5 months
ago -
EVE Online
-
Direct link
Transcript (by Youtube)
4s | when you come into new Eden the world is |
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7s | your oyster you can become whoever you |
9s | want to be it's epic scale that spans |
13s | 7,700 solar systems it's about these |
16s | human emotions this human interaction |
18s | it's the capsuleers that are actually |
20s | creating these worlds and with vard |
23s | coming in you have the opportunity to |
27s | shape the platform that future |
29s | Generations will tell stor |
40s | in the vision for Vanguard is a true MMO |
44s | FPS it's a long-term vision and we want |
47s | to follow the footsteps of EV on line |
49s | our MMO that we've been building for |
51s | over two |
52s | decades what we have in E on line or |
54s | Fleet battles kind of the epitome of |
56s | high stakes gameplay it's high stakes |
58s | gameplay because it's a single shart |
60s | game |
60s | and everything we're fighting or using |
63s | or building or losing is all a part of |
65s | the player made economy all of this loss |
68s | is someone's time and effort to build |
71s | that and when it's lost the economy |
73s | needs to replenish it and no other game |
75s | really has this the vanguards are the |
78s | next step in Clone mercenary Evolution |
80s | continuing the S of T 4 they are an |
83s | advanced but a bit prototype technology |
87s | that has been invented by The deathless |
89s | Who is a major NPC and the faction on |
92s | the Eve side plry Conquest was probably |
95s | the most unique and interesting part of |
98s | t f 4 it really had true mercenaries you |
101s | had corporations fighting for planetary |
103s | districts actually owning them you had |
106s | corporations actually lining up their |
108s | best members but also filling in with |
111s | actual mercenaries that they call |
113s | ringers you call someone at the middle |
115s | of night and say I need the best of the |
117s | best to help me win this District as it |
120s | does you will get a game that is meant |
123s | to be a successor to Dust 514 if you're |
127s | a non FPS playing Eve player there's a |
130s | lot of potential here we're talking |
131s | about adding game play that is deeper on |
135s | the economic side and has better |
137s | planning than the faction Warfare |
139s | advantage that we had in D 54 we want |
141s | players on the Eve side to actually |
143s | become content creators for the Vanguard |
146s | players the contracts that you're doing |
149s | are actually being created by other |
150s | players or the items or Contraband that |
153s | you're shipping off planet is actually |
155s | being used by players in a grander |
158s | economy someone is picking up that |
160s | Contraband and smuggling it to a |
162s | different place in the space game using |
165s | it to create illegal boosters or |
167s | implants this is what a Sandbox gameplay |
171s | means and this is also the unique part |
173s | of E |
174s | online a lot of people know about Eve |
176s | and a lot of people read about Eve but |
178s | they've never kind of taken the step |
180s | they find the game maybe too scary they |
182s | find the idea of multiple solar systems |
185s | a bit daunting but with I vangard we see |
188s | this as a great opportunity for people |
190s | to join new eeden in a new way and |
194s | contribute to the history of tomorrow |
197s | we've managed to build a very strong |
198s | Foundation we've battle tested it quite |
201s | thoroughly through the play tests and |
202s | the Sol this event and now we're at the |
204s | point where we need to gather all the |
206s | feedback we really need to start kind of |
208s | thinking about the future and making |
210s | making sure that what we're building now |
212s | can outlive us all and this is where |
215s | your input becomes very valuable the |
218s | broad vision is huge and it's very |
220s | difficult to break that down and make |
222s | that work so we have to take small |
224s | chunks at a time so we make lots of |
226s | internal product types try lots of |
227s | things out not everything makes it into |
228s | the final product we throw a lot of |
230s | stuff away that just doesn't work and we |
231s | try and cover as many play Styles as |
233s | possible so we're trying to look for |
235s | things that are either low skill or high |
237s | skill or low duration long duration and |
239s | that's how we help shape our sessions if |
241s | we can cater for as many play Styles as |
243s | possible then that helps us have a |
245s | broader range I'm looking forward to |
247s | other players getting their hands on the |
248s | new prototypes that we working on behind |
250s | the scenes and maybe opening up to the |
252s | founders we like to expand the Adaptive |
255s | Weaponry concept into suits configure |
257s | weapons you go out and shoot people and |
258s | they've got a counter to that so they're |
260s | maybe bolstering their Shields or their |
262s | movement speed or abilities that can |
263s | help you cter |
268s | those we are looking at a big release in |
271s | November it will be a release similar to |
274s | solers an expanded iteration of what we |
277s | already delivered until then we're |
279s | looking at private play tests under the |
281s | founders access umbrella and to be |
283s | eligible for those events you have to be |
286s | a part of Discord we are going to offer |
288s | a direct access in the future basically |
290s | a one-time purchase without any |
292s | subscription first things first join the |
295s | Discord join the family and I'll see you |
298s | there |