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5s | Warriors of Legend |
---|---|
14s | hallowed and venerated Among the Stars |
18s | themselves |
23s | [Music] |
26s | for those bold enough to join this |
29s | Gladiator of Pantheon |
32s | this gallery of Champions |
35s | that is only |
38s | [Music] |
41s | winner stays on |
56s | welcome ladies and gentlemen boys and |
59s | girls to the opening Salvo of Alliance |
62s | tournament 19 19. can you believe it uh |
66s | this one is sponsored by the galenti |
68s | Federation so in Alliance tournament 19 |
70s | we will see teams competing for Pride |
72s | for Glory and of course for prizes from |
76s | seeing their Alliance logo emblazoned |
78s | upon the Victor's monument in the system |
80s | of Monarch so you're getting 10 of the |
83s | incredible new galante victory skins for |
86s | every win they get in both the feeders |
88s | and the main tournament to taking home a |
90s | stash of unique prize ships the shipash |
93s | and disability now today we start to |
96s | start the wheat from the chaff as we |
98s | enter the feeder rounds and a change |
101s | from tournaments past there is no silent |
104s | option for tournament spots this year no |
106s | more can you Flex the Plex and buy your |
108s | way into the main event now you have to |
111s | prove yourself in this Gauntlet of |
113s | Champions fight your way through for the |
115s | opportunity for Eve immortality today 46 |
120s | teams enter and by next weekend 28 will |
123s | have secured those spots in the main |
125s | event if you win today that first |
127s | critical match you're straight into the |
130s | tournament that's right 24 of those 28 |
132s | spots will be filled with that |
135s | all-important first win if you stumble |
137s | right now and you're into an absolutely |
139s | brutal bracket you'll have to fight |
141s | through three or four more rounds |
143s | potentially culminating in the galenti |
146s | gamble but more on that another time of |
149s | course the four teams that don't have to |
151s | suffer this today are the teams that |
153s | came top for it last year in Alliance |
155s | tournament 18. they are truth honor |
157s | light Odin's call we form Volta and the |
160s | tuskers they get to sit back and see |
162s | what happens in this exciting opening |
165s | event I am CCP overload and I am joined |
168s | on the desk by some wonderful people by |
171s | Yen tan and mystical might Misty how are |
173s | you today |
175s | yeah not too bad I'm actually pretty |
177s | excited to see some of these teams come |
179s | into the fetus tournament and see |
181s | whether they can progress into the main |
182s | tournament either in the first round or |
184s | whether they have to battle through the |
186s | entire thing to try and get their place |
187s | in their bracket so it should be pretty |
189s | good I've been looking forward to this |
191s | for quite a while it's uh yeah should be |
193s | good |
194s | yeah we're certainly going to see some |
195s | historic teams that have always had |
198s | their ability to Plex to just buy it |
200s | straight into the main tournament and |
201s | Skip these feeder rounds for the last |
203s | couple of years uh stories historical |
205s | teams like pandemic region the most |
207s | winning team in Alliance tournament |
209s | history stumbled in the last couple of |
210s | years and of course they were able to |
212s | buy their way through with their vast |
214s | reserves but now they are here in the |
216s | trenches with all the other teams who |
218s | are in the exact same position as them |
219s | Yin tan that's pretty exciting we're |
222s | seeing some pretty old-school teams |
223s | going up against some new blood |
226s | yeah and obviously we're seeing some |
227s | teams in fact the first two teams that |
230s | we're going to see today which is uh |
231s | goon swarm Federation and snuffed out a |
233s | pair of teams with a long long history |
236s | on Tranquility having fought each other |
238s | in the North during the low SEC of |
241s | Ultron era all the way back in 2016 that |
244s | led into World War B uh up to eventually |
246s | joining the Imperium during the height |
248s | of the raw core age where they shacked |
251s | up together and owned their own little |
252s | pocket space there so they could build |
253s | up the super cap Fleet but they now |
255s | terrorize low-sec with so it's two of |
258s | the kind of apex predators as it were of |
260s | their own respective regions coming up |
262s | here to find out what they can do when |
263s | they don't have silos on hand |
266s | yeah that'd be exciting I wonder if |
268s | we'll see four dimoses again from |
270s | snuffder or weather they're still |
272s | scarred from that uh questionable |
274s | decision last year but this is a heck of |
276s | an opening match mystical my as as |
278s | gentan says goons from Federation number |
281s | one marble team in the alliance |
283s | tournament uh coming in first in the |
285s | seeding marble run going up against uh |
288s | snuffed out what do you think about this |
289s | match |
291s | uh I think it's going to be interesting |
293s | for a different reason actually |
295s | um for those of you that may have missed |
296s | it we did a kind of team pick thing last |
300s | weekend I think where we were deciding |
302s | which teams we were going to back and |
303s | who are fantasy team was and jintan |
305s | actually picked goonsworm and Wingnut |
307s | pick snuff so not only are you know |
310s | goons and snuff Computing for a place in |
311s | the tournament but Jin and Wingnut are |
313s | now competing for some points because uh |
316s | yeah well I'll let John explain it later |
318s | perhaps but yeah it should be fairly |
320s | interesting I think snuff will probably |
321s | take it if they don't bring four-day |
323s | mosses again they did not do well last |
324s | time so here's the hoping they've |
326s | learned that lesson |
327s | yeah gentai normally we do a bit of a |
329s | tier list before the uh before the main |
332s | event and before the theater has been |
333s | this year you decided to change things |
335s | up a little bit essentially bringing |
337s | fantasy football into the alliance |
339s | tournament World fantasy Alliance |
341s | tournament feeder runs uh explain what |
344s | was the what was the motivation here |
347s | uh basically just for me being addicted |
349s | to playing in fantasy football and other |
351s | various fantasy sports leagues over the |
353s | over the years I decided why not try and |
355s | bring it to you on why we've always kind |
356s | of thought about how would you possibly |
358s | do it you can't possibly like track |
360s | individual players performances like you |
361s | can in a a regular Team game so let's |
365s | just draft all the teams let's see who |
367s | has the best eye for talent the people |
368s | who can figure out who's who those |
371s | underrated teams are and all that sort |
372s | of thing and at the end of it we'll |
374s | figure out which analysts do know their |
375s | and which ones don't |
377s | yeah I'm excited to see maybe we can |
379s | talk about that at some point maybe |
380s | today or tomorrow and have a look and |
382s | maybe just a temperature check and see |
384s | who's off base who's uh who's looking |
386s | good I know |
388s | um one of our one of our casters Mark |
390s | resurrect is Wormhole Daddy he has been |
392s | just drafting everywhere multi we |
394s | possibly can uh one of which uh already |
396s | pulled out unfortunately for him uh |
399s | Singularity Syndicate unfortunately |
400s | could not make the tournament today and |
402s | have pulled out they've also |
405s | um Prismatic Legion with the other team |
406s | that have dropped out so that 48 that |
409s | was supposed to be for the video it has |
410s | turned into 46 giving a couple of first |
413s | round buys uh to a couple of key teamers |
416s | and that's great for them because |
417s | they're able to just like straight |
419s | through they don't have to worry about |
420s | trying to win that first match but I |
422s | mean mystical might this is essentially |
424s | win and in right now like this match |
427s | every match that we're going to see for |
429s | the next while is when and in and if you |
432s | fail it is pain how do you think that's |
434s | gonna make the teams feel |
436s | I'm hoping that teams decide to bring |
438s | some of their better setups to the first |
440s | match because it's |
441s | I guess not it's almost guaranteed entry |
444s | right if you bring your one one of your |
446s | better setups not necessarily your best |
448s | you want to keep some things back so |
449s | that when you get into the main |
450s | tournament you've not already shown your |
452s | best hand and people are already working |
454s | to counter you because there's still |
456s | time between the feeders and the actual |
458s | tournament so anything you show now will |
459s | be Theory crafted or reverse engineered |
461s | and then practiced against |
464s | um but I'm hoping people bring their |
465s | better setups and that they think will |
467s | actually be able to win matches against |
468s | some of the good teams in the tournament |
471s | um instead of pretending that perhaps |
472s | they can scrape by by bringing something |
473s | trash from a few years back |
477s | Jen you've been in a position of uh |
478s | leading teams in the in the past as well |
481s | um what's what's the thought process |
482s | from a captain's point of view you know |
483s | Misty's saying bring that good comp |
485s | right now and and get in |
488s | if you think that you're a solid team |
490s | and you're up against a wicked team like |
492s | how confident do you think you can be in |
493s | these positions |
510s | I think |
517s | okay please remind me |
531s | yeah so I've been told uh gentana and |
534s | the stream couldn't hear anything that |
535s | you said there |
537s | um I could tell you it was insightful |
539s | insightful analysis |
541s | um and honestly spoilers for the for the |
543s | script of this particular tournament |
545s | um but unfortunately we don't have |
546s | really have the time to repeat it uh so |
549s | you're gonna have to uh just try and you |
552s | know insinuate what gentan might have |
554s | talked about there but honestly |
555s | beautiful words gentan uh but we are |
558s | ready to go to the arena for our very |
560s | first match of Alliance tournament 19. |
563s | it is good and small Refrigeration it is |
565s | snuffed out and your casters are going |
567s | to be the Basilisk and Chad Flame |
573s | hello everybody Welcome to as the guys |
575s | were saying this very first match of the |
577s | alliance tournament 19 feet is the |
578s | nerves have got to be high for these two |
579s | teams they are the first ones up to the |
581s | class to give their presentation |
582s | um countdown is starting 30 seconds to |
584s | go a little bit has schedule there so |
586s | um or a little bit behind schedule for |
587s | us for all this let's look at these |
588s | comps here Chad |
594s | not sure if China's having technical |
596s | issues I can't hear him maybe muted on |
598s | New Mexico in any case uh this match is |
601s | getting underway here um in just five |
603s | seconds now so these comps English |
604s | Confederation seem to have a gun comp |
605s | yep you're on here |
607s | um goons form bringing a bunch of gun |
608s | gun battle Cruisers here vulture Navy |
610s | Fair Oaks murmidon snuffed out bringing |
612s | a sort of kind of King Slayer but also |
615s | kind of control the comp with these two |
616s | rapid heavy battleships the guardian and |
617s | the two blackbirds so those blackbirds |
618s | are going to be an issue if they can't |
619s | get dealt with |
624s | and we are now seeing um the goons from |
627s | Federation push in here a little bit |
628s | this caracal maybe the Phantasm Etc |
630s | they're all pushing forward a little bit |
631s | trying to get into range of these guns |
633s | here I think they realize that the |
634s | um snuff content up against isn't |
636s | particularly lost about range you know |
638s | it wants to stay fairly tight and balled |
639s | up and and compact so they're free to |
641s | sort of push in and uh get into Optical |
643s | range of their guns |
649s | but we are seeing docslayer take some |
652s | chunks in the black red hair so it's |
653s | going to be on infinitas uh very |
655s | competent pilot flew with him in the |
656s | captain's cup um on the Jitsu team this |
658s | year he's obviously going to be on the |
659s | ball he's gonna be keeping Ducks they're |
660s | alive they're switching on to Minton |
662s | perhaps but |
663s | um again infinitas probably very capable |
665s | of I mean he's already going to be |
666s | cycling reps and putting them on him |
667s | again so |
669s | gonna be difficult to make some progress |
671s | though |
676s | just checking Chad are you are you still |
678s | encountering technical difficulties I |
680s | assume so |
682s | um so I'll just keep going so Michael in |
684s | the bar guest |
685s | um is starting to be primary here now I |
687s | think perhaps goons have realized this |
689s | comp only has these two battleships for |
691s | damage it's got the bargains of Newt |
692s | Michael it's got the Armageddon Navy of |
694s | Jose and the rest is control |
697s | yep I heard you there trying to keep |
699s | going come in |
701s | knocked out come in |
703s | they are actually making progress on |
705s | Nuka |
707s | yeah |
713s | this is Alexa of card here jumping in |
716s | for Chad as we see this exciting match |
718s | playing up between good and swarm and |
720s | snuffed out right now snuff's definitely |
723s | on the back foot despite on paper having |
725s | a pretty strong comp |
728s | yeah I feel like this this company I've |
730s | got here wants to try and um you know |
732s | land the jams and then try and pick up a |
734s | primary target that we saw it's a sort |
735s | of modified version of a comp that we |
736s | saw Hydra using multiple times last year |
738s | and they haven't got the massive damage |
740s | um they're probably not gonna win on |
743s | like 100 Point Victory it's going to be |
744s | on points if they do win |
746s | um but obviously these command |
747s | destroyers mankara in the Magus um going |
750s | into sort of middling armor here so it's |
752s | on the guardian to keep in mind if they |
753s | lose links it's going to be quite very |
755s | very dangerous for this Con with the |
756s | e-board that they've got |
758s | absolutely fortunately their Guardian |
760s | does seem to be doing a pretty good job |
762s | unfortunately the ECM doesn't seem to be |
765s | able to consistently stop the Osprey |
767s | reps of Podrick Equus who is continuing |
770s | to keep the goonestorm Federation team |
772s | topped off despite what I assume is |
774s | pretty Relentless rapid heavy missile |
776s | fire from that bar guest and get a Navy |
779s | to get a Navy crucially has not seemed |
782s | to been able to land any neutralizers on |
784s | anything is it possible he doesn't have |
786s | them |
788s | I think maybe snuff haven't actually |
790s | been uh they've been waiting for the |
792s | jams here they've been holding out for |
793s | all these blackbirds to get a jab but |
795s | they may have said you know it's not |
795s | happening we need to do something so I |
797s | see them pushing forward here and they |
798s | are actually pumping into Podrick uh in |
800s | the Oz Pro he is burning away to try and |
801s | get out of the Missile Range Armageddon |
803s | maybe doesn't have the best Miss orange |
804s | but he is going into shield into armor |
805s | now he's going into Holland this is a |
806s | shield Osprey obviously he is going to |
808s | go down here and this is going to then |
809s | put the onus on goons to make some |
811s | progress |
812s | um that they haven't been able to do so |
813s | far the guardian of infinitas has been |
815s | able to just keep everyone alive Podrick |
816s | is still living in half Hull |
818s | hanging in there |
821s | every second that Podrick buys his team |
824s | is absolutely crucial because once he |
826s | goes down this is a war of attrition and |
829s | I'd say we're goon swarm will probably |
831s | not win so podrick's staying up this |
834s | long is huge he's now oh yeah he dropped |
838s | he's finally dropped and of course in |
840s | this situation it just means when you're |
842s | against this double ECM comp with the |
843s | two blackbirds that ECM obviously as |
845s | match goes on it gets more and more |
846s | concentrated until it comes to a point |
847s | where you literally just can't play the |
848s | game there's just so many jams |
849s | overlapping it's only one ship for the |
851s | time being but they are still splitting |
853s | damage between these two blackbirds |
854s | giving infinitas a little bit of trouble |
855s | and keeping them both up |
858s | yeah the the ships that are jammed are |
860s | still going to be able to attack the |
862s | ship that is jamming them that's why |
864s | you're seeing some of the damage split |
865s | between these blackbirds they're still |
867s | trying to go after that Magus who is |
869s | hanging in there pretty strong in about |
871s | two-thirds armor meanwhile duck Slayers |
873s | Blackbird back to full infinitas doing |
876s | some work here although he himself is |
878s | now finding himself in danger as he's |
880s | starting to take some pretty serious |
881s | damage |
883s | I feel like the play for goons is in |
885s | fact to kill these command destroys if |
886s | they can get the pawn to fix and the |
887s | Magus off the field here people think |
888s | you know Canal destroy is Tech Two |
890s | resist but they're actually pretty |
891s | squishy if you can get them tackled down |
892s | these battle cruises will be able to |
894s | absolutely pump through them and they |
895s | haven't got the raw buffer that the |
896s | blackboard's got for the guardian to |
897s | catch them so if you can quickly switch |
899s | you know tackle a Magus quickly switch |
900s | onto it pump it from range it will die |
902s | pretty quickly and it's difficult for |
904s | the guardian to keep it up when he's got |
905s | to decycle his reps and then cycle them |
907s | on the magazine wait till the end of |
909s | that cycle to get the Reps in |
911s | unfortunately goonestorm is going to |
912s | have a hard time getting the critical |
914s | mass needed to punch through even those |
916s | Destroyer tanks with the Blackbirds |
918s | doing their jobs here that said they |
920s | seem to be trying to now concentrate on |
922s | Duck's Slayer I think this is going to |
923s | be a more successful strategy for them |
925s | if they can keep enough damage on one of |
927s | the black words to push through it |
930s | yeah I think that's right here it's just |
932s | tremendously easier I think they just |
935s | want to sort of pressure infinitas's cap |
937s | here the guardian only two mid slots so |
938s | it's not going to be the strongest thing |
940s | on cap |
941s | um and it's not really going to have any |
942s | sort of cap coming from elsewhere in the |
944s | comp maybe a remote cap transfer on the |
945s | bogus if he's close by but obviously |
946s | they're very short range that would |
947s | require him to sit right next to him |
948s | they kill off the carries as well that |
950s | was probably being quite annoying but |
951s | infinitas in this Guardian is going into |
953s | Hawaii he doesn't have enough cap to |
954s | wrap himself and the Blackbirds |
957s | um they are going to trade for the |
958s | harbinger Navy of Lord Jackson but the |
960s | guardian going down is massive the rest |
961s | of this comp is just going to fall apart |
962s | now Minton goes down and rep in quick |
964s | succession there in the other blackbird |
966s | and the harp Navy is still not dead this |
969s | is a terrible trade |
971s | unstorm is now somehow managed to take |
973s | this back they are now in the driver's |
975s | seat here with a lion share of damage |
977s | and tank |
979s | is quite an intelligent Choice from from |
981s | goonestorm here to just say if you can |
983s | shoot the guardian shoot the guardian |
984s | and we'll Whittle through it if you're |
985s | getting jammed by the Blackbird just |
986s | shoot that and it's all adding up into |
988s | his cat pressure and now this snuff bump |
989s | is just absolutely falling apart the |
990s | sentinel's gonna die the pontifex is |
992s | going to die the professor is going to |
993s | die with no reps it is just going to be |
995s | these two battleships left of the geta |
996s | Navy in the Bargas and they they could |
998s | prove to be quite a bulky Target but |
999s | with only three minutes left in the |
1000s | match here just over three minutes it's |
1002s | I don't know if they're going to be able |
1004s | to break enough stuff obviously there's |
1005s | no lodgy on the other side they can |
1006s | maybe look at the character or maybe |
1007s | it's the Osprey maybe you're getting |
1008s | into a point situation when you've lost |
1010s | eight of the ships in your comp it's |
1011s | it's pretty difficult to come out ahead |
1013s | on that Metro |
1014s | yep and unfortunately this goonestorm |
1016s | team the lower end where you'd think |
1018s | they would try to make up a lot of those |
1020s | points very tidy |
1022s | Osprey Navy jacked off Phantasm these |
1025s | are very elusive ships especially for |
1026s | Battleship grade damage they're gonna |
1028s | have a hard time getting through those |
1030s | hit points even though there's not a lot |
1031s | of them on paper if they go the other |
1033s | direction against the command ship and |
1035s | the Navy battle Cruisers they might not |
1037s | make it in time |
1038s | yeah I think the Armageddon maybe has |
1040s | like from memory like 70 kilometer range |
1043s | with faction Heavies it really doesn't |
1044s | have the best range it doesn't have a |
1045s | range bonus like the Bargas which makes |
1046s | it very very easy to stay away from for |
1048s | The Jackal The caracal maybe so the |
1050s | vulture the ferrox the momentum maybe |
1051s | they're all untouched make them feel |
1052s | free to just push in and keep putting |
1054s | damage on this bogus new Michael who the |
1056s | guardian obviously sent a piece to this |
1058s | com because the logic goes down |
1059s | everything just falls apart so he's not |
1061s | really going to have much backing him up |
1063s | here he is going down into low armor |
1065s | um and this is in fact gonna be some |
1067s | might say a surprise win for goonestorm |
1069s | I think many people this was going to be |
1070s | one of the most interesting matches in |
1072s | the first round I think many people |
1073s | would have favored snuffed out slightly |
1075s | um but goon's coming out strong here |
1078s | honestly if you looked at their comps on |
1079s | paper I think snuff dad had the better |
1081s | game plan like goonestorm just executed |
1084s | they hung tough after losing their logic |
1086s | they stayed composed and they managed to |
1088s | turn this match around as this August of |
1090s | nuke Michael is desperately clinging to |
1092s | life |
1094s | yeah |
1096s | still alive living to win yeah |
1102s | I think that goonsville at this point is |
1104s | saying the only way we lose this this |
1106s | match is if you know the bogus lives and |
1108s | they're able to break through our battle |
1109s | cruises um so they're just securing the |
1111s | win there the Magus at this point in the |
1112s | match is just not really doing anything |
1113s | between you can kill him if you want but |
1116s | um you know killing him doesn't secure |
1117s | the win in the same way that killing the |
1118s | bogus does they may take down the middle |
1120s | maybe but it's going to be futile as |
1122s | this match draws towards the close here |
1124s | just over one minute left |
1126s | the Phantasm has made it its mission to |
1128s | ensure that Magus does not survive the |
1130s | night he has put drones and lasers on |
1133s | him and now finally Switched Off back |
1135s | onto the gedden Navy that magus |
1138s | has managed to dodge a bullet not that |
1140s | it's going to help his team but she is |
1141s | putting out links to absolutely no one |
1143s | with just the get a Navy left to his |
1146s | tackled surrounded by a cloud of hostile |
1149s | drones desperately trying to do what it |
1151s | can against this murm Navy which it has |
1153s | caught |
1154s | but I don't know if it has the DPS to |
1156s | close the deal here and even if it does |
1158s | with 49 seconds remaining in this match |
1160s | it is not going to turn the tie this is |
1163s | purely for Pride if you can bring down |
1165s | this murm Navy now sitting at half |
1167s | structure and dropping fairly rapidly |
1169s | yeah it's just going to come down to |
1170s | whether he has enough missiles in his |
1172s | clip to deal with the mum maybe I think |
1173s | he will yeah the mum maybe does go down |
1175s | um so let me tell you a story I like |
1177s | last week |
1178s | um moderator was on the draft show and |
1180s | he wanted to mend the bridges between |
1182s | snuff and Jutsu and then this week on |
1184s | Thursday we were screaming and we had to |
1185s | pause for 20 minutes because someone |
1187s | ping there was a Titan tackle long story |
1189s | short it turned out to be a snuff bait |
1191s | and they uh laid us for 20 minutes they |
1193s | killed my Panther on my amulet so screw |
1195s | the bridge I'm glad that goon's one |
1197s | let's go Goons |
1198s | the karmic Justice here in the opening |
1201s | round of the theater surrounds |
1203s | so going forward snowfall gonna have to |
1205s | play later on today and I think it may |
1206s | be well advised to sort of bring out on |
1208s | perhaps easier to execute comp maybe |
1210s | they could go back to the four dmoses |
1211s | see how that one goes uh with that we're |
1213s | going to send it back to the desk for |
1214s | some more analysis |
1222s | sign us up |
1225s | [Music] |
1234s | [Music] |
1237s | why your team is stopping and today I'm |
1240s | so pumping look here at the crowd is |
1242s | jumping pump it up a little more get the |
1245s | party going on the Dance Floor |
1248s | thank you |
1250s | [Music] |
1271s | foreign |
1276s | [Music] |
1281s | Federation taking the first victory of |
1285s | Alliance tournament 19 feeders and |
1287s | securing themselves a spot in the main |
1289s | tournament they are done we will not see |
1291s | more of them until the main event later |
1293s | this year they can rest on their Laurels |
1295s | happy in the fact that they have secured |
1298s | that that critical spot and of course 10 |
1301s | skins uh snuffed out of course choking |
1303s | their uh their ticker is of course BBC |
1305s | and they're maybe have a strategy just |
1308s | to try and get more skins by going |
1310s | through the the Glen to gamble who knows |
1312s | um but we will certainly see them again |
1314s | later today uh let's see if they can |
1316s | they can pull out a dub later on now it |
1318s | looked like mystical might that snuff |
1321s | were in a good position early on in that |
1323s | match they seem to have it they seem to |
1326s | uh you know the contests were saying it |
1328s | looks like hey you know good try goons |
1330s | from Federation get back in your box but |
1332s | then it all seemed to just turn around |
1334s | what happened |
1335s | I think there are a number of things |
1337s | that happened |
1339s | um goons seem to be losing to Snuff |
1341s | originally mainly because I don't think |
1342s | they were flying their compo that well |
1344s | they had a high damage comp with a fair |
1346s | bit of projection but I think because |
1348s | they were being jammed a lot they were |
1350s | scrambling a bit to try and put damage |
1352s | out but not really coordinating much so |
1354s | we saw damage coming across five |
1356s | different ships at once most of them |
1358s | getting to about half armor but then all |
1360s | of them getting wrapped back up slowly |
1362s | instead of focusing fire onto one |
1364s | particular Target I think also that uh |
1368s | there was a boundary I think on the |
1369s | snuff side right yeah at some point |
1372s | which is which is fantastic |
1376s | in the first match |
1379s | yep very strong performance from snuff |
1382s | um I would say that snuff's comp was |
1384s | also harder to execute so with the ECM |
1386s | setups you want to be able to screen the |
1388s | damage ships away from your ECM ships to |
1390s | prevent them from getting the maximum |
1391s | damage on because they're not that tanky |
1393s | but they're very good about splitting |
1395s | how much damage is coming into a |
1396s | singular ship at one time we don't |
1399s | really see that coming out from the |
1400s | magazine the Confessor and I think maybe |
1403s | the pontiflex set stuff had I can't |
1405s | quite remember they weren't really |
1406s | screening and in fact we saw the |
1408s | guardian and some of the Blackbirds be |
1409s | surrounded by the DPS ships from goons |
1412s | towards the middle of the match which is |
1413s | where it began to swing |
1415s | and one of the things that's probably |
1417s | worth talking about at this stage of uh |
1420s | of the tournament okay just after the |
1422s | first match is some of the key rule |
1424s | changes uh that exist from last year to |
1426s | this year now in town one of the |
1428s | critical ones is the changes to e-war uh |
1432s | how was it last year and what's |
1433s | different this year |
1435s | so in the previous Alliance tournament |
1437s | like tournament 18 there was a change to |
1439s | the rules where you were allowed to fit |
1442s | scripts to your email modules again and |
1445s | this turned out to be incredibly |
1447s | incredibly powerful and we saw people |
1449s | flying some absolutely ridiculously |
1452s | amazing ships we saw Cyclone fleets |
1454s | running a single plate as their only |
1457s | tank module and then filling their mid |
1459s | slots with dance and guidance disruptors |
1461s | and tracking disruptors and just slowing |
1464s | the game down forcing their opponents to |
1466s | fly through molasses as they gently |
1468s | plinked away at them from range and as |
1470s | amazing as that was in a truer you know |
1472s | display of skill he's also a bit of a |
1475s | display of degeneracy and it doesn't |
1477s | bring the explosions and the brawls and |
1479s | the big matches that we'd love to see |
1480s | here on uh Alliance tournament day so |
1484s | this year uh you are only allowed to fit |
1486s | scripts to your EO modules if you are |
1489s | flying a ship which is bonus to them so |
1491s | that means your celestises your carries |
1493s | your or more or less is all of those |
1496s | sorts of things can fit uh |
1499s | damps with the log range and scan res |
1502s | scripts to them and similarly for the |
1505s | arbitrator for tracking disruptors and |
1508s | all of the other scripted eboard that |
1509s | you can think of |
1511s | yeah Mr how do you think this is going |
1513s | to affect the overall 3D crafting I mean |
1515s | last year we saw things like the the |
1517s | Glorious armor jackdot just slap as many |
1520s | uh you are mids in that thing as |
1522s | possible and of course some teams some |
1525s | captains call from your achieve cough |
1527s | just love to find any way to put as many |
1529s | Ur modules on to the compass possible |
1532s | you can't get away with that as much |
1534s | this year our team is going to skew |
1535s | towards picking those bonus to holes |
1537s | even though they might be more expensive |
1538s | or are we just going to forego you are a |
1540s | bit more this year |
1542s | I think it go it could go one of two |
1544s | ways ewall is super strong and when you |
1547s | put it on a bonus toll that your wall is |
1549s | even stronger so we saw quite a bit of |
1551s | that on things like Jack doors where you |
1553s | don't actually get a bonus to dance for |
1554s | example but if you bring a more or less |
1556s | or a celestis then you'll get that bonus |
1558s | to dance |
1559s | but you'll also lose a bit of the damage |
1561s | and the utility that the drag door |
1563s | provides so we may see some teams opt to |
1566s | drop a DPS ship and bring a fully |
1568s | fledged eworship to really put that that |
1572s | eward to use it could be extremely |
1573s | effective against the logistics making |
1576s | sure that your enemy can't actually |
1577s | stray too far away from their scimitars |
1579s | and Guardians for example or else they |
1581s | lose lock but you can also try and |
1583s | switch targets quite rapidly if you pair |
1585s | it with an ECM ship and if you scan res |
1588s | damp a guardian or a scimitar then it |
1589s | takes a long time for it to actually |
1591s | lock up the ship you're shooting which |
1592s | means that killing those smaller ships |
1594s | is useful |
1595s | on the flip side we may just see more |
1597s | remote assistance coming out from some |
1599s | of these things like that doors with |
1600s | remote tracking remote eccm coming out |
1602s | to counter some of the evil that we may |
1605s | be seeing |
1606s | um really it can go one of two ways it |
1608s | depends if people favor the damage or |
1609s | the utility that they get from the ewall |
1613s | yeah now it will be interesting to see |
1614s | how the meta develops um I'm going to go |
1616s | out on a limb and say we've not seen |
1618s | Peak meta in our first match there uh |
1621s | goons form and snuff there not two of |
1623s | the the most well-known story tournament |
1625s | teams uh famed for their 3D crafting uh |
1628s | of course you know guns are in I I |
1630s | salute them it's not not a not a common |
1632s | occurrence in the alliance tournament |
1633s | usually they they stumble and fail but |
1636s | you know this time first in marbles |
1637s | first spot secured so congratulations to |
1640s | the Gooden swarm Federation there now |
1642s | let's look forward to our next match |
1643s | which is banana versus platinum |
1646s | sensitivity uh Yin tan tell me a little |
1649s | bit about these teams here |
1651s | uh so Platinum sensitivity are the |
1655s | Japanese team uh we moved to an apple |
1659s | RJ we're playing the intro |
1667s | I'm not sure |
1684s | that's intro |
1693s | anyway uh so the teams so uh banada are |
1697s | a Polish Wormhole team at least that's |
1698s | my understanding of them I've not had |
1700s | the uh pleasure of running into them and |
1702s | Tranquility but I've heard that they are |
1704s | at least relatively competent uh most |
1706s | Wormhole teams do have experience flying |
1709s | in small gang which is more that you can |
1710s | say for some of the Null Sec contenders |
1713s | uh but then again you know wormhoilers |
1715s | do also have kind of a historical |
1717s | uh shall we say previous position for |
1721s | not finishing particularly well when it |
1722s | comes to the actual tournament |
1725s | I can see it hey see us again hey guys I |
1727s | love that intro it's a great intro |
1730s | here we go so we can see bands uh okay |
1734s | okay I probably this was the button that |
1735s | was meant to be pressed uh but the it |
1737s | seems like the intro button is |
1739s | unpushable so we must watch the intro so |
1742s | here's the Vans banana Banning out uh |
1745s | the Widow and the bar against Platinum |
1747s | sensitivity choosing to ban it that a |
1749s | badon and the Redeemer and then there's |
1751s | some trickle bands in there but I'm not |
1752s | convinced that they are a real uh |
1754s | physical fact what do you think about |
1755s | these bands |
1757s | uh I'm just gonna assume that the first |
1760s | bands are the correct ones |
1763s | um yeah it's fairly interesting to see |
1764s | the Redeemer band come out there was |
1766s | that buff to the Redeemer which made the |
1768s | Newt stronger it doesn't give it extra |
1769s | range but it does make it a little bit |
1771s | more powerful by half I think now which |
1773s | is pretty cool yeah badden is an |
1775s | interesting one but we have seen |
1776s | versions of the more high damage kind of |
1779s | Rush comp where they've brought a |
1780s | patterns and oracles before which is |
1782s | extremely effective at just kind of |
1784s | out damage onto a ship and |
1786s | making it die I mean it's fairly hard to |
1789s | avoid that damage as well since they |
1791s | project quite well |
1793s | um I think it's interesting to see a |
1794s | widow ban |
1795s | um I don't know how many teams are going |
1797s | to emphasize bringing widows especially |
1799s | in the feeders bracket it's something |
1801s | that I think a team might try and hail |
1802s | Mary later on in the tournament when |
1805s | it's least expected depending on how the |
1806s | meta develops but it's not exactly a |
1809s | strong ship when it comes to tanking or |
1811s | damage but it does have a lot of jams |
1813s | but with the change to jams it can still |
1815s | be shot when it's jamming things so it |
1818s | depends a lot on the support ships that |
1821s | someone decides to bring with the Widow |
1824s | so just quickly uh some people asking |
1826s | about trickle bands now trickle bands |
1827s | don't exist I believe in the feeder uh |
1829s | this year but jintanki together is like |
1831s | a 20 second overview of what trigger |
1833s | bands actually are |
1834s | so when if two if two people Ban two |
1838s | teams ban the same ships the trickle |
1839s | bands ensure that a reasonable selection |
1842s | of ships are actually banned from the |
1844s | total pool uh by giving both teams the |
1846s | opportunity to ban in accordance with |
1848s | how many bands they agreed on the same |
1851s | pick with |
1853s | okay perfect now uh let's go to this |
1857s | match uh between the banana and platinum |
1859s | sensitivity with Alexa and Wingnut |
1866s | hello this is Alexa card with what is |
1868s | shaping up to be an exciting match but |
1870s | not in here with a ECM Blaster Rush comp |
1874s | I am so hyped for this wing nut what do |
1876s | we have in the Platinum sensitivity side |
1878s | as this match gets underway yeah they go |
1880s | DPS projection here so we're going to |
1881s | have like a lot of ECM with a lot of |
1883s | damage but then against what's going to |
1885s | just absolutely rip apart as you can see |
1887s | two heck of these already did I don't |
1888s | know why they brought two but this is |
1891s | very not the match I was expecting to |
1893s | see and it's honestly going so damn |
1895s | quickly We're not gonna get much of it |
1896s | oh no this is this is terrible for |
1899s | banana they lost three of their Blaster |
1901s | ships already the Scorpions have not |
1903s | actually been successful with their jams |
1906s | three scorpions I I want whatever |
1909s | they're smoking because apparently it's |
1910s | some good |
1912s | rapid heavy scorpion it's a serious |
1914s | sound right |
1916s | what Banana's trying to do is is jam out |
1918s | the enemy DPS so that the blasters can |
1920s | get on top and fight unencumbered but |
1922s | they did not land the initial round of |
1925s | jams they've lost all of their damage in |
1927s | seconds |
1928s | terrible oh my heart |
1933s | it's like watching fireworks or popcorn |
1936s | in the machine it's just this is never |
1937s | ending already their support Wing is |
1939s | gone the last logic's about to get |
1940s | deleted now you've got three entirely |
1943s | anemic scorpions who are like but but we |
1946s | jammed but we jammed things |
1950s | I was literally bouncing in my chair |
1952s | seeing this comp work in and I have |
1954s | never been so disappointed in my entire |
1957s | life |
1959s | I was hoping to see like you know DPS |
1960s | Rush versus like hiding rush but it just |
1962s | it died so damn fast these scorpions did |
1965s | exactly zero |
1967s | brutal I'm not sure what happened there |
1969s | maybe just bad luck on the rolls but the |
1972s | Scorpions did not draw aggro like they |
1975s | were supposed to and their team fell |
1976s | apart so fast hey part of the problem I |
1979s | have with it at least is that you |
1980s | brought two lodgy frigates with ships |
1982s | like hecates that are particularly tanky |
1984s | they don't last long enough to even get |
1986s | reps on to begin with with your short |
1987s | range rappers so it was just I don't |
1990s | think it was really this comp it's just |
1991s | I don't know it's so stacked with |
1993s | scorpions you're missing so much in it I |
1995s | think |
1997s | just yeah I think they might have been |
1998s | better off going with the two and scorps |
2000s | instead of three they probably still |
2002s | would have had enough ECM to do what |
2003s | they were hoping to do but a few more |
2005s | points to play with to get some beefier |
2007s | lodgy maybe some kind of links to help |
2010s | them out not sure what they could have |
2012s | done differently here that's a great |
2014s | idea on paper |
2016s | like there's a lot of ways you do you |
2017s | could do like scorpions and blackbirds |
2019s | you do scorpions and a uh kitsuna if you |
2022s | really wanted to like you could really |
2023s | spread out the options but know what no |
2024s | no no no no we want three scorpions |
2026s | because we got stinging Tails yo we just |
2029s | want to start stabbing people it it no |
2031s | loud and sensitivity here looking great |
2034s | uh they're well on their way to a |
2037s | Flawless victory |
2039s | yeah I I I know this is going to sound |
2041s | mean but they deserve this one is this |
2043s | more this bananas face planting so hard |
2045s | they went through the floor |
2047s | I think they deserve it a little bit |
2050s | they had a lot of poise in the face of |
2052s | an absurd amount of jams they had |
2054s | excellent Target calling and they're |
2057s | moving on to the next round |
2060s | indeed well thank you very much that was |
2062s | a very quick match and we'll go very |
2063s | quickly back to the desk as well |
2068s | guys stop being casual they're really |
2070s | bad we should not lose anybody to this |
2073s | warp off take the fleet warp everybody |
2075s | warp off this is a really really bad |
2077s | execution I'm very disappointed |
2083s | another great hall back from Omar damn |
2085s | I'm thirsty |
2087s | [Music] |
2089s | ah |
2091s | that hits the spot |
2092s | [Music] |
2104s | Yeah we actually lost a bet as CCP |
2107s | collectively so that's why that Alliance |
2109s | logo is in the game of course you could |
2111s | change your alliance by leaving but that |
2113s | would be kind of a jerk move oh you |
2115s | don't like it now this Lego sucks I'm |
2117s | gonna go join |
2125s | thank you |
2133s | [Music] |
2135s | well there we are Platinum sensitivity |
2137s | uh cleaning up in the fruit aisle there |
2140s | a pretty solid win over banana |
2144s | um I guess I didn't go to plan for a |
2147s | team banana bringing a triple scorpion |
2150s | that seems like a bold choice I mean |
2152s | it's triple scorpion can it work or they |
2155s | just not execute well here |
2157s | uh so I've annoyed Hydra with the idea |
2161s | of like a banana split comp which is |
2162s | funny because banana brought this comp |
2164s | um and the idea was that you have |
2166s | multiple scorpions that act as like ECM |
2169s | towers and they all split apart so that |
2171s | you have to chase each one down |
2172s | individually and you just keep jamming |
2173s | people off of the other scorpions |
2176s | um this was not in a very effective use |
2178s | of the Scorpion because they decided to |
2180s | Ram their entire team in before the |
2183s | Scorpions had actually established luck |
2184s | on anything and managed to lose both of |
2186s | their hecates and basically half an exec |
2189s | before Jam started to come out really |
2191s | um I think you want a tankier team that |
2194s | can kind of sit back and limit the |
2196s | amount of damage that a team can project |
2197s | against you because you're not going to |
2199s | be moving quickly with three Scorpions |
2201s | on your side and they kind of melded |
2203s | blaster Rush with scorpions which |
2205s | obviously didn't work too well for them |
2207s | and it's important to note that their |
2209s | logistic ships were too lodgy frigates |
2211s | the Thalia and I believe the Deacon and |
2214s | they looked like they were moving |
2216s | extremely slowly for a for a rush comp |
2218s | being left completely behind by the |
2220s | exact Navy step burden |
2223s | yeah do you think there's something else |
2225s | that banana could have done there to |
2228s | yeah |
2229s | find some sort of Route towards Victory |
2231s | we know Planet sensitivity are a very |
2233s | strong team uh with some really good |
2235s | players they did pretty well last year I |
2237s | can't remember exactly where they got to |
2237s | I want to say top eight |
2239s | um but they are by no means a bad team |
2242s | uh that being said could be not done |
2244s | anything different with what they |
2245s | brought not with what they brought what |
2247s | they brought like they were going up |
2249s | against you know maybe if Platinum |
2250s | sensitivity had brought a composition |
2252s | which was a bit more reliant on like |
2254s | interdependent you know interlocking |
2256s | mechanisms for example if they brought |
2259s | whatever their own version of the |
2261s | Blackbird control comp that we saw |
2262s | snuffed out Bring uh previously they |
2265s | brought something like that you know |
2266s | maybe somehow through the you know the |
2269s | pure gods of RNG they could have uh |
2272s | enabled themselves to have a victory but |
2274s | when you are going up against medium gun |
2276s | spam which is what Platinum sensitivity |
2278s | brought there's nowhere on grid you can |
2280s | hide there's no way you can separate |
2282s | damage because even if you're you know |
2284s | even if you're scorpion to get 100 |
2285s | kilometers away from one another they |
2286s | bounce around at all these mjds you're |
2289s | still going to be able to shoot the |
2290s | Scorpion that's 100 kilometers away from |
2292s | you yourself with long-range medium guns |
2294s | the whole strategy is completely |
2296s | ineffective against what Platinum set |
2298s | the city brought they needed to have |
2300s | kind of researched what cobs like that |
2303s | existed and take them out in the band |
2305s | phase if they wanted any hope of |
2306s | something like this being able to be |
2307s | pulled off |
2308s | let's go mate you're very polite there |
2310s | you raised your hand I I give you the |
2312s | floor yeah I just wanted to thank you |
2314s | thank you very much I just wanted to |
2315s | raise that uh I think this is the second |
2318s | match in which Wingnut and jintan have |
2320s | now faced off against each other with |
2321s | their picks this time |
2324s | uh I believe taking the win and gentan |
2327s | losing so yeah it seems like a very |
2329s | intense little battle between the two |
2331s | for now |
2332s | nice nice I haven't been getting update |
2334s | on that after after the day maybe jintan |
2336s | you can work out the points and we can |
2337s | see where the standings are uh but yeah |
2339s | so that was banana uh that that comp was |
2342s | uh about as good as their current |
2344s | Alliance logo |
2346s | um now we did see what looked like uh |
2348s | you mentioned medium gun spam this gives |
2350s | me Shades and memories of the old |
2353s | Octodad as it was known uh which was a a |
2356s | pretty popular archetype from uh |
2359s | Alliance tournament 16 I believe where |
2361s | it was just battle cruises with medium |
2362s | guns uh mystical might tell me about |
2365s | that comp why was it so popular and do |
2367s | you think |
2367s | we could see more medium gun span this |
2369s | tournament |
2371s | I mean I think it's fair to say we've |
2373s | seen two matches so far and we've seen |
2375s | two versions of the Octodad in the new |
2378s | 80 environment we've seen an armor comp |
2380s | version with Platinum sensitivity and |
2382s | we've seen a shield version with uh |
2386s | goons in the previous match |
2388s | um the armor one it seemed was much more |
2390s | effective I think that's down to the |
2392s | fact that you can fit tracking computers |
2393s | to the armor variants which means that |
2395s | you can extend how far you can shoot |
2397s | using the optimal range script or you |
2399s | can use the tracking speed script to hit |
2401s | those smaller targets when they're |
2402s | burning in towards you it's a very |
2404s | effective setup because it's making use |
2406s | of medium sized holes with the battle |
2409s | Cruisers and the normal Cruisers to put |
2412s | out a lot of medium turret damage which |
2414s | is harder for people to avoid with you |
2416s | know good piloting just because they |
2418s | have better tracking so Bart was typing |
2422s | in some of the bat channels that you've |
2423s | got like thousands of DPS worth of |
2426s | medium turret damage coming in on your |
2428s | ships |
2428s | that you can't really mitigate so you |
2430s | just need to be able to stand there and |
2432s | tank and especially in an environment |
2434s | where we have a lot of 80 80 logic |
2437s | frigates they just don't have that rep |
2439s | power to allow them to withstand that |
2441s | much damage coming in and they can't |
2442s | really mitigate damage from these medium |
2445s | tourists if the side that has the medium |
2448s | turrets has things like Target painters |
2449s | to bloom their signature |
2452s | yeah those lodgy frigates it's always an |
2454s | interesting decision to go between Tech |
2457s | to logistic Cruiser and take one |
2458s | logistic Cruiser and then do you drop |
2460s | down to the the pair of logistic |
2461s | frigates sometimes we even see uh tech |
2464s | one Logistics fragrance there's only two |
2465s | points but I don't believe it has a very |
2468s | good track record of being successful |
2470s | bringing tech one logistic frigates uh |
2472s | jintan do you I mean what did we see a |
2475s | lot of last year and do you think it |
2476s | would be the same or do you think we'll |
2477s | see more of a switch in the in the |
2478s | logistics meta this year |
2480s | eventually saw a fairly good mix of |
2483s | logistic ships last year it was I |
2485s | believe very slightly weighted towards |
2487s | the TT Logistics Cruisers because those |
2490s | offer you the most power uh when they're |
2492s | flown successfully but a lot of teams |
2494s | will probably especially at this point |
2496s | in the tournament uh focus in on uh T2 |
2500s | Logistics frigates because they require |
2502s | more work from your opponents to kill |
2505s | them one frigate getting a tackle you |
2507s | know a web or a scram on a logistics |
2509s | frigate is not normally enough to kill |
2511s | it you need to back that up with either |
2513s | a lot of medium guns which can track |
2514s | them really effectively or dedicated |
2517s | paints and multiple webs to be able to |
2519s | allow your larger DPS uh ships normally |
2522s | battleships to actually apply to them |
2524s | properly |
2525s | um |
2526s | and in this kind of lower lower period |
2529s | of basically competition you know we've |
2531s | still got two months more of practice to |
2532s | go into the real tournament uh a lot of |
2535s | teams aren't going to be able to be to |
2537s | handle that and you'll expect to see a |
2538s | lot of Veteran teams take advantage of |
2540s | that run comps which rely on TT |
2542s | Logistics TT Logistics frigates and just |
2544s | expect their opponents to not be able to |
2545s | properly deal with them |
2548s | awesome no this is the first tournament |
2551s | sponsored by the galante Federation |
2553s | since Alliance tournament eight so uh |
2556s | this year we have reduction on uh |
2559s | galante halls and that means things like |
2561s | a nine point Vigilant I mean the going |
2564s | to rush has been a long-term favorite |
2566s | not necessarily successful uh archetype |
2569s | uh anymore but it is still a popular one |
2572s | what do you think of the reduction of |
2574s | points for these uh galante ships |
2579s | I think the reduction of points has been |
2582s | an interesting concept across all of the |
2584s | tournaments I think it is |
2586s | most widely applied in this tournament |
2588s | compared to some of the previous ones |
2590s | we've seen Point reductions I've |
2592s | actually wait the minute one might have |
2594s | been fairly |
2595s | uh widespread as well but |
2598s | um ultimately I think it's going to be |
2600s | fairly interesting to see how people |
2603s | play |
2604s | um with the number of flight Point |
2606s | reductions across galante ships because |
2608s | Valentine ships are fairly versatile in |
2611s | the ways that you can play them you can |
2614s | have the rail kite setups we've seen how |
2616s | effective they are in the previous match |
2618s | where you're able to project your damage |
2620s | and kill off some of those modern ships |
2621s | really quickly but you can also have |
2623s | those |
2624s | um really high damage Rush setups where |
2628s | they just walk to zero and decide to |
2629s | burn out whatever's closest and pray |
2631s | that they can break through it before |
2632s | they die |
2634s | um I expect that people are going to |
2637s | lean more towards projection because |
2639s | it's safer for them and it means that |
2641s | you're less likely to just gamble on |
2643s | losing at the very start of your match |
2644s | when you warp in because warping to zero |
2646s | is generally |
2648s | understood to be a very poor decision |
2651s | in most matchups right it doesn't give |
2653s | you much flexibility in terms of |
2655s | responding to the comp that your your |
2656s | enemy brings so you're kind of stuck |
2659s | with one play when you're at zero |
2660s | whereas if you're coming at 20 |
2662s | you have a bit more maneuverability you |
2664s | can ban away if you need to you're not |
2666s | stuck in that in that position so yeah |
2669s | I'm expecting more projection and a |
2671s | solid mix of ships because there's also |
2673s | that point additional rule for each |
2674s | additional Whole of the same type that |
2676s | you bring |
2677s | and I've been a couple of times where |
2679s | we've had two teams both working and |
2680s | zero and each other and it's uh it's |
2682s | pretty catastrophic forever involved but |
2684s | it is good fun uh now speaking of |
2686s | galente uh one of the the cool things |
2688s | that you can get from winning matches in |
2691s | the is term and not just the main term |
2693s | but also the feeders this is pretty cool |
2694s | we've extended this year is the new |
2697s | victory skins for the galente and I |
2699s | believe we can uh we can pop them up on |
2701s | the screen check this out look at this |
2703s | gold glorious I love this so I just |
2706s | think it looks so cool I think the color |
2707s | choices are incredible they are so gold |
2709s | they are so shiny uh and they've got |
2712s | that pretty cool pattern kind of run |
2714s | across into the turquoisey color uh |
2717s | gentan are these not pretty hashtag |
2719s | poggers |
2720s | these are in effect extremely populous |
2725s | I would in fact call them nodders |
2726s | nodders exactly I will also call you |
2729s | that I mean this such a good range of |
2731s | ships there as well so uh every team |
2733s | that wins at least one match in the |
2735s | alliance tournament 19 gets themselves |
2737s | 10 of these which is pretty pretty |
2739s | awesome I'm actually super pleased that |
2741s | we were able to extend it into the |
2743s | feeders this year so you know a team |
2745s | that maybe loses this match in this |
2746s | round and goes out in maybe the third |
2748s | round winning at least one match in the |
2750s | feeders they haven't lost anything on TQ |
2752s | but they've gained themselves uh some |
2754s | pretty nice skins uh so to to clarify |
2757s | this is happening on Thunderdome the |
2759s | feeders right now are on the Thunderdome |
2761s | server not on Tranquility that means all |
2763s | of our Pilots have perfect skills |
2765s | everything is free and it is purely down |
2768s | to the individual piloting skill and 3D |
2771s | crafting from each team to to secure the |
2773s | W Misty you know that you've got |
2775s | something to say I'm being I'm being |
2777s | very |
2778s | nice and and school |
2781s | um oriented I suppose I was going to say |
2783s | I think that the point reduction just |
2785s | for clarity for the stream is applied to |
2787s | galante Navy ships so when I'm thinking |
2791s | about the projection thinking more like |
2792s | brutix Navy or XX Navy that we might be |
2795s | seeing and which were also fairly |
2797s | popular last year as well so honestly |
2798s | should be fairly interesting to see how |
2800s | they use this year they'll probably be |
2801s | banned a lot the Vigilant I think is |
2804s | always nine points so that well that may |
2806s | be like a tweak from previous years in |
2808s | terms of the point waiting that CCP has |
2810s | given |
2811s | um but I don't think it benefits from |
2813s | the |
2815s | galante Navy reduction yeah I believe |
2817s | you're right I think my that part of my |
2818s | brain just got hit by meteorator as well |
2820s | uh he's been just striking out left |
2822s | right and center today uh so it's been |
2824s | it's been pretty tough we don't know |
2826s | exactly where he is but he's always |
2827s | lurking uh now let's look forward to our |
2829s | next match up which is brave collector |
2831s | versus kitchen sinkhole now I know one |
2834s | person who's going to be all in in |
2835s | kitchen sinkhole and that is fear Viner |
2837s | a member of the Brave team famously |
2839s | refused to draft them in uh jintan's |
2843s | Fantasy games because uh he just assumes |
2845s | that they're going to lose uh so let's |
2847s | look at the band's Brave Collective |
2848s | Banning out the carries and the molars |
2850s | so they're like hey see them damps gtf4 |
2853s | we do not want to see them meanwhile |
2854s | kitchen sinkhole Banning the Blackbird |
2856s | and The Vindicator so ECM and big boy |
2860s | webs and DPS uh mystical might what do |
2863s | you make of these bands interesting ones |
2865s | here |
2866s | I mean again it kind of cools back to |
2869s | the discussion we were just having about |
2870s | how teams are going to adapt to the evil |
2873s | changes this year |
2874s | um because we've changed evil rules so |
2876s | that you can only fit them on bonus |
2877s | holes it makes it easier for teams to |
2879s | ban out the type of e-wall that they |
2881s | don't want to see |
2882s | um it suggests that they've practiced |
2884s | against |
2885s | um heavy damp comps that have used for |
2886s | it gets to burn around at the edge of |
2888s | their their ranges and prevent you know |
2890s | projection projected damage onto them to |
2893s | the brave fleets and kitchen |
2895s | sinkholes bound of the Blackbird and |
2897s | Vindicator suggest that they've gone up |
2898s | against some of the Blackbird comps that |
2901s | we may have seen last year that utilized |
2903s | I think the Vindicator in balgorn |
2906s | um screening for the Blackbirds and |
2909s | they've decided that they just don't |
2910s | like that and they can't deal with it so |
2912s | I think it shows a bit about what they |
2914s | think they're weakest against and not |
2916s | necessarily what's strong in the matter |
2918s | at this moment because there isn't much |
2919s | of a meta to go off |
2921s | um so teams should be noting down all of |
2922s | these bands to get a better idea about |
2924s | what teams have been testing against |
2927s | really |
2928s | yeah sometimes you see uh teams that |
2931s | maybe practice against each other a |
2932s | couple of times or they have a practice |
2934s | partner where they get themselves into |
2937s | this like brain Hall of this comp is |
2939s | very good and then their bands to hit |
2941s | the main tournament and they start |
2942s | Banning what everyone else thinks is |
2943s | just bizarre stuff and it's you know |
2946s | they've been mentally scarred from some |
2948s | horrible experience in a practice match |
2950s | with with some other people uh and it |
2952s | can be super interesting because this |
2953s | goes both ways sometimes teams develop a |
2956s | super interesting meta which doesn't |
2957s | come out till later in the tournament so |
2960s | will this pay off for brave who knows |
2961s | well there's payoff for |
2964s | um kitchen sinkhole we will certainly |
2966s | find out as we can head over to the |
2968s | arena I'm checking I don't see mutator |
2971s | anywhere near so we should have Chad |
2973s | flame this time as well as the Basilisk |
2975s | for this match between Brave Collective |
2977s | and kitchen sinkhole |
2982s | Hello everybody welcome back to the |
2983s | arena so we can see uh kitchen sinkhole |
2985s | here um 30 seconds until the match |
2987s | starts kitchen sinkhole have brought |
2988s | this double the shack pretty heavy |
2989s | control comp |
2991s | um they're all quite bunched up |
2993s | um 50 away though they've all walked in |
2994s | at 50 which is a bit of an unusual |
2995s | choice because this com obviously quite |
2997s | short range it's only got all the Shacks |
2998s | for damage you can only project out to |
3000s | like sort of 55 kilometers |
3002s | um so you generally want to be sort of |
3003s | up close and personal with this kind of |
3005s | come up against the brave comp with |
3006s | about going to Armageddon Navy so I'm |
3008s | pretty scared right now if I'm kidding |
3009s | sinkhole I think this may be a pretty |
3011s | tricky matchup what do you think Chad |
3014s | I 100 agree with you I'm more interested |
3016s | to see how that curse is going to play |
3018s | out and if it shows the correct forms of |
3020s | disruption to do on that brave team |
3022s | because that might make a match |
3024s | difference because the point is fine on |
3025s | that occurs |
3027s | yeah I'm not generally speaking sort of |
3029s | a fan of the curse I think it's quite |
3031s | expensive but if they have this is this |
3033s | is a situation where it could be um you |
3035s | know quite useful having that advantage |
3037s | of the cycle time of the smaller and |
3039s | medium newts on the curse when you're |
3040s | trying to fight this mute war that is |
3042s | inevitably going to take place between |
3043s | the battleships |
3045s | yeah um it does seem that the curse is |
3047s | putting weapon disrupters on the Getty |
3049s | navies hopefully shutting down that gun |
3051s | range or tracking a little bit I agree |
3053s | with you with that uh points cost for |
3054s | the curses high but if you are a good |
3056s | pilot you can definitely make that ship |
3058s | do some work as the Griffin seem to be |
3061s | the primary Brave collector |
3063s | yeah they're trying to get the CCM off |
3064s | the field it's just so annoying to deal |
3065s | with and Griffin's a pretty difficult to |
3067s | keep up even against Battleship Tara |
3068s | it's one good hit is all it's going to |
3069s | take and they are going to go down here |
3071s | and I actually quite like the choice of |
3072s | Brave here to fit done Armageddon Navy's |
3074s | because if you mix guns in this comp if |
3076s | you fit missile disruptors on the |
3077s | Armageddon navys and guns on the bowel |
3079s | gone if that curse has got two of each |
3081s | then all of your battleships have been |
3082s | disrupted but does it looks like it |
3083s | seems like he's only got two two |
3085s | tracking disruptors to spread between |
3087s | those three battleships because they're |
3088s | all using the same weapon system so it |
3090s | is going to be a two armaged and maybe |
3091s | so he's trying to track him disrupt |
3093s | um they are chunking this Griffin but |
3094s | Alexis suddenly catches a huge bundle of |
3097s | reps there and it's straight back up to |
3098s | full health and I think these |
3099s | battleships might be even a little bit |
3100s | difficulty actually tracking as they are |
3101s | still burning in |
3104s | I was just checking to make sure but |
3106s | that uh balgren is a gun battleborn so |
3109s | they do not have enough tracking |
3110s | disruptors or choosing to use them |
3112s | heavier on those getting navies instead |
3114s | of trying to disrupt the balgorn at this |
3116s | point |
3118s | yeah but that said I'm actually still |
3119s | kind of surprised that they are able to |
3121s | hit this Griffin of Alexis Starbucks so |
3122s | reliably he isn't dying just yet but I |
3124s | mean he's teetering in low armor he |
3126s | keeps catching reps but I can see what |
3128s | the way he goes down here he's going |
3129s | into Harley's catching reps again but I |
3131s | mean there he goes but again |
3139s | you're banking on one lucky shot |
3141s | sometimes you know that's all you can do |
3143s | and sometimes that's what you have to do |
3144s | so we will see one Griffin down it looks |
3147s | like they're off the other Griffin and |
3148s | going hard in on the DPS swing of uh |
3151s | kitchen sinkhole now yeah so brave has |
3153s | managed to push in here with the bow |
3155s | going with two getting so this is |
3156s | devolved into a little bit of a brawl |
3157s | here with all these battleships locked |
3158s | up pretty close to each other |
3160s | um so we're gonna see how the new or is |
3161s | going to turn out amongst this top end |
3162s | here the three top ships in points cost |
3164s | of each of these pumps is going to be |
3166s | pretty heavily indexed into newts we do |
3167s | see that second Griffin go down but I |
3169s | think at this point when it devolves |
3171s | into a brawl like this that Griffin |
3172s | probably wasn't going to last that long |
3173s | anyway and he may not even be the |
3174s | priority Target maybe it was drones that |
3176s | finished him off or something |
3178s | doing |
3181s | other just got chunked instant chunk |
3185s | yeah he's just been absolutely |
3186s | evaporated so I think the new pressure |
3187s | here is gonna be end up being in favor |
3189s | Brave they got about three Battleship |
3190s | pools obviously battleships heavy cat |
3192s | boosters maybe 3200s it's going to be |
3193s | very very difficult to actually win the |
3194s | new war here even for the Tula Shacks |
3196s | which are going to have a bunch of nukes |
3197s | themselves the bowel gone obviously |
3198s | exceptionally powerful but curse gets |
3201s | absolutely volleyed off the field and |
3202s | this is going from bad to worse for |
3204s | kitchen sinkhole they have not got long |
3205s | left in this match the Federation Navy |
3206s | Comet goes down now without that augura |
3208s | everything is just dropping |
3210s | everything does not have the GPS to uh |
3213s | handle the triple Battleship Alpha that |
3215s | is just destroying these ships in a |
3217s | matter of seconds he and I about to go |
3219s | down as well it does not look like |
3221s | kitchen sinkhole is going to be able to |
3222s | do much those checks looks like they're |
3223s | potentially neuted out they might get a |
3225s | Navy with them but the new pressure is |
3226s | going to make them fold by the time they |
3228s | uh get done killing that |
3230s | yeah they're clearly spooled up on this |
3232s | get and they all managed to break |
3233s | through him and it's going to be in a |
3235s | two Battleship versus two Battleship |
3236s | situation of course two on one side all |
3238s | the Shacks but I'm not sure if it's |
3239s | going to be enough as you say the new |
3240s | pressure is going to be overwhelming |
3241s | from this point from the get a navy and |
3243s | the Bal gun the Battleground are |
3244s | obviously simply just cannot mute out |
3246s | um you know if it's got not as fitted it |
3248s | will not you if it's full cap it'll |
3250s | still not you so noses on Bal guns |
3252s | pretty good newts on Battlegrounds also |
3254s | pretty damn good so you know little |
3255s | Shacks here without lodgy |
3258s | um are just not going to win this DPS |
3259s | race against the two battleships and all |
3260s | the support that's left the spiffle |
3262s | obviously still pumping out damage the |
3263s | Mala for news |
3264s | um yeah it's gonna be yeah it's just |
3267s | picking apart the rest of kitchen |
3268s | sinkhole here and they're just gonna |
3270s | then flock under these little Shucks and |
3272s | they're gonna go down even quicker I do |
3275s | not see kitchen signal being able to |
3276s | kill a single ship left on grid at this |
3278s | point I think they're both just about |
3280s | neuted out they're still shooting but |
3282s | longer this match goes on the less |
3284s | capacitor they're gonna have |
3286s | yeah and of course like I said at the |
3288s | start with the medium use on the curse |
3289s | Brave also bringing a mallow which I'm |
3291s | going to presume is full new fit as well |
3292s | and those things can be absolutely |
3294s | really really devastating especially to |
3296s | lodgy frigates but also to battleships |
3298s | that have you know they've got maybe |
3299s | cathode 3200 so I think you know we need |
3301s | to keep cap up over the course of match |
3303s | get as much cap into your cargo hold as |
3304s | possible you can just pump it out |
3305s | quickly but it's not nearly quick enough |
3307s | to deal with the new thing of a mallow |
3308s | in your low on cap when you're empty it |
3310s | just you can't do anything you can't |
3312s | play the game really |
3314s | exactly it seems like they're if they |
3316s | could manage to trade to get this get in |
3319s | Navy now it's going to be a lot of new |
3321s | pressure left on that last Little Shack |
3323s | but they they're going to be in a you |
3325s | know Battleship 1v1 that's still not |
3327s | looking in their favor but it's the only |
3328s | change they have is if they can hope |
3329s | that this one lashac survives long |
3331s | enough to get this Navy Armageddon down |
3334s | a very tanky ship it does not look like |
3336s | that is going to happen though |
3338s | yeah I think maybe at the end here it |
3340s | looks like it could have gone a little |
3341s | bit closer if sinkhole had maybe |
3343s | or 30 more seconds with their Griffins |
3345s | before they were able to switch |
3347s | um damaging a little you know 30 seconds |
3349s | longer pumping into that first get a |
3350s | Navy with little Shanks getting spalled |
3351s | up before the new pressure starts |
3353s | affecting them they might have been able |
3354s | to turn this but it is now just going to |
3355s | be brought slowly dying instantly I'm |
3357s | not going to die just on his own from |
3359s | the damage from one little shot coming |
3360s | in with his lodgy frigates that are live |
3361s | and I just want to talk about the bands |
3363s | for a second because Brave Collective as |
3365s | they said on the desk choosing to ban |
3366s | more or less carries it's quite an |
3367s | interesting |
3368s | um choice because if you're flying kite |
3371s | you want to damp people right because |
3372s | you're saying we want to fight you at |
3374s | range |
3375s | um you know so you you need to burn into |
3376s | us but if you're flying brawl you also |
3378s | want to damp people dance also very |
3379s | useful in that scenario as well so it |
3381s | kind of it's a very powerful utility |
3383s | band because it's it doesn't really give |
3385s | anything away about how you want to fly |
3386s | the match because these these ships are |
3388s | useful in so many different comps so it |
3390s | doesn't tell the opponent you know we're |
3391s | going to fly kite |
3393s | yeah I was going to say it does seem |
3395s | like those bands are basic in the sense |
3397s | that it doesn't allow teams to play very |
3399s | good Mind Games it doesn't give any |
3401s | tells and it just you know is something |
3403s | that people don't necessarily want to |
3405s | see in any circumstance but with that |
3407s | being said our final shot goes down |
3409s | which wraps up the match and we will be |
3410s | sending it back to the desk |
3419s | side was up |
3422s | [Music] |
3432s | [Music] |
3436s | here and today I'm so pumping look here |
3439s | at the crowd is jumping pump it up a |
3442s | little more get the party going on the |
3444s | Dance Floor |
3448s | [Music] |
3470s | foreign |
3473s | [Music] |
3477s | there you have it ladies and gentlemen |
3478s | Brave Collective taking out kitchen |
3480s | sinkhole uh in a pretty comfortable |
3483s | Victory there for the brave Collective |
3487s | um mystical might I believe you had in |
3490s | the fantasy match uh brief Collective |
3493s | and for your final of brick collective |
3495s | in fact chose kitchen sinkhole uh you |
3497s | must be feeling pretty pretty happy |
3499s | right now |
3500s | yep I mean you know easy Point secured |
3503s | I'm sure jintan just tried to throw at |
3504s | me that I'm minus 400 points somehow but |
3506s | I he's gonna have to explain the maths |
3508s | on that one to me because as as it goes |
3510s | I'm feeling like a winner right now |
3512s | well right now teams can only be |
3515s | guaranteed either out of the feeders or |
3518s | in the tournament and if you're in the |
3520s | tournament you can have it you know the |
3521s | lowest result you could get is minus 10 |
3523s | points and if you're still in the fetus |
3525s | the lowest you could get is minus 100 |
3526s | points if you fail to qualify for the |
3529s | real tournament |
3530s | so all of your other picks have yet to |
3532s | qualify mystery I see I see okay don't |
3534s | worry they're all going to get through |
3536s | I've picked up the very best |
3540s | of boys |
3543s | now one of the things guys I wanted to |
3545s | talk about uh was the the use of the |
3548s | double the shack we don't see them very |
3550s | often uh there was a period in I believe |
3553s | Alliance tournament 16 which was |
3554s | sponsored by the true believing |
3556s | Collective when the Shacks had uh a |
3558s | significantly reduced point where they |
3561s | were super popular not only that they |
3562s | were also pretty popular as flagships |
3564s | um in this term we have no flagships |
3566s | there are 25 points I think that's |
3568s | that's a lot of points that's 52 points |
3571s | because of Point inflation uh or 50 |
3573s | points if they're 24 I cannot math |
3576s | um jintan tell me why would you choose |
3578s | to bring two of the Shacks uh it's a |
3580s | huge number of points however many they |
3581s | may be |
3583s | now I don't know exactly what you choose |
3585s | to bring to the Shacks but I can tell |
3587s | you why you'd bring one and you bring |
3588s | one because |
3590s | Ayla Shack on its own it fulfills one of |
3592s | the three corners of the triangle that |
3594s | you want to have when you're talking |
3595s | about a Eve online Alliance tournament |
3598s | team and the first triangle is you have |
3600s | 3000 DPS and all the shack can do that |
3603s | on its own |
3604s | from that point basically the rest of |
3606s | your comp doesn't need to do any damage |
3609s | so you can focus really really hard on |
3611s | having support control something to stop |
3613s | your opponent's game plan for being put |
3615s | into effect and you can sync all the |
3617s | remaining 75 points that you have to |
3618s | your disposal on that in this case |
3621s | however you bring two of them and that |
3623s | means that you do an incredible amount |
3625s | of damage but you don't really have the |
3627s | support that you need to get those |
3628s | attracted position and to keep them |
3631s | firing until that damage is actually you |
3634s | know will take effect because it takes |
3636s | around two three minutes for our track |
3638s | to spool up to that level of DPS and |
3641s | you're not going to be able to do that |
3642s | on your own as you saw those Griffins |
3644s | you know they played a role they stopped |
3647s | they were trying to get them there but |
3649s | it wasn't enough if those have been |
3651s | kitsunes or some form of you know Heavy |
3654s | Cruiser that could go in there and maybe |
3656s | smash aside the wolf pack of Braves |
3658s | tackle uh kitchen sinkhole would have |
3660s | been able to win this match but they |
3662s | just weren't able to do it |
3664s | yeah Misty we also saw |
3666s | um what some might consider questionable |
3668s | tactics uh spilling the Shacks on uh |
3672s | Logistics frigates why might that not be |
3675s | the the smartest of ideas here |
3677s | well that that's making an assumption |
3679s | all right maybe you should be asking why |
3682s | is that the optimal strategy to be using |
3684s | a little tracking |
3685s | um okay so it's not optimal because |
3687s | you're not going to be doing your damage |
3688s | right it's incredibly hard to track |
3690s | Logistics frigates Gentile mentioned |
3692s | this |
3693s | um I believe in the recap of the |
3694s | previous match |
3696s | um unless you have the proper support |
3697s | which is Target painters and webs they |
3701s | are extremely hard to hit with large |
3702s | turrets now there isn't an interesting |
3705s | mechanic in Eve online called The |
3707s | Wrecking mechanic right where you can |
3710s | get wrecking shots with your guns and I |
3712s | believe that means that it will apply |
3714s | regardless of whether it should apply if |
3716s | you roll the dice and you get that |
3717s | Wrecking shot so if you spool with the |
3719s | shack and you miss 100 out of 101 shots |
3723s | that 101th shot that you have will be |
3726s | fully spooled regardless of whether it |
3728s | hit or not and it will do wrecking |
3730s | damage on top so you can volley things |
3732s | that you can't hit |
3733s | but I don't know if that's worth |
3735s | gambling your 10 minutes of ate feeder |
3737s | time trying to do I think there were |
3739s | better ways for them to fly which is |
3741s | pulling their entire comp backwards |
3743s | protecting their Griffins from the |
3745s | drones that were put on them they were |
3747s | holding the Griffins for a while but the |
3749s | drones eventually broke through the Reps |
3751s | that the auger was able to provide and |
3753s | the Navy exec was called out of position |
3755s | by the newting Mauler that brave brought |
3757s | meaning that it was capped out and also |
3760s | unable to contribute damage wise to any |
3762s | of the ships on the kitchen Hole uh |
3765s | sorry on the brave side |
3767s | of their pulled back and instead |
3769s | skirmished with the wolf pack that brave |
3773s | had and they may have been able to clear |
3774s | some of the uh the speed pool |
3778s | um and The Punisher that brave we're |
3781s | using to pin down ships and then use |
3783s | their ships to screen some of the Brave |
3785s | Collective battleships and that may have |
3786s | helped them draw out the match a bit |
3789s | ultimately I think it was down to poor |
3791s | position and also poor Target calling |
3793s | because really lashak should have just |
3795s | been shooting |
3795s | something bigger like the battleships |
3797s | from the beginning |
3799s | yeah we saw some of that chatter going |
3801s | on in our sort of production channels uh |
3803s | people were saying you know why don't |
3805s | you just control space your ships and |
3807s | and do more damage because you're just |
3808s | kind of like orbiting with your Market |
3810s | Drive on and out tracking yourself uh |
3812s | just gentan you've played in a bunch of |
3814s | matches uh how easy is it to kind of |
3816s | spaghetti in these matches like you go |
3818s | in thinking hey I know exactly what I'm |
3820s | going to do and then the timer has zero |
3822s | and then suddenly you're like well |
3824s | gaming am I playing is this Minecraft is |
3825s | it can just be super stressful tell me |
3827s | about that |
3829s | oh it is yeah it is a really stressful |
3831s | thing to do playing in an actual at |
3833s | match uh because |
3835s | there's two parts to it first of all |
3838s | playing Eve online at like a perfect |
3840s | level or as close as you can humanly do |
3842s | it is really really difficult because |
3844s | you're not relying on your approach your |
3846s | right click approaches you're not |
3847s | relying on your right click orbits you |
3850s | are manually clicking in Space the whole |
3851s | time and then whilst you're doing that |
3853s | you've got to activate your modules |
3855s | you've got to manage your heat you've |
3856s | got to put your drones out you've got to |
3857s | look up your look up both your opponents |
3860s | and your allies you've got to be keeping |
3861s | an eye on positioning if you're a tackle |
3863s | ship you've got to watch your primary |
3865s | tackle Target and also keep an eye out |
3866s | to see if there's any lanes free you'd |
3868s | go on to Logistics if you're in a |
3870s | battleship you're probably taking some |
3872s | sort of a higher higher level command |
3874s | role because you're the ship that most |
3876s | desperately needs to be in the right |
3878s | position so you're trying to keep an eye |
3880s | on what all of your allies are doing and |
3881s | how that's interacting with what your |
3883s | opponents are doing and from all of that |
3885s | your mechanics you know the things that |
3887s | you've spent years and years training up |
3889s | playing Eve they go all out the window |
3891s | and it's just a bunch of people throwing |
3892s | spaghetti each other in the middle of |
3894s | the Arena after about five minutes and |
3896s | then whoever realizes that they aren't |
3897s | tackled and they can get to the |
3899s | logistics usually wins |
3901s | that's it's pretty much sums up the |
3903s | experience especially for teams who |
3905s | maybe have less experience uh overall |
3907s | which is one of the reasons why I think |
3908s | the feeders are being on Thunderdome is |
3910s | such a good idea because we've got teams |
3913s | who maybe have never competed before you |
3915s | just have to register you just have to |
3916s | sign up to be part of this like it's |
3919s | basically free uh I think it's 500 Plex |
3922s | just to just to buy in and that's kind |
3925s | of it you just turn up you get to play |
3926s | and you get to have a chance to win some |
3928s | cool ships and if you bring some cheese |
3929s | thing and you know don't let your memes |
3932s | be dreams as the as they say maybe you |
3934s | you walk away uh with your head held |
3936s | high uh at the end of the day you're not |
3937s | gonna lose anything of of True Value |
3940s | um now you mentioned briefly |
3942s | um this concept of you know if you lose |
3945s | the target like you you get a bit stuck |
3948s | on what you're doing and it's very easy |
3949s | to do a Target fixation I think we saw a |
3951s | little about that in that last match uh |
3953s | with those Shacks just spilling and |
3954s | spilling and spilling Misty as you said |
3956s | trying to get that Wrecking shot and |
3958s | it's just at some point you have to |
3960s | switch off early because you have to |
3963s | realize hey the strategy is not working |
3964s | we can't just keep doing the same thing |
3965s | we have to try uh change it that call of |
3969s | what we're doing is not working let's |
3971s | change uh like how hard is that to make |
3973s | in a match |
3976s | I would say it's incredibly difficult |
3979s | depending on team Dynamic one of the |
3982s | important things that I think good teams |
3984s | have is communication and it's not all |
3986s | one person making decisions for the |
3988s | teammates it's a number of different |
3990s | people in different roles streaming |
3992s | information in collect so you'll have |
3995s | the logistics pilot explaining how |
3997s | difficult it is keeping a Target up and |
3999s | you'll have your damage ships talking |
4001s | about whether they're screened or |
4002s | whether they're applying a damage you'll |
4004s | have your tackle ship saying whether |
4005s | they have their tackles or not or who |
4007s | they're burning for and based on all of |
4009s | that information it makes it easier to |
4011s | make your decisions because you know |
4012s | what's happening if you're leaving it to |
4015s | one person to decide whether to swap off |
4016s | of a Target then you're never going to |
4019s | really know okay how is the rest of the |
4021s | match progressing around me and do we |
4023s | need to make a different decision at |
4024s | this point to keep ourselves in the game |
4027s | and also another thing is the cycle cost |
4029s | fallacy which is what keeps most of us |
4030s | playing Eve online I'm sure which is |
4033s | you've put enough damage into a Target |
4034s | already so you don't want to swap off of |
4037s | that Target especially if you have |
4038s | leshacks which spoil up over time |
4040s | because then you're resetting that |
4042s | damage back to its base level and you |
4044s | have to begin again so there's a number |
4046s | of different factors to consider |
4047s | especially depending on the comp that |
4049s | you're using Le Shack's probably suffer |
4051s | from this a bit more than any other ship |
4053s | but um yeah it's it's extremely |
4055s | difficult it's a team game for sure and |
4058s | it shouldn't be left up to one person |
4060s | exactly right now speaking of uh a team |
4064s | game well you guys out there in |
4065s | twitchland you could be part of this too |
4066s | you can use your Twitch Channel points |
4068s | and you can uh predict who you think is |
4071s | going to win |
4073s | um and you can exchange those for some |
4074s | pretty cool prizes uh you know random |
4077s | gal net uh skins uh you can if you want |
4080s | to you can highlight your message I |
4082s | would keep it for the Skins personally |
4083s | um and then maybe even save them up |
4085s | until the main event because we have |
4087s | seen plenty of cool prizes uh in the |
4089s | alliance tournament the past ranging |
4091s | from Eve online watches to uh so some |
4094s | other rare and interesting things now |
4096s | looking at the the current predictions |
4097s | the Ancients seem to be the crowd |
4100s | favorite right now nearly 600 000 |
4102s | Channel points to just 160 000 for worm |
4106s | again Wormhole is not doing so hot thus |
4109s | far in the alliance tournament we have |
4111s | only got to match four and already we've |
4113s | got more than that number of Wormhole |
4115s | teams eliminated because some of them |
4117s | didn't even turn up uh so it's it's |
4119s | pretty pretty rough for wormholes right |
4121s | now Mark resurrectus in absolute |
4124s | shambles |
4125s | let's take a quick look at the bands |
4127s | here so the Ancients Banning out Burgess |
4129s | and curse and worm again Banning out |
4132s | the I can't see it |
4136s | the carries and the series |
4138s | there we are |
4140s | um so uh mystical my quick 20 second uh |
4143s | thoughts on these bands |
4145s | okay I assume with the carries in the |
4146s | summer top band that again they don't |
4148s | want to deal with fast ships that are |
4149s | able to project their damps and prevent |
4152s | their team from I guess establishing |
4154s | lock or you know whether that's due to |
4157s | distance stamps like targeting range or |
4159s | scanners damps for the logistics |
4161s | interestingly the Scimitar suggests that |
4163s | they don't want to go up against fast |
4164s | kiting comps that are hard to pin down |
4166s | because the Scimitar is infamously quick |
4169s | and able to provide fairly decent wraps |
4172s | it's not as strong as the Basilisk but |
4173s | it's still fairly good and the class is |
4176s | just I guess an old time classic of |
4178s | ships people don't want to see it on an |
4180s | 80 grid because of the new projection |
4182s | but also the e-war that you can get in |
4185s | the midst |
4186s | exactly now it is time to head over to |
4188s | the arena for the Ancients versus worm |
4190s | again uh with Alexi and |
4198s | g'day there mates and I'm bloody excited |
4200s | because we've got a lot of Mega Thrones |
4202s | here and we've got my favorite ship in |
4203s | the world part by part I actually know a |
4206s | Vindicator is on grid kiat so you better |
4208s | do this well and I like I'm I'm so |
4210s | excited this will be so good |
4213s | yeah this is going to be a banger of a |
4214s | match we have a lot of blaster damage on |
4216s | the field some new pressure as well some |
4219s | interesting choices here the double |
4221s | Battleship comp in favor of taking a |
4224s | logistic ship versus three battleships |
4226s | and the double Logistics frigate |
4228s | now what's the one ship of Vindicator |
4230s | hates to see it's the ball going it's |
4232s | this it's basically a the perfect thing |
4234s | to control of indicator so I suspect |
4236s | that Vinny's gonna have a lot of trouble |
4237s | with the ball if everything is Flowing |
4238s | quickly as the match is underway and |
4240s | we're gonna watch ships just screaming |
4241s | in no wait they're pulling away |
4244s | what well this is going to be an |
4247s | interesting one if those logistic |
4248s | frigates get in too close and The |
4250s | Vindicator lands webs on them it is |
4252s | going to spell absolute Doom for |
4253s | warmageddon but if they can kite away |
4256s | and resist the temptation to come in and |
4259s | save their battleships from what I'm |
4261s | sure is withering amount of fire from |
4263s | the brutix Navy Mega navian Vindicator |
4265s | and they might be able to win this match |
4268s | yeah well the mega Navy got hot tackled |
4269s | immediately over hisului and is now |
4272s | being tackled by megathron Navy second |
4274s | megathon Navy the balgones there there's |
4276s | smart bombs going off from Mega Navy of |
4277s | blue collory trying to remove drones |
4279s | smart bumps on the molar as well this is |
4281s | just chaos this is a brawl |
4284s | oh it's a brawl and a bit of a race |
4286s | which Mega Navy is going to drop first |
4288s | that is going to absolutely turn this |
4290s | match if the uh if the Ancients Mega |
4293s | Navy drops that battle is going to be |
4295s | able to spread his nudes throughout the |
4296s | entire rest of the team fairly safely |
4298s | whereas if the mega Navy from uh |
4301s | wormageddon drops that's a significant |
4303s | chunk of their DPS they don't really |
4305s | have much aside from those three |
4306s | battleships |
4307s | at all I want blue color to die first |
4310s | because he has not won the skin game |
4312s | here sweetie Louie's got a sexy skin I'm |
4313s | loving it but actually speaking of he is |
4315s | starting to go down a bit quicker this |
4316s | smart bumps going everywhere these |
4317s | drones will not last long this is just |
4320s | chaos |
4321s | yeah you might be getting your wish here |
4323s | uh the nurgle on worm again and one of |
4326s | their other very distinct choices is |
4328s | flying around not doing a hot anything |
4331s | at the minute he's finally starting to |
4333s | apply some damage but he's zooming |
4335s | around so much I guarantee you he is not |
4337s | using his high yield ammo questionable |
4339s | Choice by this nergo pilot who is |
4342s | basically the DPS of a very well-fit |
4345s | hack being effectively wasted here |
4348s | he ended up options to chase things out |
4350s | I think he was trying to go for |
4351s | potentially the moles of the opposing |
4352s | side but I think you decide I couldn't |
4353s | catch him let's get back but DPS on this |
4355s | and finish this race as you can see they |
4357s | are starting to win now that Louis in |
4359s | the uh Mega Navy he's going into Hull |
4361s | and black uh blue color sorry is still |
4363s | in armor so this is looking bad and it's |
4366s | gonna start looking worse if that Mega |
4367s | Navy goes down it's going to be a |
4369s | landslide real quick |
4372s | here |
4376s | and the smop them's going it's a race |
4380s | oh and there he goes off |
4385s | from the ancients |
4388s | that's gonna get so much worse now |
4389s | because now the mega Navy might even |
4391s | survive for a lot longer than he should |
4393s | he is I think he's about to die yeah |
4394s | thankfully he goes down he's like maybe |
4396s | he's now and you just see the cloud of |
4398s | drones |
4400s | massive cloud |
4403s | they have Smart bumped off so many |
4405s | drones and yet more still showing up I |
4408s | love galente fights |
4410s | yeah entrance electing to bring multiple |
4412s | waves of light drones in their expanded |
4415s | galante drone bays and it's paying off |
4416s | for them here as they're able to refresh |
4418s | their drone count |
4421s | yeah but unfortunately |
4422s | from the ancients |
4425s | big chunk of damage that is about a |
4427s | thousand DPS off the field |
4430s | I think as well as this bargain is going |
4432s | to be putting new pressure on these |
4433s | ships the entire fight so The Vindicator |
4435s | of chiatsi and maybe even other ships |
4437s | are just slowly being hurt by this this |
4439s | is actually hold on a minute |
4442s | yeah it's about it's a gun |
4446s | I I for a split second I saw a remote |
4448s | repair effect like wait wait what but no |
4450s | that that's a ship definitely passed |
4454s | it's not nearly as much |
4457s | as much like right now he's focusing on |
4459s | the ineros so he's not reducing any |
4462s | incoming DPS he's focusing on taking out |
4465s | the logistics |
4467s | about to go down too yeah I bet you that |
4470s | moles is going down to yep the |
4473s | um |
4474s | where is it I think that was the uh |
4476s | nurgle no it wasn't |
4478s | pontifex |
4479s | doesn't make us that did that oh wow |
4481s | respect |
4485s | and the lone logistic ship from the |
4488s | field here for worm again he is starting |
4491s | to take some negative attention here as |
4493s | he's surrounded by a massive cloud of |
4495s | light drones dipping into about |
4496s | one-third armor here they may trade him |
4499s | for this brutix Navy issue but that is |
4501s | honestly not a great trade |
4503s | and meanwhile the nearest is hot tackled |
4505s | by Magus and a skybreaker so if they |
4507s | want to go kill him they easily can |
4508s | Riggs maybe going down there and there's |
4510s | I'm not seeing much sub the Deacon going |
4511s | down what's this Vindicator doing |
4521s | is focusing on just newting out zero |
4525s | cool my co-host for the Declarations of |
4527s | War podcast keeping him absolutely |
4529s | powerless as he is tackled by the sky |
4531s | breaker and neuted down by the balgorn |
4533s | taking him out of the fight essentially |
4535s | but unfortunately it means the rest of |
4538s | the Ancients DPS is able to run freely |
4541s | and now we see this brutix Navy pulling |
4544s | back some armor obviously the uh a Nero |
4547s | stopping a cap charger too able to get |
4549s | some reps in |
4551s | yeah I was watching The Vindicator of |
4552s | keatsu and for a while he wasn't |
4553s | shooting me now he's putting his damage |
4555s | back into the mega names I'm willing to |
4556s | bet he might have just loaded void so |
4558s | he's trying to kill him as quickly as he |
4559s | can see now the gun barrel starting also |
4561s | to shoot The Vindicator so they're |
4563s | trying to remove some of the last bits |
4564s | of DPS as honestly that bricks Navy is |
4566s | tanking very well |
4568s | I am not seeing any neutralizing effects |
4571s | coming off of the background right now |
4572s | it may have run out of cap |
4575s | yeah or maybe like yeah |
4578s | doing oh there you go oh no he's now |
4580s | he's reapplied it now he's reapplied |
4583s | yeah there we go |
4585s | back over half of its hit points they're |
4588s | trying yeah |
4592s | he's gonna start ripping Cassie now |
4593s | there you go some see some reps onto the |
4594s | Vindicator beautiful good timing there |
4596s | at this point this is now ancient's game |
4598s | but they've got the DPS they've got |
4601s | enough control left they've got their |
4602s | lodgy is holding strong |
4604s | there's nothing this balgorn can do the |
4606s | Balkan can nuke one of these ships out |
4607s | maybe even with you know guns on it but |
4609s | at this point he's kind of screwed as |
4612s | this ship this team is now pulling back |
4613s | into the match I love this this was this |
4616s | was so well flown it was chaos but it |
4618s | was organized chaos |
4620s | yeah loving seeing all the the Noir |
4623s | mercenaries and former nor alums here on |
4626s | the Ancients team absolutely carrying |
4628s | the day here with Superior piloting |
4630s | as you would expect |
4635s | some MPS here as well from uh from uh |
4638s | ebwf funnink so it's good to see one |
4642s | last burst of armor but he's about to |
4643s | drop and there he goes |
4645s | and that's awesome the hope of worm |
4648s | again for carrying this match |
4651s | that was chaos that was beautiful and of |
4655s | course I'm always happy to see a |
4657s | Vindicator win let's be honest |
4662s | standing strong |
4665s | I think so far today 100 win rate for |
4668s | Vindicator right right |
4670s | [Laughter] |
4672s | hopefully it stays there now with that |
4673s | balancer and out he is able to pull back |
4675s | even more armor uh the British Navy |
4677s | issue is still taking some fire likely |
4680s | from the nurgle which like I said packs |
4682s | an incredible punch but he just got |
4683s | absolutely nuked he is gone |
4686s | the Magus is zipping around attempting |
4689s | to stay alive but is now drawing the |
4691s | attention of a big flight of drones as |
4693s | the sky breaker and Magus live to win or |
4696s | attempt to we've got two minutes left |
4698s | and a lot of ground to cover in this |
4700s | match they are probably gonna die as |
4702s | this Magus is now catching a lot of |
4704s | damage from the drones |
4706s | is not exactly known for their speed |
4709s | wing nut |
4710s | yeah I mean you can make him make as |
4712s | fast but it's not normally the smart |
4713s | thing to do but yeah um there was so |
4716s | many drones there was I saw at least |
4718s | three ships with smart bombs removing |
4719s | joints everyone kind of knew what was |
4720s | coming |
4721s | like they even brought a Belgium which |
4723s | is like I said pretty much the perfect |
4724s | Vindicator counter and it was just a |
4727s | brawling chaos |
4729s | and yet yeah the vindicate comes up on |
4731s | top because the Vindicator is the best |
4732s | ship |
4737s | it's one of my favorites it's it's been |
4740s | a long time favorite one of the ships I |
4742s | dreamed to be able to get in when I was |
4744s | a young new growing up in syndicate |
4746s | uh now the sky breaker's trying to take |
4748s | some damage it's going to be dropping |
4750s | relatively quickly here although it is a |
4752s | fairly low Sig ship so it may last a |
4755s | little bit unfortunately it does not fit |
4758s | for maximum speed and the Drone cloud is |
4760s | caught up to it and it drops as we throw |
4762s | this back to the desk |
4768s | [Music] |
4778s | [Music] |
4790s | thank you |
4798s | [Music] |
4808s | [Music] |
4826s | why |
4828s | are you thinking |
4831s | [Music] |
4832s | [Applause] |
4843s | a well-timed advert there are four fun |
4846s | Inc uh of course led up by kiate who was |
4849s | in that match there with the Ancients |
4851s | they secure themselves a place in |
4853s | Alliance tournament 19 at the expense of |
4856s | worm again wormholers still struggling |
4859s | to to get on the board here today uh it |
4861s | has not been a good good couple of |
4863s | matches for the Wormhole Collective uh |
4867s | in in new Eden so maybe they can turn |
4869s | around we have a couple of more matches |
4871s | later on which feature wormholes uh we |
4873s | will see no vacancies coming along so |
4875s | perhaps they can carry that torch for |
4877s | all of Wormhole kind uh and and secure |
4880s | the the first of the W's for for the |
4883s | wormholes Wormhole guys that would be |
4885s | super cool |
4887s | um now let's go back and look at that |
4888s | last match first of all we saw the the |
4890s | choice to go three battleships versus |
4892s | two battleships one team had the |
4896s | opportunity to bring Cruiser Lodge to |
4897s | the other side they didn't have enough |
4898s | points by choosing that third Battleship |
4900s | they had to go with uh Logistics |
4902s | frigates instead said mystical might |
4905s | what do you think about this this |
4906s | decision here do you favor the extra |
4908s | power of that third Battleship or do you |
4910s | do you favor the stronger Logistics |
4912s | Cruiser |
4913s | uh in this case I favor the stronger |
4916s | Logistics Cruiser over the two frigates |
4920s | um there are a number of things that we |
4921s | typed in the production Channel based on |
4923s | that match uh the first thing that I |
4924s | typed was actually |
4926s | um aniros plus two battleships versus |
4928s | double Deacon through battleships who |
4930s | dies first right |
4932s | um theoretically |
4933s | three battleships does more damage than |
4935s | two battleships |
4937s | um theoretically but with the two |
4939s | battleships you also get the Britax Navy |
4942s | issue you get the exact Navy issue you |
4943s | get the thorax and you get stronger reps |
4946s | which means that essentially you're |
4948s | adding up to a third Battleship between |
4950s | those other three ships and if you're |
4952s | focusing damage onto the same Target you |
4954s | should win the uh rep race between the |
4958s | Narrows and the double deacons now I |
4960s | think the Ancients could have made their |
4962s | match a lot simpler by switching to the |
4965s | deacons at the beginning with The |
4966s | Vindicator webs I was flaming them a |
4969s | little bit in the back channels for not |
4970s | doing so earlier and right after I did |
4972s | they decided to swap and actually delete |
4974s | two deacons which made trading a lot |
4976s | easier later on |
4978s | um so that there are there are a number |
4980s | of ways that the Ancients could have |
4981s | made it easier for themselves but I |
4982s | think ultimately they were in a better |
4983s | position to win just because they had |
4985s | the Narrows to begin with |
4988s | yeah also when you see the two deacons |
4990s | and then one of them just got uh skunked |
4993s | at one point and disappeared |
4995s | um that last remaining Deacon is |
4997s | essentially kind of useless it doesn't |
4999s | rev that much uh he has very limited |
5001s | range and figures and about uh his |
5003s | buddies to rep them then he's also |
5005s | probably going to get killed uh and |
5007s | obviously that's that's just a pilot |
5008s | that's now no longer you know really |
5010s | being able to to contribute much to to |
5012s | the match uh jintan obviously the the |
5015s | rep range for Logistics frigates um is |
5018s | is a lot less they're a lot less tanky |
5019s | they do have a good signature radius |
5022s | are there good scenarios where actually |
5024s | picking two Logistics frigates is better |
5026s | than picking that uh Logistics Cruiser |
5030s | yeah absolutely I think we saw that in |
5033s | the previous match not the one that we |
5034s | just watched but the game that was I |
5037s | believe Brave Collective versus kitchen |
5039s | sinkhole you know if you if you are |
5042s | facing an opponent where you've either |
5043s | banned out or you just don't expect them |
5045s | to be bringing a good support core due |
5048s | to what you've seen from them in the |
5049s | past or their bands or something similar |
5051s | to that bringing a logistics frigate can |
5053s | allow you to put more power into your |
5055s | setup and also prevent your Logistics |
5058s | from being destroyed uh through some |
5061s | conventional matters for example if you |
5062s | expect your opponents to be bringing |
5063s | kingslayer you know throwing out three |
5066s | rapid heavy missile ships with the pure |
5068s | intent of killing off your Logistics |
5070s | Cruiser and using that to snowball an |
5072s | advantage of momentum uh then bringing |
5074s | Logistics frigates and preventing that |
5076s | from having the same impact on your team |
5078s | even if you're not going to enable your |
5080s | Logistics frigates to survive you can |
5082s | put you in such a good position moving |
5084s | forwards against an opposing team |
5086s | the other thing Gentile I wanted to ask |
5088s | you about is uh we heard the casters |
5090s | talking about it in that last match the |
5092s | gun bow uh talk to me about the gun |
5095s | battle |
5096s | so the gumbo well whether or not to put |
5099s | guns on your bowel gone is a |
5100s | long-standing kind of theory crafting |
5103s | debate between various teams I think |
5105s | it's generally like the the top the |
5108s | higher a team is the more likely you are |
5110s | to see a bow with no guns fit on it used |
5113s | and you know lower down in the right so |
5116s | you're probably going to see more teams |
5117s | where the captain wants to be able to |
5118s | have an immediate impact and leverage it |
5121s | for example if it's a um a flagship bout |
5124s | those wonderful wonderful office guns |
5126s | which make you feel incredibly special |
5127s | or powerful when you're putting out a |
5129s | thousand DPS and a thousand gigajoules |
5132s | of a second of new power oh it's a |
5134s | powerful feeling but it's not quite as |
5136s | powerful as putting out 2 000 Giga tools |
5138s | a second of new pressure unfortunately |
5140s | which can turn off basically everything |
5142s | in a 50 kilometer radius of you if |
5145s | you're flying about them properly |
5147s | sure there's a joke to be made about |
5149s | turning off everything with a 50 |
5150s | kilometer radius of you but I shall |
5153s | refrain |
5154s | [Laughter] |
5156s | all right let's look forward to our next |
5158s | match which I am actually quite excited |
5160s | for the initiative versus paper numbers |
5161s | mystical might April numbers tell me a |
5164s | little bit about them |
5167s | yeah their numbers paper pretty good now |
5171s | um I I think they are favored over the |
5174s | initiative by some of the rankings that |
5175s | we did |
5177s | um in the last stream |
5179s | um I'm trying to remember exactly who is |
5181s | in paper numbers I'm trying to remember |
5182s | if this was uh uh who the corpse are |
5188s | oh this is riferson's team right this is |
5190s | why |
5191s | um Wingnut loves them so much yeah okay |
5194s | yeah do not pick them so I I yeah |
5197s | they're out it's fine initiative's gonna |
5199s | win this one I'm sure |
5202s | some hard to take analysis there I |
5203s | promise to call my old fraternity uh |
5206s | let's look at the the bands for the |
5208s | initiative versus paper numbers uh I see |
5211s | here at the initiative Banning out the |
5213s | uh balgorn and the Nighthawk I'm |
5215s | questioning the the look of this |
5216s | Battleground Hull but you know the word |
5218s | does say balgarh and then the paper |
5221s | number scene Banning out the curse and |
5223s | the slept near uh jintan what do you |
5226s | think of uh of these bands here we just |
5227s | talked about the balgorn but you know |
5228s | the initiative can bring it actually |
5230s | says I think that actually says Bal gong |
5232s | there's no R in an N there as far as I |
5234s | can tell so it's an interesting new ship |
5237s | you know the initiative they're not |
5238s | content with just Banning ships that |
5240s | their opponents might use they're |
5242s | telling them to not use ships they might |
5243s | not have heard of you know they're |
5244s | bringing up CCP employees being like |
5246s | yeah we're gonna need to ban this ship |
5248s | they were going to release in uh two |
5249s | months just in case yeah they might be |
5251s | ahead of it |
5252s | is |
5254s | they're using ships that no one has |
5257s | access to yeah they're trying to say |
5259s | yeah that's foul a spalgon will be |
5261s | balgorn but they uh they kind of they |
5263s | messed it up and uh I'm going to assume |
5265s | it's a it's still a valid band uh I |
5267s | think we get the in the uh the intent |
5269s | that they're trying to ban uh a bulgar |
5272s | and I assume the initiative uh will |
5274s | eventually you know to spell the ship |
5276s | names but luckily we can we can sense |
5279s | intent and we'll allow them to have this |
5280s | bad mystical might uh what do you think |
5282s | uh this match is going to look like with |
5283s | based on these bands |
5286s | it looks like okay um if they banned the |
5289s | bow gone on the initiative side plus the |
5291s | Nighthawk then it seems like they want |
5293s | to prevent themselves being pinned down |
5295s | by something that's extremely difficult |
5297s | difficult to kill with the battle on |
5298s | because it has projected webs but they |
5300s | also don't want to deal with a high |
5302s | Shield Rush damage comp like you would |
5304s | see with The Nighthawks or the sleptness |
5307s | um |
5308s | I think it's gonna be fairly interesting |
5310s | to see what they bring |
5312s | I expect it's going to be a |
5316s | Rush comp |
5317s | like a galante rush comp I think is |
5319s | probably what they'll they'll aim for |
5321s | um something that would have a difficult |
5322s | time killing a Nighthawk because of the |
5324s | Native thermalinkinetic resists |
5327s | um so they would be out damaged by the |
5328s | Nighthawk and something that would be |
5330s | difficult to get past about going |
5331s | because it's tanky in news and it webs |
5334s | so I'm going to lean towards galante |
5337s | rush for the initiative here |
5339s | go into Russia will certainly be an |
5341s | interesting one we don't see Glenn too |
5343s | much very often uh we spoke about this |
5345s | early on a little bit uh back in |
5346s | yielding days of the alliance tournament |
5348s | it was actually kind of common to see uh |
5350s | galante Rush which is basically just get |
5352s | as much Blaster DPS as possible approach |
5355s | F1 uh and then just you know hope for |
5358s | the best a solid tactic that many many |
5361s | of you null suckers are very familiar |
5363s | with just approach F1 and hope uh but it |
5366s | doesn't tend to work these days in the |
5367s | the more advanced Alliance meta that we |
5369s | that we see but it is time to head over |
5372s | to the arena and find out who shall win |
5374s | between the initiative and paper numbers |
5376s | with our casters Baza and Chad Flame |
5383s | Hello everybody welcome back to the |
5384s | arena so looking at these two comps here |
5387s | um the thing that stands out to me is |
5389s | Rife Eisen so if you're watching the |
5390s | draft show last week you would have seen |
5392s | that Wingnut uh he picked paper numbers |
5394s | because Rife Eisen loves to mjd |
5395s | battleships basically and I've from my |
5397s | experience with paper numbers they're |
5398s | very good at one of two things either |
5399s | they're really good at Shield kite or |
5401s | they're really really really good at |
5403s | getting getting on ref eisen's back and |
5405s | he just mjd strains Melody he finds the |
5407s | angle and this is something that's so |
5408s | difficult to actually practice against |
5410s | how are you gonna you turn up with your |
5412s | screen Point you're like so can you guys |
5414s | like fill the comp with a battleship |
5416s | with an mjd and can you like have him |
5419s | perfectly line up 100 kilometer mjd |
5421s | every time like it's not something that |
5422s | you can actually practice against they |
5424s | need to organically detect |
5426s | um and figure out you know try and |
5428s | steer away from Rife ice and in this mjd |
5430s | on the next Navy |
5432s | as it seems that Army Navy is currently |
5435s | actually just pulling away from the |
5436s | fight uh and probably backing up to a |
5439s | line to get an MGD that would be I love |
5441s | seeing mjd players start the match but |
5443s | we see a blackbird instantly going down |
5446s | in the low armor and Natalia gone on the |
5448s | side of the initiative instantly low |
5450s | ends getting chunked by both teams |
5453s | yeah I think this is definitely the |
5455s | right way for paper numbers to play this |
5456s | they have the range on these um medium |
5459s | medium gun holes here the brutics maybe |
5460s | the harbing Geneva the prophecy Navy |
5462s | they've got decent range they've got |
5463s | decent projection and application they |
5465s | were able to just wipe out the failure |
5466s | the Blackbird is kind of holding and |
5467s | they don't really see the need to be |
5469s | engaged in raw with these two Le Shacks |
5471s | um for in it it's gonna need to they |
5473s | need to tackle something down and I |
5475s | think it needs to be on the exact navies |
5476s | to be pushing in here and try and Tackle |
5478s | something if they have tackle but I can |
5479s | see midi folgan sitting way back um I |
5482s | don't see the other exec Navy pushing in |
5483s | either so paper numbers are just going |
5485s | to kite away from these two Le Shacks |
5486s | obviously very very slow |
5488s | and with that being said a Celeste is |
5490s | currently in the low armor about to get |
5492s | chunked if that goes down that is |
5493s | definitely going to help paper numbers |
5495s | be able to lock a lot farther and |
5497s | continue to cut out this game as like |
5499s | you said they're doing really good that |
5501s | Blackbird just seems to be being tunnel |
5503s | visioned they really want to get rid of |
5504s | those gyms maybe the Enis can only shoot |
5506s | that but it does seem like they need to |
5508s | start doing something like getting in on |
5510s | top of these battleships as soon as |
5511s | possible |
5513s | yeah but the big issue now is this hyena |
5515s | is just totally controlling these the |
5516s | Shacks obviously they've ranged web so |
5518s | so powerful little Shacks are just |
5519s | trying to get into brawl but obviously |
5521s | when they're both webbed by a hyena |
5522s | there's just no chance of that they're |
5523s | being absolutely left in the dirt here |
5525s | by this paper numbers come even the |
5526s | Dominic's Navy's just burning away from |
5527s | them rifleison is gonna probably not |
5529s | even need to use his mjd strategy as uh |
5532s | you know he's getting coming up pretty |
5533s | close in these exactly maybe now I |
5534s | expect to see him stop pumping some |
5536s | nukes into the sex Navy of Paxton |
5537s | turning off the guns turning off the |
5539s | hardeners and he may be dying fairly |
5541s | soon I imagine the prop is going to go |
5542s | off as well the Mallory's on him of |
5543s | Arwen and they are going to start |
5544s | pumping through caxon here as he's |
5546s | tackled |
5548s | yeah I noticed uh the arbitrator does |
5550s | not seem to be using any weapon |
5552s | disruption probably expected missiles |
5554s | brought on missiles and went all in |
5555s | hoping that they could win some sort of |
5557s | rock paper scissors here as the hyena |
5559s | Blackbird just seemed to be the target |
5561s | back and forth and then nothing is |
5563s | actually seeming to break uh while the |
5566s | initiative is losing yet another one of |
5568s | their ships in this exact Navy |
5570s | yeah my advice to any team who's |
5572s | thinking of stacking all your TDS or GDs |
5574s | on an arbitrator and sort of gambling |
5576s | especially in a two-band scenario like |
5578s | you've seen the bands right you see |
5579s | balgo Nighthawk sleptner curse is that |
5582s | really enough to say they're gonna bring |
5583s | missiles everything that brings missiles |
5584s | because if they had you know one or two |
5586s | TDS in this com in this matchup you know |
5588s | they can stick the TVs on the Harvard |
5589s | Navy |
5591s | they do have some titties |
5597s | the Blackbird was probably just |
5599s | passively jamming the arbitrator on and |
5600s | off yeah yeah I think there's less so |
5602s | black would probably have the arbitrary |
5603s | to control and that was why he wasn't |
5604s | doing it because I mean yeah I would |
5606s | have been very surprised to see that |
5606s | based on the information available that |
5608s | would have been a very bold move from |
5609s | initiative there would have been a |
5610s | really questionable call yes yeah but we |
5614s | are still just seeing the control of of |
5617s | this paper numbers comp they did lose |
5618s | the Blackbird there but the hyena is |
5619s | just keeping everything at Bay here um |
5622s | paper number's doing a really great job |
5623s | of sort of burning away |
5625s | um they stop their ships they Park up |
5627s | they get good tracking on something they |
5628s | get something tackled they black it and |
5629s | then they keep moving again and these |
5631s | the Shacks are just constantly chasing |
5632s | and it's so fruitless and I think this |
5634s | is one of the main weaknesses of these |
5635s | double the shack bumps is that if you |
5637s | come up against something that you |
5639s | haven't caught at the start and doesn't |
5640s | want to be in range of you and is happy |
5642s | to just play away it's very very |
5643s | difficult to spend those points on |
5644s | something that can you know help you get |
5646s | in range while also not just getting |
5647s | killed itself |
5649s | I 100 agree with that the Deacon goes |
5651s | down it looked like paper numbers was |
5653s | having a little bit of application |
5654s | problems not that arbitrator was opened |
5656s | up and everything was taking but with |
5657s | that Deacon going down and the |
5658s | arbitrator soon default it looks like |
5660s | it's just going to be cleaning up for |
5661s | paper numbers uh but the height it did |
5663s | go down so maybe those little Shucks can |
5665s | actually get on top for a last second |
5667s | hope to do their massive amount of spool |
5669s | damage and turn this match around but |
5671s | it's going to take some really good |
5672s | piloting and tackling by that exact |
5674s | Magus and Ponte |
5676s | yeah I'm not sure that these Cruisers |
5677s | are going to be fast enough compared to |
5679s | the facts to actually get out of their |
5680s | gun range they are pumping through CEO |
5682s | CEO he has got some bots on them |
5685s | um as well those are actually enemy |
5686s | damage Bots acolytes more acolytes |
5688s | coming in here he is taking chunks from |
5689s | these two lashacks and he can't really |
5690s | get away now behind has gone down I |
5692s | think Captain shinken's saying well you |
5694s | know you're you're dead buddy I need to |
5695s | get out of here um he's gonna try and |
5697s | burn away before little Shacks look at |
5698s | him the wrong way as well |
5700s | CEOs is going to go down here yeah he |
5703s | does |
5704s | yeah he does go though it's interesting |
5706s | that uh hopefully Park Bank in the uh |
5708s | exec starts doing some Park big things |
5710s | and being lodgy MVPs a lot of people |
5712s | know him but at under Tula Shacks you |
5715s | can't really do a ton in that eni other |
5716s | than try to buy as much time as possible |
5718s | to burn through one of these |
5719s | instructions and survive that's about |
5721s | all you can do |
5723s | yeah the thing with the exec is in this |
5725s | in this matchup you know the Shacks are |
5727s | going to be pumping something they want |
5728s | to spool on it right so you put all your |
5729s | reps on whatever they're spooling on and |
5731s | that's kind of it you know you can't |
5732s | really do much more you can obviously |
5733s | manage your heat you can heat some |
5734s | Cycles try and keep them alive the best |
5736s | the ability they're not going to be |
5737s | swapping targets they're not going to be |
5738s | switching to try and volley something |
5739s | exactly I'm just going to be spawning |
5740s | and pumping through it and Captain shink |
5742s | and he is not really holding here he's a |
5745s | reasonable range from the Lush hacks but |
5746s | I don't think he's fast enough to |
5747s | actually get out of the gun range in |
5748s | time here I think he might go down it's |
5750s | kind of hard to tell |
5751s | um they are just burning a straight line |
5753s | towards each other away from each other |
5754s | so he's not going to have transversal |
5755s | but the shanks are going to be able to |
5757s | track him fine and we are seeing him |
5758s | take chunks but oh he needs to turn at |
5760s | some point he's getting kind of close to |
5761s | the arena |
5763s | yeah getting cornered by those little |
5766s | strikes honestly a massive tournament |
5768s | event in piloting by the top end over |
5770s | here an initiative and it just seems |
5773s | like they're cornering the uh paper |
5774s | numbers team against the edge and just |
5776s | allowing these little Shucks to do work |
5778s | which is what they wanted to do earlier |
5779s | in the match that e-ore from paper |
5781s | numbers took a while to die and that is |
5783s | what has got them to this point but now |
5785s | that those checks are free to do what |
5786s | they want it seems like they are |
5788s | dominating the paper numbers team |
5790s | whenever they get close enough to do |
5791s | that |
5793s | yeah I think it was it's it's difficult |
5794s | I mean sorry it's easy it's easy late in |
5797s | the match part bank but early on the |
5798s | match for sure he deserves props for |
5799s | keeping his e-rolling so here's ewall |
5801s | Wing alive so long excuse me |
5804s | um and now we see uh Captain Shinken is |
5806s | actually holding here because there's a |
5807s | shack of dark shines one of the two Le |
5809s | Shacks who was obviously in Hot Pursuit |
5810s | of Captain Shinken has just been tackled |
5812s | down by the Magus I think it was the |
5813s | pontifex actually new cotton first and |
5815s | the Dominator of rifles |
5824s | looks like |
5827s | yeah I think they're they're so split |
5829s | apart |
5833s | yeah I mean they shouldn't really have |
5835s | let their Shanks get split up so hard |
5836s | perhaps maybe they should have said you |
5837s | know one of them's tackled |
5839s | um the other one needs to stop so that |
5840s | we can get over communion yeah |
5845s | instead you know and that was shut down |
5847s | I don't know if they have the GPS to |
5848s | break through the uh reactor support |
5850s | plus Park bank's logic skills I I do not |
5853s | think they're going to be able to break |
5855s | through any of these ships it did look |
5856s | like they were about to claw back from |
5858s | the Ducks of just getting destroyed by |
5861s | kite but it does not look like they were |
5864s | able to fully pull back because of that |
5866s | splitting up little Shucks good part on |
5868s | paper numbers to split those little |
5870s | Shucks up to stop the uh double spool |
5872s | damage |
5874s | yeah for sure I think some some credit |
5876s | is deserved by Initiative for choosing |
5877s | to get rid of that high you know when |
5878s | they could they saw an opportunity to |
5879s | maybe stick some DPS drones on it maybe |
5881s | black it with the Navy executors killing |
5883s | off that hyena was sort of what allowed |
5884s | them to get back into this match to get |
5886s | those Lush acts in a hot pursuit of |
5887s | those battle cruises and stop putting |
5889s | the damage into them if they've been |
5889s | maybe been able to do that a little bit |
5891s | sooner |
5892s | um you know maybe they could have got |
5893s | through shink and started on madoks |
5895s | um but just good control from paper |
5897s | numbers you see this double shot comp |
5899s | and they sort of they read it perfectly |
5901s | they know exactly what it needs to do it |
5902s | needs to charge into and as long as you |
5903s | can keep them up there you probably have |
5905s | the upper hand here |
5907s | yeah they wasted so much time in the |
5909s | beginning of that match thanks to that |
5910s | hyena and low E war end that they were |
5912s | able to get that advantage on the low |
5914s | end which definitely made a difference |
5915s | in this late game you know paper numbers |
5917s | still having all of that you know low |
5919s | end surviving way longer made a massive |
5921s | difference now that match almost did |
5923s | turn once paper numbers low end uh and |
5926s | control Wing basically vanished it just |
5928s | was slightly too late I would say maybe |
5931s | if you piloting mistakes and or Giga |
5934s | Chad piloting by the paper numbers team |
5936s | that really helped them win but that low |
5939s | end was the key to that match for both |
5941s | teams if it was going to live or die |
5943s | yeah I think the control start of that |
5945s | match was just debilitating for them |
5947s | um you know you've only got four DPS |
5948s | ships in that comp |
5950s | um when you come up against that kind of |
5952s | control it's very easy to just spread |
5954s | the e-ore and make it very very |
5955s | difficult to actually have any |
5957s | meaningful impact as Rocky in this last |
5959s | Le Shack is going to go down I think |
5961s | before time he is slowly bleeding |
5962s | through a hole here and this is quite an |
5964s | interesting look from paper numbers |
5965s | we've seen plenty of medium guns bam |
5967s | comps we haven't really seen like a |
5968s | maybe dummy plus three battle cruiser |
5970s | and then control it's kind of a slightly |
5972s | different take on things as he gets in |
5973s | that massive bump at the end not an mjd |
5975s | but an mwd play from Rife Eisen at the |
5978s | end there that is going to be paper |
5979s | numbers stomping to a win 136 we're |
5982s | going to send it back to the desk |
5988s | [Music] |
5991s | um |
5998s | [Music] |
6018s | [Music] |
6028s | foreign |
6030s | [Music] |
6047s | [Music] |
6052s | [Applause] |
6060s | [Music] |
6063s | calculated Victory there by paper |
6066s | numbers uh takes them into alliance |
6068s | tournament 19 proper we will see no more |
6071s | of them as they go on meanwhile |
6073s | initiative now on the back foot as they |
6076s | will have to go through the gauntlet |
6078s | trying to find one of those remaining |
6080s | places they had their chance but |
6083s | unfortunately they could not pull it off |
6085s | in this case |
6086s | um let's come out we're seeing like it's |
6088s | early days yet but we're seeing double |
6091s | the Shacks |
6092s | um I feel like this happens every year |
6094s | though there's a subset of teams who |
6096s | just continue to think hey double the |
6099s | shacks and I don't have the stats to |
6101s | hand but I'm sure if we looked at the |
6102s | stats from last year's double the shack |
6104s | comps |
6105s | um it was pretty poor in terms of win |
6108s | loss |
6109s | um can you can you talk about this a |
6111s | little bit |
6112s | yeah I think a lot of teams look at the |
6114s | Le chat |
6116s | um it has decent range and it does a lot |
6118s | of damage especially over time so people |
6121s | see the shack they see big number and |
6123s | they think big number good |
6125s | um sometimes it is |
6127s | um I would say that to be fair to teams |
6129s | this year the dirt the double shot comp |
6131s | suffers less than it would have last |
6133s | year because e-war is now limited to |
6136s | ships that have the bonuses for them so |
6138s | previously where you would have seen |
6139s | jackdaws with like tracking disruptors |
6142s | or damps or something like that which |
6144s | really hurts the shack because it |
6146s | doesn't have a fall off bonus once it's |
6148s | out of its optimal range it stops |
6150s | spooling so one of the key ways that you |
6152s | can deal with the shack is to break its |
6153s | lock or to break its Ball by limiting |
6156s | how far it can shoot and then keeping |
6158s | range and that can happen less this year |
6160s | because you can actually ban the ships |
6162s | that are designed to stop you from |
6164s | spalling a little bit more effectively |
6166s | than you could last year |
6168s | however playing the Le Shack still |
6170s | requires you to use your brain the |
6172s | initiative lacked initiative when it |
6174s | came to dealing with the comp that they |
6177s | were going up against because they |
6179s | allowed dollar Shacks to get split |
6180s | towards the end of the match with one |
6182s | The Shack chasing off after a Burdick's |
6184s | Navy issue that ended up mjding away |
6186s | from it and dark shrines another track |
6189s | being stuck under the Dominic's Navy if |
6191s | they're stuck together |
6192s | and use their brains a little bit and |
6195s | just spooled on the Dominic's Navy to |
6197s | try and break the Dominic's name you're |
6199s | at least force it away they may have had |
6201s | a better chance of pulling their match |
6202s | back a little bit but I think they were |
6205s | really just hampered by the fact they |
6206s | had no tackle ships so they had no way |
6208s | of pinning down the exec |
6210s | um or the executor sorry that was the |
6212s | logistic ship |
6213s | um so they had to constantly fight |
6215s | through the Reps that were coming in |
6216s | which they can cause other Shacks but |
6218s | it's still not ideal or optimal |
6221s | yeah that was something I was actually |
6223s | going to uh bring up as well uh jintan I |
6225s | think you mentioned it in uh the the |
6227s | back channels and this is a great |
6230s | example of you know why you need tackle |
6233s | ships and support ships the initiative |
6235s | brought uh what I believe CP Zales |
6237s | called a galenti jog it wasn't as much I |
6239s | go into Rush |
6242s | and we saw a bunch of e-war ships um but |
6245s | really nothing in that tackle and |
6247s | support Wing why do you think that was a |
6250s | mistake and what do you think they could |
6251s | have maybe swapped around a bit |
6253s | uh it was clearly a mistake I wouldn't |
6255s | want to sit here and try and rebuild |
6257s | their comp from the ground up uh but you |
6260s | know we saw it especially later on in |
6261s | the match there just was no one able to |
6264s | screen for those the Shacks they were |
6266s | walking out there and just getting |
6267s | grabbed by anyone you know any any ship |
6270s | could tackle down on the shack there was |
6271s | no little frigate to sit there and hold |
6273s | on to the Dominic's Navy issue and stop |
6275s | it from glomping onto whoever their lead |
6278s | to Shaq pilot was I can't remember the |
6279s | name right now |
6281s | um which was what forced that weird |
6283s | point in the end game where they were |
6284s | both spooling on different things and |
6286s | the executor was able to very happily |
6288s | just sit there and keep the both of them |
6289s | alive |
6291s | really what I would have liked to well I |
6293s | want to actually talk about though is |
6294s | the paper numbers comp because I think |
6296s | that's a bit more indicative of the meta |
6298s | that we're going to see going forwards |
6299s | they weren't quite a medium gun span |
6302s | style team but you still saw I think six |
6305s | seven threats on that composition there |
6308s | were six or seven threats they could go |
6309s | out there and kill an opposing Cruiser |
6311s | you know or do significant damage to an |
6313s | opposing battle cruiser and that feels |
6315s | to me like what the meta is edging |
6318s | towards teams bringing a lot of big |
6320s | hitters and you know a small amount of |
6323s | tackle which can help them get into the |
6325s | right position because the low end of |
6327s | points have been increa have been kind |
6329s | of sorry the points of the low end ships |
6331s | have gone down and the cost of the |
6332s | high-end ships have gone up so you can |
6334s | get so much more value if you get those |
6336s | nine seven point ships somewhere into |
6338s | your composition |
6340s | yeah I especially in this opening round |
6344s | um it is super interesting to see how |
6345s | much of an accurate meta read we will |
6347s | start to get uh because some of these |
6349s | teams are going to go pretty much all in |
6350s | to try and secure that uh that that |
6353s | first most important wind so to to |
6356s | reiterate the way that this uh this feed |
6358s | around works is if you win your first |
6360s | match you're into alliance tournament 19 |
6363s | you need to know more until the main |
6365s | tournament itself that is it it is 10 |
6368s | minutes to you know prove your metal and |
6370s | you're straight through |
6371s | 28 spots exist in the alliance |
6374s | tournament 24 of them will be decided in |
6377s | this first round that means if you lose |
6379s | you're going into this brutal brutal |
6382s | Gauntlet for those remaining four slots |
6385s | that's terrible like you're from |
6388s | basically a 50 chance to suddenly maybe |
6390s | like a three or four percent chance now |
6392s | let's not say it never happens Odin's |
6394s | call last year had a fantastic run |
6396s | through the feeders uh dropping into the |
6399s | final sort of they equivalent of the |
6401s | galantic amp last year taking somewhere |
6403s | like seven or nine matches to get |
6406s | through into the main tournament and |
6407s | then cruised all the way up to second |
6409s | place in the main event it was a it was |
6411s | a spectacular run and I think still |
6414s | should probably hold the record for the |
6415s | most number of matches played in the |
6417s | single Alliance tournament it was it was |
6418s | pretty phenomenal unfortunately for them |
6420s | they only got skins for the main |
6421s | tournament not the feeders otherwise |
6423s | they'd have been very happy uh but yeah |
6426s | going all in at this stage in round one |
6428s | there has to be something to that |
6431s | mystical might like how like how about |
6433s | how big do your balls have to be to say |
6435s | let's not go all in because we think we |
6437s | could win with something a little bit |
6439s | sneaky |
6441s | I think it's just a good balance of |
6443s | knowing how good your team is versus who |
6445s | how good the team are going up against |
6447s | us |
6448s | um not to throw shade on any teams but |
6450s | if you're going up against a team like |
6453s | I don't know snuffed out I guess in this |
6456s | particular example based on what they |
6457s | brought today |
6459s | maybe you don't need to be bringing like |
6460s | the one comp that you're reserving for |
6462s | the finals right because it's not a |
6464s | finals match it's just one of the |
6465s | matches that you would have to win |
6466s | anyway in the run-up to the finals so |
6469s | depending on the confidence you have in |
6471s | your team and how many comps you've |
6473s | practiced you will have a good set of |
6475s | core comps that you will be able to |
6477s | bring out against almost any team and |
6479s | feel fairly comfortable in your chance |
6481s | of winning right in the odds going in |
6484s | your favor |
6485s | um you'll tweak that a bit based on how |
6487s | well you know their matter So based on |
6489s | the ships that they're bringing to their |
6490s | matches |
6492s | um but I would say most teams should be |
6494s | reserving some of their better comps for |
6497s | the actual main tournament especially in |
6499s | this first match I want them to bring |
6501s | good comps because it makes their life |
6503s | so much easier to just get in now |
6505s | but later on in the feeders bracket |
6508s | where they are at risk of being |
6509s | eliminated that's when I expect to see |
6511s | some of the the Doomsday comps coming |
6512s | out because |
6513s | you know if they lose then what really |
6516s | have they lost in showing a good comp |
6519s | yeah awesome it's going to be |
6521s | interesting now I'm just looking at |
6523s | twitch and it seems that there's mixed |
6526s | matchup between sugar and Deepwater |
6527s | Hooligans it has a clear favorite uh |
6530s | Deepwater Hooligans over a million |
6531s | Channel points on them where there's |
6533s | only 110 000 on sugar lots of uh posting |
6537s | a boat to help deep water float so we |
6539s | will certainly see if they can float or |
6541s | if they sink now let's take a look at |
6542s | what they are Banning uh D water |
6544s | Hooligans Banning out the Nighthawk and |
6546s | the typhoon flu tissue uh meanwhile uh |
6549s | from sugar we're seeing scorpion Navy |
6551s | issue and a bar guest interesting bands |
6554s | here we don't have a huge amount of time |
6556s | to talk about it because I see the teams |
6557s | have landed in the arena so let us head |
6560s | over to the arena for hooligan do what |
6562s | Hooligans versus sugar |
6569s | g'day mates welcome back to the arena |
6572s | and I feel like people aren't really |
6574s | hearing the message of double The Shack |
6575s | isn't really worth it but I also feel |
6577s | like someone's copying someone else's |
6578s | homework and just changing just a little |
6579s | bit so don't get caught because there's |
6582s | a lot of similarities going on here what |
6583s | are you thinking Alex |
6587s | oops |
6590s | select |
6595s | yeah I killed him all right this is all |
6597s | me then uh |
6599s | no it was me all along |
6604s | The Shack left me speechless for there |
6606s | for a second |
6608s | deep water electing to bring in a neros |
6611s | versus sugar elected to counter it with |
6613s | a curse interesting exactly that like I |
6615s | said it's trade it's like they had the |
6617s | same idea and one copied the other one |
6619s | they just changed just a little bit it's |
6621s | a very it'll be very interesting match |
6622s | that curse is going to pull his weight |
6624s | and so is the owneros |
6626s | yeah I feel like the curse will give |
6628s | longer term value if it can survive but |
6631s | against double the Shacks that is a far |
6633s | from certain uh outcome here as we see |
6636s | the match beginning to go underway |
6637s | Deepwater Hooligans beginning to kite |
6639s | away very slowly |
6644s | it's just hanging around |
6647s | both the sex just charging in from uh |
6650s | sugar just sending it and I love it |
6652s | now team's a bit behind but that's fine |
6654s | just just go in there |
6659s | uh maybe after burning the Shacks versus |
6662s | microwork should I have the Shacks is |
6663s | that what's Happening Here |
6665s | I |
6666s | I mean I can't say you shouldn't fit |
6668s | that off the middle but I really think |
6669s | you should not fit an afterburn into |
6670s | Battleship smack you might as well get |
6671s | out and paddle you'll be going about as |
6673s | fast but yeah damage is coming |
6680s | look at the drones all popping up e-war |
6682s | drones lodgy drones absolute chaos going |
6685s | on here the ECM drone is going to be |
6687s | particularly annoying for the Shacks |
6689s | they break that spool even once that |
6691s | could end this match immediately |
6694s | yeah I think uh tellingly Deepwater |
6696s | Hooligans has a bigger cloud of |
6698s | Maintenance spots around their Le Shack |
6699s | and then we're starting to see the |
6701s | benefits of that as Veer as The Shack on |
6703s | sugar is beginning to dip below half |
6705s | armor pulling it back rather slowly |
6710s | well they've only got a deacon and |
6712s | Italian for logic mean while the other |
6713s | side has no miros giving him the real |
6715s | rep power they need so this is not |
6717s | looking good at the moment |
6720s | under withering fire with a with no rep |
6723s | Bots to show for it he's now just got a |
6727s | one set of Heavies on him uh not looking |
6730s | great compared to the massive massive |
6733s | cloud of Maintenance Bots surrounding |
6734s | ear canal right now you can see the |
6737s | difference as The Little Shack or just |
6739s | that as well |
6743s | they've really invested on lodgy here |
6746s | a much more potent combination of |
6748s | logistics than the double now single |
6751s | Logistics freaking outside of sugar as |
6753s | their Thalia Bites the Dust |
6755s | maybe Dimensions well the Navy call me |
6758s | Comet and Confessor are going to be a |
6759s | very brutal uh combo against small ships |
6761s | except actually the deacon now being |
6762s | shot down you see the comet and the |
6764s | Confessor going straight in for it yeah |
6766s | that that that's the support Wing is |
6768s | very aggressive I love it |
6770s | yeah a bit of a bash Brothers |
6772s | combination there the comet especially |
6774s | taking advantage of the points reduction |
6776s | here for this tournament brings a ton of |
6779s | Firepower for a relatively affordable |
6781s | amount of points meanwhile the other |
6784s | Confessor from the opposing side just |
6785s | took out the carries of uh I'll be so |
6788s | [Music] |
6790s | not great |
6792s | yeah like yeah you got something |
6793s | congratulations it's a shame that your |
6795s | comp is dead |
6797s | yeah with a singular Shack here unless |
6800s | this curse starts to put in some work |
6802s | uh they're they're really gonna have |
6804s | some trouble here but the curse is |
6806s | well he's doing what he's supposed to be |
6808s | doing he has parked himself on top of |
6811s | the aniros for Deepwater Hooligans and |
6813s | he's putting as many newts in as |
6815s | possible but it's not counting for much |
6818s | as uh ear canal has been hanging tough |
6821s | with that cloud of Maintenance spots |
6822s | which do not rely on capacitor and |
6825s | there's nothing cleaning them off right |
6826s | now he still has quite a few |
6828s | one thing I'm surprised by you've got |
6830s | twin Le chakra you've got a massive DPS |
6831s | and you've obviously got utility hires |
6833s | neither team thought for a millisecond |
6835s | to put a smart bomber |
6837s | now like maybe it's they maybe think |
6838s | they'd like their drones but like look |
6840s | what's going on here if you have one |
6841s | smart bomb that's how many ECM and rep |
6843s | drones gone in an instant |
6844s | it's I feel like yeah it has the shifts |
6847s | to put it on the shack is an excellent |
6848s | choice it has it even has a bonus for it |
6850s | making them run more efficiently but |
6852s | we're just not seeing them here it looks |
6853s | like they've elected to go with |
6855s | neutralizer fits |
6857s | all the way all the way |
6860s | okay good they're good against other |
6862s | ships but like the shack versus Le Shack |
6865s | neutralizer versus neutralizer you're |
6867s | just beating each other with the same |
6868s | stick |
6869s | unfortunately Deepwater hole again stick |
6871s | is quite a bit bigger as the remaining |
6874s | sugarless Shack drops |
6877s | stop making me cough |
6879s | your nurses being uh the most always a |
6881s | celestist but they're just leaving these |
6883s | little Shacks alone now they realize |
6884s | they just can't kill them go for |
6885s | something else |
6893s | he needs some Logistics over there |
6897s | I've had some Wrecking shots myself |
6898s | unfortunately sugar they're they're |
6900s | trying here they're putting some damage |
6901s | into the celestes Unfortunately they |
6903s | just don't have a lot of damage left got |
6906s | the Confessor which has just dropped |
6907s | they're only remaining damage dealers |
6909s | are the vexer and the curse and I |
6911s | guarantee you that curse is now |
6913s | has been fit for as much tank as |
6915s | possible so it's not putting out a lot |
6917s | of damage despite having a drone bonus |
6920s | es |
6923s | not gonna matter |
6925s | like at all things yeah |
6927s | I'm sure I agree with |
6930s | yeah maybe they didn't go for the common |
6931s | with the vixo or the Confessor or even |
6933s | the Ponte O'Malley and try and get rid |
6934s | of the um get rid of the links but going |
6936s | for the celestes which at this point is |
6938s | doing basically nothing to you because |
6940s | you like honestly getting up close isn't |
6942s | gonna help you leave us getting caughty |
6944s | their their target pickings are a bit |
6946s | slim here I mean the play to try to win |
6948s | the match would be to go after the |
6950s | ineros but even with the curses |
6951s | neutralizers I'm skeptical that the |
6953s | remaining amount of damage could punch |
6954s | through its tank every time it has a cap |
6957s | booster up it's going to be able to get |
6958s | a cycle or two of its repper in and that |
6960s | itself might be enough to Outlast the |
6962s | end of this match but Sugar's not even |
6964s | going for it they're trying to take out |
6967s | the Magus now and it is easily getting |
6970s | wrapped up |
6971s | yeah whatever you can I guess but I got |
6973s | a question for you at the start right |
6974s | you've got two uh Le shacks and a curse |
6977s | versus Tula shacks and lodgy do you |
6980s | Newton one of the Shacks with your |
6982s | cursor try and remove DPS or you need |
6984s | the logic to try and win the race |
6986s | you've got to go for the larger and try |
6988s | to win the race I think it's your only |
6990s | play there that I don't know what the |
6992s | issue was uh I think honestly the |
6994s | difference of the maintenance spots |
6996s | probably did it |
6997s | that curse was just not able to |
6999s | effectively neutralize the ineros fast |
7001s | enough and the uh the maintenance spots |
7004s | that deep water put out we're enabling |
7006s | it to get that DPS Race Edge and that's |
7008s | all they needed was just a little Edge |
7010s | to make sure that their Le Shack stayed |
7013s | up just slightly longer than sugars |
7015s | which enabled them to snowball this |
7017s | match into a not quite but nearly |
7019s | Flawless Victory as the universe has |
7022s | finally become the remaining Target here |
7026s | yeah and that's why I asked that as well |
7028s | is because if you knew that one last |
7029s | Shack for a split second then break that |
7031s | cycle that can also win your DPS race |
7033s | but you got to make the decision and |
7034s | kind of commit to it I don't know I |
7035s | didn't see the curse do particularly |
7036s | much so we'll have to see what the |
7038s | analyst does thinks once uh this curse |
7040s | finally uh gets what he deserves and |
7042s | absolutely explodes |
7045s | and he's been tackled by the Magus we're |
7046s | now seeing uh damage drones so the |
7050s | Deepwater Hooligans teams realize they |
7051s | don't need to wrap anything they've |
7052s | swapped out for damage to close this |
7054s | match out 100 to 5 sending this back to |
7057s | the desk |
7063s | [Music] |
7067s | thank you |
7070s | [Music] |
7078s | rain are you in the armor Vagabond or |
7080s | something no um I've got Axel ISP |
7086s | polarized guns |
7087s | [Laughter] |
7093s | casing you you are one of two people |
7096s | that couldn't listen and couldn't check |
7099s | bookmarks and find your own way out the |
7101s | route the entire route was literally |
7103s | bookmarked out to low sick I bookmarked |
7106s | the 10 minutes in advance |
7108s | guys stop being casual they're really |
7110s | bad we should not lose anybody to this |
7113s | warp off warp off take the fleet warp |
7115s | everybody warp off this is a really |
7116s | really bad execution I'm very |
7118s | disappointed |
7124s | there you have it sugar caramelized in |
7128s | the deep water kitchen uh 100 to five uh |
7132s | pretty much uh dismantling it it seemed |
7134s | to be a bit of a stalemate back and |
7136s | forth for a while at the start of that |
7137s | match it was something like three |
7139s | minutes before for the first ship starts |
7141s | to go down but once it did the snowball |
7143s | was in full effect uh as it was just a |
7146s | case of just bang bang bang one after |
7149s | the other they all disappeared uh the |
7151s | Wormhole Curse still very much uh in |
7154s | effect in this instance that was another |
7157s | Wormhole group another big fat L uh |
7161s | mystical might what what is there to say |
7163s | about this this match |
7166s | I mean it's just standard wormholer in |
7169s | an 80 environment I guess you know the |
7171s | outside of wormholes what can they do we |
7173s | even put a wormhole on grid for them to |
7174s | make them feel more at home and it's |
7176s | just it's just not working so I don't |
7178s | know really how we can help them |
7180s | um through this bracket these tough |
7181s | times |
7183s | um Mark does need your vote still |
7184s | Wormhole so try your hardest thank you |
7186s | um in this match I think that |
7189s | but there was a bit of discussion in the |
7191s | the background between myself and a few |
7193s | of the other analysts |
7195s | um on what we thought would win the |
7196s | Triple damp that was brought by |
7198s | Deepwater Hooligans or the |
7201s | um damp and the curse that was brought |
7203s | by Sugar |
7205s | um that was the belief that the curse |
7208s | would be able to prevent one of the |
7211s | Shacks from shooting Beyond 12 |
7212s | kilometers which is pretty reasonable to |
7214s | assume but I believed that the triple |
7217s | damp that the deportulligan team brought |
7219s | would prevent the curse from locking at |
7221s | all and would also Force the sugar team |
7223s | to brawl in in the end we saw them |
7226s | decide to brawl anyway |
7228s | and with the power of the ineros behind |
7230s | the double the shack they were they were |
7232s | able to Outlast the double Logie frig of |
7236s | all the shack so again just another |
7238s | matchup of theology Cruiser versus the |
7240s | logistics frigates I think |
7243s | and one of the other interesting choices |
7245s | in that last match uh was the because |
7247s | the the concept was quite similar |
7249s | actually like when you look at them from |
7250s | from a high level they're quite quite |
7252s | the same but we saw clearly a decision |
7254s | uh one team bringing a crush one team |
7256s | bring it in an Eros jintan why do you |
7259s | think the decision to bring a curse |
7260s | maybe was made |
7262s | I mean the curse is just one of the most |
7265s | historically powerful ships in the |
7267s | alliance tournament for what it does so |
7270s | first of all you've got those bonus |
7271s | tracking disruptors and guidance |
7272s | disruptors those allow you to neutralize |
7275s | one or two of your opponent's ships as |
7277s | long as they are you know ships that |
7278s | rely on projecting from range and just |
7281s | turn them off or in this case with a |
7283s | couple of other Shacks they were able to |
7284s | take one of them and just completely |
7286s | remove them from the picture until the |
7289s | curse itself started coming under |
7290s | trouble what makes the cursor so |
7292s | powerful is not just those tracking |
7294s | Interrupters if it was just that it |
7295s | would basically be a Sentinels bigger |
7297s | bad a daddy but it's even worse than |
7299s | that because of the noobs that it has |
7301s | access to those things are incredibly |
7303s | potent and they can not only turn off a |
7306s | logistics frigate very easily they can |
7308s | also make very good work at Logistics |
7311s | Cruisers and pretty much any Cruiser |
7313s | really uh and between that it allows it |
7317s | to basically Shield itself you know it |
7319s | can if it sees a destroyer coming in to |
7321s | try and tackle it it can just reach chat |
7323s | with a new and tell it to go away and it |
7325s | will leave it dead in space for its |
7326s | friends to come and swarm all over at |
7329s | least that was a game plan unfortunately |
7331s | in this case it didn't really turn out |
7332s | that well those newts weren't very |
7334s | effective they weren't able to utilize |
7336s | them to you know disrupt the tackle that |
7338s | was ending up kind of sticking around |
7341s | their little shacks and stopping them |
7342s | from getting into position and really I |
7345s | just don't think we saw the full |
7347s | potential of the cuts come out in that |
7348s | match maybe if they've used it a little |
7350s | better |
7351s | they could have won |
7354s | maybe we will never know well we might |
7357s | know because we will see sugar again as |
7360s | they're still in of course the the |
7361s | galenti gamble they have to try and make |
7363s | their way through a brittle series now |
7365s | maybe when they get into the tournament |
7366s | maybe they they redeem their space |
7369s | Bushido |
7370s | um in terms of wormholers we have the |
7372s | match coming up after the break is no |
7374s | vacancies versus dark side this I think |
7376s | is going to be a extremely interesting |
7378s | match Dark Side legendary team with some |
7380s | incredible Pilots no vacancies uh have |
7382s | done some had some pretty good success |
7384s | occasionally in advance tournament so I |
7386s | think this is a team that dartside |
7388s | cannot count on just an easy win uh so |
7391s | I'm certainly looking forward to that |
7393s | but that will be in about 20-30 minutes |
7395s | we are going to go to a short break so |
7398s | stick around enjoy the music and we'll |
7400s | see you then |
7401s | welcome back ladies and gentlemen |
7403s | uh I don't know if you guys can hear |
7405s | that music but that was a phenomenal uh |
7407s | return to Forum right here on Alliance |
7409s | tournament 19 feet of rounds day one |
7412s | uh we've already seen a bunch of teams |
7414s | secure their way straight into alliance |
7416s | tournament 19. we've seen some people |
7418s | stumble at that first step and move into |
7420s | the galenti gamble the teams that have |
7423s | progressed thus far are goons run |
7425s | Federation Platinum sensitivity Rave |
7427s | Collective the ancient paper numbers and |
7430s | Deepwater Hooligans so those teams have |
7433s | secured that spot in line instrument 19. |
7436s | we'll see them in August for the rest of |
7438s | the teams it is still anyone's game |
7440s | we're still very much in the uh win it |
7443s | and you're in set for today for this |
7445s | next match between dark side and no |
7448s | vacancies but you may have noticed I am |
7450s | joined by two Fresh Faces uh to Welcome |
7454s | to the stage the Basilisk and moderator |
7456s | as a how are you today |
7458s | I'm good I'm very hot coming to you very |
7460s | hot from middle of England so I've got |
7462s | the fan on thankfully it's not been |
7463s | picked up by the stream |
7465s | um but yeah I'm good I've enjoyed it so |
7466s | far it's been good |
7467s | awesome hot and modest and of course we |
7470s | have a moderator uh well he's not busy |
7472s | running around muting people's streams |
7474s | he is here to to enter tennis and tell |
7477s | us wise words about these matches what |
7480s | how are you today |
7481s | excellent it's a great day for |
7483s | spaceships to explode |
7484s | it's always a great day for spaceships |
7486s | to explode every single day is a good |
7488s | day for spaceships to explode is there |
7490s | any matches so far that you've seen in |
7493s | the theaters today that have had your |
7495s | favorite explosions moderator |
7498s | um nuke Michael's Rapid heavy missile |
7501s | launchers were probably my favorite |
7502s | explosion when those burnt out |
7505s | um but not seriousness I liked a lot of |
7507s | the um kind of the very heavy commit for |
7509s | all matches that we've seen so far |
7511s | they've been entertaining to watch maybe |
7514s | not the you know most uh |
7517s | on point of compositions but they've |
7519s | been enjoyable so far |
7521s | and one of you any any highlights we've |
7524s | seen a couple of matches you know it's |
7526s | still early days but any any good ones |
7528s | so far |
7529s | yeah I've quite like the goons one the |
7531s | goons one versus snuffed out of the |
7532s | start apart from Michael's um |
7535s | guns burning out I think from snuffed it |
7537s | was quite a sort of |
7539s | ambitious entrance into the alliance |
7541s | tournament and feed arounds to feel the |
7542s | conflicts so difficult to execute to its |
7545s | Highest Potential |
7547s | um |
7547s | yeah so I like to see them try it but |
7549s | I'm also kind of happy to see them sorry |
7551s | more but uh fall on my face a little bit |
7554s | awesome now let's look forward to our |
7556s | next match Dark Side versus no vacancies |
7557s | uh I'm excited for this one I think we |
7560s | have the bands let's see if we can take |
7561s | a quick look at those so uh Dark Side |
7563s | choosing to ban the Scimitar and the bow |
7566s | Garden uh well no vacancies banning at |
7569s | the Scimitar and the Blackbird and we |
7571s | have our first trickle bands so both |
7572s | teams Banning the Scimitar as one of |
7575s | their first two bands these bands are |
7576s | done blind to each other because there's |
7578s | a duplicate each team gets an additional |
7580s | free ban uh Dark Side Banning out the |
7582s | Varga recently buffed in the Viridian |
7584s | expansion and uh the Italia moderator |
7587s | what do you think of these bands |
7590s | yeah usually when we see scimitars |
7592s | getting banned out it's to get rid of |
7593s | kind of long range |
7596s | um Shield kaidi setups though or |
7598s | traditional kind of long-range artillery |
7599s | fly killer with rapid Heavies rapid |
7601s | lights |
7602s | getting those out of the way and we see |
7605s | um Elle Gorn band as well from Darkseid |
7608s | not wanting to get controlled but that |
7611s | looks like a tempest so uh we'll have to |
7613s | maybe talk to production about that what |
7614s | do you think of Asa |
7616s | yeah I think that's another fat finger |
7618s | on the Bal gong key rather than the |
7620s | balgorn key |
7621s | um but yeah I sort of agree with your |
7623s | tanks generally on the bands the Simi in |
7624s | this format where you've only got two |
7626s | bands it's quite hard to sort of |
7628s | specifically ban out an entire comp and |
7630s | say we don't want to face this you've |
7631s | got very limited |
7633s | um like there's so much replaceability |
7634s | in the composite your opponents might |
7636s | feel that it's very difficult to narrow |
7637s | it down that much so going for the Sim |
7639s | is |
7640s | probably the single most effective way |
7641s | to try and deal with Shield kite if |
7643s | that's what you don't want to see |
7645s | yeah I'm looking at what's landed on |
7646s | grid here and it looks like it should be |
7648s | a Spacey match uh so let's hand over to |
7651s | the arena for Dark Side versus no |
7653s | vacancies with your casters uh BlackMart |
7655s | pirate and Chad Flynn |
7662s | welcome to the Rita I am Chad flame here |
7664s | with BlackMart pirate to cast you the |
7666s | dark side versus no vacancies Dark Side |
7668s | uh bringing a Nighthawk Loki leak |
7672s | Cyclone Onyx Cerberus Navy caracal by |
7675s | frost double logic and a jackdaw uh |
7678s | Blackberry would you like to go through |
7679s | the no vacancies too |
7681s | I will go through the No Vacancy side |
7682s | they're being actually a very similar |
7684s | setup with a Nighthawk slapner Fleet |
7686s | Cyclone Navy Drake Osprey Navy caracled |
7688s | Navy executive Jack dots people and a |
7690s | fly catcher interesting to note all of |
7692s | these ships are fit with hams in close |
7693s | range weapons with the exception of the |
7695s | no vacancies Navy executor I guess they |
7697s | weren't Chad enough to run the blasters |
7700s | uh seeing an awesome shot with that |
7702s | wormhole in the background right there |
7703s | props to our cameraman I believe that |
7705s | these are at least one of these teams is |
7707s | considered to be one of the last |
7709s | Wormhole hopes or Mark resurrect is here |
7714s | yeah as we saw earlier today a lot of |
7716s | those Wormhole teams taking a l and |
7718s | we'll be seeing them play against each |
7720s | other later today hoping that one of |
7722s | them can redeem themselves but one of |
7723s | them will also be eliminated as that |
7726s | said the match counting down and Link's |
7728s | about to go up any second now what's |
7729s | your predictions for the start of this |
7730s | match black part |
7732s | uh honestly my predictions is there's |
7734s | going to be a lot of people going down |
7736s | very fast it should be quite a quick |
7738s | match with we're seeing massive amounts |
7739s | of heavy missile damage or heavy assault |
7741s | missile damage and both teams are |
7742s | ramming it straight into each other uh |
7744s | very very very strong powerful tactic |
7747s | right here a lot of damage going under |
7748s | the Navy character no vacancies first |
7750s | which is a very good Target probably one |
7752s | of the easiest ships to kill there that |
7753s | being said and seen a lot of webs and |
7755s | stuff going on to Sky killer Russian |
7757s | it's the Loki from Darkseid |
7759s | yeah it looks like they're just trying |
7761s | to get rid of that control not really |
7762s | like it's going to make a massive |
7763s | difference other than for application |
7764s | purposes as that Navy caracal goes down |
7766s | instantly the Osprey not able to keep it |
7768s | up Drake looks Drake maybe looks to be |
7770s | like the duck's primary for dark side |
7772s | uh the Drake Navy is taking damage the |
7775s | jackdaw's also taking a little bit of |
7776s | damage it's getting a sort of solo PVP |
7778s | to bit in the back there by uh the |
7780s | bifrost which is something you don't |
7781s | usually hear every day but uh you have |
7783s | that drink Navy is dropping way faster |
7784s | Sky killer Russian may go down here but |
7787s | if that Drake Navy goes down for Sky |
7789s | killer Russian like that's already two |
7790s | major DPS ships that are about to be off |
7792s | the field the No Vacancy side and they |
7793s | really don't have anything to show for |
7795s | it as the Navy Drake goes down Sky |
7796s | killer Russian is still holding in very |
7798s | low Shield maybe coming back a little |
7800s | bit |
7801s | I I don't think he's going to be able to |
7803s | come back but you're at this point |
7805s | trading away two top end DPS ships now |
7808s | we're going to be three because this |
7809s | exact Navy's already out of shield for a |
7811s | Loki what an amazing trade done by this |
7814s | uh Dark Side team |
7816s | yeah it's uh this is the first time |
7818s | we've seen Shield Rush uh for this |
7820s | tournament also the first time we've |
7821s | seen Childress versus shielders for this |
7823s | tournament and it seems that Darkseid is |
7824s | taking kind of an older meta and just |
7826s | absolutely crushing through no vacancies |
7828s | who brought a similar setup but is now |
7830s | four ships down with that jackpot |
7831s | dropping uh no vacancies trying to take |
7833s | a fleet Cyclone down doing a pretty |
7835s | decent job there's still quite a bit of |
7837s | damage out on the No Vacancy side but uh |
7839s | Dark Side just seems to have a lot more |
7840s | control they're now wiping out that |
7842s | lower end taking out that stipple taking |
7844s | out that jackpot probably gonna go for |
7845s | the fly catcher next all very very high |
7847s | DPS ships here uh Fleet cycle in the |
7849s | dark side is actually barely holding |
7851s | here still that those scalpels and |
7853s | Kieran on dark side are just doing an |
7855s | incredible job of just slowing down the |
7857s | amount of damage they take and uh Fern |
7859s | might actually live longer than rain |
7861s | here |
7863s | it noted like you said that small and |
7865s | just dying they just don't have the ehp |
7866s | for the Osprey to catch reps on them it |
7868s | seems versus these top end ships are |
7870s | catching asprey reps which is doing |
7871s | slightly more than that logic but |
7873s | they're doing a good job as well as we |
7874s | actually see the no vacancies type |
7876s | complete go down or it's like one Fleet |
7878s | go down first |
7880s | it does appear that Fern may actually |
7883s | survive this so we're seeing very very |
7885s | slow structure bleed here as the fly |
7887s | catcher drops uh there's now only a |
7889s | slept in a Nighthawk which may be fair |
7891s | quite a lot of damage but somehow the |
7893s | Cyclone Fleet is holding on as dark side |
7896s | swaps over and begins wrecking this |
7898s | sleptner slept nerds do have an |
7900s | incredibly high amount of Shield self |
7903s | tank but you know we've said it before |
7904s | once those ASB charges go out it'll drop |
7906s | at this point it's pretty obvious that |
7908s | dark side is one it's more is Darkseid |
7910s | going to win with only losing a single |
7912s | ship and it looks like that might be a |
7914s | possibility here |
7917s | does because the uh |
7918s | Elite Cyclone of Darkseid has pulled out |
7921s | of that fight and is now out of the |
7922s | range of that slept near and Nighthawk |
7924s | that are currently being held down |
7926s | webbed and scrammed and it's not like |
7928s | they're going to be able to finish the |
7929s | job and have to switch targets and lose |
7931s | all their progress that they put into |
7933s | that lead cycle |
7936s | and it does seem that no vacancies has |
7938s | decided to maybe try and take the |
7939s | scalpel down but I mean that's way too |
7941s | little too late I think that Fern got a |
7943s | ancillary Shield booster reload off or |
7945s | something and was able to kind of bring |
7948s | themselves back from the brink of |
7949s | Destruction Zacks on the other hand |
7951s | appears to be out of ASB charges his |
7953s | bleeding armor right now is about to go |
7955s | into structure and will blow up I say |
7957s | that as a single little Shield rep gets |
7959s | off of there they go Fern is still alive |
7962s | sitting in 37 structure uh dark side is |
7965s | going after the Osprey right now good |
7967s | fights in local are starting to go out |
7969s | and I I really think that the target |
7972s | calling right off the rip there was so |
7974s | huge uh we saw Darkseid just completely |
7977s | do completely different strategy the no |
7979s | vacancies did uh Chad was there anything |
7981s | that no vacancies maybe could have done |
7983s | to pull this off |
7986s | I think there's two ways you could look |
7987s | at it they either need to go dark side |
7989s | having a lot of T2 and T3 resists |
7992s | helping them tank a lot longer maybe |
7994s | getting damage Off the Grid in some of |
7996s | those T1 holes such as the uh Fleet |
7998s | Cyclone or the caracal the other option |
8000s | is using some of those small end ships |
8002s | like spitball fly catcher to maybe do |
8006s | some work on their laundry frigates they |
8007s | have to be right in the fight as well |
8008s | you might be able to get one of those |
8010s | down and stop them from rapping I think |
8012s | those two resists really one dark side |
8014s | of the match because they were able to |
8015s | tank so well being primaried |
8020s | absolutely uh going after the Loki which |
8022s | is probably one of the more difficult |
8024s | ships to kill may not have been the best |
8026s | idea uh the Osprey goes down and dark |
8029s | side is finishing off the Nighthawk last |
8031s | generally considered to be one of the |
8032s | most difficult ships in the game to take |
8034s | down but it actually blew up almost |
8036s | instantly so maybe it was paper tanked |
8037s | uh we will leave all of that analysis |
8039s | back to the squad on the desk |
8052s | [Music] |
8058s | [Music] |
8062s | could be anywhere |
8065s | [Music] |
8091s | [Music] |
8096s | did it |
8099s | [Music] |
8106s | well it looks like there are no |
8108s | vacancies in the main tournament at this |
8110s | point for Novak as they will have to |
8112s | face the the glancy gamble to see if |
8114s | they can secure one of the remaining |
8115s | fourth place is having just dropped that |
8118s | match outside of course lighting up the |
8120s | arena with explosions there in a in a |
8123s | pretty comfortable match Dark Side an |
8126s | incredibly experienced team I believe |
8128s | they're captained by fafi wafi who's a |
8130s | long time tournament pilot uh super good |
8133s | at what he does and we have some pilots |
8134s | in there like Pandy who've come from |
8136s | vidrivi lauded a two-time 80 winning |
8140s | team incredible amounts of talent in |
8143s | that dark side team this year so I'm |
8144s | very excited to see how they go |
8146s | moderator |
8148s | um what do you think of no vacancy's |
8150s | decision to primary the Loki of Darkseid |
8153s | uh at the start of that match |
8156s | yeah it felt like a lot of that match |
8158s | pivoted like you're saying off of the |
8160s | choice of primaries no vacancies |
8162s | choosing to go for the Loki yes it's a |
8164s | lot of points some of the control in |
8166s | terms of webs but uh Dark Side made the |
8170s | better call to go after those very |
8172s | low tank but very high damage glass |
8175s | Cannon Navy caracal Navy executor and |
8178s | ultimately that's one of the match for |
8180s | them pretty hard early on |
8183s | yeah and business what do you think in |
8185s | general about bringing a low key it's |
8187s | not a ship we see very common uh in |
8189s | general taxi Cruisers not seen very |
8191s | often in the alliance tournament uh not |
8193s | since the demise of course of the Tinker |
8196s | comps when you used to be able to fit |
8197s | Logistics to your uh your Tech 3 Cruiser |
8200s | and just you know ball up feed remote |
8202s | cap to that thing and just rep the heck |
8205s | out of everybody uh since that ended tax |
8208s | records have remained relatively |
8209s | expensive Point wise they are very |
8211s | flexible of course but we don't see them |
8214s | super often uh why why is that |
8217s | I think from the tech 3 Crews of the |
8220s | Loki is definitely the most valuable the |
8222s | most viable in a tournament setup |
8224s | um I think the ranged webs is just makes |
8226s | the game generally so much easier to |
8227s | play and that's for sure one of the |
8229s | reasons the team will bring it in a |
8230s | shield Rush is it just gives you that |
8231s | extra |
8232s | um sort of redundancy like if they have |
8234s | screening you still have a really long |
8236s | 40 kilometer web to get on something and |
8237s | it sort of works really well I |
8238s | personally don't |
8240s | I'm not a fan of Loki's I think in that |
8242s | com that cost too many points but um I |
8245s | think they're totally viable I think |
8246s | some teams may prefer them maybe it's |
8248s | you know they've got run different |
8249s | numbers and come up with a different |
8251s | conclusion |
8252s | um I yeah I don't really I don't use |
8254s | them myself |
8256s | um but I think they're totally viable |
8257s | and I think in that that setup in |
8258s | particular where you come up against |
8259s | Shield Rush versus Shield Rush |
8261s | in terms of execution it's quite an easy |
8263s | con because you're basically both doing |
8265s | the same thing right you're just ramming |
8266s | on to whatever you want to kill and |
8267s | firing all your missiles and killing it |
8269s | as quickly as possible but it's also |
8270s | kind of unforgiving because if you |
8272s | choose the wrong target as |
8274s | um no vacancies did and dark side didn't |
8276s | um it snowballs against you very very |
8278s | quickly |
8280s | do you think moderator the Novak could |
8283s | have done something different in that |
8284s | match when they warped in and they saw |
8286s | what Dark Side had brought the rages |
8288s | that they'd brought in |
8289s | um obviously they made a bunch of |
8290s | decisions including primering that lucky |
8292s | early on |
8294s | um you know let's say moderate as the |
8296s | captain of the Novak team European you |
8298s | see this you know what are you going to |
8299s | do |
8301s | if I'm the captain of the Novak team I |
8303s | basically have two different things I'm |
8305s | going to assign I'm going to tell my |
8308s | swipel and my Fly Catcher And The |
8310s | jackdaw you know you've got three of |
8312s | those you know very high damage |
8315s | um p3ds and then an interdictor you're |
8318s | gonna get on top of the scalpel and the |
8319s | Kirin and you're just gonna kill that |
8321s | and then once that's done either you're |
8323s | going to contribute to the fight or |
8325s | you're going to kill the bifrost and |
8328s | you're going to get rid of the lengths |
8329s | for the team or you're going to you know |
8331s | have some of your some of your guns on |
8334s | maybe even lodgy drones maybe not so |
8337s | much in a shield thrush but |
8339s | um |
8340s | just killing the using your low end uh |
8344s | to kill their low end provide so much |
8345s | value in utility and we saw how much |
8347s | Rico Russ and Mr caps the scalpel and |
8349s | Kieran respectively on Dark Side were |
8351s | able to do uh to keep that Fleet cycle |
8354s | and up towards the end of the match |
8356s | uh more just started talking there about |
8359s | things like the low end and stuff like |
8362s | that uh kind of break down the concept |
8364s | of you know low end top end uh and and |
8367s | how you would kind of put a comp |
8368s | together |
8369s | well I mean obviously you've got 100 |
8371s | points to spend right and you can't |
8372s | you've got certain limitations on what |
8374s | ships you can fly you've got to fit |
8375s | within 100 points you can't have more |
8378s | than four of a ship holes you can't have |
8379s | five battleships that would be illegal |
8381s | um so you need to sort of mix out the |
8382s | ship the sizes of your ships that you're |
8383s | choosing to fill and match at the same |
8385s | time |
8386s | um so you're gonna generally speaking |
8388s | obviously battleships and bigger classes |
8390s | are going to be more DPS focused because |
8392s | they've got the big guns they do more |
8393s | paper damage than expecting you know |
8396s | your Tristan is going to be your damage |
8397s | and that's not gonna work |
8400s | um so obviously you need to have a sort |
8401s | of mixed |
8402s | sort of setup of ships that work |
8404s | together in a comp so you may have you |
8405s | know heavy DPS these are all Nighthawks |
8407s | and Cyclone fleets and stuff that's just |
8408s | gonna get on the primary and go straight |
8410s | through it and then you've got you know |
8411s | you have you can't have a whole comp of |
8413s | that so you say or can deal with smaller |
8415s | stuff you know if we can bring a |
8416s | spitball we can bring a fly catcher we |
8417s | can get all these smaller missiles and |
8419s | that more effectively deals with the |
8420s | Enemy more ships |
8422s | and then taking that mod |
8425s | um let's say you want to start you know |
8427s | a team how do you develop a comp from an |
8430s | idea you know do you just kind of pick a |
8432s | couple of ships that sound cool and make |
8433s | it up to 100 points or is there a bit |
8435s | more uh you know wrinkly brains behind |
8438s | it |
8439s | yeah so I'm sure that battles will you |
8443s | know tell me plenty about why bringing |
8445s | you know four very cool owneros to a |
8447s | match is not a good idea |
8449s | um however there are a couple ways to go |
8452s | about this a lot of teams go off of |
8456s | um you know previous years archetypes |
8457s | and they see okay what worked in this |
8460s | year and how have things changed from |
8462s | then till now and continuing to use |
8465s | things that worked in the past and if |
8467s | the rules haven't changed too |
8468s | significantly |
8470s | um then doing it again unfortunately |
8472s | we've seen a lot of teams pretty early |
8474s | on in the feeders take comps for maybe |
8477s | three or four years ago and continuing |
8479s | to fly them and maybe not understanding |
8481s | why they worked then and the massive |
8484s | changes that have occurred to the game |
8486s | uh between them and now |
8489s | yeah and then we talk something you hear |
8491s | us talking a lot about things like |
8492s | archetypes and uh occasionally throwing |
8495s | out names like fly killer or kingslayer |
8498s | uh of course the infamous Octodad uh uh |
8501s | Plaza what are some of the the key |
8503s | archetypes that tend to get thrown |
8504s | around especially when you know at this |
8506s | stage of the tournament and as mod says |
8508s | a lot of teams will look at what was |
8509s | popular last year and and how they can |
8511s | adjust it to this year |
8513s | well I mean we've seen a fair few of |
8516s | them already we've seen as you said the |
8517s | Octodad in the first couple matches with |
8519s | all those battle cruises and cruisers |
8520s | with medium guns we just saw two Shield |
8522s | brushes I'm actually quite surprised it |
8524s | took until seven matches into the feed |
8525s | rounds for the first shield rush to |
8527s | appear we've obviously seen lots of |
8528s | double the Shacks |
8530s | um and if I was a sort of newer team |
8532s | coming into the tournament and trying to |
8534s | you know get a grasp of like I said at |
8536s | the top of the day |
8537s | um you know these teams are the first |
8538s | ones out this year you know they've got |
8540s | to come up and show their presentations |
8542s | to class before anyone else and uh get |
8544s | laughed at for what will turn out in |
8547s | hindsight to be you know maybe a Bad |
8548s | Company a bad meta read or something |
8551s | um so I if I was them I would try and |
8553s | choose something safe that they think is |
8555s | sort of versatile you can fly into a |
8556s | bunch of different matchups |
8558s | um and just be really confident and |
8560s | competent at that comp rather than |
8562s | trying to reinvent the wheel on your |
8563s | first time out like we saw it kind of go |
8565s | horribly wrong for banana when they |
8567s | brought this three scorpion to an exact |
8570s | two Hecate component yeah it's not |
8574s | yeah I've I've experienced that |
8575s | firsthand back in the day um I think it |
8577s | was Alliance tournament 12 or 13 I was |
8579s | in the uh the bastards I was one of the |
8582s | the leaders of that team with Nash |
8583s | cadaver and a couple of others and we |
8586s | then the day before one of our first |
8587s | matches we scrimmed Shadow cartel and |
8589s | they brought this thing we'd never seen |
8590s | before a bomber tinker and they just |
8593s | dominated us with it and we were like oh |
8594s | heck we didn't see that one coming so we |
8597s | just immediately copied and pasted it |
8598s | and then the next day flew it and |
8600s | managed to win with it so it's a case of |
8602s | look at what other people are doing see |
8603s | what people are having success with and |
8605s | try and figure out how best to use that |
8607s | some of the the top end teams will start |
8609s | to then develop that or try and you know |
8610s | go crazy but it's super easy to get |
8612s | yourself into this little Piper 3d |
8615s | crafting Hall of Doom where you come up |
8617s | with this thing that you think can be |
8619s | super good and then in practice against |
8621s | your practice Partners perhaps it works |
8623s | but against the rest of the wider world |
8624s | you end up getting again dunked on |
8626s | always into entertaining but it can be |
8629s | pretty pretty easy to get stuck in that |
8631s | hole now let's look forward to our next |
8632s | matches so the first matches that we've |
8634s | seen thus far have all been round one |
8637s | when and in if you won those matches you |
8640s | are in the main tournament now we're |
8642s | looking at some matches from round two |
8643s | there are still around one matches to go |
8645s | we'll see them tomorrow but for now |
8647s | we're moving on to round two so these |
8648s | are all teams that have lost a match now |
8651s | we're in an elimination |
8653s | so if you lose now you're going home if |
8656s | you win you do not go home you get to |
8658s | continue but you do not get straight |
8660s | entry into the tournament anymore so you |
8662s | have to win a couple of matches at this |
8663s | point forward to get into the tournament |
8665s | but as I said lose and you are done so |
8668s | our first match in that this bracket is |
8671s | going to be snuffed out versus banana so |
8674s | snuffed out uh dropped that match to |
8676s | gunstorm Federation uh earlier on today |
8679s | banana losing to platinum sensitivity |
8681s | and now they come up against each other |
8683s | I'm looking at twitch and you guys |
8686s | clearly favor snuffed out |
8688s | um over a million Channel points to uh |
8691s | just a hundred thousand for a banana so |
8693s | people uh death putting their money on |
8696s | snufftown moderator uh you you have |
8699s | stuffed out in the in the fantasy league |
8701s | that we're running uh what's your |
8703s | opinions on this match here |
8705s | I definitely did not draft uh draft |
8709s | snuff I drafted basilis's team leaving |
8712s | uh in him however I'm going to go with |
8715s | snuffed simply because banana brought |
8717s | probably one of the wonkiest |
8720s | um possibly one of the worst setups |
8722s | we've seen today with that triple |
8723s | scorpion I'm not sure what that was uh |
8726s | hopefully |
8727s | um |
8728s | you know they do that again so that |
8731s | stuff gets too advanced to the next |
8733s | round of feeders |
8735s | and basiliska do you do you Echo that |
8738s | opinion oh I see we have the bands |
8739s | actually let's have a take a quick look |
8740s | at them so snuffed out Banning execular |
8742s | Navy issue and the balgarh uh meanwhile |
8746s | from |
8748s | uh banana we see the bar guest and the |
8751s | Blackbird uh Baza thoughts on these |
8753s | bands here |
8754s | I really like this from banana I think |
8756s | banana have said snuff maybe you didn't |
8759s | work in that first game but you've got |
8760s | to bring something else now |
8762s | um so they've they're forcing snuff to |
8764s | show something different which maybe |
8765s | maybe Bernard themselves looked at that |
8767s | and thought we don't know how we would |
8768s | deal with this |
8770s | um so they've just elected to ban it and |
8772s | say it's enough you got to do something |
8773s | else it's enough spans are pretty |
8775s | generic executive I think that's pretty |
8777s | broadly applicable pretty decent set of |
8779s | bands |
8780s | yeah the executive Navy a super powerful |
8782s | ship these days uh it was kind of buffed |
8785s | just before Alliance tournament last |
8787s | year and it found its way very quickly |
8789s | into the meta powerful tanky fast uh |
8792s | there's a lot of DPS I expect we'll see |
8795s | that band a lot obviously in the |
8797s | theaters here teams are limited to just |
8799s | two bands uh which is much less than the |
8802s | main Alliance tournament and there's |
8803s | only two trickle bands a total of four |
8805s | it's definitely a lot lighter for 3D |
8807s | crafting it's harder to get yourself |
8809s | completely banned out of any comp that |
8811s | you're looking for especially if you |
8813s | look uh towards the the grand finals |
8815s | when you're talking about Conquest band |
8816s | systems with potentially you know 20 to |
8819s | 30 ships being banned out it can be |
8821s | pretty phenomenal uh we will at the end |
8824s | of the feeders in the galante gamble the |
8826s | final matches will be a complete and |
8829s | utter |
8830s | pile of nonsense is going to be |
8831s | incredible uh galenti ships only all |
8834s | normal points are still in effect |
8837s | um but there's no bands no restrictions |
8840s | just galantis yeah I have no idea what's |
8842s | going to happen there I've absolutely |
8844s | it's going to be absolutely crazy but we |
8847s | can talk about that a little bit later |
8848s | because it is time to head over to the |
8851s | arena with our casters I like working |
8853s | out for a snuff Dart versus banana |
8861s | welcome welcome snuffed out with a rare |
8864s | command and control comp double curse |
8867s | triple command ship with a small |
8868s | Logistics frigate core wing nut what do |
8871s | we have on the banana side |
8875s | [Music] |
8878s | snake and I believe they're both |
8879s | cruising just double triple checking and |
8881s | Yep they're both Cruise fits we've got |
8883s | long range projection plus an oracle try |
8884s | and do more damage so |
8886s | I'm interested to see what happens with |
8887s | this one if that curse is brought those |
8889s | coasters brought uh missile guy |
8890s | instructors these might have some |
8891s | trouble applying to literally anything |
8898s | um the curses are in an armor comp so I |
8900s | think it is quite likely that they're |
8901s | gonna have that missile guidance |
8903s | disruptor tracking disruptor Med slots |
8906s | question is did they go all in on one or |
8910s | the other or have they split the |
8912s | difference |
8912s | I suspect they probably split it but |
8915s | still it's I still have a potential for |
8916s | a lot of e-war as much as I started now |
8919s | we have to see where damage goes firstly |
8920s | getting shots of character which makes |
8921s | sense that's probably what would be my |
8924s | media first Target because they are so |
8925s | low tank in comparison to everything |
8927s | around them the Sig is massive that they |
8929s | resist the crap they are very easy to |
8931s | kill and they're about 400 plus DPS of |
8933s | ship that you can kill like that but it |
8936s | did not work yet |
8939s | unfortunately the curses are going to be |
8941s | a little bit tougher you can see jazza's |
8943s | curse drawing the initial fire but |
8946s | they've already pulled drones back |
8948s | banana uh I guess changing their mind on |
8951s | this maybe they've |
8952s | decided to do some kind of micro jump |
8955s | play but they have withdrawn all of |
8957s | their drones oh they're getting shot the |
8959s | drones are being shot that is the issue |
8963s | yeah I think um back in we're kind of |
8966s | reset here |
8967s | they're not exactly um |
8969s | I was actually willing to make the move |
8971s | just yet but uh yeah with the Confessor |
8973s | Vengeance on the uh snuff side if they |
8976s | put out drones they could be very easily |
8977s | killed the Confessor is actually quite |
8979s | Adept it's just obliterating drones and |
8981s | sharps |
8984s | being quite tentative here uh now the |
8987s | longer this match goes theoretically |
8989s | snuffed out has the advantage however |
8991s | the newts have not come into play the |
8994s | banana team is outside of range of the |
8996s | curses who are just very slowly inching |
8999s | their way forward here the snuffed out |
9001s | team staying composed staying tight into |
9003s | a ball whereas the banana team it spread |
9007s | itself out here uh they're making faints |
9010s | here and there but nothing is truly |
9012s | committing to this fight and there's not |
9014s | much damage getting slung out in either |
9016s | direction |
9017s | yeah so normally these are two Cruise |
9020s | battleships could slowly constantly |
9021s | project damage upon their enemies and |
9023s | just slowly nibble and Nick and things |
9025s | and start hurt them but with the twin |
9028s | curses it is kind of hard for them to |
9029s | actually make that work when they're |
9030s | being damped or like a dead missile |
9032s | guidance to hell |
9033s | look at damage going into the Oracle now |
9035s | they might start be going for the weaker |
9037s | ships around that's not gonna die yep |
9038s | and here we go the snuffs out team is |
9040s | charging forward they are committing to |
9043s | the Oracle who is pulling range however |
9045s | these scorpion Navy issue is |
9048s | tantalizingly close they may decide to |
9050s | go with it just because it's at hand |
9052s | the oracle's right at the back of there |
9053s | also snuff guys are going around at the |
9055s | moment trying to get underneath trying |
9056s | to get past these two battleships so |
9057s | keeping an eye on them see if they're |
9058s | going to try and keep themselves in |
9060s | front yep the scope Navy of uh Marcel |
9063s | marcelini can't say that |
9066s | um they're trying to currently intersect |
9068s | the uh at least enough Fleet and stay in |
9070s | front of them because if these |
9071s | battleships can stay in front they snuff |
9073s | team can't really get past or hit the |
9074s | weak stuff in the back |
9076s | now speaking of they're me attempting to |
9079s | make a play for the carries of James and |
9081s | nabler but he is piloting well and |
9083s | avoiding most of the damage only taking |
9085s | some light shots and shield as he had to |
9087s | turn around but once his speed gets up |
9090s | it doesn't look like it will have the |
9092s | application to touch him unless the |
9094s | newts get on to turn that prop mod off |
9097s | so yeah basically at the moment I think |
9099s | the uh support wing of bananas need to |
9101s | get around and get behind their |
9102s | battleships again I'm pretty much forced |
9103s | enough to keep burning around chasing |
9105s | you see the uh the Articles actually was |
9107s | in kind of a weird spot there he's kind |
9109s | of he was a little separated out but |
9111s | he's burning back and actually get lodgy |
9112s | and saved again but at the moment |
9114s | bananas can't really make a hole and |
9116s | snuff is kind of slowly but surely |
9117s | pressuring him a little bit more and |
9119s | more and all it takes is one mistake and |
9120s | snuff can kill a single ship and just |
9122s | leave this match and win |
9124s | as Force feeding that scorpion Navy |
9126s | issue into the snuff team he's making |
9128s | himself very available but they're just |
9131s | not going for it uh you just got down |
9134s | now mhm |
9136s | but they're not really committed that's |
9138s | very hard to remove then just one of the |
9140s | most annoying Taco ships around you |
9142s | can't even nude it it gets a cat bonus a |
9143s | cap regen bonus so it just sits there |
9144s | and keeps us happy this is huge this is |
9146s | huge the hyena is caught adana's hyena |
9149s | is heavily got is surrounded by a cloud |
9152s | of drones he's just now managed to shake |
9155s | free and speed up |
9156s | oh that was a very scary situation for |
9159s | that hyena he's I don't know what he's |
9161s | earnings |
9165s | I think he just got attacked by drawings |
9166s | for a second he slowed down for a little |
9167s | bit and just whap |
9169s | and uh because there's nothing around |
9170s | him to tackle him but meanwhile the |
9172s | caracal again being hurt so at the |
9174s | moment snuff is really pressure they're |
9175s | pressuring everyone meanwhile at the |
9177s | moment bananas have they've hurt a curse |
9179s | a little bit but it's not moving they've |
9180s | heard of Vengeance it's not moving EOS |
9182s | not moving they just can't really do |
9184s | anything this cruise ship seem to be |
9186s | entirely uh neutered by the double |
9188s | double curse comp |
9191s | yeah we're about to hit the five minute |
9192s | Mark the halfway point of this match and |
9194s | finally the characters |
9198s | there's a bunch of drones out there pop |
9200s | caracal's gone and that honestly is the |
9202s | way this is going that's gonna be it but |
9204s | not as neat to make a move now they're |
9206s | gonna find something they can grab grab |
9207s | it and kill as fast as humanly possible |
9209s | but snuff just not gonna let that happen |
9212s | definitely not they're going for the |
9214s | Confessor here of Athena but that is a |
9216s | tanky tanky ship once it switches back |
9218s | into defense mode meanwhile the Oracle |
9221s | has taken chunks now |
9223s | it has got some news on it it's not |
9225s | gonna be able to tank very effectively |
9227s | and there it goes surely here it comes |
9230s | the Confessor is currently in Sharp |
9231s | Shooting mode and he's still tanking |
9232s | quite comfortably so that fisher is not |
9234s | even bring pressure at all cruises not |
9236s | doing well especially being potentially |
9238s | double guns disrupted from both ships |
9245s | starting to apply damage to these |
9247s | smaller targets more reliably is the |
9248s | Kirin of dionox is taken down to uh one |
9251s | third shield and at this point banana is |
9254s | not really able to answer effectively |
9257s | once the hyena is gone for uh there is |
9260s | no coming back that's the only real |
9261s | application to help them with these |
9263s | Cruise setups they're hyena pops they |
9265s | might as well just self-destruct the |
9266s | ships and uh go do something else for |
9268s | lunch because they've gotten no chance |
9270s | at that point but also like at this |
9271s | point they're already kind of going that |
9272s | way they can't really break anything |
9273s | they're going for an Absolution those |
9275s | are absurdly tanky |
9278s | that's the best option it just gets |
9279s | worse for a banana here as the curses |
9281s | finally have their hooks into the |
9283s | logistics Logistics frigates |
9285s | neutralizing their tanks and their |
9287s | ability to keep the other ships alive |
9288s | the longer this match goes on I set it |
9291s | at the top of this I assuming at the |
9292s | start of this match the longer it goes |
9294s | on the more it is in favor of snuffed |
9296s | outs capacitor control setup and they |
9299s | are sitting very comfortably now they |
9301s | have fewer targets to have to worry |
9303s | about and they don't obviously they're |
9305s | not able to put out enough damage to |
9307s | seriously threaten them especially that |
9308s | Confessor outside of sharp outside of |
9311s | defense mode probably one of their |
9313s | softer targets if it's not being forced |
9315s | to switch back they are absolutely in |
9317s | the driver's seat right now |
9318s | exactly and this the matches like this |
9321s | is maybe the post perfect poster child |
9323s | for it but this is what curses are so |
9324s | feared one curse can control a match two |
9328s | curses it if flown right with good parts |
9330s | and good calling can basically pull an |
9332s | entire team apart these two battleships |
9334s | are worthless like they could leave them |
9337s | alone they don't care these battleships |
9338s | can't do anything because these curses |
9340s | have gotten disrupted them to Absolute |
9341s | hell and back |
9342s | they haven't killed a hyena yet they've |
9345s | still got the target payments from the |
9346s | hyena to try and apply it to something |
9348s | and they're still failing curses are not |
9351s | even worried about that hyena the damage |
9353s | there's not sweating stuff snuffed out |
9355s | right now as the command ships left her |
9357s | right down that's the links and a |
9359s | significant source of anti-cruiser |
9361s | damage gone from the banana team |
9364s | and they're just dropping left and right |
9365s | the hyena has finally dropped the |
9367s | Kiernan scalpel are not able to |
9369s | effectively influence this match if they |
9372s | get anywhere close to the fighting |
9374s | they're neutered out immediately and now |
9375s | we can see the Kirin starting to take a |
9377s | little bit of Chip damage as the bulk of |
9379s | damage seems to be focused on this raven |
9381s | Navy |
9383s | you might also pick whatever you want at |
9384s | this point but yeah you can see like the |
9386s | close school of Navy and Raven Navy have |
9388s | been shooting the entire time by the way |
9389s | like it may look like it but they've |
9391s | been firing the entire match there's |
9393s | just nothing they can do like they they |
9395s | can barely graze anything you might also |
9397s | just start shooting a big ship and pray |
9399s | and even then it's not really going to |
9400s | work with two curses ruining you day |
9403s | yeah we're now about a minute and a half |
9405s | left there is a very realistic chance |
9407s | this match goes to time as the uh |
9410s | stuffed out team still has a pretty big |
9412s | pile of hit points to go through with |
9413s | the Raven Navy and especially that |
9415s | scorpion Navy one of the more tankier |
9417s | battleships in the game with a strong |
9419s | resist bonus but unfortunately not an |
9422s | application bonus so there's really not |
9424s | much they can do to answer back as now |
9426s | there's scalpel Paco Hemingway takes |
9428s | absolute chunks out and he just gets |
9430s | shredded |
9431s | oh that was brutal |
9434s | yep let's watch the bar for us go the |
9435s | exact same way then again here's a far |
9438s | distance away he kind of knows what's |
9439s | coming |
9441s | like son likes Father Like Father Like |
9443s | Son Paco Jr now going down |
9448s | I assume he's dual boxing otherwise |
9450s | that's just a |
9452s | a very humorous coincidence but Paco Jr |
9455s | about to drop that's the last of the |
9457s | links here not that it's gonna help them |
9459s | much they will probably still have links |
9461s | for the remainder of this match as we're |
9462s | ticking down close to 30 seconds |
9464s | remaining |
9466s | is it possible they'll get one of these |
9467s | battleships they're sure gonna try as |
9469s | they go after this raven Navy issue |
9471s | digging it down to about uh 75 Shields |
9475s | here it is going down rather quickly but |
9478s | they may have some local tank on it to |
9480s | keep it up as we're now ticking down |
9482s | very close to the end of the match |
9483s | nearly 15 seconds left |
9486s | you'll definitely survive they don't |
9487s | have the DPS this comp is not about |
9488s | damage it's about full control and they |
9490s | have managed that very very well that |
9493s | Raven Navy should buy All rights unless |
9494s | it's some really weird fit survive to |
9496s | the end and there we go five seconds |
9497s | left he's gonna make it Bravo to Snuff |
9499s | you're finally not been trashing a |
9502s | tournament |
9503s | whoa |
9505s | a pick |
9508s | it's sending this one back to the desk |
9510s | for analysis |
9514s | [Music] |
9528s | right |
9532s | [Applause] |
9545s | connected Channel switched well it would |
9548s | have been a easy fight right but guess |
9550s | what dude I'm not seeing it people can't |
9552s | get they're fit together |
9559s | your temps are completely damned out |
9561s | Crush I'm dumped out I'm dumped out you |
9563s | don't like Chambers boys |
9572s | I'm jammed |
9574s | well there you have it snuff Dart taking |
9577s | their first W |
9579s | um in the tournament and moving on from |
9582s | round to into round three so they're one |
9584s | step closer to getting one of those |
9586s | remaining four places uh that do exist |
9589s | in in the tournament they didn't get in |
9592s | first time round they lost to the guns |
9594s | from Federation but that was a |
9595s | commanding victory over at the banana |
9598s | team it looked like perhaps even some |
9599s | Jewel boxing there from the banana team |
9601s | which honestly love to see it it's |
9603s | usually not a good idea in the last |
9605s | tournament but I love the effort uh and |
9608s | you know throwback to Newton open back |
9610s | in the day team Cube one guy took eight |
9613s | ships uh multivox all of them got |
9615s | absolutely Giga dunked upon uh and |
9618s | immediately but you know big respect to |
9621s | the guy cautionary tale of whoa |
9624s | exactly |
9625s | um is you know phenomenal effort even if |
9627s | it resulted in absolutely nothing uh now |
9630s | I have a question on that comp there |
9632s | moderator uh from uh the banana side I |
9635s | mean both sides at the start actually |
9637s | this is probably the same question but |
9639s | what even is damage |
9643s | you know damage is a state of being a |
9647s | state of being that you are absolutely |
9649s | not in if you have two battleships that |
9653s | are being guidance disrupted down to |
9654s | under 30 kilometers and an Oracle Shield |
9657s | Oracle we'll get to that later but |
9660s | essentially those two snuff |
9662s | um |
9663s | uh it was curses excuse me that's what |
9666s | I'm looking for completely |
9669s | shut down 60 points worth of utility at |
9673s | work the top end from that banana team |
9676s | and then put pressure onto the logic |
9679s | um who despite being you know out of rep |
9682s | range from pretty much everything the |
9683s | entire time uh couldn't have the |
9685s | capacitor to do anything anyway |
9688s | yeah we saw |
9690s | um at the start both teams uh just kind |
9693s | of positioning around the arena uh both |
9695s | sides declining the opportunity to to |
9698s | head in and start trying to do damage |
9700s | and the attack bar is just right at zero |
9703s | neither team able to apply anything both |
9705s | sides being controlled Darren I was |
9708s | looking at that match watching those two |
9710s | teams sort of like you know move around |
9712s | each other each trying to get into the |
9713s | octal position before they they commit |
9715s | and I the guy said I was like I could |
9716s | see this match ending when someone |
9718s | accidentally boundaries and that's it uh |
9721s | it was it was a cautionary tale of you |
9723s | know you need to be positioning sure but |
9725s | if you wait too long especially against |
9727s | a team that has dual curses then as the |
9731s | Caster said during that match the |
9732s | advantage for that team is just going to |
9734s | slowly creep up the longer and longer it |
9736s | goes Baza is there anything that banana |
9739s | kids have perhaps done differently based |
9740s | on what they had there |
9742s | oh that match was so disappointing for |
9744s | so many ways I wanted to see banana one |
9746s | zero and knock snuff out that would have |
9747s | been so funny that would have been the |
9749s | most hilarious possible circumstance |
9752s | um so looking at the banana com |
9753s | unfortunately I mean both teams fielded |
9755s | a very low DPS comp I felt like snuff |
9757s | snuff will get to their comp later but |
9759s | they spend 30 30 points on two curses |
9762s | which together sure they bring a lot of |
9763s | Newton a lot of disruption but between |
9765s | them it's like 500 DPS maximum it's |
9768s | really not a huge amount sure it sort of |
9769s | amplifies what you've already got from |
9770s | turning off hardeners and Reps and such |
9772s | but |
9773s | um not a huge fan of that personally but |
9774s | looking at the banana con going back to |
9775s | that is |
9777s | yeah they just didn't they didn't have |
9778s | the damage to really break through |
9780s | anything it felt sort of a mismatch of |
9782s | it well like you know you've got 10 |
9784s | Shield ships but there's no particular |
9786s | cohesive |
9787s | design behind all these 10 Shield ships |
9789s | together and that's one of the difficult |
9791s | things I don't want to um Reign on their |
9793s | parade obviously they're now out of the |
9795s | tournament it's a sad day for them |
9797s | um but it's one it is a high skill |
9799s | ceiling to sort of identify and learn |
9800s | how to build these comps how to put |
9801s | things together organically and that's |
9803s | why as we were saying before the match |
9805s | um sometimes it may just be better to |
9806s | look at what's inreliable what's been |
9808s | easy to fly and what's worked in |
9809s | previous years and and try and build off |
9811s | that for a newer tournament rather than |
9814s | trying to come up with something new and |
9816s | fresh that nobody else is doing |
9818s | yeah I mean I agree banana Unfortunately |
9821s | they are the first team uh to drop out |
9823s | of the feeders uh that this year |
9826s | um you know I think the answer is more |
9829s | approachable and more beginner friendly |
9831s | for teams than it has ever been |
9832s | especially if these videos taking place |
9833s | on Thunderdome and I love to see teams |
9835s | have maybe never competed before uh take |
9837s | that first step and compete and I mean |
9840s | let's let's be fair to Banana they had a |
9842s | pretty rough uh rough ride they came up |
9844s | against Platinum sensitivity in their |
9846s | first round a really solid team with |
9848s | experienced uh pilots and then the cup |
9851s | came up against snuffed out who are a |
9854s | team and unfortunately it just wasn't |
9856s | enough for them to be able to to get |
9857s | through in this stage but banana I |
9860s | salute you uh it was uh it was great to |
9862s | have you and I hope we see you again |
9864s | next year plus Alliance logo that would |
9866s | be super super cool now let's look |
9869s | forward to our next match up it is |
9871s | wormholer versus wormholer and that is |
9874s | Kitchen sinkhole versus worm again and |
9876s | Mark resurrectus is is uh absolutely |
9879s | besides himself with Glee finally the |
9882s | wormholers will get a w now I say this |
9885s | is a wormhole apologist like I'm a big |
9888s | fan of most of these Wormhole groups I |
9889s | don't understand how it's just been so |
9892s | bad for wormholes this far so one way or |
9895s | another a wormhole team will win this |
9897s | match and I'm ready for I'm here for it |
9900s | of course uh you know throwback to last |
9902s | year Odin's called Wormhole group second |
9904s | place in the alliance tournament |
9905s | essentially kind of just stormed onto |
9907s | the scene they've been making moves for |
9909s | a while I don't think anyone expected |
9911s | them to to get second place off so there |
9914s | is some solid talent in wormholes so |
9916s | never never count them out of course uh |
9919s | basilisk what do you think about these |
9920s | bands here on the screen kitchen |
9922s | sinkhole Banning an Armageddon Navy |
9923s | issue and aniros whereas worm again |
9926s | Banning out the Scimitar and the |
9928s | Blackbird |
9930s | yeah I think these are all four good |
9932s | bands I think at this stage in the |
9933s | feeders like I said earlier when you've |
9934s | only got two bands it can be very |
9935s | difficult to um you know specifically |
9937s | ban out a specific comp or a specific |
9939s | archetype that you don't want to see and |
9940s | I think in general applying these sort |
9943s | of generalist bands that you know maybe |
9945s | you don't want to see tattoo logic |
9947s | Cruiser so you're gonna you don't want |
9948s | to see like an armor control kit set up |
9950s | so you try and do one band or two bands |
9952s | that deals with that or near us armaged |
9953s | a Navy it doesn't rule out completely |
9955s | but they're sort of broadly applicable |
9956s | in those types of cons same on the other |
9958s | side Scimitar and Blackbird they're just |
9960s | so versatile ships they have a lot of |
9962s | ground |
9964s | well do you agree with that I mean the |
9966s | Blackbird |
9967s | um is what do you think about that band |
9969s | ecm's a bit of a dice roll is it is it |
9970s | that strong you want to ban it out with |
9972s | one of your two bands |
9974s | yeah I mean I think it's a generically |
9977s | good band for the most part it gets um A |
9980s | Little Bit Stronger when you have three |
9981s | bins like best list was saying and |
9983s | you're like okay I can ban like |
9985s | Blackbird Kitsune you know and then |
9989s | Force someone to bring tech one lodgy or |
9991s | Force commit to like a rook |
9994s | um I'm sure we'll see plenty of that |
9995s | later in the at but for right now a |
9998s | blackbird is just you get a lot of |
10000s | utility in terms of how many jams you |
10002s | get how much power those jams have or |
10004s | the amount of points they cost so it's a |
10006s | it's a fair band |
10009s | awesome and then of course basilisk by |
10011s | Banning out that in Euros you still |
10013s | leave the guardian |
10014s | um is that a choice perhaps we might see |
10016s | here |
10017s | I think the guardian is is a totally |
10019s | legitimate choice but obviously it has |
10020s | different strengths and weaknesses to |
10021s | the nearest it's got more repping power |
10023s | but it might require you to sort of load |
10025s | up some receivers allocate a couple |
10027s | minutes elsewhere in the comp |
10028s | um excuse me for like receivos |
10031s | um to try and buff up that Guardian |
10032s | maybe cat transfers so you can try and |
10034s | chain up like with the vexer or |
10035s | something |
10036s | um so I think yeah the nearest the |
10038s | nearest is a good band because it forces |
10040s | teams to sort of if they want to run a |
10042s | comp within an Eros they may need to |
10043s | switch it up slightly if they want to |
10045s | run a guardian in the same sort of |
10046s | fashion |
10047s | awesome well let's head over to the |
10051s | arena right now for kitchen sinkhole |
10053s | versus wormageddon with uh Blackboard |
10056s | part Bart pirate and Chad Flame |
10063s | hello this is Blackbird pirate joined by |
10066s | Chad flame and we are seeing kitchen |
10068s | sinkhole versus worm again worm again |
10070s | doing an incredibly ballsy move and |
10073s | warping their entire fleet Sands their |
10075s | Logie to zero uh they are bringing a |
10078s | variation of that heavy assault missile |
10080s | Shield Rush that we saw a little bit ago |
10081s | with Darkseid uh Chad what is Kitchen |
10084s | sinkhole got |
10086s | looks too I brought a kingslayer set up |
10089s | with their three rapid heavy battleships |
10091s | being two typhoons and a bar gust with |
10093s | some T2 frigate laundry curious for |
10096s | damps and heretic comment or attack uh |
10099s | this is going to be an interesting match |
10100s | see who gets the lead first and how |
10103s | quickly worm again can get in on kitchen |
10104s | sinkhole |
10107s | oh well it looks like it's actually |
10108s | going to be very quickly uh the tackle |
10110s | from worm again is actually already on |
10112s | top of kitchen sinkhole uh they used a |
10114s | crow which is when something we don't |
10115s | really see but the crow Sky breaker and |
10118s | flycatcher have already gone in and uh |
10120s | looks like they might have overshot |
10122s | their targets a little bit so a little |
10123s | bit of a piloting fail there but they |
10125s | are now grabbing some tackle lots of |
10127s | heavy assault or rapid heavy missile |
10129s | launcher damage coming out on that Fleet |
10131s | Cyclone of ulric but the typhoon is |
10134s | actually getting melted quite hard here |
10135s | too |
10138s | yeah uh bubbles were dropped on the |
10140s | kitchen cycle team a little bit closer |
10142s | to Sutter Arena so worm again is burning |
10143s | through their own bubbles right now but |
10145s | you're also looking through the Shield |
10146s | versus Armor and The Shield is dying way |
10149s | quicker as we already see the typhoon |
10151s | Fleet in the Cyclone Fleet about to go |
10154s | down while the uh typhoon plates only in |
10156s | half armor currently |
10159s | yes they also did lose a crow there and |
10161s | I I think that gourmageddon might have |
10163s | actually out uh sped in their ships away |
10166s | from the Osprey uh the Osprey did |
10169s | actually come ramming and now the Nelly |
10170s | Osprey is getting shot quite quickly |
10172s | it's uh it got damped in flew in too |
10174s | close and the Osprey of room again is |
10176s | about to drop as well so kingslayer |
10178s | doing what it was good at which is |
10179s | alfing logistics and uh berolt's typhoon |
10182s | Fleet issue is holding in about half |
10184s | armor uh these are rapid heavy missile |
10187s | launcher battleships so they should be |
10188s | hitting a Reload here shortly which will |
10190s | mean that worm again will have a chance |
10192s | to kind of claw their way back into this |
10194s | possibly |
10196s | these are gonna have a chance to play |
10198s | catch-up here with those reloads taking |
10200s | a good portion of time so damage will |
10203s | probably fall off your momentarily we |
10205s | might see this fly catcher go down due |
10206s | to drones but you know it's all going to |
10209s | be a form again can get this typhoon uh |
10212s | down quicker it seems like they're |
10213s | struggling to get it down so they might |
10215s | get it down but by the time it's down |
10217s | your single is going to be shooting |
10219s | their rapid Heavies again and just |
10220s | taking down ships at the speed of light |
10223s | that they were doing to start this match |
10227s | indeed and it does look like that reload |
10228s | has already happened it's actually not |
10230s | as long as it feels like uh the fleet |
10233s | typhoon did go down in the end but |
10235s | they're taking out that Cyclone Fleet |
10237s | issue right now uh looks like worm again |
10238s | has lost a significant portion of their |
10240s | DPS and now kitchen sinkhole is being |
10243s | very smart and they're wiping out that |
10244s | low end with those rapid Heavies they |
10246s | get them web scrammed painted uh all of |
10250s | those fun and exciting things that Navy |
10251s | Osprey is almost dead here too and I |
10253s | think worm again is kind of just out of |
10256s | luck at this point |
10258s | um surprising interesting ways we're |
10261s | seeing some big throwback comps I think |
10262s | moderator talked about it a little bit |
10263s | ago where people are flying things from |
10265s | you know years past but uh it seems to |
10268s | be working for kitchen sinkhole we don't |
10270s | haven't really seen this specific setup |
10272s | be that successful in the past couple |
10274s | eight but it's doing great against the |
10276s | Shield setup |
10278s | yeah um definitely noting as well that |
10282s | the worm again team does not look like |
10284s | they got a like their tackle Wing got in |
10287s | immediately but all their small tackle |
10288s | ships died off fairly quick due to those |
10291s | rapid Heavies they're only holding a |
10292s | Bargas so now after this Vargas dies |
10295s | they're gonna have to go play tackle on |
10297s | a typhoon just a very fast ship so it's |
10300s | going to come down to piloting if they |
10302s | want to heat have a chance but you're |
10304s | down to by the time this Marcus die is |
10306s | probably just a Nighthawk and a miracle |
10309s | Navy which you're not going to be doing |
10310s | fairly well against uh uh Fleet |
10313s | battleships |
10315s | you know that being said if they do take |
10318s | this Vargus out before the Claymore |
10320s | drops uh this could possibly still go in |
10323s | wormageddon's favor because once that |
10325s | Vargas goes down there really is only |
10327s | two DPS ships left on the kitchen |
10328s | sinkhole side which would be that Navy |
10330s | executor in the other Fleet typhoon I |
10332s | don't think that the claimer is going to |
10333s | survive but it's entirely possible uh |
10336s | you know now that I said that it looks |
10337s | like the Bargas remembered that it does |
10339s | in fact probably have an ancillary |
10340s | wrapper and has rep itself up full uh |
10342s | with Tyrion heckey dropping quite |
10344s | quickly here and soon to be gone |
10349s | yeah that reactive definitely spooling |
10351s | up being an armor ship definitely a |
10353s | benefit over Shield there uh but two |
10355s | damage ships on grid really that reactor |
10357s | is going to spool in One Direction it's |
10359s | going to be way easier for that Vargas |
10361s | to catch reps as it did it doesn't look |
10363s | like they have the damage to take |
10364s | anything out on this grid anymore |
10366s | through these two powerful frigate |
10368s | loggers |
10371s | yeah it does seem that the frigate |
10372s | lodgies uh survived you know very very |
10375s | uh well without having any thing really |
10378s | messing with them there's been EC drones |
10380s | on the Deacon for the entire time but EC |
10382s | drones sometimes they work great |
10384s | sometimes they didn't they didn't seem |
10385s | to work that great this time the |
10387s | Nighthawk is dropping quite quickly here |
10389s | as well uh we've seen Nighthawks just |
10391s | kind of popping usually they're super |
10392s | tanky ships but it does look like |
10394s | kitchen sinkhole is going to completely |
10396s | clean this up only losing a single Fleet |
10398s | typhoon and the lone skybreaker Mr |
10400s | Frosty is flying around uh maybe |
10404s | prolonging the match a little bit trying |
10405s | to get a little bit more screen time who |
10407s | knows |
10409s | yep |
10411s | you know that was definitely a |
10414s | uh for how much of a rush that was I'm |
10417s | shocked that the match did not go |
10418s | quicker in a sense that we are currently |
10421s | just past the halfway mark |
10423s | seems like Shield uh Rush comps are not |
10426s | getting stuff down as quick as they |
10427s | thought they would |
10430s | no not really and it does look like Mr |
10432s | Frosty is actually going to attempt to |
10434s | do the boundary but I think they |
10437s | actually overshot the mjd beacon and |
10439s | were not able to activate in time so uh |
10441s | it's likely that all these little drones |
10442s | are going to catch up and blow them up |
10444s | before they were able to actually get |
10446s | their mjd off uh too bad obviously |
10448s | people always try and go for the |
10449s | boundary record uh they are actually |
10451s | mjding back into the blob of people so |
10454s | you know trying to get their uh trying |
10457s | to get their moment in the Sun as much |
10459s | as possible here also a huge shout out |
10461s | to the new missile effects they're not |
10463s | all that new but we're getting really |
10465s | really good footage of them and they |
10467s | look super amazing so good job CCP art |
10469s | team you're always knocking it out of |
10470s | the box for |
10472s | gosh almost two decades now |
10475s | also shout out to that camera crew uh |
10478s | getting some nice shots of that as well |
10482s | and uh with that yeah send it back to |
10484s | the desk |
10489s | [Music] |
10494s | foreign |
10499s | [Music] |
10520s | [Music] |
10527s | thank you |
10528s | [Music] |
10547s | [Music] |
10553s | [Applause] |
10563s | kitchen sinkhole there taking the W |
10566s | representing w space |
10569s | um as they knock worm again out of |
10572s | Alliance tournament 19 contention uh |
10575s | they're our second team to that we say |
10576s | goodbye uh actually that's not true two |
10579s | teams did indeed pull out so uh these |
10581s | are our third and fourth teams that have |
10583s | gone out so no you weren't the first to |
10585s | grow banana I apologize you're in fact |
10587s | the third |
10588s | um but yeah kitchen sinkhole with a |
10590s | pretty solid Victory there it looked |
10593s | like it was a bit back and forth at the |
10594s | start we saw a nice dive in from a crow |
10598s | which would like we say we don't see |
10600s | very often and a sky breaker also a very |
10603s | uncommon ship uh the Basilisk why might |
10605s | you bring a sky breaker to uh to the |
10607s | line summer match |
10609s | so the sky Breakers I think it actually |
10612s | should be more common than it is I think |
10613s | it's a very very good shift the two |
10615s | points you can zap rep Bots |
10617s | um you can have it as a shield heavy |
10618s | tackler you can load up the mids you can |
10620s | put it armor and load up the mids with |
10621s | like Target painters receivables it's |
10623s | really really cheap value it gets and I |
10625s | think in this match they may have just |
10627s | wanted to use it as a heavy attack along |
10628s | the crow just ran in uh scramweb |
10630s | extender and just hold something down |
10632s | and wait for everything else to get |
10634s | there any Redbox it can zap in the |
10635s | meantime is like an added bonus but I |
10637s | think they might use it as like a |
10638s | two-point tackler |
10640s | and mode we saw them burning in to get |
10643s | that tackle and it looked like at least |
10645s | according to the casters that they'd |
10646s | overshot uh and that was called out as |
10649s | some some poor piloting |
10651s | um you know explain to me what's |
10652s | happening here when these team these |
10654s | guys are burning in and they're trying |
10655s | to get tackle |
10658s | yeah so uh sometimes the uh teams that |
10661s | are a little bit less experienced a |
10662s | little less practice will uh they'll you |
10665s | know overheat their micro warp drive |
10667s | they'll hit approach and |
10669s | um they'll just zoom right on past uh as |
10673s | their microwork Drive taking them at you |
10676s | know many thousand meters a second if |
10679s | you're in a crow you'll just zoom past |
10681s | and you won't stay on top of the Target |
10683s | that you wanted |
10685s | um so we did see that happen |
10688s | um |
10689s | kind of commentary that we heard from |
10690s | the match being that the crow is an |
10693s | uncommon pick it seems like more |
10695s | recently in the three-point slot we've |
10697s | seen a lot more of um kind of these tech |
10699s | one eboard forgets like a crucifier |
10703s | um what do you think of that Baza |
10705s | yeah I really like the crucifier but |
10706s | obviously not in a field comp I think in |
10708s | a shield comp you can't keep it alive |
10710s | and it doesn't do enough to justify the |
10711s | points but the carries for example uh |
10712s | molos sorry I think that's totally |
10714s | viable |
10716s | um or like immaculous Navy even |
10718s | something like that where you can also |
10719s | just get cheap mid slots and can be very |
10721s | valuable and depending on the comp |
10724s | awesome then one of the other things |
10726s | that we saw deployed in that match |
10727s | something that |
10729s | um it's it's still relatively new in the |
10731s | grand scheme of Obi-Wan line compared |
10733s | you know obviously it's been around for |
10735s | 20 years now |
10736s | um but especially uncommon in the |
10738s | tournaments is the use of the web |
10740s | bubbles or the wobbles |
10743s | um Baza talk to me about them like why |
10745s | would you maybe use them what are they |
10747s | in the first place |
10748s | okay so the web bubbles are like a |
10751s | module that you can fit to the |
10752s | inspectors so the inspectors for a long |
10754s | time |
10755s | um were only able to use regular warp |
10758s | disruption bubbles that you see spammed |
10759s | everywhere in nullsack |
10761s | um but then recently a couple years ago |
10762s | CCP added these web bubbles so you |
10764s | launch a web bubble from your |
10765s | interdictor and it pops out a little |
10768s | um charge and it webs everything around |
10769s | you within I think it's like 10 or 15 |
10771s | kilometers for 30 seconds sounds pretty |
10773s | cool to be honest and I think the full |
10775s | release people were like yeah this could |
10777s | be interesting this could have some uses |
10778s | you know you can suicide in an insects |
10780s | or just slide in and uh you know hope to |
10782s | get some webs on multiple targets at |
10783s | once and it lets everything else come in |
10785s | but I think sort of in practice it's |
10787s | proved a little bit less than successful |
10789s | because the holes it fits on aren't |
10791s | actually that tanky like the heretic and |
10792s | the flycatcher get HP bonuses but they |
10794s | don't hold that well under reps they're |
10796s | not that small and when they launch |
10797s | their web bubble they web themselves so |
10799s | they very frequently just die |
10803s | awesome and then um one other just |
10805s | interesting little tip there that I've |
10807s | noticed uh when I was looking through |
10808s | the matches for today is that um between |
10811s | team red and team blue it is seven to |
10815s | two to |
10816s | um to team red I believe uh so that's |
10819s | pretty strong uh it turns out it pays to |
10822s | be right |
10824s | um and that's uh somewhat I mean |
10826s | obviously this means literally nothing |
10828s | is just the the order they have been put |
10830s | in based on some marbles but I choose to |
10832s | believe it means something and I'm going |
10834s | to read heavily into that uh so |
10836s | referring to that looking at our next |
10838s | match up is the initiative versus sugar |
10840s | now the statistics of the colors say the |
10843s | initiative being in red in this upcoming |
10846s | match have a higher chance of winning uh |
10849s | moderator is this where statistics work |
10855s | um I would say that a couple years of |
10857s | stats class in college would say no that |
10860s | is not how they work but uh you know I'm |
10863s | not going to argue with the current |
10864s | results in all seriousness |
10866s | um uh initiative and sugar should be and |
10870s | definitely an interesting matchup |
10872s | initiative having lost their first match |
10874s | up to paper numbers earlier today |
10878s | um and they brought I believe a pair |
10881s | ofless Shacks |
10883s | yeah that was uh The Shack Double The |
10885s | Shack versus double the shack uh uh not |
10888s | the most common ship at that point we |
10890s | had been thinking and then suddenly uh |
10892s | we've seen a couple of double-ish |
10893s | outcomes |
10895s | um bazard you think maybe initiative are |
10897s | they going to bring those double the |
10898s | Shacks again if you're sugar are you |
10900s | going to try and ban to try and stop |
10902s | that or are you going to allow them to |
10904s | bring it and try and bring something to |
10905s | counter it |
10907s | I hope initiative don't bring the double |
10909s | or Shack I think it's |
10911s | it's like one and four today and the one |
10913s | when it did have was also against double |
10915s | the shack |
10916s | um so I hope initiative have more in the |
10917s | bank and that's not their only com I |
10919s | think just what we've seen the last |
10921s | couple matches has been more reliable |
10922s | comps I think in The Knockout phases |
10923s | when themes are backs against the wall |
10925s | they win or they're out |
10927s | um they're sort of feeling the pressure |
10928s | and they're opting to go for these easy |
10930s | to execute comps like the shield Rush |
10931s | that we've seen a couple times now |
10934s | yeah let's take a look at the bands for |
10935s | this upcoming match between the |
10937s | initiative and sugar so the initiative |
10939s | banninger the balgarh and the Blackbird |
10942s | uh meanwhile sugar Banning out the bar |
10945s | guest and the balgorn lots of based |
10948s | bands right now uh of course both sides |
10950s | Banning out the balgorns meaning that we |
10952s | have some trickle bands which give us |
10954s | the oniros and the celestis uh moderator |
10958s | any thoughts on the Banning here |
10959s | obviously Blackbird as you said last |
10961s | time a solid standard ban I feel like |
10963s | the balgorn is is kind of up there with |
10966s | one of those as well but what's your |
10967s | thoughts |
10969s | yeah I think you're right I think these |
10970s | bands are pretty based both teams |
10973s | realizing that they absolutely do not |
10975s | want to get range controlled or jammed |
10977s | or damped |
10979s | um and you know neros |
10981s | being kind of you know the more |
10983s | consistent uh I don't want to see armor |
10986s | uh you know not wanting to see you know |
10989s | balgorn obviously armor kind of only uh |
10992s | Bargas can be either armor or Shield so |
10995s | you know kind of forcing the other team |
10997s | out of certain different archetypes |
11001s | it wasn't buzzer do you have anything to |
11003s | to add to those thoughts there on the |
11004s | Bands |
11006s | yeah so I really like the balgorn band I |
11008s | think like I was saying before when it |
11009s | comes down to the situation where teams |
11011s | are sort of |
11012s | up against the wall and they need to do |
11014s | something that's perhaps easier to |
11015s | execute than what they've tried before I |
11017s | think having a battle going or coming up |
11019s | against a balgorn makes it a lot more |
11021s | difficult because I think the ranged |
11022s | webs that the balcon gives you that you |
11024s | can't quickly take off the field like |
11025s | you can for say a hyena can make the |
11027s | game just a lot easier to play for the |
11029s | team that's Fielding it because you've |
11030s | just got this or air of control you've |
11032s | got this zone of control of like 40 50 |
11034s | kilometers around that balagorn and when |
11037s | something gets in that range |
11038s | you feel like you're ahead you feel like |
11040s | you're pushing forward and making |
11041s | progress |
11043s | um so it's good if you don't want to see |
11045s | that to make their life more difficult |
11047s | for your opponents by getting rid of |
11048s | them |
11049s | and mod I want to I want to take you on |
11052s | a trip down memory lane to one of uh the |
11054s | old Alliance tournaments I believe one |
11056s | of the ones that you might have been |
11057s | casting and the celestis |
11060s | um was super popular because you could |
11062s | just bring anything and you could slap |
11064s | as many damps and everything as possible |
11066s | and every single match was just how many |
11068s | celestances can we bring since then uh |
11071s | they were pretty heavily nerfed in terms |
11073s | of tournament rules we don't see them |
11074s | very often yet a Celeste is Ban here |
11077s | thoughts on that |
11080s | yeah so at the time when they were used |
11083s | a lot more heavily |
11085s | um I |
11086s | believe that basically a lot of that was |
11090s | a function of the format being what it |
11092s | was a lot of it there used to be 12 |
11094s | players on an alliance tournament team |
11097s | which opened up uh the points to be a |
11099s | little bit different which is why they |
11100s | were good you know maybe five ten plus |
11103s | years back but nowadays it can be more |
11106s | economical to bring say a malice for |
11110s | Less points and some number of mids but |
11113s | celestis is very much like a I'm |
11116s | committing to an armor uh comp whereas |
11119s | some of the other |
11121s | um options can be Shield or armor |
11126s | cool uh so this this should sound like |
11128s | an interesting one and this will be our |
11129s | last match of the day uh so let's take a |
11132s | quick moment to just look back at the |
11133s | matches that we've seen thus far so in |
11136s | the the first round we saw a gunstorm |
11138s | federation go up against snuffed out and |
11140s | take that when securing themselves a |
11141s | spot in the main tournament also |
11143s | securing spots in the main tournament |
11145s | where Platinum sensitivity defeating |
11147s | banana Brave Collective defeating |
11149s | kitchen sinkhole the Ancients defeating |
11151s | warmageddon paper numbers defeating the |
11153s | initiative and Deepwater Hooligans uh |
11156s | defeating Sugar took a break we came |
11158s | back and then we saw Darkseid also get |
11161s | themselves the final spot from today in |
11163s | the main tournament when they beat Novak |
11166s | uh then we went on to the the round two |
11168s | matches where elimination matches if you |
11171s | lose these you are out you are done and |
11173s | we saw snuffed out Knock banana out of |
11175s | the tournament we saw kitchen sinkhole |
11178s | snatch the win off of warm again and now |
11181s | we're about to go into the initiative |
11182s | versus sugar so again this is an |
11185s | elimination match if the initiative can |
11188s | win here they can survive another day |
11190s | they can bring more double the chat |
11193s | comes after they choose |
11194s | if they lose they are going home and |
11197s | considering they've just knocked over |
11198s | the drunk alter trading Tower and |
11200s | they've left the Imperium I don't know |
11201s | what else they have to do so they should |
11203s | probably try and focus on at least |
11205s | getting into the tournament otherwise |
11206s | they're going to get a little bit bored |
11208s | now we can go to the arena for our final |
11211s | match of the day uh with Alec and |
11214s | Wingnut as we go for the initiative |
11216s | versus sugar |
11224s | g'day there mates welcome back to the |
11225s | arena and we have well a very aggressive |
11227s | comp versus what I look looks more like |
11229s | a running Adventure but I think it's a |
11231s | drone comp what are you thinking Alex |
11234s | yeah that is a Tech 2 drone comp I |
11237s | haven't seen this today uh we've got a |
11240s | triple Ishtar core with double EOS a lot |
11243s | of wasted points there but a lot of |
11245s | Firepower as well and a lot of toughness |
11247s | up against what looks to be a missile |
11250s | Rush |
11253s | yeah very very Rush thing |
11257s | but uh yeah triple ishta are we going |
11259s | riding today is that what's going on the |
11261s | people who come to the wrong place this |
11263s | is not a Haven guys |
11266s | initiative might have been confused they |
11269s | just thought that they were uh |
11271s | seeing a routing Fleet out there they're |
11273s | charging forward questionable decision |
11275s | perhaps as they're charging right into a |
11278s | big pile of Sentry drones with very low |
11280s | transversal let's see if sugar can take |
11282s | advantage oh they lose one of their |
11284s | reasons straight away but are they going |
11286s | to trade it for a Kieran and they do |
11288s | immediately go on a bunch of evil drones |
11290s | as well but uh |
11292s | yeah this is a very weird one |
11295s | big old ball of uh |
11297s | centuries at the moment |
11300s | and here's for the Sentry drone call is |
11303s | gonna |
11304s | really take things into a different |
11305s | direction right now the initiative is on |
11308s | top of the Centro Jones centroids do not |
11310s | track very well they are stationary |
11312s | drones they have great outfit and good |
11315s | range but not great tracking |
11318s | they're having trouble applying to |
11320s | anything but the Nighthawk here that |
11321s | said that Nighthawk is taking a |
11323s | tremendous amount of fire they're going |
11324s | to trade it for one of the thalias but |
11326s | if they can get that Nighthawk down |
11328s | that's not a bad trade |
11330s | interesting as well I'm looking at The |
11331s | Fleets moment there's an EOS of Syed |
11334s | karova he's running to an mjd because |
11335s | are they going to try the whole mjd and |
11337s | bounce around while your sentries engage |
11339s | things it looks like at the moment that |
11340s | is not really I absolutely should set it |
11343s | up oh yeah we've seen that back and I |
11345s | think it was like Angry games can be |
11348s | worse |
11349s | the more time they're gonna be able to |
11351s | buy themselves for those drones to apply |
11355s | uh he's burned past that and he's now |
11358s | hold on syad turn so I had curve over |
11362s | turn |
11364s | oh no |
11365s | oh no he said sorry |
11369s | sad sad |
11375s | can't stop it |
11377s | correct in slow motion |
11380s | terrible |
11384s | oh man he stayed okay |
11387s | oh wow |
11391s | tempting Faith there as the rest of |
11393s | their team falls apart while we've been |
11395s | watching that uh the Russian Terminator |
11398s | is exactly dead |
11401s | I'm sorry I'm just dying from trying out |
11403s | the coffee but it's the guy was just |
11405s | going in a straight line meanwhile his |
11406s | entire fleet is dying but man he almost |
11408s | made it worse |
11413s | they're looking to transfer his |
11414s | etherians orthrus here which is going to |
11417s | take a big pile of damage off of the |
11419s | field for initiative but it's not going |
11421s | to be enough they're going to lose |
11422s | lancifers Ishtar for this and they're |
11425s | just not able to take down these |
11427s | initiative ships quickly enough I think |
11429s | they may have lost a critical mass of |
11430s | damage here |
11432s | foreign |
11436s | hit points back |
11439s | yeah they could be so much further away |
11441s | with these ships but they're just a |
11442s | little bit too close together like |
11443s | you're in a drone comp you could just |
11445s | scatter to the four wins and just make |
11447s | it really hard for them to engage you at |
11448s | all this entries can engage at |
11450s | ridiculous distances |
11452s | fish |
11454s | I think however the heretic does have |
11457s | that Osprey Navy well tackled and he's |
11459s | paying for it now deep into Shields here |
11461s | they'll probably kill him even after |
11464s | this heretic goes down as the Armor gets |
11466s | torn away from that Osprey Navy doesn't |
11468s | have much of it to speak of and even |
11470s | less Hull it's now bleeding into that |
11472s | Hull nearly down in the perfect range |
11475s | and there he goes |
11477s | he was a perfect range of Sentry joint |
11479s | application he was being held down as |
11481s | well that is honestly Perfection this is |
11484s | a shame it happened a little late sort |
11486s | of really uh changed this matchup a lot |
11487s | earlier |
11489s | well now we're starting to get into |
11490s | pretty deep water here and you have to |
11492s | consider that these eoses are extremely |
11494s | extremely tanky there are command ships |
11497s | that are fully capable of applying their |
11499s | own damage and repairing quite a bit of |
11501s | an enemy Fleet it's possible it is |
11504s | possible they get initiative below the |
11506s | point where they cannot actually break |
11509s | the tank on these eoses if that happens |
11511s | sugar might be able to grind themselves |
11514s | out of Victory here |
11516s | I also like the way you described there |
11517s | you know very tanky able to do damage |
11519s | themselves that also explains the |
11521s | slippery on the opposing side but very |
11523s | similar ship in terms of ability to |
11525s | fight on its own basically with no |
11526s | support it looks like uh it is |
11529s | that's leftner tank has a time limit on |
11532s | it that ancillary Shield booster has |
11534s | already been running it's now quite a |
11536s | few uh app charges deep |
11540s | but it looks like they're switching off |
11541s | of him in favor of going for that Loki |
11544s | I don't give him time to reload |
11546s | questionable Target call here from sugar |
11548s | they must be unable to apply their |
11550s | damage in a way that they're happy with |
11553s | the fun thing here as well though you've |
11554s | got three simples you could use them to |
11555s | engage with yoursis you could also |
11557s | theoretically go to the ball of drones |
11559s | and just start obliterating bounce uh uh |
11561s | Sentry Jones it's probably not worth it |
11562s | but |
11563s | the option is actually there for this |
11565s | comp at this point |
11566s | and just I shoot the drones when the |
11568s | home ship is dropping that quickly the |
11570s | EOS not very true very very true |
11577s | EOS they are not able to last here maybe |
11580s | single rapper |
11583s | I was gonna question the choice of using |
11585s | nothing but ECM drones in all of their |
11586s | ships like all I can see is the ECM |
11588s | drones from internship but hey I can't |
11590s | argue with it if it worked you know |
11595s | and not argue with success and they're |
11597s | definitely having it here this EOS is |
11599s | taking a pounding not able to claw back |
11601s | the armor it does have bonus repairs but |
11604s | not really coming into play and looking |
11606s | at that local rep bar that you can see |
11607s | on your screen there the small sliver of |
11609s | purple |
11610s | that should be bigger for an EOS it's |
11613s | possible it's got a one wrapper set up |
11615s | it's possible that it uh and still |
11616s | traded a lot of low slots for damage and |
11619s | now it can't keep itself up |
11621s | my bet if that is an unseal rapper that |
11623s | has run out of charges but pop there he |
11626s | goes well done to initiative |
11627s | congratulations |
11632s | all right I'll go back to seriously what |
11634s | they think bye-bye |
11637s | [Music] |
11652s | rain are you in the armor Vagabond or |
11655s | something God |
11662s | [Laughter] |
11665s | huh |
11667s | okay sick you you are one of two people |
11671s | that couldn't listen and couldn't check |
11673s | bookmarks and find your own way out the |
11676s | route the entire route was literally |
11678s | bookmarked out to locsec I bookmarked it |
11680s | 10 minutes in advance |
11682s | guys stop being casual they're really |
11684s | bad we should not lose anybody to this |
11687s | warp off take the fleet work everybody |
11689s | work off this is a really really bad |
11691s | execution I'm very disappointed |
11698s | initiative there with uh with that when |
11702s | over sugar to move on into the next |
11704s | round of the tournament so we say |
11706s | goodbye to Sugar uh I guess I guess you |
11708s | could consider this in every like a diet |
11710s | 80 is it sugar-free but |
11713s | um that is it for them uh interesting |
11716s | comps obviously they went for nine men |
11718s | so I I assumed they maybe had a bit of |
11721s | an issue Fielding uh 10th maybe they |
11723s | didn't have a person |
11724s | um and props to them if that's the case |
11726s | we're still you know making a a match |
11728s | turning up with nine rather than just |
11730s | throwing in the flag |
11732s | um if it was designed to be nine then I |
11735s | have questions uh but one of the other |
11737s | things I wanted to talk about just for |
11739s | like educational purposes is one of the |
11742s | rules that we have in the United last |
11744s | couple of years which is uh the point |
11746s | inflation so that is if you bring |
11749s | multiple ships |
11750s | and then every time you bring a copy of |
11752s | that ship point for both of them goes up |
11754s | by one |
11756s | um so we saw their sugar brought three |
11758s | ishtars so I believe they go from I |
11761s | think it's 11 up to 14 Points each which |
11764s | would then be 42 points and then two |
11767s | eos's which would go up from 18 to 19 |
11768s | points each and that's 38 points and if |
11772s | my maths are correct I believe that's |
11774s | eight points lost to point inflation uh |
11777s | which is it could be pretty brutal Baza |
11779s | what do you uh what do you think about |
11780s | this |
11781s | yeah so firstly just on the nine man |
11784s | Fleet thing uh I mean yeah I think it's |
11786s | quite likely they have an issue I think |
11788s | generally as you said it's pretty |
11789s | ill-advised to build a comp with nine |
11791s | people so I mean yeah props them for |
11793s | showing up and having a go regarding |
11795s | Point inflation |
11797s | um yeah so the rule is |
11799s | every |
11801s | um copy that you fly increases the cost |
11804s | by one for both of them but the way I |
11806s | think about it this is like a PSA for |
11807s | everyone who's watching all the way to |
11809s | the end is think about it as if it's |
11811s | increasing the one that you're adding by |
11812s | two so one Ishtar is 12 points and two |
11816s | ishtars is 13 points right but the way I |
11818s | think about it is one H tar is 12 points |
11820s | and then that second Ishtar is 14 points |
11822s | and then if you add a third one that |
11824s | third Ishtar is effectively 16 points |
11826s | now do you really want to spend 16 |
11828s | points on Ishtar I think that's probably |
11830s | an ill-advised decision because a base |
11832s | level the game comes down to the point |
11834s | values right you've got 100 points to |
11836s | spend if you're spending them all on |
11837s | ships that aren't worth it |
11839s | um you know your comp's just not going |
11840s | to be as good I think there are some |
11843s | scenarios where it's worth to do it I |
11844s | think if the ship is exceptionally good |
11846s | value for the points that's that's a |
11849s | great idea for example the exec Navy six |
11851s | points this year seven points normally |
11852s | six points with the glante point |
11854s | reduction two of them for 14 points that |
11856s | sounds great they pump loads of damage |
11857s | they're pretty tanky they're really fast |
11858s | they're a really good but three of |
11861s | them |
11861s | it's a big questionable I'd generally |
11863s | advise against going three of anything I |
11865s | think |
11867s | thank you I feel enlightened uh thanks |
11870s | to uh Professor basilisk there there's |
11872s | an is math lecturer now that was our |
11874s | last match of the day the initiative |
11876s | taking that W and moving forward |
11878s | um we will be back tomorrow at 1700 for |
11882s | our uh our first match of tomorrow which |
11885s | is still going to be in uh the the first |
11887s | bracket I believe is winner of match |
11889s | nine versus winner of match 10 which if |
11891s | I quickly look at the schedule means |
11893s | that we are going to see kitchen |
11894s | sinkhole go up against the initiative |
11895s | tomorrow at 1700 make sure you join then |
11898s | uh so many more exciting matches we're |
11901s | going to see some interesting teams |
11903s | we're going to see test Alliance please |
11904s | ignore that's right they still exist and |
11906s | they're going to go up against barcode |
11907s | we're going to see Rusty hyenas a team |
11909s | that's come through some of the lore |
11910s | tournaments and always been quite |
11912s | interesting to watch templas calsuff |
11914s | looking forward to see them they've been |
11916s | a a bit of a dark horse for a couple of |
11918s | years is this their year finally in the |
11919s | alliance tournament uh we're going to |
11921s | see Exodus |
11922s | a story team with a great history I'm |
11925s | looking forward to seeing them as well |
11926s | so plenty of great matches tomorrow we |
11929s | start around 1700 make sure you tune in |
11931s | then thank you for watching we'll see |
11933s | you next time |
11934s | see you tomorrow |