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EVE Online
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2s | hello fun fest |
---|---|
7s | should we try that again |
9s | hello fun fast |
15s | it's good to be back oh god i love it |
18s | so for those who those of you who don't |
20s | know me i'm csb burger |
22s | like hamburgers yes i know |
24s | and i'm the creative director of eve |
26s | online |
26s | and i want to welcome you to the eve |
29s | keynote |
30s | god damn we've waited a long time for |
32s | this one |
36s | first off i want to thank this year's |
38s | hosts the kalitari state |
40s | for hosting fanfest 2022 |
43s | the kalthari |
45s | are the kaltari is founded on the |
47s | pillars |
48s | of duty loyalty efficiency and hard work |
53s | while not as large as calamity rama |
57s | their statue is still universally |
59s | respected throughout |
61s | for their |
62s | economy and technology technological |
65s | wonders |
67s | this year kaltari opens their doors to |
69s | the newly renovated gita 4-4 for you |
72s | honorable capsuleer despite your |
75s | questionable history |
77s | standings and allegiance i can see |
79s | a few |
80s | yeah questionable people here |
84s | it's been four years since i stood on |
86s | states last time uh at fan fest and it |
89s | wasn't actually in the keynote it was in |
91s | this shenanigans here uh awesome |
94s | and like hallmark was talking about |
96s | earlier we took a break |
98s | in 2019 to take eve on a world tour |
101s | from the awesomes of e-vegas filled with |
104s | burgers and american joy |
107s | to little more intimacy |
109s | in keminosare in finland |
114s | apparently this is like finland all the |
116s | time but yeah it's awesome here you can |
118s | see csp helmer in deep conversations |
120s | about |
120s | wormholes needing more chaos |
124s | well |
125s | that break in 2019 became a wee bit |
128s | longer than we had hoped |
130s | but that didn't stop you guys |
132s | you've actually been really really busy |
135s | since |
136s | yeah 2019 |
138s | you've had wars |
140s | you have welcomed new and actually shot |
143s | new players |
144s | uh you forced new alliances and more and |
146s | more and more and to put it into a wee |
149s | bit of context |
151s | we have some stats |
153s | about what's been going on in the world |
154s | since 2018 the last time we were here in |
156s | reykjavik |
158s | so |
159s | since last fan fest in reykjavik you |
162s | have manufactured |
164s | 276 |
167s | billion 128 million |
170s | 163 |
171s | 031 item |
175s | i think there are 32 now because this |
176s | data was taken |
178s | half an hour ago |
180s | and to put this into context |
182s | even more you've actually manufactured |
185s | 48 million 127 |
188s | 647 ships |
190s | you've destroyed almost 30 million of |
193s | them |
194s | job well done |
195s | and uh |
202s | and then you've blown up like 7.3 |
204s | million capsules you know basic stuff |
207s | uh |
208s | but the next number is actually one of |
210s | my favorite numbers because you've also |
211s | destroyed |
213s | 1059 titans |
221s | not enough yeah let's blow some more |
224s | off |
227s | you've had almost 1 billion |
229s | market transactions |
231s | trading |
233s | this amount of items |
237s | worth around |
239s | wait for it i learned a new |
241s | thing yesterday |
243s | 35 quatrillion |
246s | isk anton chains yeah |
249s | uh |
251s | yeah i mean people sometimes make fun of |
253s | the icelandic economy that it's kind of |
256s | fake this definitely makes the icelandic |
258s | economy look fake so job well done |
264s | and all that creation and destruction |
266s | has brought us |
268s | you know back here to reykjavik for a |
270s | fantastic weekend where we can talk and |
274s | breathe and laugh and cry and form new |
277s | friendships all in the eve universe and |
280s | it's pretty pretty awesome |
283s | talking about new friends over the last |
285s | couple of years we've been investing a |
287s | lot in our new player experience |
290s | really supporting our new players to |
291s | become stronger |
293s | in the war machine that eve is |
296s | this deep |
298s | learning curve |
300s | this is an upgraded graph of the steep |
302s | learning curve |
303s | the steep learning curve |
304s | to get into new ethan has been a reality |
307s | from the very beginning |
310s | and through numerous attempts we've |
312s | tried to soften this this |
314s | curve with various results |
317s | to say the least |
319s | one key problem that we've always run |
321s | into is that we've always viewed this as |
323s | a problem like hey here's a problem can |
324s | you fix it rather than an ever-evolving |
328s | long-term initiative and that's a big |
330s | huge change that kind of was kicked off |
333s | at easter time in 2019 |
336s | eve is a vast complex sandbox with |
339s | incredible freedom given to the players |
341s | that make it their home |
343s | in the real side of reality most people |
346s | don't have core competencies |
348s | uh |
349s | to live an independent life until in |
350s | their kind of late teens early 20s or in |
353s | my case much much later |
355s | you will know why at pub call tonight |
358s | um |
360s | so why in the world should capsuleers be |
362s | ready to jump into the deep end of the |
363s | pool after 30 minutes of school |
368s | eve is about world domination or death |
371s | whether it's building the strongest army |
374s | to crush your enemies or sampling |
376s | a smaller squadron to trap your prey |
380s | it's our role as ccp to prepare the |
383s | hopefuls cadets into your eve online |
387s | because |
388s | more players equals more content that |
390s | equals a better game |
393s | through our focus on new players we've |
395s | set three core design principles |
398s | to help |
400s | frame the new player conversation going |
403s | forward and ultimately to victory |
407s | the ultimate sci-fi experience |
411s | first pillar pretty cool |
413s | i want to take you guys a few years into |
415s | the future and kind of see how the game |
417s | has changed |
420s | the start of playing eve gets me hooked |
422s | from the get-go |
423s | i can feel i got just thrown 21 000 |
426s | years into the future and i'm intrigued |
428s | to learn more |
430s | i really feel one with the game |
433s | whether i'm blowing up enemies mining |
435s | megaroids or exploring the new frontier |
439s | the universe inspires me to push further |
441s | into the unknown and forge my own |
444s | adventure |
445s | eve online is the benchmark what sci-fi |
449s | should look and feel like |
452s | easy to grasp hard to master |
456s | i'm coming to eve decades after it was |
458s | released |
460s | i definitely did not |
461s | expect to grasp the controls so quickly |
464s | it probably helps that i've been playing |
466s | other games and i've been trading online |
468s | for a while |
470s | i feel like i'm constantly evolving in |
472s | eve |
473s | every mission and interaction builds |
476s | confidence in taking on bigger |
478s | challenges |
478s | when i hit a roadblock aura is there to |
481s | help me |
483s | i'm not too worried about catching up |
484s | with others it's more about finding my |
486s | place in the universe and creating my |
488s | own niece |
492s | fulfills my purpose |
495s | eve is a more integrated part of my day |
498s | to day the relationships that i've built |
500s | are meaningful and the things that i do |
503s | satisfy my curiosity |
506s | like in the real world the single shared |
508s | universe is filled with all sorts of |
510s | people with all sorts of interests |
513s | this is what makes the world unique |
515s | exciting and unpredictable |
518s | but what's always predictable is finding |
521s | something to do |
522s | or the game pointing me towards |
525s | interesting new challenges |
528s | with this these principles in hand we |
531s | set the eve academy teams that are |
533s | focused on new player experience |
535s | on a road to a better eve online so here |
539s | to talk a little bit more about it i |
540s | want to welcome ccp sled summer |
544s | he always has something brewing if it's |
546s | game design systems beer sourdoughs who |
549s | knows and then after him ccp nomad |
552s | my favorite worm holder |
555s | flicker green is forward |
560s | hello everyone it's uh it's actually |
562s | amazing to see you all here in the flesh |
564s | again i'm from team odyssey um we're a |
567s | storyline content team |
568s | that's part of the academy segment of |
570s | eve online development |
572s | we've spent the last year reimagining |
573s | what the first moments of gameplay for |
575s | the new players should be |
577s | we're creating a modern narratively |
579s | driven |
580s | storyline experience that introduces |
582s | players to new eden |
583s | while teaching them the basics of the |
585s | games and its mechanics and showing off |
587s | its potential |
588s | we've levelled up our content authoring |
590s | capabilities and collaborated very |
592s | closely with art audio cinematics player |
595s | research and tool teams to deliver each |
598s | installment of this exciting and |
600s | engaging story starting with the team's |
602s | first release in september 2021 |
606s | so the first chapter of the air mpe |
608s | picks up as soon as the player has |
609s | created a character and opted into the |
611s | tutorial |
612s | we have a cinematic that introduces the |
614s | player to new eden and sets the scene |
616s | for the first moments of gameplay you |
617s | can see it here |
619s | this is the aftermath of an attack on |
620s | the air cloning station that you've just |
622s | woken up in |
624s | we worked closely with art cinematics |
626s | and audio to create a smooth transition |
628s | from the cinema into the game which |
629s | you've just seen |
630s | we introduced aura |
632s | who guides you through this experience |
634s | we also introduce balin ferris who is |
637s | leading the evacuation of this besieged |
639s | facility |
640s | and we also introduce vesper caltrix who |
642s | is the vp of operations for the |
645s | association for interdisciplinary |
647s | research |
648s | uh we established our main narrative |
650s | hook for the story and that is |
652s | uh what's who's behind this attack |
654s | and we did all of this against the like |
657s | stunning backdrops that really showcase |
659s | the beauty and potential of new eden |
662s | so the next installment we released in |
664s | march earlier this year |
666s | in this we expose the player to mining |
668s | for the first time |
670s | this is a low barrier |
672s | like a low barrier entry into like |
674s | making esk and eve online so we figured |
676s | this would be the most sensible place to |
678s | take the player next we teach the player |
680s | how to mine asteroids what the |
682s | difference between ore and minerals are |
684s | and what they could be used for |
686s | we taught them how to sell the ore that |
688s | they've gathered and where they can see |
690s | how much risk they have so exposing them |
691s | to the wallet all with narrative |
693s | justification |
694s | we head to how mining becomes um how |
697s | mining is the backbone to the economy of |
698s | new eden that there's a vast machine at |
700s | work toiling day and night to provide |
702s | the fundamental ingredients for |
704s | everything that's built in the cluster |
705s | and we also revisited aspects of our |
708s | september release we always want to |
709s | strive to improve what we've released so |
711s | we updated the skill and fitting moments |
714s | in in that release |
716s | to provide better narrative |
717s | justification and a more solid lesson |
719s | for the player |
722s | as you've seen |
723s | in the story so far we introduced |
725s | several key characters aura balin vesper |
727s | and elias |
729s | we want this to be a character-centered |
731s | experience players form strong emotional |
733s | connections with well-developed |
735s | characters and this in turn promotes |
736s | immersion and engagement in the universe |
740s | we don't want the player to feel as if |
741s | they're alone on their journey |
743s | these characters don't just drive the |
745s | story along they're your companions on |
747s | this adventure |
749s | it lets us give each career a relatable |
751s | representative and use these characters |
753s | to ease the player into more complicated |
755s | scenarios and mechanics and systems as |
758s | we introduce each of these characters we |
760s | want the experience around them to like |
763s | feel like a taste of what it'd be like |
764s | to be a member of that profession but |
766s | just a taste |
768s | the basic mechanics are core |
769s | competencies involved in each of these |
770s | careers |
771s | we want to give the players the space to |
773s | become comfortable in the universe and |
775s | to instill in them the confidence to |
776s | reach out on their own in new eden |
780s | underpinning all of this work is an |
782s | incredibly powerful new content |
783s | authoring system that we've made |
785s | alongside the content we call this noddy |
788s | it's short for the node graph editor |
790s | it's highly flexible letting us trigger |
792s | a plethora of events from any condition |
795s | that we can track on the client or on |
796s | the server |
798s | every piece of ui guidance action that |
800s | an npc takes the goal that a player has |
802s | to satisfy or music and cut scenes that |
805s | play in our experience are all queued up |
807s | and |
808s | scheduled by this service and this tool |
811s | we built this alongside the air mpe and |
813s | this is very important |
815s | but we want this to be the standard tool |
817s | for content development and you moving |
818s | forwards |
819s | we'll talk more about this tomorrow on |
821s | this stage |
823s | the next installment of the air mp is |
825s | going to focus on exploration |
828s | we know from survey data that the idea |
830s | of exploration is what brings a lot of |
832s | new players into the game |
834s | but we don't just want to show them the |
836s | functionality of a probe scanner or how |
837s | to hack a can |
839s | like we want to instill in them the |
841s | emotional values of exploration what's |
843s | behind that next target is there |
845s | anything interesting in this cosmic |
846s | signature who did i just see on d scan |
850s | we want to make sure that the player |
852s | appreciates the scale of the universe is |
854s | humbled and inspired by its complexity |
856s | and its majesty |
858s | we have a high level design for this but |
859s | we want to let this mature over the next |
861s | few months i just want to let you know |
863s | though that we're not going to be |
864s | sitting idle in the meantime |
866s | as i mentioned we're dedicated to |
868s | improving things that we've released we |
870s | don't want to fire and forget |
871s | we have extensive data points to |
873s | reference for our entire experience so |
876s | far |
877s | looking at this we can see some clear |
878s | areas for improvement so part of what we |
881s | want to do in the next few months is |
883s | harden up this experience so that we can |
885s | dive headlong into the next chapter |
888s | confident that we've given it our best |
890s | in the beginning |
891s | but that's not all we want to do before |
893s | then |
894s | career agents |
896s | we lead the player to the career agents |
898s | during their mp as a handoff |
901s | to find more activity to become more |
903s | familiar with other professions |
905s | the art team are working on a massive |
907s | visual update in its early stages for |
909s | all of the career agent content |
911s | and we on team odyssey are going to be |
913s | looking to introduce a guidance layer |
916s | assess the rewards |
919s | make sure any missing critical |
920s | information is presented to the player |
922s | clearly and not buried in local chat |
927s | with team pathfinder we're also looking |
929s | to give the agent conversation ui an |
931s | update we'll have more details on that |
932s | tomorrow as well |
934s | more excitingly for all you guys i think |
936s | is that we're prototyping applying our |
938s | node graph editor to missions |
941s | and two existing dungeons this is in its |
944s | infancy right now |
945s | but this is the focus for the team over |
947s | the next few months |
948s | we'll be here at 12 o'clock tomorrow to |
950s | talk more about this if you want to see |
952s | any juicier details i'll pass it over to |
955s | ccp nomad now who's going to talk to you |
956s | more about character progression and |
958s | career progression thank you very much |
969s | hello fanfest |
981s | that's a noble goal isn't it |
984s | keep new players |
986s | how do we do that |
988s | we focused on one of the possible |
990s | answers to that question |
993s | just keep them busy |
995s | give them something interesting to do |
997s | and they will stay |
1001s | so what |
1002s | is very interesting to do in eve |
1004s | let's see what you guys have to say |
1006s | about that |
1008s | who has seen this show of hands |
1012s | all right |
1014s | so this was made by one of you all true |
1016s | i hope i spelled that correctly |
1019s | and this shows what there is to do in if |
1022s | all kinds of activities |
1026s | but |
1027s | what it is lacking is just saying what |
1030s | stuff there is to do but there's no way |
1032s | to explain how to do it in other words |
1035s | okay |
1036s | i want to be an explorer and do hacking |
1039s | how do i go from here from seeing this |
1041s | screen |
1042s | to actually doing it in game |
1045s | before i explain where this is going i |
1047s | will show you another complexity of if |
1052s | those are the skill groups |
1054s | there's 23 of them |
1055s | and it's already make it difficult to |
1058s | pick what you want to train |
1060s | out of this |
1061s | selection but what happens when we go |
1064s | deeper |
1070s | oh god |
1072s | there is 461 skills in if |
1075s | and it's not easy to decide what to |
1078s | train when to train it so back with in |
1081s | september we simplified this choice |
1085s | we released the skill plans |
1088s | we compiled lists of skills |
1090s | into certified skill plans |
1092s | and they take away the complicated |
1094s | choice and allow you to easily progress |
1097s | your character before you know how to do |
1100s | it really |
1103s | so certified skill plans not only |
1105s | provide you with the list of skills but |
1107s | also |
1109s | with the information about suggested |
1110s | fitting for particular activity |
1113s | and the links to the agency so you can |
1116s | find the content that might be of |
1118s | interest to you |
1119s | then two months later after the |
1121s | september we released the corporation |
1123s | skill plans so you guys can do |
1125s | this help for your recruits |
1127s | thank you |
1133s | so |
1134s | we solve the skills problem kinda |
1137s | with the skill plans so far |
1140s | how do we deal with this monster |
1143s | let me introduce you to |
1146s | air career |
1149s | program it guides you through multitude |
1152s | of activities in each career so you can |
1154s | easily access and experience all areas |
1156s | of the game |
1158s | this new system monitors |
1160s | everything you do no consent needed |
1165s | right it provides you with the rewards |
1168s | for completed goals allows you to get a |
1170s | good picture of what there is to do in |
1172s | if and to choose |
1175s | who i want to be what i want to be doing |
1178s | what i should be doing now |
1183s | as i said it tracks all your actions |
1185s | gives the rewards including skill points |
1188s | and and skins this is mostly focused for |
1190s | new players but all of you will |
1192s | experience this in one way or another |
1196s | it pushes you to interact with all types |
1197s | of gameplay |
1199s | and it gives you career related |
1201s | free expert systems to allow you to try |
1203s | out ships before you train into them |
1206s | so then you can make the choice of what |
1209s | to train after you have tried it out |
1212s | finally it creates capable eve players |
1215s | who know what to do and how to do it |
1219s | a couple of examples of goals |
1224s | in total there's |
1226s | 188 |
1227s | of of them from various areas of the |
1230s | game some required require focused |
1232s | effort like hacking 20 containers in |
1235s | null |
1236s | you need to make a choice to do so |
1239s | others will be fulfilled passively |
1242s | like |
1243s | randomly work disrupting people |
1247s | and in some situations the new players |
1249s | might need your veteran help to fulfill |
1252s | their goals |
1254s | like here |
1261s | like mentioned before |
1263s | the air carry program will provide the |
1265s | players with free expert systems |
1268s | that will allow them to try out multiple |
1270s | ships and you can see |
1272s | um |
1274s | in the next slide you will see the list |
1275s | of ships |
1276s | but there's one expert system in for |
1278s | each carrier |
1280s | and they will be |
1281s | provided as a reward for completing that |
1283s | careers career agent missions so very |
1286s | early in the game players will will have |
1288s | access to a bunch of ships that |
1290s | otherwise they would have to train for |
1294s | so those are the ships that the new |
1296s | players will be able to fly without |
1298s | having to train them |
1304s | so what else we are working on |
1308s | besides the air carrier program |
1315s | how about this |
1328s | right if you are interested in any of |
1330s | what i said or ccp sledgehammer just |
1332s | said come and see us tomorrow at the |
1334s | same stage at 12 thank you |
1349s | wow pretty exciting stuff |
1352s | so |
1353s | we aim to teach players core |
1354s | competencies by folding the lessons into |
1357s | an engaging narrative that gives people |
1360s | purpose and goals rather than sending |
1362s | them to school |
1364s | we all |
1365s | all to make them better capsuleers for |
1366s | your ranks |
1368s | but the big question is has it worked |
1372s | so |
1373s | this is a pretty complex one so bear |
1375s | with me |
1377s | here you're looking at |
1378s | the median average meet the medium |
1381s | average session length by session |
1384s | no no wait |
1387s | it's way more complicated than that |
1388s | sorry it's the moving average of median |
1390s | session links in minutes by session over |
1392s | the last four months |
1394s | just want to make sure that our data |
1396s | team doesn't kill me after this |
1399s | on the right you can see the session |
1401s | numbers |
1402s | the first really interesting line here |
1405s | is the orange line on the bottom that's |
1406s | the medium average first session back in |
1409s | 2018 when i was standing on the stage |
1412s | this number was 13 minutes |
1414s | and it's sitting at 27 minutes today |
1417s | which is pretty huge |
1419s | and this is no aches just new players |
1422s | and what's actually interesting here is |
1425s | that by giving people purpose by |
1427s | teaching them how to mine and giving |
1428s | them you know proper goals we're |
1430s | actually starting to push up |
1432s | the the sessions after the first session |
1434s | which is really important |
1436s | but this is pretty complex and |
1440s | i can definitely simplify it |
1442s | what this basically means is that people |
1444s | are playing |
1446s | and because you love some graphs let's |
1447s | see some more |
1449s | this is the percentage of first lock-ons |
1451s | with the market rating within the first |
1453s | seven days so players are taking more |
1456s | part in the economy new players are |
1459s | taking more part in the economy |
1462s | and if we look at young players wealth |
1465s | here we're looking at the 25th |
1467s | percentile of active wallets |
1469s | back in 2018 that number was sitting at |
1471s | 360 000 just over |
1474s | but it's now |
1475s | at 609 000 |
1478s | so new players are finding more ways to |
1480s | make money |
1483s | and if we look at |
1484s | skill points in queues for alphas |
1487s | back in 2018 we're at 65 000 skill |
1491s | points |
1493s | but today |
1495s | we're at 950 000 skill points |
1498s | and that's actually uh |
1499s | three hundred sixty one point |
1502s | fifty four percent uh growth so new |
1505s | players are planning for the future |
1506s | which is great |
1510s | but making eve more accessible isn't all |
1512s | about adventures |
1514s | no fantastic story will ever fix shifty |
1516s | ui just like no fantastic ui will ever |
1519s | fix a shifty story |
1521s | i totally stole that quote from jintan |
1524s | if you're here thank you sorry i |
1525s | apostatized it |
1527s | uh and we've made massive investments as |
1530s | you might have noticed into ui and ux |
1533s | over the last few years |
1537s | all with the goal |
1539s | of making eve easier to understand and |
1540s | harder to master you want to create more |
1543s | reasons to look at space |
1545s | and we want to use |
1547s | common and consistent gaming language |
1549s | throughout and this is a huge task we've |
1551s | been developing this game for over 19 |
1554s | years |
1555s | so to take on that project and talk |
1558s | about it a little more i want to welcome |
1560s | on states |
1561s | ccp unison our lead ui designer |
1572s | please please please don't call him a |
1574s | graphic designer you should not rather |
1575s | call him the head |
1577s | of mission control efficiency |
1584s | hello guys i'm so excited to see you all |
1586s | here um |
1588s | i'm pretty new she's to ccp and i'm one |
1590s | of those sixty percent that hillmark |
1592s | talked about this is my first fun first |
1594s | since i started so |
1596s | super glad to be here |
1602s | um but i'm not new to online my dad used |
1605s | to work at ski one which is the place |
1607s | that sold the first ever copy of |
1609s | evenline and |
1611s | i remember him coming home uh on on |
1613s | release date with a boxed copy of the |
1615s | game and uh we were like super hyped |
1618s | playing it on our our home pc |
1621s | together like similar to this one here |
1624s | i just wanted to show this to emphasize |
1626s | um that it's been |
1628s | almost 20 years since the game came out |
1631s | and 20 years is |
1633s | a long time in gaming and an even longer |
1635s | time in ui design a lot changes in this |
1638s | time and over 20 years of development |
1641s | our |
1642s | ui had started to show its age |
1646s | so in the beginning of last year's we |
1648s | asked ourselves how do we prepare our ui |
1650s | for a third decade what fundamentals do |
1653s | we need to fix to be able to move |
1655s | forward |
1657s | when new players start playing eve they |
1659s | need to learn how to use our ui and know |
1661s | how to interact with it |
1663s | you can look at our ui as a visual |
1664s | language |
1666s | and and if we do that we we don't want |
1668s | to be teaching german uh in one window |
1672s | and to |
1673s | and then have to teach japanese in the |
1675s | next one |
1676s | so as you can see here um our button |
1678s | library had become way overbloaded with |
1680s | over 100 different styles so we really |
1683s | needed to needed to start by fixing the |
1685s | inconsistencies with our designs to be |
1687s | able to build upon it |
1690s | our answer to tackle this problem is |
1692s | photon our new design system |
1695s | we released it on tq and in april |
1698s | and and released it as an opt-in beta |
1701s | the release of the reason why we did |
1703s | that was to be able to get your feedback |
1705s | on it as early as we possibly could |
1710s | um after month on tq we've had over a |
1713s | five percent adoption rate which is uh a |
1715s | lot more than we expected |
1717s | and we've gotten super super valuable |
1719s | feedback from you guys we've written |
1721s | blogs about it posted videos posted on |
1724s | our forums and we're really grateful for |
1727s | the time and effort you |
1729s | put into it so thank you for that |
1731s | we're actively working on improvements |
1733s | for photon |
1734s | and based on your feedback |
1736s | and the first big one we're tackling is |
1739s | the |
1740s | is the combat mode which will tackle the |
1743s | the issue of some winters taking up too |
1744s | much space |
1752s | we're also working on improvements for |
1753s | the notification system for the neocom |
1755s | which will get rid of the infamous red |
1757s | dot |
1758s | but |
1762s | but we'll also tone down the constant |
1765s | blinking that we have in the neocom |
1766s | today |
1768s | after we've ironed out most of the kinks |
1770s | we really look forward to bring more |
1771s | life and and enjoyment into into the |
1775s | into the ui with animations and |
1777s | enjoyable interactions like this one |
1779s | here for the untuck button i just really |
1781s | like would love to like untalk all day |
1784s | with this thing |
1785s | it's quality of life improvements like |
1787s | these combined with your valuable |
1788s | feedback that we feel will make the |
1791s | difference for photon we're planning a |
1793s | nice update to it in june with a full |
1795s | release |
1796s | in the in in the coming fall |
1799s | and after laying the foundation with |
1800s | photon |
1801s | we can look beyond the basics and how we |
1803s | can improve the immersion and cipher |
1805s | field for example by giving players more |
1807s | reasons to look into space and interact |
1809s | with it |
1810s | and we want to give people more |
1812s | enjoyable interactions like in this |
1814s | example here we will add depth and |
1816s | perspective to make it feel like it |
1818s | belongs more in the world that you're |
1819s | creating |
1821s | we also want to look at how we interact |
1823s | with the core controls of the game these |
1825s | are very very early concepts |
1828s | and explorations to display how the |
1829s | heads up display could |
1832s | work like a neath |
1834s | the hud reacts to your needs and |
1835s | surroundings we want to allow you for |
1837s | maximum flexibility so for example you |
1840s | want to have four overview windows open |
1842s | we want you to be able to do that |
1852s | laying a good and consistent foundation |
1854s | with photon will open up the |
1855s | opportunities for us to bring even more |
1858s | immersion and and create a more visceral |
1860s | future for the iui and eve |
1862s | thanks a lot guys |
1874s | so much goodness |
1877s | so |
1878s | we've covered a lot of ways on how to |
1880s | make uh sure that our new capsuleers |
1883s | stick around |
1884s | and find the path in new eaton |
1886s | but that's just half the challenge it's |
1888s | also about finding these finding these |
1891s | new recruits willing to take on the |
1893s | challenge of new eton |
1896s | and to dominate the world you need to be |
1898s | everywhere |
1899s | a couple years ago we announced eve |
1902s | anywhere a cloud-based platform that |
1903s | allows all mega players to play eve on |
1906s | any browser |
1907s | eve enver is a game changer |
1910s | for eve as it keeps new eaton at your |
1912s | fingertips and allows you to lock on |
1914s | from any computer and even cars please |
1917s | don't even drive please |
1922s | it's been amazing to see how well you |
1924s | guys have actually adopted this and and |
1926s | given us incredibly important feedback |
1928s | to help us improve the experience so |
1931s | thank you thank you thank you |
1934s | after all this testing uh |
1937s | we're at a place where we can actually |
1938s | start scaling up eve anywhere |
1941s | we're actually going to velvet rope this |
1943s | scaling because we don't want things to |
1945s | go up in flame just yet please |
1949s | um so starting may 16th we are actually |
1952s | going to open up eve anywhere for alpha |
1954s | players in the territories that we're |
1956s | already serving and then later this year |
1958s | we will start to expand to new |
1960s | territories so look out for that |
1965s | also over the last few years we've |
1966s | greatly improved our localization |
1969s | localized experience in eve |
1971s | with better tooling and better delivery |
1973s | allowing more players to enjoy |
1975s | explosions in their own language |
1979s | we've localized the game |
1981s | into korean |
1983s | and we're well on our way with our next |
1985s | localized language |
1989s | thank you |
1991s | it's the most requested language by |
1993s | players |
1995s | spanish |
2003s | the eve spanish-speaking community is |
2006s | super passionate it's incredibly very |
2009s | resourceful and they love a good fight |
2013s | i actually stole this picture from the |
2015s | biggest |
2016s | spanish eve community on facebook |
2019s | there are fantastic bunch of people and |
2021s | they dream about building their own |
2023s | alliance so it's going to be pretty |
2025s | interesting where they claim their space |
2026s | and i wonder who is going to give up |
2028s | space for them |
2035s | uh every time we roll out the new |
2036s | language we learn a lot |
2038s | when we did korean we set up a korean |
2040s | council and we worked with a korean |
2042s | publishing partner to really understand |
2044s | kind of player jargon how koreans play |
2046s | the game kind of what were the nieces |
2048s | and so on and we're doing the same thing |
2050s | with spanish we're setting up the |
2052s | spanish |
2053s | player council to collaborate with |
2055s | but we also want to try something new |
2057s | spanish is a very vitally spoken |
2059s | language so we're actually going to roll |
2061s | out an early part of the spanish |
2063s | localization in september for the |
2066s | awesome community to give us proper |
2067s | feedback on the translation with a full |
2070s | release later in the year |
2072s | so |
2073s | spanish |
2082s | so |
2083s | now that we've covered getting new |
2085s | recruits into your ranks |
2087s | i think we should take a look at what |
2088s | you have been doing to each other |
2091s | over the last few years |
2093s | to kick us off please welcome the star |
2096s | lee legend the nicest walking |
2098s | encyclopedia about eve online my dear |
2101s | friend ccp swift |
2106s | thank you ccb burger |
2109s | i don't know about nicest walking |
2110s | encyclopedia but |
2113s | i have been a student of eve online for |
2115s | since i've started playing in 2004 |
2118s | i am fascinated by the stories you tell |
2121s | i was privileged enough to tell a few |
2123s | stories myself |
2125s | as a player which was really fun but we |
2127s | are the pretty much the only game that |
2129s | has filled not one but two history books |
2133s | uh just from player created stories |
2136s | uh now whether you're a new player an |
2137s | old player pvper explorer builder |
2141s | sometime in the last couple years you've |
2142s | took part in some sort of invasion |
2145s | uh |
2146s | yeah there's there's been a few |
2148s | the the two notable ones obviously the |
2150s | triglavian invasion when the uh |
2153s | triglavians came in and took 27 systems |
2157s | and of course a lot of you guys here in |
2159s | the audience we're in world war b2 |
2162s | uh yeah yeah |
2164s | vietnam |
2167s | frank's gone it's fine |
2172s | each of these uh invasions had kind of |
2174s | different strategies different metas uh |
2176s | different stories and of course |
2178s | different results but there are some |
2179s | some neat similarities and whenever you |
2181s | guys tell a story we are here to listen |
2184s | to it and kind of figure out how we can |
2185s | enable you to uh to tell even better |
2188s | stories in the future |
2191s | uh so yeah first blood |
2193s | at rarovos so this is the the first |
2196s | system that the triglavians actually |
2197s | successfully took i think this is uh |
2200s | where for a lot of you guys or at least |
2202s | for me uh this is where it kind of |
2203s | clicked like the amount of chaos that |
2206s | eve players could ensue over new eden uh |
2208s | watching this system go from high sec to |
2210s | lowsec to nolsec people come in and die |
2213s | tens of thousands of you came in there |
2215s | to try and uh fight forward and fight |
2217s | against it uh a lot of you streamers and |
2220s | content creators brought fleets in here |
2222s | a lot of nullsec people came in and |
2224s | brought fleets in here just to uh just |
2225s | to have a good time |
2227s | and yeah if royavos was was where you |
2229s | guys figured out that you could create |
2231s | chaos |
2233s | niyarja is where you guys |
2237s | completely broke through everything |
2241s | uh some incredible players at the |
2242s | arataka research consortium i know i saw |
2245s | uriel in here somewhere but i know |
2246s | there's a few of you uh when the |
2248s | troglobians were invading they were able |
2250s | to kind of map out and find |
2252s | kind of systems that that it might work |
2254s | for and the arja was a candidate |
2258s | and of course when push came to shove |
2261s | no one could really stop this from |
2263s | happening |
2264s | eve players said hey |
2266s | this is a really handy connection |
2267s | between jeetah and ammar it's the only |
2270s | way to connect these two regions |
2271s | together wouldn't it be cool if we just |
2273s | broke it for fun |
2274s | uh yeah yeah and then you did and it was |
2277s | it was miserable for a lot of people but |
2279s | i think that makes eve players eve |
2281s | players |
2282s | uh yeah this is this is kind of where |
2285s | uh really you guys left your mark your |
2287s | indelible mark uh on to new eden |
2291s | uh but that's not the only invasion uh |
2293s | although some of you guys were in both |
2295s | of them |
2296s | in fact many of you uh were these these |
2298s | two kind of did overlap quite a bit uh |
2300s | in the summer of 2020 uh nulsek feels |
2303s | like everywhere went to war they went |
2305s | south |
2306s | uh and again |
2308s | just like in the triglavian invasion |
2310s | there were some interesting strategies |
2312s | stories and results |
2316s | this one is probably my favorite |
2318s | the game is |
2320s | super old you guys are very very adept |
2322s | at coming up with strategies |
2324s | and new ways to kind of trap and kill |
2326s | one another but operation no was |
2329s | something |
2330s | just completely different something that |
2332s | eve had never seen before |
2333s | if you're unfamiliar |
2335s | the imperium baited out |
2338s | a pappy super capital fleet and then |
2340s | they logged on titans that were just |
2342s | like pristinely located to try and |
2344s | doomsday them and get them all at once |
2347s | uh so it didn't quite work but i know uh |
2350s | as someone who was in a knicks getting |
2351s | doomsdayed i was like oh oh |
2355s | uh |
2356s | and this is just like one of my favorite |
2357s | moments it shows the sheer creativity of |
2360s | eve players uh when we introduced like |
2363s | these doomsdays no one would have |
2365s | suspected that e players would come up |
2366s | with something like this incredibly |
2369s | inventive people |
2371s | but they're not the only ones |
2376s | as pappy were getting their foothold in |
2377s | the delve |
2379s | incredible literal record-breaking |
2381s | fights broke out fwst yz-9 |
2385s | they were long they were bloody |
2387s | they broke records and it was nuts just |
2390s | to see how the fcs and the players |
2392s | adapted day to day week to week |
2396s | papi said hey i see what these guys are |
2398s | doing they're warping carriers in |
2400s | uh why don't we just use these bubbles |
2403s | what could go wrong |
2404s | and then the keepstar kind of went up |
2406s | just an amazing ingenuity |
2409s | sometimes you think you've got the game |
2410s | figured out but eve is very good at |
2413s | humbling you and letting you know that |
2414s | hey someone's going to come up with a |
2416s | better idea just around the corner |
2418s | and you guys are all motivated to come |
2420s | up with the next great idea |
2424s | so if i were to like write slides for |
2425s | all the cool things we learned at ccp uh |
2428s | the keynote would be about six hours |
2430s | long and they said i couldn't do that |
2431s | um but we did learn quite a bit uh about |
2435s | these these two invasions and kind of |
2438s | learned about uh how you guys as players |
2442s | interacted and |
2443s | like i said when you guys tell stories |
2445s | we want to listen and kind of give you |
2446s | more about that |
2449s | uh okay you guys completely |
2450s | unpredictable i was uh telling uh |
2454s | someone who didn't really quite |
2455s | understand eve |
2457s | how ship balance works and how game |
2458s | balance works and i said okay well if |
2460s | you give eve players a piece of wood |
2463s | you might expect like a spear a sword |
2465s | something to smack someone with because |
2467s | you know they're notorious for that |
2469s | nope eve players would surprise you and |
2471s | build like a bike |
2473s | you don't know how they did it but they |
2475s | did it |
2476s | uh and now you're like okay so they |
2478s | built the bike i'll give them this rock |
2479s | now it's it's new they're going to build |
2481s | some sort of cool car with it or |
2483s | something |
2484s | nope |
2485s | you guys will build some sort of like |
2486s | trebuchet and then that's how you'll use |
2489s | this rock that we gave you |
2491s | uh but one thing is true if we give you |
2493s | sand and tools to mess with the sandbox |
2497s | you guys will tell amazing stories |
2500s | uh and and just use these tools in ways |
2502s | that we could never imagine |
2504s | and that's something that we want to |
2505s | keep doing and so ccp burger tell us a |
2508s | little bit more about how that's going |
2509s | to work out |
2510s | thanks man yeah i mean |
2517s | yeah i mean that's i mean that's exactly |
2519s | what we want to do we want to give you |
2522s | we want to give you tools to tell |
2523s | amazing stories |
2525s | and you know to create new bonds |
2528s | and we want new ethan to respond to your |
2530s | actions |
2534s | and how do we get there |
2536s | um |
2537s | as we mentioned a few months ago |
2540s | as you mentioned few months ago we're |
2541s | moving away from quadrants |
2543s | after the invasion arc |
2545s | there were a lot of big and small |
2547s | problems that we had to kind of dive |
2549s | into and deal with |
2553s | when we were identifying these issues we |
2556s | saw that like splitting the europe into |
2558s | four would really help us on that path |
2561s | it allowed us to tackle really big |
2563s | things like afa cloak afk cloaking cf |
2565s | iterations events new objectives to |
2567s | fight over new sites so on and so on and |
2570s | so on |
2571s | we tackled a lot of hard problems while |
2573s | at the same time rolling out regular |
2575s | events and shift balance updates |
2579s | but now with our foundation even more |
2582s | solid |
2583s | our design team has more freedom to work |
2585s | on the solid base |
2587s | but we're actually going to go into that |
2589s | a little bit more later |
2592s | throughout quadrants the biggest and |
2594s | most difficult project we took on was |
2596s | resource distribution and gathering |
2600s | it's a monumental project |
2604s | that really helps us set up for the |
2606s | third decade |
2608s | to go deeper into this and the effect of |
2611s | this change |
2612s | and what it means to have a solid |
2614s | foundation |
2615s | i want to welcome on to the states a |
2617s | really dear friend of mine we used to be |
2619s | in a team together we mostly asked for |
2622s | forgiveness |
2624s | rather than permission |
2626s | it's my dear ccp latikin |
2628s | look at this today look at this what |
2630s | could possibly go wrong |
2638s | so |
2639s | those of you who look at their monthly |
2640s | economic report this will probably look |
2642s | a little bit familiar |
2647s | this is the volume of all that has been |
2649s | mined over the last year |
2651s | specifically this is all ore that you |
2654s | can refine and turn into a spaceship or |
2656s | module so that's all from asteroid belts |
2659s | or from moons anything like that and |
2662s | we're going to dig into this data a |
2664s | little bit more and to start with we're |
2665s | going to go back 10 years so this is all |
2666s | the way back to 2012 |
2669s | and to make us make it easier to explore |
2671s | this data |
2672s | we're going to define some time periods |
2676s | so |
2677s | at the moment we're in new dawn |
2680s | prior to that is the infamous shortage |
2682s | phase |
2684s | before that is the reign of the royal |
2686s | call and |
2687s | we'll be talking about why it's called |
2688s | that shortly |
2691s | and before that we also have |
2694s | oh sorry during the reign of the royal |
2695s | during this little uh red period here |
2697s | that was actually what blackout did to |
2700s | the all-being mind |
2705s | and before that we have the historic |
2707s | phase |
2708s | so to continue our exploration we're |
2710s | going to break down the volume of all |
2712s | mined by each ship type |
2714s | so this is mining barges pretty simple |
2718s | in blue we have exhumers |
2721s | in yellow we have every other single |
2724s | ship that have has ever fitted a mining |
2726s | laser in mind |
2727s | excluding |
2729s | the rock wall |
2735s | in fact during the reign of the rock |
2737s | wall |
2739s | rock walls mined more cubic meters of |
2742s | ore |
2743s | than every other ship |
2745s | combined |
2749s | and they did it with less players too in |
2752s | fact during the reign of the rock all |
2754s | there was about forty eight thousand |
2756s | unique uh characters flying rockets |
2758s | compared to 1.6 million flying all the |
2761s | other ship types |
2763s | so |
2764s | what happened to all this all where did |
2765s | it go what did you guys do with it |
2768s | well we're going to look at sub-capital |
2770s | ship production by hull size and don't |
2773s | get me wrong there's certainly variation |
2775s | during this time period but on the whole |
2777s | sub-capital ship production has actually |
2779s | been pretty stable |
2781s | what about |
2782s | capitals |
2785s | this is just super capitals |
2791s | and during the reign of the royal on one |
2794s | single day there were 29 titans |
2797s | delivered and 47 super carriers |
2801s | this uh |
2803s | is is not sustainable it was a |
2806s | massive concentration of wealth and |
2808s | resources |
2810s | now the goal of shortage phase was the |
2813s | democratization of the economy to spread |
2815s | that wealth out a little bit and are we |
2817s | there yet |
2818s | no we we have some work to do especially |
2821s | around capitals as this graph will |
2822s | definitely show but we're working on it |
2826s | but we're getting there we've seen a 10 |
2828s | to 20 increase in the daily volume of |
2831s | all mined by each character with mining |
2833s | frigates |
2835s | we've seen a 8 to 16 percent increase |
2838s | for mining barges |
2840s | and we've seen a 30 increase for mining |
2842s | tumors |
2844s | and perhaps more importantly |
2846s | the distribution of all being mined by a |
2849s | region |
2854s | is a little better in udon compared to |
2857s | the reign of the rock hall during the |
2859s | reign of the rock hall one single region |
2862s | produced 27 percent of |
2871s | all mining is just one part of the |
2874s | complex ecosystem complex economy of eve |
2876s | online and we're looking at more than |
2879s | just mining and we're constantly |
2880s | tweaking and working on it |
2882s | but ultimately we believe that a more |
2885s | equitable distribution of resources |
2887s | results in more players in space |
2889s | and more players in space |
2891s | makes for a better eve online for |
2892s | everyone |
2893s | if you want to know more please come to |
2895s | the daily presentation roundtable cheers |
2909s | equitable distribution of resources |
2913s | larkin you really really really really |
2916s | make eve sound like |
2918s | spreadsheets in space |
2923s | it's hard to be a creative director |
2924s | sometimes when when you have all the |
2926s | spreadsheet lovin |
2928s | but you know as you all know |
2930s | strategic plans for world domination |
2932s | definitely require deep planning and |
2934s | we've seen corporations and analysis |
2937s | actually invest a lot into data you know |
2940s | for intelligence or efficiency or what |
2942s | may what you may have it |
2944s | and the initial knowledge and the cost |
2946s | of setting up these systems can be a it |
2948s | can be pretty daunting for small groups |
2951s | and with this in mind |
2952s | we actually reached out to our friends |
2954s | at microsoft access |
2960s | i'm not lying we actually reached out to |
2962s | them and they were like oh my god we |
2963s | love |
2967s | like i was saying data is massively |
2970s | important to many advanced playstyles in |
2972s | eve |
2973s | and by simplifying the access to data |
2975s | for all |
2976s | we will level the playground when it |
2978s | comes to the tools of the sandbox |
2982s | with microsoft we're building an |
2983s | extension that will allow players to log |
2986s | in and pull data directly into excel |
3002s | it's not april fools this is for wheels |
3005s | and this is a real prototype working um |
3008s | if it's for you know satisfying your |
3010s | curiosity if it's for you know maximize |
3012s | your industrial enterprise or managing |
3015s | your frontline warfare |
3017s | it's in your hands to create the tools |
3019s | for your advantagement |
3022s | this is still an early phase and we look |
3024s | forward to hearing more later in the |
3026s | year |
3027s | but this is pretty wild stuff |
3035s | even though many claim that mining is a |
3037s | numbers game |
3038s | i want to give you we want to give you |
3040s | more reasons to look at space and |
3042s | throughout our work on the new player |
3043s | experience we've been developing a lot |
3046s | of new tools |
3047s | uh |
3048s | among others |
3050s | a new way to create huge megaroids in |
3053s | space |
3056s | we want to dress up the mining scenes we |
3058s | want to make them exciting we want to |
3059s | make them fun to look at and engaging |
3062s | to begin with you will not be able to |
3064s | interact with those megaroids but you |
3065s | know who knows what the future brings |
3070s | and on the topic of visuals |
3073s | one of eve's signature |
3075s | is the consistent and beautiful visuals |
3078s | and audio |
3080s | the visceral experience is a key |
3082s | contributor on our vision pillar of the |
3085s | ultimate sci-fi experience where |
3087s | capsuleers are transferred from the |
3089s | day-to-day to 21 000 years into the |
3091s | future |
3094s | audio and visuals |
3096s | are an evolving moving target with new |
3098s | technology unlocking new ways to make |
3101s | the world even more beautiful |
3104s | therefore to set up for the new for the |
3106s | third decade |
3108s | it's important to never settle |
3110s | into set ways and be constantly |
3112s | searching |
3113s | pussing and reevaluating how we present |
3116s | new eaton |
3117s | and to tell you more about that |
3120s | and give you a small glimpse into the |
3122s | future of eve i want to invite the |
3124s | wizard ccp mitch |
3127s | that through his beautiful magic makes |
3129s | everything fun to ex to blow up |
3133s | and |
3135s | peace enabler ccp cafe who allows you |
3139s | all |
3139s | to blow up a lot of lots of lots of |
3142s | stuff at the same time |
3144s | take it away thank you very much |
3150s | it's absolutely fantastic seeing people |
3151s | in person it's been a crazy few years |
3154s | that's for sure great to be back at |
3155s | fantastic guys absolutely |
3157s | so the last few years for us um we've |
3160s | made some absolutely massive technical |
3163s | investments in the eve client |
3166s | in 2020 we went 64 bit entirely there's |
3170s | not a single bit of 32-bit code left in |
3173s | eve online so this was really focusing |
3176s | on cleaning up some of that technical |
3177s | debt which we all joke about and has |
3179s | been kicking around for a long time |
3181s | and we finally got there |
3183s | this offers much better performance uh |
3186s | especially in those kind of big wars |
3188s | that you keep having |
3190s | you can bring more ships than ever after |
3192s | this 64-bit upgrade |
3196s | with the foundation set we were finally |
3199s | able to port eve online natively to an |
3202s | entirely different operating system |
3203s | where we released the native mac client |
3209s | there is way more mac players than most |
3212s | people realize it's very very popular |
3215s | with uh |
3216s | e-players |
3218s | so we did the 64-bit we ported it to uh |
3221s | os we rebuilt our entire pipeline |
3224s | internally of how we built the client |
3226s | and again we removed a massive amount of |
3228s | technical debt for this we could finally |
3231s | say goodbye to our old wine client and |
3234s | if there are mac users in here that used |
3236s | that one client we know it was in a bit |
3239s | of a bad state so |
3241s | hopefully this has uh improved it |
3245s | we also launched with m1 support from |
3248s | day one |
3249s | this was great it had a massive uptake |
3252s | way bigger again than we actually |
3253s | thought it would uh would be and it's |
3256s | the the mac client is now on par in |
3258s | terms of how it looks and how it plays |
3260s | with our windows client actually with |
3263s | one exception and that is to skill plans |
3265s | which is coming in the release next |
3267s | month |
3272s | as part of this work |
3274s | we really started the main development |
3276s | to make eve as platform agnostic as |
3279s | possible so we're in the best situation |
3281s | we could ever be in if we want to target |
3283s | other operating systems and other |
3285s | architectures in the future |
3289s | once we release the mac client |
3291s | we could finally get rid of directx 9. |
3296s | so i don't know how many of you have the |
3298s | original uh box that come with eve of |
3301s | many of you in the group cool so if you |
3303s | actually check out the disk on that we |
3305s | had to install directx 9 as part of the |
3307s | eve installation |
3309s | it's been with us basically from the |
3310s | start it's |
3312s | the best part of 20 years old directx 9 |
3314s | it was taking up significant development |
3317s | resources internally and we couldn't |
3320s | offer a lot of the features that we |
3321s | wanted to offer you on directx 9. |
3325s | every single feature we wanted to put |
3326s | into eve needed an implementation for |
3329s | this opportunity cost for it was just |
3332s | too great |
3334s | on the plus side by removing diet x9 it |
3337s | does mean now we can focus on bringing |
3339s | you diet x 12 which we'll be shipping |
3342s | this year |
3344s | we have a working version internally |
3346s | we'll be announcing the mass tests for |
3347s | this very shortly it's actually not far |
3350s | off |
3351s | so while we're excited to be shipping |
3353s | directx 12 to you and looking at what we |
3355s | can bring to you |
3357s | we have managed to ship some pretty big |
3360s | graphical updates this year |
3362s | on our current tech |
3363s | updates like |
3366s | bring out eve's colors which |
3368s | saw us delete the grey and deepen eve's |
3371s | output colors to a much wider range by |
3373s | updating our tone mapper for something |
3375s | much nicer as you can see right here |
3378s | uh there we also adjusted the overall |
3380s | look of eve uh updating our shaders to |
3383s | take in more of the environment |
3385s | ships now really feel like they're |
3387s | inside the world wherever you are in the |
3389s | universe they look like they're there |
3391s | and after all one of the pillars of evil |
3394s | line since the very beginning |
3396s | has been the pursuit of beautiful |
3398s | graphics |
3400s | and our investments into the tools to |
3403s | make those over the last couple years |
3404s | accumulated |
3406s | and paid massive dividends in upping the |
3408s | quality of the new player experience |
3411s | paving the path with |
3413s | exciting and dynamic visuals as well as |
3416s | engaging |
3418s | first steps content for your soldiers |
3420s | and |
3421s | troops of tomorrow |
3422s | to |
3423s | walk down |
3425s | and even if the new player experience is |
3427s | the catalyst |
3428s | and in the long run everyone will |
3431s | benefit and just a short while ago why |
3434s | we |
3435s | spent time on improving our reflections |
3437s | to in |
3438s | aid to make these environments look even |
3440s | better |
3442s | more things are now reflected in real |
3444s | time |
3445s | and this is cool because you can see |
3447s | things like explosions |
3449s | reflect on ships now |
3451s | things like wormholes also now |
3453s | reflecting on your ships |
3455s | sino beacons stations jump gates they're |
3457s | all included in reflections now |
3460s | these little additions across the game |
3462s | are making eve just you know that little |
3464s | bit more realistic |
3466s | so where you are you know things are |
3467s | reflecting on you |
3472s | thank you |
3474s | all right so what's next |
3477s | just a disclaimer that everything that |
3479s | you see is work in progress and is |
3481s | subject to change |
3484s | so the first one and as a player myself |
3487s | i'm super excited for this one is |
3490s | high resolution nebulous |
3492s | this is coming in the june release |
3495s | we've doubled the resolution |
3498s | there's significantly less banding |
3500s | and we've also changed the type of |
3502s | compression that we use |
3504s | and these look absolutely amazing in |
3507s | game |
3509s | we've also entirely overhauled what we |
3512s | call our level of detail system so all |
3514s | games use this if you're not familiar |
3516s | with it it's how we render things like |
3518s | polygons and textures based on the |
3520s | distance from the camera |
3523s | the new system that we're using has been |
3525s | rewritten from scratch because the |
3527s | existing one is that's as old as the |
3530s | game itself i think it's 19 years old so |
3532s | it needed a bit of love |
3534s | we used to have three levels before and |
3536s | that's actually quite restrictive for |
3538s | the artists |
3540s | now we've got as many as we need this |
3542s | feeds really nicely into being able to |
3544s | make absolutely huge scenes |
3549s | it also allows us to do things like |
3551s | automatic switching so i'm sure we've |
3553s | all seen this in the client at the |
3554s | moment |
3555s | you'll change your camera and things |
3557s | will kind of snap in between different |
3559s | models |
3560s | that will be gone |
3564s | also better performance |
3566s | and this is particularly noticeable for |
3568s | anyone on a mid or a low end machine |
3570s | because we have to render less polygons |
3572s | now you get a higher frame rate |
3575s | and also we can create higher fidelity |
3578s | meshes |
3579s | you may have already seen a few sneak |
3581s | peeks of these in some of the slides |
3583s | already |
3585s | the lord improvements aren't just about |
3588s | polygons though they also relate to |
3590s | things like textures and how we instance |
3593s | things inside of the game |
3596s | so previously we could only ever change |
3598s | a texture on a model when we change the |
3601s | model |
3602s | that's no longer the case we can change |
3604s | them independently |
3606s | doesn't sound like much but that's an |
3608s | absolute massive boom to being able to |
3610s | do things like put a thousand keep stars |
3613s | on grid and then fly through them |
3615s | without any performance impact compared |
3617s | to what we had before anyway |
3619s | please don't try and do that that's not |
3621s | a challenge |
3627s | we've not shipped it yet i know you're |
3628s | going to use it in a way we haven't |
3630s | predicted and then probably have to |
3632s | redevelop a few things but |
3634s | it's absolutely awesome we can genuinely |
3636s | make these huge areas of space now with |
3638s | models that are |
3640s | absolutely massive |
3642s | it also feeds into other things like |
3645s | attachments |
3646s | which you're probably very familiar with |
3648s | from |
3649s | turrets and also |
3651s | things like particle systems they really |
3654s | leverage |
3655s | the advantage of this |
3664s | hello hello |
3667s | yeah |
3667s | so |
3669s | uh one of these new things is lit |
3671s | particles uh |
3673s | we just implemented these for us to |
3675s | start using |
3676s | uh which for my visual effects artist |
3678s | itself is just like |
3680s | it's a it's an exciting time it's |
3683s | great and |
3685s | this is an example of what that might |
3687s | look like |
3690s | this basically means that the newly |
3691s | authored particle systems can now |
3693s | receive light from nearby light sources |
3695s | or from the local star |
3697s | and expect us to get a lot better using |
3699s | these over time |
3701s | right now it's very much early days |
3703s | but i think you can see this holds a lot |
3705s | of promise |
3708s | now |
3709s | i don't know about you guys but i'm |
3711s | always really enjoyed this one |
3713s | particular moment from the birth of the |
3716s | capsuleer trailer |
3721s | our cinematics team did a great job as |
3723s | usual and we've been thinking |
3726s | could we do something like that in game |
3728s | something inspired by that |
3731s | you want to see what we have so far |
3736s | now okay i have to say a couple things |
3738s | first |
3741s | in the following video just focus on the |
3743s | ship uh some parts have been sped up and |
3747s | uh it is work in progress so |
3749s | let's get the audio on this let's go |
3752s | yeah i forgot to click |
3805s | what was that |
3808s | anyways this is just a little part of |
3810s | what investing in our foundations |
3813s | brings investing in our engine in our |
3815s | tooling and we're doing a lot of that |
3817s | which is giving us the ability unlocking |
3820s | and enabling us to do things that are |
3822s | simply higher quality simply way cooler |
3825s | and more awesome things than ever before |
3827s | and this all leads into the eve of |
3829s | tomorrow being more beautiful a more |
3831s | immersive and visceral experience |
3843s | of course this is a lot of graphical |
3846s | enhancements that we're putting in the |
3848s | client and we want to make sure as many |
3850s | people as possible can enjoy these so |
3852s | one of the integrations that we'll be |
3854s | doing this year is amd's fidelityfx |
3858s | super resolution which will allow you to |
3860s | play the game at a higher resolution at |
3862s | a lower performance cost |
3864s | in addition to that we'll also be adding |
3866s | freesync so if you have a freesync |
3868s | compatible monitor you'll be able to |
3870s | enjoy the smoothest experience so far |
3873s | without any screen tearing whatsoever |
3883s | if you like some of that then do you |
3884s | want to know more or just happen to |
3886s | enjoy pleasingly arranged pixels |
3889s | i want to see what we're planning on |
3891s | doing with them then come to the art of |
3893s | eve |
3894s | into the third decade presentation right |
3896s | in this room at 3 pm today |
3898s | we have a presentation that is |
3900s | absolutely packed to the brim to show |
3901s | you |
3902s | and stop by the art corner |
3905s | somewhere up there in the building and |
3907s | say hi the artists they don't buy it you |
3909s | know |
3910s | they want to hear from you |
3913s | if you're interested on how we build eve |
3916s | online the journey to a native mac |
3918s | client or perhaps you just want to chat |
3919s | about dirt x then drop by the rain table |
3922s | tomorrow at 10 o'clock in room two and |
3925s | we would love to hear any ideas that |
3927s | you've got as well as show you what |
3929s | we're currently working on |
3930s | thank you fanfest |
3941s | beautiful beautiful beautiful stuff |
3944s | so |
3945s | when trying to understand new eden |
3948s | it's really good to look at a city |
3952s | the city has plenty of system functions |
3955s | like buildings infrastructure schools |
3957s | and so on |
3958s | and then |
3960s | on top of that |
3962s | the city has its inhabitants people |
3964s | animals planted plants trees |
3968s | the actual city happens at the |
3969s | intersection of the two |
3971s | filled with the agenda emotion |
3974s | compromise and so on |
3977s | you have the more secure parts of town |
3978s | where you can go about your business |
3980s | without too much harassment |
3982s | but there's always the east side you |
3984s | know if you're into that |
3988s | each player and classic empire |
3991s | of eve can be viewed as a city state |
3994s | where interests of each faction is built |
3996s | around their beliefs |
3998s | their needs |
3999s | and their needs drive their agenda |
4002s | conflict or compromise it's in your |
4004s | hands to navigate |
4008s | but unlike the real city our inhabitants |
4010s | ability to shape the world |
4012s | is quite limited |
4015s | we strive to create virtual worlds more |
4017s | meaningful more meaningful than real |
4018s | life and in many ways we do |
4021s | you know you guys seem to like the game |
4024s | and the world |
4026s | friendships are formed |
4028s | big achievements conquered |
4029s | beautiful things are built and then |
4032s | destroyed |
4033s | attitude |
4034s | but once you look past the incredible |
4036s | player simulation the world is pretty |
4039s | static and predictable |
4041s | you'll always have multiple parallel |
4043s | simulations going on at the same time |
4046s | but it's time to elevate the empire and |
4049s | the universe simulation |
4052s | we use this as spaces for three vision |
4055s | pillars |
4056s | for challenging you all the core |
4060s | i belong here i want to take you few |
4062s | years into the future again |
4064s | to talk a little more about that |
4067s | new eden is colored by the people that |
4069s | occupy it |
4070s | inhabitants claim their stake and become |
4073s | masters of their surroundings |
4077s | eve online is and has always been about |
4081s | people dealing with people |
4084s | and this goes way beyond pvp or trade |
4088s | from selecting another player to |
4090s | entering a new space you can always read |
4092s | the story |
4094s | from metals showing achievements |
4097s | to megastructures on honoring the rulers |
4100s | of that given system |
4103s | cruel but fair |
4106s | new eden's rules of engagement are clear |
4109s | and consistent |
4110s | and i can apply the knowledge from one |
4113s | part |
4114s | to one to the next |
4116s | the real difference lies in the |
4118s | environment and the people that occupy |
4120s | each system |
4124s | even though some |
4125s | of the changes are out of my area of |
4127s | control i feel my influence |
4130s | shaped the outcome of it |
4133s | when things go wrong |
4135s | i can see how it happened adapt and |
4137s | continue |
4141s | vibrant metropolis |
4144s | new eden is a playground where systems |
4147s | and emotions build the perfect vibrant |
4149s | metropolis |
4152s | as you travel through the returns you're |
4153s | reminded of earth cities from 21 000 |
4156s | years ago |
4158s | where the streets tell the story of the |
4160s | people that have claimed it their home |
4162s | and just like the city it never stops |
4165s | it's in your hands to save it to your |
4166s | needs |
4169s | even line happens when the constraints |
4172s | of the system meets the dwellers of new |
4174s | eaton |
4175s | the universe is alive and kicking and |
4177s | it's in our hands to make it what we |
4180s | want |
4181s | if it's imp if it's influencing the |
4183s | imperial agenda |
4184s | or setting course for your own empire |
4187s | one thing is for sure the world will |
4189s | never be the same again |
4191s | to dive deeper in how we're taking these |
4193s | vision pillars and applying them to our |
4195s | work i want to invite three great |
4197s | friends ccp ratari |
4199s | who was once a financial guy i'm sure |
4201s | you don't know that but he was an avid |
4203s | fps player so he ended up just doing |
4206s | games which is way better |
4207s | then we have ccp lockheed the one-man |
4210s | production team between behind the scope |
4212s | and |
4213s | i guess he's like the swiss army knife |
4215s | of ccp |
4217s | and then ccp aurora |
4219s | i mean we should we should call her ccp |
4222s | super ninja star i mean she's amazing so |
4224s | ratadi take it away thank you burger |
4234s | so thank you burger for that |
4235s | presentation or introduction to me |
4238s | uh we're here and we're ready to talk |
4240s | about the future of the living universe |
4243s | now that we have a solid foundation our |
4245s | plans are ambitious and achievable |
4248s | so let's get right into it |
4251s | eve players are a big family |
4254s | and i've been this is my 15th fan fest |
4256s | as a ccp developer |
4259s | and to me fanfest is a family reunion |
4262s | with food and drinks |
4264s | and relatives that you're not sure you |
4266s | missed |
4269s | but you all made it |
4271s | and we're all here |
4272s | together |
4274s | and it makes me really happy to know |
4277s | that you all had a second family during |
4279s | the last two or three years |
4282s | but we're not just a family |
4284s | we're all members of different groups |
4286s | both formal and informal |
4288s | some are welcoming some are invite only |
4293s | some are merit-based and some are simply |
4299s | circumstance when we belong to a group |
4301s | you've already gone through three stages |
4304s | categorization who am i |
4306s | and which group do i identify with |
4309s | and you're also in identification who |
4311s | are the other groups |
4313s | and how do they look and behave |
4315s | and ultimately in comparison how are |
4318s | they like me and how are they unlike me |
4323s | for these three stages it's good to have |
4324s | a common language |
4326s | humans thrive off of creating emotional |
4329s | response to others |
4330s | such as fear respect or desire |
4334s | and within the eve community there are |
4336s | three |
4337s | strongest emotions that we identify |
4339s | unity i have a sense of belonging |
4342s | valor i'm proud to be one of the best |
4345s | and duty i help each other and feel good |
4347s | about it |
4348s | and we want you to help you |
4351s | to express those to others |
4354s | now social expression was not invented |
4357s | in the 20th century |
4358s | lords on the battlefield |
4360s | needed to identify each other |
4362s | they needed to |
4364s | either attack or avoid or flee an |
4366s | opponent |
4367s | and rally their troops |
4370s | through heraldry |
4371s | they would express heritage |
4373s | achievement experience |
4376s | importance and wealth |
4382s | so how do i see myself and most |
4384s | importantly how do others see me |
4386s | and what do i want them to understand |
4388s | about me |
4390s | i'm a badass with tattoos i fly a blink |
4393s | battleship |
4394s | i'm a proud member of university |
4396s | university |
4398s | but i'm also |
4399s | holding a high quality rank |
4401s | and i'm an alliance tournament winner |
4404s | and i feel kinship with the caristas |
4408s | which brings us to |
4410s | who are we and what do we stand for |
4413s | we're world war b survivors we're |
4415s | charitable |
4417s | we're friends in real life and we come |
4418s | to fanfest to meet each other |
4422s | and we're proud to present our vision of |
4424s | heraldry for eve online and a path to |
4427s | the following elements of achievement |
4431s | lines logos and patterns on ships |
4448s | the super carrier holograms unlocked |
4450s | incredible opportunities |
4453s | holograms that change and grow based on |
4456s | your achievement like standings |
4460s | or kill marks |
4466s | and attachments |
4474s | unlocked by the new art and graphics |
4476s | technology presented |
4481s | before i that |
4483s | next year |
4487s | i promise |
4489s | i've been trying i've been trying |
4491s | uh holograms and billboards |
4494s | instructure skins ambience and logos |
4505s | and a vision of a fully customizable |
4507s | structure and ship |
4512s | so heraldry will be acquired through |
4514s | interbus credits |
4515s | a new in-game currency that cannot be |
4517s | bought directly |
4519s | only earned |
4520s | it can never be traded between |
4522s | characters cannot be sold and does not |
4524s | have an exchange rate to any real money |
4527s | plex is or any other currency |
4537s | every character can generate into bus |
4540s | credits through select activities |
4541s | engagement |
4543s | made for players |
4544s | by players is the first activity that |
4546s | will grant ibc's |
4548s | i'll talk more about that our 11 |
4550s | presentation tomorrow in addition |
4552s | characters will generate ibc's to the |
4554s | corporation while they are members |
4556s | so corporations and players can both buy |
4559s | heraldry which is non-tradable |
4564s | and omega is the key it already gained |
4567s | stable xp and access to all skills but |
4570s | omega clone state will give a major |
4572s | boost to andy and all acquisition of ibc |
4575s | for those that are interested i'll cover |
4577s | this core loop and explain enterprise |
4579s | credits in full detail tomorrow so be |
4581s | there |
4584s | this obviously needs updates to the |
4586s | fitting window |
4587s | so we'll unify the experience between |
4590s | herald's vein modules |
4591s | and here's a very quick visualization of |
4593s | what it could look like with this new |
4595s | opportunities |
4597s | logos |
4599s | holograms |
4601s | holograms |
4603s | logos |
4604s | dyes |
4607s | ceo holograms |
4611s | and uh who wants to build the statue of |
4613s | their ceo or even yourself |
4616s | i think that's a pretty good goal |
4621s | and this is the full |
4622s | full suite |
4626s | so |
4628s | pausing a bit we're hard at work for uh |
4630s | mostly account benefits |
4632s | and progress against this fairly long |
4634s | road map is very promising |
4637s | we're absolutely committed to our a |
4638s | tiered reward system to benefit our |
4640s | veterans and i have no further update |
4643s | today nor this fan fest but this is a |
4645s | high priority for us let just wanted to |
4647s | know that |
4650s | we all want stronger organizations that |
4652s | can recruit train and retain new players |
4656s | this is why we're investing in a lot of |
4658s | support like better tools |
4660s | social income which i'll talk about |
4662s | tomorrow |
4663s | analytics and planning through |
4664s | spreadsheets in space |
4667s | improved retention and with a particular |
4669s | focus on less griefing |
4671s | and smarter training as we've seen today |
4674s | air academy career program and improved |
4677s | career agents |
4680s | so we're going to be investing heavily |
4682s | into the vibrant metropolis pillar |
4684s | because it's important for both new and |
4686s | old players to log in every day |
4689s | and feel that the world is living |
4690s | breathing and adapting and filled with |
4693s | new opportunities |
4694s | this is a real commitment and not |
4697s | something we can do in a patch or two |
4700s | but we're not going to go into a cave |
4701s | either and come out with a perfect |
4703s | solution in 12 months we want to keep |
4705s | the rapid release spirit alive adjust |
4708s | iterate and improve |
4710s | and i hope to see you again tomorrow |
4711s | where we share additional clues about |
4713s | this |
4714s | but now i'd like to welcome |
4717s | ccp aurora will explain to us what this |
4719s | strategic commitment really is |
4727s | thank you very much |
4730s | all right everyone hello |
4734s | so let's talk about gameplay |
4737s | in particular |
4739s | let's talk about faction warfare |
4744s | i am very pleased to announce |
4746s | that the living universe team will be |
4748s | dedicated to faction warfare for not |
4750s | just the next release |
4752s | but potentially the next few years |
4756s | faction warfare is an incredible |
4759s | area of the game with many more |
4761s | incredible stories that have been formed |
4763s | in it |
4764s | however as we know it's also an area of |
4767s | the game that has really needed some |
4769s | love |
4770s | for quite some time |
4772s | we're committed to faction warfare as |
4774s | our primary focus |
4775s | not just for a single update |
4778s | or even a whole expansion |
4780s | but potentially for years to come |
4783s | we're looking at faction warfare as an |
4785s | avenue to deliver new content to the |
4787s | game |
4789s | this could include things like updates |
4790s | to structures |
4792s | to territory control how you take |
4794s | sovereignty or how you capture faction |
4796s | warfare systems |
4798s | plus balance new modules almost |
4800s | everything could be delivered through |
4803s | faction warfare stories driven by you as |
4805s | the players |
4810s | to accomplish our goals in faction |
4811s | warfare we need to update how players |
4814s | declare their allegiances to |
4816s | factions in eve |
4819s | we'll be introducing a new allegiance |
4821s | system |
4822s | so instead of having to join a specific |
4824s | corporation inside a specific alliance |
4826s | to join a militia |
4828s | instead you can simply |
4830s | declare your allegiance inside your |
4832s | current group |
4839s | the new allegiance system will be |
4840s | separate from but connected to the |
4842s | standing system so for example you may |
4845s | not even have to |
4847s | you may be able to simply declare |
4849s | allegiance to any group that you choose |
4851s | however they might not accept you if |
4853s | your standings are not high enough |
4856s | if they don't like you they don't want |
4858s | you |
4859s | and you should be able to align yourself |
4861s | with the faction of your choice whether |
4862s | that be an empire faction or perhaps one |
4865s | day |
4866s | even a pirate faction |
4873s | and of course the factions in eve are |
4875s | wide and varied |
4877s | they each have their own agendas the |
4879s | things that they want to accomplish |
4881s | and |
4882s | they are going to have their own goals |
4884s | in the game and to their armies and |
4886s | their allied players they're going to |
4888s | pass down objectives to you |
4890s | to ask them to |
4892s | for help completing |
4895s | players that help their faction achieve |
4897s | their objectives will be rewarded |
4899s | and the success or failure of these |
4901s | objectives is not predetermined |
4904s | if we tie a feature to the game for |
4906s | example |
4908s | the caldari are working on a new navy |
4910s | ship |
4911s | or something along those lines and they |
4913s | fail in their objective |
4915s | it may not it may simply not be released |
4920s | at least for some time |
4924s | whatever the outcome you will leave a |
4926s | lasting impact on the shape of new eden |
4931s | as a faction loyalist we want you to be |
4933s | able to |
4934s | display your loyalty proudly |
4936s | through systems such as the heraldry |
4937s | system which ccp ratati just introduced |
4940s | and |
4941s | be rewarded for your loyalty as you |
4943s | fight for them both as you help them |
4945s | achieve their objectives and simply for |
4948s | following them through time win or these |
4952s | now let's take a look at the state of |
4953s | faction warfare |
4955s | at the moment there's 180 systems in |
4957s | faction warfare each of them are nearly |
4959s | identical in terms of gameplay |
4964s | players fight over control of these |
4965s | systems but |
4967s | the territory itself doesn't mean very |
4970s | much |
4971s | beyond where you choose to maybe set up |
4973s | your gate camp |
4976s | the capture of a system plays almost no |
4979s | role on the space around it |
4981s | if you capture the system there's no |
4983s | effect on the neighboring systems |
4985s | there's very little detail to the shape |
4987s | of space where there could be some |
4989s | with this in mind we're looking to add |
4991s | more meaning to the geography |
4993s | of space and faction warfare and |
4996s | eventually beyond |
4998s | and we're looking to accomplish this by |
5000s | creating a frontline system |
5002s | this would be a dynamic system where if |
5004s | you capture space |
5005s | it will change the |
5007s | nature of the space that you're in |
5010s | for example in this example if you're in |
5012s | a system which borders an enemy |
5014s | controlled system |
5016s | that system will be declared a front |
5018s | line |
5019s | these systems would have new content |
5021s | higher rewards and strategic advantage |
5024s | for fighting in them |
5026s | we're also looking to update the tempo |
5028s | of faction warfare space such that these |
5030s | systems would be slightly faster to |
5031s | capture than the surrounding space so |
5035s | if you want to push into enemy territory |
5036s | it might be better to do so from the |
5038s | front line not that it's going to stop |
5040s | you from sneaking behind |
5042s | and taking systems in their back lines |
5045s | systems adjacent to the front line would |
5047s | also be somewhat unique so these are |
5049s | systems that are adjacent to the front |
5051s | lines but not |
5053s | adjacent to an enemy control system |
5056s | we're currently calling these command |
5057s | operation systems |
5059s | these systems would have their own |
5060s | unique traits |
5062s | content and |
5064s | tactical |
5066s | value we'll talk more about that |
5067s | tomorrow |
5069s | all of these systems |
5071s | uh all other systems that are neither a |
5073s | front line or a command operation system |
5075s | would be designated as rear guard |
5076s | systems |
5078s | rear guard systems may be less lucrative |
5080s | in terms of faction warfare rewards and |
5082s | slower to flip however it may still be |
5084s | possible to sneak past and take attack |
5087s | them from behind |
5092s | on top of the front line system we're |
5094s | also looking to build a new system of |
5095s | objectives |
5097s | rather than simply an endless tug of war |
5099s | as faction warfare is now we want the |
5101s | factions of new eden to declare |
5103s | objectives in space and we want them to |
5105s | be real and meaningful things that you |
5108s | can help them accomplish |
5110s | players allied with their factions will |
5111s | be able to clearly see what their |
5114s | faction's objective is and they'll have |
5116s | to work with the frontline system to |
5118s | push it into that space capture it |
5120s | achieve their objective and be rewarded |
5123s | appropriately |
5125s | when and if they succeed |
5129s | frontline systems are still in the |
5130s | exploration phase and we'll be talking |
5133s | with you more about these concepts at |
5134s | the faction warfare roundtable |
5137s | in the more near future the cd green |
5139s | update is slated to hit tranquility this |
5140s | coming tuesday this is the key art from |
5142s | that |
5143s | this update features reductions in the |
5145s | cost of all of the capital ships |
5147s | creating a very clear balanced scaling |
5150s | from dreadnoughts to carriers to faxes |
5155s | it also contains updates to the |
5157s | reinforcement of medium structures which |
5159s | we're not done with |
5161s | speaking of structures |
5163s | structures are an integral part of the |
5165s | ecosystem |
5166s | we want to make sure that there's a |
5167s | healthy balance for them in all areas of |
5170s | space |
5171s | and we want to ensure that the |
5172s | experience that you have when using them |
5174s | is a good one |
5176s | it should be as epic and |
5178s | large scale as it is |
5180s | when you are |
5181s | undocked |
5184s | given that |
5186s | and |
5187s | you guys spend a lot of time docked |
5189s | like |
5191s | a lot of times it's kind of a problem |
5193s | actually you should |
5194s | anyway uh |
5197s | given that that's unlikely to change |
5199s | anytime soon we want to ensure that your |
5200s | experience while docked is a really good |
5202s | one it should be immersive um and |
5205s | so with that in mind we're updating the |
5207s | docking experience starting with |
5210s | upwell citadels |
5244s | so |
5268s | these new hangar experiences should feel |
5270s | more like you're inside the docking bay |
5272s | of a busy station where you can see the |
5274s | other ships docked around you uh rather |
5277s | than feeling like you're in kind of your |
5278s | own private hotel room |
5281s | you should see the station services |
5283s | around your docking bay as well |
5286s | things like aura and perhaps you'll even |
5287s | be able to interact with these things |
5289s | directly in the future |
5291s | at the moment we're looking to show |
5293s | other ships with you and |
5296s | when we say other ships we mean |
5298s | a lot of ships |
5300s | so this is the scale that we're going |
5302s | for that you can see in this clip |
5304s | at first these will be the other ships |
5306s | currently in your hangar so you can kind |
5308s | of look at them as like a pedestal of |
5309s | your trophies |
5320s | and then potentially in the future it |
5321s | may also show other players in station |
5324s | with you |
5331s | and of course |
5332s | larger capital ships will be getting |
5334s | their own updated docking bays too here |
5336s | is some concept art from our wonderful |
5338s | artist lorenzo |
5344s | i have no idea if you can spin it yet |
5350s | we're also looking to connect the hanger |
5352s | interior more to the outside world by |
5354s | indicating the status of the structure |
5356s | here for example you can see a structure |
5358s | which is under attack with fires |
5361s | bursting from pipes and electrical |
5363s | explosions sirens blaring whole warning |
5366s | uh being displayed right in the station |
5369s | this is obviously a very early work in |
5371s | progress |
5372s | but it should be really cool to get a |
5374s | really visceral feel of exactly how your |
5376s | station is interacting with the outside |
5377s | world |
5379s | that's all i have for you today if you'd |
5380s | like to hear more please join us at the |
5382s | faction warfare round table and the |
5383s | living universe presentation where i'll |
5385s | go a lot more in depth on the sort of |
5387s | things that we're looking at for faction |
5388s | warfare |
5390s | and with that i'll introduce ccp loki |
5401s | thank you |
5408s | hi there i'm ccp loki and like so many |
5411s | of you i've |
5413s | been here for a while |
5418s | but usually i stay more in the shattos |
5421s | pulling some strings and during my time |
5424s | here at ccp i have sort of |
5426s | been up to all kinds of shenanigans you |
5429s | may remember some of these |
5433s | uh and my sort of passion here at ccp |
5437s | have mainly been two things one |
5439s | uh create entertainment and try to avoid |
5441s | being shot |
5444s | and |
5444s | the second part is |
5446s | world building |
5449s | i'm quietly |
5451s | quite obsessed with world building and |
5454s | as you may be seen here earlier today we |
5456s | are doing a lot of things to |
5460s | increase the immersion into eve |
5463s | and |
5465s | sort of |
5466s | make |
5470s | make make things sort of come alive |
5472s | inside new ethan instead of eve |
5476s | in my mind eve is the game |
5479s | new ethan is this |
5481s | other universe where empires are |
5483s | endlessly fighting |
5485s | you guys are like an attack at long |
5487s | feuds and fighting wars out in in |
5489s | nalsack |
5490s | and |
5492s | just like those stories that have been |
5494s | created throughout the years |
5497s | when we introduce new features |
5499s | they should be |
5500s | giving their own origin story |
5503s | and even more than that you the players |
5505s | the capsuleers should be able to |
5507s | participate |
5508s | in that story |
5510s | so today |
5512s | i want to talk to you about how we're |
5514s | going to release future expansions |
5516s | by using narrative driven development |
5520s | and arcs |
5524s | mere |
5525s | as you've heard we are moving away from |
5526s | quadrants |
5528s | and instead we're going to start |
5530s | creating story arcs |
5532s | arc will allow you to participate in the |
5534s | story of new eaton as events takes place |
5537s | a new discovery just discovered inside |
5540s | new ethan |
5542s | in many cases you'll be able to directly |
5543s | impact on how and when for example new |
5546s | ships modules or features come into |
5549s | existence |
5551s | the first arc has already started so |
5553s | there are clues out there |
5556s | but |
5557s | understandably i can't give you any |
5558s | details that will sort of defeat this |
5560s | purpose |
5562s | now some of you may remember stuff like |
5565s | the |
5566s | lead up to |
5578s | platitudes |
5580s | blandishments lies |
5582s | you of all people know that concord and |
5584s | the empires have no interest in common |
5586s | with you they have done nothing for you |
5589s | they shall do nothing for you |
5592s | how long will you listen to their empty |
5594s | words |
5595s | in recent days as is their pitiful habit |
5599s | concord has made use of you to advance |
5601s | their own agenda |
5603s | these free trade outposts you have so |
5606s | willingly cleared of my associates have |
5608s | been taken over by concord's worst the |
5611s | cerro |
5613s | perhaps you don't believe me |
5615s | check for yourself i have broadcast the |
5618s | new signatures of those sites to all |
5620s | why should you not destroy the sorrow |
5622s | bully boys they have always sought to |
5625s | control you |
5626s | do their bidding no more |
5628s | open your eyes seize your destiny and |
5633s | if you would |
5634s | join me |
5636s | the deathless |
5643s | mike get a lot more of these keep your |
5646s | eyes open there are clues there are |
5648s | things that you need to find out it's |
5650s | like during this beginning times of each |
5653s | arc |
5654s | there will be complete radio silence |
5657s | from us we will not tell you what ships |
5659s | we're building what whatever we're going |
5662s | to pull into the narrative we want to |
5664s | use the narrative to tie everything |
5666s | together everything you've seen here |
5667s | today the allegiance system the |
5669s | frontline system everything is tied |
5671s | together in a narrative so the universe |
5674s | feels like a living universe it's alive |
5676s | it's vibrant |
5679s | as the story as the arcs progress and |
5683s | things become more clearer |
5685s | you will probably start to see a lot |
5687s | more of what's coming up inside the game |
5689s | and you will be clear giving like very |
5691s | clear objectives |
5693s | most likely by your faction which you |
5695s | have pledged the legion to to |
5697s | make that thing come into reality the |
5699s | faction might actually pit you against |
5701s | one another |
5703s | so |
5705s | you know |
5706s | to get something like if we were doing |
5708s | citations today they would you would |
5709s | actually have to do a lot more to have |
5711s | the citadels actually come into the game |
5713s | and you know theoretically we had done a |
5716s | citadel for each empire maybe the |
5718s | caldarium ones would have their citadel |
5720s | first and the next you know first astor |
5722s | who's first and the |
5724s | you know amar maybe six months later |
5729s | and these things can you know those |
5732s | things that we're asking you to do it |
5734s | could be something related to the |
5735s | frontline system it could also relate |
5737s | you actually to solving puzzles it's you |
5739s | know |
5740s | because the whole idea is that |
5744s | we want to create |
5748s | an experience that |
5751s | doesn't sort of feel repeated |
5754s | we're not trying to construct the system |
5755s | here we rather we want |
5758s | each and every |
5760s | arc to be unique have its own twists and |
5763s | turns and |
5764s | various outcomes this is not a game |
5766s | mechanic per se this is not a system |
5768s | that happens again the same way again |
5771s | and again again |
5772s | and i know some of you are not really |
5775s | taking part in this |
5776s | mechanic but still you should feel that |
5779s | something is going on in the world so we |
5781s | will start putting we're ramping up npc |
5785s | fleets we're ramping up you know stuff |
5787s | like this where we put half-built |
5788s | structures into the game we we will |
5791s | start dressing the world up and you will |
5792s | actually start feeling and seeing the |
5795s | universe come alive |
5803s | of course not everything can be |
5805s | explained narratively |
5807s | or in character and tomorrow we'll talk |
5810s | more in details about the future |
5812s | expansions |
5814s | and how they are delivered we'll also |
5816s | get into more detail about arcs and the |
5818s | narrative development |
5821s | so i'm hoping to see you as many of us |
5823s | possible here at the lemon tomorrow and |
5826s | of course we're always open to ideas we |
5828s | in the past it's no secret that we have |
5830s | kept our like during the uh all lead up |
5833s | to the abyssal death space we keep our |
5834s | ears very close to the track and we have |
5837s | on more more than one location sort of |
5840s | implemented your ideas into this whole |
5842s | thing this is a bit like directing a |
5845s | movie where you are reactors and |
5846s | everyone is improvising |
5848s | it's a bit chaotic but it's a lot of fun |
5851s | so i hope this you know i really hope we |
5853s | can entertain you and entertain |
5855s | ourselves at the same time and you know |
5858s | thank you and hope to see you tomorrow |
5860s | thank you |
5871s | ah the shenanigans |
5874s | so |
5876s | with this complete rethink of functional |
5879s | warfare |
5881s | we're also setting up for a strong |
5882s | foundation for new players to graduate |
5885s | into |
5886s | if it's gathering resources |
5888s | or hauling ships to the front lines |
5891s | they will have a strong purpose in the |
5892s | war machine |
5895s | this is a massive undertaking and us |
5897s | border shift shift the empires will be |
5900s | forced to react with new tactics and |
5903s | tools |
5905s | my sources tell me that due to this |
5908s | rising tension most factions have |
5912s | already started funneling |
5914s | massive amounts of funds |
5916s | to their innovation ministries |
5919s | and like that |
5921s | we want the universe to tell as |
5924s | impressive stories as you all create |
5930s | the empires will play a major part in |
5933s | this story with you |
5935s | the ritz backstory should not only be |
5937s | about yesterday |
5938s | but also about today and tomorrow |
5942s | with that we after the eve universe |
5944s | portal last year |
5946s | where you all can go in and really dig |
5948s | deep into the eve lore |
5950s | and we have plans to expand it even |
5952s | further |
5954s | we also introduced a new comics last |
5956s | year the capsuleer chronicles issue 2 is |
5959s | out now and we have two more issues to |
5961s | complete this arc |
5964s | and then we're going to pull them all |
5966s | together and |
5967s | purpose a hardcover that you can |
5969s | actually pre-order right now |
5971s | pretty cool |
5974s | so |
5976s | we've covered a lot today |
5979s | it's a pretty long one |
5982s | and |
5983s | we have a very busy year ahead of us |
5985s | towards the 20th birthday next year |
5988s | we talked about all the amazing work |
5991s | that the |
5993s | eve academy teams are doing on embracing |
5995s | new players |
5996s | with career agents uh coming first and |
5999s | then diving headfirst into exploration |
6003s | air career program |
6005s | a new way |
6008s | of a new way of finding your way in new |
6010s | e10 |
6012s | we will welcome new spanish-speaking |
6014s | players to our awesome awesome awesome |
6016s | universe |
6018s | and other interesting things that we'll |
6020s | be talking more about or fanfest |
6026s | we've also covered plenty of interesting |
6029s | visceral candies |
6031s | lots of visual updates |
6033s | here's just a tiny bit of the things |
6036s | that we have planned |
6039s | more ways to show your identity |
6042s | new hangers a pedestal for your |
6044s | achievements |
6046s | photon ui is in full swing and we will |
6049s | continue to develop it with your input |
6051s | and help |
6052s | and then we're going to dive into the |
6054s | hud later in the year but that's going |
6055s | to be a very long conversation we want |
6058s | to make that |
6060s | the best we can |
6062s | we'll talk about more things at fan fest |
6065s | and then there are going to be plenty of |
6066s | things that you're going to discover |
6068s | through play |
6071s | and then |
6072s | we touched on some pretty interesting |
6073s | things on challenging the core you all |
6078s | with more focus on narrative development |
6080s | we will start our journey |
6082s | into more engaging functional warfare |
6086s | interbus credit is a new way of keeping |
6088s | your captains engaged |
6091s | we will continue to do regular events |
6093s | releases and |
6095s | expansions |
6096s | and the first expansion is actually |
6098s | coming to you for this year |
6101s | a legion system a new more meaningful |
6103s | way |
6105s | to support your faction |
6107s | and then very exciting updates that you |
6110s | will discover and unlock through play |
6114s | pretty exciting stuff |
6116s | we're still investing a lot in the new |
6119s | player experience |
6121s | but more and more teams are starting to |
6123s | move to features that benefit all |
6126s | and then into the handshake between the |
6128s | early onboarding and the evergreen |
6130s | through functional warfare |
6133s | we're also investing heavily into the |
6136s | foundation to set us up for the third |
6138s | decade |
6139s | that actually starts next year |
6143s | where you and your crew will actually |
6146s | play a key part |
6148s | there is no time like now |
6150s | and the future of eve is very bright |
6155s | i want to wish you all the best fun fest |
6157s | i can't wait to hang out talk eve nerd |
6160s | out you know maybe get a couple of ideas |
6162s | into my head |
6164s | and to close this off i have a message |
6166s | from the kaltari state |
6167s | chairman |
6169s | akimaka |
6170s | saraki |
6179s | cold wind |
6180s | remembers the darkest of days |
6187s | when the reigns of our world became |
6191s | laced |
6192s | with fire |
6198s | one warrior's fierce duty |
6201s | seared a path |
6203s | to our future |
6206s | the ultimate sacrifice |
6209s | made in blood |
6211s | and steel |
6219s | we remain culturally |
6223s | no matter the cost |
6232s | everything we are |
6235s | we all to our ideas |
6241s | a fuel our rise |
6244s | as the heart of a raging storm |
6249s | a beacon of strength |
6252s | and a shrine to our identity |
6259s | honor |
6260s | and preserve |
6262s | your family |
6264s | your cooperation |
6267s | your state |
6270s | without hesitation |
6274s | without |
6276s | remorse |
6314s | you |