about 1 year
ago -
EVE Online
-
Direct link
Transcript (by Youtube)
10s | a lot of people throughout the years me |
---|---|
12s | included have have been fascinated with |
14s | this wonderful weird organism that we |
17s | have that is Eve that's not 20 years old |
20s | and and it's been studied I mean we've |
22s | had university courses on it we've had |
24s | people doing doctorates around the Evan |
27s | line and one of the consistent findings |
30s | that keep coming back and back again is |
32s | that the groups that form in the game |
34s | The Corpse The alliances that that is |
37s | where the magic is happening that is |
39s | where something happens where people |
41s | build these friendships this lasting |
43s | impact this this world building that |
45s | we've seen on the scale that we have and |
49s | this incidentally is exactly the same |
51s | thing that the community that countless |
53s | CSM have told us over the years that we |
56s | need to take care of the groups we need |
57s | to have certain uh opportunities certain |
61s | equipment certain tools so we can expand |
65s | these groups so we can make it |
66s | meaningful so we can we can be efficient |
68s | with how we run and and make it fun for |
71s | everybody also new players as veterans |
72s | alike and this is the reason this is the |
75s | the driver for why we decided to |
77s | prioritize uh building new and better |
81s | tools uh to to strengthen the groups |
84s | within Eve and this is where Corp goals |
86s | is coming from and this is why that's |
87s | the first pillar we decided to put down |
90s | so when we looked into the organizations |
92s | I mean we found out the these are tens |
94s | and often hundreds of people involved in |
97s | running a single organization and it |
99s | it's taxing and they have to look into a |
102s | lot of Corners they have to plan a lot |
104s | of elements and we wanted to understand |
106s | like can we make uh the lives of these |
109s | individuals who are so important to our |
111s | world and so important in in in building |
114s | these communities can we make them |
115s | easier and so one of the things uh we |
117s | are prioritizing in the November |
119s | expansion is is auto payments for core |
121s | projects so it can be automatically paid |
125s | out and you don't have to look at who is |
127s | contributing how do I pay out from which |
129s | wallet uh all of these steps would be a |
131s | lot simpler we are also introducing |
134s | where you can copy the pre-existing |
136s | projects so it's a lot quicker to set up |
138s | new projects along with giving you seven |
141s | new additional contribution methods |
144s | which should uh make the pallet that you |
147s | can offer your organization just it's |
150s | it's is going to be a lot wider and uh |
153s | what we're hoping with this is that this |
155s | will touch every single Corp member from |
157s | the individual new player all the way up |
160s | to the fleet commanders and the big |
162s | groups where they can find Opportunities |
164s | to play uh it's simpler to set up and |
167s | just it will be more fun making |
169s | friendships and building these groups so |
171s | in the November expansion we're |
173s | introducing an important upgrade to the |
174s | new player experience currently players |
177s | have been able to start the game go on |
179s | an exciting Adventure through space uh |
181s | but they've had limited options of |
184s | leaving that Adventure until it's |
185s | finished uh otherwise they can't come |
188s | back to it but now we're introducing |
190s | basically a fork in the road we're going |
191s | to break the rails where early on in the |
193s | experience if you are interested in |
194s | doing something uh else right away you |
197s | can go open up the air opportunities |
199s | portal which will allow you to see all |
202s | the types of different opportunities uh |
204s | with different uh segments of the game |
206s | and different career paths you can go on |
208s | but you can always go back and continue |
212s | your air MP journey and we're really |
214s | excited about this because this means |
216s | that our players can now have a lot more |
218s | freedom over how they start their |
220s | journey into our world at what pace and |
222s | when they do it and this also opens up |
224s | in the future for us if we want to add |
227s | uh other story modules into the MP |
229s | Journey we can now do it without being |
231s | tied to single rail or something like |
233s | that from a story perspective so we're |
235s | really excited about this in the Havoc |
237s | expansion we'll be releasing a few new |
239s | features aimed at improving the |
241s | organization in corporations the most |
243s | important one is the ability to assign |
245s | es rewards to Corporation projects that |
248s | will now automatically reward the |
250s | members for their contributions in |
252s | addition we are adding a new Corp role |
254s | project manager that will allow the CEOs |
257s | and directors to delegate project |
259s | management to other members the new |
261s | project cloning functionality will make |
264s | it easier to create similar or recurring |
266s | projects making the management more |
269s | efficient we are also introducing the |
271s | new Air daily go system that is an |
273s | improvement to the current daily |
275s | challenges this system will give you a |
278s | selection of four tasks every day but it |
280s | will require only two of them to be |
282s | completed to get the main |
284s | reward this gives you a choice for which |
286s | challenges to pursue depending on your |
289s | Proficiency in specific area of the game |
292s | the new types of core projects and the |
294s | improvements to the Daily goal system |
296s | will provide everyone with better ways |
298s | to find things to do we are adding seven |
301s | new contribution |
302s | methods first remote repair armor and |
306s | remote boost Shields these two new types |
308s | of projects will allow the corporations |
310s | to recognize the efforts of their logy |
312s | pilots and reward them for it the |
314s | projects can be General rewarding any |
317s | remote wrapping activity or targeted |
319s | incentivizing the logi pilots to support |
321s | the fleet in specific solar system or to |
324s | repair specific types of ships scan |
327s | signature this project type will allow |
330s | the corporations to reward their members |
331s | for scanning signatures it will be |
334s | especially valuable for corporations who |
336s | are on the lookout for valuable Wormhole |
338s | connections and want to incentivize |
340s | their members for finding them kill |
342s | capsulier this project type is an |
344s | addition to the already existing project |
346s | for dealing damage to capsuleers now not |
349s | only the participation in combat can be |
351s | recognized and rewarded the actual |
354s | killer can be recognized as well this in |
356s | practice allows the corporations to |
358s | sponsor their top killers or to put a |
360s | bounty on another militia Alliance |
363s | Corporation or even a particular capsu |
365s | year capture and defend factional |
368s | Warfare complex We are continuing to |
370s | improve the factional Warfare gameplay |
372s | and this is another addition to it this |
375s | project type allows the corporations |
377s | participating in factional Warfare to |
379s | clearly declare and communicate current |
382s | objectives to their members and to |
384s | reward the members for their effort in |
386s | defending or taking enemy space |
389s | manufacture items |
390s | this project type will be useful for |
392s | industrial corporations as in practice |
394s | it will allow the corporation to rent |
396s | out the industry job slots from their |
398s | members combined with the deliver item |
401s | project that could be used to Source the |
404s | materials it will make it easier for the |
406s | corporation to communicate what needs to |
408s | be built and what materials are |
411s | needed all the changes to the cor |
414s | projects will enable corporations to |
416s | organize better to communicate what are |
419s | their objectives Ives and to recognize |
422s | the members for their efforts and reward |
424s | them for it this will enable the members |
427s | to have a clear path of progression |
431s | within a corporation where they can be |
433s | recognized where they can be visible to |
435s | others and for the corporations itself |
438s | this provides an easy way to achieve |
442s | specific goals all the functionalities |
444s | of the corporation projects feature now |
446s | give even more reasons to join a |
448s | corporation and actively contribute to |
451s | it and progress through its ranks I |
453s | can't wait to start using the new |
455s | features in my own Corp and to see how |
457s | you will use them in yours so with the |
460s | upcoming additions we're introducing in |
462s | the November expansion to the |
463s | corporation goal system uh the vision we |
466s | had for if if you're Corp leader is we |
468s | wanted you to feel like you have the |
470s | world at your fingertips like you have |
472s | the control mechanism to influence |
475s | Warfare to move the markets to to make |
477s | Destiny shape uh reality and and we feel |
481s | that now with the additional seven |
482s | contribution methods with auto payments |
485s | with autoc copying of goals we will be a |
488s | lot closer to uh that experience and |
491s | we're really excited to see how how Corp |
493s | leaders will respond to this and how |
494s | they will use it and then on the flip |
496s | side when we are we're looking at just |
498s | the average player in a Corp uh the the |
501s | vision we have for that is it's it's |
503s | really important just right after you |
504s | enter the game that you find something |
506s | to do ideally something relevant to |
509s | where you want to go in the game |
510s | something you're interested in but also |
512s | what's meaningful for your group for |
514s | your friends what is the Corp that |
516s | you're a part of what matters to them |
518s | and what is most important that you can |
520s | contribute to right now so you should |
522s | know yes if I do this now this matters |
526s | to my Corp and after November we are a |
530s | lot closer to having that as a standard |
533s | of when you're entering em online and we |
535s | really excited about |
538s | that |