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5s | [Applause] |
---|---|
9s | hey everyone i am ccp estimate a |
12s | relatively new |
14s | employee at gcp only been here for three |
16s | months |
16s | but yeah i'm definitely part of the 64 |
19s | that hilmar mentioned yesterday but i'm |
22s | not new to eve online i've been playing |
24s | for the past 17 years on and off |
27s | and |
28s | i usually try and follow the discussion |
30s | that's going on on reddit and the forums |
33s | and yeah maybe put up the next step |
36s | and one of the main discussions there |
38s | has been the |
40s | dps system so i thought i would |
42s | investigate that a little bit and show |
44s | you some statistics on it so with the |
46s | main question did the dps or dynamic |
49s | pump this system ruin null check writing |
52s | so here we have a graph showing the |
55s | total daily bounty generated across all |
58s | of eve |
59s | we can immediately see the drop that |
61s | happened during the blackout period |
63s | where we saw a four |
65s | fold decrease in the total bounty |
67s | generated it recovered quite quickly but |
71s | not exactly to the levels it was before |
74s | and then we had the dynamic bounty |
76s | system period |
78s | where it dropped again nearly fifty |
80s | percent |
81s | so you can if we just look at this this |
84s | graph we can conclude that the dynamic |
86s | quantities and did indeed reduce |
90s | total bounty by a lot and maybe even |
92s | ruined writing but if we give ourselves |
95s | a little bit more historical context |
97s | we can see that the total amount of |
100s | bounty that's been generated in e1 line |
102s | now |
103s | is just the same as it was during the |
104s | period 2012 to 2016. |
107s | so this changes this perspective a bit |
110s | maybe |
111s | the period before the dynamic advantage |
113s | body system is the period of overpowered |
116s | bounty in |
118s | eve online but |
120s | let's focus on a period after the |
122s | blackout so zoom in on that period |
125s | and in the middle of the time frame we |
126s | have the release of the dps system |
129s | we can split this up even further by |
131s | security band and see that |
134s | most of the bounty is being generated in |
136s | nultrac the green area showing nullsack |
138s | the red area is showing high sec and the |
141s | purple area is showing low sec |
143s | what is interesting here is to see that |
146s | we actually have some activity in low |
147s | segment |
149s | after the release of the dps system |
152s | we see a three-fold increase in total |
154s | bounty some of it is of course due to |
157s | the fact that the bumpy risk modifier is |
159s | just increasing solar panty |
161s | but if we look at the number of kills or |
163s | npc kills in los ac that has increased |
166s | by 30 |
167s | in that period |
169s | but because the dynamic boundaries is |
170s | the mostly affected null sect let's just |
172s | focus on that |
174s | and let's look at how it's split now |
176s | between the main banks |
179s | the main pack auto payments which is the |
181s | payment you get from the main bank if |
183s | you're npc and |
185s | thefts of the main bank and we can see |
188s | that |
189s | main banks are not being robbed that |
191s | much in fact the probability of your |
193s | main bank being dropped is only about |
195s | about five percent |
197s | and now we also have a new risk source |
198s | which is |
199s | the reserve banks and those are sitting |
202s | at 50 billion a day now |
204s | but this only covers the total bounty |
207s | what about the distribution in eve |
211s | this graph shows |
213s | all of |
215s | all the |
216s | yeah all the systems |
219s | each |
220s | popular represents one system and the |
223s | size of the bubble is the amount of |
225s | bounty that's generated within that |
226s | system this is pre-dbs |
229s | we can see that there are two sections |
230s | within |
232s | the universe that are responsible for |
234s | most of the bounty generated |
236s | now if you take all these systems |
239s | and split them equally in equal package |
242s | of 100 |
244s | from the lowest |
247s | from those systems that generate the |
249s | lowest amount of bounty to those that |
250s | generate the highest amount of bonding |
252s | you can see that the top one percent of |
254s | systems |
255s | 33 systems generated 12.4 of the of all |
259s | the bounty that's 250 billion a day for |
263s | 33 systems |
265s | now after the release release of the dps |
267s | system we can actually see some activity |
270s | in the bottom fifty percent of systems |
272s | but the top one percent is still quite |
275s | high at eleven point seven percent so it |
277s | dropped it didn't drop the one percent |
279s | that much but the next fifteen percent |
281s | of systems those who are really affected |
284s | by the dps |
286s | now if we make this graph cumulative |
289s | in order to |
290s | see how many systems would need to |
292s | generate as much pump d as the top 1 |
295s | we can see before |
297s | the release of the dps system |
300s | we would need the bottom 72 percent of |
302s | systems to generate as much quantity as |
304s | the one percent |
306s | but after the release we're at 55 |
308s | percent |
310s | now i wanted to investigate this a |
312s | little bit further |
315s | here we're looking at how much bounty is |
318s | being generated by security status of |
320s | the system |
322s | i've adjusted for the number of systems |
324s | within each bucket |
326s | and we can |
328s | we can see that |
330s | it's go it's a downward slope there and |
332s | the main idea behind this graph is to |
334s | try and gain some insight on how much |
337s | better you're off in deep null stack |
339s | versus closer to height closer to low |
341s | sec |
342s | and we can see that you're about 10 |
344s | times better off in deep knowledge |
347s | but if we look at what happens after the |
349s | release of the dps system |
350s | now we are about two to three times |
352s | better off |
355s | now what is the correct factor here i |
357s | i'm not sure but |
359s | 10 sounds a bit off |
363s | now so far we have covered |
367s | the total bounty |
369s | and the distribution in the universe |
371s | what about the shift types affected by |
373s | the dps change |
376s | so here we have the dominance the total |
379s | bounty generated by the dominic's |
382s | it has decreased or started decreasing |
385s | prior to the dps release and we can see |
387s | it was slightly affected by the dps |
390s | release |
391s | but not not that much next we have the |
394s | rather snake |
396s | he was highly affected and i wonder if |
398s | people thought it was an over investment |
401s | ratting in a rather snake |
404s | next there are the two carriers |
407s | the thanatos and the neither curve |
409s | those are both heavily affected by the |
411s | dbs change |
416s | and then we have the super carriers |
421s | those both saw a huge |
424s | drop both during the surgical strike |
426s | patch which was april 2020 and also |
430s | during the dps release and then finally |
433s | we have the gila |
439s | and the ishtar |
444s | and currently easter is generating about |
447s | half of the of the bounty in nolsack |
452s | which i'm sure we would all like to see |
454s | a little more |
455s | diversity in the total in the ships used |
459s | but |
460s | if we now transition this graph to see |
462s | how many characters are behind this so |
464s | we transition it to total bounty per |
467s | character per day |
469s | here i'm trying to |
470s | mimic something |
472s | closely related to isk per hour but it's |
476s | not this per hour it's |
477s | per character per day |
480s | you can see that the hell and the nicks |
483s | they had their bounty reduced by about |
486s | 44 |
488s | after the release of the dps pass and we |
490s | can even see that the surgical strike |
492s | patch |
492s | which we saw earlier that dropped both |
495s | supercarriers by a lot |
497s | didn't really affect |
499s | the isk that i make just the number of |
501s | characters behind it |
504s | then we have the thanatos and the |
505s | nitrogen those both saw at 21 |
508s | increase decrease i mean |
510s | and the estar saw about 11 |
513s | degrees |
514s | now if we also consider it that |
516s | that there's less risk to be made in the |
518s | universe now |
521s | and there is there is a proportion of |
523s | the total risk that is being generated |
526s | then the history is not worse off |
528s | at the moment |
530s | now we can also look at |
533s | the proportion of is generated by ship |
536s | category |
538s | and i've increased the time frame of it |
540s | here now we're looking at all the way |
541s | back to 2017. |
543s | and you can see today |
545s | it's mostly just sub-capital ships that |
547s | are generating risk |
550s | we got the super capitals pre-dps |
553s | which were about 28 of the total bounty |
556s | generated by the super couple by super |
558s | capitals |
560s | now more interestingly during the |
563s | blackout period |
565s | supercapitals were responsible for 40 45 |
568s | percent of the total estimation |
570s | which means that |
572s | not all ships were affected equally |
575s | during the blackout period |
578s | which begs the question where super |
580s | capital pilots or super carrier pilots |
584s | playing the game of low risk high reward |
586s | during that period |
588s | or even during the period just before |
591s | the release of the dps system |
594s | now we can also transition this graph to |
597s | see how many characters behind this |
599s | you can see that there are not that many |
601s | characters behind the subcapital group |
603s | but still they're generating |
605s | most of this there before the release of |
607s | the dps patch |
610s | so if you summarize this |
612s | the effects of the dps patch |
615s | there is dropped by from one 1.7 |
618s | trillion a day to one trillion day |
621s | and it's now at the same |
623s | level as it was in 2012 to 2016. |
626s | the risk is now generated in |
629s | or it's more distributed across the |
632s | universe |
635s | and those that are affected the most |
637s | heavily by the dbs system are the super |
639s | capital pilots while the sub-capital |
641s | pilots |
642s | didn't really see that much effect |
645s | and low-sec rating seems to be a thing |
647s | now |
649s | now |
650s | to finish this section i was want to |
652s | show some |
654s | statistics on the ess system |
657s | so here's a average auto payment from a |
662s | from ess |
664s | here's the average main bank theft |
666s | sitting at 50 million |
669s | and this is the largest main main punk |
671s | theft so far 1.7 billion |
676s | and the average reserve bank theft |
678s | similar amount |
681s | and then there is a largest auto payment |
683s | someone managed to get 2.5 billion from |
687s | an autobahn payment and then the largest |
689s | reserve bank theft at 10 billion |
692s | and then the amount that is in currently |
694s | in all reserve banks |
698s | sitting at 50 trillion estimated to be |
701s | 77 trillion by the end of the year end |
703s | of the year for anyone to grab |
706s | not not exactly you need the keys |
709s | but yeah |
711s | thank you everyone uh now i want to |
712s | welcome ccp bjorn on the stage to talk a |
715s | little bit about you cash |
722s | very nice |
726s | hello everyone |
730s | do i have audio |
732s | can you hear me |
734s | it's great to be here uh |
736s | super happy to uh |
738s | yeah finally be here after the break uh |
740s | fan fest has already been always been a |
742s | highlight of me for me working at tcp |
746s | and three years without fanfest in two |
748s | years without any events is a bit long |
750s | so super happy to be here |
752s | now uh |
754s | the a professional actress came to ccp |
756s | before fan fest and was like teaching us |
759s | how to do these types of presentations |
761s | and she emphasized that it was very |
764s | important to start big |
766s | so uh that's what i'm going to do |
768s | with a big ass 3d pie |
771s | uh it's all also like a huge no-no in |
774s | the analytical world to use pie charts |
777s | especially three t-pies so it's been a |
779s | bucket list item for me to be able to |
781s | use this |
782s | in a presentation for a long time |
785s | and uh |
787s | but it also illustrates the point nicely |
790s | uh you the attendees at fanfest 2022 |
794s | make up roughly 0.3 of the active player |
797s | base |
800s | when i pulled this data almost a week |
801s | ago you were standing at 831 players |
806s | 6542 accounts and 13 |
809s | 681 |
811s | [Music] |
812s | [Applause] |
813s | a characters |
816s | uh so as i mentioned you make up of you |
819s | make up 0.3 |
821s | of all currently active players |
823s | but you make up 0.9 |
826s | of all active accounts or like the |
828s | accounts belonging to those active |
830s | players rather and 1.1 |
833s | of all their characters |
835s | so as you can see you have a lot more |
837s | accounts on average |
840s | and you have a lot more characters than |
842s | the average eve player |
844s | 3.8 times more characters in fact |
849s | now you have character members in two |
852s | percent of all active player |
855s | corporations which is already kind of a |
857s | lot but |
859s | you have |
860s | character members in 13.4 |
863s | of all active player alliances |
865s | which is staggering |
869s | and even more crazily you have active |
872s | character members and 29 out of the 30 |
875s | largest alliances in evil line |
878s | however you don't exactly brought |
882s | like you don't exactly follow the |
883s | overall membership trends to the latter |
886s | the orange line here represents the |
888s | amount of characters you have in each of |
890s | these alliances while the black bars |
891s | underneath |
893s | are the same as we had before |
896s | so |
897s | brave united and pandemic legion brought |
900s | a disproportionate amount to federation |
902s | which is awesome |
905s | now talking alliances we got a special |
908s | request to uh remake this graph so |
912s | here you go |
914s | the higher you go up on this graph like |
917s | each star on the graph |
919s | indicates an alliance |
921s | the higher you go |
922s | the |
923s | more total lock on time on average the |
926s | member of the alliance have |
927s | and the further right to go the more |
929s | alts |
930s | each member has on average and the size |
932s | indicates the player |
934s | amount in each alliance not the |
936s | character count but the player count |
940s | so you can let this sink in a little bit |
943s | and yeah the orange ones |
945s | are represented at fan fest the blues |
948s | are not |
951s | here is a similar graph but showing very |
954s | different things |
955s | instead of alliances each star here |
958s | represents a player at fan fest |
962s | the higher you go the older the player |
964s | is |
965s | the more forward the more further to the |
967s | right you go |
969s | the more lock on time you have on the |
971s | most played character |
973s | uh yeah on your most played character |
976s | so as you can see you differ quite a lot |
979s | you are as different as you are many |
982s | and there yeah there are some quite |
984s | staggering statistics in there |
988s | alt counts and total playtime on the |
991s | most played character |
1000s | now here |
1002s | we see every character in eve online |
1005s | that has more than 100 hours of active |
1009s | game time since 2012. |
1012s | uh it's the same graph really as before |
1014s | except the axes have been flipped so now |
1016s | on the bottom axis you have character |
1018s | engineers |
1019s | on the y-axis you have total lock on |
1022s | logon hours |
1023s | for that character |
1025s | of active time again and you are |
1026s | represented in orange |
1028s | so |
1029s | you kind of follow the distribution but |
1032s | still you can also make out that you are |
1035s | a little further up like |
1038s | on the |
1039s | higher echelons of players definitely |
1040s | when it comes to age and total log on |
1043s | time |
1045s | so yeah most of you have actually spent |
1047s | quite an astonishing amount of time |
1049s | playing eve |
1050s | both in terms of tenure or active log on |
1053s | time or both |
1055s | uh i remember when i reached 1 000 hours |
1058s | in a game i was playing |
1060s | my friends actually threw me a party |
1062s | it was such an achievement and i'm not |
1064s | getting even kidding |
1067s | i was probably also the first one to do |
1068s | it and it was like a huge achievement |
1071s | however a thousand hours for you |
1074s | is more like a barrier to entry |
1078s | [Applause] |
1081s | and |
1082s | i would like to review some of your most |
1085s | played characters |
1090s | now 71 |
1092s | of you have reached that one thousand |
1094s | hour mark |
1098s | fifty-five percent of you |
1101s | have more than two thousand hours |
1104s | spent in the game |
1107s | 22 percent of you have more than five |
1110s | thousand dollars |
1112s | nine percent have more than seven |
1114s | thousand and five hundred hours of |
1116s | active play time on your most played |
1118s | character |
1121s | and 4.5 of you or 38 players have |
1124s | reached 10 000 hours of active game time |
1128s | on your most played character |
1129s | which is often considered |
1131s | the amount of time you need to reach |
1134s | global expertise you're like the very |
1136s | top |
1137s | of your field |
1140s | 13 of you |
1141s | have 15 000 hours of active game time on |
1145s | your most played character |
1146s | however |
1148s | one |
1149s | absolute legend |
1151s | has spent a total of 23 |
1156s | 776 |
1158s | active |
1159s | hours of game time so removing i to log |
1162s | on time since 2012 |
1165s | on his most played character |
1167s | and i think he deserves a round of an |
1169s | applause |
1177s | and perhaps uh a report to the security |
1180s | team as well no |
1182s | no no kidding getting kidding |
1184s | it's phenomenal it's almost 2.7 years |
1188s | of active play time |
1190s | since like in the last 10 years |
1193s | which is crazy |
1194s | now you have started uh started out in |
1197s | eve in almost every or in every year |
1199s | since eve came out |
1202s | some of you have been with us from the |
1203s | very beginning and some are at their |
1206s | very beginning |
1207s | in eve |
1208s | we actually have five players at fanfest |
1210s | that started out on the day eve was |
1213s | launched |
1214s | yeah |
1217s | may 6 2003 |
1220s | 19 years ago |
1222s | but we also have some new players which |
1225s | still have a little ways to go towards |
1227s | their thousand hour party but i hope you |
1229s | will be there for them |
1231s | to show them the ropes welcome them into |
1233s | the game with open arms and loaded guns |
1237s | like you only know how to |
1240s | but yeah to the fun stuff pew pew and |
1243s | exploding spaceships |
1247s | since 2007 late 2007 fan fest 2022 |
1251s | attendees have been involved in 2.5 |
1254s | million pvp kills |
1258s | in 85 of those kills |
1260s | you are the aggressing party |
1263s | [Applause] |
1267s | in 15 of those you are the victims |
1271s | and |
1273s | in 1.5 you are both |
1277s | which means that you guys only the |
1280s | players at fan fest have killed each |
1281s | other 40 |
1283s | 423 times |
1286s | and you've potted each other 4 000 four |
1288s | times |
1290s | which i would expect to be a little |
1291s | higher it's like you're kind of nice to |
1293s | each other just like no okay job done go |
1296s | it's nice it's very nice of you |
1298s | now |
1299s | even more interestingly in 10 of these |
1302s | 40 423 deaths |
1304s | one or more of the attackers also |
1307s | belongs to the victim player |
1310s | and |
1311s | even more oddly |
1313s | in 82 of those cases the final blow is |
1317s | delivered by a character owned by the |
1319s | same player as owns the victim |
1322s | and i have no idea what you're doing |
1325s | [Music] |
1326s | is it like insurance fraud are you |
1328s | practicing are you duking the dps system |
1331s | like i have no idea what you're doing |
1333s | and like what the happened in 2020 |
1336s | was this like uh |
1338s | i don't know |
1339s | very interesting |
1341s | now since 2012 we're gonna |
1344s | shorten the time skill a little bit you |
1346s | have killed 3900 |
1349s | no 300 000 90 wow this is a difficult |
1352s | number |
1353s | 393 |
1354s | 847 characters distinct characters |
1358s | belonging to |
1359s | 278 392 players |
1363s | almost 1.8 million times over |
1367s | which means you have killed each like |
1369s | each character that has been killed by |
1371s | you has been killed 4.7 times on average |
1375s | some a lot more than others |
1380s | i i resisted the urge to include the |
1382s | character names but |
1384s | some poor fella has been |
1386s | killed 2000 |
1388s | 400 twice by you |
1390s | seems excessive guys seems a bit |
1392s | excessive |
1394s | now you have destroyed stuff since 2012 |
1397s | worth |
1398s | 270 trillion isk |
1402s | and |
1402s | stuff worth |
1404s | 428 trillion has been dropped during pvp |
1407s | kills you've been involved in |
1409s | now as just uh kind of to to shape this |
1412s | the average destruction value for entire |
1415s | for even its entirety per day is 1.1 |
1419s | trillion |
1420s | so this is a lot |
1422s | this is actually 8 |
1424s | of all total pvp related destruction in |
1428s | eve for the past 10 years |
1432s | but you only make up 0.6 |
1434s | of the attacking characters |
1437s | which is crazy |
1439s | and only 0.4 of the attacking players |
1444s | so uh |
1445s | it seems that some people just want to |
1447s | watch the world burn |
1450s | yes indeed |
1453s | you have way more kills than the average |
1455s | player |
1456s | almost eight times more 8.4 times more |
1459s | you also have |
1461s | way more deaths than the average player |
1464s | 20 times that of an image player your kt |
1466s | ratio is still like six so you're fine i |
1469s | would say |
1471s | uh you tend to not go for low value |
1474s | targets as much as the average player |
1477s | uh you tend to go for higher value |
1479s | targets and granted these are not these |
1481s | are not the most high value targets but |
1483s | these are the categories where you |
1484s | differ the most from the overall |
1488s | however the kind of more staggering |
1490s | thing is if you look at your percentage |
1492s | out of all the total kills |
1495s | per the highest value categories |
1499s | you have killed 18 of all carriers |
1502s | destroyed the knee for the past 10 years |
1504s | 36 of all forced auxiliaries |
1507s | and you can see the other numbers |
1509s | perhaps perhaps most staggering is if |
1511s | you have killed |
1512s | 64 |
1514s | of all titans in eve for the past 10 |
1516s | years |
1517s | you've been involved in the kills |
1520s | and that is crazy to me |
1525s | now |
1527s | i just want to sincerely sincerely thank |
1529s | you |
1530s | uh |
1531s | for all the activity you do in e online |
1534s | uh it's because of you and every action |
1535s | you make in game that i get to come to |
1537s | work and i i get to analyze some of the |
1540s | craziest and complex data sets there are |
1544s | your creativity and your crazy kind of |
1547s | shenanigans in game kind of continually |
1550s | blow my mind i've been here for 10 years |
1553s | and |
1554s | it kind of amazes me that i can get |
1556s | surprised by you guys and what to get up |
1558s | to still |
1560s | so yeah thank you very much again |
1564s | and you can see all your beautiful faces |
1567s | as i as i leave |
1568s | thank you |
1570s | [Applause] |
1578s | forgot one note i'm going to let this |
1580s | run through |
1584s | please join us at the roundtable at |
1586s | three where we'll be discussing all and |
1588s | everything data related actual brief |
1591s | player facing analytics and questions |
1594s | regarding these presentations if you |
1595s | want thank you |