almost 7 years
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Jump Fatigue will see some significant changes in this release, including a 95% reduction in the cap on fatigue accumulation, ensuring that capsuleers are free to move around more freely and engage in combat further afield.
A reduction in the Jump Fatigue Timer takes the maximum possible fatigue accumulation from 4 days to 5 hours, and also results in a Jump Activation Cooldown now taking the maximum possible cooldown from 9.6 hours to 30 minutes.