about 1 year
ago -
EVE Online
-
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Transcript (by Youtube)
10s | going into this expansion we really wanted to use the opportunity to advance some of |
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15s | the story lines that are in new Eden |
18s | Obviously new Eden has been around for 20 years and there are multiple faction multiple |
23s | stories some have progress some have like stayed stagnant for a while |
27s | the Jovian are one of those holy Grails that we have touched really for almost 20 years |
33s | and we really wanted to sort of pick up that story line again and reveal a little bit more |
38s | so when we were thinking about coming up with a pirate Hideout if you will |
43s | we sort of decided that it would be a very cool idea to |
48s | make this first revelation, Jove Revelation and be tied with that opportunity as well |
56s | so we came up with Zarzakh which is sort of a hub an ancient Jovian transport hub |
62s | it has Jovian relics Jovian station and it provides a very cool background |
69s | for the Pirates and also provides us with a very cool starting point in continuing with |
75s | the Jove story |
77s | our main goals when looking at Zarzakh was to create something visually stunning |
84s | but also something not seen before |
86s | EVE is usually quite dark so we want wanted to contrast that now with something different |
94s | my main part in when working in a project like this is working with the all the artists |
100s | on the idea stage |
101s | but then giving artists as much autonomy as possible to run with their ideas |
108s | and then it's more just about kind of nudging it in the right direction |
115s | and then in the end when all pieces kind of start to come together is it's a lot of tweaking |
122s | making things um come together and and fit fit nicely as a whole package |
127s | we also wanted to incorporate our new volumetric Cloud technology into the space |
134s | yeah and create something visually stunning to explore |
136s | we did a lot of effort to make it feel like a pirate den and we wanted to really try to |
142s | capture this pirate feel in zarzakh while at the same time it's Jovian it's the space |
149s | is totally different |
150s | it has the the atmosphere is totally different it has these stat zones it has this limited |
156s | visibility and a lot of it hasn't been discovered yet it's very mysterious but once you dock |
162s | into |
163s | the Fulcrum you will see that you're inside this massive Jovian station and the Pirates |
169s | have really just occupied a small part of it |
172s | the way that we approached the soundtrack of Zarzakh is we wanted a |
178s | chaotic Jovian Darkness to it which for the music is reminiscent of the structure in Wormhole |
186s | space music |
187s | but with its own Jovian sound pallet |
190s | and we were aiming at the gray Zone area between Sound and Music so the music doesn't have |
197s | themes or pulse or Rhythm or even chord progressions it's more of a flowing always evolving texture |
205s | that maintains a red threat in the Zarzakh sound |
208s | but it's never repeating itself in exactly the same way |
211s | for the transition to the death zone |
216s | so coming from the safe Zone and transitioning flying out into the death zone |
222s | we wanted to do something special |
227s | something that introduces a sense of change but which is not explicitly obvious |
238s | so we wanted it to feel like you enter into to a different very foreign world that is |
242s | dangerous and harmful |
245s | and the way the music does this is that it filters out part of the safe Zone music |
253s | and introduces new layers that are hazardous in character |
258s | and it's made in a way that you're not supposed to really notice it |
263s | it merges with the sound design and it merges with the general feel of Zarzakh |
269s | so I actually hope you don't notice it but I also hope that you sense the feeling of |
278s | Zarzakh |
279s | that it's a part of giving rise to as you are in that system |
283s | the deathless and the deathless circle is a bit of a mystery |
287s | it's clear that they arrived in Zarzakh sometime before anyone else did |
294s | and the understanding is that they moved in |
298s | managed to get basic understanding and control of the system |
301s | through the Fulcrum like operating the gates |
303s | its the deathless that control the gates he can open and close them he basically controls |
308s | the system |
309s | the deathless has decided to invite the Angels and the Guristas |
314s | and used Zarzakh as a pirate Haven |
318s | what the deathless gets out of it is access to resources to materials |
323s | enable more features and functionality of Zarzakh if you will |
328s | how much more deathless knows about Zarzakh how many more locations he has discovered |
333s | is as of yet unknown but going forward with the deathless |
338s | that is something that we really want to do |
341s | and we really want to do that in a ingame narrative way |
345s | where you the players participate |
348s | and that is sort of what we have thought of with the deathless and Zarzakh in general |
353s | as a starting point for something more |
356s | what I'm happiest with Zarzakh |
359s | is seeing the environment come together with all the Jove structures that have been built |
366s | it's a beautiful space to fly around and explore |
369s | seeing the art team collaborate with other teams |
373s | in a creative storm everyone pitching in ideas |
378s | when we get to that kind of work environment then the best results happen |
385s | for the past few days in leading up to the expansion |
387s | you will be able to assist the Pirates in preparing for their insurgencies |
392s | they are asking you to go out there into The Drifter hives |
399s | collecting materials bring it back to Zarzakh |
402s | and they are using those materials to get the fulcrum more operational |
406s | and building the shipcaster |
409s | you the player are of course rewarded by the Pirates |
413s | by getting early access to the Destroyers |
416s | at the expansions the insurgencies will start |
419s | but also every once in a while something will happen in Zarzakh itself |
423s | where you will be able to assist the Pirates or not |
428s | in achieving their goals |
430s | and bringing the fulcrum to his full potential |
433s | and discovering things and going further |