about 2 years
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4s | so welcome back to the arena guys as |
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5s | discussed we've got rope cappella coming |
7s | up here against turbo feed or glory i'm |
10s | the basilisk joined by miz in the arena |
12s | and let's get this show on the road miss |
14s | what if turbo feed or glory brought |
17s | yes i'm seeing another double a |
19s | the shack setup this time supported by a |
22s | scorpion so that's like a ton of |
25s | points being spent on just free |
27s | heavy battleship and to support them |
29s | there are two bond effects for links to |
32s | deacons from pairs to waxes for the |
34s | utility and the skybreaker for tackle |
36s | are they up against those roads who |
38s | brought steeled ears this is one of the |
41s | things that wrote are really known for |
42s | springies on |
44s | conventional things and |
46s | idc has really |
47s | strong armor tanking ships but they're |
50s | brought |
50s | with a shield set up |
52s | yeah and the match gets on the way but |
53s | you're right i am really really excited |
54s | to see how this rope capel um comp works |
57s | out with these shield eos this is |
58s | clearly a drone comp um with the gealers |
60s | and the eos and they're clearly shields |
62s | with the scalpel um so yeah i'm i mean |
64s | eos only four mids i believe so probably |
66s | not gonna be the sturdiest command ship |
68s | in the world um but in this drone comp |
70s | they want to keep range and sort of |
71s | mitigate by staying |
73s | as far away as possible from the leisure |
75s | shacks um so that tank may not be an |
77s | issue or lack thereof of tank um |
80s | we're seeing a swarm of drones going for |
82s | that scorpion |
83s | i guess drones don't care about ecm and |
86s | taking out that scorpion actually |
88s | they're going for the sky breaker like |
90s | just running for his life with this one |
95s | yeah and sky break is obviously very |
96s | very exceptional at killing drones |
98s | however they are particularly proficient |
100s | at killing retro and sky breakers |
102s | absolutely murder rep drones but tank |
105s | like damage drones from especially |
107s | health boost bonus damage drones from |
109s | eos and geela it has a little bit more |
110s | trouble with so i'm i'm a little bit |
112s | surprised by their such high concern and |
114s | such high priority on killing off that |
115s | sky breaker um but he does finally go |
117s | down maybe yeah no he goes down |
121s | yes this is an armor skybreaker so it's |
123s | normally a shield |
125s | it doesn't have much shank here when |
127s | it's armor fit and once the drone was |
129s | caught up it just melded and seeing a |
131s | bit just being applied to the shack and |
132s | to the punch effects as koneco |
135s | party effects can take a lot of damage |
137s | from these drones as they have a really |
138s | good application |
141s | yeah and i'm by the looks of how this |
142s | match is progressing already i think |
144s | this is going to be a really really |
145s | tough time for turbo feed or glory um i |
147s | mean these guiller drones are just free |
149s | to do whatever they want and of course |
150s | defanging gilas is basically futile |
153s | they've got each has got five sets of |
154s | drones you kill two extremely tanky gila |
156s | drones and another two pop out um so |
158s | it's basically pointless it's very |
159s | difficult to mitigate from them um and |
161s | until |
162s | these the shacks can manage to get on |
163s | top of something as their only real |
165s | damage until these shacks can get on top |
166s | of something and start killing it um |
168s | they're gonna have a very very tough |
169s | time but see the eos and gilas are going |
172s | to be significantly faster than the |
173s | shacks as well and there's not really |
174s | much in the way of support there's no |
176s | ranged webs they've only got those |
177s | vexils and the pontifex is really the |
179s | need to get on top of something but so |
180s | far they're staying pretty compact and |
182s | just |
183s | not really doing that yeah |
185s | the deacon is taking a lot of time as if |
187s | they lose that deacon they lose the |
188s | ability to sustain and looks like they |
190s | they decided to just stay and then they |
192s | kill out these uh repair drones like |
195s | sorry the damage drones if they can kill |
197s | them might stabilize but they really |
200s | need to kill some of the ships as well |
201s | and loosen that deacon that's not good |
204s | for sure and even even with that |
205s | strategy even if they can kill the |
207s | damage drones i mean their main damage |
208s | is the shacks so i mean the shacks are |
211s | obviously not ideal for killing drama |
212s | strains because you kill one and then |
214s | you've got to start your ramp up again |
215s | on the next one so the effective damage |
217s | um applied by the shacks are clearing |
218s | the dam the damage drones i mean not |
220s | even but i think |
221s | it's very very inefficient |
223s | a big issue is that like we discussed |
225s | earlier with the double the shake top |
227s | that they don't have much tackle they |
229s | can't pin these ships down and even |
231s | though ears are not known as a really |
233s | fast chip it does have a lot of low |
234s | slots they can use for speed |
237s | modules so you can just see the entire |
239s | real capital team just hiding around |
241s | from those shacks so not really |
244s | taking that much damage and like it |
247s | might even actually be a |
248s | local tank i'm uh years ago you haven't |
251s | really seen them been any threatened so |
253s | don't know what kind of tank they have |
255s | on and even though mage raven and healer |
257s | is taking damage |
259s | they're not tackled so they can just |
260s | burn out and then catch reps from these |
262s | scalpels |
264s | yeah i think it's it's a tough match-up |
265s | going into it i'm looking at the two |
267s | comps for turbo feed or glory but i |
269s | think there is also a pretty uh sort of |
271s | i would say a severe misunderstanding in |
272s | in what to do in this scenario because |
274s | if their game plan was to stay bunched |
276s | up stay compact and you know prevent it |
278s | and they |
280s | broke cappell don't want to come into |
281s | them or cappella are just happy to kite |
282s | around in the eos and slowly pick them |
283s | apart they don't want to come into them |
285s | so the onus is on turbo feed or glory to |
287s | make something happen in the match and |
289s | just staying compact and trying to kill |
290s | gheela drones it's not going to work |
292s | it'll take you more than 10 minutes to |
293s | kill all of them anyway um and they they |
295s | need to utilize the vexils and the |
297s | pontifex's to do something to get the |
299s | shacks in where they want to be into the |
301s | action you know shooting ramping up |
303s | tackle something down start killing it |
305s | but they they stayed compact and this |
306s | the shacks are providing very very |
307s | little and there's no other damage on |
309s | the team |
310s | yeah in terms of feet they're just |
311s | trouble feeding their support ships like |
314s | both deacons down |
316s | one point effects and the skybreaker so |
318s | that they're not really having much left |
320s | like the only fast chips they have is |
321s | the vexas and the pontifex and they're |
323s | just |
324s | they have no defense |
326s | now that the lodges are gone and they |
328s | have this swarm of drone |
329s | threatening them |
331s | yeah and of course the longer it goes |
333s | the harder it gets because um i mean |
335s | obviously 10 is greater than six but |
337s | um turbo feed or glory the longer this |
339s | match goes the more they're losing their |
341s | support wing and that supporting is |
342s | their only avenue of getting anything |
343s | done in this match once these point |
345s | effects and vexil goes down it's just |
346s | going to be the tula shacks and the |
348s | scorpion and they they haven't got |
350s | chance in hell of getting anywhere close |
352s | to the eos is all the geelers um so yeah |
354s | it's it's pretty disastrous for turbo |
356s | feed or glory um |
359s | what do you think about the scorpion |
361s | pick 19 points for an e-wall battleship |
364s | yeah i was about to mention that they |
366s | spent so many points on battleships and |
367s | those battleships haven't really done |
368s | much in this match like the shacks can't |
370s | really get into the shooting range and |
371s | the scorpion can't do much against these |
374s | drones like you can game the ship but |
376s | they can just assign it to someone else |
378s | and then those drones can still attack |
379s | like the only viable target is the |
381s | scalpels that you can |
383s | jam so they can't repair anyone but why |
385s | does that matter when you can't apply |
386s | any damage |
388s | so at this point they just have |
392s | like a |
393s | like having almost 70 points out of 100 |
396s | points |
397s | being dead weight |
399s | yeah it's it's really not good and i |
401s | think i would advise turbo food or glory |
403s | to to go back to the drawing board a |
404s | little bit after this match and try |
406s | something different because |
408s | i mean this |
409s | it's it's not the way it's not the way |
411s | you if you come up against something |
412s | that kites which does seem to be the |
413s | meta um so far i mean these eos |
416s | obviously but we've seen all day we've |
418s | seen all threes we've seen cerberuses |
419s | we've seen dealers we've seen nighthawks |
421s | all this sort of stuff um and if you |
424s | bring tula shacks and you haven't got |
425s | any kind of control on the field you |
427s | can't get on top of them and you have no |
428s | way to actually nail them down and start |
430s | applying some damage and that's really a |
433s | critical |
434s | you know a fatal error of a fatal |
436s | mistake of this comp is that it just |
438s | can't deal with this |
439s | yeah it really highlights the importance |
441s | of uh having good tackle ships so yeah |
443s | okay it's something we often talk about |
445s | on desk |
446s | having good tiger ships and having your |
447s | best pilots in these ships because |
450s | whenever they are vulnerable easy to |
452s | kill if they're not flown right but they |
454s | make such a huge difference even though |
456s | it's like a two or three points you've |
458s | spent on a frigate and this um vex of |
461s | zero gravitas is going down so at this |
463s | point like the only option for the turbo |
464s | feed or glory pilots is to either turbo |
467s | feed against a swarm of drones or go |
470s | further boundary for some |
472s | glory out there |
475s | yeah i agree i think in these kind of |
477s | comps we saw it as well in the tula |
478s | shack comp field by entropic thunder i |
481s | think um |
482s | they need some control and whether |
484s | that's ranged webs in the form of a loki |
486s | or a hyena which i mean the hyena can be |
487s | a little bit iffy sometimes it gets it |
489s | also gets eaten alive by um rapid-like |
491s | missiles or you need some sort of fast |
494s | attack you know something like a |
495s | vengeance for example that can burn in |
496s | and hold something down long enough for |
498s | the shack to get on top of it but |
499s | spending all these points on a scorpion |
501s | is is it's not good to be honest i'm i'm |
504s | quite disappointed um but yeah i mean |
507s | it's it's a hard comp from the outset as |
509s | we see this le shack mjding um |
512s | not gonna go out the arena i don't think |
514s | um he's but it's just too little too |
516s | late i think he's trying to reposition |
517s | himself towards the blob but he's gonna |
519s | go too far |
520s | and yeah it's it's not going to be |
522s | enough |
524s | yeah i'm just going to take this moment |
525s | to a shout out to the character lady |
528s | labia for the name and |
530s | the |
531s | pilot behind |
533s | the character there's a guy i have flown |
536s | with with camels a good guy and |
538s | really been there |
540s | uh he has a history with the road and |
542s | it's good to see that he's back with |
543s | road and the kicking ass so |
546s | awesome job uh mate and uh |
550s | have fun killing these checks |
553s | yeah i saw lady labia posting something |
554s | in discord the other day i don't know |
556s | which one it was but i think he said he |
557s | had 220 million skill points on that |
559s | character which is obviously an awful |
561s | lot so clearly been around a while |
563s | clearly an og of the scene um and yeah |
566s | proving his his absolute or her metal |
568s | here um |
569s | with this rather dominant performance |
573s | yeah i also recognize like some of the |
575s | other people on the road team like mate |
577s | raven is also |
578s | one who have played for the team for a |
580s | very long time so it's good to see these |
583s | teams like people with a lot of uh |
586s | tournament history and uh now i'm just |
588s | like looking at made ravens uh |
590s | helix called the fanboy hooters so uh |
594s | gentile if you're out there and |
595s | listening this ship is dedicated to you |
601s | that's great um what do you think about |
603s | this this combination of the eos and the |
606s | gealers it's not something we see very |
607s | often it is sort of in theory kind of a |
609s | mixed tank i suppose the eos |
610s | traditionally an armor ship and the gila |
612s | obviously um a shield ship but then |
614s | wrote choosing to bring presumably these |
616s | shield eos what do you make of that |
618s | well at first like i'm not i was not |
620s | really convinced but they give like |
622s | these |
623s | options that you have these really |
624s | strong uh |
626s | as strong as |
627s | drone ships and |
628s | the scalpel are really good to have but |
630s | they are not |
632s | really that vital for the survival of |
633s | the ears so |
635s | as long as ears can just kite then you |
637s | can have like an ancillary uh armor |
639s | repair and like some armor resist and uh |
642s | and keep them alive that way and just |
644s | have scalpels to top them up but yeah we |
645s | didn't see them by we didn't see them |
647s | getting threatened so we don't know |
648s | exactly how the fits are and the gs in |
651s | local as the match is over it was a |
653s | turbo feed |
655s | and a glory for the |
657s | federal team let's go back to the studio |