about 1 year
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4s | thank you |
---|---|
20s | sarsak |
22s | has been waiting |
26s | ancient Alexis |
34s | now ruled by the insurgents |
38s | the fear Fearless |
41s | the deathless |
45s | trust is rare among Our Kind |
51s | yet here you are |
54s | compelled by my invitation |
58s | I offer you a Haven a fortress hidden |
63s | from being |
73s | I have given it life |
75s | it feeds on me |
78s | and he'll return |
80s | it yields him knowledge and gifts |
87s | power |
91s | your forces from Chaos on the front |
95s | lines |
97s | harness the might of capsules of the |
101s | promise |
105s | men together |
107s | we will we will lock sarsak's secrets |
112s | one |
114s | bye |
117s | one |
154s | hello capsules |
156s | and welcome |
160s | the Havoc expansion is coming to Eve |
164s | online on the 14th of November I'm |
167s | excited I hope you're excited it's going |
169s | to be amazing |
171s | we have a lot of amazing does here who |
174s | are going to be going into all the juicy |
176s | details and stats for the expansion and |
179s | are you ready |
181s | are you ready |
185s | they'll also be sharing with you some of |
187s | the foundations that have been laid to |
189s | get us to this moment as well as what |
192s | the future looks like Beyond havoc |
195s | so you're going to want to stick around |
196s | for this one |
198s | an important part of engaging in |
201s | corruption or suppression and preparing |
204s | for the future of war is building up and |
207s | strengthening your organizations through |
210s | valuable connections that you make with |
212s | other capsuleers |
214s | to share more on this I'd like to |
216s | welcome to the stage CCP ghost |
229s | hello Fan Fest |
234s | so over the last 20 years there has been |
237s | countless amounts of people myself |
239s | included that I wanted to get to the |
241s | bottom of the Eve Magic |
244s | what is it about our game that causes |
248s | countless stories to happen about spying |
252s | betrayal vast destruction and incredible |
256s | data points such as the fact that |
259s | 73 of us claim to have made a friend as |
263s | a result of playing Eve online |
266s | and why do we have almost 80 000 active |
270s | players for more than a decade in our |
273s | game |
281s | and believe me this has been studied |
282s | widely we've had university courses |
285s | taught on Eve we've had some of the top |
287s | tier universities in the world wanted to |
289s | get to study our data set and we've even |
291s | had people having their doctorate |
294s | studies on this thing and one thing |
298s | keeps coming up |
301s | do you want to guess it |
306s | all right |
308s | friendship absolutely but I told you |
311s | that a couple years ago what is behind |
313s | the friendship |
317s | you're the only audience that would say |
319s | that |
321s | it's organizations the answer is |
323s | organizations it's you people |
326s | the corpse and the groups you organize |
328s | the chat groups the alliances and there |
331s | is something seemingly if I may say |
333s | magical that happens here |
335s | and CCP has now been studying this |
337s | phenomena for years |
339s | and through countless interviews with |
341s | you the players surveys data Gathering |
345s | many meetings with the CSM and More We |
347s | believe We have found a few crucial |
349s | elements |
350s | pertaining to the health of a good |
352s | organization and subsequently the heart |
355s | of the Friendship machine |
357s | for example |
359s | here you can see the player organized |
361s | effort of the liftoff of CCP Burger |
367s | and another example we discovered is |
369s | that the most efficient organizations in |
372s | onboarding new players into our game in |
375s | a positive manner deploy similar tactics |
377s | when it comes to |
379s | stuff like creating newbie fleets with |
382s | something we have topped the super Fleet |
385s | formula |
386s | would you like to see it |
389s | all right let's run through it because |
391s | we love some formulas |
393s | so the superfleet formula goes a little |
395s | bit like this first a recruiter finds |
398s | new recruits |
399s | and then that recruiter or an FC gives |
402s | everyone the same ship |
405s | following that the recruiter or the FC |
407s | gives each new recruit a role that they |
410s | can understand |
414s | and then specific behavioral |
416s | instructions are given such as find this |
418s | target shoot it then |
421s | shoot targets of that type that approach |
425s | newly formed groups and taken into |
426s | combat with a specific intention that |
428s | they will all die together |
432s | so killing |
438s | and after this happens the recruiter or |
440s | the FC explains that this was okay this |
442s | was a bonding exercise |
445s | and the recruiter then replaces all the |
447s | Lost materials |
449s | and then finally this is repeated and |
451s | scaled up with increased adversity and |
453s | complexity |
455s | and this setup seems to be one of the |
457s | crucial ingredients in the fact that 14 |
460s | of all brand new players that have |
464s | played Eve less than 10 hours claimed to |
467s | have made a friend as a result of |
468s | playing the game |
471s | we also found that good groups spend |
473s | considerable resources and making sure |
475s | players always have something to do in |
477s | our game that their activity and |
479s | interest-based groups to congregate in |
481s | to find camaraderie a purpose to align |
483s | behind situations where trust building |
486s | can Thrive and connections be made and |
489s | massive resources massive massive |
491s | resources are devoted to making sure |
493s | players have regular access to Fleet |
496s | play and opportunities to have |
498s | Cooperative kills together mentors |
500s | available reasons for direct trading and |
502s | a plethora of scheduling activities |
504s | together |
506s | and the deeper we went the more we've |
508s | come to realize that we want to |
510s | prioritize healthy group formation in |
512s | our game |
513s | not only the initial Connections in the |
515s | onboarding phase but also the maturing |
517s | of a group and the deepening of |
520s | friendships |
521s | and so |
522s | one of our focused for the next few |
525s | years at CCP will be the following |
528s | mission statement we aim to create or |
531s | Foster scenarios where existing players |
533s | can meaningfully connect play and |
535s | progress with each other and new players |
538s | in an environment of purposeful |
540s | friendship |
542s | because as we can proudly state |
546s | you are somebody other people want to |
549s | play with in new Eden and that is a fact |
551s | when you come into new Eden as a new |
553s | person not knowing anybody there are |
555s | literally thousands of people and |
557s | hundreds of groups waiting for you and |
560s | wanting to onboard you into their |
561s | adventures together and that is an |
564s | amazing thing to be able to say about |
565s | our world |
567s | and so in Viridian we introduced |
572s | Corp projects we introduced Homefront |
574s | operations and we introduced air |
576s | opportunities |
578s | core projects with the aim of giving you |
580s | the tools to better organize meaningful |
582s | activity and clearer contributions to |
584s | your group Homefront operations to |
586s | provide a venue to practice small Fleet |
589s | play with different roles through fun |
590s | adventures that can be lucrative and air |
593s | opportunities with a long-term plan of |
595s | air opportunities being your One-Stop |
597s | shop to find everything you can to do |
600s | right now and with the relevance to who |
602s | you are |
604s | and introducing something like core |
606s | projects into Eve is a complex |
609s | undertaking to say the least there are |
612s | so many potential paths to go so we |
615s | decided to release a simple version of |
617s | what we were envisioning for the Corp |
619s | projects in the first go and to see how |
622s | you the players would use it and what |
624s | you would mainly request as additional |
626s | features so in the first version we had |
629s | five contribution methods to deliver an |
631s | item to damage capsuleer to mine |
634s | unclassified meaning you describe the |
637s | parameters and to kill an NPC and |
641s | packaged with this we have manual payout |
643s | system and then we introduced a dynamic |
646s | home UI called the air opportunities to |
649s | find stuff to do now and according to |
651s | your interest in relevance |
653s | and to find more features to engage with |
655s | as well and this is also where we |
657s | decided to place the new home front |
659s | operations |
661s | which is a group of brand new missions |
663s | designed with the intent of offering |
665s | exciting Adventures for Cooperative |
667s | Fleet play |
669s | and we are happy to see that these |
671s | missions seem to be widely used by |
673s | veteran players taking a group of less |
675s | experienced players out to teach them |
678s | about roles in Eve and show them |
679s | Adventures |
680s | and since we all love the data here is |
684s | some insights for you the most popular |
685s | dungeon out of the homefront operations |
687s | has been entered 26 603 times and 45 of |
694s | all the players using it are less than |
695s | three months old so new players |
698s | and the average completion time is 12 |
701s | minutes |
702s | with the average reward per completing |
704s | character being 26 million isk |
708s | and the most active dungeon has given |
711s | out a total of 2.5 trillion Ishq in |
715s | Rewards |
717s | so with our goals set we wanted to be in |
720s | a strong position to also be able to |
722s | learn about healthy organizations and |
724s | how you might develop using these new |
726s | tools and these new features and we |
728s | thought that we should strengthen our |
730s | ability to monitor these key elements |
732s | mentioned previously so valuable to |
734s | group and friendship building in Eve and |
737s | see if these new systems and other |
738s | additions to our game could help more |
740s | healthy organizational and friendship |
742s | building take place |
744s | our new connection is being made our |
747s | older ones being deepened our |
748s | organizations thriving or not |
751s | and so alongside our project we've |
753s | developed something that we're calling |
755s | the Friendship index |
757s | and we are happy to report that after |
759s | the first Homefront deployment in |
761s | Viridian we are seeing a healthy upward |
763s | trend line in the Friendship index what |
765s | this means for you data nerds out there |
767s | is that we have a weighted index of |
770s | eight social factors in our game |
772s | previously mentioned and since Viridian |
774s | we've been seeing a healthy uptick in |
776s | corp member logins |
778s | at the same time and direct trade |
781s | contacts added with positive standing |
784s | Co-op kills and cast donations |
787s | what this means in other words is that |
789s | you are playing more together |
791s | a lot of you are giving each other more |
793s | presence and your Social Circle is |
795s | growing which is fantastic thank you |
806s | and this is just a little bit of a peek |
807s | under the hood of some of the |
809s | developmental monitoring we do and the |
811s | health metrics we are now prioritizing |
813s | to help us keep track in building |
816s | stronger organizations with all of you |
819s | but the most important information for |
821s | us always keeps being player feedback |
823s | and reception to the things we put out |
826s | there and so after court calls and the |
828s | Meridian launch we've seen that this has |
831s | been uh well received and believe me we |
834s | have been monitoring your feedback |
835s | constantly CCP Nomad spent many a night |
838s | scouring in the internet to try to find |
841s | every piece of feedback that was out |
843s | there |
844s | and a couple of |
846s | couple of uh days later when we picked |
849s | them up from the mental hospital he told |
851s | us all about it |
853s | but uh all joking aside the feedback has |
856s | been great and we implemented it |
858s | straight into our product Vision |
860s | actually and and the prioritization for |
862s | the next launch which is happening in |
864s | November and to tell you more about what |
866s | exactly that is here he is in the flesh |
870s | the creative lead for the homefront |
872s | initiative CCP Nomad thank you |
886s | hello Fun Fest |
894s | so uh cispy ghost has said we checked |
898s | all your feedback and that is how we |
900s | prioritize the features for November |
903s | I'll start with the most requested one |
906s | payments integration to project |
910s | so this will help |
912s | provide you the creators of those |
914s | projects with the ability to associate |
917s | to assign payments to |
919s | reward your members for contributing to |
922s | the projects automatically |
930s | the projects are now set and forget from |
932s | the point of view of the creator |
934s | the design we are implementing is based |
938s | on a escrow system so essentially the |
940s | moment you create a project and |
942s | Associate a payment with the |
944s | contribution then the total sum is taken |
946s | out of the corporation account that you |
948s | have set as active that you have the |
950s | access to |
951s | and then the escrow distributes the |
954s | rewards to the contributors |
956s | proportional to to the contributions |
958s | they have made |
960s | for example your Corp needs Fiverr |
963s | events |
964s | so you have the project manager role you |
967s | create a project and you use the deliver |
970s | item contribution method for that |
973s | project |
974s | and since you have additional overall |
976s | giving you access to one of the core |
977s | wallets you can associate a payout with |
980s | that project |
981s | you set it at 250 million per |
984s | contribution which means per one Raven |
986s | delivered to the Project's hanger |
989s | and the whole project costs the |
991s | corporation one point 25 billion is |
996s | and that is the amount taken from the |
998s | Corp wallet on Project creation and |
1000s | you're done you don't have to follow up |
1002s | with any payments the project run itself |
1007s | so now if you are a member or a |
1009s | potential contributor to the project you |
1011s | want to contribute to it you have two |
1014s | spare Raven holes in your Hangar for any |
1016s | reason |
1017s | so you just drop them to the corporation |
1019s | projects hunger |
1023s | and that gives you 500 million reward |
1026s | for you to claim the contribution you |
1028s | have made is visible on the project as |
1031s | well as the as the reward that you have |
1033s | earned |
1034s | you claim the reward and 500 million is |
1037s | goes from the escrow to your personal |
1040s | wallet the project stays active since |
1043s | there are still three Ravens left to be |
1046s | delivered and paid for |
1048s | and that's it that's how the the system |
1050s | works should be pretty simple |
1053s | so it's worth to note |
1056s | that the total amount of risk available |
1058s | for each project will be visible on the |
1060s | particular project itself but also the |
1062s | total sum of money available on the |
1065s | table let's say will be visible in the |
1067s | corporation window so your members will |
1068s | be like I can earn 5 billion is doing |
1070s | stuff for the Corp that's great |
1073s | so this will be a signature of a healthy |
1075s | Organization for all the members that |
1077s | are interested into this stuff like they |
1079s | want to see how is my organization how |
1082s | healthy it is so this will be a good |
1084s | indicator |
1086s | the second upgrade we're doing |
1090s | the project manager role |
1093s | so you've been guys asking for it |
1095s | because it's been only CEOs and |
1098s | directors that were able to create those |
1099s | projects so far and we wanted to be able |
1102s | to delegate it to to other people |
1104s | without necessarily giving them |
1106s | access to stuff they probably shouldn't |
1109s | have |
1111s | so this should be good and that's how |
1113s | the project delegation looks like in |
1115s | your corpse we imagine |
1118s | they're so happy |
1122s | and related to this is a quality of life |
1125s | feature allowing you to clone projects |
1128s | essentially just copying the parameters |
1129s | of an existing project where they're |
1131s | canceled or completed or or active to to |
1134s | a new project so less clicking class |
1136s | writing less effort for all those new |
1139s | project managers |
1141s | and finally |
1142s | seven new contribution methods seven new |
1145s | project types so we released five in |
1148s | June this gives you guys in total you |
1151s | all in total 12 project types that |
1153s | you'll be able to create for your |
1154s | corporation |
1156s | that means more play Styles can be |
1159s | recognized by the corporation and the |
1162s | contributors can be rewarded for it |
1166s | so starting with my favorite remote reps |
1180s | so the remote repair armor and remote |
1182s | put Shields those are two types of |
1184s | projects and they they will provide The |
1187s | Lodges with all the recognition |
1189s | within the Corp |
1190s | so maybe this is not logical mails yet |
1193s | as CCP ratat said yesterday we are |
1197s | getting there too but this this actually |
1200s | allows the corporation to financially |
1203s | incentivize the members to flyology |
1206s | because they they will be not only |
1208s | recognized their effort will not only be |
1211s | recognized in the corporation by making |
1213s | them visible as contributors to the |
1215s | projects but also they can actually earn |
1217s | money for wrapping people |
1220s | so the available options here |
1223s | where that you can set up is the you can |
1226s | select the location solar system in |
1228s | particular in which you want to consider |
1232s | the contributions as made to this |
1234s | project repaired ship type if you want |
1236s | to incentivize or if you want to reward |
1240s | your members for wrapping some types of |
1242s | ships more than others if if it's needed |
1246s | and then identity of the ship owner |
1248s | which means |
1250s | we want to wrap people from this |
1253s | Alliance more than from that one |
1256s | you have your own reasons |
1259s | no judging |
1261s | you can also put it as as far down as |
1265s | designating specific character that you |
1268s | may want to rep so maybe you are a CEO |
1270s | and you want |
1272s | you know where this is going if you are |
1274s | this type of person do that |
1279s | kill capsuleer that's another |
1281s | contribution method so this is an |
1283s | addition to the |
1285s | deal damage to capsulele project type |
1287s | that we released in June |
1289s | and we started with damage delivery to |
1292s | Foster Group Play |
1293s | but you've been asking for recognition |
1295s | for the actual killmase |
1298s | those things matter to you so here is a |
1301s | project type that we recognize the |
1303s | actual killer basically who gets the |
1306s | kill mail is the one who is contributing |
1308s | to the project |
1311s | so the options available here |
1313s | they are similar as in the remote reps |
1315s | you can specify in which solar system |
1317s | The Killing should happen |
1319s | what type of ship should be killed to be |
1322s | considered as a contribution if you want |
1324s | to Target specific types of ships maybe |
1326s | the enemy lodges you want to for example |
1328s | pay more for damage dealt to lodges than |
1331s | to other ships |
1333s | and the identity of the ship owner again |
1336s | just make sure you set this up correctly |
1339s | because you may incentivize your members |
1341s | to shoot each other |
1344s | which might be a good thing I don't know |
1350s | scan signatures |
1352s | so you are running a wormhole Corp |
1354s | yes yes yes |
1363s | wormholer by the way |
1368s | okay so so you're running a wormhole |
1370s | Corp and you have a hard time |
1372s | making all your members to keep your |
1375s | home scanned at all times so maybe this |
1378s | will help or or maybe you are the person |
1380s | that actually relentlessly is scanning |
1383s | all the signatures all the time every |
1386s | day |
1387s | maybe finally the Corp will start paying |
1389s | you for it |
1393s | so the options here allow you to set up |
1395s | the solar system where the signature |
1397s | where the signature is and the signature |
1398s | type so you can reward the people you |
1401s | you can reward the members more for Sky |
1403s | signatures in your home system versus |
1405s | another systems or for scanning |
1407s | wormholes only rather than any type of |
1409s | signatures for example |
1412s | capture and defense functional Warfare |
1414s | complex |
1421s | so as you may have noticed we have been |
1423s | strengthening the factional Warfare |
1425s | gameplay for some time so it was just |
1428s | suitable to for this to be reflected in |
1430s | the core projects as well so if you're |
1432s | running a militia Corporation you will |
1434s | be able to better guide your members |
1436s | about the objectives for today which |
1439s | system we need to capture which system |
1441s | we need to defend |
1443s | and for the members they will always be |
1445s | aware What What In which direction they |
1448s | should go what what they should be doing |
1450s | so the options here the again there's |
1453s | two types of projects it's separate type |
1455s | of project for capturing and separate |
1456s | for defending and the option Fields |
1459s | gives you |
1461s | the way to communicate to your members |
1464s | what are the objectives to objectives |
1466s | today which systems to capture |
1468s | also the complex type allows you to |
1472s | reward people differently for different |
1474s | type of complex because different types |
1476s | of complexes have different |
1478s | values added to the victory conditions |
1481s | of particular system |
1483s | so that's the way to incentivize them or |
1485s | maybe even you have a corporation that |
1486s | is not enlisted in the factional Warfare |
1489s | you can still create that project and |
1492s | then select specific faction or maybe |
1494s | not |
1495s | to to incentivize a group of members |
1498s | that maybe are directly enlisted in your |
1500s | Corp to actually do something or keep |
1502s | doing something |
1505s | so |
1507s | this looks odd huh |
1509s | so everyone so far had cool pictures of |
1511s | spaceships and explosions but some of us |
1514s | prefer spreadsheets |
1516s | just imagine doing Excel on this screen |
1521s | manufacture item |
1523s | this project type should improve the |
1524s | organization and |
1526s | in industrial corporations |
1529s | the option Fields here is the item type |
1533s | where you select what type of item you |
1535s | want to to be manufactured |
1539s | who should be the job owner whether that |
1541s | should be a private job installed by the |
1543s | character for themselves or should that |
1545s | be a job installed on behalf of the |
1547s | corporation |
1548s | and the location of the facility so the |
1550s | combination of choices here allow you to |
1552s | create different scenarios where you for |
1554s | example can you can first create a |
1557s | deliver item projects to Source the |
1558s | materials first and then create this |
1561s | this project to actually ask someone to |
1564s | build the thing and you can specify |
1567s | where it should be built maybe you have |
1569s | higher taxes there I don't know |
1571s | and |
1572s | about the individual and Corporation so |
1575s | the corporation doesn't benefit directly |
1577s | from private jobs let's say but maybe |
1579s | you're running a program where you want |
1581s | to show the ropes to the rookies you |
1583s | want to incentivize them to do something |
1584s | to build something that can be useful or |
1587s | maybe you just want to incentivize your |
1590s | members to build something in your |
1592s | competitors HQ to raise their industrial |
1594s | index that's up to you |
1599s | so |
1600s | what all these upgrades amount to |
1603s | for the people who run the corpse it is |
1606s | better organization communication with |
1608s | your members and monitoring of what is |
1611s | going on and for the members it is |
1613s | visibility into the direction of the |
1615s | Corp and its health |
1618s | and an easy answer to the question what |
1621s | should I do now |
1623s | and of course money |
1624s | but that's up to you guys |
1629s | but wait there is more |
1632s | scary dude |
1635s | in addition to all the core projects |
1637s | upgrades we are also doing changes to |
1640s | the new player journey in news |
1642s | Now new players can start the air |
1645s | Adventure but they have to finish it |
1647s | fully or abandon it before they can try |
1649s | any other thing in the game |
1652s | so come November we're changing that now |
1655s | the NP is more will be more open |
1658s | allowing the new players to break off of |
1661s | it to try other things to maybe fly with |
1664s | you in athlete for a while and then come |
1666s | back to the npe and finish it at their |
1669s | convenience and they will be able to do |
1671s | that from the air opportunities window |
1675s | and the air opportunist window itself |
1677s | getting an upgrade |
1679s | so we are adding more types of content |
1682s | available there |
1684s | and we are utilizing the system of tax |
1686s | with combination of the information |
1690s | about your location and location on the |
1692s | account of the content to present you |
1694s | the opportunities that are available to |
1697s | you |
1697s | nearby and the opportunities that you |
1701s | might be interested in should be much |
1702s | easier to find |
1705s | so this should be familiar |
1708s | but let's make it a bit more scary |
1711s | killed 10 Drifters or sleepers in |
1714s | Abyssal space |
1715s | who struggles with this |
1717s | yes |
1719s | yes we know we've heard your feedback |
1722s | about it |
1723s | uh so this is pretty difficult challenge |
1725s | for those of you who don't know and it's |
1728s | not because Drifters are hard to kill in |
1730s | a piece of that space that's not the |
1732s | problem the problem is |
1733s | that you have no control over finding |
1736s | them there so it may take one attempt or |
1738s | 10 to find Drifters in the office of |
1740s | best ways to actually complete this |
1742s | Challenge and get the skill points |
1743s | because we all want that |
1746s | so this makes the rewards not very |
1747s | accessible we talked to a Laboratories |
1751s | since the accessibility is their |
1753s | specialty |
1754s | and they came up with a solution |
1757s | and daily goals |
1760s | so for L the accessibility comes from |
1763s | the fact that you are able to choose |
1765s | your path to the end result like in the |
1768s | air carrier program here you are free to |
1770s | choose which goals to complete to |
1772s | progress to the main reward of the day |
1775s | while iska never marks will be assigned |
1777s | to every single challenge the skill |
1780s | points will be awarded for completing |
1782s | two out of four challenges on a given |
1784s | day and it is your choice which |
1787s | challenges to pick |
1788s | so this should be much more accessible |
1790s | than hiding the skill points behind |
1792s | specific challenge |
1796s | thank you |
1804s | and on the theme of empowering |
1806s | organizations who are making the daily |
1808s | goals East rewards taxable by your |
1811s | corporations to fund all these projects |
1815s | evermark rewards will be duplicated for |
1817s | the corpse as per usual |
1821s | and we are moving the daily goals to air |
1823s | opportunities so we'll have a better |
1824s | overview of your progress towards the |
1827s | main reward but also you will be able to |
1828s | see more details of each particular |
1830s | challenge |
1833s | and the final note |
1836s | every day the goals the set of goals |
1838s | will be the same for all of you |
1840s | that means it will be much easier for |
1842s | you to complete them all at once with |
1844s | all your outs |
1855s | so this is what's coming in the November |
1857s | expansion core projects air |
1859s | opportunities and npe and daily goals |
1862s | and I would like to share a glimpse of |
1864s | what is coming to core projects after |
1865s | that |
1867s | just a glimpse |
1875s | does it look good |
1877s | all right |
1879s | so because there's another thought that |
1881s | I would like to leave you with and it |
1883s | needs just a short introduction |
1885s | last year we released the Air carry |
1887s | program in which we provided with a |
1889s | couple hundred goals that we created for |
1891s | you and these goals are unlike any other |
1894s | challenges present in the games in the |
1896s | game before they are not missions that |
1898s | you need to sign up for but rather |
1899s | challenges that monitor your progress |
1901s | nonetheless and |
1904s | they just wait for on for you to cause a |
1906s | specific event |
1908s | and that allowed us to create some weird |
1911s | missions like spend is on the market |
1914s | or enter that space or make one |
1918s | blueprint copy or lose a ship those are |
1920s | pretty unusual challenges compared to |
1922s | what was in the game before because this |
1925s | thanks to this technology |
1927s | anything can be a mission |
1930s | any type of action you can take in the |
1932s | game can be monitored and have a |
1934s | challenge made for it and this is great |
1937s | because we can create a variety of |
1939s | content for you |
1941s | however |
1942s | the most meaningful content in the game |
1945s | is created by you |
1947s | and this technology allows us to give |
1949s | you the tools to create missions tasks |
1953s | and challenges for others |
1955s | the people among you |
1958s | the people among you |
1963s | some shy clapping don't be shy this is |
1966s | great |
1974s | so the people among you who run |
1976s | corporations will easily be able to |
1978s | communicate with the members and monitor |
1980s | their progress and reward them for it |
1982s | and for the members of the strong |
1984s | organizations they will always have an |
1987s | answer to the question what should I do |
1989s | now |
1991s | that is all from me |
1993s | please welcome on stage CCP Mischief |
1996s | thank you |
2007s | hello Fun Fest |
2012s | so lovely to see you all here |
2015s | I'm CCP Ms Chief a product manager for |
2019s | Eve online |
2020s | like all of you here I love games |
2024s | they've been a massive part of my life |
2027s | ever since I can remember |
2029s | and for as long as I can remember I've |
2032s | always wondered how to make each of the |
2035s | title I've tried a little bit better for |
2037s | me and for other players |
2040s | and now |
2043s | being a product manager at CCP I get to |
2046s | do this for Eve online and for all of |
2049s | you guys |
2051s | because without you there is no Eve |
2055s | I still remember my first days at CCP |
2058s | almost five years ago |
2061s | coming to a new country starting a new |
2064s | job |
2066s | working on a new title |
2068s | it was exciting |
2070s | but challenging |
2072s | will I be able to find my people |
2075s | am I going to make friends |
2078s | will I be able to call Iceland home one |
2081s | day |
2084s | even though I was surrounded by people |
2086s | with the same passion connecting with |
2089s | them still took me a while |
2091s | and the same applies to all of you |
2094s | capsuleles in New Eden by default there |
2098s | is a potential to make a new friend |
2100s | you're all there playing the same game |
2103s | there is a shared interest |
2105s | but Eve is vast with hundreds of things |
2108s | to do and that's when things get a |
2111s | little bit tricky |
2113s | so is there something that we CCP can do |
2118s | to help you on that Quest |
2122s | during last year's Fan Fest CCP ratati |
2125s | talked about the impact that the |
2127s | self-expression has in building a sense |
2130s | of belonging and finding your tribe |
2133s | this was the very first time you've |
2135s | heard about possible customization |
2137s | options in development pipeline to be |
2141s | added to help you fulfill that task |
2145s | since then Corporation and Alliance |
2148s | emblems were added |
2151s | as player corporations are at the core |
2154s | of social interactions in Eve and the |
2157s | key to unlocking and forming |
2159s | long-lasting relationships that was the |
2163s | very perfect first step |
2166s | corporations and Alliance emblems are |
2169s | available to purchase for evermarks in |
2172s | Paragon stores for all existing ships in |
2175s | the game and All Ships released this |
2178s | year including the ones coming in |
2180s | November will get their dedicated sets |
2183s | with Havoc expansion |
2187s | now with Empires being at War |
2190s | and Pirates raging through new Eden it's |
2195s | more meaningful than ever for you to be |
2197s | able to show your Allegiance by fitting |
2201s | a faction emblem on your ship |
2205s | and for those of you who are proud of |
2208s | your professions career emblems would be |
2211s | a great addition |
2213s | both types |
2215s | are will be available in the near future |
2218s | with custom emblems following further |
2221s | down the line |
2230s | we are also looking into enabling custom |
2233s | emblems fitting on structures but more |
2236s | about this in just few minutes |
2239s | speaking of structures |
2242s | homes and safe havens for many a source |
2245s | of headache for some |
2247s | in Viridian expansion |
2250s | a new tool that allows structured design |
2253s | creation was introduced by a paragon |
2256s | thanks to Skinner you can now create a |
2260s | custom look for any of your standard |
2262s | Apple structures by mixing and matching |
2265s | available Nano coatings |
2267s | and wow |
2269s | e2q only |
2272s | 193 seconds to be precise |
2275s | to customize the first fortazar |
2278s | courtesy of holy roaming Empire |
2281s | and here are a few more examples of your |
2284s | creativity |
2287s | you seem to like pink a lot |
2294s | and let's not forget about the 30 |
2297s | billion one DQ keepser design auction |
2301s | result |
2304s | surprise surprise it's pink |
2310s | this made our day we love seeing you |
2314s | guys finding creative ways to interact |
2316s | with Eve and with each other |
2320s | and I'm pleased to say |
2322s | that this was just the beginning |
2325s | in the following months the tool will be |
2327s | expanded upon we will add a library of |
2331s | patterns and materials so you can |
2334s | elevate your designs to go from this |
2342s | to this |
2348s | I promise I didn't take a single penny |
2351s | from Brave to be featured here |
2356s | to ensure you have an abundance of |
2359s | options to choose from we will be adding |
2362s | new sets of all the materials narrow |
2365s | Coatings and patterns to purchase |
2367s | directly from the tool no travel |
2369s | required and some of them will be |
2372s | dropping as Rewards and loot |
2376s | Now by now some of you might be thinking |
2380s | cool Miss Chief but structure |
2383s | customization is for Corporation use |
2385s | only |
2386s | what is it are for me an individual |
2388s | player |
2389s | well we got you |
2391s | we've heard you when you said we want |
2394s | more ship skins |
2398s | so how about |
2400s | we give you the option |
2402s | to create your own instead of giving you |
2405s | a limited variety to purchase |
2416s | yes |
2418s | the next obvious step for Skinner is to |
2421s | open it up and allow all of you |
2424s | to fully customize your ship look |
2426s | however you want to |
2428s | similar to structure designs you will be |
2432s | able to combine Nano Coatings patterns |
2435s | materials to create your own design |
2440s | that then you can turn into a permanent |
2443s | skin with some Flex |
2447s | designs will be free and shareable |
2451s | but each individual has to convert them |
2454s | into a skin |
2456s | please don't quote me on this as |
2457s | everything is subjected to change at |
2459s | this point Twitter I'm also looking at |
2462s | you |
2466s | and again |
2468s | we will make sure you don't get bored |
2470s | with the choices all mention design |
2472s | components will be available to purchase |
2475s | for different currencies depending on |
2477s | the theme but primarily for evermarks |
2480s | and LPS so you can create Beauties like |
2483s | this |
2485s | and maybe that's a strong Maybe |
2488s | compete with Timbre for the best design |
2490s | one day |
2493s | and with addition |
2495s | of cooperation and Alliance palettes |
2499s | you can make sure that everyone wears a |
2501s | uniform when in battle |
2504s | now we are aiming to get you the |
2508s | foundation of the ship skin design tool |
2511s | in 2024 |
2514s | is it at all |
2516s | not quite yet |
2518s | designs is amazing and skins as amazing |
2521s | as they are and will be are only just |
2524s | the beginning of what soon you will be |
2526s | able to do to express yourself in the |
2529s | new Eden |
2532s | they say a picture is worth a thousand |
2535s | words |
2536s | so let me show you few examples |
2540s | of what soon within the next three years |
2543s | will be available for you |
2547s | let's start with structures and |
2549s | surrounding space |
2576s | and one more example |
2582s | SUNY will be able to control your lights |
2585s | on structures |
2587s | display your favorite people's hologram |
2589s | on them |
2593s | use animated sculptures |
2599s | or put up statues |
2615s | display custom banners |
2617s | foreign |
2620s | or even create them |
2624s | fit emblems |
2627s | use effects like fireworks |
2638s | or volumetric clouds |
2660s | and a very similar treatment can be |
2663s | applied to the insides of the structures |
2666s | let's take a peek |
2669s | you will be able to control the mood of |
2672s | the stations by controlling lighting |
2674s | access points and of course adding |
2677s | banners |
2680s | showcase the best performance in your |
2683s | organization |
2691s | reward the biggest contributors with |
2693s | their hologram and station and their |
2696s | achievements |
2702s | showcase your next project |
2709s | or control ship dog lights |
2717s | and last but not least |
2721s | what about chips |
2725s | in the near future you will be able to |
2727s | fit emblems functional ones and custom |
2730s | ones |
2733s | of course create your own custom skins |
2741s | but also add activation effects |
2747s | or enjoy achievement based skills |
2776s | thank you |
2780s | foreign |
2783s | use custom ship trails or even sound |
2786s | effects |
2790s | all for your pleasure to combine however |
2793s | you want to to show us your true colors |
2798s | this might get you some friends |
2801s | or some Torpedoes delivered straight to |
2803s | your hall |
2805s | so it's time to start earning and saving |
2808s | up those evermarks because you are going |
2811s | to need them |
2813s | and we also have a few things in store |
2816s | for that |
2818s | in response to your feedback and great |
2820s | TSM suggestions we've decided to improve |
2824s | how Paragon missions work |
2826s | all I can say right now that there will |
2829s | be more variety of those with a better |
2831s | access |
2833s | we're also looking into enabling |
2836s | corporations to have Paragon |
2838s | representatives in their stations to |
2840s | make items delivery headache free |
2850s | new daily challenges and by new I mean |
2853s | new ones not the ones that are in the |
2856s | client at the moment will provide you a |
2859s | new source of evermarks and of course |
2862s | transaction logs for both evermarks and |
2866s | LP |
2867s | will help you individuals and your |
2869s | organizations to track your earnings and |
2872s | spending |
2875s | okay there's one more thing before I go |
2879s | Hot Topic since yesterday on Twitter |
2882s | who here wants to see cat ears in the |
2885s | game hands up |
2892s | thank you very much don't worry or worry |
2895s | we're not adding those |
2898s | body you did help me win a bet |
2904s | thank you very much for your your all |
2906s | attention I can't wait to see you all in |
2909s | space in your custom-made color for |
2911s | skins |
2912s | if you have any questions for what |
2914s | happened so far to ghost Nomad or me |
2917s | please come and see us at the panel room |
2919s | at 3 pm today and now welcome to the |
2922s | stage CCP psych with mold more details |
2926s | on the November expansion |
2939s | hello everybody |
2942s | how are you doing are you having fun |
2947s | are you excited with everything you have |
2949s | just heard |
2952s | cool |
2956s | so I guess you're ready to talk about |
2958s | how you are gonna bring chaos to the |
2962s | front lines |
2963s | no I guess the presentation is done |
2967s | yes |
2970s | so |
2972s | we are building on the foundations we |
2975s | created last November with the uprising |
2977s | expansion |
2979s | and more specifically |
2981s | direct Enlistment |
2983s | it unlocked aligning with the Empire |
2985s | militias without the need for you to |
2987s | leave your player Corporation |
2991s | front lines |
2992s | a new star system hierarchy based on |
2995s | relationships between neighboring system |
2997s | ownerships |
3001s | and the Advantage system a new attribute |
3003s | in factional Warfare which that created |
3006s | the opportunity for new content while |
3009s | the added value on how you capture in in |
3012s | the capture mechanics of functional |
3014s | Warfare |
3017s | so what is coming this November |
3021s | we have zarzak we're introducing a new |
3023s | star system with a unique environment |
3025s | and a unique rule set |
3028s | we have aligning with pirates with |
3030s | direct enlistment in place we are now |
3033s | taking aligning with NPC factions one |
3036s | step further |
3037s | we will give you the ability to enlist |
3039s | with one of two pirate functions |
3043s | pirate insurgencies |
3045s | capsularies that align with pirate |
3047s | factions will have the opportunity to |
3050s | get in the versions and participate in |
3053s | new content |
3056s | corruption and suppression |
3058s | a new foundational mechanic for us two |
3061s | new attributes of star systems that can |
3064s | alter the rules within those systems |
3069s | we have new pirate LP stores with two |
3071s | factions that you will be able to align |
3073s | with and of course |
3075s | we have new ships we have Destroyers |
3078s | we have battleships |
3080s | sorry battle Cruisers |
3083s | and we have an angel Titan |
3085s | thank you |
3092s | I want to take a pose here |
3095s | I won't stop for a minute and I want to |
3097s | try and create this |
3099s | this model with you so that you can keep |
3101s | it in mind throughout this presentation |
3103s | maybe throughout Fun Fest and even |
3105s | Beyond |
3106s | I want us to see how everything we built |
3109s | last November and everything we're |
3111s | building this November can come together |
3113s | how they fit together and how they can |
3116s | potentially be used in the future and |
3118s | unlock opportunities for us |
3126s | aligning with pirates so direct |
3128s | enlistment allowed us to expand on the |
3130s | ways capturing pledge allegiance to an |
3132s | NPC and Perfection and now we're using |
3135s | this to add pirates in the mix |
3139s | we have front lines that give us a star |
3141s | system hierarchy and our pirate |
3143s | insurgencies will allow pirate aligned |
3146s | players to rein havoc in the front lines |
3148s | and be rewarded with loyalty points |
3153s | we have the Advantage system that |
3156s | reinforced factional Warfare gameplay |
3158s | corruption and suppression will |
3161s | reinforce the pirate insurgencies |
3163s | feature which you will hear about in a |
3165s | minute |
3166s | but also it unlocks a huge opportunity |
3169s | space for us to utilize in the future as |
3172s | these attributes exist outside of the |
3175s | systems that are in incursions |
3177s | keep with me |
3181s | so building strong foundations this |
3183s | means building and investing on the |
3185s | right technology for the future |
3188s | where our goals of course is to deliver |
3191s | on the ultimate sci-fi experience |
3196s | the technology that powers corruption |
3198s | and suppression allows us to create a |
3201s | link between Vanguard and Eve online |
3204s | from day one |
3206s | we aim to have Vanguard objectives |
3208s | affect corruption to a degree |
3212s | in specific systems in Eve online |
3215s | we are approaching this with an open |
3216s | mindset |
3218s | but at the same time we are being |
3220s | mindful of Eve's ecosystem |
3223s | we are taking the necessary precautions |
3225s | to not have the connection be too |
3226s | disruptive to start with and at this |
3229s | point |
3230s | building the ultimate sci-fi experience |
3233s | is a marathon |
3234s | we are taking it one step at a time and |
3237s | we're building strong foundations |
3242s | one last thing before we go into the |
3244s | details of November |
3247s | let us briefly see how the foundations |
3249s | we're building so far can potentially be |
3251s | used |
3252s | and further shape the future of new Eden |
3258s | our future goals include |
3261s | saving the future and how Wars are |
3264s | fought saving the future of war in New |
3267s | Eden |
3268s | this can mean a few things |
3271s | so to complete our mental model let's |
3274s | add a few things in the future and in |
3277s | the things that the future may bring |
3281s | the design Paradise we have been |
3283s | introducing can have very interesting |
3285s | applications with tweaks in other spaces |
3289s | of space in other types of space |
3293s | this will lead to some major revamps |
3299s | that will inevitable touch on other |
3302s | related mechanics |
3305s | so I'm going to leave this for a minute |
3307s | there |
3308s | and when you're ready we'll continue |
3314s | okay |
3315s | enough about the future let's talk about |
3318s | November |
3322s | a place of wonder |
3325s | through evil Ops Epiphany you capsules |
3327s | discovered four Jovian Gates |
3330s | quite fast I might add |
3332s | and since yesterday if these gates are |
3334s | now open and you can visit zarzak |
3338s | it's a system with a very special |
3340s | environment and a unique rule set |
3344s | the environment comes with dangerous as |
3346s | I think CCP for the showcased yesterday |
3350s | so explore at your own risk |
3354s | inside zarzak the deathless are building |
3356s | a ship caster which |
3358s | allow pirate aligned players |
3361s | to use and lots insurgencies in the war |
3364s | zones |
3366s | Pirates are establishing a new type of |
3368s | forward operating base in the war zones |
3371s | that they can use as their base and it |
3375s | will act as the landing pad for this |
3377s | ship caster |
3380s | the deathless have also established a |
3382s | base inside an ancient Jovian |
3384s | megastructure they call the fulcrum they |
3387s | have extended an invite to garistas and |
3390s | angels to join them |
3392s | and they will soon |
3394s | ask for capsular help |
3396s | to bring it to life |
3402s | aligning with pirates |
3405s | fulfilling the pirate fantasy |
3408s | so the gurusas and the angels are |
3410s | recruiting with the next expansion you |
3413s | will be able to align with one of the |
3415s | two factions |
3417s | the enlistment process will be the same |
3420s | as it is with Empire militias and this |
3422s | means direct enlistment and also options |
3425s | for Corporation and alliances |
3430s | Pirates are of course at war with FW |
3432s | militias in their area of space meaning |
3436s | there are specific Rules of Engagement |
3438s | with the players that are aligned with |
3440s | those factions |
3444s | pirate aligned players can earn new |
3447s | loyalty points by raiding the war zones |
3449s | and through the Insurgency feature |
3452s | the eucharistas and Angel ships are |
3455s | unique to these LP stores |
3459s | pirate aligned players will also get |
3462s | some special benefits and access to |
3464s | zarzak that you will see in November |
3470s | corruption and suppression |
3473s | in our pursuit of defining the future of |
3476s | War we are building another foundational |
3478s | system in Eve online |
3482s | corruption represents the amount of |
3484s | criminal activity that is happening |
3486s | within a star system while suppression |
3488s | represents the scale of law enforcement |
3491s | operations in that system |
3495s | as corruption and suppression increase |
3497s | in the system they will trigger effects |
3499s | and they will alter the rules within |
3502s | those systems |
3503s | both can be active at the same time |
3505s | and you will hear more about this in a |
3508s | minute |
3511s | it's foundational work for us because we |
3513s | are looking at corruption and |
3515s | suppression As Natural traits of star |
3517s | systems even for those systems that are |
3520s | outside of ongoing insurgencies |
3524s | insurgencies will be the First Source |
3526s | but generate corruption and the way that |
3529s | corruption is being removed from systems |
3531s | while Vanguard will be the Second Source |
3536s | for now Vanguard will only affect active |
3539s | Insurgency systems |
3541s | corruption and suppression value reset |
3544s | its system following the completion of a |
3547s | pirate Insurgency |
3549s | some systems though |
3551s | we have heightened default values and |
3554s | this means |
3556s | pirate HQ systems we have an increased |
3559s | default corruption value |
3561s | meaning certain effects will always be |
3564s | active there |
3565s | and the same goes for the pirate for the |
3568s | Empire excuse me HQ systems and |
3570s | suppression |
3572s | which has different effects always |
3574s | active at those systems |
3578s | with that in mind |
3579s | and before I leave the stage I want to |
3581s | bring this one final View |
3585s | just keep it in mind throughout the rest |
3588s | of the presentation throughout Fun Fest |
3591s | and for the days to come |
3593s | now |
3595s | please welcome on stage CCP K1 P1 |
3608s | hello Fan Fest |
3612s | I'm CCP k1p1 and now that CCP psych has |
3616s | laid out the foundations of the future |
3618s | of War let's dive into What pirate |
3620s | insurgencies are that that will come in |
3623s | the Havoc expansion in November |
3627s | so due to the effect of the ongoing |
3629s | factional War there are systems in new |
3631s | Eden that are weakened making them the |
3634s | perfect Target for the Pirates to raid |
3636s | from their zarzak base |
3638s | in these insurgencies a set of systems |
3640s | is selected to loot and as they loot |
3643s | they expand outwards setting their |
3645s | sights on more systems |
3647s | the Empire militias can respond and |
3650s | attempt to put down these this |
3651s | Insurgency and force them to flee |
3654s | while this is similar to FW mechanics |
3657s | there are a few key differences |
3660s | pirate insurgencies represent discrete |
3663s | asymmetric Warfare inside the war zones |
3666s | it has a beginning and an end as well as |
3669s | a winner and a loser |
3672s | the war zone for an Insurgency is |
3674s | dynamically created based on player |
3676s | activity |
3677s | and can stretch beyond the bounds of |
3678s | traditional factional Warfare space |
3682s | but for now they won't go into Null Sec |
3684s | or any system with a status of 0.8 or |
3687s | above |
3689s | while factional Warfare is a tug of war |
3691s | the insurgencies are a race |
3695s | so how do the war zone and the |
3696s | Insurgency interact with one another |
3700s | this is the factional Warfare map but |
3702s | the front lines command operations and |
3705s | rear guard systems |
3707s | this is the same map with a potential |
3710s | pirate Insurgency layer |
3713s | the Insurgency layer sits independently |
3716s | on top of the factional Warfare systems |
3718s | and can easily extend into non-fw space |
3721s | including High sec |
3726s | so let's go through the flow of how the |
3728s | Insurgency works |
3730s | pirate leadership or AI will select a |
3733s | set of systems for the Insurgency to |
3735s | begin |
3736s | and there they will place a pirate |
3738s | forward operating base |
3741s | the Insurgency then spreads spreads |
3743s | three jumps in all directions from the |
3746s | starting system |
3747s | and the system will always be in one of |
3749s | three states |
3750s | Insurgency HQ where the pirate fob is |
3753s | active Insurgency with no fob or no |
3757s | Insurgency |
3758s | so it's similar to incursions but with |
3761s | players instead of NPCs |
3764s | so how do the Pirates and the Empire |
3766s | players |
3768s | impact from this point forward |
3770s | I'm gonna need your help |
3772s | so I want to take this middle section |
3774s | right here and you're going to be my |
3776s | pirate line players |
3780s | and I'm going to take this side and this |
3782s | side and you will be my Empire aligned |
3785s | players |
3787s | so I want you to keep in mind that |
3790s | everyone in the middle is fighting with |
3791s | everyone on the outside but at the same |
3794s | time you are also fighting with you |
3799s | so because you are lucky enough to sit |
3800s | in the middle and got here early you |
3802s | also get to use the ship Caster from |
3804s | zarzak which which will shoot you |
3806s | straight into your pirate fob into your |
3808s | Insurgency area |
3811s | so don't forget that I said that the |
3814s | pirate insurgencies are not a tug of war |
3817s | like factional Warfare but they're a |
3818s | race |
3819s | and once the Insurgency has started the |
3821s | race has begun |
3823s | pirate aligned players right here in the |
3825s | middle will seek to plunder the systems |
3827s | in the Insurgency Zone and increase |
3829s | corruption in that system |
3831s | and at the same time the FW militias on |
3834s | the side will be acting as the law |
3836s | enforcement to push back against these |
3838s | pirate raids and by increasing |
3840s | suppression in Insurgency systems these |
3843s | anti-pirates will attempt to put down |
3844s | the Insurgency and force the Pirates to |
3847s | flee |
3851s | fully corrupted systems like the one in |
3853s | dark purple |
3854s | will give the Pirates points and the |
3857s | opportunities to spread the Insurgency |
3858s | even further |
3860s | and fully suppressed systems like the |
3862s | one in green will give the Empire |
3864s | malicious points and the opportunity to |
3866s | stop the Insurgency altogether |
3869s | but how does it work |
3871s | well let's look at corruption first but |
3873s | I want to make sure that my Empires on |
3875s | the sides don't fall asleep because it's |
3876s | the same mechanics |
3878s | in order to spread corruption |
3880s | uh the pirate line players will need to |
3882s | complete specific activities to increase |
3884s | the level of corruption in that system |
3887s | and the corruption level will determine |
3889s | the types of activities that are that |
3891s | are available so for example in this |
3893s | system that we're looking at they |
3894s | haven't reached any stages of corruption |
3896s | so there's only one activity available |
3898s | the corporate Outpost rate which can be |
3901s | completed to progress corruption and |
3903s | receive Rewards |
3907s | so once your pirate insurgents have |
3909s | reached stage one of corruption they |
3912s | will trigger the systemoid effects |
3914s | at that like that level |
3917s | now |
3918s | I do want to make it very clear |
3920s | that none of these system word effects |
3921s | are final |
3922s | and they are subject to internal testing |
3924s | and feedback and we'd love your feedback |
3927s | but I'm really glad then that this is |
3929s | not recorded |
3932s | so for example uh with that being said |
3935s | our first system-wide effect could be |
3938s | increased PVP loot drops by for pirate |
3942s | aligned players that with the player |
3944s | that kills the the player that deals the |
3947s | killing blow |
3949s | and because you reached stage one of |
3951s | corruption that also means that you've |
3953s | unlocked more activities |
3955s | so now you have two activities to choose |
3957s | from to in order to increase corruption |
3959s | and and uh increase the different types |
3962s | of rewards that your fellow Pirates can |
3964s | receive |
3966s | this will continue with every level of |
3969s | corruption uh that you achieve in the |
3971s | system and the system-wide effects will |
3974s | stack |
3975s | so every new stage of corruption will |
3978s | unlock new effects such as increased |
3981s | pirate gang spawns Empire police will |
3984s | stop spawning |
3986s | stage three could include Advantage |
3988s | decrease for system owners |
3991s | and stage four could possibly be warp |
3994s | speed multiplier for pirate insurgents |
3997s | now once you reach level 4 of corruption |
3999s | the Insurgency will also spread one |
4002s | system in every direction from that |
4004s | level four system |
4006s | and at level five Pirates will have |
4009s | reached maximum corruption but more on |
4011s | that in a bit because at the same time |
4015s | that everyone here in the middle is |
4016s | trying to increase corruption everyone |
4019s | on the on the outsides is also trying to |
4021s | increase suppression |
4023s | so the system effects but they can |
4025s | unlock through their hard work include |
4028s | increased pirate bounties |
4030s | increased militia LP |
4034s | reduced corruption gains in a system |
4036s | and triggers the spawning of edencom |
4039s | security forces |
4041s | stage four could add web scram range |
4044s | bonuses for Empire Pilots |
4051s | and and once my answer pirates on the |
4054s | sides here reach level five of |
4055s | suppression that system is considered |
4058s | fully suppressed and you will receive a |
4061s | significant system effects like upgraded |
4064s | turrets deployed on stations and Gates |
4067s | and once you've reach level 5 of |
4069s | suppression that also means that the |
4071s | Pirates can never reach level 5 of |
4073s | corruption in that system |
4077s | and once you fully suppressed a |
4079s | predetermined number of systems let's |
4081s | say five |
4082s | then the pirate fob becomes vulnerable |
4085s | with only a single reinforcement timer |
4089s | and if my Empire empire militias on the |
4093s | side are able to successfully destroy |
4095s | that fob then they will have uh that |
4098s | they will claim victory and all |
4099s | capsuleles that participated in putting |
4101s | down the Insurgency will get rewards and |
4104s | bonuses |
4106s | on the other hand |
4109s | my pirates in the middle don't look so |
4111s | easily one |
4113s | and so if they reach maximum corruption |
4115s | they will trigger a meaningful change in |
4118s | the whole nature of the system and it'll |
4120s | depend on where the system is so for |
4122s | example if you reach maximum corruption |
4124s | in a system that's high SEC it'll start |
4126s | to look a lot more like low SEC and if |
4128s | the system is in low sec it'll start to |
4131s | look a lot more like nulsek |
4136s | and if they're able to successfully |
4138s | corrupt five systems then they will have |
4141s | won the Insurgency and the Pirates |
4142s | Pirate line players who participated in |
4145s | that Insurgency will receive rewards and |
4147s | bonuses |
4149s | so not only do you need to keep track of |
4152s | the corruption per system |
4155s | but you also need to keep track of the |
4158s | amount of systems that you have either |
4159s | fully suppressed or fully corrupted |
4163s | every fully suppressed or fully |
4165s | corrupted system will give your side a |
4167s | point |
4168s | and here |
4169s | you can see that the Pirates have won |
4171s | the Insurgency with their five fully |
4174s | corrupt systems |
4179s | but the system is self-balancing so the |
4182s | more insurgencies you win the more |
4184s | points you'll have to get next time due |
4186s | to the ambition modifier |
4190s | following the completion of an |
4191s | Insurgency the system will return to its |
4193s | previous owner with system control at |
4196s | zero percent and a new fob location for |
4199s | a new Insurgency will be chosen after |
4201s | some time |
4202s | and all of this information will be |
4204s | available to you in a dashboard not |
4206s | unlike the one you see before me |
4210s | so to increase the levels of corruption |
4212s | or suppression we are introducing four |
4214s | new pirate activities they are the |
4217s | corporate Outpost raid |
4218s | the pirate laundering Center or |
4220s | anti-pirate security post the mining |
4223s | Fleet Ambush and the warehouse rate |
4227s | so the corporate Outpost rate and the |
4229s | warehouse rate are an iteration on our |
4231s | FW complexes |
4233s | we got some really great feedback from a |
4235s | lot of our players and we aim to improve |
4237s | on the existing FW gameplay by making |
4240s | them more engaging with more things to |
4242s | shoot and more variation including a |
4244s | more even contest between the Pirates |
4246s | and the anti-pirates |
4247s | and like the FW complexes these |
4250s | activities will have a variety of values |
4253s | and sizes |
4256s | with the mining Fleet Ambush and the |
4258s | laundering Center and security post we |
4260s | are providing our Pirate players here in |
4262s | the Middle with the classical fantasy of |
4265s | raiding mining fleets and outposts and |
4267s | fighting off the Defenders while my |
4269s | militia members on the sides are able to |
4271s | play the hero and attempt to rescue the |
4273s | fleet or secure the outposts |
4276s | and I've got to tell you the amount of |
4278s | meetings that I've been in where we're |
4279s | talking about the classical pirate |
4281s | fantasy is really starting to make me |
4282s | have some really weird dreams |
4286s | so these activities provide a safe place |
4289s | for us to test new ideas and if you love |
4292s | them we would be able to backboard some |
4294s | of the gameplay into the FW complexes |
4298s | and of course successfully completing |
4300s | these activities will reward you with |
4302s | loot isk and LP |
4306s | speaking of LP |
4308s | as my pirate line players who's well |
4311s | done well done at picking the right seat |
4313s | you will receive either the garistas or |
4315s | the angel cartel Insurgent LP |
4319s | and this is comparable to the Empire |
4320s | militia LP that we introduced with the |
4322s | factional Warfare |
4324s | you can spend it in dedicated LP stores |
4326s | and purchase all existing and new pirate |
4329s | ship bpcs |
4332s | and since we're talking about pirate |
4334s | ships |
4335s | let's take a look at what you can fly |
4338s | come November |
4345s | behind door number one we have the Mamba |
4349s | the mekubala class destroyer a fast |
4351s | projectile boat that has a few turret |
4353s | hard points and a good damage bonus so |
4356s | you can choose between artilleries and |
4357s | auto cannons to fit your play style |
4363s | here you can see the details for this |
4365s | ship which you might have seen on TQ but |
4367s | it's including its 634 slot layout for |
4371s | your theory crafting |
4376s | behind door number two |
4378s | we have the Mamba class destroyer a |
4381s | light missile drone boat with extra |
4382s | drone capacity so you can launch |
4384s | refreshed waves of drones to attack your |
4386s | enemy complete with a 7-4-2 layout |
4394s | behold |
4402s | behind door number three |
4404s | we have the kids real class battle |
4406s | cruiser which is what you might expect |
4408s | from Angel designs with a brand new Hull |
4412s | the most agile battle cruiser with a |
4414s | falloff bonus and a 756 layout |
4420s | for your reading pleasure |
4431s | and our last store we have the alligator |
4434s | class battle cruiser which has a simple |
4436s | design a 764 layout and an added |
4439s | garista's bonus the alligator is only a |
4442s | bit faster than a drake but with a high |
4444s | DPS |
4447s | check out the teeth on this bad boy |
4473s | there is the matter |
4475s | of one final ship |
4491s | the angel cartel has finally finished |
4493s | their designs for the long-awaited |
4496s | azariel class Titan and they are ready |
4499s | to reward capsuleers |
4502s | it is the ultimate hyper dunking |
4504s | platform with high damage and Mobility |
4507s | that make it particularly strong for hit |
4509s | and run tactics |
4518s | so I know you've seen this video before |
4521s | and it's a pretty video |
4524s | but here are the stats |
4529s | the ship has an 877 layout and will be |
4532s | well worth the wait |
4547s | you all need to be a little bit faster |
4548s | at taking pictures |
4553s | so in the next couple of months you will |
4555s | get an expanded Court projects Library |
4557s | daily goals pirate insurgencies pirate |
4560s | enlistment new activities and yes new |
4564s | ships |
4565s | and we can't wait to see what chaos you |
4567s | unleash with it all in new Eden |
4570s | uh we'll be in the the second stage with |
4573s | a panel if you have any questions on |
4574s | pirate insurgencies and pirate |
4576s | enlistment any of the ships we'd love to |
4578s | get your feedback and have your |
4579s | questions and we look forward to seeing |
4581s | you later today thank you |