While we're just spitballing, it occurred to me that covert jump freighters might open up another option, although it being much more complex than a few attribute changes - actual escorts.
For a small alliance like mine, living in deepish nullsec (Cache), a JF run would be 5 or 6 jumps, and after a couple of them, the JF would be 15 to 20 lightyears away from our home. If it ever got tackled, that was it, there was no prospect of getting any help to it.
There was no point sending carriers along either, their range was comparatively so short the JF would take double the jumps, and fatigue would grind the entire operation to a halt half way through.
Instead, imagine if you will, a black ops freighter capable of dragging other covert ops support ships along with it, like being pulled into the wake of a big lorry. Like a black ops portal generator, but only capable of going where the freighter itself is going (i.e. it can't be used as a remote bridge, it has to jump through to drag other ships behind it).
Think command dessy generators, but with actual jumps and cynos. Those other ships would then inherit the JF's range and fatigue bonuses.
Suddenly, logistics runs are a group activity. It's not one guy on his own running his freighter and cynos, now there's incentive for his fellow players to move with him in a small gang of bombers, recons and T3s (maybe even the odd blops).
Especially for small groups, chances are they've all got stuff inside the JF they don't want to lose. Why wouldn't they want to ride shotgun to make sure it gets to its destination safely?
I think black ops freighters have an enormous amount of potential for making logistics work a better and more group-based experience.