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5s | Warriors of Legends |
---|---|
14s | hallowed and venerated Among the Stars |
18s | themselves |
31s | a gallery of Champions |
41s | winner stays on |
58s | welcome back to the alliance tournament |
60s | 19 feet around this is day number two uh |
64s | we are got a whole bunch more exciting |
66s | matches for you today we saw a couple of |
68s | good ones yesterday a couple of |
70s | questionable comps being brought as well |
71s | of course and a number of teams going |
74s | home a number of teams securing their |
76s | spot into the main event later this year |
79s | so yesterday a couple of those matches |
81s | let's uh let's take a quick look at the |
83s | results so we saw the teams of guns one |
86s | Federation Platinum sensitivity Brave |
88s | Collective the Ancients paper number |
90s | numbers Deepwater Hooligans and dark |
94s | side secure themselves a spot in |
96s | Alliance tournament 19. they are done |
99s | until August they just need to practice |
100s | practice and try and win some pretty |
103s | Pogba prizes uh some other teams didn't |
106s | do so well they dropped those matches |
107s | and they moved on into the uh the |
110s | Elimination Brackets essentially now |
111s | they're a situation where they do not |
113s | win and they go home and no one likes |
116s | that unfortunately we did say goodbye |
118s | bye to a couple of teams we saw said |
120s | goodbye to Banana we said goodbye to |
122s | worm again we said goodbye to Sugar so |
125s | today we start with a couple more |
127s | elimination matches the first one being |
130s | snuffed out versus kitchen sinkhole and |
132s | again this is an elimination match no if |
135s | it's not for a kitchen cycle don't win |
136s | this they do go home winning does not |
138s | get them into the tournament however |
140s | there are still plenty more rounds to go |
141s | and that will culminate in the galenti |
144s | gamble uh CCP zealous went into a dark |
147s | room shot all the blinds and then came |
149s | out days later with this absolutely |
151s | insane rule set galenti ships only no |
155s | bands no no real restrictions just |
157s | complete and utter Insanity so three |
160s | teams will eventually have to go through |
162s | that |
163s | I don't know what you can call it |
164s | Gauntlet for one remaining spot so this |
168s | first round winning in that that takes |
170s | 24 of the 28 available slots for the |
173s | feeder rounds the other four uh teams |
175s | will have to compete for and it will be |
177s | pretty gosh aren't riddle I'm joined on |
180s | the desk Again by two fantastic |
182s | individuals mystical Mountain moderator |
184s | mod how are you today |
186s | not at all nervous about snuffed out |
188s | playing in their first round for their |
191s | life but uh glad to be here otherwise |
194s | awesome fantastic yeah I forgot uh you |
196s | are in snuff that we saw snuffed out |
198s | yesterday dropping uh to gundersworm |
201s | Federation in a very interesting match |
203s | also featured our first boundary of the |
205s | tournament from snuffed out managing to |
207s | boundary one of their ships straight out |
209s | of the Arena you go past 125 kilometers |
212s | and uh both CCP sales and CCP convict |
215s | are just there with high caliber sniper |
218s | rifles ready to blow your ship right up |
220s | mystical might how are you some good |
222s | matches yesterday there were some good |
223s | matches yesterday I'm looking forward to |
225s | some good matches again today I think |
227s | snuff is probably one of the ones I'm |
228s | looking forward to most alongside most |
230s | of the Wormhole matches too because it |
232s | means I get to Flame other cast members |
234s | yeah speaking of one more matches uh it |
237s | has not been the tournament of the |
239s | wormholder now uh last year we saw |
241s | Odin's call Wormhole group make their |
243s | way all the way to the Grand Final |
244s | before they dropped finally to truth |
247s | honor light in an exciting culmination |
249s | of last year's tournament they're a |
250s | wormhole group uh so they were carrying |
252s | that flag for all wormholers all over |
255s | New Eden but yesterday |
257s | that flag was very much not been carried |
260s | by anybody uh every single Wormhole |
261s | group that we saw lost by exception of |
264s | one where it was wormholer versus |
266s | wormholer so by sheer technicality one |
269s | normal group had to win uh that's just |
272s | like there's no other way around it uh |
274s | Wormhole candidates CSM Mark mazaraxis |
277s | uh will be with us later on and I'm sure |
279s | you'll have some Choice comments to that |
280s | uh moderator what do you make of the the |
283s | struggle that we've seen from from the |
285s | Wormhole group so far |
287s | well you have to understand that you |
289s | know some of the Wormhole groups are |
291s | there because they just can't compete |
292s | with the rest of the teams so uh |
295s | naturally that's why they have to go to |
297s | their own little area no in all |
298s | seriousness um there has been kind of a |
301s | history of Wormhole teams going very |
303s | deep and doing very well uh it just |
305s | hasn't been there year so far but uh you |
308s | know we have three entire more days of |
310s | matches and I'm sure a few of them will |
312s | make it to the main event |
313s | yeah I have I hope Wormhole groups tend |
316s | to be uh you know pretty high skilled |
318s | they'll have a good bit of farming of |
320s | course but uh a lot of the the sort of |
322s | PVP that exists in Wormhole space |
325s | um is is pretty intense so I I do have |
327s | faith that some of these wormholes uh |
329s | will pull something together our first |
331s | two matches will in fact feature |
332s | Wormhole groups and then we see later on |
334s | today we see whole control uh who will |
336s | go up against Rusty hyenas Clan so |
338s | wormholes you have a chance to you know |
341s | pull it back day one wasn't the day of |
343s | the wormholder perhaps day two will be |
345s | you know www for all of the Wormhole |
348s | groups |
350s | um we have just a few minutes now until |
351s | snuffed out versus kitchen sinkhole so |
353s | let us take a look at the bands for this |
356s | match |
363s | nice I'm just waiting to see if we see |
365s | the Bands we do indeed see the bounce |
368s | would you like me to reel them off |
370s | please I did not do that okay the |
372s | snuffed out bands are the scalpel and |
373s | the Deacon and the kitchen sinkhole |
375s | bands are Blackbird near us |
378s | interesting moderator what do you make |
379s | of this so scalpel Deacon uh interesting |
382s | set of bands Banning out logistic |
384s | frigates uh question mark |
386s | yeah you basically covered the best two |
389s | of the tech two Logistics frigates so |
391s | basically you're saying hey you either |
393s | have to bring you know a Tech Two |
394s | Cruiser Logistics uh or you know you |
397s | have to bring tech one frigate and |
400s | to complement your other Tech too so so |
403s | basically saying you know you're gonna |
405s | bring the guardian since we do see in |
407s | onero so you're gonna bring you know |
409s | um another tech two Shield Cruiser |
412s | and mystical my pretty standard looking |
414s | bands from kitchen sink called Blackbird |
416s | we spoke about yesterday a super |
417s | powerful ship in tournament format and |
419s | the uniro's probably the strongest of |
422s | the armor Tech 2 Logistics Cruisers |
425s | um do you see anything being telegraphed |
426s | here or is this just pretty standard |
428s | bands |
429s | one of the Bands looks like it's just |
431s | them trying to counter one of the snuff |
433s | comps that they brought before the first |
434s | enough comp that we saw had two |
436s | blackbirds in it it didn't perform well |
437s | they lost |
439s | um but it's maybe something kitchen |
440s | sinkhole don't want to go up against the |
442s | ineros ban is interesting because snuff |
444s | haven't used in an era so far in the |
446s | tournament they've used Guardians and |
449s | tech one Logistics frigates |
451s | um not using those Tech 2 ones that |
453s | they've banned out in this in this round |
455s | so I don't know if it's necessarily like |
458s | dealing with any particular snuff comps |
459s | or if it's just something they've |
460s | practiced against and they want to force |
462s | enough into a slow-moving comp so |
464s | they're removing the logic for example |
467s | awesome well it is time to head over to |
469s | the arena for snuff dad versus kit and |
471s | sinkhole and our casters Mark |
473s | resurrectus and for your Viner |
480s | hello everybody and welcome to the arena |
482s | for the first time today my name is fear |
484s | Varner joined by the lovely Mark |
487s | resurrectus and on the red side we have |
490s | snuffed out they've brought it's almost |
493s | a pseudo dad comp they've got some |
495s | medium long range guns on their starting |
497s | an Absolution but importantly they've |
499s | got two curses and not a whole lot of |
501s | low end DPS meanwhile kitchen sinkhole |
504s | what have they brought Mark yes thank |
506s | you fear kitchen sinkhole has brought to |
508s | counter the astart and Absolution |
510s | they've brought dual Nighthawk with a |
513s | host of other Shield ships we have a |
515s | shield brawl compost Nighthawks are fit |
517s | with heavy assault missile launchers and |
520s | the game is now a foot kitchen single |
522s | we'll be looking to close that distance |
524s | so they can apply those hams up close at |
526s | the same time we see now snuffed out |
528s | moving back getting some range creating |
530s | some distance so they can do some |
532s | control plays in the middle |
534s | now this Vengeance playing screen right |
536s | now for snuffed out as what a few |
539s | maintenance spots Shield maintenance |
541s | spots have been dropped by the side of |
542s | kitchen sinkhole |
544s | I'm just trying to poke and prod a |
547s | little bit they do need to get in range |
549s | for their heavy assault missiles but at |
551s | the moment you have to realize snuffed |
553s | out they don't actually have that much |
555s | DPS they have an EOS a starting |
557s | Absolution and that's it for their |
559s | medium guns very different to the pseudo |
561s | dad comps we've been seeing from other |
563s | teams such as Platinum sensitivity uh |
566s | that focus on you know eight ships all |
568s | with medium guns plus an oracle so uh |
571s | has large guns on that one either way a |
574s | little bit of damage going on a barrel |
575s | in the Drake Navy issue right now from |
578s | snuffed out but meanwhile uh these |
580s | frigates from snuffed out their carries |
582s | their Confessor are being chunked out a |
584s | little bit but the strike Navy issue is |
586s | going down pretty fast he stalls the |
587s | semitar on top of him though with the |
589s | cursing is coming out he's not gonna |
591s | live that long yeah kitchen sinkholes |
593s | DPS is kind of all over the place right |
595s | now they've gone back and forth between |
596s | the Confessor the carries the Vengeance |
598s | this berolt in the Drake Navy will drop |
601s | as soon as he gets into armor uh these |
603s | Drake names not especially well known |
604s | for their armor tanking prowess but as I |
608s | say that he's just barely holding on but |
610s | he's right in the thick of it he will |
611s | not be long for this world at the same |
613s | time the carries from you Millennium and |
615s | snuffed out uh is now taking well I said |
617s | that I was taking some armor damage uh |
620s | and is now back up to full so overall it |
623s | looks like he's about to drop |
625s | and get your single really just needs to |
626s | find a focus in in in this swarm of |
629s | snuffed out ships and and pick something |
631s | that they can nail down |
633s | yeah I mean Shield brawl Shield Rush |
635s | ships you have to find a Target and pick |
637s | it down you typically start from uh what |
640s | is the most efficient chip in terms of |
642s | DPS for ehp and then you move yourself |
644s | uh down that list but starting on the |
646s | low end of these utility ships feels |
648s | like a little bit of a mistake |
649s | especially because they haven't really |
651s | been able to catch much with their low |
653s | ends quite yet they have a hyena they |
655s | have a jackdaw they should be able to |
656s | get on top of somebody the caracal maybe |
658s | issue already being chunked out to half |
660s | Health this curse of duck Slayer finally |
663s | getting some damage on top of him but |
664s | he's going to at least get this caracal |
667s | Navy issue before he goes down if not |
669s | more |
670s | yeah the kitchen sinkhole Fleet really |
672s | is relying on a lot of DPS they have a |
674s | ton of DPS in this Fleet those |
676s | Nighthawks are scary the caracal Navy |
677s | was scary uh that awesome the O and I |
680s | also these are ships that have you know |
682s | they can apply a lot of damage when they |
684s | get in in close but the the stuffed |
686s | outfit is is countering that by both |
688s | having a lot of armor buffer the |
690s | Absolution the EOS of course having a |
691s | ton of buffer and having a lot of |
693s | control in this Fleet in their in their |
695s | their their screening is playing this |
697s | really well but we see now that the uh |
699s | the duck Slayer and the curse absolutely |
701s | swarmed with drones uh but not a whole |
703s | lot else over there right now and again |
705s | kitchen sinkhole just is not focusing on |
707s | anything specific they're kind of spread |
708s | all over the place right now |
710s | the Scimitar he's got ancillary Shield |
712s | booster charges so the curse isn't |
714s | affecting him too much right now but |
716s | once he runs out of those charges and is |
718s | already up three out of the nine times |
719s | make that four it's going to be a very |
722s | quick deaths for the semi and finally |
725s | got some damage on the curse from |
726s | Kitchen sinkhole uh on to snuffed out |
728s | but he's living to win at the moment uh |
731s | with their tech one Logistics frigates I |
734s | mean this is just a weird comp from |
735s | snuffed out but the execution just not |
738s | there from Catching senko right now |
739s | they're about to lose their Scimitar and |
741s | they have yet to kill a single member of |
743s | the snuffed out team yeah that |
745s | scimitar's Shield HP was bouncing back |
747s | and forth like a yo-yo he will drop and |
749s | even if they kill the carries now which |
751s | it seems like they were trying to go in |
753s | on on the carries of you Millennium |
754s | early uh or at least within the last |
756s | couple seconds I don't feel like trading |
758s | three of your ships including your |
759s | lodgies a fair trade for a single |
761s | carries |
763s | yeah at some point you just got a |
766s | question the target calling priority |
767s | from uh this side of kitchen signal or |
771s | their ability to actually grab a target |
773s | with their low ends they have a hyena |
775s | they have long range webs but this time |
777s | around they just haven't been able to |
779s | grab anything at all they lose their |
781s | Osprey Navy issue right off the bat uh |
783s | these Nighthawks are about to go down as |
785s | well even though they are fairly tanky |
786s | ships they are easier to kill with these |
788s | medium guns uh than the hyena carries |
790s | checked all and mollus will be uh he's |
794s | 1983 the primary target for snuffed out |
798s | and they will win this match 100 to zero |
801s | uh goodbye kitchen sinkhole at least you |
804s | went out with a win in feeders so I got |
807s | minus 50 points for you instead of minus |
810s | 100. uh here is to hoping Novak actually |
813s | wins their match because otherwise I'm |
815s | gonna be minus 100 out of feeders yeah |
818s | these I'll tell you the with these these |
820s | kind of all in Shield Rush fleets that |
823s | rely on so much of this up from damage |
825s | from The Nighthawks so much of it relies |
827s | on your application and being able to |
828s | hold something down and if you can't do |
829s | that you're going to be in a rough spot |
831s | and as we saw here you know well played |
834s | of course by the snuffed out team but |
835s | really kitchen sinkhole needed to pick a |
837s | Target needed to find something they |
838s | could grab and really needed a lot more |
840s | I think from their low end to to support |
842s | the height I mean they had a ton of DPS |
844s | at the start of this match and we could |
846s | see the attack bar was so high to start |
848s | and you know that has all just fallen |
850s | off now when this Nighthawk goes down |
851s | they'll have nothing else except for a |
853s | couple ships that are maybe lucky to |
855s | avoid being shot just by hiding out the |
857s | uh the the handful of of uh sunkout |
861s | tackle but more than likely they are |
863s | going to get slapped as well |
866s | yeah Shield Rush getting kited I mean it |
869s | is unfortunately the thing Shield Rush |
871s | doesn't do super well if it's a |
873s | Nighthawk based one is actually chased |
875s | down upon uh kiter ships even these |
877s | armor kite setups uh still I can't help |
880s | but think that stuff that's comp was a |
882s | little bit weird here uh they didn't |
885s | have that much overall DPS and this time |
888s | around they just haven't uh really uh |
893s | like I feel like this was kitchen set |
895s | tools match to lose and they definitely |
897s | lost on execution here yeah not played |
900s | especially well I mean these kind of |
902s | these kind of armor control fleets are |
903s | are you know they're tricky uh you know |
906s | they they have like I said quite a bit |
907s | of armor buffer but uh you counter that |
910s | with a lot of VPS and security single |
911s | had a lot of DPS you're absolutely right |
913s | it was their match to lose and sure |
916s | enough they have lost it we see Goya |
918s | rollered in the carries going down we'll |
921s | pass it back to the desk after an |
924s | exciting if not perhaps predictable |
926s | about half way through first match to |
928s | the second day of feeders in the |
929s | alliance tournament 18. |
931s | 19. |
937s | [Music] |
939s | farmers |
943s | [Music] |
950s | [Music] |
974s | foreign |
975s | [Music] |
991s | snuffed out there securing themselves |
994s | continuation in the feeders for Alliance |
996s | tournament 19 Mark |
999s | um over kitchen sinkhole who perhaps |
1001s | should have brought a plug to uh you |
1003s | know stop everything trading straight |
1005s | down the drain out of the tournament |
1006s | they are gone they are done thank you |
1008s | for playing uh we'll see you next year |
1012s | um mystical might interesting comps |
1014s | bought by both teams look their kitchen |
1016s | sinkhole had a pretty high DPS Rush comp |
1020s | um we heard the casters talking about |
1022s | how uh it looked like from the start |
1025s | that you know they should have had that |
1026s | match based on on the matchup yet they |
1029s | didn't what happened |
1034s | I think it was an interesting mix of |
1037s | snuff playing okay and kitchen sinkhole |
1040s | playing badly |
1042s | um kitchen sinkhole brought a hyena I |
1045s | think everyone's expectation behind the |
1046s | scenes was that the hyena would be able |
1048s | to pin down one of the larger ships like |
1050s | the Absolution and get the rest of the |
1053s | team on it so all of The Nighthawks and |
1055s | the direct navies the Oscar Navy the |
1057s | caracal Navy |
1058s | and that's going to be doing a lot of |
1060s | damage right you're not going to be able |
1061s | to keep that up with the two laundry |
1062s | frigates that they had on their side |
1065s | um So eventually you'd be able to go |
1066s | through each of the core ships the |
1068s | damage dealing ships on the snuff side |
1070s | and they'd have nothing left |
1072s | um instead kitchen sinkhole decided to |
1074s | kind of loiter in the middle of the |
1075s | arena for a bit for making any decisive |
1078s | decision to burn towards the snuff team |
1080s | and by that time |
1082s | um snuff had managed to pull back a bit |
1083s | they'd been using their curses to start |
1085s | draining capacity from some of the ships |
1086s | I'm on the kitchen sinkhole side as we |
1089s | saw with the Drake Navy for example |
1090s | which was dead in the water wasn't able |
1092s | to turn on its hardeners and just fell |
1094s | through wraps |
1096s | um and kitchen sinkhole importantly |
1098s | didn't have any range projection and no |
1100s | way to deal with frigates so they were |
1102s | pinned down by the tackle from the snuff |
1104s | team while the curses were guidance |
1106s | disrupting them which means that they |
1108s | were applying poorly and they couldn't |
1109s | project Beyond like 10 kilometers anyway |
1111s | so they had no way of actually Breaking |
1114s | Free at that point so yeah it was just |
1116s | enough match to slowly and gradually win |
1118s | as long as they didn't make any big |
1119s | mistakes |
1121s | and more do you want to be feeling |
1123s | pretty pretty chuffed with snuff there |
1125s | uh your your home team taking their |
1128s | first victory over the last tournament |
1130s | 19 feeders and continuing to exist for a |
1134s | little while longer how do you feel |
1135s | right now |
1136s | you know I'm feeling you know pretty |
1138s | good about it they have another chance |
1140s | in |
1141s | um the round four if they win they're in |
1143s | and if they lose at the stage of the |
1145s | tournament all teams uh would be going |
1148s | on to the gallenti gamble or the |
1150s | absolutely insane uh match that somehow |
1153s | CCP zealous came up with uh but on the |
1156s | whole I'm glad that they're moving on |
1159s | awesome I wanted to also ask you a |
1161s | little bit about um how because you've |
1163s | played in a bunch of matches uh with |
1164s | some pretty high-end teams over the |
1166s | years |
1167s | um when you were up in a situation like |
1169s | that you have this kind of this Rush DPS |
1172s | Rush comp one of the most important |
1173s | things at that point is Target calling |
1175s | so how does that normally go down from |
1177s | the team lands in the arena |
1180s | so you land on grid you look at the |
1184s | ranges that you're at and that the other |
1186s | team's at you look to see what kind of |
1187s | weapon type they have fit and then you |
1190s | base their decisions off of that then |
1191s | you assign individual pilots and players |
1195s | to say hey this is going to be our |
1197s | general kind of game plan adjust as we |
1199s | need uh tackle here's what we want you |
1201s | to get on top of ECM this is what you |
1203s | need to lock down amps you need to |
1204s | mitigate Target ranges on these chips |
1207s | and it's a lot of just assigning uh |
1209s | different roles to your players that |
1211s | should know their ships and understand |
1212s | their capabilities and in this match it |
1215s | seems like uh both lotto and Athena did |
1220s | a pretty good job at understanding what |
1221s | they needed to do and just stringing out |
1223s | that Navy Drake stringing out that |
1225s | Nighthawk and not allowing them to |
1226s | allowing them to get on top of any of |
1228s | the snuff core |
1230s | that's a great um great point and it |
1232s | brings me right on to my next one |
1234s | mystical might uh one of the things that |
1236s | we talk about all the time both in times |
1238s | of matches and also hear people talking |
1239s | about this on TQ as well the concept of |
1242s | screening uh going to walk us through |
1244s | what screening is why it's important you |
1246s | know how one might do it yeah um so in |
1249s | Eve online screening is the term that is |
1252s | often used |
1253s | um when a team or a group of Romas or |
1256s | anyone else |
1257s | utilizes tackle ships within their comp |
1259s | to slow down hostile ships that are |
1262s | burning towards them typically so if |
1264s | you're screening you're stopping |
1265s | hostiles from getting tackle on You by |
1268s | either using your long-range webs that |
1270s | hyenas rapiers hugans have for example |
1272s | or you're using scrams which you have on |
1275s | your vengeances or your male addictions |
1276s | things like that your tackle ships |
1278s | basically an effective screen is usually |
1281s | one that can burn past the target or |
1283s | close enough to the Target to scram them |
1286s | to turn on my warp drive off or to get |
1287s | their webs off for a time without |
1289s | necessarily lingering in the same area |
1291s | to get tackled back so there are |
1293s | different ways of screening and |
1295s | depending on what you need your ship to |
1296s | do sometimes you'll fully commit the |
1298s | Vengeance onto the Nighthawk because the |
1299s | Nighthawk can't kill it but if you're |
1302s | going up against a lot of medium guns |
1304s | for example maybe having your Vengeance |
1305s | out of position isn't the best thing so |
1307s | you'd want him to to fly in scram and |
1309s | fly away again really quickly |
1310s | essentially it's just a way of |
1312s | protecting the core ships on your side |
1314s | from the hide probably high damage |
1316s | dealers on their side so you can make |
1319s | better use of your own range advantage |
1321s | awesome so that was a interesting match |
1325s | over our own first match of the day uh |
1327s | Wormhole is taking unfortunately yet |
1329s | another L uh and a living stuffed out to |
1331s | continue wormholes have another chance |
1333s | in our next match it's going to be the |
1335s | initiative versus no vacancies so let's |
1337s | take a look at the bands for this |
1339s | upcoming contest |
1347s | all right so uh the initiative Banning |
1349s | out the balgorn and the Blackbird uh I |
1353s | think again Blackbird becoming a Super |
1355s | common band we're really seeing this one |
1356s | getting getting chosen all the time uh |
1359s | Ball Ground also kind of common |
1362s | um we saw a bunch of them yesterday and |
1363s | then Novak Banning out the Scimitar and |
1365s | the carries perhaps a bit more |
1366s | interesting set of bands there moderator |
1368s | what do you think of these bands from |
1370s | Novak |
1371s | yeah Novak is choosing to ban out two |
1374s | ships that we would see typically in a |
1376s | more uh kind of uh Shield or even a |
1379s | control setup so uh you ban Scimitar |
1382s | because |
1383s | um you're you know it's it doesn't rep |
1386s | as much as it's uh called our encounter |
1389s | Park |
1390s | but it's much more faster much more |
1392s | mobile uh and very hard to also screen |
1395s | or attack on like we were talking about |
1398s | earlier and the carries is going to be |
1400s | just a very common generic and like the |
1403s | Blackbird wanting to get rid of |
1404s | effective T2 damps |
1407s | and Misty Banning out this uh burger and |
1411s | Blackbird uh two ships that are pretty |
1414s | good at kind of countering on the shack |
1417s | called perhaps even a double the share |
1418s | comp and we saw the initiative uh |
1420s | brought that yesterday they seem to |
1422s | quite like it you know do you think |
1424s | they're almost telegraphing hey you know |
1426s | the Shack's pretty cool we might bring |
1428s | them again |
1429s | I think it go it could go one of two |
1431s | ways I think the balcon and the |
1433s | Blackbird combo is very good against |
1435s | both of the concert initiative brought I |
1437s | think they brought the Lush access to |
1438s | like you mentioned but they also brought |
1440s | a Nighthawk sleptner Rush as well and |
1443s | the combination of long range webs and |
1446s | really strong needs from the balgo one |
1448s | would uh in combination with the jams |
1450s | from the black bear so that they can't |
1451s | actually shoot anything that's tackling |
1453s | them would also probably be fairly |
1455s | deadly to their ability to win those |
1457s | matches so I I think it's just a strong |
1459s | pairing anyway I don't think no |
1461s | vacancies have flown about going or a |
1463s | blackbird yet in this tournament but |
1465s | maybe it's something that initiative |
1466s | practiced against and have decided they |
1468s | again can't deal with it with the comps |
1470s | that they want to bring in the feeders |
1472s | uh on Banning strategy mod |
1475s | um if you're going to put bands in for |
1477s | your team you've seen what the what |
1480s | ships the other teams like to bring |
1481s | you've got a little bit of information |
1483s | you know what your comp doesn't do well |
1485s | against that you want to bring you know |
1487s | how much of one are you leading in are |
1489s | you going all just unbanning what I |
1490s | don't want to see or are you going to |
1492s | try and Target bands against what the |
1493s | other side likes to bring |
1495s | I mean it could be a little bit of |
1497s | column a column B if you know that your |
1499s | opponents are a one trick and really |
1502s | only have one really really good comp |
1504s | you can just say hey no fun allowed |
1506s | you're gonna have to bring something |
1508s | else that you're not as good or uh |
1510s | practicing and uh there can also be you |
1515s | know a thought process of hey maybe |
1517s | we're just weak against this we don't |
1518s | like it |
1519s | um in the end you should understand how |
1522s | your comp fare against every other kind |
1524s | of generically good comp in the event |
1528s | and kind of Base your banding strategy |
1530s | around if we ban this and this it means |
1532s | this is open and we can bring this comp |
1534s | uh that's a little bit of the strategy |
1536s | we're going to start seeing in the main |
1538s | tournament not so much in the theaters |
1540s | just quite yet because we don't have |
1541s | enough bands available |
1543s | yeah we have only two bands for each |
1546s | team and the way the Banning system |
1547s | works uh analyze term 19 is both |
1550s | captains submit two bands completely |
1552s | blind from the other the other team you |
1555s | just submit them you say hey we're |
1556s | Banning those chips if those chips |
1558s | happen to contain any duplicates then |
1561s | you get what we call trickle bands so if |
1563s | you both choose to ban a ballgan uh then |
1566s | you would have a third bank if both of |
1568s | you choose to ban say balgar and bar |
1570s | guest then you both will get two more |
1572s | bands if they all happen to be the same |
1573s | as well then you know cool you know |
1576s | maybe try to be more original but it |
1578s | there's no more bands after that so |
1579s | there's a potential for a maximum of |
1581s | four bands per side with a total of six |
1583s | possible ships maximum being banned in |
1585s | each match this is different from the |
1587s | main tournament it's less bands which |
1589s | means it's a little bit easier in my |
1591s | opinion uh to you know not be banned out |
1594s | of comps the the number of ships |
1596s | available leave online compared to say |
1598s | uh you know 10 plus years ago when two |
1601s | bands was was the common system has |
1602s | obviously increased and there's a lot |
1605s | more opportunities to you know go off |
1607s | the wall and bring some interesting uh |
1609s | Shenanigans but I think we are almost |
1612s | ready to go to the arena so let's hand |
1615s | over to see the initiative go up against |
1617s | no vacancies with our casters the |
1619s | Basilisk and Theron of valorax |
1624s | hello everybody Welcome to the arena I'm |
1625s | joined as joined by for the first time |
1627s | valarax from uh volter obviously a top |
1630s | four team so they can just sit back and |
1631s | relax and watch with the rest of us as |
1633s | uh everyone battles out how's it going |
1634s | down hi pretty nice to be here uh |
1637s | suddenly I'm not playing this tournament |
1638s | but I'm gonna be looking at the guys and |
1640s | during from the sidelines |
1643s | so it looks like uh dark shines is |
1645s | pretty much in |
1646s | um in touch with his inner triglavian |
1648s | because they brought less sharks again |
1651s | that we saw yesterday that I think a |
1653s | couple of us behind the scenes didn't |
1654s | really like but I think it's a different |
1655s | variant of the double effects I don't |
1657s | remember them having an Armageddon with |
1658s | it as well |
1659s | um and it's going to be quite an |
1660s | interesting matchup to see how it comes |
1661s | up in this presumed Newt War that's |
1663s | going to go on here with uh you know the |
1664s | Armageddon on the other side of Fury or |
1666s | at least for no vacancies |
1667s | interestingly neither of those guidance |
1669s | have any lunches so this is going to be |
1671s | full nude getting on both sides as well |
1675s | I think the other thing is the |
1677s | arbitrator here I think the arbitrator |
1678s | is quite an under underrated ship the |
1680s | arbitrator and the Sentinel combo |
1681s | together you get so much disruption it's |
1683s | exceptionally powerful and when as you |
1685s | said there's no guns on the Armageddon |
1686s | so all of initiatives damage is going to |
1688s | be on those two Le shacks and tracking |
1690s | disrupts can just break your spool or |
1692s | just stop you spooling entirely you |
1693s | literally can't shoot if they're out of |
1694s | range even if you load Nissan and you've |
1697s | got 15 kilometers range you're still |
1698s | another Shack you haven't really got the |
1699s | speed to get on top of them it can be |
1701s | very very difficult to play the game if |
1702s | that arbitrator goes uncontrolled that |
1704s | is right uh dark shines though is |
1706s | charging forward it's a little bit of a |
1708s | risky play because like the other um |
1710s | Armageddon and the other check is a |
1711s | little bit behind so let's hope that |
1712s | they don't get screened and then bumped |
1714s | off so they kind of deal damage and |
1716s | spool |
1717s | um the storm bringer actually by Carl J |
1720s | those is already working on the drones |
1721s | on the other side One Flight of the Bots |
1724s | is already down they're working now on |
1726s | the DPS drums um that modules coming in |
1728s | though so he's doing a field day heavy |
1730s | I'm about to drop on the initiative side |
1732s | and they are slowly going towards the |
1734s | shark of dark shines seems to be primary |
1736s | this this Punisher of style Steve has |
1738s | burned in his I think to try and hold |
1739s | down this little Shack just land a scram |
1741s | on him but he's immediately swarmed with |
1742s | a bunch of acolytes coming from the |
1744s | initiative ships here so this Punisher I |
1746s | mean I'm not sure if he's still holding |
1748s | scram here if he's actually just |
1749s | tackling if his Target got away and if |
1751s | he's just held by the Magus or something |
1753s | but it doesn't look like he's |
1754s | particularly where he wants to be around |
1755s | Punisher obviously a very tanky tech one |
1757s | frigate but if he hasn't grabbed |
1759s | anything then you know he's kind of |
1760s | stuck there and he hasn't done what he |
1761s | needed to do |
1762s | I'm not sure if he didn't like get um |
1764s | hit by a heavy uh news or something and |
1766s | then stopped in his tracks goes like |
1768s | there are two midships so they cannot |
1770s | have a cup um booster on it |
1773s | um dark shines is slowly heading to half |
1775s | um |
1776s | um but it does and the fury all the |
1779s | listen I'm not getting is Comfortably |
1781s | tagging right there on the other side |
1782s | it's not looking good because the nudes |
1783s | are going to be starting to take effect |
1785s | the longer the match goes on |
1788s | yeah I'm not sure about killing the |
1789s | Punisher here because I mean once you've |
1790s | got him scrammed he's not really doing |
1792s | anything he's already missed his Target |
1794s | you've sprung the Trap you've evaded it |
1796s | both of your Shacks have got through but |
1797s | you don't you don't really need to kill |
1799s | the Punisher anymore you can hold him |
1799s | with something else and just keep |
1800s | putting those distract damage into |
1801s | something else you keep pumping the |
1803s | Armageddon you need to keep pushing |
1804s | forward here because dark times as you |
1805s | said is going to take damage here and |
1807s | I'm not certain that they're going to |
1808s | win the new war here and this get him to |
1809s | get a match up |
1811s | yeah Rocky is the only Shack that is |
1813s | currently shooting and um his |
1814s | disintegrator is not the bright red that |
1816s | we want to see it's still like oranges |
1818s | so I don't know if his spool is even |
1819s | that high maybe he got broken off maybe |
1821s | he got bumped off got out of the range |
1822s | but um um it's not looking very good for |
1826s | the initiative team right now |
1828s | they have finally got these the Shacks |
1830s | parked up right on top of Fury orderlies |
1831s | though although dark shines does need to |
1832s | learn to press control space and stop |
1833s | his because he's massively out |
1835s | tracking himself right now |
1836s | um hopefully he'll slow down I think the |
1837s | other team is helping him out a little |
1838s | bit by webbing and he is entering low |
1840s | armor here he's probably not even going |
1841s | to get to sports along in fact is he |
1842s | even shooting his guns I think he may |
1844s | just be suffering really heavily from |
1845s | the new pressure here from this get him |
1846s | there is a lot of split DPS on the uh |
1849s | Novak side The Inquisitor is getting |
1851s | damaged the hyena is getting damaged the |
1853s | Magus is getting damaged on the |
1854s | initiative side so there's a lot of |
1856s | strain on those two attack oneology |
1858s | frigates and dark shines is no longer |
1860s | for this world |
1861s | yeah they're sort of caught between a |
1863s | rock and a hard place because one of the |
1864s | weaknesses of those logic frigates is |
1865s | their range they've got decent fall off |
1867s | on the Reps but I think they're optimal |
1868s | range is like five kilometers so if |
1870s | you've got you know you're trying to |
1871s | deal with half your Fleet on one side of |
1872s | the grid and the other half you know |
1873s | trying to peel off the little Shacks |
1875s | um sorry peel off those bad arm again |
1877s | and just keep keep the doubt keep the |
1879s | Reps flowing in both directions it's |
1880s | very hard to position yourself in a |
1881s | place that sort of helps both sides of |
1882s | the match and in that situation you've |
1884s | got to choose which one are you gonna go |
1885s | for you can't help them both so |
1887s | it just forces you into a difficult |
1889s | position |
1890s | interesting that the hyena like seem to |
1892s | absolutely accomplish nothing for the |
1894s | initiative team maybe it got muted off |
1897s | um but it definitely did not screen The |
1899s | Punisher it didn't help catch anything |
1901s | on top to deliver those little Shacks so |
1903s | um |
1904s | and then one first Inquisitor is down |
1906s | for the initiative I think this is going |
1907s | to be a spiral they cannot uh recover |
1909s | from anymore |
1910s | yeah I mean like you said at the start |
1912s | the armageddon's don't even have guns so |
1913s | even after they clear this no vacancies |
1915s | Armageddon the damage won't change it'll |
1917s | still be in about an Absa and EOS |
1919s | pumping into you the second Inquisitor |
1921s | is going to go down and that much damage |
1922s | will be able to just rip through what's |
1924s | left on the initiative side here and |
1925s | this is indeed looking like an issue |
1926s | they're going to be heading for an early |
1927s | exit |
1929s | do you think that maybe |
1931s | um the tele bands the initiative have |
1934s | banned balgoons three times in a row I |
1935s | believe so was it a little bit of a |
1937s | Telegraph and the vacancy were really |
1939s | smart to capitalize on that and prepare |
1941s | for this very top heavy uh even heavier |
1944s | than in the previous matches version |
1945s | with the Armageddon on top |
1947s | yeah I think it's possible I think you |
1950s | know seeing the bow gone ban balgown |
1951s | when it comes to new Wars is just such a |
1953s | terrifying Prospect because you can't |
1955s | really mute it out if it's got noses |
1956s | it'll always win |
1958s | um so it's it's just it's you've got the |
1961s | range on the Armageddon |
1962s | um and I think initiative we're hoping |
1964s | to use the range newts on the Armageddon |
1965s | without the presence of album on the |
1967s | other side to screen it and just push in |
1968s | and get the Shacks on target but it |
1970s | hasn't really worked out as you said the |
1971s | hyena not really making much progress |
1972s | the Vengeance I don't think I saw the |
1974s | Vengeance go particularly aggressive at |
1975s | the start and this double shot comp you |
1978s | can see when you land you've got a |
1979s | little bit of time there's an arbitrator |
1980s | on a sentinel you know that your tubular |
1981s | Shacks are not going to have much range |
1982s | and you need to get pushing in ASAP |
1986s | that's right and uh at the same at the |
1988s | same time um |
1990s | I'm pretty sure that those Sentinel and |
1992s | the arbitrator they didn't bother even |
1994s | with GDs so that LE Shack with um occult |
1997s | is going to be like 3K maybe and um |
2001s | added the new pressure on top I don't |
2003s | think this is a fun time for the zarya |
2005s | enjoyers over here |
2007s | yeah I gotta be honest I think Alex |
2009s | katsuo in the uh Sentinel is probably |
2011s | having a great time because from my |
2012s | experience in scrims when you come up |
2013s | against all these comps like this where |
2015s | it's got like two really heavy gun |
2016s | battleships and you're flying like a |
2018s | little Sentinel and you're tracking |
2019s | disrupting them both and you're just |
2020s | zooming around them at like three |
2021s | kilometers like you will never touch me |
2023s | you can't touch this and that you can |
2024s | see them red boxing you know they're |
2025s | trying to kill you and they just can't |
2026s | hit you this pathetic little five-point |
2028s | disabling both battleships it's |
2030s | such a powerful feeling |
2031s | I'm really curious as the last check |
2034s | um on either side well really that was |
2036s | only a initiative mind but I I'm really |
2038s | curious if they even had the cap |
2040s | transfer because um uh due to the magic |
2042s | of cup transfers um they can elevate a |
2045s | little bit of a news pressure maybe that |
2046s | would have given them a little bit of a |
2047s | easier time and as I say that the other |
2049s | Initiative for Shack Bites the Dust |
2051s | pretty red explosion |
2054s | yep so it's just gonna be clean up now |
2056s | for no vacancies and it's looking like |
2057s | it's not even going to be a single point |
2058s | on the board for the initiative here |
2060s | with just minimal damage left the |
2061s | Armageddon of Fury is surely gonna pick |
2063s | back up now and it is going to be no |
2064s | vacancies eventually continuing on I |
2067s | believe to face snuffed out I think it's |
2068s | next Sunday uh we'll have to double |
2071s | check the schedule for that but I think |
2072s | they those teams will match up against |
2073s | each other next Sunday and I believe the |
2075s | winner of that will advance |
2078s | um so that'll be one to watch for sure |
2079s | it's really nice to see a warm holiday |
2081s | team advance and take on another |
2083s | medium-sized group like independent uh |
2085s | initiative Alliance |
2087s | um even though they've lost I have to |
2088s | give a shout out to the Stormbreaker |
2091s | choice because I think it's very nice we |
2092s | we are seeing a lot of inquisitors a lot |
2095s | of deacons and uh what do you think it's |
2097s | in general those teams they tend to |
2099s | generally rely heavy on the arm robots |
2102s | so having that stormy zap them safely |
2104s | from 80 kilometers away or even 120 I |
2108s | think is the um last uh snipe strike |
2112s | range you can do nothing about that and |
2115s | this is like a really important part of |
2117s | the um of your composition to keep those |
2120s | logic frigates alive with uh with all |
2121s | your Bots |
2123s | yeah for sure when it comes to lodgy |
2124s | free get comps most of the like the tank |
2126s | of the logic frigates isn't in Rory HP |
2128s | it's in mitigation with their size and |
2129s | their speed so relative to their HP bars |
2133s | the impact of lodgybots is far far |
2135s | greater so like you say the Stormbreaker |
2136s | to zap those drones can be super super |
2138s | impactful and yeah it was a really smart |
2139s | choice to bring it but yeah it just |
2141s | wasn't enough to swing the match in this |
2143s | case good idea I didn't pan out |
2147s | I think for the Armageddon of Master |
2149s | Turin to go down surely but slowly uh |
2152s | he's actually taking his sweet time |
2153s | today so maybe he's up as I said that he |
2156s | just chunks straight to the uh the |
2158s | structure of Hip-Hops |
2163s | yeah congratulations to no vacancies |
2165s | they've made it the second weekend |
2166s | unfortunately for initiative they are |
2167s | knocked out uh let's send it back to the |
2169s | studio |
2171s | guys stop being casual they're really |
2174s | bad we should not lose anybody to this |
2176s | warp off work off take the Sleep warp |
2178s | everybody warp off this is really really |
2180s | bad execution I'm very disappointed |
2186s | another great haul back from Amar damn |
2189s | I'm thirsty |
2191s | [Music] |
2208s | Yeah we actually lost a bet as CCP |
2210s | collectively so that's why that Alliance |
2213s | logo is in the game of course you could |
2215s | change your alliance by leaving but that |
2216s | would be kind of a jerk move that kind |
2218s | of oh you don't like it though sucks I'm |
2221s | gonna go join |
2237s | [Music] |
2240s | no vacancies finally finding room at the |
2243s | end as they win over the initiative and |
2245s | secure it themselves still further |
2247s | deeper into this feed around of course |
2250s | the initiative we say goodbye to them |
2252s | they are they are out for now uh we will |
2254s | not see any more of them of course that |
2256s | means there are pilots uh no longer have |
2258s | a team to compete for in Alliance |
2259s | tournament 19. perhaps they could mark |
2261s | for a successful team that has maybe |
2263s | made its way into the Min tournament an |
2265s | example being gunsmart Federation that |
2266s | would be a team that perhaps could look |
2268s | for pick up some extra Pilots you never |
2270s | know I'm sure those two teams in the |
2271s | past have uh have worked |
2273s | between each other |
2275s | um mystical might |
2277s | what do you think of bringing an |
2278s | Inquisitor and a deacon obviously if you |
2280s | bring two deacons you're gonna get hit |
2282s | by Point inflation but you know |
2284s | The Inquisitor is the tech one it's a |
2287s | lot weaker right |
2289s | say it's necessarily A Lot weaker it's a |
2292s | fair bit weaker than the Deacon but I |
2295s | still think it's one of the tankier |
2296s | logistics frigates that you can bring |
2298s | and in terms of the rep amount I don't |
2300s | think anyone's bringing lodgy frigates |
2302s | with the intention of fully keeping |
2305s | something up during the match it's more |
2306s | about delaying its depth and allowing it |
2308s | more time on grid so I don't think it's |
2310s | necessarily a bad decision to bring The |
2312s | Inquisitor and the Deacon together as a |
2315s | fairly tanky Duo frigates that can get a |
2318s | little bit closer than maybe the Navitas |
2320s | and Thalia can because those are a |
2323s | little bit more prone to dying |
2325s | um if they get shot so I I think it's an |
2327s | okay decision and it gives them a few |
2328s | more points that they can use then to |
2330s | flesh out the rest of their comp |
2332s | allowing them to do a bit more damage |
2336s | yeah speaking of points |
2338s | um moderator we saw the initiative bring |
2341s | 71 points just in battleships with uh |
2345s | dual Shacks taking the extra points from |
2347s | the point inflation Rule and that full |
2350s | new Armageddon that's a huge amount of |
2353s | points in just three ships |
2355s | yeah we're seeing a lot of teams bring |
2357s | this double the shack core it has been |
2359s | decent ish in previous tournaments but |
2363s | one of the things that we're seeing now |
2364s | a lot is it very much get bullied by |
2368s | teams like no vacancies that bring |
2370s | essential arbitrator and when you throw |
2372s | all of those tracking disruptors and put |
2375s | it into optimal range on a shack your |
2378s | optimal range is basically nothing as |
2381s | the cast alluded to so it's definitely |
2384s | fallen out of favor and I I frankly wish |
2386s | teams would stop doing it it's 2023. you |
2389s | got to get new scratches and new comps |
2393s | message you think uh the initiative you |
2396s | know was there a point they could have |
2397s | taken that match and swung it or was it |
2400s | really no vacancies to to lose |
2402s | essentially |
2405s | to say I'm trying to think exactly about |
2408s | what strategy the initiative could have |
2410s | used to win |
2411s | um they both had the Armageddon I think |
2414s | the no vacancies Armageddon was put to |
2415s | better use than perhaps the initiative |
2418s | one |
2419s | um as the Armageddon on the No Vacancy |
2421s | side was able to turn off some of the |
2422s | lashac spools and micro walk drives over |
2425s | the course of that match so both |
2427s | resetting their damage down to the base |
2429s | damage that they do at the start but |
2431s | also lowering their mobility and their |
2433s | ability to catch up to their no |
2434s | vacancies team I think that the |
2437s | initiative probably should have taken |
2439s | greater steps to play behind their |
2441s | Vengeance and their hyena they pushed |
2444s | their battleships forward towards the no |
2446s | vacancies team and we saw dark shrines |
2448s | fly into the lead and then kind of get |
2450s | isolated if they played behind the |
2452s | Vengeance and the hyena I think they |
2454s | would have had a better chance of |
2456s | catching one of the vacancy ships |
2459s | um kind of alone and then they can put |
2461s | their Grapplers to use because it looked |
2463s | like both sides were utilities and |
2464s | Grapplers to maybe web down some of the |
2467s | inquisitors and things like that on the |
2468s | vacancy side if they got close enough |
2470s | for them to want to swap I think they |
2472s | could have just powered through the |
2474s | abandon our Absolution to be honest |
2476s | um without needing to worry too much |
2477s | about shooting the Armageddon first as |
2479s | that's likely to be the tankier ship |
2481s | because you don't need heat sinks for |
2482s | your note for your newts to be good |
2485s | awesome thank you and one last thing on |
2487s | that match |
2488s | um for you mod we heard one of the |
2490s | casters there was talking about how uh |
2493s | it looked like dark shines needed to |
2494s | control space and he might be out |
2497s | tracking himself what exactly was Darren |
2499s | talking about there |
2500s | yeah so uh turn it ships unlike missile |
2503s | ships have this uh rate at which your |
2506s | guns can do the spinny thing around and |
2508s | actually Focus fire on top of another |
2511s | ship and when you are in a battleship |
2514s | your guns are very slow at actually |
2516s | physically turning and doing that so if |
2519s | you are going faster in a straight line |
2521s | then your actual guns can spin around |
2524s | and catch up with that and we do see |
2526s | this excellent infographic shown by our |
2529s | production team uh explaining how |
2531s | tracking Speed Works unfortunately dark |
2534s | shines especially with the tracking |
2535s | disruption that was on him would have |
2538s | had a great deal of difficulty keeping |
2539s | up and actually applying damage |
2542s | awesome thank you I I wasn't even aware |
2544s | we had these Graphics ready to go this |
2546s | opens up a whole new world for us we |
2547s | could talk about all sorts of mechanics |
2549s | good to know so thank you very much for |
2552s | that uh yeah but as I said the |
2554s | initiative done no vacancies in zone uh |
2557s | let's move forward and look at our next |
2558s | match so we have our code versus test |
2561s | Alliance please ignore let's check out |
2564s | the bands and see what these two teams |
2566s | are choosing uh not to face |
2570s | so it looks like uh test Alliance please |
2574s | ignore Banning out the looky and the |
2576s | carries interesting to Banner are |
2578s | looking not a very common ship it's |
2580s | quite heavy in points as well we don't |
2582s | see them super often in fact usually uh |
2585s | the uh the Russian teams tend to field |
2587s | them more than more than the rest but |
2589s | again interesting band and then barcode |
2591s | Banning out balgorn and curse so eor is |
2594s | not their Forte let's look at my any any |
2596s | further thoughts on these bands here |
2598s | it's interesting to see the Loki band |
2600s | come out from test maybe they've been |
2603s | um scrimming against some of the rush |
2605s | comps that we know about like The |
2606s | Nighthawks slept news low-keys things |
2608s | like that which we've seen in previous |
2610s | tournaments I don't know how effective |
2612s | they would be in the tournament this |
2614s | year but perhaps it's something they've |
2616s | tested against and their comps haven't |
2617s | done too well against the combination of |
2619s | high damage from the hams and the long |
2621s | range webs that Loki possesses and the |
2624s | carries I think is just going to be a |
2625s | standard ban alongside things like the |
2628s | curse in this tournament just because |
2629s | with the rule change to the damps only |
2633s | being able e-war in general being only |
2636s | allowed on ships that have bonuses for |
2639s | that e-war |
2640s | you're limiting the ability for other |
2642s | teams to bring damps that will |
2644s | some of the comps that you may be able |
2645s | to bring and the carriers is just a |
2647s | strong ship anyway |
2649s | exactly uh any any further thoughts on |
2651s | these bands from you moderator |
2654s | yeah I'd like to see kind of the the |
2656s | Belgian curse man is basically saying we |
2659s | really really hate Newt we really don't |
2660s | want to get controlled it's also a setup |
2662s | that I would bring if I wanted to bring |
2665s | either a kite or a rush to the |
2667s | potentially uh curse is very good at |
2670s | kind of nuding out things like logic |
2671s | frigates that you need uh and |
2674s | balgorn again good at using its newts |
2677s | and webs to control Rush setup so |
2681s | um I'm interested to see what all five |
2684s | members of both barcode and tappy bring |
2686s | to this |
2687s | yeah this could I mean underman comps |
2689s | are a thing they tend to not do very |
2692s | well uh if this is your first time |
2694s | watching uh the alliance term in any |
2696s | form welcome uh this is 10v10 this takes |
2699s | place on Thunderdome these are the |
2700s | feeder rounds the teams are competing |
2701s | for 28 total spots to get into the main |
2704s | tournament four teams already got direct |
2706s | invites by virtue of coming top four |
2708s | last year that is truth on a light |
2711s | Odin's call we from Volta and the |
2713s | tuskers the rest of every team that |
2716s | wanted to join they have to run through |
2717s | this Gauntlet now worth mentioning um we |
2721s | have come back to round one matches now |
2724s | so this is a win and in match for this |
2726s | these two teams if barcode win this they |
2729s | are guaranteed a slot in Alliance |
2731s | tournament 19. if test Alliance please |
2733s | ignore witness they're guaranteed a slot |
2735s | in Alliance tournament 19. so this is |
2737s | one of those moments where you have to |
2738s | think hey you know how all end do we go |
2741s | do we want to just just go balls to the |
2744s | wall get our first win and then we can |
2746s | relax go back to practice until August |
2748s | or do we try and play a little bit |
2750s | subtle |
2752s | I mean I don't know what the standards |
2754s | of these two teams are obviously uh so |
2756s | Darius from test a long time tournament |
2758s | veteran he's he's pretty you know pretty |
2760s | up there with uh with good Pilots |
2763s | barcode team they had success and I |
2765s | think online tournament 15. we haven't |
2767s | seen them much since then mystical might |
2769s | do any predictions of what we might see |
2771s | here |
2772s | um I'm gonna I'm gonna hope for my |
2774s | friends in Winter Cohen and pray that |
2777s | tests managed to get through on the |
2778s | first round I expect that barcodes have |
2781s | basically quit Tranquility to play |
2783s | entirely on Thunderdome and practice for |
2786s | the 80 because that I think is Peak |
2788s | small gang gameplay |
2791s | um but you know maybe they choke you |
2793s | know I think a lot of the members are |
2795s | fairly new to the to the tournament |
2796s | scene so maybe some of the boundary |
2797s | looking at you Abu |
2800s | awesome well we're almost ready to go to |
2802s | the to the arena it looks like test |
2804s | lines please ignore are coming on demand |
2806s | bringing Just nine Pilots to this |
2809s | competition so can those nine Heroes win |
2811s | for test lands please ignore or will |
2813s | barcode take the win let's go to the |
2815s | arena with Mark resurrectus and fear of |
2817s | finer and find that |
2819s | foreign |
2825s | welcome back everybody it's me Mark |
2827s | resurrectus here with fear Vina we're |
2829s | now the third match of the day we have |
2832s | the team from barcode a very interesting |
2836s | Alliance uh name uh also pronounced |
2840s | who have a kind of an armor uh control |
2843s | comp with dual exec Navy's EOS oniros |
2847s | Prof Navy brutix Navy and Oracle and |
2849s | fear what are we seeing from the team |
2850s | from thessalance please ignore |
2853s | uh Tapia brought an underband King |
2856s | Slayer comp and I want to to point out |
2859s | real quick that typhoon has a rate of |
2863s | fire bonus and the Armageddon Navy issue |
2864s | has a damage bonus |
2867s | so their clip times will not align up |
2870s | this is not typically what you want to |
2872s | see in a king's uh and a king killer |
2874s | setup uh they are up against a lot of |
2876s | medium ships though so it might work out |
2878s | for them but first off the bat this may |
2880s | just being chunked out quite heavily by |
2882s | these medium guns from barcode but |
2884s | conversely the Oracle not a very tanky |
2887s | ship as it is an attack battle cruiser |
2888s | is going to be the target from test |
2890s | Alliance please ignore yeah we see the |
2892s | barcode Confessor coming in to kind of |
2894s | get some range but perhaps provide a |
2896s | little bit of screening there in the |
2897s | Middle with the British Navy of necrox |
2899s | uh the rest of the team is posting up in |
2902s | in sort of a back uh Arc away from the |
2905s | team from test while the team from test |
2907s | again is is kind of spreading out you've |
2909s | got the arm getting in the Middle with |
2910s | the typhoon there as well Deacon of |
2912s | course in the Pawnee there with them |
2914s | well the vigi celestes makers and value |
2916s | all kind of hang towards the back line |
2918s | both these seams neither one teams |
2919s | really want to engage too heavily but |
2921s | now we see the Oracle of coconut water |
2923s | in getting chunked deep into armor I |
2926s | will need match reps quickly or you will |
2929s | go down but as I say that the Typhoon |
2931s | from solarius and test Alliance also now |
2933s | chunking into armor there's a back and |
2935s | forth between these two see which one |
2936s | will go down first |
2938s | yeah there's just a lot of damage in |
2939s | these medium guns plus large guns from |
2941s | the Oracle uh with the pseudo died setup |
2944s | coming in from barcode and they're |
2946s | actually able to keep this Oracle alive |
2947s | through the rapid heavy Clips I think uh |
2950s | this might be an A B Oracle or something |
2952s | of that nature because typically rapid |
2954s | heavy should be able to deal with an mwd |
2956s | version of the ship uh fairly quickly I |
2958s | don't know that for a fact though uh |
2960s | either way this typhoon also has capped |
2963s | shreps but meanwhile this Deacon |
2965s | absolutely demolished by barcode and |
2967s | they might move on to Thalia next these |
2969s | medium guns working exactly as intended |
2972s | yeah barcode absolutely making the the |
2974s | true gamer play to go for the lodge |
2976s | early this T1 free Lodge if you can find |
2978s | a way to apply to it uh is is absolutely |
2981s | going to melt it does not hold up quite |
2982s | as well some of the other ships on grid |
2984s | and you know what's really good at |
2985s | killing smaller ships or smaller guns |
2987s | which is exactly what they have fit now |
2989s | the hyena from Star Melnick on the Barco |
2991s | team now getting chunked into armor but |
2993s | again the Logie the Fernando neroes of |
2996s | Sid the Kid shout out to my boy Sid is |
2998s | absolutely doing the God's work over |
3000s | there to keep these ships up and make |
3001s | this seem competitive |
3003s | yeah an Aeros rep's very very powerful |
3006s | obviously Some people prefer the |
3007s | guardian but uh just the nearest I think |
3010s | is typically uh what you see from a lot |
3013s | of these kite setups in armor just |
3015s | because of the better cap of the ship |
3017s | this Vigilant of Sapporo Jones is now |
3020s | being taken down by the medium guns of |
3022s | the barcode side and sapo love you man |
3026s | but the Vigilant as much as uh Wingnut |
3029s | doesn't want me to say this not a very |
3030s | good tournament ship and uh just way too |
3033s | squishy way too slow and it will go down |
3035s | right now yeah a little too squishy to |
3038s | be hung out kind of where he was out in |
3039s | the middle uh kind of out by himself |
3042s | again especially with only one Lodge he |
3044s | left on grid you're going to be in a |
3045s | tough spot there either way now we see |
3047s | the Magus of somniferous AE being |
3051s | chunked into armor and again just a |
3052s | single Thalia is not going to be enough |
3054s | to keep this up and there's just so much |
3055s | damage left on the side from barcode |
3058s | they're going to have their way with the |
3059s | rest of this team I would be surprised |
3061s | if they don't 100 to zero the team from |
3063s | 10 who came in undermanned against a |
3067s | very good team from from barcode and uh |
3070s | yeah this is not I think too surprising |
3073s | considering what we saw at the beginning |
3074s | of it uh but either way well played from |
3076s | the team from barcode well test has |
3078s | finally turned their rapid heavy zones |
3080s | in the arrows but unfortunately uh |
3082s | barcode probably has this as a dual prop |
3084s | in arrows so he should be able to escape |
3086s | these rapid heavy missiles pretty |
3088s | effectively especially with his own |
3090s | armor rep we'll see how well that works |
3093s | down I don't know if the scenaris is |
3094s | tackled it is not uh it is just being |
3097s | damped right now by the celestis so uh |
3099s | should be able to live for at least a |
3101s | bit of time while it uh swaps props but |
3105s | by the way test Alliance plays like Nora |
3107s | can color setups not amazing against |
3109s | armor kite setups and we're seeing |
3112s | exactly why uh this time around they |
3116s | just did not the catch to be able to |
3118s | hold the Target down and kill it and the |
3120s | rapid Heavies if you're not killing |
3121s | someone in a single clip it's not gonna |
3123s | work for you and we saw that uh earlier |
3126s | around this typhoon also once again with |
3130s | a rate of fire bonus that's not the |
3131s | bonus you want to see in a king killer |
3133s | setup that's why we typically will see |
3134s | typhoon fleets over the typhoon just |
3137s | because a pure damage setup uh from |
3141s | every or pure damage bonus gets you a |
3144s | better clip times or ratio of time |
3146s | you're doing DPS to time you're doing a |
3149s | Reload saldarius goes down and test as |
3152s | you mentioned probably gonna lose this |
3153s | hundred to zero yeah the the the the |
3156s | Barco team really played this about as |
3158s | well as they could have because if you |
3159s | if you're not going to defend somebody |
3161s | and go for their DPS first the next best |
3163s | thing you can do in a lot of cases just |
3165s | to take away their hands right which is |
3167s | what they did they went for the low end |
3168s | they use those medium guns they applied |
3170s | well took out the logic we see the last |
3172s | value going down just now and with with |
3174s | that left all they have left now are the |
3176s | two get navies which are great ships |
3178s | love these ships you know very strong |
3180s | but against you know a fully operational |
3183s | Barco team not long for this world uh |
3187s | and teslance will go down here uh |
3190s | thankfully this is not their last match |
3191s | they have one more to pull it out later |
3193s | on today but we will see the team from |
3196s | barcode Alliance uh advancing to the |
3200s | next round |
3202s | uh yeah they will be playing and it's 20 |
3205s | 20 I believe yeah uh |
3209s | tournament the next round |
3212s | whoever picked them guaranteed at least |
3214s | minus 10 points thank you Jen for your |
3216s | scoring system that makes absolutely no |
3217s | sense whatsoever uh just kidding I I |
3222s | love you we do love you all right I I |
3225s | gave you I gave you the the heart with |
3227s | my hands but you can't see it because |
3228s | I'm not on camera and you're just gonna |
3230s | have to trust me there I'll put on the |
3233s | cat ears next time you're on camera |
3235s | thanks I agree uh Army got a Navy of |
3237s | hvap pimp slap I want to be the next one |
3241s | to go down and then they'll finally work |
3242s | on the celestis barcode making it look |
3245s | pretty easy up against the test Alliance |
3247s | please ignore Grant you they were on |
3248s | demand but also just the match-up not |
3251s | good for the king killer setup as armor |
3254s | ships really really are okay dealing |
3257s | with rapid Heavies especially when you |
3259s | have mismatched clip times like what |
3262s | Tess was dealing with there |
3264s | yeah I love this I love this Fleet comp |
3266s | from uh barcode excited to see how they |
3269s | do in our at 19 in August we'll head it |
3273s | back to the desk |
3275s | from here at the third round |
3280s | [Music] |
3290s | [Music] |
3310s | [Music] |
3319s | thank you |
3320s | [Music] |
3339s | [Music] |
3344s | [Applause] |
3352s | [Music] |
3354s | barcode there checking out of the |
3356s | feeders and into the main tournament |
3358s | securing themselves a spot in Alliance |
3361s | tournament 19 will see them in August |
3363s | meanwhile test Alliance please ignore |
3365s | they wanted to bring kingslayer their |
3367s | mom said hey we've got kingslayer at |
3369s | home and that's what we saw moderator |
3371s | talk to me about that kingslayer setup |
3373s | from test Alliance please ignore there |
3376s | sure so King Slayer is a composition |
3379s | that was made by essentially Hydra |
3382s | reloaded uh many years ago what it is is |
3385s | you take a core of usually at least |
3388s | three |
3390s | um heavy rlml battleships and what you |
3393s | do is you try to kill the logistics |
3396s | which was why it was called a king |
3398s | Slayer you try to break that and then |
3400s | from there on out you slowly work |
3402s | through the rest of the core |
3404s | um unfortunately tests couldn't even |
3407s | really kill |
3410s | um |
3411s | the Oracle on that side of barcode which |
3415s | does not bode well |
3417s | um unfortunately one of the issues with |
3419s | kingslayer as brought by test is that it |
3423s | really needs a couple things you need |
3424s | long-range webs to actually apply and |
3428s | hold something down so that that |
3431s | combined with ideally a painter to mix |
3434s | your rlml damage apply that much better |
3438s | foreign yeah it did seem that they |
3441s | struggled to apply Misty as we saw them |
3443s | go initially for the Oracle uh Oracles |
3446s | of course not exactly famously tanky |
3448s | ships uh usually they're basically uh |
3450s | you know a glass Cannon and there's |
3453s | pretty heavy DPS comp could not break an |
3456s | oracle uh surely at that point the test |
3458s | team had to be thinking oh you know what |
3460s | do you do then in that scenario |
3463s | in to a degree I can see where it makes |
3466s | sense that you would try to primary a |
3468s | high damage and fairly non-tanky ship at |
3471s | the beginning of the match if you're |
3473s | able to break through the Reps then |
3475s | you're clearing both the battle |
3477s | Cruiser's worth of I guess large gun |
3479s | damage |
3481s | um but also you're making sure that |
3483s | there are fewer ships on the other team |
3484s | that are able to headshot your smaller |
3486s | ships |
3487s | um with application from the hyena |
3489s | assisting the Oracle you're probably |
3491s | going to get some decent shots in on |
3493s | some of those lower end things like the |
3495s | maguses and you need those for your |
3497s | links anyway |
3498s | um failing that they should have just |
3500s | switched straight to the ineros and |
3502s | ideally they would have had long-range |
3503s | webs and some form of rep drone clear |
3506s | whether that is smart bombs on the |
3507s | battleships or Ace I was going to say |
3511s | Stormbreaker but skybreaker is probably |
3512s | better because it takes up a frigate |
3514s | slot it's fairly quick and it still |
3516s | projects projects very far and it also |
3518s | applies a bit better than Stormbreaker |
3519s | gun does |
3521s | um with the small Arc Voltron projector |
3524s | Thing versus the medium |
3526s | um it's a mouthful of a name and you |
3528s | don't need to know because you're not |
3529s | going to see it much on TQ anyway it's |
3530s | fine initiative's the only one that |
3532s | flies it |
3533s | um |
3534s | so yeah anyway ideally you would pair |
3536s | those together with the rapid heavy |
3538s | missile launchers and they didn't so |
3540s | they were already starting off on the |
3541s | wrong foot |
3543s | uh mod one of the things uh the barcode |
3546s | did was they brought quite a lot of |
3548s | medium guns which obviously have decent |
3550s | range decent tracking decent projection |
3554s | um you know they brought two exactly |
3555s | Navy issues which got buffed about a |
3557s | year ago I believe in the uprising |
3558s | expansion uh super popular ship now in |
3561s | tournaments uh you know mobile fast |
3563s | Tanki High DPS long range pretty good |
3565s | and then they brought that hyena and a |
3567s | Confessor as well so it felt like to use |
3571s | a uh a turn of phrase those logic frags |
3574s | were not long for this world right from |
3575s | the very start |
3577s | um how do you feel about you know |
3578s | bringing this sort of medium gun setup |
3580s | against what could quite easily be uh |
3582s | Logistics triggers |
3584s | I think it's one of the better options |
3585s | you have uh as some of the casters have |
3589s | been mentioning Navy executors got a |
3592s | recent buff like you were just saying |
3594s | but they're also Point discounted |
3595s | because this is a gallante sponsored |
3597s | tournament and the sheer value that a |
3601s | pair of those brings for 14 points |
3603s | you're doing more than Battleship damage |
3606s | especially with close and ammo and they |
3609s | bring a lot of Mobility they're very |
3612s | good at kind of being an intermediate |
3614s | tackler so you have between your |
3617s | Confessor your Mueller your high net |
3619s | those two executors you have five ships |
3621s | that can really get down on top of |
3623s | something and really just not let it go |
3625s | and that's exactly what we saw with |
3627s | those logic rigs we saw the paints in |
3629s | the webs of the hyena and then they just |
3631s | got destroyed by that tracking |
3635s | yeah and I just want to give a bit of a |
3638s | call out to one of the logistics |
3640s | frigates of test one went down pretty |
3642s | quickly the other one did a pretty |
3644s | incredible job of positioning himself |
3646s | around our Casters in the back talking |
3648s | about it |
3649s | um you know moving around as a sole |
3651s | Logistics figure you got to be super |
3652s | aware of your positioning Mister you've |
3655s | you've obviously seen this done uh in |
3656s | various matches uh talk to me about how |
3659s | important and how hard positioning a |
3661s | logistics frigid is yeah I've flown |
3664s | Logistics frigates a fair bit as well |
3667s | um while I was still playing in the |
3669s | alliance tournaments alongside Lucas |
3671s | Khan |
3672s | um |
3673s | it's fairly |
3675s | tricky it depends on the setup you're |
3676s | going up against I think you need to |
3678s | identify whether they have ships that |
3681s | are able to get on top of your Logistics |
3683s | forgets and do damage first of all |
3686s | you're thinking about things like speed |
3687s | pools but then you also need to think |
3689s | about maulers as well not necessarily as |
3691s | damage dealers but as ships that will |
3693s | have newts that will just want to follow |
3695s | your Logistics frigate around and |
3697s | basically delete it from the game by |
3699s | reducing your ability to rep things |
3702s | when you're being shot in a logistics |
3705s | frigate you need to also make the |
3706s | determination whether you can hold under |
3709s | the Reps from your Logistics frigate |
3710s | friend or whether you are going to waste |
3713s | as much time as possible by just burning |
3715s | away dragging those drones with you |
3717s | making them switch to longer range ammos |
3719s | that they have to spend all of that time |
3721s | trying to kill you or they have to |
3723s | switch to something else we use that to |
3725s | great effect and a lot of our alliance |
3727s | Open matches where I think Lucas |
3729s | basically died first every time because |
3730s | his name is recognizable |
3732s | and I'm a nobody so that's fine and then |
3735s | they'd switched to me and I'd end up on |
3736s | the edge of the Arena just dying to some |
3738s | drones somewhere but that that's all |
3740s | damage that isn't being done to the rest |
3741s | of my team while my team is getting to |
3744s | work killing things so it's just about |
3746s | clear communication with your Logistics |
3748s | friend |
3749s | um and also understanding how much you |
3750s | could achieve alone on the based on what |
3753s | your |
3754s | what the other team has on grid |
3757s | awesome thank you yeah it's pretty hard |
3759s | I've done a bit of a logistics for good |
3761s | piloting and uh you know mainly practice |
3763s | matches and it is it's pretty intense |
3765s | you don't have a good line of |
3766s | communication with uh with your other |
3768s | partner and yeah the the lack of range |
3771s | compared to the the tech devices |
3773s | Cruisers means that positioning becomes |
3775s | so Giga important all right let's look |
3777s | at our next match up of the day which is |
3780s | going to be till Doomsday versus |
3781s | literally triggered and again this is a |
3784s | win and in match so let's look at the |
3787s | bands for this so till doomsday Banning |
3790s | out the guardian and the Blackbird uh |
3793s | where it's literally triggered burning |
3794s | out Blackbird and Nighthawk then we have |
3797s | trickle bands coming in for the first |
3799s | time today till doomsday choosing to ban |
3801s | the curse and literally triggered |
3803s | Banning out the kitsuni so not there's |
3806s | gonna be a significant lack of ECM in |
3809s | this matchup uh moderator what do you |
3810s | what do you make of these bands here |
3813s | yeah literally triggered trying to get |
3815s | rid of the Nighthawk that has been a |
3817s | core of a lot of these Shield Rush |
3819s | setups that we've seen in past years but |
3821s | also saying man I really really hate |
3824s | getting jammed by |
3826s | um kind of the these medium point but |
3829s | very high effective uh ships uh till |
3831s | doomsday uh again maybe they've seen |
3834s | something that makes them not want to |
3837s | see the guardian or Nero system or |
3839s | common band but a curse is a solid third |
3842s | band for just all the reasons we've said |
3844s | throughout the day just how much |
3846s | tracking disruption and neutralization |
3849s | up it applies |
3851s | yeah you must come out anything to add |
3853s | about these bands here |
3857s | I I know that we usually favor the |
3859s | ineros on on the desk whenever we're |
3860s | talking about the armor T2 Logistics but |
3864s | I do think the guardian has a fair place |
3866s | in the online tournament scene it's not |
3869s | as fast or versatile as the ineris is |
3873s | because it doesn't have that many mids |
3875s | so typically we favor the ineros because |
3877s | it's able to fit in my court drive maybe |
3879s | an afterburner a cat booster and the |
3881s | sensor Spirit wants to so it's harder to |
3884s | jam it's harder to pin down and it can |
3887s | still rep whereas the guardian has more |
3889s | rep power and is I think a little bit |
3891s | tankier than the ineros but it only has |
3894s | one prop mod and it can only fit the cat |
3896s | booster or a sense booster typically a |
3899s | cap booster because you want a rap so it |
3902s | is more susceptible to jams which is |
3903s | where you may see the Blackbird band |
3905s | come in |
3907s | um you know if you're trying to feel |
3909s | that right |
3911s | um I don't really know what it suggests |
3912s | about the literally triggered it's uh no |
3916s | sorry the other team uh not literally |
3918s | triggered till doomsday I believe with |
3920s | the ones that banned the guardian I |
3921s | don't know what it suggests about what |
3923s | they're going to be Fielding because if |
3924s | they can deal with a Narrows I'd imagine |
3926s | they can probably deal with the guardian |
3927s | eventually it would just maybe take |
3929s | longer so I'd be interested to see what |
3931s | they come up with |
3933s | as will I and it looks like just looking |
3935s | in twitch just now um we have the |
3938s | predictions are currently being run by |
3940s | the uh the incredible CCP convict |
3943s | um so make sure you gamble away your |
3945s | Twitch points to see if you can win more |
3947s | twitch points at the moment looks like |
3948s | nearly a million Channel points going on |
3950s | to literally triggered uh 250 000 going |
3954s | on until doomsday so clearly a bit of a |
3956s | crowd favorite here uh r l trig uh it |
3959s | would be interesting to see if that |
3961s | faith is you know well placed or can |
3963s | till doomsday have a great |
3966s | redistribution of the the channel Point |
3968s | well of course you can take those points |
3970s | and turn them into random galnet skins |
3973s | in the game uh which is pretty cool |
3975s | those Skins are pretty awesome and of |
3977s | course you can keep hold of them and |
3978s | keep trying to earn more and more and |
3980s | more and then go all in on some match |
3982s | and lose everything later on or maybe |
3985s | maybe we win again you never know |
3988s | um so we have just about a minute to go |
3990s | uh so I think I think we can head over |
3993s | to the arena so the match is till |
3995s | Doomsday versus literally triggered and |
3997s | we have our casters the Basilisk and |
3999s | they're on the followers |
4010s | hello everybody Welcome to the arena I'm |
4011s | the basilis joined by pharonth |
4014s | um we've got literally triggered here uh |
4016s | in this fairly standard I think from |
4017s | them uh two armor Battleship core they |
4019s | seem to quite like this last year I |
4021s | think they used a lot of the uh Tempest |
4023s | fleets but this time they're going for |
4024s | Vindicator megathorn maybe so pretty |
4026s | heavy armor call they're backed up with |
4027s | uh sort of assorted armor smaller that |
4030s | you tend to expect in this kind of two |
4031s | armor Battleship setup so I guess |
4033s | pontifex links hyena carries malam |
4035s | mawlers so just a lot of evil support in |
4037s | the low end there |
4039s | interestingly uh the garden bun they |
4042s | opted to burn the garden but they still |
4043s | brought an auger is it like they were |
4045s | really worried that the guardian would |
4046s | be filled by the other team but um still |
4048s | bring the Army and we are off uh The |
4051s | Vindicator is charging forward while |
4055s | um the mega chance also come in so they |
4057s | both teams are setting up for a brawl |
4060s | yeah immediately tele Merlin and the |
4062s | mollusk gets absolutely blast out of the |
4063s | Arena he's gone those smaller stamps are |
4065s | not going to be happening and the |
4066s | carries of Hilo is looking pretty soon |
4067s | to follow |
4068s | um the one thing I do want to be careful |
4070s | of for um till doomsday here is lodgy |
4073s | frigates the Deacon that they've got |
4075s | um if he gets in range of The Vindicator |
4077s | the Bindi webs can be absolutely |
4078s | devastating so they are in fact deciding |
4080s | to just pump straight through the Bindi |
4081s | here |
4082s | um with all the damage while while they |
4083s | still haven't taken any losses just get |
4085s | that Bindi off the field stop him |
4086s | applying those webs and it will help to |
4088s | stabilize you know anything that's |
4090s | taking damage and if they can if he has |
4091s | the ability to swap to the lodge if he |
4093s | gets to stabilize the logic frigate as |
4095s | well |
4095s | it is an interesting choice to go in |
4097s | with all those prophecy navies and Olga |
4099s | and the Absolution as they all are |
4101s | sporting the long range guns this is |
4103s | what's killing those um dumping ships on |
4105s | the end of uh eldric and now the hyena |
4108s | is also taking damage so he's not going |
4109s | to be long for this world at the moment |
4111s | they start tracking at the same time uh |
4114s | The Vindicator is |
4116s | um taking damage and like he's bleeding |
4118s | structure right now so I think after |
4120s | after he dies it will be really |
4122s | difficult to come back from this |
4125s | yeah it's excuse me it's uh he's just |
4128s | getting absolutely pumped right now he's |
4130s | sat on top of the Megatron Navy's those |
4131s | two are pumping each other Elias and |
4132s | lumahan |
4134s | um but of course you've got the |
4135s | Absolution you've got the prophecy |
4136s | navies you've got the organization |
4137s | they're basically just stationary parked |
4139s | up at their optimal range just blasting |
4140s | into this Vindicator and he is going |
4142s | into hole now and as you say with losing |
4143s | those webs and the DPS from The |
4144s | Vindicator it's going to be a big big |
4146s | loss for the team and obviously the |
4147s | auger as well of LAX booster is going |
4149s | down on the Deacon and Thalia basically |
4151s | untouched and I I really doubt the |
4153s | ability of literally triggered to |
4154s | actually deal with the Deacon and Thalia |
4156s | at all without The Vindicator wheel I |
4157s | mean they've got webs on the hyena but |
4159s | it's it's still just not quite enough |
4160s | when you've got two battleships for your |
4162s | damage |
4163s | what would Theology and The Vindicator |
4164s | anchor of the team basically die at the |
4166s | same time it's interesting to see that |
4168s | the auger was actually uh trying to run |
4170s | away from validation and Confessor and |
4172s | slowing down and picking up speed so |
4174s | there was definitely some capacity |
4175s | problems over there maybe |
4177s | um it's just well it's just inaugural it |
4179s | doesn't have much cup and wrapping up |
4181s | um takes a lot of it they were going to |
4183s | lose the Crusade that most likely over |
4185s | here |
4186s | um on the Doomsday side but I don't |
4189s | think this is going to matter anyway |
4191s | yeah that's just a little bit of Solo |
4192s | pvping in the low end there where you've |
4194s | got the confesses out uh fighting each |
4196s | other you've got a swarm of red Bots |
4197s | over there as well it's just a little |
4198s | bit of sort of low end fighting but |
4199s | ultimately it's not going to matter here |
4200s | because there's just not going to be any |
4202s | damage left from the top end of the |
4204s | Megatron Navy here |
4205s | um |
4206s | they do lose the mega from Navy but the |
4209s | L3 one is true to follow in a couple of |
4211s | seconds now as well as the Ponte well |
4213s | the thing they could have done anything |
4215s | better over here |
4217s | uh I think they needed to get the vindi |
4221s | onto the lodgy frigates I think if you |
4222s | leave the logic frigates alive |
4224s | um it makes the match very very |
4225s | difficult I think having the hyena webs |
4227s | to start it off get that initial grab on |
4229s | one of the logic frigates and then get |
4230s | rolled up of India put the Bindi web on |
4232s | it and then just blap it out of the sky |
4233s | I think you need to do that at the start |
4235s | because if you leave it until the match |
4236s | goes on and maybe your Mindy's chunked |
4238s | and you lose it or it's not you can't |
4240s | get onto the logic as it's tackled by |
4242s | something else it just makes it a very |
4243s | very difficult scenario to come back |
4244s | from |
4245s | the same time they did have Armageddon |
4248s | so I wonder if this arm again how |
4249s | impactful it was on the uh till |
4251s | Wednesday side because |
4252s | um the other both auger and navy and the |
4254s | deacons and the Confessor they they're |
4256s | they can be basically Alpha by the heavy |
4258s | Newt and this is going to make the job |
4260s | of chasing and shooting and as I say |
4262s | that Megatron 90 on the LG goes down but |
4265s | um this loan um again I wonder if it |
4267s | couldn't have been utilized in a way so |
4269s | that you can get rid of at least some |
4271s | DPS so your windy has easier time |
4273s | tracking and you can actually put him to |
4274s | work because as you said Baza even the |
4277s | hyena is not going to be enough to kill |
4280s | um a deacon wilderman or tenant man |
4282s | enable that Mega Navy to track and |
4284s | really apply sdt as the Bindi webs are |
4286s | something that you cut a unique thing |
4288s | that you cannot really replicate that |
4290s | way |
4291s | yeah I saw a really interesting not to |
4293s | get two maths nearly like I did last |
4294s | night but I saw a really interesting |
4296s | chart the other day that basically |
4297s | showed like the effects of different |
4298s | numbers of webs and how they stack upon |
4300s | each other and it was something like |
4301s | four normal Tech 2 webs so 60 webs on an |
4304s | unbonused whole something like that is |
4306s | the equivalent in terms of tracking |
4307s | bonus from one vindi web so vindi webs |
4310s | are insanely powerful and you need to |
4311s | stop those ships if you're going to try |
4313s | and kill the Deacon and Thalia the other |
4314s | thing is the Mala here as well I think |
4316s | we may have not seen the the newts on |
4318s | the mallow used to its full potential as |
4320s | you said with the Armageddon you can |
4321s | Alpha their cap but they are going to |
4322s | have cat boosters to just boost it back |
4323s | up the Mala with the smaller medium new |
4326s | cycle time is just it's so oppressive if |
4328s | you can get it on one of the frigates |
4329s | unfortunately because of this one has a |
4331s | full rack of heavy pulses so oh yeah |
4334s | usually I would agree with you but not |
4337s | in this case |
4338s | um the Muller has actually taken over |
4340s | vexor in a couple of years as a choice |
4342s | to um pick one uh youth Cruiser just |
4345s | because it's so tanky and has so much |
4346s | power grid you can fit a full rack of |
4348s | mediums and don't even sweat it |
4350s | um the Armageddon is down for electric |
4352s | side the hyena is sure to follow so um |
4356s | this is going to be a clean Victory |
4358s | unfortunately they've lost the um the |
4361s | Navy Mega themselves on the Crusader but |
4363s | teams are advancing for the bracket yeah |
4365s | I'm glad for this because I get points |
4367s | that was a great ratio on that one I |
4368s | think it was like 20 of which points |
4371s | were until doomsday so I'm gonna get |
4372s | five to one return on my 20 000 points |
4374s | there let's go |
4375s | it's good to see at least one of the |
4376s | alliances that live in the south that |
4378s | has been liberated from the oppressive |
4379s | grasp of the fire Coalition a couple |
4381s | months ago it's going to go into the |
4383s | main event |
4387s | and the molar is down and then we go for |
4389s | the Vegas and that's fit pretty much |
4399s | [Music] |
4407s | [Music] |
4414s | rain are you in the armor Vagabond or |
4417s | something no um I've got XL ISP |
4422s | and polarized guns |
4430s | casing you you are one of two people |
4433s | that couldn't listen and couldn't check |
4436s | bookmarks and find your own way out the |
4438s | route the entire route was literally |
4440s | bookmarked out to Lasik I bookmarked the |
4443s | 10 minutes in advance |
4445s | guys stop being casual they're really |
4447s | bad we should not lose anybody to this |
4450s | warp off warp off take the fleet warp |
4452s | everybody warp off this is a really |
4453s | really bad execution I'm very |
4455s | disappointed |
4461s | so that's it for uh till doomsday as we |
4464s | won't see them until August uh as they |
4467s | take that W over the triggered securing |
4469s | themselves a spot in Alliance tournament |
4472s | 19. uh it was as I said before a is when |
4475s | and in at this point for these teams uh |
4478s | literally triggered we will see them |
4480s | again they have the opportunity now to |
4481s | go through a large number of matches uh |
4485s | and potential to get one of those final |
4487s | spots uh it's really it's so good if you |
4490s | win this first match like it's you know |
4492s | up to 10 minutes and then you're |
4494s | straight into the the main tournament |
4496s | like that's I can't put it any more |
4498s | easier than that like if you win this |
4500s | match you're doing well otherwise you're |
4502s | gonna have to sit there and focus uh for |
4504s | a potentially a couple more days and try |
4505s | and kill off a couple of like pretty |
4507s | tough wins |
4509s | um would you say 10 minutes but of |
4511s | course if it gets to the full 10 minutes |
4513s | and the teams are tied on points and we |
4517s | get uh one of the more fun things uh |
4519s | about the alliance tournament that is |
4521s | reverse time dilation so if the teams |
4525s | are tied at 10 minutes then what happens |
4528s | is normally when we hit tie-dye on TQ |
4530s | everything starts to go slower down to |
4531s | 10 percent of normal speed which is uh |
4534s | you know 10 times slower but in the |
4536s | alliance tournament things get faster uh |
4538s | the server starts to just like you know |
4541s | give the hamsters a little bit of red |
4543s | bill and we send them on their way and |
4544s | they start running and running and |
4546s | everything moves faster so when you get |
4548s | to I think first of all it goes to 200 |
4550s | tie-dye which means everything's |
4551s | happening twice as fast so your modules |
4553s | are cycling twice as quickly your ship's |
4555s | moving twice as quickly uh you know |
4557s | things burn out twice as quickly and |
4559s | this keeps ramping up and ramping up and |
4561s | ramping up to I think |
4564s | 750 percent uh is the cap which is seven |
4568s | and a half times faster uh pretty absurd |
4572s | uh if I'm brutally honest uh mystical |
4575s | Murray I think we saw last year in the |
4576s | alliance tournament uh the first first |
4578s | time dilation match in a long time uh do |
4581s | you think we'll see any this year |
4583s | I'm I'm thinking a lot of teams are |
4585s | leaning more towards heavy damage comps |
4588s | I think most teams are comfortable with |
4590s | just bringing as much damage as possible |
4592s | to a grid and then not quite brawling it |
4595s | out because there's a lot of projection |
4597s | going on in the mirror at the moment but |
4599s | basically just punching each other in |
4600s | the face until one of them falls down is |
4602s | I think the general idea behind most |
4605s | teams I think the the time that we were |
4608s | most likely to see time dilation or |
4610s | reverse time dilation was back in the |
4612s | marauder Meadow where you could just sit |
4614s | with Bastion in the middle of the arena |
4615s | and both teams bring a Marauder and then |
4617s | you just punch each other in the face |
4619s | and no one dies until someone runs out |
4621s | of capisters basically or mismanages a |
4624s | module in the seven and a half speed |
4626s | that they get |
4627s | um I don't think it would be that likely |
4629s | to see Tyler this this tournament unless |
4631s | teams decide to start around the edge of |
4633s | the arena and not do much for the first |
4635s | eight to nine minutes of the match |
4637s | yeah that's a good point we used to |
4640s | allow the Bastion module in Alliance |
4642s | tournament I if I remember correctly |
4644s | Alliance tournament 13 was the year of |
4646s | the marauder there's plenty of times the |
4649s | match could end with just two Marauders |
4651s | both in Bastion mode just shooting each |
4654s | other and it would just start to ramp up |
4655s | ramp up and eventually go to some sort |
4657s | of uh tie brick situation at the end of |
4659s | reverse tie-dye and but I do remember |
4661s | one extremely exciting moment when |
4664s | um there was a paladin and a Golem |
4667s | fighting each other and the the Paladin |
4669s | was out of range really of the the Golem |
4673s | and it couldn't really project very well |
4674s | and they're both wrapping each other the |
4677s | Paladin comes out of fasting mode starts |
4680s | immediately |
4681s | eating quite hard but he turns |
4684s | aligns towards the the Golem mjds right |
4688s | on top of him goes back into basti and |
4690s | wraps himself back up slaps he's heavy |
4691s | newts on and then starts to slowly |
4694s | demolish the Golem it was a very |
4695s | exciting moment uh in what was |
4698s | essentially a lot of incredibly |
4700s | painfully boring matches so we banned |
4703s | the Bastion module uh moderator what do |
4706s | you think about that is there still a |
4707s | space former Rodgers without Bastion |
4711s | [Music] |
4712s | um |
4713s | a lot of the space that has been taken |
4716s | by what the unbasking Marauders has been |
4719s | kind of taken over excuse me by some of |
4722s | the freshly uh buffed uh battleships a |
4725s | lot of them have gotten a lot better uh |
4728s | we see some of the tech 2 uh Black Ops |
4731s | actually taking some of the space and |
4734s | frankly a lot of the Marauders for the |
4737s | points just really haven't been worth it |
4740s | because it means you can bring one maybe |
4743s | two of them you're jumping all your |
4745s | points into two ships it can be very |
4747s | easily guided into track and disrupted |
4749s | and you often just don't get that much |
4753s | of value for the points it cost |
4757s | now let's take a quick uh review back of |
4760s | the the match that we just saw so that |
4762s | was still doomsday defeating literally |
4764s | triggered |
4765s | um some interesting piloting perhaps on |
4767s | the literally triggered side that was uh |
4769s | being noted by some of the casters uh it |
4772s | looked like we saw uh Misty one chip |
4774s | just burning Sweden at the start and he |
4776s | got Shrek pretty hard and then we saw an |
4779s | Armageddon kind of running around doing |
4780s | his own thing uh what happened there |
4784s | well it's hard to know exactly what |
4786s | happened in the minds of the pilots that |
4788s | we see on grid but I would say that the |
4791s | Armageddon wasn't necessarily playing |
4793s | optimally |
4794s | um I think Bart pointed out in one of |
4796s | the the bat channels that the Armageddon |
4798s | was successfully newting the battle |
4800s | cruisers on the non-litally triggered |
4804s | side which was the till doomsday side |
4807s | there we go but managed to perhaps |
4810s | misposition himself and then when I |
4812s | looked over at the Armageddon he was |
4814s | putting all of his notes on the logic |
4815s | for it so it wasn't exactly the most |
4817s | efficient use of his newts |
4819s | um he did eventually swap to an |
4821s | Absolution so you know credit where |
4823s | credit is due he got back to the job at |
4825s | hand |
4826s | um I think that the |
4829s | literally triggered side could have |
4831s | played better |
4833s | um they misplayed a lot |
4834s | um considering the the comp that they |
4836s | had I think the Vindicator should have |
4837s | been put to use a lot more with pinning |
4840s | down some of the smaller ships in |
4841s | clearing some of the logistics frigates |
4842s | where possible when they got in range |
4844s | but also they should have all just kind |
4847s | of stuck together I think they got |
4848s | fairly spread out with the augura |
4850s | burning off into the sunset the follower |
4852s | carries and eventually out positioning |
4854s | himself so The Vindicator fell quite low |
4856s | before he got back into range |
4858s | yeah it's uh because sometimes be super |
4861s | easy to almost like Target fixate like |
4863s | you see your body going down and you |
4864s | burn after them and then you just end up |
4866s | in the wrong position uh and then you |
4868s | know whenever it is swapped back onto |
4870s | you know perhaps say The Vindicator |
4872s | you're gonna have to turn around burn |
4874s | back in and potentially you know |
4877s | overshoot that way and get yourself in a |
4878s | spot of bother but you know that's just |
4881s | something that comes from experience now |
4883s | I want to talk a little bit about one of |
4885s | the changes uh from Alliance tournament |
4888s | previously to this year last tournament |
4890s | 19 and that is the removal of direct |
4893s | entry buy-ins so previously in Alliance |
4896s | tournament uh the you know the number of |
4899s | direct invites which usually went to |
4901s | captains this year also they went to |
4902s | teams directly so truth on the light |
4905s | wouldn't call Volta and tuskers all but |
4908s | direct invites by coming top four last |
4909s | year the remaining 28 slots previously |
4912s | we would have perhaps had say 16 direct |
4915s | buy-ins through a silent Plex auction |
4917s | where you would submit a blind bid of |
4919s | how many Plex you wanted to pay to get |
4921s | into those slots and if you you know |
4923s | were one of the top 16 uh rich people |
4925s | then you would get in and you would just |
4928s | go straight into the main tournament and |
4929s | everyone was very happy if you didn't or |
4931s | you didn't want to do that then you |
4932s | could come in through the feeders |
4934s | this year you can no longer do that uh |
4937s | flexing the Plex is off the table you |
4939s | have to come in through this route so it |
4941s | means that you know if you happen to be |
4944s | a team of below average Pilots but above |
4947s | average wealth you can no longer |
4949s | guarantee yourself straight entry into |
4951s | the main tournament you have to win at |
4955s | least one match to get through perhaps |
4956s | more depending if you drop that first |
4958s | one so I think this is super exciting I |
4960s | think the quality of teams 32 teams that |
4964s | have either got topped for last year |
4967s | or earn their way into the feeders I |
4969s | think it's going to be super exciting we |
4971s | sometimes see these hundreds of zero |
4972s | matches where one team clearly it just |
4974s | is stronger than the other I don't think |
4977s | we're going to see as many of those in |
4978s | the main tournament all the teams are |
4979s | going to have some sort of pedigree |
4980s | super exciting change another Cool |
4983s | Change Is that previously you would get |
4985s | 10 skins if you won a match in the main |
4988s | tournament this year you get 10 skins if |
4990s | you win a match them in tournament and |
4992s | if you win a match in the feeders so |
4994s | even if you go out having lost uh in the |
4997s | feeders but you've won at least one |
4998s | match you will still go home with a |
5000s | couple of these awesome Alliance |
5002s | tournament Victory skins this year of |
5004s | course we are sponsored by the galenti |
5006s | Federation uh take a look at these they |
5008s | are gold they are glorious mystical |
5010s | Knights uh wow what do you think of |
5013s | these skins I mean I am sad that I won't |
5016s | be receiving any this year necessarily |
5019s | from any teams because I'm not on any |
5020s | teams this year but I think these are |
5022s | probably some of the better skins that |
5024s | we've seen come out of the alliance |
5025s | tournament |
5026s | um I'm thinking you know contrasting |
5028s | this against the central skins that we |
5030s | got where you could barely tell that |
5031s | there was a Santa skin on it but you |
5033s | paid term bill for the skin package I |
5035s | think this one is going to be fairly |
5036s | clear that you're rocking a tournament |
5039s | skin and it also applies to a wider |
5041s | range of ships which I think is really |
5043s | cool so definitely something that I hope |
5045s | people will look at perhaps investing in |
5048s | because it applies to a lot of the Navy |
5050s | ships not just the mainline ships there |
5052s | you know the two battleships and |
5054s | frigates that they usually do |
5058s | cash injection for for teams that |
5061s | managed to get them you know 10 of these |
5062s | it could be worth a good couple of |
5064s | billion each so if you win a match yeah |
5067s | your team can go home with between 20 |
5069s | and 30 billion depending uh sometimes |
5070s | more sometimes less |
5072s | um Less on occasion of Alliance |
5074s | tournament 13 when we won skins it was |
5076s | the first year I think that happened uh |
5077s | Team I was in our captain Nash cadaver |
5079s | uh instead of listing them for uh six |
5082s | billion a pop he accidentally listed |
5084s | them for 600 million a pope and all 10 |
5085s | sold immediately uh so that was fun uh |
5089s | so you know if you do win some of these |
5090s | skins make sure when you list those |
5092s | Market orders to get your risk you check |
5095s | where that decimal point is is super |
5096s | important get the right number of zeros |
5098s | otherwise you'll be very very sad all |
5101s | right let's look forward to our next |
5102s | match which is only a couple of minutes |
5103s | away and go straight to looking at the |
5105s | bands so we're going to see Nvidia |
5107s | Gloria comes versus white squall so igc |
5111s | Banning out the shack and curse white |
5114s | squall Banning out Nighthawk and |
5117s | what do you think about these bands |
5121s | so I think the Le Shack ban is |
5125s | interesting especially when uh paired |
5127s | with the curse band I think that the |
5129s | shack is something that we've seen a |
5130s | fair bit and I think it's also a ship |
5132s | that |
5133s | dare I say some of the weaker teams will |
5136s | lean on because it does a lot of damage |
5138s | in two ships if you bring two of them |
5140s | and you can build a court around them |
5142s | um I don't know whether it's necessarily |
5144s | bandworthy because I think that it is |
5146s | fairly easy to deal with a Le Shack just |
5148s | by bringing some of that utility like |
5151s | tracking disruptors and neutralizers |
5153s | maybe even ECM or ECM drones to break |
5156s | spool I do think it's interesting to see |
5158s | the Nighthawk and the bogus band it |
5160s | seems like they are looking to prevent |
5162s | some of the high range damage bursts |
5165s | that you may get with a bar guest comp |
5167s | I would say that it's fairly replaceable |
5170s | with other ships to be honest I don't |
5171s | think it offers much in the way of |
5173s | utility outside of a flagship bar guest |
5175s | because you're not able to fit the |
5177s | office or tackle on it to get that super |
5178s | long range scram in this format but it |
5182s | still does have like a 19 or 20K scram |
5184s | with I think Tech two links and heat so |
5189s | it may still be fairly useful at |
5191s | screening for itself and then I hook his |
5193s | the standard anti-dps band basically |
5196s | because it feels the same role as the |
5198s | sleptner does but it does it a little |
5199s | bit better with higher damage and a |
5201s | better tank |
5203s | awesome thank you now it's time to head |
5205s | over to the arena for this match between |
5207s | Nvidia Glory comes and white squall and |
5210s | I'm looking at what's on grid and this |
5212s | should be an interesting one so let's |
5214s | head straight over to the arena with |
5215s | Mark resurrectus and fear Viner |
5219s | foreign |
5232s | a nightmare and a mercario and only six |
5237s | Pilots |
5238s | hmm |
5240s | it's not Choice sphere I gotta be honest |
5241s | with you |
5243s | I |
5244s | this is uh this is gonna be quite the |
5247s | beat down because it's uh if if I if I |
5251s | know my team comps correctly this |
5254s | appears to be Shield Rush uh from white |
5257s | squall although I have a hugin instead |
5260s | of uh instead of a |
5262s | instead of a Loki which is an |
5264s | interesting choice maybe it's Shield |
5266s | kite I didn't take a look at the guns |
5268s | but it's a slot in there it has to be a |
5269s | rock right I do think it's right I do |
5272s | think it might be I'm pretty sure it's |
5274s | an already slept near I think this is oh |
5276s | my God |
5278s | I I can't know no why what already slept |
5282s | near what year is this I might be wrong |
5285s | I'm but I'm I I'm I'm looking I'm doing |
5288s | a real good inspection on these guns |
5290s | what no come on come on man I mean I'm |
5294s | just I'm just saying it is what it is |
5297s | you know what I mean brother |
5299s | all right listen it's going to get weird |
5301s | it's gonna get where's match five of the |
5304s | at feeders we have a six-man team versus |
5306s | a 10-man team we do have a material on |
5308s | the grid in the year of Our Lord 2023 |
5311s | magnificent |
5313s | honestly honestly if igc wins with this |
5317s | material like it'll be the most |
5319s | impressive win ever not because they're |
5321s | winning six men to what sorry to ten but |
5325s | because they have a material on their |
5327s | team and this is not a ship you ever see |
5329s | in the at ever it is interesting I mean |
5333s | like I'm looking at both these teams |
5335s | white white squall has you know a pretty |
5338s | standard Affair but look white squall |
5340s | now realizing the position that they're |
5342s | in those throwing those they're |
5343s | thrashing oh yeah they're absolutely |
5345s | gonna Rush well I say that but then |
5347s | they're like I don't know and they're a |
5350s | little hesitant a little shy of this |
5351s | team from white squall not quite willing |
5353s | to commit all the way across the Grid at |
5355s | the same time the team from Nvidia |
5358s | Gloria comes just kind of hanging out |
5360s | back here just kind of you know feeling |
5362s | that little Waters just trying to get to |
5364s | know them a little bit better |
5365s | so so other ships that we don't normally |
5367s | see other than the hugen which both |
5369s | teams have brought is the Basilisk solo |
5372s | basilisk in the at what is this yeah |
5376s | very strange Choice very interesting |
5378s | choice but so is bringing six pilots in |
5380s | a material so you know listen we're |
5383s | we're it's this is like jazz baby we're |
5385s | just it's all about the song all about |
5387s | the notes you don't play you know what I |
5388s | mean I'm very interested to see how this |
5390s | plays out but right now there's not a |
5391s | whole lot going on just a little bit uh |
5393s | just a little bit of feeling here |
5395s | feeling there testing the waters looks |
5397s | like the uh Nvidia Gloria come scene |
5399s | will push a little bit on the hugin I |
5401s | expect that hugin will have not too much |
5403s | trouble dealing with that |
5404s | yeah there was a little bit of hugin on |
5407s | hugin web action now there's some hugin |
5409s | on hugin paint action absolutely hugin |
5412s | on stork but uh either way oh no |
5415s | interesting nightmare |
5417s | uh way too far forward what are you |
5420s | doing my man this is a full commitment |
5423s | now from white squall on to the Basilisk |
5427s | actually of Jacob Preble and not even |
5429s | this nightmare uh as the Basilisk had |
5432s | been uh webbed down by this hugin oh my |
5436s | almost all the way in to low uh shield |
5440s | and in towards armor uh I might want to |
5442s | let's talk a little bit about this |
5444s | basilisk pick because we don't really |
5446s | see this a lot in a t why don't we see |
5448s | the Basilisk in an at other than you |
5450s | know the commentator from YouTube well |
5453s | I'll tell you what if you're slow as |
5455s | hell uh it's just it does not really fit |
5457s | well I mean this is like this is this |
5460s | ostensibly looks like a shield kite comp |
5463s | kind of but maybe going down a rum uh |
5467s | get drain though yeah I mean if you |
5469s | trade an exit Navy for the only one of |
5471s | six ships which happens to be their |
5472s | lodgy I say it's a pretty decent trade |
5474s | yeah another on to Jack Oldman and the |
5476s | hugun so working low end up from white |
5481s | squall but all these ships are worth a |
5483s | lot of points or a lot of tech two ships |
5485s | now they're onto the stork out of the |
5486s | hugin absolutely melts uh REM great |
5489s | gidrine is still alive and down goes the |
5493s | stork so no one has died from white |
5494s | squall quite yet |
5496s | and they now have a Claremore a |
5499s | nightmare and I still can't believe it a |
5501s | material for my GC but it is melting |
5504s | right now under these medium guns yeah |
5507s | large guns from the tornado |
5509s | you know sometimes you just go into |
5512s | these things and you're really just |
5513s | there to have a good time you know what |
5514s | I mean and and this nightmare of Juan |
5516s | Madness is having a good time he's |
5518s | mixing it up he's jiving he's having you |
5521s | know he's living his best life right in |
5523s | the middle of their Fleet he was going |
5524s | after the exec Navy of Rim get dreamed |
5526s | for a second uh but at the same time his |
5528s | good friend Alex cardan not having as |
5531s | good a time very sad situation back |
5533s | there will die quickly uh because he has |
5536s | no lodgy and also he's in material |
5539s | ha |
5541s | pretty tanky ship as like a fleet ship |
5544s | or even as like a small gang like you |
5547s | you know you can go with like AC Max |
5550s | Zoom past people because you're really |
5552s | fast yeah you know it's it's kind of fun |
5554s | tournament setups though we'd never see |
5557s | the material just because of the pirate |
5559s | battleships it has the worst bonuses for |
5563s | at typically if you pick a pirate |
5565s | battleship in at you need a utility uh |
5568s | bonus to actually make it worthwhile |
5570s | that's why they say The Vindicator |
5571s | that's why in years past we've seen the |
5574s | rattlesnake and the balgorn right uh |
5577s | nightmare absolutely getting melted |
5578s | right now uh that's another one we don't |
5580s | see a whole lot of but we see more often |
5582s | just because it has the tracking bonus |
5584s | yeah but either way the sex act Navy |
5586s | will stay alive just barely maybe if |
5589s | Claymore gets on top of them he'll go |
5591s | down but it doesn't look like it also |
5593s | Shield Ox Zack navies uh this is |
5595s | something we saw a little bit yeah this |
5597s | is something we saw a little bit in the |
5598s | last tournament but it's not something |
5600s | you typically associate with that ship |
5603s | as this Claymore is about to go down |
5604s | it's going to be a perfect 100-0 for |
5607s | white squall as soon as the Claymore |
5609s | Falls and probably the weirdest matchup |
5611s | of at I have ever commentated yeah very |
5615s | strange situation you know I'm sure that |
5617s | our our broadcast team back in the booth |
5619s | is absolutely uh in a dead panic because |
5622s | I'm sure half of them are still in the |
5623s | bathroom not expecting that one to go uh |
5626s | about three minutes long but you know |
5628s | what as 18 19 things are gonna get weird |
5631s | we headed back to the desk thank you so |
5633s | much we'll see you at the next one |
5637s | guys stop being casual they're really |
5640s | bad we should not lose anybody to this |
5642s | warp off warp off take the fleet warp |
5644s | everybody warp off this is really really |
5646s | bad execution I'm very disappointed |
5651s | another great haul back from Omar damn |
5655s | I'm thirsty |
5657s | [Music] |
5660s | that hits the spot |
5662s | [Music] |
5673s | Yeah we actually lost a bet as CCP |
5676s | collectively so that's why that Alliance |
5679s | logo is in the game of course you can |
5681s | change your alliance by leaving but that |
5682s | would be kind of a jerk move oh you |
5685s | don't like it now it's Lego sucks I'm |
5687s | gonna go join |
5697s | foreign |
5702s | [Music] |
5705s | there with a win and end we will see |
5708s | them in Alliance tournament 19 later on |
5710s | this year igc we will see more of them |
5713s | uh they are they lost their first match |
5715s | they will be back uh they brought one of |
5718s | the more unique comps that we've seen |
5720s | thus far in uh the last tournament |
5722s | feeders uh but but I always say this |
5726s | when we see teams bring an on-demand |
5728s | comp we saw a tester eleven with nine we |
5730s | saw igc just do it with six uh it's so |
5733s | easy for teams who can't bring like the |
5736s | whole 10 to just throw in the towel and |
5738s | not even bother turning up uh we saw a |
5741s | couple of teams Singularity Syndicate |
5742s | for example and uh Prismatic Legion just |
5745s | pulled out completely I would much |
5748s | rather see an entertaining match from a |
5750s | team even if you can't field all 10 it's |
5753s | you know they've took the time out of |
5754s | their day to come along and at least |
5755s | give it a give it a solid shot and I was |
5757s | I was rooting for that executive Navy |
5760s | issue I was watching it drop six percent |
5761s | structure I was like come on baby but |
5764s | unfortunately |
5766s | which is uh you know 407 igc was a it |
5770s | was a valiant effort right with sex |
5772s | Pilots now mystical might |
5775s | um |
5776s | it would seem like coming undermined it |
5778s | doesn't seem like it would be that bad |
5779s | really because |
5781s | um you know you can bring more big ships |
5783s | right so why did we not see more teams |
5787s | take less Pilots |
5791s | like you said it doesn't seem |
5793s | necessarily that bad when you first |
5796s | think about how you would distribute uh |
5798s | distribute sorry your points across |
5800s | fewer fewer Pilots right fewer people |
5803s | means you can put more points into each |
5805s | pilot |
5806s | um what it doesn't do is allow you to |
5808s | round out a comp |
5810s | so while you can put more people into |
5812s | bigger ships |
5814s | what you're doing is you're sacrificing |
5816s | your ability to go out and Tackle you're |
5818s | sacrificing your ability to have you War |
5822s | um and you're sacrificing |
5824s | um the need for the enemy Fleet to |
5827s | actually spread the evil that it has on |
5829s | more pilots so they can focus more of |
5831s | their efforts into the few Pilots that |
5833s | you do have so if we had seen for |
5835s | example a tracking disrupter or a couple |
5838s | tracking disruptors in that previous |
5840s | match against the nightmare in the |
5842s | material there would have been less need |
5844s | for them to spread those tracking |
5846s | disruptors across any other ship so they |
5847s | could focus all of their efforts into |
5849s | those two which means that they are even |
5851s | more impacted by |
5854s | um hostile War coming in towards them I |
5857s | would also say that |
5858s | having fewer Pilots means that you're |
5860s | putting more pressure on it the few |
5862s | Pilots that you do have so you're |
5864s | expecting them to fulfill more roles |
5866s | you're expecting them to |
5869s | um catch more things on grid really when |
5871s | you have more people you're able to |
5873s | think about and segment out different |
5874s | parts of the grid so someone who's |
5877s | responsible for the tackle Wing can |
5878s | focus solely on that and help coordinate |
5881s | efforts whereas if you have fewer people |
5883s | then you have maybe one person focusing |
5886s | all of the efforts into tackle which |
5887s | means that mistakes are easier to come |
5889s | by and they'll happen more frequently |
5891s | and that will also contribute to your |
5893s | team falling apart |
5894s | and one of the things I wanted to pick |
5896s | up on there is uh you mentioned that |
5898s | it's more easy for the other team to |
5899s | focus uh e more onto onto your ships you |
5903s | have less other than there's less |
5904s | targets for them to spread it across |
5906s | um apparently |
5908s | um so weapon disruption is something |
5910s | that is pretty common uh and it's |
5913s | basically you normally maybe you're |
5914s | tracking maybe you're shooting in range |
5916s | and it's super easy to hit something and |
5917s | an enemy applies either uh tracking |
5920s | disruption or guidance disruption from |
5921s | missiles and that can do things like |
5923s | reduce the range that you're able to |
5925s | apply to it can make your turret |
5927s | essentially turn slower by reducing your |
5928s | tracking speed itself and then take what |
5931s | is on paper a very high amount of DPS |
5934s | being applied to a certain Target and |
5935s | significantly significantly reduce it |
5937s | when you have less of these uh less |
5940s | ships like full stop and if the other |
5943s | team has multiple uh weapon disrupting |
5945s | ships then they can start stacking these |
5948s | on you now there is a certain amount of |
5949s | stacking penalties it doesn't just you |
5951s | know to her Air Track disruption module |
5954s | on you isn't the same as you know it's |
5957s | not 200 is always going to stack to |
5959s | certain uh reduction every single time |
5962s | but if you have less targets like you're |
5965s | going to just slap them all onto the uh |
5967s | the important ships and more that we saw |
5970s | igc bringing two not common ships in the |
5973s | alliance tournament a nightmare and a |
5974s | mercario |
5976s | um what they're pretty good chips on TQ |
5978s | how can we not see them more often on on |
5980s | the tournament |
5982s | yeah um like you said uh these are ships |
5985s | that on Tranquility in a fleet setting |
5988s | are you know very good when you have a |
5990s | lot of them you can just kind of throw |
5992s | them at things and they have a lot of |
5993s | tank unfortunately |
5996s | um you have to think about what kind of |
5999s | utility a nightmare brings uh in these |
6003s | sort of setups and for how many points |
6005s | they cost and |
6007s | by and large teams have just kind of |
6009s | realized that they're not very good for |
6012s | how many points it cost like a Macario |
6015s | is still going to cost you 20 something |
6017s | points but it doesn't do that much it |
6020s | has a fall off bonus right it doesn't |
6022s | have the bonus of like a Vindicator |
6024s | would have where it's like oh I have a |
6026s | 90 web that means I can lock something |
6028s | down and it's never ever moving it's |
6031s | just about what you get for those points |
6033s | and how you apply them and unfortunately |
6035s | certain ships just really aren't there |
6038s | for the value |
6040s | yeah um and one final thing on that |
6042s | match |
6043s | um it's so common we see an Enderman |
6045s | comp that it doesn't actually meet the |
6047s | 100 points so kudos to uh IDC there for |
6051s | actually managing to use the full |
6053s | hundred points with with sex Pilots uh |
6056s | the reason that's important is any point |
6057s | you don't field essentially are |
6059s | automatically given to the other team |
6061s | before the match even starts so you'll |
6063s | know the score will be zero to zero uh |
6065s | if you bring say like 95 points another |
6067s | team will start with a five point |
6069s | Advantage being that even if no one |
6071s | kills anything you will still lose |
6073s | because you are five points down so |
6075s | getting that full 100 points out of six |
6078s | ships actually you know pretty pretty |
6081s | clever |
6082s | um so let's look at our our next match |
6085s | now so we're going to see Rusty Hyena's |
6088s | client go up against whole control so |
6090s | again we are still in the very much in |
6092s | the win and in |
6093s | um moderator uh Russia newsline we've |
6096s | seen them a few times before uh do you |
6099s | know much about them |
6101s | uh I would have to |
6103s | recall I believe that they made it |
6106s | actually through feeders last year into |
6108s | the main event and |
6112s | they managed to lose to Temples calcif |
6115s | after fighting their mimitar Brethren |
6118s | and Alexis and Atari and then uh they |
6122s | got knocked out by Rook Capell so they |
6124s | have made top 24 in the past but they've |
6127s | struggled against uh what is very |
6129s | unfortunate uh draft in the years past |
6132s | but on the whole |
6133s | um you know if you were strong enough to |
6135s | get out of last year's feeder uh there's |
6137s | a pretty good chance that you will be |
6139s | able to do the same this time |
6141s | yeah I have I have Recollections as well |
6143s | of Russia Hyena's Clan doing pretty |
6145s | solid in some of the the smaller player |
6147s | run tournaments things like the anger |
6149s | games uh the event T Series I'm sure |
6151s | they were run back then as well and |
6153s | they're going up against hold control |
6155s | um one of the the Wormhole groups |
6156s | mystical my uh tell us a little bit |
6158s | about hole control yep they are |
6160s | definitely one of the Wormhole groups |
6163s | um so I decided to to ask Mark a few |
6166s | questions as the CSM member for worm |
6169s | haulers |
6170s | um I wanted to get his feedback on whole |
6171s | control and hit their chances in the |
6173s | tournament really |
6175s | um to better understand who I'm going to |
6177s | put my points on |
6178s | um in the in the Taylor show that we had |
6183s | um I believe that they were ranked |
6186s | sorry you can't see it but Marcus |
6188s | spamming no continuously |
6191s | um he did pick them fifth I think that's |
6193s | public information everybody knows that |
6195s | hog control were picked fifth |
6197s | um and we're a nice shade of yellow on |
6200s | the spreadsheet |
6202s | um |
6203s | I think that they might struggle a |
6205s | little bit in the alliance tournament |
6207s | but I am hopeful that Mark will have |
6211s | another Wormhole will win against Frosty |
6213s | owners I think I mean either way a |
6215s | wormholder team wins right because Rusty |
6217s | hyenas are also one haulers sir |
6219s | um he really can't lose |
6222s | awesome thank you uh for that insightful |
6224s | analysis courtesy of resurrect is one |
6227s | more CSM candidate |
6229s | um let's take a look at the bands now |
6230s | for for this matchup between Mercedes |
6232s | Clan and Hall control so Russia hyena is |
6235s | Banning out the Armageddon Navy issue |
6237s | and the Nighthawk and Hall control bang |
6240s | out the Scimitar and the Loki another |
6242s | Loki ban uh moderator thoughts on these |
6244s | bands here |
6246s | so just looking at the bands |
6249s | um Rusty Hein is not wanting to deal |
6251s | with that Rush setup |
6254s | um and whole control not wanting to deal |
6256s | with kind of a long-range control uh |
6259s | that the Loki could bring in a shield |
6260s | comp not wanting to deal with getting |
6262s | kited and Armageddon Navy issue is not a |
6265s | bad ban if you just don't want to deal |
6267s | with a lot of the heavy uh brawling |
6269s | setups they've been buffed in the last |
6271s | couple years and they're very good for |
6273s | the points that they bring |
6276s | awesome and Misty any further thoughts |
6278s | here in these these bands |
6280s | I mean again the Nighthawk one I think |
6282s | is pretty standard at this point the |
6283s | Armageddon Navy one is fairly |
6285s | interesting |
6286s | um I don't think it's necessarily the |
6287s | strongest Battleship that you can go up |
6290s | against |
6292s | um I I think that you maybe value some |
6294s | other ships more with your Banning |
6296s | strategy I don't think the Armageddon |
6298s | Navy does anything that cannot be |
6300s | replaced by another battleship is what |
6301s | I'm trying to say |
6303s | um so it's a curious choice I do wonder |
6306s | if this feeds into perhaps some of the |
6308s | practices that they've done and there's |
6309s | merely a reflection of some of the ships |
6311s | that they have had issues against and |
6313s | less |
6314s | you know a thought about what their |
6317s | opponent might actually bring in this in |
6319s | this matchup |
6321s | yeah so something will be interesting to |
6323s | see uh how this matchup goes |
6325s | um when and in for receiving a clan or |
6327s | whole control uh let's have a look at |
6329s | what twitch chat is thinking so whole |
6331s | control is currently the favorites but |
6333s | honestly not by that much |
6336s | um it's only only maybe like a couple |
6338s | hundred thousand votes more 770 |
6341s | 000 to 520 is certainly one of the |
6343s | closer ones we've had today |
6345s | um so you know if this is one of your |
6347s | teams uh you know put your money where |
6349s | your mouth is and pop those points on |
6350s | those teams uh and you could win some |
6352s | pretty pretty cool prizes I'm just |
6355s | looking at what's landing on field now I |
6356s | think we are in for an interesting |
6358s | matchup |
6360s | um moderator I'm going to come to you |
6361s | for some predictions here in this match |
6365s | uh man I really really am afraid to |
6369s | predict anything it's going to be an |
6371s | absolutely wild match but I'm happy I |
6374s | hope it's not whole control just so that |
6376s | Mark resurrected resurrect this has to |
6378s | sophomore more |
6380s | do you do you share that same shouting |
6382s | Freud or are you going for a more more |
6385s | intellectual decision yeah I'm I'm gonna |
6387s | lean towards whole control for now I I |
6391s | expect tall control will win but I'm |
6394s | hoping that they don't so I can leak all |
6396s | of the logs that Marcus sent me about |
6397s | all control afterwards |
6400s | okay so well it's time to find out uh so |
6403s | let's head off to the arena for |
6405s | rathagonist Clan versus Hulk control |
6407s | with your casters the Basilisk and their |
6409s | own all right |
6415s | welcome back to the arena guys we are in |
6418s | a battle of wormholes C4 enjoy us for us |
6421s | the hyenas versus uh C5 fans hold |
6424s | control and uh we've got 22 interesting |
6427s | comps over here buzzer would you care to |
6429s | walk us through them yeah so it looks |
6431s | like both teams have opted for this |
6432s | fairly similar Shield Rush here I |
6433s | haven't had a chance to look at the guns |
6435s | just yet but just looking at the comps I |
6436s | imagine they are mostly going to be |
6438s | hands-fitted it does seem hands on one |
6439s | side here I've yet checked the other |
6441s | side but just my general Vibe is that |
6442s | these two teams are going to be pushing |
6443s | pretty heavily into each other all |
6444s | controller hold hands that is right |
6447s | um |
6449s | alar is already eating in try and catch |
6453s | something however the hyena is uh |
6456s | paying attention and he's um and they're |
6460s | not moving Chrome in the cycling Fleet |
6461s | is just sat stationary here he needs to |
6462s | get moving he's 20 seconds 20 seconds |
6465s | he's got these cruises bearing and the |
6468s | Australian Navy of table caracal navies |
6470s | are just charging in here and trying to |
6471s | grab what they can |
6473s | um the old spray is taking a lot of |
6474s | damage on the back end there's a huge |
6476s | form of drones following that Crow as |
6477s | well but I'm not sure that's really |
6478s | necessary the crow not really going |
6480s | aggressive tackling here Zed motorcycles |
6482s | has tackled he's not going anywhere and |
6484s | he's just evaporates probably in the |
6486s | buffer on it but they trade it for the |
6487s | Osprey so it's not so bad still however |
6490s | um let's look at any of those Cruisers |
6492s | uh Battlegrounds are actually tackled uh |
6493s | Chrome is tackled man you have to start |
6496s | moving if you want to kite 15 seconds is |
6498s | not enough and uh the whole team is |
6500s | sitting on however they are also |
6501s | shooting Cold by uh Rogers in the car |
6504s | called Navy so he's gonna go down as |
6506s | well hyena is dying pretty quickly those |
6509s | currencies and molasses at this point |
6510s | are kind of um redundant we we lost one |
6514s | hand boat on the side of Hull control |
6516s | and um however the Cyclone on the rusty |
6519s | hyena side is going down so this trade |
6521s | is not so even |
6522s | yeah I think from this point on |
6524s | obviously when both lodges are dead it's |
6525s | just going to devolve into a DPS race |
6526s | and both teams are just going to be |
6527s | trying to call the right primaries make |
6529s | sure they can clear as much DPS as |
6530s | possible and win that race at the moment |
6531s | I think whole control might be winning |
6533s | it of course this year there was their |
6535s | roster is bolstered by the numbers of |
6536s | tech evil one obviously a very |
6537s | experienced pilot coming from the |
6538s | tuskers |
6539s | um instead joining whole control this |
6541s | year and from my experience scrimming |
6543s | like my own my own experience with uh |
6545s | hiddenly Village this year having |
6547s | someone on the team because we've picked |
6548s | up virion Stone shell respectively FC |
6550s | having someone on the team who's been |
6552s | through a tournament cycle who you know |
6553s | has has permitted themselves heavily to |
6555s | it before can be really really big asset |
6557s | for a team to pick up so hopefully that |
6559s | table can you know have a big impact |
6561s | going forward for whole control and it |
6563s | seems like they are on the upper foot in |
6564s | this match obviously he is going to have |
6566s | experience in these 10 situations maybe |
6567s | if someone says you know we need to |
6568s | shoot something that's that he thinks is |
6570s | the wrong target maybe he can step in |
6572s | and say actually in this situation |
6573s | should be something else maybe you know |
6575s | he's he's actually just a line member |
6577s | and he's not calling anything at all who |
6578s | can possibly know um but for the moment |
6580s | they do seem to be pretty on target with |
6581s | their target pool and taking out the |
6582s | fleet Cyclones those things absolutely |
6584s | pump damage at the same time though |
6586s | um now that we are past the initial |
6588s | scramble the kiting team if they are |
6589s | fast enough they can maybe try and uh |
6592s | start applying DPS while the ham team is |
6595s | bleeding on we've got the CFI running |
6597s | for the tournament micro jump drive but |
6599s | I don't think he's going to turn around |
6600s | in time to not boundary and not get |
6603s | scrammed by this screeching horde of the |
6605s | cruises here and there we go there is a |
6607s | web effect on them already they lose the |
6609s | character Navy but there is going to be |
6610s | a couple of guys to take over the |
6612s | webbing beauty of him too |
6613s | is burning he's 100 kilometers from the |
6615s | arena center so it's getting a bit close |
6617s | to the arena I think he might have broke |
6619s | he's not read anywhere just yep |
6621s | obviously he needs to turn he's going up |
6623s | so I don't think he's going straight out |
6624s | of the Arena he has managed to escape |
6625s | and as you say this kite and Compass |
6626s | they can get away at the moment it does |
6627s | seem like the Drakes and Drake navies |
6629s | are just suffering from a lack of speed |
6631s | here obviously the author is faster Oz |
6633s | Pro Navy very very quick cycling Fleet |
6635s | very quick so it's actually proving to |
6636s | be quite difficult for these handbrakes |
6638s | to get on top of anything and karab is |
6639s | slowly going downhill I would not also |
6642s | put the drones on the models at this |
6643s | point honestly it's a kind of a waste of |
6645s | a DPS you can try to bleed through uh |
6648s | the shields of cyclones or the orifice |
6650s | or anything really |
6652s | um this is like 100 DPS per flight so |
6655s | it's when you when you add up six ships |
6657s | it's not nothing uh the Drake Navy of |
6659s | Carib is going down slowly but surely so |
6662s | Hall control is going to lose one Drake |
6663s | however Cyclone is again webbed I think |
6666s | there I don't see the web effect again |
6668s | so is he Breaking Free |
6670s | um there's only a NOS effect on him |
6672s | I think I think the capacitor at this at |
6675s | this point can be difficult for some of |
6677s | these Cruisers the austriannavian |
6678s | character maybe in particular when you |
6679s | burn around so long with the microorbe |
6680s | drive on as they have been doing trying |
6682s | to chase these guys you can end up |
6684s | pretty starved on cap here and then |
6685s | obviously in a hand boat when you've |
6687s | only got like 20 kilometers 30 |
6688s | kilometers range it can be very |
6689s | difficult to actually do much of |
6690s | anything if you don't stop in a |
6691s | reasonable position Nessa does seem to |
6693s | be going down through Shields here but |
6695s | they're trading for the Osprey Navy |
6697s | um maybe he can go maybe he can go if |
6700s | the cable dies because uh the cable is |
6701s | only holding the uh the web using his |
6704s | gnosis right but after that there is |
6706s | nothing else there is another Drake |
6707s | trying to box in the Cyclone but uh I |
6711s | don't know if he will be in time those |
6713s | drones now they might finish off the |
6715s | Cyclone even if he tries to burn away |
6716s | he's picking up speed I'm not sure if |
6718s | it's going to be uh fast enough though |
6720s | yeah I haven't said that three more |
6722s | seconds he could have he could have had |
6724s | enough residual Health here to get away |
6725s | but have a look at this place I'm |
6727s | holding him the Cyclone is taking |
6728s | absolutely chunks here he's just getting |
6730s | melted through Cyclone Fleet goes into |
6732s | hell all Cyclone is still boosting with |
6734s | his xlasb but he's getting absolutely |
6735s | melted into armor I'm not sure who's |
6737s | going to die first but it's still it's |
6738s | going to be two Drakes against a drank |
6740s | Navy and an authoris |
6742s | however arrested hyenas they do have the |
6744s | advantage even though they have less ehp |
6746s | and less points as you mentioned the cup |
6748s | on uh caracal Navy is probably spent at |
6750s | this time the Drake regular Attack One |
6752s | Drake and Drake Navy issue are also |
6754s | chasing the the entire kiting team if |
6757s | they don't opt to use an mjd Beacon they |
6759s | might have really hard time chasing and |
6761s | arthrus Osprey Navy that they can just |
6763s | stop burning at some point when they're |
6765s | uncomfortable range and then just keep |
6767s | regioning |
6770s | yeah and this Cyclone Fleet is somehow |
6772s | still living I need to run DPS on him |
6776s | so he's he's trying his hardest that he |
6778s | is going to be the swan blue drone |
6780s | slowly finishing off the acolytes do |
6781s | take him down so now we're into this 3v3 |
6783s | situation but I think the rusty hyenas |
6785s | team they are in a better position here |
6787s | they have a little bit of range and as |
6789s | we said the capacitor is probably pretty |
6790s | empty the Drake and the Drake Navy is |
6792s | sure are quite slow the author of |
6793s | nonspreneur issue going to be very |
6795s | difficult to catch here |
6797s | um four minutes so if they keep on |
6799s | running then um and the reasoning cup |
6801s | utilizing mjd beacons they may be able |
6803s | to uh uh just kite them forever |
6807s | um the caracal Navy already a lot of |
6809s | them have a shield |
6810s | um it's an interesting situation |
6812s | actually because |
6814s | um it seems like whole control uh they |
6816s | banned Loki and um seeing them seeing |
6820s | the Nighthawk band as well they were |
6821s | like cool cool bands bro I'm gonna look |
6823s | at this stuff though and I brought the |
6824s | ham rush anyways |
6826s | um however uh they just didn't manage to |
6829s | uh secure enough targets quickly enough |
6831s | to like just pin them down and then stop |
6833s | pounding on them |
6835s | from how slow the Drake and the Drake |
6837s | Navy issue are compared to the cycling |
6839s | Fleet I think that's cycling Fleet of |
6841s | um what was the name reset was able to |
6842s | buy so much time burning away and it |
6844s | took so long for them all to get on top |
6846s | of him and by the time they were over |
6847s | there of course they're all out of cap |
6848s | and they need to burn the other way to |
6850s | deal with what's left on the rusty |
6851s | highness team and of course fighting |
6852s | away the other side of the Arena so I |
6855s | think both teams they did correct Choice |
6856s | by utilizing four Cruisers slots to |
6858s | abuse maximum amount of ehp and DPS per |
6862s | slot Navy cruises are very Point |
6864s | efficient uh so I I think like if you're |
6867s | trying to kite over uh or ham this is |
6870s | the optimal way to build the comp |
6871s | however |
6873s | they fumbled I think on the whole |
6875s | control side is choosing Drake navies |
6877s | and just take one Drake Over a cyclone |
6880s | Fleet Cyclone I think is much better of |
6882s | a ship honestly it might have my one |
6885s | less uh mid-slot but brings two links |
6887s | it's faster pumps the same DPS so I |
6890s | don't know if they'll have played |
6891s | anything that it would have been easier |
6892s | for them to control and secure targets |
6895s | or for hand pounding but uh |
6898s | it's there yeah for sure I think the |
6901s | police Cyclone's insane the nine percent |
6903s | rate of fire bonus on the hull is just |
6905s | incredible for the DPS it can pump out |
6906s | and that is actually one of the ships I |
6908s | think we're bringing two of them is uh |
6910s | totally viable it just has so much DPS |
6912s | it's got these links |
6914s | so you don't have to lose anything yeah |
6915s | exactly so really really great choice of |
6917s | ship there |
6919s | um and it is I think gonna come down to |
6920s | a point situation here but we are seeing |
6922s | the Drake of Hull control |
6924s | um going down and I think that will |
6926s | solidify the win for Rusty hyenas I |
6928s | don't see a way back in this for them |
6930s | unless the Drake can live and they can |
6932s | somehow kill off the needles pray the |
6933s | authorous but they're just so far away |
6935s | from these two battle Cruisers that |
6936s | there's not really MGD down towards the |
6938s | Drake Navy of Rusty hyena so maybe he |
6940s | will be able to catch that but I'm I'm |
6942s | not sure if this is too late at this |
6945s | point and he bumped a little bit he's |
6947s | bumping off the tournament begin I think |
6948s | oh this is painful |
6950s | yeah they all both these strikes all sat |
6952s | on mjd beacons on opposite corners of |
6954s | theater you know so you can see here but |
6955s | I mean that the um Rusty hyenas Clan |
6958s | team are choosing to burn in towards |
6959s | humpback ostagia on one of these beacons |
6961s | and maybe he's gonna mjd somewhere but |
6963s | eventually it doesn't seem like there's |
6965s | many options for him here not really as |
6967s | long as you keep like around 60 |
6968s | kilometers away and he initiates over |
6970s | here he's going towards the next Beacon |
6972s | so he's trying to live |
6974s | and he lands pretty decent position next |
6977s | to the another Beacon but what the the |
6979s | Cruisers of Rusty highness can do is |
6981s | just burn in and start applying damage |
6982s | again so there isn't really anything |
6984s | that he can um do to |
6986s | help him team uh delay the defeat I |
6988s | think it's sealed at this point buzzer |
6990s | yeah and we also see these swarm of bots |
6992s | Following over as well very annoying to |
6993s | deal with drone control range can always |
6995s | be uh you know a pesky mechanic |
6997s | sometimes you know drones they're |
6999s | supposed to stop shooting at 60 |
7000s | kilometers and then you burn off and |
7002s | they keep following you and they keep |
7003s | following you and they keep following |
7004s | you and you're 120 kilometers away from |
7006s | the nearest ship and they keep following |
7007s | you and you just can't stop them and |
7009s | they're slowly killing you and there is |
7010s | nothing you can really do about it and I |
7012s | don't think it's gonna be enough to kill |
7013s | off Humper castosha but |
7015s | great |
7019s | the drones like even the swarm of |
7021s | acolytes and infiltracers also following |
7023s | that |
7024s | um Cyclone Fleet he was so fast and do |
7026s | the due to the Drone mechanics they were |
7029s | not always shooting so they were |
7030s | shooting resetting catching up shooting |
7031s | resetting catching up and um yeah it's |
7034s | really funky uh the drones if you are |
7036s | not using like a drone bonus ship but at |
7038s | the same time I don't think they should |
7039s | have put them on them earlier maybe he |
7040s | would have died faster instead of |
7041s | killing molasses that are pretty much |
7043s | meaningless |
7045s | dies though so |
7047s | yeah and in the end it is a points |
7049s | victory for Rusty hyenas Clan 84 to 69 |
7051s | but a very close match up there and two |
7053s | very similar comps so it's interesting |
7055s | to see those two teams slightly |
7056s | different takes on it their ideas on how |
7057s | they think it should be executed and you |
7059s | know rusty iron is coming out on top of |
7060s | the police Cyclones there so let's send |
7062s | it back to the desk for a bit more |
7063s | analysis on that one |
7067s | [Music] |
7077s | [Music] |
7096s | [Music] |
7119s | thank you |
7125s | bye now |
7128s | [Music] |
7142s | Rusty Hyena's Clan securing themselves a |
7144s | spot in the last tournament 19 with that |
7146s | pretty commanding Victory overhaul |
7149s | control to where indeed controlled and |
7152s | unfortunately could not pull it back in |
7154s | this particular instance uh mystical |
7157s | might at the start of that match we saw |
7159s | Russell Hayden's Clan kind of at the |
7162s | pack of foot like they they were you |
7164s | know sitting still they they weren't |
7166s | really positioning very well a couple of |
7168s | early uh headshots from hold control |
7171s | made it look like whole control was |
7172s | going to be in a much more commanding |
7175s | position than the ended up uh you know |
7177s | resulting in where did that all go wrong |
7180s | yeah I think a lot of us were surprised |
7183s | with how Hull control took kind of |
7185s | charge of the match towards the |
7187s | beginning |
7188s | um most of will probably mark |
7189s | resurrecters because he doubted whole |
7191s | control so much and you know at the |
7194s | beginning of the match I assume that |
7196s | whole control we're gonna win |
7197s | um they managed to burn most of their |
7199s | core into the rusty hyenas team |
7202s | um I assumed that they were going to |
7203s | spread tackle across the um the battle |
7206s | cruisers on the whole control sorry uh I |
7211s | assumed whole control were going to |
7212s | spread their tackle across the battle |
7213s | cruises of the rusty hyenas team and |
7216s | which they failed to do they instead let |
7217s | the their entire Core Go basically in |
7220s | favor of killing the basilar switches a |
7222s | fair deal and it basically evaporated it |
7224s | died immediately |
7226s | um but what they did was sacrifice their |
7228s | opportunity to really pin down the |
7230s | kiting ships of race the hyenas which |
7232s | meant that they had to spend the rest of |
7234s | the match trying to catch up the ships |
7235s | that were just faster than and had more |
7238s | range than them and that eventually led |
7240s | to the collapse of their their ability |
7242s | to win their match |
7244s | one of the things that we saw that |
7245s | differed between those two teams is |
7247s | rustica's Clan they chose to spend 16 |
7250s | points and bring a basilisk whereas |
7252s | whole control they spent just nine and |
7254s | run Osprey the tech one version uh why |
7258s | would my attention do that |
7260s | yeah so we see that kind of being like |
7262s | the trade-off guys do you spend seven |
7264s | more points on a Tech Two laundry and |
7267s | get more tank and more rep power or do |
7270s | you choose to spend that seven other |
7272s | points between the two of those ships on |
7275s | something like more powerful |
7278s | um frigates you know going from a tech |
7280s | one forget to Tech Two do you upgrade |
7282s | some of your battle cruises from you |
7283s | know uh just tech one to you know |
7285s | faction or even pirate uh things like |
7288s | that or is kind of the trade-off and |
7291s | it seemed like whole control was |
7293s | thinking in this matchup hey we're gonna |
7295s | put all of these points into making sure |
7297s | that we can bring uh you know three |
7300s | drinks two of them Navy one regular uh |
7303s | cyclone and then they spent a lot of |
7305s | points kind of on their mid-end double |
7307s | Navy caracal Offspring Scythe |
7311s | um kind of wishing maybe they spent a |
7313s | little bit less points on that mid side |
7315s | and maybe went for like a couple really |
7318s | fast frigates that could get on top of |
7319s | something or even a t3d |
7324s | awesome and Misty one of the things that |
7325s | we heard some of the commentators |
7326s | talking about during that match was |
7329s | um Navy battle coaches being one of the |
7330s | more Point efficient choices in the |
7332s | tournament and then the decision to |
7334s | bring Drake Navy versus the Cyclone |
7336s | Fleet what's your thoughts on that |
7338s | obviously the commentators were |
7339s | certainly uh leading towards cycling |
7342s | being a stronger Choice do you agree |
7344s | with that |
7345s | I think it's a balance of damage speed |
7347s | and tank right I think the Drake Navy is |
7350s | a little bit slower than the Cyclone |
7351s | Fleet |
7352s | um depending on the fit that you have |
7354s | it's not actually that much slower but |
7356s | it's still like to 300 400 meters a |
7358s | second slower so over |
7361s | a longer period of time that difference |
7362s | does kind of add up |
7364s | um I guess I would kind of favor the |
7367s | Cyclone Fleet in a rush setup because it |
7369s | means that you're going to be doing |
7370s | damage |
7371s | uh sooner and for a longer period of |
7373s | time than you might with a drake Navy |
7376s | um I think the Drake Navy does more on |
7377s | paper damage but you need to factor in |
7380s | the travel time of your ship because you |
7381s | could you don't really have much travel |
7382s | time with your missiles which means that |
7385s | the longer you spend burning after a |
7386s | ship even if you have higher DPS |
7389s | that's more time that you are not |
7391s | putting damage into that ship which is |
7393s | something that people need to kind of |
7394s | factor in there is the added benefit |
7396s | however of bringing a full car diary |
7398s | lineup which is if you go into an ECM |
7401s | setup it's unlikely that they're going |
7403s | to have a full rack of cardari jams |
7405s | which means that it's harder for the |
7407s | Hostile team to jam your entire comp out |
7409s | instead they'd have to pick one or two |
7411s | ships that they want to focus their |
7412s | caldari jams on and then the rest of |
7415s | your ships will probably get an |
7415s | operational Jam here or there but it's |
7418s | not likely to break your lock that often |
7420s | so it makes it a lot easier for you to |
7422s | focus your damage into a singular Target |
7424s | because more of you are able to lock at |
7426s | any one at one period in time so there |
7429s | are trade-offs to Bringing |
7431s | um |
7431s | you know the the kaldari Navy upper end |
7435s | um but in this case again we saw them |
7437s | burn into the middle of the rusty eye in |
7439s | his team there's no reason why they |
7440s | shouldn't have been able to spread some |
7441s | scrams and it wouldn't have mattered if |
7443s | they had Cyclone Fleet issues or direct |
7445s | navies because Rusty hyenas forgot how |
7447s | to double click for a bit so it's really |
7450s | irrelevant |
7451s | yeah one of the last things I want to |
7452s | talk about that match is um we saw at |
7456s | the end the whole control team uh the |
7458s | two remaining bricks spreading out onto |
7459s | the micro jump drive beacons in the |
7461s | arena if you've never played in |
7463s | tournament match before the arena is 125 |
7465s | kilometers in radius so 250 kilometers |
7468s | across if you cross that to a 125 |
7470s | kilometer point you will just |
7472s | immediately explode there is no if |
7473s | there's no but that is it you are done |
7475s | uh within the arena there is a cube of |
7479s | uh micro jump units that are anchored |
7481s | there at 100 kilometers on each side and |
7485s | there's also one extra one in the center |
7486s | of the Arena itself of course they ping |
7489s | you forward 100 kilometers when you |
7490s | activate them and you can be bumped with |
7493s | them and jump yourself out of the Arena |
7495s | if you're not careful also worth noting |
7497s | we don't actually allow teams to bring |
7500s | uh the command Destroyer micro jump |
7502s | field generator because as much as it |
7504s | would be Giga hilarious for someone to |
7508s | manage to uh mjd Bush the entire enemy |
7511s | team out of the Arena |
7513s | um or conversely with and just jump |
7516s | themselves out with arena with no one |
7518s | um it would also be just probably a |
7520s | little bit too chaotic so you can bring |
7523s | your own local micro jump drives fit |
7525s | onto ships that can support them usually |
7526s | battleships and battle Cruisers or you |
7529s | can use those beacons so sometimes we |
7531s | see teams spread out onto the beacons |
7533s | when they've lost their logic but |
7534s | they're up on points and they just need |
7536s | to not die they'll spread out and then |
7538s | jump themselves around there when you're |
7539s | trying as long as possible uh to prolong |
7543s | everything |
7544s | all right we have one match before we go |
7546s | for a short break and this one should be |
7549s | interesting is high SEC minors versus |
7551s | templates calcif and the bands for high |
7554s | set miners are balgart and Blackbird and |
7556s | they're going up against Tempest Castle |
7557s | finding out the Le Shack and the bar |
7559s | guest uh moderator Vargas ban the shack |
7563s | ban thoughts here |
7565s | yeah so uh Bargas has been a classic |
7569s | band not wanting to deal with kind of |
7571s | this utility scrim it brings it has that |
7574s | you know bonus to that range uh various |
7576s | very powerful rapid heavy missile ship |
7579s | uh lach not quite sure why that's banned |
7582s | maybe something they've seen in scrims |
7584s | um whereas balgorn and Blackbird is just |
7587s | very common standard bands but we're |
7589s | going to see throughout the prelims here |
7591s | awesome well uh let's see uh if these |
7594s | bands work out for tempus calcif or if |
7596s | asset miners will be the ones that are |
7598s | victorious as we head over to the arena |
7600s | with the cast to Smart Resurrected |
7608s | welcome back everybody it's me Mark and |
7610s | with me is fear of course we have high |
7612s | SEC miners in red and temples calcif in |
7616s | blue we have from the hisek miners team |
7619s | double Absolution astar day OG dual exec |
7623s | Navy and Omen Navy issue kitsun kiries |
7627s | and jackdaw a bit of another one of |
7629s | these strong armor comps we've seen so |
7631s | much of recently what are we seeing fear |
7633s | from our team from temples calcif |
7635s | uh it's another pseudo dad setup this |
7638s | time they brought up with Jesus though |
7640s | so long range scrams as well as uh some |
7644s | pretty powerful damps alongside T2 |
7646s | resists but otherwise it's still |
7649s | four medium uh Long Range Guns battle |
7653s | Cruisers and then they have an OG for |
7656s | logic of an OG Navy and Lucy so plenty |
7659s | of damage from both of these teams you |
7660s | also see this exact Navy coming in from |
7663s | khalsif but they've also got quite a bit |
7665s | of control from both setups with the |
7667s | lucchesis on one side in the kitchen on |
7668s | the other and immediately the kids soon |
7670s | gets absolutely destroyed by temples |
7673s | calcif yeah you gotta get that |
7675s | transversal up fear yeah a lot of long |
7677s | range weapons on both these teams uh |
7679s | these absolutions both those absolutions |
7681s | do have beams the fact was bucket Badger |
7685s | also getting just a samote right out the |
7688s | gate and for no trade I mean they push |
7690s | the Punisher into half armor the high |
7693s | signature now they're onto the Gog oh |
7694s | man this is this is rough that's a lot |
7697s | of damage being applied so quickly and |
7698s | no response yet from the theme from high |
7700s | stick miners they have to have some way |
7702s | to respond to this I I I'm not sure |
7704s | what's going on here they're gone for |
7706s | the Harvey of auroraqual uh right now I |
7710s | think what's interesting is there's a |
7711s | bit of a damp war going on but calcifer |
7713s | winning it pretty heavily this carries |
7715s | has done absolutely nothing while the |
7717s | Sleep Jesus is full dams on the mid |
7719s | slots no scrams whatsoever and we take a |
7721s | look one two three four five ships |
7724s | damped out by this uh lachesis with no |
7729s | other damp ships on their team it's just |
7731s | impossible for high stuck miners to do |
7733s | anything they lose their Omen Navy issue |
7735s | their carries is also going down pretty |
7737s | quickly as well and even though they're |
7740s | getting damaged under this heartbringer |
7742s | he's gotten OG probably the best T1 |
7744s | Cruiser lodgy in the game to keep him up |
7747s | right now and meanwhile temples calcif |
7749s | they're just working bottom up they're |
7751s | on to the first eni of lower waffles |
7754s | yeah that lakis is absolutely brutal |
7756s | against these kind of comps that need to |
7758s | be able to uh you know sort you out from |
7762s | range |
7763s | without being able to lock up you're |
7765s | gonna have to dive and none of these |
7767s | comps are designed to dive Lawler waffle |
7769s | in the exec Navy now breaks I it's just |
7772s | it's staggering how much damage they're |
7774s | getting out of their I mean a lot of |
7777s | damage from the team from Temple's |
7778s | Castle but doesn't seem out of the |
7780s | ordinary but we're still seeing ships |
7781s | just get getting almost nearly volleyed |
7784s | through the majority of their armor and |
7786s | again here now the second exec Navy |
7787s | taking a lot of damage as these |
7790s | absolutions are absolutely burning for |
7792s | their life trying to find some way to |
7794s | get away from this damage but it's just |
7795s | too much |
7796s | yeah it's just way way way too much |
7800s | damage now for high stuck miners to deal |
7802s | with especially without any sort of |
7804s | logic and while they're all damped out |
7806s | and the more ships die the more dams you |
7808s | can put on |
7810s | everyone else |
7811s | this is really the power of the laches |
7813s | versus the celestis uh even though |
7816s | celestis has better quote unquote better |
7818s | damps at longer ranges uh the logistics |
7821s | is just such a powerful ship not one we |
7824s | see a whole lot of just because of the |
7825s | amount of points it takes but we can see |
7827s | this is the impact of a single e-war |
7830s | ship with five damps on it |
7833s | five damps on the switches it's just |
7837s | impossible for heisock miners too |
7838s | anything really well played from |
7840s | templates but I can't help but feel like |
7842s | they won this in draft Yeah tables |
7844s | Castle needs to be taking different pink |
7845s | and out to a bar tonight making sure he |
7846s | does not pay for a single drink because |
7848s | that one ship not just not to discredit |
7851s | any of the work done by any of the rest |
7853s | of the team I'm sure they're all great |
7854s | Pilots but that one ship being able to |
7856s | put such oppressive uh lock range newts |
7860s | on our lock range Nerfs rather across |
7863s | the entire high-sec minor scene it |
7865s | didn't matter you know any kind of of |
7867s | range cop was not going to work it would |
7870s | have had to have dived early they didn't |
7872s | respond to it and now we see the last s |
7875s | start go down and that will do it we're |
7878s | gonna take a quick break we go back now |
7880s | to the desk I don't actually know if |
7881s | we're going to the desk we might go back |
7882s | to a commercial who knows either way |
7884s | we'll see you back next time for the |
7886s | next match in today's eater tournament |
7894s | thank you |
7896s | [Music] |
7902s | [Music] |
7905s | spark could be anywhere |
7910s | [Music] |
7934s | [Music] |
7940s | did it |
7942s | [Music] |
7949s | uh welcome back there templates calcif |
7951s | showing that high SEC minors they may |
7953s | have had their mining permits they |
7954s | certainly did not have their PVP permits |
7956s | as they get swept 100 to zero in that |
7960s | just overwhelming match there uh pretty |
7964s | solid performance from templar's calcif |
7966s | lots of control mystical might uh that |
7969s | the Jesus there just damping damping |
7972s | everybody out uh as we look at the The |
7974s | Mechanics for damping tell us just what |
7977s | happened there for uh High set miners |
7980s | yeah absolutely so high SEC mine has |
7982s | actually brought a fairly good comp to |
7985s | the grid um I actually expected Thai |
7987s | minus to be able to win that match |
7989s | um but what we saw was that the |
7991s | logistics was just fully damp fit with |
7993s | armor tank and was able to spread those |
7996s | damps across the core of the high SEC |
7998s | miners team and when you're using a |
8001s | range script in a dampener it's going to |
8003s | reduce the ability of the ship being |
8006s | affected by The Damp to lock by like 50 |
8009s | or 60 depending on your bonuses and your |
8012s | ewall skills |
8014s | um so because there's a number of core |
8017s | ships on grid you have to spread those |
8018s | damps out but as we saw the template |
8021s | calcif team was able to quickly delete |
8023s | like three or four ships within the |
8025s | first minute of the match which means |
8027s | that they can start focusing their damps |
8029s | onto a a smaller smaller segment of the |
8032s | Isaac miners team so really it's just |
8035s | about preventing the high SEC minus team |
8037s | from projecting their damage into the |
8039s | templar's calcif team templates were |
8041s | able to protect their weaker ships like |
8043s | the augura and the likesis by by keeping |
8046s | them back and we saw that |
8049s | High segment is essentially just wasted |
8052s | their time shooting at first a Punisher |
8053s | and then switching to a Harbinger |
8056s | um which they then did not swap off of |
8059s | um despite the fact that they were not |
8060s | breaking it |
8061s | awesome thank you very much for that |
8063s | great analysis Mr Gomez we are going to |
8065s | go on a short break |
8067s | um and we will be back for uh cast about |
8070s | versus Exodus in about 30 minutes so uh |
8073s | stick around and we will see you then |
8077s | welcome back everybody to the |
8079s | continuation of Alliance tournament 19 |
8081s | feeders this is day two of four |
8084s | um we have a bunch of matches to go |
8085s | today and a whole nother weekend of |
8087s | matches to go next weekend to find out |
8090s | which 28 teams will secure themselves a |
8092s | sport in Alliance tournament 19 proper |
8094s | in August already a bunch of teams have |
8097s | managed to secure themselves but some |
8099s | yesterday a couple more today so far |
8101s | we've seen barcode till doomsday white |
8103s | squall Rusty Hyena's Clan templates |
8106s | calcif all secure themselves spots by |
8109s | winning the first match uh in the |
8111s | feeders for themselves and going |
8113s | straight in the The Losers of those |
8114s | matches go into the rest of the bracket |
8116s | and they have to win a bunch more before |
8118s | they can actually guarantee themselves a |
8119s | spot we have two more of these win and |
8122s | in matches to go today followed by some |
8125s | elimination matches uh teams I've |
8127s | already played they have already lost |
8128s | they will go up against each other if |
8130s | they lose those matches they are out so |
8132s | our next match will be cast about versus |
8134s | Exodus a match I've been looking forward |
8137s | to cast about basically formed from |
8139s | people in the caldari I think kalai |
8143s | rookie Corp the corpse that you joined |
8144s | when you make a new character even if |
8146s | you join another Corp and leave you can |
8147s | never get back into that Corp so they |
8149s | play most of the time on TQ exclusively |
8151s | in that Court never leaving which is |
8153s | pretty awesome and they tend to put a |
8155s | team together let's take a quick moment |
8157s | and look at the balance between cast |
8159s | about and exodus uh cast about it's |
8161s | Banning out the bar guest and the curse |
8163s | and exodus batting at the EOS and the |
8166s | Nighthawk you might not have joined by |
8168s | two new people Blackboard pirate and the |
8169s | Basilisk uh Bart tell me about these |
8172s | bands |
8173s | I think this is one of the first times |
8175s | we've seen the EOS get banned we did see |
8177s | a team run a drone set up yesterday and |
8181s | almost maybe possibly do okay except |
8184s | that they like didn't run it correctly |
8186s | but it looked like it might have worked |
8187s | so |
8188s | um Exodus is kind of uh they've been |
8190s | doing this for such a long time and |
8192s | they've always sort of specialized in |
8194s | the Nano gang capabilities that they |
8197s | used to be really really well known for |
8198s | on TQ we've seen time and time again if |
8201s | you're fighting Exodus you have to be |
8203s | prepared to fight against kite and uh |
8207s | traditionally historically drone setups |
8209s | have been pretty strong against kiting |
8211s | setups so I could see Exodus saying hey |
8213s | like let's get rid of the drones um we |
8215s | haven't really seen them a lot on the |
8215s | feeders but the feeders is always a |
8217s | mixed bag of wonderful and interesting |
8219s | comps that are definitely good maybe |
8221s | sometimes |
8222s | and Baza what do you think about uh |
8224s | these bands here any any comments on |
8226s | them yeah I I just mirror what BART said |
8228s | I think EOS is going to be banned a lot |
8230s | more as we go forward into the |
8231s | tournament not just in drone setups but |
8234s | as just a pure links command ship it is |
8236s | really really strong you can get four |
8237s | links and you can run all the drones |
8239s | um obviously not losing any DPS for |
8241s | doing so so |
8243s | um yeah really strong armor |
8244s | battlecruiser I'm surprised that this is |
8245s | I think the first time we've seen a band |
8246s | but the other three bands as well |
8247s | bargest |
8249s | um just very ubiquitous sort of Rapid |
8251s | heavy Battleship good and a lot of comp |
8253s | so yeah I mean four legitimate bands |
8255s | here I think yeah I mean Burgers I think |
8257s | is a pretty good band against a team |
8259s | like Exodus as Bart says they're kind of |
8261s | known almost as like kaiting kings if |
8263s | you come across those guys on TQ they're |
8265s | likely to be somewhere 60 to 70 |
8267s | kilometers away from you uh controlling |
8269s | you and shooting you from range and they |
8271s | do it exceptionally well they have some |
8273s | of the the most high school uh |
8275s | individual Pilots possibly in uh on TQ I |
8279s | know csb Swift has a soft spot for Wasa |
8282s | QC one of the members of uh Exodus and I |
8286s | do see him on grid so that is he's |
8287s | flying in a ship that is high skill so I |
8290s | expect to see uh some interesting |
8292s | tactics coming from this team but it is |
8294s | time to head over to the arena for this |
8296s | exciting match between cast about and |
8298s | exodus with your casters Mark |
8299s | resurrecters and fear vinyl |
8302s | foreign |
8307s | hello everybody and welcome back to the |
8309s | arena for the second half of the day my |
8311s | name is sirvana joined by Mark |
8313s | resurrectus and we will be bringing you |
8315s | all of the last few matches first up |
8318s | cast abouts versus Exodus Exodus have |
8321s | decided to bring as I believe they are |
8325s | on the blue side uh a balgorn dual Abba |
8329s | comp so heavy armor control meanwhile uh |
8332s | on the red side what do we have Mark |
8333s | interesting bit of David Goliath action |
8336s | going here with a triple Bell or the |
8337s | triple battleships from Exodus we're now |
8340s | seeing a quad battle cruiser comp coming |
8343s | from our friends in casabouts with the |
8345s | astarde Absolution hurricane Fleet and |
8348s | brutix navy uh along with a handful of |
8351s | Cruisers and support ships uh right out |
8354s | the gate we're seeing some action as the |
8356s | uh the team in red from casabas is you |
8359s | know kiting away doing their work and |
8361s | we're starting to see these abaddons and |
8362s | other battleships start to slowly plot |
8365s | their way across the the grid uh |
8368s | abaddon's not well known for their |
8370s | ability to run down uh kiting fleets |
8373s | yeah typically not known for that but we |
8376s | do see quite a few tracking disruptors |
8378s | uh trying to close the gap coming in |
8380s | from this arbitrator out of uh Exodus |
8384s | meanwhile though carries and mollus |
8386s | first time we're really seeing both of |
8388s | those in the same comp they've got five |
8390s | or four or five dams between two of them |
8392s | currently three ships are being damped |
8394s | including that arbitrator who had had |
8396s | the track interceptors out now it's damp |
8398s | so much that they can't actually do |
8399s | anything we see Webb's honor this |
8401s | Absolution right now from the battle |
8402s | Gordon and he is dipping way low in |
8404s | armor yeah I don't know why the asterity |
8406s | is coming back so quickly to lend moral |
8409s | support I guess the Assad is absolutely |
8411s | diving into this blob getting right |
8413s | within those that the swarm of |
8415s | battleships there in the middle uh down |
8416s | on top of that balgorn I understand the |
8419s | Battleground is part of the primary here |
8420s | and you can see some damage being put |
8421s | onto that balgorn from a sabotage uh but |
8425s | again putting your sarde a huge DPS |
8428s | dealer for your Fleet right in the |
8429s | middle of this comp is maybe not the |
8432s | best play here |
8433s | yeah and accidents were they're known |
8435s | for bringing kite setups this time |
8436s | bringing the armor control they got |
8437s | first ball with the Absolution they're |
8438s | gonna get this a Saturday down two and |
8440s | none of their ships have really bled any |
8442s | armor uh quite yet so this is an early |
8444s | lead for Exodus that said you still have |
8447s | a fleet hurricane and natov brutex |
8448s | double Navy exec uh from the side of |
8450s | castabouts if they're able to get away |
8452s | but this Navy exec of Nazca looks to be |
8455s | the next primary from the side of Exodus |
8458s | yeah those those abaddons not really |
8460s | known for their speed but definitely do |
8462s | are known for their range and those |
8465s | beams will absolutely Pummel that exec |
8466s | Navy if you cannot get his transversal |
8468s | up or get some range away from this he's |
8471s | in a tough spot and again this is where |
8473s | those uh the the dams have come in great |
8476s | help uh for the team from cast about |
8477s | damping down those abadons forcing them |
8480s | to you know pick another targets or pick |
8482s | something closer to them might save the |
8484s | exec Navy but again he's dipping into |
8486s | whole nazgath now dropping deep into |
8489s | Hull trying to get ripped up but it will |
8492s | not be enough in the exec Navy does go |
8494s | down |
8495s | something else to note here this is a |
8497s | gun battle from the side of Exodus so |
8499s | they've got uh bonus lasers on the Abba |
8502s | on blowness lasers on the Bell uh |
8504s | probably gonna be two newts and a NOS |
8506s | but uh that long range web has been so |
8509s | important for them they've got the web |
8510s | under the enyo now uh trying to get some |
8513s | of the screen off the field as a sweet |
8514s | hurricane Navy Brew decks and augur are |
8518s | also being taken on pretty effectively |
8520s | they got paint so now another web under |
8521s | the OG and down he goes yeah I misread |
8525s | that as well these are pulses on the uh |
8529s | on these are abaddons and again I mean |
8532s | same difference you know at this range |
8534s | it's it's still being able to apply a |
8536s | ton of damage uh but now this is just a |
8538s | matter of mopping up the rest of this |
8540s | cast bass Fleet the brutix Navy of Avon |
8543s | Farrell in half armor will go down |
8545s | there's not there's you know there's |
8547s | nothing left on the on the feel that |
8548s | could support and and really nothing |
8550s | left that could break through these |
8551s | abatons have so much tank you really |
8553s | need all of your DPS to be able to apply |
8555s | losing these Saturday early was you know |
8557s | obviously a problem |
8559s | um and you know there's just not much |
8562s | left at this point you're just writing |
8564s | down waiting for this armor control comp |
8566s | to uh you know to chew you up |
8569s | yeah uh Exodus bringing something a |
8571s | little different than what they're known |
8573s | for and they execute it very well uh |
8575s | they end up taking down ananyo a Brooks |
8578s | Navy issue now they might end up winning |
8579s | this match 100 to one as they did bring |
8582s | a 99 Point comp really it's just not |
8584s | enough DPS left on the table for cast |
8586s | about to really kill anything and they |
8588s | just lost in the kite matchup they were |
8590s | forced in by this arbitrator and then |
8592s | once they got the dams out they didn't |
8593s | move out fast enough and they just kept |
8595s | getting caught by this Bal Gore and dunk |
8597s | as the hurricane Fleet issue and exodus |
8600s | moving on to the at |
8601s | the expected outcome I would assume uh |
8604s | but still making it a perfect match for |
8607s | them has to feel pretty good yeah I I |
8609s | mean Exodus and 80s no no great surprise |
8613s | there this is a pretty well matched or a |
8615s | pretty well coached team pretty uh well |
8617s | experienced team over the last couple of |
8619s | years they've been uh pretty active in |
8621s | this uh format uh and yeah I mean again |
8625s | getting the app or the Absolution early |
8627s | getting that tackled removing that DPS |
8629s | and then forcing for some reason they |
8632s | started to burn back in right into the |
8634s | middle effectively sign their death |
8636s | warrant from the word go so uh you know |
8639s | a clean sweep here for our friends from |
8641s | Exodus uh you know well played obviously |
8643s | but some real critical missteps I think |
8646s | for the team from |
8648s | asked about so we see the carries making |
8650s | getting ready to make the uh the the |
8653s | jump play down here at the very bottom |
8656s | C |
8658s | has it gone for the Edge of Glory of |
8660s | Gloria I don't think he's gonna make I |
8662s | mean he's never gonna make it but I |
8663s | don't know how well see what he got |
8665s | I got 202 on my screen it looks pretty |
8669s | good we will throw it back to our |
8671s | friends at the desk with CCP overload |
8673s | Baza and black bark pirate or analysis |
8677s | of this exciting feeders match |
8680s | guys stop being casual they're really |
8683s | bad we should not lose anybody to this |
8685s | warp off warp off take the fleet warp |
8687s | everybody warp off this is a really |
8688s | really bad execution I'm very |
8690s | disappointed |
8694s | another great hall back from Amar damn |
8698s | I'm thirsty |
8700s | [Music] |
8703s | that hits the spot |
8705s | [Music] |
8716s | uh yeah we actually lost a bet as CCP |
8719s | collectively so that's why that Alliance |
8721s | logo is in the game of course you could |
8724s | change your alliance by leaving but that |
8725s | would be kind of a jerk move that kind |
8727s | of oh you don't like it now sucks I'm |
8730s | gonna go join |
8731s | foreign |
8745s | [Music] |
8747s | back there Exodus securing themselves to |
8750s | that spot in Alliance tournament 19 in |
8752s | August uh cast about uh getting kind of |
8755s | controlled there by somewhat unexpected |
8758s | comp from Exodus I feel like every time |
8761s | we oversee Exodus they no matter what |
8763s | the matter is they always just kind of |
8764s | bring uh you know High skill points |
8768s | kiting uh you know execution comps this |
8771s | is very different very very anti-classic |
8773s | Exodus and you know didn't really match |
8775s | up what we thought they were going to |
8776s | bring Blackboard pirate what was uh what |
8778s | was that come from Exodus there |
8780s | uh it was really really similar to the |
8783s | old Amar laser Rush that was really |
8785s | prevalent I would say about 280s ago |
8789s | um at the time the points were a little |
8790s | different so people would run like two |
8792s | or three abaddons at once with pulse |
8794s | lasers and then throw a bunch of other |
8795s | uh laser boats like you'd see pulse |
8797s | oracles and you know sometimes maulers |
8800s | and it would just do like 8 000 laser |
8802s | DPS which is a very big number |
8804s | um I think yesterday I heard one of the |
8807s | commentators I think it was genton |
8808s | talking about how every at team needs to |
8812s | have certain things and one of them is a |
8814s | minimum of 3000 DPS uh reason behind |
8817s | that is that's generally accepted to be |
8818s | the amount that it takes to break |
8820s | through a logistics pilot uh 8000 is a |
8824s | significantly larger number than three |
8825s | thousand |
8826s | um just to make sure that everyone is |
8827s | tracking their math skills here The |
8830s | Exodus team was probably sitting at |
8831s | about like four to five thousand it was |
8834s | a little bit different generally we see |
8835s | these triple Battleship teams be maybe |
8839s | not so great because that when they |
8841s | dumped you know almost three-fourths of |
8843s | their points into three ships but they |
8845s | did it they flew a really good job and |
8847s | they still had like 4 000 damage and the |
8849s | algorithm allowed them to kind of ram in |
8851s | grab something and then just melt them |
8853s | down um it was a little bit different |
8855s | but it was still like really cool and uh |
8857s | intelligently set up on their part like |
8858s | hyena Anna balgorn |
8861s | can't really kite away from a 800 uh |
8863s | speed Abaddon with that yeah we saw a |
8866s | castle about to try and just blap that |
8869s | hyena of water QC really early on |
8871s | probably a good first Target to try and |
8873s | go for because if you can hit it hit it |
8875s | well right at the starter match when you |
8877s | know people are most vulnerable probably |
8879s | the closest Reign she was ever going to |
8881s | be and then you're going to be in a much |
8883s | stronger position taking those |
8884s | long-range bonus webs and paints off of |
8886s | the field uh obviously it didn't happen |
8888s | uh they they shot them pretty hard |
8890s | pretty quickly but he managed to get out |
8891s | and get reps from his buddies in the |
8894s | lodgy frigates who did a fantastic job |
8895s | uh keeping everybody alive on The Exodus |
8898s | team uh shout out of course to |
8901s | um the cast about pilot who managed to |
8903s | hit 205 kilometers uh past the Edge of |
8906s | Glory as we mentioned the boundary is |
8908s | 125 kilometers if you go past that you |
8910s | do explode if you can mjd yourself past |
8913s | that using those beacons uh you can |
8915s | obviously get a lot further and the |
8918s | record currently held by Azure and |
8919s | arrogant from guns foreign Federation is |
8923s | 231.5 kilometers and he took that from |
8927s | boundary violation Superior expert |
8929s | Casper 24 last year and currently is |
8933s | still holding it is a superb effort 205 |
8936s | I believe uh is the best we've had thus |
8939s | far in the live stream in 19 so we'll |
8940s | keep an eye on that particular score of |
8943s | course it's incredibly important to keep |
8945s | track of this uh Baza we saw also a |
8948s | decision there between the two teams |
8950s | that varied one team bringing magazine |
8952s | pontifex the other team bringing a |
8954s | starting Absolution for links what do |
8957s | you think here about this decision |
8958s | I think both are totally viable options |
8961s | I think it all depends on how you're |
8962s | building the rest of the con I think if |
8964s | you're running the three battleships |
8965s | like Exodus one obviously you aren't |
8966s | going to have the points to index into |
8968s | command ships |
8969s | um and I think that obviously plays into |
8971s | their decision to ban the EOS at the |
8972s | start because they're saying we aren't |
8974s | going to use this we know we want to run |
8976s | three battleships we aren't gonna have |
8977s | the points to spare for anything else we |
8978s | think it's a good ship in general so |
8979s | let's get rid of it and the same for the |
8981s | night org on the other side the |
8982s | astarting app so I think if you're |
8983s | running uh battle cruiser sort of gun |
8985s | spam comp I think those are totally |
8987s | viable options as well that just comes |
8988s | down to what your comp in general is |
8990s | trying to achieve and what the sort of |
8992s | optimal way to fit the points in is |
8995s | awesome and then Bart if you're gonna |
8997s | pick uh I mean what you're thinking |
8999s | obviously if you take three battleships |
9001s | you're probably not gonna have enough |
9003s | points left to take |
9004s | um a command Cruiser so you command |
9007s | battle Crystal sorry so you're gonna |
9008s | have to probably go down to those |
9009s | command destroyers do you think it's |
9011s | worth obviously not for access in this |
9013s | case they won but in general do you |
9015s | think it's worth dropping one of those |
9016s | battleships for getting those stronger |
9018s | links or the just the power from the |
9020s | Dual abundance plus the Battleground was |
9022s | uh you know so much higher |
9024s | so in general I don't think that a |
9026s | triple Battleship team is particularly |
9029s | good but uh we're in the feeders and the |
9032s | feeder meta is |
9033s | completely you know wackadoodle random |
9036s | like you see people show up with six |
9037s | people for instance which nobody has |
9039s | ever won since Tinkers weren't a thing |
9041s | with an underman team like underman |
9043s | teams don't win for the last probably 10 |
9045s | years now uh you see weird stuff in the |
9047s | feeders I think that for Exodus |
9050s | obviously the triple Battleship team |
9051s | worked but Exodus is a very good team |
9054s | like they've consistently been I'd say |
9056s | on average about top eight obviously |
9059s | sometimes they've done worse sometimes |
9060s | they've done better but this is a team |
9061s | that we see do good |
9063s | every single year for at probably since |
9066s | at least a T12 at13 so like we're coming |
9069s | up on a decade of them being a like a |
9072s | gatekeeper team up into that popcorn and |
9076s | so you kind of got to look at it from |
9078s | that perspective right so like yeah |
9079s | basically triple Battleship they did |
9080s | good does that make triple Battleship |
9081s | good that makes this good |
9084s | um I think we've seen a lot of like |
9085s | really high DPS uh teams just Crush |
9088s | these sort of new routines in the |
9089s | feeders and that's what Exodus is |
9091s | they're just like hey like what are you |
9092s | gonna do if we just Ram you and they're |
9094s | like oh we don't know yeah I feel like |
9096s | Exodus has been running for a little |
9098s | longer than just uh around 80 13 or so |
9100s | I'm sure I have memories of them around |
9102s | about 18 9 or 10 and they were if I |
9105s | remember correctly they were heading up |
9107s | like they were top four a couple of |
9108s | times even I can't quite remember uh I |
9111s | think at-10 was ready to collapse who |
9113s | won and I can't remember if it was |
9114s | pandemic and they beat uh but usually |
9117s | your memory doesn't go past first place |
9119s | very often uh but I'm sure Exodus |
9121s | certainly have been around for a very |
9123s | long time uh doing doing cool things and |
9126s | like you say kind of a gatekeeper uh |
9128s | these days they I don't think I've seen |
9130s | them crack even they've been close to |
9133s | top paid a couple of times they might |
9134s | have made it in the topic a couple of |
9135s | times but they certainly haven't cracked |
9137s | their top four for for quite some time |
9139s | but they have still |
9141s | been one of those teams that you know if |
9144s | you're if you don't have your |
9145s | together then X this will beat you they |
9148s | are a very very solid team you cannot |
9150s | underest it I'm pretty sure even the top |
9153s | four teams uh each year if you're facing |
9155s | it because this is a team you have to |
9156s | take seriously you know uh I'm sure |
9159s | Hydra when they're playing they aren't |
9161s | going to just be like oh it's Exodus |
9162s | it'll be pretty easy they're gonna |
9164s | they're gonna get them some respect |
9165s | which is which is you |
9167s | I actually looked just randomly we've |
9170s | got like a back end graphic that like |
9172s | shows all the team's positions over the |
9173s | years in the tournament I was like let's |
9174s | just look at Exodus they've been around |
9175s | for ages and speaking of their record I |
9177s | found out I think over the last 10 years |
9179s | their worst finish in the Lions |
9181s | tournament has been two and two which is |
9182s | top 16 and I think they got that once |
9184s | and every other time they've got three |
9185s | and two four and two five and two they |
9187s | are for sure a really really good team |
9189s | I think they're also one of those teams |
9191s | that's kind of maintained a pretty |
9192s | consistent core roster for you know 10 |
9196s | to 15 years at this point uh with some |
9198s | of those Pilots so uh so and they do |
9201s | very similar activities on TQ roaming |
9203s | around High uh sort of APM stuff |
9206s | um you know these are guys have been |
9208s | flying together for a very long time so |
9209s | I'm sure that team Dynamic is super high |
9211s | as well |
9212s | um it's always cool to see new teams |
9213s | coming in but it's equally as cool to |
9215s | see you know these these teams with |
9217s | great Prestige uh and a long long |
9220s | history in the alliance tournament uh |
9223s | you know we'll see some more of them |
9224s | next weekend we'll see for example |
9225s | pandemic Legion a five-time winner of |
9228s | Alliance tournament pandemic Legion |
9229s | struggled a bit the last couple of years |
9231s | uh and you know can they turn this uh |
9234s | this boat around and move themselves |
9235s | back towards top 16 maybe even top hit |
9238s | who knows first of all they've got to |
9239s | get through the feeders uh but let's |
9241s | look forward to our next match today |
9243s | which is another win and in between plug |
9246s | and play and Yeet Pray Love which just |
9249s | gonna say uh massive fan of that name it |
9251s | is hilarious uh I just can't get enough |
9254s | of it so let's look at the bands for for |
9255s | plug and play versus each pre-love Plug |
9258s | and Play choosing to ban out the Deacon |
9260s | and the Nighthawk meanwhile each prelove |
9262s | Banning out the barges and the curse uh |
9265s | Blackbird pirate thoughts here |
9267s | interesting bands coming from Plug and |
9268s | Play |
9269s | yeah I think the the Deacon's a very |
9271s | interesting band |
9273s | um I feel that it's it is definitely |
9276s | like a decantalia is such a it opens up |
9279s | so many interesting armor setups there |
9281s | that I can understand why you would take |
9282s | like that because like you could fly a |
9284s | Thalia and then like an Inquisitor but |
9287s | tech one logic frigates are really |
9288s | really bad |
9290s | um tattoo laundry forgets are actually |
9291s | pretty decent the Nighthawk band I'm a |
9294s | little confused about uh I personally |
9297s | don't think these ham rushes have been |
9298s | performing anywhere near as good as they |
9301s | did maybe two years ago uh it but it is |
9304s | has always been like this kind of back |
9306s | pocket team like well what if they ham |
9307s | Rush us and I can understand you know we |
9310s | ban the Nighthawk because it's something |
9311s | that a lot of people are flying and a |
9313s | lot of people practice and are probably |
9314s | practicing with I don't think it's a |
9315s | good team but I get it but yeah the |
9317s | Deacon is definitely like a that's a |
9319s | that's an interesting one it's such a |
9321s | versatile it's not a versatile ship but |
9323s | it opens up very versatile armor cops |
9325s | yeah I feel like by Banning out the |
9327s | Deacon you either force people to like |
9329s | you say take uh tech one Justice |
9331s | Cruisers sorry take one Logistics |
9333s | frigates if they were going that way or |
9334s | maybe go for |
9336s | um uh you know twin plenty ones and |
9338s | taking the point inflation or of course |
9340s | changing their company trying to fit in |
9341s | a tech to Logistics Cruiser instead |
9343s | rather the uh Our Guest is a super |
9346s | popular uh ship in these sort of high |
9349s | action economy running around the arena |
9351s | kiting comps good band do you think yeah |
9354s | I think so for sure I think as as we get |
9357s | towards the actual Tournament of course |
9358s | we'll see a variety of like Flagship |
9359s | fits I think Argus is likely to be |
9361s | chosen as a flagship again |
9363s | um and you can have armor fits you can |
9365s | have Shield fits Shield kite Shield Rush |
9368s | um it's pretty versatile it pumps out |
9370s | more damage than any of the other |
9371s | battleships like just both in terms of |
9373s | clearpan in terms of DPS so I mean yeah |
9376s | I think it's a really good a really good |
9377s | choice |
9378s | yeah especially we don't actually have |
9382s | um flagships in the feeders uh but when |
9384s | we get to the main tournament the |
9385s | flagship rule will be in effect again so |
9387s | you will declare one particular uh |
9389s | Battleship from a list of specific |
9391s | eligible ships to be your Flagship uh |
9393s | and the normal restrictions which are |
9395s | Tech 2 modules and Below uh not no |
9399s | longer apply there's an expanded list |
9400s | you can put on some expensive officer |
9402s | modules some fancy Dead Space stuff |
9405s | um you can really you know pimp the hell |
9408s | out of your your bar guests and if you |
9410s | think you know the range of a Tech Two |
9412s | scram versus the range of a really nice |
9414s | officer one uh put on a bar guest with a |
9417s | bonus it can be an incredibly powerful |
9419s | and oppressive ship |
9422s | um I think we will see a lot of our |
9423s | guests again this year and they were |
9425s | popular last year they were super |
9426s | popular two years ago when of course |
9428s | there were points discounted Bart do you |
9430s | have any thoughts on the how the |
9431s | flagship meta might start to shape up |
9433s | this year |
9434s | it's it's weird |
9436s | um I think Vargas is still probably the |
9438s | best Flagship just because of all of its |
9440s | weird strengths which we probably don't |
9441s | have a lot of time to go into right now |
9443s | but I am wondering just because of the |
9446s | gallante I feel like some people are |
9447s | probably going to try and do like Navy |
9449s | Domi flagships I don't think it's gonna |
9450s | be good but I think the Bargas is still |
9452s | probably going to end up being the ship |
9454s | for the third year in the row we'll find |
9455s | out soonish but yeah |
9458s | yeah with uh the Navy Domi was buffed |
9460s | just before uh Alliance tournament last |
9463s | year so uh no one really had an |
9465s | opportunity to pick it for their |
9466s | Flagship and the decision was made kind |
9468s | of before that it is available this year |
9470s | it will be interesting to see how it |
9472s | does scale with some of these uh you |
9474s | know these fancy modules that people put |
9476s | onto it |
9477s | um we have about 20 seconds before we |
9479s | can head over to the arena uh so let's |
9482s | do some quick predictions Blackboard |
9483s | Pirates uh eat pre-lover Plug and Play |
9487s | oh I feel like uh Eat Pray Love sounds |
9491s | like a wormhole group so they're gonna |
9492s | lose |
9493s | and basilisk oh I'm going you probably |
9495s | love ice cream against these guys and |
9497s | they are they are tough not to crack for |
9499s | sure okay well I I'm gonna put a little |
9502s | bit of Faith behind uh radicos and |
9505s | jintan with uh plug and play and I'm |
9507s | gonna go for them so let's head over to |
9508s | the arena for plug and play versus Eat |
9511s | Pray Love with Mark resurrectus and food |
9513s | vinyl |
9518s | welcome back folks it is me Mark |
9520s | resurrectus of course here with fear |
9522s | Vina and we have an interesting match up |
9525s | here between our friends from Yeet play |
9528s | Love and plug and play the Plug and Play |
9532s | team in red and the play Love team in |
9535s | blue Plug and Play has brought dual slip |
9537s | uh Merm Navy broadsword Osprey Scythe |
9540s | Fleet exec Navy dual jackdaw and a |
9543s | stabber fear take us through the team |
9545s | from Play Love |
9547s | well they've brought double rapid heavy |
9549s | Armageddon Navy issues and versus The |
9552s | Shield Rush this is actually the exact |
9555s | matchup that you prayed love last year |
9557s | nanofiber tokens took Brave out of the e |
9561s | t width with dual rabbit heavy army gun |
9563s | navies versus near because they |
9565s | uptanked the Armageddon Navy issues |
9567s | we'll see if cable who was on the brave |
9569s | team last year can remember what exactly |
9571s | happened uh to that team last year and |
9574s | maybe make the adjustments they need to |
9576s | either way they are going to start |
9578s | chunking down this armor Gibbon Navy |
9579s | issue of Chadwick we'll see if these are |
9581s | as uptanked as they were last year |
9582s | during the lower bracket of the at and |
9584s | oh my God the armor is not going away |
9587s | that fast no it is not but they are the |
9590s | xerithfulness in the Thalia taking a lot |
9593s | of damage right now this team from uh |
9596s | Plug and Play may be thinking that if |
9597s | they can if they can uh you know push |
9599s | the other value to have to focus either |
9601s | on its friend value or the Navy maybe |
9603s | they could split some attention but that |
9605s | Chadwick in the Armageddon Navy now I |
9607s | was slipping down into mid armor Midway |
9610s | through his armor buffer I don't know |
9612s | I'm actually not sure about this one the |
9614s | Sentinel goes down at the same time as a |
9616s | stabber they opted to go for the stabber |
9618s | in their dual rapid heavy comps I feel |
9620s | like that's quite a bit of a mistake |
9622s | because it's armor to get a Navy issue |
9624s | with Chadwick he's now down all the way |
9626s | to 15 armor remaining and these slutners |
9629s | remembered on Navy issue broadsword |
9630s | these do a combined like 5000 DPS |
9633s | between those four ships and they're |
9635s | almost done with this arm we get a Navy |
9637s | issue this could be disastrous for you |
9639s | pray love they're gonna take down this |
9640s | exit Navy at the very least so they're |
9642s | gonna lose their last lodgy or at least |
9643s | one of their Logie in return from the |
9645s | wolf pack of uh Nano or not now fiber |
9648s | tokens excuse me plug and play they lose |
9650s | their arm we got Navy issue and the |
9651s | majority of the DPS is still online for |
9653s | Plug and Play they're under the EOS now |
9655s | yeah and he play Love really does not |
9657s | have that much DPS left they're burning |
9659s | through the EOS now of avix tillerin |
9662s | once that EOS goes down the only DPS of |
9664s | any note they have left on the grid is |
9666s | why can't in the Armageddon Navy while |
9669s | the Plug and Play team still has two |
9671s | slept nears a Merm Navy and you know the |
9674s | the two jackdaws which are not nothing |
9676s | to scoff at this is a disastrous |
9678s | situation now for the yeah these are |
9680s | rocket jackdaws too they've been going |
9681s | in pretty ham at the moment they're |
9684s | gonna lose their sight Fleet issue which |
9686s | is a correct Target to be taken down uh |
9689s | from ye pray love but this EOS is about |
9692s | to fall and once again they only have |
9694s | the remaining damage of an Armageddon |
9696s | Navy uh this vexer Navy issue if I take |
9698s | a look at it right now does not have any |
9701s | guns on it so this is a full new vexard |
9703s | Navy issue uh up against this team from |
9706s | plug and play as it's EOS goes down this |
9709s | could just be the match single clip of |
9711s | Rapid heavy missiles will not kill |
9713s | anything left on the field from Plug and |
9716s | Play yeah Plug and Play playing this |
9719s | very smart once again putting dual |
9721s | pressure on both the EOS and the Thalia |
9724s | making the Thalia half the force whether |
9725s | it's going to get range or way to try |
9727s | and save itself or the EOS or in this |
9730s | case probably neither because both are |
9732s | gonna drop the value now glow low armor |
9735s | uh he is he's getting wrapped up a |
9737s | little bit by those by those Bots but |
9739s | it's not going to be enough |
9741s | well this Navy is actually going down |
9742s | pretty quickly at the moment I mean |
9745s | they've got damage from this arm again |
9746s | Navy issue and the murder Navy doesn't |
9747s | really have a whole lot of tank if it's |
9749s | Shield fit uh which is what we see here |
9752s | the Osprey has been completely neuted |
9753s | out by the specs or navy issue and with |
9756s | that uh this marmadon Navy issue will go |
9759s | down yeah these slept nears really need |
9761s | to start paying attention to the next |
9762s | Navy |
9763s | Plug and Play effectively has no lodgy |
9765s | at this point that Osprey is just slow |
9767s | boating around out there miserable as |
9769s | hell right now cannot do anything to |
9771s | affect some kind of response for its |
9773s | teammates but at the same time now we |
9775s | see the Armageddon Navy starting to take |
9777s | damage because both of these we've got |
9778s | the broadsword tackle right on top of it |
9780s | and both of the slept nears now are |
9781s | getting in range and playing full power |
9784s | from their Auto cannons Into the Dead |
9786s | Navy just trying to burn it down before |
9788s | they can do any more damage anywhere |
9789s | else |
9790s | and the Jato swap Valley is on a magic |
9793s | card they're taking him down the half |
9795s | armor but these dual jackdaws just |
9796s | haven't been able to actually kill this |
9798s | logy which has helped uh you pray love |
9801s | stay in this match Grant you the |
9802s | nears they don't need the repping from |
9805s | the Osprey to stay alive they have |
9806s | xlasbs they have their Shield rep bonus |
9809s | and so nine reps out of them is all |
9811s | they're gonna see but the Thalia finally |
9812s | goes down which frees up these jackdaws |
9815s | to start killing other things but turo |
9817s | gorp all the way down to half Shields |
9818s | right now remember he still has his |
9819s | xlisb charges but he's got to wrap up a |
9822s | lot faster this Armageddon Navy issue is |
9824s | not falling right now yeah and we can |
9826s | see the Osprey Navy still just hanging |
9827s | out with his very good friend the |
9829s | vaccinating chilled out completely out |
9831s | of new no thoughts in his head cannot do |
9834s | a single thing while watching Turon gorp |
9837s | just getting slapped in the face slapped |
9840s | in the face by these these rapid Heavies |
9843s | from the dead Navy it's it's it's it's |
9844s | tough to watch car breaker goes down |
9846s | Skywalker goes down it's just the |
9848s | arbitrator that's our Navy and |
9850s | Armageddon Navy you left on the field |
9852s | Baxter and everyone's getting full Newt |
9854s | the armaged Navy issue has heavy needs |
9855s | of their own they're trying to nude out |
9857s | the near of cable Utah but once |
9858s | again cable Utah he's got a xlasb |
9861s | charges same thing with turo gorp so |
9863s | they really don't need any sort of |
9865s | active modules to do what they need to |
9866s | do on this field this Army got a Navy |
9868s | issue now down all the way to 56 armor |
9872s | remaining but we're almost out of xlasb |
9874s | charges for two or Corp this might |
9875s | actually be a really close match when it |
9878s | comes down to it because the only uh DPS |
9880s | left on the table is going to be the |
9881s | slept near Broad torque and dual rocket |
9883s | jackdaws the vexard Navy issue is |
9884s | finally getting some damage from the |
9886s | material guards all the way into armor |
9887s | against one locks after lasp charge off |
9890s | at the end of this but I don't think |
9891s | he's going to live tiru gorp he's gonna |
9893s | go down the lead is still in favor of |
9897s | Plug and Play at the moment but it's |
9899s | slowly slipping from their grasp as his |
9901s | army because maybe you might be able to |
9902s | survive the remaining damage yate |
9905s | Prelude still down on points they need |
9908s | to kill the slept near they absolutely |
9909s | have to kill this left near cable Utah |
9911s | who has all these charges left now it's |
9913s | just a race it's a race between who can |
9915s | die first cable Utah or Hawaii Kant in |
9918s | the Armageddon Avion the Armageddon Navy |
9920s | has the lead here now undying being |
9923s | closer to death the reaper lingers |
9925s | around how I kante but again there's a |
9928s | lot of damn all of us Focus now is on |
9930s | the side but the |
9932s | um |
9934s | structure you pray love they might |
9936s | actually go down here they knocked down |
9939s | cable uta's team last year from Brave in |
9942s | the tournament now they're gonna get |
9943s | knocked down by the combined radicos |
9946s | cable and jinton believe it or not who's |
9949s | not flying this time around they lose |
9951s | their Armageddon Navy issue that's their |
9953s | last DPS off the table and plug and play |
9956s | are going to advance to the main |
9958s | tournament and radicos is currently oh |
9962s | so clenched right now but he finally |
9965s | made it into the tournament through a |
9967s | feeder uh well done to them and plug and |
9971s | play Nano fiber tokens last year they |
9973s | had a top eight showing uh beating out |
9976s | Brave Collective for that spot and so |
9979s | this year they're gonna have to make |
9981s | their way in through the rest of the |
9983s | feeder bracket but I think they're the |
9984s | strongest team in that lower portion so |
9988s | good luck to them but Plug and Play they |
9992s | make it into the main tournament and |
9994s | they are very happy about that yeah |
9996s | really really well done shout out to our |
9998s | boy radicos finally finally does not |
10001s | choke early uh came in with a strong |
10003s | with a great plan applied it well slept |
10006s | near so good Auto Cannon slept and |
10008s | you're so good people who should not use |
10010s | already slip knees just use autocannon |
10012s | swiftness they're great we've seen that |
10014s | here being able to clear out the get in |
10016s | Navy's with the with the might of the |
10018s | minmatar Republic behind them absolutely |
10021s | doing the gods work the Vex Navy will go |
10023s | down Orca Lamont and the arbitrator is |
10025s | not far behind them and that will do it |
10029s | oh my God like just for some context |
10033s | back in the preview show last week |
10035s | radicos caught a lot of Strays like he |
10038s | was one of the last teams to get picked |
10040s | uh from Plug and Play jinton didn't even |
10043s | pick his own team uh actually wait no he |
10045s | did maybe |
10046s | I can't even remember uh because I |
10049s | didn't pick my own team and uh mod |
10051s | didn't pick his own team either way uh |
10053s | you pray love they're gonna go down a |
10055s | lower bracket I think they have a good |
10056s | shot at running to the main tournament |
10059s | but Plug and Play they are breathing a |
10062s | sigh of relief as we send it back to the |
10064s | desk for analysis of that match and to |
10066s | bring us in to the elimination matches |
10068s | for this afternoon |
10070s | [Music] |
10074s | foreign |
10075s | [Music] |
10101s | together |
10115s | your attempts are completely damned out |
10117s | Crush I'm dumped out I'm dumped out you |
10119s | don't like Champions boys |
10128s | I'm jammed |
10130s | Plug and Play there slotting straight |
10133s | and easily to the main tournament uh |
10136s | didn't even touch the sides meanwhile |
10137s | Eat Pray Love getting heated into the |
10140s | lower bracket uh we will see them again |
10143s | and they still have a chance of course |
10144s | to make their way through uh to the main |
10147s | event but it won't be easy for them |
10149s | there they will have to do a lot more |
10150s | praying and a lot less eating in order |
10153s | to get him |
10155s | um so black bear pirate uh AC sleps and |
10158s | a extremely girthy attack bar there from |
10161s | uh the Plug and Play side what's your |
10163s | what's your thoughts here |
10165s | I mean that's that's what a shielders is |
10167s | supposed to be like I I don't know |
10170s | um how many people here have watched |
10172s | enough to understand the exact little |
10174s | intricacies of the attack bar but uh |
10177s | it's it's the potential DPS right so |
10179s | right off the rip when you see these two |
10181s | teams and you see one of them have an |
10182s | attack bar that's like a fourth the size |
10184s | of the other one you can kind of look at |
10186s | the other team and say oh these guys |
10188s | have a lot of potential damage and |
10191s | um you know quick math they probably had |
10192s | like eight or nine thousand DPS of Auto |
10195s | cannons which is a very very very very |
10197s | large amount like we saw ships just |
10200s | completely melting there uh and that's |
10202s | actually what we you want to see with |
10203s | the shield rush like the Minotaur Shield |
10205s | Rush performed amazing last year |
10208s | obviously it has a little was able to |
10209s | get a little better because it was |
10210s | discounted points but it's still |
10212s | performing well this year like you know |
10214s | screw this ham Rush hamrush is silly do |
10217s | the autocannon rush it's way better it's |
10219s | way more fun till you go really fast and |
10220s | then sometimes you blow up quick so |
10221s | instead of getting these like slow drawn |
10224s | out like oh we got to take a Nighthawk |
10225s | down it's like nah just go in with a |
10226s | stabber going with the Scythe Fleet yeah |
10228s | maybe you have 30 000 HP but you know at |
10230s | least you're gonna look cool you do it |
10232s | you agree with that buzzer you're gonna |
10234s | look cool while you've got in I'm gonna |
10236s | be the rare voice of descent and I say I |
10238s | completely disagree to be honest I think |
10239s | ham Rush is a far more reliable I I'm |
10241s | not personally a fan of the AZ sledness |
10243s | and the rush comps |
10245s | um in this in this matchup I think it |
10246s | worked well because they were free to |
10247s | push in |
10249s | um at their Leisure as they were and |
10250s | park up on the Armageddon Navy's and |
10252s | unleash the damage from those sleptness |
10254s | um but I think in many match-ups it can |
10256s | play out a lot differently you get |
10258s | tackled down by a Confessor or a hyena |
10260s | or something and it whips you off and |
10262s | suddenly your 700 800 DPS letting is |
10264s | only doing 300 because he's had to |
10266s | switch to barrage and he's 20 kilometers |
10267s | away from the primary so in that |
10269s | situation I feel like the hamrush |
10271s | variant is more reliable you've got a |
10273s | bit more range to play with and you |
10274s | don't have to worry about the |
10275s | intricacies of tracking an optimal range |
10276s | especially when you come up against |
10277s | arbitrators and Sentinels you can just |
10280s | completely your guns |
10282s | I have been told |
10285s | um that uh if you Lord hail then thou |
10288s | shall never fail uh how does that |
10291s | interact with your Escape well that |
10293s | sounds that sounds like eating praying |
10294s | and loving and that didn't go too well |
10296s | for them so I mean |
10298s | I get I mean it was uh |
10302s | the other team um Plug and Play who did |
10304s | it so I mean you know they they plug and |
10306s | played they banned the Nighthawk and |
10308s | plug and played the sleptness in so I |
10309s | mean props to them for living up to the |
10311s | name in that regard I suppose |
10312s | all right you thought you had a you had |
10314s | a comment I do so the the thing though |
10317s | to remember is that yeah if like let's |
10320s | let's say that it happens right somehow |
10322s | these feeder teams learn how to screen |
10324s | which they don't know how to do we've |
10326s | seen this like for literally a decade |
10329s | that these teams you know generally the |
10331s | screening is hard it's really hard to |
10332s | screen a slapner anyways because if they |
10335s | can actually just swap to you and blow |
10336s | you up really fast but if you screen a |
10338s | Nighthawk off 20 kilometers off the |
10340s | target it also can't actually hit |
10343s | if you screen a sleptner off 20K off it |
10345s | can do 300 DPS right so up here's this |
10347s | barrage you can hit so you know you can |
10349s | probably apply it 300 damage like 30 to |
10351s | 40 kilometers pretty easily |
10353s | um heavy assault missiles there's a spot |
10355s | where they just they disappear they |
10356s | fizzle away into space and it's between |
10358s | 15 to 25 kilometers you know depending |
10360s | on the ship |
10362s | um also you know your kinetic lock also |
10364s | your ship is half the speed like a |
10366s | slutner can go almost 2.5 k meters a |
10369s | second like they are fast those stabbers |
10371s | I you know I didn't actually see its top |
10372s | speed but I've seen uh Scythe Fleet |
10375s | issue actually last tournament in the |
10377s | finals when truth honor light brought a |
10379s | Minotaur rush and cleaned house in like |
10381s | two and a half minutes in like the |
10383s | second to last match we saw a scythe |
10385s | Fleet issue hit like 5K I got like 5K |
10387s | yeah oh yeah I'm here so yeah I mean the |
10391s | Minotaur Rush has always been insane |
10393s | it's just kind of hard to pull off |
10395s | because it's a very |
10397s | um sort of team-wide APM intensive thing |
10399s | uh heavy assault missiles those are |
10402s | those are for noobs like they're for |
10404s | people that are like oh yeah I don't |
10405s | have to worry about tracking I don't |
10407s | have to worry about it this is the fetus |
10409s | fault we should be promoting these ideas |
10411s | two noobs we should be saying you know |
10412s | this is the preliminary rounds you need |
10413s | to be using the noob strats don't go for |
10415s | this uh Hydra AC rush you know is that |
10418s | right |
10419s | oh absolutely it's true |
10422s | certified excellent all right and also I |
10426s | believe a uh Flagship feeding enjoyer uh |
10428s | if I remember correctly from last year |
10430s | someone's going to the quickest |
10431s | flagships to get fed it was uh it was uh |
10434s | very sad I'm not gonna lie what should |
10436s | have happened I wish I could have seen |
10438s | it uh your face in person as it's |
10440s | happening |
10442s | but we got to we got to hear it because |
10443s | I think you cast it that much yeah I |
10445s | think I was molding a little bit but |
10446s | yeah that's okay |
10449s | um I want to talk about two other things |
10450s | that we saw in that last match which uh |
10452s | we don't see much of thus far obviously |
10454s | the slept near historically one of the |
10455s | most popular ships in Alliance |
10457s | tournament for for a very long time last |
10460s | so these days with the the the change of |
10462s | matters but still a solid solid ship |
10465s | um and there was a lot of talk about him |
10466s | firing off his xlasb |
10468s | um Baza what is an xlasb the Excel and |
10471s | ancillary Shield booster so you can load |
10473s | it up with cap Chargers you load it up |
10475s | with navy cap under maybe cat booster |
10476s | 400s or 800s if you're |
10479s | Doing It Wrong um because then you get |
10481s | like four cycles and no benefit |
10483s | um so you can get nine cycles of you |
10485s | pump these |
10487s | just it's just chilled HP on demand it's |
10488s | just a shield booster nine Cycles off |
10490s | the nine Cycles it costs a ton so |
10492s | you probably won't get a 10 cycle unless |
10493s | you're in a battleship |
10495s | um but it's like you know it's like a |
10497s | more efficient Shield extender if you |
10498s | can fit it you get more HP for the slot |
10501s | yeah it's always fun to watch a ship |
10503s | getting shot with them and you see they |
10505s | tend not to have as much just raw Shield |
10506s | HP so you see the shield get chunked |
10509s | down pretty hard then the xlsb fires and |
10511s | it goes up and as Baza says it tends to |
10514s | be loaded with around about nine uh |
10517s | charges so people start counting them to |
10520s | see uh you know how long can this guy |
10522s | tank for and of course then if people |
10525s | shoot you and use five then they switch |
10526s | off you then end up in that super |
10529s | awkward situation be like hey do I just |
10532s | not risk reloading because that takes 60 |
10534s | seconds and keep those four charges or |
10536s | do I just say hashtag Yolo reload and |
10539s | hope they don't swap back to me in the |
10540s | next 60 seconds while I'm stuck be |
10543s | loading or what's your what's your |
10544s | thought on that |
10546s | I think generally you just reload it |
10549s | like and you send it and you see what |
10551s | happens you know maybe maybe get like |
10552s | one or two more charges off to get to |
10553s | Max shield and then reload it |
10555s | um we've seen some actual really good |
10557s | play with sleptner Pilots too that |
10559s | they'll like burn out of damage range |
10561s | and then reload and then come back in |
10563s | which is sort of the ideal situation uh |
10566s | yeah it's it's really powerful I mean |
10568s | the yeah slap your insulator Shield |
10570s | booster will pretty much take a single |
10572s | battleship's rapid Heavies by itself and |
10575s | their reloads are close enough that you |
10577s | know you can get situations like that |
10579s | where once that uh once that first |
10581s | getting was down he's like oh this is |
10583s | over like they won't be able to break |
10585s | this up there so they don't have enough |
10586s | damage just because of the mechanics of |
10587s | the ancillary Shield booster like even |
10589s | if nothing else happened |
10591s | they were fine at that point |
10594s | yeah and uh as Casper 24 points out |
10596s | sometimes while burning away you can |
10598s | also just run straight out of the Arena |
10599s | can't be sure if your ship has exploded |
10603s | um it's a solid tactic uh I know Casper |
10605s | deploys that regularly uh I haven't seen |
10608s | the boundary for a while though but he |
10609s | used to be just a uh over the boundary |
10612s | enjoyer regular regular times uh across |
10615s | across that Edge of Glory uh another |
10617s | thing that we saw in that last match of |
10619s | course was broadsword heavy into |
10620s | detector |
10621s | don't see them very often around in |
10623s | tournaments they have a very specific |
10625s | purpose in a comp like that as a 30 |
10628s | seconds why would you bring something |
10630s | like a I'm sorry the heckpoint it's a |
10633s | hit point you can put a hit point on it |
10634s | instead of a scram so you get a 20 |
10635s | kilometer scram basically and you just |
10637s | get like a it's effectively just like a |
10639s | um the old munion with ACS you just get |
10641s | a hack with ACS that charges in it's |
10643s | quite tanky you've got 20 kilometer |
10644s | scram it's quite fast |
10646s | um and you can just match it up with the |
10647s | slutness and stop pumping |
10649s | take a shot I said pumping yep all right |
10652s | uh that's Baza Bengal every time we have |
10655s | to take shots |
10656s | um all right so we're going to look into |
10658s | our next match now which is an |
10659s | elimination match and that means that |
10661s | whoever loses this match uh is going |
10663s | home and this match is between test |
10665s | Alliance please ignore and literally |
10667s | triggered so let's take a look at the |
10669s | bands here uh test Alliance please |
10671s | ignore choosing to ban out the carries |
10674s | and the balgorn whereas literally |
10676s | triggered burning out the Blackbird and |
10679s | The Vindicator Blackboard pirate uh |
10682s | these seem all in all pretty sensible |
10684s | normal bands until we hit the Vindicator |
10688s | yeah I don't know why you would ban a |
10690s | Vindicator they're not like they're good |
10692s | ships but they're not as good as |
10696s | they could be like we saw it used a ton |
10698s | last year but it was with these like |
10699s | very specific uh kind of double |
10702s | Battleship and then really heavy e-ore |
10704s | teams where having a really heavy DPS |
10706s | relatively tanky uh 90 web ship was |
10709s | really good |
10711s | um we're not seeing a lot of e-word this |
10712s | year uh whether or not that's because |
10714s | the feeder teams don't are scared of it |
10716s | and they don't understand how to use it |
10718s | or because of the rule changes making it |
10720s | not as good but the Vindicator |
10723s | I don't think that's like again that's |
10724s | not the ship began here right like Evan |
10727s | of indicator and you can bring a Navy |
10728s | Mega it's similar uh similar roles |
10731s | actually significantly less points too |
10733s | but I did see something |
10736s | I think it was Baza who actually said it |
10738s | that was like uh if uh literally |
10740s | triggered it doesn't bring an AV Mega |
10742s | I'll lick my cat is that that's correct |
10745s | yeah yeah okay so and then they brought |
10747s | a Navy Mega I just felt like it didn't |
10748s | help it you know in my soul I felt like |
10750s | they just they're just attracted to this |
10752s | kind of Tempest Fleet Navy Mega |
10753s | they love it they're all over it yeah |
10756s | I think they'll probably just bring that |
10758s | and they're like oh yeah we banned The |
10759s | Vindicator and we bring a Navy Mega haha |
10760s | nobody expects it and it's like they |
10762s | look the same I mean it's the same |
10764s | basically cool good job guys |
10768s | these bands here I mean Kerry's bargain |
10770s | from test seems pretty pretty sensible |
10773s | yeah yeah it seems pretty standard here |
10775s | I mean it's just again generic bands |
10777s | that you don't want to come up against |
10778s | if you come up against the belgawn and |
10780s | you you're in a comp that particularly |
10782s | suffers from the newts and the web |
10783s | controller can be just it can make the |
10784s | match very very difficult from the |
10785s | outset same for the carries with the |
10787s | dams it can just in some matchups it can |
10789s | just make it very unplayable so yeah |
10791s | just good broadbands |
10793s | awesome now one of those |
10796s | um ships that has been banned there uh |
10797s | that Blackbird we talk about ECM a bunch |
10801s | of spark can you just run us through as |
10802s | we look at this graphic explaining ECM |
10804s | what does ECM how does it work |
10807s | CM uh it's pretty much the simplest |
10810s | mechanic in Eve online to actually |
10811s | understand funnily enough because you |
10813s | take your sensor strength and you take |
10815s | your jam strength and you divide one by |
10817s | the other and that's your percent chance |
10819s | to get jammed it's actually super super |
10820s | simple |
10822s | um obviously you can never 100 chance to |
10824s | jam and you can have a zero percent |
10825s | chance to jam but if you get jammed by |
10827s | ECM uh you as the pilot can only lock |
10831s | the ship that is jamming you now a long |
10834s | long time ago I'm gonna say this is |
10836s | actually like three or four years ago |
10837s | but for some people that was a long time |
10839s | for some people |
10840s | yeah okay six or seven see my brain |
10844s | doesn't work |
10845s | um if you're a jam you couldn't do |
10846s | anything now you can still shoot the |
10848s | other ship so it was a pretty big Nerf |
10850s | uh |
10851s | just because it's like hey we can now |
10853s | Target the ship jamming us |
10855s | um but it still prevents you from like |
10858s | locking anything else and so it's |
10859s | especially effective against like |
10861s | Logistics or short-range ships perhaps |
10863s | Navy Mega that could may or may not show |
10865s | up uh because if you're being jammed |
10868s | from 50 kilometers and you have blasters |
10869s | you're not going to hit it if you're a |
10871s | logistic ship and you're jammed you |
10872s | can't rep your friends so it's still |
10874s | pretty powerful |
10875s | um we haven't really seen it used |
10877s | effectively we've actually seen it lose |
10879s | really hard in the feeder so far uh |
10882s | thinking of thinking of you whoever was |
10884s | brave enough to bring three scorpions |
10885s | yeah nice try it was terrible though |
10888s | yeah jams used to be like a super solid |
10892s | meta because you could if you had good |
10894s | Intel what your opponents were going to |
10896s | want to bring uh back in the day it was |
10898s | super common uh well the only way to |
10900s | practice was to practice on Singularity |
10901s | and you could do things like spy on |
10904s | people practicing find out what they |
10905s | they might like to bring and then you |
10908s | know take a bit of a Gamble and skew |
10909s | your jams obviously if you go for uh |
10911s | multi-spectrals then you get flat bonus |
10913s | across the board to all the different |
10915s | racial ships but you have those four |
10918s | different racial uh jams as well so if |
10921s | you think hey if I ban them out of say |
10923s | both good Shield Logistics they're gonna |
10925s | have to bring armor you can probably |
10927s | skew into armor Jam so jams did have a |
10931s | bit of a play and count to play around |
10932s | it but it is it did become a bit of a |
10935s | bit of an RNG at times you know roll the |
10938s | dice sometimes you win we've seen ships |
10940s | uh the hero Ibis the one point Ibis |
10942s | which is actually an ECM bonus ship the |
10944s | rookie ship uh Landing a jam on a |
10947s | flagship I think it was one time a |
10949s | couple of years ago uh you know the |
10950s | chance of that I think people worked out |
10952s | something like point one percent but the |
10955s | dice landed exactly right and uh you |
10958s | know that Flagship got jammed out by |
10959s | this little tiny Ibis and won the match |
10961s | we've also seen Brave with a hero |
10963s | Griffin in a match one time do something |
10965s | similar Banning out jamming out |
10967s | something pretty exciting |
10969s | all right um I see we had a bit of a |
10973s | delay we had a disconnect from uh one of |
10975s | our teams so we're just waiting for uh |
10978s | the teams to get onto grid now I see all |
10979s | the team members are in system and and |
10982s | warping into the arena if you've never |
10984s | been in a tournament match yourself |
10985s | before uh the way it works it can be |
10987s | pretty scary you sit in a station |
10989s | somewhere just chilling out some very |
10992s | nervous Captain is telling everyone to |
10993s | double check you have the right ammo |
10995s | double check you've loaded everything |
10997s | Etc everyone's getting ready and then |
10999s | all of a sudden you just get teleported |
11001s | out of that station that you have staged |
11003s | in into uh the great void of space where |
11006s | all your ships are placed very nicely |
11008s | one next to each other and a line it's a |
11010s | great option to take some screenshots uh |
11012s | and you're told hey check your ships |
11014s | make sure everything's there make sure |
11015s | everything's working by the refs at that |
11017s | point you can't warp at all you're |
11018s | locked in position you cannot move both |
11021s | teams are way off of discount from each |
11022s | other opposite side of the system and |
11024s | they have actually picked one of four |
11026s | beacons to warp in from the rest will |
11028s | then unlock working and the T teams are |
11030s | allowed to work into the arena arrange |
11031s | of their choice between 0 and 50 |
11033s | kilometers occasionally people do things |
11035s | like warp to the Sun or warp to 70 or |
11038s | 100 this is in fact illegal and they get |
11041s | teleported to zero amongst other |
11043s | punishments that can happen including |
11045s | setting their Hull armor and shield to |
11047s | 50 if it is particularly egregious but |
11050s | we haven't seen that for for a couple of |
11052s | years all right so the teams are ready |
11055s | everyone's in system let's head over to |
11057s | the arena for test Alliance please |
11058s | ignore versus literally triggered |
11066s | Hello everybody welcome back to the |
11067s | arena Monastery Urbana I'm joined by |
11069s | Mark resurrectus and on the blue side it |
11072s | is literally triggered to have brought |
11074s | triple Battleship armor control setup |
11076s | with a pulse Armageddon Navy issue |
11080s | yeah and nobody tell wingnet about this |
11082s | he might get a little too excited |
11084s | because our friends from test Alliance |
11086s | have brought a a similar but different |
11089s | triple Battleship setup with two |
11091s | Armageddon navys and a Hyperion |
11094s | incredible to see this on the grid uh |
11098s | you know our boy Wayne that does love |
11100s | the hype and here we go these teams now |
11103s | both establishing some some control over |
11105s | the middle of the match you see them |
11106s | just kind of testing the waters on the |
11108s | sides with their uh their battleships |
11110s | kind of set at range from each other |
11111s | just putting in some volleys seeing |
11113s | who's going to break first |
11115s | these dual Army got an HV issues of test |
11117s | Alliance please ignore our rapid heavy |
11119s | fit mismatched with the Hyperion of Ave |
11122s | American and unfortunately they're up |
11124s | against an arbitrator which means |
11126s | missile disruption onto both Armageddon |
11128s | Navy issues and tracking disruption |
11129s | under this higher period this is exactly |
11132s | why you don't miss your go mix your gun |
11134s | systems because if you're up against |
11135s | scripted e-war like this you run into |
11138s | trouble so this arbitrator going to be |
11140s | the target to watch from the side of |
11142s | laterally triggered both these teams |
11144s | getting a little bit of pot shots in on |
11146s | each other but the Sentinel of literally |
11148s | triggered Grim of axmorpher goes down |
11151s | first from Tesla lines please ignore |
11154s | yeah it's interesting to see how the uh |
11157s | the the team from test is kind of |
11158s | situated themselves the the Armageddon |
11160s | Navy both of the Armageddon navies or |
11162s | rather one of the armaged Navies has |
11163s | kind of gone in on the uh on the fleet |
11166s | from literally triggered by the Hyperion |
11168s | over here at range is kind of sitting by |
11170s | itself I'm not quite sure what it's |
11172s | shooting at it's just it's shooting at |
11175s | drones I think well it's arbitrator |
11177s | right now is taking a whole lot of |
11179s | damage because his armor got Navy issues |
11181s | with their dual rapid heavy setups do |
11183s | quite a bit to Cruisers especially Tech |
11185s | One support Cruisers like we're seeing |
11187s | from this arbitrator uh they nearly took |
11190s | down Hilo on the exact Navy he was able |
11191s | to rep back up but they're up against |
11193s | dual lodgy Frakes so they might be able |
11195s | to break through this arbitrator with |
11197s | the rapid heavy clip and the steakin |
11198s | antholium might not be able to beat |
11199s | enough to hold them in place meanwhile |
11202s | from the side of literally trigger they |
11204s | don't have a primary right now they're |
11205s | just sitting around shooting absolutely |
11208s | no one uh they've got some newts on top |
11210s | of their Fleet Tempest but otherwise |
11212s | they just haven't caught anyone and as I |
11214s | said that there's web grapple on SOL |
11215s | Darius and the Navy Armageddon that will |
11217s | be the primary from the side of |
11220s | literally triggered yeah we're seeing |
11222s | the Armageddon or rather the arbitrator |
11224s | now drop that's going to be huge it's |
11226s | huge for those for those rapid Heavies |
11228s | uh and now but the team from test |
11230s | Alliance is going to be able to apply |
11231s | quite a bit better but this is an |
11234s | interesting situation there's some there |
11236s | has to be some damage yeah disconnect |
11237s | somebody called Shoot the Armageddon |
11239s | Navy and they're two Armageddon navies |
11241s | and now we've got split damage that's |
11243s | that's just that's the mistake you don't |
11245s | want to make at the same time the test |
11247s | Alliance team is not making that same |
11249s | mistake going Whole Hog now on Michael |
11252s | Rima in the Abaddon uh but I say that |
11255s | but then again the exec native Gila also |
11257s | taking some damage on the back they're |
11259s | trying to flip the lodgy frig uh damage |
11262s | for the logifrag wrapping power I should |
11264s | say they have paints on this uh hyena |
11267s | and it has been helping them out quite a |
11269s | bit |
11270s | this exact Navy going down to the rapid |
11271s | Heavies this is the exact way that you |
11274s | want to run it when you have dual rapid |
11275s | heavy because the ABBA is a very tanky |
11277s | ship they lose their exact Navy issue |
11280s | and this abaddin of duroc he is not |
11282s | tackled right now in fact so Darius got |
11284s | away from the tackle so Durock is |
11286s | staying alive through these large lasers |
11288s | I can't believe it Tess is actually |
11290s | winning a match yeah test Alliance |
11293s | please ignore in the year 2023 actually |
11296s | being successful in a match against |
11297s | another team |
11299s | incredible to see this fear for the |
11301s | first time in my life with my own human |
11303s | eyes I'm glimpsing it but they're doing |
11305s | it and they're doing it in a convincing |
11307s | fashion uh duroc has both of the uh the |
11310s | logic freaks nearby to rep him back up |
11312s | and the Deacon from literally trigger |
11315s | drops the only logic they have left is |
11317s | the Thalia of Jeff mcgeeffrey |
11321s | uh Jeff mcjoffrey you know he's he's |
11325s | gonna we're trying to think about that |
11326s | for a little bit longer it's a great |
11327s | name meanwhile though Durock finally has |
11329s | been caught and he is being taken down |
11331s | very quickly by these triple battleships |
11333s | we say tests are winning the match right |
11335s | now but you also have to remember there |
11337s | is significantly more DPS potential uh |
11341s | from the side of test for the time being |
11343s | but once they lose this Army got an AV |
11344s | issue uh as we see this attack bar |
11346s | beginning to ramp up from the side of |
11349s | literally triggered they have three |
11351s | battleships that don't rely on clip |
11354s | reloads and they take down this first |
11355s | Army got a Navy issue they might move on |
11357s | to the second next and wait save the |
11359s | Hyperion for lost but their Thalia is |
11361s | quickly dropping and goes down yeah they |
11363s | really need to take out one of these |
11364s | battleships quickly that's a lot of DPS |
11366s | to put on to Sol Darius and the |
11368s | Armageddon Navy you can see him now |
11370s | already right about 60 percent UH 60 |
11373s | armor and dropping fast they need to |
11375s | counter quickly to be able to at a |
11379s | certain point they have to get rid of |
11380s | some of this DPS there's still so much |
11381s | DPS left on the side of literally |
11384s | literally triggered that and again |
11387s | you'll see it right here so Darius |
11388s | dropping so quickly the value in the |
11390s | Deacon are not enough to keep it up |
11392s | yeah they went for this low end which is |
11394s | what do you need to do with these rapid |
11395s | heavy comps but completely ignoring the |
11397s | high ends they just can't kill anyone |
11399s | right now this Tempest Fleet issue of |
11401s | Geronimo is currently the primary but |
11404s | he's sitting at 80 armor remaining to |
11406s | the 19 from saldarius he is starting to |
11409s | rep back up I think he got an Ansel |
11411s | reload in so we'll be able to actually |
11412s | stay alive for the time being wait a |
11414s | second they might actually be able to |
11416s | turn this around he's all the way back |
11417s | up to 45 armor he got his reload in on |
11422s | the AAR and now tests are back in the |
11426s | lead of this match yes I never doubted |
11428s | you for a second theft Alliance I of |
11430s | course was once a test Alliance play it |
11432s | and and I understand the Legacy and |
11435s | history of test maybe better than local |
11438s | yeah |
11440s | knows what's going on oh yeah and test |
11443s | you know test they finally pull a win |
11446s | this week after losing TTT and losing |
11450s | their first match uh they will be able |
11453s | to at least hold on until next weekend |
11456s | when they will be playing for uh seeing |
11460s | who actually uh ends up going into the |
11463s | glance I gamble but the time being they |
11466s | have taken down literally triggered in a |
11469s | what twitch chat thinks is a major upset |
11471s | 75 to 25 in terms of Channel points and |
11475s | test Alliance please ignore uh hats off |
11479s | to you you did very well this match yeah |
11481s | they did really really well played it |
11482s | exactly the way they need to like you |
11484s | said earlier they went through the |
11485s | bottom they went through the back end |
11486s | and the lower end of their uh of the |
11489s | literally triggered I cannot say that |
11491s | literally triggered comp I cleaned out |
11493s | all of that application all that support |
11495s | and then all they had to do was DPS race |
11498s | the top end and they it looked sketchy |
11501s | for a second but man oh man that |
11502s | Hyperion with the large blasters has so |
11505s | much potential damage all they had to do |
11507s | was clear out the the frick logic |
11508s | there's not much on grid that's gonna be |
11510s | able to deal with a full face a face |
11512s | full of hot neutrons like the the |
11516s | Hyperion can apply |
11518s | yeah just I mean test Alliance please |
11520s | ignore I mean they found the reload on |
11522s | the AAR for saldarius that's what won |
11524s | them this match because they take down |
11526s | the Tempest Fleet issue and I want to |
11527s | come to overall DPS uh the Abba and the |
11530s | Armageddon Navy have better sustained |
11532s | DPS just because they're uh aren't |
11534s | dealing with rapid heavy reloads in fact |
11536s | neither of those ships have to reload uh |
11538s | the way that they are running them but |
11540s | at the same time they can't kill |
11541s | anything and test Alliance please ignore |
11543s | I was a dual rap armaged Navy issue |
11545s | which I didn't think was something |
11547s | people would run and I assume this being |
11549s | Tesla's a dual rep Hyperion as well so |
11551s | uh getting the bait tanks off getting |
11553s | the AR reloads off really really nice |
11556s | showing from the top end Pilots of test |
11560s | Alliance please ignore they're gonna |
11561s | take down this Magus and maybe the apple |
11563s | with two minutes remaining in the match |
11565s | but for the time being and we might |
11569s | actually see no more kills for the rest |
11570s | of the match Well yeah if you look over |
11572s | to the side you can see the Armageddon |
11574s | Navy issue of one two one burning |
11577s | furiously for the boundary Mark looking |
11580s | to sacrifice himself to Bob and and |
11583s | honestly fair I understand the uh the |
11585s | appeal no but you're not taking the mjd |
11587s | out I know it's not the Edge of Glory if |
11590s | you're not trying to break the record |
11592s | Grant you you can't really do that in a |
11594s | slow ship but uh you know he he could |
11597s | try we do like the 116 off yeah for sure |
11600s | we do we do like the enthusiasm and uh |
11603s | letting the match go a little bit |
11605s | quicker as this really was a massive |
11608s | stalemate Michael renov finally goes |
11611s | down and one two one you're only setting |
11614s | 116 off the center of the Arena now 115 |
11617s | off wait is he is he burning back |
11620s | no Act of Glory for him what is going on |
11623s | he sees the laws |
11625s | boundaries he's looking at mullets |
11628s | I I demand curspplosions I demand your |
11632s | ship being blown up and all your crew |
11634s | members dying because you decided to |
11636s | boundary uh but no instead ship's gonna |
11639s | blow up and all the crew members die uh |
11641s | for the pawn effects and one two one |
11643s | will live because they can't kill them |
11645s | in the next 37 seconds I won for one |
11649s | salute you test Alliance please ignore |
11650s | and say one two one you should have gone |
11653s | for the boundary man yeah really well |
11655s | played test uh glad to see them pull |
11657s | this one out it was an exciting exciting |
11659s | match unfortunately our friends from |
11661s | literally triggered are eliminated they |
11665s | do go home but test advances again 2023 |
11669s | test Alliance pulling it out pretty |
11671s | impressive excited to see that so |
11674s | excited to see uh the you know how they |
11677s | do next or in our matches in in August |
11679s | rather uh and with five seconds |
11682s | remaining we will send it back to the |
11685s | desk one more time for CCP overload Baza |
11688s | and bbp we don't have one match left so |
11690s | stick around for that one |
11694s | [Music] |
11699s | foreign |
11704s | [Music] |
11723s | [Music] |
11733s | foreign |
11735s | [Music] |
11752s | [Music] |
11768s | there you have it test the lines please |
11770s | ignore not to be ignored they knock uh |
11772s | literally triggered out of Alliance |
11774s | tournament 19 contention uh in a |
11777s | hard-fought match they came in earlier |
11778s | on today against barcode with an |
11780s | on-demand comp only nine got pretty |
11783s | handily torn apart uh but in the last |
11787s | couple of hours since then they have |
11788s | gone away they've had a solid think |
11790s | about what they want to achieve and |
11792s | they've come back and put together a |
11793s | pretty excellent showing securing |
11796s | themselves at appearance next weekend |
11798s | can they make it through to one of those |
11800s | final slots in Alliance tournament 19 |
11802s | who knows we will certainly see next |
11804s | weekend we have one more match for you |
11806s | today which is another elimination match |
11808s | but first let's go through some of the |
11811s | results from today so our first two |
11813s | matches where elimination matches we saw |
11815s | snuffed out continue to keep the dream |
11817s | Alive by knocking out kitchen sinkhole |
11819s | and then we saw no vacancies taking that |
11821s | elusive wormholler win over the |
11823s | initiative and sending initiative back |
11825s | to wherever they live now I don't know |
11827s | if it's still fountain uh then we went |
11829s | into uh win and in matches and it was |
11832s | barcode who's triumph over test Alliance |
11835s | please ignore tell doomsday who knocked |
11837s | literally triggered into this bracket uh |
11840s | in video Glory Glory comes got uh |
11842s | dumpstered essentially by white squall |
11845s | um and then Rusty Hyena's Clan took a |
11847s | solid victory over Hull control in a |
11849s | very exciting match then we saw Tampa's |
11851s | calsuff uh win and in against High SEC |
11854s | miners we took a short break and we came |
11856s | back to see Exodus uh forgo their normal |
11859s | uh kiting meta and bring a hardcore |
11862s | armor control comp which they used to |
11865s | great effect against cast about securing |
11867s | themselves entry into alliance |
11869s | tournament 19. plug and play then went |
11871s | up against ye pray love and one of the |
11873s | most exciting matches of the day uh Plug |
11875s | and Play managed to pull it out and send |
11878s | yeat pray love into the uh the lower |
11880s | brackets and secure themselves a spot in |
11883s | uh the main tournament in August finally |
11886s | we just saw test Alliance please ignore |
11888s | take that W over literally triggered and |
11891s | keep the dream alive as well and one |
11893s | more match today will be in video Gloria |
11895s | comes versus whole control let's start |
11898s | let's go straight to the bands for this |
11901s | particular matchup so Nvidia Gloria |
11903s | comes Banning out the lucchesis and the |
11905s | curse whereas Hull control Banning out |
11907s | the Loki and the Scimitar as a lechis is |
11911s | bad interesting one foreign |
11913s | on the stream but according to what you |
11915s | just said yeah the Jesus is an |
11916s | interesting one we did see it once today |
11918s | I think it was templates that filled |
11919s | with it in that um battle cruiser spam |
11921s | comp |
11922s | um that they had I'm generally not a fan |
11924s | but it worked out for them but for me |
11926s | the logistics is just a little bit too |
11927s | expensive for their offers |
11929s | yeah the bands on the screen are indeed |
11931s | wrong there are the bands for the last |
11932s | match |
11933s | um the correct bands are the ones I read |
11935s | out which is igc Banning the Chase's |
11937s | curse and Hull control Banning Loki and |
11939s | Scimitar like my pirate any thoughts on |
11941s | these bands from you |
11943s | uh I think that like the bands are super |
11945s | interesting but at the end of the day I |
11947s | really really hoped in the last couple |
11949s | hours Nvidia Gloria found four more |
11951s | pilots because six is not a very good |
11954s | number of people to go into these |
11955s | matches with so |
11957s | yeah you're always going to be |
11958s | struggling with uh you know just sex |
11961s | Pilots especially with the other team |
11962s | has the full 10. |
11964s | um I feel like that latissis ban uh if |
11967s | you're bringing sex is pretty solid |
11969s | because that Jesus could probably damp |
11971s | down your whole team and just you know |
11974s | the amount of control that would land on |
11975s | you would be unfathomable with only sex |
11978s | Pilots so yeah this this is them |
11980s | signaling that they're going to give it |
11981s | a good crack and I so they're on I'm |
11983s | always appreciative that they're not |
11985s | teams aren't just pulling out uh I hope |
11987s | to see some sort of interesting crazy |
11989s | tactics maybe they can pull it out maybe |
11991s | it'll be a huge upset on Twitch Channel |
11993s | points over a million of of them going |
11997s | on to a whole control right now 1.25 and |
12000s | Rising so you know good opportunity to |
12003s | get those points in on igc maybe get a |
12005s | 10x return on them if you're uh if |
12007s | you're brave enough all right so for the |
12010s | final time uh let's head over to the |
12012s | arena uh for this match between Nvidia |
12015s | Gloria comes and whole control with the |
12017s | cast |
12025s | welcome back folks it is of course me |
12028s | Mark resurrect is back for the last time |
12030s | today with my good friend fear Vina and |
12033s | we have oh boy another 6v10 sorry Bart |
12037s | they did not find four more pilots for |
12039s | our friends from Whole control we have |
12041s | Drake Navy duel Drake Navy plus FC did |
12045s | allow uh humpokowska to bring his Drake |
12048s | recyclone Osprey caracal Navy dual |
12050s | caracal navies rather oh and I Scythe |
12053s | Fleet and Crow and what do we have in |
12055s | this six-man comp from igc |
12059s | uh well we have a ham Nighthawk mixed |
12061s | with an rhml bar guest so this is going |
12063s | to be a lot of fun they have a hugin and |
12065s | maybe get some range control but this is |
12067s | going to be really difficult for them up |
12068s | against the Shield Rush setup that we |
12070s | saw nearly win versus Shield kite last |
12072s | time around from hole control although |
12074s | they are cutting back both of these |
12076s | teams another one wanting to commit |
12078s | quite yet uh this is actually not a kite |
12081s | back though I think from the side of |
12084s | whole control they're burning for the |
12085s | mjd beacon and they're gonna try to mjd |
12087s | right on top of igc we're also burning |
12090s | for their mjd Beacon yeah I'm not quite |
12093s | sure what's happening here very |
12096s | interesting situation |
12099s | uh uh I'm looking at the whole control |
12102s | team they are just sitting on the June |
12106s | the unit they're turning back around for |
12108s | the for the jump sure |
12111s | I just I don't I I mean I get it I |
12114s | understand listen the beacons are very |
12116s | cool I love the jump animation and it do |
12118s | make you go very fast uh we got a couple |
12121s | of bumps there as they were moving in |
12122s | towards the center Beacon though oh that |
12125s | might not be great |
12128s | you're facing a 10 or a six-man team |
12131s | that has a Nighthawk and mixed in there |
12134s | too I I think you can just tell |
12136s | no they actually didn't activate the |
12138s | beacon they're just sitting on it what |
12139s | what is going on is this is this what |
12142s | collusion looks like I feel like there's |
12143s | some collusion activity happening here |
12145s | this is very strange situation there but |
12148s | on opposite ends of the uh of the Arena |
12151s | they're just looking at each other |
12158s | okay finally look down here we have some |
12160s | action the hugin of Nvidia starting to |
12165s | pull away okay they were starting to |
12167s | move up starting to get some a little |
12169s | bit of action going this a little bit a |
12170s | little bit of you know just kind of |
12172s | shaking away they're getting away from a |
12174s | micro jump unit that is what is |
12176s | important I think I think they might be |
12178s | going yes I can see it now they are |
12180s | moving to the other micro jump unit |
12184s | the movement to the upper one I just |
12187s | what is going on it's Shield rush just |
12190s | rush them they have two they have two |
12193s | tackle mods on their entire team in a |
12196s | scrim from the bar guest and a web from |
12199s | the hugin yeah I'll tell you the truth |
12201s | I've read about this now listen this is |
12204s | very important I've read about this |
12205s | before I believe this is what the kids |
12207s | call a troll |
12209s | is what was happening here |
12212s | Mark Mark you can't do Mark you you took |
12216s | whole control I did I did |
12218s | you see hole control moving ships right |
12221s | now fear by now I'm not those points are |
12224s | still good okay they're doing great |
12226s | they're playing they're like are they |
12228s | intentionally just going through England |
12230s | you cannot understand the thickness in |
12235s | the folds of the wormholer brain fear |
12237s | vinyl |
12238s | you've got grasp the intellect right |
12241s | here aren't you afraid whole control is |
12244s | gonna kill your cat or something I'm |
12245s | afraid of nothing I have no fear and |
12248s | here they go look wait wait wait |
12251s | bushes finally oh let's go yes here we |
12256s | go |
12257s | on this bar guest first yes we got some |
12261s | action and almost four minutes into the |
12264s | match the Drake is about 30k oh my God |
12268s | actually they're gonna Juan modest in |
12270s | the nightmare first but oh my God that |
12272s | just took way too long yes yes very good |
12277s | I mean look you know like I said earlier |
12280s | is speed around we're having fun black |
12283s | Bart pirate is just coping in their back |
12285s | channels right now how bad these teams |
12287s | are look everybody's having a good time |
12289s | they're just happy what time it goes to |
12290s | the Osprey |
12292s | looks like you saw the ham Nighthawk |
12294s | Burgess tonight mayor their control |
12296s | they're uh their attack bar isn't as |
12299s | girthy but as this nightmare finally |
12301s | goes down uh once again they brought a |
12303s | basilisk which should have enough |
12304s | roughing power but doesn't because there |
12306s | is just a lot of ham from the side of |
12309s | whole control they're going for table |
12311s | now in this Osprey Navy issue he doesn't |
12313s | have an active rep and his logic is dead |
12315s | so table will go down but they will |
12317s | trade for this bar guest who is now the |
12319s | primary target from hole control yeah |
12321s | I'd say uh an Oni for a Bargas is a |
12324s | pretty decent trade I have heard you |
12326s | should never trust a basilisk I people |
12328s | are saying that I think it's very |
12329s | interesting but yeah we'll see the the |
12331s | uh the Bargas of iulama Ivanov go down |
12334s | uh right about the same time that uh |
12337s | that Osprey does as well which will |
12339s | leave not and not much left uh in terms |
12343s | of DPS just just a ham Nighthawk that's |
12347s | it yeah yeah but they do have a hugin |
12350s | you know so they can fly there's some |
12351s | African Jacob fretwell on the Basilisk |
12354s | now uh and he gets deleted yeah yeah |
12357s | they had a web and a paint on their uh |
12360s | Team |
12361s | uh as we saw there's also a web and a |
12364s | paint from the hugun Jack old man but |
12367s | it's onto a crow right now there's 11 on |
12369s | his Fleet Scythe but let's see you again |
12371s | now the target from uh hole control I |
12374s | think they were trying for a cheeky |
12375s | boost play into 100 to zero did not work |
12378s | out for them it's gonna be 100 to 16. as |
12380s | I finally move on to the stork and the |
12382s | Nighthawk Nvidia Gloria comes I mean |
12385s | once again respect to them for showing |
12386s | up on demand uh it is very difficult to |
12390s | do uh that if you but it is respectable |
12393s | just showing up and playing uh at |
12395s | hopefully you had fun uh for these |
12399s | feeder rounds and for the preparation it |
12402s | took to get here but when it's all said |
12404s | and done whole control we're gonna move |
12405s | on to the next round as the stork Falls |
12408s | next to the nightclubs and Nvidia Gloria |
12410s | comes gets knocked out of the at feeders |
12414s | that's it for us for today tune in next |
12418s | Saturday to see more of me and Mark |
12420s | resurrectus uh on separate casting Duos |
12423s | but first we're gonna send it back to |
12425s | the desk to end our broadcast bye |
12428s | everybody |
12432s | foreign |
12436s | [Music] |
12444s | are you gonna armor Vagabond or |
12446s | something no um I've got axle ISP |
12451s | and polarized guns |
12459s | kasig you you are one of two people that |
12463s | couldn't listen and couldn't check |
12465s | bookmarks and find your own way out the |
12467s | route the entire route was literally |
12469s | bookmarked out to Lasik I bookmarked the |
12472s | 10 minutes in advance |
12474s | guys stop being casual they're really |
12476s | bad we should not lose anybody to this |
12479s | warp off warp off take the fleet warp |
12481s | everybody warp off this is a really |
12482s | really bad execution I'm very |
12484s | disappointed |
12490s | well there you have it in a match uh we |
12494s | see Hall controls securing their |
12496s | continued survival a little bit longer |
12498s | uh against uh Nvidia Glory comes and it |
12503s | it was it was certainly something to |
12504s | watch I'll tell you that uh it's been a |
12506s | long time since I've seen a match quite |
12509s | like that where at the start both teams |
12510s | just are in the opposite direction and |
12512s | just kind of camp out and just say hey |
12514s | how's things |
12516s | um I I don't really know what else to |
12519s | say about that match it was uh it was it |
12520s | was fun to watch if not a bit puzzling I |
12522s | do want to say thank you very much to |
12524s | the igc guys uh their captain in local |
12526s | uh you know tell everyone say have fun |
12528s | uh you know we're having fun I hope you |
12530s | guys are having fun as well we are |
12532s | certainly uh I enjoyed that match uh for |
12534s | if not at least sheer entertainment |
12536s | value uh so you know GF to igc uh so you |
12540s | know guys feel free to spam GF igc in |
12543s | twitch chat because I think they deserve |
12544s | it for for that that display uh |
12547s | Blackberry pirate any any thoughts on on |
12549s | that match we just saw |
12551s | no kind of the same thing you said I |
12553s | mean sort of looking back at last year's |
12555s | feeders right we had so many teams just |
12558s | drop out and not show up and I remember |
12560s | our day one unlike the captain's cup we |
12563s | had so many teams drop out and we had |
12565s | like four matches on our first day so |
12567s | you know huge crops to igc for showing |
12569s | up and he props to every single team for |
12571s | the feeders like everybody's showing up |
12572s | and they're trying which is really |
12575s | really nice because at the end of the |
12576s | day it's about spaceship explosions for |
12577s | everybody to watch right it's I mean to |
12580s | them it's about winning but for the rest |
12581s | of us we're here to watch people and you |
12584s | know say oh that was such a good player |
12586s | oh wow look how terrible you guys are so |
12588s | yeah I mean I really appreciate the fact |
12590s | that they showed up they tried they got |
12592s | some kills too I mean you know that |
12594s | could have actually gone a little |
12595s | differently if they had had like one |
12596s | more ship I think hold control might |
12597s | have actually lost so uh you know who |
12600s | knows |
12600s | yeah I mean the end of the day |
12602s | experience is experience uh back in the |
12604s | olden days before the Thunderdome server |
12606s | if you wanted to do this not only did |
12607s | you have to put money in to get into the |
12610s | tournament in the first place uh there |
12612s | was no such thing as a theater you had |
12613s | to Plex played in just full stop |
12615s | everyone did |
12617s | um and then you would lose your ships |
12620s | for real on on TQ you could only fly |
12623s | what you had the the skill points to fly |
12624s | so if you were like a Alliance composed |
12627s | of younger Pilots with less experienced |
12628s | people that wanted to play they were |
12630s | kind of relegated into small ships and |
12632s | probably wouldn't be able to fly them |
12633s | optimally compared to some people with |
12634s | you know 150 plus million skill points |
12637s | whereas here on Thunderdome we have this |
12639s | fantastic opportunity for teams who want |
12642s | to give it a go to you know give it a go |
12645s | there is literally no down inside uh you |
12647s | get to see yourself on the television uh |
12649s | you get to uh you know shoot some people |
12651s | in space and the experience for it's |
12653s | like to be in a tournament 100 it's |
12655s | we're in such a healthy state for for |
12657s | new teams to come in right now I'm I'm |
12659s | super happy |
12660s | um any any highlight matches from today |
12662s | before we wrap up |
12664s | uh let me just look back at the schedule |
12666s | to remind myself of what we saw I mean |
12668s | the rusty hyenas one with whole control |
12669s | was very very close that one was very |
12671s | close on points I think it was 71.69 at |
12674s | the end or something that one could have |
12676s | gone either way all the way through that |
12677s | was that was quite a nail biter |
12679s | [Music] |
12680s | um |
12680s | and I quite liked |
12682s | um the barcode match as well I thought |
12685s | they were |
12686s | they look pretty good |
12688s | awesome and uh bar anything any |
12690s | highlights you saw today from you |
12693s | uh not particularly um I think that |
12696s | honestly the Test match was pretty good |
12698s | and uh as is tradition and I'm sure that |
12702s | at some point it'll happen again |
12704s | everybody likes to you know take dumps |
12706s | on test Alliance um the entire game has |
12708s | been actually doing it for several years |
12711s | now so there's me doing it right there |
12713s | uh so it's actually good to see that you |
12715s | know at the very least maybe on TQ |
12717s | they're having some trouble but hey they |
12718s | made it they won one match in the |
12720s | feeders if they win one more then |
12722s | they're in the actually T which is going |
12723s | to be better than what like half of |
12726s | these teams so you know that's that's a |
12728s | start like good job Tess they actually |
12730s | flew a kind of interesting setup and |
12731s | they won so hey across to them Nutley |
12735s | dead indeed uh so we will be back next |
12737s | weekend uh on Saturday first match is at |
12740s | 1700 Eve time uh and not only do we have |
12744s | a couple of the elimination matches but |
12746s | we have some more win and in fresh round |
12748s | matches for teams we have yet to see |
12750s | teams such as laser Hawks teams such as |
12752s | pandemic Legion uh we're going to see |
12754s | Rock Coppell uh and bright side of death |
12757s | there's a whole bunch of exciting teams |
12759s | that usually try and sort of scoot in by |
12762s | buying in with Plex or having to face |
12764s | this Gauntlet so some excellent |
12766s | excellent games coming out I have to |
12767s | interrupt you you neglected to mention |
12769s | one particular team that's going to be |
12771s | taking part next Saturday |
12774s | that would be the hidden Leaf Village |
12776s | Ninja Assassin Squad Esports team team |
12779s | I see |
12781s | yeah to make sure we were you know at |
12783s | least you've read be sure to tune in for |
12785s | that this time yeah when you were |
12787s | casting and didn't bother I was like |
12789s | it's Canon there no one needs to bother |
12791s | reading the whole name all right I have |
12793s | been CCP Overlord I joined on the desk |
12795s | by of course the Basilisk we've had some |
12797s | incredible casters uh joining us today |
12799s | we've had their own valorax uh uh |
12802s | firovina Mark resurrectus |
12805s | um I think that was obvious of course in |
12807s | the background we have some people like |
12809s | brj who's been running the stream doing |
12811s | all of the stuff CP convict who is |
12813s | pushing the buttons for twitch Channel |
12814s | points when he remembers uh we have uh |
12817s | discreet error who's been doing all the |
12819s | uh the graphics and the band stuff for |
12820s | us and of course we have had a host of |
12823s | refs helping us uh from CP zealous who |
12826s | is basically managing things in the |
12828s | background to a number of GMS uh who |
12831s | gave up their free time this weekend to |
12833s | come along and click the buttons and |
12834s | teleport people around uh sought Russell |
12837s | from anger games of course was there |
12838s | helping us out as well thank you very |
12840s | much everyone and thank you of course to |
12843s | the teams and the participants that have |
12845s | taken part it is always a pleasure to |
12847s | watch you guys blow each other in space |
12849s | and I cannot wait to see more next |
12851s | weekend |
12853s | all right |
12856s | foreign |