about 1 month ago - EVE Online - Direct link

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0s hi everyone it's time for the next uh in
3s our series of InFocus videos it's our
4s director's chat as is tradition with
6s another expansion just around the corner
8s in this case Eve Revenant coming on
10s Tuesday we get together with some of the
12s biggest wrinkly brains at CCP to talk
14s about what's coming in this expansion
16s and I'm joined here today by game
17s director CCP Rari creative director CCP
20s burger and game design director CCP
22s akami welcome all and thanks so much for
25s coming to talk to us today to kick
28s things off I'm going to throw straight
29s over to CCP
31s uh can you te tell us a little bit about
34s uh what is the thinking behind e
35s Revenant what are the goals for the
36s expansion what's the the broad strokes
39s big brain plan for this
41s one um yes I don't want to spend too
45s much time on the the strategy and the
47s ideology I just want to get deep into
49s the features um but mainly Revenant is
53s really about iteration on our long-term
55s projects we have been talking about
57s strong organizations for a long time the
59s future of War and true identity and
63s we're basically taking Corp
64s collaboration Corp identity to the next
67s level in in Revenant uh we're delivering
69s features that have been asked for for a
72s decade and uh future of War we're all
74s about adding new tech new meta changing
78s changing Dynamics specifically in noac
81s but also I would say completing the the
84s kind of vertical slice of of Equinox s
88s by adding the kind of dimension of of
90s siphon into the into the skybooks this
93s is something that we wanted to Showcase
95s as the potential and the scalability of
99s of Equinox s on top of everything that
102s was shipped in the kind of pre-expansion
105s phase we've we've had a little
108s pre-release already we've had narrative
111s events coming up so uh it it's all
115s culminating in in revent and and it it's
117s really looking really looking amazing
120s that's awesome also um congratulations I
123s managed to get that webcam from 1993
125s working uh who who knew they in London I
129s don't know I can't I don't know what to
130s say who who knew though still made PCS
132s with serial ports so good job all right
136s now um with regards to uh Revenant as
139s well a key player in this is is of
141s course the deathless and there have been
142s a lot of uh events and activities
144s surrounding what's happening with him
146s obviously you know the the game design
149s direction is super important for players
150s but you know as a we need to hang it on
152s the framework of the narrative and the
154s story line that's been enveloping uh in
157s E on line for like the last few months
159s now and going back even further to that
160s we first sort of really teased deathless
162s at a FanFest I think in was it the one
164s in 2022 where he had a little bit on the
166s stage so this has been percolating away
168s in the background for quite some time um
171s CIS or CIS Berger tell us a little bit
173s about what's the steps that have been
175s leading up towards this expansion in
176s terms of what's been happening with the
177s deathless storyline
180s yeah I think um the deathless are a a
184s really important faction they are movers
186s and shakers and there's somebody we
188s really wanted to bring to the Forefront
189s of telling the story um you saw this
193s story kind of kick off with the uh the
196s structure that has appeared in zarak um
199s there's a lot of mystery I think still
202s as to what this is and what it's going
203s to do but that had summoned an ancient
207s uh enemy The Drifters to come and uh
210s Siege zarak so we've seen a a really
213s strong and interesting buildup to this
215s narrative um the deathless are are
219s really uh the glue for everything that
221s you're going to see in this expansion um
224s there's been the Tucker Caravan as well
226s uh with the reveal of Adam which there's
229s going to be some more sort of important
230s reveals uh ongoing as well um and the
234s goal here is really for us from a design
236s standpoint creating a lot of cohesion
238s for everything that you're feeling in
239s this expansion it's not just about uh
241s telling a story or having these variety
244s of disparate features but really tying
246s them all into a central point and and
248s the deathless are are the ones that are
250s driving the force for this expansion um
253s with that said you're going to see some
254s more interesting beats throughout the
255s expansion as well so you have more
257s things like this to look forward to
259s we're really taking a narrative sort of
260s driven approach to a lot of a lot of
262s this stuff uh and I'm super excited to
265s see the reactions uh uh to to that
268s future content as well I don't know
269s Burger you have anything you want to add
271s to that yeah I mean it's been very
273s exciting to to um work on the death
276s storyline and and follow kind of how it
279s how they progress in new eaten and how
281s they're kind of you know catching you
284s know building their stronghold in sarac
287s um and this is a definitely a a new way
291s for us to to to introduce a new uh
294s faction to the game and it's it's been
296s very exciting to to see how they yeah
298s how they kind of you been kind of
300s roughing things around and and making
302s some interesting enemies and and uh and
305s even Frenemies so this expansion is
308s going to be very exciting to it's going
309s to be exciting to follow how it
311s progresses in this era in the Revenant
314s era that that we're about to embark on
317s yeah Kar M pirate faction let's
319s go we've been waiting for that for years
322s and years and years waiting for one to
323s show up and now finally here in the form
325s of the death list um The Drifters as you
328s mentioned yeah they show they showed up
329s in an istic way and uh we hadn't really
332s heard much from them from a long time
334s either so it's really cool that they're
336s sort of reemerging and yeah um the the
338s shrouded structure the the the lock as
340s he refers to it in that teaser that I
342s played earlier so uh what does it open
345s guess we'll find out eventually soon TM
348s um all right so uh before you move on to
350s Revenant proper though I did also want
351s to take a moment just to sort of reflect
353s on the last couple of months since
354s Equinox because um uh as as CCP
359s mentioned before we've been working
360s iteratively a lot on a bunch of
361s different features and even though
364s Equinox was you know back in June July
366s now what it was we've had some really
368s really significant uh updates and
370s releases in additions to the game since
371s then and I just want to take a moment to
373s take a look at some of them here because
374s a lot of these things are not not small
377s things and some of them are uh long
379s requested things so uh with Equinox s
382s obviously to sort of shake up the met in
384s nsec a little bit we've made multiple
386s iterations on the orbital skyhooks to
387s Contin continue to improve those and
389s we're watching how they turn out um
391s added new mining anomalies because the
393s anomalies that originally came in the
395s expansion people asking for for for more
397s options so we handed those over um with
400s regards to force Pro projection we made
402s two big changes one came as a
404s consequence of equinox and that's the
405s int Regional projection because Equinox
408s will reduce the number of En lexes in
409s the game overall but also inter Regional
412s projection uh with in the form of the
414s emanation lock on zazac so um uh amongst
418s those things and anything else here on
420s this uh on this slide does anyone want
423s to pick up something and talk about
426s them yeah I think I think when it comes
429s to topics like force projection that's
432s those are those are things that we hear
434s from the community that are you know
436s really interesting and engaging topics
438s for us to try to solve and as we're
439s seeing right now um they're things that
442s we don't want to necessarily like pull a
444s big lever and and try to change all at
446s once yeah they're delicate as well
447s aren't they yeah yeah it's it's it's a
449s really delate ecosystem it's it's
451s something that could easily break or or
453s cause a lot of unhappiness so um making
456s sure that we're kind of iteratively
457s approaching these things and like with
460s with the Equinox of changes being like
462s hey let's let's bring down the overall
464s number of ANS skates let's reduce that
467s um let's look at the inter and int
469s Regional like you said let's lock down
471s zarak let's see what impact that has um
475s and with a lot of these things too like
476s making sure that we give them time to
478s Steep and look at them ecosystem and
480s look at that change um I know sometimes
483s that like you'll feel that change
484s immediately but you won't know what that
486s impact is for a little while so that's
488s kind of our approach and and hopefully
490s people are seeing like we're we're doing
491s these sort of regular updates um and
494s we're following up on these these things
496s over time so it's it's not just a a
498s oneand done um but something that we're
500s going to chip away at a little bit by a
502s little
503s bit now we're 100% committed to making
507s Equinox s balanced in the future and we
510s have been iterating basically since day
513s one with with uh anomaly changes
517s improved rewards scaling things so uh
521s we're not going to stop doing that we're
523s going to keep doing that we're going to
524s do it um for years to come because we
527s truly believe eveno Sol gives us all of
530s the tools and all of the cool toys for
534s players to play with we just need to
536s we're not going to let it just slide and
539s and kind of
540s just jump on another thing this is the
542s the two to three next years is is going
545s to be adding content into n and not just
548s n but using that technology wider if we
551s want to there's nothing that says that
553s like NPCs can't own skybooks and and
556s stuff like that so we have tools and
559s we're going to balance them until
560s they're both lucrative and
563s fun yeah I think just to just to plus
565s that as well like really we we built a
568s super solid framework for something that
571s we can expand on and iterate on for the
575s next era of Eve here really and uh even
578s as you guys saw uh we've been able to
582s add new upgrades and and rebalance
584s things fairly quickly with this system
586s and so I'm really looking forward to
588s like how we can continue to add on to
589s this and we'll talk about some of those
591s additions that we're we're putting into
593s this next expansion in Revenant as well
596s um but from a a design standpoint and
599s and a Vel oper standpoint our ability to
601s kind of like work within the system is
602s extremely powerful and something we're
604s going to keep kind of tending to um for
607s for a long time to
609s come and I guess that kind of leads us
611s into where we are now which is the
613s revenue expansion that is coming out on
614s Tuesday we'll be in your hands very very
616s soon we can't wait for you to try it out
618s just a heads up that at the towards the
620s end of the stream we will be patch
622s publishing the full patch notes for the
623s expansion so you'll have four full days
626s to like chew on those and digest them
627s before you go and try out what they uh
629s what they bring to you in space u so if
632s there's any if we make any references to
634s sort of like a ship change or anything
635s like that in this conversation but don't
637s give you the actual oh it's going to be
638s 10% less this 20% more that all that
641s stuff will be in the patch notes before
642s the end of the stream so you can you can
643s run off and start devouring those all
646s right so Revenant um we're once again
649s touching on you know the the big key
651s pillars continue to iterate on those
652s that we've worked on for multiple
654s expansions now um uh Improvement
656s interation to home front uh more
658s expansions of paragon Hub and the
660s features and the Skinner uh and we've
662s got new objectives in space new ships
664s new weapon type of the first of its kind
666s than E online uh and also as is
668s tradition with these streams we also got
670s a bunch of just little things we haven't
671s really said anything about yet which we
673s kind of save for you here as a bit of a
675s surprise so launching into those let's
677s start off by talking about Homefront a
679s couple of weeks ago CCP Nomad joined
681s ccpb on a on a stream to go through
684s whole bunch of the new stuff that has
685s become uh been coming along with that um
688s you know new uh quality of life changes
691s new contribution methods and a big one
693s which is like a a really a proper SRP
695s tool for ships um so the homefront
698s initiative I think is something that a
700s lot of people can agree even if they
701s don't use say Corporation projects
703s themselves because their or Alliance
705s already has those things handled through
706s their own tools I think they can
707s appreciate how valuable this is for
709s smaller corporations that are starting
711s up and people who maybe don't have
712s enough members to you know have their
714s own it Department to essentially uh set
717s up and run things like Alliance or and
719s and those kinds of things so um in
722s regards to the the contribution that
725s this Pro uh you know this team the
727s homefront team has been making to sort
729s of like and and empowering those um
732s smaller organizations uh what are some
734s of the impact you seen so far or some of
736s the anecdotes you've heard about it or
737s anything in particular in this iteration
739s at home front that you're really excited
741s about yeah maybe do if I kick things off
744s a bit here um strengthening organization
747s and player organizations has been a very
749s very very important goal for us for a
751s while now and uh we've been you know as
753s players have you know as Capers have
755s noticed like there've been we've done
757s lot of iterations on you know that being
760s corporation uh Corporation projects or
762s Skinner or all these things it's all to
765s kind of with the ultimate goal of of of
767s strengthening player organizations and
770s kind of our ultimate goal is always to
772s give more control to players like how
774s can we find new and clever ways to give
777s players more control of their game and
779s and you know making their E online and a
781s lot of this work like you said happens
784s outside the client today and you need
786s you know a massive you need an IT
788s department to set up you know these
790s these these applications and these
792s pipelines and these kind of project
794s management uh what you may have it so
798s our goal with with uh Corporation
800s project is just to kind of try to get
802s closer and closer to parity for everyone
806s to be able to to build these projects
808s and and really activate their members
810s because I mean it's okay to do level you
814s know regular missions and things like
816s that but you know you have you know if
819s you if you're just doing regular stuff
821s you might get 10 people in Fleet but if
823s you have to go and clean up like you
825s know citadels in in your system or or
828s you know kill some some evil enemies and
831s do boring stuff like you you fill up
832s five fleets like everyone wants to
834s contribute to the greater so that's kind
836s of what we're trying to do here so maybe
840s uh Okami you want to pick up or RAR what
843s we're actually
845s doing um I think
848s it's like you said we want to empower
851s organizations that's what we called
852s strong organizations and um we are
857s simply trying to in collaboration with
860s with uh often
862s organizers uh of both High SEC uh
865s entities or organizations whether
867s corporations or alliances and also a
870s null trying to find like where their
873s pain points are uh SRP is is for sure
876s one of the big ones uh we talked about
878s at
878s FanFest um we and really trying to help
883s people automate uh both from a like
886s small corporations that don't have the
887s it infrastructure but like from a
889s fairness perspective that you like
892s weren't even aware that these things
894s were possible so trying to take as much
897s of this infrastructure that that lers
899s have built up and kind of trying to I
902s would say um give it give it back to to
905s everyone is is is where we're going and
908s I think uh Nomad has done a great job of
911s finding the the pain points extending
914s them in the right way giving
916s customization we're rolling out I would
919s say almost unlimited control with with
923s four contribution methods allowing per
926s system per like with time duration like
929s incredible depth of of what the what we
932s can give to players incredible like
934s probably unparalleled in in in gaming
938s ever so obviously 10,000 CEOs or a
943s thousand CEOs or directors can can now
946s organize better get players out into
948s space more than we can do and this is
951s all about scaling but it's also just
952s about getting out of the way and the
955s more that we get out of the way often is
957s is is better um but um also how to
962s discover content uh we've been working
964s on the air opportunities portal um for a
967s long time since yeah basically since the
970s start trying to make the things that are
972s available to you easy to find like
977s what's what's close to me who is issuing
979s these things uh core projects are they
982s available to me am I in corporation um
985s air opportunities are there like are
986s things available to me as a new player
988s so this is this is not onboarding or or
992s or or veteran gameplay it's across the
995s whole experience and the more we can
997s align the ux language and and kind of
1000s Discovery mechanisms across the game the
1002s better as well we don't want one system
1004s in N SEC and another system in HEC so
1007s this this to me is a it it it truly is a
1011s amazing foundation and extensions of of
1014s of a thing that probably most gaming
1017s communities or or Med or anyone wouldn't
1020s understand but it's extremely powerful
1023s to
1023s us I think uh the Discover
1027s discoverability thing that you mentioned
1028s is super important if you are in a small
1030s Corporation with maybe only 20 30
1031s members you might be from all sorts of
1033s different awkward time zones where
1035s people are logging in with there's only
1036s two or three people online at a given
1038s time and they want to do something um
1041s but being able to look at the jobs board
1043s on um on the corporation projects if
1046s their CEO sets them up and go like oh
1047s here's something I can do that will
1048s actually
1049s you know create value for the
1050s corporation he he needs he needs uh a
1053s whole bunch of titanium so I'll just go
1055s out and shoot some bels bar bring it
1056s drop it off get rewarded for it you can
1058s monitor the progress on that as well the
1060s other thing too I I've heard brought up
1062s often when we you know do like player
1064s research and stuff is particularly newer
1066s players um when they join like a player
1069s group for the first time they're often
1070s told to like hey go to this website
1072s leave the game go to this website log in
1074s let it you know let authorize it to
1076s access your account you know all these
1078s kinds of things which to a a new player
1080s especially somebody who is like familiar
1082s with the reputation that Eve online has
1084s uh in amongst gaming communities might
1086s give it a bit of a side eye and be like
1088s I don't know about that doesn't sound
1089s right but so having all of this stuff
1091s contained within the client um means
1093s it's more accessible and just feels a
1095s little bit Cozier for a new person who
1097s might be um starting out an Eve online
1099s just makes the whole experience more
1101s holistic which is really really cool um
1103s we mentioned sip before but there's a
1105s whole bunch of other stuff that's been
1106s added you can now do a lot more make
1108s your projects a lot more granula um and
1111s uh you can limit contribution methods to
1113s certain uh quantity per certain member
1115s so one person can't just come in and
1117s like you know Monster the whole thing
1119s you know they can only maybe contribute
1121s up to 20% of whatever it is that you
1122s need and so everybody else has to make a
1124s contribution and it has really has to be
1126s a group eff effort to to pull that off
1129s um but moving from um home front onto
1133s player identity now I wanted to talk
1134s about the latest iteration at the
1135s Paragon Hub because two long requested
1138s um uh sort of improvements have been
1140s made to it and the well technically it's
1143s one I was going to say cor and Alliance
1144s it's two separate things but now if
1145s someone creates um a skin in the Paragon
1148s Hub they can list it ex or now they will
1150s be able to list it exclusively to
1152s members of their own Corporation or
1154s Alliance and furthermore after they mint
1156s them they can make them available to
1158s those alliance members for everm Marks
1160s if they so wish instead of actually
1162s having to charge them isk or even Plex
1164s for the Skins so that kind of dream of
1166s like having the the Quarter Master you
1168s know we call it a brand managering game
1170s but the guy who's in charge of the Corp
1172s um designing um you know basically
1174s making uniforms for your corporation can
1176s can can as a career can actually be a
1179s thing now if you say
1181s wanted yeah this is a this is a huge
1184s thing this is a this is what we always
1186s this was always our goal with Skinner
1189s was to give people the the uh ability to
1192s build costumes uniforms for their squad
1196s I mean there's nothing scarier than
1197s seeing a uh uh group of hooligans coming
1200s running towards you swarm of angry bees
1203s yeah in in all the same uniform so this
1206s was always a dream and and we're finally
1208s getting it h on top of that we're also
1210s adding in in some more customization
1212s features to to Really uh allow
1216s corporations to to express who they are
1219s um we're allowing players to to take the
1222s patterns that they have and actually put
1224s them on top of each other and and kind
1225s of allow them to Nest or cut out or at
1228s or or kind of you know whatever you want
1231s to uh we're also adding whole heap of
1234s new patterns uh to the game uh and a lot
1237s of them are going to be you can you will
1239s be able to you know find them while
1241s doing other content uh it's not just
1244s it's not just going to the store and
1246s buying stuff but actually going into the
1247s world and finding it and and and uh you
1251s know using it yourself for getting it to
1253s your your brand manager your corpse
1255s brand manager so that's a that's a huge
1258s activation activation moment um and yeah
1261s I think this is a this is what we always
1264s wanted to do we wanted to wanted to
1266s empower corporations to really color the
1269s space that they're in and this has been
1271s a kind of ongoing conversation with the
1273s community now for for years upon years
1275s of years yeah I mean I'm think I'm
1277s obviously I'm thinking of the um that
1279s really ancient Hello Kitty scorpion from
1282s like 15 years ago that somebody made a
1284s mockup of of like you know this is how
1286s you could design your ships and Eve and
1288s obviously the great work that Amber from
1289s you know AKA Kar Prime Pony Club has
1291s been doing over the years just sort of
1292s skinning on his own and send posting
1294s them online people going CCP when we can
1296s do this you can do it now and you know
1298s this all goes back again to I think was
1300s it vidiian where we introduced structure
1303s skins yeah I can't remember yeah so
1305s first you could just first you could
1307s just paint your structure skins and you
1309s could do like three things you know
1310s three layers to it and then we brought
1312s out Skinner and then we now we're adding
1315s more um more patent slots more materials
1318s and like you said you can find them
1320s through in-game activity you might even
1321s find like a rare you know shade of green
1324s that no one else can have just to sort
1325s of like make your skins a little bit
1326s more excus exclusive um it's it's
1329s another it's another really good example
1330s of just like the progressive development
1332s on this one feature and just sort of
1333s polishing and polishing and polishing it
1334s and expanding it and getting it closer
1336s and closer to sort of like what the
1337s dream has been all along and I think
1339s that's that's really for me being very
1342s consistent with like development in the
1344s last a year year and a half or so and
1347s you know the the starting out as a
1349s foundation with the structure skins as
1350s an example of like how far we've come
1352s and how we continued to work on this
1354s yeah I mean this has been kind of our
1355s goal since since Uprising and and since
1358s we kind of went back to expansions is to
1360s be more iterative in how we work is to
1363s kind of start small and built on it and
1366s I I feel now that we're we're kind of
1369s with Revenant we're really closing the
1371s loop on you know uh ship skins and
1374s Corporation projects like they you know
1376s now with all of a sudden it makes sense
1377s together and and you know you can start
1380s to connect the dots why we're working on
1381s these two things in parallel and and I
1384s think this is a great example of like
1387s you know when the when the what is it
1389s like the sum of all parts is greater
1391s than something something the GTO yeah uh
1395s yeah this is one of those moments where
1396s you can see like when these when these
1398s come together uh there's this will I
1401s think really Drive uh uh organizations
1405s through the roof and and you know
1407s strengthen them and this is a classic
1410s example of of the thing that we wanted
1413s is just simply too big to make in one go
1417s it we it couldn't be done and it was
1421s very complex and it it need it needed a
1424s lot of faith to to to actually for the
1427s company to start working on it but when
1430s we had identified like a through line we
1433s could do it first this and this and this
1436s the biggest risk in the whole thing was
1438s really with will we how long will it
1441s take players to get where we're going
1445s because they only see a piece of it on
1447s the way there's like we're we're asking
1449s for a lot of faith we're asking for a
1451s lot of trust and patience to get to that
1455s place uh but we can't either promise
1458s something in time we could we didn't
1461s know how long it would take to get here
1463s it took four expansions to go from
1466s having no customization at all Beyond
1469s skins to fully customizable
1473s multi-pattern skins that brand managers
1477s can now make for everyone in the
1480s corporation but four expansions ago we
1484s couldn't know that it just we needed to
1486s solve a lot of stuff on the way and this
1489s is now this is the complete function
1493s this was what we wanted now we can just
1495s build on it and the core of it was it's
1498s not like you said it like
1501s absolutely not restricted to a
1504s store it's it it's Universe content it's
1508s tradable Universe content and it's it's
1512s through the market it's through
1513s Discovery it's through exploration um
1516s it's through direct listings now and and
1518s and one thing you forgot in in the in
1521s the total listing is that you can also
1522s list to yourself you can list to your
1524s own characters which we just didn't have
1526s last expansion obviously want it but now
1529s we have it and this is the this is the
1531s thing now we can just add and add and
1534s add and add to it and it's just a start
1536s we we can evolve loads of I would say
1540s trade opportunities going forward we
1542s have a a really good foundation for all
1545s kinds of hither to untradeables let's
1548s just call them that I also want to give
1551s some love to something kind of small but
1553s profound which is our new randomization
1556s feature so for somebody who's not like
1558s super creative like me it is so awesome
1561s to go in there and just hit the
1562s randomize button because like it really
1565s just shows you what is creatively
1567s possible and it kind of creates like a a
1569s good starting space if you don't know
1572s like where you want to go with something
1573s or or how to be visually creative like I
1576s go go in there and check this out
1577s because like it it just kind of adds a
1579s whole new experience to this and I I
1581s love it so such a small thing but it's
1583s it's G to have like such a huge impact
1585s for people and you get filtered by
1588s showing only things you own so it's kind
1590s of like show me just the stuff that I
1592s could make but then also show me
1595s anything I could make and that makes it
1597s even Wilder it's like one of it like
1600s being in my brain when you press around
1603s yes just like a a random mess of colors
1605s and noise yeah um sorry C rard is for
1609s why be it was like one of those cocktail
1610s apps where you just like put in every
1612s bottle of liquor that you have in the
1613s house and you press a button and it
1615s tells you which cocktails you can make
1616s with what you've got there it's like oh
1617s you can make a side car all right said
1619s that I think it's only got two
1619s ingredients anyway there just go yeah oh
1623s it can lead to bad places but you know
1625s experimentation is I'm always Keen for
1627s that um but if you've been napping on on
1629s Skinner for a while now do check it out
1632s the tool itself is incredibly impressive
1634s it blew my mind I was it was far more
1636s sophisticated far far more sophisticated
1638s than I imagined we would get with such a
1640s tool I thought it literally would be
1641s like layer one layer two layer three and
1644s you know and then you then you get your
1645s skin but the the thing you can do with
1646s projections and deal and stuff like that
1648s is why just open it up and try it it's
1650s already in your client um but um moving
1654s on now to some of the other content that
1656s came out um or that is coming out in uh
1659s Revenant uh talk about like objectives
1662s in space uh things to get people uh
1665s active out in space and um uh either
1669s looking after themselves or maybe sort
1671s of uh enticing them come out of stations
1674s and maybe putting themselves at risk of
1675s other people who might pounce on them um
1678s aami or RAR or burer do you want to talk
1681s a little bit about like the mercenary DS
1683s which are coming up what they do and you
1685s know what was the design goals behind
1686s that yeah I'd be happy to to jump on
1689s that one so uh one of the biggest new
1691s sort of features that you'll you'll see
1693s in Revenant is something called a
1694s mercenary Dent uh and what it is is it's
1697s a Deployable object that you can put
1700s onto a temperate Skyhook uh in nsec
1703s right now and this is definitely tied
1706s into the death list and who they are if
1707s you're thinking about mercenary dens
1709s you're probably thinking like The
1711s Wretched Hive of scum and villainy and
1712s that's a little bit what it is um so
1715s you'll deploy these things onto onto
1717s skyhooks they are meant to be sort of
1719s when we're thinking about the
1721s granularity of of objectives and content
1724s there's something that solo people can
1726s do or small groups can participate in um
1729s and what you want to do is is kind of
1731s tend to these things so you can use them
1733s to create uh and generate um encrypted
1736s infomorph so basically the there there's
1739s the story kind of is they're stealing
1741s clones and turning them into infomorph
1743s that you'll take back to the the
1745s deathless to do things with we'll talk
1746s about those things later um and it's
1750s going to come with a couple of
1751s additional systems on top of this so
1753s there is an anarchy and development
1754s system basically which means that if
1757s you're attending to this thing you'll be
1759s making more encrypted infomorph so
1761s you'll get your rewards faster um but if
1764s you leave this thing in space and don't
1766s tend to it then it will create Anarchy
1768s which will then begin to suppress
1770s Workforce so if you can kind of tell
1773s already there is a little bit of um
1776s tactical play there in that if you want
1778s to deploy these around your own
1780s corporation's skyhooks you might want to
1782s be tending to them fairly regularly but
1785s you may also want to deploy these
1787s against some of your enemies or other
1788s people because if you do that um
1790s strategically it's going to start to
1792s surpress Workforce which will have a a
1794s massive Rippling effect potentially on
1797s uh on the sort of SV ecosystem so this
1800s is just a small piece and kind of an
1802s example of how we can expand onto the S
1805s system and uh create a different sort of
1809s level of granularity for gameplay um and
1812s and really expand on those sort of like
1815s tactical opportunities for for people on
1817s different levels everything from like
1819s Skyhook rating uh citadels and and sort
1822s of like mercenary dens and and stuff
1824s like that so we're always looking to
1826s sort of like philosophically from a
1828s design perspective fill fill those gaps
1831s look look for opportunities to find
1833s different levels of of play for people
1835s and and the mercenary Den is is one of
1837s the new ones in this in the Revenant
1839s expansion and on that we did a bit of a
1841s deep dive uh with um DCP trash pan in
1844s ccbb uh which we played during the
1847s alliance Tournament final weekend which
1849s sort of went into the mercenary dens how
1851s do they work and what they do you can
1852s find the VOD of that on this Eve online
1855s YouTube channel now if you want to get
1856s caught up always there but then of
1857s course the patch notes we'll have some
1859s more information about those when
1860s they're published but on that subject
1862s you were talking about um you know
1865s different scales of this sort of content
1867s citadels ess's mercenary dens um we were
1870s discussing this the other day and CCP
1871s retardi uh mentioned this concept of of
1874s you know tactical uh objectives in space
1876s for uh all sizes of fleets or fleets of
1879s all sizes or something like that um I've
1881s got just like a bit of a graphic here
1882s I'll put up by CIS reti you want to talk
1884s a little bit more about
1886s that to ases yep
1891s tough um yeah this this goes all the way
1894s back to like um yeah it it's more than
1898s two it's it's pre-expansion era um we
1902s have always been trying to figure out a
1904s way to reward risk and attention and
1909s we've also been mindful of trying to
1911s create uh let's say interesting things
1914s to do to like to undock um and and and
1918s we we started building up a framework of
1921s okay what if I'm solo what if I'm
1923s multiboxing like my little Fleet what if
1925s I'm multiboxing a big Fleet what if I'm
1927s actually not multiplying I'm in a small
1929s gang with some friends and my NC Po and
1932s HEC and starting TR to create like a
1934s matrix of activities that that are
1937s discoverable fun achievable
1941s lucrative and then from the other side
1943s who's going to build these who's going
1944s to make them why are they there Etc and
1946s try to populate the game uh or space
1950s preferably not through Dev related I I
1954s we don't want to spawn these things
1955s necessarily ourselves we want them to be
1958s the result of player activity and that
1961s the first one of these was really the
1963s the
1964s ESS ESS sici funds of player activity
1967s into a bank that can barely be stolen
1969s from and that actually created a lot of
1972s sustainable Evergreen content esss are
1975s very popular people run like attack ESS
1978s is uh hundreds of times a day Across the
1982s Universe um and there's engagement as
1985s well is trying to find the es keys and
1987s selling them so that's a little
1988s ecosystem just around that and we want
1992s to use that idea to build more of these
1995s things Sky hooks is absolutely a version
1998s of that players build them they they
2001s they convert Planet resources into into
2004s usable things uh for other people to
2007s steal or for you to to to exploit
2009s yourself I'll just say that on the slide
2011s now but just the slide people looking at
2012s now these are just some examples for
2014s example of the different scales of of
2016s these sort of tactical objectives that
2018s existed prior to Equinox you know the
2019s ESS is that cisari pointed out of course
2022s you can go around bashing Citadel you've
2023s got full blown sovereignty Warfare uh
2026s and opportunistic hunting here is
2027s basically we're just referring to
2028s roaming although roaming is technically
2030s doesn't have an objective other than
2032s just to find people and kill but but the
2034s people if they people out in space
2036s tending to these things you know like
2037s engaging with ess's that gives your gang
2040s something to go and chase after even if
2042s you yourself aren't chasing the ESS and
2046s um in Equinox and coming up from
2047s Revenant we're adding a couple more uh
2049s you just started talk about Sky hooks
2051s then C superti sorry to interrupt you
2052s please
2053s continue uh yeah uh you roaming can be
2057s roaming but roaming can also be uh I
2058s would say high value hunting or whale
2060s whale hunting so that that definitely is
2063s is something a specialized uh roaming
2066s activity in in some way um yeah but we
2069s it it wasn't really many things that
2071s kind of got generated and uh through
2075s player action except literally citadels
2077s which are not things that you can attack
2079s as a small gang it it just isn't nothing
2083s with timers really so we we went into
2086s this mind space of okay deployables
2087s something that doesn't have timers we
2089s need to fill in this this this uh area
2092s of of of things to do so that's where
2096s methanes come from that's where the uh
2099s the original moon miner came from um and
2103s now we even have this layer on top of
2105s the sky hook there's a like a secondary
2109s smaller thing to attack so this is this
2112s is all in in line with the philosophy of
2115s of of making players generate content or
2119s opportunities for others then the
2121s discoverability is also something that
2123s we talked about a lot especially around
2125s SK Sky hooks when do I know they're
2127s coming out of reinforcement when do I
2129s know these things when can I find where
2131s can I find them and when when are they
2132s available to me uh so that's are they
2135s ever green are they always available and
2138s we're just filling in this blank and now
2140s we have so much so much uh opport or
2144s many opportunities to to add more of
2146s these there's nothing stopping us from
2149s from adding loads of of of these kind of
2152s tactical objectives into
2154s space maybe something that Greg or
2158s Okami talk about cool future future yeah
2162s I I mean just just to share a little bit
2164s too like it's it's another new sort of
2166s design Paradigm of how something can
2168s impact um another system so part of why
2171s Equinox is so interesting and and and
2174s from a design perspective is we have all
2176s these levers we can we can work with we
2178s can have structures that siphon things
2180s off of other things so we're taking
2182s Workforce and turning them into
2183s something else we can have structures
2185s that could boost things um that you want
2188s to protect um so so this is the start of
2191s a new paradigm um and this is just the
2193s first sort of like version of of what
2195s we're seeing as to how we can work work
2197s with it from a design perspective which
2199s is super cool I'm really excited about
2201s it the scale of the of the mercenary Den
2203s is too is literally just a thing a
2205s single player can go anchor on a
2207s structure and then tend to it you know
2209s if they want to if if if they if their
2211s Alliance leaders are like okay yeah go
2213s choose a Skyhook but you better you
2215s better take care of those tactical
2216s operations because if we start losing
2217s you know
2218s Workforce output goes down you know it's
2220s your ass sort of thing um a
2225s little I can even see like even smaller
2228s uh I just pain this to to to account
2231s this morning as pick like structures you
2235s you you just sneak up to something and
2237s you you just like put a
2239s tiny Deployable and you start and then
2242s someone needs to go kind of check out
2244s and like de delous the system because
2247s there's there's been multiple small
2249s Pirates kind of just like leeching off
2251s and and just no one noticing it so
2254s there's like loads of things we can do
2255s here and I even forgot uh when we when
2258s we did the first faction Warfare revamp
2261s a lot of the new activities were about
2263s actually deploying things into space
2265s that other people then interact with
2268s propaganda outposts and and those kinds
2270s of things we didn't want them just to be
2272s kill NPC and then happens we wanted to
2274s be a a thing that you do that creates a
2277s Target for
2279s others yeah and also like these the the
2282s mercenary ts are uh they're actually
2284s quite small when they're you know
2286s they're they're actually you know fairly
2289s small ships can put them into their
2290s cargo so you don't need a massive hall
2292s or anything like this so it's it's quite
2294s accessible for for many um and it's it's
2298s quite exciting because you you can both
2299s use this as a like as a offensive thing
2302s you can drop it on your enemy or you can
2304s you know use it you know to build up
2307s your own kind of your own space carton
2310s um so it's a there are multiple
2313s Dimensions to this new tool and and it's
2315s going to be interesting to see where the
2317s matter will lend on
2320s it uh let's talk a little bit now about
2323s some of the new ships that are coming uh
2325s I heard someone say once Eve online is a
2328s game about internet spaceships so let's
2329s talk about the internet spaceships uh I
2332s said at the top of the the stream that
2333s you know like uh Kari mimar pirate
2336s faction finally uh also kops battle
2340s cruiser dope brand new weapon system as
2343s well which caused a little bit of
2344s consternation when we first sort of like
2346s went into some of the details on it but
2348s I think things have calmed down a little
2349s bit and people have sort of gotten over
2351s the initial kneejerk and and have uh
2354s decided to see how it kind of plays out
2356s but um yeah so the deathless ships are
2359s coming the tholos and the senat uh
2361s somebody I'm going to press a button to
2363s start playing a video someone's picked
2364s this up for me sure I mean I I I can
2367s start um yeah really like the design
2370s philosophy here first of all was pretty
2372s simple it was it was we we had a ho to
2374s fill here which was which was the matar
2377s held pirate faction ships um so that was
2381s that was One Direction uh and then we
2383s wanted to think about like thematically
2385s we actually part of our design process
2387s we actually wrote some stories about
2388s what an experience might be like in some
2390s of these ships and that kind of helped
2392s inform what what the whole design and
2395s and how that unfolded uh and so really
2398s these kind of like we we looked at the
2400s the deathless as a faction who they were
2402s what they kind of represented and what
2404s they they felt like to us as designers
2406s and really they kind of ended up feeling
2409s like like Rogues right like Rogues and
2410s Scoundrels mercenaries and so the the
2413s theming Behind These is really these
2416s these powerful sort of cloaked ships
2419s that you want to get in and be very
2422s skillful with um so you know when you're
2425s kind of stalking and and getting ready
2426s to jump on top of your opponent um and
2430s then uh you you you appear and unleash
2433s hell on them uh now there is a high
2435s skill cap we we genuinely believe
2437s there's a high skill cap on these so
2438s they will be powerful but they're going
2440s to be hard to hard to use they have
2442s split weapons and they are they're quite
2444s slow um and I don't think they're going
2446s to be something that's used in in like
2449s massive you know quantities and fleets
2451s and stuff but you're going to want a few
2452s of these and you're going to want to
2453s know when to use them and if you are
2456s skillful with them they will be quite
2458s quite powerful and something to be
2460s feared and that is something we want to
2461s kind of go out the door with and of
2463s course we'll pay attention to the tuning
2465s and the balance of these things over
2466s time um but I'm looking forward to
2469s getting into some of these and seeing
2470s what they can do um and and with that
2473s maybe jumping into a little bit about
2475s the the weapons and and and what they
2477s are and how they work as well so as we
2479s mentioned uh earlier with the mercenary
2482s dens the basically the the culmination
2484s of your activities with mercenary dens
2486s is going to lead to some of these
2488s rewards and weapons the new ships and
2490s weapons with the death list so um we're
2492s tying all of these things together
2494s thematically and so our new scare
2496s breacher pods are basically uh these
2498s pods that the deathless are creating uh
2501s war clone soldiers for you to fire at
2504s into other ships and so if you can
2505s imagine like you're firing these little
2507s PODS of soldiers that are burrowing
2508s through Shields and they're they're
2510s burrowing into the Hall of a ship and
2512s and then they're they're going in there
2513s and kicking open doors as like the sort
2515s of like anti anti Soldier Weaponry is is
2520s demolition charges and yeah exactly so
2522s little explosions going off and things
2524s like that so um very excited new new new
2527s uh damage type as well so damage over
2529s time I know that's like a staple in many
2531s games but this is the first time Eve
2533s seeing it so we're going to see new
2535s creative ways of destroying people new
2538s strategies at play and uh really just uh
2542s I'm I'm super curious to see what what
2544s people do with this um and that that
2546s opens up new design you know territories
2549s for us in the future as well I'm sorry
2551s like cpar just like teleported behind us
2554s and switch camera sure he'll be around
2557s we'll come back in come back to that in
2558s a second okay am I am I off camera now
2562s yeah yeah
2564s it's who when uh went on a mission yeah
2568s on the on the on the damage overtime
2569s weapon I I was reflecting on the initial
2572s reaction to it the other day and I I
2573s mentioned this to to to the three of you
2575s while were chatting about it but it begs
2577s repeting here what I said what I said to
2579s them was like imagine all right this is
2581s a thought experiment for for twitch chat
2583s as well
2584s imagine stealth bombers did not exist in
2587s EV on line they never had you know you
2588s hadn't even heard of the concept for it
2590s and then in this expansion we say hey
2592s there's going to be this new Ships
2593s coming stealth bombers we gave you all
2595s the kind of details people would be like
2598s wait you're telling me there's a frig
2600s siiz ship that can cloak that has a
2605s unique weapon type that does uh AOE
2609s damage in a 30 km radius for 6,000
2612s damage it's like CCP you've lost your
2616s marbles this is going to destroy the
2618s game this is going to ruin every type of
2619s gameplay out there you'll be able to
2621s take out entire Battleship fleets with
2623s just a a small gang of these and it's
2626s like yeah you will but in order to
2628s achieve that you have to like you have
2630s to like plan meticulously you have to
2632s coordinate with your Fleet mates you
2634s have to execute the attack run perfectly
2636s in order to pull the things off and on
2639s paper stealth bombers sound you know
2642s kind of kind of broken um but in
2645s application and Eve online they've been
2647s an incredibly cool tactical addition to
2650s any scale of combat um and when large
2653s fleets go against each other like in so
2656s block scale Warfare they usually you
2658s know often they bring along a wing of of
2660s bombers just to try and like either
2661s throw some void bombs uh at their lodgy
2664s or try and get a lucky bombing run off
2666s like a like a caracal support Fleet or
2668s something like that something nice and
2669s Squishy and I think this is how we're
2671s going to see the same thing with the
2672s deathless ships like you'll be able to
2674s use them in small scale applications
2675s certainly but um imagine just like a
2678s handful of these of thoses getting boed
2680s on top of the enemy lodgy and then you
2682s know spraying the breaching pods on
2684s everyone and then trying to get the hell
2686s out or doing that in the middle of the
2687s main Fleet and logy having to deal with
2688s all these broadcasts because people
2690s everywhere are taking damage it's going
2692s to be it's going to be crazy but I think
2693s in a really cool chaotic kind of way so
2697s um just like stealth bombers were a
2699s fantastically additive thing to sort of
2701s like the Dynamics of of um PVP and Eve
2704s online I think these are going to be
2706s totally awesome as well and as you said
2708s we'll be monitoring how they're being
2710s used and if they are oppressive uh
2712s you've already mention to me you don't
2714s have to say anything here on stream of
2715s course but um you've already mentioned
2717s to me like a couple of like you know
2719s concepts for counterplay that could be
2722s uh incorporated into the game as well
2723s which also sounded super interesting so
2725s some ways I'm kind of actually hoping
2726s they're a little bit broke because I
2728s mean let's let's Jam Let's Jam Let's Jam
2731s live why not just roll out a whiteboard
2733s instead yeah draw some stuff up but no
2736s really like I I think you know as we add
2738s new things to the game like a like a new
2740s damage type that invites new strategies
2743s so we want to see how that plays out and
2745s like where that kind of feels its meich
2747s in the meta and then we can start to
2749s look at like there's going to be new
2751s ship and ships and there's going to be
2753s new modules in the future like how do we
2755s come up with effective counterplay to
2757s those things right like instead of just
2759s maybe nerfing things or taking things
2761s away we start to look at like well can
2763s we there's damage over time can we have
2765s heal over time can we have you know all
2767s these different concepts that exist um
2769s like the there's a ton of possibilities
2772s and and and we are going to see a new
2773s meta now and that's an exciting thing I
2775s think that's that's really interesting
2777s and um that that offers us a ton more
2780s interesting space in design and how we
2783s approach uh coming up with new ships in
2785s the future
2786s too Sant might actually Dethrone the
2789s Widow as my favorite ship in the game uh
2792s so it looks cool as man it's so
2794s good and we've I flown them in play test
2796s and uh fought against some of the guys
2798s on the community team and yeah they're a
2800s lot of fun to play really hard to sort
2801s of Juggle split uh split damage types
2804s but you basically got three damage types
2806s right each one's you got missiles you
2807s got guns and you've got the breacher Pod
2809s and you have to sort of like coordinate
2810s the timing for everything perfectly I'm
2812s terrible at it but some people are going
2814s to make these absolutely sing yeah and I
2817s have to say like art really I mean gez
2821s these these ships look amazing and it's
2823s been so much fun following like kind of
2826s you know the the deathless station um
2828s the fulro station and and uh the hanger
2832s inside there and you can really see
2833s these kind of design elements come
2835s through this kind of calari minmatar you
2837s know the utilitarian and the duct tape
2839s kind of come together and create
2841s something truly
2843s magnificent yeah Mad Max Frankenstein
2846s out of the chopping up two ships and
2848s Welding them together they're sick I I
2851s expect one day we'll see an extension to
2854s the ship line I can't say see what uh
2856s what other sort of like weird mashups
2859s come out of uh for the
2861s deathless um and as I mentioned at the
2864s top of the stream now moving on also
2866s mentioned that we will be talking about
2868s some things that we haven't spoken about
2869s like previously in any of the
2870s communications about the content for
2872s Revenant and I I guess I'll give it CCP
2875s orami because like it was last last
2877s stream where you told us about the you
2879s know conduit jump for carriers and some
2881s other cool things like that so uh again
2884s the specifics about what uh we're about
2886s to talk about will all be in the patch
2888s notes so we're not going to get into the
2889s reads but we will let you know some of
2890s the really really cool things that are
2892s are going to be coming along with
2893s Revenant with all this other stuff that
2894s we've already talked
2896s about yeah yeah there's there's a uh a
2899s whole bunch of of small things that are
2901s just I think going to bring a lot of joy
2903s to people and I'm I'm super excited to
2905s dig into some of this stuff so the first
2907s one is again as we were talking about
2909s these new deathless ships and
2910s rebalancing them we are coming up with a
2912s whole bunch of ship rebalancing um for
2915s this this expansion uh the first one to
2917s mention is probably Marauders Marauders
2920s are getting a little tweaking and tuning
2921s they're a bit oppressive right now um
2923s philosophically we don't want to like
2925s super Nerf them because we want them to
2927s be aspirational and Powerful but they
2928s are getting a couple of changes so
2930s that's something to watch out for um
2932s there's a much longer list of other
2935s ships that are just getting small tweaks
2936s and improvements things that haven't
2938s been feeling like they're sitting well
2940s right now in the meta and so so a lot of
2943s this is coming just purely through
2944s Community feedback as well so so we're
2947s monitoring that and really looking at
2949s that in design um the next big one to
2952s talk talk about is uh uh some iterations
2955s in poshin I think that's that's going to
2957s be super exciting uh so again this this
2959s is direct from from Community stuff that
2962s people have been asking for uh for a
2964s long time I'm not going to get super
2966s super in-depth here but we're going to
2968s see um basically just new ways like
2971s we're splitting rewards up so it's not
2973s just you're not just getting is but
2975s you're getting a lot more sort of like
2977s Ultra red Loot and stuff like that so
2978s there's a little bit more risk um just
2980s some rebalance to some of how the the
2983s sites and and various things work um
2985s there's a big laundry list of the stuff
2987s so please watch out for patch notes just
2989s know that like even though you're
2991s hearing a lot of stuff about like
2993s Equinox and nulc and Sol space and stuff
2995s like that we are looking at spaces in
2997s the game and we are tending to these
2999s things as well that mean mean a lot to
3001s people I just want to point out here
3002s that this makes Drake it on now the most
3004s effective CSM in the history of ion L
3006s because he was only elected last week
3007s hasn't even signed his NDA yet and
3009s already uh poch V changes so good work
3012s Drake I hope you don't get bored once
3014s you actually join the C once you
3016s officially start on CSM 19 now that
3018s everything has been taken care of no not
3021s everything has been taken care of
3022s there's always another thing there's
3023s always another thing but sorry please
3025s continue no that's great yeah um again
3028s like that is coming from the community
3030s there and and super appreciated from us
3033s at CCP and on the design team um another
3036s big one I think that's going to be
3038s interesting and maybe a surprise to some
3040s people is some refinement of of Abyssal
3042s things so mut plasmids are getting a big
3046s overhaul as to how they work and how the
3049s uh system and economics of them work so
3051s now you're not you know if you end up
3053s with a bunch of uh useless modules that
3056s you've you've
3057s tried to tried to mutate and change um
3060s you can you can grind them up into dust
3062s and turn them into new and even more
3064s powerful mut plasms than before so
3066s there's a there's a use and a purpose
3068s for those things and a whole ecosystem
3070s behind uh behind mut plasms now so um I
3074s know Burger likes that one as your
3076s you're big this is my favorite this is
3079s my favorite this is a a small tiny in
3083s the scope of things smart deoration of a
3086s system that
3088s had loads of potential but we only just
3092s made the basic just a basic core Loop
3094s now with this addition it just like it
3096s multiplies across like all the Spectrum
3099s it just completes the loop and I love
3102s when things start to like yeah you get
3104s the first version but you get the second
3105s version that has the like the well
3107s thought out details and it can even go
3110s further there's like plenty of space to
3112s to to use M plasms elsewhere and and
3115s across the universe but just this core
3117s Loop is now complete in that sense I I
3120s love the idea that system you'll be able
3122s to take a a brick module which get you
3125s know when you brick a module it's
3126s usually kind of like oh it's a sad
3127s moment but at least now you've got like
3129s the silver lining of like all right I'll
3131s turn it into into Abyssal fairy dust and
3134s use it again another mutation I'm going
3136s to tell a story out of school here and I
3137s hope CCP Swift will forgive me but when
3140s we were talking about this he told this
3142s like listen up this is what CCP Swift
3144s does right he keeps all of his bricked
3146s modules and then at like the end of the
3147s year whenever the alliance does like the
3150s you know secret sander or whatever he'll
3151s throw them all in a can and he'll give
3153s them to that other person as a secret
3155s Santa gift and tell them to go and find
3157s the one good module amongst all the
3160s brick modules so they have to sit there
3161s and look at each one individually and
3162s look at the bars and go is that better
3164s or worse but thing is there's no good
3167s module in there they're all trash so um
3170s sorry for adding you on that one CCP
3172s Swift I hope you can continue to do it
3174s now that people are on to you I thought
3175s it was freaking brilliant and
3178s uh classic but now it's all valuable now
3181s now it's all good yeah he won't be able
3183s to do it again anyway he'll just be able
3184s to grind them up and and go for another
3185s role and maybe even get a more
3187s successful mod module than he would have
3188s gotten otherwise I guess this is plid
3191s content
3192s yeah um yeah ccp's killing the um
3197s house secret santa meta uh good work uh
3202s anyway we're
3203s done um sorry please continue
3208s um yeah I think uh we're going to see a
3210s couple other things we've got um more
3212s Relic sites for uh for for drones uh uh
3217s going on out there actually I I want to
3219s pass this over to to Burger now because
3221s there's a couple visual things here I
3222s think that that like you should really
3225s yeah on so we actually been going
3227s through uh a lot of our anomalies and
3231s and uh really updating them and just
3234s giving them a uh yeah a visual P like
3237s we've been pushing our our kind of
3240s visual capabilities a lot over the years
3242s and you know very slowly we've been
3244s going through our old content and just
3245s giving it kind of
3247s a a Fresh coat of paint and you know
3249s updating some of the NPC behaviors and
3251s and you know adding some of the some of
3253s the stuff that we've built for the MP
3255s for instance so now we have you know you
3257s can actually have you know track how
3259s you're progressing through the
3260s dungeon What wave you're on and things
3263s like that yeah those little info panels
3264s that showed up in the siege of ZJ event
3266s will now show up the SES and these these
3268s shots are seeing on the screen right now
3269s these are Havens and sanctums like you
3272s know like and they look unbelievable now
3274s I love the god Ray in the Sanel one but
3276s please sorry carry on yeah I mean they
3278s look amazing and it's it is a huge part
3280s of the experience is to when you go in
3282s there and and you know that it feels
3284s really it feels like you know managing
3286s and dangerous um in some cases like yeah
3289s we have we've changed a bit how how the
3291s NPCs behave but our goal is not
3293s necessarily to to to flip these you know
3296s on it on their head um and this is a lot
3300s of Dungeons and there are a lot of edge
3302s cases so so don't hesitate if you find
3304s issues you know drop us a bug report but
3307s I think this is a this is a beautiful
3309s step forward it's an important step
3310s forward and we will continue on this on
3313s this path updating all of our content
3315s and and making it kind of fit for for uh
3319s the third decade you'll be able to if
3321s you're just running sites you won't just
3323s walk in on the same shitty looking
3325s Twisted asteroid
3327s uh for the for the 15th consecutive year
3330s now visually they look a lot better and
3332s you'll be able to monitor your progress
3334s as you work your way through the side as
3335s well it's really cool and I mean this is
3337s you know we're constantly we're
3339s constantly pushing uh Eve forward and
3341s we're constantly evolving it and it's a
3342s very important it's a very important
3345s element in developing Eve and we're
3346s constantly balancing this like you know
3348s new versus old like you know when should
3350s we add new things to the game when
3352s should we re renovate stuff and when
3354s should we kind of take a step back and
3356s and you know some of the the the good
3358s old content which is often times very
3360s you know Wonderful content um and and
3364s one of one other big thing that we're
3366s looking at this time around is uh we're
3368s kind of continuing our our um
3372s Improvement on on ships and making ships
3374s the heroes of the game like it's a
3376s spaceship game about spaceships let's
3378s let's always make sure that that we're
3380s improving that experience so one of the
3382s super cool things that we're looking at
3384s this time around is that we're updating
3386s the uh
3387s ship show info window um and we're
3389s making it look a bit less like like uh a
3393s spreadsheet thing and and more like a
3395s car Brer but don't wor but Burger I like
3399s spreadsheets yeah but you we are
3401s actually adding more you're in luck yeah
3404s you're in luck we're adding more
3405s spreadsheet to the show info window uh
3407s so we're adding the capability of
3409s minimizing the uh the uh window as you
3413s can see on the screen now and uh
3417s yeah you will actually get to see way
3419s more information and you know by having
3421s multiple of them open at the same time
3423s you can now you know get all the Dy you
3426s know details on whoever you're fighting
3429s uh or the shape that you're fighting so
3431s you can make better decisions on on who
3433s to shoot in the face but ultimately like
3436s what you know this kind of goes really
3438s well with our our kind of thought
3440s process of you know Eve should be you
3443s know easy to grasp but hard to master
3445s and we want to create this moment where
3446s you're like go in for say oh cool it's
3449s great you know I have all this
3450s information here at hand you know we've
3452s moved all the Skins you know available
3454s for that ship into this window you know
3456s we've we have kind of fitting
3457s requirements in this window and you can
3459s go between it and you have the ship kind
3460s of moving around and it's viscerally ex
3463s you know exciting but then if you need
3465s more information you can minimize it or
3467s make it smaller and and you can really
3469s allow yourself to go deeper and deeper
3470s and deeper and deeper and uh a second
3473s thing thing we're looking at uh on this
3475s topic is that uh we're actually adding
3478s in a a really beautiful moment for the
3480s when you board a new ship for the first
3483s time um and this should be a huge thing
3485s like you've been really working on you
3487s know getting into the into the APO and
3491s uh you know it should be exciting when
3493s you when you first get into it you know
3495s few years ago it was actually just you
3497s know you put some skills into the queue
3499s and and it just kind of happened that
3501s you you uh realized that you can now fly
3504s a big when they you can fly at
3506s apocalypse or oh my apocalypse is my
3508s hanger I assemble it I bought it my
3510s first bhip ever and it's just like now
3513s you're in a bhip congratulations I got
3515s the video here I'll throw it up so
3517s people can see what we're talking about
3518s this is EP
3549s and as you could see towards the end
3550s there there was like you know the
3551s apocalypse and and you know a little bit
3554s of a a kind of a narrative blurp flavor
3557s quote about it and uh it also puts up
3559s the name of the ship manufacturer it
3561s mentions call that visium for the
3562s apocalypse um and I mean not a lot of
3565s people you know know necessarily know
3568s like the The Tech 2 ship manufacturers
3570s and who they are what they do although
3572s apocalypse is only a tech one in law
3574s they still also make the apocalypse I
3575s believe um in addition to things like
3578s the like the Zealot for example and the
3580s Redeemer and we've actually added this
3583s flavor text to all Empire ships uh some
3587s of the faction ships but there's like a
3589s couple of factions that are left uh and
3591s we'll be just kind of dropping them in
3593s in the in the coming weeks it's a it's a
3596s lot of ships and and uh yeah our
3599s narrative peeps have been hard at work
3601s kind of adding flavor to the ships and
3603s it's it's awesome because it just gives
3604s it say that that this expansion is a
3606s load of ship it's a I mean that that
3610s little moment really puts the ship at
3611s like the center of the game right and
3613s and the it reminded me of I was thinking
3615s about this other day I'm not gonna be
3617s like Oh I'm gonna date myself everyone
3619s already knows I'm an old nerd uh I was
3620s thinking about it reminded me of when I
3622s used to play Burnout 3 take down any of
3624s you guys play that anytime on the OG
3627s Xbox and any un time you unlocked a new
3629s car there would be like this little
3631s Sizzle reel of the car like the camera
3633s panting around it from different angles
3635s while rock music played and it was just
3636s like such a cool moment to celebrate
3638s yeah hey man you got this sick new car
3639s go nuts in it and this is just a little
3641s bit more there's more but there's more
3644s reverence you know to to to this
3646s experience because it's like oh here it
3647s comes out of the darkness the lights
3649s snap on those little little bit of
3651s trinkets so this will this will occur
3653s the first time you you bought a a new
3654s ship for the uh the first time you
3656s bought a new ship um um if you're like
3660s me you as soon as it's in the game
3661s you'll probably just go through your
3662s hanger with like 140 ships in it and
3664s bought them all one at a time to see
3665s them but um if you're seeing it for the
3668s 500th time and you just want to one do
3669s there will be just like a you'll be able
3670s to just like skip that process and just
3672s go straight back to the hanger and what
3674s if I want to see it again because it's
3675s so cool yeah can you repackage it and
3678s unpackage it again is that how it works
3679s CCB Burger tell me
3682s now first time that you you bought a new
3685s like we're not gonna it's not going to
3686s be like jumping between ships and you're
3688s just going to see
3689s this but we will have an ability to like
3692s replay this video I mean it okay cool I
3695s have I have some garage Queens in my in
3697s my uh hanger uh so that I will never
3701s undock but I you know I I love kind of
3704s jumping into them in my cool hanger in
3706s my secret location and just enjoy them
3709s but uh and this will I'll definitely be
3711s pressing this button again and
3714s again awesome all right I think that
3717s pretty much wraps up everything that we
3718s wanted to cover uh I've said it a couple
3720s times already but I will reiterate uh
3722s the patch notes uh uh live so go check
3724s them out and um you can get all the the
3727s fine details about the things we just
3728s talked about I know some people are
3729s going to be scrambling going like they
3731s said something about Marauders where is
3733s it um uh uh just go dive on that but
3737s check out the rest of the stuff as well
3739s uh before we put a pin in this though is
3741s there anything else anyone would like to
3743s sort of mention uh as we sign out
3748s yeah I mean I I think we covered a lot I
3750s mean we covered a lot of stuff uh in the
3752s Stream uh I don't think we manage to
3754s cover everything there uh this expansion
3757s is a it's a beefy one it's uh I think
3761s it's one that people will remember and
3763s it's uh yeah it's going to be fun to to
3767s uh blow you all up in
3769s space we'll see you out
3772s there
3773s yeah all right thanks for tuning in
3777s go read the patch notes and enjoy
3779s Revenant on uh Tuesday until then
3782s bye byebye see you