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6s | thank you |
---|---|
31s | good afternoon good morning good evening |
34s | wherever you are and welcome back to day |
36s | two of the alliance tournament 18 uh |
39s | mimitar Republic trials where teams |
42s | compete to see who is going to make it |
44s | through into the main Alliance |
45s | tournament uh in just over a month from |
49s | now I'm mythical Hawk joined um once |
52s | again by mystical Knight and Wingnut |
54s | cross Misty how are you this morning |
57s | nice refreshed ready to go yeah no it |
61s | should be good I'm looking forward to |
61s | some good games today |
63s | excellent I am as well and I see we're |
66s | joined also by working that cross all |
67s | the way from Orlando and under uh what |
69s | time is it there for you Wingnut |
71s | uh 1 30 in the morning so you know a |
75s | little early |
76s | yeah so you won't really just get that |
78s | Sun out of your eyes with those glasses |
80s | there so uh stylish as always |
83s | um but let's get on with the day so we |
85s | have our first match coming up in just |
87s | about three minutes though and it's |
89s | going to be a good one it's going to be |
90s | scary Wormhole people the dark space |
92s | initiative as they're sometimes known |
93s | and goonsworm Federation uh the goons |
97s | historically terrible at uh tournaments |
101s | especially Alliance tournament uh so |
102s | much so they had to make their own uh |
104s | the anger games uh obviously run by Dirk |
106s | and swarthracil uh in fact the top three |
108s | in Anger games actually got uh got |
110s | straight into alliance tournament 18 |
112s | this year so anger games looking good |
114s | for uh for the future hope to see some |
116s | more of those |
117s | um but Misty can the goons get out of |
120s | feeders and actually enter the main |
122s | Alliance tournament this year |
124s | well I think you know something's been |
125s | rigged in the background because they |
127s | haven't actually flown yet so scary |
129s | Wormhole people won't know what goons |
131s | are bringing or where that matter is |
132s | whereas scary Wormhole people uh did fly |
135s | yesterday and they won |
137s | um not as convincingly as perhaps they'd |
139s | hoped |
140s | um against uh respectively I believe so |
142s | there is definitely a chance goons can |
144s | somehow swing it and get to the main |
146s | event this time |
148s | yeah that would be pretty interesting |
150s | um ski Rumble people we can see the |
152s | bands on the screen now Banning balgar |
153s | and lucky and slept near goons bang |
155s | Nighthawk Loki and Scorpion Navy issue |
158s | Wingnut what do you think about these |
159s | bands here scorpion Navy's an |
161s | interesting one from the guns |
163s | yeah Scott Navy's a pretty old uh |
165s | standby for a pretty heavy Shield cores |
167s | uh Cruise or rapid heavy setups the um |
171s | the Loki was he said there was a low-key |
172s | band right I didn't misread that |
174s | yeah there was a lucky band |
176s | yeah so they've banned out the basically |
178s | the Nighthawk rush and then banned out |
180s | heavy Shield core |
182s | not what other Shield comes to the left |
184s | that could really fit that besides maybe |
185s | a Minotaur |
187s | picked up that yoga band |
190s | yeah that would uh I mean that was |
192s | obviously a very dominating comp in |
195s | previous tournaments uh we saw the slept |
197s | near so the um mayhawk lucky Rush In |
200s | Alliance open it made a few appearances |
202s | in the live stream at 17. not seen it |
204s | hugely used thus far in Alliance |
206s | tournament 18. uh mystical might is |
209s | there any particular reason that you |
210s | think maybe that it's not going to be |
211s | used as often as those previous |
212s | tournaments |
214s | yeah I think the the Nighthawk Loki Rush |
217s | that we saw in Alliance opens uh |
220s | benefited from the rule of three where |
222s | you could only bring three of each ship |
224s | type |
225s | um to the grid so you could only bring |
226s | three Cruisers and you know the |
228s | Strategic Cruisers kind of filled that |
229s | role quite nicely with the ability to |
231s | bring four ships of each class now |
234s | um there's probably just better comps |
235s | that you can really bring plus based on |
238s | previous performance in tournaments the |
241s | points have been reject a little bit to |
244s | make it so that we're not just going to |
245s | see the same thing over and over and |
246s | over again so we do balance for you know |
250s | ship performance in previous tournaments |
253s | Yeah you mentioned the rule of three |
255s | um that was previously you could bring |
256s | three of a particular uh ship size three |
259s | Cruisers three battle cruisers for |
260s | example uh this year it's the rule of |
262s | four you can bring four uh for example |
264s | if you wanted to you could bring four |
265s | dimoses uh that would certainly be an |
267s | option that you could choose to to do |
270s | um I don't think it's a recommended |
272s | decision uh bringing four Diamond says |
274s | but it is something that you could do |
275s | this year uh bring that cross have you |
278s | seen any comps that you think we're |
280s | going to see more of or the the |
284s | Cornerstone of the meta this year |
287s | at the moment we're seeing a lot of |
288s | triple Battleship cores that I've seen |
289s | and sometimes they're full DPS sometimes |
291s | they're control battleships sometimes |
293s | they're just triple Cruise battleships |
295s | so I think we're going to see a lot more |
297s | of that |
298s | it it does I think there's definitely |
300s | holes in that kind of comp it can be |
301s | broken apart with a good team but at the |
303s | moment we're going to see I think a lot |
304s | of them just because they're pretty damn |
306s | effect |
307s | other options might be maybe more drone |
309s | control comps but I'm not sure on that |
311s | yet |
313s | drone control is something that um I |
315s | think we will see a bunch more of |
318s | um interestingly yesterday Mr drone |
320s | control comp actually lost |
322s | um I can't remember which match it was |
323s | but a rather surprising loss based on uh |
327s | what was on field do you think drone |
329s | control |
330s | um will be a strong competition or do |
332s | you think there's just too many ways to |
333s | counter it |
335s | yeah I was just looking through uh one |
337s | of our docs in the background I think |
338s | that might have been electus Matari with |
340s | the eos's and their hugin |
343s | um against kitchen sinkhole |
345s | um drones are historically finicky |
349s | um they are powerful if used right but |
352s | there's just so much that can go wrong |
355s | um I'm not sure if people know but if |
356s | you put mobile drones on a Target that's |
358s | my Co-op driving then they have a |
360s | tendency of just diagram completely so |
363s | it requires your Pilots to be on their |
365s | A-game like paying attention and staying |
366s | in drone control range of their target |
368s | and if anything goes wrong then it |
371s | quickly spirals out of control |
373s | um so I expect we'll see some more drone |
375s | comps as we go forward but I wouldn't |
376s | expect it to be you know the Mainstay |
378s | for many of the teams that will be |
380s | flying today |
382s | yeah I think I agree with you um I think |
385s | there's certainly a number of teams are |
387s | going to be still trying to hold what |
389s | they think the meta is likely to be |
391s | close to their chest uh not wanting to |
393s | you know risk showing everything and |
395s | we're actually in essentially a group |
396s | stage uh at the moment so teams are not |
398s | just one and done like previous feeder |
400s | rounds they're actually trying to |
401s | compete to get the top position in their |
403s | groups to get forward and through into |
405s | the the main tournament |
407s | um but speaking of competing uh the |
408s | teams have landed on grid now uh we're |
410s | about one minute behind so let's go over |
412s | to the arena with zerozak destroyer and |
415s | Jin tan |
418s | hello everyone and welcome to your first |
421s | game of the evening I'm here with zuark |
423s | and we have a really interesting match |
425s | up here it looks like we've got an armor |
427s | kingslayer being brought by uh goons |
429s | going up against a shield kingslayer |
432s | potentially it's four battleships here |
435s | Zoo uh what do you make of this |
437s | uh tsun also going for an armor King |
439s | Sarah there the bar gas might be |
441s | throwing you off but I noticed an |
442s | advertising Inquisitor but it isn't |
444s | going hard with four battleships here |
446s | throwing in the practice as well so I |
449s | think Tennyson's trying to just bring as |
451s | much raw fires power as possible but you |
453s | can see they're paying for points by |
455s | bringing something like a towel War as |
456s | well so let's see if that pays off now |
458s | as the match kicks off |
460s | yeah you can see that the uh The Tackle |
462s | here this is going to be what really |
463s | makes the difference from the Conde side |
465s | if they're going to win they need to be |
466s | able to use that Mala that cycling issue |
468s | and that pontifex effectively to lock |
469s | things down spread them apart and |
471s | hopefully not die to this initial volley |
473s | said I'm just starting to apply on Dirks |
476s | to teal looks like they're going for the |
477s | head shot on the team captain |
480s | quite interesting they might be really |
481s | confident in their Supreme Firepower |
483s | normally what you see in a kingslayer |
485s | comp is they would headshot them easy |
486s | pick like an execute right there xcare |
488s | is getting a light drone Cloud onto |
490s | right now but just like you say Dirk |
491s | seals in half armor already looking |
493s | really bad |
495s | yeah they are taking an absolute |
497s | pounding they're going to trade |
498s | potentially a typhoon here for a caracal |
500s | and that is not a trade you want to be |
501s | making that said these rep drones are |
503s | putting in a lot of work here |
505s | um keeping ducks to teal alive for just |
506s | a little bit longer they need to find a |
509s | purchase onto one of these other support |
510s | ships or maybe even start uh brawling |
513s | down one of these battleships if they're |
515s | gonna win this match |
517s | oh it's getting very close I'm not sure |
519s | if goons are trying to bait them right |
520s | now because pretty much if these clips |
521s | on TD Sun all finish without their |
523s | typhoon down that is four battleships |
526s | just sitting there for almost a half a |
528s | minute just on reload and not being able |
529s | to do anything and right now it's not |
531s | looking like they can actually finish |
532s | him off so uh but unfortunately as for |
534s | goons as well they're in the same boat |
536s | here having to read those rapid Clips as |
538s | well um so we're going to see if the |
540s | teams are going to try and reassess |
541s | their target or maybe teaches gonna be |
543s | confident enough to finish that off but |
545s | they might be actually just looking to |
546s | finish off this lighter Target of |
547s | execure instead |
550s | yeah um you know you shouldn't normally |
552s | need paints to apply to a typhoon but um |
554s | wow look at that just absolutely |
556s | destroyed there that Tower that's why we |
558s | don't see T1 destroyers brought very |
560s | often to the tournament uh their range |
562s | Advantage doesn't count for a huge |
564s | amount in a setting like this and it |
566s | just gets tapped Off the Grid it's going |
569s | to be a question now of if uh TD synth |
571s | has brought any smart bombs or anything |
573s | that can really effectively deal with |
575s | this cloud of web drones because the |
576s | Jack door and the pontifex you know |
579s | they're not really well suited for that |
580s | and they're getting deleted as well here |
581s | quite quickly |
583s | I mean I'm surprised with four |
585s | battleships from TD synside it looks |
586s | like reload's coming off they probably |
588s | both teams are looking to stop |
589s | supporting either side Jack though Busy |
591s | Dying there on the TDC inside uh the |
592s | side Fleet on the goons so there goes |
594s | down the Jackal safely and Lagoon's |
595s | gonna be trade of goons first I'm quite |
597s | surprised that tdsn isn't actually just |
599s | to look Ram in there take advantage of |
600s | these uh four battleships with muted |
602s | smart bombs they look and just play a |
604s | range game here and um not sure if it's |
606s | gonna bite them in the butt right now |
609s | yeah you can see the o1 shower there in |
611s | the Muller he's managed to hold on to |
612s | Archibald in the typhoon Fleet issue so |
614s | probably keeping uh all of them from |
617s | going in but still you don't want to |
618s | Anchor up you want to be taking |
619s | advantage |
620s | doing malediction over there uh going |
623s | for a backline tackle onto the frigates |
627s | of The Inquisitor I think right now so |
629s | zier and Arjun getting in uh looks like |
631s | goons are trying to be a lot more |
632s | aggressive now on finishing off I think |
635s | they smell blood in the water realizing |
637s | that tedison matific overextended a bit |
639s | and not really executed quite well in |
640s | their target choice but as I say that |
642s | that mallard that you're talking about |
643s | their heavy tackle on the Goon side just |
645s | went down |
646s | yeah it's going to be a struggle for the |
649s | uh the TD Center to really find anything |
651s | to apply to from this point though uh |
653s | they've got a couple of those um |
655s | destroyers they might be able to take |
656s | out the links uh but given that they |
658s | can't break those type the break the |
660s | typhoon with that executor left on the |
662s | grid they're going to need to find |
662s | purchase onto him somehow |
664s | I'd expect we're seeing goons make a |
666s | really good decision here |
668s | making really good decision from goons |
670s | you can see there's suddenly maneuvering |
672s | in they've gotten rid of the frig lodgy |
674s | that's fantastic that I'm maneuvering |
675s | and hopefully going to try and take |
676s | advantage of these battleships with you |
677s | know smart bombs and newts um a move I |
680s | really feel TD uh tedison should have |
682s | done right at the beginning but goon's |
683s | capitalizing now on this initiative |
685s | um lodgy is still live on the good side |
687s | uh good on them keeping that execure |
688s | alive not sure how much e-war has to |
690s | play with us right now but um goons seem |
692s | to be doing a fantastic job |
694s | yeah we can see damp effects uh going |
696s | from the typhoons actually it looks like |
698s | onto the uh the support of the Condi |
702s | team but it doesn't seem to be having |
703s | the impact that they're hoping it would |
705s | be |
706s | going down on the Goon side |
709s | um this actually might be a turning |
710s | point so kudos to goon's initiative that |
712s | they had so far but unfortunately |
714s | tedison is alive of four battleships |
716s | largely still alive on Lagoon side but |
718s | uh if the second Battleship typhoon 3 |
720s | issue having a bit more HP at least uh |
722s | but if that goes down as well that's uh |
724s | that's pretty much game I'd say in favor |
726s | of TD sin |
727s | yeah it's actually a really interesting |
729s | choice here from the TDS and team rather |
731s | than using the typical |
733s | um armor maintenance Bots that we |
735s | normally see used by kingslayer teams |
736s | they have used pure damage drones and |
739s | they're setting those damage drones on |
740s | the rep drones of the Condi team kind of |
743s | so as this match has been going on |
744s | they've been slowly chipping away at the |
746s | sustain that goons have been able to |
748s | bring to the field that said then I'll |
750s | go for the bar guest so they're going to |
751s | try and take the highest DPS threat off |
753s | the field |
754s | um from their opponents here and try and |
756s | even things up we only got five minutes |
758s | left on the match this one actually |
759s | could potentially go to time |
762s | uh I think uh td7 is actually going to |
765s | be able to finish off at typhoon uh he's |
766s | probably going to live here right now uh |
768s | execure is going to pick him up here as |
769s | watch his armor go up slightly a bit |
771s | more but we saw the previous typhoon |
774s | being quite a similar situation full |
776s | armor half structure and then just uh |
778s | once all the battleships reloaded they |
780s | just did a quick uh shift and |
782s | deleted him |
783s | um so yeah that looks like goon |
786s | stabilized but I suspect once those |
787s | reloads are finished we're going to see |
789s | quite a quick delete of GoldenEye on the |
791s | Goon side |
792s | yeah we've got a little bit of a drone |
794s | target change it looks like um TT center |
796s | now putting all of that damage drones on |
799s | that maladiction trying to clear him |
800s | away from the bar guest get him free to |
803s | burn off and potentially waste an entire |
804s | clip from uh the goonsworm side well |
808s | this is this is getting really close |
809s | really intense just because they you |
811s | know we've seen six ships from this TDC |
813s | inside go down but they've still got |
815s | almost um almost three quarters of their |
817s | points left on the grid and there we go |
819s | typhoon fully issue down |
821s | this is now turning into it looks like |
822s | TV |
824s | I think TD stone is just pushing us |
826s | through with their four chunky boys |
828s | there right now uh the missile spew is |
830s | uh powerful right now and uh guns are |
833s | just left with one Battleship |
835s | um I'm not sure if they're gonna be able |
836s | to finish the clip into this phone |
837s | obviously the X gear is sitting here a |
839s | bit high on heat and its highs on this |
841s | reps probably a lot not able to put out |
844s | all those extra what it can to keep this |
846s | food uh Fleet food alive |
849s | um but I think it's all down here all |
850s | here right now for goons and I'm pretty |
853s | much looks like tdsen's gonna win for me |
855s | oh yeah and it looks like a bit of a |
857s | piloting area there from MWR Warrior uh |
859s | he's just drifted a little bit too close |
861s | to those two typhoons and uh picked up a |
864s | couple of heavy Newt Cycles being forced |
865s | to reposition the executor it's not the |
867s | same as the aniros it doesn't have |
869s | nearly the same amount of capacitor if |
871s | you force it to mwd constantly if you |
873s | put any sort of heavy Newt on it it's |
875s | going to drop its reps and you can see |
876s | the effect that that's happening there |
877s | having there on glendy's he's going into |
879s | armor going into structure |
881s | this this is it looks like a victory |
883s | secured for TD sin |
886s | and like you were saying actually about |
887s | that execure uh unfortunate thing that |
889s | it does uh normally our nearest able to |
891s | go deal prop and execure normally has to |
893s | make a choice about which prophet has as |
895s | well so uh on the downside of it but |
897s | obviously the upside being cheap on |
899s | points and if you're living the entire |
902s | match like this you can seriously get |
903s | some amazing reps out but uh doesn't |
905s | matter how amazing your reps are when |
907s | you're facing four battleships worth of |
909s | damage prax has been quite an |
912s | interesting choice here |
913s | um like it's a practice where they bring |
915s | for bonuses huge in town |
917s | so the Praxis has the bonus of being |
919s | able to |
921s | um use pretty much any weapon system and |
924s | in this case that means I brought some |
926s | uh rapid heavy missiles to complement |
928s | the rest of their comp but it also |
930s | brings alongside that a really unique |
933s | flat uh resistances to every single |
935s | damage type and a massive drone Bay that |
939s | can help you with your utility in |
941s | matches like this and we've seen it drop |
943s | a couple of different flights of drones |
944s | over the course of this match and there |
946s | we go the typhoon for the issue of |
948s | glendy's finally drops oh that's that's |
950s | tragic for this quantity team it looked |
952s | like they had it really early on in this |
953s | game but they just weren't able to uh |
955s | turn and deal with the uh the heavy DPS |
958s | being brought out by there it was |
960s | looking quite bad for tdsson there at |
962s | the start uh you were suspecting with |
964s | four battleships on grid |
966s | um they were going to make quite a |
967s | flashy show at the beginning execure |
968s | getting mopped up there now and they had |
970s | that initial stalled out so you know it |
972s | might have been a potential there for |
974s | goons to find some weakness to exploit |
976s | in the TDC comp to pick it apart but it |
979s | seems both teams just stoled out and on |
981s | the resets |
982s | the kind of uh you don't really see this |
986s | word being used a lot for a rapid comp |
989s | like this for kingslayers but it's |
990s | almost just the attrition in the form of |
992s | the hull damage leak happening |
994s | um just allowing TD syn to just bash on |
996s | the same Target they were bashing |
998s | through and just keep securing those |
1000s | high point value kills |
1002s | yeah I am reading in local that |
1003s | apparently the Goon swarm typhoon |
1005s | disconnected whether or not that's true |
1007s | or something we'll have to check the |
1009s | logs for but a really rough time for |
1011s | them if that is the case and uh yeah we |
1014s | see the uh we see a couple of the the |
1017s | support ships here just getting mocked |
1019s | up wow |
1022s | going for the boundary it seems there he |
1025s | goes I think he reached 200 something |
1027s | we'll get a confirmation on that uh just |
1029s | the Magus left on the goonside form mop |
1032s | up |
1033s | um he might be going for a boundary but |
1034s | he's just hovering at the edge right now |
1037s | yeah this this kind of comp from TDC |
1039s | there's something we couldn't have seen |
1040s | in previous tournaments due to the uh |
1043s | three the three of any shift class rule |
1045s | it'd be interesting to see if we see |
1047s | anything more like this in the future |
1048s | especially with the ex the Buffs to |
1050s | extenders and plates on battleships you |
1053s | can see just how much ehp TD sins still |
1056s | have left on their composition here that |
1059s | said we are now at time so let's hand it |
1061s | back to the studio and uh dissect this a |
1063s | little further |
1066s | now for the triglavian weather report |
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1072s | [Music] |
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1113s | [Music] |
1128s | Federation had the victory in the palm |
1131s | of their hands and then they just could |
1134s | not hold on to it and allowed themselves |
1136s | to be defeated by four battleships uh |
1139s | that's 81 points in forsha quite a |
1142s | strong showing there from tdcin the dark |
1145s | space initiative AKA scary Wormhole |
1147s | people uh mystical mites what happened |
1149s | there to the goons it looked like they |
1151s | were in such a good position at the |
1152s | start they had killed off a couple of |
1154s | support ships they had really lost |
1156s | anything and then it all just went |
1158s | horribly wrong |
1160s | yeah I think they they benefited at the |
1163s | beginning and it looked like they were |
1164s | in a strong position because they were |
1166s | picking off ships that |
1167s | aren't typically armor fit |
1170s | um so we saw a Carrick will go down I |
1172s | believe |
1173s | um we also had the tower |
1175s | um so entirely possible that uh scary |
1178s | Wormhole people were using those ships |
1179s | as platforms to |
1183s | um Harbor I guess ewall like damps or |
1185s | disruptors but not the tankier ship |
1188s | especially against some some of the |
1190s | battleships that we're seeing there so |
1191s | they started off Strong by picking off |
1193s | the the weaker ships on the grid but |
1194s | they didn't really have anything to |
1196s | break through the four battleships uh |
1199s | that were fielded against them |
1201s | what do you think we're not about the |
1203s | choice of bringing an Executor here tech |
1206s | one Logistics Cruiser I mean to be fair |
1208s | they're going up against two tech one |
1209s | Logistics frigates so no one believing |
1211s | in the power of tech two Logistics here |
1213s | but do you think maybe they'd been |
1215s | better off um downpointing something |
1216s | else and bringing in an Eros |
1220s | not sure the triple Battleship with the |
1222s | um with an exec would be fine if they |
1225s | use those rapid heavy battleships to |
1226s | kill a battleship |
1228s | I don't know if they I don't know if |
1230s | they even shot about should be the start |
1231s | with those triple rapid Heavies they did |
1233s | they didn't seem to do much with it so |
1235s | it's like you've brought what's |
1236s | basically a battleship killing comp |
1238s | and you don't kill battleships |
1240s | at that point those ships were just kind |
1242s | of useless in space I don't think the |
1244s | the exact part by the way Bravo he did |
1247s | absolutely his best he could without |
1248s | that ship in that situation |
1249s | some ships survived longer than they |
1251s | should so honestly I don't think there |
1253s | was really a problem in the comp but |
1254s | especially with the exec just more if |
1256s | they didn't use what they had just |
1257s | pretty well |
1260s | yeah and I also wanted to jump in a |
1263s | little bit the cast was talked about |
1265s | um message they talked about the Praxis |
1266s | being quite a Swiss army knife of of |
1269s | Choice here |
1271s | um what do you think about that like |
1273s | they obviously took uh four different |
1274s | battleships they didn't get hit by any |
1276s | point inflation and do you think that |
1278s | that's the reason for the practice and |
1280s | they would have maybe preferred another |
1281s | typhoon or practice is strong in its own |
1283s | right |
1286s | I think the practice is actually fairly |
1287s | strong in its own right |
1289s | um the various bonuses that it gets it |
1291s | gets a bonus to a lot of different |
1292s | things so it is kind of the Swiss army |
1294s | knife where you can fit it towards the |
1296s | the purpose that you need it to fill |
1299s | um |
1300s | and it's also likely yeah the fact that |
1302s | they were trying to bring four |
1303s | battleships in the first place means |
1304s | that they need to go for some of the |
1306s | battleships that are perhaps lower |
1307s | pointed to allow them to actually fit in |
1309s | a support Wing So they couldn't |
1311s | necessarily Splash for you know all |
1313s | faction battleships for example because |
1315s | that would be way too expensive on the |
1318s | top end wouldn't allow them to actually |
1319s | have a support Wing at all so yeah I'm |
1322s | sure there was some point calculations |
1324s | going on when they decided to bring the |
1325s | Praxis but it's also yeah in this setup |
1327s | with missiles a very good book to bring |
1329s | as well |
1331s | uh last thing uh well not on that |
1333s | previous match armor caracal question |
1335s | mark uh seems to be an unusual Choice uh |
1338s | any any good reason that that would be |
1340s | be squeezed in there |
1343s | no |
1344s | I I even asked I was like wait a minute |
1346s | is there some kind of like secret matter |
1348s | I've not realized am I just am I just |
1350s | too smooth praying for this no there's |
1352s | no reason it's just um I don't know why |
1356s | there are other options please |
1358s | I was I was stuck |
1362s | yeah I was equally confused but there |
1364s | you go it seemed to work in this case |
1366s | um let's look at our next match it's |
1368s | going to be rusty Hyena's Clan versus |
1369s | the ancient uh ancients Rossi hyenas did |
1372s | pretty good yesterday uh pulling out I |
1374s | remember correctly essentially the comp |
1376s | that won 80 17 filmed by Hydra reloaded |
1379s | and flew it to great success taking a |
1383s | solid Victory |
1384s | um over someone whose name I can't |
1386s | remember and they're going up against |
1387s | the Ancients the Ancients of course |
1390s | um being uh chiakti and the fun Inc guys |
1394s | so uh some mpsi boys uh |
1397s | yeah Misty what do you think about Rusty |
1399s | humans kind of they're going to bring |
1400s | the same comp again or do you think |
1401s | we'll see something different from them |
1403s | I would expect that |
1406s | they might not necessarily bring the |
1408s | same comp for fear that a team may come |
1411s | with ships that could counter it it |
1412s | doesn't look like the Ancients are |
1414s | really respecting the comp that they |
1415s | brought yesterday though because they |
1417s | haven't banned any of the ships I |
1418s | believe |
1419s | um that were essential for that comp to |
1421s | work so they could very well bring the |
1423s | pseudo show Tinker if they wanted to |
1425s | um it does perform strongly as we've |
1427s | seen in the previous match that they |
1428s | played against no visual we're at one |
1430s | and also in the previous Alliance |
1432s | tournament where it also uh won in the |
1435s | finals so yeah they could bring it if |
1437s | they wanted to but they opened |
1438s | themselves up to be encountered |
1440s | yeah it looks like the Ancients really |
1442s | don't want to see uh heavy energy |
1444s | neutralizers buying both the balgar and |
1446s | the Armageddon |
1448s | um when not why ban both of them is is |
1450s | your comp that weak to Newt |
1454s | uh maybe that that could definitely be |
1457s | true notes or like um it's kind of like |
1459s | new control the way of considering it |
1461s | the balgoons webs and notes the |
1463s | Armageddon is long range notes you get |
1465s | can I get the same same result which is |
1467s | a kind of a control effect of throwing |
1469s | touch down even |
1470s | so you must be scared of something there |
1473s | we'll have to see what it ends up being |
1476s | awesome well let's find out if they are |
1477s | scared of something and let us go to the |
1479s | arena for Russia's Clan versus the |
1482s | Ancients with your casters Jin tan and |
1484s | black part pirate |
1495s | welcome back to the arena where we have |
1498s | Rusty hyenas Clan versus the Ancients |
1501s | with Rusty hyenas bringing a zarm zed |
1503s | which I believe is the first time we |
1505s | have seen this ship in the feeders and a |
1507s | pretty heavy armor setup on the bottom |
1509s | line with a fleet Tempest damnation a |
1511s | couple little small tackle ships and uh |
1513s | that's quite a bit of tank but what is |
1515s | the Ancients doing gin |
1517s | yeah it looks like uh you might be |
1519s | confused you might have seen the |
1520s | typhoons uh being brought earlier in |
1522s | kingslayer but this is in fact just a |
1524s | regular armor control comp because it |
1526s | looks like those typhoons are Cruise fit |
1528s | uh rather than the typical rapid heavy |
1530s | missile setup that we've seen and it's |
1532s | supported by that Blackbird and celestis |
1534s | uh it's going to be really on Rusty |
1536s | hyenas to get in on top of that |
1538s | Blackburn celestis and make something |
1540s | happen there because if they leave if |
1542s | they leave those Cruisers to survive |
1543s | later on in this game it's gonna have an |
1545s | extremely powerful impact on their |
1547s | ability to do anything with the ramp up |
1549s | on both the drag vac and the zamas |
1553s | that is true and the uh the Ancients is |
1555s | already putting damage into the drekovic |
1557s | of the Russia's hyenas Clan I am a |
1559s | little bit worried that they don't have |
1561s | a particularly large amount of DPS on |
1564s | their side uh the two Cruise typhoons |
1566s | too means like you said there's gonna be |
1567s | constant pressure uh Vengeance of Czech |
1569s | is getting tackled right now taking some |
1571s | nude scenes some paints but I don't know |
1572s | if they're gonna be able to apply damage |
1573s | cruise missiles are notoriously bad |
1574s | against assault forgets that being said |
1576s | he is dropping into half armor already |
1579s | yeah it looks like that Rapier is not |
1581s | doing his job um as well as he could |
1583s | have as all of this tackle from Rusty |
1585s | hyenas is barreling into their comp at |
1587s | once uh stopping this kite pretty much |
1589s | in its tracks that said the Vengeance |
1591s | now of uh Rusty is taking a huge amount |
1593s | of damage and it doesn't look like |
1594s | bizarre mass is going to be able to wrap |
1596s | him up at all probably jammed by that |
1597s | Blackbird uh uh whilst Silas goes down |
1600s | into uh low armor and the Blackbird of |
1602s | Freya starts to take some heat as well |
1604s | uh probably whoever he's jammed is |
1606s | shooting and Scorch Celeste as well on |
1607s | the drag fight going low |
1609s | wow and uh while they did lose the |
1612s | Vengeance it does look like they were |
1613s | able to get tackle on the entire black |
1614s | line or back line here and there's uh |
1617s | Rusty hyenas take losing their other |
1619s | tackle ship right there but it looks |
1621s | like they might actually take down this |
1622s | Blackbird and this Hound possibly uh |
1624s | ancients doing a great job splitting DPS |
1626s | making that zarmsad which can only rep |
1628s | one target at a time after really |
1630s | struggle here |
1632s | yeah I've got to say I I that Rusty |
1635s | needs to break something here they need |
1637s | to get in on top of it and uh keep |
1639s | holding it down uh the question is going |
1641s | to be what they break for after this |
1642s | black bird does drop uh hopefully after |
1644s | that does drop they're going to be able |
1646s | to wrap up that stap of Fleet issue keep |
1648s | him alive and maybe even Scorch Celeste |
1650s | as well no there we go that's another |
1651s | tackle ship down this is looking really |
1653s | really bad for Rusty here they no longer |
1655s | have a huge amount of tackle and |
1657s | especially fast tackle to actually |
1659s | spread across this Fleet which looks |
1662s | like it's trying to Kite from the |
1663s | ancients |
1665s | it it kind of does uh I will say that |
1668s | now that blackbird's down hopefully this |
1669s | arm is going to be able to actually get |
1671s | some reps and we're seeing it finally |
1672s | being able to start sort of working on |
1674s | topping off that direct effect that |
1675s | ramping rep very very powerful uh the |
1677s | Rapier on the Ancients team is actually |
1679s | hard tackled down and taking quite a bit |
1681s | of DPS now we're finally seeing uh some |
1683s | damage being applied from Rusty hyenas I |
1685s | think that Blackbird was kind of just |
1687s | doing Mass amounts of work to their team |
1689s | uh it does look like this Rapier may go |
1691s | down as it is being ramped on quite hard |
1694s | by the direct effect and it does drop |
1695s | and uh I don't know that could be the |
1698s | Turning Point the Ancients are seeming |
1699s | to have a little bit of trouble actually |
1700s | taking anything down now without their |
1702s | blackbird |
1703s | yeah yeah it just shows you the power of |
1706s | those control Cruisers in the start of |
1708s | it it looked like they were pretty much |
1709s | able to to do as they pleased uh but |
1711s | once Rusty hyenas were able to identify |
1713s | and Tackle down those crucial crucial |
1715s | disruption pieces |
1717s | um |
1718s | it became difficult for them to then in |
1720s | turn break things that said the Mala is |
1723s | finally going down it looks like I can't |
1725s | seem quite what he's holding on to here |
1726s | uh it looks like he's holding on to the |
1728s | scythefly issue of ketsy so just keeping |
1731s | some tackle away from the rest of his |
1732s | Fleet |
1733s | um |
1734s | yeah that's a curious Choice I'm not |
1736s | sure why you'd go for the Maller in this |
1737s | case but maybe you're just trying to uh |
1738s | kill off some more tackle and keep that |
1740s | kite going uh that said it's not |
1743s | stopping the heavy DPS look at them |
1745s | they're right on top of this Fleet now |
1748s | yeah it might have been the only Target |
1749s | that they really had tackled down uh we |
1751s | are still seeing ancient slowly take |
1752s | stuff down there's two Cruise typhoons |
1754s | just are applying constant damage here |
1756s | but the oniros of LAX is now tackled and |
1760s | that might be the beginning of the end |
1762s | for them we will see here uh the typhoon |
1765s | is slowly working his way over and |
1767s | starting to apply some pretty heavy |
1768s | damage to that are near so just dropping |
1770s | into low armor probably about to die |
1772s | here and at that point I mean losing |
1774s | your logic like disarm the damnation the |
1776s | drekovic and the Tempest Fleet Rusty |
1778s | hyena still has their entire top end and |
1780s | the Ancients is about to lose the |
1782s | sonorous it does drop and uh I don't |
1785s | know if the game's still afoot |
1787s | yeah you really have to question the |
1788s | positioning of the neros there I'm not |
1790s | sure why he was sitting in the middle of |
1791s | his blob and not you know uh 20 30 |
1793s | kilometers ahead so that the typhoon |
1795s | Fleet issues could have used their newts |
1797s | and things like that to help soak that |
1799s | pressure up we can see the uh heretic |
1801s | they're getting slapped in a second this |
1803s | Hound's probably not going to be far |
1804s | behind it and the celestis is dropping |
1806s | quickly as well Ah that's what it looked |
1809s | so good in the early game there for the |
1810s | Ancients they were able to do so so much |
1813s | with that disruption core but they just |
1815s | weren't able to keep it alive into the |
1817s | late game and uh snowball that Advantage |
1819s | as well as they'd hoped |
1822s | yeah they are they're starting to drop |
1824s | ships incredibly fast here uh you know |
1826s | honestly as soon as that Blackbird went |
1827s | down things got so rough for the |
1829s | Ancients and |
1830s | um I I'm kind of curious here like if |
1833s | these typhoons maybe start kiting away |
1834s | none of the typhoons are actually |
1835s | tackled right now with cruise missiles |
1837s | they can hit the entire Arena so I'm |
1839s | kind of thinking like if they start |
1841s | kiting here if they get away from |
1842s | everything they're actually playing a |
1844s | lot of damage to that drekovic and they |
1845s | still kind of have a chance here uh the |
1848s | points are not in a particularly uh good |
1851s | spot for them but as this Scythe fluid |
1853s | issue is starting to drop but I don't |
1855s | know like typhoon cruise missile damage |
1857s | are still pretty good and maybe if they |
1858s | like try and snipe those arms at or |
1860s | something here but you know that being |
1862s | said uh the typhoons do not actually at |
1865s | least isca is now tackled pretty hard |
1866s | here uh maybe too little too late I'm |
1868s | not sure if they don't they might not |
1870s | even have mwds they're not going that |
1872s | fast here and uh you know we're seeing |
1874s | the just very good tart calling from |
1876s | Rusty hyenas and very good adapting to |
1878s | what looked like a rough game to start |
1880s | again a really unusual Choice here from |
1883s | Rusty hyenas that's played massive |
1884s | dividends in that ham damn Nation uh |
1887s | it's typically seen as a really really |
1888s | tanky really slow deliberate ship but |
1891s | it's put in work versus this composition |
1893s | just about able to outrun the typhoon |
1895s | Fleet issues and force things to screen |
1897s | it constantly and everything that's |
1899s | tried to screen it has gotten tackled |
1901s | down in return and died as a result of |
1903s | that |
1905s | yeah so it's a little surprising uh |
1907s | being outrun by a damn nation is usually |
1909s | not a particularly good thing as they |
1911s | are not notorious for being particularly |
1913s | fast ships and uh I don't know Russell |
1916s | Haynes did a very very good job of |
1918s | making correct Target callings we've |
1920s | seen them play very well so far uh |
1922s | they're now obviously working on taking |
1924s | this typhoon down but uh what what could |
1927s | the Ancients have done a little |
1928s | differently here was was there any like |
1930s | key points maybe screening the Blackbird |
1934s | um yeah I mean it was really it was |
1935s | gonna always gonna be really difficult |
1937s | for them to screen it just with the |
1938s | sheer amount of tackle that Rusty were |
1940s | bringing to this grid uh especially with |
1942s | that armor skybreaker and a few other |
1944s | ships that are just so so hard to deal |
1946s | with effectively when you have |
1948s | um when you have Crews as your main DPS |
1950s | because Cruisers just do not apply to |
1952s | frigates at all it's not the same as a |
1955s | turret ship where you can match |
1956s | transversal maybe get a few lucky shots |
1958s | off and uh kill it through that these |
1961s | typhoons are pretty much only going to |
1962s | be doing 100 200 DPS to these frigates |
1965s | on the burning |
1967s | um |
1968s | maybe maybe they could have made a burn |
1970s | to the mjd beacons and used that to buy |
1972s | themselves just a little bit more time |
1974s | and maybe they could have pressured that |
1975s | Zar Master as well I'm surprised to not |
1977s | ever have only seen seen it take a |
1979s | couple of volleys through Shield |
1982s | um when they should have been able to |
1983s | shoot it for pretty much the entire |
1984s | match it didn't look like they were |
1985s | heavily damped down or anything that |
1987s | would prevent them from uh actually |
1990s | are putting their guns onto it |
1993s | yeah that's an interesting call is it |
1995s | Rusty uh actually brought almost zero e |
1998s | War um but there's a little bit of newts |
2000s | coming out from them and that's about it |
2001s | so uh you know the Ancients trying to |
2004s | bring some kind of Eeyore obviously that |
2006s | Blackbird was very very effective right |
2007s | off the bat I believe that it was |
2009s | jamming them out and that's what caused |
2011s | all of those small ships to die but you |
2013s | know once a blackbird in this lessons |
2014s | were gone I mean nothing else fell from |
2016s | the USD Hyena's Clan and you know |
2018s | they're just kind of mopping up here |
2019s | taking down this last typhoon Fleet |
2021s | issue trying to finish it off before the |
2022s | timer goes which I believe they probably |
2024s | will uh very very good showing didn't uh |
2029s | I don't know they've kind of been |
2030s | proving that they're a team to pay |
2032s | attention to there's good fights are |
2033s | starting to go out and local and |
2035s | yeah I don't know not not too much else |
2037s | to say about this one |
2039s | yeah I have to say it's a really |
2040s | interesting comp that we've seen brought |
2042s | here by Rusty the drekovac bizarre Mass |
2044s | the damnation a lot of ships we don't |
2046s | see very often but used to incredible |
2048s | effect here because they've built the |
2050s | rest of the comp around it they're using |
2051s | that 10 best Fleet issue as another big |
2054s | point of uh disruption it runs in first |
2056s | it's a really really fast Battleship uh |
2059s | and they've been able to use its |
2060s | Grapplers and its heavy newts to just |
2062s | look stuff down and allow those ships to |
2064s | continually apply their DPS which is |
2066s | normally its problem |
2069s | um normally sorry normally the problem |
2070s | of the damnation of the drag vac is that |
2072s | they get kited away from or they get |
2073s | screened and as a result of that they |
2075s | can't really do anything |
2078s | um what do you think about that approach |
2080s | from Rusty hyenas to start the match |
2081s | though BPP I thought it was really good |
2084s | that they actually LED with their |
2085s | Cruisers and Then followed up with their |
2087s | frigates they sort of baited those the |
2089s | ancient uh counter tackles into going |
2091s | for the Cruisers and not tackling the |
2094s | frigates |
2096s | uh it was it was really good we also |
2098s | it's uh both this and the last Rusty hey |
2100s | in this game they're tackling small ship |
2102s | Wing was pretty spectacular |
2105s | um just very very good play like they |
2106s | clearly practice and actually understand |
2108s | uh the different metas the typhoon Fleet |
2110s | of character is actually going for the |
2112s | boundary and about to hit it which does |
2113s | prove that it did have an mwd and they |
2115s | could have been kiting this entire time |
2117s | they just chose not to uh with that it |
2119s | explodes right on the edge of the |
2121s | boundary and we will go back to the desk |
2125s | bro remember me |
2131s | [Music] |
2136s | [Music] |
2155s | forever |
2156s | [Applause] |
2158s | [Music] |
2161s | [Applause] |
2169s | [Music] |
2184s | thank you |
2186s | foreign |
2192s | [Music] |
2206s | ERS Clan there taking that victory over |
2209s | the Ancients and going to nil on uh on |
2213s | the trials thus far they have faith in |
2216s | the rust some might even say in Rust |
2219s | they trust and it seems to be paying off |
2220s | for them uh mystical Mighty looks like |
2222s | Russian's Clan have been performing |
2224s | Pretty strongly from what we saw |
2226s | yesterday and what we've seen today uh |
2227s | could there be maybe one of the sleeper |
2229s | favorites to get out of the feeders |
2232s | yeah I mean based on their performance |
2234s | so far and based on the performance of |
2236s | other teams that we've seen so far I |
2238s | would definitely rank Rusty hyenas up |
2240s | there as one of the teams I'd expect to |
2241s | make it through into the main tournament |
2245s | awesome uh we saw some interesting ship |
2248s | choices and to be honest it looked like |
2249s | the Ancients were putting uh Rusty |
2251s | hangers under quite a lot of pressure at |
2252s | the start ancients choosing to bring a |
2254s | significant amount of Ebor the control |
2256s | bar was very very high they had both |
2258s | damps and ECM coming out of that |
2261s | Blackbird of course |
2263s | um Wingnut in terms of the choice of |
2265s | ships for Rusty Haynes they chose to |
2267s | bring us arms ad which is um a bit of an |
2270s | unusual Choice some would say why would |
2273s | you bring that over say uh a neros |
2277s | it is both incredibly tanky |
2279s | self-sustaining and also can rep one |
2282s | ship very well |
2284s | but of course the weakness being the |
2286s | moment you shoot anything else it sucks |
2288s | and I'm not a big fan of it |
2290s | but it's for that situation it can be a |
2293s | very good a very good ship I think some |
2296s | things maybe uh kingslay can rip to a |
2298s | battleship work and then wrap it up in |
2299s | time but it's it's got its purpose for |
2302s | sure but I'm not a fan of it |
2304s | yeah one of the one of the ways it does |
2306s | that uh single Target wrapping so well |
2308s | is um much like the drakovic the |
2311s | zarmazad Izzy spilly boy so when it puts |
2314s | its uh primary single rep on a Target it |
2317s | wraps a small amount and every cycle it |
2319s | rests a little bit more a little bit |
2321s | more and a little bit more until it reps |
2322s | quite a lot |
2323s | every single cycle but you're right that |
2326s | does take time to spill up so under |
2328s | front loaded DPS like something like |
2330s | kingslayer and that might just not have |
2332s | time to reach that full spool however if |
2335s | you can get past that initial uh slow |
2337s | rep maybe just for my local tank |
2339s | overheating for example then it can be |
2342s | incredibly hard to break something and |
2344s | it can force the other team to have to |
2346s | swap off earlier than they perhaps would |
2347s | want to Mystical might |
2350s | um we saw a couple of other things being |
2352s | deployed in that match specifically |
2353s | those ECM bolts and the uh the dams they |
2358s | are very powerful this year obviously |
2360s | because we can run scripted e-war ECM |
2362s | doesn't really change do you think that |
2364s | that's what kind of gave the entrance a |
2366s | bit of a leg up at the start when they |
2367s | were deploying so much control |
2369s | yeah for sure I mean when the match |
2372s | first began uh I believe the Ancients |
2375s | um |
2376s | began to put the damage into the |
2378s | dracovac that was burning in uh the Zam |
2381s | was damped and jammed by I think two or |
2385s | three different ships |
2387s | um on that initial burn-in so we saw the |
2388s | direct slowly dropping past half armor |
2390s | and by that point no reps had come out |
2393s | from that zone |
2394s | um the zom actually had to burn into the |
2396s | director that could basically sit on top |
2397s | of him to be able to actually start |
2399s | spalling and we saw various times |
2401s | throughout that match where the Zam |
2403s | positioning made or broke |
2406s | um where the ships lived or died so the |
2408s | more later on while it managed to catch |
2410s | that Draco back earlier in the match the |
2412s | Mauler was primaried later on and it was |
2414s | kinda surviving it was slowly dying and |
2417s | then the Zam burnt too far away from his |
2419s | friend lost lock and then it immediately |
2422s | fell apart so |
2424s | um it requires or it forces teams that |
2427s | it's being used against to again think |
2429s | about their positioning a lot more |
2430s | communicate a lot more with their |
2431s | teammates and to use as we saw with the |
2434s | sky breaker some of those remote sensors |
2436s | boosters that you can fit to your ships |
2439s | in the tournament setting |
2441s | awesome and one last thing to talk about |
2442s | in that previous match |
2444s | um winged up the commentators mentioned |
2446s | it but positioning in uh the alliance |
2449s | certain matches we saw that aniros get |
2450s | tackled right amongst everybody else |
2453s | you know what do we mean when we refer |
2455s | to positioning and why perhaps was that |
2456s | not the best move from him |
2459s | basically positioning is to like Place |
2461s | yourself where you want to be compared |
2462s | to your team and the opposing team now |
2464s | when leonoris got caught he wasn't |
2466s | hiding behind his team wasn't hiding out |
2468s | of the way he was right in the middle of |
2470s | his team as if he's in a tinker which |
2472s | he's not |
2473s | and that's why out of the entire team is |
2475s | around there was a typhoon Fleet there |
2476s | was a typhoon there of Warships around |
2478s | him they tackled him because of course |
2480s | they would that's the thing you want to |
2481s | kill he's right there all he had to do |
2483s | was burn 20 kilometers further back and |
2485s | he wasn't next to the Border he was 60 |
2486s | kilometers away |
2487s | if you just move what 20 kilometers you |
2489s | maybe maybe even 10 that distance would |
2491s | have been enough for the typhoon to |
2493s | maybe screen the guy off or for someone |
2494s | else to do it and for him to not be |
2496s | primary because the moment he died the |
2498s | match was already going that way but it |
2500s | instantly ended it it was the moment he |
2501s | died it was match over there was nothing |
2503s | they could do |
2504s | so you gotta you don't know where your |
2505s | team is where the enemy team is and |
2508s | where you want to be which is kind of an |
2510s | interesting one to try and think of is |
2511s | where do you actually want to be in your |
2513s | ship and it takes practice that's all |
2515s | you can do for that is just practice |
2516s | where is the best spot where's The Sweet |
2517s | Spot |
2519s | yeah we spoke a little bit uh yesterday |
2521s | about how good having a really strong |
2523s | Logistics pilot is for your team and the |
2526s | power up that I can essentially provide |
2528s | but let's look forward to our next match |
2530s | so um we're going into the The crucial |
2533s | um tribe at this point and we can look |
2535s | at the standings for that particular |
2537s | tribe and see what's happening so this |
2539s | is where everyone's sitting at the |
2540s | minute it's spent two groups because of |
2542s | Pizza Time diplomacy have got one win |
2545s | and a roster of 28. for clarity what |
2548s | that means is that they've got 28 points |
2551s | of Minotaur ships so if there's a tie |
2553s | Break |
2554s | um the number of Minotaur ships that you |
2555s | bring the points worth of that is |
2557s | actually beneficial and it can be used |
2558s | for the tiebreaker so they're sitting at |
2560s | the top of group a |
2562s | uh Group B hidden Leaf Village ninja |
2565s | um assassins sport e-squad I can't |
2569s | remember what they're called uh are |
2570s | setting one win as well with a rough |
2572s | score of 34. |
2574s | um and so far snuffed out and I've |
2576s | certain mind Fox Moss piglet |
2578s | preservation Society uh no wins we're |
2580s | about to see snuffed out go up against |
2583s | out Fox so we could see this table |
2586s | Shuffle up a little bit if snuffed out |
2587s | for example or out Fox brings a comp |
2591s | wins and has a rough score higher than |
2593s | 28 they will actually and kill 100 |
2595s | points they will actually take the top |
2597s | position in that particular bracket |
2598s | snapped out of course yesterday |
2600s | um we're very much playing their own |
2602s | game bringing four daimosas so we'll see |
2604s | if something perhaps a little bit more |
2606s | thought out comes today |
2608s | um they have chose to ban the EOS and |
2610s | the Gila whereas artfox are buying the |
2612s | balgorn and the armageddon's also |
2614s | looking to remove those powerful news |
2617s | um that mystical might do you what do |
2620s | you make of these bands here |
2624s | so |
2626s | from the snuffed out team it looks like |
2627s | again they just don't want to have to |
2629s | deal with any of the bonus drones |
2631s | um I mentioned it yesterday about |
2632s | banning the EOS |
2634s | um effectively limits how strong a drone |
2637s | comp can be because the EOS fulfills the |
2640s | role of a mobile damage platform but it |
2642s | also allows you to fit links or command |
2645s | bursts to your ship which effectively |
2648s | like area of effect buff your teammates |
2650s | around you that could be speed it could |
2653s | be the signature or the size of your |
2655s | ship it could be how much you tank or |
2657s | how tanky you are so these are all very |
2661s | important things to think about when |
2662s | putting together a drone comp because |
2664s | you need all of your ships to be |
2665s | contributing to the overall goal which |
2667s | is putting out as much damage in the |
2669s | form of drones as possible |
2671s | awesome well it's pretty much time to go |
2674s | to the arena and find out |
2676s | um if snuffed out are going to be out |
2678s | foxed or if they're going to bring |
2680s | something a little bit uh more varied |
2682s | than four diamonds is |
2684s | um I mean let's go let's go check it out |
2686s | with your commentators uh zozak and |
2688s | black bark pirate |
2698s | and we are back once again we've seen |
2700s | snuffed out versus out Fox and both |
2703s | teams have brought absolutely massive |
2705s | amounts of DPS with snuffed out green |
2708s | what is pretty much the classic |
2710s | minimatar Rush uh very heavy sleptner |
2712s | stabbered Fleet and you know a much |
2715s | better than their last one much |
2716s | more DPS much more thought out uh Zoo |
2719s | what about outfoxed |
2721s | alfox seems to have to bring uh some |
2723s | variant of that classic old-school |
2725s | octodaddy off obviously they're only |
2726s | them to the full battle cruises here due |
2728s | to rules but they're going to try and |
2729s | take advantage of those long range |
2731s | weapons railguns and uh beams to well |
2734s | actually they just could be pulses and |
2736s | the tracking bonus that these hulls have |
2738s | as well to just trying to play apply |
2740s | range damage right now so hopefully I |
2742s | can try and get touch of Scimitar in the |
2744s | back but um with uh it's not rushing in |
2747s | like that that's going to be a really |
2748s | hard job |
2750s | yeah snoft is actually burned straight |
2751s | towards them uh drones are flying from |
2753s | both sides looks like a decent |
2754s | combination of both EC and damaged |
2756s | drones already damage being applied to |
2758s | that Jaguar taking a huge amount of |
2759s | damage I almost died right off the bat |
2761s | snuffed out does have nothing really |
2764s | tackled quite yet they finally grab the |
2766s | stabbard fleet issue uh lots of damage |
2768s | Supply in all the ways Outfox being very |
2769s | very smart and burning shred away as |
2771s | fast as they possibly can here but uh |
2773s | surprisingly nothing's died yet I was |
2775s | actually expecting ship explosions in |
2776s | the first 20 seconds here |
2778s | yeah looks like a huge easy swarm of |
2780s | drones coming at you from snuff Soleil |
2781s | playing that RNG game with just Mass |
2783s | numbers here on these drones the drones |
2785s | uh having this gem cycle time than |
2787s | normal ECM but just counting for it |
2789s | making up for learning numbers uh alfox |
2791s | uh went to back burned rightful at MGD |
2793s | so I wonder if they're going to make a |
2795s | play but obviously realizing they don't |
2796s | they can't really group up they're going |
2798s | to have stragglers court to intercept |
2799s | with scrams uh catch them and split up |
2801s | their team so opting for the kite |
2803s | varying to the side there but still |
2805s | obviously sacrificing a few of their |
2807s | team and the background there that's |
2809s | going to be picked off now |
2811s | yeah it's a very good play on out Fox's |
2813s | team like they know that they can't |
2815s | really survive that much if they get |
2816s | tackled at losing the first ship of the |
2818s | match to stab or Fleet issue but it does |
2819s | look like they will take Tau ad Scythe |
2821s | Fleet issue who is a kind of a notorious |
2823s | low-sec player uh he's barely holding on |
2826s | actually in the rarfox is also tackle |
2828s | taking some serious damage again out Fox |
2830s | playing this very very smart most of |
2832s | them are on the mjd beacon as you said |
2834s | uh their executor though is actually |
2835s | tackled in between the rest of the fleet |
2838s | and snuffed out which is not a place you |
2840s | want to be out Fox having trouble |
2841s | actually finishing off the Scythe Fleet |
2843s | so not really sure what's going on with |
2845s | that probably need to maybe even move in |
2847s | a little bit or switch to a different |
2848s | Target because they seem to be tunnel |
2849s | visioning a bit here |
2851s | yeah I'm not sure they look like they |
2852s | got some fantastic hits on towel on the |
2854s | side Fleet there um but might just be |
2856s | the Panic of the execure we don't know |
2857s | what's happening in the coms but you |
2859s | could see a bit of Shield damage going |
2860s | on to this film on the soft side there |
2862s | of Matt so uh might be the execure |
2865s | trying to get some Panic tackle freed |
2866s | off of him uh causing that split damage |
2868s | to occur and leading to the side Fleet |
2870s | to uh live right now but uh that as I'm |
2873s | saying this is execure just seems to be |
2875s | willingly driving himself back into the |
2876s | hot zone right now |
2878s | you know the Exeter is doing that but |
2880s | the Scimitar and the snuffed outside is |
2882s | actually taking quite a bit of damage it |
2884s | doesn't look like Outfox has switched to |
2885s | full damage or long range and they |
2887s | actually have Berserker web drones out |
2890s | so the web effects you're seeing on that |
2892s | Scimitar is drones they have no way of |
2895s | actually clearing it and the long range |
2896s | damage of that battle cruiser looks like |
2898s | it might actually cause a lot to trade |
2900s | here I don't know if it's too little too |
2901s | late though as the saber fleets are both |
2904s | down the auger Navy is about to drop and |
2906s | the Scimitar is barely living in half |
2908s | structure right now should be dropping |
2909s | any second here I believe it should be |
2911s | out of ASB charges and the Scimitar does |
2913s | go down but snuffed out is still running |
2914s | nine members of their team out Fox |
2916s | losing almost half of theirs so far |
2919s | and let's keep an eye on that broadcast |
2920s | last night I'm going to suspect it's |
2922s | going to be an actual ASP there so he's |
2924s | probably just waiting because it's going |
2925s | to be a huge amount of raw boost there |
2926s | but we still have to remember that |
2928s | snowfall has two uh slept nears there I |
2930s | believe and those will also be having |
2932s | xlsb like local tanks so even though |
2934s | they lost their lodgy they're still in |
2936s | quite a dominated position here to just |
2938s | roll and still have that survivability |
2940s | and apply the DPS |
2941s | um as a safely does go down but a DPS |
2943s | oscillator uh but not much I think Fox |
2946s | can do yes they finally lose the harbing |
2948s | chairs so one of their core DPS finally |
2950s | being stripped off the grid lodgy down |
2952s | and the sacrificial token Badger also |
2955s | going to half armor |
2957s | the uh the badger I believe is uh has |
2960s | Target painters fit as well as probably |
2962s | remote sibo's and other things like that |
2963s | uh and just being soloed down by a |
2966s | spiffle right now in the back I guess uh |
2968s | decent use of two points if that's |
2970s | really what you want to do again alfox |
2972s | is doing a decent job surviving here uh |
2974s | they do still have a decent amount of |
2975s | DPS but the British Navy issue is |
2977s | tackled they're not really applying to |
2978s | anything I guess they're trying to clear |
2980s | the Sipple of Matt Riley uh not really |
2984s | sure it's probably the only thing they |
2985s | can really shoot here uh I don't think |
2987s | they're gonna do particularly well here |
2989s | unless that brutix is Hull tanked so now |
2991s | it does not look like it is |
2993s | now the meme of the whole tank does not |
2995s | live here but as we can see a second XL |
2996s | base charge on Instinct there and the |
2998s | broadsword |
2999s | um so just as we suspected that local |
3001s | tank coming through meaning uh |
3004s | that alfox can do it they can at the end |
3007s | of the day here but they're still gonna |
3008s | have to deal with a broadsword two step |
3010s | nurse with all those xlbs charges while |
3012s | having a ridiculous amount of damage |
3014s | coming their way so |
3015s | um good or still Todd Fox getting the |
3017s | pickles here uh getting what points they |
3019s | can always counts for tiebreakers if |
3021s | there ever is a tie breaker |
3023s | um but still unfortunately not looking |
3025s | uh too good for them Omen going down but |
3029s | powerful position here from snuff right |
3030s | now with a powerful Rush featuring the |
3032s | slippers again |
3034s | yeah it really is and you know like you |
3036s | said I like I think the two sleptner's |
3038s | alone at this point probably could win |
3039s | this match uh Oman Navy issue from out |
3042s | Fox going down again you know you gotta |
3044s | gotta give a shout out to Outfox like |
3045s | they did play this very very well all |
3048s | things considered I do think they |
3049s | probably should have gone after that |
3050s | Scimitar right off the bat but uh the |
3053s | individual piloting here being smart |
3055s | staying spread out you know it's all |
3056s | pretty good a pretty good plan they're |
3059s | doing their best I don't think they're |
3060s | gonna win but hey who knows like there's |
3062s | still four minutes left maybe they can |
3063s | kite out all of these ships uh decent |
3065s | amount of damage coming out from them |
3067s | still just just really unfortunate I |
3069s | almost think that they maybe got |
3070s | countercombed a little bit here just |
3072s | with that Minotaur Rush um they might |
3074s | take the Sipple down here at the end too |
3076s | just doing a little bit more damage but |
3078s | uh Ashley trainer is now tackled and |
3080s | that will not be alive for much longer |
3083s | so very interesting thing uh SCI Fleet |
3086s | is you might consider really powerful |
3088s | some people might say more better than |
3090s | the starboard Fleet you see actually |
3091s | China going down there so they're just |
3093s | going to melt up it's not lost Harbinger |
3094s | Navy issue |
3096s | um but we saw snuff bringing a massive |
3098s | cloud of EC drones to the field so uh we |
3102s | can definitely contribute the wind |
3103s | towards that EC Jones has definitely |
3105s | been harassment but the one difference |
3107s | as well between a starboard Fleet issue |
3108s | and a side Fleet issue is that the |
3110s | stepper can uh field a lot more drones |
3113s | at once it's I think it's like a 20 or |
3116s | 25 MBA on the sci Fleet versus a 40 MB |
3119s | on the stabber so just tiny little |
3121s | things that teams might consider if |
3122s | they're going sometimes on all day on a |
3124s | strategy like EC Jones for instance |
3128s | no it's a very very good point to make |
3130s | there uh it definitely it definitely |
3132s | does make sense why they brought the |
3133s | styrofleed snuff did bring a very like |
3135s | they I think their ship choices are very |
3137s | based around drones and the EC setup |
3139s | like you said because you know we don't |
3141s | really see a lot like a very stabber |
3142s | Fleet heavy uh end right there so uh not |
3147s | sure how much damage or how much uh EC |
3150s | the drones did do |
3152s | um I honestly I think the snuff damage |
3153s | was high enough that it wouldn't have |
3155s | mattered if that executor was jammed or |
3156s | not anyways but they were definitely |
3158s | prepared much much more thought out comp |
3160s | than their four die most that they used |
3162s | yesterday |
3163s | I think if I was at Fox tier I'd be |
3166s | wishing I just somehow managed to fit a |
3168s | single battleship in here |
3170s | um smart bombs is something you |
3171s | generally don't see on anything sub |
3173s | Battleship and I'm just thinking like if |
3174s | you were a battleship uh something like |
3176s | you know elishak a uh any of you know |
3179s | bar gas something like that just one |
3181s | psycho a smart bomb just watching all |
3183s | those easy drones just explode around |
3185s | you would have been so satisfying to see |
3188s | um but they just had no way to deal with |
3189s | it sometimes you can have a ship like a |
3191s | jackdaw which can just uh that's one of |
3193s | the cases where you would actually be |
3194s | ungrouping your launchers and just |
3196s | single shotting every little drone and |
3198s | just trying to shred them normally a |
3199s | tactic people would also use to get rid |
3201s | of rep John codes |
3203s | um but here if the ECS were actually |
3205s | putting a lot of pressure here on odd |
3206s | Fox I don't see any reliable way out Fox |
3208s | would have had to deal with it they |
3210s | would have just had to run and bear and |
3211s | suffer the consequences of the lack of |
3213s | options on their side |
3216s | if that is true and uh with that the |
3219s | harbinger of Charles is now dropping |
3221s | down I believe we will be very shortly |
3223s | throwing this back to the desk but |
3226s | snuffed out does win 85 points to zero |
3229s | on out Fox side and with that we'll send |
3231s | it back to the desk |
3234s | [Music] |
3258s | what's gonna happen here because Derek |
3260s | is going to undock the Titan and Bridge |
3262s | us |
3279s | there are a lot of fun dice games but |
3281s | rolling the number you need to win is |
3283s | pure luck or is it |
3285s | [Music] |
3294s | snuffed out foxing their opponents there |
3297s | and taking a pretty convincing win uh I |
3301s | think yesterday when we slightly dunked |
3304s | on snuffed out it's comp choice they |
3307s | were the embodiment of that and I took |
3309s | that personally meme because they went |
3311s | away and they came back with something |
3312s | that seemed to be a lot more thought out |
3314s | a lot more uh well executed and an |
3317s | actual decent comp so well done to |
3320s | snuffed out there on that one I'm told |
3322s | reliably by jintan member of artfork |
3324s | that the comp that we just witnessed |
3326s | being fielded it's called The Quad mummy |
3329s | as a bit of a throwback to the Octo |
3331s | Daddy from Alliance tournament 16. at |
3334s | some point we have to have a meeting of |
3336s | uh the people who name Alliance |
3338s | tournament archetypes and we need to |
3339s | discuss things because I have some |
3341s | issues |
3342s | um mystical mate what went wrong for the |
3344s | Outfox team |
3346s | yeah I mean it's not an ideal setup that |
3349s | they were running |
3351s | um was it quad mummy into |
3353s | um they wanted to be able to kite they |
3355s | wanted to be able to burn back and |
3356s | project their damage and the snuff comp |
3358s | was very much about getting on top of |
3360s | them as quickly as possible |
3361s | um and shutting that down |
3363s | um they did play well I think there are |
3365s | a couple things that they perhaps could |
3366s | have done a little bit better and they |
3368s | did a good job of initially pulling away |
3370s | from the snuff core while forcing the |
3371s | snuff tackle away from them by primering |
3374s | them but when it came time for them to |
3376s | turn and you know stay away from the |
3378s | arena Edge |
3380s | um I think Ashley Traynor in the estate |
3382s | band |
3383s | right from my camera angle I mean you |
3386s | know directions in space and the rest of |
3388s | the team burned left |
3390s | um so that makes it a lot harder for |
3392s | them to pick primaries |
3393s | um and position themselves appropriately |
3395s | to shoot the same Target which may have |
3398s | contributed to them swapping to that |
3399s | Scimitar a little bit later in the match |
3401s | than perhaps they intended so |
3404s | you know I think with better positioning |
3407s | faster swapping of primaries they would |
3409s | have been in a much better place to win |
3410s | that match |
3414s | um it looked like this was going to be a |
3415s | hard comp for them to kite around anyway |
3419s | um for those of you who maybe knew the |
3420s | alliance tournament we're in an arena |
3421s | 125 kilometers uh radius from the |
3425s | central Beacon |
3426s | um if you exceed 125 kilometers you are |
3429s | automatically exploded by the hand of |
3431s | God and that means kiting you have this |
3434s | artificial wall it's not like you can |
3436s | just keep running aligned Sun whatever |
3438s | in like you can do in TQ and let people |
3440s | chase after you you have to eventually |
3442s | turn and that makes it a bit hard to get |
3445s | away from people uh bring that as |
3447s | mentioned this comp brought by stuff |
3449s | seem to have quite a lot of fast ships |
3451s | that were you know it's going to make it |
3452s | hard to kite do you think uh this was |
3454s | almost like the worst case for Outfox in |
3457s | this particular matchup |
3458s | kind of yeah as you said the arena is a |
3460s | certain size but honestly they could |
3462s | probably have doubled it and they still |
3464s | would have been in trouble because about |
3465s | like seven of the ships maybe even nine |
3468s | of the ten if you click accept news are |
3470s | fast enough to catch that comp |
3471s | so basically the entire opposing team is |
3474s | tackle |
3475s | so like you can run as much as you want |
3477s | they're going to catch you I feel like |
3478s | they needed to know that you're not |
3480s | going to run away you can't get away |
3481s | from this you need to pick something now |
3483s | and go for it if they had maybe like |
3485s | Nuke the Scimitar within like the start |
3487s | of the match they could have maybe then |
3489s | started peeling off tackle you know |
3490s | start killing them off but because they |
3492s | spent so long before they finally |
3493s | committed to that they were just they |
3496s | they pretty much just separated when |
3497s | killed it didn't really matter anymore |
3498s | you know so this needs to know that |
3501s | you're going to get tackled you can't |
3502s | run you I know you want to the comps |
3504s | built for that you can't do it so you |
3507s | have to understand that it's going to |
3508s | happen and then how to react to it hey |
3510s | battle Badger is op so |
3512s | I do like the choice of the battle |
3514s | Badger |
3515s | um I I'm always pleased to see one when |
3517s | it appears on the field much like the uh |
3519s | the battle Ibis uh we all appreciate |
3521s | those mystical mate uh if you're going |
3524s | to kite around surely you might be |
3526s | better off with like Shield battle |
3528s | Cruisers why why armor here |
3532s | so when it comes to kiting typically you |
3536s | know on TQ you'll see plenty of of |
3538s | Shield kiting ships because they'll have |
3540s | a lot of damage they'll be super fast to |
3542s | battle around the grid |
3543s | um they'll have the benefit of the the |
3545s | passive Shield regen as well if they |
3546s | take damage and they're able to warp |
3548s | away and then come back later |
3550s | um you can't walk away from the arena |
3552s | um so that's already one positive I |
3554s | suppose of a shield kite ship on TQ |
3556s | removed and the other benefit with an |
3559s | armor compensating is the ability to fit |
3561s | tracking computers or guidance computers |
3564s | in your med slots so effectively this |
3567s | works much like a |
3569s | tracking disruptor does in concept where |
3571s | you're able to script it to buff instead |
3574s | of disrupt |
3575s | um a certain attribute on your weapon |
3577s | systems so you can fit optimal range |
3580s | scripts within a tracking computer |
3583s | and that will allow you to shoot further |
3585s | and apply your damage map much better to |
3587s | Target set distance likewise you can |
3589s | have tracking computers loaded with |
3591s | tracking speed scripts which will allow |
3593s | you to hit that pesky tackle while it's |
3594s | burning around so yeah that's one of the |
3597s | benefits I think of having an armor |
3599s | setup in a kite income |
3601s | awesome well out Fox we'll be back later |
3603s | on today uh where they go up against |
3606s | Picasso Pizza Time diplomacy |
3609s | um to see if they can pull out a w at |
3611s | the moment |
3612s | um they drop to the bottom of their |
3614s | bracket having just lost to to snuffed |
3616s | out who got one and one now let's look |
3619s | at our next match uh it's going to be |
3620s | between hidden Leaf Village Ninja |
3622s | Assassin Squad Esports and Moss piglet |
3625s | preservation Society the two longest |
3628s | team names in the tournament and they |
3630s | break most of our Graphics |
3633s | um and I had to write them down to make |
3635s | sure I can actually remember them |
3636s | because there's so many letters involved |
3637s | here but the bands for hidden Leaf are |
3641s | Cerberus slept near arthrus and Moss |
3644s | piglet Banning slept near Vindicator |
3647s | Scimitar wingna as a big Vindicator fan |
3651s | um how does it make you feel to see it |
3653s | banned out here |
3655s | they are true Heretics they are |
3657s | apostates they must be burned but I mean |
3661s | I get it they're scared of it I |
3662s | understand they also bans that another |
3664s | very good rushing uh brawling ship then |
3666s | they ban the Scimitar which is the exact |
3668s | opposite so I don't know there might be |
3670s | a bit confused on that one |
3674s | yeah and uh mystical mate slept near |
3676s | that's usually a very popular ship in |
3678s | the alliance tournament I believe if we |
3679s | look at the stats over the many years |
3681s | that line serum has been running uh one |
3683s | of the most fielded uh and successful |
3685s | ships and almost eponymous with Alliance |
3688s | tournament and we haven't seen a huge |
3690s | amount um but we've also not seen |
3692s | instrument bands on it what's your |
3694s | thoughts this year on the sleptner |
3697s | uh I mean yeah historically it's it's |
3701s | performed well and it's been a Mainstay |
3703s | for many of the teams that have taken |
3705s | part in one in |
3706s | um the various Alliance tournaments that |
3708s | have been run before |
3709s | um I think we've seen it a fair bit |
3711s | probably more often than some other |
3714s | ships that are being fielded today |
3718s | um I mean she would rush as a setup or |
3720s | an archetype this tournament seems to be |
3722s | where a lot of teams uh heads are at |
3725s | this moment in time so if you know we've |
3727s | seen a lot of Shield rush so far and |
3729s | they do typically |
3730s | tend to win uh that that track record so |
3734s | far is pretty positive |
3735s | the reason that perhaps we're not seeing |
3737s | it as much as we may have in previous |
3739s | tournaments especially not the fly |
3741s | killer |
3742s | trying to remember if that's the right |
3743s | name fly killer the Arty sleptness |
3746s | um is that headshot again |
3749s | yeah the Boom headshot comp is just that |
3751s | there's um there's so many other |
3753s | archetypes that you can bring and they |
3755s | they all work really well the points |
3756s | have been adjusted in a way that opens |
3758s | up the matter to exploration instead of |
3761s | relying on the ships that we've seen in |
3763s | previous tournaments |
3765s | awesome thank you I just wanted to |
3766s | clarify how the tiebreakers work here so |
3769s | we're running a group system in these |
3770s | trials uh it's not like double |
3772s | elimination or single elimination as you |
3774s | might have seen in previous feeders or |
3775s | the last tournament itself |
3777s | um it is a little individual brackets |
3779s | where people are fighting everyone in |
3781s | their bracket if there is a tie if two |
3784s | teams finish and say uh one and one then |
3787s | the first tie break is their rust score |
3791s | so the number of points in Minotaur |
3794s | ships they have brought all things being |
3795s | equal if you bring more Minotaur ships |
3799s | in the other team then you will win if |
3801s | that number is the same then it goes to |
3803s | points difference in the actual matches |
3805s | themselves so it's worth obviously |
3807s | trying to kill as many points as |
3808s | possible while losing the least amount |
3810s | so even if you've basically lost the |
3812s | match and you still have some ships |
3814s | alive it is worth them running around |
3816s | trying not to uh to die and to keep your |
3818s | points difference preserved so that is |
3821s | the the way the tie Breakers will be |
3822s | working uh we'll get some more |
3824s | information about that a little bit |
3825s | later on |
3826s | but it's pretty much almost time to go |
3827s | to our next match so as mentioned uh it |
3829s | is between hidden Leaf Village Ninja |
3831s | Assassin Squad Esports and Moss piglet |
3834s | preservation Society your casters for |
3837s | this one are going to be zoo and jintan |
3840s | so let's go to the arena now and see |
3841s | whose name can win |
3849s | and welcome to the arena here where it |
3851s | is the Battle of the green where it's |
3852s | hidden Leaf versus Moss piglets I am |
3855s | joined here by jintan my name is xurok |
3858s | and we already have some interesting |
3860s | lineups here I think they're bad and I'm |
3862s | not sure if this is the first time we're |
3863s | seeing one jinton |
3865s | uh I believe it is and it's accompanied |
3867s | by a pair of uh cruise missile typhoons |
3871s | it looks like so we've got another comp |
3872s | similar to what we saw the ancient |
3874s | spring earlier where they're relying on |
3876s | a large amount of long-range DPS that's |
3879s | going to apply consistently and they're |
3881s | going up against this triple rapid heavy |
3883s | Fleet from uh uh from hiddenly Village |
3887s | Ninja Assassin Squad Esports |
3890s | um who are going to be trying to burn |
3892s | through their support Wing as quickly as |
3894s | possible I think that the organ Navy |
3896s | issue and the harbinger are going to |
3898s | want to keep themselves very very safe |
3900s | during the opening seconds of this match |
3903s | definitely like you say we do have a |
3905s | countdown happening here so we're gonna |
3906s | try and look for the Target priority |
3908s | here |
3909s | um from head and leaf side I'm not sure |
3910s | what they're going for um the Deacon |
3912s | thought you're obviously being small |
3913s | things to pick off but like you say the |
3914s | best pick of them right now probably the |
3916s | harbinger followed by the Old Navy well |
3918s | I'm hoping uh Moss is going to probably |
3920s | go and try and apply to like execure and |
3922s | then grind through these battleships |
3925s | yeah another little interesting point is |
3927s | that both sides have brought an armor |
3928s | Jack door to the field uh so there's |
3930s | gonna be a lot of damps spread across |
3932s | and you can see they're already Landing |
3933s | from the hiddenly village Ninja Assassin |
3936s | Squad Esports across the top end of that |
3939s | uh Moss piglet preservation Society comp |
3941s | uh the fleet uh the fleet typhoon's |
3944s | probably not being able to apply to the |
3946s | long-range targets that they want to at |
3948s | this point that executor is looking |
3950s | rather safe as a result |
3952s | so we see damage being applied to the |
3954s | vigil Fleet issue on Master's side not |
3956s | to show why the vigil Fleet does have a |
3958s | web bonus but it's a flat bonus not the |
3960s | long range bonus like the hyena that |
3962s | being said tahina on the opposite side |
3963s | there of hidden leaves also being |
3964s | tickled a bit they initially applied |
3966s | some damage to the purifier obviously |
3967s | the purifier being a threat to |
3968s | battleships just applying a steady |
3970s | stream of torpedoes but it looks like |
3971s | suddenly uh Moss piglets has switched |
3974s | over back to the food luckily at the |
3976s | advantage of doing consistent damage and |
3978s | you know the crews and the Lasers versus |
3980s | something like Rapids is you can change |
3983s | targets whenever you feel like and not |
3985s | lose your momentum always you know it's |
3988s | really it really feels bad when you're |
3990s | halfway through a clip of Rapids and |
3992s | suddenly you want to choose targets |
3993s | because you know you're not going to be |
3994s | able to finish something off before the |
3995s | reloads but for this steady stream of |
3997s | damage at least um most piglets can keep |
3999s | poking away and see where the weak |
4001s | points are on the hit and leave side |
4004s | yeah right now it seems that both teams |
4006s | are just trying to figure out where they |
4007s | want to be positionally both teams sort |
4009s | of just flying around one another |
4011s | looking for an opening um whilst the |
4013s | e-war prevents either side from really |
4015s | breaking one another uh an interesting |
4017s | note here is that the jackdaw on the |
4019s | Moss piglet preservation Society side |
4021s | from flown by Coogan is actually using |
4024s | um tracking disruptors and guidance |
4026s | disruptors so helping to prevent |
4028s | anything from really landing on his own |
4030s | Fleet and that's especially especially |
4032s | painful when you're running a comp like |
4034s | this rapid heavy thing uh from the |
4037s | ninjas as they are only going to have a |
4039s | couple of charts sorry if they get |
4041s | disrupted during their clip it massively |
4043s | impacts their ability to kill something |
4045s | both sides now actually focusing on each |
4047s | other's Jack doors looking like looking |
4049s | like they want to take the control off |
4050s | of the grid as soon as possible that |
4052s | said Harbinger is finally getting shot |
4054s | it looks like he's straight a little bit |
4055s | too close |
4057s | Jack doors like you were mentioning |
4058s | being a uh perfect eward platform and |
4061s | Sharpshooter mode from the Tactical |
4062s | Destroyer having the bonus towards lock |
4064s | range and e-war resistance at the same |
4066s | time making that ironically enough if a |
4068s | jack donor carries were to be in |
4070s | jamboard that jackdaw would win but as I |
4072s | said at the harbinger on the Moss picket |
4074s | side goes down so uh hit and leave |
4076s | managed students securing the first kill |
4077s | here let's see if they can find some |
4079s | more holes on the most piglet side and |
4080s | get some more pickups here uh but the |
4082s | jackdaw on the hidden Leaf side is |
4084s | suffering a bit but |
4086s | um unfortunately it might just be a |
4087s | mismatching weapon types and |
4089s | consistencies on the Moss piglet site |
4091s | which not really alarm to always secure |
4093s | a kill when they get |
4095s | um some momentum going there because |
4096s | while the Cruisers can always hit they |
4099s | are still relying on tracking from the |
4101s | abandoned side as well so he's gonna |
4103s | have to be on his game to apply for |
4104s | damage but as we're saying that Abu and |
4106s | Piglet's side here and the organovic |
4108s | getting low |
4110s | yeah there's some really interesting |
4111s | tackle fights going on it looks like the |
4113s | visual Fleet issue of ear eae is uh |
4116s | trying to tackle down the Basilisk for |
4117s | getting screened off uh looked like |
4119s | their baton was actually trying to shoot |
4120s | him there briefly uh but the org Navy |
4122s | issue has finally Fallen there that's a |
4125s | lot of tackle Off the Grid now for um uh |
4128s | Moss piglet preservation Society they're |
4130s | gonna need to start playing a little |
4131s | more aggressively really if they want to |
4133s | lock anything down and stay within |
4134s | tackle range but Ultram is taking a |
4137s | decent amount of DPS here he's in about |
4139s | a quarter armor |
4142s | yes |
4145s | hitch on DPS is a tough one I I'm not |
4147s | sure if they're just being a range |
4149s | disrupt because it still had it's a |
4152s | faction pirate Battleship actually and |
4154s | has a lot of HP bonuses and they're |
4157s | still lodgy up and they don't exactly |
4158s | have the most high-end EPS stream coming |
4161s | out so they're probably gonna have to |
4164s | try and find some way to get their hands |
4166s | on that execure right now and then they |
4169s | can start looking at grinding away these |
4171s | chunkier boys it seems um but that also |
4173s | being said for hidden Leaf they're |
4175s | suffering the issue here right now oh |
4177s | fantastic headshot onto the Magus a plus |
4180s | coordination there |
4181s | um like I'm saying their their issue is |
4183s | all supplying onto this Deacon Thalia |
4185s | but they still have the Aina on this |
4186s | side |
4187s | um so just an issue of application it |
4190s | seems but hidden Leaf finally figuring |
4192s | out what they can hit and taking some |
4194s | kills now |
4195s | yeah and it looks like the uh it looks |
4197s | like the Oppo the sorry the piglet team |
4199s | have heard you they're rushing in both |
4201s | of those typhoons into the back line uh |
4203s | they should be starting to get really |
4204s | close to that executor now but it looks |
4206s | like |
4207s | um uh the ninja team have responded to |
4210s | that in turn pulling him in close behind |
4212s | these type of inflate issues and they're |
4213s | going to try and use that utility to |
4215s | soak the pressure of that aggression uh |
4218s | from the uh from the most popular |
4220s | preservation Society attack and Yep |
4223s | they're pulling back now this is this is |
4225s | a really rough position for the most |
4226s | people that's being especially as that |
4227s | typhoon of modern Inferno goes into |
4229s | really really low armor here they're |
4231s | finally getting some purchase on that |
4233s | executor trying to kill him off and uh |
4235s | maybe win the long game through that but |
4238s | it's going to be tough here especially |
4239s | as the vigil Fleet issue goes down the |
4240s | last bit of tackle they have left on |
4242s | this grid |
4243s | you know the typhoon going to structure |
4245s | there unfortunately I think they just |
4247s | have to make up their mind uh they can't |
4248s | uh really go back and forth here they |
4251s | have to commit and just decide that the |
4252s | execure is what they need because if |
4254s | you're trying to rush in and get the |
4256s | execure and then half back off this is |
4258s | what ends up happening is you're over |
4259s | extend the ship some You're Gonna Lose a |
4262s | ship that's fine but then if you're not |
4264s | even getting a trade uh it ends up being |
4266s | a complete waste and not only are they |
4268s | gonna there's no trade looks like |
4270s | they're probably gonna lose three ships |
4271s | here now |
4272s | um with the typhoon and going down |
4274s | likely soon with and the jackdaw of |
4276s | tugen as well on the Moss piglet side |
4278s | while this execure is still looking |
4280s | extremely strong as a typhoon goes down |
4283s | this extra in a comfortable position |
4285s | with the Bots surrounding it I'm rather |
4287s | surprised that the jackdaw on either |
4289s | side especially on the Piglet's side |
4291s | hasn't been looking to try and clear off |
4293s | these red Bots which I've been keeping |
4295s | up as execure to be honest |
4297s | yeah and I've also got to say I'm |
4299s | surprised to see no pressure really ever |
4301s | put onto these uh little bombers uh you |
4304s | know there's only six points on the |
4305s | Ninja's side and it's probably they |
4307s | probably put out 600 DPS between them |
4309s | for almost the entirety of this match |
4311s | straight onto those battleships and that |
4313s | is such a huge amount for that and also |
4315s | as I say that they finally start |
4317s | shooting them |
4318s | um |
4319s | you know these bombers they're |
4320s | relatively hard to kill if you've got a |
4322s | lot of Battleship top end which is what |
4323s | Moss piglet brought but even with that |
4325s | you should be able to apply to them to |
4327s | some degree and they have so so little |
4330s | tank that uh you're gonna Force an |
4332s | Executor to put almost all of its reps |
4334s | onto it even if you only have a couple |
4335s | of things like Harbinger and the org |
4337s | Navy which can apply to it effectively |
4339s | that's a toucan here is in trouble it |
4340s | looks like he's finally being picked out |
4342s | of the back line and dropped by the |
4344s | rapid heavy missiles from his opponents |
4347s | so if most people is actually paying |
4350s | attention and if hopefully they still |
4351s | had a battleship alive there was uh just |
4353s | now all the rep drones that were on the |
4355s | execure had a travel time over wherever |
4357s | they put them onto the hyena of basilus |
4360s | glare so if Moss was actually paying |
4362s | attention they could have actually |
4363s | capitalized on all those drones going |
4365s | off their exec applied all the exec and |
4367s | then to take advantage of that travel |
4369s | time for the repos to get back and |
4370s | hopefully taking on an exec but not |
4373s | really being situationally aware there |
4375s | and now they're starting to lose their |
4376s | lodgy so it looks like hidden Leaf is |
4378s | just going to be grinding down the last |
4380s | three remaining ships here and securing |
4381s | the win uh brilliant position here I'd |
4384s | say by the Neo in the execure |
4386s | um well then leave on their use of bots |
4388s | uh Bots can always like said on our |
4390s | panel before be a bit of a |
4392s | micromanagement hassle you might need to |
4394s | make sure that way he's applying the |
4395s | target they can't just disengage but we |
4398s | can see them comfortably here keeping |
4399s | the exit up so much he's able to read |
4401s | gen Shields even |
4404s | yeah yeah and yeah interestingly I think |
4407s | the uh both teams actually took the |
4408s | opposite role to what you would think |
4410s | they would have done on paper with uh |
4411s | Moss piglet having to come in a lot more |
4413s | aggressively and push into the control |
4416s | of this hidden Leaf ninja side where uh |
4419s | which is not something you would |
4420s | normally want to do with cruise missiles |
4422s | and pulses you'd want to kind of keep |
4423s | the longer range uh maybe distribute off |
4426s | that rapid heavy missile which we |
4428s | normally see rushed into your opponents |
4430s | and used to just clap things down |
4432s | quickly and then uh win off of the back |
4434s | of that with the positional advantage |
4437s | instead you know |
4439s | um the hidden Leaf ninjas just played |
4441s | the defensive game they sat back they |
4443s | waited for their opponents to get out of |
4444s | position and then they capitalized on |
4447s | their opponents being out of position |
4448s | just firing missiles downrange and |
4450s | killing them before they could turn |
4451s | around and it looks like it might be a |
4453s | 100-0 if they don't let Asuka go down |
4455s | here just for the memes |
4457s | and just don't get that tunnel vision |
4459s | don't get complacent because the |
4460s | advantage of a tracking ship is if |
4463s | you're not paying attention and you're |
4464s | just not watching transversal they can |
4466s | get those wrecking shots and just |
4467s | absolutely obliterate you but look like |
4470s | the strip of the shields there woke up |
4472s | Asuka a bit and he's on the move again |
4474s | so just gonna though deprive those |
4476s | points from Moss piglet um not giving |
4479s | any purchase uh any the wave to them at |
4481s | all having absolute dominant show there |
4483s | and I will just say as well as we finish |
4485s | off here well done to Hidden leaf for |
4487s | hiding their bombers in plain sight |
4491s | and with that we'll be heading back to |
4493s | the studio |
4495s | he who have seen war will never stop |
4499s | seeing it in the Silence of the night we |
4502s | will always hear the screams so this is |
4505s | our story wolves amongst strangers |
4511s | you know that anything can happen in |
4513s | Alfred fleets |
4517s | Jesus why you must have some big balls |
4520s | yeah |
4521s | [Laughter] |
4522s | yeah literally anything |
4554s | foreign |
4557s | eggs to go with that well fried bacon |
4560s | there as a hidden Leaf Village Ninja |
4563s | Assassin Squad Esports serves up a |
4565s | delicious breakfast |
4567s | um mystical might where did it all go |
4569s | wrong for uh the most public |
4571s | preservation Society I saw what looked |
4573s | like mixed weapon types that doesn't |
4575s | seem like a good idea |
4577s | yeah they uh they decided to mix weapon |
4581s | Types on their Battleship so they had at |
4583s | a badon which is by no means a bad ship |
4586s | um it does a lot of damage it usually |
4588s | projects quite well so no complaints |
4590s | there the typhoon and the typhoon Fleet |
4593s | issue opted to use different weapon |
4595s | systems so I believe the typhoon had |
4598s | rapid Heavies whereas the typhoon Fleet |
4601s | had cruise missiles so |
4603s | not really matching up too well it |
4606s | doesn't allow them to effectively burst |
4608s | anything on the enemy team short bursts |
4610s | of damage from the rapid Heavies and |
4611s | then the long reload times if they both |
4613s | have rapid Heavy's fit they're able to |
4615s | pair those up so that they're both on |
4617s | reload at the same time and then both |
4618s | applying damage at the same time because |
4620s | they have the different weapon systems |
4622s | they don't do anything of well they're |
4625s | just able to do both at the same time so |
4627s | they couldn't actually break anything on |
4630s | the hidden Leaf Village People |
4633s | whatever the neighbors team |
4636s | I should I'm assuming you're referring |
4638s | of course to Hidden Leaf Village Ninja |
4639s | Assassin Squad Esports uh the team is |
4643s | silent it's in their logo but it's not |
4645s | in the actual Alliance name I think the |
4646s | legitimately ran out of space on um on |
4649s | the game like allowing them to put more |
4651s | letters in otherwise I'm sure it would |
4652s | be there as well |
4654s | um uh Wingnut we saw what looked like |
4656s | really really good uh screening by the |
4658s | carries of hydro in that last match how |
4661s | important is in fact tell you what tell |
4664s | us a bit about what screening means in |
4665s | this context and how important it was to |
4667s | that comp |
4669s | it is basically keeping the naughty bits |
4671s | of their comp away from the weak bits of |
4673s | yours whether you use a tackle ship to |
4675s | scramming long range webs or just even |
4677s | just a damp for instance and just stop |
4679s | for someone being able to lock in the |
4680s | first place you basically want to stop |
4682s | them doing what they want to you and |
4685s | that's the most General way is just by |
4686s | stopping them scram them but that that's |
4690s | Hydro in that carries was just doing |
4692s | amazing work in general just |
4695s | I can't even explain it because I'm not |
4697s | that good of a pilot compared to that |
4699s | like that is that is levels Beyond me |
4701s | for sure and it's it's just so well done |
4704s | honestly I'm proud of it |
4706s | uh mystical mate as a as a former Elite |
4709s | tournament pilot now a member of |
4710s | fraternity |
4712s | um you've done a lot of uh like high IQ |
4714s | flying and piloting in matches how hard |
4716s | is it to fly a ship like the carries |
4719s | it is honestly |
4724s | quite tricky depending on the team that |
4725s | you're going up against so |
4727s | the carries isn't going to have the |
4728s | strongest tank one of the benefits of |
4730s | the carries and one of the strengths of |
4732s | it is that you're going to be sitting so |
4734s | far back that most things won't be able |
4735s | to project their damage onto you in this |
4738s | particular setup that we were watching |
4740s | that was very much the case the carries |
4742s | the hyena they weren't really pressured |
4744s | all that much again that is Testament to |
4747s | the fact that the piglet team didn't |
4749s | really have |
4751s | um you know weapon system cohesion so |
4753s | they weren't able to burst anything on |
4755s | the hidden Leaf ninja Village uh side |
4758s | if they had rapid Heavies I think we |
4761s | would have seen the carries in the hyena |
4762s | perhaps go down a little bit sooner |
4765s | um but yeah I mean that that |
4767s | fairly simple ships to fly in in the |
4769s | right circumstances really difficult |
4771s | ships to fly if you're going up against |
4772s | you know lots of Rapid Heavies and Rapid |
4774s | Light massage for example |
4776s | yeah well most piglet I think will be |
4780s | back later on yes they're going up |
4781s | against of sound mine in a few hours uh |
4784s | later today for uh for more matches in |
4786s | their group hidden Leaf Village Ninja |
4788s | Assassin Squad Esports |
4791s | open parenthesis team close parentheses |
4794s | um going 2-0 in their group so they're |
4796s | now in a commanding position uh look |
4798s | likely to get through to the next stage |
4801s | most of the the commentators uh agreed |
4803s | before the start of the trials in fact |
4805s | they were likely to be one of the teams |
4807s | to make it through uh the trials into |
4810s | the alliance tournament proper they |
4811s | looked like one of the strongest teams |
4812s | they performed relatively well in other |
4814s | tournaments and they seem to have |
4817s | continued to to grow as a team uh when |
4819s | that cross do you think that's fairly |
4821s | we're definitely going to see hidden |
4822s | Leaf in the main Alliance tournament or |
4823s | do you think there's still some people |
4824s | here that could maybe threaten that |
4826s | position for them |
4828s | there's some good teams around that's |
4830s | true there are definitely some really |
4831s | good teams around but this team is very |
4834s | good there's they've got a very good |
4836s | chance unless they truly truly throw |
4838s | brown stuff on the bed they've got this |
4840s | I think |
4843s | awesome now let's take a look at um |
4845s | let's take a look at the the grip table |
4847s | for the the next tribe the uh your tribe |
4853s | um so this is the group we're about to |
4855s | see start to play |
4857s | and as you can see wolves among |
4858s | strangers sing guard to Syndicate and |
4860s | Laser Hawks in group a Exodus initiative |
4862s | and Shadow Patel in group b so um rules |
4866s | among strangers sitting at the top of |
4867s | group a with that win aileron Ross Grove |
4869s | only 11 |
4871s | um but doing fairly well Singularity uh |
4873s | syndicates so far yet to pull out a win |
4875s | as have laser Hawks but that's pretty |
4878s | much due to the fact they haven't played |
4879s | which is uh somewhat reasonable Exodus |
4882s | have been very strong uh we expect them |
4884s | to do quite well as well the initiative |
4886s | lost uh this morning to |
4890s | somebody forgotten or was it yesterday |
4892s | they lost but I'm sure they have lost a |
4894s | match and Shadow cartel as well losing a |
4896s | match yesterday so the next match we're |
4898s | going to see is actually going to be |
4899s | Singularity Syndicate versus laser Hawks |
4901s | so this could uh shake up the order of |
4903s | group a it could allow laser Hawks to |
4906s | move up into either joint first maybe |
4908s | with the tie break depending if they |
4909s | bring a lot of Minotaur ships or even uh |
4912s | into second place which is still a |
4914s | decent place to be |
4915s | singularities indicate choosing to ban |
4917s | typhoon flu tissue and the bar guest and |
4919s | those are expanding The Vindicator and |
4921s | the curse mystical might what do you |
4923s | think of these bands |
4925s | yeah I mean very typical bands I think |
4928s | at this point I'm sure the Vindicator |
4930s | ban is breaking uh wingnut's heart but |
4932s | you know some teams just don't want to |
4934s | be going up against the 90 webs because |
4936s | it limits their effectiveness with |
4938s | mitigating damage if they are in a |
4940s | brawling comp and likewise we're seeing |
4942s | the bar gas the type and Fleet issue and |
4944s | the curse these are pretty standard |
4947s | bands for ships that are historically |
4950s | and currently I would say strong in the |
4952s | tournament setting the curse being I |
4955s | suppose the the hardest one to deal with |
4957s | of the four that we just saw on screen |
4959s | though as again it has those long range |
4961s | medium newts that cycle fairly quickly |
4963s | and are quite strong so they're able to |
4965s | shut down things like Logistics vessels |
4968s | um preventing them from putting out reps |
4970s | and effectively deleting them from the |
4972s | grid |
4974s | when the singularity Syndicate dropped a |
4977s | match yesterday lizards haven't played |
4978s | yet |
4979s | um Singularity Syndicate can you need to |
4980s | win this now are they going to be in a |
4983s | really bad position going forward what |
4985s | do you think they're going to do you |
4986s | think they're going to just go all out |
4987s | right now bring the best comp that they |
4989s | have or do you think they're going to |
4990s | try and maybe out meta based on the |
4991s | bands what would you do |
4994s | I would just bring another Minotaur rush |
4996s | in Rush |
4997s | yeah you got your rust points yeah got |
4999s | to do it but it's it's gonna be |
5001s | interesting like some teams think |
5003s | different ways some people might just |
5004s | send it other people might just go you |
5006s | know what let's just play for rust |
5007s | points there might just be a team who |
5008s | goes who cares just bring something |
5010s | silly let's do like five badges Let's |
5012s | Roll |
5012s | I love to see what they do we'll see |
5015s | what kind of Parts they are |
5017s | yeah interesting to know uh as far as I |
5019s | know only one team has fully lent into |
5021s | the rust point system and no vacancies |
5024s | yesterday bringing a full mimitar comp |
5027s | 10 Minotaur ships taking I think 88 rust |
5030s | points from that in the end |
5032s | um maybe 100 I'm not sure how the point |
5034s | inflation works on that one so we'll |
5035s | have to double check |
5037s | um we're just waiting for teams to to |
5039s | warp into the arena I see that they are |
5040s | in local |
5042s | um and I'm seeing what some of these |
5043s | teams are bringing in this should be a a |
5045s | super interesting match up to be sure |
5049s | um mystical mate we watch predictions uh |
5051s | what do you think here is there going to |
5053s | be laser Hawks or Singularity Syndicate |
5055s | going to Claw on back |
5057s | uh |
5060s | so |
5061s | last uh broadcast so yesterday I |
5065s | basically just bet on team blue the |
5067s | entire time and then they lost almost |
5069s | every match in the uh the first segment |
5072s | uh this time I've actually been choosing |
5074s | people that I think will win uh I'm |
5076s | gonna go ahead and say laser Hawks for |
5078s | this one uh the setup that Singularity |
5081s | Syndicate brought last time was not |
5083s | convincing to me at all in fact I think |
5086s | it looks pretty bad so if that's where |
5088s | their head is at then I think they've |
5090s | lost this one |
5091s | how is your voting record today then |
5096s | it's not too bad not too bad I'm uh |
5098s | doing doing so so so so I dropped one |
5102s | without foxed unfortunately but so far |
5105s | I've been on on track |
5107s | uh rather interestingly uh so far today |
5110s | is 100 to the red side uh no blue team |
5113s | has won so far today uh can they do it |
5116s | can laser Hawks beat that curse and be |
5118s | the first blue team to win or will |
5120s | Singularity Syndicate prove that they |
5122s | can actually claw a match back against |
5124s | what mystical might says well let's find |
5126s | out as we hand over to the arena with |
5128s | Jin tan and blackberry pirate |
5135s | hello everyone and welcome back to the |
5137s | arena we have Cindy here bringing a |
5140s | heavy missile kite cop against what |
5142s | looks to potentially be a counter to |
5144s | that in an armor projection comp here |
5146s | from laser Hawks uh how do you think |
5149s | this match is going to play out what are |
5150s | going to be the key sort of ships to |
5152s | focus on in this match PVP |
5155s | man I don't I don't know if you would |
5157s | even call this an armor projection comp |
5159s | I just see four armor battleships like |
5161s | I'm just just putting that out there |
5163s | it's uh it's a little weird I do think |
5165s | that |
5166s | laser Hawks the four armored battleships |
5169s | will give it a lot of uh a lot of pretty |
5171s | heavy DPS if they can actually catch |
5173s | anything and get in range of it |
5175s | um obviously the laser ships do have |
5177s | pretty long range but that is a blaster |
5179s | Hyperion so we will kind of see I think |
5181s | laser Hawks uh they have to get on top |
5184s | of something and Singularity Syndicate |
5185s | needs to clear that very very weak uh |
5188s | low end on the laser Hawk side because |
5190s | laser Hawks only has a vigil Fleet a |
5192s | fire tail and a pontifix as tackle |
5196s | oh I think you're ignoring the power of |
5198s | the badger there that Badger is probably |
5199s | going to be using all of its 506 mid |
5202s | slots with remote tracking computers and |
5203s | remote sensor boosters making those |
5205s | battleships even more powerful and able |
5207s | to project on top of uh this Cindy Fleet |
5210s | they're going to need to kite Away |
5211s | really really aggressively and hope that |
5214s | the uh armor Fleet from lxh just uh |
5217s | burns into them and just dies as a |
5219s | result of that you can see look at that |
5221s | DPS already landing on the Drake Navy |
5223s | issue in half Shields before his |
5224s | Logistics can even lock him |
5227s | yeah that is a that's a pretty high |
5229s | amount of damage right there uh is |
5231s | starting to catch a little bit we're |
5232s | seeing some damage going out onto the |
5234s | apocalypse which is probably the best |
5235s | choice here but you're right that Drake |
5237s | Navy is almost into armor already |
5239s | massive amount of damps coming out of |
5241s | the singularity Syndicate side that |
5242s | doesn't really matter if their ships get |
5244s | too close to you uh I think you're right |
5246s | the straight Navy is just gonna go down |
5248s | here with uh barely a scratch being done |
5250s | to this apocalypse |
5252s | yeah the apocalypse has a weak tank but |
5254s | it has such a massive projection and |
5256s | tracking bonus that it should be able to |
5258s | hit things from pretty much anywhere on |
5259s | the grid as long as uh especially as |
5261s | they get caught right into the edge of |
5262s | the Arena here they're gonna have to |
5264s | turn around yep it looks like none of |
5265s | them are going to boundary uh but |
5267s | they're gonna have to slow down uh and |
5269s | turn here and that's going to give the |
5272s | laser Hawks team a massive opportunity |
5273s | to finish him off I gotta say this this |
5276s | basilisk is probably doing is doing work |
5278s | his hands are shaking and sweat is |
5280s | probably running down his forehead as he |
5281s | tries to keep Captain LeBron James alive |
5284s | he's doing an excellent job actually it |
5286s | almost looks like yeah it looks like he |
5288s | might actually be holding him uh which |
5290s | is really impressive uh you are right |
5292s | the badger is doing Mass amounts of |
5294s | tracking uh bonusing to all these |
5296s | battleships but I I don't know I think |
5298s | that this this Drake actually got away |
5300s | which is really crazy they are swapping |
5302s | over to the tingu uh same situation |
5304s | outfitted into half Shields almost right |
5306s | off the bat so you're right this fastest |
5308s | is doing incredible work but uh maybe |
5310s | maybe they'll take the Tinky down |
5312s | yeah it looks like they're just trying |
5313s | to split apart now um uh this Phoenix |
5315s | sorry this Hyperion is just out in the |
5317s | middle of nowhere so far away from his |
5319s | team if uh beastavane can uh screen him |
5322s | off uh he's gonna leave that Tengu with |
5324s | so much room to run away uh we know from |
5327s | the previous uh previous fights that |
5329s | this tengue is actually self-rep as well |
5330s | so he has the ability to keep himself |
5332s | alive versus just one or two uh ships |
5334s | shooting at him uh that could be crucial |
5337s | in this match actually it's not |
5338s | something we see a lot of in the |
5340s | tournament normally we only see ships |
5342s | with major major bonuses to uh self-rep |
5344s | uh Being Fit like that that said it |
5347s | looks like they're actually turning on |
5348s | the Basilisk here he's so out of |
5350s | position uh he's just been in court in |
5352s | the middle of all by all of this cheap |
5353s | tackle and he's gonna go down |
5356s | wow that was quick |
5359s | yeah |
5362s | because maybe a little bit too early |
5364s | there uh ancillary Shield booster |
5366s | catching it with uh okay now it's I was |
5368s | gonna say you're not gonna live long |
5369s | with 20 structure uh that is a huge |
5371s | change it does look like those |
5371s | apocalypse will probably drop as well |
5373s | without that basilisk I'm I'm very |
5375s | worried for Singularity Syndicate here |
5378s | they do manage to trade off for an |
5379s | apocalypse though so they've now only |
5380s | got one real good long-range projection |
5382s | ship in the apocalypse Navy issue a bit |
5385s | of mid-range DPS in the abaddin and then |
5387s | close range DPS and the Hyperion so |
5389s | laser Hawks are actually spread across |
5390s | three different ranges here and they're |
5391s | gonna need to rely on their tackle of |
5394s | that visual Fleet issue in that Republic |
5395s | Fleet fire tower getting in and holding |
5397s | on to something if they want to really |
5399s | really kill it quickly |
5401s | um it's going to be interesting to see |
5402s | if they're able to do that as this fight |
5404s | gets spread across all the all of the |
5406s | grid you can actually see now that uh a |
5408s | couple of people are starting to just |
5409s | sit on these jump beacons as well from |
5411s | the Cindy T and that's really really |
5413s | good tactics for them uh it means that |
5415s | they're going to be able to jump away if |
5417s | they start feeling threatened by that |
5419s | low end tackle that said Phoenix 755 and |
5422s | the Drake here going into armor and he's |
5423s | not going to be long for this world |
5424s | either |
5426s | no and honestly like I feel like the |
5428s | laser Hawk tackle has done almost |
5431s | absolutely nothing this entire match |
5433s | um which is kind of disappointing it |
5435s | doesn't seem like it's necessarily |
5436s | needed but uh I would love to see you |
5439s | know we're seeing the battleships |
5441s | tackling things where this fire tail and |
5443s | this vigil Fleet issue are kind of just |
5445s | like flying around I don't know if maybe |
5447s | they didn't fit tackle at all but I'd |
5448s | love to see them actually go and try and |
5450s | Tackle down that Tengu which uh like you |
5452s | said earlier it is self-repping like |
5454s | crazy like it might actually be able to |
5455s | hold long enough I'm just not seeing any |
5457s | damage coming out of Singularity |
5458s | Syndicate like they need to take |
5460s | something down here and they've just |
5461s | applied absolutely nothing for the last |
5463s | I don't know two minutes almost that |
5465s | being said visual Fleet issue does drop |
5467s | it does get tackled and finally taken |
5468s | down uh Singularity Syndicate maybe I |
5471s | don't know they just need to take this |
5472s | low one down a little bit maybe even |
5473s | kill the tracking uh bonusing Badger |
5476s | like that'd be a possibly a good Target |
5477s | in this case |
5479s | yeah I don't know why what it is but uh |
5481s | teams seem to just not shoot the badges |
5483s | they seem to have an invisibility cloak |
5485s | around them we saw it in the last match |
5487s | without foxware has brought and we've |
5488s | seen it in this game as well it's taken |
5490s | a little tickle of Shields and nothing |
5492s | else uh that said uh esper here he's |
5495s | apparently learned from what we talked |
5496s | about in our last game and he's finally |
5497s | diving in to uh protect his tengue but |
5500s | it's just a little bit too late as he |
5502s | falls through structure uh if they'd |
5504s | been able to screen off the tackle from |
5506s | the laser Hawk side and stop him from |
5508s | being scrambed he could have mjd'd away |
5510s | from safety but unfortunately it wasn't |
5512s | the case we now only have one DPS a ship |
5514s | left from Cindy here and it's that Loki |
5516s | and he is bouncing up his health is |
5518s | bouncing up and down up and down but I |
5520s | don't think it's going to be going for |
5521s | too much longer |
5523s | yeah it does seem like they put a lot of |
5525s | ancillator Shield boosters on everything |
5527s | I'm sure once this Loki runs out of |
5528s | Shield booster charge it's going to drop |
5529s | but the Stormbreaker also is tackled and |
5532s | dropping at the same time uh |
5534s | I don't know I feel that like |
5536s | Singularity Syndicate really like both |
5538s | teams kind of failed really hard here on |
5541s | both kiting and tackling but at the end |
5543s | of the day laser Hawks does have a lot |
5544s | more projection uh the Stormbreaker did |
5546s | get tackled down and is being solo pvp'd |
5548s | right now by the Hyperion while the long |
5550s | range Battleship shoot at the Loki |
5552s | um not a lot of |
5554s | damage coming out from Singularity the |
5556s | entire time stormier does get sold by |
5558s | the Hyperion uh and just honestly I hate |
5561s | to say this but laser hawks's tackle |
5563s | Wing just did so little it was all the |
5565s | battleships driving up to stuff and |
5567s | grabbing it so |
5568s | yeah it's kind of an interesting image |
5572s | if you've got four good enough |
5573s | Battleship Pilots as we've seen in a |
5575s | couple of matches earlier today they |
5577s | just present so much ehp and so much DPS |
5580s | so that it's difficult to really beat |
5581s | them |
5583s | especially in a sort of a lower skilled |
5585s | environment like this |
5588s | oh are you claiming that the trials are |
5590s | a lower skilled environment gen10 |
5593s | I mean we're only going to see seven of |
5595s | the best teams get out of here and then |
5596s | uh you know what however many teams |
5599s | haven't forfeited uh are going to be |
5601s | sent home with nothing but a pat on the |
5604s | back thank you and uh uh everyone |
5606s | memeing on them in Reddit |
5609s | uh that is definitely true uh we you |
5611s | know we are seeing Singularity actually |
5613s | kite very well at the end tier |
5615s | um maybe if they had done a little bit |
5617s | better early on uh I do think you were |
5620s | right about the tracking Badger the most |
5622s | powerful ship of all time I don't think |
5624s | laser Hawks would have actually been |
5625s | able to kill anything without it so a |
5627s | good call on them four battleships is |
5628s | kind of weird but for battleships and a |
5630s | tracking badger well I don't know maybe |
5632s | maybe that's the secret trick the secret |
5634s | sauce |
5636s | yeah yeah I have to say I do like that |
5638s | Hyperion thought I don't think it's for |
5640s | this matchup obviously but generally if |
5642s | you've got three High projection |
5644s | battleships you should win versus kite |
5646s | uh you're gonna be hitting at the same |
5648s | ranges as a kite comp in that sort of |
5651s | circumstance and you're going to be |
5652s | doing so with way more way more ehp |
5654s | behind it which enables you to basically |
5657s | just sit in the middle of the in the |
5658s | middle of the arena and force your |
5660s | opponents to run around expend all their |
5662s | capacitor and still get shot off the |
5664s | back of it and that Hyperion seems like |
5666s | it's more there to deal with control |
5667s | setups or something similar where you |
5670s | are going to have to run into them to do |
5671s | anything |
5675s | did work |
5677s | no I do too it's interesting I like |
5679s | interesting stuff is fun but yeah the |
5681s | Hyperion pilot did work he was going |
5683s | around tackling everything and that's |
5685s | pretty cool this carries being the last |
5687s | one to fall uh kind of an interesting |
5689s | shift we've seen it a few times I feel |
5691s | like it didn't really do much this match |
5692s | but that is what it is uh |
5696s | maybe you're gonna die holding out like |
5698s | 20 structure ah there we go all right |
5700s | and uh with that laser Hawks does win |
5702s | 100 points to 23 and we're gonna send it |
5704s | back to the desk |
5708s | we who have seen war will never stop |
5711s | seeing it in the Silence of the night we |
5715s | will always hear the screams so this is |
5718s | our story wolves amongst strangers |
5723s | did you know that anything can happen in |
5726s | Alfred fleets |
5728s | are you still shaving sir Jesus why you |
5732s | must have some big balls yeah |
5733s | [Laughter] |
5735s | yeah literally anything |
5745s | thank you |
5747s | [Music] |
5762s | [Music] |
5771s | [Music] |
5776s | foreign |
5777s | [Music] |
5787s | [Music] |
5801s | Hawks there showing that uh Amar Victor |
5805s | is the true way to think about these |
5808s | these matches here Minotaur it's all |
5811s | about the lasers |
5813s | um so mystical might uh what happened |
5816s | there for Singularity Syndicate just it |
5819s | was mentioned I think by some of the |
5820s | casters in it that these long-range |
5822s | battleships which is able to project |
5823s | across all over the place but could |
5825s | Singularity something had done anything |
5827s | different and taken a w there |
5830s | I think they were doing well at |
5832s | surviving initially we saw that that |
5834s | Drake Navy issue dropped fairly low but |
5836s | was caught by the Basilisk when they |
5838s | managed to pull some range and they |
5839s | applied their damps to the projection |
5841s | team of laser Hawks but really it fell |
5844s | apart when the basilis decided to switch |
5847s | sides and burn into the laser Hawk |
5849s | Battleship blob |
5851s | um they weren't so welcoming so |
5852s | unfortunately he was killed and that |
5855s | essentially sealed the Fate I think for |
5856s | the singularity team with no Logistics |
5859s | and no real way of preventing those |
5862s | battleships to burn around I will say I |
5864s | think the singularity team had a harpy |
5867s | um I'm not entirely sure |
5870s | depending down some of the uh the |
5872s | battleships on the laser Hawk side but I |
5876s | would have liked to see him do some |
5878s | flyby scramms perhaps just to slow down |
5881s | the Hyperion |
5883s | um and the apocs and the abandon just to |
5886s | move their position or force them to |
5888s | reposition a little bit more |
5891s | yeah the um those arcs team brought a |
5894s | couple of perhaps unusual ships in that |
5896s | comp there uh they brought the infamous |
5899s | battle Badger which by the way a second |
5901s | time we've seen today it's now |
5902s | one-on-one on the day if you're keeping |
5904s | track at home |
5905s | um and they also in a ranged laser |
5908s | sniper comp brought a blaster Hyperion |
5913s | um why not why would you why would you |
5915s | bring up a short range of blaster |
5917s | Hyperion with some long-range |
5919s | battleships what were the reasons behind |
5920s | that maybe be |
5922s | so I'm not in their brain so I can't |
5924s | confirm this entirely but I feel like it |
5926s | was kind of like a protection against |
5927s | the Blaster potentially like if there's |
5928s | a windy coming at you have the hype just |
5930s | hold him because hype pretty much can |
5932s | tank any battleship one on one so it |
5934s | could maybe be something along those |
5935s | lines it could be maybe it's a more |
5936s | aggressive ship |
5938s | the one thing I actually like that we |
5939s | talked about the Battle Badger they have |
5941s | four battleships all neon cap boosters |
5943s | there how many 3200 can you get into a |
5945s | badger |
5946s | you can fill it for the 3200s because |
5948s | each Battleship only carry about seven |
5950s | so now you can get like what 20 30 40 |
5952s | more I don't think I needed to do it but |
5954s | the option was there |
5955s | so you know all vouchers plus Badger I'm |
5958s | all for it let's go I want to see more |
5960s | of that |
5961s | nice now I want to take a quick moment |
5963s | uh mystical and uh answer a question |
5966s | that we had together on in twitch chat |
5968s | um from Nova valentis he was asking |
5970s | about |
5971s | um why sometimes when a match starts we |
5973s | see Pilots sitting at zero velocity for |
5976s | you know 30 as long as even 60 seconds |
5978s | you know why aren't they doing something |
5980s | at the start of the match |
5982s | yeah so there's a few different reasons |
5985s | that I could put forward as to why some |
5988s | people just decided not to move at the |
5990s | beginning of the match one the more |
5993s | likely one is that they've double |
5995s | clicked or tried to move too early in |
5997s | the countdown |
5998s | um so for anyone that's not aware when |
6001s | you are on the grid at the beginning of |
6003s | the match |
6004s | your ship movement is blocked so you're |
6007s | not actually able to move your ship |
6008s | around until the timer hits zero and |
6011s | you're given the go to start flying |
6013s | around and shooting the other two if you |
6015s | double click too early that command |
6016s | won't go through so when the match |
6019s | actually does start you just sit there |
6021s | zero Ms while the enemy team Burns at |
6023s | you or shoots at you |
6025s | it's pretty rough right |
6027s | um so I would say you know I'm double |
6029s | clicking too early or just the stress of |
6031s | the situation but sometimes ships just |
6033s | don't need to burn around no if you are |
6035s | a projection ship typically a gunboat |
6038s | burning will reduce your tracking on the |
6040s | enemy team so if you know that you're in |
6042s | no real risk of dying immediately it |
6045s | does give you the option to apply some |
6047s | damage a little bit better at the start |
6049s | of the match and that mic that might |
6050s | allow you to to sniper a key ship really |
6054s | early on |
6055s | yeah lots of people who've uh played Eve |
6059s | online know about the the combat shakes |
6061s | and things like that and they can be |
6062s | they can be real no matter how long |
6064s | you've been playing if you're new or |
6066s | even experienced in the alliance |
6067s | tournament I Know Myself uh like you you |
6069s | get teleported into the system and you |
6071s | feel your heart rate go up a little bit |
6072s | and then you warp end it ranges and |
6074s | you've been told hey warp it 50 and |
6076s | you're like super careful like just |
6078s | double checking you're working to the |
6079s | right thing like three times and then |
6081s | you walk to 50 panicking the whole way |
6083s | that you're somehow you're gonna land at |
6084s | like 90. uh and then you get there and |
6087s | you know a Target caller starts like |
6089s | calling out the strategy and everyone's |
6090s | sort of like getting prepared then the |
6092s | countdown happens and all of a sudden |
6093s | like it just becomes super stressful |
6096s | like it's a really intense moment and uh |
6098s | I can remember like you know hand |
6100s | shaking and things like that trying to |
6101s | trying to do things it's a great |
6103s | experience to have but yeah it's very |
6105s | easy to make mistakes like double |
6106s | clicking a little bit too early and then |
6108s | just not realizing it um it's it's you |
6111s | know happens to to the best of us |
6114s | um let's look forward to our next match |
6116s | because I'm excited about this one it's |
6118s | going to be extras versus Shadow cartel |
6120s | uh Exodus took a uh pretty decent comp |
6124s | yesterday uh and told her he saw it when |
6127s | we packed them as one of the other teams |
6128s | we expect to see come through uh this |
6131s | feeder trials |
6133s | shadow shadow cartel didn't perform as |
6135s | well as perhaps uh they would have hoped |
6138s | um but unless they hope to lose in which |
6140s | case they performed exactly as they |
6141s | hoped |
6142s | um I think at this point they need to |
6144s | pull out a win here but it's gonna be |
6145s | very tricky against a team as good as |
6147s | Exodus |
6148s | what do you think uh should I could tell |
6151s | I'm going to be kind of thinking here |
6154s | Exodus are very good tournament Pilots |
6157s | very good so you know that you probably |
6159s | have to bring everything you've got or |
6160s | something that you think you can outly |
6162s | or maybe out into the Nexus team it's |
6166s | definitely like you know you're going to |
6167s | come up against a high bar this you're |
6168s | getting against one of the best teams at |
6170s | the start |
6171s | that is |
6173s | you don't get time to warm up mate |
6174s | you're already in it |
6176s | so I suspect they're gonna bring |
6177s | something really good maybe they'll |
6178s | bring something tightly off the wall |
6180s | but I suspect we're going to see |
6182s | hopefully a very strong cop |
6185s | I think we have a Time quickly to look |
6187s | at the bands uh for shadow cattell and |
6189s | exodus so extra is bringing uh or |
6192s | Banning sorry balgorn and Loki so pretty |
6194s | common to see the balgown band at this |
6196s | point uh and we've seen a bunch of Loki |
6198s | bands people afraid of those kiting the |
6200s | Nighthawk ham rush for example Charlotte |
6203s | cartel Banning The Gila not really seen |
6206s | much of them and the Ishtar so it looks |
6207s | like they're trying to take out uh drone |
6210s | comp specifically Misty why why maybe |
6212s | the Gila and the Ishtar instead of say |
6213s | the EOS |
6216s | it's an interesting choice to ban the |
6219s | Ishtar and the Gila specifically The |
6220s | Gila makes a bit more sense because |
6223s | um garista ships for anyone who's not |
6224s | too aware can only drop two drones |
6228s | um of their respective type at one time |
6230s | right so a gila can only drop two medium |
6232s | drones but they are heavily bonus so |
6235s | they are tankier and they will apply |
6237s | more damage than a typical medium drone |
6239s | would so it makes sense to uh to ban |
6242s | that if you're worried about the |
6243s | application of gila drones to your |
6246s | support Wing perhaps with the Ishtar I |
6249s | feel like you can replace the edge tile |
6250s | with a number of different ships |
6253s | um like the stratios for example you've |
6254s | got Vex Navy issues or the vexes |
6257s | um not as good as the Ishtar since this |
6260s | shot does have its little panic button |
6262s | where it hits it it's damage control |
6266s | and it gets a resist buff for a short |
6269s | period of time |
6270s | but yeah I mean maybe they've just come |
6272s | across in practice and they don't want |
6274s | to have to deal with it here I also I |
6275s | just want to say I don't know if Shadow |
6277s | cartels played yet so I think you're |
6279s | preemptively flaming them for losing |
6282s | yesterday they might they might very |
6286s | well lose here |
6287s | um but yeah I'm not sure if they've |
6288s | played yet so I think this is their |
6290s | first match so far |
6292s | well there you go I take it all back if |
6294s | they haven't already played if they have |
6295s | played then I don't take anything back I |
6297s | stand by everything that I have said |
6299s | um we're pretty much ready to go to the |
6300s | match uh interesting point of note one |
6302s | of the ships on the ShadowCraft side uh |
6305s | did the full path the the shakes got to |
6307s | him and he warped to the sun rather than |
6309s | the arena and thus their Sky breaker has |
6311s | been moved to zero uh which is usually |
6314s | considered a sub-optimal but it's time |
6316s | to go to that Arena and find out who can |
6319s | win between Exodus and Shadow cartel |
6321s | with your commentator zoo and bbp |
6329s | and welcome to the arena with here it's |
6331s | Exodus versus Shadow Patel I am zurok |
6333s | joined here by Blackboard pirate and |
6336s | we're seeing a massive increase again in |
6338s | battleships here on grid with four |
6340s | battleships coming on the shadow |
6341s | quartile side here PPD |
6344s | um and more control what do you think of |
6346s | the battleship choices for both teams |
6347s | right now |
6349s | well I think that uh |
6351s | Exodus is bringing like we've seen it a |
6353s | couple times now this heavy missile |
6355s | launcher rapid heavy missile launcher |
6356s | armor setup but what's interesting is |
6358s | Shadow cartels four Battleship setup |
6361s | they're warped at zero and every single |
6363s | one of them is close range fit including |
6365s | a torpedo typhoon Fleet issue so Shadow |
6368s | cartel has a massive amount of |
6370s | anti-battleship DPS here which may be |
6372s | something that will be extremely |
6374s | dangerous when going up against Exodus |
6376s | and exodus realizes this they're |
6377s | actually kiting away as fast as they |
6379s | possibly can because I think they know |
6380s | that if they get tackled down to those |
6381s | battleships they're gonna die very very |
6383s | quickly Exodus is also working on |
6385s | clearing the tackle right away see a big |
6386s | cloud of drones going out uh for |
6387s | publicly fire Taylor jancini is already |
6389s | taking Mass amounts of damage this is up |
6391s | to Shadow cartel to get on top as fast |
6393s | as possible and I'm actually not seeing |
6394s | their battleships moving that fast |
6397s | yeah going in there that ironically |
6399s | enough The Tempest on Shadow Qatar being |
6401s | the laggy one behind not too sure if you |
6403s | forgot to fit a prop or just the wrong |
6404s | one right now but he's lagging the |
6406s | Armageddon on Charlotte Hotel side is |
6408s | also full nudes not seeing any hard |
6409s | points as well so while they do have |
6411s | four battleships they do still only have |
6413s | a three Battleship uh EPS score so |
6416s | that's the same on both sides there so |
6418s | that's still going to match up just how |
6419s | these teams use the support but speaking |
6421s | of support we are just seeing Shadow |
6422s | cartel support kind of getting shredded |
6424s | here right now not exactly sure they're |
6426s | just so all the kind of pressure applied |
6427s | to right now the visual Fleet Sky |
6429s | breaker all that light stuff the things |
6431s | that might be vital for that application |
6432s | later in the game especially for |
6434s | something like Torpedoes which are going |
6435s | to be coming from that Fleet Boon |
6437s | um if that application gets uh deleted |
6439s | they're gonna have a real hard time |
6441s | applying these Torpedoes to anything |
6443s | that's not a huge chunky Battleship |
6444s | right now |
6446s | um but they're trying to split their DPS |
6447s | maybe trying to split the focus of these |
6449s | freak lodging right now |
6452s | yeah it does look like they're doing |
6453s | they're doing something at the very |
6455s | least here uh it looks like this visual |
6456s | Fleet will go down the shadow cartel |
6458s | Battleship group is uh still continue to |
6460s | be kited away there I feel like there's |
6462s | a moment where they almost were able to |
6463s | grab one of the typhoon fleetishes of |
6465s | Exodus but they just weren't able to |
6467s | handle it and uh you know like you said |
6469s | it's if they can't get on top of |
6470s | anything if they get screened if their |
6472s | backing goes down it's not really going |
6473s | to matter and exodus is just flying away |
6476s | um I'm almost wondering you might be |
6478s | right they might have fit the wrong prop |
6479s | mod because Shadow cartel's battleships |
6481s | are uh struggling to break a thousand |
6483s | meters a second where exoduses are all |
6485s | moving at around 1400 to 1600 so uh |
6489s | their plan I mean maybe they are After |
6491s | Burner fit maybe they're just having |
6493s | trouble clicking the plus button to the |
6495s | maximum I'm not sure here but they are |
6497s | not really applying anything right now |
6499s | there should still be microwave drives |
6501s | maybe they're going for more plates uh |
6503s | which are being slowing them down hoping |
6505s | to survive uh more of these King Slayer |
6507s | rapid kind of comps we've seen uh we are |
6509s | seeing Excellence position in their |
6511s | jackdorn Magus in a good position to |
6513s | intercept any battleship that might |
6515s | break uh in behind into enemy line so |
6517s | making sure they're keeping up that |
6518s | screen unfortunately it does still put |
6520s | them into position where we're seeing |
6521s | the props uh being muted out from this |
6524s | armaged and armor getting getting a |
6526s | ridiculous bonus to neutralizers so able |
6529s | to knock out these little ships props to |
6531s | stop them from running away |
6533s | um but and it's not even if they knock |
6535s | them out I'm not sure if they're going |
6536s | to be able to finish them off |
6538s | um so it seems like well uh Shadow |
6541s | quartal is creeping up there the damage |
6543s | is creeping up on them as this Tempest |
6545s | is going into half armor and not much to |
6549s | show for it right now |
6552s | well shadow cartoon has actually gotten |
6554s | tackle on something finally but it |
6555s | wasn't agar Navy issue which is a |
6557s | notoriously tanky and you're right they |
6560s | might trade a tempest for an agar Navy |
6562s | issue not really a situation you want to |
6564s | be in the hyena of Exodus has actually |
6566s | been doing really good work kind of |
6567s | cycling its webs onto different ships to |
6569s | slow them down uh which is why Shadow |
6572s | cartel was trying it to do something to |
6574s | it it does seem that budget in the |
6576s | Tempest is stabilizing a bit I think |
6577s | that the rapid Heavies on Exodus aside |
6579s | have probably clipped and we will see if |
6582s | the auger is Navy issue is able to be |
6583s | taken down here hopefully for shadow |
6586s | cartel they're going to be able to do |
6587s | enough damage to it to force something |
6589s | to happen here but so far it seems to be |
6591s | tanking pretty well |
6593s | now that's actually a pretty bad sign |
6595s | for shadow cartelier when you're going |
6597s | all in on this close as well use the |
6599s | visual Fleet issue there as you're if |
6600s | you're going all in on on this real |
6602s | Brawley style comps making choices like |
6604s | a full Newt getting torpedo Fleet phone |
6606s | and you catch something and you can't |
6609s | break it |
6611s | um that's really not a good sign for |
6612s | your future kill potential of anything |
6613s | so if they lose any key part of their |
6616s | strategy that being like the visual |
6618s | Fleet issue they just lost which is |
6620s | going to be that webs they needed for |
6621s | application for something like Torpedoes |
6623s | it's gonna start looking worse and worse |
6625s | so while this auger isn't a really tough |
6628s | spot the Magus on the other side of |
6629s | Shadow quartile goes down and in a |
6631s | couple of minutes they'll be losing |
6633s | their links and it might see the Tempest |
6635s | might be holding out now but once those |
6637s | links expire on him he could be in a |
6639s | much worse position as the older Navy |
6641s | issue goes down on the exit side |
6644s | yeah they did finally get some points on |
6646s | the board so that's something but you |
6647s | know you're right losing the links like |
6648s | the single links boat alone that's going |
6650s | to be massive um probably have about 30 |
6653s | seconds to a minute before the uh |
6655s | ability for them to tank in any way |
6656s | shape or form is completely destroyed |
6658s | here we're seeing this temp is finally |
6659s | start to bleed structure a little bit uh |
6662s | I believe that they're probably going to |
6663s | be able to take him down they should |
6664s | have enough missiles left to finish him |
6666s | off and these the stallion Deacon are |
6668s | just not repping anywhere near enough uh |
6670s | budget does drop and that means that now |
6673s | uh Shadow cartel is in a really bad |
6676s | situation |
6678s | yeah we're about halfway through this |
6679s | match but it looks like Shadow crotero |
6681s | is well on their way to the dumpster |
6682s | right now still putting up a bit of a |
6684s | fight but it seems just like a useless |
6686s | slow struggle while your enemy uh your |
6689s | buffering armor teams yet one of you |
6691s | seems to be much more mobile this could |
6693s | be going back to what you were |
6694s | mentioning with a single link ship |
6696s | um having to make a choice as Shadow |
6698s | Hotel loses their audio there so they |
6700s | probably had to make some sacrifices on |
6702s | which links they wanted to bring |
6704s | um ewall bringing a lot more predominant |
6705s | in this matter with the focus scripts uh |
6707s | that people are allowed to bring so info |
6710s | Link's been really valuable with the |
6711s | sensor optimization for lock range being |
6713s | very important against amps |
6716s | um and then you need to make Choice do |
6717s | you want resist for your armor do you |
6719s | want the repairs do you want to go fast |
6722s | and when you only have two or three link |
6724s | slots on one little ship you're gonna be |
6727s | sacrificing somewhere |
6730s | yeah I think that you know they |
6733s | definitely got outspeed that is a that |
6735s | is an official technical term here as we |
6737s | are finally seeing the fleet typhoon and |
6738s | Fleet Tempest of Shadow cartel actually |
6740s | break the shockingly quick speed of a |
6743s | thousand meters a second which is uh not |
6746s | even close to enough they have lost |
6748s | their deacon now the fleet typhoon is |
6750s | dropping into low armor and you know |
6752s | Exodus yeah they lost the Navy auger um |
6755s | that was totally fine I mean they |
6756s | stopped the entirety of Shadow cartel |
6758s | they just kited them out with armor |
6759s | battleships for you know seven minutes |
6761s | straight and just incredibly well played |
6764s | on The Exodus part uh recognizing the |
6767s | danger and getting away from it uh Liam |
6768s | in the Tempest Fleet issue is dropping |
6770s | here now and I I don't I think Shadow |
6773s | cartels dead in the water like there's |
6774s | very little chance unless Exodus decided |
6777s | to start boundarying that they can pull |
6778s | this back |
6779s | yeah I think the unfortunate flow here |
6782s | in Shadow cartel strategy is they've got |
6785s | a nice core going for them uh that you |
6787s | can't deny it's definitely something |
6788s | scary to deal with but their problem was |
6790s | likely just grabbing things uh you can't |
6793s | really take advantage of fast tackle |
6795s | that flies out and grabs things when |
6797s | you're using frig logic because the |
6798s | friglogy might be limited on speed or |
6801s | range you don't want to separate that |
6802s | too much so that tackle cannot |
6804s | overextend so normally you'd see teams |
6806s | taking advantage of things like hyenas |
6808s | which in a sense can still fly out but |
6810s | it has a massive range bonus we have |
6812s | even seen some hugens and rapiers |
6814s | um but it seems like Shadow cartel opted |
6816s | for the vigil Fleet issue so while it is |
6818s | a Minotaur Republic bonus ship which has |
6821s | a discount and applies for tiebreakers |
6824s | um it doesn't have really good bonuses |
6826s | it has more of just a flat roll bonus to |
6828s | webs I think pushing to 15 kilometers |
6831s | without any links and that again comes |
6833s | back to the whole link sacrifice we're |
6835s | talking out before like now we want our |
6837s | ships to go fast or do we want our webs |
6839s | to reach further so it seems like a big |
6841s | flaw in Shadow cartel's comp here was |
6843s | they just weren't really able to grab |
6845s | something so that these battleships |
6846s | could actually fly towards it and kill |
6848s | it in a reasonable amount of time |
6851s | well you know that's a sacrifice you're |
6853s | gonna have to make I mean if you drop 78 |
6855s | points into four battleships like you |
6857s | really do need to have some way of |
6859s | getting them on top of stuff and you |
6860s | know props to Shadow cartel they did |
6861s | work everything in at zero I think that |
6863s | against maybe a uh a less experienced |
6866s | team than Exodus they probably would |
6869s | have done a lot better but Exodus saw |
6870s | that and were like okay well we got to |
6872s | get away from these people they burned |
6874s | away as fast as possible and I mean we |
6876s | just it sucks for shadow cartel they got |
6878s | guided for you know nine minutes |
6881s | straight in battleships but like you |
6883s | said that's what happens you know so you |
6884s | got to bring those tackles that's why |
6885s | you got to bring the other stuff and |
6887s | uh yeah I I don't know also the lynx |
6890s | thing that's pretty bad like not even |
6892s | being able to catch them is not a good |
6894s | situation and just just totally handled |
6897s | my Exodus very very well played on their |
6899s | part |
6901s | exactly so lost Romania ship here from |
6903s | Shadow cartel is Tiny Armageddon he |
6906s | might be cold tiny but I'm sure he has a |
6908s | very big heart just waiting it out till |
6910s | the the match is done not going for the |
6912s | boundary as we have one minute left here |
6914s | he's just gonna sit there take his |
6916s | punishment he's done what he's can |
6919s | um but unfortunately just not much to do |
6920s | at this point |
6923s | um yeah I think like he's saying |
6924s | brilliant job by Exodus just showing |
6926s | that pattern normally you see this kind |
6927s | of maneuverable piling coming through on |
6929s | Shield comp so and again |
6931s | um not to two accidents horn too much |
6933s | and uh get their egos going here but |
6936s | um seeing an armor team uh in a sense |
6938s | flying like Shield kite uh well done to |
6941s | them obviously in a sense I think there |
6943s | was set up uh to display this kind of |
6945s | skill due to what shadow Patel brought |
6947s | but well done to Exodus again as they |
6949s | take this victory over Shadow cartel and |
6951s | with that we will go back to the studio |
6965s | thank you |
6967s | [Music] |
6981s | [Music] |
6990s | [Music] |
6996s | [Music] |
7000s | thank you |
7006s | [Music] |
7020s | Shadow cartel they are unfortunately |
7022s | taking the L to uh Exodus uh seem to me |
7027s | like those cartel ships were better |
7029s | suited perhaps to kiting a Poco than uh |
7032s | trying to chase down an exodus team in |
7034s | this instance uh Wing that cross what |
7037s | could Shadow could tell have done better |
7039s | in that match other than bringing uh |
7041s | ships perhaps with micro warp drives |
7044s | honestly it was kind of a hard match for |
7047s | them but basically the one thing they |
7048s | did wrong was just slowly charged |
7050s | towards the enemy the tempers took a bit |
7051s | long to get started which might have |
7053s | lost to the time they needed |
7054s | honestly big respect I think it was Wasa |
7057s | in the hyena I think it was him and |
7059s | maybe the uh other small ships just |
7061s | stopping those battleships and being |
7062s | able to build speakers the battleships |
7064s | they're slow they take a little while to |
7065s | build up if you just keep webbing them |
7067s | and webbing them webbing them you don't |
7069s | need to hold the whip as long as we slow |
7070s | them down they could never catch up they |
7073s | could have maybe tried MJ Dean in front |
7075s | of them or try something else but that |
7077s | was that was just a painful treadmill to |
7079s | be on I I've been in that situation it |
7080s | is not fun |
7083s | mystical my Anthem to add to that |
7086s | yeah I was going to say that um I don't |
7088s | think Shadow could tell we're |
7090s | effectively using their ships |
7092s | um in their effort to chase down the |
7094s | Exodus team the gedden is a ship that's |
7098s | quite scary in 80 format because it has |
7100s | long range nukes |
7102s | um that can be applied you know 30 40 50 |
7105s | kilometers with diminishing effects |
7107s | depending on how far away you are from |
7109s | the garden but they spent the the entire |
7112s | time newting the logistics frigates |
7114s | which if you have something pinned down |
7116s | and you're applying your damage is a |
7119s | very good strategy but they should have |
7121s | been using those newts to slow down the |
7123s | Exodus battleships allowing them to get |
7124s | on top of them by turning off their |
7126s | promods which is just something that |
7128s | they didn't really seem to be looking to |
7130s | do so yeah they |
7132s | could have flown it much better |
7135s | I also wanted to ask you about that Fire |
7137s | tail Choice Misty uh we've seen another |
7139s | team earlier on bring a fire tail it's |
7141s | not usually a ship we see very often in |
7143s | the alliance tournament is it purely |
7145s | because of trying to get those mimitar |
7148s | rust points or is there another good |
7149s | reason to bring a fire tail |
7152s | I think it's a fairly flexible ship |
7154s | especially when it's armor fit because |
7156s | it has a number of mids that you can put |
7157s | towards webs and scrams so you're |
7160s | typically going to be using that fire |
7162s | Tail as a fast tackle boat and it was |
7164s | flown fairly well in that shotok hotel |
7166s | match it didn't look like it because it |
7168s | died at the very beginning but |
7171s | when the Sherlock Hotel support Wing was |
7173s | being shot they burned towards their |
7175s | Logistics frigates that were damped by |
7176s | the extra smallest because they'd |
7179s | communicated that they didn't have that |
7180s | much lock range and they know that the |
7183s | rep range on Logistics frigates is |
7184s | fairly short so it's about 15 kilometers |
7186s | optimal on an armor Logistics forget |
7191s | so it was flowing well but |
7193s | you know it's um yeah it's just a fast |
7196s | tackle boat that most strips most teams |
7198s | will be utilizing |
7199s | um when combined with the fact that it |
7201s | is a memital sponsored tournament so it |
7203s | also costs less to bring |
7206s | awesome awesome and uh Wingnut I wanted |
7209s | to also give you a chance uh you were |
7211s | calling out uh Wasa QC in that hyena in |
7214s | that last match uh not in a bad way but |
7215s | for for praise uh what was he doing that |
7218s | you think was so important to the uh to |
7220s | The Exodus team |
7222s | you're doing the honey does well which |
7223s | is one part is application the part is |
7225s | control and because they highly gets |
7227s | long range webs he was just constantly |
7229s | just putting a web on for like a second |
7230s | or two just slowing down a battleship |
7232s | let's switch it to the next one and |
7233s | doing it again and then doing it again |
7235s | and if you keep that up battleships |
7237s | don't accelerate particularly fast so in |
7239s | him doing that kept slowing them down |
7241s | and he managed to pretty much hold all |
7243s | four battleships alone I think I think |
7245s | he maybe had a bit of help but even if |
7247s | he didn't |
7248s | that was just beautiful work that's that |
7251s | is using that ship not just to the |
7252s | hundred percent like 400 Effectiveness |
7255s | you have stopped four it is that's |
7258s | how you do it that's how you do it it's |
7260s | perfect |
7263s | oh there you go Wasa QC of course |
7265s | um very well known uh in the catin |
7267s | community uh around loserc and the likes |
7271s | uh we have one more match uh for you in |
7274s | the first half of today's show before we |
7275s | take a break and it is going to be the |
7278s | network versus we form blob so let's |
7280s | take a quick look at the bands for this |
7282s | upcoming match |
7284s | um the network are Banning the abandon |
7288s | and the slept near uh rather interesting |
7290s | set of bands they're not I don't think |
7292s | we've seen many are bad in bands and |
7294s | we're from blob Banning the EOS and the |
7296s | bar guests Mr es book I learned about |
7297s | the EOS taking out you know pretty |
7299s | keyship for that drone comp but why is |
7302s | there on a badon band like why are the |
7304s | networks so afraid of that and do you |
7305s | think maybe something else like the |
7306s | Battleground would have been a better |
7307s | ban |
7309s | so with the abandoned ban I think this |
7312s | may be a call back to previous |
7313s | tournaments where we saw uh I think it |
7315s | was a badon and Oracle comps coming out |
7317s | uh it was effectively just like a full |
7319s | DPS setup that was meant to put out five |
7322s | or six thousand |
7324s | um damage |
7326s | um |
7327s | within you know 50 to 70 kilometers |
7329s | right so it's pretty hard to us to avoid |
7332s | um and there's also too much damage to |
7334s | tank so it may just very well be that |
7336s | they've done some testing in the |
7338s | background they've tried out that comp |
7339s | from previous years and they've gone hey |
7341s | you know we don't want to see this we |
7343s | don't want our team to have to to deal |
7345s | with that much damage coming out |
7347s | um on that grid other than that I've got |
7349s | no no clue why they would prioritize the |
7352s | about Nova literally anything else |
7355s | uh one thing to note is we had a comment |
7357s | in uh twitch chat from uh third Ferguson |
7361s | 13 asking what is a trickle ban uh the |
7365s | way bands work in this tournament here |
7368s | is uh both teams uh Bland ban blindly so |
7372s | they just say hey we're Banning these |
7373s | two ships |
7374s | um and then the referees take those ones |
7376s | and if there's any duplicates of both |
7378s | teams for example and a bar guest then |
7381s | each team would get one additional |
7383s | trickle-down ban if they both ban the |
7385s | same two ships they would get two |
7386s | trickle-down bands in the main Alliance |
7388s | tournament it's three bands each for |
7389s | potential of nine total bands depending |
7392s | on how it works out so that's what we |
7393s | mean by trickle-down bands |
7396s | um we have about two minutes to go |
7397s | before the uh the last match of the day |
7400s | and that's right of the first half of |
7403s | this show there's plenty more matches |
7404s | today plenty of explosions still to see |
7407s | um |
7408s | and when we go to that break um it will |
7411s | be about 90 minutes I believe uh the |
7414s | reason behind the the Brick is we have |
7416s | uh the minions who have uh withdrawn |
7419s | from the the trials giving Odin's called |
7421s | the Victory and then two best of Threes |
7424s | which are already decided by Prismatic |
7426s | Legion going 2-0 versus shut up and |
7428s | trying and bright side of death going to |
7430s | know versus hole control so that is the |
7433s | uh the reasons behind that break there |
7437s | um Wing that cross has been any |
7439s | highlight matches thus far today for you |
7443s | oh honestly that last one was pretty |
7446s | good as it shows what one ship can do |
7448s | but honestly it's not really been a bad |
7450s | match today like I mean some misplays |
7453s | here and there |
7454s | oh there's a cat on screen hello |
7457s | um it's good um the Ancients match |
7460s | I quite like because the Angels had all |
7462s | the cards at the start and when the |
7464s | blackplayer went down it just all |
7465s | collapsed so there's been a lot of good |
7467s | matches I thought it would have been a |
7469s | bad one I'm actually missing |
7481s | to just check in on things make sure |
7484s | everything is going all right thank you |
7485s | senior director of content thank you for |
7487s | uh for coming to check in on us |
7489s | um I think we're pretty much ready to go |
7490s | to this match between the network and we |
7493s | form blob so let's hand over to that now |
7495s | uh with the commentators Jin tan and |
7498s | black bar pirate |
7501s | bye |
7506s | welcome back to the alliance tournament |
7509s | where unfortunately we do not have cats |
7511s | but we do have two teams set up and |
7513s | ready to go with the network versus we |
7515s | form blob both of them bringing pretty |
7517s | heavy armor setups which is kind of |
7519s | interesting uh we are seeing a lecheck |
7521s | and we are think seeing one of the first |
7523s | balgorns of the entire tournament on the |
7525s | network side as it is uh one of the most |
7527s | banned ships out there uh Jen how do you |
7530s | think this is going to go down |
7532s | yeah this is going to be a really |
7533s | interesting match and it's going to rely |
7535s | a lot on the tackle wing of The Blob |
7537s | Fleet specifically that Vengeance and |
7540s | Mala they're gonna need to get in on top |
7541s | of one of those ships and somehow do so |
7544s | without getting destroyed by the |
7546s | powerful webs and newts of that battle |
7548s | gun it's gonna be able to screen so so |
7550s | effectively for those two apocalypses uh |
7554s | I don't know this is this is gonna be an |
7556s | interesting match especially with that |
7557s | crucifier on the blob side as well it's |
7559s | going to be able to turn off the long |
7560s | range damage of those apocal babies that |
7562s | said it's in half armor already going |
7564s | down very very quickly here |
7566s | yeah they uh they recognized it they |
7568s | almost popped it right off the bat I |
7570s | think it should probably survive now |
7572s | that it's actually got some transversal |
7573s | up and uh as of note this is a gun |
7576s | balgorn so the newts aren't quite as |
7578s | oppressive and said gun balgorn actually |
7580s | has all three battleships from reform |
7582s | blob directly on top of it already with |
7584s | that LE Shack ramping up uh the thing |
7586s | that I'm a little worried about for the |
7588s | network is they don't really have an |
7589s | effective way of turning off the shack |
7592s | rep unless they get all of the balgorns |
7594s | and newts on it so uh eventually this |
7596s | will Shack's ramping will be able to |
7598s | push through and destroy it it is only a |
7601s | matter of time and we are seeing uh |
7603s | interestingly off the tip of Fleet is |
7605s | actually dropping faster than the |
7606s | balgorn for now uh well so I don't know |
7609s | we'll see how this one goes |
7611s | yeah another one of the interesting uh |
7613s | actually sorry both teams have now got |
7615s | Brett Bots out so they're trying to |
7617s | sustain up this their uh battleships as |
7620s | much as possible we've got a little bit |
7622s | of a tackle war going on in the back |
7623s | lines it looks like the Mala uh actually |
7626s | the mellor is tackling the apocalypse |
7628s | Navy issue stopping him from getting |
7630s | away and getting range uh but that's |
7632s | allowing him to just sit there and pound |
7634s | conflag directly into the side of that |
7636s | uh tempestly issue and we finally got |
7639s | the rest of the blob tackle coming in |
7641s | here as well uh the Magus and other sort |
7644s | of emergency parts of the con you don't |
7646s | normally want to use as offensive tackle |
7647s | just burning in there uh making a bit |
7650s | more presence I I wouldn't be surprised |
7651s | if we saw them make a run for The |
7653s | Inquisitor or something like that just |
7654s | to reduce the amount of sustain that |
7657s | this Noir team has going forward as that |
7659s | Battleground gets into really really low |
7660s | armor it looks like they just can't |
7662s | handle the ramp of that LE Shack |
7665s | yeah it's the uh the shack ramping is |
7667s | very very strong it should take the |
7669s | spelling down and unfortunately they |
7671s | were not able to take this Tempest Fleet |
7672s | issue down uh as soon as those rep Bots |
7674s | got on it Tempest sleet issue stabilized |
7676s | however the Battleground does drop uh |
7677s | the shack damage being incredibly |
7679s | dangerous they always you need something |
7681s | to turn it off but you know now that |
7683s | that's down uh the network has to |
7685s | completely change their strategy here |
7686s | like you are not going to take down the |
7688s | Tempest Fleet issue when you've lost a |
7689s | third of your battleship DPS |
7692s | yeah I've got to say that this part the |
7693s | prophecy and the murmurdon here for the |
7695s | Noir team looks really really out of |
7696s | place I'm not sure what the theory is |
7698s | behind this uh you know they obviously |
7701s | give links but they are such fragile |
7703s | holes and they don't really provide a |
7704s | lot of DPS that they can actually put |
7706s | out onto the grid maybe they're using |
7708s | those drone Bays for more rep Bots but |
7710s | that wasn't enough to keep the ball |
7712s | going alive and at this point in the |
7713s | match there are effectively just 26 |
7715s | points sitting there doing jackal |
7718s | well it does look like the mermaidon is |
7720s | actually moving in towards the deacon |
7721s | now and trying to get uh some Newt |
7723s | pressure on it apparently uh so nor you |
7726s | know the network is being smart they are |
7728s | swapping around their targets a little |
7729s | bit but that deacon now has rep Bots |
7730s | they just need to like I think we've |
7732s | talked about a couple times how just |
7734s | absolutely powerful rep Bots are but |
7736s | they do have that issue that you can |
7738s | swap them around so uh maybe if the |
7740s | network can do some like really quick |
7741s | Target swapping take some of the links |
7743s | down take some of the small stuff down |
7744s | that might be uh that might be the only |
7747s | way out of this because you know that LE |
7748s | Shack is still spooling it is destroying |
7750s | this Apocalypse Now and we form blob is |
7753s | just you know very very powerful chord |
7755s | completely handling it apocalypse is |
7757s | dropping into low structure the Thalia |
7759s | does actually take a large chunk of |
7760s | damage though so you know maybe we'll |
7762s | see a little bit of a logic trade here |
7763s | possibly |
7765s | yeah and we're seeing the apocalypse |
7767s | Navy issue of Alexia card their Captain |
7768s | just being damped Target disrupted it's |
7771s | just having all of the utility possible |
7773s | applied to them it's it's entirely |
7774s | possible that he wasn't able to lock |
7775s | anything uh during the start of that |
7778s | fight which would you know that can |
7779s | delay your ability to make calls to swap |
7782s | over onto new targets uh by a fraction |
7785s | of a second and often it matches like |
7787s | this that's what matters |
7790s | yeah neither the apocalypse does go down |
7792s | before they're able to take King |
7793s | carnifexes Thalia down and uh I I don't |
7797s | know without that I'm not sure if this |
7798s | value is going to go down at all uh the |
7800s | suite from Vlog bringing a very very |
7803s | powerful top end and you know without |
7805s | any ability to shut that little Shack |
7806s | down it's just gonna drive around ramp |
7808s | up to 2000 DPS and just destroy things |
7811s | um kind of wondering if the Network's |
7812s | regretting bringing those two tech one |
7814s | logic frigates now as taekwondology |
7815s | frigates are not particularly good ships |
7817s | but |
7818s | I'm not sure if they have any way of |
7820s | getting back from here |
7822s | yeah it would take I would take a couple |
7824s | of major mistakes from blob they'd need |
7826s | to somehow boundary one of their |
7828s | battleships as they experience lost at |
7831s | with the fraternity just move you know |
7833s | flying in Apocalypse Navy out of the |
7835s | edge of the arena for them to have any |
7837s | chance of coming back into this |
7841s | uh I don't know though |
7842s | I've got to say I really do like this uh |
7844s | blob comp though they've got such a |
7847s | tanky a little bit of tackle wig in that |
7848s | mall of entrance they've got the |
7849s | crucifer and the celesters to disrupt |
7852s | your opponent's game plan |
7854s | um and then you've got the three massive |
7856s | battleships that are just gonna get in |
7858s | on top of things and just smack them up |
7862s | I I think this is something that maybe |
7864s | would be yeah it was a cop lost on |
7866s | almost on comp selection here |
7869s | I it blast on I think it lost a little |
7871s | bit on comp selection and it definitely |
7872s | lost a lot on uh actual Target calling |
7875s | here |
7876s | um just you know the apocalypse and the |
7878s | apocalypse Navy and the balgorn like |
7880s | those three ships combined is a pretty |
7882s | decent amount of laser DPS but it |
7884s | actually has very good tracking I think |
7885s | that Network they might have been able |
7887s | to like pop that celestis pop that Magus |
7889s | uh maybe even go after some of the lodgy |
7892s | forgets here but I think that after like |
7893s | their initial plan of trying to headshot |
7895s | the crucifier was a really really good |
7897s | one but when it didn't work they're like |
7899s | okay well I guess we have to all in a |
7901s | battleship now and I I don't think that |
7903s | was necessarily their only option here |
7905s | um you know this last uh they're the |
7907s | captain of Alexi If he if he is the |
7910s | captain I know he's definitely the |
7911s | leader of the alliance like going down |
7912s | here uh pretty much seals the seals the |
7915s | fate of the network and |
7918s | I guess we'll just have to we'll have to |
7919s | hang out and chat while they slowly wipe |
7921s | out that bottom end here |
7922s | yeah I've got to say you've got to give |
7924s | a hand to sejolas in the celestis there |
7927s | for blood uh piloting really really |
7929s | effectively staying away from the |
7931s | staying within optimal range of his |
7933s | stamps but never getting particularly |
7934s | close to the fight just dancing around |
7936s | the edge of it and whilst the visual |
7937s | Fleet issue now is uh heading towards |
7940s | him might be able to tackle him down at |
7941s | long last |
7942s | he's effectively sat unmolested for this |
7945s | entire match and just stopped Noir from |
7948s | doing whatever they wanted to do and |
7950s | that's probably why they weren't able to |
7951s | shoot the Mala or uh or himself and uh |
7954s | you know clear off some of that tackle |
7956s | and maybe kite back and extend the game |
7958s | a little longer you know if they were |
7960s | able to get out of range and break the |
7962s | shack spool that would have done so much |
7964s | for them in that mid game point because |
7966s | if their bowel gone had survived it |
7967s | would be having such a huge impact by |
7969s | this point in the match uh those newts |
7971s | obviously impacting much much impacting |
7974s | over time and really coming into their |
7976s | own around at this point in the match |
7978s | when everyone's cap cap boosters are dry |
7981s | you've got nothing left in your cargo |
7982s | and you're just hoping that uh hoping |
7985s | that you can live off of basically |
7987s | native cap Regen |
7990s | now that it is a really good point um |
7992s | balgorn's you know the longer the match |
7994s | goes the more cap uh cap sucking is a |
7998s | important thing um I do think that |
8000s | honestly the biggest uh mistake the |
8002s | network did is they they didn't have any |
8003s | ships that were able to counter like a |
8006s | triple Battleship core just rushing in |
8008s | them especially illuschak I mean you |
8010s | know we we don't see the Shacks a huge |
8012s | amount because they have such a high |
8013s | point value but they are not that |
8016s | difficult to shut down uh with you know |
8018s | balgore newts with jams with tracking |
8020s | disruptors any of those things and you |
8022s | know we saw that as soon as it starts |
8024s | ramping up like there you can't stop it |
8026s | if you can't stop the ramp it is going |
8027s | to eventually break your reps and I |
8030s | don't know it's just very very |
8031s | unfortunate for the network because I I |
8033s | like both of these setups |
8035s | um I feel like the network were very |
8036s | much prepared to fight up against maybe |
8038s | like a kiting setup of some kind or some |
8040s | drones and they just weren't expecting |
8042s | to have three battleships go on top of |
8044s | them at zero and just punch through |
8045s | their reps here yeah we finally see a |
8048s | couple of ships just uh going towards |
8049s | the edge of glory and boundaring |
8051s | themselves out of the Arena we can see |
8052s | the visual Fleet issue there probably |
8054s | going for a potential record because |
8056s | that ship is very very fast |
8059s | um |
8059s | but yeah it's a it's a very very clean |
8062s | execution here from blob as well uh kind |
8064s | of the opposite of what they saw what we |
8066s | saw in their previous match |
8067s | where they knew what they had to do to |
8069s | win and then they just went straight |
8071s | through with it they didn't uh didn't |
8074s | get distracted by anything |
8076s | and execute on the game plan now just |
8078s | that Navitas left do you think we're |
8080s | going to see more The Shack bands coming |
8081s | through as teams have started to really |
8083s | show their Shack cults uh and show how |
8086s | far |
8088s | you know I I think that it's possible um |
8091s | especially I believe Odin's brought to |
8093s | the Shacks which is one more than one |
8095s | lashac it also makes it a twice as good |
8097s | setup uh |
8099s | that's very possible I think there are |
8101s | other ways to counter it but I I do |
8103s | think something I've noticed about today |
8104s | as opposed to yesterday is that some of |
8106s | the teams that maybe performed a little |
8108s | weekly yesterday and brought some kind |
8110s | of weird setups have been doing much |
8111s | much better today so I'm I'm thinking |
8113s | we're still going to see some more |
8115s | interesting and exciting matches uh |
8117s | definitely much more impressed by blob |
8119s | today than we were yesterday |
8121s | um the network unfortunately also |
8123s | actually brought I think they they |
8125s | piloted better too they just kind of got |
8127s | counted a little bit here but they do |
8129s | lose their last ship with the Tequan |
8132s | novitas eventually getting blown up and |
8135s | with that we are going to throw it back |
8136s | to Ithaca and the boys who will set us |
8138s | up for the break |
8140s | now for the triglovian weather report |
8142s | brought to you by Exodus |
8144s | integration |
8146s | [Music] |
8152s | and that's the weather forever |
8162s | [Music] |
8163s | for just 10 million ISC a month you can |
8166s | save the life of a high-sec minor |
8184s | [Music] |
8193s | thank you |
8201s | we form blob taking that Victory there |
8204s | and securing themselves runner up in the |
8207s | Tucker a tribe eliminating the network |
8210s | from Alliance tournament 18 contention |
8213s | we actually have our first two tribes |
8216s | now uh basically set up with some teams |
8219s | eliminated some teams moving forward so |
8222s | uh Tucker a has been won by ahil NA with |
8225s | we form blob as the runner-up soccer B |
8228s | won by Prismatic region with shut up I'm |
8230s | trying sitting in that number two spot |
8232s | in cbs38 is Odin's call is the winner |
8236s | with seriously suspicious as the |
8238s | runner-up and say he has to be bright |
8240s | side of death winning it with full |
8242s | control taking that number two spot so |
8244s | there you have it the first of the |
8245s | tribes have been decided that means that |
8247s | next week those teams will be back they |
8250s | will be fighting in a playoff situation |
8252s | now to move forward and win the total |
8255s | tribe so soccer itself will only submit |
8257s | one team of the four that I just |
8260s | mentioned |
8262s | Prismatic region and shut up I'm trying |
8264s | so they will have to Juke it out and |
8265s | decide who can make it through the |
8267s | alliance Tournament of course the second |
8268s | place of the whole tribe will get a spot |
8271s | in the Redemption Arc tribe so they will |
8274s | have some more matches to play and |
8276s | potentially grab that last spot for |
8279s | Alliance tournament 18. |
8281s | um it is time for us to take a break uh |
8283s | so we will do that now and we'll be back |
8285s | for the high SEC minors versus kitchen |
8288s | sinkhole match uh which is scheduled for |
8290s | 1840 Eve time we will see you then take |
8294s | care |
8297s | foreign |
8302s | to day two of Alliance tournament 18 uh |
8307s | trials the momentary trials I am joined |
8309s | by uh black white pirate and sitting |
8312s | upon his vessel moderator mod how are |
8316s | you |
8318s | um excellent you know just moving my |
8320s | rupture around space casting Lions |
8322s | tournament glad to be here with such |
8324s | great co-hosts |
8326s | excellent I mean I thought these uh |
8328s | these ruptures were a lot bigger than |
8329s | they are but seeing you next to them |
8331s | really gives an idea of the scale of the |
8333s | ships in the in new Eden and it's |
8335s | certainly not what I expected uh |
8337s | speaking of scale Bart you're not |
8339s | looking as white as you were yesterday |
8340s | you're looking relatively normal how are |
8341s | you |
8342s | I I think I'm relatively normal I don't |
8345s | know it's it's hard to tell I uh we |
8347s | figured out the compromise on the |
8349s | production versus my camera side so |
8351s | we'll see how long it lasts I might get |
8353s | bored and start messing with it again |
8357s | yeah I'm sure everyone enjoyed a bit of |
8359s | a wide bar tell everyone |
8361s | um mods sitting on his ship everyone's |
8362s | having fun uh speaking of fun uh we are |
8365s | almost ready to go with uh the next |
8368s | match here today and it is going to be |
8370s | high SEC minors versus kitchen sinkhole |
8373s | so I think that from memory whoever wins |
8378s | this is to kind of secure themselves a |
8380s | position uh in next weekend and her |
8383s | religious is going to be out I said |
8385s | miners Banning interesting choices here |
8387s | the Deacon and the Talia so they're |
8389s | banning the tech to logistic frigates I |
8392s | don't think we see very many bands of |
8393s | those at all uh kitchen thing called |
8395s | Banning the zarmsad and the typhoon |
8397s | Fleet issue mod why would you ban the |
8400s | Deacon in Italia |
8402s | and they're just the two most powerful |
8405s | um well the only Tech Two armor |
8407s | Logistics uh frigates if you don't want |
8409s | to fight that and you're much more |
8411s | comfortable with |
8413s | um running a setup for example like the |
8415s | king Slayer Battleship core that we've |
8417s | seen that's very good at taking out |
8419s | logistics but isn't so great at taking |
8421s | out logi frigates you might want to do |
8423s | that or if you just don't have a good |
8425s | way to get |
8426s | ships on top of olaji friggs and you say |
8429s | hey I'm good with brawling against you |
8431s | know a Tech 2 logic |
8434s | um and you would prefer to do that |
8435s | instead |
8437s | awesome and uh I see the teams are |
8440s | landing in the arena now |
8442s | um so I think it's probably time to go |
8443s | to the match and see who's going to win |
8445s | between High SEC minors and kitchen |
8447s | sinkhole with your commentators ish and |
8450s | Alec |
8457s | hello and we are on field with high SEC |
8460s | minors and whole control to see who can |
8463s | uh walk away with a nice entry into the |
8468s | final tournament and I am joined by Alec |
8470s | now like what is the first team I love |
8472s | you today |
8474s | well we've got high SEC miners here with |
8476s | a triple Battleship comp Nighthawk for |
8478s | links they've got a scalpel and Kieran |
8480s | for Logistics with some bombers for long |
8483s | range DPS support this is an extremely |
8485s | high damage comp they are looking to |
8488s | rush and pound |
8490s | uh that is those are rapid heavy Foods |
8493s | so they're definitely going to be |
8494s | kicking out a lot of DPS very quickly |
8496s | probably going for higher end Targets on |
8499s | the enemy team |
8503s | yeah indeed and so they're going up |
8506s | against a uh a celebrity Rush with a HFI |
8509s | figured in there to kind of balance out |
8511s | the points it's a dual HFI |
8513s | with the slept near and uh the Loki for |
8516s | the control and some Cruiser midline |
8518s | they do have the carries mullets there |
8519s | and with the fly catcher so I have to |
8521s | look to see if they can hold back the |
8523s | elements they want to hold back and then |
8524s | apply those damps well enough to make |
8526s | sure that uh that they can they can keep |
8529s | control of the match here |
8531s | the carius mullus will be huge at |
8533s | neutralizing the DPS coming off of those |
8535s | bombers but the fact that both teams |
8538s | want to be in close with each other |
8540s | generally speaking I think this is |
8542s | actually going to favor the battleships |
8543s | they should apply pretty well to that |
8545s | fluffner and the hurricane Fleet issues |
8548s | now we see both teams uh yeah we see |
8550s | high SEC miners charging forward |
8553s | uh meanwhile kitchen sinkhole attempting |
8555s | to kite as best they can and they are |
8558s | they're trying |
8563s | yeah High SEC minors coming in here |
8565s | strong with that nighthawken type these |
8567s | are artillery so |
8570s | yeah the rdks definitely want to hang |
8572s | back try to get the damage generally we |
8574s | see the fly catcher coming to intercept |
8575s | and I expect a Wubble drop here |
8577s | hoping to slow down that Nighthawk |
8580s | typhoon Rush inwards what is it a |
8582s | stabber it looks like he's going to try |
8583s | to work around the battleships a little |
8585s | bit these are going to try to hold back |
8587s | battleships here or maybe he's going to |
8588s | try to swing around them sort of pivot |
8590s | off of those battleships and maybe catch |
8592s | something in that back line |
8594s | I think it's a lot of Reliance online |
8597s | the kitchen sink Scimitar is a little |
8600s | slower than you'd expect he is beginning |
8602s | to get overtaken by these battleships if |
8604s | he gets caught out that is bad news |
8608s | yeah only going 300 there might might be |
8612s | might not be over probably maybe might |
8614s | just be standard a b fit he's gonna |
8616s | definitely need to start moving here as |
8618s | uh as they press in those damps are not |
8621s | going to have a desired effect to hold |
8623s | off damage from him as they get closer |
8625s | in because it's just simply not going to |
8627s | matter at that point |
8630s | yeah |
8631s | we are doing a bit of work |
8634s | yeah the bombers are hanging back they |
8636s | are starting to apply now most of them |
8638s | uh The Hound of Stefan still out and he |
8641s | is about to get caught by that stab or |
8643s | looks like the stabber has looped around |
8644s | into the back line and he's going bomber |
8646s | hunting right now that stabber will |
8649s | absolutely shred through these bombers |
8652s | yeah I think that will be that will be a |
8654s | good move on his part to take care of |
8656s | the bombers and I get that large damage |
8658s | off of his battleships uh he's he's |
8661s | pretty free to run around back then it's |
8663s | not really a whole lot to hold him down |
8664s | hold him back uh and the Loki has sort |
8668s | of swung around to the same to a similar |
8670s | side of the axis so we'll see if they're |
8672s | able to just keep pushing away and keep |
8675s | that fret line separated from the |
8677s | midline |
8681s | one of the bombers got the memo the |
8683s | other did not they've lost a hurricane |
8685s | in the kitchen sinkhole side this is a |
8688s | very interesting fight Jack Harvey's |
8689s | Nighthawk recovering his Shields now but |
8692s | they're beginning to lose lodgy |
8697s | oh evaporated |
8700s | oh yeah the bleed of the lodgy is |
8702s | definitely going to hurt yeah very very |
8704s | fast damage going into that is |
8706s | definitely going to hurt and without the |
8709s | other logi to cross-rep him uh I I think |
8712s | we're going to see a fair bit of trouble |
8713s | here coming in for the freak Lodge line |
8717s | yeah and the kiting attempt has |
8719s | completely collapsed now uh kitchen |
8721s | sinkhole is converging |
8724s | on the high SEC minors team attempting |
8726s | to apply as much DPS as possible while |
8727s | they feel like they have the advantage |
8729s | they are about to lose one of their |
8731s | hurricane Fleet issues it's like those |
8733s | typhoons and the scorp Navy issue still |
8736s | alive uh kitchen sinkles lost their low |
8739s | end or most of their low end but their |
8741s | high-end super heavy damage battleships |
8744s | are still perfectly fine they've barely |
8746s | taken any damage |
8751s | they're going to be in a very rough |
8753s | position |
8754s | definitely they're losing that losing |
8756s | that tanky front line like that the |
8759s | hurricane Fleet is hanging on for dear |
8760s | life here running and eating through |
8762s | those x-lab charges but that's not going |
8764s | to last he's not bleeding the structure |
8765s | and there he goes it's a pop and the |
8767s | Nighthawk at about the same time and uh |
8770s | that that sort of spells some certain |
8771s | death here |
8774s | interestingly uh the typhoons the scorp |
8778s | Navy they'll still have all of their |
8779s | damage but they're not going to have a |
8781s | ton of tackle so if kitchen sinkle |
8783s | resumes kiting they might be able to |
8785s | just ride this one out a little bit |
8791s | yeah they're going to take some things |
8793s | off field to be able to get to a point |
8794s | where they feel comfortable playing for |
8795s | points |
8798s | we do see some damage going into the |
8799s | typhoon here and he sort of caught into |
8801s | the middle of things he's definitely not |
8802s | going anywhere |
8804s | he's gonna be able to crank out a fair |
8805s | bit of damage as he uh as he soaks up |
8807s | damage at the same |
8810s | when you see the Loki working over top |
8812s | of the typhoon now looking to drop uh |
8815s | into that Fury range and get those |
8816s | missiles out to him |
8819s | and now we've seen uh ECM drones popped |
8822s | by the non-primary Target typhoon that's |
8825s | gone on the sleffner just trying to buy |
8827s | extra time for their battleships but it |
8829s | is RNG based and it will only break |
8832s | locks briefly this typhoon is not going |
8834s | to live that long |
8837s | yeah it's unfortunately not gonna be |
8839s | able to stand up to that and down it |
8840s | goes |
8844s | a high SEC minor is going for a very uh |
8846s | high risk High reward strategy here |
8848s | leaning into their damage very heavily |
8851s | but unfortunately not able to actually |
8853s | crack any of the high value high-end |
8856s | Targets on kitchen sinkhole |
8858s | um so they're |
8860s | they're basically their their team's |
8862s | Advantage their key to victory was |
8864s | denied here |
8865s | they needed to get the sleffeners or the |
8868s | uh hurricane Fleet issues off much much |
8870s | sooner with their strategy and it just |
8873s | didn't come together for them |
8875s | yeah unfortunately not I think they're |
8876s | also of course hampered a bit by when |
8878s | they could get that locked in and I |
8880s | think they were hoping for a little bit |
8881s | more mileage out of the uh out of the |
8883s | bombers there it wasn't to be yeah and |
8887s | the the carries smallest combo kitchen |
8889s | sink I'll definitely earn their pay |
8891s | today throwing out the dams that delayed |
8894s | that essentially an entire half of the |
8897s | high SEC minor team from actually |
8898s | getting involved in the fighting |
8901s | foreign |
8903s | slept near hanging on quite well here he |
8906s | baited out that axolab a bit to uh and |
8909s | now he's able to pump those charges and |
8910s | he's actually probably just gonna live |
8912s | all the way through |
8914s | at this point as uh we see The Last Ship |
8916s | start to go down |
8918s | well and now we are just counting the |
8921s | moments the last gas of life |
8923s | from the scorp Navy issue now if the |
8926s | sleffner runs out of ASB charges there |
8928s | is a chance that it could die |
8931s | something away |
8935s | scroll is uh |
8938s | no longer held there it looks like so it |
8940s | looks like he could start to wheel out |
8942s | but uh he doesn't seem too afraid he's |
8944s | gonna just hold on there |
8945s | he stopped pumping uh let's get around |
8947s | one more cycle the ASB there and we'll |
8950s | see I believe he thinks he can hold on |
8951s | as they take this Sni down and get a |
8955s | clean Victory out of it |
8956s | snys of course fairly tanky ships it |
8959s | takes definitely some work to get them |
8961s | down they wisely saved it for last based |
8964s | on the success of burning everything |
8965s | else through and now it's just a |
8967s | formality to take that down not a fast |
8969s | chip so it wasn't hard to save for the |
8971s | end and get the catch on to and then |
8973s | just collapse onto it as they are |
8977s | foreign |
8984s | I thought it was interesting that they |
8986s | that band got thrown out uh the |
8989s | decantalia band but we saw the freaking |
8991s | logic here not able to stand up to what |
8994s | uh Cinco was putting out with a scimitar |
8996s | but a lot of that had to do with what |
8998s | Cinco was able to do and pivot around |
8999s | this battleships I mentioned before with |
9002s | that stabber they're able to take that |
9003s | big DPS and the bombers off the field |
9005s | and then to start working from both |
9007s | sides inwards got two minutes left on |
9010s | the clock Dennis and I is finally into |
9011s | its structure after getting through the |
9013s | absurd amount of resists into the uh to |
9016s | the shield and Hall and we'll see it go |
9018s | splashier in a moment |
9021s | a well-fought match very uh |
9025s | very competitive very bloody it actually |
9027s | lasted a lot longer than you might |
9028s | expect but at the end of the day kitchen |
9030s | sinkhole takes the victory as we throw |
9032s | it back to the desk |
9036s | now for the triglovian weather report |
9039s | brought to you by Exodus |
9041s | integration |
9043s | [Music] |
9048s | that's the weather forever |
9059s | for just 10 million is a month you can |
9063s | save the life of a high SEC minor |
9080s | [Music] |
9090s | thank you |
9097s | foreign |
9100s | to uh the studio with that match between |
9103s | High SEC Miners and kitchen sinkhole uh |
9106s | kitchen sinkhole taking the W there |
9110s | um in that match |
9113s | so I've got a lot of people talking in |
9114s | my ear uh Mr Mr BR J and and ish could |
9119s | you guys maybe not |
9122s | guys can you be quiet |
9125s | um thank you very much uh so high side |
9128s | miners they're struggling to pull out a |
9130s | w even though it looked like it was |
9133s | theirs to take there was a scimitar just |
9136s | hanging around in what was probably |
9138s | considered the wrong place to be and yet |
9141s | High site miners just chose time and |
9143s | time again to ignore that Scimitar at |
9146s | blackback pirate what went wrong there |
9149s | you know I think uh I think High SEC |
9151s | miners actually had the advantage comp |
9153s | wise in that entire setup |
9156s | um you just got like completely out |
9157s | piloted uh kitchen sink realized really |
9161s | quickly that their initial plan of being |
9163s | a Minotaur Rush would not work versus |
9165s | those battleships |
9166s | so they just flew away and then used |
9168s | their damps and high SEC minors didn't |
9171s | like I don't think they were expecting |
9172s | it they weren't ready to have someone |
9174s | run away from them and uh they just |
9176s | tunnel vision I mean like you said |
9177s | there's a there's a scimitar sitting |
9179s | within like 10 to 30 kilometers of all |
9182s | of those battleships for like several |
9184s | minutes of the fight |
9186s | and at any point they could have just |
9188s | snapped to it and blown it up and they |
9190s | just didn't and then I wonder if they're |
9191s | saying they're like well why isn't |
9192s | anything dying oh you didn't kill the |
9194s | lodgy it was sitting on top of you so |
9196s | it's unfortunate yeah you have to wonder |
9198s | if maybe the match started and they |
9200s | thought oh we're not going to break this |
9202s | Scimitar so they just ignored it and |
9204s | they just didn't notice that that |
9205s | Scimitar was just positioned in you know |
9207s | the complete wrong place uh moderator we |
9210s | also saw kitchen tinkle bringing a |
9212s | couple of bombers but look like maybe no |
9214s | real way to screen and protect those |
9215s | bombers so they didn't last very long |
9218s | um is there really anything else that |
9220s | kitchen sinkhole could have done in this |
9221s | instance turn up kitchen cycle Isaac |
9223s | miners could have done in this instance |
9224s | apart from going for the Scimitar to |
9226s | make it better for themselves |
9229s | yeah I mean they could have tried to |
9233s | deal with the fact that there was a fly |
9236s | catcher and a jackdaw that were just |
9239s | completely head shotting their not only |
9242s | their bombers but the fact that their |
9243s | frigate launching got basically |
9245s | assassinated by those light missiles um |
9247s | they got pressured very heavily uh by |
9250s | those missiles and they're going to |
9251s | apply perfectly to frigate so uh |
9255s | possibly a bit of a Target calling issue |
9257s | also |
9258s | um |
9258s | I understand that you want to take the |
9261s | typhoons because of the discount and the |
9264s | fact that it's a tiebreaker opportunity |
9267s | um when you're already down one match |
9268s | but |
9270s | um typhoons if you're bringing a prop |
9273s | mod means you would at best have a four |
9275s | slot tank which uh is not the kind of |
9279s | the way to go if you want your |
9280s | battleships that you're dumping 20 |
9282s | points in each two to survive more than |
9285s | someone looking at them funny |
9289s | yeah and I think with that |
9291s | um the the brackets haven't been updated |
9292s | yet but I'm pretty sure kitchen sinkhole |
9294s | now taking that top position in uh |
9297s | brutor a with Alexis Matari taking that |
9300s | runner-up position and that results in |
9302s | high SEC minors being ganked out of the |
9305s | tournament uh they didn't buy the |
9307s | correct permit uh so they are no longer |
9310s | competing with us |
9312s | um let's look at some other things so |
9314s | Bart we spoke a little bit about Target |
9315s | choice in the sense that they didn't |
9316s | choose to go for the Scimitar but just |
9318s | in general how important is Target |
9321s | calling and the Order of which you |
9323s | choose to shoot your Targets in an |
9325s | alliance tournament match going to be |
9327s | uh it's it's pretty much everything |
9330s | um there's very |
9332s | very few situations where you can really |
9336s | survive uh like tunnel visioning on the |
9338s | wrong target and we've seen it uh |
9340s | honestly like this entire weekend we've |
9341s | seen a lot of teams going after |
9344s | something that like and I'm a backup a |
9347s | little bit so you might not necessarily |
9348s | know it's the wrong target Until you |
9350s | realize you can't kill it right but as |
9352s | soon as you realize you're not killing |
9353s | it you need to switch and we're see |
9355s | we've seen a lot of teams that'll like |
9357s | Tunnel Vision on one Target and then |
9359s | watch that Target like survive for three |
9361s | minutes straight while their entire team |
9363s | gets destroyed |
9365s | um which you know I'm thinking like back |
9367s | yesterday there was that drone setup |
9369s | where uh hurricane Fleet issue tied to |
9371s | the drones for like five minutes |
9372s | straight and like at any point they |
9374s | could have swapped the drones to |
9375s | something else and maybe one uh or |
9377s | you'll see these ones where it's like |
9378s | okay we brought three rapid heavy |
9380s | missile launcher ships and then you pick |
9382s | the tankiest Target on the field versus |
9385s | maybe shooting like |
9386s | Cruiser like Logistics Cruiser like say |
9389s | take the kingslayer set up and use it to |
9391s | kill a logistics Cruiser which is what |
9392s | it's made for |
9394s | Pro tip Yeah you mentioned kingslayer |
9397s | um mod perhaps maybe you can run us |
9399s | through kingslayer what that means and |
9401s | why we call it that |
9404s | sure so King's lawyer was a composition |
9407s | that |
9408s | um Hydra built many many years ago and |
9411s | essentially what it's designed to do is |
9413s | to have |
9414s | um two usually three battleships that |
9417s | have |
9418s | um kind of a rapid |
9420s | um heavy missile launcher setup and |
9422s | basically the idea is that I'm going to |
9424s | dump a crap ton of damage in you while |
9428s | controlling range |
9430s | um while controlling the arena and I'm |
9433s | going to dump everything I can into one |
9436s | ship that's being Target painted that's |
9438s | being webbed and being held down and |
9441s | then I'm going to pull back while I'm |
9444s | re-clipping and then I'm going to |
9446s | re-engage when that clip is back up and |
9449s | then you basically rinse and repeat |
9450s | until you've won the match is the |
9452s | underlying concept there |
9456s | awesome awesome uh thank you for the |
9458s | insight there uh let's look forward to |
9460s | our next match which I'm quite excited |
9461s | for because this this should be a a |
9463s | spicy one it's going to be turbo feed Or |
9466s | Glory versus No Vacancy so two Wormhole |
9468s | groups one uh with CSM we're mostly said |
9471s | Martin resurrect is one without actually |
9473s | uh there can only be one |
9476s | um and this is for bruter B so this is |
9478s | quite an important match for both of |
9479s | these teams and then a lot a lot to win |
9482s | a lot to lose here let's take a look at |
9484s | the bands and see what these teams have |
9486s | chose to prevent your opponents from |
9489s | bringing so turbo feed Banning out the |
9492s | bar gas the balgorn and then |
9494s | interestingly enough the guardian |
9497s | um I don't think we've seen a band of |
9498s | those yet not only people choose if they |
9499s | want to Banner Tech to arm a logistics |
9500s | Cruiser to maybe ban his arms ad or the |
9503s | uh oniros Guardians usually maybe third |
9505s | tier there |
9506s | um no vacancies Banning slept near |
9508s | Bargas and typhoon Fleet typhoon Fleet |
9510s | makes sense it's been quite powerful |
9512s | it's low pointed by comparison moderator |
9514s | this Guardian band like what are your |
9516s | thoughts there |
9519s | so the guardian is more powerful in kind |
9522s | of these |
9524s | um slower setups where you don't |
9527s | necessarily need the mobility but like |
9528s | you've been saying um we usually see |
9530s | that |
9532s | um you know neros tends to be banned out |
9534s | more or the zarmsad because his arms |
9536s | that has started to replace a little bit |
9539s | of the role that the guardian used to |
9541s | have because of the massive amount of |
9543s | repping that you can get and the oniros |
9545s | is kind of the faster |
9548s | um laundry where you accept that it |
9550s | doesn't rep as much but it's got you |
9553s | know more mid slots where it can have a |
9555s | dual prop running where the guardian |
9556s | can't really |
9557s | and it's just not really a band we |
9561s | really see so much in kind of |
9563s | um at 18 maybe if this was at14 we would |
9567s | see it and say it was a good band but |
9568s | not So Much Anymore |
9571s | all right what's the what's the main |
9573s | difference when you when you're pecking |
9574s | between say like a guardian and a aniris |
9577s | like by my recollection the guardian can |
9579s | actually rep more why is it not more |
9581s | popular |
9583s | uh it's a lot less survivable it's um so |
9586s | it's not it's not that much slower but |
9589s | you can't really it's it's like mod set |
9590s | you can't dual prop them so a really |
9592s | common Guardian fit is you'll have both |
9594s | a micro warp drive and an afterburner on |
9596s | it so that you can mitigate missile |
9599s | damage with the afterburner or at least |
9601s | try and kite a little bit uh away maybe |
9604s | long enough for your team to get it uh |
9606s | honestly I don't understand why you |
9608s | would do a guardian band ever unless you |
9611s | were Banning both the guardian and the |
9613s | owneros so I think it's kind of a it's a |
9615s | little bit of a strange band the only |
9617s | thing I could think of |
9618s | is that they don't want people doing |
9621s | remote cap transfers because |
9622s | traditionally you probably will not fit |
9624s | remote cap transfers on a neuros since |
9626s | they don't get the long range bonus |
9628s | they've only got a couple of high slots |
9630s | um |
9631s | but realistically like |
9634s | maybe they have some like super you know |
9636s | Giga brain plan here but the owneros is |
9640s | almost always better in every single |
9642s | respect uh the only other thing I can |
9644s | think of is maybe they're trying to |
9646s | counter ECM so they're like hey |
9648s | well if we ban the guardian it leaves in |
9650s | a neuros open and then we can put our |
9652s | green jam on your oniro send our |
9654s | yellowjam on your not oneros |
9656s | but that's that's getting into that kind |
9658s | of like those weeds where you might be |
9659s | setting yourself up for failure |
9662s | yeah I meant to hang yourself well it's |
9664s | pretty much time to go to a pre-arranged |
9667s | system with a uh agreed upon honorable |
9670s | between two Wormhole groups uh with |
9673s | certain specified ship limits the |
9675s | situation both of these teams will be |
9677s | very familiar with as they are both |
9679s | Wormhole Corps so let's hand over to the |
9681s | arena with turbo feeder Glory versus no |
9683s | vacancies and your casters firvana and |
9686s | the Basilisk |
9692s | welcome everybody to the arena having |
9694s | successfully herded my team of cats |
9696s | through the group stage earlier I'm now |
9697s | joined by fear Viner for this match |
9699s | between turbo feed or glory and no |
9701s | vacancies in Turbo fetal Glory it looks |
9702s | to me are going to stay true to their |
9703s | name as they've brought this heavy armor |
9705s | control comp with this armor Loki which |
9707s | is something we don't see very often |
9708s | these armor logic frigates the Deacon |
9710s | and Thalia and they are going to try and |
9711s | rush in get webs on with this Loki and |
9713s | just pump them down with these two on |
9714s | battleships |
9716s | we're all known vacancies on the blue |
9718s | side they've triple Varga we'll see if |
9720s | this is going to be a tinker setup or |
9722s | not but with those dual lodgy frags it |
9724s | might be and these are 800 millimeter |
9727s | vargers so they're going to project out |
9729s | a little bit more than this TFR this |
9730s | Hyperion but at the same time damage |
9733s | wise they also do more damage uh on this |
9736s | high end we'll see if they're gonna be |
9737s | able to make this happen as these |
9739s | Tempest lead issues start burning in |
9741s | towards the side of no vacancies |
9743s | yeah I feel like this is going to be a |
9745s | bit of a bloodbath here these obviously |
9746s | three battleships on each side both just |
9748s | gonna charge into each other I feel like |
9750s | um the turbo fetal Glory team should be |
9752s | able to have reasonable Target access of |
9754s | course with the ranged webs from the |
9755s | armaloki um but the rock Channel of art |
9757s | cell starts taking chunks to start off |
9759s | with I'm not sure how this um somewhat |
9762s | unconventional three Varga comps is |
9764s | gonna work and the Vaga is MJ ding on |
9765s | this Beacon here pinky line in the Varga |
9767s | appears to have activated the beacon |
9770s | yeah I mean it's being primaried right |
9772s | now so trying to get away at the |
9773s | beginning the rupture was taking down an |
9775s | armor but he hasn't gone down quite yet |
9778s | yeah so this isn't a tinker setup like |
9780s | we've seen with those Golems earlier |
9781s | this is actually just every man for |
9783s | himself these battleships have such high |
9785s | projection on them because of their |
9787s | bonuses they figure that they're going |
9789s | to be able to get these 800s to do work |
9791s | from any area of the map meanwhile |
9792s | aren't saying the rupture is still being |
9794s | primaried right now about to hit |
9795s | structure that might be first blood for |
9797s | the match but no one has fallen yet from |
9799s | no vacancies |
9801s | but this is a crazy strategy from no |
9803s | vacancies they just parked up all these |
9804s | three Vargas |
9805s | um you know on opposing micro jump drive |
9807s | beacons and obviously now they're not on |
9808s | top of each other there's no way you can |
9810s | avoid at least two of them tracking you |
9812s | know if you're orbiting one then the |
9813s | plan is I suppose for the other two to |
9815s | be able to track you I mean they're all |
9816s | going to have range limitations but as |
9817s | you say Vargo projection is pretty |
9818s | decent but still |
9819s | you know I was wrong in my initial |
9821s | prediction this is a bloodbath this |
9822s | doesn't seem to be a bloodbath so far |
9823s | it's sort of slow paced |
9826s | yeah it is the sky breaker taking a bit |
9828s | of damage right now only got dual T1 |
9830s | larger freaks keeping him alive while |
9832s | this rupture was able to heal back up |
9833s | the pull |
9835s | but a deletion of that mollus that was a |
9837s | single volley and the mollus is gone |
9839s | damps off the field no and the Hyperion |
9842s | gets deleted was that a micro jump drive |
9844s | battery yes it was |
9846s | that's insane that's incredible I mean |
9848s | the pressure wasn't really on turbo |
9850s | field gory to make to do much here I |
9852s | mean this this strategy from no |
9853s | vacancies doesn't seem to be really |
9854s | doing much there's another that is the |
9856s | Hyperion |
9857s | um they they were parked up but I feel |
9858s | like the application as you say is it's |
9860s | maybe not enough these beacons uh so far |
9863s | away from each other that maybe they |
9865s | couldn't apply the Varga mjds away to |
9866s | get away from these drones but this wolf |
9867s | now goes down as well this is turning |
9869s | into chaos to be honest I feel like the |
9871s | Vargas yeah it doesn't too much pressure |
9872s | out but |
9873s | yeah they're just volleying these slow |
9876s | ends |
9877s | yeah following these lines and turbo |
9879s | feet are growing I'm not sure what they |
9880s | were trying to do with this mjd play on |
9882s | the Hyperion uh really costly mistake |
9885s | because the only damage left is the |
9886s | Tempest Fleet issue uh the Loki and the |
9889s | astardite and that's not nearly enough |
9891s | the pawn effects gets volleyed as well |
9892s | these Vargas lining up the volleys |
9895s | getting the low end out I think they |
9897s | might go for the steek and Thalia next |
9898s | and then start working away at this high |
9900s | end |
9901s | yeah I've commentated a fair few matches |
9903s | I don't think I've I can remember seeing |
9905s | something like this before executed to |
9907s | such Effectiveness I mean turbo fetal |
9909s | Glory obviously land on the grid they |
9911s | say okay we got these three battleships |
9912s | we've got these Loki we're just gonna |
9913s | try and RAM in and pump all our DPS into |
9915s | them and no vacancies immediately from |
9917s | from second zero just Starburst get all |
9919s | their three Vargas away to different |
9920s | micro jump beacons and just start |
9921s | volleying stuff across the field |
9924s | yeah absolutely crazy from no vacancies |
9927s | remember if they win this they're gonna |
9928s | be first seed and then ushra Khan the |
9930s | momentary role play Corp becomes second |
9932s | seed in the group this rupture now into |
9934s | very low armor this Deacon and Thalia |
9936s | don't look too close to the rupture so |
9938s | they should be able to get through him |
9939s | as this Hawk and Bantam starting to get |
9941s | some pressure on top of them they might |
9944s | go down but still triple vargar is a lot |
9946s | of points on the high end killing the |
9947s | low end at this point might not be |
9948s | enough |
9950s | yeah obviously these vulgars are gonna |
9951s | have so much |
9952s | power in their own right there's so many |
9954s | points pumped into them |
9955s | um and they're still you know there's |
9957s | the Tempest Fleet and their starter I'm |
9958s | not gonna be able to take them down |
9959s | their own they are slowly killing off |
9960s | this support wing and on their side but |
9962s | I mean it the logic obviously doesn't |
9964s | matter the Decon Valley they've |
9965s | demonstrated that they're able to just |
9966s | pop things |
9968s | yeah and as we saw the low end the |
9970s | rupture goes down as well as the uh Hawk |
9974s | and the Bantam from no vacancies so |
9977s | decontalia last for members of this low |
9979s | end alive and they have been able to |
9981s | keep things alive under the Varga but |
9982s | not through volleys the sky breaker |
9985s | going down very low but they go all the |
9986s | way through half armor on the first |
9988s | volley towards this Loki skybreaker goes |
9990s | down this Loki he's got to get wrapped |
9992s | up a bit more if these Vargas uh if he |
9995s | has any chance against these vargers |
9998s | yeah the Deacon and Thalia are burning |
9999s | towards him now trying to pump reps out |
10000s | on him but I don't know how long it's |
10001s | going to be until this next volley comes |
10003s | out on this Loki he is coming up to 75 |
10005s | armor now they are sold on top of 68 he |
10006s | gets another chunk down to 35 so you |
10009s | know these these logic frigates gonna |
10010s | have to be working overtime to to heal |
10012s | him back up but I mean of course in the |
10013s | meantime the Vlogs could switch to |
10014s | something else and just totally put them |
10016s | into disarray the turbo food comp isn't |
10017s | particularly balled up right now so |
10019s | these logic frigates with the limited |
10020s | range are going to be struggling to keep |
10021s | everyone alive if they decide to switch |
10023s | Artie vargers that's not something I |
10026s | have ever seen before in my life we've |
10030s | seen the cruise missiles on these Golems |
10032s | because they have more DPS and less |
10034s | volley and this Loki dipping into very |
10037s | low armor now off that last volley from |
10039s | these Vargas this is incredible uh |
10042s | prediction from no vacancies realizing |
10044s | that hey if they we keep them split up |
10048s | we're going to be able to volley through |
10049s | basically everyone this Loki I think two |
10051s | more volleys is probably going to be |
10052s | enough to kill him the seeking mentholia |
10054s | are not making enough progress uh after |
10056s | every volley |
10058s | I don't know I mean they are holding up |
10060s | he's got back to 85 armor here before |
10061s | this next volley comes in but I mean |
10063s | even if they do if even if they are able |
10065s | to keep him up he's still they haven't |
10067s | got enough time there's not enough time |
10068s | for them to be able to kill these Vargas |
10070s | and they need to obviously stay in a |
10071s | pack to make sure that these lodgy |
10072s | frigates can rep up whoever gets |
10073s | primaried |
10074s | um they maybe have cycled off the Loki |
10076s | or they can't track him maybe but I mean |
10078s | this this sort of |
10080s | cage of death that no vacancies are |
10082s | built here with these artillery Vargas |
10083s | and of course as soon as they see |
10085s | um the turbo feed comp approaching them |
10087s | they can just use the mjd and go to |
10088s | another corner |
10090s | yep njd from Infinity right as you said |
10093s | that as well going towards the center of |
10094s | the Arena trying to get a little bit |
10096s | better maybe onto this uh deconthalia |
10099s | maybe they just don't think that they're |
10101s | gonna be able to track with these |
10102s | artillery canines I can't believe I |
10103s | messed right the model it looked like an |
10105s | AC to me but I guess uh I'm just uh |
10108s | blind even with my reference another mjd |
10110s | this one the Tempest Fleet issue from |
10112s | Turbo theater Glory gets on top of Razer |
10114s | but he's fooling the mjd right now as |
10116s | well uh I do not know if he's scrammed |
10119s | by this Tempest lead issue as I don't |
10120s | have fancy UI but he is at the very |
10122s | least webbed and it looks like yeah the |
10124s | MGD was broken so uh rezura is in |
10128s | trouble right now now the MGD wasn't |
10130s | broken he'd boost okay we're good |
10133s | I mean I'm just I just want to address |
10136s | the sheer balls of no vacancies to bring |
10139s | this out because obviously if you you |
10141s | walk this to the field and you see those |
10142s | The Tempest Fleet that you started the |
10144s | Loki bearing down on you and they're |
10145s | charging into you you know it's got to |
10147s | be a matter of seconds as to whether or |
10148s | not you can get these mjds off on the |
10150s | Vargas get away you know spread out |
10151s | enough or if these tempests Tempest |
10153s | Fleet and the starter are just going to |
10155s | punch through you |
10156s | um and you know clearly it's worked |
10157s | Perfection but it must have been a very |
10158s | fine margin for them to do so and |
10160s | obviously if they hadn't and these |
10161s | Vargas had got caught down next to each |
10163s | other it could be a very very different |
10164s | match |
10165s | hyena being in a little bit of trouble |
10167s | here though no logic available to him |
10169s | he's in structure should be going down |
10171s | but once again there are so many points |
10173s | in these Vargas you have to kill all |
10175s | three of them if you want to win with |
10177s | all of your low ends gone uh from Turbo |
10179s | feed or glory and I don't think they're |
10181s | going to be able to do that the lift to |
10183s | win strategy now seems to be the play |
10185s | for no vacancies as I don't really have |
10187s | the ability to take anything else off |
10188s | the field |
10190s | yeah there's you know less than two and |
10191s | a half minutes left in the match so this |
10193s | is going to be wrapped up for no |
10194s | vacancies whatever's left it just |
10195s | doesn't have enough damage to break |
10196s | through even one of these vloggers |
10198s | um you know as you say 26 points each |
10199s | these are a hefty |
10201s | um contribution to the points here and |
10203s | you know I think killing they need to |
10204s | kill at least two at this point and |
10205s | obviously that's not gonna happen |
10208s | um so yeah I mean really well played by |
10209s | no vacancies it's it's so impressive to |
10212s | see such a |
10214s | audacious comp it's it's really yeah I'm |
10217s | impressed very impressed I I am |
10220s | impressed but I also have to point out |
10222s | that uh turbo theater Glory did |
10224s | themselves no favors by mjd boundarying |
10227s | a Hyperion at the start of the match I |
10230s | think if they had that Hyperion it would |
10231s | have been tough to break a Varga but if |
10233s | they were able to get a scram on one of |
10234s | these Vargas they might have been able |
10237s | to actually kill him between the |
10239s | Hyperion and the Tempest Fleet issue but |
10241s | now that's just not the case there's |
10243s | Loki going down he's gonna be right back |
10244s | up by this Deacon Thalia uh this hyena |
10247s | is actually Shield regened up a pretty |
10249s | high now as he hasn't fallen quite yet |
10252s | uh defrost seems to be the next one to |
10254s | go down some damages going on in the |
10256s | assade as well but it doesn't look like |
10258s | they're going to be any more uh kills in |
10260s | this as we wind down into the last |
10262s | minute |
10263s | yeah so it looks like this is going to |
10265s | head towards a stalemate or not still |
10266s | you know win in favor of no vacancies |
10268s | but it's going to sort of taper off |
10269s | rather than end with a bang but yeah as |
10271s | you say CP CCP zealous calling out in |
10272s | local chat 127 kilometers on the uh on |
10276s | the Hyperion boundary and of course the |
10277s | edge of the Arena 125 so just perhaps a |
10279s | slight miscalculation just a slight |
10281s | different angle on that mjd and he would |
10284s | have potentially landed exactly where he |
10285s | wanted to on maybe on top of one of |
10286s | those Vargas and and scrammed it and |
10288s | this match again could have gone |
10288s | completely different so you know so many |
10290s | pivotal moments in this match where it |
10292s | could have just been on a total knife |
10293s | edge and the outcome could have been |
10294s | completely different but this Loki now |
10296s | of koniko may actually find himself |
10297s | going down before the end but this is |
10299s | going to be the end of Turbo feed or |
10300s | Glory's hopes and aspirations of getting |
10302s | into alliance tournament 18. |
10304s | yeah another mjd from Razer just to stay |
10308s | away from this blob I mean there's not a |
10311s | whole lot that this Tempest lead issue |
10312s | this is star day uh and this Loki can do |
10314s | the Loki's being wrapped up by these uh |
10317s | lodgy frigates at the moment but another |
10318s | good uh volley with a couple wrecking |
10320s | shots might be enough but they aren't |
10322s | syncing up the volleys right now |
10324s | yeah it's it's kind of funny really how |
10326s | uh Taylor fito Glory brought a Loki for |
10328s | range control thinking they could get on |
10330s | top oh there you go but of course the |
10333s | only thing that can't be range |
10334s | controlled by a Loki is mjds and that's |
10336s | exactly what no vacancies have uh you |
10337s | know specked into with these three |
10338s | Vargas so congratulations to no |
10340s | vacancies they're going to proceed I |
10341s | believe as you said top of their group |
10343s | turbo fetal Glory will once again |
10345s | encounter turbo feed and with that we're |
10346s | going to send it back to the desk |
10354s | [Music] |
10360s | [Music] |
10380s | [Applause] |
10381s | forever |
10383s | [Music] |
10384s | [Applause] |
10394s | [Music] |
10410s | [Music] |
10416s | thank you |
10419s | foreign |
10421s | [Music] |
10430s | there you have it the order of the |
10431s | business today is indeed turbo feeding |
10434s | and no glory for top of future Glory no |
10437s | vacancies taking a win is definitely a |
10440s | win |
10442s | um with a triple Varga triangle of death |
10445s | strategy uh not something we've we've |
10447s | seen much of in the alliance tournament |
10449s | before uh it reminded me immediately of |
10452s | I think it must have been Alliance |
10453s | tournament 13 when |
10455s | um I think the micro jump drive he first |
10458s | came out and mirada's got the the 70 |
10460s | reduction in cooldown for it and I tried |
10463s | to convince at my fellow 3D Crafters in |
10465s | my team back then that the uh micro jump |
10469s | driving Varga comp was going to be a |
10472s | real thing where we could just micro |
10473s | jump drive around the arena away from |
10474s | the enemies uh Novak basically deploying |
10477s | some weird version of that and you know |
10479s | what it worked for them |
10481s | um they did have 11 people on their team |
10483s | their entirety of their team and ordoski |
10486s | and his Hyperion choosing to uh jump |
10488s | themselves straight out of the Arena |
10490s | moderator uh a small narrator as I see |
10494s | you're now called uh how is that match |
10495s | for you it's a bit bit odd but um |
10498s | anything that the uh uh top of your |
10501s | glory team could have done better other |
10502s | than staying inside the arena to maybe |
10503s | secure a victory there against three RT |
10505s | vargers |
10507s | yeah I mean they could have had |
10509s | literally any one of their ships have a |
10513s | scram and be able to hold down an |
10515s | artillery Barger unfortunately |
10519s | um |
10520s | all of their ships that were capable of |
10522s | doing so basically got headshot by 1400 |
10526s | artillery and then once they were dead |
10529s | no vacancies had a lot of fun |
10533s | doing I lost count of how many micro |
10535s | jump drives but it was more than one and |
10538s | none of them died or went out of the |
10540s | Arena wolf doing it so uh Big Ups to |
10542s | them for not jumping out of the Arena |
10546s | yeah the arena is only 125 kilometers |
10548s | radius from the center Central Beacon so |
10552s | depending on which direction you're |
10553s | moving in |
10554s | um it can certainly be less than 100 |
10555s | kilometers to the boundary from where |
10557s | you are at any one time I could jump |
10559s | drive obviously it pings you forward 100 |
10562s | kilometers and uh that Hyperion land is |
10565s | 127 kilometers away from the central |
10567s | Beacon so he only misjudged by two |
10569s | kilometers but uh Bob only cares about |
10572s | one meter so in this case he was |
10575s | eviscerated immediately by uh the hand |
10578s | of God |
10579s | Blackboard pirate triple Vargas is that |
10581s | the meta |
10583s | no I don't think so I honestly like |
10587s | I I don't want to downplay uh no |
10590s | vacancies winning but I think that with |
10593s | that if that Hyperion had not decided to |
10595s | uh try and be a super cool guy and mjd |
10598s | after the vargary and said just like |
10600s | mwd towards him |
10602s | I think that Novak would have lost that |
10605s | um I'm I'm assuming that the Hyperion |
10607s | had a scram on it but I I'm pretty sure |
10610s | that uh |
10611s | like we saw that Novak wasn't actually |
10614s | really losing anything |
10616s | after they lost like two or three ships |
10618s | right so I I don't think that they |
10619s | actually had enough DPS with their |
10620s | vargers to break anything if that high |
10622s | period had lived so |
10625s | you never know I mean it's super cool |
10626s | like |
10627s | three burgers was super awesome like |
10629s | they played it perfectly they went to |
10631s | different beacons but I I don't think |
10632s | that that is the uh that is the secret |
10634s | trick that will win every single |
10636s | tournament from now on |
10638s | Unfortunately they can't bring four |
10640s | Vargas because they wouldn't have uh |
10642s | enough points because that would be well |
10643s | over 100 points just for those with that |
10646s | match |
10647s | um that finalizes the standings for the |
10649s | briter tribe uh today so winning britar |
10653s | a is Kitchen sinkhole with runner-up |
10656s | electus Matari and winning bruter B is |
10659s | no vacancies and shrikan as runner-up |
10662s | rather annoyingly uh by no vacancies |
10665s | taking that W it means that they push us |
10668s | into that runner-up slot and the drivers |
10672s | of Alexis material versus shrekan next |
10675s | week as the winner of uh brutal a plays |
10679s | the runner-off of Ritter B and vice |
10680s | versa so if no vacancies dropped that |
10683s | anushra can had one and we would have |
10685s | seen a lesson and I think that would |
10687s | have been quite a match to watch but |
10690s | unfortunately it is not to be |
10692s | now we are going on to the Stark manure |
10695s | tribe with uh Spector Fleet versus |
10697s | gunswarm Federation so uh mpsi group |
10701s | versus one of the biggest groups of |
10704s | Blues in the game who can win here we |
10706s | will find that uh let's see if we can |
10709s | just uh oh we're looking at the starting |
10710s | your tribe group right now so scary |
10712s | Wormhole people in group a sitting |
10714s | comfortable at the top with two wins |
10715s | they are very happy so essentially |
10717s | respectively in goon from Federation are |
10719s | now competing for relegation whoever |
10722s | loses this match will almost certainly |
10724s | be relegated from the tournament uh |
10726s | something that goes from Federation is |
10728s | intimately familiar with Group B |
10730s | Russell's Clan also sitting uh with two |
10732s | wins no visual in the Ancients with zero |
10735s | each so when they play later on there's |
10737s | also going to be an elimination match uh |
10740s | the winner will stay in the loser will |
10742s | be kicked out of Alliance tournament 18. |
10746s | uh looking at our next match Specter |
10748s | Fleet versus gun from Federation let's |
10749s | take a quick look at the bands |
10750s | themselves see what these teams have |
10752s | chose chosen to ban out so respectively |
10754s | Banning the Nighthawk and the Gila and |
10757s | with the trickle-down band to the curse |
10759s | Aguila is not the most banned ship it is |
10761s | we've seen it I actually take out some |
10763s | of those drone comps |
10765s | um goes for a federation Banning The |
10766s | Vindicator the Nighthawk and the low key |
10768s | so they really don't want to see that |
10770s | Nighthawk Loki Rush uh moderator why |
10774s | else jumped out at you from these bands |
10775s | here |
10778s | yeah I mean again uh goon swarm not |
10781s | wanting to deal with any sort of webs |
10783s | yeah I mean that's why you would ban Out |
10785s | The Vindicator not wanting to deal with |
10786s | 90 webs and then not wanting to deal |
10788s | with |
10789s | um the 60 but bonus to range webs that |
10792s | the Loki can bring |
10794s | um I'm liking the Specter band a little |
10796s | bit more with the the kind of the |
10798s | healing not wanting to deal with uh |
10800s | drones and not wanting to deal with the |
10802s | Newton tracking disruption you can get |
10804s | out of a curse hitting you |
10808s | yeah I mean I'm I'm struggling to decide |
10810s | who I want to win this most uh I always |
10812s | like to see the goons do well because |
10815s | you know they do so well in so many |
10818s | other aspects of Eve online but uh the |
10820s | tournaments they just really struggle |
10821s | with uh and they feel like somehow the |
10824s | Plucky underdogs |
10825s | um in in this scenario uh but then again |
10828s | respectively as well a bunch of cool |
10830s | dudes npsi is always something that I |
10832s | like to support I think it's awesome uh |
10834s | be able to just drop and drop her and do |
10835s | fleets all over the place and the |
10837s | content creators uh that make that |
10839s | happen uh should be applauded very in |
10842s | stone chart across the fc4 is basically |
10845s | a team here today BlackMart pirate what |
10848s | do you think about this matchup who |
10849s | would you put your uh your Twitch |
10850s | Channel points behind |
10853s | uh well unfortunately uh I am out of |
10856s | twitch Channel points because I suck at |
10857s | uh predicting people this time which is |
10860s | usually not the case I swear but uh I |
10863s | don't know I want to put it behind |
10864s | Specter I feel like they would have won |
10866s | their last match if they hadn't burned |
10868s | their guns out and hopefully that was |
10870s | like a learning experience for them |
10872s | it says don't burn your guns out |
10875s | whereas uh goon's I don't know I I you |
10878s | can't vote for goons like it's it's |
10880s | against the rules like I personally |
10882s | I feel dirty if I do it they've got 40 |
10884s | 000 people they should be able to get 10 |
10885s | like really good Pilots to win with |
10887s | right so |
10888s | I'm going for Spectra yeah |
10891s | I mean the odds there do seem high for |
10894s | students from Federation to be able to |
10895s | find the 10 Elite PVP Pilots moderator |
10899s | um what about you like as we said before |
10901s | goodons not usually known for their |
10903s | tournament prowess do you think this |
10905s | could be where they start to turn it |
10907s | around |
10908s | no |
10910s | um Specter while they did make a bit of |
10912s | a mistake yesterday burning out their |
10915s | guns I mean fundamentally they played |
10917s | well in their match |
10919s | um they just basically choked themselves |
10921s | out of that win unfortunately |
10923s | um they're the better players and I |
10925s | think they're going to come away with |
10926s | the w but you know if they lose here I |
10929s | you know I will equal to 40 000 down |
10932s | votes so |
10934s | um |
10935s | hoping Specter can prove me right but |
10938s | ready for anything to happen here |
10942s | awesome thank you well in the event that |
10945s | uh Federation are knocked out I'm sure |
10947s | we'll see them uh in the next anger |
10949s | games |
10951s | um but it's time to go straight and find |
10952s | out who can win between spec to Fleet |
10955s | and gunstorm Federation with your |
10957s | casters ish and Alec |
10962s | and here we are with Specter and consorm |
10965s | and it looks like Specter has brought |
10968s | here a balgorn and double T5 comp that |
10970s | is a gun balgorn uh with four post laces |
10973s | on it and AC t5s and they've also |
10976s | brought uh two bombers behind that so |
10979s | they're looking to do that high-end |
10980s | heavy front-end DPS what is ithaca's |
10983s | favorite uh Underdog brought here Alec |
10986s | well goonsworm who I also bet on for |
10989s | full disclosure has Tempest Fleet issue |
10991s | Hyperion EOS for their damage core and |
10994s | they've invested points in a Tech 2 |
10996s | logistic ship the sceneros they've got a |
10998s | bunch of tackle and I wore low end but |
11001s | this is generally speaking a fairly |
11002s | traditional double Battleship Rush comp |
11010s | foreign |
11018s | logic and Dodge and we've managed to get |
11021s | more reps done or if the tech 2 Cruiser |
11023s | will win the day uh |
11026s | Drive potential Advantage here is the |
11028s | scenarios will be able to rep outside of |
11030s | the balgorn's new Range which could |
11032s | prove a decisive Advantage if he can |
11034s | position correctly |
11037s | yeah agreed I think this will be a lot |
11039s | of this will come down to uh how that |
11042s | Daenerys is going to position on field |
11043s | and how long he can avoid losing 100 of |
11047s | his capacitor |
11049s | would you see the T5 sort of pressing |
11050s | into each other |
11052s | uh Lord Jackson's OG Navy joining that |
11054s | struggle and they're going to look for a |
11057s | lock down here the Hyperion not quite |
11059s | into the mix yet but he's buzzing in |
11061s | there as they close at Hyperion and I |
11063s | think we'll start to see the damage wrap |
11064s | up ramp up |
11067s | yep a mix of e-war damage and rep Bots |
11071s | for both teams it's a bit of a drone |
11072s | Smorgasbord right now but what you're |
11075s | seeing with the uh |
11077s | the Specter Fleet bombers that's drone |
11080s | damage coming their way meanwhile the OG |
11081s | Navy has not only guns on top of him but |
11084s | a big cloud of drowns as well |
11088s | indeed a rocket Adventure has managed to |
11091s | make it yeah he is he's disintegrating |
11093s | uh we do see the rocket Vengeance has |
11096s | managed to make it to the bombers now |
11097s | and he's working into that purifier |
11099s | so he should be able to get a purifier |
11101s | of the field in due time but Lord |
11103s | Jackson's OG Navy does not survive the |
11105s | struggle in the mid there with all the |
11107s | t5s able to get access to him |
11109s | and very crucially the balgorn for |
11112s | Specter fleet has burned away he was not |
11114s | screened successfully he is on top of |
11116s | the aniris needing it dry |
11121s | yeah |
11122s | damage into it too which is strange it |
11124s | could be that he's not in range to hit |
11125s | anything else with for full damage but |
11127s | either way there's a bunch of split |
11129s | damage coming out now from Specter Fleet |
11131s | whereas goons are focusing on the |
11133s | Tempest Fleet and the purifier however |
11135s | neither are dying remarkably fast |
11140s | yeah the purifier has a fair bit of |
11142s | lodgy bots on it and it's sort of |
11143s | managed to sustain them he's not able to |
11146s | move anywhere being uh held down there |
11147s | by the Vengeance but he is trying his |
11149s | best to get all of the torps out he can |
11152s | before he goes pop and Tyler in the T5 |
11155s | holding on for your dear life at about |
11157s | 50 armor hovering there as he |
11159s | self-wrapped but without the without the |
11162s | help of Logie that it's going to be a |
11165s | severe challenge here as this Hyperion |
11167s | is he's stable to have free access to |
11169s | the T5 and keep whittling it down |
11175s | dropped hard they tried to swap over to |
11177s | the pontifex which was holding it down |
11179s | for the balgorn but too little too late |
11181s | that Battleground was allowed free reign |
11183s | and it just rampaged right into the back |
11185s | line and created this this big hole in |
11189s | the Goon comp which they can now no |
11191s | longer fill their lodges down and we're |
11193s | gonna see the rest of their ships |
11194s | falling in very quick order |
11198s | yeah unfortunately they did not take |
11199s | enough DPS off the field to justify a |
11201s | lodging loss so I don't think we're |
11204s | going to see that a big recovery here |
11206s | and their Hyperion is now has all of |
11209s | those balgar newts turned onto itself |
11211s | along with additional Notes From The |
11212s | Tempest he looks like he's trying to cap |
11214s | boost and rep through it but that is |
11216s | going to be a really difficult thing to |
11218s | juggle for him is going to be losing |
11220s | armor a lot faster than he can replace |
11222s | it because his cap is going to be |
11223s | basically zero except for those few |
11226s | seconds right after he pops a cap |
11227s | booster charge now dipping to half |
11229s | structure and there he goes that is a |
11232s | huge huge chunk of their DPS down I do |
11234s | not think there is a road to recovery |
11236s | here for goonsworm |
11238s | unfortunately it seems like their win |
11240s | conditions have left the building as now |
11243s | they are simply getting whittled down |
11244s | getting pushed into balgorn fairly |
11247s | comfortable here to stay on that end of |
11248s | the field now of course he's been held |
11250s | down for a bit by the uh by some hero |
11252s | scram out of the Tormentor but I I don't |
11254s | think he cares at this point he's just |
11256s | gonna switch out the radio throw some |
11258s | damage that he can across to that |
11259s | Tempest Fleet issue |
11261s | and uh still get work done as his team |
11264s | finishes the details |
11266s | yeah they are on cruise control right |
11269s | now this Tempest will drop very fast |
11271s | didn't need cap for its guns but does |
11273s | need cap for its local rep which is the |
11275s | only way it's going to pull back some |
11276s | hit points and now we see their low end |
11278s | just evaporating that was a tour Mentor |
11280s | gone I didn't even see him take a hit he |
11282s | just completely vanished in one shot |
11285s | it looks like varying got tired of being |
11287s | held down all the way back there and |
11289s | decided he would uh take that Tormentor |
11291s | out once and for all and threw a little |
11293s | bit of pulse into him and now we see the |
11294s | bagworm buzzing in to help his team uh |
11297s | finish off the match here but with just |
11298s | Vengeance carries EOS smallest lust |
11301s | unfortunately it's not a lot for goons |
11303s | to do here to recover |
11305s | yeah they're double deacons perfectly |
11307s | fine they haven't even been taken into |
11309s | armor and the Reps from these deacons |
11311s | will be more than enough to keep all the |
11313s | rest of their ships alive as this EOS |
11315s | drops as well that is the last gasp of |
11318s | DPS on the goonstorm team they're done |
11321s | now they have a carius malice for e-war |
11323s | but nothing to follow up with this |
11326s | Vengeance for tackle it is one of the |
11328s | tankiest assault frigates in the game |
11329s | but we're seeing now just how quickly |
11331s | that tank evaporates when it doesn't |
11333s | have anything in terms of reps to back |
11335s | it up |
11337s | yeah I think they were looking for some |
11339s | openings to hold down some key ships but |
11341s | without the positioning from the onerus |
11343s | to avoid getting caught out by the |
11345s | balgorn it really just started to fall |
11347s | apart it's a good example of where |
11350s | Kerry's Mullis is certainly powerful for |
11352s | holding off or sort of delaying the |
11354s | field and giving that element of control |
11356s | but as ships start to pushing close |
11358s | micro jump driving he's going for it |
11362s | to Glory oh |
11366s | I think he only made it 208 I don't |
11369s | think he came close to the record but he |
11370s | made a good showing |
11374s | 205 208 somewhere in there |
11376s | 231.5 |
11379s | oh my goodness very nice |
11383s | that's the record micro jump record |
11388s | well it's important |
11392s | well done oh my goodness |
11395s | well a clean Victory here for Specter |
11398s | Fleet as they Advance onwards |
11405s | foreign |
11432s | [Music] |
11434s | foreign |
11445s | there |
11449s | um welcome back ladies and gentlemen |
11450s | goodsworth Federation back in their |
11452s | traditional Place uh for Alliance |
11454s | tournament which is out of it |
11457s | um we thought for a while maybe Alliance |
11459s | tournament 18 was going to be the one |
11461s | for going from Federation but much like |
11464s | Alliance tournaments one through 17 is |
11467s | not uh happen to be that way they did |
11470s | however set a new record for dying as |
11472s | far away from the center of Arena as |
11473s | possible |
11475s | 231.5 kilometers uh from Azure and |
11479s | Oregon there the captain of the gunsm |
11481s | Federation team |
11482s | um of course you can argue in twitch |
11484s | chat all you want about whether that |
11485s | counts because it's not on Tranquility |
11487s | uh but you know this is an official |
11489s | Alliance tournament trials match that's |
11492s | uh |
11493s | I'd say I'd say it probably leans on the |
11495s | side of counting uh somewhere in the |
11497s | world |
11498s | um Casper 24 just sat up looked around |
11501s | and felt a little shiver down his spine |
11503s | the previous record holder |
11506s | respectively doing great there I really |
11508s | dismantled uh that goons Federation team |
11511s | rather surgically one after the other uh |
11514s | seemed to be moderator just a bit of a |
11516s | lack of screening uh from the gun from |
11519s | Federation Thai aside |
11522s | yeah |
11524s | um so we saw that virion stone Shard |
11527s | um quite literally ran it down mid past |
11528s | the first Tower and into the inhibitor |
11531s | uh where he inhibited the oniros from |
11533s | doing literally anything when he got a |
11536s | newt and a web on top of him and that is |
11539s | not where you want to be if you are that |
11542s | gun owneros |
11544s | um the ships that would have been |
11546s | screening him were at Vengeance and the |
11549s | Tormentor |
11551s | um the Vengeance unfortunately was |
11552s | trying to solo PVP bombers which is |
11556s | understandable but when those bombers |
11557s | are sitting on top of the deacon Duo |
11560s | you're never going to break it so what |
11562s | you need to do in that situation is you |
11564s | know play defensively and mitigate the |
11567s | you know 20-something points balgorn |
11570s | with your four point Vengeance and |
11572s | prevent it and uh once the goons lost to |
11575s | that Logie |
11577s | um there was no way back into that match |
11579s | for them |
11581s | yeah it was just like I say kind of |
11584s | systematic from uh respectively like |
11587s | about pirate um do you think goons |
11589s | Federation |
11590s | really could have done anything else |
11592s | against that execution from respectively |
11595s | it seemed like they were in control uh |
11597s | they were can they were collected you |
11598s | know wood guns need basically to perform |
11601s | less good to have a chance there |
11604s | I think so like honestly uh comp wise it |
11608s | wasn't that much it wasn't a particular |
11610s | advantage on one side or the other |
11612s | um in my opinion like the specters lead |
11615s | setup was a little bit better in the |
11616s | sense that it had higher DPS and it had |
11618s | a balgorn balgorns are pretty cool but |
11621s | like like mod said if they had screened |
11623s | the balgor and with the Vengeance then |
11625s | what are you gonna do with the valgorn |
11628s | um the Spectra flu was kind of spread |
11629s | out in a lot of different parts where |
11631s | they could have just |
11632s | tackle different ships off in different |
11634s | areas and then maybe applied something |
11636s | uh we did see goons almost get a couple |
11638s | kills at the end there |
11640s | because they like switched targets but |
11642s | again it kind of goes back to that thing |
11643s | we've been seeing for this entire |
11644s | weekend where people are tunnel |
11645s | visioning |
11647s | and then think oh maybe we'll beat it if |
11649s | we keep shooting it |
11651s | and that's not gonna happen unless you |
11652s | figure out some way to pressure the |
11653s | logistics so |
11655s | um you know |
11657s | I think that was like actually a skill |
11659s | issue on goon's part it wasn't like an |
11661s | out Theory crafted per se it wasn't an |
11663s | outcome it was just that you know they |
11665s | couldn't find 10 good pilots and it's |
11667s | unfortunate but I'm actually happy for |
11670s | Specter because I think this is going to |
11671s | be the first time they've made it |
11672s | through the feeders and one of the first |
11674s | times they made it and you know has a |
11676s | possibility making in the main |
11676s | tournament for a really long time so |
11678s | it's good for them |
11680s | yeah exactly so well done specifically |
11682s | for uh for taking that W and |
11686s | um eliminating good Confederation from |
11687s | the tournament and securing themselves |
11689s | at least a place in next weekend |
11691s | uh so they still have to secure |
11693s | themselves a place in the main |
11694s | tournament uh but they will have the |
11695s | opportunity to do that |
11697s | on day three and four of the trials now |
11701s | I just wanted to briefly uh discuss the |
11704s | Thunderdome server so for those of you |
11706s | who may |
11707s | um be new to Alliance tournament in |
11709s | general uh you will be thinking hey is |
11712s | this happening somewhere on Tranquility |
11713s | you know can I go Harvest up these |
11716s | wrecks and and sell them or whatever but |
11718s | in fact these are half this fight and |
11720s | all the fights today are happening on |
11722s | the Thunderdome server which is a |
11723s | completely separate server from |
11725s | Tranquility everyone has maximum skills |
11727s | all the ships are free and basically |
11729s | points mean absolutely nothing except |
11731s | entry into the main tournament itself |
11734s | one of the reasons that we do it on |
11735s | Thunderdome is it means that |
11738s | um the teams don't have to worry about |
11739s | losing the esk for the ship so if you're |
11741s | a small team that's new the tournaments |
11743s | you want to give it a go you don't have |
11744s | to worry about trying to find people |
11745s | with the right skills like if you're a |
11747s | new Bro Corp you don't have to worry |
11749s | about if you're finding someone to fund |
11751s | buying all the ships and modules to be |
11753s | able to fit up you know x amount of comp |
11755s | so that when you know your Battleground |
11757s | gets banned you have to bring something |
11758s | else you have to buy it all of a sudden |
11760s | in Jita that can be quite detrimental to |
11762s | small teams so we're doing this on |
11764s | Thunderdome which is lovingly maintained |
11766s | by CCP zealous uh he gets up every |
11769s | morning uh has a afar talk with in the |
11772s | dome make sure that everyone knows it's |
11774s | loved and cared for and he goes about |
11776s | the rest of his day uh Thunderdome |
11778s | itself now lives in the London uh server |
11780s | room with the rest of Tranquility |
11781s | there's a long step up from where it |
11784s | started which was on a server blade |
11786s | under CCP logic bro's desk so uh we |
11789s | event here are all super happy with uh |
11792s | with the current state of Thunderdome |
11794s | and we hope to see more of it in the |
11795s | future |
11797s | now we can look forward to our next |
11799s | match here in the Stark manure tribe |
11802s | another elimination match black pirate |
11805s | between no Visual and the Ancients |
11807s | elimination matches the um the pressure |
11810s | certainly going to be on what do you |
11812s | think about these bands here |
11815s | I really like actually all the bands |
11817s | here except for the balgorn I think I've |
11819s | said several times I'm not a huge fan of |
11821s | these balgorn bands I don't think it's |
11823s | that good of a ship granted we just saw |
11825s | it goons but yeah does that make it a |
11828s | good ship I don't know |
11829s | um the Vargas though we've seen a lot of |
11831s | bargists uh we've seen a lot of |
11834s | scimitars like I think it's probably the |
11835s | most common logic ship uh so you know no |
11838s | visual Banning the Bargas to the Golem |
11840s | they're really not wanting to see that |
11843s | you know that rapid heavy kite they |
11846s | really don't want to see that Golem |
11847s | Tinker we've seen a couple times which |
11849s | is fair I think it's been very difficult |
11850s | to beat uh ancients not sure about the |
11853s | balgorn they must have just feel that |
11855s | it's difficult to play into but the |
11856s | Scimitar band |
11858s | um that honestly |
11860s | pretty much bands out Shield kite and |
11862s | does a seriously good job about damaging |
11865s | some of the other like heavy missile |
11867s | setups uh it's honestly pretty good |
11869s | against Minotaur Rush as well so I think |
11872s | a scimitar band is like a very clear |
11874s | sign that you want to fly armor or you |
11876s | want to fight against armor |
11878s | moderator you've uh you've flown in some |
11881s | fairly uh high-level teams in your time |
11883s | talk to me about this whole concept of |
11886s | like outmitting yourself in in bands and |
11889s | things like that like what do what do we |
11890s | mean sometimes when that happens |
11893s | yeah so |
11895s | um once you have been kind of |
11900s | um scrimming yourself internally kind of |
11902s | like we used to or you have a single |
11904s | scrim partner |
11906s | um you can kind of |
11907s | kind of get in your own head and out |
11909s | think yourself and overthink situations |
11912s | when really what you just need to do is |
11915s | just go with the composition that you |
11917s | have most experience with that you know |
11920s | everyone can communicate and pilot |
11922s | effectively and not try to do any like |
11927s | last minute crazy things like saying oh |
11929s | hey um I think they're going to bring |
11930s | all |
11932s | you know all Omar damage let's you know |
11935s | Swap all of our uh hardeners to like em |
11937s | Instead at like the last minute and then |
11940s | you fight like a missile team and now |
11942s | all of a sudden all your Em hardeners |
11944s | are useless because they can just choose |
11946s | whatever damage uh things like that so |
11948s | it's very possible to kind of get in |
11950s | your own head and kind of um |
11953s | double guess yourself especially when |
11955s | you're in an elimination match and |
11957s | everything is riding on the line and you |
11959s | just kind of want to go For Broke |
11960s | because you just need to pull up the W |
11962s | to keep going but |
11965s | um yeah just |
11967s | the advice I'd give to most of these |
11968s | teams is just go with what you're |
11970s | comfortable with go with what you have |
11972s | the experience on and play to the best |
11974s | of your ability |
11976s | yeah sometimes you see that with uh |
11978s | younger teams as well uh less in-depth |
11981s | video crafting and the best thing to do |
11983s | is just pick a couple of comps and just |
11985s | run them over and over and over again |
11986s | and get really good at flying executing |
11987s | those ones and try and do your best with |
11989s | them I've seen plenty of times where |
11991s | that happens and then they maybe lose |
11993s | against some other comp and in the next |
11994s | match you see them bring because they |
11996s | just lost to they've never flown it |
11998s | before they'd never practice with it |
11999s | before and all of a sudden uh they're |
12001s | trying to to use it rather than just |
12003s | bringing what they're comfortable with |
12005s | um I've been in that situation myself I |
12007s | remember getting absolutely dumpster in |
12009s | Alliance tournament 13 by uh Shadow |
12011s | cartels bomber Tinker in a practice I |
12013s | think the day before the first day of |
12015s | Alliance tournament and we immediately |
12017s | stole that comp and deployed at the next |
12019s | day |
12020s | um because we were like wow that pump is |
12022s | going to be good and then we lost the |
12024s | match so it's easy easily done |
12027s | uh but it is time to go to the you know |
12029s | for a elimination match between no |
12032s | Visual and the ancient with your casters |
12035s | firvana and the Basilisk |
12044s | welcome back to the arena my name is |
12045s | fear joined by the Basilisk and we have |
12049s | on the red side |
12051s | no visual dots with a triple Battleship |
12055s | set up this one with a little Shack and |
12057s | a high PRN uh with a tempest Fleet as |
12060s | well more armor more control but it's |
12063s | more armor than control in this |
12065s | particular instance |
12067s | yeah and on the other side I think the |
12068s | Ancients here are about to discover why |
12070s | it's uh generally a pretty bad idea to |
12072s | warp to zero unless you're 110 certain |
12075s | that you've got the rushiest rush to |
12076s | have ever rushed because they've brought |
12078s | in these two abandons at zero they've |
12079s | got lodgy frigates that warping in at 30 |
12081s | so there's not gonna be effective reps |
12082s | from The navitestinal Inquisitor on |
12083s | these abandons and they've parked up |
12085s | right on top of this lashac tempestly |
12087s | and Hyperion from no visual who are just |
12088s | gonna absolutely Munch through them |
12091s | yeah a baton's very tanky ships but |
12093s | triple battleship you have three with |
12096s | the damage bonus and one of which is a |
12098s | little Shack versus two with a damage |
12099s | bonus and one with just tracking and |
12102s | production Grant you they have these |
12103s | Attack Battle Cruisers and these oracles |
12105s | perhaps they'll be able to chunk through |
12107s | a Target but first uh they have to deal |
12110s | with this Le Shack the biggest damage |
12113s | dealer out of any ship in the at we'll |
12115s | see how well it can do I believe the |
12117s | lashac is undefeated through feeders uh |
12119s | if I'm not mistaken at the moment |
12121s | the thing is as well for the ancient |
12123s | series they're also potentially going to |
12125s | have to deal with this carries and this |
12126s | Confessor who may also have damps in the |
12128s | mid so that's potentially five bonus |
12129s | stamps here sitting at zero so those |
12131s | oracles might find it very very |
12133s | difficult to actually lock anything at |
12134s | all without burning in and obviously |
12135s | oracle's not both tankiest ships in the |
12137s | world not exactly where they want to be |
12138s | coming up close to the shack and Tempest |
12140s | Fleet and all the other sort of stuff |
12141s | that they've brought at zero and it's |
12142s | about an immediately if it is take |
12143s | chunks |
12145s | yeah but as is predictable they are |
12148s | going for this little Shack first off |
12149s | the field if they can take the little |
12150s | Shack out perhaps they can survive the |
12152s | storm of the other two battleships of |
12154s | course the Hyperion very tanky of the |
12155s | TFI not nearly as much The Shack in half |
12159s | armor Grant you they've got T2 lodgy |
12161s | frigs or the T1 lodgy frags what the |
12163s | Ancients have brought |
12165s | yeah but this Deacon of castrator act |
12167s | seems to be running away I don't really |
12168s | know where he's going to be honest |
12169s | they've got Zone control in the center |
12171s | of the Arena here there's not going to |
12172s | be as much new pressure from the abaddin |
12174s | and and the apocalypse as there is on |
12175s | their own team with the Le Shack and the |
12176s | Tempest Fleet having multiple utility |
12177s | highs and this Deacon is just letting |
12179s | his Battleship body die here the slash |
12181s | needs you castrator he needs you right |
12183s | on top of him he really does |
12186s | yeah and Ryan and Natalia are being |
12188s | taken down low as well |
12190s | Frozen Slayer if he goes down before |
12192s | this a bad and this goes the way of the |
12194s | Ancients nine times out of ten this Le |
12196s | Shack is so important and he's already |
12198s | in structure if he goes down this has |
12200s | blown wide open after this Deacon not |
12203s | being there and the Le Shack is dead |
12205s | iska into armor now but they're onto the |
12208s | Hyperion |
12209s | he goes down and that's criminal I mean |
12210s | I think there's still a chance for the |
12212s | Ancients to win this despite that the |
12213s | shack loss because as time goes on |
12214s | they're going to have new pressure as |
12215s | you said they've got the more advanced |
12217s | logic frigates and these are badons |
12218s | obviously apoc as well vulnerable to new |
12220s | pressure from this Tempest Fleet but the |
12221s | Hyperion of Miss Isbell is dying now |
12223s | rapidly in fact and I in general I |
12225s | really don't like the Hyperion and |
12227s | allowance tournament setting I feel like |
12228s | it's so limited I mean blasters in |
12231s | general they're such short range and new |
12232s | pressure absolutely screws it as well |
12234s | and I mean |
12235s | the Ancients here are going to sort of |
12237s | well I mean |
12239s | no visual have just sort of I don't know |
12241s | they had they had some strong should |
12243s | start with and they've thrown it yeah |
12244s | they've thrown it there's no other way |
12245s | to put it they've absolutely dumpsted |
12247s | their own chances here |
12249s | yeah and on top of that right like this |
12252s | a baton still hasn't died in iska with |
12255s | only T1 lodgy frigs due to the uh |
12257s | bonuses that the abaddin gets is just so |
12260s | damn tanky he finally Falls but with the |
12263s | full damage of two oracles and apoc and |
12265s | a baton on this temp of sweet issue even |
12267s | with the t2 Logie freaks he will fall |
12269s | they're gonna turn their eyes onto Arya |
12271s | in the Oracle because that's a lot of |
12273s | DPS per the low HP of the Oracle but I |
12275s | don't think it's gonna be enough to take |
12277s | this match from the ancients |
12279s | yeah I think the critical part of of |
12282s | this no visual comp is that they have |
12284s | the Zone control and when I say Zone |
12285s | control I mean sort of new pressure in |
12287s | this area you know you you don't if |
12288s | you're the enemy team you don't want to |
12290s | come into this range where you've got a |
12291s | tempest Fleet you've got a lot of Shack |
12292s | sitting there you know so they're trying |
12294s | to get away we saw one of the abandons I |
12296s | think it was Freya gray who was |
12297s | untackled he was trying to burn away at |
12298s | the start and get out of that zone get a |
12300s | little bit of distance between himself |
12301s | and the Hyperion and all that damage but |
12303s | for them for them for the Deacon himself |
12306s | to just sort of abandon that zone |
12307s | control and leave the shank to die it's |
12309s | it's criminal it's disastrous absolutely |
12311s | disastrous and of course once they lose |
12313s | those ships once they lose that LE Shack |
12315s | and lose the Hyperion the oracles then |
12317s | feel oh okay you know they haven't got |
12318s | that much DPS left I can now go in as |
12320s | well and start making it even worse |
12323s | yeah it's it's uh Bad News Bears for no |
12327s | visual dot uh as you know as you |
12330s | mentioned that key mistake at the |
12331s | beginning they lose their Thalia now |
12333s | there's not a whole lot left in the tank |
12334s | they've only got low end and a stabber |
12336s | Fleet issue I mean this one's uh pretty |
12339s | much over and it's pilot error really |
12342s | from uh the or from no visual dot um |
12345s | they could have taken out these oracles |
12348s | straight off the chat uh throughout the |
12350s | bat they won for Nevada and they thank |
12351s | you on or the tankiest ship on the |
12355s | side of the Ancients well they could |
12357s | have sniped the oracles the oracles were |
12358s | in there at close range too uh bad |
12362s | Target calling bad piloting from the |
12364s | Deacon and it just turns into a absolute |
12367s | mess for no visual Dot |
12370s | yeah I think as Ithaca was saying |
12372s | obviously the theater tournament |
12372s | provides an opportunity for teams to get |
12374s | involved at low cost and I think there's |
12376s | potential here that maybe the decompilot |
12377s | got a bit skittish you know he lands at |
12378s | zero he sees the three battleships on |
12380s | top of many things you know this isn't |
12381s | where I want to be and that sort of |
12382s | knowledge of what your comp does and you |
12385s | know sort of is the enemy more scared of |
12387s | you than you should be of them because |
12388s | you know if you see these three |
12389s | battleships landing on top of you you |
12391s | might think oh well you know this isn't |
12392s | where I want to be but unless one of |
12393s | them is a Vindicated with a 90 web if |
12395s | you're in a telemund deacon you can sort |
12396s | of hover around 10K sort of range keep |
12398s | your reps operational you know keep |
12400s | pumping your guy full of HP and not |
12402s | worry too much about the presence of |
12403s | these three close battleships but if |
12405s | you're an inexperienced player you might |
12406s | think you know this isn't where I want |
12407s | to be I need to get away it's sort of |
12408s | the natural Logistics Instinct you know |
12410s | we see all these logic Cruisers |
12411s | obviously trying to stay around 50 50 |
12412s | kilometers maybe you know warpins at |
12414s | range and think you know I've got to get |
12415s | out of here this isn't where I want to |
12416s | be but the lack of new pressure as well |
12418s | with the abandons they have new control |
12419s | if this match goes for a long time with |
12421s | all these battleships clustered on top |
12423s | of each other at the center of the Arena |
12424s | um no visual would come out on top |
12426s | because they've got the new similar |
12427s | Shack they've got the news from The |
12428s | Tempest Fleet and the abandons obviously |
12429s | in their apocalypse the oracles are also |
12431s | capacitor Reliant |
12434s | yeah it's it as you mentioned just a a |
12438s | myriad of mistakes leaving uh the |
12441s | Ancients in position here I I do want to |
12443s | say uh they did exactly what they needed |
12445s | to do at the start of the match nukes |
12447s | and lushak off the field uh as that is |
12449s | the highest DPS and the highest point |
12451s | ship to deal with in a little Shack well |
12453s | it's tanky not as tanky as an Abaddon uh |
12456s | with that resist bonus that it naturally |
12458s | gets and then obviously nuking that |
12460s | Hyperion go in the order of damage as |
12463s | you need to that looked like a single |
12464s | rep High period to me didn't really have |
12466s | a whole lot in the tank uh in the way of |
12468s | ehp or actual repping power and only |
12471s | three frigates remain for no visual Dot |
12475s | yeah it's not obviously it's I don't |
12477s | think it's a perfect match for the |
12478s | Ancients I mean I as at the start a |
12479s | question bringing in the battleships at |
12480s | zero if you're not certain you have the |
12482s | Russia's Rush then you know it's a |
12483s | little bit questionable and of course |
12484s | they brought in their logic frigates at |
12485s | range so if they needed those reps |
12487s | um you know they're not going to be |
12488s | optimal so in that situation you sort of |
12490s | think you know maybe we should bring in |
12491s | the battleships a little bit further |
12493s | back and sort of take a more measured |
12494s | approach |
12495s | um but you can only beat what is in |
12497s | front of you right you can only beat the |
12498s | opponent of the song Good in front of |
12499s | you and the ancient star stuff for that |
12500s | perhaps deficit based on initial |
12502s | position and have actually turned it |
12504s | into a win here with good Target calling |
12505s | they've correctly taking down the shack |
12507s | right off the bat so he can't get |
12508s | spalled up and effectively capitalized |
12510s | on uh the mistakes here of no visual |
12513s | yeah really well played from the |
12515s | Ancients uh to pull that out maybe work |
12518s | on the warpins next time but as the |
12520s | stekin Falls High in and Carries last |
12522s | ones remaining I hope they get the |
12524s | opportunity to boundary here because it |
12526s | will take a long time to catch these two |
12528s | very fast ships |
12530s | yeah this carries his 100 kilometers |
12532s | away from the middle I think he's just |
12533s | he's not doesn't seem to be going for a |
12534s | beacon he's just sort of burning around |
12535s | as is the hyena of Renee but drones are |
12537s | going to start arriving on them pontifex |
12539s | of Scott Peak is making his way in there |
12540s | as well I'm not sure if he's gonna be |
12542s | able to catch obviously high end with |
12543s | Webbs he's going to keep him off but |
12545s | um you know as this is the end of the |
12546s | tournament run for no visual I guess |
12547s | they want to just enjoy their time in |
12548s | the Sun |
12550s | yeah I mean I don't blame him |
12553s | necessarily but you know the boundary uh |
12555s | record has been broken today so I I want |
12558s | to see more attempts uh at the mjd |
12561s | record uh the carries ends up falling he |
12563s | bound to read I believe don't know what |
12565s | the distance was we're gonna get it from |
12567s | ccps |
12568s | 126. so you know he's just |
12572s | trying to go down so that is |
12575s | unfortunately going to be the ending |
12579s | and they will move on to the playoffs |
12583s | we're gonna throw it to the desk real |
12584s | quick to break down that match and bring |
12585s | us into the next one |
12596s | thank you |
12598s | [Music] |
12612s | [Music] |
12619s | foreign |
12621s | foreign |
12627s | [Music] |
12637s | [Music] |
12652s | the Ancients taking the W over no visual |
12655s | there |
12656s | um in a very exciting match uh I'm I've |
12659s | loved that much that was super fun to |
12661s | watch uh you know big chunky laser boys |
12664s | just pummeling DPS into that LE Shack it |
12667s | was a race to the bottom who's gonna die |
12669s | first and in this case it was XX Frozen |
12671s | X Slayer in his Le Shack he could not |
12674s | take down iska in the abaddin proving |
12678s | once again that lasers are definitely |
12680s | going to be the way forward in this |
12682s | minute art themed uh competition |
12684s | Blackboard Pirates how is that match for |
12687s | you |
12689s | uh I have I I really liked it um I've |
12692s | been saying kind of in our internal |
12695s | little channels I've been saying that |
12696s | I'm pretty sure that a laser rush like |
12699s | that would be almost every single team |
12700s | that we thought or we've seen so far |
12703s | um I feel Vindicated because it did uh |
12706s | honestly I'm I don't want to be that I'm |
12709s | I'm not gonna say I want to be that guy |
12710s | I totally want to be that guy I mean I'm |
12711s | going to counter one thing that fear |
12713s | said during the commentary because he |
12714s | said that it was kind of a piloting |
12716s | error perhaps and in all honesty that |
12720s | match was over as soon as no visual |
12722s | worked in at zero like that was it |
12724s | they're done |
12726s | um we've seen it happen a couple times |
12728s | you should never ever warp at zero |
12729s | unless you are 100 sure that if someone |
12732s | else works at zero they're not going to |
12734s | be showing a brawl and |
12736s | unfortunately uh every single major ship |
12740s | that they had was tackled immediately |
12743s | because they worked at zero and the only |
12745s | targets they could have shot were the |
12746s | abaddens because like in hyperion's |
12748s | pretty short range right like yeah you |
12750s | could load null and shoot out to like 20 |
12751s | or 25 but that's not that good uh kind |
12754s | of leadership pretty short range you |
12756s | could load hail or load barrage and |
12758s | shoot out pretty far again not that good |
12759s | if you're tackling on top of the |
12761s | abandons and you want to maximize damage |
12762s | in a DPS race you kind of have to go |
12764s | after it so it was unfortunate |
12767s | um I think that it would have been a |
12769s | totally different game if no visual had |
12771s | warped in at like 20 or 30 or maybe even |
12773s | 10 but they just got completely melted |
12776s | by like seven thousand DPS worth of |
12777s | lasers |
12780s | and mod the The Shack is 25 points right |
12785s | and the abandon is 20 points the fleet |
12788s | Tempest is 20 points the Hyperion is 19 |
12790s | points you know it's a lot of points for |
12793s | a single ship uh why why so many points |
12795s | and is it still worth bringing it that |
12797s | high cost |
12799s | yeah the deal with the Le Shack is that |
12802s | it doesn't start out with a lot of |
12804s | damage but when it ramps up fully um |
12807s | with close range ammo |
12809s | um you're doing 2000 damage and not only |
12812s | are you doing 2000 damage you're doing 2 |
12815s | 000 Omni damage |
12817s | um so you're not running into the |
12820s | reactive armor hardener issue that teams |
12823s | often run into when they bring say all |
12826s | lasers right where |
12828s | um if a ship does hold on long enough |
12830s | and it shifts its reactive hardener to |
12833s | all em therm yeah maybe you eventually |
12835s | break it but how long did you spend |
12838s | breaking it did you spend so much time |
12840s | like art was talking earlier that you |
12842s | just kind of you know spent four minutes |
12845s | trying to kill one ship and all of a |
12846s | sudden you've lost all your support core |
12848s | and you've lost the match now |
12851s | um I mean in this case like |
12853s | or was saying about the kind of the |
12855s | armor Rush |
12857s | um |
12858s | Oracle pretty cheap a bad and pretty |
12861s | cheap |
12862s | um sometimes you put out a few thousand |
12865s | laser damage and your 25 Point Le Shack |
12867s | never gets to split up to that 2000 |
12869s | because it dies in the first minute of |
12872s | the match |
12874s | and also if that the shack happens to |
12876s | warp in at zero get tackled and then |
12879s | whatever it wants to shoot at just burns |
12881s | away in and out of its uh range and of |
12883s | course it's going to reset that spill |
12884s | every single time uh Bart we saw also um |
12889s | the tech one Logistics frigates being |
12891s | brought by the Ancients going up against |
12893s | uh the tech 2 Logistics triggers brought |
12896s | by no visual a difference of 10 points |
12899s | to just two you know do you think that |
12902s | the tech two logistic vehicles are five |
12904s | times better than tech one in this case |
12906s | or you know was it wise move to spend |
12908s | those points in the bigger ships here |
12911s | uh they're they're definitely not worth |
12914s | five times as much |
12916s | um I I don't think in that specific |
12918s | match it mattered all that much that it |
12920s | was Tech One versus Tech Two uh |
12922s | obviously taekwon taekwon armor forgets |
12924s | are not great |
12926s | um I think they rep about 60 to 75 as |
12929s | much as a Tech Two I don't think it |
12930s | would have saved them if they had |
12932s | brought you know a deacon and athalia |
12933s | instead of an Inquisitor and uh Navitas |
12935s | uh but I understand why they did it |
12938s | because in regards to survivability |
12941s | Tech 2 Logistics forgets actually can |
12943s | survive we're tech one like you any ship |
12947s | can look at them and basically take them |
12948s | down um I'm pretty sure like if you had |
12951s | two sipples you could put them on each |
12952s | frigid and they both forgets that |
12954s | they're tech one or Tech Two wouldn't |
12955s | care so uh I'm not saying you shouldn't |
12958s | bring tech one frigates obviously we |
12960s | just saw them win uh I just don't think |
12962s | that in most situations tech one |
12965s | logistics for kids are a great idea it's |
12967s | it's kind of a weird I hate to say oh it |
12968s | depends but in it depends I don't think |
12971s | it would have mattered in that match |
12974s | awesome awesome |
12976s | um so that was the uh second of the |
12978s | Start Community matchups uh in the last |
12981s | couple of matches so no visual being |
12984s | eliminated from the feeders the Ancients |
12986s | living to survive next weekend we will |
12990s | see them again uh looking for a place in |
12993s | Alliance tournament itself so start |
12995s | coming here a uh the winner of that uh |
12998s | tribe is scary Wormhole people and the |
13000s | runner-up is Specter Fleet spark |
13002s | Stockman Air B winner Rusty hyenas Clan |
13005s | and runner-up is the Ancients so we say |
13008s | goodbye to gunstorm Federation and no |
13012s | Visual and now we look forward to the |
13015s | next one which is the crucial uh tribal |
13018s | group so right now sitting at the top of |
13020s | group a is percussive Pizza Time |
13022s | diplomacy uh the gal Mill uh Heroes of |
13026s | the Federation uh sitting above snuffed |
13029s | out and out Fox Group B is hidden Leaf |
13032s | Village Ninja Assassin Squad called |
13035s | Esports sitting above officer in mind |
13038s | and Moss piglet preservation Society so |
13041s | we are going to see a uh I think another |
13045s | couple of elimination matches coming up |
13048s | depending on how these ones work out our |
13050s | next match of the day is going to be |
13052s | percussive Pizza Time diplomacy versus |
13055s | out Fox |
13057s | um |
13058s | question for you pineapple and pizza |
13060s | what do you think yes or no |
13062s | absolutely not |
13064s | okay moderator yes or no pineapple and |
13067s | pizza |
13068s | disgusting |
13070s | okay well you're both wrong pineapple |
13071s | pizza is delicious |
13073s | um and uh you can all at me all you want |
13076s | but everyone who disagrees is wrong and |
13078s | I'm going to use my |
13080s | I'm being asked by the producer uh well |
13082s | bear Jay |
13083s | I diligaf so it's uh it's delicious give |
13087s | me all the pineapple on the pizza it's |
13090s | fantastic uh it's uh it's just more more |
13092s | pineapple that's right put it all on I |
13095s | love myself a good pineapple pizza |
13098s | um yeah spam Pizza emojis if you like |
13100s | pineapple and pizza it's definitely an |
13102s | emoji in twitch so make sure you use |
13104s | them uh to support an apple on pizza |
13107s | um let's look at the bands for |
13109s | percussive piece of Tanks diplomacy and |
13110s | out forked and see if Fox have chosen to |
13112s | ban pineapple |
13116s | here we are so Progressive Pizza Time |
13118s | Banning typhoon flea tissue and the EOS |
13121s | so afraid of those drone comps afraid of |
13123s | that type and Fleet issue out Fox |
13125s | Banning balgorn I've been told it is the |
13127s | number one must banned ship thus far in |
13130s | the tournament and also the Gila so out |
13132s | forked by virtue of not Banning |
13134s | pineapple are also supporting pineapple |
13136s | on pizza so good for them uh moderator |
13139s | what do you think about these bands here |
13141s | they're looking fairly standard at this |
13143s | point |
13145s | yeah I think we're gonna see a lot of |
13147s | EOS bands as the tournament continues |
13149s | like Bart and I think literally every |
13151s | other |
13152s | um analyst has been saying when you take |
13154s | out EOS you take out kind of this uh |
13157s | linchpin uh command ship that you want |
13159s | to have in a drone comp |
13161s | um typhoon Fleet issue is just an |
13163s | excellent Battleship for the point value |
13165s | it brings and then balgorn again you see |
13170s | it a lot kind of in these sort of |
13171s | preliminary |
13172s | stages and probably in the early at |
13175s | people just really get it in their heads |
13178s | after playing a lot of scrims that I |
13180s | really hate doing with battleborns and |
13182s | Gila has been Good Sense forever so |
13186s | pretty standard bands at this point |
13189s | bar do you think when we get to three |
13191s | bands in the main tournament that we |
13194s | will see |
13195s | um some of these laser boats maybe like |
13197s | the abaddin the Oracle start to appear |
13199s | in bands uh or what's your what's your |
13200s | thinking if you could ban more ships |
13204s | uh I don't think I would ban |
13208s | I don't think I would ban the abandon |
13210s | per se um I think there are other ships |
13212s | you could ban to make the about and like |
13214s | that laser Rush not work uh I don't |
13216s | think I banned the balgorn either I |
13218s | think we'd start seeing things like like |
13220s | EOS curse uh slepner would be a good one |
13223s | like we've seen we've seen nematar Rush |
13225s | doing very very well |
13227s | um I think I don't know what the actual |
13228s | win percentage is uh but you know we |
13231s | will probably have that for next time uh |
13233s | but it feels like it's winning a lot so |
13235s | I'm gonna go off my feelings all three |
13237s | of them |
13238s | uh yeah I would expect like EOS curse uh |
13241s | sleptner Le Shack seem to be doing |
13243s | really really well even though they're |
13245s | 25 points |
13246s | um so maybe some more Shack fans coming |
13248s | out |
13249s | but I I don't think the uh |
13252s | I don't necessarily think the laser Rush |
13254s | is like the thing like you can counter |
13255s | it by warping at 30. |
13257s | just saying true you couldn't decanter |
13261s | by warping it Thursday uh but let's find |
13263s | out if anyone's warped it there too if |
13265s | anyone's warped at zero as we go to the |
13267s | arena and see percussive Pizza Time |
13268s | diplomacy versus Outfox with your |
13271s | casters ish and Alec |
13279s | what's up everybody Alec here percussive |
13281s | Pizza Time diplomacy being a very |
13284s | interesting setup |
13286s | uh double broadsword not used to seeing |
13290s | that one uh We've also got double |
13292s | Seffner with a Loki and then Tech 2 |
13294s | Logistics support fragrance |
13296s | but have they been out Fox Tish |
13300s | well everyone's favorite cat years team |
13303s | has brought a bar guest to play and |
13306s | they've brought actually a hick of their |
13307s | own a single Rod sword but same deal |
13310s | that already broadsword setup but |
13312s | instead going to be working in Tangent |
13314s | with that bar guest there they've also |
13316s | brought the tech 2 logi in the Scimitar |
13319s | and then they brought in some bombers to |
13321s | hit those big targets and an orthos for |
13324s | the projection and some hyena for |
13326s | lockdown so we'll see how they uh work |
13328s | out versus the damage and the control |
13331s | the hit control from pizza time |
13334s | yeah this is a curious setup it's a a |
13337s | rush con it's a rush with a control |
13340s | element to it |
13342s | we'll see if they can pull this off I |
13344s | think they're drastically lacking in |
13346s | damage which might be the issue here for |
13347s | Progressive Pizza time but both teams |
13349s | have clashed into each other now uh |
13351s | percussive going after the bar cast of |
13353s | Outfox meanwhile Chad Flames schleffner |
13357s | already dipping into one-third Shield |
13359s | dropping rather rapidly and they're |
13361s | splitting fire between it and one of |
13363s | their kirins |
13365s | yeah with Chad being there caught in a |
13368s | triangle between uh Ashley's T5 and |
13370s | Teddy's bar guest that's definitely a |
13372s | lot of damage for a single to take |
13374s | on and endure they do have this bar |
13376s | guest locked down and they want to try |
13378s | to pump the damage into it at the same |
13380s | time uh these bombers are probably |
13382s | gaining a little bit of torp application |
13383s | too we see lots of paint going out and |
13386s | some good control happening here so |
13388s | there's definitely gonna be a challenge |
13389s | and there Chad flame goes and he's |
13391s | popped though |
13396s | it's definitely a challenge they will |
13398s | trade for the bar guest here it's a |
13400s | question of how quickly can they do it |
13401s | the longer it takes the worse off |
13403s | they're going to be meanwhile their |
13405s | Kieran is about to drop as well he's |
13407s | hanging on for dear life the only |
13410s | anti-logistics uh |
13413s | tools that here Casa pizza time seems to |
13416s | have as a lone flight of ECM drones |
13418s | which is parked on top of the Scimitar |
13420s | and that is not exactly inspiring |
13424s | because if they lose this sleffner that |
13427s | is pretty much all of their damage that |
13428s | the Loki will be kicking out quite a bit |
13430s | but it's not going to be enough to cut |
13431s | through a logistic ship this broadcast |
13434s | will die first which is huge this will |
13437s | buy that Seffner a lot of breathing room |
13439s | but what can they do with that time |
13442s | yeah if he's got some anti-charges left |
13444s | in that stack which looks like he should |
13446s | have about three left here uh he should |
13448s | be able to pump through and and actually |
13449s | maybe pull off some survival if he can |
13452s | get moving now of course can't be |
13454s | understood it looks like a 19 kilometer |
13456s | scrams going out everywhere |
13459s | yeah it looks like they're they're |
13460s | trying to go for the other Battleship |
13462s | trying to uh cut off the head of the DPS |
13464s | here but the mollus also taking quite a |
13467s | bit of fire as well as the Manticore |
13469s | they're kind of splitting all over the |
13471s | place here Progressive piece of time |
13473s | diplomacy having a hard time figuring |
13474s | out their path forward against out Fox |
13479s | that's all for the ASP charges he's out |
13482s | yeah and down he goes and the mullet |
13485s | Falls at the same time to the Rockets |
13487s | out of the vigil Fleet the vigil Fleet |
13489s | doing a little bit of hero damage there |
13491s | besides his usual webbing duties |
13494s | we do see the story terrible trade |
13498s | yeah it's unfortunate |
13503s | those Tempest sounds it's not gonna be |
13505s | nearly as tanky as the barg but they |
13508s | don't they just don't have a lot to push |
13509s | through it and that Scimitar is still |
13511s | alive still pumping out reps it's not |
13514s | even harassed at the moment the ECM |
13515s | drones that wear on it are dead so they |
13518s | must have been one of the sleffner's it |
13520s | is now moving around totally freely not |
13522s | under any new pressure not under any |
13524s | significant electronic warfare it's just |
13527s | gonna keep this Tempest Fleet nice and |
13530s | healthy in its optimal Shield regen all |
13532s | this low-key of elicon is dropping ever |
13534s | so slowly closer to armor bleed |
13538s | yeah and unfortunately he won't be able |
13540s | to make it through as he hits an armor |
13542s | he'll fall very rapidly uh Loki's able |
13545s | to represent quite a lot of tank but not |
13546s | in this kind of scenario without some |
13549s | serious saving it's just not going to |
13550s | happen we see Bradley's uh broadsword |
13553s | being worked on next as they they're |
13555s | still trying to get out Fox T5 down here |
13558s | uh but it's not it doesn't look like |
13560s | they're really going to have anything to |
13561s | be able to get that done |
13563s | and only now is percussive Pizza Time |
13566s | going after the Scimitar they've put out |
13568s | a stipple to go catch it and now it |
13569s | looks like they're sending every ship |
13571s | that isn't heavily tackled on top of it |
13574s | that's a good move but it's too little |
13576s | too late |
13577s | yeah we do see the visual Fleet bearing |
13579s | down on it but it's not going to be |
13581s | enough damage that they're able to |
13583s | collapse onto that |
13585s | and we see piece of time bring down |
13587s | their Jaguar as well but the hyena from |
13590s | uh fox has actually been able to pull |
13593s | the vigil Fleet out of there and vigil |
13595s | Fleet goes down and the Scimitar once |
13597s | again free to do what he wants Zippo has |
13600s | come in for a tackle but he's just not |
13601s | going to be able to get anything done is |
13603s | the orthos already on top of them and |
13605s | that's going to spell certain Doom |
13608s | now they are putting out significant |
13610s | damage into this Scimitar he will be |
13612s | running an ancillary Shield booster as |
13613s | well so his tank has a time limit on it |
13616s | they are pushing him to the point where |
13618s | he's probably firing it pretty close to |
13620s | the reload so it is possible the |
13623s | Scimitar will drop but once it does |
13625s | they're just not going to have the |
13626s | Firepower to make significant Headway |
13628s | against the remaining Battleship |
13630s | broadsword worthless combo that out Fox |
13632s | still has on the field |
13636s | yeah agreed and with that mandicore |
13637s | Nemesis still up there you can still get |
13639s | some hits into a broad sword with a |
13641s | broadsword of course chooses to bake the |
13643s | heck Point uh it couldn't receive lodgy |
13646s | even if it had lodgy to receive so it's |
13649s | going to be uh |
13651s | it's going to be challenging for a piece |
13653s | of time to survive here |
13655s | to their credit the Pizza Time Logistics |
13657s | frigates are doing their best to keep |
13659s | the remainder of their team alive they |
13661s | just have a very uphill battle here |
13663s | with both the jaguar and the broadsword |
13665s | taking chunks now now the Jag is down |
13668s | the broadsword is sure to follow shortly |
13672s | yeah credit where credits do uh these |
13674s | logic freaks are not running away they |
13676s | they tried initially earlier into the |
13678s | match tried to use some of their bigger |
13680s | ships as sort of a protection but they |
13681s | are trying to get those reps pumped out |
13683s | there it's just not enough to save |
13685s | what's left on field and now it's just a |
13687s | matter of finishing off those heroic |
13689s | logic frigs and their simple friend as |
13692s | Outfox will take the cat ear style win |
13696s | a brilliant job by Outfox uh was a very |
13701s | interesting setup from percussive I |
13703s | wonder if they were planning for a |
13704s | different team something that would uh |
13706s | try to kite away from them a bit more |
13708s | but had thinner tanks |
13710s | not what they ran into here they ran |
13712s | into a big old barcast Tempest right in |
13714s | their face |
13717s | yeah it seemed as he said that they were |
13719s | anticipating something that might try to |
13720s | push off a little bit and perhaps they |
13722s | were hoping with that double broadsword |
13724s | lockdown so they could catch a key |
13726s | Target in flight but it just wasn't to |
13729s | be uh out foxes not afraid to play |
13731s | completely into them and uh that |
13734s | aggression proved to be a good winning |
13736s | point |
13739s | turning it back to the analyst desk |
13743s | now for the triglovian weather report |
13745s | brought to you by Exodus the weather |
13747s | calls for this integration |
13749s | [Music] |
13754s | and that's the weather forever |
13765s | for just 10 million ISC a month you can |
13769s | save the life of a high-sec miner |
13786s | [Music] |
13796s | thank you |
13804s | percussive Pizza Time diplomacy getting |
13807s | pepperonid by Outfox there as Outfox |
13811s | takes the win sorry Bart was that pun |
13814s | too cheesy for you |
13816s | um unfortunately without Fox though |
13818s | unfortunately far out Fox though |
13822s | um they may have won the match but they |
13824s | have lost the war as in their particular |
13827s | bracket uh snuffed Out percussive Pizza |
13830s | in Columbia and out Fox all finish on |
13832s | one win a piece one and one so we have |
13835s | to go to the tie Breakers and the first |
13837s | ordered tiebreaker is the rust score how |
13840s | many Minotaur ships each team brought in |
13843s | the points value these points are not |
13845s | affected by Point inflation so you don't |
13848s | get extra for bringing more of the same |
13849s | one and with that because of Pizza Time |
13853s | diplomacy take the top spot in crucial a |
13855s | they are the winners and number two the |
13858s | runners-up snuffed out bringing uh |
13861s | approximately 29 points more of Minotaur |
13865s | ships in their matches and out Fox so it |
13869s | is with great shame we say that perhaps |
13871s | we should have brought more Minotaur |
13873s | ships to the Minotaur themed tournament |
13876s | uh moderator we saw there that the fox |
13880s | bomb bombers warped in at 20. that |
13882s | seemed like a very bold move but it |
13885s | seemed to pay off for them |
13887s | yeah it was in fact a Bald Move carton I |
13891s | thought that at some point that the |
13893s | slipel and the Jaguar that were on field |
13897s | would get on top of those bombers and |
13900s | kill them uh |
13903s | because when you rush your slept near |
13907s | into a bar guest and then bombers it |
13910s | usually doesn't really pan out well for |
13911s | you and that's more or less laid out |
13913s | here so uh they needed to get the jaguar |
13916s | and the disciple on top of those bombers |
13918s | that warped in entirely too close like |
13920s | you were alluding to and they might have |
13923s | had a much better |
13924s | outcome in that match |
13928s | yeah it's um I'm just being told by uh |
13931s | by Gentile those bombers were 20K ehp no |
13934s | prop bombers uh Blackboard pirate bit of |
13937s | an unusual uh tactic there do you think |
13940s | or is that some way to maybe go off the |
13942s | wall and try and actually win |
13945s | I mean I guess I would work like bait |
13948s | stealth bombers I |
13950s | I don't know I mean it would have been |
13951s | kind of interesting to see um I was I |
13953s | was saying in our little commentary |
13954s | thing uh that |
13957s | really uh they needed to go after |
13959s | outfox's low line because of what |
13961s | moderator said but you know now that we |
13963s | know in hindsight after the fact that |
13965s | they were in fact made stealth bombers |
13967s | then maybe that wasn't the right call I |
13969s | don't know uh personally I would never |
13971s | expect it to be bait stealth bombers so |
13973s | it's kind of kind of sad that it didn't |
13975s | happen I'm actually really curious if he |
13976s | would have won in case you know if they |
13978s | did actually go for the bait stealth |
13980s | bombers |
13981s | you know I remember just talking in the |
13983s | previous segment about not like out |
13985s | thinking yourself and doing like crazy |
13987s | and now all of a sudden we see a 22 |
13990s | stealth bomber win so |
13991s | you know hey exception to every rule but |
13994s | unfortunately they don't advance I am |
13996s | breathing a sigh of relief that snuff |
13998s | does make it onto the playoffs so uh |
14001s | yeah sorry they didn't bring more |
14003s | minotaurships but hey snuff goes on so |
14005s | that's cool |
14007s | yeah snuff does indeed go on and it |
14009s | looks like they'll be facing a hidden |
14011s | Leaf Village Ninja Assassin Squad |
14013s | Esports next week |
14015s | um in the matches to see if they can |
14018s | continue to keep going on |
14020s | um spoiler alert I don't think they will |
14023s | um but we need to find out who is going |
14025s | to be the runner-up in crucial B here uh |
14029s | on day two of Alliance tournament |
14031s | feeders or trials I should say we still |
14034s | have officer in mind and most piglet |
14037s | preservation Society both sitting on |
14039s | zero wins so this next match will be |
14042s | another elimination match uh to |
14045s | determine who remains and who does not |
14048s | let's take a quick look at the bands |
14050s | between officer and mind and Moss piglet |
14053s | reservation Society so also in mind |
14055s | Banning again we see the EOS band super |
14058s | popular I'd gather it's probably up |
14059s | there as uh you know Common a ban almost |
14063s | as the bar guest maybe sorry the ball |
14065s | ground maybe not quite as common but |
14067s | it's definitely up there we see loads of |
14068s | them but I don't see very many Cerberus |
14071s | bands but certain mind choosing to ban |
14074s | one anyway most piglet preservation |
14076s | Society Banning a bit more normal ships |
14078s | Vindicator and the slept near uh |
14081s | Blackbird pirate in what world do you |
14083s | ban a servers here |
14087s | uh I think the only reason to do so is |
14089s | that they really don't want to fight |
14091s | like a rapid light missile kite that |
14094s | being said I don't know if a Cerberus |
14096s | ban is the best way to stop that |
14098s | um the Cerberus is definitely not the |
14101s | key to a rapid light missile kite setup |
14102s | that would be the Scimitar so if you had |
14105s | a scimitar you have to bring a basilisk |
14107s | or an osprey or logic frigates none of |
14108s | which are particularly good at going |
14110s | really fast away from people meaning the |
14113s | servers just means you could bring like |
14114s | an orthos uh you bring healers you could |
14117s | bring Navy Ospreys you could bring |
14120s | um caracals like just regular old |
14122s | caracals Drakes like there's a lot of |
14124s | ships that can take the place of a |
14126s | Cerberus |
14127s | so I think this is probably a case of |
14130s | them having done some testing uh |
14132s | probably lost they probably lose to some |
14135s | guys that fly rapid light all the time |
14136s | and they've zeroed in on the Cerberus as |
14138s | the problem |
14140s | not piloting shipcon uh scimitars |
14144s | scimitars Scimitar scimitars so I'm not |
14148s | sure about the Serb uh we'll see |
14151s | I kind of hope that they bring it I hope |
14152s | their opponent brings a rapid light comp |
14154s | that just doesn't bring services and |
14155s | wins with it now just for the sake of it |
14156s | but we'll see what happens I can tell |
14158s | you I can tell you they won't bring |
14159s | Cyrus is because it's banned |
14162s | um moderator you've been in the |
14164s | situation before |
14165s | um with teams either as a captain or as |
14167s | one of the theater Crafters |
14168s | um where you've had a significant input |
14170s | on the band choices and what kind of |
14173s | goes through the minds of of captains |
14175s | when you're deciding what bands to |
14177s | pretend especially in these blind band |
14179s | scenarios that we have here |
14182s | yeah so I mean first off I would |
14186s | kind of see if we had any intel when we |
14188s | slide on teams and see like what are |
14190s | they good at what are they bad at if |
14192s | they if there was a setup that I knew |
14194s | that a team was particularly good at I |
14195s | would just stand that out and say hey |
14197s | we're going to force you to run |
14199s | something you're less comfortable with |
14202s | um and we're going to try to force you |
14203s | into |
14205s | um an archetype that we we know we can |
14209s | beat you with I think if some of the |
14211s | commentators have been alluding to |
14213s | they're definitely set up so we're going |
14214s | to see later in this event that |
14217s | um are very just generically good |
14218s | against most teams and if you can pan |
14221s | out the counters to that you're going to |
14223s | do very well in this event |
14225s | um but when I see something like a |
14228s | fan of a Cerberus and then an EOS it |
14231s | says I really really hate getting kited |
14234s | so yoast go to drone kite Cerberus |
14237s | generally good at kite comps in general |
14239s | um slept near Vindicator a little bit |
14241s | more traditional bins again slept near |
14244s | part of that Minotaur rush we see all |
14245s | the time a Vindicator just kind of very |
14249s | generic armor Battleship band in general |
14253s | so if you see a team binding |
14257s | um a bunch of kiting stuff against you |
14259s | saying hey you know Telegraph and we |
14261s | don't want to see kite there's two |
14263s | schools of thoughts one is bring kite |
14265s | because they don't want to see kite and |
14267s | the other school of thought is maybe |
14269s | they just want us to think we don't want |
14270s | to see kite and we want you to bring |
14273s | kite so we're going to pretend to |
14274s | Pancake and then bring something that we |
14276s | know characters Katie Combs how do you |
14277s | get out of that Circle of meta death |
14283s | um by bringing |
14285s | um |
14285s | other drone comps or I bring King Slayer |
14288s | and then I just out control you and be |
14291s | you because I'm a better player anyway |
14295s | there you go that's the top Tech on the |
14297s | desk just be better if you ever find |
14299s | yourself in a situation where you're not |
14300s | winning stop it and when instead uh Bart |
14304s | uh do you do you agree with this uh this |
14307s | tactic just be better |
14310s | I I think that you look at your opponent |
14313s | and kind of you know not just assume |
14317s | that you're going to be better like look |
14318s | at them and think okay how good are |
14319s | these guys really like |
14322s | maybe if you look at them and say like |
14324s | their previous match they weren't |
14325s | particularly great Pilots then you bring |
14328s | kite |
14329s | because you know that they're not gonna |
14330s | out pilot you right |
14332s | um generally especially like at the |
14335s | point we're at where we're not doing |
14336s | like best of Threes And best of fives |
14338s | yet you're probably not going to ban a |
14340s | setup because you're trying to bait your |
14342s | opponent into picking that setup with |
14344s | lesser ships |
14346s | probably yeah I noticed the comments in |
14349s | twitch chat |
14350s | main games are always going to happen in |
14352s | in the last room it's one of the reasons |
14353s | why we love it I think |
14355s | um I mean pandemic Legion historically |
14357s | not recently um have been excellent at |
14359s | that part of the meta and weren't |
14361s | exactly the best execution team not a |
14363s | bad team by any stretch it means but |
14364s | they used to win a lot based on just |
14366s | being smarter and outmitting their |
14368s | opponents but I did see a question in |
14370s | twitch chat asking about what kingslayer |
14372s | is there's a number of different comp |
14374s | archetypes that sometimes get referred |
14376s | to kingsler being a very popular one and |
14378s | it's usually those uh large rapid heavy |
14382s | missile uh ships where you just want to |
14384s | just headshot something super important |
14387s | like for example the uh the logistic |
14390s | ship of the of the opponents so you |
14392s | basically force them to die by shooting |
14394s | them until they die and then you burn |
14396s | away reload your rapid Heavies and you |
14397s | come back in and then you just sort of |
14399s | control and kite away and do that damage |
14402s | one at a time bang bang bang so that's |
14404s | usually what we call kingslayer there's |
14406s | a bunch more archetypes that we talk |
14408s | about for days but we have time to |
14411s | because the teams have taken the field |
14413s | and they are ready to go so officer in |
14416s | mind versus Moss Piglet's preservation |
14418s | Society let's go to the arena with the |
14420s | casters fear and the Basilisk |
14429s | welcome back to the arena everyone as |
14431s | the house as a desk was saying moist |
14433s | piglet sorry most piglet preservation |
14435s | Society versus opposite our mind and |
14436s | funny that they were talking about |
14437s | kingslay because I think we've got two |
14439s | sort of pseudo King Slayers here |
14441s | um Moss piglet bringing this time over |
14442s | they seem to have learned from their |
14444s | mistakes earlier of having mixed guns on |
14445s | their battleships because they've got |
14446s | rapid Heavies on all three of these |
14447s | battleships here these are rapid heavy |
14448s | typhoon Fleet Praxis and typhoon but |
14451s | otherwise it looks like a very similar |
14452s | comp that we saw earlier in their match |
14454s | against hiddenly Village Etc |
14456s | yeah and of sound mind bringing the |
14459s | armor control they got a TFI the other |
14461s | TFI and a balgorn I'm taking a look at |
14465s | the belgorm model now is this a gun bell |
14467s | it's the real question it is so uh |
14470s | balgorn's got guns does a little bit |
14472s | more damage has a little bit less |
14473s | control we'll see how that goes as we |
14475s | get ready to go for this match |
14479s | yeah my only concern is of course in |
14481s | some matches the newts from the battle |
14482s | going are exceptionally powerful and in |
14484s | some matches they're uh they're not that |
14486s | great |
14487s | um so obviously against the missiles of |
14489s | these rapid heavy comp it's not going to |
14490s | be that effective so I expect to see |
14491s | these these newts dumped onto the lodgy |
14493s | frigates of the deacon and the failure |
14494s | of um of the Moss piglet Society but |
14498s | heavy newts obviously 24 second cycle |
14500s | time so if it's just you know if you're |
14503s | only under one or two newts it's fairly |
14504s | feasible for these frigates if they have |
14506s | a cat booster fitted to just wait for |
14508s | the new to cycle you see your cap at |
14509s | zero you inject 400 and you're good to |
14511s | go again |
14513s | foreign |
14516s | of course also brings the long range |
14518s | webs perhaps they can get something of |
14521s | value here but it looks like both these |
14523s | teams did not warp at zero which means |
14525s | that I gotta move towards each other if |
14527s | they want to make things happen we are |
14529s | now underway who moves first is the real |
14531s | question this vigil Fleet issue uh from |
14534s | Lost piglets uh preservation Society |
14536s | sexy care bear making his way over |
14538s | towards this valgorn and Tempest lead |
14539s | issue but he's breaking off as it's a |
14542s | little bit dangerous to get in close to |
14544s | this balgorn |
14546s | yeah I feel like off sound mind here |
14548s | should based on these two comps and the |
14550s | way it's lining up they should be |
14551s | feeling like they should they should be |
14552s | wanting to rush in here they want to |
14553s | tackle something down with these bow |
14554s | gone webs and try and get on top of |
14556s | something apply the new pressure that |
14557s | they do have from their tube from their |
14558s | three battleships in fact and just try |
14560s | and make their way through something |
14562s | obviously the rapid Heavies don't really |
14563s | care about being that range and I would |
14565s | have expected |
14566s | um the Moss piglet team to sort of try |
14568s | and kite around but in fact both these |
14570s | teams have taken quite a reserved stance |
14571s | or the Tempest Fleet of Ronnie is |
14572s | pushing in but the bowel gone is sitting |
14574s | back here and I feel like he should be |
14575s | on the front line as well |
14577s | yeah this Vengeance though pushing in |
14579s | towards this Magus was getting right |
14581s | past the vigil Fleet issues trying to |
14582s | screen him now but this Tempest Fleet |
14583s | issue moving in towards the rest of uh |
14586s | Moss piglet preservation society as the |
14588s | typhoon fleetest she was trying to smart |
14590s | off some smart bomb off some of these |
14592s | drones off the mega Stark hadron has |
14594s | survived rapid heavy reload cycle and no |
14596s | one has died quite yet and they're split |
14598s | damage across the board |
14600s | yeah that's the thing with these rapid |
14602s | heavy comps is you've got to choose your |
14603s | targets correctly you've got to pick |
14604s | something that you know you can break |
14605s | through that won't get out of range |
14607s | because obviously on some of these ships |
14608s | if you haven't got like Rigs and stuff |
14610s | you can only get maybe sort of 60 70 |
14611s | kilometers on the rapid Heavies and it's |
14613s | entirely feasible but something |
14614s | untackled can just burn away from you |
14615s | and obviously a bowel gone can be very |
14617s | very tanky it's pretty tough to break it |
14619s | in One Clip and once you finish a clip |
14620s | you've then got a long reload time so |
14622s | but as I say that the Magus just pops |
14625s | yeah going down to the drum blob across |
14628s | uh everything else that's coming at it |
14630s | this Harbinger taking damage right now |
14632s | from of sound mind they're ignoring |
14634s | these rapid heavy battleships at the |
14635s | moment because they treat trying to |
14637s | break uh the other battleships from of |
14640s | sound mind but they're able to wrap |
14641s | through that at the moment once again |
14642s | this battleground's been so tanky they |
14644s | swapped to The Tempest Fleet issue back |
14646s | to the balgorn and now back to the |
14647s | Tempest Fleet issue again |
14650s | yeah I mean this this uh piglet team |
14652s | that is staying quite compact here and |
14654s | I'm not I feel like these teams are sort |
14656s | of playing the inverse of what their win |
14658s | conditions are I mean the most piglet |
14660s | team have the range they should be able |
14662s | to kite around with these rapid heavy |
14663s | split up a little bit but instead it |
14665s | seems like um the of sound mind team are |
14667s | just sort of coming in one by one and |
14669s | that's not the strategy here they need |
14670s | to be coordinated it's only now the |
14671s | bowel gone arriving on the scene |
14673s | yeah and the simplest Fleet issue is |
14675s | Doven into lower armor because he |
14677s | survives a rapid heavy reload cycle |
14679s | who's gonna be able to get some uh reps |
14682s | back from this Deacon and Thalia but |
14684s | none of these rapid heavy battleships |
14685s | have been touched and he's not going to |
14686s | be able to uh live to win after this it |
14689s | looks like uh only one or two of these |
14691s | ships is actually hitting him at the |
14692s | moment |
14693s | um so it doesn't look like the reload |
14695s | Cycles are synced but now looks like the |
14697s | full damage is about to be applied |
14700s | yes it's not looking good here if this |
14702s | Tempest Fleet goes down that's a |
14703s | significant chunk of their damage and I |
14705s | keep saying it this Battleground just |
14706s | needs to charge in there the Deacon and |
14707s | Thalia are sitting relatively unmolested |
14709s | here he needs to just get in and stick |
14710s | those newts on on those those Deacon and |
14712s | failure I mean they're not doing |
14713s | anything on anything else so |
14715s | he needs to just make progress here he |
14717s | should be the front line for his team |
14718s | he's got the range webbed he's got the |
14719s | news it's important it's imperative that |
14721s | he gets the value for those points |
14722s | balgon was it 23 points expensive |
14725s | investment you need to make use of it |
14726s | and that salary does go down at the same |
14727s | time as the Sentinel from um of sound |
14729s | mind |
14731s | yeah tennis leadership dipping into very |
14733s | low structure at the moment but he's |
14735s | weathering the Storm at the moment as |
14737s | his heartbringer seeps uh getting some |
14739s | damage from the rest of of sound mind |
14741s | he's now dipping into structure himself |
14743s | The Tempest Fleet issue though one more |
14745s | rapid heavy cycle is enough to kill him |
14748s | he's dipping ever so slowly in towards |
14752s | his death |
14754s | this deacon now Julius modern his lodgy |
14756s | partner's dead so I don't think he's |
14757s | gonna last long as well it's only going |
14758s | to be Reggie but logic Bots that are |
14759s | able to keep him up but he's got a swarm |
14762s | of bread as well yeah that's that's good |
14767s | this OG Navy in a half armor as well |
14769s | he's fairly tanky for a cruiser but |
14770s | remember all three of these battleships |
14772s | are alive and now they're on to the |
14773s | typhoon Fleet issue uh with these rapid |
14775s | heavy missile launchers we'll see if |
14777s | they're gonna be able to take him down |
14779s | once again they still have both of their |
14781s | laundry frigates alive but dual laundry |
14782s | freaks does not outpace three sets of |
14785s | Rapid heavy missiles in the long run |
14787s | we're gonna see if they can get this |
14788s | typhoon Fleet out of uh the way does |
14791s | look like he's ancillary fit though as |
14793s | he did get quite a big rep there |
14796s | I mean the Deacon goes down now they've |
14797s | lost all logic frigates I feel like this |
14799s | is swinging towards of sound mind ever |
14801s | so slightly I mean those three |
14802s | battleships won't be affected by the |
14803s | newts anymore but I mean against the |
14805s | lodgy frigates they haven't got any real |
14806s | control left depending down as long as |
14808s | this visual Fleet issue dies the Deacon |
14810s | and Thalia should be able to sort of |
14811s | Coast around fairly safely outside of |
14813s | web range outside of tackle range and |
14814s | just keep pumping these reps into their |
14816s | um you know their battleships |
14818s | I may be issued diving very low as well |
14821s | the vigil Fleet issue gets deleted from |
14823s | the map and it looks like most |
14824s | particular preservation Society they're |
14826s | gonna lose all their low end and have no |
14828s | way out of this one they lost the OG |
14831s | Navy the jackdaw the armored actor the |
14833s | last member of their team alive as the |
14837s | battleships remain untouched but they |
14839s | just can't get any kills at the moment |
14840s | this Magus uh being taken down pretty |
14843s | low I believe it's just the jacket on |
14845s | top of him at the moment as a type |
14846s | inflate issue is being hit by these |
14848s | rapid Heavies but on the same time more |
14850s | power of the typhoon Fleet is now being |
14852s | taken down by the counter-type inflate |
14855s | of of sound mind and this gun balgorn |
14857s | he's dipping an armor right now |
14860s | yeah the thing as I said at the start of |
14862s | the match I mean these this piglet team |
14864s | is having difficulty breaking these |
14865s | battleships and of course once you hit |
14866s | reload the logic frigates can just wrap |
14868s | them straight back up again if they |
14870s | can't kill him in one clip then it's |
14872s | very very difficult to deal with them |
14873s | and they've so far been unable to do so |
14874s | at the start of the match they haven't |
14876s | got much chance about getting better |
14877s | with just three three ships left as time |
14879s | goes on it's swinging more and more |
14880s | against them as more power is going to |
14882s | go down first of these two typhoon Fleet |
14884s | issues |
14886s | do enough damage to deal uh with this |
14889s | other TFI there's a typhoon and peraxis |
14892s | left but two sets of Rapid heavies |
14895s | worse than three and the three is not |
14896s | enough to kill ranamar who keeps repping |
14899s | through the damage |
14901s | nor power into structure now he's about |
14904s | to go down and this match is over |
14908s | yeah it's it's one of those matches |
14910s | where the target calling I think the |
14912s | choice to get rid of the logic frigates |
14914s | has really helped them out here once |
14915s | lodgy frigates are gone obviously the |
14917s | longer match goes the more DPS you're |
14919s | able to clear the power of those reps |
14921s | compared to the incoming damage becomes |
14922s | a greater and greater proportion until |
14923s | eventually you reach a point where they |
14925s | just can't break through the Reps |
14927s | um at all and at that point it's just |
14929s | sort of the death knell for your match |
14930s | because obviously if you can't kill |
14931s | anything the opponent's still doing |
14933s | their thing they're still making |
14934s | progress as that type of inflate does |
14935s | finally go down and you're just sort of |
14937s | stuck stalling and you know it's it can |
14939s | be difficult to judge the right time to |
14941s | take them out a lot of teams we see |
14942s | don't take them out immediately |
14944s | um but they do sort of take them out in |
14945s | the mid game when they're when they |
14946s | present like an opportune chance to to |
14948s | get rid of them and they just sort of |
14949s | neglected them a little bit here and |
14950s | obviously now at this point in the match |
14951s | it's too little too late they can't get |
14952s | rid of them at all |
14955s | nope they can not I mean rapid Heavies |
14957s | don't really apply to 10mm logging |
14959s | freaks all that well their low end is |
14962s | dead modern Inferno the next primary |
14965s | from of sound mind as they are just |
14968s | waiting for their inevitable deaths are |
14970s | we gonna see some mjd plays here uh |
14973s | perhaps because this is an elimination |
14974s | match I want to see uh who gets the best |
14976s | boundary if they're made uh able to do |
14979s | that |
14981s | I mean we saw goonestorm Captain Azure |
14983s | and Argent come up with a new record |
14984s | earlier in the day I I mean I didn't |
14987s | think the old record would ever be |
14988s | broken to be honest because it doesn't I |
14990s | mean logically it doesn't really make |
14991s | sense for it to be broken if the beacons |
14993s | are 88 from the center and it jumps to |
14994s | 100. how do you get to 230 I don't know |
14998s | math doesn't make sense to me anyway |
15000s | um what do you think |
15003s | could have happened differently in this |
15004s | match for piglets do you think |
15006s | what what strategy would you would you |
15008s | have suggested they've gone for |
15010s | I mean better Target calling perhaps uh |
15013s | they want for a typhoon Fleet issue off |
15015s | the start there uh and another thing to |
15018s | note is that the rapid Heavies of a |
15019s | Praxis and a typhoon aren't going to |
15021s | sink because they have different bonuses |
15022s | one of them I believe the typhoon uh |
15024s | Fleet and the typhoon have a uh write a |
15027s | fire bonus whereas the Praxis I believe |
15029s | has a damage bonus I might be wrong on |
15032s | that one |
15033s | um either way you're not able to sing |
15035s | your rabbit Heavies you're not able to |
15036s | actually burst through as effectively as |
15038s | if you had three of the ships with the |
15039s | exact same cycle time on uh those rapid |
15042s | heavy missile launchers on top of that I |
15045s | just don't think they should have gone |
15046s | for a battleship maybe they should have |
15047s | tried to go for something lower and |
15049s | something that was going to give their |
15050s | low end some trouble before they'd moved |
15052s | on to this type input issue uh hopefully |
15054s | their loan could have taken out the |
15055s | Deacon anthalia and then they could have |
15057s | made things a little bit easier for them |
15060s | yeah I actually completely agree with |
15062s | that take I think um a lot of teams |
15064s | might look at the sort of DPS bonus on a |
15066s | rapid heavy boat and go you know it's |
15067s | about the same as a as a damage bonus |
15069s | boat on a rate of fire bonus boat but |
15071s | the reality is you just get more damage |
15073s | out of a clip and that's the that's the |
15074s | most important thing is being able to |
15076s | kill a target from 100 to zero within |
15078s | one clip and if you're just churning |
15080s | through your missiles and each missile |
15081s | is less effective and you can't clip |
15082s | something as a result because I believe |
15084s | the typhoon fleet has 37 damage bonus |
15087s | compared to the regular typhoon yeah |
15088s | something like that I'm sorry if you |
15090s | have the rate fire the regular typhoon |
15092s | has the damage yeah points I'm trying to |
15095s | make it it's the same it's the same |
15098s | yeah so much |
15100s | and yeah the practice of Abu Waheed is |
15103s | going to go down and that's going to |
15104s | Signal the end of moist I keep saying |
15105s | moist piglet Moss piglet |
15108s | I'm sorry most piglets I keep saying |
15109s | moist it's going to Signal the end of |
15111s | their chances of getting until 2018 and |
15113s | with that we're going to send it back to |
15114s | the studio |
15119s | now for the triglavian weather report |
15121s | brought to you by Exodus |
15123s | calls for this integration |
15125s | [Music] |
15131s | and that's the weather forever |
15139s | [Music] |
15145s | [Music] |
15156s | did it |
15158s | [Music] |
15160s | again |
15161s | [Music] |
15165s | [Applause] |
15166s | [Music] |
15169s | [Applause] |
15177s | [Music] |
15194s | foreign |
15201s | [Music] |
15215s | mined they're proving that they are of |
15218s | certain mind and uh Moss slash moist |
15222s | friglet piglet preservation Society |
15224s | depending on your perspective |
15226s | unfortunately exiting the uh the |
15229s | Minotaur trials here today that is it |
15231s | for them the Basilisk will be relieved |
15233s | he doesn't have to try and pronounce |
15234s | that name any further now he understands |
15237s | what we have to go through we have to |
15239s | pronounce his alliance's silly name so |
15241s | hopefully yeah he feels bad about |
15243s | himself now |
15244s | um so with that the uh I think it's the |
15247s | crystal we were just on yeah Crystal B |
15249s | uh we have that now set so hidden leaf |
15253s | hidden Leaf Village |
15256s | um Etc as it was called by |
15259s | um basilisk who's a member take the |
15261s | winning spot also main take that |
15264s | runner-up spot |
15266s | um and then they will be going up |
15267s | against because of Pizza Time diplomacy |
15269s | as the winner of crucial a and snuffner |
15271s | as uh runner-up of |
15274s | hey so um I wanted to ask you about |
15277s | pirate about the Sentinel we saw that uh |
15281s | officer man brought a comp that had a |
15283s | very uh wide control bar it was maxed |
15285s | out as much control as uh as the UI |
15288s | could display and a lot of that clearly |
15290s | coming from that Sentinel why is that |
15292s | such a important ship here |
15296s | uh Sentinels like it's it's a miniature |
15298s | curse right |
15299s | um it has bonus Newt range bonus Newt |
15303s | amount bonus tracking disrupter range |
15305s | and bonus guidance disruptor range so in |
15308s | a very very small you know couple Point |
15310s | package it is actually one of the most |
15312s | powerful control ships in the game uh |
15315s | interestingly enough it actually pretty |
15317s | much hard counters Logistics frigates if |
15319s | you are able to get it on top of a |
15321s | logistics version so uh just because the |
15324s | newts cycle so fast and they they suck |
15326s | so hard for how small they are they like |
15329s | if you can actually Newt down Logistics |
15331s | with it they're pretty much done um |
15333s | because they cycle like every six |
15334s | seconds or so and it it's so hard to |
15337s | keep your cat versus them |
15341s | yeah now moderator |
15343s | um in terms of one of the things we had |
15345s | the uh the casters in that last match |
15347s | talking about was Target selection uh |
15349s | and execution in the actual match itself |
15353s | um as someone who's been in uh you know |
15354s | High tier matches what's the kind of the |
15357s | thought process when you're team more |
15359s | upsend like you don't know what's |
15360s | happening you've initiative work to the |
15362s | arena everyone's spamming D scan and |
15364s | starting to call out the ships that they |
15366s | see on D scan like when do you start |
15368s | theorizing what you're going to do and |
15370s | like how does that process really work |
15372s | well I mean ideally that process began |
15377s | um in scrims about |
15379s | you know a week or two weeks ago when |
15381s | you practice against the setup or a very |
15383s | similar setup to what you're seeing and |
15386s | then you kind of understand what your |
15387s | win conditions are what your loss |
15389s | conditions are and then you get ready |
15391s | for that setup |
15392s | um it can be very daunting when you get |
15395s | on the arena and you're like oh crap I |
15398s | have never seen this setup |
15400s | um what do you do so the first thing you |
15402s | do is you look at the guns of these |
15404s | ships right you confirm okay do these |
15407s | three battleships that we're seeing do |
15409s | they actually all have rapid Heavies do |
15410s | they have Crews do they have torpedo and |
15413s | depending on what they have you |
15414s | formulate a strategy same thing or |
15417s | for example like those Amar uh boats do |
15421s | you say the harbinger it's got pulses |
15422s | does it have beans |
15424s | um do you decide to you know play in |
15426s | close do you play Far Away |
15428s | um and that's kind of how you formulate |
15431s | your game plan from there knowing what |
15433s | your capabilities are what their |
15435s | capabilities are |
15437s | yeah the worst thing is warping in and |
15440s | seeing something that you just did not |
15441s | expect and you're not really sure how |
15443s | they're going to play it because then |
15445s | you have to literally try and come up |
15446s | with your strategy on the Fly and that |
15449s | can be really a daunting thing as you |
15451s | say but uh nothing better than warping |
15454s | in with a comp you think can control a |
15457s | specific type of comp and then they've |
15459s | brought exactly what you think they were |
15461s | going to bring those are situations |
15463s | where you feel very confident going into |
15465s | the matches obviously you still have to |
15467s | execute |
15468s | um that in theory like it's all nice and |
15470s | nice to win in theory you have to win in |
15473s | practice as well so executions could |
15475s | sometimes be where we see these teams |
15477s | who have the uh the rock to someone |
15479s | else's scissors but then it turns out |
15482s | that that rock was made of paper |
15484s | so let's look at our last uh group for |
15487s | the day the veracular tribe |
15490s | um this is this one still needs to be |
15493s | set I believe uh so there's I don't know |
15495s | if there's any here we go so we can |
15497s | throw up on the screen |
15500s | so briefly disappeared again |
15507s | it is right I've been told it is right |
15509s | here we are so rules among strangers are |
15511s | sitting at the top uh over laser Hawks |
15514s | and Singularity Syndicate breaking that |
15516s | tiebreaker with that rust score of 11 to |
15518s | four |
15520s | um and in group BX is sitting with two |
15522s | wins uh over at the initiative in Shadow |
15525s | Patel both sitting at zero so |
15527s | um for Singularity Syndicate now what |
15529s | they need to do is win uh their match uh |
15533s | nope they can't do that they have no |
15534s | matches they're done |
15535s | um the next match is a Wheels among |
15537s | stranger laser Hawks initiative and |
15538s | Shadow cartel so the initiative and |
15541s | Shadow cartel that one's an interesting |
15543s | one both of those have the opportunity |
15545s | to still retain a spot in the alliance |
15549s | tournament trials by simply winning |
15551s | their match laser Hawks in a pretty |
15553s | solid position at this point to Simply |
15555s | uh win maybe and then try and get one up |
15558s | on rules among strangers because they're |
15560s | both sitting at one and one so uh |
15563s | whoever wins here will take the top spot |
15565s | whoever loses will take the middle spot |
15567s | neither of them are going to be |
15568s | eliminated so comfortable positions for |
15571s | each of them one thing to look for |
15574s | um would be uh who's gonna maintain and |
15577s | the initiative because as mentioned that |
15578s | is the elimination match |
15581s | let's look at our next match which is |
15583s | rules amongst Rangers versus laser Hawks |
15584s | and take a look at the bands and see |
15586s | what these teams uh are theorizing their |
15588s | opponents might want to bring so let's |
15591s | talks Banning out that Vindicator bar |
15592s | guest and balgorn three very common |
15594s | bands now at this point we've been doing |
15596s | this for two days everyone's Banning the |
15598s | battle Garden that seems to be the |
15599s | common theme |
15600s | and rules among strangers Banning Out |
15602s | The Vindicator the Ishtar and the curse |
15605s | Ishtar perhaps a bit more of an unusual |
15608s | band The Curse we've seen a few of those |
15609s | but what do you think about this Ishtar |
15612s | all right |
15613s | so Banning an Ishtar makes it pretty |
15616s | tough to bring drones |
15618s | um I would say that EOS is a better band |
15620s | if you're trying to prevent drones but |
15622s | of the two ships like the Ishtar is the |
15624s | other really important one so I think |
15627s | the Wolves has definitely they've seen |
15629s | drones they don't want to fight them and |
15630s | in the Ishtar out uh it's a pretty solid |
15633s | band definitely definitely a good way to |
15635s | stop having to deal with drones because |
15636s | there's not really a lot of ships that |
15637s | are anywhere near as good as the Ishtar |
15639s | are at drone comps so uh pretty smart on |
15642s | their end if they don't want to see |
15643s | drones |
15644s | if they do want to see drones then I'm |
15646s | not really sure what's going on with |
15647s | that |
15649s | there you go so it's time to find out |
15651s | who will win between laser Hawks and |
15654s | wolves amongst strangers as we hand over |
15658s | to the arena with ish and Alec |
15674s | hello and welcome we have wolves among |
15676s | strangers here with a pretty classic |
15677s | mimitar Rush team with some damp support |
15680s | in the low end |
15682s | ish what do we have from laser Hawks |
15686s | laser Hawks has opted to bring a slept |
15688s | near Rush here pretty classic setup now |
15690s | an interesting little thing they sort of |
15692s | thrown to the side there is a saber so |
15694s | we're going to see some wobbling I think |
15695s | the challenge for them will be getting |
15697s | some good positioning challenge with |
15699s | wubble of horses wubble wubbles all so |
15701s | the slippers do not want to get caught |
15703s | in there and wobble but it may actually |
15705s | uh prove to deter wolves from their own |
15708s | rush if they can get a good position on |
15710s | it or perhaps catch out some targets a |
15712s | little later in the match we'll see how |
15713s | that gets employed with the double |
15715s | lokies here coming out of laser Hawks |
15717s | there is a lot of early control saber |
15719s | aside |
15721s | yep we'll see whether the hurricane |
15723s | Fleet issues were worth the investment |
15725s | on the particles among strangers because |
15726s | they put a ton of points into that |
15728s | points which laser Hawks spent on an |
15730s | additional Loki and a pair of Scythe |
15732s | Fleet issues and here we go laser Hawks |
15735s | charging in |
15737s | they definitely seem to have the |
15739s | initiative whereas those among strangers |
15740s | look like they began to kite initially |
15742s | then thought better of it now they're |
15744s | racing in as well |
15746s | yeah I think that might be a bit of a |
15748s | misplay there I think you really just |
15750s | with a slap rush you basically just won |
15752s | a slap Rush unless there's something |
15753s | really exceptional going on especially |
15755s | when you're going into a mirror you know |
15756s | if you assume these slept fits are at |
15758s | least somewhat similar some kind of |
15760s | relevancy uh then it's really about who |
15762s | can get that damage applied earliest and |
15764s | strongest and we're seeing uh cook and |
15766s | the slept near and Laser Hawks going |
15768s | down so a really good Focus out uh going |
15771s | out there from wolves to get that first |
15773s | kill of the match done but we're gonna |
15775s | see something seemed like they had a |
15778s | sorry |
15780s | sorry that was here wolves HFI uh take |
15784s | the fall for it but we're now one down |
15786s | one slap one HFI so Wolf's still up a |
15788s | bit on this |
15790s | yeah both teams look like they had a bit |
15792s | of uh indecisiveness in terms of Target |
15795s | calling damage spread among the comps |
15797s | but then what was like strangers got |
15799s | themselves on the same page first but |
15802s | laser Hawks brought down the bigger |
15804s | Target and it looks like they're gonna |
15805s | bring this hurricane Fleet issue down as |
15807s | well he's not receiving that many reps |
15809s | and he drops meanwhile the sleffner of |
15811s | our tennis to Lander is local ancillary |
15814s | Shield booster doing a ton of work here |
15816s | extending his life on the battlefield |
15819s | foreign |
15821s | yeah he's definitely looking to get a |
15823s | little bit of preservation out of that |
15824s | they do lose a stabber in the mix uh and |
15826s | our tennis will not be able to quite get |
15828s | the Reps up to sustain |
15830s | and uh we're we're seeing wolves start |
15832s | to fall pretty rapidly here I would not |
15835s | say all hope is lost there is still a |
15837s | near on field but uh it's going to |
15840s | be a bit tricky here in light of the |
15842s | fact that there are two Scythe fleets to |
15844s | uh pump out some damage and they've got |
15846s | quite a bit of Mobility they can |
15847s | possibly gain |
15849s | but with the uh like the one potential |
15851s | Advantage here is the |
15853s | with the sleptors down laser Hawks |
15856s | likely does not have links |
15858s | so as the match extends that could be a |
15861s | slight Advantage for wolves among |
15863s | strangers but they need to have enough |
15864s | of a team left on the field to take |
15866s | advantage of it and that is proving to |
15868s | be a challenge as they're beginning to |
15869s | lose their low end here now they will |
15871s | trade for this slight Fleet issue but |
15873s | that is it's hard to say this is a race |
15875s | and they're starting to fall behind |
15879s | indeed in the definitely on a timer here |
15881s | we are seeing Bobby in the slept near |
15884s | he's starting to Bear Down on the Loki I |
15886s | think he just doesn't want to be held |
15887s | back in his hopes of perhaps getting |
15889s | some other work done later |
15891s | but it's going to be difficult to uh to |
15894s | wear down probably to wear down major |
15897s | targets and get those critical points |
15899s | and in time but laser Hawks do lose |
15901s | another SFI |
15904s | and we see the symmetology this could be |
15906s | a huge point the Scimitar dropping low |
15908s | this is a chance yeah the roles among |
15911s | strangers is counterintuitive as as it |
15913s | might sound a chance for them to come |
15914s | back if they can trade something for it |
15916s | but it just drops with absolutely no |
15918s | answer just a bit of Chip damage really |
15921s | on the Loki of six Vinatieri he's not |
15926s | dropping very rapidly at all his tank |
15928s | actually holding pretty well meanwhile |
15930s | Victor Maitland's low on the Wolves |
15933s | among stranger side is taking |
15934s | significant damage uh going down to half |
15938s | Shields lowering at a very rapid steady |
15940s | pace |
15942s | indeed we've been seeing this come out I |
15944s | think in quite a few matches now where |
15945s | Loki's have been present where in the |
15947s | latter part of the match especially but |
15949s | perhaps all throughout the tankiness of |
15951s | the Loki is being utilized to sort of |
15952s | push the enemy team and sometimes maybe |
15954s | sort of offer up this GC Target well I |
15956s | don't want this webs on field anymore |
15958s | but it takes a while to get these Loki's |
15960s | down we've seen consistently these |
15962s | Loki's uh proving pretty tanky as their |
15964s | standard fit |
15965s | amongst these teams and it doesn't look |
15967s | like we have a win condition left for |
15969s | our woven friends they only have the |
15972s | slept near left for damage Mollison |
15973s | carries are not really going to be able |
15975s | to do a lot to damp out any damage here |
15977s | because laser Hawks has gathered around |
15979s | the fire of the dying slept near and |
15982s | we'll be able to take their win here |
15984s | yeah Wolfgang stranger it looks like |
15986s | they hedge their bets a bit with these |
15988s | damp ships trying to uh Force other |
15991s | teams to come into them if they were |
15992s | going to pull away but that cost |
15994s | precious points for the actual charging |
15997s | in part of the fight which is what they |
15998s | needed here they just went up against a |
16000s | major match that was just that much |
16002s | better |
16004s | I agree and I still hold that not having |
16006s | that early initiative and not charging |
16007s | in quite as strong custom despite being |
16010s | able to sink the first ship it cost them |
16012s | some position throughout the fight and |
16014s | that position proves critical when |
16015s | you're going up against a rush mirror |
16017s | like that and I think the combination of |
16020s | position plus the control that was able |
16021s | to be exerted out from laser Hawks |
16023s | proved to be a bit fatal and last ship's |
16026s | going down here now in the former |
16027s | carries and mullets just eating it as |
16030s | laser Hawks takes this win |
16032s | certainly not a clean sweep a pretty |
16034s | bloody battle but a critical mass of |
16037s | laser Hawk ships left and they were able |
16039s | to get the work done |
16043s | [Music] |
16058s | something stupid I think it's all it's |
16062s | Alton like uh F4 I think just going in |
16065s | steep so what's gonna happen here is |
16068s | Derek is going to undock the Titan and |
16071s | Bridge us |
16077s | foreign |
16088s | there are a lot of fun dice games but |
16090s | rolling the number you need to win is |
16092s | pure luck or is it |
16094s | [Music] |
16104s | laser Hawks taking the W there so they |
16108s | will go top of their tribal group |
16111s | meaning that Wills amongst strangers |
16113s | will take the runner-up position and be |
16115s | the first to face Exodus next week when |
16119s | they return |
16121s | um in terms of who gets knocked out is |
16123s | singularity Syndicate and we've yet to |
16125s | find out between initiative and Shadow |
16127s | cartel |
16129s | um that match had quite a quite a number |
16131s | of things to do to discuss Blackboard |
16134s | Pirates |
16135s | um what do damps do in an Eve online |
16140s | uh it depends on what script you loaded |
16144s | as we are able to use scripts nowadays |
16145s | but you can either make it so someone |
16148s | can lock their lock range is not |
16151s | enjoyable you can make it quite short or |
16153s | you can make it so they take a very long |
16155s | time to lock generally I would expect |
16158s | people in the at to be using the lock |
16161s | range script which means you can I |
16163s | believe that like one or two dams can |
16165s | bring a logic forget down to like six or |
16167s | seven kilometer lock range at most which |
16169s | is not a particularly large number |
16172s | uh |
16173s | but they're pretty powerful if used in |
16175s | the correct comp |
16179s | so you say used in the correct comp |
16182s | um would for example a mimitar rush comp |
16185s | be type of comp you would expect to see |
16187s | these damps in |
16190s | uh probably not I |
16193s | if you think about what you're trying to |
16195s | do in a Minotaur Rush right is you're |
16197s | trying to get as close to the enemy as |
16198s | possible and then do lots and lots of |
16200s | damage to them if you're using your |
16202s | damps on them but you're also putting |
16205s | your ships on top of their ships it |
16207s | doesn't really work as well the only |
16209s | reason why I could see bringing them is |
16212s | if you expect to like them to maybe have |
16216s | their Logistics farther away from your |
16218s | ships but at the end of the day the |
16220s | thing that makes Minotaur Rush strong is |
16221s | its massive DPS like it's unrepable |
16224s | amounts yes not that you're able to like |
16226s | out position somebody outplay them force |
16230s | them into doing something you don't want |
16231s | to do |
16233s | yeah we also saw |
16235s | um some interesting Target calling |
16237s | decisions there so wolves among |
16239s | strangers uh choosing to shoot the slept |
16241s | nearest moderator whereas laser Hawks |
16243s | going for the fleet hurricanes what do |
16244s | you think of that decision |
16251s | you can't hear you moderator |
16254s | oh no we got muterated it happened no |
16257s | unfortunately |
16259s | um it didn't really pan out for wolves |
16261s | uh we thought initially that you know |
16264s | killing slept nears before laser Hawks |
16266s | could kill hurricanes they might have |
16267s | been |
16269s | um leading but what ended up happening |
16271s | is that |
16273s | um as it turns out laser hawks just had |
16277s | way more damage and way more going for |
16279s | the movie to see that the attack bar was |
16281s | constantly in laser Hawk's favor |
16283s | um when you bring you know two Loki's |
16286s | two Fleet size and then you have it |
16288s | supported by |
16289s | um spiteful you know saber and you're |
16293s | only bringing you know your scalpel and |
16295s | a burst and the other side brings a |
16297s | scimitar well that's 10 more points I |
16299s | can bring for damage and on top of that |
16301s | you have wolves bringing |
16304s | um carries and mullets so essentially |
16305s | they were like 18 points down on damage |
16307s | and two comps that essentially are just |
16310s | gonna go you know |
16311s | face to face and that's a command ship |
16313s | or the points right there |
16315s | um In the End Laser Hawks was able to |
16317s | leverage the fact that wolves didn't |
16319s | kill their Fleet size didn't handle |
16322s | their smaller support and you know chew |
16325s | through the Wolves team faster than |
16326s | wolves could do the same |
16329s | do you think there was a a win condition |
16331s | for the Wolves team in that instance |
16334s | with what they brought against laser |
16336s | Hawks moderator |
16340s | um probably trying to kill the fleet |
16343s | Feist trying to kill |
16345s | um |
16346s | a Loki's first and then dealing with the |
16349s | slept nears last of all |
16351s | um you have to realize that when there's |
16354s | a scalpel and a burst you're not going |
16356s | to have the strongest of reps and slept |
16359s | nears with their asbs are not going to |
16363s | be your you know Target of choice I |
16366s | understand you want to get rid of links |
16368s | but |
16369s | um you need to deal with the ships that |
16371s | are going to do |
16372s | um equivalent damage or close to a slap |
16374s | near but are gonna have maybe a third or |
16377s | a fourth of the tank |
16380s | and one other thing that we we saw |
16383s | potentially to be deployed in that match |
16385s | uh twitch chat called it out uh we |
16388s | called it out but it didn't happen |
16389s | Blackboard pirate what is he wobble and |
16392s | why might we see them deployed uh in an |
16394s | alliance tournament match |
16397s | so the uh |
16399s | the interdictors can Now launch a stasis |
16401s | webifying bubble which is called a |
16404s | Wubble because |
16406s | two syllables as opposed to seven or |
16408s | eight twelve I'm not really great at |
16410s | math sometimes uh but it does slow |
16413s | everybody down within a pretty large |
16415s | area I think we've seen them once or |
16418s | twice I believe there was a game where a |
16420s | fly catcher actually used one really |
16421s | really well and like webbed the entire |
16424s | fleet down and then |
16425s | survived with like 30 structure but |
16428s | they're very very good if you use them |
16430s | correctly now the issue with them is it |
16432s | does web both yourself and the |
16434s | opponent's Fleet so everybody involved |
16437s | gets slowed down uh I think it was a |
16439s | really cool idea though on laser Hawks |
16440s | to bring one if somebody had maybe |
16442s | brought a kiting setup or anything else |
16443s | you can just you know run your dictator |
16445s | in web everybody down maybe the doctor |
16447s | lives maybe a dozen but then the rest of |
16449s | your Minotaur Rush gets on top of it so |
16452s | um as a utility ship that you're only |
16453s | going to spend a couple points on this |
16455s | is actually a pretty good idea I think I |
16456s | would rather see that than like it |
16457s | carries |
16460s | yeah I think I agree with you |
16462s | um laser Hawks comp was just seemed a |
16464s | little bit more Point efficient I guess |
16466s | we can say you know we talked about how |
16468s | some of those points there the carries |
16470s | and the most eight points essentially |
16472s | being semi-useless uh or not as |
16474s | efficient as we would hope for in a |
16477s | match whereas if uh you know you Fleet |
16480s | size is seven points for example you |
16481s | could have brought one Fleet site and |
16483s | then one single point ship like a burst |
16485s | just to you know hang out and play uh |
16488s | but they they didn't and unfortunately |
16490s | for them uh yeah that's it but they're |
16492s | not out of the the tournament of course |
16493s | they are simply the runners-up for their |
16496s | tribe so we will see them again next |
16498s | week |
16499s | um and of course like all the teams we |
16502s | wish them well uh so let's look forward |
16504s | to our next and final match of the day |
16509s | um which is going to be between |
16510s | initiative and Shadow cartel |
16513s | the initiative Banning the balgorn as is |
16516s | now tradition and the Nighthawk and I |
16519s | can tell Banning The Gila and the Ishtar |
16520s | so sharakatau really saying we don't |
16522s | want to see this drone kite comp uh but |
16525s | of course leaving that EOS moderator do |
16529s | you what do you think about these bands |
16530s | here |
16532s | um Sherlock Hotel clearly has faced uh |
16535s | shield and armor drones and |
16539s | um they don't like either of them um |
16541s | like Bart was saying |
16543s | um earlier we normally see the EOS be a |
16546s | little bit more effective than |
16548s | um |
16549s | you know an Ishtar ban uh but you could |
16552s | kind of sort of a little bit ish make |
16555s | the Ishtar |
16556s | um in a shield drone setup |
16559s | um whereas the EOC would never see in a |
16562s | shield drone setup or almost never and |
16565s | kind of the Ishtar and the Gila tries to |
16567s | cover a little bit more space between |
16569s | shield and armor I don't necessarily |
16570s | like the bands the most but I understand |
16572s | what they're trying to do with it |
16576s | awesome so we'll see that match in about |
16578s | five minutes and it is an elimination |
16579s | match between Shadow cartel and the |
16581s | initiative to find out who is going home |
16583s | from Alliance tournament 18. speaking of |
16585s | Alliance tournament 18 this is the |
16587s | feeder trials for the 18th Alliance |
16590s | tournament uh there has been 17 up till |
16593s | now this is the start of the 18th the |
16594s | alliance tournament is now old enough to |
16596s | go to a pub in the UK and buy a beer |
16598s | it's gonna have to wait until last |
16600s | minute 21 in America of course but you |
16602s | know I'm sure that'll come up soon |
16603s | enough this particular Alliance |
16605s | tournament is sponsored by the Min mitar |
16607s | Republic and that means that mimitar |
16609s | republic ships so just you know the |
16611s | regular old Minotaur ships and of course |
16613s | Fleet ships are pointed down one that |
16616s | means they cost one point less than what |
16618s | they would normally cost the price ships |
16620s | for Alliance tournament 18 are the |
16623s | frecky and the mimir the uh price ships |
16626s | which were given out Alliance tournament |
16628s | I want to say seven or eight uh way back |
16631s | in the day in their first run since then |
16634s | all the different |
16635s | um factions more garistas |
16640s | Etc have all took turns sponsoring the |
16643s | alliance tournament and the price ships |
16644s | are usually based on those particular |
16646s | factions last year for example we had |
16648s | the Raiju and the laylaps as the |
16651s | electron 17 were sponsored by mordu's |
16654s | Legion |
16655s | uh in terms of what this means for the |
16657s | feeders well because instead of doing a |
16659s | single elimination is these uh tribal |
16662s | brackets there's plenty possibility to |
16665s | have ties you know teams going one one |
16666s | and one in their bracket and in order to |
16669s | determine who takes the tie breaker the |
16672s | mimitar Republic informed The igc Who |
16676s | Run the tournament that they wish to use |
16678s | what we've called the rust score so |
16680s | every time you bring a mimitar ship that |
16684s | ships points are basically added to your |
16686s | rust score and that was before any point |
16688s | inflation due to bringing two of the |
16690s | same |
16691s | everything else being equal if you |
16693s | brought more memory to our ships well I |
16694s | mean this tournament is sponsored by the |
16696s | military Republic they appreciate that |
16698s | they appreciate your business uh so |
16700s | they're more likely to allow you through |
16701s | into the next round of the tournament uh |
16704s | so that's that's where we stand with uh |
16706s | with mimitar Republic uh in Rust We |
16708s | Trust although it looks like uh Amara |
16711s | lasers are going to be doing some damage |
16713s | um in this particular tournament we've |
16716s | seen them be very effective a number of |
16718s | times Blackboard pirate |
16721s | what do you think about the freaking |
16723s | mimir I mean they've been long mocked |
16725s | for being uh some of the worst Alliance |
16728s | tournament prai ships of all time uh do |
16730s | you think they will remain as bad or is |
16732s | there anything else that you can say |
16733s | about that |
16735s | so from what I understand uh CCP is |
16738s | planning on doing a rebalance of the |
16740s | mimir and Frankie I would |
16742s | hope that they're going to make them |
16744s | significantly better uh I believe that |
16746s | they are |
16749s | that's what the plan is obviously we |
16750s | don't have finalized to ask for them uh |
16752s | we don't know exactly what they're going |
16754s | to be but from what I understand and |
16756s | what I've been told that they're going |
16758s | to be uh kind of elevating them up onto |
16761s | the current uh status of Eve online |
16763s | ships because we have had a little bit |
16765s | of power creep especially in regards to |
16767s | at ship some of the ones that came |
16770s | afterwards are incredibly awesome |
16773s | um specifically thinking like the fiend |
16775s | is really really cool it's my favorite |
16777s | one uh so I don't really you won't |
16780s | really see any of them anymore they're |
16781s | pretty not a lot of them are left around |
16783s | but yeah they're gonna they're going to |
16784s | buff buff the nimir and the freaky from |
16787s | what we all understand |
16789s | yeah one of the other cool things is |
16791s | since Alliance tournament 17 the number |
16792s | of prai ships and the position you need |
16794s | to reach in the united term has |
16796s | increased significantly uh in a in a |
16798s | move I am fully behind used to be you |
16801s | basically have to be top four and then |
16802s | the fourth place team would get um not |
16805s | very many like one of each |
16807s | um third place we get a bit more second |
16808s | place we get a chunk more in first place |
16810s | we get the Lion's Share now it goes all |
16812s | the way down uh to Tenth position |
16815s | getting uh ships so you basically only |
16818s | have to do and certainly started to a |
16821s | teams in the tournament you don't have |
16821s | to do anywhere near as much to get |
16824s | yourself and your team some price ships |
16826s | the number has gone up from 50 to I |
16828s | think it's like |
16830s | 250 something like that which means |
16832s | there's a significant amount more of |
16833s | them out in the ecosystem which is |
16835s | awesome uh because we get to see a lot |
16837s | more people flying them around it used |
16838s | to be like maybe you got one if you were |
16840s | lucky in a team |
16842s | um I mean per person if you did really |
16843s | well and you wouldn't want to lose it so |
16845s | people wouldn't risk flying it now maybe |
16846s | you get two or three so people are much |
16848s | more likely to sell one to someone who |
16850s | wants to fly it and we saw plenty of |
16852s | riders and Lee lapses getting caught web |
16855s | drones or PM |
16857s | um so I'm looking forward to seeing |
16858s | people flying around in Mimi's and |
16860s | Frankies and next year when we get to I |
16862s | think a lenty republic and we see the |
16864s | address here and the utu that is going |
16866s | to be pretty baller |
16869s | but before that um we have to get |
16871s | through Alliance tournament 18 uh and to |
16873s | get to that we have to finish the trials |
16875s | so we have our last match of the day uh |
16878s | pretty much ready to go |
16880s | um with the initiative versus Shadow |
16882s | cartel in this elimination match so |
16885s | whoever loses this one's definitely not |
16888s | winning any freckies rickies or mimiers |
16890s | so let's go to the arena and find out |
16892s | between uh between these two teams with |
16895s | fear and Basilisk |
16900s | welcome back to the arena my name is |
16903s | fear that's the Basilisk and we have on |
16906s | the red side the initiative dot with an |
16909s | armor control setup depending on a |
16912s | Vindicator |
16914s | yep and on the other side shut up cartel |
16916s | bringing a fairly standard shield Rush |
16918s | which we've seen quite a few times over |
16919s | the past couple days |
16920s | um but I'm not sure if they're actually |
16922s | going to want to rush here this is going |
16923s | to be you know this match is going to be |
16924s | pivotal on what they choose to do here |
16926s | because you know you come up against a |
16927s | Vindicator and two Tempest fleets you |
16929s | think do we want to go into that maybe |
16930s | not but I'm not sure what else the |
16932s | wincon is going to be maybe they'll be |
16934s | able to burn Around The Vindicator and |
16935s | and sort of pick on this low end of the |
16937s | comp here but of course those frigates |
16939s | on on the um initiative side are going |
16941s | to be well advised to sort of try and |
16943s | hug into that Vindicator hug into their |
16945s | Zone control and rely on them to sort of |
16947s | provide an area of safety |
16949s | and we're off nearest moving uh |
16952s | left as far as I can see uh off the |
16954s | start of it trying to look for an uh |
16956s | probably an opening on the back line |
16957s | move around this Battleship core from |
16961s | the initiative dot I was like keep on |
16963s | moving away they're going to look for |
16965s | their opening but this Vindicator |
16966s | Tempest Fleet issue and the other |
16967s | Tempest Fleet issue are burning in might |
16969s | actually find Liam schotten at the back |
16972s | of it as he is very far behind the rest |
16974s | of his team |
16975s | he is but he should be able to get away |
16977s | I mean it's a now running away from |
16978s | arm of indicator he should have speed in |
16980s | in Spades here and of course he's got a |
16982s | hyena of Max on top of them as well to |
16983s | try and web these guys down and as long |
16985s | as this hyena doesn't get webbed and |
16986s | caught out of position I think this is |
16989s | actually going to plan so far for shadow |
16990s | cartel they've sort of lured these |
16991s | battleships out of position and the |
16993s | frigate Wing isn't on top of them |
16994s | um so they can hopefully just sort of |
16996s | pin these battleships down in no man's |
16998s | land and allow the sleptness and the |
16999s | hurricane fleets to get into position on |
17000s | the backline |
17002s | yeah this vexer was screened off by the |
17004s | hyenas the Karen keeps moving uh with |
17006s | the rest of the team these slept nears |
17007s | though towards the edge of the Arena |
17008s | about yeah maybe closer to 80 kilometers |
17011s | away the thorax on the top side though |
17014s | might be in trouble as the Dual |
17015s | hurricane Fleet issues appear to be |
17017s | going towards lockdown and that is who |
17020s | they are shooting at the moment neither |
17021s | of the submers are there but they are |
17023s | moving towards that thorax at the moment |
17024s | as the battleships are way too far away |
17026s | to Aid them |
17028s | yeah this is going to come down really |
17030s | really pivotal performance here from Max |
17032s | Ibanez because he's got three |
17033s | battleships effectively to control here |
17035s | he's got the Vindicator and the two |
17036s | Tempest fleets who are trying their |
17037s | hardest to get on top of something and |
17039s | he's quite likely only got two webs on |
17040s | that hyena as I can see a paint coming |
17042s | off as well so he needs to keep |
17043s | switching those webs up keep those |
17044s | battleships slowed down and away from |
17046s | the action while the rest of his team |
17047s | pumps into the backline |
17049s | yeah the thorax going down pretty |
17052s | quickly at the moment as the slopners |
17054s | are finally on top of them they gotta be |
17055s | careful about these battleships the |
17057s | vindicator's starting to move in |
17058s | near of Liam a little bit too far |
17060s | forward but he's going to try to be |
17062s | headed off uh as the scalpel nearly gets |
17064s | in web range of The Vindicator they keep |
17067s | on moving on to the sorex but he's not |
17068s | breaking nearly as fast and it looks |
17070s | like luxus in the hurricane Fleet issue |
17073s | might be the primary for this triple |
17074s | Battleship comp |
17076s | yeah they really need to pick their |
17077s | Windows here very very carefully once |
17078s | you get webbed by The Vindicator |
17079s | obviously with a 90 web it's very very |
17081s | difficult to get away from it again so |
17083s | this is going to be a match of of |
17084s | initiative just trying to sort of pile |
17086s | on top of whatever they can get the |
17087s | Bindi on top of and Shadow car till |
17089s | continuing to just sort of probe for an |
17090s | opening you know if they stick on top of |
17092s | something and they can make a trade |
17093s | maybe on the thorax and then The |
17094s | Vindicator rolls up and website the |
17096s | slept near is a lost cause he's gonna |
17097s | die but this is sort of devolving now a |
17100s | little bit I think one of these is |
17101s | looking like he's very close to The |
17102s | Vindicator and that Sentinel does go |
17104s | down on the initiative side however |
17107s | web |
17111s | yep slap near Corrigan appears to be |
17113s | webbed down at the moment as a Magus is |
17116s | actually uh webbing down another slump |
17118s | near uh as well or maybe the other way |
17119s | around I can't quite see the animation |
17120s | don't have fancy UI but at the same time |
17123s | uh no damage has gone on to core gun yet |
17125s | they're now starting to bring their |
17127s | damage on top of him and The Vindicator |
17130s | should be able to track him just well |
17131s | with these 90 webs as the Magus Falls |
17134s | yeah and this is what a situation where |
17136s | it's so dangerous to bring lodgy frigs |
17138s | because your sleptner has been caught |
17139s | and those logic freaks would love to go |
17141s | in there and help him they would love to |
17142s | pump reps into him but if they do that |
17144s | then The Vindicator is just going to |
17145s | switch his web onto them and they're |
17146s | going to get blasted too so they have no |
17147s | real Choice here they can't go in and |
17149s | save Corgan Corgan is dead and they're |
17151s | gonna have to try and continue this |
17152s | match without him obviously that's a |
17154s | significant chunk of their DPS drop in |
17155s | there |
17157s | yeah they're gonna try to trade for the |
17159s | vexer of caxton who does go down around |
17162s | the same time as Corrigan and we'll see |
17164s | where the Vindicator is there's another |
17165s | slop near right on top of them I believe |
17168s | that's no actually uh that was just the |
17171s | model Liam is actually moving in though |
17173s | towards this Vindicator at the moment |
17175s | so thorax still hasn't gone down budget |
17177s | looks to be the primary first though |
17179s | from the initiative |
17182s | this stalk is still stuck up in the |
17183s | action as well I mean this yeah the |
17185s | budget it air of in the hurricane Fleet |
17187s | is now looking like he's getting |
17188s | absolutely dogpiled on here of course |
17190s | the hurricane Fleet just basically a way |
17191s | less tanky version of a slap now um and |
17194s | he's gonna eat crow pretty damn quickly |
17196s | here is this Vindicator and two but two |
17198s | Tempest sleets roll up on him and |
17199s | they're not looking like they can make |
17200s | the trades here I mean um Shadow cartels |
17202s | seem to have over committed to this |
17203s | fight they they had the right strategy |
17206s | at the start of trying to kite the |
17207s | battleships out get them into a bad |
17209s | position and then keep them off the back |
17210s | line but they just they seem to have not |
17212s | quite made enough space and the The |
17214s | Vindicator and the Tempest Fleet seem to |
17216s | have been able to to get in on the |
17217s | action relatively quickly here |
17219s | yeah they picked off some of the low end |
17221s | but as you mentioned that Vindicator |
17222s | getting in just in time picking out one |
17225s | slap near and now on a budget in the |
17227s | hurricane Fleet issue goes down we'll |
17229s | see who his next Target is he does have |
17231s | once again those massive webs as uh |
17235s | looks like the thorax is still maybe the |
17237s | primary from the near hurricane |
17238s | Fleet I'm not sure Liam though is |
17240s | definitely being webbed down and |
17242s | definitely going down in his near |
17245s | yeah this is looking pretty Dire Straits |
17247s | for for |
17248s | um for shadow cartel right now they seem |
17250s | to have sort of given up on their |
17251s | strategy of kiting around trying to |
17252s | build space perhaps when that first let |
17254s | me got tackled they could have taken |
17256s | that opportunity to get everything away |
17257s | sort of reset say okay you know we lost |
17259s | that sled mirror but let's try and move |
17261s | everything away and and start again and |
17263s | try and pick something apart but they |
17265s | seem to have forgotten that strategy in |
17267s | the last two minutes or so as now this |
17268s | Liam shots and is taking huge chunks and |
17270s | of course still these lodgy frigates |
17271s | can't really come in without risking |
17273s | getting blown up themselves and they're |
17274s | just losing this DPS race at this point |
17276s | The Vindicator and Tempest fleets are |
17277s | still absolutely untouched |
17280s | yeah just nothing they can do after the |
17282s | slap near Falls the only DPS ship they |
17283s | have left will be his Hurricane Floyd |
17285s | issue and the Scythe Fleet issue that's |
17287s | not nearly enough to deal without the |
17289s | initiative dot has brought I'm calling |
17292s | it right now the initiative dot are |
17293s | moving on to the playoffs and Shadow |
17295s | cartel are knocked out |
17298s | yeah it's a little bit I mean you know |
17302s | sad to be honest I mean Shadow cartel |
17304s | perhaps a little bit cowardly if one |
17306s | might say to sort of leave the |
17308s | tournament so prematurely |
17310s | um but this was for sure a tricky match |
17311s | for them to come up into if you bring a |
17313s | shield rush and you encounter a |
17314s | Vindicator and a comp that you really |
17316s | don't want to rush into you can find |
17318s | yourself in a sort of tricky position of |
17319s | well how do we actually go about winning |
17321s | this match if we uh we can't operate on |
17324s | our WinCo and that's sort of what |
17325s | separates good teams from from lesser |
17328s | skilled teams just sort of being able to |
17329s | identify okay this was our game plan in |
17331s | this match in particular it's not going |
17333s | to work out so we need to adapt to the |
17334s | situation and figure out how else we're |
17335s | going to win this match and Shadow |
17336s | cartel started off well by trying to |
17338s | type those battleships out and pull them |
17339s | into a bad position but they just didn't |
17340s | build themselves enough space I think |
17343s | yeah not nearly enough space not nearly |
17346s | enough picking apart or pulling apart of |
17349s | the initiative.team and obviously The |
17351s | Vindicator as well just wasn't screened |
17353s | off as effectively as he could have been |
17355s | they had a hyena if I'm not mistaken |
17356s | that could have done something to deal |
17359s | with this Vindicator uh but instead |
17361s | actually the high end is still up so |
17363s | they did but weren't able to screen them |
17365s | off and instead The Vindicator got right |
17366s | on top of them was able to get the webs |
17368s | onto the primary targets Hurricane Floyd |
17371s | issue Falls and the only DPS left is a |
17373s | safe lead issue and he does not have |
17374s | enough DPS to break three battleships |
17377s | yeah this is just going to be the drags |
17379s | here Shadow call tell what's left over |
17380s | and they're going to slowly get a little |
17381s | down here or perhaps quickly as the webs |
17383s | come on and start punching through this |
17385s | remainder of the Shadow cartel support |
17386s | Wing but yeah it's a disappointing end |
17389s | for them to bring a shield Rush that |
17390s | we've seen be so effective and just come |
17391s | into what is I wouldn't say a hard |
17393s | counter but as I said it is a very very |
17395s | tricky match to pull off you need to |
17397s | control the range and the communications |
17399s | especially with that hyena pilot he |
17400s | needs to be able to sort of say you know |
17402s | I've got the Bindi web down everyone |
17403s | needs to be looking at their ranges |
17405s | making sure they're out of Harm's Way |
17406s | but when those Vinnies whenever he does |
17407s | roll up when those tempers do roll up |
17409s | and they just weren't able to pull it |
17410s | off |
17412s | yeah I'm just not nearly enough uh in |
17415s | the execution I mean we talk about |
17417s | Shield Rush being one of the easiest |
17418s | taxi hoot comps in uh the at just |
17422s | generally speaking not just Minotaur |
17423s | rush but any version of Shield Rush |
17425s | including hamrush right but in these |
17428s | edge cases where you have a difficult |
17430s | matchup that's where you separate the |
17432s | good teams who are running Shield Rush |
17434s | from the teams that are running it |
17435s | because they think that it is always |
17437s | going to be the easiest comp to execute |
17439s | this case wasn't the case and they ended |
17442s | up getting punished uh for having the |
17444s | right idea but just not the right |
17446s | execution |
17448s | yeah it's also a bit of a risk as well |
17450s | bringing carries into this comp because |
17451s | as we're saying you know carries if |
17453s | you're coming up against kite comp it |
17454s | could be very very helpful shutting down |
17456s | let's say you know you've got semi |
17457s | kiting around |
17458s | um and you take his lot range down to |
17459s | eight kilometers and suddenly he has to |
17461s | come into your rush but when you're up |
17462s | against vindies and Tempest fleets if |
17463s | you're damping them out and you're |
17465s | saying okay you can't lock more than 10 |
17466s | kilometers they don't give a they |
17468s | don't care |
17470s | no they do not I mean this is exactly |
17473s | what the desk was pointing out with |
17474s | these damps uh added to the shield Rush |
17476s | comps is just not worth it especially in |
17480s | these types of scenarios when you could |
17481s | have spent those points on more DPS |
17484s | perhaps if they had one more DPS ship in |
17486s | this thing they could have been able to |
17488s | actually trade favorably for that first |
17490s | slap near instead they just ended up |
17492s | getting picked apart one by one by one |
17495s | by this Vindicator over committing not |
17497s | breaking themselves off when that |
17499s | Vindicator found the first slap near and |
17501s | we see what the results of that were |
17505s | yep for sure for sure for sure I agree |
17507s | with everything here it's it's |
17509s | yeah there's nothing here that we |
17510s | haven't already said I think it's it's |
17512s | just a difficult situation to be in and |
17515s | but with just 30 seconds left on the |
17517s | match it does look like um Shadow cartel |
17519s | are not going to be wiped out initiative |
17520s | they're not going to collect the 400 |
17522s | points but they will collect the match |
17523s | Victory and that means they will be |
17524s | advancing as I believe the second seed |
17526s | in this group |
17528s | um on to next yes they are they're the |
17530s | second seed in the group we'll see them |
17532s | next Wednesday uh weekend Shadow cartel |
17534s | at least they're friends in snuffed out |
17536s | made it to uh next weekend perhaps uh |
17539s | they can blob and low SEC together to uh |
17541s | make up for this loss uh either ways GF |
17545s | has been called we're going to send it |
17546s | back to the desk |
17558s | thank you |
17560s | [Music] |
17574s | [Music] |
17583s | [Music] |
17589s | [Music] |
17592s | thank you |
17599s | [Music] |
17613s | there you are the initiative securing |
17616s | the final Place uh this weekend in |
17620s | Alliance tournament 18 mimitar Republic |
17622s | uh trials Shadow Patel unfortunately |
17625s | departing us for the final time |
17629s | um and that's it we're done for the |
17630s | weekend uh with the alliance tournament |
17633s | 18 mimitar Republic trials will be back |
17636s | next weekend on Saturday the 8th of |
17640s | October at 1500 Eve for the first match |
17644s | um and all that remains to do is to say |
17645s | thank you to everyone uh thank you all |
17647s | for watching thank you all for competing |
17650s | especially to the teams that we will we |
17652s | will not see any more of uh this |
17654s | tournament the network high side miners |
17656s | turbo feeder Glory good and Swan |
17658s | Federation no visual Outfox Moss |
17661s | Piglet's preservation Society |
17662s | Singularity Syndicate and Shadow cartel |
17665s | we thank you very much for competing and |
17667s | I wish you well and hope to see you in |
17669s | more tournaments in the future of course |
17671s | thank you very much to all the of people |
17674s | who've helped make this possible the |
17675s | people in the background clicking all |
17677s | the buttons and doing the important work |
17678s | uh CSV zealous GM Star Lord GM Maverick |
17681s | GM Kobayashi GM goat CCP ice cream and |
17685s | of course |
17685s | who can forget them CCP convict the man |
17688s | with the Skins the man with the |
17690s | predictions the man who has been taking |
17692s | away all of your Twitch points uh with |
17695s | his predictions all day long |
17699s | I've been joined by an amazing team uh |
17702s | we have uh brj in the background doing |
17704s | the the producing but also of course |
17706s | we've got zuzak Destroyer jintan black |
17708s | pirate Wingnut cross mystical Knight |
17710s | moderator ish Alec the Basilisk and |
17715s | fearovina uh as I said I'm a thicker |
17718s | Hawk thank you very much for watching |
17719s | and we'll see you next week |
17725s | foreign |