12 days ago - EVE Online - Direct link

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4s in the Equinox expansion we want to make
7s NX space have more meaning for players
9s this is a combination of allowing you
11s more customization options for content
13s and activities as well as creating
16s topology planets in a star system will
19s now be integral to the function of that
21s system and how useful the system is
24s strategically the upv Consortium has
27s been a huge part of NC since the
29s introduction of citadels in
31s 2016 now we're proud to be presenting
34s the next steps in transforming nulc from
36s a space you live into a home providing
39s more tools and content to allow the
41s inhabitants to shape the space to their
43s needs by improving mechanisms
46s streamlining ownership and allowing more
48s customization options for activities and
50s content within your Empires we are
53s creating the foundations for the future
54s of nsec a space that means and matters
57s more to you with the Equinox Suite up
60s well is introducing major new structures
62s the orbital Skyhook sovereignty Hub and
65s metox Mundra from a UI perspective our
69s focus is on enhancing inp space
71s interactions reducing friction and
73s ensuring smooth usability when engaging
75s with these structures with dedicated
77s inspace UI you can simly deposit Fuel
80s and hack objectives all while accessing
82s crucial information at a glance the
85s streamlined interface will Empower you
87s to interact with the structures
88s effortlessly without breaking imersion
91s the orbital Skyhook will be required to
93s extract resources from a planet with
95s each new resource power Workforce
98s reagents there will be Planet archetypes
101s that can only produce that type of
103s resource this means that some systems
106s with an abundance of one type of Planet
108s but none of the others will have
110s limitations on what upgrades the system
113s can
114s provide in terms of upw Well's new
116s technology the orbital Skyhook will be
119s the anchor extracting resources from the
121s planet Sovereign owners of a star system
124s will be able to deploy these giant
126s structures as a replacement for the
128s customs Office firstly replacing but
131s retaining the functionality of Customs
133s offices as a resource interface for
136s planetary industry and secondly opening
139s up an extraction of new resources
141s introduced with eoms power Workforce
144s reagents power comes from Suns plasma
147s and storm planets it's a hard limitation
148s that determines how many upgrades
150s sovereignty Hub Canen online Workforce
152s consists of people Specialists and tools
154s that are required to run these upgrades
156s it's a softer limitation and you can
158s move them from system to system although
160s some conditions apply reagents are two
162s new fuel types essentially that come
164s from lava and Ice planets you need them
166s to keep the upgrades lights on and
167s they're also using the metano moon drill
170s they're freely exchangeable so the
171s economic types might want to pay
173s attention to whole new markets opening
175s up perceptive types will notice that
177s power is a bit of Baseline but the other
179s two especially the other two have
181s potential for disruption messing with an
183s enemy Workforce by attacking a
185s sovereignty hub's Workforce transfer
187s complex or a Workforce providing Skyhook
189s directly or starving them of an
191s essential Regent prior to an attack are
193s now viable strategems and new meaningful
195s conflict drivers for Raiders and
197s attackers with these resources extracted
200s both power and Workforce will become
202s available to use in the sovereignty help
205s however reagents both magmatic gas and
208s superionic ice will need to be collected
211s and distributed with the introduction of
213s colony resources you can now tap into
215s the wealth of resources available on
217s planets within your territory you can
219s easily access information about power
222s Workforce and reagent distribution
224s through the agency window under the
226s resource harvesting tab you can search
229s and filter for specific resources their
231s availability and quantity empowering you
234s to make informed decisions about
235s expanding your Sovereign space and
237s Target valuable star systems as power
240s and Workforce will be required for
242s sovereignty upgrades there is fresh
244s opportunity for players looking to
246s sabotage and create more disruptive type
249s gameplay by choosing to destroy the sky
251s hooks these structures will behave very
254s similarly to medium upwell structures
257s with a single Shield reinforcement and
259s damage caps on both armor and
261s hle Sky hooks will not stop working
264s while
266s reinforced we've also created a new form
268s of Hit and Run gameplay around the these
270s structures by allowing you to hack the
272s structures in the style of an ESS Heist
275s which will allow you to steal resources
277s from them and sell them
279s off reagents in the Skyhook will also
282s have a period of maturation within the
284s structure to ensure that there is always
286s some form of vulnerability from the
288s theft
289s gameplay and due to the attention these
291s new structures have created they'll draw
293s the notice of local pirate forces so be
296s wary of warping to these structures in
298s undefended haulers
300s the concept behind the introduction of
302s the sovereignty Hub is to refresh and
305s enhance the existing sovereignty
306s management and system upgrade mechanics
309s and gameplay in player controlled nsec
312s by replacing the existing sovereignty
314s structures the territorial claim unit
317s and the infrastructure Hub with a brand
319s new Central management structure called
321s the sovereignty Hub the key feature of
323s the sovereignty Hub is sovereignty
325s upgrades these upgrades serve as the
327s primary means through which you can
329s improve systems you control providing
332s value to the owner of the space and
334s creating drive to capture space which in
337s turn is intended to ignite territorial
340s conflicts sovereignty upgrades currently
343s exist in game however these new upgrades
345s will offer more meaningful choices
348s renewing your passion for controlling
349s space while creating interesting choices
352s about how best to utilize and specialize
354s the systems you
356s own one example of the improved Sol
358s upgrades is the addition of a new Hardo
361s combat anomaly for the pirate detection
363s array upgrade furthermore all of these
366s sites detected by this array will now
368s have a chance to escalate with the
370s possibility of an officer escalation and
373s a combat site for
374s capitals another upgrade will allow the
377s detection of previously undiscovered
378s ores so you can choose what minerals in
381s your system will provide and potentially
383s reduce manufacturing bottlenecks for
385s those of you in managerial roles a
387s dedicated interface offers the ability
389s to install and prioritize upgrades here
392s you can design your desired layouts for
394s upgrades monitor resources available to
396s the sovereignty Hub and manage Workforce
399s transport efficiently this interface
401s provides a centralized hub for strategic
403s decision- making allowing managers to
406s optimize the territory
408s effectively additionally all players
411s within a sof holding Alliance can now
413s track Alliance progress receive updates
415s and gain insights into their soft space
417s activities through the corporation
419s window we've revamped the alliance tab
422s dedicating a section specifically to
424s sovereignty our goal here is to strike a
427s balance between Clarity accessibility
429s and engaging Aesthetics by incorporating
432s table layouts for easy sorting
434s introducing Furs for enhanced research
437s and integrating graphical data
439s representation for items such as
441s resource allocation and fuel consumption
444s we aim to deliver an interface that not
446s only informs but captivates ensuring you
449s stay engaged and up to dat about the
451s state of your territory Equinox will
453s also introduce a new Deployable
454s structure the metox moon drill this
457s structure can be deployed at moons in LC
461s nulc and Wormhole space and is fueled by
464s some of the new reagents the metox moon
467s drill will slowly collect the resources
469s obtained from Mining and refining
471s mools although the metox is less
473s efficient than if the resources were
475s manually collected using an athanor
478s tatara this allows small alliances and
481s corporations which are more aggressive
483s focused but do not have the manpower to
485s M moons the ability to still utilize
487s them for the groups that do have the
490s Manpower they can focus their attention
492s on the high value moons while the metox
494s takes care of the low value ones metano
497s Moon drills are vulnerable to attacks
499s only having a single short reinforcement
501s time if they are reinforced then any
504s materials inside them are trapped inside
507s allowing aggressors the opportunity to
509s provoke an engagement or loot the
511s resources for themselves if they manage
514s to destroy the structure successfully
516s aggressors will be able to deploy their
518s own metox in its place this new
520s technology Suite from upwell will make
522s where you are in the universe matter the
524s tech allows you to really specialize the
526s systems you call home and then move
527s workers around on your wi to make the
530s best use of the Equinox Suite you will
531s have to plan ahead and be aware of
533s possible attack vectors for example a
535s system might have a high power potential
537s but there aren't many Workforce sources
539s nearby and it could easily be cut off
541s would you rather that scenario or a
543s little Hub in a corner that won't be as
544s good but more easily defensible also
547s which systems will specialize in what
548s types of upgrades if you can't have them
550s all in one place how will you lay them
552s out Equinox will create opportunities
554s for raiding trade and betrayal high
556s level specialization of specific systems
558s for mining or ratting using metano Moon
561s drills to bait fights or on a massive
563s scale to make tons of isk players will
565s be able to tweak systems to appease
566s their needs like specifically mining
568s isogen I'm a sneaky worm holder type so
572s getting lucky attacking someone who got
573s a little too greedy with an unattended
575s metox or getting out of w space and
577s seeing a regent Skyhook ripe for a
579s little rating yeah that's that's what
582s I'm excited about there is so much I'm
584s looking forward to redefining what makes
586s a system valuable giving you exciting
589s new tools to transform your space the
591s way you want to and of course adding
593s more conflict drivers for groups of all
595s sizes we can't wait to see what you do
598s with them