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0s | foreign |
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7s | expansion we are also introducing |
10s | Corporation projects this is a new |
13s | feature that will enable corporations |
16s | to to create projects for their members |
19s | to contribute to and to monitor the the |
22s | progress essentially what this is |
25s | not something new that we are coming up |
28s | with this is this is what players have |
30s | been doing for many many years |
33s | because every corporation needs a |
35s | direction and every CEO or every |
38s | director in a corporation realizes that |
40s | it needs to be communicated to the |
42s | members what we are supposed to do what |
44s | what is our goal what we saw is our |
46s | purpose and how we achieve that so today |
49s | all of that is done in third-party tools |
51s | usually I mean in game to some extent as |
54s | well people are using bulletin boards |
56s | for the corporation to communicate what |
59s | kind of projects the corporation is |
60s | engaging and how you as a new member or |
62s | as a regular member can contribute to |
64s | them so we're adding a tool that enables |
67s | all of that within the client where the |
70s | corporation managers which means the |
73s | directors or the CEO can create a new |
76s | project |
77s | and then that project becomes visible to |
80s | every member and every member can see |
83s | the project name project description |
85s | what are its details but also what is |
88s | the contribution method how how they can |
90s | contribute to this project what is |
92s | required of them to do for this project |
94s | to progress and then they see the |
97s | progress made so far on the project they |
100s | see the number of people of other people |
102s | who have contributed so they can get a |
105s | good picture |
106s | of how popular this project is in the |
109s | corporation or maybe not that many |
111s | people are doing it so I should |
113s | contribute because it might be important |
114s | for the success of our organization so |
118s | all this comes from |
121s | how corporations are an important |
124s | structure social structure in if |
126s | basically this is this is the basis of |
129s | artists all the social interactions in |
131s | in if people gather incorporations a |
135s | corporation is the thing you join first |
138s | when it comes to to establishing a group |
141s | of people you play with |
143s | and every corporation having goals |
146s | exposed to players |
148s | helps in in communicating |
152s | what we are doing how you can help |
154s | for Viridian we are adding five types of |
157s | projects |
159s | the first type is what we call manual |
161s | where you as a CEO or director can |
164s | create a project without any |
166s | contribution method essentially this is |
168s | just a meter to to show and to |
171s | communicate how well we are doing in |
173s | particular scenario so this is our |
175s | replacement for what players use to do |
177s | creating like progress bars from |
180s | hashtags in text to to show how well we |
183s | are doing and putting that in motd in |
185s | chat channels |
186s | so so this is our replacement for that |
188s | where everyone can see the the actual |
191s | progression of particular project the |
194s | second type of project is |
196s | about dealing damage to other capsuleles |
200s | and for that project the Creator which |
202s | is the CEO or director can specify the |
204s | organization which can be uh militia or |
208s | can be a specific Alliance or a specific |
210s | Corporation or even a specific character |
212s | which means creating a system hack into |
216s | a bounty hunting where the corporation |
219s | members can be rewarded for dealing |
221s | damage to specific character or specific |
225s | organization |
227s | so this this enables the corporation to |
229s | monitor |
231s | the participation of their members in in |
235s | combat essentially |
237s | another type of project is mine or where |
241s | the corporation can monitor their or |
245s | mind either in specific system or |
248s | specific type of or |
250s | and later can reward people in the |
253s | corporation for doing so |
256s | the fourth type of project is kill NPC |
260s | which means that the corporation can |
264s | establish a project saying |
267s | kill 10 000 NPCs and then every member |
270s | can contribute to that that project can |
272s | be specific to a particular solar system |
275s | which means corporations that have in |
278s | mind increasing military index in |
282s | specific solar system can use that to |
284s | incentivize their members to to do their |
288s | writing in in that system specifically |
290s | because it will play into the Strategic |
292s | index of it |
294s | and then the last |
296s | and I think the most important one type |
300s | of project is |
301s | deliver item |
304s | so this is where Corporation can ask |
306s | their members to deliver specific type |
308s | of item to one of their offices |
312s | or to any of their offices |
315s | this essentially will enable the |
317s | corporations to create Buy-Back programs |
319s | within the game so this enables |
322s | cooperation to one reward the players |
325s | who who contribute for a particular |
328s | purpose whether the corporation needs |
330s | minerals to build a super capital |
334s | or a structure on the other hand it |
338s | enables buyback programs where |
340s | Corporation will just buy the items |
344s | delivered to it to later resell them in |
347s | in Gita |
348s | so in Viridian we're releasing six new |
352s | types of dungeons or Adventures as we're |
354s | calling them called the home front |
355s | operations and these will immediately be |
357s | discoverable through the air |
359s | opportunities and uh what we're aiming |
363s | for with these operations is uh |
366s | accessible content it's optimized for |
369s | about four to five players the intention |
371s | is that a more seasoned player can take |
373s | out newer players uh it's different |
376s | types of roles you can test out in this |
378s | and there's been a demand for something |
380s | like this for quite some time in the |
381s | game that we want to meet with this and |
383s | we're really excited about it because |
385s | you can go in for 15 minutes uh meet a |
387s | couple of new people test out being in a |
390s | fleet test out different types of roles |
391s | get decent rewards doesn't take a long |
394s | time if you liked you know the players |
396s | that you're playing with and there's |
398s | some sort of connection you can |
399s | immediately go and take on more |
401s | operations and start you know building |
403s | the the seat for you know belonging in a |
406s | group being a part of something bigger |
407s | that is so important for game the |
409s | ingredient expansion will add a loyalty |
412s | point to taxes for the player |
415s | corporations |
416s | that means that corporations now will be |
420s | able not only to tax the East income of |
423s | their members but also the lp |
426s | that enables the corporation to increase |
428s | their revenue basically because they |
430s | will be able to the corporations will be |
432s | able to sell |
434s | um to exchange the LP for for items in |
438s | the lp stores and then sell them for for |
441s | isk so basically we are increasing the |
443s | revenue stream for the corporations |
446s | for what that means for the members |
448s | is that |
450s | their corporations will be having more |
453s | resources which means better |
454s | infrastructure and better infrastructure |
457s | means more opportunities and more |
459s | opportunities means more explosions so |
462s | so that's that's our goal just enabling |
464s | the corporation to to increase their |
467s | revenue |
468s | and we've |
470s | heard a lot from from players who |
472s | participate in various activities |
474s | related to |
476s | LP income that often many players just |
480s | keep that LP in their wallets never |
483s | spend it because they it might be too |
485s | bothersome for them to look for a store |
488s | so they would rather |
490s | um have it taken by the corporation and |
493s | and then monetize that way so so we are |
495s | enabled that that feature for them too |
498s | all of this is coming out of these |
500s | year-long studies we've been doing on |
502s | the Friendship machine and how the how |
504s | the groups in our game uh how they have |
507s | this tremendous capacity to onboard |
510s | players into a group that leads to |
512s | Friendship where 73 of our existing |
515s | players say that they've made a friend |
516s | as a result of playing the game we |
519s | believe this will strengthen that even |
520s | further and get a lot more of the |
523s | players that miss that today to kind of |
527s | get this on the radar on the horizons |
530s | and for that we are tremendously excited |
532s | for |