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Transcript (by Youtube)


0s hello everyone and welcome back to the
2s invasion World Tour this is the second
4s game in the finals we have the Russian
6s web sport going up against zze boy and
9s we have another matchup here with Anna
12s Marion theme however no no Osprey Navy
16s like we saw last time an auger a Navy
18s and an omen Navy facing off with
20s accompanying visual flee issues how do
22s you think this match is gonna go very
23s end it's actually not too different from
26s the Detroit at the Osprey Navy out for
28s an awkward maybe but it's just an
29s armored buffer ship compared to a shield
32s buffer ship the utility on it is pretty
34s similar and it's got the same range as
36s those heavy assault missiles that the
37s Osprey Navy has just a little bit better
40s application most likely so this could
43s play out and very similarly just with
45s the odd Navy being switched in for the
47s Osprey Navy yeah it's gonna be really
50s interesting though because the organ a V
52s does have a couple of differences just
54s unit being armor like it's a lot slower
56s than the Osprey Navy but as you
59s mentioned you can transfer so match with
61s her so maybe he's hoping he can use his
62s better piloting and maybe you just snipe
64s off that visually issue and win earlier
66s we have everything buff now do you
69s Whittle fleets look at it looks like the
71s organ AV is about to catch the visually
73s issue so you might just pray enough to
77s get some defensive web system and it let
79s us home and maybe do a little bit more
81s work compared to last match that might
83s be just learning from the previous match
84s here look how low and Sheltie as though
86s we know that these visually issues their
88s shield tanked and flight of Icarus there
90s is sitting really really low at shield
92s it's about 75 percent debt meanwhile
95s this orc Navy is starting to get a bit
97s of tackling but it's gonna take them a
98s while the old baby has a huge amount of
100s the base e HP yeah and if Leah's managed
104s to successfully run a waste no longer
106s taking much damage here well it does
108s have some drones to one the omen a via
112s show the trooper has to be really
113s careful he's coming up at the edge of
115s the arena 125 kilometers and he's going
117s to be ruled out of the competition
120s so they need he needs to turn himself
123s around soon or very close they're just
126s by the edge and you can see though that
127s are slowing him down and that could let
129s these ships catch up and get it
131s you can see that that vigil fleet issue
133s is completely out of the way
134s if the mercenary manages to dive in here
138s he will be able to catch him but it
139s looks like a fly of Icarus as well he's
141s an Armour already yeah he's got no more
143s defensive webscoe and on flight of
145s Icarus has had to run away from the
146s enemy drones just burning a straight
148s line away just to try and save himself
150s the Mercer he's dancing out there it
153s looks like he's trying to catch him
155s yeah so we've got like a 1v1 between the
158s vigil fleets almost and a 1v1 between
160s the cruisers very interesting we can't
163s quite tell if webs have landed looks
168s like they're just out of range from each
169s other the omen Navy still going at a
171s turn to hate each other but the careful
173s feel are most interesting is here at the
175s odd navies and about 80% Armour and the
178s oume Navy as well but the open V's
180s active tanks oh he's in a better spot
182s yep assume they have traded a lot of ehp
185s on to that vigil fleet issue though so
187s if they can follow that up it does mean
188s that they're gonna be taking a lot of
190s GPS and a lot of utility off the field
191s so it could be a good trade but yeah if
194s this is all they get if they only take a
196s little bit of vhp the only hit point in
198s eve that really matters is your last as
201s long as you can still be on grid firing
203s your guns and putting out your webs it
205s doesn't matter if you fall a hundred
206s percent HP or zero or one percent even
209s the omen Navy issue that getting beyond
212s the edge of the arena they're playing
216s very defensively here it looks like
219s they're all scared to kind of bit the
220s vigil fleeton get a hard tackle and even
222s though the augur Navy was burning it
223s pretty hardly know he is down to about
226s 60 70 percent of armor and he looks like
228s he's just playing a little bit more safe
230s now yeah both the ships here just
234s sitting in low well relatively high
237s armor they've taken a little bit of
238s damage the flight of Icarus managed to
240s regen a bit of his shields the person
243s who's in the real trouble aguado
245s yeah they're in a real bit of a pickle
247s here they're just sitting here letting
249s that augur get shoot through and they
250s don't have the sustain that this blue
252s team has it looks like it's just the
254s older a Navy is just too slow to do
256s anything without the visual issue
258s getting tackle and it's too dangerous
260s right to get close to his home and Navy
261s issue the mercenary and is that a flea
264s issue is doing good vote he's still at
266s almost full shields and he for some
268s reason hasn't committed to tackling that
270s home and Navy issue and I think he needs
272s to start burning in getting hard webs on
274s that omen Navy so his augur can get on
276s top of it otherwise they're gonna trade
278s off all of their hit points before even
280s applying any damage to the oume Navy
283s yeah you can see they're just dancing
285s around each other still looking for
286s positioning but the dream of mirrors
288s can't afford to do this he can't stay on
290s grid forever he's making a big tactical
292s mistake here and that's not good sign
295s there's trooper of the airmen Navy issue
296s he's cutting him between those two ship
298s and of mine that was just 30 face is
302s impossible the omen Navy is in a better
305s spot here he's able to keep buying time
307s and keep getting some shots off keep
309s shooing at the arbor and navy a little
311s bit even if it's not much damage that's
313s more damage than ply it to him and he
315s can just repair at a distance and just
317s take his time whereas the omen Navy or
319s the augury Navy doesn't have that luxury
321s he needs to use that time of his buffer
323s and get some damage done
325s he needs to get anything done look at
328s how little is being done right now - the
329s blue team at all both ships of retaining
332s shields and it's not like that oh man
334s Navy issue is shield tanked in the first
336s place no damage is coming on to them and
339s they're still being able to apply to the
340s red team that's such a dominating
342s position to be in
343s yeah even now the omen Navy is far away
346s the mercenary could easily run in and
348s tackle the flight of Icarus is in a
349s fleet in decision fleet and at least get
351s that off route but they're just not
352s committing to anything well as I say
356s that both are getting a little bit
358s listen to each other
360s Agra Navy does he get some shots off I
363s think a case of just being too
365s defensively here just not getting
367s anything done yeah the frigate pilot
370s just needs to commit to something at
372s this point he could be they have to
373s understand they can't win the match
375s without making a really good play at
377s this point yet they've had opportunities
380s to at least come to freak it off and
381s that would already get them a win if the
382s time runs out so I'm not sure why
385s they're not even willing to commit to to
387s forget like just right now as you see on
389s the rig there we go this might be
392s pretentious we might be able to see the
393s vigil take him out here yeah he's
395s finally burning it for it chasing him to
399s the edge of the arena they're going far
402s away you know but that might be just the
404s opportunity Oh web slides as you can see
407s that there we go this might be the play
410s that Russian web squad needs to turn
411s this game around you can see there that
413s both crews is now burning in towards
415s what could be the game deciding fight
417s let's see where the DPS goes down but
418s that OMA Navy issues optimal range bonus
420s it's really really helping it here you
423s can see the DPS already being put down
424s to the mercenary before a dream of
426s Mirrors can even do anything to engage
428s in this fight
429s yeah he's burning it as fast as he can
431s go he's pretty close now he should be
433s starting to get some damage on the
434s flight over his but it's just not
436s happening he's putting DPS on to the
438s omen a via shoot yeah he's actually slow
443s despite the fact that his teammate had
445s tackle and now the mercenary individual
447s fleet is actually getting beat up pretty
449s badly here
450s yeah it looks like the letter E is dead
452s Oh Oh Andy goes down some aggressive
455s around and with that well you pretty
458s much lose any hope of Russia we've swap
460s winning at all and we're talking earlier
463s about how you could see flight of Icarus
464s from smart here he's burning away so he
466s doesn't have the risk of being killed by
470s the arc Navy which will just blur to
473s xcxc boys yeah okay that's it
479s you