knew what I had
515s done and and and things so it was not
517s like I didn't have to prove myself too
520s much I think for some reason who who are
524s your main influences then when it comes
526s to music and sound design um uh I think
530s uh there are I mean I I think there are
532s four people uh doing art and and Tech
535s like this a mixture there's a lot of
537s influence that they don't realize uh
540s that are influencing you but um just
543s everyday things and and people around
544s you but I can say that what comes to
549s mind as far
550s as um games go uh it probably be when I
556s was playing
557s thief and never went to
560s Knights they don't have anything to do
562s with scii I know that kind of well no I
566s does a little bit uh but it's
570s the they're so uh atmospheric they're so
573s they're so good so at least thief and
576s yeah I guess the other one as well and
578s so yeah I know they're very different
580s from Eve but it was an inspiration for
582s some reason uh and there's there's and
585s maybe the biggest influence is uh movies
588s I think I think most uh from what I know
591s of you that makes yeah and and I I think
594s that uh for most uh you know game uh you
600s know companies that are making games
602s that are they look at movies a lot uh
605s not just games and For Me Maybe well not
608s maybe definitely Blade Runner uh the
611s original 82 uh movie and then stalker
615s the the tari yeah movie um um these are
621s the two ones but I mean there are many
622s more and and there are so many that are
625s influencing you that you just don't
626s realize
628s it yeah um I want to include u c
631s Christian here now um you originally
633s brought him on to work with Eve um how
637s did you two meet so we met at a
639s conservatory here in Iceland we were
641s doing um I was doing my masters in music
645s at an old age and I met Christian there
648s we had the same uh you know professor
650s and we met there this was
653s in
655s 2013 13 or something like that is that
658s right was it earlier no no no no no no
661s 10 yeah 2010 yeah many years ago yeah
665s yeah yeah we met then so we we started
668s you know so you better have been
670s conservatory and then you guys what
672s started talking about music like how did
675s this even there was something with uh I
679s was doing like a my final piece was
681s being shown and you were there but I
682s think I was there yes but I think we we
685s we met before that because I think I was
687s I contacted you because I was really
689s interested in science fiction
692s music uh and I was studying this you
696s know music from The Shining standing
699s kubri and and the 2001 Space Odyssey
703s this kind of music that is very static
705s and I was super interested in how is
707s this and you know how could this relate
709s to an interactive music context and I
711s contacted Balter at CCP because I heard
714s of this you know um uh just crazy guy
719s had to meet at CCP and I yeah and yeah
723s yeah it was great ideas and and at the
725s same time I was actually thinking about
728s how we
729s could how you know what would be the
733s best solution for audio and and
735s especially music in a in in a story like
739s in a story that hadn't happened yet
742s because we in a soundbox and the story
744s hasn't happened what should the music be
746s and I had you know I was really I I
749s remember we had conversations about
751s these things yeah and then Christian you
753s did your
755s PhD uh kind of About Eve correct yeah I
760s did it I mean I did a PhD which was
762s about interactive music in a um multiv
766s massive multi what is it you know like
768s an massiv multi
770s onl and um uh situated in outer space
775s you know in the future and which is
778s basically I
780s um I was very much angled towards EV on
783s line I thought it was a super cool you
786s know kind of and it's like 400 Pages
788s I've I've only read half of it what's it
791s called what's it called again it's
792s called Uh a wormhole uh it's called a
795s musical Wormhole musical Wormhole and if
798s if you were here last year he he uh you
800s you you covered a lot of the the yeah I
803s went through the yeah the the uh the
805s nerdy academic side of that whole thing
808s yeah
810s um yeah and what what instruments were
813s you playing before you were like
815s starting to do
816s composition I came from rock music
819s really I didn't like kind of I was like
821s in high school I was just no rock music
822s that's the you know that's the stuff and
825s uh and some classical music as well but
829s um I played the guitar and some drums
832s and and stuff like this and then I just
834s later got into synthesizers and all that
838s electronic stuff you can you can do with
842s that um so yeah and I just want to point
845s out like uh you guys the way you work
847s together uh it's it's like an
850s unspoken Bond and and your the music you
853s make really compliments the spaces you
855s make and vice versa what why do you
858s think where does that even come from you
860s just do you even do you talk about what
862s you're going to do beforehand or or does
864s it just flow I would say it
867s flows um
870s so it's like trying to explain art it's
874s so difficult it's not possible really
877s explain it I think you can try but it's
881s difficult so it's yeah it's an
884s understanding um it wouldn't matter what
887s Christian would do it probably would
889s work but I I can have a you know I I can
891s tell him yeah but should It Go shouldn't
894s it go this way instead of that way he
896s probably he probably would agree because
898s we always agree on well not always but
902s you know usually we agree on things so
906s it's it's uh it's um you know we have a
908s nice understanding and he he is he is uh
913s uh not afraid of telling me something
915s that he doesn't like so you have to be
917s really able to be honest yeah yeah yeah
919s absolutely absolutely definitely it's
921s very important I um I think we're going
925s to move on to our next gu uh so there
928s have been like I said earlier there's
929s been less than 10 individuals that have
931s directly put their artistic imprint on
933s EVE Online um of these individuals
936s there's only one person that has filled
937s all three of these roles of sound
939s designer composer and audio programmer
942s so I'd like to welcome to the stage uh
944s CCP
945s realx uh the original creator of the
949s music in even
958s line
961s hello hello welcome how does it feel to
963s be
965s here myth FanFest
969s yes with quite a break in between though
972s obviously yeah it's been a while soon
973s for here last um so you you were here
976s from the beginning of Eve online like
978s from its Inception
980s correct uh no but uh the whole time it
984s was in full production from the year
986s 2000 yes until 2017 so you joined in
990s 2000 then yes early 2000 and what what
994s Drew you to CCP in the in in the in that
996s in the olden times like what Drew you to
1000s CCP uh nothing drew me to CCP it was uh
1003s just a happen stance like everything in
1005s my
1007s life so you feel like your life is a a
1009s series of I have no control over
1011s anything that
1013s happens what what was what was CCP like
1015s in
1016s 2000 what was it like to work for CCP
1019s back then I mean it was basically just a
1024s family of young people how many
1026s employees were there do you know I was
1028s employed about 20 or 21 maybe wow so for
1032s the most of like between 2000 and then
1037s when we published the game in 2003 we
1040s were roughly from 30 from the most of
1043s the time but we scaled up to like
1046s 50 towards the launch if I remember
1049s correctly don't quote me we will quote
1052s you don't worry about
1053s it um and so how how did you actually
1059s start working at CP though okay so uh I
1062s was just in school you know I was
1065s young uh and I was just
1067s like it's in Iceland it's called FAL
1071s what comes before University so yeah and
1074s I was doing this Advanced programming
1076s course and the teacher there is like ah
1078s let's do like a trip my son just founded
1081s a company so we went and visited CCP and
1085s they were just like giving us the tour
1087s and they were like oh yeah in this room
1089s there going to be the the sound guy and
1091s I was like oh yeah who who's your sound
1093s guy he's like uh we're currently looking
1097s for one and then and then you app I I
1101s applied wow that's awesome and
1105s um so you you began um the music
1110s originally or you were also doing the
1112s sound design so uh the so yeah it it
1117s went like a little bit like this so I uh
1120s I applied to music and you know back in
1125s for the people who are old enough to
1126s remember mp3.com I had I had like an a
1130s stuff there and so I gave them my stuff
1132s there and so they liked it and they
1134s called me in for an interview and then
1136s like in interview number three they're
1138s like pretty confident that I was going
1140s to get hired and they like uh you do
1144s programming I was like yeah I do
1148s programming I you know I I I I did some
1151s light scripting as a kid you know yeah
1153s but in in like the 286 in basic right so
1157s I was very confident and I was like oh
1158s you can do the sound effects as well I
1159s was like sure I guess but I I couldn't
1163s really do either of those things well
1166s apparently you
1167s can well I mean there's a whole audience
1170s here that knows your music so yeah yeah
1172s I was confident in the music part but
1174s not maybe so much the programming part
1176s or the sound
1177s effect I mean it played in the game
1179s didn't
1180s it yeah yeah
1184s success I did all the original weapon
1186s sounds that everybody
1188s hated you did all the original weapon
1190s sound and everyone hated weapon sounds
1191s yeah the weapon sounds how how did how
1195s did you know that people hated that at
1196s the
1197s time uh have you heard of thing called
1200s forums yes I
1202s have we still have
1204s them
1205s um and what what what are your main so
1208s you you were focused mainly on music
1210s what what are your main musical
1211s influences then like I'm just a true kid
1214s of the '90s it's like I fell in love
1217s with electronic music I had like a
1219s religious experience when I got to like
1223s I like what AG 13 14 I went into like U
1227s my first what's it call like a like a
1231s dance in scho school dance you know yeah
1233s yeah and went into this black room and
1236s pro Charlie prodigies Charlie was
1238s playing strobe lights black lights
1242s lasers and I was like oh what's
1245s happening so it's Prodigy that got you
1247s into electronic music definitely
1250s wow got got a prodigy fan in the
1253s audience um and back then like when Eve
1257s first came out did you need
1259s what was the hardware like did you have
1261s to have an external sound card
1263s or uh most definitely yeah yeah I mean
1267s so back in 2000 uh yeah like I said I
1270s was just a kid I didn't know
1272s anything but CCP like B was saying there
1275s was an other company the CCP was funded
1277s out of what called o which is like a
1279s studio that b ran and uh uh they got
1284s that guy to suggest what gear to buy and
1287s they bought a lot of gear for me
1289s yeah and I was like I don't like this
1292s gear so I just bought in my own gear
1293s because i' had been making music for
1295s like 7 eight years at that point and uh
1299s and So speaking of gear so we have the
1303s original synthesizer that he used to
1304s make uh below the asteroids well yeah
1307s definitely and Stellar shadows and all
1309s the original all the original tracks
1311s were written on this silver thing over
1313s there and what so you said that they
1315s bought you a bunch of gear but you
1317s didn't like it and I I didn't know how
1319s to use it you know I I was more
1322s comfortable with my own stuff so I like
1325s this really expensive they bought this
1327s like like a 90 sampler called an emu
1331s like emac sampler and was like really
1334s the thing back in the you know late '90s
1337s but I just it was left on a shelf for
1339s like years and then you produced how
1342s much of the music of even online is
1344s produced with this
1345s synthesizer in percentage Yeah Yeah show
1349s roughly yeah I don't
1351s know like from Eve that came out in 2003
1356s I think it was like 90% the synthesizer
1359s really yeah 90% wow yeah so that's what
1362s gives it that
1363s distinct sound yeah yeah yeah and I mean
1366s it's not an in like today this is
1368s considered like a piece of crap this is
1370s a digital
1372s wrong is just like you know well I mean
1375s you can see so you produced tons of the
1379s music we even aligned just with this
1380s yeah and then we have all the gear over
1383s here which comes from both old boy and
1386s Christian
1389s so why is it so I'm going to open this
1391s up to everyone what what's changed why
1394s why is it so complex now why why why
1396s could you get away with using just the
1397s Triton in the past and now you have to
1401s have all this well it's kind of weird
1403s right because this is actually in a way
1404s some of it more oldfashioned than than
1406s this yeah so it
1408s it just had like those that analog stuff
1411s had a Revival at some point cuz it
1413s sounds in a certain way and
1416s uh yeah you you you just are the
1420s expectations higher or like I think it's
1425s um so today you like you have more of
1428s everything you know not just this but
1431s just more of everything more channels to
1434s pick from on the TV you know more food
1438s more More Everything more gear you know
1441s more options it's also that I think I
1444s mean it's also uh you know soft syns and
1447s stuff that you use in your computer are
1449s so good now that you could almost just
1451s skip all this but it's not as it's it's
1454s different uh you know working with it
1457s this is more Hands-On you know the this
1460s old syn doesn't have as much hands on as
1463s these uh do so it's also that uh and
1468s you change as a you know an artist that
1471s you want to work with you know the
1473s buttons and they're all on top of the
1474s sense instead of this but I we could
1478s probably make do with something like
1479s this and if we had to defitely and and
1483s and towards the end I had like when I
1486s quit CCP I had turt I didn't use this
1489s this one at all I had my own you know
1492s of similar setup as we do now so because
1496s like you couldn't like like they didn't
1499s make a lot of anlock synthesisers back
1502s in the uh the late ' 90s or early
1505s 2000s I didn't and they well they they
1508s made them like back in the like the 70s
1511s yeah and then the ' 80s and they became
1513s digital with the DX7 and then and then
1516s it ended up with the rompler which is
1518s like a big for a while like the
1519s workstation type yeah but then
1521s everything has gone back to the but what
1523s I was always doing you were always
1525s emulating analog synthesizes with the
1529s the um actually this would be a perfect
1531s opportunity um you've prepared a little
1533s bit of a
1534s demo or would could could you demo the
1538s the Triton a little bit for us I
1540s probably play something that somebody
1542s remembers you want to turn it around you
1544s want to go
1553s sideways yeah there's there's seats down
1555s uh okay there's only one seat never mind
1568s anybody
1571s no
1577s okay just a bunch of the tracks was
1579s ridden with
1587s this
1591s and yeah and you said that there was a
1593s certain key that you used
1596s right yeah I wrote as you see I'm I'm
1599s not classically trained like these two
1601s guys I don't have any formal training so
1604s uh I just learned one chord it's C minor
1608s and I just did all the eve music in c
1611s minor I mean it's fine fine
1614s cord got pretty far with
1617s it well
1632s obviously yep so many
1647s stuff
1650s do you have the Stella Shadows uh sound
1655s somewhere there hundreds of s here so
1657s Stellar Shadows that's the very first
1659s track that was ever um first login track
1662s right first login track yeah
1665s yeah that's it's called something
1668s something R and so this has all the
1670s presets that you still used back then
1672s well I I actually had this Dogma rule I
1676s would never use presets oh I always
1679s created all the sounds from like from
1683s scratch I the first thing I did when I
1684s bought the synthesizer I made a a in it
1688s sound initialization sound was just like
1690s a square wave no saw wave with nothing
1693s else
1694s so handmade handcrafted with
1698s love wait so you would just have to
1700s reprogram that every time
1703s yeah and I I mean I spent days just
1707s making sounds like no music just ah this
1711s is a nice patch safe go home you
1714s know
1716s wow that's how he made music I I'm I'm
1719s I'm lazy man
1725s yeah and then we have this one I think
1728s this is the Stella Shad
1730s one yeah there we
1736s go
1763s awesome thank you so much thank you that
1765s was really fun to
1766s hear
1776s um so I'm going to switch it up a little
1778s bit right
1779s now and we're going to play a little
1781s game of uh name
1786s that can't look at the screen
1789s now so I'm going to play a few
1792s sounds from like a long time ago I I I
1795s went pillaging through our old uh
1798s wise projects and and found some old
1800s sounds that I I think might be iconic
1803s and I want to see if if any of you
1805s recognize them and if they don't then
1807s we'll open it
1808s up here's the first
1815s one I definitely know what this is you
1817s do I definitely
1820s don't this was when you deleted a
1822s character no what unless it also was
1827s there pretty
1829s sure I'll trust you more than me on that
1833s one I found it under the name capsule
1835s destroy so
1837s I and I I I found a bunch of uh um
1842s entries on the
1843s Forum uh where everyone is asking for
1846s crunchy sound back so I thought it was I
1849s thought it was this one I don't know
1851s maybe you guys do you recognize this
1852s anyone it's pod kill pod kill that's it
1856s but you also use it for huh no no I I'm
1859s probably mistaken one for the audience
1863s yes what about this
1868s one yeah uh it's one of the hangers the
1873s Amar hanger if I remember
1875s correctly yeah they had some uh you are
1877s correct when I joined they had some um
1881s like a
1882s Catholic kind of thing Gregorian chance
1885s Gregorian chance and was ready yeah it
1888s was an
1889s Amar but was it like this I think I have
1893s heard this before was like it was found
1896s yeah when when was this like when is
1898s this 2009 is what I
1901s found and yeah I could tell it yeah this
1904s is old from 2003 release oh it goes that
1907s far back
1908s okay uh let's do one
1912s more let's see
1916s here
1923s PTSD for
1924s anyone should we do it over and over
1927s so we can do it many times for you you
1930s know you like it so explain what what is
1933s this uh this is the famous
1937s gong
1939s what how many in in this audience
1941s actually remember this sound and
1943s remember this there's only there's only
1946s one there's only one one two
1950s three cocky remembers cocki uh came into
1954s my office and he was really bter
1959s um um sort of uh there's a
1964s sound uh people don't seem to
1970s like and I totally agreed with him but
1973s the thing is though then though that the
1975s uh the graphics that went with it I mean
1977s I I just thought the uh the sound was a
1981s good fit for the
1984s graphic uh but it just to show that
1989s how difficult it is to you can't escape
1993s the the sound you just always hear it
1995s you can't close your eyes so it's so
1997s difficult to uh you know uh ignore you
2000s know you can ignore the graphics a
2003s little bit it's just a tiny dot on the
2005s screen or but uh is different with with
2008s the uh the with the sound so yeah it's a
2012s it's a terrible sound to hear like um 10
2015s times in 10 seconds yeah so for those
2018s who don't know this is kind of like the
2019s Red Dot debacle but for audio and this
2023s used to play every time that you would
2025s uh
2026s kill uh a ship but sometimes you would
2028s kill a lot so it just go like ding ding
2030s you had like rats lined up and you
2033s killed like 10 in 10 seconds it's a lot
2037s to take in so thanks for that's a Kong
2040s that's a Kong yeah thanks for playing
2042s name that
2043s sound um we're goingon to we're going to
2046s end the we're going to end the the talk
2048s show before the musical number with with
2051s a smarty pants kind of question we're
2053s gonna go
2054s deep um so Brian Eno which uh he's a
2060s seminal ambient and electronic composer
2063s um he wrote in the liner notes of his
2064s album ambient one music for airports
2067s that's the name the album um he wrote
2069s that he composed his ambient music to uh
2072s accommodate quote accommodate many
2074s levels of listening attention without
2077s enforcing one in particular it must be
2080s as ignorable as it is interesting end
2083s quote um do you feel like this is an
2086s ethos that pervades the sound design and
2089s music of Eve and if so
2093s how in the beginning especially for me I
2096s would say that that I intentionally try
2099s to make music uh that nobody would
2103s notice so like I would avoid using
2106s frequencies that are close to what is
2108s called the the human voice range because
2112s it would it would grab your attention if
2114s you think there something is a voice
2116s like a human voice or like a child's
2119s cry people would gravitate towards it
2122s like what's happening but if you like if
2125s even just EQ the the frequencies just
2128s out of your sounds yeah wow so my my my
2132s goal was just to to
2135s support uh the experience right because
2140s it was like in my mind at least it was
2142s like this
2144s very at the beginning at least a dark uh
2148s lonely place not a lot of people and uh
2153s so I wanted to emphasize that with the
2156s with the music without like drawing the
2160s players attention to like I'm listening
2162s to music yeah so you you did you did try
2166s and make it as absolutely absolutely as
2168s it is interesting and yeah and I think
2170s uh I agree uh I don't think uh in the
2175s same way maybe Adon describes but I
2177s definitely uh act in the same way uh we
2182s and then Christian I believe was well
2184s we're not trying to well we we're we're
2186s trying not to draw attention to the
2189s music so what methods do you use like he
2192s he's he's um trying to stay away from
2194s those human uh frequencies are there
2197s methods that you use to try and achieve
2200s this uh yeah yeah it's very much up the
2203s same kind of uh the same thoughts in a
2206s way to try and and stay in the
2208s background and and support what's
2211s happening um and then
2215s uh I'm doing it a lot of time for for
2218s Eve by kind of vacuum cleaning out a lot
2221s of the musical structures that will take
2223s your
2224s attention so try and uh not have too
2228s obvious beats always unless you want
2230s some kind of forward movement feeling
2233s but for me I was also trying to uh I was
2237s very interested in sort of the Infinite
2239s Space MH the setting of the game and try
2243s and give that some voice in the in the
2248s uh in the game so I think this is a good
2251s time to point out that the the musical
2253s styles of both of you are are ambient
2256s technically but quite different yeah
2259s yeah um which kind of yeah how would you
2261s explain your style uh naive pop naive
2266s pop compared to the the musical Geniuses
2271s yes and then and then so now it's
2274s expanding so we have naive pop that's
2276s your I'm not saying that that's your
2278s quote and then so where is Eve going to
2281s now
2283s musically we've been talking about hip
2285s hop a lot oh yeah yeah I always wanted
2288s to
2289s rap I always wanted to rap yeah it's
2292s because B wants to rap and he also wants
2294s to play bass as well yeah I want to play
2295s bass and say yeah so uh you heard it
2298s here first next track next next login
2302s track is going to be hip-hop don't worry
2303s about
2304s it well we want to make it more and more
2307s interactive for sure so uh yeah that's
2310s that's one one thing that that we're
2312s working on trying to get it to react
2314s more and more to gaml yeah and help uh
2317s the player feel uh what's out there
2320s what's what's what out there in the
2322s darkness grab him even more you know so
2325s you want to attract more to the game
2327s yeah you know I mean we want don't want
2329s to uh attract you know too much
2332s attention to the music but we want to
2334s use the music to help um make the game a
2337s better game you know right so that's
2341s just the the goal um I
2344s think that's all we have time for do you
2347s have something else you like yeah I just
2348s wanted to add on top of that like that
2351s wasn't the possibility back in 20 2000
2354s you know we we just had pre-recorded
2356s tracks right but so much fun things can
2359s be done now well and there's definitely
2361s preference for this I mean a lot of our
2363s old players really really like your
2365s tracks and they want to continue to
2366s listen to those on top of Eve and and a
2370s lot of players also use just what's
2372s there which would be your tracks and
2375s yours as well um I just want to thank
2378s you so much CCP realx for coming here it
2381s was really really awesome I'm I'm more
2384s than I'm incredibly honored to continue
2386s working on what you started and uh let's
2390s give it up for
2395s him
2405s and uh now we'll uh have the musical act
2408s the musical portion of this which will
2410s be done by well us
2413s so
2425s enjoy
2485s for
2515s for
2545s St
2575s we
2605s la
2635s oh
2665s BL
2725s what
2755s Ro
2778s thank you for
2785s coming