over 5 years ago - EVE Online - Direct link

Transcript (by Youtube)


4s hey I'm sue Tonya I'm joined again by
7s intern for this second match in this
9s semifinal series yeah and you can you
12s can't see it yet because our viewer is
14s still locking them up but we have a
15s scythe flea issue and cat earned Caldari
18s Navy hook bill going up against a
19s caracal Navy issue and Caldari Navy hook
21s though so we've got another color a Navy
23s mirror and you can see here the two hook
25s those immediately run after each other
27s and engage what's the other two what's
29s the other two cruisers just run past
30s each other you can see there that how
32s that kind of parent works but also the
35s caracal Navy issue of a dream of mirrors
38s has been pushed off you can see right
40s now that that cycle issue is gonna be on
41s top of the red caldari Navy hook board
44s he's gonna be able to apply a lot of DPS
46s with those autocannons and he's probably
48s about to kill him off a lot faster
50s yeah the hams from this calculus you are
53s probably hitting the the blue team hook
56s bill and I think it is actually taking
58s more damage despite that size being on
60s top of it hopefully the scythe can still
62s track the the hook bill about his hip
64s bill application apply but alters
66s probably apply pretty well to it so now
68s we've basically got a cruiser vs.
70s cruiser standoff both both ships are at
73s full HP yeah almost nothing in it just a
76s straight-up mirror match here but wow
78s you can see the amount of damage that
80s the caracal navy issue can do with just
83s one hand volley but the cyclic issue
85s also has it shield booster so it's gonna
87s be able to save a lot of HP here it
89s should be able to tank for a decent
91s amount of time but the question is can
93s it do enough damage to this character
95s Navy and perhaps more importantly can I
97s get on top of it because auto colors do
99s not have good projection and the caracal
101s Navy issue is a fast ship yeah issue
104s should be about 300 to 400 meters per
106s second faster than it so they both know
110s both mutually webbed in the both on top
112s of each other pretty much now
114s so eyeful issue looks like he's used
116s about two or three of his charges so far
118s or some over ramping there yeah I think
120s he's over repping and he's wasting quite
123s a lot of hit points by ripping pretty
125s aggressively looks like I think he still
127s has about four or five charges left in
129s that and so the Cal Navy issue is about
131s 60% shields right now so
134s it's gonna be a very close match I think
135s you can see the kind of a Navy aid
137s they're pulling off a little bit I think
139s the character the safety issue might be
140s trying to get his tracking a little
143s better that that's what it looks like to
144s me but this character Navy is taking a
147s lot of damage this could be the first
149s character name loss that we see so far
150s in this tournament yeah an innocent the
153s safe issue safely as she was using
155s managing his ex IP charges a bit better
157s towards the end they're not sure if he's
160s out or not no he's not good because like
162s the optimal way he wants to use this is
165s he wants to try and keep his shield at
166s about 30% so that way he can get the
168s maximum amount of passes shield
170s regeneration yeah you can see the chunks
173s from that cleric or Navy issue he's
174s probably worried about getting choked
176s through to armor and losing any regen at
178s all it looks like the Messiah the issue
181s is that of charges now completely unless
184s he's abating it looks like he is not
188s he's not that both teams are not webbed
190s to right now so I'm not really sure what
191s happened is the I think the suck water
193s safety issue is actually doing he's
194s actually gonna end up you do anything
196s away from this capital Navy issue and
199s try and get a reload off on his ex ASP I
202s said the missiles are catching up to him
203s but the a ham hock or Navy she only has
206s about thirty kilometer optimal range so
208s in theory and he's faster so in theory
211s he should be able to get away from it
213s although it looks like he is kind of not
216s doing too well at doing that right now
218s yeah it was amazing that they did the
220s safely issue even let the caracal get
222s out of his range in the first place
223s because it seemed like he just stood
225s still for a moment probably like I said
227s trying to get tracking but yeah the
229s ingenious plan of running away and
231s trying to come back in for a fight the
233s second time did not pan out for him as
234s you can see there the caracal Navy still
236s in 2/3 shield and winning this match for
239s the red team