about 4 years ago - CCP_Dopamine - Direct link

QuantumCores_EN1920×1080 277 KB
Greetings,

We have just released a dev blog explaining the next changes to structures. Please use this thread to share your feedback and discuss the content with other players.

about 4 years ago - CCP_Rattati - Direct link

OK, crunched through 600 replies. Thanks for the feedback everyone.

Key takeaways and clarifications

  • Player made Quantum Cores do not have the desired effect as they will be industrialized and built on site with no added logistics risk. Nullsec alliances will now have to distribute Quantum Cores across space from the NPC station where they bought them. A new risk for them.

  • More destruction of Citadels will mean more demand for industrialists

  • The Quantum Cores are bought and sold at the “same” price, so as to not create an arbitrage. If you find a Quantum Core floting in space, its guaranteed ISK, not subject to market prices. Like blue loot.

  • We made changes to Wardecs fairly recently, and if Highsec wardeccing becomes oppressive, based on data, not anecdotes, we would certainly want to act

  • That said, any corporation that owns a structure today can be wardeced because we don’t want structure owners to be safe. You can’t be safe in New Eden. Don’t forget, there are losses on the Attackers side as well, and they also need an HQ to maintain their wardecs so that becomes a new risk for them as well.

  • We are giving players choices, do you fortify with structures that will fall into enemy hands at a cost to you and a benefit to them, or do you forego tethering/ship repairs&fitting because that was not your intent and purpose of the structure

  • Forgetting Keepstars in

  • Existing structures that are not injected with Quantum Cores do not become hyper vulnerable trash. They lose 3 of the “basic services”, i.e. tethering, ship&module repairs and ship fitting. All Service Module and Reinforcement timer behaviour remains as before.

about 4 years ago - Brisc_Rubal - Direct link

The largest structures, the ones that are 10% the price, are structures that are generally not spammed and are also already enticing targets, so there’s less of a need to incentivize their destruction.