Since Tuesday, Lag in EVE Online is becoming a noticeable problem even on Streams.
For me its a very noticeable issue on undock, creating a 30-40 sec hiccup. Before any inputs start.
I have been forced yet again, to downgrade the graphics trying to fix the problems.
But EVE Online is eating resources like mad house. Overheating, and lagging immensely.
Here is some of the notes I have on seemingly causes of lag.
When CCP did the graphical update.
They hard coded reflections to the render level. So if you are in Low no reflections. But as soon as you tick upwards into medium render, reflections come on, are either high or medium. And there is no way to shut these off. Computer seems to go into instant overheat.
Yesterday I apparently was getting lag as I was being hit by missile fire. Every time a missile hit the system would stutter input commands and even turret interactions would hang.
If the rate of fire goes below 1sec [tick rate] lag stutter becomes absolutely atrocious.
There is noticeable lag issues between jumps entering a jump gate, then exiting causing a massive delay [almost like the undocking delay at the moment.] Almost exactly like the situations in Jita system I have been experiencing for the last 6 months. Probably the gate jump issue is related the graphics of the gate jump itself. [Can we disable this to see if it helps performance?] When the system "updates" the route of the system, we have a noticeable delay in game. [This used to only happen in Jita, now its happening elsewhere in game for me.]
Alot of this new updates are stacking on top of older code, which is causing weird problems.
The most recent changes to the UI the free floating UI system, seems to have added more problems. One particularly annoying issue, is new conversations now generate tons of stacking UI that have to be manually manuevered back into the chat tabs.
Also another important question. I have noticed my shared cache for EVE Online has been growing monstrously large. Last time I checked it was about 10-15GB. Although I have cleared cache recently down to 2GB.
Another question...was checking some personal data files in EVE online, but it appears that all communications between the system and the files stopped around 7/2022. Which is when the lag and other problems started to get out of control. Could it be possible there is a new server code being applied to EVE online that is causing this?
Been Interesting indeed.
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