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7s | how are |
---|---|
8s | we hey hey you're talking to us right |
12s | yeah yeah everyone anyone all of you uh |
16s | do you guys uh do you guys like my |
17s | background by the |
19s | way I think it's amazing yeah love it |
23s | such an epic |
26s | moment oh Katrina don't start let's see |
29s | which questions won't be answered today |
31s | don't start come on it's a Friday we're |
35s | going to get through as many questions |
36s | as we can we we we've done a very good |
38s | job of uh getting through a lot of them |
41s | this time I think um there is some that |
44s | we have uh well for some reasons we |
48s | can't answer but I think for the |
49s | majority I think a lot of you will be |
51s | happy um but yeah today we are going to |
52s | be doing another Q&A uh Dev Q&A I am |
56s | joined by the wonderful CCP emerald and |
59s | CCP J |
61s | yes hey uh so uh I don't know uh if we |
67s | want to just get straight into it or |
70s | whether you guys want to introduce |
71s | yourselves or should we just entirely up |
74s | to |
76s | you sure I I can say what I do yeah go |
80s | for it |
80s | useful um cool yeah hey I'm I'm I'm a a |
84s | uh a producer on the features team um so |
89s | I'm responsible for sort of delivery of |
91s | everything from sort of the front end UI |
94s | to to the in-game um activities and um |
98s | you know all the kind of gameplay |
100s | basically basically everything that |
101s | isn't the map is kind of kind of is |
105s | happens on on the team that that I work |
107s | with um uh so yeah I've been at CCP for |
110s | a year yes as of yesterday so yeah |
112s | that's me amazing congrats on the year |
115s | as well yeah than yeah anniversary yeah |
119s | that's yeah yeah it's gone quick cool |
122s | yeah nice um yeah hi everyone um I'm CCP |
126s | Emerald uh a senior brand manager so |
129s | working on the product marketing side |
131s | but uh work really closely with the team |
134s | uh here on uh the updates and everything |
136s | that they're working on um so yeah but |
140s | if you've seen any trailers or anything |
142s | like that I'm usually involved in that |
144s | in somehow uh in some way yeah I we we |
149s | we're always working together think |
150s | especially when it comes to like |
151s | Community stuff um yeah great um yeah so |
154s | we do have a list of questions um what |
156s | we've done is we've organized the |
157s | questions into like the most up votes um |
159s | so if there was like questions that came |
160s | through that didn't have a lot of up |
161s | votes that's probably one of the reasons |
163s | as to why we didn't answer it um just |
165s | because maybe the community wanted to |
167s | have something else answered so we're |
168s | going to start today uh with the most up |
170s | voted which was the uh the one in |
172s | regards to like training and uh practice |
174s | grounds this one was asked by Macintosh |
177s | um and the question is is CCP planning |
179s | on implementing a test range where |
181s | players can test out simulated fits like |
183s | how E online players have the ship |
184s | fitting simulator system to see what |
186s | theoretical outputs they can achieve |
188s | without risking Assets in the field to |
190s | find out an idea I have to enable a free |
193s | roaming simulated firing range for |
195s | players to test out theortical fits |
197s | against not only NPCs of varying types |
199s | but also against themselves to see how |
201s | effective a mock fit can be the AI level |
204s | can be escalated as high up as the |
206s | player wants it until they are confident |
208s | uh in their skills and fittings |
211s | um so I believe ccjs wants to take this |
214s | one sure yeah so uh this is a really |
217s | popular question um both internally and |
219s | externally like everybody on the team |
221s | wants this as well um so it's it the |
225s | short answer is that it's not in any of |
227s | the short-term plans um but we do want |
230s | it and we agree that it would be really |
231s | useful to have a way of testing |
233s | loadouts um in the front end and we will |
236s | be trying to do it uh as soon as |
238s | possible but there's nothing there's |
239s | nothing current in in the short time |
241s | plans so next next for sure we won't be |
244s | I think it would be really cool um |
246s | because obviously like with other games |
247s | like uh like Valance and stuff you have |
249s | like the um the range and especially |
251s | with like the Adaptive weapony and stuff |
252s | it would be really cool to test those |
253s | those kind of things out yes I guess uh |
256s | it is always a vision um excellent so |
259s | the next question we have uh is in |
261s | regards to weather variants so will we |
264s | see any extreme weather on planets like |
267s | plasma storms or acid rain this question |
270s | question comes from |
274s | gell uh so yes yes so um yeah so we're |
279s | actually working on weather variation at |
281s | the moment um but we want it to be you |
284s | know more than just kind of weather |
285s | right we want it to want it but more |
287s | than just a skin I should say so we want |
288s | it to sort of haveit you know affect |
290s | gameplay and sort of change the way the |
292s | the maps work so that that requires |
294s | obviously that's obviously much more a |
296s | bigger commitment of sort of time and |
298s | effort so the answer is yes we we we are |
300s | going to do that but it's probably going |
301s | to it'll probably happen fairly slowly |
303s | because of the how we want to do it you |
305s | know want to do it in the correct way |
306s | which means you know have it not just be |
308s | some skin have it have it really have |
311s | changed the way that the game's played |
313s | on that level yeah of course great um |
318s | okay so the next question then uh this |
320s | one is asked by Ricky um and it's in |
323s | regards to the NPC station missions so |
325s | is there any plans to make Vanguard |
327s | missions on NPC stations and if yes are |
330s | there any plans to show us more law |
332s | through a much more grounded FPS |
336s | perspective I can I can take that one |
338s | yeah |
339s | sure um yeah so currently we don't have |
343s | any specific plans to have missions on |
346s | MPC stations um but you know never say |
349s | never um all good ideas are you know put |
353s | in the put in the Q and can always be |
355s | Revisited down the line um in regards to |
358s | lore I mean one of the really cool |
360s | things about Eve Vanguard is um you know |
364s | pulling from the eve universe and the |
366s | wealth of stories um there um either |
370s | created by players like yourselves or um |
372s | just within within the storyline in |
374s | general so I mean absolutely 100% we're |
378s | aiming to inject a lot of lore um told |
381s | from the grounded FPS perspective um |
383s | into the game so 100% that will we'll |
386s | start to see that you know come to life |
388s | more um as we go through |
391s | development awesome um okay great yeah |
394s | so I think the um the next question uh |
396s | probably best for yourself as well um |
398s | Emerald is uh after looking over all the |
401s | feedback from the last play test what |
403s | are some conclusions SL things that you |
405s | can share about what you would like to |
407s | do with Vanguard this was asked by Levy |
410s | Thunder who I think a lot of us |
413s | know yeah so um |
416s | we we we take the feedback from every |
419s | play test |
420s | uh really seriously whether that's um |
423s | you know people posting their feedback |
427s | um either on Discord or or forums or um |
430s | you're responding to uh the surveys that |
431s | we've been putting out so there's |
433s | honestly there's so much feedback that |
435s | you know we have compiled from from |
437s | Solstice and even from the first strike |
439s | play tests um that it's you know hard to |
442s | tackle everything right um but one of |
445s | the key uh themes that came out um is um |
450s | mainly just you know providing you guys |
452s | more stuff to do um and also expanding |
455s | how you can attain and reattain weapon |
458s | ship sets as well as you know a bunch of |
460s | other quality of life um improvements um |
464s | so there's there's a lot more and you |
466s | know we're taking that all in uh we're |
468s | we're working on it um and just you know |
470s | keep giving us the feedback uh we will |
473s | obviously do what we can to address um |
476s | as much as we can um but yeah so abut |
479s | just tons of feedback but you know more |
481s | stuff to do is a key key Trend and we're |
484s | the team is definitely tackling that |
486s | with the the next release yeah and I |
488s | think um from the start like we've |
490s | always said the game is a very much |
491s | Community Driven game so the feedback is |
493s | very um valuable to us and it's |
495s | surprising because um I've seen some |
497s | people putting so much feedback in and I |
499s | think somebody did an actual word doc |
500s | that was like 14 pages long like it's |
503s | incredible to see the amount of |
504s | determination that's going into it um |
506s | and even people are opening up like in |
508s | the forums now they're opening up |
509s | feedback uh threads uh even though the |
512s | game's not even open right now to play |
515s | so yeah it's really cool it's really |
516s | good to see yeah and just to add on |
519s | there I mean that's precisely why we're |
520s | starting the founders program we're |
522s | going to be building on that over time |
524s | because we we we want to work with you |
526s | guys on this we want your feedback um so |
529s | looking forward to more in the future |
531s | yeah I'm very excited to talk a little |
532s | bit more about the founders program very |
535s | shortly um but the next uh question then |
538s | so this one comes in from again uh so |
541s | will there be any randomization uh of |
544s | map elements similar to the building |
546s | socket system in Dust |
548s | 514 I don't know if you want to take |
550s | this one CCB |
553s | B yeah yeah so um yeah so we're actually |
556s | looking at bringing like a bunch more uh |
560s | variety into the game at the moment so |
563s | and a big part of that is about people |
565s | choosing players choosing where they |
567s | deploy to based on a number of different |
570s | uh factors and you know part of that |
572s | might be I need to go here because I |
573s | need to get these resources or I need to |
574s | go to that place because I like that |
575s | kind of gameplay um but yeah so so that |
578s | will mean uh you know but but Maps would |
582s | would also be be part of that especially |
584s | as we move more into the future but uh |
587s | yes is the I guess is the short answer |
589s | we will be doing that in |
592s | future yeah that sounds uh really cool I |
594s | see Katrina say randomly generated Maps |
596s | would be absolutely great and the inner |
599s | FPS comptitive person in me knows that |
601s | map knowledge is so important so if |
603s | they're randomly generated that just |
604s | adds a whole new skill level uh or skill |
607s | Gap to to the game so that's really cool |
610s | um okay so the the next question then is |
613s | Vanguard going to be limited to a |
615s | squad-based gameplay are we going to see |
618s | modes such as 16 V6 and this question |
621s | came from |
623s | posum um sure yeah yeah so um yeah so |
629s | all the all all the game modes that we |
630s | have right now and all the game modes |
632s | that we're currently working on are |
634s | squad-based but um but there's nothing |
635s | to stop us doing something like this in |
637s | the future and there's nothing currently |
639s | in anything that says that we shouldn't |
641s | do this or wouldn't ever do this uh the |
643s | one thing that we are doing with some of |
644s | the new game modes though is starting to |
648s | um you know some of the game modes |
650s | encourage a higher level of organization |
652s | so that you might have multiple squads |
654s | trying to do the same thing for example |
656s | so while it's not a strict like 16 |
658s | people fighting 16 people in a big kind |
660s | of death match it is like two big groups |
662s | of people with different or conflicting |
664s | goals um so yeah that's something that's |
666s | going to be coming hopefully for the for |
668s | the next release so yeah watch the space |
669s | with that yeah I think um Ariana |
672s | actually brought this up previously in |
673s | the last Q&A about like different game |
675s | modes and stuff and I think the the |
676s | beauty of what the game is right now |
678s | because of the type of style of play it |
680s | is okay people say it's an extraction |
681s | shooter but the reason it's that game |
683s | mode is because you can tie in all these |
685s | different modes into that one singular |
687s | mode um and I think that's what makes it |
689s | very unique um |
692s | great so uh the next one then uh this |
697s | one's in regards to uh support tools uh |
700s | so running logy logy logy in dust was |
703s | fun a healing beam doesn't suit Vanguard |
706s | right now but are more support tools on |
709s | the |
711s | horizon cool so I've just botted Juno |
714s | Tristan and Juno Tristan killed me many |
717s | the lastest I just seen that name |
721s | trauma you want me to ban them is |
725s | that um |
728s | s |
730s | yeah um sorry what was it about again it |
733s | was |
734s | sure yeah tools yeah healing beam |
737s | doesn't suit Vanguard right now but are |
738s | there more support tools on the horizon |
740s | support tools yeah uh so yes is the |
744s | short answer um yeah we've got a couple |
746s | of really cool prototypes in in um in |
749s | development currently um and yeah we |
752s | want to introduce more and more of these |
754s | this like personally this is the stuff I |
755s | love and I love the idea that people |
757s | feel like they're actually kind of doing |
758s | science on the surface you know so it's |
761s | it's they so that these these um kinds |
764s | of like mini activities or pieces of |
767s | equipment will have more depth added to |
769s | them as time goes on so it's not just |
770s | like you know I click a thing and then |
772s | it you know reveals something to me or |
773s | you know like kind of like the scan we |
775s | have now right it's very kind of like |
776s | you place it and then it kind of just |
777s | reveals information you know you can |
779s | imagine a situation where things like |
782s | pieces of equipment like that need to be |
783s | tuned to be optimized and are a lot more |
786s | kind of difficult to use or acquire |
788s | experience or prior knowledge to use |
790s | them well and you might have someone on |
791s | your team who's really good at using |
793s | those pieces of equipment who you want |
794s | to bring along with you um so yeah we |
796s | want to as time goes on really add more |
799s | depth to those pieces of equipment you |
802s | know and and the activities as well so |
804s | yes definitely yeah more support tools |
806s | please yeah that'd be really cool I |
808s | really want some nades just just one |
810s | grenade I'll be happy with that that' be |
812s | really cool |
815s | um okay great so uh yeah okay so this |
819s | this question does come up a lot |
820s | actually um so it might be a good one |
822s | for uh Emerald to go into but it's in |
825s | regards to walking stations so with a |
827s | consideration of e Vanguard can CCP |
829s | bring back the idea of station roaming |
831s | and Captain's Quarters in the stations |
833s | and lobbies in Eve and using the Eve |
836s | character creation process to design our |
837s | Vanguard clones could we create a |
840s | possibility to either use corpses in Eve |
843s | as bio cells or as clone data to re use |
846s | as a as your own |
848s | clone um first of all I want to say I |
851s | like how the EV on line one just got |
853s | snuck in here oh is it okay my bad yeah |
857s | no no no it's fine um it's h it's just |
860s | funny because because walking in |
861s | stations in EV on line has come up you |
863s | know um off and on uh yeah I the short |
868s | answer is no idea what the plan is um in |
871s | regards to walking in stations on EVE |
873s | Online um on the Eve Vanguard side um |
878s | it's interesting idea with the character |
879s | creation process in you Vanguard I think |
881s | there will be more opportunities for |
883s | customization you know in the future so |
885s | absolutely and definitely open to |
887s | feedback uh on |
889s | that yeah I think yeah I think in M I |
892s | think in Des wasn't they like did they |
894s | have quarters or something um I think uh |
898s | I I I'm not too sure maybe someone in |
899s | the community a dust fa can actually |
901s | tell me but I think they had like wats |
902s | or something and I think they've shown |
904s | me like screenshots and stuff of it and |
905s | I think it looks really really cool oh |
906s | it was a Lobby ah okay like your room ah |
911s | okay ah okay okay now I think I |
914s | understand I mean nothing's off the |
916s | table right sure so yeah no no |
919s | interesting good question um okay so the |
922s | next one here then oh this is a nice one |
924s | cuz this is probably like for all of us |
926s | um but what are you guys most excited |
927s | about in the coming releases |
933s | you want to start JS or or do do sure I |
936s | can go first um yeah so the the thing |
939s | I'm really excited about at the minute |
941s | we just saw it yesterday was a a new um |
944s | a new prototype for mining of how mining |
947s | could work in the future and it's uh |
950s | it's super exciting because yeah like I |
952s | said it's kind of tied to what I just |
953s | said before about making things a bit |
956s | more a bit more kind of deepen to |
959s | require like experience and prior |
961s | knowledge and you know um that you have |
963s | to kind of develop a skill in and you |
965s | know mining in the real world is kind of |
967s | hard right you don't just walk up |
968s | something and shoot it with a laser and |
970s | then get every you know it's like you |
971s | have to you can be good at mining |
973s | through experience and yeah the pro we |
975s | have um for um for the new for new for |
979s | the new mining system is really exciting |
981s | and I can't wait for people to see that |
983s | if if you know it's it's looking great |
985s | I'm very excited about that |
989s | I'm excited about yeah I mean yeah |
991s | absolutely like I was going to answer or |
993s | something yes similar I'm just excited |
995s | to see some of the early stuff that the |
998s | team you know put out in you know March |
1000s | and uh in June with Solstice and just |
1002s | like seeing seeing all |
1005s | these uh you know either prototypes or |
1008s | you know gameplay just kind of expand |
1010s | like there's there's so much that is you |
1012s | know on the horizon there um and just |
1015s | and new prototypes you know on the |
1017s | horizon as well that will be intr |
1019s | and yeah just excited to get that into |
1022s | you know players hands um you know |
1025s | before the the um any you know any |
1028s | future update or or play |
1030s | test yeah no that's that's really good I |
1032s | think a lot of the things that I think |
1034s | of that I'm most excited about is things |
1035s | that I hope to happen but like um I know |
1038s | that like Esports is quite big in Eve |
1040s | online like they have like the alliance |
1041s | tournament that's currently ongoing um I |
1044s | think it'd be really cool to see like |
1045s | how orts can be can be implemented into |
1047s | Vanguard and that's something that I'm |
1048s | really excited see if it happens but it |
1052s | it would still be really cool to see if |
1054s | uh cuz I mean we have leaderboards and |
1055s | stuff now so maybe there's like the |
1057s | competitiveness can be AED in some way |
1060s | that'd be really |
1062s | cool um okay so um the next question |
1066s | then is in regards to uh okay so this |
1069s | one comes in from Denny Fleetwood um |
1071s | it's in regards to like corporations but |
1072s | as there are quite a few uh questions |
1074s | about corporations and my experience of |
1076s | running a MK Corp using both the even |
1079s | dust 511 514 client when are we likely |
1082s | to get more firm details about the needs |
1084s | of CEO and officers within the Corp and |
1086s | how we might contribute to improving and |
1088s | streamlining the UI and in-game tools |
1090s | required to run a large corporation |
1093s | perhaps some form of working group uh |
1095s | with players with a more invested |
1097s | interest into the side of corporate |
1098s | management within Vanguard yeah so I |
1101s | know with EV on line um I I can take |
1103s | this one um I know with like e on line |
1106s | we have the CSM um and I think what we |
1108s | want to do with like Vanguard is we want |
1110s | to kind of introduce this as well in a |
1112s | way um and have um a very small but uh |
1116s | small team of dedicated players um like |
1119s | for example like Denny said the um CEOs |
1121s | and officers that can give us this kind |
1123s | of feedback and help us um shape the way |
1126s | that uh well not just corpse but a lot |
1129s | of the game mechanics work as well um |
1131s | and we will be working very closely with |
1132s | those and they will be sort of like |
1134s | invited by us um and their their |
1137s | feedback will be very crucial um and we |
1139s | do plan on having a lot of communication |
1141s | between us and that group |
1144s | so but more information on how to like |
1147s | join and and get involved in that will |
1149s | be revealed |
1151s | soon okay um next one then yeah so this |
1155s | one's in regards to the launcher this |
1156s | one comes in from posum um if EV |
1159s | Vanguard is coming to steam as a |
1161s | separate title uh at least that's what |
1163s | it looks like now how will that work |
1167s | with the eve launcher is eang guard |
1168s | getting his own lach to at some |
1171s | point yeah I can I can take that one um |
1174s | so so the the idea around this as of now |
1180s | um is uh that essentially we're going to |
1184s | have not just it's not an Eve online |
1186s | launcher it's an eve launcher shared |
1189s | across um Eve online and Eve Vanguard um |
1193s | however the goal is to create a unique |
1195s | experience depending on you know what |
1198s | game you're coming in on so if you're if |
1200s | you're coming in through Steam you know |
1202s | in the future to play uh Vanguard um the |
1205s | launcher will have you know a look and |
1207s | feel uh like Vanguard not Eve online so |
1210s | you won't you know feel like you have a |
1211s | bait and |
1212s | switch and then you know Eve online |
1215s | it'll come in and look like Eve online |
1218s | um so technically the answer is no uh |
1222s | it'll still you know have the same |
1223s | launcher uh um but you should have a a |
1227s | unique experience um as a as an e |
1229s | Vanguard player at least that's that's |
1231s | the intention now and you know we'll see |
1233s | as time goes on if it uh makes sense to |
1236s | adapt but um yeah cool great uh okay so |
1243s | uh next question then this one comes in |
1244s | from Blue uh bosov bosanova um I hope we |
1248s | can eventually explore the culture and |
1250s | atmosphere of the eve Universe now that |
1253s | we'll be experiencing it on foot while |
1255s | the core game is the priority can we |
1257s | look forward to a closer look at life in |
1259s | new Eden perhaps with more details on |
1262s | various factions or new locations um I |
1265s | think this is your region Emerald maybe |
1268s | yeah yeah so I mean like I said before |
1270s | um the the beautiful thing about EV |
1272s | Vanguard is that you know through E |
1275s | online we have a a wealth of stories um |
1279s | lore player creative stories um it's a |
1282s | huge Universe um of great stuff to pull |
1286s | from uh and absolutely you know you |
1288s | Vanguard is the intention to show that |
1290s | from the boots on on the ground |
1292s | perspective um and the the possibilities |
1295s | are endless here so um absolutely I I |
1298s | think I think that's that's all on the |
1300s | table and we'll kind of see how that you |
1302s | know um H how that uh comes to reality |
1306s | over over time but um 100% the intention |
1308s | with the EV Vanguard um is to make this |
1311s | truly the boots on the ground experience |
1313s | um with set within the eveonline |
1316s | Universe um and uh expanding new Eden uh |
1320s | to to planets um so th% and um we're of |
1325s | course open to you know all of you lore |
1328s | fans out there on likeke how we could |
1330s | possibly you know uh do this in the |
1332s | future so um yeah |
1335s | amazing yeah there's there's a lot of |
1338s | stuff that goes on in the law channel |
1339s | it's it's great to watch confuses me at |
1342s | times but it's a really good it's like a |
1343s | Wiki for |
1344s | me yeah and what's amazing is you know |
1347s | with other FPS games so you know uh you |
1350s | have to design that from scratch right |
1352s | so with with with e Vander we have so |
1354s | much to pull from so it's it's it's |
1357s | really fun um and yeah lot of lot of |
1360s | great stuff there |
1362s | so great um so the next one then uh from |
1366s | posum again uh so will we see social |
1368s | spaces in Vanguard something like MK |
1371s | quarters in D 514 but with the ability |
1374s | to meet others I guess we kind of |
1375s | touched on this maybe but um I don't |
1378s | know if uh wants to add to it yeah um |
1383s | yeah so we actually have a prototype uh |
1385s | in progress at the moment for in session |
1387s | squading which uh effectively turns the |
1390s | whole map into a social space um what |
1392s | we're looking at is like how do you let |
1396s | someone know you're friendly you know |
1398s | how how do you communicate with people |
1399s | without your gun you know without just |
1401s | sort of immediately shooting them which |
1403s | is kind of what happens everyone's doing |
1404s | now um so yeah so we're sort of looking |
1406s | at looking at that but um |
1409s | that's that's that's the the extent of |
1411s | our plans relation to this just just now |
1413s | but um in squading we we had a play test |
1416s | with it last week and it's it's um it's |
1418s | been really fun so |
1420s | far sounds good cool yeah it definitely |
1423s | changes things up a lot yeah that's |
1425s | really interesting uh I didn't even know |
1428s | that so I'm I'm excited to see what that |
1430s | looks like okay it's it's brand new yeah |
1433s | oh nice um okay great so the the next |
1436s | question then uh probably for yourself |
1437s | as well uh Js um dust's map had a simple |
1442s | and semi- random design that let it play |
1444s | with the illusion of A Single Shard |
1446s | Universe any Lobby you're in could |
1449s | potentially be set on different |
1450s | planetary districts across new Eden all |
1452s | happening at once while I love the extra |
1456s | environmental detail in Vanguard that |
1458s | means that each map is clearly designed |
1460s | to be one specific planet in specific |
1462s | place at a time that somewhat ruins the |
1464s | illusion of A Single Shard world going |
1466s | forward how do you plan to play |
1469s | with map designed to recapture that |
1471s | feeling just had of being one Shard |
1473s | Universe where we all fighting at |
1477s | once yeah yeah so um I guess uh I'm |
1482s | definitely not the the map guy but uh |
1485s | but yeah but but the but the the team um |
1488s | are investigating at the moment um how |
1490s | we're going to do variation going |
1492s | forward uh so it is a that is a that is |
1495s | a a a problem that we know we need to |
1498s | solve or a thing we that we know we need |
1499s | to solve um but uh in in the short term |
1503s | you know we're looking at just like kind |
1504s | of like I said before with one of the |
1506s | previous questions uh how we can kind of |
1508s | offer a variety with the things that we |
1511s | do have um so you know that might be for |
1513s | now just things like resources you know |
1515s | switching out some pois or you know uh |
1518s | you know it could be it's just in in the |
1521s | short term it'll be smaller things but |
1523s | like longer term there are sort of plans |
1524s | and experiments happening with how we |
1526s | can how we can kind of achieve that |
1529s | mhm yeah that's really cool I see Dan |
1532s | put a snowy version of Kion that would |
1534s | be that would be really cool that'd be |
1536s | really interesting to see instead of Ash |
1538s | you just change it all to like snow like |
1540s | snowflakes that'd be cool um |
1543s | yeah interesting okay great so uh the |
1546s | next one then this one is from uh Sir |
1548s | Humphrey uh will there ever be suit |
1551s | building system in Vanguard where we can |
1554s | customize components of our drop shoot |
1557s | uh of our drop suits like in dtin |
1561s | Eve um yeah so we're actually um looking |
1565s | at the moment at uh kind of expanding |
1568s | the adapted Weaponry system into um in |
1571s | into suits uh so I'm not sure exactly |
1573s | when this this is this is going to come |
1575s | in we haven't scoped up we haven't |
1576s | finished scoping up yet for November but |
1578s | but that that is the plan like we really |
1581s | like the adapted Weaponry system seems |
1582s | like players have really enjoyed it and |
1585s | you know the idea that you could kind of |
1587s | switch between two different sup mod you |
1589s | know you can imagine a situation where |
1590s | you're you know you want to be super |
1592s | tanky for some kind of situation or you |
1595s | know you're being attacked by a bunch of |
1597s | people and then in like another |
1599s | situation you want to be like you're |
1600s | super stealthy or fast and so you know |
1601s | you would switch between those different |
1603s | suit modes for example um you know so |
1605s | we're thinking about it in the same way |
1606s | that we've been thinking about adaptive |
1608s | weaponry and you know that that could |
1609s | also extend to things like the mining |
1611s | laser um or you know it could extend to |
1613s | to a number of things over o over time |
1614s | but we like that sort of um giving |
1617s | players you know bunch of control in the |
1619s | front end with what they can do with |
1621s | this with the tools they have but then |
1622s | also having some realtime controling |
1624s | sessions as well it seems to it went |
1626s | down really well with with the Adaptive |
1628s | ref system yeah uh yeah definitely that |
1632s | that was really cool um so yeah it's |
1634s | like different personalities on the gun |
1635s | but then that's going to be like |
1636s | incorporated into the suits as well um |
1638s | or at least that's the idea that's |
1639s | that's really |
1640s | interesting nice so uh the next one then |
1644s | this is in regards to uh skill |
1646s | progression um this one comes in from |
1649s | quv uh looking back at Dust 514 as well |
1652s | as e on line there was skill progression |
1655s | that in mind will this concept be |
1656s | returning for Vanguard I do not think it |
1658s | would need to in uh incompass real time |
1661s | training like Eve |
1664s | has I can I can answer that um yeah so I |
1669s | mean of course having some form of |
1671s | progression and and growing in your |
1673s | journey is is super important um not |
1676s | sure if that will strictly be skill |
1678s | agression but there are definitely some |
1680s | uh Concepts that the team is you know in |
1682s | Exploration on uh for what this could |
1685s | mean you know for Vanguard um it |
1687s | definitely we want it to feel you know |
1690s | very Eve um but also true to to Vanguard |
1694s | um as well so um just kind of figuring |
1697s | out that that niche of what um H how |
1700s | that how that comes to life in in |
1701s | Vanguard but absolutely you know there's |
1703s | going to be some form of progression |
1705s | growth that you know you will be um |
1708s | experiencing and and |
1710s | Vanguard yeah that's cool um yeah cuz I |
1713s | know like e on line everything is like |
1714s | skill points right there's like millions |
1716s | of skill points that you can gather like |
1717s | that's it's crazy to me exactly yeah and |
1720s | obviously the time exactly yeah so some |
1723s | some form of that concept uh but it |
1726s | might not it might not be skill points |
1728s | specifically cool um okay so uh last |
1732s | Canan Prince uh have you considered |
1734s | adding proxy SLV of course it would need |
1737s | to be in and have a hotkey to mute |
1739s | instantly or an emote SL voic line to |
1742s | show friendly |
1746s | intentions want to take this one I can |
1748s | take this one um yeah yeah so um yeah I |
1751s | think it's kind of connected back to |
1752s | what I was talking about before about |
1754s | kind of um you know squading in session |
1757s | so I think you know having proximity |
1760s | voice would be a really good way to |
1763s | achieve that it's not something that we |
1764s | have planned at the moment but um it's |
1767s | something that something that we |
1768s | definitely spoken about but |
1770s | um uh but yeah so I guess the short |
1773s | answer is no no plans for it right now |
1774s | but I think if we are going to have |
1775s | something like ins squading then |
1778s | proximity voice chat would be a cool way |
1780s | of like I said communicating your |
1782s | intentions to other players potentially |
1784s | if you're especially if you're a good |
1785s | person yeah as it opens the doors to a |
1788s | lot of funny content moments as well if |
1790s | you have like and stuff yeah that's |
1793s | great um |
1796s | okay uh right perfect so this next one |
1799s | then uh so this is quite a long one and |
1802s | there was actually a video posted with |
1803s | this one uh this one comes from dra on |
1805s | um CCP I've recently uh said privately |
1808s | to our CCP employee about the fact that |
1810s | I love new Eden um more than I love E |
1813s | online and that I am excited for |
1815s | Vanguard to open up new ways to interact |
1816s | with the setting with this in mind I |
1818s | have recently watched a video about |
1820s | settings in FPS games become stagnated |
1822s | and stale um the video they posted is |
1825s | actually from Cod 4 which is a game that |
1826s | I grew up on and played competitively |
1829s | for many years I absolutely loved it but |
1831s | uh they go on to say even though there |
1832s | is a huge effort towards ensuring a |
1835s | player created content for other players |
1837s | what steps will you take SL what plans |
1839s | do you have to ensure new Eden remains |
1841s | an alluring rich and satisfying Universe |
1844s | for both new and old |
1847s | players Emerald yeah can take that uh |
1851s | yeah I mean like I said before uh you |
1854s | know one of the most really unique and |
1856s | exciting things about EV guard is the |
1859s | rich history from E online both the game |
1863s | lore and the 21 years of player creative |
1866s | history which we you know we we can't |
1868s | deny um absolutely that is that is a |
1871s | focus to see this come to life in in |
1874s | vard um and you know not everybody's |
1877s | ready to jump into the spaceship game |
1880s | you know Eon line is a very intimidating |
1882s | game and Eve Vanguard offers A New Path |
1886s | to to join this um amazing Universe um |
1891s | and uh interact with it um and I see the |
1896s | connection you know really growing |
1897s | stronger between the two games as as |
1900s | time goes on um and as we develop you |
1902s | know with with the community which is a |
1904s | huge Focus for us to ensure uh you know |
1908s | this this will ensure that um the |
1910s | experience that we're creating uh you |
1912s | know is exciting to our veteran players |
1914s | as well as you know brings an |
1916s | opportunity for for new players who |
1917s | aren't quite ready to join the you know |
1919s | the spaceship game um another path in um |
1925s | so yeah um and this this will you know |
1930s | uh this also is while we're maintaining |
1933s | the Canon that that made Eve the you |
1935s | know ultimate sci-fi MMO um and you know |
1938s | we want to we want to deliver that with |
1941s | with what we're doing with uh Vanguard |
1943s | so yeah definitely uh great |
1946s | um but so the next one then uh this one |
1949s | comes in from uh forbidden art um and |
1953s | it's in relation |
1954s | to okay yes so the connection between |
1957s | Eve online and Vanguard um so how does |
1959s | the efficiency of playing a Vanguard |
1961s | compared to playing Eve online will |
1962s | these two communities coexist |
1964s | Haron harmoniously or might there be |
1968s | conflicts additionally how could this |
1970s | interaction influence the economy of |
1972s | Vanguard is there a risk that players |
1974s | might perceive elements of the game as |
1976s | Pay to Win It would be concerning if |
1978s | players felt disadvantaged or as if they |
1981s | were missing out on exclusive Awards by |
1983s | not participating in Eve online |
1985s | furthermore many potential players were |
1987s | discussed uh sorry were dissuaded by the |
1990s | lobby shooter format of D 514 will |
1994s | vangard offer more engaging environments |
1996s | such as Central hubs or expansive open |
1998s | world Landscapes to enhance player |
2000s | interaction and uh exploration so it |
2003s | looks like that's kind of like a |
2004s | two-part question |
2005s | there um but want to take this yeah yeah |
2009s | I can take one sure yeah so um so I |
2012s | guess the the the the key part in the |
2015s | first half was about you know it should |
2017s | never be punishing we should never be |
2018s | punishing players for not playing Eve in |
2021s | in Vanguard so that's something we |
2022s | definitely don't want to do uh what we |
2024s | do want to do though is sort of |
2026s | encourage or and what it seems like what |
2028s | it sounds like players really want is |
2030s | connections between the two games um uh |
2033s | because you know most uh fpss don't have |
2037s | a aren't connected to a massive awesome |
2040s | MMO uh and so you know we do want to |
2042s | kind of connect with that but yeah it |
2044s | shouldn't be punishing um to not to not |
2046s | play both games um so we're going to be |
2048s | looking to create ways for vanguards and |
2050s | capers to interact with each other in |
2052s | kind of cool and uh meaningful ways um |
2055s | and you know like Eve |
2057s | Vanguard we want it to be sort of many |
2059s | things to many people you know so it's |
2061s | like if you want to go and just mine |
2064s | with your head with with a podcast on |
2066s | then you know eventually that's |
2068s | something you that that we think you'll |
2069s | be able to do or if you want to go in |
2070s | and jump into just an all out you know |
2073s | kind of melee with a bunch of with a |
2075s | bunch of people I think that'll be |
2077s | something that you'll be able to do too |
2078s | so you want to kind of you know allow |
2081s | people to kind of play the way that the |
2083s | way that they want to you know over over |
2084s | a long enough timeline |
2086s | um and then the second part about sort |
2089s | of central hubs or sort of open world |
2090s | Landscapes and um uh yeah so there's |
2094s | there's nothing um in in the plans in |
2096s | the current plans for anything like that |
2097s | any of expansive um open world |
2100s | Landscapes but you know the maps are |
2101s | pretty big and you know we are sort of |
2103s | looking at creating more variation um uh |
2106s | so um yeah I think that's probably about |
2108s | all there is to say on on that really |
2111s | there there's nothing in the in the |
2112s | current plans but we will be adding lots |
2115s | of variation yeah |
2117s | no yeah no that's cool um Dan actually |
2120s | said as long as you don't need to play |
2122s | the other game to do well in Vanguard |
2123s | I'll be happy which I think is exactly |
2125s | what you just said it's not like we want |
2126s | to punish people for not in both games |
2129s | um I mean we can reward them if if |
2131s | that's the case but it's not going to be |
2133s | a punishment um by all means uh yeah |
2136s | exactly it's there oh go ahead sorry no |
2140s | no yeah I was just gonna like agree yeah |
2143s | there should be no there should be no |
2145s | punishment for people should completely |
2146s | be able to only play Vanguard and you |
2148s | know uh and there should be no |
2150s | punishment for that whatsoever yeah so |
2153s | the people absolutely like yeah just |
2156s | like you know this is supposed to be a a |
2157s | different path into the universe it's |
2159s | not meant to be yeah you have to |
2162s | download both games and play both games |
2163s | so whenever we've said it's connected it |
2166s | doesn't mean that you know it just means |
2169s | that they're just they're connected but |
2171s | you can you know experience either |
2173s | either side you want to whether it's |
2175s | flying in spaceships or boots on the |
2177s | ground yeah uh perfect um okay so the |
2184s | the next one then this is the the fun |
2186s | one um the mining a |
2188s | skin uh granted a yellow Legacy skin |
2192s | named the the mort gun or is mustards |
2196s | existence not law accurate in e universe |
2199s | I I think that's quite funny I think |
2202s | that's really fun I mean honestly when |
2203s | it comes to gun skins gun names all of |
2208s | that stuff it's all on the table it's a |
2210s | super fun idea I thought that got a |
2211s | little chuckle out of that one um so |
2214s | yeah like it's it's all possible right |
2217s | um and especially on you know gun skins |
2219s | in general I think we've only really |
2221s | scratched the surface and how you can |
2223s | customize your weapon visually and then |
2225s | of course functionally as well we've you |
2227s | know been tapping into that so um yeah |
2229s | just send us all the feedback I can't |
2231s | promise we'll do everything right but |
2233s | just send it anyway we'll see see what |
2235s | we can get to but yeah super fun I do I |
2237s | like that great and yeah we did actually |
2239s | have like a we had that skin um reward |
2242s | for Solstice uh that we had the |
2244s | community boat on uh last week and it |
2246s | came through as the the purple 1 H um so |
2249s | yeah we're definitely are looking for |
2251s | Community feedback when it comes to |
2252s | Future skins as well um not just for |
2254s | like you know guns well potentially |
2256s | maybe not just for guns you know um |
2260s | so the next one then is uh okay so simp |
2264s | regard to the UI um is Eve Vanguard UI |
2267s | elements variations on diamond shape |
2271s | final or are we in UI exploration phase |
2273s | yet I've noticed the diamond shape theme |
2275s | for UI elements appeared lately in Eve |
2277s | online |
2278s | uh ship scanner daily SL monthly calls |
2281s | and even in one scope news video |
2282s | featuring Recon drone POV footage |
2287s | um but it first showed up in Project |
2293s | Nova okay um yeah I can take that one so |
2297s | um short yeah like fun to see what those |
2301s | guys have been doing on on on Skinner |
2303s | like really good stuff on the EV online |
2304s | side um yeah on on the on vanguards UI |
2309s | uh we're it's still an exploration |
2311s | nothing's locked yet we're still really |
2313s | early in all of that um and but we are |
2316s | planning to share you know more on this |
2318s | um on the Discord um as you know part of |
2321s | Founders um so you know once we have |
2324s | some fun Concepts we'll be sharing that |
2326s | so uh yeah long story short yeah uh it's |
2329s | not locked at all um it is a cool you |
2331s | know it's a you know it's a potential |
2333s | could be a through line but um hasn't |
2335s | been locked just yet uh so still an |
2339s | exploration excellent um so the the next |
2343s | question then uh okay so this is going |
2346s | back to the the mining uh laser again um |
2351s | but maybe JS you can answer this one but |
2353s | it it says when do the Vanguard miners |
2355s | get a mining laser skin do we have an |
2358s | answer on that right um yeah so we we |
2363s | don't currently have um anything in the |
2365s | plan to to update the the Min laser skin |
2368s | just yet but it will be um it is |
2370s | something that we definitely want to do |
2371s | obviously um the banana laser as it's |
2373s | become affectionately known it can't it |
2375s | can't last forever unfortunately um but |
2378s | uh but what we are going to be doing is |
2380s | improving the sort of mechanics and the |
2383s | way that mining works and sort of |
2384s | evolving that so mining as a as an |
2387s | experience will be changing um uh sooner |
2390s | rather than later and like I said it's |
2392s | it's a much the way we're the direction |
2394s | it's going in now it's a much sort of it |
2396s | has the potential to be much deeper um |
2399s | more interesting kind of more scientific |
2401s | uh way of doing mining rather than just |
2403s | kind of walking up stuff and shooting it |
2405s | with a laser um |
2407s | yeah okay it's it's going in a really |
2409s | pretty cool Direction yeah I like the |
2412s | the banana idea though though should |
2415s | have uh maybe uh the name of it uh so |
2420s | the the next question then I I actually |
2422s | had this question uh asked several times |
2425s | um I think it's by the same person as |
2427s | well several times but they're asking um |
2429s | hi there will the eve skins of the AR |
2430s | combine Fleet pack sold this time never |
2433s | be released again after they are |
2435s | discontinues um just very quickly I'm |
2437s | just going to answer this and say that |
2439s | uh we said this in the news item for |
2441s | that pack that it won't be sold again um |
2443s | I think that was listed in the actual |
2445s | email that we sent out as |
2447s | well uh so the next question then um |
2452s | this is this is from forbidden art again |
2455s | um so what might be the potential |
2457s | drawbacks of not including vehicle |
2459s | combat in your game design from the |
2461s | start and how could it impact the |
2463s | overall gameplay experience how could |
2465s | the absence of vastly Open Spaces affect |
2467s | the player's sense of exploration and |
2469s | freedom in the game in what ways might |
2471s | the lack of expansive indoor spaces with |
2473s | grand objectives limit the game's |
2475s | narrative and strategic depth what |
2477s | benefits could be miss out on by not |
2479s | integrating these elements into your |
2480s | design and how might they enhance player |
2483s | engagement JS you want to take this one |
2486s | sure um to break this up into some |
2488s | pieces um I to remind myself of some |
2491s | some of but yeah so to answer the the |
2493s | first part about drawbacks um to De not |
2496s | developing Vehicles earlier um yeah so |
2500s | because we are um because of like the |
2502s | way we're approaching development which |
2504s | is it's you know much in the way you |
2506s | know Eva's Eva's lasted for like 20 |
2508s | years and you know the plan is that |
2510s | Vanguard will last for you know forever |
2512s | you know so so it's like so you know we |
2515s | something like Vehicles is something |
2516s | that we can evolve into the game over |
2518s | time um and we can introduce over you |
2521s | know number of releases you know |
2522s | whatever you know mechanics Maps you |
2525s | know Landscapes we need to accommodate |
2528s | um something something like Vehicles |
2529s | which is which would would be huge um |
2532s | and you know we have |
2534s | to uh you know we've sort of decided to |
2537s | to focus on sort of core Gunplay and |
2540s | build out from there and and um and so |
2544s | yeah like I don't think personally that |
2545s | there are that there are a huge amount |
2547s | of drawbacks long term to not doing |
2548s | Vehicles now I I just think it's |
2550s | something we can just we can just weave |
2552s | into the game when when the when the |
2554s | time comes um so that would be the the |
2558s | first part and then sorry what was what |
2560s | was the next part again um how could the |
2563s | uh well I guess the absence um the |
2565s | absence of vastly Open Spaces affect the |
2567s | player's sense of exploration and |
2569s | freedom in the game in what ways might |
2572s | the lack of expansive indoor spaces with |
2574s | grand objectives limit the game's |
2575s | narrative and strategic |
2578s | dep do you think any do you think be |
2581s | missing out |
2582s | yeah um so I would say that sort of any |
2586s | issues like that are sort of temporary |
2588s | in like future potential for the game |
2590s | rather than like problems right now you |
2592s | know like I I think um you know we want |
2595s | to expand the game into a whole bunch of |
2597s | different in a whole bunch of different |
2598s | directions and you know big indoor |
2599s | spaces maybe one of those future things |
2602s | and when the time comes to do that we |
2603s | can we can explore it and um I don't |
2606s | think we lose anything by not doing any |
2608s | of that stuff right now I just think |
2610s | it's all just future potential for the |
2612s | game to explore when the when the time |
2614s | comes um yeah hopefully that's that's a |
2617s | good enough answer to to the question |
2619s | I'm definitely not trying to be evasive |
2621s | but yeah I just think it's like a it's |
2623s | something that yeah I just see it as |
2625s | like future potential rather than like |
2626s | something that's sort of negative in in |
2629s | in the short term yeah after playing |
2631s | like solce um after playing Carion and |
2633s | then solstice I thought Solstice was |
2635s | larger than Carion um but then it wasn't |
2637s | until that I discovered that it's |
2638s | actually a smaller map but because of |
2640s | the verticality of it it just made it so |
2642s | much more open um and it added so much |
2646s | depth to it which I guess is something |
2648s | that I guess the team kind of is already |
2651s | experimenting on |
2653s | so it's a lot smaller as well it's |
2655s | smaller by half oh |
2657s | wow oh yeah wow okay yeah I I still got |
2661s | lost in the tunnels after playing it for |
2663s | several hours still got lost um okay |
2667s | great uh so the uh the next question |
2670s | this one's in regards to uh just a game |
2671s | setting um so I can just take this very |
2673s | quickly but the side of Unreal Engine 5 |
2676s | launch what exactly is a view distance |
2678s | uh graphical setting architect to do um |
2682s | this one came in from epic uh this |
2684s | setting controls both the distance of |
2686s | objects to be called and the speed of |
2688s | lods um the level of details uh |
2692s | changing um I did have to get internal |
2695s | expertise on that question but I I that |
2698s | I believe |
2699s | that's what the answer is there so um |
2704s | the last two questions that we have then |
2707s | uh so we'll take this one first this |
2709s | one's in regards to Dedicated servers um |
2712s | this one comes in from Dron will there |
2714s | be a way for Vanguard players to host |
2716s | games for other local Vanguard players |
2718s | similar to other games like deep |
2720s | Galactic or Counter Strike um maybe |
2723s | emeralds would be best to answer this |
2725s | one yeah yeah I can answer that so so |
2728s | creating more ways for you to play |
2732s | together with friends um and improving |
2734s | that overall experience it's a huge you |
2736s | know Focus for us um and something we're |
2738s | aiming to build out um however we don't |
2741s | currently have plans for players to for |
2744s | you guys to host your own games mainly |
2748s | because um we're thinking it could |
2750s | create you know too much of a siloed |
2752s | experience when you know the world were |
2754s | trying to create you know you could have |
2756s | your worst enemy just like right around |
2757s | the corner um that you're going to have |
2759s | to engage with on the Fly um Levi |
2762s | Thunder the melee machine for example |
2764s | comes to mind um it's a prime example of |
2767s | that so shout out to them uh but just |
2769s | you know that that's that's the |
2771s | experience we're trying to create so if |
2772s | you have you know you have your separate |
2774s | servers it could kind of limit that so |
2776s | no current plans for that in you know on |
2779s | the horizon uh but definitely ways to |
2781s | play together with your friends um and |
2784s | making that experience richer and better |
2787s | over time time is uh definitely on the |
2789s | tables awesome um and the the last one |
2793s | so this one comes in from uh dark dog uh |
2796s | and they're saying I'm hoping that |
2798s | Vanguard isn't going to be a |
2799s | Battleground nightmare the last thing we |
2801s | need is an eve game that's a Battle |
2803s | Royal |
2805s | um don't know if you want to I I think |
2808s | you already touch on this anyway J but |
2810s | yeah yeah so um yeah so I mean we don't |
2813s | currently have any plans to make a |
2814s | battle royale mode I can definitely say |
2816s | that um but uh but you know but I think |
2818s | like I said earlier I think the game can |
2820s | be many things to many people and I |
2821s | think we could have you know I can |
2824s | certainly see world where we do have |
2825s | game modes that are more PVP based and |
2827s | you know much more about fighting with |
2829s | other players but you could but players |
2831s | could just not engage with those game |
2833s | modes at all and going do something |
2835s | completely different you know like I |
2836s | said my my personal thing is I like I |
2839s | like valheim that's what I I play a lot |
2841s | of alheim and I like just going with a |
2843s | podcast or some friends and you know |
2845s | mining or building my you know building |
2847s | my my Viking Fortress you know and uh |
2851s | you know I can I can certainly see a |
2852s | world where you know in in the future |
2854s | where Vanguard players |
2856s | can you know could uh you know are just |
2859s | kind of Mining and doing you know sort |
2861s | of like you know prospecting site pack |
2864s | activities you know or exploration type |
2866s | activities and other players are doing |
2869s | you know much more PVP fighty based |
2871s | activities you know I think I think all |
2874s | things can be true and players that |
2875s | don't like those activities just don't |
2876s | have to engage with them |
2879s | yeah I I I I know what you're saying |
2881s | that I think a lot of people actually |
2882s | said um some one person said they were |
2885s | going to mine as many like nanites or |
2887s | something as possible and they they were |
2889s | just going to go from server to server |
2890s | being an ice cream fan but with nanites |
2892s | and just selling them to players and I |
2894s | thought yeah I mean you can pretty much |
2896s | just put whatever you want into the game |
2897s | and and uh come up with your own stories |
2899s | and ideas it's really interesting um |
2902s | excellent okay so uh I think that |
2904s | concludes the the questions then um um |
2907s | the only thing that I have left is just |
2909s | to uh touch up on um the things that |
2913s | we've got coming up so over the over the |
2916s | coming weeks we are going to be |
2917s | releasing um themes uh I I don't know if |
2921s | Emerald wants to touch up on this at all |
2923s | but um we're going to be releasing like |
2926s | two themes uh per segment and then after |
2929s | each uh after we've put up the two |
2932s | segments uh we're going to run a QA and |
2936s | the QA will be based on those two themes |
2940s | so when the second uh segment goes out |
2944s | the Q&A submissions will open and then |
2946s | you guys can just submit your questions |
2947s | based on theme one and two um once we've |
2952s | done that then theme three and four will |
2953s | come out and then four and five five and |
2955s | six etc etc um and that's going to be a |
2958s | lot of fun because there's uh a lot of |
2959s | really interesting themes the First |
2961s | theme that we have um coming out is |
2963s | going to be today uh after this Q&A um |
2967s | just check the Discord announcements for |
2968s | the information on this um but it's |
2970s | going to be in regards to the artwork |
2972s | behind uh life in new Eden and what |
2975s | vegetation looks like on planets um just |
2979s | a really interesting one you'll be able |
2980s | to see Sor yeah it's kind of um so it's |
2983s | intended to be you know how do we bring |
2986s | planets to life in new Eden um and it's |
2989s | kind of like how do we you know because |
2991s | up until now it's been you know |
2993s | spaceships flying around space so it's |
2995s | um you know all the art all the art and |
2998s | the thought process that's that's gone |
2999s | into bringing the planets to life in new |
3001s | Eden and yeah and just to just to touch |
3003s | on you what you're saying uh yeah every |
3005s | two weeks we're going to be sharing |
3007s | stuff with you guys um in the Discord |
3009s | there will be kind of some thematic |
3011s | approach to it um and then uh so that'll |
3014s | be on every two weeks or so basis and |
3017s | then um every four weeks or so that's |
3020s | when we'll yeah we'll open things up for |
3022s | questions and we'll do this kind of |
3023s | format again but with different people |
3024s | on stage so sat a little bit more yeah |
3027s | yeah |
3028s | yeah no no no that's perfect that's |
3029s | perfect I think we come up with the name |
3031s | of like thirsty theme Thursdays uh |
3033s | because the Q&A are going to be on a |
3034s | Thursday every time so um so make sure |
3037s | you keep an eye out for the Thursdays it |
3038s | can be every four weeks um I think the |
3041s | uh I can't recall actually when the |
3042s | first it's on the 8th I think the first |
3044s | one I believe um 8th of August amazing |
3049s | um and yeah the questions uh for |
3050s | submissions for those said themes will |
3052s | open up um a couple of days prior so you |
3054s | guys can get your questions in but it |
3055s | should be related into the theme them |
3057s | that we've already shown you um also uh |
3061s | then in regards to the play test as well |
3062s | this was one of the questions that was |
3064s | asked in the Q&A but I thought we was |
3065s | going to touch up on it anyway because |
3066s | it is a very big um question that |
3068s | everyone has uh we don't plan on having |
3071s | um on hosting the uh the next public |
3075s | play test right now we don't have any |
3076s | plans for this but we are going to be |
3077s | hosting internal play tests for a VIP |
3080s | group which we've called the Vanguard |
3082s | important players group um this VIP |
3085s | group will be uh |
3088s | uh there will be some it will be gated |
3090s | to a certain extent but more information |
3092s | on this will follow later so we won't go |
3094s | into too much detail but it's coming |
3095s | soon it is coming very soon because we |
3097s | want you guys playing it we want all the |
3099s | feedback we need uh we need your boots |
3101s | on the ground and we want to test some |
3103s | new things with you um but yeah apart |
3106s | from that um I think all I need to do is |
3109s | just thank uh CCP JS and CCP Emerald for |
3111s | their time today um and everyone else |
3113s | that came and hang up for the Q&A |
3118s | yeah thank you thank you for having us |
3120s | it nice to nice to chat with you all |
3122s | yeah it was been great um thank you very |
3124s | much uh War clones we will catch you |
3127s | very soon with some more really cool |
3129s | information hopefully and uh I'll see |
3131s | you all |
3132s | soon bye see y by bye thank you |