10 months ago - EVE Online - Direct link

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3s to shape Destiny is within all of
11s us with upwell you can shape the
19s universe unlocking the potential of the
22s stars and planets you call home has been
25s the unwavering focus of our finest Minds
31s and now we stand on the cusp of a new
39s era introducing
44s Equinox an unrivaled Suite of solutions
48s for a new age of
53s colonization revolutionary structures
56s that offer unprecedented systemwide
58s control
61s all operated and maintained by an
63s efficient and skilled
70s Workforce embrace the freedom to shape
73s space in your image and seize the dream
77s of a star system entirely under your
83s command
84s aquinox from upwell
93s and we are live welcome everyone I am
95s ccpb and you're tuning into the first
97s InFocus video for aquinox the expansion
99s coming on the 11th of June with me is
101s CCB trash Panda welcome thank you thank
104s you for having me uh just for the people
105s at home I'm going to give a bit of
106s context who you are you are a producer
109s uh for the team that's currently working
110s on all of these structures that are
112s coming correct yes and we have had lots
115s of questions and and ideas of where this
118s could be going we're going to try and
120s put put most of them to rest we're going
121s to talk about what we're hoping to get
123s out in the expansion and this is going
125s to be quite a long chat we're going to
127s have together yeah definitely um first
129s of all how are you feeling oh I'm pretty
131s good pretty good there's a lot I know
133s you guys are crazy swamps yes there's a
135s lot happening over the next couple weeks
137s so it's been like uh crunch time trying
139s to get everything out yeah well we tried
140s to avoid crunch but there's definitely a
142s lot happening and also it's like you
144s know I want to make sure that I spend
146s some time to be able to talk to you and
148s talk to the people so the feedback we've
151s gotten is insane I don't know if you see
152s in front of me here it's a little
153s intimidating but we have pages and pages
156s of things that we want to try and cover
157s today I'll do my best to help um some of
160s this stuff let's keep everyone at home
162s in the clear this is all still in
163s production some of these things might
165s change some of the Scopes might move a
167s little bit um but let's start with
170s Colony resources yes we have Colony
173s resources coming to e on line that I've
175s never been there before mhm uh as people
177s can see on the screen now this is power
179s Workforce and reagents yes can you talk
182s to us a little bit first of all what is
184s power and how can capsuleers tap into it
187s so power is essentially one of the the
189s backbones of these three resources it's
191s what's required for pretty much all of
194s the systems to be able to work uh it can
197s be uh gathered by harvesting from plasma
202s storm and gas planets yeah but it has to
204s be used from a orbital Skyhook so we
208s will talk about the orbital Skyhook in a
209s bit but it will become available to the
212s new sovereignty Hub and then players
214s will be able to distribute the power to
216s uh different upgrades and then based on
219s a priority system then the upgrades will
221s go online for the pal it can also be um
225s there's a little bit that comes from the
226s Sun as well so the type of sun actually
228s does matter in the system itself like it
230s there's a variable amount but it does
232s actually matter so this is when we say
234s we're adding topology to Eve this is
236s kind of the the the core of it at the
238s beginning systems depending on the sun
241s mhm and the type of planets if you have
244s a a system with a really good sun which
246s you'll learn about later mhm and maybe a
248s couple of plasma planets that has a lot
250s of potential to have uh upgrades
254s installed in the salog is that correct
255s absolutely I mean the main the main
257s thing is is that we're in a situation
259s where each system now has essentially a
262s DNA yeah like the the combination of
265s planets I mean as the the plants have
267s been seeded across the planet uh
268s distribution isn't going to change no
270s but essentially it means that each
272s system is now unique and that means that
274s the amount of upgrades you can have and
276s the amount of things you can do in the
277s system is going to change not all
280s systems will be the same some will be
282s essentially just better than others yes
284s exactly and there may be a situation
286s where someone's like Capital system is
290s actually just trash now
292s yeah all the Biggers are like oh no how
294s many plasma do we have how many yeah
296s exactly um so this if you think of this
299s kind of like a
300s for thehub we'll go into thehub a little
303s bit better later but let's cover the
305s other two here as well because power is
307s one thing yes and that is local which
309s means that it is based on that system M
313s but the upgrades they're also going to
315s need Workforce correct yes and that is
317s something that you can route in from
319s nearby systems correct correct can you
321s talk a little bit about what that means
323s sure so maybe just so on where do they
326s come from first of all Workforce so the
328s workforce comes from planets that are
330s are temperate Oceanic and baron so those
332s are actually quite the in sort of more
335s from the baron side there's actually
336s quite a lot of those planets there's
338s there's significantly more gas planets
339s than anyone else but Baron are also
341s quite popular but essentially Workforce
344s comes from planets and it comes from the
346s Skyhook like it's essentially similar to
349s power except as you mentioned the the
352s workforce can be rooted from from planet
356s or from system to system now this does
358s mean that um when there are upgrades
361s that do require a fair amount of
363s Workforce you can then import from other
367s systems into this one although you can
370s only you can import from three different
372s systems yeah but you can only export
374s from one which means that essentially
376s you you have to take into consideration
379s all of your systems within the region as
381s to where you need to feed the workforce
383s yes so if you're looking maybe at a
384s constellation or a few systems you could
387s start thinking well these ones have a
389s lot of power
390s but they're lacking the baron and the
392s oceanic and the and the tempered Planet
394s but I could bring in you can just tell
397s them if you own the sa Hub you own the
399s the sky hooks on the right planets hey
401s send that Workforce to this system
403s correct and then you can make use of
404s that in upgrades in this one correct
406s yeah so you can in a way with the
409s workforce create the sort of like those
411s hubs that you want the only thing is is
414s that you will always be hard capped by
416s the power because power as you mentioned
418s is local to the system so there is a
420s there is a high limit as to how much
422s power you can have the potential amount
424s of upgrades and things exactly yeah
426s exactly and the last thing here are
428s reagents what are they so reagents are
430s new resources that we're adding into the
433s game that are essentially um almost
436s almost like fuel blocks they will be
438s able to be sold on the market they'll be
440s able to be sold uh to NPCs um but
443s they're also going to be used to uh as
445s part of the startup costs for um
448s upgrades within the sof they'll also be
450s used as the um the startup cost for the
454s metano Mund yes so essentially they they
456s become they're not they're not going to
458s become the the like the absolute the
463s almost like the fuel for the upgrade
466s yeah but it will be required to start
468s the upgrade to kickart so if things
472s get interrupted which we'll go into a
474s little bit later sure uh you might need
476s some of these to then restart and have
478s everything all the upgrades running the
480s way you want it exactly exactly and
482s these come from uh two different planets
484s is that right that's correct so they
485s come from lava and ice and that's the
487s only planets that they come from so that
489s also becomes very important yes I really
492s I just a little tang in super ionic ice
495s I I like that word a lot it's it's good
498s I really enjoyed in the in Focus video
500s being able to say maatic gas superionic
502s ice I know it's good the workforce we
505s have I think a little bit of a flow to
507s kind of go a little bit deeper in that
508s first cuz I think that one takes a
510s little more explanting to to understand
513s so think of these all these circles as
515s different systems MH um let's say you
518s have a work abundant system the one here
520s above us it's a system that has lots of
522s Baron planets lots of lots
524s of just excess Workforce that you could
528s tap into but you need it in this energy
531s abundance system where you want to have
532s all these upgrades you can route this m
535s through several systems and then tell
538s this system that has lots of people I
540s would like to export from this one you
543s tell this one here I would like to
544s Transit it further and then the other
547s system I would like to import it and you
549s said you could do that from three
550s different angles correct yeah this is
552s going to have a a a little bit of a kind
555s of micromanagement of how you want to
556s set up your space yeah and it's also
558s going to dictate where you actually like
560s you say have the upgrades that you want
563s yeah absolutely and it it also means
564s that um you may want to dedicate one
568s particular constellation to doing one
570s particular thing yes and then another to
572s another based on the workforce
573s requirements of those upgrades and the
576s reason people will go through planning
579s and prepping all this is because the
580s subhub if we can go over to the subhub
582s for a second now this is what you're
585s actually going to be using to upgrade
587s and install the upgrad in correct yes
589s can you talk to me a little bit about
590s the subhub itself yeah sure so the
593s subhub is essentially the replacement
595s for the infrastructure Hub and also the
598s TCU yeah we're combining those they're
600s kind of going away yes yes and I know
602s there's lots of concerns about this
604s transition uh correct me if I'm wrong
607s but the transition period is going to be
609s like until November correct yes so until
611s next expansion you technically don't
613s have to do any of these things you can
616s do them bit by bit and slowly and I
618s think it's going to be like uh you can
620s install these and then just turn this on
622s if you would like but you're going to
623s have plenty of time to to prep and
626s organize this is no kind of like two we
629s rush job once
630s yeah June hits right of I will say
633s though there is because of the extra
635s benefits you get from the upgrades it
637s feels to me like you'd probably want to
638s do this oh you'd be losing out if you
640s don't I'm just saying that sooner rather
641s than later you'd probably want to do
643s that but there there is there isn't
644s basically a rush to do that if you want
647s take your time I'm sure they appreciate
648s that they're not being shoehorned into
650s like you got to fix this in half a month
652s once once June hits right it's not the
654s case if you have summer plans don't
656s worry you'll have some time but your
659s members might hate if you don't bring
660s them the upgrades that uh that we're
661s bringing into the game yeah um first of
664s all this is going to be like the Hub
666s where you then you route these the the
670s sky hooks they all kind of Connect into
673s this correct yeah um we showed some UI
676s as well from from the video I don't
678s think we have that here but the video
679s that um that we've been working on and
682s the UI to control this looks really cool
684s can we talk a little about the actual uh
687s upgrades themselves that are coming the
689s the new up up because it's going to
690s retain all the old s upgrades that
693s people are used to yes yeah uh but here
695s we have a list of all kinds of resources
697s infrastructure based and combat anomaly
699s can you run through what these are sure
702s um so maybe to start with just the the
703s infrastructure on one thing I want want
705s to make clear is that there isn't any
707s lost functionality with going to the new
709s system in terms of the infrastructure
711s upgrades so things like the super
714s Capital Construction the sinur
716s navigation these things or the advanced
719s logist Network these are going to remain
721s with the new system so it's effectively
723s just be transferring from one to the
725s other like we're not going to lose any
727s functionality from that point of view um
729s but where things get slightly different
730s is things like the individual
732s prospecting upgrades which is that you
734s can now dictate what type of uh
737s anomalies spawn in your system that
740s provide you with certain resources which
741s means that you can basically bring back
743s tranium pyite andx alone into your NX
746s systems so that's like super cool like I
749s I love that that's I know is huge for
752s those who uh who have been missing those
754s particular ores from NC yeah absolutely
757s which means that players are now and
758s organizations really are able to kind of
760s craft parts of their areas to being this
763s is going to be our dedicated mining area
765s with these type of upgrades and we're
767s going to make sure that this system that
770s has enough power has enough Workforce to
772s run all these yeah uh and you'll know
775s that that maybe is their mining pocket
776s this is their rting pocket this is uh it
779s it seems it seems like you could really
781s get into a situation where like parts of
782s your space become like the industrial
784s Zone yeah where like you you can imagine
787s there's like Smog and there's like
789s industrial stuff happening and then
791s you've got on the other side you could
792s then move into something more like the
794s combat anomaly so you can actually then
796s create space for your your ratters
799s essentially to just work through and
801s then they've got access to uh
803s essentially what we're trying to do is
804s essentially have similar in terms of the
807s amount of activities you have from uh
810s combat anomaly so the the Havens the
812s sanctums kind of thing we're also trying
815s to uh expand that uh we're expanding
818s that with a new type of sanctum uh that
821s will be the uh name pending
824s sanctum which will uh essentially just
827s be a much harder version the idea being
829s is that we understand that uh drone like
833s spinning is pretty like pretty standard
837s we want to not destroy that because it's
840s cool like that's what people want to do
842s um but then we have the option for you
844s to go a little bit harder maybe sort of
846s marauder that kind of and then you can
849s have a much uh better reward but you've
851s got to put a little bit more effort into
853s the actual like the den anomaly itself
855s yeah so I think that's that to me is
857s super cool because I say you don't want
858s to don't want to kill nsec no and the
861s current ecosystem of of what people
863s gotten hunt like yeah but you kind of
866s want to have greed push them into bigger
870s and I can make more if I do this instead
873s yeah exactly so so that's kind of where
875s our where our mindset is and where we're
876s trying to push and that's why the the
878s new the new sanctum is there is that
881s kind of like first step in more engaging
884s content for the player who actually
885s wants to engage in the in the shooting
887s of NPCs yeah but also more reward and
890s more risk so this basically is going to
894s allow them to to design their space and
897s mold it and and make the areas that they
900s want to be like you say the industrial
902s zones the farming zones so to speak and
905s and others going to realize that they
907s can uh mess with this as well right we
909s talked about uh these are kind of
911s strategic objectives as well if we look
914s at the um the raiding of skyhooks yes
917s sure can we talk a little bit about that
919s if we grab up the raiding Skyhook or
921s just the Skyhook itself just the Skyhook
923s itself yeah uh this thing this is what
926s is going to be first of all upgrading
929s Poco mhm um let's clarify that you don't
933s need to first put a Poco to then upgrade
935s this is not like an extra Gantry level
937s on top correct yes if you currently have
939s pocos and you want to Anchor this and
941s you own the Poco that's there the other
944s Poco will disappear and this will be in
946s its in its place right correct but you
948s can also go to an empty planet and just
950s plop down a Skyhook correct yes that's
952s right um it will still retain the same
955s functionality as a Pok can you talk a
957s little bit about that is there any
958s difference at all
960s um I mean the so essentially this being
963s the the Workhorse of the the new
965s resources yeah um all the player will do
969s by deploying a orbital Skyhook is just
972s allow you to access the new resources
974s yeah in terms of planetary inter
976s interaction or industry um there's no
979s change no that this will become the
981s point at which you interact with the the
983s same interface that you have previously
985s instead of going to the Poco to pick UPI
988s you're going to war to this and interact
990s exactly the same way exactly the same
991s way yeah
994s um but this can also be raided not for
997s the pi but for the the resources uh
1001s specifically the superionic ice and the
1003s magmatic gas yes yeah yeah um how does
1007s the The Raid take place sure so I mean
1009s the first thing to to note is that you
1011s really want to pay attention to the lava
1013s and Ice planets yes cuz those are the
1016s raidable yeah you can't raid the ones
1018s with the work for you can't just go and
1020s steal work force from one place and then
1023s y them you can't take power either the
1026s rable part are the ones on the ice and
1029s lava planets and I know this slide here
1031s says all kinds of things about
1032s notifications this might get get pulled
1035s out just to clarify M uh but the the
1038s flow of actually starting the raid is is
1041s basically locked in you have to shoot
1042s the shield can talk a little bit about
1044s that yeah sure so essentially you need
1046s to you need to bring a ship that can do
1048s enough DPS s to bring the the shield
1050s down to 10% Y at that point we then look
1054s at more of an ESS style heist where you
1056s link to the sky hook itself yes from
1060s there you then have to stay within a 30
1063s km range yeah you can also you can't be
1065s cloaked at this point as well um you are
1068s you have a debuff put on you which is
1071s that you can't warp you can't cloak um
1074s you can't do any sort of like hyinks
1076s like ejecting or using filaments that
1078s kind of thing um there's also a speed
1081s limit that's put on the ship of a th000
1084s meters a second this is essentially to
1086s try and of we we're kind of maybe a
1089s little bit more game mechanically but we
1090s just want to make sure that we're not
1091s like putting in speed tanking like H
1095s Jinks happening also that if someone is
1097s robbing it and linked to it that if you
1100s show up that they just don't burn off at
1101s like 12K or something ridiculous and
1103s then just with the ESS robbing there are
1106s limitations you have to go in you can
1108s only go in as Cruiser battle cruiser
1109s Battleship correct yeah and you can only
1111s use afterburners in that bubble this
1114s won't be a dead space grid this will
1116s just be a grid on the planet next to the
1118s the Skyhook Y when you link to it once
1121s you've and and the shooting of The
1122s Shield this is so that people don't show
1124s up in like an unted stabber like they do
1126s with the esess right exactly um but
1129s there is another thing that happens when
1130s you link yes which is that because you
1134s get all these debuff debuffs on you you
1136s you can't warp off once you're linked to
1138s it uh it's a 30 km radius you have to
1141s stay in sight like you said you can't
1142s cloak can't eject can't do any of those
1144s hyinks but a Sino Jammer goes up yes so
1148s you can't be immediately dropped on by a
1150s bunch of capitals can you talk about
1151s that a little bit yeah sure so this is
1153s something I mean we're still in the
1155s process of like looking into this a
1156s little bit because there there have been
1158s some like because we've been working
1159s with the CSM quite heavily a huge amount
1162s oh yeah incredible I have to say it's
1164s just because you mentioned them like the
1166s summit and every week like I I I only
1171s have to say that I'm proud of the work
1172s that they've done with you guys so far
1173s it's been like crazy how much work
1175s they've put into this absolutely and
1176s they they've been like really
1177s enthusiastic and G us really good
1179s feedback so like I've been super happy
1181s with that collaboration 100% um yeah so
1184s the idea of be is that we want to avoid
1186s just instant hot dropping and ruining
1190s the experience so we thought about the
1192s idea of having essentially a sinur field
1195s like the or cural jamming field around
1199s the Skyhook for the duration of the the
1202s um the heist happening and the heist
1203s takes about 10 minutes is that right
1205s about that yeah we haven't nailed down
1206s exactly but but kind of that's where
1208s we're sort of leaning towards um and
1211s essentially it just it just means that
1212s there's more there's more content that
1215s can happen on the smaller scale rather
1216s than going to a larger scale I it
1218s doesn't mean to say that you couldn't
1220s like warp Capitals in if you wanted to
1222s you could bring them in from a different
1223s angle but then you have to deal with
1224s maybe Bubbles and stuff exactly so if
1226s you dink mhm can you then leave or are
1230s you stuck on that grid for 10 minutes uh
1233s you I believe that's still to be
1237s determined like we're we're still sort
1238s of trying to figure out but when it
1239s comes to the soo Jammer I believe when
1241s you unlink the soo Jammer goes down so
1244s you could technically keep the the thing
1247s and and play around with maybe turning
1248s it on and off there have been all kinds
1250s of discussions around that but I know
1252s need balancing gun but this is the thing
1254s like this the sosur jamming is one of
1256s these like this why we need to talk to
1259s assments why we need to talk to players
1260s and get feedback such a like it it's a
1264s really good game mechanic but it also
1266s interacts with so many different things
1268s that we want to make sure that we're
1270s like taking the right step on that sort
1271s of stuff
1272s 100% um we're talking actually to to CCB
1275s Swift about this early today about you
1278s could use this technically to to move
1281s capitals and supers and then turn on the
1283s soo Jammer and suddenly you've gone into
1285s system but you could do that with a
1287s anchorable Soo Jammer too like
1290s there's but yeah there it definitely
1292s needs to be discussed and and and
1294s thought about no precisely um but what
1297s you would be doing when you raid this is
1300s you're trying to get the ice or you're
1302s trying to get the lava or the gas right
1304s yeah uh why would you go through that
1307s well the idea is is that it it's a
1310s valuable resource that as uh as a raidar
1314s you can sell on yourself like you could
1316s in theory take it for your own
1319s sovereignty if you wanted to but there's
1321s also the ability to sell it on the
1322s market so it becomes it becomes uh like
1326s not only is it sort of engaging gameplay
1327s and it's also a little bit more fun in
1329s terms of hit and run but then you can
1331s get rewarded for it you get money for it
1332s yeah so it's sort of um like it just
1335s gives you that objective to to do in
1338s space we're going to talk as well next
1340s week a little bit because we don't know
1342s about the sizes of these things
1344s obviously you're it's different than an
1345s ESS Robin because an es token is Tiny
1348s yeah and you can have that in any kind
1349s of ship this is going to be a little
1351s bulkier right uh but we're going to wait
1354s until next week until we talked about
1355s the new ships a little bit more in depth
1357s uh but I'm very excited about those two
1360s um are you happy with how we've
1362s explained the Skyhook rating so far I
1364s think so so let's move on from the sky
1368s hook what do we want to talk about next
1369s I think this is a good segue into um the
1373s metox Mind drill because you said you
1376s could Rob the gas and you could use that
1379s because you're going to need those
1381s resources to power the mo drill correct
1383s yes let's first of all talk about what
1385s this is MHM well essentially it's
1388s bringing passive Moon mining back yes
1391s that's that's what we want to do with
1393s this with this structure the idea is is
1395s that um it is super fun to get together
1398s when you when you've cracked a moon and
1401s mine out the moongo yeah um but we also
1404s realize that there is a lot of value in
1406s just the the passive nature of being
1409s able to extract those resources yes so
1411s the idea is is that we want to give
1412s players that choice now so you can
1414s either go with the high efficiency
1417s cracking the moon and getting all your
1419s players into to mine that or you can set
1422s down this structure activate it and it
1424s will just passively at a like lower
1427s efficiency but generate and refine those
1430s resources for you yeah and that's an
1432s important distinction these can't be
1433s side by side next to an athor you have
1435s to choose if you want to have an athanor
1437s that has a moon Poole which you then
1439s physically mine M and I think groups are
1442s going to do this very differently some
1443s groups that have lots of members who
1445s enjoy going out and their income stream
1447s is mining they will still want to retain
1450s the ability to go mining our 64s and 32s
1454s but maybe those lower end moons that
1455s don't really get touched maybe you want
1458s to slap a few of these on them yeah
1459s absolutely uh on the other side of that
1461s coin there could be PVP focus groups
1464s that have kind of been starved of this
1467s sort of income for a long time
1470s uh who wouldn't physically M it
1472s themselves M they might want to do the
1474s opposite they might want to take areas
1476s and put these down on the really
1478s valuable mod yeah um let's talk a little
1481s bit
1482s about what we're may be hoping to get in
1484s when it comes to the the reinforcement
1486s flow of this I know that this is again
1488s with a grain of salt this could all
1490s change but we're hoping to get a uh no
1495s damage cap on these mhm uh with a manual
1498s repair cycle yes kind of like the old
1501s passage yeah now this might get changed
1503s this might end up just being a normal
1505s structure with the flex reinforcement
1507s Cycles but if it were to go this way mhm
1509s let's talk about what that would look
1510s like yeah sure so I mean essentially the
1513s the the default right now is we want to
1515s go with um the standard uh Citadel
1518s mechanics when it comes to repairing but
1521s one thing that we've been thinking about
1522s and one thing we want to experiment with
1524s is essentially bringing back a little
1526s bit of the old like P repairing field
1529s yes where it's like you your uh
1532s structure can be hit and this is more
1534s just specifically for the metano mut
1535s we're not bringing this to this would
1537s only be for the the this structure fical
1540s there is nothing to do with the sky
1541s hooks they would have their own yeah
1543s yeah no exactly but the idea would be is
1545s that we um we would have to rather than
1548s it just automatically repairing the idea
1550s would be is that once the structures
1552s become reinforced now when the structure
1554s does become reinforced all of the all of
1556s the materials in it become locked in yes
1558s you can't you can't take them out which
1560s means that if you hit someone's uh Moon
1562s mining structure and there's 20 days of
1564s of moon go there you want to come back
1567s and and hit that let's actually pivot
1569s right now to the uh we had questions
1571s from lots of people what does a short
1572s reinforc reinforcement cycle actually
1574s mean well a short reinforcement cycle I
1577s mean it can vary but essentially is sort
1579s of between like the two hours and the 25
1582s hours yeah it's it's it can be within
1584s that it's not like a a a 15 minute type
1587s thing and it's not going to like a two
1589s we thing or a onee thing it's
1590s essentially between the two hours and 20
1592s 25 hour reinforcement window and it
1595s depends on when they've set their
1596s structures their time zone that that
1598s should come out in so if you if you know
1600s that some group always has their
1602s structures in a certain time zone you
1603s could show up early one day yep attack
1606s them a couple hours before and then be
1608s able to hit these things again MH in and
1611s just kill them like five hours later Y
1614s in other cases you might hit them and
1616s have a timer like you say 20 25 is hours
1619s later so these going to be fairly you
1621s have to you have to kind of be there to
1623s to defend and and you know make sure
1625s they don't go down
1626s absolutely um as you said well in low
1630s power or reinforced the resources are
1632s locked in there MH um if it does end up
1635s having no damage cap would it have more
1638s Shield than a normal structure I I think
1640s in terms of structure we were sort of in
1642s the in the range of a medium structure
1644s in general like in terms of the HP like
1647s that's kind of where we're thinking
1649s um and the reason for this isn't it so
1651s people might feel inclined to maybe put
1653s a dread or two uh and and get that type
1655s of game back but but this this wouldn't
1658s have any tether no docking no weapons
1662s nothing like that nothing like that so
1664s you have to show up uh and and defend
1666s this on your own or with your group
1668s obviously yeah um another thing with
1673s it I know I had something else I wanted
1675s to talk about with it oh yeah if it ends
1678s up being something that you manually
1679s repair MH um then whether you repair
1683s either armor or Shield it would get
1685s fixed that's somewhat the idea of so it
1688s doesn't shoehorn you into a shield
1689s wrapping Fleet every time you're
1691s repairing one of these you could show up
1692s maybe with an armor Fleet and if you
1694s repair the armor to full it would then
1695s fix again this might not end up this way
1699s but but fingers crossed right for sure I
1703s know uh there's been lot of talk about
1705s this in the in the CSM uh back and forth
1708s and
1709s so I'm very passionate about this um
1713s okay I think we covered the metox moon
1717s drill yeah we have all kinds of other
1719s questions as well that we kind of just
1720s want to
1721s cover the community just had like a
1723s million questions after the video after
1726s the we've been like very diligently
1729s trying to gather DMS and just everything
1732s we see we go oh yeah maybe we need to
1733s clarify these let me just run
1735s through transitional period for sa we've
1738s covered this yes if we recap this how
1740s long will people have to decide if they
1742s want to opt into this or if they want to
1744s you know immediately jump on this so the
1747s idea is the transition period is between
1749s the expansion day and the next expansion
1752s day so they'll have like half a year
1754s essentially essentially of of deciding
1756s when they want to give their members all
1758s these good new things right push your
1760s push your leaders
1761s to I mean you're not going to sit there
1763s and not have all the good news stuff
1765s right no exactly um we talked about the
1768s esess grid mechanics and how it diffence
1770s the Skyhook y uh the robbing and the
1772s differences there mhm we've covered the
1774s moon drill uh versus active mining that
1777s they can't be on the same place y uh
1780s mining dungeon size actually we didn't
1782s talk about that one of the upgrades that
1784s we're going to have MH uh you talked a
1786s little bit more about the the new combat
1788s anomalies but the new mining ones uh
1792s they're going to be quite large are they
1793s yes both the rocks and the size of the
1796s actual the belts yeah absolutely um one
1799s of the one of the sort of design
1801s principles that we wanted to bring in is
1803s almost like uh the the Locust mining
1805s fleets of old yeah where you start from
1807s one end of the belt and you move all the
1809s way to the other end and the idea is
1810s that they're so large that you can
1812s actually walk within them so they're
1814s they're you know something in the region
1816s of like two to 300 kilometers long which
1818s means that like you can there's there's
1820s a lot of gameplay there that can happen
1822s but the idea is is that they're more
1823s sort of they're massive but they're also
1825s really long which and you'll also feel
1827s that progression as you're
1828s through all of these on one end you're
1831s working your way through the belt the
1832s whole way and it it also it feels really
1836s nice because then if you want to bring
1837s in something like a like a capital yeah
1840s like say a rock you have to move the
1842s rock or you have to move the Ora around
1844s yeah because you can't just like stamp
1846s in the middle and then like you've only
1849s got a limited amount that you can go
1850s because obviously the range of the
1851s drones or whatever so it's like you
1853s actually have to move your Fleet and I
1855s think that's really cool like as a as a
1858s concept people have been been doing this
1859s a lot in in poin too where they because
1861s they're the really big sites as well but
1863s you can't warp in between a lot of them
1865s but they're the people move them around
1867s with like mjd Des which is really cool
1869s cool yeah um replacing custom officers
1873s we've talked about that mhm uh there was
1875s one question here if a TCU and an ihob
1878s belong to different alliances MH uh can
1881s we assume that the ihob owner would be
1883s the one cuz the tiu really doesn't do
1885s much at the moment so if you're the one
1887s if you're the alliance for some whatever
1889s reason if two different groups it was a
1892s question I I blame them I guess it can
1895s happen yeah I mean the idea is that the
1897s the owner of the ihub ihub would become
1899s the owner of the the sof Hub which will
1901s now be the sof Hub and they'll become
1902s the owner yeah yes and to clarify that
1904s again when June 11 hits all tcus and
1909s ihubs are going to go away yeah and the
1912s subhub is going to become it's going to
1914s just appear at a at a place in space
1917s yeah I'm not going to say exactly where
1920s but people will decide if they want to
1922s click the button yes her on new system
1925s correct yes so yeah it will the ihubs
1929s and tcus are going away on on the
1932s expansion day but you will still be in
1934s the old mode yeah the old system until
1937s you decide yes I want to do this there
1940s were some questions regarding this like
1942s if you had both up would there be some
1944s stacking benefit and none none of that
1946s stuff none of that nonsense uh gas
1949s planets had some questions I don't think
1950s we mentioned gas planets much are they
1952s going to be tied into the power of
1954s systems yes yeah gas planets are the are
1956s the underp they I think we maybe just
1958s missed talking about it when we yeah so
1960s I mean essentially gas planets are the
1963s most abundant planet in the universe um
1965s the idea is is that they do will provide
1967s Power but they are going to provide a
1969s low amount of power yeah so that because
1971s of their abundance it wouldn't make
1973s sense to make them super valuable no so
1975s the idea is they're a power generator it
1977s means that you you can systems that have
1980s like 12 gas giants they can you can do
1983s something with it you know there is
1985s something you're really hoping for the
1987s plasma ones nice lava planet right
1990s exactly um what else do some upgrades
1994s still require adms no they do not can we
1998s talk a little bit about that sure so the
2000s ADM system uh is still a thing it's
2002s still going to be a thing in the new
2003s system however we're decoupling the
2006s requirements for s upgrad and the ADM so
2009s you don't have to get the ADM to a
2010s certain level to be able to install a
2012s software upgrade all s upgrades will be
2014s available to to plug in and install
2017s it'll just rely on the amount of power
2019s Workforce in that system exactly yeah
2022s awesome um I think we covered how many
2025s cubic meters roughly we can talk about
2026s that a little bit next time about the
2028s the the size of the stuff in the sky
2030s hooks yeah I'm I'm hesitant to give more
2033s details about that one because it's sort
2035s of we we're still we'll strike that one
2036s up yeah we're still balancing there
2039s um we talked about how long is a short
2041s reinforce cycle for for these mhm um
2045s someone said they still don't understand
2047s Sky hooks uh the Poco part do they need
2050s that first no we covered that one as
2052s well um who can access the SV interface
2056s that's a really good one can anyone see
2058s the SV upgrades that are installed so
2061s yes and no okay so the idea is that uh
2065s with the with the sof Hub there is a
2066s component which is that the the upgrades
2070s are visual on the soft hubit itself yes
2072s you can so these things you're seeing
2074s these aren't just the the they are the
2077s upgrades so you can go to it and look at
2079s it and be like oh this has that this has
2081s these upgrades in it is that exactly is
2084s that what you you want people to
2085s physically go there look at it with
2086s their eyeballs and go ah yeah they have
2088s these upgrades exactly but as for the
2090s actual interface itself and also making
2092s a decision that's purely based on the
2094s cor roles yeah so you know as as the
2097s standard ihub um uh Corp rols work now
2102s they work with the new sofware uh will
2104s it be the same for the sky hooks as well
2107s as in seeing how much is in them like
2110s will you know that that oh this one here
2112s is is ripe for for attacking and robbing
2115s because when it comes to ESS robbing you
2117s can always see that oh that system three
2119s jumps away has 100 Mil in it so I'm
2122s going to take the time to go there mhm
2124s um for this you'll see somewhere oh this
2127s this
2128s ice sky hook is worth robbing right now
2131s yeah correct yeah perfect I don't really
2134s have any more I'm sure there's other
2136s questions I think we covered for the
2138s most part what I wanted to yeah do you
2140s think I've forgotten to ask you about
2142s something I don't think so I think that
2144s pretty much covers everything at least
2146s everything for for this particular
2148s segment I know there's way more that's
2149s happening in Equinox yeah yeah this is
2151s this is the first of like if you guys
2153s remember how the last three expansions
2155s took place we had weekly video block vog
2159s stream uh but we dove into each part
2162s this is just the first one so there's uh
2164s next week we're going to talk about
2165s ships the week after wait and see what
2168s we're talking about there um I'm really
2171s happy with the amount that we managed to
2172s talk about just again grain of salt some
2176s or much of this could still pivot and
2178s change MH but this is what we're hoping
2180s to get out correct yes um I know you're
2184s incredibly busy these days so I'm not
2185s going to take any more of your time I'm
2187s just going to thank you so much for
2188s coming on the stream and giving
2189s everybody time of course happy to do it
2192s and yeah good luck I hope you managed to
2194s get all of this in thank you thank you I
2197s think with that we're going to call it
2198s here uh and we'll see you guys next week
2201s uh thank you and and yeah goodbye yeah