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hello everyone I am CCB Swift join with |
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some amazing guests to chat with you a |
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little bit about what you can expect in |
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2025 from EV online uh let's get started |
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I joined by cisb Okami in the middle |
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here our game design director cisb Rari |
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of course our game director and cisb |
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burger our creative director how you |
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guys doing awesome man yeah really good |
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thanks for having us yeah course welcome |
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to my corner of the pulse barar or |
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wherever we are yeah in space in space |
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in Sp don't worry we're safe everyone um |
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but yeah we just wanted to kind of look |
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forward to a little bit about what we |
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can expect in 2025 uh it's been a while |
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since we chatted with you actually since |
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the Revenant expansion so tell us like |
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what has happened a little bit since |
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since uh we last chatted well |
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the you all have been quite busy |
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shooting each other in the face uh lot |
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of explosions lot of lot of uh beautiful |
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ships being built and and space claimed |
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and space lost and massive migration |
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resets I mean yeah yeah you name it uh I |
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think we've been really busy since the |
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expansion actually with follow-up |
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releases which is something that we kind |
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of talked about uh in the beginning of |
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the expansion phase was like we were |
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going to roll it out in kind of a couple |
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of releases for example Sky hooks uh |
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iterations and then we we've basically |
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been following going more up on quality |
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of life and stuff like that we that we |
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didn't plan but kind of kept in our back |
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pocket if it if it kind of happened to |
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happen uh so there's been a lot of |
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unexpected unplanned for and and un kind |
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of uh released we didn't talk about |
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these things before the pi upgrade Etc |
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like they were they were just kind of on |
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a backlog and and waiting for the right |
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opportunity to strike so we've been kind |
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of seeing that way more than we expected |
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kind of in this expansion era |
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so that's kind of drying up now as we |
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enter planning for the next expansion |
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but it's been hell of a ride yeah and |
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since we last spoke uh we've seen a lot |
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more narrative events as well uh in in |
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Revenant uh uh leading up to the the |
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launch and uh even Beyond so a few more |
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in-game events uh and other live things |
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like that as well on top of all the game |
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balancing and content updates we've done |
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yeah yeah it's been like a really active |
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year uh really active back half the year |
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yeah U you mentioned the the pi |
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templates the team that was responsible |
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for it wants to make sure that you guys |
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know it wasn't only because of the |
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Reddit threads they were actually |
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working on that the memes were pretty |
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good yeah but the memes the memes gave |
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them a little bit fuel to kind of get |
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over the edge a little bit uh dread |
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insurance was another one that that |
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popped up um this is something that you |
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know people who like Dread BS are really |
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enjoying uh metox mood drills give them |
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a great venue to do this stuff and I |
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think in the last like 3 years Years and |
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we're just looking at some data the |
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number of dreads that have been killed |
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both in like isk value and just sheer |
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number uh is that like a really big high |
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point for |
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2024 it's exciting to see what players |
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might do in uh in 2025 with those yeah |
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yeah dread fights are always fun and I |
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think yeah it's been really amazing to |
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see how the metox has kind of How It's |
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entered new Eden and and how it's kind |
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of changed up how players uh or |
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capsuleers actually |
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claim space and and hold space and and |
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yeah attack stuff so it's been a very |
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healthy change and and we but we keep on |
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you know we're still like looking at it |
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and and focusing at it and seeing what |
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what all the things we can learn from it |
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and and improve and the size and sort of |
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like a rate and Cadence of those |
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conflicts as well yeah um not just epic |
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Grand scale battles in you know solv |
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space but smaller more like intense and |
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uh interesting battles as well and just |
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real value you can see that like uh |
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there's a reason to put them into space |
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people really want to be able to kind of |
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generate this value uh and and are |
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willing to commit the resources and and |
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risk them but we also have I think a |
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better balance in the sky hooks now they |
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were all in the same timer in the |
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beginning but now they've kind of slowly |
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being kind of uh spread out so there's |
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way more opportunities for people to to |
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to find something if they go in a Rome |
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if it's Sky hooks if it's a methano Etc |
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so mer yeah y mto's yeah exactly BL up |
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mer yep yeah my little group that I've |
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flying with recently every time we just |
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film it somewhere in space there's |
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always something within five or 10 jumps |
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we rarely make it more than five jumps |
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before we meet our ultimate demise uh |
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and the community team also have a |
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stream every Friday uh we barely make |
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get one jump most of the time that's |
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because people are they're out for |
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looking for corpses the corpse trade uh |
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and we should actually you guys on |
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pretty soon so we can get some s corpses |
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rare I'm sure nobody has my corpse yet |
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so oh so good put that out there who's |
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going to be first yeah my my corpse is |
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devalued completely the the floor is |
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falling out uh we also had the alliance |
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tournament the 20th Alliance tournament |
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which was pretty crazy to see uh people |
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like compete all out for them had |
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tournament battleships For The First |
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Time in Forever in the python uh so |
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python got killed |
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yeah uh yeah yeah I'm happy to see that |
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that uh our community is is doing an |
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amazing job at killing python I mean |
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we're trying to you know slowly upgrade |
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our python but but this is yeah one way |
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of doing it python Z yay NS |
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nerds and see T you had mentioned that |
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you've been kind of watching Alliance |
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touring priz ships and you've been like |
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really surprised that how many of them |
355s |
were dying the last cou there was a |
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there was a a calling of of the heard |
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yeah I remember a couple of months ago |
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just like just one after another after |
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another don't know what it was if it was |
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a a failed deployment or like uh someone |
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moving but like I love I love seeing |
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people use their ships and get them in |
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space get that risk out there yeah it's |
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been really nice since we brought the |
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Alli morning back we actually up the |
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amount of price ships that players get |
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and that's really we've seen them being |
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like they've been less like sitting in |
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the hanger collecting dust more like |
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I'll take it out for a real let's just |
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see what happens happens and a lot of |
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times what happens is like some insanely |
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motivated person sets a trap for them |
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and kills them which is always |
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fun all right but that was 2024 uh a lot |
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of stuff towards the back half of the |
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Year let's look forward to to 2025 what |
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can players kind of expect for like the |
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year just high level stuff so uh yeah 25 |
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it's going to be a huge year for us uh |
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we're planning two expansions a summer |
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expansion and the Venture expansion so |
420s |
so and we've already started uh I mean |
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we've laid down the lines for for the |
425s |
whole year and the team is in |
426s |
pre-production for for the summer |
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expansion so very very very busy time at |
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CCP right now uh lot of back and forth |
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and we have the CSM in this week so so |
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it's a it's the best time of the year |
441s |
actually to to come in and and have uh |
444s |
they both have the opportunity to to |
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look at you know what we're doing for |
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for the summer but they also can help us |
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kind of shape how winter will look like |
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and kind of what the big you know big |
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talking points for winter will be um and |
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you know what we what we bring into |
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FanFest because it's a FanFest here yes |
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FanFest returns to harpa this year yeah |
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and we were talking about just before |
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it's the first time we've returned to |
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harpa since 2018 which is mind-blowing |
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to us I remember it like so vividly as a |
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player uh and it's going to be nice to |
477s |
see all the player flags hanging down |
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and harpa and just uh just the whole |
482s |
vibe that it brings I can't believe it |
484s |
since 2018 like |
486s |
we're yeah yeah it'll be my |
489s |
first first FanFest amazing so you see |
492s |
first FanFest are you going to be like |
493s |
on stage doing stuff are you going to be |
494s |
blending in the I don't know yet to be |
496s |
honest we'll we'll find out we'll find |
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out nice yeah my favorite part about |
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FanFest here in ranky is just because |
502s |
rank's so small when the players come in |
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to visit you can notice them everywhere |
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yeah like every restaurant every bar |
509s |
just every street you just be like hey |
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is that is that guy talking about eeve |
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yeah I think he is like I've heard that |
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voice before I wonder what that guy |
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looks like uh and it's it's so much fun |
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yeah 2018 I had the best thing like |
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random street not even in downtown R |
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like I player walked up to me on a |
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Sunday like I'm sorry I don't want to |
528s |
bother you but are you CB burger and my |
531s |
my son was with me and he thought it was |
534s |
the coolest thing ever he couldn't |
536s |
believe how cool this was he was like |
538s |
there was a random like rontom Foreigner |
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that came to my dad and he knew who he |
542s |
was nice yep I'm I'm famous for one |
546s |
weekend nice yeah I my kids don't even |
549s |
like bother anymore they're just jaded |
552s |
they're like hey kids I'm on the stream |
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like U I guess I'll go troll you |
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or yeah yeah twist stret is going to |
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be who's this guyet |
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yeah it's the kids it's my kids yeah but |
568s |
looking forward for for 20 the summer of |
570s |
2025 I know we were talking about like |
573s |
uh the expansions not really just like a |
575s |
moment in time but kind of like a |
576s |
Continuum just before there's going to |
578s |
be stuff just after there's going to be |
580s |
stuff kind of building on major themes |
583s |
um and I know it seems to be |
584s |
you were mentioning that um in previous |
587s |
expansions there were kind of like a lot |
589s |
more of laying foundations uh and then |
592s |
this one is going to be a little bit |
593s |
more building on top of those |
595s |
foundations yeah so uh we have since we |
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started expansions there's kind of been |
600s |
a through line is about organized goals |
603s |
trying to help players organize |
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themselves and and like core projects |
607s |
and all that that's kind of a big Lane |
609s |
and we keep investing in it uh and we'll |
611s |
continue we call it Strategic investment |
613s |
we're basically saying like this is |
615s |
something we're like we think is core of |
617s |
the game so we're going to invest and |
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invest and invest and iterate and |
620s |
iterate so we basically gone through |
622s |
multiple iterations multiple expansions |
624s |
on that topic um we have another Lane |
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which is based basically a lot about |
630s |
like uh sovereignty how does sovereignty |
633s |
work how do the Rules of Engagement work |
636s |
how does dynamic security work like all |
639s |
of those things kind of are in that |
641s |
future of War how do people fight over |
643s |
things and own things so like each |
645s |
expansion is chipping away at that MH |
648s |
and now we're seeing like an iteration |
650s |
further on that and primarily on top of |
653s |
Equinox of because that like a lot of |
655s |
work went into a lot of thought went |
657s |
into making it really robust really |
660s |
scalable and really allowing people to |
662s |
express both what they want to fight for |
665s |
the resources they want to and |
666s |
ultimately customize their own space uh |
669s |
like their colors what they stand for |
672s |
really so we will continue on that we |
676s |
are going to iterate a lot on eono of |
678s |
this year uh listen to a lot of feedback |
681s |
like what people want Dynamic resources |
684s |
etc etc uh and we'll see more way more |
688s |
uh as as as we get Clos closer to we're |
690s |
actually in the mid of pre-production at |
692s |
the moment so we don't have all the |
693s |
answers but we're definitely 100% |
696s |
investing a lot in that and then |
697s |
freelance projects which we've talked |
699s |
about before a bit Yeah and these are |
702s |
these are really big changes and and we |
705s |
realize that you know big Changs like |
707s |
these they need time to to uh to |
711s |
percolate and they need time to |
713s |
basically kind of live up to to you know |
716s |
what we hope they they will kind of |
718s |
become um so we don't want to we don't |
721s |
want to rush these things it's better to |
723s |
take kind of small steps really monitor |
726s |
listen to feedback you know we're in |
728s |
very active conversation with the CSM |
730s |
and and with thought leaders in the |
732s |
community um and and basically allow it |
735s |
to kind of build up slowly and we've |
737s |
seen this I mean this was very |
740s |
successful when we did Photon for |
741s |
instance like just kind of yeah be quite |
745s |
arate about about kind of forward |
747s |
momentum but never never jump too far |
750s |
hats yeah yeah it's a really good like |
752s |
uh really good way to kind of get the |
753s |
changes that are really big that you |
755s |
guys were Bing there's no way in a |
757s |
single expansion passion would be able |
759s |
to solve every problem build every |
761s |
system so just building just having |
763s |
things that we can build on top of Y uh |
765s |
is you know really methodical it's going |
768s |
to be exciting I know players are excit |
770s |
are going to be excited to see like what |
772s |
what that even looks like when we build |
774s |
on top of |
775s |
things and it's it's it's also great to |
778s |
to be able to kind of |
780s |
go back a year or so and and take a look |
782s |
at the feature set and you know how how |
784s |
the community has actually taken these |
785s |
tools and how they've made these tools |
788s |
their own in a way um and even if we say |
791s |
that we're iterating on and building on |
793s |
Foundation we've already laid there's |
796s |
plenty of opportunity for for innovation |
799s |
in there and there's plenty of |
800s |
opportunity for new it's not just |
802s |
tweaking numbers or you know changing |
804s |
the shade of green that we're using for |
806s |
something but yeah know there's a lot of |
808s |
opportunity to to build new there's been |
811s |
a lot of investment in also we're |
813s |
learning how to use quazar and this Tech |
816s |
also behind the scenes uh and a lot of |
819s |
it is also about like okay we did a we |
822s |
did this last year and it's almost like |
824s |
we need to kind of update a little bit |
826s |
because we're like we're on cutting edge |
828s |
of how we work with this um a lot of it |
831s |
uh is also learning about just adding |
833s |
content to like the contribution methods |
835s |
for example it sounds trivial to say |
838s |
like okay we add like why can't we just |
840s |
add more of these contribution methods |
842s |
it's because learning how to to just |
844s |
work with them uh but we're also trying |
846s |
to facilitate game designers to be able |
849s |
to like figure out the code where we can |
851s |
just like add 10 20 instead of one or |
854s |
two a year so we're also trying to |
856s |
unlock that design power um and we're |
859s |
like making good progress there's a kind |
862s |
of there's a lot of momentum in this Y |
864s |
and it's it's a balancing act for us too |
866s |
like it's always about us trying to find |
868s |
something new that we can kind |
869s |
introduced while we're trying to finish |
871s |
something or really take something to |
873s |
the next level that we started and maybe |
875s |
dig into the wayb back machine and say |
876s |
like ah it's kind of not working so all |
879s |
of these things are kind of like we're |
880s |
balancing at the same time M nice yeah |
883s |
it's really cool to see how this works |
885s |
in progress uh and you know I think I |
888s |
was talking to see be trash Panda about |
889s |
the mercenary dens and the mercenary |
892s |
tactical operations like the little |
893s |
dungeons that spawn because of them he |
896s |
was so excited because like in the |
897s |
future he knows that this Tech could |
899s |
could be used for a number of things |
901s |
like I could have someone make their own |
903s |
missions with this thing now it unlocks |
906s |
so many future doors uh to look at down |
908s |
the future but yeah and if you if you |
910s |
look at them in in uh like if you look |
913s |
at them next to Corporation projects |
914s |
like there's a lot of interesting olap |
916s |
that starts to happen there and and this |
918s |
is ultimately like I mean we've been |
920s |
talking about this for years now uh |
922s |
we're always trying to give more |
924s |
controls to capsu like we want come we |
928s |
want we want to give you know the power |
930s |
to the to the player and allow them to |
932s |
you know if it's customizing you know |
935s |
the the visuals of their space or their |
937s |
ship or their structure or you know |
940s |
build content for their members or you |
943s |
know set an agenda for for what you know |
946s |
whatever you want to do um so these are |
948s |
all kind of steps in that direction like |
950s |
how can we give you more control yeah I |
952s |
know a lot of especially for Corporation |
954s |
projects a lot of it's actually inspired |
956s |
what why players by what they've built |
958s |
to exist out of the game as well so like |
960s |
they're feeling a need and we're |
962s |
recognizing that and just kind of giving |
964s |
them a little bit more tools to unleash |
966s |
their creativity yeah we love we love |
968s |
player tools but anytime we can look at |
970s |
those patterns and like find a way to |
971s |
just bring those things in game where it |
974s |
makes sense too like that's that's |
975s |
always another thing that we're trying |
977s |
to balance is is like what what's a need |
979s |
that people are trying to fulfill |
981s |
outside of the game that we haven't |
982s |
provided yet yeah and kind of you know |
984s |
and then in in some way kind of lower |
986s |
the barrier of Entry because you know |
989s |
having to open up a third party tool and |
991s |
log in and get into all the nitty-gritty |
992s |
and you know form an IT department uh in |
995s |
your corporation to to fully connect |
997s |
things like if we can cre create an |
999s |
intermediary stat between you know |
1002s |
between you starting the game and having |
1003s |
to do that like I mean we're not |
1007s |
yeah these third party tools are super |
1009s |
powerful but but you know there's a time |
1012s |
in place you know for when you to jump |
1014s |
into them yeah it's kind of like the |
1015s |
that's like the PHD program it's your |
1018s |
your and in like inherently also a bit |
1021s |
unfair like the halves and have knots |
1024s |
are kind of like you don't have it any |
1027s |
don't you're not aware that other people |
1029s |
have them until you realize and then |
1030s |
you're like okay how how how would I how |
1033s |
how could I even been able to C catch up |
1036s |
with with others yeah uh we are actually |
1038s |
monitoring core projects uh based on |
1041s |
just like uh you know tiny Corporation |
1043s |
mid corporation like small like just we |
1045s |
have like a whole uh monitoring Suite of |
1048s |
like just |
1049s |
adoption mhm like how many sub five |
1052s |
character corporations are using them |
1054s |
Etc and we're we're actively trying to |
1057s |
make sure that that like all the the the |
1060s |
the directors are aware that these exist |
1062s |
first of all and then just trying to |
1064s |
understand their needs like what do 10 |
1068s |
man corporations need the most like is |
1071s |
it donation centers or like is it is a |
1073s |
different thing or are we kind of blind |
1075s |
and they they're missing like a key |
1077s |
component so they can start using it but |
1079s |
we're trying to cover our basis and we |
1082s |
listen to the CSM a lot so I think we're |
1084s |
we're we're aiming for like full |
1087s |
adoption of these for I would say mid to |
1090s |
like up to large and then eventually |
1093s |
large and and bigger will have third |
1095s |
party alliances Etc we won't ever cover |
1098s |
everything that big alliances are going |
1099s |
to do but we really want to be like |
1101s |
keeping an eye out for the the little |
1103s |
man in this I think what you're saying |
1106s |
is cor projects are awesome and if you |
1108s |
haven't tried them yet you should go |
1109s |
yeah exactly exactly it's always |
1112s |
exciting to to read like a story that |
1114s |
someone will put out on like a blog or |
1115s |
even on Twitter somethingone like oh my |
1117s |
Corp finally built this astr house and |
1120s |
we were able to do that because we had |
1121s |
these cor projects working for it and |
1124s |
like everyone in different time zones |
1125s |
were able to contributing and love I |
1127s |
always love those those are so much fun |
1128s |
so I mean just just to like take this |
1131s |
for a second like it's a it's a very |
1133s |
cool thing not a lot of games have this |
1135s |
sort of a system in them right like I |
1137s |
don't know if any other game where you |
1139s |
has anything this for a bust where you |
1140s |
can effectively create jobs and missions |
1143s |
for players around you to to go do um |
1146s |
it's a very Eve it's very cool yeah it |
1149s |
is very much an eve |
1151s |
thing to make other people do work for |
1153s |
you and probably scam them in the |
1155s |
process like I can't wait for free form |
1158s |
contracts where or people can just do a |
1160s |
little bit more of like hey you should |
1162s |
give me all of the tritanium you have |
1164s |
and in return I'll give you like a |
1167s |
thumbs up yeah |
1170s |
now the analogy of a Merc then that's |
1172s |
authored by a player isn't like that far |
1174s |
off like uh freelance projects are |
1176s |
really |
1177s |
about uh reaching outside of your |
1180s |
corporation like how do you extend kind |
1182s |
of an imitation how do you like like |
1184s |
kind of Matchmaker so like theoretically |
1188s |
you should you could as a new player be |
1189s |
flying in heac and and come upon a |
1192s |
mercenary Den that someone deployed but |
1195s |
in fact that the operations inside are |
1197s |
are are someone corporations just |
1200s |
decided to drop this down and just uh |
1203s |
and then then you realize you're working |
1205s |
for a player Corporation and not an NPC |
1207s |
Corporation and then you have like a |
1208s |
handshake moment uh it's kind of like an |
1211s |
ice breaker in that sense they're like |
1213s |
oh okay it is a player it's not just an |
1216s |
NPC and then hopefully there's a |
1218s |
recruitment that happens because we're |
1220s |
basically all our onboarding uh efforts |
1223s |
have been a round not tutorial liing but |
1227s |
just Quicken |
1230s |
the recruitment just as fast as we can |
1232s |
get you into a player proration that's |
1234s |
our model yeah so when we think forward |
1236s |
freelance projects really it's it's a |
1238s |
lot of it's not only about creating an |
1240s |
ecosystem for our existing players but |
1243s |
but like you said kind of Shifting that |
1245s |
to uh the sense of building a |
1247s |
relationship between corporations and |
1248s |
new players as well and being able to |
1250s |
help them kind of reach out and create a |
1253s |
handshake and and an introduction uh |
1255s |
that helps bring new people into those |
1257s |
corporations and into Eve into the |
1259s |
ecosystem in a in a more friendly way |
1262s |
yeah there's there's no guide that we |
1263s |
can write that's going to replace no |
1265s |
exactly you know a player running into |
1267s |
another player and then being like |
1269s |
here's what you need to know no new |
1270s |
player experience nothing no tutorial |
1272s |
that will teach you no missions or no |
1275s |
level three missions or four like it's |
1277s |
it's never going to be sustainable we |
1279s |
want people to just help each other |
1281s |
complete the first 20 30 hours together |
1285s |
that's the fastest possible and and I |
1287s |
mean there are multiple layers to this |
1288s |
as well like it's it's yeah we want to |
1290s |
get players into player new capsuls into |
1293s |
player corporations as soon as possible |
1295s |
but there are like steps you know |
1297s |
towards that point and you know the |
1299s |
sooner you get into a fleet I mean have |
1301s |
to have to give uh the npsi fleet SAR |
1304s |
out I mean they do an amazing job of of |
1307s |
getting new players into fleets for the |
1309s |
first time and we see when they when |
1310s |
they join a fleet and they have this |
1313s |
human interaction for the first time in |
1315s |
in in Eve it's incredibly valuable and |
1319s |
and yeah it's all about the social |
1321s |
freelance projects even like we talk a |
1323s |
lot about it because it's really |
1325s |
important to us it's kind of like the |
1326s |
culmination it's the like we've gone |
1328s |
through Corporation projects that's like |
1330s |
what happens in and then like extending |
1332s |
it we need to kind of figure out new |
1334s |
rules like how do you you you you don't |
1337s |
just listen to the like the directors |
1340s |
and they can you do like approve things |
1342s |
this is more like an opin system but |
1344s |
from a nulc perspective or low |
1346s |
perspective you're also working kind of |
1348s |
you don't have have to organize all the |
1350s |
alliance stuff you can just create |
1351s |
freelance projects and your kind of |
1353s |
affiliation corporations or kind of like |
1356s |
Loosely for like you can still chip into |
1359s |
an alliance Project without being an |
1360s |
alliance project it just like here's |
1362s |
stuff that here's useful stuff to do |
1364s |
yeah and everyone's just like flying |
1366s |
around and doing stuff so it's it's |
1367s |
really powerful that and it also like it |
1370s |
also helps a lot with the freeler |
1371s |
fantasy like being able to just you know |
1373s |
fly around doing random jobs for random |
1376s |
corporations without you having to be a |
1377s |
part of tment mhm it's way cooler doing |
1380s |
stuff for player corporations or CP |
1382s |
authoring them yeah or authoring them |
1384s |
yeah and I mean as a New York player |
1386s |
like like just being able to log in and |
1387s |
and like look at work I can do for other |
1389s |
people that makes me feel like I'm |
1391s |
contributing to something meaningful is |
1393s |
is also really powerful yeah you might |
1394s |
not be in that big battle but hey I I I |
1397s |
remember I recognized that name they had |
1400s |
me built a stiletto oh that stiletto got |
1402s |
tackle like ah you can kind of trace it |
1404s |
back all the way to you yeah and |
1407s |
also the these projects I mean they |
1411s |
self-balance because they are not |
1412s |
generating new new isk into the |
1415s |
ecosystem it's just movement of is that |
1418s |
already exists so it doesn't really |
1421s |
matter if a corporation decides to pay |
1423s |
you know one trillion per unit or one |
1426s |
isk per unit like that's just down to |
1429s |
the players if you want to participate |
1430s |
or not but if if an NPC project pays 1 |
1434s |
trillion like the balance of the |
1436s |
universe will will uh yeah yeah shift |
1439s |
it'll definitely affect the Mia yeah |
1442s |
it's a great Point uh okay but looking |
1445s |
looking a little bit more deeper at 2025 |
1447s |
we got the two expansions that you were |
1448s |
chatting about we also have some uh |
1451s |
events that players can kind of look |
1453s |
forward to expecting uh C were kind of |
1456s |
talking about capsu day yeah a little |
1457s |
bit before tell me a little bit about |
1459s |
sure any any any tips or tricks or hits |
1462s |
well so I think capsu day has become a |
1465s |
staple for us now like we're seeing it |
1467s |
happen pretty regularly |
1469s |
um and you can expect it again this year |
1472s |
uh but there's going to be some |
1473s |
differences I don't want to really spoil |
1475s |
what those are at this point um but |
1477s |
we're looking at at making some updates |
1479s |
to it uh and maybe integrating it into |
1483s |
parts of what Revenant |
1485s |
is nice nice so we've been talking a lot |
1487s |
about what like players have been up to |
1490s |
but the the new Eden has been doing some |
1492s |
some stuff as well like if if people |
1495s |
have't been paying too much attention C |
1497s |
burger what what's been going on what |
1498s |
have The Drifters been up to what's |
1501s |
what's the deaths doing yeah there's |
1503s |
been some some uh quite a lot of |
1506s |
activity from yeah in 2024 and and uh |
1511s |
it's been interesting to follow |
1512s |
especially the what uh Mr deathless has |
1515s |
been up to and he's been been uh |
1518s |
wreaking havoc as he as he claimed that |
1520s |
he would he would do and uh been very |
1523s |
active in developing a new type of work |
1525s |
clones the vanard work clones uh and |
1528s |
those uh they've actually been been |
1530s |
testing that technology it's reported |
1532s |
that they've been testing that uh |
1534s |
technology and on on the surfaces of of |
1537s |
planets in new Eden and and uh in some |
1540s |
cases actually Shifting the the uh |
1542s |
balance of power with uh contributing to |
1546s |
to insurgencies and and uh yeah so |
1549s |
that's been very exciting uh that is |
1553s |
also kind |
1554s |
of kicked an old enemy uh uh back into |
1559s |
gear so we saw we saw The Drifters uh |
1562s |
take quite an offense to to the |
1564s |
deathless uh late last year and uh yeah |
1569s |
by Yeah by they managed to be yeah |
1572s |
deathless managed to kind of kick them |
1574s |
out of of uh sarak with the help with |
1576s |
the capsu the help with the capsu and uh |
1579s |
but but it's I think it's quite obvious |
1582s |
that they haven't they haven't the last |
1585s |
work yeah well I think some cool things |
1587s |
we've learned a little bit for the L |
1588s |
nerds who have been digging uh more |
1590s |
about the identity of the deathless in |
1592s |
this expansion in Revenant uh and uh |
1596s |
with s speaking of zarak uh the |
1598s |
deathless were sitting on top of some |
1599s |
interesting technology that they weren't |
1601s |
even aware of until Revenant kicked off |
1604s |
which was the warden so the structure |
1606s |
that's appeared there where you can go |
1607s |
kind of trade in your infomorph for |
1610s |
mercenary dens and other andless ships |
1613s |
uh and rewards like that um so this has |
1616s |
clearly built a tension between the The |
1618s |
Drifters and the deathless uh that |
1621s |
continues to perpetuate not only |
1624s |
throughout the sort of buildup and sort |
1625s |
of inception of revenant but throughout |
1628s |
and so uh I hope that very soon you you |
1631s |
might see a little bit more of that |
1632s |
coming as well but it's it's I mean |
1635s |
there there must be a reason why why The |
1637s |
Drifters are interested in this in in |
1639s |
sarak and I think it's quite obvious |
1642s |
that we only scratch the surface of of |
1645s |
yeah what |
1647s |
sarak kep |
1649s |
I think that while the the tension and |
1652s |
the conflict is very visible sort of the |
1655s |
uh kind underlying mystery of it is is |
1658s |
yet to unfold nice well hopefully we can |
1660s |
learn a little bit more about that uh |
1662s |
and yeah we we shed a lot about caps Le |
1664s |
day uh Crimson Harvest winter Nexus but |
1667s |
there are kind of like these events that |
1669s |
pop out that are related to the story a |
1671s |
little bit where people can get involved |
1672s |
so we really should kind of just keep an |
1674s |
eye out for that maybe it'll be soon who |
1676s |
knows yeah who knows maybe you can help |
1677s |
write the story of of uh you know what |
1680s |
the deaths are getting up to or maybe |
1682s |
you'll be supporting The Drifters uh I |
1684s |
know we can never figure out what |
1685s |
players are going to do we've given up |
1687s |
trying to like do understand what |
1689s |
they'll do and just like say anything |
1691s |
Happ |
1693s |
yeah but yeah between now and the summer |
1696s |
there's also a couple things that we're |
1697s |
kind of keeping an eye on very actively |
1700s |
uh projection of course is one of those |
1701s |
topics uh last year we chatted a lot |
1704s |
about projection uh made a few changes |
1706s |
you know Equinox of saw the number of of |
1708s |
black J Bridges be reduced just by |
1711s |
virtue of how they are uh zarak the gate |
1713s |
polarization that the death was put in |
1715s |
place made that less of a super highway |
1718s |
more of just like a place where you can |
1720s |
go and then hop to the front lines um |
1723s |
but you know kind of what do we have in |
1726s |
plan for projection in the |
1729s |
future yeah so I I mean maybe we can |
1732s |
start talking about what healthy |
1734s |
projection looks like first and then how |
1736s |
we want to get there I think for us uh |
1738s |
Health projection is really about |
1740s |
looking at player Mobility capsular |
1742s |
mobility in the game as a whole uh and |
1745s |
saying like there's a concept of local |
1747s |
traversal so I can travel within my you |
1751s |
know owned Sol space do the work do the |
1754s |
regular things I like to do but when it |
1756s |
comes to bigger battles and response |
1759s |
times that sort of like feeling of a |
1760s |
super highway where I can just get to |
1761s |
the other side of the the Galaxy right |
1764s |
now feels it's it's a little bit too |
1766s |
easy to do that it's too easy to be |
1768s |
responsive and so that that really |
1770s |
creates a a sense of like too high risk |
1773s |
for people to want to mobilize and other |
1775s |
things so uh we really want to look at |
1777s |
that sort of long range projection uh |
1780s |
and sort of make the the healthier sort |
1782s |
of um shorter term home space traversal |
1787s |
uh still feel accessible to to people so |
1789s |
that I think that's what we're working |
1790s |
towards in terms of healthy projection |
1794s |
um this really isn't a problem that you |
1796s |
just take a hammer to though and that's |
1798s |
something we've learned um I think when |
1800s |
it comes to trying to solve this one |
1802s |
it's something that we have to take |
1803s |
small steps towards so we're constantly |
1806s |
doing that we're constantly looking at |
1807s |
things like uh who can who can travel |
1811s |
through Gates um in the future maybe |
1814s |
types of gates that you can have |
1815s |
different different styles um the |
1818s |
positions of gates and where they're at |
1820s |
and and how that impacts the overall |
1821s |
travel time uh and so I think you can |
1824s |
expect to see some of those changes kind |
1826s |
of coming up in the near future as we |
1828s |
iterate towards solving this this sticky |
1831s |
tangly problem without without making it |
1833s |
worse for everybody mhm like the the the |
1836s |
right sacrifices so like the economics |
1839s |
of of the old uh Fuel and isk basically |
1843s |
were like almost reduced to isk isn't |
1846s |
enough to to balance a system like this |
1848s |
so that's where Workforce and and those |
1851s |
planetary uh resources come into play |
1853s |
where we can actually play with like |
1854s |
okay if you want that kind of Mobility |
1857s |
you're going to have to cough up a lot |
1860s |
of like uh resources to do so um and |
1863s |
we've been testing that those things |
1865s |
with the methano for example just like |
1867s |
tuning a little bit the fuel cost and |
1869s |
this and here so we are uh taking baby |
1872s |
steps probably frustratingly small baby |
1874s |
steps at the moment like certainly for |
1877s |
me like I've been hoping to kind of get |
1880s |
more traction on this uh this has been |
1882s |
an ongoing concern for a pretty long |
1884s |
time but you know smaller steps are |
1887s |
better and we have been kind of trimming |
1888s |
it will continue to trim probably it's |
1891s |
going to be it's it's mostly about |
1894s |
trimming projection at the moment until |
1897s |
we find the right balance of like but if |
1899s |
you want to more it's going to cost this |
1902s |
and this and this you're going have to |
1903s |
trade these things space topiary yes |
1905s |
there's a little bit of so I think uh I |
1908s |
think that's healthy and I I feel that |
1911s |
the community and the CSM are kind of |
1913s |
all in agreement it was too much we need |
1916s |
to cut it a bit down until we're kind of |
1918s |
in a in a better place but I think we |
1920s |
recognize that it's it's it's a thing |
1923s |
that |
1924s |
we and every every time we take an |
1926s |
iteration every time we release we're |
1929s |
looking at at taking a step towards M |
1931s |
better yeah and I mean we're not trying |
1934s |
to lie to ourselves that there is a |
1936s |
silver bullet to solve it it is it will |
1938s |
be solved through work and iterations |
1941s |
okay yeah it's really nice to to hear |
1945s |
from you guys what you think a good |
1947s |
system looks like like and kind of what |
1949s |
we're working towards rather than like |
1951s |
oh we're going to do this one thing uh |
1953s |
and then you know in 5 years we'll look |
1955s |
at it again like no no we got to get |
1956s |
there it's going to take a while yeah uh |
1959s |
another thing that you know players if |
1960s |
you've checked out the me or you're like |
1964s |
anywhere where people discuss the |
1965s |
economy one thing that players are kind |
1967s |
of concerned about that you guys also |
1969s |
look at pretty regularly is things like |
1971s |
the mineral price index uh the cost of |
1974s |
Plex uh the state of the economy in |
1976s |
general in terms of sinks and faucets uh |
1978s |
like what does that kind of look like to |
1980s |
when for your |
1982s |
day-to-day I think to to start maybe I |
1984s |
got get a little philosophical here and |
1986s |
then we can get into the practicals of |
1988s |
it um The Challenge we have with |
1991s |
balancing a game like Eve is that Eve is |
1995s |
is both a simulation and a game right |
1998s |
and so I think when you have when you're |
2000s |
simulating a robust economy like this uh |
2003s |
part of part of what you want to do is |
2005s |
to preserve that simulation so if |
2007s |
something starts to grow or Spike you |
2009s |
need to rely on the fact that there is |
2010s |
this robust player driven economy that |
2013s |
can self-balance however it's also a |
2016s |
game and at some point you have to look |
2018s |
at like well is this actually good or |
2019s |
fun or interesting or is it is it making |
2022s |
people frustrated and driving them away |
2024s |
and so there's this careful balance that |
2025s |
we always take as we're as we're seeing |
2027s |
these things happen about not just |
2029s |
taking a big swing and a big Axe and |
2031s |
just just like having something or |
2033s |
doubling something and saying like well |
2035s |
what is the real impact of this and |
2037s |
what's the real ution because sometimes |
2039s |
it's not just changing a number |
2041s |
sometimes it's taking the time to make |
2042s |
more content around that thing there |
2044s |
something too uh so definitely like like |
2047s |
on a day-to-day basis like we're looking |
2049s |
at the uh you know the M as often as it |
2052s |
comes out um you know we're always in |
2055s |
DMS together chatting about it it's it's |
2057s |
it's a real thing um and just trying to |
2061s |
figure out discussing what the the CSM |
2063s |
to and you what the real solutions are |
2067s |
to to some of these challenges es yeah |
2069s |
just identifying this is it an issue |
2072s |
noise isn't an issue but noise can be |
2075s |
definitely an issue um and I think we |
2078s |
could go back in time and and and kind |
2080s |
of talk about things that we were trying |
2083s |
to address for example isogen or cost of |
2085s |
battle battles shift Etc so there have |
2088s |
been movements behind the scenes of like |
2090s |
okay we have targets that we're trying |
2091s |
to kind of at least facilitate these |
2094s |
things um we don't have like a |
2097s |
battleship must cost X like we don't |
2099s |
have those kinds of things but we kind |
2101s |
of are thinking like what's the healthy |
2103s |
like threshold when do people keep |
2106s |
become frustrated because it is a game |
2108s |
versus like uh whatever like battleships |
2111s |
are 1 trillion like the market will |
2113s |
solve itself uh we don't want that we |
2115s |
want to have like there are design |
2117s |
philosophies and principle where we're |
2119s |
like yeah but we also just want to have |
2121s |
fun in battleships or threats so we are |
2124s |
always looking out for a thing uh we are |
2127s |
keeping an eye out for uh mineral prices |
2130s |
right now but we're also looking at the |
2131s |
CPI and thinking okay there's some |
2134s |
there's a discrepancy between those what |
2135s |
does that mean reality uh isogen is |
2138s |
dropping Mor fight is going up sure is |
2141s |
it a shortterm midterm long-term thing |
2144s |
we have to see uh is it a real problem |
2147s |
is it stopping things that people really |
2149s |
want to do like Capital Construction um |
2153s |
so we're we're basically we're sensing |
2155s |
this and we're looking at data uh every |
2157s |
day not just the me and we were debating |
2160s |
these and like is there something |
2162s |
missing is there a hidden cost whatever |
2164s |
so and looking for those right Solutions |
2166s |
yes we just not pumping something in |
2169s |
just for the sake of it uh so we are |
2171s |
monitoring 100% and we're debating it uh |
2174s |
all day |
2175s |
long um and we are also have been |
2179s |
iterating more than we have been in the |
2181s |
last couple of years the last couple of |
2182s |
months I think y just before the |
2184s |
expansion we were dropping like both uh |
2187s |
econom changes for poch Bend for |
2189s |
wormholes before that uh it changes in |
2194s |
anomalies |
2195s |
distributions uh rates coold Downs like |
2198s |
all of these things are kind of being |
2201s |
like we're using the tools uh we're |
2203s |
using what we have and and uh I think |
2206s |
we'll just continue doing that yeah |
2208s |
that's that's been a huge shift in the |
2210s |
way we think about things and and kind |
2212s |
of approach them is not necessarily just |
2214s |
waiting for those huge expansion beats |
2216s |
but just making sure that we're con play |
2218s |
like dripping in like and tending to |
2220s |
things that need to be tended to and um |
2223s |
I feel like it's been a really good |
2225s |
strategy for us as a game and and I |
2227s |
think that like I hope everybody feels |
2228s |
it too um and we just want to kind of |
2231s |
continue that sort of cadence and flow |
2233s |
of just building a reliable and stable |
2235s |
sort of cadence of of smaller changes to |
2238s |
the game that that you guys can just |
2239s |
feel and and maybe impact uh not just |
2243s |
the main focus area of like let's say |
2244s |
we're working on Sal but you can notice |
2246s |
something in poshan or in a one Hol or |
2248s |
something too but it's a lot about |
2250s |
defining defining what the problem is |
2253s |
that we're trying to solve rather than |
2255s |
just doing random stuff you know it's |
2257s |
it's it |
2259s |
it's it's easy to get like thousand |
2262s |
ideas but but you know it it's really it |
2265s |
can be really challenging to to kind of |
2268s |
break down the issue at hand and finding |
2270s |
what the the core of the problems are |
2272s |
and that's kind of where we've been |
2274s |
spending a lot of time yeah you guys we |
2276s |
actually just kind of touching on this a |
2278s |
little bit like um you know in some |
2280s |
games you have like an expansion moment |
2282s |
and then like you don't hear anything |
2284s |
for six months then there's another one |
2286s |
you guys were kind of talking about like |
2287s |
doing stuff between expansions like how |
2290s |
it's a bit more of a a Continuum than |
2292s |
just like this fixed point in time um |
2295s |
what does like an expansion mean for Eve |
2297s |
online well there's been I I think a |
2299s |
little shift over the past year as well |
2302s |
uh and how we're thinking about |
2303s |
expansions it's not just being that |
2305s |
moment in time like you said uh I think |
2308s |
in the past we've tended to build up and |
2310s |
you've seen that in both like terms of |
2311s |
narrative and events and things |
2313s |
happening in the game and then the |
2315s |
lights come on and there's there's |
2316s |
there's a bunch of new content and |
2318s |
features and then we wait until the next |
2321s |
one and maybe there's some events like |
2323s |
like capsulator skate in between but the |
2325s |
way we're we're really thinking about |
2326s |
expansions now is uh it's a period in |
2329s |
time it's it's from like one point to |
2331s |
the next point and then the next |
2333s |
expansion starts so all those releases |
2335s |
that you're getting all the little |
2336s |
tuning updates and and all those sort of |
2339s |
narrative beats and moments uh they're |
2341s |
all part of the expansion now we're |
2342s |
really thinking of uh creating creating |
2345s |
a build up to that moment where we turn |
2347s |
the lights on and we release new |
2349s |
features new ships new things like that |
2351s |
uh and then little beats along the way |
2353s |
that kind of keep you enticed and |
2354s |
involved in a story uh and participating |
2357s |
in How the Universe might unfold and |
2359s |
change and even how some of them the |
2362s |
future expansions might even happen as |
2363s |
well so uh really it's it's it's a you |
2366s |
know a full duration and not just that |
2368s |
just that point is what I'm trying to |
2369s |
get it I think it's uh we tried this |
2372s |
this time around we put in a a a release |
2377s |
uh before the expansion which was about |
2380s |
kind of shi balancing there was like a |
2382s |
little bit tuning and little |
2383s |
improvements because he kind of wanted |
2384s |
to have a a clean slate for the |
2387s |
expansion because then then he dro the |
2389s |
new things the new shifts Etc so we kind |
2391s |
of tried to pre-b balance before the |
2393s |
expansion the expansion kind of |
2396s |
innovates something brand new where we |
2398s |
move the game forward um and then in the |
2401s |
followup we have quality of life and we |
2403s |
balance iteration Etc and I think that's |
2406s |
the a really good healthy way to do it |
2409s |
so we're really uh aiming for a kind of |
2414s |
scheduled balance meta changes but we've |
2417s |
also learned before that like constantly |
2419s |
sing the pot is not good but not |
2422s |
necessarily on on top of the expansion |
2425s |
so maybe this is kind of like a small |
2427s |
beat expansion small bit expansion kind |
2428s |
of cin that we and then the story line |
2431s |
The Narrative kind of just like gently |
2433s |
is on top to make everything a bit more |
2436s |
kind of new something to do every day um |
2439s |
I think that's the lesson we went like |
2440s |
hardcore into everything in the |
2443s |
expansion needs to be like biggest patch |
2445s |
notes ever like everything in it they |
2448s |
make it super beefy but it's probably |
2451s |
not the healthiest way so we're there's |
2453s |
something like in between we're for in |
2457s |
that you know V we recognize that a lot |
2459s |
of Eve players tend you know they play a |
2461s |
lot over the course of the the the |
2462s |
totality of that expansion and so while |
2465s |
it's exciting to get that day that that |
2467s |
present you unw wrap it's also nice to |
2468s |
get little you know bursts of other |
2470s |
content and uh events and narrative |
2473s |
moments and fixes along the way as well |
2476s |
and I think that just keeps everything |
2478s |
feeling sort of healthy like I call it |
2480s |
hygiene kind of like as tending to |
2482s |
everything as as we need to as well and |
2484s |
like cleaning and healthy menting the |
2487s |
fences with mending Fen that's way |
2489s |
better than what first came to my mind |
2491s |
which was expansion flavor |
2494s |
crystals yeah mending the fenes there |
2496s |
you go that's I don't know I kind of |
2497s |
like Flav let's just's go with that I'm |
2501s |
sorry if that catches on it's weird |
2502s |
thing okay but yeah so that's like the |
2504s |
overall thought of that for um expansion |
2507s |
that's really cool uh excited for it we |
2510s |
already talked about a little bit of of |
2512s |
the things that we're kind of looking at |
2514s |
in the leadup to the summer um but like |
2516s |
what does this kind of look like like |
2518s |
for the summer I guess like don't want |
2520s |
every single n-g gred detail got to save |
2523s |
some stuff for fan pest some stuff for |
2525s |
uh the lead up to it some surprises like |
2527s |
generally we talked about court projects |
2529s |
uh we talked about like Equinox of and |
2532s |
just what do summer look like a little |
2534s |
bit more closer to |
2537s |
home so way more agency in in Equinox |
2541s |
off like there's uh different upgrades |
2544s |
more upgrades more |
2545s |
freedom um a lot of uh kind of our |
2550s |
takeaway was there's a lot of space |
2552s |
that's like uh considered unusable or |
2555s |
trash space or whatever we going of want |
2556s |
to give like that that space a bit of a |
2559s |
second life like what can you do with |
2561s |
that uh true Sack or like security and |
2564s |
how it impacts the value of systems is |
2567s |
something that that we were all about I |
2570s |
think there's can be very interesting |
2572s |
things about like what you do and how |
2575s |
you maintain control your own soft space |
2577s |
so kind of like defensibility usability |
2579s |
of that so there's like I would think of |
2582s |
it as a batch of really good upgrades |
2585s |
for equinox off um and some trade-offs |
2588s |
because I I I I think the consensus was |
2591s |
okay it's a really good system |
2594s |
hypothetically but we really just have |
2596s |
one best choice for every system so |
2598s |
we're trying to introduce we made a |
2600s |
Christmas tree now we're giving you |
2602s |
decorations so so I'm I'm hoping |
2605s |
everyone in old sex should be able to |
2607s |
kind of customize iterate on their space |
2611s |
a bit more and kind of make it feel a |
2613s |
bit more home and just more full of life |
2615s |
and |
2616s |
resources nice that's really exciting I |
2618s |
like I know a lot of groups that are |
2620s |
getting like amped about like what this |
2622s |
is going to look like for the future |
2624s |
Every Time We Touch NOC it seems like |
2626s |
something big will happen afterwards but |
2628s |
you know takes some adjusting takes as |
2631s |
you were saying CB Burger it takes a |
2632s |
little bit time to cook and get used to |
2634s |
things and figure out what is like what |
2637s |
is a a need that needs to be filled uh |
2640s |
and what is like an area that the |
2641s |
players have like figured things out |
2643s |
that they don't need stuff for yeah and |
2645s |
then uh yeah then of course like we |
2649s |
talked about earlier uh we're uh doing a |
2652s |
big push on on freelance projects and uh |
2655s |
so we can see like a lot of the threats |
2657s |
that we've been kind of weaving for the |
2660s |
last couple of years are started to come |
2661s |
together and and you can you know it's |
2663s |
becoming kind of a a holistic packets uh |
2667s |
so that's going to be super cool and |
2669s |
there's some really exciting stuff on |
2670s |
the horizon around yeah projects and |
2675s |
things coming together yeah I kind of |
2678s |
the identity of a corporation is also |
2680s |
something that we want to strengthen |
2681s |
even further just uh we talking about |
2684s |
the freelance projects so if you role |
2687s |
play as a new player someone's saying |
2689s |
like hey do this for me I'm like who are |
2691s |
you we really want to make that kind of |
2694s |
just like that pretty impressive like |
2697s |
that corporations can show you who they |
2699s |
are like you know improve the Corp |
2703s |
finder aspect of it like who are these |
2705s |
guys what what do they stand for U and |
2708s |
kind of just like get into the the |
2710s |
notion that like the NPCs they're just |
2712s |
kind of fixed and kind of normal but |
2715s |
what does it mean when a player |
2716s |
corporation like shows up and and you |
2719s |
start interacting with them like there |
2720s |
there's something interesting a lot of |
2722s |
times people don't understand the |
2724s |
difference between those so I really |
2726s |
want to highlight them as early as we |
2728s |
can and kind of allow uh players to to |
2732s |
to customize or like kind of make those |
2734s |
things stand out for themselves yeah the |
2737s |
I mean there's so |
2738s |
much kind of the idea of a corporation |
2741s |
Eve like there's so much cool stuff |
2744s |
around the corporation and alliances |
2745s |
like there there are you know Discord |
2747s |
servers and a lot of chatter and and you |
2751s |
know they you know people go out fly |
2754s |
together blow stuff up and and but a lot |
2757s |
of these things they only manifest kind |
2759s |
of outside the client and and this is |
2762s |
kind of been a topic for for quite some |
2764s |
time here and and a big topic that we |
2766s |
want to talk about at Fest and we really |
2767s |
want to kind of have this conversation |
2769s |
with the community on how can we start |
2771s |
to bring some of these stuff that's only |
2773s |
outside the client how can you kind of |
2774s |
bring it more into the client and how |
2776s |
can we kind of allow it to |
2779s |
to kind of paint the experience you come |
2783s |
into a space and you can just feel that |
2784s |
this is you know controlled by a major |
2786s |
power |
2787s |
um and this is going to be kind of you |
2789s |
know maybe not the summer expansion but |
2791s |
more something that we will start to |
2792s |
look at more kind of when we get close |
2794s |
to winter but this is definitely going |
2796s |
to be a huge topic uh at FanFest and I |
2799s |
can see plenty of one beer two beer and |
2802s |
three beer conversations at FanFest so |
2804s |
make sure to to uh yeah yeah those are |
2807s |
always kind of like the the highlights |
2809s |
of my FanFest experience as a player |
2811s |
we're just like bumping into a Dev being |
2814s |
like get your beer all this one thing I |
2816s |
really want to talk these sport Dev have |
2818s |
heard so many horrible pitches from me |
2822s |
about like game design stuff uh but it |
2824s |
is still like really fun to chat with |
2826s |
players hear what motivates them hear |
2828s |
like what stories they're making with |
2830s |
the tools that we gave them yeah that's |
2832s |
always the the most exciting part I |
2834s |
cannot wait for horrible |
2836s |
pitches they're funny yeah right on and |
2840s |
also you know we were talking about I |
2841s |
think seems be you were |
2843s |
mentioning what the future of War looks |
2845s |
like in 2024 it was adding a lot of I |
2849s |
forget the term he used tactical |
2851s |
objectives in space for all Fleet sizes |
2854s |
there you go it's so catchy yeah um |
2858s |
t-shirts yeah uh yeah and so like what |
2861s |
that looks like uh being like oh maybe I |
2864s |
want to fight over a citadel I'm going |
2865s |
to need me and my closest 500 friends uh |
2868s |
but maybe if I'm fighting over a Skyhook |
2871s |
or a mercenary danage just me and three |
2873s |
or four people and kind of what more of |
2875s |
that looks like building on top of that |
2877s |
as an idea going into like |
2880s |
2025 yeah I think the methanes were a |
2883s |
great and mercenary Dance Like These are |
2886s |
you can do some damage just like with a |
2888s |
tiny tiny Fleet uh or at least die |
2891s |
trying and I think uh we were missing |
2894s |
that we didn't have anything really to |
2896s |
kind of tackle and I think we had heard |
2898s |
a lot of like ah but I can't defend all |
2900s |
these things well sometimes like just |
2903s |
don't build you're just going to accept |
2906s |
that you're going to get bitten by by uh |
2910s |
mosquitoes and you're not going to be |
2912s |
able to just like never have mosquitoes |
2914s |
like you're going to have them and I |
2916s |
think that's fine because these these |
2918s |
Investments are making money in the in |
2921s |
the long term for sure sky sky Hooks and |
2924s |
Mer Dan and methanes are for sure like |
2927s |
making more money than they're losing |
2929s |
based on and and I mean like part of |
2931s |
that's the way we balance these things |
2932s |
in terms of cost right like a mer really |
2935s |
not that expensive to get going and I |
2937s |
know some people have made some pretty |
2939s |
good cash on those as well so like the |
2942s |
economy is really healthy uh the |
2944s |
ecosystem's good and like yeah they're |
2947s |
going to get destroyed but they're not |
2948s |
you know a they've probably made you |
2950s |
some cash and they're not super |
2951s |
expensive to to get started up and go |
2954s |
yeah we're talking to a few players who |
2956s |
created some uh diplomatic incidents by |
2959s |
dropping too many mercenary dens I think |
2962s |
this is the the first part or the first |
2964s |
time period where players were just |
2965s |
looking at the types of planets that |
2967s |
were in this space they're like oh shoot |
2969s |
there there're not many of these this |
2971s |
guy woke up at downtime and put down |
2973s |
five oh that can't be uh good enough |
2975s |
complain to their leadership now the |
2977s |
leadership have a new set of problems |
2979s |
they have to deal with uh and allies |
2981s |
have to shoot up uh some other ones |
2983s |
because they're creating Anarchy it's |
2984s |
actually such a neat little ecosystem |
2986s |
that that comes out of there yeah and |
2988s |
then on top of that we have uh I mean we |
2991s |
we have the The Great Migration happened |
2993s |
last year and we have the big stunting |
2995s |
reset uh January 1st this here so I |
2998s |
think it's I think we have a very |
3000s |
fertile ground for for uh people |
3002s |
shooting each other in the face yeah |
3004s |
shooting each other in the face endorsed |
3006s |
by the CP directors endorsed endorsed |
3009s |
officially uh but when it comes to these |
3011s |
like ideas that we're talking about |
3013s |
especially some of the the quality of |
3014s |
life ones that you were mentioning C |
3016s |
beat um and even chip balance stuff um |
3019s |
where do we kind of source that |
3021s |
information |
3023s |
from that when we want to make balance |
3025s |
changes small |
3030s |
bre it's a methodical quasi methodical U |
3034s |
kind of approach we basically have uh we |
3038s |
collect them from devs collect them from |
3042s |
ourselves uh uh I go through u a lot of |
3046s |
historical documents a lot of old ideas |
3049s |
are still valid so like even the old |
3051s |
lists of like CSM lists of of of days |
3054s |
gone are still relevant um |
3057s |
a lot of just social commentary CSM is |
3061s |
probably like the the strongest filter |
3063s |
for these ideas uh but our favorite uh |
3067s |
aside from those are just well |
3070s |
articulated things on on social media |
3073s |
and and uh these kind of manifestos |
3076s |
communities come together is basically |
3079s |
like if you all agreed enough to do this |
3082s |
list it's probably worth taking a look |
3085s |
at and this has this has been great |
3088s |
because we can't play test or kind of |
3090s |
foresee every single thing or an aspect |
3092s |
of a thing because we we just need all |
3095s |
the experts to come together and like |
3097s |
okay is this is this good or bad we kind |
3099s |
of had this conversation with uh CSM 18 |
3102s |
or even before about Force projection |
3104s |
like don't we all kind of agree that |
3106s |
this is a problem that was the first |
3108s |
hurdle yeah then we'll figure out some |
3110s |
solutions but do we kind of all agree |
3112s |
that this is a problem and I think |
3114s |
that's that's where we get the kind of |
3116s |
the the best momentum and motivation to |
3118s |
fix things if like okay they're all |
3120s |
behind it let's let's get there yeah |
3122s |
there's there's like a a rigor and a |
3124s |
thoughtfulness behind some of these as |
3125s |
well that we really appreciate and they |
3127s |
don't always uh prescribe like how to |
3130s |
fix something but they identify what the |
3132s |
problems are and I think those are |
3133s |
always the best for us because there |
3135s |
might be multiple paths we can take |
3137s |
right maybe even things that people |
3138s |
don't realize we can do in terms of |
3140s |
building features so it's always great |
3142s |
to know like this is our our primary |
3144s |
this is our biggest problem and this is |
3146s |
why it's problem album and have that |
3148s |
really well sort of like methodically |
3150s |
articulated and documented for us has |
3153s |
like been tremendously helpful and we've |
3154s |
seen those for like poshan and worm |
3156s |
holes um and so definitely really |
3158s |
appreciated and like a conduit through |
3160s |
our CSM um so that's been fantastic yeah |
3163s |
but I I we too often share just like a |
3167s |
snippet from forums of like that's |
3170s |
actually a decent like that's pretty |
3172s |
decent that's I I didn't think of this |
3174s |
kind of thing and we basically just kind |
3176s |
of share them in a slack Channel or |
3178s |
something and say like okay is this |
3180s |
worth pursuing then we go through like a |
3183s |
lot of rigor of like okay we go we have |
3185s |
a brift team team meeting where we go |
3188s |
through opportunities we we rate them |
3190s |
and and this is hard easy Etc so this is |
3194s |
just like uh what we do all all day long |
3197s |
yep or with like Pi templat sometimes it |
3200s |
good meme helps yeah but we also |
3204s |
like there you know sometimes we find |
3206s |
you know we have these amazing things |
3209s |
that come up but it's not necessarily |
3211s |
the right time to do them or or you know |
3213s |
there are five other steps that need to |
3215s |
happen before this this feature happens |
3217s |
or or this change happen so it is it is |
3220s |
it is a t and it's an interesting puzzle |
3223s |
to kind of and there isn't really a |
3225s |
single single answer so when we get kind |
3228s |
of the the problem statements |
3231s |
clearly written or or articulated that |
3234s |
really helps us um yeah |
3237s |
yeah and of course right now the CSM are |
3239s |
here y we've got them trapped for a full |
3241s |
week chatting with us about stuff that's |
3244s |
happening in the summer uh just all of |
3246s |
2025 and uh it's all locked in a room |
3249s |
and I have the key in my pocket so no |
3251s |
worries over there we we will free them |
3254s |
soon don't worry you'll get your CSM |
3255s |
back uh but yeah we have the the list of |
3258s |
topics that we have uh as well so you |
3261s |
know we'll uh we'll we'll let you guys |
3263s |
know exactly what's going on and very |
3265s |
soon after the summit we C CSM minutes |
3267s |
as well so you can hear about stuff we |
3269s |
chatted about a little bit stuff will be |
3272s |
redacted so there are some surprises |
3274s |
you'll still get the broad Strokes of |
3276s |
everything and yeah like you mentioned |
3278s |
it's always great when player |
3279s |
communities come up together but yeah we |
3281s |
hate each other in the game but uh we |
3283s |
both agree that this is a problem that |
3285s |
needs to be addressed uh and they kind |
3287s |
of make this really cool document for us |
3289s |
either give it to us directly or through |
3290s |
the CSM or through any other means and |
3293s |
it's just so helpful there are so many |
3295s |
things that I've seen you guys reference |
3297s |
from years ago that players have given |
3299s |
us if it wasn't the right time as you |
3301s |
had mentioned C burger like sometimes |
3303s |
you have to wait for the right moment MH |
3305s |
that reminds me of the CSM presentations |
3307s |
also yeah yeah absolutely well they they |
3310s |
really kind of present the specific |
3312s |
thing that they're either interested in |
3315s |
or their or their their kind of uh their |
3318s |
group that they're lobbying for is like |
3320s |
okay these These are usually like the |
3322s |
highlights of the of the visit to kind |
3325s |
of see these and they're just like |
3326s |
really tangible they're really good and |
3328s |
they they have a a depth of knowledge |
3330s |
that that uh is really important it's |
3332s |
not just like we should have three mid |
3334s |
slots on it's way more than that yeah |
3337s |
yeah and often times like the days like |
3340s |
usually all the presentations are in the |
3342s |
same date on the last day and I mean |
3343s |
it's like a master class day you just |
3345s |
you get to go really deep on specific |
3349s |
topics yeah and we keep them recorded as |
3351s |
well and I've seen like every once in a |
3353s |
while it'll be like oh you have to |
3354s |
refresh this one and if I don't refresh |
3356s |
it for like a day or two someone's like |
3358s |
hey I need this one refresh it quick uh |
3361s |
and so they'll just like kind of often |
3363s |
like site these presentations that the |
3365s |
CSN give about just like the areas of |
3368s |
space problems they run into and yeah |
3370s |
it's it's super helpful for |
3372s |
us um couple other things that you know |
3375s |
players are going to be interested in of |
3376s |
course ESI and Tech stuff is always |
3379s |
something that you know is is on top of |
3381s |
players Minds uh anything you can share |
3383s |
about that yeah I mean uh we're actually |
3386s |
planning a series of of uh Dev blocks |
3388s |
and streams um in February so stay tuned |
3392s |
for that uh yeah addressing everything |
3394s |
from from ESI to to quar to other some |
3399s |
other nice stuff that we have have in |
3400s |
store um so yeah keep on eye on that |
3404s |
nice and we've actually got a mass test |
3406s |
this weekend to test uh the local quazar |
3410s |
uh Tech mumbo jumbo so be sure to hop on |
3413s |
the singularity uh and try and break |
3415s |
stuff and just uh show up |
3417s |
we'll get some good data from it and |
3418s |
it'll help us like move the eve cluster |
3421s |
forward yeah super important it's a it's |
3424s |
a it's a big one yep I know uh I think s |
3428s |
Chim changa has some like cool uh stuff |
3431s |
uh in store that he wants to share uh |
3433s |
both uh in in those February chats and |
3435s |
at FanFest yeah uh and you know it's |
3437s |
always fun to hear from them yeah I I |
3439s |
mostly just want to show like really big |
3441s |
numbers you know these m test like you |
3443s |
know we had millions of some things and |
3445s |
billions of something things and |
3447s |
trillions of something so yeah make sure |
3449s |
to show up so we can so we can really |
3451s |
fulfill that trillion hope that I have |
3454s |
yeah trillion trillion of something tril |
3456s |
we'll get there uh but really that's it |
3459s |
uh 2025 it's going to be a great year |
3462s |
FanFest we're going to hear so much |
3464s |
stuff about what's happening in the |
3465s |
summer and Beyond uh any any last words |
3469s |
final words not last |
3471s |
words this is |
3473s |
it yeah I mean I'm just super excited to |
3475s |
see everyone FanFest uh it's going to be |
3478s |
a wild one it's going to be a crazy one |
3481s |
um I've already I've I've I'm still |
3485s |
debating what the PB craw my PB craw |
3487s |
team is going to be called but usually |
3489s |
we we win that is our that's my role for |
3493s |
the pep is to is to first time I hear |
3496s |
this you won that I won prep C every |
3500s |
year that's why home wind wind |
3503s |
conditions are very unclear to me |
3506s |
so what is |
3508s |
winning uh I'm I'm just always in the |
3511s |
like I I want to see what's next so I'm |
3513s |
like right now we we we we're packaging |
3516s |
the goods yeah but I really just want to |
3518s |
like start like I live I live in the |
3522s |
life I really want to see what's in the |
3523s |
next patch like what of the resources |
3525s |
that what we looking at next um but I |
3529s |
can't wait because these are these are |
3530s |
perly |
3531s |
Monumental uh kind of and I would say |
3534s |
like they they're wrapping up a bit of |
3537s |
an era like they're really getting |
3538s |
things into kind of a next to final |
3541s |
State freelance project is the end of |
3543s |
like how we were thinking about this and |
3545s |
econom S is kind of like okay we really |
3547s |
want to get it nail it here and then |
3550s |
just like add stuff to it just cherries |
3552s |
on top but these are kind of a really |
3554s |
important beats but also full of all |
3557s |
kinds of like crazy stuff that we're not |
3559s |
talking about but these are the |
3560s |
fundamentals Y and for me really just |
3563s |
stay tuned there's more coming Revenant |
3565s |
like I said we're in that period it's |
3567s |
not done yet so there's there's more |
3569s |
interesting and exciting things like |
3571s |
about to happen and then we we're going |
3573s |
to start to enter a new era there so uh |
3575s |
be patient but keep keep an eye out |
3578s |
because there's there's some pretty cool |
3579s |
things about to happen great on well |
3581s |
thanks for sitting down with us chatting |
3583s |
I really look forward to to what the |
3584s |
summer holds look forward to seeing you |
3586s |
all at FanFest as well and I'm zby Swift |
3589s |
take care |