almost 6 years
ago -
CCP_Darwin
-
Direct link
The actual animation in these scenes is new, but we were shooting for the look and feel of what we had before.
The actual animation in these scenes is new, but we were shooting for the look and feel of what we had before.
Currently, the new idles are used in the character customization screen, the character naming screen, the character sheet avatar header, the and character 3D full-body view.
The exception is the portrait screen, which kept the existing system for consistency and because it would not share much animation with the other screens, due to how portrait posing works.