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EVE Online
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0s | hello it has been |
---|---|
3s | five long years since I lasted on this |
6s | stage and actually had the opportunity |
8s | to address this community |
11s | um and I don't think I've ever |
14s | empathize with someone quite as much as |
16s | when CCP Burger was on the stage |
18s | yesterday saying that being on this |
20s | stage is kind of this happy place |
21s | because in his safe place because just |
25s | being here with the community honestly |
28s | is |
29s | um comforting in a way that's hard to |
31s | describe so as they said about my name |
34s | is Andrew grohan I read a book series |
36s | called empires of Eve I've been writing |
38s | about Eve online yes yes let's do a |
41s | round of applause for empires of Eve |
43s | yeah thank you hey we got a copy in the |
46s | audience |
47s | appreciate that |
49s | um |
51s | so the first time that I ever came to |
54s | Fan Fest was actually 10 years ago and |
56s | the slogan for Eve online at the time |
58s | was Eve online into the second decade |
61s | and now I feel like that's actually my |
62s | mission right now is heading into the |
64s | second decade the grains keep slipping |
67s | Through The Hourglass my friends it's |
69s | terrifying |
70s | so I wanted to use this as an |
72s | opportunity to kind of give you guys an |
74s | update on where empires of Eve is right |
78s | now before we get into the rest of the |
79s | presentation |
81s | um |
81s | to use this as an opportunity to show |
84s | you or to tell you who I am first of all |
86s | if you don't actually know who I am |
89s | and to see what I've actually been up to |
91s | in the two years since Empires review |
94s | Volume 2 came out so in 2013 I was a |
97s | journalist at wired when I decided to |
99s | launch a Kickstarter to raise a simple |
102s | amount of money to print a thousand |
104s | copies of a book about Eve online that I |
106s | was writing at the time and this |
108s | community |
110s | sight unseen and really without my |
113s | having to ask for too much |
116s | um decided to just overflow the funding |
119s | for the project and allowed me to |
121s | degrade |
122s | the book that I always wanted to but |
124s | never even really bothered to dream I |
127s | would be able to have the space and the |
129s | funding to be able to go and report and |
132s | to interview everybody in the community |
134s | and to to find the story that I always |
136s | wanted to write and the experience of |
138s | that fundamentally changed my life and |
140s | I'm I'm still to this day I mean I'm |
143s | here because of that initial trust that |
146s | the community placed in me and um yeah I |
149s | just can't to this day I still feel warm |
152s | fuzzies in my belly uh over that moment |
155s | because it was one of the defining |
156s | moments of my life then in 2018 we did |
159s | the campaign on Kickstarter for a sequel |
161s | which attracted even more support and |
163s | now to date Empires if he was actually |
165s | sold nearly 30 000 copies worldwide |
169s | and uh just being even saying that is is |
173s | absurd to me because like I said the |
175s | whole mission in the first place was |
177s | just to print a thousand copies of the |
179s | book and I thought most of those were |
181s | going to end up in my closet so I I to |
184s | be able to be here at this moment is um |
186s | is incredible and I thank you all so |
188s | much so uh last month I actually got a |
192s | really incredible email kind of out of |
194s | the blue from a museum in Spain called |
198s | the espacio telefonica |
201s | and they're creating a museum exhibit on |
205s | Virtual Worlds and they wanted to |
207s | include empires of Eve in their Museum |
209s | exhibit this is a a screenshot or a a |
213s | picture they're called pictures when |
216s | they're real |
218s | um |
219s | of an exhibit that they did previously |
221s | on digital misinformation it's a really |
224s | wonderful place |
226s | um |
226s | and they do a lot of amazing things with |
229s | technology and popular culture and so |
231s | the Museum of the exhibit is called |
233s | virtual world from Cyclorama to |
235s | metaverse and it's going to be running |
237s | from November 22nd 2023 through April |
241s | 2020 or 2024 so if you find yourself in |
244s | Madrid for whatever reason it's free to |
247s | the public so you can go in and check |
248s | out an Eve online exhibit and see what |
250s | we've been working on |
252s | just as a quick aside for anybody who |
254s | doesn't know what a Cyclorama is it's |
256s | actually kind of interesting it's an |
258s | 18th century technology that's kind of |
260s | in a vague way the first ever virtual |
263s | world what they would do is they had |
264s | these traveling uh carnivals basically |
267s | as a carnival exhibit where they would |
269s | take a huge panoramic 360 degree image |
273s | that they would paint of like Napoleon's |
277s | defeat at Waterloo or whatever and they |
279s | would pipe in music and there would be a |
281s | door and you would walk into the center |
282s | of it and you'd be surrounded by like a |
285s | battle that was unfolding and this was |
287s | like the 18th century version of a |
290s | virtual world which is a |
292s | really cool actually I would love to go |
294s | I wish we still had those |
296s | so right now the Empire's review Volume |
299s | 2 audiobook is something that I just |
301s | finished working on and it's currently |
304s | only available to backers of the |
306s | kickstarter for volume two but that is |
307s | going to change very shortly because I |
310s | just finally did all of the little |
312s | annoying things that you have to do in |
314s | order to submit it to audible it's a |
315s | very annoying little process but I |
318s | submitted that five or six days ago and |
320s | I'm told it takes about 10 days to get |
322s | through the approval process so with a |
324s | little bit of luck it should be |
325s | available for purchase as soon as next |
328s | week ideally |
330s | oh we get a round of applause for that |
332s | thank you guys that's really cool I |
333s | appreciate it I appreciate it so for the |
336s | future of the of the series I want to |
337s | talk about that a little bit before we |
339s | get going |
340s | um in uh next year in 2024 I'm going to |
344s | be beginning work on some sort of new |
347s | installment in this series it is very |
349s | hard for me to talk about what I'm going |
352s | to be doing next year because I work by |
354s | myself I'm a single person company so |
356s | when things get delayed or things slow |
359s | down my entire company comes to a |
361s | screeching halt so it's very difficult |
363s | to call my shot a year out but I am very |
367s | I have ideas in my head for what I want |
369s | to do in the future and I'm exploring |
372s | those and I and I'm really looking |
374s | forward to it I do not think it's going |
376s | to be a full-on Empires review volume 3 |
378s | simply because I just don't think that's |
380s | the best idea for how to explore the |
382s | rest of the story but I do think that |
385s | whatever we end up doing will end up |
387s | substantially expanding The Narrative |
389s | beyond the events of volume two and |
393s | whatever I do I promise it'll be a great |
394s | idea so uh moving on to what we're |
398s | actually going to talk about today and I |
399s | wanted to open this up by talking about |
400s | Pirates of Eve because this was the |
403s | headspace that I was in when I started |
406s | working on the the next project that I |
408s | was that I've been working on for the |
410s | last five years and it all started when |
414s | I was in the finishing stages of that |
416s | book and I want to show you guys |
418s | something that will be very familiar to |
420s | a lot of you |
422s | um but we're making a grander point here |
424s | so |
425s | this is uh for anybody who doesn't know |
428s | this is the sovereignty map of Eve |
430s | online that shows which organizations |
433s | own which Null Sec territories and this |
436s | is a screenshot of Eve as it appeared in |
438s | 2007 and it's amazing because we can |
442s | actually this is a time lapse and you |
444s | can watch a screenshot is each frame of |
447s | this video showing a day in the life of |
450s | Eve online and so what I want you to do |
452s | is I want you to keep your eye on the |
454s | bottom left hand corner here a lot of |
456s | you are going to know what's coming but |
457s | it's it's still pretty interesting to |
458s | watch it happen in you know maybe 20 or |
461s | 30 seconds this blue blob down here on |
464s | the bottom left hand corner that says |
465s | Band of Brothers on it something |
467s | terrible is going to happen to it and |
470s | we've talked about this earlier in the |
472s | keynote that this is the dissolution of |
476s | Band of Brothers and what's gonna oh |
477s | it's already gone oh my God he's gone |
479s | Band of Brothers Bob is dead I can't |
482s | believe it happened |
484s | um |
485s | and I I these watching this video was so |
489s | important to me to understanding what |
492s | Eve online actually is |
494s | because when you see moments like that |
497s | happen on the map you know instinctively |
500s | as a Storyteller that's where the story |
503s | is those moments of of drastic seismic |
507s | change are where you go to find the |
510s | human dramas that makes the story of Eve |
514s | actually worth learning to people those |
516s | are the moments where everything changed |
518s | that's what you need to understand in |
521s | order to understand the ebb and flow of |
523s | power so you see for a long period of |
525s | time the map usually tends to remain |
527s | mostly stable until you get to these |
530s | moments where suddenly everything shifts |
534s | and all of a sudden a blob just appears |
537s | and wipes something else out |
540s | and uh this was it was watching this map |
544s | play out where I really started to |
546s | understand what I was trying to study |
548s | with Eve online that I was really |
550s | looking from the top down at this kind |
552s | of like petri dish of a a human social |
557s | ecology that was evolving over time and |
561s | it's very difficult to read this map but |
563s | once you understand what you're actually |
565s | looking at you can actually see these |
567s | organizations uh growing and becoming |
572s | larger and more powerful over time so |
579s | having had that in mind and thinking |
582s | about the dissolution of Band of |
583s | Brothers I wanted to watch another video |
585s | and this is a visualization of the |
590s | entire internet as it existed in 1991 |
593s | and we're watching the exact same thing |
596s | taking place where we are watching a |
599s | frame a snapshot of the structure of the |
601s | internet as it grew day by day over time |
605s | and these these flowers are network hubs |
609s | like one of these is going to be Google |
611s | and another one is going to be YouTube |
613s | and the we can learn things about the |
617s | structure of the Internet by studying |
618s | this map the blue |
620s | is uh the United States the red I |
624s | believe is China Green represents the |
628s | networks of Iran and the Middle East and |
631s | I believe purple if I'm not mistaken is |
634s | Europe |
635s | and so we can watch all of this |
637s | happening as it unfolds over time and |
640s | this is a visualization project that's |
642s | created by Barrett Leon at the Opti |
644s | project and uh it's honestly one of the |
647s | most to me one of the most beautiful |
649s | things that I've ever seen watching the |
651s | profoundity of this system start to |
654s | develop like this is to to someone who |
657s | studies the internet this is like my |
659s | pale blue dot like this when I look at |
662s | this I see every hero in Coward every |
665s | young couple falling in love in the DMS |
667s | this is everything and so if you |
670s | actually looked and this is a very |
672s | zoomed out map we can't actually know |
675s | what most of these hubs actually are but |
678s | what's fascinating to me is you can see |
680s | these similar things starting to take |
682s | starting to happen on this map as |
685s | networks start eating each other and and |
688s | moving around and and |
690s | conglomerating with one another and it's |
694s | profoundly fascinating to me to know |
698s | that if we had enough information we |
701s | could zoom in on this map we could find |
703s | Eve online in this bouquet of flowers |
707s | and perhaps even find the dissolution of |
710s | Band of Brothers on this map in flow |
713s | with the entire rest of the internet |
721s | and |
722s | um |
724s | when I started thinking about all of |
726s | these things and and seeing these it |
729s | called these Human Social ecologies |
731s | playing out in front of me |
733s | I started to feel a little bit crazy |
736s | and was wondering |
739s | am I imagining all of this do I want |
742s | this all to be |
744s | very profound do I want Eve to be in |
748s | flow with the whole rest of humanity in |
750s | the internet or am I actually looking at |
753s | something really fascinating here and so |
757s | in order to try to wrap my head around |
759s | this I reached out to somebody who a lot |
762s | some of you will know others of you will |
764s | not know but I think everybody who loves |
766s | Eve should know it's a guy named RAF |
768s | Coster RAF Coster was the lead designer |
771s | of Ultima Online |
773s | I called in a few uh an Ultima Online |
775s | was the direct design ancestor of Eve |
779s | um back way back in the early 2000s even |
781s | the late 90s one of the early mission |
783s | statements for Yvonne line as it was |
785s | being developed was to create Ultima |
787s | Online in space so this is a person who |
789s | knows a lot about how these sorts of |
792s | systems actually work and so I called in |
794s | a few favors and managed to actually get |
796s | him on the phone and I'm going to play a |
798s | couple of clips for you from my |
800s | conversation with him because it ended |
803s | up being one of the most profound |
805s | conversations I've ever had in my life |
807s | as he immediately started to explain to |
810s | me the structure of all human |
812s | civilization across all eras of history |
816s | and so I bring I bring up this map for |
818s | you on this graph for you because he's |
820s | going to reference what's called a |
823s | Pareto distribution and it's all very |
825s | simple he's gonna |
827s | he's gonna fake like he's gonna talk to |
829s | you about math but don't be afraid he's |
831s | not actually going to we're going to |
832s | move past it really quickly but this is |
835s | what he's going to be talking about when |
836s | he talks about power laws and burrito |
838s | distributions you can keep your eye on |
839s | this map |
841s | if you take all of the cities in the |
846s | world when you put them on a graph for |
848s | population |
849s | so you end up with yes but if you take |
853s | this and put it on a log scale so this |
855s | is the exact same data but on a log |
857s | scale it looks like that that's called a |
861s | power law distribution often called a |
864s | Pareto distribution anyway it turns out |
866s | that magically throughout history it |
869s | hasn't matter what the most powerful |
871s | country in the world was you know |
873s | regardless of what was going on in |
875s | politics if you graft the population of |
878s | the cities of the world they always |
881s | followed that curve think about how |
883s | whack that is for a second |
885s | they always have this distribution too |
888s | the biggest one is always n times larger |
891s | than the next biggest and so on down the |
893s | chain |
894s | I'm describing a shape of human |
896s | civilization all periods in history |
899s | regardless of geography the largest |
901s | cities in the world have always had this |
903s | structure if you take the wealth of |
906s | individuals across the world they have |
910s | tended to follow this curve I mean these |
912s | curves are hidden everywhere they're |
914s | hidden in things like your cell like |
917s | your body follows this kind of curve the |
920s | graph that is your body has only a very |
923s | small percentage of cells that are |
925s | actually in charge of specifically |
927s | your nervous system cells and the kings |
929s | of the nervous system cells are in your |
931s | brain you have cells in your fingernails |
934s | not only do you not give a about |
935s | them you intentionally kill them off |
937s | yourself because they're that |
939s | unimportant to your network |
942s | so I actually kind of undersold the |
945s | ambition of his comments because he went |
947s | on to describe how these very same laws |
950s | are bound up in almost every science |
954s | like the actual states of matter plasma |
957s | gas liquids and solids are actually |
960s | simply names for different levels of |
963s | connectivity in the network graph |
965s | between the molecules so this is kind of |
968s | like a |
969s | universal truth of how things actually |
972s | uh |
974s | actually it works scientifically and he |
977s | kind of started to really blow my mind |
979s | when he explained how all of this |
980s | applies to MMOs the reason is because of |
984s | how networks work when two things form a |
988s | relationship |
989s | any two things okay any sort form a |
992s | relationship mathematicians call that an |
995s | edge so think of it as a node and a line |
997s | and another node right let's say you've |
1000s | got a whole bunch of random nodes and |
1002s | you just roll dice to start attaching |
1004s | them what you'll find is that they |
1007s | attach in kind of a soup the an average |
1009s | node has the same number of connections |
1012s | on average as every other node right but |
1015s | if you tilt the odds just a tiny bit so |
1018s | so that a node that already has edges |
1021s | tends to get more |
1023s | so I want to play WoW because it's where |
1027s | my friends are okay whatever that's |
1029s | called a preferential attachment Network |
1032s | and uh it's very hard to find things in |
1035s | human society that are not preferential |
1038s | attachments |
1039s | you know Facebook wins out over the |
1042s | other social networks because it's where |
1044s | everybody already is if you take the |
1047s | populations of MMOs at any given moment |
1051s | since MMOs started they also follow this |
1054s | curve |
1056s | so it kind of blew my mind and uh then |
1059s | further went on to explain that not only |
1061s | do MMOs |
1064s | collectively follow this structure that |
1066s | not only are all of the MMOs essentially |
1069s | sharing a population amongst each other |
1072s | a single population a single community |
1075s | that exists and permeates all of the |
1077s | different titles that are out there even |
1079s | included |
1081s | but that this actually also applies to |
1083s | player organizations this applies to |
1085s | guilds and corporations as well that |
1087s | this is |
1089s | um essentially social science all the |
1091s | way down |
1092s | and you can see this in the mega |
1094s | coalitions of nullsec where you see |
1095s | these very very few groups that |
1098s | conglomerate into massive coalitions of |
1101s | tens of thousands of players whereas the |
1103s | majority of them fall into the category |
1106s | of these uh the long tail the very |
1108s | smaller groups of 30 40 50 players |
1112s | so |
1114s | as a Storyteller of MMOs historian of |
1117s | the internet this is actually |
1119s | particularly fascinating to me |
1121s | because he went on to explain that |
1123s | there's this phrase in the science |
1125s | called a phase transition that applies |
1128s | to all of these different types of |
1130s | networks and a phase transition is |
1132s | exactly what happened to Band of |
1133s | Brothers it's when something happens |
1135s | that suddenly causes the network |
1139s | connections to shift and when they shift |
1142s | they tend to shift very rapidly and you |
1145s | see that immediately there something |
1147s | terrible happens to Band of Brothers and |
1149s | it turns to liquid in a moment and a |
1151s | moment later it's evaporated into gas |
1152s | and it's gone |
1155s | and so I started looking |
1160s | as a Storyteller for these moments of |
1163s | phase transition |
1165s | because those are the moments |
1168s | of deepest Humanity |
1170s | those are the moments that drill down |
1173s | deepest into these other digital social |
1176s | networks and can teach you the most by |
1179s | digging down into the history of why |
1181s | Band of Brothers was destroyed what |
1184s | happened there who was there who did |
1187s | what and why it all occurred you can |
1189s | understand so much about Eve online and |
1193s | that essentially is the structure of the |
1195s | first empires of Eve book The |
1197s | dissolution of Band of Brothers Korea is |
1198s | provides the climax for the story |
1201s | and so I went around looking for these |
1204s | other moments of phase transition inside |
1207s | the other |
1209s | popular networks within that shared |
1212s | community of other MMOs and so the the |
1215s | first story that I investigated was one |
1216s | of the more famous events in online |
1218s | gaming history which is this an event in |
1220s | World of Warcraft called the gates of on |
1222s | kiraj |
1223s | and the gates of Entourage was a |
1227s | one-of-a-kind event in which every |
1230s | server of World of Warcraft received a |
1232s | new dungeon with the gates sealed and |
1235s | each server had to go on a massive |
1238s | realm-wide Quest that included every |
1240s | single player on that realm to work |
1243s | together in order to amass an enormous |
1245s | amount of supplies to you know Supply |
1248s | The Siege on on this hidden dungeon |
1251s | where the old God c'thune this big |
1253s | eyeball was waiting and they could only |
1256s | actually go into it when the entire |
1258s | server had amassed all of these these |
1261s | enormous amount of supplies and when one |
1264s | particular hero from each particular |
1265s | server had gone on this months-long |
1268s | quest to reforge the scepter of the |
1271s | shifting Sands so that he could ring a |
1274s | Gong outside the gates and open them up |
1276s | for the first time and so what |
1278s | implicitly ended up happening is that |
1280s | this has created a race between all of |
1283s | the different Realms to be the first one |
1285s | to open up the gates and one server one |
1289s | in particular a server called madiv |
1292s | and this guy named callahad was the very |
1295s | first person to open the gates in World |
1298s | of Warcraft history and |
1300s | what nobody anticipated including the |
1303s | designers of the encounter was that when |
1307s | you have only one place on one server in |
1311s | World of Warcraft where something |
1313s | interesting is happening |
1315s | every other server empties |
1318s | all of the players from the other |
1320s | servers not all of the players but tens |
1322s | of thousands of players from the other |
1323s | servers left their server created level |
1326s | one characters on the medivh server and |
1329s | began a massive pilgrimage across the |
1333s | world of Azeroth to arrive in the desert |
1336s | in one of these higher level zones to be |
1338s | able to be there to witness the opening |
1340s | of the gates of on kiraj and that's what |
1342s | you see here in these uh relatively |
1346s | Exquisite screenshots of players massing |
1349s | around the gates as they were opened |
1354s | so the second story that I dug into |
1358s | was this story that I called The Siege |
1359s | of keger mall by the armies of the dead |
1361s | and it takes place in a zombie |
1363s | apocalypse text MMO called Urban dead |
1367s | um which is a fabulous game despite the |
1370s | fact that it's a text-based MMO and what |
1373s | ended up happening in urban dead is the |
1376s | the way the game worked was the zombie |
1378s | side and The Human Side were not fixed |
1380s | teams if you died as a human you became |
1383s | a member of the zombie team and if you |
1385s | were a zombie and a human jabbed you |
1387s | with us with a medical syringe you came |
1390s | back to life and became a human again |
1393s | so at a certain point the humans got |
1396s | tired of running away from the zombies |
1398s | and decided to make a Last Stand at this |
1400s | place called kager Mall |
1402s | and hundreds upon hundreds of humans |
1404s | showed up to defend them all to try to |
1407s | actually create one little slice of |
1409s | civilization again in this apocalypse so |
1412s | that it didn't have to get dispersed by |
1413s | the overwhelming horde over and over and |
1416s | over again |
1417s | and so what happens is the zombies all |
1420s | find out that this is where everybody is |
1422s | at and every horde of zombies within the |
1426s | game converged on keger mall and you |
1429s | have this incredible battle that takes |
1431s | place between thousands of players that |
1433s | unfolded over the course of more than a |
1435s | month |
1436s | and the only reason why it ended |
1439s | is because Urban dead was run by an |
1443s | independent game developer there was |
1445s | only one developer in charge of the game |
1447s | and he was not able to be inside the |
1449s | virtual environment and actually know |
1451s | what was happening so in the middle of |
1454s | the siege of kager Mall |
1456s | the guy whose name his name was Kevin |
1458s | Kevin |
1460s | changed some of the rules remember |
1462s | that's that revivification syringe that |
1465s | I talked about he changed the loot rate |
1467s | of those syringes so that three times as |
1471s | many syringes were able to be found |
1474s | and the humans wiped out the zombie Side |
1476s | by resurrecting almost all of them so |
1479s | that there were almost no zombies Left |
1481s | in urban dead |
1483s | and the story |
1487s | climaxes or culminates with a protest |
1491s | March that |
1493s | where the zombie side and The Human Side |
1496s | actually joined in common cause and |
1498s | became allies and marched across the |
1500s | city in solidarity to try to get Kevin's |
1503s | attention to say |
1505s | Lord the game is broken |
1507s | we need your help please roll back |
1509s | please roll back the update |
1515s | this is a game called Asheron's Call |
1518s | which came out in 2000 and the graphics |
1521s | are great aren't they guys Round of |
1522s | Applause for astronauts calls Graphics |
1524s | thank you |
1525s | so |
1527s | astronaut's call is a really cool game |
1529s | where they had an i the developers of |
1532s | the game had an idea and what they |
1534s | wanted to do |
1536s | was they wanted to uh |
1539s | release these crystals all over the game |
1541s | world for the players to find and what |
1544s | the players didn't know was that when |
1546s | they smashed these crystals and got a |
1548s | bunch of loot out of them that these |
1550s | crystals in the lore were actually the |
1553s | horcruxes of the game's main villain |
1555s | this winged demon named balzeron and so |
1559s | the development team didn't tell the |
1560s | players that they were trying to trick |
1562s | them into releasing the demon through |
1564s | their own greed right they were trying |
1566s | to pull the old okey-doke on them and |
1568s | they were trying to like release these |
1569s | little hints that this is what was going |
1571s | to happen and that's what you're looking |
1572s | at right now when you see these players |
1574s | standing on a mountain top the |
1576s | development team actually layered a |
1578s | silhouette of belzeron into the Skybox |
1581s | of the world so that when lightning |
1583s | struck you would be able to see just for |
1585s | like a fraction of a second you would |
1586s | see the winged demon with his Beady red |
1589s | eyes beaming down on the world of uh |
1592s | darrath it was called dareth |
1595s | and so once the players figured out that |
1598s | the dev team was trying to |
1602s | make them complicit in the destruction |
1604s | of the world that they were role-playing |
1606s | as saviors of they refused to play along |
1609s | they literally formed a secret society |
1612s | that formed Oaths to guard the final |
1615s | Crystal the final horcrux of belzeron |
1618s | the Hope Slayer |
1619s | 24 hours a day seven days a week for |
1622s | more than a month |
1623s | and they the cool thing about Asheron's |
1627s | Call |
1628s | is that every creature in the game had |
1630s | experience points and could level up so |
1632s | if you were a monster you could uh and |
1635s | you kill the player you would get XP |
1637s | from that and you might actually level |
1638s | up and become an even more powerful |
1640s | monster players used to troll the Newbie |
1642s | zones by feeding themselves to like a |
1645s | level one bunny rabbit until it was a |
1647s | level 30 rabbit and it was just |
1649s | rampaging through the new the Newbie |
1650s | zones nibbling |
1652s | players to death right so they did the |
1655s | same thing to the Crystal and they |
1657s | turned it into a level 900 Crystal that |
1659s | one shot everybody who ever came near it |
1662s | and it became so broken that it started |
1664s | refusing Dev commands |
1669s | they eventually figured out exactly why |
1672s | it was refusing Dev commands it wasn't |
1673s | like a ghost or something like that but |
1676s | uh what what actually happened is the |
1678s | Crystal had so much extra experience |
1680s | that the moment they tried to set it |
1682s | it's HP to zero to destroy it it would |
1685s | spend its XP on more levels again and |
1688s | instantly |
1689s | refill its own health but it took him a |
1692s | while to figure out why that was |
1693s | happening they were I talked to the devs |
1695s | about this they were like we were kind |
1696s | of scared we were like what's going on |
1701s | so this is liter this is actually uh so |
1703s | what they ended up doing is they they |
1706s | found the greatest troll in Asheron's |
1709s | Call and recruited them into uh |
1712s | basically a role play event where they |
1713s | gave them |
1715s | um like Infinity Buffs to go in and role |
1718s | play the destruction of the the crystal |
1720s | Defenders and destroy the crystal |
1723s | and which it's too long of a story but |
1725s | you have to read the story it's a it's a |
1727s | great tale |
1728s | um and this is this is belzeron after he |
1730s | was Ultimate released this down here |
1732s | this person in the orange in the bottom |
1735s | left that's vidorian uh the greatest |
1737s | troll in the history of of Asheron's |
1739s | Call who ultimately destroyed the |
1742s | crystal released Bells around the Hope |
1744s | Slayer and commenced what they called |
1746s | the fourth sending of Darkness |
1751s | this guy's another great troll |
1754s | fancy the famous Bard was a character in |
1757s | EverQuest |
1759s | who |
1760s | EverQuest had a problem |
1762s | with um |
1764s | what you might call lords they |
1767s | couldn't control certain aspects of |
1769s | their community and so they had to |
1771s | create all these rules to govern these |
1773s | people's behavior and make sure that |
1775s | they weren't harassing people out of the |
1776s | game |
1777s | and the the players these players hated |
1781s | that and they were like well we need to |
1782s | be able to express ourselves to the |
1784s | maximum of of our capability or else |
1787s | we're not living our fullest life in the |
1789s | virtual environment so the solution that |
1792s | they came up with was to create a no |
1793s | rules server |
1795s | and the no rule server had one rule it |
1798s | wasn't quite a no rule server they had |
1800s | one rule and it was that any player who |
1802s | was less than level slower than level |
1804s | six was invulnerable couldn't be |
1806s | attacked by other players so this was a |
1808s | ruthless place that was run by the worst |
1811s | elements of the community the some of |
1813s | the some of the most they're some of the |
1815s | best pvpers in the game but they were |
1818s | mean dudes and so fancy the famous bard |
1823s | was a level six player who |
1827s | skilled only one skill and it was called |
1830s | celos accelerando silos accelerando is a |
1833s | movement speed skill that Buffs your |
1835s | movement speed so that you can run |
1837s | faster than everyone what he did is he |
1840s | ran around the world attracting the |
1842s | aggro of all of these what are called |
1844s | sand Giants which are very large |
1846s | formidable enemies and you can see and |
1849s | it's hard to see some of these Graphics |
1851s | but you can see the sand Giants are |
1853s | chasing fancy through the down the river |
1856s | across the desert here |
1858s | and he would take this enormous train of |
1862s | high-level enemies and run it right into |
1864s | the town centers and kill everybody |
1867s | and the fun thing about fancy is that he |
1870s | was role-playing as a doer of good he |
1873s | worshiped the God of Light this guy |
1875s | named Nathaniel Mar who was a uh he's a |
1878s | God in the Everquest Universe who's |
1880s | who's literally he's a paladin whose |
1882s | face is so beautiful that he hides it |
1883s | behind his hair because it would pain |
1885s | you to look upon him |
1887s | and that was Fancy's God and fancy |
1890s | um killed everyone fancy killed 350 |
1894s | people across a rampage of two days and |
1897s | basically took over sell and Zach at |
1899s | only level six uh the the no rule server |
1901s | was called Sullen Zach and he became the |
1903s | level six God of selenzak here he is |
1906s | again with it with a whole train of sand |
1908s | Giants chasing after him there's there's |
1911s | fancy close-up with his cool green vest |
1913s | running across the desert I love this |
1916s | guy |
1919s | the Sun King shines on the devil of the |
1922s | Republic the best chapter title I ever |
1924s | came up with |
1926s | is about |
1927s | Second Life |
1929s | one of the weirdest and ultimately |
1932s | kind of oddly coolest games that I've |
1935s | ever learned about uh |
1938s | in the early 2000s there was a really |
1941s | big fad around second life and the idea |
1945s | of creating permanent virtual outposts |
1947s | inside of second life and the first |
1951s | political organization in history I |
1954s | believe to create a virtual headquarters |
1956s | was the the What's called the front |
1959s | National in France which is the uh |
1963s | political party within France that tends |
1965s | to blame things on immigrants which |
1967s | tends to be a thing that shows up at |
1968s | least once in every country it seems |
1970s | like but the denizens of Second Life |
1973s | hated this they hated the idea that this |
1976s | was going to be an unwelcoming space a |
1978s | place where they were celebrating the |
1983s | election of Jamari Le Pen who was the |
1986s | leader of the party who is now who is |
1988s | actually the father of the current |
1989s | leader of the party Marine Le Pen and so |
1991s | they staged uh protest slash Riot they |
1996s | shot they made guns that shot pigs at |
1999s | the headquarters building and they |
2001s | basically shut the entire thing down |
2003s | they made lots of posters with Jamboree |
2005s | Le Pen with a little Hitler mustache on |
2007s | and then my absolute favorite thing one |
2010s | of the one of them made an AOE attack of |
2013s | Thomas the Train Engine |
2016s | which is just worth the whole story just |
2020s | on its own |
2022s | um and so |
2023s | Jean Marie Le Pen's nickname in France |
2025s | was the devil of the Republic and when |
2028s | the protesters actually defeated the |
2031s | front National and forced them to |
2033s | retreat from Second Life |
2036s | um they second life is a highly modable |
2039s | game and they took a JPEG of Dr Martin |
2042s | Luther King Jr and they superimposed it |
2044s | on the Sun so that forever afterward Dr |
2047s | King would be shining down smiling upon |
2050s | the sight of a successful anti-fascist |
2051s | action |
2055s | laughs |
2059s | so I've now been studying MMOs for 10 |
2063s | years and I've been working on these |
2064s | particular stories uh and studying I've |
2066s | written I think seven or eight chapters |
2069s | over the last five years in my spare |
2072s | time chipping away at this and doing |
2074s | research on on other games as well at |
2076s | the same time I was writing about Eve |
2077s | and the key takeaway is actually |
2081s | it's profound But ultimately very simple |
2083s | is that |
2084s | we are from many games but we exist |
2088s | across one larger Community that's more |
2091s | important than any individual game and |
2093s | that we are ultimately connected to our |
2096s | Brethren Across The Gaming Community and |
2098s | to a lesser extent we are in flow with |
2101s | the entire rest of the digital Humanity |
2104s | across the internet in that uh |
2106s | visualization that we watched earlier |
2108s | makes that relatively clear |
2111s | and I find this so deeply interesting |
2113s | because |
2116s | these moments of phase transition these |
2119s | moments where the social fabric of the |
2121s | world breaks down |
2123s | has everything to teach a modern social |
2126s | media |
2127s | about what awaits all of us in a digital |
2131s | future |
2133s | because I've got bad news Mark |
2136s | Zuckerberg doesn't know about any of |
2138s | this stuff he's never studied it Elon |
2140s | Musk doesn't know about the history and |
2143s | what the history of gaming and online |
2145s | gaming has to teach social media about |
2148s | the internet's past and it's almost |
2151s | disappointingly |
2153s | these moments of protest and rupture our |
2156s | these social failures where these |
2159s | societies kind of came apart are are far |
2162s | more complicated and interesting than |
2164s | what's going wrong with modern social |
2166s | media today which is failing at elements |
2170s | that are far more basic than what games |
2172s | like Eve are experimenting with in the |
2175s | modern world and so that is |
2177s | one of the great things about even the |
2180s | responsibilities of Eve moving forward |
2182s | is that Eve is the test pilot for |
2186s | digital research for testing out Human |
2189s | Social societies |
2191s | um and it's a it's an awesome |
2193s | responsibility and it's one to take |
2194s | extremely seriously and I know that CCP |
2196s | does |
2201s | so |
2204s | I've Loved writing these stories so much |
2206s | because they take place in deeply |
2209s | Fantastical environments and star these |
2211s | bizarre characters and they grapple with |
2216s | the functioning of the uni of these |
2218s | digital universes and and what goes |
2220s | wrong when things go wrong and I've |
2223s | spent years trying to figure out what I |
2225s | should actually call this book when |
2228s | so many of the characters that we're |
2230s | meeting and we're grappling with in this |
2232s | story are some of the most problematic |
2234s | elements of of the universe of these |
2237s | digital universes |
2240s | um and that's why I came up with the |
2242s | name Edge Lord elegy the faith of |
2244s | digital societies |
2247s | and I hope that you will consider uh as |
2250s | we move forward into the early next year |
2251s | becoming a supporter as we start to plan |
2253s | a Kickstarter |
2257s | so all of my research |
2260s | over these past five years working on |
2263s | these stories |
2265s | suggest just one deeply and desperately |
2268s | important lesson for Eve and for the |
2272s | internet broadly and for social media |
2273s | and it's that every time one of these |
2278s | societies broke down |
2280s | if you study it closely enough you find |
2283s | out that it was designed to break down |
2285s | exactly as it did it was always going to |
2289s | happen and so you have to study these |
2291s | spaces and understand the social |
2293s | dynamics well enough to get out in front |
2295s | of it and make sure that that collapse |
2297s | does not happen because in the future |
2301s | where we're living in a world where |
2304s | Facebook has two billion citizens the |
2307s | consequences of such a rupture arnest |
2310s | cheeky as fancy the famous Bard they're |
2314s | potentially extraordinarily serious |
2317s | and |
2319s | one of the reasons why I love Eve so |
2321s | much |
2323s | is that I know that Eve does take that |
2324s | responsibility so seriously and |
2328s | um |
2329s | if Eve is going to achieve the dream of |
2333s | Eve forever |
2335s | the only way that that is going to |
2337s | happen |
2338s | is by building the community person by |
2342s | person and making sure that absolutely |
2345s | nobody flies alone and that the |
2348s | community is healthy and strong |
2350s | and I just want to say thank you guys so |
2352s | much for coming and for giving me an |
2354s | opportunity to be up here again I've |
2356s | missed you all so much and how about a |
2358s | round of applause for everybody at home |
2360s | who didn't get to come this year |
2362s | thank you guys so much thank you |