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29s welcome back ladies and gentlemen to
31s Alliance tournament 18. we have finally
33s made it it is old enough to drink we're
35s going to share mimosa
37s and we're going to look forward to some
40s exciting matches over the next four days
41s we have 32 teams that's quite strong uh
45s 32 teams 70 matches and I personally
48s guarantee all the explosions that you
49s could possibly ever ask for I'm ethical
51s Hawk I've got a whole crew here with me
53s that to help bring this incredible feat
55s of Esports to your very eyeballs and we
58s are basically ready to get going we have
60s our first teams in the arena ready to go
62s it is truth honor light and they're
64s going to be going up against a hill no
66s I'm super excited to see what happens
68s with those two teams truth honor light
70s of course the defending champions in
71s their previous guys has Hydra reloaded
73s uh can they make it a twofer can they
75s win two in a row will we form Volta
78s manage to take gold this year instead of
80s silver or will it be some other team
82s that no one knows about just yet well I
84s mean we've got four days to find out
86s um but I mean I think we should get
87s started I want to see all these
89s explosions
90s um we're apparently not ready to go to
92s the arena
93s um so let's just uh let's just look at
94s twitch chat hello twitch chat how are
96s you guys doing today I see see many of
98s you in there getting ready to to watch
101s these explosions which
103s to find out guaranteed guaranteed
106s um here I think where is Nash Nash is
108s through there so let me introduce some
110s of the other people that we have
111s actually so we've got a whole bunch of
112s people you will see on the desk we're
113s gonna have mystical might we're gonna
114s have Blackboard pirate we're gonna have
116s the Basilisk we're gonna have jintan I'm
118s joined by some incredible CCP guests
120s ccpb CCP Swift CCP zealous is here uh we
123s have Bay art J behind the scenes
125s biohazard uh we have Nash cadaver we
128s have so many people making this happen
129s and we have this incredible venue I mean
131s we're sitting right now in GTA 404 all
134s the way in space looking out the window
136s and I this isn't this is an incredible
139s incredible set I'm super happy to be
142s here
143s um I'm just going to ask our production
144s crew are we ready to go to the arena
148s we're going to throw a next match
149s graphic instead let's do it let's have a
151s look at what's what's coming up next
155s so here we see truth honor light versus
157s our Hill no so the uh the red team truth
160s on a light Banning out the Deacon the
162s Ishtar and the stratios whereas ahil not
165s Banning out the Blackbird the carries
167s and the jackdaw the trickle bands uh are
170s ship ship and ship as well as ship ship
172s and ship uh interesting choice of bands
174s right there I personally would ban ships
176s as well uh that's probably a good good
178s move I see what looks like a Maelstrom
180s and uh five Dickens being banned there
184s um so the captain of Truth on a light is
186s a Dexter AKA from Hydra reloaded last
189s year and for ahil not it is Daniel
193s um the oh we're back to me um there's so
196s many uh experienced Pilots here
198s um I'm I mean
200s we have mystical Knight he's a we're
202s ready to go to the match let's go let's
204s go see some explosions
212s ah welcome to the match boys uh looks
214s like some of the ships haven't quite
215s arrived yet I think they're having some
216s trouble warping in but we have a triple
218s BC core with an osprey versus well at
221s the moment it's a single Nighthawk who's
222s ham sitting at zero wondering where his
224s friends are I'm of course joined by Zoo
226s mate how you doing brother ah good and
228s yourself interesting here I'm just
229s wondering if it is just a failure to
232s show or if we're having some technical
233s difficulties out there
235s um it seems by local chat they're having
236s some difficulties in forapping referees
238s will sort that out but so long we can
240s just take a look at the comp here from
241s truth honor light I've seen a attack
244s battle cruiser tornado I'm always
246s interested to see those because they
248s have more of a rep of being kind of
249s glass cannons
251s um what weapons are we seeing on that
252s NATO and what do you think about it will
254s you not uh we're seeing some interesting
256s stuff for sure I'm more looking at the
257s fact that we have a harbing a Navy with
259s an osprey but yeah those should be Auto
261s Canon natives I believe that doesn't
263s look like artillery to me so I thought
265s that's a lot of DPS in that team to be
266s fair that's a lot of DPS and look at the
268s rest of the ships are finally arriving
269s because uh
271s I thank goodness since we will actually
273s have a good match to start off this
275s tournament luckily so uh teams will just
277s be storing themselves so rest we'll sort
278s that out if there's any penalties to
280s apply which I assume is happening
281s considering a bunch of warped to zeros
283s there right now but we will have a match
285s on the way and we are seeing gilas I'm
287s excited to see if these things are gonna
289s um follow through with that absolutely
291s uh awesome reputation they have right
293s now do you think the Gill is still in
294s strong position right now wing that
295s deals are always strong that's just the
297s nature of the Beast unfortunately I'm
299s not a fan of them really please Nerf but
301s they're honestly going to be very
302s interesting interesting to go against
303s this uh opposing comp I I'm not sure
306s what's gonna happen to be honest this is
307s interesting
308s is going to be interesting um I like
310s seeing the stuff now I like seeing the
312s Nighthawk I like command ships in
313s general so that bear is always a tough
315s cookie to crack in general teams
317s normally you face a bit of a dilemma
318s once there's a slept in Iron field
321s um some teams think like you know kill
322s the sleptner once you have the most DPS
324s on field because that they're having a
326s ridiculous tank bonus and making use of
328s xlsb Shield boosting to supplement its
331s tanks while there's lodgy still on grid
332s so some teams think hey that's cracked
334s while we have the most DPS some teams
336s leave it for loss thinking why bother
338s but then obviously you're going to be
339s sitting there for stepner with a lot of
340s self-tang stone field and we've seen a
342s couple of matches before in the past
343s where uh selection just carries the
345s match but we do have the match underway
346s here
347s indeed we do yeah let's see what goes
349s first this is going to be a lot of DPS
351s from the uh truth on a light team but
353s there's also a lot of GPS on that are
355s held natives they charge in within the
357s ham Hawks
358s so I've seen the T1 Osprey here on the
361s uh true cider backing off there they're
363s all retreating back to that engine in
364s the back being rushed right now by all
366s hail now
367s um tornado left the glass Cannon they're
369s definitely going for it but a lot of
370s pressure on that free Lodge of the Kirin
372s right now Ducks there so it looks like
373s they're trying to get rid of the lodgy
375s support first before taking out any big
377s thing bigger trying to see what else
378s they're shooting are they just shooting
379s the kid okay they're good they're
380s shooting the deal now NATO is about to
382s die already that's way too late they
383s finally got to Target onto the gear but
384s they've already lost a massive chunk of
386s DPS that is not a good start for them
388s but they are ripping through the Skiller
390s still looks like they were probably
391s trying to try their luck on Ducks there
393s in the Kirin there so freak Lodge you
394s obviously having a little Sig seeing
395s what they could apply seeing that they
396s couldn't apply and going for the Killer
398s and successfully falling through on that
399s so let's also removing a lot of damage
401s uh on the opposition side there of all
403s hail na going for the second gear now at
406s obviously at the advantage of getting
407s rid of these gilas is the longer the
409s match goes on the more kite potential
410s these gearless might have to just live
412s to win at the end but getting rid of
413s them now uh they can just make this a
416s full-on brawl if they need to uh
417s pressure being split there as well now
419s to the scalper as the second gear goes
420s down yeah Gil is actually painful not to
423s crack through it looks like a scalp was
424s being ripped apart as well but the uh
425s the random unicorn of a shield half Navy
428s is currently surviving a lot longer than
429s the NATO did and we see Nighthawk taking
432s damage as well as a scalpel and Kieran
433s so they're trying to go for the
434s Nighthawk now trying to remove the last
435s big chunk of DPS except for that slap
437s yeah but uh bad situation here I might
440s say for uh oh hell no I mean they're
442s only now working on their second DBS
444s ship the tornado went down obviously
445s that's a lot of deep air stuff the great
447s Harbinger art Navy is like looks like
448s he's pretty much secured the killing
449s them um so good job on there getting a
451s lot of DPS off the field once more the
453s Nighthawk of Daniel getting a bit low
455s there um but the frig lodgy on uh all
457s hail now side doing a good job of
459s holding themselves up even if they'd
460s split damage so we're gonna have to see
463s here although you know lodgy's up still
465s on both sides so if this uh command ship
467s of the Nighthawk goes down here on all
468s hail on our side I think it could be a
470s pretty good shot Here For Truth honor
472s and considering no pressure is coming
473s onto that Osprey of theirs
476s it looks like they're now switching on
477s to an exact maybe but that Nighthawk is
478s not going into Hull he's lost his
479s massive Shield bones and he's about to
481s get killed and that's going to be
482s honestly a pretty painful death metal to
485s this comp they're going to try and kill
486s his exec Navy under Osprey raps Osprey
488s does have two Flats of uh Hornet ECS on
490s him might buy them a bit of time back
492s don't think they can rip through that as
493s a stalk just gets deleted boom
495s absolutely gone interesting we can note
498s here the hakari on true side of nif um
501s looks like he's just plain dedicating to
503s that screen position making sure that
505s Osprey stays safe so you know a lot of
507s people might have spelled blood in the
508s water and maybe dedicated themselves in
510s but he's playing his role they're
511s keeping it Osprey safe unfortunately
512s truth does lose another ship here going
514s down but I feel like they're in a quite
516s comfortable position here as all hail
518s now loses their Sky breaker
520s yeah that's absolutely pretty look at a
522s slept here look like there's a lot of
523s DPS but unfortunately that Osprey is
524s actually said is being protected by the
527s um by the heckony but then again
529s that's also a friendly sci-fi also
531s protecting the Osprey so they are really
533s they know exactly what this team needs
534s to win and they're going to not allow
536s that to happen
537s well we say protected the fly catcher
539s there of bulky uh dive down no one moved
541s to intercept him he could have probably
542s actually made a b line right for the
544s Osprey but he seems to be more focused
546s on a rupture there right now I think not
548s too sure what's happening there he had a
549s pretty clean sweep there that Katie
551s actually didn't move to intercept and
552s now probably only waking up now but
554s um not sure if this is really self
556s solves your position but we do see the
558s vulture of Nick getting a bit of damage
560s here what do you think about a vulture
561s actually being on guard here right now
562s Wingnut thank you boy very tanky boy I'm
566s honestly I'm not entirely sure it
567s probably does got a lot of DPS with the
569s uh I'm just double checking if that's
570s the originals or blasters pretty sure
572s that's rails
574s but it's obviously a very very brutal
575s Tanki ship and the instant applied
577s damage compared the Nighthawk could be
578s very useful also doesn't require that
579s much application help so my hook does
581s almost uh almost religiously require a
584s Loki to provide the webs to give it the
586s actual punch it needs
588s issue yeah I think here we just seen
591s truth on our light going for um you know
593s not looking to mismatch their weapon
595s system so you know uh dedicating to the
597s tourists to just you know make sure they
599s have that instant application like
600s you're saying you know get the good
601s transversal get the good lineups so not
603s really a boom headshot comp but you know
606s just instant application if everyone's
607s doing their job requires a lot more
609s skill and dedication versus just
611s missiles or drones but uh can get the
613s job done as we see the scope will
614s finally go down there so the first Lodge
616s you should die on today
618s yeah it's a weird shadow of the old uh
621s Octodad battle cruises there's only four
623s of them they've got a good support wing
625s with it but it's a lot of DPS in these
626s battle cruiser hulls that make them very
628s strong and yeah Loki's down they've left
631s the slept until last which I think is
632s the ultimate disrespect because that is
634s usually one of the most dangerous ships
635s around it has just been ignored oh
638s unfortunately there's this you know we
640s spoke about this right at the beginning
641s of the match the sepner's not gonna be
642s able to carry much against you know what
644s seven ships here right now especially if
646s the lodge is still up I mean the Ospreys
647s got a bit of damage on him but of note
650s we do have to say uh hell oh hell no um
653s was going to look for more EC drone
655s spread up so relying on some RNG which
657s probably didn't cover them
658s um but truthfinder like going more for
660s the DPS drones which probably would help
662s them just split that Focus between the
664s frigology for the win here
666s yeah well truth and I like us to win
667s there so we'll send it back to the
668s studio see what they think
671s another great haul back from Omar damn
674s I'm thirsty
676s [Music]
679s that hits the spot
691s Farmers bar could be anywhere
695s [Music]
706s thank you
707s [Music]
714s [Music]
730s there you have it so the first match of
733s the day the victory goes to truth honor
736s light there in a what looked like it
738s could have been a bit of a controversial
740s match going the other way I know a young
742s mystical might over here joins me on the
744s desk I was somewhat stressing during
746s that match uh I believe the exact words
748s you said were oh oh please stop dying so
752s what was your thoughts here mystical
753s mind uh I may have said those words
755s there may have been a few curse words
757s thrown in in between a little bit I'm
760s not going to repeat exactly what I said
761s uh watching the match but yeah no I
763s think it was a solid win I don't think
766s that it was even close I never doubted
768s it wasn't close I had full face full
770s face full face full face and you still
772s have full faith the truth I like gonna
773s go all the way yeah of course yeah yeah
775s yeah yeah we're not going to lose any
777s more ships I'm sure
778s interesting all out of the way now no
781s more so that we can we can blaze through
783s zero to 100 every single time it's fine
785s okay and
786s um are you willing to put some Plex
788s absolutely not okay absolutely not so
791s I'm joined by mystical Knight and of
792s course black Bart pirate Bart how are
794s you today oh I'm doing uh super good I
796s am here in this amazing space station
799s that we're in uh traveled all the way
801s from Earth it was quite tiring so but
804s you know I made it you guys live here so
805s it's super easy for you guys you don't
806s understand what's like to get on
807s spaceships and uh fly through the sky so
809s that's true we do live in Utah 404.
811s we're actually coming to you uh live
813s from Nottingham in the UK this year um
815s so this is the evante studio uh it
818s belongs to us it's completely utterly
819s ours it's not rented whatsoever and even
821s seems to do in Nottingham is also in
823s g244
825s um and yeah I mean the the guys who
826s built this whole set and everything is
828s absolutely incredible uh I don't think a
830s lion's term has ever looked this good
832s least in my opinion so black part
835s which teams are you looking forward to
836s seeing in Alliance tournament this year
837s I'm kind of looking forward to all of
839s them honestly like I know it's a little
840s bit of a cop-out and I kind of cheated
842s there but like after watching the
844s feeders and seeing like the quality of
846s the players that made it through the
847s feeders and like the struggle that they
849s had to do
850s I know that everybody that made it
852s through the theaters deserves to be here
853s most of the teams like we're seeing so
855s many old names we're seeing not Hydra
857s we're seeing Volta we're seeing
858s templates we're seeing triumvirate we're
861s seeing PL apparently is back in maybe
863s this time they'll reclaim their former
864s glory so I I really am looking for
867s looking forward to all the teams I think
868s all the matches are gonna be really good
869s uh just really excited about it I mean
872s this is going to be I think it's gonna
873s be really good like we already started
874s off with an amazing match so when the
876s first one's that good like we'll see
877s what goes down I'd I'd hope that's less
880s amazing next time so you want like 100
882s to zero victories just boring so you're
884s not interested in making these guys have
886s a good time
887s keeping my heart rate at a reasonable
890s level
891s I'm a very selfish individual true
893s doesn't want entertainment doesn't want
894s explosions just once uh his own Peace of
897s Mind Peace of Mind exactly
900s so we have um the next match is going to
903s be arrival versus Deepwater Hooligans
905s um but actually tell you what Misty
906s let's break down a little bit what
908s happened in that last match so you were
909s watching very closely very closely
911s extremely closely could say I was
913s slightly invested slightly invested um
914s Talk us through it like talk us through
916s what we just saw yeah so what we saw was
918s a kiting team on the truth on a light
921s side
922s um going up against a mimitar rush team
924s so as you'd expect with the Minotaur
927s Rush team they rushed in
928s um secured tackle on the tornado and the
930s Harlingen Navy which meant that as we
933s saw at the very beginning of the match
934s the tornado goes down extremely quickly
936s it's a high DPS ship but it's not
939s necessarily known for its tank it's more
941s of a projection glass cannon that you'd
943s expect to sit further back in the in the
945s back lines but with the limits of the
947s alliance tournament you have to begin
948s within 50 kilometers off the beacon so
951s if a team comes in at zero on the beacon
954s you're starting 50 kilometers away and
956s it's not really enough time for a
957s tornado to be able to to pull away from
959s a rush comp as we saw kind of
962s demonstrated by the all hell now team
963s but
965s thankfully for me the logistics for it
968s gets on the Ohio now team decided that
969s they were going to go on a little
970s Adventure by themselves because they
972s took a little bit of damage at the
973s beginning and that allowed the truth on
975s a light team to kill the gilas which put
978s out an incredible amount of damage
980s um but they weren't in range of their
982s Logistics to get reps so that I think
984s really helped the truth on the light
986s team kind of pulled through towards the
987s beginning of that match awesome and uh
989s Bart do you think that the Ariel now
991s team could have done anything different
992s in that situation uh like as Missy says
994s they brought in this moment to a rush
995s team they clapped that tornado really
998s quickly but then it started to slowly
1000s fall apart they looked like they were
1001s pulled it back at one point Mr Clement
1003s incredibly invested staring at the
1004s screen almost shouting and in fact some
1006s would say and but what could uh oil now
1009s have done in that situation
1011s I mean honestly like it was hard to tell
1013s but it looked like the lhanel team got
1015s warped at zero which I don't know if
1017s that was their intent or not but uh if
1019s that was their intent uh they were in a
1022s position like they grabbed the tornado
1023s but I think they really needed to go
1024s after that Osprey I'm not sure how well
1026s they would have been able to pull it off
1027s but the Osprey did actually manage to
1029s keep so many ships alive as a Tequan
1032s Logistics Cruiser which is pretty
1034s impressive I mean it's very solid
1035s piloting um
1036s you know it is hard like it's hard to
1038s see like where they've been able to get
1040s on it or not but there was like I feel
1041s like there's a little bit of overlapping
1042s like over tackling going on where they
1044s were just focusing on okay we got the
1046s primary everyone tackle the primary and
1047s kill it okay let's go to the next
1048s primary everyone attacked the primary
1049s and kill it which is I think everybody
1051s in Eve has had a moment where they did
1053s that and everything got away so but I I
1056s don't know it's hard to say like Hydra
1057s did a really good job splitting sorry
1059s truth honor light and uh yeah they just
1063s got outkided I mean kiting team versus a
1065s Minotaur rush I guess
1066s it works there you go so our next match
1069s is going to be arrival versus Deepwater
1070s Hooligans and we have some graphics to
1072s throw up and let's have a look at it uh
1074s so arrival Banning out the Armageddon
1076s Navy issue the arthrus and the Ishtar
1079s whereas deep water choosing to ban out
1080s the EOS the curse and the slept near now
1083s if you're new to the alliance tournament
1084s uh when we see these trickle bands what
1086s this means is uh each team gets three
1088s blind bands for a total of six if
1090s there's any duplicate bands let's say
1092s here both teams had banned the Ishtar
1094s that both teams would be given one
1095s additional trickle ban each if all three
1097s ships were the same uh so let's say both
1099s teams banned Armageddon Navy Arthur is
1101s Ishtar then each team will have another
1103s three bands so Mr komari the Armageddon
1106s Navy issue that's just recently been
1107s buffed in the uprising expansion
1110s um is that it's going to be a popular
1111s band you think in this uh this Alliance
1113s tournament so the Armageddon itself has
1116s always been
1117s um kind of a scary ship in the alliance
1119s tournament setting because it gets a
1121s bonus to its newt's Effectiveness
1123s um so both the optimal range of those
1124s newts actually I'm not sure if it gets a
1126s strand bonus maybe it does a small one
1128s if any I think it's just an optimal
1130s range bonus which means that it's a very
1132s difficult ship to fly against because
1134s it's denying you an area within that
1136s Arena where if you don't want to get new
1138s to doubt you can't fly within that that
1140s space the Armageddon Navy issue has been
1142s recently updated to bring it more in
1144s line with the tech one counterparts I
1146s think a lot of the faction chips have
1148s been because they were kind of lacking a
1151s couple of the good qualities that the
1152s tech one versions had
1154s um I'm gonna have to interrupt you there
1155s because the teams are in the arena and
1157s we are ready to go to see a rival versus
1159s Deepwater Hooligans uh with your casters
1162s working across anzu
1168s and welcome them back to match two
1169s arrival vs Deepwater Hooligans and we
1171s have a double go on scorp Navy comp
1173s versus a uh well it looks like another
1176s no hook rush but it's a little more I
1179s don't know exotic what are you thinking
1181s about this
1182s I'm allowing to see a double marotta
1184s comp of Golems obviously the Bastion
1186s module is not allowed but these Golems
1188s uh look to be set up for Crews
1190s um so we've seen I think looks like a
1191s ham Rush versus a crew setup so you know
1193s uh gonna be interesting to see what the
1195s position is uh unfortunately it's T1
1197s freak lodgy on the uh Golem side so deep
1201s water Hood against a better time
1202s disadvantage there but
1204s um maybe I can use that right Edge
1205s Advantage use some MGD beacons split up
1207s and you know spread the rush around I I
1209s think that's what they're Curious by the
1211s looks of it that triple Battleship plus
1213s Nighthawk I wonder if this is one of the
1214s pseudo tanker uh Cruise comps we've seen
1216s in the past it's looking like this might
1218s be the case we'll have to keep an eye on
1220s it that's uh yeah 36 to the match in the
1223s way this very interesting to see if this
1225s Rush can break that if that is the case
1227s actually a good call there so we'll look
1228s after this energy transfer is happening
1230s that's the case so Russia is still in a
1231s good position to go because you can
1232s always go bowling and knock them out of
1234s energy transfer range that ET has only
1236s been between 9 and 10 kilometers not
1238s having any bonuses but the match is
1239s underway
1241s I'm just keeping my eyes on the
1242s battleship let's be honest I'm not even
1243s looking at the what I'm assuming is a
1245s massive Rush yep there's the rush uh
1247s let's see yep they are balling up this
1248s is almost definitely a pseudo Tinker
1250s combo let's go
1251s see so let's say the pressure coming in
1253s here now direct Navy issue on the
1255s arrival side getting that pressure first
1256s nice little pickle up there always um
1258s but it looks like they're just gonna be
1259s looking to strip on the Deep order side
1261s the T1 lodgy I mean they're easy
1263s pickings if you've got a Russian you got
1264s the double Loki webs no reason to not
1266s clear those things off the grid
1267s absolutely first
1268s yeah they're going for the Drake Navy
1270s first as well so that could potentially
1271s quick as a kill birth goes down that's
1273s the last of that logic removed so now
1274s it's just the self rep on these three
1275s battleships and the Nighthawk I suspect
1277s the support Wing has now been left
1279s entirely out to dry well I'm not seeing
1282s any logic Bots or any energies you
1284s transfers so no real signs of a tinker
1285s comp yet they might just be going for I
1287s don't know some other ballsy player here
1288s right now but it's full damage drones on
1290s both original right now uh the Drake
1293s Navy issue on uh arrival side it looks
1296s to speed up in no armor but still living
1297s to win right now energy transfers go
1299s through the Nighthawk there we go it is
1301s definitely a pseudo tanker now because I
1302s have to try and survive the world now
1304s it's getting given all the capacity it
1305s needs but can he survive this massive
1307s Rush Drake Navy goes down that could
1308s maybe be enough here but he is just
1310s taking off a bit of armor
1312s oh no he's he's not I don't think he's
1314s gonna hold this he's trying his absolute
1316s best oh it's getting spicy now if I'm
1319s just they need arrivals uh I need to see
1321s if they can pressure through this now
1322s because obviously that'll be the links
1324s as well which is going to be crucial for
1325s keeping this Tinker going right now so
1327s uh doing enough pressure to make him
1328s believe and he does go down so give it a
1330s minute or two those links will expire
1332s making everything else a much softer
1334s Target to break here right now
1336s it looks like they're going after the
1337s Osprey Navy now with Cruz it's probably
1339s not the worst of all calls but um they
1341s can't kill the the opposing logic so
1342s they need to quickly kill the city ships
1344s before they start losing more DPS see a
1346s Merlin now just being being clobbered
1348s because it can okay where's that Merlin
1350s wait hold on where's the Merlin over
1352s there I'm sorry I just noticed very
1354s interesting that we have double Golems
1356s here paint bonus with split damage going
1357s onto the Kirin but not a single paint is
1359s being applied to that Karen right now on
1361s a rival side I mean if you got two
1363s golems and you're not applying any of
1365s those awesome ridiculously bonus paints
1367s to occurrent while you're trying to kill
1368s it I think you're doing something kind
1370s of wrong here I believe that's because
1371s they're going for the Osprey Navy so
1373s they're putting all their paint onto
1374s that there's also is this a Golem of
1376s rilio moving
1378s I think he's moving away
1380s yeah he is
1383s oh let's see this other thing you're a
1385s whole good job here holding their et's
1386s not trying to give their cards out right
1388s at the beginning you know obviously if
1389s the ETS goes right off the bat everyone
1391s knows right for sure it's a tinker but
1393s then again just like you said the ships
1394s are super the big giveaway here
1396s um logic side for the current uh and
1398s scalpel doing a good job of keeping that
1399s Osprey up but unfortunately deep order
1401s is losing too many of their crucial
1403s ships especially without the links and
1404s all that support um these golems and
1406s scorp Navy is just not going to do much
1408s on their own right now I feel they need
1409s to kill more DPS if they can get The
1411s Offspring Navy and maybe a lucky I think
1412s they can almost definitely tank this
1413s because they'll still be getting
1414s transferred by their friends but it's
1416s gonna be a really brutal fight for a
1418s while but that being said the scorp Navy
1420s is actually holding pretty comfortably
1422s I thought he was gonna start losing a
1424s lot harder but actually he's he's pretty
1425s much chilling over at 60 70 well and now
1428s we've seen some good volleys coming
1429s through onto the Osprey Navy issue uh
1431s might just be them coordinated as far
1432s these could cause Osprey Navy does go
1434s down and especially like you said
1435s stripping off some DPS putting the
1437s battleships back into a really good
1438s position here so now I'm just to see if
1440s they're going to switch those paints
1441s over to maybe a frigology or and try and
1443s get those off or if they're confident
1444s now in the DPS just keep hitting these
1446s high DPS ships and just keep putting
1448s themselves in a stronger winning
1449s position because obviously yeah
1451s so what a rival needs to now do is to
1453s bump the scorp Navy away from his
1455s friends at the moment they're not I
1457s think they're trying but they're kind of
1458s failing at it they need to get their
1459s school maybe out of ET range of his
1461s friendly battleships or he will not go
1462s down that be said again I say that too
1463s early as he starts getting lower in
1465s Shield
1466s but he's really tanky well the Nighthawk
1469s also getting a lot of pressure here on
1471s arrival side
1472s um I am really interested to see what
1474s would happen if they put paints on those
1475s free glossy and maybe take a snapshot at
1477s them obviously they don't have any webs
1479s or grapples right now just really having
1481s newts and paints unfortunately so uh if
1484s that Sni goes down that's a loss of uh
1486s damage that's a loss of energy transfer
1488s that's a loss of a buddy to keep this
1489s whole Tinker going
1491s yeah he's the Scorpion Navy is starting
1493s to go down he's he's run out he's trying
1495s his best he's repping as hard as he can
1496s but that's too much DPS and they're
1498s going for the night hook I don't know if
1499s I like that it's probably possibly the
1500s most tankiest thing on grid right now
1502s and they've gone straight for I
1504s personally would have maybe gone for one
1505s of the locus to try and remove something
1506s but this unfortunately it looks like the
1509s Tinker won't or the silver Tinker will
1510s not hold
1511s yeah that's unfortunate looks like most
1513s of the DPS that's coming onto the Karen
1514s right now is just the light drones that
1516s I've been splitting up there right now
1517s let's get a big oh yeah maybe there's a
1520s chance there's a chance come on get them
1522s quickly okay can they survive now that
1525s he's got such a sliver lift
1528s that is a really big hit there right now
1530s oh it might be able to recover here
1532s right now but
1533s no he can't he's still losing that he's
1536s gonna go down 11 structure there he goes
1538s that was so much closer than I expected
1541s wow
1543s you'd almost assume they were packing
1545s torps the way these Follies just
1546s suddenly come out of nowhere but that's
1548s also what happens sometimes when a
1550s shield cracks and suddenly all that
1552s armor and hell just gets stripped off
1553s right away two Golems is still quite a
1556s scary uh situation to be in obviously
1557s they can still support each other but
1559s you know with loss of that extra energy
1560s transfer uh any sort of newts it's just
1563s gonna slowly get eat away at this
1565s capacitor the xlisb requiring a serious
1567s amount of capacitor if it's not getting
1569s supplemented by something else
1571s if they can hold and kill a Loki I think
1574s they'll have it but as you can see with
1575s that Golem he's gonna have to be repping
1576s for his life to stay alive
1578s so that's going to be a really tall last
1579s not to mention the actual DPS from the
1581s support Wing even like as simple as to
1582s make sure like two or three hundred and
1584s you got whatever's left from the stalk
1585s in the bar for us like it's it could
1587s honestly add up honestly I mean we're
1590s sitting in about half inch of the match
1591s about four minutes left I know these
1593s Golems aren't in the best position but
1594s the points are quite close 48 to
1596s arrivals 40 obviously the sky breaker
1598s goes down uh only a bit more to rival
1600s side but you know if if these Golems can
1602s actually hold out and maybe just look at
1604s getting rid of something else like maybe
1605s take some shot at this fifth a little or
1607s the bifrost you know they could be uh in
1609s a good position to still win on points
1611s here if they manage to push through she
1612s also just saw a smartphone go off from
1614s the other Golem removing EC drones DPS
1616s drones potentially even lodgy drones
1618s so that goal is trying to remove what's
1620s on him that which might again buy a
1621s little bit of time I didn't see him up
1623s the other Golem yet the primary of uh
1626s Dana I don't think I've seen him fire a
1627s smart bomb yet but look at his tank he's
1630s actually holding very comfortably I
1632s honestly thought he was going to get low
1633s there but no he's he's doing quite all
1635s right and they're just grinding away at
1637s the Loki right now of uh archm Hardy
1640s um so it looks like they're just
1641s dedicated on getting rid of this high
1642s end not reading carrying much for the
1643s support taking more advantage of their I
1646s like DPS drones to get ridless care and
1648s I'm actually surprised that this fiddle
1649s of black tooth hasn't gone and maybe you
1651s know gotten rid of all these DBS drones
1653s on the Kirin so uh the scalpel can just
1655s dedicate all these reps to you know
1656s keeping this Loki alive instead of his
1658s freak lodgy why is this again so close
1662s why is this still so close the goal is
1664s dipping down a bit lower and the Loki's
1666s not going past 30 why is this because
1668s the Golem has just dropped down to 10
1670s he's back up to 30. he's just bouncing
1672s and I mean what the Loki is getting ever
1674s so closer Dino needs to overheat every
1676s rep he has or whatever he's got to
1679s survive that extreme like 10 20 seconds
1681s to maybe break through this this lucky
1682s but I think I think the scaffold has
1684s finally stopped bothering to save the
1686s Kieran perhaps and is now putting
1687s everything he's got into the goal
1688s because notice that Kieran is slowly
1689s starting to creep down so I think every
1691s single rep is now on that Loke you're
1692s trying to buy them an extra seconds of
1694s time well I'm sure we've seen some spicy
1696s High slots here on both sides on you
1698s know for reps on energy transfers
1700s everything DPS modules um if that Loki
1703s goes down I mean these Golems are going
1704s to be in a spectacular position points
1706s and position wise right now we only have
1708s it's only about two and a half minutes
1710s left so I think it's going to come down
1712s to a lot of heat management because one
1713s wrong move one wrong cycle an inval
1715s burns out or something like that it's
1717s just all downhill the low Keys went down
1720s 15 Shield there so he's gone past Peak
1722s reaching he's slowly taken down the reps
1725s are going as hard as they can to buy to
1726s buy more time they're holding them just
1729s at about 30 then he dips back down the
1730s back up to 30. Meanwhile the Golem is
1732s now into Hull I think the logifrix might
1735s have saved this
1736s oh it's spicy now
1740s he's gone that's painful pretty much I
1743s think they should be able to wrap this
1744s up now in the last two minutes of the
1746s match here
1747s um so you know just grinding with the
1748s Golem absolutely spectacular to show you
1750s my deep water Hooligans I didn't really
1752s give it to them you know right at the
1753s back but uh showing some strong Choice
1755s I'm a bit uncertain about their choice
1757s of Target prioritization how did you
1758s feel about that would neck with them
1759s focusing purely on the high-end ships
1761s and not really touching support I'm
1763s pretty sure we cruise that would
1764s absolutely struggle to shoot the scalpel
1766s and carry even with Target paints and a
1768s web from the uh from their support I
1770s think they would still struggle going
1772s for the big end with the big ship was
1773s definitely the way to go I think but I
1775s know personally I wasn't the biggest fan
1776s of the Nighthawk pick that is
1778s potentially one of the tankiest things
1779s around I guess it does have the
1780s signature of a large Moon so you can hit
1782s it pretty easily but I don't know I want
1784s to ask the guys at the desk on that one
1786s because I'm not sure on that but
1787s meanwhile the Golem is still holding
1788s here but unfortunately as you see by the
1790s Loki of art Arch I'm just going right
1792s back up yeah really really strong show
1794s you we're just seeing the absolute
1796s devastation that these uh Marauders can
1797s bring
1798s um I'm interested if anyone's going to
1800s bring Vargas Vargas obviously not doing
1801s a tinker just more rolled Firepower and
1803s how they can do in like a rush AC comp
1805s um but spectacular show here with the
1807s double golems and this is also why we do
1809s not allow Bastion because just Bastion
1811s would have made that even more
1813s ridiculous as we finally do see Smith
1815s here getting ground down
1817s yeah man good fight's all in local as
1818s well I think both teams have realized
1819s that was an amazing match yeah one guy's
1821s saying that's nail biting
1823s absolutely beautiful we got less than 30
1825s seconds left so thank you so much to
1826s these two teams would be just honestly a
1828s beautiful match this might end up being
1829s my highlight but then again these
1831s matches always get better the later the
1832s night goes
1834s um because yeah I'm always going to be
1835s excited for any little wild card we see
1836s throughout the day um what are we going
1838s to be seeing in flagships but without
1839s that the battleship does go down and the
1841s match is done and we will be sending it
1843s back to the studio with arrivals taking
1845s the win
1847s uh yeah we actually lost a bet as CCP
1850s collectively so that's why that Alliance
1853s logo is in the game of course you could
1855s change your alliance by leaving but that
1856s would be kind of a jerk move that kind
1858s of oh you don't like it now sucks I'm
1861s gonna go
1868s [Music]
1878s welcome to leave Pandora
1883s Pandora Pandora
1904s [Music]
1910s taking that Victory there over at
1913s Deepwater hilgens in a very exciting
1915s very tense match that one could have
1916s gone either way at so many points one
1920s part of the match it was 40 points to 50
1922s but uh the Deepwater crew were trying to
1925s kill that Loki worth 17 points if they'd
1927s done that maybe their Golem had survived
1928s but then arrival managed to just break
1930s through kill off that uh that tanker set
1933s up and take the W with one second
1935s remaining on the clock when they took
1937s the the final ship down mystical might
1939s uh we that's our first Tinker basically
1941s of uh of the alliance tournament the
1943s snap curve pseudo tanker what is a
1945s tanker and why is it so powerful I mean
1947s first Tinker of the tournament second
1949s match of the day or second match of the
1951s tournament Am I Wrong it you are right
1953s you are right thank you very much so um
1955s a tanker or a pseudo Tinker in this case
1957s is fitting a large energy transfer on I
1961s think three or four of your Mainline
1963s ships so in this case it was the double
1964s Golem Scorch Navy issue and the
1967s Nighthawk that would all have energy
1969s transfers when you get shot you run
1972s through some extra large ASP charges so
1975s that's a short booster that you can load
1976s with cap Chargers so that you don't have
1979s to use your own capacitor to boost your
1981s Shields but eventually it runs out and
1983s then it costs a lot of capacity to run
1985s it again but with the energy transfers
1987s what you do is that all of the ships
1989s that aren't getting shot give capacity
1992s to the ship to the ship that is getting
1993s shot and it can run that extra large
1995s show booster without the Chargers and
1997s that's kind of what the Tinker setup now
1999s is
2000s um in the modern day and age
2001s I'm Bart one of the witnesses we usually
2003s see for Tinker setups is they're really
2005s not very mobile like those uh that
2007s remote cap transfer is maybe like six
2010s seven kilometers you have to say super
2011s close to each other so sometimes we see
2013s teams attempting to bump those ships out
2015s of the way we saw arrival uh try and
2017s bump the tanker setup apart they did not
2018s succeed on that however
2021s um tanker setup chose to shoot at
2022s kieran's with uh cruise missiles at your
2026s thoughts on this this decision yeah it
2029s was a pretty bad call on their part um I
2031s think that actually they would have won
2033s if they had at any point chosen to not
2035s shoot at kieran's uh they only did it
2037s they did it for about a minute and they
2039s did it for another minute like as they
2040s tried to break something but we saw that
2042s Loki was so close to dropping before the
2044s Golem and there was a couple moments
2047s during the match where uh before the
2048s Scorpion Navy issue dropped when they
2050s had all three battleships and they chose
2052s to try and take a Kieran down and you
2053s know Kieran is a not only is it a
2054s frigate that is a logistics frigate so
2056s there's a ridiculously small signature
2058s radius and cruise missiles just they
2060s can't apply to frigates that one well
2062s they're made to take out battleships and
2064s battle Cruisers we actually saw them
2066s take a Nighthawk down with them very
2067s easily uh it's just really unfortunate I
2070s mean it was like a little bit of Target
2071s calling that I feel like if they had
2073s gone after the Loki instead of akirin at
2076s any point they probably would have won
2077s but trying to put cruise missiles on a
2079s logistics frigate
2080s pretty much doesn't work pretty much
2082s doesn't work we also saw um essentially
2085s the Nighthawk Loki Rush which was super
2087s popular during Alliance open and it's
2089s been less successful of late simply
2091s because of the points increase for some
2093s of these ships during Alliance open the
2095s points values were very different it
2096s meant it was a very Point efficient comp
2098s to bring
2099s um what do you think about bringing that
2101s comp in this particular Alliance
2103s tournament with the current points I
2104s mean
2105s I guess it's not a terrible comp to
2107s bring there's certainly better comps
2109s that you could bring if you wanted to do
2110s a rush setup it depends on the bands and
2112s what the bands were in the previous
2113s match
2115s um it's a strong setup it was stronger
2117s and the alliance opens because you could
2118s bring the two battle Cruisers or the two
2120s command ships and three Cruisers right
2124s that a lot of damage coming out we saw
2127s here you can still get a lot of damage
2128s out of these ships but it's a little bit
2130s more like hodgepodge because the more of
2133s the same type of ship that you bring the
2134s more the points cost and then you know
2136s the point values were changed anyway so
2139s they already cost more
2141s um so it's a little bit less effective
2142s like you said to bring that same setup I
2144s don't think it's the best type of Rush
2145s that you could bring I think we've seen
2147s better ones during the feeders that
2149s perhaps they could lean on
2150s um but yeah I mean I guess it's
2152s something that they're comfortable with
2153s based on the fact that it's an old comp
2155s yeah they just did pretty well with that
2156s during the alliance open if I remember
2158s correctly the arrival team
2160s um let's look at our next match so it's
2161s going to be the tuscaras call versus try
2163s and uh we can actually throw up a
2164s graphic uh about the tuskers and take a
2166s look at them as an alliance tournament
2168s team of course they've had various
2169s successes over the years including
2171s winning Alliance tournament 14 and
2174s taking home a bunch of blood Raiders
2175s ships the rubisu and the KDs uh for the
2178s prizes there tuskers have fielded a
2180s total of 53 pilots in their time in the
2182s alliance tournament and some incredible
2184s veterans there electronicus of course uh
2186s very very good Logistics pilot usually
2188s you see him in things like the scimitars
2190s Suleiman uh the CEO has flown for years
2192s he didn't fly for a bit but he is back
2194s now this year and look at that like last
2197s matches won against try actually so
2199s they're they're facing try right now and
2201s the last time they played a match in one
2203s it was against try I feel like this
2206s might be
2207s rigged because I believe it says that
2209s they are beating try in at 18. oh is
2212s that oh no are we licking the script the
2214s script has been linked the script has
2215s been leaked so there you have it so I
2216s guess we could just skip this match and
2218s go straight on the tusker is co there
2219s taking a commanding Victory uh 100
2221s points to zero over try uh so
2224s potentially a bit of a bit of an issue
2226s there uh Platinum sensitivity the last
2228s team they actually beat and then prior
2231s to that snuff there dark side and we
2232s form Volta so those are really strong
2233s teams that um that tuskers have faced uh
2236s all of them very strong team well you
2238s say all of them really strong teams but
2240s I will remind you that snuffed out did
2242s bring four damos's yes let's let's talk
2245s about some other time so let's go on to
2247s our next graphic now because the teams
2249s are about to land in the arena uh so
2251s this is the try team so 69 Pilots nice
2255s um and some some veterans there as well
2257s uh playing in a whole bunch of matches
2259s including Annie gardett interesting
2260s enough that was from uh when the Volta
2263s team was in try uh so Annie despite not
2265s even being in try one of their most
2266s valuable pilot
2268s um and you can see here the vidra
2270s reloaded in Alliance tournament I
2272s believe that is 16 uh then NC DOT twice
2275s sorry Bart uh Brightside death and
2276s temples calcium again very strong teams
2279s the try team has managed to pull off uh
2282s uh victories against unfortunately for
2284s them they are scheduled to lose this
2285s match to the tuskers coal
2287s uh which is somewhat unfortunate for
2289s them and we hope that fate will will
2291s prevail and maybe they will actually
2293s pull out a w we never know teams are
2295s landing right now in the arena I'm being
2297s told let's have predictions I feel like
2299s the fact that the script might have been
2301s linked might solid as prediction but
2302s mystical man I'm going to come to you
2304s anyway what do you think here I'm gonna
2305s have to say tuskers based on the script
2308s writing for this particular match
2310s um I think I think they're a strong team
2312s in general
2313s um if they've managed to bring back a
2314s few of their players
2316s um with some of the recent changes to
2318s the game perhaps sparking the interest
2319s in the tournament again I think they
2321s have a strong chance of taking this but
2322s I also know to try team strong so it's a
2324s 50 50 for me but tuskers excellent
2327s non-committal answer there from uh from
2329s mystical my bar are you any more
2330s committal sure I will say that try is
2333s going to win
2334s because of the script and maybe we're
2337s just trying to mess up people's twitch
2339s Channel points here so it's all this
2340s like mind game to make sure that the
2343s right to people get skins which one that
2345s is you know we'll find out but no I I do
2347s like tries team
2348s um I think last year they didn't do
2349s particularly well but it's looking like
2351s they maybe have some of their you know
2353s original group back together and uh
2355s tuskers they haven't performed
2357s particularly well in the last like
2358s couple days so a couple of couple
2360s tournaments so kind of going for try I
2363s just kind of want to look at that like
2364s something different yeah I also like
2366s seeing tuskers loose so well I'm going
2368s to put my money behind the tuskers if I
2370s could
2371s um but let's go to Davina and let's find
2372s out who's going to win between the
2373s taskers call and try
2380s and welcome to the arena tuskers versus
2382s try the battle of the teas we're not
2383s talking about British uh problems here
2385s we're talking about a flagship bar guest
2387s it looks like Troy have decided you know
2389s what we want to beat tuskers this time
2390s we are not having this and they have
2392s brought in everything and honestly both
2394s teams have brought very similar cops
2396s we've got Battleship triple battle
2398s cruiser plus support Wings both teams
2400s have brought in well forms of lodgy
2403s the second Osprey today which I quite
2405s like but this is honestly going to be a
2407s beautiful match what do you think about
2408s this one Zoo uh interesting to see the
2411s rapid heavy uh Flagship bar guest there
2413s but we've seen uh with tuscos here
2415s scorpion Navy issued Cruise fit and
2417s warped in at zero unsure what happened
2419s there but we're gonna see maybe it's
2420s gonna uh be a bit of a bait uh you know
2422s a ridiculous uh tank bonus obviously on
2424s Sni but you can see both teams obviously
2426s going for their triple battle cruiser
2428s setup like you said and diversifying to
2430s avoid that duplication Point penalty
2432s that they need to take if they spam the
2434s same ship over and over again so just by
2436s versifying they come slightly just so
2437s they can take you know more optimized
2439s choices here right now but uh I'm very
2441s interested to see if a flagship's
2442s actually going to be able to give them
2443s the edge here interesting thing as well
2445s is that the scope Navy is cruise and
2447s warped at zero the bar guest is flat a
2449s flagship and is rapid Heavies and
2450s spawned right at the back of its team I
2451s mean if I'm flying a billion or more
2453s worth of ship or multiple billions I'd
2455s probably warp at the back as well but
2457s interesting to see the rapid heavy is
2458s being further back than the cruises are
2460s but then Cruz does get Full Arena
2461s control as the match will be underway in
2463s 10 seconds
2464s I wanted to see if they're actually
2466s going to go into the Scorpion Navy issue
2468s right at the frontier but uh once again
2470s an osprey like you said gonna be
2471s interesting if that lives to win if the
2473s bar guys might just go for that headshot
2474s off those Rapids right now uh the battle
2476s Cruisers are all AC fit as well as we
2478s see the match go underway and we see
2480s trying for diving right in looks like
2481s they're just ignoring that Sni going
2483s right from the back line right now let's
2484s see if they're going to go for that
2485s hospital sink their teeth into something
2487s else going for a caracal Navy at the
2489s moment looks like a sky fix tackled that
2491s actually they was tackled safely of
2493s looters now being absolutely pounded
2495s upon they're trying to return the favor
2497s back the caracal Navy so they're going
2498s for these uh reasonably lighter tank but
2500s better good DPS ships both the safely
2502s and the caracal Navy and yeah one goes
2505s down immediately the character Navy is
2506s still alive
2507s that's that's a very painful start but
2509s the character Navy is about to follow
2511s second sci-fi is now being primary bit
2512s of damage going to a hurricane as well
2514s oh we do see the Osprey being attacked
2516s up there right now by a jack door so
2517s let's see if they're going to follow up
2518s for that right now or if they're just
2519s going to commit to this character or
2521s that seems like both teams going full in
2523s on the damage challenge right now we're
2524s just seeing a bunch of like Navy uh
2526s damage drones right now just to support
2527s that DPS right now Cruisers are still
2529s being the prime application for both
2531s teams the side Fleet issue going down
2532s there in the caracal Navy issue as well
2534s on the tusker side so let's see with
2536s this awesome trade again the exact same
2539s trade Navy Crews have been destroyed
2541s they are honestly my opinion the best
2542s Target they are lightest tank with the
2544s best DPS to kill so now that both are
2546s done what are they going for us
2548s going in for that Oscar it seems they
2551s spell blood they're going for they're
2552s not going to make the mistake a lot of
2553s teams make where you just let the T1
2555s Lodge again
2556s gets absolutely deleted on the driver
2558s side I swear that like I swear there's
2561s like one guy calling like both teams at
2563s the same time he's saying kill lodgy and
2565s both teams have done the same thing
2566s lodgy has now died again so again we
2568s have an exact trade to the logic two to
2571s two Navy Cruisers and their lodgy both
2573s deleted at the same time this is a race
2576s with both teams playing from the exact
2578s same Playbook I love this all right it
2580s is just an absolute blood buffers
2581s hurricane of Andrea going down getting
2583s absolutely shredded now no support
2585s doesn't have the tank all the HP of a
2586s hurricane Fleet or a sleptner right now
2588s delete it uh right now it's looking
2590s quite strong for Tesco's dress because
2591s just slightly ahead and points here
2592s right now but not to be denied as this
2594s Vargo it might be off on rapid reload
2596s once it comes off we might seen a lot
2597s more things suddenly getting deleted on
2599s the tusker side but for Ronald
2600s triumphant support is getting shredded
2602s as the swivel goes down as well
2604s don't forget it's all the Bargas in the
2606s back is a flagship Burger so he should
2608s put out all our DPS when he's finished
2609s reloading Osprey Navy's now being
2610s pounded looks like the support Wing has
2612s now been deleted now we have Burgers
2614s slip their Fleet uh hurricane versus the
2616s world and this is just this is chaos I
2619s love it I reckon Fleet is now being
2620s primed and he will not last long they
2622s are not the bit tankiest of ships
2623s especially when they're Shield tanked
2625s absolutely just a bloodbath we'd love to
2627s see it we'd love to see explosions we
2629s love to see all the Mayhem right now but
2630s I have a funny feeling we might be
2632s seeing a flagship going down soon uh but
2634s they're gonna be in a bad situation if
2636s they even the bar gas they lost a kill
2637s they're not going to be able to quite
2638s loot it are they the buggest is tackled
2641s so they will be able to kill him I
2643s suspect they'll probably go for him next
2644s because there's no reason not to
2646s then again they could just kill the
2647s slept near but they are also quite tanky
2649s actually there is a mile away so yeah
2650s they're gonna go for the bug as I
2652s suspect and you can see actually
2652s Cyclone's already there
2655s that's true they're just gonna get rid
2656s of that bar gas leave the stuff now live
2658s Luther and do a bit of Victory lapse but
2660s you know not to be underestimated still
2661s the DPS coming their way with Logie of
2663s grid so we're probably going to see a
2664s bit more casualties on the tusker side
2666s but looking quite strong the broadcast
2667s getting shredded we'll be taking
2669s advantage of those Flagship bonuses it
2670s has for modules right now uh but it
2673s might still be able to secure a bit more
2674s kill males at least
2676s yeah that Bargas that is unfortunate
2678s they'll be our first Flagship down the
2679s direct Navy does go down I believe that
2680s was the slip near dueling it on its own
2682s so honorable 1v1 in the arena do I do
2684s like those but yeah this bug will go
2686s down and that's I don't know how much
2688s that's going to be that's going to be a
2689s lot of esque Lost
2693s but we'll see right now let our teams
2695s sometimes just skimp lightly you might
2696s use more of a flagship to dodge bands if
2699s need be
2700s um I don't think the flagship has so
2702s much powers used to in the old days
2704s um with you know limitations they always
2706s do for rules which modules are around I
2708s don't think this year they're allowing
2709s abyssals though so that's sorry um I
2712s just noticed the cycling I think it was
2713s it just ejected some cat boosters in a
2715s cargo container so we could pick up the
2717s loop from the park
2720s well played well played good tactical
2722s awareness though making sure you got the
2724s space to get the goods
2726s um but the Cyclone might actually go
2727s down unfortunately
2729s I mean he has massive boosts when he
2731s wraps from xlas but as you can see there
2733s he does Outlast the Bargas he's I bet
2735s you he's going for that Loop I'm just
2736s going to keep an eye on him I don't care
2737s about the slipper anymore let's see uh
2739s yep
2741s stepner is trying to get in there he
2743s might be looking to kill this uh Cyclone
2745s so that'll be funny if he kills the
2746s cycle and they're gonna see two kill
2747s males here that's being Tranquility kill
2750s males are generated and we might see a
2751s double loss of whatever that Argos had
2753s fitted could be quite hilarious but um
2757s what the Cyclone is Jason osrin
2760s where's the Jason Hudson chat boys come
2763s on
2764s for weeks come on let's hear it
2768s but absolutely good wrap up here by
2770s tuscares unfortunately the bar gas that
2772s didn't do quite that well here
2774s um what do you think gave tusker is the
2776s advantage here you know teams had quite
2778s a similar setup I'd say you know
2781s in my opinion bulk they had bulky DPS
2784s ships that could take the punishment and
2786s what was trying but brought some very
2788s heavy DPS ships but they're not known as
2789s the most tankiest of options so and also
2792s the Bargas honestly might have been more
2794s cursed than blessing but we will see
2796s nonetheless and this was honestly a
2798s wonderful match from both from both
2799s parties at the start again thank you for
2801s the awesome flying from both teams as uh
2804s it looks like I think actually yeah the
2806s celebrity was trying to kill the cyclone
2810s oh this will be hilarious if we can see
2811s another loss I would love to see the
2813s last mails for this match right now so
2814s take a look at those kill boards off the
2819s matches does take the wing over trying
2821s very killing a flagship in the process
2824s absolutely spectacular show here an
2827s absolute bloodbath and with that we'll
2828s send it back to the studio
2831s guys stop being casual they're really
2834s bad we should not lose anybody to this
2837s warp off warp off take the fleet warp
2839s everybody warp off this is a really
2840s really bad execution I'm very
2842s disappointed
2849s [Music]
2855s [Music]
2859s crash our enemies your attempts are
2862s completely damped out Crush I'm dumped
2864s out I'm dumped out you don't like Travis
2865s boys
2868s everything down I've not been able to
2870s look at something again
2873s I'm jammed
2892s the tusker is cool they're taking that
2894s victory over try as we knew would happen
2898s thanks to the the brief script leak
2902s um black pirate um that looked like an
2904s expensive loss for try their first match
2906s of the tournament are our third match of
2908s the day and I am told that was a
2910s flagship bar guest we are hoping to try
2912s and get the kill mail for you
2914s um what is a flagship and why is that
2916s kind of a big deal so a flagship is a
2918s that lets you ignore a significant
2920s portion of the fitting restrictions that
2923s we have so generally almost every ship
2925s in the at can only fit up to Tech Two
2928s modules
2929s except for the flagship which has a
2931s specific list of them
2933s um they can pretty much fit anything
2934s officer besides like you know the big
2936s tank mods because you know something
2937s like a a-type and vulnerable or an
2940s estimable to be just absolutely
2942s overpowered but other than that you can
2944s fit whatever you want and a lot of teams
2946s will do things and obviously we'll see
2947s what it is eventually uh probably in the
2949s next couple minutes of Z kill updates
2951s but uh you often will see these like 50
2954s 60 70 billion isk officer flagships
2957s especially with Vargas because people
2958s really like to put a rapid heavy officer
2960s launchers on them and rapid and officer
2963s ballistic controls so it has a potential
2966s of being a complete Game Changer
2968s um if your ship is doing like 20 or 30
2970s more damage or tanks harder or goes
2973s faster or scrams longer it's just
2975s absolutely incredible and try just lost
2978s their ship on the first match that they
2981s played the third match of the day uh and
2984s they can't bring it again like once it's
2985s gone it's like okay you're done with
2986s flagship
2987s even if you could replace it you can't
2989s you're not allowed to fight for the rest
2990s of the tournament so not a good start
2992s for them and I actually think we
2994s probably just got the kill mail oh did
2996s we oh excellent let me fill it up uh so
2999s 27 billion isk I am being told uh for
3002s this Flagship
3004s um which seems rather on the on the
3005s cheap side let's have a look here so at
3007s cormax modified large Plasma Smart bombs
3010s uh we get officer rapid heavy missile
3012s launchers yeah it's pretty reasonable
3014s actually
3016s um
3016s that's a big loss for them like one of
3018s the important things about having that
3019s Flagship available is it makes you it
3021s gives you the ability to dodge bands and
3023s that's super important and the fact that
3024s you've even got it means that people
3026s have to have a slightly different
3027s Banning strategy against your your team
3029s because they know if you have a flagship
3031s podcast if they ban your uh the bar gas
3034s you can still bring your Flagship and
3036s that means that comp is still an option
3037s you have to plan around that
3040s try luster of our guests so they can't
3042s do that anymore they're going to be
3043s everyone knows they can't bring that bar
3045s gas because it's dead and that is very
3048s difficult to bring now let's go quickly
3050s on flagships again um last year we had
3052s Abyssal modules on flagships and this
3054s year we've not we've gone back to
3056s regular officer mods which regular
3058s officer mods uh faction mods and things
3060s like that
3061s um what's the kind of the key difference
3062s there
3063s I think it's a question of availability
3065s I think is a really key one when we're
3068s talking about officer modules it's not
3070s like there's a massive market for
3072s officer modules in non-at times and the
3076s availability of certain modules is going
3077s to be very very controlled when an at is
3081s announced there's certain modules that
3083s suddenly go up like 10 15 bill because
3085s people know that it is essential to make
3087s their Flagship strong so with Abyssal
3091s modules anyone had the ability to take a
3093s standard faction scram and roll it until
3095s it was the best scram that they could
3098s possibly get and that puts everyone kind
3100s of on par a little bit which is a nice
3102s thing to have for the teams that perhaps
3103s newer to the tournament but it does mean
3105s that there's a little bit less
3106s investment going into these flagships
3108s than perhaps we'd like to see because
3111s expensive explosions always the best
3113s type of explosions so I think that's a
3115s key change that we're going to be seeing
3116s here and also fitting restrictions as
3119s well on certain modules so a heavy
3121s officer scram I think takes four
3123s thousand power grid to fit whereas an
3126s Abyssal scram takes one power grid which
3129s means that it's very easy to fit a
3131s flagship with abyssals much harder to do
3134s so with officer modules exactly and also
3138s um Abyssal mods don't show up properly
3140s on zedco because it's impossible to see
3142s what the original module is just an
3143s Abyssal warp Scrambler you don't know if
3145s it's like a 40 billion isk officer
3148s module that has been rolled to something
3149s just Giga good or if it's just some
3151s cheap tech one thing that's been rolled
3153s like you cannot tell
3155s um whereas with officer mods we can see
3156s what you've lost we can see very clearly
3158s that it's quite expensive uh so unlucky
3161s for try there uh it's definitely going
3163s to make an impact on uh their planning
3165s for matches uh going forward at tuskers
3167s though executed super well I've also
3169s been told uh to say to Sully Nash says
3172s hello and he's still waiting for an
3173s autograph
3174s um now what what did tuskers do in that
3176s match that executed so well for them
3177s there well they uh they brought a kiting
3180s setup which we were kind of joking about
3181s it in between were like oh shocking
3183s tuskers brought a kiting setup because
3185s tuskers are extremely well known
3188s for in the at bringing basically what
3191s they brought obviously the points got
3192s changed a little bit so the exact setups
3194s are a little bit different but tuskers
3196s is extremely well known for being able
3197s to fly these sort of long-range missile
3200s kiting based setups and they've been
3202s doing it for years they are
3204s traditionally extremely good at
3206s executing it and they did it and they
3210s actually beat a Minotaur Rush with it or
3212s at an equivalent thing which was really
3213s cool because
3215s you have to be so careful like and a lot
3217s of stuff it's like okay well I'm kiting
3218s versus an armor setup it's easy you go
3221s faster than them what they were going up
3222s against is at about the same speed so
3224s just like really incredible piloting and
3226s really good Target calling and I think
3228s that that's you know we're seeing
3229s customers as still a team to be reckoned
3232s with
3232s um or you know the script said that they
3235s were supposed to be depending on which
3236s which one you want to talk about on that
3238s side but yeah they just did a great job
3239s like perfect Target calling never got
3241s caught really just well played yeah
3244s tuskers usually a team that we consider
3247s to be more of an execution team uh they
3250s will take something and they will fly
3251s super super well other teams uh the old
3253s pandemic Legion um tends to be more of a
3256s meta team they're very good at theocrats
3257s and coming up with things maybe they
3259s would fall down on a mirror match up
3260s against a team with better execution uh
3262s other teams uh like Exodus we usually
3264s put into that bracket as well
3266s um mystical might what's the kind of
3267s like the main differences between these
3270s execution teams and meta teams well
3273s before I answer that I was going to say
3274s with mirror at the helm of tuskers I
3276s think they moved slightly towards being
3278s more of a meta team in the sense that he
3279s came up with some weird wacky ideas that
3282s people weren't really used to in some of
3284s the matches that we saw previously and
3285s like Alliance opens things like that
3288s um but an execution team is a team
3290s that's going to be focused on
3291s predominantly executing whatever setups
3294s they're flying really really well what
3296s that means is that they need to be
3298s flying to the best of their ability
3299s because the setups that they're actually
3302s flying are going to be
3304s fairly difficult to execute properly and
3306s one mistake can mean the difference
3308s between winning or losing that match
3310s right being out of position or not
3312s effectively managing your pastor because
3314s flying around constantly at high speeds
3316s using your like warp drivers cap
3318s intensive all of these things need to be
3320s taken into consideration whereas The
3322s Meta team is looking to completely
3325s confuse and then also counteract
3328s whatever the enemy team is bringing
3329s right So Meta historically may have also
3332s included a bit of spying and knowing
3334s what the other team is actually bringing
3335s ahead of time so you can bring the
3338s perfect setup to counter nowadays it's
3340s more about just knowing okay people
3342s aren't really going to expect this type
3343s of setup from us they're not going to
3345s really expect us to have a lot of
3348s tracking disruptors for example on our
3349s armor tank phantasms that we saw in the
3351s previous at right like that's not really
3353s a defined matter that we'd expect but
3356s it's something that in the right
3357s circumstance can perform really well so
3359s that's the difference between these two
3360s teams one really creative
3362s can fall flat the other ones
3365s sometimes not that creative but really
3367s skilled can also fall flat and it's
3369s slightly easier I think
3371s to uh screw up flying well
3374s very uh glass half empty take there from
3377s mystical mode you mentioned uh track and
3380s disruptors Bart the rules have changed
3382s on on scripted e-war what is the fact
3384s change and how do you think that's going
3385s to impact this tournament well I think
3387s so far we haven't really seen it yet but
3389s we are also on match three out of 70
3391s something so uh the big change is that
3394s you can now put Scripts
3396s into your ER modules specifically
3398s tracking disruptors guidance disruptors
3400s and sensor dampeners that has not been
3402s allowed for several tournaments now
3405s um I believe specifically the change was
3407s back like way back in like 80 11 or 12
3410s when there's these uh drone Rush sensor
3412s damp setups where you would just have a
3415s lock range of five kilometers and you
3418s couldn't do anything so now that they're
3420s back I think that we're going to see a
3422s lot of a lot of that moving forward I'm
3424s actually surprised we haven't but it's
3426s the the specific scripts basically
3428s double the effectiveness at one thing as
3430s opposed to it being you know okay well
3432s we can cut your range in half and cut
3434s your tracking in half now we can cut
3435s your range in half times two which is
3437s not one
3440s the math works out trust me uh or do the
3443s other way around so it does make them
3445s much more powerful and then especially
3446s like the bonus ships like a celestis for
3449s instance or laches much much more
3451s powerful so I think that it'll be
3454s we should be seeing it I hope
3457s um if not maybe everyone just
3458s commitmentar rush each other but I don't
3459s think that's what's actually going to
3460s happen well we've got plenty of time to
3462s find that I should say this is just
3463s match four coming up uh so plenty of
3466s matches where people can bring both
3467s damps and mimitar rush and just run into
3469s each other's faces
3471s um speaking of mimitar this tournament
3473s here sponsored by the minitar Republic
3475s so the pride ships this year are
3477s essentially rebuilds of the old frecky
3480s and the mimir from Alliance tournament
3481s eight uh some stats were released
3483s yesterday the models have been yet to be
3485s shown uh but I am assured they are
3488s pretty hashtag poggers so I'm looking
3491s forward to that let's take a look at our
3493s next team coming up here Polaris
3495s nationally Alliance versus uh the
3498s boundary experts and see what these
3499s teams are choosing to ban so Polaris
3501s Mercury Banning out the bar guest the
3503s curse and the Scimitar whereas boundary
3505s experts Banning out that Armageddon Navy
3507s issue seeing that band once again the
3509s balgorn and the curse so they really
3511s don't like news they're like hey news
3512s you know go go leave go somewhere else
3515s the trickle bands here are Sentinel and
3518s Talia mystical mate what are you seeing
3521s here from these uh these team bands I
3523s mean it's interesting to see that so we
3526s see a curse band coming out from both
3527s teams right so that would suggest that
3529s both teams don't want to see nukes
3531s because the curse is an extremely strong
3533s Recon ship able to project newts out and
3535s it gets a strength bonus as well
3537s um to those medium and small nudes
3539s making it a super strong ship in an
3540s alliance tournament setting but the
3542s difference between these two teams here
3543s is that Polaris mercenary Alliance also
3546s opted to ban The Sentinel which suggests
3548s that they're not really worried about
3549s the newts so much as they perhaps are
3551s worried about the tracking disruptors
3553s and guidance disruptors that Bart was
3555s just talking about so I'm not sure if
3557s they're going to be going for a sort of
3558s projection setup I'm not really sure
3560s what they're aiming for with these
3562s current bands it might be that they
3563s actually want to use the Shacks
3565s um of which you know uh track and
3567s disruptors are extremely effective at
3569s countering
3570s um The Shack projection and damage
3572s because you can break their spool which
3574s we'll probably have to explain later
3576s um by applying the track and disruptors
3577s well let's let's find out because we're
3579s ready to go to the arena and see if we
3581s are going to see the Shacks between uh
3582s Polaris Management Corporation and
3585s burner experts so let's go
3592s welcome back to the arena mates and we
3594s have another Flagship on the field flown
3596s by Avery Lewis it looks like it is
3598s potentially another pseudo tanker versus
3600s Triple Battleship but guess what they're
3602s the laser boys it's abaddon's plus sort
3604s of date Redeemer so this is going to be
3606s again a lot of DPS and also a lot of
3609s tank on both of these comps potentially
3611s what do you think about this one Zoo uh
3613s we have the countdown happening
3614s interesting to see another Tinker set up
3616s here as well and the flagship just in
3617s fourth match and we're just seeing
3619s spectacular shows here but um this
3621s avatar.com is probably going to love
3622s those juicy targets just sitting
3624s absolutely stationary just pummeling
3626s into them so I'm gonna see what they're
3627s going through probably an article's also
3629s just gonna love this lasers are
3630s absolutely loving status oracle's gonna
3633s hate the fact that it can't run away
3634s from the cruise hahaha
3637s true but we'll see the match on the way
3639s here I'm going to see Target
3639s prioritization here are they going to go
3641s for Nighthawk maybe strip the battleship
3642s or get rid of this freak lodgy as well
3644s turrets might have a harder time
3645s applying to this frequency but obviously
3647s you do want to get rid of them don't
3647s want to give them just free reps but
3649s yeah we see the Nighthawk being
3650s primaried and yeah look at the Oracle
3651s immediately as said that they're gonna
3653s have a lot of trouble under this under
3655s the cruise oracles have great DPS
3656s they're very good just like the NATO but
3658s unfortunately when you can't escape the
3660s DPS you will die quick and he's only got
3662s an Inquisitor and Navitas for rep so T1
3664s lodgy friggs so this guy will not last
3667s long unfortunately but they're going for
3668s the Nighthawk trying to break the links
3670s off of this pseudo Tinker ASAP very
3672s interesting that we're seeing quick and
3673s the article trying to pull range I'm not
3675s sure what he's thinking like I think
3676s he'd rather approach and do as much
3678s damage because those Cruisers are going
3680s to hit him anywhere in the arena so he's
3682s just kind of wasted a lot of DPS time
3684s there as he dies I think potentially he
3686s could have maybe gotten far away off but
3687s it was not worth it but still he should
3690s just go in for I think but second
3691s article now being hit hard Nighthawk is
3694s being hit but he's tanking rather well
3696s at the moment
3699s unfortunately like you say we just got
3701s to see those articles being stripped
3702s right now um hopefully you're going to
3704s do enough the bursts going down like get
3705s rid of those free reps good show
3707s hopefully they can follow through into
3708s the Bantam and start working on
3710s something bigger because with the loss
3711s of the second article that's a big
3712s portion of a DPS gone obviously there's
3714s still three battleships and they still
3716s have their free logic it's a fantastic
3717s position but because tough to cookies to
3720s crack he keeps getting close they can
3722s always finally get broken through and
3724s then he bursts right back up oh hold on
3726s see do you guys just bouncing up and
3728s down like a yo-yo which is exactly like
3729s his name yo Yaz is barely holding up but
3733s there he goes there goes the links in a
3735s few more minutes but honestly don't
3736s think I'm finding crazy about this this
3737s is obviously a flag bug but he's not
3739s running away he is sitting next to his
3741s uh Tinker Brethren it's just gonna sit
3743s there which is not the type of bug I'm
3745s used to seeing interesting as well that
3747s is the flagship choice so um I don't
3749s know I love seeing some laser boys
3751s pummeling into uh kaldari ships I'm a
3753s bit of a fanboy of Amar but they're bad
3755s in getting to half armor a bad and
3756s obviously does have the resist bonus
3757s does a full free launcher but Inquisitor
3759s being the T1 variant there as well as
3761s being focused right now half armor
3763s probably getting a little spread of the
3764s DPS drones teams looking to favor the
3766s DPS drones right now just to give that
3767s split potential so even when you have
3769s these big heavy systems as a sky breaker
3771s goes down you can still do some
3772s applications to these frigates when
3774s we've seen that being quite effective
3775s here yeah I'm willing to bet that bad
3777s definitely has reactive armor hardness
3778s but then of course he's not fighting
3780s some CT team they know that these guys
3782s probably have these and are firing the
3783s rainbow of missiles at them because
3784s again missiles can fire anything so that
3787s reactive armor Harden will not provide
3789s the lengthening benefit that it normally
3790s does as he goes into Hull and is just
3792s not able to tank these triple Crews I
3795s must say you know obviously seeing DPS
3797s spots on the field is fantastic but
3798s normally you actually see this armor
3799s comes going for Redbox and the battle
3801s goes down and I'm feeling if they just
3802s went Redbox there they might have
3804s actually just had the edge they need to
3805s just survive that war of attrition with
3806s this S9 because S9 Stone structure if
3808s they can still push it through and have
3809s this equal trade on the battleships
3811s they're still in a very strong position
3812s although they lost all their lodging
3813s these battleships as a scorpion does go
3815s down the bar gas in the garden will
3816s still be self-repping so it is just
3818s seeing if these raw this raw damage from
3820s the battleships has enough to break this
3822s tank and if they have enough HP is it
3824s doing them being a slugfest here there's
3825s also a support Wing battle going on at
3827s the moment it looks like the jaguar and
3828s I believe the harpy of Chad hammercock
3831s and Sven block are trying to kill off
3832s the last logic frigate and they're being
3834s currently attacked by I think it's the
3836s sky Breakers so there's a little bit of
3837s a logic uh sorry a supporting fight
3839s going on there but I think the Jacob
3841s Harpy should come out on top so it's
3842s gonna be a question of this Battleship
3843s brawl but that Golem is aren't he
3845s dropping a lot harder than I expected
3847s them to uh we'll have to see yeah he's
3850s dropping pretty good if he can if they
3851s can do that oh that's pretty strong
3852s going to Army now getting actually
3854s shredded maybe he burnt out some
3855s we'll never know that well it could also
3857s be
3858s sitting and muting him true that's true
3863s navitus does go down all reps are all
3865s field now it's just battleships slugging
3866s into each other they don't know the
3868s advantage that we saw the battle cruiser
3869s Rush happy before where they can try and
3871s balance these battleships with each
3872s other more with iron just on Roll
3873s Firepower and hit points there but
3875s putting that Golem into structure good
3876s show
3877s oh no this is not looking good for this
3880s Flagship uh Bargas now he's not standing
3882s alone against a double Battleship comp
3883s and they've got the newts to turn him
3885s off so this this may not look good for
3887s this potentially incredibly shiny Bargas
3890s who's now also of course right in front
3891s of them he didn't even attempt to move
3893s well
3894s I would be looking to run but he
3897s probably oh
3898s so he probably has a local mjd fit for
3901s this situation that is interesting
3908s I was at the wrong wrong uh side of the
3910s Arena unfortunately so yeah he's still
3912s alive he's got crazy ship he's still
3913s going to hit the abbottom I believe he's
3914s a pulse fit too so he's actually out of
3917s their range I'm pretty sure very cheeky
3919s don't fit a local prop but the mjd
3921s doesn't get the broader bonus for this
3923s cooldown for images unfortunately so
3924s gonna be a while before we can do that
3926s again looks like he's slow boating
3927s towards another MJG there right now at
3929s the bottom there's a beacon um but he
3931s might be able to pick up this about end
3932s of being a really strong position then
3933s he can indeed there is no logic to wrap
3935s this boy back up anymore so yeah he can
3937s actually take the tablet on down and
3938s then it'll be him and then Harpy versus
3939s the world and there's only going to be
3941s an organ avian a redeemer for the damage
3943s this that jump might have actually just
3945s entirely again flipped this match again
3948s considering a very powerful position now
3951s Flag bug versus a redeemer uh there's
3954s Harpy unfortunately trying to approach
3955s right at the Redeemer and the Redeemer
3957s is just pumping into it so the Redeemer
3958s will be shredding this last support ship
3959s leaving the bar against the last man
3961s standing but you know I think by the
3963s time the original maybe gets there
3964s especially considering they probably
3965s don't have any scrabs left maybe this
3967s Mario guys can just you know do it again
3969s but uh I actually don't think there is
3971s even enough time left in the match for
3972s that MGD to come with cooldown
3975s yeah potentially he's going to try and
3977s go for the uh remote one but
3979s unfortunately he's not gonna get there
3980s in time so now he's have to kill as fast
3981s as he can
3982s that's I think he might have bought time
3985s but I think it's still going to end the
3987s same way he's behind on points he's got
3989s no friends and the opposing team is
3990s already on him
3992s oh man
3994s absolute good show though love to see it
3997s um how much time do we have left in the
3999s match here just under uh four minutes
4001s it's gonna seem
4003s um
4004s gotta be tight but I'm gonna say that's
4007s gonna be one for the history books right
4008s there awesome player you wouldn't expect
4010s that coming from a tinker comp so kudos
4012s to Avery for his little maneuver there
4013s uh securing some more kills uh not going
4015s down like a chump at least but um might
4018s still be death in the water here with
4019s this Redeemer getting on top of him now
4020s he's gonna try for the trade with the
4023s Redeemer try and get him before he does
4024s it's gonna be an interesting race it's
4026s going up against a armor ship with
4029s missiles and I think Redeemer does have
4031s a reactive so unfortunately he will
4033s slowly get better and better resist
4034s against this barrier so he will then
4036s have to reload waste time so
4038s this this is going to be close honestly
4040s I think the bug will go down very easily
4042s but there's honestly there was a moment
4045s in time I thought this could have been a
4046s lot closer yeah we've seen the sky
4048s breaker now of Felicia keeping a scram
4050s on Avery they're not gonna let that
4051s happen again that bargast is staying
4054s exactly where he is there's not going to
4055s be any awesome plays even if he manages
4057s to get on top of the beacon so he pulled
4059s this one trick there uh did his damage
4061s but he will be going down as he's
4063s heading to structure now hopefully we're
4064s going to be seeing another really juicy
4066s kill medal here uh which the studio will
4068s be able to analyze for us but
4070s um goodbye second flagship yep and we
4073s can also get to hear the cries of many
4075s Channel points being lost but congrats
4077s to uh Polaris there for the amazing win
4079s and with that we'll go back to the
4080s studio and see what they think
4085s [Music]
4091s [Music]
4098s [Music]
4105s foreign
4130s together
4143s foreign
4154s [Music]
4163s taking that Victory and fourth match of
4166s the day second with the flagship two
4168s flagships dead both bar guests uh Avery
4171s Lewis they're trying to survive at the
4172s End by himself the rest of his team not
4175s not strong enough not like Chad
4177s hammercock in that Jaguar
4179s um he just could not survive long enough
4181s to keep his his Flagship alive but
4183s looking at that bar gas and not the most
4184s expensive thing I'm a little bit
4186s surprised at that from the boundary
4188s experts team there only kaldar Navy
4190s cruise missile launchers Tech 2 uh
4192s Shield hardeners it's really not that
4193s expensive whatsoever but there you are
4195s it's dead who cares now I am joined on
4198s the desk by two illustrious guests uh we
4201s have Mr Jin tan uh you're looking
4203s absolutely fabulous at agentan and of
4205s course CCP Swift uh CC Swift how are you
4208s today I'm doing great uh a little I like
4211s the boundary experts team uh you know
4213s but I think they just wanted to go to
4215s the lower bracket to get more skins so
4217s that's probably what they were thinking
4218s there also the twitch Channel points
4220s they probably they bet against
4221s themselves
4222s got a lot of twitch Channel points easy
4224s yeah those twitch Channel pops could be
4225s incredibly valuable to get of course the
4227s galnet Skins uh they're pretty cool
4229s they're pretty swag skins but also there
4231s will be some cool prizes that you can
4233s get during the break for this uh for
4235s this stream so stay tuned for them a
4237s little bit later jintan
4239s um what did we see in that match there
4241s other than Avery Lewis fleeting feeding
4243s a flagship bar guest but yeah what we
4245s saw was actually a really amazing play
4247s from PMA they brought a laser Rush comp
4250s you know Fielding five ships which can
4252s use Mega pulses and just dump heavy DPS
4255s even to long range really abusing the
4258s power of The Scorch L Crystal probably
4260s the best ammunition in the game and
4262s using that to just present an incredible
4265s amount of DPS you saw how girthy that
4267s attack bar was even girthier than the
4269s the attack bar of four Dimos is just
4271s enough to blow its way through anything
4273s even after two of those uh you know more
4276s weak threats in the oracles got taken
4278s down early in the match yeah I mean
4280s scratch out obviously a fantastic stick
4282s piece of ammunition goes into many guns
4285s specifically laser guns but CC Swift is
4288s it better than uh hail you know because
4290s they always say load hail never fail is
4292s that true uh uh I think I've seen people
4295s fail with hail it's weird but I think
4298s that's happened barrage though also
4300s really good ammunition
4302s um but yeah the best ammunitions are who
4305s I mean whoever named the ammunition for
4307s the uh the Eden com yeah uh ships was
4309s just having a great time Electro Punch
4311s Yeah electrified they sound like energy
4313s drinks they're fantastic I love them
4315s um so
4316s PM agent and you did a couple of
4317s interviews with the different teams uh
4319s tell us a little bit about the PMA team
4321s unfortunately PMA did not respond to my
4323s request for an interview that's
4324s unfortunate it's been very nice if they
4326s had they were clearly busy training
4328s because they just took down I think they
4330s were probably uh favored to not win that
4333s match yes uh which is uh the very nice
4336s way of saying they were you know the
4338s underdog but uh yeah they were clearly
4341s busy training uh like Rocky they
4343s probably you know ran up and down some
4345s stairs punched some meat somewhere and
4348s uh brought a redeemer Oracle in the a
4351s couple of badons there you go so CB
4353s Swift says that they've been punching
4355s meat is that the correct term that's
4357s what you're supposed to do right right
4358s and it's coming from your time in
4360s pandemic Legion Alliance tournament team
4361s uh yeah we yeah punched a lot of meat I
4365s didn't want to say that out loud but I
4366s was thinking in my head uh but you know
4368s that team is is completely different
4369s it's kind of neat there's a lot of uh
4371s tweet teams in this tournament that kind
4373s of uh branched off from the the
4375s PL super teams from uh back when they
4379s had a very very attractive Captain
4381s uh co-captain a guy who they put in a
4385s ship who had no prep mud that guy was
4387s you know incredible
4389s I forget his name but you guys probably
4391s remember uh I don't know unfortunately
4393s the the times of pandemic Legion uh have
4395s long passed we will see pandemic Legion
4397s actually in this tournament for the
4399s first time in a couple of years I'm
4400s looking forward to seeing if they can
4402s bring it back take a couple of W's or if
4405s they will continue their recent trend of
4407s uh not being so good uh let's take a
4410s look at our next match though because
4411s paper numbers is a team that I do know
4413s gentan that you know plenty about uh
4415s you've been excited to see them they are
4417s Banning out the celestis the curse and
4418s the jackdaw whereas Odin's call who they
4421s will be facing in the next match Banning
4422s out the nearest the guardian and the
4424s Loki interesting sets of bands Banning
4426s both of the tech to armor Logistics
4428s Cruisers here from Odin's call Odin's
4431s called another team that did very well
4432s in a live instrument last year they came
4433s through the feeders they performed
4435s excellently and secured themselves a
4437s place in Alliance tournament 18. jintan
4440s what do you make of these bands here it
4441s looks to me like Odin's cooler really
4443s really focusing in on
4445s um Park Banks kind of ship pool he's
4448s historically been a very very very
4449s competent a logistics pilot probably
4452s easily one of the top three in the game
4454s and here Odin's cooler taking him out of
4456s his comfort picks the aniros and the
4458s guardian that's going to force him onto
4459s something a little different either an
4461s augura an Executor if they want to run
4463s an armor comp or you know maybe force
4465s them into a shield comp paper numbers
4466s have historically really favored running
4469s armor comps overshield as well so you
4471s know Odin's cooler really just trying to
4473s take out what park Bank does best and
4476s force them onto something else meanwhile
4477s paper numbers their Banning just control
4479s control the celestis and amazing damp
4483s ship the curse an amazing tracking
4484s disruption and new Ting ship and then
4487s the Jack door is actually surprisingly
4489s in this 80 an incredible damping ship as
4491s well with its Sharpshooter bonus giving
4493s it a resistance to um e-war effects
4495s allowing it to win out a damp war
4497s against things like carries is and even
4500s hostile celestances so paper numbers
4501s just really trying to take
4503s um you know a high execution options off
4505s the table for Odin's there maybe they'll
4507s be bringing something like a shot or a
4510s balgorn or something that's you know got
4512s that real heavy Focus onto one ship that
4514s they don't want it to be neutered
4517s awesome and then um this Loki of course
4520s being a very popular ship we're seeing
4521s quite a few teams already today bringing
4523s the low key obviously it's a Minotaur uh
4525s sponsored tournament this year uh so all
4527s the limited ships are down pointed to
4528s make them slightly cheaper to bring and
4530s Loki being the Minotaur Attack 3 Cruiser
4532s it has with long range bonus webs it's
4533s really good in both Rush comps and in
4536s more long range comps with just
4537s screening keeping people away c2b Swift
4540s what is screening tell us about that all
4542s right so uh screening is when you kind
4544s of control uh ships that are rushing
4546s towards you so if there are six ships
4548s rushing towards you and you kind of web
4549s or scram two of them then those guys are
4551s stuck in place and the other four
4553s battleships get to you and they might
4555s not have enough or the other four ships
4556s get to you so they might not have enough
4558s critical mass if you screen those other
4559s two off uh so that's a tactic you guys
4562s should be looking for quite a bit you'll
4564s often see a ship like a sky breaker or a
4566s jaguar or generally a smaller ship do
4569s the screening but you mentioned um the
4571s webs from the Loki those things can also
4573s come come out and reach and stop a ship
4575s in its tracks so very very important
4578s thing to counter against specifically
4580s Rush comps yeah a lot of times we see
4582s teams trying to split up enemy teams as
4585s well so if you have one chip that has
4587s been controlled down into one area and
4589s then you let someone else come through
4590s now you have two sets of ships in
4592s opposite parts of the Arena the
4594s logistics ship maybe has to make a
4595s decision hey do I stick with this guy or
4597s do I go over and try and save this guy
4599s at this point the guy who's just being
4601s controlled down has essentially been
4602s removed from the match like if you're
4603s out of range tackled like if you might
4606s be this like 25 Point The Shack and
4608s you've been tackled by a jaguar and you
4610s can't hit it and all the rest of your
4611s friends are like 100 kilometers away and
4613s there's nothing you can do you've been
4615s removed from that match without even
4616s being killed and that's that's super
4618s important jintan as a uh like you've
4621s captained you've flown a lot of teams
4622s how how much effort do you put into
4625s splitting up teams like that
4627s um you'll normally try and do it um as
4629s much as you possibly can but you know
4632s something to keep in mind here
4633s especially when we're talking about
4634s tackling is the shared difficulty in
4636s organizing it you land on grid and you
4638s have maybe two minutes to figure out
4639s what your opponent's comp's trying to do
4641s you what their biggest threats are to
4643s your comp and then figure out what you
4645s can do with the amount of tackle you
4647s have you know figure out do I do we have
4649s the tackle Advantage do we have enough
4650s people to look down with their tackle
4652s and then maybe send one other guy in to
4653s tackle this key component
4655s that's it's so hard that you can't
4658s really start from the start of a match
4660s split people up you have to go into it
4662s see the positions develop and then one
4665s of your tackle Pilots will likely call I
4667s can lock down this guy here out of range
4669s and then you'll sweep in with the rest
4670s of your Fleet and just take advantage of
4672s it yeah and then just add on that uh as
4675s as Jen was saying like those are very
4676s complicated decisions to make and you
4678s also have uh your e-war squad assigning
4681s damps at the same time saying put three
4683s dams on this guy if you lose the damn
4684s board do this uh so it's very very
4686s hectic out there that's why there's
4688s generally one or two kind of backup
4690s captains that are working the e-war
4692s squad and working the tackle Squad uh
4694s just kind of to make sure that they work
4696s in Tandem and achieve the goal of
4699s getting the the fat dub as the kids say
4702s that's what the kids say right yeah I
4704s mean I wouldn't know anymore I'm afraid
4707s um so we actually are pretty much ready
4708s to go to this match and I'm being told
4710s um that we have another Flagship on
4712s another Flagship bar guys Odin's call
4714s bringing Bears having just watched two
4716s other Flagship bar guests get uh turbo
4718s dunked upon uh by the teams that brought
4720s them uh flagships currently zero percent
4722s survival rate in the last term 18 and we
4724s are in match five match five with two
4727s flagships down a third one being fielded
4729s is this one going to survive our
4731s audience call gonna turn and turn this
4733s tide of a flagship just destruction uh
4736s well let's go to the arena and find out
4737s uh with pay for numbers versus Odin's
4739s call
4745s now welcome back to Duran with me and
4747s zoo and damn you Ithaca for ruining my
4749s fun because that's right you can on Odin
4751s side have brought a flag burgers and we
4753s have honestly what it looks to be a kite
4755s vs kite match we have a triple battle
4757s cruiser with Park Bank saying I don't
4759s care how many you banned I've always got
4761s more logic Cruisers versus a um well
4764s Gila Burgess kite comp so this is I want
4767s to see a very interesting match I'm
4769s going to be curious to who gets the
4770s upper upper hand on this one yeah so the
4772s bar guest on the um Odin side having the
4775s rapid Heavies
4776s um the battle cruiser hulls on the paper
4778s number side rocking heavy missiles so
4780s going for range I think this is also
4781s going to be the first game where we've
4782s seen a full commitment to dams as in the
4784s mawless and the carriers featuring on
4785s both sides and it might be seeing some
4787s utility mids also coming to uh
4789s application here to put some more dams
4791s damps not being restricted to bonus
4793s tiles only dams being allowed on
4795s anything and dams are allowed to be
4797s scripted fun
4799s exactly that honestly it's going to be a
4801s very interesting match to see who
4802s manages to position correctly in this
4803s one both teams have gone for full cut
4806s there was honestly a lot of damage on
4808s both teams even though the bars doesn't
4809s seem like much there's actually quite a
4811s bit from the gilas from the of the
4813s caracals they put out 500 plus a piece
4815s so this is
4816s like yeah it's gonna be a while the
4817s match is about to start momentarily
4820s what do you think's gonna happen anyway
4822s I'm really hoping we're going to see an
4823s osprey die obviously these dams are
4825s going to come into effect we're going to
4826s see what can happen here the EOS being
4828s bonus for info links even though it
4829s looks out of place it still is a
4831s fantastic Shield ship right now so don't
4833s be confused for that um right now the
4835s info link is going to be awesome we're
4836s going to see the match underway soon but
4837s I'm really hoping we're going to see
4838s some logic trades here otherwise we're
4840s just going to be seen it come down to
4841s Pilot scale and the kiting I think
4843s it's like it's part skill and Target uh
4845s selection is going to be very
4846s interesting you see damage being spread
4847s out I think that's actually from a small
4849s bringer hitting everything yep
4852s I mean look at this I can just see the
4854s damping going I think there's actually
4855s damps on the Drake navies although those
4857s are tracking disruptors I believe no
4858s wait no so we see most of our own team
4860s going towards mjd beak and they're going
4862s left opposite so both teams keep in
4863s range here low the EOS and the bar gas
4865s uh keeping out there we've seen Century
4866s Jones come out from the EOS so it looks
4868s like EOS just setting up for a screening
4869s position unfortunately that means on
4871s these next pulse of links the entire
4872s Odin's team is going to miss all of
4874s those links now a DC will be applying to
4876s his Flagship but that bar gas that yoken
4878s is uh sending himself forwarding to The
4880s Fray
4881s yeah there's an absolute wave of damps
4883s being put out on the EOS and double uh
4885s two gears there was actually a massive
4886s wave of tracking disrupters as well I
4888s think but they've all now been scattered
4890s a bit off I think some dams have
4891s definitely ruined that look at the
4892s authors of Captain should get already
4894s yeah I look up for a second and he's
4895s almost gone looks like uh they were just
4898s waiting for your cat to give the green
4899s light for him being in range obviously
4900s him being missile disrupt and once he
4902s gave the green light things just started
4903s getting deleted but we've seen colonel
4905s in the Gila going down as well on the
4906s Odin side both team training on the
4908s cruiser side and those support uh damage
4910s coming still there from the stormbringer
4911s so that's obviously annoying the
4912s Scimitar right now but luckily it has
4914s multiple reps to split up uh not being
4916s limited like a troglavian frigate but
4918s you see the caracal as well going down
4919s another cruiser being deleted I'm
4922s actually surprised I went for the uh the
4923s authors first because these characters
4924s are generally incredibly uh squishy and
4927s easy to kill see a second gear now being
4929s pumbled the character gets to lead in
4931s the second second character is now being
4932s primary Gila gets deleted this is again
4935s they're picking off the uh the mid-sized
4936s DPS ships here and just removing them
4938s see look at that character was about to
4940s hit armor he's just gonna vanish
4941s [Music]
4944s making any plays for the cruiser lodgy
4947s at all interesting just getting rid of
4949s much DBS Christina Melissa Martin on
4951s Odin side getting some pressure uh maybe
4952s just getting finally sick of that damps
4954s that's what I'm saying that Park bank
4955s and similar getting some light pressure
4957s now they might be looking to finally
4958s secure a kill there obviously the bar
4959s guest has to go through Rapid reloads as
4961s we do finally see our first e-warship
4962s actually getting removed off the field
4964s yep so now this Scimitar Park bank is on
4966s a timer he has only a number of Cycles
4969s to use in xlasb and then he is out so
4972s then they'll need to make his life count
4974s need a picture on Odin's side going down
4976s that's going to be a huge positive for
4978s paper numbers mean that Scimitar can fly
4980s around now again obviously the hyena
4982s long range webs being a prime
4984s application tool for anything with
4985s missiles and even these drones from the
4986s dealers but then again these killer
4988s drones are in hard Pursuit right now of
4990s this uh Scimitar still going to be
4992s applying pressure these xlb's charges
4993s are going to run out soon and then he'll
4994s be going down with no friendly redbots
4996s on him
4997s yeah EOS drones at the moment and uh the
4999s author says thank you very well he's
5000s repping very early he's actually been
5002s ripping himself over full so I wonder if
5004s that's either a uh not an xlsb or maybe
5006s his weight potentially wasting Cycles
5008s there
5009s uh we might be seeing a bit of a dead
5010s spot here I think some reloads might be
5012s happening once that Bargas comes off or
5014s no not some uh you are still being
5015s applied to the bar guys so some control
5017s but he's right there in the thicker
5018s thing so it shouldn't be too much
5019s influenced by the disruption uh Scimitar
5021s is probably going to start to get low on
5022s those charges so they're probably going
5024s to try and just smash through him the
5025s moment they get a chance but the fly
5027s catcher of new cannot on Odin's call be
5029s going down that's some more support
5030s flycatcher being a lovely little thing
5032s to pick off light support as well and
5034s just doing full application to that
5035s Scimitar is a surprisingly tanky little
5037s Destroyer that I was able to pick off
5038s its uh fellow brothers but at the moment
5040s it looks like paper number actually won
5042s the e-war war their carries are still on
5044s field who could now pretty much pick a
5045s ship and turn it off at the moment I
5048s think at the moment he just made the
5049s buggiest almost kind of useless oh the
5052s Scimitar goes down for paper numbers
5053s that's a bad call considering Osprey is
5055s still alive on Odin's call with that
5057s flag the stock does go down so that's
5059s going to be a little links although they
5060s still have the EOS to supply some links
5062s there so that's still good
5063s um but uh looks like Odin's corn is
5065s really strong position the Oscar finally
5066s getting some pressure onto it but now
5067s this bar gas is just filtered like
5069s doesn't need to coordinate any Clips the
5071s moment it's just sort of reload it can
5072s shoot whatever it wants yep and it's
5074s going straight into broad range of the
5075s Drake maybe pretty much making the
5076s carries now a non-factor so we've been
5078s damped fine then I'll just get right
5079s next to you and he's killed the drag
5080s Navy on his own there is there's not
5082s much DPS left on that field
5084s no Claymore Drake maybe an osprey Navy
5086s is a good amount but against a flag bug
5089s that might not be enough
5091s yeah uh go for the carriers I'd say
5093s that's a good call way still have the
5094s fly catcher uh make sure that bar gets
5096s that nothing can out-cut him yeah
5097s carries goes down very good call there
5099s and the Fly Catch goes down just in time
5100s because otherwise if that fly catch you
5102s get down went down there might not have
5103s been enough on Courage here till they
5105s get rid of that carries and that
5106s carriers could have just been an
5107s absolute nightmare for that Bargas so a
5109s really good call there finishing buffer
5110s he still had the things to finish more
5112s fun great another Spyro guys can just
5113s have the time of its life pummeling into
5115s some battle Cruisers
5119s and a fly of Echoes so the Stormbreaker
5121s isn't even trying to remove the drones
5122s he's picking on a Target and starting to
5124s shoot I believe
5126s so this is a very interesting match I
5128s believe this Flag bug is going to have
5129s the lead at the moment he's going after
5131s a drake maybe ripping through that
5132s quickly and they just can't really
5133s respond
5134s not much to do so uh while they're on
5136s them and also even if they switch to the
5138s EOS uh well I mean when stormbring goes
5140s down they're left with the EOS or bar
5141s guys but for other tanky ships not much
5143s to do more in DPS storm brewing does go
5145s down
5146s um kind of tying it up for points here
5148s quite close in paper numbers Advantage
5150s right now but with the Drake Navy going
5151s down soon Odin's call will rip ahead
5153s again end points with quite a
5155s comfortable lead and quite a comfortable
5156s thing in application hit points utility
5159s by just having two utility highs so a
5161s good position here for Odin's call
5163s bogus is stuck on reload just so that
5166s the Drake Navy got low enough so he's
5168s have to reload then finish him off and
5169s then go after potentially The Offspring
5170s Navy has these drones I think are
5173s picking on the Osprey Navy itself so
5175s I'm wondering if it's Jake of uh JC is
5177s going for no no he decided to not go for
5179s the mjd doesn't want to go out honorably
5181s by boundary the EOS of their thing on
5182s odd inside getting picked off there
5184s um I suppose they're doing what they can
5186s given what they got
5187s um but with the direct Navy issue down
5189s now yokan and the bargast is having an
5192s awesome game enjoying being the first
5194s Flagship to be fielded that actually
5195s lives
5196s indeed they have to go for the eels for
5198s sure it's it's probably the best Target
5200s there but then they have to figure out
5201s how do we beat a flag bug and I feel
5203s like they're running out of teeth and
5205s tools to make this work and that bug is
5207s going to start controlling the entire
5208s match as a flagship should do
5211s as a flagship should do so points lead
5213s here for Owens call we got about under
5215s four minutes left you up the match EOS
5217s is likely to be going down I'm not sure
5219s if that's going to put a point Advantage
5220s actually for paper numbers
5222s um but this barrier should be able to at
5223s least hopefully like corner and Osprey
5225s Navy and finish that off at the very
5227s least just secure a point Advantage
5229s still visual will be going down
5231s um not really necessary but obviously
5232s any free kills any free points just to
5234s make sure you're securing that Victory
5235s and that time cannot run out in
5237s disadvantage towards you
5239s interesting though as well is that the
5240s Claymore has been damping out the bogus
5242s even now I don't think I've seen the
5244s bugger shoot you could be potentially
5245s reloading or it could actually be
5246s properly damped out with the Claymore
5247s just running away I believe he's just
5250s unreal getting ready for the next clip
5252s very funny let's get these velocities
5253s borrow gas almost going as fast as this
5256s Claymore that's hilarious that is the
5257s power of a bar gas just cornering that
5260s claimer against the arena he's Kramer's
5262s going to have eventually decide to turn
5264s around as the skills goes down not put
5266s much more space left to run away from a
5267s bar gas charging at you
5269s yep and now the bucket says related and
5271s immediately firing you can just see the
5273s damage of these uh officer rapid Heavies
5276s can do just ripping this Claymore open
5279s well I know they could have cheaped out
5280s and gone for some faction you never know
5282s what they'd cheap out on these office
5283s ships you always expect the bling and
5285s then you get surprisingly disappointed
5286s when you see that kill mail but um then
5288s again it's more about the ship itself
5290s and the bonuses it brings that normally
5292s in the modules these days
5294s yeah oh the Claymore goes down and
5297s honestly there is nothing paper numbers
5298s can do they gave it one hell of a fight
5300s there's a few months ago I thought they
5301s could have had it parked bank's
5302s legendary lodgy does usually quite well
5304s but just can't beat the Flag bug I think
5307s what do you think it was a standard bug
5308s you think they would have won this or
5309s not
5310s I don't think the flag actually brought
5312s that much to be fair
5314s um I think it was just a good trade of
5316s things it seems I'm not sure if paper
5318s numbers could have done a better
5319s application
5320s um it seemed at one point paper numbers
5321s like you said was it set up in a good
5323s position on an e-war side they had no
5325s e-war coming their way they had full
5327s range advantage and I think maybe they
5329s put a pressure on that Osprey a tiny bit
5331s late um it's a bit hard to say Obviously
5333s positioning comes into uh play these
5335s logic Pilots being very good in their
5337s positioning coming this uh being in this
5339s uh tier of tournament
5341s um but I don't think a flag was a
5342s linchpin 4 Victory here
5344s well I think I might disagree a little
5346s bit but either way is well flown by both
5349s teams as well like both really gave it
5352s their absolute all in this and that bug
5353s is now just finishing off the Osprey
5355s Navy you can just see the damage per
5357s volley from this rapid Heavies that's
5358s where Navy was rapping and just can't
5360s hold it it's just too much
5362s some spicy stuff one thing you always
5364s got to be careful with an officer bar
5366s gas and running rapid Heavies is you can
5368s go through heat super super quickly so
5371s well done enough burning out your guns
5372s you can and casting your entire team and
5374s just being a lump of wasted points agent
5377s doing a good job of actually keeping up
5378s we've seen some xlsb charges coming
5380s through there so good job on just
5382s pumping up those numbers
5383s um maybe you survived from reload who
5385s knows
5386s I don't think so there he goes Bravo to
5389s um Odin's call well flown well find the
5391s paper numbers as well and with that
5391s we'll go back to studio and see what
5393s they think
5412s [Music]
5416s foreign
5422s [Music]
5429s [Music]
5436s [Music]
5467s thank you
5475s Odin's call there with the dub as the
5478s kids are saying as CCP Swift informs me
5480s with your can in that Flagship bar I
5482s guess overcoming all of the curses uh
5484s the first blue team to win the first
5486s Flagship to be fluid and survive the
5489s first Flagship two fields and actually
5490s win the match so showing their uh try
5493s and Venture experts how to fly a
5495s flagship Bargas as he basically carried
5496s that match to Victory by himself at the
5499s end there fantastic piloting well than
5501s Odin's called taking that very very
5502s clutch win right there paper numbers
5504s were super popular
5506s um coming into this tournament many
5507s people had them down as a dark horse and
5510s this match I remember being one of the
5511s hardest ones for us as casters to
5513s predict because both teams super strong
5515s uh owed into the Fantastic showing in
5517s the feeder tournaments they did a really
5519s great showing last year in Leicester in
5520s 17 pay for numbers of course as you
5522s mentioned before Jin another really
5524s strong team potentially going to do
5525s really well and what a match like what a
5528s fantastic match uh CCP Swift you want to
5530s talk a little bit about the carries in
5532s that particular match yeah so uh the
5534s carries is a great platform and
5536s specifically when you can script your
5538s damps it's a very fast Locker so it can
5540s win damp Wars it can stay alive it's
5543s incredibly fast it's probably the best
5545s damping platform outside of the Raiju
5547s which you can't bring so it might as
5549s well bring it Unfortunately they were
5551s met with Odin's call bringing a bunch of
5553s drones those are things you can't really
5556s damp so the gilas and the EOS really
5560s really good uh calling there by the
5562s Odin's call team I don't know if they
5564s just stuck those in at the end or if
5566s they had this in their pocket knowing
5568s that coming up against a control team
5569s those would be very powerful but it
5571s worked incredibly well for them eking
5574s out that win I think if they didn't have
5575s even one of those ships I think paper
5577s numbers would have won wow you think
5580s it's that that clutch that ship right
5582s there yep excellent fantastic you should
5584s you should bring carries no or don't
5586s bring carries I don't know it depends if
5588s we like you or not yeah if you're good
5589s bring a carries
5591s uh if we don't like you don't bring a
5593s kid I don't know how this works who do
5594s you not like I like everyone okay I
5596s think every team should win however only
5598s the best team can win
5600s excellent very interesting
5602s committal and very deep it's uh five
5604s deep for me uh jintan you wanted to talk
5607s a little bit about the difference
5607s between the Osprey uh brought by Odin's
5610s call and the Scimitar by paper numbers
5612s like what's the key differences between
5613s those two ships yeah so obviously the
5615s Osprey is a T1 logistic ship and you
5618s know you don't see those used a huge
5619s amount on T Cube outside of you know
5622s very very cheap rooms but in the uh
5625s tournament format the points that you
5627s save going to a T1 Logistics Cruiser
5629s over a T2 Logistics Cruiser can open up
5632s so much and you saw that in the Odin's
5634s cool comp whereas uh paper numbers had
5637s three or four battle cruises
5639s um Odin's cool were able to pair that
5641s battle cruiser core with a bar guest and
5643s that did so much work for them there
5645s right at the end of the match especially
5647s you cannot sober being able to clutch it
5649s out for his team you know I think both
5651s myself and the casters always thought
5652s paper numbers had won it you know maybe
5655s a little bit of an upset potentially but
5658s yogan was able to just fly around with
5660s the point you know in that the ship that
5663s bringing a T1 Logistics enabled them to
5665s do and you also saw Odin's be very aware
5668s of the situation and the fact that if
5670s they let their opponent Scimitar stay
5671s alive in the long run it would out-wrap
5674s their Logistics and therefore make it
5676s more difficult for them to achieve
5678s Victory so they opted into a logistics
5680s trade very very early on in the match
5681s and that's what led to all of those evil
5683s ships dying and eventually them having
5686s the DPS and tank advantage in the very
5688s very end game of that match
5691s awesome and uh CP Swift when it comes to
5693s these Logistics Cruisers
5695s um let's just talk about tech too so um
5698s the Scimitar is usually the more popular
5700s of The Shield ones and why so the
5703s cemetery is incredibly mobile it can run
5705s very fast it has a decent enough tank
5707s but it's mostly its survivability
5709s because if your logistic ship gets
5711s caught then most captains will just snap
5714s shoot and try and kill it straight off
5715s the bat so the Scimitar unlike its uh
5718s partner in the Basilisk basket is much
5720s slower much easier to catch you
5724s generally you use it when you have like
5726s that that really strong Battleship core
5728s like the Golem a Navy scorpion type
5730s thing then uh the Basilisk works well
5733s for you but in almost every other
5734s situation the Scimitar uh is really the
5737s the choice for these teams and Converse
5739s the Gin time when we look at Armor comps
5741s you have the nearest and the guardian
5743s and I think we see much more Guardians
5745s than we see uh basilisks but the most
5748s popular one is still almost certainly
5749s the neuros
5750s um why do people just tend to bring that
5752s on Euros so the neuros has a couple of
5754s key advantages over the guardian uh
5756s namely that it can fit a dual prop and
5758s uh enough cap to run and a sensor
5761s booster and especially in a tournament
5762s format like this where damps are so
5764s powerful that's a very very key aspect
5766s which means that you can put out Reps
5769s for a long time and if you get caught
5770s you have the potential to actually
5772s Escape by just running your afterburner
5774s getting some tackle in on your
5775s opponent's tackle ship and then just
5777s coasting out of the range of their web
5779s and scram that said the guardian does
5781s have a huge following especially among
5783s amongst kind of like top tier teams
5785s because the guardian can put out more
5787s reps than the neuros I know for example
5789s reload uh the logistics pilot for Volta
5792s heavily favors the guardian over the
5793s ineros
5794s yeah and speaking of
5796s um having a solid Logistics pilot is
5799s such such an important thing uh is
5801s probably like one of the single hardest
5802s things to do in an alliance tournament
5804s is to fly a logistics ship well because
5806s you are by yourself uh unless you are
5809s have a buddy with the frigates but if
5810s you're in a cruiser you're definitely by
5811s yourself
5812s um you are basically responsible for
5814s keeping your team alive while also be
5816s responsible for making sure they're not
5817s too far away from you but also being
5819s responsible to not fly out of the Arena
5821s while also not dying yourself there's
5823s just so much going on you have to be so
5824s situation situationally aware of where
5827s everybody is what's going on I mean have
5830s you ever done it have you ever tried it
5831s I have I've flown Logistics twice in the
5834s alliance tournament the ones in Alliance
5835s tournament eight
5836s um I died but my team won so I did my
5839s job copy
5841s um but yeah it is incredibly hard
5843s because you've got every small ship
5845s running after you you're the target of
5847s every e-war if you're out of position
5849s the team blames you instead of
5851s themselves for being out of position
5853s like you're the guy that screwed up not
5854s every everyone else
5855s not fair Logistics Pilot's always right
5859s they they at least should be yeah if you
5861s have a logistics pilot and your team
5862s make sure you say thank you to them
5864s because they're the one they're the
5865s absolute Heroes
5867s um is it's it's one of those ships where
5868s you always see the same person in that
5871s like if that's true Logistics pilot
5872s that's all they fly you won't see them
5874s in different ships you're usually in
5876s teams you try and organize people so
5877s maybe you'll have people who are your
5879s Mainline Battleship Pilots some people
5880s who specialize in the more like Fast
5882s frigates and ebore but still to this day
5885s I maintained that this most important
5887s person is pretty much the logistics
5889s pilot if they're good then the target
5891s caller that's also important yeah less
5893s important right because people will just
5895s go off because they've trained so much
5896s they'll generally go off muscle memory
5898s so even if the captain's calling a bad
5900s Target they'll be like I didn't hear
5901s what he said I'm gonna go do this more
5903s thing anyways but yeah the logistics
5905s file it uh probably one of the hardest
5906s things to do and uh you're absolutely
5909s right when when you have like a really
5910s incredible Logistics pilot you will see
5913s that name year after year after year
5914s here and he'll generally always reset up
5917s a couple months before the alliance
5918s tournament to kind of knock that rust
5920s off so he can you know you know be uh be
5923s the stalwart of the team
5925s yeah and then speaking briefly again of
5927s captains uh jintan you've flown in a
5929s whole bunch of matches and you've run
5930s some teams you've done this for a while
5932s and when you warp in on grid like how
5934s important is just situational awareness
5936s Target calling pecking the strategy and
5938s then executing it it's key uh
5940s understanding what your opponents are
5941s trying to do is the first stop first
5943s step in preventing them from being able
5945s to do it and you know you know Eve Eve
5947s tournament play tends to be very very
5949s game plan orientated you need to
5951s understand okay do we need to take this
5953s to an end game do we need to do a
5954s logistics trade can we do a logistics
5956s trade
5957s um what needs to be tackled down and
5959s stopped from coming into our core
5960s because you know maybe they have a
5962s Vindicator or a bowel gone or something
5963s that's going to cause them really cause
5965s you real issues if it gets to spool up
5968s um it is an incredible incredible
5971s process and normally you'll have other
5972s people on the team helping you so for
5973s example you have a couple people like
5975s your job is just to go and look at the
5976s ship models identify what guns
5978s everyone's using feed that information
5980s back to me so I can make a better
5981s decision uh your Logistics pilot will
5984s normally be calling out you know watch
5985s out for this tackle and that tackle
5988s um and then obviously as um I think
5990s Elise said earlier you normally have one
5992s of your more veteran Pilots help
5993s coordinate your e-war as well if you're
5995s running a uh ewall control comp there's
5998s a there's a ton of moving parts that go
6000s into it and only having two to three
6001s minutes to do it is why you need to
6003s practice so much of the tournament
6004s awesome and if I could happen I think
6006s the one thing that separates the good
6008s teams from the great teams is
6009s decisiveness even if you make the wrong
6012s decision but you like stick to it
6014s sometimes it'll give you a win-win like
6017s if you're indecisive and you swap
6018s targets a lot you're like oh maybe this
6020s guy's better uh you can I've seen teams
6023s lose just doing that swapping back and
6025s forth whereas a team that you know just
6027s makes the wrong call but sticks to it it
6030s generally gets that gets the win well
6032s let's find out if one of these teams can
6034s get a win because Esports Petopia and
6036s Nano fiber tokens are sitting in the
6038s arena waiting to go head to head and see
6040s who will be the victors so let's go to
6042s the arena and find that
6048s all right welcome back to the arena and
6050s I'm incredibly excited because my
6051s favorite ship is here and it's honestly
6053s a new variation on my opinion the
6055s Nighthawk Rush usually Nighthawks
6057s require a Loki they brought a Vindicator
6058s even better webs meanwhile on the other
6061s side we are seeing the first time now uh
6063s Armageddon navies both of them rapid
6065s heavy fit so five with the recent
6068s changes can be very interesting to see
6069s how these ships function in this Arena
6072s indeed so um well I'm gonna need the
6074s issue getting a bonus towards energy
6075s turrets Rapids or Crews and Torpedoes
6078s are actually getting a bit of like a
6078s Minotaur bonus there being able to use
6080s whatever weapon systems it once while
6082s keeping a new bonus while having a
6084s drawing bonus absolutely spectacular
6086s ships both teams opting for the freak
6087s logic here as we do seeing these things
6089s underway I'm excited to see who's going
6091s to be ripping each other apart but I'm
6092s excited to see how these night Oaks and
6093s Vinnie combo and look at the control bar
6095s look at the control bar for 95 seconds
6097s it is girthy it is massive there's a lot
6100s of control from this I got Sentinel
6102s they've got an RB they've got probably
6103s an ewos scattered throughout their
6104s entire fleet and of course we see what
6106s vinegars always do this is what they're
6108s known for just rushing in as fast as
6111s they can
6112s as fast as you can but being a bit slow
6114s for Kiko they're finally getting up into
6115s speed uh we see the Nighthawk there of
6117s yogurt leading the charge so The
6119s Nighthawks leading the charge right
6120s there follow up with the stabbers so
6121s hopefully that Vindicator is going to be
6123s able to apply but they've locked down on
6124s Chadwick they're in the Army getting
6125s Navy issue he looks like he's probably
6126s going to be the first primary as they
6127s come zeroing in on him
6130s yep I think they're gonna go for the
6131s head should hit remove the bigger ship
6132s first and then go go from there The
6133s Vindicator on a
6135s Omega maybe should be a reasonably easy
6137s win for the getting so for the uh
6138s Vindicator sorry especially with twin
6141s ham Hawk backup providing a lot of DPS
6143s we should do this I'm gonna get maybe
6145s suffer quite considerably but then again
6147s there is a lot of people in his team
6149s that could maybe provide what he needs
6151s unfortunately the father has been freak
6153s lodging here they're going to have to be
6154s quite close to wrap this Armageddon and
6156s quite closer even if they want to stay
6158s into Prime optimal range that means they
6160s can be quick follow-up targets for newts
6161s or webs here from that uh Vindicator as
6163s we see and the natharia actually getting
6165s a lot of pressure there so like I said
6167s coming into the danger zone to keep the
6168s getting alive and paying the price
6170s yep and I noticed the the stabber of
6172s Rift Anakin is sitting at the back I
6174s believe that's with his own lodgy
6175s friends yeah it is see maybe he should
6177s have been in the fight but I think he
6178s was protecting his logic freaks which
6179s are a bit far away absolutely massive EC
6183s Cloud we see there on the other of can
6185s Paso so they're dedicating all that EC
6188s drones to him that is an absolute
6189s massive Cloud sitting on him so I'm sure
6191s he's not being a happy chappie right now
6193s I'm not sure I fully agree with that if
6195s you've got that much ECM I would
6197s honestly put it on the other Armageddon
6198s Navy and break up the rapid heavy Clips
6200s make them fire off sync which means that
6202s honestly if that happens you have muted
6204s rapid heavy see another ship going down
6206s this Armageddon Navy is slowly creeping
6208s down I'm honestly surprised he survived
6210s as long as he had it this guy is getting
6211s pounded but there is honestly just a lot
6214s going on unfortunate choice of The
6216s Nighthawks here unless they actually are
6217s up opted out of that they are going to
6219s be bonus purely towards kinetic as the
6221s stabber goes down there and that kinetic
6222s falls in the same kind of damage as um
6224s The Blasters of The Vindicator leaning
6226s towards Advantage for the Armageddon and
6228s the Armor's reactive armor hardening
6230s there so that's probably why we've seen
6231s this getting damaged stalling out
6232s slightly and becoming a bit of a grind
6234s first it looks like they probably will
6235s be securing the kill here but that's why
6237s we've seen a bit of momentum lost there
6238s obviously if the side fleet's going down
6239s they had a bit more damage choice in
6241s them to spread that damage around but a
6243s lot more kinetic in the top hand heavy
6245s damage here and if they get they're good
6247s maybe another very hardcore what do you
6249s go for next do you go for the double
6250s head shot and try and win from top down
6252s or do you try and use the webs from your
6254s vindi to start just deleting small stuff
6256s with Nighthawk support with audio fight
6258s numbers down there let's see if they can
6259s even get it this guy is holding there's
6261s one thought it goes down other thought
6263s you have count is still up um these both
6265s free logic are still alive on these
6267s Esports side but to get inch will be
6270s going down now getting to structure
6271s still being a lot of hit points being a
6273s faction battleship
6274s yeah he was creeping down like one
6276s percent of the time on our sort of come
6278s up a few times but that's it he's gonna
6279s go down so now what's the next choice
6281s they've got no hook being hit now they
6283s have lodgies I believe are now in the
6285s fight they are indeed they're gonna try
6286s and save their Nighthawk but what's your
6287s next Target what are they gonna go I
6289s would be seeing what I can grab for
6290s Vinnie to just could do some quick pops
6292s off there give you support some
6293s breathing that they're going for the
6295s get-ons that team they they're
6296s comfortable in their position they're
6297s probably just being tackled there uh
6300s comfortable in what they have what's in
6301s range but that Nighthawk is going to be
6302s paying the price for this uh slugfest
6304s right now I am I'm personally I'm not a
6306s fan of that call but I can kind of see
6308s why they might go for it commit to the
6309s strategy but they they're losing DPS
6312s rapidly the Nighthawk is now gone
6313s they're now down to Anzac Navy and
6315s Nighthawk and Vindicator I can't see
6317s them breaking through this getting Navy
6319s with their logistical um intact yeah
6321s that's true yeah uh nanofiber has the
6324s most ships on grid right now but really
6326s when you look at it they don't have that
6328s much damage most of it coming from the
6330s get in obviously some drone support from
6331s the vaccinating the EOS execure Navy
6333s issue will be going down soon having a
6334s lot of structure so he'll be tanking
6336s there a bit
6337s um but we're seeing no stabilizing a bit
6339s of a comfortable position taking
6341s advantage of what control they have of
6342s the Sentinel the arbitrator and the
6344s newts coming from the get a Navy issue
6347s yeah they're now in a very hard spot the
6349s windy could maybe switch to the EOS but
6350s he also can be just as tanky
6352s I got options are small ships around him
6354s and like what can he shoot like a sky
6355s breaker it's not worth it he has to
6357s pretty commit to it and it's just not
6359s going to work I don't think unfortunate
6360s part here is also going for The
6362s Vindicator and Nighthawk combo splitting
6364s weapon systems like that that means if
6366s uh nanofiber was either let's say went
6368s all in on their disruption so all
6370s tracking disruptors show the Vinnie paid
6371s the price they went all in on guidance
6373s The Nighthawks paid the price if they
6375s split up I mean they can still hit both
6377s things so no matter what nanofiber is
6379s going to put in those e-roll slots from
6380s the arbitrary and Sentinel they were
6382s going to disrupt esports's uh weapon
6384s systems here splitting them up like how
6386s do we get you for sure but also I I love
6387s the idea of bringing the web support
6389s that's required for Nighthawks in a
6391s Vindicator just bringing more DPS of
6393s course I just love vindicators so
6395s honestly I am incredibly biased
6398s but I think unfortunately with jokes
6400s around about to go down soon as well
6401s this Armageddon Navy is slowly creeping
6403s down but it's not gonna be fast enough
6404s and you can see the the uh the newts and
6407s the e-wars slowly making this Vindicator
6409s more and more worthless
6411s no it's unfortunately a lot of these
6412s easy drones being dead in the water
6414s Heroes their pilots have been destroyed
6416s no one to control them being abandoned
6419s to the cold hardness of space here again
6421s and just being ground down so Nighthawk
6423s will be disappearing soon so as much as
6424s you love the vendi it will be featuring
6426s the most in this match being The Last
6428s Ship to be destroyed for Esports
6431s yeah and now you can watch all the ECM
6433s all the e-war all the notes all going
6436s onto this Vindicator and just that this
6437s is the worst uh the worst life I've
6440s indicated to live in it's great being
6441s the one Battleship versus everything but
6443s it's not great when it's all ewall
6445s maybe he can like make a lucky grab grab
6448s something and give a few pops just to
6450s get those fuel you know kill males to
6451s care swag a bit on some people here but
6454s he's definitely will be going down there
6455s not much Escape I don't think he can
6457s even pull off a heroic mjd hero he is
6459s scrammed in case for some reason he had
6461s one fit as well
6463s interesting I think the Vixen Navy
6465s actually just bumped him away from the
6466s Armageddon Maybe so I believe he can't
6469s even kill the Armageddon Navy anymore
6470s he's now left him he could maybe try to
6472s switch the vexing but he's also been
6473s tracking disrupted so again he can't
6475s kill anything and unfortunately this is
6477s how all good vindicators die they die to
6480s all the evil in the world boo hiss but
6483s honestly well played identify the tokens
6485s while playing Dean good use of the ewall
6487s here good use of just all your ships and
6489s horses are seeing why teams have been
6491s Banning the Armageddon Navy issue so
6493s we're really well played here by
6494s nanofiber tokens as they take a quite
6497s comfortable lead hero and victory over
6498s Esports Petopia and we will be sending
6501s it back to the studio
6504s foreign
6520s damn I'm thirsty
6523s [Music]
6526s ah that hits the spot
6538s former spark could be anywhere
6542s [Music]
6554s [Music]
6561s [Music]
6569s foreign
6571s [Music]
6580s ER tokens there taking the victory over
6583s Esports Petopia who it seemed to be
6585s fielded a shield Vindicator uh strong
6589s strong opening move for Alliance
6590s tournament 18. uh jintan The Vindicator
6593s not normally something we would see fit
6595s with Shield mods and we did see that
6598s Vindicator wrapping his shield
6600s um
6601s why
6604s um I I think a large part of that is
6605s probably coming down to the fact that
6607s you can put an absolutely insane amount
6609s of damage mods in the many lows that The
6611s Vindicator has if you do that I mean you
6613s saw at the end of that game The
6615s Vindicator actually still almost had the
6617s same potential attack bar as the entire
6620s nanofiber tokens team however potential
6623s damage doesn't really matter when you
6624s don't have the capacity to cycle your
6626s guns which is going to happen when you
6628s have to use your mid slots for shield
6629s tank as opposed to injectors and webs
6632s that's kind of the other reason you
6633s don't normally see Shield vindicators
6634s those webs on a Vindicator 90 they can
6637s slow absolutely anything down you saw it
6639s take that Thalia to almost zero MMS
6642s only for the team to not capitalize on
6644s it and kill it and instead swap onto
6646s Chadwick the tankiest chip on the grid
6649s there you are and TV Swift we saw two
6651s Armageddon Navy issues uh you must be
6653s pretty excited about about that there
6654s are the reason they've been buffed in
6656s the uprising expansion tell us about it
6657s indeed uh so they're good now well they
6660s used to be bad the balance team was like
6661s hey you know what would that be amazing
6663s instead of these being bad we make them
6665s good and then they just did it uh and
6667s that came out on the November 8th uh so
6670s they're very similar we talked about it
6671s before they're very similar uh to the
6673s standard get now uh so they are just a
6676s little bit more hit points uh a great
6678s newting platform a great control
6680s platform and two of them staring you in
6682s the face uh that's very very spooky and
6685s these teams didn't have a lot of time to
6687s prepare for these so uh Nano fiber
6689s tokens these guys uh very quickly when
6692s they saw the stats threw this team
6693s together and uh you know it got them a
6696s win and it looked very convincing no
6699s unfortunate Giga Chad picked the
6701s Armageddon Navy as the flagship of
6703s course because the flagships had to be
6705s submitted prior to the announcement of
6707s these changes uh and anyone who had
6709s submitted a flagship I haven't got a
6710s Navy issue prior to the changes would
6713s probably be considered utterly insane
6715s because as CCP have mentions they were
6717s pretty turbo trash uh now I'm super
6719s excited for this next match coming up
6722s um it's probably one of my favorite ones
6723s off to date it's gonna be dark side
6724s versus Templars calciv both Story teams
6728s with a loss of History a lot of success
6730s a lot of strife and some some failure in
6732s the tournaments 10 plus cancer last year
6734s I think they've got top eight after
6736s winning Alliance open they dunked Hydra
6738s reloaded and weekend one and Alliance
6740s tournament 16 uh much to everyone's
6742s surprise and of course Darkseid very
6745s experienced team uh thought of the
6746s Russian Community pilots flying in there
6748s let's take a look at some of the history
6750s of these teams let's pull up Darkseid
6751s right now and take a look at them
6754s uh so dark site another 69 pilot team
6758s nice
6759s um with a whole bunch of veterans fafi
6761s wafi uh they're they're a long time
6763s Captain I believe he's back with them
6765s again
6766s um and we will find out later if you can
6768s or cannot faffey the wafi
6770s um it seems to be that they more often
6772s win uh which is pretty solid pretty
6774s solid record for our lives tournament
6776s team uh their last matches they have won
6778s against bright side of death another one
6780s of those storied Russian teams uh Verger
6783s collapse back in Alliance tournament 11
6784s so we haven't seen Darkseid do well for
6787s a while but the team has been rebuilt
6789s this year after they lost a bunch of
6791s matches last year to locals primary
6792s Volta and the tuskers and now let's take
6795s a look at 10 plus calcif
6799s so a much smaller team only 28 and of
6803s course you can in chat spam that carton
6805s to support the Last Spartan uh the
6808s captain of the team he's been uh the
6810s captain pretty much from the start he's
6811s been with him for a very long time and
6813s as mentioned they did really well in
6815s Alliance open winning it uh they didn't
6816s actually lose a single match that whole
6818s tournament and they didn't even bring
6819s their wild cards for that tournament uh
6822s in Alliance tournament 16 they they
6823s surprised everybody and in Alliance
6824s tournament 17. people felt it was a
6827s little bit
6827s um underwhelming I think they expected
6829s them to do better and if you come like
6831s top eight and people are like oh that's
6832s kind of not a good performance then you
6833s know people are expecting good things
6835s from you and I'm expecting good things
6837s with temples castlev again this year
6838s jintan what are your thoughts about this
6840s matchup yeah I think this is a this is
6842s one of those matchups you'd much prefer
6843s to see you know maybe this the start of
6846s the second weekend rather than here but
6847s it's going to set up some great
6849s storylines from later on I wouldn't be
6850s surprised if uh But whichever team does
6853s go down here has an Immaculate losers
6856s run you know there's a fair few teams
6858s that they're going to be trying to stop
6860s that but both of these teams have a
6862s really really long history of
6863s exceptionally good performance Dark Side
6866s especially I always have found a
6867s fascinating team they tend to come in
6869s with some really
6871s um interesting Theory crafting
6874s um and uh and alongside that have
6877s amazing execution they're one of the
6878s Russian speaking teams that have been
6880s with the game for an exceptional amount
6882s of time they uh competed under many
6885s different names as well they competed
6887s under afterlife for a while and they
6889s actually reformed basically just to
6891s compete in the tournament this year nice
6892s after they've actually put me out of the
6895s tournament in Alliance tournament 13
6897s with my team the bastards they put us
6899s right out let's take a look at the bands
6900s for this upcoming match and see what
6901s these teams are choosing not to face so
6904s a dark side Banning out the Deacon The
6905s Gila and the Loki whereas Temple is
6908s choosing to Banner the EOS the bar guest
6909s and the guardian CP Swift what do you
6911s make about these bands here uh I I think
6914s these teams are just starting to uh
6916s rather these caliber teams can realize
6919s how annoying drones can be specifically
6921s if they predicate their comp on control
6924s with damps and stuff like that so
6925s getting rid of the Gila and the EOS
6927s really really strong moves the Deacon
6930s generally makes the uh the pairing of
6933s the logic frigates that much better so
6935s dark side saying I don't want to give
6937s you an advantage for Logie frigates they
6939s know templates can do really really well
6941s with that they've got two incredibly
6942s great Logistics pilots on their side so
6945s forcing them into a shield comp as well
6946s and templates have the a similar idea
6949s saying hey we don't want a Guardian
6950s we're just talking about it and we also
6952s don't want this bar guest this thing's
6954s too pesky it offers too much so get it
6956s out it doesn't really give away too much
6958s it just give it just reduces a lot of
6961s the potential uh archetypes that might
6964s uh throw a cog or a spanner in their
6965s cogs I don't know how you guys talk like
6968s that I'm trying to be more English
6970s because uh we're over here in Nottingham
6972s but whatever spanners cogs spanner in
6975s the works there you go hey there you go
6977s I thought like you've learned it for a
6978s while
6981s so the cool thing about the the Deacon
6983s ban here is um there's a rule this year
6986s in the last turn which is new for the
6987s alliance tournament which is point
6988s inflation so if you bring multiple
6990s copies of the same ship then each of
6993s them cost more points so if a ship is
6994s five points and you bring two of them
6996s it's not ten it is 12 points because
6998s each one increases by one point so by
7000s Banning the Deacon you're forcing them
7002s to bring maybe two taliers for example
7005s if they wanted to bring armor uh
7007s logistic frigates uh Tech 2 at least but
7009s then the add more points so then you
7011s have to readjust the rest of your comp
7012s if you had it predicated for one Deacon
7014s one Talia so that one band can take out
7016s a lot of ships which uh you pointed out
7018s there c2b Swift I don't actually know if
7020s these teams have bar guest flagships but
7023s that's a very popular Flagship this year
7025s I believe the most popular
7027s um and we do see that Burgers band so we
7029s might see one on uh one on grid but I
7031s mean I guess we could go to the arena
7032s and uh and find out
7034s um in a couple of minutes because the
7036s match is due in four minutes three
7038s minutes oh my God we're almost there in
7040s a minute it'll be two minutes it will be
7041s two minutes that is fantastic maths
7044s um let's do protections because we've
7046s not really done that very much
7047s um and this is a really hard to predict
7049s match in my opinion please be Swift
7051s uh so you mentioned templates has an
7053s incredibly great record uh when we were
7055s doing Alliance tournament 16 uh points
7058s we were kind of looking at templates and
7059s just nerfing all their comps that's
7061s essentially what we did uh because they
7063s were just so dominant there uh so I
7066s think templates will probably squeak
7068s this one out uh but Darkseid I mean this
7070s could be a finals match right these
7072s teams are both incredibly incredibly
7074s good uh and Darkseid has incredible
7076s Talent not only with faffy wafi but they
7079s have Pandy and a lot of members from the
7080s vidra team which does incredibly well
7083s each year so
7085s um anyone game but I'm gonna get slight
7087s Edge to templates I'm a card and spam
7090s red heart and jintan if you could uh if
7092s you could do it in 10 seconds or less
7093s who would you go for uh I would go for
7095s Darkseid in this match I think they're
7096s going to bring something that uh
7097s Templars don't expect and kind of get a
7099s little bit of an upset okay uh well I
7101s think I'm gonna go for templates I think
7102s that Spartan has got this I'm a carton
7104s spammer as well so let's go to the arena
7106s and find out in templar's Castle and
7107s dark side
7110s foreign
7115s here with moderator we are commentating
7118s Darkseid versus template's House of dark
7120s side coming with a very tanky drone comp
7122s anchored around this Armageddon AV issue
7125s a real heck of a ship the Temple's cow
7127s stuff is going to have to find a way to
7129s deal with moderator what tools do they
7131s have
7133s yeah so we're seeing
7134s um double Nighthawk Drake Navy issue and
7137s orthrus and Osprey caracal Navy issue in
7140s another pair Osprey Navy issue and
7143s jacked on we are seeing a lot of heavy
7145s assault missiles uh templates is going
7147s to want to close range very quickly
7148s brawl uh pick off that Armageddon Navy
7152s issue as soon as possible get rid of
7154s links in the form of the mermaidon
7157s and the remember that might actually be
7159s their best bet here it's of their heavy
7161s ships the least tanky and probably has a
7163s lot of impact with the links boosting up
7165s the rest of their Fleet font effects is
7167s also an option although given their
7169s missile Choice it might be tough to kill
7171s those smaller ships
7174s yeah um I mean looking at the attack bar
7176s off of the very get-go here we can see
7179s that templas has a lot of potential one
7182s of the sort of downsides of armor
7187s drone boats is that you can't really use
7189s any sort of rep Bots to support your
7192s team because if you do that means you're
7195s not using those same you know drone
7197s slots for damage and that can be a bit
7200s of a problem one of the saving Graces
7203s though is that both teams are pretty far
7205s away from each other I want to say about
7206s 50 to 60 kilometers at closest both
7209s teams coming in at opposite sides of the
7211s warp in here
7214s and the links are popping we're about to
7216s begin will be interesting to see
7217s Temple's Castle's Target Choice here and
7219s what did they decide to headshot first
7221s with that insane attack bar
7224s both of them are charging across the
7225s arena now and we're starting to see some
7228s of the missiles begin to fly as they go
7230s for the Confessor of tick-tock
7232s yeah that um you know kind of makes a
7235s bit of a sense he's the initial ship in
7236s on the screen we see that Safway is
7238s going to be the initial primary uh it
7240s makes a lot of sense to me that you'd
7241s want to get rid of those fairly weak
7244s links uh however the Vengeance instantly
7246s dying before he can even pop an ADC uh
7249s safoy continuing to take long-range
7251s Century damage we see uh kurators and
7254s other Sentry drones from that ball of
7257s you know ishtars and mermanons but
7259s centuries might not be the best choice
7261s going forward we see that now both teams
7264s have definitely closely Gap we're in a
7266s full-on brawl and Sky killer Russian
7268s will be the primary for templas
7271s yeah the centuries are an interesting
7272s choice at the start I actually think
7274s they're working well here for them they
7276s have managed to move the fight ahead of
7279s the century Germans the sentries are
7280s sitting there kind of in a sort of a
7282s second back line here and they're
7284s ravaging the Temple's Castle team as
7286s their FC The Last Spartan drops now they
7289s are going to trade this Army get a Navy
7290s for it and despite losing their logic
7292s and one of their best Pilots That's a
7295s trade you've got to be happy with if
7296s your temple scoutset that is a huge
7298s chunk of control and damage off the
7300s field I mean look at the attack bar
7302s right now between these two teams it's
7303s not even close right now I'm I'm almost
7306s tempted to say that temples calcif
7309s almost won this at the draft stage
7312s um this is just a very good comp for
7316s them to be coming up against in kind of
7318s a
7319s you know that kind of caldari Rush
7321s templas choosing to you know be role
7325s players not just in game but in the
7327s alliance tournament as well the caracal
7328s Navy issue of Devin going down but
7330s they'll trade out candies of star for it
7332s which is a great trade and very
7334s interestingly if they had gone with the
7335s same setup but more of a kite style
7338s setup I think Darkseid would a favorite
7340s would have gone much more favorably here
7342s but against them the high damage Rush
7344s where they're coming in up close they
7347s just weren't prepared for it I think
7349s I think they were expecting a kite team
7350s and they ran into
7352s a wall of hams that is just decimating
7356s them it's truly taking out their high
7357s end you see faffy wapis mervidon about
7359s to join his friends in the graveyard
7361s here as his armor is absolutely getting
7363s shredded he's trying to rep back but to
7365s no avail
7367s yeah we can see that Darkseid has a
7368s pretty sustainable large amount of
7371s active repping in their defense bar but
7374s template cows if their attack is just
7376s it's it's massive they just decided yeah
7379s um we're gonna put heavy assault
7380s missiles on everything we're not going
7382s to kite we're just gonna brawl in your
7384s face and
7386s be they had a very favorable mashup to
7389s do that they just got on top of this
7390s Navy getting they're getting on top of
7392s this so neros now with Rick Orris and
7394s once everything gets on top of him he's
7396s going to go down pretty quickly here
7398s yeah the big local defense bar for
7401s Darkseid that's the the purple bar there
7403s I'd have to imagine that is on the
7405s nearest and the stratiosis so we might
7408s see them take a little bit of time to
7410s actually get chewed through but actually
7412s as I say that the aniros of Rico is
7415s absolutely getting shredded I don't
7418s think there's any stopping this team or
7419s even slowing them down they might not
7421s even lose this orthos
7423s uh still wishes orthos will go down in a
7426s second here there's a cloud of drones on
7427s top of him he's you know doing what he
7429s can to kite away but it's gonna be too
7430s little
7431s um Sam Punisher will be the primary uh
7433s being held down at close range by uh
7436s Drake Navy issues and Nighthawks and the
7438s Pont affects the remaining link bout is
7441s being
7442s held by actually nothing the sky breaker
7446s is now burning for him trying to get
7448s some tackle but uh pontifex just being
7450s chased by a cloud of drones howitz's
7452s stratios is doing the very best he can
7454s to try to kite away but
7456s um armored drone ships are not known for
7458s their speed compared to kaldari
7461s um heavy missile ships and
7464s that stratios is going to be tackled
7466s right now actually so not going to be
7469s able to get away from anything
7471s the pontifex is he's doing his best to
7474s try to string it out here but he has a
7476s very very low amount of structure and a
7478s very big cloud of drones he will go down
7480s those drones will most likely relocate
7482s over to how it's and we'll start to see
7484s his armor drop very rapidly
7488s yeah the caracal Navy issue and the two
7490s direct navies are now just closing on
7492s top of him and uh that stratios is about
7496s to get his light switch turned off
7498s meanwhile uh Lily SG in the vexer is
7501s done everything he can to try to burn
7504s away to one of the other beacons as the
7506s last remaining ship he will have to be
7510s spooling that micro jump drive unit
7512s pretty soon
7515s that is the question
7519s um well either way I think he's going to
7521s get killed it's going to be whether or
7523s not he dies to the boundary or whether
7526s he dies to this rapidly approaching ball
7528s of heavy missile ships
7530s uh I'm zoomed in on him it looks like he
7532s is angling away from the arena if he
7534s activates this micro jump Beacon he will
7536s launch himself toward the edge of glory
7540s he is at zero velocity though so I don't
7542s think he's gonna be breaking any records
7544s but
7545s uh he's gonna start making that decision
7547s soon he they're gaining ground on him
7549s quite rapidly here and now he's turning
7552s yeah he may be choosing to go uh you
7554s know out on his shield we've seen good
7556s fights in local both teams realize that
7558s the match has been
7560s um over for some time now
7563s and surprisingly
7566s it's really only the Nighthawk of Killa
7569s 542 that's really approaching uh
7571s deciding that now he's going to end it
7574s we see a microderm drugs pull from
7576s Dexter trying to get to one of the other
7578s beacons laterally across from him
7581s and he makes it
7585s Lilo SG choosing life
7587s uh he has a very long game to play
7590s though there's almost four well about
7591s three and a half minutes remaining in
7593s this match that's a long time for this
7595s fexa to try to stay alive
7597s yeah I I don't think he'll manage to do
7599s it for the next three and a half minutes
7601s but I can't help but feel though
7605s you know some sort of mjd play or some
7607s sort of range control had to be
7610s something that Darkseid had to
7613s choose as their strategy instead of just
7616s deciding to brawl against heavy assault
7619s missile boats you're never going to win
7620s that DPS trade at zero against tamboats
7623s I think to one of your points earlier
7625s though they really didn't have much
7626s choice in the matter their Mobility
7627s versus these uh rapidly approaching
7631s kaldari ships quite limited again not a
7634s very mobile ship mermaiden not that
7637s great
7637s ishtars that has some speed but if they
7641s plated it up and you know maybe through
7643s an afterburner on it you're really not
7646s getting much out of it this vexer its
7648s top speed seemed to have been about 1600
7650s that's just not going to cut it
7652s yeah he probably had 1600 plates and he
7654s chose to burn for the Edge of Glory at
7656s 125 kilometers that'll be it for us
7658s sending it back to the desk
7674s [Music]
7677s Yeah we actually lost a bet as CCP
7679s collectively so that's why that Alliance
7681s logo is in the game of course you could
7683s change your alliance by leaving but that
7685s would be kind of a jerk move that kind
7687s of oh you don't like it now sucks I'm
7690s gonna go join
7697s [Music]
7706s welcome to Eve Pandora
7710s Pandora
7733s [Music]
7738s template cows have taking the win there
7740s in what looked like a loss at first I
7744s think a lot of people are as included
7745s were like ah no it's all gone horribly
7747s wrong for Temple's Castle fear that
7749s opening move from Dark Side seemed to be
7751s super strong they stacked up with
7753s guidance disruptors they knew what
7755s templates was going to bring and then it
7758s just started to slowly go the wrong way
7760s attempt was elected to stop dying and
7763s start killing and then after that it was
7764s kind of a game over for the dark side
7768s team CP Swift like where did that whack
7770s I mean obviously I know why they made
7771s the change they wanted to win rather
7772s than lose which is bonus is the strategy
7775s to go for but what made the change uh so
7778s uh templates realized that the position
7780s they were in when there's a lot of
7782s control and a lot of news on the field
7783s you want to kind of get those newts off
7786s the field very early so you saw them
7788s even though they lost their Osprey
7789s pretty quick they said you know we have
7791s to all in get this Navy getting off the
7793s field it's going to screw us over if we
7795s let it sit there for too long so they
7797s all ended killed it uh and then you know
7799s killed off uh some of the uh tackle that
7802s was keeping them down and after that
7803s they were able to kite around uh the
7805s match and you know just apply damage
7808s willy-nilly it was uh really really well
7810s thought out by templates a nice recovery
7812s there uh they might argue that they
7815s never had to recover but you know they
7816s still recovered and they still did
7818s really well
7819s I'll tell you who didn't recover uh The
7821s Last Spartan he died
7823s um he was put in his cartoon as I
7824s believe you said during the uh during
7826s the match itself
7828s argentan said that I don't want to steal
7831s a really good joke that's real bad
7834s um gentan I'd like to talk to you about
7836s the stratios choice there so Darkseid
7838s banned out the Gila which is a pretty
7840s strong drone boat then they themselves
7842s brought drones
7844s um and the stratus is usually not as
7846s good as a gila some might say
7848s um what's what's the logic here well uh
7851s the healer is as one of those special
7853s case ships which is significantly more
7855s points than the rest of the pirate
7856s Cruisers just due to its raw power level
7859s I think it's priced very comparatively
7860s to a hack
7862s um and as such you wouldn't have
7864s actually been able to fit a Healer in
7865s that composition regardless
7868s um the stratios has a couple of uh
7870s bonuses which are really effective in
7872s this sort of comp especially one that's
7874s so control orientated obviously they
7876s were trying to utilize those missile
7877s guidance disruptors and their new to
7879s just slow down disrupt the ability of
7881s their opponents to apply damage to them
7883s and then when you're already doing that
7885s to some degree through your e-war those
7887s resistance bonuses when paired with the
7889s TT Logistics can make those stratuses
7891s live for a very long time and they can
7893s effectively work as basically heavy
7895s tackle you can throw your strategy or
7896s set something it can scram web dump
7899s newts onto something and make it easier
7901s to pick apart with the what you saw was
7903s actually a relatively low damage
7904s composition there from Darkseid their
7906s attack bar was almost half the size of
7908s Templars yeah but the size isn't
7911s important is what you do with that
7912s damage bar that makes uh makes the
7914s winner not
7915s um now we have a brief interlude so we
7918s can actually go to a quick video from
7920s CCP Roar to tell us a little bit about
7921s some of the new features in the uprising
7923s expansion
7931s coming in Uprising we have a number of
7933s updates to faction Warfare including new
7936s complexes for people to take part in new
7938s systems that impact the war zone and new
7940s ways to play around those systems as
7942s well
7943s by adding additional objectives Beyond
7945s just irregular complexes we're seeing a
7947s shake up to the complexes that we're
7949s adding to faction Warfare with new
7952s restrictions a large new number of
7953s complexes and a whole lot more variety
7956s for you to play with the faction Warfare
7958s system that you've become accustomed to
7960s is still there it's forming the
7962s foundation of the uprising expansion but
7964s we're adding new layers on top of it to
7966s round out the gameplay in addition to
7968s the complexes that you're used to in
7969s faction Warfare while there are more of
7971s them there are also additional
7973s objectives that you'll see in space such
7975s as Supply Depots there that are owned by
7978s the owners of the system or Supply
7980s caches by the attackers Rendezvous
7983s points where you can assault enemy
7985s fleets and more all of these things will
7987s factor into what is called the Advantage
7989s system the Advantage system simulates
7991s exactly which faction that is fighting
7994s over a system has an advantage how well
7997s are they doing in the war effort is
7999s there propaganda up to par in terms of
8001s turning the citizens of that system over
8003s to their side or are their fleets well
8006s supplied or are they being attacked at
8009s mid-transport all of these things are
8011s factored into the advantage score the
8012s better your faction does the higher
8014s their score the more victory points
8016s you'll earn when completing complex
8018s which means the faster you can capture
8020s systems with Uprising we're creating a
8022s healthy foundation for the faction
8023s Warfare ecosystem which will continue to
8025s build on going into the future in the
8027s future there will be more objectives as
8029s well as additional ways for people who
8031s are not actively in a militia today to
8034s join without having to leave their
8035s corporation or Alliance the faction
8037s Warframe system has long been beloved by
8039s many players and it's a very important
8041s part of the Eve online ecosystem and
8044s it's about time that we return to it
8045s give it a new facelift and begin to
8048s expand on the foundation that is already
8050s there
8059s yeah Uprising
8061s um it's fantastic I don't know if you've
8063s had a chance to go on and look at like
8064s the new hangers are incredible I spent
8066s some time just zooming around from ship
8067s to ship they're absolutely wonderful uh
8070s I've played a bit on Singularity during
8071s the war games for factional Warfare uh
8074s before it came out it was it's just such
8076s a cool revamp concept I'm super happy
8078s about it c65
8080s um what's your favorite parts of
8081s Uprising
8082s um so the oh man let's pick a favorite I
8085s don't want to pick but the thing I like
8087s a lot again is uh faction Warfare uh
8089s when it first came out I had a ton of
8091s fun with the feature and now that it's
8093s been kind of rebuilt with a whole bunch
8095s of new systems uh it is incredibly fun
8097s uh even if you're not in faction Warfare
8099s you can get a lot of great fights out of
8101s it uh the propaganda structures that CCB
8103s Aurora was uh showing that works with
8105s the Advantage system they're an
8107s incredible way to get a fight you just
8108s plop went down and everyone in the
8110s system sees this like giant Target that
8112s they have to fight it's very reminiscent
8113s of like uh the sovereignty blockade
8116s units if you guys are remember that in
8117s the old soft system those you have to
8120s wait three hours this one is 10 minutes
8121s so it's way fast and a lot less ehp of
8124s course but it's a fantastic way to get a
8126s fight the front line systems are amazing
8129s as well you don't have to like wander
8131s around the map trying to find people you
8133s know exactly where they'll be because
8134s that's where the best rewards are
8136s um and it's it's so much fun it's also
8138s really good to see worms stuck outside
8140s of complexes unable to get in they're
8143s like oh I want to fight with my
8144s overpowered ship and then just like a
8146s Republic Fleet Fire tail would just go
8147s sucker just keep going it's great I love
8149s it I am I had to go on on Singularity
8152s and some of the new structures I didn't
8154s read Because reading is difficult and I
8157s took them and I dropped one down to see
8158s what would happen and all these NPCs
8160s came in oh cool and they just murdered
8162s me like it just wasn't even close like
8164s okay noted need to get better shapes or
8167s read the patch notes uh something I did
8168s not do now we have another match coming
8170s up in just about five minutes it's going
8172s to be rusty Hyena's Clan versus Alexis
8173s Matari another one I'm super excited
8175s about today's been so good with matches
8176s Alexis Matari or minitar role-playing
8179s Alliance
8181s um the only one that made it into the
8183s actual Lions tournament this year
8185s um we can look at their bands and see
8187s what they have chosen uh not to face
8191s Rusty Hyena's Clans Banning out the EOS
8194s the pontifex and the mega so they're
8196s saying we really don't like links armor
8198s links uh just don't bring any of them
8200s please that would be fantastic Alexis
8201s Matari um a bit of a bit of an issue
8204s with mutes here uh Banning out the
8205s Armageddon Navia through the Armageddon
8207s and the curse uh Jin tan what are your
8209s thoughts on this set of bands here
8211s uh I don't know this is a very
8213s unorthodox set of bands from both teams
8215s uh Rusty hike as you said Rusty hyen is
8217s there just taking out as many skirm
8219s viable Skirmish link fielders as
8220s possible uh and Alexis Matari there just
8223s deleting newts it I I have to assume
8226s that electors are going to fly something
8227s that's really really dependent on
8229s capacitor and that doesn't have a way of
8230s dealing with an Armageddon
8232s um maybe something like a kite comp uh
8235s you know I'm not sure how many hack kite
8237s comps we're really going to see because
8238s of the changes two hacks that were also
8240s recently implemented with the uprising
8242s patch which is drastically nerfed their
8244s lock range something that makes uh
8246s flying around with you know two three
8248s server cerberuses and just trying to pee
8250s on people from range pretty much
8252s impossible
8254s um but another interesting note here
8255s actually is the lack of a Gila ban so
8257s Alexis Matari could opt to be doing that
8260s and that's something that also struggles
8261s against the curse the Armageddon
8263s something with those long-range news
8265s uh sorry I'm going to jump in that's
8267s okay I I grant you permission thank you
8270s host
8271s um to me this screams from electus
8273s Matari I want to take a leshack which
8275s might be our first leshack of the day uh
8278s but uh yeah that that like it hates a
8280s curse it hates nudes get rid of a curse
8282s get rid of a whole bunch of nudes
8284s leshack I'm not sure if the left Shack
8285s is going to be very good in the
8286s tournament but um that's that's just
8288s what it screams to be maybe that's what
8290s they're trying to bait like they're
8291s saying yo we want to bring a leshack and
8293s the other guys are going to be like oh
8294s they want to bring a lecheck but they
8296s then they don't see I'm choosing to
8298s believe that they're leading into the
8299s Minotaur role play here Banning out Amar
8301s and they're going to bring a full
8302s Minotaur rush and just lean into it
8304s that's what that's what I choose to
8305s believe but we can probably go to the
8307s arena uh now and find out
8310s um can we go to 39 and find out
8312s that's a question for them we cannot we
8314s cannot go to the arena and send out
8316s so let's uh let's find out what our
8319s guests think instead of going to the
8321s arena and finding out ourselves uh CP
8324s Swift who's who's going to take this
8325s Victory electus Matari did really really
8327s well
8328s um in the trials uh they looked very
8330s convincing that's how they got in here
8332s and you know uh teams that fly a lot
8334s Under Pressure I think they do much
8336s better uh in the alliance tournament
8337s than teams that just buy their way in
8339s awesome narrow teams are on grid and we
8341s can go to the event and find out so
8343s gentan in a in as many words as there's
8345s uh in the team name who isn't going to
8347s win here I like this Atari I like some
8349s Atari I think I'm running for that as
8350s well so let's go through here and find
8351s that
8356s hello I am moderator joined by my
8359s colleague Alexa of card for this match
8362s between Rusty Heinz Clan and Alexis
8364s Matari Rusty hyenas choosing to go with
8366s nightmare double vulture ferrox scalpel
8369s Kieran double jacked off flycatcher and
8372s a sky breaker
8374s meanwhile Alexis machari betraying their
8377s Minotaur RP Roots as they're bringing
8379s two Nighthawks in addition to their
8380s typhoon Fleet issue as the top end we've
8383s got a Loki for control the brand new
8385s revamped communion and some interesting
8388s lower end ships including tech one
8391s Logistics frigates this is a very
8393s aggressive comp
8396s yeah of note it would appear that those
8398s vultures have fit railguns that's not
8402s particularly uncommon to see you know
8404s wanting to use the optimal range bonus
8407s that those vultures get and try to
8409s mitigate using range
8411s um interesting to see a nightmare
8413s brought here
8415s um but you know it makes sense is that's
8417s their Flagship I believe they're one of
8418s the few teams that did choose to bring a
8421s nightmare as their flag
8423s um
8424s nightmare will be you know have pretty
8429s good op options going against uh
8432s Nighthawks as em therm and will be
8435s pretty hard to hold down actually but
8436s interesting to see how this new revamp
8438s Union factors into the match
8441s yeah the nightmare is going to be very
8443s slippery the Loki on the electus which
8446s are team is going to be the MVP here if
8448s he can land some double webs on that
8450s Flagship and slow it down but the
8451s nightmare scares well with scales well
8453s with isk and here we'll go the Bantam is
8458s dropping very rapidly this tech one
8460s Logistics forget not long for this world
8462s they'll trade a fly catcher for it
8464s up in there if that's actually an
8466s electus matari's favor here
8468s yeah I'll say that one of the things
8470s that we've seen never scale well in any
8472s tournament has been this Taekwondo
8473s Logistics
8474s um the jackdaw is going to go down
8476s swipel getting some reps but swipel is
8479s about to pop any second now we see
8481s drones going after him into low hole
8485s somehow holding on but now popping as
8487s Aaron
8488s 007 is now one of the primaries yeah
8491s they'll trade the jacked off for it that
8493s was a good job by the uh by the simple
8495s pilot to just extend his lifespan a
8498s little bit it got them a little bit of a
8499s damage Edge on this jackdaw and now the
8501s jackdaws down while the burst of Kira is
8504s barely taking any Shield damage yet
8507s that'll keep their Logistics frigate
8509s alive for a little bit longer but now
8510s they've gone on to the the linchpin of
8513s this Electro swatary setup versus the uh
8516s Rasta Aina set up that Loki dropping
8518s into two-thirds shield and who was their
8521s Shield
8525s um this team with the vultures are
8527s definitely using their ability to kite
8529s and mitigate with railguns they're going
8531s to kill the Loki here but the vulture of
8536s um race at his or Nissan Riser has been
8539s pushed by uh this typhoon of Debbie Spar
8542s it looks like the nightmare actually is
8546s being held down
8548s yeah it's being held down by the Sleep
8550s typhoon right now on at zero so not
8553s where you want to be if you're a
8554s nightmare but typhoon Fleet issues are
8556s not known for their Shield tank at all
8558s no but they are known for their damage
8560s application particularly with the new
8562s Uprising patch that nightmare is not
8565s where he wants to be and he doesn't have
8567s a lot of tools to get out of there the
8569s electus Matari team is swarming on top
8571s of him he's got multiple ships kind of
8573s corralling him around and they're
8576s deciding to go all in on this tackled
8578s nightmare which will wind up being a
8580s great call if they can kill it it's
8582s currently a two-thirds shield and
8584s dropping fairly slowly the nightmare
8586s with isk has a tremendous tank even
8588s though it doesn't seem like it would
8589s have any bonuses for it the slot layout
8592s the fitting it can fit a pretty
8594s substantial tank and it's being tested
8597s right now as it dips to half Shields but
8599s it could take a Nighthawk with it
8601s yeah the Kirin and the scalp and the
8604s scalpel are doing a really good job of
8605s keeping after him while the nightmare
8607s continues to primary Arthur Elkins
8609s Nighthawk once that Nighthawk drops in
8612s the next I want to say you know 10 to 15
8614s seconds maybe sooner uh the nightmare
8618s will be possibly stabilizing but it's
8621s going to be difficult with allatin and
8623s debus continuing to apply damage to his
8625s local tank
8628s he's got barely any Shields left he is
8631s dipping now even if he holds where he's
8633s currently at he'll start to bleed some
8634s armor but it looks like they're still
8636s able to get through his rep cycle so it
8638s might take considerably longer but that
8640s nightmare is going to die it's armor
8643s tank not nearly as substantial as its
8645s Shield tank that said he's overheating
8648s or he's doing something because his reps
8650s are seemingly getting him a lot more now
8652s could be someone's on reload he is
8654s hanging in there meanwhile Davis in the
8656s typhoon Fleet issue starting to drop a
8658s little low getting into 25 Shields
8661s yeah I'm not so sure that this nightmare
8663s is gonna die he's managed to get away
8665s from any sort of tackle yeah he's still
8667s painted but he's pulling range from
8669s these Nighthawks uh the typhoon Fleet
8671s issue is out of range and if the typhoon
8674s Fleet issue goes down
8676s um he should be able to easily solo tank
8679s against the night Hawkin and munin
8681s um the Nighthawk or nightmare rather had
8683s been pushed to the edge of the Arena had
8685s to make a hard turn but now he's been
8687s able to slip webs and I mean that's just
8689s the power of that afterburn or bonus
8691s ship
8692s yep that's the slipperiness you cannot
8695s scram it to disable its micro warp drive
8697s because it doesn't have one it just has
8699s an After Burner that makes it go pretty
8700s much as fast if not faster
8703s and he's just came down the typhoon
8705s Fleet issue that's a devastating loss
8707s for electus Matari as Rusty hyenas has
8709s taken themselves out of a very scary
8711s position stabilized this match and now
8714s taken a considerable advantage
8717s yeah I mean this was the perfect setup
8719s to be able to bring your nightmare into
8721s right none of those ships really had
8723s Grapplers that were able to hold it down
8726s uh typhoon Fleet issue doesn't have a
8728s lot of tank he was just able to mitigate
8730s and do what he could to you know survive
8733s with that you know faction tank that
8736s he's allowed to have from the local
8738s boosters and just chew through a
8740s Nighthawk then chew through while you
8743s know continuing to bleed through armor
8744s and it paid off for them
8748s paid off big time and also the lodgy
8751s from Rusty hyenas still alive the
8753s scalpel and Kieran coming in clutch
8755s there helping that nightmare tank
8757s through its Darkest Hour
8759s the electus matori bifrost goes down
8761s then to be followed by alteon's
8763s Nighthawk dripping into about a third
8766s Shield dying slowly but that is
8768s definitely going to accelerate now that
8770s the uh
8772s that's basically the only viable Target
8774s they've got on the field here this
8775s Munich the new munin it seems to be
8778s kiting around not doing a ton what do we
8780s think of the new munin layout moderator
8785s um it kind of remains to be seen one of
8788s the difficulties that a lot of these
8790s teams you know
8792s will be facing is that because Uprising
8795s the new patch just dropped in the last
8797s half week or so
8799s teams haven't really had a lot of time
8801s to fully act as much as they might like
8804s to with the new setup like yeah you can
8807s see the stats but you haven't really
8808s been able to trim with it until very
8812s very recently and it's going to be a bit
8816s of a shake-up I mean I know a lot of
8818s teams were expecting to be able to fly a
8821s Cerberus that would be able to punch out
8823s much further under the old setup and now
8827s it's not really the same and we'll be
8829s seeing how that affects themes and
8831s compositions as things continue as
8835s Smitty Ultras munin is being pushed by
8838s this cloud of Republic drones and now
8841s goes down
8844s wanted a thrilling match congratulations
8846s fresh tahini's plant Rusty hyenas Clan
8849s well flown throwing this one back to the
8850s desk
8859s [Music]
8868s guys stop being casual they're really
8870s bad we should not lose anybody to this
8873s warp off warp off take the fleet warp
8875s everybody warp off this is a really
8876s really bad execution I'm very
8878s disappointed
8886s [Music]
8895s crash our enemies your temps are
8898s completely damned out Crush I'm dumped
8900s out I'm dumped out you don't like
8901s Chambers boys again
8910s I'm jammed
8929s Rusty Hyena's Clan there with the w
8931s um
8932s hello Rusty Hyena's Clan there with the
8934s w
8935s um over Alexis Matari unfortunate for
8937s them they didn't get that Flagship kill
8939s it looked for a while to that nightmare
8941s which was a flagship nightmare was going
8943s to go down but he managed to hold on to
8945s his underpants and stayed alive pretty
8947s good for them of course that means they
8948s still got their Flagship going forward
8950s which unlike try and some of the other
8952s teams that just fed theirs they still
8954s have the option to bring that Flagship
8955s once again the nightmare a pretty
8957s popular Flagship not the most popular
8959s but it scales super well I'm joined by
8961s the Basilisk um he joins me on the desk
8963s with mystical mate once again basilisk
8966s what's your thoughts on nightmare
8967s flagships I kind of like it to be honest
8969s um I think it benefits quite a lot from
8971s all the all the bonuses you can get from
8972s having the flagship restrictions you can
8974s get really powerful guns you can get
8975s powerful Shield tanks all the damage
8976s mods so it's I think a damage focused
8978s Flagship is a really strong option in
8981s the current meta with obviously the
8982s bands on Golem and Le Shack and all this
8984s sort of stuff from being flagships
8987s um I I think I still overall prefer the
8989s Bargas just because the versatility of
8990s it you can feel it in armor kingslayer
8991s you can fill it in Shield
8993s but the nightmare also has some of that
8996s same sort of Versatility available to it
8997s I think we saw a bunch of armor
8998s nightmare comps come out last year
9001s we did and we saw a few armor nightmares
9003s die last year as well mystical might
9006s speaking of nightmare comps um we just
9008s saw what tahinas feel the nightmare comp
9009s and you had some thoughts on uh the
9012s origins of said comf well I was informed
9015s by bazza here that just looked very much
9017s like a comp that localist primary were
9019s perhaps running last year
9021s um I'm just thinking back to Rusty
9023s hyenas and the feeders
9026s um because they played through the
9027s feeders to get their place here in the
9029s alliance tournament they were also
9030s Fielding a lot of comps that we've seen
9032s from other you know well well to do I
9034s guess well-performing teams
9036s um like Hydra
9038s um thinking more about like the Tinker
9040s setup that they brought which they won
9041s with so it seems like they are Premier
9043s conflictives but they do fly them well
9046s which is always good to see it's always
9048s interesting because it does expand
9051s their options you know what they could
9053s potentially bring to a match it's hard
9054s to pin them down because they're not
9055s sticking with one particular archetype
9057s yeah being able to just pack up a comp
9059s that maybe you haven't created
9060s um that you've just seen and be like
9062s actually that's really good and then fly
9063s it to great effect is actually quite
9065s difficult I know I've I've been in that
9067s situation many years ago Alliance
9068s tournament I think 13. myself and Nash
9070s cadaver were the uh the co-captains of
9072s the bastards team and we had our comps
9074s and we were very very happy with them
9076s and then the day before day one of
9078s Alliance tournament we've practiced
9079s against Shadow cartel and they just
9081s dumpstered us with this bomber tanker
9082s which we hadn't even thought of so we
9084s immediately stole it and flew it the
9086s next day and then one with it so we were
9088s very happy with that uh comp thievery
9090s good job
9092s um if it wins if it wins who cares
9094s exactly so steal all the comps steal
9096s this comp
9097s um so let's look at our next matches
9099s because I think this some of these are
9100s going to be incredibly exciting exciting
9102s especially for me because uh we Farm
9104s Volta is going off against Rock Coppell
9107s um yes this is uh this is where I
9108s started to get nervous because we had a
9109s mystical mate earlier on just staring
9112s down at the laptop it's probably going
9113s to move me this time so we from Volta
9115s Banning out the balgorn the a badon and
9118s the Scorpion whereas root Capel Banning
9121s out the Scimitar the Blackbird and the
9123s Loki both of these teams very very
9124s experienced they've played in 35 and 37
9127s matches respectively both winning almost
9129s 20 and with significantly large uh
9132s rosters uh Volta 35 man people have ever
9136s flown for the Volta team and 90 for Road
9138s Capel so a bit more return over there
9140s um Mr come out what do you make of these
9142s bands here from both teams I mean it's
9144s interesting to see that both teams look
9146s to be trying to get rid of some of the
9147s stronger EC M setups that perhaps could
9150s be brought I think the Blackbird is a
9152s staple for Volta I think volta's brought
9155s the Blackbird actually quite a few times
9156s in some of the previous tournaments
9159s um with mixed effect I think it manages
9162s to secure them second place last year so
9164s I wouldn't say that it's necessarily a
9165s bad move the Scorpion I'm not sure that
9167s I've really seen Roca pill bring that
9168s out too much perhaps they have and I
9170s just can't remember a time that they
9171s they've done so
9173s um but yeah it seems like both teams
9174s want to be able to lock the targets they
9176s want to shoot which is all obviously a
9178s good key thing that you need to do if
9181s you want to win yep but it also looks
9182s like rockapell wants to perhaps hinder
9185s the ability to bring some of the shield
9186s kite setups that you might expect as
9187s well especially Banning the low key
9189s which we see often paired with
9190s Nighthawks to great effect when it comes
9193s to rush so Ambassador Squad but there's
9195s a bad and Dan coming from from voltas
9197s not a not a super common ban why might
9199s you ban that ship oh I think we saw it
9201s used quite a lot last year in those sort
9202s of 48 gun salute comps with the three
9205s balance three oracles so I don't think
9206s we're going to see that same sort of
9208s comp come out as much this year with the
9209s point duplicate rules but it's still a
9211s very very strong just gunship you know
9213s it's tanky it does lots of damage and if
9214s you want to apply DPS at range the
9216s abandon's a pretty good choice for an
9217s armor comp just to touch on the ECM
9219s bands that you guys mentioned I'm
9220s actually a little bit surprised to see
9221s both these teams Banning ECM because I
9223s think with scripted e-ore in play
9225s ECM becomes a lot weaker because if you
9228s run ECM into damps and you try and jam
9231s something the dams just go onto the ECM
9232s guy
9233s and the ECM is then effectively sort of
9235s muted and the the ECM can go back onto
9239s the damps
9240s but then the dams just shut down anyway
9242s so the ECM against stamps is basically
9244s always a losing War I think so it's a
9246s sort of
9247s although we haven't actually seen that
9248s much sort of damp Supremacy so far so
9252s yeah I mean that's been somewhat
9254s surprising I guess because when the
9256s rules came out for uh Reliance
9257s tournament 18. everyone was like oh no
9259s damn so it's gonna be damped all over
9261s again oh okay cry cry and then we didn't
9264s see that much scripted damping uh it's
9267s definitely being used I mean you'd be
9269s silly not to use it
9270s um and we see things like the armor
9271s jackdaw which can of course just fill
9273s its mids with with uh with damps
9276s um but it's not being as like oppressive
9279s as previous uh tournaments when we've
9281s seen it I'm just gonna say I mean the
9283s the rule and the the I guess the lifting
9286s of the uh the ban on scripted War
9289s doesn't only impact dams but it also
9291s impacts guidance disruptors and tracking
9294s disruptors which we're seeing a lot more
9295s of now because you can be sure of their
9297s effect regardless of the range so with
9300s damps it's a little bit easier to
9301s counter where if you have a sensor
9303s booster because you're expecting to go
9304s up against an ECM comp because that's
9306s what you need if if you're trying to
9308s count easy ECM you use eccm
9311s extra C that's really important the
9313s extra C is really important but that can
9315s be switched to give you extra targeting
9317s range or locking speed which helps you
9319s to kind of deal with some of the effects
9320s that damps may be bringing whereas it's
9322s less likely that you'll have remote
9324s tracking computers on some of your
9326s friendly ships right so I I guess it's a
9329s little bit harder to counter the
9330s guidance disruptors and the tracking
9331s disruptors which is why people are
9332s leaning into it a bit more awesome let's
9335s see if we can take a look at some of the
9336s the team histories uh here so let's see
9338s if we can pull up the the Volta team and
9341s have a look at some of their last
9343s matches so a lot of Team size about 35
9346s and Annie radet second time we've seen
9348s him today in one of these graphs uh we
9349s saw him for the try team he's played 51
9351s matches with uh Theron viral act 46 and
9354s Alliance executor Starfleet Commander at
9357s 44. they've been relatively successful
9360s winning more matches than they've lost
9361s which is always good and last year they
9364s won twice against Hydra reloaded Dark
9366s Side cast about and immediate
9368s destruction uh the years before the hard
9371s reloaded matches of course were in the
9373s uh I think the third and fourth place
9376s and then the final uh they played twice
9378s um securing Volta second place as you
9380s can see they're lost matches against
9381s that would be the other ones which we
9384s don't talk about but that got um Volta a
9387s second place and crucially down there we
9389s also lost one against root Capel who
9392s they're going up against next spooky
9395s spooky stuff very spooky let's switch
9397s over to Rook Capell and have a look at
9398s uh their history here so 90 Pilots they
9402s certainly like people all the way
9404s through and uh look at that last matches
9406s won against
9407s we form Volta so can they can they make
9410s it a two for can they beat Volta once
9412s again uh and take themselves into a good
9415s start from day one here in the last
9416s tournament 18. uh the last matches
9418s they've lost against the pretty
9419s reasonable teams here like fighter
9421s reloaded in Atlanta 17. you know not no
9423s slouch team uh psychotic Tendencies uh
9426s did really well last year somewhat
9427s unexpectedly
9429s um and then forsaken Empire another
9431s fairly strong team although turbo
9433s funeral Glory they send it to Turbo feed
9435s so
9436s um losing I'm actually in trouble for
9438s Glory kind of shows the the dichotomy of
9440s rock cappell here
9442s um again very very historic team I've
9444s been around for many many years and I
9446s think a lot of people have refer to them
9447s the past as you know the uh aggressively
9449s mid-tier gatekeeper of the of the upper
9452s echelons of Alliance tournament if you
9454s are a good team and you can get through
9455s Rook Capel then uh usually you'll
9458s probably do relatively well because they
9459s are not an easy team to beat
9462s um mystical might do you have any any
9463s thoughts on this upcoming matchup I mean
9465s I think it'll be interesting either way
9466s I'm hope thing that it is going to be an
9469s exciting match in the best way possible
9472s where it perhaps comes down to two ships
9474s remaining one on either side you know
9476s real 50 50 just to spice up life a
9479s little bit get the heart racing I mean
9480s for me I would not like that however I
9482s am here for you dear viewers and I I
9485s want a a competitive match of course
9487s yeah all of Albert you guys uh you know
9489s I'm gonna put my ego to the side unlike
9490s mystical Knight who uh was calling for
9493s uh truth on a light to take the full
9494s victories I want something nice and
9496s close
9497s um
9498s but we can go to the arena and find that
9500s right now excellent uh so let's go to we
9502s from Volta versus Rook Capell
9509s hello and welcome back we're here with
9511s weaveform Volta versus Roe Capel Wii
9514s from Volta coming in with a strong
9516s missile comp we've got two Nighthawks
9518s Drake Navy Osprey two Osprey Navy issues
9521s two caracal Navy issues that is an
9524s insane amount of missile damage with
9526s some of those ships receiving Buffs in
9528s the latest patch moderator what do we
9530s have on the Road Coppell side
9532s brookpell has chosen to go Dominic's
9534s Navy issue get a Navy issue a Hyperion
9536s Magus pontifex double Thalia for tank uh
9540s Pand a pair of hyenas for webbing and
9543s crucifier and they are certainly going
9545s to need those hyenas
9547s as that is a team of entirely heavy
9551s assault missiles that is going to want
9553s to close range get on top of those
9555s battleships and just absolutely melt
9557s them
9558s um so it'll be critical to see verdict
9560s and vorian do the very best they can try
9563s they can to try to screen and mitigate
9565s uh oncoming damage
9568s very interested to see how the Dominic's
9571s Navy issue performs here one of the few
9573s times we see it in the tournament
9574s received a pretty sizable buff to its
9576s local tank in the next patch it's
9578s basically a better Hyperion
9581s yeah the Dominic's Navy issue had kind
9583s of languished as a ship that just was
9587s frankly almost worse than its uh tech
9590s one counterpart The Dominics and now
9593s with the kind of the changes that we've
9595s seen with Uprising it's been given
9598s just like the Armageddon Navy issue kind
9600s of a new lease on life getting you know
9603s put more in tune with its
9605s um other counterparts and being brought
9608s back into kind of the meta and relevance
9611s so uh would be interesting to see how
9613s Lady labia the team captain
9616s um of the roadside you know chooses to
9620s fly that
9622s also I've recently revamped in the patch
9625s the caracal Navy issue receives a little
9627s bit of an extra damage buff and we do
9629s see them sporting hams in this match
9630s they are going to be throwing out a
9633s sizable portion of DPS with great
9635s application to smaller targets which I
9637s think is not going to be good news for
9639s those values
9642s yeah
9644s um it'll be difficult Valley is still do
9646s pretty well against heavy assault
9647s missiles unless they're being webbed
9649s down volleys tend to be 10 amend fit so
9653s um they have pretty small signatures but
9654s we see already uh fly catcher the Osprey
9657s Navy issues trying to close range the
9660s Drake Navy issue of control freak
9662s leading in front and they're primary the
9664s highness to the surprise of literally no
9667s one
9668s um already the hyperians trying
9671s to you know close ranks
9673s um deal with some of these incoming
9675s drones and right now we're not really
9677s seeing reform Volta really try to push
9680s or get on top of anything they're just
9682s trying to position themselves and go for
9686s targets of opportunity the
9688s behind this their credit are doing a
9690s good job of webbing down these
9692s Nighthawks trying to split up
9694s um you know Volta and preventing them
9696s from really blobbing together and
9698s getting on top of them at zero
9700s some interesting piloting from the Volta
9702s team the Cruisers the the caracals and
9704s the Oscar navies they're flying in for a
9707s little bit and then they're turning and
9709s kind of cycling around to the back line
9710s I think they're trying to throw off the
9713s webbing and Tackle game of Road Capel
9716s trying to sort of obfuscate how close
9719s they really are which targets they need
9721s to be webbing potentially throw in some
9723s confusion on the fceing side meanwhile
9725s they're putting a lot of fire into Alice
9727s hecates Hyperion it is tanking because
9730s that is what hyperians do but it is
9732s losing that game the real question will
9734s be can they trade it for either supreme
9736s leader or control freak
9738s yeah so the phase of kind of
9742s you know
9743s the dance the dance of trying to get
9745s into positions very well and truly over
9746s else hakate is definitely the primary
9749s control freak is also being primaried uh
9752s the hyena of Orient is down
9754s um
9755s Volta is now getting on top of the
9758s entire team at zero and meanwhile a
9761s ryload at Planet Six in that Osprey is
9764s completely Home Free
9766s um interesting to see black uh Panther
9770s um going down here uh elephantate will
9773s be losing links but I don't think he's
9775s gonna survive long enough for that to be
9776s an issue however they do drop a Navy
9779s Drake for that
9781s oh and that Navy drag dropping was
9783s significant you immediately saw much
9785s more effective reps from the Hyperion
9787s it's also worth noting that theranath
9790s which is one of The Nighthawks is now
9793s broken free of what was tackling it it
9795s is now zooming in to replace that damage
9797s and we saw the Hyperion drop almost
9799s immediately
9801s yes cyclohexanol is going to be the next
9803s primary the pontifex key is getting it's
9805s got absolutely slaughtered by a cloud of
9807s drones and heavy assault missiles
9809s that'll be all the links out for rogue
9811s Capel and now they're going to lose
9814s verdict in the hyena the crucifier is
9817s probably going to be chased by drones
9821s because he's continuing to provide
9823s guidance disruption onto those
9825s Nighthawks uh lady labia will be the
9827s next primary and
9829s um I can't help but feel like Volta at
9832s this point is starting to run away with
9834s it we can already see that lady labia is
9836s getting absolutely smashed doing the
9838s best he can to try to rep but that is a
9840s lot of incoming damage
9843s yeah the only interesting Factor the
9846s possible wrinkle here in waveform Volta
9848s is they do not have any Logistics on
9850s their team which means it's only a
9853s matter of time before their team gets
9854s ground down and the more ships they lose
9856s the more chance that lady labia is
9858s Dominic's Navy issue is going to be able
9860s to tank it it has a tremendous local rep
9863s bonus and I guarantee you it's running
9865s double wrappers it could conceivably
9868s tank their team if they remove enough
9870s DPS from the field that said they're not
9873s doing a good job at removing that DPS
9875s very quickly as they just lost one of
9877s their Logistics frigates and are about
9878s to lose the other one
9880s that they're going to trade it for a
9882s caracal Navy issue the the damage output
9884s just not quite there for the road Capel
9887s team although they have potentially what
9890s they need to do well here they need to
9892s start applying this damage they need to
9894s get themselves back in the game
9897s yeah so lady labia apathetic Brent the
9900s captain
9902s um and Rory hashino are the two
9903s remaining members of this team we can
9906s see that they have a pretty sizable
9907s defense bar but I mean look at the
9909s defense part of that Volta has it's
9911s basically Max the screen out that's
9912s going to be these Nighthawks of theronth
9915s and Annie gardett and they're trading an
9917s offspring Navy issue for all of Lady
9920s labia's armor and that's going to be
9923s Brent going down leaving Marie as the
9925s only remaining ship and at this point I
9928s don't see a reasonable path for road
9931s back into the match even with this Navy
9933s Osprey going down
9935s it certainly is a very high road a very
9938s Steep Hill for them to climb they're
9941s holding on ever so slightly lady leave
9943s you just barely hanging on in structure
9946s just got another rep cycle in another
9947s rep cycle oh and it goes down oh to the
9951s wire you could see it pulling back huge
9954s chunks of armor with those bonus traps
9956s but it's just not enough ruri's
9958s Armageddon Navy is not going to have the
9960s closing power they need to have any
9962s remaining chance in this match I think
9964s The Nighthawks and the Osprey flycatcher
9968s Sky breaker they will overcome here
9970s correcting my earlier call I thought
9971s that was an osprey Navy issue that is a
9974s traditional regular logistic ship Osprey
9977s flown by Planet Six which has sealed the
9979s deal here he's managed to keep himself
9981s alive throughout the entire match flying
9983s under the radar did not even get tackled
9985s or pressure really in any way and that
9988s is going to cost Road Capell dearly here
9992s yeah both teams saying good fights and
9994s local the co-captain cyclohexanol saying
9997s White Flag reset I definitely feel that
9999s if you're real Coppell um you know
10002s um one upside of this is that wrote
10004s didn't lose their Flagship I guess
10006s that's something of a silver lining
10009s um they're gonna have a tough road in
10010s the lower bracket but this is probably
10012s what we had predicted in kind of the
10016s pre-show that
10019s Volta would win this and Roe just kind
10022s of a very unfortunate setup to be
10024s bringing against this Nighthawk Drake
10026s Osprey rush it seems to be a pretty
10028s popular
10029s composition and we'll send it back to
10033s the desk to talk more about why that
10036s match went the way it did
10038s foreign
10054s guys stop being casual they're really
10057s bad we should not lose anybody to this
10059s warp off warp off take the fleet warp
10061s everybody warp off this is really really
10063s bad execution I'm very disappointed
10072s [Music]
10078s [Music]
10082s because our enemies your temps are
10084s completely damned out Crush I'm dumped
10087s out I'm dumped out you don't like Travis
10088s boys
10091s everything down I've not been able to
10093s look at some of the things
10096s I'm jammed
10116s good job guys Volta taking the W there
10119s over at root Coppell um in a a good
10122s match to be honest um it looked like
10123s Volta at the start moving around uh Cool
10126s Cam collected I'm sure they were all cam
10127s collected on on comms as everyone always
10130s is during Alliance tournament matches
10132s it's uh Hey guys um if we can all just
10134s uh shoot this guy here nice and calm no
10136s shouting everyone is relaxed
10139s um and then they just started to slowly
10141s get into position apply that damage and
10144s uh the the real copel Team interesting
10146s set of comps there with two Navy
10148s battleships mystical mate what do you
10150s think about those Navy battleships here
10152s I mean the Navy getting I think we've
10154s mentioned a few times as being one of
10155s the strong ships with the recent changes
10157s because it gets that bonus to Newts now
10160s so it pumps out a lot of damage it does
10162s a lot of damage to capacitor as well so
10165s it makes sense as a ship that teams are
10167s going to want to bring and there was
10169s mentioned that you know if these changes
10170s came out before the roster lock for
10172s flagships maybe some people would have
10174s submitted Armageddon Navy use as their
10176s Flagship because they were just that
10178s good but one thing that we haven't
10179s really mentioned and my mind immediately
10182s went oh a Navy Dominics that's trash but
10184s I do forget that they've recently added
10186s the large armor wrap bonus to it or just
10189s the armor app bonus typically used with
10192s large armor reps on a battleship which
10194s means that it can actually tank a
10195s substantial amount by itself as we saw
10197s it kind of survive for a while against
10199s the double Nighthawk Navy Osprey long
10202s enough to trade a couple ships for it
10203s which is always good but not enough for
10206s them to win the match I don't know how I
10207s feel about the comp overall
10209s I would like to see something else from
10211s the rockabill team
10212s but I mean
10214s if this is where their their testing has
10216s taken them then uh hopefully they learn
10218s quickly yeah the Hyperion Baza was also
10222s an interesting choice um we don't
10223s normally see it in uh Alliance
10225s tournaments like it's a great ship on on
10227s TQ
10228s um it's got that armor rep bonus and it
10230s can just you know solo roam around and
10233s just like you know punch nerds in the
10235s face it's fantastic but in a tournament
10237s format what's your thoughts as you say
10239s on Tranquility you know if if you get
10241s tackled down with something you can fit
10242s in mjd and just jump off and you know
10243s anything else that gets in range to
10245s scram you you can scram them and kill
10246s them but on in Alliance setting I'm in
10248s ninth tournament setting I'm not really
10249s a huge fan to be honest I feel like it's
10251s kind of well I mean it's a blaster boat
10254s so it's kind of like a vindi but just
10255s without a web and it's I feel like it's
10257s way too Limited in what it does
10259s um
10259s that sort of ship like if you have a
10263s flag vindi I feel like they're best used
10265s in a comp that's sort of set up to
10267s facilitate the vindi where everyone is
10269s on the same page about saying you know
10270s we're going to serve up Targets on a
10271s plat to spin that he's going to get on
10272s top of what he wants to shoot and shoot
10274s and a Hyperion
10276s just I feel like doesn't have that sort
10278s of
10279s as non-flag ships go it doesn't really
10282s have that sort of same hitting power of
10283s a vindi can do it doesn't have those
10285s webs obviously and it's obviously it's
10286s capacitor Reliant it's got an active
10288s tank bonus which makes it extra
10289s capacitor Alliance so overall I'm just
10290s not really convinced on it in general
10293s awesome now out there in twitchland
10296s you've all been betting your Twitch
10297s Channel points on these matches and I'm
10299s here to remind you to keep hold of as
10301s many of them as you can build them up uh
10303s for during the break there's going to be
10305s a whole bunch of cool stuff you can do
10306s with the channel points so there will be
10308s a 80 quiz in uh in twitch which you
10312s interact with by simply clicking on the
10314s actual stream itself so you don't have
10315s to type the answers in Twitter chat
10318s um and you have to link your character
10319s in um in twitch so that you can actually
10322s win but uh the top three will receive
10324s 500 Plex each for that one and also
10327s there will be some special rewards that
10328s you can redeem with those Channel points
10330s so it's going to be two Eve store
10332s vouchers worth uh 50 euros 50
10336s um for the regional Eve store which you
10337s can get for 50 000 Channel points and
10339s then there's going to be a finely
10341s crafted Eve online analog watch from
10344s Icelandic watchmakers Arctic for 100
10347s 000 Channel points so I hope you've been
10349s betting uh and winning to get uh those
10351s pretty cool prizes but before we get to
10353s those next matches let's check in with
10355s CCP carker and hear about some of the
10357s quality of life things that she's been
10358s working on
10366s the little things is sonestif where we
10369s collect ideas from players on how to
10371s improve their everyday in life we do
10374s this on the forums we go through Twitter
10377s the Reddit and also in game some of the
10381s little things coming in Uprising are
10415s foreign
10437s foreign
10469s we hope those little things will have a
10471s big impact on your life in new Egyptian
10480s they are CP carco there with a whole
10482s bunch of quality of life improvements
10485s for Eve online in the uprising expansion
10487s some of them are incredible like being
10488s able to repair all of your modules at
10490s one in one click that's awesome it's
10493s fantastic like uh so many good little
10495s changes on like trashing all your ships
10497s um incredible like not trashing
10500s repackaging that's the same thing same
10501s thing okay the same thing trashing the
10503s rigs you're surrendering because you're
10504s like well I'm not gonna live here
10505s anymore so you're clearly surrendering
10506s that's what you're doing I see I guess
10511s I'm not going to stand for this
10513s um all right let's look at our next
10514s matchup it's gonna be between pandemic
10515s horde and Arcos core so let's see what
10518s the bands are for this uh upcoming
10520s conflict between these two great teams
10522s pandemic who are Banning the slept near
10523s the curse and the Armageddon Navy issue
10526s against super popular band uh thanks to
10528s the the Buffs that CeCe Swift talked
10530s about earlier on uh Arcos score Banning
10532s out the Tempest Fleet issue the
10533s background and the oniros so basilisk
10536s what are you seeing here well there's a
10537s lot of armor bands and a lot of armor
10538s Battleship bands the Bell go on the
10540s Tempest to eat the Armageddon Navy
10542s um of course the new pressure as well
10543s from the curse and the Armageddon Navy
10544s combined so I think this this set of
10546s bands with so many heavy armor ships
10549s gotten rid of I feel like leans much
10551s more towards a shield focused match for
10553s both sides coming up here
10555s um it would have to be something a
10557s little bit wonky perhaps for an armor
10559s comp to work like maybe we saw lost time
10560s from Rogue Capel but I would probably
10562s advise
10563s against that strategy of course we've
10566s seen all throughout the day so far lots
10568s of tried and tested
10571s um you know Nighthawk
10572s caracal Navy Australian Navy kind of
10574s Shield like missile comp so I wouldn't
10576s be surprised to see one or indeed two of
10578s those turn up and just have a bunch of
10579s missiles spew each other and see what
10581s happens
10582s awesome and mystical mate anything to
10584s add to that one here no I mean it's uh
10587s pretty standard I think panelist from
10589s Arcos here Daenerys is kind of an odd
10591s one because the guardian's always an
10592s option you have the tsarm you have the
10594s logistics frigates so I don't know if
10596s they've done some testing with their
10599s practice partners and found that they
10600s have a difficult time with the ineros
10601s perhaps because they are bringing some
10603s kadari kiting Cruisers that may be
10606s damage locked in some form to kinetic
10608s which is a bad damage type to use
10610s against naneros due to its native
10612s resists
10614s um but yeah I mean the Tempest Fleet
10615s issue and the Belgium ban I think is
10617s pretty standard based on some of the
10618s stuff we saw in feeders a lot of people
10620s favoring the three Battleship core
10623s um oftentimes using the Tempest Fleet
10624s issue one I think because they wanted to
10626s get some Rust points but two because
10628s it's actually a strong ship
10630s um it does decent amount of damage and
10631s it has those utility highs to put to use
10633s to really help neutralize I guess the
10635s threat
10636s um that they may be going up against
10638s and in this matchup who do you think is
10640s going to have the advantage here uh
10641s basilisk so uh pandemic horde not really
10644s that success from the Lion's tournament
10645s I think they've played two matches and
10646s lost both of them
10648s um Arkham score have no history in the
10649s last tournament but they seem to be
10650s quite a cohesive unit flying together on
10652s uh Tranquility sort of U.S time zone
10654s small gang roaming I believe
10656s um so who would you give this one to so
10658s I actually had a sneak peek at some of
10660s the interviews that Jin has done I
10661s actually listened to Arcos core
10662s interview and they describe themselves
10664s as a sort of small gang um
10666s quite competent low um sorry roaming
10668s group that were sort of battling against
10670s the block fighting the good fight
10672s um and it sounded like they were doing a
10673s good job of it so I against pandemic
10675s Hall gets hoard it's sort of the prime
10677s target really isn't it they're sort of
10679s out wailing in the united
10682s as well I mean I mentioned it in the uh
10686s tier list stream that we did I think
10688s pandemic horde is now the scary version
10690s of the pan fam group uh historically
10693s it's been pandemic Legion you know if
10695s you hear PL you expect a lot of
10697s experience and skill and skill points
10700s behind that group I think now it's more
10702s pandemic horde I think PL basically died
10705s and then maybe came back a little bit
10707s um off the coattails of NC horde and the
10710s 80. but I think you know they have a lot
10712s of Pilots to choose from there's a lot
10714s of potential there it just depends on
10716s whether those Pilots that are active in
10718s their standing fleets and actually
10719s engaging day to day in their small gang
10721s as well actually decide to take part in
10723s Alliance tournament I think that's going
10724s to be the make or break but I'd favor
10726s pandemic order
10727s awesome so I'm just looking back at some
10729s of the matches we've seen today this is
10730s gonna be our last match before the break
10732s um and it's been fairly even in terms of
10734s uh red and blue the first four matches
10736s uh all went to the red team and then it
10739s was uh four in a row for the blue team
10741s and now we've had two in a row from the
10742s red team so it seems to just be swinging
10744s back and forward
10746s um but we're actually we're just told
10748s we're ready to go to this one and see
10749s who's going to win between pandemic
10750s horde and our cost core uh in this match
10759s hello ladies and gentlemen welcome to
10762s this next match of the alliance
10763s tournament between Arcos core and
10765s pandemic horror pandemic horde bringing
10769s um that very heavy pointed Battleship
10771s core going with a paladin Vindicator and
10776s abedin supported by double link ships
10780s um some frig laundry a hyena Vengeance
10782s and crucifier on the low end
10785s meanwhile Arcos score with a rather
10788s unconventional setup uh Golem Claymore
10790s hurricane Cyclone double Fleet size
10793s stabber Fleet issues a sky breaker and a
10796s fleet vigil
10798s these Tranquility Rivals are squaring
10801s off for what's sure to be a very
10803s interesting matchup but I'm not quite
10805s clear what arca's core game plan here is
10807s it's kind of like a combination of
10809s mimitar Rush Torpedoes set up with the
10812s Golem
10814s yeah I mean it kind of makes sense in
10816s its own way because those Claymores are
10819s fit for heavy assault missiles Golem
10822s choosing to go for what appears to be
10826s Torpedoes as well they're going to want
10828s to close range and I mean if you're
10830s going up against a Vindicator and the
10832s Baton
10833s you're gonna have a good chance to be
10834s able to do that the Paladin might be
10837s able to pull range and mitigate but
10839s Vindicator is definitely going to have
10841s to be in the torpedo heavy sole Missile
10843s Range same with the abandon unless it's
10845s going to run away and use Scorch and
10847s already we see that the pandemic uh
10849s siphons never Fleet issues are getting
10851s across the field trying to pin down
10853s their targets and we see
10856s counter screens on top of them
10858s the Vengeance from pandemic court has
10861s already infiltrated the back line here
10862s not quite clear what he's going for or
10864s maybe he that wasn't intentional I think
10867s he's trying to pin down the Golem and
10868s keep it in place
10870s yeah he has and meanwhile one of the
10872s stabber Fleet issues of Taz gets deep
10874s into the back line but kind of feeds
10877s himself
10877s um before the rest of the Arcos core
10881s team and core can really catch up and
10883s support but I mean critically if this
10884s Golem continues to be held in the back
10886s by this hero Vengeance of Denville
10890s um that's going to be a lot of the
10891s damage from Arcos core not being able to
10893s really apply to anything because that
10896s Golem is still going to be outside of
10897s torque range meanwhile products in his
10899s side Fleet issue drops yep and ships
10902s dropping quickly is going to be a theme
10903s for this Arcus core team as all the
10905s ships they picked with the possible
10907s exceptions of the Cyclone Claymore and
10909s Golem are very thin tanks
10912s there was another site Fleet issue
10914s trading for effectively nothing here
10917s they've applied some Shield damage to a
10918s few ships but they're really having
10920s trouble pressing the advantage here if
10922s they had one at all
10924s yeah I mean you'd have to be able to
10926s push past those Thalia reps and part of
10929s the problem is that you're being
10931s linchpin ship the in the Golem is still
10933s being held on the back line by a
10935s Vengeance and the Golem just doesn't
10937s apply damage to that and they've lost a
10939s hurricane in the meantime uh honest to
10942s God the way we're headed I would not be
10943s entirely surprised if we saw a near 100
10946s to nil sweep from pandemic horror
10948s they're just running away with it at
10949s this point
10950s yeah Arcos score lacking the damage here
10953s to really meaningfully push the
10955s advantage the Golem is not even opening
10957s oh wait no he's just started opening
10959s fire he's trying to shoot the frigate
10960s that's tackling him with those missiles
10963s that is going to be a very very tough
10964s call
10965s uh not really applying much damage of
10968s anything to the Vengeance here he's
10970s cackling comfortably he's also under
10973s reps on top of that there's really not
10975s much threat here the vengeance is
10977s shooting the drones possibly the only
10978s thing that could really hurt him
10980s Meanwhile we're about to see the vigil
10982s Fleet issue drop quite quickly on the
10984s Arcos core team he's run out of shields
10988s yeah and I mean that's kind of the the
10991s story of this match can we get some duck
10993s spam in chat honestly we need more horde
10995s a hawks the way that this match is going
10997s uh very decisively in their favor uh the
11000s sky breaker uh trying to do what he can
11003s to you know get some tackle but I mean
11006s really zebra Lily in this Golem since
11009s the very get-go has been you know okay
11011s now he's been able to pull some range
11013s and maybe uh getting on top of that
11016s Vindicator now but I mean he's already
11018s down into half Shields and Atticus
11020s Copernicus at this point and chosen
11023s aren't going to be under no real threat
11025s those
11026s um Follies the Deacon are going to be
11028s able to keep him up especially under
11029s links
11031s um yeah very underwhelming for Marcus
11033s core I thought that
11035s um what they would try to do is ball
11037s together and you know get on top of the
11039s main core of uh pandemic horde but they
11042s strung themselves off got picked off one
11043s by one and
11045s you know that's gonna essentially result
11047s in a hundred to nil feed you absolutely
11049s can't do that in your position
11051s yeah a challenging game plan for them to
11053s execute even under the best of
11055s circumstances and I think pandemic
11056s horror knew exactly what they needed to
11058s do to counter it they pulled the bulk of
11061s their Fleet back which Drew arkos Korean
11064s and then they sent their toughest
11066s tackler that Vengeance of dindil said
11068s I'm right back around to pin the Golem
11070s exactly where it was at then applied
11072s tackle to the ships that had rushed in
11074s they were cut off from their main DPS
11076s source and just shredded one by one
11079s yeah and I mean that's a perfect example
11081s of a four-point ship in the Vengeance
11083s completely and utterly just shutting
11085s down a 24-point Golem and I mean that's
11088s what you you know you have to see it
11091s from your tackle Pilots if you want to
11094s be able to win matches that's going to
11096s be how you do that you see your
11098s opponents be out of position you seize
11100s upon that you take the initiative and
11102s then you control the match from there on
11103s out I mean well played
11105s um to pandemic Court I have to give them
11107s credit for this one
11110s and they're just closing the match out
11111s now they've got Jacob Josh's Claymore
11114s heavily tackled down he is painted nuded
11117s disrupted scrammed grappled and was
11120s briefly webbed uh likely will be again
11123s there it goes
11126s uh he is absolutely shut down and to
11129s your point earlier the Deacon Thalia
11130s reps gonna hold their team strong really
11133s no kill pressure left on the Arcos score
11135s team as they are about to drop Jacob
11139s Josh is doing his best to tank the
11141s Claymore does have a very strong tank
11143s bonus but unfortunately it's not going
11146s to be enough here it might even punch
11148s through his reps before his ancillary
11150s runs out of charges as now they're into
11152s his armor and it's being melted like
11154s butter
11157s yeah I mean um we'll play to pandemic
11160s horde um Arcos core
11162s um I'm not entirely sold on their team
11165s competition I feel like they could have
11166s brought something
11168s um a little bit better maybe a little
11170s bit more thought out than what we've
11172s seen here
11173s um one of the problems with these
11175s torpedo comps is that they're very All
11178s or nothing and in this case it was
11179s definitely a nothing uh more on that
11182s from the desk as we send it back to them
11199s foreign
11211s guys stop being casual they're really
11213s bad we should not lose anybody to this
11216s warp off warp off take the fleet warp
11218s everybody warp off this is a really
11219s really bad execution I'm very
11221s disappointed
11228s [Music]
11234s [Music]
11238s Crush our enemies your temps are
11241s completely damned out Crush I'm dumped
11243s out I'm dumped out you don't like Travis
11245s boys
11247s I've not been able to look at the thing
11249s again
11252s I'm jammed
11271s Archos core cord like an apple there by
11275s pandemic horde as they take that 100 to
11277s zero Victory
11279s um and ten does it's pretty much
11281s straight into a break we're gonna take a
11282s break now and I will be back for our
11284s next match uh abandon Park versus
11286s platinum sensitivity at 1840 Eve time so
11289s in about half an hour uh so we'll see
11291s you then don't go away make sure you do
11292s the eve quiz and try and win some cool
11294s prizes but don't blame the watch I want
11295s to watch
11300s welcome back to Alliance tournament 18
11303s I'm ethical Hawk joined once again on
11305s the desk by mystical Mite and Jin tan uh
11308s here for the rest of the day with you
11310s and a whole bunch of cool new matches
11312s coming up uh the next one I'm looking
11313s forward to already is gonna be a band
11315s the part versus platinum sensitivity uh
11318s I know you're a big plat sense fan Mr
11320s Coleman I am I am yes I uh support my my
11324s boy Mark Bridges fully yes and I believe
11327s they're going to win very easily and
11328s he's not gonna let me down right now
11330s uh Excellence there's confidence right
11332s there more confidence than you should in
11334s your own team true yes because I have
11336s faith faith all of Mark Bridges and uh
11339s and jintan welcome back what do you
11341s think about this matchup coming up I
11342s think it's gonna be a really interesting
11343s matchup it's uh versus two kind of fan
11345s favorite teams obviously Platinum
11347s sensitivity the uh Japanese uh
11349s representation in the tournament going
11351s up against Amanda Park who are uh
11353s captained by Rick's javix uh very you
11356s know very famous artist actually did
11358s some commissions that are up on my wall
11360s in my house uh fantastic guy to work
11362s with and if you are interested in buying
11364s his products he has a officially a CCP
11366s licensed store which you've probably
11367s seen a couple of adverts for yes running
11370s through twitch we've got some cool stuff
11371s on it especially like the new Eden
11372s fantasy map which uh all prophets go to
11374s charity let's take a quick look at uh
11377s some of these team charts let's pull up
11378s a band apart and see a bit of
11381s information about them
11382s foreign so abandoned part here 44 Pilots
11386s have flown for a band apart in their
11388s history Rick's flown 16 times uh Jose
11391s sampanna the old Captain uh went over to
11393s NC DOT uh flew 21 times uh the last
11396s matches that they have uh won against uh
11399s we form Volta
11401s um I remember losing to uh abandon Park
11404s in one of the things The Line Tournament
11406s 15 and it was uh it was a it was Strife
11409s Strife personified I believe you were
11411s there as well mystical mind I don't like
11412s to remember those days yes the the days
11415s of ECM yeah and then let's take a quick
11419s look at plant Platinum sensitivity
11421s as you mentioned the uh the Japanese
11423s contingent very small team but compress
11424s only 13 Pilots have flown for them and
11427s when you consider it 10 V10 and not very
11429s much redundancy there but they've done
11431s relatively well winning four matches uh
11432s losing one
11434s um which is interesting uh because we
11436s have to lose two to leave the tournament
11437s but we'll you know we'll gloss over that
11439s um and last match is the one against
11441s laser Hawks Volta this numbers are just
11443s coming in here
11445s um and network and exodus interesting
11447s who hasn't won against Walter I don't
11449s know
11450s rock Coppell today oh true true uh let's
11454s go over to the arena now and see who
11455s will win this time between a band apart
11457s and platinum sensitivity let's go
11467s [Music]
11469s versus platinum sensitivity band apart
11472s Rocking The balgorn Vindicator Hyperion
11476s top end combo of it's like a pick three
11480s of the best battleships in the
11481s tournament supported by a double
11483s Logistics free account and some control
11485s and Tackle
11489s yeah
11490s um we see that Platinum sensitivity
11493s um only Japanese team in the event
11496s captained by Hydro Affiliated Mark
11500s bridges in Vindicator got the little
11502s Shack supported by a Nero stormbringer
11504s double
11506s uh Tech to
11509s command destroyer and then we have
11511s arbitrator for some guidance disruption
11513s uh swipele and a Confessor and a
11516s vengeance
11517s so somewhat similar archetypes but
11520s differing a little bit in the low end
11521s choosing for a little bit more uh
11524s disruption
11525s and going forward noiros instead of you
11528s know two Tech two lodgy ships
11531s yeah the shack a very strong pick from
11533s Platinum sensitivity but it's up against
11535s the bow Garden which is possibly one of
11537s the worst battleships to see across from
11539s you when you're sitting in a Le Shack
11540s we'll see how it winds out playing out
11543s as the links are popping and we're about
11545s to get underway here
11550s both of these teams definitely want to
11552s be charging into each other however a
11554s band apart has started much closer
11558s yeah and I mean uh critically
11561s um
11561s The Vindicator
11564s um of both of these teams is in fact a
11567s flagship so it'll be interesting to see
11569s how that uh Dynamic plays into things uh
11572s we see that Mark Bridges and uh the Le
11574s Shack of heinekel are you know polling
11576s range they're kiting away they're trying
11579s to ball up and create good positioning
11582s not overextend themselves right now the
11584s Hyperion of smudge is pushing in the
11587s tyrannus of pertapurda is pushing below
11590s trying to get on top of possibly the
11592s owneros but he's going to get out of
11594s range his figure logic and we see him
11596s getting primaried right now actually
11599s yeah that Tarana is a very bold play
11602s diving very deep into the back line
11604s While most of the battleships are
11605s starting to Bunch up now around each
11607s other kiting in a battleship is always a
11609s dicey proposition as part of British
11611s tyrannus goes down
11615s yeah it'll be interesting to see
11618s um we
11619s know that these hyperians and the Le
11622s Shack The Vindicator they're all
11623s starting to fight each other at zero we
11625s see Mark Bridges and heinkel they're
11628s trying to primary uh this Hyperion of
11630s smudge off of the very jump not wanting
11634s to go up against the officer balgorn
11637s potentially of Rick's javix
11640s um interestingly enough though we see
11642s that Platinum sensitivity is using their
11645s arbitrator to track and disrupt the
11647s balgorn tracking disrupt The Vindicator
11648s and there's a little bit of kind of um
11652s wiggle room where if you
11654s can kind of really shut down that
11657s Vindicator with guidance you can kind of
11659s out kite with your
11661s um
11662s you know vindicate or creating range
11665s corruption um smudge though for his part
11667s is holding right now we see a cloud of
11670s rep bots on top of him
11672s now unfortunately the nearest for
11674s platinum sensitivity has been tackled
11676s down he's got a vexor Navy issue on top
11678s of him just joined by a stabber Fleet
11680s issue as you were breaking down that
11682s Vindicator Dynamic that is that's a
11685s dicey proposition now the cyberfleet
11687s issue is taking an insane amount of fire
11689s they're doing what they can to free up
11691s the ineros but that is clearly an alarm
11693s Bell for the Platinum sensitivity team
11695s they don't want their nearest pinned
11697s down they don't want the balgorn
11699s Vindicator Hyperion combo to get on top
11701s of it because they will absolutely apply
11703s damage
11704s and even the balgar and even if it
11706s doesn't shoot the ineros its nudes will
11708s be able to totally neutralize it which
11710s will spell Doom for that LE Shack for
11712s sure
11714s yeah right now the oniros is totally
11716s fine he has a cloud of medium armor bots
11718s on top of him and it's really only
11721s um the stabber Fleet issue and the vexer
11723s Navy we've seen that the Deacon and the
11727s Thalia have gone in far back to try to
11729s support the Stafford Fleet issue and now
11732s we see a bit of a snap call we see the
11735s Deacon being primaried instead now that
11737s he's really far deep in we see the
11738s Confessor and the swipe will get on top
11740s of him and this is going to be where the
11742s match turns in favor of platinum
11744s sensitivity once they've killed this
11746s Deacon they're going to go after the
11747s Thalia while they're also primary
11749s smudges Hyperion
11753s well the Battleground seems to be
11754s struggling to apply newts throughout the
11757s team and I'm not seeing guns firing on
11760s it it doesn't appear to have oh wait no
11762s I I S I stayed corrected that is a laser
11766s balgorn that could be where we are
11768s seeing some unexpected Behavior here the
11771s Belgrade is not laying down neutralizing
11773s pressure across the entire Platinum
11775s sensitivity team it is focusing directly
11778s on their primary that Vindicator
11780s which is good it will turn off the
11783s vindicator's guns but not good and that
11785s it's not disabling the logistics so
11786s they're not killing it fast enough they
11787s wind up losing their Hyperion the staff
11790s or Fleet issue will follow quickly as
11792s well as their Thalia which has no
11793s Logistics partner to support it Platinum
11796s sensitivity is running away with this
11798s match here
11800s yeah so with the belgorn of Watson was
11802s able to do was he was able to get on top
11804s of this Vindicator which is a little bit
11808s weird you really don't want to be on a
11809s Vindicator at zero because now you're
11811s getting shot with uh void
11814s um but eventually the Le chap just
11816s pulled all the way up and was able to
11817s break through the hyperion's active reps
11819s and they're losing the Thalia now the
11821s Deacon's been dead for some time and
11823s like you said it really feels like
11825s Platinum sensitivity
11827s um was able to use their you know
11830s disruption on The Vindicator and the
11832s balgorn with tracking to really hurt the
11834s output of the band apart and then once
11837s that you know Deacon and Thalia
11839s overextended to try to save their
11840s stabber Fleet issue both got picked off
11843s and
11844s really aren't going to be in a good
11845s situation you know lodgy versus no logic
11849s yep the ineros has totally broken free
11851s it's completely fine at this point
11854s they're attempting to throw some heavy
11856s drones onto it now it's going to be too
11858s little too late with the rep Bots it has
11860s it's not really under any threat and it
11862s has pulled safely far away from the
11865s balgorn nude so even if they switched
11867s over to that now they're really gonna
11868s have a hard time getting enough
11869s neutralizing pressure on it to take it
11871s out of the fight meanwhile they continue
11873s to bleed ships Watson Creek's
11875s Battleground is perilously low on Armor
11877s but it appears Novak's vexer Navy will
11880s likely die first as he's getting
11881s absolutely shredded right now despite
11883s having some pretty powerful local reps
11886s they may go down at the same time the
11889s damage output from the Platinum
11890s sensitivity team is staggering
11893s yeah I mean a band apart with trying to
11895s run um you know an armor control setup
11897s you know augmenting the
11900s um Flagship Vindicator that they brought
11902s but it really just didn't work and it
11904s turned out that
11906s um you know despite having a much larger
11907s control bar they didn't really have a
11909s lot of damage we've seen throughout the
11911s entire time
11913s um even at the very beginning Platinum
11914s sensitivities had a much larger attack
11916s bar being applied and you know
11919s eventually once that LE Shack spool from
11921s Heineken got all the way up and was
11923s applying damage to the battleships uh
11926s with you know perfect tracking
11928s you're not really going to be in a good
11930s situation I mean yes a band apart has
11933s the crucifier but we haven't really seen
11936s ninu be all that impactful compared to
11939s nosuku's arbitrator counterpart
11943s yeah the the crucifier not adding much
11945s when you have all your battleships at
11947s zero like that uh The Shack isn't going
11950s to have any trouble tracking a tackled
11952s Battleship even with tracking disruption
11954s and range disruption would be pointless
11956s because they're on top of each other
11958s so the the crucifier is an odd choice
11961s for this match maybe they brought it
11962s sort of as a contingency plan if they
11965s were up against more of a kite based
11967s team or a team with a lot of projection
11968s like paladins
11970s but for this particular matchup just not
11973s adding a lot of value now Platinum
11975s sensitivity had an arbitrator on their
11976s side which brings about the same as far
11980s as e-war but at least that is kicking
11981s out some damage as well
11984s yeah I mean arbitrators for six points
11986s you get quite a bit out of it
11988s um you know you get those bonus newts
11990s and you get you know four mid flots it's
11993s not a lot but it's enough where if you
11996s know you throw on a propulsion module
11998s you throw on three gun disruptors or
12000s three tracking disruptors you can
12002s significantly impact the ability of
12005s teams to really be able to apply damage
12007s but that's going to be all for us as
12009s Platinum sensitivity shuts out abandon
12011s part 100 to nil
12024s foreign
12046s foreign
12064s switched
12066s well it would have been a easy fight
12067s right but guess what dude I'm not seeing
12069s it people can't get together
12076s [Music]
12093s Platinum sensitivity they're taking that
12095s victory over a band apart as the band
12097s apart also loses their Flagship fit
12099s Vindicator Mark bridge in Mark bridges
12102s in his Flagship Vindicator survived to
12105s be fielded yet another time Rex flying a
12108s 3.9 billion-esque Vindicator there uh
12111s putting uh the the high damage webbing
12114s platform to pretty reasonable use we
12117s thought briefly there's gonna be a
12118s flagship indicator trade but unless it
12121s was not to be
12122s um
12123s we saw the plant sensitivity team there
12126s with a Le Shack that looked like it was
12128s just left alone to Spill and spill and
12130s spill and that seemed to just do more
12132s and more damage over the course of that
12134s match uh left almost completely
12135s unchecked in fact uh gentana I think you
12137s pointed out that the crucifier on grid
12140s from Vander Park didn't seem to have any
12141s tracking disruptors to to put on that LE
12143s Shack what's your thoughts there yeah it
12145s seems as though their crucifier was fit
12147s almost entirely with missile guidance
12148s disruptors
12149s um and this is a kind of the guessing
12151s game you've got to do it's something you
12152s especially see uh across
12155s um lots of teams rather than going for a
12158s mix of the two systems you go all in on
12160s one thing you expect to you know run up
12162s against something like a typhoon Fleet
12164s issue that's gonna be spewing rapid
12166s heavy missiles all over the arena or
12169s maybe a Cerberus or something like that
12170s where you know dealing with its range
12172s completely eliminates the uh ability of
12175s the ship to function in its game plan
12176s where uh but you know that does leave
12179s you open to matches like this where you
12181s have spent three points on a ship that
12182s is completely used useless and speaking
12186s of the opposite of useless very useful
12187s ship the shack left to spill mystical
12189s might why is that such a bad thing to
12191s just leave unattended yeah so we
12193s mentioned spooling earlier I knew that
12195s we'd come back to it
12196s um so spalling refers to the type of
12199s weapon system that elishak uses so with
12202s the super tidal disintegrators uh as an
12205s example I don't know if they're all
12206s super tidal but with these disintegrated
12208s weapons the more that you cycle them the
12211s more damage they do so when we're saying
12212s that the lashac was left unchecked it
12215s means that the balgorn wasn't
12216s effectively using its newts to try and
12218s interrupt the Cycles on the lecheck once
12221s you stop the Le Shack Cycles it resets
12223s the damage that it's doing ensuring that
12225s okay it's starting from 700 800 again
12228s instead of the 1.6 K that it may ramp up
12231s to which when you're in an active
12233s wrapping trip like a Hyperion
12234s isn't an ideal amount of damage coming
12236s in over a long period of time and we saw
12239s that eventually the Hyperion goes down
12241s because it just can't tank that amount
12242s of damage coming in from both the
12244s lecheck and The Vindicator when it
12246s manages to actually get its guns off I
12248s mean the balcon was pretty good at
12249s shutting that down but I don't think
12251s that was really the problem ship that
12252s they had to deal with
12254s the entirely also saw a platinum
12256s sensitivity bringing uh what appeared to
12258s be an armor stormbringer uh interesting
12261s decision perhaps they're usually fielded
12263s as Shield ships uh why might you bring
12264s an armor one
12266s um I'm not entirely sure to be perfectly
12268s honest with you at the cork but it
12270s seemed to have worked out really well
12271s for platinum sensitivity there you saw
12273s them use a lot of tracking disruptors
12275s taking what is already a weak point of
12277s the Blaster Rush comp in terms of its
12279s its inability to project over range and
12281s making that even worse you saw how close
12284s those the ships from a Vanderbilt had to
12286s be to do anything and that was event
12288s pretty much what costed in the match you
12290s know things were orbiting them at 10K
12291s and they couldn't do anything about it
12294s um equally having so many midsole allows
12297s you to increase your application quite a
12299s lot so you can use that Storm Dragon to
12301s really really effectively clear drone
12303s clouds especially rep drone clouds which
12306s in a three Battleship mirror like the
12307s one we just watched are so important if
12310s your opponents have two or three flights
12312s of heavy rep drones on a Target it can
12313s be almost possible to break them we saw
12316s that with the neuros later on in the
12317s game where it was just coated with those
12320s red Bots and that kept it alive for so
12321s much longer than it needed to be awesome
12323s now let's look at our next match up here
12326s it's gonna be breaks out of death versus
12327s pandemic Legion and we have some um some
12329s history of these teams but we'll get to
12331s that we're going to look at the bands
12332s first uh so bright side of death Banning
12334s uh slept near uh hila uh curse uh
12338s pandemic Legion banning at the balgar
12339s and Chris and EOS and then we have some
12341s trickle-down bands thanks to the Dual
12342s curse band of Loki for bright side of
12345s death and night talk for pandemic Legion
12347s and these are two very experienced teams
12350s pandemic region of course have won more
12352s Alliance tournaments I think than any
12353s other team I think they've won five of
12356s course today's pandemic Legion is uh not
12358s quite as um uh illustrious as the the
12361s pandem legion team of old of course
12363s um but still you know no slouch team uh
12366s you know underestimate them at your own
12368s Peril but you can see here over 100
12369s Pilots have flown uh was it over exactly
12372s 100 Pilots have flown with pandemic
12374s Legion uh they've played 80 matches and
12376s 158 of them so pretty historic team Mr
12379s Mike what do these bands say to you I
12381s mean it's interesting to see the slept
12383s in Nighthawk and the Loki ban these are
12386s all commonly associated with The Shield
12387s Rush setups that we've been seeing today
12389s we haven't actually seen many schlepners
12391s I think but we have seen the Nighthawk
12393s quite frequently usually paired with the
12395s Loki so that makes sense these bands
12397s they probably don't want to be going up
12399s against a strong Shield Rush setup they
12401s probably pretty comfortable going up
12403s against a weaker version but showed rush
12406s in its Peak form perhaps not what they
12408s want to be going up against and of
12409s course we see the curse and the EOS
12411s bands coming out alongside the Gila
12413s which suggests again that they don't
12414s want that long range Newt and more
12416s importantly the guidance disrupters and
12417s tracking disruptors but also they don't
12419s want to be going up against their
12420s respective versions of uh drunkai
12424s awesome let's see if we can take a look
12426s at a bit more detail about some of the
12428s historical matches of pandemic Legion uh
12431s and bring that up so
12434s um you see here this is bright side of
12435s death we're looking at 36 oh this is
12437s looking at 100 Pilots uh destoria uh Dan
12441s cool of course very experienced people
12442s Sheamus Ortiz Lucas Quan flew a whole
12444s bunch of logistic Cruisers if I remember
12446s correctly and then the last time they've
12448s won matches here at a live stream at 16
12449s versus templates calcif uh slice in 1950
12453s and so it's been a while really since
12454s they've been a successful team we go
12457s right back to Alliance tournament 14 uh
12459s when they beat the tuskers and that
12461s would have been one of the matches in
12462s the Grand Final where they actually lost
12463s to the tuskers there uh in terms of
12466s dropping matches they dropped against
12467s barcode NC DOT Hydra uh initiative and
12471s then of course the tuskers again in
12472s Alliance tournament 14 and that would
12474s have been the the last match of the the
12476s Grand Final there let's switch over now
12479s to Bright Side of death
12480s take a look at them
12484s here we are so 36 uh Pilots for bright
12486s side of death overall their years of
12488s playing and fafi wafi we see him again
12490s of course right now he's uh with
12492s Darkseid I believe
12493s um and you know can you fight for the
12495s wifey who knows maybe
12497s um they've been pretty okay successful
12499s it's kind of 50 50 right down the middle
12500s uh last couple of matches that they have
12502s beaten include uh TNT cast about laser
12506s Hawks salt farmers and the Weekend
12508s Warriors they've also lost against some
12510s pretty reasonable teams including
12511s Darkseid Hydra templates and arrival so
12514s these are no no slouch teams of course
12518s so
12519s gentan what do you think about this
12520s matchup this is a historical matchup
12522s here yeah this is a a matchup that's
12525s going to be very interesting obviously
12526s pandemic Legion is a completely
12527s different team they're almost rebuilding
12529s from scratch they've got a lot of
12530s institutional Knowledge from you know
12532s teammate team members past but they
12534s aren't running with any of their
12535s previous captains with November taking
12537s the lead for them and meanwhile bright
12539s side of death are coming into this with
12541s a wealth of experience in this matter
12543s specifically uh they had to play uh
12546s sorry they got through the
12550s they got through the bracket in the
12552s trials tournament with Odin's call so
12555s they had to play some a very very
12557s difficult very high stakes games
12559s um to get here uh winning I believe all
12561s five of their games to do so uh so you
12565s know my money would be on bright side of
12566s death I've got to say like I feel like
12568s they're coming into this match warmed up
12569s they've won a lot of games already and
12572s pandemic Legion are probably going to be
12573s on it a little more shaky not gonna have
12575s the same Excellence of execution that
12577s we've seen from them in the past yeah we
12579s uh we said before that teams that came
12581s through the feeders and basically been
12583s like battle hardened already coming into
12584s this tournament like you have teams like
12586s PL they've yet to play at all they're
12588s literally just turning up to see if they
12590s can ride in their reputation we will
12591s find out very soon uh whereas bsod as
12594s Jen mentions have had to go through an
12596s absolute Gauntlet in the feeders and
12597s they did this did so with great applaud
12599s winning all of their matches uh most of
12602s them against pretty reasonable opponents
12604s including audience Carl uh who everyone
12606s thought would be straight through into
12607s the uh the main tournament they ended up
12609s having to go through the Redemption
12611s bracket and make their way in to this
12613s particular tournament itself
12615s so you're going gentan for B-side but
12618s what about you must have got mine I
12620s think I'd also lean b-sod just because
12622s we've seen a bit more of their
12623s performance recently so we have a better
12625s idea about what they're actually capable
12627s of compared to PR where we identified
12629s that they haven't actually been flying
12631s too much
12632s since at's way back you know
12635s um I don't know I I think I'll even be
12637s sold here just because peace odd why not
12642s I mean I kind of want to see PL do well
12646s simply because there's such a historic
12648s team like it feels that just feels like
12651s it'd be a cool thing for them to come
12652s back from uh mediocrity basically is
12654s what they've been in
12655s um I mean definitely they're a top 32
12657s team this year
12659s um last year I think they made it to
12660s what top 24. uh they weren't in last
12663s tournament I believe the year before
12664s then must be thinking of 80 16 yeah yeah
12666s it's been a while since we've seen plb a
12669s successful team I know some of the uh
12671s the people involved are experienced
12673s maybe not as leaders in the team I've
12675s got radicals is in there as well and he
12678s previously flown with boundary experts
12679s and a couple of other teams in different
12681s tournaments the teams are landing on
12683s grid at the minute uh so we're just
12685s waiting to get confirmation that
12686s everyone is settled and ready before we
12688s can actually go to the arena and they
12690s are settled and ready so let's go and
12691s see who's going to win between brights
12692s of their death and pandemic Legion
12701s hello I am moderator joined my my
12703s colleague alexand we have an excellent
12706s match between pandemic Legion and bsod
12710s here we are waiting for The Last Ship of
12714s pandemic Legion that would be
12716s destroya to actually get on grid and he
12720s is appearing now it would appear that he
12725s made a mistake in the warping so the GM
12727s has moved him to
12729s um zero and I'm not entirely sure if I
12733s would want to be at zero and then I'm
12735s gonna get a Navy if I were him
12740s well he could do worse
12742s um good side of death coming in with
12744s Ayla Shack Navy Dominick's drakovic
12745s vedmack very triglavian heavy here they
12749s are one point short but they're doing
12750s well with their low end a pair of
12752s protective Logistics frigates and two
12754s extremely heavy tacklers
12759s yeah um interesting to see the dynamic
12761s where both teams are choosing to go you
12763s know Deacon Thalia to deal with the
12765s points and destroy you waste no time
12767s immediately running back towards his
12769s team uh not wanting to get held down by
12772s the smaller this will Shack this
12774s Dominic's Navy issue that all three of
12775s them are pushing together meanwhile we
12777s see Turon go in for a scream attempt as
12780s well as the executor of Chris Pronger
12783s now the double Armageddon Navy is gonna
12785s be very useful here the additional
12788s neutralizer range could help keep the Le
12790s Shack Dominic's drakavec at Bay
12793s the Dominic Navy is pushing a bit far
12796s ahead of his team
12798s he's not the primary target but they may
12800s do well to tackle him down and now it
12802s appears he is webbed down
12804s very good screening on behalf of bright
12807s side of death yeah I'm impressed to see
12809s the amount of damage that's been put
12811s onto the slash of amethyst I mean he
12813s only does have Tech Two
12816s um you know logistics for supporting him
12817s but even then you would think that he
12819s would have a little bit more in the
12821s active rep tank meanwhile
12823s um b-thot is trying to push damage onto
12826s the pontifex of Turon gorp who is being
12829s held down by the heretic of ayat 3000
12832s meanwhile they're also putting damage
12834s onto the executive Navy issue of Chris
12837s who is sitting on top of the check at
12839s zero with a cloud of Repton supporting
12843s and listless Shack is getting absolutely
12845s pounded now Pia will lose their executor
12848s Navy issue which is a tremendous chunk
12850s of damage this may see the Le Shack
12853s begin to stabilize a little bit he's
12855s starting to claw back his armor ever so
12858s slightly but the get in navies the
12860s longer they're here the more their nudes
12862s are going to take their toll on the
12864s bright side of death team the Le Shack
12866s is pulling back a tremendous amount of
12868s his hit points actually but they're not
12870s making much progress anywhere else on
12872s the field here yeah and the reason for
12874s that LE chat calling back is the typhoon
12877s flit issue of November was on reload he
12880s just now has managed to get his reload
12884s back off and he has a smart bomb fit
12885s what he's trying to do is getting on top
12887s of villa Shack and clear all of the rep
12890s drones that are on top of him it would
12892s appear that radicos is on top with
12894s conflict pushing damage but he is
12897s running newts not a smart bomb so
12899s November getting very close and once he
12901s does these medium armor Bots uh yeah
12904s they're starting to get deleted they're
12905s in Hull meanwhile the Thalia of blast
12907s goes down and November's typhoon is into
12910s low armor as well
12911s November's typhoon currently smart
12913s bombing his own rep drones he's not
12915s quite in range of the Le Shack's drones
12917s he's been hitting his own support this
12920s entire time he looks like he may have
12922s realized it and turned it off as he
12924s tries to crawl ever closer to the shack
12926s but he may go down before he gets there
12929s yeah I mean he has heavy drones
12931s supporting him uh maybe felt like it
12933s would be worth trading a little bit of
12935s the damage
12936s um of on Heavies to kill the mediums
12939s that were on the
12940s um Le Shack but he goes down first and
12943s even if they lose the Le Shack at this
12945s point
12946s um the right side of death is still in a
12948s pretty good position they are going to
12949s kill the Sentinel they've killed all the
12951s lodgy
12952s um
12953s right now pandemic Legion doesn't have a
12955s whole lot left in the tank yes they have
12958s to get a Navy issues which are fearful
12960s by themselves but still they'd have to
12962s fight a Dominic's Navy issue a direct in
12964s the FED Mac which are pretty beefy ships
12966s especially supported by Logistics and
12968s links
12970s yeah once the pl Logistics Wing went
12972s down the rest of their team folded up
12974s rather quickly bright side of death
12975s doing an excellent job on target calls
12977s to take as many ships off the field as
12979s quickly as possible while still putting
12981s pressure on the top end killing that
12984s typhoon was absolutely essential once
12987s that went down the Le Shack was able to
12988s stabilize and bright side of death is
12990s going to look to be able to secure this
12991s match here the story is getting Navy is
12994s about to drop they're hitting
12996s essentially every Target on the pandemic
12998s Legion team at the same time and they
13001s are shredding here he'll go down the
13003s mollusk may join shortly although it's
13005s beginning to recover some Shields likely
13007s kiting out these drones that are chasing
13009s it looks like they're going to split
13011s fire between radicos is getting and
13014s archeles jackdaw
13016s yeah so we see that um Elise Randolph in
13019s chat complaining about or maybe not
13021s complaining but
13022s um you know missing his points in chat
13024s I'm feeling very good about having bet
13026s on uh be thought in this match we see
13028s the mollusk choose to go for the Edge of
13031s Glory
13032s um using that micro Trump Drive Beacon
13033s to get himself
13035s um out of the Arena at 200 kilometers
13038s um I can't help but feel like the
13040s turning point was when
13042s what I assume had to have been a
13044s reactive armor hardener shifted to full
13047s em therm and the clip on that typhoon
13051s Fleet you know ran out we thought the
13053s lecheck was going to go down he did
13054s after all
13056s um go into hole but eventually stape
13057s wise and pandemic Legion lost enough
13059s damage and eventually the match
13075s we see the jackdaw of Archdale dark
13078s um
13079s habitual euthanasia member being
13082s apparently euthanized by this heretic
13084s we're trading between two light missile
13087s boats as they're just Pew pewing each
13089s other
13090s um and that would be the jackdawg going
13092s down
13094s um along with pandemic Legion to the
13096s losers bracket
13098s um sorry Elise but uh bright side of
13101s death cleanly winning this 100 to nil
13114s thank you
13120s Yeah we actually lost a bet as CCP
13123s collectively so that's why that Alliance
13125s logo is in the game
13126s of course you could change your alliance
13128s by leaving but that would be kind of a
13129s jerk move that kind of oh you don't like
13131s it now just leave this logo sucks I'm
13133s gonna go join
13141s [Music]
13144s thank you
13150s welcome to leave Pandora
13177s [Music]
13180s foreign
13182s Legion there unfortunately unable to
13184s pull out the W they killed one ship for
13186s three points and lost all 100 of their
13189s own in return to bsod who take a very
13191s commanding win over pandemic region if I
13195s listen really carefully
13196s just about here CTP Swift somewhere in
13198s the building uh wailing uh in in a in
13202s grief but yeah what went wrong there
13204s mystical might for pandemic Legion apart
13207s from just some of their ships not moving
13209s for maybe nearly a minute but what else
13210s went wrong well we yeah we had the
13211s little joke about how long would it take
13213s for Radicals to actually begin moving in
13214s the match and then I made the joke that
13217s Destroyer actually stopped moving and
13218s the shack began dying again so perhaps
13221s you know the best thing that they could
13223s have done is just sit still
13225s um but I mean they traded
13227s the entirety of their team to get the
13229s lashac into half structure
13231s um I think they went on to reload uh at
13234s a point where the lecheck was almost
13235s dying I think it was dipping into
13237s structure at that time and then they
13238s went on to reload and that's really
13240s exemplifying the issue that you may run
13242s into when you're using rapid Heavies is
13244s that if you're just on the cusp of
13247s breaking something but you don't quite
13249s have enough missiles left then you're
13250s screwed and I think that showed pretty
13253s pretty convincingly in the pr match here
13255s yeah jintan do you think there's
13256s anything they could have done
13257s differently in that match up that may
13259s have maybe could have led them to taking
13260s the win or was it kind of almost a
13262s forgotten conclusion at that point uh
13264s there's definitely a couple of things uh
13266s first of all they could have had
13266s Destroyer War pin his allotted range
13268s rather than being teleported to Zero by
13271s the judges as a result of not warping
13273s fast enough uh to the arena yes just for
13276s those of you who may be new to the
13277s tournament
13279s um when the teams are teleporters into
13281s the system they are uh not able to move
13283s not able to warp they're in a very nice
13284s line all next to each other and they are
13287s told when uh warping is unlocked to warp
13289s to the arena at a range of their choice
13291s between 0 and 50 kilometers and they
13294s have a small window to do this if they
13296s fail to do this either because they just
13297s don't warp or they warp to the wrong
13299s thing like the sun which does happen
13301s um or warped a range outside of 50 then
13303s they are teleported by the GMS to zero
13306s uh which I mean depends on the ship if
13308s you're in like an Armageddon Navy issue
13309s it's not the worst thing but maybe if
13311s you're a scimitar and like a kiting comp
13313s going to zero that could be pretty
13314s catastrophic for your team so uh right
13317s click and warping can be difficult for
13319s for some people it can be yeah
13320s especially for a team that you would
13322s think is quite storied in the alliance
13324s tournament itself
13326s yes uh that's one way of putting it uh
13329s right let's check in for a few minutes
13331s with CCP Loki on how
13333s um story can Impact gameplay in Eve
13335s online
13344s narrative Terminus design is something
13346s that we started earlier this year we
13348s well we have done it sometime in the
13350s past in some shape so far but we sort of
13353s wanted to escalate it so like in the
13355s past in the lead up to for example uh
13357s epistle that space we had a story going
13361s on and kind of mystery and things for
13364s players to discover etc etc and we sort
13367s of wanted to apply that to basically as
13371s much as we can when we're creating new
13374s features for them online this summer we
13376s have had things happening around athenon
13379s where kalitarian galactir are like
13381s struggling it out we have things
13383s happening in Turner where the Amar
13386s started having just a little transmuters
13389s and and the minister trying to stop them
13391s we have Tech races between the empires
13394s and we want these player activities and
13397s events really sort of control how the
13400s features are rolled out then in
13402s whatsoever and then that players
13404s actually do affect the storyline and
13406s their history of of newita for example
13409s with the uh with the gate construction
13411s and often both the kaltari wanted to get
13414s into atanan and the galante and it was
13417s totally up to the players to determine
13419s when or if their empire managed to
13422s construct the gate into atan and we are
13425s quite willing if players do not manage
13427s to actually
13428s construct the gate you know meet the
13431s requirements for the Empire to actually
13432s construct the game into into ultimate
13434s they will never get the gate into atana
13436s she always totally and completely in in
13438s player hands
13440s what we are really trying is to co-write
13443s the story of new eaten with players and
13446s player input and make player input
13447s meaningful to that story have them
13450s actually affect the politics of music
13452s and the world of new items
13462s arctp located there with her story and
13464s narrative impacts gameplay and Eve
13466s online I don't know if you guys had a
13468s chance to get involved in some of those
13469s storyline events uh I was doing some
13472s Ninja Mining and an alpha all uh for the
13474s gal Mill you know come on the Federation
13475s trying to build the gate we failed
13478s um and the Kardashian were just super
13480s organized but it was super cool seeing
13482s all of the the stuff interact with each
13483s other then of course the star and Turner
13485s and all the players just getting you
13486s know blatted by the star exploding that
13489s was awesome I was hiding there in a uh
13491s he cloaked uh rookie chip basically to
13494s see what would happen and sure enough
13495s everything blew up it was a very
13497s exciting Mr Gomez did you have a chance
13499s to to get involved in any of this I went
13501s to the one in Turner with a Pete which
13503s is a long-range Loki that you'd use for
13505s sniping and a looting alt and uh when
13510s the star began to erupt and my Shields
13512s and my armor went down I thought hey
13514s I'll just enter warp so that I can skip
13516s all this damage and then it's still kept
13518s hitting me I was like oh I don't really
13520s want to die here thankfully it stopped
13523s in 25 structure I think which is great
13526s um great opportunity to finish off
13527s everyone else that was also quite low
13529s um but yeah no I've not had much of a
13531s chance to interact with the mining
13533s events that have been going on in the
13534s gate building that's been happening um
13536s around the various condos of Eve uh just
13538s just the the star stuff what about
13541s yourself in town we were talking a
13542s little bit about some of the uh like
13543s lower things during the break have you
13545s been involved with any of these uh no I
13546s haven't had the chance to I've been kind
13548s of screaming and trying to do as much
13549s research as I can about the alliance
13551s tournament coming into this year
13553s I mean that's perfectly Fair like it
13554s takes a lot of time and effort to to be
13556s in some of these teams and practice like
13558s mystical might obviously you've been in
13559s the hide reload and Volta you know just
13561s how much how many errors uh some of
13563s these teams can put into not just in the
13565s actual practicing themselves which you
13566s know some teams are doing two three four
13568s something even five times a week for a
13570s couple like maybe three four hours but
13572s also the 3D crafting and everything
13573s around it to support those practices can
13575s be a huge load on people
13578s speaking of teams that probably do
13579s practice a whole bunch to get ready for
13581s the tournament
13582s um that our next match is going to be
13584s lock range enjoyers versus Exodus dot uh
13587s jintan what can you tell me about these
13589s teams I mean this is probably along with
13591s the dark side Templars match that we
13593s watched earlier uh one of those matches
13595s everyone had underlined when the
13596s schedule dropped
13598s um for today you know log range enjoyers
13600s they are a team that effectively local
13603s is primary from last year a team that
13605s got fourth place
13607s um and had an amazing run from the lower
13609s bracket going up against Exodus a silver
13613s Place medalists multiple times uh team
13616s that's almost always historically done
13618s really well very Adept at using kiting
13620s comps and um other sorts of you know
13624s really really high execution intensity
13626s uh strategies
13629s I'm really excited to see this match up
13631s you know it's going to tell us quite a
13632s lot about where the meta is as well both
13634s these teams have really good theory
13635s crafters and we're going to get to see
13637s an absolute Joy
13639s Mr come out what do you make of these
13640s bands here so Locker engine jar is
13642s batting at the bar guys the EOS and the
13643s oneros with extras Banning the
13645s Battleground looking Armageddon I mean
13648s again I think these are probably the
13650s most common bands that we've seen this
13652s entire tournament so far for the first
13653s day I don't think we've really seen much
13655s that deviates from these bands that
13657s we're seeing here I think every team has
13659s banned this in some fashion or other
13661s um nice
13665s um yeah it's again just wanting to
13667s remove the ability to apply long-range
13668s news with the Armageddon
13670s um I can't remember exactly what Exodus
13672s is Flagship is I would be willing to bet
13676s it's probably a bar guest I would lean
13678s bar guest but I can't quite remember
13680s because I know there was a good
13681s selection of vindicators as well do you
13683s know who knows these things and is never
13684s wrong twitch chat tell us twitch twitch
13686s chat can you let us know who uh what
13688s ship they have chosen as their Flags I
13690s think it's the bar guest I want to lean
13692s back yeah so the bar gas band is fairly
13694s interesting if that is the case
13696s because twitch that doesn't seem to know
13698s Griffin it's the flagship Griffin yes
13700s okay you sure it's not the panther yeah
13703s Vindicator for lock range enjoys what I
13705s know that one yeah Exodus please team
13707s get it oh get it that's right yeah so
13709s Banning the gedden on The Exodus side
13711s yes would allow them to bring their
13713s Flagship again without fear of being
13716s counted yeah and it sounds like the
13717s flagship going to be fielded here thanks
13718s Shanna Al Bell uh for your uh your cool
13722s production on this tournament without
13723s you we couldn't have done this part
13725s exactly
13726s um so Flagship gedden
13729s um interesting choice um why jintan make
13731s my team take a flagship again
13733s um so the flagship again gains a huge
13736s amount of power from the ability to fit
13738s faction newts
13740s um I don't remember if you can use Dead
13741s Space ones or not I think it might just
13743s be faction I'll have to track the rules
13745s in a little bit but effectively you can
13747s uh project you know 50 60 70 kilometer
13750s newts out onto the field and that means
13752s that no matter where your enemy T2
13754s Logistics warps in you can turn it off
13756s and that is incredibly powerful it lets
13758s you just have a massive rep advantage
13760s and key uh key to that is the fact that
13763s it will turn off your opponent's prop
13764s mods as well which means that you can
13766s quickly burn tackle over and you don't
13768s have to worry about anything other than
13769s your opponent's screening you off and
13772s that lets you lock up all of your
13773s opponents tackle very very early on in
13774s the match and then your DPS ships will
13776s have almost complete free
13778s maneuverability around the field
13780s awesome I'm just looking at the twitch
13781s points here it's fairly even extra 720
13785s 000 twitch Channel points to lockrange
13787s enjoyers 880 000 twitch Channel points
13791s so not far off of 50 50 to be honest a
13793s little bit more favoring lock range
13795s enjoyers but I mean let's find out who's
13798s going to get all those Channel points
13799s and who's going to lose all of their
13800s Channel points as we go to lock range
13802s enjoyers versus Exodus
13809s hello everybody Welcome to the arena I'm
13811s the Basilisk joined by the wrinkly brain
13813s and buttery smooth voice of fear Viner
13816s Fair how are you doing how are you
13817s looking forward to this one
13818s I'm doing very well and today I see one
13822s of my favorite things ever which is
13824s Shield rush and uh double Nighthawk uh
13829s Shield rush and that all caldari except
13831s for that skybreaker coming in from the
13833s side of Exodus meanwhile what do we see
13836s from Lock range enjoyers well I feel
13838s like lock range enjoys a little bit of
13840s inside knowledge here I think they've
13841s been doing some strumming with Hydra and
13842s we see them loving the power of this
13844s Navy execro as Hydra did and it will
13846s truce on a light or the Justice League
13848s whatever you want to call them uh
13849s earlier in the day so they clearly think
13851s these ships are powerful in their own
13852s right and they've decided to bring three
13854s of these Navy executors of course
13855s rebalance someone in the uprising patch
13857s they now get a massive I think it's 25
13859s per level bonus to gun damage and they
13861s only lost one gun in the process so I
13863s expect these Navy electorals to
13864s absolutely spew out damage
13867s yeah and it looks like a rush mirror
13868s matchup if I'm looking at the ship
13870s models correctly so it's going to be
13872s very broadly matching over pretty
13874s quickly looks like uh dual 180s
13877s potentially on uh that uh near so
13881s this does appear to be Rush
13883s yeah this is going to be a very high DPS
13885s compare I think this is going to be well
13887s both of these comps I think this match
13888s is going to be determined rather quickly
13890s off the match starts because obviously
13891s one team is going to start taking down
13893s ships faster than the other and then
13894s it's going to snowball a little bit so
13896s um yeah I think both these teams are
13897s gonna
13898s well they would both ideally of liked to
13901s rush into each other but maybe we'll
13902s sort of see one team decide actually
13904s that this match up against another Rush
13906s the other Rush might be Rush here and
13907s decide actually they want to try and
13908s kite it out but I'm not really sure
13909s which of these things that might be
13912s correction I misread the models so those
13914s are 720s on the uh
13917s on the slap nears uh so these are
13919s already slaps now I actually have to
13920s take a look at these exact navies and
13922s see what they I think these are
13923s rail execs so they may actually try and
13925s kite around here in this sort of rather
13926s unconventional Shield kite Compass may
13928s turn out to be
13930s yeah those are rails so this is actually
13933s a kite comp we said it was Rush on the
13935s start no it's not kite versus Rush uh
13938s faster kiting setup with these slipkners
13940s and these acts like navies versus the
13941s much slower Nighthawks but the Drake
13942s Navy and the orthos definitely on that
13945s faster side alongside the caracal Navy
13946s issue we'll see how that plays out as we
13948s begin the match and we'll see how the
13950s teams want to start it in The Kite back
13952s immediately from the sidewalk range
13956s enjoyers as the rush comes in from
13959s Exodus as expected
13961s yeah and this lock range enjoys comp
13964s it's going to be very very dependent on
13966s individual piloting to manage to kite
13967s out here because I mean they've got to
13969s deal their comp on the whole their top
13971s end is fast the slippers are faster than
13972s The Nighthawks but they're still going
13973s to deal with these cruises the Osprey
13974s Navy the caracal and they haven't
13975s actually got any control on their side
13977s in the form like a hyena or a Loki or
13979s some sort of long-range web that can go
13980s in and Tackle things down and stop the
13982s rush coming into them so it's going to
13984s be dependent on how well they can sort
13986s of assess their own position assess the
13987s incoming push of these Nighthawks and
13989s Drake Navy and figure out where they
13991s want to be on the field
13992s Professor Zale going for the stream
13994s potentially on this Nighthawk uh of
13997s vidtone from The Exodus side uh that's
14001s sad instead they're gonna try to get
14002s towards this back line maybe uh find the
14005s lodgies the Nighthawk has been
14006s completely Untouched by tackle no tackle
14008s months if you look at the screen right
14010s now the control bars are tiny and
14012s there's no tackle being shown just a
14014s little bit of weapon disruption towards
14015s Exodus now the Navy exec of lock range
14017s enjoyers of Striker has finally been
14020s wept and scrammed so Exodus should start
14022s shooting a primary target but look at
14024s the damage it's been split from Lock
14025s range enjoyers they've been poking and
14027s prodding and might be going towards
14029s Captain blast a hoe on this caracal Navy
14031s issue yeah he's burned in this they
14033s split all the DPS Trends onto tin Baron
14035s and the Osprey here obviously DPS drones
14037s he can't really effectively wrap himself
14039s in that type one lodgy but I thought the
14040s caracal maybe of Captain blasto might go
14042s in for a tackle there but um of course I
14044s know sorry that they're on the they're
14046s on the same team of course he won't
14048s um but yeah I mean this was probably now
14049s I think they are starting to take chunks
14051s from these rails and the artilleries of
14052s the slept near and the and the exact
14054s navies yeah Natori uh being the primary
14057s from the side of lock range enjoyers
14060s he's now volleyed through the armor into
14063s structure as well but Tim Baron will be
14065s traded and he goes down first so the
14066s Ospreys being traded off the start of
14068s the match but now look at the health
14070s Exodus has missing a lot more Shields
14073s than lock range enjoyers
14075s yeah they've got a lot more base stats
14076s with those command ships than Nighthawks
14078s obviously very very beefy and then the
14079s Navy Drake Tanki as well I know those
14081s Navy Executives of course they are going
14082s to be Shield fit which is going to be
14083s quite limiting in terms of how much tank
14085s they can field so it is going to be
14086s entirely dependent on how they can
14088s mitigate damage by staying away here and
14090s I think this is a good call here from
14092s lot range enjoys the way they're playing
14093s this out is just playing it slow dealing
14096s with the fast ships they're taking out
14097s the old spray they to deal with reps
14098s they take out the Navy oils prey now
14099s they're starting to work on this nibby
14101s Cara calendar jackdaw and once they get
14102s rid of those fall ships they'll be able
14103s to then essentially kite around the
14105s Nighthawk In Perpetual in perpetuity
14107s yeah really smart call from Lock range
14110s enjoyers bringing the kite comp and not
14112s bringing any dams right they had some
14114s missile disruption maybe thinking uh
14116s that this Nighthawk Rush might have come
14118s up from Exodus and we see here just how
14121s well fast kite works against slower
14125s Shield Rush this is why we talk about
14127s near rush in place of the Nighthawk
14129s rush because in a mirror matchup The
14130s Nighthawks beat the slapners into
14132s resistance holes but outside of that the
14134s Nighthawk is a much slower ship and
14136s we're seeing these giant Hawks not get
14137s on top of anything caracal Navy of
14139s blasto going down and next will be
14142s deathwind as well just beautiful
14143s piloting from Lock range enjoyers to win
14145s this match yeah blasterjoho goes in to
14148s get tackle on gruncado and I think he
14149s got a web on him for a couple seconds
14150s there but lock range enjoyed his
14152s immediately just turn around and blast
14153s him into outer space and say that maybe
14155s caracal is gone and deathwind is going
14156s to be next here
14158s for Exodus yeah it's translating for it
14162s but it's a little bit too little too
14163s late you got these real exact navies
14164s that have been completely untouched the
14166s other two slept nears far off the fight
14168s the only thing nearby is this hecatee
14170s but he's uh in structure and he's been
14172s able to burn out as well and so this
14175s orthos of Marcus Drayson going down
14177s they're gonna save these Nighthawks for
14179s a last and eat their uh cake after
14182s they've dealt with the uh main meal that
14186s is the low end of Exodus
14189s yeah so as this match is going to sort
14191s of slowly draw out to a close the points
14192s are still kind of close but I think lock
14194s range enjoys us we've been saying are
14195s just going to slowly Whittle down these
14197s ships to the left without much sort of
14198s recourse what do you think about the 3x
14200s secure navies I mentioned at the start
14202s do you think they've sort of flown under
14203s the radar a little bit we've seen lots
14205s and lots of bands and picks come out of
14206s the Armageddon Navy everyone seems to
14208s have jumped on that as then you know
14209s it's been rebalanced it's the new big
14210s thing do you think the Navy exec Hall
14212s could also sort of be potentially a
14214s really really strong ship that a lot of
14216s teams might not have noticed
14218s I think so as well I think the cruiser
14221s rebalance changes a lot of people were
14222s focused on the hacks and how oh no the
14225s Cerberus doesn't exist in our Shield
14227s kite setups anymore but we see they
14229s found a replacement in the exact Navy
14230s not only does it cost fewer points so
14232s you can field more of them with those
14233s Point uh with those Point penalties
14236s coming through but also you just have
14238s really strong damage on medium railguns
14241s which is not something a lot of people
14242s think about uh outside of the older kind
14245s of Octodad setups where you had
14247s you know medium rail guns on Battle
14250s Cruisers uh this time around medium rail
14252s guards on Cruisers with Artie's on the
14255s uh battle Cruisers has been how they won
14258s and uh we'll see if other teams decide
14260s to pick up on this uh this Army got a
14262s Navy still a very scary ship but also
14264s rapid Heavies we've seen only once today
14266s and it lost
14268s yeah we do see now they do finally
14270s managed to take down one of those
14271s overpowered Navy executors so maybe
14273s we'll be able to look at Zed kill in a
14274s couple minutes and have a look at that
14275s fit of major Jenkins and see what
14277s exactly it is that making is making
14278s those ships so powerful but I think you
14280s know vitone's going down the Nighthawk
14282s lot ranging Joys played this perfectly
14283s according to their wincon here they knew
14285s they could just kite around from the
14286s start and you know it wasn't it wasn't
14288s an easy match for them because dealing
14291s with a rush
14292s um you know when you haven't got that
14293s kind of long-range controllers can be
14295s very difficult
14296s um but they they performed it perfectly
14299s yep and the execution is very good from
14302s both these teams normally we talked uh
14305s in the desk beforehand how high the
14308s execution typically has been from Exodus
14310s start and how high it's been from low
14312s cost primary now lock range enjoyers
14314s that said this is the English-speaking
14316s contingent of that Alliance it's split
14318s off into two parts which is lock range
14320s enjoys what you're watching right now
14321s and big yikes who's gonna be up against
14323s your team in uh hidden Leaf Village
14326s Ninja Assassin Squad Esports got the
14328s full name uh later today
14332s yeah and I I'm a fiend for day three I
14335s love day three of the alliance
14336s tournament it's when you see you know
14337s like the wheat has been separated from
14338s the chaff you've got good teams all over
14340s the bracket you know every match is a
14342s banger but at this stage here in day one
14343s sometimes you have less experienced
14345s teams less Guild teams but this is quite
14348s possibly I'd say overall the highest
14350s sort of total skill of both teams of the
14352s matchups that we've had today both these
14353s teams as we say are very very competent
14355s unfortunately it is going to be extras
14357s dropping down to the lower back bracket
14358s of their first entry into uh this
14360s Alliance store on 18 lock Rangers
14361s enjoyers are going to continue on so
14363s with that we're going to snap back to
14364s the desk
14374s thank you
14379s Yeah we actually lost a bet as CCP
14382s collectively so that's why that Alliance
14384s logo is in the game
14385s of course you could change your alliance
14387s by leaving but that would be kind of a
14388s jerk move that kind of oh you don't like
14390s it though it's Lego sucks I'm gonna go
14392s join
14398s thank you
14400s foreign
14436s [Music]
14441s lock range enjoyers they're enjoying
14443s their lock range indeed as they take
14445s that victory over Exodus in what looked
14447s relatively comfortable and we saw Bart
14450s some really interesting ships being
14451s fielded there by a lot range enjoyers uh
14454s tell me about them uh the big one that I
14456s think we saw and uh super relevant
14458s because of the new patch is the Navy
14460s executor and uh I was I was watching the
14463s match and I saw that it's all three of
14464s theirs were like breaking about 4K
14466s meters a second in speed which is very
14469s very fast for a cruiser and when you
14472s look at the other things about them um
14473s so they just recently got buffed they
14475s lost a turret but they gained like so
14477s much damage uh they do about 800 DPS as
14481s a short range ship they do they're using
14483s railguns they're extremely quick and I
14486s think that's what we saw them just
14487s completely wipe the floor uh there was a
14489s moment where Tim Baron gets tackled and
14492s then the entire team of lock range
14495s enjoyers swaps over and blows up the
14496s other Osprey at the same time and that
14498s Offspring wasn't tackled it was kiting
14499s as hard as it could and it just didn't
14501s matter because Navy executive railgun
14503s tracking is like that good
14505s and uh we are joined here on the desk by
14507s the wonderful the Beautiful the
14509s Bountiful ccpb CBB how are you today I'm
14512s feeling very good glad to be here glad
14514s to have you here what do you think of
14516s these Shield kiting rail executive
14518s navies is that something that you may
14519s fly roaming around on TQ I absolutely
14522s will be I was looking at it the other
14523s day as a blaster platform but after
14525s seeing this I need to try it as a rail
14527s kiter looked brutal yeah it was uh I I
14530s just didn't expect to see it uh I just
14533s didn't even consider that really is an
14534s option but then seeing them go as
14535s PowerPoint 4K a second uh the only thing
14538s about that is in the arena 125
14540s kilometers if you go outside of that
14542s you're exploded immediately there is no
14544s grace period you're out you're gone uh
14547s the faster your ships the quicker that
14549s boundary approaches uh some people of
14551s course much more familiar with that
14552s boundary and others and we saw some
14555s questions actually about the boundary uh
14556s during the quiz that CP convict ran
14559s um at the at the intermission and the
14561s current record holder is azure and
14563s Argent uh I think two
14566s 132 kilometers or something like that
14568s which when you consider the boundary is
14570s 125 is uh some some crazy space Wizardry
14574s to get that far out
14576s other than that crazy executive Navy bar
14578s what else did uh you think about that
14580s match there
14581s um it was just it was a really really
14582s well set up uh so it was a fly killer
14585s setup uh which is one of those terms
14587s that it's been being thrown around in
14589s every at since like at least beginning
14591s since I started doing it but basically
14593s this we saw sleptner's but they're
14595s running artillery in it so it's
14597s different than any of the other slept
14599s nears like traditionally I think at
14600s least for the last couple years you see
14601s sleptner's they're Auto cannons and they
14603s rush you these are artillery sleptors
14605s that they kite around and they try and
14607s do a large amount of damage so the
14609s entire Locker range enjoyer team was
14610s just a very high DPS long range kiting
14614s setup without using missiles and we
14616s usually see it with missiles we saw it
14617s with uh with railguns artillery Etc and
14621s it just did really good they were able
14622s to pick any Target that they wanted and
14624s just blast it yeah great job there by
14626s the lock cringe enjoyers
14628s um which great team name by the way
14630s um Damascus Kadesh the captain uh
14633s obviously uh he was also in the Amara
14634s Championship uh with myself he was one
14636s of the uh fellow title holders
14638s um uh winning some silver magnates back
14641s in 2014 uh since then he's gone through
14643s a whole bunch of different tournaments
14644s including the event ones aligned to open
14646s lines tournaments and done pretty well
14648s uh so excited to see how they do this
14650s year now ccbb before you became ccpb we
14654s uh we all knew you from twitch uh as of
14657s course bjornby uh tell us about your
14659s your Eve streaming career
14662s um well I started about six seven years
14664s ago streaming Eve
14665s um can I find myself streaming all kinds
14668s of other games before I went into Eve
14669s and then just found just a bunch of
14672s viewers enjoying the fight the fact that
14673s I was uh
14674s switching to Eve full-time
14677s um I've since then transitioned to being
14679s a CCP employee very happy to be that but
14682s I feel I'm a little bit out of my
14683s element when it comes to these uh
14684s tournaments here I could feel it I did
14687s go to practice with a bunch of the Hydra
14689s guys and I felt there as well that I was
14692s in you know
14693s surrounded by really really confident
14695s pilots and it's kind of Bittersweet to
14697s be here I was meant to be in the uh
14700s what are they called again
14705s help me out here I don't know where
14707s we're going
14709s like yeah yeah playing on the grid yeah
14710s sorry I just blanked out completely yeah
14712s that's why uh but yeah um
14715s absolutely fumbling here
14718s it's super hard uh flying in those
14721s matches like I've flown it as well I've
14722s flown in live tournaments uh the Mr
14724s championship and in uh like events uh on
14727s stage and things like that and you can
14729s be like a super competent super
14731s experienced pilot like yourself on TQ
14734s rubbing around I'm sure when you roam
14735s you're completely relaxed you're chill
14737s in my limit yeah exactly and then
14741s um you warp into an alliance tournament
14743s match and no matter how experience you
14744s are if you're new to Alliance tournament
14745s stuff like you feel your heart rate
14747s Rising you feel it like you get the
14749s shakes coming back and things like that
14750s so I absolutely I absolutely get that uh
14753s bar you've flown in a bunch yourself I I
14756s did um it's been a couple years I uh I
14758s figured out the ultimate secret to
14759s enjoying the alliance tournament is to
14762s sort of divest yourself from really
14764s being a team member and a pilot so that
14767s you're like like losing sucks so bad
14769s like everybody knows losing sucks but
14770s like losing in the at is like extra
14773s sucky and as somebody that is kind of
14775s like
14776s done a couple fourth place wins wins uh
14780s then like repeatedly you know the first
14782s time you get fourth and you're like okay
14784s that's cool second time you get fourth
14785s and you're like we should have done
14786s better and then the third time you're
14788s just like okay I'm done with this
14790s I moved over to the commentating
14791s analysis side and I have a lot more fun
14794s mostly because
14795s my piloting isn't being scrutinized by
14798s everybody so I don't have to focus as
14800s hard I don't have to like uh worry about
14803s being like a top tier pilot like at this
14805s point I'm just total garbage at the game
14807s like there's certain things I'm still
14808s good at but this kind of stuff not
14810s anymore so I can kind of still look at
14812s it and understand it but yeah it is a
14814s totally different gameplay style than
14815s anything on TQ yeah it definitely is and
14817s just the fact that it's it's equal
14820s basically on both sides so you have to
14822s excel in in the 3D crafting and the
14824s execution like on TQ you can do other
14827s things like bring more people or
14829s um just like have better stuff but
14831s you're you're limited to 100 points
14833s worth of ships no more than 10 people it
14835s has to be fit this way you can't bring
14837s more than one Logistics Cruiser just
14838s stuff like that that kind of like evens
14840s this playing field and you have this
14841s this great storied history you know
14843s great teams over the years like uh like
14846s bald back in the day
14848s um uh of course camel Empire Hydra
14850s reload the pandemic Legion the most
14851s winningest team of all time five
14853s victories in the 18 Alliance tournaments
14856s well this one included
14858s um just incredible amount of history and
14859s then being part of that and then just
14861s feels like there's so much gone before
14863s you and every year people get better and
14865s better and better like if you took like
14867s a mid-range team I think from this year
14869s and you put them into like Alliance
14870s tournament 12 or 10 or something like
14872s that I'm sure they would do like super
14874s super well like people have just
14875s continued to push the boundary and get
14877s better and better and better
14879s yeah we're seeing that everywhere in the
14881s game I feel um if you would take any of
14883s the pilots today the solo Pilots the FCS
14885s doesn't matter where they play if you
14887s take them and pit them against me from
14888s 10 years ago it's not even not even
14890s close you know what I did find though
14892s really interesting getting to you know
14894s do a bit of scrimming leading up to this
14896s uh is the fact that this like you talked
14898s about this equal back and forth there is
14901s no more equal fight you can get
14903s technically and it's just skill
14905s expression completely uh I thought that
14907s was really interesting when when getting
14908s into scrim with some high-level players
14910s awesome now let's look at our next match
14912s which is only a couple of minutes away
14914s it's going to be no Forks given versus
14916s cast about so let's take a look at the
14918s bands here uh for for these two teams so
14920s no Forks given Banning out the balgorn
14923s the Armageddon Navy issue and the EOS
14925s becoming bar relatively standard band
14928s there and cast abouts as well buying
14930s barges Loki and Scimitar
14933s um pretty pretty standards there
14934s anything here that's kind of creative to
14935s you you know not really uh this is it's
14938s kind of been what we've been seeing um
14939s at least for this first day and you know
14941s as the day goes by you know tomorrow's
14943s going to be a different minute next week
14944s it's probably going to be wild but uh we
14946s do see a lot of teams really afraid of
14948s like the balgorn and the Armageddon Navy
14950s issue you know post uh post changes is
14953s pretty much a balgorn that shoots
14955s missiles instead of lasers I mean it
14956s doesn't have the webs but it's still
14957s pretty strong
14958s um and then you know on the cast about
14960s side like the Scimitar band really hurts
14963s your ability to kite and then the Loki
14965s band also really hurts like some of the
14968s kiting stuff so I'm not seeing anything
14970s particularly different and crazy here
14971s but you're starting to see an a band
14973s meta evolve and I was talking to uh CCP
14976s Swift over in the other room and was
14979s like oh like you know it's gonna be
14981s really interesting seeing like even
14982s tomorrow just how the bands have started
14985s to form because I think we're going to
14986s see a pattern of like these balgorns
14988s these get navies these eoses and maybe a
14990s little bit of the Bargas too awesome
14992s let's see if we can just take a quick
14993s look at the history of the cast about
14995s team here because I just wanted to
14996s highlight them they're a really cool
14998s team so they are made up of members who
15001s are in the center for advanced studies
15003s the default starter Corp for uh one of
15005s the caldari Bloodlines and they never
15007s leave they just stay in that starter
15009s Corp they have never left it because
15010s once you leave you cannot rejoin it and
15013s they compete in the alliance room as the
15015s center for advanced studies it's a super
15017s cool thing people normally see someone
15019s in a starter Corp and think hey look at
15020s this Noob I'm going to gank them and
15022s then they just get wrecked by the Caster
15023s votes guys so they've been playing for
15025s for many years 55 different people have
15028s flown for them in the alliance
15029s tournament and they've lost a little bit
15031s more than they have one uh they've
15033s always been sort of like a mid-tier team
15034s I always like to see them they've won
15036s most recently against the band apart
15038s Penn is out uh Wormhole Poverty Law
15041s Foundation 404 Alliance not found and
15043s it's only pixels and the teams that
15046s they've lost against pretty reasonable
15047s teams here so Volta bright side of death
15049s Hard Knock citizens back in line student
15051s 15 when they were quite good actually
15052s Brightside to death once again and dream
15055s Fleet so really a really interesting
15057s team and a very unique part of Alliance
15059s to Urban history the the cast about it
15061s so always happy to see them now I
15063s believe the teams have landed on grid so
15066s we are ready to go to the arena and see
15068s who's going to win between norfolks
15069s given and cast about
15077s Hello everybody welcome back to the
15078s arena cast about and no folks given
15080s lining up in front of us here no folks
15082s given actually bringing a ship that we
15083s haven't seen so far today in fact the
15084s multiple ships we haven't seen today
15085s they've brought Chronos they brought in
15087s a shimu and they brought two arbitrators
15088s I don't think we've seen any of those so
15090s far in the day and I think uh I I I'm a
15093s big arbitrator fan I'll be honest I
15095s think they're pretty powerful fear what
15096s about Caster belts what do you think of
15097s their comp
15098s I mean they brought one of the bus ships
15100s Dominic's Navy issue alongside these
15102s dual hurricane fleets in the orthos site
15104s Fleet I would have to imagine uh that
15107s these are in fact autocannon uh fit uh
15111s wait are these never mind I said I
15114s imagine their Auto Cannon fit hfis they
15116s are not they're 720 fit uh much like the
15118s slump mirrors from last time around
15119s which is a little bit interesting
15121s considering you have a Dominic's Navy on
15123s your team
15124s yeah and these side Fleet issues I think
15125s are also rapid light fits so I imagine
15127s these Cruisers the authors deciph Fleet
15129s and the hurricane Fleet as you're saying
15130s are probably going to try and kite
15131s around but then that as you say that
15132s begs the question why then choose the
15134s Dominic's Navy it seems like a very
15136s oh it's an unusual choice for this comp
15138s and the other thing that we haven't
15139s really touched on here is this this is a
15141s comp without Logie from Caster belts
15143s which I think has perhaps been one of
15145s their trademarks in previous years they
15146s loved if I remember correctly they love
15149s bringing sort of whole Rush comps comps
15150s without a huge amount of logistic
15153s staying power that just that just
15154s charging and try and beat you in the
15155s first couple of minutes without getting
15157s attrition down but this is a this is a
15159s mixed bag they've got here with this
15160s Dominic's Navy it's a little bit sort of
15162s fish out of water situation here
15164s start of the match both teams burning
15165s away from each other but the tackle of
15167s cast about is moving in size Fleet issue
15169s going to be uh the first primary uh from
15172s the side no Forks given though as uh he
15175s dips into low Shields but as you
15177s mentioned cast abouts they're lodgy less
15178s so you can tank the Scythe lead issue
15180s however you want uh still dipping into
15182s armor and uh doesn't seem to be armor
15185s tanks didn't seem to have a whole lot of
15186s shields left in them we'll see if he has
15187s Hull doesn't look like it either uh
15190s actually he has some plates nope he's
15191s nope
15192s of course I guess the one upside you
15195s could say about this customer's comp of
15196s not bringing uh any lodges you're not
15198s particularly hamstringed by abiding by
15200s the usual rules of you know this ship
15203s goes with that ship they seem to have
15204s brought a real kitchen sink kind of
15206s Fleet here and I'm not they don't seem
15208s to have made too much impact so far
15210s they've broken the shields in the ashimu
15211s but of course that's an entirely armored
15213s tanked comp from the no Forks get inside
15215s and of course with the sort of well
15217s fairly standard Thalia Deacon combo they
15219s haven't really made much progress here
15220s and they need to start making some
15221s progress ASAP the longer this goes on
15223s the more DPS they're going to lose and
15224s the harder it's going to get yeah but if
15226s you note on the fancy UI right now at
15229s the bottom of your screen uh tracking
15231s disruptions going three ways across the
15233s uh two hurricane fleets on the Navy
15234s brutex and also missile disruptions on
15237s this orthos and Fleet site so these
15238s arbitrators having value right now
15240s making it harder for cast abouts to
15242s actually hit any Targets at the moment
15245s so far they've gotten zero points
15246s they're about to lose another side Fleet
15248s issue although he's able to break a
15249s little bit away from this high
15250s projection low tackle uh comp that
15253s norfolk's given has bring they're onto
15254s this orthodist though and he's got XL
15256s ASP charges but that's not nearly enough
15258s to deal with the Paladin and a Chronos
15260s blapping you
15261s yeah and at this point it's just really
15263s looking dire for Caster belts if you've
15264s played two minutes of the match with
15266s these comps and you haven't really made
15267s much of an impact it's just not going to
15268s get any better as this Fleet size for
15269s David is going to go down very shortly
15271s probably soon to be followed by the
15273s authors of Kai and I mean yeah these
15275s arbitrators as you say from the fancy UI
15277s these tracking disruptors will work
15278s wreaking absolute havoc on these
15279s hurricane fleets and I mean we we
15281s obviously don't have information as to
15283s how well they're hitting or not hitting
15285s but they don't seem to be well it must
15287s be working to some effect obviously
15288s they're not killing anything
15290s no they're not killing anything at all
15292s on the side Fleet issue finally goes
15293s down uh Burns a little bit back into the
15295s range of these Paladin guns and he gets
15297s blocked the authoris uh able to rep back
15299s up through those xlsb charges but look
15301s hurricane Fleet issue of Naz is the
15304s Target now for no Forks given they have
15306s lost zero ships thus far in this
15309s hurricane Fleet issue he's dipped in
15311s armor doesn't seem like he had a whole
15312s lot of tank and uh it doesn't seem to
15314s have those Hull uh Buffs either so
15317s instantly blapping through him and it
15319s looks like this one is all over for cast
15321s abouts
15322s yeah it's I have to question really I
15326s mean Ithaca said on the desk Caster
15327s belts they turn up every year so credits
15328s them for for consistently you know
15330s participating and as if they said it's a
15333s new player call from uh Center of dance
15335s studies so they they're welcome to you
15337s know NPC Court players
15339s um but I have to sort of question
15341s when there is
15343s you know like a sort of accepted
15345s standard of of logic is good you should
15349s probably bring it and they seem to so
15351s consistently Buck the trend and decide
15353s not to bring it and I I really wonder
15355s whether you know what evidence they have
15357s to suggest that this is a good decision
15360s now not only that I mean you had this
15363s dual arbitrator and we haven't really
15364s talked a whole lot I mean we've
15366s mentioned it we haven't really talked a
15368s whole lot uh outside of potentially that
15370s uh paper numbers Odin's call match about
15372s the effectiveness of scripted tracking
15375s disruptors and scripted uh unscripted uh
15378s sensor dampeners right uh those are
15380s allowed in the tournament they're not
15381s allowed to be tack two but they are
15382s allowed on a meta level with the scripts
15384s which makes them better than an
15385s unscripted Tech too and what we're
15387s seeing here is that if you don't bring a
15390s comp that has an answer to tracking
15392s disrupters on the other team brought
15394s tracking disruptors you're gonna have a
15396s really bad time especially when they're
15398s trying to kite out that's why we've seen
15399s a lot of Rush setups and we've seen kite
15401s setups rely more heavily on having their
15404s own e-war to stop the potential uh from
15407s uh these uh support Cruisers or these
15412s e-war Cruisers yeah and the other thing
15414s that that that's relevant to that
15415s discussion is cost about com also is
15417s lacking on links they had those three
15419s battle cruises but none of them actually
15421s have links bonus and most importantly
15422s none of them have info links bonus and
15424s if you look at the numbers the most
15426s effective way to deal with tracking
15428s disruptors is to run that info link that
15429s resists against evil disruption because
15431s against damps sensor boosts are actually
15433s pretty good because not only do they
15435s counter damps they counter ECM and it's
15437s like a 120 bonus to scan res or
15439s targeting range or something
15441s um with the sensor boost which is
15442s actually pretty good track and computers
15444s on the other hand kind of suck so if you
15446s want to deal with
15448s track tracking disruption I would say
15450s the info link that resists against evor
15452s is pretty much necessary and they really
15454s don't have a good boat to put it on
15455s there so they're just feeling the full
15457s force of these tracking disrupters from
15458s those arbitrates and it's really really
15459s difficult for these well it has been
15461s difficult for the hurricanes and brutics
15463s to actually do much of anything here
15465s the other option obviously is remote
15467s tracking computers uh being more
15469s powerful than local tracking computers
15471s uh but you have to really like know that
15474s you're going to get use out of them or
15475s you have typically it's a command Dusty
15477s with the ability to have that extra mid
15480s slot because I don't really want to be
15482s tackling anything and then get getting
15483s really close that is the ability to
15485s potentially deal with that as well but
15486s as we saw no bonus link ships no command
15488s SES nothing that could have brought rtcs
15491s even uh for cast abouts and as we see
15495s when you're up against a higher
15498s projection comp when you're in a kite
15499s comp that's forced to come close you're
15501s just going to end up eating the floor
15504s of course the other thing is as well if
15506s you bring let's say a command Destroyer
15508s you can put three links on it and then
15509s put a fourth link offline and then you
15511s land on the grid and you say okay well
15513s we don't actually need this info link if
15515s you come up against a comp you know
15516s maybe that doesn't have much control and
15517s you say okay well we don't need the or
15519s resist you Offline that one and then you
15520s can online something else and get that
15521s sort of extra trade-off of having that
15523s extra link depending on what you're up
15524s against which is it could be pretty
15526s handy but cost about here look like
15527s they're going to go down 100 to zero
15528s here no Forks given are just going to
15530s slowly squeeze them out of this match
15532s um with the three minutes remaining just
15534s to briefly touch and as we I mentioned
15535s at the start the Chronos what do you
15537s make of the Chronos in the alliance
15538s tournament
15539s uh it's a ship that exists I think one
15542s thing that we've been seeing uh a lot of
15545s even though they are not buffed for the
15546s at remember the Bastion module which is
15548s the big thing that allowed Marauders to
15550s be as prevalent as they are on TQ
15551s recently uh it does not exist but we see
15555s some teams decide to bring uh Marauders
15558s and why they do that is because
15559s Marauders all have projection bonuses uh
15563s and have eight guns worth of DPS right
15566s so uh with that and and they typically
15569s have a very good slot layout as well uh
15571s so with that they're able to uh then
15574s build a higher projection comp without
15577s getting some of the more damage lacking
15579s high production ships such as the apoc
15581s and the apoc Navy although the apoc Navy
15583s did get a little bit of a buff uh this
15585s patch
15586s um and being able to project out a bit
15589s more they're also very resistant to ewar
15591s they have very long lock ranges so
15593s things like sensor dampeners don't
15594s really affect them that much although
15596s once again they can be tracking
15597s disrupted even though they all have
15599s these kind of projection bonuses
15601s yeah I think in this company no folks
15603s given here it's like the centerpiece of
15604s their comp is these two armor Marauders
15606s and they've decided rather than bringing
15607s two paladins they've opted for a paladin
15609s acronos whether that's the right call I
15611s don't know I'd have to do some Theory
15612s crafting on the comp but uh it seems to
15614s have worked out for them pretty well and
15615s as you say as well both these Marauders
15617s obviously have a bunch of high slots for
15618s utility they can whack newts in there
15620s which obviously very effective against
15621s you know if you come up against a high
15622s period or a Vindicator or whatever
15624s something cap Reliant you can shut them
15626s down pretty easily
15627s um but this is going to be the end of
15628s the road here for well not the only
15630s gonna drop down to lower bracket but in
15632s this match uh cost about unfortunately
15633s are going to be shut out
15635s yep and one of the uh handful of new
15639s player-oriented alliances that are in
15640s the tournament the other one's of course
15642s being brave and pandemic horde uh Brave
15644s having a much longer tournament history
15646s uh as well much like Caster bouts
15649s um but the thing about castabouts is on
15651s TQ is that they pull from NPC corpse uh
15654s a lot of the time so uh something that
15657s you might see and in fact we do see some
15659s members uh have from this team uh being
15663s technically mercenaries from those MPC
15665s Corps as well who haven't quite taken
15666s the step forward uh into the rest of the
15670s game so it's a great starting place for
15671s people on TQ but when you have this kind
15674s of revolving door of people moving past
15675s uh later you not don't have a lot of
15678s institutional knowledge continuing
15680s through the team
15681s yeah I think that's a really good point
15683s but I think Caster belts is providing
15684s something really really valuable which
15686s is is sort of an entry point for players
15688s who maybe do want to try and get some
15689s Alliance tournament experience but um
15690s you know maybe not established in their
15692s own particular player court maybe if
15693s they think you know if they join you
15695s know if you join Brave you're competing
15696s with I don't know 110 billion other
15698s players for a slot in a 10-man team
15700s whereas
15701s okay you you may have a better chart a
15703s shot at actually getting some light
15705s storm experience before you then move on
15707s um or indeed don't
15710s yep moving on to the lower bracket uh
15712s they will be facing if I remember
15715s correctly they will be facing Exodus uh
15718s so uh not a matchup you want to really
15721s get into in the lower bracket but one
15723s that they're gonna have to take anyway
15724s we're gonna send it back to the desk uh
15726s before we bring up your team versus big
15728s yikes
15730s foreign
15744s [Music]
15749s guys stop being casual they're really
15751s bad we should not lose anybody to this
15754s warp off take the fleet warp everybody
15756s warp off this is a really really bad
15758s execution I'm very disappointed
15766s [Music]
15773s thank you
15776s Crush our enemies your attempts are
15779s completely damned out Crush I'm dumped
15781s out I'm dumped out you don't like Travis
15783s boys again
15790s I'm jammed
15801s foreign
15809s there with a commanding 100-0 victory
15813s over the cast about
15815s um in uh just pretty much excellently
15817s flown by no farts given there uh to
15820s secure themselves that Victory now black
15822s part pirate that looked like a a bit of
15824s a what we used to call a fly killer
15826s setup that Casper it's brought there
15828s what is a fly killer setup and um you
15831s you said that maybe that wasn't the most
15832s optimal flag color setup no uh what we
15836s actually just saw from Lock range
15837s enjoyers what is probably now a more
15839s modern one and then it's cool because we
15841s got to see it work and we gotta see it
15843s not work and a fly killer setup is like
15846s basically set up to be able to take out
15849s small ships very very quickly uh you
15851s know I think if you've been watching at
15852s since forever ago then you'd have seen
15855s the like original boom headshot ad
15858s um which I believe was Hydra reloaded uh
15860s where they basically had a bunch of
15861s artillery ships just alfing things off
15863s the grid every single cycle so it
15865s doesn't work quite as well anymore
15866s there's been a lot of game changes
15867s regarding like signature tracking cetera
15870s but what you saw instead is they're
15872s still using artillery ships but now
15874s we're using a lot more like railgun
15875s ships so executive Navy's is kind of the
15877s big one that we just saw one match ago
15879s this specific one we saw them try to do
15882s it with hurricane Fleet issues
15884s Scythe Fleet issues with rapid lights
15886s which is a little weird and orthosis so
15889s we got this like
15890s kind of a combination of a rapid light
15893s kite with artillery slope mirrors and it
15896s there are artillery hurting Fleet issues
15898s and it just didn't work like there
15899s wasn't enough application or damage
15902s um
15902s from any of it's like he kind of almost
15904s had it on one end you almost had it on
15905s the other end and then at the end you
15906s just kind of got rolled and also they
15908s brought a Navy Dominics which uh I asked
15910s you I was like has a single Navy
15911s Dominics won yet and it's an at
15913s tradition where Navy domics is never win
15916s ever because they look really good on
15918s paper but then they actually aren't and
15920s it seems like we may still be continuing
15921s that even though they have been buffed
15923s significantly I still believe in the
15925s potato I think it's going to pull on in
15926s for sure I think it's gonna I think it
15928s must do this year like it's been buffed
15930s enough and we're seeing a lot more of
15931s them it used to be so rare you would see
15933s one that you knew that whoever was
15935s bringing this probably just saw the
15937s numbers on paper went look how high the
15939s DPS and the ship is wow how could we
15941s possibly lose and then they lost because
15943s the chip is pretty garbage but now it's
15945s been buffed it's actually like
15947s reasonable so it could win it could
15950s happen someone do it please uh when
15952s prover's wrong I love being proven wrong
15954s but speaking of ships and new ships uh
15956s let's check in with CCP Aurora and find
15958s out a little bit about the new ships in
15960s the uprising expansion
15969s you've already seen eight new ships
15971s released last month and with Uprising
15973s expansion we're expanding the selection
15975s of navy ships even further with a new
15977s set of Navy destroyers for each faction
15980s as well as navy dreadnoughts we chose
15982s these ships because they'll fill some
15984s gaps in the existing Navy lineup as well
15986s as creating new and diverse engagements
15988s in the fashion Warfare ecosystem with
15990s the dreadnoughts we wanted to give
15991s players something that was really
15993s aspirational a large goal to work
15995s towards something really special and
15996s something that will help to mix up the
15999s capital ecosystem elsewhere in the game
16001s we want to find new and unique uses for
16003s these ships in the Eve online ecosystem
16005s that isn't just going to step on the
16007s toes of other existing vessels each
16010s faction has their own like kind of like
16013s mini guidelines regarding that the
16015s Phoenix is uh for example like a ship
16018s that uh needed to be updated the base
16021s Phoenix itself is getting all the uh new
16024s textures and model pieces that the Navy
16027s one has minus some details that we just
16031s uniquely made for the for the Navy
16033s version for every animation or if I
16036s stayed the ship can go in we've added
16038s more animations incorporating uh VFX so
16042s like if something is moving there's a
16045s really good chance that the zombie
16047s effects are involved the end and uh
16049s highlighting that I can't wait to see
16051s these ships get into your hands see what
16053s you do with them and look at the deaths
16055s on ziko
16063s thank you to CCP Aurora there uh those
16065s are some incredible new ships the new
16068s Navy dreadnoughts are absolutely
16069s fantastic I remember when I saw the
16071s video of that morals Navy for the first
16073s time just such an angry boy going all
16075s red and Smoky just oh they're so cool I
16078s can't wait to see some people using them
16080s on TQ and losing them I imagine they're
16082s going to be quite expensive uh there's
16083s going to be some some pretty dank kill
16086s meals coming from that now ccbb uh
16089s you're obviously well known for leading
16090s uh like public fleets and Rome's and
16092s things like that on your stream and I
16094s saw on zedco uh that you took what
16097s looked to be a bunch of ccpers out uh
16099s one day on a Roman to pockfin uh tell us
16102s about that how was that it was actually
16103s just an impromptu uh thing that I was
16106s asked to just do something fun with them
16109s um I ended up going into park to rent uh
16111s to just mine and wait for for content to
16114s come to us
16115s um I've been doing this a little bit
16116s every now and then going into parchment
16118s in mining ships just actually in
16120s vector's mining and you just sit there
16123s wait for Gunther to come to you it's a
16124s very different
16125s than hunting around like like I'm used
16127s to how was it like doing that with uh
16130s like a bunch of ccpers compared to say
16132s like on your stream with all the all the
16133s players and things like that uh it's I
16136s mean I've flown with CCP a lot over the
16137s years as a player first
16139s um and taking there was a little
16141s different it wasn't like uh we were
16143s streaming this we were just having fun
16144s in the office for an hour uh for a
16147s reason I'm not going to talk about but
16148s it was a it was a blast and uh I hope I
16151s can do more of that I want to see more
16153s CC peers in space yeah exactly more CCP
16156s targets for us to shoot that please
16158s um now let's quickly take a quick look
16159s at our next match because we're going to
16160s that in just a few minutes uh hidden
16162s Leaf Village Ninja Assassin uh esport
16166s squad team whatever they're called uh so
16169s many names uh going up against big yikes
16172s uh so uh hidden Leaf ninja Village
16175s banning at the Absolution curse
16177s Armageddon Navy issue and big likes
16179s bearing Out The Vindicator stormbringer
16182s drekovac I think this is the first time
16184s I have seen a Stormbreaker and a
16187s drekovic band Blackbird pirate what do
16188s you make of that uh I think you're right
16190s I think also with the Absolution so
16192s there's a lot of a lot of interesting
16193s bands here maybe not necessarily good
16195s you know we'll see who wins and then
16197s we'll decide oh yes they are geniuses or
16199s they are uh not but yeah I don't
16202s understand a Stormbreaker ban like I
16204s understand you know conceptually you can
16206s use a storm bringer to take out rep
16208s drones or DPS drones like it is kind of
16210s a counter drone ship
16212s um it's very very good at that but I
16215s don't know if it's good enough at that
16218s to be worth Banning I think we've seen
16220s it twice today and neither time I would
16224s say it was like particularly good like
16225s they're it could have been good they
16227s could have used it in some way or
16228s another but it just didn't seem to have
16230s actually done anything uh direct band
16232s same kind of situation like drekavex
16234s aren't a particularly strong Alliance
16236s tournament ship um they have all of like
16238s the weaknesses of Le Shack and none of
16240s their strengths like they don't have a
16241s mass amount of tank they don't have a
16242s bunch of high slots to do interesting
16244s utility stuff with uh well they do but
16246s they can't like do the same things uh
16249s that a shot can so I don't know I mean
16252s sometimes you see teams like do these
16254s bands
16255s because in their internal testing
16256s they've said oh no we get countered by
16258s this and then in hindsight it's like
16262s well your internal testing said that but
16263s the other you know 95 of the player base
16266s don't use their ships because they're
16268s bad and you're losing to them because
16270s you're worse so we'll see what happens
16273s I'm like I said kind of confused by it
16276s yeah I'm just very interested to find
16277s out what comp is counted by a storm
16279s bringer enough that you'd want to ban it
16281s although sometimes teams that have kind
16283s of generated their own meta that's a bit
16285s out of the of the blue and can go up
16287s against a team that has a more on like
16289s established understanding of the meta
16291s and when because they bring something
16293s completely off the wall that the team
16295s the experience team that is you know
16296s doing everything correct they're
16297s following the matter they're doing
16299s things bringing the right ships they get
16301s beat by some kind of like almost cheese
16302s comp it happens
16304s um just because that team has developed
16306s their own meta and the other team
16307s doesn't really know how to deal with it
16308s and it's one of the ways sometimes you
16309s can uh almost separate like the really
16311s good teams like they'll land on grid and
16313s see something completely crazy and
16315s they'll still be able to to react and
16317s win so we're just waiting to get
16319s confirmation the teams have landed on
16320s grid I've taught I'm told they are in
16322s system
16323s and we have a flagship on grid uh for
16326s one of the teams I'm not sure who at
16327s this point
16329s um Blackboard Pirates who are you going
16330s to put your uh your virtual e-money
16332s behind here oh my virtual e-money
16335s um I'm gonna put it behind big yikes
16337s because I'm gonna trust that they are
16339s actually like the wrinkliest of brains
16342s here and they're like yes we have
16344s figured out a setup that can only lose
16345s to a stormbringer
16347s I think I have to put my vote on ball
16349s terms
16350s I just wanna I wanna see their comes
16353s here there comes and uh I I really hope
16355s that they win well it's time to find out
16357s so let's go to the arena for hidden Leaf
16358s Village Ninja Assassin Esports Squad
16360s versus big X
16364s foreign
16367s body welcome to the arena and obviously
16370s as a member of hidden Leaf Village I'm
16371s hoping they win but especially so
16373s because 15 bill or so of my virtual
16376s e-money is in that Bargas fit so fingers
16378s crossed
16380s meanwhile big yikes French contention to
16383s locals primary coming out and uh trying
16386s to do what they can uh up against Henley
16389s Village Under assassin Squad Esports to
16391s the team is silent and we see hinley
16393s Village start to kite back at the moment
16395s I would assume this is a rapid heavy bar
16397s guest I hadn't gotten a chance to look
16398s at the other ship models though as this
16401s balgorn and Tempest Fleet issue seem to
16402s be the core for big yikes
16404s yeah they started putting some damage on
16406s Asuka in the hyena there and he takes a
16408s huge chunk through Shield so it's going
16409s to be up to the work of
16411s um Neo in the lobby he has flown lodgy
16413s every single scrum extremely competent
16415s logic pilot I can say that for him and
16416s he does indeed manage to catch Asuka
16418s just on time of course Shield lodgy said
16419s the Reps to happen at the start of the
16421s cycle so as long as he's got you locked
16422s he should hopefully as long as he's
16424s awake um be able to be able to keep him
16426s safe but there's not much damage being
16428s applied the other direction at the
16429s moment
16429s yep and if we take a look at the attack
16431s bar it's completely zero for hiddenly
16434s Village they're biting their time
16436s looking for an opening now moving
16438s towards this astarte of KitKat uh the
16440s captain for big yikes I mean they've got
16443s dual logic frags and it looks like
16445s hiddenly Village I mean we saw a lot of
16447s times in feeders they went for this Rush
16449s setup now they're in a shield kite setup
16450s with this bar guest rabbit heavy clip
16452s should be able to go through this to
16453s start I it just matters uh what big X is
16456s able to get out of this trade yeah both
16458s these teams I think are playing sort of
16460s quite controlled comps here where
16462s um you're not you're not aiming to make
16465s a huge impact in the start of the match
16466s you're okay to sort of probe it out and
16467s see how the match progresses what
16469s happens try and make progress but this
16471s Belgian of Aria yatalila does try and
16473s burn in there and try and web something
16474s down on this cake but I think the hyena
16475s of Azuka actually got webs on him in
16477s return and the shield kite comp is
16479s actually now making their way back
16480s around the arena and it's looking to be
16482s pretty difficult here for this uh big
16483s yike scene to actually pin anything down
16486s threat of Vengeance on the Navy Drake
16487s though has now been webbed by that
16491s balgorn but just like that he's out from
16493s underneath the webs these hyena webs
16494s doing the work that needs to be done to
16496s get this battle Gordon which is the big
16498s tackle ship from Big yikes uh away from
16500s his team he is being primary but as you
16503s mentioned the Reps coming in instantly
16505s from the Scimitar it's very hard to hit
16506s a hyena with battleships unfortunately
16508s it does look like dreaded Vengeance in
16510s the Drake Navy issue has been caught
16511s here by these belgon webs and now you
16513s see the the balcony closing in and the
16515s Old Navy's coming in the Tempest fleets
16516s on him as well and hiddenly Village have
16518s just abandoned him he's he's lost to his
16519s faith obviously you can't save him out
16521s of this situation here you can't bail
16522s them out they're just gonna have to
16524s accept that loss and hope to make trade
16525s in return and there's not too much going
16527s on still so far for the hidden Leaf side
16529s yeah I mean they've got some damage on
16531s this jacked up here uh shendory fine oh
16534s it just gets deleted uh from the face of
16538s the Earth but still a jacked off for a
16539s drake Navy not a trade you want to be
16541s making if you're hiddenly Village but at
16543s the same time uh right you sell the kite
16545s setup you still just have to keep on
16548s keeping on trying to kill what you can't
16549s from this low end they're on the
16551s compressor now of Jita and uh he should
16554s not be able to hold through these uh
16555s deconthalia reps but I'm saying that he
16558s actually is uh repping through it at the
16559s moment might see some reloads coming in
16561s from the suddenly Village side
16563s yeah it's not it's for sure not over
16565s because you've lost the Navy Drake but
16566s obviously it's not a good looking points
16567s but I think hidden Leaf villagers
16569s attitude here is switched to try and
16571s take out these low end first and then
16573s hope to control the big end just through
16574s its speed so they're trying to deal with
16575s the Confessor they're trying to deal
16576s with the Magus they're still just sort
16577s of probing perhaps Beltran is on reload
16579s and they're just waiting to unleash
16580s another volley onto what they deem to be
16582s a vulnerable Target here
16584s yeah they want to get that Confessor
16585s they want to get this tackle Off the
16587s Grid uh make way uh for the team to just
16592s kite it out and uh live to win uh we saw
16595s this a start day of KitKat being the
16596s primary off the start he has not been
16599s touched at all uh since that the attack
16601s bar is anemic right now from both of
16603s these teams as they continue to poke and
16605s prod and try to find the opening that
16607s they need to win the match
16609s yeah it's just a slow controlled match I
16611s think they're switching on to the Magus
16612s now again I've seen him just take
16613s another chunk he's going into armor
16614s they're just going to try and see if
16615s they can volley through him of course
16616s they've got rapid lights Osprey Navy
16617s Ultra maybe authoris and the bogus with
16619s rapid heavy so they have got enough
16620s quick damage here to shoot out and they
16622s do get rid of those maggots and that
16623s could be critical now they've got all
16624s those links obviously everything else is
16626s going to tank significantly less it may
16627s have had Skirmish links which was
16628s helping the balgon with you know web
16630s range with uh you know speed
16633s yeah but look at this baltrum has been
16635s webbed by the balgorn of Arya this could
16637s be a mistake uh being made potentially
16640s or just good piloting from hidden or
16642s from a big yikes to get on top of this
16644s bar guest and this is a shield bar guest
16646s it's got a scimitar on them he'll have
16647s some rapping power especially because
16648s it's a flagship but at the same time if
16651s they can get this Tempest Fleet issue if
16652s they can get this to start in this exact
16654s Navy on top of this bar guest they have
16656s a lot of damage that should be able to
16659s actually get through uh this potential
16661s officer rep or at the very least a dead
16664s space rep uh from baltram yeah I think
16666s it's gonna be an X-Type rep on the
16667s Bargas but they are actually breaking
16669s through KitKat and they're starting now
16670s they've realized they can't afford any
16671s more time just chewing through the
16673s support you know the bar guest is caught
16674s they need to clear this damage as
16676s quickly as they can bogus going into low
16678s Shield here 30 shield astarte in the
16680s KitKat is sorry I started KitKat in the
16682s Estates is going down into low armor
16683s he's starting to bleed Hull but I don't
16685s know if they kill him is it going to be
16686s enough
16688s these dual Audrey freaks doing exactly
16690s what they need to do at the moment in
16691s Beltran he's back up to 50 Shields I
16693s mean he's got the natural Shield reach
16695s on around that 33 Mark but they're
16697s breaking through it he's now down almost
16698s out of shields on this
16700s money Donald Trump there's no way for
16704s him to survive he's now in the half
16705s armor and he will die this Flagship
16708s getting caught by Arya in the balgorn
16711s and that should decide the match uh for
16714s big yikes yeah this is absolutely
16716s disastrous for my team and my wallet
16718s because
16719s there's no damage left now on the hidden
16720s life team they've got three rapid light
16722s boats and that's basically it up against
16724s two battleships
16726s um yeah
16728s I can't living to win one rapid heavy
16731s clip that's all you have to deal with as
16733s a star day they tried it at the start of
16735s the match they didn't get them and now
16736s trying again the bottom and a hole but
16739s not enough in time the flag Bargas goes
16743s down I'm excited to take a look at that
16746s fit uh later but with that as you
16748s mentioned not a whole lot of damage left
16750s for Henley Village they have I mean look
16752s at that attack bar it is just massive
16754s for big yikes compared to Heavenly
16755s Village and uh unfortunately for them
16758s they're gonna be knocked down to the
16759s lower bracket
16760s yeah and this is a strong performance
16762s from uh from Big yikes here I think this
16765s is not a comp that we've seen too much
16767s of today so far obviously with the bow
16768s gone being banned so frequently
16770s um but it's proved to be very powerful
16771s here with the astarter I'm a big fan of
16773s the astarte to be honest uh I like the
16775s ship a lot I think it does it's good
16776s projection it's obviously links that's
16779s pretty tanky but this is now just going
16780s to be a cleanup job here
16782s um and yeah I mean a strong shot from
16784s Big suddenly for going to go down to the
16786s lower bracket and face the loser of the
16788s next match which is going to be between
16789s Fancy Pants and brave Collective
16792s yeah and that one is a match I'm looking
16794s forward to as well not just as a uh
16796s co-captain of the Brave team but also
16798s because uh that is they were scrim
16801s Partners up until the point uh where uh
16803s the brackets were drawn Fancy Pants and
16805s brave had scrimmed quite a bit so they
16806s have inside knowledge of what the other
16808s team likes to bring potentially and that
16811s plays into uh The Meta gaming that
16813s they're gonna do against each other I'm
16815s really excited for that matchup uh still
16817s uh this was a team that a lot of people
16820s didn't really know too much about going
16822s into the tournament the new locals
16824s primary split into two different
16825s alliances big yikes being the French
16827s contingent and lock range enjoyers being
16829s the English-speaking contingent and uh
16831s yinton did some interviews uh with the
16833s vignette's captain uh before the
16835s tournament and apparently there were
16836s some Choice words uh to be said there
16838s maybe not an amicable breakup but either
16841s way uh if both those teams win their
16843s next matches they're going to be facing
16844s each other in the upper bracket
16846s yeah and of course when a team splits up
16849s like that there's going to be
16850s institutional knowledge that's carried
16851s over from from you know both both sides
16853s are going to gain it um but it's always
16855s difficult to determine who was sort of
16856s the core of the team who was actually
16858s behind generating these comps generating
16860s this Theory crafting but I mean we sell
16863s Lots or lock range enjoys win fairly
16866s comfortably over Exodus earlier on in
16867s the day and big yikes here uh winning it
16869s themselves fairly comfortably so you
16871s know it seems to be an even split in
16872s terms of theory crafting takeaway from
16874s the locals primary sort of breakup
16877s I mean and as we see like not a lot of
16880s ships are dying at the moment but both
16882s teams can just kind of or not both teams
16884s uh big X can just kind of hold back they
16886s killed the flag bar guest and there just
16888s is no damage left from hiddenly Village
16890s Ninja Assassin Squad Esports the team is
16893s silent uh and they're just plinking away
16895s at each other maybe some uh kills will
16897s happen but we might just head up into a
16899s points victory for uh big yikes yeah and
16903s I think this is actually going to be the
16904s first points victory of the day every
16905s other match so far has ended with one
16907s team scoring 100 but these as I said at
16909s the start these two teams both bring in
16911s Fairly sort of slow controlled comps
16912s trying to probe around and poke out and
16914s it is going to end in a big yikes
16915s Victory but it's not going to go to 100
16917s but of course they got the loot from the
16918s barges which is what they were really
16920s really interested in here of course the
16921s Scimitar the authors all that stuff you
16922s know it's just Tech too fit nobody cares
16924s but the Bargas is the real that's the
16926s real juice that they were looking to
16927s drop
16929s and with that uh we have one minute left
16933s in the match sorry 40 seconds left in
16934s the match and uh they'd lose another
16937s ship I believe that was the Osprey Navy
16938s issue uh being taken down big yikes
16941s didn't make it a completely clean
16942s Victory they did uh lose a couple ships
16945s the megas the jackdaw but other than
16947s that have flown incredibly well and I'm
16950s excited to see how the desk determine or
16953s how the desk analyzes this match yeah I
16956s think what we've seen here is uh sort of
16957s a justification for why teams are
16959s Banning the Battlegrounds so frequently
16960s because this ship is damn powerful it's
16962s very very good
16964s it is very very good you got the webs
16966s you can't make it a flagship can't have
16968s the officer webs or the uh uh extra
16970s range news from officer Dead Space newts
16973s on it but still uh having that extra
16975s range webs on a battleship that is so
16977s tanky and relatively fast for an armor
16979s Battleship can be so powerful and you
16981s just need to get one Target and blows
16983s the match right open we're gonna send
16985s her back to the desk but when we return
16986s it'll be Fancy Pants Alliance versus
16988s Brave Collective
17001s thank you
17011s thank you
17035s connected Channel switched well it would
17038s have been a easy fight right but guess
17039s what dude I'm not if seeing it people
17041s can't get together
17047s [Music]
17080s I'm sure the Basilisk will be uh rather
17083s heartbroken about that he's lost a whole
17085s chunk of his investment there and of
17087s course losing your Flagship bar gas
17089s means that you cannot bring it again in
17090s the future uh and that means the rest of
17093s the term is just harder like you can no
17094s longer Dodge bands you can no longer
17096s threaten even the Dodge bands uh the
17099s people know that these guys have already
17100s fed that ship so rather unfortunate for
17102s them uh is they're still in the
17104s tournament this is a double elimination
17105s tournament so uh they can still fight
17107s through the losers bracket and see if
17108s they can get back up to the Grand Final
17109s but if they do so it will be Sans flag
17112s bargest now Blackboard pirate uh what
17115s happened there because it looked to me
17116s that that bar guest was caught but bar I
17119s guess we're pretty fast and Katie like
17121s what happened it's it's hard to say uh
17124s exactly what happened there because I
17126s don't want to be too toxic to somebody
17128s that just lost a 22 billion is
17130s Battleship as I'm sure they're very sad
17132s as is Baza
17134s um but
17135s baltrum did get tackled he got grappled
17138s which that doesn't really do all that
17139s much but then the balgorn webs were able
17142s to kind of catch up to him and the thing
17144s is is like a Bargas is a pretty fast
17146s ship it's compared to balgorn but you
17150s know thinking about it like it's really
17151s easy to say well how do you get caught
17152s when your ship is like significantly
17154s faster than the other one well the arena
17156s is a sphere so you do have to kind of
17157s like you can get cut off and I think
17160s it's more more likely to say that like
17161s the balgorn piloting like the Confessor
17163s potting the tackle on big yikes's side
17165s was actually very very good and as soon
17168s as that Vargas got caught like that was
17170s it
17170s um I do think uh actually actually B had
17173s a comment about uh Target calling a
17176s little bit and like missiles and you
17177s know over what was it tunnel visioning
17179s yeah I think they focused the uh the
17181s Confessor a little bit too long
17183s um we saw that in practice a couple of
17184s times where confides are just way
17186s tankier than what people expect it to be
17187s and if you clip half your clip into it
17190s and you have to go and reload you're
17191s kind of done for I think they wasted
17193s about a minute at least shooting the
17195s Confessor and I think that was what lost
17197s the the match for them yeah so you
17199s mentioned clipping there um can we just
17201s can you just explain a little bit like
17202s what that means in this context in this
17204s context it means using your rapid light
17206s which is kind of a pre-loaded damage
17208s system where you shoot a lot of missiles
17210s and you have to go and reload for a long
17211s long time and in a 10 minute match that
17214s is an eternity when you're having to
17215s reload again
17216s yeah in fact if you watch the uh Arena
17220s um scene you will see that there's bars
17221s above each team for attack defense and
17224s control and in fact the attack bar we
17227s were watching it as the astarte was
17229s about to go into Hull and we're waiting
17230s to see if they were going to clip and
17231s you can tell when rapid light and Rapid
17233s heavy ships clip because you see the a
17235s potential attack bar to jump down
17237s briefly as they go into reload then it
17239s comes back up um once they've uh once
17241s they've started reloading but you can
17243s tell that that is a ship that has just
17244s clipped and we were like can they break
17246s this before they clip five seconds later
17248s we saw it happen like oh that's it like
17250s they can't do this they have to try and
17251s save the bar gas but unfortunately it
17254s was not to be
17255s um so rather unfortunate for them as I
17257s said they are uh they're going to be
17259s seen again uh later on this weekend uh
17261s but for now let's look forward to our
17263s next match which is going to be Fancy
17265s Pants Alliance versus Brave Collective
17267s so let's take a look at the bands that
17269s we have here so Fancy Pants Alliance uh
17271s Banning the EOS Bargas and healer um
17274s which is again somewhat of a standard
17276s set of bands that point but if
17277s Collective Banning the cursed the
17279s Scimitar and the guardian uh bar
17282s anything like super interesting jump
17284s right here for you yeah both the uh both
17286s the Gila band and the guardian ban are
17288s really interesting so on the Fancy Pants
17289s side they've basically signaled to Brave
17292s that they really really really really
17293s don't want to see drones uh we did see a
17296s drone set up by I believe Darkseid
17299s earlier that did not have eos's in it
17302s um and it did have gilas but they died
17303s very very fast uh if you get rid of both
17305s the EOS and the Gila you're kind of only
17307s left with like ishtar's I guess
17310s technically Navy dominics's uh regular
17313s dominix's and like stratioses and a lot
17315s of those ships um and like vector navies
17317s but a lot of those have actually been
17318s nerfed over the last couple years to not
17321s have the ability to feel as many drones
17322s as they used to have so Fancy Pants is
17324s basically saying please don't send
17325s drones against us Brave banding the
17327s guardian is a little strange I think
17329s that traditionally we actually see much
17332s more eos's than Guardians and in general
17335s most people consider the uh not a yeah
17338s onerouses than Guardians most people
17340s consider the ineros to be a much
17342s Superior armor logistic ship so that one
17345s kind of questions like why did you ban a
17347s guardian instead of an oneros I guess we
17350s will find out at some point in you know
17351s the next five to ten minutes but yeah
17354s it's a little weird Let's uh let's take
17355s a quick look at the brave team history
17358s in the alliance tournament uh and say
17360s 7-0 to
17362s um dunk Dinkel of course who has just
17364s stepped down as the leader of Brave
17365s Collective handing over to jinx to care
17367s Brave Collective uh they flew in with 48
17370s different pilots in the past
17372s um Yuki Yukiko sorry was a rather famous
17375s person he flew in the CSM uh captained
17378s with them and of course we had catalya
17380s Mist as well AKA CCP Aurora who's fluent
17384s as well so they've done all right in the
17386s in the past they've won more matches
17387s than they've lost uh fear Vina one of
17389s our Casters in Brave assures me that
17390s brave are going to do nothing but lose
17392s this tournament so we're waiting to see
17394s they've previously won against a bunch
17396s of good team to be honest uh I mean
17398s Weekend Warriors a decent team buying
17400s the park pretty good team uh test
17401s Alliance please know it at that time in
17403s line 315 we're a good team and as we're
17405s thermodynamics but I believe we are
17408s ready to go to the arena
17411s teams are landing uh so we're not ready
17413s to go through here just yet so let's
17415s have a let's have a quick prediction so
17417s black bear pirate uh do you believe fear
17420s when he tells us that brave are in his
17421s own words garbage or do you think we're
17423s going to see a good Brave team here I
17426s don't believe a single thing that fear
17427s says
17428s um I honestly Brave has consistently
17430s been at least some degree of competent
17433s in the alliance tournament regardless of
17434s how they are on TQ which they're not bad
17436s right now but like sometimes they are
17437s horrible the Braves generally pretty
17439s decent at the alliance tournament
17441s I'm over ucpb is it fancy pants are the
17444s pants fancy enough in this case or is it
17445s brief Collective do you think now even
17447s though I like their logo it's absolutely
17449s fantastic uh Brave I think is gonna take
17451s this
17452s um they have definitely grown over the
17453s years I've seen it myself and fighting
17455s them over multiple years they've gotten
17457s a lot better they're no longer Brave
17459s newbies I think they're just Brave now
17460s there you go so casters crushed
17462s potentially in full effect here as we go
17463s to the arena to see Fancy Pants Alliance
17465s can take it over Brave Collective
17473s welcome back to the arena and we are
17475s seeing Brave Collective bringing a
17476s triple Battleship comp here with a bunch
17478s of battleships that we've seen a couple
17480s times in the day and a couple times
17481s banned the Armageddon Navy has actually
17482s snuck through the band phase here again
17484s partnered with the little Shack and
17485s Tempest Lisa it's a fairly standard
17487s triple BS armor core here in fear what
17489s are you thinking about Fancy Pants the
17491s brass Shield Rush as armor control
17493s versus Shield rush and this time around
17495s it's worth mentioning do jack in the
17497s urban getting Navy that is a gun
17499s Armageddon Navy it's got lasers on it
17501s doesn't have rapid heavy missile
17502s launchers Grant you you can fit both to
17504s the ship we'll see how that one plays
17506s out in this particular tournament still
17508s has that powerful Newt available to him
17511s but Shield Rush we've seen at this
17513s tournament it's done particularly well
17514s against a lot of these cars look at the
17517s hair attack bar from Fancy Pants it is
17518s absolutely massive compared to Braves
17521s yeah that's a really good spot actually
17522s about the guns on the geta Navy because
17524s obviously everyone's Focus has been you
17525s know the Armageddon Navy now I can fit
17527s missiles and I think personally that is
17529s potentially the stronger configuration
17531s in this sort of uh setting where you're
17533s focused on taking down a particular ship
17534s and then moving on to the next Target I
17536s think rapid Heavy's burst of damage
17538s gives you that that sort of power and
17540s that win condition as it were
17542s um
17543s but yeah a gun get a Navy I don't think
17545s we've seen one of those before but it
17548s will at least diversify the damage types
17549s of course the shack is uh I believe
17551s thermal explosive and the getter Navy is
17553s going to be em so
17554s any reactives on the other side but of
17556s course they've come against the Shield
17557s comp so that is effectively moot
17559s yep Shield Rush from the side of phantom
17562s Panther moving in forward cold fuzz and
17564s the Muller gonna be playing screen for
17566s the rest of Brave as the battleships try
17568s to cut away they've got some damage onto
17569s reward Jenkins in this Scythe Fleet
17571s issue and he is diving uh pretty low in
17574s the shield already but the thought you
17576s have Aryan fellow uh appears to have
17577s been caught potentially by fancy pads
17580s yeah this is at the start just looking
17582s like a very similar to the match between
17584s Odin's and Laser Hawks at the end of the
17586s the feeder tournament here and this
17588s Maller is doing the perfect job exactly
17590s as he should as it has happened in that
17591s match cold fuzz sort of staying back as
17593s his team Burns away and just trying to
17595s tackle something down I think the slept
17597s near of Jeffrey might have got past him
17599s I think he went for him and he managed
17600s to get past him but he's instead managed
17601s to scramble scram on zarthal instead so
17603s he is keeping this sleptner uh sort of
17605s in no man's land which is exactly what
17607s you want to do with this Mala because
17608s that means the sleptner then can't
17609s really project anything except the
17610s mallard in a rush comp like this you
17612s want all of your DPS applied to the same
17614s Target at the same time and just with
17615s break things down very very quickly and
17617s if the sleptner is stuck in the middle
17619s of nowhere he obviously can't really do
17620s that yeah it's a higher burden of
17622s execution when you play the kite versus
17624s The Rush shot up but if you have the
17625s ability to screen off the rush it can't
17627s go well in your favorite Sim suit what's
17629s being primaried by brave for a little
17631s bit but it looks like they've swapped
17632s onto Lish syndolos in the Nighthawk the
17636s captain for Fancy Pants Alliance is now
17638s the primary for brave as lfl and simple
17640s goes low but looks like she's in
17642s defensive mode so uh she will be
17644s difficult to kill on the smaller of Cold
17646s Plus has been holding this near of
17649s zarthal off of the team and the attack
17651s bar even though uh they've got a really
17654s big one they can't use it all at the
17655s same time this Nighthawk of Lish now
17657s into very low Shields yeah this is
17660s really not looking good for fancy pants
17661s because when you're in a situation like
17662s this like I said you need all of your
17663s rush to be in the same place on the same
17665s Target and now that they ignored the
17667s Maller at the start they said okay they
17668s sort of committed to the fight they said
17669s Okay zaful's a lost cause but if he's a
17672s lost cause he's basically as good as
17673s dead so at this point in the match
17674s although they're both alive fancy pants
17676s are effectively down a slept near until
17678s they can kill off this Malla but the
17680s rest of the team already burned in onto
17682s Brave so they would now have to turn
17683s around and go back to deal with the Mala
17685s and then of course that would give Brave
17687s Collective more time to kite around
17688s which is exactly what they want to do so
17690s I feel like this is a critical error
17691s here from Fancy Pants and just accepting
17693s the loss of the slept near from from
17695s being in a useful position
17697s and the Scythe leadership gets deleted
17699s or staff of leadership excuse me gets
17701s deleted uh from Brave killing off the
17704s side of Fancy Pants now they're on the
17706s size Fleet issue this is something that
17707s we saw a lot earlier on in the
17708s tournament from a lot of good teams they
17710s take out the Navy Cruisers first before
17712s the battle Cruisers and the command
17713s ships Brave decided they can kill a
17715s Nighthawk and then they're right back
17717s onto these Navy battle Cruisers one
17718s remaining and there are high DPS for
17720s points the Scythe Fleet issue going down
17722s very very low remember only T1 frigate
17724s logic The Phantom of the birth they
17725s can't keep him up against this little
17727s Shack and it looks like Brave should be
17729s able to win this match from here on out
17731s yeah they are still going to have three
17732s command ships when this Mala does
17734s finally go down I think they are gonna
17735s finally break him but I don't think it's
17737s going to be enough against three
17738s battleships that are left plus the you
17740s know the tech two lodgy frigates but
17741s yeah I think as you say killing off
17743s those faction cruises is critical
17744s because they don't really have
17746s projection they need to be on top of you
17747s which makes them Prime targets they
17749s don't have Tech 2 resists so the ratio
17751s of DPS that you can get from them in
17753s terms of how long it takes to kill them
17754s is very very favorable to just look at
17756s them first and wipe them off the grid
17757s and now Jeffrey in the in the other
17760s sleptner is going to take chunks and I
17762s think he's actually going to die before
17763s zyfl even manages to get on the scene
17765s here
17766s finally killed cold fuzz but that Mauler
17769s did exactly what it needed to do playing
17771s the kite versus The Shield Rush setup
17772s you screen one they did not turn on him
17774s as you mentioned a big mistake Jeffrey
17776s goes down zarthel's finally into the
17778s fight but now where's the rest of his
17780s team
17781s yeah it's a really good read on the
17782s situation from Brave here at the start
17784s of the match of course in Alliance
17785s tournament settings matches tend to
17786s snowball and the target calling and the
17788s objective calling of what you want to do
17790s what your what Your different ships need
17792s to do in that first minute that first
17793s two minutes is so so critical and for
17795s brave to say cold fuzz you need to stop
17798s one of these sleptness and he does his
17799s job perfectly he just absolutely pins
17801s Downs off or stops him from committing
17803s helping doing anything in this match
17805s really until it's basically over
17806s fantastic job from Brave here really
17808s really good
17810s yeah and this is something I think a lot
17813s of people might not expect from the the
17815s brave team traditionally a team that has
17817s built uh itself up on these kind of
17819s lower execution higher meta uh style of
17822s comps but uh and a team that's been
17824s averse to kiting in the past we saw this
17826s time they're able to do that they've
17828s brought up a lot of Pilots that have
17830s been here since the AO uh a lot of
17833s Pilots that people might not recognize
17834s from Days of Glory past we don't have
17836s John LeBlanc we don't have uh yukikukami
17838s but at the same time good pilots on this
17840s team and uh now they're gonna be facing
17843s big yikes in the next round that's gonna
17844s be an exciting one to watch
17846s yeah of course I think their roster is
17849s bolstered here by the addition of some
17851s mercenaries as well of course cableuta
17852s very experienced pilot turned up last
17854s year don't think he did particularly
17856s well but you know he's got an alliance
17857s tournament experience
17859s um and yeah I mean I'm not sure
17861s I maybe you can offer some more input
17863s into who is sort of the theory crafting
17864s and Target calling and you know like
17866s yeah
17870s [Music]
17871s still uh I mean bringing mercenaries
17874s online I mean we see some members uh
17876s technically mercenaries from uh the uh
17879s alafil for example she's from uh Brave
17881s United so technically a mercenary even
17883s though she's part of the greater Brave
17885s family
17886s um and I'm really excited to see how the
17889s team does in the tournament I know I was
17890s downplaying our potential for success in
17892s the pre-show uh psyops worked where
17894s we're we're gonna go to the Moon I swear
17897s I'm kidding
17898s well I mean if this matches anything to
17901s go by I've got good expectations
17903s honestly because it's it's these sort of
17905s fundamentals that can help get a team
17907s through the early stages even if you
17909s haven't quite got the right grasp of the
17911s meta or you know you haven't got the
17913s perfect comps as we saw earlier in the
17915s day I mean in the very first match we
17917s saw truth whatever they're called
17919s Justice League bring what basically to
17921s me at the outset looked like a kitchen
17923s sink kind of comp
17925s um and just through Target calling and
17927s execution
17928s um
17929s bring out a commanding Victory if you
17931s can Master those aspects of Target
17933s calling and just identifying what your
17934s comp wants to do and what you need to do
17936s in a certain matchup to win the match
17937s that's a very very powerful skill to
17940s have and with that brave Collective are
17941s going to take it home 100 to eight and
17943s after this I believe we're going to
17945s start to see teams eliminated so we've
17947s got three more matches today before we
17949s send it back after we send it back to
17950s the desk
17951s um and yeah one of three of those teams
17953s are going to be going home
17978s [Music]
17983s Yeah we actually lost a bet as CCP
17986s collectively so that's why that Alliance
17988s logo is in the game of course you could
17990s change your alliance by leaving but that
17992s would be kind of a jerk move that kind
17994s of oh you don't like it now sucks I'm
17996s gonna go join
18004s [Music]
18007s thank you
18013s welcome to Eve Pandora
18040s [Music]
18044s foreign
18045s Collective taking a commanding Victory
18048s there uh over Fancy Pants Alliance and I
18050s knew it I said this during the tour less
18052s stream that we did Brave is going to be
18053s good fear tried to convince us otherwise
18056s I didn't believe him I was right to not
18057s believe him uh they're going to be a
18059s strong team uh this year for sure they
18061s flew very well there they had a good
18063s comp they executed fancy pants are not a
18065s bad team at all so being able to pull
18067s out a commanding Victory right there
18069s like that makes me uh have a high hopes
18071s for the brave Collective team now I'm
18074s joined uh once again on the desk by some
18076s incredible people and Nash cadaver uh
18079s Nash how are you today I'm very good
18081s thank you it's uh getting tired towards
18083s the end of the day now we're getting
18084s through it yeah it certainly it's a long
18087s day especially standing on your feet I
18088s think that's how small you were Nash
18090s it's a bad posture oh it's actually
18092s really tall but no Nash we've been doing
18095s this uh for for a very long time uh as
18098s part of evnt uh take me right back to
18100s when it all started the very first event
18102s here in Nottingham uh I'll skip all the
18106s boring details but yes it's been it's
18107s been a fair few years we're just trying
18109s to reminisce how long it's been but
18110s we've been involved with the alliance
18111s tournament since I think 8011 so that
18114s must be at least seven years ago right
18116s so started with uh with Bay RJ my
18119s partner in crime who's continued this uh
18122s and still does it you know especially
18124s he's in a great position now in the the
18125s college that he teaches at
18127s um where we now get to use some of the
18129s the students that he teaches in the
18131s Esports scene which yeah the team has
18133s been absolutely incredible other than
18135s the event team we're we're about 15
18136s strong here today on top of that we've
18139s got about 10 students who've like
18140s literally made this a dream today I
18142s think best best production I've
18144s experienced so far yeah it's been super
18146s smooth like um these these students have
18148s come in they've helped set up all the
18149s lighting all the cameras they've been
18151s doing all the framing uh they've been
18152s doing all the heavy lifting I just stand
18153s here and they spent like about four
18155s hours on Friday like setting up all
18157s these lights there's so many lights it's
18158s such a challenge to light this room
18160s because we have a curved gigantic video
18162s wall
18163s um and no matter how you set things up
18165s there's like shadows and like blows out
18167s the wall or makes us not bright enough
18168s but they've done a really great job uh
18170s like making everything look fantastic
18173s um and there's like over 30 people
18175s working on this production right now so
18177s obviously we have about maybe 25 people
18179s here in the venue doing all sorts of
18182s things things Runners Sound audio
18184s lighting like all the tech stuff I've
18187s got people editing those those little
18189s replay Clips you're seeing stats refs
18192s we've got camera operators there's a
18194s host we've got some amazing desk people
18196s as well and then of course we've got our
18198s online casters so there's over 30 people
18200s bringing this this whole production to
18203s you which is which is incredible if you
18206s compare to where we start you know the
18207s whole uh doing it from the bedroom yeah
18209s this is a bit different exactly and ccpb
18212s how is this sort of production compared
18214s to like you know you've been doing your
18216s huge twitch streams at home like it's a
18218s one-man show obviously like what's it
18220s like coming into these huge Studio
18221s setups I was very impressed coming here
18223s I I didn't know what to expect when I
18225s was coming here I hadn't done any
18226s research on how many people would be
18228s here so I was blown away when I was like
18229s oh there's 30 40 people here I expected
18232s it to be like you know five six seven of
18234s us and then it's just this gigantic cool
18236s studio with the screen I was seeing
18238s videos of it coming here I was like okay
18239s okay this is a lot bigger than I thought
18241s yeah yeah awesome there's so many people
18243s who've made this possible and for me
18246s just like thank you to everyone who's
18247s been involved to make this happen uh
18249s National like I say you've been involved
18251s in this from the very start
18253s um and just like looking back like
18255s what's been like the the highlights over
18257s the last sort of like eight years of
18258s doing this
18259s um it's always the production production
18261s days are always the best uh I know the
18263s period leading up to the alliance
18264s tournament are incredibly intensive and
18266s there's uh an incredible amount of prep
18268s that goes into it and
18270s um uh I've been very fortunate to to be
18273s you know working these projects with Bay
18275s and he's been for the last three its
18277s been working very hard in the background
18279s and in the lead up to these projects
18281s that make this all happen
18283s um General Star days sorry uh CP zealous
18285s as uh has done a massive amount of work
18288s to make this one happen
18289s um and I'm very fortunate to just show
18291s up and uh and come on a day and do do a
18295s couple of bits and to manage the floor a
18297s little bit and try and keep everybody
18298s happy so yeah I've got a relatively easy
18300s job these days yeah I mean there's a
18302s important job like back in the day
18303s though one of your main jobs was running
18305s around changing the batteries for all of
18306s our our mic packs but now we've got
18308s these cool cool headsets because we're
18310s pro Gamers now so we have wires and
18312s that's what the pros use they don't use
18314s wireless anymore like that's one less
18317s thing to have to run around and do thank
18319s God now speaking of playing Eve you've
18322s uh you took a little bit of a break I
18324s had your back
18325s um last I saw you had uh your your
18328s fortune was still alive 300
18329s billion-esque about like well a month
18331s ago how's that going have you been
18332s investing in it like has it has it been
18334s going
18335s um it's I mean I have to I didn't quite
18338s remember how difficult Eve was
18340s um I thought it was like you know it's
18342s going to be quite easy to get back into
18343s the swing of things
18345s um I've not necessarily invested a 300
18347s Bill I've uh kind of pretty much sort of
18350s lost it all in the last four weeks just
18353s trying to learn the game again it's it's
18354s been a it's been a tough ride I have to
18356s say I tried a little bit most people try
18358s and Learn by doing nice simple cheap
18360s things what is it you've been doing with
18362s your your 300 billionesque
18364s well abyssals he's been doing a vessels
18367s stuff I have to say it's it's hard it's
18371s hard yes this man is 300 billion into
18373s the abyss
18374s Swift he put it you're stimulating the
18377s economy that's that's what I'm doing you
18379s know I'm Health in the eve economy you
18381s know I've learned a lot spending and
18383s blowing up my 300 bill in four weeks yes
18385s it's been quantitative easing for the
18387s eve economy
18388s all right let's have a look at our next
18390s match which is going to be our hill now
18392s versus Deepwater Hooligans and then
18394s let's see what bands uh these teams have
18396s chosen to to bring so I will now
18399s bringing uh are Banning locate scorpion
18401s Navy issue Scimitar and Deepwater
18403s Hooligans Banning Out The Vindicator
18404s typhoon Fleet issue and the Armageddon
18407s Armageddon Navy issue Nash what do these
18409s bands say to you here
18412s well it's a very interesting choice
18415s um I would certainly have bounced the
18417s Scorpion Navy issue as well you never
18418s know with all those uh gems I think it
18420s does so yeah that'd be uh yes good shout
18422s excellent choice and what would you
18424s bring again to say what Deep Water band
18426s here they've banned out a Vindicated
18427s type and Fleet issue Armageddon Navy
18429s issue what would you bring against that
18430s uh probably a shield card comp would
18433s work really well against this
18435s possibly I'm not 100 sure I'll I'll wait
18438s and see until the result is in okay
18441s nice nice commitment right there and uh
18444s ccpb
18446s um what what jumps out here like we've
18448s seen a bunch of Loki bands the semitar
18449s codes are very very powerful uh Shield
18452s Logistics Cruiser
18453s um which is certainly going to make it
18455s more difficult to bring that Shield kite
18456s income because everything it's the main
18457s Shield kiting Logistics Cruiser uh that
18460s has been banned
18462s um what do you what do you think we
18464s might see well what jumps out at me here
18465s is there's three Battleship bands from
18467s Deepwater I'm not sure what they're
18469s thinking exactly but I guess we're going
18470s to find out in just a few minutes
18472s yeah definitely uh let's take a look at
18474s some of the uh the history of these
18475s teams so uh let's look at deep water
18477s first
18480s here we are so Deepwater Hooligans uh 19
18483s Pilots have flown for this team uh in
18485s their history in the alliance tournament
18486s and they've had one win and uh five
18489s losses I think that says five
18491s um and that is not the best record for
18493s them uh to Max zero uh has been around
18495s for a while
18496s um in a couple of different Corps I
18497s believe including Phil broadside back in
18499s the day and they beat uh Hard Knock
18501s citizens last year in Alliance
18503s tournament 17 uh losing to both arrival
18506s and local is primary pretty reasonable
18508s teams to lose against like a rival or a
18510s solid team uh we've lost against them
18512s earlier on today uh local is primary
18514s again last year did really well write my
18516s title
18517s um they were pretty reasonable last year
18519s they lost probably one of the most
18520s expensive ships uh none on tournament
18522s ships in either online history uh losing
18525s I think it was like a three or four
18527s hundred billion is uh faction uh sorry
18529s Dead Space Abyssal um bar guest uh yeah
18532s that was a very expensive one
18533s unfortunately we couldn't see it because
18535s it was Abyssal so everything was one-isk
18537s but uh I was told very explicitly it was
18540s incredibly expensive now let's take a
18543s look at our hill now I'm never sure how
18546s to pronounce but they have I also lost
18548s one match that is today uh they have 10
18550s people fly which makes sense because
18552s they've they filmed one match and that
18554s was today as well and you can only have
18555s up to 10 people and unfortunately have
18557s yet to win a match uh but they lost
18558s against probably one of the best teams
18560s the current defending Champions
18561s essentially in truth honor light so
18564s there is no shame in losing to that team
18567s whatsoever now at csbb you've been
18570s flying and practicing and screaming with
18571s uh truth on the light essentially
18574s um taking me through all of their comps
18576s in great detail not a chance they'll uh
18578s they'll execute me
18579s it has been an eye-opener though
18582s um like I said I'm very new to this
18584s scene of of the whole tournament and
18586s just getting to sit there and watch the
18588s theory craft there's an endless amount
18591s of the same comp but tweak it a little
18592s bit it's it's eye-opening how How Deeply
18596s seriously they take this and I can
18597s understand why I mean they they they're
18600s really good at the game you can see this
18601s when they went and did a
18604s the nosec deployment that I was with
18606s them fairly recently as well
18608s um but then when they take it this is
18609s like a whole new level the depths they
18611s go to yeah and they have some of the
18613s best year Crafters in in history of the
18615s game uh I mean people like Kadesh for
18617s example I use a maintainer of pifer uh
18619s just an absolute wizard with uh with
18621s spaceship fittings
18623s um but anyway speaking of other teams
18625s ahil Now versus deep water hooligan the
18627s red squash the arena and find out who's
18629s going to win between these two teams
18636s welcome back to the arena everybody we
18638s got deep water Hooligans coming up
18639s against and take note Ithaca I believe
18641s it's our hail now
18643s um our hail now seem to have brought
18646s this lashac Armageddon comp with three
18648s pirate Cruisers and deep water on the
18650s other side fear have got
18652s all the shack with uh no pirate Cruisers
18655s but quite a bit of low end and some jams
18657s in a griffin
18659s and uh
18660s uh so are we getting the shack versus
18662s Doula Shack let's talk about this
18664s matchup a little bit because I've heard
18667s people like the Armageddon Le Shack more
18669s I've heard people like the Dola Shack
18670s more what are your thoughts
18672s uh I think it depends how the Armageddon
18674s is fit and this Armageddon doesn't seem
18676s to have any guns at all so I'm gonna
18679s assume this is like a full Newt and NOS
18682s Armageddon which is obviously very very
18683s dangerous for Le Shack to come up
18685s against
18686s um because if you can keep cycling those
18688s newts on them just Spam them you know
18690s heavy Newt Cycles 24 seconds if you put
18692s four newts on one Le Shack they're
18693s cycling every six seconds if you stagger
18695s them there's no way he can keep his gun
18696s running the whole time and you will stop
18698s his spool and he is then essentially a
18700s 25 Point bag of nothing
18705s yeah and uh this kind of armor control
18708s mirror match one that we've seen many
18711s times in aet's past not necessarily this
18713s particular version of the comps uh but
18716s still uh when you see armor control
18717s mirror matchups it typically boils down
18720s to execution less so than what exact
18723s ships you brought we'll see which team
18724s has that higher execution as the match
18726s is about to go underway
18728s yeah I think these kind of comps are
18729s actually really interesting because
18730s although the top end is pretty
18732s frequently similar you see you know
18733s three Battleship core or double the
18735s shack but the stuff you can do in the
18737s low end makes it very very sort of
18739s varied in that regard some teams like
18740s armor Jack doors we saw a hecatee
18742s earlier this team has opted for a
18743s griffin which I don't think we've seen
18744s at all so far
18746s um so all you can as Bjorn was talking
18747s about earlier on uh well just now
18750s um how truth on a light go through their
18752s comps and they make minor alterations
18753s there's so many different
18755s little twists and turns of the Rubik's
18757s Cube you can come up with and try and
18758s figure out what comp is actually the one
18760s you want to run with
18762s um and it makes it very difficult for
18763s teams to sort of nail down what the best
18765s variant actually is so you come up you
18767s can see two Not Mirror comps but similar
18770s sort of archetypes come up against each
18771s other and not really be sure who
18773s actually has the upper hand here because
18774s both of these teams think theirs is
18776s obviously better
18777s yeah and it is an armor jacket in
18779s addition to that green uh Griffin from
18781s the side of Deepwater Hooligans and
18783s having that hyena for the tackle so you
18785s look at the control bar both of them
18786s pretty much maxed out uh hell not a
18788s slightly more because I got more modules
18790s but still uh either way they're going to
18792s do some poking and prodding see what
18794s they want to do because neither of these
18795s little Shacks from Deepwater Hooligans
18797s want to get under the newts of lover
18800s zero in the Armageddon yeah to my
18802s understanding the control bar is
18803s basically just a number of modules and
18805s of course as we said the Armageddon
18806s seems to be full new fit so that's going
18809s to help them out pretty heavily on that
18810s metric as well as the webs and
18812s presumably news on the ashimu
18814s um so yes it's pretty controlling on
18816s that side but they their control seems
18818s to be more in the top end in terms of
18820s those newts on the Armageddon they
18821s assuming whereas the low end on
18823s um the Deepwater hooligan side seems to
18824s be where they've packed their control
18825s presumably going to have some damps on
18827s the armor Jack door there's going to be
18828s some jams obviously on the Griffin
18829s they've got webs on the hyena so
18833s yep very slow play though another team
18835s really wanting to commit at the moment
18836s uh and they'll just be planking away
18839s with uh High uh range ammo from these
18842s little sharks the further away you are
18844s on the little Shacks probably better
18845s against this Armageddon uh not willing
18847s to deal with the new pressure but the
18848s scenarios of tamoxa appears to be the
18850s primary uh at least for now from ahayana
18854s yeah the thing is they need to be at the
18856s start both these teams neither of them
18858s is a particularly sort of fast comp in
18860s terms of having a massive impact earlier
18861s then neither of them are really rushy
18863s comps they're both quite attritional
18864s particularly in terms of new pressure so
18866s I think it's going to be critical when
18868s the fight suddenly switches on
18870s um whether or not deep water hooligans
18872s are able to deal with this Armageddon
18873s they may want to focus both of their
18875s Shacks on and instantly get rid of it
18876s because if that new pressure continues
18878s to attrition over the course but the
18879s ashimu now of kavegi is
18882s yeah tackled by the ishkar cynical makes
18885s the dive for the rest of his team now
18886s the rest of his team's starting to move
18888s forward including those two Le Shacks uh
18890s he's got the ADC he's got quite a bit of
18892s reps on top of him as well so he's going
18894s to try to get as much value out of that
18897s dive as possible uh he is webbed off
18899s himself though and doesn't have any
18901s remaining webs uh onto any members of
18903s our hill now so they've been able to
18904s peel him off for the time being but now
18907s uh Senegal dives into structure he's
18910s gonna get one last rap in and probably
18911s gonna fall yeah this seems to be sort of
18914s jumping the gun a little bit here by
18915s cynical we can see timox is doing
18917s everything he can to trying to keep this
18918s is corrupt but the the ashimu of
18920s kabegi's totally fine he's been wrapped
18921s up by his frigates he's managed to make
18923s it out but of course the ishko once he's
18924s in the middle of this situation he is
18925s not getting out so his life is now
18927s forfeit and it's up to
18929s um deep water to try and make something
18931s of his sacrifice otherwise they've
18932s effectively lost anishka for nothing but
18934s the rest of the team doesn't really seem
18935s to be pushing in with him here so I'm
18937s not that there seems to be a sort of I
18939s don't know like a a random push there
18941s from the wasn't particularly coordinated
18943s with the rest of the the members of his
18944s team and meanwhile doxler and Nathalia
18946s he's getting plinked away at the moment
18948s uh some tracking disruptors on to one of
18950s the little Shacks from Deepwater
18951s Hooligans uh not exactly sure where that
18954s one's coming from it doesn't really tell
18956s us but either way uh getting track
18959s disruptors onto a shack is always a
18962s great thing to do and the Salia duck
18965s Slayer I mean he's going into low armor
18968s and he hasn't really been wrapped up all
18969s that much I'm curious to see like how
18971s exactly that has happened there are
18973s newts on one of the Le Shacks now
18975s Crimson Serenity under the pressure of
18977s either the Armageddon or the uh
18981s fashion Moon newts looks like the
18982s Armageddon from him yeah duck Slayer
18984s catches back up I actually saw
18986s um the whole team there recall their
18988s damage Bots I think they had damage Bots
18989s out to kill the ishka and immediately
18990s put out rep Bots and issue them straight
18992s on to dark Slayer and duck Slayer
18993s catches just fine obviously he's keeping
18995s pretty significant ranges keeping his
18997s speed up quite distance from the enemy
18998s Fleet here so those rope belts are able
19000s to to you know leisurely get him back to
19002s full health but it is now Shanna who's
19004s gonna need reps in the Phantasm
19006s event has some pretty fast ship uh with
19009s that afterburner bonus we'll see how
19011s it's fit afterwards uh I think some
19013s people don't necessarily like to see
19015s tenement After Burner phantasms that
19017s aren't blings but uh either way
19019s resistant to scrams at the very least
19021s neither team really doing a whole lot of
19023s damage at the moment if you look at the
19024s attack bars they are pretty anemic
19026s compared to the rest this is really a
19028s war of attrition as you have mentioned
19030s earlier on in the match and that one
19031s kill might be the only one we see all
19033s match we're about halfway done and no
19034s one else has fallen
19036s yeah I think these Le Shacks are both
19038s still scared about the Armageddon but
19040s obviously with that loss they need to do
19041s something the onus is on them to make
19043s something happen here and yeah they're
19045s gonna need to do something about that
19046s Armageddon or the ashimu because
19047s otherwise if this match goes longer and
19049s longer and they they're in new Range
19050s deal with it yeah it goes down they're
19054s going to plank him out with long range
19055s ammo with a Sipple of x rander x is the
19058s primary from the side of uh all hell nah
19062s and simple Scott defensive mode can
19065s reduce the Sig still tracking from or
19067s Shack is very difficult to deal with
19069s especially uh with the rest of the
19072s utility that the side of our Hill Nas
19075s brought but he's able to rep back up to
19076s full armor and I gotta start the cycle
19078s all over again yeah that was a good spot
19080s on the Magus that was a very good catch
19081s they just sort of were taking it
19083s leisurely and then suddenly the Magus
19084s dropped
19085s um the most part our hail now seems to
19087s be doing a pretty good job of staying
19089s fairly compact keeping everything within
19090s these reprick ranges but as you say I
19092s assume they loaded long range ammo on
19094s the Le shacks and just link that Magus
19095s out of existence very very quickly
19097s yeah they're under the scenarios though
19099s uh at the moment we'll see is the
19101s nearest tackled at the moment does not
19103s look like it uh just have newts on top
19105s of them though and new pressure on top
19107s of her Nero it's not something you
19109s really want to have happen to your soul
19111s logic Cruiser trying to figure out who
19113s exactly has the Newt going on to him at
19115s the moment I do believe that is getting
19117s newts on top of that as miros and he's
19120s not able to rap at all right now yeah
19122s and the shack is also beaming him and
19123s I'm going to hope for his sake that
19125s little shank has long range ammo so the
19126s nearest can't actually get out of range
19127s although I think the beam has stopped so
19129s I expect damage to drop off pretty
19131s dramatically but the hyena now does just
19133s get flapped as well
19135s you have webs off the table low ends
19138s slowly slowly dying from Deep Water cool
19141s against they found the Griffin as well
19142s volume to half armor now into half
19145s structure there's nothing left in the
19147s tank for that Griffin and he will die uh
19150s jams not going to do enough because when
19153s you jam someone you're just taunting
19154s them to him he is able to wrap back up
19156s to full uh armor however so the little
19158s Shacks have to get some lucky shots to
19161s kill that Griffin
19163s yeah and this is the other thing with
19164s the Armageddon is if it's sort of a
19167s protracted close range brawl then the
19168s new pressure becomes overwhelming but
19170s you can also use the long range of the
19172s Noose on the Armageddon to sort of alpha
19174s frigate capacitor and then use that as
19176s an opportunity to to gain an opening and
19178s just as we saw plink away at something
19179s and just take it out very very quickly
19180s before it has a chance to cap up and and
19182s get moving again yeah Daniel ellslash
19185s though very extended out right now
19187s they're finally deciding to commit with
19188s both of the little Shacks but they've
19190s turned the damage from this uh the shack
19193s from ahel na on top of Dano L as he will
19196s be the primary but they're gonna try to
19198s go for the Little Shack trade this
19199s Armageddon though should be smart enough
19200s to get the newts on top of at least one
19203s of these little Shacks yeah they've
19204s decided to flip the switch they've
19205s realized they need to make something
19206s happen here and both these the Shacks
19208s have burned in and they're trying to
19208s break through the first to check I don't
19210s know if that's the right call or if
19211s they're going to be able to kill him
19212s before these news from the get installed
19213s to take effect
19215s um we're gonna have a little look at the
19217s battleship piloting here as well are
19218s they going to be able to control space
19219s and do what they're tracking are they
19220s just going to burn around I think both
19222s of them have successfully slowed down so
19224s they are going to be applying pretty
19225s decently and this Daniel Sunkist in that
19227s LE Shack is actually going down pretty
19229s quickly here
19230s yeah but one of these Le Shacks has full
19233s new pressure coming in from lover zero
19235s on the Armageddon The Shack in question
19237s being Dano I in I said Daniel Shack I
19241s already said he was a little shock pilot
19242s so he's got no way to uh use an
19244s accelerator at the moment needs guns are
19246s turned off but full spool coming in from
19248s uh one little shock on his team and from
19251s Daniel I or from uh dangle Sunkist
19253s excuse me and he's into structure right
19256s now should end up going down without the
19258s shack down there's a whole lot of damage
19260s left from aisle na they might end up
19262s having this one slip away from them yeah
19265s it turns out in the end to be a good
19266s call from Deep Water Hooligans the power
19267s of those two Le Shacks in the right
19269s place at the right time very very
19270s decisive player to just charge in and
19272s break through the shack and of course as
19273s we've said it's a full Newt getting so
19275s there's not a huge amount of damage
19276s actually left on the field here
19278s um so that's that's a good pickoff from
19279s Deepwater Hooligans that's a very
19281s decisive move and that's the kind of
19282s thing they needed to do in this
19283s situation to to swing the match rapidly
19286s rather than you know sort of stay in a
19288s Range where they can where they're
19289s taking losses but they're not really
19291s making much progress very quickly it was
19293s it was a good decisive move
19295s just about a minute left in the match
19296s right now and I hail now that need to
19298s kill something but uh they've got
19300s nothing in the tank as far as DPS is
19303s concerned their team's kind of spread
19304s out at the moment trying to not give too
19306s many points over to Deepwater Hooligans
19308s not like that matters it is double
19310s elimination after Hall and their
19311s elimination's on the line the Thalia
19313s goes down not should be either the sash
19315s remember this Phantasm as the damage is
19316s split from Deepwater Hooligans so now
19319s we're just going on with the scenarios
19320s as well from Ohio now but it's too
19322s little too late Deepwater rule against
19323s 30 seconds left of the match should be
19325s able to one uh win this one and move on
19327s in the tournament yeah and it's going to
19329s be disappointing for our hail now
19330s because we saw the feeders they put up a
19331s very strong performance I think they
19332s went 4-0 overall and got entering sea
19335s lions tournament and then go 0-2 on the
19337s first day and earn the dubious honor of
19338s being the very first team to be
19340s eliminated from the tournament is it's
19342s got to be a little bit disappointing for
19343s them but I think they put up a good
19345s showing
19346s um it's just it's you know maybe this
19348s matchup was perhaps a little bit
19349s difficult
19351s um keeping that the shack alive is
19352s obviously going to be a Herculean task
19354s against two of them coming in
19355s simultaneously but with that we're going
19357s to send it back to the studio and we're
19358s going to say goodbye to our hail now
19367s [Music]
19374s [Music]
19388s foreign
19409s together
19422s foreign
19432s [Music]
19441s take the Victory and unfortunately I
19444s will now become the first of the 32
19447s teams to exit Alliance tournament 18 as
19450s that was indeed a loser's Market bracket
19453s match uh we say goodbye we say thank you
19456s for competing and good luck next time to
19458s the ahilna team there and that match was
19461s uh it's just intense for both sides
19464s because that looked like one of those
19465s matches where it's just High APM like
19468s lots of piloting and changing decisions
19470s and moving stuff around and and kiting
19472s and when to committing things and then
19474s it was nine six until like a minute and
19476s a half to go and then those tourist
19478s action deep water did what you called
19480s from like like 10 seconds into the match
19482s it was just Barrel in and that one the
19484s shack and spool on it Bart take me
19486s through kind of what happened in that
19487s match yeah I think you're right that it
19490s was a lot of like high APM and piloting
19493s and skillful play that in all all
19495s honesty did not need to happen in any
19497s way shape or form like as soon as that
19499s they realized that Tula Shacks is more
19502s than one Le Shack
19503s they just pushed them in and blew up the
19505s other lecheck and I mean you know we
19506s know that math is something that works
19508s every single time and two is more than
19510s one uh so they were able to defeat it
19512s but you know it should be serious like
19513s there wasn't enough ability to shut down
19516s those Le Shacks unless they had gone in
19518s and tackled and so like well the teams
19519s are sort of flying around or perhaps
19522s jockeying for position as we uh are
19524s known to say over and over and over
19525s again at any point those Tula Shacks or
19528s tackled could have just pushed in and
19530s then just started ramping in DPS and the
19533s thing about the ahelna team is that they
19536s had a lot of energy neutralizers which
19539s are more effective as the match goes on
19540s I think we talk about it a decent amount
19542s but because of cat boosters cap booster
19545s 3200s you only have so many of them once
19547s you run out that's it so
19549s it was a 10-minute match it could have
19551s been like a probably two or three minute
19553s match like at least would have been one
19555s within two or three minutes and uh yeah
19557s I don't know I think Jin had an actually
19559s interesting comment about their piloting
19561s he was uh criticizing it in a much more
19563s interesting way than I am
19565s 10 uh no comment
19569s do you want to say the democracer
19571s actually played that game exceptionally
19572s well he's living a live um frigates with
19575s very very low ehp you're looking at like
19577s maybe three four thousand ehp on that
19579s Griffin
19580s um obviously the ishka went down early
19582s on and that was more due to the fact
19584s that the ishka decided uh to meet
19586s Valhalla in glorious combat rather than
19589s play things safe with the rest of his
19590s team but yeah especially with an armor
19593s comp like that you have to predict when
19595s the damage is going to be applied and
19596s cycle your reps beforehand or that
19599s Griffin's going to go bye-bye very
19601s quickly yeah super uh excellent piloting
19604s there from Tomoka in that aniros
19606s um it's keeping a griffin alive with the
19609s like armor reps land at the end of the
19611s cycle versus Shield which land at the
19613s start like it's just that's just super
19615s hard to do and uh he did really well
19617s like Griffin as well was flying away
19619s from the enemies when he was getting
19620s primaried he was like paying radicals
19622s attention and then bailing out and just
19624s really good really good pile thing from
19625s both sides is unfortunately for ahil now
19627s they didn't come out Victorious now we
19629s have another elimination match coming up
19631s in just a few minutes uh three try
19633s versus boundary experts so let's take a
19636s look at the bands for uh for this match
19639s so try Banning out the mollusks the
19641s carries and the Scimitar interesting
19643s bands there uh CC Swift came on and
19645s talked about how great the carries was
19646s and everyone should bring it uh try took
19649s that uh a personal offense to that and
19650s just banned it out boundary experts
19652s Banning the Nighthawk the Battleground
19654s and the curse uh jintan what do you make
19656s of these bands here
19658s yes these are buns are kind of we're
19660s starting to see a bit of a pattern with
19662s the generic bands the power bands
19663s normally you're Banning one Rush ship
19665s balgorn curse that's that seems to be
19667s quite a common Trend now but on the
19669s other side Triumph haven't played their
19670s part in it there's no bands on any of
19672s the Drone ships that we've seen quite
19673s heavily targeted no bands on the frigate
19675s logy instead they are just dealing with
19678s things that would probably be brought by
19680s kite so triumvira are probably going to
19681s be playing some sort of three Battleship
19683s setup or
19686s um something similar that wants to be
19688s close to wants to be able to project but
19691s is relatively immobile something that
19693s would be more heavily more heavily
19696s interrupted by The Game Plan of those
19697s dams that said the celestis is still
19699s open so boundary experts do have options
19701s if they want to read in too deeply into
19703s that bands now if I'm creating
19705s remembering both these teams earlier on
19707s in the matches which the uh they sadly
19709s lost both of them fielded their
19710s flagships and both of them lost their
19713s flagships um so what we're looking at
19715s here is the first match of the
19716s tournament I think we're not a single
19718s flagship could even be possibly fielded
19720s because they're all dead at this point
19721s uh bar do you think it would it would
19724s maybe make a difference right now for
19725s one of these teams if they still had
19726s that Flagship you know it might um I
19729s think that you know jyn is totally right
19731s about the triumvirate thing like they
19733s don't want to have to deal with a uh a
19736s team that can kite them because like if
19737s you throw like a mollusk and it carries
19739s in there and then you just fly around
19740s well they can't enjoy their lock range
19742s and they have like a 20 kilometer lock
19743s range um since they did have uh I think
19745s both teams had bargists I believe yep
19747s and now they don't have Argus anymore
19749s yeah it's like it's possible that maybe
19752s like with the flagship Argus you could
19754s do a kite team that would like
19755s counteract the fact that they banned the
19757s malices and the carries
19759s um but I don't I don't know it's hard to
19761s tell like I feel like both of them kind
19762s of lost their burgers in ways that the
19764s Vargas didn't matter in the match and
19766s now it doesn't matter because it's dead
19767s and you know election said they still
19769s have celestises and I think celestances
19771s are actually probably better than
19772s molluses and Carries
19774s so earlier on um the tri team lost
19777s against the tuskers call of course a
19779s very experienced team they look like
19780s they could be quite strong this year
19782s um and the boundary experts lost versus
19784s Polaris mercenary Alliance uh who again
19787s performed super well in that earlier
19789s match I think
19790s um maybe a lot better than some people
19791s had kind of given them credit for
19793s um especially compared to someone like
19794s the tuskers so what do we think here um
19796s who gentan do you think is going to be
19798s able to take this one here is it going
19799s to be try or boundary experts
19801s I don't know this is a really hard one
19802s to call
19803s um I think my money is on triumvira uh
19805s they're just a team that has a longer
19807s history
19808s um but you know I think uh boundary
19810s experts always have a chance to bring
19812s this out they've got so much tour and
19813s experience as well and despite
19815s everything they did execute fairly well
19817s in their last match uh they just needed
19819s to you know uh pick a better comp
19822s basically and varrobert used
19824s well now that uh now that we don't have
19826s the script anymore uh we accidentally
19828s burned it um I believe that this time
19831s try will actually win as opposed to last
19833s time where it was uh stacked against
19835s them from the beginning well let's find
19837s that as we go to the arena to see a who
19839s will win between try on Boundary experts
19847s welcome back the arena guys try it
19849s boundary experts both on the verge of
19851s annihilation here
19852s three bar guests coming up from try that
19855s is an unusual comp Herald and back to
19857s look to last year I think but
19859s yeah um a lot of boundary experts got oh
19862s King Slayer from uh the bar guests and a
19865s king Slayer uh from boundary experts
19868s they've got double arm and got an 80
19870s Navy and a typhoon Fleet issue so triple
19872s rapid heavy from both of these teams one
19873s Shield one armor we'll see how they
19876s match up in this match I don't believe
19879s there are any flagships in this match
19881s either so it's do or die for both these
19884s teams I'm excited what about you
19887s yeah I'm curious about more specifically
19890s about the difference in lodgy here
19891s because you've got the Deacon and Thalia
19892s on one side it may actually be pretty
19893s difficult to take down for these bar
19895s guests who obviously are going to be
19896s spending their mid slots on tank and not
19898s particularly as much an application
19899s whereas on the other side you've got the
19900s Armageddon Navy's in the typhoon Fleet
19902s who obviously can afford to spend those
19903s midsults and application against the
19905s burst and the Bantam who are just going
19907s to get obliterated here I would imagine
19909s um if they do get looked at by you know
19911s drones from the pontifex or the
19912s executive Navy's guns or indeed of
19914s course the missiles from the Armageddon
19916s Navy so I I think on
19919s the surface level before the match
19920s starts I would actually favor the armor
19922s kingslayer in the situation
19924s I think I would as well they have hit
19927s points to go through but at the same
19929s time neither team really has any battle
19931s cruiser or cruiser holes which is what
19933s rapid Heavies are good against remember
19935s you gotta clip out somebody or you have
19938s to kill someone before your Clips are
19940s dead and both of these teams they only
19942s got three clips of Rapid Heavies uh a
19944s piece although those are bonus clips and
19946s they do quite a bit of damage no rate of
19948s fire bonuses because rate of fire is on
19949s Reddit but Heavies is bad either way the
19952s match is about to go underway and both
19953s teams starting to pull back from one
19956s another although one team much quicker
19957s off the line that being triumvirate
19960s yeah and I expect to win con for both of
19962s these teams based on my understanding
19963s would be that they need to deal with
19964s these battleships obviously both these
19966s teams have committed 60 odd in fact 75
19968s on the side of tramva into these
19970s Battleship
19971s um setups and there's going to be
19973s obviously therefore very little DPS
19974s outside of those so whoever can Whittle
19976s through those battleships with their
19977s Clips pick the right target pick the
19979s right
19980s timing to to unleash those volleys and
19982s break through
19984s um the opposing battleships although of
19985s course in missile the missile matchups I
19988s think there is a benefit to being the
19989s team that's burning away as the other
19990s team is forced to run into your missiles
19992s and you're potentially able to get out
19993s of range of theirs as the missiles sort
19994s of expire uh by the time they get to you
19996s and it's triumvirate here in the shield
19997s comp who's running away
19999s and they're faster they're Shield fit
20001s they're going to be able to out kite the
20003s enemy team it's just whether or not
20004s boundary experts can actually catch up
20006s to them uh using better positioning
20008s either way the exact Navy is the primary
20011s from triumvirate they're like all right
20013s rapid heavy so good against Cruisers and
20015s battle Cruisers there's only one Cruiser
20016s on the enemy team we're gonna shoot him
20018s first uh they should be able to kill him
20020s within the clip although he is getting
20022s good reps in from the stekin anathalia
20024s combo yeah there's a lot of rep drones
20026s on them as well of course the typhoon
20027s Fleet Armageddon Navy both have ample
20029s drone based to spew out red bots on him
20030s although for the Armageddon Navy's
20032s perhaps less desirable than they'd like
20033s given the new uh drone damage bonus
20035s those holes have but he is now actually
20037s picking up total Ownage I think the
20038s Deacon and Thalia might have been a
20040s little bit awesome to the start but
20041s they've managed to sort of get in range
20042s and get those reps into optimal and now
20044s Alex Lennon on the other side in that
20045s Shield bogus is going into armor here
20047s and that's definitely not a good sign
20048s for him
20050s yeah he's got some repping power on top
20052s of him but the shield ehp from uh these
20055s bar guests is rather large if you fit
20058s them up correctly but they only got six
20060s mid slots uh to deal with and you have
20062s to have utility as well it does look
20064s like he survived the first clip in half
20066s armor should be able to rep back up
20067s pretty close to full but he's only got
20069s T1 lodgy friggs to try to help him with
20071s that
20072s yeah and as that happened the Jack door
20074s of course just got bullied as well I
20075s don't know if uh the exact Navy and the
20077s jackdaws on the other side match to plap
20079s at him a lot but
20080s um this is looking pretty good for
20081s boundary experts so far
20083s um they're staying pretty compact
20084s together which is exactly what you want
20085s to do when you've got these lodgy
20086s frigates which enables them to sort of
20087s stay in range and you know not not have
20090s difficulty applying those short range
20092s reps
20093s um as they as we saw that they caught
20095s the exact Navy and now they're still
20096s just sort of running around after this
20097s bar I guess but they seem to actually be
20098s in range the obviously the Bargas as you
20100s said are going to be a faster comp but
20102s they don't seem fast enough to actually
20103s outrun
20105s um these armor King Slayers set up
20106s yeah and Arena's a sphere right you have
20110s to be able to position properly if
20112s you're going to kite someone even if
20114s they are a little bit slower than you
20115s I'll explain in the rapid heavy Clips uh
20118s should be coming back up pretty soon and
20120s he should end up following there's some
20122s damage coming from the rest of these
20123s ships as well as he moves up into one
20126s third Shield is going to try to survive
20128s this but the clips are coming and they
20130s should be able to get the kill I mean
20131s all this exact Navy of tonal Ownage full
20134s armor he's going to be the primary once
20136s again we're gonna see if they can get
20138s him to bleed a little bit more whole but
20139s still that's not a trade you want Alex
20141s Lennon now to half Shield the clips are
20144s about over and I'm expecting to see that
20145s attack bar from triumviron or sorry from
20148s boundary experts go to the Moon
20151s yeah we are seeing that exit maybe he
20153s seems to be their sort of frontliner for
20154s their comp he's the one pushing in at
20156s the front leaving the charge and the red
20157s Bots were otherwise occupied um I think
20159s on the Deacon but they are now the
20160s executive he has now turned around and
20162s the redbots are being reassigned but the
20163s example does just go down before but
20165s they are going to take out this stalk in
20166s exchange and as you say they've reloaded
20167s those missiles are coming out again on
20169s the Bargas and he only was able to rep
20171s up to like a third Shield he is gonna go
20174s down on the second clip of these armor
20176s kingslayer ships
20178s I mean really well done with rapid
20181s Heavies there but at the same time
20182s they've lost their kind of primary
20184s engage tool in that exact Navy we're
20187s gonna see if that might actually shift
20190s things a little bit towards Triumph for
20191s its favor there will lose Alex Lennon
20193s it's just a matter of when they actually
20195s went for the sky breaker next I think
20197s they're going for smaller targets with
20199s these rapid Heavies now uh some split
20201s damage though between the low end and
20203s the high end
20204s yeah I think actually the hyena would be
20206s a good Target here to focus for these
20207s jackdaws because it is going to be
20209s basically their only application and
20211s they have invested the points into this
20213s Deacon and Thalia they have those
20214s technology and they've proven that I
20216s mean they were able to keep the exec
20217s Navy up for an extended period they
20219s would surely be able to keep the
20220s Armageddon maybe the Titan flipped the
20221s core of their comp alive and if they can
20223s deal with the application from this
20225s hyena that will provide that those webs
20227s and paints to the bar guests
20229s um it effectively saves their lower end
20231s from any real risk in this fight
20234s yeah jackdaws armor Jack does though
20237s they caught plenty of damps on them we
20238s see a lot of them going towards one of
20240s the uh or a lot of them being spread
20242s Alex London's got a damp on them Mr
20245s Rosen has a damp on him as well trying
20247s to keep these Bargas a bay but now Alex
20249s London he's been going through his armor
20251s through his Shields the attack bar about
20252s halfway up for boundary experts and they
20255s should be able to get this bar gust
20256s finally and take a significant points
20258s lead
20259s yeah and just going back to the armor
20261s jackdaws I'm actually surprised how few
20263s jackdaws we've seen I don't think we've
20265s seen it banned basically at all
20268s um and we've you know in this match
20269s we've got two but and I think there was
20271s one there was one for triumvira as well
20273s but I think most matches haven't
20274s actually had that many jackdaws but
20276s coming into the tournament I was
20277s expecting jackdaws to be everywhere
20278s because
20279s in a damp War the Jack door with its
20281s ewall resist basically automatically
20283s wins if you have a jacked or against the
20285s carries and they're damping each other
20286s the jackdaw wins because jackdaw has
20289s what is it 60 year old actually if you
20291s then stack that with ewall protection
20292s link it's basically undampable and armor
20295s Jack doors we've seen gets you know
20297s three maybe four
20299s um damps in those mids so you can be a
20301s real pain in the ass with it
20303s um and this now the second Bargas of
20305s course the ships get less on the
20307s triumvirate side these dams are going to
20309s become more and more oppressive
20312s but at the same time
20315s boner experts doesn't need to kill
20316s anything more
20318s their low end is working on the logic
20319s frigates right now this Bantam of chichi
20321s down to about one-third now one quarter
20324s shields uh and meanwhile rapid Heavies
20327s three sets of Rapid Heavies good enough
20329s to take down a lot of things two sets of
20331s Rapid Heavies you're gonna have a lot
20332s more trouble going through someone's
20334s entire ehp in one clip
20337s yeah it's all about having a critical
20339s mass and as we saw they were able to
20340s just about get that Navy executor but
20342s everything else on the grid here is
20343s going to be a very very tough ask them
20345s to take down with just these two Bargas
20346s soon to be one as Mr Rosen having
20348s already lost the flagship bar guest
20350s earlier in the day he's gonna add a
20351s second bogus kill male to his kill board
20354s here
20355s you have one more lost Mill for the
20358s books goes into structure and the attack
20360s bar fully meaty from Battery experts
20363s they'll be able to chew through him just
20365s fine we got about three minutes left on
20366s the match this one's gonna be a bit of a
20368s grind so uh let's talk a little bit
20370s about what we expect to see through this
20373s lower bracket right teams now they've
20376s got to pull out all the stops because
20377s one loss means that they are out of the
20380s tournament
20381s yeah and looking at the bracket I think
20383s boundary experts having won this match
20385s are likely to go up against well it'll
20387s be the loser of lock range enjoys
20388s against no Forks given and again that's
20391s a match that could go either way
20393s um in terms of no Forks given against I
20395s would expect no Forks even to drop down
20396s lot Ranger Joys look very very confident
20398s I know they've been screwing with Hydra
20400s um and Boundary experts here dropping
20402s down to the lower bracket in the first
20403s match
20404s um that's anybody's game to take and
20405s once you start getting through the lower
20407s bracket you start inching closer and
20408s closer those price ships but every match
20410s of course as you say is a must win
20412s yeah win two matches and they're
20415s guaranteed price ships placing in the
20416s top 16 getting a handful of ships for
20419s your trouble of each variety and all
20422s these teams I mean you're in it for the
20423s price ships you want to at least make
20424s back your entry fee and uh go into the
20427s next tournament uh is the thing but some
20429s teams end up being valued prize pool
20431s contributors and today that appears to
20435s be triumvirate uh we talked a little bit
20437s during the pre-view of the tournament
20440s about the split of vital reloaded and
20442s how those Pilots ended up going between
20444s dark side bsot and triumvirate
20446s triumvirate ended up getting the shorter
20448s and the stick in terms of those pilots
20449s and we're seeing this time around uh one
20452s of the three Russian teams is out of the
20454s tournament and uh dark side and b-sod
20456s still in the upper bracket I'm excited
20457s to see how they fare maybe if they go up
20460s against each other later in the
20461s tournament
20462s yeah of course those two teams generally
20464s more tournament pedigreed in the history
20467s um than triumvira has been I know
20468s triumvirate came I think it was third or
20469s fourth in Alliance tournament 14 or 15 a
20471s couple of years ago but overall I'd say
20473s dark side and bright side of death are
20475s the more sort of experienced teams so
20477s for those sort of displaced Russian
20478s pilots from vidary they may have seemed
20480s like the more attractive options to to
20481s join up and join forces with the other
20483s Russian groups and yeah there's a real
20486s chance that those two teams bolstered by
20488s those vydro Pilots could make a really
20489s strong run through the upper bracket
20492s yeah and through the lower bracket uh
20495s boundary experts you know radicos will
20497s be uh happy about that you'd think no
20499s he's not with boundary experts anymore
20500s he's with pandemic Legion who also have
20502s a lower Bracken match coming up tomorrow
20504s uh either way uh hats off to him for uh
20507s making the one veto that didn't make any
20511s sense whatsoever in the uh pre-alliance
20514s tournament show uh we're getting some
20516s boundaries coming out from triumvert
20518s they're gonna go for the Edge of Glory
20519s this burst 115 out about to hit that 125
20522s Mark uh 30 seconds left in the match
20524s though this one should not go 100 points
20527s for boundary experts
20529s yeah it is going to be unfortunately the
20531s end of the road for triumvira they're
20532s going to be going home with nothing as
20534s you say valued price pool contributors
20535s and Boundary experts are going to move
20537s on
20538s yep 15 seconds left on the match one is
20541s down the burst 60 ish kilometers away
20545s from the center now getting taken down
20548s by the rest of boundary experts four
20550s seconds left on the match three two one
20552s and it is over
20557s we're gonna send it back to the desk
20559s break that one down bring us into the
20560s last match of the day which will be
20562s paper numbers versus Esports Petopia
20568s [Music]
20572s Yeah we actually lost a bet as CCP
20575s collectively so that's why that Alliance
20578s logo is in the game of course you could
20580s change your alliance by leaving but that
20581s would be kind of a jerk move oh you
20584s don't like it now sucks I'm gonna go
20586s join
20593s [Music]
20596s thank you
20603s welcome to Eve Pandora
20629s [Music]
20633s foreign
20635s they are the second team to say goodbye
20638s and we thank them for their valued
20640s contribution to the prize pool as they
20642s are eliminated from Alliance tournament
20644s 18 contention by the boundary experts
20647s team
20648s um Blackboard pirate uh I can't help but
20651s notice that that team fielded three bar
20653s guests and thanks to the point inflation
20655s rule they went from uh 23 points to 25
20657s points so essentially by bringing three
20660s of them they just threw away six extra
20663s points uh what's your what's your
20665s thoughts on this
20667s yeah the uh not only do they throw away
20669s six extra points but uh looking at this
20671s historically like perhaps if we go back
20674s in time about a year-ish where we had a
20676s tournament that was uh sponsored by
20678s mortu's Legion where the Bargas were
20680s even less points and people were flying
20682s triple Vargas constantly
20684s and then we realized it wasn't that good
20686s of a comp because everyone figured out
20687s how to beat it
20689s um I was a little confused I was like
20690s why are you bringing something that has
20692s already been solved that is worse
20694s significantly because you are spinning
20696s so many more points on it uh the I don't
20699s remember what the exact name of the rule
20700s is this year but basically it's the
20702s duplicate rule points inflation ah
20704s points inflation yes inflation
20707s everywhere even in the alliance even in
20709s the alliance tournament we are suffering
20710s from inflation but uh every ship you
20712s bring in of the same Hull increases the
20715s point value by one so Vargas is 23
20717s points you bring two Bargas another 24
20719s and you bring three and now they are 25.
20722s math class is still in session for at
20724s least another about 20 minutes
20726s um but yes you spent uh 75 of your 100
20729s points
20730s on three ships which means the other
20732s seven of them have to spread out a very
20735s small amount and uh I think we kind of
20737s saw the weakness of that like you're
20738s you're really lacking the ability to you
20741s know tackle uh ewar counter screen et
20744s cetera et cetera et cetera and they just
20745s really didn't work uh genton do you
20749s think if that comp had one of those
20750s ships is a flagship bar I guess it would
20752s have been a different
20753s um different outcome or do you think
20755s it's just the triple Bargas just not the
20757s right meta for Alliance tournament 18.
20759s no I don't think that was um there was
20761s much to do there in terms of DPS whilst
20763s we did see that Navy executor get very
20765s very close to dropping during the start
20767s that was more of an execution issue on
20769s trying for its part rather than
20771s um a lack of DPS uh they kind of blew
20774s their load early they started engaging
20776s all their rhmls before the webs and
20778s paints of their hyena had taken effect
20780s and that gave them just not enough DPS
20783s to break through the Reps uh before they
20785s needed to reload
20786s yeah that's a super important thing um
20788s being able to hold your DPS until you've
20791s got the right tackle especially in
20793s things with Clips because as gentan
20795s mentioned uh if you don't have the
20796s target web you don't have them tackled
20798s there and painted Etc then a bunch of
20800s that damage is just wasted it's
20801s mitigated and you rely heavily on those
20804s clips so you want to maximize the amount
20806s of damage one single clip will give you
20808s um so a lot of times teams will hold off
20810s hold off hold off and then just apply
20811s when they've got the optimal chance of
20814s killing something and we saw they're
20816s just uh unfortunately didn't work out
20817s for a try now let's look forward to our
20820s last match of the day which is going to
20821s be between paper numbers and Esports
20823s Petopia this should be a very exciting
20825s match but two very good teams who have
20828s found themselves here in the elimination
20830s bracket paper number is uh Banning out
20832s the lucky Nighthawk and the jackdaw
20834s interesting choice there and Esports
20836s Banning out a bit more of a traditional
20838s set of ships here at the Scimitar the
20840s curse and the slept near BART what do
20842s you make of these bands uh I think we
20845s have a I think this is officially like
20846s we haven't seen a single curse yet
20848s because they are banned so much and
20850s maybe we've seen one but uh you know
20852s it's it's kind of turning into like what
20853s jyn called Power bands is like this
20855s curse is like everybody's getting rid of
20857s it but
20858s um I think this is the first time we've
20859s seen a Nighthawk band uh we have seen a
20861s couple Nighthawk rushes today uh they've
20863s met with variant success
20865s um but it does look like the Nighthawk
20867s Loki was uh a extremely powerful Rush
20870s setup in the past like two or three
20873s tournaments I understand why they're
20874s getting rid of it uh it is not
20876s necessarily difficult to counter but if
20879s you aren't ready to fight it and it
20880s lands on you you are going to lose so uh
20882s paper numbers probably making a smart
20884s choice maybe you know they figured out
20885s hey we can't beat this
20887s just get rid of it pretty simple works
20890s as it is
20891s kind of I understand it I get it I
20893s appreciate it yeah and I think the
20895s mirror is probably one of the most
20896s fluent ships in the last term in history
20898s in general it was a staple for many many
20900s many years in various columns there's a
20903s command ship there's a high DPS ship
20905s there's a kiting ship just a super
20906s powerful ship we don't see it quite as
20908s much as we used to but it's still very
20909s popular and very powerful and of course
20911s it removes
20913s um a lot of skirmish and shield links
20914s from the field forcing teams to either
20916s bring one of the caldari ones bring a
20919s claymore or go down to uh command
20922s destroyers instead now gentana's jackdaw
20925s ban from paper numbers
20926s um what do you think about the the span
20928s that kind of implies to me that paper
20930s numbers is going to do something that
20931s involves a lot of damping from their
20933s side something I've talked about before
20935s is the power of the Sharpshooter mode of
20937s the jackdaw especially in a damp setting
20941s um so the that gives a resistance to
20944s ewall which enables you to counter damp
20946s carries his celestances and all manner
20949s of damp bonus ships really effectively
20951s so by Banning out the jackdaw that kind
20953s of tips paper numbers hand a little bit
20954s I would expect them to be bringing some
20956s form of damp control probably in support
20958s of a battleship core or something
20961s similar
20962s awesome now let's take a quick look at
20964s the Esports Petopia team history here in
20966s the alliance tournament
20968s um so they have filled 17 different
20971s Pilots over the uh times they've flown
20973s in the alliance tournament
20975s um with most of the the core being
20976s clearly hanging around for quite a
20978s number of matches uh they've went one
20981s match and lost three uh last match they
20983s won against today at Deepwater Hooligans
20986s um and lost against Nano fiber tokens
20988s again that was earlier on uh today sorry
20990s Depot to hook up was last year my
20992s apologies um the loss against Odin's and
20994s psychotic Tendencies so three pretty
20997s solid teams to lose matches to uh I mean
20999s nothing to be ashamed of there at all
21000s psychotic Tendencies of course did very
21002s well last year uh Odin's call a very
21005s strong team we expect to do well this
21006s year at nanofiber tokens uh doing really
21008s really really good so
21011s um I think we have uh I'm trying to get
21014s confirmation that teams are on grid
21016s um all right great great so we have a
21019s ship uh uh screen to show you uh one of
21023s these teams Fielding uh a ship we don't
21025s see very often in the alliance term it
21026s feels like a badger
21028s um so the badger in fact uh has got four
21030s wins to its uh its name which is great
21032s uh unfortunately nine losses but look we
21035s saw a whole bunch of uh usage in a
21037s tournament a couple of years ago and it
21039s tends to uh survive actually uh less
21042s than it uh than it doesn't basically so
21045s velora cars love to use it uh pandemic
21047s Legion perhaps they know something that
21049s we don't they're using it twice as well
21050s uh Blackberry what's your thoughts on
21052s the badger why would a team bring an
21054s industrial ship I take one industrial
21056s ship to a tournament it's not really a
21058s known for its combat abilities no it's
21060s not and uh it actually has functionally
21062s none but um it does have a lot of mid
21064s slots and it's relatively tanky and
21066s extremely low Point cost so in a uh in a
21070s world that we're in now or you can do
21071s scripted e-war or you know some of the
21073s things that you might use to counter
21074s scripted you were uh it's not a bad pick
21076s like it's super low cost you can throw
21079s like a bunch of remote sibo's in it you
21081s could throw like damps guidance
21083s disruptors uh counter damps counter
21086s guidance disruptors tracking things like
21088s there's a lot of stuff you can put in
21089s the mid Slots of it and just kind of use
21091s it as like a little bit of a utility
21092s knife ship
21094s um obviously it doesn't do a
21096s particularly good job according to the
21098s statistics but we did see it a lot in
21099s the feeder rounds and there were a
21101s couple teams that actually won thanks to
21103s it like you could tell that it's like oh
21105s they had this cool idea and then they
21107s executed it and it was great so it'll be
21108s kind of cool to see how they use it in
21109s this match yeah so let's see if that
21112s Badger can indeed take the win as it
21114s goes into a match against two separate
21116s flagships here Flagship Vindicator and a
21118s flagship bargeist as paper numbers go up
21121s against Esports Petopia as these teams
21123s fight to avoid elimination let's go to
21125s the arena and find out
21131s welcome back to theater everyone for the
21133s final match of the day as I think was
21135s just saying on the desk we got two
21136s flagships here both of these teams
21138s obviously in the lower bracket on the
21139s verge of elimination there's sunk cost
21141s here you know they've spent all the
21142s money building up these flagships
21143s presumably gonna have some fancy mods on
21145s them they want to use them before they
21146s go out otherwise it's kind of wasted
21149s um and both teams therefore have opted
21150s to bring these comps um this looks like
21152s a fairly standard shield kite come from
21154s Esports what about paper numbers
21155s pepper numbers the broad armor control
21157s the god of Indy flag vendi uh we'll see
21160s what type of webs he has on him if he
21161s ends up dying uh expect the purple
21164s though I would uh hope from this uh
21168s vindi so we actually see some uh a
21171s well-fit flag Vindicator unlike what we
21173s saw from ABA earlier in the tournament
21175s either way the saxack Navy of Captain
21177s Shin Ken is the primary from Esports
21180s Petopia as I continue to kite out of the
21182s way we'll see if they're able to catch
21184s up from paper numbers or if they're just
21186s going to get kited in this armor control
21187s setup
21188s yeah but so far Park Bank we all know
21190s Park bank is a very very capable
21193s Logistics pilot if you've watched lights
21194s on before he should be a name you're
21195s familiar with last year and literally
21197s triggered he put up some very very
21198s strong performances in his iconic
21199s guardian and yeah I mean going back to
21201s the Vindicator I think we were
21203s discussing earlier off air we agreed The
21204s Vindicator is really it really values
21207s really splashing the cash on those
21208s officer webs if you're going to cheap
21209s out and get some fed Navy webs don't
21211s bother if you're going to put some
21212s stinking zeros on it I don't know how
21214s much they cost God knows
21216s um that's when it becomes a really
21218s really valuable ship to field here
21219s because that range is so important for
21220s The Vindicator to get on top of what it
21221s wants to get on top of
21223s and some damage has been traded from
21225s both these teams we see some webs on top
21227s of this Claymore on top of this Navy
21228s Osprey Vindicator himself uh was webbed
21231s for a bit but now the webs are gone from
21233s him don't quite see who ravenson has
21236s webbed at the moment actually doesn't
21238s look like he has anyone at the moment I
21241s think it is declaim all they have
21242s managed and that was quite a far
21243s distance that he was having in webbed as
21244s well so this could be actually a fancy
21246s web on this Vindicator he's caught that
21247s claim on he's just going to start
21248s pumping into him here from close range
21249s that Claymore is as good as dead
21252s now the rest of this team has abandoned
21253s him to die potentially
21256s uh as they've completely and totally
21258s scattered needing to keep the rest of
21260s their team alive it's a kite setup they
21262s need to kill something in trade for this
21264s claimer because the Skirmish links are
21266s off the table now are going to be a
21267s little bit more difficult to kite
21269s without the rapid deployment lengths
21270s from that Claymore
21272s yeah and as we said earlier I think in a
21274s shield kite setup it's not the end of
21275s the world if you lose a ship but at the
21277s same time you don't have any sort of
21278s recourse of going back and getting them
21280s out of trouble you can't turn around and
21281s bail them out all the rest of you are
21283s going to die too but now this Osprey
21284s Navy alternative is also getting junked
21286s here he is going to go down as well
21288s yeah and he was uh caught by this exact
21291s Navy issue basically uh soloed him out
21294s so really well done from Captain Shin
21296s can to make that happen now they can
21298s continue to move in and try to catch
21299s more members from Esports Petopia Park
21302s Bank meanwhile he's currently dancing
21304s the dance uh with his armor reps at the
21307s moment as the hyena gets completely
21310s blabbed from Esports Petopia that's a
21312s huge amount of application off the table
21314s now yeah with that the webs come off but
21317s I don't know if he's just gonna be able
21318s to hold but don't seem to be any Red
21319s Bulls really on him there's only a
21320s handful I think the battleships have
21322s sentries out and punk bank is slowly
21323s bleeding into hole here he is probably
21325s going to go down from these volleys
21326s obviously he can't outtrack the missiles
21328s he can mitigate someone but he is still
21329s going to take some damage
21331s meanwhile uh fabuki in the orthos
21334s appears to be the tackled pilot now this
21337s visual Fleet issue right on top of him
21338s this Vindicator though diving towards
21341s this Osprey Navy issue on the backside
21342s of deer another pilot Falls from Esports
21345s Petopia this one Gemma Dawson and the
21348s Fly Catcher And now Esports Petopia
21350s they've scored zero points and they keep
21352s on losing ships they want to get Park
21354s bank but I don't know if losing all of
21356s their low end is worth it
21358s I don't think it is I think this is
21359s going to be another Bargas lost now
21360s we're going to see maybe towards the end
21362s of the match here but I'm sure paper
21363s numbers aren't going to let them get
21365s away scot-free they want those modules
21366s they want to find out what's on that
21367s kill mail the possibility of course of
21369s bolstering your own Flagship strength if
21371s you've maybe they've you know got a
21372s cheap damage control and there's a fancy
21374s one the Vargas for example they are
21375s going to take down Park Bank near us
21377s they've still got a reason amount of
21378s damage left with the flag by August and
21380s these three rapid ships but it's it's
21383s going to be a difficult job to deal with
21384s two battleships yeah they've taken them
21386s down I have t want two frigate lodging
21389s at least to help keep the rest of their
21390s team alive but you're staying balled up
21392s in a kite Side Up versus a brawl setup
21394s that's not exactly what you want to see
21396s happen and so uh these logic freaks are
21398s gonna be a lot further away than they
21400s would otherwise be the visual Fleet
21401s issue of CEO CEO does go down but they
21404s will trade for this Osprey Navy issue of
21406s dear moomoo-san as their exact Navy
21409s Captain shig Ken now without the nearest
21411s reps should end up falling
21413s yeah and I think this is actually a good
21414s demonstration of what a flag of Indy
21416s comp should do I feel like paper numbers
21418s have correctly set up a setup here
21422s um that is aiming at facilitating The
21424s Vindicator on getting on top of things
21425s they got the Crusader they had the exact
21427s Navy issue they had the fleet vigil and
21429s they are now going to catch the blog SDS
21431s you've spotted
21432s yep siren already into armor at the
21436s moment that is a bye bye flag bark gonna
21439s try to get sun damage out of rifosen but
21441s he's only got a drake Navy issue and a
21443s couple rapid light boats to help him out
21445s at the moment just absolutely deleted by
21448s I would assume officer blasters on top
21450s of rifles and we'll have to take a look
21451s at the kill mail to see uh what exactly
21454s has been shown to be fit to this
21457s Vindicator because I don't think it's
21459s gonna die and it's going to move on to
21460s the next round
21461s yeah hopefully paper numbers will be
21463s kind enough to link it in local and then
21465s we'll be able to just see immediately
21466s after the match on the desk what this
21468s bug has had of course we all love seeing
21469s juicy Flagship kill males but this is
21471s looking like it's going to be the end
21473s for response close in points but it
21474s won't be for long as bogus is going to
21476s go down they are trying to pump back
21477s into Rife ice and but it's going to be
21479s too little too late he can hold under
21480s the under his own local rep
21483s um and once the bloggers goes down
21484s obviously there's not much left
21486s fire nicaruka though is wrapping up a
21489s shield a little bit at the moment maybe
21490s able to get some tracking uh out is this
21492s Abba and vindia right on top of them
21494s they should be able to track him but uh
21496s Bargas of course a very fast ship
21498s finally dips in two five percent whole
21501s and he is dead rivason should be able to
21504s stabilize Now versus the remaining DPS
21506s from Esports Petopia and paper numbers
21509s this is a team that placed second much
21511s to everyone's surprise in the anger
21514s games some people were doubting whether
21515s the 7v7 will have any application into
21518s the 10v10 format they had a very close
21520s match versus Odin's call to start off
21522s the tournament and they had a very
21524s convincing match now against Esports
21526s fitopia going through this lower bracket
21528s yeah I think the most important thing is
21530s that this is a bunch of guys who've
21531s stuck together I believe they're on
21532s literally triggered in the last 80 and I
21534s can see some names here I can see six or
21536s seven names that I recognize from those
21537s literally triggered matches and when
21539s you've got people who are confident in
21540s each other's ability that you're
21541s confident in that each other understands
21543s your win conditions what needs to be
21544s done on a match how to fulfill your role
21545s that's a very very good strength in
21547s having that institutional knowledge
21548s maintained within an organization
21551s and uh on top of that you know Esports
21553s Petopia they
21556s improve I think a little bit uh over the
21558s last couple tournaments for showing up I
21560s think an alliance open if I remember
21561s correctly which doesn't get counted in
21563s the at Stats which is why we saw only uh
21566s last year's stats for them where they
21567s pulled off one win this time going out
21569s O2 but still respectable losing to such
21573s a uh very good team I think as paper
21577s numbers who uh we'll move on to the next
21579s round of lower bracket
21581s yeah I think that's one of the things
21583s that we've all noticed from the bracket
21585s this year is that there's just so many
21586s good teams and you have to be
21587s exceptionally lucky to actually Dodge
21589s any of the good teams to be honest
21591s because they're everywhere it's like a
21593s land mine out there like a Minefield
21595s um and yeah unfortunately Sports Petopia
21596s coming up against as you say the second
21598s place in the angry games are very very
21599s competent Squad here
21601s and uh they brought about a badger this
21603s is something Chad's been pointing out
21604s the entire time and I think was pointing
21606s it out on the desk that it would happen
21607s uh we can talk a little bit about that
21610s as
21611s you don't see the effect that a battle
21612s Badger has uh on the fancy UI because it
21616s doesn't tell you uh what type of boosts
21620s or or tracking boosts uh the badger is
21623s giving to the rest of his team and I
21624s assume this is an RTC badger
21626s yeah I think the situations where a
21630s badger is useful are very very Niche but
21631s I think this is one of them like I said
21633s when you're running a flag vindi you
21636s need to have that comp Focus around
21637s getting that vindi doing what it wants
21638s to do and you ain't when you've got a
21639s badger that can just stick three remote
21641s tracking computers or whatever it's got
21643s onto a Vindicator that is massively
21645s helpful for that Vindicator and for just
21647s two points it's an absolute bargain in
21648s that scenario I think a lot of other
21650s scenarios it's probably not great but in
21652s this particular one I think it's very
21653s very valuable
21655s and flag bendy we'll see how it fares
21659s throughout the rest of the tournament
21660s they're one of only handful teams that
21661s have brought it uh most teams favoring
21663s this bar I guess but the flag Bargas has
21664s only won once today uh unfortunately
21668s four at every other flight broadcast has
21670s gone the way of the dodo uh we spoke a
21674s little bit uh about the flagship choices
21676s in the alliance tournament preview show
21678s we saw a lot of flag bar guests why do
21682s you think that we have seen that
21684s throughout the tournament or or I've
21686s seen so many of them uh being picked up
21689s I think one of the strengths of the bar
21690s guest is it's just so versatile you can
21692s fit it into a bunch of different comps
21693s you can Rush with it you can kite with
21694s it but I mean as you say they've all
21696s died today except for one the one I
21697s spent 15 billion on included um so maybe
21701s um you know this this sort of idea of
21703s barges being the best choice is totally
21704s wrong although I know that a bunch of
21706s the top Echelon teams also have their
21709s flag Bargas they just haven't chosen to
21710s use them there so it on you know it
21711s could just be a skill issue in fact it
21713s probably is
21715s oh you're you're calling your own team
21717s out by saying skill issue what is this
21721s you're not allowed to do that uh
21724s either way 30 seconds left in the match
21726s this Kieran of rusan Saw uh no one's on
21730s top of him at the moment uh now the
21732s Mueller is he should end up falling now
21736s yeah so this is unfortunately gonna be
21738s the end of the run for useful I remember
21739s actually I think it was as you said
21740s Alliance open they had a pretty
21741s impressive run but unfortunately it is
21743s going to be zero two for them this year
21744s paper number's going to move on in the
21745s lower bracket that's going to be all
21747s from us today uh of course same time
21749s tomorrow more matches more explosions
21751s um I've been the Basilisk he's been fear
21753s Viner thank you very much for listening
21765s foreign
21776s Yeah we actually lost a bet as CCP
21779s collectively so that's why that Alliance
21781s logo is in the game of course you could
21783s change your alliance by leaving but that
21785s would be kind of a jerk move that kind
21787s of oh you don't like it now sucks I'm
21790s gonna go join
21797s [Music]
21800s thank you
21806s welcome to leave Pandora
21833s [Music]
21838s pay for numbers there taking the victory
21841s as Esports Petopia sadly exits from
21844s Alliance tournament 18 becoming the
21845s third team to leave we came in today
21847s with 32 we've gone through a whole bunch
21849s of matches and 29 teams remain going
21852s into day two tomorrow uh that was our
21854s last match of the day and what a match
21856s it was Park Bank the uh the nearest
21858s Pilot there four paper numbers just flew
21861s so well he managed to uh kite off and
21864s drag drones around and survive for two
21867s maybe two and a half absolutely critical
21869s minutes keeping himself and his team
21871s alive as the other team had to just keep
21872s shooting and shooting and shooting but
21874s how how important are just minutes like
21876s that when you just don't die I mean it's
21878s it's huge like we've talked about the
21880s tunnel visioning of DPS but like that's
21882s not a tunnel vision they just couldn't
21883s finish them off but especially when
21885s you're using something like a flag
21886s bargist right where you have a limited
21889s number of shots and then you have to
21890s spend 35-ish seconds reloading um maybe
21892s a little less depending on what the
21894s module is on it but uh two minutes is
21896s like when you add in the fact that you
21898s have the rapid clipping is just huge
21900s like potentially won the match for them
21903s so very very good piloting on parkbank's
21905s part absolutely and we've seen Park Bank
21907s a number of times before in different uh
21908s different tournaments uh he always flies
21910s super well one of those uh rail
21913s Logistics Pilots that we talk about
21914s being like a critical member of the team
21916s anyway as I mentioned that was our last
21918s match of the day uh so we are pretty
21920s much going to wrap up now uh we're gonna
21922s go to the pub and celebrate uh and we'll
21924s get we'll be back tomorrow for more
21926s explosions uh from 14 45 Eve time stick
21930s around as we're going to drop all you
21932s lovely viewers onto the alliance
21934s tournament after show hosted by dtm135
21937s and 404 HD I've been ethical Hawk right
21939s now I've got with me Jin tan and
21941s Blackboard pirate and we have so many
21942s people we'll talk about them more later
21944s on thank you very much for watching and
21946s I will see you tomorrow
21955s [Music]
21965s [Music]
21969s thank you
21974s [Music]