almost 6 years ago - EVE Online - Direct link

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0s [Laughter]
3s if you if you have put your wristband on
6s like BAM stroke you did you can take it
9s off and we'll give you another one but
10s without further ado please welcome to
13s the stage CCP Helmer hello everyone you
28s have brought me to Australia
33s who here I've been to Iceland okay well
39s glad to repay the favor it's been very
44s interesting so far so I am going to make
53s a presentation which I've called beyond
56s the friendship machine who here has
59s heard about the friendship machine okay
64s nobody that's good I'm gonna explain
65s that also before I could go beyond it
69s but you could also call this
72s presentation like why the hell have been
74s I've been working on this game for
75s decades and and also why are people
80s playing it for decades and here's a
82s picture of me famously mining park I
86s said that I lost from my in front back
88s in 2003 and and I've been working and
93s playing this game ever since and and we
97s say this that we are gonna have you
100s online go on forever
102s it sounds like crazy talk but every year
105s we have to the legacy of EVE Online it
107s becomes more and more of realistic
111s outcome that human line will truly
113s outlive us all and I think that the key
118s of the matter why I've been working on
120s this game for almost 20 years now and
123s some people have been playing it for 16
126s years is that Eve is really hard it's
131s hard to play it it's hard to make it
134s it's pretty brutal it's a it's a cruel
138s world we have created we often kind of
143s think about it as a playground and here
146s are some slides from kind of CCP vision
148s material but it's happy kids playing in
151s a playground
152s doing some things but we all know that
155s your line is not really like that
159s it is a playground for sure but that
161s nanny is not always watching
165s and and this element of the violent
167s playground is something we used to talk
169s about even line when we're making in the
171s beginning this is actually the first
173s thing we wrote in the eep script back in
176s the beginning
176s death is a serious matter was written in
179s word and then we all went to Circus and
181s appears and that's been true ever since
186s we wanted to build a world that was
188s cruel but fair I think we've got the
191s cruelty part sometimes the fairness it's
193s a work in progress but I'll talk a bit
198s about that later so newellton is this
202s huge place and you're small and alone
206s I know how you start your journey and
211s it's a big puzzle to solve and it's best
214s solved with others and in competition
216s with others I think we need to do a
220s better job on the big puzzle I think
222s right now after 16 years you know a
225s little too much about the game and I'm
228s hoping in coming years we can catch some
230s of the mystery and discovery back in
232s again make it even crueler and make it
235s even more bigger of a parcel we're doing
238s some experiments obviously next week and
240s you'll see some of that in Yves keynote
243s hopefully not to may not because we also
247s want to stop explaining the game
253s sometimes I think we as a company we
255s explain a little too much what's going
256s on and and there's there is less room to
259s really figure out what's going on
262s so my presentation here is a little bit
268s about like how we're gonna focus at
270s different things rather than kind of
274s explaining what's about to happen in the
275s game and of course I mean even line is
278s it's a pretty applica treatment that we
282s have done together
282s I think actually we as the company play
285s a very little small part in actually
287s what the game has become we I would say
291s we did a lot in the beginning but you
293s guys have done a lot more to actually
296s take it where it is
297s and I like this quote here particularly
300s Eamonn line is peerless it's important
302s and stunts in isolation because no other
305s developer has even attempted to much
307s where the doors later on surpass it
312s it's amazing that is it still true after
315s all these years and it's really because
318s of all you guys continue to inspire us
320s to to work even harder to unlock the
323s next stage of evolution free and this is
326s a word cloud that we actually sourced
329s from when we were doing stories from the
331s first decade and it's amazing that a
334s computer game can inspire so many
336s emotion words which were the most common
340s words when you talk about your own story
342s cinema line and of course so many
345s tattoos so many mattr memories so many
350s marriages there I am for the first time
352s marrying people
354s alfalfa's it was kind of strange request
359s came to our customer support system can
363s you marry us at fan fest and I like not
366s sure but who am I to say no and now of
371s course we've outsourced it to the space
373s Pope and and it's like what do you
377s really do when you have a space Pope
379s marrying people and Eve Panamint in
381s Iceland like where do you go from there
387s like what what's next after that and and
391s we we parcel over it it's it's not easy
396s to think about like what is really next
398s for you online because I mean what you
401s guys have done like their world record
403s step and shutters there are certainly
405s servers that have bitch alert and and we
411s continue to figure out how to make that
413s work but aft ortley enough is it's a
417s pretty easy path to invent new
418s technology to to make new world records
420s but what really to blink with eve is
423s something like we have to mock the
425s epicness of space Pope's marrying people
428s books being written
430s volumes of booking Raider about what you
433s have done and and really like it's also
436s been a bit of a sort of a challenge for
440s me to think of a part-time what is it
442s really that we're doing like hauling at
444s a computer game doesn't really matter
446s what's really going on and the closest
449s thing I've actually found is from the
451s the if script itself is that this is was
456s one of the first words reading about in
458s online city made of booth is built in
461s the forest a city made of stone is built
463s in the mountains for a city made of
466s dreams is built in heaven and that's
471s kind of like what we're doing we are
474s like the mayor team of a city trying to
479s make the sure the plumbing work and
481s there are no traffic traffic jams it's
483s really all of you which have built the
486s city itself so in order to find out what
493s to do next
494s like really to next with Eve other than
496s adding more spaceships and and more cool
499s stuff to play with in the playground we
501s have actually spent a lot of time over
503s the past two years to dig into it what
508s really makes it tick and out of that
511s have come some pretty profound things
515s which makes I think I can speak everyone
519s at CCP even more excited to make sure
522s that even line really goes on forever
524s and out lives or so and I can summarize
527s it is that Eve online brings friends and
532s skills to the people that really encased
536s in it and I'm gonna take you a little
541s through that and I will learn love to
543s have follow-on conversations throughout
545s this event about some examples of your
548s from your own life and well first to
551s whether you agree with the premise or
553s not so here we have CTP coast he was
559s actually talking about what we call the
561s friendship machine at Amsterdam
564s and us you guys showed in your show of
567s hands not many people have seen that
569s talk but I highly encourage you to
571s what's the recording of of his talk he
574s really goes deeper into it but I've
576s taken a few of his slides just to kind
579s of introduce the concept to you and
583s since he because there's a bit of an
586s interesting character before he started
589s working at CCP he worked for the special
594s prosecutor office in Iceland unpacking
598s the financial meltdown of the Icelandic
600s economy so he spent many years
605s interrogating blank workers about like
609s what happened and I met him at some
614s point then and and and here's a very
616s many other unique aspects to his to his
620s life so I just said to him you have to
622s work at CCP I don't know what you're
624s gonna do exactly but we'll figure that
628s out and he started working on the NP he
630s did like some cool stuff there and but I
634s think this is exactly the reason why I
639s thought you said that work at C's began
641s he started so I asked him about I think
645s it was 18 months ago
647s so we have a lot of people that play the
650s game for decades spent a lot of time and
654s spent a lot of money on the game I think
657s I know why but how about the features go
660s and ask them and and where it came back
664s with is kind of within the umbrella of
667s what we thought it was but I think it is
670s actually more profound than we ever
673s could imagine so I'm gonna take you a
674s little bit through that yeah here's a
678s picture from Ivar Statham where we were
684s very happy that a lot of people kind of
686s agreed with what the findings show so a
691s lot of it has to do with this fact that
693s email and builds relationships
696s sips the pills of various relationships
699s can be friendships it can be enemies
702s it can be pretty deep stuff and contrary
707s to what people think they think that
710s even line is all about PvP and and and
713s corporate scamming it's actually a
717s maturity or the biggest segment of it
719s players self-identify as helpers so
723s their core identity in the game is to
726s help others and we have actually found
729s that people that identify themselves as
733s helpers have the highest engagement like
736s they the most if players are the people
740s that want to help others and I think
742s that's a little bit counter to at least
744s the mainstream narrative of a team
746s online but when you think about such a
749s crew place as in online there certainly
751s is a lot of opportunity to help people
755s and we have found through the deserts
759s it's less the most valuable thing we can
762s to what CCP is to find more ways to
764s connect people with each other because
767s again as I talked about in the beginning
769s the fact that the world is cruel it's a
772s big massive portal coping with all the
776s complexity and chaos and uncertainty of
779s EVE Online is best done by connecting
782s with others and overcoming those
784s obstacles and what did we learn and here
789s are some quotes the study that we did
791s spent most of last year doing so you
794s develop social network I'm flying with
796s the same crew for 10 years the
798s reputation you develop the stuff you
801s build together
801s it's not just a computer game it's a
804s world with a social network it's a
805s virtual world
810s want to teach people but Eve is about
812s this is to find meaning in something
815s like building relationships and finding
817s connections we became hardcore because
824s we made social connections not the other
827s way around
827s leader of an aggressive not static and
833s through all these theories we found like
836s a segment of players which belong to
838s this hopper segment which we call our
841s elite player profile so people in this
846s profile play about average 4.4 hours a
849s day average tenure is seven point one
852s year and the number of articles at 13
860s yeah exactly thank you for your business
865s it helps a lot if we could get it up to
870s 20 it would be great so yeah it's pretty
876s elite and what characterizes them or
882s seriously you and connections are
887s absolutely the key element of five
889s people end up in this elite segment I
894s always want to be indispensable to my
897s Corp after historic study connecting
901s with players I started building out and
903s connect and expand my network up to 13
908s it wasn't until I joined the Corps that
911s things really clicked I think that's
913s true for most players when that Corp
916s quit for example I quit the game but I
918s came back eventually important you court
924s the first time I realized this game was
926s for me and I would stick around was when
929s a group depended on me for important
931s tasks when you're involved with others
938s people are relying on you in a changing
941s environment then it moves from being a
944s game into a hobby so it's a lot of
948s overcoming obstacles changing
950s environment relying on others and
952s relying on your relationship and Trust
955s connections go beyond the game quite
957s easily because of the immersing of Eve
960s Eve has kept immersive connections
963s better than any other game it's very
965s important to me I'm a diplomat I like
970s building connections I enjoy the game
972s more when I'm helping others achieve
974s their goals even lets you play the game
978s that way
982s so our early players characteristics are
985s their helpers the commentators and
988s reliable and willing to put in hard work
991s and again
994s he was hurt extremely resilient and we
998s have found through these studies like
1000s Eve increases resilience in people and
1004s resilience is an extremely marketable
1007s skill in the world today goal-oriented
1011s we have so many former if players at CCP
1014s and that's obviously no chance
1019s occurrence this is exactly what you want
1023s to find in people when you're hiring
1026s them into companies with relative
1028s companies or real companies reoccurring
1031s themes they have experienced deep
1033s emotional events in the game but the
1035s negative ones are key sabers early on
1039s like death is a serious matter the first
1042s thing we wrote in the if script turns
1044s out to be the thing that actually makes
1049s the game but it is today
1052s spent the two first two months mining to
1055s get a hulk then i got greedy and talking
1057s to knoll and lost the hook yes you
1061s wouldn't be both this was a key moment i
1064s realized how much time cost this game is
1067s a drive and dedication and i decided i
1070s have to learn more so it don't make
1072s these same mistakes again social
1077s connections are key reasons for why
1080s players become elite players the point
1083s when you move from being just a monkey
1085s in the universe to understanding what
1088s american is why work break out why
1091s logistics are important that is when I
1093s started to want to gift my knowledge of
1095s the game on words and teach players why
1098s they are important my friends in the
1101s game are more important than cane ships
1104s wealth or power and elite players pursue
1111s ambitious goals if there is something
1115s impossible I want to get it I can relate
1119s when I was hired to CCP in 2000 after a
1124s long recruiting session involving a lot
1126s of alcohol
1127s just the authentic way I said to them so
1131s guys you know this can't be done
1134s yeah yes kind of okay that's good that's
1138s what I started my drive in the game was
1143s when I saw the top report on the culture
1146s alp store which was a raven ship and i
1148s decided i wanted to get it it's
1151s important to feel like you're a part of
1153s something and that you can influence it
1157s players are resilient
1159s I like the smack in the face complexity
1162s of the game for sure
1167s and any players are of course in play
1170s run corpse I don't think that's a crisis
1173s anyone and this is the reason why I'm
1178s online is still alive and thriving as it
1181s is is because of this aspect of it
1184s online and by us understand to get much
1189s more deeper understanding the pathways
1191s of how people become entangled in the
1194s front seat machine is something we will
1196s be strengthening a lot more going
1198s forward to make the game even harder on
1201s some level not in the beginning though
1203s talk a little bit about that maybe a
1206s little bit too difficult in the
1207s beginning but certainly in the end and
1211s find these ways to allow people to bond
1213s together to overcome the obstacles they
1215s either make for each other or the game
1217s makes on its own but there are also some
1221s active patterns which we have found
1224s which are tearing apart social networks
1226s that being allowed to have more
1229s time to form together and actually
1233s through this 30 this 30 is the reason
1236s why we did the changes to the worldcat
1238s Eurasian system is that we found there
1240s was an extreme amount of asymmetry
1243s between the people which were having way
1246s too lost little risk in bullying new
1249s players who were in the early stages of
1252s forming these kind of kind of bonds
1254s because the the the challenge of growing
1258s a maligned from beyond where we are now
1260s is that the complexity and challenges
1262s which are so good for long-term
1263s retention they are causing the fact that
1268s the even line is kind of stuck at its
1271s current level because we're not able to
1273s get people quickly enough into this
1275s magical forensic machine so we we made
1281s this change but now we're into this what
1285s I call beyond the friendship machine so
1288s we have this aspect of iam online where
1291s it's giving people new relationships and
1293s if you read any study from the World
1296s Trade Organization or World Health
1298s Organization that the number of
1300s relationships you have is the best
1304s future determinator of how long you live
1308s how healthy you are and how happy you
1310s are
1311s so by compiling these two things
1314s together we have found out that if makes
1317s people live longer be healthier and be
1320s happier and I think that is pretty
1324s magical to have accidentally created
1328s something there is a true not positive
1330s in the world but wait there's more that
1334s wasn't enough so here we are to the
1336s friendship machine so in 2009 we made
1341s this video called the butterfly effect
1344s which kind of goes about like every
1347s little detail of this universe every
1350s decision can have repercussions
1354s throughout the universe of EVE Online
1356s and and if you live in Iceland which is
1359s also a crew but fair dangerous place you
1364s know like a lot of the difficulties in
1367s your environment they build enormous
1370s amount of survival mechanisms in
1372s yourself and because we made the email
1375s line world cruel but fair and as we saw
1380s on the story before if players are
1381s extremely resilient it has a lot to do
1384s with the cares of the universe that is
1386s it online both in our social dimension
1388s but also in our in a game dimension
1392s and there are these elements we use as
1396s guidance they're like four key
1398s motivations for yourself to be half be
1400s about doing something that you want to
1404s spend your time on and a lot of it has
1408s to do with the two bottom L elements
1412s mastery and autonomy
1415s so obviously extrinsic motivation in EVE
1419s Online is mostly just done in a
1421s classical economic sense you want to
1423s have more eyes Kay purpose comes a lot
1426s through the friendship machine but
1429s mastery and autonomy email line creates
1432s an extreme amount of mastery and
1435s autonomy because the world is so chaotic
1437s harsh cruel and and chaotic that you
1442s have to build self-reliance II and
1444s yourself to be able to cope with it and
1446s I actually recruited a social media
1451s listening company earlier this year and
1454s they had had an artificial intelligent
1459s robot wade through everything on the
1462s internet that has been written about him
1464s online read it included I I feel dearly
1471s for the poor soong meetee a robot that I
1474s read all that and I asked them to to see
1481s if Eve players were talking about online
1485s whether Eve had made them stronger as
1491s people and and the and the verdict came
1496s back that this is very much true so can
1501s II hear you for real-world business
1504s success so this is actually an email I
1509s got I think in February this year where
1513s on if player I had wanted his own
1515s company in Canada and I was having
1517s amazing success and he marked out for us
1520s how the skills he learned in him online
1523s made him successful with running his
1525s
1525s in Canada so recruitment for
1528s corporations is like album sales court
1530s members customer trusting you trade hubs
1534s Amazon major North America retails the
1537s best urban staple like and I'm gonna not
1540s read it all but he basically kind of
1544s laid out the path on how he got his
1547s company to eight million dollars in
1549s revenue than eighty seven percent profit
1551s build ratio because even line taught him
1553s how to do it and and we have men in many
1557s stories like this yeah he made four
1563s hundred thousand dollars in profit last
1565s year I think that's pretty epic you
1567s playing a computer game and you go for
1571s both domination and here are some of the
1575s of the quotes we found in a few hours I
1580s will find if I managed to Larry's mercy
1582s at Pacific an epoxy development for
1583s Atwater skillet into leadership of the
1586s national productivity Australia I don't
1589s I don't know exactly who wrote this are
1593s you are you here do do people recognize
1598s this no ok well it's out on the internet
1607s Eve made the economy classics I took and
1609s call it immediately real to me and gave
1611s me an outlet to practice skills and
1613s theory as I was learning even if you
1615s don't get into industry or trading
1617s concepts like arrow ROI and opportunity
1619s cost will serve you well in staying in
1622s the block when it comes to exploration
1623s and PvP so great many examples of even
1628s line preparing people and giving skills
1631s because the world is hard and chaotic
1633s and relies on wanting together with
1635s others trains you for success in reality
1639s as well and so here are some of the
1643s science we're coming up with as a
1646s consequence of this so I like using the
1651s muscle of hierarchy of needs as a kind
1655s of a roadmap on how we map all these
1657s insights which we've come
1659s to learn about the game and basically
1662s kind of the master of hydrogen beats is
1665s divided into this kind of two halves one
1667s of it is safety fairness low and
1670s belonging and the second part is self
1672s esteem and self-actualization I actually
1675s don't like how the master hierarchy of
1678s needs has been turned into a pyramid
1680s it's actually master of himself didn't
1683s praise it like that so it makes somehow
1685s one more important than the other but
1687s these things very much built together
1689s like you can build yourself and your
1692s skillset through him online and it gives
1696s you friends and these things they
1698s intertwine and they rotate around each
1700s other Eva help Mia get ahead in my
1705s professional life my best pros helped me
1708s when I was down like this is kind of the
1711s yin and yang like that your support
1713s network and your skill set makes you
1715s overcome obstacles overcoming obstacles
1717s and becoming stronger gives you skill
1719s set that allows you to dominate any
1722s aspect of human life and this is some of
1727s the road map I'm hoping we'll be able to
1729s even strength thereby making the game
1731s harder and finding even more ways to
1735s connect people into the social network
1737s of your life so here are some of the the
1741s max of skills we have found out through
1745s the social media listening robot that
1747s crowdsource all the internet a lot of it
1751s maxes into the emotional cloud words we
1754s got from Eve the second tacit I showed
1756s in the beginning trust loyalty accuracy
1759s a leadership management openness
1761s ownership authorities kept system
1764s shocking even line trained skepticism
1768s people skilled politics networking
1771s dealing with consequences language
1774s skills getting back up factional warfare
1777s propaganda skills programming excel
1779s skills
1782s there was actually a player that asked
1784s me last night
1785s so Hilmer what do you think when people
1786s call it excellence pace I think it's
1789s also well yeah it prepares you for life
1793s believe me I don't know company
1794s spreadsheets run the world just like the
1799s real world is run on spreadsheets even
1801s line is run as presents and we have
1805s found this interesting element that when
1808s it belonged to two worlds the e worlds
1810s and reality
1811s it totally trains you and having this
1814s schism of having two separate personas
1818s makes you learn even faster yep my job
1822s is going well I've been here since Jan
1824s 11 selected as a tech lead for a half a
1827s million dollar project in Saudi Arabia
1829s in West Palm Beach tonight setting up a
1832s date with a beautiful director of
1833s Discovery Channel bought my dream car
1836s sweep house on the lake because of me
1842s you win the match it what it does thing
1846s like this after having toiled on this
1848s game for two decades it's like yes it is
1851s a good thing the spreadsheet simulator I
1857s got a lot of quotes about the players
1860s learning Excel skills and thus be able
1863s to land a massive jobs or be the the
1866s Excel wizard
1882s okay actually I uh neither ironically
1886s it's actually interesting but I want to
1888s also help all of us do we sometimes talk
1893s about this jokingly that Iman line is
1895s making you better as a person and in
1897s life and allowing it to land jobs so we
1899s see a lot of these kind of coaching
1901s words where people are not really
1902s willing to say it I'm gonna get us to
1905s the place where you can I on ironically
1907s used Eve to land my current job because
1910s business controller and one of my
1912s biggest construction companies in the
1914s world they asked me for example of
1915s leadership FC and Corp Alliance for the
1920s past nine years and wanted to know how
1922s familiar I was with Excel spreadsheet
1924s online my nickname at work is now the
1927s axle guru while some call Eve mockingly
1932s the excel simulator turns out to be
1934s valuable training tool for some of the
1936s most demanding jobs and player are using
1939s it for leverage so Eve is real the
1944s friends who make become the most elite
1947s tight-knit community in the world a
1949s secret group of crazy talented people
1953s your Eve skills are real skills they let
1956s you take control of your life in reality
1958s because you need all these skills to
1960s take control if you're a of life they
1962s make you better at reality and it's not
1965s just me saying it we crowd sourced all
1968s of the internet for all these stories to
1969s find it they're true and they are this
1973s is actually something I'm obsessing
1975s quite a bit about that CCP itself it's
1977s this difference between a growth mindset
1979s and a fixed mindset and I think on Eve
1982s as an excellent training ground in
1985s failure is an opportunity to grow I
1987s think all of us here that I've had some
1990s applique yrs in your line have learned
1992s the look through how you if you press
1995s aver and just become better at what you
1997s suck at then it can become better at
2000s everything and there are very two
2002s distinct views on this some people
2004s believe that you're born in a static way
2007s there are the porns smart or you're born
2009s done I'm very much not to believe it or
2011s not I've seen so many examples of people
2013s that
2014s you might think we're not smart but
2017s either become smart or we're just really
2019s smart it just didn't have a great way to
2022s express it and even line really nurtures
2024s this growth mindset I can learn to do
2027s anything about challenges help me grow
2029s my effort and aptitude to determine my
2032s abilities feedback is constructive I
2035s like to try new things I'm inspired by
2038s the success of others and here is just
2044s kind of even more of an inventory of all
2046s the skills I'm not going to read all of
2048s them but you can screen crop it and read
2052s it as a governor
2054s so you online really gives you friends
2057s and skills and this is what we have
2061s found out by by talking to you guys so
2065s going forward I hope that we can
2068s strengthen these aspects of you online
2070s even more obviously some of it will come
2074s through game design and in expansions
2077s and all that but this will be much more
2079s of a guiding light than it has been
2081s before because this is extremely precise
2084s and and granular and very actionable for
2087s us to act so as we go about this journey
2090s of setting Emeline off for the third
2092s decade this will be a lot out roadmap
2094s and because I used the the muscle of
2098s hierarchy of needs of also using this
2100s inside the company because the eve
2101s hierarchy of needs so where we marked
2104s kind of the the the needs of human line
2106s like physiological needs and Eve is like
2108s the SSO the launcher it doesn't cross
2110s each 64,000 x12 safety and fairness are
2114s about fairness of the playground no
2116s buffeting no scamming at least within
2119s reason no cheating no were tech bullies
2123s love and belonging is about the forensic
2126s machine esteem like all the alliances
2129s corporation CSM sarah tells the history
2132s of Eve and then self-actualization is a
2136s lot about this in online giving a real
2138s skills to succeed in EVE Online and to
2141s succeed succeed in the world at large
2143s and we'll be hearing about elements like
2147s if 64
2148s keynote so you will be seeing us doing a
2151s lot more sort of this empty fundamental
2155s sort of tech strengthening of even line
2157s to really kind of set up stronger
2159s foundation for even line for it to go on
2161s for decades to come
2162s because even though we have already
2164s always found it very important having
2167s all this profound insight that email and
2170s is an apt benefit to the world gives us
2172s even more ambition to take it even
2174s further like it's not just us playing
2177s it's not just important because it's
2179s important for CTP and I'm running CTP
2181s it's important because it's important so
2185s you will see a lot more from us on this
2188s front to do this kind of deeper more
2191s investment in these plantations with
2193s would make any sense for us to do one
2195s last week
2196s we're gonna have this go on forever you
2198s will also see us do more of these kind
2200s of elements where we did 10,000 person
2203s fleet fight experiment aren t you see
2205s this will take more years to harvest out
2209s to unlock the potential for this into it
2212s but we will continue to do this kind of
2214s advanced R&D and I would love if you can
2216s come and help us doing this just like
2218s you did a TVC and just like you've
2220s helped us bang on the 64 bit version it
2224s really helps us find ways to to have him
2227s online go on forever
2229s this is kind of the the focus area for
2233s CCP today so while all these things
2238s about the friendship machine Eve is hard
2240s it's cruel but fair all these elements
2243s are really important for the long term
2245s retention of EVE Online game online is
2247s really held back by the first seven days
2250s we we have often showed this element
2254s with pride that this is the learning
2256s curve of you online this was maybe cool
2259s in 2003 it's just not working in 2019
2263s like the world has moved on many cycles
2265s and also what not many players realize
2268s on earth even if developers is that the
2271s game is extremely a lot more complicated
2274s now in 2019 than it was in 2003 in 2003
2277s we had like 30 spaceships and you have
2279s to pick one of 30 now we have 300
2281s Aesop's now we have so many features and
2284s dimensions which is the clutter in the
2286s UI so the eve has gotten harder and
2289s harder and harder as the year have
2291s progressed because of the complexity has
2293s increased and the optionality has
2294s increased and people's patience for
2297s complexity in the beginning as going
2299s lower and lower and lower and just to
2301s show you how bad it is is that this is
2308s our thermal performance as we call it so
2313s I took a week of 2019 and this is what
2318s happened in the week 7 in 2019 so we got
2322s 25,000 people to register to a moment
2324s for the first time which i think is a
2327s lot more than people think I think often
2329s people think if it's a static thing
2330s there's a player base it's just playing
2332s him online it is not the case
2334s Emeline is like a river that is
2336s constantly flowing and there's like a
2338s silt at the bottom that builds off after
2340s year after year
2341s but the flow is a lot bigger than the
2345s playerbase we got a lot more people to
2347s play in online for the first time then
2349s played it for the tenth time so every
2354s week week after round 20,000 to 25,000
2357s people to sign up to the game out of
2360s those half or about 12,000 log in for
2363s the first time so we have a massive
2365s thing to fix there then seven days later
2369s 90% of people have given up so there is
2374s an aspic focus that CCP needs to apply
2378s to this and we need to apply it
2382s both forum online but also because of
2384s what I've talked about before like 'man
2387s line is giving your friends and skills
2389s but in the world we experience this
2392s loneliness epidemic if you if you study
2395s people in the world today how many
2397s friends they have now versus people 10
2400s years ago or 20 years ago people have
2402s less and less meaningful deep
2404s friendships so the world is destroying
2407s itself and again friends safely to
2409s longevity health and happiness so the
2413s world is gonna live shorter be less
2415s healthy and last
2415s happy because of loneliness because
2417s reality doesn't give you enough friends
2420s so we have all these people everyday
2423s 25,000 people trying to be a part of the
2426s friendship machine just apically failing
2429s at it
2430s because we are actively failing at it I
2432s think us CCP we have the role for the
2434s first 7 days then you guys can help a
2437s lot in the what's to follow a lot of the
2440s new player organization like brave are
2442s doing a phenomenal job in helping people
2445s after the first 7 days but we CCP need
2447s to do a lot better on this so you will
2449s see us really investing in making sure
2452s that we hope people on board into that
2455s where you can embrace them into the
2458s friendship machine to help them cope
2460s with it because while it is hard and
2462s that's amazing and it's awesome it
2464s should not be this hard in the beginning
2467s it's harder now than it was when a lot
2470s of us started playing it online but
2476s where you guys can come in and help us
2477s is that people are a little shy in the
2481s beginning even if they may make it past
2483s the first 7 days but if you seek them
2486s out every eve organization that is
2489s seeking out new players is doing a
2490s massive benefit to the world so people
2494s that have sought out to join
2496s corporations are two times more likely
2498s to be active than people that are coming
2503s into corporations on their own so all
2505s the new player organizations that are -
2507s in god's work within EVE Online are
2509s doing magic to the game I'm going to
2512s call out Akane Empire who's been doing
2514s this for over a decade 10,000 people
2518s have gone through it 82% of those
2521s players are still playing a year later
2525s even light is alive and thriving because
2529s of this effort like nothing that CCP
2532s dars has this level of retention power
2535s compared to what new player
2536s organizations do anything like nothing
2541s comes close we will be doing things like
2545s the fleet hunter to help with this I've
2547s seen the excel sheets and the map
2549s the people to do to organize new player
2552s fleets and we will invest in areas to
2553s make it to make it easier but please
2558s continue to do this this is helping
2560s massively try to get them to die with us
2565s that's the key operative death is
2568s serious it's a serious matter
2571s devastating loss is really like we now
2575s call it a magic moment like the moment
2578s you lose your first spaceship is the
2580s moment whether either you have enough
2582s understanding of why it happened or you
2584s have the social network to help you
2586s through it then you play forever if you
2589s don't immediately quit and never come
2591s back understanding why it happened a ray
2597s of hope that you can respond to get back
2599s on your feet and get revenge and social
2602s support during the magic moment that is
2605s what makes an elite II player and we use
2611s this kind of social interaction theory
2613s this is actually pour out from the CIA
2616s believe it or not so to make friendship
2619s than it is proximity frequency duration
2621s and intensity and where iman line has
2625s its magic the intensity of what you can
2628s experience together is really why human
2632s line is so effective at making new
2634s friendships if you talk to birth parents
2637s that have gone to war they say that
2640s playing game online is a lot like going
2642s to work with people like going to an
2644s actual war I've never done that with
2646s people that have they like an even line
2648s to the same experience and making
2652s friendships we recently made new friends
2655s in South Korea I was therapy for I came
2657s here and we are also making these kind
2660s of changes because we want to take a lot
2663s more long-term outlook on Emeline it's
2667s actually if you study all nations of the
2669s world the Koreans have the most
2670s long-term outlook of any nation so
2675s that's why we are partnered off the
2676s Koreans it's also but it's allowing me
2678s to come here I was in the neighborhood
2680s even if it takes 10 hours
2682s coming from Korea and I believe that all
2686s these changes we will be doing this year
2689s based on this research and this kind of
2692s new insights about him online will truly
2694s unlock the next dates of evolution for
2697s EVE Online allow it to Co go on forever
2699s and then I hope to see you all at fan
2703s fest next year bring it back to Iceland
2706s 2nd and 4th of April 2020 thank you
2711s [Applause]
2720s yeah I can take a couple of questions it
2730s might be you but let's see you're kind
2732s of new nobody wants to ask you more
2744s question he's not that scary a ramen
2754s Kara logic your elite player base what
2757s percentage of the overall player
2759s population is the elites so for this
2764s study we we studied the top 1% but it's
2771s a it's a grading scale but there's
2773s thirty was done by finding people that
2778s have spent the most amount of time in
2781s EVE like actual time not just staying
2784s logged in and we took the 1% of that
2786s place and that is the foundation of this
2788s theory how many a player's rate on this
2793s criteria we have not on that sort of
2797s extrapolation from these Co results
2802s hello hello so in today's gaming world
2807s it's not all pcs and it's not all
2809s consoles mobile plays a huge role and
2811s definitely the shooter world the Battle
2813s Royale world is huge so obviously
2816s everyone who plays Eve is interested in
2818s the mobile future of Eve and the kind of
2821s FPS type role of Eve and the
2824s cross-pollination that could be possible
2826s to bring people from let's say they
2828s start in one and bring into there when
2829s do you think that the Eve player base
2831s will hear more detail about
2832s ccp's plans so we are making serious
2839s posts into mobile on many different
2841s fronts one is we are improving the
2845s companion up to Eve and we will have
2847s more
2847s talk about in upcoming events but the
2851s biggest thing we're doing is the
2853s collaboration we're working with naty's
2854s where we're making evac O's which is
2857s basically Iman line as you know it from
2860s PC on mobile we have remade the game
2863s from scratch we've worked with nineties
2865s or for almost three years on kind of
2870s built in Eve anew and we're hoping to
2873s release that this year that is it's
2880s almost like an artifact from the future
2883s when you when you have an iPhone and you
2885s play online in its full glory on a phone
2887s it's it's a little mind poking so I
2890s think from that step we will learn a lot
2893s when it comes to the shooters then we
2897s announced earlier in the year that we've
2898s taken project Noah back to formula but
2901s there is still much going on and
2904s hopefully at fan fest next year in
2907s Iceland we will have more to say about
2909s that but we took that back to formula 2
2912s on port what we learned from our latest
2916s posts and also what is going on in the
2917s world as per your comments Amy calculate
2926s I'm mati blog
2929s speaking of puzzles I looked online I
2932s can't quite crack this one puzzle do you
2934s have a road map is it a photo so the in
2940s terms of like the right map for next
2942s year because I know that in the past he
2943s always had a really really good really
2946s really good road map online but yeah we
2948s kind of hit this point now where we're
2949s saying what's what's happening like
2952s what's what's going for what is the next
2954s n number of cycles look like and how can
2957s we get behind you behind that yeah so
2962s that there's a bit of a trough we sucked
2965s every time we were making these road
2967s maps and three variants and all that
2969s have now been managing if development
2972s directly in interactive years and and a
2975s lot of it comes we're making these road
2977s maps to present them at evac
2979s like this then if you look at our
2981s success rate on delivering on roadmaps
2983s is actually not very high so the roadmap
2987s starts to become entertainment in and of
2989s themselves so I want to unwind a little
2992s bit this this constant need for hours to
2996s make road maps to make powerpoints to
2998s present the device because it also takes
3000s the mystery away from the universe when
3004s we put ourselves in the in the end the
3006s posture of being developers working on a
3008s game with this roadmap but explaining
3010s way too much what's going on and it just
3012s takes the excitement away so it's a bit
3016s of a tricky balance to manage how much
3019s ambition we have for EVE Online but I
3022s want to get more to like actually
3024s delivery value into the game to allow
3026s you to discover rather than be selling
3029s you on road maps and what's to come and
3033s I know it's gonna take some while for us
3035s to figure that out because the the act
3037s of making rope marks making them at
3039s events and then delivering on those are
3041s just a common way to do this but I want
3044s to calm that down a bit we obviously
3046s have our own rope map internally but I
3049s would rather have a work speak for
3051s itself through the vel delivery in the
3053s game alright my friends thank you very
3057s much this is Bill Maher I go we will be
3060s taking a quick break after this thank
3062s you
3066s you
3070s [Laughter]