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4s alexa guard here and what could possibly
7s go wrong getting forced to be at zero on
9s a slefner rush comp
12s uh
13s we have what could possibly go wrong
14s with the navy scorp their flagship two
16s schlephner's basilisks belkos cassini
18s two jackdaws two caracals brett what has
21s fancy prince brought to shred them
24s very quickly what possibly go wrong
25s we're in a slept near kite comp with
27s arty slaps that have been brought to
29s zero fancy pants have brought the
31s opposite with a slept near rush double
33s loki triple jackdaw double bantum
37s yeah this one's gonna be over pretty
39s fast uh obviously what could possibly go
41s wrong wanted to start this match as far
43s away as possible immediately they start
45s kiting back
47s but unfortunately they're going to be
48s within range of loki webs very shortly
50s and those autocannon slapners have a
52s distinct dps and tracking advantage at
55s close range
56s yeah and the bellicose can't even save
58s them here and keep things webbed away
60s because there's double loki there that
62s can just keep everything locked down
64s what they want to shoot we're finally
66s seeing the
67s uh scorpion navy start to burn away and
69s apply damage but a bantum has gone down
71s and that's been traded for a jackdaw but
74s as i say that the basilisk of israel
76s lawrence is now being shot do you think
78s he'll go down
79s i do he is webbed he is taking some
82s severe damage uh they're pulling a
84s little bit of his shields back but it's
86s just not going to be enough the damage
88s coming off of these slappers is
89s absolutely insane and being mimicked our
92s ships they're going to be able to select
94s em damage to cut through some of these
96s shield chips not as effective on the
99s opposing slapners but very effective on
100s the bazzy and the scorp navy we're also
102s seeing these jackdaws take some serious
104s fire as johnny agnos is about to drop
107s yeah there he goes
109s you're seeing the loki's do the really
111s smart thing of the moment the slept
112s knees are getting close to stuff start
115s webbing what their next target is not
117s webbing what they're shooting now
118s webbing what they want to shoot next so
120s by the time because the celebrities are
122s right on top and are vomiting dps and
124s destroying everything so the loki's job
126s is to shoot it while webbing the next
128s target which is why we're seeing the
130s caracal already web down and we're
132s seeing the loki's move to the next
133s target
134s yeah and to the the what could possibly
136s go wrong team's credit their slapners
138s have successfully started a kite now so
141s their two slapners have pulled away from
143s the kind of the mix in the middle there
145s they seem to have organized themselves
147s and they are moving around trying to
149s maintain distance from the fancy pants
151s team it's really just a question of if
154s they've lost so much do they have the
155s dps to put this other team away they're
158s trying to focus down on the jackdaw of
159s anthony parker so far
162s so good i think it's a distinct
163s disadvantage for fancy pants to only
166s have one tattoo lodging freak left it's
168s just not enough to keep up with the
170s damage here
172s yeah i think they've done a huge i think
175s he's doing really well though it's only
177s tech one so it's not as tanky as usual
180s but it's staying moving constantly so
182s none of these arty slept nearers can
184s actually hit it if they are taking pot
186s shots at it and taking pot shots at the
188s jackdaws um but they're not actually
190s managing to hit it but it's trying as
192s hard as it can to keep stuff alive and
194s it's really struggling now which way why
195s we're seeing jackdaws start to go down
198s oh and now it seems like the kitsune of
200s tree commander is taking some severe
202s fire if he goes down that's a lot of
204s their mitigation they're not going to be
205s able to control these loki's you can see
207s the uh jam attempts on casey jurett
209s there uh once the kitsune goes down
211s those low keys are going to be
213s unfettered the web loki has a low sensor
216s strength it's one of its weak points one
217s of its few weak points with this kitsune
220s out of play that's going to be a big
222s problem but he is keeping himself alive
225s so what they are doing is they are
227s having the three slept nears and one
230s loki of casey all shoot the slept near
232s of day in grey wolf while the loki of re
235s roy jenkins is pushing towards that
238s kitsune managing to get close enough to
241s apply drones to it and while still be
243s able to shoot missiles they're only
244s having
245s one
246s they're only having one ship
248s actually bother with that kitsune while
250s everything else is shooting the primary
252s it's actually quite smart because the
254s kitsune even if it jams the ship coming
256s after it that ship will still be able to
258s shoot it whereas if you put multiple
260s ships on it you're just taking away a
261s lot of dps away kitsune is not famed for
264s their tank although i agree with one of
266s the analysts earlier they are the best
268s ecm ship you can bring they're faster
270s quick lock
272s strong sensor strength relatively strong
274s jams and for their points value i think
276s they're a great bang for buck it was a
278s big value add for what could possibly go
280s wrong
280s but unfortunately it's not invulnerable
282s and it just got run down
285s yeah it looks like
288s fancy pants are doing the smart thing
289s here and staying balled up moving up
291s together they don't want to push one
293s thing forward and have that be shot when
295s it gets closer in range so they're just
296s staying together having their loki's in
299s front for those high webs so the moment
301s the loki's get close enough they can web
302s something down and then pile on top of
304s it oh it seems like the the teams are
306s kind of coming into each other now the
308s fancy pants has boxed in what could
311s possibly go wrong they're starting to
312s land some scrams and it looks like
314s they're bringing in the close range pain
317s onto the bellicose
319s yeah it looks like they've got a scrum
321s on the slept near while the bellicose is
323s running as fast as it possibly can away
325s they're swapping now from the bellicose
328s to the slipkneer of rad chaser while the
331s loki of reward is finally dropping into
333s low shields a single bandhan is just not
335s doing enough combine with its own cell
337s to keep it alive from these rapid heavy
340s and the arty of the scorpion navy and
342s the slept near respectively
344s yeah the scorp navy it's uh known for
346s its hit points but it can really put out
348s a ton of damage and
350s you know these are larger ships like
352s their sig radius is going to be large
354s they have to slow down once they're in
355s range to apply damage so it does have
357s the opportunity to land some kills but
359s they just lost their last leftner and
362s that is a significant significant
364s drawback i mean at some point time might
366s even play a factor
368s uh if the scorp navy is able to kill one
370s to two of these slaughters it's not
372s going to be able to have enough time to
374s go through the rest of the fleet and as
375s it loses its bellicose it really looks
377s like a long shot here
379s yeah the three slept knees are just
381s gonna get right on top and use all of
383s their close range damage to just destroy
386s the scorpion navy it's on its own and
388s even a flagship can't 3v1 as a
391s battleship there's three tack two battle
394s cruises
395s it's it's heavily tackled it's not
397s heavily neutered those newts i mean it
399s does have newts applying onto it they're
401s not gonna be very strong
403s it presumably has an ancillary shield
405s booster
407s but that ancillary shield booster is
408s finite
410s once it hits reload
412s it the hit points are just not going to
414s be enough you can see how quickly
415s they're chunking it down here the amount
417s of damage that comes off of three
419s softeners is incredible and like i said
421s earlier in this match they can select
423s for em damage which you'll be weak to
426s yeah and they are nuding it down trying
429s to stop if it has one the extra shield
431s booster fitted to stop it like capping
434s itself alive and staying alive in this
436s situation as we're seeing tiny little
438s bits of shields pop up but it's just not
440s not enough as it drops into hole now
444s depressing you can see the shield boost
446s coming up and just gets shredded right
448s down
449s there's the the flagship scorpion it is
451s down who knows how expensive that would
454s be
454s uh perhaps the analysts will be able to
456s give us some insight as we throw back to
458s the studio