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0s | hello everyone and welcome to the stream |
---|---|
2s | I'm ccpb and you're tuning into the |
4s | fourth episode of aquinox and focus this |
7s | time around we're looking at stronger |
8s | groups and enhanced goals and I don't |
11s | have one but two senior game designers |
13s | with me first of all CCP Nomad welcome |
16s | hi and CCP hun Hi how are you guys doing |
19s | today not too bad not too bad yeah |
22s | pretty good you guys were in the video |
24s | uh we also had a Blog come out earlier |
26s | in the week and then we had a video to |
27s | describe the uh air daily go that are |
30s | changing the Corp and how the Corp goals |
33s | that are coming in that we're iterating |
34s | on uh let's Dive In First with CCP Nomad |
38s | to the corporation window we're going to |
40s | talk about what's coming what we're |
42s | iterating on uh and we actually going to |
44s | show it on a testure if we hop over to |
47s | that view we could show this and kind of |
48s | play around with it like we do with |
49s | these segments let me start off first by |
52s | opening up the Corp window the first |
54s | thing that we've done is we've actually |
55s | given it a fresh new look can you tell |
57s | us what is new about so we changed the |
61s | navigation scheme essentially we adopted |
64s | the the scheme that we are using in air |
66s | opportunities window where at the top uh |
69s | title bar has just few categories the |
73s | main categories in this case Corporation |
75s | alliances and administration and then |
77s | all the detailed sections are listed in |
80s | the sidebar so that's the the main |
82s | change before or currently on TQ you |
85s | have just layers of tabs yeah up here |
88s | you just have like tab after tab after |
89s | Tab and um underneath another type of |
91s | tax yes um we've also added three new |
96s | Corp projects uh can you first will tell |
98s | us what are cor projects so cor projects |
102s | in general um are just um things that |
107s | corporations can create or the managers |
109s | of Corporations can create to inform |
112s | their members about what are the tasks |
115s | needed that are needed to be done by the |
116s | cor members and reward them for doing |
120s | yes for doing those things so there's |
122s | several types of actions that those core |
125s | projects um can work with where the |
130s | manager of the corporation can create a |
132s | project for example for mining or or |
134s | delivering items and the members can |
136s | contribute to that and receive rewards |
139s | associated with their contribution and |
141s | this is the third time that this has |
143s | been iterated on since it came in |
145s | correct uh and we're bringing three new |
147s | goals now the first one that I want to |
149s | talk about is the uh ship loss project |
152s | which is kind of known as the SRP one |
155s | can you tell us how that works yes this |
157s | one is odd and funny because like how do |
159s | you how do I contribute I lose a ship |
162s | yes um it's not like the other ones |
164s | where you're asking them to go out and |
166s | get something in this one hey go lose |
168s | your ship but but how would players how |
170s | do you foree players use it so you can |
173s | set up this project uh and there are a |
175s | few parameters that um you can change |
178s | you can specify the type of the ship |
180s | that needs to be to be |
182s | lost uh then the location in which the |
186s | loss should happen and also who should |
188s | be the attacker and you can specify the |
191s | organization as in Alliance Corporation |
193s | or militia or specific character so |
196s | maybe you want to reimburse only losses |
198s | caused by one guy interesting if you |
200s | want to or you can just go Broad and |
203s | leave all those options empty then you |
205s | will be uh your corporation will provide |
208s | payment for any type of loss anywhere |
211s | and independently from who callused it |
214s | so SRP for those who don't know is |
216s | something that the alliances kind of |
218s | have thirdparty apps for this is a way |
221s | to get this into the game and in the |
223s | hand of people who might not have an IT |
225s | department which is kind of crazy for |
227s | some newer players there are groups out |
229s | there that have whole it setups this |
231s | kind of makes this levels the field a |
233s | little bit this allows smaller groups to |
236s | have a way to have these SRP programs to |
239s | have incent people to go out and fight |
242s | and do things that the Corp wants them |
243s | to do and say hey if you lose your ship |
245s | you'll get a free one immediately yes |
247s | and of course the tools the third party |
250s | tools that players are using in bigger |
253s | organization uh can be more |
255s | sophisticated allowing for more options |
257s | yes but at the same time they work they |
260s | don't work as a guarantee they happen |
262s | after the fact yes right where the where |
265s | your alliance or your corporation |
267s | promises to rebbur your sh after you |
269s | lose it here uh you have a guarantee |
272s | because before you lose the the ship you |
274s | see the project up and you know that you |
276s | will get paid as soon you uh you lose it |
278s | and that will happen automatically and |
280s | instantly so that's also a difference |
283s | between this and third party tools nice |
287s | um I think we've covered for most part |
290s | the SRP part but it's going to kind of |
292s | go hand in hand with the next one we're |
293s | want to talk about which is the earn |
295s | loyalty points because I foresee that |
297s | lots of groups in lowc for example who |
299s | are factional Warfare could both be |
302s | using this and the earned loyalty points |
304s | one could you tell us what the earn |
306s | loyalty points goal and project looks |
309s | like so how it works is that if you as a |
314s | COR manager Theo director or project |
316s | manager you set up this project type uh |
320s | you can specify which type of LP you |
323s | want to reward and by type I mean the |
325s | issuing Corporation yeah at which NPC |
328s | Corporation this LP is uh issued by and |
332s | when anyone in your corporation earns |
335s | this LP in any way then they contribute |
339s | automatically to this project and thus |
341s | can be rewarded uh with the amount that |
344s | you specify when you create it so you |
346s | can assign particular isk reward per one |
349s | LP be that a th000 isk that's like |
352s | average acceptable uh value of LP in the |
355s | game yeah uh if you want to consider any |
358s | LP for example but you might consider |
360s | specific LP that you want to that you |
363s | want to pay more for and at the same |
365s | time you could set the corporation LP |
367s | tax yes at 100% or 50% or whatever perc |
372s | um you feel that works for you and your |
374s | members and does automatically collect |
377s | the lp that uh members earn and pay them |
381s | for it uh for for the lp automatically |
384s | kind of transfers the or transforms the |
387s | kind of taxing of LP into like a buyback |
390s | program yes where IM me instead of |
393s | you're telling people to go out and and |
394s | get LP and try to fund yourself that way |
396s | they then have to take that LP and use |
399s | it in LP stores and turn it into profit |
401s | later you're kind of just saying hey |
403s | let's just pull it all in one place with |
405s | 100% tax some groups will do that and |
408s | for every x amount of LP will pay you |
410s | this much MH this is a this is going to |
412s | be a fantastic tool to do these kind of |
415s | buyback programs for it as long as you |
417s | OB really see trust that you're going to |
418s | get paid what you're supposed to get |
419s | paid |
422s | of course and read the fine print of |
424s | course 100% LP tax sounds uh yeah yes |
427s | this this may not work for everyone of |
429s | course um but but for some groups this |
432s | will be very useful perfect uh the third |
435s | one is coming in is a salvaging one mhm |
438s | uh talk us a little bit about that I |
440s | kind of seems a bit self explanatory but |
443s | what is that project so every time a |
447s | member performs a successful Salvage |
450s | action as in they activate salvager |
454s | module on a ship and they actually get |
456s | some Salvage from from a w yeah um they |
459s | will contribute to that type of project |
462s | and the managers can associate a reward |
466s | with associated with that can set a |
468s | reward so this might just incentivize |
471s | people to do things essentially you as a |
474s | as a manager you want your members |
476s | engaged and whatever their play style is |
480s | like the more options you have to keep |
482s | them engaged uh the better and this can |
485s | be used as a incentive for example for |
488s | newer players to engage with salvaging |
491s | which is actually pretty good income |
494s | Source it's a lot better than people |
495s | know yeah they can pair up with some |
498s | older friends in the cor some more uh |
502s | that um long longer time playing players |
506s | who for example want to just run |
507s | missions through and don't want to and |
510s | want to keep the Salvage uh on the field |
513s | they can just pair up with with some |
514s | newer players who who will be salvaging |
516s | and this this project would be a good |
518s | incentive for that yes but also like I |
521s | said that in the video kind of like a |
523s | like a joke but it is true that you can |
525s | set this up so you can monitor who is |
528s | actually |
529s | salvaging when and where yes so so you |
532s | can find that one person who does that |
535s | during the fleet Ops who's who's the one |
537s | not actually shooting but filling their |
539s | pockets it's always yes yeah that's |
542s | really cool I can foresee people using |
544s | this like you say to to |
546s | incentivize I mean Salvage is used for |
548s | building Rigs and it's it's actually |
551s | very valuable to pick up but most people |
554s | who are doing one thing they don't |
556s | really want to also then afterwards |
558s | clean up after themselves but there's a |
560s | lot of money laying around there and uh |
562s | this is a cool way to incentivize people |
564s | this a very good like collaborative |
566s | activity where one person does one thing |
568s | and the other does I remember as a newer |
570s | player chasing around people in N Shack |
572s | and like is there anything I can salvage |
574s | and you would chase after this guy who |
575s | would finish his Havens and just pick up |
577s | everything yeah another reason for it uh |
580s | is that salvaging isn't very well |
583s | exposed in the game as an activity like |
585s | we don't talk much about it in the |
587s | agency or in the tutorial or anywhere |
589s | for that matter so this is really like |
591s | one of the first place first times that |
594s | we Expose salvaging and we actually give |
597s | players tools to communicate |
600s | yeah it's not really coming from us it |
603s | is from your CEO your director they will |
606s | communicate the managers yes yes um so |
611s | the core project and the daily goals if |
613s | we go over to C Beav they use the same |
614s | technology they they have the same |
616s | underlying Tech and it has been improved |
619s | to to load much faster is that correct |
621s | yeah that's correct uh we had a problem |
623s | with like the servers being overloaded |
625s | with Theos previously and we have uh |
628s | optimized it and improve proved that it |
631s | takes uh much fast it's much faster now |
633s | load them so just loading times is going |
636s | to be more enjoyable to use yes if I |
638s | open this up real quick uh if I were to |
641s | create a goal it would obviously go into |
643s | the projects tab here actually I have it |
646s | right down here opportunities this is |
648s | the air daily goals but I'll also see in |
650s | the opportunity tab itself I would see |
652s | core projects this is all working |
654s | together with the other tab correct uh |
657s | well not really I mean the core projects |
659s | are coming into here yes the core |
661s | projects are coming to there and daily |
662s | goals are coming at the other tab yes |
664s | they use the same technology but they |
666s | are not connected in the game yeah when |
668s | it comes to the daily goals uh We've |
671s | updated them and and something's going |
673s | to be changing here we're not going to |
674s | have the log kind of rewards that we've |
677s | had or become accustomed to where you |
679s | just kind of log in Click a few buttons |
681s | and close your client on many alts how |
684s | is it changing so uh as you said um The |
687s | Daily login rewards are not going to be |
688s | a think anymore and instead we are |
690s | introducing this reward track that you |
692s | can see at the top of the screen and |
695s | this reward track is monthly which means |
698s | that you have uh 30 days to uh or around |
700s | 30 days to complete it uh it has 12 |
704s | steps and how you uh go each step is you |
708s | have to complete at least two daily |
710s | goals a day so uh you see in the middle |
713s | of the screen over there uh destroy 25 |
715s | non capsuleers and scan five signatures |
718s | you can choose to two out of these four |
720s | goals complete them and that way you |
724s | progress one step on the reward track |
727s | and get will this every day have a |
729s | different four Choice option yes they |
731s | are uh generated uh uh every day and |
734s | they're same for all the capsuleers but |
738s | uh yeah they are different every day |
740s | perfect so I could be doing the same |
742s | thing we could both be doing the reward |
744s | track every day but maybe I don't really |
746s | want to go scanning I just want to |
747s | destroy non-capsular and scan if few |
749s | things yeah so so but you're not going |
751s | to have one guy get the really easy |
753s | goals one day and someone else going oh |
755s | I have this one again that's different |
756s | yeah exactly everybody has the same |
758s | goals on the on the given day good yeah |
760s | so let's talk about the actual rewards |
762s | here because of course the initial thing |
764s | is like oh I got to go and do stuff but |
767s | what are what are you doing it for uh so |
769s | we have uh four milestones we call them |
771s | on D War track each Milestone is |
774s | achievable on the third day of |
776s | completing the daily goals and |
780s | as you can see the first Milestone is AR |
782s | marks uh second milestone is uh items |
786s | and uh Design Elements for the new |
788s | Skinner tool so you can uh uh Advance on |
791s | the robot track and try the Skinner tool |
793s | if you want uh if I interject here with |
797s | that will it be the same skin that I |
799s | would get or color or pattern as you |
802s | would get uh so uh in the Skinner item |
806s | reward uh that is we have a crate with |
810s | 10 randomized skins so when you get a |
813s | crate every month uh it's you will get a |
815s | different skin every time I like it yeah |
818s | and then moving on from there so I think |
820s | a lot of people are going to rush this |
821s | immediately it's going to take him a few |
823s | days yeah it is but getting more more |
825s | colors and more more sequencers is going |
827s | to be very very |
829s | handy uh yeah and the third Milestone we |
831s | are giving out uh five plexes and uh 8 |
834s | million isk and uh you can see the the |
837s | top row is for omegas yes and the bottom |
839s | row is for Alpha players and uh Omega |
842s | Players will get both of the |
844s | rows and then it ends with skill point |
846s | at the very end yes and I think one |
849s | thing to note is that this isn't per |
851s | account right this is per character yes |
854s | exactly which means you could be doing |
856s | these daily goals on all three character |
858s | slots each of them earning these rewards |
861s | mhm uh and if if I'm not mistaken you |
864s | get more SP at the end of the month if |
866s | you were to do this than with what we |
868s | currently have yes there's a more |
869s | potential to there's potential to get |
871s | more SP yeah yeah but you have to go out |
873s | and do stuff yes exactly over the horror |
877s | yeah so one |
879s | comment I now need to do stuff to get |
882s | rewards how dare you see and I couldn't |
884s | tell whether that was |
886s | sarcastic I think it's a bit of both |
888s | yeah but we feel it's important to get |
891s | more people engaged and more people in |
892s | space out of the hangers I think this is |
894s | great yeah I think we could sub it up |
896s | because like uh as you described this TR |
899s | takes 12 days to complete and we would |
903s | rather see players logging in 12 days in |
905s | a month and doing something every day |
907s | than logging in 30 days and not doing |
909s | anything that's that's everyone here is |
911s | going to agree with that sentiment that |
913s | you would much rather space exactly more |
915s | people in space rather than people just |
917s | in station logging in pi a claim button |
919s | right uh but again 12 days this is quite |
923s | easily done throughout the whole month |
925s | you can do it over the 20 days you can |
927s | do it but the fastest you can possibly |
929s | finish is 12 days is that correct yes it |
931s | is so it's up to you you can do two days |
933s | then give yourself a 5 day break and |
935s | then do two days again just two 12 days |
938s | out of the month 12 days out of 30 and |
940s | then will it reset on the first of every |
942s | month yes it resets on the first perfect |
945s | will the rewards be the same every time |
948s | or will it shuffle around will these |
949s | change month to month uh they will not |
951s | change they will be the same every time |
954s | okay um what about the goals themselves |
957s | what type of goals besides these to you |
959s | remember being in there uh so there are |
961s | many goals in there uh as you can see |
964s | each one of these goals is from a |
965s | different career so we have enforcer uh |
968s | Explorer uh industrialist and Soldier |
972s | Fortune uh and uh we have actually added |
976s | two new gold types based on the |
978s | corporation project so we have we have |
980s | Salvage Rex and earn |
983s | LP uh and there are many other gold |
986s | types uh like available uh that have |
989s | have already been in the game since the |
990s | last expansion so we have uh scan like |
995s | uh uh scan five signatures but we have |
998s | also scan to combat sites or scan to |
1001s | Relic sites stuff like that uh armor |
1004s | repair other capsules you can see we |
1005s | have also Shield repair capsuleers we |
1007s | have a capture a factional Warfare |
1009s | complex for factional Warfare players uh |
1012s | so very healthy mix of all kinds of |
1013s | goals but yes with the added benefit of |
1016s | you only have to do two out of the four |
1017s | every time exactly because not all |
1019s | players focus on all the like pths in |
1022s | the game so they can just do what they |
1024s | feel familiar with yes maybe some people |
1027s | have to steal some of their Market alss |
1029s | to go out and do things yeah maybe |
1031s | that's their |
1033s | problem it still should be achievable |
1036s | for everyone uh like the mix of the four |
1038s | goals and the fact that you need to |
1040s | choose only |
1042s | two okay we've covered both the goals |
1045s | and the uh the air dailies there is |
1047s | another thing which has to do with our |
1050s | hangers and you guys can both uh |
1053s | absolutely chime in on this but there |
1055s | are now uh these cards that you can have |
1058s | as a selectable |
1060s | um what you call this an icon you can |
1063s | either have it in the old icons that you |
1064s | guys are used to but these cards here |
1066s | let's talk about them what they are mhm |
1069s | so uh we kind of wanted to make the |
1072s | ships more prominent and bring forward |
1074s | some of the important information that |
1077s | uh the ships have for new new players |
1080s | because like if you look at the previous |
1082s | um view in the icons you kind you have |
1085s | to like hover over it and then go into |
1087s | the like specific menus to see what they |
1089s | can do yeah but on the cards it's |
1091s | actually all listed so if you go back |
1094s | and you for example uh hover over the |
1097s | little icons that are in the uh under |
1099s | the shape of uh icons traits traits |
1102s | traits these traits yeah so you can see |
1105s | what these ships are good at so this is |
1106s | a large chip it's a combat chip drone |
1108s | chip and armor this I see being very |
1112s | helpful for a newer player instead of I |
1114s | mean I think everyone here will know the |
1116s | Journey of of seeing these icons and |
1118s | just seeing ships maybe not in their |
1120s | hangers but wherever and always going to |
1121s | show info and trying to go through many |
1123s | different Windows of what is this thing |
1125s | actually so having having this as you |
1128s | know a newer player if you see a ship |
1131s | that's suddenly in your hanger through a |
1132s | mission that you got or something and it |
1134s | pops up with this cart you can now learn |
1137s | more about it what does this actually do |
1139s | yes at a glance understand what it is |
1141s | but there's another thing here which you |
1143s | guys showed me just moments before we |
1145s | stream started I kind of blew my mind |
1147s | because usually when I'm I'm going |
1150s | through my hanger of ships and I'm |
1151s | trying to figure out which ship has what |
1154s | fit on it right what have I got laying |
1157s | around I will always open this and I'll |
1159s | drag this thing go what was this one |
1162s | again and I'll go into ghost fittings |
1163s | ago oh yeah that was the missile one |
1165s | with this fit the cool thing about the |
1168s | um the Cs is this little button |
1172s | here yeah you can just hover over that |
1174s | button and see what ship fits the ship |
1177s | so for any assembled ship in your hanger |
1180s | if that button is grayed out then it |
1182s | means it's just an empty ship yes but if |
1184s | it's white then it means there's some |
1186s | something fitted on that ship and you |
1187s | can hover over to see what the fit is so |
1190s | you no longer have to make your ship |
1193s | because called with some cryptic |
1194s | information for you to remember what or |
1197s | people who name their ship something |
1198s | else they call call it you know scram |
1200s | fit but it's actually like those type of |
1203s | fits right yeah but here you will be |
1205s | able to find the strip you are looking |
1206s | for much more I think it's fantastic I |
1209s | mean if you're looking for a bunch of |
1211s | different shap you like which one had |
1212s | what fit just out a glance being able to |
1214s | hover over the buttons and go oh it's |
1216s | that one oh yeah let's hop into this one |
1219s | this is going to save a lot of time yeah |
1221s | from from the utility perspective yes |
1223s | but also there's there's something nice |
1226s | about these cards how they look satisfy |
1229s | more modern but also they have the |
1230s | faction logo in the background if you |
1232s | notice I imagine for some people it will |
1234s | be the point of Pride to share the |
1236s | screenshot of their hanger like all me |
1238s | mat no Amar |
1242s | allow right I like it yeah there's |
1245s | another new benefit as well where if you |
1247s | double click on a ship if it's packaged |
1249s | like this one it'll unpackage and hop me |
1252s | into it right I don't have to do an |
1253s | extra click obviously if I'm unpackaging |
1256s | a ship I'm intending to use it so if I |
1259s | double click on it it'll prompt me with |
1261s | this what is this yeah this is a prompt |
1263s | to name your ship and we thought this |
1265s | was important especially for new players |
1267s | uh to actually expose the functionality |
1270s | that you can actually name your ship yes |
1272s | and uh it's it's good for new players |
1274s | for the reason that uh uh players uh |
1277s | sometimes Target newer players because |
1279s | they have their ship name like a default |
1281s | name yes so this is going to help we |
1283s | think a little bit so I could just name |
1286s | my ship here with a smiley face |
1290s | enter uh and it'll hop into that ship |
1293s | immediately this is going to save a lot |
1295s | of extra clicks instead of assembling a |
1297s | ship double clicking it again uh this is |
1300s | this is fantastic I like this a lot yeah |
1303s | and if you double click on the card of |
1305s | the active ship it actually opens the |
1306s | fitting so you don't have to look for |
1308s | the nice uh for the neocom icon to find |
1312s | the fitting same like you can click |
1315s | double click on the background it opens |
1317s | the cargo of your active ship here it |
1319s | opens the fitting of the active ship |
1320s | nice |
1322s | y I like this a lot especially this |
1326s | functionality here say you have a bunch |
1327s | of extras you like which one am I trying |
1329s | to hop into oh that that one wasn't fit |
1331s | this one here has the fit that I'm |
1333s | looking for or maybe looking for an |
1334s | armor one or Shield one this is this is |
1337s | fantastic um I think we've almost come |
1340s | to the end of what we wanted to talk |
1341s | about do you guys think there's anything |
1343s | we missed when it comes to the Corp uh |
1345s | goals or cor window |
1347s | itself um maybe we should just say it |
1350s | again that we started the journey with |
1352s | improvements to organizations in general |
1355s | a year ago in |
1356s | Vian and we are not stopping no we every |
1361s | last time we were doing this we had a |
1363s | chat about the iterations that were |
1364s | happening with the last expansion here |
1366s | we are again talking about new project |
1368s | being added um yeah we were adding on to |
1372s | this functionality that is the Corp just |
1375s | the goals the the the managing of Corps |
1378s | it's fantastic |
1379s | yeah we we know that corporations are at |
1382s | the heart of the social yes aspects of |
1385s | if and if is all just social stuff |
1388s | absolutely like we wouldn't be playing |
1390s | this alone no and the stronger the Corp |
1393s | the stronger the alliance as well so if |
1395s | you're in Alliance I know a lot of |
1396s | people are yelling out for what about |
1398s | Alliance gold and Alliance this and that |
1401s | you know just wait a |
1404s | bit also PR that a stronger Corp will |
1407s | mean that a stronger Alliance will be at |
1409s | the back of that as well um for the Corp |
1412s | uh the air gos as well I think we |
1413s | covered that pretty well yeah I think |
1415s | you covered everything uh and then the |
1417s | hanger itself that's kind of all we |
1418s | wanted to talk to you guys about today |
1421s | uh thank you guys both so much for |
1422s | taking a moment to talk about this it |
1424s | was short and sweet but uh we'll see you |
1427s | again next week with uh this is actually |
1429s | the last in Focus series we've done four |
1430s | in a row now next week we're just going |
1433s | to be a chat with the directors and then |
1435s | you guys all get the actual patch notes |
1437s | in your hands on Friday |
1439s | uh about a week and something from now |
1441s | which uh I'm really excited for you to |
1443s | see there's a couple extra things in |
1444s | there you don't know about yet which is |
1446s | cool uh from us here at CB thank you for |
1448s | tuning in have an awesome rest of the |
1450s | day I'll see you next time thank you |
1452s | thank you byebye |