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6s thank you
29s good afternoon ladies and gentlemen and
31s welcome back to Alliance tournament 18
33s I'm Ithaca Hawk and you're here in gt44
35s with me with Blackboard fire and with
37s mystical Knight hello how are you guys
40s doing today
41s oh I'm doing super great um I'm so
44s excited we're about to see a bunch of
45s people get kicked out of the tournament
46s which is always that my favorite part
48s that's why I love the days after the
50s first day so I'm ready to go yeah we
53s actually saw three teams uh get kicked
54s out the tournament yesterday going uh
56s Owen two uh in a double elimination
58s format that means they are guns owed uh
60s the next five matches that we're gonna
62s have for you today are all elimination
64s matches so these are teams in the
66s elimination bracket if they lose these
68s matches they are gone from the
69s tournament they that's it they go home
70s they get nothing they get no prize ships
72s they get they're just valued private
74s pool contributors so these teams are
76s going to want to try and pull everything
78s they can out of the bag if they have
80s their Flagship remaining they've got
81s some secret comp this is going to be the
83s time to use it and on that let's discuss
85s the first match so it's going to be dark
87s side versus Alexis Matari so let's have
89s a look at the bands for this match
91s coming up in just a few minutes
93s okay so the red team Banning nothing and
96s The Blue Team also Banning nothing which
98s is a controversial uh decision I
100s personally uh as a captain and a team I
102s would like to ban multiple ships up to
104s three if I could
106s um Bart yeah I think so even maybe
109s potentially more depending on if you're
111s able to get a few uh duplicates but it
113s turns out we did not actually have
115s duplicate bands so exactly so at
117s Darkseid buying Nighthawk Loki Gila um
120s relatively standard from what we saw
121s yesterday quite a few teams Banning
123s those ships and Alexis Matari Banning
125s out the curse Armageddon and the
126s Armageddon Navy issue so saying we don't
128s want to see those long range newts we
129s don't want to see those bonus tracking
131s disruptors or guidance disruptors
133s um mystical might what does this kind of
134s telegraph to you I mean again uh these
137s are pretty standard bands it looks like
138s Darkseid doesn't want to have to deal
140s with that Nighthawk Loki Rush that we've
142s seen quite commonly yesterday I think
143s we're having a conversation afterwards
145s where we're talking about the prevalence
147s or rather lack of prevalence for the
149s mimitar rush because mimitar Rush is
151s what we're all kind of Fairly used to
152s but it seems like people have opted for
155s caldari Rush a lot more now and it seems
157s like Darkseid just doesn't want to have
158s to deal with that whereas for Lexus
160s Matari they saw newts they saw tracking
163s disrupters they saw the get and buff or
164s navy getting buff and they went no thank
166s you and they don't have to deal with
168s that either I don't think Navy guidance
169s actually as good as we think it might be
171s given that a lot of teams have brought
172s it
173s shoehorned it into a bunch of comps and
175s then lost with it so far it's perhaps
178s not not performing as well as we thought
179s it would yeah it's always super
181s interesting when teams um bring ships
183s that have just been buffed the teams
185s haven't really had time like sometimes
186s people have maybe like a year to figure
188s out matters but then if a ship is buffed
191s like two weeks before everyone has to
192s just think on the Fly uh but speaking of
194s thinking of the flight let's go to the
195s arena and find out who's going to win
196s between Darkseid and Alexis Matari
203s all right welcome to the arena with me
205s wingner and zoo and we've got uh
207s darksides versus Alexis Matari and we
209s have a very interesting comp at the
211s moment we have full
213s um Well author span to be honest triple
215s Oprah's burgers with the Scimitar that
217s is kiting monstrosities from Dark Side
219s meanwhile Alex matar going for triple
220s Battleship with anushimu so honestly a
223s lot of control on the uh this Matari
224s team but a lot of range control as far
226s as I'm concerned from the Dark Side well
228s if I'm looking at these typhoons right
230s these are actually torpedo typhoons that
233s we're seeing here from em right now so
235s it's going to be interesting
236s um I'm not too sure that they're gonna
237s be really happy about choosing Torpedoes
239s going up against like full cardi offers
241s can't be right now so good luck chasing
243s down some boys
245s exactly torpedo typhoons against well
247s what is a very very incredibly courty
249s and hard to catch comp that is probably
251s not the best of course just double
252s checking those eyes those are definitely
254s indeed Torpedoes so they're gonna have
256s to rely on their support wing for sure
258s maybe have the Sentinel ruins on these
259s ships days but this is going to be a
261s game of cat and mouse and it's a kind of
263s a dark side match to lose as far as I
264s see I mean they're only long range webs
267s already here being the ashimu to help
269s those Torpedoes
270s um opted for a visual Fleet issue vigil
272s Fleet issue still has a role bonus for
274s that web so I think you can get about 15
276s to 20 depending on hidden links um but
279s nothing like a Hino or Rapier are you
281s going to really have those super long
282s range webs to just reach out and grab
284s something
285s um and I don't think they already have
287s any bonus paints on their comp as well
289s I'm not too sure if the visual Fleet
290s issue has the pain bonus we'll confirm
292s that oh either way the match is about to
293s be underway and I suspect all the
295s support Wing the center or the vigil and
296s even maybe the uh Deacon and Thalia are
299s going to suffer under rapid lights from
300s the authors as the match goes now
303s you know it's confirming there's no
304s paint bonus on the visual Fleet so
306s nothing like the also mahina to support
307s these Torpedoes but they're underway
309s particularly that we've seen the
310s officers just uh running away for
312s freedom and uh let's see that going for
314s the Sentinel making sure that they're
315s going to keep this rain advantage in
317s every single way that they can probably
318s gonna be looking off to kill the tackle
319s after this but making sure that all
321s their missiles can hit fully on
322s everything that they choose
324s there's a bit of split damage when
325s they're hitting the sense not anything
326s the visual Fleet honestly oh there we go
328s there's some actual damage I better say
329s they're not doing all that much but
330s never started to hurt him but now he's
332s actually again not dying never mind I've
335s called things too early there oh look at
336s the failure what we're also seeing right
338s now these Jack doors on Darkseid doing
340s an absolutely killer job right now I
342s mean we've seen these Torpedoes come in
344s we already have our thoughts about these
345s Torpedoes but you've seen the absolute
347s utility that these Jack doors bring in
348s their mids just spreading guidance
350s instructors all over this Battleship
351s core of electricity Matari right now
354s yep it's basically a game no matter what
356s is Alexa Matari going to be able to do
358s here what's their strategy because at
359s the moment they're kind of just getting
360s killed they need to basically catch
361s something but how
363s have you got the tools to make it work I
364s have to wait and see at the moment
366s they're kind of are they even moving
368s well it looks like there's some uh
369s long-range things going on to the Bargas
371s there of skykiller I'm not sure if
373s that's a grapple going off on an off
374s right now no the battleships are closing
376s down on him the two typhoons bearing
377s down on the bar gas of skykiller right
379s now hopefully they can just show if
381s there's actually any like uh bite behind
383s that bark of the Torpedoes that we've
385s been talking about
387s yeah well if they get onto a battleship
389s the the Torpedoes will definitely kill
391s it but at the moment by the time they
392s finally get it they're going to lose
393s their entire support Wing if they can
395s even catch something I think
397s I'm looking I think a typhoon has got
398s some newts out on the bike I think a bug
400s is actually is uh double webbed down
402s he's grappled and webbed so they've
404s definitely got a close to a catch so
406s maybe they can get rid of this Sky
407s killer bug and then go from there but
409s losing your support Wing in a triple
411s torpedo a comp is not the thing you want
413s to be doing right now
414s you know it's unfortunately I feel it's
416s a little too late losing majority of the
418s support especially once that Ashima goes
420s down with the vigil feat going down soon
421s they're not going to have any real webs
423s to especially catch something like
424s authorizes and Jack doors so they're
426s just going to be chasing some uh cardio
428s boys for the rest of the game even if
429s they manage to kill this bar gas right
431s now but even that I mean we're getting
433s their entire core of their DPS onto this
435s bar guest and it's not really showing
438s that this investment of this Torpedoes
440s was actually a good choice right now
442s I'm just trying to see where the other
444s bug is currently is I think he's
445s actually the other bug is too far away I
447s think the stormbringer is actually
448s perma-helled him now yeah the opposing
450s Stormbreaker just held this guy down so
451s he can't even get over to the fight you
453s see the buggiest of our team now
454s Breaking Free I believe of the of the
456s storm Bringers finally able to shoot at
457s the other Vargas
458s luckily Bargas has a bit more of a range
460s in Africa uh range bonus with its
463s ridiculous velocity bonus of this
464s murderous Legion
465s um but still uh close trade on the bar
468s gas but not close in any other ways
470s right now we're gonna say
472s yep well as I said uh our team the bug
475s has now got onto the uh bug of Sky
477s killer and you can see actually he's
478s dying so much quicker now that you've
479s got three torpedo battleships right on
481s top of his face it's just a lot of
483s damage to go through
484s oh it's actually sad to see I mean I
486s love to see a Torpedoes show up
488s Torpedoes can always be such an exciting
490s game but I mean hey
492s um looks like darkseid's just gonna lose
493s a bar guys for this and they're just
495s gonna enjoy a comfortable Kylie comp
496s just you know swagging over there must
499s say really good choice on those jackals
501s Jack tools just bringing an absolutely
503s ridiculous amount of fertility
504s versatility one thing people generally
506s don't realize about the jackdoor is in
507s Sharpshooter mode it gets a bonus to
509s e-war resistance range sensor strength
512s so ironically enough if it were to get
514s into an e or fight with a carries are
518s Beaufort dams on top
521s yep and looks like this Stormbreaker
522s held down one of the battleships so they
524s have to pick on him next and honestly
525s that's a really tough Target to pick
527s when everything else is around the ears
529s incredibly tanky like it's one of the
531s few ships I don't think there's many
532s others get a six percent resist bonus
534s per level rather than a four percent or
536s three percent so that's honestly just
538s kind of crazy how much resist that thing
539s can have as the Scimitar will probably
541s keep them up pretty much forever I think
542s unless unless this typing doesn't go
545s down quickly enough like you say the
546s income sporting those are nice bonuses
548s um sporting the victory skin as well and
550s the storm bringer there so building a
552s bit of Swag so victory for the team but
554s not for the stormbringer as you should
556s hopefully be going down there I say
557s hopefully just so that uh em can have a
560s bit more kills in their pocket here if
562s they're Torpedoes but um uh stormbringer
564s might just be uh yeah
567s I think he's going to tank now because
569s that's a lot of DPS removed for the
571s typing being gone if they get one lucky
572s volley he'll probably rip him right
574s through a structure but at the moment he
576s is actually gaining Shield the Scimitar
577s is doing amazing work of Rick Ross he's
579s doing music a beautiful work keeping him
580s alive
581s so I suspect this storm bringer may just
583s stay alive
585s so hold on
586s battleships again opting for a full
589s spread of damage drones seen some more
591s heavy drones than what's coming in from
592s the EM side here right now
594s um not really large something you would
596s maybe expect to support something like a
598s solo logic like a scimitar but it looks
600s like dark side was quite confident in
601s her hiding skills here obtaining more
603s for the damage and just helping secure
604s those low end kills pretty quickly with
606s the combination of the rap about the
609s jackdaws also just been absolutely
610s awesome like long range snipe ships with
612s those light missiles and then just
614s having all that utility getting from all
616s those drones as well just Target Choice
619s um absolutely fantastic here for
621s Darkseid just be able to shoot it
622s anything they wanted I was watching the
624s typing Fleet of uh Debs or Debs or I
627s can't pronounce that name and they kind
628s of just burnt up to one of these
629s jackdaws and I don't know if they've
631s even got any real application besides a
632s newt I see a new being applied to the
634s jacket but nothing else so don't know
636s what's going on with that I think he
637s just tried to solo PVP at jackdore and
638s uh found that he didn't have the tools
640s to make that work but he is now the last
641s member of his team so fortunately uh
643s Alexis Matari kind of uh I don't know I
645s think they brought a knife to a gunfight
647s here because Dark Side brought the
649s perfect coating tools to just ruin their
650s triple Battleship dreams
652s I don't think we actually mentioned it
654s because the chat went a bit quickly but
655s that was actually a flagship bar I guess
657s we just sort of go down on Em's side
660s that is correct
662s it was a flex yeah
665s I would just see oh deeps do uh mjd
667s there 120 kilometers still safe within
669s the arena just make sure he turns around
671s because you've got to go for the honor
672s boundary he left
674s right thank you very much bataro you
676s guys had an amazing fight but
678s unfortunately Darkseid have Come Away
679s with the win and with that we'll go back
681s to the studio
687s [Music]
694s thank you
708s guys stop being casual they're really
710s bad we should not lose anybody to this
712s warp off warp off take the fleet warp
715s everybody warp off this is a really
716s really bad it actually very disappointed
725s [Music]
731s [Music]
735s crash our enemies your temps are
738s completely damned out Crush I'm dumped
740s out I'm downtown you don't like
741s Champions boys again
749s I'm jammed
768s Darkseid taking the victory over Alex
771s cemetery and unfortunately our Minotaur
774s role-playing contingent have now been
775s eliminated from The Minotaur Republic
778s sponsored Alliance tournament 07 to them
781s it didn't end well they lost their
783s Flagship Bargas as well a armored
785s torpedo bar guest and we don't normally
787s see armor bar guests that can be used of
789s course it has plenty of valid use cases
791s but Torpedoes as well uh Mr come out we
794s were talking about during the match good
796s ship has a lot of use but it really
798s needs a strong support Wing in order to
800s make more shoes out of it tell me about
802s that yeah so I suppose we don't really
804s see Torpedoes too much in the tournament
806s because they are a little bit more
808s difficult to use than your rapid heavy
809s missile launcher systems which we do see
812s quite commonly due to just the amount of
814s projection and burst damage that you can
815s get out of them but if you know that
817s you're going into Battleship setups as
820s we've seen commonly within this
821s tournament or a rush setup where they
823s have to be in range review Torpedoes can
825s actually be quite effective the issue
826s that we saw here is that they brought
828s three to torpedo battleships into a
830s kiting setup and didn't really have the
833s support Wing that allowed them to pin
834s down these kiting ships which meant that
836s their weapon systems were effectively
837s useless apart from against the Bargas
840s which they did manage to tackle and pin
842s down we also saw it took actually quite
844s a while for it to die because they had
845s to get into range of it and again that
847s leans on the fact that if you don't have
849s a strong support Wing then you can be
851s screened off and separated quite easily
853s and that will have again an impact on
855s how fast you can actually go through the
856s enemy team when you do manage to pin
858s something down so I suppose I would have
861s liked to see I've seen things like a
863s perhaps a hugin or a hyena they both
866s have stronger web range bonuses than the
868s visual Fleet and the ashimu and they're
870s also able to help with application which
872s is very important for Torpedoes using
875s their target picture bonuses so I think
877s yeah there are a few things they could
878s have done a little bit better to enable
880s their setup a bit more but I mean it was
882s a good attempt I think it's quite
883s interesting to see Torpedoes in that
885s tournament setting yeah I'm a big fan of
887s them just because like the huge amounts
888s of DPA yes if you get it right sometimes
890s we see bombers being used in comps
893s because obso they have to repeat the DPS
894s so a lot of DPS but if you have
896s something to help you apply now also
899s Bart we saw a whole bunch of guidance
901s disruptors coming across those ships and
902s that seemed to have a big impact on them
904s as well like why
906s uh well you know we've talked about it a
908s couple a little bit we talked about it
910s yesterday's some and I think this is
911s maybe one of the first games we actually
913s saw a lot of guy instructor usage and I
915s believe it was from the jackdaws and
917s probably the stormbringer uh and putting
919s those on torpedo ships which already you
922s know traditionally have such low range
923s and such low application means that
925s their range is even lower and their
927s application is even lower and I think
928s specifically we saw that the flag
930s bargist was guidance disrupted so much
932s that it couldn't apply damage because it
934s got tackled like it was pretty close it
936s was like maybe 25 kilometers off but it
939s was guidance disrupted to the point
940s where its missiles were probably like 10
942s kilometers 15 and so when it finally got
944s in
945s um Alex Matari was finally able to get a
947s kill on the board and it was their only
948s kill and then they were done so very
950s very effective module uh used very
952s effectively and it I mean it worked like
955s atari's gone very sad there you go it
958s worked uh so yeah O7 to Alexa batari I
961s will see you next year for Alliance
962s tournament 19 confirmed
965s um now uh before we look at our next
966s match let's talk uh let's just check in
968s with Jin tan as he takes us through an
970s interview with the captain of Arcos core
973s hello and welcome first of all can you
975s just introduce yourself to the audience
977s please we are our Coast core I'm Nova
980s the CEO I'm joined by Western our
982s captain for the alliance tournament team
983s until he's our buddy and the corpse CEO
986s here we're essentially a small group of
988s null suckers whether or not we are
991s holding solve in the past we've lived in
993s non-solve areas of nullsack as well as
995s soft nilsek uh at the moment we're kind
997s of space hobos We Exist wherever we can
999s but in general we live in the galactic
1001s North and so therefore we have a history
1004s of being evicted by groups like
1005s fraternity and whatnot but yeah we're
1007s mostly small nanogangers and we filament
1009s around we show up to help buddies around
1011s new Eden
1013s um we do not have many blues and we're
1015s passionately anti-block so we typically
1017s show up to help groups of buddies who
1018s are also like-minded small gang pppers
1021s like ourselves if someone was to run
1022s into you on Tranquility what could they
1024s expect to happen they're probably
1026s Landing in a bubble and what would you
1028s normally be fighting them with probably
1030s anywhere between two to five guys
1033s um occasionally a couple more when we
1034s have a few buddies around but it's
1036s almost always ships that go above 2K 2.5
1039s k we like to keep it fast and low keys
1043s and low-keys definitely so what's our
1046s cost course competitive history
1048s aquascore specifically doesn't have any
1050s history and Elon Stoneman is something
1052s we've always been really Keen about
1054s getting involved with uh we have uh
1057s joined forces somewhat with a couple
1059s guys who have been
1060s um in Alliance tournaments before uh and
1063s I can't recall how far they have
1065s actually gone themselves but they they
1067s have some limited experience more than
1069s us basically we're just really excited
1071s to cut our teeth on this and see how far
1073s we can make it
1075s what do you think is going to give your
1076s team an edge over the rest of the field
1078s I think
1080s we have kind of looked at this with a
1082s fresh perspective like we've taken the
1085s meta into account but we've also been
1086s trying to come up with our own ideas and
1088s and tweak uh existing ideas so we're not
1091s quite uh as integrated into the existing
1093s meta as a lot of other teams like we
1096s haven't been doing this for years and
1098s and just kind of going through the
1100s motions we're really trying to come at
1101s this with uh yeah fresh out of eyes and
1104s see what we can do
1106s also a lot of the people that we're
1107s bringing in to help us out for the
1109s tournament are people who have many many
1111s years of experience like have been
1113s playing for nearly 20 years know a lot
1115s of the other teams we have some good
1117s connections good information and some
1119s pretty interesting preparation in
1121s addition to that fresh perspective that
1123s veston was mentioning
1125s your MO is an anti-block organization
1127s what are your thoughts on your first
1129s round opponents pandemic horde I am
1133s personally very excited for this given
1135s that they have the second coolest
1137s Flagship pick in the Paladin so that's
1139s going to be a pretty interesting uh way
1141s to start off the tournament but again
1143s we're our whole our whole background is
1145s fighting blocks so I think it's pretty
1147s uh indicative of something at least that
1150s we'll uh be playing them in the first
1151s round I think that will go pretty well
1153s for us and uh we're hoping on you know
1156s to move our way from there and be you
1158s know teams that we expect to see in
1159s further rounds as well
1161s all right do you have any other comments
1163s you'd like to make to round out this
1164s interview uh Arcos core is recruiting
1168s we most certainly are come join us uh
1171s fight the blocks make the lifestyle and
1172s just have a good time
1174s otherwise I also kind of want to give a
1176s shout out we have like multiple members
1178s who at the moment because of internet
1179s crackdowns in various countries are kind
1182s of unable to access the game so I want
1184s to give a shout out to people who are
1186s hopefully staying safe otherwise can't
1188s be participating in the way that they
1189s would like to yeah shout out to those
1190s people
1193s thanks gentan for that interview with
1195s the captain of Arcos core now that match
1197s is just coming up right now Rook Capell
1199s versus Arcos score and again these are
1201s elimination matches so Arcos score you
1203s know they have to win this if they want
1204s to stay in wrote Capel same for them
1206s wrote capella Crush yesterday had a
1208s tough match against we form Volta uh so
1210s you know no shame in losing to that team
1212s is a great team uh but let's look at the
1214s bands for this match coming up rook
1215s Capel versus arkos core
1219s okay so Rook Capel uh Banning out the
1222s Scimitar Blackbird and Loki so they
1224s don't see any ECM here they don't want
1225s to see long-range webs and they don't
1226s want to see that Shield Katie uh
1228s Logistics ship Archos core Banning out
1231s the curse the Armageddon navigation the
1233s bar guest uh Blackberry pirate what's
1235s your thoughts here uh you know we're
1237s kind of seeing the same like set of
1238s bands from some of these teams with this
1240s this curse and Armageddon Navy issue set
1242s up so
1243s um not particularly unique I almost
1244s think it's like kind of to this point of
1246s they think that they're very strong
1248s ships and therefore they just don't want
1250s to see them uh the rockapel team you
1253s know sort of same situation you go to
1254s the Scimitar and you kind of get rid of
1256s a lot of these kaidi setups um we really
1258s haven't seen a lot of blackbirds yet so
1259s they maybe they know something that we
1261s don't that uh ECM is actually still very
1264s much secret sauce and in the game uh and
1267s the Loki band
1268s um I'm still kind of questioning it
1269s we've talked about the the Nighthawk
1271s Loki rush but I don't really think
1272s that's a thing anymore so I don't know
1274s it's uh kind of interesting I think rote
1276s doesn't want to be kited and Arcos
1278s doesn't want to be nuded but beyond that
1279s like who does want to be kited and
1281s neuted right yeah I mean it's a valid
1284s point I just love seeing the uh Rook
1286s valve at 93 pilots fly with them over
1288s the years there's just been such a long
1289s history uh like a story history in the
1292s alliance tournament like I remember
1293s watching live streaming you know 10
1295s years ago on and Rook Capel being
1297s present and just always being like this
1299s consistent team in the alliance
1300s tournament so I'm always happy to see
1302s them I'm always I'm a mad bizell spammer
1305s um in uh in twitch chat I will spam that
1306s madamazel to support wrote Capel
1309s um and all of you are supporting Rook
1310s Capel as well by the looks of it and 90
1312s of you voting for uh wrote Capell with
1315s your channel points that's a lot of
1316s Channel points 1.4 million of them on
1318s Road Coppell right now so you're a
1320s return if you vote for Arcos score and
1322s you win could be catastrophically huge
1324s uh mystical mate uh would you be putting
1327s your points on Arcos score here yeah
1328s absolutely yeah it seems like easy
1330s points to me you know uh what's the uh
1334s Point exchange rate on here at the
1335s moment how many do you get back if you
1336s win I think um so if you bet an Arcos
1339s score currently of going up to 12 so
1341s propaganda is working here
1343s um then the points for the on-rook Capel
1345s are split between all the people who
1346s vote for Arcos score and it depends how
1349s much you you vote so if you put 1 000
1351s Channel points and your body does 2 000
1352s then he gets twice as much back as you
1354s so you should put all your channel
1355s points on at any one time I would say
1357s don't take my word as any investment
1359s advice with your channel points so for
1361s the people that may have you know for
1363s the two percent that we just saw jump up
1364s there
1365s you're probably going to lose those but
1368s you know it's worth the risk I think
1371s yeah I mean it's still going up yeah 13
1373s hat lucky number 13. so yeah make sure
1375s you keep spamming all those points uh
1377s bring yourself some cool skins uh I
1379s don't know if there's some more uh
1381s things you can win later on at this
1382s channel points but we'll certainly let
1384s you know if there are
1385s um I think we're almost ready to go to
1387s the arena I'm just waiting to get
1388s confirmation the teams are on grid and
1390s then we'll be able to hand over to that
1393s um Mr come out although the points say
1395s put points on our course who do you
1396s think it's going to win this one
1398s so I'm gonna lean towards rotcapel
1402s simply because of their tournament
1403s pedigree
1404s um knowing a bit about the actual pilots
1406s on the team knowing how they are how
1408s they fly
1409s um I think that they may be able to
1411s salvage the fact that they are in the
1412s lower bracket and make a decent run of
1414s it but having listened to the interview
1416s from Arcos score hearing about they want
1418s to try and bring a new Fresh perspective
1420s to the alliance tournament as a team
1422s that hasn't necessarily
1424s been going through the motions of just
1425s attending each year because it's
1427s something that they've done before you
1428s know
1429s the Underdog Story side of me kind of
1431s wants them to do well and surprise us
1434s um so I'm gonna lean wrote Capell with
1435s my brain and I'll lean Arcos score with
1438s my heart okay well it's time to find out
1440s if it's the brain of the heart as we go
1442s to the arena for root Capel versus Arcos
1443s core
1449s and welcome to the arena of pearl versus
1451s arca's core and my favorite ship is on
1453s the grid and I am sad because it is
1455s about to be kited to death by Road as we
1457s get a Vindicator and lecheck on grid
1459s versus heavy missile Nighthawk kiting
1461s comp I believe unless I've missed
1463s something
1464s uh what do you think about this one Zoo
1466s um interesting to see all the shack the
1468s Shacks can always be interesting in the
1469s shack tank tomorrow an armor control
1470s setup but obviously the Blackbird we saw
1472s being banned here um can't find going
1474s down so normally show The Shack being in
1476s the top heavy comp with a lot more
1477s control stipulation around it but we're
1479s seeing with a Vindicator and the
1480s sacrilege here
1481s um not so much of the Mina but seems
1483s like a weird mix between some kind of
1485s Rush armor team not really sure if
1488s there's much Direction on that comp but
1490s loving the mono minnow here uh kaldari
1492s with the sky breaker on roadside
1495s oh yeah and qadari missiles are going to
1497s be a hard thing to catch they're pretty
1499s much uh Arcus core put all their eggs
1500s into The Vindicator The Shack basket
1502s it's usually a very potent combo but
1503s when you can't catch your targets it
1505s becomes almost a liability and those are
1508s hams we have on The Nighthawks and the
1509s direct navies are they really yes
1513s they look like Heavies okay they're all
1515s good they're going right in for that
1516s bendy so I mean if they if those are
1517s heavy is they're doing it wrong but
1518s they're doing it right for going for
1520s their Divinity absolutely smashing in
1521s there once again we're seeing just an
1522s enormous amount of uh rep uh DPS spots
1525s going up we're splitting the damage onto
1526s the Thalia of magic right now so good
1528s tactics here coming from rote you
1530s putting that light drones off the
1531s perfect application onto the freed while
1532s focusing their actual heavy DPS top end
1535s DPS on that Vindicator absolutely Shady
1537s man if any kid is still going to have
1538s some Hull here but he's sure to go down
1540s yep he's gonna go down quick my favorite
1541s ship no not only is my favorite ship
1543s dead I've made the wrong call ah looks
1546s like there's a going for the caracal
1547s Navy with a little Shack
1549s um well Shack in his own stores a lot of
1551s DPS but now they're kind of on a timer
1553s here because they're going to get ripped
1554s apart remarkably quickly well off Note
1556s these character Navy issues are also
1557s hand fit normally you would see them
1559s going um the light uh missile launcher
1562s rapid lights but the uh Osprey Navy also
1564s have so full hams here from Road Coppell
1566s they're just all in on that ridiculous
1569s amount of damage they will lose one
1570s character Navy issue there but they're
1571s going to be shredding The Shack as well
1573s um the authors as well going in for the
1575s hams um just absolutely Shredder damage
1578s coming out of here not giving much
1580s chance for Arcus Corey here to actually
1582s get anything back
1584s yeah I don't think about ham comps is
1585s that there is no stopping it there is no
1587s reloads there are no breaks there are no
1589s brakes on this train at all as they just
1591s remove the entire top end of Arc is cool
1593s and at that point that's game like this
1595s what can they do now all their heavy
1597s stuff is gone we've got a support Wing
1599s that can't really do anything has no
1600s teeth so ravoda wrote for the uh the ham
1604s Rush that I didn't see coming
1605s yeah uh normally the downside to
1607s something like Nighthawks or being
1608s kinetic locked you know especially when
1610s you're going against the armor team you
1611s always run at risk especially with
1613s reactive armor hardness has been one of
1615s the most common modules when you're
1616s running an armor team and then just
1618s having all kinetic you just end up
1619s getting quite a dilemma like do you
1620s shift to low end damage do you keep that
1622s kinetic because you're bonus as the moon
1623s goes down there but with this Drake and
1625s every issue the author is the Osprey
1627s caracal Navy issues wrote isn't actually
1629s facing an issue they have all the damage
1631s choices in the World to shoot whatever
1633s they want and just finding all the holes
1635s in this comp right now and they just
1636s keep stabbing at Arkansas
1638s yeah this is very unfortunate looks like
1640s those who bet on Arcus core hoping for a
1642s big payday are about to be disappointed
1643s they probably expected to be
1645s as uh yeah they're just going to pull
1647s apart one ship at a time and look you
1648s see they're even struggling to try and
1649s kill his character I think the Osprey is
1651s honestly either not repping everything
1652s he's got or he had got very little reps
1655s to begin with because this carico Navy
1657s is holding perfectly
1659s unfortunately um Arcos score really had
1661s nothing to really Reach Out And Touch
1663s that Osprey right now with a whole
1664s hammerer screening you off making sure
1666s that nothing can reach you the best tip
1668s to be in a position to have touched it
1669s would have been a Le Shack but
1671s um that would have just been one DBS
1673s ridiculous amount of DPS coming through
1675s from uh the shack obviously but Osprey
1677s just comfortably he's not even pausing
1679s his prop mod he's just drifting around
1681s having the time of his life
1685s yeah let's see what's going to happen
1687s now obviously it's just going to be a
1689s complete Slaughter but honestly it's
1691s like you you bring an armor Rush com you
1693s think okay we're gonna win this and you
1694s see this comp and if they had more time
1695s than I did look at it they would have
1696s gone hey it's a hand Rush too we can win
1698s this and then you realize no you really
1699s can't they if you look to the bar at the
1701s side of the match rookie pill actually
1703s had a bigger attack bar than Arcus core
1705s and Arcus core brought the windy they
1707s should win right it's windicator right I
1709s don't know I feel like there was just a
1710s total mismatch coming through an Arcus
1711s course side Unfortunately they had
1713s another Shack cool a Vindicator blasters
1715s wants to get close sacrilege kind of
1717s fits into that but I think the namunan
1719s was actually
1720s um light missile fit or something like
1722s that uh rapid lights not too sure have
1724s to confirm about that
1726s um but it just seemed like such a
1727s mismatch that we're having there it
1729s seemed more like a kitchen sink armor
1730s Fleet to me unfortunately
1734s yeah Paul scarpick is now being uh
1736s chased also not mean Chase he's actually
1738s been tackled so he's now going to die
1739s painfully but yeah I think this is going
1741s to be a near clean sweeper route they
1743s would have uh if they didn't lost the
1745s Navy we've been a complete clean sweep
1747s it looks like the characters of all
1749s things clean sweep stars for winners
1751s Road capells in the losers bracket so
1753s just showing that they're not not
1755s perfect
1757s no one is and with that Last Ship
1758s destroyed Rogue comes home with a uh all
1760s single loss but with that we'll head
1762s back to studio and see what they think
1767s [Music]
1783s thank you
1787s Yeah we actually lost a bet as CCP
1790s collectively so that's why that Alliance
1792s logo is in the game of course you could
1794s change your alliance by leaving but that
1795s would be kind of a jerk move oh you
1798s don't like it now just leave this logo
1800s sucks I'm gonna go join
1808s [Music]
1811s thank you
1817s welcome to leave Pandora
1844s [Music]
1849s Rook Capell there with their take on a
1851s kaldari rush uh just dunking all over a
1854s Vindicator right there and then wiping
1856s up the rest of the Arcos core team and
1858s unfortunately we do say goodbye to them
1860s as this was an elimination match so they
1861s are out of the tournament uh for those
1863s of you who took uh your uh points
1866s investment advice from mystical might
1868s over here
1869s um we can only apologize uh as all your
1871s points uh have now vanished so perhaps
1874s we don't listen to Mystical might
1875s anymore in the future all right
1877s um could they have done anything
1878s different there I mean at first we
1880s thought maybe this is going to be a
1880s kiting team uh brought by Rock Capell
1882s but then they just barreled in hams to
1884s the face you know what could the what
1887s could Arcos have done there I feel like
1889s there was an opportunity
1890s um I I think that Vindicator actually
1892s dropped maybe a little faster than we
1893s usually see and that's kind of the
1895s that's the fault of frigate Logie right
1897s versus using something like a kind of
1899s neros maybe that would have helped I do
1901s think there was like actually almost
1902s zero screening on the Arcos core side so
1905s like if they had pushed out and maybe
1907s caught some of those uh you know heavy
1909s assault missile ships which have a
1910s relatively short range
1912s um slowed it down given that Vindicator
1914s time to live given that LE Shack time to
1915s ramp up on some targets because all you
1917s really got to do is take like two or
1918s three of those calorie Rush ships down
1920s and now you can actually win uh they
1923s didn't do that they took a single Navy
1925s caracal down which
1927s not quite as much as what you want to
1929s get done I mean you shouldn't trade a
1931s Vindicator for Navy caracal ever and you
1932s shouldn't trade your entire team for a
1934s Navy caracal ever uh but it is
1936s unfortunate
1937s um especially after that like interview
1938s where you're kind of like oh yeah these
1940s guys are this is going to be awesome you
1941s know they're gonna they've got a lot of
1943s heart they're gonna get this done but uh
1944s you know like Misty said uh the heart
1946s doesn't beat the brain yeah I mean you
1949s know really anyone betting should really
1950s follow my my brain and not my heart so
1953s all right follow your brain cool
1956s um so we bar you touched on a little bit
1958s there about
1959s um about
1961s um uh production of uh uh Logistics
1964s Cruisers versus Logistics frigates uh
1967s can you just elaborate a little bit on
1968s the differences there uh sure I mean you
1970s know besides like the obvious ones which
1972s is that one in our frigates than the
1974s other is Cruisers uh case people are you
1976s know newish to Eve online actually
1978s correct that is correct uh you can
1980s there's there's a whole set of different
1981s like little rules in the alliance
1982s tournament um so you can't fit remote
1985s reps on any ships besides religious ship
1988s on top of that you can only either have
1991s one Logistics Cruiser or two Logistics
1993s frigates so that's why we don't see like
1995s a team bringing Trio neuroses and
1997s several other ships and it's like haha
1998s you can't defeat me uh generally
2002s most of the time depending on weird fits
2005s the tech 2 Logistics Cruiser will rep
2007s significantly more than two tech one
2009s Logistics frigates and on top of that
2011s they have a much farther rep range and
2013s that's kind of the big thing is that
2014s anyone who's phone Logistics Cruisers
2015s knows that you have to be like pretty
2017s dang close to your target to actually
2019s get your full amount of reps on them
2020s especially with you know rep fall off
2022s and such which puts you in the danger
2023s zone and the zone of danger is not
2025s somewhere that you want to have your
2028s Logistics ever everyone who's done any
2030s PVP on uh like just regular the game
2033s knows that so having two Logistics
2037s frigates in the middle of a rush not
2040s smart uh they may be would have lived
2042s with the neros but I don't I don't know
2044s I feel like that Vindicator died really
2046s fast it did there's a lot of damage
2047s coming from those uh those handmade
2049s talks we also saw Arcos score Fielding
2051s uh I think it may be the first munin of
2053s Alliance sermon 18 along with the
2055s sacrilege of course used to be this uh
2057s pretty op uh like artillery ship and now
2060s CCP Roar has come in with a very Hefty
2062s Nerf bat just got it right into the
2064s sacrilege window and it's now a ham chip
2067s basically mystical mate do you think
2069s we'll see a bunch of them this
2070s tournament yeah I think perhaps not
2072s necessarily enough but I'm more like a
2073s wood chipper and then reconstructed it
2075s completely differently to what it was
2077s before
2078s um I think they're they're not that bad
2080s to be honest they have the dual tank
2082s bonus now so I think they get three
2084s percent uh three percent per level to
2086s both shield and armor resistance which
2088s means that they're fairly flexible in
2089s the types of setups you can fit them
2090s into they're decent ham damage so if
2094s you're doing a rush setup then they're
2096s not necessarily a bad choice I mean the
2098s servers now get say range bonus to hams
2100s so if you were thinking about which hack
2102s to bring to a rush setup maybe the
2104s service is better it depends entirely on
2106s what you're going for but I don't think
2108s we'll see too many hacks in general in
2111s the tournament simply because of the
2112s points that people need to invest into
2114s them whereas we've seen a lot of the
2116s faction Cruiser variants coming in
2118s because they're also
2119s they've been improved you know
2121s especially the Navy caracal
2123s um does a lot of damage and you can
2125s bring more of them because they're
2126s cheaper so mystical mate they're with
2128s more advice on how to invest your points
2131s uh so I'm going to take that with the
2133s solid pinch of salt and just ignore
2135s everything that you say do you know
2137s where these ships look best though they
2139s look best in the new upwell hangers so
2140s let's check in with CC Benson and learn
2142s some more about that
2144s foreign
2150s we decided to visually after the Apple
2153s hangers
2154s because it's a place that players spend
2157s a lot of time in it's also an
2159s environment for us to try out new things
2161s because they're kind of content in this
2163s Hangar environment so we used it to push
2166s a lot of new tech stuff that is giving
2170s us a lot of possibilities in the future
2173s the main part also that we wanted to
2175s emphasize is the scale of the game so
2179s within the hangers there is this main
2181s hall and in that one for the first time
2184s now we have multiple
2186s placements for ships which gives players
2190s a sense of scale between the ships also
2193s to be able to you know see what ships
2197s they have in their hunger inventory
2198s before I would have been like why would
2201s I want to talk in a hangar you know now
2203s I'm like why would I ever want to leave
2204s the hanger it's it's amazing it's uh
2206s it's way more visceral way more like
2210s interesting as you just you're able to
2212s like swap between ships and it'll fly
2214s through the hangar get the boosters
2217s going off and then actually taking off
2220s if you uh and there's actually a couple
2223s different like ways uh or like West for
2226s you to play with your ship kind of uh so
2229s you can hit cancel and if you hit cancel
2230s in the first second then the shift will
2232s go and then all the lights and all the
2235s stuff is going on and I think it's kind
2236s of taking off but if you hit cancel then
2238s go back down like oh
2240s if you cancel just like two seconds in
2243s uh then it'll actually take off and
2245s it'll do a little fly around the hangar
2247s which is really really sweet so you
2249s actually get to fly around in hangers a
2252s little bit and if you do cancel after
2256s the third second then well you're not
2258s canceling you're you're taking you made
2260s the decision you know you lost a chance
2261s you're going out
2270s there you are the new hangers they look
2272s absolutely incredible just so good when
2274s I first saw them I just was blown away
2276s by just the the ambience and just like
2279s being able to switch between ships and
2280s having the camera just zoom around I
2282s spent quite a long time just looking at
2283s my ships in my hangar
2285s um and I assume you guys have done the
2287s same thing it just looks incredible
2289s um like yeah I don't even have words to
2292s describe how cool they look uh great job
2294s CCP well done
2296s um let's look forward to our next match
2297s because it's gonna be a very exciting
2298s one it's gonna be between two teams with
2300s a long histories in the alliance
2302s tournament a long history on TQ as well
2304s doing lots of cool and interesting
2306s things it's gonna be a band apart versus
2308s pandemic Legion so let's see what the
2310s bands are for this match coming up
2316s okay a band apart Banning out the
2318s Nighthawk the Kieran and the curse
2320s pandemic Legion Banning out the balgar
2322s and the EOS and the Gila Blackbird
2324s pirate uh interesting sets of bands here
2326s what do you make about this Kieran ban
2328s yeah I was gonna say I think that is the
2330s first time we've seen a Kieran get
2332s banned uh obviously it is a shield
2334s Logistics frigate um in the shield side
2337s of things uh you kind of need a Kirin in
2341s most situations for a lot of these sort
2343s of modern kaldari rushes and like the
2345s Minotaur rushes just because many of the
2348s ships that you're rushing with like
2349s you're trying to get as much damage in
2350s as possible so you're using a lot of
2352s Cruisers and battle Cruisers so I think
2354s Banning both a Nighthawk and akirin is a
2357s pretty solid way to at least like
2360s significantly weaken the kaldari rush
2362s um
2363s very interesting I think though it
2365s really does say hey please don't rush us
2367s and I'm wondering if pandemic Legion is
2369s going to be able to pick up on that well
2371s I mean if any team can pick up on uh
2373s Banning meta being developed it's
2375s probably going to be the pandemic Legion
2376s team uh one of the most historic teams
2379s in the alliance tournament some absolute
2380s Giga brains uh in that team and in that
2383s Alliance uh incredible amount of
2384s wrinkles uh over there and look 108
2387s Pilots over the years have flown with
2389s pandemic Legion of course we mentioned
2391s yesterday they've not had as much
2392s success as maybe they would have hoped
2393s to in previous tournaments but it's you
2396s know it's worth mentioning this is the
2397s most successful team in the history of
2399s the alliance tournament like there's no
2401s one else that even has five they have
2403s five wins I think the next one is three
2404s perhaps with Bob and I think maybe a few
2407s other teams have maybe tied on three I
2408s know Hydra has two Vedra has two uh I
2411s don't think anyone else has three and I
2413s think that's four but all right I see if
2416s I don't know wait a second there's a
2418s basic Edition here yeah
2420s interesting okay let's uh let's not talk
2423s about that uh let's look at the pandemic
2425s Legion history uh in the alliance
2427s tournament in a bit more detail in fact
2428s see if we can pull that up
2430s okay so I played a lot of matches over
2433s the years only 23 losses to what looks
2436s like uh is that 63 or 69 wins I can't
2439s actually read it from here
2441s um there's a lot of wins so they have a
2443s lot of experience in winning and very
2445s little experience in losing which is
2447s pretty much what you want to be in the
2449s last tournament you want to be winners
2450s more often than losers and pandemic
2452s regions certainly are that
2454s um they've had some fantastic Pilots
2456s over the years of course we spoke about
2457s them yesterday Destroyer Dan cool flown
2459s in nearly 60 matches like that is just
2462s so much experience uh in this team and a
2464s lot of like institutional knowledge that
2466s some of the members in the current team
2467s have been involved in for many many
2469s years and even if they weren't like
2471s leaders back then they've been there for
2473s a lot of it and they'll have picked that
2475s up and be able to bring that to the team
2476s so you know just huge amounts of
2478s experience let's take a look as well at
2480s abandon Parts history in the alliance
2481s tournament as a way of uh of comparing
2484s these two teams
2485s so 46 people have flown under a band
2488s apart in the alliance tournament not
2490s quite as successful as pandemic Legion
2492s um but about 50 wins is still pretty
2494s good most teams don't manage that most
2497s teams don't manage anywhere near that
2498s there's lots of o2 Kings uh in the
2500s alliance tournament history uh coming in
2502s losing uh twice and going out usually we
2504s say in fact that if you can get at least
2505s one or two wins they're going 2-2
2507s especially in maybe your first year as a
2509s new team is fantastic abandoned apart
2511s I've lost a couple of matches uh against
2513s some really solid teams like Platinum
2515s sensitivity yesterday
2516s um fraternity last year were pretty
2518s reasonable if I remember correctly as
2519s were a test and of course cast abouts as
2521s well and brave Collective this year
2522s looking dangerous and I believe a line
2525s 215 would have been back when catalya
2528s missed was their Captain as well so lots
2530s and lots of interesting potential for
2531s this match uh the amount of History
2534s between these two teams just in terms of
2536s the quantity of matches played is
2538s phenomenal Bart what do you think about
2540s this upcoming match
2541s you know and uh I I hate to say it but I
2545s think that we've kind of reached a point
2546s where like the history of pandemic
2548s Legion has not been really relevant for
2550s a while now
2551s um just because if you look at that list
2553s of players there none of them showed up
2556s yesterday so you know you kind of have
2558s to have your cool guys show up to do
2559s cool guys stuff and a band apart looks
2563s like it's mostly the same team as last
2564s year and like a decent chunk of it is
2566s this year so you know I think that this
2568s is like a lot more even than you would
2570s think and normally you'd be like oh yeah
2572s Collegiate oh they're so so good and
2574s amazing and awesome but I don't know I
2576s feel like they didn't play particularly
2577s well and I think a band apart like
2580s actually did all right yesterday like I
2582s feel they played better yesterday than
2583s PL did but at the end of the day what
2586s matters is who wins today
2589s that is factually correct once again
2590s Bart uh Mr come out you look like you
2592s have something to say I just wanted to
2594s add I think it's it's easy for us to
2596s kind of lean on I suppose a team's
2598s Legacy and how they performed and how
2600s well they've done historically we do
2602s this quite a bit with PL because they've
2603s won so many times but
2606s like was mentioned you know a number of
2608s the players that we mentioned on the
2609s veterans list for PL are no longer with
2611s PL in fact they're in other teams now
2613s um same thing goes for other well-known
2615s groups like vidra Hydra Volta these are
2619s all teams that are triumvirate as well
2621s who's also done well these are all teams
2623s that have performed well historically
2624s they've placed well but all of those
2627s players have moved on to other teams and
2628s it's difficult for us to necessarily
2630s track where these players are going
2632s sometimes sometimes they'll now not
2634s necessarily fly on grid but they'll be
2635s in the back end helping with Theory
2637s exactly that's super important really
2639s difficult for us to then figure out okay
2640s what does this actually mean for the
2642s team that we're now talking about what
2643s does the new PL look like in terms of
2646s their experience on grid their Theory
2649s crafting we're gonna go find out what
2650s the new PL looks like um and I just want
2652s to point out that out in twitchland you
2654s have got 69 of you voting for pandemic
2656s Legion nice uh so let's go to the arena
2658s and find out who's going to win between
2659s the band apart and pandemic Legion
2666s and welcome back to the arena and it
2669s looks like for once the Armageddon Navy
2670s was not banded immediately ABA is like
2672s we want some of that and they've brought
2673s two of them so we have rapid heavy
2676s Armageddon navies plus a fleet typhoon
2678s who's also rapper heavy versus a shack
2680s Paladin core with a good support wing of
2683s DPS and a lot of control from both
2684s parties this is going to be a very
2686s interesting match I'm super excited to
2688s see the Paladin how that's going to show
2690s off but I'm having more confidence in
2691s this Guinness right now that's what
2692s they're kicking off soon but I also want
2694s to know normally uh we've seen a mallet
2696s here on a band part side
2698s um Mather actually has beams fit it
2700s looks like uh dual beams or dual pulse
2702s aren't sure normally you see those
2703s matters Go full newts and the highs
2705s action just be a tackle brick ship just
2707s to get up there and scream so opting
2709s more for the damage here on the banner
2711s part side
2712s yeah as you said that is definitely
2714s unusual we see malls being used as
2715s utility boats and we see some damage
2716s already being out onto the mayor I
2718s believe it's from the Paladin so it's
2720s gonna be curious what these Armageddon
2721s navies and the fleet typhoon pick first
2723s because of course they're clip-based
2724s damage if they can't rip through the
2725s battleship with one clip they've kind of
2726s put themselves in a bad spot so what are
2729s they gonna pick
2730s well Dab's going out onto pl's side uh
2732s stopping in the shack in the Paladin
2734s right now
2735s um guidance disruptors going slightly
2736s out onto abandoned Parts side but um a
2739s bad part keeping the range but not
2742s really applying any damage they look
2744s like they're more drifting back to an
2745s mjd so I'm not sure if they're going to
2747s try and jump in there or do something or
2748s trying to just get their bearings and
2750s think how they're gonna crack this nut
2752s off their armor core
2753s I think a bit of that also kind of
2755s hoping for someone to make a mistake
2756s which is always a good thing to do at
2757s the start wait for someone else to screw
2759s up before you do but at the moment both
2760s teams are playing calm and careful we're
2762s seeing a stab a fleet of radicals
2764s actually being the first one to move in
2765s I suspect he's going to take a lot of
2767s fire in a moment that could be the idea
2769s though
2770s never mind having drones out we've seen
2773s a tiny bit of armor buds coming out from
2775s that apart side one of the first times
2776s I've already seen that's been making use
2778s of it but as I said that PL also has arm
2780s robots out so gonna be looking to see
2782s how these teams micro these Bots just to
2784s get them onto the right targets where
2785s they need to be um that being said some
2787s light DPS going down to abandon Parts
2789s side now uh some poking happening there
2790s onto the like of the male addiction and
2792s the Magus
2794s um but looks like they're just going to
2795s kind of defang some drones that are
2796s overextended there
2798s now if you can't kill ships killing
2800s apart these repair drones can definitely
2801s turn the match later on to your favor
2803s especially with comps like this where
2804s they've got a lot of spare drone bags
2806s that can be used for little bits here
2807s and there so you actually see a bigger
2808s wave of small drones going after the
2810s ashimu
2811s that's true so we do also get a note
2813s here that uh panamic Legions going for
2816s the tech two freak lodgy well abandoned
2818s part is gone for the T1 Cruise logic
2820s augura being quite a powerful little
2822s boat as well still having those High
2823s slots um just slacking a bit on the
2826s utility that's something that can
2827s execure might bring in the mid slots for
2828s injection so but being a lovely little
2830s ship the only downside it's going to be
2832s not me having here is speed so if that
2834s apart goes in for a dive of any mjd kind
2837s of play that order is just gonna have to
2839s look to keep up with his team and stay
2841s in range and relevant yeah organization
2843s needs to be supported basically to make
2845s it work to its fullest potential see
2846s actually damage not going to the
2847s radicals but I'm looking I'm waiting to
2849s see if PL wants to try and snag the
2850s older if they're going to try and pick
2851s off small ships or DPS ships but
2852s honestly at the moment both teams kind
2854s of just posturing and waiting for the
2855s either a mistake to happen or the right
2857s opportunity as PL slowly pressing ABA
2860s towards the arena boundary
2862s and it's very interesting I think the
2864s Paladin mainly taking the most of the uh
2865s pot shots here it seems
2868s um not really much happening right now
2871s um The Shack it doesn't seem to be doing
2872s any kind of spills uh slowly slow
2874s boating up ahead
2876s um I'm kind of hoping that pandemic
2877s Legion is gonna Corner a banner part
2880s because I'm really curious why band
2881s apart with the rage advantage on those
2883s rapid Clips
2884s um but very little e-ore being applied
2886s to them isn't testing anything like
2889s omegas or pontifex or vexor navy issue
2892s or any other Cruisers
2893s well if they start firing with the rapid
2895s Heavies and they do not kill and
2896s pandemic Legions see that that is the
2898s opportunity to be able to strike
2899s immediately and they know this it's it
2901s is a very risky moment when you choose
2902s when to fire
2904s and they either want to save their clip
2905s at the right moment or just not make a
2907s mistake
2909s well I have to say I mean I don't think
2910s you know pl's waiting to be shut out to
2912s shoot first they're going to see what
2913s the option is but like I say that you're
2915s actually making a playful little girl
2916s here going to half armor we're going to
2917s see if they're going to get enough
2918s airpods out on the bad apart side get it
2920s onto that order no Redbox on him right
2921s now so he's struggling right now they're
2923s coming right now there they are going to
2925s draft to their mjdb can maybe he's going
2927s to try and make an evacuation play there
2928s but then if that happens he will be by
2931s himself away from the red Bots and might
2933s be even more easy pickings as he gets
2934s even more isolated
2936s just checking to see if that's rapid
2937s heavy is finding the pedal because the
2938s palette is now taking a little bit of
2940s damage the ogre is actually taking quite
2941s a good chunk the rep drones are slowly
2943s arriving I see at least one wave of
2945s Heavies hit there
2946s no one else is coming I'm a bit of bad
2949s players here I think from the Orca right
2951s now he's chosen just hit cutting in a
2953s straight line backwards didn't do any
2955s evasive maneuvers didn't go for the MGD
2957s play didn't do anything at all to just
2959s try and mitigate as much damage on top
2960s of him and he just goes down this is
2962s going to leave a bad apart in a really
2963s bad position to just you know start
2965s being picked off and grinded at the
2966s shack of Paladin exactly and also now PL
2969s knows don't have to push they don't have
2971s to charge they can play the slow game
2973s now because now ABA has a time limit
2975s they're going to run out of tank at some
2977s point they have to make a move as soon
2978s as as they can the longer they take very
2981s more that's gonna look bad for them it's
2983s kind of ironic here you normally see all
2985s the shack being featured in armor
2986s control but uh pandemic Legion actually
2988s not bringing a lot of e-war here maybe
2990s just one guidance disruptor we see that
2991s on the Navy getting right now
2993s um but actually pandemic Legion is the
2995s one suffering uh being the target of a
2996s lot of damps some easy drones newts all
2999s the e-war but they're the ones
3000s thoroughly in control of this match
3002s right now yeah yeah definitely got a
3005s good chunk of the war that is not
3006s currently using it as at the moment as
3007s you see a slow but surely a band apart's
3009s been pulled apart they've got to do
3009s something they can't just stand it they
3010s got to start shooting I think there
3012s actually is some damage coming towards
3013s the the Paladin now I'm just checking
3016s yep definitely see these getting there
3018s diving in now they're going to try and
3020s make use of their newts maybe they're
3021s going to be hoping to shut down this
3023s little Shack right now
3024s um but yes finally trying to like that
3027s apart finally trying to do some actual
3029s damage here it seems and realizing like
3031s hey these gettings are actually good
3032s because they have new bonuses as well
3035s yeah but I think unfortunately this is
3037s kind of the worry they would have had
3038s which is can we break this thing with
3040s our rapid Heavies and the answer at the
3041s moment is looking like a very distinct
3043s no there is a massive wave of rep drones
3045s on them the paladins are very tanky ship
3046s on its own without Bastion of course
3048s that um they've they've gone for it
3051s they've gone we have to do this and
3052s realize damn it we couldn't do this we
3054s this is not the ship to go for it's too
3055s late pandemic Legions actually doing a
3057s wonderful slow Retreat here so just got
3060s right up to that edge poked away snipe
3062s the all grew forced a Banton Park to
3064s have to commit and as you see as a
3065s banner part is forcing that commitment
3067s right now pandemic Legion just backing
3069s away as a core
3070s um leaving some screen ships up there
3072s like the shimu and even like sure you
3074s got the shack tackle but we're just
3075s going to make sure there's no follow-up
3077s for you you're going to shoot now what
3078s we're going to leave you to shoot and
3079s just making sure that they're also not
3081s overextending like even though they
3082s secured those comfortable kills they're
3084s making sure that they're just not
3085s getting um too excited here right now
3087s I'm just keeping cool heads
3090s look at the I just love the wave of the
3092s e-war being thrown on both sides now you
3094s see both control bars are getting
3096s incredibly forward so you actually power
3098s malediction being destroyed but yeah
3100s honestly PL is playing this very very
3103s well almost Shadows of their uh their
3104s old days where they were just amazing uh
3106s amazing comps and amazing flying they're
3108s just sitting in perfect control of this
3109s match and not letting Amanda part have
3111s any real leg to stand on
3114s absolutely just haven't lost a single
3117s ship yet this uh I don't feel this
3118s lodgy's even been tested and added in
3120s any sense far the ND can just comfy be
3122s rapping even though there's been some
3124s split damage happening with the mega
3125s Saturn there and the Paladin of
3127s Destroyer it's just
3129s um
3130s comfortable that's all I can say PL
3132s interesting as well the type and Fleet
3134s did burn in to try and smart bum off the
3136s rep trains on the Paladin but
3137s unfortunately that pretty much just did
3138s nothing but get him killed but he did
3140s try and remove a few I think he got at
3141s least like maybe three or four rep
3142s drones but the power to managed to pull
3144s away save the rep drones as well and
3146s kill the uh typhoon Fleet so again well
3148s done
3149s it was a good attempt from Rick stravix
3150s there but unfortunately think PL was
3152s ready for that
3154s now PR just obviously just showing a bit
3155s of pedigree here just experience I I
3158s have been excited to see these
3159s armageddon's but um I'm not too sure if
3161s they've been really delivering right now
3162s a lot of teams have been batting them
3164s and then from the few games that I've
3166s been seeing when they've actually shown
3167s on grad gist a bit of an underwhelming
3169s performance
3170s um I'm not sure how you've been feeling
3172s about this update that the Armageddon
3173s Navy issue has received I'm gonna use
3175s all my favorite quotes from a movie
3176s mediocre
3179s okay I have no idea what movie that is
3181s oh my God you absolute heretic all right
3184s uh I'm just gonna move on from that but
3186s yeah Armageddon Navy is now being uh
3188s destroyed as well Paladin is now sitting
3190s very comfortably
3191s so at this point
3193s it is gonna just be having the time of
3195s its life having those resistance having
3197s a local rep having the freak lodgy on
3199s grid
3201s um stab or Fleet issues probably also
3202s just having that man it must be pretty
3204s fun being on the cruiser side here at
3206s pandemic Legion right now ashimu execure
3209s Navy issue vexer Navy issue stab or
3211s Fleet issue man these guys are just
3213s probably having a bowl Cruisers are one
3215s of the most fun ships to actually fly I
3216s feel actually one of my favorite one of
3218s my favorite episodes which isn't of
3218s indicator is actually on that grid there
3220s Step of Fleet it is it has been a ship
3222s that has a lot of DPS and people
3223s underestimate it but when you leave it
3225s alone for the at the right times that
3227s thing can be disgusting it is fast it
3228s has high damage it doesn't tank too
3230s badly and it gets a tracking bonus to
3232s make sure you can focus on Survival more
3234s than more than accuracy which is
3235s honestly just a beautiful thing to have
3237s in that kind of ship
3238s oh no we saw nialis there in the matter
3241s it looks like he was going for B light
3242s for mjd Beacon for boundary
3245s um with a shimu of
3247s um of Chris in Hot Pursuit but looks
3249s like he's changed course and I don't
3252s know just gonna try and fly out and not
3253s do the mjd play very unsure there I
3255s thought he was going for Glory
3258s [Laughter]
3259s I'm sorry you guys can't see the the
3261s talks going on the local but these guys
3262s are just having good fun saying stuff
3264s like Edge of Glory please not the
3266s boundary don't do it you have so much to
3267s live for
3272s looks like they're gonna try and be on
3274s suicide watch here to make sure that the
3276s mallard does not end his life of his own
3278s volition
3279s oh oh hold on I'm just watching how fast
3281s that Magus is coming and I hope he slows
3283s down at times he might just battery
3284s himself
3286s the classical technology
3292s does have history of uh boundarying
3294s themselves while chasing an opponent
3296s down so this is not a crazy tragedy but
3298s yeah the more slow boating out there
3300s again well done the pl a clean sweep 100
3302s to zero if this molar dies which he will
3304s not actually
3305s so yeah congratulations to PL there and
3308s with that we'll head back to the studio
3309s to see what they think
3314s [Music]
3344s foreign
3366s switched
3367s well it would have been a easy fight
3369s right but guess what dude I'm not if
3370s seeing it people can't get together
3377s foreign
3388s [Music]
3403s Legion there taking that win 96 to zero
3406s over uh Stay Frosty and abandon part
3409s mystical Knight what could the band
3410s apart I've done differently there I
3412s think it it just comes down to the way
3414s that they decided to construct their
3415s comp so I mentioned at the beginning of
3417s the day that we maybe the Navy Garden
3419s isn't actually as good as we think it is
3421s just based on the the stats but then
3424s also the number of times that it's been
3425s brought and then it's lost we saw here
3427s two Navy gaddens brought for the abandon
3429s part team the issue I think for the
3431s abanderpart team was that they relied
3433s heavily on drone damage
3435s and that meant that they weren't really
3436s able to support their augura when it
3438s began to take damage from the Paladin of
3440s the Panama Legion team
3442s um I checked on the screen and I saw
3444s that there was a single set of heavy
3446s armor wrap bots on the augura which
3448s means that effectively it was just left
3450s alone to die in the backline and when
3453s the augura dies the rest of the team
3454s falls apart so I think really they
3456s needed to commit to the fight a bit more
3458s because they were being out projected
3460s and they needed to defend the ogre a bit
3462s more by perhaps fitting their
3463s navigations a bit differently so that
3465s they could actually have rep Bots
3467s to ensure that they could actually
3468s continue to survive in that match
3471s but Misty mentions rep Bots
3473s um we sometimes see teams bringing a lot
3474s of those red Bots uh like what's the
3476s kind of pros and cons like why would you
3477s choose to not bring red Bots and why
3478s would you choose to bring red Bots well
3480s in all honesty in an armor setup unless
3482s you're specifically flying like a drone
3484s damage so you know you're doing like an
3486s actual like ishtars that uses as a drone
3488s DPS setup you should pretty much always
3490s bring rep drones
3492s um they are it's one of those weird
3494s things that you almost never see them on
3495s TQ but they are so like ridiculously
3499s strong compared to what you would think
3501s they are because we're kind of used to
3503s things like oh yes there's like Target
3504s painting drones and uh webbing drones
3507s and stuff and they all kind of suck but
3508s the rep drones are actually very very
3510s powerful I heard that you're sitting
3513s there like well actually yes yeah
3515s most of the time yes yes soon spoiler
3519s alert at ships um yes rep drones are uh
3521s very very very powerful uh because you
3524s can just kind of put them on a ship and
3525s especially the heavy rep drones actually
3527s rep like I think it's about maybe 10 to
3531s 15 as much as a logistics cruiser with a
3533s single flight of heavy rep drones they
3535s had three battleships that's like almost
3537s three full sets
3539s so they could have probably saved them
3541s but I think what Misty said about people
3542s are kind of falling into this trap like
3544s a similar trap of maybe the Navy
3545s Dominics where they look at the get and
3547s they're like the Navy getting like oh it
3549s can nute and shoot missiles and do
3551s drones
3552s it's like it does everything so well and
3555s maybe it doesn't actually do everything
3557s so well so we'll see as this tournament
3560s goes on in that case but uh that time it
3561s did not do that great do you think that
3563s match could have gone differently if
3564s they had brought rep drones in those
3567s battleships there uh I I think it would
3569s have um I don't think that auger dies
3571s with three sets of Heavies on it uh I do
3573s have to say pandemic Legion not
3576s committing and basically flying around
3578s and taking out I I'm guessing every rep
3580s round that got popped out the Paladin
3582s just sniped immediately uh made it very
3584s difficult like again like Misty said
3585s they needed to commit in a band apart
3587s needed to commit in Fast and they kind
3589s of tried to have like this sniping war
3591s with rapid heavy ships versus laser boat
3593s and your rapid heavy ships like you
3596s shoot a couple missiles and then you
3597s have to reload well what if they decide
3598s to push in on your reload yeah and to
3601s add to that we had navigation which have
3603s a newt bonus and we saw that they stayed
3606s outside of their new Range the entirety
3608s of the of the match which means that you
3610s are just effectively ignoring one of the
3612s bonuses of your ship so I think
3613s committing there would have definitely
3614s benefited them
3615s okay first one of those things where
3617s like just the experience of the the pl
3619s team being able to you know be mature be
3622s responsible move around and wait for the
3623s uh the time to be right to strike
3626s basically rather than just rush in it
3627s can be very easy to Spaghetti when you
3629s warp into these Alliance tournament
3630s matches and you see something you just I
3632s don't know what to do a bunch of Pilots
3634s there from PR we were talking about
3635s during the match uh like uh been there
3637s for a very long time so clearly cam
3639s collected and experienced Pilots uh
3641s about the part we do say goodbye to as
3643s that was an elimination match uh Rickson
3645s crew of course uh great on TQ uh Rex
3648s likes to do a lot of pirate stuff uh
3649s some uh some frigate free-for-alls uh
3651s potentially maybe if uh if the
3653s structures stop dying and you know great
3656s great group of guys and I hope to see
3657s them again next year in the next
3658s tournament now let's look forward to our
3660s next match which is Exodus versus cast
3662s about and see what the bands are for
3663s this
3665s Exodus Banning out Armageddon curse and
3668s bar gas cats cast about it's Banning out
3670s balgorn Gila and jackdaw mystical mate I
3674s see you uh smiling over in the corner I
3677s just wonder if the jackdaw band's like a
3678s oh we had a poor experience with this at
3681s some point in the last match it's like I
3683s don't want to see this ship ever again
3685s um yeah that may be a slightly emotional
3688s ban I think Jack doors are fairly easy
3690s to counter especially if they're armor
3692s fit which is where you'll see them in
3694s some of the setups having lots of ewall
3696s in their mids they are not known for
3698s their tank I don't believe the defensive
3699s role on the jackdaw gives them any armor
3702s tank bonuses at all so they just do they
3705s do just die
3707s um the trick is shooting them which I
3709s don't think uh some teams have done when
3712s they've been going up against armored
3713s actors here uh I mean the rest of the
3716s bands are all pretty standard I don't
3717s think there's anything too out of the
3719s ordinary the jackdaw is the only ban
3721s that's coming in that is the the odd one
3723s out here but yeah just
3725s want to enter me some of that control I
3727s wanted to remove some of that kite yeah
3730s pretty standard
3732s bar yeah I do have one uh very important
3735s thing to note is that Exodus has always
3738s brought kiting setups for years and
3740s years and years and is known for doing
3742s it um and even if they don't do it they
3744s always have that in the back pocket and
3746s cast abouts didn't ban anything that can
3748s be a kiting setup so predictions
3751s they've been okay yeah the Gila is a
3754s kiting shot okay tequila fits into some
3757s cutting setups that we've seen yeah
3759s it kind of does yeah oh well if you
3762s think about it yeah maybe they're just
3763s bigger brain than us that's not
3765s difficult that's easy yeah desk full of
3768s small brains smooth brainers especially
3771s when it comes to points investment
3773s speaking of this I'm going to check the
3775s points investment because this is a very
3776s interesting match I want to see uh what
3778s you guys out there in twitchland are
3779s saying oh my goodness you overwhelmingly
3783s overwhelmingly I believe in Exodus here
3786s uh just eight percent of you voting for
3787s cast about 92 percent of you putting 1.6
3791s million Channel points that's a lot of
3793s galnet skins uh on Exodus uh so R 339
3798s and 304 oh God they're all voting for
3800s cast about now stop
3802s um are all of you going to win lots of
3804s points well we'll find out as we go to
3805s the arena for a cast of ours versus
3807s Exodus
3813s and welcome back to the arena and we
3815s have again Nighthawks and Drake navies
3816s versus uh another Vindicator so I'm very
3819s excited but I'm this is going to be very
3821s interesting because I think this is
3823s going to cut but again that is that hams
3824s or Heavies I haven't had a chance to
3826s Quick Check
3827s Well Wing that I'm a bit uh excited here
3829s for you because that is actually a
3831s flagship Vindicator we're seeing feature
3833s from cast of outside so they're also
3835s bringing the Jesus we haven't seen too
3837s much of the cheeses or Rising side so
3838s with them being strong this year I'm
3840s going to be interested to see how they
3841s play out but the hurricane also on
3842s casterbell's side is artillery so we've
3844s been seeing that battle Cruise account
3846s being like more along range I'm gonna be
3848s interesting how that comes in with the
3849s Daredevil another ship we normally don't
3851s see featuring that much having the
3853s ridiculous bonuses like The Vindicator
3855s does as well if there's 90 webs
3857s I okay random artillery hurricane I am
3861s all for I don't think it's a good idea
3863s but again I am all for it this is gonna
3865s be a very interesting match because yeah
3867s again flag Vinnie can perfect check a
3868s lot of damage and tank very well which
3870s might maybe uh survive longer than the
3872s last Vindicator we saw
3874s I don't know I'm hopeful
3877s absolutely hopeful I just want to
3878s confirm what weapons we are seeing on
3881s that uh Vindicator right now because I'm
3883s wondering if he's rails no he is not
3886s those are blasters that hasn't been seen
3889s since the 5v5s and it never will be seen
3890s again
3891s you never know what teams are going to
3893s bring on these flagships though if
3894s they've seen the Armature Bargas dying
3896s earlier this year although that is more
3897s reasonable but we do have to match
3899s underway gonna be interested I kind of
3901s um seen how um Exodus gonna handle this
3904s one
3905s um but T1 battle Cruisers unfortunately
3907s those are not the Navy battle cruises
3909s normally the Navy battle Cruisers have
3910s those awesome tracking bonuses on them
3912s but the normal T1 battle Cruisers less
3914s HP less fitting uh not really the best
3917s bonuses so kind of ready weak targets uh
3921s week ships to bring in this case yep
3923s Onyx has gone in and long scrammed of
3924s indicator don't obviously I've got the
3926s getting longer Hicks do can I mean you
3927s can sit outside of the vindicator's web
3929s and even Blaster range as the rest of
3931s the team actually is coming in now just
3932s put the damage in so looks like they're
3933s going to go all in on the windy again
3935s so this algories have to be generally on
3937s the spot and keep this windy alive if
3938s the Vinnie survives this will go um cast
3940s the bouts away if it doesn't well this
3942s is going to be a very quick match from
3944s Exodus who for once are not doing Exodus
3946s things and they are actually brawling
3948s well yeah brawling is successfully it's
3950s Vindicator skin is shredded even with
3952s the all the web bonuses they have from
3954s the Daredevil and The Vindicator not
3956s much is getting slapped on the X to the
3957s side here right now only a bit of tickle
3959s damage coming through on the Fly Catcher
3960s And the site Fleet issue on exercise
3962s bike actually looking a bit of a risky
3963s business there of half Shield right now
3966s um but uh comfortably smashing into the
3968s windy the amount of rap drones and rep
3971s from the org Navy is just keeping this
3972s windy alive he's scratched a little bit
3974s of Hull but so far they are getting him
3975s just uh just keep him alive but there's
3977s another bit of Hull it's incredibly
3979s close
3980s Incredibly Close Incredibly Close that's
3982s unfortunately a downside of going these
3984s uh ham rushes uh with as we see actually
3986s the bursts go down on the exit side Nice
3988s Shot there from I'm gonna assume if just
3990s all those webs and The Vindicator
3991s there's some good spot shots fly catcher
3993s killed as well some good trades
3995s happening there I think taking advantage
3997s of those web bonuses with the Daredevil
3999s and The Vindicator but I was gonna say
4000s something's battle cruises you don't
4002s always have those smart bombs that you
4003s normally see on battleships declare
4004s something like a rep cloud like this
4007s vindi will go down I think uh the August
4009s probably heating as long as he can but
4011s he's been losing her hand over fist and
4013s he's about to pop and that plants a lot
4015s of damage removed but they still have a
4016s good chunk of battle cruises here this
4017s could still go their way but now they
4019s need to keep away from the Loki that's
4021s going to give the web so that they need
4022s to get key away from these Black Hawks
4024s all girl of unifan absolutely did a
4027s fantastic job just keeping that
4028s Vindicator in the game Daredevil and the
4030s Vinnie did their best to just combo off
4031s a bit of a light support and exercise
4032s The Exodus is still sitting quite strong
4034s they have unfortunately lost all their
4036s logic corner but still uh two Nighthawks
4038s and a low-key enjoys
4041s there that they got and I finally get
4044s this auger and they'll be getting rid of
4045s the lodgy on the cast about sides as
4048s well soon it's just great I saw the Orca
4050s running for his life and like a trail of
4051s missiles following it he doesn't need to
4054s buy as much time as he can he will go
4055s down but maybe they can get rid of this
4056s character Navy and start working on
4058s maybe the cycle or even the Loki they
4060s can pull this back around for their team
4061s all goes down character Navy is in low
4063s Shields can they maybe push them through
4066s so what we're seeing Happening Here in
4068s the cost of outside is a bit of not
4069s fully star burstings but some kiting
4071s coming to play the hurricane splitting
4073s up the cheese is splitting up riding
4074s splitting up so they're trying to make
4076s sure that they're just not all going to
4077s be in the same place where there is
4079s death right now but um trying to just
4081s use that bunch of the range taking care
4083s of the caracal Navy issue there seeing
4084s what kind of pickups they can do so
4086s these with lodgy off the field here
4087s right now cost abouts can at least still
4089s do quite a bit of damage just uh taking
4091s advantage of these long-range weapon
4093s systems that they decide to fit on the
4094s battle cruiser Corps Now The Hobbit for
4096s them is going to be avoiding the Loki in
4097s the Onyx gets that long scram which is
4099s very potent now the look of course
4100s getting the long web which is also very
4101s potent they're going to lose their
4103s supporting I think the pontifex and the
4104s original fleet were both tackled but it
4106s looks like you see they might just
4106s broken away
4110s he's just uh living to win right now
4112s sitting on an mjd Beacon by himself so
4115s he's probably just going to be there to
4116s uh be in a bit of a you know Pirate
4118s Battle not a pirate Battleship but
4120s pirate frigate um wherever decent chunk
4122s of points oh he's actually MJ into the
4125s Frayer right now it looks like he's
4126s going for the cruiser core there with
4128s the Onyx and the Loki
4131s I think he's trying to maybe tackle
4132s something off for a bit longer to buy
4133s his battle cruiser some more time
4135s yeah he said that there for The
4137s Intercept he might be able to start the
4138s Drake Navy issue getting onto uh into
4140s the phrase that's exactly what he's
4141s going for nice mjd play there by Aben
4145s I think he actually just went straight
4146s past them well
4149s we'll see what happens
4150s I'm very confused I thought he's going
4152s for troop and ships he went past both of
4154s them meanwhile looks like the hurricane
4155s I believe just got tackled down yep
4158s Hurricane's been fully tackled down so
4160s he got caught by both the Onyx and the
4162s Loki by the way so he got tackled by
4164s both their tackle ship so he's gone uh
4166s vigil Thief just gone down for cast
4167s spots as well that's the only thing they
4169s already had for any longer terms of
4170s long-term screening uh long range
4172s screening the Daredevil going down soon
4174s that's more screening being removed the
4175s modest unfortunately doesn't have the
4177s scram bonus that it carries with its T2
4178s Brethren would have at the hurricane
4180s does go down the brutics get into low
4182s armor it will have these have some bit
4184s more uh structure but not looking too
4186s good we're just gonna probably see a
4187s Harbinger on the Jesus being left here
4189s on the cost of outside I think that
4190s unfortunately is it the Brooks is
4192s already hard tackled the hurricane went
4194s down they're losing DPS and not really
4195s getting anything before even if they
4196s kill the Loki the Onyx can still provide
4198s the hard tackle they need at this point
4200s castabouts are going to start falling
4202s apart and they Honestly made it a good
4203s fight the whole way through flag good
4205s news
4207s how what do you feel about the laches
4209s here or when not because I kind of feel
4211s like maybe you would have been better
4212s off just going with a celestes if you
4214s really wanted that Cruiser your platform
4216s and maybe spending a bit more points
4217s that you saved on not taking a Recon and
4219s just upgrading those battle cruises to
4221s maybe faction about cruises instead
4223s I pretty much agree with you there to be
4225s honest I think Lucas was a very big
4226s points investment it does provide some
4228s benefits but I feel like at that point
4230s you've kind of gone really deep into
4231s this and then you brought a flag of
4233s indicator trying to do all the work with
4234s that
4235s oh that's right another Flagship going
4237s down here and the losers brackets I mean
4239s like considers to cost about just you
4241s know putting all their cards on the
4242s table in the elimination mad share but
4244s that's a double loss on the isk and
4246s their position here in the tournament
4247s unfortunately another MGD play coming up
4250s in there and Daredevil so he's having
4251s fun maneuvering around the arena here
4253s just uh flying around pretty much
4257s laughs
4259s hey hold on a minute what did you just
4260s burn to
4261s I just pray until outside Arena No
4263s Boundaries here just yeah he was he laid
4265s next to a wreck so I thought he was
4266s going to try and like blow up like The
4267s Vindicator or something but no he's not
4269s doing that he's he's not Pure Evil
4271s but the teams have pretty much said GF
4273s just some wrap-ups to happen here we're
4274s gonna see if people are going to be
4275s going out uh with honor uh on the
4278s boundaries I think we're going to be
4279s seeing the Jesus of K he looks like he's
4281s burning for the edge there oh and he
4282s does boundary I think that was about 190
4285s something kilometers
4287s nowhere near the reckon unfortunately
4288s actually I'm just watching the side
4289s Fleet going after The Vindicator wreck
4291s I'm not even bothering watching these
4292s two ships die I'm watching to make sure
4293s they get that shiny loot from a
4295s Vindicator
4296s and we've seen the models of early Stan
4298s also going for a boundary here we're
4299s gonna see how far he gets right now when
4301s he gets that MGD spool off now we're
4303s just gonna have the Daredevil left on
4304s the cost of outside
4307s and let's see where he ends up
4310s 212.
4312s I think the record 's like 220 isn't it
4314s so I don't think he's there yet
4316s and cast about just seeing no kill mail
4318s for their Vindicator pop up on my kill
4320s feed thank you Ezekiel uh and the costs
4323s about to see where your Daredevil can
4325s end it's like he's also lighting up for
4326s a fantastic mjd run here let's see if he
4328s can beat any record that we have here on
4330s TQ for boundary violations
4332s we can all hope and dream but I don't I
4335s think he's just burning straight to the
4336s boundary on his own I know he's pushing
4338s you can do it well it's gonna be a close
4341s one
4346s looks like he turned off his mjd and he
4349s boundary 216 kilometers well fantastic
4351s show here by cost about
4353s um having some stylish finishes here to
4355s the end of the match unfortunately I
4356s don't think any records broken just on
4358s skulls broken with that ham Rush from
4360s Exodus here the button for Exodus on
4362s taking the win here and with that we'll
4364s be sending it back to the studio
4369s [Music]
4386s thank you
4390s Yeah we actually lost a bet as CCP
4392s collectively so that's why that Alliance
4395s logo is in the game of course you could
4397s change your alliance by leaving but that
4398s would be kind of a jerk move that kind
4400s of oh you don't like it though this logo
4402s sucks I'm gonna go join
4410s [Music]
4414s thank you
4420s welcome to Eve Pandora
4446s [Music]
4450s foreign
4451s welcome back Exodus taking that victory
4454s over at cast about to unfortunately exit
4456s Alliance tournament 18 and the exit
4458s without the survival of their Flagship
4460s Vindicator uh a 12.8 billion is loss for
4464s them uh in a somewhat interesting comp
4467s I'm joined on the desk by some new faces
4469s uh CCP Swift and Jin tan CP Swift uh
4473s lachesis uh what's your thoughts on
4475s another cheese is here yes pandemic
4477s leaves an r and a fantastic no um
4479s Villages is an interesting choice
4481s um we're talking about it it's a lot of
4483s points
4484s uh has very strong dams it's got scrams
4487s that can kind of screen off
4489s uh incoming DPS
4490s I feel like this wasn't their main
4493s choice something that must have gotten
4495s banned in their comp where they just
4496s took a lucchesis as a replacement
4498s because it didn't really seem to
4500s synergize too much with the rest of
4501s their team but props to uh Casper's for
4504s taking their Flagship right you your
4506s backs up against the wall you're up
4507s against an incredibly good team probably
4509s the best individually skilled pilot in
4511s the tournament in Wasa QC on The Exodus
4513s side
4514s um just just take your best ship and and
4516s hope for the best
4518s awesome and they went up against uh this
4520s uh Nate Hawk ham uh rush gentan you had
4523s some thoughts on that yeah so this is
4526s the ham Rush is the second most common
4528s comp that we've seen come out so far and
4530s it's now sitting at five wins and three
4531s losses uh it's only beaten in terms of
4534s winningness by the two Battleship
4536s control comps that we've seen a ton of
4538s teams bring their own little flavor of
4540s uh over the course of this tournament
4542s and I think what this is really taking
4543s advantage of more than anything is the
4545s buff to the Navy caracal and the Navy
4547s Osprey which makes them way more
4549s survivable as a ham Cruiser it means for
4552s a seven points you can get you know
4553s nearly kind of low end Battleship levels
4556s of DPS you're looking at 700 800 DPS off
4559s those vessels if you don't fit a damage
4561s control and that just allows you to blow
4563s through your opponents so quickly
4565s do you think in this case uh Casper
4567s boats could have done anything uh
4569s different to prevent themselves from
4570s being caught blown through so quickly
4572s end quote uh yeah they could have picked
4575s better ships and you know ships that
4577s would actually synergize with each other
4579s rather than bringing a ship that is
4580s designed to stop your opponents from
4582s being able to project onto you with a
4584s ship that needs to be within docking
4585s range to do DPS in The Vindicator
4587s yeah we did see a daredevil as well CCP
4589s Swift uh not the most common Alliance
4591s tournament ship uh to be fair uh what's
4593s your what's your thoughts on the
4594s Daredevil here uh so the Daredevil is
4596s fairly expensive for a frigate for what
4598s it does it does have a very very strong
4601s web which is probably what they were
4603s thinking about doing I can imagine a
4605s scenario where the Daredevil goes up
4607s grabs the opponent Logie and just pins
4609s it down for a short period of time
4610s enough for the rest of the support team
4612s to
4613s um Crush in on it but it is at Four
4616s Points quite expensive for what you get
4618s it's a very very thin platform a
4621s moderate amount of DPS you're just
4623s really just picking it for that 90 web
4626s yeah I mean it's a cool Chef I like the
4627s Daredevil uh I've fed a few of them in
4629s my time honestly it looks really zoomy
4631s as well which is really fun and it does
4632s have less pointy bits and that's that's
4634s more important Aesthetics is super
4635s important uh I mean this is a this very
4638s aesthetic game it's a wallpaper
4639s generator I've been told by some people
4640s especially with the new uh the new
4642s hangers now let's look forward to our
4644s next match and I've been told by the
4645s production team that we have some
4646s hard-hitting statistical analysis of
4648s this upcoming match between hidden Leaf
4650s ninja Villages assassin esport Squad and
4652s Fancy Pants Alliance so we can see here
4654s the uh Alliance logo coolness meter
4658s um I'm not sure what the scale is but I
4660s can see the fancy pants are uh are
4663s taking up there there's lots of girth
4664s lots of vertical girth here in these
4667s pants uh compared to Hidden Leaf ninja
4669s Village assassin esport Squad
4672s um csb Swift you you agree with this uh
4674s analysis uh so hidden Leaf uh their
4677s their logo is like normal pants
4680s but the the fancy pants they're like the
4683s fancy pants they're way up there
4685s they are quite fancy they also seem to
4687s be quite tall
4689s um for this individual here uh jintan
4691s you are I've got some interesting
4693s fashion choices yourself here uh your
4695s pants are quite fancy uh what do you
4697s think of this logo I think it represents
4699s what Fancy Pants is which is a three
4700s small people stacked on top of one
4703s another to give the impression of being
4704s a real adult
4706s well let's take a quick look at the
4708s bands here is what they're already on
4709s the screen so uh hidden Leaf ninja
4711s Village assassin uh Squad Esports team
4715s and the team is silent Banning out the
4716s locate curse Armageddon Navy issue uh
4719s Fancy Pants Scimitar hyena and typhoon
4721s flea tissue so they're seeing all those
4723s Minotaur ships in the Minotaur sponsored
4725s uh tournament and they're saying No
4726s thank you see Swift what does this say
4728s to you here I think they're making their
4730s bands because these ships currently
4732s don't have emblems on them yet or at
4734s least they're not unlockable so they're
4735s like hey we want to show our emblem in
4737s space uh so let's just make sure we can
4740s uh but no for fancy paints like you
4742s mentioned uh the Minotaur ships are much
4745s cheaper uh they want to make sure that
4747s those
4747s um those particular vessels are out of
4749s contention or at least
4752s um not nearly uh as versatile as the
4755s rest and you know Banning Navy getting
4757s curse I think it's a very smart to ban
4759s the Navy getting but you see a lot of
4761s teams uh practicing with it these guys
4763s uh these Theory Crafters have only had
4765s really a week to play with it so you're
4767s not really exactly sure what the
4769s capabilities are so just get it out of
4770s the place just get it out you don't want
4772s to see it and it kind of Screams to me
4774s that you want to do some sort of ham
4775s rush or a battle cruiser kind of rush
4778s and you don't really want that control
4779s against you
4780s and what about yourself gen 10 you've
4782s been looking through some of the stats
4784s so far for uh teams what they've been
4786s fielding and so on what do you think
4787s about this yeah I'm actually quite
4789s curious about this about these bands
4791s from Fancy Pants Scimitar is normally
4792s something that is aimed at the shield
4795s missile kite comp that has not really
4798s seen a great deal of success or even
4800s presence in this tournament obviously
4802s the Nerfs to the Cerberus and a few of
4804s the other hacks really taking it out of
4806s contention uh the only thing you can do
4808s is maybe bring immunity instead and
4810s that's not really going to do the job
4811s even close to as well the hyena and the
4815s typhoon Fleet issue band are very very
4816s aimed towards kingslayer which is
4818s something that we have seen uh brought
4820s by a few relatively good teams
4821s especially in this lower bar that got
4823s knocked down early into this lower
4824s bracket I think they just don't want to
4826s see that and we're probably going to see
4827s them bring some sort of TT Logistics uh
4830s backing up something control orientated
4831s you know both teams here they're
4833s fighting for their tournament survival
4834s and they're both teams that we think
4836s were relatively good coming into this
4837s yeah I think importantly as well the
4839s head and leaf team have lost their
4841s Flagship they lost the Bargas yesterday
4843s uh basilisk was uh very very broken up
4846s about this immedially after the
4848s broadcast just cursing the loss of all
4851s of his virtual space money uh cp5 do you
4854s think it's going to be a really big deal
4855s not having that Flagship here uh no I
4857s think the Bargas Flagship was a little
4859s bit of a bait anyways uh so now they've
4861s got it out of the way can't even bring
4863s it if you wanted to so uh it has it also
4865s has like a horrible win rate right so
4868s the history yeah you can't lose with it
4871s so you have to win without it I think
4872s that's how logic works
4875s right oh okay yeah is that it works I'm
4878s learning something new every day here at
4880s with CCB Swift on the desk
4882s uh let's take a look at the team history
4884s actually for a hidden Leaf uh oh God I
4887s can't remember their name is so long
4889s um so okay we'll look at the bands as
4892s well and then yeah there we go so uh we
4894s can see that uh they've played five
4895s matches
4896s um in the alliance tournament uh one win
4898s four losses uh they did pretty well in
4900s the feeders though coming through the
4902s feeders uh to get into the tournament in
4903s the first place and that was an absolute
4905s Gauntlet uh those matches aren't
4907s included uh because they don't count
4909s because they're feeders they're on
4910s Thunderdome they are not real matches
4911s the last time they had a win against
4914s laser Hawks and losing matches against
4916s big yikes yesterday when they lost their
4917s Flagship locals primary forsaken Empire
4919s and in Tropic Thunder so some pretty
4922s reasonable uh teams in there and of
4924s course boltram uh very experienced pilot
4926s uh on on TQ and in Alliance tournaments
4929s meanwhile let's look over at Fancy Pants
4930s have a look at them
4933s So Fancy Pants uh two for two uh they've
4935s played Four matches one two lost two uh
4938s two two is usually a pretty good uh
4939s pretty good showing for a lot of teams
4941s many teams should be proud of that fact
4942s they're hoping to see if they can make
4944s it uh three and two uh in this upcoming
4946s match the last times they uh picked a
4948s couple of wins it was against the
4949s network and what could possibly go wrong
4952s uh which in that case was they lost
4955s um last time they lost was against Brave
4956s yesterday Brave uh sneaky good perhaps
4958s this year and Boundary experts again two
4961s very solid teams
4963s um
4964s both teams are now in the arena and uh
4967s we're just about ready to go over to
4968s them CC Swift who do you think is going
4970s to take this will the pants be fancy
4971s enough or will the ninjas hide
4974s I usually don't like going with weebs
4977s but
4978s I will go with uh hidden Leaf crew uh
4980s they've been hanging around amawaki
4982s quite a bit and the factual Warfare zone
4984s so I think they're you know primed and
4985s ready to go
4986s and jintan uh fancy pants were kind
4989s enough to let me scream with them a
4990s couple of times over the run-up to this
4992s tournament so I've I've got to tell them
4993s that they're definitely going to win and
4995s if they don't I'll be disappointed in
4996s them there you are so uh will gentam
4999s disappointed or will CCP Swift's faith
5001s in the weebs Prevail Let's cross the
5003s arena and find out as we go to Hidden
5005s Leaf Village Ninja Assassin esport Squad
5007s versus Fancy Pants lights
5013s now welcome back to the ring with Fancy
5015s Pants versus hidden Leaf bloody bloody
5017s scooty Squad whatever I don't know but I
5019s must have done something good in the
5020s previous life because we have another
5021s Vindicator on grid versus a slipping
5023s hurricane Nighthawk comp
5025s I've had people absolutely loving this
5027s vending less check combo right now
5029s um but we've seen hidden Leaf taking a
5030s lovely Griff in there so the Griffin
5032s obviously going to be sporting the ECM
5034s and just flying around but being a
5035s little annoying little uh hassle there
5037s for the opposition here are fancy pants
5039s but combination of the Jack though we're
5041s gonna obviously be seeing some e-ore
5042s mints being used on that jackdaw I
5043s predict here uh most likely sensor dams
5046s being a lovely combination just beat
5047s together with ECM and sensor damps so
5050s even if they are able to lock you
5052s um well you know they're not jammed they
5054s might not be in range so lucky that time
5057s indeed it's gonna be a very interesting
5058s match for sure you've got Auto cannons
5060s slip during Hurricane Fleet and I can't
5062s tell they're the hams are heavies please
5063s double check for me
5065s either way look here but I'm talking to
5067s those that we have on the night right
5070s now again that's him everything by the
5072s way it's him authoris ham caracal Navy I
5074s mean next you're gonna be bringing your
5075s ham sandwich in it this is ridiculous I
5078s can't confirm that we have a full Hammer
5079s set up here
5081s um with well except the step now
5082s obviously right now with uh just having
5084s the lovely ACS there at the Basilisk I
5086s think that's the one a few times we've
5087s seen a bass spleen field here people
5089s normally opting for a semi or even uh
5091s with the rush they're coming normally
5093s coming with the frig lodgy as well or
5095s just cheap out on like an osprey right
5096s now so a very interesting choice that
5098s they've decided to sum to these sync
5099s these points into a T2 Logistics Cruiser
5101s and it's the best disc at that but the
5103s match is now underway I feel like we're
5104s gonna see a repeat the last few times of
5106s indicator has been shown where it gets
5107s rushed down by a ham rush and removed in
5110s seconds this time the team only has a
5111s Thalia and a uh Beacon to rep it I get
5115s the feeling it's not gonna be long for
5116s this world as you can see the team
5117s already burning in what are they going
5119s for
5121s is also getting a lot of pressure here
5124s on the hidden Leaf side wondering what's
5126s really reaching out and touching it
5127s there I think it's these ogres right now
5128s that probably beam ogres that are
5130s harassing it right now so he just needs
5131s to watch these transfers so it doesn't
5133s uh Congress to really you know uh tunnel
5135s vision awful news reps needs to pay
5136s attention to where he is flying to just
5138s minimize his potential getting hit by
5140s these turrets at long range interesting
5141s I think a slip near and I think maybe
5143s one of those who actually got kept off
5144s of The Vindicator but the vincare is
5146s still dying remarkably fast there's like
5147s a lot of DPS even without the slipper at
5149s zero I think he's probably still
5150s arranged to fire um his regular ammo so
5153s he's still gonna be doing damage to the
5154s Vindicator going down quick as always
5156s now my favorite ship is just getting
5158s removed from Eve at this point this is
5160s this is no longer Vindicator it's dead
5162s Decatur because it's just it just keeps
5163s dying now the video goes down it is the
5166s punching bag of this Alliance tournament
5168s folks we just season getting beaten Time
5170s After Time the carrier is getting a bit
5172s of a harassment there I'm assuming the
5173s jackdaws appliance and missiles there
5174s coming from hidden Leaf onto that uh
5176s carries of fancy fans right now augers
5179s like you said we're doing a good job
5180s actually uh being screening ships on the
5182s same time getting that stepner but the
5183s stuff there being ACS as well and just
5185s minitar having a nice bonus to this fall
5187s off being able to reload into a varying
5189s array of ammo here and we just see them
5191s just even there while it's being
5192s screened just pumping into like the
5193s shack and just shredding it into off
5194s armor right now yeah it's like the
5197s second like well it's a good ship it
5198s needs a match to go longer and it's just
5200s not happening for these things they just
5201s keep getting ripped apart by ham rushes
5203s I thought we were expecting hand rushes
5205s die off they're getting stronger they're
5206s multiplying
5207s I'm a bitco wondering what the tsushimu
5210s of Katrina here on Fancy Pants doing he
5212s looks like he's commenting his mind up
5213s if he wants to go for the Basilisk or if
5215s he wants to help with the sapner because
5217s it seems like he was trying to scare off
5218s that bastards for a while and then just
5220s kind of gave up and started coming back
5221s and now he's changed his mind again and
5223s suddenly decided that the Basilisk is
5225s maybe a good idea so he'll be going for
5226s that now
5228s uh I think he's as confused with the
5230s rest of this team like their pants are
5231s great and all but it's just not winning
5232s the match and it feels if it was a
5235s fashion match I think jinton would
5237s probably win first but I think Fancy
5238s Pants would have been second
5240s while we see that shimo and the org Navy
5241s here are going in the second org AV also
5243s coming in they're going full fully in on
5245s that bass list now um so finally
5246s deciding to go shut down this T2 logic
5248s Cruiser bassless having a ridiculous
5250s amount of high slots just for all those
5252s reps to just pump out of it but he has
5254s all the damage on him right now having a
5256s few xlsb charges but there is not a lot
5258s in the terms of rapture to keep this
5260s bass here alive
5261s yeah the best is on a timeline he will
5263s die raise me soon but he has done an
5265s incredible job for his team he's kept
5266s all the DPS core alive while they've
5268s been destroying fancy pants as cool so
5270s at this point like he can die knowing
5272s he'd done his job
5274s fantastic job here so I mean if this
5275s basket goes down do you think Fancy
5277s Pants is going to be in position to call
5278s this back they do still have a
5279s nightholder to contend with
5282s no no
5284s they get this I slept near or a
5287s hurricane or even like two of them could
5288s be dead and they'd still be able to win
5289s this match Unfortunately they just don't
5291s have the DPS that required to break
5292s through this team
5294s I mean the spouse is doing a fantastic
5296s job of staying alive right now it will
5297s be uh going down soon unfortunately
5300s um that will mean hidden Leaf
5301s unfortunately will be losing a ship uh
5302s not having a clean sweep but just uh
5304s once again it's just absolutely killer
5306s performance by this Old Ham Rush on
5308s ships you wouldn't normally expect them
5310s to be normally we see things like the
5311s author's Osprey characters even in their
5313s faction variants is going more for the
5315s rapid lights as the bass he finally does
5316s give it down but nice refreshing Rush uh
5319s well refresh to see this Rush of the
5321s hams just all then
5323s it's making me hungry now I want a ham
5325s sandwich but um looks like the best list
5327s did go down but the auger has paid the
5329s price for that one and yeah the assuming
5331s another org will die soon and yeah it's
5334s just not going well for this team
5336s unfortunately not fancy pants uh looks
5338s like they are on their way out the door
5341s um no one likes to wear pants when
5342s you're playing games at home it seems so
5344s say no to the pants um but others also
5346s just love seeing
5348s um things like the Jaguar uh there's
5349s normally something we don't see that
5351s much teams opting for uh more of the the
5355s interdictors or the uh t3ds uh the
5359s Tactical destroyers on that kind of like
5361s light tackle screening side of things we
5363s see but seeing assault frigates we
5364s rarely see them these days what are you
5366s feeling do assault figures actually
5367s still have a place here right now
5369s Wingnut you can never beat a ram Jag Ram
5372s Jags are disgustingly strong and if you
5374s fit them for full tank and utility they
5376s can just be near impossible to kill
5378s unless you fully focus them down
5380s so the Jag's doing a great job here it
5382s actually works very well with the team
5383s as well he is Fast Very tanky tackle
5385s with the Basilisk is actually quite
5387s strong
5388s so I actually quite like that pick to be
5389s honest it's very good they've got a very
5391s good Compass a lot of damage some
5392s support mixed in they've got really
5394s great tank with the Bassey and even the
5396s ewall with the Griffin and potentially
5397s the mint of the Jack door it is a very
5399s strong comp
5401s I must say it probably was a bit
5402s annoying going up against that Griffin
5403s you never know what happens with RNG
5405s unfortunately
5406s um we can just watch the control bars
5407s and try and think what's happening but
5409s I'm going to assume some people were
5410s probably smashing a bit of keyboards
5412s here unfortunately uh we do see the
5414s pontifex of uh is time to go for the
5416s boundary right now the jet ramjag is
5418s coming on him looks like he'll be
5420s tackling him denying him the honor
5421s boundary oh no he does actually get the
5423s boundary maybe the Jag follows maybe the
5425s authors does we'll see but that will
5427s actually be the end of this match of
5428s hidden leave taking a comfortable win
5430s here right now over Fancy Pants Alliance
5432s only losing the bass in the mix here and
5434s with that we'll be sending it back to
5436s the studio
5441s [Music]
5449s thank you
5462s guys stop being casual they're really
5464s bad we should not lose anybody to this
5467s warp off take the Sleep warp everybody
5469s warp off this is a really really bad
5471s execution I'm very disappointed
5479s [Music]
5486s thank you
5489s Crush our enemies your temps are
5492s completely damned out Crush I'm dumped
5494s out I'm dumped out you don't like Travis
5496s boys again
5504s I'm jammed
5514s foreign
5523s taking that Victory there over Fancy
5526s Pants Alliance who uh sadly crash out of
5529s Alliance tournament 18 uh they are no
5532s more in the tournament uh that's a bit
5536s unfortunate for them uh CP Swift how was
5538s that match for you uh it was it was
5540s pretty pretty much what we expected when
5542s we saw the ships land on grid
5545s um that really strong battle cruiser
5547s Rush comp going up against the fancy
5549s fans team
5550s um I think it's one of those matches
5552s where
5553s um henleaf were just very very confident
5555s in um in their comp and their execution
5558s just looked really really smooth they
5560s played everything perfectly everyone was
5562s always in the right positions made the
5564s right target calls melted that first
5565s ship really fast and then it was just
5567s smooth sailing
5569s and jintan Robert you any Reflections on
5571s that last match there yeah just um it's
5574s another thing we're actually seeing
5575s quite a lot of which is of indicators
5576s coming in you know you expect a
5578s Vindicator to do really well in a close
5579s range fight where your opponents aren't
5581s going to be running away from you and
5583s then uh it just completely eating it
5585s within the first 30 to 60 seconds of a
5587s match I absolutely got you know taken to
5590s taken to Pound Town by that ham sandwich
5592s comp from uh hidden Leaf village
5594s hiddenly Village Ninja Assassin Squad
5597s Esports team team the team is silent
5600s technically uh CP Swift during that
5602s match you actually started talking to me
5603s about wind conditions uh what is a win
5607s condition what do we mean we talk about
5608s that uh so win condition is essentially
5610s like when you have two comps on field
5613s um the one thing you can do to get
5614s yourself back in the game uh and Fancy
5616s Pants they identified hey if we've got a
5618s chance in this we've got to kill that
5620s basilis we've got to kill the hidden
5622s Leaf Logistics and then we can start
5624s working down the bottom end uh and maybe
5626s that's our our way to keep it alive and
5629s that's exactly what they did
5630s unfortunately uh hidden Leaf were just
5632s way too composed uh and they were
5635s actually very good at keeping their
5636s Bassey alive uh the positioning of the
5638s pilot himself just the comp being able
5640s to support the Basilisk all worked in
5642s their favor
5643s how easy is it to determine these wind
5646s conditions when you you warp in and you
5647s see what's on grid like is that
5649s discussion has to happen really quickly
5651s like sometimes is it like not obvious
5652s like how does It Go um it's against a
5655s good comp it's not obvious that's when
5656s you're designing a team you don't want
5658s your like linchpin weak point to be very
5661s obvious uh so this all comes down to
5663s practice I'm sure these teams have
5664s practiced and scrimmed against these
5666s types of setups so they knew instantly
5668s which one to go for they didn't have to
5670s debate it they didn't have to hold like
5672s a small Council and like you know do a
5675s straw poll or something like that uh no
5677s they knew like oh we got to kill this
5678s thing let's go and that's why the
5680s practice that's why these teams practice
5682s for like hundreds of hours
5684s I'd love to see uh like twitch does
5686s Alliance tournament uh like pick comp by
5688s twitch voting I'm sure it would be
5690s absolute garbage
5692s um and uh probably would lose but it'd
5693s be fun uh jintan you were speaking
5695s during that match about uh The Damp War
5697s uh between the carries and the jackdaw
5699s uh that we saw explain that to me please
5702s so the downpour is something that's
5704s going to be very important especially as
5706s we get into later matches where we're
5708s going to see teams go up against one
5709s another that are both using uh comps
5711s which have a heavy amount of damp ships
5713s and what we mean by The Damp war is
5717s um as damps are something that uh unlike
5721s ECM where if you jam someone you can
5723s counter Jam them back and then you're
5724s just locked into you know both running
5726s all your RNG on one another
5728s um damps can lock out your opponent from
5730s being able to damp you back so if you're
5732s able to get lock first and or you have
5735s some form of resistance against stamps
5737s you can stop your opponents from being
5739s able to apply them back to you and force
5740s them onto a bad Target and that's
5742s something we saw really have a massive
5744s impact in that game
5745s the Jack door from hidden Leaf Village
5748s was able to damp out their opponents it
5751s was either carriers or more or less I
5752s can't quite remember thank you and
5756s because of its equal resistance it
5758s wasn't able to damp it back and as such
5759s it was forced to damp the slept near
5761s which was in the middle of the comp and
5763s therefore those damps did absolutely
5765s nothing to impact what the slept near
5766s was doing
5768s um effectively making those five points
5769s of the carry is completely useless in
5771s the match yeah ccps we saw a lot of
5773s different effects on on the UI all on
5776s top of that slept near
5778s um when when the team were upset and
5780s does everyone just go for the primary or
5781s like how does that kind of all work they
5783s shouldn't but sometimes you do need to
5787s have a lot of effects on your primary
5789s like the worst worst worst thing you can
5791s do is like that cool guy doesn't look at
5793s explosions type thing we're like oh this
5795s guy's dead I'm gonna swap over the other
5796s guy and then he lives and so all that
5799s work was for nothing so sometimes over
5801s committing is is much better than under
5803s committing yeah getting that level
5805s equipment just right can be very very
5807s difficult yeah and it could be the thing
5808s that separates like the good teams and
5810s and the less good teams I know a lot of
5812s teams that I've experienced over the
5814s years uh they will have someone whose
5815s job is to call out like assigning damps
5817s and that can take quite a long time for
5819s some teams to sit there and assign the
5821s damps on every single match for every
5822s single team that they're flying against
5823s other teams are much snappier getting
5825s things done but that person saying that
5828s might not be the the primary target
5829s caller or shock collar because they're
5830s trying to work on the actual strategy
5832s for the match itself uh they have you
5834s know they've offloaded that that
5835s particular part to someone on their team
5837s so it's a whole you know team effort
5839s um what's really cool now is uh you can
5841s have a sound spotter now because now
5843s each turret has its own audio effect so
5845s instead of everyone like looking at the
5847s ships trying to figure out what guns
5848s they have fit you could have a guy who's
5850s getting shot at usually say oh I'm
5852s getting shot at by an artillery let's
5854s move the dams over there to force them
5855s to come in closer there you are that's
5858s uh some Next Level wrinkly brain tactics
5860s right there if you have CCP Swift I
5862s didn't even know that to be fair that's
5863s pretty cool I came in with Uprising
5865s there you go Uprising another great
5867s thing sounds have changed uh let's look
5870s at our next match because that was our
5871s last uh elimination match uh for now we
5874s will come back to elimination bracket
5875s later on in the day but our next series
5877s of matches are all going to be uh in the
5879s the winners bracket so these are teams
5880s that haven't dropped a match at all yet
5882s they are undefeated and the first of
5884s those matches is going to be truth honor
5886s light versus arrival so let's see what
5889s they've chosen to ban
5893s uh so arrival Banning out the Ishtar the
5896s arthrus and the executive Navy mean
5898s truth honor light Banning out the Deacon
5900s the Nighthawk and the hurricane Fleet
5903s issue CCP Swift uh what do you what do
5905s you make of these bands here
5907s well
5908s it's a truth honor light probably you
5910s don't want to see a bunch of battle
5911s cruiser spam thrown at them
5913s um they also probably just want to play
5916s a few mind games uh when you're one of
5918s the top teams in the tournament you do
5920s have a massive advantage and a massive
5922s disadvantage right you always see your
5924s opponent's best comp because you have
5926s this massive Target on your back at the
5928s same time a lot of teams will kind of
5931s look to your lead and try and follow it
5932s you're the the trendsetter of the
5934s tournament in terms of meta so they will
5936s try and emulate what you're doing so you
5938s can really set the tone week after week
5940s and that gives you a big Advantage but
5942s you know getting rid of this Nighthawk
5944s getting rid of this uh hurricane uh it
5947s makes a few comps especially maybe they
5949s know a rival really like this hurricane
5950s Fleet issue but it reduces some incoming
5953s damage and maybe forces the arrival team
5956s a little bit out of their comfort zone I
5958s also really like the Deacon band because
5960s as we mentioned a lot taking two thalias
5963s would be uh 12 points which makes
5965s absolutely no sense so you're really
5968s basically saying you can't take armor
5970s fragrant Logistics so bring me something
5971s Shield which can't really take too much
5974s much because now the Nighthawk and
5975s hurricane Fleet as you are out or bring
5978s uh like a guardian or an owneros so CC
5981s Swift if you're if you're a team like
5983s truth on the light um it's you know Fair
5985s assumption that you're going to make a
5986s deep run into the tournament uh you're
5988s aiming for a win really
5990s um what's the thought process for like
5992s not bringing your best comp because you
5994s know as you've just said that teams are
5996s going to be bringing what they think is
5997s their best comp against you but you
5999s probably want to get further into the
6000s tournament before you start to reveal
6002s things how does that kind of like
6003s balance work uh so generally what you do
6006s is you take a team you skirm against it
6009s and you try and set it as your Baseline
6011s team so you throw at any team uh as your
6015s main archetype if it loses to anything
6017s that generally people will be flying on
6019s the first weekend and then once you have
6022s that like perfect team you just run that
6024s first weekend time after time and don't
6026s show anything new uh then in the second
6029s weekend uh when you show like you're
6031s really really strong teams people have
6033s at most a day to react to you uh so
6036s that's generally the the strategy when
6037s you're talking about these top Elite
6038s teams uh Hydra who knows what they're
6041s gonna do or at least truth honor light
6042s uh who knows what they're gonna do you
6044s know they're very unpredictable uh very
6047s very strong not only in individual
6048s piloting but also in theory crafting
6050s yeah we've seen over the last couple of
6052s years uh getting into the last weekend
6054s and then Hydra last year vidra the two
6056s years before they'd been flying
6058s something all tournament and then
6059s suddenly last day this whole complete
6061s new setup that no one had seen and then
6063s everyone started trying to copy it but
6064s with no time to really prep it no time
6066s to really test it and really understand
6068s uh like how that individual comp
6070s executes so I'm always super excited to
6072s see um like what happens especially with
6074s teams like truth on the light
6076s um they're going up against a rival
6077s arrival or not a bad team at all like
6078s they have upset some strong teams in the
6081s past including uh Hydra I believe have
6084s been upset by arrival under the weekend
6086s warrior guys I think or perhaps
6087s something of templates but I'm sure a
6089s rival have upset one of the the what we
6091s consider the top tier teams in the past
6092s so I think Hydro will have to be or
6094s sorry truth on a light uh are gonna have
6097s to be you know somewhat careful that you
6099s can't just underestimate a team jintan
6101s uh we've seen before teams that think
6103s they're like super good they
6104s underestimate someone and then they get
6105s upset like do you think that might
6108s happen here or do you think truth or
6109s like are going to be cool composed yeah
6111s that's something we've seen happen in
6112s previous tournaments obviously Tempest
6114s cow stuff very famously upsetting them
6116s in their first match um in what an
6118s Octodad mirror of the first game uh
6120s which was incredible we never saw that
6122s comp again until the uh the final
6124s weekend of that tournament
6126s um I I'm really interested to see what a
6128s rival bring here though their bands are
6130s really unorthodox Banning out the Ishtar
6131s Banning out the authorist uh you know
6133s the Ishtar as a ship we have seen
6135s effectively nothing of so far in this
6137s tournament the authoris is something
6139s that's a little replaceable the um Navy
6142s Osprey and the Navy caracal can be used
6144s instead of it quite easily
6146s um and they should have shown in the
6148s anger games for example that they can
6149s bring really unorthodox setups modify
6152s them to what they expect their opponents
6153s to bring and execute really well with it
6156s um basically piloting a two Varga comp
6158s all the way to uh relatively High
6160s placing in that tournament so before we
6163s see them bring out something a little
6164s spicy here or at least that's my hope
6167s for space CSV Swift do you hope for
6169s space as well uh space is good I like it
6173s yeah
6176s there we are I'm gonna check what you
6178s guys are in twitch land think as well so
6179s 11 of you voting for arrival 89 going
6183s for truth on the light so that's such a
6185s good value bit it is a good value bet CP
6187s Swift you're going to put your Twitch
6188s points on arrival I didn't bring my
6189s phone because I thought that would be
6191s very rude uh and also potentially give
6193s me an advantage so no
6195s I can't but in in spirit I will bet my
6198s now 78 000 points thank you PL and
6202s exodus
6203s um I would put a portion of that on
6205s arrival makes a lot of sense I'm not
6207s going to be like Misty and say put all
6209s your points on this uh 100 to 100 dog
6212s you'll be a gajillionaire no no just put
6214s like like 500 points on there what could
6217s go wrong there you are so let's go to
6219s the arena now and find out if those
6220s points are going to be completely wasted
6222s or if they're going to be uh multiplied
6223s in value as we go for truth on a light
6225s versus arrival
6231s and welcome back to the arena and we are
6233s seeing what the missiles I always expect
6234s to see this is a fly killer comp from
6237s the um
6238s well the team with the bug is honestly
6239s they brought pancakes with fly killer
6242s maybe I'm again from arrival now showing
6245s up yeah that's the truth on your life
6246s coming back with the fly killer comp
6248s with the jackdaws and we've seen the
6250s Osprey Navy's actually not being halves
6252s this time but yeah it's you know a
6253s single Armageddon Navy issue on the grid
6255s uh let's hope they can play it
6257s effectively and they're actually putting
6258s lasers onto this Armageddon Navy issues
6260s most team have been opting to do rapid
6261s Heavies on them trying to just you know
6264s mix all the bonuses in there so let's
6265s see if they just don't spread themselves
6267s too thin on this Armageddon Navy issue
6270s um but we might be seeing another issue
6271s that they're running to here for a rival
6273s side uh that the team earlier did as
6275s well with the Army and Navy issues we've
6276s seen a drone comp here I'm getting a
6278s Navy issue EOS mermaidon but they're
6280s fine on aniros not a lot of logistics
6282s Bots that will be able to assist that
6284s are near us if they're going for DPS
6285s spots
6286s indeed and also diversing a com which is
6288s also known to be quite fast which will
6290s be out running their drones a lot of the
6291s time so it's going to be a very hard
6292s time applying damage with drones they're
6294s going to have to rely on the tackle to
6295s hold something down long enough to get
6297s drones on top and start destroying
6298s something
6300s and we do have the match underway drones
6301s are being launched we've seen a century
6303s uh drones come out here from Armageddon
6304s Navy issue he's kind of just sitting
6306s there right now some more sentries also
6307s coming out
6308s yes there we go so centuries oh going
6310s for uh centuries out but the first
6312s damage is really coming onto the nearest
6313s of howling wind no so both teams are
6316s going to the logic trade sure if the bat
6317s on Euros is going getting hurt really
6319s quickly the odd spray is being hurt but
6320s a lot slower pace for sure only assume
6323s far as xlasb yet
6324s some guidance disruptors coming out onto
6326s the bar guest onto enemy side of uh
6328s truth on the light there gonna see
6330s what's coming from the murmurdon and the
6331s eels here using those mid slots that you
6333s were hoping that our nearest can run in
6334s a way to just mitigate some of the
6336s damage that these bar guests are doing
6337s but there will be some rapid like Clips
6339s to uh pumping into the end there right
6341s now Daenerys has kept running he's
6343s trying to play it safe but in doing so
6345s the Confessor has died and the heck of
6346s he's about to follow him he's run so far
6348s away he cannot support his team for the
6350s next like minute and you can just see
6351s two ships dead I bet just have a fleet
6353s all the sky breaker will be next and
6355s just get deleted in seconds that is the
6357s worry when you run too far
6359s that's unfortunate actually a
6360s combination of the nearest going one way
6362s and the Hecate and excuse me the
6364s Confessor going the other way and just
6366s good catch there actually by Chief
6367s Arnold light just to spot that arranged
6369s script and see there and just not
6370s emptying their entire clip of Engineers
6371s that's running away but just to quickly
6372s finish up some clips into some lighter
6374s stuff as they're doing right now for
6375s this diver Fleet issue as well as the
6377s sonarus comes creeping back
6379s you see the Osprey is about to
6380s potentially go down but in return they
6382s have now lost pretty much the majority
6383s of their soccer Wing they've got a sky
6385s breaker and that's about it and then
6387s they got like the Old Navy's are pretty
6389s good but they are not as fast as the
6390s ships they've lost and that's going to
6391s potentially hurt them here
6393s was was seeing truth on the light
6394s actually uh getting onto the scenarios
6396s right now this staying in range looks
6398s like they've just come with reloads and
6399s they're going to be pumping back into
6400s the scenarios right now so you look
6402s quite comfortable for a moment but it
6403s was actually just the re though giving
6404s him a bit of a breather as he's going to
6406s structure and we'll be going down soon
6407s and they're probably going to then
6408s finish off the rest of the clips into
6410s cyber Fleet issue right now Osprey Navy
6412s issue of ferox on the truth on the light
6413s side uh looks like some xlsv charges
6416s keeping him up as the nearest goes down
6417s for
6419s arrivals either way and the uh Santa Fe
6422s has survived and unfortunately the
6423s nearest did go down so all the effort
6426s that's howling we did did try and stay
6427s alive unfortunately has well not really
6430s gone away but has definitely not been as
6432s good as we would have hooked for it so
6434s the fleet goes down Oscar Navy's now in
6435s Hull he's about to pop
6438s for arrival have been done much so just
6441s kind of sitting there in the center
6442s being an easy kind of Anchor Point you
6444s just kite around that our nearest would
6446s have done a lot better if a RedBot Cloud
6447s was keeping him up especially
6449s considering the reloads uh that happened
6451s there for a long time that our nearest
6452s was just setting off no damage onto him
6454s and that all of that time could have
6455s been used to just uh you know even just
6457s two waves of Redbox just get them back
6459s up to full HP buy him as much time as he
6461s needs but again people making the
6463s sacrifice here going for these he's
6464s again he's buying as much time as he can
6466s by running as fast as he can oh no
6470s oh no thanks to have some difficulties
6473s but yeah we're just going to keep going
6475s here as the um game is still underway uh
6477s caracal like you say getting picked on
6478s the still taking advantage to run away
6480s caracal can run into an issue of
6482s capacitor right now while he's being
6483s shot or navy issue does go down both a
6485s capacitor just being a T1 little Cruiser
6487s right now running an involved shield
6489s invo and the mwd constantly you can run
6491s into some good capacity issues here so
6492s you'd normally have to juggle them as a
6494s pilot that's going to be constantly
6495s cutting but he does eventually go down
6497s just getting pumped up there he bought
6500s more than enough time there the opposing
6502s team chased them all around the arena
6503s and they've killed him look where the
6505s opposing team is they're pretty much the
6507s opposite side of the Arena from where he
6508s died
6509s they're all below actually the uh comp
6511s at the moment and they're kind of just
6512s chilling going for the second older Navy
6513s very interesting uh actually if I'm
6516s looking at this Armageddon Navy issue
6518s sure he does have Tara uh but I it looks
6521s like he actually has some rapid lights
6523s on him as well
6526s who
6527s the Armageddon Navy issue if I'm looking
6530s at these things correctly oh he has some
6532s weird mix of turds happening here right
6534s now he does have a weird mix of turrets
6535s what in the world okay people doing some
6539s really funny choices for they get in
6540s Navy issues here right now is the last
6541s organization goes down leaving the tanky
6543s boys of them done and the EOS alive for
6545s a rival side
6546s um truth I don't like doing a fantastic
6548s job or just cutting here showing that
6549s even if it's not hams if it's just the
6551s Classic rapid lights cutting fly keto
6554s setup still a lot of potential just do a
6556s lot of damage here right now
6558s I'm I'm just kind of trying to figure
6560s what in the bloody hell those weapons
6561s are
6563s looks like order cans the other one
6565s that's
6567s very confused by that good Navy that
6568s particularly matters his team is being
6570s pulled apart but uh looks like they've
6572s got a character Navy being a pressure
6574s but he's so far away he's just not gonna
6575s die
6578s um do you want to confirm here the
6580s flagship is being thrown by truth on
6581s your light of Dexter day in the bar gas
6583s right now so we will be seeing a bar gas
6585s Flagship actually taking a victory here
6586s quite comfortably but it seems like I'm
6588s not dying yeah yeah you shouldn't take
6590s one bargast you should take two
6593s oh yeah twin buggies provides a lot of
6595s speed and application as well they're
6597s very useful ships and the damage we
6598s provide is beautiful
6600s problem is we try and bring bug with
6601s something else everything else is pretty
6603s much slower than the park
6605s well it's pretty good choice not to go
6607s for the armor torque bar I suppose with
6609s zero uh application bonuses
6611s um but we're going to see two final I'd
6613s maybe lose another character Navy issue
6614s here the Armageddon Navy issue still
6616s able to do some application here right
6618s now although it seems like he sunk his
6620s teeth into the bar guest of Dexter there
6621s maybe he's hoping he could get a
6623s flagship Kill by himself here with the
6625s Osprey elf grid that would be quite
6626s hilarious with a true honor securing
6629s this win right now but still losing the
6630s flagship actually
6632s I I don't see it happening but in my
6635s heart of hearts I would love to see it
6637s happen because that would just be the
6638s funniest if you as they leave just you
6641s may have got maybe a person the leaders
6643s loses bracket but will take your
6644s Flagship with us
6646s yeah so we have the Armageddon Navy
6648s issue apps to these studies uh sunky's
6650s teeth here into the flagship bar gas
6652s that's going to be newts that's going to
6653s be drones that's gonna be
6655s um weapon systems over lasers and
6657s whatever that other turretives I still
6659s cannot figure out for Life me what that
6661s thing is
6662s um cannons and lasers I swear I'm sorry
6665s I can't be 100 correct for you guys but
6667s that looks like Auto cannons and lasers
6669s and I don't know why
6672s but I still think the flagship Our Guest
6674s will be living to win here right now
6677s um but I'm just fantastic to see two
6680s Pancakes on grid you know it's always
6682s better when you can share with your
6683s friends uh just all the fun that you
6684s have in those High slots
6686s um but arrival uh do you think I even
6688s had a chance against this cardiacom
6691s uh honestly no
6694s almost like while the Sentry drones seem
6696s not not the best option they are the one
6698s that doesn't have to chase enemies down
6699s they can just shoot whereas if they
6701s brought Heavies or mediums they'd be
6703s chasing these Ospreys and uh authorizers
6705s all the way around the arena now it
6707s looks apparently those are actually just
6708s 800s and maybe 650s on the Armageddon
6711s Navy so no lasers it's it's all auto
6713s cannons so fair enough
6715s I am utterly confused by these words
6719s changed again that's actually lasers
6721s unfortunately I don't know large layers
6723s I'm sorry guys okay there are definitely
6725s nasals there I saw laser squeaker
6727s there's a commit to the lasers here but
6729s I am just thinking um you know people
6731s just keep making this mistake with these
6732s drone comps where you know I feel like
6734s if you're not going to have the logistic
6735s spots to support your solo Logie you
6738s should be looking more at a freak lodgy
6739s standpoint because free logic can always
6740s cover each other's backs but when you're
6742s just taking a teacher Lodge you're not
6744s bringing a lot in the terms of ewar I
6745s think they only had one or two guidance
6747s disruptors going out until then we
6748s borrow gas you kind of just you know
6751s abandoning your logic to whatever
6753s happens you're not screening for them
6754s you're not doing e-word for them you're
6756s not giving them any form of support in
6758s rap Bots
6759s um you're just leaving them out there to
6760s die on their own and it's not just them
6762s dying their own that's a lot of points
6763s you're losing and then you're losing all
6764s of your support
6766s honestly don't think there's any amount
6767s of support they could have brought to
6768s keep that nearest alive against this
6770s comp but again now he's about to die
6772s unfortunately arrival will be in the um
6774s in the loser bracket after this but this
6777s will be their first loss today and with
6779s that we'll get back to the studio and
6780s see what they think
6785s [Music]
6802s foreign
6831s foreign
6836s switched
6838s well it would have been a fun easy fight
6840s right but guess what dude I'm not seeing
6842s it people can't get together
6848s [Music]
6866s truth honor light going to an o in
6869s Alliance tournament 18 as they knock
6870s arrival down to one and one and into the
6874s elimination bracket we will see arrival
6876s again later and we will of course see
6878s truth on the light again later as they
6879s continue through the the upper bracket
6882s on their way to hopefully for them a
6884s finals appearance they wanted to go two
6887s in a row uh obviously winning under a
6888s Hydra reloaded last year seeing if they
6890s can go get that second Victory this time
6892s as truth honor light jintan uh during
6895s that match you were talking a bit about
6896s the piloting of uh uh like Captain
6899s Dexter in that Flagship bar guest and
6902s you were you were praising it talk to me
6903s about that yeah so Dexter actually um he
6905s had to deal with quite a lot of pressure
6907s in that match in terms of what a rival
6909s was throwing at him they put two three
6910s Cruisers just burning straight at him
6912s trying to look down that Flagship uh so
6914s they could take it off the grid and then
6916s even you know arrival will probably
6917s hoping hey even if we lose we can take
6919s out the Hydra Flagship considering get
6921s matched with them every single bracket
6922s we might as well do that and take some
6925s Glory if nothing else home but Dexter
6928s was able to evade two of them he managed
6930s and knew of the final one um get that
6932s scram dropped and then reactivate his
6934s mwd quickly enough to not get properly
6936s caught at the end of the match he just
6938s sat around let the Armageddon Navy issue
6940s well on him knowing full well that he
6942s had enough tank to survive from that
6943s point but yeah it was a really good
6945s positional awareness really good
6947s piloting and uh that's probably the
6949s reason why he's one of the first bug s
6951s Flagship Pilots to actually win his
6952s match as opposed to all the other teams
6954s that have brought them exactly well done
6956s to him and um arrival did pretty well
6959s actually I mean this is potentially one
6961s of the one of the best teams in the
6963s tournament uh truth on the light an
6965s arrival going up against them a tough
6966s match they they won the lottery trade at
6968s the start they did really really well
6970s and it just didn't quote it wasn't quite
6972s enough basically to put a w here we talk
6975s about logic trades a couple of times
6976s he's to be Swift uh like what do we mean
6977s and why can that be important uh so
6980s Elijah trade is exactly exactly what it
6981s sounds like it's one of these great
6982s things that I get a nice little softball
6984s as you love to me it's where you trade
6987s your logistic ships ah get it you guys
6990s get it
6991s um like collectible cards no no not like
6993s not like uh Pocket Monsters or Digital
6996s Monsters uh just trade in terms of kills
6998s uh right so um a lot of these teams they
7001s recognize as the match goes on if I
7004s don't have overwhelming damage if the
7006s other team has a lodgy and I lose like
7008s one or two of my DPS ships I've got no
7011s chance of killing anything so when I've
7013s got Max damage I want to go for that
7015s logic and that's what both teams did a
7017s rival did this through centuries trying
7019s to go after Lucas Quan
7021s uh Lucas Quan probably the most seasoned
7025s Logistics pilot in the game in terms of
7026s Alliance tournament right now uh a pilot
7029s has uh five gold medals for the alliance
7031s tournament used to be on the pl team uh
7034s used to fly lodgy and skirmishes all the
7036s time so he survived just long enough uh
7040s well his team probably was going to win
7042s anyways but survived just long enough
7044s and just like was able to get away from
7047s the incoming damage enough
7049s but even though he died in his tech one
7051s Osprey uh the tech 2 o'neros died very
7055s shortly thereafter on arrival so uh
7057s really good piloting on by Lucas there
7059s uh you know he can always come back to
7061s the pl team that would that would always
7063s be very welcomed uh you can come home
7067s anytime you want Lucas uh
7069s yeah
7071s I'm not trying to actively recruit good
7073s Pilots but if you you just come it'll be
7077s great there you are in the hearts of CC
7079s Swift just come yeah okay let's not
7082s let's not clip that
7084s gentan
7086s um do you what do you think we're gonna
7087s see next time from truth on the light so
7089s they've used two separate comps now uh
7091s we you were saying uh that perhaps we
7093s wouldn't uh see two separate comps in
7095s CSP Swift
7096s um was saying that's what a good team
7097s should do just keep one con for the
7099s whole first weekend do you think uh the
7101s next match for 2008 we will see one of
7102s the two comps or something new entirely
7104s well I think the next match they'll play
7106s is actually next weekend uh going to
7109s going to O up means that they don't have
7111s to play again today uh they don't have
7113s any threat of elimination against them
7115s um but that said I expect we'll probably
7117s see another variant of their Max uh Max
7120s threat projection comp that we saw on
7122s that first match that they played
7124s um taking advantage of the recently buff
7125s Navy executors and a bunch of other uh
7128s long range uh project turret platforms
7131s to just control the space on the grid
7134s use their individual piloting to make
7136s sure that they have really good they're
7138s Landing really good hits and just
7139s crushing your opponent's support Wing
7141s awesome so let's uh take a moment and
7143s just check in with CCP racks on heraldry
7147s and the cool new stuff on ships
7156s players identity in new Eden is
7159s important to them what they want to do
7160s is they want to showcase off who they
7162s belong to a corporation or Alliance and
7165s being able to kind of go proudly into a
7167s fight with other players the first thing
7169s that we are releasing are emblems
7172s emblems allow them to put their
7175s cooperation on allowance logos on ship
7176s and kind of flying Fleet information
7178s into these battles
7180s down the line kind of what we are hoping
7182s to achieve with Herald tree is that we
7184s want to enable players to do more uh to
7188s kind of sculpt their identity within new
7190s Eden in a better way at release players
7193s will be able to acquire emblems for
7196s around 100 ships and then over time we
7198s will gradually be seeding more shape
7200s holes into the game
7209s CSP racks there with heraldry and
7211s emblems uh they look super cool I'm
7213s looking forward to getting some of these
7215s on my ships I've not had that chance to
7217s get out yet and redeem the do the
7219s missions and get the points since you
7220s sort of shaking your head that made but
7222s we've been busy setting up the giant
7224s video wall and things
7225s sure look I'm hosting the alliance
7228s tournament I can't do stuff that's
7230s exactly right exactly right so I'm
7232s hoping and I'm hoping to get some really
7234s cool skins and really cool heraldry and
7236s emblems very very shortly but in the
7238s meantime uh we have to go back to work
7240s and we have to talk about our next match
7242s which is the tuskers call versus Polaris
7244s mercenary Alliance so let's take a look
7246s at the bands for that match coming up
7251s uh here we go
7253s so the tuskers got Banning out the
7255s Deacon Natalia and the jackdaw so they
7258s really don't want to see uh the
7259s logistics fragrance here for armor and
7261s Polaris mercenary Alliance batting out
7263s the Bargas the curse and the Scimitar
7265s jintan uh we've seen teams Banner one of
7268s Deacon and Talia to kind of almost
7270s Banner both because of the points
7272s inflation rule task was bringing they're
7274s buying out both here what do you think
7275s about that I think that's a really
7276s targeted band towards the uh two
7279s Battleship control comp
7280s um you know that's something where the
7282s top end you can vary it you can use the
7284s shack so you can use navy armageddon's
7285s you can use all sorts of different
7287s things to replace the very uh upper end
7289s Echelon of it but the Deacon and Thalia
7292s are so important because without those
7293s ships you don't have either enough reps
7295s or enough points to make the composition
7298s work it doesn't really work within a
7299s neuros or anything similar that said
7301s Iris do have the option of going for a
7303s T1 Logistics in that style of comp and
7305s maybe trying to make that work
7307s yeah that would be super interesting uh
7309s CCP Swift looking at what players have
7311s banned here do you think we might see
7313s something like that uh it's possible I
7315s do like the Polaris mercenary uh bands
7317s to just like get rid of the good stuff
7319s like I don't want to see a Bargas don't
7321s want to see a curse don't want to see us
7323s say we just get out of here good stuff
7324s they're not really uh giving away too
7326s much about what they want to take but
7328s they are definitely saying I don't want
7330s to see these top tier ships
7332s yeah the bar guys I'm a very powerful
7334s Chef it was even more powerful last year
7335s of course it was underpointed this year
7337s a lot of that power has kind of crept
7339s forward
7340s um it's still super super good and we
7341s see that the fact the number of teams
7343s bringing it as their Flagship uh even
7345s though it's not discounted last year I
7346s remember people complained last year
7348s because they were like oh the bar guys
7349s we can't bring our Flagship
7350s Battlegrounds anymore Flagship the
7352s Shacks oh no we can't bring those
7355s um and they're with uh with the bar guys
7356s now I think we've looked inside it's the
7358s lowest ehp flagships basically that we
7361s we'd ever seen
7362s um and a number of teams have discovered
7364s just how low that ehp can go
7367s um this tournament uh feeding a bunch of
7368s them which is rather unfortunate for
7370s them but it's time to go Serena and find
7373s out who's going to win between the test
7375s scores and Polaris mercenary Alliance as
7377s we go check in with the boys in the
7378s booth
7379s ah
7384s hello this is Alexia card here with
7386s moderator
7387s and we have the tuskers with a very cool
7391s double Navy squirt comp with a fleet
7394s typhoon going for a triple Battleship
7396s with a vulture command ship for links a
7399s very bold setup kind of forced into
7401s these tech one frigates here by the
7403s Bands
7404s moderator what do we have for Polaris
7405s mercenary lines
7407s yeah um we've seen not this comp before
7410s in the theater certainly
7412s um Armageddon Navy Duo Tempest and then
7416s an oracle executive Navy an auger
7419s pontifex and a Mauler and then the
7421s Navitas and The Inquisitor interestingly
7423s enough both teams choosing to use those
7425s tech one Logistics frigates wanting to
7428s get more points in uh to their high end
7430s really and I mean we've seen you know
7435s time and time again let's forget to do
7436s not last long compared to their tutu
7439s counterparts
7440s nope they are quite squishy but they can
7443s put out the Reps if they're entirely
7445s ignored they could be a Difference Maker
7447s here that said as soon as either side
7450s looks at them they're probably going to
7451s get shredded uh I think in terms of
7455s Advantage here probably tusker is a
7458s little bit more application onto small
7460s targets maybe that'll come into play
7462s they plan to see tech one logistic
7463s frigates and so they brought a bit of a
7467s thicker low end and some application
7469s with the fleet typhoon
7471s yeah of note that Fleet typhoon and
7473s Scorpion Navy issue are fit with cruises
7475s not rapid Heavies so they will be very
7478s happy to kite away with the rest of
7481s their composition and just keep slamming
7483s into uh that high end I mean those
7485s missiles will apply nearly perfectly to
7487s you know the executive Navy and anything
7489s greater
7491s and we're off you damage spread
7494s throughout the Polaris team uh what are
7497s they trying to accomplish there it
7499s doesn't seem like they've picked any
7500s Targets
7502s um that might be some
7504s um damage from the stormbringer but it
7506s looks like the Oracle is going to be
7507s their primary it makes a lot of sense
7509s you would want to paint that it does you
7511s know the highest combination of
7512s projection while also having really no
7515s meaningful tank relative to the you know
7519s Battleship counterparts
7521s it does go down meanwhile it seems like
7524s Polaris is targeting Ville baromi's
7527s typhoon Fleet issue uh the Exeter Navy
7530s issue now now Under Fire from the
7532s tuskers it's going down quite rapidly
7534s and it seems like the Stormbreaker
7536s damage has slowed down considerably
7538s they're definitely trying to focus in on
7540s the damage dealing potential of Polaris
7542s by going for their thinnest tank ships
7545s yeah interesting that vulture is not at
7549s all tackled you would think he might be
7550s given that the executive Navy and the
7552s auger Navy are right on top of him uh
7555s we've seen uh Shield auger navies be fit
7558s rather paper tank this one is fit more
7561s bricky with you know an armor
7564s um instead and it's going to go down
7566s before they really get too much damage
7568s on that vulture now that JJ yakin is
7570s finally tackled
7574s yeah we're seeing the uh Logistics
7576s frigates here quite far from the
7578s fighting
7579s uh the the tusker's low end is Now
7583s parking on them but they are out of
7585s range to rep the top end so they've been
7587s completely isolated and taken out of
7589s this match and soon they'll be taken out
7591s of this match more formally as their hit
7593s points drop to zero first beginning of
7595s this Navitas the inquisitor's sure to
7597s follow that's a huge impact moderator
7599s meanwhile the Bantam and first still
7601s alive
7603s yeah we see that the Fly Catcher And the
7606s Jaguar from Costco's decided to just you
7608s know get away from the rest of the
7611s um Polaris team and they just Dove for
7613s the back line decided to pick off those
7615s frigates and I mean it makes sense the
7618s jaguar and the flag catcher all do a
7620s significant amount of damage and you
7622s know they're probably more useful get
7624s getting rid of those frigology instead
7625s of going after the main targets speaking
7628s of JJ yakin continuing to dip a little
7630s bit lower into Shield
7632s yeah they must be listening to the
7633s broadcast mod because they have
7635s reoriented themselves into killing that
7637s vulture now one of the tech one
7639s Logistics frigates on tuskers goes down
7640s immediately evaporated
7642s uh they've lost a pawn effects in trade
7644s that's a great trade for tuskers as they
7646s just want to hang on to this Advantage
7648s here but if they lose that vulture
7649s that's a significant chunk of their
7652s damage it's also links gone we could see
7655s some impact from that
7657s so tough scars isn't a pretty
7659s comfortable spot that said even with the
7662s vulture getting rather low the Bantam by
7665s himself won't be able to keep that up
7666s but I'm pretty happy having a typhoon
7668s Fleet and a scorp Navy with Cruisers
7670s even against three battleships you're
7672s going to be able to just run away from
7674s them being Shield versus Armor and
7676s project across the arena with cruises
7679s yeah a tusker said it was a very
7681s comfortable position here but it's worth
7683s saying that all of polaris's top end is
7686s still alive they've got a Mauler auger
7688s Navy issue for tackle and some damage
7690s and three battleships their Tempest
7692s Fleet issue is taking a severe beating
7695s right now getting to about half armor uh
7698s he is currently bearing the brunt of the
7700s aggression from the tuskers team however
7702s he's hanging in there he's starting to
7704s wrap it up a little bit they're having
7706s trouble applying meaningful damage back
7709s which is a troubling sign but these
7711s Armageddon Navy issues they've got
7713s damage they've got newts they're still a
7715s threat
7716s yeah they're still threatening we see
7718s that the augur Navy issue of isk raider
7720s is on top of a toaster M2 scorpion Navy
7722s and the armageddons are trying to close
7726s um so I think light heaven will fall
7729s pretty soon but
7730s um toaster MZ is going to be in an
7732s uncomfortable uncomfortable position now
7734s that the links are pretty meaningfully
7736s gone Stu Miner's going in for a screen
7738s but it's probably going to be too late
7741s yeah these scorpion Navy issues
7743s extremely thickly tanked they get a tank
7746s bonus lots of mid slots uh clearly
7749s tuskers has decided to put those mid
7751s slots toward make them as beefy as
7753s possible uh probably not active tanked
7756s from the look of it they're just or or
7758s if they are it's slight uh they're just
7762s gigantic bullet sponges and right now
7765s they are soaking up and absorbing all of
7767s the laser damage from these getting
7769s navies from the Old Navy the Maller and
7771s they're not thinking much of it he's
7772s sitting comfortably at half Shield
7774s taking up ever so slightly from the Reps
7777s on the Bantam meanwhile they get a Navy
7778s issue of Casimir is dropping steadily
7783s yeah I mean Casimir is going to be
7786s getting full application from those
7788s cruises if you look at the attack bars
7789s right now tufters has been outperforming
7791s uh Polaris for some time so
7794s unfortunately for Polaris their defense
7797s bar is about to drop even further as
7799s Casimir drops into Hull
7802s and that is a significant chunk of their
7804s damage it's a significant knock of their
7806s control and as you mentioned a
7808s significant chunk of the remaining team
7810s hit points
7811s uh where will tuskers go next what's
7815s their next logical Target here
7817s so now the toaster is down into Hull I
7820s could see one of two things happening
7823s either you continue to apply damage to
7825s the next Battleship or you try to kill
7828s the auger Navy in the mall of their
7830s screening uh tufters clearly has chosen
7832s to go for the Armageddon Navy issue
7834s which I personally think is the right
7836s call that typhoon Fleet issue should be
7838s able to outrun all but the OG Navy and
7841s even if the OG Navy does eventually
7843s catch up we still have the jaguar and
7846s the Fly Catcher the stormbringers to
7847s really screen for the TFI
7850s right now it appears like the Mueller
7852s and the OG Navy have paired up and
7854s they're attempting to chase down the
7856s typhoon Fleet issue that is a tall order
7858s they're quite far away from it and it
7860s seems to be quite fast
7863s yeah I mean typhoon Fleet issues uh you
7866s know still a battleship but he's moving
7867s along uh Under full mwd at you know
7870s maybe 1.2 1.3 and the Fly Catcher of
7874s Cosmo is starting to get in close to
7877s that Armageddon Navy issue just goes for
7879s uh what looks like maybe a bit of a
7881s drive-by but not anymore
7884s cycling Fleet issue has turned now
7887s allowing the OG Navy to get within
7889s strike range will it scram
7892s yeah I think it probably Will's cram we
7894s see that small pay is running a bit of
7897s an active tank possibly from um an
7899s ancillary Shield Ripper or armor wrapper
7902s rather but um I mean look how far the
7904s Armageddon and the
7906s EFI are away he's probably not going to
7909s catch up before he goes down
7910s no it's not even close the getting Navy
7913s is dropping steadily he is attempting to
7915s rep if he's likely and silly wrapped as
7918s you mentioned those charges are if
7919s they're not gone now they will be
7921s shortly so it's just a matter of time
7924s his rep power is greatly diminished his
7926s hit points close to zero he'll start
7928s bleeding structure even if he wraps
7931s pretty much zero percent armor any
7934s second now meanwhile it seems they're
7935s putting a little Advanced damage into
7937s the OG Navy that could be just ships
7939s that can't hit the gedden from their
7940s current position
7942s yeah the OG Navy is currently getting
7944s shot at
7945s um by the stormbringer and
7948s um
7949s what appears to be yeah it's actually
7952s getting on top of the typhoon Fleet
7953s issue the Mueller is getting
7955s um pretty close as well but
7958s I mean Netflix moving at 2.1 2.2 that's
7962s probably overheated just you know being
7964s able to pull range and uh continuing to
7967s pull out what looks like another Victory
7968s a small pay goes in
7970s just showing off at this point
7973s now the Mueller and OG Navy two of the
7975s tankier Cruisers in the game it will
7977s take a relatively long time to kill them
7979s but they don't really have the stopping
7981s power to kill any of these battleships
7984s if they catch one of the smaller ships
7986s one of the frigates the Destroyers maybe
7988s even the stormbringer it's conceivable
7990s they could punch through it
7991s but at this stage of the match they're
7993s just going to get controlled and
7994s corralled with all this tackle that's
7996s still alive on the tuskers team and just
7998s hold them down and make them easy
8000s pickings for the typhoon Fleet and the
8001s scorp Navy you can see them trying to
8003s fight back a little bit with this Jaguar
8005s currently going down to about half
8007s Shields but Stu Miner is in a very
8009s comfortable position as the molar goes
8011s down
8012s yeah I mean even if Polaris did manage
8015s to catch something they're down
8017s um all of 52 points with a minute left
8019s uh is greater
8021s um
8022s going to be going down uh all of the
8024s drones all of the missiles even on top
8027s of him
8028s just pushing him through
8030s um you know I want to give a shout out
8032s to Jason Orson you know everyone
8035s spamming squids in chat keep doing that
8038s we like to see you know teams picking
8040s favorites
8042s um but
8043s let's see who the death's favorite was
8045s in that match
8049s [Music]
8078s foreign
8099s connected Channel switched
8102s easy fight right but guess what dude I'm
8105s not seeing it people can't get they're
8107s fit together
8118s thank you
8122s [Music]
8129s the tuskers court they're taking the
8131s victory over Polaris mercenary Alliance
8134s in a pretty convincing win um some
8136s interesting play from both sides there
8137s but the tusker is coming away uh with
8140s the all-important dub uh in the in the
8143s tournament of note
8145s um the tuskers lost a vulture during
8148s that fight a command ship
8149s um of course it cannot be
8152s um very expensive because of the rules
8153s being uh you have to fly Tech too you
8156s cannot fly faction and things like that
8158s which is nice it means you can't lose
8159s super expensive ships apart from
8161s flagships however
8163s if you happen to be carrying around sex
8165s Skirmish command mine links and six
8167s caldari Navy command main links in your
8169s vulture you could lose as much as 2.4
8172s billion isk CP Swift
8175s advice perhaps so I think I know what
8178s happened here right uh of course you
8180s could say oh I forgot to check my cargo
8182s didn't do this uh but this is something
8184s that faffy waffy uh invented in Alliance
8187s tournament nine where he realized that
8189s uh
8190s by letter of the law of the alliance
8192s Hornet rules you can actually swap those
8194s mind links mid-match so depending on the
8197s circumstance you could have a certain uh
8199s mind link boosted at any given time so
8202s obviously he wanted to just do it like
8203s 12 times
8205s it's a lot of times yeah yeah which I
8208s think you probably can't do I think
8209s there's a well no no he could probably
8210s do it 12 times oh there you are uh we
8213s also wanted to talk about the tech one
8214s Logistics frigates we saw in that match
8216s both sides Fielding uh those ships uh CP
8219s Swift you're not a fan but it looks of
8221s things I am not a fan so I'm an eve
8222s Boomer uh an alliance tournament Boomer
8225s as well it's Tech Two logistic ships is
8227s what you take all these other frigates
8229s and nonsense uh they are very Point
8232s efficient right uh so they're one point
8234s each uh when it comes to the rep amount
8236s you get compared to uh quite a few more
8239s for the tech 2 Logistics however as Jin
8243s tan was pointing out they are not pilot
8244s efficient and they're not slot efficient
8246s and they're not ehp efficient so what
8249s happens is you think you're having a
8251s certain amount of rep power but in in
8253s reality it just doesn't really pay off
8255s for you it's it's almost two wasted
8258s points that you could have done
8259s upgrading something else
8261s well we will see Polaris National
8263s Alliance again as they're knocked down
8265s right now into the uh elimination
8267s bracket but not out of the tournament
8268s and of course the tuskers continue on as
8270s well uh with that second whim now before
8273s we go into our next match which is going
8275s to be Odin's call versus nanofiber
8276s tokens let's go to our boy jintan uh for
8279s an interview with the captain of
8280s nanofiber tokens
8282s first of all can you introduce yourself
8284s to the audience my name is ovix tillerin
8287s I'm the captain of nanofiber tokens Nano
8290s currency's at team and what do you do on
8292s Tranquility outside of the tournament
8294s yeah we usually just fly small gang Nano
8297s um we currently live in a C3 and also
8299s ecstatic just roll that nightly for
8301s Content we used to live in Tama for a
8303s little bit content kind of died so we
8305s moved to a normal and if someone was to
8307s run into you what sized Fleet could they
8309s expect to fight
8311s that kind of depends so say roughly
8313s between three and seven maybe nine on a
8316s good night quite small which is good
8318s though because uh he's got a tight core
8320s friendly tight core to talk together
8322s nightly good group of guys
8324s what's your team's competitive history
8326s yeah so personally this is the fifth
8329s tournament I've participated in I've
8331s kept in four so I started out flying and
8334s the alliance open under HTP then moved
8337s on and restarted the networks team for
8338s AGR at 17.
8342s and then I moved on and started
8343s endcoin's team for ag5 and at-18 I took
8346s a few players in the networks team the
8348s majority of the team has at least two or
8350s three tournaments under the belt we have
8352s one or two new guys we haven't really
8354s stolen anybody mostly just kind of grew
8357s organically from the inside are there
8359s any teams in particular that you're
8361s looking forward to playing against
8362s during the tournament yeah I'm really
8364s looking forward to fighting paper
8365s numbers again they whooped our butt in
8368s the AG with like three perfectly timed
8371s bowel mjds onto our Kai Gila comp
8373s so if we can face them again in the at
8377s um I'd be really excited for that
8379s I think most of the team is also excited
8381s to get a little bit of a playback
8382s against them
8383s do you think that the balance changes as
8385s of the uprising patch are going to have
8387s an impact on the tournament yeah I
8389s actually do think it's going to have
8391s um a pretty big impact uh for one like
8394s the really good teams who are able to be
8396s a little bit more malleable I think are
8398s going to be able to leverage those
8399s changes to pull out a couple wins
8402s and I think it's kind of unfortunate
8404s actually to have those changes come out
8406s the day before because a lot of teams
8407s have been practicing you know two months
8409s with those same ships and then all of a
8411s sudden it's going to turn maybe one or
8412s two comps in their head that wouldn't
8414s have been able to be useful you know
8418s um so I think it is going to be a pretty
8419s big change
8420s all right thank you for your time and
8422s good luck in your matches
8424s thanks for the interview I'll see you
8425s later
8428s they are gentan talking with the captain
8430s then if Ira tokens uh jintan you've been
8433s producing some of these interviews for
8434s uh for this tournament how's it been for
8436s you making all of them oh it's been
8438s absolutely fantastic unfortunately I
8439s haven't had the chance to edit them all
8441s up for a presentation today uh but a
8444s grand total of 22 teams actually took me
8446s up on the invitation and uh were able to
8448s record an interview with them and it
8449s gave me a great insight into where these
8451s teams come from where they play and it's
8453s all over New Eden I think that's one of
8455s the most beautiful things about the
8456s alliance tournament is that you see
8458s teams of you know groups of players that
8460s would almost never run into each other
8462s during regular gameplay fighting it out
8464s just to you know not only for the rights
8466s to say that they're the better PVP
8468s Alliance but almost championing their
8470s own little area of space you know we've
8472s seen teams from everywhere from pochvard
8473s and lossec to teams that represent the
8476s larger norsec blocks and uh historically
8479s we even had some high SEC teams although
8480s I don't believe there are any this year
8482s it's always great to hear from these
8483s teams as well when maybe we don't know
8485s as much about them because they don't
8486s have a very you know a history in the
8488s answer those particular names so
8490s sometimes hard to recognize individual
8491s Pilots but there's just so many that fly
8493s in the alliance tournament so being able
8495s to just see a little bit uh behind the
8497s the veil of these teams has been awesome
8499s so thank you for making those and I'm
8500s looking forward to hearing some more of
8501s them as we go on through the tournament
8503s so our next match is actually going to
8505s be as mentioned the Odin's call versus
8506s nanofiber tokens so let's take a look
8508s the bands for this upcoming match
8513s audience call Banning out the Nighthawk
8515s and the Scimitar and the EOS whereas
8518s nanofiber tokens Banning out Bargas Loki
8520s and balgorn nothing super outrageous
8522s here at CSV Swift
8525s um I I see from the nanofiber tokens
8527s team they're they're banning like the
8528s the medium to long range webs uh so that
8532s kind of tells the signals to me that
8533s they want to do a little bit more uh
8535s kiting a little bit maybe more
8536s maneuvering from the interview with uh
8538s Jin hen like these guys have a very
8540s tight core
8541s so uh you know they've got a lot of
8544s practice flying uh nanoe ships together
8546s so perhaps they want to use that
8548s experience in the alliance tournament uh
8550s and and use that as an archetype more of
8552s a kiting type of comp so getting rid of
8554s those webs which are would be really
8556s annoying to them awesome well let's find
8558s out if that is exactly what they will do
8560s as we go to the arena for 905 tokens
8562s versus Odin's call
8568s hello I am moderator joined by my
8571s colleague Alexander for what will be a
8573s very explosive match both teams warping
8575s in
8576s um at 50 so they're 100 kilometers away
8578s from each other we see nanofiber tokens
8581s going for a triple Fleet typhoon with
8584s cruises and Odin's called doing what
8586s exactly
8588s uh Odin's call doing a double Shack
8590s curse pot effects celestis Thalia Deacon
8594s combo with Confessor vexer Mahler for
8596s the low end tackle a very high DPS setup
8599s but with some control with this curse
8602s yeah it'll be very interesting to see if
8604s that curse decided to go with guidance
8606s disruption because his feet did that's
8608s going to be very very impactful in
8610s keeping uh those Le Shacks alive uh we
8613s haven't really seen King Slayer as much
8616s this event but uh nanofiber tokens
8618s appears to be very comfortable bringing
8620s it into the match
8622s yeah well and everyone who has invested
8624s in nfts knows they like to multiply
8625s their value that's why they have three
8627s typhoons double links two Logistics
8630s rickets
8632s they're they're definitely sensing a
8634s theme here whether or not it'll work out
8636s for them who knows I do say with all the
8639s DPS from Odin's called concentrated in
8641s these two Le Shacks if that curse does
8643s not put the work in they could be in
8645s some serious trouble because the DPS and
8648s application coming out of these rapid
8650s typhoons is going to be absolutely
8652s insane
8654s it'll be interesting to see what impact
8656s the Latios jackdaw has when we see that
8660s jackdaw come into an armor composition
8662s you can be fairly certain that it's
8664s gotta have at least three or four mid
8666s slots dedicated to
8668s um e-war it won't be as strong as maybe
8670s what we would see out of the curse but
8672s still effective nonetheless
8677s yeah the the weak spot if anything could
8680s be ovix's typhoon is the only unskinned
8682s typhoon in their Fleet
8688s as both teams start off with nft
8691s absolutely screaming down into their
8694s opponents looks like the tackle is kind
8696s of taking the long way around perhaps
8698s going for the backline law
8700s yeah um it looks like right now the
8703s pontifex is just getting space he
8705s applied links to his team and then he's
8708s playing it's safe not wanting to get in
8709s range of uh those rapid Heavies possibly
8712s you know one-shotting him as king Slayer
8714s comps were wanting to give
8718s it and then we see Odin's call deciding
8719s to get a little aggressive as those Le
8721s Shacks are now pushing in to the uh
8724s nanofiber tokens team they're getting a
8726s little ahead of the rest of their team
8727s actually which is a pretty bold move
8729s considering that uh they're the targets
8732s the nanofiber tokens wants
8734s so right now the fleet typhoons are
8737s having trouble actually applying damage
8738s because uh we're seeing what have to be
8741s guidance disruptors out of the curse and
8743s then we're seeing dams being put onto
8745s the one Fleet typhoon that doesn't have
8747s any
8748s disruption on it very well played from
8750s the curse so far but we do see tackle
8752s from the hyena on to the Le Shack of
8754s Colonel carts
8756s I don't think it's as much as much as
8757s they're having trouble applying is I
8758s don't think they've begun shooting at
8760s all they may be waiting till all three
8762s are in range so they can maximize their
8764s Clips here right now both fleet's kind
8766s of jockeying for position here with
8769s nanofiber tokens using their speed
8771s advantage to reposition kind of kiting
8774s around the bulk of the Odin's call team
8777s and I do actually like the what you were
8781s saying that nanofiber tokens isn't
8783s really using any of their Clips until
8785s they're within range and can really uh
8787s you know apply damage together
8789s um one of the issues you run into if you
8791s dump half your clip and you know you
8794s haven't killed anything you go on reload
8796s now you're back at square one meanwhile
8798s the Pod defects of Cesar Barbarian is
8800s going to be primaried
8802s and he is taking a pretty significant
8805s fire but he's close to the Embrace of
8807s the deacon Thalia combo they are not
8809s tech one Logistics frigates these are
8811s Tech 2 frigates they're tankier they put
8813s out a little bit more on the rep side
8815s and as long as they're not under any
8817s pressure from neutralizers I think
8819s they're going to be okay keeping this
8821s Pawn effects up that said Le Shacks have
8824s excellent tracking and they should be
8825s able to track a destroyer and as they
8827s spool up on him it could get
8829s increasingly dicey if he stays within
8831s range
8832s so right now we see that it looks like
8835s the Odin's call team is trying to get
8837s um on top of the nanofiber tokens team
8840s kind of on the z-axis and try to pick
8842s off a Target that gets a little bit out
8844s of position we see a grapple onto the
8846s fleet typhoon of Chadwick that will be
8848s from of course the Le Shacks meanwhile
8851s um curse is playing very safe at the
8854s moment
8854s both teams just trying to get on top of
8856s each other with Villa Shacks now going
8858s uh ahead of the rest of their teams
8860s trying to get that grapple you know
8863s applied a little bit more firmly it
8866s looks like the curse tackle is what
8867s they're waiting for you're seeing their
8868s whole team start to Surge and collapse
8870s onto the target
8872s uh they're they're trying to peel away
8874s some of the protection from the curves
8876s while keeping it locked down
8879s yeah
8880s okay the fleet typhoons are shooting the
8882s fleet typhoons are now shooting we're
8884s gonna see what they can do here as the
8886s pawn effects and hyena start to take a
8888s heck of amount of fire here they've
8889s already lost their Sky breaker if they
8891s can take the curse out for it it'll be a
8893s great trade even if they lose the pawn
8895s effects as well
8896s yeah they've gotten one of the fleet
8899s typhoons pretty well on top of the
8900s Carson is newting him out uh the curse
8902s you know of course trying to counter
8904s Newt and ply pressure but if that curse
8906s gets uh you know any more Fleet typhoons
8908s close to him at zero and it looks like
8910s the Muller of the fellow is trying to
8911s screen off Chadwick uh the typhoons are
8914s a little bit strung out right now and
8915s might have damage of trouble applying to
8917s that curse
8918s yeah this is potentially disastrous for
8920s nanofiber tokens they're trying to all
8922s in on this curse but they're not even
8924s scratching the paint
8927s uh he's taking a tremendous amount of
8929s fire but his lodgy drone ball is keeping
8931s him right up
8933s um the Odin's called deacons on top of
8935s him he's got an enormous cloud of medium
8937s and heavy rep drones
8939s not really under any pressure like you
8941s would hope to see it looks like they're
8943s switching Target now to a vexer of elite
8945s pixels taking advantage of all that
8947s repping power being out of position
8948s they're bringing it down to half and
8950s they may take it down before they can
8951s switch over
8953s yeah we see that the Drone ball is
8955s attempting to get on top of that vexer
8957s but it might be a little bit too late
8958s the vexator got out in front trying to
8960s get you know some tackle onto one of
8962s these to Fleet typhoons to hold the down
8964s for his little Shack Bros but it didn't
8966s happen and the vects are now clawing
8968s back armor yes excellent piloting from
8971s the vexer he knew he was in trouble he
8973s knew where the rep drone Cloud was he
8975s flew right toward it to cut down the
8977s travel time may have just saved his life
8979s with that piloting decision
8982s and the fleet typhoons are trying to
8984s collapse in that curse but it looks like
8985s they're going to get intercepted by the
8987s Le Shack of Colonel carton possibly the
8989s Paradigm as well
8992s nanofiber tokens might be on a Reload
8994s here their damage has slowed to a crawl
8998s they're really having some trouble now
9000s because you would think that curse the
9002s curse it's a fabulously powerful ship
9004s not the most tanky ship in fact
9006s considering how valuable it is to a
9008s fleet it is terribly undertanked and
9011s they could not Dent it meanwhile ovix's
9013s typhoon Fleet issue starting to take
9015s some significant damage as those little
9017s Shacks start to go to work
9019s yeah the lechecks have gotten pretty
9022s close to zero on that Fleet typhoon so
9024s they'll have no trouble just you know
9026s spooling up and when they do eventually
9028s get to that 2K damage even if they do
9030s lose a smaller the FL I mean losing a
9033s Muller for getting tackle on typhoons uh
9035s and you know spooling up to that 4K
9037s damage between the two of them will
9039s eventually bring ovix down
9042s that said that is potentially a sign of
9044s Life the Mauler you would have to
9045s presume is much tankier than the vexer
9047s and the curse maybe they have sorted out
9050s uh perhaps they were on the wrong
9052s missile types whatever issue was causing
9055s them trouble killing these Cruisers they
9057s may have sorted it out will they try to
9059s go for the vexer or the curse again or
9061s will they try to change tactics and kill
9064s perhaps uh the logistics try to cut that
9067s down a little bit whatever they have to
9068s do they better do it fast because ovix's
9070s hit points are dropping at an increasing
9072s Pace as these little Shacks continue to
9074s spool
9075s yeah we see that the typhoon Fleet
9078s issues of Highway and Chadwick are you
9080s know going around these Le Shacks
9082s because the Le Shacks are hard committed
9083s onto
9084s um ovix they're trying to get into the
9086s back line really get on this curse and
9088s we see the Confessor and the vexer uh
9091s now readjusting trying to compensate but
9093s we're losing the Latios Jack jaw
9096s crucially that's going to be tracking
9098s disruption now off of the Le Shacks
9101s it didn't seem I was checking the the
9104s broadcast didn't seem like he was
9106s applying that much tracking actually so
9108s I don't know if he was tackle just a
9110s little bit of anti-fricket damage but
9112s he's off the field I think more
9114s significantly ovix is hanging onto dear
9116s life and he goes down oh that's
9119s devastating that's essentially one-third
9122s of the entire DPS of nanofiber tokens
9124s and they've already had so much trouble
9126s cracking relatively soft Targets on the
9129s Odin's call team they might not have the
9131s Firepower to push through what did they
9134s do at this point ma what what's their
9136s what can they do to try to turn this
9138s match around
9140s uh and I hate to say it but they're uh
9143s they're kind of screwed at this point
9144s frankly they're trying to kill um one of
9146s these factors they're getting
9148s um you know on back onto the reload the
9150s damage
9152s um bar we see from nft is zero right now
9154s they're trying to uh you know get rid of
9156s a ship that's holding down one of these
9158s typhoon Fleet issues we see the Le
9159s Shacks now closing onto uh Huey kante's
9163s TFI
9166s oh no absolutely devastating
9169s it will go down slow at first those
9172s little Shacks will continue to spool up
9174s using their trigolavian guns depending
9176s on how they're fit they could be topping
9178s out at nearly 2 000 damage a piece that
9181s is absolutely incredible amount of
9183s damage especially with such high
9184s tracking and high projection they've got
9186s utility highs the Shacks are absolutely
9189s terrifying and we've already seen that
9192s they can cut through one of these Nano
9194s fiber token typhoon fleets as soon as
9195s they skip school up which means this is
9198s just a matter of time and we're gonna
9199s see hibikanti's hit points disappearing
9202s extremely rapidly and as he's already
9205s starting to lose get to the point where
9207s he cannot keep up with the DPS his reps
9210s are now losing the war
9212s yes so uh kernel carts finally hit
9214s control space and is now not out
9217s tracking himself and it will be applying
9219s full damage uh we see lit pixels of X
9221s will continue to take damage but I I
9223s mean you're gonna essentially trade a
9224s vexer for a TFI very much not worth it
9227s especially being down
9229s um you know 25 points that said though
9231s there is only a minute left on the clock
9233s so
9234s um
9235s unfortunately for nft they're not really
9238s going to be able to make up that ground
9239s with only 40 seconds left I wouldn't be
9242s surprised if the TFI and the Vex were
9244s the last chips to die in this match
9246s and shocking that they're dying at all
9248s the rep ball as far as I can tell still
9251s intact this Vex room is so heavily
9253s tackled down that he's lost a lot of his
9255s damage mitigation and even then they're
9257s still having trouble cracking him it's
9258s entirely possible they will not get this
9260s vexer as he we can't he's typhoon Fleet
9263s As She Goes Down cutting their damage to
9265s a third of what it was at the start of
9267s this match and now you can see that the
9269s cloud of rep drones has pulled Elite
9271s pixels back as we approach the time
9273s limit
9275s and that should be it congratulations
9277s Odin's call we're handing it back to the
9279s desk
9285s [Music]
9301s thank you
9305s Yeah we actually lost a bet as CCP
9308s collectively so that's why that Alliance
9310s logo is in the game of course you could
9312s change your alliance by leaving but that
9313s would be kind of a jerk move that kind
9315s of oh you don't like it now this Lego
9317s sucks I'm gonna go join
9326s [Music]
9329s thank you
9335s welcome to leave Pandora
9362s [Music]
9367s Odin's call there with the win over
9370s nanofiber tokens uh propelling them
9372s further into the Winner's bracket
9373s whereas uh nft dropping down into the uh
9377s the losers bracket right there mystical
9379s might
9380s um interesting comp from Odin's called
9383s twin Le Shacks 52 points and two ships
9385s what do you think about that I mean I
9388s think it's a very Odin's thing to do I
9390s think Odin definitely favors the Jeweler
9392s Shack comp
9393s um
9394s I don't know how I feel about it in a
9396s world where we have bonus tracking
9398s disruptors again where we have you know
9400s scripts making a return to the
9401s tournament Le Shacks were always very
9403s weak to the fact that there are various
9406s ways that you can break their spools on
9408s targets and that resets the damage that
9410s they're doing back to the base level
9411s which is still fairly High because it's
9413s a battleship but it's not quite the 2000
9415s that was being quoted before
9417s um by the commentators so uh I think
9420s it's a risky play especially when
9421s they've left curse open as well so that
9423s they could bring it but obviously pays
9425s off because it's still a lot of damage
9428s a lot of tank and a lot of utility
9431s yeah speaking of a lot of damage if I
9433s come from one person whose team owns a
9435s flagship bar guest to a a man whose team
9438s does no longer own a flagship Vargas the
9441s Basilisk joins us here on the desk Baza
9442s we saw the three battleships there from
9444s nft what did you think about that comp
9446s again super heavy Point investment so
9448s that's a sort of kingslayer comp I think
9450s that we saw quite a lot in the feeders
9451s indeed my team filled it twice in the
9453s feeders will ever used a sort of bogus
9454s variant with a bogus and two typhoon
9456s fleets and I think with the point
9457s inflation I would question maybe
9458s bringing three of those typhoon fleets
9461s um especially when the new buffed
9462s Navigator was available
9464s um and obviously then you would save
9465s points on the point inflation I think
9467s maybe again obviously as we've seen
9468s quite a highly prioritized ship in terms
9471s of bands
9472s um but I feel like they didn't really
9474s have the killing power to break through
9476s anything and obviously once those two Le
9478s Shacks got on top of that first typhoon
9479s Fleet it was a very slow match up until
9481s that point we saw both teams sort of
9483s jockeying for position just kiting
9484s around trying to find an opening both to
9486s fairly slow comps but those little
9487s Shanks once they got on top of something
9489s they were able to just break through it
9490s fairly easily I'd say
9492s uh mystical might in a match like that
9495s we're positioning and the right moment
9497s is is super important especially with
9499s those clips if they fire off all those
9501s uh those rapid heavy missiles and they
9503s don't kill something or they fire at
9504s different times not onto something that
9505s everyone's in range then you can get all
9507s out of sync how hard is it to like know
9510s when to to to shoot basically I think
9514s it's
9514s fairly difficult to be honest I mean
9517s I think some people might expect that
9519s it's just one person's core it's like
9521s okay now we're gonna begin shooting at
9523s something but before you get to that
9525s point you need to communicate okay who's
9527s tracking disrupted and who's not how
9528s many tracking disruptors or guidance
9530s disruptors rather in this case are on
9532s you and what is your optimal range
9534s because you don't want one person to be
9536s in range and then two people to be out
9538s of range because their missiles won't do
9540s any damage and that is worse than just
9542s being out of sync it's a waste of your
9544s missiles then you have to go into the
9545s long reload cycle so they were very very
9550s um good about holding onto those
9551s missiles until they were in range of the
9553s curse Unfortunately they didn't have
9554s enough damage or application to actually
9557s kill the curse in that time and that's
9558s where we began to see Things Fall Apart
9560s but it is extremely important and
9562s extremely difficult to effectively
9564s communicate in a high stress situation
9566s like this because you know even if
9568s you're used to Eve you get teleported
9570s into job space and then your hands start
9572s shaking so it is very stressful but they
9576s were doing a good job of it at the
9577s beginning yeah I'm looking forward to
9578s seeing uh nft again later on in the
9580s tournament um I mean like you say they
9582s flew super well there even didn't come
9584s away with the win uh they're not out and
9586s I think we'll see them do some some good
9588s things
9589s um we had some questions from twitch
9590s chat Misty I wanted to ask you
9592s explicitly about these ones some people
9595s asking how many of a single ship can you
9596s bring
9597s good question so you can bring four of
9600s each ship class so you can bring four
9604s Cruisers this doesn't include Logistics
9606s Cruisers or frigates those are exempt
9608s from the rules you can only bring one
9610s Logistics Cruiser or two Logistics
9612s frigates T2 or T1 but in general you can
9615s only bring four Cruisers or four
9617s battleships or four battle Cruisers four
9619s frigates depends on you know what your
9621s comp is and what you actually want to
9622s achieve with it but you can only bring
9624s four as a maximum uh
9628s yeah I don't think we've seen anyone um
9630s with the cajones to bring four
9631s battleships yet but if someone's going
9633s to do that we saw it in feeders give it
9635s feeders don't count okay fine yeah it
9637s has to be in the real Alliance
9638s tournament for battleships do it I will
9640s I will be uh very respectful I came up
9642s with a full Battleship comp that we well
9644s I really wanted to try in our scrims and
9646s we never really got around to it and I
9647s therefore have no idea how good or bad
9649s it would be but maybe someone will pull
9651s it out maybe it's maybe that's a final
9652s weekend sort of strategy that I
9654s secretly unlocked is it Mr Gomez a final
9657s weekend strategy I mean are we just
9659s counting out the hlv here aren't they
9662s gonna we'll be there so we'll find out
9663s yeah okay interesting it's a bold uh
9667s bold claim uh another question from
9669s twitch chat um I'll ask you about that
9671s was
9671s we have uh command destroyers which can
9674s just bush people all over the place why
9676s can't we bring one of them and because
9677s they're banned the micro jump field unit
9680s that allows you to boost people 100
9682s kilometers along with yourself is just
9683s outlawed because it would be
9686s well it would be devastating to any
9687s fleets if you could just suicide charge
9689s a command Destroyer into whatever you
9691s want to charge it at and then just jump
9692s them halfway acrossable significantly
9693s across the Grid or of course indeed out
9695s of the boundary taking you know a
9697s six-point ship and just ramming the
9698s enemy three Battleship straight out of
9700s the Arena boundary would probably be
9702s pretty effective strategy what about
9704s human ad what if we are loaded but it
9706s was 50 points mystical Knight
9709s see that's probably not worth it you'd
9714s end up mjding your 50 points out of the
9716s arena and you'd take 22 points with you
9718s and then you're still down 50 points and
9720s you don't have a team on grid okay so
9723s what we need to do is narrow it from 50
9725s to six there's a happy middle ground
9726s yeah it's what I'm hearing I'm sure we
9729s can figure something out okay right
9730s that's a that's a later CPS let's take
9733s some notes uh we want to find out maybe
9734s if we allow you to bring any Flagship
9736s ship and your Flagship can have a mobile
9739s mjd on it so you can have a flagship by
9741s Frost
9743s you can only use it once but against the
9745s right team
9747s on a sort of related topic I actually
9749s thought recently about the increasing
9751s the points in General on command
9752s destroyers just because for the most
9753s part they're pretty boring to fly I
9756s think a lot of people you know if you've
9757s if you've got all the skills to fly a
9759s command destroyer and you're like yeah
9761s I'm the guy that's got you know 200
9762s million points I've got Skirmish links
9763s maxed out and the team's like well
9765s you're flying this Three Links by Frost
9766s you know it's got two buttons have fun
9768s uh you know it's not great buttons are
9771s overrated so when when you scrimmed with
9773s your team what ship were you flying I
9775s was flying the Osprey Navy actually okay
9777s but of course I have my missiles group
9778s so that's only one button but I had a
9780s prop mod as well so that's another one
9781s so you weren't the command ship no no
9783s okay all right okay I'm going to have to
9785s shut down this uh incredibly interesting
9787s conversation as it's time to go to the
9788s arena for our next match which is 10
9790s plus Castle versus Rusty hyenas Clan
9798s hello I am moderator joined by my
9801s colleague Alexa of card but for Rusty
9804s hyenas versus templas Temple's going
9807s with a two-one balgorn Tempest Fleet and
9810s a baton bringing three not quite four
9812s battleships
9814s meanwhile Rusty hyena is the Le Shack
9816s Vindicator combo with a guardian for
9818s lodgy Navy Exeter for a little extra
9821s damage punch so arbitrator Sentinel for
9823s control with their tracking disruptors
9825s and they've got double links with some
9827s tackle on the low end
9830s yeah I mean this will once again be a
9833s match where we see that two arbitrators
9835s are at play will they have brought you
9837s know tracking disruption or will they
9839s have broad missile guidance disruption
9841s in the match where there are no missiles
9844s um
9845s also adding to that disruption board
9846s will be the Sentinel of wailing six
9850s names
9852s yeah both sides with the arbitrator
9853s Sentinel combo you're right it's a bit
9855s of a coin flip turrets versus missiles
9857s you really have to hope your team picked
9859s the right one if they try to split it I
9862s think they're going to be a little
9863s dissatisfied with the amount of control
9865s they can apply here
9867s uh it's really interesting combo from
9869s these teams uh the temples calcif team
9872s going for that that extra damage punch
9874s and using the double Logistics frigates
9877s to compensate for points meanwhile Ohio
9880s State hyena is going for that Guardian
9881s as a much stronger logistic option but
9885s also much easier for that Battleground
9886s to shut down
9888s yeah and um if the Milton Steely isn't
9891s careful that might be the story of the
9893s match I mean Killa
9894s um he has a two gun balgorn should have
9896s five heavy newts right now we see that
9899s templates is burning away having warped
9903s in at around 20 to 30 kilometers happy
9905s to let the Vindicator and the rest of
9907s Rusty highness chase after
9911s I think that's a smart play the
9913s presumably the abatta and the fleet
9915s Tempest they have you know the the
9917s standard fits for those have excellent
9919s projection uh there's really no reason
9921s to get into range of that Vindicator
9923s that said The Vindicator isn't going to
9925s really add much to the balcorn fleet
9927s Tempest a baton combo as far as
9929s application the Le Shack will be able to
9931s hit all of those targets just fine if he
9933s can get and stay in range
9936s so if they can isolate that Vindicator
9938s keep it away from the rest of their
9940s Fleet I think they'll be in a pretty
9942s good position here and they have been
9944s isolating that Vindicator we see that
9946s the balgorn of Kila is doing a very good
9949s job at swapping webs between uh
9950s different targets uh templates that
9952s looked like they initially wanted to go
9954s in but is readjusting now that Chrome is
9958s catching up with the rest of his core uh
9961s and the Le Shack buddy is able to close
9964s range Help The Vindicator out
9967s um right now just using those grapples
9969s using those long range battleborn webs
9971s to really control the pace of the match
9974s yep and that pace is slowing to a crawl
9977s just like The Vindicator itself he is
9979s trying with his micro rip drive he
9981s actually is closing range relatively
9984s respectfully
9986s he's doing a pretty good job is what I'm
9989s trying to say uh considering he is
9991s heavily webbed his microwave Drive is
9993s doing some work there uh that said he is
9996s trying to Surge out for the rest of his
9998s team and find a tackle on something but
10000s temples calcif will do everything they
10002s can not to offer that option yeah it's
10005s hard to Surge in a Vindicator when you
10007s are webbed and grappled to a pace of
10009s anywhere between 500 to 200 meters a
10011s second
10013s um although that said he's grabbed the
10014s tip of sweet issue The Vindicator has
10016s grabbed the temple slate issue a major
10018s misplay
10021s um yeah yes he has so the Tempest Fleet
10023s issue and Vindicator are going to about
10024s be about equally as fast uh meanwhile we
10026s see a drone ball from uh templates
10028s trying to get on top of the Sentinel and
10031s either force a split rep situation or
10033s just you know Force The Sentinel away
10035s and possibly get out of some of the
10038s optimal of that tracking disruption uh
10040s meanwhile Vindicator is taking a
10042s significant amount of damage definitely
10044s not within void range and the Baton and
10046s battleborn are closing on The Vindicator
10048s and the rusty hyena Sentinel does go
10051s down the damaged drone Cloud doing a lot
10053s of work here meanwhile The Tempest Fleet
10056s issue maybe this was a bait he has a
10058s smart bomb and there is a big cloud of
10060s rep drones around this Vindicator and
10062s they're practically on top of one
10063s another that is not a great combination
10065s for Rusty hyenas Clan this early in the
10068s match those rep drones are going to take
10069s a big pounding
10071s yeah um and most of those are lighter
10073s medium armor Bots where I mean that
10075s smart bomb is going to be within range
10077s now another cycle or two and those
10079s drones are all going to be saying good
10081s night speaking of good night that
10083s skybreaker of elito uh is being chased
10086s down by a rep or by a damage drone ball
10089s of his own
10091s and sure enough the Templar sleet issue
10093s is going into the Vindicator now trying
10095s to oh and there goes the cloud of rep
10097s drones there is a huge chunk of them
10100s just went bye-bye this Vindicator has
10102s lost a huge portion of its survivability
10105s its hit points are now dropping very
10107s rapidly half armor he's trying to wrap
10109s it up but it's not going to be enough
10110s and they're also splitting fire on this
10113s Magus of Terry Koval he is dropping
10115s rapidly from the Drone blob
10117s so this executive Navy issue tried to
10120s Ram The Tempest Fleet issue of Orion
10122s away from the Drone Ball but that
10126s Tempest Fleet issue is continuing to
10127s apply smart bombs and it the exact Navy
10130s uh gets swapped onto and gets picked off
10133s pretty quickly I mean that's the gonna
10135s be Cruiser versus Battleship tank the
10137s Magus is you know barely being kept
10139s Alive by this Guardian who's being
10140s forced to split reps between The
10142s Vindicator and the magus
10144s he's doing a relatively good job keeping
10147s the Vindicator alive and he's managed to
10149s pull back the Magus who is taking a big
10152s Panic from these drones keep dipping in
10153s and out of low armor they hyena
10155s meanwhile from temples calcif taking the
10158s bulk of the return damage from
10160s everything that isn't The Vindicator but
10162s now that Vindicator he's lost the war
10164s they've focused too much on trying to
10166s keep that Magus alive and now the
10167s Vindicator is dropping he's down at a
10169s like 10 armor he's going to be bleeding
10171s structure oh they're trying to claw him
10173s back it might be too late he's bleeding
10175s structure now even if they keep him at
10177s the same level he's going to die oh a
10180s huge chunk of structure down
10182s yeah I mean that's going to be the
10184s effect of the Tempest flute issue doing
10185s his job getting on top of the Little
10187s Shack getting on top of the Vindicator
10188s and you know smart bombing not just to
10190s the uh reptrones but the damage drones
10192s these you know these ogres these heavy
10194s drones will eventually go down to these
10196s heavy smart bomb Cycles as krom's armor
10199s and teres continues to drop even lower
10202s oh if that was an intentional call to
10205s let the Tempest Fleet issue get caught
10206s that is one of the best of mind game
10208s plays in Alliance tournament history
10211s oh both The Vindicator goes down and the
10215s Vegas goes down this is an absolute
10218s Turning Point Temple's Castle
10220s essentially has this in the bag they can
10222s isolate and turn all their guns onto
10225s this little Shack it's not going to have
10226s the DPS to punch through the Reps
10228s because they can put all of their
10229s control on top of it all the newts all
10232s the tracking disruption they're putting
10233s all the tackle on it they have
10235s everything on the shack now and it's
10237s dipping into deep armor at this point
10239s and they're still splitting some damage
10241s onto the pawn effects the damage output
10243s from the Temple's calcif team is out of
10245s this world
10246s yeah I mean I mean look at the attack
10248s bar for Temple's house if it's pretty
10250s massive I mean Rusty's um is still you
10252s know decent for what it is that's the
10254s potential of the Le Shack if it can
10256s spool up but I mean that LE Shack has
10258s been harassed um in this entire game by
10260s the battleborn doing capacitor Warfare
10262s by this arbitrator just absolutely
10264s denying any sort of projection or
10266s tracking the bonus disruption it gets
10271s and now we're starting to see the Le
10272s Shack dip ever deeper
10275s and oh they've really planned this
10277s engagement out they've got the Mueller
10278s following their Guardian around to
10279s screen for it so it's not under any
10281s threat
10283s but
10284s they probably would have been better off
10286s putting that Mueller in for some damage
10288s they're about to lose the pontifex
10289s endless Shack at the same time and there
10291s they go
10294s yeah yeah that Mauler looks like it may
10296s be a cap transfer buddy onto the
10299s guardian actually it looks like we're
10301s seeing a transfer effect
10302s um you know possibly giving the guardian
10304s a little bit of a boost both teams good
10307s fighting and local and uh you know Rusty
10309s Heinz really doesn't have anything left
10311s uh templates uh once again surgically
10313s picking apart Rusty Hyena's Clan uh
10316s looking a little bit more like the
10318s templas that won uh you know the
10320s alliance open and left the team that
10323s went out in eighth place last year
10326s yeah very unfortunate the guardian's
10329s about to drop I imagine getting the
10331s transfer from that uh that Mueller he
10334s has a pretty decent local tank but it's
10335s just not gonna matter the Battleground
10337s is going to sap even all that extra cap
10339s as he dips rather rapidly into structure
10342s and there he goes they're also putting
10344s some damage on this arbitrator and the
10346s Muller will be right there for them to
10347s tackle they will easily clean this match
10350s up resulting in a 100 to zero for
10353s temples calcif and impressive
10355s performance both in the numbers and in
10358s actually doing it they they knew exactly
10361s what they needed to do to pick apart
10362s this Rusty hyenas Clan and they made
10365s Rusty hyenas play their match
10369s yeah I mean Campbell's calcif is no
10372s stranger to having to run a little bit
10374s of control running you know just armored
10377s battleships
10378s um they've really become a tournament
10381s mainstay I mean kind of like I was
10382s alluding to they've been a little bit
10384s streaky but
10386s um I mean it would be remaining to see
10388s how well they do in their next match
10391s against Odin's
10393s um you know a little bit's different
10394s competition than what we saw in this one
10396s against Rusty hyenas
10398s definitely but it will be a thrilling
10400s match we'll throw it back to the desk to
10402s analyze what happened here
10408s [Music]
10428s guys stop being casual they're really
10431s bad we should not lose anybody to this
10433s warp off warp off take the fleet warp
10435s everybody warp off this is a really
10437s really bad execution I'm very
10438s disappointed
10446s [Music]
10456s crash our enemies your temps are
10458s completely damned out Crush I'm dumped
10460s out I'm downtown get on that Champions
10462s boys
10470s I'm jammed
10489s templates calcium there with the victory
10492s over Rusty Hyena's clan in a pretty
10495s solid Victory uh it's a winners match
10497s this is the uh the winners bracket we
10501s were just discussing during the the
10502s match there
10504s these teams basically secure themselves
10506s price ships with the extended range uh
10509s for the price ships being given out it
10510s used to be just the top four now it's
10512s down to top 16
10513s um by going to nil they have got
10515s themselves into that position so they
10517s are now price ship enjoyers mystical
10519s might that must be a good feeling for
10521s these teams I mean if anything it just
10523s shows how worthwhile the investment is
10525s for buying your way into the tournament
10528s and putting in some of the effort needed
10530s to actually carry us off two matches you
10532s know if you manage to buy in and you get
10534s fairly lucky with placement in the
10536s bracket then you can be fairly assured
10538s that you'll go away with you know a
10540s trillionesque essentially kind of lined
10541s up for your team which makes that time
10544s and energy kind of worth it alongside
10546s the experience of actually being in the
10548s alliance tournament and getting to fly
10549s in these matches on stream in front of
10551s thousands of people which is also kind
10554s of cooling and love itself
10555s um so yeah I mean I'm sure a lot of them
10557s are relieved that they are now able to
10560s cover some of the initial costs that
10561s went into some of their potentially
10563s you know soon to be dead flagships
10568s um in some cases some teams may want to
10570s make it to the prize brackets to recoup
10572s some of the costs that they have put
10574s into their now dead flagships I don't
10576s know what you're talking about
10576s understood yeah I don't believe you're a
10578s price ship enjoyer just yet
10580s You've Won how many matches now just the
10583s one just the one that's a shame
10585s um so speaking of uh winning let's look
10589s at the history of the vindicatory great
10591s ship uh in the alliance tournament
10595s so this is uh how often The Vindicator
10597s has been used over the years and look at
10599s that it goes right back to Alliance
10601s tournament eight uh used a just a
10603s handful of times some people are like
10604s hey The Vindicator is kind of cool look
10606s here look how girthy it's attack bar is
10607s and then someone in Alliance tournament
10609s 10 was like oh hang on this is pretty
10611s poggers and then uh everyone was using
10613s it uh then it dropped off a bit and then
10616s slowly cracked back up but then the
10617s alliance opened no one liked it
10618s whatsoever and then the last couple
10620s years we've seen a few Giga Chads
10622s bringing it and not a huge amount uh Mr
10624s come out what do you think about The
10625s Vindicator in the tournament like
10626s clearly in line stream it's 16 it was
10629s awesome but what about now I think
10631s The Vindicator is strong in the sense
10633s that it does a lot of damage and most
10636s importantly it has that 90 web uh the 90
10639s web is actually really important in some
10641s matches especially against things like
10643s Logistics frigates where they need to be
10646s in so close to the ship that they are
10647s wrapping that The Vindicator would be
10649s able to also web them down and then
10651s apply almost full damage to them so
10654s they're really dangerous against like
10655s Logistics frigates
10657s I don't know why we haven't necessarily
10658s seen them too much I think it's because
10659s people are favoring these Rush setups
10661s where The Vindicator as a Frontline ship
10664s just doesn't hold up against things like
10665s the double Nighthawk the double caracal
10667s Navy the double Navy Osprey or the
10669s author says that we were also seeing
10671s kind of just dies so while it is strong
10674s I think it needs to be played into armor
10677s setups more often than Shield setups I
10679s think that's really where its strength
10680s comes through and it's also kind of
10682s susceptible to track and disruptors now
10685s where because it's Blaster fit it
10687s doesn't really have that much range it's
10689s very much about like that typical
10691s Blaster brawl where you have to be sat
10693s on top of the Target that you're
10694s shooting
10695s you know a curse
10697s it makes that painful as well to be
10700s honest you can be sat on top of a Target
10701s and still be getting grazing hits
10704s and basilisk when you're coming up with
10706s your uh your team's Flagship and we see
10709s we see some Flagship vindicators we see
10710s lots of bar guests like what's the
10712s thought process there
10714s um I think teams like The Vindicator
10717s because it has a lot of paper numbers
10718s obviously as we saw
10720s um
10722s with some of the fits you know you can
10724s you can fit officer guns like I think
10726s it's more of a sort of DPS focused
10728s Flagship meta now that stuff like the
10729s Widow and stuff is outright banned from
10731s being the flagship
10732s um so if you look at putting like
10733s officer guns on of indicator you can get
10734s really high numbers but I would say in
10736s principle just going back to the sort of
10737s usage chart of The Vindicator I don't
10740s really like it in the current meta I
10741s think the reason it peaked so much in at
10744s 15 and 8016
10745s yeah those two years was
10748s um it's so as I said yesterday in the
10750s mattress paper numbers it's so reliant
10751s on having Target access and whether
10752s that's through having a flagship
10753s Vindicator itself with a really
10755s expensive web or Fielding with a
10756s flagship battlegorn which are now
10758s illegal but in combination with that now
10760s we're seeing a meta where you've got
10761s tracking disruptors and you've got newts
10763s everywhere on cheap Tempest fleets and
10764s it makes it a very very difficult
10765s environment for the for a regular
10766s Vindicator to actually Thrive and get on
10768s and do its job awesome thank you now
10770s let's look forward to our next match
10771s which is coming up in a few moments this
10773s is going to be our last
10775s um winners bracket match uh before we go
10777s for a short break so make sure you hang
10778s on to those Channel points there's going
10780s to be a bunch of cool things you can
10781s spend them on including uh more vouchers
10784s uh for a 50 or Euros or fifty dollars
10787s and a Eve ship model from integral
10790s reality labs for a hundred thousand
10792s points and of course there'll be another
10794s quiz where you can win 500 Plex uh this
10796s next match coming up is going to be we
10797s form Volta versus pandemic horde so
10799s let's check out the Bands
10803s so Volta batting at the Battleground the
10805s abaddin and the hyena pandemic horde
10807s batting out the jackdot lokian
10809s Armageddon Navy issue mystical might
10811s your thoughts uh it's funny to see
10813s another jackdawban uh these teams really
10816s not liking the jackdaw and the fact that
10818s you know it's pretty good as an e-war
10821s platform while also applying a
10823s significant amount of pressure to things
10825s like Logistics frigates since they do a
10827s respectable amount of damage at range uh
10829s I also like the fact that we're seeing a
10831s hyena band coming out from Volta uh I
10834s think Volta and hyenas are pretty
10836s synonymous in the alliance tournament in
10838s a lot of comps that ultraflies they'll
10840s have the hyena as a means of both
10842s tackling down the Target that they wanna
10844s apply damage to with the target painter
10846s as well but also for screening the enemy
10849s away from their core ships uh it's
10851s interesting to see Volta Banning it
10853s instead of bringing it themselves I'm
10854s kind of curious to know what they're
10855s going to be flying it seems like it
10857s might be
10858s something a little kite looking to
10860s remove some of the control on the enemy
10862s team
10863s awesome basilisk any thoughts there on
10865s this one I would actually go the other
10866s way I think volta's bands lean more
10868s towards a shield Rush here because in
10870s those Rush comps you don't want to get
10871s screened off by those ranged webs you
10873s don't want to have a bowel gone out your
10874s hardness with its 40 kilometer webs on
10875s the high end of the same thing can be
10877s very difficult to you know get on top of
10878s and make it difficult to get on top of
10880s the rest of the stuff in its comp
10881s um so I think that's where that's going
10883s I like the jackdaw man I'm surprised we
10885s haven't seen more of them I know we've
10886s seen them a couple of times but
10889s um I mean I think it's a question of
10890s there's so many sort of common bands
10891s that we're seeing every match I'm
10893s surprised we haven't seen that many
10894s trickle bands because every team seems
10895s to be banning the same sort of pool of
10897s you know Loki balgo and I'm gonna get a
10899s Navy Nighthawk as the same sort of eight
10901s or nine ships and they never seem to get
10902s duplicated somehow but yeah that is
10904s actually kind of interesting uh no you
10905s point that out there hasn't been that
10907s many trickle bands especially compared
10908s to previous tournaments I know last year
10910s during Alliance tournament 17 there was
10912s loads of trekko bands Alliance open
10913s where we introduced them had a bunch of
10915s them as well
10916s um but this year there definitely has
10917s been some but really doesn't feel like
10919s that many that is interesting maybe we
10921s can look into that a bit more for next
10922s weekend
10923s good observation there basil ask you
10926s um now I've just had a quick check at
10927s the in twitch chat and I'm just looking
10929s at the the predictions there for your
10930s channel points remember we're going to
10932s go to the break after this match this is
10934s where you're gonna be able to get all
10935s those cool prizes and a whole bunch of
10937s you are choosing right now to bet all of
10939s your channel points because 2.8 million
10941s Channel points have been bet on to Volta
10944s um which is 88 of them and uh pandemic
10946s were just 12 and 370 000 Channel points
10950s so you know who's going to win here is
10952s it going to be the underdog pandemic
10953s horde will it be the second place from
10955s last year uh Mr lamad what do you think
10957s I was going to say uh bbp if you're
10959s listening uh could you please bet half
10961s of my points on pandemic hold that would
10963s be great thank you uh character and cool
10966s and then yourself the Basilisk I think
10967s volta's gonna win but if I had if I was
10969s at my computer I would bet my points on
10971s hold because the returns are too good
10972s maybe you only know 500 or a thousand
10974s but well I bet my points on Volta uh so
10977s let's go to the arena and find out if
10978s those points are going to go as it is
10980s Volta versus pandemic chord
10987s hello and welcome to your mid show main
10989s event as we have we form Volta versus
10991s pandemic horror we form Volta going with
10994s a uh very missile heavy setup we've got
10998s double Nighthawk Drake Navy issue double
11001s Osprey Navy issue double caldari Navy
11003s issue with setup we've seen several
11005s times today backed up by some Osprey
11007s flying from Planet Six what are they
11010s running up against
11011s they're running up against three
11013s battleships that will be autocannon
11015s Tempest Fleet issues as they almost
11016s always are fit and a paladin and you
11020s know double command
11021s um destroyers we have a Kitsune
11023s interestingly enough and you know we see
11026s a crew are being brought for that little
11028s bit of a web bonus not a super common
11030s ship at Four Points compared to maybe
11032s say a Vengeance that does something
11035s similar-ish
11037s um and a crucifier for some disruption
11039s I can't help but feel like this is a lot
11042s a lot of damage on both sides we see the
11045s attack bars are maxed out for Volta and
11047s pretty solid for horde
11049s yeah the crew is a bit of an odd choice
11051s but definitely the theme Here is damage
11053s damage damage these are ham ships on the
11055s pandemic or excuse me on the Wii form
11057s volts aside both teams are going to be
11059s looking to smash into each other
11061s uh normally I would have said the
11063s Paladin is a worse nightmare scenario
11065s for uh any kind of Shield based comp but
11068s given the amount of damage they're
11070s putting out that pallet it might not
11071s actually be on the field for very long
11074s yeah I don't think these Nighthawks and
11076s yeah other missile caldari ships
11079s um are really worried about that at all
11081s I would not be surprised if uh
11082s immediately they get on top of uh you
11085s know pick one of these battleships and
11086s then just nuke it within a minute or so
11089s well both teams have started off we'll
11091s see shortly if they decide to use their
11093s missile application to shred the low end
11095s or if they decide to take out the top
11096s end and assassinate the Paladin it looks
11100s like they're kind of splitting the
11101s difference right now meanwhile we've got
11103s the planet six Osprey down now into two
11106s thirds shield and dropping quickly
11109s pandemic horde have definitely picked
11111s their target and now it seems like
11112s reform Volta has settled on theirs the
11114s Paladin is indeed getting shredded
11117s yeah so that's gonna be some drone
11118s damage we see on top of the Osprey right
11120s now uh we also see the Kitsune taking
11122s drone damage that will help
11124s um Volta not have to deal with any jams
11127s um man Planet Six going down and trading
11130s it for a paladin is not good for horde
11133s no that's uh that's a very favorable
11135s trade here
11137s uh Volta happy if they can actually do
11140s it the Paladin is he's hanging on and
11142s now it seems like they've changed Tack
11143s and they're going after the Drake Navy
11145s issue of control freak probably what
11146s they should have done at the start they
11148s really need to cut down the incoming
11149s damage here if they want to have any
11150s hope of keeping their battleships alive
11152s but somehow it seems like they're able
11154s to do both now as Planet Six and the
11156s Drake Navy of control freak will go down
11158s at the same time but they might trade
11160s some Logic for it
11162s oh this is a racer thin trade here the
11164s Paladin actually seems to have
11166s stabilized possibly missile reloads
11169s uh lithalia goes down so possibly a bit
11172s of a change of Target actually
11175s um realizing that maybe they can't break
11177s through the Paladin if the Thalia and
11179s Deacon are up at Planet Six somehow
11181s still alive and not anymore actually is
11184s the Paladin does cycle and kill him but
11186s the Deacon does go down at the same time
11188s it's a very circuitous route for a
11190s lottery trade but that is where we're at
11192s and they've also lost their fly catcher
11194s now and that seems like the missile
11196s damage is now returning to the Paladin
11197s he's getting battered and blown right
11199s through the loss of the deacon Thalia
11202s made the difference there that Paladin
11204s is absolutely off the field and now
11206s they're switching over to dinar's
11207s Tempest any guard that continues to dip
11209s lower into Shields
11211s um Volta is gonna have to really you
11213s know continue to chew through and try to
11216s trade out their Nighthawk for the same
11217s time this is TFI
11220s oh it seems like some of the split fire
11222s from Volta might be costing them here
11224s that one Nighthawk goes down remains to
11226s be seen if the Tempest can stabilize
11228s through it its repping power it's
11230s relying on local reps only not tons of
11233s rep power behind it it's now dipping
11235s into structure they might be able to get
11237s another ship for it before it goes down
11239s down but even that is far from certain
11241s as he's dropping really fast oh he's
11244s trying to claw his armor back but it's
11246s just not enough
11248s yeah I mean there's still five hand
11250s boats on the grid and I would like uh
11252s you know a change of target maybe to
11253s supreme leader Mao pick off some of
11255s these off-brain navies pick off a
11257s chiricle Navy uh because it's gonna you
11259s know clear off a lot more damage killing
11260s two of those and just trading for one
11262s night Hawk meanwhile
11264s um the Magus just happy to stay out of
11267s the Harm's Way and continue to apply
11269s links to the rest of his team
11272s they are indeed going for Supreme Leader
11274s Mal's Osprey Navy but he is not dying
11277s very rapidly Oscar Navy is a fairly
11279s Speedy ship he might have a hard time
11281s applying all of his damage to it
11284s uh that said it's about to run out of
11286s Shields and will very rapidly run out of
11288s armor if this Tempest continues to apply
11290s to it the Tempest unlike its typhoon
11292s Brethren does not have application
11294s bonuses it is a pure damage dealing
11297s nightmare if this target is tackled down
11300s it's going to put out an insane amount
11302s of projectile damage into it
11304s yeah I think Volta doesn't have to worry
11306s too much I mean they still have four
11308s hand boats Nighthawk Osprey Navy caracal
11310s Navy they're going to be pushing well
11312s over 2 000 damage and uh I mean Atticus
11315s capernus is not going to be able to
11318s sustain against that we see him trying
11319s to you know actively rep and try to use
11322s his smart bombs maybe even attempting to
11324s firewall off some of these missiles but
11326s it's not going to be doing enough
11329s it's definitely worth a try though
11330s firewalling not a mechanic we usually
11332s see in the alliance tournament but it is
11334s possible to destroy missiles in Flight
11336s using smart bombs and it can cut down
11339s the DPS appreciably if he times it
11341s properly but that said for one ship to
11343s do it is extremely extremely difficult
11348s yeah I mean horde is now going after the
11350s caracal Navy issue of Melinda it makes a
11352s lot of sense it's relatively low tank
11354s but I mean Atticus capernus clawing back
11356s a little bit of armor but you know uh
11358s going two steps lower for every little
11360s bit he reps up
11362s yeah the caracal Navy issue is actually
11364s a great choice they're putting out even
11365s more damage than the Osprey Navy issues
11367s they also represent a pretty significant
11370s threat to the remaining low end of the
11372s team so if you
11373s you can get it off it'll be helpful but
11375s at the end of the day we're talking
11376s about four damage ships to just one the
11380s Magus Pawn effects yes they have bonus
11382s drones but they're not going to be have
11384s the the stopping power the threat power
11386s to really pressure any of these Shield
11388s ships is now there are one remaining
11390s Tempest Fleet issue dips into deep
11393s structure the caracal Dave you might get
11395s traded for it but this Tempest Navy is
11398s no longer on the on field Tempest Navy
11401s down the character Navy issue of Melinda
11403s just managing to sleep by with about
11407s half structure dying just shy and now
11411s they're shredding the low end
11414s yeah I mean this uh crucifier and crore
11416s and those command destroyers uh will not
11419s survive much longer they're you know
11421s doing their very best to burn away
11424s um and skybreaker of outlawed no Pro is
11426s chasing after but both teams are
11427s dropping good fights in local realizing
11429s that this matches uh well and truly over
11432s at this point
11434s yeah it was a heck of an exciting match
11436s a lot of back and forth there were
11437s moments for both teams where they could
11440s have uh very easily turned things around
11442s or had the potential to have Victory
11444s slip through their fingers
11446s at the end of the day we form voltas
11448s more distributed damage strategy came
11450s out on top
11452s as we see this one remaining Magus of
11454s pioneer about to drop moderator why do
11457s teams want to keep going with these
11459s triple Battleship setups versus the more
11461s distributed Cruiser battle cruiser teams
11463s is there a clear Advantage here
11466s um it appears that in this match so far
11468s that this ham team being more
11471s distributed like you said is able to
11474s apply more damage and just generally out
11476s race out trade against these triple
11478s Battleship comps
11480s um
11481s one of the things you might want to do
11483s is use guidance disruption or some other
11486s control to mitigate against missiles but
11489s it's very difficult when you have all
11492s these ships that will get on top of you
11493s at zero and I mean even if you screen
11497s off one or two of them that's still what
11499s I'm essentially seven heavy assault
11502s missile boats that's going to be putting
11504s out so so much damage
11507s and the more ships they have to you know
11509s control over the more difficult it is to
11511s screen them what difficult it is to
11513s properly distribute you were it
11515s increases the difficulty level of your
11517s match tremendously so you see this
11519s pontifex now beginning to dip into armor
11521s here uh fairly helpless against the
11524s remaining we form Volta ships this will
11526s not be pandemic hordes last honk though
11529s they will go into the losers bracket I
11530s believe
11532s yeah it'll be interesting to see if uh
11535s either today or pandemic Legion uh get
11538s further into the lower bracket
11541s um my money's actually in pandemic Court
11543s who do you think is going to go further
11545s I I think it could be pandemic hordes
11547s here
11548s um they're just so hard to root against
11551s they're Scrappy I love them uh Pawn
11553s effects of flip about to go down
11556s uh we're gonna be sending this back to
11558s the desk very shortly to discuss and
11560s analyze this fascinating match as we go
11563s into a fairly big break but don't go
11566s anywhere folks because we are going to
11567s be back with more matches in a bit
11575s [Music]
11592s thank you
11606s foreign
11626s switched
11628s easy fight right but guess what dude I'm
11631s not seeing it people can't get they're
11633s fit together
11644s thank you
11649s [Music]
11655s we form Volta joining the ranks of price
11658s ship enjoyers going 2-0 now in Alliance
11660s tournament 18 as they take that victory
11662s over pandemic horde basilisk you were
11665s talking a little bit about their target
11666s selection during that match talk me
11668s through what you're thinking yeah so
11669s when those two teams landed on grid I
11670s actually thought it would be a pretty
11671s easy win for Volta because we've seen
11673s these Shield Rush comps just melt
11674s through battleships but it actually
11676s turned out pretty close and I thought
11677s pandemic horde might have been able to
11678s turn it there
11679s um if they had instead chosen to shoot
11681s those Navy Cruisers because obviously
11682s with way less ehp and sort of higher
11684s ratio of DPS I feel like they
11686s potentially could have cleared them in
11687s time and then had a sort of match up
11689s where they had two Tempest fleets alive
11690s against the two Nighthawks and have the
11692s neuting power and actually be able to
11694s sort of win from that scenario but as it
11696s turned out that they chose the Nighthawk
11698s first and cruisers were left
11700s well there you are well I mean uh we'll
11702s see pandemic chord again uh because that
11704s is their first loss of the tournament uh
11706s so they drop down into the elimination
11707s bracket but they are not out of the
11708s tournament yet
11710s um speaking of the tournament we have a
11711s break now before we go to uh some more
11714s matches after that uh in about half an
11716s hour so stick around do the quiz and uh
11719s buy some cool things with your points
11720s see you in a bit
11727s welcome back to Alliance tournament 18
11729s I'm Ithaca Hawk joined once again by
11731s gentan and mystical might as we have a
11733s bunch more excellent matches for you
11735s today with plenty of spaceships
11737s scheduled for immediate explosion gentan
11740s how have you been drawing the match
11741s yesterday oh I've been really enjoying
11743s them there's been some extremely
11745s dominant displays from a few teams as
11747s well
11747s um you know we've seen a lot more
11748s hundred zero victories over the course
11750s of uh this Set uh this segment of the
11753s tournament and I think that just really
11754s goes to show uh that the wheat is
11757s getting separated from the chaff here uh
11759s we're seeing some you know we're seeing
11760s the teams that got perhaps a little
11762s unlucky with their uh first draw just
11765s crushed their way through the losers
11766s bracket and take out teams that quite
11767s frankly don't belong here yet
11769s great agricultural reference from you
11771s there gin uh let's take a look at the
11773s bands for our next upcoming match which
11774s is going to be between Platinum
11776s sensitivity and bright side of death
11779s um actually we don't have the band ready
11781s apparently so let's just discuss these
11783s teams
11784s um you are a big a big Mark Bridges fan
11786s I believe mystical might tell me about
11788s this team I am yeah so I believe
11790s Platinum sensitivity is a predominantly
11793s Japanese gym team
11796s um I know them best because Mark Bridges
11798s is on the team I believe he's captain or
11800s co-captain of platinum sensitivity
11804s um he's an extremely experienced and uh
11807s skilled pilot I would say I was trying
11810s to find the best word he tends to feed a
11812s little bit but all the best people will
11814s do so yeah and I I'm definitely rooting
11817s for them because I want them to go far
11818s in the tournament I know that they're
11820s waking up early to do these matches
11822s so it's definitely a lot of time
11824s investment for them I think it's like
11826s 3am 4am that they're waking up to
11827s actually attend these matches so not
11829s only are they sleeping uh flying fairly
11832s sleep deprived perhaps but also you know
11835s if they lose that match then they have
11836s to fly again at I think six seven a.m oh
11838s that's absolutely brittle which then
11840s yeah it starts to get brutal so I'm just
11842s hoping that they can win this one they
11844s can take the rest of the day off they
11845s can relax they can recuperate and they
11846s can come back strong on Saturday next
11848s week
11848s yeah I've flown in an alliance
11850s tournament myself uh well living out in
11852s Australia uh in fact at the time I was
11855s in a hotel and the Wi-Fi in the room
11857s wasn't very good so the only place I
11859s could get decent internet was the lobby
11860s so I was sitting in the lobby at two in
11862s the morning uh doing my matches and then
11864s there was a wedding on in the venue and
11866s at 2 am the doors opened and they all
11868s came out into the lobby just as our
11869s match was about to start there's all
11871s these drunk Australians looking over my
11872s shoulder wondering what on Earth is
11873s going on I'm just like it's spaceships
11876s leave me alone I'm trying to not feed I
11878s think we might have fed
11880s um but uh yeah interesting experience so
11882s you know competing all the way from uh
11884s from Japan the time zone pressure is
11886s definitely uh definitely gonna be
11887s difficult
11888s okay so we are ready to go to the arena
11890s now I'm told between for this match
11892s between Platinum sensitivity and a
11893s bright side of death so let's head over
11895s there and see what happens
11902s hello I am moderator joined by my
11904s colleague lgf card for this hype match
11908s between Platinum sensitivity and bright
11910s side of death bring back the energy
11912s coming right after break Mark bridges in
11915s his Flagship Vindicator
11920s absolutely awesome to see bright side of
11922s death meanwhile coming in with all the
11924s damage heavy on the triglavians with
11926s leshack drakovic bed Mac and a Dominic's
11929s Navy issue recently buffed it's
11931s basically an upgraded Hyperion it's got
11935s tank it's got damage they've got some
11937s tackle and control in the low end this
11939s is going to be an insane match I I feel
11942s really bad for Mark because he's about
11944s to lose his Mindy
11946s uh you know what I'm not so sure that
11949s he'll lose his Mindy I I believe in uh
11953s Mark I I think I could have some Faith
11955s though that Sentinel is going to be very
11957s um very impactful if it does in fact
11960s have
11960s um traction disruption it's really going
11962s to hurt the
11964s um Vindicator and the Armageddon uh but
11966s likewise nosuko's arbitrator will be
11968s there to counter uh the effects of the
11970s Little Shack
11972s both sides with a bit of weapon
11974s disruption it'll really come down to who
11976s can win that war can Brightside apply
11979s all their damage to the top end or will
11982s the king Slayer comp slay the king
11986s and right now we see the tractors have
11988s been going out onto the Le Shack Navy
11989s Dominick's drekovic the Ved Mack not
11992s receiving the love yet
11995s yeah so that will be pretty effective uh
11997s tracking disruption from again both the
11999s Sentinel and the arbitrator the
12001s arbitrator is you know of course going
12003s to be a little bit more survivable than
12005s the Sentinel which we've seen you know
12007s die to drones in other matches but
12010s Sentinels much more fast much more
12012s mobile uh both teams really actually uh
12015s just burning back if anything uh be
12018s thought going towards
12020s um you know vaguely one of the micro
12022s jump drives and
12025s currently we're not seeing Platinum
12027s sensitivity go too much of anywhere at
12029s the moment
12030s and base that seems to have hedged their
12032s bets they have a missile guidance
12033s disruptor on the fleet typhoon so that
12036s Sentinel is packing some turret
12038s disruption and missile disruption a very
12041s smart choice in this match although very
12043s risky
12045s yes certainly
12047s um right now we see that the typhoon
12049s Fleet issue Vindicator and Armageddon
12051s are all kind of balled up in front
12053s leading the pack right now they're going
12055s to want to
12057s you know get those new pressures onto
12060s something get the Vindicator with what
12062s will almost certainly be you know
12064s gigafaction webs onto you know a Target
12067s and then use
12069s um those webs to really control the
12071s match and lock things down with a 90 web
12075s we start to see Platinum sensitivities
12077s battleships crawling forward here
12078s moderator what is bright side of death
12080s looking for is there an opening that
12082s they're waiting for or trying to create
12084s well judging by The Shack of Amina
12086s getting on top of the mjd unit
12089s they may be looking to try to use that
12092s to possibly jump into the backline or
12095s possibly have their team you know go
12097s somewhere else if they really don't like
12099s the position of
12101s um what they see from Platinum
12103s sensitivity getting a little close
12106s and they are getting a little close I
12108s feel like they micro jump they'd have to
12110s be very careful what direction
12113s they are sort of aiming toward the
12117s Platinum sensitivity team which would
12119s support the backline option but they're
12121s just kind of Milling about I don't sense
12123s a lot of coordination at the moment
12124s meanwhile Platinum sensitivities
12126s battleships are edging ever closer
12129s yeah and in counter uh we see that the
12132s Mueller and the FED Mac are being placed
12134s in front in beside I mean if you're
12136s going to sacrifice a Muller to hold down
12138s you know a Vindicator or one of these
12140s other battleships from Platinum
12142s sensitivity it makes a lot of sense
12145s um I'm almost very tanky
12147s um very good tackle ship for Four Points
12150s absolutely Brightside right now focusing
12152s their Firepower on the Thalia of
12154s platinum sensitivity
12156s they tried testing its tank I don't
12158s think they liked what they saw because
12159s they're swapping off that it's beginning
12161s to regen Shields now and they're going
12163s more for the typhoon Fleet issue yeah
12166s tank of the pontifex as well yeah
12168s critically the smaller is pushing
12170s forward ahead of the rest of his team
12171s trying to get on top of that Armageddon
12173s Navy issue possibly trying to get uh you
12176s know web scram but we see uh the Mauler
12178s you know counterweb down by uh The
12181s Vindicator of Mark Bridges you know uh
12183s preventing from getting any closer and
12185s the Dominic's Navy issue now uh edging
12188s in a little bit with the Le Shack of I
12190s mean a miss not too far behind we may
12192s see uh the battle be joined rather
12194s shortly
12195s that seems a little hesitant to fully
12197s engage with each other I think they
12199s realize that this match could decide
12201s itself rather quickly with all the
12203s damage that these teams have brought to
12204s bear but we are starting to see
12206s battleships get tackled down now and
12208s they're starting to exchange fire as we
12210s see the sky Breakers start to open up on
12212s the drones
12213s yeah I mean The Vindicator is now within
12216s you know web range of the Navy Dominics
12219s um is now the primary taking a good
12221s amount of damage and that Vindicator is
12223s going to want to close to zero you'd be
12225s really within uh that void range be able
12228s to pound through The Dominics is
12230s likewise Blaster fit uh but I mean The
12233s Vindicator will happily out trade and
12235s meanwhile they're primary the Armageddon
12238s Navy issue of heinkel not going for The
12240s Vindicator which we'll have those
12242s faction wrappers on it what do you think
12245s of that call do you like them going for
12247s the getting instead of the webs
12250s it's a tough call I mean Vindicator is
12254s doing an excellent job of really
12255s controlling the Mahler and the Dominic's
12257s Navy issue and you really don't want to
12259s shoot into the faction tank if you don't
12261s have to uh but getting rid of the
12264s pressure that the Armageddon Navy issue
12266s brings new wise makes a lot of sense to
12268s me
12269s and we're starting to say the triglavian
12271s damage from Bright Side of death
12272s starting to spool up the Dominic's Navy
12274s issue was initially losing its armor a
12277s lot faster than the geddon that is
12279s beginning to change as The Dominics
12281s Navy's still losing big chunks but he
12283s can start to see that get a Navy rapidly
12285s reducing its armor here the Reps from
12288s the Thalia Deacon combo
12290s struggling to catch up to the damage
12292s here that said the logistic ships on
12295s both sides starting to take some
12297s Firepower they may have gone in a little
12299s too close and are now starting to get
12300s some negative attention from the enemy
12302s team Fox pure's Deacon dipping into low
12305s armor now oh he's really struggling
12308s yeah I mean that's going to be the
12310s pressure that we see of these drones
12312s that are all on top of him uh forcing a
12315s little bit of split reps from his buddy
12317s Stanley Ray and the falia who will have
12319s to focus on Fox and pull a little bit
12321s off of lonto but a wonto and heinkel are
12324s relatively even we see a bit of a switch
12326s to Krill Coast DirecTV realizing that
12329s maybe The Dominics might not be the call
12330s anymore
12332s The Dominics has a very strong local
12334s tank of the ships to lose repping power
12336s on it's probably the one you would want
12338s to have that said Fox pure is about to
12340s lose his repping power permanently as he
12342s drops that is a huge huge turn here
12345s bright side of death is going to
12346s struggle with only one Thalia who itself
12348s might drop very shortly yeah and the
12351s follow we can see is under significant
12352s new pressure that will be you know the
12354s Navy getting and The Dominics
12356s um
12357s sorry the typhoon Fleet issue in the
12359s Navy again and rather that are putting
12360s pressure onto the Thalia and the direct
12362s facts continuing to take damage
12364s um we do see that these drones that were
12366s killing the
12368s um Deacon buddy have finally been
12370s cleared by the sky breaker but uh it
12372s might be a little bit late as the direct
12374s fact is now going down low into armor at
12377s the same time that heinkel is at half
12378s armor
12379s that's gonna be a terrible trade for
12381s Brightside they're losing critical
12383s damage here and they absolutely need to
12385s put this Armageddon Navy away they're
12388s not able to effectively pressure
12389s Platinum sensitivities Logistics
12391s frigates in the same way that Platinum
12393s sensitivity was able to pressure theirs
12394s there's just not enough new pressure on
12396s bright side of death to make that happen
12398s at the moment or if there is they're
12400s struggling to apply it to the right
12401s targets
12403s yeah and that will be the Thalia down
12405s that's going to be all the logic down
12407s nothing to keep krilco up anymore and he
12409s will drop and meanwhile heinkel really
12411s haven't gotten any lower feggy continues
12413s to take some damage in his own Thalia
12416s but uh he'll be just fine
12418s yeah we're starting to see heinkel
12420s stabilize now he's not exactly clawing
12423s armor back but it's not dropping anymore
12425s meanwhile The Dominics
12427s is basically in the same position kind
12429s of a holding pattern the difference is
12431s platinum sensitivity is gradually
12433s grinding away the low end of bright side
12435s of death taking away their Logistics
12437s taking away their support they're about
12439s to take away this Sentinel and all the
12440s tracking disruption and missile guidance
12442s disruption it's been able to bring
12444s yeah I mean that's going to be what
12446s happens when you do those lose
12448s um those
12450s uh you know Logie frigates I would say
12453s that the Drone war that Platinum
12454s sensitivity has been you know pretty 200
12457s IQ in this match and definitely ahead of
12459s bsod you know chewing through that low
12460s and now chewing through the Sentinel and
12462s now that the tracking disruption is off
12465s the Davey gettin The Vindicator are
12467s going to apply all that much better
12470s oh another refocusing back on The
12472s Dominics of one two one he is dropping
12475s very very low bleeding structure now is
12477s armor wrappers are still cooking but
12479s they're not able to keep up with the
12481s incoming damage and he will continue to
12483s bleed structure even as they try to keep
12485s him in low armor he's now at half it's a
12487s galenti ship so that structure bar is
12489s rather large but it is getting burned
12492s away here by the Glaziers and missiles
12494s from this get in Vindicator at typhoon
12496s Fleet issue
12497s yeah and honest to God at this point it
12499s looks like Platinum sensitivity with a
12501s minute 10 seconds left in the match is
12503s going to walk away with it very cleanly
12505s I don't think they'll kill the Le Shack
12508s but they're picking apart this pontifex
12510s of uh field condo and they might even
12512s kill the bed Mech of Matthias in the
12514s next minute or so
12516s yeah the pawn effects looks likely to
12518s die here it's dropping very rapidly the
12520s damage output from Platinum sensitivity
12522s is is extremely high especially now that
12524s that Sentinel is off the field they will
12527s probably be able to put away those two
12529s ships uh that said the damage on the
12532s Ponte seems to have slowed considerably
12535s yeah there it goes must have been a
12537s Reload or something or the drones were
12539s having a hard time catching up to him
12540s but he's taking damage again at a pretty
12542s rapid flip and that Ved Max structure
12544s just might as well not even exist the
12546s bed Mac totally vaporized
12549s yeah the pontifex has been doing a
12551s pretty good job at Burning away from
12552s danger but the drones do finally catch
12554s up with him and bring him down uh we see
12556s that the lashac now putting some damage
12558s onto what looks like the typhoon Fleet
12560s of kentarkis but there's only 10 seconds
12563s left in this match and nothing else
12564s really should die in that time frame uh
12566s but um Platinum sensitivity playing very
12569s very nice winning
12570s 69-0 and with that we'll send it back to
12573s the desk
12579s [Music]
12595s thank you
12599s Yeah we actually lost a bet as CCP
12602s collectively so that's why that Alliance
12604s logo is in the game of course you could
12606s change your alliance by leaving but that
12607s would be kind of a jerk move oh you
12610s don't like it now just leave this logo
12612s sucks I'm gonna go join
12620s [Music]
12623s thank you
12629s welcome to leave Pandora
12647s [Music]
12656s [Music]
12661s Platinum sensitivity they're taking that
12663s solid victory over a bright side of
12665s death uh Mark Bridges will be very
12667s pleased with that and his Flagship
12669s Vindicator we don't see very many of
12671s those and uh he flew it to you know
12673s great effect and speaking of flying to
12675s great effect
12676s um mystical might you were pointing out
12678s during that match the positioning of uh
12680s those battleships talk to me about that
12682s yeah I think one of the things that we
12684s see a lot in tournaments and a lot what
12687s we talk about is screening and
12689s separating the enemy team a lot one of
12692s the things that Platinum sensitivity did
12694s really well in this match is that their
12696s three battleships decided to approach
12697s the enemy team together
12700s with maybe like a couple kilometers
12702s difference between them which means that
12704s bright side of death aren't able to
12706s actually separate the uh battleships of
12710s the Platinum sensitivity team anything
12711s that comes into range of one clubs into
12713s range of all allowing them to
12715s effectively apply their damage and we
12717s saw that uh begin to happen when they uh
12720s went onto the Navy Dominics which put
12722s itself forward as a block right it was
12725s just there to tackle down one of the
12726s battleships Force the rest of them to
12727s stop because they wanted to stick
12729s together and because of the changes
12731s recently it is extremely tanky so it's a
12733s good move by the bsod team but it forces
12736s the Thalia and the Deacon in closer and
12737s when you have a flagship Vindicator it
12740s means that they can't escape that web
12741s range and they do eventually just begin
12743s to die to it because you can apply your
12745s damage pretty well to the frigates even
12748s though they are fairly small so yeah I
12751s just want to shout out positioning on
12752s both sides obviously uh being a platinum
12755s sensitivity simp I fully endorse the the
12759s pilot thing that I've seen here and I am
12761s glad and never doubted that they were
12762s going to win this match and I am glad
12764s that they're going to carry on until the
12766s next weekend you never had your hands
12767s classed together in prayer during that
12769s match I I did not tell them to stop
12771s dying that is that is true well they
12773s never died in the first place exactly it
12774s worked yeah problem solved it worked all
12776s the way through now what we saw a bunch
12778s in that match was uh tracking disruptors
12780s being applied to things tracking is a
12782s super important mechanic in Eve online
12783s uh Jin tan can you just explain kind of
12786s what tracking is and how it impacts the
12788s the game yeah so um uh Misty talked a
12791s little bit earlier about things being
12793s small and that's because tracking is
12795s related to both the angular velocity of
12798s a shape relative to your own which is
12800s represented by transversal velocity and
12802s the signature radius of the ship so if
12805s you are close in or um your target is
12808s relatively big your guns will be able to
12810s track and hit them properly doing more
12812s damage and uh
12815s uh yeah being able to actually apply to
12817s them properly this is something you can
12818s affect with a number of things you know
12820s we often see webs so for example with a
12821s 90 webs of a Vindicator being used
12823s really effectively to make guns that
12825s wouldn't normally hit something hit them
12827s really effectively yeah and then one way
12829s to disrupt that uh tracking disrupt
12832s would be to use tracking disruptors uh
12835s Mr might talk us through tracking
12837s disruption yeah absolutely so in a
12839s situation where you would normally be
12840s hit perhaps it's because you're at a
12842s long distance and the ship that you're
12844s going up against has long range Weaponry
12845s there are things called tracking
12847s disruptors in the game there are two
12849s different types of scripts that you can
12851s use with them optimal range disruption
12853s and tracking speed disruption tracking
12855s speed disruption is useful in the cases
12857s that gentam was mentioning where perhaps
12859s you're in close uh you may be a fairly
12862s medium-sized ship so they're able to hit
12864s you fairly effectively using this
12866s tracking speed disruption it means that
12868s the weapons aren't able to actually
12870s track you properly if you're in close
12872s and moving quickly so it allows you to
12874s mitigate some of the damage reduce the
12876s damage coming into you whereas if you
12879s are further away and you are finding
12882s something that's projection perhaps so
12885s thinking to TQ it might be something
12887s like a ferrox that you may be going up
12889s against where they have railguns optimal
12891s range ensures that they have to switch
12892s to longer range but lower damage ammo to
12896s effectively be able to hit you so it I
12899s guess broadens the area that you can
12901s play around in and it reduces the area
12902s to which they can apply their damage
12904s awesome and in order to apply that kind
12906s of damage then you're gonna have to be
12907s able to lock them uh and to be someone
12910s who's locking them you probably enjoy uh
12912s locking them at those ranges speaking of
12913s which our next match is going to be lock
12915s range enjoyers versus no Forks given so
12918s let's take a look at the bands for this
12919s upcoming match
12921s so lock range enjoyers Banning out the
12923s bar guest the abandon and the guardian
12925s there's no thoughts given or Banning the
12927s EOS the Battleground and the gedden Navy
12929s issue jintan uh what jumps out are you
12932s here uh what really jumps out to me here
12934s is the locker engine joyous band uh they
12936s are Banning out two of the highest DPS
12938s uh battleships that we've seen other
12940s than the Vindicator which typically
12942s brought as a flagship anyway and then
12944s the guardian the guardian's really
12946s curious that has the most potential reps
12948s of any logistic ship that you can field
12950s uh but it's not quite commonly seen
12953s especially from teams like no Forks
12955s given perhaps they are running some sort
12957s of new comp and they want to reduce the
12959s possibility of their opponents bringing
12960s some energy transfers on those Guardians
12963s and mystical might uh the EOS uh what do
12966s you what do you think about this band
12966s here I mean it suggests that they don't
12969s want to be seeing a fairly strong
12971s Command Ship I think these days with the
12974s changes uh to the EOS I think it must
12976s have been at least half a year ago if
12978s not longer
12979s um into a Sentry boat
12982s um made it really decent in the alliance
12983s tournament setting Where and also just
12986s on TQ you know you'll see a lot of
12988s fleets that now run eos's because they
12989s are really strong for what they are
12991s um the EOS is a good mix of links so
12994s buffing your Fleet to make sure that you
12996s can tank more you can lock further you
12997s can move faster depending on the type of
12999s links being used but also they do enough
13001s damage in their own right to be worth
13002s bringing and I think they are one of the
13005s length pinch ships for drone comps where
13007s if you are bringing a drunk comp you're
13008s probably going to be Fielding an EOS and
13010s it's not really replaceable you don't
13012s want to bring a damnation to your drone
13013s comp in place of the EOS whereas other
13016s ships are replaceable you'll have a
13017s wealth of different drone Cruisers that
13020s you could bring in place of something
13021s like the Vex Navy issue or the stratios
13023s that we have seen run
13025s um earlier in the day so
13027s yeah I I think it's an interesting ban
13030s it seems like they may have practiced
13031s Against drones and don't want to have to
13032s deal with that I mean that's fair enough
13034s and that's why you should ban something
13035s if you don't like it just just span it
13037s so let's have some quick predictions and
13039s then we'll send it Mr commode what do
13041s you think I'm gonna have to say lock
13043s range enjoy us here but I think that's
13045s pretty
13046s that's pretty solid pretty solid solid
13048s solid prediction yes it's very hard to
13051s predict against lock range enjoy Us in
13053s this match I gotta say there's always a
13054s chance for no [ __ ] given but uh I think
13057s look Rangers always have this I think I
13059s have to complete the uh the casters
13061s curse and also go for uh lock range
13063s enjoyers but let's time to find out so
13065s let's head over to the arena and uh and
13066s see
13072s Alexa card here with moderator for our
13074s final commentary pair and we are against
13077s a very interesting matchup we've got
13080s lock range enjoyers not enjoying their
13082s lock range as they've gone for a pretty
13084s traditional Minotaur Rush setup the
13087s fleet Tempest double slap Nair double
13089s fleets life double scabble stabber Fleet
13091s and a spiffle
13093s really going all in on the mimitar
13095s theming here moderator what are no Fork
13098s spraying
13099s yeah they've brought an Armageddon the
13101s Tempest Fleet issue and a Dominic's Navy
13103s issue
13104s um so you know earlier we were talking
13106s about what if someone brings four
13108s battleships well I guess now we know
13110s what happens
13111s um
13112s you know if you're a Minotaur Rush team
13114s it wouldn't be surprising to see them
13117s immediately just have their low end you
13120s know disciples and the stabber Fleet
13122s issue go after some of these you know
13125s essential Navitas Inquisitor get rid of
13127s that and then have your larger ships try
13129s to chew through these battleships on the
13131s upper side of things
13134s uh four battleships set up amazing and
13137s you know what I'm they can look at their
13139s low end honestly aside from the tech one
13141s logistic frigates it doesn't look that
13144s bad we might see a pretty surprising
13146s outcome to this match no Forks
13148s definitely The Underdogs going by the
13150s twitch points
13151s one of the concerns that you do run into
13154s running four battleships though is that
13156s you have really just a pontifex and a
13158s skybreaker to screen which means that
13162s the lock range enjoyers and their
13164s Massive Attack bar will have exactly
13166s zero difficulty really controlling
13169s um the range and picking apart ships
13172s spreading things
13174s um you know on their terms and
13175s navigating around you already off the
13177s Jump we're seeing the fight Fleet issues
13179s close uh straight into this uh
13181s battleship
13183s yeah they're doing what they do the
13185s question is will they stop at the
13186s battleships or will they surge into that
13188s back line it looks like they're stopping
13190s at their ships at the battleships and
13191s letting their drones do the talking as
13193s we see their drone Cloud streak past the
13196s battleships and go in on some of these
13198s Logistics frigates
13200s yeah I mean that makes a lot of sense
13201s it's similar to what Platinum
13202s sensitivity did right and we already see
13204s that the Tempest is in half farmer so is
13206s The Inquisitor so is the navitos logic
13209s frigs are going to break within the
13210s first minute of the match and trading a
13212s tempest for a scythe Fleet is not good
13215s if you're in the possession of lock
13217s range
13217s yeah trading the logistics frigates is
13219s one thing if they lose that Tempest
13221s that's a fish of another color he is
13224s dipping deep down is done with armor
13227s into structure they'll die at
13228s approximately the same time oh no as I
13231s say that the site Fleet is actually
13232s hanging on a little bit he's pulling his
13234s shield back yeah I don't think that will
13236s last too much longer we see him kind of
13238s run out of at any sort of Shield charges
13241s there
13242s um I do have to say though I'm not a fan
13244s of the Armageddon
13246s um at this point in the tournament it
13248s really doesn't do a whole lot of damage
13250s especially not really being any sort of
13253s a gun gunboat we see it's got all newts
13255s and Minotaur Rush does not care if it
13258s gets neuted out
13260s yeah this is probably the worst team to
13262s be looking at when you're a gated pilot
13264s there's not a ton you can do here they
13266s don't even necessarily need active
13268s hardeners it helps but they base resists
13271s of the sleffeners are just so good uh
13274s you see the Scythe Fleet issue now from
13276s Striker Eric or about half Shields
13279s pulling some of his hit points back with
13281s what we presume to be an ancillary
13282s Shield booster but conkle is dying much
13286s much faster they're about to lose
13287s another Battleship that is half their
13290s battleships half the core of their team
13292s down and they're not even going to trade
13294s the Scythe lead issue for it as he
13296s begins to well I was going to say being
13299s stabilized he's definitely going to die
13301s but taking way too much time they've
13304s lost the tempo of this match it's really
13305s running away from them here as lock
13307s range enjoyers continues to pick apart
13309s their Fleet they're not even bothering
13311s to focus fire now it feels like every
13312s ship is picking a different Target the
13314s sky breaker The Sentinel the pond
13316s effects and the gettin and the Domi Navy
13318s all taking significant damage
13320s yeah and I mean look at lock range
13323s enjoyers and how large their attack bar
13325s is is completely filled off the screen
13326s and they still have two you know Tech
13328s Two laundry frigates that have kept uh
13330s Striker Erica up this entire time
13332s Sentinel does drop but I mean if Striker
13335s does finally go down it'll be for
13337s another battleship in the form of uh the
13341s fleet Tempest The Tempest and now the
13344s Dominic's into low armor as well
13346s yeah the gendon's trying to do what it
13348s can with its newts which is apply them
13349s to the scalpels to try to slow down the
13352s rep but the issue with the guard The
13354s geddon's Noose if it's fit as most
13356s get-ins traditionally are those newts
13358s are going to be heavy nudes their cycle
13360s time is very slow against a frigate it's
13363s a lot of wasted newting power they're
13365s going to be able to pull that back with
13366s their capacitor regen and potentially
13368s some extra cap mods that they might have
13371s fitted to their ships they'll be able to
13372s handle that no problem still getting
13374s reps in despite the gettin's best
13376s efforts as now this Sky breaker goes
13378s down for no Forks given
13380s yeah
13382s um it feels like this match was very
13384s much one kind of in the draft phase of
13386s things
13387s um lock range enjoyers I could see why
13389s you would not want to deal with
13391s um and a patent or a bargift that could
13393s maybe cut you in the setup
13395s um whereas no Forks given
13398s um
13398s I mean they really just got outplayed
13400s here very decisively
13403s yeah I really like this lock range
13404s injurious comp I was a little skeptical
13406s of all the points inflation points that
13409s they were losing here going with double
13410s double Fleet safe double scaffold double
13412s Sipple you could say that they're
13414s they're kind of wasting some points here
13416s but on the other hand it's got a very
13418s clear concept very easy for them to
13421s execute and as you mentioned that attack
13423s bar literally off the charts and it's
13426s just carving through these battleships
13428s as the getting goes down and this
13429s arbitrator will not be long for this
13431s world
13433s yeah I mean that will put
13435s um you know lock range enjoyers into the
13437s winner of our next match which will be
13440s uh big yikes and brave Collective and
13443s no Forks given will be sent down to play
13445s against Deepwater Hooligans in the lower
13447s bracket
13450s those are going to be some very
13451s interesting matchups indeed lock range
13454s enjoy this is now tackled the arbitrator
13456s the Drone cloud is on him not even
13458s restaurants these are just pure damage
13460s drones I think the scalp the scalpels
13463s may have actually wrapped him
13464s accidentally uh trying to extend this
13467s match a little bit as the structure goes
13469s down and we turn it back over to the
13471s desk what a thrilling match
13474s [Music]
13499s guys stop being casual they're really
13501s bad we should not lose anybody to this
13504s warp off warp off take the fleet warp
13506s everybody warp off this is a really
13507s really bad execution I'm very
13509s disappointed
13517s [Music]
13526s crash our enemies your temps are
13529s completely damped out Crush I'm dumped
13531s out I'm dumped out you don't like
13532s Chambers Boys Pizza hips yeah everything
13536s down I've not been able to look at some
13538s of the things again
13541s I'm jammed
13560s stick a fork in them they are done as a
13563s locker engine jars takes that Victory uh
13566s mystical might how did you enjoy that
13568s match it was great loved it yeah it's
13570s nice to be right on the desk there you
13573s are nice to be right speaking of being
13576s right we noticed that the lock range
13578s enjoyers team All mimitar Ships and this
13580s is a Minotaur Republic sponsored
13582s tournament and as far as I understand
13583s they're the first team to bring entirely
13586s Minotaur ships uh why would why would we
13590s do that so one of the things that we've
13592s spoken about in the tournament is ECM
13594s we've seen a few Blackbird bands
13597s um coming out from different teams I
13598s think we saw a scorpion ban as well
13599s yesterday
13601s um ECM becomes a little less effective
13603s when you're running One Singular faction
13605s comp so in this case it was mimitar
13608s which means that any team that they were
13610s going up against if they did bring ECM
13613s the majority of their gems would be less
13614s effective because you need to plan for
13616s all circumstances when running in ECM
13619s setup typically your black birds will
13621s have a mar Jammers kadari Jammers maybe
13624s a gallante Jammer a couple memetall
13625s jammers
13627s the Minotaur Jammers will still be
13628s effective but the galante the Amar the
13632s killari ones are going to be less
13633s effective against Minotaur ships not to
13635s say that they can't Jam still but the
13637s chance to jam is incredibly low compared
13639s to if you were bringing the Avatar jams
13641s so I think that's really the benefit of
13644s bringing One Singular faction to the
13646s Grid it's just about making sure that if
13648s you do run into an ECM comp you're not
13650s screwed completely by having you know a
13652s scalpole and then a Kirin and then you
13654s can easily Jam both of them out of
13656s course because this tournament is
13657s sponsored by the mentor Republic all
13658s those ships were lower pointed so it's a
13661s very Point efficient comp in that way do
13663s you think that is part of it as well I
13665s think points play A Part um to a degree
13667s because if you're bringing some of the
13669s you know the the fleet ships it's easier
13672s to fit more ships into your comp of the
13675s larger variety I suppose
13679s but I think it's also a mix of just you
13681s know knowing that
13683s now that you have a full Fleet of the
13685s same faction you're not going to be
13687s running into any ECM setups you don't
13688s have to necessarily ban for it because
13689s you can deal with it in other ways
13691s and gentan in that last match as well uh
13694s we saw something that I've been looking
13695s forward to uh for most of the tournament
13697s unfortunately died but four battleships
13700s explain explain this to me so for about
13703s four battleships is a style of
13704s composition which as the name might
13706s imply we uses four battleships the main
13708s problem with running for battleships
13710s though is that it takes up a huge amount
13711s of your points as you saw in that match
13713s almost
13714s um 80 so four fifths of the points that
13717s no Forks given have available to them
13719s were used entirely in their top end of
13722s those battleships and because of that
13724s they had a very very fragile support
13726s Wing which meant that they didn't really
13728s have the mid slots and general survival
13731s survival enough tackle to be able to
13734s lock down their opponents and allow
13736s those weapons to apply obviously whilst
13739s the battleships have big numbers in
13740s terms of their deps and ehp where they
13743s fall down is the fact that they can't
13744s often apply it to Cruisers and frigates
13747s which look range enjoyers brought a lot
13749s of and that meant that whilst they might
13751s have looked great on paper they weren't
13752s really able to apply any of it and they
13755s just got slowly picked apart by that
13756s Rush comp yeah one of the ships that was
13758s picked apart was a 9 0.2 billion-esque
13762s Armageddon Flagship uh no farts given uh
13766s so pretty pretty heavy loss for them
13768s um they are still in the tournament that
13770s was just the um this wasn't elimination
13773s match so we will see them again later
13775s now Jin tan
13777s you've been talking to some captains and
13779s we have another interview that we can go
13780s to between yourself and KitKat from Big
13782s X
13785s first of all can you introduce yourself
13787s to the audience please I am KitKat uh
13790s I've been playing this game for uh nine
13793s years now
13794s um but like recently for the last
13798s I don't know five to seven years I've
13801s been mostly playing in tournaments and
13804s like not being around on TQ anymore
13806s this year we are playing the alien
13809s filament representing the the alliance
13811s big yikes well we found the we made the
13814s team before we found the alliance and
13816s actually uh requested a bunch of guys
13818s like from
13819s actually outside of the Aryan so big ice
13821s is actually just hosting this and what's
13824s your team's competitive history yeah for
13827s for our teams actually were records that
13829s have been playing together for like
13830s since we started playing 2013
13834s um
13835s try it that we've won we've done forth
13838s in the alliance tournament last year and
13840s we've won the anger game and so right
13843s now we are just playing with uh with a
13846s different Alliance and
13848s uh we've got a bunch of new players that
13851s actually have some experience I think
13853s there's some guys from snuff that's been
13856s playing before and um all the other
13859s teams that in general it's the first
13862s time they play you know in an actually
13864s competitive team
13866s so what are your aims or expectations
13868s for this tournament run
13870s so yeah we're here basically for for I
13873s guess uh we we are really hoping to get
13877s back on the the money we've invested and
13879s like to really get on top of that like a
13881s few 80 shifts for each of our players
13885s actually
13886s what are your thoughts going into your
13888s first match against hiddenly Village
13889s Ninja Assassin Squad Esports
13892s prior to defeated tournament actually
13894s we've practiced with them quite a bit so
13897s like the things that now I guess we know
13901s them a little bit and they know us a
13903s little bit and it's like just making the
13905s the game in itself a bit interesting
13908s because like there's quite a bit a bunch
13910s of data that they can analyze on us and
13913s we can analyze on them circling back to
13915s something you said earlier it sounds
13917s like you had to integrate some new
13918s players into the team can you tell me a
13920s little bit about what it was like
13921s teaching them
13922s so after each practice we analyze the
13925s each everything very carefully and we
13929s made we made tools to to make it work
13932s and so um
13935s each mistake is corrected each default
13938s in the strategy is corrected we usually
13941s have basically we ended up having like
13943s really a lot lots and lots of stats lots
13947s and lots of data to analyze that's
13950s helping us to really understand after
13952s each match what happened what can go
13954s better
13955s uh and so it really allowed us to make
13959s the each player grow and like it was the
13962s the benefits of that was really visible
13964s really enjoyable all right thank you for
13966s your time is there anything else you
13967s want to mention before we sign off
13970s um yeah we're really looking forward to
13971s playing this tournament I mean
13974s earlier this year we we won with grand
13976s Caddo in the teams so like it shouldn't
13980s be really that hard
13983s uh jintan they're interviewing KitKat
13986s from Big yikes Jen just want to take a
13988s moment say thank you for putting these
13989s interviews together you've done a whole
13990s bunch of them
13991s um we've had a couple of them so far
13992s I've wanted to hear some some more of
13994s them and they've been super interesting
13995s uh just like I know it's a lot of effort
13997s to sit down with everyone do the
13999s interview and then edit and cut each one
14002s up into like little bite-sized chunks
14003s like this so you know great great work
14005s really really look forward to seeing
14007s more of these in in the future
14008s yeah thank you they were like as I said
14010s before they were a great uh chance to do
14012s you talk to people all over the world
14013s obviously KitKat there uh a member of
14015s the French contingent I believe they
14017s actually run their matches in French as
14019s opposed to English uh having the split
14021s off from uh the localist primary team of
14024s last year uh where they placed fourth uh
14026s forming two teams in this tournament
14028s with damasius Kadesh running the
14029s English-speaking contingent in lock
14031s range enjoyers and uh big yikes being
14033s the french-speaking contingent in fact
14035s if big yikes are able to win this match
14037s we will they will be facing each other
14039s in the next game of the winners bracket
14041s which I think would be fantastic yeah
14043s that's correct so this match coming up
14045s big yikes versus Brave Collective it is
14047s our last of the uh the winners bracket
14050s matches today uh we will drop down into
14053s the elimination bracket for um for the
14056s the rest of the day let's take a look at
14058s the bands for big yikes versus Brave
14060s Collective so big yikes Banning out
14062s Guardian stormbringer question mark
14065s Muller Brave Collective Banning a curse
14067s Scimitar and caracal Navy issue mystical
14070s might Stormbreaker ban
14073s question mark
14075s question mark indeed I think it's it's
14077s an interesting ban it's
14079s depending on the setup so if you're
14081s flying an armor setup for example and
14083s you bring a stormbringer it gives you a
14084s decent amount of mids to utilize for
14087s evil
14088s which is what we've seen earlier in the
14090s day some people have brought armor
14092s stormbringers and they're effective at
14094s clearing drones as well so not only are
14097s you limiting the amount of damage that
14098s perhaps some of the turret and missile
14100s based ships can do on the enemy team but
14103s you're also limiting the number of
14105s drones that they can effectively use by
14107s slowly destroying them it's not like the
14109s fastest thing to do with the
14110s stormbringer because the application is
14112s kind of weird sometimes
14114s skybreaker I think is a little bit
14115s better when it comes to clearing drones
14116s because it's using the small voton
14118s projectors which means that it's
14121s applying effectively to all types of
14123s drones whereas the stump bringer really
14125s benefits from the fact that it can shoot
14126s like 100 kilometers so not only can you
14129s be on my foot but you can sit really far
14130s back
14131s make use of your e-war clear some of
14133s those rep Bots or those damaged drones
14135s and really it's it's a really cool ship
14138s to use and in a shield setup so to
14141s quickly clarify it's also super tanky uh
14143s Wing that I believe mentioned that it's
14145s one of the few ships that gets that six
14146s percent Shield resistance bonus which
14148s means that if it burns in and tackles
14149s you down
14150s you're gonna have to try and go through
14152s it and it's not the fastest thing to do
14154s when you're in a time sensitive
14156s situation
14157s yeah we also see them Banning out the
14158s molar uh jintan obviously it's usually
14160s considered quite a a hard to remove
14163s tackle ship we see them a lot in the
14164s last tournament just uh slap them full
14166s of newts in the high slots send them in
14168s to tackle something and it's just once
14169s it's on you can't get it off
14172s um they're banning that here like what
14174s does that say to you
14175s um I think normally that would say that
14177s they're going to be using something that
14178s needs to be able to go in and keep going
14180s in for the entirety of the match like
14182s say perhaps uh an arm again Navy issue
14185s or a typhoon Fleet issue however
14188s um in combination with that Stormbreaker
14190s ban I suspect that they might be
14192s actually looking at Banning out the
14194s smart bomb version of that that we do we
14196s do occasionally see uh potentially
14198s running some sort of drone setup and one
14199s thing to clear the way for that
14201s um without giving their opponents the
14203s opportunity to run something with a
14204s large amount of smart bombs awesome now
14206s let's take a look at um a player graph
14208s for one of the pilots from Brave
14209s Collective this year uh palette who goes
14211s by the name cable utter so he's a very
14214s experienced pilot over the years uh
14215s flying uh for the Volta team for for
14218s many many years it could be that last
14219s year on the right my touchline this year
14221s he is essentially heading up the brave
14223s Collective team as a mercenary and
14225s bringing a lot of experience out of 3D
14227s crafting knowledge and piloting
14229s execution uh into this team as you can
14231s see tends to fly recently uh the bigger
14233s ships are flying the bargest last year
14235s and this year uh whereas before we
14237s tended to fly more of the the smaller
14239s support High skill ships romantic
14241s Horrors your kitsunis and your hounds
14243s and he wins a lot 15 wins to eight
14245s losses and look at that amount of
14247s Alliance he's flown in like for many
14249s years flying in six matches uh in
14251s Alliance tournament 12. a bunch more in
14253s Alliance tournament 14. pretty cool
14255s pretty experienced pilot so let's go
14257s over to the arena and see how cable does
14259s with the brave team as they go up
14261s against
14262s the Geeks
14269s welcome back to the arena my name is
14271s firvana joined by the lovely basilisk
14274s and we have our first match that we're
14277s commentating today the last of the
14278s winter Breakers matches it is on the
14281s blue side the brave Collective bringing
14283s a very similar uh comp to what they
14285s brought yesterday triple Battleship uh
14287s with that LE Shack as a huge part of it
14289s but they don't have the Mahler which is
14291s a huge part of why they won yesterday
14293s meanwhile what did Big yikes bring the
14296s big yikes have actually brought a fairly
14297s similar armor control comp here but
14298s instead they've gone for two battleships
14300s instead of three but I feel like this
14301s match could fairly quickly devolve into
14304s an all-out brawl between these two armor
14305s control comps here obviously both comps
14307s are going to be set up so the other team
14308s is sort of forced to come into their
14310s range and that's going to result in both
14311s teams just
14312s I assume just bumping straight into each
14314s other and it's going to be a big blast
14316s off in the middle here
14317s yeah much like yesterday Brave has
14319s brought a laser and we get a Navy issue
14321s to make sure that they're not mixing
14322s their gun systems uh but this is the
14324s first time I think we've seen Armageddon
14326s Navy issue versus balgorn the old Newton
14329s King of the alliance tournament up
14330s against the new kid on the Block uh ship
14333s that some people haven't been super
14334s impressed with with the rapid heavy
14336s setup we'll say this is a gun valgorn so
14338s both of these ships will have two to
14341s three newts uh on them and similar
14343s amounts of labors are we got an AV doing
14345s more damage more new power coming out of
14347s the Bal Gore and that said we're about
14348s to get underway with the match I'm
14350s excited what about you oh I'm very
14352s excited I think the key point in this
14354s match is going to be uh aryayatulillah
14356s and the balgo and obviously the balcon
14357s we've seen so many times in the alliance
14358s tournament very very strong ship but I
14360s think in this scenario where you come up
14361s against lodgy frigates in this sort of
14362s very similar match up the power of those
14364s newts to just instantly cap out lodgy
14366s frigates and the ranged webs that makes
14367s it very very difficult for them to even
14369s exist anywhere remotely near their Fleet
14371s I will make it very very difficult for a
14372s brave Collective to actually get some
14373s sort of effective reps going so I feel
14375s like Brave may actually of these two
14376s teams want to try and keep more rain
14377s Ninja
14378s now both teams starting out just keeping
14381s range at the moment uh both teams
14383s burning back some damage going on to
14384s Arya on the start as ergonal and the
14387s pawn effects is taking some long range
14388s damage uh at present although but the
14391s ships being armor tanked it's just kind
14393s of plinking away as uh we're in for
14396s another long one uh the matches today
14398s are any indication of what happens in
14400s these armor control mirror matches yeah
14402s I think in this situation it's good to
14403s just try and try and sort of plink at
14405s something you know make sure the lodge
14406s is on the ball make sure the Fally r d
14407s can actually awake one of them hasn't
14408s deseed or all tabbed or something to
14410s play some gacha game
14412s um but they seem to be on the ball the
14413s punt effects of egg and all is holding
14415s just fine but these things are the kind
14416s of things that you can maybe you know
14417s get Lucky Strike from a militia Lucky
14418s Strike from a tempest Fleet and maybe
14420s you can take him down into half armor
14421s and you know if the stars align you
14424s could actually yeah Frank there and of
14425s course that then would snowball with the
14426s removal of links or you know
14429s yep big yikes taking the move kiting uh
14433s in a circular pattern towards Brave you
14436s start to burn a little bit more and you
14438s got to be careful about the range
14439s control as you mentioned Brave want to
14441s play a little bit further back they have
14442s a little bit better projection in this
14444s little Shack over the Tempest lead issue
14446s in the battle Gorn they're getting some
14447s more plank damage onto Arya at the
14449s moment but a lot of grazes uh a lot of
14451s glances at the moment not a whole lot of
14453s damage being put up for either of these
14455s teams we're almost two minutes to
14456s another match
14457s yeah at this point obviously there's not
14459s much hope of really killing anything for
14460s either of these teams unless they get a
14461s lucky shot on one of those small ships
14463s they're definitely not killing the
14463s Battleground in this soft scenario but
14465s they may just be aiming to sort of try
14466s and hopefully burn through some of those
14468s cat boosts on the Deacon of value but
14470s again I'm not even sure the DPS would be
14471s enough to even Force the Deacon and
14473s thala to actually use those cap charges
14474s at all to be honest
14477s uh Braves playing against some damage on
14479s the flying a bit in the Tempest leader
14480s she was Laden Redden also taking a bit
14482s of damage but once again oh nice volley
14485s onto the Deacon Lulu taken down into
14487s about 75 armor does get a shot but he's
14492s ripped back up and we're gonna get more
14494s just long range trades cover wrecking
14497s shots see what happens prayer and Jesus
14499s that are Val and the Magus gonna be
14501s taking some damage from uh big gecks in
14504s the meantime
14505s yes both teams still just trying to take
14507s it slow trying to break through anything
14509s they can you know get a lucky shot on
14510s but again both these comps are very
14513s similar in terms of control they're both
14514s neither of them is particularly they're
14516s effective at short range but they don't
14518s really want to be rushing in it's a it's
14520s a weird sort of scenario they're looking
14521s for the opening there as dynast does get
14523s caught down in slow armor there but Lilo
14524s and Les in the in the logif3 gets quick
14526s to wrap them back up again
14528s yeah and they're gonna keep on plugging
14530s away hoping to get a wrecking shot at
14532s the moment they're not gonna burn in in
14533s fact you can see uh 68 meters a second
14537s currently on Campbell Utah in The Lex
14538s Shack they're waiting for big X to make
14540s the moves first although they have to be
14542s careful about the acceleration they're
14543s cutting in now a little bit closer maybe
14546s trying to bite something out of the
14547s Brave team who is still playing very
14549s back and very close together
14551s yeah so while these two teams are just
14553s sort of slowly posturing I just wanted
14555s to ask you quickly uh what do you think
14557s about the the Heritage demand is he
14559s gonna hold
14560s here
14565s for a second he is barely holding me
14567s I've managed to he's burning away he's
14569s burning away but he is still taking
14570s chunks he's going down to low five
14571s percent armor and again he's down hey
14573s wow links off the table and importantly
14575s that's the long range webs out from the
14577s balgorner they solve Long Range Rovers
14579s so they won't have the web link for uh
14582s probably two minutes if he has Max link
14583s skills depending on when the link cycle
14585s went off uh that's actually pretty good
14588s also keeps some of the uh ability for
14590s these armor skips ships to be slippery
14593s off the table with the evasive maneuvers
14595s link off the table as well yeah I think
14597s what happened there from looking at his
14598s movement was he was trying to get out of
14600s range as opposed to trying to get up his
14602s transversal so I think he was burning
14603s sort of more away from these three
14604s battleships than sort of perpendicular
14606s to them and I think their tracking was
14607s fine and they got a couple of good shots
14609s on him obviously but now sleep gonna
14610s have Halo loaded but now yeah the exact
14612s Navy
14612s yeah big yikes has to be the one to
14614s commit now Brave have won the initial
14616s trade and they're just playing so slowly
14618s this retribution and this football's
14620s starting to burn in at the moment cable
14622s utta staying forward for the rest of the
14624s team is the tankiest one on his team can
14626s be under trouble from the Battleground
14627s remember this balcorn's got four guns on
14629s it so not the full nuding power
14631s meanwhile The Shack Army got Navy and
14633s Tempest Fleet are going to have a
14634s combination of probably around five
14635s maybe six newts between them uh to deal
14639s with what big yikes brings if they come
14641s into range yeah and of course the shack
14643s as well might have a cat battery might
14644s have a bunch of noses on it and of
14646s course all that stuff can be useful for
14647s keeping hardness going keeping the gun
14648s going
14650s um so it can be difficult to mute these
14651s ships out if you've only got just the
14653s battle going on the Tempest Fleet which
14654s neither of which actually have a new
14655s Range bonus
14657s yeah and they should have some big yikes
14658s they keep moving in and then moving out
14660s as this fitbull was taken down low has
14662s to run away the retribution had to do
14664s the same thing uh and now this Tempest
14666s Fleet issue this balgorn they're
14668s starting to move in alongside this OG
14669s Navy this might be the all-out brawl
14671s we're looking for cable UTSA finally
14673s taking some damage he's into his armor
14675s but the battle Gordon of Arya will be
14677s the primary now for brave Collective if
14679s they can take him off the field this
14681s might just be the snowball they need
14682s yeah this is it this is the committing
14684s to the fight
14685s um big yikes have seen they've lost the
14687s Magus they need to go in now and they
14688s did get the balcony webs on that little
14689s Shack there so we see cable to speed
14691s rapidly dropping the three battleships
14693s uh are burning in on top of him sorry
14695s the two battleships are burning on top
14696s of them and they're gonna stop pumping
14697s DPS but Aria is himself also taking
14699s chunks here from these other three
14700s battleships on the brave side
14702s yeah and if you can get them out before
14703s those bonus newts can stop the little
14706s shotgun it can be impossible to come
14709s back from uh losing such a powerful ship
14712s as the Battleground that said both these
14713s ships into armor 30 out from cable UTA
14717s Arya about half armor remaining uh
14720s damage is ramping up from cable though
14722s and this balgorn is not holding right
14724s now some damage going on to the logic
14726s frigates as well uh from the low end of
14728s Brave yeah this is really really bad for
14730s big yikes if this Battleground goes down
14732s here and I questioned whether that Magus
14734s kill early on might have actually
14736s changed the complexion of this match
14737s because if that Magus it depends where
14739s they had their links if they've got the
14740s armor links on the damnation it might
14741s not matter too much but if they had
14742s their armor links on the Magus then that
14744s may be the reason this Battleground is
14746s dropping so quickly and cable router is
14748s still kind of holding here and Aria is
14750s definitely not
14751s yeah Arya all the way in the hall this
14753s might be exactly what brave are looking
14755s for you know a team that comes out of a
14758s new Pro Alliance you might not expect it
14760s but the CMS tournament history and
14762s they're showing it right now up against
14763s this big guy Squad who really wants to
14765s face their English-speaking counterpart
14767s but that balcor instead and how braver
14769s and firm control the match yeah now
14771s three battleships against one they're
14772s looking at the Tempest Fleet and they're
14773s saying we can kill you pretty easily
14775s here the Shack's got to start his spool
14776s up again but the Tempest fleet's already
14777s in position they charged in he's not
14779s going to get out of range here again
14781s um and this Tempest is now sorry this Le
14783s Shack is now going to be free to start
14784s spooling up on him and pumping in the
14785s damage
14787s though
14788s yeah yeah you've always been traded from
14790s both teams yeah it's pretty much over at
14794s this point I mean you'd have to imagine
14795s the only DPS left on the field is uh
14798s damn Nation who does like what 600 700
14800s DPS with hands and a tempest Fleet issue
14802s exact Navy I mean does quite a bit
14804s thousand if it's got blasters but you're
14806s still gotta chew through the shack they
14808s do take down this deacon at the very end
14810s so they are killing the brave low end
14811s but this Tempest Fleet issue of uh uh
14814s flan to bet if I'm pronouncing that
14816s correctly is already into one quarter
14818s armor yeah and I do believe this exact
14820s Navy is actually real fit he sat sort of
14822s 30 kilometers off the fight here
14824s um so he's not going to be pumping that
14826s a thousand DPS and this tempestly is now
14828s going to go down and of course once that
14830s goes down the DPS that's left for big
14832s yikes is going to be rather anemic here
14833s the damnation the exact Navy the Old
14835s Navy obviously they're not going to have
14837s the damage to break through the raw HP
14839s of these three battleships they may end
14840s up losing Cable in the process but it's
14842s not going to be enough
14844s no I don't think it would be enough and
14846s uh you were saying as this match started
14849s or as this commitment started how
14851s important was that made just kill and I
14853s kind of want to get your opinion how
14854s important do you think that Mages kill
14855s was uh for deciding this match I think
14858s it was I I think it was not I I would
14862s expect it to be unlikely that they had
14863s the armor links on the Mages but I think
14864s the more impactful point is that it put
14866s the onus on big yikes to go in and put
14868s themselves in a position that they maybe
14869s didn't want to be in they think I think
14871s they might have preferred for brave to
14873s need to come into them and sort of face
14875s the Battleground webs face the Cruisers
14877s screening them off face the retribution
14878s tackling something down but instead they
14880s were forced to go on the offensive and
14881s maybe a scenario they would have liked
14883s to be on the defensive and fight them
14885s coming into them
14886s and you mentioned on the start of the
14888s match Brave had to keep the range
14889s control had to uh play further back and
14892s they were able to do that to great
14894s effect waiting for big X as he said to
14896s commit on to them because of that Mages
14898s kill cable uto will finally go down uh
14901s perhaps he's probably screaming on comms
14903s there he is but I mean damnation simple
14906s retribution versus two battleships and a
14908s bunch of low end it is all over for big
14910s yikes they will go down to lower bracket
14912s but Brave they're now price ship
14914s enjoyers top 12. uh pretty well done for
14917s them
14917s yeah price ships in exchange for Le
14920s Shack and two lodgy frigates that sounds
14921s like a pretty good trade deal to me
14924s indeed maybe it's the best trade deal in
14925s the history of deals maybe ever uh
14929s sorry that reference probably doesn't
14931s land particularly well so they're not
14933s Americans and the crowd uh but either
14936s way we can talk a little bit about
14937s what's going on uh big yikes being
14939s knocked to the lower bracket I'm not
14941s exactly sure who they're up against I
14943s think it would be deep water hole
14946s against but I'm not sure
14947s I get the bracket up just now I think
14950s they would be up against
14953s uh yeah deep water Hooligans is correct
14955s so that would be a pretty interesting
14957s match for sure
14959s yeah and unfortunately we won't be able
14961s to see the local his primary English
14963s versus French match uh that would have
14966s been the narrative Perfection but
14968s instead uh Brave Collective moving on to
14971s face the AG winning Squad uh of lock
14976s range enjoyers in the upper bracket
14978s round three
14985s the damnation's gonna die oh never mind
14987s we it time's out send it back to the
14989s desk
14994s [Music]
15028s all right
15029s here
15044s connected Channel switched well it would
15047s have been a easy fight right but guess
15049s what dude I'm not if seeing it people
15050s can't get fit together
15064s thank you
15067s [Music]
15074s Brave Collective uh there with their
15076s second win of the tournament putting
15078s them to 2-0 and continuing their run
15080s through the winners bracket and also
15083s makes them price ship enjoyers which is
15085s good for them meanwhile big yikes drops
15087s down to the elimination bracket we will
15089s see them again at some point uh well
15091s they will be fighting to remain in the
15093s tournament uh Brave Fielding not the
15095s shack there a few of you asking in
15097s twitch chat about flagships and if you
15100s can make Flagship Le Shacks in fact you
15102s cannot you're not allowed to bring the
15103s shack the balgorn the rattlesnake and
15106s the Widow as flagships in Alliance
15108s tournament 18. Bart tell me a little bit
15110s about that
15111s uh I think that it was a rule that was
15113s created several years ago after we
15116s happened to have a like two-year streak
15119s of it just being balgorns and nothing
15122s else and uh the creators of the rules
15126s decided that hey maybe it's boring to
15128s just see balgorns like lots and lots and
15130s lots of belgorns and we got rid of the
15132s ability for balgorns to be fielded and
15134s for uh officer Webbs so for those who
15137s don't know a flagship is able to ignore
15139s certain fitting restrictions uh you
15141s can't put like an estimables and
15143s vulnerability on because that would be
15144s absolutely disgustingly overpowered but
15146s you can't put on like damage mods a lot
15148s of high slots some mid slots Etc
15151s nowadays you can put webs back on
15153s because it turns out that it was the
15155s balgorn plus the web that was the
15157s problem not necessarily the web uh you
15159s still can't do balgorns some people kind
15161s of are like yeah well maybe we should be
15163s able to do that again but it's a it's
15165s been a pretty good change in my opinion
15167s like I like seeing not balgorns
15169s I like vindicators we've been seeing a
15171s lot of indicators since Vargas I think
15172s we saw again earlier today and in
15175s general I don't know it's a pretty good
15176s change to me like seeing just I think uh
15179s there was one year that it was uh like
15180s 60 balgorns out of 64 teams for the
15183s flagships and you're just like okay
15185s this is cool I guess
15187s it wasn't cool thank you now I I see bbp
15191s I also see ccpb
15194s um who joins us back on the desk hello
15195s how are you I'm very good how are you
15197s very well thank you no one ever asks me
15199s yeah like I ask everybody else and they
15201s always start talking about themselves no
15203s one ever turns around and asks me how I
15204s am so thank you it's nice to be seen for
15206s a change uh how are you enjoying the
15208s matches today I'm loving it I'm having a
15210s blast watching them any favors any
15211s highlights
15213s um honestly yesterday's match with the
15215s uh the battle Badger I was really hyped
15217s about
15218s um but today I mean they've been they've
15220s been very good ones they've been back
15221s and forth that you know we've been in
15223s there watching all kinds of matches you
15225s have a very good sense for uh for which
15228s ones are gonna happen and how they're
15229s gonna happen you're completely called
15231s the Odin's one you're like exactly
15233s called like which ships if it's this
15235s comp they're gonna win and you call it
15236s perfectly it's been it's been fun
15238s hanging out and watching with you
15240s awesome awesome now
15242s um a little interesting fact that I've
15244s just been told
15245s um is that that match their uh brief
15247s Collective one they were blue on the
15249s screen uh first match of the day except
15251s pandemic Legion where the blue side has
15253s one every other match today the red side
15256s has won now cpb when you were writing
15259s the script for Alliance tournament did
15260s you consider perhaps making it more
15261s random no we we're we like that color
15265s there you are script confirmed
15269s um now let's look at our next match
15270s actually uh because we are going into
15272s the elimination matches now so these
15274s matches coming up are going to be ones
15276s where if these teams lose they are gone
15277s they go home uh I'm pretty sure these
15279s guys have not uh got themselves price
15282s ships yet but by winning they're getting
15284s one little bit closer and they might get
15286s them early next week so the band's
15288s coming up right now for arrival versus
15290s hidden Leaf Village let's take a look at
15292s those
15294s so arrival Banning our Ishtar Arthur's
15296s Osprey Navy issue and hidden Leaf
15299s Village uh Ninja Banning out the Loki
15301s the curse and the Armageddon Navy issue
15303s Bart take me through the arrival bands
15305s here what's going on you know the
15307s arrival bands are something that if you
15308s had asked if you'd showed me this on
15310s Friday before the tournament started I
15311s would have said oh they clearly don't
15313s want to be fighting anything kaidi but
15316s what we've actually been seeing
15317s throughout the last two days is sort of
15318s this emergence of the caldari hamrush
15321s where people are actually flying things
15322s like orthos's Osprey navies caracal
15325s navies as heavy assault missile ships
15327s and you know traditionally for the last
15330s several years you would think that it's
15331s a rapid light kiting ship which is
15333s generally what you would see them as on
15334s TQ but I think that you know now that
15338s looking at what this new lens that we
15339s have I think that it really and truly is
15341s that they don't want to be rushed and
15343s the Ishtar is in there because drones I
15346s guess I'm not really sure about the
15347s Ishtar but the other two like I'm trying
15348s to like interpret it as caldari Rush is
15351s scary and they don't want to fight it
15353s and tcvb um in your experience like
15356s roaming around and TQ and stuff the
15357s Osprey and AV issue it's a super good uh
15359s like nanogang ship yeah
15361s um like why do why do people like flying
15364s them so much on DQ
15366s um I think it's the fact that you can
15367s fit an xlhp and a large extender uh it
15369s just makes you crazy buffer tanky at the
15371s same time as being an active tank uh
15374s rapid lights deal with anything I try
15375s and rush you
15376s um just an all-around super good chip to
15378s learn how to cut because you don't have
15380s to think about
15380s tracking you just you know [ __ ] missions
15383s of people and they die that's always
15385s good when you shoot that's what people
15386s and they die we've seen plenty of teams
15388s uh today shooting missiles of people and
15390s having them not die which is uh pretty
15393s sub-optimal as team strategies go uh
15396s Blackberry pirate who do you think's
15397s gonna win here no arrival of uh faced
15399s some pretty strong teams like knocked
15400s down to the lower bracket by truth on
15402s the light
15403s um and hidden Leaf Village ninja
15405s Etc have lost their Flagship battle
15408s earth like I said bar guest uh what's
15410s your thoughts on this matchup yeah I I
15412s do like arrival um I think they got kind
15415s of a they got a rough like a rough thing
15417s and we've talked about it before like
15418s you can get kind of screwed over by the
15420s bracket sometimes and getting truth
15424s honor light right off the bat is not a
15427s good thing I think arrival didn't really
15428s have an opportunity to show their
15430s strengths and I actually think they're
15432s the better team here mostly because the
15435s Naruto role players kind of sucked the
15437s last time we saw them um specifically we
15439s uh saw some interesting flagship
15440s piloting where a ship that goes twice as
15442s fast as another ship was caught by the
15444s ship that does not go twice as fast as
15446s the other ship so
15448s I don't know it's a little little weird
15450s maybe uh maybe I'm betting on a rival
15453s here and I also don't like Naruto role
15454s players and csvb if you have to pick one
15457s of these teams is it going to be uh I'm
15459s gonna have to put my uh my vote on the
15461s opposite I'm gonna go with uh with ball
15464s trim and his gamer energy just going I
15467s can game it I believe in you yes all
15471s right well it's time to go to the arena
15473s to see arrival versus hidden Leaf
15475s Village Ninja Assassin Squad Esports
15478s team uh so yeah let's go see
15481s foreign
15486s welcome back everybody to the arena my
15488s name is fear I'm with the Basilisk and
15489s on the blue side we have hiddenly
15491s Village Ninja Assassin Squad Esports
15493s bringing a balgorn but not any more
15497s battleships some armor control perhaps
15500s maybe some armor brawling they have a
15502s sack they have an Absolution they have
15504s in a star day this is a bit different
15506s than what we expect I think from a lot
15508s of teams when we see a BAL Gordon uh
15511s meanwhile what have a rival dot brought
15514s this looks to me like a shield kite comp
15516s I believe those are heavy missiles on
15518s the Nighthawk uh of course they've got
15519s gilas as well commonly kiting jackdaw
15521s commonly kiting in the high enough for
15522s range controls so I expect
15524s um arrival to try and keep as much range
15526s here as possible but I don't know how
15527s easy that's going to be against uh
15529s obviously the long range balcon webs but
15531s they may also have ewall Supremacy here
15533s with the two jackdolls um as we've
15534s discussed earlier jacked or generally
15536s tends to win the damn war against the
15538s carries
15539s yeah Jack tall is incredibly strong uh
15542s at the moment I think uh maybe the
15545s strongest chip in the tournament that
15547s isn't worth Banning out uh you can feel
15549s an armor comps you can feel it on Old
15551s comps always brings a lot of e-war mids
15554s and utility and as you mentioned wins
15556s The Damp War versus the carries that
15557s said armor brawl in a non-battleship
15560s form something that I have yet to see
15562s this Alliance tournament Harkens back to
15564s some older tournaments and also at the
15567s time Brave got knocked out by b-sod in
15569s the feeders last year yes so I'll be
15571s totally honest here uh hidden Lee
15573s Village we're planning on bringing
15574s something else and I
15576s bigger than bitched and poked at boltram
15579s to make them bring this I thought this
15580s was the optimal comp to bring given the
15581s bands given the setup given the meta so
15583s if we lose it's entirely on me and if we
15585s win it's also entirely on me so please
15587s win
15588s uh as we can see definitely not biased
15592s casters whatsoever in the last match and
15594s definitely not basilisk uh this match
15596s that said uh some moves being made this
15599s balgorn playing the furthest forward of
15601s Henley Village I think they have to get
15603s the Bell Gardens before they actually
15604s commit on top of the shield kite comp
15606s from a rival dot that said uh Shield
15609s kite they've got hmls they should be
15611s able to apply it to some of these
15612s Cruisers but they are armor Cruisers a
15615s little bit harder to apply to with hmls
15617s than something like Shield Cruisers yeah
15619s I'm not sure I would count this armor
15620s comp that we're building as a as a brawl
15622s comp here I think there is Range Guns
15624s there's beams on the Absolution there's
15625s rails and they're starting there's
15626s obviously heavy lasers on the balcon so
15628s I think it wants to operate in a sort of
15629s range of like 30 40 kilometers if
15631s possible but as you say the bowel gone
15633s needs to be leading the charge they need
15635s to get webs on something from that
15636s Battleground and then they can start to
15637s break through it and make progress in
15638s the match here but obviously the shield
15640s kite comp may be a bit tricky to get
15641s hold of
15642s see this is why I should have had you
15644s introduce their cop and be like Oh yeah
15646s this this is like rails and beams
15648s because I've seen the start ad I'm just
15650s like oh yeah that's blasters every
15651s single time uh either way though I mean
15654s both teams playing with their range at
15656s the moment this belgor and once again
15657s staying forward but we see this hyena
15659s cutting around the outside he wants to
15661s find his way on maybe this purifier
15662s maybe this carries uh playing on the
15665s back lines of the hiddenly village Ninja
15667s Assassin Squad Esports teams that's a
15669s mouthful uh
15672s team we we do see the astarter taking
15674s some damage here but I think he's got an
15676s active repo so he seems to be okay for
15677s now and I think he needs to just wait
15678s until the logic 3 gets get in range of
15680s course the Deacon Valley don't have the
15681s best range uh on the other side of the
15682s Grid at the moment Asuka and Neo but
15684s should be closing in shortly and be able
15686s to keep him up but this jacked on out of
15688s rosmaus has taken some chunks through
15689s Shield here
15691s yeah and she'll jacked off not as tanky
15694s as perhaps in previous tournaments as
15696s there are tracking disruptors on it so
15699s at least one probably two of the med
15700s slots are being used for that but he's
15702s still able to go into defensive mode and
15704s kind of get his sake down and starts
15707s healing back up to full yeah this may
15709s require an mjd player here from the
15711s balcony many to line something up to get
15713s him range here and get a web on
15714s something because at the moment they
15714s just seem to be getting kited around
15717s um pretty ineffective so far the
15718s sacrilege of Zara has taken a bunch of
15720s chunks here but I don't know if he still
15721s has his ADC of course the logic frigates
15723s may not be on top of him as well
15724s obviously sacrilege very very tanky hack
15726s but they're still just trying to break
15727s the purify just gets instantly valid
15729s here off the field Dune one goes down
15731s yeah that's exactly uh what they were
15734s looking for but at the same time the
15735s rosmers profit now into armor in the
15738s jackdaw that's a good destruction if you
15740s want to get the e-war Off the Grid but
15742s that's still a huge chunk of damage uh
15744s from hiddenly Village that has been
15746s taken off I think apparently on his webs
15750s he's going down this jackdaw's going to
15751s go down here they've caught him can they
15752s catch anything in the aftermath of this
15754s this is
15756s up to 75 Shield he lives
15759s structure remaining he's back up to full
15762s shield and now this Deacon being taken
15765s off the grid now from arrival dot on to
15768s hiddenly Village oh my God that Jack
15770s does survive just barely and now he's
15772s completely caught raps he has but I
15775s don't know how long he can catch here
15776s obviously the shield kite team can't
15777s come back for him and the rest of hidden
15779s Leaf ninja Village is closing in on him
15781s here the Estates arrived on the scene
15782s the sacrilees just showed up they're all
15784s showing up to blob on this Jack door
15785s here but the carries in the meantime of
15787s dreaded vengeance is going down
15789s yeah this could actually be uh just
15792s jacked off staying so low but it'll also
15794s this Deacon being chunked down to half
15796s armor the carius goes down now the
15798s Deacon almost in the structure and the
15800s rossmer's profit still stays alive
15803s now it's getting punished
15806s this is unbelievable they've got the
15808s jackdaw right in the middle of them and
15809s they just can't they can't kill it and
15811s it's ejector it's ejector
15813s you have Nathalia is good and go down as
15815s well finally he falls but he bought so
15817s much time trading himself for a purifier
15819s a carries and two lodgy frigates that is
15822s that's disastrous that's really
15824s disastrous hiddenly village now facing
15828s and they exit from the alliance
15830s tournament and on on my head beer
15833s an unbelievable perhaps the professor
15836s goes down as well I just don't
15837s understand how that jackdaw lived so
15839s long as you saw a five percent structure
15841s and then he got wrapped up to 100 the
15843s rest of his team was on the other side
15844s of the grid and still he held and still
15846s he held
15848s and it's exactly what you needed the
15850s semi just coming and completely clutch
15852s staggering the Reps exactly as needed to
15855s keep that jacket this Nighthawk is now
15858s caught on hiddenly fillers do still have
15859s to be fair their top end here they do
15861s still have the bowel gone the two
15862s command ships and the sacrilege they are
15864s on top of this Nighthawk they've got for
15865s the full damage raining down on him they
15866s got the newts they got the webs on him
15867s if they can catch something else they
15869s may actually be able to win on points
15870s here these Shield kite comps we see the
15872s dealers the jackdels it's not huge DPS
15874s it's good at taking out small stuff in
15876s this sort of fly killer setup but it
15877s doesn't have the massive DPS to deal
15879s with bigger ship health bars although of
15881s course without lodgy on the hidden Leaf
15883s side anymore this is starting is now
15884s going down into half armor they are
15885s going to try and break through him first
15887s yeah going for the Nighthawk though it's
15888s the tankiest ship from the arrival dot
15891s side and he's into half Shield he's got
15893s a local Shield rep it looks like no
15895s actually he's just got a semi on him
15896s they started I mean you mentioned he has
15898s the local rep to maybe keep him alive
15900s for a little bit longer but eventually
15901s he's gonna run out of Ansel charges and
15903s this Nighthawk is holding around the
15905s natural Shield reach end point
15907s he is the I'll still say he's burning
15909s away he's gonna get away from those hams
15910s on the Nighthawk but as you say he's
15912s only got so many charges he's got red
15913s bots on him but I don't know if he's
15914s gonna be able to pick back up fully
15915s enough he's still cycling through them I
15917s don't know how many he's got left maybe
15918s three or four Cycles left he's still
15920s just about hanging in there but this
15921s Nighthawk is going to go down of handsy
15922s babes eventually the newt's been on him
15924s for a while he's gonna run out of cap
15925s he's going to lose those hard on us but
15926s after that happens there's four minutes
15928s left in the match obviously the whole
15929s team is bunched up on this Nighthawk and
15931s they're still going to be behind in
15932s points they need to catch something else
15933s but I don't know what they can catch
15936s howling wind and the semi though
15938s complete MVP of the tournament are not
15940s the tournament of this match thus far
15941s he's kept that jackdaw alive for so long
15943s and he's keeping hansy Barbers a line uh
15946s alive for a lot longer than you would
15948s expect under the pressure of this
15949s balgorn uh
15952s neutralizers sorry the words aren't uh
15955s getting to me right now but this match
15957s is already on a knife's edge although it
15960s does look like one more slip up from
15962s hiddenly Village will spell their Doom
15964s they're about to signal is going down
15966s the red Bots were assigned to the
15968s astarte but now they're having to burn
15969s back the sacrage but he's going down he
15970s can't I think I assume he's already ADC
15972s maybe he's just hit the button he
15973s stopped dropping on I know he's going
15974s down through hull he's going to go down
15975s here it's just gonna be three left and
15976s the Nighthawk is still holding oh my
15978s goodness
15979s MVP Scimitar I want to know how much he
15983s was on these reps from howling wins but
15987s now it's a bell Gordon into star day and
15988s an Absolution as you mentioned these are
15990s rails these are uh beams these are not
15993s super Dai DPS battle Cruisers and
15996s Comanche chips that we are so used to
15998s seeing in this tournament now Hydro zero
15999s and the balgorn he is the primary from a
16002s rival hiddenly Village I don't think
16004s they can make this one I think it's
16006s already over and they're gonna get
16008s knocked out of the tournament 0-2 yeah
16010s well one two come on man one two sorry
16012s my hook is the Nighthawk is indeed
16014s catching Shields though I think the DPS
16015s isn't enough to break through anymore
16017s and yeah this is unfortunately for me
16018s gonna be the end of hiddenly villages
16020s tournament run
16022s uh I mean still big yikes very scary
16025s team to lose to uh had a respectable win
16028s earlier on but arrival as the
16030s commentators on the desk were mentioning
16032s they got the short end of the stick
16033s going right up against truth on her
16035s light in the first round not showing
16036s what they can do and this is another
16038s thing this is a team where as Weekend
16040s Warriors they were known for taking out
16041s teams that people thought were better
16043s than them uh and so now that we've seen
16047s them in the tournaments doing well maybe
16049s it's time to stop underestimating this
16051s team
16052s yeah this is a strong showing as you say
16054s against against truth on a light any
16056s team would would struggle to beat them
16057s obviously them probably the most
16058s competent team in the tournament if not
16060s assuredly the most competent team and I
16062s feel like this is a tricky matchup here
16063s I I was given the bands I thought you
16066s know arrival have totally outplayed me
16068s here to be honest I mean given the
16070s band's authorous Osprey Navy it's a set
16072s of bands that you think okay Shield kite
16073s is well I mean that sort of hampers it
16076s quite a lot but they've brought out the
16076s gilas the Navy Drake this combo
16079s um they've worked around the bands
16080s expertly here and brought out a very
16081s competent Shield kite setup and executed
16083s to perfection
16084s yeah just really high execution really
16087s could uh read on the meta and uh good
16090s read of bands we'll say goodbye to
16092s Hidden Leaf Village Ninja Assassin Squad
16094s Esports the team is silent uh
16097s unfortunately gonna end their run one
16098s and two uh tiers will be shed by my
16102s co-commentator I am sure of it the
16105s starting last one to go down about a
16106s minute left in the match any final words
16108s before we send it back to the desk
16110s yeah I'm sorry boys this one's on me
16112s [Music]
16113s uh you heard it here first blame Baza
16117s for everything that has ever gone wrong
16118s ever in the history of Eve not just this
16121s match uh no but yeah congratulations to
16124s arrival it was a well-deserved win of
16126s course that jacked all tanking for so
16127s long I think that may have been a
16128s critical point of the match there if I
16129s could break that Jack door and quickly
16131s move on to something else
16133s um you know that they may have been able
16135s to catch something else that was nearby
16136s keep snowballing the advantage but the
16137s jackdaw of roswell's profit living so
16139s long as you say howlinguin doing
16140s absolute God's work there in the Simi
16142s keeping him alive for so long in this
16144s match
16145s yeah and this is the strength of good
16146s lodgy Pilots as well uh something that a
16149s lot of people don't necessarily think
16151s about until the at is how good are your
16153s laundry Pilots because a good lodgy
16155s pilot can make a team that said that's
16157s all time we have for this match we're
16158s gonna send back to the desk and then
16159s when we return we will bring back
16161s nanofiber tokens versus pandemic Legion
16167s [Music]
16175s foreign
16187s Yeah we actually lost a bet as CCP
16190s collectively so that's why that Alliance
16192s logo is in the game of course you could
16194s change your alliance by leaving but that
16196s would be kind of a jerk move that kind
16198s of oh you don't like it now sucks I'm
16201s gonna go join
16209s foreign
16244s [Music]
16249s arrival there taking the W as they eject
16253s baltrum and his gamer energy from
16255s Alliance tournament 18 uh in a bit of an
16258s upset match uh we saw some excellent
16261s kiting there in that match uh to stay
16262s away and of course we'll come back to
16264s that Jack though Bart talk to me about
16266s what happened there in that match
16267s yeah it was a really really good example
16269s of a kiting setup I mean we're seeing a
16272s lot of these same ships during uh these
16274s caldari rushes with heavy assault
16276s missiles uh this specific time we saw it
16278s as a kiting setup we saw the healers
16280s which I think we talked a little bit
16281s about where it's not quite as effective
16284s as some people would think but I mean
16286s honestly just the range control
16287s especially against something as
16288s dangerous as like a balgor and
16290s especially as something as long range as
16292s it started it was just really incredible
16294s piloting on the arrival side and they
16296s just did a fantastic job yeah and uh
16299s share it to howling wind in that
16301s Scimitar which is doing absolute Heroes
16303s work in fact that jackdaw um that's just
16306s hung on to dear life we have a graph we
16309s can show you about some of that uh that
16311s excellent surviving that he did let's
16313s see if we can throw that one up on
16314s stream right now
16318s so we can see here um his Hull he had 30
16323s hit points remaining uh when he was
16325s caught by howling wind which is exactly
16327s 29 more than he needed so pretty much
16330s perfectly and he managed to tank 32 000
16333s damage in that fight uh so fantastic
16336s work just prolonging the life of that
16338s jackdaw howling wind there and basically
16340s almost
16341s securing the victory that was two
16343s minutes that he kept that jackdaw alive
16344s when by all right it should have been
16346s dead I mean that's like one small
16348s drone's worth of damage right there that
16350s just wasn't applied at the last minute
16352s CCP how how big a deal do you think that
16354s was there that was absolutely huge I
16356s mean the fact that he didn't just
16358s immediately had deleted and and they
16360s tried and tried for like you said
16362s another two minutes on top that was the
16363s game changer that is the reason they
16365s lost they kept on it and he just tagged
16367s like a champ he tanked like eight champ
16369s indeed now um one of the things that
16371s happens a lot in their last tournament
16373s is people shoot missiles at each other
16375s um so let's take a little bit of a look
16377s at some of the mechanics behind the
16379s missiles so range is obviously a very
16381s important thing in the alliance
16383s tournament so the Missile Range is
16384s pretty much flight time by velocity so
16386s if you have a faster missile it will go
16388s further if it has a longer flight time
16389s it also goes further what you can do of
16391s course though is outrun missiles so
16393s they'll only go as far
16395s um as uh well what you see here on the
16396s screen if you're able to get outside
16398s that range you can actually kite to the
16400s missile this also works inside circles
16402s like this so for example if you go right
16404s in the circle you can just run out of
16405s the range of that missile
16407s um and you know that's a good thing and
16409s then you're not getting hit by the
16410s missile um and then you will survive
16412s from the shot of those missiles
16420s of course what else can happen is the
16422s application of said missiles so let's
16424s have a look at that one and Bart walk us
16425s through this
16427s yeah absolutely so the missile damage
16430s it's 100 based off of both the ship's
16432s signature radius and how fast the ship's
16434s going and there is a two separate uh
16437s things for this we have explosion
16438s velocity and explosion radius depending
16440s on like a lot of different things
16443s specifically like if there's an mwd on
16446s or not if there's Shield extenders or
16447s not there's all sorts of little tiny
16448s nuanced things that can make missiles do
16451s a significant more or less damage which
16453s uh incidentally is why we're seeing
16455s guidance disruptors so good in this
16457s tournament because they affect both the
16460s flight time and the application of the
16462s missiles at the same time and as you saw
16464s with that sort of range thing when you
16467s affect the flight time on the missiles
16468s it does this like very interesting
16470s calculation and just completely destroys
16472s their range it's really cool awesome so
16475s that was like I said unfortunately we
16477s say goodbye to the hidden Leaf Village
16478s Ninja Assassin uh Squad Esports team
16481s team as they are not going to be price
16484s ship enjoyers they are going home
16486s um and arrival move forward in their run
16489s through the elimination bracket now
16491s let's look at our next match which is
16492s going to be Polaris mercenary Alliance
16494s versus Exodus Polaris mercenary Alliance
16497s here Banning out the Bargas the curse
16499s the Scimitar X does Banning Armageddon
16501s bar guest and curse because both teams
16504s chose to ban the barges and the curse we
16506s have some trickle bands so Polaris
16508s mercenary Alliance Banning out the
16509s jackdaw and the Scorpion Navy issue CC
16511s Swift will be very upset about that and
16513s X is banning at the Nighthawk and the
16515s hyena
16516s ccpb what do you what do you think about
16519s these bands
16521s I mean we're seeing the Bargas being
16523s banned it's been a very very positive
16525s popular ship same with the curse
16528s um I'm not really sure what kind of
16530s comps you're going to be going for
16531s what do you think Bart
16533s uh it's it is kind of hard to tell I
16535s think that a lot of this is sort of a
16536s like a historical ban thing more of a uh
16540s more than than picking stuff that they
16542s think is strong or weak uh specifically
16545s Exodus is like very well known for doing
16549s missile based stuff um I did say last
16550s time I was like oh Exodus is very well
16552s known for missile kite and then they
16553s rushed but you know the ships are kind
16555s of similar when you think about it and
16556s one of the biggest shutdowns for that
16558s are other cutting comps and curses
16561s um so you know we've seen the Chris band
16563s a ton of time we saw it used to
16564s absolutely insane effect by Odin's call
16567s earlier today which I think is one of
16568s the first times we saw it through and
16570s like that match alone showcased just how
16572s powerful this ship is so
16575s yeah it's it makes sense I mean we are
16578s seeing a lot of repeat bands we're
16579s seeing a meta develop we're going to
16580s probably see a much bigger one uh later
16582s uh in this uh tournament so we're
16584s looking right now at the team history of
16586s the Polaris management Alliance this is
16587s actually uh their first Alliance
16589s tournament uh we can see here that
16590s they've won against boundary experts and
16592s lost against the tuskers code so pretty
16594s reasonable to lose against the tuskers
16596s to be fair uh giving them a 50 uh win
16599s rate uh not much to look at here because
16601s they're a new team so let's have a look
16602s at Exodus
16606s extra 61 Pilots have flown for them over
16609s the years uh some are flying in over 50
16611s different rounds of the alliance
16613s tournament uh they win a bunch certainly
16615s more than they lose I believe they are a
16617s Alliance Tournament winning team at some
16618s point uh recently they've won against
16620s cast about Odin's call forsaken Empire
16623s Wormhole society and no handlebars and
16625s to match the teams they lose against are
16627s pretty strong teams lock range enjoyers
16629s l-trig Platinum sensitivity also in mind
16632s and the tuskers in quick one word
16634s predictions bar who's going to win here
16636s is it going to be uh Exodus or is it
16638s going to be Polaris measurement Alliance
16639s Exodus on CCP I have to say the same
16642s Exodus and let's do I so let's go to the
16644s arena and find out who it will win
16651s welcome back to the arena my name is
16653s fear weiner I'm joined by the Basilisk
16655s and on the blue side we have Exodus dot
16658s bringing armor control with some high
16660s projection with an apoc Navy and an
16662s abedin or a badon or however you want to
16664s pronounce it what have Polaris scenario
16667s Alliance brought
16668s they have brought while on the surface
16670s seems to be a rather strange composition
16672s and I still need to inspect the guns as
16674s the team's only recently landed on the
16675s grid to actually ascertain what this
16677s comp does although I imagine with The
16678s Vindicator it's not going to be a kite
16680s comp that's almost for sure so I imagine
16681s therefore it must uh by process
16684s elimination be effectively a shield Rush
16685s comp here but it's sort of a kitchen
16687s sinky kind of Shield Rush with The
16689s Vindicator with of course two Battleship
16691s core
16692s Shield brush sort of combo
16695s yeah the shield Vindicator not something
16697s we see all that often outside of certain
16698s incursion groups uh one of the things
16701s about The Vindicator is that you can put
16703s multiple uh webs bonus webs onto it in
16706s those Med slots and take advantage of
16708s the large amount of low slots to put
16710s armor and damage but uh as seen in some
16713s incursion communities you can forsake
16715s all the armor hit points and some of the
16717s webbing power to just put boat loads of
16720s damage mods in the lows so I'm
16722s interested to see how paper this
16723s Vindicator actually is uh especially
16726s when up against the neuting pressure of
16727s this balgorn yeah to be fair it's fair
16730s enough I mean given the vindicator's web
16731s strength 90 on a Tech 2 web you only
16734s needed one of them really on your
16735s primary
16736s um so if if they can use that and get
16738s hooped heaps of damage out of it heaps
16740s more damage from all the damage mods
16741s from tracking enhancers maybe a nano
16743s fiber this sort of stuff that might help
16745s it get onto the Target that might
16746s actually be a valid strategy here for
16747s the shield indicator in this trash comp
16749s you know that's balgorn of uh zarzal uh
16753s has four guns on it
16755s though he will have that available to
16757s him
16758s at the very least but he has warped in
16761s at 30.
16763s and uh the vindicators add zero
16766s yes the match is about to get underway
16767s but I'm concerned some of the Polaris
16769s mercenary Alliance about the presence of
16771s this bowel gone because the Battleground
16772s is ideal for webbing off the windy the
16774s windy needs of course to get in
16776s um but yeah the bowel gone obviously
16777s long range webs is sort of almost the
16779s perfect camp for that and immediately we
16780s see webs come out onto the Vindicator of
16782s light Heaven immediately stopping his
16783s speed and those blasters are going to be
16785s doing basically nothing from that range
16787s no they will not some damage going on
16789s with zarzal Nightblade though uh from
16791s this bar guest at the very least we can
16793s take a look at the attack bar Polaris
16794s mercenary Alliance has the girthiest of
16796s them but they need to get in range in
16798s order to make that happen but this is
16799s devolving into an all-out brawl at the
16801s moment the battleborn right on top of
16803s the bar I guess who is uh also uh
16806s currently saying
16808s any other battleships there no it's just
16810s about going the bar I guess at the
16811s moment the bar guest pulling range he's
16813s trying to just get away from the rest of
16815s these battleships I think at the moment
16817s this is exactly the right call from
16819s Polaris Missionary Alliance they need to
16820s get rid of this bow go and they need to
16822s get rid of those range webs and allow
16823s this Vindicator to actually take part in
16825s the matches so although The Vindicator
16826s may not be on top of them at the moment
16828s they are still breaking with the rest of
16829s their DPS they do of course have ample
16831s other DPS ships the bar guest the slept
16833s near all the Cruisers and they are all
16834s on top of the bowel gone and pumping
16836s through him but I don't know how long
16838s it's going to take to get him how much
16839s they're going to lose in the process an
16840s exercise Fleet issue is going to go down
16842s having already lost the Navy caracal
16844s yeah mechanical Navy huge CPS for points
16846s we talked about the Buffs that came to
16848s it slightly issue was already good
16849s before the Buffs and they take down
16851s that's life leader she would now this
16853s burst as well T1 frigate logic not very
16855s effective in terms of the repping power
16857s not very uh tanky either this burst
16861s nearly falling he's in very low
16863s structure as a continuing work onto the
16865s Scythe Fleet issue and now zarzal the
16867s DPS has run out for Polaris mercenary
16871s Alliance Vindicator not on top of him
16872s and he has wrapped back up almost all to
16874s fall yeah and of course the old girl in
16876s this sort of situation is under zero
16878s pressure at all he's not being rushed
16879s obviously it's not a control setup from
16881s the scenery so they haven't got any
16882s control to actually put on him either no
16883s like ewall to damp him out or or even
16886s switch targets onto him so he's just
16888s putting his full rep power onto this bow
16889s gun and in the meanwhile Polaris are
16892s just bleeding ships so that burst almost
16893s went down I think they've switched onto
16895s the Bantam now but they're probably
16896s going to lose both and decisively issue
16897s of Thunder isn't going to be long to
16898s follow
16899s now the Bantam also in a low structure
16902s the burst and the low structure as well
16903s but the Scythe lead issue of thunder
16905s as you mentioned in armor
16908s down goes one logic frigate this might
16910s be a hundred to zero match this Punisher
16911s in low armor but he's holding due to uh
16914s the use of an auger which is more
16916s powerful than the tech one logic
16918s frigates uh the sauce by Navy year of
16920s Thunder bleach also now into armor as
16923s well it's just disastrous for Polaris
16924s mercenary Alliance Osprey Navy is down
16926s and this match is pretty much over
16928s yeah and I would issue this as a warning
16931s I suppose to the teams that want to run
16932s Shield rush because you need to be very
16934s very careful we've seen Shield Rush be
16935s very effective in a lot of matches here
16937s but when you come up against a bow gone
16939s he can effectively just pick one or two
16940s ships and say nope you are staying over
16942s there away from where you need to be in
16944s any Shield Rush comps that want to pump
16945s all of their DPS very very quickly into
16947s one target having your two you know
16949s command ships of indicator whatever you
16951s know sort of in the middle of nowhere
16952s unable to really fulfill that role
16954s you're effectively playing two men down
16955s from the start of the match
16958s yeah and it's a flag Bargas as well from
16960s Casimir The Vindicator finally gets on
16962s top of zarzal as he goes into structure
16964s but it's too little too late this bar
16966s gets of Casimir will go down to the apoc
16969s Navy in the Baton because he only has a
16970s burst line to help rep him up I'm not
16973s sure if it is too little too late
16974s actually this Belgium goes down as you
16976s say the vindicates on top of stuff they
16977s may be able to kill some other stuff
16978s they've only really lost their support
16979s link they are only 29 Points down I'm
16982s not sure how long how much longer this
16983s bar guest is going to tank though as you
16984s said it is a flagship August but he is
16986s going into armor here
16987s um
16988s may die but yeah I think it may if if
16992s they manage to make this trade maybe a
16994s minute earlier I think they may have
16995s still had a chance in this match but
16996s having already lost all the DPS from
16997s those four Navy Cruisers just two is too
17000s much for Polaris to take here yeah and
17002s Casimir and The Spar guests now into
17004s structure czar's all finally getting
17005s some reps back in uh does he have rough
17008s drones on top of him I would imagine so
17011s yeah there's some uh rep drones right on
17013s actually no rap Jones is just DPS drones
17015s out right now smart bombs going off uh
17018s from Casmir in the bar guest but it
17021s should be too little too late he's about
17023s 41 structure at the moment he's got some
17025s Shield reps coming in from this burst
17027s but these battleships holding a lot
17029s longer than I thought they would but
17030s this foul Garden should be able to
17032s survive longer yeah and of course in
17035s flagships they are going to kill the bat
17037s they get they do trade exactly in the
17039s same time actually there but yeah with
17040s the flagship set up you can put
17043s um like dead space Shield wrappers on it
17045s so you would expect to have maybe like
17047s an X-Type Shield rapper on that Bargas
17049s and of course that's going to get
17050s completely shut down by the presence of
17052s that now extant battle gone by zaraxel
17054s but at this point obviously it's it's
17055s going to be over here
17058s yeah the trade just coming a little bit
17060s too little too late Alcorn doing exactly
17061s what they needed to do and this is not
17063s the first time we've seen a rush setup
17065s get screened of course yesterday we saw
17067s the same thing happen Fancy Pants versus
17069s Brave Collective uh so I guess now it's
17072s time to talk what is it about screening
17075s that some teams have trouble with up
17078s against these Shield Rush setups and is
17080s that something that separates good teams
17081s from Bad teams or competent teams from
17083s uh bad teams
17085s I feel like in a lot of these setups you
17087s need to have like a sort of contingency
17089s plan I suppose it's it's hard to find
17090s the right balance you want to have a
17092s comp that's sort of specifically good at
17094s doing one thing and flying to its win
17095s con but you need to say okay what if
17097s obviously you don't know what you're
17098s coming up against until you land on
17099s grids and you say okay what if we come
17100s up against this is this just gonna
17102s absolutely Ram us and screw us over so
17104s as we saw yesterday there was a team as
17106s you said the in the brave fancy pants
17108s match they use the malator screen of the
17109s slept near here this team has brought
17111s the bowel gone
17112s um to Screen Off The Vindicator and stop
17113s stuff coming in so I think teams need to
17115s sort of consider not only the wincon of
17118s their comp and what it will take to
17120s secure that win but what they can do if
17123s the enemy brings something that's maybe
17124s you know like an unfavorable matchup for
17127s them and what what they can sort of do
17129s to mitigate the things that will make
17130s them useless
17133s yeah mitigation thinking about your outs
17136s what else do you have what else does the
17138s enemy team have and what are bad beats
17140s for you it's very important reading The
17142s Meta something that's going to be more
17144s important next weekend as we progress
17146s into the third round of uh the winners
17148s bracket in the fourth round of the lower
17150s bracket as teams start showing a little
17154s bit more of their hand I mean some teams
17156s have only brought one comp thus far
17157s still in the winners bracket uh some
17159s teams have brought two comps but haven't
17161s shown something uh perhaps a bit more
17164s exciting quite yet this Vindicator of
17165s light Heaven finally in a structure
17167s should end up falling it's not going to
17169s be a clean Victory from Exodus they did
17170s lose the balgorn but it still is a very
17173s convincing one yeah and deathwind as
17175s he's saying in local there rip bog wreck
17177s so there's the possibility of course
17178s that what was left on Polaris actually
17181s managed to shoot the ballgas wreck and
17183s make sure the Exodus couldn't get their
17184s hands on any of that uh Flagship loot of
17186s course I'm sure we'll hear more on that
17187s later on when the kill mail comes
17189s through and maybe from Exodus they can
17190s confirm I'll deny whether they manage to
17192s get their hands on any of that but yeah
17193s this is going to to be the end of the
17195s run here Forest Machinery Alliance and
17197s exodus will continue on in the lower
17198s bracket after they deal with this
17200s Vindicator
17202s indicator in the stork as well who is
17205s not going for the Edge of Glory at the
17206s moment though he's got a couple Republic
17207s Fleet warriors on top of him
17209s uh I do I do want to see perhaps uh we
17213s got a new battery record in the trials
17215s uh Azure and Argent of goons were able
17218s to make that happen so uh and I think
17221s you did in command SC2 so maybe the
17222s circuit Felicia can make a new Edge of
17224s Glory record perhaps we'll see it's not
17226s going for any of the uh jump beacons at
17228s the moment though
17229s I would actually like to see the stats
17232s on how many combined uh like the
17235s combined win rate of The Vindicator and
17237s the Dominic's Navy issue because I feel
17238s like at the moment these large hybrid
17240s battleships are just doing really really
17241s badly
17243s yeah with the exception of the two flag
17246s vendies that were properly fit and
17248s actually one with the extra range on the
17249s webs
17250s um we saw paper numbers one with it
17253s yesterday and there was another thing
17254s that of like we need to get today that
17256s one with it I forgot who it was
17260s but the match is over we're gonna take
17261s it to the desk and when we return uh
17264s this time it really will be nanofiber
17266s tokens versus pandemic Legion
17271s [Music]
17280s thank you
17291s guys stop being casual they're really
17294s bad we should not lose anybody to this
17296s warp off take the fleet warp everybody
17298s warp off this is really really bad
17300s execution I'm very disappointed
17309s [Music]
17315s thank you
17319s Crush our enemies your temps are
17321s completely damped out Crush I'm dumped
17324s out I'm dumped out you don't like Travis
17325s boys
17328s I've not been able to look at something
17330s again
17333s I'm jammed
17344s foreign
17352s with a solid Victory 100 to 23 over a
17356s Polaris mercenary uh corporate
17358s Corporation and unfortunately for them
17360s they also lost their Flagship bar guest
17362s which I believe is the most expensive
17364s one thus far in the tournament at 39.3
17367s billion isk just gone down the drain and
17370s even more so they shot the wreck but
17373s they denied loot
17374s um
17375s yeah you hate to see it I hate to see it
17377s I hate to see it you know those officer
17379s mods they're not all that common anymore
17381s and they are just a few left or a few a
17384s few more gone like Dust in the Wind
17387s so a question that we we see a lot um is
17390s how can they bring that bar guest if it
17393s is banned because it was banned in that
17394s last match and one of the roses with the
17396s flagship you're Allard one you declared
17397s it before the tournament you can you can
17399s fit it pretty much however you want you
17400s don't have to worry about tech two
17401s module restrictions uh but you it can't
17404s be banned as long as you've still got
17405s that ship you can bring it to any match
17407s so the Bargas is banned you have a
17408s flagship bar guest combined you can
17411s bring it until it dies in which case it
17413s is going for good one of the things you
17415s can do as well is if someone else's
17417s Flagship dies and the match is still
17418s running you can look the wreck you can
17420s take all the stuff that you've got and
17421s you can take it home and maybe increase
17423s the power of your own Flagship so if
17425s they have a better damage control for
17427s example then yours that one that just
17429s died was 13.5 billion is probably quite
17431s good and you maybe only have a poverty
17433s fit two billion is damage control and
17435s you skip that that looked you can put it
17437s on your ship and make it better and of
17440s course if you're salty that you've just
17441s lost it you can kill your own wreck and
17443s then deny that loot to anybody else ccbb
17446s how is that match for you
17447s I enjoyed it yeah
17449s excellent thank you very much
17454s um cool so yeah it's quite yes yes
17459s quite X is great great job there they
17462s moved forward that was on elimination
17464s match so Polaris mercenary Alliance
17466s going home Exodus getting one step
17468s closer to getting some prize ships
17470s um and yeah I'm sure they'll be very
17472s happy with that
17473s our next match is one I've been looking
17475s forward to for a while it is nanofiber
17477s tokens versus pandemic Legion uh this is
17479s an elimination match
17481s um so pandemic Legion here wanting to
17482s take this as a w and keep themselves in
17485s the tournament nanofiber tokens uh
17487s Banning out bargast Loki balgorn and
17490s then pandemically Banning out EOS
17491s balgorn curse uh the trickle bands for
17494s PL uh is hyena and nanofiber Tokens The
17498s Tempest Fleet issue Bart uh what do you
17501s think about these bands here
17502s I I think this is the first time we've
17504s seen a tempest Fleet issue get banned
17506s which is pretty cool it does have a
17508s reduced Point cost as this tournament is
17510s sponsored by the Minotaur and I've seen
17512s we've seen it do like a really really
17514s good job recently it's a very very high
17516s damage uh very like relatively tanky for
17519s an armor ship a couple utility slots but
17522s it's kind of interesting that nanofiber
17523s token was like this ship is the one
17526s that's a problem so a little bit
17528s surprising um I don't know if pandemic
17530s legion's really been using them all that
17532s much it seems like that a lot of their
17534s setups have been sort of somewhat copied
17536s from pandemic horde uh who has not been
17539s using that many Tempest Fleet issues but
17540s it's kind of cool I mean other than that
17542s you know the Battleground is being
17543s banned in an extremely large amount uh I
17545s think Baza said in the last match that
17547s he doesn't understand it because
17549s balgorns aren't doing that well and well
17552s it did plenty well against his team in
17554s one of the matches so I don't know what
17556s he meant about that but here we are and
17559s the balgar a very popular ship uh
17561s historically in the alliance tournament
17562s uh I think it was mentioned earlier on
17563s one of the most popular flagships and
17566s that was because it just scaled so well
17568s with certain modules so when we talk
17570s about scaling basically what we mean is
17571s for example the Battleground gets a
17573s bonus to web uh range and strength or
17575s sorry just range and which means that if
17577s you have an officer fit uh web on your
17580s balgorn you can reach out and touch
17582s anything up to about 55 kilometers with
17584s links and Heat
17585s that's insane because the enemy has to
17588s warp in between 0 and 50 kilometers from
17590s the beacon so if you were up in zero and
17592s the enemy Logistics Cruiser warps in at
17594s 50 it's in web range you can just reach
17596s out you can web them down and that
17597s allows the rest of your guys to get on
17599s top of them that's one of the reasons
17600s why uh the Bell Gardens no longer an
17602s eligible Flagship it just scaled so so
17604s well
17605s Bart why do we still see teams using
17607s them like it was mentioned in the in the
17608s uh in the uh the game but
17612s are they still that good with tech2
17614s it's it's hard to say I think that they
17617s have a place um I don't necessarily know
17619s though if they're anywhere near as
17621s strong as they used to be because you
17622s know sort of like you mentioned with uh
17625s officer mods with um Abyssal mods which
17628s I don't think we ever had to deal with
17629s balgorns with Abyssal mods which you
17631s know
17632s thankfully that would have been horrible
17633s uh but with uh with those crazy long
17636s Newt ranges because they would always
17637s put you know X-Type newts which go
17639s farther crazy long web ranges they put
17641s Tobias webs which would go like you said
17642s 55 kilometers
17644s um insane ship nowadays it's about
17646s you're probably gonna see it about 28 to
17648s 30 kilometer web range with it uh with
17650s Heats and links and everybody has links
17652s um the newts are standard heavy Newt uh
17655s it's still a very strong ship it's just
17657s its sphere of influence has been shrunk
17659s down so much and I think that a lot of
17661s teams look at it and say oh this will
17663s give us so much control in this little
17665s area and
17667s maybe aren't thinking about the things
17669s that made it strong that it doesn't have
17672s anymore so it's good I just don't know
17675s if it's 25 points good yeah it's an
17677s awful lot of points
17679s um let's take a moment and just check in
17681s with CSP Aurora and learn a little bit
17682s more about some of the stuff coming or
17684s has just arrived in uprising
17693s coming in Uprising we have a number of
17694s updates to faction Warfare including new
17697s complexes for people to take part in new
17699s systems that impact the war zone and new
17701s ways to play around those systems as
17703s well
17704s by adding additional objectives Beyond
17706s just irregular complexes we're seeing a
17709s shake up to the complexes that we're
17710s adding to faction Warfare with new
17713s restrictions a large new number of
17715s complexes and a whole lot more variety
17717s for you to play with the faction Warfare
17719s system that you've become accustomed to
17721s is still there it's forming the
17723s foundation of the uprising expansion but
17725s we're adding new layers on top of it to
17727s round out the gameplay in addition to
17729s the complexes that you're used to in
17731s faction Warfare while there are more of
17732s them there are also additional
17734s objectives that you'll see in space such
17736s as Supply Depots there that are owned by
17739s the owners of the system or Supply
17741s caches by the attackers Rendezvous
17745s points where you can assault enemy
17746s fleets and more all of these things will
17748s factor into what is called the Advantage
17750s system the Advantage system simulates
17753s exactly which faction that is fighting
17755s over a system has an advantage how well
17758s are they doing in the war effort is
17760s there propaganda up to par in terms of
17762s turning the citizens of that system over
17764s to their side or are their fleets well
17767s supplied or are they being attacked at
17770s mid-transport all of these things are
17772s factored into the advantage score the
17774s better your faction does the higher
17775s their score the more victory points
17777s you'll earn when completing complex
17779s which means the faster you can capture
17781s systems with Uprising we're creating a
17783s healthy foundation for the faction
17784s Warfare ecosystem which will continue to
17786s build on going into the future in the
17788s future there will be more objectives as
17790s well as additional ways for people who
17792s are not actively in a militia today to
17795s join without having to leave their
17797s corporation or Alliance the faction
17798s Warframe system has long been beloved by
17800s many players and it's a very important
17802s part of the Eve online ecosystem and
17805s it's about time that we return to it
17806s give it a new facelift and begin to
17809s expand on the foundation that is already
17811s there
17820s CCP Aurora there were some of the cool
17822s things that just arrived in Uprising I'm
17824s told the teams are on grid already for
17825s this upcoming match so let's do some
17827s quick predictions but none of hybrid
17829s tokens are a pandemic Legion here
17831s I'm gonna have to go for pandemic Legion
17834s but only because I don't want to have to
17836s face Swift with him knowing that I
17838s betrayed him and ccpb you work with uh
17841s I'll have to leave face him uh I I would
17845s like to see nft do it on the Fiverr
17847s tokens go for it boys awesome I mean I
17850s think you could take them
17851s oh you can take these pieces maybe get
17854s some shoulder content
17856s I put 10 twitch Channel points on uh
17858s pandemic Legion so uh you have to win
17860s now so let's go to the arena and see who
17862s will win between uh nanofiber tokens and
17865s pandemic Legion
17871s welcome back to the arena my name is
17872s fear Varner joined by the Basilisk and
17874s we have nanofiber tokens on the red side
17878s bringing everybody's favorite Armageddon
17881s Navy issues and a damn Nation to round
17884s out their high end yeah and those
17886s Armageddon Navy issues I checked to
17888s Rapid heavy launcher fit
17890s um so they're going to be trying to clip
17891s something with that with that rapid
17892s heavy reload and then move on to the
17894s next Target so it depends whether or not
17896s there's any valid Targets on the field
17897s for them to actually do that with and it
17898s looks like there's a couple Cruisers
17900s here the stamina Fleet the vexo Navy the
17901s X8 may be on the other side so they're a
17903s prime sort of targets that are being
17904s looked at I'm sure by Nana fiber tokens
17906s will say okay we can probably clip
17907s through at least one of those Cruisers
17909s and start to make some progress in the
17910s match
17911s and on the blue side pandemic Legion I'm
17913s bringing a very similar comp to
17915s something we've seen from horde hmm I
17917s wonder about that one uh Paladin plus Le
17920s Shack instead of Paladin plus uh that
17923s was uh an ABBA or was it a Chronos I
17925s think it was a Chronos it was a Chronos
17928s it's paladin on the shack instead of
17929s Paladin Kronos but still a very similar
17932s type of uh deal I do not believe any of
17934s these ships are flagships at the moment
17936s so uh yeah some reminders in local were
17939s made to not warp the sun like what
17941s happened it was a couple yesterday uh
17945s but uh either way match is about to get
17948s underway I'm excited rapid Heavies have
17950s not had a great showing this tournament
17952s we'll see if nanofiber tokens Can
17954s perhaps turn that around or if this
17956s Paladin Le Shack projection setup from
17958s pandemic Legion will net them the
17960s victory
17961s yeah I'm not really sure to expect going
17963s from this this match here I mean both
17965s these comps are
17966s well they're not they're not sort of the
17968s most common archetypes that we've seen
17969s so far I mean the Armageddon Navy comp
17971s is sort of we see like three of these
17973s rapid heavy boats and like a kingslayer
17975s setup but just two of them I think
17976s doesn't have the clip damage to actually
17977s break through larger targets and on the
17979s other side the Little Shack Paladin
17981s combo is something that we haven't
17982s really seen from other teams using
17984s Marauders either as well as a bunch of
17985s Navy Cruisers so yeah going from the
17987s outset these are both two pretty
17988s interesting comps
17990s yeah but it's two words I these are the
17992s types of matches where uh teams start
17995s bringing out their comps that they think
17997s are better than what has been shown on
17998s The Meta or the ones that they think uh
18000s they can out read their opponents with
18002s this time around the higher projection
18004s setup from pandemic Legion does go off
18006s to a stronger start because I don't have
18007s to worry about the clip damage but at
18009s the same time they have a Phantasm now
18011s being shot by these Armageddon navies
18015s yeah they are trying to break through
18017s the vexil Navy on the other side but
18019s it's not too much damage sticking so far
18021s I feel like this may be sort of a slow
18023s match sort of similar to the one we saw
18024s earlier with neither of these teams are
18026s sort of Shield Rush setups they're both
18027s going to try and posture around try and
18029s search for a weakness maybe clap at the
18030s smaller stuff as we see tour and the
18031s magus taking a couple hits through his
18033s shield here and just try and look for an
18035s opening that they can then progress and
18036s and push into the space filled by you
18039s know losing that ship the weakness
18040s exhibits by the other team at that point
18041s in time
18043s yeah and we saw how important it is if
18045s you lose just one small ship you are now
18048s the team that has to commit although
18049s this Magus uh will be holding something
18051s that we're seeing this match we also saw
18053s in the earlier armor control match of uh
18056s Brave versus big yikes is this heretic
18058s pickup uh why have teams started to
18062s bring in uh specifically the heretic but
18064s also things like the fly catcher in a
18067s lot of these setups uh I think only four
18070s points with the mini interdict rework
18072s they got earlier uh in the year or
18074s whenever it was a while back uh the
18076s heretic and the flycatcher in particular
18077s became very very tanky uh they get that
18080s flat armor HP bonus and also I think the
18082s wobbles they may be sort of a
18084s double-edged sword but if they're used
18085s well they can be very very effective
18087s um of course the wobble providing us
18089s basically an AOE web but on the other
18090s side I don't think any of the
18092s interdictors are actually fast enough to
18093s get out of the web
18095s before the activation time ends so you
18097s are basically guaranteed to web yourself
18098s as soon as you hit that webble button so
18100s you need to make sure it's worth it but
18101s as we do see our pontifex of Cesar is
18103s taking chunks here yeah and we've now
18105s devolved into a brawl the Army got a
18107s Navy right on top of this exact Navy and
18109s the center of the Arena uh exact Navy of
18112s Minton taking a bit of damage but first
18114s of all is the Magus from Tehran gorp
18117s they've lost the First Command Ship they
18119s have a pawn effects at the very least
18120s versus uh just the pawn effects on the
18122s other side and a damnation uh still
18125s Skirmish links off the table for the
18126s shack of the Paladin yeah I think we've
18128s discovered a little trick there as soon
18129s as we go and have like a sort of side
18130s conversation about
18132s um the the flycatcher or the heretic
18134s um as soon as that happens the flight
18136s breaks out so any any future matches
18138s where there's a slow start we can just
18139s talk about that and we'll get the get
18140s we'll get the action kicked straight
18141s into gear for you guys
18142s oh yeah definitely how the casters do it
18145s here on the casting desk either way
18146s Nathalia being taken down pretty low but
18148s he will be traded for the Sentinel and
18150s Sentinel very very powerful ship against
18152s these high projection setups of the
18154s Paladin Le Shack with those tracking
18156s disruptors uh being so potent he is down
18159s into structure but he is repping back up
18161s through the armor because he's still got
18162s both of his logic's meanwhile pandemic
18165s Legion they only have one logic figure
18168s remaining yeah of course the sentinel's
18170s tank is his speed so he's burning around
18171s just trying to keep it transversal there
18173s is an absolute swarm of pandemic Legion
18175s bolts on him I think they're mainly
18176s Warriors so they're actually able to
18177s keep up with him and of course the
18179s Deacon and tally with short Rangers the
18180s central is going so fast he's not going
18182s to be in their range for long but he has
18183s actually managed to catch there I assume
18185s he sort of did a drive by on his lodgy
18186s frigates they got a couple of good
18187s cycles and they wrapped him up to 100
18189s and then he kept burning in the in the
18190s same direction kept up that transversal
18192s missed gets the damage but the vexal
18193s Navy on that same team now of 10 is
18195s going to go down in exchange so they
18196s kept the sentence live but they lose the
18198s vexil Navy
18200s you know spool from November was able to
18203s do enough
18204s through the double laundry for example
18205s we've seen some damage going on a con
18207s pass or con peso I should say in the
18210s Thalia from nanofiber tokens he is
18212s currently not webbed but he is being
18215s neutered out right now uh by these Le
18217s Shack notes
18219s yeah and I wonder now if none of herbal
18222s tokens may actually switch the Deacon of
18223s tank blessed of course once Logie
18224s forgets once one logif3 goes down the
18227s next one becomes very very vulnerable
18228s without his buddy to rip him up and we
18229s do actually see some damage going on to
18230s him here it's only going to be red Bots
18232s that are able to keep him up from this
18233s point onwards um but damage is still
18235s sort of being split here the pontifex of
18236s Seasons taken it hits their armor again
18238s the other vexil may be on the other side
18240s of cause is taking chunks as well so
18241s this is still over you know this is
18243s still anybody's game
18245s don't let anybody's game we take a look
18246s at the attack bar pandemic Legions is
18248s larger just due to the fact that they
18249s have a little Shack versus double rapid
18251s Heavies uh but at the same time no one's
18254s really breaking at the moment this exact
18255s Navy we can see an Enterprise tokens
18257s have not unleashed the clip onto him
18259s quite yet or or the full power of those
18262s at the moment just take a lot of
18264s potential but not a whole lot of damage
18265s he is being taken down to half armor
18267s though and uh now they should be able to
18270s uh deal with him
18272s I think actually this is good piloting
18274s in particular from Azura in the Sentinel
18275s here because I think he has his newts on
18278s that Deacon there and of course small
18279s new cycle very very quickly they're
18280s going to be able to keep their Deacon
18281s capped out without needing to utilize
18283s the heavy Notes From The Little Shack
18284s and the paladin on you know sort of
18286s effectively over over killing his Kappa
18288s you know cycling a heavy nuke obviously
18290s he's gonna weigh just obliterate the the
18292s cap of a deacon so they're sort of
18294s saving that for the battleships here but
18296s I'm not sure if they're actually going
18297s to win the neutral anyway there's two
18298s Navy geddens are also on the field here
18300s you'd expect the shack Paladin to sort
18302s of get stronger as the match goes on
18303s they want to spool up they want to apply
18304s this new pressure but The Navigators are
18305s applying new pressure back the other way
18306s and I still don't really know who's
18307s winning this 18-7 in favor of nanofiber
18309s tokens but they are losing their
18311s navigation
18312s they are slowly losing them under these
18315s little Shack uh spools but they will
18317s trade back on the tank blessed uh in the
18319s Deacon would also like to point out yes
18322s there were rapid Heavies being used I
18323s think the attack bar just wasn't uh
18325s updating as much as it should have been
18327s so we already got Navy issues were able
18329s to clip out on to that exact Navy and
18332s that looks like they're doing what rapid
18333s Heavies do best kill Cruisers they're
18335s under the vexer native cause
18337s yeah I feel like at this point it's
18340s still anybody's game I mean they lose
18341s the sorry the nanofiber lose the Thalia
18343s here but the thing is as I said at the
18345s start the Navy gettings are the majority
18347s of their DPS there and there's a rapid
18348s heavy fit they excel at killing cruises
18350s they excel at killing small stuff making
18351s quick frags as they've caught on every
18353s exact and the Magus but as this match
18356s goes on I don't know if they have the
18357s damage left to deal with the lashac and
18358s the power dinner they definitely won't
18359s once this first maybe get enough away
18361s kante goes down
18363s yeah I mean still they've got a
18365s damnation doesn't Okay DPS if it's got
18367s hams hmls less probably around 300 400
18370s if I had to uh remember because it's got
18373s range bonus but not a whole lot of
18374s damage bonus we surviving quite a bit he
18378s still got only one Deacon onto him as he
18380s did lose the Thalia but they are going
18382s through the Cruisers once again they've
18383s taken out the vexer Navy and the exact
18385s Navy they will lose Andy in the Deacon
18387s but they take off the final Lynx boat
18388s from pandemic Legion in response yeah
18392s and I see I think I saw cap transfers
18394s there going from the Paladin to the
18396s shack to try and keep his gun spooling
18397s but I don't think his gun is active at
18398s the moment he's not shooting November
18400s must be fully capped out they seem to
18402s have lost the new or at this point in
18403s time they are going to take out the punt
18404s effects that could be really really
18405s impactful if they can get some of those
18407s links off the field of course they've
18408s still got the damnation this Armageddon
18409s Navy is still slowly going down of
18412s course no links left on the other side
18413s either but there's only two and a half
18414s minutes left in the match this is still
18416s anybody's game
18417s don't want anybody's game with the
18419s Paladin now down to half armor I mean
18421s he's got the local rep bonus to help him
18423s stay alive they've taken out the pawn
18424s effects on the other side so the only
18426s links left on the table is this
18427s damnation from nanofiber tokens but
18429s without those links the Paladin reps
18431s going to be a lot less effective uh
18434s without the active uh armor links or the
18436s armor resist links they will try to go
18438s for the Sentinel though of Asura as he
18440s did live with very low structures 64
18442s earlier in the match but now he's
18444s chewing through the armor once again a
18446s little Shaq still isn't shooting he must
18448s be under so much new pressure it's
18450s really really awful for him he can they
18453s need this damage to get rid of this
18454s Armageddon so they can keep the Paladin
18455s alive start shooting and get some cap up
18457s but they just can't quite break him
18459s there's no reps on either side they've
18460s got all the red Bots they've got on the
18461s shack trying to keep him up as long as
18463s sorry I'm a paladin as long as possible
18464s the Navy getting still just about three
18467s teetering on the edge of their 10 armor
18469s for kante
18470s yeah and who he can't I only needs to
18473s live for another minute and a half
18474s almost and they've won this match they
18476s lose another ship though this one being
18479s the Sentinel so this low end trade
18481s coming out from both of these teams it's
18483s all high-end all the time now this
18485s Paladin barely wrapping back up he's in
18487s 28 armor and once again this getting has
18490s been holding at 10 now 9 armor he's just
18493s slowly slowly getting whittled away but
18495s this little Shack is absolutely useless
18498s and now it's five percent armor
18500s remaining for destroy on the palate and
18501s they kill this it doesn't matter if the
18503s Armageddon Navy goes down yeah I think
18505s they all gonna win this race here just
18507s about this was so close all the way to
18509s the Whitehead but it is going to be
18510s Destroyer dying first can't tell you in
18513s the Armageddon Navy living so long there
18515s he spent so long must have been a minute
18517s or two under 15 armor there just the
18519s damage as soon as Little Shack got
18520s capped out they were trying their best
18521s they were doing the cap transfer from
18523s the paladins to the distract just try
18524s and keep that gun going but they
18525s couldn't quite do it the new pressure
18526s was too much maybe the shark doesn't
18529s have a cat battery which would have
18530s helped him in his fight and they could
18531s have actually won with that minor
18532s fitting change but unfortunately it is
18534s going to be nanofiber tokens after a
18537s grueling battle taking the win here
18540s yeah 60 to 50 right now they're gonna
18541s try to take out the stabber Fleet some
18543s uh part shots from The Little Shack
18545s going on to this heretic at the moment
18547s uh as well just trying to clean up the
18549s low end but nanofiber tokens have done
18551s exactly what they needed to do Aerotek
18553s and arbitrator going down will be uh 10
18556s points it would actually bring us into
18558s reverse tie-dye but the Cyber Fleet
18560s should end up falling before then 10
18561s seconds left in the match I don't think
18563s it's time gf's already been called in
18565s local and uh pandemic Legion are gonna
18568s be out of the tournament one and two 66
18571s points to 50 off the end of that
18573s yeah that's a very fascinating match and
18575s I'd love to see elise's reaction because
18577s that was that was a real nail bite the
18578s whole way through but we're going to
18579s send that back to the desk and get some
18580s more analysis on that absolute Banger of
18582s a match
18586s [Music]
18614s foreign
18636s together
18655s thank you
18659s [Music]
18667s [Laughter]
18675s Elise Randolph AKA CCP Swift there
18678s looking some up for Lauren in the g1044
18681s station as pandemic Legion sadly exits
18683s Alliance to him in 18 uh but wow what an
18686s incredible match that was one of the
18689s best matches if not the best match we've
18690s seen thus far in the tournament they
18691s really just fought to that the last man
18693s there uh only 10 points behind at the
18696s end if that match had maybe a couple
18697s more minutes they could have pulled that
18699s back like they really did not go down
18701s easy like they they flew super well
18703s unfortunately it just wasn't well enough
18704s in this case and they leave the
18706s tournament I'm joined on the desk by a
18708s new face disk read error desk we're in
18711s the confetti Institute in Nottingham uh
18713s tell me about that what is that so we
18715s are a campus of Nottingham Trent
18717s University we are specialists in a
18719s particular Esports production but also
18721s in media and music uh from Fe level all
18725s the way to University level uh b-tech
18728s qualifications up to degrees
18730s awesome and what exactly do you do here
18731s so I teach on the college level Esports
18735s courses I also am responsible for the
18737s running of all of confetti's Esports
18738s teams excellent and I believe you also
18740s built this desk right and I did uh
18742s sanded it repainted it attached the TV
18744s to it
18745s um any nice quality comments about the
18748s desk uh please fill the chat I'll put it
18751s in my appraisal yeah exactly uh this
18753s technically makes uh him look better for
18755s his work so make sure you fill that
18756s twitch chat with a nice nice Bridge it's
18759s a great venue here and no it's a
18761s fantastic event it's a fantastic venue
18763s yeah that's better than Grid it's really
18764s it's honestly absolutely incredible and
18767s uh there's a whole bunch of students
18768s helping us here like talk to me about
18770s some of that yeah so roughly 50 of our
18773s crew for this project is students we've
18776s had students build the video walls we've
18778s had students set up all of the lights
18779s and the cameras we have six students
18781s currently on site with us Rose is
18784s handling audio Raph is doing all of the
18786s graphics John's doing the cameras Tom is
18789s Vision mixing hen Henry has got all the
18791s text you'll be seeing on screen and
18792s Lewis handling the replays so a lot of
18795s new stuff
18796s um very much the the next generation of
18798s broadcast production Talent uh proof of
18801s concept yeah I mean I don't remember
18802s anything like this in any uh educational
18804s I ever went to we had just basically
18807s crap and this is just incredible it's
18809s just and the team does amazing backwards
18811s uphill to get there in the snow both
18813s ways like it was just awful and we've
18815s got this incredible Team all those
18816s students doing an absolutely fantastic
18818s job uh we couldn't put this production
18820s on without them really it's just been
18822s incredibly easy to work as well like
18824s we've had uh you've been involved with
18825s even t as well for a very long time
18827s since the very start exactly I'll note
18829s that Nash could have did not mention me
18831s in his speech of people who'd been there
18833s from the beginning so
18835s get that Corrections yes exactly
18838s um but you've been involved you've seen
18840s us go through like you know doing it
18841s from bedrooms and things like that and I
18844s I've been there for a lot of it as well
18846s and you know doing a lot of things
18847s myself now I just get to turn up stand
18850s here talk and all these other people
18851s make everything happen it's just it's
18852s been awesome and you've been a really
18854s important part of that throughout the
18855s years so yeah thank you for your service
18857s oh you're very welcome excellent and uh
18859s CCB you're still here as well
18861s um you are obviously talking about the
18864s uprising expansion uh tell us a little
18866s bit about some stuff you're excited
18867s about from there yes as we start with
18868s the segment from Aurora before
18870s um so joining the community team at the
18873s time that I did
18874s let's be honest a sentiment this summer
18876s wasn't the greatest but right now it's
18878s been incredibly fun to watch and just to
18880s talk to people the people around me I
18882s speak to people from all kinds of groups
18884s and just seeing how happy they are with
18886s the direction the game is going with the
18888s new ships and new toys the new
18889s fashionable Warfare system just the
18892s whole host of different things is the
18893s little changes that we're doing just I'm
18895s so happy as a player and even happier as
18898s a as a part of the team now they get to
18900s be a part of this awesome and um you've
18903s obviously we talked about the other day
18904s about uh some of the rooms we've been
18905s doing uh what's your favorite ship right
18907s now to take out especially all these new
18909s buff chips and chain chips oh that's a
18911s difficult question that is a difficult
18913s question that's something that people
18914s used to ask me when I was streaming
18915s constantly they'd be like what is your
18917s favorite ship it honestly depends on how
18918s I feel on that day recently I've been
18921s going to factional Warfare I just joined
18923s the galante militia
18925s um I wrote their interest in Tristan's
18926s T1 frigates believe it or not but I've
18929s had most success in an omen actually the
18931s women's are pretty cool yeah um so yeah
18934s so let's uh the teams in our own system
18935s actually for our next match which is
18936s Rusty Hayden's Clan versus Rook Capel so
18938s let's take a look at the bands here for
18940s this match
18942s so Rusty Hayden's Clan batting out the
18944s guardian the Nighthawk and the
18946s Armageddon wrote Capell batting at the
18948s center of the Blackbird and the Loki so
18950s we've talked a little bit before about
18951s some of these ships uh we've seen the
18953s Loki of the Scimitar uh being banned
18955s relatively often the Nighthawk of course
18957s a pretty key thing from the Nighthawk
18958s ham rush and that Armageddon with those
18960s bonus range newts uh has been pretty
18963s popular uh for throughout this
18965s tournament uh ccpb is there anything to
18968s sort of jump out at you here I mean
18969s there's a Blackboard black Bart black
18972s bird band there
18974s wish I had Blackboard here to bounce the
18976s question too no but uh I banned them I
18978s banned them you did yeah
18981s um besides that I mean we're seeing
18983s Knight hog and Armageddon Guardian band
18984s is is something different but the
18986s nighthawking norm we get and we've seen
18987s a lot banned the Loki we've seen a lot
18989s banned
18990s um I'm not sure honestly where they're
18992s going with with comps it's kind of
18993s difficult to see that just from three
18994s bands but yeah
18997s yeah I mean I'm interested to see if um
18999s uh Russia's Clan can take this Victory
19002s here over Rook Capell because as we've
19004s mentioned these are elimination matches
19006s so one of these teams is going to go
19007s home
19008s um I'm as mentioned a very prolific
19011s Mademoiselle spammer to support Rook
19013s Capell uh Kyle what's your predictions
19015s here between these two these two teams
19017s well again I am a firm enjoyer of the
19020s Mademoiselle spam uh anytime in any of
19022s our broadcasts you catch the ticker
19024s display spam this mad Mozelle it's me
19027s running that I'm enforcing that as a
19029s rule
19030s it would be hypocrisy at this point not
19032s to say all in on
19034s the Mademoiselle oh
19036s ccvp I'll have to check on it too every
19038s time I see it I just smile out of
19040s nowhere uh so yeah all right so it's
19042s three mad mozelles uh right there so
19044s let's go to the arena and find out who's
19046s gonna win between Rusty Hagen's Clan and
19048s root Capel
19054s welcome back to the arena my name is
19056s fear joined by the Basilisk and we have
19058s on the blue side it is wrote capelle
19061s bringing Navy Dominics and a couple of
19063s slot nears a couple of Fleet sites have
19065s not taken a look at their weapon systems
19067s yet don't know if they are rushing with
19069s the Navy Dominics I would imagine they
19070s are
19071s yeah I want to see if wrote Capell have
19073s got what it takes to finally secure a
19075s win for the Navy Dominics I was saying
19077s earlier I really just don't like large
19079s hybrid boats in general at the moment I
19080s feel like they need a very specific
19081s setup to make them work will Rogue Capel
19083s be able to find that secret hidden
19085s ingredient that makes this one work on
19087s the other side rusty iron is bringing a
19089s triple Battleship called rattlesnake and
19090s two new rattlesnake and two Navy
19092s scorpions
19094s yeah rattlesnake uh typically seen as a
19097s rapid heavy boat but I haven't actually
19098s taken a look at the weapon systems on
19099s that either this could be cruises and in
19101s fact it is a cruise setup uh with these
19104s Navy Scorpions on the rattlesnake so
19106s they'll be able to apply pretty well to
19107s the Dominic's avian issue but these [ __ ]
19109s Narrows and safe lead issues are going
19111s to be a bit of a problem for them we'll
19113s see how well they're able to do it as we
19114s get the match underway but uh something
19116s else to point out this is a shield
19118s Dominic's Navy so full damage in the
19121s lows most likely and then uh I mean you
19124s know occasionally you'll see a shieldami
19126s and TQ but those typically have
19128s something like a fax behind them you
19130s know maybe
19131s yeah this is interesting to happen here
19133s I feel I feel like this may actually be
19135s sort of a tinker setup from Rusty hyenas
19137s here um bringing the vulture I imagine
19139s that's gonna be Max tank and just park
19140s up on top of these three battleships and
19141s they're all gonna cluster together but I
19143s don't know how they'll be able to deal
19145s with this Rush it's going to depend on
19146s what they can kill before the rush gets
19147s into them up when this Rush gets on top
19149s of them
19150s um it will be able to break through I
19151s imagine through just with pure DPS break
19153s through something if they can take out
19154s the stabber Fleet you know the Scythe
19156s Fleet on the way in they may then be
19158s able to tank off this point so I think
19159s target calling for Rusty hyenas is going
19161s to be critical application is going to
19163s be critical but they haven't really got
19164s much to buff those cruise missiles they
19166s haven't got a hyena or any range webs
19168s anything like that so Target calling
19170s maybe maybe tricky here I think all eyes
19172s are going to be on Carl C agathon in the
19174s Moa has to run screen alongside his
19177s Raptor Brethren uh to try to keep one of
19180s these [ __ ] nears off the end dive for
19182s the back line coming in from this Raptor
19183s though of scorch as he's getting webbed
19185s down but he really wants to find his way
19187s onto this Osprey as the Merlin avaldic
19190s just gets deleted from the face of the
19192s Earth yeah I think that was their plan
19193s here was to use those frigates to just
19195s rush in immediately and try and Tackle
19196s something down but they need to get
19198s something done while that happens
19200s if you can if you use as we saw
19202s yesterday a mall of the screen stuff if
19203s they have to stop and kill it then
19204s that's great if it's a frigate that goes
19206s in and just immediately pops without the
19207s slept there's even stopping and giving
19208s it a second thought then you haven't
19210s really accomplished much at all but this
19211s old spray of rimmer is going to start
19212s taking chunks through Shield here
19215s yeah chunks through Shield doesn't have
19217s nearly the same amount of local tank
19218s that you can get out of something like a
19219s scimitar uh and not nearly as fast so
19222s the cruise missiles have a better time
19223s applying to him we see him already into
19225s structure right now that's good but now
19227s these slept nears and this Dominic's AV
19229s they have found their target and they're
19231s going to start going on to Zed's
19232s motorcycle in the Scorpion Navy to start
19234s off the match yeah so the Raptor
19236s actually rushed out there to deal with
19237s the Osprey they tackled him down so that
19239s was how they got those cruises to apply
19240s it but now he needs to burn back but
19242s there's not too much really he can do
19244s now in this situation assuming it's just
19245s a tank tackle Raptor everything is
19247s already on his Battleship so it's now up
19249s to the battleships to sort of try and
19250s see how much the EPS they can clear now
19251s they can stop trying to break these size
19252s Fleet issues stability you should get
19253s some DPS off the field but they are in
19255s fact going to try and shoot through lady
19256s labia in the shield maybe Dominics
19259s yeah I mean Shield maybe Dominic's gonna
19262s be not as tanky as an armor Navy
19263s Dominics but still uh no utility in the
19266s mid slots perhaps all uh all tank no
19269s real utility to speak of uh can't really
19272s see if there are any grapples I just see
19273s two webs currently uh on the fancy UI at
19277s the moment as they are pounding through
19278s Zed's motorcycle right now just
19280s overwhelming damage and the Dual laundry
19281s frigs are down not that that would
19283s really do much the local tank of this
19285s Tinker setup not enough to deal with two
19287s Scythe leader she's two slept nears a
19289s stabber Fleet and a Navy Domi and none
19291s of these DPS ships have gone down none
19293s of them were screened and with the
19295s Scorpion Navy going down I'm already
19296s calling the match in favor of Road
19298s Capell yeah that's really unfortunate
19299s for Rusty hyenas if they had maybe 10-15
19301s seconds more there or maybe if they'd
19303s gone for the Navy Cruisers they could
19305s have killed them they are I think gonna
19306s kill lady here in this Navy dummy but it
19307s might be too little too late but I mean
19309s on the other side once they lose this
19310s Navy Domi obviously that thing's gonna
19311s be packing like 1100 DPS I haven't run
19313s the numbers on the updated maybe don't
19314s be in Piper but oh now Nissan Razer and
19316s the Scorpion Navy's taking huge chunks
19318s as well he's not gonna last long as well
19319s I expected him to be way tankier but
19321s he's now brinkering on the edge as well
19324s in shield and this lady labia Dominics
19326s is still just going through hull
19328s yeah barely saying surviving and should
19331s end up falling but it's a matter of what
19333s tick does each of these ships go down if
19335s Lady Libya can continue to pound into
19337s nassat it could be all over for him lady
19340s Libya does go down maybe he can start
19342s regening through uh this dual slot in
19344s here but they've got so much damage
19346s between these Navy Cruisers and these
19348s slept nears and finally they take him
19350s down it's just a rattlesnake versus the
19351s world now and cruise missiles do not
19353s apply that well to Cruisers yeah that's
19356s unfortunate for Rusty hyenas I feel like
19358s it's tough to come up against a rush com
19361s like this that just has so much
19362s overwhelming DPS when you're in
19364s um like one of these Tinker setups you
19366s want to be against something that can
19367s that can't really do that doesn't have
19368s Max DPS right because then you can just
19370s sort of keep cat transferring you can
19372s sustain each other you can play a nice
19373s slow match you can Whittle things down
19375s you don't have the best application with
19376s the Cruisers but you can still just sort
19377s of slowly attrition your way through the
19379s match but when you come up against Rush
19380s comp it just Parks up on your DPS from
19383s like 10 seconds into the match and just
19384s absolutely blast through you your Tinker
19387s quickly falls apart and that's what
19388s we're seeing here
19389s that said I mean match isn't over quite
19391s yet cyclo in the Cyber Fleet issue is
19393s going down that's another what 600 700
19396s DPS off the table uh perhaps depending
19398s on how he's fit and maybe he has dual
19400s 180s maybe it's actually not nearly that
19401s much but either way uh stabber Fleet
19403s issue does go down as tarvi or Atari
19406s finally goes into armor he's going to
19408s get some Shield back but remember uh
19410s that's still some DPS off the grid and
19412s it took a little longer to kill that
19414s scorpion Navy issue after they took the
19416s Navy dominating out gonna take a little
19418s bit longer now to take him out with
19420s these slap nears but it should still be
19422s enough DPS to go through the shield rep
19424s yeah I think the key aspect here of this
19426s sort of comp is that when you've got
19427s these battleships bundled up on top of
19428s each other they can all cap transfer to
19430s the primary they can keep those boosters
19431s running but when it's just one of them
19433s with the vulture the vultures capacitor
19435s is obviously not strong enough to
19436s sustain that booster on the on the scope
19437s maybe all the rattlesnake so on his own
19439s he's just free pickings really and this
19442s is now going to be the total collapse of
19443s this Rusty Hyannis comp
19445s yeah no more DPS on the table for them
19448s moa's there the oil remaining DPS of any
19451s value is the vulture but they will go on
19453s a Milton Sealy uh I believe she will be
19456s going down if I remember correctly rain
19458s was going over genders of Pilots earlier
19460s in the day uh and uh with that Rusty
19464s hyena is going to be knocked out of the
19465s tournament one two not the worst showing
19467s ever and uh with that Ro Capel will be
19471s getting some prior ships going into that
19472s top 16. so I'll be happy with that but
19474s they got to continue this lower bracket
19476s run we're gonna send it back to the desk
19479s okay hold up
19486s wait okay now now we're going this is a
19488s weird transition all right yeah go back
19491s to the desk yes
19497s [Music]
19517s uh yeah we actually lost a bet as CCP
19520s collectively uh so that's why that
19522s Alliance logo is in the game of course
19524s you can change your alliance by leaving
19525s but that would be kind of a jerk move
19527s that kind of oh you don't like it though
19529s it's Lego sucks I'm gonna go try and
19538s [Music]
19547s welcome to leave Pandora
19552s Pandora Pandora
19574s [Music]
19580s lasting a little bit longer to keep
19582s spamming that Mademoiselle for a few
19584s more days at least in the alliance
19586s tournament as they take out Rusty
19588s Hyena's clan in a very hard-fought match
19591s it was hard to tell which way that was
19592s going to go for a while uh jintan for
19595s people who might be nearer to the
19596s alliance tournament in the metas uh what
19599s we saw there is what we normally call it
19601s sudo Tinker what is it tinker and what
19603s makes this one a pseudo thinker uh so
19605s back in the earlier days of the alliance
19607s tournament just after the introduction
19608s of tech threes we typically see Tech 3
19611s Logistics being fielded and these were
19614s incredibly cap-hungry ships so what you
19615s do is you'd Park a bunch of battleships
19617s and other ships around them that would
19618s feed them capacitor so they could run an
19620s extra large ancillary Shield booster
19623s without needing to put charges in it and
19626s that gave it an incredibly potent local
19628s tank enough that it could tank almost
19629s the entirety of an opposing team's DPS
19633s um in it which led to some amazing
19635s moments with a shadow talking about the
19637s Tengu nearly breaking and in fact that
19640s was so imbalancing that that's now been
19642s banned from the tournament so instead
19644s what you see is battleships feeding each
19646s other cap so they can run those sorts of
19648s reps locally and that's why we call it a
19651s pseudo Tinker because it operates in the
19652s same way making sure it generates as
19654s much cap as possible as using capacitor
19656s transfers generates a small amount of
19658s capacitor per ship and also allows you
19660s to put the cap regen of other ships
19662s effectively into another ship that's
19664s getting targeted and this gives you an
19667s incredible amount of sustain tank
19668s however if it faces something like say a
19671s shield Navy dummy it's not going to be
19673s able to repair enough to survive the
19676s onslaught of DPS
19677s yeah one of the things that makes this
19679s sootanker work in the first place is the
19681s fact that Eve online just ignores the
19682s laws of physics they're sort of optional
19685s and when you run your remote capacitor
19687s transfer it consumes less capacitor on
19690s your own capacitor than it gives to the
19692s person that you're you're repping that's
19694s why logic chains exist it's wrapping
19695s sorry remote capping each other and
19697s everyone gets more capped than can
19698s possibly exist
19700s one of the issues of course Bart is the
19702s fact that the range on these battles it
19704s was only about six seven kilometers and
19706s we saw Rook Capel there doing something
19708s to kind of break up that thinker talk me
19709s through that yeah uh wrote Capel
19711s basically rammed their entire fleet in
19713s and uh I'm not sure if it was like the
19715s Giant's face potato hurtling through the
19717s sky or if it was one of the sleptner's
19719s that did it but they were actually able
19720s to get a pretty solid bump off um I
19722s think that they kind of got back in
19724s range at the end to get their cap
19725s transfers going but they definitely did
19727s kind of bowling ball it apart enough and
19729s uh you know like you said the ships that
19732s usually have remote cap transfers which
19734s are Guardians basilisks and their T1
19736s variants actually have a huge range from
19738s a capacitor transfers so that they're
19739s actually usable uh battleships doing it
19742s have about a seven kilometer range so I
19745s think that uh we saw it like the bump
19746s didn't look that big but I think it was
19748s just enough to help break it at least
19750s get the ball rolling on it so it was
19752s kind of the counter to that entire setup
19754s in fact yeah that's pretty much it it's
19755s one of the ways you can you know Bull
19757s and break it up and then once you've
19759s pinned one down by itself it can just be
19761s broken alone and scared in the Dark Void
19764s of space let's go to another interview
19766s with one of our captains jintan's been
19769s speaking to the captain of pandemic
19770s Court
19772s so who are you and what team do you
19774s represent all right so I am dinar and I
19777s represent pandemic horror and this is my
19780s first year as their team captain
19782s and what does your alliance do on
19783s Tranquility outside of the tournament
19785s well the alliance of course is I think
19787s now the biggest Alliance in um the game
19790s I can't say that I follow no politics
19793s super closely anymore because tournament
19795s takes too much time
19797s um but their pandemic War does a lot of
19799s things they have cigs that do hunting
19802s making ants they have cigs that
19805s um even do small gang which is what my
19807s court was around
19809s so does the team play together regularly
19811s or has it been pulled from all parts of
19813s the alliance
19814s uh I would say about half the team plays
19817s pretty consistently together on TQ
19820s um in in The Horde small gang seg
19824s and what kind of shenanigans do you get
19826s up to that really depends on our footing
19829s so when it's p like more you know more
19831s or less peacetime and horizontal on
19833s major operations
19835s um it's more pretty casual Realms and
19837s you know trying to stir up you know
19840s defensively
19842s um reactions and trying to engage those
19843s defensive leads even though the it's not
19846s favorable engagements for us
19848s um when it's actual
19850s major combat side they there we uh tend
19854s to uh do
19856s um actions that are
19858s that are designed to help us take
19860s objectives with you know with using
19862s basically a force multiplication tactics
19864s we tend to light and Force Major Fleet
19867s reactions to our 10 12 guys what level
19869s of experience does the team have in
19871s tournament play all right so the team
19874s history is kind of complex obviously
19876s Ford has had at teams in the past
19878s however this team is a significant
19881s Divergent from that initial team as
19885s their the entire leadership is been
19888s is different now
19890s um this team has now pulled a lot of
19892s talent from a lot of
19894s different areas
19895s um mostly all in from Middlesex but now
19899s we have definitely put together a pretty
19902s formidable uh roster that has had
19905s results in past tournaments that have
19907s been pretty promising unfortunately it's
19909s really hard to quantify since there's so
19912s many different teams that people are
19913s coming from it's it's really hard to to
19915s give like an actual pedigree what kind
19918s of position are you hoping to achieve
19919s with the team top 8 top 16
19922s this is uh this is kind of a challenging
19925s one we have the potential to do well but
19927s I I hate to give and you know an
19930s official response on that um I think top
19933s 16 would be it would be an achievable
19935s goal
19937s are there any plans that you think the
19938s audience or maybe your opponent should
19940s watch closely
19942s um I could say that you never know there
19943s might be a billy Alton grid
19948s gym time they're talking to the captain
19950s of the pandemic horrored team uh they've
19952s been doing pretty well so far uh we are
19954s in the elimination bracket right now
19955s though so they need to pull out a w in
19958s this match coming up or they will be
19960s going home and they won't make top 16 at
19963s this point if they go out if they get
19965s through I think they become top 24 or
19967s top 20 I'm not 100 sure off top of my
19969s head but um they're definitely getting
19970s closer to getting that top 16. let's
19973s take a look at the bands for this
19974s upcoming match between horde and
19975s Darkseid
19978s so pandemic chord Banning of the EOS the
19980s Ishtar and the jackdaw Darkseid Banning
19982s out the Nighthawk the Loki and the Gila
19984s uh black pirate what do you see here
19987s I see that with the EOS the Ishtar and
19990s the Gila being banned out that there is
19992s a pretty low chance of drones uh being
19994s fielded at all that being said Darkseid
19997s did use a stratio setup uh yesterday
19999s which is why they are fighting pandemic
20002s horde in the losers bracket so
20004s putting that out there it's about pretty
20006s unlikely we'll see drones Panama core
20007s definitely does not want to see drones
20009s the jackdaw ban is kind of one we've
20010s been seeing uh sort of starting to
20012s appear more and more it is a very very
20014s powerful ship and is like kind of like a
20016s jack of all trades uh you can fit into
20018s any situation and I think that it may
20020s become like one of the best ships of the
20022s tournament
20023s interesting one of the best ships of the
20024s tournament uh jintan you have the same
20027s thought there uh yeah we've talked quite
20029s a lot about how it's useful in terms of
20031s A disruption ship being able to use its
20034s incredibly wide amount of mids to fit
20037s tracking disruptors guidance disrupters
20038s damps and even remote sensor boosters
20040s and other things that can help teams as
20042s uh help your team to weather the war of
20045s ewar that this kind of meta has become
20048s Dark Side bands though are also really
20049s interesting it looks like they're going
20050s after a lot of those uh heavy DPS Rush
20054s ships uh the Healer obviously we've seen
20056s it in a few Rush comps as well and the
20058s Loki and Nighthawk are crucial to that
20060s ham Rush setup that we've seen so
20061s frequently over this first weekend uh
20064s makes me think that they might be
20065s wanting to bring out the Vindicator or
20066s something similar that we've seen uh
20068s lose quite precipitously to that comp
20071s precipitously great word there
20074s um now Bart you talked a little bit
20075s about how this looks like teams don't
20077s want to see drones here
20079s um what's what's the kind of you know
20081s pros and cons of bringing a drone comp
20083s well a drone cop is really interesting
20085s because like it's uh it has the ability
20089s to completely change the way that you're
20091s positioning your Fleet so generally you
20093s kind of we've seen a couple times uh
20095s today where these teams will sort of set
20097s themselves up and then go in and fight
20098s well with drones you never really need
20100s to go and you can kind of just send this
20101s big old blob of drones at something and
20105s with the ship's bonus uh with the if the
20107s ships are using bonus drones they're
20108s very difficult to get away from I think
20109s we saw an osprey get run down by like
20112s two sets of drones well it was going 3.5
20115s 000 meters a second so drone application
20117s is very strong obviously
20119s that doesn't make it this end-all be all
20121s amazing comp because the problem with
20123s them is they do have a travel time you
20124s know every other weapon in Eve has some
20127s kind of either incident effect or
20129s relatively fast cruise missile is
20130s notwithstanding but the drones you
20132s actually visually see this massive cloud
20134s of death coming towards you and you can
20136s do all sorts of like weird little things
20138s like hiding them bombing them smart
20139s bombing them to escape it yeah sometimes
20142s you see drone comps as well the uh
20144s people who have fielded the drones will
20146s spread out to mjd beacons and then they
20148s will just jump away and then just try
20150s and escape and just Starburst around
20152s which is a good opportunity to talk
20153s about those mjt beacons um gentan we see
20156s in the arena that there is eight in a
20157s square and one in the center what what
20159s are they for so these allow you to
20161s rapidly reposition and they also give a
20164s team a really huge Advantage for
20166s controlling the center of the Grid it's
20167s something that helps to make kite comps
20169s less effective in the tournament as if
20171s you're able to push away to the center
20172s you can send a bowel gone or something
20175s similar that has a lot of long-range
20177s webs right into the uh middle of your
20179s opponent's team however you do have to
20181s be very careful when you're using them
20183s especially the ones on the edge because
20184s all it takes is one bump or one miss
20186s click and you'll be eating yourself out
20188s the arena competing for others to see
20191s how far you can get out of the Edge of
20192s Glory yeah the arena itself is 125
20195s kilometers radius from the center it's a
20198s Bagel Sphere and if you cross one meter
20201s View on the edge of glory you're just
20203s exploded instantly doesn't matter how
20204s much tank you have how strong you are
20206s how much you wish you you just hadn't
20208s gone at the arena you get exploded
20210s immediately some people have done
20211s accidentally we've seen a few instances
20213s of teams anchoring up in the alliance
20215s tournament uh the anchor flying out to
20216s the arena taking everyone with them
20219s um much to the mirth of the the casters
20220s at the time so a bit different from TQ
20223s of course where there is no such thing
20225s and in the abyss there's a kind of Arena
20227s boundary but it's like soft damage
20229s rather than an instant Giga death now we
20231s can pretty much get ready to go to the
20233s arena and I'm told that there's two
20234s flagships on the field here so we could
20236s see some very expensive lost mails in
20238s the upcoming minutes so let's close the
20239s arena and find out
20243s foreign
20247s welcome back to the arena everybody my
20248s name is fear Vana I'm joined with the
20250s Basilisk and yes indeed we have two
20252s flagships on the field for pandemic
20254s horde they're bringing their flag
20256s Paladin comp with the Battleground
20258s support going to be very very blingy
20261s very tanky ship to deal with but on the
20264s converse side what do we have from Dark
20266s Side Dark Side have brought their flag
20268s on magetto now of course the Armageddon
20270s doesn't get the strength bonus on its
20272s use like the balgon does but it does get
20274s the range bonus and combined with X-Type
20276s mutes on that get him he can have very
20278s very long range they've also backed up
20279s in a sort of controlling setup with two
20281s blackbirds which I don't think we've
20282s seen much ECM so far this tournament but
20284s if you don't expect it that's the most
20285s dangerous time to get hit by ECM
20288s especially uh in ships that don't have a
20292s whole lot in the way of sensor strength
20295s uh things like this stratios things like
20297s the sashimu maybe and the guardian uh
20300s does have quite a bit but the jams uh
20302s lots of yellow ships and not a whole lot
20305s of yellow jams I would have to expel
20306s between the two blackbirds might point
20308s out blackbirds don't really get a
20309s strength bonus they just really get a
20311s range bonus uh for their jams so even
20314s though they're not in not even though
20316s they're not as effective as something
20317s like a rook or something like a a falcon
20319s or a uh a kitsun soul can be very
20323s disruptive towards uh this guardian and
20326s also towards this balgorn it's worth
20327s pointing out or towards this uh yeah Val
20330s Gord the Armageddon is a full new
20332s getting meanwhile the balgorn from horde
20335s is a uh four gun uh balgorn so a little
20340s bit of a difference in the neuting ships
20342s here we're about to get underway I'm
20343s excited for this match basil what about
20345s you yeah I think this might be another
20347s slow burner here we see both these comps
20349s not massive in DPS and with the new
20350s pressure that's going to be coming out
20351s from each side the bowel gone on the
20353s Armageddon of course the DPS then is
20355s going to be even lower from Guns getting
20357s used out Little Shack the power didn't
20359s look looking to be the primary targets
20360s for those newts and as you said no guns
20362s on the Armageddon so that's a full Newt
20364s getting so their damage is really almost
20365s exclusively coming from that LE Shack
20369s and we'll see if they're going to be
20370s able to pay it off those officer newts
20372s if they've got them are very expensive
20374s but better than even the Dead Space
20375s notes it's one of uh the modules on the
20378s game where the officer version at the
20380s top end is better than the X-Type uh
20383s that's not common or that's not true
20384s with every single module it depends on
20387s uh what exactly go is going on so we'll
20390s see how it's fit if it ends up falling
20392s uh either way this Paladin chosen one
20394s will be the primary from this little
20395s Shack at the moment as a Confessor of
20397s tic tac77 is getting some pot shots
20400s thrown at it from pandemic horde the
20403s arch I feel like both these teams are
20404s pretty low DPS here and I think it's
20406s going to be both teams focusing on this
20407s top in Battleship the paladin on one
20409s side the Le Shack on the other because
20411s if they can clear that DPS that what's
20412s left on the grid basically won't have
20414s the potential to kill very much of
20415s anything obviously under Guardian reps
20417s on both sides the Blackbirds being just
20420s a general pain in the ass jamming stuff
20422s um skybreaker potentially killing off
20424s rep drones but it's it I don't think the
20426s DPS on either side is massive here this
20427s is going to be a real slow burner
20429s yeah some tracking disruptors go in the
20431s way of the chosen one uh on the Paladin
20434s but no newts have come out from this
20436s flag get in quite yet the Paladin trying
20439s to stay out of range as there are more
20441s shots going in onto helwitz in the
20443s Blackbird I assume he's been taunted or
20445s he has taunted someone at the moment
20447s doesn't have a whole lot in the way of
20448s armor attack I think only three low
20450s slots if I remember correctly uh but
20452s still uh he's got the backup of Guardian
20455s to help him out yeah I see tracking
20457s disruptors applied to the shack here and
20458s I'm looking at pandey's lashac and he
20460s actually just seems to be clearing these
20462s Republic Valkyries from the Confessor of
20463s tic tac here so they I wouldn't say
20466s that's a massive priority for them so
20468s I'd imagine therefore his his targeting
20470s range at the moment is his gun range is
20471s just not particularly great and that's
20473s maybe all he can shoot at this moment in
20474s time
20476s yeah just playing it slow playing it
20479s strong and uh you know to maybe get the
20482s action going we could talk about
20483s something else and then the action will
20485s eventually pick up uh so uh we could
20488s talk I guess a little bit about the
20490s Blackboard and ECM in this tournament
20491s not something that we've seen a lot and
20493s definitely not something we've seen as
20495s much as we saw in Anger games or even
20496s the previous uh Alliance tournament or
20498s Alliance open why is that
20501s I feel like with scripted damps it's
20503s just sort of a much more reliable form
20504s of because the with ECM you've got to
20506s pick the right color you've got four
20507s colors to choose from maybe you choose
20509s the wrong one and all your blue jams are
20510s totally useless against a totally red
20512s comp obviously referring colors to the
20513s ship races and their sense of strengths
20516s um and a in a situation where you've got
20517s jams against damps
20520s um you can jam out the damping ship but
20522s the damping chip then can still lock you
20524s and he just damps you back and now your
20525s ECM ship is totally useless so I feel
20527s like damps have been sort of a little
20529s bit superseded in this tournament but I
20531s mean it's totally unexpected as I said
20533s at the start to see Dark Side bringing
20534s these two blackbirds in this compare
20537s and ECM is best one you least expect it
20540s uh of course meta eware modules as well
20543s so you're not getting T2 jams uh which
20546s is a little bit annoying uh from a
20548s Blackboard because the extra sensor
20549s strength is really really important to
20551s actually land these jams unfortunately
20552s fancy UI just tells them us who uh they
20556s are trying to jam not if they have
20557s actually landed any jams will really
20559s only be able to tell if some DPS starts
20561s falling off the field that said neither
20563s team is really fully committed yet just
20565s a couple of drones actually drones
20566s fighting drones in the middle of the
20568s Arena right now uh it's very
20570s non-committal from all these teams
20572s yeah I mean we've tried to get the
20573s action started here but unfortunately
20575s there's no interdictors on the grid and
20576s they seem to be the magic button to talk
20578s about to get the action going so I don't
20579s know what we're going to do we're just
20580s going to have to wait here and wait for
20581s one of these teams to make a mistake
20582s wait for one of these teams to decide to
20584s push into the other I think we see well
20585s Pandy was slowly moving in in the Little
20587s Shack but now he's changed Direction
20588s he's heading back again very controlled
20590s approach from both of these teams so far
20591s four minutes in the match and basically
20594s untouched
20595s and we see like we saw some getting
20596s newts being used earlier on but now uh
20600s pandemic card has gotten out of the
20602s range of them and they still aren't
20604s commanding this Paladin because the long
20606s range newts of the getting will get on
20608s top of it faster than the Paladin can
20610s get into range of this Le Shack or its
20613s gun range of the shack even though the
20614s shack is track and disrupt that Paladin
20616s is also tracking disrupted at the moment
20619s I actually hope oh I mean there's I
20623s think there's potential here more than
20624s any other match we've seen so far for
20626s this to go to overtime and the fabled
20628s reverse tie-dye because both comps are
20630s so heavy on control and so low on damage
20633s that I'm really not sure that much will
20636s die before time here I mean barring some
20639s sort of critical mistake we're now
20640s nearly five minutes into this match and
20643s you know basically nothing has been
20644s touched this black butt of how it's now
20646s starting to be gently caressed by an
20648s Australia style then but
20650s an air in the stratio she's starting to
20652s move forward alongside this Belgian of
20654s Atticus they're gonna try to get
20655s something as the Vengeance tries to
20657s scream from Ava he will be able to get a
20659s web onto this battleborn but the battle
20660s guard looking for the long range web
20662s hasn't yet will grab it on anything no
20664s uh just the Vengeance at the moment so
20667s uh long range clubs have not landed
20669s finally uh more webs onto the spellcorn
20671s there's a grapple on top of the stratios
20673s now and pandemic horde in their
20675s eagerness to commit might just be
20677s punished for this they don't have anyone
20679s backing up either of these ships at the
20681s moment I guess that's the other secret
20682s method as soon as I whisper those words
20684s reverse tie-dye both teams suddenly just
20686s decide oh [ __ ] we gotta do something and
20688s of course the fight starts and that's
20689s exactly what we were looking for
20692s not a whole lot of damage as you
20693s mentioned from either of these teams
20695s with a little Shack once fully spooled
20696s up does do quite a bit on its own and
20699s they will try to burn through tener in
20702s this stratios and that forces horde to
20704s continue to commit uh committing the
20707s stratus getting grappled underneath that
20709s LE Shack has to be a bit of a mistake
20711s you need to lead with your Bal Gordon
20714s you can't load one of your squishy ships
20716s get caught out like that and Panama
20718s Corridor learning that the hard way this
20719s Cruise fire also on the side being taken
20721s down by these drones uh as he I believe
20724s is webbed as well uh yeah I don't know
20728s what's going on here the shack of Pandy
20729s is right on top of that Stratus he was
20731s absolutely chewing through him but his
20733s gun has just stopped he's still right on
20734s top of him but this Le Shack is not
20735s shooting I don't think he has an ECM
20737s drones on him I don't really know why
20738s this slushak isn't shooting he doesn't
20740s have any new effects on him he is now
20741s switching back onto the stratus I
20744s believe but I don't know why he stopped
20745s maybe on the crucifier he's got drones
20749s upon drones on top of him and that
20751s tracking disrupter that's currently
20752s being used on the shack that bonus
20754s tracking or something on the cruise of
20755s fire if it goes down the Shack's gonna
20757s be very thankful for it now the cruise
20759s fire has gone down the stratios is in
20761s the hall and Pandy now is free to shoot
20764s whoever he wants yeah he's still gonna
20766s try and break through the stratus he's
20767s just not I don't know him I mean he
20769s stopped his ship he's doing 10 meters
20770s per second he is now just starting to
20771s connect with the stratels again taking
20773s down to low hole and there he goes that
20774s Stratus does go down we are safe ruined
20777s no reverse tie-dye Paladin and balgorn
20780s though now fully committed on top of the
20782s slushak they're gonna try to take him
20783s out before he can take any other targets
20785s off the table Grant you this full new
20787s get in other places on the map right now
20790s completely and totally playing back at
20791s the max range of his newts trying to get
20794s the pressure on to this uh balgorn at
20797s the moment it looks like not even the
20798s Paladin because the balgorn can stop the
20800s lashac's guns but meanwhile the low end
20802s of pandemic horde being taken down one
20805s by one
20806s yeah I still think this could go either
20808s way this is similar to the pandemic
20809s Legion match earlier if they can kill
20811s this The Shack there's really not that
20812s much damage left on the dark side team
20813s but they're just losing significant
20815s chunks of their ships here their comp is
20817s going down stratios a shim is going to
20818s go down in a second as well and the
20820s shack is still holding they need
20821s something to stop this Guardian
20822s repairing but he is out in Narnia right
20824s now and they've no way of dealing with
20825s him
20827s yeah he's just so scared of the range
20829s control that this uh nuding ship of the
20833s flag Armageddon can bring to the table
20835s he is so far back compared to the rest
20838s of his team and he's not able to keep
20839s any of these Cruisers alive at the
20841s moment this Paladin in this battleborn
20842s getting some split damage on top of them
20844s at the moment uh maybe the shack has
20846s decided to move completely onto the
20847s balgor newts and NASA's now on top of uh
20850s the balgorn as Pandy tries to stay alive
20853s he's being neuted once again not a full
20856s new battleborn has guns on it so they
20859s should be able to uh deal with the newts
20862s a little bit more effectively and maybe
20863s he's got a cat batter even because he's
20864s now chewing through Atticus
20867s yeah I feel like at this point in the
20868s match Darkseid must have won the new war
20871s obviously the flagship Armageddon so
20873s extremely powerful in that scenario full
20874s new fit fully utilizing the flagship
20877s restrictions on newts and just you know
20879s obliterating the cap of the bow gun on
20881s the Paladin and that just completely
20882s neuters any power that the pandemic or
20884s pandemic hoardcom pad
20887s a little under a minute and a half left
20889s in the match and I mean Darkseid doesn't
20892s need to kill anything horde needs to
20894s kill a battleship but when they
20895s committed onto Pandy they weren't able
20897s to kill him now there's some damage
20899s going on maybe how it's in the Blackbird
20900s but it's just too little too late for
20902s horror this match is gonna go the
20904s distance but unfortunately for pandemic
20906s horde they might not get a single ship
20909s yeah it's a bit of a sad way to go I
20911s mean they're going to spend the last
20911s couple minutes of this match just
20913s completely out of capacitor unable to
20914s activate basically any modules at all
20915s and they're just going to have to sit
20917s there for the next minute and slowly
20918s watch these armor and hole bars deplete
20920s it's going to be Atticus going down it's
20921s probably going to be down or going down
20923s as well I don't think they'll have any
20924s time to kill anything else but it is
20925s going to be dark side continuing in the
20927s lower bracket yeah you got caught by the
20929s Confessor and uh now you know local tank
20932s on Guardian maybe not as good as perhaps
20934s we see from the ineros guardian really
20936s uh known for just having absurd amounts
20938s of remote uh tankiness to it uh the
20942s spellgorn vaticus should end up
20943s following he's getting some refs from
20944s dinar but dinar not long for the world
20947s at the moment 25 seconds left in the
20949s match
20951s yeah it's it's I'm it was a slow burn to
20954s start with we predicted it would be a
20955s sort of you know a couple minutes until
20957s someone got out of position and it did
20958s seem to be that Stratus of tyranny who
20960s got caught by pandian or shackle maybe
20962s he tried to catch Pandy and then sort of
20964s realized that was a position he didn't
20965s want to be in and that was what really
20966s kick-started the match off but that is
20968s going to be the end of pandemic hold in
20970s Alliance tournament 18 Dark Side
20971s considered by many to be a very very
20973s strong team
20974s um knocked down to the lower bracket I
20976s think they had a bad um sort of a
20977s difficult draw in the bracket but now in
20979s the lower bracket obviously a very
20980s dangerous opponent to come up against
20981s and they're going to continue on to next
20983s week
20984s and notably uh this is the first match
20986s today where or of the tournament where
20989s team of the flagship lost but they did
20991s not lose their Flagship so at least
20993s moral victory for horde we're gonna send
20994s it back to the desk for bringing us into
20996s the last match of the day bsod versus
20998s paper numbers
21002s [Music]
21022s guys stop being casual they're really
21025s bad we should not lose anybody to this
21027s warp off warp off take the fleet warp
21029s everybody warp off this is a really
21031s really bad execution I'm very
21032s disappointed
21040s [Music]
21046s [Music]
21050s crash our enemies your attempts are
21052s completely damped out Crush I'm dumped
21054s out I'm dumped out you don't like Travis
21056s boys
21058s everything down I've not been able to
21061s look at something again
21064s I'm jammed
21083s dark side there turning the light off on
21085s pandemic horde as they are done they are
21087s exiting the alliance tournament we will
21089s not see them anymore however they did
21091s retain their Flagship in a very exciting
21093s match that's one of those matches that
21095s is just all about control control they
21098s can be a little bit like less exciting
21100s to watch because it's hard to see
21101s sometimes what's going on but very very
21103s intense to fly with lots of
21105s communication back and forward all sorts
21107s of stuff I'm sure both sides there uh
21109s lots of shouting I imagine one of the
21112s pilots in dark side there Pandy we can
21114s have a look at his profile he's a very
21116s experienced pilot in the alliance
21118s tournament going back here with us at
21120s least until Alliance tournament 10 when
21121s he flew with dark side he then moved
21123s into the Gorgon Empire and the afterlife
21125s before joining video reloaded where they
21128s won the alliance tournament itself twice
21130s and now he is back in Dark Side he's
21132s played a whole bunch of matches 45 wins
21135s to 19 losses so he's very experienced
21137s pilot winning a lot of matches and tends
21140s to fly the large ships you can see the
21142s shack type definitely test shoot
21144s Dominic's Bargas all battleships then
21147s that Harvey Navy that will be coming
21148s from the Octodad which uh it was the
21151s comp that was used it's a great effect
21153s to win I believe Alliance tournament 15
21156s or 16 uh one of those uh so uh jintan
21159s tell me a little bit more about Pandy
21161s yeah so Pandy is one of the leading as
21164s you said one of the leading members of
21166s vydra and one of their greatest greater
21168s Theory crafters and you saw a comp there
21171s that was so you know stereotypically
21174s vydra utilizing lots of ECM um they
21177s wrote uh in I think it was 8014 they
21180s rode the chameleon comp to great effect
21183s which we used uh 80 ships back when
21185s those were allowed to cross-jam all
21187s their opponents basically lock them out
21189s of playing the game almost entirely and
21191s just use their drones to slowly pick
21193s away at their opponent's compositions
21195s and here we saw all of that kind of
21198s expertise used to great effect Pandy
21201s loves flying those battleships because
21203s because that gives him the best position
21204s to understand what kind of damage his
21206s team is is dealing and what position his
21208s main damage dealer normally himself is
21211s going to be in to apply to his opponents
21213s you know it makes it so much easier to
21214s notice when your opponent's out of
21216s position when that's what you need to
21217s look for anyway
21219s um to do your job in the team and then
21222s from that point he normally is
21223s coordinating those jams getting sent
21225s back and forth obviously with two
21226s blackbirds there's a lot of modules that
21228s need to be activated and a lot of
21229s communication that needs to go into
21230s activating all those modules yeah and a
21232s lot of planning to decide which ECM
21234s modules to bring ECM usually refer to as
21237s jamming we can actually take a look at
21238s some of the mechanics behind that but if
21240s you could take us through the mechanics
21242s of ECM yeah absolutely so
21247s basically the way that it works nowadays
21249s is that when you jam a Target it can
21252s only lock the Target that jammed it back
21255s so it used to be you know several years
21256s ago you could jam it and you can lock
21258s anything now it can only lock the thing
21259s that locked it back uh it is a actually
21261s flat percentage Chase which is probably
21263s the easiest thing to calculate in all of
21265s Eve online because you take your sensor
21266s strength and your jam strength you
21268s divide your damn strength by your sensor
21269s strength or the other way around and
21270s that's how you get it it does have an
21273s optimal and falloff range so a lot of
21275s the positioning still matters and it is
21278s still very people say it's RNG based
21281s um that's kind of to a degree but
21283s there's like ways to counter it I think
21285s that when you know that you're going up
21288s against a team like vydra you know as
21290s Jin said this is like this is their
21292s bread and butter I have lost to
21293s something similar to this uh four times
21296s in three different Alliance tournaments
21298s which prevented us from getting second
21299s place
21301s um this is what they do they're
21302s extremely good at it I'm not surprised
21304s to see them pull it out when it you know
21305s when things got serious and you know
21307s they did a fantastic job with it it's
21309s kind of confusing to watch because our
21311s fancy UI doesn't show jams particularly
21313s well you can see if they're being
21314s attempted but you don't know if it
21316s landed or not but if you saw that
21317s control bar when it was maxed out that
21319s was all the jams working so you can kind
21321s of look at it and be like oh yes they
21323s are not doing anything right now it's
21324s very sad yeah we saw uh both those
21327s blackboards just stacked for the jams
21329s two very girthy control bars on both
21330s sides there but anyway that was uh the
21333s end of pandemic horde uh so let's move
21335s on to our next match which is bright
21337s side of death versus paper numbers this
21339s is gonna be our last match of the day in
21340s fact so let's see if we can look at the
21341s bands here
21343s um for this upcoming match
21348s okay so Bryce said that batting out the
21350s EOS The Shack and the arthurus oh I
21352s guess it myself hello
21354s I'm favorite I'm finding out the The
21356s Gila the slept near and the oniros uh
21359s Bart take me through what you see here
21361s I uh I kind of want to focus uh
21363s specifically I think this is one of the
21364s first Nero spans we've seen we've been
21366s seeing a lot of Guardian bands which is
21368s a little strange because generally
21370s people say that in oneros is better than
21371s a guardian but uh my paper number is
21373s Banning the oneros out like the very one
21376s of the very heavy armor rep ships is
21378s gone
21379s um interestingly enough this is also a
21381s uh Le Shack band which is one of the
21383s first ones we've seen here and we've
21384s been seeing throughout the day these The
21386s Shack teams doing incredibly well so I'm
21389s wondering if this might be sort of a
21390s response to just how today's games have
21392s been whether it's looking at it and like
21394s oh this ship still is very viable and
21397s very powerful even though it is so many
21398s points
21399s yeah the shack uh pretty much the most
21402s expensive ship in the Arsenal that the
21404s teams can choose to field
21406s um if very very we see more than one
21408s because of the points of inflation we
21409s did see one team Miller and Fielding two
21411s for 52 points which is a huge investment
21413s Gentile anything else jumping out at you
21415s here yeah what's jumping out to me is
21417s that both teams have left uh a lot of
21419s the kite and a lot of the ham Rush ships
21421s open obviously we've got the caracal
21422s navies and the Navy Ospreys still open
21424s and along with that we've got the
21426s Nighthawk which has been one of the most
21427s popular bands across today uh completely
21430s open so I I think we might actually end
21432s up with a shield kite mirror here I
21434s would be kind of surprised if we didn't
21435s to be honest given the preferences of
21437s both these teams you said the mirror
21439s there what is a mirror in this context
21440s so a mirror is
21441s um it depends on how strict you're being
21444s but it's either when two teams are
21445s trying to do roughly the same thing with
21446s their comp or when they bring entirely
21449s the same ships that ladder is very very
21451s rare it normally happens if you end up
21453s seeing two practice Partners go up
21455s against each other they've you know
21457s played matches at tons of times they've
21458s kind of stolen comps off of each other
21460s and then they end up going into a match
21462s and just thinking you know what I think
21463s we can do this better than you and they
21465s just end up being the exact same thing
21467s uh I don't believe that bright side of
21469s death and paper numbers have scrimmed
21471s each other regularly though so we will
21473s see each side's kind of different take
21474s on this uh on a kite setup if that's
21477s what they do bring but you think we're
21479s going to see some cat setups as well
21480s then
21481s um I think we I think somebody's gonna
21482s bring a kite set up uh I do have to say
21484s that it seeing two kite setups play
21487s against each other is probably one of
21488s the best things in the alliance
21489s tournament just because of how much
21491s skill gets involved but you know I think
21493s we will find out uh I would love to see
21495s it it'd be cool to see that as the final
21497s match well let's go to the end find out
21499s if it is going to be kaiting versus
21501s kaising or if it's gonna be something
21502s else entirely uh yeah let's go
21510s Pokemon welcome all in welcome back to
21512s the alliance tournament arena for our
21513s final match of the day bright side of
21515s death versus paper numbers my name is
21516s pirvana I'm joined by the Basilisk and
21518s one of the teams did in fact bring what
21521s appears to be Shield kite that team
21522s being paper numbers uh with Claymore
21525s double Drake Navy and Scimitar on their
21527s high end
21528s yeah and it's a little bit of an unusual
21530s look from paper numbers I've always
21531s Associated paper numbers with sort of I
21533s remember as literally triggered they
21534s were really like those heavy armor comps
21536s Park Bank obviously really renowned for
21539s his Guardian play but he's now jumped
21540s into a scimitar a slightly different
21541s flavor of logistics here so we're gonna
21543s see how well he can slot into a kiting
21544s comp of course I'm sure his positioning
21546s will as ever be exceptional on the other
21548s side bright side of death bringing this
21550s three-armed Battleship control comp they
21552s are going to try and get on top of this
21553s kitecon with this battle gone webs but
21554s obviously as we saw earlier in well
21557s hidden Leaf villagers disastrous
21558s performance
21560s um you may find some difficulty in
21561s getting on top of a kite comp when a
21562s battle gun is your only way of catching
21564s them
21564s and on top of that this is a flag
21566s getting from Bright Side of death
21568s bringing in for this match versus paper
21570s numbers I'm going to try to use that as
21572s a force multiplier perhaps with those
21574s officer newts up against Shield kite
21576s that can get on top of them uh it will
21579s be very difficult to actually deal with
21580s but we do see uh much to uh everyone's
21584s expectations here paper numbers are
21585s starting to kite back but this vigil is
21587s playing a bit further forward to the
21589s rest of this team uh just trying to stay
21591s uh just out of range of the bright side
21595s death team that is burning in yeah and
21597s again we see Links of the Magus being
21599s focused here they're trying to volley
21600s them off the grid obviously the light
21601s lightness cells on illustrate maybe the
21603s heaviness cells in the Drake Navy and
21604s the Claymore they actually apply pretty
21605s well to him but he does end up getting
21607s caught by the Heritage the Deacon just
21608s in time I will just say I noticed there
21610s at the start of the match the vigil of
21611s atrikness
21612s um didn't start moving for a while I
21614s don't know if he was lagging or what but
21615s if when you land on grid you basically
21617s should be double clicking in space you
21619s are locked in position until the match
21621s starts you cannot move too early you
21623s will not be penalized to double clicking
21624s in space so you just Spam click in space
21626s as soon as the match starts you will be
21628s moving so if you double click once and
21629s then the match starts afterwards you're
21631s going to sit there and look like a fool
21632s something not about notable about paper
21635s numbers this is something that they did
21637s uh earlier today with the same Shield
21639s type setup is that they have brought
21641s e-war mids on these Shield ships we see
21644s damps going out towards the bright side
21646s of death ships right now especially that
21648s Bal guard in the Armageddon and that's
21650s not something we typically associate
21651s with these Shield chips but uh paper
21653s numbers haven't decided to sacrifice the
21655s tank for the utility as they are burning
21657s and uh trying to delete this Tempest
21659s Fleet issue right now yeah and I think
21661s in this sort of matchup it's actually a
21663s very very good option I think if you can
21664s bring damps on the bowel gone it just
21666s makes it so much more difficult for him
21667s to get into that range that he needs to
21669s do and he is the win come for bright
21671s side of death his webs are critical to
21673s get on top of something so if he's stuck
21674s with like 15 20 kilometer lot range it
21677s becomes extremely difficult for him to
21678s do that and we are now seeing Nikita in
21680s the Tempest being focused here taking
21682s some chunks I think the frigates are on
21684s top of him they're managing to hold him
21685s here he's got a drone swarm on him DPS
21687s drones coming from paper numbers but
21689s doesn't seem to be breaking them
21691s now this balgorn though trying to burn
21693s in maybe find this caracal maybe find
21695s the Stormbreaker on the backside uh as
21697s the attention went towards this Deacon
21699s uh on bright side of the death side
21701s outside this Bal Gordon trying to catch
21703s somebody he might find the CEO CEO in
21706s this caracal right now but so far no
21708s webs have landed
21709s yeah I can like you said there's so much
21711s evil probably in the mid Slots of paper
21714s numbers I had a look at some of their
21715s kill males on Z kill yesterday they had
21717s like two tracking disruptors and a damp
21719s on the Claymore they had like a one of
21721s each on the Drake navies they liked them
21723s on the old spray Navy's as well and I
21724s kind of like the school of thought
21725s because if you're flying a kite comp
21726s like this you aren't relying on being
21728s tanky anyway you are relying on your
21730s speed your Mobility staying away from
21732s the opponent and sort of you know
21734s keeping safe in that manner so you don't
21735s really care too much about raw exp if
21737s you have to lose an extender to fit
21739s those kind of modules if you can use
21741s them correctly that can actually work
21742s out much more effectively for you
21744s Now they're checking out one large
21745s frigate in The Inquisitor now moving on
21748s to this Deacon using those rapid lights
21749s to their advantage uh even though they
21751s are tedema logic freaks they still can't
21753s outrun light missiles uh unfortunately
21755s so Stanley Wright will eventually go
21757s down it's just gonna take a little bit
21758s longer uh than it would if the low end
21761s was right on top of them either way this
21763s stormbringer playing up right now uh
21765s compared to the rest of his team
21767s alongside that caracal still uh trying
21769s to run away now from this Tempest Fleet
21771s issue who appears to be the front line
21773s for bright side of death this Deacon
21775s Stanley right though is instructor and
21777s he should go down yeah he is and I think
21779s with six minutes left it is time for
21781s bright side of death to try something
21782s else they can't catch anything and we
21783s see one two one in the bowel gone
21785s approaching that micro jump Beacon so
21787s he's going to try and line up a boost
21788s here see if he can jump himself into
21790s range with the damps he can't pre-lock
21792s anything so even if he lands in range he
21794s may not actually be able to uh to get
21797s the webs in time before they can burn
21798s away but it's their only hope really at
21799s this point I think they can't catch
21801s anything by chasing after them they need
21802s to try something unorthodox and an mjd
21804s jump Beacon could just be it
21806s but this is exactly the type of thing
21808s that reiferson made uh his name known
21811s for in the anger games jumping on top of
21814s people with balgorns specifically uh so
21817s bright side of death trying to pull one
21818s out of riferson's book and uh right back
21820s into his face uh they are taking down
21822s this Magnus as well as this vedmack at
21824s the moment Fox pure goes down there he
21826s goes off the table very good here comes
21828s the balgorn jump
21830s looks like he's lined up pretty well I
21832s don't know how far the distance is going
21833s to be I don't know how close he's going
21834s to land he got bummed by the beacon
21836s though oh no nowhere near
21840s me it's just not far enough
21842s unfortunately it was a good angle but
21844s it's hard to judge distances as
21846s spectator in the middle of the Arena of
21847s course our distances are all measured
21848s from the center of the Arena so it's
21849s difficult to to sort of assess how far
21851s the distance are between the ships but
21853s it seems like he jumped 100 kilometers
21855s from the beacon but all the all the
21857s paper numbers Squad was like 150
21858s kilometers they were just that extra bit
21860s further so he's still not in range and
21861s effectively actually in the same
21862s position as they were before but that's
21863s good from paper numbers to notice that
21865s was happening and just sort of
21867s burn range from the beacon that he was
21869s going to saying well you know he can
21870s only go 100 kilometers in any direction
21871s as long as we're outside of that range
21873s there's no way he can touch us
21875s they've taken out the heretic as well
21876s now the only links remaining are the oh
21878s check out the Mages Heretics while the
21880s iron Destroyer remaining against his
21881s Pawn effects as they are chewing into
21883s him and maybe this fed back as well
21884s vigil of uh a tringus finally some
21888s damage being put on the paper number
21889s side he goes down into structure
21891s Scimitar reps should be able to keep him
21893s alive for the time being uh is he
21895s tackled though no this is just pot shots
21897s at the moment
21898s yeah this is going to be a slow bleed
21900s out here bright side of death I think
21901s they that was their one ace card
21903s potentially of Landing that bulgar on
21905s something and then just sort of
21906s collapsing in and making some key picks
21907s with the battle maybe it's got two webs
21909s maybe it can hold down two things at the
21910s same time and then you can break through
21911s the Navy Drakes break through the
21912s Claymore whatever you can get your hands
21914s on but as it is they've just been kited
21916s around here and paper numbers just
21917s playing this com perfectly just as they
21920s should have it's a SL it's I would say
21922s slow comp and I mean slow in terms of
21924s how you play the match out it's very
21926s attritional it doesn't have huge damage
21927s it doesn't rush in it it burns around
21929s the arena and whittles away as we see
21930s the low end has been taken down
21932s um and yeah they've played it very
21933s controlled and uh yeah methodical
21936s yeah Pawn effects of Midas tried bushing
21938s uh to get away but it was not uh nearly
21942s enough now they're on his Tempest Fleet
21943s issue it doesn't have any lodgy on top
21945s of them triple Battleship a flag
21947s Armageddon absolutely useless they
21950s finally have some new pressure on top of
21951s this Claymore of riferson maybe they'll
21953s get one for the road but I think it's
21954s too little too late this attrition from
21957s paper numbers paying off dividends at
21959s the moment yeah I feel like maybe paper
21961s numbers might have missed the
21962s announcement in local here because at
21964s this point in the match they surely feel
21965s there isn't that much throttling but
21967s they're still choosing to kill that
21968s Fleet Tempest when that Armageddon May
21970s well be full of Juicy loot
21973s ah they don't need it they want to get
21975s the win they don't care as much uh about
21978s the loot perhaps because looting would
21980s require them to go into the wearing of a
21983s battle Gordon and a tempest Fleet issue
21984s probably not what they want to do
21985s there's some damage going the way of
21986s curlico in this Armageddon at the moment
21988s but still three minutes left in the
21990s match paper numbers still have only lost
21993s nothing at the moment yeah they've well
21996s they've lost the armor on that video
21997s that'll cost a couple thousand this to
21999s repair I'm sure but you know that's
22000s that's fine by him I'm sure
22003s yes yeah you know when you when this
22006s match gets you Pride ships I'm sure a
22008s little bit of this to repair your your
22010s vigil isn't that bad uh Nikita shrineau
22013s or uh Shiro excuse me and the Tempest
22016s Fleet issue finally into Hull he will be
22018s whittled down he will be taken out and
22021s uh just like that paper numbers will
22023s pull out a much more significant points
22025s lead
22026s yeah it's very as I've said it's a very
22028s methodical performance from paper
22029s numbers and I was uh sort of surprised
22032s they got knocked down so early into the
22033s lower bracket by Odin's call of course
22035s that's a very difficult matchup to come
22036s into as well I thought that was one of
22037s the strongest matchups on day one
22039s um obviously Odin's call a top six team
22041s last year very very strong always came
22043s through the feeders played 10 matches in
22044s on those two weekends and made it
22047s through into the bracket paper numbers
22048s on the other hand played in Anger games
22050s I think they got to the final very very
22051s strong Squad of guys that have stuck
22053s together for a while bunch of you know
22055s these guys have played a bunch of
22056s tournaments together Park Bank we've ice
22057s and we know all these names
22059s um and yeah I mean they're a real threat
22062s to be reckoned with now in the lower
22062s bracket going forward
22064s yeah especially against the bsod team
22065s that plays top eight last year in the
22067s alliance tournament this time going out
22069s has won two kings it's unfortunate but
22072s that's just the way the draw uh some of
22074s the most stacked teams in the tournament
22076s just end up going up against each other
22078s a little bit earlier than perhaps we
22080s would like to uh Spectators uh some
22083s damage finally going on to riflesome but
22084s he's able to wrap it back up he's got
22085s parked back at the semitar to help him
22087s out critical and the Armageddon is
22089s turning the primary for paper numbers if
22090s they can kill both battleships they can
22092s maybe go ahead and find some Loot and
22093s maybe some officer newts uh from this
22095s Armageddon because bsod are pretty
22097s loaded yeah I think they all gonna kill
22099s the zombie get it in the end and they
22100s all gonna be able to go in and claim the
22101s loot um but while they do that let's
22103s just run through the bracket of next
22104s week because they said this is
22106s um the last match of the day so there
22108s are still actually two teams left to
22110s play at this stage of the tournament so
22111s there are sorry two matches so we are
22113s going to have next week uh no folks
22115s given and Boundary experts will be
22117s playing each other as will big yikes
22119s against Deepwater Hooligans those two
22120s matches will be for top 16 placing but
22122s after that we start getting into the big
22125s Stakes you know we start getting into
22126s top 12 in the lower bracket top eight
22128s after that of course and then the upper
22129s bracket we've got truth on light coming
22131s up against tuskers that's going to be
22132s one to watch Odin's call versus Templars
22135s that's going to be one to watch we form
22136s voltar against Platinum sensitivity that
22138s is again obviously going to be one to
22139s watch and lock range enjoys against
22141s Brave Collective I think for you fear
22143s that will be uh one to watch
22144s I definitely want to watch and maybe
22146s I'll be commentating Brave again we have
22148s an alaster cat we have not lost a game
22150s that I have commentated uh fun fact uh
22152s either way 18 seconds left in the match
22154s they're gonna try to get some of this
22155s loot perhaps uh I can't really see the
22158s wreck right now on my overview are they
22160s on the loot are they on the wreck right
22162s now
22163s uh maybe I don't actually know to be
22166s honest I have turned Rex off of my
22168s overview so I find it very very
22169s difficult to actually locate where the
22171s wreck is in the mass but I mean there
22173s seems to be a fair few of them in the
22175s same place so I imagine they're all just
22176s ramming into try and grow but time's up
22178s they got to do it quick or else they're
22179s going to get teleported
22181s well title parts are incoming and that
22183s means it's over for the day tune in next
22186s week we're gonna get more Alliance
22188s tournament action me and basil will
22189s become sitting alongside uh Wingnut and
22192s zoo and of course uh moderator and uh
22195s Alexa and with that we're going to send
22197s it to the desk for the final time today
22199s take it away boys
22212s [Music]
22239s foreign
22268s together
22278s foreign
22289s [Music]
22295s there we are pay for numbers taking that
22298s Victory and that is the last match of
22300s the day so they move forward they
22301s survive another match and we will see
22303s them again next weekend we started today
22305s I started yesterday with 32 teams uh 14
22308s of them have been sent home as losers 18
22312s remain all competing for the uh the
22315s grand prize of winning the alliance
22317s tournament uh how have you guys enjoyed
22320s the the show today
22322s I've enjoyed it a ton it's been really
22324s girthy
22325s [Laughter]
22327s yes it has been quite good I have
22330s enjoyed uh every single moment of it
22331s actually
22332s fantastic right well it is a time for us
22335s to say goodbye and we will see you next
22337s week for uh weekend two of the alliance
22340s tournament here all the way from the
22342s event studios in uh Sunny Nottingham UK
22345s uh stuck around we're going to raid some
22347s Channel and uh yeah look forward to more
22349s explosions next week